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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
f9f59935 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/display
969fe9b5 6@node Display, Calendar, Processes, Top
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7@chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10that Emacs presents to the user.
11
12@menu
13* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 14* Forcing Redisplay:: Forcing redisplay.
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15* Truncation:: Folding or wrapping long text lines.
16* The Echo Area:: Where messages are displayed.
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17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
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19* Overlay Arrow:: Display of an arrow to indicate position.
20* Temporary Displays:: Displays that go away automatically.
21* Overlays:: Use overlays to highlight parts of the buffer.
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22* Width:: How wide a character or string is on the screen.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
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25* Display Property:: Enabling special display features.
26* Images:: Displaying images in Emacs buffers.
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27* Blinking:: How Emacs shows the matching open parenthesis.
28* Inverse Video:: Specifying how the screen looks.
29* Usual Display:: The usual conventions for displaying nonprinting chars.
30* Display Tables:: How to specify other conventions.
31* Beeping:: Audible signal to the user.
32* Window Systems:: Which window system is being used.
33@end menu
34
35@node Refresh Screen
36@section Refreshing the Screen
37
38The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 39given frame (@pxref{Frames}).
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40
41@c Emacs 19 feature
42@defun redraw-frame frame
43This function clears and redisplays frame @var{frame}.
44@end defun
45
46Even more powerful is @code{redraw-display}:
47
48@deffn Command redraw-display
49This function clears and redisplays all visible frames.
50@end deffn
51
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52 Processing user input takes absolute priority over redisplay. If you
53call these functions when input is available, they do nothing
54immediately, but a full redisplay does happen eventually---after all the
55input has been processed.
56
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57 Normally, suspending and resuming Emacs also refreshes the screen.
58Some terminal emulators record separate contents for display-oriented
59programs such as Emacs and for ordinary sequential display. If you are
60using such a terminal, you might want to inhibit the redisplay on
78608595 61resumption.
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62
63@defvar no-redraw-on-reenter
64@cindex suspend (cf. @code{no-redraw-on-reenter})
65@cindex resume (cf. @code{no-redraw-on-reenter})
66This variable controls whether Emacs redraws the entire screen after it
f9f59935 67has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 68to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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69@end defvar
70
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71@node Forcing Redisplay
72@section Forcing Redisplay
73@cindex forcing redisplay
74
75 Emacs redisplay normally stops if input arrives, and does not happen
76at all if input is available before it starts. Most of the time, this
77is exactly what you want. However, you can prevent preemption by
78binding @code{redisplay-dont-pause} to a non-@code{nil} value.
79
80@tindex redisplay-dont-pause
81@defvar redisplay-dont-pause
82If this variable is non-@code{nil}, pending input does not
83prevent or halt redisplay; redisplay occurs, and finishes,
84regardless of whether input is available. This feature is available
85as of Emacs 21.
86@end defvar
87
88 You can request a display update, but only if no input is pending,
89with @code{(sit-for 0)}. To force a display update even when input is
90pending, do this:
91
92@example
93(let ((redisplay-dont-pause t))
94 (sit-for 0))
95@end example
96
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97@node Truncation
98@section Truncation
99@cindex line wrapping
100@cindex continuation lines
101@cindex @samp{$} in display
102@cindex @samp{\} in display
103
104 When a line of text extends beyond the right edge of a window, the
105line can either be continued on the next screen line, or truncated to
106one screen line. The additional screen lines used to display a long
107text line are called @dfn{continuation} lines. Normally, a @samp{$} in
108the rightmost column of the window indicates truncation; a @samp{\} on
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109the rightmost column indicates a line that ``wraps'' onto the next line,
110which is also called @dfn{continuing} the line. (The display table can
111specify alternative indicators; see @ref{Display Tables}.)
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112
113 Note that continuation is different from filling; continuation happens
114on the screen only, not in the buffer contents, and it breaks a line
115precisely at the right margin, not at a word boundary. @xref{Filling}.
116
117@defopt truncate-lines
118This buffer-local variable controls how Emacs displays lines that extend
119beyond the right edge of the window. The default is @code{nil}, which
120specifies continuation. If the value is non-@code{nil}, then these
121lines are truncated.
122
123If the variable @code{truncate-partial-width-windows} is non-@code{nil},
124then truncation is always used for side-by-side windows (within one
125frame) regardless of the value of @code{truncate-lines}.
126@end defopt
127
bfe721d1 128@defopt default-truncate-lines
42b85554 129This variable is the default value for @code{truncate-lines}, for
969fe9b5 130buffers that do not have buffer-local values for it.
bfe721d1 131@end defopt
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132
133@defopt truncate-partial-width-windows
134This variable controls display of lines that extend beyond the right
135edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
136If it is non-@code{nil}, these lines are truncated; otherwise,
137@code{truncate-lines} says what to do with them.
138@end defopt
139
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140 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
141a window, that forces truncation.
142
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143 You can override the glyphs that indicate continuation or truncation
144using the display table; see @ref{Display Tables}.
42b85554 145
1911e6e5 146 If your buffer contains @emph{very} long lines, and you use
22697dac 147continuation to display them, just thinking about them can make Emacs
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148redisplay slow. The column computation and indentation functions also
149become slow. Then you might find it advisable to set
150@code{cache-long-line-scans} to @code{t}.
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151
152@defvar cache-long-line-scans
153If this variable is non-@code{nil}, various indentation and motion
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154functions, and Emacs redisplay, cache the results of scanning the
155buffer, and consult the cache to avoid rescanning regions of the buffer
156unless they are modified.
22697dac 157
bfe721d1 158Turning on the cache slows down processing of short lines somewhat.
22697dac 159
969fe9b5 160This variable is automatically buffer-local in every buffer.
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161@end defvar
162
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163@node The Echo Area
164@section The Echo Area
165@cindex error display
166@cindex echo area
167
22697dac 168The @dfn{echo area} is used for displaying messages made with the
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169@code{message} primitive, and for echoing keystrokes. It is not the
170same as the minibuffer, despite the fact that the minibuffer appears
171(when active) in the same place on the screen as the echo area. The
172@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
173between the echo area and the minibuffer for use of that screen space
174(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
175Error messages appear in the echo area; see @ref{Errors}.
176
177You can write output in the echo area by using the Lisp printing
178functions with @code{t} as the stream (@pxref{Output Functions}), or as
179follows:
180
181@defun message string &rest arguments
22697dac 182This function displays a one-line message in the echo area. The
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183argument @var{string} is similar to a C language @code{printf} control
184string. See @code{format} in @ref{String Conversion}, for the details
185on the conversion specifications. @code{message} returns the
186constructed string.
187
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188In batch mode, @code{message} prints the message text on the standard
189error stream, followed by a newline.
190
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191If @var{string}, or strings among the @var{arguments}, have @code{face}
192text properties, these affect the way the message is displayed.
193
42b85554 194@c Emacs 19 feature
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195If @var{string} is @code{nil}, @code{message} clears the echo area; if
196the echo area has been expanded automatically, this brings it back to
197its normal size. If the minibuffer is active, this brings the
198minibuffer contents back onto the screen immediately.
b22f3a19 199
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200@example
201@group
202(message "Minibuffer depth is %d."
203 (minibuffer-depth))
204 @print{} Minibuffer depth is 0.
205@result{} "Minibuffer depth is 0."
206@end group
207
208@group
209---------- Echo Area ----------
210Minibuffer depth is 0.
211---------- Echo Area ----------
212@end group
213@end example
214@end defun
215
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216@tindex with-temp-message
217@defmac with-temp-message message &rest body
218This construct displays a message in the echo area temporarily, during
219the execution of @var{body}. It displays @var{message}, executes
220@var{body}, then returns the value of the last body form while restoring
221the previous echo area contents.
222@end defmac
223
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224@defun message-or-box string &rest arguments
225This function displays a message like @code{message}, but may display it
226in a dialog box instead of the echo area. If this function is called in
227a command that was invoked using the mouse---more precisely, if
228@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
229@code{nil} or a list---then it uses a dialog box or pop-up menu to
230display the message. Otherwise, it uses the echo area. (This is the
231same criterion that @code{y-or-n-p} uses to make a similar decision; see
232@ref{Yes-or-No Queries}.)
233
234You can force use of the mouse or of the echo area by binding
235@code{last-nonmenu-event} to a suitable value around the call.
236@end defun
237
238@defun message-box string &rest arguments
239This function displays a message like @code{message}, but uses a dialog
240box (or a pop-up menu) whenever that is possible. If it is impossible
241to use a dialog box or pop-up menu, because the terminal does not
242support them, then @code{message-box} uses the echo area, like
243@code{message}.
244@end defun
245
f9f59935 246@defun current-message
a9f0a989 247@tindex current-message
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248This function returns the message currently being displayed in the
249echo area, or @code{nil} if there is none.
250@end defun
251
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252@defvar cursor-in-echo-area
253This variable controls where the cursor appears when a message is
254displayed in the echo area. If it is non-@code{nil}, then the cursor
255appears at the end of the message. Otherwise, the cursor appears at
256point---not in the echo area at all.
257
258The value is normally @code{nil}; Lisp programs bind it to @code{t}
259for brief periods of time.
260@end defvar
261
f9f59935 262@defvar echo-area-clear-hook
a9f0a989 263@tindex echo-area-clear-hook
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264This normal hook is run whenever the echo area is cleared---either by
265@code{(message nil)} or for any other reason.
266@end defvar
267
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268Almost all the messages displayed in the echo area are also recorded
269in the @samp{*Messages*} buffer.
270
271@defopt message-log-max
272This variable specifies how many lines to keep in the @samp{*Messages*}
273buffer. The value @code{t} means there is no limit on how many lines to
274keep. The value @code{nil} disables message logging entirely. Here's
275how to display a message and prevent it from being logged:
276
277@example
278(let (message-log-max)
279 (message @dots{}))
280@end example
281@end defopt
282
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283@defvar echo-keystrokes
284This variable determines how much time should elapse before command
285characters echo. Its value must be an integer, which specifies the
286number of seconds to wait before echoing. If the user types a prefix
287key (such as @kbd{C-x}) and then delays this many seconds before
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288continuing, the prefix key is echoed in the echo area. (Once echoing
289begins in a key sequence, all subsequent characters in the same key
290sequence are echoed immediately.)
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291
292If the value is zero, then command input is not echoed.
293@end defvar
294
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295@node Invisible Text
296@section Invisible Text
297
298@cindex invisible text
299You can make characters @dfn{invisible}, so that they do not appear on
300the screen, with the @code{invisible} property. This can be either a
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301text property (@pxref{Text Properties}) or a property of an overlay
302(@pxref{Overlays}).
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303
304In the simplest case, any non-@code{nil} @code{invisible} property makes
305a character invisible. This is the default case---if you don't alter
306the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 307@code{invisible} property works.
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308
309More generally, you can use the variable @code{buffer-invisibility-spec}
310to control which values of the @code{invisible} property make text
311invisible. This permits you to classify the text into different subsets
312in advance, by giving them different @code{invisible} values, and
313subsequently make various subsets visible or invisible by changing the
314value of @code{buffer-invisibility-spec}.
315
316Controlling visibility with @code{buffer-invisibility-spec} is
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317especially useful in a program to display the list of entries in a
318database. It permits the implementation of convenient filtering
319commands to view just a part of the entries in the database. Setting
320this variable is very fast, much faster than scanning all the text in
321the buffer looking for properties to change.
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322
323@defvar buffer-invisibility-spec
324This variable specifies which kinds of @code{invisible} properties
325actually make a character invisible.
326
327@table @asis
328@item @code{t}
329A character is invisible if its @code{invisible} property is
330non-@code{nil}. This is the default.
331
332@item a list
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333Each element of the list specifies a criterion for invisibility; if a
334character's @code{invisible} property fits any one of these criteria,
335the character is invisible. The list can have two kinds of elements:
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336
337@table @code
338@item @var{atom}
969fe9b5 339A character is invisible if its @code{invisible} property value
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340is @var{atom} or if it is a list with @var{atom} as a member.
341
342@item (@var{atom} . t)
969fe9b5 343A character is invisible if its @code{invisible} property value
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344is @var{atom} or if it is a list with @var{atom} as a member.
345Moreover, if this character is at the end of a line and is followed
346by a visible newline, it displays an ellipsis.
347@end table
348@end table
349@end defvar
350
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351 Two functions are specifically provided for adding elements to
352@code{buffer-invisibility-spec} and removing elements from it.
353
f9f59935 354@defun add-to-invisibility-spec element
a9f0a989 355@tindex add-to-invisibility-spec
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356Add the element @var{element} to @code{buffer-invisibility-spec}
357(if it is not already present in that list).
358@end defun
359
f9f59935 360@defun remove-from-invisibility-spec element
a9f0a989 361@tindex remove-from-invisibility-spec
f9f59935 362Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 363This does nothing if @var{element} is not in the list.
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364@end defun
365
366 One convention about the use of @code{buffer-invisibility-spec} is
367that a major mode should use the mode's own name as an element of
368@code{buffer-invisibility-spec} and as the value of the @code{invisible}
369property:
370
371@example
969fe9b5 372;; @r{If you want to display an ellipsis:}
f9f59935 373(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 374;; @r{If you don't want ellipsis:}
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375(add-to-invisibility-spec 'my-symbol)
376
377(overlay-put (make-overlay beginning end)
378 'invisible 'my-symbol)
379
969fe9b5 380;; @r{When done with the overlays:}
f9f59935 381(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 382;; @r{Or respectively:}
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383(remove-from-invisibility-spec 'my-symbol)
384@end example
385
5e8ae792 386@vindex line-move-ignore-invisible
bfe721d1 387 Ordinarily, commands that operate on text or move point do not care
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388whether the text is invisible. The user-level line motion commands
389explicitly ignore invisible newlines if
390@code{line-move-ignore-invisible} is non-@code{nil}, but only because
391they are explicitly programmed to do so.
bfe721d1 392
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393 Incremental search can make invisible overlays visible temporarily
394and/or permanently when a match includes invisible text. To enable
395this, the overlay should have a non-@code{nil}
396@code{isearch-open-invisible} property. The property value should be a
397function to be called with the overlay as an argument. This function
398should make the overlay visible permanently; it is used when the match
399overlaps the overlay on exit from the search.
