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[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
f864120f 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001
fd897522 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
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18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
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20* Overlay Arrow:: Display of an arrow to indicate position.
21* Temporary Displays:: Displays that go away automatically.
22* Overlays:: Use overlays to highlight parts of the buffer.
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23* Width:: How wide a character or string is on the screen.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
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26* Display Property:: Enabling special display features.
27* Images:: Displaying images in Emacs buffers.
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28* Blinking:: How Emacs shows the matching open parenthesis.
29* Inverse Video:: Specifying how the screen looks.
30* Usual Display:: The usual conventions for displaying nonprinting chars.
31* Display Tables:: How to specify other conventions.
32* Beeping:: Audible signal to the user.
33* Window Systems:: Which window system is being used.
34@end menu
35
36@node Refresh Screen
37@section Refreshing the Screen
38
39The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 40given frame (@pxref{Frames}).
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41
42@c Emacs 19 feature
43@defun redraw-frame frame
44This function clears and redisplays frame @var{frame}.
45@end defun
46
47Even more powerful is @code{redraw-display}:
48
49@deffn Command redraw-display
50This function clears and redisplays all visible frames.
51@end deffn
52
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53 Processing user input takes absolute priority over redisplay. If you
54call these functions when input is available, they do nothing
55immediately, but a full redisplay does happen eventually---after all the
56input has been processed.
57
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58 Normally, suspending and resuming Emacs also refreshes the screen.
59Some terminal emulators record separate contents for display-oriented
60programs such as Emacs and for ordinary sequential display. If you are
61using such a terminal, you might want to inhibit the redisplay on
78608595 62resumption.
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63
64@defvar no-redraw-on-reenter
65@cindex suspend (cf. @code{no-redraw-on-reenter})
66@cindex resume (cf. @code{no-redraw-on-reenter})
67This variable controls whether Emacs redraws the entire screen after it
f9f59935 68has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 69to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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70@end defvar
71
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72@node Forcing Redisplay
73@section Forcing Redisplay
74@cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77at all if input is available before it starts. Most of the time, this
78is exactly what you want. However, you can prevent preemption by
79binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81@tindex redisplay-dont-pause
82@defvar redisplay-dont-pause
83If this variable is non-@code{nil}, pending input does not
84prevent or halt redisplay; redisplay occurs, and finishes,
85regardless of whether input is available. This feature is available
86as of Emacs 21.
87@end defvar
88
89 You can request a display update, but only if no input is pending,
90with @code{(sit-for 0)}. To force a display update even when input is
91pending, do this:
92
93@example
94(let ((redisplay-dont-pause t))
95 (sit-for 0))
96@end example
97
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98@node Truncation
99@section Truncation
100@cindex line wrapping
101@cindex continuation lines
102@cindex @samp{$} in display
103@cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106line can either be continued on the next screen line, or truncated to
107one screen line. The additional screen lines used to display a long
108text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109the rightmost column of the window indicates truncation; a @samp{\} on
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110the rightmost column indicates a line that ``wraps'' onto the next line,
111which is also called @dfn{continuing} the line. (The display table can
112specify alternative indicators; see @ref{Display Tables}.)
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113
114 Note that continuation is different from filling; continuation happens
115on the screen only, not in the buffer contents, and it breaks a line
116precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118@defopt truncate-lines
119This buffer-local variable controls how Emacs displays lines that extend
120beyond the right edge of the window. The default is @code{nil}, which
121specifies continuation. If the value is non-@code{nil}, then these
122lines are truncated.
123
124If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125then truncation is always used for side-by-side windows (within one
126frame) regardless of the value of @code{truncate-lines}.
127@end defopt
128
bfe721d1 129@defopt default-truncate-lines
42b85554 130This variable is the default value for @code{truncate-lines}, for
969fe9b5 131buffers that do not have buffer-local values for it.
bfe721d1 132@end defopt
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133
134@defopt truncate-partial-width-windows
135This variable controls display of lines that extend beyond the right
136edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137If it is non-@code{nil}, these lines are truncated; otherwise,
138@code{truncate-lines} says what to do with them.
139@end defopt
140
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141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142a window, that forces truncation.
143
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144 You can override the glyphs that indicate continuation or truncation
145using the display table; see @ref{Display Tables}.
42b85554 146
1911e6e5 147 If your buffer contains @emph{very} long lines, and you use
22697dac 148continuation to display them, just thinking about them can make Emacs
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149redisplay slow. The column computation and indentation functions also
150become slow. Then you might find it advisable to set
151@code{cache-long-line-scans} to @code{t}.
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152
153@defvar cache-long-line-scans
154If this variable is non-@code{nil}, various indentation and motion
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155functions, and Emacs redisplay, cache the results of scanning the
156buffer, and consult the cache to avoid rescanning regions of the buffer
157unless they are modified.
22697dac 158
bfe721d1 159Turning on the cache slows down processing of short lines somewhat.
22697dac 160
969fe9b5 161This variable is automatically buffer-local in every buffer.
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162@end defvar
163
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164@node The Echo Area
165@section The Echo Area
166@cindex error display
167@cindex echo area
168
22697dac 169The @dfn{echo area} is used for displaying messages made with the
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170@code{message} primitive, and for echoing keystrokes. It is not the
171same as the minibuffer, despite the fact that the minibuffer appears
172(when active) in the same place on the screen as the echo area. The
173@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174between the echo area and the minibuffer for use of that screen space
175(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176Error messages appear in the echo area; see @ref{Errors}.
177
178You can write output in the echo area by using the Lisp printing
179functions with @code{t} as the stream (@pxref{Output Functions}), or as
180follows:
181
182@defun message string &rest arguments
a2f2ceaa 183This function displays a message in the echo area. The
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184argument @var{string} is similar to a C language @code{printf} control
185string. See @code{format} in @ref{String Conversion}, for the details
186on the conversion specifications. @code{message} returns the
187constructed string.
188
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189In batch mode, @code{message} prints the message text on the standard
190error stream, followed by a newline.
191
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192If @var{string}, or strings among the @var{arguments}, have @code{face}
193text properties, these affect the way the message is displayed.
194
42b85554 195@c Emacs 19 feature
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196If @var{string} is @code{nil}, @code{message} clears the echo area; if
197the echo area has been expanded automatically, this brings it back to
198its normal size. If the minibuffer is active, this brings the
199minibuffer contents back onto the screen immediately.
b22f3a19 200
a2f2ceaa 201@vindex message-truncate-lines
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202Normally, displaying a long message resizes the echo area to display
203the entire message. But if the variable @code{message-truncate-lines}
204is non-@code{nil}, the echo area does not resize, and the message is
205truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 206
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207@example
208@group
209(message "Minibuffer depth is %d."
210 (minibuffer-depth))
211 @print{} Minibuffer depth is 0.
212@result{} "Minibuffer depth is 0."
213@end group
214
215@group
216---------- Echo Area ----------
217Minibuffer depth is 0.
218---------- Echo Area ----------
219@end group
220@end example
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221
222To automatically display a message in the echo area or in a pop-buffer,
223depending on its size, use @code{display-message-or-buffer}.
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224@end defun
225
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226@tindex with-temp-message
227@defmac with-temp-message message &rest body
228This construct displays a message in the echo area temporarily, during
229the execution of @var{body}. It displays @var{message}, executes
230@var{body}, then returns the value of the last body form while restoring
231the previous echo area contents.
232@end defmac
233
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234@defun message-or-box string &rest arguments
235This function displays a message like @code{message}, but may display it
236in a dialog box instead of the echo area. If this function is called in
237a command that was invoked using the mouse---more precisely, if
238@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
239@code{nil} or a list---then it uses a dialog box or pop-up menu to
240display the message. Otherwise, it uses the echo area. (This is the
241same criterion that @code{y-or-n-p} uses to make a similar decision; see
242@ref{Yes-or-No Queries}.)
243
244You can force use of the mouse or of the echo area by binding
245@code{last-nonmenu-event} to a suitable value around the call.
246@end defun
247
248@defun message-box string &rest arguments
249This function displays a message like @code{message}, but uses a dialog
250box (or a pop-up menu) whenever that is possible. If it is impossible
251to use a dialog box or pop-up menu, because the terminal does not
252support them, then @code{message-box} uses the echo area, like
253@code{message}.
254@end defun
255
a43709e6 256@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 257@tindex display-message-or-buffer
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258This function displays the message @var{message}, which may be either a
259string or a buffer. If it is shorter than the maximum height of the
260echo area, as defined by @code{max-mini-window-height}, it is displayed
261in the echo area, using @code{message}. Otherwise,
262@code{display-buffer} is used to show it in a pop-up buffer.
263
264Returns either the string shown in the echo area, or when a pop-up
265buffer is used, the window used to display it.
266
267If @var{message} is a string, then the optional argument
268@var{buffer-name} is the name of the buffer used to display it when a
269pop-up buffer is used, defaulting to @samp{*Message*}. In the case
270where @var{message} is a string and displayed in the echo area, it is
271not specified whether the contents are inserted into the buffer anyway.
272
273The optional arguments @var{not-this-window} and @var{frame} are as for
274@code{display-buffer}, and only used if a buffer is displayed.
275@end defun
276
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277@defun current-message
278This function returns the message currently being displayed in the
279echo area, or @code{nil} if there is none.
280@end defun
281
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282@defvar cursor-in-echo-area
283This variable controls where the cursor appears when a message is
284displayed in the echo area. If it is non-@code{nil}, then the cursor
285appears at the end of the message. Otherwise, the cursor appears at
286point---not in the echo area at all.
287
288The value is normally @code{nil}; Lisp programs bind it to @code{t}
289for brief periods of time.
290@end defvar
291
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292@defvar echo-area-clear-hook
293This normal hook is run whenever the echo area is cleared---either by
294@code{(message nil)} or for any other reason.
295@end defvar
296
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297Almost all the messages displayed in the echo area are also recorded
298in the @samp{*Messages*} buffer.
299
300@defopt message-log-max
301This variable specifies how many lines to keep in the @samp{*Messages*}
302buffer. The value @code{t} means there is no limit on how many lines to
303keep. The value @code{nil} disables message logging entirely. Here's
304how to display a message and prevent it from being logged:
305
306@example
307(let (message-log-max)
308 (message @dots{}))
309@end example
310@end defopt
311
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312@defvar echo-keystrokes
313This variable determines how much time should elapse before command
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314characters echo. Its value must be an integer or floating point number,
315which specifies the
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316number of seconds to wait before echoing. If the user types a prefix
317key (such as @kbd{C-x}) and then delays this many seconds before
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318continuing, the prefix key is echoed in the echo area. (Once echoing
319begins in a key sequence, all subsequent characters in the same key
320sequence are echoed immediately.)
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321
322If the value is zero, then command input is not echoed.
323@end defvar
324
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325@node Invisible Text
326@section Invisible Text
327
328@cindex invisible text
329You can make characters @dfn{invisible}, so that they do not appear on
330the screen, with the @code{invisible} property. This can be either a
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331text property (@pxref{Text Properties}) or a property of an overlay
332(@pxref{Overlays}).
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333
334In the simplest case, any non-@code{nil} @code{invisible} property makes
335a character invisible. This is the default case---if you don't alter
336the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 337@code{invisible} property works.
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338
339More generally, you can use the variable @code{buffer-invisibility-spec}
340to control which values of the @code{invisible} property make text
341invisible. This permits you to classify the text into different subsets
342in advance, by giving them different @code{invisible} values, and
343subsequently make various subsets visible or invisible by changing the
344value of @code{buffer-invisibility-spec}.
345
346Controlling visibility with @code{buffer-invisibility-spec} is
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347especially useful in a program to display the list of entries in a
348database. It permits the implementation of convenient filtering
349commands to view just a part of the entries in the database. Setting
350this variable is very fast, much faster than scanning all the text in
351the buffer looking for properties to change.
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352
353@defvar buffer-invisibility-spec
354This variable specifies which kinds of @code{invisible} properties
355actually make a character invisible.
356
357@table @asis
358@item @code{t}
359A character is invisible if its @code{invisible} property is
360non-@code{nil}. This is the default.
361
362@item a list
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363Each element of the list specifies a criterion for invisibility; if a
364character's @code{invisible} property fits any one of these criteria,
365the character is invisible. The list can have two kinds of elements:
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366
367@table @code
368@item @var{atom}
969fe9b5 369A character is invisible if its @code{invisible} property value
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370is @var{atom} or if it is a list with @var{atom} as a member.
371
372@item (@var{atom} . t)
969fe9b5 373A character is invisible if its @code{invisible} property value
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374is @var{atom} or if it is a list with @var{atom} as a member.
375Moreover, if this character is at the end of a line and is followed
376by a visible newline, it displays an ellipsis.
377@end table
378@end table
379@end defvar
380
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381 Two functions are specifically provided for adding elements to
382@code{buffer-invisibility-spec} and removing elements from it.
383
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384@defun add-to-invisibility-spec element
385Add the element @var{element} to @code{buffer-invisibility-spec}
386(if it is not already present in that list).
387@end defun
388
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389@defun remove-from-invisibility-spec element
390Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 391This does nothing if @var{element} is not in the list.
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392@end defun
393
394 One convention about the use of @code{buffer-invisibility-spec} is
395that a major mode should use the mode's own name as an element of
396@code{buffer-invisibility-spec} and as the value of the @code{invisible}
397property:
398
399@example
969fe9b5 400;; @r{If you want to display an ellipsis:}
f9f59935 401(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 402;; @r{If you don't want ellipsis:}
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403(add-to-invisibility-spec 'my-symbol)
404
405(overlay-put (make-overlay beginning end)
406 'invisible 'my-symbol)
407
969fe9b5 408;; @r{When done with the overlays:}
f9f59935 409(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 410;; @r{Or respectively:}
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411(remove-from-invisibility-spec 'my-symbol)
412@end example
413
5e8ae792 414@vindex line-move-ignore-invisible
bfe721d1 415 Ordinarily, commands that operate on text or move point do not care
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416whether the text is invisible. The user-level line motion commands
417explicitly ignore invisible newlines if
418@code{line-move-ignore-invisible} is non-@code{nil}, but only because
419they are explicitly programmed to do so.
bfe721d1 420
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421 Incremental search can make invisible overlays visible temporarily
422and/or permanently when a match includes invisible text. To enable
423this, the overlay should have a non-@code{nil}
424@code{isearch-open-invisible} property. The property value should be a
425function to be called with the overlay as an argument. This function
426should make the overlay visible permanently; it is used when the match
427overlaps the overlay on exit from the search.
428
429 During the search, such overlays are made temporarily visible by
430temporarily modifying their invisible and intangible properties. If you
ebc6903b 431want this to be done differently for a certain overlay, give it an
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432@code{isearch-open-invisible-temporary} property which is a function.
433The function is called with two arguments: the first is the overlay, and
f21b06b7 434the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 435make it invisible again.
f9f59935 436
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437@node Selective Display
438@section Selective Display
439@cindex selective display
440
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441 @dfn{Selective display} refers to a pair of related features for
442hiding certain lines on the screen.
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443
444 The first variant, explicit selective display, is designed for use in
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445a Lisp program: it controls which lines are hidden by altering the text.
