(setpgrp): Don't define if USG and BSD_PGRPS are not defined.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
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18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
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20* Overlay Arrow:: Display of an arrow to indicate position.
21* Temporary Displays:: Displays that go away automatically.
22* Overlays:: Use overlays to highlight parts of the buffer.
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23* Width:: How wide a character or string is on the screen.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
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26* Display Property:: Enabling special display features.
27* Images:: Displaying images in Emacs buffers.
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28* Blinking:: How Emacs shows the matching open parenthesis.
29* Inverse Video:: Specifying how the screen looks.
30* Usual Display:: The usual conventions for displaying nonprinting chars.
31* Display Tables:: How to specify other conventions.
32* Beeping:: Audible signal to the user.
33* Window Systems:: Which window system is being used.
34@end menu
35
36@node Refresh Screen
37@section Refreshing the Screen
38
39The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 40given frame (@pxref{Frames}).
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41
42@c Emacs 19 feature
43@defun redraw-frame frame
44This function clears and redisplays frame @var{frame}.
45@end defun
46
47Even more powerful is @code{redraw-display}:
48
49@deffn Command redraw-display
50This function clears and redisplays all visible frames.
51@end deffn
52
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53 Processing user input takes absolute priority over redisplay. If you
54call these functions when input is available, they do nothing
55immediately, but a full redisplay does happen eventually---after all the
56input has been processed.
57
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58 Normally, suspending and resuming Emacs also refreshes the screen.
59Some terminal emulators record separate contents for display-oriented
60programs such as Emacs and for ordinary sequential display. If you are
61using such a terminal, you might want to inhibit the redisplay on
78608595 62resumption.
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63
64@defvar no-redraw-on-reenter
65@cindex suspend (cf. @code{no-redraw-on-reenter})
66@cindex resume (cf. @code{no-redraw-on-reenter})
67This variable controls whether Emacs redraws the entire screen after it
f9f59935 68has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 69to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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70@end defvar
71
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72@node Forcing Redisplay
73@section Forcing Redisplay
74@cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77at all if input is available before it starts. Most of the time, this
78is exactly what you want. However, you can prevent preemption by
79binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81@tindex redisplay-dont-pause
82@defvar redisplay-dont-pause
83If this variable is non-@code{nil}, pending input does not
84prevent or halt redisplay; redisplay occurs, and finishes,
85regardless of whether input is available. This feature is available
86as of Emacs 21.
87@end defvar
88
89 You can request a display update, but only if no input is pending,
90with @code{(sit-for 0)}. To force a display update even when input is
91pending, do this:
92
93@example
94(let ((redisplay-dont-pause t))
95 (sit-for 0))
96@end example
97
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98@node Truncation
99@section Truncation
100@cindex line wrapping
101@cindex continuation lines
102@cindex @samp{$} in display
103@cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106line can either be continued on the next screen line, or truncated to
107one screen line. The additional screen lines used to display a long
108text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109the rightmost column of the window indicates truncation; a @samp{\} on
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110the rightmost column indicates a line that ``wraps'' onto the next line,
111which is also called @dfn{continuing} the line. (The display table can
112specify alternative indicators; see @ref{Display Tables}.)
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113
114 Note that continuation is different from filling; continuation happens
115on the screen only, not in the buffer contents, and it breaks a line
116precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118@defopt truncate-lines
119This buffer-local variable controls how Emacs displays lines that extend
120beyond the right edge of the window. The default is @code{nil}, which
121specifies continuation. If the value is non-@code{nil}, then these
122lines are truncated.
123
124If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125then truncation is always used for side-by-side windows (within one
126frame) regardless of the value of @code{truncate-lines}.
127@end defopt
128
bfe721d1 129@defopt default-truncate-lines
42b85554 130This variable is the default value for @code{truncate-lines}, for
969fe9b5 131buffers that do not have buffer-local values for it.
bfe721d1 132@end defopt
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133
134@defopt truncate-partial-width-windows
135This variable controls display of lines that extend beyond the right
136edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137If it is non-@code{nil}, these lines are truncated; otherwise,
138@code{truncate-lines} says what to do with them.
139@end defopt
140
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141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142a window, that forces truncation.
143
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144 You can override the glyphs that indicate continuation or truncation
145using the display table; see @ref{Display Tables}.
42b85554 146
1911e6e5 147 If your buffer contains @emph{very} long lines, and you use
22697dac 148continuation to display them, just thinking about them can make Emacs
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149redisplay slow. The column computation and indentation functions also
150become slow. Then you might find it advisable to set
151@code{cache-long-line-scans} to @code{t}.
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152
153@defvar cache-long-line-scans
154If this variable is non-@code{nil}, various indentation and motion
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155functions, and Emacs redisplay, cache the results of scanning the
156buffer, and consult the cache to avoid rescanning regions of the buffer
157unless they are modified.
22697dac 158
bfe721d1 159Turning on the cache slows down processing of short lines somewhat.
22697dac 160
969fe9b5 161This variable is automatically buffer-local in every buffer.
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162@end defvar
163
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164@node The Echo Area
165@section The Echo Area
166@cindex error display
167@cindex echo area
168
22697dac 169The @dfn{echo area} is used for displaying messages made with the
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170@code{message} primitive, and for echoing keystrokes. It is not the
171same as the minibuffer, despite the fact that the minibuffer appears
172(when active) in the same place on the screen as the echo area. The
173@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174between the echo area and the minibuffer for use of that screen space
175(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176Error messages appear in the echo area; see @ref{Errors}.
177
178You can write output in the echo area by using the Lisp printing
179functions with @code{t} as the stream (@pxref{Output Functions}), or as
180follows:
181
182@defun message string &rest arguments
22697dac 183This function displays a one-line message in the echo area. The
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184argument @var{string} is similar to a C language @code{printf} control
185string. See @code{format} in @ref{String Conversion}, for the details
186on the conversion specifications. @code{message} returns the
187constructed string.
188
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189In batch mode, @code{message} prints the message text on the standard
190error stream, followed by a newline.
191
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192If @var{string}, or strings among the @var{arguments}, have @code{face}
193text properties, these affect the way the message is displayed.
194
42b85554 195@c Emacs 19 feature
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196If @var{string} is @code{nil}, @code{message} clears the echo area; if
197the echo area has been expanded automatically, this brings it back to
198its normal size. If the minibuffer is active, this brings the
199minibuffer contents back onto the screen immediately.
b22f3a19 200
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201@example
202@group
203(message "Minibuffer depth is %d."
204 (minibuffer-depth))
205 @print{} Minibuffer depth is 0.
206@result{} "Minibuffer depth is 0."
207@end group
208
209@group
210---------- Echo Area ----------
211Minibuffer depth is 0.
212---------- Echo Area ----------
213@end group
214@end example
215@end defun
216
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217@tindex with-temp-message
218@defmac with-temp-message message &rest body
219This construct displays a message in the echo area temporarily, during
220the execution of @var{body}. It displays @var{message}, executes
221@var{body}, then returns the value of the last body form while restoring
222the previous echo area contents.
223@end defmac
224
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225@defun message-or-box string &rest arguments
226This function displays a message like @code{message}, but may display it
227in a dialog box instead of the echo area. If this function is called in
228a command that was invoked using the mouse---more precisely, if
229@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
230@code{nil} or a list---then it uses a dialog box or pop-up menu to
231display the message. Otherwise, it uses the echo area. (This is the
232same criterion that @code{y-or-n-p} uses to make a similar decision; see
233@ref{Yes-or-No Queries}.)
234
235You can force use of the mouse or of the echo area by binding
236@code{last-nonmenu-event} to a suitable value around the call.
237@end defun
238
239@defun message-box string &rest arguments
240This function displays a message like @code{message}, but uses a dialog
241box (or a pop-up menu) whenever that is possible. If it is impossible
242to use a dialog box or pop-up menu, because the terminal does not
243support them, then @code{message-box} uses the echo area, like
244@code{message}.
245@end defun
246
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247@defun current-message
248This function returns the message currently being displayed in the
249echo area, or @code{nil} if there is none.
250@end defun
251
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252@defvar cursor-in-echo-area
253This variable controls where the cursor appears when a message is
254displayed in the echo area. If it is non-@code{nil}, then the cursor
255appears at the end of the message. Otherwise, the cursor appears at
256point---not in the echo area at all.
257
258The value is normally @code{nil}; Lisp programs bind it to @code{t}
259for brief periods of time.
260@end defvar
261
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262@defvar echo-area-clear-hook
263This normal hook is run whenever the echo area is cleared---either by
264@code{(message nil)} or for any other reason.
265@end defvar
266
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267Almost all the messages displayed in the echo area are also recorded
268in the @samp{*Messages*} buffer.
269
270@defopt message-log-max
271This variable specifies how many lines to keep in the @samp{*Messages*}
272buffer. The value @code{t} means there is no limit on how many lines to
273keep. The value @code{nil} disables message logging entirely. Here's
274how to display a message and prevent it from being logged:
275
276@example
277(let (message-log-max)
278 (message @dots{}))
279@end example
280@end defopt
281
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282@defvar echo-keystrokes
283This variable determines how much time should elapse before command
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284characters echo. Its value must be an integer or floating point number,
285which specifies the
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286number of seconds to wait before echoing. If the user types a prefix
287key (such as @kbd{C-x}) and then delays this many seconds before
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288continuing, the prefix key is echoed in the echo area. (Once echoing
289begins in a key sequence, all subsequent characters in the same key
290sequence are echoed immediately.)
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291
292If the value is zero, then command input is not echoed.
293@end defvar
294
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295@node Invisible Text
296@section Invisible Text
297
298@cindex invisible text
299You can make characters @dfn{invisible}, so that they do not appear on
300the screen, with the @code{invisible} property. This can be either a
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301text property (@pxref{Text Properties}) or a property of an overlay
302(@pxref{Overlays}).
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303
304In the simplest case, any non-@code{nil} @code{invisible} property makes
305a character invisible. This is the default case---if you don't alter
306the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 307@code{invisible} property works.
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308
309More generally, you can use the variable @code{buffer-invisibility-spec}
310to control which values of the @code{invisible} property make text
311invisible. This permits you to classify the text into different subsets
312in advance, by giving them different @code{invisible} values, and
313subsequently make various subsets visible or invisible by changing the
314value of @code{buffer-invisibility-spec}.
315
316Controlling visibility with @code{buffer-invisibility-spec} is
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317especially useful in a program to display the list of entries in a
318database. It permits the implementation of convenient filtering
319commands to view just a part of the entries in the database. Setting
320this variable is very fast, much faster than scanning all the text in
321the buffer looking for properties to change.
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322
323@defvar buffer-invisibility-spec
324This variable specifies which kinds of @code{invisible} properties
325actually make a character invisible.
326
327@table @asis
328@item @code{t}
329A character is invisible if its @code{invisible} property is
330non-@code{nil}. This is the default.
331
332@item a list
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333Each element of the list specifies a criterion for invisibility; if a
334character's @code{invisible} property fits any one of these criteria,
335the character is invisible. The list can have two kinds of elements:
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336
337@table @code
338@item @var{atom}
969fe9b5 339A character is invisible if its @code{invisible} property value
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340is @var{atom} or if it is a list with @var{atom} as a member.
341
342@item (@var{atom} . t)
969fe9b5 343A character is invisible if its @code{invisible} property value
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344is @var{atom} or if it is a list with @var{atom} as a member.
345Moreover, if this character is at the end of a line and is followed
346by a visible newline, it displays an ellipsis.
347@end table
348@end table
349@end defvar
350
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351 Two functions are specifically provided for adding elements to
352@code{buffer-invisibility-spec} and removing elements from it.
353
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354@defun add-to-invisibility-spec element
355Add the element @var{element} to @code{buffer-invisibility-spec}
356(if it is not already present in that list).
357@end defun
358
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359@defun remove-from-invisibility-spec element
360Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 361This does nothing if @var{element} is not in the list.
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362@end defun
363
364 One convention about the use of @code{buffer-invisibility-spec} is
365that a major mode should use the mode's own name as an element of
366@code{buffer-invisibility-spec} and as the value of the @code{invisible}
367property:
368
369@example
969fe9b5 370;; @r{If you want to display an ellipsis:}
f9f59935 371(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 372;; @r{If you don't want ellipsis:}
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373(add-to-invisibility-spec 'my-symbol)
374
375(overlay-put (make-overlay beginning end)
376 'invisible 'my-symbol)
377
969fe9b5 378;; @r{When done with the overlays:}
f9f59935 379(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 380;; @r{Or respectively:}
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381(remove-from-invisibility-spec 'my-symbol)
382@end example
383
5e8ae792 384@vindex line-move-ignore-invisible
bfe721d1 385 Ordinarily, commands that operate on text or move point do not care
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386whether the text is invisible. The user-level line motion commands
387explicitly ignore invisible newlines if
388@code{line-move-ignore-invisible} is non-@code{nil}, but only because
389they are explicitly programmed to do so.
bfe721d1 390
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391 Incremental search can make invisible overlays visible temporarily
392and/or permanently when a match includes invisible text. To enable
393this, the overlay should have a non-@code{nil}
394@code{isearch-open-invisible} property. The property value should be a
395function to be called with the overlay as an argument. This function
396should make the overlay visible permanently; it is used when the match
397overlaps the overlay on exit from the search.
398
399 During the search, such overlays are made temporarily visible by
400temporarily modifying their invisible and intangible properties. If you
ebc6903b 401want this to be done differently for a certain overlay, give it an
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402@code{isearch-open-invisible-temporary} property which is a function.
403The function is called with two arguments: the first is the overlay, and
f21b06b7 404the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 405make it invisible again.
f9f59935 406
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407@node Selective Display
408@section Selective Display
409@cindex selective display
410
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411 @dfn{Selective display} refers to a pair of related features for
412hiding certain lines on the screen.
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413
414 The first variant, explicit selective display, is designed for use in
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415a Lisp program: it controls which lines are hidden by altering the text.
416The invisible text feature (@pxref{Invisible Text}) has partially
417replaced this feature.
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418
419 In the second variant, the choice of lines to hide is made
bfe721d1 420automatically based on indentation. This variant is designed to be a
22697dac 421user-level feature.