400
401 During the search, such overlays are made temporarily visible by
402temporarily modifying their invisible and intangible properties. If you
ebc6903b 403want this to be done differently for a certain overlay, give it an
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404@code{isearch-open-invisible-temporary} property which is a function.
405The function is called with two arguments: the first is the overlay, and
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406the second is @code{t} to make the overlay visible, or @code{nil} to
407make it invisible again.
f9f59935 408
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409@node Selective Display
410@section Selective Display
411@cindex selective display
412
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413 @dfn{Selective display} refers to a pair of related features for
414hiding certain lines on the screen.
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415
416 The first variant, explicit selective display, is designed for use in
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417a Lisp program: it controls which lines are hidden by altering the text.
418The invisible text feature (@pxref{Invisible Text}) has partially
419replaced this feature.
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420
421 In the second variant, the choice of lines to hide is made
bfe721d1 422automatically based on indentation. This variant is designed to be a
22697dac 423user-level feature.
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424
425 The way you control explicit selective display is by replacing a
78608595 426newline (control-j) with a carriage return (control-m). The text that
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427was formerly a line following that newline is now invisible. Strictly
428speaking, it is temporarily no longer a line at all, since only newlines
429can separate lines; it is now part of the previous line.
430
431 Selective display does not directly affect editing commands. For
432example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
433invisible text. However, the replacement of newline characters with
434carriage return characters affects some editing commands. For example,
435@code{next-line} skips invisible lines, since it searches only for
436newlines. Modes that use selective display can also define commands
437that take account of the newlines, or that make parts of the text
438visible or invisible.
439
440 When you write a selectively displayed buffer into a file, all the
441control-m's are output as newlines. This means that when you next read
442in the file, it looks OK, with nothing invisible. The selective display
443effect is seen only within Emacs.
444
445@defvar selective-display
446This buffer-local variable enables selective display. This means that
447lines, or portions of lines, may be made invisible.
448
449@itemize @bullet
450@item
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451If the value of @code{selective-display} is @code{t}, then the character
452control-m marks the start of invisible text; the control-m, and the rest
453of the line following it, are not displayed. This is explicit selective
454display.
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455
456@item
457If the value of @code{selective-display} is a positive integer, then
458lines that start with more than that many columns of indentation are not
459displayed.
460@end itemize
461
462When some portion of a buffer is invisible, the vertical movement
463commands operate as if that portion did not exist, allowing a single
464@code{next-line} command to skip any number of invisible lines.
465However, character movement commands (such as @code{forward-char}) do
466not skip the invisible portion, and it is possible (if tricky) to insert
467or delete text in an invisible portion.
468
469In the examples below, we show the @emph{display appearance} of the
470buffer @code{foo}, which changes with the value of
471@code{selective-display}. The @emph{contents} of the buffer do not
472change.
473
474@example
475@group
476(setq selective-display nil)
477 @result{} nil
478
479---------- Buffer: foo ----------
4801 on this column
481 2on this column
482 3n this column
483 3n this column
484 2on this column
4851 on this column
486---------- Buffer: foo ----------
487@end group
488
489@group
490(setq selective-display 2)
491 @result{} 2
492
493---------- Buffer: foo ----------
4941 on this column
495 2on this column
496 2on this column
4971 on this column
498---------- Buffer: foo ----------
499@end group
500@end example
501@end defvar
502
503@defvar selective-display-ellipses
504If this buffer-local variable is non-@code{nil}, then Emacs displays
505@samp{@dots{}} at the end of a line that is followed by invisible text.
506This example is a continuation of the previous one.
507
508@example
509@group
510(setq selective-display-ellipses t)
511 @result{} t
512
513---------- Buffer: foo ----------
5141 on this column
515 2on this column ...
516 2on this column
5171 on this column
518---------- Buffer: foo ----------
519@end group
520@end example
521
522You can use a display table to substitute other text for the ellipsis
523(@samp{@dots{}}). @xref{Display Tables}.
524@end defvar
525
526@node Overlay Arrow
527@section The Overlay Arrow
528@cindex overlay arrow
529
530 The @dfn{overlay arrow} is useful for directing the user's attention
531to a particular line in a buffer. For example, in the modes used for
532interface to debuggers, the overlay arrow indicates the line of code
533about to be executed.
534
535@defvar overlay-arrow-string
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536This variable holds the string to display to call attention to a
537particular line, or @code{nil} if the arrow feature is not in use.
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538@end defvar
539
540@defvar overlay-arrow-position
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541This variable holds a marker that indicates where to display the overlay
542arrow. It should point at the beginning of a line. The arrow text
543appears at the beginning of that line, overlaying any text that would
544otherwise appear. Since the arrow is usually short, and the line
545usually begins with indentation, normally nothing significant is
546overwritten.
547
548The overlay string is displayed only in the buffer that this marker
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549points into. Thus, only one buffer can have an overlay arrow at any
550given time.
551@c !!! overlay-arrow-position: but the overlay string may remain in the display
552@c of some other buffer until an update is required. This should be fixed
553@c now. Is it?
554@end defvar
555
969fe9b5 556 You can do a similar job by creating an overlay with a
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557@code{before-string} property. @xref{Overlay Properties}.
558
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559@node Temporary Displays
560@section Temporary Displays
561
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562 Temporary displays are used by Lisp programs to put output into a
563buffer and then present it to the user for perusal rather than for
564editing. Many help commands use this feature.
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565
566@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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567This function executes @var{forms} while arranging to insert any output
568they print into the buffer named @var{buffer-name}, which is first
569created if necessary, and put into Help mode. Finally, the buffer is
570displayed in some window, but not selected.
571
572If the @var{forms} do not change the major mode in the output buffer, so
573that it is still Help mode at the end of their execution, then
574@code{with-output-to-temp-buffer} makes this buffer read-only at the
575end, and also scans it for function and variable names to make them into
576clickable cross-references.
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577
578The string @var{buffer-name} specifies the temporary buffer, which
579need not already exist. The argument must be a string, not a buffer.
580The buffer is erased initially (with no questions asked), and it is
581marked as unmodified after @code{with-output-to-temp-buffer} exits.
582
583@code{with-output-to-temp-buffer} binds @code{standard-output} to the
584temporary buffer, then it evaluates the forms in @var{forms}. Output
585using the Lisp output functions within @var{forms} goes by default to
586that buffer (but screen display and messages in the echo area, although
587they are ``output'' in the general sense of the word, are not affected).
588@xref{Output Functions}.
589
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590Several hooks are available for customizing the behavior
591of this construct; they are listed below.
592
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593The value of the last form in @var{forms} is returned.
594
595@example
596@group
597---------- Buffer: foo ----------
598 This is the contents of foo.
599---------- Buffer: foo ----------
600@end group
601
602@group
603(with-output-to-temp-buffer "foo"
604 (print 20)
605 (print standard-output))
606@result{} #<buffer foo>
607
608---------- Buffer: foo ----------
60920
610
611#<buffer foo>
612
613---------- Buffer: foo ----------
614@end group
615@end example
616@end defspec
617
618@defvar temp-buffer-show-function
78608595 619If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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620calls it as a function to do the job of displaying a help buffer. The
621function gets one argument, which is the buffer it should display.
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622
623It is a good idea for this function to run @code{temp-buffer-show-hook}
624just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 625@code{save-selected-window} and with the chosen window and buffer
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626selected.
627@end defvar
628
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629@defvar temp-buffer-setup-hook
630@tindex temp-buffer-setup-hook
631This normal hook is run by @code{with-output-to-temp-buffer} before
632evaluating @var{body}. When the hook runs, the help buffer is current.
633This hook is normally set up with a function to put the buffer in Help
634mode.
635@end defvar
636
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637@defvar temp-buffer-show-hook
638This normal hook is run by @code{with-output-to-temp-buffer} after
639displaying the help buffer. When the hook runs, the help buffer is
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640current, and the window it was displayed in is selected. This hook is
641normally set up with a function to make the buffer read only, and find
642function names and variable names in it, provided the major mode is
643still Help mode.
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644@end defvar
645
646@defun momentary-string-display string position &optional char message
647This function momentarily displays @var{string} in the current buffer at
648@var{position}. It has no effect on the undo list or on the buffer's
649modification status.
650
651The momentary display remains until the next input event. If the next
652input event is @var{char}, @code{momentary-string-display} ignores it
653and returns. Otherwise, that event remains buffered for subsequent use
654as input. Thus, typing @var{char} will simply remove the string from
655the display, while typing (say) @kbd{C-f} will remove the string from
656the display and later (presumably) move point forward. The argument
657@var{char} is a space by default.
658
659The return value of @code{momentary-string-display} is not meaningful.
660
bfe721d1 661If the string @var{string} does not contain control characters, you can
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662do the same job in a more general way by creating (and then subsequently
663deleting) an overlay with a @code{before-string} property.
664@xref{Overlay Properties}.
bfe721d1 665
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666If @var{message} is non-@code{nil}, it is displayed in the echo area
667while @var{string} is displayed in the buffer. If it is @code{nil}, a
668default message says to type @var{char} to continue.
669
670In this example, point is initially located at the beginning of the
671second line:
672
673@example
674@group
675---------- Buffer: foo ----------
676This is the contents of foo.
677@point{}Second line.
678---------- Buffer: foo ----------
679@end group
680
681@group
682(momentary-string-display
683 "**** Important Message! ****"
684 (point) ?\r
685 "Type RET when done reading")
686@result{} t
687@end group
688
689@group
690---------- Buffer: foo ----------
691This is the contents of foo.
692**** Important Message! ****Second line.
693---------- Buffer: foo ----------
694
695---------- Echo Area ----------
696Type RET when done reading
697---------- Echo Area ----------
698@end group
699@end example
700@end defun
701
702@node Overlays
703@section Overlays
704@cindex overlays
705
706You can use @dfn{overlays} to alter the appearance of a buffer's text on
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707the screen, for the sake of presentation features. An overlay is an
708object that belongs to a particular buffer, and has a specified
709beginning and end. It also has properties that you can examine and set;
710these affect the display of the text within the overlay.
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711
712@menu
713* Overlay Properties:: How to read and set properties.
714 What properties do to the screen display.
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715* Managing Overlays:: Creating and moving overlays.
716* Finding Overlays:: Searching for overlays.
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717@end menu
718
719@node Overlay Properties
720@subsection Overlay Properties
721
8241495d 722 Overlay properties are like text properties in that the properties that
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723alter how a character is displayed can come from either source. But in
724most respects they are different. Text properties are considered a part
725of the text; overlays are specifically considered not to be part of the
726text. Thus, copying text between various buffers and strings preserves
727text properties, but does not try to preserve overlays. Changing a
728buffer's text properties marks the buffer as modified, while moving an
729overlay or changing its properties does not. Unlike text property
730changes, overlay changes are not recorded in the buffer's undo list.
731@xref{Text Properties}, for comparison.
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733 These functions are used for reading and writing the properties of an
734overlay:
735
736@defun overlay-get overlay prop
737This function returns the value of property @var{prop} recorded in
738@var{overlay}, if any. If @var{overlay} does not record any value for
739that property, but it does have a @code{category} property which is a
740symbol, that symbol's @var{prop} property is used. Otherwise, the value
741is @code{nil}.
742@end defun
743
744@defun overlay-put overlay prop value
745This function sets the value of property @var{prop} recorded in
746@var{overlay} to @var{value}. It returns @var{value}.
747@end defun
748
749 See also the function @code{get-char-property} which checks both
750overlay properties and text properties for a given character.
751@xref{Examining Properties}.
752
753 Many overlay properties have special meanings; here is a table
754of them:
755
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756@table @code
757@item priority
758@kindex priority @r{(overlay property)}
759This property's value (which should be a nonnegative number) determines
760the priority of the overlay. The priority matters when two or more
761overlays cover the same character and both specify a face for display;
762the one whose @code{priority} value is larger takes priority over the
763other, and its face attributes override the face attributes of the lower
764priority overlay.
765
766Currently, all overlays take priority over text properties. Please
767avoid using negative priority values, as we have not yet decided just
768what they should mean.
769
770@item window
771@kindex window @r{(overlay property)}
772If the @code{window} property is non-@code{nil}, then the overlay
773applies only on that window.
774
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775@item category
776@kindex category @r{(overlay property)}
777If an overlay has a @code{category} property, we call it the
bfe721d1 778@dfn{category} of the overlay. It should be a symbol. The properties
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779of the symbol serve as defaults for the properties of the overlay.
780
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781@item face
782@kindex face @r{(overlay property)}
f9f59935 783This property controls the way text is displayed---for example, which
8241495d 784font and which colors. @xref{Faces}, for more information.
f9f59935 785
8241495d 786In the simplest case, the value is a face name. It can also be a list;
a40d4712 787then each element can be any of these possibilities:
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788
789@itemize @bullet
790@item
791A face name (a symbol or string).
792
793@item
794Starting in Emacs 21, a property list of face attributes. This has the
795form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
796face attribute name and @var{value} is a meaningful value for that
797attribute. With this feature, you do not need to create a face each
798time you want to specify a particular attribute for certain text.
799@xref{Face Attributes}.
800
801@item
802A cons cell of the form @code{(foreground-color . @var{color-name})} or
803@code{(background-color . @var{color-name})}. These elements specify
804just the foreground color or just the background color.
805
806@code{(foreground-color . @var{color-name})} is equivalent to
807@code{(:foreground @var{color-name})}, and likewise for the background.
808@end itemize
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809
810@item mouse-face
811@kindex mouse-face @r{(overlay property)}
812This property is used instead of @code{face} when the mouse is within
f9f59935 813the range of the overlay.
42b85554 814
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815@item display
816@kindex display @r{(overlay property)}
817This property activates various features that change the
818way text is displayed. For example, it can make text appear taller
819or shorter, higher or lower, wider or narror, or replaced with an image.
820@xref{Display Property}.
821
822@item help-echo
823@kindex help-echo @r{(text property)}
824If an overlay has a string as its @code{help-echo} property, then when
825you move the mouse onto the text in the overlay, Emacs displays that
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826string in the echo area, or in the tooltip window. This feature is
827available starting in Emacs 21.