446The invisible text feature (@pxref{Invisible Text}) has partially
447replaced this feature.
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448
449 In the second variant, the choice of lines to hide is made
bfe721d1 450automatically based on indentation. This variant is designed to be a
22697dac 451user-level feature.
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452
453 The way you control explicit selective display is by replacing a
78608595 454newline (control-j) with a carriage return (control-m). The text that
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455was formerly a line following that newline is now invisible. Strictly
456speaking, it is temporarily no longer a line at all, since only newlines
457can separate lines; it is now part of the previous line.
458
459 Selective display does not directly affect editing commands. For
460example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
461invisible text. However, the replacement of newline characters with
462carriage return characters affects some editing commands. For example,
463@code{next-line} skips invisible lines, since it searches only for
464newlines. Modes that use selective display can also define commands
465that take account of the newlines, or that make parts of the text
466visible or invisible.
467
468 When you write a selectively displayed buffer into a file, all the
469control-m's are output as newlines. This means that when you next read
470in the file, it looks OK, with nothing invisible. The selective display
471effect is seen only within Emacs.
472
473@defvar selective-display
474This buffer-local variable enables selective display. This means that
475lines, or portions of lines, may be made invisible.
476
477@itemize @bullet
478@item
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479If the value of @code{selective-display} is @code{t}, then the character
480control-m marks the start of invisible text; the control-m, and the rest
481of the line following it, are not displayed. This is explicit selective
482display.
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483
484@item
485If the value of @code{selective-display} is a positive integer, then
486lines that start with more than that many columns of indentation are not
487displayed.
488@end itemize
489
490When some portion of a buffer is invisible, the vertical movement
491commands operate as if that portion did not exist, allowing a single
492@code{next-line} command to skip any number of invisible lines.
493However, character movement commands (such as @code{forward-char}) do
494not skip the invisible portion, and it is possible (if tricky) to insert
495or delete text in an invisible portion.
496
497In the examples below, we show the @emph{display appearance} of the
498buffer @code{foo}, which changes with the value of
499@code{selective-display}. The @emph{contents} of the buffer do not
500change.
501
502@example
503@group
504(setq selective-display nil)
505 @result{} nil
506
507---------- Buffer: foo ----------
5081 on this column
509 2on this column
510 3n this column
511 3n this column
512 2on this column
5131 on this column
514---------- Buffer: foo ----------
515@end group
516
517@group
518(setq selective-display 2)
519 @result{} 2
520
521---------- Buffer: foo ----------
5221 on this column
523 2on this column
524 2on this column
5251 on this column
526---------- Buffer: foo ----------
527@end group
528@end example
529@end defvar
530
531@defvar selective-display-ellipses
532If this buffer-local variable is non-@code{nil}, then Emacs displays
533@samp{@dots{}} at the end of a line that is followed by invisible text.
534This example is a continuation of the previous one.
535
536@example
537@group
538(setq selective-display-ellipses t)
539 @result{} t
540
541---------- Buffer: foo ----------
5421 on this column
543 2on this column ...
544 2on this column
5451 on this column
546---------- Buffer: foo ----------
547@end group
548@end example
549
550You can use a display table to substitute other text for the ellipsis
551(@samp{@dots{}}). @xref{Display Tables}.
552@end defvar
553
554@node Overlay Arrow
555@section The Overlay Arrow
556@cindex overlay arrow
557
558 The @dfn{overlay arrow} is useful for directing the user's attention
559to a particular line in a buffer. For example, in the modes used for
560interface to debuggers, the overlay arrow indicates the line of code
561about to be executed.
562
563@defvar overlay-arrow-string
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564This variable holds the string to display to call attention to a
565particular line, or @code{nil} if the arrow feature is not in use.
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566On a graphical display the contents of the string are ignored; instead a
567glyph is displayed in the fringe area to the left of the display area.
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568@end defvar
569
570@defvar overlay-arrow-position
78608595 571This variable holds a marker that indicates where to display the overlay
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572arrow. It should point at the beginning of a line. On a non-graphical
573display the arrow text
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574appears at the beginning of that line, overlaying any text that would
575otherwise appear. Since the arrow is usually short, and the line
576usually begins with indentation, normally nothing significant is
577overwritten.
578
579The overlay string is displayed only in the buffer that this marker
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580points into. Thus, only one buffer can have an overlay arrow at any
581given time.
582@c !!! overlay-arrow-position: but the overlay string may remain in the display
583@c of some other buffer until an update is required. This should be fixed
584@c now. Is it?
585@end defvar
586
969fe9b5 587 You can do a similar job by creating an overlay with a
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588@code{before-string} property. @xref{Overlay Properties}.
589
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590@node Temporary Displays
591@section Temporary Displays
592
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593 Temporary displays are used by Lisp programs to put output into a
594buffer and then present it to the user for perusal rather than for
595editing. Many help commands use this feature.
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596
597@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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598This function executes @var{forms} while arranging to insert any output
599they print into the buffer named @var{buffer-name}, which is first
600created if necessary, and put into Help mode. Finally, the buffer is
601displayed in some window, but not selected.
602
603If the @var{forms} do not change the major mode in the output buffer, so
604that it is still Help mode at the end of their execution, then
605@code{with-output-to-temp-buffer} makes this buffer read-only at the
606end, and also scans it for function and variable names to make them into
607clickable cross-references.
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608
609The string @var{buffer-name} specifies the temporary buffer, which
610need not already exist. The argument must be a string, not a buffer.
611The buffer is erased initially (with no questions asked), and it is
612marked as unmodified after @code{with-output-to-temp-buffer} exits.
613
614@code{with-output-to-temp-buffer} binds @code{standard-output} to the
615temporary buffer, then it evaluates the forms in @var{forms}. Output
616using the Lisp output functions within @var{forms} goes by default to
617that buffer (but screen display and messages in the echo area, although
618they are ``output'' in the general sense of the word, are not affected).
619@xref{Output Functions}.
620
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621Several hooks are available for customizing the behavior
622of this construct; they are listed below.
623
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624The value of the last form in @var{forms} is returned.
625
626@example
627@group
628---------- Buffer: foo ----------
629 This is the contents of foo.
630---------- Buffer: foo ----------
631@end group
632
633@group
634(with-output-to-temp-buffer "foo"
635 (print 20)
636 (print standard-output))
637@result{} #<buffer foo>
638
639---------- Buffer: foo ----------
64020
641
642#<buffer foo>
643
644---------- Buffer: foo ----------
645@end group
646@end example
647@end defspec
648
649@defvar temp-buffer-show-function
78608595 650If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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651calls it as a function to do the job of displaying a help buffer. The
652function gets one argument, which is the buffer it should display.
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653
654It is a good idea for this function to run @code{temp-buffer-show-hook}
655just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 656@code{save-selected-window} and with the chosen window and buffer
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657selected.
658@end defvar
659
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660@defvar temp-buffer-setup-hook
661@tindex temp-buffer-setup-hook
662This normal hook is run by @code{with-output-to-temp-buffer} before
663evaluating @var{body}. When the hook runs, the help buffer is current.
664This hook is normally set up with a function to put the buffer in Help
665mode.
666@end defvar
667
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668@defvar temp-buffer-show-hook
669This normal hook is run by @code{with-output-to-temp-buffer} after
670displaying the help buffer. When the hook runs, the help buffer is
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671current, and the window it was displayed in is selected. This hook is
672normally set up with a function to make the buffer read only, and find
673function names and variable names in it, provided the major mode is
674still Help mode.
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675@end defvar
676
677@defun momentary-string-display string position &optional char message
678This function momentarily displays @var{string} in the current buffer at
679@var{position}. It has no effect on the undo list or on the buffer's
680modification status.
681
682The momentary display remains until the next input event. If the next
683input event is @var{char}, @code{momentary-string-display} ignores it
684and returns. Otherwise, that event remains buffered for subsequent use
685as input. Thus, typing @var{char} will simply remove the string from
686the display, while typing (say) @kbd{C-f} will remove the string from
687the display and later (presumably) move point forward. The argument
688@var{char} is a space by default.
689
690The return value of @code{momentary-string-display} is not meaningful.
691
bfe721d1 692If the string @var{string} does not contain control characters, you can
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693do the same job in a more general way by creating (and then subsequently
694deleting) an overlay with a @code{before-string} property.
695@xref{Overlay Properties}.
bfe721d1 696
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697If @var{message} is non-@code{nil}, it is displayed in the echo area
698while @var{string} is displayed in the buffer. If it is @code{nil}, a
699default message says to type @var{char} to continue.
700
701In this example, point is initially located at the beginning of the
702second line:
703
704@example
705@group
706---------- Buffer: foo ----------
707This is the contents of foo.
708@point{}Second line.
709---------- Buffer: foo ----------
710@end group
711
712@group
713(momentary-string-display
714 "**** Important Message! ****"
715 (point) ?\r
716 "Type RET when done reading")
717@result{} t
718@end group
719
720@group
721---------- Buffer: foo ----------
722This is the contents of foo.
723**** Important Message! ****Second line.
724---------- Buffer: foo ----------
725
726---------- Echo Area ----------
727Type RET when done reading
728---------- Echo Area ----------
729@end group
730@end example
731@end defun
732
733@node Overlays
734@section Overlays
735@cindex overlays
736
737You can use @dfn{overlays} to alter the appearance of a buffer's text on
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738the screen, for the sake of presentation features. An overlay is an
739object that belongs to a particular buffer, and has a specified
740beginning and end. It also has properties that you can examine and set;
741these affect the display of the text within the overlay.
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742
743@menu
744* Overlay Properties:: How to read and set properties.
745 What properties do to the screen display.
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746* Managing Overlays:: Creating and moving overlays.
747* Finding Overlays:: Searching for overlays.
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748@end menu
749
750@node Overlay Properties
751@subsection Overlay Properties
752
8241495d 753 Overlay properties are like text properties in that the properties that
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754alter how a character is displayed can come from either source. But in
755most respects they are different. Text properties are considered a part
756of the text; overlays are specifically considered not to be part of the
757text. Thus, copying text between various buffers and strings preserves
758text properties, but does not try to preserve overlays. Changing a
759buffer's text properties marks the buffer as modified, while moving an
760overlay or changing its properties does not. Unlike text property
761changes, overlay changes are not recorded in the buffer's undo list.
762@xref{Text Properties}, for comparison.
42b85554 763
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764 These functions are used for reading and writing the properties of an
765overlay:
766
767@defun overlay-get overlay prop
768This function returns the value of property @var{prop} recorded in
769@var{overlay}, if any. If @var{overlay} does not record any value for
770that property, but it does have a @code{category} property which is a
771symbol, that symbol's @var{prop} property is used. Otherwise, the value
772is @code{nil}.
773@end defun
774
775@defun overlay-put overlay prop value
776This function sets the value of property @var{prop} recorded in
777@var{overlay} to @var{value}. It returns @var{value}.
778@end defun
779
780 See also the function @code{get-char-property} which checks both
781overlay properties and text properties for a given character.
782@xref{Examining Properties}.
783
784 Many overlay properties have special meanings; here is a table
785of them:
786
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787@table @code
788@item priority
789@kindex priority @r{(overlay property)}
790This property's value (which should be a nonnegative number) determines
791the priority of the overlay. The priority matters when two or more
792overlays cover the same character and both specify a face for display;
793the one whose @code{priority} value is larger takes priority over the
794other, and its face attributes override the face attributes of the lower
795priority overlay.
796
797Currently, all overlays take priority over text properties. Please
798avoid using negative priority values, as we have not yet decided just
799what they should mean.
800
801@item window
802@kindex window @r{(overlay property)}
803If the @code{window} property is non-@code{nil}, then the overlay
804applies only on that window.
805
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806@item category
807@kindex category @r{(overlay property)}
808If an overlay has a @code{category} property, we call it the
bfe721d1 809@dfn{category} of the overlay. It should be a symbol. The properties
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810of the symbol serve as defaults for the properties of the overlay.
811
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812@item face
813@kindex face @r{(overlay property)}
f9f59935 814This property controls the way text is displayed---for example, which
8241495d 815font and which colors. @xref{Faces}, for more information.
f9f59935 816
8241495d 817In the simplest case, the value is a face name. It can also be a list;
a40d4712 818then each element can be any of these possibilities:
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819
820@itemize @bullet
821@item
822A face name (a symbol or string).
823
824@item
825Starting in Emacs 21, a property list of face attributes. This has the
826form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
827face attribute name and @var{value} is a meaningful value for that
828attribute. With this feature, you do not need to create a face each
829time you want to specify a particular attribute for certain text.
830@xref{Face Attributes}.
831
832@item
833A cons cell of the form @code{(foreground-color . @var{color-name})} or
834@code{(background-color . @var{color-name})}. These elements specify
835just the foreground color or just the background color.
836
837@code{(foreground-color . @var{color-name})} is equivalent to
838@code{(:foreground @var{color-name})}, and likewise for the background.
839@end itemize
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840
841@item mouse-face
842@kindex mouse-face @r{(overlay property)}
843This property is used instead of @code{face} when the mouse is within
f9f59935 844the range of the overlay.
42b85554 845
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846@item display
847@kindex display @r{(overlay property)}
848This property activates various features that change the
849way text is displayed. For example, it can make text appear taller
24eb6c0e 850or shorter, higher or lower, wider or narrower, or replaced with an image.
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851@xref{Display Property}.
852
853@item help-echo
854@kindex help-echo @r{(text property)}
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855If an overlay has a @code{help-echo} property, then when you move the
856mouse onto the text in the overlay, Emacs displays a help string in the
857echo area, or in the tooltip window. For details see @ref{Text
858help-echo}. This feature is available starting in Emacs 21.
8241495d 859
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860@item modification-hooks
861@kindex modification-hooks @r{(overlay property)}
862This property's value is a list of functions to be called if any
863character within the overlay is changed or if text is inserted strictly
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864within the overlay.
865
866The hook functions are called both before and after each change.
867If the functions save the information they receive, and compare notes
868between calls, they can determine exactly what change has been made
869in the buffer text.
870
871When called before a change, each function receives four arguments: the
872overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 873modified.
42b85554 874
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875When called after a change, each function receives five arguments: the
876overlay, @code{t}, the beginning and end of the text range just
877modified, and the length of the pre-change text replaced by that range.
878(For an insertion, the pre-change length is zero; for a deletion, that
879length is the number of characters deleted, and the post-change
bfe721d1 880beginning and end are equal.)
22697dac 881
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882@item insert-in-front-hooks
883@kindex insert-in-front-hooks @r{(overlay property)}
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884This property's value is a list of functions to be called before and
885after inserting text right at the beginning of the overlay. The calling
886conventions are the same as for the @code{modification-hooks} functions.
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887
888@item insert-behind-hooks
889@kindex insert-behind-hooks @r{(overlay property)}
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890This property's value is a list of functions to be called before and
891after inserting text right at the end of the overlay. The calling
892conventions are the same as for the @code{modification-hooks} functions.
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893
894@item invisible
895@kindex invisible @r{(overlay property)}
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896The @code{invisible} property can make the text in the overlay
897invisible, which means that it does not appear on the screen.
