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[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4@c 2002, 2005 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
276dd8a8 19* Progress:: Informing user about progress of a long operation.
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20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 22* Temporary Displays:: Displays that go away automatically.
02c77ee9 23* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 24* Width:: How wide a character or string is on the screen.
93449dd1 25* Line Height:: Controlling the height of lines.
02c77ee9 26* Faces:: A face defines a graphics style for text characters:
a40d4712 27 font, colors, etc.
8a6ca431 28* Fringes:: Controlling window fringes.
f6cad089 29* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 30* Pointer Shape:: Controlling the mouse pointer shape.
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31* Display Property:: Enabling special display features.
32* Images:: Displaying images in Emacs buffers.
02c77ee9 33* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 34* Blinking:: How Emacs shows the matching open parenthesis.
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35* Inverse Video:: Specifying how the screen looks.
36* Usual Display:: The usual conventions for displaying nonprinting chars.
37* Display Tables:: How to specify other conventions.
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38* Beeping:: Audible signal to the user.
39* Window Systems:: Which window system is being used.
40@end menu
41
42@node Refresh Screen
43@section Refreshing the Screen
44
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45 The function @code{redraw-frame} clears and redisplays the entire
46contents of a given frame (@pxref{Frames}). This is useful if the
47screen is corrupted.
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48
49@c Emacs 19 feature
50@defun redraw-frame frame
51This function clears and redisplays frame @var{frame}.
52@end defun
53
c2579664 54 Even more powerful is @code{redraw-display}:
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55
56@deffn Command redraw-display
57This function clears and redisplays all visible frames.
58@end deffn
59
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60 This function calls for redisplay of certain windows, the next time
61redisplay is done, but does not clear them first.
00b3c1cd 62
c2579664 63@defun force-window-update &optional object
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64This function forces redisplay of some or all windows. If
65@var{object} is a window, it forces redisplay of that window. If
66@var{object} is a buffer or buffer name, it forces redisplay of all
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67windows displaying that buffer. If @var{object} is @code{nil} (or
68omitted), it forces redisplay of all windows.
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69@end defun
70
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71 Processing user input takes absolute priority over redisplay. If you
72call these functions when input is available, they do nothing
73immediately, but a full redisplay does happen eventually---after all the
74input has been processed.
75
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76 Normally, suspending and resuming Emacs also refreshes the screen.
77Some terminal emulators record separate contents for display-oriented
78programs such as Emacs and for ordinary sequential display. If you are
79using such a terminal, you might want to inhibit the redisplay on
78608595 80resumption.
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81
82@defvar no-redraw-on-reenter
83@cindex suspend (cf. @code{no-redraw-on-reenter})
84@cindex resume (cf. @code{no-redraw-on-reenter})
85This variable controls whether Emacs redraws the entire screen after it
f9f59935 86has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 87to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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88@end defvar
89
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90@node Forcing Redisplay
91@section Forcing Redisplay
92@cindex forcing redisplay
93
94 Emacs redisplay normally stops if input arrives, and does not happen
95at all if input is available before it starts. Most of the time, this
96is exactly what you want. However, you can prevent preemption by
97binding @code{redisplay-dont-pause} to a non-@code{nil} value.
98
99@tindex redisplay-dont-pause
100@defvar redisplay-dont-pause
101If this variable is non-@code{nil}, pending input does not
102prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 103regardless of whether input is available.
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104@end defvar
105
106 You can request a display update, but only if no input is pending,
107with @code{(sit-for 0)}. To force a display update even when input is
108pending, do this:
109
110@example
111(let ((redisplay-dont-pause t))
112 (sit-for 0))
113@end example
114
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115@node Truncation
116@section Truncation
117@cindex line wrapping
118@cindex continuation lines
119@cindex @samp{$} in display
120@cindex @samp{\} in display
121
122 When a line of text extends beyond the right edge of a window, the
123line can either be continued on the next screen line, or truncated to
124one screen line. The additional screen lines used to display a long
125text line are called @dfn{continuation} lines. Normally, a @samp{$} in
126the rightmost column of the window indicates truncation; a @samp{\} on
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127the rightmost column indicates a line that ``wraps'' onto the next line,
128which is also called @dfn{continuing} the line. (The display table can
129specify alternative indicators; see @ref{Display Tables}.)
42b85554 130
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131 On a window system display, the @samp{$} and @samp{\} indicators are
132replaced with arrow images displayed in the window fringes
8a6ca431 133(@pxref{Fringes}).
6e2391a8 134
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135 Note that continuation is different from filling; continuation happens
136on the screen only, not in the buffer contents, and it breaks a line
137precisely at the right margin, not at a word boundary. @xref{Filling}.
138
139@defopt truncate-lines
140This buffer-local variable controls how Emacs displays lines that extend
141beyond the right edge of the window. The default is @code{nil}, which
142specifies continuation. If the value is non-@code{nil}, then these
143lines are truncated.
144
145If the variable @code{truncate-partial-width-windows} is non-@code{nil},
146then truncation is always used for side-by-side windows (within one
147frame) regardless of the value of @code{truncate-lines}.
148@end defopt
149
bfe721d1 150@defopt default-truncate-lines
42b85554 151This variable is the default value for @code{truncate-lines}, for
969fe9b5 152buffers that do not have buffer-local values for it.
bfe721d1 153@end defopt
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154
155@defopt truncate-partial-width-windows
156This variable controls display of lines that extend beyond the right
157edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
158If it is non-@code{nil}, these lines are truncated; otherwise,
159@code{truncate-lines} says what to do with them.
160@end defopt
161
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162 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
163a window, that forces truncation.
164
1911e6e5 165 If your buffer contains @emph{very} long lines, and you use
22697dac 166continuation to display them, just thinking about them can make Emacs
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167redisplay slow. The column computation and indentation functions also
168become slow. Then you might find it advisable to set
169@code{cache-long-line-scans} to @code{t}.
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170
171@defvar cache-long-line-scans
172If this variable is non-@code{nil}, various indentation and motion
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173functions, and Emacs redisplay, cache the results of scanning the
174buffer, and consult the cache to avoid rescanning regions of the buffer
175unless they are modified.
22697dac 176
bfe721d1 177Turning on the cache slows down processing of short lines somewhat.
22697dac 178
969fe9b5 179This variable is automatically buffer-local in every buffer.
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180@end defvar
181
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182@node The Echo Area
183@section The Echo Area
184@cindex error display
185@cindex echo area
186
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187The @dfn{echo area} is used for displaying error messages
188(@pxref{Errors}), for messages made with the @code{message} primitive,
189and for echoing keystrokes. It is not the same as the minibuffer,
190despite the fact that the minibuffer appears (when active) in the same
191place on the screen as the echo area. The @cite{GNU Emacs Manual}
192specifies the rules for resolving conflicts between the echo area and
193the minibuffer for use of that screen space (@pxref{Minibuffer,, The
194Minibuffer, emacs, The GNU Emacs Manual}).
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195
196You can write output in the echo area by using the Lisp printing
197functions with @code{t} as the stream (@pxref{Output Functions}), or as
198follows:
199
200@defun message string &rest arguments
a2f2ceaa 201This function displays a message in the echo area. The
42b85554 202argument @var{string} is similar to a C language @code{printf} control
a3267c78 203string. See @code{format} in @ref{Formatting Strings}, for the details
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204on the conversion specifications. @code{message} returns the
205constructed string.
206
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207In batch mode, @code{message} prints the message text on the standard
208error stream, followed by a newline.
209
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210If @var{string}, or strings among the @var{arguments}, have @code{face}
211text properties, these affect the way the message is displayed.
212
42b85554 213@c Emacs 19 feature
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214If @var{string} is @code{nil}, @code{message} clears the echo area; if
215the echo area has been expanded automatically, this brings it back to
216its normal size. If the minibuffer is active, this brings the
217minibuffer contents back onto the screen immediately.
b22f3a19 218
a2f2ceaa 219@vindex message-truncate-lines
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220Normally, displaying a long message resizes the echo area to display
221the entire message. But if the variable @code{message-truncate-lines}
222is non-@code{nil}, the echo area does not resize, and the message is
223truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 224
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225@example
226@group
227(message "Minibuffer depth is %d."
228 (minibuffer-depth))
229 @print{} Minibuffer depth is 0.
230@result{} "Minibuffer depth is 0."
231@end group
232
233@group
234---------- Echo Area ----------
235Minibuffer depth is 0.
236---------- Echo Area ----------
237@end group
238@end example
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239
240To automatically display a message in the echo area or in a pop-buffer,
c2579664 241depending on its size, use @code{display-message-or-buffer} (see below).
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242@end defun
243
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244@defopt max-mini-window-height
245This variable specifies the maximum height for resizing minibuffer
246windows. If a float, it specifies a fraction of the height of the
247frame. If an integer, it specifies a number of lines.
248@end defopt
249
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250@tindex with-temp-message
251@defmac with-temp-message message &rest body
252This construct displays a message in the echo area temporarily, during
253the execution of @var{body}. It displays @var{message}, executes
254@var{body}, then returns the value of the last body form while restoring
255the previous echo area contents.
256@end defmac
257
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258@defun message-or-box string &rest arguments
259This function displays a message like @code{message}, but may display it
260in a dialog box instead of the echo area. If this function is called in
261a command that was invoked using the mouse---more precisely, if
262@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263@code{nil} or a list---then it uses a dialog box or pop-up menu to
264display the message. Otherwise, it uses the echo area. (This is the
265same criterion that @code{y-or-n-p} uses to make a similar decision; see
266@ref{Yes-or-No Queries}.)
267
268You can force use of the mouse or of the echo area by binding
269@code{last-nonmenu-event} to a suitable value around the call.
270@end defun
271
272@defun message-box string &rest arguments
273This function displays a message like @code{message}, but uses a dialog
274box (or a pop-up menu) whenever that is possible. If it is impossible
275to use a dialog box or pop-up menu, because the terminal does not
276support them, then @code{message-box} uses the echo area, like
277@code{message}.
278@end defun
279
a43709e6 280@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 281@tindex display-message-or-buffer
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282This function displays the message @var{message}, which may be either a
283string or a buffer. If it is shorter than the maximum height of the
284echo area, as defined by @code{max-mini-window-height}, it is displayed
285in the echo area, using @code{message}. Otherwise,
286@code{display-buffer} is used to show it in a pop-up buffer.
287
288Returns either the string shown in the echo area, or when a pop-up
289buffer is used, the window used to display it.
290
291If @var{message} is a string, then the optional argument
292@var{buffer-name} is the name of the buffer used to display it when a
293pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294where @var{message} is a string and displayed in the echo area, it is
295not specified whether the contents are inserted into the buffer anyway.
296
297The optional arguments @var{not-this-window} and @var{frame} are as for
298@code{display-buffer}, and only used if a buffer is displayed.
299@end defun
300
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301@defun current-message
302This function returns the message currently being displayed in the
303echo area, or @code{nil} if there is none.
304@end defun
305
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306@defvar cursor-in-echo-area
307This variable controls where the cursor appears when a message is
308displayed in the echo area. If it is non-@code{nil}, then the cursor
309appears at the end of the message. Otherwise, the cursor appears at
310point---not in the echo area at all.
311
312The value is normally @code{nil}; Lisp programs bind it to @code{t}
313for brief periods of time.
314@end defvar
315
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316@defvar echo-area-clear-hook
317This normal hook is run whenever the echo area is cleared---either by
318@code{(message nil)} or for any other reason.
319@end defvar
320
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321Almost all the messages displayed in the echo area are also recorded
322in the @samp{*Messages*} buffer.
323
324@defopt message-log-max
325This variable specifies how many lines to keep in the @samp{*Messages*}
326buffer. The value @code{t} means there is no limit on how many lines to
327keep. The value @code{nil} disables message logging entirely. Here's
328how to display a message and prevent it from being logged:
329
330@example
331(let (message-log-max)
332 (message @dots{}))
333@end example
334@end defopt
335
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336@defvar echo-keystrokes
337This variable determines how much time should elapse before command
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338characters echo. Its value must be an integer or floating point number,
339which specifies the
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340number of seconds to wait before echoing. If the user types a prefix
341key (such as @kbd{C-x}) and then delays this many seconds before
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342continuing, the prefix key is echoed in the echo area. (Once echoing
343begins in a key sequence, all subsequent characters in the same key
344sequence are echoed immediately.)
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345
346If the value is zero, then command input is not echoed.
347@end defvar
348
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349@node Warnings
350@section Reporting Warnings
351@cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354possible problem, but continue running.
355
356@menu
357* Warning Basics:: Warnings concepts and functions to report them.
358* Warning Variables:: Variables programs bind to customize their warnings.
359* Warning Options:: Variables users set to control display of warnings.
360@end menu
361
362@node Warning Basics
363@subsection Warning Basics
364@cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367the user, and a @dfn{severity level} which is a symbol. Here are the
368possible severity levels, in order of decreasing severity, and their
369meanings:
370
371@table @code
372@item :emergency
373A problem that will seriously impair Emacs operation soon
374if you do not attend to it promptly.
375@item :error
376A report of data or circumstances that are inherently wrong.
377@item :warning
378A report of data or circumstances that are not inherently wrong, but
379raise suspicion of a possible problem.
380@item :debug
381A report of information that may be useful if you are debugging.
382@end table
383
384 When your program encounters invalid input data, it can either
385signal a Lisp error by calling @code{error} or @code{signal} or report
386a warning with severity @code{:error}. Signaling a Lisp error is the
387easiest thing to do, but it means the program cannot continue
388processing. If you want to take the trouble to implement a way to
389continue processing despite the bad data, then reporting a warning of
390severity @code{:error} is the right way to inform the user of the
391problem. For instance, the Emacs Lisp byte compiler can report an
392error that way and continue compiling other functions. (If the
393program signals a Lisp error and then handles it with
394@code{condition-case}, the user won't see the error message; it could
395show the message to the user by reporting it as a warning.)
396
c00d3ba4 397@cindex warning type
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398 Each warning has a @dfn{warning type} to classify it. The type is a
399list of symbols. The first symbol should be the custom group that you
400use for the program's user options. For example, byte compiler
401warnings use the warning type @code{(bytecomp)}. You can also
402subcategorize the warnings, if you wish, by using more symbols in the
403list.
404
405@defun display-warning type message &optional level buffer-name
406This function reports a warning, using @var{message} as the message
407and @var{type} as the warning type. @var{level} should be the
408severity level, with @code{:warning} being the default.
409
410@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411for logging the warning. By default, it is @samp{*Warnings*}.
