(Other Display Specs): Arrange a @code{DOTTED-LIST} to
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2b71a73d 1@c -*-texinfo-*-
42b85554 2@c This is part of the GNU Emacs Lisp Reference Manual.
f0d3d9fe 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
ceb4c4d3 4@c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
42b85554 16* Truncation:: Folding or wrapping long text lines.
ac1d7a06 17* The Echo Area:: Displaying messages at the bottom of the screen.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
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19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 21* Temporary Displays:: Displays that go away automatically.
02c77ee9 22* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 23* Width:: How wide a character or string is on the screen.
93449dd1 24* Line Height:: Controlling the height of lines.
02c77ee9 25* Faces:: A face defines a graphics style for text characters:
a40d4712 26 font, colors, etc.
8a6ca431 27* Fringes:: Controlling window fringes.
f6cad089 28* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 29* Pointer Shape:: Controlling the mouse pointer shape.
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30* Display Property:: Enabling special display features.
31* Images:: Displaying images in Emacs buffers.
02c77ee9 32* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 33* Blinking:: How Emacs shows the matching open parenthesis.
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34* Usual Display:: The usual conventions for displaying nonprinting chars.
35* Display Tables:: How to specify other conventions.
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36* Beeping:: Audible signal to the user.
37* Window Systems:: Which window system is being used.
38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
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43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
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46
47@c Emacs 19 feature
48@defun redraw-frame frame
49This function clears and redisplays frame @var{frame}.
50@end defun
51
c2579664 52 Even more powerful is @code{redraw-display}:
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53
54@deffn Command redraw-display
55This function clears and redisplays all visible frames.
56@end deffn
57
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58 This function calls for redisplay of certain windows, the next time
59redisplay is done, but does not clear them first.
00b3c1cd 60
c2579664 61@defun force-window-update &optional object
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62This function forces redisplay of some or all windows. If
63@var{object} is a window, it forces redisplay of that window. If
64@var{object} is a buffer or buffer name, it forces redisplay of all
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65windows displaying that buffer. If @var{object} is @code{nil} (or
66omitted), it forces redisplay of all windows.
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67@end defun
68
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69 Processing user input takes absolute priority over redisplay. If you
70call these functions when input is available, they do nothing
71immediately, but a full redisplay does happen eventually---after all the
72input has been processed.
73
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74 Normally, suspending and resuming Emacs also refreshes the screen.
75Some terminal emulators record separate contents for display-oriented
76programs such as Emacs and for ordinary sequential display. If you are
77using such a terminal, you might want to inhibit the redisplay on
78608595 78resumption.
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79
80@defvar no-redraw-on-reenter
81@cindex suspend (cf. @code{no-redraw-on-reenter})
82@cindex resume (cf. @code{no-redraw-on-reenter})
83This variable controls whether Emacs redraws the entire screen after it
f9f59935 84has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 85to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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86@end defvar
87
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88@node Forcing Redisplay
89@section Forcing Redisplay
90@cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93at all if input is available before it starts. Most of the time, this
94is exactly what you want. However, you can prevent preemption by
95binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97@tindex redisplay-dont-pause
98@defvar redisplay-dont-pause
99If this variable is non-@code{nil}, pending input does not
100prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 101regardless of whether input is available.
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102@end defvar
103
104 You can request a display update, but only if no input is pending,
105with @code{(sit-for 0)}. To force a display update even when input is
106pending, do this:
107
108@example
109(let ((redisplay-dont-pause t))
110 (sit-for 0))
111@end example
112
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113@node Truncation
114@section Truncation
115@cindex line wrapping
116@cindex continuation lines
117@cindex @samp{$} in display
118@cindex @samp{\} in display
119
120 When a line of text extends beyond the right edge of a window, the
121line can either be continued on the next screen line, or truncated to
122one screen line. The additional screen lines used to display a long
123text line are called @dfn{continuation} lines. Normally, a @samp{$} in
124the rightmost column of the window indicates truncation; a @samp{\} on
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125the rightmost column indicates a line that ``wraps'' onto the next line,
126which is also called @dfn{continuing} the line. (The display table can
127specify alternative indicators; see @ref{Display Tables}.)
42b85554 128
ab7c5459 129 On a graphical display, the @samp{$} and @samp{\} indicators are
c2579664 130replaced with arrow images displayed in the window fringes
8a6ca431 131(@pxref{Fringes}).
6e2391a8 132
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133 Note that continuation is different from filling; continuation happens
134on the screen only, not in the buffer contents, and it breaks a line
135precisely at the right margin, not at a word boundary. @xref{Filling}.
136
137@defopt truncate-lines
138This buffer-local variable controls how Emacs displays lines that extend
139beyond the right edge of the window. The default is @code{nil}, which
140specifies continuation. If the value is non-@code{nil}, then these
141lines are truncated.
142
143If the variable @code{truncate-partial-width-windows} is non-@code{nil},
144then truncation is always used for side-by-side windows (within one
145frame) regardless of the value of @code{truncate-lines}.
146@end defopt
147
bfe721d1 148@defopt default-truncate-lines
42b85554 149This variable is the default value for @code{truncate-lines}, for
969fe9b5 150buffers that do not have buffer-local values for it.
bfe721d1 151@end defopt
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152
153@defopt truncate-partial-width-windows
154This variable controls display of lines that extend beyond the right
155edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
156If it is non-@code{nil}, these lines are truncated; otherwise,
157@code{truncate-lines} says what to do with them.
158@end defopt
159
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160 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
161a window, that forces truncation.
162
1911e6e5 163 If your buffer contains @emph{very} long lines, and you use
22697dac 164continuation to display them, just thinking about them can make Emacs
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165redisplay slow. The column computation and indentation functions also
166become slow. Then you might find it advisable to set
167@code{cache-long-line-scans} to @code{t}.
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168
169@defvar cache-long-line-scans
170If this variable is non-@code{nil}, various indentation and motion
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171functions, and Emacs redisplay, cache the results of scanning the
172buffer, and consult the cache to avoid rescanning regions of the buffer
173unless they are modified.
22697dac 174
bfe721d1 175Turning on the cache slows down processing of short lines somewhat.
22697dac 176
969fe9b5 177This variable is automatically buffer-local in every buffer.
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178@end defvar
179
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180@node The Echo Area
181@section The Echo Area
182@cindex error display
183@cindex echo area
184
ac1d7a06 185 The @dfn{echo area} is used for displaying error messages
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186(@pxref{Errors}), for messages made with the @code{message} primitive,
187and for echoing keystrokes. It is not the same as the minibuffer,
188despite the fact that the minibuffer appears (when active) in the same
189place on the screen as the echo area. The @cite{GNU Emacs Manual}
190specifies the rules for resolving conflicts between the echo area and
191the minibuffer for use of that screen space (@pxref{Minibuffer,, The
192Minibuffer, emacs, The GNU Emacs Manual}).
42b85554 193
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194 You can write output in the echo area by using the Lisp printing
195functions with @code{t} as the stream (@pxref{Output Functions}), or
196explicitly.
197
198@menu
199* Displaying Messages:: Explicitly displaying text in the echo area.
7abe6d7a 200* Progress:: Informing user about progress of a long operation.
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201* Logging Messages:: Echo area messages are logged for the user.
202* Echo Area Customization:: Controlling the echo area.
203@end menu
204
205@node Displaying Messages
206@subsection Displaying Messages in the Echo Area
207
208 This section describes the functions for explicitly producing echo
209area messages. Many other Emacs features display messages there, too.
42b85554 210
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211@defun message format-string &rest arguments
212This function displays a message in the echo area. The argument
213@var{format-string} is similar to a C language @code{printf} format
a3267c78 214string. See @code{format} in @ref{Formatting Strings}, for the details
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215on the conversion specifications. @code{message} returns the
216constructed string.
217
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218In batch mode, @code{message} prints the message text on the standard
219error stream, followed by a newline.
220
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221If @var{format-string}, or strings among the @var{arguments}, have
222@code{face} text properties, these affect the way the message is displayed.
8241495d 223
42b85554 224@c Emacs 19 feature
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225If @var{format-string} is @code{nil} or the empty string,
226@code{message} clears the echo area; if the echo area has been
227expanded automatically, this brings it back to its normal size.
228If the minibuffer is active, this brings the minibuffer contents back
229onto the screen immediately.
b22f3a19 230
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231@example
232@group
233(message "Minibuffer depth is %d."
234 (minibuffer-depth))
235 @print{} Minibuffer depth is 0.
236@result{} "Minibuffer depth is 0."
237@end group
238
239@group
240---------- Echo Area ----------
241Minibuffer depth is 0.
242---------- Echo Area ----------
243@end group
244@end example
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245
246To automatically display a message in the echo area or in a pop-buffer,
c2579664 247depending on its size, use @code{display-message-or-buffer} (see below).
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248@end defun
249
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250@tindex with-temp-message
251@defmac with-temp-message message &rest body
252This construct displays a message in the echo area temporarily, during
253the execution of @var{body}. It displays @var{message}, executes
254@var{body}, then returns the value of the last body form while restoring
255the previous echo area contents.
256@end defmac
257
1c145ce1 258@defun message-or-box format-string &rest arguments
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259This function displays a message like @code{message}, but may display it
260in a dialog box instead of the echo area. If this function is called in
261a command that was invoked using the mouse---more precisely, if
262@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263@code{nil} or a list---then it uses a dialog box or pop-up menu to
264display the message. Otherwise, it uses the echo area. (This is the
265same criterion that @code{y-or-n-p} uses to make a similar decision; see
266@ref{Yes-or-No Queries}.)
267
268You can force use of the mouse or of the echo area by binding
269@code{last-nonmenu-event} to a suitable value around the call.
270@end defun
271
1c145ce1 272@defun message-box format-string &rest arguments
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273This function displays a message like @code{message}, but uses a dialog
274box (or a pop-up menu) whenever that is possible. If it is impossible
275to use a dialog box or pop-up menu, because the terminal does not
276support them, then @code{message-box} uses the echo area, like
277@code{message}.
278@end defun
279
a43709e6 280@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 281@tindex display-message-or-buffer
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282This function displays the message @var{message}, which may be either a
283string or a buffer. If it is shorter than the maximum height of the
284echo area, as defined by @code{max-mini-window-height}, it is displayed
285in the echo area, using @code{message}. Otherwise,
286@code{display-buffer} is used to show it in a pop-up buffer.
287
288Returns either the string shown in the echo area, or when a pop-up
289buffer is used, the window used to display it.
290
291If @var{message} is a string, then the optional argument
292@var{buffer-name} is the name of the buffer used to display it when a
293pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294where @var{message} is a string and displayed in the echo area, it is
295not specified whether the contents are inserted into the buffer anyway.
296
297The optional arguments @var{not-this-window} and @var{frame} are as for
298@code{display-buffer}, and only used if a buffer is displayed.
299@end defun
300
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301@defun current-message
302This function returns the message currently being displayed in the
303echo area, or @code{nil} if there is none.
304@end defun
305
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306@node Progress
307@subsection Reporting Operation Progress
308@cindex progress reporting
969fe9b5 309
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310 When an operation can take a while to finish, you should inform the
311user about the progress it makes. This way the user can estimate
312remaining time and clearly see that Emacs is busy working, not hung.
969fe9b5 313
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314 Functions listed in this section provide simple and efficient way of
315reporting operation progress. Here is a working example that does
316nothing useful:
f9f59935 317
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318@smallexample
319(let ((progress-reporter
320 (make-progress-reporter "Collecting mana for Emacs..."
321 0 500)))
322 (dotimes (k 500)
323 (sit-for 0.01)
324 (progress-reporter-update progress-reporter k))
325 (progress-reporter-done progress-reporter))
326@end smallexample
327
328@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
329This function creates and returns a @dfn{progress reporter}---an
330object you will use as an argument for all other functions listed
331here. The idea is to precompute as much data as possible to make
332progress reporting very fast.
333
334When this progress reporter is subsequently used, it will display
335@var{message} in the echo area, followed by progress percentage.
336@var{message} is treated as a simple string. If you need it to depend
337on a filename, for instance, use @code{format} before calling this
338function.
339
340@var{min-value} and @var{max-value} arguments stand for starting and
341final states of your operation. For instance, if you scan a buffer,
342they should be the results of @code{point-min} and @code{point-max}
343correspondingly. It is required that @var{max-value} is greater than
344@var{min-value}. If you create progress reporter when some part of
345the operation has already been completed, then specify
346@var{current-value} argument. But normally you should omit it or set
347it to @code{nil}---it will default to @var{min-value} then.
348
349Remaining arguments control the rate of echo area updates. Progress
350reporter will wait for at least @var{min-change} more percents of the
351operation to be completed before printing next message.
352@var{min-time} specifies the minimum time in seconds to pass between
353successive prints. It can be fractional. Depending on Emacs and
354system capabilities, progress reporter may or may not respect this
355last argument or do it with varying precision. Default value for
356@var{min-change} is 1 (one percent), for @var{min-time}---0.2
357(seconds.)
358
359This function calls @code{progress-reporter-update}, so the first
360message is printed immediately.
361@end defun
362
363@defun progress-reporter-update reporter value
364This function does the main work of reporting progress of your
365operation. It displays the message of @var{reporter}, followed by
366progress percentage determined by @var{value}. If percentage is zero,
367or close enough according to the @var{min-change} and @var{min-time}
368arguments, then it is omitted from the output.
369
370@var{reporter} must be the result of a call to
371@code{make-progress-reporter}. @var{value} specifies the current
372state of your operation and must be between @var{min-value} and
373@var{max-value} (inclusive) as passed to
374@code{make-progress-reporter}. For instance, if you scan a buffer,
375then @var{value} should be the result of a call to @code{point}.
376
377This function respects @var{min-change} and @var{min-time} as passed
378to @code{make-progress-reporter} and so does not output new messages
379on every invocation. It is thus very fast and normally you should not
380try to reduce the number of calls to it: resulting overhead will most
381likely negate your effort.
382@end defun
383
384@defun progress-reporter-force-update reporter value &optional new-message
385This function is similar to @code{progress-reporter-update} except
386that it prints a message in the echo area unconditionally.
387
388The first two arguments have the same meaning as for
389@code{progress-reporter-update}. Optional @var{new-message} allows
390you to change the message of the @var{reporter}. Since this functions
391always updates the echo area, such a change will be immediately
392presented to the user.
393@end defun
394
395@defun progress-reporter-done reporter
396This function should be called when the operation is finished. It
397prints the message of @var{reporter} followed by word ``done'' in the
398echo area.
399
400You should always call this function and not hope for
401@code{progress-reporter-update} to print ``100%.'' Firstly, it may
402never print it, there are many good reasons for this not to happen.
403Secondly, ``done'' is more explicit.
404@end defun
405
84ff884e 406@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
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407This is a convenience macro that works the same way as @code{dotimes}
408does, but also reports loop progress using the functions described
409above. It allows you to save some typing.
410
411You can rewrite the example in the beginning of this node using
412this macro this way:
413
414@example
415(dotimes-with-progress-reporter
416 (k 500)
417 "Collecting some mana for Emacs..."
418 (sit-for 0.01))
419@end example
420@end defmac
421
422@node Logging Messages
423@subsection Logging Messages in @samp{*Messages*}
424@cindex logging echo-area messages
425
426 Almost all the messages displayed in the echo area are also recorded
427in the @samp{*Messages*} buffer so that the user can refer back to
428them. This includes all the messages that are output with
429@code{message}.
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430
431@defopt message-log-max
432This variable specifies how many lines to keep in the @samp{*Messages*}
433buffer. The value @code{t} means there is no limit on how many lines to
434keep. The value @code{nil} disables message logging entirely. Here's
435how to display a message and prevent it from being logged:
436
437@example
438(let (message-log-max)
439 (message @dots{}))
440@end example
441@end defopt
442
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443 To make @samp{*Messages*} more convenient for the user, the logging
444facility combines successive identical messages. It also combines
445successive related messages for the sake of two cases: question
446followed by answer, and a series of progress messages.
447
448 A ``question followed by an answer'' means two messages like the
449ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
450and the second is @samp{@var{question}...@var{answer}}. The first
451message conveys no additional information beyond what's in the second,
452so logging the second message discards the first from the log.
453
454 A ``series of progress messages'' means successive messages like
455those produced by @code{make-progress-reporter}. They have the form
456@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
457time, while @var{how-far} varies. Logging each message in the series
458discards the previous one, provided they are consecutive.
459
460 The functions @code{make-progress-reporter} and @code{y-or-n-p}
461don't have to do anything special to activate the message log
462combination feature. It operates whenever two consecutive messages
463are logged that share a common prefix ending in @samp{...}.
464
465@node Echo Area Customization
466@subsection Echo Area Customization
467
468 These variables control details of how the echo area works.
469
470@defvar cursor-in-echo-area
471This variable controls where the cursor appears when a message is
472displayed in the echo area. If it is non-@code{nil}, then the cursor
473appears at the end of the message. Otherwise, the cursor appears at
474point---not in the echo area at all.
475
476The value is normally @code{nil}; Lisp programs bind it to @code{t}
477for brief periods of time.
478@end defvar
479
480@defvar echo-area-clear-hook
481This normal hook is run whenever the echo area is cleared---either by
482@code{(message nil)} or for any other reason.
483@end defvar
484
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485@defvar echo-keystrokes
486This variable determines how much time should elapse before command
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487characters echo. Its value must be an integer or floating point number,
488which specifies the
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489number of seconds to wait before echoing. If the user types a prefix
490key (such as @kbd{C-x}) and then delays this many seconds before
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491continuing, the prefix key is echoed in the echo area. (Once echoing
492begins in a key sequence, all subsequent characters in the same key
493sequence are echoed immediately.)
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494
495If the value is zero, then command input is not echoed.
496@end defvar
497
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498@defvar message-truncate-lines
499Normally, displaying a long message resizes the echo area to display
500the entire message. But if the variable @code{message-truncate-lines}
501is non-@code{nil}, the echo area does not resize, and the message is
502truncated to fit it, as in Emacs 20 and before.
503@end defvar
504
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505 The variable @code{max-mini-window-height}, which specifies the
506maximum height for resizing minibuffer windows, also applies to the
507echo area (which is really a special use of the minibuffer window.
508@xref{Minibuffer Misc}.
509
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510@node Warnings
511@section Reporting Warnings
512@cindex warnings
513
514 @dfn{Warnings} are a facility for a program to inform the user of a
515possible problem, but continue running.
516
517@menu
518* Warning Basics:: Warnings concepts and functions to report them.
519* Warning Variables:: Variables programs bind to customize their warnings.
520* Warning Options:: Variables users set to control display of warnings.
521@end menu
522
523@node Warning Basics
524@subsection Warning Basics
525@cindex severity level
526
527 Every warning has a textual message, which explains the problem for
528the user, and a @dfn{severity level} which is a symbol. Here are the
529possible severity levels, in order of decreasing severity, and their
530meanings:
531
532@table @code
533@item :emergency
534A problem that will seriously impair Emacs operation soon
535if you do not attend to it promptly.
536@item :error
537A report of data or circumstances that are inherently wrong.
538@item :warning
539A report of data or circumstances that are not inherently wrong, but
540raise suspicion of a possible problem.
541@item :debug
542A report of information that may be useful if you are debugging.
543@end table
544
545 When your program encounters invalid input data, it can either
546signal a Lisp error by calling @code{error} or @code{signal} or report
547a warning with severity @code{:error}. Signaling a Lisp error is the
548easiest thing to do, but it means the program cannot continue
549processing. If you want to take the trouble to implement a way to
550continue processing despite the bad data, then reporting a warning of
551severity @code{:error} is the right way to inform the user of the
552problem. For instance, the Emacs Lisp byte compiler can report an
553error that way and continue compiling other functions. (If the
554program signals a Lisp error and then handles it with
555@code{condition-case}, the user won't see the error message; it could
556show the message to the user by reporting it as a warning.)
557
c00d3ba4 558@cindex warning type
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559 Each warning has a @dfn{warning type} to classify it. The type is a
560list of symbols. The first symbol should be the custom group that you
561use for the program's user options. For example, byte compiler
562warnings use the warning type @code{(bytecomp)}. You can also
563subcategorize the warnings, if you wish, by using more symbols in the
564list.
565
566@defun display-warning type message &optional level buffer-name
567This function reports a warning, using @var{message} as the message
568and @var{type} as the warning type. @var{level} should be the
569severity level, with @code{:warning} being the default.
570
571@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
572for logging the warning. By default, it is @samp{*Warnings*}.
573@end defun
574
575@defun lwarn type level message &rest args
576This function reports a warning using the value of @code{(format
577@var{message} @var{args}...)} as the message. In other respects it is
578equivalent to @code{display-warning}.
579@end defun
580
581@defun warn message &rest args
582This function reports a warning using the value of @code{(format
583@var{message} @var{args}...)} as the message, @code{(emacs)} as the
584type, and @code{:warning} as the severity level. It exists for
585compatibility only; we recommend not using it, because you should
586specify a specific warning type.
587@end defun
588
589@node Warning Variables
590@subsection Warning Variables
591
592 Programs can customize how their warnings appear by binding
593the variables described in this section.
594
595@defvar warning-levels
596This list defines the meaning and severity order of the warning
597severity levels. Each element defines one severity level,
598and they are arranged in order of decreasing severity.
599
600Each element has the form @code{(@var{level} @var{string}
601@var{function})}, where @var{level} is the severity level it defines.
602@var{string} specifies the textual description of this level.
603@var{string} should use @samp{%s} to specify where to put the warning
604type information, or it can omit the @samp{%s} so as not to include
605that information.
606
607The optional @var{function}, if non-@code{nil}, is a function to call
608with no arguments, to get the user's attention.
609
610Normally you should not change the value of this variable.
611@end defvar
612
613@defvar warning-prefix-function
812a2341 614If non-@code{nil}, the value is a function to generate prefix text for
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615warnings. Programs can bind the variable to a suitable function.
616@code{display-warning} calls this function with the warnings buffer
617current, and the function can insert text in it. That text becomes
618the beginning of the warning message.
619
620The function is called with two arguments, the severity level and its
621entry in @code{warning-levels}. It should return a list to use as the
622entry (this value need not be an actual member of
812a2341 623@code{warning-levels}). By constructing this value, the function can
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624change the severity of the warning, or specify different handling for
625a given severity level.
626
627If the variable's value is @code{nil} then there is no function
628to call.
629@end defvar
630
631@defvar warning-series
632Programs can bind this variable to @code{t} to say that the next
633warning should begin a series. When several warnings form a series,
634that means to leave point on the first warning of the series, rather
812a2341 635than keep moving it for each warning so that it appears on the last one.
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636The series ends when the local binding is unbound and
637@code{warning-series} becomes @code{nil} again.
638
639The value can also be a symbol with a function definition. That is
640equivalent to @code{t}, except that the next warning will also call
641the function with no arguments with the warnings buffer current. The
642function can insert text which will serve as a header for the series
643of warnings.
644
645Once a series has begun, the value is a marker which points to the
646buffer position in the warnings buffer of the start of the series.
647
648The variable's normal value is @code{nil}, which means to handle
649each warning separately.
650@end defvar
651
652@defvar warning-fill-prefix
653When this variable is non-@code{nil}, it specifies a fill prefix to
654use for filling each warning's text.
655@end defvar
656
657@defvar warning-type-format
658This variable specifies the format for displaying the warning type
659in the warning message. The result of formatting the type this way
660gets included in the message under the control of the string in the
661entry in @code{warning-levels}. The default value is @code{" (%s)"}.
662If you bind it to @code{""} then the warning type won't appear at
663all.
664@end defvar
665
666@node Warning Options
667@subsection Warning Options
668
669 These variables are used by users to control what happens
670when a Lisp program reports a warning.