8241495d 828
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829@item modification-hooks
830@kindex modification-hooks @r{(overlay property)}
831This property's value is a list of functions to be called if any
832character within the overlay is changed or if text is inserted strictly
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833within the overlay.
834
835The hook functions are called both before and after each change.
836If the functions save the information they receive, and compare notes
837between calls, they can determine exactly what change has been made
838in the buffer text.
839
840When called before a change, each function receives four arguments: the
841overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 842modified.
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844When called after a change, each function receives five arguments: the
845overlay, @code{t}, the beginning and end of the text range just
846modified, and the length of the pre-change text replaced by that range.
847(For an insertion, the pre-change length is zero; for a deletion, that
848length is the number of characters deleted, and the post-change
bfe721d1 849beginning and end are equal.)
22697dac 850
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851@item insert-in-front-hooks
852@kindex insert-in-front-hooks @r{(overlay property)}
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853This property's value is a list of functions to be called before and
854after inserting text right at the beginning of the overlay. The calling
855conventions are the same as for the @code{modification-hooks} functions.
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856
857@item insert-behind-hooks
858@kindex insert-behind-hooks @r{(overlay property)}
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859This property's value is a list of functions to be called before and
860after inserting text right at the end of the overlay. The calling
861conventions are the same as for the @code{modification-hooks} functions.
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862
863@item invisible
864@kindex invisible @r{(overlay property)}
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865The @code{invisible} property can make the text in the overlay
866invisible, which means that it does not appear on the screen.
867@xref{Invisible Text}, for details.
868
869@item intangible
870@kindex intangible @r{(overlay property)}
871The @code{intangible} property on an overlay works just like the
bfe721d1 872@code{intangible} text property. @xref{Special Properties}, for details.
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873
874@item isearch-open-invisible
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875This property tells incremental search how to make an invisible overlay
876visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 877Text}.
42b85554 878
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879@item isearch-open-invisible-temporary
880This property tells incremental search how to make an invisible overlay
881visible, temporarily, during the search. @xref{Invisible Text}.
882
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883@item before-string
884@kindex before-string @r{(overlay property)}
885This property's value is a string to add to the display at the beginning
886of the overlay. The string does not appear in the buffer in any
a40d4712 887sense---only on the screen.
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888
889@item after-string
890@kindex after-string @r{(overlay property)}
891This property's value is a string to add to the display at the end of
892the overlay. The string does not appear in the buffer in any
a40d4712 893sense---only on the screen.
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894
895@item evaporate
896@kindex evaporate @r{(overlay property)}
897If this property is non-@code{nil}, the overlay is deleted automatically
898if it ever becomes empty (i.e., if it spans no characters).
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899
900@item local-map
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901@cindex keymap of character (and overlays)
902@kindex local-map @r{(overlay property)}
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903If this property is non-@code{nil}, it specifies a keymap for a portion
904of the text. The property's value replaces the buffer's local map, when
905the character after point is within the overlay. @xref{Active Keymaps}.
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906@end table
907
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908@node Managing Overlays
909@subsection Managing Overlays
910
911 This section describes the functions to create, delete and move
912overlays, and to examine their contents.
913
f9f59935 914@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 915This function creates and returns an overlay that belongs to
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916@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
917and @var{end} must specify buffer positions; they may be integers or
918markers. If @var{buffer} is omitted, the overlay is created in the
919current buffer.
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920
921The arguments @var{front-advance} and @var{rear-advance} specify the
922insertion type for the start of the overlay and for the end of the
2468d0c0 923overlay, respectively. @xref{Marker Insertion Types}.
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924@end defun
925
926@defun overlay-start overlay
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927This function returns the position at which @var{overlay} starts,
928as an integer.
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929@end defun
930
931@defun overlay-end overlay
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932This function returns the position at which @var{overlay} ends,
933as an integer.
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934@end defun
935
936@defun overlay-buffer overlay
937This function returns the buffer that @var{overlay} belongs to.
938@end defun
939
940@defun delete-overlay overlay
941This function deletes @var{overlay}. The overlay continues to exist as
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942a Lisp object, and its property list is unchanged, but it ceases to be
943attached to the buffer it belonged to, and ceases to have any effect on
944display.
a9f0a989 945
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946A deleted overlay is not permanently disconnected. You can give it a
947position in a buffer again by calling @code{move-overlay}.
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948@end defun
949
950@defun move-overlay overlay start end &optional buffer
951This function moves @var{overlay} to @var{buffer}, and places its bounds
952at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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953must specify buffer positions; they may be integers or markers.
954
955If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
956was already associated with; if @var{overlay} was deleted, it goes into
957the current buffer.
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958
959The return value is @var{overlay}.
960
961This is the only valid way to change the endpoints of an overlay. Do
962not try modifying the markers in the overlay by hand, as that fails to
963update other vital data structures and can cause some overlays to be
964``lost''.
965@end defun
966
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967 Here are some examples:
968
969@example
970;; @r{Create an overlay.}
971(setq foo (make-overlay 1 10))
972 @result{} #<overlay from 1 to 10 in display.texi>
973(overlay-start foo)
974 @result{} 1
975(overlay-end foo)
976 @result{} 10
977(overlay-buffer foo)
978 @result{} #<buffer display.texi>
979;; @r{Give it a property we can check later.}
980(overlay-put foo 'happy t)
981 @result{} t
982;; @r{Verify the property is present.}
983(overlay-get foo 'happy)
984 @result{} t
985;; @r{Move the overlay.}
986(move-overlay foo 5 20)
987 @result{} #<overlay from 5 to 20 in display.texi>
988(overlay-start foo)
989 @result{} 5
990(overlay-end foo)
991 @result{} 20
992;; @r{Delete the overlay.}
993(delete-overlay foo)
994 @result{} nil
995;; @r{Verify it is deleted.}
996foo
997 @result{} #<overlay in no buffer>
998;; @r{A deleted overlay has no position.}
999(overlay-start foo)
1000 @result{} nil
1001(overlay-end foo)
1002 @result{} nil
1003(overlay-buffer foo)
1004 @result{} nil
1005;; @r{Undelete the overlay.}
1006(move-overlay foo 1 20)
1007 @result{} #<overlay from 1 to 20 in display.texi>
1008;; @r{Verify the results.}
1009(overlay-start foo)
1010 @result{} 1
1011(overlay-end foo)
1012 @result{} 20
1013(overlay-buffer foo)
1014 @result{} #<buffer display.texi>
1015;; @r{Moving and deleting the overlay don't change its properties.}
1016(overlay-get foo 'happy)
1017 @result{} t
1018@end example
1019
1020@node Finding Overlays
1021@subsection Searching for Overlays
1022
42b85554 1023@defun overlays-at pos
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1024This function returns a list of all the overlays that cover the
1025character at position @var{pos} in the current buffer. The list is in
1026no particular order. An overlay contains position @var{pos} if it
1027begins at or before @var{pos}, and ends after @var{pos}.
1028
1029To illustrate usage, here is a Lisp function that returns a list of the
1030overlays that specify property @var{prop} for the character at point:
1031
1032@smallexample
1033(defun find-overlays-specifying (prop)
1034 (let ((overlays (overlays-at (point)))
1035 found)
1036 (while overlays
1037 (let ((overlay (cdr overlays)))
1038 (if (overlay-get overlay prop)
1039 (setq found (cons overlay found))))
1040 (setq overlays (cdr overlays)))
1041 found))
1042@end smallexample
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1043@end defun
1044
f9f59935 1045@defun overlays-in beg end
a9f0a989 1046@tindex overlays-in
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1047This function returns a list of the overlays that overlap the region
1048@var{beg} through @var{end}. ``Overlap'' means that at least one
1049character is contained within the overlay and also contained within the
1050specified region; however, empty overlays are included in the result if
2468d0c0 1051they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1052@end defun
1053
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1054@defun next-overlay-change pos
1055This function returns the buffer position of the next beginning or end
1056of an overlay, after @var{pos}.
1057@end defun
1058
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1059@defun previous-overlay-change pos
1060This function returns the buffer position of the previous beginning or
1061end of an overlay, before @var{pos}.
1062@end defun
1063
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1064 Here's an easy way to use @code{next-overlay-change} to search for the
1065next character which gets a non-@code{nil} @code{happy} property from
1066either its overlays or its text properties (@pxref{Property Search}):
1067
1068@smallexample
1069(defun find-overlay-prop (prop)
1070 (save-excursion
1071 (while (and (not (eobp))
1072 (not (get-char-property (point) 'happy)))
1073 (goto-char (min (next-overlay-change (point))
1074 (next-single-property-change (point) 'happy))))
1075 (point)))
1076@end smallexample
1077
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1078@node Width
1079@section Width
1080
1081Since not all characters have the same width, these functions let you
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1082check the width of a character. @xref{Primitive Indent}, and
1083@ref{Screen Lines}, for related functions.
f9f59935 1084
f9f59935 1085@defun char-width char
a9f0a989 1086@tindex char-width
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1087This function returns the width in columns of the character @var{char},
1088if it were displayed in the current buffer and the selected window.
1089@end defun
1090
f9f59935 1091@defun string-width string
a9f0a989 1092@tindex string-width
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1093This function returns the width in columns of the string @var{string},
1094if it were displayed in the current buffer and the selected window.
1095@end defun
1096
f9f59935 1097@defun truncate-string-to-width string width &optional start-column padding
a9f0a989 1098@tindex truncate-string-to-width
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1099This function returns the part of @var{string} that fits within
1100@var{width} columns, as a new string.
1101
1102If @var{string} does not reach @var{width}, then the result ends where
1103@var{string} ends. If one multi-column character in @var{string}
1104extends across the column @var{width}, that character is not included in
1105the result. Thus, the result can fall short of @var{width} but cannot
1106go beyond it.
1107
1108The optional argument @var{start-column} specifies the starting column.
1109If this is non-@code{nil}, then the first @var{start-column} columns of
1110the string are omitted from the value. If one multi-column character in
1111@var{string} extends across the column @var{start-column}, that
1112character is not included.
1113
1114The optional argument @var{padding}, if non-@code{nil}, is a padding
1115character added at the beginning and end of the result string, to extend
1116it to exactly @var{width} columns. The padding character is used at the
1117end of the result if it falls short of @var{width}. It is also used at
1118the beginning of the result if one multi-column character in
1119@var{string} extends across the column @var{start-column}.
1120
1121@example
1122(truncate-string-to-width "\tab\t" 12 4)
1123 @result{} "ab"
1124(truncate-string-to-width "\tab\t" 12 4 ?\ )
1125 @result{} " ab "
1126@end example
1127@end defun
1128
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1129@node Faces
1130@section Faces
1131@cindex face
1132
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1133 A @dfn{face} is a named collection of graphical attributes: font
1134family, foreground color, background color, optional underlining, and
1135many others. Faces are used in Emacs to control the style of display of
1136particular parts of the text or the frame.
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1137
1138@cindex face id
969fe9b5 1139Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1140low levels within Emacs. However, for most purposes, you refer to
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1141faces in Lisp programs by their names.
1142
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1143@defun facep object
1144This function returns @code{t} if @var{object} is a face name symbol (or
1145if it is a vector of the kind used internally to record face data). It
1146returns @code{nil} otherwise.
1147@end defun
1148
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1149Each face name is meaningful for all frames, and by default it has the
1150same meaning in all frames. But you can arrange to give a particular
1151face name a special meaning in one frame if you wish.
1152
1153@menu
1154* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1155* Defining Faces:: How to define a face with @code{defface}.
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1156* Face Attributes:: What is in a face?
1157* Attribute Functions:: Functions to examine and set face attributes.
1158* Merging Faces:: How Emacs combines the faces specified for a character.
1159* Font Selection:: Finding the best available font for a face.
42b85554 1160* Face Functions:: How to define and examine faces.
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1161* Auto Faces:: Hook for automatic face assignment.
1162* Font Lookup:: Looking up the names of available fonts
1163 and information about them.
1164* Fontsets:: A fontset is a collection of fonts
1165 that handle a range of character sets.
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1166@end menu
1167
1168@node Standard Faces
1169@subsection Standard Faces
1170
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1171 This table lists all the standard faces and their uses. Most of them
1172are used for displaying certain parts of the frames or certain kinds of
1173text; you can control how those places look by customizing these faces.
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1174
1175@table @code
1176@item default
1177@kindex default @r{(face name)}
1178This face is used for ordinary text.
1179
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1180@item mode-line
1181@kindex mode-line @r{(face name)}
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1182This face is used for mode lines, and for menu bars when toolkit menus
1183are not used---but only if @code{mode-line-inverse-video} is
1184non-@code{nil}.
8241495d 1185
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1186@item modeline
1187@kindex modeline @r{(face name)}
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1188This is an alias for the @code{mode-line} face, for compatibility with
1189old Emacs versions.
1190
1191@item header-line
1192@kindex header-line @r{(face name)}
1193This face is used for the header lines of windows that have them.
1194
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1195@item menu
1196This face controls the display of menus, both their colors and their
1197font. (This works only on certain systems.)
1198
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1199@item fringe
1200@kindex fringe @r{(face name)}
1201This face controls the colors of window fringes, the thin areas on
1202either side that are used to display continuation and truncation glyphs.
1203
1204@item scroll-bar
1205@kindex scroll-bar @r{(face name)}
1206This face controls the colors for display of scroll bars.
1207
1208@item tool-bar
1209@kindex tool-bar @r{(face name)}
1210This face is used for display of the tool bar, if any.
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1211
1212@item region
1213@kindex region @r{(face name)}
1214This face is used for highlighting the region in Transient Mark mode.
1215
1216@item secondary-selection
1217@kindex secondary-selection @r{(face name)}
1218This face is used to show any secondary selection you have made.
1219
1220@item highlight
1221@kindex highlight @r{(face name)}
1222This face is meant to be used for highlighting for various purposes.
1223
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1224@item trailing-whitespace
1225@kindex trailing-whitespace @r{(face name)}
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1226This face is used to display excess whitespace at the end of a line,
1227if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1228@end table
42b85554 1229
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1230 In contrast, these faces are provided to change the appearance of text
1231in specific ways. You can use them on specific text, when you want
1232the effects they produce.