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422
423 The way you control explicit selective display is by replacing a
78608595 424newline (control-j) with a carriage return (control-m). The text that
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425was formerly a line following that newline is now invisible. Strictly
426speaking, it is temporarily no longer a line at all, since only newlines
427can separate lines; it is now part of the previous line.
428
429 Selective display does not directly affect editing commands. For
430example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
431invisible text. However, the replacement of newline characters with
432carriage return characters affects some editing commands. For example,
433@code{next-line} skips invisible lines, since it searches only for
434newlines. Modes that use selective display can also define commands
435that take account of the newlines, or that make parts of the text
436visible or invisible.
437
438 When you write a selectively displayed buffer into a file, all the
439control-m's are output as newlines. This means that when you next read
440in the file, it looks OK, with nothing invisible. The selective display
441effect is seen only within Emacs.
442
443@defvar selective-display
444This buffer-local variable enables selective display. This means that
445lines, or portions of lines, may be made invisible.
446
447@itemize @bullet
448@item
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449If the value of @code{selective-display} is @code{t}, then the character
450control-m marks the start of invisible text; the control-m, and the rest
451of the line following it, are not displayed. This is explicit selective
452display.
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453
454@item
455If the value of @code{selective-display} is a positive integer, then
456lines that start with more than that many columns of indentation are not
457displayed.
458@end itemize
459
460When some portion of a buffer is invisible, the vertical movement
461commands operate as if that portion did not exist, allowing a single
462@code{next-line} command to skip any number of invisible lines.
463However, character movement commands (such as @code{forward-char}) do
464not skip the invisible portion, and it is possible (if tricky) to insert
465or delete text in an invisible portion.
466
467In the examples below, we show the @emph{display appearance} of the
468buffer @code{foo}, which changes with the value of
469@code{selective-display}. The @emph{contents} of the buffer do not
470change.
471
472@example
473@group
474(setq selective-display nil)
475 @result{} nil
476
477---------- Buffer: foo ----------
4781 on this column
479 2on this column
480 3n this column
481 3n this column
482 2on this column
4831 on this column
484---------- Buffer: foo ----------
485@end group
486
487@group
488(setq selective-display 2)
489 @result{} 2
490
491---------- Buffer: foo ----------
4921 on this column
493 2on this column
494 2on this column
4951 on this column
496---------- Buffer: foo ----------
497@end group
498@end example
499@end defvar
500
501@defvar selective-display-ellipses
502If this buffer-local variable is non-@code{nil}, then Emacs displays
503@samp{@dots{}} at the end of a line that is followed by invisible text.
504This example is a continuation of the previous one.
505
506@example
507@group
508(setq selective-display-ellipses t)
509 @result{} t
510
511---------- Buffer: foo ----------
5121 on this column
513 2on this column ...
514 2on this column
5151 on this column
516---------- Buffer: foo ----------
517@end group
518@end example
519
520You can use a display table to substitute other text for the ellipsis
521(@samp{@dots{}}). @xref{Display Tables}.
522@end defvar
523
524@node Overlay Arrow
525@section The Overlay Arrow
526@cindex overlay arrow
527
528 The @dfn{overlay arrow} is useful for directing the user's attention
529to a particular line in a buffer. For example, in the modes used for
530interface to debuggers, the overlay arrow indicates the line of code
531about to be executed.
532
533@defvar overlay-arrow-string
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534This variable holds the string to display to call attention to a
535particular line, or @code{nil} if the arrow feature is not in use.
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536@end defvar
537
538@defvar overlay-arrow-position
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539This variable holds a marker that indicates where to display the overlay
540arrow. It should point at the beginning of a line. The arrow text
541appears at the beginning of that line, overlaying any text that would
542otherwise appear. Since the arrow is usually short, and the line
543usually begins with indentation, normally nothing significant is
544overwritten.
545
546The overlay string is displayed only in the buffer that this marker
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547points into. Thus, only one buffer can have an overlay arrow at any
548given time.
549@c !!! overlay-arrow-position: but the overlay string may remain in the display
550@c of some other buffer until an update is required. This should be fixed
551@c now. Is it?
552@end defvar
553
969fe9b5 554 You can do a similar job by creating an overlay with a
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555@code{before-string} property. @xref{Overlay Properties}.
556
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557@node Temporary Displays
558@section Temporary Displays
559
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560 Temporary displays are used by Lisp programs to put output into a
561buffer and then present it to the user for perusal rather than for
562editing. Many help commands use this feature.
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563
564@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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565This function executes @var{forms} while arranging to insert any output
566they print into the buffer named @var{buffer-name}, which is first
567created if necessary, and put into Help mode. Finally, the buffer is
568displayed in some window, but not selected.
569
570If the @var{forms} do not change the major mode in the output buffer, so
571that it is still Help mode at the end of their execution, then
572@code{with-output-to-temp-buffer} makes this buffer read-only at the
573end, and also scans it for function and variable names to make them into
574clickable cross-references.
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575
576The string @var{buffer-name} specifies the temporary buffer, which
577need not already exist. The argument must be a string, not a buffer.
578The buffer is erased initially (with no questions asked), and it is
579marked as unmodified after @code{with-output-to-temp-buffer} exits.
580
581@code{with-output-to-temp-buffer} binds @code{standard-output} to the
582temporary buffer, then it evaluates the forms in @var{forms}. Output
583using the Lisp output functions within @var{forms} goes by default to
584that buffer (but screen display and messages in the echo area, although
585they are ``output'' in the general sense of the word, are not affected).
586@xref{Output Functions}.
587
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588Several hooks are available for customizing the behavior
589of this construct; they are listed below.
590
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591The value of the last form in @var{forms} is returned.
592
593@example
594@group
595---------- Buffer: foo ----------
596 This is the contents of foo.
597---------- Buffer: foo ----------
598@end group
599
600@group
601(with-output-to-temp-buffer "foo"
602 (print 20)
603 (print standard-output))
604@result{} #<buffer foo>
605
606---------- Buffer: foo ----------
60720
608
609#<buffer foo>
610
611---------- Buffer: foo ----------
612@end group
613@end example
614@end defspec
615
616@defvar temp-buffer-show-function
78608595 617If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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618calls it as a function to do the job of displaying a help buffer. The
619function gets one argument, which is the buffer it should display.
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620
621It is a good idea for this function to run @code{temp-buffer-show-hook}
622just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 623@code{save-selected-window} and with the chosen window and buffer
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624selected.
625@end defvar
626
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627@defvar temp-buffer-setup-hook
628@tindex temp-buffer-setup-hook
629This normal hook is run by @code{with-output-to-temp-buffer} before
630evaluating @var{body}. When the hook runs, the help buffer is current.
631This hook is normally set up with a function to put the buffer in Help
632mode.
633@end defvar
634
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635@defvar temp-buffer-show-hook
636This normal hook is run by @code{with-output-to-temp-buffer} after
637displaying the help buffer. When the hook runs, the help buffer is
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638current, and the window it was displayed in is selected. This hook is
639normally set up with a function to make the buffer read only, and find
640function names and variable names in it, provided the major mode is
641still Help mode.
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642@end defvar
643
644@defun momentary-string-display string position &optional char message
645This function momentarily displays @var{string} in the current buffer at
646@var{position}. It has no effect on the undo list or on the buffer's
647modification status.
648
649The momentary display remains until the next input event. If the next
650input event is @var{char}, @code{momentary-string-display} ignores it
651and returns. Otherwise, that event remains buffered for subsequent use
652as input. Thus, typing @var{char} will simply remove the string from
653the display, while typing (say) @kbd{C-f} will remove the string from
654the display and later (presumably) move point forward. The argument
655@var{char} is a space by default.
656
657The return value of @code{momentary-string-display} is not meaningful.
658
bfe721d1 659If the string @var{string} does not contain control characters, you can
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660do the same job in a more general way by creating (and then subsequently
661deleting) an overlay with a @code{before-string} property.
662@xref{Overlay Properties}.
bfe721d1 663
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664If @var{message} is non-@code{nil}, it is displayed in the echo area
665while @var{string} is displayed in the buffer. If it is @code{nil}, a
666default message says to type @var{char} to continue.
667
668In this example, point is initially located at the beginning of the
669second line:
670
671@example
672@group
673---------- Buffer: foo ----------
674This is the contents of foo.
675@point{}Second line.
676---------- Buffer: foo ----------
677@end group
678
679@group
680(momentary-string-display
681 "**** Important Message! ****"
682 (point) ?\r
683 "Type RET when done reading")
684@result{} t
685@end group
686
687@group
688---------- Buffer: foo ----------
689This is the contents of foo.
690**** Important Message! ****Second line.
691---------- Buffer: foo ----------
692
693---------- Echo Area ----------
694Type RET when done reading
695---------- Echo Area ----------
696@end group
697@end example
698@end defun
699
700@node Overlays
701@section Overlays
702@cindex overlays
703
704You can use @dfn{overlays} to alter the appearance of a buffer's text on
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705the screen, for the sake of presentation features. An overlay is an
706object that belongs to a particular buffer, and has a specified
707beginning and end. It also has properties that you can examine and set;
708these affect the display of the text within the overlay.
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709
710@menu
711* Overlay Properties:: How to read and set properties.
712 What properties do to the screen display.
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713* Managing Overlays:: Creating and moving overlays.
714* Finding Overlays:: Searching for overlays.
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715@end menu
716
717@node Overlay Properties
718@subsection Overlay Properties
719
8241495d 720 Overlay properties are like text properties in that the properties that
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721alter how a character is displayed can come from either source. But in
722most respects they are different. Text properties are considered a part
723of the text; overlays are specifically considered not to be part of the
724text. Thus, copying text between various buffers and strings preserves
725text properties, but does not try to preserve overlays. Changing a
726buffer's text properties marks the buffer as modified, while moving an
727overlay or changing its properties does not. Unlike text property
728changes, overlay changes are not recorded in the buffer's undo list.
729@xref{Text Properties}, for comparison.
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731 These functions are used for reading and writing the properties of an
732overlay:
733
734@defun overlay-get overlay prop
735This function returns the value of property @var{prop} recorded in
736@var{overlay}, if any. If @var{overlay} does not record any value for
737that property, but it does have a @code{category} property which is a
738symbol, that symbol's @var{prop} property is used. Otherwise, the value
739is @code{nil}.
740@end defun
741
742@defun overlay-put overlay prop value
743This function sets the value of property @var{prop} recorded in
744@var{overlay} to @var{value}. It returns @var{value}.
745@end defun
746
747 See also the function @code{get-char-property} which checks both
748overlay properties and text properties for a given character.
749@xref{Examining Properties}.
750
751 Many overlay properties have special meanings; here is a table
752of them:
753
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754@table @code
755@item priority
756@kindex priority @r{(overlay property)}
757This property's value (which should be a nonnegative number) determines
758the priority of the overlay. The priority matters when two or more
759overlays cover the same character and both specify a face for display;
760the one whose @code{priority} value is larger takes priority over the
761other, and its face attributes override the face attributes of the lower
762priority overlay.
763
764Currently, all overlays take priority over text properties. Please
765avoid using negative priority values, as we have not yet decided just
766what they should mean.
767
768@item window
769@kindex window @r{(overlay property)}
770If the @code{window} property is non-@code{nil}, then the overlay
771applies only on that window.
772
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773@item category
774@kindex category @r{(overlay property)}
775If an overlay has a @code{category} property, we call it the
bfe721d1 776@dfn{category} of the overlay. It should be a symbol. The properties
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777of the symbol serve as defaults for the properties of the overlay.
778
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779@item face
780@kindex face @r{(overlay property)}
f9f59935 781This property controls the way text is displayed---for example, which
8241495d 782font and which colors. @xref{Faces}, for more information.
f9f59935 783
8241495d 784In the simplest case, the value is a face name. It can also be a list;
a40d4712 785then each element can be any of these possibilities:
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786
787@itemize @bullet
788@item
789A face name (a symbol or string).
790
791@item
792Starting in Emacs 21, a property list of face attributes. This has the
793form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
794face attribute name and @var{value} is a meaningful value for that
795attribute. With this feature, you do not need to create a face each
796time you want to specify a particular attribute for certain text.
797@xref{Face Attributes}.
798
799@item
800A cons cell of the form @code{(foreground-color . @var{color-name})} or
801@code{(background-color . @var{color-name})}. These elements specify
802just the foreground color or just the background color.
803
804@code{(foreground-color . @var{color-name})} is equivalent to
805@code{(:foreground @var{color-name})}, and likewise for the background.
806@end itemize
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807
808@item mouse-face
809@kindex mouse-face @r{(overlay property)}
810This property is used instead of @code{face} when the mouse is within
f9f59935 811the range of the overlay.
42b85554 812
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813@item display
814@kindex display @r{(overlay property)}
815This property activates various features that change the
816way text is displayed. For example, it can make text appear taller
817or shorter, higher or lower, wider or narror, or replaced with an image.
818@xref{Display Property}.
819
820@item help-echo
821@kindex help-echo @r{(text property)}
822If an overlay has a string as its @code{help-echo} property, then when
823you move the mouse onto the text in the overlay, Emacs displays that
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824string in the echo area, or in the tooltip window. This feature is
825available starting in Emacs 21.
8241495d 826
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827@item modification-hooks
828@kindex modification-hooks @r{(overlay property)}
829This property's value is a list of functions to be called if any
830character within the overlay is changed or if text is inserted strictly
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831within the overlay.
832
833The hook functions are called both before and after each change.
834If the functions save the information they receive, and compare notes
835between calls, they can determine exactly what change has been made
836in the buffer text.
837
838When called before a change, each function receives four arguments: the
839overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 840modified.
42b85554 841
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842When called after a change, each function receives five arguments: the
843overlay, @code{t}, the beginning and end of the text range just
844modified, and the length of the pre-change text replaced by that range.
845(For an insertion, the pre-change length is zero; for a deletion, that
846length is the number of characters deleted, and the post-change
bfe721d1 847beginning and end are equal.)