898@xref{Invisible Text}, for details.
899
900@item intangible
901@kindex intangible @r{(overlay property)}
902The @code{intangible} property on an overlay works just like the
bfe721d1 903@code{intangible} text property. @xref{Special Properties}, for details.
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904
905@item isearch-open-invisible
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906This property tells incremental search how to make an invisible overlay
907visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 908Text}.
42b85554 909
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910@item isearch-open-invisible-temporary
911This property tells incremental search how to make an invisible overlay
912visible, temporarily, during the search. @xref{Invisible Text}.
913
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914@item before-string
915@kindex before-string @r{(overlay property)}
916This property's value is a string to add to the display at the beginning
917of the overlay. The string does not appear in the buffer in any
a40d4712 918sense---only on the screen.
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919
920@item after-string
921@kindex after-string @r{(overlay property)}
922This property's value is a string to add to the display at the end of
923the overlay. The string does not appear in the buffer in any
a40d4712 924sense---only on the screen.
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925
926@item evaporate
927@kindex evaporate @r{(overlay property)}
928If this property is non-@code{nil}, the overlay is deleted automatically
929if it ever becomes empty (i.e., if it spans no characters).
d2609065 930
ce75fd23 931@item local-map
969fe9b5 932@cindex keymap of character (and overlays)
ce75fd23 933@kindex local-map @r{(overlay property)}
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934If this property is non-@code{nil}, it specifies a keymap for a portion
935of the text. The property's value replaces the buffer's local map, when
936the character after point is within the overlay. @xref{Active Keymaps}.
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937
938@item keymap
939@kindex keymap @r{(overlay property)}
940The @code{keymap} property is similar to @code{local-map} but overrides the
941buffer's local map (and the map specified by the @code{local-map}
942property) rather than replacing it.
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943@end table
944
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945@node Managing Overlays
946@subsection Managing Overlays
947
948 This section describes the functions to create, delete and move
949overlays, and to examine their contents.
950
f9f59935 951@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 952This function creates and returns an overlay that belongs to
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953@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
954and @var{end} must specify buffer positions; they may be integers or
955markers. If @var{buffer} is omitted, the overlay is created in the
956current buffer.
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957
958The arguments @var{front-advance} and @var{rear-advance} specify the
959insertion type for the start of the overlay and for the end of the
2468d0c0 960overlay, respectively. @xref{Marker Insertion Types}.
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961@end defun
962
963@defun overlay-start overlay
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964This function returns the position at which @var{overlay} starts,
965as an integer.
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966@end defun
967
968@defun overlay-end overlay
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969This function returns the position at which @var{overlay} ends,
970as an integer.
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971@end defun
972
973@defun overlay-buffer overlay
974This function returns the buffer that @var{overlay} belongs to.
975@end defun
976
977@defun delete-overlay overlay
978This function deletes @var{overlay}. The overlay continues to exist as
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979a Lisp object, and its property list is unchanged, but it ceases to be
980attached to the buffer it belonged to, and ceases to have any effect on
981display.
a9f0a989 982
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983A deleted overlay is not permanently disconnected. You can give it a
984position in a buffer again by calling @code{move-overlay}.
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985@end defun
986
987@defun move-overlay overlay start end &optional buffer
988This function moves @var{overlay} to @var{buffer}, and places its bounds
989at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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990must specify buffer positions; they may be integers or markers.
991
992If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
993was already associated with; if @var{overlay} was deleted, it goes into
994the current buffer.
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995
996The return value is @var{overlay}.
997
998This is the only valid way to change the endpoints of an overlay. Do
999not try modifying the markers in the overlay by hand, as that fails to
1000update other vital data structures and can cause some overlays to be
1001``lost''.
1002@end defun
1003
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1004 Here are some examples:
1005
1006@example
1007;; @r{Create an overlay.}
1008(setq foo (make-overlay 1 10))
1009 @result{} #<overlay from 1 to 10 in display.texi>
1010(overlay-start foo)
1011 @result{} 1
1012(overlay-end foo)
1013 @result{} 10
1014(overlay-buffer foo)
1015 @result{} #<buffer display.texi>
1016;; @r{Give it a property we can check later.}
1017(overlay-put foo 'happy t)
1018 @result{} t
1019;; @r{Verify the property is present.}
1020(overlay-get foo 'happy)
1021 @result{} t
1022;; @r{Move the overlay.}
1023(move-overlay foo 5 20)
1024 @result{} #<overlay from 5 to 20 in display.texi>
1025(overlay-start foo)
1026 @result{} 5
1027(overlay-end foo)
1028 @result{} 20
1029;; @r{Delete the overlay.}
1030(delete-overlay foo)
1031 @result{} nil
1032;; @r{Verify it is deleted.}
1033foo
1034 @result{} #<overlay in no buffer>
1035;; @r{A deleted overlay has no position.}
1036(overlay-start foo)
1037 @result{} nil
1038(overlay-end foo)
1039 @result{} nil
1040(overlay-buffer foo)
1041 @result{} nil
1042;; @r{Undelete the overlay.}
1043(move-overlay foo 1 20)
1044 @result{} #<overlay from 1 to 20 in display.texi>
1045;; @r{Verify the results.}
1046(overlay-start foo)
1047 @result{} 1
1048(overlay-end foo)
1049 @result{} 20
1050(overlay-buffer foo)
1051 @result{} #<buffer display.texi>
05aea714 1052;; @r{Moving and deleting the overlay does not change its properties.}
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1053(overlay-get foo 'happy)
1054 @result{} t
1055@end example
1056
1057@node Finding Overlays
1058@subsection Searching for Overlays
1059
42b85554 1060@defun overlays-at pos
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1061This function returns a list of all the overlays that cover the
1062character at position @var{pos} in the current buffer. The list is in
1063no particular order. An overlay contains position @var{pos} if it
1064begins at or before @var{pos}, and ends after @var{pos}.
1065
1066To illustrate usage, here is a Lisp function that returns a list of the
1067overlays that specify property @var{prop} for the character at point:
1068
1069@smallexample
1070(defun find-overlays-specifying (prop)
1071 (let ((overlays (overlays-at (point)))
1072 found)
1073 (while overlays
86b032fa 1074 (let ((overlay (car overlays)))
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1075 (if (overlay-get overlay prop)
1076 (setq found (cons overlay found))))
1077 (setq overlays (cdr overlays)))
1078 found))
1079@end smallexample
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1080@end defun
1081
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1082@defun overlays-in beg end
1083This function returns a list of the overlays that overlap the region
1084@var{beg} through @var{end}. ``Overlap'' means that at least one
1085character is contained within the overlay and also contained within the
1086specified region; however, empty overlays are included in the result if
2468d0c0 1087they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1088@end defun
1089
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1090@defun next-overlay-change pos
1091This function returns the buffer position of the next beginning or end
1092of an overlay, after @var{pos}.
1093@end defun
1094
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1095@defun previous-overlay-change pos
1096This function returns the buffer position of the previous beginning or
1097end of an overlay, before @var{pos}.
1098@end defun
1099
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1100 Here's an easy way to use @code{next-overlay-change} to search for the
1101next character which gets a non-@code{nil} @code{happy} property from
1102either its overlays or its text properties (@pxref{Property Search}):
1103
1104@smallexample
1105(defun find-overlay-prop (prop)
1106 (save-excursion
1107 (while (and (not (eobp))
1108 (not (get-char-property (point) 'happy)))
1109 (goto-char (min (next-overlay-change (point))
1110 (next-single-property-change (point) 'happy))))
1111 (point)))
1112@end smallexample
1113
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1114@node Width
1115@section Width
1116
1117Since not all characters have the same width, these functions let you
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1118check the width of a character. @xref{Primitive Indent}, and
1119@ref{Screen Lines}, for related functions.
f9f59935 1120
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1121@defun char-width char
1122This function returns the width in columns of the character @var{char},
1123if it were displayed in the current buffer and the selected window.
1124@end defun
1125
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1126@defun string-width string
1127This function returns the width in columns of the string @var{string},
1128if it were displayed in the current buffer and the selected window.
1129@end defun
1130
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1131@defun truncate-string-to-width string width &optional start-column padding
1132This function returns the part of @var{string} that fits within
1133@var{width} columns, as a new string.
1134
1135If @var{string} does not reach @var{width}, then the result ends where
1136@var{string} ends. If one multi-column character in @var{string}
1137extends across the column @var{width}, that character is not included in
1138the result. Thus, the result can fall short of @var{width} but cannot
1139go beyond it.
1140
1141The optional argument @var{start-column} specifies the starting column.
1142If this is non-@code{nil}, then the first @var{start-column} columns of
1143the string are omitted from the value. If one multi-column character in
1144@var{string} extends across the column @var{start-column}, that
1145character is not included.
1146
1147The optional argument @var{padding}, if non-@code{nil}, is a padding
1148character added at the beginning and end of the result string, to extend
1149it to exactly @var{width} columns. The padding character is used at the
1150end of the result if it falls short of @var{width}. It is also used at
1151the beginning of the result if one multi-column character in
1152@var{string} extends across the column @var{start-column}.
1153
1154@example
1155(truncate-string-to-width "\tab\t" 12 4)
1156 @result{} "ab"
1157(truncate-string-to-width "\tab\t" 12 4 ?\ )
1158 @result{} " ab "
1159@end example
1160@end defun
1161
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1162@node Faces
1163@section Faces
1164@cindex face
1165
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1166 A @dfn{face} is a named collection of graphical attributes: font
1167family, foreground color, background color, optional underlining, and
1168many others. Faces are used in Emacs to control the style of display of
1169particular parts of the text or the frame.
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1170
1171@cindex face id
969fe9b5 1172Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1173low levels within Emacs. However, for most purposes, you refer to
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1174faces in Lisp programs by their names.
1175
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1176@defun facep object
1177This function returns @code{t} if @var{object} is a face name symbol (or
1178if it is a vector of the kind used internally to record face data). It
1179returns @code{nil} otherwise.
1180@end defun
1181
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1182Each face name is meaningful for all frames, and by default it has the
1183same meaning in all frames. But you can arrange to give a particular
1184face name a special meaning in one frame if you wish.
1185
1186@menu
1187* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1188* Defining Faces:: How to define a face with @code{defface}.
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1189* Face Attributes:: What is in a face?
1190* Attribute Functions:: Functions to examine and set face attributes.
1191* Merging Faces:: How Emacs combines the faces specified for a character.
1192* Font Selection:: Finding the best available font for a face.
42b85554 1193* Face Functions:: How to define and examine faces.
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1194* Auto Faces:: Hook for automatic face assignment.
1195* Font Lookup:: Looking up the names of available fonts
1196 and information about them.
1197* Fontsets:: A fontset is a collection of fonts
1198 that handle a range of character sets.
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1199@end menu
1200
1201@node Standard Faces
1202@subsection Standard Faces
1203
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1204 This table lists all the standard faces and their uses. Most of them
1205are used for displaying certain parts of the frames or certain kinds of
1206text; you can control how those places look by customizing these faces.
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1207
1208@table @code
1209@item default
1210@kindex default @r{(face name)}
1211This face is used for ordinary text.
1212
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1213@item mode-line
1214@kindex mode-line @r{(face name)}
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1215This face is used for mode lines, and for menu bars when toolkit menus
1216are not used---but only if @code{mode-line-inverse-video} is
1217non-@code{nil}.
8241495d 1218
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1219@item modeline
1220@kindex modeline @r{(face name)}
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1221This is an alias for the @code{mode-line} face, for compatibility with
1222old Emacs versions.
1223
1224@item header-line
1225@kindex header-line @r{(face name)}
1226This face is used for the header lines of windows that have them.
1227
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1228@item menu
1229This face controls the display of menus, both their colors and their
1230font. (This works only on certain systems.)
1231
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1232@item fringe
1233@kindex fringe @r{(face name)}
1234This face controls the colors of window fringes, the thin areas on
1235either side that are used to display continuation and truncation glyphs.
1236
1237@item scroll-bar
1238@kindex scroll-bar @r{(face name)}
1239This face controls the colors for display of scroll bars.
1240
1241@item tool-bar
1242@kindex tool-bar @r{(face name)}
1243This face is used for display of the tool bar, if any.
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1244
1245@item region
1246@kindex region @r{(face name)}
1247This face is used for highlighting the region in Transient Mark mode.
1248
1249@item secondary-selection
1250@kindex secondary-selection @r{(face name)}
1251This face is used to show any secondary selection you have made.
1252
1253@item highlight
1254@kindex highlight @r{(face name)}
1255This face is meant to be used for highlighting for various purposes.
1256
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1257@item trailing-whitespace
1258@kindex trailing-whitespace @r{(face name)}
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1259This face is used to display excess whitespace at the end of a line,
1260if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1261@end table
42b85554 1262
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1263 In contrast, these faces are provided to change the appearance of text
1264in specific ways. You can use them on specific text, when you want
1265the effects they produce.
1266
1267@table @code
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1268@item bold
1269@kindex bold @r{(face name)}
1270This face uses a bold font, if possible. It uses the bold variant of
1271the frame's font, if it has one. It's up to you to choose a default
1272font that has a bold variant, if you want to use one.
1273
1274@item italic
1275@kindex italic @r{(face name)}
1276This face uses the italic variant of the frame's font, if it has one.
1277
1278@item bold-italic
1279@kindex bold-italic @r{(face name)}
1280This face uses the bold italic variant of the frame's font, if it has
1281one.
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1282
1283@item underline
1284@kindex underline @r{(face name)}
1285This face underlines text.
1286
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1287@item fixed-pitch
1288@kindex fixed-pitch @r{(face name)}
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1289This face forces use of a particular fixed-width font.
1290
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1291@item variable-pitch
1292@kindex variable-pitch @r{(face name)}
8241495d 1293This face forces use of a particular variable-width font. It's
a40d4712 1294reasonable to customize this to use a different variable-width font, if
8241495d 1295you like, but you should not make it a fixed-width font.
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1296@end table
1297
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1298@defvar show-trailing-whitespace
1299@tindex show-trailing-whitespace
1300If this variable is non-@code{nil}, Emacs uses the
1301@code{trailing-whitespace} face to display any spaces and tabs at the
1302end of a line.
1303@end defvar
1304
969fe9b5 1305@node Defining Faces
a9f0a989 1306@subsection Defining Faces
969fe9b5
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1307
1308 The way to define a new face is with @code{defface}. This creates a
1309kind of customization item (@pxref{Customization}) which the user can
1310customize using the Customization buffer (@pxref{Easy Customization,,,
1311emacs, The GNU Emacs Manual}).
1312
969fe9b5 1313@defmac defface face spec doc [keyword value]...
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1314This declares @var{face} as a customizable face that defaults according
1315to @var{spec}. You should not quote the symbol @var{face}. The
1316argument @var{doc} specifies the face documentation. The keywords you
1317can use in @code{defface} are the same ones that are meaningful in both
1318@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1319
1320When @code{defface} executes, it defines the face according to
a9f0a989 1321@var{spec}, then uses any customizations that were read from the
a40d4712 1322init file (@pxref{Init File}) to override that specification.
