(Variable Definitions): Replace show-paren-mode example with tooltip-mode.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
82c3d852 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
276dd8a8 19* Progress:: Informing user about progress of a long operation.
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20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
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22* Overlay Arrow:: Display of an arrow to indicate position.
23* Temporary Displays:: Displays that go away automatically.
02c77ee9 24* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 25* Width:: How wide a character or string is on the screen.
02c77ee9 26* Faces:: A face defines a graphics style for text characters:
a40d4712 27 font, colors, etc.
8a6ca431 28* Fringes:: Controlling window fringes.
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29* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
30* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
f6cad089 31* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 32* Pointer Shape:: Controlling the mouse pointer shape.
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33* Display Property:: Enabling special display features.
34* Images:: Displaying images in Emacs buffers.
02c77ee9 35* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 36* Blinking:: How Emacs shows the matching open parenthesis.
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37* Inverse Video:: Specifying how the screen looks.
38* Usual Display:: The usual conventions for displaying nonprinting chars.
39* Display Tables:: How to specify other conventions.
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40* Beeping:: Audible signal to the user.
41* Window Systems:: Which window system is being used.
42@end menu
43
44@node Refresh Screen
45@section Refreshing the Screen
46
47The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 48given frame (@pxref{Frames}).
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49
50@c Emacs 19 feature
51@defun redraw-frame frame
52This function clears and redisplays frame @var{frame}.
53@end defun
54
55Even more powerful is @code{redraw-display}:
56
57@deffn Command redraw-display
58This function clears and redisplays all visible frames.
59@end deffn
60
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61 This function forces certain windows to be redisplayed
62but does not clear them.
63
64@defun force-window-update object
65This function forces redisplay of some or all windows. If
66@var{object} is a window, it forces redisplay of that window. If
67@var{object} is a buffer or buffer name, it forces redisplay of all
68windows displaying that buffer. If @var{object} is @code{nil}, it
69forces redisplay of all windows.
70@end defun
71
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72 Processing user input takes absolute priority over redisplay. If you
73call these functions when input is available, they do nothing
74immediately, but a full redisplay does happen eventually---after all the
75input has been processed.
76
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77 Normally, suspending and resuming Emacs also refreshes the screen.
78Some terminal emulators record separate contents for display-oriented
79programs such as Emacs and for ordinary sequential display. If you are
80using such a terminal, you might want to inhibit the redisplay on
78608595 81resumption.
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82
83@defvar no-redraw-on-reenter
84@cindex suspend (cf. @code{no-redraw-on-reenter})
85@cindex resume (cf. @code{no-redraw-on-reenter})
86This variable controls whether Emacs redraws the entire screen after it
f9f59935 87has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 88to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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89@end defvar
90
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91@node Forcing Redisplay
92@section Forcing Redisplay
93@cindex forcing redisplay
94
95 Emacs redisplay normally stops if input arrives, and does not happen
96at all if input is available before it starts. Most of the time, this
97is exactly what you want. However, you can prevent preemption by
98binding @code{redisplay-dont-pause} to a non-@code{nil} value.
99
100@tindex redisplay-dont-pause
101@defvar redisplay-dont-pause
102If this variable is non-@code{nil}, pending input does not
103prevent or halt redisplay; redisplay occurs, and finishes,
104regardless of whether input is available. This feature is available
105as of Emacs 21.
106@end defvar
107
108 You can request a display update, but only if no input is pending,
109with @code{(sit-for 0)}. To force a display update even when input is
110pending, do this:
111
112@example
113(let ((redisplay-dont-pause t))
114 (sit-for 0))
115@end example
116
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117@node Truncation
118@section Truncation
119@cindex line wrapping
120@cindex continuation lines
121@cindex @samp{$} in display
122@cindex @samp{\} in display
123
124 When a line of text extends beyond the right edge of a window, the
125line can either be continued on the next screen line, or truncated to
126one screen line. The additional screen lines used to display a long
127text line are called @dfn{continuation} lines. Normally, a @samp{$} in
128the rightmost column of the window indicates truncation; a @samp{\} on
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129the rightmost column indicates a line that ``wraps'' onto the next line,
130which is also called @dfn{continuing} the line. (The display table can
131specify alternative indicators; see @ref{Display Tables}.)
42b85554 132
6e2391a8 133 On a windowed display, the @samp{$} and @samp{\} indicators are
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134replaced with graphics bitmaps displayed in the window fringes
135(@pxref{Fringes}).
6e2391a8 136
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137 Note that continuation is different from filling; continuation happens
138on the screen only, not in the buffer contents, and it breaks a line
139precisely at the right margin, not at a word boundary. @xref{Filling}.
140
141@defopt truncate-lines
142This buffer-local variable controls how Emacs displays lines that extend
143beyond the right edge of the window. The default is @code{nil}, which
144specifies continuation. If the value is non-@code{nil}, then these
145lines are truncated.
146
147If the variable @code{truncate-partial-width-windows} is non-@code{nil},
148then truncation is always used for side-by-side windows (within one
149frame) regardless of the value of @code{truncate-lines}.
150@end defopt
151
bfe721d1 152@defopt default-truncate-lines
42b85554 153This variable is the default value for @code{truncate-lines}, for
969fe9b5 154buffers that do not have buffer-local values for it.
bfe721d1 155@end defopt
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156
157@defopt truncate-partial-width-windows
158This variable controls display of lines that extend beyond the right
159edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
160If it is non-@code{nil}, these lines are truncated; otherwise,
161@code{truncate-lines} says what to do with them.
162@end defopt
163
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164 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
165a window, that forces truncation.
166
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167 You can override the glyphs that indicate continuation or truncation
168using the display table; see @ref{Display Tables}.
42b85554 169
1911e6e5 170 If your buffer contains @emph{very} long lines, and you use
22697dac 171continuation to display them, just thinking about them can make Emacs
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172redisplay slow. The column computation and indentation functions also
173become slow. Then you might find it advisable to set
174@code{cache-long-line-scans} to @code{t}.
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175
176@defvar cache-long-line-scans
177If this variable is non-@code{nil}, various indentation and motion
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178functions, and Emacs redisplay, cache the results of scanning the
179buffer, and consult the cache to avoid rescanning regions of the buffer
180unless they are modified.
22697dac 181
bfe721d1 182Turning on the cache slows down processing of short lines somewhat.
22697dac 183
969fe9b5 184This variable is automatically buffer-local in every buffer.
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185@end defvar
186
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187@node The Echo Area
188@section The Echo Area
189@cindex error display
190@cindex echo area
191
22697dac 192The @dfn{echo area} is used for displaying messages made with the
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193@code{message} primitive, and for echoing keystrokes. It is not the
194same as the minibuffer, despite the fact that the minibuffer appears
195(when active) in the same place on the screen as the echo area. The
196@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
197between the echo area and the minibuffer for use of that screen space
198(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
199Error messages appear in the echo area; see @ref{Errors}.
200
201You can write output in the echo area by using the Lisp printing
202functions with @code{t} as the stream (@pxref{Output Functions}), or as
203follows:
204
205@defun message string &rest arguments
a2f2ceaa 206This function displays a message in the echo area. The
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207argument @var{string} is similar to a C language @code{printf} control
208string. See @code{format} in @ref{String Conversion}, for the details
209on the conversion specifications. @code{message} returns the
210constructed string.
211
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212In batch mode, @code{message} prints the message text on the standard
213error stream, followed by a newline.
214
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215If @var{string}, or strings among the @var{arguments}, have @code{face}
216text properties, these affect the way the message is displayed.
217
42b85554 218@c Emacs 19 feature
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219If @var{string} is @code{nil}, @code{message} clears the echo area; if
220the echo area has been expanded automatically, this brings it back to
221its normal size. If the minibuffer is active, this brings the
222minibuffer contents back onto the screen immediately.
b22f3a19 223
a2f2ceaa 224@vindex message-truncate-lines
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225Normally, displaying a long message resizes the echo area to display
226the entire message. But if the variable @code{message-truncate-lines}
227is non-@code{nil}, the echo area does not resize, and the message is
228truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 229
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230@example
231@group
232(message "Minibuffer depth is %d."
233 (minibuffer-depth))
234 @print{} Minibuffer depth is 0.
235@result{} "Minibuffer depth is 0."
236@end group
237
238@group
239---------- Echo Area ----------
240Minibuffer depth is 0.
241---------- Echo Area ----------
242@end group
243@end example
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244
245To automatically display a message in the echo area or in a pop-buffer,
246depending on its size, use @code{display-message-or-buffer}.
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247@end defun
248
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249@tindex with-temp-message
250@defmac with-temp-message message &rest body
251This construct displays a message in the echo area temporarily, during
252the execution of @var{body}. It displays @var{message}, executes
253@var{body}, then returns the value of the last body form while restoring
254the previous echo area contents.
255@end defmac
256
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257@defun message-or-box string &rest arguments
258This function displays a message like @code{message}, but may display it
259in a dialog box instead of the echo area. If this function is called in
260a command that was invoked using the mouse---more precisely, if
261@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
262@code{nil} or a list---then it uses a dialog box or pop-up menu to
263display the message. Otherwise, it uses the echo area. (This is the
264same criterion that @code{y-or-n-p} uses to make a similar decision; see
265@ref{Yes-or-No Queries}.)
266
267You can force use of the mouse or of the echo area by binding
268@code{last-nonmenu-event} to a suitable value around the call.
269@end defun
270
271@defun message-box string &rest arguments
272This function displays a message like @code{message}, but uses a dialog
273box (or a pop-up menu) whenever that is possible. If it is impossible
274to use a dialog box or pop-up menu, because the terminal does not
275support them, then @code{message-box} uses the echo area, like
276@code{message}.
277@end defun
278
a43709e6 279@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 280@tindex display-message-or-buffer
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281This function displays the message @var{message}, which may be either a
282string or a buffer. If it is shorter than the maximum height of the
283echo area, as defined by @code{max-mini-window-height}, it is displayed
284in the echo area, using @code{message}. Otherwise,
285@code{display-buffer} is used to show it in a pop-up buffer.
286
287Returns either the string shown in the echo area, or when a pop-up
288buffer is used, the window used to display it.
289
290If @var{message} is a string, then the optional argument
291@var{buffer-name} is the name of the buffer used to display it when a
292pop-up buffer is used, defaulting to @samp{*Message*}. In the case
293where @var{message} is a string and displayed in the echo area, it is
294not specified whether the contents are inserted into the buffer anyway.
295
296The optional arguments @var{not-this-window} and @var{frame} are as for
297@code{display-buffer}, and only used if a buffer is displayed.
298@end defun
299
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300@defun current-message
301This function returns the message currently being displayed in the
302echo area, or @code{nil} if there is none.
303@end defun
304
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305@defvar cursor-in-echo-area
306This variable controls where the cursor appears when a message is
307displayed in the echo area. If it is non-@code{nil}, then the cursor
308appears at the end of the message. Otherwise, the cursor appears at
309point---not in the echo area at all.
310
311The value is normally @code{nil}; Lisp programs bind it to @code{t}
312for brief periods of time.
313@end defvar
314
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315@defvar echo-area-clear-hook
316This normal hook is run whenever the echo area is cleared---either by
317@code{(message nil)} or for any other reason.
318@end defvar
319
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320Almost all the messages displayed in the echo area are also recorded
321in the @samp{*Messages*} buffer.
322
323@defopt message-log-max
324This variable specifies how many lines to keep in the @samp{*Messages*}
325buffer. The value @code{t} means there is no limit on how many lines to
326keep. The value @code{nil} disables message logging entirely. Here's
327how to display a message and prevent it from being logged:
328
329@example
330(let (message-log-max)
331 (message @dots{}))
332@end example
333@end defopt
334
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335@defvar echo-keystrokes
336This variable determines how much time should elapse before command
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337characters echo. Its value must be an integer or floating point number,
338which specifies the
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339number of seconds to wait before echoing. If the user types a prefix
340key (such as @kbd{C-x}) and then delays this many seconds before
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341continuing, the prefix key is echoed in the echo area. (Once echoing
342begins in a key sequence, all subsequent characters in the same key
343sequence are echoed immediately.)
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344
345If the value is zero, then command input is not echoed.
346@end defvar
347
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348@node Warnings
349@section Reporting Warnings
350@cindex warnings
351
352 @dfn{Warnings} are a facility for a program to inform the user of a
353possible problem, but continue running.
354
355@menu
356* Warning Basics:: Warnings concepts and functions to report them.
357* Warning Variables:: Variables programs bind to customize their warnings.
358* Warning Options:: Variables users set to control display of warnings.
359@end menu
360
361@node Warning Basics
362@subsection Warning Basics
363@cindex severity level
364
365 Every warning has a textual message, which explains the problem for
366the user, and a @dfn{severity level} which is a symbol. Here are the
367possible severity levels, in order of decreasing severity, and their
368meanings:
369
370@table @code
371@item :emergency
372A problem that will seriously impair Emacs operation soon
373if you do not attend to it promptly.
374@item :error
375A report of data or circumstances that are inherently wrong.
376@item :warning
377A report of data or circumstances that are not inherently wrong, but
378raise suspicion of a possible problem.
379@item :debug
380A report of information that may be useful if you are debugging.
381@end table
382
383 When your program encounters invalid input data, it can either
384signal a Lisp error by calling @code{error} or @code{signal} or report
385a warning with severity @code{:error}. Signaling a Lisp error is the
386easiest thing to do, but it means the program cannot continue
387processing. If you want to take the trouble to implement a way to
388continue processing despite the bad data, then reporting a warning of
389severity @code{:error} is the right way to inform the user of the
390problem. For instance, the Emacs Lisp byte compiler can report an
391error that way and continue compiling other functions. (If the
392program signals a Lisp error and then handles it with
393@code{condition-case}, the user won't see the error message; it could
394show the message to the user by reporting it as a warning.)
395
c00d3ba4 396@cindex warning type
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397 Each warning has a @dfn{warning type} to classify it. The type is a
398list of symbols. The first symbol should be the custom group that you
399use for the program's user options. For example, byte compiler
400warnings use the warning type @code{(bytecomp)}. You can also
401subcategorize the warnings, if you wish, by using more symbols in the
402list.
403
404@defun display-warning type message &optional level buffer-name
405This function reports a warning, using @var{message} as the message
406and @var{type} as the warning type. @var{level} should be the
407severity level, with @code{:warning} being the default.
408
409@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
410for logging the warning. By default, it is @samp{*Warnings*}.
411@end defun
412
413@defun lwarn type level message &rest args
414This function reports a warning using the value of @code{(format
415@var{message} @var{args}...)} as the message. In other respects it is
416equivalent to @code{display-warning}.
417@end defun
418
419@defun warn message &rest args
420This function reports a warning using the value of @code{(format
421@var{message} @var{args}...)} as the message, @code{(emacs)} as the
422type, and @code{:warning} as the severity level. It exists for
423compatibility only; we recommend not using it, because you should
424specify a specific warning type.
425@end defun
426
427@node Warning Variables
428@subsection Warning Variables
429
430 Programs can customize how their warnings appear by binding
431the variables described in this section.
432
433@defvar warning-levels
434This list defines the meaning and severity order of the warning
435severity levels. Each element defines one severity level,
436and they are arranged in order of decreasing severity.
437
438Each element has the form @code{(@var{level} @var{string}
439@var{function})}, where @var{level} is the severity level it defines.
440@var{string} specifies the textual description of this level.
441@var{string} should use @samp{%s} to specify where to put the warning
442type information, or it can omit the @samp{%s} so as not to include
443that information.
444
445The optional @var{function}, if non-@code{nil}, is a function to call
446with no arguments, to get the user's attention.
447
448Normally you should not change the value of this variable.
449@end defvar
450
451@defvar warning-prefix-function
812a2341 452If non-@code{nil}, the value is a function to generate prefix text for
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453warnings. Programs can bind the variable to a suitable function.
454@code{display-warning} calls this function with the warnings buffer
455current, and the function can insert text in it. That text becomes
456the beginning of the warning message.
457
458The function is called with two arguments, the severity level and its
459entry in @code{warning-levels}. It should return a list to use as the
460entry (this value need not be an actual member of
812a2341 461@code{warning-levels}). By constructing this value, the function can
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462change the severity of the warning, or specify different handling for
463a given severity level.
464
465If the variable's value is @code{nil} then there is no function
466to call.
467@end defvar
468
469@defvar warning-series
470Programs can bind this variable to @code{t} to say that the next
471warning should begin a series. When several warnings form a series,
472that means to leave point on the first warning of the series, rather
812a2341 473than keep moving it for each warning so that it appears on the last one.
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474The series ends when the local binding is unbound and
475@code{warning-series} becomes @code{nil} again.
476
477The value can also be a symbol with a function definition. That is
478equivalent to @code{t}, except that the next warning will also call
479the function with no arguments with the warnings buffer current. The
480function can insert text which will serve as a header for the series
481of warnings.
482
483Once a series has begun, the value is a marker which points to the
484buffer position in the warnings buffer of the start of the series.
485
486The variable's normal value is @code{nil}, which means to handle
487each warning separately.
488@end defvar
489
490@defvar warning-fill-prefix
491When this variable is non-@code{nil}, it specifies a fill prefix to
492use for filling each warning's text.
493@end defvar
494
495@defvar warning-type-format
496This variable specifies the format for displaying the warning type
497in the warning message. The result of formatting the type this way
498gets included in the message under the control of the string in the
499entry in @code{warning-levels}. The default value is @code{" (%s)"}.
500If you bind it to @code{""} then the warning type won't appear at
501all.
502@end defvar
503
504@node Warning Options
505@subsection Warning Options
506
507 These variables are used by users to control what happens
508when a Lisp program reports a warning.
509
510@defopt warning-minimum-level
511This user option specifies the minimum severity level that should be
512shown immediately to the user. The default is @code{:warning}, which
513means to immediately display all warnings except @code{:debug}
514warnings.
515@end defopt
516
517@defopt warning-minimum-log-level
518This user option specifies the minimum severity level that should be
519logged in the warnings buffer. The default is @code{:warning}, which
520means to log all warnings except @code{:debug} warnings.
521@end defopt
522
523@defopt warning-suppress-types
524This list specifies which warning types should not be displayed
525immediately for the user. Each element of the list should be a list
526of symbols. If its elements match the first elements in a warning
527type, then that warning is not displayed immediately.
528@end defopt
529
530@defopt warning-suppress-log-types
531This list specifies which warning types should not be logged in the
532warnings buffer. Each element of the list should be a list of
533symbols. If it matches the first few elements in a warning type, then
534that warning is not logged.
535@end defopt
00b3c1cd 536
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537@node Progress
538@section Reporting Operation Progress
539@cindex progress reporting
540
541When an operation can take a while to finish, you should inform the
542user about the progress it makes. This way the user can estimate
543remaining time and clearly see that Emacs is busy working, not hung.
544
545Functions listed in this section provide simple and efficient way of
546reporting operation progress. Here is a working example that does
547nothing useful:
548
549@example
550(let ((progress-reporter
551 (make-progress-reporter "Collecting some mana for Emacs..."
552 0 500)))
553 (dotimes (k 500)
554 (sit-for 0.01)
555 (progress-reporter-update progress-reporter k))
556 (progress-reporter-done progress-reporter))
557@end example
558
559@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
560This function creates a progress reporter---the object you will use as
561an argument for all other functions listed here. The idea is to
562precompute as much data as possible to make progress reporting very
563fast.
564
565The @var{message} will be displayed in the echo area, followed by
566progress percentage. @var{message} is treated as a simple string. If
567you need it to depend on a filename, for instance, use @code{format}
568before calling this function.
569
570@var{min-value} and @var{max-value} arguments stand for starting and
571final states of your operation. For instance, if you scan a buffer,
572they should be the results of @code{point-min} and @code{point-max}
573correspondingly. It is required that @var{max-value} is greater than
574@var{min-value}. If you create progress reporter when some part of
575the operation has already been completed, then specify
576@var{current-value} argument. But normally you should omit it or set
577it to @code{nil}---it will default to @var{min-value} then.
578
579Remaining arguments control the rate of echo area updates. Progress
580reporter will wait for at least @var{min-change} more percents of the
581operation to be completed before printing next message.
582@var{min-time} specifies the minimum time in seconds to pass between
583successive prints. It can be fractional. Depending on Emacs and
584system capabilities, progress reporter may or may not respect this
585last argument or do it with varying precision. Default value for
586@var{min-change} is 1 (one percent), for @var{min-time}---0.2
587(seconds.)
588
589This function calls @code{progress-reporter-update}, so the first
590message is printed immediately.
591@end defun
592
593@defun progress-reporter-update reporter value
594This function does the main work of reporting progress of your
595operation. It print the message of @var{reporter} followed by
596progress percentage determined by @var{value}. If percentage is zero,
597then it is not printed at all.
598
599@var{reporter} must be the result of a call to
600@code{make-progress-reporter}. @var{value} specifies the current
601state of your operation and must be between @var{min-value} and
602@var{max-value} (inclusive) as passed to
603@code{make-progress-reporter}. For instance, if you scan a buffer,
604then @var{value} should be the result of a call to @code{point}.
605
606This function respects @var{min-change} and @var{min-time} as passed
607to @code{make-progress-reporter} and so does not output new messages
608on every invocation. It is thus very fast and normally you should not
609try to reduce the number of calls to it: resulting overhead will most
610likely negate your effort.