22697dac 848
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849@item insert-in-front-hooks
850@kindex insert-in-front-hooks @r{(overlay property)}
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851This property's value is a list of functions to be called before and
852after inserting text right at the beginning of the overlay. The calling
853conventions are the same as for the @code{modification-hooks} functions.
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854
855@item insert-behind-hooks
856@kindex insert-behind-hooks @r{(overlay property)}
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857This property's value is a list of functions to be called before and
858after inserting text right at the end of the overlay. The calling
859conventions are the same as for the @code{modification-hooks} functions.
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860
861@item invisible
862@kindex invisible @r{(overlay property)}
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863The @code{invisible} property can make the text in the overlay
864invisible, which means that it does not appear on the screen.
865@xref{Invisible Text}, for details.
866
867@item intangible
868@kindex intangible @r{(overlay property)}
869The @code{intangible} property on an overlay works just like the
bfe721d1 870@code{intangible} text property. @xref{Special Properties}, for details.
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871
872@item isearch-open-invisible
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873This property tells incremental search how to make an invisible overlay
874visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 875Text}.
42b85554 876
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877@item isearch-open-invisible-temporary
878This property tells incremental search how to make an invisible overlay
879visible, temporarily, during the search. @xref{Invisible Text}.
880
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881@item before-string
882@kindex before-string @r{(overlay property)}
883This property's value is a string to add to the display at the beginning
884of the overlay. The string does not appear in the buffer in any
a40d4712 885sense---only on the screen.
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886
887@item after-string
888@kindex after-string @r{(overlay property)}
889This property's value is a string to add to the display at the end of
890the overlay. The string does not appear in the buffer in any
a40d4712 891sense---only on the screen.
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892
893@item evaporate
894@kindex evaporate @r{(overlay property)}
895If this property is non-@code{nil}, the overlay is deleted automatically
896if it ever becomes empty (i.e., if it spans no characters).
d2609065 897
ce75fd23 898@item local-map
969fe9b5 899@cindex keymap of character (and overlays)
ce75fd23 900@kindex local-map @r{(overlay property)}
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901If this property is non-@code{nil}, it specifies a keymap for a portion
902of the text. The property's value replaces the buffer's local map, when
903the character after point is within the overlay. @xref{Active Keymaps}.
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904@end table
905
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906@node Managing Overlays
907@subsection Managing Overlays
908
909 This section describes the functions to create, delete and move
910overlays, and to examine their contents.
911
f9f59935 912@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 913This function creates and returns an overlay that belongs to
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914@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
915and @var{end} must specify buffer positions; they may be integers or
916markers. If @var{buffer} is omitted, the overlay is created in the
917current buffer.
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918
919The arguments @var{front-advance} and @var{rear-advance} specify the
920insertion type for the start of the overlay and for the end of the
2468d0c0 921overlay, respectively. @xref{Marker Insertion Types}.
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922@end defun
923
924@defun overlay-start overlay
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925This function returns the position at which @var{overlay} starts,
926as an integer.
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927@end defun
928
929@defun overlay-end overlay
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930This function returns the position at which @var{overlay} ends,
931as an integer.
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932@end defun
933
934@defun overlay-buffer overlay
935This function returns the buffer that @var{overlay} belongs to.
936@end defun
937
938@defun delete-overlay overlay
939This function deletes @var{overlay}. The overlay continues to exist as
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940a Lisp object, and its property list is unchanged, but it ceases to be
941attached to the buffer it belonged to, and ceases to have any effect on
942display.
a9f0a989 943
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944A deleted overlay is not permanently disconnected. You can give it a
945position in a buffer again by calling @code{move-overlay}.
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946@end defun
947
948@defun move-overlay overlay start end &optional buffer
949This function moves @var{overlay} to @var{buffer}, and places its bounds
950at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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951must specify buffer positions; they may be integers or markers.
952
953If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
954was already associated with; if @var{overlay} was deleted, it goes into
955the current buffer.
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956
957The return value is @var{overlay}.
958
959This is the only valid way to change the endpoints of an overlay. Do
960not try modifying the markers in the overlay by hand, as that fails to
961update other vital data structures and can cause some overlays to be
962``lost''.
963@end defun
964
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965 Here are some examples:
966
967@example
968;; @r{Create an overlay.}
969(setq foo (make-overlay 1 10))
970 @result{} #<overlay from 1 to 10 in display.texi>
971(overlay-start foo)
972 @result{} 1
973(overlay-end foo)
974 @result{} 10
975(overlay-buffer foo)
976 @result{} #<buffer display.texi>
977;; @r{Give it a property we can check later.}
978(overlay-put foo 'happy t)
979 @result{} t
980;; @r{Verify the property is present.}
981(overlay-get foo 'happy)
982 @result{} t
983;; @r{Move the overlay.}
984(move-overlay foo 5 20)
985 @result{} #<overlay from 5 to 20 in display.texi>
986(overlay-start foo)
987 @result{} 5
988(overlay-end foo)
989 @result{} 20
990;; @r{Delete the overlay.}
991(delete-overlay foo)
992 @result{} nil
993;; @r{Verify it is deleted.}
994foo
995 @result{} #<overlay in no buffer>
996;; @r{A deleted overlay has no position.}
997(overlay-start foo)
998 @result{} nil
999(overlay-end foo)
1000 @result{} nil
1001(overlay-buffer foo)
1002 @result{} nil
1003;; @r{Undelete the overlay.}
1004(move-overlay foo 1 20)
1005 @result{} #<overlay from 1 to 20 in display.texi>
1006;; @r{Verify the results.}
1007(overlay-start foo)
1008 @result{} 1
1009(overlay-end foo)
1010 @result{} 20
1011(overlay-buffer foo)
1012 @result{} #<buffer display.texi>
05aea714 1013;; @r{Moving and deleting the overlay does not change its properties.}
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1014(overlay-get foo 'happy)
1015 @result{} t
1016@end example
1017
1018@node Finding Overlays
1019@subsection Searching for Overlays
1020
42b85554 1021@defun overlays-at pos
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1022This function returns a list of all the overlays that cover the
1023character at position @var{pos} in the current buffer. The list is in
1024no particular order. An overlay contains position @var{pos} if it
1025begins at or before @var{pos}, and ends after @var{pos}.
1026
1027To illustrate usage, here is a Lisp function that returns a list of the
1028overlays that specify property @var{prop} for the character at point:
1029
1030@smallexample
1031(defun find-overlays-specifying (prop)
1032 (let ((overlays (overlays-at (point)))
1033 found)
1034 (while overlays
1035 (let ((overlay (cdr overlays)))
1036 (if (overlay-get overlay prop)
1037 (setq found (cons overlay found))))
1038 (setq overlays (cdr overlays)))
1039 found))
1040@end smallexample
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1041@end defun
1042
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1043@defun overlays-in beg end
1044This function returns a list of the overlays that overlap the region
1045@var{beg} through @var{end}. ``Overlap'' means that at least one
1046character is contained within the overlay and also contained within the
1047specified region; however, empty overlays are included in the result if
2468d0c0 1048they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1049@end defun
1050
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1051@defun next-overlay-change pos
1052This function returns the buffer position of the next beginning or end
1053of an overlay, after @var{pos}.
1054@end defun
1055
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1056@defun previous-overlay-change pos
1057This function returns the buffer position of the previous beginning or
1058end of an overlay, before @var{pos}.
1059@end defun
1060
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1061 Here's an easy way to use @code{next-overlay-change} to search for the
1062next character which gets a non-@code{nil} @code{happy} property from
1063either its overlays or its text properties (@pxref{Property Search}):
1064
1065@smallexample
1066(defun find-overlay-prop (prop)
1067 (save-excursion
1068 (while (and (not (eobp))
1069 (not (get-char-property (point) 'happy)))
1070 (goto-char (min (next-overlay-change (point))
1071 (next-single-property-change (point) 'happy))))
1072 (point)))
1073@end smallexample
1074
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1075@node Width
1076@section Width
1077
1078Since not all characters have the same width, these functions let you
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1079check the width of a character. @xref{Primitive Indent}, and
1080@ref{Screen Lines}, for related functions.
f9f59935 1081
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1082@defun char-width char
1083This function returns the width in columns of the character @var{char},
1084if it were displayed in the current buffer and the selected window.
1085@end defun
1086
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1087@defun string-width string
1088This function returns the width in columns of the string @var{string},
1089if it were displayed in the current buffer and the selected window.
1090@end defun
1091
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1092@defun truncate-string-to-width string width &optional start-column padding
1093This function returns the part of @var{string} that fits within
1094@var{width} columns, as a new string.
1095
1096If @var{string} does not reach @var{width}, then the result ends where
1097@var{string} ends. If one multi-column character in @var{string}
1098extends across the column @var{width}, that character is not included in
1099the result. Thus, the result can fall short of @var{width} but cannot
1100go beyond it.
1101
1102The optional argument @var{start-column} specifies the starting column.
1103If this is non-@code{nil}, then the first @var{start-column} columns of
1104the string are omitted from the value. If one multi-column character in
1105@var{string} extends across the column @var{start-column}, that
1106character is not included.
1107
1108The optional argument @var{padding}, if non-@code{nil}, is a padding
1109character added at the beginning and end of the result string, to extend
1110it to exactly @var{width} columns. The padding character is used at the
1111end of the result if it falls short of @var{width}. It is also used at
1112the beginning of the result if one multi-column character in
1113@var{string} extends across the column @var{start-column}.
1114
1115@example
1116(truncate-string-to-width "\tab\t" 12 4)
1117 @result{} "ab"
1118(truncate-string-to-width "\tab\t" 12 4 ?\ )
1119 @result{} " ab "
1120@end example
1121@end defun
1122
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1123@node Faces
1124@section Faces
1125@cindex face
1126
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1127 A @dfn{face} is a named collection of graphical attributes: font
1128family, foreground color, background color, optional underlining, and
1129many others. Faces are used in Emacs to control the style of display of
1130particular parts of the text or the frame.
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1131
1132@cindex face id
969fe9b5 1133Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1134low levels within Emacs. However, for most purposes, you refer to
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1135faces in Lisp programs by their names.
1136
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1137@defun facep object
1138This function returns @code{t} if @var{object} is a face name symbol (or
1139if it is a vector of the kind used internally to record face data). It
1140returns @code{nil} otherwise.
1141@end defun
1142
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1143Each face name is meaningful for all frames, and by default it has the
1144same meaning in all frames. But you can arrange to give a particular
1145face name a special meaning in one frame if you wish.
1146
1147@menu
1148* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1149* Defining Faces:: How to define a face with @code{defface}.
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1150* Face Attributes:: What is in a face?
1151* Attribute Functions:: Functions to examine and set face attributes.
1152* Merging Faces:: How Emacs combines the faces specified for a character.
1153* Font Selection:: Finding the best available font for a face.
42b85554 1154* Face Functions:: How to define and examine faces.
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1155* Auto Faces:: Hook for automatic face assignment.
1156* Font Lookup:: Looking up the names of available fonts
1157 and information about them.
1158* Fontsets:: A fontset is a collection of fonts
1159 that handle a range of character sets.
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1160@end menu
1161
1162@node Standard Faces
1163@subsection Standard Faces
1164
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1165 This table lists all the standard faces and their uses. Most of them
1166are used for displaying certain parts of the frames or certain kinds of
1167text; you can control how those places look by customizing these faces.
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1168
1169@table @code
1170@item default
1171@kindex default @r{(face name)}
1172This face is used for ordinary text.
1173
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1174@item mode-line
1175@kindex mode-line @r{(face name)}
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1176This face is used for mode lines, and for menu bars when toolkit menus
1177are not used---but only if @code{mode-line-inverse-video} is
1178non-@code{nil}.
8241495d 1179
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1180@item modeline
1181@kindex modeline @r{(face name)}
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1182This is an alias for the @code{mode-line} face, for compatibility with
1183old Emacs versions.
1184
1185@item header-line
1186@kindex header-line @r{(face name)}
1187This face is used for the header lines of windows that have them.
1188
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1189@item menu
1190This face controls the display of menus, both their colors and their
1191font. (This works only on certain systems.)
1192
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1193@item fringe
1194@kindex fringe @r{(face name)}
1195This face controls the colors of window fringes, the thin areas on
1196either side that are used to display continuation and truncation glyphs.
1197
1198@item scroll-bar
1199@kindex scroll-bar @r{(face name)}
1200This face controls the colors for display of scroll bars.
1201
1202@item tool-bar
1203@kindex tool-bar @r{(face name)}
1204This face is used for display of the tool bar, if any.
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1205
1206@item region
1207@kindex region @r{(face name)}
1208This face is used for highlighting the region in Transient Mark mode.
1209
1210@item secondary-selection
1211@kindex secondary-selection @r{(face name)}
1212This face is used to show any secondary selection you have made.
1213
1214@item highlight
1215@kindex highlight @r{(face name)}
1216This face is meant to be used for highlighting for various purposes.
1217
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1218@item trailing-whitespace
1219@kindex trailing-whitespace @r{(face name)}
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1220This face is used to display excess whitespace at the end of a line,
1221if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1222@end table
42b85554 1223
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1224 In contrast, these faces are provided to change the appearance of text
1225in specific ways. You can use them on specific text, when you want
1226the effects they produce.
1227
1228@table @code
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1229@item bold
1230@kindex bold @r{(face name)}
1231This face uses a bold font, if possible. It uses the bold variant of
1232the frame's font, if it has one. It's up to you to choose a default
1233font that has a bold variant, if you want to use one.
1234
1235@item italic
1236@kindex italic @r{(face name)}
1237This face uses the italic variant of the frame's font, if it has one.
1238
1239@item bold-italic
1240@kindex bold-italic @r{(face name)}
1241This face uses the bold italic variant of the frame's font, if it has
1242one.
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1243
1244@item underline
1245@kindex underline @r{(face name)}
1246This face underlines text.
1247
1248@item fixed-patch
1249@kindex fixed-patch @r{(face name)}
1250This face forces use of a particular fixed-width font.
1251
1252@item variable-patch
1253@kindex variable-patch @r{(face name)}
1254This face forces use of a particular variable-width font. It's
a40d4712 1255reasonable to customize this to use a different variable-width font, if
8241495d 1256you like, but you should not make it a fixed-width font.