412@end defun
413
414@defun lwarn type level message &rest args
415This function reports a warning using the value of @code{(format
416@var{message} @var{args}...)} as the message. In other respects it is
417equivalent to @code{display-warning}.
418@end defun
419
420@defun warn message &rest args
421This function reports a warning using the value of @code{(format
422@var{message} @var{args}...)} as the message, @code{(emacs)} as the
423type, and @code{:warning} as the severity level. It exists for
424compatibility only; we recommend not using it, because you should
425specify a specific warning type.
426@end defun
427
428@node Warning Variables
429@subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432the variables described in this section.
433
434@defvar warning-levels
435This list defines the meaning and severity order of the warning
436severity levels. Each element defines one severity level,
437and they are arranged in order of decreasing severity.
438
439Each element has the form @code{(@var{level} @var{string}
440@var{function})}, where @var{level} is the severity level it defines.
441@var{string} specifies the textual description of this level.
442@var{string} should use @samp{%s} to specify where to put the warning
443type information, or it can omit the @samp{%s} so as not to include
444that information.
445
446The optional @var{function}, if non-@code{nil}, is a function to call
447with no arguments, to get the user's attention.
448
449Normally you should not change the value of this variable.
450@end defvar
451
452@defvar warning-prefix-function
812a2341 453If non-@code{nil}, the value is a function to generate prefix text for
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454warnings. Programs can bind the variable to a suitable function.
455@code{display-warning} calls this function with the warnings buffer
456current, and the function can insert text in it. That text becomes
457the beginning of the warning message.
458
459The function is called with two arguments, the severity level and its
460entry in @code{warning-levels}. It should return a list to use as the
461entry (this value need not be an actual member of
812a2341 462@code{warning-levels}). By constructing this value, the function can
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463change the severity of the warning, or specify different handling for
464a given severity level.
465
466If the variable's value is @code{nil} then there is no function
467to call.
468@end defvar
469
470@defvar warning-series
471Programs can bind this variable to @code{t} to say that the next
472warning should begin a series. When several warnings form a series,
473that means to leave point on the first warning of the series, rather
812a2341 474than keep moving it for each warning so that it appears on the last one.
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475The series ends when the local binding is unbound and
476@code{warning-series} becomes @code{nil} again.
477
478The value can also be a symbol with a function definition. That is
479equivalent to @code{t}, except that the next warning will also call
480the function with no arguments with the warnings buffer current. The
481function can insert text which will serve as a header for the series
482of warnings.
483
484Once a series has begun, the value is a marker which points to the
485buffer position in the warnings buffer of the start of the series.
486
487The variable's normal value is @code{nil}, which means to handle
488each warning separately.
489@end defvar
490
491@defvar warning-fill-prefix
492When this variable is non-@code{nil}, it specifies a fill prefix to
493use for filling each warning's text.
494@end defvar
495
496@defvar warning-type-format
497This variable specifies the format for displaying the warning type
498in the warning message. The result of formatting the type this way
499gets included in the message under the control of the string in the
500entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501If you bind it to @code{""} then the warning type won't appear at
502all.
503@end defvar
504
505@node Warning Options
506@subsection Warning Options
507
508 These variables are used by users to control what happens
509when a Lisp program reports a warning.
510
511@defopt warning-minimum-level
512This user option specifies the minimum severity level that should be
513shown immediately to the user. The default is @code{:warning}, which
514means to immediately display all warnings except @code{:debug}
515warnings.
516@end defopt
517
518@defopt warning-minimum-log-level
519This user option specifies the minimum severity level that should be
520logged in the warnings buffer. The default is @code{:warning}, which
521means to log all warnings except @code{:debug} warnings.
522@end defopt
523
524@defopt warning-suppress-types
525This list specifies which warning types should not be displayed
526immediately for the user. Each element of the list should be a list
527of symbols. If its elements match the first elements in a warning
528type, then that warning is not displayed immediately.
529@end defopt
530
531@defopt warning-suppress-log-types
532This list specifies which warning types should not be logged in the
533warnings buffer. Each element of the list should be a list of
534symbols. If it matches the first few elements in a warning type, then
535that warning is not logged.
536@end defopt
00b3c1cd 537
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538@node Progress
539@section Reporting Operation Progress
540@cindex progress reporting
541
c2579664 542 When an operation can take a while to finish, you should inform the
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543user about the progress it makes. This way the user can estimate
544remaining time and clearly see that Emacs is busy working, not hung.
545
c2579664 546 Functions listed in this section provide simple and efficient way of
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547reporting operation progress. Here is a working example that does
548nothing useful:
549
550@example
551(let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558@end example
559
560@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
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561This function creates and returns a @dfn{progress reporter}---an
562object you will use as an argument for all other functions listed
563here. The idea is to precompute as much data as possible to make
564progress reporting very fast.
276dd8a8 565
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566When this progress reporter is subsequently used, it will display
567@var{message} in the echo area, followed by progress percentage.
568@var{message} is treated as a simple string. If you need it to depend
569on a filename, for instance, use @code{format} before calling this
570function.
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571
572@var{min-value} and @var{max-value} arguments stand for starting and
573final states of your operation. For instance, if you scan a buffer,
574they should be the results of @code{point-min} and @code{point-max}
575correspondingly. It is required that @var{max-value} is greater than
576@var{min-value}. If you create progress reporter when some part of
577the operation has already been completed, then specify
578@var{current-value} argument. But normally you should omit it or set
579it to @code{nil}---it will default to @var{min-value} then.
580
581Remaining arguments control the rate of echo area updates. Progress
582reporter will wait for at least @var{min-change} more percents of the
583operation to be completed before printing next message.
584@var{min-time} specifies the minimum time in seconds to pass between
585successive prints. It can be fractional. Depending on Emacs and
586system capabilities, progress reporter may or may not respect this
587last argument or do it with varying precision. Default value for
588@var{min-change} is 1 (one percent), for @var{min-time}---0.2
589(seconds.)
590
591This function calls @code{progress-reporter-update}, so the first
592message is printed immediately.
593@end defun
594
595@defun progress-reporter-update reporter value
596This function does the main work of reporting progress of your
c2579664 597operation. It displays the message of @var{reporter}, followed by
276dd8a8 598progress percentage determined by @var{value}. If percentage is zero,
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599or close enough according to the @var{min-change} and @var{min-time}
600arguments, then it is omitted from the output.
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601
602@var{reporter} must be the result of a call to
603@code{make-progress-reporter}. @var{value} specifies the current
604state of your operation and must be between @var{min-value} and
605@var{max-value} (inclusive) as passed to
606@code{make-progress-reporter}. For instance, if you scan a buffer,
607then @var{value} should be the result of a call to @code{point}.
608
609This function respects @var{min-change} and @var{min-time} as passed
610to @code{make-progress-reporter} and so does not output new messages
611on every invocation. It is thus very fast and normally you should not
612try to reduce the number of calls to it: resulting overhead will most
613likely negate your effort.
614@end defun
615
616@defun progress-reporter-force-update reporter value &optional new-message
617This function is similar to @code{progress-reporter-update} except
618that it prints a message in the echo area unconditionally.
619
620The first two arguments have the same meaning as for
621@code{progress-reporter-update}. Optional @var{new-message} allows
622you to change the message of the @var{reporter}. Since this functions
623always updates the echo area, such a change will be immediately
624presented to the user.
625@end defun
626
627@defun progress-reporter-done reporter
628This function should be called when the operation is finished. It
629prints the message of @var{reporter} followed by word ``done'' in the
630echo area.
631
632You should always call this function and not hope for
633@code{progress-reporter-update} to print ``100%.'' Firstly, it may
634never print it, there are many good reasons for this not to happen.
635Secondly, ``done'' is more explicit.
636@end defun
637
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638@defmac dotimes-with-progress-reporter (var count [result]) message body...
639This is a convenience macro that works the same way as @code{dotimes}
640does, but also reports loop progress using the functions described
641above. It allows you to save some typing.
642
643You can rewrite the example in the beginning of this node using
644this macro this way:
645
646@example
647(dotimes-with-progress-reporter
648 (k 500)
649 "Collecting some mana for Emacs..."
650 (sit-for 0.01))
651@end example
652@end defmac
653
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654@node Invisible Text
655@section Invisible Text
656
657@cindex invisible text
658You can make characters @dfn{invisible}, so that they do not appear on
659the screen, with the @code{invisible} property. This can be either a
a9f0a989 660text property (@pxref{Text Properties}) or a property of an overlay
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661(@pxref{Overlays}). Cursor motion also partly ignores these
662characters; if the command loop finds point within them, it moves
663point to the other side of them.
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664
665In the simplest case, any non-@code{nil} @code{invisible} property makes
666a character invisible. This is the default case---if you don't alter
667the default value of @code{buffer-invisibility-spec}, this is how the
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668@code{invisible} property works. You should normally use @code{t}
669as the value of the @code{invisible} property if you don't plan
670to set @code{buffer-invisibility-spec} yourself.
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671
672More generally, you can use the variable @code{buffer-invisibility-spec}
673to control which values of the @code{invisible} property make text
674invisible. This permits you to classify the text into different subsets
675in advance, by giving them different @code{invisible} values, and
676subsequently make various subsets visible or invisible by changing the
677value of @code{buffer-invisibility-spec}.
678
679Controlling visibility with @code{buffer-invisibility-spec} is
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680especially useful in a program to display the list of entries in a
681database. It permits the implementation of convenient filtering
682commands to view just a part of the entries in the database. Setting
683this variable is very fast, much faster than scanning all the text in
684the buffer looking for properties to change.
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685
686@defvar buffer-invisibility-spec
687This variable specifies which kinds of @code{invisible} properties
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688actually make a character invisible. Setting this variable makes it
689buffer-local.
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690
691@table @asis
692@item @code{t}
693A character is invisible if its @code{invisible} property is
694non-@code{nil}. This is the default.
695
696@item a list
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697Each element of the list specifies a criterion for invisibility; if a
698character's @code{invisible} property fits any one of these criteria,
699the character is invisible. The list can have two kinds of elements:
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700
701@table @code
702@item @var{atom}
969fe9b5 703A character is invisible if its @code{invisible} property value
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704is @var{atom} or if it is a list with @var{atom} as a member.
705
706@item (@var{atom} . t)
969fe9b5 707A character is invisible if its @code{invisible} property value
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708is @var{atom} or if it is a list with @var{atom} as a member.
709Moreover, if this character is at the end of a line and is followed
710by a visible newline, it displays an ellipsis.
711@end table
712@end table
713@end defvar
714
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715 Two functions are specifically provided for adding elements to
716@code{buffer-invisibility-spec} and removing elements from it.
717
f9f59935 718@defun add-to-invisibility-spec element
31b0520f 719This function adds the element @var{element} to
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720@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
721was @code{t}, it changes to a list, @code{(t)}, so that text whose
722@code{invisible} property is @code{t} remains invisible.
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723@end defun
724
f9f59935 725@defun remove-from-invisibility-spec element
812a2341 726This removes the element @var{element} from
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727@code{buffer-invisibility-spec}. This does nothing if @var{element}
728is not in the list.
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729@end defun
730
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731 A convention for use of @code{buffer-invisibility-spec} is that a
732major mode should use the mode's own name as an element of
733@code{buffer-invisibility-spec} and as the value of the
734@code{invisible} property:
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735
736@example
969fe9b5 737;; @r{If you want to display an ellipsis:}
177c0ea7 738(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 739;; @r{If you don't want ellipsis:}
177c0ea7 740(add-to-invisibility-spec 'my-symbol)
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741
742(overlay-put (make-overlay beginning end)
743 'invisible 'my-symbol)
744
969fe9b5 745;; @r{When done with the overlays:}
f9f59935 746(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 747;; @r{Or respectively:}
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748(remove-from-invisibility-spec 'my-symbol)
749@end example
750
5e8ae792 751@vindex line-move-ignore-invisible
00b3c1cd 752 Ordinarily, functions that operate on text or move point do not care
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753whether the text is invisible. The user-level line motion commands
754explicitly ignore invisible newlines if
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755@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
756only because they are explicitly programmed to do so.
bfe721d1 757
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758 However, if a command ends with point inside or immediately after
759invisible text, the main editing loop moves point further forward or
760further backward (in the same direction that the command already moved
761it) until that condition is no longer true. Thus, if the command
762moved point back into an invisible range, Emacs moves point back to
763the beginning of that range, following the previous visible character.
764If the command moved point forward into an invisible range, Emacs
765moves point forward past the first visible character that follows the
766invisible text.
767
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768 Incremental search can make invisible overlays visible temporarily
769and/or permanently when a match includes invisible text. To enable
770this, the overlay should have a non-@code{nil}
771@code{isearch-open-invisible} property. The property value should be a
772function to be called with the overlay as an argument. This function
773should make the overlay visible permanently; it is used when the match
774overlaps the overlay on exit from the search.
775
776 During the search, such overlays are made temporarily visible by
777temporarily modifying their invisible and intangible properties. If you
ebc6903b 778want this to be done differently for a certain overlay, give it an
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779@code{isearch-open-invisible-temporary} property which is a function.
780The function is called with two arguments: the first is the overlay, and
f21b06b7 781the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 782make it invisible again.
f9f59935 783
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784@node Selective Display
785@section Selective Display
786@cindex selective display
787
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788 @dfn{Selective display} refers to a pair of related features for
789hiding certain lines on the screen.
42b85554 790
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791 The first variant, explicit selective display, is designed for use
792in a Lisp program: it controls which lines are hidden by altering the
793text. This kind of hiding in some ways resembles the effect of the
794@code{invisible} property (@pxref{Invisible Text}), but the two
795features are different and do not work the same way.
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796
797 In the second variant, the choice of lines to hide is made
bfe721d1 798automatically based on indentation. This variant is designed to be a
22697dac 799user-level feature.
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800
801 The way you control explicit selective display is by replacing a
78608595 802newline (control-j) with a carriage return (control-m). The text that
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803was formerly a line following that newline is now hidden. Strictly
804speaking, it is temporarily no longer a line at all, since only
805newlines can separate lines; it is now part of the previous line.
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806
807 Selective display does not directly affect editing commands. For
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808example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
809into hidden text. However, the replacement of newline characters with
810carriage return characters affects some editing commands. For
811example, @code{next-line} skips hidden lines, since it searches only
812for newlines. Modes that use selective display can also define
813commands that take account of the newlines, or that control which
814parts of the text are hidden.
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815
816 When you write a selectively displayed buffer into a file, all the
817control-m's are output as newlines. This means that when you next read
c2579664 818in the file, it looks OK, with nothing hidden. The selective display
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819effect is seen only within Emacs.