1233
1234@table @code
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1235@item bold
1236@kindex bold @r{(face name)}
1237This face uses a bold font, if possible. It uses the bold variant of
1238the frame's font, if it has one. It's up to you to choose a default
1239font that has a bold variant, if you want to use one.
1240
1241@item italic
1242@kindex italic @r{(face name)}
1243This face uses the italic variant of the frame's font, if it has one.
1244
1245@item bold-italic
1246@kindex bold-italic @r{(face name)}
1247This face uses the bold italic variant of the frame's font, if it has
1248one.
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1249
1250@item underline
1251@kindex underline @r{(face name)}
1252This face underlines text.
1253
1254@item fixed-patch
1255@kindex fixed-patch @r{(face name)}
1256This face forces use of a particular fixed-width font.
1257
1258@item variable-patch
1259@kindex variable-patch @r{(face name)}
1260This face forces use of a particular variable-width font. It's
a40d4712 1261reasonable to customize this to use a different variable-width font, if
8241495d 1262you like, but you should not make it a fixed-width font.
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1263@end table
1264
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1265@defvar show-trailing-whitespace
1266@tindex show-trailing-whitespace
1267If this variable is non-@code{nil}, Emacs uses the
1268@code{trailing-whitespace} face to display any spaces and tabs at the
1269end of a line.
1270@end defvar
1271
969fe9b5 1272@node Defining Faces
a9f0a989 1273@subsection Defining Faces
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1274
1275 The way to define a new face is with @code{defface}. This creates a
1276kind of customization item (@pxref{Customization}) which the user can
1277customize using the Customization buffer (@pxref{Easy Customization,,,
1278emacs, The GNU Emacs Manual}).
1279
969fe9b5 1280@defmac defface face spec doc [keyword value]...
a9f0a989 1281@tindex defface
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1282This declares @var{face} as a customizable face that defaults according
1283to @var{spec}. You should not quote the symbol @var{face}. The
1284argument @var{doc} specifies the face documentation. The keywords you
1285can use in @code{defface} are the same ones that are meaningful in both
1286@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1287
1288When @code{defface} executes, it defines the face according to
a9f0a989 1289@var{spec}, then uses any customizations that were read from the
a40d4712 1290init file (@pxref{Init File}) to override that specification.
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1291
1292The purpose of @var{spec} is to specify how the face should appear on
1293different kinds of terminals. It should be an alist whose elements have
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1294the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1295@var{display}, specifies a class of terminals. The element's second element,
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1296@var{atts}, is a list of face attributes and their values; it specifies
1297what the face should look like on that kind of terminal. The possible
1298attributes are defined in the value of @code{custom-face-attributes}.
1299
1300The @var{display} part of an element of @var{spec} determines which
1301frames the element applies to. If more than one element of @var{spec}
1302matches a given frame, the first matching element is the only one used
1303for that frame. There are two possibilities for @var{display}:
1304
1305@table @asis
1306@item @code{t}
1307This element of @var{spec} matches all frames. Therefore, any
1308subsequent elements of @var{spec} are never used. Normally
1309@code{t} is used in the last (or only) element of @var{spec}.
1310
a9f0a989 1311@item a list
1911e6e5 1312If @var{display} is a list, each element should have the form
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1313@code{(@var{characteristic} @var{value}@dots{})}. Here
1314@var{characteristic} specifies a way of classifying frames, and the
1315@var{value}s are possible classifications which @var{display} should
1316apply to. Here are the possible values of @var{characteristic}:
1317
1318@table @code
1319@item type
1320The kind of window system the frame uses---either @code{x}, @code{pc}
1321(for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1322@code{tty}.
1323
1324@item class
1325What kinds of colors the frame supports---either @code{color},
1326@code{grayscale}, or @code{mono}.
1327
1328@item background
1911e6e5 1329The kind of background---either @code{light} or @code{dark}.
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1330@end table
1331
1332If an element of @var{display} specifies more than one @var{value} for a
1333given @var{characteristic}, any of those values is acceptable. If
1334@var{display} has more than one element, each element should specify a
1335different @var{characteristic}; then @emph{each} characteristic of the
1336frame must match one of the @var{value}s specified for it in
1337@var{display}.
1338@end table
1339@end defmac
1340
a40d4712 1341 Here's how the standard face @code{region} is defined:
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1342
1343@example
a40d4712 1344@group
969fe9b5 1345(defface region
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1346 `((((type tty) (class color))
1347 (:background "blue" :foreground "white"))
1348@end group
1349 (((type tty) (class mono))
1350 (:inverse-video t))
1351 (((class color) (background dark))
1352 (:background "blue"))
1353 (((class color) (background light))
1354 (:background "lightblue"))
1355 (t (:background "gray")))
1356@group
1357 "Basic face for highlighting the region."
1358 :group 'basic-faces)
1359@end group
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1360@end example
1361
1362 Internally, @code{defface} uses the symbol property
1363@code{face-defface-spec} to record the face attributes specified in
1364@code{defface}, @code{saved-face} for the attributes saved by the user
1365with the customization buffer, and @code{face-documentation} for the
1366documentation string.
1367
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1368@tindex frame-background-mode
1369@defopt frame-background-mode
1370This option, if non-@code{nil}, specifies the background type to use for
1371interpreting face definitions. If it is @code{dark}, then Emacs treats
1372all frames as if they had a dark background, regardless of their actual
1373background colors. If it is @code{light}, then Emacs treats all frames
1374as if they had a light background.
1375@end defopt
1376
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1377@node Face Attributes
1378@subsection Face Attributes
1379@cindex face attributes
42b85554 1380
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1381 The effect of using a face is determined by a fixed set of @dfn{face
1382attributes}. This table lists all the face attributes, and what they
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1383mean. Note that in general, more than one face can be specified for a
1384given piece of text; when that happens, the attributes of all the faces
1385are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1386
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1387 In Emacs 21, any attribute in a face can have the value
1388@code{unspecified}. This means the face doesn't specify that attribute.
1389In face merging, when the first face fails to specify a particular
1390attribute, that means the next face gets a chance. However, the
1391@code{default} face must specify all attributes.
42b85554 1392
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1393 Some of these font attributes are meaningful only on certain kinds of
1394displays---if your display cannot handle a certain attribute, the
1395attribute is ignored. (The attributes @code{:family}, @code{:width},
1396@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1397an X Logical Font Descriptor.)
42b85554 1398
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1399@table @code
1400@item :family
1401Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1402font family name, the wild-card characters @samp{*} and @samp{?} are
1403allowed.
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1404
1405@item :width
1406Relative proportionate width, also known as the character set width or
1407set width. This should be one of the symbols @code{ultra-condensed},
1408@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1409@code{normal}, @code{semi-expanded}, @code{expanded},
1410@code{extra-expanded}, or @code{ultra-expanded}.
1411
1412@item :height
a40d4712 1413Font height, an integer in units of 1/10 point.
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1414
1415@item :weight
1416Font weight---a symbol from this series (from most dense to most faint):
1417@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1418@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1419or @code{ultra-light}.
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1420
1421On a text-only terminal, any weight greater than normal is displayed as
1422extra bright, and any weight less than normal is displayed as
1423half-bright (This is provided the terminal supports the feature.)
1424
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1425On a text-only terminal, any weight greater than normal is displayed as
1426extra bright, and any weight less than normal is displayed as
1427half-bright (provided the terminal supports the feature).
1428
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1429@item :slant
1430Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1431@code{reverse-italic}, or @code{reverse-oblique}.
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1432
1433On a text-only terminal, slanted text is displayed as half-bright, if
1434the terminal supports the feature.
1435
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1436@item :foreground
1437Foreground color, a string.
1438
1439@item :background
1440Background color, a string.
1441
1442@item :inverse-video
1443Whether or not characters should be displayed in inverse video. The
1444value should be @code{t} (yes) or @code{nil} (no).
1445
1446@item :stipple
a40d4712 1447The background stipple, a bitmap.
8241495d 1448
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1449The value can be a string; that should be the name of a file containing
1450external-format X bitmap data. The file is found in the directories
1451listed in the variable @code{x-bitmap-file-path}.
8241495d 1452
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1453Alternatively, the value can specify the bitmap directly, with a list of
1454the form @code{(@var{width} @var{height} @var{data})}. Here,
1455@var{width} and @var{height} specify the size in pixels, and @var{data}
1456is a string containing the raw bits of the bitmap, row by row. Each row
1457occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1458(which should be a unibyte string for best results).
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1459
1460If the value is @code{nil}, that means use no stipple pattern.
1461
1462Normally you do not need to set the stipple attribute, because it is
1463used automatically to handle certain shades of gray.
1464
1465@item :underline
1466Whether or not characters should be underlined, and in what color. If
1467the value is @code{t}, underlining uses the foreground color of the
1468face. If the value is a string, underlining uses that color. The
1469value @code{nil} means do not underline.
1470
1471@item :overline
1472Whether or not characters should be overlined, and in what color.
1473The value is used like that of @code{:underline}.
1474
1475@item :strike-through
1476Whether or not characters should be strike-through, and in what
1477color. The value is used like that of @code{:underline}.
1478
1479@item :box
1480Whether or not a box should be drawn around characters, its color, the
a40d4712 1481width of the box lines, and 3D appearance.
8241495d 1482@end table
42b85554 1483
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1484 Here are the possible values of the @code{:box} attribute, and what
1485they mean:
42b85554 1486
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1487@table @asis
1488@item @code{nil}
1489Don't draw a box.
bfe721d1 1490
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1491@item @code{t}
1492Draw a box with lines of width 1, in the foreground color.
42b85554 1493
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1494@item @var{color}
1495Draw a box with lines of width 1, in color @var{color}.
42b85554 1496
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1497@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1498This way you can explicitly specify all aspects of the box. The value
1499@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1500
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1501The value @var{color} specifies the color to draw with. The default is
1502the foreground color of the face for simple boxes, and the background
1503color of the face for 3D boxes.
42b85554 1504
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1505The value @var{style} specifies whether to draw a 3D box. If it is
1506@code{released-button}, the box looks like a 3D button that is not being
1507pressed. If it is @code{pressed-button}, the box looks like a 3D button
1508that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1509is used.
1510@end table
42b85554 1511
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1512 The attributes @code{:overline}, @code{:strike-through} and
1513@code{:box} are new in Emacs 21. The attributes @code{:family},
1514@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1515new; previous versions used the following attributes, now semi-obsolete,
1516to specify some of the same information:
42b85554 1517
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1518@table @code
1519@item :font
a40d4712 1520This attribute specifies the font name.
42b85554 1521
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1522@item :bold
1523A non-@code{nil} value specifies a bold font.
42b85554 1524
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1525@item :italic
1526A non-@code{nil} value specifies an italic font.
1527@end table
42b85554 1528
8241495d
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1529 For compatibility, you can still set these ``attributes'' in Emacs 21,
1530even though they are not real face attributes. Here is what that does:
42b85554 1531
8241495d
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1532@table @code
1533@item :font
a40d4712
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1534You can specify an X font name as the ``value'' of this ``attribute'';
1535that sets the @code{:family}, @code{:width}, @code{:height},
1536@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1537
1538If the value is a pattern with wildcards, the first font that matches
1539the pattern is used to set these attributes.
1540
1541@item :bold
1542A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1543This actually works by setting the @code{:weight} attribute.
1544
1545@item :italic
1546A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1547This actually works by setting the @code{:slant} attribute.
1548@end table
42b85554 1549
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1550@defvar x-bitmap-file-path
1551This variable specifies a list of directories for searching
1552for bitmap files, for the @code{:stipple} attribute.
1553@end defvar
1554
ea7220f8 1555@defun bitmap-spec-p object
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1556This returns @code{t} if @var{object} is a valid bitmap
1557specification, suitable for use with @code{:stipple}.
1558It returns @code{nil} otherwise.
1559@end defun
1560
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1561@node Attribute Functions
1562@subsection Face Attribute Functions
42b85554
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1563
1564 You can modify the attributes of an existing face with the following
1565functions. If you specify @var{frame}, they affect just that frame;
1566otherwise, they affect all frames as well as the defaults that apply to
1567new frames.
1568
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1569@tindex set-face-attribute
1570@defun set-face-attribute face frame &rest arguments
1571This function sets one or more attributes of face @var{face}
1572for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1573the attribute for all frames, and the defaults for new frames.
1574
1575The extra arguments @var{arguments} specify the attributes to set, and
1576the values for them. They should consist of alternating attribute names
a40d4712 1577(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1578Thus,
1579
1580@example
1581(set-face-attribute 'foo nil
1582 :width :extended
1583 :weight :bold
1584 :underline "red")
1585@end example
1586
1587@noindent
1588sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1589to the corresponding values.
1590@end defun
1591
1592@tindex face-attribute
1593@defun face-attribute face attribute &optional frame
1594This returns the value of the @var{attribute} attribute of face
1595@var{face} on @var{frame}. If @var{frame} is @code{nil},
1596that means the selected frame.
1597
1598If @var{frame} is @code{t}, the value is the default for
1599@var{face} for new frames.
1600
1601For example,
1602
1603@example
1604(face-attribute 'bold :weight)
1605 @result{} bold
1606@end example
1607@end defun
1608
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1609 The functions above did not exist before Emacs 21. For compatibility
1610with older Emacs versions, you can use the following functions to set
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1611and examine the face attributes which existed in those versions.
1612
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1613@defun set-face-foreground face color &optional frame
1614@defunx set-face-background face color &optional frame
78608595
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1615These functions set the foreground (or background, respectively) color
1616of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1617string, the name of a color.
bfe721d1
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1618
1619Certain shades of gray are implemented by stipple patterns on
1620black-and-white screens.
1621@end defun
1622
1623@defun set-face-stipple face pattern &optional frame
1624This function sets the background stipple pattern of face @var{face} to
1625@var{pattern}. The argument @var{pattern} should be the name of a
1626stipple pattern defined by the X server, or @code{nil} meaning don't use
1627stipple.
1628
1629Normally there is no need to pay attention to stipple patterns, because
1630they are used automatically to handle certain shades of gray.
42b85554
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1631@end defun
1632
1633@defun set-face-font face font &optional frame
8241495d
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1634This function sets the font of face @var{face}.