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1257@end table
1258
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1259@defvar show-trailing-whitespace
1260@tindex show-trailing-whitespace
1261If this variable is non-@code{nil}, Emacs uses the
1262@code{trailing-whitespace} face to display any spaces and tabs at the
1263end of a line.
1264@end defvar
1265
969fe9b5 1266@node Defining Faces
a9f0a989 1267@subsection Defining Faces
969fe9b5
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1268
1269 The way to define a new face is with @code{defface}. This creates a
1270kind of customization item (@pxref{Customization}) which the user can
1271customize using the Customization buffer (@pxref{Easy Customization,,,
1272emacs, The GNU Emacs Manual}).
1273
969fe9b5 1274@defmac defface face spec doc [keyword value]...
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1275This declares @var{face} as a customizable face that defaults according
1276to @var{spec}. You should not quote the symbol @var{face}. The
1277argument @var{doc} specifies the face documentation. The keywords you
1278can use in @code{defface} are the same ones that are meaningful in both
1279@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1280
1281When @code{defface} executes, it defines the face according to
a9f0a989 1282@var{spec}, then uses any customizations that were read from the
a40d4712 1283init file (@pxref{Init File}) to override that specification.
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1284
1285The purpose of @var{spec} is to specify how the face should appear on
1286different kinds of terminals. It should be an alist whose elements have
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1287the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1288@var{display}, specifies a class of terminals. The element's second element,
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1289@var{atts}, is a list of face attributes and their values; it specifies
1290what the face should look like on that kind of terminal. The possible
1291attributes are defined in the value of @code{custom-face-attributes}.
1292
1293The @var{display} part of an element of @var{spec} determines which
1294frames the element applies to. If more than one element of @var{spec}
1295matches a given frame, the first matching element is the only one used
1296for that frame. There are two possibilities for @var{display}:
1297
1298@table @asis
1299@item @code{t}
1300This element of @var{spec} matches all frames. Therefore, any
1301subsequent elements of @var{spec} are never used. Normally
1302@code{t} is used in the last (or only) element of @var{spec}.
1303
a9f0a989 1304@item a list
1911e6e5 1305If @var{display} is a list, each element should have the form
969fe9b5
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1306@code{(@var{characteristic} @var{value}@dots{})}. Here
1307@var{characteristic} specifies a way of classifying frames, and the
1308@var{value}s are possible classifications which @var{display} should
1309apply to. Here are the possible values of @var{characteristic}:
1310
1311@table @code
1312@item type
1313The kind of window system the frame uses---either @code{x}, @code{pc}
1314(for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1315@code{tty}.
1316
1317@item class
1318What kinds of colors the frame supports---either @code{color},
1319@code{grayscale}, or @code{mono}.
1320
1321@item background
1911e6e5 1322The kind of background---either @code{light} or @code{dark}.
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1323@end table
1324
1325If an element of @var{display} specifies more than one @var{value} for a
1326given @var{characteristic}, any of those values is acceptable. If
1327@var{display} has more than one element, each element should specify a
1328different @var{characteristic}; then @emph{each} characteristic of the
1329frame must match one of the @var{value}s specified for it in
1330@var{display}.
1331@end table
1332@end defmac
1333
a40d4712 1334 Here's how the standard face @code{region} is defined:
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1335
1336@example
a40d4712 1337@group
969fe9b5 1338(defface region
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1339 `((((type tty) (class color))
1340 (:background "blue" :foreground "white"))
1341@end group
1342 (((type tty) (class mono))
1343 (:inverse-video t))
1344 (((class color) (background dark))
1345 (:background "blue"))
1346 (((class color) (background light))
1347 (:background "lightblue"))
1348 (t (:background "gray")))
1349@group
1350 "Basic face for highlighting the region."
1351 :group 'basic-faces)
1352@end group
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1353@end example
1354
1355 Internally, @code{defface} uses the symbol property
1356@code{face-defface-spec} to record the face attributes specified in
1357@code{defface}, @code{saved-face} for the attributes saved by the user
1358with the customization buffer, and @code{face-documentation} for the
1359documentation string.
1360
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1361@defopt frame-background-mode
1362This option, if non-@code{nil}, specifies the background type to use for
1363interpreting face definitions. If it is @code{dark}, then Emacs treats
1364all frames as if they had a dark background, regardless of their actual
1365background colors. If it is @code{light}, then Emacs treats all frames
1366as if they had a light background.
1367@end defopt
1368
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1369@node Face Attributes
1370@subsection Face Attributes
1371@cindex face attributes
42b85554 1372
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1373 The effect of using a face is determined by a fixed set of @dfn{face
1374attributes}. This table lists all the face attributes, and what they
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1375mean. Note that in general, more than one face can be specified for a
1376given piece of text; when that happens, the attributes of all the faces
1377are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1378
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1379 In Emacs 21, any attribute in a face can have the value
1380@code{unspecified}. This means the face doesn't specify that attribute.
1381In face merging, when the first face fails to specify a particular
1382attribute, that means the next face gets a chance. However, the
1383@code{default} face must specify all attributes.
42b85554 1384
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1385 Some of these font attributes are meaningful only on certain kinds of
1386displays---if your display cannot handle a certain attribute, the
1387attribute is ignored. (The attributes @code{:family}, @code{:width},
1388@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1389an X Logical Font Descriptor.)
42b85554 1390
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1391@table @code
1392@item :family
1393Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1394font family name, the wild-card characters @samp{*} and @samp{?} are
1395allowed.
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1396
1397@item :width
1398Relative proportionate width, also known as the character set width or
1399set width. This should be one of the symbols @code{ultra-condensed},
1400@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1401@code{normal}, @code{semi-expanded}, @code{expanded},
1402@code{extra-expanded}, or @code{ultra-expanded}.
1403
1404@item :height
a40d4712 1405Font height, an integer in units of 1/10 point.
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1406
1407@item :weight
1408Font weight---a symbol from this series (from most dense to most faint):
1409@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1410@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1411or @code{ultra-light}.
66f54605 1412
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1413On a text-only terminal, any weight greater than normal is displayed as
1414extra bright, and any weight less than normal is displayed as
1415half-bright (provided the terminal supports the feature).
1416
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1417@item :slant
1418Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1419@code{reverse-italic}, or @code{reverse-oblique}.
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1420
1421On a text-only terminal, slanted text is displayed as half-bright, if
1422the terminal supports the feature.
1423
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1424@item :foreground
1425Foreground color, a string.
1426
1427@item :background
1428Background color, a string.
1429
1430@item :inverse-video
1431Whether or not characters should be displayed in inverse video. The
1432value should be @code{t} (yes) or @code{nil} (no).
1433
1434@item :stipple
a40d4712 1435The background stipple, a bitmap.
8241495d 1436
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1437The value can be a string; that should be the name of a file containing
1438external-format X bitmap data. The file is found in the directories
1439listed in the variable @code{x-bitmap-file-path}.
8241495d 1440
a40d4712
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1441Alternatively, the value can specify the bitmap directly, with a list of
1442the form @code{(@var{width} @var{height} @var{data})}. Here,
1443@var{width} and @var{height} specify the size in pixels, and @var{data}
1444is a string containing the raw bits of the bitmap, row by row. Each row
1445occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1446(which should be a unibyte string for best results).
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1447
1448If the value is @code{nil}, that means use no stipple pattern.
1449
1450Normally you do not need to set the stipple attribute, because it is
1451used automatically to handle certain shades of gray.
1452
1453@item :underline
1454Whether or not characters should be underlined, and in what color. If
1455the value is @code{t}, underlining uses the foreground color of the
1456face. If the value is a string, underlining uses that color. The
1457value @code{nil} means do not underline.
1458
1459@item :overline
1460Whether or not characters should be overlined, and in what color.
1461The value is used like that of @code{:underline}.
1462
1463@item :strike-through
1464Whether or not characters should be strike-through, and in what
1465color. The value is used like that of @code{:underline}.
1466
1467@item :box
1468Whether or not a box should be drawn around characters, its color, the
a40d4712 1469width of the box lines, and 3D appearance.
8241495d 1470@end table
42b85554 1471
8241495d
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1472 Here are the possible values of the @code{:box} attribute, and what
1473they mean:
42b85554 1474
8241495d
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1475@table @asis
1476@item @code{nil}
1477Don't draw a box.
bfe721d1 1478
8241495d
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1479@item @code{t}
1480Draw a box with lines of width 1, in the foreground color.
42b85554 1481
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1482@item @var{color}
1483Draw a box with lines of width 1, in color @var{color}.
42b85554 1484
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1485@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1486This way you can explicitly specify all aspects of the box. The value
1487@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1488
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1489The value @var{color} specifies the color to draw with. The default is
1490the foreground color of the face for simple boxes, and the background
1491color of the face for 3D boxes.
42b85554 1492
8241495d
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1493The value @var{style} specifies whether to draw a 3D box. If it is
1494@code{released-button}, the box looks like a 3D button that is not being
1495pressed. If it is @code{pressed-button}, the box looks like a 3D button
1496that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1497is used.
1498@end table
42b85554 1499
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1500 The attributes @code{:overline}, @code{:strike-through} and
1501@code{:box} are new in Emacs 21. The attributes @code{:family},
1502@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1503new; previous versions used the following attributes, now semi-obsolete,
1504to specify some of the same information:
42b85554 1505
8241495d
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1506@table @code
1507@item :font
a40d4712 1508This attribute specifies the font name.
42b85554 1509
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1510@item :bold
1511A non-@code{nil} value specifies a bold font.
42b85554 1512
8241495d
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1513@item :italic
1514A non-@code{nil} value specifies an italic font.
1515@end table
42b85554 1516
8241495d
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1517 For compatibility, you can still set these ``attributes'' in Emacs 21,
1518even though they are not real face attributes. Here is what that does:
42b85554 1519
8241495d
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1520@table @code
1521@item :font
a40d4712
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1522You can specify an X font name as the ``value'' of this ``attribute'';
1523that sets the @code{:family}, @code{:width}, @code{:height},
1524@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1525
1526If the value is a pattern with wildcards, the first font that matches
1527the pattern is used to set these attributes.
1528
1529@item :bold
1530A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1531This actually works by setting the @code{:weight} attribute.
1532
1533@item :italic
1534A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1535This actually works by setting the @code{:slant} attribute.
1536@end table
42b85554 1537
8241495d
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1538@defvar x-bitmap-file-path
1539This variable specifies a list of directories for searching
1540for bitmap files, for the @code{:stipple} attribute.
1541@end defvar
1542
ea7220f8 1543@defun bitmap-spec-p object
a40d4712
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1544This returns @code{t} if @var{object} is a valid bitmap
1545specification, suitable for use with @code{:stipple}.
1546It returns @code{nil} otherwise.
1547@end defun
1548
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1549@node Attribute Functions
1550@subsection Face Attribute Functions
42b85554
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1551
1552 You can modify the attributes of an existing face with the following
1553functions. If you specify @var{frame}, they affect just that frame;
1554otherwise, they affect all frames as well as the defaults that apply to
1555new frames.
1556
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1557@tindex set-face-attribute
1558@defun set-face-attribute face frame &rest arguments
1559This function sets one or more attributes of face @var{face}
1560for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1561the attribute for all frames, and the defaults for new frames.
1562
1563The extra arguments @var{arguments} specify the attributes to set, and
1564the values for them. They should consist of alternating attribute names
a40d4712 1565(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1566Thus,
1567
1568@example
1569(set-face-attribute 'foo nil
1570 :width :extended
1571 :weight :bold
1572 :underline "red")
1573@end example
1574
1575@noindent
1576sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1577to the corresponding values.
1578@end defun
1579
1580@tindex face-attribute
1581@defun face-attribute face attribute &optional frame
1582This returns the value of the @var{attribute} attribute of face
1583@var{face} on @var{frame}. If @var{frame} is @code{nil},
1584that means the selected frame.
1585
1586If @var{frame} is @code{t}, the value is the default for
1587@var{face} for new frames.
1588
1589For example,
1590
1591@example
1592(face-attribute 'bold :weight)
1593 @result{} bold
1594@end example
1595@end defun
1596
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1597 The functions above did not exist before Emacs 21. For compatibility
1598with older Emacs versions, you can use the following functions to set
8241495d
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1599and examine the face attributes which existed in those versions.
1600
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1601@defun set-face-foreground face color &optional frame
1602@defunx set-face-background face color &optional frame
78608595
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1603These functions set the foreground (or background, respectively) color
1604of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1605string, the name of a color.
bfe721d1
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1606
1607Certain shades of gray are implemented by stipple patterns on
1608black-and-white screens.
1609@end defun
1610
1611@defun set-face-stipple face pattern &optional frame
1612This function sets the background stipple pattern of face @var{face} to
1613@var{pattern}. The argument @var{pattern} should be the name of a
1614stipple pattern defined by the X server, or @code{nil} meaning don't use
1615stipple.
1616
1617Normally there is no need to pay attention to stipple patterns, because
1618they are used automatically to handle certain shades of gray.
42b85554
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1619@end defun
1620
1621@defun set-face-font face font &optional frame
8241495d
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1622This function sets the font of face @var{face}.
1623
1624In Emacs 21, this actually sets the attributes @code{:family},
1625@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1626according to the font name @var{font}.
1627
1628In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1629explicitly, the bold and italic attributes cease to have any effect,
8241495d 1630because the precise font that you specified is used.
21cffb83
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1631@end defun
1632
f9f59935 1633@defun set-face-bold-p face bold-p &optional frame
8241495d
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1634This function specifies whether @var{face} should be bold. If
1635@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1636
1637In Emacs 21, this sets the @code{:weight} attribute.
1638In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1639@end defun
1640
f9f59935 1641@defun set-face-italic-p face italic-p &optional frame
8241495d
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1642This function specifies whether @var{face} should be italic. If
1643@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1644
1645In Emacs 21, this sets the @code{:slant} attribute.
1646In Emacs 20, it sets the @code{:italic} attribute.
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1647@end defun
1648
969fe9b5
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1649@defun set-face-underline-p face underline-p &optional frame
1650This function sets the underline attribute of face @var{face}.
1651Non-@code{nil} means do underline; @code{nil} means don't.