820
821@defvar selective-display
822This buffer-local variable enables selective display. This means that
c2579664 823lines, or portions of lines, may be made hidden.
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824
825@itemize @bullet
826@item
a40d4712 827If the value of @code{selective-display} is @code{t}, then the character
c2579664 828control-m marks the start of hidden text; the control-m, and the rest
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829of the line following it, are not displayed. This is explicit selective
830display.
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831
832@item
833If the value of @code{selective-display} is a positive integer, then
834lines that start with more than that many columns of indentation are not
835displayed.
836@end itemize
837
c2579664 838When some portion of a buffer is hidden, the vertical movement
42b85554 839commands operate as if that portion did not exist, allowing a single
c2579664 840@code{next-line} command to skip any number of hidden lines.
42b85554 841However, character movement commands (such as @code{forward-char}) do
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842not skip the hidden portion, and it is possible (if tricky) to insert
843or delete text in an hidden portion.
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844
845In the examples below, we show the @emph{display appearance} of the
846buffer @code{foo}, which changes with the value of
847@code{selective-display}. The @emph{contents} of the buffer do not
848change.
849
850@example
851@group
852(setq selective-display nil)
853 @result{} nil
854
855---------- Buffer: foo ----------
8561 on this column
857 2on this column
858 3n this column
859 3n this column
860 2on this column
8611 on this column
862---------- Buffer: foo ----------
863@end group
864
865@group
866(setq selective-display 2)
867 @result{} 2
868
869---------- Buffer: foo ----------
8701 on this column
871 2on this column
872 2on this column
8731 on this column
874---------- Buffer: foo ----------
875@end group
876@end example
877@end defvar
878
879@defvar selective-display-ellipses
880If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 881@samp{@dots{}} at the end of a line that is followed by hidden text.
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882This example is a continuation of the previous one.
883
884@example
885@group
886(setq selective-display-ellipses t)
887 @result{} t
888
889---------- Buffer: foo ----------
8901 on this column
891 2on this column ...
892 2on this column
8931 on this column
894---------- Buffer: foo ----------
895@end group
896@end example
897
898You can use a display table to substitute other text for the ellipsis
899(@samp{@dots{}}). @xref{Display Tables}.
900@end defvar
901
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902@node Temporary Displays
903@section Temporary Displays
904
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905 Temporary displays are used by Lisp programs to put output into a
906buffer and then present it to the user for perusal rather than for
907editing. Many help commands use this feature.
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908
909@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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910This function executes @var{forms} while arranging to insert any output
911they print into the buffer named @var{buffer-name}, which is first
912created if necessary, and put into Help mode. Finally, the buffer is
913displayed in some window, but not selected.
914
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915If the @var{forms} do not change the major mode in the output buffer,
916so that it is still Help mode at the end of their execution, then
b6954afd 917@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 918end, and also scans it for function and variable names to make them
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LT
919into clickable cross-references. @xref{Docstring hyperlinks, , Tips
920for Documentation Strings}, in particular the item on hyperlinks in
921documentation strings, for more details.
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922
923The string @var{buffer-name} specifies the temporary buffer, which
924need not already exist. The argument must be a string, not a buffer.
925The buffer is erased initially (with no questions asked), and it is
926marked as unmodified after @code{with-output-to-temp-buffer} exits.
927
928@code{with-output-to-temp-buffer} binds @code{standard-output} to the
929temporary buffer, then it evaluates the forms in @var{forms}. Output
930using the Lisp output functions within @var{forms} goes by default to
931that buffer (but screen display and messages in the echo area, although
932they are ``output'' in the general sense of the word, are not affected).
933@xref{Output Functions}.
934
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935Several hooks are available for customizing the behavior
936of this construct; they are listed below.
937
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938The value of the last form in @var{forms} is returned.
939
940@example
941@group
942---------- Buffer: foo ----------
943 This is the contents of foo.
944---------- Buffer: foo ----------
945@end group
946
947@group
948(with-output-to-temp-buffer "foo"
949 (print 20)
950 (print standard-output))
951@result{} #<buffer foo>
952
953---------- Buffer: foo ----------
95420
955
956#<buffer foo>
957
958---------- Buffer: foo ----------
959@end group
960@end example
961@end defspec
962
963@defvar temp-buffer-show-function
78608595 964If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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965calls it as a function to do the job of displaying a help buffer. The
966function gets one argument, which is the buffer it should display.
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967
968It is a good idea for this function to run @code{temp-buffer-show-hook}
969just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 970@code{save-selected-window} and with the chosen window and buffer
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971selected.
972@end defvar
973
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974@defvar temp-buffer-setup-hook
975@tindex temp-buffer-setup-hook
976This normal hook is run by @code{with-output-to-temp-buffer} before
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977evaluating @var{body}. When the hook runs, the temporary buffer is
978current. This hook is normally set up with a function to put the
979buffer in Help mode.
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980@end defvar
981
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982@defvar temp-buffer-show-hook
983This normal hook is run by @code{with-output-to-temp-buffer} after
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984displaying the temporary buffer. When the hook runs, the temporary buffer
985is current, and the window it was displayed in is selected. This hook
986is normally set up with a function to make the buffer read only, and
987find function names and variable names in it, provided the major mode
988is Help mode.
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989@end defvar
990
991@defun momentary-string-display string position &optional char message
992This function momentarily displays @var{string} in the current buffer at
993@var{position}. It has no effect on the undo list or on the buffer's
994modification status.
995
996The momentary display remains until the next input event. If the next
997input event is @var{char}, @code{momentary-string-display} ignores it
998and returns. Otherwise, that event remains buffered for subsequent use
999as input. Thus, typing @var{char} will simply remove the string from
1000the display, while typing (say) @kbd{C-f} will remove the string from
1001the display and later (presumably) move point forward. The argument
1002@var{char} is a space by default.
1003
1004The return value of @code{momentary-string-display} is not meaningful.
1005
bfe721d1 1006If the string @var{string} does not contain control characters, you can
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1007do the same job in a more general way by creating (and then subsequently
1008deleting) an overlay with a @code{before-string} property.
1009@xref{Overlay Properties}.
bfe721d1 1010
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1011If @var{message} is non-@code{nil}, it is displayed in the echo area
1012while @var{string} is displayed in the buffer. If it is @code{nil}, a
1013default message says to type @var{char} to continue.
1014
1015In this example, point is initially located at the beginning of the
1016second line:
1017
1018@example
1019@group
1020---------- Buffer: foo ----------
1021This is the contents of foo.
1022@point{}Second line.
1023---------- Buffer: foo ----------
1024@end group
1025
1026@group
1027(momentary-string-display
1028 "**** Important Message! ****"
1029 (point) ?\r
1030 "Type RET when done reading")
1031@result{} t
1032@end group
1033
1034@group
1035---------- Buffer: foo ----------
1036This is the contents of foo.
1037**** Important Message! ****Second line.
1038---------- Buffer: foo ----------
1039
1040---------- Echo Area ----------
1041Type RET when done reading
1042---------- Echo Area ----------
1043@end group
1044@end example
1045@end defun
1046
1047@node Overlays
1048@section Overlays
1049@cindex overlays
1050
1051You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1052the screen, for the sake of presentation features. An overlay is an
1053object that belongs to a particular buffer, and has a specified
1054beginning and end. It also has properties that you can examine and set;
1055these affect the display of the text within the overlay.
42b85554 1056
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1057An overlays uses markers to record its beginning and end; thus,
1058editing the text of the buffer adjusts the beginning and end of each
1059overlay so that it stays with the text. When you create the overlay,
1060you can specify whether text inserted at the beginning should be
1061inside the overlay or outside, and likewise for the end of the overlay.
1062
42b85554 1063@menu
c2579664 1064* Managing Overlays:: Creating and moving overlays.
02c77ee9 1065* Overlay Properties:: How to read and set properties.
42b85554 1066 What properties do to the screen display.
eda77a0f 1067* Finding Overlays:: Searching for overlays.
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1068@end menu
1069
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1070@node Managing Overlays
1071@subsection Managing Overlays
1072
1073 This section describes the functions to create, delete and move
1074overlays, and to examine their contents. Overlay changes are not
1075recorded in the buffer's undo list, since the overlays are not
1076part of the buffer's contents.
1077
1078@defun overlayp object
1079This function returns @code{t} if @var{object} is an overlay.
1080@end defun
1081
1082@defun make-overlay start end &optional buffer front-advance rear-advance
1083This function creates and returns an overlay that belongs to
1084@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1085and @var{end} must specify buffer positions; they may be integers or
1086markers. If @var{buffer} is omitted, the overlay is created in the
1087current buffer.
1088
1089The arguments @var{front-advance} and @var{rear-advance} specify the
1090insertion type for the start of the overlay and for the end of the
1091overlay, respectively. @xref{Marker Insertion Types}. If
1092@var{front-advance} is non-@code{nil}, text inserted at the beginning
1093of the overlay is excluded from the overlay. If @var{read-advance} is
1094non-@code{nil}, text inserted at the beginning of the overlay is
1095included in the overlay.
1096@end defun
1097
1098@defun overlay-start overlay
1099This function returns the position at which @var{overlay} starts,
1100as an integer.
1101@end defun
1102
1103@defun overlay-end overlay
1104This function returns the position at which @var{overlay} ends,
1105as an integer.
1106@end defun
1107
1108@defun overlay-buffer overlay
1109This function returns the buffer that @var{overlay} belongs to. It
1110returns @code{nil} if @var{overlay} has been deleted.
1111@end defun
1112
1113@defun delete-overlay overlay
1114This function deletes @var{overlay}. The overlay continues to exist as
1115a Lisp object, and its property list is unchanged, but it ceases to be
1116attached to the buffer it belonged to, and ceases to have any effect on
1117display.
1118
1119A deleted overlay is not permanently disconnected. You can give it a
1120position in a buffer again by calling @code{move-overlay}.
1121@end defun
1122
1123@defun move-overlay overlay start end &optional buffer
1124This function moves @var{overlay} to @var{buffer}, and places its bounds
1125at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1126must specify buffer positions; they may be integers or markers.
1127
1128If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1129was already associated with; if @var{overlay} was deleted, it goes into
1130the current buffer.
1131
1132The return value is @var{overlay}.
1133
1134This is the only valid way to change the endpoints of an overlay. Do
1135not try modifying the markers in the overlay by hand, as that fails to
1136update other vital data structures and can cause some overlays to be
1137``lost''.
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1138@end defun
1139
1140@defun remove-overlays &optional start end name value
1141This function removes all the overlays between @var{start} and
1142@var{end} whose property @var{name} has the value @var{value}. It can
1143move the endpoints of the overlays in the region, or split them.
1144
b2c8f143 1145If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1146the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1147@code{nil}, that means the beginning and end of the buffer respectively.
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1148Therefore, @code{(remove-overlays)} removes all the overlays in the
1149current buffer.
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1150@end defun
1151
1152 Here are some examples:
1153
1154@example
1155;; @r{Create an overlay.}
1156(setq foo (make-overlay 1 10))
1157 @result{} #<overlay from 1 to 10 in display.texi>
1158(overlay-start foo)
1159 @result{} 1
1160(overlay-end foo)
1161 @result{} 10
1162(overlay-buffer foo)
1163 @result{} #<buffer display.texi>
1164;; @r{Give it a property we can check later.}
1165(overlay-put foo 'happy t)
1166 @result{} t
1167;; @r{Verify the property is present.}
1168(overlay-get foo 'happy)
1169 @result{} t
1170;; @r{Move the overlay.}
1171(move-overlay foo 5 20)
1172 @result{} #<overlay from 5 to 20 in display.texi>
1173(overlay-start foo)
1174 @result{} 5
1175(overlay-end foo)
1176 @result{} 20
1177;; @r{Delete the overlay.}
1178(delete-overlay foo)
1179 @result{} nil
1180;; @r{Verify it is deleted.}
1181foo
1182 @result{} #<overlay in no buffer>
1183;; @r{A deleted overlay has no position.}
1184(overlay-start foo)
1185 @result{} nil
1186(overlay-end foo)
1187 @result{} nil
1188(overlay-buffer foo)
1189 @result{} nil
1190;; @r{Undelete the overlay.}
1191(move-overlay foo 1 20)
1192 @result{} #<overlay from 1 to 20 in display.texi>
1193;; @r{Verify the results.}
1194(overlay-start foo)
1195 @result{} 1
1196(overlay-end foo)
1197 @result{} 20
1198(overlay-buffer foo)
1199 @result{} #<buffer display.texi>
1200;; @r{Moving and deleting the overlay does not change its properties.}
1201(overlay-get foo 'happy)
1202 @result{} t
1203@end example
1204
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1205@node Overlay Properties
1206@subsection Overlay Properties
1207
8241495d 1208 Overlay properties are like text properties in that the properties that
a9f0a989 1209alter how a character is displayed can come from either source. But in
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1210most respects they are different. @xref{Text Properties}, for comparison.
1211
1212 Text properties are considered a part of the text; overlays and
1213their properties are specifically considered not to be part of the
1214text. Thus, copying text between various buffers and strings
1215preserves text properties, but does not try to preserve overlays.
1216Changing a buffer's text properties marks the buffer as modified,
1217while moving an overlay or changing its properties does not. Unlike
1218text property changes, overlay property changes are not recorded in
1219the buffer's undo list.
1220
1221 These functions read and set the properties of an overlay:
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1222
1223@defun overlay-get overlay prop
1224This function returns the value of property @var{prop} recorded in
1225@var{overlay}, if any. If @var{overlay} does not record any value for
1226that property, but it does have a @code{category} property which is a
1227symbol, that symbol's @var{prop} property is used. Otherwise, the value
1228is @code{nil}.
1229@end defun
1230
1231@defun overlay-put overlay prop value
1232This function sets the value of property @var{prop} recorded in
1233@var{overlay} to @var{value}. It returns @var{value}.
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1234@end defun
1235
1236@defun overlay-properties overlay
1237This returns a copy of the property list of @var{overlay}.
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1238@end defun
1239
1240 See also the function @code{get-char-property} which checks both
1241overlay properties and text properties for a given character.
1242@xref{Examining Properties}.
1243
1244 Many overlay properties have special meanings; here is a table
1245of them:
1246
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1247@table @code
1248@item priority
1249@kindex priority @r{(overlay property)}
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1250This property's value (which should be a nonnegative integer number)
1251determines the priority of the overlay. The priority matters when two
1252or more overlays cover the same character and both specify the same
1253property; the one whose @code{priority} value is larger takes priority
1254over the other. For the @code{face} property, the higher priority
1255value does not completely replace the other; instead, its face
1256attributes override the face attributes of the lower priority
1257@code{face} property.