1635
1636In Emacs 21, this actually sets the attributes @code{:family},
1637@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1638according to the font name @var{font}.
1639
1640In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1641explicitly, the bold and italic attributes cease to have any effect,
8241495d 1642because the precise font that you specified is used.
21cffb83
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1643@end defun
1644
f9f59935 1645@defun set-face-bold-p face bold-p &optional frame
a9f0a989 1646@tindex set-face-bold-p
8241495d
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1647This function specifies whether @var{face} should be bold. If
1648@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1649
1650In Emacs 21, this sets the @code{:weight} attribute.
1651In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1652@end defun
1653
f9f59935 1654@defun set-face-italic-p face italic-p &optional frame
a9f0a989 1655@tindex set-face-italic-p
8241495d
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1656This function specifies whether @var{face} should be italic. If
1657@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1658
1659In Emacs 21, this sets the @code{:slant} attribute.
1660In Emacs 20, it sets the @code{:italic} attribute.
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1661@end defun
1662
969fe9b5
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1663@defun set-face-underline-p face underline-p &optional frame
1664This function sets the underline attribute of face @var{face}.
1665Non-@code{nil} means do underline; @code{nil} means don't.
1666@end defun
1667
42b85554 1668@defun invert-face face &optional frame
8241495d
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1669This function inverts the @code{:inverse-video} attribute of face
1670@var{face}. If the attribute is @code{nil}, this function sets it to
1671@code{t}, and vice versa.
42b85554
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1672@end defun
1673
1674 These functions examine the attributes of a face. If you don't
1675specify @var{frame}, they refer to the default data for new frames.
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1676They return the symbol @code{unspecified} if the face doesn't define any
1677value for that attribute.
42b85554
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1678
1679@defun face-foreground face &optional frame
1680@defunx face-background face &optional frame
78608595
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1681These functions return the foreground color (or background color,
1682respectively) of face @var{face}, as a string.
42b85554
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1683@end defun
1684
bfe721d1
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1685@defun face-stipple face &optional frame
1686This function returns the name of the background stipple pattern of face
1687@var{face}, or @code{nil} if it doesn't have one.
1688@end defun
1689
42b85554
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1690@defun face-font face &optional frame
1691This function returns the name of the font of face @var{face}.
1692@end defun
1693
f9f59935 1694@defun face-bold-p face &optional frame
a9f0a989 1695@tindex face-bold-p
8241495d
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1696This function returns @code{t} if @var{face} is bold---that is, if it is
1697bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
1698@end defun
1699
f9f59935 1700@defun face-italic-p face &optional frame
a9f0a989 1701@tindex face-italic-p
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1702This function returns @code{t} if @var{face} is italic or oblique,
1703@code{nil} otherwise.
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1704@end defun
1705
969fe9b5 1706@defun face-underline-p face &optional frame
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1707This function returns the @code{:underline} attribute of face @var{face}.
1708@end defun
1709
1710@defun face-inverse-video-p face &optional frame
1711This function returns the @code{:inverse-video} attribute of face @var{face}.
1712@end defun
1713
1714@node Merging Faces
1715@subsection Merging Faces for Display
1716
1717 Here are the ways to specify which faces to use for display of text:
1718
1719@itemize @bullet
1720@item
1721With defaults. The @code{default} face is used as the ultimate
1722default for all text. (In Emacs 19 and 20, the @code{default}
1723face is used only when no other face is specified.)
1724
1725For a mode line or header line, the face @code{modeline} or
1726@code{header-line} is used just before @code{default}.
1727
1728@item
1729With text properties. A character can have a @code{face} property; if
1730so, the faces and face attributes specified there apply. @xref{Special
1731Properties}.
1732
1733If the character has a @code{mouse-face} property, that is used instead
1734of the @code{face} property when the mouse is ``near enough'' to the
1735character.
1736
1737@item
1738With overlays. An overlay can have @code{face} and @code{mouse-face}
1739properties too; they apply to all the text covered by the overlay.
1740
1741@item
1742With a region that is active. In Transient Mark mode, the region is
1743highlighted with the face @code{region} (@pxref{Standard Faces}).
1744
1745@item
1746With special glyphs. Each glyph can specify a particular face
1747number. @xref{Glyphs}.
1748@end itemize
1749
1750 If these various sources together specify more than one face for a
1751particular character, Emacs merges the attributes of the various faces
1752specified. The attributes of the faces of special glyphs come first;
1753then comes the face for region highlighting, if appropriate;
1754then come attributes of faces from overlays, followed by those from text
1755properties, and last the default face.
1756
1757 When multiple overlays cover one character, an overlay with higher
1758priority overrides those with lower priority. @xref{Overlays}.
1759
1760 In Emacs 20, if an attribute such as the font or a color is not
1761specified in any of the above ways, the frame's own font or color is
1762used. In newer Emacs versions, this cannot happen, because the
1763@code{default} face specifies all attributes---in fact, the frame's own
1764font and colors are synonymous with those of the default face.
1765
1766@node Font Selection
1767@subsection Font Selection
1768
1769 @dfn{Selecting a font} means mapping the specified face attributes for
1770a character to a font that is available on a particular display. The
1771face attributes, as determined by face merging, specify most of the
1772font choice, but not all. Part of the choice depends on what character
1773it is.
1774
1775 For multibyte characters, typically each font covers only one
1776character set. So each character set (@pxref{Character Sets}) specifies
1777a registry and encoding to use, with the character set's
1778@code{x-charset-registry} property. Its value is a string containing
1779the registry and the encoding, with a dash between them:
1780
1781@example
1782(plist-get (charset-plist 'latin-iso8859-1)
1783 'x-charset-registry)
1784 @result{} "ISO8859-1"
1785@end example
1786
1787 Unibyte text does not have character sets, so displaying a unibyte
1788character takes the registry and encoding from the variable
1789@code{face-default-registry}.
1790
1791@defvar face-default-registry
1792This variable specifies which registry and encoding to use in choosing
1793fonts for unibyte characters. The value is initialized at Emacs startup
1794time from the font the user specified for Emacs.
1795@end defvar
1796
1797 If the face specifies a fontset name, that fontset determines a
1798pattern for fonts of the given charset. If the face specifies a font
1799family, a font pattern is constructed.
1800
1801 Emacs tries to find an available font for the given face attributes
1802and character's registry and encoding. If there is a font that matches
1803exactly, it is used, of course. The hard case is when no available font
1804exactly fits the specification. Then Emacs looks for one that is
1805``close''---one attribute at a time. You can specify the order
1806to consider the attributes.
1807
1808@defvar face-font-selection-order
1809@tindex face-font-selection-order
1810This variable specifies the order of importance of the face attributes
1811@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1812value should be a list containing those four symbols, in order of
1813decreasing importance.
1814
1815Font selection first finds the best available matches for the first
1816attribute listed; then, among the fonts which are best in that way, it
1817searches for the best matches in the second attribute, and so on.
1818
1819The attributes @code{:weight} and @code{:width} have symbolic values in
1820a range centered around @code{normal}. Matches that are more extreme
1821(farther from @code{normal}) are somewhat preferred to matches that are
1822less extreme (closer to @code{normal}); this is designed to ensure that
1823non-normal faces contrast with normal ones, whenever possible.
1824
1825The default is @code{(:width :height :weight :slant)}, which means first
1826find the fonts closest to the specified @code{:width}, then---among the
1827fonts with that width---find a best match for the specified font height,
1828and so on.
1829
1830One example of a case where this variable makes a difference is when the
1831default font has no italic equivalent. With the default ordering, the
1832@code{italic} face will use a non-italic font that is similar to the
1833default one. But if you put @code{:slant} before @code{:height}, the
1834@code{italic} face will use an italic font, even if its height is not
1835quite right.
1836@end defvar
1837
1838@defvar face-alternative-font-family-alist
1839@tindex face-alternative-font-family-alist
1840This variable lets you specify alternative font families to try, if a
1841given family is specified and doesn't exist. Each element should have
1842this form:
1843
1844@example
1845(@var{family} @var{alternate-families}@dots{})
1846@end example
1847
1848If @var{family} is specified but not available, Emacs will try the other
1849families given in @var{alternate-families}, one by one, until it finds a
1850family that does exist.
1851@end defvar
1852
1853 Emacs can make use of scalable fonts, but by default it does not use
1854them, since the use of too many or too big scalable fonts can crash
1855XFree86 servers.
1856
1857@defvar scalable-fonts-allowed
1858@tindex scalable-fonts-allowed
1859This variable controls which scalable fonts to use. A value of
1860@code{nil}, the default, means do not use scalable fonts. @code{t}
1861means to use any scalable font that seems appropriate for the text.
1862
1863Otherwise, the value must be a list of regular expressions. Then a
1864scalable font is enabled for use if its name matches any regular
1865expression in the list. For example,
1866
1867@example
1868(setq scalable-fonts-allowed '("muleindian-2$"))
1869@end example
1870
1871@noindent
1872allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 1873@end defvar
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1874
1875@defun clear-face-cache &optional unload-p
1876@tindex clear-face-cache
1877This function clears the face cache for all frames.
1878If @var{unload-p} is non-@code{nil}, that means to unload
1879all unused fonts as well.
1880@end defun
1881
1882@node Face Functions
1883@subsection Functions for Working with Faces
1884
1885 Here are additional functions for creating and working with faces.
1886
1887@defun make-face name
1888This function defines a new face named @var{name}, initially with all
1889attributes @code{nil}. It does nothing if there is already a face named
1890@var{name}.
1891@end defun
1892
1893@defun face-list
1894This function returns a list of all defined face names.
1895@end defun
1896
1897@defun copy-face old-face new-name &optional frame new-frame
1898This function defines the face @var{new-name} as a copy of the existing
1899face named @var{old-face}. It creates the face @var{new-name} if that
1900doesn't already exist.
1901
1902If the optional argument @var{frame} is given, this function applies
1903only to that frame. Otherwise it applies to each frame individually,
1904copying attributes from @var{old-face} in each frame to @var{new-face}
1905in the same frame.
1906
1907If the optional argument @var{new-frame} is given, then @code{copy-face}
1908copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1909in @var{new-frame}.
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1910@end defun
1911
bfe721d1 1912@defun face-id face
969fe9b5 1913This function returns the face number of face @var{face}.
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1914@end defun
1915
f9f59935 1916@defun face-documentation face
a9f0a989 1917@tindex face-documentation
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1918This function returns the documentation string of face @var{face}, or
1919@code{nil} if none was specified for it.
1920@end defun
1921
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1922@defun face-equal face1 face2 &optional frame
1923This returns @code{t} if the faces @var{face1} and @var{face2} have the
1924same attributes for display.
1925@end defun
1926
1927@defun face-differs-from-default-p face &optional frame
1928This returns @code{t} if the face @var{face} displays differently from
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1929the default face. A face is considered to be ``the same'' as the
1930default face if each attribute is either the same as that of the default
1931face, or unspecified (meaning to inherit from the default).
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1932@end defun
1933
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1934@node Auto Faces
1935@subsection Automatic Face Assignment
1936@cindex automatic face assignment
1937@cindex faces, automatic choice
1938
1939@cindex Font-Lock mode
1940 Starting with Emacs 21, a hook is available for automatically
1941assigning faces to text in the buffer. This hook is used for part of
1942the implementation of Font-Lock mode.
1943
1944@tindex fontification-functions
1945@defvar fontification-functions
1946This variable holds a list of functions that are called by Emacs
1947redisplay as needed to assign faces automatically to text in the buffer.
1948
1949The functions are called in the order listed, with one argument, a
1950buffer position @var{pos}. Each function should attempt to assign faces
1951to the text in the current buffer starting at @var{pos}.
1952
1953Each function should record the faces they assign by setting the
1954@code{face} property. It should also add a non-@code{nil}
1955@code{fontified} property for all the text it has assigned faces to.
1956That property tells redisplay that faces have been assigned to that text
1957already.
1958
1959It is probably a good idea for each function to do nothing if the
1960character after @var{pos} already has a non-@code{nil} @code{fontified}
1961property, but this is not required. If one function overrides the
1962assignments made by a previous one, the properties as they are
1963after the last function finishes are the ones that really matter.
1964
1965For efficiency, we recommend writing these functions so that they
1966usually assign faces to around 400 to 600 characters at each call.
1967@end defvar
1968
1969@node Font Lookup
1970@subsection Looking Up Fonts
1971
1972@defun x-list-fonts pattern &optional face frame maximum
1973This function returns a list of available font names that match
1974@var{pattern}. If the optional arguments @var{face} and @var{frame} are
1975specified, then the list is limited to fonts that are the same size as
1976@var{face} currently is on @var{frame}.
1977
1978The argument @var{pattern} should be a string, perhaps with wildcard
1979characters: the @samp{*} character matches any substring, and the
1980@samp{?} character matches any single character. Pattern matching
1981of font names ignores case.
1982
1983If you specify @var{face} and @var{frame}, @var{face} should be a face name
1984(a symbol) and @var{frame} should be a frame.
1985
1986The optional argument @var{maximum} sets a limit on how many fonts to
1987return. If this is non-@code{nil}, then the return value is truncated
1988after the first @var{maximum} matching fonts. Specifying a small value
1989for @var{maximum} can make this function much faster, in cases where
1990many fonts match the pattern.
1991@end defun
1992
1993 These additional functions are available starting in Emacs 21.
1994
1995@defun x-family-fonts &optional family frame
1996@tindex x-family-fonts
1997This function returns a list describing the available fonts for family
1998@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
1999this list applies to all families, and therefore, it contains all
2000available fonts. Otherwise, @var{family} must be a string; it may
2001contain the wildcards @samp{?} and @samp{*}.
2002
2003The list describes the display that @var{frame} is on; if @var{frame} is
2004omitted or @code{nil}, it applies to the selected frame's display.
2005
2006The list contains a vector of the following form for each font:
2007
2008@example
2009[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2010 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2011@end example
2012
2013The first five elements correspond to face attributes; if you
2014specify these attributes for a face, it will use this font.
2015
2016The last three elements give additional information about the font.
2017@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2018full name of the font, and @var{registry-and-encoding} is a string
2019giving the registry and encoding of the font.
2020
2021The result list is sorted according to the current face font sort order.