1652@end defun
1653
42b85554 1654@defun invert-face face &optional frame
8241495d
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1655This function inverts the @code{:inverse-video} attribute of face
1656@var{face}. If the attribute is @code{nil}, this function sets it to
1657@code{t}, and vice versa.
42b85554
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1658@end defun
1659
1660 These functions examine the attributes of a face. If you don't
1661specify @var{frame}, they refer to the default data for new frames.
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1662They return the symbol @code{unspecified} if the face doesn't define any
1663value for that attribute.
42b85554
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1664
1665@defun face-foreground face &optional frame
1666@defunx face-background face &optional frame
78608595
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1667These functions return the foreground color (or background color,
1668respectively) of face @var{face}, as a string.
42b85554
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1669@end defun
1670
bfe721d1
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1671@defun face-stipple face &optional frame
1672This function returns the name of the background stipple pattern of face
1673@var{face}, or @code{nil} if it doesn't have one.
1674@end defun
1675
42b85554
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1676@defun face-font face &optional frame
1677This function returns the name of the font of face @var{face}.
1678@end defun
1679
f9f59935 1680@defun face-bold-p face &optional frame
8241495d
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1681This function returns @code{t} if @var{face} is bold---that is, if it is
1682bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
1683@end defun
1684
f9f59935 1685@defun face-italic-p face &optional frame
8241495d
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1686This function returns @code{t} if @var{face} is italic or oblique,
1687@code{nil} otherwise.
f9f59935
RS
1688@end defun
1689
969fe9b5 1690@defun face-underline-p face &optional frame
8241495d
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1691This function returns the @code{:underline} attribute of face @var{face}.
1692@end defun
1693
1694@defun face-inverse-video-p face &optional frame
1695This function returns the @code{:inverse-video} attribute of face @var{face}.
1696@end defun
1697
1698@node Merging Faces
1699@subsection Merging Faces for Display
1700
1701 Here are the ways to specify which faces to use for display of text:
1702
1703@itemize @bullet
1704@item
1705With defaults. The @code{default} face is used as the ultimate
1706default for all text. (In Emacs 19 and 20, the @code{default}
1707face is used only when no other face is specified.)
1708
1709For a mode line or header line, the face @code{modeline} or
1710@code{header-line} is used just before @code{default}.
1711
1712@item
1713With text properties. A character can have a @code{face} property; if
1714so, the faces and face attributes specified there apply. @xref{Special
1715Properties}.
1716
1717If the character has a @code{mouse-face} property, that is used instead
1718of the @code{face} property when the mouse is ``near enough'' to the
1719character.
1720
1721@item
1722With overlays. An overlay can have @code{face} and @code{mouse-face}
1723properties too; they apply to all the text covered by the overlay.
1724
1725@item
1726With a region that is active. In Transient Mark mode, the region is
1727highlighted with the face @code{region} (@pxref{Standard Faces}).
1728
1729@item
1730With special glyphs. Each glyph can specify a particular face
1731number. @xref{Glyphs}.
1732@end itemize
1733
1734 If these various sources together specify more than one face for a
1735particular character, Emacs merges the attributes of the various faces
1736specified. The attributes of the faces of special glyphs come first;
1737then comes the face for region highlighting, if appropriate;
1738then come attributes of faces from overlays, followed by those from text
1739properties, and last the default face.
1740
1741 When multiple overlays cover one character, an overlay with higher
1742priority overrides those with lower priority. @xref{Overlays}.
1743
1744 In Emacs 20, if an attribute such as the font or a color is not
1745specified in any of the above ways, the frame's own font or color is
1746used. In newer Emacs versions, this cannot happen, because the
1747@code{default} face specifies all attributes---in fact, the frame's own
1748font and colors are synonymous with those of the default face.
1749
1750@node Font Selection
1751@subsection Font Selection
1752
1753 @dfn{Selecting a font} means mapping the specified face attributes for
1754a character to a font that is available on a particular display. The
1755face attributes, as determined by face merging, specify most of the
1756font choice, but not all. Part of the choice depends on what character
1757it is.
1758
1759 For multibyte characters, typically each font covers only one
1760character set. So each character set (@pxref{Character Sets}) specifies
1761a registry and encoding to use, with the character set's
1762@code{x-charset-registry} property. Its value is a string containing
1763the registry and the encoding, with a dash between them:
1764
1765@example
1766(plist-get (charset-plist 'latin-iso8859-1)
1767 'x-charset-registry)
1768 @result{} "ISO8859-1"
1769@end example
1770
1771 Unibyte text does not have character sets, so displaying a unibyte
1772character takes the registry and encoding from the variable
1773@code{face-default-registry}.
1774
1775@defvar face-default-registry
1776This variable specifies which registry and encoding to use in choosing
1777fonts for unibyte characters. The value is initialized at Emacs startup
1778time from the font the user specified for Emacs.
1779@end defvar
1780
1781 If the face specifies a fontset name, that fontset determines a
1782pattern for fonts of the given charset. If the face specifies a font
1783family, a font pattern is constructed.
1784
1785 Emacs tries to find an available font for the given face attributes
1786and character's registry and encoding. If there is a font that matches
1787exactly, it is used, of course. The hard case is when no available font
1788exactly fits the specification. Then Emacs looks for one that is
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1789``close''---one attribute at a time. You can specify the order to
1790consider the attributes. In the case where a specified font family is
1791not available, you can specify a set of mappings for alternatives to
1792try.
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1793
1794@defvar face-font-selection-order
1795@tindex face-font-selection-order
1796This variable specifies the order of importance of the face attributes
1797@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1798value should be a list containing those four symbols, in order of
1799decreasing importance.
1800
1801Font selection first finds the best available matches for the first
1802attribute listed; then, among the fonts which are best in that way, it
1803searches for the best matches in the second attribute, and so on.
1804
1805The attributes @code{:weight} and @code{:width} have symbolic values in
1806a range centered around @code{normal}. Matches that are more extreme
1807(farther from @code{normal}) are somewhat preferred to matches that are
1808less extreme (closer to @code{normal}); this is designed to ensure that
1809non-normal faces contrast with normal ones, whenever possible.
1810
1811The default is @code{(:width :height :weight :slant)}, which means first
1812find the fonts closest to the specified @code{:width}, then---among the
1813fonts with that width---find a best match for the specified font height,
1814and so on.
1815
1816One example of a case where this variable makes a difference is when the
1817default font has no italic equivalent. With the default ordering, the
1818@code{italic} face will use a non-italic font that is similar to the
1819default one. But if you put @code{:slant} before @code{:height}, the
1820@code{italic} face will use an italic font, even if its height is not
1821quite right.
1822@end defvar
1823
1824@defvar face-alternative-font-family-alist
1825@tindex face-alternative-font-family-alist
1826This variable lets you specify alternative font families to try, if a
1827given family is specified and doesn't exist. Each element should have
1828this form:
1829
1830@example
1831(@var{family} @var{alternate-families}@dots{})
1832@end example
1833
1834If @var{family} is specified but not available, Emacs will try the other
1835families given in @var{alternate-families}, one by one, until it finds a
1836family that does exist.
1837@end defvar
1838
1839 Emacs can make use of scalable fonts, but by default it does not use
1840them, since the use of too many or too big scalable fonts can crash
1841XFree86 servers.
1842
1843@defvar scalable-fonts-allowed
1844@tindex scalable-fonts-allowed
1845This variable controls which scalable fonts to use. A value of
1846@code{nil}, the default, means do not use scalable fonts. @code{t}
1847means to use any scalable font that seems appropriate for the text.
1848
1849Otherwise, the value must be a list of regular expressions. Then a
1850scalable font is enabled for use if its name matches any regular
1851expression in the list. For example,
1852
1853@example
1854(setq scalable-fonts-allowed '("muleindian-2$"))
1855@end example
1856
1857@noindent
1858allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 1859@end defvar
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1860
1861@defun clear-face-cache &optional unload-p
1862@tindex clear-face-cache
1863This function clears the face cache for all frames.
1864If @var{unload-p} is non-@code{nil}, that means to unload
1865all unused fonts as well.
1866@end defun
1867
1868@node Face Functions
1869@subsection Functions for Working with Faces
1870
1871 Here are additional functions for creating and working with faces.
1872
1873@defun make-face name
1874This function defines a new face named @var{name}, initially with all
1875attributes @code{nil}. It does nothing if there is already a face named
1876@var{name}.
1877@end defun
1878
1879@defun face-list
1880This function returns a list of all defined face names.
1881@end defun
1882
1883@defun copy-face old-face new-name &optional frame new-frame
1884This function defines the face @var{new-name} as a copy of the existing
1885face named @var{old-face}. It creates the face @var{new-name} if that
1886doesn't already exist.
1887
1888If the optional argument @var{frame} is given, this function applies
1889only to that frame. Otherwise it applies to each frame individually,
1890copying attributes from @var{old-face} in each frame to @var{new-face}
1891in the same frame.
1892
1893If the optional argument @var{new-frame} is given, then @code{copy-face}
1894copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1895in @var{new-frame}.
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1896@end defun
1897
bfe721d1 1898@defun face-id face
969fe9b5 1899This function returns the face number of face @var{face}.
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1900@end defun
1901
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1902@defun face-documentation face
1903This function returns the documentation string of face @var{face}, or
1904@code{nil} if none was specified for it.
1905@end defun
1906
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1907@defun face-equal face1 face2 &optional frame
1908This returns @code{t} if the faces @var{face1} and @var{face2} have the
1909same attributes for display.
1910@end defun
1911
1912@defun face-differs-from-default-p face &optional frame
1913This returns @code{t} if the face @var{face} displays differently from
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1914the default face. A face is considered to be ``the same'' as the
1915default face if each attribute is either the same as that of the default
1916face, or unspecified (meaning to inherit from the default).
1911e6e5
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1917@end defun
1918
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1919@node Auto Faces
1920@subsection Automatic Face Assignment
1921@cindex automatic face assignment
1922@cindex faces, automatic choice
1923
1924@cindex Font-Lock mode
1925 Starting with Emacs 21, a hook is available for automatically
1926assigning faces to text in the buffer. This hook is used for part of
1927the implementation of Font-Lock mode.
1928
1929@tindex fontification-functions
1930@defvar fontification-functions
1931This variable holds a list of functions that are called by Emacs
1932redisplay as needed to assign faces automatically to text in the buffer.
1933
1934The functions are called in the order listed, with one argument, a
1935buffer position @var{pos}. Each function should attempt to assign faces
1936to the text in the current buffer starting at @var{pos}.
1937
1938Each function should record the faces they assign by setting the
1939@code{face} property. It should also add a non-@code{nil}
1940@code{fontified} property for all the text it has assigned faces to.
1941That property tells redisplay that faces have been assigned to that text
1942already.
1943
1944It is probably a good idea for each function to do nothing if the
1945character after @var{pos} already has a non-@code{nil} @code{fontified}
1946property, but this is not required. If one function overrides the
1947assignments made by a previous one, the properties as they are
1948after the last function finishes are the ones that really matter.
1949
1950For efficiency, we recommend writing these functions so that they
1951usually assign faces to around 400 to 600 characters at each call.
1952@end defvar
1953
1954@node Font Lookup
1955@subsection Looking Up Fonts
1956
1957@defun x-list-fonts pattern &optional face frame maximum
1958This function returns a list of available font names that match
1959@var{pattern}. If the optional arguments @var{face} and @var{frame} are
1960specified, then the list is limited to fonts that are the same size as
1961@var{face} currently is on @var{frame}.
1962
1963The argument @var{pattern} should be a string, perhaps with wildcard
1964characters: the @samp{*} character matches any substring, and the
1965@samp{?} character matches any single character. Pattern matching
1966of font names ignores case.
1967
1968If you specify @var{face} and @var{frame}, @var{face} should be a face name
1969(a symbol) and @var{frame} should be a frame.
1970
1971The optional argument @var{maximum} sets a limit on how many fonts to
1972return. If this is non-@code{nil}, then the return value is truncated
1973after the first @var{maximum} matching fonts. Specifying a small value
1974for @var{maximum} can make this function much faster, in cases where
1975many fonts match the pattern.
1976@end defun
1977
1978 These additional functions are available starting in Emacs 21.
1979
1980@defun x-family-fonts &optional family frame
1981@tindex x-family-fonts
1982This function returns a list describing the available fonts for family
1983@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
1984this list applies to all families, and therefore, it contains all
1985available fonts. Otherwise, @var{family} must be a string; it may
1986contain the wildcards @samp{?} and @samp{*}.
1987
1988The list describes the display that @var{frame} is on; if @var{frame} is
1989omitted or @code{nil}, it applies to the selected frame's display.
1990
1991The list contains a vector of the following form for each font:
1992
1993@example
1994[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
1995 @var{fixed-p} @var{full} @var{registry-and-encoding}]
1996@end example
1997
1998The first five elements correspond to face attributes; if you
1999specify these attributes for a face, it will use this font.
2000
2001The last three elements give additional information about the font.
2002@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2003full name of the font, and @var{registry-and-encoding} is a string
2004giving the registry and encoding of the font.
2005
2006The result list is sorted according to the current face font sort order.
2007@end defun
2008
2009@defun x-font-family-list &optional frame
2010@tindex x-font-family-list
2011This function returns a list of the font families available for
2012@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2013describes the selected frame's display.
2014
2015The value is a list of elements of this form:
2016
2017@example
2018(@var{family} . @var{fixed-p})
2019@end example
2020
2021@noindent
2022Here @var{family} is a font family, and @var{fixed-p} is
2023non-@code{nil} if fonts of that family are fixed-pitch.
2024@end defun
2025
2026@defvar font-list-limit
2027@tindex font-list-limit
2028This variable specifies maximum number of fonts to consider in font
2029matching. The function @code{x-family-fonts} will not return more than
2030that many fonts, and font selection will consider only that many fonts
2031when searching a matching font for face attributes. The default is
2032currently 100.