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1258
1259Currently, all overlays take priority over text properties. Please
1260avoid using negative priority values, as we have not yet decided just
1261what they should mean.
1262
1263@item window
1264@kindex window @r{(overlay property)}
1265If the @code{window} property is non-@code{nil}, then the overlay
1266applies only on that window.
1267
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1268@item category
1269@kindex category @r{(overlay property)}
1270If an overlay has a @code{category} property, we call it the
bfe721d1 1271@dfn{category} of the overlay. It should be a symbol. The properties
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1272of the symbol serve as defaults for the properties of the overlay.
1273
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1274@item face
1275@kindex face @r{(overlay property)}
f9f59935 1276This property controls the way text is displayed---for example, which
8241495d 1277font and which colors. @xref{Faces}, for more information.
f9f59935 1278
8241495d 1279In the simplest case, the value is a face name. It can also be a list;
a40d4712 1280then each element can be any of these possibilities:
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1281
1282@itemize @bullet
1283@item
1284A face name (a symbol or string).
1285
1286@item
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1287A property list of face attributes. This has the form (@var{keyword}
1288@var{value} @dots{}), where each @var{keyword} is a face attribute
1289name and @var{value} is a meaningful value for that attribute. With
1290this feature, you do not need to create a face each time you want to
1291specify a particular attribute for certain text. @xref{Face
1292Attributes}.
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1293
1294@item
1295A cons cell of the form @code{(foreground-color . @var{color-name})} or
1296@code{(background-color . @var{color-name})}. These elements specify
1297just the foreground color or just the background color.
1298
1299@code{(foreground-color . @var{color-name})} is equivalent to
1300@code{(:foreground @var{color-name})}, and likewise for the background.
1301@end itemize
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1302
1303@item mouse-face
1304@kindex mouse-face @r{(overlay property)}
1305This property is used instead of @code{face} when the mouse is within
f9f59935 1306the range of the overlay.
42b85554 1307
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1308@item display
1309@kindex display @r{(overlay property)}
1310This property activates various features that change the
1311way text is displayed. For example, it can make text appear taller
24eb6c0e 1312or shorter, higher or lower, wider or narrower, or replaced with an image.
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1313@xref{Display Property}.
1314
1315@item help-echo
d94f2aab 1316@kindex help-echo @r{(overlay property)}
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1317If an overlay has a @code{help-echo} property, then when you move the
1318mouse onto the text in the overlay, Emacs displays a help string in the
1319echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1320help-echo}.
8241495d 1321
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1322@item modification-hooks
1323@kindex modification-hooks @r{(overlay property)}
1324This property's value is a list of functions to be called if any
1325character within the overlay is changed or if text is inserted strictly
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1326within the overlay.
1327
1328The hook functions are called both before and after each change.
1329If the functions save the information they receive, and compare notes
1330between calls, they can determine exactly what change has been made
1331in the buffer text.
1332
1333When called before a change, each function receives four arguments: the
1334overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1335modified.
42b85554 1336
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1337When called after a change, each function receives five arguments: the
1338overlay, @code{t}, the beginning and end of the text range just
1339modified, and the length of the pre-change text replaced by that range.
1340(For an insertion, the pre-change length is zero; for a deletion, that
1341length is the number of characters deleted, and the post-change
bfe721d1 1342beginning and end are equal.)
22697dac 1343
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1344@item insert-in-front-hooks
1345@kindex insert-in-front-hooks @r{(overlay property)}
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1346This property's value is a list of functions to be called before and
1347after inserting text right at the beginning of the overlay. The calling
1348conventions are the same as for the @code{modification-hooks} functions.
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1349
1350@item insert-behind-hooks
1351@kindex insert-behind-hooks @r{(overlay property)}
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1352This property's value is a list of functions to be called before and
1353after inserting text right at the end of the overlay. The calling
1354conventions are the same as for the @code{modification-hooks} functions.
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1355
1356@item invisible
1357@kindex invisible @r{(overlay property)}
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1358The @code{invisible} property can make the text in the overlay
1359invisible, which means that it does not appear on the screen.
1360@xref{Invisible Text}, for details.
1361
1362@item intangible
1363@kindex intangible @r{(overlay property)}
1364The @code{intangible} property on an overlay works just like the
bfe721d1 1365@code{intangible} text property. @xref{Special Properties}, for details.
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1366
1367@item isearch-open-invisible
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1368This property tells incremental search how to make an invisible overlay
1369visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1370Text}.
42b85554 1371
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1372@item isearch-open-invisible-temporary
1373This property tells incremental search how to make an invisible overlay
1374visible, temporarily, during the search. @xref{Invisible Text}.
1375
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1376@item before-string
1377@kindex before-string @r{(overlay property)}
1378This property's value is a string to add to the display at the beginning
1379of the overlay. The string does not appear in the buffer in any
a40d4712 1380sense---only on the screen.
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1381
1382@item after-string
1383@kindex after-string @r{(overlay property)}
1384This property's value is a string to add to the display at the end of
1385the overlay. The string does not appear in the buffer in any
a40d4712 1386sense---only on the screen.
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1387
1388@item evaporate
1389@kindex evaporate @r{(overlay property)}
1390If this property is non-@code{nil}, the overlay is deleted automatically
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1391if it becomes empty (i.e., if its length becomes zero). If you give
1392an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1393it immediately.
d2609065 1394
ce75fd23 1395@item local-map
969fe9b5 1396@cindex keymap of character (and overlays)
ce75fd23 1397@kindex local-map @r{(overlay property)}
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1398If this property is non-@code{nil}, it specifies a keymap for a portion
1399of the text. The property's value replaces the buffer's local map, when
1400the character after point is within the overlay. @xref{Active Keymaps}.
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1401
1402@item keymap
1403@kindex keymap @r{(overlay property)}
1404The @code{keymap} property is similar to @code{local-map} but overrides the
1405buffer's local map (and the map specified by the @code{local-map}
1406property) rather than replacing it.
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1407@end table
1408
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1409@node Finding Overlays
1410@subsection Searching for Overlays
1411
42b85554 1412@defun overlays-at pos
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1413This function returns a list of all the overlays that cover the
1414character at position @var{pos} in the current buffer. The list is in
1415no particular order. An overlay contains position @var{pos} if it
1416begins at or before @var{pos}, and ends after @var{pos}.
1417
1418To illustrate usage, here is a Lisp function that returns a list of the
1419overlays that specify property @var{prop} for the character at point:
1420
1421@smallexample
1422(defun find-overlays-specifying (prop)
1423 (let ((overlays (overlays-at (point)))
1424 found)
1425 (while overlays
86b032fa 1426 (let ((overlay (car overlays)))
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DL
1427 (if (overlay-get overlay prop)
1428 (setq found (cons overlay found))))
1429 (setq overlays (cdr overlays)))
1430 found))
1431@end smallexample
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1432@end defun
1433
f9f59935
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1434@defun overlays-in beg end
1435This function returns a list of the overlays that overlap the region
1436@var{beg} through @var{end}. ``Overlap'' means that at least one
1437character is contained within the overlay and also contained within the
1438specified region; however, empty overlays are included in the result if
2468d0c0 1439they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1440@end defun
1441
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1442@defun next-overlay-change pos
1443This function returns the buffer position of the next beginning or end
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1444of an overlay, after @var{pos}. If there is none, it returns
1445@code{(point-max)}.
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1446@end defun
1447
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1448@defun previous-overlay-change pos
1449This function returns the buffer position of the previous beginning or
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1450end of an overlay, before @var{pos}. If there is none, it returns
1451@code{(point-min)}.
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1452@end defun
1453
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1454 Here's an easy way to use @code{next-overlay-change} to search for the
1455next character which gets a non-@code{nil} @code{happy} property from
1456either its overlays or its text properties (@pxref{Property Search}):
1457
1458@smallexample
1459(defun find-overlay-prop (prop)
1460 (save-excursion
1461 (while (and (not (eobp))
1462 (not (get-char-property (point) 'happy)))
1463 (goto-char (min (next-overlay-change (point))
1464 (next-single-property-change (point) 'happy))))
1465 (point)))
1466@end smallexample
1467
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1468@node Width
1469@section Width
1470
1471Since not all characters have the same width, these functions let you
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1472check the width of a character. @xref{Primitive Indent}, and
1473@ref{Screen Lines}, for related functions.
f9f59935 1474
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1475@defun char-width char
1476This function returns the width in columns of the character @var{char},
1477if it were displayed in the current buffer and the selected window.
1478@end defun
1479
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1480@defun string-width string
1481This function returns the width in columns of the string @var{string},
1482if it were displayed in the current buffer and the selected window.
1483@end defun
1484
c2579664 1485@defun truncate-string-to-width string width &optional start-column padding ellipsis
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1486This function returns the part of @var{string} that fits within
1487@var{width} columns, as a new string.
1488
1489If @var{string} does not reach @var{width}, then the result ends where
1490@var{string} ends. If one multi-column character in @var{string}
1491extends across the column @var{width}, that character is not included in
1492the result. Thus, the result can fall short of @var{width} but cannot
1493go beyond it.
1494
1495The optional argument @var{start-column} specifies the starting column.
1496If this is non-@code{nil}, then the first @var{start-column} columns of
1497the string are omitted from the value. If one multi-column character in
1498@var{string} extends across the column @var{start-column}, that
1499character is not included.
1500
1501The optional argument @var{padding}, if non-@code{nil}, is a padding
1502character added at the beginning and end of the result string, to extend
1503it to exactly @var{width} columns. The padding character is used at the
1504end of the result if it falls short of @var{width}. It is also used at
1505the beginning of the result if one multi-column character in
1506@var{string} extends across the column @var{start-column}.
1507
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1508If @var{ellipsis} is non-@code{nil}, it should be a string which will
1509replace the end of @var{str} (including any padding) if it extends
1510beyond @var{end-column}, unless the display width of @var{str} is
1511equal to or less than the display width of @var{ellipsis}. If
1512@var{ellipsis} is non-@code{nil} and not a string, it stands for
1513@code{"..."}.
1514
f9f59935
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1515@example
1516(truncate-string-to-width "\tab\t" 12 4)
1517 @result{} "ab"
6bc3abcb 1518(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
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1519 @result{} " ab "
1520@end example
1521@end defun
1522
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1523@node Line Height
1524@section Line Height
1525@cindex line height
1526
1527 The total height of each display line consists of the height of the
1528contents of the line, and additional vertical line spacing below the
1529display row.
1530
1531 The height of the line contents is normally determined from the
1532maximum height of any character or image on that display line,
1533including the final newline if there is one. (A line that is
1534continued doesn't include a final newline.) In the most common case,
1535the line height equals the height of the default frame font.
1536
9eb8959a
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1537 There are several ways to explicitly control or change the line
1538height, either by specifying an absolute height for the display line,
1539or by adding additional vertical space below one or all lines.
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1540
1541@kindex line-height @r{(text property)}
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1542 A newline can have a @code{line-height} text or overlay property
1543that controls the total height of the display line ending in that
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1544newline.
1545
1546 If the property value is a list @code{(@var{height} @var{total})},
1547then @var{height} is used as the actual property value for the
1548@code{line-height}, and @var{total} specifies the total displayed
1549height of the line, so the line spacing added below the line equals
1550the @var{total} height minus the actual line height. In this case,
1551the other ways to specify the line spacing are ignored.
1552
1553 If the property value is @code{t}, the displayed height of the
af046edf 1554line is exactly what its contents demand; no line-spacing is added.
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1555This case is useful for tiling small images or image slices without
1556adding blank areas between the images.
93449dd1 1557
1225f637 1558 If the property value is not @code{t}, it is a height spec. A height
b2c8f143 1559spec stands for a numeric height value; this height spec specifies the
af046edf
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1560actual line height, @var{line-height}. There are several ways to
1561write a height spec; here's how each of them translates into a numeric
1562height:
93449dd1 1563
9eb8959a
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1564@table @code
1565@item @var{integer}
af046edf 1566If the height spec is a positive integer, the height value is that integer.
9eb8959a 1567@item @var{float}
af046edf
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1568If the height spec is a float, @var{float}, the numeric height value
1569is @var{float} times the frame's default line height.
1225f637 1570@item (@var{face} . @var{ratio})
af046edf
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1571If the height spec is a cons of the format shown, the numeric height
1572is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1573be any type of number, or @code{nil} which means a ratio of 1.
1574If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1575@item (nil . @var{ratio})
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1576If the height spec is a cons of the format shown, the numeric height
1577is @var{ratio} times the height of the contents of the line.
9eb8959a 1578@end table
93449dd1 1579
1225f637 1580 Thus, any valid non-@code{t} property value specifies a height in pixels,
9eb8959a
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1581@var{line-height}, one way or another. If the line contents' height
1582is less than @var{line-height}, Emacs adds extra vertical space above
1583the line to achieve the total height @var{line-height}. Otherwise,
1584@var{line-height} has no effect.
93449dd1 1585
b2c8f143 1586 If you don't specify the @code{line-height} property, the line's
9eb8959a 1587height consists of the contents' height plus the line spacing.
af046edf
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1588There are several ways to specify the line spacing for different
1589parts of Emacs text.
93449dd1
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1590
1591@vindex default-line-spacing
9eb8959a
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1592 You can specify the line spacing for all lines in a frame with the
1593@code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1594However, if the variable @code{default-line-spacing} is
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1595non-@code{nil}, it overrides the frame's @code{line-spacing}
1596parameter. An integer value specifies the number of pixels put below
1597lines on window systems. A floating point number specifies the
9eb8959a 1598spacing relative to the frame's default line height.
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1599
1600@vindex line-spacing
9eb8959a
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1601 You can specify the line spacing for all lines in a buffer via the
1602buffer-local @code{line-spacing} variable. An integer value specifies
1603the number of pixels put below lines on window systems. A floating
1604point number specifies the spacing relative to the default frame line
1605height. This overrides line spacings specified for the frame.
93449dd1
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1606
1607@kindex line-spacing @r{(text property)}
1608 Finally, a newline can have a @code{line-spacing} text or overlay
1609property that controls the height of the display line ending with that
1610newline. The property value overrides the default frame line spacing
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1611and the buffer local @code{line-spacing} variable.