2022@end defun
2023
2024@defun x-font-family-list &optional frame
2025@tindex x-font-family-list
2026This function returns a list of the font families available for
2027@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2028describes the selected frame's display.
2029
2030The value is a list of elements of this form:
2031
2032@example
2033(@var{family} . @var{fixed-p})
2034@end example
2035
2036@noindent
2037Here @var{family} is a font family, and @var{fixed-p} is
2038non-@code{nil} if fonts of that family are fixed-pitch.
2039@end defun
2040
2041@defvar font-list-limit
2042@tindex font-list-limit
2043This variable specifies maximum number of fonts to consider in font
2044matching. The function @code{x-family-fonts} will not return more than
2045that many fonts, and font selection will consider only that many fonts
2046when searching a matching font for face attributes. The default is
2047currently 100.
2048@end defvar
2049
2050@node Fontsets
2051@subsection Fontsets
2052
2053 A @dfn{fontset} is a list of fonts, each assigned to a range of
2054character codes. An individual font cannot display the whole range of
2055characters that Emacs supports, but a fontset can. Fontsets have names,
2056just as fonts do, and you can use a fontset name in place of a font name
2057when you specify the ``font'' for a frame or a face. Here is
2058information about defining a fontset under Lisp program control.
2059
2060@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2061This function defines a new fontset according to the specification
2062string @var{fontset-spec}. The string should have this format:
2063
2064@smallexample
2065@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2066@end smallexample
2067
2068@noindent
2069Whitespace characters before and after the commas are ignored.
2070
2071The first part of the string, @var{fontpattern}, should have the form of
2072a standard X font name, except that the last two fields should be
2073@samp{fontset-@var{alias}}.
2074
2075The new fontset has two names, one long and one short. The long name is
2076@var{fontpattern} in its entirety. The short name is
2077@samp{fontset-@var{alias}}. You can refer to the fontset by either
2078name. If a fontset with the same name already exists, an error is
2079signaled, unless @var{noerror} is non-@code{nil}, in which case this
2080function does nothing.
2081
2082If optional argument @var{style-variant-p} is non-@code{nil}, that says
2083to create bold, italic and bold-italic variants of the fontset as well.
2084These variant fontsets do not have a short name, only a long one, which
2085is made by altering @var{fontpattern} to indicate the bold or italic
2086status.
2087
2088The specification string also says which fonts to use in the fontset.
2089See below for the details.
2090@end defun
2091
2092 The construct @samp{@var{charset}:@var{font}} specifies which font to
2093use (in this fontset) for one particular character set. Here,
2094@var{charset} is the name of a character set, and @var{font} is the font
2095to use for that character set. You can use this construct any number of
2096times in the specification string.
2097
2098 For the remaining character sets, those that you don't specify
2099explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2100@samp{fontset-@var{alias}} with a value that names one character set.
2101For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2102with @samp{ISO8859-1}.
2103
2104 In addition, when several consecutive fields are wildcards, Emacs
2105collapses them into a single wildcard. This is to prevent use of
2106auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2107for editing, and scaling a smaller font is not useful because it is
2108better to use the smaller font in its own size, which Emacs does.
2109
2110 Thus if @var{fontpattern} is this,
2111
2112@example
2113-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2114@end example
2115
2116@noindent
2117the font specification for ASCII characters would be this:
2118
2119@example
2120-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2121@end example
2122
2123@noindent
2124and the font specification for Chinese GB2312 characters would be this:
2125
2126@example
2127-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2128@end example
2129
2130 You may not have any Chinese font matching the above font
2131specification. Most X distributions include only Chinese fonts that
2132have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2133such a case, @samp{Fontset-@var{n}} can be specified as below:
2134
2135@smallexample
2136Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2137 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2138@end smallexample
2139
2140@noindent
2141Then, the font specifications for all but Chinese GB2312 characters have
2142@samp{fixed} in the @var{family} field, and the font specification for
2143Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2144field.
2145
2146@node Display Property
2147@section The @code{display} Property
2148@cindex display specification
2149@kindex display @r{(text property)}
2150
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2151 The @code{display} text property (or overlay property) is used to
2152insert images into text, and also control other aspects of how text
2153displays. These features are available starting in Emacs 21. The value
2154of the @code{display} property should be a display specification, or a
2155list or vector containing several display specifications. The rest of
2156this section describes several kinds of display specifications and what
2157they mean.
8241495d
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2158
2159@menu
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2160* Specified Space:: Displaying one space with a specified width.
2161* Other Display Specs:: Displaying an image; magnifying text; moving it
2162 up or down on the page; adjusting the width
2163 of spaces within text.
2164* Display Margins:: Displaying text or images to the side of the main text.
2165* Conditional Display:: Making any of the above features conditional
2166 depending on some Lisp expression.
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2167@end menu
2168
2169@node Specified Space
2170@subsection Specified Spaces
2171@cindex spaces, specified height or width
2172@cindex specified spaces
2173@cindex variable-width spaces
2174
2175 To display a space of specified width and/or height, use a display
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2176specification of the form @code{(space . @var{props})}, where
2177@var{props} is a property list (a list of alternating properties and
2178values). You can put this property on one or more consecutive
2179characters; a space of the specified height and width is displayed in
2180place of @emph{all} of those characters. These are the properties you
2181can use to specify the weight of the space:
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2182
2183@table @code
2184@item :width @var{width}
2185Specifies that the space width should be @var{width} times the normal
2186character width. @var{width} can be an integer or floating point
2187number.
2188
2189@item :relative-width @var{factor}
2190Specifies that the width of the stretch should be computed from the
2191first character in the group of consecutive characters that have the
2192same @code{display} property. The space width is the width of that
2193character, multiplied by @var{factor}.
2194
2195@item :align-to @var{hpos}
2196Specifies that the space should be wide enough to reach @var{hpos}. The
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2197value @var{hpos} is measured in units of the normal character width. It
2198may be an interer or a floating point number.
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2199@end table
2200
2201 Exactly one of the above properties should be used. You can also
2202specify the height of the space, with other properties:
2203
2204@table @code
2205@item :height @var{height}
2206Specifies the height of the space, as @var{height},
2207measured in terms of the normal line height.
2208
2209@item :relative-height @var{factor}
2210Specifies the height of the space, multiplying the ordinary height
2211of the text having this display specification by @var{factor}.
2212
2213@item :ascent @var{ascent}
2214Specifies that @var{ascent} percent of the height of the space should be
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2215considered as the ascent of the space---that is, the part above the
2216baseline. The value of @var{ascent} must be a non-negative number no
2217greater than 100.
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2218@end table
2219
2220 You should not use both @code{:height} and @code{:relative-height}
2221together.
2222
2223@node Other Display Specs
2224@subsection Other Display Specifications
2225
2226@table @code
2227@item (image . @var{image-props})
2228This is in fact an image descriptor (@pxref{Images}). When used as a
2229display specification, it means to display the image instead of the text
2230that has the display specification.
2231
2232@item (space-width @var{factor})
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2233This display specification affects all the space characters within the
2234text that has the specification. It displays all of these spaces
2235@var{factor} times as wide as normal. The element @var{factor} should
2236be an integer or float. Characters other than spaces are not affected
2237at all; in particular, this has no effect on tab characters.
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2238
2239@item (height @var{height})
2240This display specification makes the text taller or shorter.
2241Here are the possibilities for @var{height}:
2242
2243@table @asis
2244@item @code{(+ @var{n})}
2245This means to use a font that is @var{n} steps larger. A ``step'' is
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2246defined by the set of available fonts---specifically, those that match
2247what was otherwise specified for this text, in all attributes except
2248height. Each size for which a suitable font is available counts as
2249another step. @var{n} should be an integer.
8241495d
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2250
2251@item @code{(- @var{n})}
2252This means to use a font that is @var{n} steps smaller.
2253
2254@item a number, @var{factor}
2255A number, @var{factor}, means to use a font that is @var{factor} times
2256as tall as the default font.
2257
2258@item a symbol, @var{function}
2259A symbol is a function to compute the height. It is called with the
2260current height as argument, and should return the new height to use.
2261
2262@item anything else, @var{form}
2263If the @var{height} value doesn't fit the previous possibilities, it is
2264a form. Emacs evaluates it to get the new height, with the symbol
2265@code{height} bound to the current specified font height.
2266@end table
2267
2268@item (raise @var{factor})
2269This kind of display specification raises or lowers the text
2270it applies to, relative to the baseline of the line.
2271
2272@var{factor} must be a number, which is interpreted as a multiple of the
2273height of the affected text. If it is positive, that means to display
2274the characters raised. If it is negative, that means to display them
2275lower down.
2276
2277If the text also has a @code{height} display specification, that does
2278not affect the amount of raising or lowering, which is based on the
2279faces used for the text.
2280@end table
2281
2282@node Display Margins
2283@subsection Displaying in the Margins
2284@cindex display margins
2285@cindex margins, display
2286
2287 A buffer can have blank areas called @dfn{display margins} on the left
2288and on the right. Ordinary text never appears in these areas, but you
2289can put things into the display margins using the @code{display}
2290property.
2291
2292 To put text in the left or right display margin of the window, use a
2293display specification of the form @code{(margin right-margin)} or
2294@code{(margin left-margin)} on it. To put an image in a display margin,
2295use that display specification along with the display specification for
2296the image.
2297
2298 Before the display margins can display anything, you must give
2299them a nonzero width. The usual way to do that is to set these
2300variables:
2301
2302@defvar left-margin-width
2303@tindex left-margin-width
2304This variable specifies the width of the left margin.
2305It is buffer-local in all buffers.
2306@end defvar
2307
2308@defvar right-margin-width
2309@tindex right-margin-width
2310This variable specifies the width of the right margin.
2311It is buffer-local in all buffers.
2312@end defvar
2313
2314 Setting these variables does not immediately affect the window. These
2315variables are checked when a new buffer is displayed in the window.
2316Thus, you can make changes take effect by calling
2317@code{set-window-buffer}.
2318
2319 You can also set the margin widths immediately.
2320
2321@defun set-window-margins window left right
2322@tindex set-window-margins
2323This function specifies the margin widths for window @var{window}.
2324The argument @var{left} controls the left margin and
2325@var{right} controls the right margin.
2326@end defun
2327
2328@defun window-margins &optional window
2329@tindex window-margins
2330This function returns the left and right margins of @var{window}
2331as a cons cell of the form @code{(@var{left} . @var{right})}.
2332If @var{window} is @code{nil}, the selected window is used.
2333@end defun
2334
2335@node Conditional Display
2336@subsection Conditional Display Specifications
2337@cindex conditional display specifications
2338
2339 You can make any display specification conditional. To do that,
2340package it in another list of the form @code{(when @var{condition}
2341@var{spec})}. Then the specification @var{spec} applies only when
2342@var{condition} evaluates to a non-@code{nil} value. During the
2343evaluation, point is temporarily set at the end position of the text
2344having this conditional display specification.
2345
2346@node Images
2347@section Images
2348@cindex images in buffers
2349
2350 To display an image in an Emacs buffer, you must first create an image
2351descriptor, then use it as a display specifier in the @code{display}
2352property of text that is displayed (@pxref{Display Property}). Like the
2353@code{display} property, this feature is available starting in Emacs 21.
2354
2355 Emacs can display a number of different image formats; some of them
2356are supported only if particular support libraries are installed on your
2357machine. The supported image formats include XBM, XPM (needing the
2358libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2359@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2360@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2361and PNG (needing @code{libpng} 1.0.2).
2362
2363 You specify one of these formats with an image type symbol. The image
2364type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2365@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2366
2367@defvar image-types
2368This variable contains a list of those image type symbols that are
2369supported in the current configuration.
2370@end defvar
2371
2372@menu
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2373* Image Descriptors:: How to specify an image for use in @code{:display}.
2374* XBM Images:: Special features for XBM format.
2375* XPM Images:: Special features for XPM format.
2376* GIF Images:: Special features for GIF format.
2377* Postscript Images:: Special features for Postscript format.
2378* Other Image Types:: Various other formats are supported.
2379* Defining Images:: Convenient ways to define an image for later use.
2380* Showing Images:: Convenient ways to display an image once it is defined.
2381* Image Cache:: Internal mechanisms of image display.
8241495d
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2382@end menu
2383
2384@node Image Descriptors
2385@subsection Image Descriptors
2386@cindex image descriptor
2387
2388 An image description is a list of the form @code{(image
2389. @var{props})}, where @var{props} is a property list containing
2390alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
2391their values. You can use any Lisp object as a property, but the only
2392properties that have any special meaning are certain symbols, all of
2393them keywords.
2394
2395 Every image descriptor must contain the property @code{:type
2396@var{type}} to specify the format of the image. The value of @var{type}
2397should be an image type symbol; for example, @code{xpm} for an image in
2398XPM format.
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2399
2400 Here is a list of other properties that are meaningful for all image
2401types:
2402
2403@table @code
2404@item :ascent @var{ascent}
2405The @code{:ascent} property specifies the percentage of the image's
2406height to use for its ascent---that is, the part above the baseline. The
2407value, @var{ascent}, must be a number in the range 0 to 100. If this
2408property is omitted, it defaults to 50.
2409
2410@item :margin @var{margin}
2411The @code{:margin} property specifies how many pixels to add as an extra
2412margin around the image. The value, @var{margin}, must be a
2413non-negative number; if it is not specified, the default is zero.
2414
2415@item :relief @var{relief}
2416The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2417around the image. The value, @var{relief}, specifies the width of the
2418shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2419so that the image appears as a pressed button; otherwise, it appears as
2420an unpressed button.
2421
2422@item :algorithm @var{algorithm}
2423The @code{:algorithm} property, if non-@code{nil}, specifies a
2424conversion algorithm that should be applied to the image before it is
2425displayed; the value, @var{algorithm}, specifies which algorithm.
2426
2427Currently, the only meaningful value for @var{algorithm} (aside from
2428@code{nil}) is @code{laplace}; this applies the Laplace edge detection
2429algorithm, which blurs out small differences in color while highlighting
2430larger differences. People sometimes consider this useful for
2431displaying the image for a ``disabled'' button.
2432
2433@item :heuristic-mask @var{transparent-color}
2434The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2435certain color in the image should be transparent. Each pixel where this
2436color appears will actually allow the frame's background to show
2437through.