611@end defun
612
613@defun progress-reporter-force-update reporter value &optional new-message
614This function is similar to @code{progress-reporter-update} except
615that it prints a message in the echo area unconditionally.
616
617The first two arguments have the same meaning as for
618@code{progress-reporter-update}. Optional @var{new-message} allows
619you to change the message of the @var{reporter}. Since this functions
620always updates the echo area, such a change will be immediately
621presented to the user.
622@end defun
623
624@defun progress-reporter-done reporter
625This function should be called when the operation is finished. It
626prints the message of @var{reporter} followed by word ``done'' in the
627echo area.
628
629You should always call this function and not hope for
630@code{progress-reporter-update} to print ``100%.'' Firstly, it may
631never print it, there are many good reasons for this not to happen.
632Secondly, ``done'' is more explicit.
633@end defun
634
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635@node Invisible Text
636@section Invisible Text
637
638@cindex invisible text
639You can make characters @dfn{invisible}, so that they do not appear on
640the screen, with the @code{invisible} property. This can be either a
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641text property (@pxref{Text Properties}) or a property of an overlay
642(@pxref{Overlays}).
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643
644In the simplest case, any non-@code{nil} @code{invisible} property makes
645a character invisible. This is the default case---if you don't alter
646the default value of @code{buffer-invisibility-spec}, this is how the
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647@code{invisible} property works. You should normally use @code{t}
648as the value of the @code{invisible} property if you don't plan
649to set @code{buffer-invisibility-spec} yourself.
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650
651More generally, you can use the variable @code{buffer-invisibility-spec}
652to control which values of the @code{invisible} property make text
653invisible. This permits you to classify the text into different subsets
654in advance, by giving them different @code{invisible} values, and
655subsequently make various subsets visible or invisible by changing the
656value of @code{buffer-invisibility-spec}.
657
658Controlling visibility with @code{buffer-invisibility-spec} is
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659especially useful in a program to display the list of entries in a
660database. It permits the implementation of convenient filtering
661commands to view just a part of the entries in the database. Setting
662this variable is very fast, much faster than scanning all the text in
663the buffer looking for properties to change.
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664
665@defvar buffer-invisibility-spec
666This variable specifies which kinds of @code{invisible} properties
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667actually make a character invisible. Setting this variable makes it
668buffer-local.
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669
670@table @asis
671@item @code{t}
672A character is invisible if its @code{invisible} property is
673non-@code{nil}. This is the default.
674
675@item a list
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676Each element of the list specifies a criterion for invisibility; if a
677character's @code{invisible} property fits any one of these criteria,
678the character is invisible. The list can have two kinds of elements:
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679
680@table @code
681@item @var{atom}
969fe9b5 682A character is invisible if its @code{invisible} property value
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683is @var{atom} or if it is a list with @var{atom} as a member.
684
685@item (@var{atom} . t)
969fe9b5 686A character is invisible if its @code{invisible} property value
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687is @var{atom} or if it is a list with @var{atom} as a member.
688Moreover, if this character is at the end of a line and is followed
689by a visible newline, it displays an ellipsis.
690@end table
691@end table
692@end defvar
693
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694 Two functions are specifically provided for adding elements to
695@code{buffer-invisibility-spec} and removing elements from it.
696
f9f59935 697@defun add-to-invisibility-spec element
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698This function adds the element @var{element} to
699@code{buffer-invisibility-spec} (if it is not already present in that
700list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
701a list, @code{(t)}, so that text whose @code{invisible} property
702is @code{t} remains invisible.
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703@end defun
704
f9f59935 705@defun remove-from-invisibility-spec element
812a2341 706This removes the element @var{element} from
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707@code{buffer-invisibility-spec}. This does nothing if @var{element}
708is not in the list.
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709@end defun
710
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711 A convention for use of @code{buffer-invisibility-spec} is that a
712major mode should use the mode's own name as an element of
713@code{buffer-invisibility-spec} and as the value of the
714@code{invisible} property:
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715
716@example
969fe9b5 717;; @r{If you want to display an ellipsis:}
177c0ea7 718(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 719;; @r{If you don't want ellipsis:}
177c0ea7 720(add-to-invisibility-spec 'my-symbol)
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721
722(overlay-put (make-overlay beginning end)
723 'invisible 'my-symbol)
724
969fe9b5 725;; @r{When done with the overlays:}
f9f59935 726(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 727;; @r{Or respectively:}
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728(remove-from-invisibility-spec 'my-symbol)
729@end example
730
5e8ae792 731@vindex line-move-ignore-invisible
00b3c1cd 732 Ordinarily, functions that operate on text or move point do not care
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733whether the text is invisible. The user-level line motion commands
734explicitly ignore invisible newlines if
735@code{line-move-ignore-invisible} is non-@code{nil}, but only because
736they are explicitly programmed to do so.
bfe721d1 737
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738 However, if a command ends with point inside or immediately after
739invisible text, the main editing loop moves point further forward or
740further backward (in the same direction that the command already moved
741it) until that condition is no longer true. Thus, if the command
742moved point back into an invisible range, Emacs moves point back to
743the beginning of that range, following the previous visible character.
744If the command moved point forward into an invisible range, Emacs
745moves point forward past the first visible character that follows the
746invisible text.
747
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748 Incremental search can make invisible overlays visible temporarily
749and/or permanently when a match includes invisible text. To enable
750this, the overlay should have a non-@code{nil}
751@code{isearch-open-invisible} property. The property value should be a
752function to be called with the overlay as an argument. This function
753should make the overlay visible permanently; it is used when the match
754overlaps the overlay on exit from the search.
755
756 During the search, such overlays are made temporarily visible by
757temporarily modifying their invisible and intangible properties. If you
ebc6903b 758want this to be done differently for a certain overlay, give it an
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759@code{isearch-open-invisible-temporary} property which is a function.
760The function is called with two arguments: the first is the overlay, and
f21b06b7 761the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 762make it invisible again.
f9f59935 763
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764@node Selective Display
765@section Selective Display
766@cindex selective display
767
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768 @dfn{Selective display} refers to a pair of related features for
769hiding certain lines on the screen.
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770
771 The first variant, explicit selective display, is designed for use in
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772a Lisp program: it controls which lines are hidden by altering the text.
773The invisible text feature (@pxref{Invisible Text}) has partially
774replaced this feature.
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775
776 In the second variant, the choice of lines to hide is made
bfe721d1 777automatically based on indentation. This variant is designed to be a
22697dac 778user-level feature.
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779
780 The way you control explicit selective display is by replacing a
78608595 781newline (control-j) with a carriage return (control-m). The text that
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782was formerly a line following that newline is now invisible. Strictly
783speaking, it is temporarily no longer a line at all, since only newlines
784can separate lines; it is now part of the previous line.
785
786 Selective display does not directly affect editing commands. For
787example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
788invisible text. However, the replacement of newline characters with
789carriage return characters affects some editing commands. For example,
790@code{next-line} skips invisible lines, since it searches only for
791newlines. Modes that use selective display can also define commands
792that take account of the newlines, or that make parts of the text
793visible or invisible.
794
795 When you write a selectively displayed buffer into a file, all the
796control-m's are output as newlines. This means that when you next read
797in the file, it looks OK, with nothing invisible. The selective display
798effect is seen only within Emacs.
799
800@defvar selective-display
801This buffer-local variable enables selective display. This means that
177c0ea7 802lines, or portions of lines, may be made invisible.
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803
804@itemize @bullet
805@item
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806If the value of @code{selective-display} is @code{t}, then the character
807control-m marks the start of invisible text; the control-m, and the rest
808of the line following it, are not displayed. This is explicit selective
809display.
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810
811@item
812If the value of @code{selective-display} is a positive integer, then
813lines that start with more than that many columns of indentation are not
814displayed.
815@end itemize
816
817When some portion of a buffer is invisible, the vertical movement
818commands operate as if that portion did not exist, allowing a single
819@code{next-line} command to skip any number of invisible lines.
820However, character movement commands (such as @code{forward-char}) do
821not skip the invisible portion, and it is possible (if tricky) to insert
822or delete text in an invisible portion.
823
824In the examples below, we show the @emph{display appearance} of the
825buffer @code{foo}, which changes with the value of
826@code{selective-display}. The @emph{contents} of the buffer do not
827change.
828
829@example
830@group
831(setq selective-display nil)
832 @result{} nil
833
834---------- Buffer: foo ----------
8351 on this column
836 2on this column
837 3n this column
838 3n this column
839 2on this column
8401 on this column
841---------- Buffer: foo ----------
842@end group
843
844@group
845(setq selective-display 2)
846 @result{} 2
847
848---------- Buffer: foo ----------
8491 on this column
850 2on this column
851 2on this column
8521 on this column
853---------- Buffer: foo ----------
854@end group
855@end example
856@end defvar
857
858@defvar selective-display-ellipses
859If this buffer-local variable is non-@code{nil}, then Emacs displays
860@samp{@dots{}} at the end of a line that is followed by invisible text.
861This example is a continuation of the previous one.
862
863@example
864@group
865(setq selective-display-ellipses t)
866 @result{} t
867
868---------- Buffer: foo ----------
8691 on this column
870 2on this column ...
871 2on this column
8721 on this column
873---------- Buffer: foo ----------
874@end group
875@end example
876
877You can use a display table to substitute other text for the ellipsis
878(@samp{@dots{}}). @xref{Display Tables}.
879@end defvar
880
881@node Overlay Arrow
882@section The Overlay Arrow
883@cindex overlay arrow
884
885 The @dfn{overlay arrow} is useful for directing the user's attention
886to a particular line in a buffer. For example, in the modes used for
887interface to debuggers, the overlay arrow indicates the line of code
888about to be executed.
889
890@defvar overlay-arrow-string
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891This variable holds the string to display to call attention to a
892particular line, or @code{nil} if the arrow feature is not in use.
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893On a graphical display the contents of the string are ignored; instead a
894glyph is displayed in the fringe area to the left of the display area.
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895@end defvar
896
897@defvar overlay-arrow-position
78608595 898This variable holds a marker that indicates where to display the overlay
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899arrow. It should point at the beginning of a line. On a non-graphical
900display the arrow text
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901appears at the beginning of that line, overlaying any text that would
902otherwise appear. Since the arrow is usually short, and the line
903usually begins with indentation, normally nothing significant is
904overwritten.
905
906The overlay string is displayed only in the buffer that this marker
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907points into. Thus, only one buffer can have an overlay arrow at any
908given time.
909@c !!! overlay-arrow-position: but the overlay string may remain in the display
910@c of some other buffer until an update is required. This should be fixed
911@c now. Is it?
912@end defvar
913
969fe9b5 914 You can do a similar job by creating an overlay with a
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915@code{before-string} property. @xref{Overlay Properties}.
916
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917@node Temporary Displays
918@section Temporary Displays
919
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920 Temporary displays are used by Lisp programs to put output into a
921buffer and then present it to the user for perusal rather than for
922editing. Many help commands use this feature.
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923
924@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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925This function executes @var{forms} while arranging to insert any output
926they print into the buffer named @var{buffer-name}, which is first
927created if necessary, and put into Help mode. Finally, the buffer is
928displayed in some window, but not selected.
929
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930If the @var{forms} do not change the major mode in the output buffer,
931so that it is still Help mode at the end of their execution, then
b6954afd 932@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 933end, and also scans it for function and variable names to make them
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934into clickable cross-references. @xref{Docstring hyperlinks, , Tips
935for Documentation Strings}, in particular the item on hyperlinks in
936documentation strings, for more details.
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937
938The string @var{buffer-name} specifies the temporary buffer, which
939need not already exist. The argument must be a string, not a buffer.
940The buffer is erased initially (with no questions asked), and it is
941marked as unmodified after @code{with-output-to-temp-buffer} exits.
942
943@code{with-output-to-temp-buffer} binds @code{standard-output} to the
944temporary buffer, then it evaluates the forms in @var{forms}. Output
945using the Lisp output functions within @var{forms} goes by default to
946that buffer (but screen display and messages in the echo area, although
947they are ``output'' in the general sense of the word, are not affected).
948@xref{Output Functions}.
949
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950Several hooks are available for customizing the behavior
951of this construct; they are listed below.
952
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953The value of the last form in @var{forms} is returned.
954
955@example
956@group
957---------- Buffer: foo ----------
958 This is the contents of foo.
959---------- Buffer: foo ----------
960@end group
961
962@group
963(with-output-to-temp-buffer "foo"
964 (print 20)
965 (print standard-output))
966@result{} #<buffer foo>
967
968---------- Buffer: foo ----------
96920
970
971#<buffer foo>
972
973---------- Buffer: foo ----------
974@end group
975@end example
976@end defspec
977
978@defvar temp-buffer-show-function
78608595 979If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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980calls it as a function to do the job of displaying a help buffer. The
981function gets one argument, which is the buffer it should display.
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982
983It is a good idea for this function to run @code{temp-buffer-show-hook}
984just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 985@code{save-selected-window} and with the chosen window and buffer
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986selected.
987@end defvar
988
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989@defvar temp-buffer-setup-hook
990@tindex temp-buffer-setup-hook
991This normal hook is run by @code{with-output-to-temp-buffer} before
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992evaluating @var{body}. When the hook runs, the temporary buffer is
993current. This hook is normally set up with a function to put the
994buffer in Help mode.
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995@end defvar
996
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997@defvar temp-buffer-show-hook
998This normal hook is run by @code{with-output-to-temp-buffer} after
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999displaying the temporary buffer. When the hook runs, the temporary buffer
1000is current, and the window it was displayed in is selected. This hook
1001is normally set up with a function to make the buffer read only, and
1002find function names and variable names in it, provided the major mode
1003is Help mode.
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1004@end defvar
1005
1006@defun momentary-string-display string position &optional char message
1007This function momentarily displays @var{string} in the current buffer at
1008@var{position}. It has no effect on the undo list or on the buffer's
1009modification status.
1010
1011The momentary display remains until the next input event. If the next
1012input event is @var{char}, @code{momentary-string-display} ignores it
1013and returns. Otherwise, that event remains buffered for subsequent use
1014as input. Thus, typing @var{char} will simply remove the string from
1015the display, while typing (say) @kbd{C-f} will remove the string from
1016the display and later (presumably) move point forward. The argument
1017@var{char} is a space by default.
1018
1019The return value of @code{momentary-string-display} is not meaningful.
1020
bfe721d1 1021If the string @var{string} does not contain control characters, you can
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1022do the same job in a more general way by creating (and then subsequently
1023deleting) an overlay with a @code{before-string} property.
1024@xref{Overlay Properties}.
bfe721d1 1025
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1026If @var{message} is non-@code{nil}, it is displayed in the echo area
1027while @var{string} is displayed in the buffer. If it is @code{nil}, a
1028default message says to type @var{char} to continue.
1029
1030In this example, point is initially located at the beginning of the
1031second line:
1032
1033@example
1034@group
1035---------- Buffer: foo ----------
1036This is the contents of foo.
1037@point{}Second line.
1038---------- Buffer: foo ----------
1039@end group
1040
1041@group
1042(momentary-string-display
1043 "**** Important Message! ****"
1044 (point) ?\r
1045 "Type RET when done reading")
1046@result{} t
1047@end group
1048
1049@group
1050---------- Buffer: foo ----------
1051This is the contents of foo.
1052**** Important Message! ****Second line.
1053---------- Buffer: foo ----------
1054
1055---------- Echo Area ----------
1056Type RET when done reading
1057---------- Echo Area ----------
1058@end group
1059@end example
1060@end defun
1061
1062@node Overlays
1063@section Overlays
1064@cindex overlays
1065
1066You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1067the screen, for the sake of presentation features. An overlay is an
1068object that belongs to a particular buffer, and has a specified
1069beginning and end. It also has properties that you can examine and set;
1070these affect the display of the text within the overlay.
42b85554 1071
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1072An overlays uses markers to record its beginning and end; thus,
1073editing the text of the buffer adjusts the beginning and end of each
1074overlay so that it stays with the text. When you create the overlay,
1075you can specify whether text inserted at the beginning should be
1076inside the overlay or outside, and likewise for the end of the overlay.
1077
42b85554 1078@menu
02c77ee9 1079* Overlay Properties:: How to read and set properties.
42b85554 1080 What properties do to the screen display.
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1081* Managing Overlays:: Creating and moving overlays.
1082* Finding Overlays:: Searching for overlays.
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1083@end menu
1084
1085@node Overlay Properties
1086@subsection Overlay Properties
1087
8241495d 1088 Overlay properties are like text properties in that the properties that
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1089alter how a character is displayed can come from either source. But in
1090most respects they are different. Text properties are considered a part
1091of the text; overlays are specifically considered not to be part of the
1092text. Thus, copying text between various buffers and strings preserves
1093text properties, but does not try to preserve overlays. Changing a
1094buffer's text properties marks the buffer as modified, while moving an
1095overlay or changing its properties does not. Unlike text property
1096changes, overlay changes are not recorded in the buffer's undo list.
1097@xref{Text Properties}, for comparison.
42b85554 1098
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1099 These functions are used for reading and writing the properties of an
1100overlay:
1101
1102@defun overlay-get overlay prop
1103This function returns the value of property @var{prop} recorded in
1104@var{overlay}, if any. If @var{overlay} does not record any value for
1105that property, but it does have a @code{category} property which is a
1106symbol, that symbol's @var{prop} property is used. Otherwise, the value
1107is @code{nil}.
1108@end defun
1109
1110@defun overlay-put overlay prop value
1111This function sets the value of property @var{prop} recorded in
1112@var{overlay} to @var{value}. It returns @var{value}.
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1113@end defun
1114
1115@defun overlay-properties overlay
1116This returns a copy of the property list of @var{overlay}.
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1117@end defun
1118
1119 See also the function @code{get-char-property} which checks both
1120overlay properties and text properties for a given character.
1121@xref{Examining Properties}.
1122
1123 Many overlay properties have special meanings; here is a table
1124of them:
1125
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1126@table @code
1127@item priority
1128@kindex priority @r{(overlay property)}
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1129This property's value (which should be a nonnegative integer number)
1130determines the priority of the overlay. The priority matters when two
1131or more overlays cover the same character and both specify the same
1132property; the one whose @code{priority} value is larger takes priority
1133over the other. For the @code{face} property, the higher priority
1134value does not completely replace the other; instead, its face
1135attributes override the face attributes of the lower priority
1136@code{face} property.
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1137
1138Currently, all overlays take priority over text properties. Please
1139avoid using negative priority values, as we have not yet decided just
1140what they should mean.
1141
1142@item window
1143@kindex window @r{(overlay property)}
1144If the @code{window} property is non-@code{nil}, then the overlay
1145applies only on that window.
1146
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1147@item category
1148@kindex category @r{(overlay property)}
1149If an overlay has a @code{category} property, we call it the
bfe721d1 1150@dfn{category} of the overlay. It should be a symbol. The properties
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1151of the symbol serve as defaults for the properties of the overlay.
1152
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1153@item face
1154@kindex face @r{(overlay property)}
f9f59935 1155This property controls the way text is displayed---for example, which
8241495d 1156font and which colors. @xref{Faces}, for more information.
f9f59935 1157
8241495d 1158In the simplest case, the value is a face name. It can also be a list;
a40d4712 1159then each element can be any of these possibilities:
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1160
1161@itemize @bullet
1162@item
1163A face name (a symbol or string).
1164
1165@item
1166Starting in Emacs 21, a property list of face attributes. This has the
1167form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1168face attribute name and @var{value} is a meaningful value for that
1169attribute. With this feature, you do not need to create a face each
1170time you want to specify a particular attribute for certain text.
1171@xref{Face Attributes}.
1172
1173@item
1174A cons cell of the form @code{(foreground-color . @var{color-name})} or
1175@code{(background-color . @var{color-name})}. These elements specify
1176just the foreground color or just the background color.
1177
1178@code{(foreground-color . @var{color-name})} is equivalent to
1179@code{(:foreground @var{color-name})}, and likewise for the background.
1180@end itemize
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1181
1182@item mouse-face
1183@kindex mouse-face @r{(overlay property)}
1184This property is used instead of @code{face} when the mouse is within
f9f59935 1185the range of the overlay.
42b85554 1186
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1187@item display
1188@kindex display @r{(overlay property)}
1189This property activates various features that change the
1190way text is displayed. For example, it can make text appear taller
24eb6c0e 1191or shorter, higher or lower, wider or narrower, or replaced with an image.
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1192@xref{Display Property}.
1193
1194@item help-echo
1195@kindex help-echo @r{(text property)}
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1196If an overlay has a @code{help-echo} property, then when you move the
1197mouse onto the text in the overlay, Emacs displays a help string in the
1198echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1199help-echo}.
8241495d 1200
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1201@item modification-hooks
1202@kindex modification-hooks @r{(overlay property)}
1203This property's value is a list of functions to be called if any
1204character within the overlay is changed or if text is inserted strictly
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1205within the overlay.
1206
1207The hook functions are called both before and after each change.
1208If the functions save the information they receive, and compare notes
1209between calls, they can determine exactly what change has been made
1210in the buffer text.
1211
1212When called before a change, each function receives four arguments: the
1213overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1214modified.
42b85554 1215
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1216When called after a change, each function receives five arguments: the
1217overlay, @code{t}, the beginning and end of the text range just
1218modified, and the length of the pre-change text replaced by that range.