1612
af046edf
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1613 One way or another, these mechanisms specify a Lisp value for the
1614spacing of each line. The value is a height spec, and it translates
1615into a Lisp value as described above. However, in this case the
1616numeric height value specifies the line spacing, rather than the line
1617height.
1618
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1619@node Faces
1620@section Faces
b9bc6c81 1621@cindex faces
42b85554 1622
8241495d
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1623 A @dfn{face} is a named collection of graphical attributes: font
1624family, foreground color, background color, optional underlining, and
1625many others. Faces are used in Emacs to control the style of display of
1626particular parts of the text or the frame.
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1627
1628@cindex face id
969fe9b5 1629Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1630low levels within Emacs. However, for most purposes, you refer to
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1631faces in Lisp programs by their names.
1632
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1633@defun facep object
1634This function returns @code{t} if @var{object} is a face name symbol (or
1635if it is a vector of the kind used internally to record face data). It
1636returns @code{nil} otherwise.
1637@end defun
1638
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1639Each face name is meaningful for all frames, and by default it has the
1640same meaning in all frames. But you can arrange to give a particular
1641face name a special meaning in one frame if you wish.
1642
1643@menu
1644* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1645* Defining Faces:: How to define a face with @code{defface}.
8241495d 1646* Face Attributes:: What is in a face?
02c77ee9 1647* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1648* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1649* Font Selection:: Finding the best available font for a face.
02c77ee9 1650* Face Functions:: How to define and examine faces.
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1651* Auto Faces:: Hook for automatic face assignment.
1652* Font Lookup:: Looking up the names of available fonts
1653 and information about them.
1654* Fontsets:: A fontset is a collection of fonts
1655 that handle a range of character sets.
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1656@end menu
1657
1658@node Standard Faces
1659@subsection Standard Faces
1660
8241495d
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1661 This table lists all the standard faces and their uses. Most of them
1662are used for displaying certain parts of the frames or certain kinds of
1663text; you can control how those places look by customizing these faces.
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RS
1664
1665@table @code
1666@item default
1667@kindex default @r{(face name)}
1668This face is used for ordinary text.
1669
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1670@item mode-line
1671@kindex mode-line @r{(face name)}
d211eec7
EZ
1672This face is used for the mode line of the selected window, and for
1673menu bars when toolkit menus are not used---but only if
1674@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1675
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1676@item modeline
1677@kindex modeline @r{(face name)}
8241495d
RS
1678This is an alias for the @code{mode-line} face, for compatibility with
1679old Emacs versions.
1680
d211eec7
EZ
1681@item mode-line-inactive
1682@kindex mode-line-inactive @r{(face name)}
1683This face is used for mode lines of non-selected windows.
9b9d845d
RS
1684This face inherits from @code{mode-line}, so changes
1685in that face affect all windows.
d211eec7 1686
8241495d
RS
1687@item header-line
1688@kindex header-line @r{(face name)}
1689This face is used for the header lines of windows that have them.
1690
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1691@item menu
1692This face controls the display of menus, both their colors and their
1693font. (This works only on certain systems.)
1694
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1695@item fringe
1696@kindex fringe @r{(face name)}
e58b3620
RS
1697This face controls the default colors of window fringes, the thin
1698areas on either side that are used to display continuation and
1699truncation glyphs. Other faces used to display bitmaps in the fringe
1700are implicitly merged with this face.
8241495d 1701
2811080b
EZ
1702@item minibuffer-prompt
1703@kindex minibuffer-prompt @r{(face name)}
1704@vindex minibuffer-prompt-properties
1705This face is used for the text of minibuffer prompts. By default,
1706Emacs automatically adds this face to the value of
1707@code{minibuffer-prompt-properties}, which is a list of text
1708properties used to display the prompt text.
1709
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RS
1710@item scroll-bar
1711@kindex scroll-bar @r{(face name)}
1712This face controls the colors for display of scroll bars.
1713
1714@item tool-bar
1715@kindex tool-bar @r{(face name)}
1716This face is used for display of the tool bar, if any.
42b85554
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1717
1718@item region
1719@kindex region @r{(face name)}
1720This face is used for highlighting the region in Transient Mark mode.
1721
1722@item secondary-selection
1723@kindex secondary-selection @r{(face name)}
1724This face is used to show any secondary selection you have made.
1725
1726@item highlight
1727@kindex highlight @r{(face name)}
1728This face is meant to be used for highlighting for various purposes.
1729
3565fe07
MY
1730@item mode-line-highlight
1731@kindex mode-line-highlight @r{(face name)}
1732This face is used for highlighting something on @code{mode-line} or
1733@code{header-line} for various purposes.
1734
8241495d
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1735@item trailing-whitespace
1736@kindex trailing-whitespace @r{(face name)}
a40d4712
PR
1737This face is used to display excess whitespace at the end of a line,
1738if @code{show-trailing-whitespace} is non-@code{nil}.
a93cc2b5
RS
1739
1740@item escape-glyph
1741@kindex escape-glyph @r{(face name)}
1742This face is used to display control characters and escape glyphs.
8241495d 1743@end table
42b85554 1744
8241495d
RS
1745 In contrast, these faces are provided to change the appearance of text
1746in specific ways. You can use them on specific text, when you want
1747the effects they produce.
1748
1749@table @code
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RS
1750@item bold
1751@kindex bold @r{(face name)}
1752This face uses a bold font, if possible. It uses the bold variant of
1753the frame's font, if it has one. It's up to you to choose a default
1754font that has a bold variant, if you want to use one.
1755
1756@item italic
1757@kindex italic @r{(face name)}
1758This face uses the italic variant of the frame's font, if it has one.
1759
1760@item bold-italic
1761@kindex bold-italic @r{(face name)}
1762This face uses the bold italic variant of the frame's font, if it has
1763one.
8241495d
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1764
1765@item underline
1766@kindex underline @r{(face name)}
1767This face underlines text.
1768
24eb6c0e
GM
1769@item fixed-pitch
1770@kindex fixed-pitch @r{(face name)}
8241495d
RS
1771This face forces use of a particular fixed-width font.
1772
24eb6c0e
GM
1773@item variable-pitch
1774@kindex variable-pitch @r{(face name)}
8241495d 1775This face forces use of a particular variable-width font. It's
a40d4712 1776reasonable to customize this to use a different variable-width font, if
8241495d 1777you like, but you should not make it a fixed-width font.
6e408ba5
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1778
1779@item shadow
1780@kindex shadow @r{(face name)}
1781This face is used for making the text less noticeable than the
1782surrounding ordinary text.
42b85554
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1783@end table
1784
a40d4712
PR
1785@defvar show-trailing-whitespace
1786@tindex show-trailing-whitespace
1787If this variable is non-@code{nil}, Emacs uses the
1788@code{trailing-whitespace} face to display any spaces and tabs at the
1789end of a line.
1790@end defvar
1791
969fe9b5 1792@node Defining Faces
a9f0a989 1793@subsection Defining Faces
969fe9b5
RS
1794
1795 The way to define a new face is with @code{defface}. This creates a
1796kind of customization item (@pxref{Customization}) which the user can
1797customize using the Customization buffer (@pxref{Easy Customization,,,
1798emacs, The GNU Emacs Manual}).
1799
177c0ea7 1800@defmac defface face spec doc [keyword value]...
a40d4712
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1801This declares @var{face} as a customizable face that defaults according
1802to @var{spec}. You should not quote the symbol @var{face}. The
1803argument @var{doc} specifies the face documentation. The keywords you
1804can use in @code{defface} are the same ones that are meaningful in both
1805@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1806
1807When @code{defface} executes, it defines the face according to
a9f0a989 1808@var{spec}, then uses any customizations that were read from the
a40d4712 1809init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1810
1811The purpose of @var{spec} is to specify how the face should appear on
2c705f25
RS
1812different kinds of terminals. It should be an alist whose elements
1813have the form @code{(@var{display} @var{atts})}. Each element's
1814@sc{car}, @var{display}, specifies a class of terminals. (The first
1815element, if it s @sc{car} is @code{default}, is special---it specifies
1816defaults for the remaining elements). The element's @sc{cadr},
1817@var{atts}, is a list of face attributes and their values; it
1818specifies what the face should look like on that kind of terminal.
1819The possible attributes are defined in the value of
1820@code{custom-face-attributes}.
969fe9b5
RS
1821
1822The @var{display} part of an element of @var{spec} determines which
2c705f25
RS
1823frames the element matches. If more than one element of @var{spec}
1824matches a given frame, the first element that matches is the one used
1825for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1826
1827@table @asis
2c705f25
RS
1828@item @code{default}
1829This element of @var{spec} doesn't match any frames; instead, it
1830specifies defaults that apply to all frames. This kind of element, if
1831used, must be the first element of @var{spec}. Each of the following
1832elements can override any or all of these defaults.
1833
969fe9b5
RS
1834@item @code{t}
1835This element of @var{spec} matches all frames. Therefore, any
1836subsequent elements of @var{spec} are never used. Normally
1837@code{t} is used in the last (or only) element of @var{spec}.
1838
a9f0a989 1839@item a list
1911e6e5 1840If @var{display} is a list, each element should have the form
969fe9b5
RS
1841@code{(@var{characteristic} @var{value}@dots{})}. Here
1842@var{characteristic} specifies a way of classifying frames, and the
1843@var{value}s are possible classifications which @var{display} should
1844apply to. Here are the possible values of @var{characteristic}:
1845
1846@table @code
1847@item type
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MB
1848The kind of window system the frame uses---either @code{graphic} (any
1849graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1850@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1851display).
969fe9b5
RS
1852
1853@item class
1854What kinds of colors the frame supports---either @code{color},
1855@code{grayscale}, or @code{mono}.
1856
1857@item background
1911e6e5 1858The kind of background---either @code{light} or @code{dark}.
82c3d852 1859
9fe84db6 1860@item min-colors
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RS
1861An integer that represents the minimum number of colors the frame
1862should support. This matches a frame if its
1863@code{display-color-cells} value is at least the specified integer.
9fe84db6 1864
82c3d852 1865@item supports
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MB
1866Whether or not the frame can display the face attributes given in
1867@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1868for the function @code{display-supports-face-attributes-p} for more
1869information on exactly how this testing is done. @xref{Display Face
1870Attribute Testing}.
969fe9b5
RS
1871@end table
1872
1873If an element of @var{display} specifies more than one @var{value} for a
1874given @var{characteristic}, any of those values is acceptable. If
1875@var{display} has more than one element, each element should specify a
1876different @var{characteristic}; then @emph{each} characteristic of the
1877frame must match one of the @var{value}s specified for it in
1878@var{display}.
1879@end table
1880@end defmac
1881
a40d4712 1882 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1883
1884@example
a40d4712 1885@group
9fe84db6
EZ
1886 '((((class color) (min-colors 88) (background dark))
1887 :background "blue3")
a40d4712 1888@end group
9fe84db6
EZ
1889 (((class color) (min-colors 88) (background light))
1890 :background "lightgoldenrod2")
1891 (((class color) (min-colors 16) (background dark))
1892 :background "blue3")
1893 (((class color) (min-colors 16) (background light))
1894 :background "lightgoldenrod2")
1895 (((class color) (min-colors 8))
1896 :background "blue" :foreground "white")
a40d4712 1897 (((type tty) (class mono))
9fe84db6
EZ
1898 :inverse-video t)
1899 (t :background "gray"))
a40d4712
PR
1900@group
1901 "Basic face for highlighting the region."
1902 :group 'basic-faces)
1903@end group
969fe9b5
RS
1904@end example
1905
1906 Internally, @code{defface} uses the symbol property
1907@code{face-defface-spec} to record the face attributes specified in
1908@code{defface}, @code{saved-face} for the attributes saved by the user
1909with the customization buffer, and @code{face-documentation} for the
1910documentation string.
1911
1911e6e5
RS
1912@defopt frame-background-mode
1913This option, if non-@code{nil}, specifies the background type to use for
1914interpreting face definitions. If it is @code{dark}, then Emacs treats
1915all frames as if they had a dark background, regardless of their actual
1916background colors. If it is @code{light}, then Emacs treats all frames
1917as if they had a light background.
1918@end defopt
1919
8241495d
RS
1920@node Face Attributes
1921@subsection Face Attributes
1922@cindex face attributes
42b85554 1923
8241495d
RS
1924 The effect of using a face is determined by a fixed set of @dfn{face
1925attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1926mean. Note that in general, more than one face can be specified for a
1927given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1928are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1929
911a7105
RS
1930 Any attribute in a face can have the value @code{unspecified}. This
1931means the face doesn't specify that attribute. In face merging, when
1932the first face fails to specify a particular attribute, that means the
1933next face gets a chance. However, the @code{default} face must
1934specify all attributes.
42b85554 1935
a40d4712
PR
1936 Some of these font attributes are meaningful only on certain kinds of
1937displays---if your display cannot handle a certain attribute, the
1938attribute is ignored. (The attributes @code{:family}, @code{:width},
1939@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1940an X Logical Font Descriptor.)
42b85554 1941
8241495d
RS
1942@table @code
1943@item :family
1944Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1945font family name, the wild-card characters @samp{*} and @samp{?} are
1946allowed.
8241495d
RS
1947
1948@item :width
1949Relative proportionate width, also known as the character set width or
1950set width. This should be one of the symbols @code{ultra-condensed},
1951@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1952@code{normal}, @code{semi-expanded}, @code{expanded},
1953@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1954
8241495d 1955@item :height
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MB
1956Either the font height, an integer in units of 1/10 point, a floating
1957point number specifying the amount by which to scale the height of any
1958underlying face, or a function, which is called with the old height
1959(from the underlying face), and should return the new height.
177c0ea7 1960
8241495d
RS
1961@item :weight
1962Font weight---a symbol from this series (from most dense to most faint):
1963@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1964@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1965or @code{ultra-light}.
66f54605 1966
a40d4712
PR
1967On a text-only terminal, any weight greater than normal is displayed as
1968extra bright, and any weight less than normal is displayed as
1969half-bright (provided the terminal supports the feature).
1970
8241495d
RS
1971@item :slant
1972Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1973@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1974
1975On a text-only terminal, slanted text is displayed as half-bright, if
1976the terminal supports the feature.
1977
8241495d 1978@item :foreground
6057489e
RS
1979Foreground color, a string. The value can be a system-defined color
1980name, or a hexadecimal color specification of the form
1981@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1982@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1983blue, and @samp{#ffffff} is white.)
177c0ea7 1984
8241495d 1985@item :background
6057489e 1986Background color, a string, like the foreground color.
8241495d
RS
1987
1988@item :inverse-video
1989Whether or not characters should be displayed in inverse video. The
1990value should be @code{t} (yes) or @code{nil} (no).