671
672@defopt warning-minimum-level
673This user option specifies the minimum severity level that should be
674shown immediately to the user. The default is @code{:warning}, which
675means to immediately display all warnings except @code{:debug}
676warnings.
677@end defopt
678
679@defopt warning-minimum-log-level
680This user option specifies the minimum severity level that should be
681logged in the warnings buffer. The default is @code{:warning}, which
682means to log all warnings except @code{:debug} warnings.
683@end defopt
684
685@defopt warning-suppress-types
686This list specifies which warning types should not be displayed
687immediately for the user. Each element of the list should be a list
688of symbols. If its elements match the first elements in a warning
689type, then that warning is not displayed immediately.
690@end defopt
691
692@defopt warning-suppress-log-types
693This list specifies which warning types should not be logged in the
694warnings buffer. Each element of the list should be a list of
695symbols. If it matches the first few elements in a warning type, then
696that warning is not logged.
697@end defopt
00b3c1cd 698
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699@node Invisible Text
700@section Invisible Text
701
702@cindex invisible text
703You can make characters @dfn{invisible}, so that they do not appear on
704the screen, with the @code{invisible} property. This can be either a
a9f0a989 705text property (@pxref{Text Properties}) or a property of an overlay
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706(@pxref{Overlays}). Cursor motion also partly ignores these
707characters; if the command loop finds point within them, it moves
708point to the other side of them.
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709
710In the simplest case, any non-@code{nil} @code{invisible} property makes
711a character invisible. This is the default case---if you don't alter
712the default value of @code{buffer-invisibility-spec}, this is how the
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713@code{invisible} property works. You should normally use @code{t}
714as the value of the @code{invisible} property if you don't plan
715to set @code{buffer-invisibility-spec} yourself.
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716
717More generally, you can use the variable @code{buffer-invisibility-spec}
718to control which values of the @code{invisible} property make text
719invisible. This permits you to classify the text into different subsets
720in advance, by giving them different @code{invisible} values, and
721subsequently make various subsets visible or invisible by changing the
722value of @code{buffer-invisibility-spec}.
723
724Controlling visibility with @code{buffer-invisibility-spec} is
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725especially useful in a program to display the list of entries in a
726database. It permits the implementation of convenient filtering
727commands to view just a part of the entries in the database. Setting
728this variable is very fast, much faster than scanning all the text in
729the buffer looking for properties to change.
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730
731@defvar buffer-invisibility-spec
732This variable specifies which kinds of @code{invisible} properties
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733actually make a character invisible. Setting this variable makes it
734buffer-local.
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735
736@table @asis
737@item @code{t}
738A character is invisible if its @code{invisible} property is
739non-@code{nil}. This is the default.
740
741@item a list
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742Each element of the list specifies a criterion for invisibility; if a
743character's @code{invisible} property fits any one of these criteria,
744the character is invisible. The list can have two kinds of elements:
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745
746@table @code
747@item @var{atom}
969fe9b5 748A character is invisible if its @code{invisible} property value
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749is @var{atom} or if it is a list with @var{atom} as a member.
750
751@item (@var{atom} . t)
969fe9b5 752A character is invisible if its @code{invisible} property value
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753is @var{atom} or if it is a list with @var{atom} as a member.
754Moreover, if this character is at the end of a line and is followed
755by a visible newline, it displays an ellipsis.
756@end table
757@end table
758@end defvar
759
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760 Two functions are specifically provided for adding elements to
761@code{buffer-invisibility-spec} and removing elements from it.
762
f9f59935 763@defun add-to-invisibility-spec element
31b0520f 764This function adds the element @var{element} to
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765@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
766was @code{t}, it changes to a list, @code{(t)}, so that text whose
767@code{invisible} property is @code{t} remains invisible.
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768@end defun
769
f9f59935 770@defun remove-from-invisibility-spec element
812a2341 771This removes the element @var{element} from
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772@code{buffer-invisibility-spec}. This does nothing if @var{element}
773is not in the list.
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774@end defun
775
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776 A convention for use of @code{buffer-invisibility-spec} is that a
777major mode should use the mode's own name as an element of
778@code{buffer-invisibility-spec} and as the value of the
779@code{invisible} property:
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780
781@example
969fe9b5 782;; @r{If you want to display an ellipsis:}
177c0ea7 783(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 784;; @r{If you don't want ellipsis:}
177c0ea7 785(add-to-invisibility-spec 'my-symbol)
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786
787(overlay-put (make-overlay beginning end)
788 'invisible 'my-symbol)
789
969fe9b5 790;; @r{When done with the overlays:}
f9f59935 791(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 792;; @r{Or respectively:}
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793(remove-from-invisibility-spec 'my-symbol)
794@end example
795
5e8ae792 796@vindex line-move-ignore-invisible
00b3c1cd 797 Ordinarily, functions that operate on text or move point do not care
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798whether the text is invisible. The user-level line motion commands
799explicitly ignore invisible newlines if
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800@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
801only because they are explicitly programmed to do so.
bfe721d1 802
7cd3712b 803 However, if a command ends with point inside or immediately before
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804invisible text, the main editing loop moves point further forward or
805further backward (in the same direction that the command already moved
806it) until that condition is no longer true. Thus, if the command
807moved point back into an invisible range, Emacs moves point back to
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808the beginning of that range, and then back one more character. If the
809command moved point forward into an invisible range, Emacs moves point
810forward up to the first visible character that follows the invisible
811text.
00b3c1cd 812
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813 Incremental search can make invisible overlays visible temporarily
814and/or permanently when a match includes invisible text. To enable
815this, the overlay should have a non-@code{nil}
816@code{isearch-open-invisible} property. The property value should be a
817function to be called with the overlay as an argument. This function
818should make the overlay visible permanently; it is used when the match
819overlaps the overlay on exit from the search.
820
821 During the search, such overlays are made temporarily visible by
822temporarily modifying their invisible and intangible properties. If you
ebc6903b 823want this to be done differently for a certain overlay, give it an
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824@code{isearch-open-invisible-temporary} property which is a function.
825The function is called with two arguments: the first is the overlay, and
f21b06b7 826the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 827make it invisible again.
f9f59935 828
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829@node Selective Display
830@section Selective Display
831@cindex selective display
832
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833 @dfn{Selective display} refers to a pair of related features for
834hiding certain lines on the screen.
42b85554 835
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836 The first variant, explicit selective display, is designed for use
837in a Lisp program: it controls which lines are hidden by altering the
838text. This kind of hiding in some ways resembles the effect of the
839@code{invisible} property (@pxref{Invisible Text}), but the two
840features are different and do not work the same way.
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841
842 In the second variant, the choice of lines to hide is made
bfe721d1 843automatically based on indentation. This variant is designed to be a
22697dac 844user-level feature.
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845
846 The way you control explicit selective display is by replacing a
78608595 847newline (control-j) with a carriage return (control-m). The text that
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848was formerly a line following that newline is now hidden. Strictly
849speaking, it is temporarily no longer a line at all, since only
850newlines can separate lines; it is now part of the previous line.
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851
852 Selective display does not directly affect editing commands. For
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853example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
854into hidden text. However, the replacement of newline characters with
855carriage return characters affects some editing commands. For
856example, @code{next-line} skips hidden lines, since it searches only
857for newlines. Modes that use selective display can also define
858commands that take account of the newlines, or that control which
859parts of the text are hidden.
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860
861 When you write a selectively displayed buffer into a file, all the
862control-m's are output as newlines. This means that when you next read
c2579664 863in the file, it looks OK, with nothing hidden. The selective display
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864effect is seen only within Emacs.
865
866@defvar selective-display
867This buffer-local variable enables selective display. This means that
c2579664 868lines, or portions of lines, may be made hidden.
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869
870@itemize @bullet
871@item
a40d4712 872If the value of @code{selective-display} is @code{t}, then the character
c2579664 873control-m marks the start of hidden text; the control-m, and the rest
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874of the line following it, are not displayed. This is explicit selective
875display.
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876
877@item
878If the value of @code{selective-display} is a positive integer, then
879lines that start with more than that many columns of indentation are not
880displayed.
881@end itemize
882
c2579664 883When some portion of a buffer is hidden, the vertical movement
42b85554 884commands operate as if that portion did not exist, allowing a single
c2579664 885@code{next-line} command to skip any number of hidden lines.
42b85554 886However, character movement commands (such as @code{forward-char}) do
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887not skip the hidden portion, and it is possible (if tricky) to insert
888or delete text in an hidden portion.
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889
890In the examples below, we show the @emph{display appearance} of the
891buffer @code{foo}, which changes with the value of
892@code{selective-display}. The @emph{contents} of the buffer do not
893change.
894
895@example
896@group
897(setq selective-display nil)
898 @result{} nil
899
900---------- Buffer: foo ----------
9011 on this column
902 2on this column
903 3n this column
904 3n this column
905 2on this column
9061 on this column
907---------- Buffer: foo ----------
908@end group
909
910@group
911(setq selective-display 2)
912 @result{} 2
913
914---------- Buffer: foo ----------
9151 on this column
916 2on this column
917 2on this column
9181 on this column
919---------- Buffer: foo ----------
920@end group
921@end example
922@end defvar
923
924@defvar selective-display-ellipses
925If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 926@samp{@dots{}} at the end of a line that is followed by hidden text.
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927This example is a continuation of the previous one.
928
929@example
930@group
931(setq selective-display-ellipses t)
932 @result{} t
933
934---------- Buffer: foo ----------
9351 on this column
936 2on this column ...
937 2on this column
9381 on this column
939---------- Buffer: foo ----------
940@end group
941@end example
942
943You can use a display table to substitute other text for the ellipsis
944(@samp{@dots{}}). @xref{Display Tables}.
945@end defvar
946
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947@node Temporary Displays
948@section Temporary Displays
949
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950 Temporary displays are used by Lisp programs to put output into a
951buffer and then present it to the user for perusal rather than for
952editing. Many help commands use this feature.
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953
954@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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955This function executes @var{forms} while arranging to insert any output
956they print into the buffer named @var{buffer-name}, which is first
957created if necessary, and put into Help mode. Finally, the buffer is
958displayed in some window, but not selected.
959
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960If the @var{forms} do not change the major mode in the output buffer,
961so that it is still Help mode at the end of their execution, then
b6954afd 962@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 963end, and also scans it for function and variable names to make them
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964into clickable cross-references. @xref{Docstring hyperlinks, , Tips
965for Documentation Strings}, in particular the item on hyperlinks in
966documentation strings, for more details.
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967
968The string @var{buffer-name} specifies the temporary buffer, which
969need not already exist. The argument must be a string, not a buffer.
970The buffer is erased initially (with no questions asked), and it is
971marked as unmodified after @code{with-output-to-temp-buffer} exits.
972
973@code{with-output-to-temp-buffer} binds @code{standard-output} to the
974temporary buffer, then it evaluates the forms in @var{forms}. Output
975using the Lisp output functions within @var{forms} goes by default to
976that buffer (but screen display and messages in the echo area, although
977they are ``output'' in the general sense of the word, are not affected).
978@xref{Output Functions}.
979
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980Several hooks are available for customizing the behavior
981of this construct; they are listed below.
982
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983The value of the last form in @var{forms} is returned.
984
985@example
986@group
987---------- Buffer: foo ----------
988 This is the contents of foo.
989---------- Buffer: foo ----------
990@end group
991
992@group
993(with-output-to-temp-buffer "foo"
994 (print 20)
995 (print standard-output))
996@result{} #<buffer foo>
997
998---------- Buffer: foo ----------
99920
1000
1001#<buffer foo>
1002
1003---------- Buffer: foo ----------
1004@end group
1005@end example
1006@end defspec
1007
1008@defvar temp-buffer-show-function
78608595 1009If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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1010calls it as a function to do the job of displaying a help buffer. The
1011function gets one argument, which is the buffer it should display.
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1012
1013It is a good idea for this function to run @code{temp-buffer-show-hook}
1014just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 1015@code{save-selected-window} and with the chosen window and buffer
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1016selected.
1017@end defvar
1018
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1019@defvar temp-buffer-setup-hook
1020@tindex temp-buffer-setup-hook
1021This normal hook is run by @code{with-output-to-temp-buffer} before
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1022evaluating @var{body}. When the hook runs, the temporary buffer is
1023current. This hook is normally set up with a function to put the
1024buffer in Help mode.
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1025@end defvar
1026
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1027@defvar temp-buffer-show-hook
1028This normal hook is run by @code{with-output-to-temp-buffer} after
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1029displaying the temporary buffer. When the hook runs, the temporary buffer
1030is current, and the window it was displayed in is selected. This hook
1031is normally set up with a function to make the buffer read only, and
1032find function names and variable names in it, provided the major mode
1033is Help mode.
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1034@end defvar
1035
1036@defun momentary-string-display string position &optional char message
1037This function momentarily displays @var{string} in the current buffer at
1038@var{position}. It has no effect on the undo list or on the buffer's
1039modification status.
1040
1041The momentary display remains until the next input event. If the next
1042input event is @var{char}, @code{momentary-string-display} ignores it
1043and returns. Otherwise, that event remains buffered for subsequent use
1044as input. Thus, typing @var{char} will simply remove the string from
1045the display, while typing (say) @kbd{C-f} will remove the string from
1046the display and later (presumably) move point forward. The argument
1047@var{char} is a space by default.
1048
1049The return value of @code{momentary-string-display} is not meaningful.
1050
bfe721d1 1051If the string @var{string} does not contain control characters, you can
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1052do the same job in a more general way by creating (and then subsequently
1053deleting) an overlay with a @code{before-string} property.
1054@xref{Overlay Properties}.
bfe721d1 1055
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1056If @var{message} is non-@code{nil}, it is displayed in the echo area
1057while @var{string} is displayed in the buffer. If it is @code{nil}, a
1058default message says to type @var{char} to continue.
1059
1060In this example, point is initially located at the beginning of the
1061second line:
1062
1063@example
1064@group
1065---------- Buffer: foo ----------
1066This is the contents of foo.
1067@point{}Second line.
1068---------- Buffer: foo ----------
1069@end group
1070
1071@group
1072(momentary-string-display
1073 "**** Important Message! ****"
1074 (point) ?\r
1075 "Type RET when done reading")
1076@result{} t
1077@end group
1078
1079@group
1080---------- Buffer: foo ----------
1081This is the contents of foo.
1082**** Important Message! ****Second line.
1083---------- Buffer: foo ----------
1084
1085---------- Echo Area ----------
1086Type RET when done reading
1087---------- Echo Area ----------
1088@end group
1089@end example
1090@end defun
1091
1092@node Overlays
1093@section Overlays
1094@cindex overlays
1095
1096You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1097the screen, for the sake of presentation features. An overlay is an
1098object that belongs to a particular buffer, and has a specified
1099beginning and end. It also has properties that you can examine and set;
1100these affect the display of the text within the overlay.
42b85554 1101
7fdc81ab 1102An overlay uses markers to record its beginning and end; thus,
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1103editing the text of the buffer adjusts the beginning and end of each
1104overlay so that it stays with the text. When you create the overlay,
1105you can specify whether text inserted at the beginning should be
1106inside the overlay or outside, and likewise for the end of the overlay.
1107
42b85554 1108@menu
c2579664 1109* Managing Overlays:: Creating and moving overlays.
02c77ee9 1110* Overlay Properties:: How to read and set properties.
42b85554 1111 What properties do to the screen display.
eda77a0f 1112* Finding Overlays:: Searching for overlays.
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1113@end menu
1114
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1115@node Managing Overlays
1116@subsection Managing Overlays
1117
1118 This section describes the functions to create, delete and move
1119overlays, and to examine their contents. Overlay changes are not
1120recorded in the buffer's undo list, since the overlays are not
1121part of the buffer's contents.
1122
1123@defun overlayp object
1124This function returns @code{t} if @var{object} is an overlay.
1125@end defun
1126
1127@defun make-overlay start end &optional buffer front-advance rear-advance
1128This function creates and returns an overlay that belongs to
1129@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1130and @var{end} must specify buffer positions; they may be integers or
1131markers. If @var{buffer} is omitted, the overlay is created in the
1132current buffer.
1133
1134The arguments @var{front-advance} and @var{rear-advance} specify the
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1135marker insertion type for the start of the overlay and for the end of
1136the overlay, respectively. @xref{Marker Insertion Types}. If they
1137are both @code{nil}, the default, then the overlay extends to include
1138any text inserted at the beginning, but not text inserted at the end.
1139If @var{front-advance} is non-@code{nil}, text inserted at the
1140beginning of the overlay is excluded from the overlay. If
1141@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1142overlay is included in the overlay.
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1143@end defun
1144
1145@defun overlay-start overlay
1146This function returns the position at which @var{overlay} starts,
1147as an integer.
1148@end defun
1149
1150@defun overlay-end overlay
1151This function returns the position at which @var{overlay} ends,
1152as an integer.
1153@end defun
1154
1155@defun overlay-buffer overlay
1156This function returns the buffer that @var{overlay} belongs to. It
1157returns @code{nil} if @var{overlay} has been deleted.
1158@end defun
1159
1160@defun delete-overlay overlay
1161This function deletes @var{overlay}. The overlay continues to exist as
1162a Lisp object, and its property list is unchanged, but it ceases to be
1163attached to the buffer it belonged to, and ceases to have any effect on
1164display.
1165
1166A deleted overlay is not permanently disconnected. You can give it a
1167position in a buffer again by calling @code{move-overlay}.
1168@end defun
1169
1170@defun move-overlay overlay start end &optional buffer
1171This function moves @var{overlay} to @var{buffer}, and places its bounds
1172at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1173must specify buffer positions; they may be integers or markers.
1174
1175If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1176was already associated with; if @var{overlay} was deleted, it goes into
1177the current buffer.
1178
1179The return value is @var{overlay}.
1180
1181This is the only valid way to change the endpoints of an overlay. Do
1182not try modifying the markers in the overlay by hand, as that fails to
1183update other vital data structures and can cause some overlays to be
1184``lost''.
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1185@end defun
1186
1187@defun remove-overlays &optional start end name value
1188This function removes all the overlays between @var{start} and
1189@var{end} whose property @var{name} has the value @var{value}. It can
1190move the endpoints of the overlays in the region, or split them.
1191
b2c8f143 1192If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1193the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1194@code{nil}, that means the beginning and end of the buffer respectively.
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1195Therefore, @code{(remove-overlays)} removes all the overlays in the
1196current buffer.
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1197@end defun
1198
1199 Here are some examples:
1200
1201@example
1202;; @r{Create an overlay.}
1203(setq foo (make-overlay 1 10))
1204 @result{} #<overlay from 1 to 10 in display.texi>
1205(overlay-start foo)
1206 @result{} 1
1207(overlay-end foo)
1208 @result{} 10
1209(overlay-buffer foo)
1210 @result{} #<buffer display.texi>
1211;; @r{Give it a property we can check later.}
1212(overlay-put foo 'happy t)
1213 @result{} t
1214;; @r{Verify the property is present.}
1215(overlay-get foo 'happy)
1216 @result{} t
1217;; @r{Move the overlay.}
1218(move-overlay foo 5 20)
1219 @result{} #<overlay from 5 to 20 in display.texi>
1220(overlay-start foo)
1221 @result{} 5
1222(overlay-end foo)
1223 @result{} 20
1224;; @r{Delete the overlay.}
1225(delete-overlay foo)
1226 @result{} nil
1227;; @r{Verify it is deleted.}
1228foo
1229 @result{} #<overlay in no buffer>
1230;; @r{A deleted overlay has no position.}
1231(overlay-start foo)
1232 @result{} nil
1233(overlay-end foo)
1234 @result{} nil
1235(overlay-buffer foo)
1236 @result{} nil
1237;; @r{Undelete the overlay.}
1238(move-overlay foo 1 20)
1239 @result{} #<overlay from 1 to 20 in display.texi>
1240;; @r{Verify the results.}
1241(overlay-start foo)
1242 @result{} 1
1243(overlay-end foo)
1244 @result{} 20
1245(overlay-buffer foo)
1246 @result{} #<buffer display.texi>
1247;; @r{Moving and deleting the overlay does not change its properties.}
1248(overlay-get foo 'happy)
1249 @result{} t
1250@end example
1251
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1252@node Overlay Properties
1253@subsection Overlay Properties
1254
8241495d 1255 Overlay properties are like text properties in that the properties that
a9f0a989 1256alter how a character is displayed can come from either source. But in
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1257most respects they are different. @xref{Text Properties}, for comparison.
1258
1259 Text properties are considered a part of the text; overlays and
1260their properties are specifically considered not to be part of the
1261text. Thus, copying text between various buffers and strings
1262preserves text properties, but does not try to preserve overlays.
1263Changing a buffer's text properties marks the buffer as modified,
1264while moving an overlay or changing its properties does not. Unlike
1265text property changes, overlay property changes are not recorded in
1266the buffer's undo list.
1267
1268 These functions read and set the properties of an overlay:
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1269
1270@defun overlay-get overlay prop
1271This function returns the value of property @var{prop} recorded in
1272@var{overlay}, if any. If @var{overlay} does not record any value for
1273that property, but it does have a @code{category} property which is a
1274symbol, that symbol's @var{prop} property is used. Otherwise, the value
1275is @code{nil}.
1276@end defun
1277
1278@defun overlay-put overlay prop value
1279This function sets the value of property @var{prop} recorded in
1280@var{overlay} to @var{value}. It returns @var{value}.
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1281@end defun
1282
1283@defun overlay-properties overlay
1284This returns a copy of the property list of @var{overlay}.
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1285@end defun
1286
1287 See also the function @code{get-char-property} which checks both
1288overlay properties and text properties for a given character.
1289@xref{Examining Properties}.
1290
1291 Many overlay properties have special meanings; here is a table
1292of them:
1293
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1294@table @code
1295@item priority
1296@kindex priority @r{(overlay property)}
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1297This property's value (which should be a nonnegative integer number)
1298determines the priority of the overlay. The priority matters when two
1299or more overlays cover the same character and both specify the same
1300property; the one whose @code{priority} value is larger takes priority
1301over the other. For the @code{face} property, the higher priority
1302value does not completely replace the other; instead, its face
1303attributes override the face attributes of the lower priority
1304@code{face} property.
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1305
1306Currently, all overlays take priority over text properties. Please
1307avoid using negative priority values, as we have not yet decided just
1308what they should mean.
1309
1310@item window
1311@kindex window @r{(overlay property)}
1312If the @code{window} property is non-@code{nil}, then the overlay
1313applies only on that window.
1314
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1315@item category
1316@kindex category @r{(overlay property)}
1317If an overlay has a @code{category} property, we call it the
bfe721d1 1318@dfn{category} of the overlay. It should be a symbol. The properties
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1319of the symbol serve as defaults for the properties of the overlay.
1320
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1321@item face
1322@kindex face @r{(overlay property)}
f9f59935 1323This property controls the way text is displayed---for example, which
8241495d 1324font and which colors. @xref{Faces}, for more information.
f9f59935 1325
8241495d 1326In the simplest case, the value is a face name. It can also be a list;
a40d4712 1327then each element can be any of these possibilities:
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1328
1329@itemize @bullet
1330@item
1331A face name (a symbol or string).
1332
1333@item
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1334A property list of face attributes. This has the form (@var{keyword}
1335@var{value} @dots{}), where each @var{keyword} is a face attribute
1336name and @var{value} is a meaningful value for that attribute. With
1337this feature, you do not need to create a face each time you want to
1338specify a particular attribute for certain text. @xref{Face
1339Attributes}.
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1340
1341@item
1342A cons cell of the form @code{(foreground-color . @var{color-name})} or
1343@code{(background-color . @var{color-name})}. These elements specify
1344just the foreground color or just the background color.