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1323
1324The purpose of @var{spec} is to specify how the face should appear on
1325different kinds of terminals. It should be an alist whose elements have
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1326the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1327@var{display}, specifies a class of terminals. The element's second element,
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1328@var{atts}, is a list of face attributes and their values; it specifies
1329what the face should look like on that kind of terminal. The possible
1330attributes are defined in the value of @code{custom-face-attributes}.
1331
1332The @var{display} part of an element of @var{spec} determines which
1333frames the element applies to. If more than one element of @var{spec}
1334matches a given frame, the first matching element is the only one used
1335for that frame. There are two possibilities for @var{display}:
1336
1337@table @asis
1338@item @code{t}
1339This element of @var{spec} matches all frames. Therefore, any
1340subsequent elements of @var{spec} are never used. Normally
1341@code{t} is used in the last (or only) element of @var{spec}.
1342
a9f0a989 1343@item a list
1911e6e5 1344If @var{display} is a list, each element should have the form
969fe9b5
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1345@code{(@var{characteristic} @var{value}@dots{})}. Here
1346@var{characteristic} specifies a way of classifying frames, and the
1347@var{value}s are possible classifications which @var{display} should
1348apply to. Here are the possible values of @var{characteristic}:
1349
1350@table @code
1351@item type
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1352The kind of window system the frame uses---either @code{graphic} (any
1353graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1354@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1355display).
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1356
1357@item class
1358What kinds of colors the frame supports---either @code{color},
1359@code{grayscale}, or @code{mono}.
1360
1361@item background
1911e6e5 1362The kind of background---either @code{light} or @code{dark}.
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RS
1363@end table
1364
1365If an element of @var{display} specifies more than one @var{value} for a
1366given @var{characteristic}, any of those values is acceptable. If
1367@var{display} has more than one element, each element should specify a
1368different @var{characteristic}; then @emph{each} characteristic of the
1369frame must match one of the @var{value}s specified for it in
1370@var{display}.
1371@end table
1372@end defmac
1373
a40d4712 1374 Here's how the standard face @code{region} is defined:
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1375
1376@example
a40d4712 1377@group
969fe9b5 1378(defface region
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1379 `((((type tty) (class color))
1380 (:background "blue" :foreground "white"))
1381@end group
1382 (((type tty) (class mono))
1383 (:inverse-video t))
1384 (((class color) (background dark))
1385 (:background "blue"))
1386 (((class color) (background light))
1387 (:background "lightblue"))
1388 (t (:background "gray")))
1389@group
1390 "Basic face for highlighting the region."
1391 :group 'basic-faces)
1392@end group
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1393@end example
1394
1395 Internally, @code{defface} uses the symbol property
1396@code{face-defface-spec} to record the face attributes specified in
1397@code{defface}, @code{saved-face} for the attributes saved by the user
1398with the customization buffer, and @code{face-documentation} for the
1399documentation string.
1400
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1401@defopt frame-background-mode
1402This option, if non-@code{nil}, specifies the background type to use for
1403interpreting face definitions. If it is @code{dark}, then Emacs treats
1404all frames as if they had a dark background, regardless of their actual
1405background colors. If it is @code{light}, then Emacs treats all frames
1406as if they had a light background.
1407@end defopt
1408
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1409@node Face Attributes
1410@subsection Face Attributes
1411@cindex face attributes
42b85554 1412
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1413 The effect of using a face is determined by a fixed set of @dfn{face
1414attributes}. This table lists all the face attributes, and what they
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1415mean. Note that in general, more than one face can be specified for a
1416given piece of text; when that happens, the attributes of all the faces
1417are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1418
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1419 In Emacs 21, any attribute in a face can have the value
1420@code{unspecified}. This means the face doesn't specify that attribute.
1421In face merging, when the first face fails to specify a particular
1422attribute, that means the next face gets a chance. However, the
1423@code{default} face must specify all attributes.
42b85554 1424
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1425 Some of these font attributes are meaningful only on certain kinds of
1426displays---if your display cannot handle a certain attribute, the
1427attribute is ignored. (The attributes @code{:family}, @code{:width},
1428@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1429an X Logical Font Descriptor.)
42b85554 1430
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1431@table @code
1432@item :family
1433Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
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1434font family name, the wild-card characters @samp{*} and @samp{?} are
1435allowed.
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1436
1437@item :width
1438Relative proportionate width, also known as the character set width or
1439set width. This should be one of the symbols @code{ultra-condensed},
1440@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1441@code{normal}, @code{semi-expanded}, @code{expanded},
1442@code{extra-expanded}, or @code{ultra-expanded}.
1443
1444@item :height
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1445Either the font height, an integer in units of 1/10 point, a floating
1446point number specifying the amount by which to scale the height of any
1447underlying face, or a function, which is called with the old height
1448(from the underlying face), and should return the new height.
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1449
1450@item :weight
1451Font weight---a symbol from this series (from most dense to most faint):
1452@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1453@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1454or @code{ultra-light}.
66f54605 1455
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1456On a text-only terminal, any weight greater than normal is displayed as
1457extra bright, and any weight less than normal is displayed as
1458half-bright (provided the terminal supports the feature).
1459
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1460@item :slant
1461Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1462@code{reverse-italic}, or @code{reverse-oblique}.
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PR
1463
1464On a text-only terminal, slanted text is displayed as half-bright, if
1465the terminal supports the feature.
1466
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1467@item :foreground
1468Foreground color, a string.
1469
1470@item :background
1471Background color, a string.
1472
1473@item :inverse-video
1474Whether or not characters should be displayed in inverse video. The
1475value should be @code{t} (yes) or @code{nil} (no).
1476
1477@item :stipple
a40d4712 1478The background stipple, a bitmap.
8241495d 1479
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1480The value can be a string; that should be the name of a file containing
1481external-format X bitmap data. The file is found in the directories
1482listed in the variable @code{x-bitmap-file-path}.
8241495d 1483
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1484Alternatively, the value can specify the bitmap directly, with a list
1485of the form @code{(@var{width} @var{height} @var{data})}. Here,
1486@var{width} and @var{height} specify the size in pixels, and
1487@var{data} is a string containing the raw bits of the bitmap, row by
1488row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1489in the string (which should be a unibyte string for best results).
1490This means that each row always occupies at least one whole byte.
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1491
1492If the value is @code{nil}, that means use no stipple pattern.
1493
1494Normally you do not need to set the stipple attribute, because it is
1495used automatically to handle certain shades of gray.
1496
1497@item :underline
1498Whether or not characters should be underlined, and in what color. If
1499the value is @code{t}, underlining uses the foreground color of the
1500face. If the value is a string, underlining uses that color. The
1501value @code{nil} means do not underline.
1502
1503@item :overline
1504Whether or not characters should be overlined, and in what color.
1505The value is used like that of @code{:underline}.
1506
1507@item :strike-through
1508Whether or not characters should be strike-through, and in what
1509color. The value is used like that of @code{:underline}.
1510
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1511@item :inherit
1512The name of a face from which to inherit attributes, or a list of face
1513names. Attributes from inherited faces are merged into the face like an
1514underlying face would be, with higher priority than underlying faces.
1515
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1516@item :box
1517Whether or not a box should be drawn around characters, its color, the
a40d4712 1518width of the box lines, and 3D appearance.
8241495d 1519@end table
42b85554 1520
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1521 Here are the possible values of the @code{:box} attribute, and what
1522they mean:
42b85554 1523
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1524@table @asis
1525@item @code{nil}
1526Don't draw a box.
bfe721d1 1527
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1528@item @code{t}
1529Draw a box with lines of width 1, in the foreground color.
42b85554 1530
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1531@item @var{color}
1532Draw a box with lines of width 1, in color @var{color}.
42b85554 1533
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1534@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1535This way you can explicitly specify all aspects of the box. The value
1536@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1537
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1538The value @var{color} specifies the color to draw with. The default is
1539the foreground color of the face for simple boxes, and the background
1540color of the face for 3D boxes.
42b85554 1541
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1542The value @var{style} specifies whether to draw a 3D box. If it is
1543@code{released-button}, the box looks like a 3D button that is not being
1544pressed. If it is @code{pressed-button}, the box looks like a 3D button
1545that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1546is used.
1547@end table
42b85554 1548
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1549 The attributes @code{:overline}, @code{:strike-through} and
1550@code{:box} are new in Emacs 21. The attributes @code{:family},
1551@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1552new; previous versions used the following attributes, now semi-obsolete,
1553to specify some of the same information:
42b85554 1554
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1555@table @code
1556@item :font
a40d4712 1557This attribute specifies the font name.
42b85554 1558
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1559@item :bold
1560A non-@code{nil} value specifies a bold font.
42b85554 1561
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1562@item :italic
1563A non-@code{nil} value specifies an italic font.
1564@end table
42b85554 1565
8241495d
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1566 For compatibility, you can still set these ``attributes'' in Emacs 21,
1567even though they are not real face attributes. Here is what that does:
42b85554 1568
8241495d
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1569@table @code
1570@item :font
a40d4712
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1571You can specify an X font name as the ``value'' of this ``attribute'';
1572that sets the @code{:family}, @code{:width}, @code{:height},
1573@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1574
1575If the value is a pattern with wildcards, the first font that matches
1576the pattern is used to set these attributes.
1577
1578@item :bold
1579A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1580This actually works by setting the @code{:weight} attribute.
1581
1582@item :italic
1583A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1584This actually works by setting the @code{:slant} attribute.
1585@end table
42b85554 1586
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1587@defvar x-bitmap-file-path
1588This variable specifies a list of directories for searching
1589for bitmap files, for the @code{:stipple} attribute.
1590@end defvar
1591
ea7220f8 1592@defun bitmap-spec-p object
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1593This returns @code{t} if @var{object} is a valid bitmap
1594specification, suitable for use with @code{:stipple}.
1595It returns @code{nil} otherwise.
1596@end defun
1597
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1598@node Attribute Functions
1599@subsection Face Attribute Functions
42b85554
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1600
1601 You can modify the attributes of an existing face with the following
1602functions. If you specify @var{frame}, they affect just that frame;
1603otherwise, they affect all frames as well as the defaults that apply to
1604new frames.
1605
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1606@tindex set-face-attribute
1607@defun set-face-attribute face frame &rest arguments
1608This function sets one or more attributes of face @var{face}
1609for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1610the attribute for all frames, and the defaults for new frames.
1611
1612The extra arguments @var{arguments} specify the attributes to set, and
1613the values for them. They should consist of alternating attribute names
a40d4712 1614(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1615Thus,
1616
1617@example
1618(set-face-attribute 'foo nil
1619 :width :extended
1620 :weight :bold
1621 :underline "red")
1622@end example
1623
1624@noindent
1625sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1626to the corresponding values.
1627@end defun
1628
1629@tindex face-attribute
1630@defun face-attribute face attribute &optional frame
1631This returns the value of the @var{attribute} attribute of face
1632@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 1633that means the selected frame (@pxref{Input Focus}).
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1634
1635If @var{frame} is @code{t}, the value is the default for
1636@var{face} for new frames.
1637
1638For example,
1639
1640@example
1641(face-attribute 'bold :weight)
1642 @result{} bold
1643@end example
1644@end defun
1645
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1646 The functions above did not exist before Emacs 21. For compatibility
1647with older Emacs versions, you can use the following functions to set
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1648and examine the face attributes which existed in those versions.
1649
42b85554
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1650@defun set-face-foreground face color &optional frame
1651@defunx set-face-background face color &optional frame
78608595
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1652These functions set the foreground (or background, respectively) color
1653of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1654string, the name of a color.
bfe721d1
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1655
1656Certain shades of gray are implemented by stipple patterns on
1657black-and-white screens.
1658@end defun
1659
1660@defun set-face-stipple face pattern &optional frame
1661This function sets the background stipple pattern of face @var{face} to
1662@var{pattern}. The argument @var{pattern} should be the name of a
1663stipple pattern defined by the X server, or @code{nil} meaning don't use
1664stipple.
1665
1666Normally there is no need to pay attention to stipple patterns, because
1667they are used automatically to handle certain shades of gray.
42b85554
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1668@end defun
1669
1670@defun set-face-font face font &optional frame
8241495d
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1671This function sets the font of face @var{face}.
1672
1673In Emacs 21, this actually sets the attributes @code{:family},
1674@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1675according to the font name @var{font}.
1676
1677In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1678explicitly, the bold and italic attributes cease to have any effect,
8241495d 1679because the precise font that you specified is used.
21cffb83
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1680@end defun
1681
f9f59935 1682@defun set-face-bold-p face bold-p &optional frame
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1683This function specifies whether @var{face} should be bold. If
1684@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1685
1686In Emacs 21, this sets the @code{:weight} attribute.
1687In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1688@end defun
1689
f9f59935 1690@defun set-face-italic-p face italic-p &optional frame
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1691This function specifies whether @var{face} should be italic. If
1692@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1693
1694In Emacs 21, this sets the @code{:slant} attribute.
1695In Emacs 20, it sets the @code{:italic} attribute.
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1696@end defun
1697
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1698@defun set-face-underline-p face underline-p &optional frame
1699This function sets the underline attribute of face @var{face}.
1700Non-@code{nil} means do underline; @code{nil} means don't.
1701@end defun
1702
42b85554 1703@defun invert-face face &optional frame
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1704This function inverts the @code{:inverse-video} attribute of face
1705@var{face}. If the attribute is @code{nil}, this function sets it to
1706@code{t}, and vice versa.
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1707@end defun
1708
1709 These functions examine the attributes of a face. If you don't
1710specify @var{frame}, they refer to the default data for new frames.
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1711They return the symbol @code{unspecified} if the face doesn't define any
1712value for that attribute.
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1713
1714@defun face-foreground face &optional frame
1715@defunx face-background face &optional frame
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1716These functions return the foreground color (or background color,
1717respectively) of face @var{face}, as a string.
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1718@end defun
1719
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1720@defun face-stipple face &optional frame
1721This function returns the name of the background stipple pattern of face
1722@var{face}, or @code{nil} if it doesn't have one.
1723@end defun
1724
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1725@defun face-font face &optional frame
1726This function returns the name of the font of face @var{face}.
1727@end defun
1728
f9f59935 1729@defun face-bold-p face &optional frame
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1730This function returns @code{t} if @var{face} is bold---that is, if it is
1731bolder than normal. It returns @code{nil} otherwise.
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1732@end defun
1733
f9f59935 1734@defun face-italic-p face &optional frame
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1735This function returns @code{t} if @var{face} is italic or oblique,
1736@code{nil} otherwise.
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1737@end defun
1738
969fe9b5 1739@defun face-underline-p face &optional frame
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1740This function returns the @code{:underline} attribute of face @var{face}.
1741@end defun
1742
1743@defun face-inverse-video-p face &optional frame
1744This function returns the @code{:inverse-video} attribute of face @var{face}.
1745@end defun
1746
1747@node Merging Faces
1748@subsection Merging Faces for Display
1749
1750 Here are the ways to specify which faces to use for display of text:
1751
1752@itemize @bullet
1753@item
1754With defaults. The @code{default} face is used as the ultimate
1755default for all text. (In Emacs 19 and 20, the @code{default}
1756face is used only when no other face is specified.)