2438
2439If @var{transparent-color} is @code{t}, then determine the transparent
2440color by looking at the four corners of the image. This uses the color
2441that occurs most frequently near the corners as the transparent color.
2442
2443Otherwise, @var{heuristic-mask} should specify the transparent color
2444directly, as a list of three integers in the form @code{(@var{red}
2445@var{green} @var{blue})}.
2446
2447@item :file @var{file}
2448The @code{:file} property specifies to load the image from file
2449@var{file}. If @var{file} is not an absolute file name, it is expanded
2450in @code{data-directory}.
2451
2452@item :data @var{data}
2453The @code{:data} property specifies the actual contents of the image.
2454Each image must use either @code{:data} or @code{:file}, but not both.
2455However, only certain image types support @code{:data}; for other types,
2456you must use @code{:file}.
2457
2458The formats that support @code{:data} include XBM and XPM.
2459Before using @code{:data}, see the section describing the specific
2460format you wish to use for further information.
2461@end table
2462
2463@node XBM Images
2464@subsection XBM Images
2465@cindex XBM
2466
2467 To use XBM format, specify @code{xbm} as the image type. This image
2468format doesn't require an external library, so images of this type are
2469always supported.
2470
2471 Additional image properties supported for the @code{xbm} image type are:
2472
2473@table @code
2474@item :foreground @var{foreground}
2475The value, @var{foreground}, should be a string specifying the image
2476foreground color. This color is used for each pixel in the XBM that is
24771. The default is the frame's foreground color.
2478
2479@item :background @var{background}
2480The value, @var{background}, should be a string specifying the image
2481background color. This color is used for each pixel in the XBM that is
24820. The default is the frame's background color.
2483@end table
2484
2485 You can specify an XBM image using data within Emacs instead
2486of an external file. To do this, don't use @code{:file}; instead,
2487use the following three properties (all of them):
2488
2489@table @code
2490@item :width @var{width}
2491The value, @var{width}, specifies the width the image in pixels.
2492
2493@item :height @var{height}
2494The value, @var{height}, specifies the height of the image in pixels.
2495
2496@item :data @var{data}
2497The value, @var{data}, is normally a string or a bool-vector. Either
2498way, it must contain enough bits for the area of the image: at least
2499@var{width} * @code{height}.
2500
2501Alternatively, @var{data} can be a vector of strings or bool-vectors,
2502each specifying one line of the image.
2503@end table
2504
2505@node XPM Images
2506@subsection XPM Images
2507@cindex XPM
2508
2509 To use XPM format, specify @code{xpm} as the image type. These
2510additional image properties are meaningful with the @code{xpm} image
2511type:
2512
2513@table @code
2514@item :color-symbols @var{symbols}
2515The value, @var{symbols}, should be an alist whose elements have the
2516form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2517the name of a color as it appears in the image file, and @var{color}
2518specifies the actual color to use for displaying that name.
2519
2520@item :data @var{data}
2521XPM images can be displayed from data instead of files. In that case,
2522use the @code{:data} property instead of the @code{:file} property.
2523
2524The value @var{data} must be a string containing an XPM image. The
2525contents of the string have same format as an external XPM file.
2526@end table
2527
2528@node GIF Images
2529@subsection GIF Images
2530@cindex GIF
2531
2532 For GIF images, specify image type @code{gif}. Because of the patents
2533in the US covering the LZW algorithm, the continued use of GIF format is
2534a problem for the whole Internet; to end this problem, it is a good idea
2535for everyone, even outside the US, to stop using GIFS right away
2536(@uref{http://www.burnallgifs.org/}). But if you still want to use
2537them, Emacs can display them.
2538
2539@table @code
2540@item :index @var{index}
2541You can use @code{:index} to specify one image from a GIF file that
2542contains more than one image. This property specifies use of image
2543number @var{index} from the file. An error is signaled if the GIF file
2544doesn't contain an image with index @var{index}.
2545@end table
2546
2547@ignore
2548This could be used to implement limited support for animated GIFs.
2549For example, the following function displays a multi-image GIF file
2550at point-min in the current buffer, switching between sub-images
2551every 0.1 seconds.
2552
2553(defun show-anim (file max)
2554 "Display multi-image GIF file FILE which contains MAX subimages."
2555 (display-anim (current-buffer) file 0 max t))
2556
2557(defun display-anim (buffer file idx max first-time)
2558 (when (= idx max)
2559 (setq idx 0))
2560 (let ((img (create-image file nil :image idx)))
2561 (save-excursion
2562 (set-buffer buffer)
2563 (goto-char (point-min))
2564 (unless first-time (delete-char 1))
2565 (insert-image img))
2566 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2567@end ignore
2568
2569@node Postscript Images
2570@subsection Postscript Images
2571@cindex Postscript images
2572
2573 To use Postscript for an image, specify image type @code{postscript}.
2574This works only if you have Ghostscript installed. You must always use
2575these three properties:
2576
2577@table @code
2578@item :pt-width @var{width}
2579The value, @var{width}, specifies the width of the image measured in
2580points (1/72 inch). @var{width} must be an integer.
2581
2582@item :pt-height @var{height}
2583The value, @var{height}, specifies the height of the image in points
2584(1/72 inch). @var{height} must be an integer.
2585
2586@item :bounding-box @var{box}
2587The value, @var{box}, must be a list or vector of four integers, which
2588specifying the bounding box of the Postscript image, analogous to the
2589@samp{BoundingBox} comment found in Postscript files.
2590
2591@example
2592%%BoundingBox: 22 171 567 738
2593@end example
2594@end table
2595
2596@node Other Image Types
2597@subsection Other Image Types
2598@cindex PBM
2599
2600 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2601monochromatic images are supported.
2602
2603 For JPEG images, specify image type @code{jpeg}. There are no
2604additional image properties defined.
2605
2606 For TIFF images, specify image type @code{tiff}.
2607
2608 For PNG images, specify image type @code{png}.
2609
2610@node Defining Images
2611@subsection Defining Images
2612
2613 The functions @code{create-image} and @code{defimage} provide
2614convenient ways to create image descriptors.
2615
2616@defun create-image file &optional type &rest props
2617@tindex create-image
2618This function creates and returns an image descriptor which uses the
2619data in @var{file}.
2620
2621The optional argument @var{type} is a symbol specifying the image type.
2622If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2623determine the image type from the file's first few bytes, or else
2624from the file's name.
2625
2626The remaining arguments, @var{props}, specify additional image
2627properties---for example,
2628
2629@example
2630(create-image "foo.xpm" 'xpm :heuristic-mask t)
2631@end example
2632
2633The function returns @code{nil} if images of this type are not
2634supported. Otherwise it returns an image descriptor.
2635@end defun
2636
2637@defmac defimage variable doc &rest specs
2638@tindex defimage
2639This macro defines @var{variable} as an image name. The second argument,
2640@var{doc}, is an optional documentation string. The remaining
2641arguments, @var{specs}, specify alternative ways to display the image.
2642
2643Each argument in @var{specs} has the form of a property list, and each
2644one should specify at least the @code{:type} property and the
2645@code{:file} property. Here is an example:
2646
a40d4712
PR
2647@example
2648(defimage test-image
2649 '((:type xpm :file "~/test1.xpm")
2650 (:type xbm :file "~/test1.xbm")))
2651@end example
8241495d
RS
2652
2653@code{defimage} tests each argument, one by one, to see if it is
2654usable---that is, if the type is supported and the file exists. The
2655first usable argument is used to make an image descriptor which is
2656stored in the variable @var{variable}.
2657
2658If none of the alternatives will work, then @var{variable} is defined
2659as @code{nil}.
2660@end defmac
2661
2662@node Showing Images
2663@subsection Showing Images
2664
2665 You can use an image descriptor by setting up the @code{display}
2666property yourself, but it is easier to use the functions in this
2667section.
2668
a40d4712 2669@defun insert-image image string &optional area
8241495d
RS
2670This function inserts @var{image} in the current buffer at point. The
2671value @var{image} should be an image descriptor; it could be a value
2672returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
2673@code{defimage}. The argument @var{string} specifies the text to put in
2674the buffer to hold the image.
8241495d
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2675
2676The argument @var{area} specifies whether to put the image in a margin.
2677If it is @code{left-margin}, the image appears in the left margin;
2678@code{right-margin} specifies the right margin. If @var{area} is
2679@code{nil} or omitted, the image is displayed at point within the
2680buffer's text.
2681
a40d4712
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2682Internally, this function inserts @var{string} in the buffer, and gives
2683it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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2684Property}.
2685@end defun
2686
a40d4712 2687@defun put-image image pos string &optional area
8241495d
RS
2688This function puts image @var{image} in front of @var{pos} in the
2689current buffer. The argument @var{pos} should be an integer or a
2690marker. It specifies the buffer position where the image should appear.
a40d4712 2691The argument @var{string} specifies the text that should hold the image.
8241495d
RS
2692
2693The argument @var{image} must be an image descriptor, perhaps returned
2694by @code{create-image} or stored by @code{defimage}.
2695
2696The argument @var{area} specifies whether to put the image in a margin.
2697If it is @code{left-margin}, the image appears in the left margin;
2698@code{right-margin} specifies the right margin. If @var{area} is
2699@code{nil} or omitted, the image is displayed at point within the
2700buffer's text.
2701
2702Internally, this function creates an overlay, and gives it a
2703@code{before-string} property containing text that has a @code{display}
2704property whose value is the image. (Whew!)
2705@end defun
2706
2707@defun remove-images start end &optional buffer
2708This function removes images in @var{buffer} between positions
2709@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2710images are removed from the current buffer.
2711
2712This remove only images that were put into @var{buffer} the way
2713@code{put-image} does it, not images that were inserted with
2714@code{insert-image} or in other ways.
2715@end defun
2716
2717@node Image Cache
2718@subsection Image Cache
2719
2720 Emacs stores images in an image cache when it displays them, so it can
2721display them again more efficiently. It removes an image from the cache
2722when it hasn't been displayed for a specified period of time.
2723
2724@defvar image-cache-eviction-delay
2725@tindex image-cache-eviction-delay
2726This variable specifies the number of seconds an image can remain in the
2727cache without being displayed. When an image is not displayed for this
2728length of time, Emacs removes it from the image cache.
2729
2730If the value is @code{nil}, Emacs does not remove images from the cache
2731except when you explicitly clear it. This mode can be useful for
2732debugging.
2733@end defvar
2734
2735@defun clear-image-cache &optional frame
2736@tindex clear-image-cache
2737This function clears the image cache. If @var{frame} is non-@code{nil},
2738only the cache for that frame is cleared. Otherwise all frames' caches
2739are cleared.
2740@end defun
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2741@node Blinking
2742@section Blinking Parentheses
2743@cindex parenthesis matching
2744@cindex blinking
2745@cindex balancing parentheses
2746@cindex close parenthesis
2747
2748 This section describes the mechanism by which Emacs shows a matching
2749open parenthesis when the user inserts a close parenthesis.
2750
42b85554
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2751@defvar blink-paren-function
2752The value of this variable should be a function (of no arguments) to
2753be called whenever a character with close parenthesis syntax is inserted.
2754The value of @code{blink-paren-function} may be @code{nil}, in which
2755case nothing is done.
42b85554
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2756@end defvar
2757
1911e6e5 2758@defopt blink-matching-paren
42b85554
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2759If this variable is @code{nil}, then @code{blink-matching-open} does
2760nothing.
1911e6e5 2761@end defopt
42b85554 2762
1911e6e5 2763@defopt blink-matching-paren-distance
42b85554
RS
2764This variable specifies the maximum distance to scan for a matching
2765parenthesis before giving up.
1911e6e5 2766@end defopt
42b85554 2767
1911e6e5 2768@defopt blink-matching-delay
bfe721d1
KH
2769This variable specifies the number of seconds for the cursor to remain
2770at the matching parenthesis. A fraction of a second often gives
2771good results, but the default is 1, which works on all systems.
1911e6e5 2772@end defopt
bfe721d1 2773
1911e6e5 2774@deffn Command blink-matching-open
42b85554
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2775This function is the default value of @code{blink-paren-function}. It
2776assumes that point follows a character with close parenthesis syntax and
2777moves the cursor momentarily to the matching opening character. If that
2778character is not already on the screen, it displays the character's
2779context in the echo area. To avoid long delays, this function does not
2780search farther than @code{blink-matching-paren-distance} characters.
2781
2782Here is an example of calling this function explicitly.
2783
2784@smallexample
2785@group
2786(defun interactive-blink-matching-open ()
2787@c Do not break this line! -- rms.
2788@c The first line of a doc string
2789@c must stand alone.
2790 "Indicate momentarily the start of sexp before point."
2791 (interactive)
2792@end group
2793@group
2794 (let ((blink-matching-paren-distance
2795 (buffer-size))
2796 (blink-matching-paren t))
2797 (blink-matching-open)))
2798@end group
2799@end smallexample
1911e6e5 2800@end deffn
42b85554
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2801
2802@node Inverse Video
2803@section Inverse Video
2804@cindex Inverse Video
2805
2806@defopt inverse-video
2807@cindex highlighting
2808This variable controls whether Emacs uses inverse video for all text
2809on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2810default is @code{nil}.
2811@end defopt
2812
2813@defopt mode-line-inverse-video
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2814This variable controls the use of inverse video for mode lines and menu
2815bars. If it is non-@code{nil}, then these lines are displayed in
2816inverse video. Otherwise, they lines are displayed normally, just like
2817other text. The default is @code{t}.
2818
2819For window frames, this feature actually applies the face named
2820@code{mode-line}; that face is normally set up as the inverse of the
2821default face, unless you change it.
42b85554
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2822@end defopt
2823
2824@node Usual Display
2825@section Usual Display Conventions
2826
2827 The usual display conventions define how to display each character
2828code. You can override these conventions by setting up a display table
2829(@pxref{Display Tables}). Here are the usual display conventions:
2830
2831@itemize @bullet
2832@item
2833Character codes 32 through 126 map to glyph codes 32 through 126.
2834Normally this means they display as themselves.
2835
2836@item
2837Character code 9 is a horizontal tab. It displays as whitespace
2838up to a position determined by @code{tab-width}.