1345
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1346@code{(foreground-color . @var{color-name})} has the same effect as
1347@code{(:foreground @var{color-name})}; likewise for the background.
8241495d 1348@end itemize
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1349
1350@item mouse-face
1351@kindex mouse-face @r{(overlay property)}
1352This property is used instead of @code{face} when the mouse is within
f9f59935 1353the range of the overlay.
42b85554 1354
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1355@item display
1356@kindex display @r{(overlay property)}
1357This property activates various features that change the
1358way text is displayed. For example, it can make text appear taller
24eb6c0e 1359or shorter, higher or lower, wider or narrower, or replaced with an image.
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1360@xref{Display Property}.
1361
1362@item help-echo
d94f2aab 1363@kindex help-echo @r{(overlay property)}
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1364If an overlay has a @code{help-echo} property, then when you move the
1365mouse onto the text in the overlay, Emacs displays a help string in the
1366echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1367help-echo}.
8241495d 1368
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1369@item modification-hooks
1370@kindex modification-hooks @r{(overlay property)}
1371This property's value is a list of functions to be called if any
1372character within the overlay is changed or if text is inserted strictly
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1373within the overlay.
1374
1375The hook functions are called both before and after each change.
1376If the functions save the information they receive, and compare notes
1377between calls, they can determine exactly what change has been made
1378in the buffer text.
1379
1380When called before a change, each function receives four arguments: the
1381overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1382modified.
42b85554 1383
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1384When called after a change, each function receives five arguments: the
1385overlay, @code{t}, the beginning and end of the text range just
1386modified, and the length of the pre-change text replaced by that range.
1387(For an insertion, the pre-change length is zero; for a deletion, that
1388length is the number of characters deleted, and the post-change
bfe721d1 1389beginning and end are equal.)
22697dac 1390
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1391If these functions modify the buffer, they should bind
1392@code{inhibit-modification-hooks} to @code{t} around doing so, to
1393avoid confusing the internal mechanism that calls these hooks.
1394
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1395@item insert-in-front-hooks
1396@kindex insert-in-front-hooks @r{(overlay property)}
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1397This property's value is a list of functions to be called before and
1398after inserting text right at the beginning of the overlay. The calling
1399conventions are the same as for the @code{modification-hooks} functions.
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1400
1401@item insert-behind-hooks
1402@kindex insert-behind-hooks @r{(overlay property)}
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1403This property's value is a list of functions to be called before and
1404after inserting text right at the end of the overlay. The calling
1405conventions are the same as for the @code{modification-hooks} functions.
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1406
1407@item invisible
1408@kindex invisible @r{(overlay property)}
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1409The @code{invisible} property can make the text in the overlay
1410invisible, which means that it does not appear on the screen.
1411@xref{Invisible Text}, for details.
1412
1413@item intangible
1414@kindex intangible @r{(overlay property)}
1415The @code{intangible} property on an overlay works just like the
bfe721d1 1416@code{intangible} text property. @xref{Special Properties}, for details.
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1417
1418@item isearch-open-invisible
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1419This property tells incremental search how to make an invisible overlay
1420visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1421Text}.
42b85554 1422
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1423@item isearch-open-invisible-temporary
1424This property tells incremental search how to make an invisible overlay
1425visible, temporarily, during the search. @xref{Invisible Text}.
1426
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1427@item before-string
1428@kindex before-string @r{(overlay property)}
1429This property's value is a string to add to the display at the beginning
1430of the overlay. The string does not appear in the buffer in any
a40d4712 1431sense---only on the screen.
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1432
1433@item after-string
1434@kindex after-string @r{(overlay property)}
1435This property's value is a string to add to the display at the end of
1436the overlay. The string does not appear in the buffer in any
a40d4712 1437sense---only on the screen.
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1438
1439@item evaporate
1440@kindex evaporate @r{(overlay property)}
1441If this property is non-@code{nil}, the overlay is deleted automatically
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1442if it becomes empty (i.e., if its length becomes zero). If you give
1443an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1444it immediately.
d2609065 1445
ce75fd23 1446@item local-map
969fe9b5 1447@cindex keymap of character (and overlays)
ce75fd23 1448@kindex local-map @r{(overlay property)}
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1449If this property is non-@code{nil}, it specifies a keymap for a portion
1450of the text. The property's value replaces the buffer's local map, when
1451the character after point is within the overlay. @xref{Active Keymaps}.
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1452
1453@item keymap
1454@kindex keymap @r{(overlay property)}
1455The @code{keymap} property is similar to @code{local-map} but overrides the
1456buffer's local map (and the map specified by the @code{local-map}
1457property) rather than replacing it.
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1458@end table
1459
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1460@node Finding Overlays
1461@subsection Searching for Overlays
1462
42b85554 1463@defun overlays-at pos
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1464This function returns a list of all the overlays that cover the
1465character at position @var{pos} in the current buffer. The list is in
1466no particular order. An overlay contains position @var{pos} if it
1467begins at or before @var{pos}, and ends after @var{pos}.
1468
1469To illustrate usage, here is a Lisp function that returns a list of the
1470overlays that specify property @var{prop} for the character at point:
1471
1472@smallexample
1473(defun find-overlays-specifying (prop)
1474 (let ((overlays (overlays-at (point)))
1475 found)
1476 (while overlays
86b032fa 1477 (let ((overlay (car overlays)))
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1478 (if (overlay-get overlay prop)
1479 (setq found (cons overlay found))))
1480 (setq overlays (cdr overlays)))
1481 found))
1482@end smallexample
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1483@end defun
1484
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1485@defun overlays-in beg end
1486This function returns a list of the overlays that overlap the region
1487@var{beg} through @var{end}. ``Overlap'' means that at least one
1488character is contained within the overlay and also contained within the
1489specified region; however, empty overlays are included in the result if
2468d0c0 1490they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1491@end defun
1492
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1493@defun next-overlay-change pos
1494This function returns the buffer position of the next beginning or end
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1495of an overlay, after @var{pos}. If there is none, it returns
1496@code{(point-max)}.
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1497@end defun
1498
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1499@defun previous-overlay-change pos
1500This function returns the buffer position of the previous beginning or
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1501end of an overlay, before @var{pos}. If there is none, it returns
1502@code{(point-min)}.
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1503@end defun
1504
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1505 Here's a function which uses @code{next-overlay-change} to search
1506for the next character which gets a given property @code{prop} from
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1507either its overlays or its text properties (@pxref{Property Search}):
1508
1509@smallexample
1510(defun find-overlay-prop (prop)
1511 (save-excursion
1512 (while (and (not (eobp))
7fdba705 1513 (not (get-char-property (point) prop)))
2468d0c0 1514 (goto-char (min (next-overlay-change (point))
7fdba705 1515 (next-single-property-change (point) prop))))
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1516 (point)))
1517@end smallexample
1518
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1519 Now you can search for a @code{happy} property like this:
1520
1521@smallexample
1522(find-overlay-prop 'happy)
1523@end smallexample
1524
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1525@node Width
1526@section Width
1527
1528Since not all characters have the same width, these functions let you
969fe9b5
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1529check the width of a character. @xref{Primitive Indent}, and
1530@ref{Screen Lines}, for related functions.
f9f59935 1531
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1532@defun char-width char
1533This function returns the width in columns of the character @var{char},
1534if it were displayed in the current buffer and the selected window.
1535@end defun
1536
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1537@defun string-width string
1538This function returns the width in columns of the string @var{string},
1539if it were displayed in the current buffer and the selected window.
1540@end defun
1541
c2579664 1542@defun truncate-string-to-width string width &optional start-column padding ellipsis
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1543This function returns the part of @var{string} that fits within
1544@var{width} columns, as a new string.
1545
1546If @var{string} does not reach @var{width}, then the result ends where
1547@var{string} ends. If one multi-column character in @var{string}
1548extends across the column @var{width}, that character is not included in
1549the result. Thus, the result can fall short of @var{width} but cannot
1550go beyond it.
1551
1552The optional argument @var{start-column} specifies the starting column.
1553If this is non-@code{nil}, then the first @var{start-column} columns of
1554the string are omitted from the value. If one multi-column character in
1555@var{string} extends across the column @var{start-column}, that
1556character is not included.
1557
1558The optional argument @var{padding}, if non-@code{nil}, is a padding
1559character added at the beginning and end of the result string, to extend
1560it to exactly @var{width} columns. The padding character is used at the
1561end of the result if it falls short of @var{width}. It is also used at
1562the beginning of the result if one multi-column character in
1563@var{string} extends across the column @var{start-column}.
1564
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1565If @var{ellipsis} is non-@code{nil}, it should be a string which will
1566replace the end of @var{str} (including any padding) if it extends
1567beyond @var{end-column}, unless the display width of @var{str} is
1568equal to or less than the display width of @var{ellipsis}. If
1569@var{ellipsis} is non-@code{nil} and not a string, it stands for
1570@code{"..."}.
1571
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1572@example
1573(truncate-string-to-width "\tab\t" 12 4)
1574 @result{} "ab"
6bc3abcb 1575(truncate-string-to-width "\tab\t" 12 4 ?\s)
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1576 @result{} " ab "
1577@end example
1578@end defun
1579
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1580@node Line Height
1581@section Line Height
1582@cindex line height
1583
1584 The total height of each display line consists of the height of the
1585contents of the line, and additional vertical line spacing below the
1586display row.
1587
1588 The height of the line contents is normally determined from the
1589maximum height of any character or image on that display line,
1590including the final newline if there is one. (A line that is
1591continued doesn't include a final newline.) In the most common case,
1592the line height equals the height of the default frame font.
1593
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1594 There are several ways to explicitly control or change the line
1595height, either by specifying an absolute height for the display line,
1596or by adding additional vertical space below one or all lines.
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1597
1598@kindex line-height @r{(text property)}
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1599 A newline can have a @code{line-height} text or overlay property
1600that controls the total height of the display line ending in that
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1601newline.
1602
1603 If the property value is a list @code{(@var{height} @var{total})},
1604then @var{height} is used as the actual property value for the
1605@code{line-height}, and @var{total} specifies the total displayed
1606height of the line, so the line spacing added below the line equals
1607the @var{total} height minus the actual line height. In this case,
1608the other ways to specify the line spacing are ignored.
1609
1610 If the property value is @code{t}, the displayed height of the
af046edf 1611line is exactly what its contents demand; no line-spacing is added.
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1612This case is useful for tiling small images or image slices without
1613adding blank areas between the images.
93449dd1 1614
1225f637 1615 If the property value is not @code{t}, it is a height spec. A height
b2c8f143 1616spec stands for a numeric height value; this height spec specifies the
af046edf
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1617actual line height, @var{line-height}. There are several ways to
1618write a height spec; here's how each of them translates into a numeric
1619height:
93449dd1 1620
9eb8959a
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1621@table @code
1622@item @var{integer}
af046edf 1623If the height spec is a positive integer, the height value is that integer.
9eb8959a 1624@item @var{float}
af046edf
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1625If the height spec is a float, @var{float}, the numeric height value
1626is @var{float} times the frame's default line height.
1225f637 1627@item (@var{face} . @var{ratio})
af046edf
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1628If the height spec is a cons of the format shown, the numeric height
1629is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1630be any type of number, or @code{nil} which means a ratio of 1.
1631If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1632@item (nil . @var{ratio})
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1633If the height spec is a cons of the format shown, the numeric height
1634is @var{ratio} times the height of the contents of the line.
9eb8959a 1635@end table
93449dd1 1636
1225f637 1637 Thus, any valid non-@code{t} property value specifies a height in pixels,
9eb8959a
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1638@var{line-height}, one way or another. If the line contents' height
1639is less than @var{line-height}, Emacs adds extra vertical space above
1640the line to achieve the total height @var{line-height}. Otherwise,
1641@var{line-height} has no effect.
93449dd1 1642
b2c8f143 1643 If you don't specify the @code{line-height} property, the line's
9eb8959a 1644height consists of the contents' height plus the line spacing.
af046edf
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1645There are several ways to specify the line spacing for different
1646parts of Emacs text.
93449dd1
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1647
1648@vindex default-line-spacing
9eb8959a 1649 You can specify the line spacing for all lines in a frame with the
2adbd9b6 1650@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
9eb8959a 1651However, if the variable @code{default-line-spacing} is
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1652non-@code{nil}, it overrides the frame's @code{line-spacing}
1653parameter. An integer value specifies the number of pixels put below
ab7c5459 1654lines on graphical displays. A floating point number specifies the
9eb8959a 1655spacing relative to the frame's default line height.
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1656
1657@vindex line-spacing
9eb8959a
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1658 You can specify the line spacing for all lines in a buffer via the
1659buffer-local @code{line-spacing} variable. An integer value specifies
ab7c5459 1660the number of pixels put below lines on graphical displays. A floating
9eb8959a
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1661point number specifies the spacing relative to the default frame line
1662height. This overrides line spacings specified for the frame.
93449dd1
KS
1663
1664@kindex line-spacing @r{(text property)}
1665 Finally, a newline can have a @code{line-spacing} text or overlay
1666property that controls the height of the display line ending with that
1667newline. The property value overrides the default frame line spacing
9eb8959a
RS
1668and the buffer local @code{line-spacing} variable.
1669
af046edf
RS
1670 One way or another, these mechanisms specify a Lisp value for the
1671spacing of each line. The value is a height spec, and it translates
1672into a Lisp value as described above. However, in this case the
1673numeric height value specifies the line spacing, rather than the line
1674height.
1675
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RS
1676@node Faces
1677@section Faces
b9bc6c81 1678@cindex faces
42b85554 1679
8241495d
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1680 A @dfn{face} is a named collection of graphical attributes: font
1681family, foreground color, background color, optional underlining, and
1682many others. Faces are used in Emacs to control the style of display of
9ea1d6dc
JL
1683particular parts of the text or the frame. @xref{Standard Faces,,,
1684emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1685comes with.
42b85554
RS
1686
1687@cindex face id
969fe9b5 1688Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1689low levels within Emacs. However, for most purposes, you refer to
24ee714d 1690faces in Lisp programs by the symbols that name them.
42b85554 1691
22697dac 1692@defun facep object
c3bf675d
LT
1693This function returns @code{t} if @var{object} is a face name string
1694or symbol (or if it is a vector of the kind used internally to record
1695face data). It returns @code{nil} otherwise.
22697dac
KH
1696@end defun
1697
42b85554
RS
1698Each face name is meaningful for all frames, and by default it has the
1699same meaning in all frames. But you can arrange to give a particular
1700face name a special meaning in one frame if you wish.
1701
1702@menu
969fe9b5 1703* Defining Faces:: How to define a face with @code{defface}.
8241495d 1704* Face Attributes:: What is in a face?
02c77ee9 1705* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1706* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1707* Font Selection:: Finding the best available font for a face.
02c77ee9 1708* Face Functions:: How to define and examine faces.
8241495d
RS
1709* Auto Faces:: Hook for automatic face assignment.
1710* Font Lookup:: Looking up the names of available fonts
1711 and information about them.
1712* Fontsets:: A fontset is a collection of fonts
1713 that handle a range of character sets.
42b85554
RS
1714@end menu
1715
969fe9b5 1716@node Defining Faces
a9f0a989 1717@subsection Defining Faces
969fe9b5
RS
1718
1719 The way to define a new face is with @code{defface}. This creates a
1720kind of customization item (@pxref{Customization}) which the user can
1721customize using the Customization buffer (@pxref{Easy Customization,,,
c3bf675d 1722emacs, The GNU Emacs Manual}).
969fe9b5 1723
84ff884e 1724@defmac defface face spec doc [keyword value]@dots{}
b74f585b
RS
1725This declares @var{face} as a customizable face that defaults
1726according to @var{spec}. You should not quote the symbol @var{face},
1727and it should not end in @samp{-face} (that would be redundant). The
a40d4712 1728argument @var{doc} specifies the face documentation. The keywords you
b74f585b
RS
1729can use in @code{defface} are the same as in @code{defgroup} and
1730@code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1731
1732When @code{defface} executes, it defines the face according to
a9f0a989 1733@var{spec}, then uses any customizations that were read from the
a40d4712 1734init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1735
1736The purpose of @var{spec} is to specify how the face should appear on
2c705f25
RS
1737different kinds of terminals. It should be an alist whose elements
1738have the form @code{(@var{display} @var{atts})}. Each element's
1739@sc{car}, @var{display}, specifies a class of terminals. (The first
7fdc81ab 1740element, if its @sc{car} is @code{default}, is special---it specifies
2c705f25
RS
1741defaults for the remaining elements). The element's @sc{cadr},
1742@var{atts}, is a list of face attributes and their values; it
1743specifies what the face should look like on that kind of terminal.
1744The possible attributes are defined in the value of
1745@code{custom-face-attributes}.
969fe9b5
RS
1746
1747The @var{display} part of an element of @var{spec} determines which
2c705f25
RS
1748frames the element matches. If more than one element of @var{spec}
1749matches a given frame, the first element that matches is the one used
1750for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1751
1752@table @asis
2c705f25
RS
1753@item @code{default}
1754This element of @var{spec} doesn't match any frames; instead, it
1755specifies defaults that apply to all frames. This kind of element, if
1756used, must be the first element of @var{spec}. Each of the following
1757elements can override any or all of these defaults.
1758
969fe9b5
RS
1759@item @code{t}
1760This element of @var{spec} matches all frames. Therefore, any
1761subsequent elements of @var{spec} are never used. Normally
1762@code{t} is used in the last (or only) element of @var{spec}.
1763
a9f0a989 1764@item a list
1911e6e5 1765If @var{display} is a list, each element should have the form
969fe9b5
RS
1766@code{(@var{characteristic} @var{value}@dots{})}. Here
1767@var{characteristic} specifies a way of classifying frames, and the
1768@var{value}s are possible classifications which @var{display} should
1769apply to. Here are the possible values of @var{characteristic}:
1770
1771@table @code
1772@item type
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1773The kind of window system the frame uses---either @code{graphic} (any
1774graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1775@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1776display).
969fe9b5
RS
1777
1778@item class
1779What kinds of colors the frame supports---either @code{color},
1780@code{grayscale}, or @code{mono}.
1781
1782@item background
1911e6e5 1783The kind of background---either @code{light} or @code{dark}.
82c3d852 1784
9fe84db6 1785@item min-colors
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1786An integer that represents the minimum number of colors the frame
1787should support. This matches a frame if its
1788@code{display-color-cells} value is at least the specified integer.
9fe84db6 1789
82c3d852 1790@item supports
95b5b933
MB
1791Whether or not the frame can display the face attributes given in
1792@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1793for the function @code{display-supports-face-attributes-p} for more
1794information on exactly how this testing is done. @xref{Display Face
1795Attribute Testing}.
969fe9b5
RS
1796@end table
1797
1798If an element of @var{display} specifies more than one @var{value} for a
1799given @var{characteristic}, any of those values is acceptable. If
1800@var{display} has more than one element, each element should specify a
1801different @var{characteristic}; then @emph{each} characteristic of the
1802frame must match one of the @var{value}s specified for it in
1803@var{display}.
1804@end table
1805@end defmac
1806
a40d4712 1807 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1808
1809@example
a40d4712 1810@group
9fe84db6
EZ
1811 '((((class color) (min-colors 88) (background dark))
1812 :background "blue3")
a40d4712 1813@end group
9fe84db6
EZ
1814 (((class color) (min-colors 88) (background light))
1815 :background "lightgoldenrod2")
1816 (((class color) (min-colors 16) (background dark))
1817 :background "blue3")
1818 (((class color) (min-colors 16) (background light))
1819 :background "lightgoldenrod2")
1820 (((class color) (min-colors 8))
1821 :background "blue" :foreground "white")
a40d4712 1822 (((type tty) (class mono))
9fe84db6
EZ
1823 :inverse-video t)
1824 (t :background "gray"))
a40d4712
PR
1825@group
1826 "Basic face for highlighting the region."
1827 :group 'basic-faces)
1828@end group
969fe9b5
RS
1829@end example
1830
1831 Internally, @code{defface} uses the symbol property
1832@code{face-defface-spec} to record the face attributes specified in
1833@code{defface}, @code{saved-face} for the attributes saved by the user
188e0f50
JL
1834with the customization buffer, @code{customized-face} for the
1835attributes customized by the user for the current session, but not
1836saved, and @code{face-documentation} for the documentation string.
969fe9b5 1837
1911e6e5
RS
1838@defopt frame-background-mode
1839This option, if non-@code{nil}, specifies the background type to use for
1840interpreting face definitions. If it is @code{dark}, then Emacs treats
1841all frames as if they had a dark background, regardless of their actual
1842background colors. If it is @code{light}, then Emacs treats all frames
1843as if they had a light background.
1844@end defopt
1845
8241495d
RS
1846@node Face Attributes
1847@subsection Face Attributes
1848@cindex face attributes
42b85554 1849
8241495d
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1850 The effect of using a face is determined by a fixed set of @dfn{face
1851attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1852mean. Note that in general, more than one face can be specified for a
1853given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1854are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1855
911a7105
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1856 Any attribute in a face can have the value @code{unspecified}. This
1857means the face doesn't specify that attribute. In face merging, when
1858the first face fails to specify a particular attribute, that means the
1859next face gets a chance. However, the @code{default} face must
1860specify all attributes.
42b85554 1861
a40d4712
PR
1862 Some of these font attributes are meaningful only on certain kinds of
1863displays---if your display cannot handle a certain attribute, the
1864attribute is ignored. (The attributes @code{:family}, @code{:width},
1865@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1866an X Logical Font Descriptor.)
42b85554 1867
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1868@table @code
1869@item :family
1870Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1871font family name, the wild-card characters @samp{*} and @samp{?} are
1872allowed.
8241495d
RS
1873
1874@item :width
1875Relative proportionate width, also known as the character set width or
1876set width. This should be one of the symbols @code{ultra-condensed},
1877@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1878@code{normal}, @code{semi-expanded}, @code{expanded},
1879@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1880
8241495d 1881@item :height
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1882Either the font height, an integer in units of 1/10 point, a floating
1883point number specifying the amount by which to scale the height of any
1884underlying face, or a function, which is called with the old height
1885(from the underlying face), and should return the new height.
177c0ea7 1886
8241495d
RS
1887@item :weight
1888Font weight---a symbol from this series (from most dense to most faint):
1889@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1890@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1891or @code{ultra-light}.
66f54605 1892
a40d4712
PR
1893On a text-only terminal, any weight greater than normal is displayed as
1894extra bright, and any weight less than normal is displayed as
1895half-bright (provided the terminal supports the feature).
1896
8241495d
RS
1897@item :slant
1898Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1899@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1900
1901On a text-only terminal, slanted text is displayed as half-bright, if
1902the terminal supports the feature.
1903
8241495d 1904@item :foreground
6057489e
RS
1905Foreground color, a string. The value can be a system-defined color
1906name, or a hexadecimal color specification of the form
1907@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1908@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1909blue, and @samp{#ffffff} is white.)
177c0ea7 1910
8241495d 1911@item :background
6057489e 1912Background color, a string, like the foreground color.
8241495d
RS
1913
1914@item :inverse-video
1915Whether or not characters should be displayed in inverse video. The
1916value should be @code{t} (yes) or @code{nil} (no).
1917
1918@item :stipple
a40d4712 1919The background stipple, a bitmap.
8241495d 1920
a40d4712
PR
1921The value can be a string; that should be the name of a file containing
1922external-format X bitmap data. The file is found in the directories
1923listed in the variable @code{x-bitmap-file-path}.
8241495d 1924
a3fbafe2
RS
1925Alternatively, the value can specify the bitmap directly, with a list
1926of the form @code{(@var{width} @var{height} @var{data})}. Here,
1927@var{width} and @var{height} specify the size in pixels, and
1928@var{data} is a string containing the raw bits of the bitmap, row by
1929row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1930in the string (which should be a unibyte string for best results).