1757
1758For a mode line or header line, the face @code{modeline} or
1759@code{header-line} is used just before @code{default}.
1760
1761@item
1762With text properties. A character can have a @code{face} property; if
1763so, the faces and face attributes specified there apply. @xref{Special
1764Properties}.
1765
1766If the character has a @code{mouse-face} property, that is used instead
1767of the @code{face} property when the mouse is ``near enough'' to the
1768character.
1769
1770@item
1771With overlays. An overlay can have @code{face} and @code{mouse-face}
1772properties too; they apply to all the text covered by the overlay.
1773
1774@item
1775With a region that is active. In Transient Mark mode, the region is
1776highlighted with the face @code{region} (@pxref{Standard Faces}).
1777
1778@item
1779With special glyphs. Each glyph can specify a particular face
1780number. @xref{Glyphs}.
1781@end itemize
1782
1783 If these various sources together specify more than one face for a
1784particular character, Emacs merges the attributes of the various faces
1785specified. The attributes of the faces of special glyphs come first;
1786then comes the face for region highlighting, if appropriate;
1787then come attributes of faces from overlays, followed by those from text
1788properties, and last the default face.
1789
1790 When multiple overlays cover one character, an overlay with higher
1791priority overrides those with lower priority. @xref{Overlays}.
1792
1793 In Emacs 20, if an attribute such as the font or a color is not
1794specified in any of the above ways, the frame's own font or color is
1795used. In newer Emacs versions, this cannot happen, because the
1796@code{default} face specifies all attributes---in fact, the frame's own
1797font and colors are synonymous with those of the default face.
1798
1799@node Font Selection
1800@subsection Font Selection
1801
1802 @dfn{Selecting a font} means mapping the specified face attributes for
1803a character to a font that is available on a particular display. The
1804face attributes, as determined by face merging, specify most of the
1805font choice, but not all. Part of the choice depends on what character
1806it is.
1807
1808 For multibyte characters, typically each font covers only one
1809character set. So each character set (@pxref{Character Sets}) specifies
1810a registry and encoding to use, with the character set's
1811@code{x-charset-registry} property. Its value is a string containing
1812the registry and the encoding, with a dash between them:
1813
1814@example
1815(plist-get (charset-plist 'latin-iso8859-1)
1816 'x-charset-registry)
1817 @result{} "ISO8859-1"
1818@end example
1819
1820 Unibyte text does not have character sets, so displaying a unibyte
1821character takes the registry and encoding from the variable
1822@code{face-default-registry}.
1823
1824@defvar face-default-registry
1825This variable specifies which registry and encoding to use in choosing
1826fonts for unibyte characters. The value is initialized at Emacs startup
1827time from the font the user specified for Emacs.
1828@end defvar
1829
1830 If the face specifies a fontset name, that fontset determines a
1831pattern for fonts of the given charset. If the face specifies a font
1832family, a font pattern is constructed.
1833
1834 Emacs tries to find an available font for the given face attributes
1835and character's registry and encoding. If there is a font that matches
1836exactly, it is used, of course. The hard case is when no available font
1837exactly fits the specification. Then Emacs looks for one that is
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1838``close''---one attribute at a time. You can specify the order to
1839consider the attributes. In the case where a specified font family is
1840not available, you can specify a set of mappings for alternatives to
1841try.
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1842
1843@defvar face-font-selection-order
1844@tindex face-font-selection-order
1845This variable specifies the order of importance of the face attributes
1846@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1847value should be a list containing those four symbols, in order of
1848decreasing importance.
1849
1850Font selection first finds the best available matches for the first
1851attribute listed; then, among the fonts which are best in that way, it
1852searches for the best matches in the second attribute, and so on.
1853
1854The attributes @code{:weight} and @code{:width} have symbolic values in
1855a range centered around @code{normal}. Matches that are more extreme
1856(farther from @code{normal}) are somewhat preferred to matches that are
1857less extreme (closer to @code{normal}); this is designed to ensure that
1858non-normal faces contrast with normal ones, whenever possible.
1859
1860The default is @code{(:width :height :weight :slant)}, which means first
1861find the fonts closest to the specified @code{:width}, then---among the
1862fonts with that width---find a best match for the specified font height,
1863and so on.
1864
1865One example of a case where this variable makes a difference is when the
1866default font has no italic equivalent. With the default ordering, the
1867@code{italic} face will use a non-italic font that is similar to the
1868default one. But if you put @code{:slant} before @code{:height}, the
1869@code{italic} face will use an italic font, even if its height is not
1870quite right.
1871@end defvar
1872
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1873@defvar face-font-family-alternatives
1874@tindex face-font-family-alternatives
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1875This variable lets you specify alternative font families to try, if a
1876given family is specified and doesn't exist. Each element should have
1877this form:
1878
1879@example
1880(@var{family} @var{alternate-families}@dots{})
1881@end example
1882
1883If @var{family} is specified but not available, Emacs will try the other
1884families given in @var{alternate-families}, one by one, until it finds a
1885family that does exist.
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GM
1886@end defvar
1887
1888@defvar face-font-registry-alternatives
1889@tindex face-font-registry-alternatives
1890This variable lets you specify alternative font registries to try, if a
1891given registry is specified and doesn't exist. Each element should have
1892this form:
1893
1894@example
1895(@var{registry} @var{alternate-registries}@dots{})
1896@end example
1897
1898If @var{registry} is specified but not available, Emacs will try the
1899other registries given in @var{alternate-registries}, one by one,
1900until it finds a registry that does exist.
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1901@end defvar
1902
1903 Emacs can make use of scalable fonts, but by default it does not use
1904them, since the use of too many or too big scalable fonts can crash
1905XFree86 servers.
1906
1907@defvar scalable-fonts-allowed
1908@tindex scalable-fonts-allowed
1909This variable controls which scalable fonts to use. A value of
1910@code{nil}, the default, means do not use scalable fonts. @code{t}
1911means to use any scalable font that seems appropriate for the text.
1912
1913Otherwise, the value must be a list of regular expressions. Then a
1914scalable font is enabled for use if its name matches any regular
1915expression in the list. For example,
1916
1917@example
1918(setq scalable-fonts-allowed '("muleindian-2$"))
1919@end example
1920
1921@noindent
1922allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 1923@end defvar
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1924
1925@defun clear-face-cache &optional unload-p
1926@tindex clear-face-cache
1927This function clears the face cache for all frames.
1928If @var{unload-p} is non-@code{nil}, that means to unload
1929all unused fonts as well.
1930@end defun
1931
1932@node Face Functions
1933@subsection Functions for Working with Faces
1934
1935 Here are additional functions for creating and working with faces.
1936
1937@defun make-face name
1938This function defines a new face named @var{name}, initially with all
1939attributes @code{nil}. It does nothing if there is already a face named
1940@var{name}.
1941@end defun
1942
1943@defun face-list
1944This function returns a list of all defined face names.
1945@end defun
1946
1947@defun copy-face old-face new-name &optional frame new-frame
1948This function defines the face @var{new-name} as a copy of the existing
1949face named @var{old-face}. It creates the face @var{new-name} if that
1950doesn't already exist.
1951
1952If the optional argument @var{frame} is given, this function applies
1953only to that frame. Otherwise it applies to each frame individually,
1954copying attributes from @var{old-face} in each frame to @var{new-face}
1955in the same frame.
1956
1957If the optional argument @var{new-frame} is given, then @code{copy-face}
1958copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1959in @var{new-frame}.
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1960@end defun
1961
bfe721d1 1962@defun face-id face
969fe9b5 1963This function returns the face number of face @var{face}.
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1964@end defun
1965
f9f59935
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1966@defun face-documentation face
1967This function returns the documentation string of face @var{face}, or
1968@code{nil} if none was specified for it.
1969@end defun
1970
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1971@defun face-equal face1 face2 &optional frame
1972This returns @code{t} if the faces @var{face1} and @var{face2} have the
1973same attributes for display.
1974@end defun
1975
1976@defun face-differs-from-default-p face &optional frame
1977This returns @code{t} if the face @var{face} displays differently from
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1978the default face. A face is considered to be ``the same'' as the
1979default face if each attribute is either the same as that of the default
1980face, or unspecified (meaning to inherit from the default).
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1981@end defun
1982
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1983@node Auto Faces
1984@subsection Automatic Face Assignment
1985@cindex automatic face assignment
1986@cindex faces, automatic choice
1987
1988@cindex Font-Lock mode
1989 Starting with Emacs 21, a hook is available for automatically
1990assigning faces to text in the buffer. This hook is used for part of
1991the implementation of Font-Lock mode.
1992
1993@tindex fontification-functions
1994@defvar fontification-functions
1995This variable holds a list of functions that are called by Emacs
1996redisplay as needed to assign faces automatically to text in the buffer.
1997
1998The functions are called in the order listed, with one argument, a
1999buffer position @var{pos}. Each function should attempt to assign faces
2000to the text in the current buffer starting at @var{pos}.
2001
2002Each function should record the faces they assign by setting the
2003@code{face} property. It should also add a non-@code{nil}
2004@code{fontified} property for all the text it has assigned faces to.
2005That property tells redisplay that faces have been assigned to that text
2006already.
2007
2008It is probably a good idea for each function to do nothing if the
2009character after @var{pos} already has a non-@code{nil} @code{fontified}
2010property, but this is not required. If one function overrides the
2011assignments made by a previous one, the properties as they are
2012after the last function finishes are the ones that really matter.
2013
2014For efficiency, we recommend writing these functions so that they
2015usually assign faces to around 400 to 600 characters at each call.
2016@end defvar
2017
2018@node Font Lookup
2019@subsection Looking Up Fonts
2020
2021@defun x-list-fonts pattern &optional face frame maximum
2022This function returns a list of available font names that match
2023@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2024specified, then the list is limited to fonts that are the same size as
2025@var{face} currently is on @var{frame}.
2026
2027The argument @var{pattern} should be a string, perhaps with wildcard
2028characters: the @samp{*} character matches any substring, and the
2029@samp{?} character matches any single character. Pattern matching
2030of font names ignores case.
2031
2032If you specify @var{face} and @var{frame}, @var{face} should be a face name
2033(a symbol) and @var{frame} should be a frame.
2034
2035The optional argument @var{maximum} sets a limit on how many fonts to
2036return. If this is non-@code{nil}, then the return value is truncated
2037after the first @var{maximum} matching fonts. Specifying a small value
2038for @var{maximum} can make this function much faster, in cases where
2039many fonts match the pattern.
2040@end defun
2041
2042 These additional functions are available starting in Emacs 21.
2043
2044@defun x-family-fonts &optional family frame
2045@tindex x-family-fonts
2046This function returns a list describing the available fonts for family
2047@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2048this list applies to all families, and therefore, it contains all
2049available fonts. Otherwise, @var{family} must be a string; it may
2050contain the wildcards @samp{?} and @samp{*}.
2051
2052The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2053omitted or @code{nil}, it applies to the selected frame's display
2054(@pxref{Input Focus}).
8241495d
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2055
2056The list contains a vector of the following form for each font:
2057
2058@example
2059[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2060 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2061@end example
2062
2063The first five elements correspond to face attributes; if you
2064specify these attributes for a face, it will use this font.
2065
2066The last three elements give additional information about the font.
2067@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2068full name of the font, and @var{registry-and-encoding} is a string
2069giving the registry and encoding of the font.
2070
2071The result list is sorted according to the current face font sort order.
2072@end defun
2073
2074@defun x-font-family-list &optional frame
2075@tindex x-font-family-list
2076This function returns a list of the font families available for
2077@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2078describes the selected frame's display (@pxref{Input Focus}).
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2079
2080The value is a list of elements of this form:
2081
2082@example
2083(@var{family} . @var{fixed-p})
2084@end example
2085
2086@noindent
2087Here @var{family} is a font family, and @var{fixed-p} is
2088non-@code{nil} if fonts of that family are fixed-pitch.
2089@end defun
2090
2091@defvar font-list-limit
2092@tindex font-list-limit
2093This variable specifies maximum number of fonts to consider in font
2094matching. The function @code{x-family-fonts} will not return more than
2095that many fonts, and font selection will consider only that many fonts
2096when searching a matching font for face attributes. The default is
2097currently 100.
2098@end defvar
2099
2100@node Fontsets
2101@subsection Fontsets
2102
2103 A @dfn{fontset} is a list of fonts, each assigned to a range of
2104character codes. An individual font cannot display the whole range of
2105characters that Emacs supports, but a fontset can. Fontsets have names,
2106just as fonts do, and you can use a fontset name in place of a font name
2107when you specify the ``font'' for a frame or a face. Here is
2108information about defining a fontset under Lisp program control.
2109
2110@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2111This function defines a new fontset according to the specification
2112string @var{fontset-spec}. The string should have this format:
2113
2114@smallexample
2115@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2116@end smallexample
2117
2118@noindent
2119Whitespace characters before and after the commas are ignored.
2120
2121The first part of the string, @var{fontpattern}, should have the form of
2122a standard X font name, except that the last two fields should be
2123@samp{fontset-@var{alias}}.
2124
2125The new fontset has two names, one long and one short. The long name is
2126@var{fontpattern} in its entirety. The short name is
2127@samp{fontset-@var{alias}}. You can refer to the fontset by either
2128name. If a fontset with the same name already exists, an error is
2129signaled, unless @var{noerror} is non-@code{nil}, in which case this
2130function does nothing.
2131
2132If optional argument @var{style-variant-p} is non-@code{nil}, that says
2133to create bold, italic and bold-italic variants of the fontset as well.
2134These variant fontsets do not have a short name, only a long one, which
2135is made by altering @var{fontpattern} to indicate the bold or italic
2136status.
2137
2138The specification string also says which fonts to use in the fontset.
2139See below for the details.
2140@end defun
2141
2142 The construct @samp{@var{charset}:@var{font}} specifies which font to
2143use (in this fontset) for one particular character set. Here,
2144@var{charset} is the name of a character set, and @var{font} is the font
2145to use for that character set. You can use this construct any number of
2146times in the specification string.
2147
2148 For the remaining character sets, those that you don't specify
2149explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2150@samp{fontset-@var{alias}} with a value that names one character set.
2151For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2152with @samp{ISO8859-1}.
2153
2154 In addition, when several consecutive fields are wildcards, Emacs
2155collapses them into a single wildcard. This is to prevent use of
2156auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2157for editing, and scaling a smaller font is not useful because it is
2158better to use the smaller font in its own size, which Emacs does.
2159
2160 Thus if @var{fontpattern} is this,
2161
2162@example
2163-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2164@end example
2165
2166@noindent
75708135 2167the font specification for @sc{ascii} characters would be this:
8241495d
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2168
2169@example
2170-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2171@end example
2172
2173@noindent
2174and the font specification for Chinese GB2312 characters would be this:
2175
2176@example
2177-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2178@end example
2179
2180 You may not have any Chinese font matching the above font
2181specification. Most X distributions include only Chinese fonts that
2182have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2183such a case, @samp{Fontset-@var{n}} can be specified as below:
2184
2185@smallexample
2186Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2187 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2188@end smallexample
2189
2190@noindent
2191Then, the font specifications for all but Chinese GB2312 characters have
2192@samp{fixed} in the @var{family} field, and the font specification for
2193Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2194field.