1219(For an insertion, the pre-change length is zero; for a deletion, that
1220length is the number of characters deleted, and the post-change
bfe721d1 1221beginning and end are equal.)
22697dac 1222
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1223@item insert-in-front-hooks
1224@kindex insert-in-front-hooks @r{(overlay property)}
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1225This property's value is a list of functions to be called before and
1226after inserting text right at the beginning of the overlay. The calling
1227conventions are the same as for the @code{modification-hooks} functions.
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1228
1229@item insert-behind-hooks
1230@kindex insert-behind-hooks @r{(overlay property)}
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1231This property's value is a list of functions to be called before and
1232after inserting text right at the end of the overlay. The calling
1233conventions are the same as for the @code{modification-hooks} functions.
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1234
1235@item invisible
1236@kindex invisible @r{(overlay property)}
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1237The @code{invisible} property can make the text in the overlay
1238invisible, which means that it does not appear on the screen.
1239@xref{Invisible Text}, for details.
1240
1241@item intangible
1242@kindex intangible @r{(overlay property)}
1243The @code{intangible} property on an overlay works just like the
bfe721d1 1244@code{intangible} text property. @xref{Special Properties}, for details.
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1245
1246@item isearch-open-invisible
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1247This property tells incremental search how to make an invisible overlay
1248visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1249Text}.
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1251@item isearch-open-invisible-temporary
1252This property tells incremental search how to make an invisible overlay
1253visible, temporarily, during the search. @xref{Invisible Text}.
1254
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1255@item before-string
1256@kindex before-string @r{(overlay property)}
1257This property's value is a string to add to the display at the beginning
1258of the overlay. The string does not appear in the buffer in any
a40d4712 1259sense---only on the screen.
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1260
1261@item after-string
1262@kindex after-string @r{(overlay property)}
1263This property's value is a string to add to the display at the end of
1264the overlay. The string does not appear in the buffer in any
a40d4712 1265sense---only on the screen.
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1266
1267@item evaporate
1268@kindex evaporate @r{(overlay property)}
1269If this property is non-@code{nil}, the overlay is deleted automatically
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1270if it becomes empty (i.e., if its length becomes zero). If you give
1271an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1272it immediately.
d2609065 1273
ce75fd23 1274@item local-map
969fe9b5 1275@cindex keymap of character (and overlays)
ce75fd23 1276@kindex local-map @r{(overlay property)}
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1277If this property is non-@code{nil}, it specifies a keymap for a portion
1278of the text. The property's value replaces the buffer's local map, when
1279the character after point is within the overlay. @xref{Active Keymaps}.
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1280
1281@item keymap
1282@kindex keymap @r{(overlay property)}
1283The @code{keymap} property is similar to @code{local-map} but overrides the
1284buffer's local map (and the map specified by the @code{local-map}
1285property) rather than replacing it.
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1286@end table
1287
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1288@node Managing Overlays
1289@subsection Managing Overlays
1290
1291 This section describes the functions to create, delete and move
1292overlays, and to examine their contents.
1293
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1294@defun overlayp object
1295This function returns @code{t} if @var{object} is an overlay.
1296@end defun
1297
f9f59935 1298@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 1299This function creates and returns an overlay that belongs to
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1300@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1301and @var{end} must specify buffer positions; they may be integers or
1302markers. If @var{buffer} is omitted, the overlay is created in the
1303current buffer.
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1304
1305The arguments @var{front-advance} and @var{rear-advance} specify the
1306insertion type for the start of the overlay and for the end of the
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1307overlay, respectively. @xref{Marker Insertion Types}. If
1308@var{front-advance} is non-@code{nil}, text inserted at the beginning
1309of the overlay is excluded from the overlay. If @var{read-advance} is
1310non-@code{nil}, text inserted at the beginning of the overlay is
1311included in the overlay.
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1312@end defun
1313
1314@defun overlay-start overlay
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1315This function returns the position at which @var{overlay} starts,
1316as an integer.
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1317@end defun
1318
1319@defun overlay-end overlay
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1320This function returns the position at which @var{overlay} ends,
1321as an integer.
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1322@end defun
1323
1324@defun overlay-buffer overlay
1325This function returns the buffer that @var{overlay} belongs to.
1326@end defun
1327
1328@defun delete-overlay overlay
1329This function deletes @var{overlay}. The overlay continues to exist as
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1330a Lisp object, and its property list is unchanged, but it ceases to be
1331attached to the buffer it belonged to, and ceases to have any effect on
1332display.
a9f0a989 1333
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1334A deleted overlay is not permanently disconnected. You can give it a
1335position in a buffer again by calling @code{move-overlay}.
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1336@end defun
1337
1338@defun move-overlay overlay start end &optional buffer
1339This function moves @var{overlay} to @var{buffer}, and places its bounds
1340at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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1341must specify buffer positions; they may be integers or markers.
1342
1343If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1344was already associated with; if @var{overlay} was deleted, it goes into
1345the current buffer.
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1346
1347The return value is @var{overlay}.
1348
1349This is the only valid way to change the endpoints of an overlay. Do
1350not try modifying the markers in the overlay by hand, as that fails to
1351update other vital data structures and can cause some overlays to be
1352``lost''.
1353@end defun
1354
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1355 Here are some examples:
1356
1357@example
1358;; @r{Create an overlay.}
1359(setq foo (make-overlay 1 10))
1360 @result{} #<overlay from 1 to 10 in display.texi>
1361(overlay-start foo)
1362 @result{} 1
1363(overlay-end foo)
1364 @result{} 10
1365(overlay-buffer foo)
1366 @result{} #<buffer display.texi>
1367;; @r{Give it a property we can check later.}
1368(overlay-put foo 'happy t)
1369 @result{} t
1370;; @r{Verify the property is present.}
1371(overlay-get foo 'happy)
1372 @result{} t
1373;; @r{Move the overlay.}
1374(move-overlay foo 5 20)
1375 @result{} #<overlay from 5 to 20 in display.texi>
1376(overlay-start foo)
1377 @result{} 5
1378(overlay-end foo)
1379 @result{} 20
1380;; @r{Delete the overlay.}
1381(delete-overlay foo)
1382 @result{} nil
1383;; @r{Verify it is deleted.}
1384foo
1385 @result{} #<overlay in no buffer>
1386;; @r{A deleted overlay has no position.}
1387(overlay-start foo)
1388 @result{} nil
1389(overlay-end foo)
1390 @result{} nil
1391(overlay-buffer foo)
1392 @result{} nil
1393;; @r{Undelete the overlay.}
1394(move-overlay foo 1 20)
1395 @result{} #<overlay from 1 to 20 in display.texi>
1396;; @r{Verify the results.}
1397(overlay-start foo)
1398 @result{} 1
1399(overlay-end foo)
1400 @result{} 20
1401(overlay-buffer foo)
1402 @result{} #<buffer display.texi>
05aea714 1403;; @r{Moving and deleting the overlay does not change its properties.}
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1404(overlay-get foo 'happy)
1405 @result{} t
1406@end example
1407
1408@node Finding Overlays
1409@subsection Searching for Overlays
1410
42b85554 1411@defun overlays-at pos
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1412This function returns a list of all the overlays that cover the
1413character at position @var{pos} in the current buffer. The list is in
1414no particular order. An overlay contains position @var{pos} if it
1415begins at or before @var{pos}, and ends after @var{pos}.
1416
1417To illustrate usage, here is a Lisp function that returns a list of the
1418overlays that specify property @var{prop} for the character at point:
1419
1420@smallexample
1421(defun find-overlays-specifying (prop)
1422 (let ((overlays (overlays-at (point)))
1423 found)
1424 (while overlays
86b032fa 1425 (let ((overlay (car overlays)))
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DL
1426 (if (overlay-get overlay prop)
1427 (setq found (cons overlay found))))
1428 (setq overlays (cdr overlays)))
1429 found))
1430@end smallexample
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1431@end defun
1432
f9f59935
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1433@defun overlays-in beg end
1434This function returns a list of the overlays that overlap the region
1435@var{beg} through @var{end}. ``Overlap'' means that at least one
1436character is contained within the overlay and also contained within the
1437specified region; however, empty overlays are included in the result if
2468d0c0 1438they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1439@end defun
1440
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1441@defun next-overlay-change pos
1442This function returns the buffer position of the next beginning or end
1443of an overlay, after @var{pos}.
1444@end defun
1445
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1446@defun previous-overlay-change pos
1447This function returns the buffer position of the previous beginning or
1448end of an overlay, before @var{pos}.
1449@end defun
1450
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1451 Here's an easy way to use @code{next-overlay-change} to search for the
1452next character which gets a non-@code{nil} @code{happy} property from
1453either its overlays or its text properties (@pxref{Property Search}):
1454
1455@smallexample
1456(defun find-overlay-prop (prop)
1457 (save-excursion
1458 (while (and (not (eobp))
1459 (not (get-char-property (point) 'happy)))
1460 (goto-char (min (next-overlay-change (point))
1461 (next-single-property-change (point) 'happy))))
1462 (point)))
1463@end smallexample
1464
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1465@node Width
1466@section Width
1467
1468Since not all characters have the same width, these functions let you
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1469check the width of a character. @xref{Primitive Indent}, and
1470@ref{Screen Lines}, for related functions.
f9f59935 1471
f9f59935
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1472@defun char-width char
1473This function returns the width in columns of the character @var{char},
1474if it were displayed in the current buffer and the selected window.
1475@end defun
1476
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1477@defun string-width string
1478This function returns the width in columns of the string @var{string},
1479if it were displayed in the current buffer and the selected window.
1480@end defun
1481
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1482@defun truncate-string-to-width string width &optional start-column padding
1483This function returns the part of @var{string} that fits within
1484@var{width} columns, as a new string.
1485
1486If @var{string} does not reach @var{width}, then the result ends where
1487@var{string} ends. If one multi-column character in @var{string}
1488extends across the column @var{width}, that character is not included in
1489the result. Thus, the result can fall short of @var{width} but cannot
1490go beyond it.
1491
1492The optional argument @var{start-column} specifies the starting column.
1493If this is non-@code{nil}, then the first @var{start-column} columns of
1494the string are omitted from the value. If one multi-column character in
1495@var{string} extends across the column @var{start-column}, that
1496character is not included.
1497
1498The optional argument @var{padding}, if non-@code{nil}, is a padding
1499character added at the beginning and end of the result string, to extend
1500it to exactly @var{width} columns. The padding character is used at the
1501end of the result if it falls short of @var{width}. It is also used at
1502the beginning of the result if one multi-column character in
1503@var{string} extends across the column @var{start-column}.
1504
1505@example
1506(truncate-string-to-width "\tab\t" 12 4)
1507 @result{} "ab"
6bc3abcb 1508(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
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1509 @result{} " ab "
1510@end example
1511@end defun
1512
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1513@node Faces
1514@section Faces
b9bc6c81 1515@cindex faces
42b85554 1516
8241495d
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1517 A @dfn{face} is a named collection of graphical attributes: font
1518family, foreground color, background color, optional underlining, and
1519many others. Faces are used in Emacs to control the style of display of
1520particular parts of the text or the frame.
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1521
1522@cindex face id
969fe9b5 1523Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1524low levels within Emacs. However, for most purposes, you refer to
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1525faces in Lisp programs by their names.
1526
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1527@defun facep object
1528This function returns @code{t} if @var{object} is a face name symbol (or
1529if it is a vector of the kind used internally to record face data). It
1530returns @code{nil} otherwise.
1531@end defun
1532
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1533Each face name is meaningful for all frames, and by default it has the
1534same meaning in all frames. But you can arrange to give a particular
1535face name a special meaning in one frame if you wish.
1536
1537@menu
1538* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1539* Defining Faces:: How to define a face with @code{defface}.
8241495d 1540* Face Attributes:: What is in a face?
02c77ee9
MB
1541* Attribute Functions:: Functions to examine and set face attributes.
1542* Merging Faces:: How Emacs combines the faces specified for a character.
8241495d 1543* Font Selection:: Finding the best available font for a face.
02c77ee9 1544* Face Functions:: How to define and examine faces.
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1545* Auto Faces:: Hook for automatic face assignment.
1546* Font Lookup:: Looking up the names of available fonts
1547 and information about them.
1548* Fontsets:: A fontset is a collection of fonts
1549 that handle a range of character sets.
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1550@end menu
1551
1552@node Standard Faces
1553@subsection Standard Faces
1554
8241495d
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1555 This table lists all the standard faces and their uses. Most of them
1556are used for displaying certain parts of the frames or certain kinds of
1557text; you can control how those places look by customizing these faces.
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1558
1559@table @code
1560@item default
1561@kindex default @r{(face name)}
1562This face is used for ordinary text.
1563
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1564@item mode-line
1565@kindex mode-line @r{(face name)}
d211eec7
EZ
1566This face is used for the mode line of the selected window, and for
1567menu bars when toolkit menus are not used---but only if
1568@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1569
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1570@item modeline
1571@kindex modeline @r{(face name)}
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1572This is an alias for the @code{mode-line} face, for compatibility with
1573old Emacs versions.
1574
d211eec7
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1575@item mode-line-inactive
1576@kindex mode-line-inactive @r{(face name)}
1577This face is used for mode lines of non-selected windows.
9b9d845d
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1578This face inherits from @code{mode-line}, so changes
1579in that face affect all windows.
d211eec7 1580
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1581@item header-line
1582@kindex header-line @r{(face name)}
1583This face is used for the header lines of windows that have them.
1584
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1585@item menu
1586This face controls the display of menus, both their colors and their
1587font. (This works only on certain systems.)
1588
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1589@item fringe
1590@kindex fringe @r{(face name)}
9b6e4bc3 1591This face controls the default colors of window fringes, the thin areas on
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1592either side that are used to display continuation and truncation glyphs.
1593
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1594@item minibuffer-prompt
1595@kindex minibuffer-prompt @r{(face name)}
1596@vindex minibuffer-prompt-properties
1597This face is used for the text of minibuffer prompts. By default,
1598Emacs automatically adds this face to the value of
1599@code{minibuffer-prompt-properties}, which is a list of text
1600properties used to display the prompt text.
1601
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1602@item scroll-bar
1603@kindex scroll-bar @r{(face name)}
1604This face controls the colors for display of scroll bars.
1605
1606@item tool-bar
1607@kindex tool-bar @r{(face name)}
1608This face is used for display of the tool bar, if any.
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1609
1610@item region
1611@kindex region @r{(face name)}
1612This face is used for highlighting the region in Transient Mark mode.
1613
1614@item secondary-selection
1615@kindex secondary-selection @r{(face name)}
1616This face is used to show any secondary selection you have made.
1617
1618@item highlight
1619@kindex highlight @r{(face name)}
1620This face is meant to be used for highlighting for various purposes.
1621
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1622@item trailing-whitespace
1623@kindex trailing-whitespace @r{(face name)}
a40d4712
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1624This face is used to display excess whitespace at the end of a line,
1625if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1626@end table
42b85554 1627
8241495d
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1628 In contrast, these faces are provided to change the appearance of text
1629in specific ways. You can use them on specific text, when you want
1630the effects they produce.
1631
1632@table @code
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1633@item bold
1634@kindex bold @r{(face name)}
1635This face uses a bold font, if possible. It uses the bold variant of
1636the frame's font, if it has one. It's up to you to choose a default
1637font that has a bold variant, if you want to use one.
1638
1639@item italic
1640@kindex italic @r{(face name)}
1641This face uses the italic variant of the frame's font, if it has one.
1642
1643@item bold-italic
1644@kindex bold-italic @r{(face name)}
1645This face uses the bold italic variant of the frame's font, if it has
1646one.
8241495d
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1647
1648@item underline
1649@kindex underline @r{(face name)}
1650This face underlines text.
1651
24eb6c0e
GM
1652@item fixed-pitch
1653@kindex fixed-pitch @r{(face name)}
8241495d
RS
1654This face forces use of a particular fixed-width font.
1655
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GM
1656@item variable-pitch
1657@kindex variable-pitch @r{(face name)}
8241495d 1658This face forces use of a particular variable-width font. It's
a40d4712 1659reasonable to customize this to use a different variable-width font, if
8241495d 1660you like, but you should not make it a fixed-width font.
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1661@end table
1662
a40d4712
PR
1663@defvar show-trailing-whitespace
1664@tindex show-trailing-whitespace
1665If this variable is non-@code{nil}, Emacs uses the
1666@code{trailing-whitespace} face to display any spaces and tabs at the
1667end of a line.
1668@end defvar
1669
969fe9b5 1670@node Defining Faces
a9f0a989 1671@subsection Defining Faces
969fe9b5
RS
1672
1673 The way to define a new face is with @code{defface}. This creates a
1674kind of customization item (@pxref{Customization}) which the user can
1675customize using the Customization buffer (@pxref{Easy Customization,,,
1676emacs, The GNU Emacs Manual}).
1677
177c0ea7 1678@defmac defface face spec doc [keyword value]...
a40d4712
PR
1679This declares @var{face} as a customizable face that defaults according
1680to @var{spec}. You should not quote the symbol @var{face}. The
1681argument @var{doc} specifies the face documentation. The keywords you
1682can use in @code{defface} are the same ones that are meaningful in both
1683@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1684
1685When @code{defface} executes, it defines the face according to
a9f0a989 1686@var{spec}, then uses any customizations that were read from the
a40d4712 1687init file (@pxref{Init File}) to override that specification.
969fe9b5
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1688
1689The purpose of @var{spec} is to specify how the face should appear on
1690different kinds of terminals. It should be an alist whose elements have
a40d4712
PR
1691the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1692@var{display}, specifies a class of terminals. The element's second element,
969fe9b5
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1693@var{atts}, is a list of face attributes and their values; it specifies
1694what the face should look like on that kind of terminal. The possible
1695attributes are defined in the value of @code{custom-face-attributes}.
1696
1697The @var{display} part of an element of @var{spec} determines which
1698frames the element applies to. If more than one element of @var{spec}
1699matches a given frame, the first matching element is the only one used
1700for that frame. There are two possibilities for @var{display}:
1701
1702@table @asis
1703@item @code{t}
1704This element of @var{spec} matches all frames. Therefore, any
1705subsequent elements of @var{spec} are never used. Normally
1706@code{t} is used in the last (or only) element of @var{spec}.
1707
a9f0a989 1708@item a list
1911e6e5 1709If @var{display} is a list, each element should have the form
969fe9b5
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1710@code{(@var{characteristic} @var{value}@dots{})}. Here
1711@var{characteristic} specifies a way of classifying frames, and the
1712@var{value}s are possible classifications which @var{display} should
1713apply to. Here are the possible values of @var{characteristic}:
1714
1715@table @code
1716@item type
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1717The kind of window system the frame uses---either @code{graphic} (any
1718graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1719@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1720display).
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1721
1722@item class
1723What kinds of colors the frame supports---either @code{color},
1724@code{grayscale}, or @code{mono}.
1725
1726@item background
1911e6e5 1727The kind of background---either @code{light} or @code{dark}.
82c3d852 1728
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1729@item min-colors
1730An integer that represents the minimum number of colors the frame should
1731support, it is compared with the result of @code{display-color-cells}.
1732
82c3d852 1733@item supports
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1734Whether or not the frame can display the face attributes given in
1735@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1736for the function @code{display-supports-face-attributes-p} for more
1737information on exactly how this testing is done. @xref{Display Face
1738Attribute Testing}.
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1739@end table
1740
1741If an element of @var{display} specifies more than one @var{value} for a
1742given @var{characteristic}, any of those values is acceptable. If
1743@var{display} has more than one element, each element should specify a
1744different @var{characteristic}; then @emph{each} characteristic of the
1745frame must match one of the @var{value}s specified for it in
1746@var{display}.
1747@end table
1748@end defmac
1749
a40d4712 1750 Here's how the standard face @code{region} is defined:
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1751
1752@example
a40d4712 1753@group
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EZ
1754 '((((class color) (min-colors 88) (background dark))
1755 :background "blue3")
a40d4712 1756@end group
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1757 (((class color) (min-colors 88) (background light))
1758 :background "lightgoldenrod2")
1759 (((class color) (min-colors 16) (background dark))
1760 :background "blue3")
1761 (((class color) (min-colors 16) (background light))
1762 :background "lightgoldenrod2")
1763 (((class color) (min-colors 8))
1764 :background "blue" :foreground "white")
a40d4712 1765 (((type tty) (class mono))
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1766 :inverse-video t)
1767 (t :background "gray"))
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1768@group
1769 "Basic face for highlighting the region."
1770 :group 'basic-faces)
1771@end group
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1772@end example
1773
1774 Internally, @code{defface} uses the symbol property
1775@code{face-defface-spec} to record the face attributes specified in
1776@code{defface}, @code{saved-face} for the attributes saved by the user
1777with the customization buffer, and @code{face-documentation} for the
1778documentation string.
1779
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1780@defopt frame-background-mode
1781This option, if non-@code{nil}, specifies the background type to use for
1782interpreting face definitions. If it is @code{dark}, then Emacs treats
1783all frames as if they had a dark background, regardless of their actual
1784background colors. If it is @code{light}, then Emacs treats all frames
1785as if they had a light background.