1931This means that each row always occupies at least one whole byte.
8241495d
RS
1932
1933If the value is @code{nil}, that means use no stipple pattern.
1934
1935Normally you do not need to set the stipple attribute, because it is
1936used automatically to handle certain shades of gray.
1937
1938@item :underline
1939Whether or not characters should be underlined, and in what color. If
1940the value is @code{t}, underlining uses the foreground color of the
1941face. If the value is a string, underlining uses that color. The
1942value @code{nil} means do not underline.
1943
1944@item :overline
1945Whether or not characters should be overlined, and in what color.
1946The value is used like that of @code{:underline}.
1947
1948@item :strike-through
1949Whether or not characters should be strike-through, and in what
1950color. The value is used like that of @code{:underline}.
1951
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1952@item :inherit
1953The name of a face from which to inherit attributes, or a list of face
1954names. Attributes from inherited faces are merged into the face like an
1955underlying face would be, with higher priority than underlying faces.
e58b3620
RS
1956If a list of faces is used, attributes from faces earlier in the list
1957override those from later faces.
96f71a49 1958
8241495d
RS
1959@item :box
1960Whether or not a box should be drawn around characters, its color, the
a40d4712 1961width of the box lines, and 3D appearance.
8241495d 1962@end table
42b85554 1963
8241495d
RS
1964 Here are the possible values of the @code{:box} attribute, and what
1965they mean:
42b85554 1966
8241495d
RS
1967@table @asis
1968@item @code{nil}
1969Don't draw a box.
bfe721d1 1970
8241495d
RS
1971@item @code{t}
1972Draw a box with lines of width 1, in the foreground color.
42b85554 1973
8241495d
RS
1974@item @var{color}
1975Draw a box with lines of width 1, in color @var{color}.
42b85554 1976
8241495d
RS
1977@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1978This way you can explicitly specify all aspects of the box. The value
1979@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1980
8241495d
RS
1981The value @var{color} specifies the color to draw with. The default is
1982the foreground color of the face for simple boxes, and the background
1983color of the face for 3D boxes.
42b85554 1984
8241495d
RS
1985The value @var{style} specifies whether to draw a 3D box. If it is
1986@code{released-button}, the box looks like a 3D button that is not being
1987pressed. If it is @code{pressed-button}, the box looks like a 3D button
1988that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1989is used.
1990@end table
42b85554 1991
911a7105
RS
1992 In older versions of Emacs, before @code{:family}, @code{:height},
1993@code{:width}, @code{:weight}, and @code{:slant} existed, these
1994attributes were used to specify the type face. They are now
1995semi-obsolete, but they still work:
42b85554 1996
8241495d
RS
1997@table @code
1998@item :font
a40d4712 1999This attribute specifies the font name.
42b85554 2000
8241495d
RS
2001@item :bold
2002A non-@code{nil} value specifies a bold font.
42b85554 2003
8241495d
RS
2004@item :italic
2005A non-@code{nil} value specifies an italic font.
2006@end table
42b85554 2007
911a7105
RS
2008 For compatibility, you can still set these ``attributes'', even
2009though they are not real face attributes. Here is what that does:
42b85554 2010
8241495d
RS
2011@table @code
2012@item :font
a40d4712
PR
2013You can specify an X font name as the ``value'' of this ``attribute'';
2014that sets the @code{:family}, @code{:width}, @code{:height},
2015@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2016
2017If the value is a pattern with wildcards, the first font that matches
2018the pattern is used to set these attributes.
2019
2020@item :bold
2021A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2022This actually works by setting the @code{:weight} attribute.
2023
2024@item :italic
2025A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2026This actually works by setting the @code{:slant} attribute.
2027@end table
42b85554 2028
8241495d
RS
2029@defvar x-bitmap-file-path
2030This variable specifies a list of directories for searching
2031for bitmap files, for the @code{:stipple} attribute.
2032@end defvar
2033
ea7220f8 2034@defun bitmap-spec-p object
2252bdcf
RS
2035This returns @code{t} if @var{object} is a valid bitmap specification,
2036suitable for use with @code{:stipple} (see above). It returns
2037@code{nil} otherwise.
a40d4712
PR
2038@end defun
2039
8241495d
RS
2040@node Attribute Functions
2041@subsection Face Attribute Functions
42b85554
RS
2042
2043 You can modify the attributes of an existing face with the following
2044functions. If you specify @var{frame}, they affect just that frame;
2045otherwise, they affect all frames as well as the defaults that apply to
2046new frames.
2047
8241495d
RS
2048@tindex set-face-attribute
2049@defun set-face-attribute face frame &rest arguments
2050This function sets one or more attributes of face @var{face}
2051for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2052the attribute for all frames, and the defaults for new frames.
2053
2054The extra arguments @var{arguments} specify the attributes to set, and
2055the values for them. They should consist of alternating attribute names
a40d4712 2056(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2057Thus,
2058
2059@example
2060(set-face-attribute 'foo nil
dbcff00c
RS
2061 :width 'extended
2062 :weight 'bold
8241495d
RS
2063 :underline "red")
2064@end example
2065
2066@noindent
2067sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2068to the corresponding values.
2069@end defun
2070
2071@tindex face-attribute
35f23bbf 2072@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2073This returns the value of the @var{attribute} attribute of face
2074@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2075that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2076
2077If @var{frame} is @code{t}, the value is the default for
2078@var{face} for new frames.
2079
9a8dc0d3 2080If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2081@var{face} are considered, so the return value may be
9a8dc0d3
RS
2082@code{unspecified}, or a relative value. If @var{inherit} is
2083non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2084with the faces specified by its @code{:inherit} attribute; however the
2085return value may still be @code{unspecified} or relative. If
2086@var{inherit} is a face or a list of faces, then the result is further
2087merged with that face (or faces), until it becomes specified and
2088absolute.
35f23bbf
MB
2089
2090To ensure that the return value is always specified and absolute, use
2091a value of @code{default} for @var{inherit}; this will resolve any
2092unspecified or relative values by merging with the @code{default} face
2093(which is always completely specified).
2094
8241495d
RS
2095For example,
2096
2097@example
2098(face-attribute 'bold :weight)
2099 @result{} bold
2100@end example
2101@end defun
2102
a40d4712
PR
2103 The functions above did not exist before Emacs 21. For compatibility
2104with older Emacs versions, you can use the following functions to set
8241495d
RS
2105and examine the face attributes which existed in those versions.
2106
35f23bbf
MB
2107@tindex face-attribute-relative-p
2108@defun face-attribute-relative-p attribute value
812a2341 2109This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
MB
2110the value of the face attribute @var{attribute}, is relative (that is,
2111if it modifies an underlying or inherited value of @var{attribute}).
2112@end defun
2113
2114@tindex merge-face-attribute
2115@defun merge-face-attribute attribute value1 value2
2116If @var{value1} is a relative value for the face attribute
2117@var{attribute}, returns it merged with the underlying value
2118@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2119face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2120@end defun
2121
42b85554
RS
2122@defun set-face-foreground face color &optional frame
2123@defunx set-face-background face color &optional frame
78608595
RS
2124These functions set the foreground (or background, respectively) color
2125of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2126string, the name of a color.
bfe721d1
KH
2127
2128Certain shades of gray are implemented by stipple patterns on
2129black-and-white screens.
2130@end defun
2131
2132@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2133This function sets the background stipple pattern of face @var{face}
2134to @var{pattern}. The argument @var{pattern} should be the name of a
2135stipple pattern defined by the X server, or actual bitmap data
2136(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2137
2138Normally there is no need to pay attention to stipple patterns, because
2139they are used automatically to handle certain shades of gray.
42b85554
RS
2140@end defun
2141
2142@defun set-face-font face font &optional frame
911a7105
RS
2143This function sets the font of face @var{face}. This actually sets
2144the attributes @code{:family}, @code{:width}, @code{:height},
2145@code{:weight}, and @code{:slant} according to the font name
2146@var{font}.
21cffb83
RS
2147@end defun
2148
f9f59935 2149@defun set-face-bold-p face bold-p &optional frame
8241495d
RS
2150This function specifies whether @var{face} should be bold. If
2151@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2152This actually sets the @code{:weight} attribute.
21cffb83
RS
2153@end defun
2154
f9f59935 2155@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2156This function specifies whether @var{face} should be italic. If
2157@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2158This actually sets the @code{:slant} attribute.
42b85554
RS
2159@end defun
2160
969fe9b5
RS
2161@defun set-face-underline-p face underline-p &optional frame
2162This function sets the underline attribute of face @var{face}.
2163Non-@code{nil} means do underline; @code{nil} means don't.
2164@end defun
2165
79a8defb
JL
2166@defun set-face-inverse-video-p face inverse-video-p &optional frame
2167This function sets the @code{:inverse-video} attribute of face
2168@var{face}.
2169@end defun
2170
42b85554 2171@defun invert-face face &optional frame
79a8defb
JL
2172This function swaps the foreground and background colors of face
2173@var{face}.
42b85554
RS
2174@end defun
2175
2176 These functions examine the attributes of a face. If you don't
2177specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2178They return the symbol @code{unspecified} if the face doesn't define any
2179value for that attribute.
42b85554 2180
69137def 2181@defun face-foreground face &optional frame inherit
79a8defb 2182@defunx face-background face &optional frame inherit
78608595
RS
2183These functions return the foreground color (or background color,
2184respectively) of face @var{face}, as a string.
69137def 2185
00991494
JH
2186If @var{inherit} is @code{nil}, only a color directly defined by the face is
2187returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2188@code{:inherit} attribute are considered as well, and if @var{inherit}
2189is a face or a list of faces, then they are also considered, until a
2190specified color is found. To ensure that the return value is always
2191specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2192@end defun
2193
69137def 2194@defun face-stipple face &optional frame inherit
bfe721d1
KH
2195This function returns the name of the background stipple pattern of face
2196@var{face}, or @code{nil} if it doesn't have one.
69137def 2197
9a8dc0d3
RS
2198If @var{inherit} is @code{nil}, only a stipple directly defined by the
2199face is returned. If @var{inherit} is non-@code{nil}, any faces
2200specified by its @code{:inherit} attribute are considered as well, and
2201if @var{inherit} is a face or a list of faces, then they are also
2202considered, until a specified stipple is found. To ensure that the
2203return value is always specified, use a value of @code{default} for
2204@var{inherit}.
bfe721d1
KH
2205@end defun
2206
42b85554
RS
2207@defun face-font face &optional frame
2208This function returns the name of the font of face @var{face}.
2209@end defun
2210
f9f59935 2211@defun face-bold-p face &optional frame
8241495d
RS
2212This function returns @code{t} if @var{face} is bold---that is, if it is
2213bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2214@end defun
2215
f9f59935 2216@defun face-italic-p face &optional frame
8241495d
RS
2217This function returns @code{t} if @var{face} is italic or oblique,
2218@code{nil} otherwise.
f9f59935
RS
2219@end defun
2220
969fe9b5 2221@defun face-underline-p face &optional frame
8241495d
RS
2222This function returns the @code{:underline} attribute of face @var{face}.
2223@end defun
2224
2225@defun face-inverse-video-p face &optional frame
2226This function returns the @code{:inverse-video} attribute of face @var{face}.
2227@end defun
2228
6057489e
RS
2229@node Displaying Faces
2230@subsection Displaying Faces
8241495d
RS
2231
2232 Here are the ways to specify which faces to use for display of text:
2233
2234@itemize @bullet
2235@item
2236With defaults. The @code{default} face is used as the ultimate
2237default for all text. (In Emacs 19 and 20, the @code{default}
2238face is used only when no other face is specified.)
2239
c2579664
RS
2240@item
2241For a mode line or header line, the face @code{mode-line} or
2242@code{mode-line-inactive}, or @code{header-line}, is merged in just
2243before @code{default}.
8241495d
RS
2244
2245@item
2246With text properties. A character can have a @code{face} property; if
2247so, the faces and face attributes specified there apply. @xref{Special
2248Properties}.
2249
2250If the character has a @code{mouse-face} property, that is used instead
2251of the @code{face} property when the mouse is ``near enough'' to the
2252character.
2253
2254@item
2255With overlays. An overlay can have @code{face} and @code{mouse-face}
2256properties too; they apply to all the text covered by the overlay.
2257
2258@item
2259With a region that is active. In Transient Mark mode, the region is
9ea1d6dc
JL
2260highlighted with the face @code{region} (@pxref{Standard Faces,,,
2261emacs, The GNU Emacs Manual}).
8241495d
RS
2262
2263@item
177c0ea7 2264With special glyphs. Each glyph can specify a particular face
8241495d
RS
2265number. @xref{Glyphs}.
2266@end itemize
2267
2268 If these various sources together specify more than one face for a
2269particular character, Emacs merges the attributes of the various faces
c2579664
RS
2270specified. For each attribute, Emacs tries first the face of any
2271special glyph; then the face for region highlighting, if appropriate;
2272then the faces specified by overlays, followed by those specified by
2273text properties, then the @code{mode-line} or
2274@code{mode-line-inactive} or @code{header-line} face (if in a mode
2275line or a header line), and last the @code{default} face.
8241495d
RS
2276
2277 When multiple overlays cover one character, an overlay with higher
2278priority overrides those with lower priority. @xref{Overlays}.
2279
8241495d
RS
2280@node Font Selection
2281@subsection Font Selection
2282
2283 @dfn{Selecting a font} means mapping the specified face attributes for
2284a character to a font that is available on a particular display. The
2285face attributes, as determined by face merging, specify most of the
2286font choice, but not all. Part of the choice depends on what character
2287it is.
2288
8241495d
RS
2289 If the face specifies a fontset name, that fontset determines a
2290pattern for fonts of the given charset. If the face specifies a font
2291family, a font pattern is constructed.
2292
2293 Emacs tries to find an available font for the given face attributes
2294and character's registry and encoding. If there is a font that matches
2295exactly, it is used, of course. The hard case is when no available font
2296exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2297``close''---one attribute at a time. You can specify the order to
2298consider the attributes. In the case where a specified font family is
2299not available, you can specify a set of mappings for alternatives to
2300try.
8241495d
RS
2301
2302@defvar face-font-selection-order
2303@tindex face-font-selection-order
2304This variable specifies the order of importance of the face attributes
2305@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2306value should be a list containing those four symbols, in order of
2307decreasing importance.
2308
2309Font selection first finds the best available matches for the first
2310attribute listed; then, among the fonts which are best in that way, it
2311searches for the best matches in the second attribute, and so on.
2312
2313The attributes @code{:weight} and @code{:width} have symbolic values in
2314a range centered around @code{normal}. Matches that are more extreme
2315(farther from @code{normal}) are somewhat preferred to matches that are
2316less extreme (closer to @code{normal}); this is designed to ensure that
2317non-normal faces contrast with normal ones, whenever possible.
2318
2319The default is @code{(:width :height :weight :slant)}, which means first
2320find the fonts closest to the specified @code{:width}, then---among the
2321fonts with that width---find a best match for the specified font height,
2322and so on.
2323
2324One example of a case where this variable makes a difference is when the
2325default font has no italic equivalent. With the default ordering, the
2326@code{italic} face will use a non-italic font that is similar to the
2327default one. But if you put @code{:slant} before @code{:height}, the
2328@code{italic} face will use an italic font, even if its height is not
2329quite right.
2330@end defvar
2331
52d89894
GM
2332@defvar face-font-family-alternatives
2333@tindex face-font-family-alternatives
8241495d
RS
2334This variable lets you specify alternative font families to try, if a
2335given family is specified and doesn't exist. Each element should have
2336this form:
2337
2338@example
2339(@var{family} @var{alternate-families}@dots{})
2340@end example
2341
2342If @var{family} is specified but not available, Emacs will try the other
2343families given in @var{alternate-families}, one by one, until it finds a
2344family that does exist.
52d89894
GM
2345@end defvar
2346
2347@defvar face-font-registry-alternatives
2348@tindex face-font-registry-alternatives
2349This variable lets you specify alternative font registries to try, if a
2350given registry is specified and doesn't exist. Each element should have
2351this form:
2352
2353@example
2354(@var{registry} @var{alternate-registries}@dots{})
2355@end example
2356
2357If @var{registry} is specified but not available, Emacs will try the
2358other registries given in @var{alternate-registries}, one by one,
2359until it finds a registry that does exist.
8241495d
RS
2360@end defvar
2361
2362 Emacs can make use of scalable fonts, but by default it does not use
2363them, since the use of too many or too big scalable fonts can crash
2364XFree86 servers.
2365
2366@defvar scalable-fonts-allowed
2367@tindex scalable-fonts-allowed
2368This variable controls which scalable fonts to use. A value of
2369@code{nil}, the default, means do not use scalable fonts. @code{t}
2370means to use any scalable font that seems appropriate for the text.
2371
2372Otherwise, the value must be a list of regular expressions. Then a
2373scalable font is enabled for use if its name matches any regular
2374expression in the list. For example,
2375
2376@example
2377(setq scalable-fonts-allowed '("muleindian-2$"))
2378@end example
2379
2380@noindent
2381allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2382@end defvar
8241495d
RS
2383
2384@defun clear-face-cache &optional unload-p
2385@tindex clear-face-cache
2386This function clears the face cache for all frames.
2387If @var{unload-p} is non-@code{nil}, that means to unload
2388all unused fonts as well.
2389@end defun
2390
6bc3abcb
RS
2391@defvar face-font-rescale-alist
2392This variable specifies scaling for certain faces. Its value should
2393be a list of elements of the form
2394
2395@example
2396(@var{fontname-regexp} . @var{scale-factor})
2397@end example
2398
2399If @var{fontname-regexp} matches the font name that is about to be
2400used, this says to choose a larger similar font according to the
2401factor @var{scale-factor}. You would use this feature to normalize
2402the font size if certain fonts are bigger or smaller than their
2403nominal heights and widths would suggest.
2404@end defvar
2405
8241495d
RS
2406@node Face Functions
2407@subsection Functions for Working with Faces
2408
2409 Here are additional functions for creating and working with faces.
2410
2411@defun make-face name
2412This function defines a new face named @var{name}, initially with all
2413attributes @code{nil}. It does nothing if there is already a face named
2414@var{name}.
2415@end defun
2416
2417@defun face-list
2418This function returns a list of all defined face names.
2419@end defun
2420
2421@defun copy-face old-face new-name &optional frame new-frame
c2579664 2422This function defines a face named @var{new-name} as a copy of the existing
8241495d
RS
2423face named @var{old-face}. It creates the face @var{new-name} if that
2424doesn't already exist.
2425
2426If the optional argument @var{frame} is given, this function applies
2427only to that frame. Otherwise it applies to each frame individually,
2428copying attributes from @var{old-face} in each frame to @var{new-face}
2429in the same frame.
2430
2431If the optional argument @var{new-frame} is given, then @code{copy-face}
2432copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2433in @var{new-frame}.
969fe9b5
RS
2434@end defun
2435
bfe721d1 2436@defun face-id face
969fe9b5 2437This function returns the face number of face @var{face}.
42b85554
RS
2438@end defun
2439
f9f59935
RS
2440@defun face-documentation face
2441This function returns the documentation string of face @var{face}, or
2442@code{nil} if none was specified for it.
2443@end defun
2444
42b85554
RS
2445@defun face-equal face1 face2 &optional frame
2446This returns @code{t} if the faces @var{face1} and @var{face2} have the
2447same attributes for display.
2448@end defun
2449
2450@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2451This returns non-@code{nil} if the face @var{face} displays
2452differently from the default face.
1911e6e5
RS
2453@end defun
2454
31c8b366
GM
2455@cindex face alias
2456A @dfn{face alias} provides an equivalent name for a face. You can
2457define a face alias by giving the alias symbol the @code{face-alias}
2458property, with a value of the target face name. The following example
b93e3c3b 2459makes @code{modeline} an alias for the @code{mode-line} face.
31c8b366
GM
2460
2461@example
2462(put 'modeline 'face-alias 'mode-line)
2463@end example
2464
2465
8241495d
RS
2466@node Auto Faces
2467@subsection Automatic Face Assignment
2468@cindex automatic face assignment
2469@cindex faces, automatic choice
2470
2471@cindex Font-Lock mode
911a7105
RS
2472 This hook is used for automatically assigning faces to text in the
2473buffer. It is part of the implementation of Font-Lock mode.
8241495d
RS
2474
2475@tindex fontification-functions
2476@defvar fontification-functions
2477This variable holds a list of functions that are called by Emacs
2478redisplay as needed to assign faces automatically to text in the buffer.
2479
2480The functions are called in the order listed, with one argument, a
2481buffer position @var{pos}. Each function should attempt to assign faces
2482to the text in the current buffer starting at @var{pos}.
2483
2484Each function should record the faces they assign by setting the
2485@code{face} property. It should also add a non-@code{nil}
2486@code{fontified} property for all the text it has assigned faces to.
2487That property tells redisplay that faces have been assigned to that text
2488already.
2489
2490It is probably a good idea for each function to do nothing if the
2491character after @var{pos} already has a non-@code{nil} @code{fontified}
2492property, but this is not required. If one function overrides the
2493assignments made by a previous one, the properties as they are
2494after the last function finishes are the ones that really matter.
2495
2496For efficiency, we recommend writing these functions so that they
2497usually assign faces to around 400 to 600 characters at each call.
2498@end defvar
2499
2500@node Font Lookup
2501@subsection Looking Up Fonts
2502
2503@defun x-list-fonts pattern &optional face frame maximum
2504This function returns a list of available font names that match
2505@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2506specified, then the list is limited to fonts that are the same size as
2507@var{face} currently is on @var{frame}.
2508
2509The argument @var{pattern} should be a string, perhaps with wildcard
2510characters: the @samp{*} character matches any substring, and the
2511@samp{?} character matches any single character. Pattern matching
2512of font names ignores case.
2513
2514If you specify @var{face} and @var{frame}, @var{face} should be a face name
2515(a symbol) and @var{frame} should be a frame.
2516
2517The optional argument @var{maximum} sets a limit on how many fonts to
2518return. If this is non-@code{nil}, then the return value is truncated
2519after the first @var{maximum} matching fonts. Specifying a small value
2520for @var{maximum} can make this function much faster, in cases where
2521many fonts match the pattern.
2522@end defun
2523
8241495d
RS
2524@defun x-family-fonts &optional family frame
2525@tindex x-family-fonts
2526This function returns a list describing the available fonts for family
2527@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2528this list applies to all families, and therefore, it contains all
2529available fonts. Otherwise, @var{family} must be a string; it may
2530contain the wildcards @samp{?} and @samp{*}.
2531
2532The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2533omitted or @code{nil}, it applies to the selected frame's display
2534(@pxref{Input Focus}).
8241495d
RS
2535
2536The list contains a vector of the following form for each font:
2537
2538@example
2539[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2540 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2541@end example
2542
2543The first five elements correspond to face attributes; if you
2544specify these attributes for a face, it will use this font.
2545
2546The last three elements give additional information about the font.
9a8dc0d3
RS
2547@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2548@var{full} is the full name of the font, and
2549@var{registry-and-encoding} is a string giving the registry and
2550encoding of the font.
8241495d
RS
2551
2552The result list is sorted according to the current face font sort order.
2553@end defun
2554
2555@defun x-font-family-list &optional frame
2556@tindex x-font-family-list
2557This function returns a list of the font families available for
2558@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2559describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2560
2561The value is a list of elements of this form:
2562
2563@example
2564(@var{family} . @var{fixed-p})
2565@end example
2566
2567@noindent
2568Here @var{family} is a font family, and @var{fixed-p} is
2569non-@code{nil} if fonts of that family are fixed-pitch.