2839
2840@item
2841Character code 10 is a newline.
2842
2843@item
2844All other codes in the range 0 through 31, and code 127, display in one
78608595 2845of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 2846non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 2847first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
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2848specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2849just like the codes in the range 128 to 255.
2850
8241495d
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2851On MS-DOS terminals, Emacs arranges by default for the character code
2852127 to be mapped to the glyph code 127, which normally displays as an
2853empty polygon. This glyph is used to display non-@sc{ascii} characters
2854that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2855emacs, The GNU Emacs Manual}.
2856
42b85554
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2857@item
2858Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 2859the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 2860digit characters representing the character code in octal. (A display
969fe9b5
RS
2861table can specify a glyph to use instead of @samp{\}.)
2862
2863@item
2864Multibyte character codes above 256 are displayed as themselves, or as a
2865question mark or empty box if the terminal cannot display that
2866character.
42b85554
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2867@end itemize
2868
2869 The usual display conventions apply even when there is a display
2870table, for any character whose entry in the active display table is
2871@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 2872specify the characters for which you want special behavior.
42b85554 2873
b6954afd
RS
2874 These display rules apply to carriage return (character code 13), when
2875it appears in the buffer. But that character may not appear in the
2876buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 2877conversion (@pxref{Coding System Basics}).
b6954afd 2878
42b85554
RS
2879 These variables affect the way certain characters are displayed on the
2880screen. Since they change the number of columns the characters occupy,
f9f59935
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2881they also affect the indentation functions. These variables also affect
2882how the mode line is displayed; if you want to force redisplay of the
2883mode line using the new values, call the function
2884@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
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2885
2886@defopt ctl-arrow
2887@cindex control characters in display
2888This buffer-local variable controls how control characters are
2889displayed. If it is non-@code{nil}, they are displayed as a caret
2890followed by the character: @samp{^A}. If it is @code{nil}, they are
2891displayed as a backslash followed by three octal digits: @samp{\001}.
2892@end defopt
2893
2894@c Following may have overfull hbox.
2895@defvar default-ctl-arrow
2896The value of this variable is the default value for @code{ctl-arrow} in
2897buffers that do not override it. @xref{Default Value}.
2898@end defvar
2899
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DL
2900@defopt indicate-empty-lines
2901@tindex indicate-empty-lines
2902When this is non-@code{nil}, Emacs displays a special glyph in
2903each empty line at the end of the buffer, on terminals that
2904support it (window systems).
2905@end defopt
2906
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2907@defopt tab-width
2908The value of this variable is the spacing between tab stops used for
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2909displaying tab characters in Emacs buffers. The value is in units of
2910columns, and the default is 8. Note that this feature is completely
2911independent of the user-settable tab stops used by the command
2912@code{tab-to-tab-stop}. @xref{Indent Tabs}.
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2913@end defopt
2914
2915@node Display Tables
2916@section Display Tables
2917
2918@cindex display table
969fe9b5
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2919You can use the @dfn{display table} feature to control how all possible
2920character codes display on the screen. This is useful for displaying
8241495d 2921European languages that have letters not in the @sc{ascii} character
969fe9b5 2922set.
42b85554
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2923
2924The display table maps each character code into a sequence of
8241495d 2925@dfn{glyphs}, each glyph being a graphic that takes up one character
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2926position on the screen. You can also define how to display each glyph
2927on your terminal, using the @dfn{glyph table}.
2928
f9f59935
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2929Display tables affect how the mode line is displayed; if you want to
2930force redisplay of the mode line using a new display table, call
2931@code{force-mode-line-update} (@pxref{Mode Line Format}).
2932
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2933@menu
2934* Display Table Format:: What a display table consists of.
2935* Active Display Table:: How Emacs selects a display table to use.
2936* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
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2937@end menu
2938
2939@node Display Table Format
2940@subsection Display Table Format
2941
a9f0a989
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2942 A display table is actually a char-table (@pxref{Char-Tables}) with
2943@code{display-table} as its subtype.
42b85554
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2944
2945@defun make-display-table
2946This creates and returns a display table. The table initially has
2947@code{nil} in all elements.
2948@end defun
2949
f9f59935
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2950 The ordinary elements of the display table are indexed by character
2951codes; the element at index @var{c} says how to display the character
2952code @var{c}. The value should be @code{nil} or a vector of glyph
2953values (@pxref{Glyphs}). If an element is @code{nil}, it says to
2954display that character according to the usual display conventions
2955(@pxref{Usual Display}).
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KH
2956
2957 If you use the display table to change the display of newline
2958characters, the whole buffer will be displayed as one long ``line.''
42b85554 2959
f9f59935 2960 The display table also has six ``extra slots'' which serve special
969fe9b5
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2961purposes. Here is a table of their meanings; @code{nil} in any slot
2962means to use the default for that slot, as stated below.
42b85554
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2963
2964@table @asis
f9f59935 2965@item 0
42b85554 2966The glyph for the end of a truncated screen line (the default for this
8241495d
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2967is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
2968display arrows to indicate truncation---the display table has no effect
2969in these situations.
f9f59935 2970@item 1
42b85554 2971The glyph for the end of a continued line (the default is @samp{\}).
8241495d
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2972Newer Emacs versions, on some platforms, display curved arrows to
2973indicate truncation---the display table has no effect in these
2974situations.
f9f59935 2975@item 2
42b85554
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2976The glyph for indicating a character displayed as an octal character
2977code (the default is @samp{\}).
f9f59935 2978@item 3
42b85554 2979The glyph for indicating a control character (the default is @samp{^}).
f9f59935 2980@item 4
42b85554
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2981A vector of glyphs for indicating the presence of invisible lines (the
2982default is @samp{...}). @xref{Selective Display}.
f9f59935 2983@item 5
50b04c36 2984The glyph used to draw the border between side-by-side windows (the
8241495d
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2985default is @samp{|}). @xref{Splitting Windows}. This takes effect only
2986when there are no scroll bars; if scroll bars are supported and in use,
2987a scroll bar separates the two windows.
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2988@end table
2989
2990 For example, here is how to construct a display table that mimics the
2991effect of setting @code{ctl-arrow} to a non-@code{nil} value:
2992
2993@example
2994(setq disptab (make-display-table))
2995(let ((i 0))
2996 (while (< i 32)
2997 (or (= i ?\t) (= i ?\n)
2998 (aset disptab i (vector ?^ (+ i 64))))
2999 (setq i (1+ i)))
3000 (aset disptab 127 (vector ?^ ??)))
3001@end example
3002
f9f59935 3003@defun display-table-slot display-table slot
a9f0a989 3004@tindex display-table-slot
f9f59935
RS
3005This function returns the value of the extra slot @var{slot} of
3006@var{display-table}. The argument @var{slot} may be a number from 0 to
30075 inclusive, or a slot name (symbol). Valid symbols are
3008@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3009@code{selective-display}, and @code{vertical-border}.
3010@end defun
3011
f9f59935 3012@defun set-display-table-slot display-table slot value
a9f0a989 3013@tindex set-display-table-slot
f9f59935
RS
3014This function stores @var{value} in the extra slot @var{slot} of
3015@var{display-table}. The argument @var{slot} may be a number from 0 to
30165 inclusive, or a slot name (symbol). Valid symbols are
3017@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3018@code{selective-display}, and @code{vertical-border}.
3019@end defun
3020
8241495d
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3021@defun describe-display-table display-table
3022@tindex describe-display-table
3023This function displays a description of the display table
3024@var{display-table} in a help buffer.
3025@end defun
3026
3027@deffn Command describe-current-display-table
3028@tindex describe-current-display-table
3029This command displays a description of the current display table in a
3030help buffer.
3031@end deffn
3032
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3033@node Active Display Table
3034@subsection Active Display Table
3035@cindex active display table
3036
3037 Each window can specify a display table, and so can each buffer. When
3038a buffer @var{b} is displayed in window @var{w}, display uses the
3039display table for window @var{w} if it has one; otherwise, the display
3040table for buffer @var{b} if it has one; otherwise, the standard display
3041table if any. The display table chosen is called the @dfn{active}
3042display table.
3043
3044@defun window-display-table window
3045This function returns @var{window}'s display table, or @code{nil}
3046if @var{window} does not have an assigned display table.
3047@end defun
3048
3049@defun set-window-display-table window table
3050This function sets the display table of @var{window} to @var{table}.
3051The argument @var{table} should be either a display table or
3052@code{nil}.
3053@end defun
3054
3055@defvar buffer-display-table
969fe9b5
RS
3056This variable is automatically buffer-local in all buffers; its value in
3057a particular buffer specifies the display table for that buffer. If it
3058is @code{nil}, that means the buffer does not have an assigned display
3059table.
42b85554
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3060@end defvar
3061
3062@defvar standard-display-table
3063This variable's value is the default display table, used whenever a
3064window has no display table and neither does the buffer displayed in
3065that window. This variable is @code{nil} by default.
3066@end defvar
3067
3068 If there is no display table to use for a particular window---that is,
f9f59935
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3069if the window specifies none, its buffer specifies none, and
3070@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
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3071display conventions for all character codes in that window. @xref{Usual
3072Display}.
3073
8241495d
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3074A number of functions for changing the standard display table
3075are defined in the library @file{disp-table}.
3076
42b85554
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3077@node Glyphs
3078@subsection Glyphs
3079
3080@cindex glyph
3081 A @dfn{glyph} is a generalization of a character; it stands for an
3082image that takes up a single character position on the screen. Glyphs
3083are represented in Lisp as integers, just as characters are.
3084
3085@cindex glyph table
3086 The meaning of each integer, as a glyph, is defined by the glyph
3087table, which is the value of the variable @code{glyph-table}.
3088
3089@defvar glyph-table
3090The value of this variable is the current glyph table. It should be a
3091vector; the @var{g}th element defines glyph code @var{g}. If the value
3092is @code{nil} instead of a vector, then all glyphs are simple (see
3093below).
3094@end defvar
3095
3096 Here are the possible types of elements in the glyph table:
3097
1911e6e5
RS
3098@table @asis
3099@item @var{string}
42b85554
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3100Send the characters in @var{string} to the terminal to output
3101this glyph. This alternative is available on character terminals,
969fe9b5 3102but not under a window system.
42b85554 3103
1911e6e5 3104@item @var{integer}
969fe9b5
RS
3105Define this glyph code as an alias for glyph code @var{integer}. You
3106can use an alias to specify a face code for the glyph; see below.
42b85554
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3107
3108@item @code{nil}
969fe9b5
RS
3109This glyph is simple. On an ordinary terminal, the glyph code mod
3110524288 is the character to output. In a window system, the glyph code
3111mod 524288 is the character to output, and the glyph code divided by
3112524288 specifies the face number (@pxref{Face Functions}) to use while
3113outputting it. (524288 is
f9f59935 3114@ifinfo
969fe9b5 31152**19.)
f9f59935
RS
3116@end ifinfo
3117@tex
969fe9b5 3118$2^{19}$.)
f9f59935
RS
3119@end tex
3120@xref{Faces}.
42b85554
RS
3121@end table
3122
3123 If a glyph code is greater than or equal to the length of the glyph
3124table, that code is automatically simple.
3125
8241495d
RS
3126@defun create-glyph string
3127@tindex create-glyph
3128This function returns a newly-allocated glyph code which is set up to
3129display by sending @var{string} to the terminal.
3130@end defun
3131
42b85554
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3132@node Beeping
3133@section Beeping
3134@cindex beeping
3135@cindex bell
3136
f9f59935
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3137 This section describes how to make Emacs ring the bell (or blink the
3138screen) to attract the user's attention. Be conservative about how
3139often you do this; frequent bells can become irritating. Also be
3140careful not to use just beeping when signaling an error is more
3141appropriate. (@xref{Errors}.)
42b85554 3142
a9f0a989 3143@defun ding &optional do-not-terminate
42b85554
RS
3144@cindex keyboard macro termination
3145This function beeps, or flashes the screen (see @code{visible-bell} below).
3146It also terminates any keyboard macro currently executing unless
a9f0a989 3147@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3148@end defun
3149
a9f0a989 3150@defun beep &optional do-not-terminate
42b85554
RS
3151This is a synonym for @code{ding}.
3152@end defun
3153
1911e6e5 3154@defopt visible-bell
42b85554
RS
3155This variable determines whether Emacs should flash the screen to
3156represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
3157is effective on a window system, and on a character-only terminal
3158provided the terminal's Termcap entry defines the visible bell
3159capability (@samp{vb}).
1911e6e5 3160@end defopt
42b85554 3161
f9f59935 3162@defvar ring-bell-function
a9f0a989 3163@tindex ring-bell-function
f9f59935 3164If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
3165bell.'' Its value should be a function of no arguments. If this is
3166non-@code{nil}, it takes precedence over the @code{visible-bell}
3167variable.
f9f59935
RS
3168@end defvar
3169
42b85554
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3170@node Window Systems
3171@section Window Systems
3172
3173 Emacs works with several window systems, most notably the X Window
3174System. Both Emacs and X use the term ``window'', but use it
3175differently. An Emacs frame is a single window as far as X is
3176concerned; the individual Emacs windows are not known to X at all.
3177
3178@defvar window-system
42b85554 3179This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3180under. The possible values are
3181
3182@table @code
3183@item x
3184@cindex X Window System
3185Emacs is displaying using X.
3186@item pc
8241495d 3187Emacs is displaying using MS-DOS.
1911e6e5 3188@item w32
8241495d
RS
3189Emacs is displaying using Windows NT or Windows 9x.
3190@item mac
3191Emacs is displaying using a Macintosh.
1911e6e5
RS
3192@item nil
3193Emacs is using a character-based terminal.
3194@end table
42b85554
RS
3195@end defvar
3196
42b85554 3197@defvar window-setup-hook
f9f59935
RS
3198This variable is a normal hook which Emacs runs after handling the
3199initialization files. Emacs runs this hook after it has completed
a40d4712 3200loading your init file, the default initialization file (if
a9f0a989 3201any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
3202@code{term-setup-hook}.
3203
3204This hook is used for internal purposes: setting up communication with
3205the window system, and creating the initial window. Users should not
3206interfere with it.
3207@end defvar