2033@end defvar
2034
2035@node Fontsets
2036@subsection Fontsets
2037
2038 A @dfn{fontset} is a list of fonts, each assigned to a range of
2039character codes. An individual font cannot display the whole range of
2040characters that Emacs supports, but a fontset can. Fontsets have names,
2041just as fonts do, and you can use a fontset name in place of a font name
2042when you specify the ``font'' for a frame or a face. Here is
2043information about defining a fontset under Lisp program control.
2044
2045@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2046This function defines a new fontset according to the specification
2047string @var{fontset-spec}. The string should have this format:
2048
2049@smallexample
2050@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2051@end smallexample
2052
2053@noindent
2054Whitespace characters before and after the commas are ignored.
2055
2056The first part of the string, @var{fontpattern}, should have the form of
2057a standard X font name, except that the last two fields should be
2058@samp{fontset-@var{alias}}.
2059
2060The new fontset has two names, one long and one short. The long name is
2061@var{fontpattern} in its entirety. The short name is
2062@samp{fontset-@var{alias}}. You can refer to the fontset by either
2063name. If a fontset with the same name already exists, an error is
2064signaled, unless @var{noerror} is non-@code{nil}, in which case this
2065function does nothing.
2066
2067If optional argument @var{style-variant-p} is non-@code{nil}, that says
2068to create bold, italic and bold-italic variants of the fontset as well.
2069These variant fontsets do not have a short name, only a long one, which
2070is made by altering @var{fontpattern} to indicate the bold or italic
2071status.
2072
2073The specification string also says which fonts to use in the fontset.
2074See below for the details.
2075@end defun
2076
2077 The construct @samp{@var{charset}:@var{font}} specifies which font to
2078use (in this fontset) for one particular character set. Here,
2079@var{charset} is the name of a character set, and @var{font} is the font
2080to use for that character set. You can use this construct any number of
2081times in the specification string.
2082
2083 For the remaining character sets, those that you don't specify
2084explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2085@samp{fontset-@var{alias}} with a value that names one character set.
2086For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2087with @samp{ISO8859-1}.
2088
2089 In addition, when several consecutive fields are wildcards, Emacs
2090collapses them into a single wildcard. This is to prevent use of
2091auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2092for editing, and scaling a smaller font is not useful because it is
2093better to use the smaller font in its own size, which Emacs does.
2094
2095 Thus if @var{fontpattern} is this,
2096
2097@example
2098-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2099@end example
2100
2101@noindent
75708135 2102the font specification for @sc{ascii} characters would be this:
8241495d
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2103
2104@example
2105-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2106@end example
2107
2108@noindent
2109and the font specification for Chinese GB2312 characters would be this:
2110
2111@example
2112-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2113@end example
2114
2115 You may not have any Chinese font matching the above font
2116specification. Most X distributions include only Chinese fonts that
2117have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2118such a case, @samp{Fontset-@var{n}} can be specified as below:
2119
2120@smallexample
2121Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2122 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2123@end smallexample
2124
2125@noindent
2126Then, the font specifications for all but Chinese GB2312 characters have
2127@samp{fixed} in the @var{family} field, and the font specification for
2128Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2129field.
2130
2131@node Display Property
2132@section The @code{display} Property
2133@cindex display specification
2134@kindex display @r{(text property)}
2135
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2136 The @code{display} text property (or overlay property) is used to
2137insert images into text, and also control other aspects of how text
2138displays. These features are available starting in Emacs 21. The value
2139of the @code{display} property should be a display specification, or a
2140list or vector containing several display specifications. The rest of
2141this section describes several kinds of display specifications and what
2142they mean.
8241495d
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2143
2144@menu
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2145* Specified Space:: Displaying one space with a specified width.
2146* Other Display Specs:: Displaying an image; magnifying text; moving it
2147 up or down on the page; adjusting the width
2148 of spaces within text.
2149* Display Margins:: Displaying text or images to the side of the main text.
2150* Conditional Display:: Making any of the above features conditional
2151 depending on some Lisp expression.
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2152@end menu
2153
2154@node Specified Space
2155@subsection Specified Spaces
2156@cindex spaces, specified height or width
2157@cindex specified spaces
2158@cindex variable-width spaces
2159
2160 To display a space of specified width and/or height, use a display
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2161specification of the form @code{(space . @var{props})}, where
2162@var{props} is a property list (a list of alternating properties and
2163values). You can put this property on one or more consecutive
2164characters; a space of the specified height and width is displayed in
2165place of @emph{all} of those characters. These are the properties you
2166can use to specify the weight of the space:
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2167
2168@table @code
2169@item :width @var{width}
2170Specifies that the space width should be @var{width} times the normal
2171character width. @var{width} can be an integer or floating point
2172number.
2173
2174@item :relative-width @var{factor}
2175Specifies that the width of the stretch should be computed from the
2176first character in the group of consecutive characters that have the
2177same @code{display} property. The space width is the width of that
2178character, multiplied by @var{factor}.
2179
2180@item :align-to @var{hpos}
2181Specifies that the space should be wide enough to reach @var{hpos}. The
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2182value @var{hpos} is measured in units of the normal character width. It
2183may be an interer or a floating point number.
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2184@end table
2185
2186 Exactly one of the above properties should be used. You can also
2187specify the height of the space, with other properties:
2188
2189@table @code
2190@item :height @var{height}
2191Specifies the height of the space, as @var{height},
2192measured in terms of the normal line height.
2193
2194@item :relative-height @var{factor}
2195Specifies the height of the space, multiplying the ordinary height
2196of the text having this display specification by @var{factor}.
2197
2198@item :ascent @var{ascent}
2199Specifies that @var{ascent} percent of the height of the space should be
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2200considered as the ascent of the space---that is, the part above the
2201baseline. The value of @var{ascent} must be a non-negative number no
2202greater than 100.
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2203@end table
2204
2205 You should not use both @code{:height} and @code{:relative-height}
2206together.
2207
2208@node Other Display Specs
2209@subsection Other Display Specifications
2210
2211@table @code
2212@item (image . @var{image-props})
2213This is in fact an image descriptor (@pxref{Images}). When used as a
2214display specification, it means to display the image instead of the text
2215that has the display specification.
2216
2217@item (space-width @var{factor})
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2218This display specification affects all the space characters within the
2219text that has the specification. It displays all of these spaces
2220@var{factor} times as wide as normal. The element @var{factor} should
2221be an integer or float. Characters other than spaces are not affected
2222at all; in particular, this has no effect on tab characters.
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2223
2224@item (height @var{height})
2225This display specification makes the text taller or shorter.
2226Here are the possibilities for @var{height}:
2227
2228@table @asis
2229@item @code{(+ @var{n})}
2230This means to use a font that is @var{n} steps larger. A ``step'' is
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2231defined by the set of available fonts---specifically, those that match
2232what was otherwise specified for this text, in all attributes except
2233height. Each size for which a suitable font is available counts as
2234another step. @var{n} should be an integer.
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2235
2236@item @code{(- @var{n})}
2237This means to use a font that is @var{n} steps smaller.
2238
2239@item a number, @var{factor}
2240A number, @var{factor}, means to use a font that is @var{factor} times
2241as tall as the default font.
2242
2243@item a symbol, @var{function}
2244A symbol is a function to compute the height. It is called with the
2245current height as argument, and should return the new height to use.
2246
2247@item anything else, @var{form}
2248If the @var{height} value doesn't fit the previous possibilities, it is
2249a form. Emacs evaluates it to get the new height, with the symbol
2250@code{height} bound to the current specified font height.
2251@end table
2252
2253@item (raise @var{factor})
2254This kind of display specification raises or lowers the text
2255it applies to, relative to the baseline of the line.
2256
2257@var{factor} must be a number, which is interpreted as a multiple of the
2258height of the affected text. If it is positive, that means to display
2259the characters raised. If it is negative, that means to display them
2260lower down.
2261
2262If the text also has a @code{height} display specification, that does
2263not affect the amount of raising or lowering, which is based on the
2264faces used for the text.
2265@end table
2266
2267@node Display Margins
2268@subsection Displaying in the Margins
2269@cindex display margins
2270@cindex margins, display
2271
2272 A buffer can have blank areas called @dfn{display margins} on the left
2273and on the right. Ordinary text never appears in these areas, but you
2274can put things into the display margins using the @code{display}
2275property.
2276
2277 To put text in the left or right display margin of the window, use a
2278display specification of the form @code{(margin right-margin)} or
2279@code{(margin left-margin)} on it. To put an image in a display margin,
2280use that display specification along with the display specification for
2281the image.
2282
2283 Before the display margins can display anything, you must give
2284them a nonzero width. The usual way to do that is to set these
2285variables:
2286
2287@defvar left-margin-width
2288@tindex left-margin-width
2289This variable specifies the width of the left margin.
2290It is buffer-local in all buffers.
2291@end defvar
2292
2293@defvar right-margin-width
2294@tindex right-margin-width
2295This variable specifies the width of the right margin.
2296It is buffer-local in all buffers.
2297@end defvar
2298
2299 Setting these variables does not immediately affect the window. These
2300variables are checked when a new buffer is displayed in the window.
2301Thus, you can make changes take effect by calling
2302@code{set-window-buffer}.
2303
2304 You can also set the margin widths immediately.
2305
2306@defun set-window-margins window left right
2307@tindex set-window-margins
2308This function specifies the margin widths for window @var{window}.
2309The argument @var{left} controls the left margin and
2310@var{right} controls the right margin.
2311@end defun
2312
2313@defun window-margins &optional window
2314@tindex window-margins
2315This function returns the left and right margins of @var{window}
2316as a cons cell of the form @code{(@var{left} . @var{right})}.
2317If @var{window} is @code{nil}, the selected window is used.
2318@end defun
2319
2320@node Conditional Display
2321@subsection Conditional Display Specifications
2322@cindex conditional display specifications
2323
2324 You can make any display specification conditional. To do that,
2325package it in another list of the form @code{(when @var{condition}
2326@var{spec})}. Then the specification @var{spec} applies only when
2327@var{condition} evaluates to a non-@code{nil} value. During the
2328evaluation, point is temporarily set at the end position of the text
2329having this conditional display specification.
2330
2331@node Images
2332@section Images
2333@cindex images in buffers
2334
2335 To display an image in an Emacs buffer, you must first create an image
2336descriptor, then use it as a display specifier in the @code{display}
2337property of text that is displayed (@pxref{Display Property}). Like the
2338@code{display} property, this feature is available starting in Emacs 21.
2339
2340 Emacs can display a number of different image formats; some of them
2341are supported only if particular support libraries are installed on your
2342machine. The supported image formats include XBM, XPM (needing the
2343libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2344@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2345@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2346and PNG (needing @code{libpng} 1.0.2).
2347
2348 You specify one of these formats with an image type symbol. The image
2349type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2350@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2351
2352@defvar image-types
2353This variable contains a list of those image type symbols that are
2354supported in the current configuration.
2355@end defvar
2356
2357@menu
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2358* Image Descriptors:: How to specify an image for use in @code{:display}.
2359* XBM Images:: Special features for XBM format.
2360* XPM Images:: Special features for XPM format.
2361* GIF Images:: Special features for GIF format.
2362* Postscript Images:: Special features for Postscript format.
2363* Other Image Types:: Various other formats are supported.
2364* Defining Images:: Convenient ways to define an image for later use.
2365* Showing Images:: Convenient ways to display an image once it is defined.
2366* Image Cache:: Internal mechanisms of image display.
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2367@end menu
2368
2369@node Image Descriptors
2370@subsection Image Descriptors
2371@cindex image descriptor
2372
2373 An image description is a list of the form @code{(image
2374. @var{props})}, where @var{props} is a property list containing
2375alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
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2376their values. You can use any Lisp object as a property, but the only
2377properties that have any special meaning are certain symbols, all of
2378them keywords.
2379
2380 Every image descriptor must contain the property @code{:type
2381@var{type}} to specify the format of the image. The value of @var{type}
2382should be an image type symbol; for example, @code{xpm} for an image in
2383XPM format.
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2384
2385 Here is a list of other properties that are meaningful for all image
2386types:
2387
2388@table @code
2389@item :ascent @var{ascent}
2390The @code{:ascent} property specifies the percentage of the image's
2391height to use for its ascent---that is, the part above the baseline. The
2392value, @var{ascent}, must be a number in the range 0 to 100. If this
2393property is omitted, it defaults to 50.
2394
2395@item :margin @var{margin}
2396The @code{:margin} property specifies how many pixels to add as an extra
2397margin around the image. The value, @var{margin}, must be a
2398non-negative number; if it is not specified, the default is zero.
2399
2400@item :relief @var{relief}
2401The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2402around the image. The value, @var{relief}, specifies the width of the
2403shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2404so that the image appears as a pressed button; otherwise, it appears as
2405an unpressed button.
2406
2407@item :algorithm @var{algorithm}
2408The @code{:algorithm} property, if non-@code{nil}, specifies a
2409conversion algorithm that should be applied to the image before it is
2410displayed; the value, @var{algorithm}, specifies which algorithm.
2411
2412Currently, the only meaningful value for @var{algorithm} (aside from
2413@code{nil}) is @code{laplace}; this applies the Laplace edge detection
2414algorithm, which blurs out small differences in color while highlighting
2415larger differences. People sometimes consider this useful for
2416displaying the image for a ``disabled'' button.
2417
2418@item :heuristic-mask @var{transparent-color}
2419The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2420certain color in the image should be transparent. Each pixel where this
2421color appears will actually allow the frame's background to show
2422through.
2423
2424If @var{transparent-color} is @code{t}, then determine the transparent
2425color by looking at the four corners of the image. This uses the color
2426that occurs most frequently near the corners as the transparent color.
2427
2428Otherwise, @var{heuristic-mask} should specify the transparent color
2429directly, as a list of three integers in the form @code{(@var{red}
2430@var{green} @var{blue})}.
2431
2432@item :file @var{file}
2433The @code{:file} property specifies to load the image from file
2434@var{file}. If @var{file} is not an absolute file name, it is expanded
2435in @code{data-directory}.
2436
2437@item :data @var{data}
2438The @code{:data} property specifies the actual contents of the image.
2439Each image must use either @code{:data} or @code{:file}, but not both.
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2440For most image types, the value of the @code{:data} property should be a
2441string containing the image data; we recommend using a unibyte string.