2570@end defun
2571
2572@defvar font-list-limit
2573@tindex font-list-limit
2574This variable specifies maximum number of fonts to consider in font
2575matching. The function @code{x-family-fonts} will not return more than
2576that many fonts, and font selection will consider only that many fonts
2577when searching a matching font for face attributes. The default is
2578currently 100.
2579@end defvar
2580
2581@node Fontsets
2582@subsection Fontsets
2583
2584 A @dfn{fontset} is a list of fonts, each assigned to a range of
2585character codes. An individual font cannot display the whole range of
2586characters that Emacs supports, but a fontset can. Fontsets have names,
2587just as fonts do, and you can use a fontset name in place of a font name
2588when you specify the ``font'' for a frame or a face. Here is
2589information about defining a fontset under Lisp program control.
2590
2591@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2592This function defines a new fontset according to the specification
2593string @var{fontset-spec}. The string should have this format:
2594
2595@smallexample
2596@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2597@end smallexample
2598
2599@noindent
2600Whitespace characters before and after the commas are ignored.
2601
2602The first part of the string, @var{fontpattern}, should have the form of
2603a standard X font name, except that the last two fields should be
2604@samp{fontset-@var{alias}}.
2605
2606The new fontset has two names, one long and one short. The long name is
2607@var{fontpattern} in its entirety. The short name is
2608@samp{fontset-@var{alias}}. You can refer to the fontset by either
2609name. If a fontset with the same name already exists, an error is
2610signaled, unless @var{noerror} is non-@code{nil}, in which case this
2611function does nothing.
2612
2613If optional argument @var{style-variant-p} is non-@code{nil}, that says
2614to create bold, italic and bold-italic variants of the fontset as well.
2615These variant fontsets do not have a short name, only a long one, which
2616is made by altering @var{fontpattern} to indicate the bold or italic
2617status.
2618
2619The specification string also says which fonts to use in the fontset.
2620See below for the details.
2621@end defun
2622
2623 The construct @samp{@var{charset}:@var{font}} specifies which font to
2624use (in this fontset) for one particular character set. Here,
2625@var{charset} is the name of a character set, and @var{font} is the font
2626to use for that character set. You can use this construct any number of
2627times in the specification string.
2628
2629 For the remaining character sets, those that you don't specify
2630explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2631@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2632For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2633with @samp{ISO8859-1}.
2634
2635 In addition, when several consecutive fields are wildcards, Emacs
2636collapses them into a single wildcard. This is to prevent use of
2637auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2638for editing, and scaling a smaller font is not useful because it is
2639better to use the smaller font in its own size, which Emacs does.
2640
2641 Thus if @var{fontpattern} is this,
2642
2643@example
2644-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2645@end example
2646
2647@noindent
ad800164 2648the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2649
2650@example
2651-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2652@end example
2653
2654@noindent
2655and the font specification for Chinese GB2312 characters would be this:
2656
2657@example
2658-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2659@end example
2660
2661 You may not have any Chinese font matching the above font
2662specification. Most X distributions include only Chinese fonts that
2663have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2664such a case, @samp{Fontset-@var{n}} can be specified as below:
2665
2666@smallexample
2667Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2668 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2669@end smallexample
2670
2671@noindent
2672Then, the font specifications for all but Chinese GB2312 characters have
2673@samp{fixed} in the @var{family} field, and the font specification for
2674Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2675field.
2676
885fef7c
KH
2677@defun set-fontset-font name character fontname &optional frame
2678This function modifies the existing fontset @var{name} to
2679use the font name @var{fontname} for the character @var{character}.
2680
a2296bf9 2681If @var{name} is @code{nil}, this function modifies the default
812a2341 2682fontset, whose short name is @samp{fontset-default}.
885fef7c 2683
a2296bf9
KH
2684@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2685@var{from} and @var{to} are non-generic characters. In that case, use
2686@var{fontname} for all characters in the range @var{from} and @var{to}
2687(inclusive).
885fef7c
KH
2688
2689@var{character} may be a charset. In that case, use
2690@var{fontname} for all character in the charsets.
2691
a2296bf9
KH
2692@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2693where @var{family} is a family name of a font (possibly including a
2694foundry name at the head), @var{registry} is a registry name of a font
2695(possibly including an encoding name at the tail).
885fef7c 2696
a2296bf9
KH
2697For instance, this changes the default fontset to use a font of which
2698registry name is @samp{JISX0208.1983} for all characters belonging to
2699the charset @code{japanese-jisx0208}.
885fef7c 2700
342fd6cd 2701@smallexample
885fef7c 2702(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
342fd6cd 2703@end smallexample
885fef7c
KH
2704@end defun
2705
f6cad089
RS
2706@defun char-displayable-p char
2707This function returns @code{t} if Emacs ought to be able to display
2708@var{char}. More precisely, if the selected frame's fontset has a
2709font to display the character set that @var{char} belongs to.
2710
2711Fontsets can specify a font on a per-character basis; when the fontset
2712does that, this function's value may not be accurate.
2713@end defun
2714
8a6ca431
RS
2715@node Fringes
2716@section Fringes
2717@cindex Fringes
2718
2719 The @dfn{fringes} of a window are thin vertical strips down the
2720sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2721continuation, horizontal scrolling, and the overlay arrow.
2722
2723@menu
2724* Fringe Size/Pos:: Specifying where to put the window fringes.
01bc0451
KS
2725* Fringe Indicators:: Displaying indicator icons in the window fringes.
2726* Fringe Cursors:: Displaying cursors in the right fringe.
2727* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
c2579664
RS
2728* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2729* Overlay Arrow:: Display of an arrow to indicate position.
2730@end menu
2731
2732@node Fringe Size/Pos
2733@subsection Fringe Size and Position
2734
70a08278
NR
2735 The following buffer-local variables control the position and width
2736of the window fringes.
8a6ca431
RS
2737
2738@defvar fringes-outside-margins
70a08278
NR
2739The fringes normally appear between the display margins and the window
2740text. If the value is non-@code{nil}, they appear outside the display
2741margins. @xref{Display Margins}.
8a6ca431
RS
2742@end defvar
2743
2744@defvar left-fringe-width
2745This variable, if non-@code{nil}, specifies the width of the left
70a08278
NR
2746fringe in pixels. A value of @code{nil} means to use the left fringe
2747width from the window's frame.
8a6ca431
RS
2748@end defvar
2749
2750@defvar right-fringe-width
2751This variable, if non-@code{nil}, specifies the width of the right
70a08278
NR
2752fringe in pixels. A value of @code{nil} means to use the right fringe
2753width from the window's frame.
8a6ca431
RS
2754@end defvar
2755
2756 The values of these variables take effect when you display the
2757buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2758you can call @code{set-window-buffer} to display it once again in the
2759same window, to make the changes take effect.
8a6ca431
RS
2760
2761@defun set-window-fringes window left &optional right outside-margins
812a2341 2762This function sets the fringe widths of window @var{window}.
479dbc9d 2763If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2764
2765The argument @var{left} specifies the width in pixels of the left
2766fringe, and likewise @var{right} for the right fringe. A value of
2767@code{nil} for either one stands for the default width. If
2768@var{outside-margins} is non-@code{nil}, that specifies that fringes
2769should appear outside of the display margins.
2770@end defun
2771
479dbc9d 2772@defun window-fringes &optional window
8a6ca431 2773This function returns information about the fringes of a window
479dbc9d
KS
2774@var{window}. If @var{window} is omitted or @code{nil}, the selected
2775window is used. The value has the form @code{(@var{left-width}
c2579664 2776@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2777@end defun
2778
01bc0451
KS
2779
2780@node Fringe Indicators
2781@subsection Fringe Indicators
2782@cindex fringe indicators
2783@cindex indicators, fringe
2784
2785 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2786window fringe (on a graphic display) to indicate truncated or
2787continued lines, buffer boundaries, overlay arrow, etc.
2788
2789@defopt indicate-empty-lines
2790@tindex indicate-empty-lines
2791@cindex fringes, and empty line indication
2792When this is non-@code{nil}, Emacs displays a special glyph in the
2793fringe of each empty line at the end of the buffer, on graphical
2794displays. @xref{Fringes}. This variable is automatically
2795buffer-local in every buffer.
2796@end defopt
2797
2798@defvar indicate-buffer-boundaries
2799This buffer-local variable controls how the buffer boundaries and
2800window scrolling are indicated in the window fringes.
2801
2802Emacs can indicate the buffer boundaries---that is, the first and last
2803line in the buffer---with angle icons when they appear on the screen.
2804In addition, Emacs can display an up-arrow in the fringe to show
2805that there is text above the screen, and a down-arrow to show
2806there is text below the screen.
2807
2808There are four kinds of basic values:
2809
2810@table @asis
2811@item @code{nil}
2812Don't display the icons.
2813@item @code{left}
2814Display them in the left fringe.
2815@item @code{right}
2816Display them in the right fringe.
2817@item @var{anything-else}
2818Display the icon at the top of the window top in the left fringe, and other
2819in the right fringe.
2820@end table
2821
2822If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
2823controls the angle icons, and @var{arrows} controls the arrows. Both
2824@var{angles} and @var{arrows} work according to the table above.
2825Thus, @code{(t . right)} places the top angle icon in the left
2826fringe, the bottom angle icon in the right fringe, and both arrows in
2827the right fringe.
2828@end defvar
2829
2830@defvar default-indicate-buffer-boundaries
2831The value of this variable is the default value for
2832@code{indicate-buffer-boundaries} in buffers that do not override it.
2833@end defvar
2834
2835@defvar fringe-indicator-alist
2836This buffer-local variable specifies the mapping from logical fringe
2837indicators to the actual bitmaps displayed in the window fringes.
2838
2839These symbols identify the logical fringe indicators:
2840
2841@table @asis
2842@item Truncation and continuation line indicators:
2843@code{truncation}, @code{continuation}.
2844
2845@item Buffer position indicators:
2846@code{up}, @code{down},
2847@code{top}, @code{bottom},
2848@code{top-bottom}.
2849
2850@item Empty line indicator:
2851@code{empty-line}.
2852
2853@item Overlay arrow indicator:
2854@code{overlay-arrow}.
2855
2856@item Unknown bitmap indicator:
2857@code{unknown}.
2858@end table
2859
2860 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2861specifies the fringe bitmaps used to display a specific logical
2862fringe indicator.
2863
2864Here, @var{indicator} specifies the logical indicator type, and
2865@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2866[@var{left1} @var{right1}])} which specifies the actual bitmap shown
2867in the left or right fringe for the logical indicator.
2868
2869The @var{left} and @var{right} symbols specify the bitmaps shown in
2870the left and/or right fringe for the specific indicator. The
2871@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2872`top-bottom indicators when the last (only) line in has no final
2873newline. Alternatively, @var{bitmaps} may be a single symbol which is
2874used in both left and right fringes.
2875
2876When @code{fringe-indicator-alist} has a buffer-local value, and there
2877is no bitmap defined for a logical indicator, or the bitmap is
2878@code{t}, the corresponding value from the (non-local)
7704f61d 2879@code{default-fringe-indicator-alist} is used.
01bc0451
KS
2880
2881To completely hide a specific indicator, set the bitmap to @code{nil}.
2882@end defvar
2883
7704f61d 2884@defvar default-fringe-indicator-alist
01bc0451
KS
2885The value of this variable is the default value for
2886@code{fringe-indicator-alist} in buffers that do not override it.
2887@end defvar
2888
2889@table @asis
2890@item Standard fringe bitmaps for indicators:
2891@code{left-arrow}, @code{right-arrow}, @code{up-arrow}, @code{down-arrow},
2892@code{left-curly-arrow}, @code{right-curly-arrow},
2893@code{left-triangle}, @code{right-triangle},
7704f61d 2894@code{top-left-angle}, @code{top-right-angle},
01bc0451
KS
2895@code{bottom-left-angle}, @code{bottom-right-angle},
2896@code{left-bracket}, @code{right-bracket},
2897@code{filled-rectangle}, @code{hollow-rectangle},
2898@code{filled-square}, @code{hollow-square},
17c27b55 2899@code{vertical-bar}, @code{horizontal-bar},
01bc0451
KS
2900@code{empty-line},
2901@code{question-mark}.
2902@end table
2903
2904@node Fringe Cursors
2905@subsection Fringe Cursors
2906@cindex fringe cursors
2907@cindex cursor, fringe
2908
2909 When a line is exactly as wide as the window, Emacs displays the
2910cursor in the right fringe instead of using two lines. Different
2911bitmaps are used to represent the cursor in the fringe depending on
2912the current buffer's cursor type.
2913
2914@table @asis
2915@item Logical cursor types:
2916@code{box} , @code{hollow}, @code{bar},
2917@code{hbar}, @code{hollow-small}.
2918@end table
2919
2920The @code{hollow-small} type is used instead of @code{hollow} when the
2921normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2922display line.
2923
9b6e4bc3 2924@defvar overflow-newline-into-fringe
26b76360
RS
2925If this is non-@code{nil}, lines exactly as wide as the window (not
2926counting the final newline character) are not continued. Instead,
2927when point is at the end of the line, the cursor appears in the right
2928fringe.
9b6e4bc3
KS
2929@end defvar
2930
01bc0451
KS
2931@defvar fringe-cursor-alist
2932This variable specifies the mapping from logical cursor type to the
2933actual fringe bitmaps displayed in the right fringe. The value is an
2934alist where each element @code{(@var{cursor}. @var{bitmap})} specifies
2935the fringe bitmaps used to display a specific logical cursor type in
2936the fringe. Here, @var{cursor} specifies the logical cursor type and
2937@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2938for that logical cursor type.
2939
2940When @code{fringe-cursor-alist} has a buffer-local value, and there is
2941no bitmap defined for a cursor type, the corresponding value from the
2942(non-local) @code{default-fringes-indicator-alist} is used.
2943@end defvar
2944
2945@defvar default-fringes-cursor-alist
2946The value of this variable is the default value for
2947@code{fringe-cursor-alist} in buffers that do not override it.
2948@end defvar
2949
2950@table @asis
2951@item Standard bitmaps for displaying the cursor in right fringe:
2952@code{filled-rectangle}, @code{hollow-rectangle},
2953@code{filled-square}, @code{hollow-square},
17c27b55 2954@code{vertical-bar}, @code{horizontal-bar}.
01bc0451
KS
2955@end table
2956
2957
9b6e4bc3 2958@node Fringe Bitmaps
c2579664 2959@subsection Fringe Bitmaps
26b76360
RS
2960@cindex fringe bitmaps
2961@cindex bitmaps, fringe
2962
01bc0451
KS
2963 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2964logical fringe indicators for truncated or continued lines, buffer
2965boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2966name space. The fringe bitmaps are shared by all frames and windows.
2967You can redefine the built-in fringe bitmaps, and you can define new
2968fringe bitmaps.
26b76360
RS
2969
2970 The way to display a bitmap in the left or right fringes for a given
2971line in a window is by specifying the @code{display} property for one
2972of the characters that appears in it. Use a display specification of
2973the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2974@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
2975Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2976want, and @var{face} (which is optional) is the name of the face whose
2977colors should be used for displaying the bitmap, instead of the
2978default @code{fringe} face. @var{face} is automatically merged with
2979the @code{fringe} face, so normally @var{face} need only specify the
2980foreground color for the bitmap.
26b76360 2981
26b76360
RS
2982@defun fringe-bitmaps-at-pos &optional pos window
2983This function returns the fringe bitmaps of the display line
2984containing position @var{pos} in window @var{window}. The return
cf6d43ae 2985value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2986is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2987if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2988is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2989
2990The value is @code{nil} if @var{pos} is not visible in @var{window}.
2991If @var{window} is @code{nil}, that stands for the selected window.
2992If @var{pos} is @code{nil}, that stands for the value of point in
2993@var{window}.
2994@end defun
9b6e4bc3 2995
26b76360 2996@node Customizing Bitmaps
c2579664 2997@subsection Customizing Fringe Bitmaps
26b76360 2998
90801c68
KS
2999@defun define-fringe-bitmap bitmap bits &optional height width align
3000This function defines the symbol @var{bitmap} as a new fringe bitmap,
3001or replaces an existing bitmap with that name.
9b6e4bc3 3002
26b76360
RS
3003The argument @var{bits} specifies the image to use. It should be
3004either a string or a vector of integers, where each element (an
3005integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
3006corresponds to one pixel of the bitmap, where the low bit corresponds
3007to the rightmost pixel of the bitmap.
9b6e4bc3 3008
26b76360
RS
3009The height is normally the length of @var{bits}. However, you
3010can specify a different height with non-@code{nil} @var{height}. The width
3011is normally 8, but you can specify a different width with non-@code{nil}
3012@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 3013
26b76360
RS
3014The argument @var{align} specifies the positioning of the bitmap
3015relative to the range of rows where it is used; the default is to
3016center the bitmap. The allowed values are @code{top}, @code{center},
3017or @code{bottom}.
9b6e4bc3 3018
26b76360 3019The @var{align} argument may also be a list @code{(@var{align}
17234906 3020@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
3021If @var{periodic} is non-@code{nil}, it specifies that the rows in
3022@code{bits} should be repeated enough times to reach the specified
3023height.
9b6e4bc3 3024
26b76360
RS
3025The return value on success is an integer identifying the new bitmap.
3026You should save that integer in a variable so it can be used to select
90801c68
KS
3027this bitmap.
3028
3029This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
3030@end defun
3031
3032@defun destroy-fringe-bitmap bitmap
26b76360
RS
3033This function destroy the fringe bitmap identified by @var{bitmap}.
3034If @var{bitmap} identifies a standard fringe bitmap, it actually
3035restores the standard definition of that bitmap, instead of
3036eliminating it entirely.
9b6e4bc3
KS
3037@end defun
3038
3039@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
3040This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3041If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3042bitmap's face controls the color to draw it in.
9b6e4bc3 3043
e58b3620
RS
3044@var{face} is merged with the @code{fringe} face, so normally
3045@var{face} should specify only the foreground color.
9b6e4bc3
KS
3046@end defun
3047
c2579664
RS
3048@node Overlay Arrow
3049@subsection The Overlay Arrow
3050@cindex overlay arrow
3051
3052 The @dfn{overlay arrow} is useful for directing the user's attention
3053to a particular line in a buffer. For example, in the modes used for
3054interface to debuggers, the overlay arrow indicates the line of code
3055about to be executed. This feature has nothing to do with
3056@dfn{overlays} (@pxref{Overlays}).
3057
3058@defvar overlay-arrow-string
3059This variable holds the string to display to call attention to a
3060particular line, or @code{nil} if the arrow feature is not in use.
3061On a graphical display the contents of the string are ignored; instead a
3062glyph is displayed in the fringe area to the left of the display area.
3063@end defvar
3064
3065@defvar overlay-arrow-position
3066This variable holds a marker that indicates where to display the overlay
3067arrow. It should point at the beginning of a line. On a non-graphical
3068display the arrow text
3069appears at the beginning of that line, overlaying any text that would
3070otherwise appear. Since the arrow is usually short, and the line
3071usually begins with indentation, normally nothing significant is
3072overwritten.
3073
751fc7d9
RS
3074The overlay-arrow string is displayed in any given buffer if the value
3075of @code{overlay-arrow-position} in that buffer points into that
3076buffer. Thus, it works to can display multiple overlay arrow strings
3077by creating buffer-local bindings of @code{overlay-arrow-position}.
3078However, it is usually cleaner to use
3079@code{overlay-arrow-variable-list} to achieve this result.
c2579664
RS
3080@c !!! overlay-arrow-position: but the overlay string may remain in the display
3081@c of some other buffer until an update is required. This should be fixed
3082@c now. Is it?
3083@end defvar
3084
3085 You can do a similar job by creating an overlay with a
3086@code{before-string} property. @xref{Overlay Properties}.
3087
3088 You can define multiple overlay arrows via the variable
3089@code{overlay-arrow-variable-list}.
3090
3091@defvar overlay-arrow-variable-list
b2c8f143 3092This variable's value is a list of variables, each of which specifies
c2579664
RS
3093the position of an overlay arrow. The variable
3094@code{overlay-arrow-position} has its normal meaning because it is on
3095this list.
3096@end defvar
3097
3098Each variable on this list can have properties
3099@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3100specify an overlay arrow string (for text-only terminals) or fringe
3101bitmap (for graphical terminals) to display at the corresponding
3102overlay arrow position. If either property is not set, the default
3103(@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3104used.
3105
f6cad089
RS
3106@node Scroll Bars
3107@section Scroll Bars
3108
3109Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3110whether the windows in the frame have vertical scroll bars, and
3111whether they are on the left or right. The frame parameter
f6cad089 3112@code{scroll-bar-width} specifies how wide they are (@code{nil}
2adbd9b6 3113meaning the default). @xref{Layout Parameters}.
f6cad089 3114
e58b3620
RS
3115@defun frame-current-scroll-bars &optional frame
3116This function reports the scroll bar type settings for frame
3117@var{frame}. The value is a cons cell
3118@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3119@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3120(which means no scroll bar.) @var{horizontal-type} is meant to
3121specify the horizontal scroll bar type, but since they are not
3122implemented, it is always @code{nil}.
3123@end defun
3124
93449dd1
KS
3125@vindex vertical-scroll-bar
3126 You can enable or disable scroll bars for a particular buffer,
3127by setting the variable @code{vertical-scroll-bar}. This variable
3128automatically becomes buffer-local when set. The possible values are
3129@code{left}, @code{right}, @code{t}, which means to use the
3130frame's default, and @code{nil} for no scroll bar.
3131
3132 You can also control this for individual windows. Call the function
f6cad089
RS
3133@code{set-window-scroll-bars} to specify what to do for a specific window:
3134
3135@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3136This function sets the width and type of scroll bars for window
3137@var{window}.
3138
f6cad089 3139@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3140use the width specified for the frame). @var{vertical-type} specifies
3141whether to have a vertical scroll bar and, if so, where. The possible
3142values are @code{left}, @code{right} and @code{nil}, just like the
3143values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3144
3145The argument @var{horizontal-type} is meant to specify whether and
3146where to have horizontal scroll bars, but since they are not
26b76360
RS
3147implemented, it has no effect. If @var{window} is @code{nil}, the
3148selected window is used.
f6cad089
RS
3149@end defun
3150
3151@defun window-scroll-bars &optional window
3152Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3153If @var{window} is omitted or @code{nil}, the selected window is used.
3154The value is a list of the form @code{(@var{width}
f6cad089
RS
3155@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3156@var{width} is the value that was specified for the width (which may
3157be @code{nil}); @var{cols} is the number of columns that the scroll
3158bar actually occupies.
3159
3160@var{horizontal-type} is not actually meaningful.
3161@end defun
3162
3163If you don't specify these values for a window with
3164@code{set-window-scroll-bars}, the buffer-local variables
3165@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3166displayed control the window's vertical scroll bars. The function
3167@code{set-window-buffer} examines these variables. If you change them
3168in a buffer that is already visible in a window, you can make the
3169window take note of the new values by calling @code{set-window-buffer}
3170specifying the same buffer that is already displayed.
3171
fe8d1469
RS
3172@defvar scroll-bar-mode
3173This variable, always local in all buffers, controls whether and where
3174to put scroll bars in windows displaying the buffer. The possible values
3175are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3176the left, and @code{right} to put a scroll bar on the right.
3177@end defvar
3178
e58b3620
RS
3179@defun window-current-scroll-bars &optional window
3180This function reports the scroll bar type for window @var{window}.
3181If @var{window} is omitted or @code{nil}, the selected window is used.
3182The value is a cons cell
3183@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3184@code{window-scroll-bars}, this reports the scroll bar type actually
3185used, once frame defaults and @code{scroll-bar-mode} are taken into
3186account.