2195
2196@node Display Property
2197@section The @code{display} Property
2198@cindex display specification
2199@kindex display @r{(text property)}
2200
a40d4712
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2201 The @code{display} text property (or overlay property) is used to
2202insert images into text, and also control other aspects of how text
2203displays. These features are available starting in Emacs 21. The value
2204of the @code{display} property should be a display specification, or a
2205list or vector containing several display specifications. The rest of
2206this section describes several kinds of display specifications and what
2207they mean.
8241495d
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2208
2209@menu
a40d4712
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2210* Specified Space:: Displaying one space with a specified width.
2211* Other Display Specs:: Displaying an image; magnifying text; moving it
2212 up or down on the page; adjusting the width
2213 of spaces within text.
2214* Display Margins:: Displaying text or images to the side of the main text.
2215* Conditional Display:: Making any of the above features conditional
2216 depending on some Lisp expression.
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2217@end menu
2218
2219@node Specified Space
2220@subsection Specified Spaces
2221@cindex spaces, specified height or width
2222@cindex specified spaces
2223@cindex variable-width spaces
2224
2225 To display a space of specified width and/or height, use a display
a40d4712
PR
2226specification of the form @code{(space . @var{props})}, where
2227@var{props} is a property list (a list of alternating properties and
2228values). You can put this property on one or more consecutive
2229characters; a space of the specified height and width is displayed in
2230place of @emph{all} of those characters. These are the properties you
2231can use to specify the weight of the space:
8241495d
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2232
2233@table @code
2234@item :width @var{width}
2235Specifies that the space width should be @var{width} times the normal
2236character width. @var{width} can be an integer or floating point
2237number.
2238
2239@item :relative-width @var{factor}
2240Specifies that the width of the stretch should be computed from the
2241first character in the group of consecutive characters that have the
2242same @code{display} property. The space width is the width of that
2243character, multiplied by @var{factor}.
2244
2245@item :align-to @var{hpos}
2246Specifies that the space should be wide enough to reach @var{hpos}. The
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PR
2247value @var{hpos} is measured in units of the normal character width. It
2248may be an interer or a floating point number.
8241495d
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2249@end table
2250
2251 Exactly one of the above properties should be used. You can also
2252specify the height of the space, with other properties:
2253
2254@table @code
2255@item :height @var{height}
2256Specifies the height of the space, as @var{height},
2257measured in terms of the normal line height.
2258
2259@item :relative-height @var{factor}
2260Specifies the height of the space, multiplying the ordinary height
2261of the text having this display specification by @var{factor}.
2262
2263@item :ascent @var{ascent}
2264Specifies that @var{ascent} percent of the height of the space should be
a40d4712
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2265considered as the ascent of the space---that is, the part above the
2266baseline. The value of @var{ascent} must be a non-negative number no
2267greater than 100.
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2268@end table
2269
2270 You should not use both @code{:height} and @code{:relative-height}
2271together.
2272
2273@node Other Display Specs
2274@subsection Other Display Specifications
2275
2276@table @code
2277@item (image . @var{image-props})
2278This is in fact an image descriptor (@pxref{Images}). When used as a
2279display specification, it means to display the image instead of the text
2280that has the display specification.
2281
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2282@item ((margin nil) @var{string})
2283@itemx @var{string}
2284A display specification of this form means to display @var{string}
2285instead of the text that has the display specification, at the same
2286position as that text. This is a special case of marginal display
2287(@pxref{Display Margins}).
2288
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2289Recursive display specifications are not supported, i.e.@: string
2290display specifications that have a display specification property
2291themselves.
2292
8241495d 2293@item (space-width @var{factor})
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2294This display specification affects all the space characters within the
2295text that has the specification. It displays all of these spaces
2296@var{factor} times as wide as normal. The element @var{factor} should
2297be an integer or float. Characters other than spaces are not affected
2298at all; in particular, this has no effect on tab characters.
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2299
2300@item (height @var{height})
2301This display specification makes the text taller or shorter.
2302Here are the possibilities for @var{height}:
2303
2304@table @asis
2305@item @code{(+ @var{n})}
2306This means to use a font that is @var{n} steps larger. A ``step'' is
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2307defined by the set of available fonts---specifically, those that match
2308what was otherwise specified for this text, in all attributes except
2309height. Each size for which a suitable font is available counts as
2310another step. @var{n} should be an integer.
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2311
2312@item @code{(- @var{n})}
2313This means to use a font that is @var{n} steps smaller.
2314
2315@item a number, @var{factor}
2316A number, @var{factor}, means to use a font that is @var{factor} times
2317as tall as the default font.
2318
2319@item a symbol, @var{function}
2320A symbol is a function to compute the height. It is called with the
2321current height as argument, and should return the new height to use.
2322
2323@item anything else, @var{form}
2324If the @var{height} value doesn't fit the previous possibilities, it is
2325a form. Emacs evaluates it to get the new height, with the symbol
2326@code{height} bound to the current specified font height.
2327@end table
2328
2329@item (raise @var{factor})
2330This kind of display specification raises or lowers the text
2331it applies to, relative to the baseline of the line.
2332
2333@var{factor} must be a number, which is interpreted as a multiple of the
2334height of the affected text. If it is positive, that means to display
2335the characters raised. If it is negative, that means to display them
2336lower down.
2337
2338If the text also has a @code{height} display specification, that does
2339not affect the amount of raising or lowering, which is based on the
2340faces used for the text.
2341@end table
2342
2343@node Display Margins
2344@subsection Displaying in the Margins
2345@cindex display margins
2346@cindex margins, display
2347
2348 A buffer can have blank areas called @dfn{display margins} on the left
2349and on the right. Ordinary text never appears in these areas, but you
2350can put things into the display margins using the @code{display}
2351property.
2352
2353 To put text in the left or right display margin of the window, use a
2354display specification of the form @code{(margin right-margin)} or
2355@code{(margin left-margin)} on it. To put an image in a display margin,
2356use that display specification along with the display specification for
2357the image.
2358
2359 Before the display margins can display anything, you must give
2360them a nonzero width. The usual way to do that is to set these
2361variables:
2362
2363@defvar left-margin-width
2364@tindex left-margin-width
2365This variable specifies the width of the left margin.
2366It is buffer-local in all buffers.
2367@end defvar
2368
2369@defvar right-margin-width
2370@tindex right-margin-width
2371This variable specifies the width of the right margin.
2372It is buffer-local in all buffers.
2373@end defvar
2374
2375 Setting these variables does not immediately affect the window. These
2376variables are checked when a new buffer is displayed in the window.
2377Thus, you can make changes take effect by calling
2378@code{set-window-buffer}.
2379
2380 You can also set the margin widths immediately.
2381
5143d8a4 2382@defun set-window-margins window left &optional right
8241495d
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2383@tindex set-window-margins
2384This function specifies the margin widths for window @var{window}.
2385The argument @var{left} controls the left margin and
5143d8a4 2386@var{right} controls the right margin (default @code{0}).
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2387@end defun
2388
2389@defun window-margins &optional window
2390@tindex window-margins
2391This function returns the left and right margins of @var{window}
2392as a cons cell of the form @code{(@var{left} . @var{right})}.
2393If @var{window} is @code{nil}, the selected window is used.
2394@end defun
2395
2396@node Conditional Display
2397@subsection Conditional Display Specifications
2398@cindex conditional display specifications
2399
2400 You can make any display specification conditional. To do that,
bb2337f5 2401package it in another list of the form @code{(when @var{condition} .
8241495d
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2402@var{spec})}. Then the specification @var{spec} applies only when
2403@var{condition} evaluates to a non-@code{nil} value. During the
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2404evaluation, @code{object} is bound to the string or buffer having the
2405conditional @code{display} property. @code{position} and
2406@code{buffer-position} are bound to the position within @code{object}
2407and the buffer position where the @code{display} property was found,
2408respectively. Both positions can be different when @code{object} is a
2409string.
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2410
2411@node Images
2412@section Images
2413@cindex images in buffers
2414
2415 To display an image in an Emacs buffer, you must first create an image
2416descriptor, then use it as a display specifier in the @code{display}
2417property of text that is displayed (@pxref{Display Property}). Like the
2418@code{display} property, this feature is available starting in Emacs 21.
2419
2420 Emacs can display a number of different image formats; some of them
2421are supported only if particular support libraries are installed on your
2422machine. The supported image formats include XBM, XPM (needing the
2423libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2424@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2425@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2426and PNG (needing @code{libpng} 1.0.2).
2427
2428 You specify one of these formats with an image type symbol. The image
2429type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2430@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2431
2432@defvar image-types
2433This variable contains a list of those image type symbols that are
2434supported in the current configuration.
2435@end defvar
2436
2437@menu
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2438* Image Descriptors:: How to specify an image for use in @code{:display}.
2439* XBM Images:: Special features for XBM format.
2440* XPM Images:: Special features for XPM format.
2441* GIF Images:: Special features for GIF format.
2442* Postscript Images:: Special features for Postscript format.
2443* Other Image Types:: Various other formats are supported.
2444* Defining Images:: Convenient ways to define an image for later use.
2445* Showing Images:: Convenient ways to display an image once it is defined.
2446* Image Cache:: Internal mechanisms of image display.
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2447@end menu
2448
2449@node Image Descriptors
2450@subsection Image Descriptors
2451@cindex image descriptor
2452
2453 An image description is a list of the form @code{(image
2454. @var{props})}, where @var{props} is a property list containing
2455alternating keyword symbols (symbols whose names start with a colon) and
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2456their values. You can use any Lisp object as a property, but the only
2457properties that have any special meaning are certain symbols, all of
2458them keywords.
2459
2460 Every image descriptor must contain the property @code{:type
2461@var{type}} to specify the format of the image. The value of @var{type}
2462should be an image type symbol; for example, @code{xpm} for an image in
2463XPM format.
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2464
2465 Here is a list of other properties that are meaningful for all image
2466types:
2467
2468@table @code
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2469@item :file @var{file}
2470The @code{:file} property specifies to load the image from file
2471@var{file}. If @var{file} is not an absolute file name, it is expanded
2472in @code{data-directory}.
2473
2474@item :data @var{data}
2475The @code{:data} property specifies the actual contents of the image.
2476Each image must use either @code{:data} or @code{:file}, but not both.
2477For most image types, the value of the @code{:data} property should be a
2478string containing the image data; we recommend using a unibyte string.
2479
2480Before using @code{:data}, look for further information in the section
2481below describing the specific image format. For some image types,
2482@code{:data} may not be supported; for some, it allows other data types;
2483for some, @code{:data} alone is not enough, so you need to use other
2484image properties along with @code{:data}.
2485
2486@item :margin @var{margin}
2487The @code{:margin} property specifies how many pixels to add as an
2488extra margin around the image. The value, @var{margin}, must be a a
2489non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2490numbers. If it is a pair, @var{x} specifies how many pixels to add
2491horizontally, and @var{y} specifies how many pixels to add vertically.
2492If @code{:margin} is not specified, the default is zero.
2493
8241495d 2494@item :ascent @var{ascent}
04545643
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2495The @code{:ascent} property specifies the amount of the image's
2496height to use for its ascent---that is, the part above the baseline.
2497The value, @var{ascent}, must be a number in the range 0 to 100, or
2498the symbol @code{center}.
2499
2500If @var{ascent} is a number, that percentage of the image's height is
2501used for its ascent.
2502
2503If @var{ascent} is @code{center}, the image is vertically centered
2504around a centerline which would be the vertical centerline of text drawn
2505at the position of the image, in the manner specified by the text
2506properties and overlays that apply to the image.
2507
2508If this property is omitted, it defaults to 50.
8241495d 2509
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2510@item :relief @var{relief}
2511The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2512around the image. The value, @var{relief}, specifies the width of the
2513shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2514so that the image appears as a pressed button; otherwise, it appears as
2515an unpressed button.
2516
f864120f
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2517@item :conversion @var{algorithm}
2518The @code{:conversion} property, if non-@code{nil}, specifies a
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2519conversion algorithm that should be applied to the image before it is
2520displayed; the value, @var{algorithm}, specifies which algorithm.
2521
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2522@table @code
2523@item laplace
2524@itemx emboss
2525Specifies the Laplace edge detection algorithm, which blurs out small
2526differences in color while highlighting larger differences. People
2527sometimes consider this useful for displaying the image for a
2528``disabled'' button.
2529
2530@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2531Specifies a general edge-detection algorithm. @var{matrix} must be
2532either a nine-element list or a nine-element vector of numbers. A pixel
2533at position @math{x/y} in the transformed image is computed from
2534original pixels around that position. @var{matrix} specifies, for each
2535pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2536will influence the transformed pixel; element @math{0} specifies the
2537factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2538the pixel at @math{x/y-1} etc., as shown below:
2539@iftex
2540@tex
2541$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2542 x-1/y & x/y & x+1/y \cr
2543 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2544@end tex
2545@end iftex
2546@ifnottex
2547@display
2548 (x-1/y-1 x/y-1 x+1/y-1
2549 x-1/y x/y x+1/y
2550 x-1/y+1 x/y+1 x+1/y+1)
2551@end display
2552@end ifnottex
2553
2554The resulting pixel is computed from the color intensity of the color
2555resulting from summing up the RGB values of surrounding pixels,
2556multiplied by the specified factors, and dividing that sum by the sum
2557of the factors' absolute values.
2558
2559Laplace edge-detection currently uses a matrix of
2560@iftex
2561@tex
2562$$\pmatrix{1 & 0 & 0 \cr
2563 0& 0 & 0 \cr
2564 9 & 9 & -1 \cr}$$
2565@end tex
2566@end iftex
2567@ifnottex
2568@display
2569 (1 0 0
2570 0 0 0
2571 9 9 -1)
2572@end display
2573@end ifnottex
2574
2575Emboss edge-detection uses a matrix of
2576@iftex
2577@tex
2578$$\pmatrix{ 2 & -1 & 0 \cr
2579 -1 & 0 & 1 \cr
2580 0 & 1 & -2 \cr}$$
2581@end tex
2582@end iftex
2583@ifnottex
2584@display
2585 ( 2 -1 0
2586 -1 0 1
2587 0 1 -2)
2588@end display
2589@end ifnottex
2590
2591@item disabled
2592Specifies transforming the image so that it looks ``disabled''.
2593@end table
8241495d 2594
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2595@item :mask @var{mask}
2596If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2597a clipping mask for the image, so that the background of a frame is
2598visible behind the image. If @var{bg} is not specified, or if @var{bg}
2599is @code{t}, determine the background color of the image by looking at
2600the four corners of the image, assuming the most frequently occurring
2601color from the corners is the background color of the image. Otherwise,
2602@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2603specifying the color to assume for the background of the image.
8241495d 2604
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2605If @var{mask} is nil, remove a mask from the image, if it has one. Images
2606in some formats include a mask which can be removed by specifying
2607@code{:mask nil}.