1786@end defopt
1787
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1788@node Face Attributes
1789@subsection Face Attributes
1790@cindex face attributes
42b85554 1791
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1792 The effect of using a face is determined by a fixed set of @dfn{face
1793attributes}. This table lists all the face attributes, and what they
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1794mean. Note that in general, more than one face can be specified for a
1795given piece of text; when that happens, the attributes of all the faces
1796are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1797
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1798 In Emacs 21, any attribute in a face can have the value
1799@code{unspecified}. This means the face doesn't specify that attribute.
1800In face merging, when the first face fails to specify a particular
1801attribute, that means the next face gets a chance. However, the
1802@code{default} face must specify all attributes.
42b85554 1803
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1804 Some of these font attributes are meaningful only on certain kinds of
1805displays---if your display cannot handle a certain attribute, the
1806attribute is ignored. (The attributes @code{:family}, @code{:width},
1807@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1808an X Logical Font Descriptor.)
42b85554 1809
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1810@table @code
1811@item :family
1812Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1813font family name, the wild-card characters @samp{*} and @samp{?} are
1814allowed.
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1815
1816@item :width
1817Relative proportionate width, also known as the character set width or
1818set width. This should be one of the symbols @code{ultra-condensed},
1819@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1820@code{normal}, @code{semi-expanded}, @code{expanded},
1821@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1822
8241495d 1823@item :height
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1824Either the font height, an integer in units of 1/10 point, a floating
1825point number specifying the amount by which to scale the height of any
1826underlying face, or a function, which is called with the old height
1827(from the underlying face), and should return the new height.
177c0ea7 1828
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1829@item :weight
1830Font weight---a symbol from this series (from most dense to most faint):
1831@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1832@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1833or @code{ultra-light}.
66f54605 1834
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1835On a text-only terminal, any weight greater than normal is displayed as
1836extra bright, and any weight less than normal is displayed as
1837half-bright (provided the terminal supports the feature).
1838
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1839@item :slant
1840Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1841@code{reverse-italic}, or @code{reverse-oblique}.
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1842
1843On a text-only terminal, slanted text is displayed as half-bright, if
1844the terminal supports the feature.
1845
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1846@item :foreground
1847Foreground color, a string.
177c0ea7 1848
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1849@item :background
1850Background color, a string.
1851
1852@item :inverse-video
1853Whether or not characters should be displayed in inverse video. The
1854value should be @code{t} (yes) or @code{nil} (no).
1855
1856@item :stipple
a40d4712 1857The background stipple, a bitmap.
8241495d 1858
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1859The value can be a string; that should be the name of a file containing
1860external-format X bitmap data. The file is found in the directories
1861listed in the variable @code{x-bitmap-file-path}.
8241495d 1862
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1863Alternatively, the value can specify the bitmap directly, with a list
1864of the form @code{(@var{width} @var{height} @var{data})}. Here,
1865@var{width} and @var{height} specify the size in pixels, and
1866@var{data} is a string containing the raw bits of the bitmap, row by
1867row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1868in the string (which should be a unibyte string for best results).
1869This means that each row always occupies at least one whole byte.
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1870
1871If the value is @code{nil}, that means use no stipple pattern.
1872
1873Normally you do not need to set the stipple attribute, because it is
1874used automatically to handle certain shades of gray.
1875
1876@item :underline
1877Whether or not characters should be underlined, and in what color. If
1878the value is @code{t}, underlining uses the foreground color of the
1879face. If the value is a string, underlining uses that color. The
1880value @code{nil} means do not underline.
1881
1882@item :overline
1883Whether or not characters should be overlined, and in what color.
1884The value is used like that of @code{:underline}.
1885
1886@item :strike-through
1887Whether or not characters should be strike-through, and in what
1888color. The value is used like that of @code{:underline}.
1889
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1890@item :inherit
1891The name of a face from which to inherit attributes, or a list of face
1892names. Attributes from inherited faces are merged into the face like an
1893underlying face would be, with higher priority than underlying faces.
1894
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1895@item :box
1896Whether or not a box should be drawn around characters, its color, the
a40d4712 1897width of the box lines, and 3D appearance.
8241495d 1898@end table
42b85554 1899
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1900 Here are the possible values of the @code{:box} attribute, and what
1901they mean:
42b85554 1902
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1903@table @asis
1904@item @code{nil}
1905Don't draw a box.
bfe721d1 1906
8241495d
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1907@item @code{t}
1908Draw a box with lines of width 1, in the foreground color.
42b85554 1909
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1910@item @var{color}
1911Draw a box with lines of width 1, in color @var{color}.
42b85554 1912
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1913@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1914This way you can explicitly specify all aspects of the box. The value
1915@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1916
8241495d
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1917The value @var{color} specifies the color to draw with. The default is
1918the foreground color of the face for simple boxes, and the background
1919color of the face for 3D boxes.
42b85554 1920
8241495d
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1921The value @var{style} specifies whether to draw a 3D box. If it is
1922@code{released-button}, the box looks like a 3D button that is not being
1923pressed. If it is @code{pressed-button}, the box looks like a 3D button
1924that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1925is used.
1926@end table
42b85554 1927
8241495d
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1928 The attributes @code{:overline}, @code{:strike-through} and
1929@code{:box} are new in Emacs 21. The attributes @code{:family},
1930@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
a40d4712
PR
1931new; previous versions used the following attributes, now semi-obsolete,
1932to specify some of the same information:
42b85554 1933
8241495d
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1934@table @code
1935@item :font
a40d4712 1936This attribute specifies the font name.
42b85554 1937
8241495d
RS
1938@item :bold
1939A non-@code{nil} value specifies a bold font.
42b85554 1940
8241495d
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1941@item :italic
1942A non-@code{nil} value specifies an italic font.
1943@end table
42b85554 1944
8241495d
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1945 For compatibility, you can still set these ``attributes'' in Emacs 21,
1946even though they are not real face attributes. Here is what that does:
42b85554 1947
8241495d
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1948@table @code
1949@item :font
a40d4712
PR
1950You can specify an X font name as the ``value'' of this ``attribute'';
1951that sets the @code{:family}, @code{:width}, @code{:height},
1952@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
1953
1954If the value is a pattern with wildcards, the first font that matches
1955the pattern is used to set these attributes.
1956
1957@item :bold
1958A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1959This actually works by setting the @code{:weight} attribute.
1960
1961@item :italic
1962A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1963This actually works by setting the @code{:slant} attribute.
1964@end table
42b85554 1965
8241495d
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1966@defvar x-bitmap-file-path
1967This variable specifies a list of directories for searching
1968for bitmap files, for the @code{:stipple} attribute.
1969@end defvar
1970
ea7220f8 1971@defun bitmap-spec-p object
2252bdcf
RS
1972This returns @code{t} if @var{object} is a valid bitmap specification,
1973suitable for use with @code{:stipple} (see above). It returns
1974@code{nil} otherwise.
a40d4712
PR
1975@end defun
1976
8241495d
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1977@node Attribute Functions
1978@subsection Face Attribute Functions
42b85554
RS
1979
1980 You can modify the attributes of an existing face with the following
1981functions. If you specify @var{frame}, they affect just that frame;
1982otherwise, they affect all frames as well as the defaults that apply to
1983new frames.
1984
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1985@tindex set-face-attribute
1986@defun set-face-attribute face frame &rest arguments
1987This function sets one or more attributes of face @var{face}
1988for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1989the attribute for all frames, and the defaults for new frames.
1990
1991The extra arguments @var{arguments} specify the attributes to set, and
1992the values for them. They should consist of alternating attribute names
a40d4712 1993(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1994Thus,
1995
1996@example
1997(set-face-attribute 'foo nil
dbcff00c
RS
1998 :width 'extended
1999 :weight 'bold
8241495d
RS
2000 :underline "red")
2001@end example
2002
2003@noindent
2004sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2005to the corresponding values.
2006@end defun
2007
2008@tindex face-attribute
35f23bbf 2009@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2010This returns the value of the @var{attribute} attribute of face
2011@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2012that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2013
2014If @var{frame} is @code{t}, the value is the default for
2015@var{face} for new frames.
2016
9a8dc0d3 2017If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2018@var{face} are considered, so the return value may be
9a8dc0d3
RS
2019@code{unspecified}, or a relative value. If @var{inherit} is
2020non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2021with the faces specified by its @code{:inherit} attribute; however the
2022return value may still be @code{unspecified} or relative. If
2023@var{inherit} is a face or a list of faces, then the result is further
2024merged with that face (or faces), until it becomes specified and
2025absolute.
35f23bbf
MB
2026
2027To ensure that the return value is always specified and absolute, use
2028a value of @code{default} for @var{inherit}; this will resolve any
2029unspecified or relative values by merging with the @code{default} face
2030(which is always completely specified).
2031
8241495d
RS
2032For example,
2033
2034@example
2035(face-attribute 'bold :weight)
2036 @result{} bold
2037@end example
2038@end defun
2039
a40d4712
PR
2040 The functions above did not exist before Emacs 21. For compatibility
2041with older Emacs versions, you can use the following functions to set
8241495d
RS
2042and examine the face attributes which existed in those versions.
2043
35f23bbf
MB
2044@tindex face-attribute-relative-p
2045@defun face-attribute-relative-p attribute value
812a2341 2046This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
MB
2047the value of the face attribute @var{attribute}, is relative (that is,
2048if it modifies an underlying or inherited value of @var{attribute}).
2049@end defun
2050
2051@tindex merge-face-attribute
2052@defun merge-face-attribute attribute value1 value2
2053If @var{value1} is a relative value for the face attribute
2054@var{attribute}, returns it merged with the underlying value
2055@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2056face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2057@end defun
2058
42b85554
RS
2059@defun set-face-foreground face color &optional frame
2060@defunx set-face-background face color &optional frame
78608595
RS
2061These functions set the foreground (or background, respectively) color
2062of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2063string, the name of a color.
bfe721d1
KH
2064
2065Certain shades of gray are implemented by stipple patterns on
2066black-and-white screens.
2067@end defun
2068
2069@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2070This function sets the background stipple pattern of face @var{face}
2071to @var{pattern}. The argument @var{pattern} should be the name of a
2072stipple pattern defined by the X server, or actual bitmap data
2073(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2074
2075Normally there is no need to pay attention to stipple patterns, because
2076they are used automatically to handle certain shades of gray.
42b85554
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2077@end defun
2078
2079@defun set-face-font face font &optional frame
8241495d
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2080This function sets the font of face @var{face}.
2081
2082In Emacs 21, this actually sets the attributes @code{:family},
2083@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
2084according to the font name @var{font}.
2085
2086In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 2087explicitly, the bold and italic attributes cease to have any effect,
8241495d 2088because the precise font that you specified is used.
21cffb83
RS
2089@end defun
2090
f9f59935 2091@defun set-face-bold-p face bold-p &optional frame
8241495d
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2092This function specifies whether @var{face} should be bold. If
2093@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2094
2095In Emacs 21, this sets the @code{:weight} attribute.
2096In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
RS
2097@end defun
2098
f9f59935 2099@defun set-face-italic-p face italic-p &optional frame
8241495d
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2100This function specifies whether @var{face} should be italic. If
2101@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2102
2103In Emacs 21, this sets the @code{:slant} attribute.
2104In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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2105@end defun
2106
969fe9b5
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2107@defun set-face-underline-p face underline-p &optional frame
2108This function sets the underline attribute of face @var{face}.
2109Non-@code{nil} means do underline; @code{nil} means don't.
2110@end defun
2111
42b85554 2112@defun invert-face face &optional frame
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2113This function inverts the @code{:inverse-video} attribute of face
2114@var{face}. If the attribute is @code{nil}, this function sets it to
2115@code{t}, and vice versa.
42b85554
RS
2116@end defun
2117
2118 These functions examine the attributes of a face. If you don't
2119specify @var{frame}, they refer to the default data for new frames.
a40d4712
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2120They return the symbol @code{unspecified} if the face doesn't define any
2121value for that attribute.
42b85554 2122
69137def 2123@defun face-foreground face &optional frame inherit
42b85554 2124@defunx face-background face &optional frame
78608595
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2125These functions return the foreground color (or background color,
2126respectively) of face @var{face}, as a string.
69137def 2127
00991494
JH
2128If @var{inherit} is @code{nil}, only a color directly defined by the face is
2129returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2130@code{:inherit} attribute are considered as well, and if @var{inherit}
2131is a face or a list of faces, then they are also considered, until a
2132specified color is found. To ensure that the return value is always
2133specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2134@end defun
2135
69137def 2136@defun face-stipple face &optional frame inherit
bfe721d1
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2137This function returns the name of the background stipple pattern of face
2138@var{face}, or @code{nil} if it doesn't have one.
69137def 2139
9a8dc0d3
RS
2140If @var{inherit} is @code{nil}, only a stipple directly defined by the
2141face is returned. If @var{inherit} is non-@code{nil}, any faces
2142specified by its @code{:inherit} attribute are considered as well, and
2143if @var{inherit} is a face or a list of faces, then they are also
2144considered, until a specified stipple is found. To ensure that the
2145return value is always specified, use a value of @code{default} for
2146@var{inherit}.
bfe721d1
KH
2147@end defun
2148
42b85554
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2149@defun face-font face &optional frame
2150This function returns the name of the font of face @var{face}.
2151@end defun
2152
f9f59935 2153@defun face-bold-p face &optional frame
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2154This function returns @code{t} if @var{face} is bold---that is, if it is
2155bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2156@end defun
2157
f9f59935 2158@defun face-italic-p face &optional frame
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2159This function returns @code{t} if @var{face} is italic or oblique,
2160@code{nil} otherwise.
f9f59935
RS
2161@end defun
2162
969fe9b5 2163@defun face-underline-p face &optional frame
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2164This function returns the @code{:underline} attribute of face @var{face}.
2165@end defun
2166
2167@defun face-inverse-video-p face &optional frame
2168This function returns the @code{:inverse-video} attribute of face @var{face}.
2169@end defun
2170
2171@node Merging Faces
2172@subsection Merging Faces for Display
2173
2174 Here are the ways to specify which faces to use for display of text:
2175
2176@itemize @bullet
2177@item
2178With defaults. The @code{default} face is used as the ultimate
2179default for all text. (In Emacs 19 and 20, the @code{default}
2180face is used only when no other face is specified.)
2181
2182For a mode line or header line, the face @code{modeline} or
2183@code{header-line} is used just before @code{default}.
2184
2185@item
2186With text properties. A character can have a @code{face} property; if
2187so, the faces and face attributes specified there apply. @xref{Special
2188Properties}.
2189
2190If the character has a @code{mouse-face} property, that is used instead
2191of the @code{face} property when the mouse is ``near enough'' to the
2192character.
2193
2194@item
2195With overlays. An overlay can have @code{face} and @code{mouse-face}
2196properties too; they apply to all the text covered by the overlay.
2197
2198@item
2199With a region that is active. In Transient Mark mode, the region is
2200highlighted with the face @code{region} (@pxref{Standard Faces}).
2201
2202@item
177c0ea7 2203With special glyphs. Each glyph can specify a particular face
8241495d
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2204number. @xref{Glyphs}.
2205@end itemize
2206
2207 If these various sources together specify more than one face for a
2208particular character, Emacs merges the attributes of the various faces
2209specified. The attributes of the faces of special glyphs come first;
2210then comes the face for region highlighting, if appropriate;
2211then come attributes of faces from overlays, followed by those from text
2212properties, and last the default face.
2213
2214 When multiple overlays cover one character, an overlay with higher
2215priority overrides those with lower priority. @xref{Overlays}.
2216
2217 In Emacs 20, if an attribute such as the font or a color is not
2218specified in any of the above ways, the frame's own font or color is
2219used. In newer Emacs versions, this cannot happen, because the
2220@code{default} face specifies all attributes---in fact, the frame's own
2221font and colors are synonymous with those of the default face.
2222
2223@node Font Selection
2224@subsection Font Selection
2225
2226 @dfn{Selecting a font} means mapping the specified face attributes for
2227a character to a font that is available on a particular display. The
2228face attributes, as determined by face merging, specify most of the
2229font choice, but not all. Part of the choice depends on what character
2230it is.
2231
8241495d
RS
2232 If the face specifies a fontset name, that fontset determines a
2233pattern for fonts of the given charset. If the face specifies a font
2234family, a font pattern is constructed.
2235
2236 Emacs tries to find an available font for the given face attributes
2237and character's registry and encoding. If there is a font that matches
2238exactly, it is used, of course. The hard case is when no available font
2239exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2240``close''---one attribute at a time. You can specify the order to
2241consider the attributes. In the case where a specified font family is
2242not available, you can specify a set of mappings for alternatives to
2243try.
8241495d
RS
2244
2245@defvar face-font-selection-order
2246@tindex face-font-selection-order
2247This variable specifies the order of importance of the face attributes
2248@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2249value should be a list containing those four symbols, in order of
2250decreasing importance.
2251
2252Font selection first finds the best available matches for the first
2253attribute listed; then, among the fonts which are best in that way, it
2254searches for the best matches in the second attribute, and so on.
2255
2256The attributes @code{:weight} and @code{:width} have symbolic values in
2257a range centered around @code{normal}. Matches that are more extreme
2258(farther from @code{normal}) are somewhat preferred to matches that are
2259less extreme (closer to @code{normal}); this is designed to ensure that
2260non-normal faces contrast with normal ones, whenever possible.
2261
2262The default is @code{(:width :height :weight :slant)}, which means first
2263find the fonts closest to the specified @code{:width}, then---among the
2264fonts with that width---find a best match for the specified font height,
2265and so on.
2266
2267One example of a case where this variable makes a difference is when the
2268default font has no italic equivalent. With the default ordering, the
2269@code{italic} face will use a non-italic font that is similar to the
2270default one. But if you put @code{:slant} before @code{:height}, the
2271@code{italic} face will use an italic font, even if its height is not
2272quite right.
2273@end defvar
2274
52d89894
GM
2275@defvar face-font-family-alternatives
2276@tindex face-font-family-alternatives
8241495d
RS
2277This variable lets you specify alternative font families to try, if a
2278given family is specified and doesn't exist. Each element should have
2279this form:
2280
2281@example
2282(@var{family} @var{alternate-families}@dots{})
2283@end example
2284
2285If @var{family} is specified but not available, Emacs will try the other
2286families given in @var{alternate-families}, one by one, until it finds a
2287family that does exist.
52d89894
GM
2288@end defvar
2289
2290@defvar face-font-registry-alternatives
2291@tindex face-font-registry-alternatives
2292This variable lets you specify alternative font registries to try, if a
2293given registry is specified and doesn't exist. Each element should have
2294this form:
2295
2296@example
2297(@var{registry} @var{alternate-registries}@dots{})
2298@end example
2299
2300If @var{registry} is specified but not available, Emacs will try the
2301other registries given in @var{alternate-registries}, one by one,
2302until it finds a registry that does exist.
8241495d
RS
2303@end defvar
2304
2305 Emacs can make use of scalable fonts, but by default it does not use
2306them, since the use of too many or too big scalable fonts can crash
2307XFree86 servers.
2308
2309@defvar scalable-fonts-allowed
2310@tindex scalable-fonts-allowed
2311This variable controls which scalable fonts to use. A value of
2312@code{nil}, the default, means do not use scalable fonts. @code{t}
2313means to use any scalable font that seems appropriate for the text.
2314
2315Otherwise, the value must be a list of regular expressions. Then a
2316scalable font is enabled for use if its name matches any regular
2317expression in the list. For example,
2318
2319@example
2320(setq scalable-fonts-allowed '("muleindian-2$"))
2321@end example
2322
2323@noindent
2324allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2325@end defvar
8241495d
RS
2326
2327@defun clear-face-cache &optional unload-p
2328@tindex clear-face-cache
2329This function clears the face cache for all frames.
2330If @var{unload-p} is non-@code{nil}, that means to unload
2331all unused fonts as well.
2332@end defun
2333
6bc3abcb
RS
2334@defvar face-font-rescale-alist
2335This variable specifies scaling for certain faces. Its value should
2336be a list of elements of the form
2337
2338@example
2339(@var{fontname-regexp} . @var{scale-factor})
2340@end example
2341
2342If @var{fontname-regexp} matches the font name that is about to be
2343used, this says to choose a larger similar font according to the
2344factor @var{scale-factor}. You would use this feature to normalize
2345the font size if certain fonts are bigger or smaller than their
2346nominal heights and widths would suggest.
2347@end defvar
2348
8241495d
RS
2349@node Face Functions
2350@subsection Functions for Working with Faces
2351
2352 Here are additional functions for creating and working with faces.
2353
2354@defun make-face name
2355This function defines a new face named @var{name}, initially with all
2356attributes @code{nil}. It does nothing if there is already a face named
2357@var{name}.
2358@end defun
2359
2360@defun face-list
2361This function returns a list of all defined face names.
2362@end defun
2363
2364@defun copy-face old-face new-name &optional frame new-frame
2365This function defines the face @var{new-name} as a copy of the existing
2366face named @var{old-face}. It creates the face @var{new-name} if that
2367doesn't already exist.
2368
2369If the optional argument @var{frame} is given, this function applies
2370only to that frame. Otherwise it applies to each frame individually,
2371copying attributes from @var{old-face} in each frame to @var{new-face}
2372in the same frame.
2373
2374If the optional argument @var{new-frame} is given, then @code{copy-face}
2375copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2376in @var{new-frame}.
969fe9b5
RS
2377@end defun
2378
bfe721d1 2379@defun face-id face
969fe9b5 2380This function returns the face number of face @var{face}.