3187@end defun
3188
fe8d1469
RS
3189@defvar scroll-bar-width
3190This variable, always local in all buffers, specifies the width of the
3191buffer's scroll bars, measured in pixels. A value of @code{nil} means
3192to use the value specified by the frame.
3193@end defvar
3194
61e74968
LT
3195@node Pointer Shape
3196@section Pointer Shape
9b6e4bc3 3197
26b76360 3198 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 3199the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
3200any buffer text. You can specify the mouse pointer shape over text or
3201images via the @code{pointer} text property, and for images with the
3202@code{:pointer} and @code{:map} image properties.
9b6e4bc3 3203
26b76360 3204 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
3205@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3206@code{modeline}, and @code{hourglass}.
3207
9b6e4bc3
KS
3208@defvar void-text-area-pointer
3209@tindex void-text-area-pointer
3210This variable specifies the mouse pointer shape in void text areas,
3211i.e. the areas after the end of a line or below the last line in the
3212buffer. The default is to use the @code{arrow} (non-text) pointer.
3213@end defvar
3214
8241495d
RS
3215@node Display Property
3216@section The @code{display} Property
3217@cindex display specification
3218@kindex display @r{(text property)}
3219
a40d4712
PR
3220 The @code{display} text property (or overlay property) is used to
3221insert images into text, and also control other aspects of how text
911a7105
RS
3222displays. The value of the @code{display} property should be a
3223display specification, or a list or vector containing several display
4db6da64
RS
3224specifications.
3225
3226 Some kinds of @code{display} properties specify something to display
3227instead of the text that has the property. In this case, ``the text''
3228means all the consecutive characters that have the same Lisp object as
3229their @code{display} property; these characters are replaced as a
3230single unit. By contrast, characters that have similar but distinct
3231Lisp objects as their @code{display} properties are handled
3232separately. Here's a function that illustrates this point:
3233
342fd6cd 3234@smallexample
4db6da64
RS
3235(defun foo ()
3236 (goto-char (point-min))
3237 (dotimes (i 5)
3238 (let ((string (concat "A")))
3239 (put-text-property (point) (1+ (point)) 'display string)
3240 (forward-char 1)
3241 (put-text-property (point) (1+ (point)) 'display string)
3242 (forward-char 1))))
342fd6cd 3243@end smallexample
4db6da64
RS
3244
3245@noindent
3246It gives each of the first ten characters in the buffer string
3247@code{"A"} as the @code{display} property, but they don't all get the
3248same string. The first two characters get the same string, so they
3249together are replaced with one @samp{A}. The next two characters get
3250a second string, so they together are replaced with one @samp{A}.
3251Likewise for each following pair of characters. Thus, the ten
3252characters appear as five A's. This function would have the same
3253results:
3254
342fd6cd 3255@smallexample
4db6da64
RS
3256(defun foo ()
3257 (goto-char (point-min))
3258 (dotimes (i 5)
3259 (let ((string (concat "A")))
3260 (put-text-property (point) (2+ (point)) 'display string)
3261 (put-text-property (point) (1+ (point)) 'display string)
3262 (forward-char 2))))
342fd6cd 3263@end smallexample
4db6da64
RS
3264
3265@noindent
3266This illustrates that what matters is the property value for
3267each character. If two consecutive characters have the same
b2c8f143 3268object as the @code{display} property value, it's irrelevant
4db6da64
RS
3269whether they got this property from a single call to
3270@code{put-text-property} or from two different calls.
3271
3272 The rest of this section describes several kinds of
911a7105 3273display specifications and what they mean.
8241495d
RS
3274
3275@menu
02c77ee9 3276* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3277* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3278* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3279 up or down on the page; adjusting the width
a40d4712
PR
3280 of spaces within text.
3281* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3282@end menu
3283
3284@node Specified Space
3285@subsection Specified Spaces
3286@cindex spaces, specified height or width
3287@cindex specified spaces
3288@cindex variable-width spaces
3289
3290 To display a space of specified width and/or height, use a display
a40d4712
PR
3291specification of the form @code{(space . @var{props})}, where
3292@var{props} is a property list (a list of alternating properties and
3293values). You can put this property on one or more consecutive
3294characters; a space of the specified height and width is displayed in
3295place of @emph{all} of those characters. These are the properties you
0b0e8041 3296can use in @var{props} to specify the weight of the space:
8241495d
RS
3297
3298@table @code
3299@item :width @var{width}
9b6e4bc3
KS
3300If @var{width} is an integer or floating point number, it specifies
3301that the space width should be @var{width} times the normal character
26b76360 3302width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3303(@pxref{Pixel Specification}).
8241495d
RS
3304
3305@item :relative-width @var{factor}
3306Specifies that the width of the stretch should be computed from the
3307first character in the group of consecutive characters that have the
3308same @code{display} property. The space width is the width of that
3309character, multiplied by @var{factor}.
3310
3311@item :align-to @var{hpos}
9b6e4bc3 3312Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3313If @var{hpos} is a number, it is measured in units of the normal
3314character width. @var{hpos} can also be a @dfn{pixel width}
3315specification (@pxref{Pixel Specification}).
8241495d
RS
3316@end table
3317
0b0e8041 3318 You should use one and only one of the above properties. You can
26b76360 3319also specify the height of the space, with these properties:
8241495d
RS
3320
3321@table @code
3322@item :height @var{height}
9b6e4bc3
KS
3323Specifies the height of the space.
3324If @var{height} is an integer or floating point number, it specifies
3325that the space height should be @var{height} times the normal character
3326height. The @var{height} may also be a @dfn{pixel height} specification
3327(@pxref{Pixel Specification}).
8241495d
RS
3328
3329@item :relative-height @var{factor}
3330Specifies the height of the space, multiplying the ordinary height
3331of the text having this display specification by @var{factor}.
3332
3333@item :ascent @var{ascent}
9b6e4bc3
KS
3334If the value of @var{ascent} is a non-negative number no greater than
3335100, it specifies that @var{ascent} percent of the height of the space
3336should be considered as the ascent of the space---that is, the part
3337above the baseline. The ascent may also be specified in pixel units
3338with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3339
8241495d
RS
3340@end table
3341
0b0e8041 3342 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3343
5fc1299d 3344 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3345non-graphic terminals, but the other space properties in this section
3346are not.
3347
9b6e4bc3
KS
3348@node Pixel Specification
3349@subsection Pixel Specification for Spaces
3350@cindex spaces, pixel specification
3351
3352 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3353and @code{:ascent} properties can be a special kind of expression that
3354is evaluated during redisplay. The result of the evaluation is used
3355as an absolute number of pixels.
9b6e4bc3
KS
3356
3357 The following expressions are supported:
3358
342fd6cd 3359@smallexample
9b6e4bc3 3360@group
90801c68 3361 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3362 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3363 @var{unit} ::= in | mm | cm | width | height
342fd6cd
RS
3364@end group
3365@group
26b76360 3366 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3367 | scroll-bar | text
26b76360
RS
3368 @var{pos} ::= left | center | right
3369 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3370 @var{op} ::= + | -
9b6e4bc3 3371@end group
342fd6cd 3372@end smallexample
9b6e4bc3 3373
26b76360
RS
3374 The form @var{num} specifies a fraction of the default frame font
3375height or width. The form @code{(@var{num})} specifies an absolute
3376number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3377buffer-local variable binding is used.
3378
26b76360
RS
3379 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3380pixels per inch, millimeter, and centimeter, respectively. The
3381@code{width} and @code{height} units correspond to the default width
90801c68 3382and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3383corresponds to the width or height of the image.
3384
3385 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3386@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3387specify to the width of the corresponding area of the window.
3388
3389 The @code{left}, @code{center}, and @code{right} positions can be
3390used with @code{:align-to} to specify a position relative to the left
3391edge, center, or right edge of the text area.
3392
26b76360 3393 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3394used with @code{:align-to} to specify that the position is relative to
3395the left edge of the given area. Once the base offset for a relative
3396position has been set (by the first occurrence of one of these
17234906 3397symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3398width of the specified area. For example, to align to the center of
3399the left-margin, use
3400
3401@example
3402:align-to (+ left-margin (0.5 . left-margin))
3403@end example
3404
3405 If no specific base offset is set for alignment, it is always relative
3406to the left edge of the text area. For example, @samp{:align-to 0} in a
3407header-line aligns with the first text column in the text area.
3408
c2579664
RS
3409 A value of the form @code{(@var{num} . @var{expr})} stands for the
3410product of the values of @var{num} and @var{expr}. For example,
26b76360 3411@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3412@var{image})} specifies half the width (or height) of the specified
3413image.
9b6e4bc3 3414
26b76360
RS
3415 The form @code{(+ @var{expr} ...)} adds up the value of the
3416expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3417the value of the expressions.
3418
8241495d
RS
3419@node Other Display Specs
3420@subsection Other Display Specifications
3421
26b76360
RS
3422 Here are the other sorts of display specifications that you can use
3423in the @code{display} text property.
3424
8241495d 3425@table @code
4db6da64
RS
3426@item @var{string}
3427Display @var{string} instead of the text that has this property.
3428
215576f1
RS
3429Recursive display specifications are not supported---@var{string}'s
3430@code{display} properties, if any, are not used.
3431
0f5fe5cc 3432@item (image . @var{image-props})
342fd6cd 3433This kind of display specification is an image descriptor (@pxref{Images}).
c2579664
RS
3434When used as a display specification, it means to display the image
3435instead of the text that has the display specification.
8241495d 3436
9b6e4bc3 3437@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3438This specification together with @code{image} specifies a @dfn{slice}
3439(a partial area) of the image to display. The elements @var{y} and
3440@var{x} specify the top left corner of the slice, within the image;
3441@var{width} and @var{height} specify the width and height of the
3442slice. Integer values are numbers of pixels. A floating point number
3443in the range 0.0--1.0 stands for that fraction of the width or height
3444of the entire image.
9b6e4bc3 3445
1574933b 3446@item ((margin nil) @var{string})
1574933b
DL
3447A display specification of this form means to display @var{string}
3448instead of the text that has the display specification, at the same
215576f1
RS
3449position as that text. It is equivalent to using just @var{string},
3450but it is done as a special case of marginal display (@pxref{Display
3451Margins}).
5143d8a4 3452
8241495d 3453@item (space-width @var{factor})
a40d4712
PR
3454This display specification affects all the space characters within the
3455text that has the specification. It displays all of these spaces
3456@var{factor} times as wide as normal. The element @var{factor} should
3457be an integer or float. Characters other than spaces are not affected
3458at all; in particular, this has no effect on tab characters.
8241495d
RS
3459
3460@item (height @var{height})
3461This display specification makes the text taller or shorter.
3462Here are the possibilities for @var{height}:
3463
3464@table @asis
3465@item @code{(+ @var{n})}
3466This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3467defined by the set of available fonts---specifically, those that match
3468what was otherwise specified for this text, in all attributes except
3469height. Each size for which a suitable font is available counts as
3470another step. @var{n} should be an integer.
8241495d
RS
3471
3472@item @code{(- @var{n})}
3473This means to use a font that is @var{n} steps smaller.
3474
3475@item a number, @var{factor}
3476A number, @var{factor}, means to use a font that is @var{factor} times
3477as tall as the default font.
3478
3479@item a symbol, @var{function}
3480A symbol is a function to compute the height. It is called with the
3481current height as argument, and should return the new height to use.
3482
3483@item anything else, @var{form}
3484If the @var{height} value doesn't fit the previous possibilities, it is
3485a form. Emacs evaluates it to get the new height, with the symbol
3486@code{height} bound to the current specified font height.
3487@end table
3488
3489@item (raise @var{factor})
3490This kind of display specification raises or lowers the text
3491it applies to, relative to the baseline of the line.
3492
3493@var{factor} must be a number, which is interpreted as a multiple of the
3494height of the affected text. If it is positive, that means to display
3495the characters raised. If it is negative, that means to display them
3496lower down.
3497
3498If the text also has a @code{height} display specification, that does
3499not affect the amount of raising or lowering, which is based on the
3500faces used for the text.
3501@end table
3502
4f815b29
TTN
3503@c We put all the `@code{(when ...)}' on one line to encourage
3504@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3505@c was at eol; the info file ended up w/ two spaces rendered after it.
c2579664 3506 You can make any display specification conditional. To do that,
4f815b29
TTN
3507package it in another list of the form
3508@code{(when @var{condition} . @var{spec})}.
3509Then the specification @var{spec} applies only when
c2579664
RS
3510@var{condition} evaluates to a non-@code{nil} value. During the
3511evaluation, @code{object} is bound to the string or buffer having the
3512conditional @code{display} property. @code{position} and
3513@code{buffer-position} are bound to the position within @code{object}
3514and the buffer position where the @code{display} property was found,
3515respectively. Both positions can be different when @code{object} is a
3516string.
3517
8241495d
RS
3518@node Display Margins
3519@subsection Displaying in the Margins
3520@cindex display margins
3521@cindex margins, display
3522
3523 A buffer can have blank areas called @dfn{display margins} on the left
3524and on the right. Ordinary text never appears in these areas, but you
3525can put things into the display margins using the @code{display}
3526property.
3527
3528 To put text in the left or right display margin of the window, use a
3529display specification of the form @code{(margin right-margin)} or
3530@code{(margin left-margin)} on it. To put an image in a display margin,
3531use that display specification along with the display specification for
a8e171ce
RS
3532the image. Unfortunately, there is currently no way to make
3533text or images in the margin mouse-sensitive.
8241495d 3534
78263139
RS
3535 If you put such a display specification directly on text in the
3536buffer, the specified margin display appears @emph{instead of} that
3537buffer text itself. To put something in the margin @emph{in
3538association with} certain buffer text without preventing or altering
3539the display of that text, put a @code{before-string} property on the
3540text and put the display specification on the contents of the
3541before-string.
3542
8241495d
RS
3543 Before the display margins can display anything, you must give
3544them a nonzero width. The usual way to do that is to set these
3545variables:
3546
3547@defvar left-margin-width
3548@tindex left-margin-width
3549This variable specifies the width of the left margin.
3550It is buffer-local in all buffers.
3551@end defvar
3552
3553@defvar right-margin-width
3554@tindex right-margin-width
3555This variable specifies the width of the right margin.
3556It is buffer-local in all buffers.
3557@end defvar
3558
3559 Setting these variables does not immediately affect the window. These
3560variables are checked when a new buffer is displayed in the window.
3561Thus, you can make changes take effect by calling
3562@code{set-window-buffer}.
3563
3564 You can also set the margin widths immediately.
3565
5143d8a4 3566@defun set-window-margins window left &optional right
8241495d
RS
3567@tindex set-window-margins
3568This function specifies the margin widths for window @var{window}.
177c0ea7 3569The argument @var{left} controls the left margin and
5143d8a4 3570@var{right} controls the right margin (default @code{0}).
8241495d
RS
3571@end defun
3572
3573@defun window-margins &optional window
3574@tindex window-margins
3575This function returns the left and right margins of @var{window}
3576as a cons cell of the form @code{(@var{left} . @var{right})}.
3577If @var{window} is @code{nil}, the selected window is used.
3578@end defun
3579
8241495d
RS
3580@node Images
3581@section Images
3582@cindex images in buffers
3583
3584 To display an image in an Emacs buffer, you must first create an image
3585descriptor, then use it as a display specifier in the @code{display}
911a7105 3586property of text that is displayed (@pxref{Display Property}).
8241495d
RS
3587
3588 Emacs can display a number of different image formats; some of them
da4b7798 3589are supported only if particular support libraries are installed on
c2579664 3590your machine. In some environments, Emacs can load image
da4b7798
JB
3591libraries on demand; if so, the variable @code{image-library-alist}
3592can be used to modify the set of known names for these dynamic
17234906 3593libraries (though it is not possible to add new image formats).
da4b7798 3594
c2579664
RS
3595 The supported image formats include XBM, XPM (this requires the
3596libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3597@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3598@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3599v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3600
3601 You specify one of these formats with an image type symbol. The image
3602type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3603@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3604
3605@defvar image-types
3606This variable contains a list of those image type symbols that are
da4b7798
JB
3607potentially supported in the current configuration.
3608@emph{Potentially} here means that Emacs knows about the image types,
3609not necessarily that they can be loaded (they could depend on
3610unavailable dynamic libraries, for example).
3611
3612To know which image types are really available, use
3613@code{image-type-available-p}.
8241495d
RS
3614@end defvar
3615
da4b7798 3616@defvar image-library-alist
da4b7798
JB
3617This in an alist of image types vs external libraries needed to
3618display them.
3619
aa0e4da8 3620Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3621where the car is a supported image format from @code{image-types}, and
3622the rest are strings giving alternate filenames for the corresponding
3623external libraries to load.
3624
e6263643
JB
3625Emacs tries to load the libraries in the order they appear on the
3626list; if none is loaded, the running session of Emacs won't support
3627the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3628they're always supported.
3629
3630This variable is ignored if the image libraries are statically linked
3631into Emacs.
3632@end defvar
3633
3634@defun image-type-available-p type
3635@findex image-type-available-p
3636
aa0e4da8
JB
3637This function returns non-@code{nil} if image type @var{type} is
3638available, i.e., if images of this type can be loaded and displayed in
3639Emacs. @var{type} should be one of the types contained in
3640@code{image-types}.
da4b7798
JB
3641
3642For image types whose support libraries are statically linked, this
3643function always returns @code{t}; for other image types, it returns
3644@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3645@end defun
3646
8241495d 3647@menu
a40d4712
PR
3648* Image Descriptors:: How to specify an image for use in @code{:display}.
3649* XBM Images:: Special features for XBM format.
3650* XPM Images:: Special features for XPM format.
3651* GIF Images:: Special features for GIF format.
3652* Postscript Images:: Special features for Postscript format.
3653* Other Image Types:: Various other formats are supported.
3654* Defining Images:: Convenient ways to define an image for later use.
3655* Showing Images:: Convenient ways to display an image once it is defined.
3656* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3657@end menu
3658
3659@node Image Descriptors
3660@subsection Image Descriptors
3661@cindex image descriptor
3662
0f5fe5cc
LT
3663 An image description is a list of the form @code{(image . @var{props})},
3664where @var{props} is a property list containing alternating keyword
3665symbols (symbols whose names start with a colon) and their values.
3666You can use any Lisp object as a property, but the only properties
3667that have any special meaning are certain symbols, all of them keywords.
14ac7224
GM
3668
3669 Every image descriptor must contain the property @code{:type
3670@var{type}} to specify the format of the image. The value of @var{type}
3671should be an image type symbol; for example, @code{xpm} for an image in
3672XPM format.
8241495d
RS
3673
3674 Here is a list of other properties that are meaningful for all image
3675types:
3676
3677@table @code
2cd8656e 3678@item :file @var{file}
c2579664 3679The @code{:file} property says to load the image from file
2cd8656e
RS
3680@var{file}. If @var{file} is not an absolute file name, it is expanded
3681in @code{data-directory}.
3682
3683@item :data @var{data}
c2579664 3684The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3685Each image must use either @code{:data} or @code{:file}, but not both.
3686For most image types, the value of the @code{:data} property should be a
3687string containing the image data; we recommend using a unibyte string.
3688
3689Before using @code{:data}, look for further information in the section
3690below describing the specific image format. For some image types,
3691@code{:data} may not be supported; for some, it allows other data types;
3692for some, @code{:data} alone is not enough, so you need to use other
3693image properties along with @code{:data}.
3694
3695@item :margin @var{margin}
3696The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3697extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3698non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3699numbers. If it is a pair, @var{x} specifies how many pixels to add
3700horizontally, and @var{y} specifies how many pixels to add vertically.
3701If @code{:margin} is not specified, the default is zero.
3702
8241495d 3703@item :ascent @var{ascent}
04545643
GM
3704The @code{:ascent} property specifies the amount of the image's
3705height to use for its ascent---that is, the part above the baseline.
3706The value, @var{ascent}, must be a number in the range 0 to 100, or
3707the symbol @code{center}.
3708
3709If @var{ascent} is a number, that percentage of the image's height is
3710used for its ascent.
3711
3712If @var{ascent} is @code{center}, the image is vertically centered
3713around a centerline which would be the vertical centerline of text drawn
3714at the position of the image, in the manner specified by the text
3715properties and overlays that apply to the image.
3716
3717If this property is omitted, it defaults to 50.
8241495d 3718
8241495d
RS
3719@item :relief @var{relief}
3720The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3721around the image. The value, @var{relief}, specifies the width of the
3722shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3723so that the image appears as a pressed button; otherwise, it appears as
3724an unpressed button.
3725
f864120f
GM
3726@item :conversion @var{algorithm}
3727The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3728conversion algorithm that should be applied to the image before it is
3729displayed; the value, @var{algorithm}, specifies which algorithm.
3730
62fb5c66
DL
3731@table @code
3732@item laplace
3733@itemx emboss
3734Specifies the Laplace edge detection algorithm, which blurs out small
3735differences in color while highlighting larger differences. People
3736sometimes consider this useful for displaying the image for a
3737``disabled'' button.
3738
3739@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3740Specifies a general edge-detection algorithm. @var{matrix} must be
3741either a nine-element list or a nine-element vector of numbers. A pixel
3742at position @math{x/y} in the transformed image is computed from
3743original pixels around that position. @var{matrix} specifies, for each
3744pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3745will influence the transformed pixel; element @math{0} specifies the
3746factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3747the pixel at @math{x/y-1} etc., as shown below:
3748@iftex
3749@tex
3750$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3751 x-1/y & x/y & x+1/y \cr
3752 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3753@end tex
3754@end iftex
3755@ifnottex
3756@display
3757 (x-1/y-1 x/y-1 x+1/y-1
3758 x-1/y x/y x+1/y
3759 x-1/y+1 x/y+1 x+1/y+1)
3760@end display
3761@end ifnottex
3762
3763The resulting pixel is computed from the color intensity of the color
3764resulting from summing up the RGB values of surrounding pixels,
3765multiplied by the specified factors, and dividing that sum by the sum
3766of the factors' absolute values.
3767
3768Laplace edge-detection currently uses a matrix of
3769@iftex
3770@tex
3771$$\pmatrix{1 & 0 & 0 \cr
3772 0& 0 & 0 \cr
3773 9 & 9 & -1 \cr}$$
3774@end tex
3775@end iftex
3776@ifnottex
3777@display
3778 (1 0 0
3779 0 0 0
3780 9 9 -1)
3781@end display
3782@end ifnottex
3783
3784Emboss edge-detection uses a matrix of
3785@iftex
3786@tex
3787$$\pmatrix{ 2 & -1 & 0 \cr
3788 -1 & 0 & 1 \cr
3789 0 & 1 & -2 \cr}$$
3790@end tex
3791@end iftex
3792@ifnottex
3793@display
3794 ( 2 -1 0
3795 -1 0 1
3796 0 1 -2)
3797@end display
3798@end ifnottex
3799
3800@item disabled
3801Specifies transforming the image so that it looks ``disabled''.
3802@end table
8241495d 3803
62fb5c66
DL
3804@item :mask @var{mask}
3805If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3806a clipping mask for the image, so that the background of a frame is
3807visible behind the image. If @var{bg} is not specified, or if @var{bg}
3808is @code{t}, determine the background color of the image by looking at
3809the four corners of the image, assuming the most frequently occurring
3810color from the corners is the background color of the image. Otherwise,
3811@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3812specifying the color to assume for the background of the image.
8241495d 3813
9a8dc0d3
RS
3814If @var{mask} is @code{nil}, remove a mask from the image, if it has
3815one. Images in some formats include a mask which can be removed by
3816specifying @code{:mask nil}.