1991
1992@item :stipple
a40d4712 1993The background stipple, a bitmap.
8241495d 1994
a40d4712
PR
1995The value can be a string; that should be the name of a file containing
1996external-format X bitmap data. The file is found in the directories
1997listed in the variable @code{x-bitmap-file-path}.
8241495d 1998
a3fbafe2
RS
1999Alternatively, the value can specify the bitmap directly, with a list
2000of the form @code{(@var{width} @var{height} @var{data})}. Here,
2001@var{width} and @var{height} specify the size in pixels, and
2002@var{data} is a string containing the raw bits of the bitmap, row by
2003row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2004in the string (which should be a unibyte string for best results).
2005This means that each row always occupies at least one whole byte.
8241495d
RS
2006
2007If the value is @code{nil}, that means use no stipple pattern.
2008
2009Normally you do not need to set the stipple attribute, because it is
2010used automatically to handle certain shades of gray.
2011
2012@item :underline
2013Whether or not characters should be underlined, and in what color. If
2014the value is @code{t}, underlining uses the foreground color of the
2015face. If the value is a string, underlining uses that color. The
2016value @code{nil} means do not underline.
2017
2018@item :overline
2019Whether or not characters should be overlined, and in what color.
2020The value is used like that of @code{:underline}.
2021
2022@item :strike-through
2023Whether or not characters should be strike-through, and in what
2024color. The value is used like that of @code{:underline}.
2025
96f71a49
MB
2026@item :inherit
2027The name of a face from which to inherit attributes, or a list of face
2028names. Attributes from inherited faces are merged into the face like an
2029underlying face would be, with higher priority than underlying faces.
e58b3620
RS
2030If a list of faces is used, attributes from faces earlier in the list
2031override those from later faces.
96f71a49 2032
8241495d
RS
2033@item :box
2034Whether or not a box should be drawn around characters, its color, the
a40d4712 2035width of the box lines, and 3D appearance.
8241495d 2036@end table
42b85554 2037
8241495d
RS
2038 Here are the possible values of the @code{:box} attribute, and what
2039they mean:
42b85554 2040
8241495d
RS
2041@table @asis
2042@item @code{nil}
2043Don't draw a box.
bfe721d1 2044
8241495d
RS
2045@item @code{t}
2046Draw a box with lines of width 1, in the foreground color.
42b85554 2047
8241495d
RS
2048@item @var{color}
2049Draw a box with lines of width 1, in color @var{color}.
42b85554 2050
8241495d
RS
2051@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2052This way you can explicitly specify all aspects of the box. The value
2053@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 2054
8241495d
RS
2055The value @var{color} specifies the color to draw with. The default is
2056the foreground color of the face for simple boxes, and the background
2057color of the face for 3D boxes.
42b85554 2058
8241495d
RS
2059The value @var{style} specifies whether to draw a 3D box. If it is
2060@code{released-button}, the box looks like a 3D button that is not being
2061pressed. If it is @code{pressed-button}, the box looks like a 3D button
2062that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2063is used.
2064@end table
42b85554 2065
911a7105
RS
2066 In older versions of Emacs, before @code{:family}, @code{:height},
2067@code{:width}, @code{:weight}, and @code{:slant} existed, these
2068attributes were used to specify the type face. They are now
2069semi-obsolete, but they still work:
42b85554 2070
8241495d
RS
2071@table @code
2072@item :font
a40d4712 2073This attribute specifies the font name.
42b85554 2074
8241495d
RS
2075@item :bold
2076A non-@code{nil} value specifies a bold font.
42b85554 2077
8241495d
RS
2078@item :italic
2079A non-@code{nil} value specifies an italic font.
2080@end table
42b85554 2081
911a7105
RS
2082 For compatibility, you can still set these ``attributes'', even
2083though they are not real face attributes. Here is what that does:
42b85554 2084
8241495d
RS
2085@table @code
2086@item :font
a40d4712
PR
2087You can specify an X font name as the ``value'' of this ``attribute'';
2088that sets the @code{:family}, @code{:width}, @code{:height},
2089@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2090
2091If the value is a pattern with wildcards, the first font that matches
2092the pattern is used to set these attributes.
2093
2094@item :bold
2095A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2096This actually works by setting the @code{:weight} attribute.
2097
2098@item :italic
2099A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2100This actually works by setting the @code{:slant} attribute.
2101@end table
42b85554 2102
8241495d
RS
2103@defvar x-bitmap-file-path
2104This variable specifies a list of directories for searching
2105for bitmap files, for the @code{:stipple} attribute.
2106@end defvar
2107
ea7220f8 2108@defun bitmap-spec-p object
2252bdcf
RS
2109This returns @code{t} if @var{object} is a valid bitmap specification,
2110suitable for use with @code{:stipple} (see above). It returns
2111@code{nil} otherwise.
a40d4712
PR
2112@end defun
2113
8241495d
RS
2114@node Attribute Functions
2115@subsection Face Attribute Functions
42b85554
RS
2116
2117 You can modify the attributes of an existing face with the following
2118functions. If you specify @var{frame}, they affect just that frame;
2119otherwise, they affect all frames as well as the defaults that apply to
2120new frames.
2121
8241495d
RS
2122@tindex set-face-attribute
2123@defun set-face-attribute face frame &rest arguments
2124This function sets one or more attributes of face @var{face}
2125for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2126the attribute for all frames, and the defaults for new frames.
2127
2128The extra arguments @var{arguments} specify the attributes to set, and
2129the values for them. They should consist of alternating attribute names
a40d4712 2130(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2131Thus,
2132
2133@example
2134(set-face-attribute 'foo nil
dbcff00c
RS
2135 :width 'extended
2136 :weight 'bold
8241495d
RS
2137 :underline "red")
2138@end example
2139
2140@noindent
2141sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2142to the corresponding values.
2143@end defun
2144
2145@tindex face-attribute
35f23bbf 2146@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2147This returns the value of the @var{attribute} attribute of face
2148@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2149that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2150
2151If @var{frame} is @code{t}, the value is the default for
2152@var{face} for new frames.
2153
9a8dc0d3 2154If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2155@var{face} are considered, so the return value may be
9a8dc0d3
RS
2156@code{unspecified}, or a relative value. If @var{inherit} is
2157non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2158with the faces specified by its @code{:inherit} attribute; however the
2159return value may still be @code{unspecified} or relative. If
2160@var{inherit} is a face or a list of faces, then the result is further
2161merged with that face (or faces), until it becomes specified and
2162absolute.
35f23bbf
MB
2163
2164To ensure that the return value is always specified and absolute, use
2165a value of @code{default} for @var{inherit}; this will resolve any
2166unspecified or relative values by merging with the @code{default} face
2167(which is always completely specified).
2168
8241495d
RS
2169For example,
2170
2171@example
2172(face-attribute 'bold :weight)
2173 @result{} bold
2174@end example
2175@end defun
2176
a40d4712
PR
2177 The functions above did not exist before Emacs 21. For compatibility
2178with older Emacs versions, you can use the following functions to set
8241495d
RS
2179and examine the face attributes which existed in those versions.
2180
35f23bbf
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2181@tindex face-attribute-relative-p
2182@defun face-attribute-relative-p attribute value
812a2341 2183This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
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2184the value of the face attribute @var{attribute}, is relative (that is,
2185if it modifies an underlying or inherited value of @var{attribute}).
2186@end defun
2187
2188@tindex merge-face-attribute
2189@defun merge-face-attribute attribute value1 value2
2190If @var{value1} is a relative value for the face attribute
2191@var{attribute}, returns it merged with the underlying value
2192@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2193face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
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2194@end defun
2195
42b85554
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2196@defun set-face-foreground face color &optional frame
2197@defunx set-face-background face color &optional frame
78608595
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2198These functions set the foreground (or background, respectively) color
2199of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2200string, the name of a color.
bfe721d1
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2201
2202Certain shades of gray are implemented by stipple patterns on
2203black-and-white screens.
2204@end defun
2205
2206@defun set-face-stipple face pattern &optional frame
2252bdcf
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2207This function sets the background stipple pattern of face @var{face}
2208to @var{pattern}. The argument @var{pattern} should be the name of a
2209stipple pattern defined by the X server, or actual bitmap data
2210(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
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2211
2212Normally there is no need to pay attention to stipple patterns, because
2213they are used automatically to handle certain shades of gray.
42b85554
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2214@end defun
2215
2216@defun set-face-font face font &optional frame
911a7105
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2217This function sets the font of face @var{face}. This actually sets
2218the attributes @code{:family}, @code{:width}, @code{:height},
2219@code{:weight}, and @code{:slant} according to the font name
2220@var{font}.
21cffb83
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2221@end defun
2222
f9f59935 2223@defun set-face-bold-p face bold-p &optional frame
8241495d
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2224This function specifies whether @var{face} should be bold. If
2225@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2226This actually sets the @code{:weight} attribute.
21cffb83
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2227@end defun
2228
f9f59935 2229@defun set-face-italic-p face italic-p &optional frame
8241495d
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2230This function specifies whether @var{face} should be italic. If
2231@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2232This actually sets the @code{:slant} attribute.
42b85554
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2233@end defun
2234
969fe9b5
RS
2235@defun set-face-underline-p face underline-p &optional frame
2236This function sets the underline attribute of face @var{face}.
2237Non-@code{nil} means do underline; @code{nil} means don't.
2238@end defun
2239
42b85554 2240@defun invert-face face &optional frame
8241495d
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2241This function inverts the @code{:inverse-video} attribute of face
2242@var{face}. If the attribute is @code{nil}, this function sets it to
2243@code{t}, and vice versa.
42b85554
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2244@end defun
2245
2246 These functions examine the attributes of a face. If you don't
2247specify @var{frame}, they refer to the default data for new frames.
a40d4712
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2248They return the symbol @code{unspecified} if the face doesn't define any
2249value for that attribute.
42b85554 2250
69137def 2251@defun face-foreground face &optional frame inherit
42b85554 2252@defunx face-background face &optional frame
78608595
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2253These functions return the foreground color (or background color,
2254respectively) of face @var{face}, as a string.
69137def 2255
00991494
JH
2256If @var{inherit} is @code{nil}, only a color directly defined by the face is
2257returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
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2258@code{:inherit} attribute are considered as well, and if @var{inherit}
2259is a face or a list of faces, then they are also considered, until a
2260specified color is found. To ensure that the return value is always
2261specified, use a value of @code{default} for @var{inherit}.
42b85554
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2262@end defun
2263
69137def 2264@defun face-stipple face &optional frame inherit
bfe721d1
KH
2265This function returns the name of the background stipple pattern of face
2266@var{face}, or @code{nil} if it doesn't have one.
69137def 2267
9a8dc0d3
RS
2268If @var{inherit} is @code{nil}, only a stipple directly defined by the
2269face is returned. If @var{inherit} is non-@code{nil}, any faces
2270specified by its @code{:inherit} attribute are considered as well, and
2271if @var{inherit} is a face or a list of faces, then they are also
2272considered, until a specified stipple is found. To ensure that the
2273return value is always specified, use a value of @code{default} for
2274@var{inherit}.
bfe721d1
KH
2275@end defun
2276
42b85554
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2277@defun face-font face &optional frame
2278This function returns the name of the font of face @var{face}.
2279@end defun
2280
f9f59935 2281@defun face-bold-p face &optional frame
8241495d
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2282This function returns @code{t} if @var{face} is bold---that is, if it is
2283bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2284@end defun
2285
f9f59935 2286@defun face-italic-p face &optional frame
8241495d
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2287This function returns @code{t} if @var{face} is italic or oblique,
2288@code{nil} otherwise.
f9f59935
RS
2289@end defun
2290
969fe9b5 2291@defun face-underline-p face &optional frame
8241495d
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2292This function returns the @code{:underline} attribute of face @var{face}.
2293@end defun
2294
2295@defun face-inverse-video-p face &optional frame
2296This function returns the @code{:inverse-video} attribute of face @var{face}.
2297@end defun
2298
6057489e
RS
2299@node Displaying Faces
2300@subsection Displaying Faces
8241495d
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2301
2302 Here are the ways to specify which faces to use for display of text:
2303
2304@itemize @bullet
2305@item
2306With defaults. The @code{default} face is used as the ultimate
2307default for all text. (In Emacs 19 and 20, the @code{default}
2308face is used only when no other face is specified.)
2309
c2579664
RS
2310@item
2311For a mode line or header line, the face @code{mode-line} or
2312@code{mode-line-inactive}, or @code{header-line}, is merged in just
2313before @code{default}.
8241495d
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2314
2315@item
2316With text properties. A character can have a @code{face} property; if
2317so, the faces and face attributes specified there apply. @xref{Special
2318Properties}.
2319
2320If the character has a @code{mouse-face} property, that is used instead
2321of the @code{face} property when the mouse is ``near enough'' to the
2322character.
2323
2324@item
2325With overlays. An overlay can have @code{face} and @code{mouse-face}
2326properties too; they apply to all the text covered by the overlay.
2327
2328@item
2329With a region that is active. In Transient Mark mode, the region is
2330highlighted with the face @code{region} (@pxref{Standard Faces}).
2331
2332@item
177c0ea7 2333With special glyphs. Each glyph can specify a particular face
8241495d
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2334number. @xref{Glyphs}.
2335@end itemize
2336
2337 If these various sources together specify more than one face for a
2338particular character, Emacs merges the attributes of the various faces
c2579664
RS
2339specified. For each attribute, Emacs tries first the face of any
2340special glyph; then the face for region highlighting, if appropriate;
2341then the faces specified by overlays, followed by those specified by
2342text properties, then the @code{mode-line} or
2343@code{mode-line-inactive} or @code{header-line} face (if in a mode
2344line or a header line), and last the @code{default} face.
8241495d
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2345
2346 When multiple overlays cover one character, an overlay with higher
2347priority overrides those with lower priority. @xref{Overlays}.
2348
8241495d
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2349@node Font Selection
2350@subsection Font Selection
2351
2352 @dfn{Selecting a font} means mapping the specified face attributes for
2353a character to a font that is available on a particular display. The
2354face attributes, as determined by face merging, specify most of the
2355font choice, but not all. Part of the choice depends on what character
2356it is.
2357
8241495d
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2358 If the face specifies a fontset name, that fontset determines a
2359pattern for fonts of the given charset. If the face specifies a font
2360family, a font pattern is constructed.