2442
2443Before using @code{:data}, look for further information in the section
2444below describing the specific image format. For some image types,
2445@code{:data} may not be supported; for some, it allows other data types;
2446for some, @code{:data} alone is not enough, so you need to use other
2447image properties along with @code{:data}.
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2448@end table
2449
2450@node XBM Images
2451@subsection XBM Images
2452@cindex XBM
2453
2454 To use XBM format, specify @code{xbm} as the image type. This image
2455format doesn't require an external library, so images of this type are
2456always supported.
2457
2458 Additional image properties supported for the @code{xbm} image type are:
2459
2460@table @code
2461@item :foreground @var{foreground}
2462The value, @var{foreground}, should be a string specifying the image
2463foreground color. This color is used for each pixel in the XBM that is
24641. The default is the frame's foreground color.
2465
2466@item :background @var{background}
2467The value, @var{background}, should be a string specifying the image
2468background color. This color is used for each pixel in the XBM that is
24690. The default is the frame's background color.
2470@end table
2471
72821190 2472 If you specify an XBM image using data within Emacs instead of an
96f66dc5 2473external file, use the following three properties:
8241495d
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2474
2475@table @code
96f66dc5
GM
2476@item :data @var{data}
2477The value, @var{data}, specifies the contents of the image.
2478There are three formats you can use for @var{data}:
8241495d 2479
96f66dc5
GM
2480@itemize @bullet
2481@item
2482A vector of strings or bool-vectors, each specifying one line of the
2483image. Do specify @code{:height} and @code{:width}.
8241495d 2484
96f66dc5
GM
2485@item
2486A string containing the same byte sequence as an XBM file would contain.
2487You must not specify @code{:height} and @code{:width} in this case,
2488because omitting them is what indicates the data has the format of an
2489XBM file. The file contents specify the height and width of the image.
8241495d 2490
96f66dc5
GM
2491@item
2492A string or a bool-vector containing the bits of the image (plus perhaps
2493some extra bits at the end that will not be used). It should contain at
2494least @var{width} * @code{height} bits. In this case, you must specify
2495@code{:height} and @code{:width}, both to indicate that the string
2496contains just the bits rather than a whole XBM file, and to specify the
2497size of the image.
2498@end itemize
2499
2500@item :width @var{width}
2501The value, @var{width}, specifies the width of the image, in pixels.
2502
2503@item :height @var{height}
2504The value, @var{height}, specifies the height of the image, in pixels.
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2505@end table
2506
2507@node XPM Images
2508@subsection XPM Images
2509@cindex XPM
2510
72821190
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2511 To use XPM format, specify @code{xpm} as the image type. The
2512additional image property @code{:color-symbols} is also meaningful with
2513the @code{xpm} image type:
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2514
2515@table @code
2516@item :color-symbols @var{symbols}
2517The value, @var{symbols}, should be an alist whose elements have the
2518form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2519the name of a color as it appears in the image file, and @var{color}
2520specifies the actual color to use for displaying that name.
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2521@end table
2522
2523@node GIF Images
2524@subsection GIF Images
2525@cindex GIF
2526
2527 For GIF images, specify image type @code{gif}. Because of the patents
2528in the US covering the LZW algorithm, the continued use of GIF format is
2529a problem for the whole Internet; to end this problem, it is a good idea
2530for everyone, even outside the US, to stop using GIFS right away
2531(@uref{http://www.burnallgifs.org/}). But if you still want to use
2532them, Emacs can display them.
2533
2534@table @code
2535@item :index @var{index}
2536You can use @code{:index} to specify one image from a GIF file that
2537contains more than one image. This property specifies use of image
2538number @var{index} from the file. An error is signaled if the GIF file
2539doesn't contain an image with index @var{index}.
2540@end table
2541
2542@ignore
2543This could be used to implement limited support for animated GIFs.
2544For example, the following function displays a multi-image GIF file
2545at point-min in the current buffer, switching between sub-images
2546every 0.1 seconds.
2547
2548(defun show-anim (file max)
2549 "Display multi-image GIF file FILE which contains MAX subimages."
2550 (display-anim (current-buffer) file 0 max t))
2551
2552(defun display-anim (buffer file idx max first-time)
2553 (when (= idx max)
2554 (setq idx 0))
2555 (let ((img (create-image file nil :image idx)))
2556 (save-excursion
2557 (set-buffer buffer)
2558 (goto-char (point-min))
2559 (unless first-time (delete-char 1))
2560 (insert-image img))
2561 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2562@end ignore
2563
2564@node Postscript Images
2565@subsection Postscript Images
2566@cindex Postscript images
2567
2568 To use Postscript for an image, specify image type @code{postscript}.
2569This works only if you have Ghostscript installed. You must always use
2570these three properties:
2571
2572@table @code
2573@item :pt-width @var{width}
2574The value, @var{width}, specifies the width of the image measured in
2575points (1/72 inch). @var{width} must be an integer.
2576
2577@item :pt-height @var{height}
2578The value, @var{height}, specifies the height of the image in points
2579(1/72 inch). @var{height} must be an integer.
2580
2581@item :bounding-box @var{box}
2582The value, @var{box}, must be a list or vector of four integers, which
2583specifying the bounding box of the Postscript image, analogous to the
2584@samp{BoundingBox} comment found in Postscript files.
2585
2586@example
2587%%BoundingBox: 22 171 567 738
2588@end example
2589@end table
2590
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2591 Displaying Postscript images from Lisp data is not currently
2592implemented, but it may be implemented by the time you read this.
2593See the @file{etc/NEWS} file to make sure.
2594
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2595@node Other Image Types
2596@subsection Other Image Types
2597@cindex PBM
2598
2599 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2600monochromatic images are supported.
2601
72821190 2602 For JPEG images, specify image type @code{jpeg}.
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2603
2604 For TIFF images, specify image type @code{tiff}.
2605
2606 For PNG images, specify image type @code{png}.
2607
2608@node Defining Images
2609@subsection Defining Images
2610
2611 The functions @code{create-image} and @code{defimage} provide
2612convenient ways to create image descriptors.
2613
2614@defun create-image file &optional type &rest props
2615@tindex create-image
2616This function creates and returns an image descriptor which uses the
2617data in @var{file}.
2618
2619The optional argument @var{type} is a symbol specifying the image type.
2620If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2621determine the image type from the file's first few bytes, or else
2622from the file's name.
2623
2624The remaining arguments, @var{props}, specify additional image
2625properties---for example,
2626
2627@example
2628(create-image "foo.xpm" 'xpm :heuristic-mask t)
2629@end example
2630
2631The function returns @code{nil} if images of this type are not
2632supported. Otherwise it returns an image descriptor.
2633@end defun
2634
2635@defmac defimage variable doc &rest specs
2636@tindex defimage
2637This macro defines @var{variable} as an image name. The second argument,
2638@var{doc}, is an optional documentation string. The remaining
2639arguments, @var{specs}, specify alternative ways to display the image.
2640
2641Each argument in @var{specs} has the form of a property list, and each
2642one should specify at least the @code{:type} property and the
2643@code{:file} property. Here is an example:
2644
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2645@example
2646(defimage test-image
2647 '((:type xpm :file "~/test1.xpm")
2648 (:type xbm :file "~/test1.xbm")))
2649@end example
8241495d
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2650
2651@code{defimage} tests each argument, one by one, to see if it is
2652usable---that is, if the type is supported and the file exists. The
2653first usable argument is used to make an image descriptor which is
2654stored in the variable @var{variable}.
2655
2656If none of the alternatives will work, then @var{variable} is defined
2657as @code{nil}.
2658@end defmac
2659
2660@node Showing Images
2661@subsection Showing Images
2662
2663 You can use an image descriptor by setting up the @code{display}
2664property yourself, but it is easier to use the functions in this
2665section.
2666
a40d4712 2667@defun insert-image image string &optional area
8241495d
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2668This function inserts @var{image} in the current buffer at point. The
2669value @var{image} should be an image descriptor; it could be a value
2670returned by @code{create-image}, or the value of a symbol defined with
a40d4712
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2671@code{defimage}. The argument @var{string} specifies the text to put in
2672the buffer to hold the image.
8241495d
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2673
2674The argument @var{area} specifies whether to put the image in a margin.
2675If it is @code{left-margin}, the image appears in the left margin;
2676@code{right-margin} specifies the right margin. If @var{area} is
2677@code{nil} or omitted, the image is displayed at point within the
2678buffer's text.
2679
a40d4712
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2680Internally, this function inserts @var{string} in the buffer, and gives
2681it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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2682Property}.
2683@end defun
2684
a40d4712 2685@defun put-image image pos string &optional area
8241495d
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2686This function puts image @var{image} in front of @var{pos} in the
2687current buffer. The argument @var{pos} should be an integer or a
2688marker. It specifies the buffer position where the image should appear.
a40d4712 2689The argument @var{string} specifies the text that should hold the image.
8241495d
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2690
2691The argument @var{image} must be an image descriptor, perhaps returned
2692by @code{create-image} or stored by @code{defimage}.
2693
2694The argument @var{area} specifies whether to put the image in a margin.
2695If it is @code{left-margin}, the image appears in the left margin;
2696@code{right-margin} specifies the right margin. If @var{area} is
2697@code{nil} or omitted, the image is displayed at point within the
2698buffer's text.
2699
2700Internally, this function creates an overlay, and gives it a
2701@code{before-string} property containing text that has a @code{display}
2702property whose value is the image. (Whew!)
2703@end defun
2704
2705@defun remove-images start end &optional buffer
2706This function removes images in @var{buffer} between positions
2707@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2708images are removed from the current buffer.
2709
05aea714 2710This removes only images that were put into @var{buffer} the way
8241495d
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2711@code{put-image} does it, not images that were inserted with
2712@code{insert-image} or in other ways.
2713@end defun
2714
2715@node Image Cache
2716@subsection Image Cache
2717
2718 Emacs stores images in an image cache when it displays them, so it can
2719display them again more efficiently. It removes an image from the cache
2720when it hasn't been displayed for a specified period of time.
2721
3e8b2a01
GM
2722When an image is looked up in the cache, its specification is compared
2723with cached image specifications using @code{equal}. This means that
2724all images with equal specifications share the same image in the cache.
2725
8241495d
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2726@defvar image-cache-eviction-delay
2727@tindex image-cache-eviction-delay
2728This variable specifies the number of seconds an image can remain in the
2729cache without being displayed. When an image is not displayed for this
2730length of time, Emacs removes it from the image cache.
2731
2732If the value is @code{nil}, Emacs does not remove images from the cache
2733except when you explicitly clear it. This mode can be useful for
2734debugging.
2735@end defvar
2736
2737@defun clear-image-cache &optional frame
2738@tindex clear-image-cache
2739This function clears the image cache. If @var{frame} is non-@code{nil},
2740only the cache for that frame is cleared. Otherwise all frames' caches
2741are cleared.
2742@end defun
a065c889 2743
42b85554
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2744@node Blinking
2745@section Blinking Parentheses
2746@cindex parenthesis matching
2747@cindex blinking
2748@cindex balancing parentheses
2749@cindex close parenthesis
2750
2751 This section describes the mechanism by which Emacs shows a matching
2752open parenthesis when the user inserts a close parenthesis.
2753
42b85554
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2754@defvar blink-paren-function
2755The value of this variable should be a function (of no arguments) to
2756be called whenever a character with close parenthesis syntax is inserted.
2757The value of @code{blink-paren-function} may be @code{nil}, in which
2758case nothing is done.
42b85554
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2759@end defvar
2760
1911e6e5 2761@defopt blink-matching-paren
42b85554
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2762If this variable is @code{nil}, then @code{blink-matching-open} does
2763nothing.
1911e6e5 2764@end defopt
42b85554 2765
1911e6e5 2766@defopt blink-matching-paren-distance
42b85554
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2767This variable specifies the maximum distance to scan for a matching
2768parenthesis before giving up.
1911e6e5 2769@end defopt
42b85554 2770
1911e6e5 2771@defopt blink-matching-delay
bfe721d1
KH
2772This variable specifies the number of seconds for the cursor to remain
2773at the matching parenthesis. A fraction of a second often gives
2774good results, but the default is 1, which works on all systems.
1911e6e5 2775@end defopt
bfe721d1 2776
1911e6e5 2777@deffn Command blink-matching-open
42b85554
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2778This function is the default value of @code{blink-paren-function}. It
2779assumes that point follows a character with close parenthesis syntax and
2780moves the cursor momentarily to the matching opening character. If that
2781character is not already on the screen, it displays the character's
2782context in the echo area. To avoid long delays, this function does not
2783search farther than @code{blink-matching-paren-distance} characters.
2784
2785Here is an example of calling this function explicitly.
2786
2787@smallexample
2788@group
2789(defun interactive-blink-matching-open ()
2790@c Do not break this line! -- rms.
2791@c The first line of a doc string
2792@c must stand alone.
2793 "Indicate momentarily the start of sexp before point."
2794 (interactive)
2795@end group
2796@group
2797 (let ((blink-matching-paren-distance
2798 (buffer-size))
2799 (blink-matching-paren t))
2800 (blink-matching-open)))
2801@end group
2802@end smallexample
1911e6e5 2803@end deffn
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2804
2805@node Inverse Video
2806@section Inverse Video
2807@cindex Inverse Video
2808
2809@defopt inverse-video
2810@cindex highlighting
2811This variable controls whether Emacs uses inverse video for all text
2812on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2813default is @code{nil}.
2814@end defopt
2815
2816@defopt mode-line-inverse-video
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2817This variable controls the use of inverse video for mode lines and menu
2818bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 2819inverse video. Otherwise, these lines are displayed normally, just like
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2820other text. The default is @code{t}.
2821
2822For window frames, this feature actually applies the face named
2823@code{mode-line}; that face is normally set up as the inverse of the
2824default face, unless you change it.
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2825@end defopt
2826
2827@node Usual Display
2828@section Usual Display Conventions
2829
2830 The usual display conventions define how to display each character
2831code. You can override these conventions by setting up a display table
2832(@pxref{Display Tables}). Here are the usual display conventions:
2833
2834@itemize @bullet
2835@item
2836Character codes 32 through 126 map to glyph codes 32 through 126.