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2608@end table
2609
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2610@defun image-mask-p spec &optional frame
2611@tindex image-mask-p
2612This function returns @code{t} if image @var{spec} has a mask bitmap.
2613@var{frame} is the frame on which the image will be displayed.
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2614@var{frame} @code{nil} or omitted means to use the selected frame
2615(@pxref{Input Focus}).
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2616@end defun
2617
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2618@node XBM Images
2619@subsection XBM Images
2620@cindex XBM
2621
2622 To use XBM format, specify @code{xbm} as the image type. This image
2623format doesn't require an external library, so images of this type are
2624always supported.
2625
2626 Additional image properties supported for the @code{xbm} image type are:
2627
2628@table @code
2629@item :foreground @var{foreground}
2630The value, @var{foreground}, should be a string specifying the image
0d88b7d0
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2631foreground color, or @code{nil} for the default color. This color is
2632used for each pixel in the XBM that is 1. The default is the frame's
2633foreground color.
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2634
2635@item :background @var{background}
2636The value, @var{background}, should be a string specifying the image
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2637background color, or @code{nil} for the default color. This color is
2638used for each pixel in the XBM that is 0. The default is the frame's
2639background color.
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2640@end table
2641
72821190 2642 If you specify an XBM image using data within Emacs instead of an
96f66dc5 2643external file, use the following three properties:
8241495d
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2644
2645@table @code
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2646@item :data @var{data}
2647The value, @var{data}, specifies the contents of the image.
2648There are three formats you can use for @var{data}:
8241495d 2649
96f66dc5
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2650@itemize @bullet
2651@item
2652A vector of strings or bool-vectors, each specifying one line of the
2653image. Do specify @code{:height} and @code{:width}.
8241495d 2654
96f66dc5
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2655@item
2656A string containing the same byte sequence as an XBM file would contain.
2657You must not specify @code{:height} and @code{:width} in this case,
2658because omitting them is what indicates the data has the format of an
2659XBM file. The file contents specify the height and width of the image.
8241495d 2660
96f66dc5
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2661@item
2662A string or a bool-vector containing the bits of the image (plus perhaps
2663some extra bits at the end that will not be used). It should contain at
2664least @var{width} * @code{height} bits. In this case, you must specify
2665@code{:height} and @code{:width}, both to indicate that the string
2666contains just the bits rather than a whole XBM file, and to specify the
2667size of the image.
2668@end itemize
2669
2670@item :width @var{width}
2671The value, @var{width}, specifies the width of the image, in pixels.
2672
2673@item :height @var{height}
2674The value, @var{height}, specifies the height of the image, in pixels.
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2675@end table
2676
2677@node XPM Images
2678@subsection XPM Images
2679@cindex XPM
2680
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2681 To use XPM format, specify @code{xpm} as the image type. The
2682additional image property @code{:color-symbols} is also meaningful with
2683the @code{xpm} image type:
8241495d
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2684
2685@table @code
2686@item :color-symbols @var{symbols}
2687The value, @var{symbols}, should be an alist whose elements have the
2688form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2689the name of a color as it appears in the image file, and @var{color}
2690specifies the actual color to use for displaying that name.
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2691@end table
2692
2693@node GIF Images
2694@subsection GIF Images
2695@cindex GIF
2696
2697 For GIF images, specify image type @code{gif}. Because of the patents
2698in the US covering the LZW algorithm, the continued use of GIF format is
2699a problem for the whole Internet; to end this problem, it is a good idea
2700for everyone, even outside the US, to stop using GIFS right away
2701(@uref{http://www.burnallgifs.org/}). But if you still want to use
2702them, Emacs can display them.
2703
2704@table @code
2705@item :index @var{index}
2706You can use @code{:index} to specify one image from a GIF file that
2707contains more than one image. This property specifies use of image
2708number @var{index} from the file. An error is signaled if the GIF file
2709doesn't contain an image with index @var{index}.
2710@end table
2711
2712@ignore
2713This could be used to implement limited support for animated GIFs.
2714For example, the following function displays a multi-image GIF file
2715at point-min in the current buffer, switching between sub-images
2716every 0.1 seconds.
2717
2718(defun show-anim (file max)
2719 "Display multi-image GIF file FILE which contains MAX subimages."
2720 (display-anim (current-buffer) file 0 max t))
2721
2722(defun display-anim (buffer file idx max first-time)
2723 (when (= idx max)
2724 (setq idx 0))
2725 (let ((img (create-image file nil :image idx)))
2726 (save-excursion
2727 (set-buffer buffer)
2728 (goto-char (point-min))
2729 (unless first-time (delete-char 1))
2730 (insert-image img))
2731 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2732@end ignore
2733
2734@node Postscript Images
2735@subsection Postscript Images
2736@cindex Postscript images
2737
2738 To use Postscript for an image, specify image type @code{postscript}.
2739This works only if you have Ghostscript installed. You must always use
2740these three properties:
2741
2742@table @code
2743@item :pt-width @var{width}
2744The value, @var{width}, specifies the width of the image measured in
2745points (1/72 inch). @var{width} must be an integer.
2746
2747@item :pt-height @var{height}
2748The value, @var{height}, specifies the height of the image in points
2749(1/72 inch). @var{height} must be an integer.
2750
2751@item :bounding-box @var{box}
2752The value, @var{box}, must be a list or vector of four integers, which
2753specifying the bounding box of the Postscript image, analogous to the
2754@samp{BoundingBox} comment found in Postscript files.
2755
2756@example
2757%%BoundingBox: 22 171 567 738
2758@end example
2759@end table
2760
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2761 Displaying Postscript images from Lisp data is not currently
2762implemented, but it may be implemented by the time you read this.
2763See the @file{etc/NEWS} file to make sure.
2764
8241495d
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2765@node Other Image Types
2766@subsection Other Image Types
2767@cindex PBM
2768
2769 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
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2770monochromatic images are supported. For mono PBM images, two additional
2771image properties are supported.
2772
2773@table @code
2774@item :foreground @var{foreground}
2775The value, @var{foreground}, should be a string specifying the image
0d88b7d0
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2776foreground color, or @code{nil} for the default color. This color is
2777used for each pixel in the XBM that is 1. The default is the frame's
2778foreground color.
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2779
2780@item :background @var{background}
2781The value, @var{background}, should be a string specifying the image
0d88b7d0
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2782background color, or @code{nil} for the default color. This color is
2783used for each pixel in the XBM that is 0. The default is the frame's
2784background color.
7ccd82bd 2785@end table
8241495d 2786
72821190 2787 For JPEG images, specify image type @code{jpeg}.
8241495d
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2788
2789 For TIFF images, specify image type @code{tiff}.
2790
2791 For PNG images, specify image type @code{png}.
2792
2793@node Defining Images
2794@subsection Defining Images
2795
e3b9fc91
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2796 The functions @code{create-image}, @code{defimage} and
2797@code{find-image} provide convenient ways to create image descriptors.
8241495d
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2798
2799@defun create-image file &optional type &rest props
2800@tindex create-image
2801This function creates and returns an image descriptor which uses the
2802data in @var{file}.
2803
2804The optional argument @var{type} is a symbol specifying the image type.
2805If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2806determine the image type from the file's first few bytes, or else
2807from the file's name.
2808
2809The remaining arguments, @var{props}, specify additional image
2810properties---for example,
2811
2812@example
2813(create-image "foo.xpm" 'xpm :heuristic-mask t)
2814@end example
2815
2816The function returns @code{nil} if images of this type are not
2817supported. Otherwise it returns an image descriptor.
2818@end defun
2819
2820@defmac defimage variable doc &rest specs
2821@tindex defimage
2822This macro defines @var{variable} as an image name. The second argument,
2823@var{doc}, is an optional documentation string. The remaining
2824arguments, @var{specs}, specify alternative ways to display the image.
2825
2826Each argument in @var{specs} has the form of a property list, and each
2827one should specify at least the @code{:type} property and the
2828@code{:file} property. Here is an example:
2829
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2830@example
2831(defimage test-image
2832 '((:type xpm :file "~/test1.xpm")
2833 (:type xbm :file "~/test1.xbm")))
2834@end example
8241495d
RS
2835
2836@code{defimage} tests each argument, one by one, to see if it is
2837usable---that is, if the type is supported and the file exists. The
2838first usable argument is used to make an image descriptor which is
2839stored in the variable @var{variable}.
2840
2841If none of the alternatives will work, then @var{variable} is defined
2842as @code{nil}.
2843@end defmac
2844
e3b9fc91
DL
2845@defun find-image specs
2846@tindex find-image
2847This function provides a convenient way to find an image satisfying one
2848of a list of image specifications @var{specs}.
2849
2850Each specification in @var{specs} is a property list with contents
2851depending on image type. All specifications must at least contain the
2852properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2853or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2854the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2855image from, and @var{data} is a string containing the actual image data.
2856The first specification in the list whose @var{type} is supported, and
2857@var{file} exists, is used to construct the image specification to be
2858returned. If no specification is satisfied, @code{nil} is returned.
2859
2860The image is looked for first on @code{load-path} and then in
2861@code{data-directory}.
2862@end defun
2863
8241495d
RS
2864@node Showing Images
2865@subsection Showing Images
2866
2867 You can use an image descriptor by setting up the @code{display}
2868property yourself, but it is easier to use the functions in this
2869section.
2870
bb2337f5 2871@defun insert-image image &optional string area
8241495d
RS
2872This function inserts @var{image} in the current buffer at point. The
2873value @var{image} should be an image descriptor; it could be a value
2874returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
2875@code{defimage}. The argument @var{string} specifies the text to put in
2876the buffer to hold the image.
8241495d
RS
2877
2878The argument @var{area} specifies whether to put the image in a margin.
2879If it is @code{left-margin}, the image appears in the left margin;
2880@code{right-margin} specifies the right margin. If @var{area} is
2881@code{nil} or omitted, the image is displayed at point within the
2882buffer's text.
2883
a40d4712
PR
2884Internally, this function inserts @var{string} in the buffer, and gives
2885it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
2886Property}.
2887@end defun
2888
bb2337f5 2889@defun put-image image pos &optional string area
8241495d
RS
2890This function puts image @var{image} in front of @var{pos} in the
2891current buffer. The argument @var{pos} should be an integer or a
2892marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
2893The argument @var{string} specifies the text that should hold the image
2894as an alternative to the default.
8241495d
RS
2895
2896The argument @var{image} must be an image descriptor, perhaps returned
2897by @code{create-image} or stored by @code{defimage}.
2898
2899The argument @var{area} specifies whether to put the image in a margin.
2900If it is @code{left-margin}, the image appears in the left margin;
2901@code{right-margin} specifies the right margin. If @var{area} is
2902@code{nil} or omitted, the image is displayed at point within the
2903buffer's text.
2904
2905Internally, this function creates an overlay, and gives it a
2906@code{before-string} property containing text that has a @code{display}
2907property whose value is the image. (Whew!)
2908@end defun
2909
2910@defun remove-images start end &optional buffer
2911This function removes images in @var{buffer} between positions
2912@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2913images are removed from the current buffer.
2914
05aea714 2915This removes only images that were put into @var{buffer} the way
8241495d
RS
2916@code{put-image} does it, not images that were inserted with
2917@code{insert-image} or in other ways.
2918@end defun
2919
e3b9fc91
DL
2920@defun image-size spec &optional pixels frame
2921@tindex image-size
2922This function returns the size of an image as a pair
2923@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2924specification. @var{pixels} non-nil means return sizes measured in
2925pixels, otherwise return sizes measured in canonical character units
2926(fractions of the width/height of the frame's default font).
2927@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
2928@var{frame} null or omitted means use the selected frame (@pxref{Input
2929Focus}).
e3b9fc91
DL
2930@end defun
2931
8241495d
RS
2932@node Image Cache
2933@subsection Image Cache
2934
2935 Emacs stores images in an image cache when it displays them, so it can
2936display them again more efficiently. It removes an image from the cache
2937when it hasn't been displayed for a specified period of time.
2938
3e8b2a01
GM
2939When an image is looked up in the cache, its specification is compared
2940with cached image specifications using @code{equal}. This means that
2941all images with equal specifications share the same image in the cache.
2942
8241495d
RS
2943@defvar image-cache-eviction-delay
2944@tindex image-cache-eviction-delay
2945This variable specifies the number of seconds an image can remain in the
2946cache without being displayed. When an image is not displayed for this
2947length of time, Emacs removes it from the image cache.
2948
2949If the value is @code{nil}, Emacs does not remove images from the cache
2950except when you explicitly clear it. This mode can be useful for
2951debugging.
2952@end defvar
2953
2954@defun clear-image-cache &optional frame
2955@tindex clear-image-cache
2956This function clears the image cache. If @var{frame} is non-@code{nil},
2957only the cache for that frame is cleared. Otherwise all frames' caches
2958are cleared.
2959@end defun
a065c889 2960
42b85554
RS
2961@node Blinking
2962@section Blinking Parentheses
2963@cindex parenthesis matching
2964@cindex blinking
2965@cindex balancing parentheses
2966@cindex close parenthesis
2967
2968 This section describes the mechanism by which Emacs shows a matching
2969open parenthesis when the user inserts a close parenthesis.
2970
42b85554
RS
2971@defvar blink-paren-function
2972The value of this variable should be a function (of no arguments) to
2973be called whenever a character with close parenthesis syntax is inserted.
2974The value of @code{blink-paren-function} may be @code{nil}, in which
2975case nothing is done.
42b85554
RS
2976@end defvar
2977
1911e6e5 2978@defopt blink-matching-paren
42b85554
RS
2979If this variable is @code{nil}, then @code{blink-matching-open} does
2980nothing.
1911e6e5 2981@end defopt
42b85554 2982
1911e6e5 2983@defopt blink-matching-paren-distance
42b85554
RS
2984This variable specifies the maximum distance to scan for a matching
2985parenthesis before giving up.
1911e6e5 2986@end defopt
42b85554 2987
1911e6e5 2988@defopt blink-matching-delay
bfe721d1
KH
2989This variable specifies the number of seconds for the cursor to remain
2990at the matching parenthesis. A fraction of a second often gives
2991good results, but the default is 1, which works on all systems.
1911e6e5 2992@end defopt
bfe721d1 2993
1911e6e5 2994@deffn Command blink-matching-open
42b85554
RS
2995This function is the default value of @code{blink-paren-function}. It
2996assumes that point follows a character with close parenthesis syntax and
2997moves the cursor momentarily to the matching opening character. If that
2998character is not already on the screen, it displays the character's
2999context in the echo area. To avoid long delays, this function does not
3000search farther than @code{blink-matching-paren-distance} characters.
3001
3002Here is an example of calling this function explicitly.
3003
3004@smallexample
3005@group
3006(defun interactive-blink-matching-open ()
3007@c Do not break this line! -- rms.
3008@c The first line of a doc string
3009@c must stand alone.
3010 "Indicate momentarily the start of sexp before point."