2361
2362 Emacs tries to find an available font for the given face attributes
2363and character's registry and encoding. If there is a font that matches
2364exactly, it is used, of course. The hard case is when no available font
2365exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2366``close''---one attribute at a time. You can specify the order to
2367consider the attributes. In the case where a specified font family is
2368not available, you can specify a set of mappings for alternatives to
2369try.
8241495d
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2370
2371@defvar face-font-selection-order
2372@tindex face-font-selection-order
2373This variable specifies the order of importance of the face attributes
2374@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2375value should be a list containing those four symbols, in order of
2376decreasing importance.
2377
2378Font selection first finds the best available matches for the first
2379attribute listed; then, among the fonts which are best in that way, it
2380searches for the best matches in the second attribute, and so on.
2381
2382The attributes @code{:weight} and @code{:width} have symbolic values in
2383a range centered around @code{normal}. Matches that are more extreme
2384(farther from @code{normal}) are somewhat preferred to matches that are
2385less extreme (closer to @code{normal}); this is designed to ensure that
2386non-normal faces contrast with normal ones, whenever possible.
2387
2388The default is @code{(:width :height :weight :slant)}, which means first
2389find the fonts closest to the specified @code{:width}, then---among the
2390fonts with that width---find a best match for the specified font height,
2391and so on.
2392
2393One example of a case where this variable makes a difference is when the
2394default font has no italic equivalent. With the default ordering, the
2395@code{italic} face will use a non-italic font that is similar to the
2396default one. But if you put @code{:slant} before @code{:height}, the
2397@code{italic} face will use an italic font, even if its height is not
2398quite right.
2399@end defvar
2400
52d89894
GM
2401@defvar face-font-family-alternatives
2402@tindex face-font-family-alternatives
8241495d
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2403This variable lets you specify alternative font families to try, if a
2404given family is specified and doesn't exist. Each element should have
2405this form:
2406
2407@example
2408(@var{family} @var{alternate-families}@dots{})
2409@end example
2410
2411If @var{family} is specified but not available, Emacs will try the other
2412families given in @var{alternate-families}, one by one, until it finds a
2413family that does exist.
52d89894
GM
2414@end defvar
2415
2416@defvar face-font-registry-alternatives
2417@tindex face-font-registry-alternatives
2418This variable lets you specify alternative font registries to try, if a
2419given registry is specified and doesn't exist. Each element should have
2420this form:
2421
2422@example
2423(@var{registry} @var{alternate-registries}@dots{})
2424@end example
2425
2426If @var{registry} is specified but not available, Emacs will try the
2427other registries given in @var{alternate-registries}, one by one,
2428until it finds a registry that does exist.
8241495d
RS
2429@end defvar
2430
2431 Emacs can make use of scalable fonts, but by default it does not use
2432them, since the use of too many or too big scalable fonts can crash
2433XFree86 servers.
2434
2435@defvar scalable-fonts-allowed
2436@tindex scalable-fonts-allowed
2437This variable controls which scalable fonts to use. A value of
2438@code{nil}, the default, means do not use scalable fonts. @code{t}
2439means to use any scalable font that seems appropriate for the text.
2440
2441Otherwise, the value must be a list of regular expressions. Then a
2442scalable font is enabled for use if its name matches any regular
2443expression in the list. For example,
2444
2445@example
2446(setq scalable-fonts-allowed '("muleindian-2$"))
2447@end example
2448
2449@noindent
2450allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2451@end defvar
8241495d
RS
2452
2453@defun clear-face-cache &optional unload-p
2454@tindex clear-face-cache
2455This function clears the face cache for all frames.
2456If @var{unload-p} is non-@code{nil}, that means to unload
2457all unused fonts as well.
2458@end defun
2459
6bc3abcb
RS
2460@defvar face-font-rescale-alist
2461This variable specifies scaling for certain faces. Its value should
2462be a list of elements of the form
2463
2464@example
2465(@var{fontname-regexp} . @var{scale-factor})
2466@end example
2467
2468If @var{fontname-regexp} matches the font name that is about to be
2469used, this says to choose a larger similar font according to the
2470factor @var{scale-factor}. You would use this feature to normalize
2471the font size if certain fonts are bigger or smaller than their
2472nominal heights and widths would suggest.
2473@end defvar
2474
8241495d
RS
2475@node Face Functions
2476@subsection Functions for Working with Faces
2477
2478 Here are additional functions for creating and working with faces.
2479
2480@defun make-face name
2481This function defines a new face named @var{name}, initially with all
2482attributes @code{nil}. It does nothing if there is already a face named
2483@var{name}.
2484@end defun
2485
2486@defun face-list
2487This function returns a list of all defined face names.
2488@end defun
2489
2490@defun copy-face old-face new-name &optional frame new-frame
c2579664 2491This function defines a face named @var{new-name} as a copy of the existing
8241495d
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2492face named @var{old-face}. It creates the face @var{new-name} if that
2493doesn't already exist.
2494
2495If the optional argument @var{frame} is given, this function applies
2496only to that frame. Otherwise it applies to each frame individually,
2497copying attributes from @var{old-face} in each frame to @var{new-face}
2498in the same frame.
2499
2500If the optional argument @var{new-frame} is given, then @code{copy-face}
2501copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2502in @var{new-frame}.
969fe9b5
RS
2503@end defun
2504
bfe721d1 2505@defun face-id face
969fe9b5 2506This function returns the face number of face @var{face}.
42b85554
RS
2507@end defun
2508
f9f59935
RS
2509@defun face-documentation face
2510This function returns the documentation string of face @var{face}, or
2511@code{nil} if none was specified for it.
2512@end defun
2513
42b85554
RS
2514@defun face-equal face1 face2 &optional frame
2515This returns @code{t} if the faces @var{face1} and @var{face2} have the
2516same attributes for display.
2517@end defun
2518
2519@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2520This returns non-@code{nil} if the face @var{face} displays
2521differently from the default face.
1911e6e5
RS
2522@end defun
2523
8241495d
RS
2524@node Auto Faces
2525@subsection Automatic Face Assignment
2526@cindex automatic face assignment
2527@cindex faces, automatic choice
2528
2529@cindex Font-Lock mode
911a7105
RS
2530 This hook is used for automatically assigning faces to text in the
2531buffer. It is part of the implementation of Font-Lock mode.
8241495d
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2532
2533@tindex fontification-functions
2534@defvar fontification-functions
2535This variable holds a list of functions that are called by Emacs
2536redisplay as needed to assign faces automatically to text in the buffer.
2537
2538The functions are called in the order listed, with one argument, a
2539buffer position @var{pos}. Each function should attempt to assign faces
2540to the text in the current buffer starting at @var{pos}.
2541
2542Each function should record the faces they assign by setting the
2543@code{face} property. It should also add a non-@code{nil}
2544@code{fontified} property for all the text it has assigned faces to.
2545That property tells redisplay that faces have been assigned to that text
2546already.
2547
2548It is probably a good idea for each function to do nothing if the
2549character after @var{pos} already has a non-@code{nil} @code{fontified}
2550property, but this is not required. If one function overrides the
2551assignments made by a previous one, the properties as they are
2552after the last function finishes are the ones that really matter.
2553
2554For efficiency, we recommend writing these functions so that they
2555usually assign faces to around 400 to 600 characters at each call.
2556@end defvar
2557
2558@node Font Lookup
2559@subsection Looking Up Fonts
2560
2561@defun x-list-fonts pattern &optional face frame maximum
2562This function returns a list of available font names that match
2563@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2564specified, then the list is limited to fonts that are the same size as
2565@var{face} currently is on @var{frame}.
2566
2567The argument @var{pattern} should be a string, perhaps with wildcard
2568characters: the @samp{*} character matches any substring, and the
2569@samp{?} character matches any single character. Pattern matching
2570of font names ignores case.
2571
2572If you specify @var{face} and @var{frame}, @var{face} should be a face name
2573(a symbol) and @var{frame} should be a frame.
2574
2575The optional argument @var{maximum} sets a limit on how many fonts to
2576return. If this is non-@code{nil}, then the return value is truncated
2577after the first @var{maximum} matching fonts. Specifying a small value
2578for @var{maximum} can make this function much faster, in cases where
2579many fonts match the pattern.
2580@end defun
2581
8241495d
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2582@defun x-family-fonts &optional family frame
2583@tindex x-family-fonts
2584This function returns a list describing the available fonts for family
2585@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2586this list applies to all families, and therefore, it contains all
2587available fonts. Otherwise, @var{family} must be a string; it may
2588contain the wildcards @samp{?} and @samp{*}.
2589
2590The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2591omitted or @code{nil}, it applies to the selected frame's display
2592(@pxref{Input Focus}).
8241495d
RS
2593
2594The list contains a vector of the following form for each font:
2595
2596@example
2597[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2598 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2599@end example
2600
2601The first five elements correspond to face attributes; if you
2602specify these attributes for a face, it will use this font.
2603
2604The last three elements give additional information about the font.
9a8dc0d3
RS
2605@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2606@var{full} is the full name of the font, and
2607@var{registry-and-encoding} is a string giving the registry and
2608encoding of the font.
8241495d
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2609
2610The result list is sorted according to the current face font sort order.
2611@end defun
2612
2613@defun x-font-family-list &optional frame
2614@tindex x-font-family-list
2615This function returns a list of the font families available for
2616@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2617describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2618
2619The value is a list of elements of this form:
2620
2621@example
2622(@var{family} . @var{fixed-p})
2623@end example
2624
2625@noindent
2626Here @var{family} is a font family, and @var{fixed-p} is
2627non-@code{nil} if fonts of that family are fixed-pitch.
2628@end defun
2629
2630@defvar font-list-limit
2631@tindex font-list-limit
2632This variable specifies maximum number of fonts to consider in font
2633matching. The function @code{x-family-fonts} will not return more than
2634that many fonts, and font selection will consider only that many fonts
2635when searching a matching font for face attributes. The default is
2636currently 100.
2637@end defvar
2638
2639@node Fontsets
2640@subsection Fontsets
2641
2642 A @dfn{fontset} is a list of fonts, each assigned to a range of
2643character codes. An individual font cannot display the whole range of
2644characters that Emacs supports, but a fontset can. Fontsets have names,
2645just as fonts do, and you can use a fontset name in place of a font name
2646when you specify the ``font'' for a frame or a face. Here is
2647information about defining a fontset under Lisp program control.
2648
2649@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2650This function defines a new fontset according to the specification
2651string @var{fontset-spec}. The string should have this format:
2652
2653@smallexample
2654@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2655@end smallexample
2656
2657@noindent
2658Whitespace characters before and after the commas are ignored.
2659
2660The first part of the string, @var{fontpattern}, should have the form of
2661a standard X font name, except that the last two fields should be
2662@samp{fontset-@var{alias}}.
2663
2664The new fontset has two names, one long and one short. The long name is
2665@var{fontpattern} in its entirety. The short name is
2666@samp{fontset-@var{alias}}. You can refer to the fontset by either
2667name. If a fontset with the same name already exists, an error is
2668signaled, unless @var{noerror} is non-@code{nil}, in which case this
2669function does nothing.
2670
2671If optional argument @var{style-variant-p} is non-@code{nil}, that says
2672to create bold, italic and bold-italic variants of the fontset as well.
2673These variant fontsets do not have a short name, only a long one, which
2674is made by altering @var{fontpattern} to indicate the bold or italic
2675status.
2676
2677The specification string also says which fonts to use in the fontset.
2678See below for the details.
2679@end defun
2680
2681 The construct @samp{@var{charset}:@var{font}} specifies which font to
2682use (in this fontset) for one particular character set. Here,
2683@var{charset} is the name of a character set, and @var{font} is the font
2684to use for that character set. You can use this construct any number of
2685times in the specification string.
2686
2687 For the remaining character sets, those that you don't specify
2688explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2689@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2690For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2691with @samp{ISO8859-1}.
2692
2693 In addition, when several consecutive fields are wildcards, Emacs
2694collapses them into a single wildcard. This is to prevent use of
2695auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2696for editing, and scaling a smaller font is not useful because it is
2697better to use the smaller font in its own size, which Emacs does.
2698
2699 Thus if @var{fontpattern} is this,
2700
2701@example
2702-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2703@end example
2704
2705@noindent
ad800164 2706the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2707
2708@example
2709-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2710@end example
2711
2712@noindent
2713and the font specification for Chinese GB2312 characters would be this:
2714
2715@example
2716-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2717@end example
2718
2719 You may not have any Chinese font matching the above font
2720specification. Most X distributions include only Chinese fonts that
2721have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2722such a case, @samp{Fontset-@var{n}} can be specified as below:
2723
2724@smallexample
2725Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2726 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2727@end smallexample
2728
2729@noindent
2730Then, the font specifications for all but Chinese GB2312 characters have
2731@samp{fixed} in the @var{family} field, and the font specification for
2732Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2733field.
2734
885fef7c
KH
2735@defun set-fontset-font name character fontname &optional frame
2736This function modifies the existing fontset @var{name} to
2737use the font name @var{fontname} for the character @var{character}.
2738
a2296bf9 2739If @var{name} is @code{nil}, this function modifies the default
812a2341 2740fontset, whose short name is @samp{fontset-default}.
885fef7c 2741
a2296bf9
KH
2742@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2743@var{from} and @var{to} are non-generic characters. In that case, use
2744@var{fontname} for all characters in the range @var{from} and @var{to}
2745(inclusive).
885fef7c
KH
2746
2747@var{character} may be a charset. In that case, use
2748@var{fontname} for all character in the charsets.
2749
a2296bf9
KH
2750@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2751where @var{family} is a family name of a font (possibly including a
2752foundry name at the head), @var{registry} is a registry name of a font
2753(possibly including an encoding name at the tail).
885fef7c 2754
a2296bf9
KH
2755For instance, this changes the default fontset to use a font of which
2756registry name is @samp{JISX0208.1983} for all characters belonging to
2757the charset @code{japanese-jisx0208}.
885fef7c
KH
2758
2759@example
2760(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2761@end example
2762
2763@end defun
2764
f6cad089
RS
2765@defun char-displayable-p char
2766This function returns @code{t} if Emacs ought to be able to display
2767@var{char}. More precisely, if the selected frame's fontset has a
2768font to display the character set that @var{char} belongs to.
2769
2770Fontsets can specify a font on a per-character basis; when the fontset
2771does that, this function's value may not be accurate.
2772@end defun
2773
8a6ca431
RS
2774@node Fringes
2775@section Fringes
2776@cindex Fringes
2777
2778 The @dfn{fringes} of a window are thin vertical strips down the
2779sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2780continuation, horizontal scrolling, and the overlay arrow.