42b85554
RS
2381@end defun
2382
f9f59935
RS
2383@defun face-documentation face
2384This function returns the documentation string of face @var{face}, or
2385@code{nil} if none was specified for it.
2386@end defun
2387
42b85554
RS
2388@defun face-equal face1 face2 &optional frame
2389This returns @code{t} if the faces @var{face1} and @var{face2} have the
2390same attributes for display.
2391@end defun
2392
2393@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2394This returns non-@code{nil} if the face @var{face} displays
2395differently from the default face.
1911e6e5
RS
2396@end defun
2397
8241495d
RS
2398@node Auto Faces
2399@subsection Automatic Face Assignment
2400@cindex automatic face assignment
2401@cindex faces, automatic choice
2402
2403@cindex Font-Lock mode
2404 Starting with Emacs 21, a hook is available for automatically
2405assigning faces to text in the buffer. This hook is used for part of
2406the implementation of Font-Lock mode.
2407
2408@tindex fontification-functions
2409@defvar fontification-functions
2410This variable holds a list of functions that are called by Emacs
2411redisplay as needed to assign faces automatically to text in the buffer.
2412
2413The functions are called in the order listed, with one argument, a
2414buffer position @var{pos}. Each function should attempt to assign faces
2415to the text in the current buffer starting at @var{pos}.
2416
2417Each function should record the faces they assign by setting the
2418@code{face} property. It should also add a non-@code{nil}
2419@code{fontified} property for all the text it has assigned faces to.
2420That property tells redisplay that faces have been assigned to that text
2421already.
2422
2423It is probably a good idea for each function to do nothing if the
2424character after @var{pos} already has a non-@code{nil} @code{fontified}
2425property, but this is not required. If one function overrides the
2426assignments made by a previous one, the properties as they are
2427after the last function finishes are the ones that really matter.
2428
2429For efficiency, we recommend writing these functions so that they
2430usually assign faces to around 400 to 600 characters at each call.
2431@end defvar
2432
2433@node Font Lookup
2434@subsection Looking Up Fonts
2435
2436@defun x-list-fonts pattern &optional face frame maximum
2437This function returns a list of available font names that match
2438@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2439specified, then the list is limited to fonts that are the same size as
2440@var{face} currently is on @var{frame}.
2441
2442The argument @var{pattern} should be a string, perhaps with wildcard
2443characters: the @samp{*} character matches any substring, and the
2444@samp{?} character matches any single character. Pattern matching
2445of font names ignores case.
2446
2447If you specify @var{face} and @var{frame}, @var{face} should be a face name
2448(a symbol) and @var{frame} should be a frame.
2449
2450The optional argument @var{maximum} sets a limit on how many fonts to
2451return. If this is non-@code{nil}, then the return value is truncated
2452after the first @var{maximum} matching fonts. Specifying a small value
2453for @var{maximum} can make this function much faster, in cases where
2454many fonts match the pattern.
2455@end defun
2456
2457 These additional functions are available starting in Emacs 21.
2458
2459@defun x-family-fonts &optional family frame
2460@tindex x-family-fonts
2461This function returns a list describing the available fonts for family
2462@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2463this list applies to all families, and therefore, it contains all
2464available fonts. Otherwise, @var{family} must be a string; it may
2465contain the wildcards @samp{?} and @samp{*}.
2466
2467The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2468omitted or @code{nil}, it applies to the selected frame's display
2469(@pxref{Input Focus}).
8241495d
RS
2470
2471The list contains a vector of the following form for each font:
2472
2473@example
2474[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2475 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2476@end example
2477
2478The first five elements correspond to face attributes; if you
2479specify these attributes for a face, it will use this font.
2480
2481The last three elements give additional information about the font.
9a8dc0d3
RS
2482@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2483@var{full} is the full name of the font, and
2484@var{registry-and-encoding} is a string giving the registry and
2485encoding of the font.
8241495d
RS
2486
2487The result list is sorted according to the current face font sort order.
2488@end defun
2489
2490@defun x-font-family-list &optional frame
2491@tindex x-font-family-list
2492This function returns a list of the font families available for
2493@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2494describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2495
2496The value is a list of elements of this form:
2497
2498@example
2499(@var{family} . @var{fixed-p})
2500@end example
2501
2502@noindent
2503Here @var{family} is a font family, and @var{fixed-p} is
2504non-@code{nil} if fonts of that family are fixed-pitch.
2505@end defun
2506
2507@defvar font-list-limit
2508@tindex font-list-limit
2509This variable specifies maximum number of fonts to consider in font
2510matching. The function @code{x-family-fonts} will not return more than
2511that many fonts, and font selection will consider only that many fonts
2512when searching a matching font for face attributes. The default is
2513currently 100.
2514@end defvar
2515
2516@node Fontsets
2517@subsection Fontsets
2518
2519 A @dfn{fontset} is a list of fonts, each assigned to a range of
2520character codes. An individual font cannot display the whole range of
2521characters that Emacs supports, but a fontset can. Fontsets have names,
2522just as fonts do, and you can use a fontset name in place of a font name
2523when you specify the ``font'' for a frame or a face. Here is
2524information about defining a fontset under Lisp program control.
2525
2526@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2527This function defines a new fontset according to the specification
2528string @var{fontset-spec}. The string should have this format:
2529
2530@smallexample
2531@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2532@end smallexample
2533
2534@noindent
2535Whitespace characters before and after the commas are ignored.
2536
2537The first part of the string, @var{fontpattern}, should have the form of
2538a standard X font name, except that the last two fields should be
2539@samp{fontset-@var{alias}}.
2540
2541The new fontset has two names, one long and one short. The long name is
2542@var{fontpattern} in its entirety. The short name is
2543@samp{fontset-@var{alias}}. You can refer to the fontset by either
2544name. If a fontset with the same name already exists, an error is
2545signaled, unless @var{noerror} is non-@code{nil}, in which case this
2546function does nothing.
2547
2548If optional argument @var{style-variant-p} is non-@code{nil}, that says
2549to create bold, italic and bold-italic variants of the fontset as well.
2550These variant fontsets do not have a short name, only a long one, which
2551is made by altering @var{fontpattern} to indicate the bold or italic
2552status.
2553
2554The specification string also says which fonts to use in the fontset.
2555See below for the details.
2556@end defun
2557
2558 The construct @samp{@var{charset}:@var{font}} specifies which font to
2559use (in this fontset) for one particular character set. Here,
2560@var{charset} is the name of a character set, and @var{font} is the font
2561to use for that character set. You can use this construct any number of
2562times in the specification string.
2563
2564 For the remaining character sets, those that you don't specify
2565explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2566@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2567For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2568with @samp{ISO8859-1}.
2569
2570 In addition, when several consecutive fields are wildcards, Emacs
2571collapses them into a single wildcard. This is to prevent use of
2572auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2573for editing, and scaling a smaller font is not useful because it is
2574better to use the smaller font in its own size, which Emacs does.
2575
2576 Thus if @var{fontpattern} is this,
2577
2578@example
2579-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2580@end example
2581
2582@noindent
ad800164 2583the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2584
2585@example
2586-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2587@end example
2588
2589@noindent
2590and the font specification for Chinese GB2312 characters would be this:
2591
2592@example
2593-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2594@end example
2595
2596 You may not have any Chinese font matching the above font
2597specification. Most X distributions include only Chinese fonts that
2598have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2599such a case, @samp{Fontset-@var{n}} can be specified as below:
2600
2601@smallexample
2602Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2603 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2604@end smallexample
2605
2606@noindent
2607Then, the font specifications for all but Chinese GB2312 characters have
2608@samp{fixed} in the @var{family} field, and the font specification for
2609Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2610field.
2611
885fef7c
KH
2612@defun set-fontset-font name character fontname &optional frame
2613This function modifies the existing fontset @var{name} to
2614use the font name @var{fontname} for the character @var{character}.
2615
a2296bf9 2616If @var{name} is @code{nil}, this function modifies the default
812a2341 2617fontset, whose short name is @samp{fontset-default}.
885fef7c 2618
a2296bf9
KH
2619@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2620@var{from} and @var{to} are non-generic characters. In that case, use
2621@var{fontname} for all characters in the range @var{from} and @var{to}
2622(inclusive).
885fef7c
KH
2623
2624@var{character} may be a charset. In that case, use
2625@var{fontname} for all character in the charsets.
2626
a2296bf9
KH
2627@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2628where @var{family} is a family name of a font (possibly including a
2629foundry name at the head), @var{registry} is a registry name of a font
2630(possibly including an encoding name at the tail).
885fef7c 2631
a2296bf9
KH
2632For instance, this changes the default fontset to use a font of which
2633registry name is @samp{JISX0208.1983} for all characters belonging to
2634the charset @code{japanese-jisx0208}.
885fef7c
KH
2635
2636@example
2637(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2638@end example
2639
2640@end defun
2641
f6cad089
RS
2642@defun char-displayable-p char
2643This function returns @code{t} if Emacs ought to be able to display
2644@var{char}. More precisely, if the selected frame's fontset has a
2645font to display the character set that @var{char} belongs to.
2646
2647Fontsets can specify a font on a per-character basis; when the fontset
2648does that, this function's value may not be accurate.
2649@end defun
2650
8a6ca431
RS
2651@node Fringes
2652@section Fringes
2653@cindex Fringes
2654
2655 The @dfn{fringes} of a window are thin vertical strips down the
2656sides that are used for displaying bitmaps that indicate truncation,
812a2341 2657continuation, horizontal scrolling, and the overlay arrow. The
8a6ca431
RS
2658fringes normally appear between the display margins and the window
2659text, but you can put them outside the display margins for a specific
2660buffer by setting @code{fringes-outside-margins} buffer-locally to a
2661non-@code{nil} value.
2662
2663@defvar fringes-outside-margins
2664If the value is non-@code{nil}, the frames appear outside
9b6e4bc3 2665the display margins.
8a6ca431
RS
2666@end defvar
2667
2668@defvar left-fringe-width
2669This variable, if non-@code{nil}, specifies the width of the left
2670fringe in pixels.
2671@end defvar
2672
2673@defvar right-fringe-width
2674This variable, if non-@code{nil}, specifies the width of the right
2675fringe in pixels.
2676@end defvar
2677
2678 The values of these variables take effect when you display the
2679buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2680you can call @code{set-window-buffer} to display it once again in the
2681same window, to make the changes take effect.
8a6ca431
RS
2682
2683@defun set-window-fringes window left &optional right outside-margins
812a2341 2684This function sets the fringe widths of window @var{window}.
479dbc9d 2685If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2686
2687The argument @var{left} specifies the width in pixels of the left
2688fringe, and likewise @var{right} for the right fringe. A value of
2689@code{nil} for either one stands for the default width. If
2690@var{outside-margins} is non-@code{nil}, that specifies that fringes
2691should appear outside of the display margins.
2692@end defun
2693
479dbc9d 2694@defun window-fringes &optional window
8a6ca431 2695This function returns information about the fringes of a window
479dbc9d
KS
2696@var{window}. If @var{window} is omitted or @code{nil}, the selected
2697window is used. The value has the form @code{(@var{left-width}
c00d3ba4 2698@var{right-width} @var{frames-outside-margins})}.
8a6ca431
RS
2699@end defun
2700
9b6e4bc3 2701@defvar overflow-newline-into-fringe
26b76360
RS
2702If this is non-@code{nil}, lines exactly as wide as the window (not
2703counting the final newline character) are not continued. Instead,
2704when point is at the end of the line, the cursor appears in the right
2705fringe.
9b6e4bc3
KS
2706@end defvar
2707
2708@node Fringe Bitmaps
2709@section Fringe Bitmaps
26b76360
RS
2710@cindex fringe bitmaps
2711@cindex bitmaps, fringe
2712
2713 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2714fringe (on a graphic display) to indicate truncated or continued
2715lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2716shared by all frames and windows. You can redefine the built-in
90801c68 2717fringe bitmaps, and you can define new fringe bitmaps.
26b76360
RS
2718
2719 The way to display a bitmap in the left or right fringes for a given
2720line in a window is by specifying the @code{display} property for one
2721of the characters that appears in it. Use a display specification of
2722the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2723@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
90801c68 2724Property}). Here, @var{bitmap} is a symbol identifying the bitmap
26b76360
RS
2725you want, and @var{face} (which is optional) is the name of the face
2726whose colors should be used for displaying the bitmap.
26b76360
RS
2727
2728 These are the symbols identify the standard fringe bitmaps.
90801c68
KS
2729Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2730symbols have their own name space.
9b6e4bc3 2731
26b76360
RS
2732@table @asis
2733@item Truncation and continuation line bitmaps:
90801c68
KS
2734@code{left-truncation}, @code{right-truncation},
2735@code{continued-line}, @code{continuation-line}.
9b6e4bc3 2736
26b76360 2737@item Buffer indication bitmaps:
90801c68
KS
2738@code{up-arrow}, @code{down-arrow},
2739@code{top-left-angle}, @code{top-right-angle},
2740@code{bottom-left-angle}, @code{bottom-right-angle},
2741@code{left-bracket}, @code{right-bracket}.
9b6e4bc3 2742
26b76360 2743@item Empty line indication bitmap:
90801c68 2744@code{empty-line}.
9b6e4bc3 2745
26b76360 2746@item Overlay arrow bitmap:
90801c68 2747@code{overlay-arrow}.
9b6e4bc3 2748
26b76360 2749@item Bitmaps for displaying the cursor in right fringe:
90801c68
KS
2750@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2751@code{bar-cursor}, @code{hbar-cursor}.
26b76360 2752@end table
9b6e4bc3 2753
26b76360
RS
2754@defun fringe-bitmaps-at-pos &optional pos window
2755This function returns the fringe bitmaps of the display line
2756containing position @var{pos} in window @var{window}. The return
cf6d43ae 2757value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2758is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2759if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2760is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2761
2762The value is @code{nil} if @var{pos} is not visible in @var{window}.
2763If @var{window} is @code{nil}, that stands for the selected window.
2764If @var{pos} is @code{nil}, that stands for the value of point in
2765@var{window}.
2766@end defun
9b6e4bc3 2767
26b76360
RS
2768@node Customizing Bitmaps
2769@section Customizing Fringe Bitmaps
2770
90801c68
KS
2771@defun define-fringe-bitmap bitmap bits &optional height width align
2772This function defines the symbol @var{bitmap} as a new fringe bitmap,
2773or replaces an existing bitmap with that name.
9b6e4bc3 2774
26b76360
RS
2775The argument @var{bits} specifies the image to use. It should be
2776either a string or a vector of integers, where each element (an
2777integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
2778corresponds to one pixel of the bitmap, where the low bit corresponds
2779to the rightmost pixel of the bitmap.
9b6e4bc3 2780
26b76360
RS
2781The height is normally the length of @var{bits}. However, you
2782can specify a different height with non-@code{nil} @var{height}. The width
2783is normally 8, but you can specify a different width with non-@code{nil}
2784@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 2785
26b76360
RS
2786The argument @var{align} specifies the positioning of the bitmap
2787relative to the range of rows where it is used; the default is to
2788center the bitmap. The allowed values are @code{top}, @code{center},
2789or @code{bottom}.
9b6e4bc3 2790
26b76360 2791The @var{align} argument may also be a list @code{(@var{align}
17234906 2792@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
2793If @var{periodic} is non-@code{nil}, it specifies that the rows in
2794@code{bits} should be repeated enough times to reach the specified
2795height.
9b6e4bc3 2796
26b76360
RS
2797The return value on success is an integer identifying the new bitmap.
2798You should save that integer in a variable so it can be used to select
90801c68
KS
2799this bitmap.
2800
2801This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
2802@end defun
2803
2804@defun destroy-fringe-bitmap bitmap
26b76360
RS
2805This function destroy the fringe bitmap identified by @var{bitmap}.
2806If @var{bitmap} identifies a standard fringe bitmap, it actually
2807restores the standard definition of that bitmap, instead of
2808eliminating it entirely.
9b6e4bc3
KS
2809@end defun
2810
2811@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
2812This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2813If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2814bitmap's face controls the color to draw it in.
9b6e4bc3 2815
26b76360
RS
2816The face you use here should be derived from @code{fringe}, and should
2817specify only the foreground color.
9b6e4bc3
KS
2818@end defun
2819
26b76360
RS
2820@defvar indicate-buffer-boundaries
2821This buffer-local variable controls how the buffer boundaries and
2822window scrolling are indicated in the window fringes.
2823
2824Emacs can indicate the buffer boundaries---that is, the first and last
2825line in the buffer---with angle icons when they appear on the screen.
2826In addition, Emacs can display an up-arrow in the fringe to show
2827that there is text above the screen, and a down-arrow to show
2828there is text below the screen.
2829
2830There are four kinds of basic values:
2831
2832@table @asis
2833@item @code{nil}
2834Don't display the icons.
2835@item @code{left}
2836Display them in the left fringe.
2837@item @code{right}
2838Display them in the right fringe.
2839@item @var{anything-else}
2840Display the icon at the top of the window top in the left fringe, and other
2841in the right fringe.
2842@end table
2843
2844If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
2845controls the angle icons, and @var{arrows} controls the arrows. Both
2846@var{angles} and @var{arrows} work according to the table above.
2847Thus, @code{(t . right)} places the top angle icon in the left
2848fringe, the bottom angle icon in the right fringe, and both arrows in
2849the right fringe.
2850@end defvar
2851
2852@defvar default-indicate-buffer-boundaries
2853The value of this variable is the default value for
2854@code{indicate-buffer-boundaries} in buffers that do not override it.
2855@end defvar
2856
f6cad089
RS
2857@node Scroll Bars
2858@section Scroll Bars
2859
2860Normally the frame parameter @code{vertical-scroll-bars} controls
2861whether the windows in the frame have vertical scroll bars. A
2862non-@code{nil} parameter value means they do. The frame parameter
2863@code{scroll-bar-width} specifies how wide they are (@code{nil}
2864meaning the default). @xref{Window Frame Parameters}.
2865
2866You can also control this for individual windows. Call the function
2867@code{set-window-scroll-bars} to specify what to do for a specific window:
2868
2869@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
2870This function sets the width and type of scroll bars for window
2871@var{window}.
2872
f6cad089 2873@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
2874use the width specified for the frame). @var{vertical-type} specifies
2875whether to have a vertical scroll bar and, if so, where. The possible
2876values are @code{left}, @code{right} and @code{nil}, just like the
2877values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
2878
2879The argument @var{horizontal-type} is meant to specify whether and
2880where to have horizontal scroll bars, but since they are not
26b76360
RS
2881implemented, it has no effect. If @var{window} is @code{nil}, the
2882selected window is used.
f6cad089
RS
2883@end defun
2884
2885@defun window-scroll-bars &optional window
2886Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
2887If @var{window} is omitted or @code{nil}, the selected window is used.
2888The value is a list of the form @code{(@var{width}
f6cad089
RS
2889@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2890@var{width} is the value that was specified for the width (which may
2891be @code{nil}); @var{cols} is the number of columns that the scroll
2892bar actually occupies.
2893
2894@var{horizontal-type} is not actually meaningful.
2895@end defun
2896
2897If you don't specify these values for a window with
2898@code{set-window-scroll-bars}, the buffer-local variables
2899@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2900displayed control the window's vertical scroll bars. The function
2901@code{set-window-buffer} examines these variables. If you change them
2902in a buffer that is already visible in a window, you can make the
2903window take note of the new values by calling @code{set-window-buffer}
2904specifying the same buffer that is already displayed.
2905
61e74968
LT
2906@node Pointer Shape
2907@section Pointer Shape
9b6e4bc3 2908
26b76360 2909 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 2910the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
2911any buffer text. You can specify the mouse pointer shape over text or
2912images via the @code{pointer} text property, and for images with the
2913@code{:pointer} and @code{:map} image properties.
9b6e4bc3 2914
26b76360 2915 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
2916@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
2917@code{modeline}, and @code{hourglass}.
2918
9b6e4bc3
KS
2919@defvar void-text-area-pointer
2920@tindex void-text-area-pointer
2921This variable specifies the mouse pointer shape in void text areas,
2922i.e. the areas after the end of a line or below the last line in the
2923buffer. The default is to use the @code{arrow} (non-text) pointer.
2924@end defvar
2925
8241495d
RS
2926@node Display Property
2927@section The @code{display} Property
2928@cindex display specification
2929@kindex display @r{(text property)}
2930
a40d4712
PR
2931 The @code{display} text property (or overlay property) is used to
2932insert images into text, and also control other aspects of how text
2933displays. These features are available starting in Emacs 21. The value
2934of the @code{display} property should be a display specification, or a
2935list or vector containing several display specifications. The rest of
2936this section describes several kinds of display specifications and what
2937they mean.
8241495d
RS
2938
2939@menu
02c77ee9 2940* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 2941* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 2942* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 2943 up or down on the page; adjusting the width
a40d4712
PR
2944 of spaces within text.
2945* Display Margins:: Displaying text or images to the side of the main text.
02c77ee9 2946* Conditional Display:: Making any of the above features conditional
a40d4712 2947 depending on some Lisp expression.