2837Normally this means they display as themselves.
2838
2839@item
2840Character code 9 is a horizontal tab. It displays as whitespace
2841up to a position determined by @code{tab-width}.
2842
2843@item
2844Character code 10 is a newline.
2845
2846@item
2847All other codes in the range 0 through 31, and code 127, display in one
78608595 2848of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 2849non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 2850first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
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2851specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2852just like the codes in the range 128 to 255.
2853
8241495d
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2854On MS-DOS terminals, Emacs arranges by default for the character code
2855127 to be mapped to the glyph code 127, which normally displays as an
2856empty polygon. This glyph is used to display non-@sc{ascii} characters
2857that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2858emacs, The GNU Emacs Manual}.
2859
42b85554
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2860@item
2861Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 2862the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 2863digit characters representing the character code in octal. (A display
969fe9b5
RS
2864table can specify a glyph to use instead of @samp{\}.)
2865
2866@item
2867Multibyte character codes above 256 are displayed as themselves, or as a
2868question mark or empty box if the terminal cannot display that
2869character.
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2870@end itemize
2871
2872 The usual display conventions apply even when there is a display
2873table, for any character whose entry in the active display table is
2874@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 2875specify the characters for which you want special behavior.
42b85554 2876
b6954afd
RS
2877 These display rules apply to carriage return (character code 13), when
2878it appears in the buffer. But that character may not appear in the
2879buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 2880conversion (@pxref{Coding System Basics}).
b6954afd 2881
42b85554
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2882 These variables affect the way certain characters are displayed on the
2883screen. Since they change the number of columns the characters occupy,
f9f59935
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2884they also affect the indentation functions. These variables also affect
2885how the mode line is displayed; if you want to force redisplay of the
2886mode line using the new values, call the function
2887@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
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2888
2889@defopt ctl-arrow
2890@cindex control characters in display
2891This buffer-local variable controls how control characters are
2892displayed. If it is non-@code{nil}, they are displayed as a caret
2893followed by the character: @samp{^A}. If it is @code{nil}, they are
2894displayed as a backslash followed by three octal digits: @samp{\001}.
2895@end defopt
2896
2897@c Following may have overfull hbox.
2898@defvar default-ctl-arrow
2899The value of this variable is the default value for @code{ctl-arrow} in
2900buffers that do not override it. @xref{Default Value}.
2901@end defvar
2902
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DL
2903@defopt indicate-empty-lines
2904@tindex indicate-empty-lines
2905When this is non-@code{nil}, Emacs displays a special glyph in
2906each empty line at the end of the buffer, on terminals that
2907support it (window systems).
2908@end defopt
2909
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2910@defopt tab-width
2911The value of this variable is the spacing between tab stops used for
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PR
2912displaying tab characters in Emacs buffers. The value is in units of
2913columns, and the default is 8. Note that this feature is completely
2914independent of the user-settable tab stops used by the command
2915@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
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2916@end defopt
2917
2918@node Display Tables
2919@section Display Tables
2920
2921@cindex display table
969fe9b5
RS
2922You can use the @dfn{display table} feature to control how all possible
2923character codes display on the screen. This is useful for displaying
8241495d 2924European languages that have letters not in the @sc{ascii} character
969fe9b5 2925set.
42b85554
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2926
2927The display table maps each character code into a sequence of
8241495d 2928@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
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2929position on the screen. You can also define how to display each glyph
2930on your terminal, using the @dfn{glyph table}.
2931
f9f59935
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2932Display tables affect how the mode line is displayed; if you want to
2933force redisplay of the mode line using a new display table, call
2934@code{force-mode-line-update} (@pxref{Mode Line Format}).
2935
42b85554
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2936@menu
2937* Display Table Format:: What a display table consists of.
2938* Active Display Table:: How Emacs selects a display table to use.
2939* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
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2940@end menu
2941
2942@node Display Table Format
2943@subsection Display Table Format
2944
a9f0a989
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2945 A display table is actually a char-table (@pxref{Char-Tables}) with
2946@code{display-table} as its subtype.
42b85554
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2947
2948@defun make-display-table
2949This creates and returns a display table. The table initially has
2950@code{nil} in all elements.
2951@end defun
2952
f9f59935
RS
2953 The ordinary elements of the display table are indexed by character
2954codes; the element at index @var{c} says how to display the character
2955code @var{c}. The value should be @code{nil} or a vector of glyph
2956values (@pxref{Glyphs}). If an element is @code{nil}, it says to
2957display that character according to the usual display conventions
2958(@pxref{Usual Display}).
22697dac
KH
2959
2960 If you use the display table to change the display of newline
2961characters, the whole buffer will be displayed as one long ``line.''
42b85554 2962
f9f59935 2963 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
2964purposes. Here is a table of their meanings; @code{nil} in any slot
2965means to use the default for that slot, as stated below.
42b85554
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2966
2967@table @asis
f9f59935 2968@item 0
42b85554 2969The glyph for the end of a truncated screen line (the default for this
8241495d
RS
2970is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
2971display arrows to indicate truncation---the display table has no effect
2972in these situations.
f9f59935 2973@item 1
42b85554 2974The glyph for the end of a continued line (the default is @samp{\}).
8241495d
RS
2975Newer Emacs versions, on some platforms, display curved arrows to
2976indicate truncation---the display table has no effect in these
2977situations.
f9f59935 2978@item 2
42b85554
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2979The glyph for indicating a character displayed as an octal character
2980code (the default is @samp{\}).
f9f59935 2981@item 3
42b85554 2982The glyph for indicating a control character (the default is @samp{^}).
f9f59935 2983@item 4
42b85554
RS
2984A vector of glyphs for indicating the presence of invisible lines (the
2985default is @samp{...}). @xref{Selective Display}.
f9f59935 2986@item 5
50b04c36 2987The glyph used to draw the border between side-by-side windows (the
8241495d
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2988default is @samp{|}). @xref{Splitting Windows}. This takes effect only
2989when there are no scroll bars; if scroll bars are supported and in use,
2990a scroll bar separates the two windows.
42b85554
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2991@end table
2992
2993 For example, here is how to construct a display table that mimics the
2994effect of setting @code{ctl-arrow} to a non-@code{nil} value:
2995
2996@example
2997(setq disptab (make-display-table))
2998(let ((i 0))
2999 (while (< i 32)
3000 (or (= i ?\t) (= i ?\n)
3001 (aset disptab i (vector ?^ (+ i 64))))
3002 (setq i (1+ i)))
3003 (aset disptab 127 (vector ?^ ??)))
3004@end example
3005
f9f59935
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3006@defun display-table-slot display-table slot
3007This function returns the value of the extra slot @var{slot} of
3008@var{display-table}. The argument @var{slot} may be a number from 0 to
30095 inclusive, or a slot name (symbol). Valid symbols are
3010@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3011@code{selective-display}, and @code{vertical-border}.
3012@end defun
3013
f9f59935
RS
3014@defun set-display-table-slot display-table slot value
3015This function stores @var{value} in the extra slot @var{slot} of
3016@var{display-table}. The argument @var{slot} may be a number from 0 to
30175 inclusive, or a slot name (symbol). Valid symbols are
3018@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3019@code{selective-display}, and @code{vertical-border}.
3020@end defun
3021
8241495d
RS
3022@defun describe-display-table display-table
3023@tindex describe-display-table
3024This function displays a description of the display table
3025@var{display-table} in a help buffer.
3026@end defun
3027
3028@deffn Command describe-current-display-table
3029@tindex describe-current-display-table
3030This command displays a description of the current display table in a
3031help buffer.
3032@end deffn
3033
42b85554
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3034@node Active Display Table
3035@subsection Active Display Table
3036@cindex active display table
3037
3038 Each window can specify a display table, and so can each buffer. When
3039a buffer @var{b} is displayed in window @var{w}, display uses the
3040display table for window @var{w} if it has one; otherwise, the display
3041table for buffer @var{b} if it has one; otherwise, the standard display
3042table if any. The display table chosen is called the @dfn{active}
3043display table.
3044
3045@defun window-display-table window
3046This function returns @var{window}'s display table, or @code{nil}
3047if @var{window} does not have an assigned display table.
3048@end defun
3049
3050@defun set-window-display-table window table
3051This function sets the display table of @var{window} to @var{table}.
3052The argument @var{table} should be either a display table or
3053@code{nil}.
3054@end defun
3055
3056@defvar buffer-display-table
969fe9b5
RS
3057This variable is automatically buffer-local in all buffers; its value in
3058a particular buffer specifies the display table for that buffer. If it
3059is @code{nil}, that means the buffer does not have an assigned display
3060table.
42b85554
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3061@end defvar
3062
3063@defvar standard-display-table
3064This variable's value is the default display table, used whenever a
3065window has no display table and neither does the buffer displayed in
3066that window. This variable is @code{nil} by default.
3067@end defvar
3068
3069 If there is no display table to use for a particular window---that is,
f9f59935
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3070if the window specifies none, its buffer specifies none, and
3071@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
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3072display conventions for all character codes in that window. @xref{Usual
3073Display}.
3074
8241495d
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3075A number of functions for changing the standard display table
3076are defined in the library @file{disp-table}.
3077
42b85554
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3078@node Glyphs
3079@subsection Glyphs
3080
3081@cindex glyph
3082 A @dfn{glyph} is a generalization of a character; it stands for an
3083image that takes up a single character position on the screen. Glyphs
3084are represented in Lisp as integers, just as characters are.
3085
3086@cindex glyph table
3087 The meaning of each integer, as a glyph, is defined by the glyph
3088table, which is the value of the variable @code{glyph-table}.
3089
3090@defvar glyph-table
3091The value of this variable is the current glyph table. It should be a
3092vector; the @var{g}th element defines glyph code @var{g}. If the value
3093is @code{nil} instead of a vector, then all glyphs are simple (see
3094below).
3095@end defvar
3096
3097 Here are the possible types of elements in the glyph table:
3098
1911e6e5
RS
3099@table @asis
3100@item @var{string}
42b85554
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3101Send the characters in @var{string} to the terminal to output
3102this glyph. This alternative is available on character terminals,
969fe9b5 3103but not under a window system.
42b85554 3104
1911e6e5 3105@item @var{integer}
969fe9b5
RS
3106Define this glyph code as an alias for glyph code @var{integer}. You
3107can use an alias to specify a face code for the glyph; see below.
42b85554
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3108
3109@item @code{nil}
969fe9b5
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3110This glyph is simple. On an ordinary terminal, the glyph code mod
3111524288 is the character to output. In a window system, the glyph code
3112mod 524288 is the character to output, and the glyph code divided by
3113524288 specifies the face number (@pxref{Face Functions}) to use while
3114outputting it. (524288 is
37680279 3115@ifnottex
969fe9b5 31162**19.)
37680279 3117@end ifnottex
f9f59935 3118@tex
969fe9b5 3119$2^{19}$.)
f9f59935
RS
3120@end tex
3121@xref{Faces}.
42b85554
RS
3122@end table
3123
3124 If a glyph code is greater than or equal to the length of the glyph
3125table, that code is automatically simple.
3126
8241495d
RS
3127@defun create-glyph string
3128@tindex create-glyph
3129This function returns a newly-allocated glyph code which is set up to
3130display by sending @var{string} to the terminal.
3131@end defun
3132
42b85554
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3133@node Beeping
3134@section Beeping
3135@cindex beeping
3136@cindex bell
3137
f9f59935
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3138 This section describes how to make Emacs ring the bell (or blink the
3139screen) to attract the user's attention. Be conservative about how
3140often you do this; frequent bells can become irritating. Also be
3141careful not to use just beeping when signaling an error is more
3142appropriate. (@xref{Errors}.)
42b85554 3143
a9f0a989 3144@defun ding &optional do-not-terminate
42b85554
RS
3145@cindex keyboard macro termination
3146This function beeps, or flashes the screen (see @code{visible-bell} below).
3147It also terminates any keyboard macro currently executing unless
a9f0a989 3148@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3149@end defun
3150
a9f0a989 3151@defun beep &optional do-not-terminate
42b85554
RS
3152This is a synonym for @code{ding}.
3153@end defun
3154
1911e6e5 3155@defopt visible-bell
42b85554
RS
3156This variable determines whether Emacs should flash the screen to
3157represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
3158is effective on a window system, and on a character-only terminal
3159provided the terminal's Termcap entry defines the visible bell
3160capability (@samp{vb}).
1911e6e5 3161@end defopt
42b85554 3162
f9f59935
RS
3163@defvar ring-bell-function
3164If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
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3165bell.'' Its value should be a function of no arguments. If this is
3166non-@code{nil}, it takes precedence over the @code{visible-bell}
3167variable.
f9f59935
RS
3168@end defvar
3169
42b85554
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3170@node Window Systems
3171@section Window Systems
3172
3173 Emacs works with several window systems, most notably the X Window
3174System. Both Emacs and X use the term ``window'', but use it
3175differently. An Emacs frame is a single window as far as X is
3176concerned; the individual Emacs windows are not known to X at all.
3177
3178@defvar window-system
42b85554 3179This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3180under. The possible values are
3181
3182@table @code
3183@item x
3184@cindex X Window System
3185Emacs is displaying using X.
3186@item pc
8241495d 3187Emacs is displaying using MS-DOS.
1911e6e5 3188@item w32
05aea714 3189Emacs is displaying using Windows.
8241495d
RS
3190@item mac
3191Emacs is displaying using a Macintosh.
1911e6e5
RS
3192@item nil
3193Emacs is using a character-based terminal.
3194@end table
42b85554
RS
3195@end defvar
3196
42b85554 3197@defvar window-setup-hook
f9f59935
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3198This variable is a normal hook which Emacs runs after handling the
3199initialization files. Emacs runs this hook after it has completed
a40d4712 3200loading your init file, the default initialization file (if
a9f0a989 3201any), and the terminal-specific Lisp code, and running the hook
42b85554
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3202@code{term-setup-hook}.
3203
3204This hook is used for internal purposes: setting up communication with
3205the window system, and creating the initial window. Users should not
3206interfere with it.
3207@end defvar