9b6e4bc3
KS
3817
3818@item :pointer @var{shape}
3819This specifies the pointer shape when the mouse pointer is over this
17234906 3820image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3821
3822@item :map @var{map}
3823This associates an image map of @dfn{hot spots} with this image.
3824
3825An image map is an alist where each element has the format
3826@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3827as either a rectangle, a circle, or a polygon.
3828
3829A rectangle is a cons
3830@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3831which specifies the pixel coordinates of the upper left and bottom right
3832corners of the rectangle area.
3833
3834A circle is a cons
3835@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3836which specifies the center and the radius of the circle; @var{r} may
3837be a float or integer.
3838
3839A polygon is a cons
61e74968 3840@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3841where each pair in the vector describes one corner in the polygon.
3842
3843When the mouse pointer is above a hot-spot area of an image, the
3844@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3845property it defines a tool-tip for the hot-spot, and if it contains
3846a @code{pointer} property, it defines the shape of the mouse cursor when
3847it is over the hot-spot.
17234906 3848@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3849
3850When you click the mouse when the mouse pointer is over a hot-spot, an
3851event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3852mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3853@var{id} is @code{area4}.
8241495d
RS
3854@end table
3855
62fb5c66
DL
3856@defun image-mask-p spec &optional frame
3857@tindex image-mask-p
3858This function returns @code{t} if image @var{spec} has a mask bitmap.
3859@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3860@var{frame} @code{nil} or omitted means to use the selected frame
3861(@pxref{Input Focus}).
62fb5c66
DL
3862@end defun
3863
8241495d
RS
3864@node XBM Images
3865@subsection XBM Images
3866@cindex XBM
3867
3868 To use XBM format, specify @code{xbm} as the image type. This image
3869format doesn't require an external library, so images of this type are
3870always supported.
3871
3872 Additional image properties supported for the @code{xbm} image type are:
3873
3874@table @code
3875@item :foreground @var{foreground}
3876The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3877foreground color, or @code{nil} for the default color. This color is
3878used for each pixel in the XBM that is 1. The default is the frame's
3879foreground color.
8241495d
RS
3880
3881@item :background @var{background}
3882The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3883background color, or @code{nil} for the default color. This color is
3884used for each pixel in the XBM that is 0. The default is the frame's
3885background color.
8241495d
RS
3886@end table
3887
72821190 3888 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3889external file, use the following three properties:
8241495d
RS
3890
3891@table @code
96f66dc5
GM
3892@item :data @var{data}
3893The value, @var{data}, specifies the contents of the image.
3894There are three formats you can use for @var{data}:
8241495d 3895
96f66dc5
GM
3896@itemize @bullet
3897@item
3898A vector of strings or bool-vectors, each specifying one line of the
3899image. Do specify @code{:height} and @code{:width}.
8241495d 3900
96f66dc5
GM
3901@item
3902A string containing the same byte sequence as an XBM file would contain.
3903You must not specify @code{:height} and @code{:width} in this case,
3904because omitting them is what indicates the data has the format of an
3905XBM file. The file contents specify the height and width of the image.
8241495d 3906
96f66dc5
GM
3907@item
3908A string or a bool-vector containing the bits of the image (plus perhaps
3909some extra bits at the end that will not be used). It should contain at
3910least @var{width} * @code{height} bits. In this case, you must specify
3911@code{:height} and @code{:width}, both to indicate that the string
3912contains just the bits rather than a whole XBM file, and to specify the
3913size of the image.
3914@end itemize
3915
3916@item :width @var{width}
3917The value, @var{width}, specifies the width of the image, in pixels.
3918
3919@item :height @var{height}
3920The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3921@end table
3922
3923@node XPM Images
3924@subsection XPM Images
3925@cindex XPM
3926
72821190
RS
3927 To use XPM format, specify @code{xpm} as the image type. The
3928additional image property @code{:color-symbols} is also meaningful with
3929the @code{xpm} image type:
8241495d
RS
3930
3931@table @code
3932@item :color-symbols @var{symbols}
3933The value, @var{symbols}, should be an alist whose elements have the
3934form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3935the name of a color as it appears in the image file, and @var{color}
3936specifies the actual color to use for displaying that name.
8241495d
RS
3937@end table
3938
3939@node GIF Images
3940@subsection GIF Images
3941@cindex GIF
3942
c2579664 3943 For GIF images, specify image type @code{gif}.
8241495d
RS
3944
3945@table @code
3946@item :index @var{index}
3947You can use @code{:index} to specify one image from a GIF file that
3948contains more than one image. This property specifies use of image
00b3c1cd
RS
3949number @var{index} from the file. If the GIF file doesn't contain an
3950image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3951@end table
3952
3953@ignore
3954This could be used to implement limited support for animated GIFs.
3955For example, the following function displays a multi-image GIF file
3956at point-min in the current buffer, switching between sub-images
3957every 0.1 seconds.
3958
3959(defun show-anim (file max)
3960 "Display multi-image GIF file FILE which contains MAX subimages."
3961 (display-anim (current-buffer) file 0 max t))
3962
3963(defun display-anim (buffer file idx max first-time)
3964 (when (= idx max)
3965 (setq idx 0))
3966 (let ((img (create-image file nil :image idx)))
3967 (save-excursion
3968 (set-buffer buffer)
3969 (goto-char (point-min))
3970 (unless first-time (delete-char 1))
3971 (insert-image img))
3972 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3973@end ignore
3974
3975@node Postscript Images
3976@subsection Postscript Images
3977@cindex Postscript images
3978
3979 To use Postscript for an image, specify image type @code{postscript}.
3980This works only if you have Ghostscript installed. You must always use
3981these three properties:
3982
3983@table @code
3984@item :pt-width @var{width}
3985The value, @var{width}, specifies the width of the image measured in
3986points (1/72 inch). @var{width} must be an integer.
3987
3988@item :pt-height @var{height}
3989The value, @var{height}, specifies the height of the image in points
3990(1/72 inch). @var{height} must be an integer.
3991
3992@item :bounding-box @var{box}
3993The value, @var{box}, must be a list or vector of four integers, which
3994specifying the bounding box of the Postscript image, analogous to the
3995@samp{BoundingBox} comment found in Postscript files.
3996
3997@example
3998%%BoundingBox: 22 171 567 738
3999@end example
4000@end table
4001
72821190
RS
4002 Displaying Postscript images from Lisp data is not currently
4003implemented, but it may be implemented by the time you read this.
4004See the @file{etc/NEWS} file to make sure.
4005
8241495d
RS
4006@node Other Image Types
4007@subsection Other Image Types
4008@cindex PBM
4009
4010 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
4011monochromatic images are supported. For mono PBM images, two additional
4012image properties are supported.
4013
4014@table @code
4015@item :foreground @var{foreground}
4016The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
4017foreground color, or @code{nil} for the default color. This color is
4018used for each pixel in the XBM that is 1. The default is the frame's
4019foreground color.
7ccd82bd
GM
4020
4021@item :background @var{background}
4022The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
4023background color, or @code{nil} for the default color. This color is
4024used for each pixel in the XBM that is 0. The default is the frame's
4025background color.
7ccd82bd 4026@end table
8241495d 4027
72821190 4028 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
4029
4030 For TIFF images, specify image type @code{tiff}.
4031
4032 For PNG images, specify image type @code{png}.
4033
4034@node Defining Images
4035@subsection Defining Images
4036
e3b9fc91
DL
4037 The functions @code{create-image}, @code{defimage} and
4038@code{find-image} provide convenient ways to create image descriptors.
8241495d 4039
5092b644 4040@defun create-image file-or-data &optional type data-p &rest props
8241495d
RS
4041@tindex create-image
4042This function creates and returns an image descriptor which uses the
5092b644
RS
4043data in @var{file-or-data}. @var{file-or-data} can be a file name or
4044a string containing the image data; @var{data-p} should be @code{nil}
4045for the former case, non-@code{nil} for the latter case.
8241495d
RS
4046
4047The optional argument @var{type} is a symbol specifying the image type.
4048If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4049determine the image type from the file's first few bytes, or else
4050from the file's name.
4051
4052The remaining arguments, @var{props}, specify additional image
4053properties---for example,
4054
4055@example
5092b644 4056(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
4057@end example
4058
4059The function returns @code{nil} if images of this type are not
4060supported. Otherwise it returns an image descriptor.
4061@end defun
4062
11519a5e 4063@defmac defimage symbol specs &optional doc
8241495d 4064@tindex defimage
11519a5e
EZ
4065This macro defines @var{symbol} as an image name. The arguments
4066@var{specs} is a list which specifies how to display the image.
4067The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
4068
4069Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
4070one should specify at least the @code{:type} property and either the
4071@code{:file} or the @code{:data} property. The value of @code{:type}
4072should be a symbol specifying the image type, the value of
4073@code{:file} is the file to load the image from, and the value of
4074@code{:data} is a string containing the actual image data. Here is an
4075example:
8241495d 4076
a40d4712
PR
4077@example
4078(defimage test-image
f43c34a0
RS
4079 ((:type xpm :file "~/test1.xpm")
4080 (:type xbm :file "~/test1.xbm")))
a40d4712 4081@end example
8241495d
RS
4082
4083@code{defimage} tests each argument, one by one, to see if it is
4084usable---that is, if the type is supported and the file exists. The
4085first usable argument is used to make an image descriptor which is
11519a5e 4086stored in @var{symbol}.
8241495d 4087
11519a5e 4088If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
4089as @code{nil}.
4090@end defmac
4091
e3b9fc91
DL
4092@defun find-image specs
4093@tindex find-image
4094This function provides a convenient way to find an image satisfying one
4095of a list of image specifications @var{specs}.
4096
4097Each specification in @var{specs} is a property list with contents
4098depending on image type. All specifications must at least contain the
4099properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4100or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4101the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4102image from, and @var{data} is a string containing the actual image data.
4103The first specification in the list whose @var{type} is supported, and
4104@var{file} exists, is used to construct the image specification to be
4105returned. If no specification is satisfied, @code{nil} is returned.
4106
5b51c037 4107The image is looked for in @code{image-load-path}.
e3b9fc91
DL
4108@end defun
4109
5b51c037
CY
4110@defvar image-load-path
4111@tindex image-load-path
4112This variable's value is a list of locations in which to search for
906320ec
CY
4113image files. If an element is a string or a variable symbol whose
4114value is a string, the string is taken to be the name of a directory
4115to search. If an element is a variable symbol whose value is a list,
4116that is taken to be a list of directory names to search.
5b51c037 4117
cc1f9806
RS
4118The default is to search in the @file{images} subdirectory of the
4119directory specified by @code{data-directory}, then the directory
4120specified by @code{data-directory}, and finally in the directories in
5b51c037
CY
4121@code{load-path}. Subdirectories are not automatically included in
4122the search, so if you put an image file in a subdirectory, you have to
cc1f9806 4123supply the subdirectory name explicitly. For example, to find the
906320ec 4124image @file{images/foo/bar.xpm} within @code{data-directory}, you
cc1f9806 4125should specify the image as follows:
5b51c037
CY
4126
4127@example
cc1f9806 4128(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5b51c037
CY
4129@end example
4130@end defvar
4131
2c676341 4132@defun image-load-path-for-library library image &optional path no-error
70594a46 4133@tindex image-load-path-for-library
e8a5f60b
RS
4134This function returns a suitable search path for images used by the
4135Lisp package @var{library}.
7cd3712b 4136
e8a5f60b 4137It searches for @var{image} in @code{image-load-path} (excluding
486daaa5
BW
4138@file{@code{data-directory}/images}) and @code{load-path}, followed by
4139a path suitable for @var{library}, which includes
4140@file{../../etc/images} and @file{../etc/images} relative to the
4141library file itself, and then in @file{@code{data-directory}/images}.
7cd3712b 4142
2e556b3f
RS
4143Then this function returns a list of directories which contains first
4144the directory in which @var{image} was found, followed by the value of
4145@code{load-path}. If @var{path} is given, it is used instead of
70949f30 4146@code{load-path}.
7cd3712b 4147
70949f30
BW
4148If @var{no-error} is non-@code{nil} and a suitable path can't be
4149found, don't signal an error. Instead, return a list of directories as
4150before, except that @code{nil} appears in place of the image directory.
2c676341
BW
4151
4152Here is an example that uses a common idiom to provide compatibility
4153with versions of Emacs that lack the variable @code{image-load-path}:
4154
4155@example
874a6ef8
BW
4156;; Shush compiler.
4157(defvar image-load-path)
70949f30
BW
4158
4159(let* ((load-path (image-load-path-for-library "mh-e" "mh-logo.xpm"))
874a6ef8
BW
4160 (image-load-path (cons (car load-path)
4161 (when (boundp 'image-load-path)
4162 image-load-path))))
2c676341
BW
4163 (mh-tool-bar-folder-buttons-init))
4164@end example
4165@end defun
4166
8241495d
RS
4167@node Showing Images
4168@subsection Showing Images
4169
4170 You can use an image descriptor by setting up the @code{display}
4171property yourself, but it is easier to use the functions in this
4172section.
4173
9b6e4bc3 4174@defun insert-image image &optional string area slice
8241495d
RS
4175This function inserts @var{image} in the current buffer at point. The
4176value @var{image} should be an image descriptor; it could be a value
4177returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4178@code{defimage}. The argument @var{string} specifies the text to put
4179in the buffer to hold the image. If it is omitted or @code{nil},
4180@code{insert-image} uses @code{" "} by default.
8241495d
RS
4181
4182The argument @var{area} specifies whether to put the image in a margin.
4183If it is @code{left-margin}, the image appears in the left margin;
4184@code{right-margin} specifies the right margin. If @var{area} is
4185@code{nil} or omitted, the image is displayed at point within the
4186buffer's text.
4187
9b6e4bc3
KS
4188The argument @var{slice} specifies a slice of the image to insert. If
4189@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4190Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4191@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4192@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4193values are in units of pixels. A floating point number in the range
41940.0--1.0 stands for that fraction of the width or height of the entire
4195image.
9b6e4bc3 4196
a40d4712
PR
4197Internally, this function inserts @var{string} in the buffer, and gives
4198it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
4199Property}.
4200@end defun
4201
9b6e4bc3 4202@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4203This function inserts @var{image} in the current buffer at point, like
4204@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4205equally sized slices.
9b6e4bc3
KS
4206@end defun
4207
bb2337f5 4208@defun put-image image pos &optional string area
8241495d
RS
4209This function puts image @var{image} in front of @var{pos} in the
4210current buffer. The argument @var{pos} should be an integer or a
4211marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4212The argument @var{string} specifies the text that should hold the image
4213as an alternative to the default.
8241495d
RS
4214
4215The argument @var{image} must be an image descriptor, perhaps returned
4216by @code{create-image} or stored by @code{defimage}.
4217
4218The argument @var{area} specifies whether to put the image in a margin.
4219If it is @code{left-margin}, the image appears in the left margin;
4220@code{right-margin} specifies the right margin. If @var{area} is
4221@code{nil} or omitted, the image is displayed at point within the
4222buffer's text.
4223
4224Internally, this function creates an overlay, and gives it a
4225@code{before-string} property containing text that has a @code{display}
4226property whose value is the image. (Whew!)
4227@end defun
4228
4229@defun remove-images start end &optional buffer
4230This function removes images in @var{buffer} between positions
4231@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4232images are removed from the current buffer.
4233
05aea714 4234This removes only images that were put into @var{buffer} the way
8241495d
RS
4235@code{put-image} does it, not images that were inserted with
4236@code{insert-image} or in other ways.
4237@end defun
4238
e3b9fc91
DL
4239@defun image-size spec &optional pixels frame
4240@tindex image-size
4241This function returns the size of an image as a pair
4242@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4243specification. @var{pixels} non-@code{nil} means return sizes
4244measured in pixels, otherwise return sizes measured in canonical
4245character units (fractions of the width/height of the frame's default
4246font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4247@var{frame} null or omitted means use the selected frame (@pxref{Input
4248Focus}).
e3b9fc91
DL
4249@end defun
4250
63ab30d0
CY
4251@defvar max-image-size
4252@tindex max-image-size
4253This variable is used to define the maximum size of image that Emacs
1ac3cfd8
KS
4254will load. Emacs will refuse to load (and display) any image that is
4255larger than this limit.
4256
4257If the value is an integer, it directly specifies the maximum
4258image height and width, measured in pixels. If it is a floating
4259point number, it specifies the maximum image height and width
4260as a ratio to the frame height and width. If the value is
4261non-numeric, there is no explicit limit on the size of images.
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CY
4262
4263The purpose of this variable is to prevent unreasonably large images
4264from accidentally being loaded into Emacs. It only takes effect the
4265first time an image is loaded. Once an image is placed in the image
4266cache, it can always be displayed, even if the value of
4267@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4268@end defvar
4269
8241495d
RS
4270@node Image Cache
4271@subsection Image Cache
4272
4273 Emacs stores images in an image cache when it displays them, so it can
4274display them again more efficiently. It removes an image from the cache
4275when it hasn't been displayed for a specified period of time.
4276
3e8b2a01
GM
4277When an image is looked up in the cache, its specification is compared
4278with cached image specifications using @code{equal}. This means that
4279all images with equal specifications share the same image in the cache.
4280
8241495d
RS
4281@defvar image-cache-eviction-delay
4282@tindex image-cache-eviction-delay
4283This variable specifies the number of seconds an image can remain in the
4284cache without being displayed. When an image is not displayed for this
4285length of time, Emacs removes it from the image cache.
4286
4287If the value is @code{nil}, Emacs does not remove images from the cache
4288except when you explicitly clear it. This mode can be useful for
4289debugging.
4290@end defvar
4291
4292@defun clear-image-cache &optional frame
4293@tindex clear-image-cache
4294This function clears the image cache. If @var{frame} is non-@code{nil},
4295only the cache for that frame is cleared. Otherwise all frames' caches
4296are cleared.
4297@end defun
a065c889 4298
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4299@node Buttons
4300@section Buttons
a3cb3b2e 4301@cindex buttons
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4302@cindex buttons in buffers
4303@cindex clickable buttons in buffers
4304
4305 The @emph{button} package defines functions for inserting and
4306manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
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4307buttons in Emacs buffers, such as might be used for help hyper-links,
4308etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4309
c2579664
RS
4310 A button is essentially a set of properties attached (via text
4311properties or overlays) to a region of text in an Emacs buffer. These
4312properties are called @dfn{button properties}.
02c77ee9 4313
c2579664 4314 One of the these properties (@code{action}) is a function, which will
02c77ee9
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4315be called when the user invokes it using the keyboard or the mouse.
4316The invoked function may then examine the button and use its other
4317properties as desired.
4318
c2579664 4319 In some ways the Emacs button package duplicates functionality offered
02c77ee9
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4320by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4321Widget Library}), but the button package has the advantage that it is
4322much faster, much smaller, and much simpler to use (for elisp
4323programmers---for users, the result is about the same). The extra
4324speed and space savings are useful mainly if you need to create many
4325buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4326buttons to make entries clickable, and may contain many thousands of
4327entries).
4328
4329@menu
4330* Button Properties:: Button properties with special meanings.
4331* Button Types:: Defining common properties for classes of buttons.
058296d3 4332* Making Buttons:: Adding buttons to Emacs buffers.
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4333* Manipulating Buttons:: Getting and setting properties of buttons.
4334* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4335@end menu
4336
4337@node Button Properties
4338@subsection Button Properties
4339@cindex button properties
4340
4341 Buttons have an associated list of properties defining their
4342appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4343for application specific purposes. Some properties that have special
4344meaning to the button package include:
02c77ee9
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4345
4346@table @code
02c77ee9 4347@item action
a3cb3b2e 4348@kindex action @r{(button property)}
02c77ee9
MB
4349The function to call when the user invokes the button, which is passed
4350the single argument @var{button}. By default this is @code{ignore},
4351which does nothing.
4352
4353@item mouse-action
a3cb3b2e 4354@kindex mouse-action @r{(button property)}
02c77ee9
MB
4355This is similar to @code{action}, and when present, will be used
4356instead of @code{action} for button invocations resulting from
4357mouse-clicks (instead of the user hitting @key{RET}). If not
4358present, mouse-clicks use @code{action} instead.
4359
4360@item face
a3cb3b2e 4361@kindex face @r{(button property)}
058296d3 4362This is an Emacs face controlling how buttons of this type are
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MB
4363displayed; by default this is the @code{button} face.
4364
4365@item mouse-face
a3cb3b2e 4366@kindex mouse-face @r{(button property)}
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MB
4367This is an additional face which controls appearance during
4368mouse-overs (merged with the usual button face); by default this is
058296d3 4369the usual Emacs @code{highlight} face.
02c77ee9
MB
4370
4371@item keymap
a3cb3b2e 4372@kindex keymap @r{(button property)}
02c77ee9
MB
4373The button's keymap, defining bindings active within the button
4374region. By default this is the usual button region keymap, stored
51d40dab
KS
4375in the variable @code{button-map}, which defines @key{RET} and
4376@key{mouse-2} to invoke the button.
02c77ee9
MB
4377
4378@item type
a3cb3b2e 4379@kindex type @r{(button property)}
02c77ee9
MB
4380The button-type of the button. When creating a button, this is
4381usually specified using the @code{:type} keyword argument.
4382@xref{Button Types}.
4383
4384@item help-echo
a3cb3b2e 4385@kindex help-index @r{(button property)}
058296d3 4386A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
MB
4387@code{"mouse-2, RET: Push this button"}.
4388
91106113
KS
4389@item follow-link
4390@kindex follow-link @r{(button property)}
51d40dab
KS
4391The follow-link property, defining how a @key{Mouse-1} click behaves
4392on this button, @xref{Links and Mouse-1}.
4393
02c77ee9 4394@item button
a3cb3b2e 4395@kindex button @r{(button property)}
02c77ee9
MB
4396All buttons have a non-@code{nil} @code{button} property, which may be useful
4397in finding regions of text that comprise buttons (which is what the
4398standard button functions do).
4399@end table
4400
c2579664 4401 There are other properties defined for the regions of text in a
02c77ee9
MB
4402button, but these are not generally interesting for typical uses.
4403
4404@node Button Types
4405@subsection Button Types
4406@cindex button types
4407
4408 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4409for the button's properties. Button types are arranged in a
4410hierarchy, with specialized types inheriting from more general types,
4411so that it's easy to define special-purpose types of buttons for
4412specific tasks.
02c77ee9
MB
4413
4414@defun define-button-type name &rest properties
4415@tindex define-button-type
4416Define a `button type' called @var{name}. The remaining arguments
4417form a sequence of @var{property value} pairs, specifying default
4418property values for buttons with this type (a button's type may be set
4419by giving it a @code{type} property when creating the button, using
4420the @code{:type} keyword argument).
4421
4422In addition, the keyword argument @code{:supertype} may be used to
4423specify a button-type from which @var{name} inherits its default
4424property values. Note that this inheritance happens only when
4425@var{name} is defined; subsequent changes to a supertype are not
4426reflected in its subtypes.
4427@end defun
4428
c2579664 4429 Using @code{define-button-type} to define default properties for
a3cb3b2e 4430buttons is not necessary---buttons without any specified type use the
c2579664 4431built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4432doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4433
a3cb3b2e
MB
4434@node Making Buttons
4435@subsection Making Buttons
02c77ee9
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4436@cindex making buttons
4437
4438 Buttons are associated with a region of text, using an overlay or
c2579664 4439text properties to hold button-specific information, all of which are
02c77ee9 4440initialized from the button's type (which defaults to the built-in
058296d3 4441button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
MB
4442the button is governed by the @code{face} property; by default (via
4443the @code{face} property inherited from the @code{button} button-type)
4444this is a simple underline, like a typical web-page link.