8241495d
RS
2948@end menu
2949
2950@node Specified Space
2951@subsection Specified Spaces
2952@cindex spaces, specified height or width
2953@cindex specified spaces
2954@cindex variable-width spaces
2955
2956 To display a space of specified width and/or height, use a display
a40d4712
PR
2957specification of the form @code{(space . @var{props})}, where
2958@var{props} is a property list (a list of alternating properties and
2959values). You can put this property on one or more consecutive
2960characters; a space of the specified height and width is displayed in
2961place of @emph{all} of those characters. These are the properties you
0b0e8041 2962can use in @var{props} to specify the weight of the space:
8241495d
RS
2963
2964@table @code
2965@item :width @var{width}
9b6e4bc3
KS
2966If @var{width} is an integer or floating point number, it specifies
2967that the space width should be @var{width} times the normal character
26b76360 2968width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 2969(@pxref{Pixel Specification}).
8241495d
RS
2970
2971@item :relative-width @var{factor}
2972Specifies that the width of the stretch should be computed from the
2973first character in the group of consecutive characters that have the
2974same @code{display} property. The space width is the width of that
2975character, multiplied by @var{factor}.
2976
2977@item :align-to @var{hpos}
9b6e4bc3 2978Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
2979If @var{hpos} is a number, it is measured in units of the normal
2980character width. @var{hpos} can also be a @dfn{pixel width}
2981specification (@pxref{Pixel Specification}).
8241495d
RS
2982@end table
2983
0b0e8041 2984 You should use one and only one of the above properties. You can
26b76360 2985also specify the height of the space, with these properties:
8241495d
RS
2986
2987@table @code
2988@item :height @var{height}
9b6e4bc3
KS
2989Specifies the height of the space.
2990If @var{height} is an integer or floating point number, it specifies
2991that the space height should be @var{height} times the normal character
2992height. The @var{height} may also be a @dfn{pixel height} specification
2993(@pxref{Pixel Specification}).
8241495d
RS
2994
2995@item :relative-height @var{factor}
2996Specifies the height of the space, multiplying the ordinary height
2997of the text having this display specification by @var{factor}.
2998
2999@item :ascent @var{ascent}
9b6e4bc3
KS
3000If the value of @var{ascent} is a non-negative number no greater than
3001100, it specifies that @var{ascent} percent of the height of the space
3002should be considered as the ascent of the space---that is, the part
3003above the baseline. The ascent may also be specified in pixel units
3004with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3005
8241495d
RS
3006@end table
3007
0b0e8041 3008 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3009
26b76360
RS
3010 The @code{:height} and @code{:align-to} properties are supported on
3011non-graphic terminals, but the other space properties in this section
3012are not.
3013
9b6e4bc3
KS
3014@node Pixel Specification
3015@subsection Pixel Specification for Spaces
3016@cindex spaces, pixel specification
3017
3018 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3019and @code{:ascent} properties can be a special kind of expression that
3020is evaluated during redisplay. The result of the evaluation is used
3021as an absolute number of pixels.
9b6e4bc3
KS
3022
3023 The following expressions are supported:
3024
3025@example
3026@group
90801c68 3027 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3028 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3029 @var{unit} ::= in | mm | cm | width | height
3030 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3031 | scroll-bar | text
26b76360
RS
3032 @var{pos} ::= left | center | right
3033 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3034 @var{op} ::= + | -
9b6e4bc3
KS
3035@end group
3036@end example
3037
26b76360
RS
3038 The form @var{num} specifies a fraction of the default frame font
3039height or width. The form @code{(@var{num})} specifies an absolute
3040number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3041buffer-local variable binding is used.
3042
26b76360
RS
3043 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3044pixels per inch, millimeter, and centimeter, respectively. The
3045@code{width} and @code{height} units correspond to the default width
90801c68 3046and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3047corresponds to the width or height of the image.
3048
3049 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3050@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3051specify to the width of the corresponding area of the window.
3052
3053 The @code{left}, @code{center}, and @code{right} positions can be
3054used with @code{:align-to} to specify a position relative to the left
3055edge, center, or right edge of the text area.
3056
26b76360 3057 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3058used with @code{:align-to} to specify that the position is relative to
3059the left edge of the given area. Once the base offset for a relative
3060position has been set (by the first occurrence of one of these
17234906 3061symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3062width of the specified area. For example, to align to the center of
3063the left-margin, use
3064
3065@example
3066:align-to (+ left-margin (0.5 . left-margin))
3067@end example
3068
3069 If no specific base offset is set for alignment, it is always relative
3070to the left edge of the text area. For example, @samp{:align-to 0} in a
3071header-line aligns with the first text column in the text area.
3072
26b76360
RS
3073 A value of the form @code{(@var{num} . @var{expr})} stands
3074multiplying the values of @var{num} and @var{expr}. For example,
3075@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
90801c68 3076@var{image})} specifies half the width (or height) of the specified image.
9b6e4bc3 3077
26b76360
RS
3078 The form @code{(+ @var{expr} ...)} adds up the value of the
3079expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3080the value of the expressions.
3081
8241495d
RS
3082@node Other Display Specs
3083@subsection Other Display Specifications
3084
26b76360
RS
3085 Here are the other sorts of display specifications that you can use
3086in the @code{display} text property.
3087
8241495d
RS
3088@table @code
3089@item (image . @var{image-props})
3090This is in fact an image descriptor (@pxref{Images}). When used as a
3091display specification, it means to display the image instead of the text
3092that has the display specification.
3093
9b6e4bc3 3094@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3095This specification together with @code{image} specifies a @dfn{slice}
3096(a partial area) of the image to display. The elements @var{y} and
3097@var{x} specify the top left corner of the slice, within the image;
3098@var{width} and @var{height} specify the width and height of the
3099slice. Integer values are numbers of pixels. A floating point number
3100in the range 0.0--1.0 stands for that fraction of the width or height
3101of the entire image.
9b6e4bc3 3102
1574933b
DL
3103@item ((margin nil) @var{string})
3104@itemx @var{string}
3105A display specification of this form means to display @var{string}
3106instead of the text that has the display specification, at the same
3107position as that text. This is a special case of marginal display
3108(@pxref{Display Margins}).
3109
0b0e8041
RS
3110Recursive display specifications are not supported---string display
3111specifications must not have @code{display} properties themselves.
5143d8a4 3112
8241495d 3113@item (space-width @var{factor})
a40d4712
PR
3114This display specification affects all the space characters within the
3115text that has the specification. It displays all of these spaces
3116@var{factor} times as wide as normal. The element @var{factor} should
3117be an integer or float. Characters other than spaces are not affected
3118at all; in particular, this has no effect on tab characters.
8241495d
RS
3119
3120@item (height @var{height})
3121This display specification makes the text taller or shorter.
3122Here are the possibilities for @var{height}:
3123
3124@table @asis
3125@item @code{(+ @var{n})}
3126This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3127defined by the set of available fonts---specifically, those that match
3128what was otherwise specified for this text, in all attributes except
3129height. Each size for which a suitable font is available counts as
3130another step. @var{n} should be an integer.
8241495d
RS
3131
3132@item @code{(- @var{n})}
3133This means to use a font that is @var{n} steps smaller.
3134
3135@item a number, @var{factor}
3136A number, @var{factor}, means to use a font that is @var{factor} times
3137as tall as the default font.
3138
3139@item a symbol, @var{function}
3140A symbol is a function to compute the height. It is called with the
3141current height as argument, and should return the new height to use.
3142
3143@item anything else, @var{form}
3144If the @var{height} value doesn't fit the previous possibilities, it is
3145a form. Emacs evaluates it to get the new height, with the symbol
3146@code{height} bound to the current specified font height.
3147@end table
3148
3149@item (raise @var{factor})
3150This kind of display specification raises or lowers the text
3151it applies to, relative to the baseline of the line.
3152
3153@var{factor} must be a number, which is interpreted as a multiple of the
3154height of the affected text. If it is positive, that means to display
3155the characters raised. If it is negative, that means to display them
3156lower down.
3157
3158If the text also has a @code{height} display specification, that does
3159not affect the amount of raising or lowering, which is based on the
3160faces used for the text.
3161@end table
3162
3163@node Display Margins
3164@subsection Displaying in the Margins
3165@cindex display margins
3166@cindex margins, display
3167
3168 A buffer can have blank areas called @dfn{display margins} on the left
3169and on the right. Ordinary text never appears in these areas, but you
3170can put things into the display margins using the @code{display}
3171property.
3172
3173 To put text in the left or right display margin of the window, use a
3174display specification of the form @code{(margin right-margin)} or
3175@code{(margin left-margin)} on it. To put an image in a display margin,
3176use that display specification along with the display specification for
a8e171ce
RS
3177the image. Unfortunately, there is currently no way to make
3178text or images in the margin mouse-sensitive.
8241495d 3179
78263139
RS
3180 If you put such a display specification directly on text in the
3181buffer, the specified margin display appears @emph{instead of} that
3182buffer text itself. To put something in the margin @emph{in
3183association with} certain buffer text without preventing or altering
3184the display of that text, put a @code{before-string} property on the
3185text and put the display specification on the contents of the
3186before-string.
3187
8241495d
RS
3188 Before the display margins can display anything, you must give
3189them a nonzero width. The usual way to do that is to set these
3190variables:
3191
3192@defvar left-margin-width
3193@tindex left-margin-width
3194This variable specifies the width of the left margin.
3195It is buffer-local in all buffers.
3196@end defvar
3197
3198@defvar right-margin-width
3199@tindex right-margin-width
3200This variable specifies the width of the right margin.
3201It is buffer-local in all buffers.
3202@end defvar
3203
3204 Setting these variables does not immediately affect the window. These
3205variables are checked when a new buffer is displayed in the window.
3206Thus, you can make changes take effect by calling
3207@code{set-window-buffer}.
3208
3209 You can also set the margin widths immediately.
3210
5143d8a4 3211@defun set-window-margins window left &optional right
8241495d
RS
3212@tindex set-window-margins
3213This function specifies the margin widths for window @var{window}.
177c0ea7 3214The argument @var{left} controls the left margin and
5143d8a4 3215@var{right} controls the right margin (default @code{0}).
8241495d
RS
3216@end defun
3217
3218@defun window-margins &optional window
3219@tindex window-margins
3220This function returns the left and right margins of @var{window}
3221as a cons cell of the form @code{(@var{left} . @var{right})}.
3222If @var{window} is @code{nil}, the selected window is used.
3223@end defun
3224
3225@node Conditional Display
3226@subsection Conditional Display Specifications
3227@cindex conditional display specifications
3228
3229 You can make any display specification conditional. To do that,
bb2337f5 3230package it in another list of the form @code{(when @var{condition} .
8241495d
RS
3231@var{spec})}. Then the specification @var{spec} applies only when
3232@var{condition} evaluates to a non-@code{nil} value. During the
5fd2dcb8
GM
3233evaluation, @code{object} is bound to the string or buffer having the
3234conditional @code{display} property. @code{position} and
3235@code{buffer-position} are bound to the position within @code{object}
3236and the buffer position where the @code{display} property was found,
3237respectively. Both positions can be different when @code{object} is a
3238string.
8241495d
RS
3239
3240@node Images
3241@section Images
3242@cindex images in buffers
3243
3244 To display an image in an Emacs buffer, you must first create an image
3245descriptor, then use it as a display specifier in the @code{display}
3246property of text that is displayed (@pxref{Display Property}). Like the
3247@code{display} property, this feature is available starting in Emacs 21.
3248
3249 Emacs can display a number of different image formats; some of them
da4b7798
JB
3250are supported only if particular support libraries are installed on
3251your machine. In some environments, Emacs allows loading image
3252libraries on demand; if so, the variable @code{image-library-alist}
3253can be used to modify the set of known names for these dynamic
17234906 3254libraries (though it is not possible to add new image formats).
da4b7798
JB
3255
3256 The supported image formats include XBM, XPM (needing the
8241495d
RS
3257libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
3258@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
3259@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
3260and PNG (needing @code{libpng} 1.0.2).
3261
3262 You specify one of these formats with an image type symbol. The image
3263type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3264@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3265
3266@defvar image-types
3267This variable contains a list of those image type symbols that are
da4b7798
JB
3268potentially supported in the current configuration.
3269@emph{Potentially} here means that Emacs knows about the image types,
3270not necessarily that they can be loaded (they could depend on
3271unavailable dynamic libraries, for example).
3272
3273To know which image types are really available, use
3274@code{image-type-available-p}.
8241495d
RS
3275@end defvar
3276
da4b7798 3277@defvar image-library-alist
da4b7798
JB
3278This in an alist of image types vs external libraries needed to
3279display them.
3280
aa0e4da8 3281Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3282where the car is a supported image format from @code{image-types}, and
3283the rest are strings giving alternate filenames for the corresponding
3284external libraries to load.
3285
e6263643
JB
3286Emacs tries to load the libraries in the order they appear on the
3287list; if none is loaded, the running session of Emacs won't support
3288the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3289they're always supported.
3290
3291This variable is ignored if the image libraries are statically linked
3292into Emacs.
3293@end defvar
3294
3295@defun image-type-available-p type
3296@findex image-type-available-p
3297
aa0e4da8
JB
3298This function returns non-@code{nil} if image type @var{type} is
3299available, i.e., if images of this type can be loaded and displayed in
3300Emacs. @var{type} should be one of the types contained in
3301@code{image-types}.
da4b7798
JB
3302
3303For image types whose support libraries are statically linked, this
3304function always returns @code{t}; for other image types, it returns
3305@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3306@end defun
3307
8241495d 3308@menu
a40d4712
PR
3309* Image Descriptors:: How to specify an image for use in @code{:display}.
3310* XBM Images:: Special features for XBM format.
3311* XPM Images:: Special features for XPM format.
3312* GIF Images:: Special features for GIF format.
3313* Postscript Images:: Special features for Postscript format.
3314* Other Image Types:: Various other formats are supported.
3315* Defining Images:: Convenient ways to define an image for later use.
3316* Showing Images:: Convenient ways to display an image once it is defined.
3317* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3318@end menu
3319
3320@node Image Descriptors
3321@subsection Image Descriptors
3322@cindex image descriptor
3323
3324 An image description is a list of the form @code{(image
3325. @var{props})}, where @var{props} is a property list containing
3326alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
3327their values. You can use any Lisp object as a property, but the only
3328properties that have any special meaning are certain symbols, all of
3329them keywords.
3330
3331 Every image descriptor must contain the property @code{:type
3332@var{type}} to specify the format of the image. The value of @var{type}
3333should be an image type symbol; for example, @code{xpm} for an image in
3334XPM format.
8241495d
RS
3335
3336 Here is a list of other properties that are meaningful for all image
3337types:
3338
3339@table @code
2cd8656e
RS
3340@item :file @var{file}
3341The @code{:file} property specifies to load the image from file
3342@var{file}. If @var{file} is not an absolute file name, it is expanded
3343in @code{data-directory}.
3344
3345@item :data @var{data}
3346The @code{:data} property specifies the actual contents of the image.
3347Each image must use either @code{:data} or @code{:file}, but not both.
3348For most image types, the value of the @code{:data} property should be a
3349string containing the image data; we recommend using a unibyte string.
3350
3351Before using @code{:data}, look for further information in the section
3352below describing the specific image format. For some image types,
3353@code{:data} may not be supported; for some, it allows other data types;
3354for some, @code{:data} alone is not enough, so you need to use other
3355image properties along with @code{:data}.
3356
3357@item :margin @var{margin}
3358The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3359extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3360non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3361numbers. If it is a pair, @var{x} specifies how many pixels to add
3362horizontally, and @var{y} specifies how many pixels to add vertically.
3363If @code{:margin} is not specified, the default is zero.
3364
8241495d 3365@item :ascent @var{ascent}
04545643
GM
3366The @code{:ascent} property specifies the amount of the image's
3367height to use for its ascent---that is, the part above the baseline.
3368The value, @var{ascent}, must be a number in the range 0 to 100, or
3369the symbol @code{center}.
3370
3371If @var{ascent} is a number, that percentage of the image's height is
3372used for its ascent.
3373
3374If @var{ascent} is @code{center}, the image is vertically centered
3375around a centerline which would be the vertical centerline of text drawn
3376at the position of the image, in the manner specified by the text
3377properties and overlays that apply to the image.
3378
3379If this property is omitted, it defaults to 50.
8241495d 3380
8241495d
RS
3381@item :relief @var{relief}
3382The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3383around the image. The value, @var{relief}, specifies the width of the
3384shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3385so that the image appears as a pressed button; otherwise, it appears as
3386an unpressed button.
3387
f864120f
GM
3388@item :conversion @var{algorithm}
3389The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3390conversion algorithm that should be applied to the image before it is
3391displayed; the value, @var{algorithm}, specifies which algorithm.
3392
62fb5c66
DL
3393@table @code
3394@item laplace
3395@itemx emboss
3396Specifies the Laplace edge detection algorithm, which blurs out small
3397differences in color while highlighting larger differences. People
3398sometimes consider this useful for displaying the image for a
3399``disabled'' button.
3400
3401@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3402Specifies a general edge-detection algorithm. @var{matrix} must be
3403either a nine-element list or a nine-element vector of numbers. A pixel
3404at position @math{x/y} in the transformed image is computed from
3405original pixels around that position. @var{matrix} specifies, for each
3406pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3407will influence the transformed pixel; element @math{0} specifies the
3408factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3409the pixel at @math{x/y-1} etc., as shown below:
3410@iftex
3411@tex
3412$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3413 x-1/y & x/y & x+1/y \cr
3414 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3415@end tex
3416@end iftex
3417@ifnottex
3418@display
3419 (x-1/y-1 x/y-1 x+1/y-1
3420 x-1/y x/y x+1/y
3421 x-1/y+1 x/y+1 x+1/y+1)
3422@end display
3423@end ifnottex
3424
3425The resulting pixel is computed from the color intensity of the color
3426resulting from summing up the RGB values of surrounding pixels,
3427multiplied by the specified factors, and dividing that sum by the sum
3428of the factors' absolute values.
3429
3430Laplace edge-detection currently uses a matrix of
3431@iftex
3432@tex
3433$$\pmatrix{1 & 0 & 0 \cr
3434 0& 0 & 0 \cr
3435 9 & 9 & -1 \cr}$$
3436@end tex
3437@end iftex
3438@ifnottex
3439@display
3440 (1 0 0
3441 0 0 0
3442 9 9 -1)
3443@end display
3444@end ifnottex
3445
3446Emboss edge-detection uses a matrix of
3447@iftex
3448@tex
3449$$\pmatrix{ 2 & -1 & 0 \cr
3450 -1 & 0 & 1 \cr
3451 0 & 1 & -2 \cr}$$
3452@end tex
3453@end iftex
3454@ifnottex
3455@display
3456 ( 2 -1 0
3457 -1 0 1
3458 0 1 -2)
3459@end display
3460@end ifnottex
3461
3462@item disabled
3463Specifies transforming the image so that it looks ``disabled''.
3464@end table
8241495d 3465
62fb5c66
DL
3466@item :mask @var{mask}
3467If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3468a clipping mask for the image, so that the background of a frame is
3469visible behind the image. If @var{bg} is not specified, or if @var{bg}
3470is @code{t}, determine the background color of the image by looking at
3471the four corners of the image, assuming the most frequently occurring
3472color from the corners is the background color of the image. Otherwise,
3473@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3474specifying the color to assume for the background of the image.
8241495d 3475
9a8dc0d3
RS
3476If @var{mask} is @code{nil}, remove a mask from the image, if it has
3477one. Images in some formats include a mask which can be removed by
3478specifying @code{:mask nil}.
9b6e4bc3
KS
3479
3480@item :pointer @var{shape}
3481This specifies the pointer shape when the mouse pointer is over this
17234906 3482image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3483
3484@item :map @var{map}
3485This associates an image map of @dfn{hot spots} with this image.
3486
3487An image map is an alist where each element has the format
3488@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3489as either a rectangle, a circle, or a polygon.
3490
3491A rectangle is a cons
3492@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3493which specifies the pixel coordinates of the upper left and bottom right
3494corners of the rectangle area.
3495
3496A circle is a cons
3497@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3498which specifies the center and the radius of the circle; @var{r} may
3499be a float or integer.
3500
3501A polygon is a cons
61e74968 3502@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3503where each pair in the vector describes one corner in the polygon.
3504
3505When the mouse pointer is above a hot-spot area of an image, the
3506@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3507property it defines a tool-tip for the hot-spot, and if it contains
3508a @code{pointer} property, it defines the shape of the mouse cursor when
3509it is over the hot-spot.
17234906 3510@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3511
3512When you click the mouse when the mouse pointer is over a hot-spot, an
3513event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3514mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3515@var{id} is @code{area4}.
8241495d
RS
3516@end table
3517
62fb5c66
DL
3518@defun image-mask-p spec &optional frame
3519@tindex image-mask-p
3520This function returns @code{t} if image @var{spec} has a mask bitmap.
3521@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3522@var{frame} @code{nil} or omitted means to use the selected frame
3523(@pxref{Input Focus}).
62fb5c66
DL
3524@end defun
3525
8241495d
RS
3526@node XBM Images
3527@subsection XBM Images
3528@cindex XBM
3529
3530 To use XBM format, specify @code{xbm} as the image type. This image
3531format doesn't require an external library, so images of this type are
3532always supported.
3533
3534 Additional image properties supported for the @code{xbm} image type are:
3535
3536@table @code
3537@item :foreground @var{foreground}
3538The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3539foreground color, or @code{nil} for the default color. This color is
3540used for each pixel in the XBM that is 1. The default is the frame's
3541foreground color.