3011 (interactive)
3012@end group
3013@group
3014 (let ((blink-matching-paren-distance
3015 (buffer-size))
3016 (blink-matching-paren t))
3017 (blink-matching-open)))
3018@end group
3019@end smallexample
1911e6e5 3020@end deffn
42b85554
RS
3021
3022@node Inverse Video
3023@section Inverse Video
3024@cindex Inverse Video
3025
3026@defopt inverse-video
3027@cindex highlighting
3028This variable controls whether Emacs uses inverse video for all text
3029on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3030default is @code{nil}.
3031@end defopt
3032
3033@defopt mode-line-inverse-video
a40d4712
PR
3034This variable controls the use of inverse video for mode lines and menu
3035bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 3036inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
3037other text. The default is @code{t}.
3038
3039For window frames, this feature actually applies the face named
3040@code{mode-line}; that face is normally set up as the inverse of the
3041default face, unless you change it.
42b85554
RS
3042@end defopt
3043
3044@node Usual Display
3045@section Usual Display Conventions
3046
3047 The usual display conventions define how to display each character
3048code. You can override these conventions by setting up a display table
3049(@pxref{Display Tables}). Here are the usual display conventions:
3050
3051@itemize @bullet
3052@item
3053Character codes 32 through 126 map to glyph codes 32 through 126.
3054Normally this means they display as themselves.
3055
3056@item
3057Character code 9 is a horizontal tab. It displays as whitespace
3058up to a position determined by @code{tab-width}.
3059
3060@item
3061Character code 10 is a newline.
3062
3063@item
3064All other codes in the range 0 through 31, and code 127, display in one
78608595 3065of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 3066non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 3067first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
RS
3068specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3069just like the codes in the range 128 to 255.
3070
8241495d
RS
3071On MS-DOS terminals, Emacs arranges by default for the character code
3072127 to be mapped to the glyph code 127, which normally displays as an
3073empty polygon. This glyph is used to display non-@sc{ascii} characters
3074that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3075emacs, The GNU Emacs Manual}.
3076
42b85554
RS
3077@item
3078Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 3079the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 3080digit characters representing the character code in octal. (A display
969fe9b5
RS
3081table can specify a glyph to use instead of @samp{\}.)
3082
3083@item
3084Multibyte character codes above 256 are displayed as themselves, or as a
3085question mark or empty box if the terminal cannot display that
3086character.
42b85554
RS
3087@end itemize
3088
3089 The usual display conventions apply even when there is a display
3090table, for any character whose entry in the active display table is
3091@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 3092specify the characters for which you want special behavior.
42b85554 3093
b6954afd
RS
3094 These display rules apply to carriage return (character code 13), when
3095it appears in the buffer. But that character may not appear in the
3096buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 3097conversion (@pxref{Coding System Basics}).
b6954afd 3098
42b85554
RS
3099 These variables affect the way certain characters are displayed on the
3100screen. Since they change the number of columns the characters occupy,
f9f59935
RS
3101they also affect the indentation functions. These variables also affect
3102how the mode line is displayed; if you want to force redisplay of the
3103mode line using the new values, call the function
3104@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
3105
3106@defopt ctl-arrow
3107@cindex control characters in display
3108This buffer-local variable controls how control characters are
3109displayed. If it is non-@code{nil}, they are displayed as a caret
3110followed by the character: @samp{^A}. If it is @code{nil}, they are
3111displayed as a backslash followed by three octal digits: @samp{\001}.
3112@end defopt
3113
3114@c Following may have overfull hbox.
3115@defvar default-ctl-arrow
3116The value of this variable is the default value for @code{ctl-arrow} in
3117buffers that do not override it. @xref{Default Value}.
3118@end defvar
3119
2468d0c0
DL
3120@defopt indicate-empty-lines
3121@tindex indicate-empty-lines
3122When this is non-@code{nil}, Emacs displays a special glyph in
3123each empty line at the end of the buffer, on terminals that
3124support it (window systems).
3125@end defopt
3126
42b85554
RS
3127@defopt tab-width
3128The value of this variable is the spacing between tab stops used for
a40d4712
PR
3129displaying tab characters in Emacs buffers. The value is in units of
3130columns, and the default is 8. Note that this feature is completely
3131independent of the user-settable tab stops used by the command
3132@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
RS
3133@end defopt
3134
3135@node Display Tables
3136@section Display Tables
3137
3138@cindex display table
969fe9b5
RS
3139You can use the @dfn{display table} feature to control how all possible
3140character codes display on the screen. This is useful for displaying
8241495d 3141European languages that have letters not in the @sc{ascii} character
969fe9b5 3142set.
42b85554
RS
3143
3144The display table maps each character code into a sequence of
8241495d 3145@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
3146position on the screen. You can also define how to display each glyph
3147on your terminal, using the @dfn{glyph table}.
3148
f9f59935
RS
3149Display tables affect how the mode line is displayed; if you want to
3150force redisplay of the mode line using a new display table, call
3151@code{force-mode-line-update} (@pxref{Mode Line Format}).
3152
42b85554
RS
3153@menu
3154* Display Table Format:: What a display table consists of.
3155* Active Display Table:: How Emacs selects a display table to use.
3156* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
3157@end menu
3158
3159@node Display Table Format
3160@subsection Display Table Format
3161
a9f0a989
RS
3162 A display table is actually a char-table (@pxref{Char-Tables}) with
3163@code{display-table} as its subtype.
42b85554
RS
3164
3165@defun make-display-table
3166This creates and returns a display table. The table initially has
3167@code{nil} in all elements.
3168@end defun
3169
f9f59935
RS
3170 The ordinary elements of the display table are indexed by character
3171codes; the element at index @var{c} says how to display the character
3172code @var{c}. The value should be @code{nil} or a vector of glyph
3173values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3174display that character according to the usual display conventions
3175(@pxref{Usual Display}).
22697dac
KH
3176
3177 If you use the display table to change the display of newline
3178characters, the whole buffer will be displayed as one long ``line.''
42b85554 3179
f9f59935 3180 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
3181purposes. Here is a table of their meanings; @code{nil} in any slot
3182means to use the default for that slot, as stated below.
42b85554
RS
3183
3184@table @asis
f9f59935 3185@item 0
42b85554 3186The glyph for the end of a truncated screen line (the default for this
8241495d
RS
3187is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3188display arrows to indicate truncation---the display table has no effect
3189in these situations.
f9f59935 3190@item 1
42b85554 3191The glyph for the end of a continued line (the default is @samp{\}).
8241495d
RS
3192Newer Emacs versions, on some platforms, display curved arrows to
3193indicate truncation---the display table has no effect in these
3194situations.
f9f59935 3195@item 2
42b85554
RS
3196The glyph for indicating a character displayed as an octal character
3197code (the default is @samp{\}).
f9f59935 3198@item 3
42b85554 3199The glyph for indicating a control character (the default is @samp{^}).
f9f59935 3200@item 4
42b85554
RS
3201A vector of glyphs for indicating the presence of invisible lines (the
3202default is @samp{...}). @xref{Selective Display}.
f9f59935 3203@item 5
50b04c36 3204The glyph used to draw the border between side-by-side windows (the
8241495d
RS
3205default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3206when there are no scroll bars; if scroll bars are supported and in use,
3207a scroll bar separates the two windows.
42b85554
RS
3208@end table
3209
3210 For example, here is how to construct a display table that mimics the
3211effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3212
3213@example
3214(setq disptab (make-display-table))
3215(let ((i 0))
3216 (while (< i 32)
3217 (or (= i ?\t) (= i ?\n)
3218 (aset disptab i (vector ?^ (+ i 64))))
3219 (setq i (1+ i)))
3220 (aset disptab 127 (vector ?^ ??)))
3221@end example
3222
f9f59935
RS
3223@defun display-table-slot display-table slot
3224This function returns the value of the extra slot @var{slot} of
3225@var{display-table}. The argument @var{slot} may be a number from 0 to
32265 inclusive, or a slot name (symbol). Valid symbols are
3227@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3228@code{selective-display}, and @code{vertical-border}.
3229@end defun
3230
f9f59935
RS
3231@defun set-display-table-slot display-table slot value
3232This function stores @var{value} in the extra slot @var{slot} of
3233@var{display-table}. The argument @var{slot} may be a number from 0 to
32345 inclusive, or a slot name (symbol). Valid symbols are
3235@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3236@code{selective-display}, and @code{vertical-border}.
3237@end defun
3238
8241495d
RS
3239@defun describe-display-table display-table
3240@tindex describe-display-table
3241This function displays a description of the display table
3242@var{display-table} in a help buffer.
3243@end defun
3244
3245@deffn Command describe-current-display-table
3246@tindex describe-current-display-table
3247This command displays a description of the current display table in a
3248help buffer.
3249@end deffn
3250
42b85554
RS
3251@node Active Display Table
3252@subsection Active Display Table
3253@cindex active display table
3254
3255 Each window can specify a display table, and so can each buffer. When
3256a buffer @var{b} is displayed in window @var{w}, display uses the
3257display table for window @var{w} if it has one; otherwise, the display
3258table for buffer @var{b} if it has one; otherwise, the standard display
3259table if any. The display table chosen is called the @dfn{active}
3260display table.
3261
3262@defun window-display-table window
3263This function returns @var{window}'s display table, or @code{nil}
3264if @var{window} does not have an assigned display table.
3265@end defun
3266
3267@defun set-window-display-table window table
3268This function sets the display table of @var{window} to @var{table}.
3269The argument @var{table} should be either a display table or
3270@code{nil}.
3271@end defun
3272
3273@defvar buffer-display-table
969fe9b5
RS
3274This variable is automatically buffer-local in all buffers; its value in
3275a particular buffer specifies the display table for that buffer. If it
3276is @code{nil}, that means the buffer does not have an assigned display
3277table.
42b85554
RS
3278@end defvar
3279
3280@defvar standard-display-table
3281This variable's value is the default display table, used whenever a
3282window has no display table and neither does the buffer displayed in
3283that window. This variable is @code{nil} by default.
3284@end defvar
3285
3286 If there is no display table to use for a particular window---that is,
f9f59935
RS
3287if the window specifies none, its buffer specifies none, and
3288@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
3289display conventions for all character codes in that window. @xref{Usual
3290Display}.
3291
8241495d
RS
3292A number of functions for changing the standard display table
3293are defined in the library @file{disp-table}.
3294
42b85554
RS
3295@node Glyphs
3296@subsection Glyphs
3297
3298@cindex glyph
3299 A @dfn{glyph} is a generalization of a character; it stands for an
3300image that takes up a single character position on the screen. Glyphs
3301are represented in Lisp as integers, just as characters are.
3302
3303@cindex glyph table
3304 The meaning of each integer, as a glyph, is defined by the glyph
3305table, which is the value of the variable @code{glyph-table}.
3306
3307@defvar glyph-table
3308The value of this variable is the current glyph table. It should be a
3309vector; the @var{g}th element defines glyph code @var{g}. If the value
3310is @code{nil} instead of a vector, then all glyphs are simple (see
a2f2ceaa 3311below). The glyph table is not used on windowed displays.
42b85554
RS
3312@end defvar
3313
3314 Here are the possible types of elements in the glyph table:
3315
1911e6e5
RS
3316@table @asis
3317@item @var{string}
42b85554
RS
3318Send the characters in @var{string} to the terminal to output
3319this glyph. This alternative is available on character terminals,
969fe9b5 3320but not under a window system.
42b85554 3321
1911e6e5 3322@item @var{integer}
969fe9b5
RS
3323Define this glyph code as an alias for glyph code @var{integer}. You
3324can use an alias to specify a face code for the glyph; see below.
42b85554
RS
3325
3326@item @code{nil}
969fe9b5
RS
3327This glyph is simple. On an ordinary terminal, the glyph code mod
3328524288 is the character to output. In a window system, the glyph code
3329mod 524288 is the character to output, and the glyph code divided by
3330524288 specifies the face number (@pxref{Face Functions}) to use while
3331outputting it. (524288 is
37680279 3332@ifnottex
969fe9b5 33332**19.)
37680279 3334@end ifnottex
f9f59935 3335@tex
969fe9b5 3336$2^{19}$.)
f9f59935
RS
3337@end tex
3338@xref{Faces}.
42b85554
RS
3339@end table
3340
3341 If a glyph code is greater than or equal to the length of the glyph
3342table, that code is automatically simple.
3343
8241495d
RS
3344@defun create-glyph string
3345@tindex create-glyph
3346This function returns a newly-allocated glyph code which is set up to
3347display by sending @var{string} to the terminal.
3348@end defun
3349
42b85554
RS
3350@node Beeping
3351@section Beeping
3352@cindex beeping
3353@cindex bell
3354
f9f59935
RS
3355 This section describes how to make Emacs ring the bell (or blink the
3356screen) to attract the user's attention. Be conservative about how
3357often you do this; frequent bells can become irritating. Also be
3358careful not to use just beeping when signaling an error is more
3359appropriate. (@xref{Errors}.)
42b85554 3360
a9f0a989 3361@defun ding &optional do-not-terminate
42b85554
RS
3362@cindex keyboard macro termination
3363This function beeps, or flashes the screen (see @code{visible-bell} below).
3364It also terminates any keyboard macro currently executing unless
a9f0a989 3365@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3366@end defun
3367
a9f0a989 3368@defun beep &optional do-not-terminate
42b85554
RS
3369This is a synonym for @code{ding}.
3370@end defun
3371
1911e6e5 3372@defopt visible-bell
42b85554
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3373This variable determines whether Emacs should flash the screen to
3374represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
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3375is effective on a window system, and on a character-only terminal
3376provided the terminal's Termcap entry defines the visible bell
3377capability (@samp{vb}).
1911e6e5 3378@end defopt
42b85554 3379
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3380@defvar ring-bell-function
3381If this is non-@code{nil}, it specifies how Emacs should ``ring the
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3382bell.'' Its value should be a function of no arguments. If this is
3383non-@code{nil}, it takes precedence over the @code{visible-bell}
3384variable.
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3385@end defvar
3386
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3387@node Window Systems
3388@section Window Systems
3389
3390 Emacs works with several window systems, most notably the X Window
3391System. Both Emacs and X use the term ``window'', but use it
3392differently. An Emacs frame is a single window as far as X is
3393concerned; the individual Emacs windows are not known to X at all.
3394
3395@defvar window-system
42b85554 3396This variable tells Lisp programs what window system Emacs is running
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3397under. The possible values are
3398
3399@table @code
3400@item x
3401@cindex X Window System
3402Emacs is displaying using X.
3403@item pc
8241495d 3404Emacs is displaying using MS-DOS.
1911e6e5 3405@item w32
05aea714 3406Emacs is displaying using Windows.
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3407@item mac
3408Emacs is displaying using a Macintosh.
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3409@item nil
3410Emacs is using a character-based terminal.
3411@end table
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3412@end defvar
3413
42b85554 3414@defvar window-setup-hook
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3415This variable is a normal hook which Emacs runs after handling the
3416initialization files. Emacs runs this hook after it has completed
a40d4712 3417loading your init file, the default initialization file (if
a9f0a989 3418any), and the terminal-specific Lisp code, and running the hook
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3419@code{term-setup-hook}.
3420
3421This hook is used for internal purposes: setting up communication with
3422the window system, and creating the initial window. Users should not
3423interfere with it.
3424@end defvar