4445
c2579664 4446 For convenience, there are two sorts of button-creation functions,
02c77ee9 4447those that add button properties to an existing region of a buffer,
7fdc81ab
EZ
4448called @code{make-...button}, and those that also insert the button
4449text, called @code{insert-...button}.
02c77ee9 4450
c2579664 4451 The button-creation functions all take the @code{&rest} argument
02c77ee9
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4452@var{properties}, which should be a sequence of @var{property value}
4453pairs, specifying properties to add to the button; see @ref{Button
4454Properties}. In addition, the keyword argument @code{:type} may be
4455used to specify a button-type from which to inherit other properties;
4456see @ref{Button Types}. Any properties not explicitly specified
4457during creation will be inherited from the button's type (if the type
4458defines such a property).
4459
c2579664 4460 The following functions add a button using an overlay
02c77ee9
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4461(@pxref{Overlays}) to hold the button properties:
4462
4463@defun make-button beg end &rest properties
4464@tindex make-button
c2579664
RS
4465This makes a button from @var{beg} to @var{end} in the
4466current buffer, and returns it.
02c77ee9
MB
4467@end defun
4468
4469@defun insert-button label &rest properties
4470@tindex insert-button
c2579664
RS
4471This insert a button with the label @var{label} at point,
4472and returns it.
02c77ee9
MB
4473@end defun
4474
c2579664 4475 The following functions are similar, but use Emacs text properties
02c77ee9
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4476(@pxref{Text Properties}) to hold the button properties, making the
4477button actually part of the text instead of being a property of the
c2579664
RS
4478buffer. Buttons using text properties do not create markers into the
4479buffer, which is important for speed when you use extremely large
4480numbers of buttons. Both functions return the position of the start
4481of the new button:
02c77ee9
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4482
4483@defun make-text-button beg end &rest properties
4484@tindex make-text-button
c2579664
RS
4485This makes a button from @var{beg} to @var{end} in the current buffer, using
4486text properties.
02c77ee9
MB
4487@end defun
4488
4489@defun insert-text-button label &rest properties
4490@tindex insert-text-button
c2579664
RS
4491This inserts a button with the label @var{label} at point, using text
4492properties.
02c77ee9
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4493@end defun
4494
02c77ee9
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4495@node Manipulating Buttons
4496@subsection Manipulating Buttons
4497@cindex manipulating buttons
4498
4499These are functions for getting and setting properties of buttons.
4500Often these are used by a button's invocation function to determine
4501what to do.
4502
4503Where a @var{button} parameter is specified, it means an object
4504referring to a specific button, either an overlay (for overlay
4505buttons), or a buffer-position or marker (for text property buttons).
4506Such an object is passed as the first argument to a button's
4507invocation function when it is invoked.
4508
4509@defun button-start button
4510@tindex button-start
4511Return the position at which @var{button} starts.
4512@end defun
4513
4514@defun button-end button
4515@tindex button-end
4516Return the position at which @var{button} ends.
4517@end defun
4518
4519@defun button-get button prop
4520@tindex button-get
4521Get the property of button @var{button} named @var{prop}.
4522@end defun
4523
4524@defun button-put button prop val
4525@tindex button-put
4526Set @var{button}'s @var{prop} property to @var{val}.
4527@end defun
4528
4529@defun button-activate button &optional use-mouse-action
4530@tindex button-activate
4531Call @var{button}'s @code{action} property (i.e., invoke it). If
4532@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
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4533@code{mouse-action} property instead of @code{action}; if the button
4534has no @code{mouse-action} property, use @code{action} as normal.
02c77ee9
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4535@end defun
4536
4537@defun button-label button
4538@tindex button-label
4539Return @var{button}'s text label.
4540@end defun
4541
4542@defun button-type button
4543@tindex button-type
4544Return @var{button}'s button-type.
4545@end defun
4546
4547@defun button-has-type-p button type
4548@tindex button-has-type-p
4549Return @code{t} if @var{button} has button-type @var{type}, or one of
4550@var{type}'s subtypes.
4551@end defun
4552
4553@defun button-at pos
4554@tindex button-at
4555Return the button at position @var{pos} in the current buffer, or @code{nil}.
4556@end defun
4557
c2579664
RS
4558@defun button-type-put type prop val
4559@tindex button-type-put
4560Set the button-type @var{type}'s @var{prop} property to @var{val}.
4561@end defun
4562
4563@defun button-type-get type prop
4564@tindex button-type-get
4565Get the property of button-type @var{type} named @var{prop}.
4566@end defun
4567
4568@defun button-type-subtype-p type supertype
4569@tindex button-type-subtype-p
4570Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4571@end defun
4572
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4573@node Button Buffer Commands
4574@subsection Button Buffer Commands
4575@cindex button buffer commands
4576
4577These are commands and functions for locating and operating on
058296d3 4578buttons in an Emacs buffer.
02c77ee9
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4579
4580@code{push-button} is the command that a user uses to actually `push'
51d40dab 4581a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4582and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
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4583that are useful outside the buttons itself, such as
4584@code{forward-button} and @code{backward-button} are additionally
4585available in the keymap stored in @code{button-buffer-map}; a mode
4586which uses buttons may want to use @code{button-buffer-map} as a
4587parent keymap for its keymap.
4588
51d40dab 4589If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4590@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4591will also activate the @code{push-button} command.
4592@xref{Links and Mouse-1}.
51d40dab 4593
02c77ee9
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4594@deffn Command push-button &optional pos use-mouse-action
4595@tindex push-button
4596Perform the action specified by a button at location @var{pos}.
4597@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4598@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4599mouse-event (@pxref{Mouse Events}), try to invoke the button's
4600@code{mouse-action} property instead of @code{action}; if the button
4601has no @code{mouse-action} property, use @code{action} as normal.
4602@var{pos} defaults to point, except when @code{push-button} is invoked
4603interactively as the result of a mouse-event, in which case, the mouse
4604event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4605nothing and return @code{nil}, otherwise return @code{t}.
4606@end deffn
4607
4608@deffn Command forward-button n &optional wrap display-message
4609@tindex forward-button
4610Move to the @var{n}th next button, or @var{n}th previous button if
4611@var{n} is negative. If @var{n} is zero, move to the start of any
4612button at point. If @var{wrap} is non-@code{nil}, moving past either
4613end of the buffer continues from the other end. If
4614@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4615is displayed. Any button with a non-@code{nil} @code{skip} property
4616is skipped over. Returns the button found.
02c77ee9
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4617@end deffn
4618
4619@deffn Command backward-button n &optional wrap display-message
4620@tindex backward-button
4621Move to the @var{n}th previous button, or @var{n}th next button if
4622@var{n} is negative. If @var{n} is zero, move to the start of any
4623button at point. If @var{wrap} is non-@code{nil}, moving past either
4624end of the buffer continues from the other end. If
4625@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4626is displayed. Any button with a non-@code{nil} @code{skip} property
4627is skipped over. Returns the button found.
02c77ee9
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4628@end deffn
4629
4630@defun next-button pos &optional count-current
4631@tindex next-button
4632Return the next button after position @var{pos} in the current buffer.
4633If @var{count-current} is non-@code{nil}, count any button at
4634@var{pos} in the search, instead of starting at the next button.
4635@end defun
4636
4637@defun previous-button pos &optional count-current
4638@tindex previous-button
4639Return the @var{n}th button before position @var{pos} in the current
4640buffer. If @var{count-current} is non-@code{nil}, count any button at
4641@var{pos} in the search, instead of starting at the next button.
4642@end defun
4643
42b85554
RS
4644@node Blinking
4645@section Blinking Parentheses
4646@cindex parenthesis matching
4647@cindex blinking
4648@cindex balancing parentheses
4649@cindex close parenthesis
4650
4651 This section describes the mechanism by which Emacs shows a matching
4652open parenthesis when the user inserts a close parenthesis.
4653
42b85554
RS
4654@defvar blink-paren-function
4655The value of this variable should be a function (of no arguments) to
4656be called whenever a character with close parenthesis syntax is inserted.
4657The value of @code{blink-paren-function} may be @code{nil}, in which
4658case nothing is done.
42b85554
RS
4659@end defvar
4660
1911e6e5 4661@defopt blink-matching-paren
42b85554
RS
4662If this variable is @code{nil}, then @code{blink-matching-open} does
4663nothing.
1911e6e5 4664@end defopt
42b85554 4665
1911e6e5 4666@defopt blink-matching-paren-distance
42b85554
RS
4667This variable specifies the maximum distance to scan for a matching
4668parenthesis before giving up.
1911e6e5 4669@end defopt
42b85554 4670
1911e6e5 4671@defopt blink-matching-delay
bfe721d1
KH
4672This variable specifies the number of seconds for the cursor to remain
4673at the matching parenthesis. A fraction of a second often gives
4674good results, but the default is 1, which works on all systems.
1911e6e5 4675@end defopt
bfe721d1 4676
1911e6e5 4677@deffn Command blink-matching-open
42b85554
RS
4678This function is the default value of @code{blink-paren-function}. It
4679assumes that point follows a character with close parenthesis syntax and
4680moves the cursor momentarily to the matching opening character. If that
4681character is not already on the screen, it displays the character's
4682context in the echo area. To avoid long delays, this function does not
4683search farther than @code{blink-matching-paren-distance} characters.
4684
4685Here is an example of calling this function explicitly.
4686
4687@smallexample
4688@group
4689(defun interactive-blink-matching-open ()
4690@c Do not break this line! -- rms.
4691@c The first line of a doc string
4692@c must stand alone.
4693 "Indicate momentarily the start of sexp before point."
4694 (interactive)
4695@end group
4696@group
4697 (let ((blink-matching-paren-distance
4698 (buffer-size))
4699 (blink-matching-paren t))
4700 (blink-matching-open)))
4701@end group
4702@end smallexample
1911e6e5 4703@end deffn
42b85554 4704
42b85554
RS
4705@node Usual Display
4706@section Usual Display Conventions
4707
4708 The usual display conventions define how to display each character
4709code. You can override these conventions by setting up a display table
4710(@pxref{Display Tables}). Here are the usual display conventions:
4711
4712@itemize @bullet
4713@item
4714Character codes 32 through 126 map to glyph codes 32 through 126.
4715Normally this means they display as themselves.
4716
4717@item
4718Character code 9 is a horizontal tab. It displays as whitespace
4719up to a position determined by @code{tab-width}.
4720
4721@item
4722Character code 10 is a newline.
4723
4724@item
4725All other codes in the range 0 through 31, and code 127, display in one
78608595 4726of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4727non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4728first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4729specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4730just like the codes in the range 128 to 255.
4731
8241495d
RS
4732On MS-DOS terminals, Emacs arranges by default for the character code
4733127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4734empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4735that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4736emacs, The GNU Emacs Manual}.
4737
42b85554
RS
4738@item
4739Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4740the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4741digit characters representing the character code in octal. (A display
969fe9b5
RS
4742table can specify a glyph to use instead of @samp{\}.)
4743
4744@item
4745Multibyte character codes above 256 are displayed as themselves, or as a
4746question mark or empty box if the terminal cannot display that
4747character.
42b85554
RS
4748@end itemize
4749
4750 The usual display conventions apply even when there is a display
4751table, for any character whose entry in the active display table is
4752@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4753specify the characters for which you want special behavior.
42b85554 4754
b6954afd
RS
4755 These display rules apply to carriage return (character code 13), when
4756it appears in the buffer. But that character may not appear in the
4757buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4758conversion (@pxref{Coding System Basics}).
b6954afd 4759
42b85554
RS
4760 These variables affect the way certain characters are displayed on the
4761screen. Since they change the number of columns the characters occupy,
f9f59935
RS
4762they also affect the indentation functions. These variables also affect
4763how the mode line is displayed; if you want to force redisplay of the
4764mode line using the new values, call the function
4765@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
4766
4767@defopt ctl-arrow
4768@cindex control characters in display
4769This buffer-local variable controls how control characters are
4770displayed. If it is non-@code{nil}, they are displayed as a caret
4771followed by the character: @samp{^A}. If it is @code{nil}, they are
4772displayed as a backslash followed by three octal digits: @samp{\001}.
4773@end defopt
4774
4775@c Following may have overfull hbox.
4776@defvar default-ctl-arrow
4777The value of this variable is the default value for @code{ctl-arrow} in
4778buffers that do not override it. @xref{Default Value}.
4779@end defvar
4780
fe8d1469 4781@defopt tab-width
475aab0d
CY
4782The value of this buffer-local variable is the spacing between tab
4783stops used for displaying tab characters in Emacs buffers. The value
4784is in units of columns, and the default is 8. Note that this feature
4785is completely independent of the user-settable tab stops used by the
4786command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
fe8d1469
RS
4787@end defopt
4788
42b85554
RS
4789@node Display Tables
4790@section Display Tables
4791
4792@cindex display table
969fe9b5
RS
4793You can use the @dfn{display table} feature to control how all possible
4794character codes display on the screen. This is useful for displaying
ad800164 4795European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4796set.
42b85554
RS
4797
4798The display table maps each character code into a sequence of
8241495d 4799@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
4800position on the screen. You can also define how to display each glyph
4801on your terminal, using the @dfn{glyph table}.
4802
f9f59935
RS
4803Display tables affect how the mode line is displayed; if you want to
4804force redisplay of the mode line using a new display table, call
4805@code{force-mode-line-update} (@pxref{Mode Line Format}).
4806
42b85554 4807@menu
02c77ee9
MB
4808* Display Table Format:: What a display table consists of.
4809* Active Display Table:: How Emacs selects a display table to use.
4810* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
4811@end menu
4812
4813@node Display Table Format
4814@subsection Display Table Format
4815
a9f0a989
RS
4816 A display table is actually a char-table (@pxref{Char-Tables}) with
4817@code{display-table} as its subtype.
42b85554
RS
4818
4819@defun make-display-table
4820This creates and returns a display table. The table initially has
4821@code{nil} in all elements.
4822@end defun
4823
f9f59935
RS
4824 The ordinary elements of the display table are indexed by character
4825codes; the element at index @var{c} says how to display the character
4826code @var{c}. The value should be @code{nil} or a vector of glyph
4827values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4828display that character according to the usual display conventions
4829(@pxref{Usual Display}).
22697dac
KH
4830
4831 If you use the display table to change the display of newline
4832characters, the whole buffer will be displayed as one long ``line.''
42b85554 4833
f9f59935 4834 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4835purposes. Here is a table of their meanings; @code{nil} in any slot
4836means to use the default for that slot, as stated below.
42b85554
RS
4837
4838@table @asis
f9f59935 4839@item 0
42b85554 4840The glyph for the end of a truncated screen line (the default for this
c2579664
RS
4841is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4842arrows in the fringes to indicate truncation, so the display table has
4843no effect.
4844
f9f59935 4845@item 1
42b85554 4846The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
4847On graphical terminals, Emacs uses curved arrows in the fringes to
4848indicate continuation, so the display table has no effect.
4849
f9f59935 4850@item 2
42b85554
RS
4851The glyph for indicating a character displayed as an octal character
4852code (the default is @samp{\}).
c2579664 4853
f9f59935 4854@item 3
42b85554 4855The glyph for indicating a control character (the default is @samp{^}).
c2579664 4856
f9f59935 4857@item 4
42b85554
RS
4858A vector of glyphs for indicating the presence of invisible lines (the
4859default is @samp{...}). @xref{Selective Display}.
c2579664 4860
f9f59935 4861@item 5
50b04c36 4862The glyph used to draw the border between side-by-side windows (the
8241495d
RS
4863default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4864when there are no scroll bars; if scroll bars are supported and in use,
4865a scroll bar separates the two windows.
42b85554
RS
4866@end table
4867
4868 For example, here is how to construct a display table that mimics the
4869effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4870
4871@example
4872(setq disptab (make-display-table))
4873(let ((i 0))
4874 (while (< i 32)
4875 (or (= i ?\t) (= i ?\n)
4876 (aset disptab i (vector ?^ (+ i 64))))
4877 (setq i (1+ i)))
4878 (aset disptab 127 (vector ?^ ??)))
4879@end example
4880
f9f59935
RS
4881@defun display-table-slot display-table slot
4882This function returns the value of the extra slot @var{slot} of
4883@var{display-table}. The argument @var{slot} may be a number from 0 to
48845 inclusive, or a slot name (symbol). Valid symbols are
4885@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4886@code{selective-display}, and @code{vertical-border}.
4887@end defun
4888
f9f59935
RS
4889@defun set-display-table-slot display-table slot value
4890This function stores @var{value} in the extra slot @var{slot} of
4891@var{display-table}. The argument @var{slot} may be a number from 0 to
48925 inclusive, or a slot name (symbol). Valid symbols are
4893@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4894@code{selective-display}, and @code{vertical-border}.
4895@end defun
4896
8241495d
RS
4897@defun describe-display-table display-table
4898@tindex describe-display-table
4899This function displays a description of the display table
4900@var{display-table} in a help buffer.
4901@end defun
4902
4903@deffn Command describe-current-display-table
4904@tindex describe-current-display-table
4905This command displays a description of the current display table in a
4906help buffer.
4907@end deffn
4908
42b85554
RS
4909@node Active Display Table
4910@subsection Active Display Table
4911@cindex active display table
4912
4913 Each window can specify a display table, and so can each buffer. When
4914a buffer @var{b} is displayed in window @var{w}, display uses the
4915display table for window @var{w} if it has one; otherwise, the display
4916table for buffer @var{b} if it has one; otherwise, the standard display
4917table if any. The display table chosen is called the @dfn{active}
4918display table.
4919
c2579664 4920@defun window-display-table &optional window
42b85554 4921This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
4922if @var{window} does not have an assigned display table. The default
4923for @var{window} is the selected window.
42b85554
RS
4924@end defun
4925
4926@defun set-window-display-table window table
4927This function sets the display table of @var{window} to @var{table}.
4928The argument @var{table} should be either a display table or
4929@code{nil}.
4930@end defun
4931
4932@defvar buffer-display-table
969fe9b5
RS
4933This variable is automatically buffer-local in all buffers; its value in
4934a particular buffer specifies the display table for that buffer. If it
4935is @code{nil}, that means the buffer does not have an assigned display
4936table.
42b85554
RS
4937@end defvar
4938
4939@defvar standard-display-table
4940This variable's value is the default display table, used whenever a
4941window has no display table and neither does the buffer displayed in
4942that window. This variable is @code{nil} by default.
4943@end defvar
4944
4945 If there is no display table to use for a particular window---that is,
f9f59935
RS
4946if the window specifies none, its buffer specifies none, and
4947@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
4948display conventions for all character codes in that window. @xref{Usual
4949Display}.
4950
8241495d
RS
4951A number of functions for changing the standard display table
4952are defined in the library @file{disp-table}.
4953
42b85554
RS
4954@node Glyphs
4955@subsection Glyphs
4956
4957@cindex glyph
4958 A @dfn{glyph} is a generalization of a character; it stands for an
4959image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
4960are represented in Lisp as integers, just as characters are. Normally
4961Emacs finds glyphs in the display table (@pxref{Display Tables}).
4962
4963 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4964table}. A simple glyph is just a way of specifying a character and a
4965face to output it in. The glyph code for a simple glyph, mod 524288,
4966is the character to output, and the glyph code divided by 524288
4967specifies the face number (@pxref{Face Functions}) to use while
4968outputting it. (524288 is
4969@ifnottex
49702**19.)
4971@end ifnottex
4972@tex
4973$2^{19}$.)
4974@end tex
4975@xref{Faces}.
42b85554 4976
bbf77fe8
RS
4977 On character terminals, you can set up a @dfn{glyph table} to define
4978the meaning of glyph codes. The glyph codes is the value of the
4979variable @code{glyph-table}.
42b85554
RS
4980
4981@defvar glyph-table
4982The value of this variable is the current glyph table. It should be a
177c0ea7 4983vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4984
4985If a glyph code is greater than or equal to the length of the glyph
4986table, that code is automatically simple. If the value of
4987@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4988are simple. The glyph table is not used on graphical displays, only
4989on character terminals. On graphical displays, all glyphs are simple.
42b85554
RS
4990@end defvar
4991
4992 Here are the possible types of elements in the glyph table:
4993
1911e6e5
RS
4994@table @asis
4995@item @var{string}
42b85554
RS
4996Send the characters in @var{string} to the terminal to output
4997this glyph. This alternative is available on character terminals,
ab7c5459 4998but not on graphical displays.
42b85554 4999
1911e6e5 5000@item @var{integer}
969fe9b5 5001Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
5002can use an alias to specify a face code for the glyph and use a small
5003number as its code.
42b85554
RS
5004
5005@item @code{nil}
bbf77fe8 5006This glyph is simple.
42b85554
RS
5007@end table
5008
8241495d
RS
5009@defun create-glyph string
5010@tindex create-glyph
5011This function returns a newly-allocated glyph code which is set up to
5012display by sending @var{string} to the terminal.
5013@end defun
5014
42b85554
RS
5015@node Beeping
5016@section Beeping
5017@cindex beeping
5018@cindex bell
5019
f9f59935
RS
5020 This section describes how to make Emacs ring the bell (or blink the
5021screen) to attract the user's attention. Be conservative about how
5022often you do this; frequent bells can become irritating. Also be
5023careful not to use just beeping when signaling an error is more
cf6e4adc 5024appropriate. (@xref{Errors}.)
42b85554 5025
a9f0a989 5026@defun ding &optional do-not-terminate
42b85554
RS
5027@cindex keyboard macro termination
5028This function beeps, or flashes the screen (see @code{visible-bell} below).
5029It also terminates any keyboard macro currently executing unless
a9f0a989 5030@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
5031@end defun
5032
a9f0a989 5033@defun beep &optional do-not-terminate
42b85554
RS
5034This is a synonym for @code{ding}.
5035@end defun
5036
1911e6e5 5037@defopt visible-bell
42b85554
RS
5038This variable determines whether Emacs should flash the screen to
5039represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
ab7c5459 5040is effective on graphical displays, and on text-only terminals
969fe9b5
RS
5041provided the terminal's Termcap entry defines the visible bell
5042capability (@samp{vb}).
1911e6e5 5043@end defopt
42b85554 5044
f9f59935
RS
5045@defvar ring-bell-function
5046If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
5047bell.'' Its value should be a function of no arguments. If this is
5048non-@code{nil}, it takes precedence over the @code{visible-bell}
5049variable.
f9f59935
RS
5050@end defvar
5051
42b85554
RS
5052@node Window Systems
5053@section Window Systems
5054
5055 Emacs works with several window systems, most notably the X Window
5056System. Both Emacs and X use the term ``window'', but use it
5057differently. An Emacs frame is a single window as far as X is
5058concerned; the individual Emacs windows are not known to X at all.
5059
5060@defvar window-system
42b85554 5061This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
5062under. The possible values are
5063
5064@table @code
5065@item x
5066@cindex X Window System
5067Emacs is displaying using X.
5068@item pc
8241495d 5069Emacs is displaying using MS-DOS.
1911e6e5 5070@item w32
05aea714 5071Emacs is displaying using Windows.
8241495d
RS
5072@item mac
5073Emacs is displaying using a Macintosh.
1911e6e5
RS
5074@item nil
5075Emacs is using a character-based terminal.
5076@end table
42b85554
RS
5077@end defvar
5078
42b85554 5079@defvar window-setup-hook
f9f59935
RS
5080This variable is a normal hook which Emacs runs after handling the
5081initialization files. Emacs runs this hook after it has completed
a40d4712 5082loading your init file, the default initialization file (if
a9f0a989 5083any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
5084@code{term-setup-hook}.
5085
5086This hook is used for internal purposes: setting up communication with
5087the window system, and creating the initial window. Users should not
5088interfere with it.
5089@end defvar
ab5796a9
MB
5090
5091@ignore
5092 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5093@end ignore