8241495d
RS
3542
3543@item :background @var{background}
3544The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3545background color, or @code{nil} for the default color. This color is
3546used for each pixel in the XBM that is 0. The default is the frame's
3547background color.
8241495d
RS
3548@end table
3549
72821190 3550 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3551external file, use the following three properties:
8241495d
RS
3552
3553@table @code
96f66dc5
GM
3554@item :data @var{data}
3555The value, @var{data}, specifies the contents of the image.
3556There are three formats you can use for @var{data}:
8241495d 3557
96f66dc5
GM
3558@itemize @bullet
3559@item
3560A vector of strings or bool-vectors, each specifying one line of the
3561image. Do specify @code{:height} and @code{:width}.
8241495d 3562
96f66dc5
GM
3563@item
3564A string containing the same byte sequence as an XBM file would contain.
3565You must not specify @code{:height} and @code{:width} in this case,
3566because omitting them is what indicates the data has the format of an
3567XBM file. The file contents specify the height and width of the image.
8241495d 3568
96f66dc5
GM
3569@item
3570A string or a bool-vector containing the bits of the image (plus perhaps
3571some extra bits at the end that will not be used). It should contain at
3572least @var{width} * @code{height} bits. In this case, you must specify
3573@code{:height} and @code{:width}, both to indicate that the string
3574contains just the bits rather than a whole XBM file, and to specify the
3575size of the image.
3576@end itemize
3577
3578@item :width @var{width}
3579The value, @var{width}, specifies the width of the image, in pixels.
3580
3581@item :height @var{height}
3582The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3583@end table
3584
3585@node XPM Images
3586@subsection XPM Images
3587@cindex XPM
3588
72821190
RS
3589 To use XPM format, specify @code{xpm} as the image type. The
3590additional image property @code{:color-symbols} is also meaningful with
3591the @code{xpm} image type:
8241495d
RS
3592
3593@table @code
3594@item :color-symbols @var{symbols}
3595The value, @var{symbols}, should be an alist whose elements have the
3596form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3597the name of a color as it appears in the image file, and @var{color}
3598specifies the actual color to use for displaying that name.
8241495d
RS
3599@end table
3600
3601@node GIF Images
3602@subsection GIF Images
3603@cindex GIF
3604
3605 For GIF images, specify image type @code{gif}. Because of the patents
3606in the US covering the LZW algorithm, the continued use of GIF format is
3607a problem for the whole Internet; to end this problem, it is a good idea
572fd5aa 3608for everyone, even outside the US, to stop using GIFs right away
8241495d
RS
3609(@uref{http://www.burnallgifs.org/}). But if you still want to use
3610them, Emacs can display them.
3611
3612@table @code
3613@item :index @var{index}
3614You can use @code{:index} to specify one image from a GIF file that
3615contains more than one image. This property specifies use of image
00b3c1cd
RS
3616number @var{index} from the file. If the GIF file doesn't contain an
3617image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3618@end table
3619
3620@ignore
3621This could be used to implement limited support for animated GIFs.
3622For example, the following function displays a multi-image GIF file
3623at point-min in the current buffer, switching between sub-images
3624every 0.1 seconds.
3625
3626(defun show-anim (file max)
3627 "Display multi-image GIF file FILE which contains MAX subimages."
3628 (display-anim (current-buffer) file 0 max t))
3629
3630(defun display-anim (buffer file idx max first-time)
3631 (when (= idx max)
3632 (setq idx 0))
3633 (let ((img (create-image file nil :image idx)))
3634 (save-excursion
3635 (set-buffer buffer)
3636 (goto-char (point-min))
3637 (unless first-time (delete-char 1))
3638 (insert-image img))
3639 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3640@end ignore
3641
3642@node Postscript Images
3643@subsection Postscript Images
3644@cindex Postscript images
3645
3646 To use Postscript for an image, specify image type @code{postscript}.
3647This works only if you have Ghostscript installed. You must always use
3648these three properties:
3649
3650@table @code
3651@item :pt-width @var{width}
3652The value, @var{width}, specifies the width of the image measured in
3653points (1/72 inch). @var{width} must be an integer.
3654
3655@item :pt-height @var{height}
3656The value, @var{height}, specifies the height of the image in points
3657(1/72 inch). @var{height} must be an integer.
3658
3659@item :bounding-box @var{box}
3660The value, @var{box}, must be a list or vector of four integers, which
3661specifying the bounding box of the Postscript image, analogous to the
3662@samp{BoundingBox} comment found in Postscript files.
3663
3664@example
3665%%BoundingBox: 22 171 567 738
3666@end example
3667@end table
3668
72821190
RS
3669 Displaying Postscript images from Lisp data is not currently
3670implemented, but it may be implemented by the time you read this.
3671See the @file{etc/NEWS} file to make sure.
3672
8241495d
RS
3673@node Other Image Types
3674@subsection Other Image Types
3675@cindex PBM
3676
3677 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3678monochromatic images are supported. For mono PBM images, two additional
3679image properties are supported.
3680
3681@table @code
3682@item :foreground @var{foreground}
3683The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3684foreground color, or @code{nil} for the default color. This color is
3685used for each pixel in the XBM that is 1. The default is the frame's
3686foreground color.
7ccd82bd
GM
3687
3688@item :background @var{background}
3689The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3690background color, or @code{nil} for the default color. This color is
3691used for each pixel in the XBM that is 0. The default is the frame's
3692background color.
7ccd82bd 3693@end table
8241495d 3694
72821190 3695 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3696
3697 For TIFF images, specify image type @code{tiff}.
3698
3699 For PNG images, specify image type @code{png}.
3700
3701@node Defining Images
3702@subsection Defining Images
3703
e3b9fc91
DL
3704 The functions @code{create-image}, @code{defimage} and
3705@code{find-image} provide convenient ways to create image descriptors.
8241495d
RS
3706
3707@defun create-image file &optional type &rest props
3708@tindex create-image
3709This function creates and returns an image descriptor which uses the
3710data in @var{file}.
3711
3712The optional argument @var{type} is a symbol specifying the image type.
3713If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3714determine the image type from the file's first few bytes, or else
3715from the file's name.
3716
3717The remaining arguments, @var{props}, specify additional image
3718properties---for example,
3719
3720@example
3721(create-image "foo.xpm" 'xpm :heuristic-mask t)
3722@end example
3723
3724The function returns @code{nil} if images of this type are not
3725supported. Otherwise it returns an image descriptor.
3726@end defun
3727
11519a5e 3728@defmac defimage symbol specs &optional doc
8241495d 3729@tindex defimage
11519a5e
EZ
3730This macro defines @var{symbol} as an image name. The arguments
3731@var{specs} is a list which specifies how to display the image.
3732The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3733
3734Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3735one should specify at least the @code{:type} property and either the
3736@code{:file} or the @code{:data} property. The value of @code{:type}
3737should be a symbol specifying the image type, the value of
3738@code{:file} is the file to load the image from, and the value of
3739@code{:data} is a string containing the actual image data. Here is an
3740example:
8241495d 3741
a40d4712
PR
3742@example
3743(defimage test-image
f43c34a0
RS
3744 ((:type xpm :file "~/test1.xpm")
3745 (:type xbm :file "~/test1.xbm")))
a40d4712 3746@end example
8241495d
RS
3747
3748@code{defimage} tests each argument, one by one, to see if it is
3749usable---that is, if the type is supported and the file exists. The
3750first usable argument is used to make an image descriptor which is
11519a5e 3751stored in @var{symbol}.
8241495d 3752
11519a5e 3753If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
3754as @code{nil}.
3755@end defmac
3756
e3b9fc91
DL
3757@defun find-image specs
3758@tindex find-image
3759This function provides a convenient way to find an image satisfying one
3760of a list of image specifications @var{specs}.
3761
3762Each specification in @var{specs} is a property list with contents
3763depending on image type. All specifications must at least contain the
3764properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3765or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3766the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3767image from, and @var{data} is a string containing the actual image data.
3768The first specification in the list whose @var{type} is supported, and
3769@var{file} exists, is used to construct the image specification to be
3770returned. If no specification is satisfied, @code{nil} is returned.
3771
3772The image is looked for first on @code{load-path} and then in
3773@code{data-directory}.
3774@end defun
3775
8241495d
RS
3776@node Showing Images
3777@subsection Showing Images
3778
3779 You can use an image descriptor by setting up the @code{display}
3780property yourself, but it is easier to use the functions in this
3781section.
3782
9b6e4bc3 3783@defun insert-image image &optional string area slice
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3784This function inserts @var{image} in the current buffer at point. The
3785value @var{image} should be an image descriptor; it could be a value
3786returned by @code{create-image}, or the value of a symbol defined with
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3787@code{defimage}. The argument @var{string} specifies the text to put in
3788the buffer to hold the image.
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3789
3790The argument @var{area} specifies whether to put the image in a margin.
3791If it is @code{left-margin}, the image appears in the left margin;
3792@code{right-margin} specifies the right margin. If @var{area} is
3793@code{nil} or omitted, the image is displayed at point within the
3794buffer's text.
3795
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3796The argument @var{slice} specifies a slice of the image to insert. If
3797@var{slice} is @code{nil} or omitted the whole image is inserted.
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3798Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3799@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 3800@var{width} and @var{height} of the image area to insert. Integer
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3801values are in units of pixels. A floating point number in the range
38020.0--1.0 stands for that fraction of the width or height of the entire
3803image.
9b6e4bc3 3804
a40d4712
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3805Internally, this function inserts @var{string} in the buffer, and gives
3806it a @code{display} property which specifies @var{image}. @xref{Display
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3807Property}.
3808@end defun
3809
9b6e4bc3 3810@defun insert-sliced-image image &optional string area rows cols
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3811This function inserts @var{image} in the current buffer at point, like
3812@code{insert-image}, but splits the image into @var{rows}x@var{cols}
3813equally sized slices.
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3814@end defun
3815
bb2337f5 3816@defun put-image image pos &optional string area
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3817This function puts image @var{image} in front of @var{pos} in the
3818current buffer. The argument @var{pos} should be an integer or a
3819marker. It specifies the buffer position where the image should appear.
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3820The argument @var{string} specifies the text that should hold the image
3821as an alternative to the default.
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3822
3823The argument @var{image} must be an image descriptor, perhaps returned
3824by @code{create-image} or stored by @code{defimage}.
3825
3826The argument @var{area} specifies whether to put the image in a margin.
3827If it is @code{left-margin}, the image appears in the left margin;
3828@code{right-margin} specifies the right margin. If @var{area} is
3829@code{nil} or omitted, the image is displayed at point within the
3830buffer's text.
3831
3832Internally, this function creates an overlay, and gives it a
3833@code{before-string} property containing text that has a @code{display}
3834property whose value is the image. (Whew!)
3835@end defun
3836
3837@defun remove-images start end &optional buffer
3838This function removes images in @var{buffer} between positions
3839@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3840images are removed from the current buffer.
3841
05aea714 3842This removes only images that were put into @var{buffer} the way
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3843@code{put-image} does it, not images that were inserted with
3844@code{insert-image} or in other ways.
3845@end defun
3846
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DL
3847@defun image-size spec &optional pixels frame
3848@tindex image-size
3849This function returns the size of an image as a pair
3850@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
3851specification. @var{pixels} non-@code{nil} means return sizes
3852measured in pixels, otherwise return sizes measured in canonical
3853character units (fractions of the width/height of the frame's default
3854font). @var{frame} is the frame on which the image will be displayed.
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3855@var{frame} null or omitted means use the selected frame (@pxref{Input
3856Focus}).
e3b9fc91
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3857@end defun
3858
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3859@node Image Cache
3860@subsection Image Cache
3861
3862 Emacs stores images in an image cache when it displays them, so it can
3863display them again more efficiently. It removes an image from the cache
3864when it hasn't been displayed for a specified period of time.
3865
3e8b2a01
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3866When an image is looked up in the cache, its specification is compared
3867with cached image specifications using @code{equal}. This means that
3868all images with equal specifications share the same image in the cache.
3869
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3870@defvar image-cache-eviction-delay
3871@tindex image-cache-eviction-delay
3872This variable specifies the number of seconds an image can remain in the
3873cache without being displayed. When an image is not displayed for this
3874length of time, Emacs removes it from the image cache.
3875
3876If the value is @code{nil}, Emacs does not remove images from the cache
3877except when you explicitly clear it. This mode can be useful for
3878debugging.
3879@end defvar
3880
3881@defun clear-image-cache &optional frame
3882@tindex clear-image-cache
3883This function clears the image cache. If @var{frame} is non-@code{nil},
3884only the cache for that frame is cleared. Otherwise all frames' caches
3885are cleared.
3886@end defun
a065c889 3887
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3888@node Buttons
3889@section Buttons
a3cb3b2e 3890@cindex buttons
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3891@cindex buttons in buffers
3892@cindex clickable buttons in buffers
3893
3894 The @emph{button} package defines functions for inserting and
3895manipulating clickable (with the mouse, or via keyboard commands)
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3896buttons in Emacs buffers, such as might be used for help hyper-links,
3897etc. Emacs uses buttons for the hyper-links in help text and the like.
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3898
3899A button is essentially a set of properties attached (via text
058296d3 3900properties or overlays) to a region of text in an Emacs buffer, which
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3901are called its button properties. @xref{Button Properties}.
3902
3903One of the these properties (@code{action}) is a function, which will
3904be called when the user invokes it using the keyboard or the mouse.
3905The invoked function may then examine the button and use its other
3906properties as desired.
3907
058296d3 3908In some ways the Emacs button package duplicates functionality offered
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3909by the widget package (@pxref{Top, , Introduction, widget, The Emacs
3910Widget Library}), but the button package has the advantage that it is
3911much faster, much smaller, and much simpler to use (for elisp
3912programmers---for users, the result is about the same). The extra
3913speed and space savings are useful mainly if you need to create many
3914buttons in a buffer (for instance an @code{*Apropos*} buffer uses
3915buttons to make entries clickable, and may contain many thousands of
3916entries).
3917
3918@menu
3919* Button Properties:: Button properties with special meanings.
3920* Button Types:: Defining common properties for classes of buttons.
058296d3 3921* Making Buttons:: Adding buttons to Emacs buffers.
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3922* Manipulating Buttons:: Getting and setting properties of buttons.
3923* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
9b6e4bc3 3924* Manipulating Button Types::
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3925@end menu
3926
3927@node Button Properties
3928@subsection Button Properties
3929@cindex button properties
3930
3931 Buttons have an associated list of properties defining their
3932appearance and behavior, and other arbitrary properties may be used
3933for application specific purposes.
3934
3935Some properties that have special meaning to the button package
3936include:
3937
3938@table @code
3939
3940@item action
a3cb3b2e 3941@kindex action @r{(button property)}
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3942The function to call when the user invokes the button, which is passed
3943the single argument @var{button}. By default this is @code{ignore},
3944which does nothing.
3945
3946@item mouse-action
a3cb3b2e 3947@kindex mouse-action @r{(button property)}
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3948This is similar to @code{action}, and when present, will be used
3949instead of @code{action} for button invocations resulting from
3950mouse-clicks (instead of the user hitting @key{RET}). If not
3951present, mouse-clicks use @code{action} instead.
3952
3953@item face
a3cb3b2e 3954@kindex face @r{(button property)}
058296d3 3955This is an Emacs face controlling how buttons of this type are
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3956displayed; by default this is the @code{button} face.
3957
3958@item mouse-face
a3cb3b2e 3959@kindex mouse-face @r{(button property)}
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3960This is an additional face which controls appearance during
3961mouse-overs (merged with the usual button face); by default this is
058296d3 3962the usual Emacs @code{highlight} face.
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3963
3964@item keymap
a3cb3b2e 3965@kindex keymap @r{(button property)}
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3966The button's keymap, defining bindings active within the button
3967region. By default this is the usual button region keymap, stored
3968in the variable @code{button-map}, which defines @key{RET} and
eb3c144c 3969@key{mouse-2} to invoke the button.
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3970
3971@item type
a3cb3b2e 3972@kindex type @r{(button property)}
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3973The button-type of the button. When creating a button, this is
3974usually specified using the @code{:type} keyword argument.
3975@xref{Button Types}.
3976
3977@item help-echo
a3cb3b2e 3978@kindex help-index @r{(button property)}
058296d3 3979A string displayed by the Emacs tool-tip help system; by default,
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3980@code{"mouse-2, RET: Push this button"}.
3981
3982@item button
a3cb3b2e 3983@kindex button @r{(button property)}
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3984All buttons have a non-@code{nil} @code{button} property, which may be useful
3985in finding regions of text that comprise buttons (which is what the
3986standard button functions do).
3987@end table
3988
3989There are other properties defined for the regions of text in a
3990button, but these are not generally interesting for typical uses.
3991
3992@node Button Types
3993@subsection Button Types
3994@cindex button types
3995
3996 Every button has a button @emph{type}, which defines default values
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3997for the button's properties. Button types are arranged in a
3998hierarchy, with specialized types inheriting from more general types,
3999so that it's easy to define special-purpose types of buttons for
4000specific tasks.
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4001
4002@defun define-button-type name &rest properties
4003@tindex define-button-type
4004Define a `button type' called @var{name}. The remaining arguments
4005form a sequence of @var{property value} pairs, specifying default
4006property values for buttons with this type (a button's type may be set
4007by giving it a @code{type} property when creating the button, using
4008the @code{:type} keyword argument).
4009
4010In addition, the keyword argument @code{:supertype} may be used to
4011specify a button-type from which @var{name} inherits its default
4012property values. Note that this inheritance happens only when
4013@var{name} is defined; subsequent changes to a supertype are not
4014reflected in its subtypes.
4015@end defun
4016
4017Using @code{define-button-type} to define default properties for
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4018buttons is not necessary---buttons without any specified type use the
4019built-in button-type @code{button}---but it is is encouraged, since
4020doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4021
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4022@node Making Buttons
4023@subsection Making Buttons
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4024@cindex making buttons
4025
4026 Buttons are associated with a region of text, using an overlay or
4027text-properties to hold button-specific information, all of which are
4028initialized from the button's type (which defaults to the built-in
058296d3 4029button type @code{button}). Like all Emacs text, the appearance of
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4030the button is governed by the @code{face} property; by default (via
4031the @code{face} property inherited from the @code{button} button-type)
4032this is a simple underline, like a typical web-page link.
4033
4034For convenience, there are two sorts of button-creation functions,
4035those that add button properties to an existing region of a buffer,
4036called @code{make-...button}, and those also insert the button text,
4037called @code{insert-...button}.
4038
4039The button-creation functions all take the @code{&rest} argument
4040@var{properties}, which should be a sequence of @var{property value}
4041pairs, specifying properties to add to the button; see @ref{Button
4042Properties}. In addition, the keyword argument @code{:type} may be
4043used to specify a button-type from which to inherit other properties;
4044see @ref{Button Types}. Any properties not explicitly specified
4045during creation will be inherited from the button's type (if the type
4046defines such a property).
4047
4048The following functions add a button using an overlay
4049(@pxref{Overlays}) to hold the button properties:
4050
4051@defun make-button beg end &rest properties
4052@tindex make-button
4053Make a button from @var{beg} to @var{end} in the current buffer.
4054@end defun
4055
4056@defun insert-button label &rest properties
4057@tindex insert-button
4058Insert a button with the label @var{label}.
4059@end defun
4060
058296d3 4061The following functions are similar, but use Emacs text-properties
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4062(@pxref{Text Properties}) to hold the button properties, making the
4063button actually part of the text instead of being a property of the
4064buffer (using text-properties is usually faster than using overlays,
4065so this may be preferable when creating large numbers of buttons):
4066
4067@defun make-text-button beg end &rest properties
4068@tindex make-text-button
4069Make a button from @var{beg} to @var{end} in the current buffer, using
4070text-properties.
4071@end defun
4072
4073@defun insert-text-button label &rest properties
4074@tindex insert-text-button
4075Insert a button with the label @var{label}, using text-properties.
4076@end defun
4077
4078Buttons using text-properties retain no markers into the buffer are
4079retained, which is important for speed in cases where there are
4080extremely large numbers of buttons.
4081
4082@node Manipulating Buttons
4083@subsection Manipulating Buttons
4084@cindex manipulating buttons
4085
4086These are functions for getting and setting properties of buttons.
4087Often these are used by a button's invocation function to determine
4088what to do.
4089
4090Where a @var{button} parameter is specified, it means an object
4091referring to a specific button, either an overlay (for overlay
4092buttons), or a buffer-position or marker (for text property buttons).
4093Such an object is passed as the first argument to a button's
4094invocation function when it is invoked.
4095
4096@defun button-start button
4097@tindex button-start
4098Return the position at which @var{button} starts.
4099@end defun
4100
4101@defun button-end button
4102@tindex button-end
4103Return the position at which @var{button} ends.
4104@end defun
4105
4106@defun button-get button prop
4107@tindex button-get
4108Get the property of button @var{button} named @var{prop}.
4109@end defun
4110
4111@defun button-put button prop val
4112@tindex button-put
4113Set @var{button}'s @var{prop} property to @var{val}.
4114@end defun
4115
4116@defun button-activate button &optional use-mouse-action
4117@tindex button-activate
4118Call @var{button}'s @code{action} property (i.e., invoke it). If
4119@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
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4120@code{mouse-action} property instead of @code{action}; if the button
4121has no @code{mouse-action} property, use @code{action} as normal.
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4122@end defun
4123
4124@defun button-label button
4125@tindex button-label
4126Return @var{button}'s text label.
4127@end defun
4128
4129@defun button-type button
4130@tindex button-type
4131Return @var{button}'s button-type.
4132@end defun
4133
4134@defun button-has-type-p button type
4135@tindex button-has-type-p
4136Return @code{t} if @var{button} has button-type @var{type}, or one of
4137@var{type}'s subtypes.
4138@end defun
4139
4140@defun button-at pos
4141@tindex button-at
4142Return the button at position @var{pos} in the current buffer, or @code{nil}.
4143@end defun
4144
4145@node Button Buffer Commands
4146@subsection Button Buffer Commands
4147@cindex button buffer commands
4148
4149These are commands and functions for locating and operating on
058296d3 4150buttons in an Emacs buffer.
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4151
4152@code{push-button} is the command that a user uses to actually `push'
4153a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4154and to @key{mouse-2} using a region-specific keymap. Commands
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4155that are useful outside the buttons itself, such as
4156@code{forward-button} and @code{backward-button} are additionally
4157available in the keymap stored in @code{button-buffer-map}; a mode
4158which uses buttons may want to use @code{button-buffer-map} as a
4159parent keymap for its keymap.
4160
4161@deffn Command push-button &optional pos use-mouse-action
4162@tindex push-button
4163Perform the action specified by a button at location @var{pos}.
4164@var{pos} may be either a buffer position or a mouse-event. If
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4165@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4166mouse-event (@pxref{Mouse Events}), try to invoke the button's
4167@code{mouse-action} property instead of @code{action}; if the button
4168has no @code{mouse-action} property, use @code{action} as normal.
4169@var{pos} defaults to point, except when @code{push-button} is invoked
4170interactively as the result of a mouse-event, in which case, the mouse
4171event's position is used. If there's no button at @var{pos}, do
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4172nothing and return @code{nil}, otherwise return @code{t}.
4173@end deffn
4174
4175@deffn Command forward-button n &optional wrap display-message
4176@tindex forward-button
4177Move to the @var{n}th next button, or @var{n}th previous button if
4178@var{n} is negative. If @var{n} is zero, move to the start of any
4179button at point. If @var{wrap} is non-@code{nil}, moving past either
4180end of the buffer continues from the other end. If
4181@var{display-message} is non-@code{nil}, the button's help-echo string
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4182is displayed. Any button with a non-@code{nil} @code{skip} property
4183is skipped over. Returns the button found.
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4184@end deffn
4185
4186@deffn Command backward-button n &optional wrap display-message
4187@tindex backward-button
4188Move to the @var{n}th previous button, or @var{n}th next button if
4189@var{n} is negative. If @var{n} is zero, move to the start of any
4190button at point. If @var{wrap} is non-@code{nil}, moving past either
4191end of the buffer continues from the other end. If
4192@var{display-message} is non-@code{nil}, the button's help-echo string
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4193is displayed. Any button with a non-@code{nil} @code{skip} property
4194is skipped over. Returns the button found.
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4195@end deffn
4196
4197@defun next-button pos &optional count-current
4198@tindex next-button
4199Return the next button after position @var{pos} in the current buffer.
4200If @var{count-current} is non-@code{nil}, count any button at
4201@var{pos} in the search, instead of starting at the next button.
4202@end defun
4203
4204@defun previous-button pos &optional count-current
4205@tindex previous-button
4206Return the @var{n}th button before position @var{pos} in the current
4207buffer. If @var{count-current} is non-@code{nil}, count any button at
4208@var{pos} in the search, instead of starting at the next button.
4209@end defun
4210
4211@node Manipulating Button Types
4212@subsection Manipulating Button Types
4213@cindex manipulating button types
4214
4215@defun button-type-put type prop val
4216@tindex button-type-put
4217Set the button-type @var{type}'s @var{prop} property to @var{val}.
4218@end defun
4219
4220@defun button-type-get type prop
4221@tindex button-type-get
4222Get the property of button-type @var{type} named @var{prop}.
4223@end defun
4224
4225@defun button-type-subtype-p type supertype
4226@tindex button-type-subtype-p
4227Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4228@end defun
4229
42b85554
RS
4230@node Blinking
4231@section Blinking Parentheses
4232@cindex parenthesis matching
4233@cindex blinking
4234@cindex balancing parentheses
4235@cindex close parenthesis
4236
4237 This section describes the mechanism by which Emacs shows a matching
4238open parenthesis when the user inserts a close parenthesis.
4239
42b85554
RS
4240@defvar blink-paren-function
4241The value of this variable should be a function (of no arguments) to
4242be called whenever a character with close parenthesis syntax is inserted.
4243The value of @code{blink-paren-function} may be @code{nil}, in which
4244case nothing is done.
42b85554
RS
4245@end defvar
4246
1911e6e5 4247@defopt blink-matching-paren
42b85554
RS
4248If this variable is @code{nil}, then @code{blink-matching-open} does
4249nothing.
1911e6e5 4250@end defopt
42b85554 4251
1911e6e5 4252@defopt blink-matching-paren-distance
42b85554
RS
4253This variable specifies the maximum distance to scan for a matching
4254parenthesis before giving up.
1911e6e5 4255@end defopt
42b85554 4256
1911e6e5 4257@defopt blink-matching-delay
bfe721d1
KH
4258This variable specifies the number of seconds for the cursor to remain
4259at the matching parenthesis. A fraction of a second often gives
4260good results, but the default is 1, which works on all systems.
1911e6e5 4261@end defopt
bfe721d1 4262
1911e6e5 4263@deffn Command blink-matching-open
42b85554
RS
4264This function is the default value of @code{blink-paren-function}. It
4265assumes that point follows a character with close parenthesis syntax and
4266moves the cursor momentarily to the matching opening character. If that
4267character is not already on the screen, it displays the character's
4268context in the echo area. To avoid long delays, this function does not
4269search farther than @code{blink-matching-paren-distance} characters.
4270
4271Here is an example of calling this function explicitly.
4272
4273@smallexample
4274@group
4275(defun interactive-blink-matching-open ()
4276@c Do not break this line! -- rms.
4277@c The first line of a doc string
4278@c must stand alone.
4279 "Indicate momentarily the start of sexp before point."
4280 (interactive)
4281@end group
4282@group
4283 (let ((blink-matching-paren-distance
4284 (buffer-size))
4285 (blink-matching-paren t))
4286 (blink-matching-open)))
4287@end group
4288@end smallexample
1911e6e5 4289@end deffn
42b85554
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4290
4291@node Inverse Video
4292@section Inverse Video
4293@cindex Inverse Video
4294
4295@defopt inverse-video
4296@cindex highlighting
4297This variable controls whether Emacs uses inverse video for all text
4298on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4299default is @code{nil}.
4300@end defopt
4301
4302@defopt mode-line-inverse-video
a40d4712
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4303This variable controls the use of inverse video for mode lines and menu
4304bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 4305inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
4306other text. The default is @code{t}.
4307
4308For window frames, this feature actually applies the face named
4309@code{mode-line}; that face is normally set up as the inverse of the
4310default face, unless you change it.
42b85554
RS
4311@end defopt
4312
4313@node Usual Display
4314@section Usual Display Conventions
4315
4316 The usual display conventions define how to display each character
4317code. You can override these conventions by setting up a display table
4318(@pxref{Display Tables}). Here are the usual display conventions:
4319
4320@itemize @bullet
4321@item
4322Character codes 32 through 126 map to glyph codes 32 through 126.
4323Normally this means they display as themselves.
4324
4325@item
4326Character code 9 is a horizontal tab. It displays as whitespace
4327up to a position determined by @code{tab-width}.
4328
4329@item
4330Character code 10 is a newline.
4331
4332@item
4333All other codes in the range 0 through 31, and code 127, display in one
78608595 4334of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4335non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4336first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4337specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4338just like the codes in the range 128 to 255.
4339
8241495d
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4340On MS-DOS terminals, Emacs arranges by default for the character code
4341127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4342empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4343that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4344emacs, The GNU Emacs Manual}.
4345
42b85554
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4346@item
4347Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4348the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4349digit characters representing the character code in octal. (A display
969fe9b5
RS
4350table can specify a glyph to use instead of @samp{\}.)
4351
4352@item
4353Multibyte character codes above 256 are displayed as themselves, or as a
4354question mark or empty box if the terminal cannot display that
4355character.
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4356@end itemize
4357
4358 The usual display conventions apply even when there is a display
4359table, for any character whose entry in the active display table is
4360@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4361specify the characters for which you want special behavior.
42b85554 4362
b6954afd
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4363 These display rules apply to carriage return (character code 13), when
4364it appears in the buffer. But that character may not appear in the
4365buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4366conversion (@pxref{Coding System Basics}).
b6954afd 4367
42b85554
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4368 These variables affect the way certain characters are displayed on the
4369screen. Since they change the number of columns the characters occupy,
f9f59935
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4370they also affect the indentation functions. These variables also affect
4371how the mode line is displayed; if you want to force redisplay of the
4372mode line using the new values, call the function
4373@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
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4374
4375@defopt ctl-arrow
4376@cindex control characters in display
4377This buffer-local variable controls how control characters are
4378displayed. If it is non-@code{nil}, they are displayed as a caret
4379followed by the character: @samp{^A}. If it is @code{nil}, they are
4380displayed as a backslash followed by three octal digits: @samp{\001}.
4381@end defopt
4382
4383@c Following may have overfull hbox.
4384@defvar default-ctl-arrow
4385The value of this variable is the default value for @code{ctl-arrow} in
4386buffers that do not override it. @xref{Default Value}.
4387@end defvar
4388
2468d0c0
DL
4389@defopt indicate-empty-lines
4390@tindex indicate-empty-lines
6e2391a8 4391@cindex fringes, and empty line indication
8a6ca431
RS
4392When this is non-@code{nil}, Emacs displays a special glyph in the
4393fringe of each empty line at the end of the buffer, on terminals that
4394support it (window systems). @xref{Fringes}.
2468d0c0
DL
4395@end defopt
4396
42b85554
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4397@defopt tab-width
4398The value of this variable is the spacing between tab stops used for
a40d4712
PR
4399displaying tab characters in Emacs buffers. The value is in units of
4400columns, and the default is 8. Note that this feature is completely
4401independent of the user-settable tab stops used by the command
4402@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
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4403@end defopt
4404
4405@node Display Tables
4406@section Display Tables
4407
4408@cindex display table
969fe9b5
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4409You can use the @dfn{display table} feature to control how all possible
4410character codes display on the screen. This is useful for displaying
ad800164 4411European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4412set.
42b85554
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4413
4414The display table maps each character code into a sequence of
8241495d 4415@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
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4416position on the screen. You can also define how to display each glyph
4417on your terminal, using the @dfn{glyph table}.
4418
f9f59935
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4419Display tables affect how the mode line is displayed; if you want to
4420force redisplay of the mode line using a new display table, call
4421@code{force-mode-line-update} (@pxref{Mode Line Format}).
4422
42b85554 4423@menu
02c77ee9
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4424* Display Table Format:: What a display table consists of.
4425* Active Display Table:: How Emacs selects a display table to use.
4426* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
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4427@end menu
4428
4429@node Display Table Format
4430@subsection Display Table Format
4431
a9f0a989
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4432 A display table is actually a char-table (@pxref{Char-Tables}) with
4433@code{display-table} as its subtype.
42b85554
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4434
4435@defun make-display-table
4436This creates and returns a display table. The table initially has
4437@code{nil} in all elements.
4438@end defun
4439
f9f59935
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4440 The ordinary elements of the display table are indexed by character
4441codes; the element at index @var{c} says how to display the character
4442code @var{c}. The value should be @code{nil} or a vector of glyph
4443values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4444display that character according to the usual display conventions
4445(@pxref{Usual Display}).
22697dac
KH
4446
4447 If you use the display table to change the display of newline
4448characters, the whole buffer will be displayed as one long ``line.''
42b85554 4449
f9f59935 4450 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4451purposes. Here is a table of their meanings; @code{nil} in any slot
4452means to use the default for that slot, as stated below.
42b85554
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4453
4454@table @asis
f9f59935 4455@item 0
42b85554 4456The glyph for the end of a truncated screen line (the default for this
8241495d
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4457is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
4458display arrows to indicate truncation---the display table has no effect
4459in these situations.
f9f59935 4460@item 1
42b85554 4461The glyph for the end of a continued line (the default is @samp{\}).
8241495d 4462Newer Emacs versions, on some platforms, display curved arrows to
c2efe6c0 4463indicate continuation---the display table has no effect in these
8241495d 4464situations.
f9f59935 4465@item 2
42b85554
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4466The glyph for indicating a character displayed as an octal character
4467code (the default is @samp{\}).
f9f59935 4468@item 3
42b85554 4469The glyph for indicating a control character (the default is @samp{^}).
f9f59935 4470@item 4
42b85554
RS
4471A vector of glyphs for indicating the presence of invisible lines (the
4472default is @samp{...}). @xref{Selective Display}.
f9f59935 4473@item 5
50b04c36 4474The glyph used to draw the border between side-by-side windows (the
8241495d
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4475default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4476when there are no scroll bars; if scroll bars are supported and in use,
4477a scroll bar separates the two windows.
42b85554
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4478@end table
4479
4480 For example, here is how to construct a display table that mimics the
4481effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4482
4483@example
4484(setq disptab (make-display-table))
4485(let ((i 0))
4486 (while (< i 32)
4487 (or (= i ?\t) (= i ?\n)
4488 (aset disptab i (vector ?^ (+ i 64))))
4489 (setq i (1+ i)))
4490 (aset disptab 127 (vector ?^ ??)))
4491@end example
4492
f9f59935
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4493@defun display-table-slot display-table slot
4494This function returns the value of the extra slot @var{slot} of
4495@var{display-table}. The argument @var{slot} may be a number from 0 to
44965 inclusive, or a slot name (symbol). Valid symbols are
4497@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4498@code{selective-display}, and @code{vertical-border}.
4499@end defun
4500
f9f59935
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4501@defun set-display-table-slot display-table slot value
4502This function stores @var{value} in the extra slot @var{slot} of
4503@var{display-table}. The argument @var{slot} may be a number from 0 to
45045 inclusive, or a slot name (symbol). Valid symbols are
4505@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4506@code{selective-display}, and @code{vertical-border}.
4507@end defun
4508
8241495d
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4509@defun describe-display-table display-table
4510@tindex describe-display-table
4511This function displays a description of the display table
4512@var{display-table} in a help buffer.
4513@end defun
4514
4515@deffn Command describe-current-display-table
4516@tindex describe-current-display-table
4517This command displays a description of the current display table in a
4518help buffer.
4519@end deffn
4520
42b85554
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4521@node Active Display Table
4522@subsection Active Display Table
4523@cindex active display table
4524
4525 Each window can specify a display table, and so can each buffer. When
4526a buffer @var{b} is displayed in window @var{w}, display uses the
4527display table for window @var{w} if it has one; otherwise, the display
4528table for buffer @var{b} if it has one; otherwise, the standard display
4529table if any. The display table chosen is called the @dfn{active}
4530display table.
4531
4532@defun window-display-table window
4533This function returns @var{window}'s display table, or @code{nil}
4534if @var{window} does not have an assigned display table.
4535@end defun
4536
4537@defun set-window-display-table window table
4538This function sets the display table of @var{window} to @var{table}.
4539The argument @var{table} should be either a display table or
4540@code{nil}.
4541@end defun
4542
4543@defvar buffer-display-table
969fe9b5
RS
4544This variable is automatically buffer-local in all buffers; its value in
4545a particular buffer specifies the display table for that buffer. If it
4546is @code{nil}, that means the buffer does not have an assigned display
4547table.
42b85554
RS
4548@end defvar
4549
4550@defvar standard-display-table
4551This variable's value is the default display table, used whenever a
4552window has no display table and neither does the buffer displayed in
4553that window. This variable is @code{nil} by default.
4554@end defvar
4555
4556 If there is no display table to use for a particular window---that is,
f9f59935
RS
4557if the window specifies none, its buffer specifies none, and
4558@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
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4559display conventions for all character codes in that window. @xref{Usual
4560Display}.
4561
8241495d
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4562A number of functions for changing the standard display table
4563are defined in the library @file{disp-table}.
4564
42b85554
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4565@node Glyphs
4566@subsection Glyphs
4567
4568@cindex glyph
4569 A @dfn{glyph} is a generalization of a character; it stands for an
4570image that takes up a single character position on the screen. Glyphs
bbf77fe8
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4571are represented in Lisp as integers, just as characters are. Normally
4572Emacs finds glyphs in the display table (@pxref{Display Tables}).
4573
4574 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4575table}. A simple glyph is just a way of specifying a character and a
4576face to output it in. The glyph code for a simple glyph, mod 524288,
4577is the character to output, and the glyph code divided by 524288
4578specifies the face number (@pxref{Face Functions}) to use while
4579outputting it. (524288 is
4580@ifnottex
45812**19.)
4582@end ifnottex
4583@tex
4584$2^{19}$.)
4585@end tex
4586@xref{Faces}.
42b85554 4587
bbf77fe8
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4588 On character terminals, you can set up a @dfn{glyph table} to define
4589the meaning of glyph codes. The glyph codes is the value of the
4590variable @code{glyph-table}.
42b85554
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4591
4592@defvar glyph-table
4593The value of this variable is the current glyph table. It should be a
177c0ea7 4594vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4595
4596If a glyph code is greater than or equal to the length of the glyph
4597table, that code is automatically simple. If the value of
4598@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4599are simple. The glyph table is not used on graphical displays, only
4600on character terminals. On graphical displays, all glyphs are simple.
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4601@end defvar
4602
4603 Here are the possible types of elements in the glyph table:
4604
1911e6e5
RS
4605@table @asis
4606@item @var{string}
42b85554
RS
4607Send the characters in @var{string} to the terminal to output
4608this glyph. This alternative is available on character terminals,
969fe9b5 4609but not under a window system.
42b85554 4610
1911e6e5 4611@item @var{integer}
969fe9b5 4612Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
4613can use an alias to specify a face code for the glyph and use a small
4614number as its code.
42b85554
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4615
4616@item @code{nil}
bbf77fe8 4617This glyph is simple.
42b85554
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4618@end table
4619
8241495d
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4620@defun create-glyph string
4621@tindex create-glyph
4622This function returns a newly-allocated glyph code which is set up to
4623display by sending @var{string} to the terminal.
4624@end defun
4625
42b85554
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4626@node Beeping
4627@section Beeping
4628@cindex beeping
4629@cindex bell
4630
f9f59935
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4631 This section describes how to make Emacs ring the bell (or blink the
4632screen) to attract the user's attention. Be conservative about how
4633often you do this; frequent bells can become irritating. Also be
4634careful not to use just beeping when signaling an error is more
4635appropriate. (@xref{Errors}.)
42b85554 4636
a9f0a989 4637@defun ding &optional do-not-terminate
42b85554
RS
4638@cindex keyboard macro termination
4639This function beeps, or flashes the screen (see @code{visible-bell} below).
4640It also terminates any keyboard macro currently executing unless
a9f0a989 4641@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
4642@end defun
4643
a9f0a989 4644@defun beep &optional do-not-terminate
42b85554
RS
4645This is a synonym for @code{ding}.
4646@end defun
4647
1911e6e5 4648@defopt visible-bell
42b85554
RS
4649This variable determines whether Emacs should flash the screen to
4650represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
4651is effective on a window system, and on a character-only terminal
4652provided the terminal's Termcap entry defines the visible bell
4653capability (@samp{vb}).
1911e6e5 4654@end defopt
42b85554 4655
f9f59935
RS
4656@defvar ring-bell-function
4657If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
4658bell.'' Its value should be a function of no arguments. If this is
4659non-@code{nil}, it takes precedence over the @code{visible-bell}
4660variable.
f9f59935
RS
4661@end defvar
4662
42b85554
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4663@node Window Systems
4664@section Window Systems
4665
4666 Emacs works with several window systems, most notably the X Window
4667System. Both Emacs and X use the term ``window'', but use it
4668differently. An Emacs frame is a single window as far as X is
4669concerned; the individual Emacs windows are not known to X at all.
4670
4671@defvar window-system
42b85554 4672This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
4673under. The possible values are
4674
4675@table @code
4676@item x
4677@cindex X Window System
4678Emacs is displaying using X.
4679@item pc
8241495d 4680Emacs is displaying using MS-DOS.
1911e6e5 4681@item w32
05aea714 4682Emacs is displaying using Windows.
8241495d
RS
4683@item mac
4684Emacs is displaying using a Macintosh.
1911e6e5
RS
4685@item nil
4686Emacs is using a character-based terminal.
4687@end table
42b85554
RS
4688@end defvar
4689
42b85554 4690@defvar window-setup-hook
f9f59935
RS
4691This variable is a normal hook which Emacs runs after handling the
4692initialization files. Emacs runs this hook after it has completed
a40d4712 4693loading your init file, the default initialization file (if
a9f0a989 4694any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
4695@code{term-setup-hook}.
4696
4697This hook is used for internal purposes: setting up communication with
4698the window system, and creating the initial window. Users should not
4699interfere with it.
4700@end defvar
ab5796a9
MB
4701
4702@ignore
4703 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4704@end ignore