2781
2782@menu
2783* Fringe Size/Pos:: Specifying where to put the window fringes.
2784* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
2785* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2786* Overlay Arrow:: Display of an arrow to indicate position.
2787@end menu
2788
2789@node Fringe Size/Pos
2790@subsection Fringe Size and Position
2791
2792 Here's how to control the position and width of the window fringes.
8a6ca431
RS
2793
2794@defvar fringes-outside-margins
c2579664
RS
2795If the value is non-@code{nil}, the frames appear outside the display
2796margins. The fringes normally appear between the display margins and
2797the window text. It works to set @code{fringes-outside-margins}
2798buffer-locally. @xref{Display Margins}.
8a6ca431
RS
2799@end defvar
2800
2801@defvar left-fringe-width
2802This variable, if non-@code{nil}, specifies the width of the left
2803fringe in pixels.
2804@end defvar
2805
2806@defvar right-fringe-width
2807This variable, if non-@code{nil}, specifies the width of the right
2808fringe in pixels.
2809@end defvar
2810
2811 The values of these variables take effect when you display the
2812buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2813you can call @code{set-window-buffer} to display it once again in the
2814same window, to make the changes take effect.
8a6ca431
RS
2815
2816@defun set-window-fringes window left &optional right outside-margins
812a2341 2817This function sets the fringe widths of window @var{window}.
479dbc9d 2818If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2819
2820The argument @var{left} specifies the width in pixels of the left
2821fringe, and likewise @var{right} for the right fringe. A value of
2822@code{nil} for either one stands for the default width. If
2823@var{outside-margins} is non-@code{nil}, that specifies that fringes
2824should appear outside of the display margins.
2825@end defun
2826
479dbc9d 2827@defun window-fringes &optional window
8a6ca431 2828This function returns information about the fringes of a window
479dbc9d
KS
2829@var{window}. If @var{window} is omitted or @code{nil}, the selected
2830window is used. The value has the form @code{(@var{left-width}
c2579664 2831@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2832@end defun
2833
9b6e4bc3 2834@defvar overflow-newline-into-fringe
26b76360
RS
2835If this is non-@code{nil}, lines exactly as wide as the window (not
2836counting the final newline character) are not continued. Instead,
2837when point is at the end of the line, the cursor appears in the right
2838fringe.
9b6e4bc3
KS
2839@end defvar
2840
2841@node Fringe Bitmaps
c2579664 2842@subsection Fringe Bitmaps
26b76360
RS
2843@cindex fringe bitmaps
2844@cindex bitmaps, fringe
2845
2846 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2847fringe (on a graphic display) to indicate truncated or continued
2848lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2849shared by all frames and windows. You can redefine the built-in
90801c68 2850fringe bitmaps, and you can define new fringe bitmaps.
26b76360
RS
2851
2852 The way to display a bitmap in the left or right fringes for a given
2853line in a window is by specifying the @code{display} property for one
2854of the characters that appears in it. Use a display specification of
2855the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2856@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
2857Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2858want, and @var{face} (which is optional) is the name of the face whose
2859colors should be used for displaying the bitmap, instead of the
2860default @code{fringe} face. @var{face} is automatically merged with
2861the @code{fringe} face, so normally @var{face} need only specify the
2862foreground color for the bitmap.
26b76360
RS
2863
2864 These are the symbols identify the standard fringe bitmaps.
90801c68
KS
2865Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2866symbols have their own name space.
9b6e4bc3 2867
26b76360
RS
2868@table @asis
2869@item Truncation and continuation line bitmaps:
90801c68
KS
2870@code{left-truncation}, @code{right-truncation},
2871@code{continued-line}, @code{continuation-line}.
9b6e4bc3 2872
26b76360 2873@item Buffer indication bitmaps:
90801c68
KS
2874@code{up-arrow}, @code{down-arrow},
2875@code{top-left-angle}, @code{top-right-angle},
2876@code{bottom-left-angle}, @code{bottom-right-angle},
2877@code{left-bracket}, @code{right-bracket}.
9b6e4bc3 2878
26b76360 2879@item Empty line indication bitmap:
90801c68 2880@code{empty-line}.
9b6e4bc3 2881
26b76360 2882@item Overlay arrow bitmap:
90801c68 2883@code{overlay-arrow}.
9b6e4bc3 2884
26b76360 2885@item Bitmaps for displaying the cursor in right fringe:
90801c68
KS
2886@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2887@code{bar-cursor}, @code{hbar-cursor}.
26b76360 2888@end table
9b6e4bc3 2889
26b76360
RS
2890@defun fringe-bitmaps-at-pos &optional pos window
2891This function returns the fringe bitmaps of the display line
2892containing position @var{pos} in window @var{window}. The return
cf6d43ae 2893value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2894is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2895if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2896is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2897
2898The value is @code{nil} if @var{pos} is not visible in @var{window}.
2899If @var{window} is @code{nil}, that stands for the selected window.
2900If @var{pos} is @code{nil}, that stands for the value of point in
2901@var{window}.
2902@end defun
9b6e4bc3 2903
26b76360 2904@node Customizing Bitmaps
c2579664 2905@subsection Customizing Fringe Bitmaps
26b76360 2906
90801c68
KS
2907@defun define-fringe-bitmap bitmap bits &optional height width align
2908This function defines the symbol @var{bitmap} as a new fringe bitmap,
2909or replaces an existing bitmap with that name.
9b6e4bc3 2910
26b76360
RS
2911The argument @var{bits} specifies the image to use. It should be
2912either a string or a vector of integers, where each element (an
2913integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
2914corresponds to one pixel of the bitmap, where the low bit corresponds
2915to the rightmost pixel of the bitmap.
9b6e4bc3 2916
26b76360
RS
2917The height is normally the length of @var{bits}. However, you
2918can specify a different height with non-@code{nil} @var{height}. The width
2919is normally 8, but you can specify a different width with non-@code{nil}
2920@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 2921
26b76360
RS
2922The argument @var{align} specifies the positioning of the bitmap
2923relative to the range of rows where it is used; the default is to
2924center the bitmap. The allowed values are @code{top}, @code{center},
2925or @code{bottom}.
9b6e4bc3 2926
26b76360 2927The @var{align} argument may also be a list @code{(@var{align}
17234906 2928@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
2929If @var{periodic} is non-@code{nil}, it specifies that the rows in
2930@code{bits} should be repeated enough times to reach the specified
2931height.
9b6e4bc3 2932
26b76360
RS
2933The return value on success is an integer identifying the new bitmap.
2934You should save that integer in a variable so it can be used to select
90801c68
KS
2935this bitmap.
2936
2937This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
2938@end defun
2939
2940@defun destroy-fringe-bitmap bitmap
26b76360
RS
2941This function destroy the fringe bitmap identified by @var{bitmap}.
2942If @var{bitmap} identifies a standard fringe bitmap, it actually
2943restores the standard definition of that bitmap, instead of
2944eliminating it entirely.
9b6e4bc3
KS
2945@end defun
2946
2947@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
2948This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2949If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2950bitmap's face controls the color to draw it in.
9b6e4bc3 2951
e58b3620
RS
2952@var{face} is merged with the @code{fringe} face, so normally
2953@var{face} should specify only the foreground color.
9b6e4bc3
KS
2954@end defun
2955
c2579664
RS
2956@node Overlay Arrow
2957@subsection The Overlay Arrow
2958@cindex overlay arrow
2959
2960 The @dfn{overlay arrow} is useful for directing the user's attention
2961to a particular line in a buffer. For example, in the modes used for
2962interface to debuggers, the overlay arrow indicates the line of code
2963about to be executed. This feature has nothing to do with
2964@dfn{overlays} (@pxref{Overlays}).
2965
2966@defvar overlay-arrow-string
2967This variable holds the string to display to call attention to a
2968particular line, or @code{nil} if the arrow feature is not in use.
2969On a graphical display the contents of the string are ignored; instead a
2970glyph is displayed in the fringe area to the left of the display area.
2971@end defvar
2972
2973@defvar overlay-arrow-position
2974This variable holds a marker that indicates where to display the overlay
2975arrow. It should point at the beginning of a line. On a non-graphical
2976display the arrow text
2977appears at the beginning of that line, overlaying any text that would
2978otherwise appear. Since the arrow is usually short, and the line
2979usually begins with indentation, normally nothing significant is
2980overwritten.
2981
2982The overlay string is displayed only in the buffer that this marker
2983points into. Thus, only one buffer can have an overlay arrow at any
2984given time.
2985@c !!! overlay-arrow-position: but the overlay string may remain in the display
2986@c of some other buffer until an update is required. This should be fixed
2987@c now. Is it?
2988@end defvar
2989
2990 You can do a similar job by creating an overlay with a
2991@code{before-string} property. @xref{Overlay Properties}.
2992
2993 You can define multiple overlay arrows via the variable
2994@code{overlay-arrow-variable-list}.
2995
2996@defvar overlay-arrow-variable-list
b2c8f143 2997This variable's value is a list of variables, each of which specifies
c2579664
RS
2998the position of an overlay arrow. The variable
2999@code{overlay-arrow-position} has its normal meaning because it is on
3000this list.
3001@end defvar
3002
3003Each variable on this list can have properties
3004@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3005specify an overlay arrow string (for text-only terminals) or fringe
3006bitmap (for graphical terminals) to display at the corresponding
3007overlay arrow position. If either property is not set, the default
3008(@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3009used.
3010
f6cad089
RS
3011@node Scroll Bars
3012@section Scroll Bars
3013
3014Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3015whether the windows in the frame have vertical scroll bars, and
3016whether they are on the left or right. The frame parameter
f6cad089
RS
3017@code{scroll-bar-width} specifies how wide they are (@code{nil}
3018meaning the default). @xref{Window Frame Parameters}.
3019
e58b3620
RS
3020@defun frame-current-scroll-bars &optional frame
3021This function reports the scroll bar type settings for frame
3022@var{frame}. The value is a cons cell
3023@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3024@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3025(which means no scroll bar.) @var{horizontal-type} is meant to
3026specify the horizontal scroll bar type, but since they are not
3027implemented, it is always @code{nil}.
3028@end defun
3029
93449dd1
KS
3030@vindex vertical-scroll-bar
3031 You can enable or disable scroll bars for a particular buffer,
3032by setting the variable @code{vertical-scroll-bar}. This variable
3033automatically becomes buffer-local when set. The possible values are
3034@code{left}, @code{right}, @code{t}, which means to use the
3035frame's default, and @code{nil} for no scroll bar.
3036
3037 You can also control this for individual windows. Call the function
f6cad089
RS
3038@code{set-window-scroll-bars} to specify what to do for a specific window:
3039
3040@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3041This function sets the width and type of scroll bars for window
3042@var{window}.
3043
f6cad089 3044@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3045use the width specified for the frame). @var{vertical-type} specifies
3046whether to have a vertical scroll bar and, if so, where. The possible
3047values are @code{left}, @code{right} and @code{nil}, just like the
3048values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3049
3050The argument @var{horizontal-type} is meant to specify whether and
3051where to have horizontal scroll bars, but since they are not
26b76360
RS
3052implemented, it has no effect. If @var{window} is @code{nil}, the
3053selected window is used.
f6cad089
RS
3054@end defun
3055
3056@defun window-scroll-bars &optional window
3057Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3058If @var{window} is omitted or @code{nil}, the selected window is used.
3059The value is a list of the form @code{(@var{width}
f6cad089
RS
3060@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3061@var{width} is the value that was specified for the width (which may
3062be @code{nil}); @var{cols} is the number of columns that the scroll
3063bar actually occupies.
3064
3065@var{horizontal-type} is not actually meaningful.
3066@end defun
3067
3068If you don't specify these values for a window with
3069@code{set-window-scroll-bars}, the buffer-local variables
3070@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3071displayed control the window's vertical scroll bars. The function
3072@code{set-window-buffer} examines these variables. If you change them
3073in a buffer that is already visible in a window, you can make the
3074window take note of the new values by calling @code{set-window-buffer}
3075specifying the same buffer that is already displayed.
3076
fe8d1469
RS
3077@defvar scroll-bar-mode
3078This variable, always local in all buffers, controls whether and where
3079to put scroll bars in windows displaying the buffer. The possible values
3080are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3081the left, and @code{right} to put a scroll bar on the right.
3082@end defvar
3083
e58b3620
RS
3084@defun window-current-scroll-bars &optional window
3085This function reports the scroll bar type for window @var{window}.
3086If @var{window} is omitted or @code{nil}, the selected window is used.
3087The value is a cons cell
3088@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3089@code{window-scroll-bars}, this reports the scroll bar type actually
3090used, once frame defaults and @code{scroll-bar-mode} are taken into
3091account.
3092@end defun
3093
fe8d1469
RS
3094@defvar scroll-bar-width
3095This variable, always local in all buffers, specifies the width of the
3096buffer's scroll bars, measured in pixels. A value of @code{nil} means
3097to use the value specified by the frame.
3098@end defvar
3099
61e74968
LT
3100@node Pointer Shape
3101@section Pointer Shape
9b6e4bc3 3102
26b76360 3103 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 3104the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
3105any buffer text. You can specify the mouse pointer shape over text or
3106images via the @code{pointer} text property, and for images with the
3107@code{:pointer} and @code{:map} image properties.
9b6e4bc3 3108
26b76360 3109 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
3110@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3111@code{modeline}, and @code{hourglass}.
3112
9b6e4bc3
KS
3113@defvar void-text-area-pointer
3114@tindex void-text-area-pointer
3115This variable specifies the mouse pointer shape in void text areas,
3116i.e. the areas after the end of a line or below the last line in the
3117buffer. The default is to use the @code{arrow} (non-text) pointer.
3118@end defvar
3119
8241495d
RS
3120@node Display Property
3121@section The @code{display} Property
3122@cindex display specification
3123@kindex display @r{(text property)}
3124
a40d4712
PR
3125 The @code{display} text property (or overlay property) is used to
3126insert images into text, and also control other aspects of how text
911a7105
RS
3127displays. The value of the @code{display} property should be a
3128display specification, or a list or vector containing several display
4db6da64
RS
3129specifications.
3130
3131 Some kinds of @code{display} properties specify something to display
3132instead of the text that has the property. In this case, ``the text''
3133means all the consecutive characters that have the same Lisp object as
3134their @code{display} property; these characters are replaced as a
3135single unit. By contrast, characters that have similar but distinct
3136Lisp objects as their @code{display} properties are handled
3137separately. Here's a function that illustrates this point:
3138
3139@example
3140(defun foo ()
3141 (goto-char (point-min))
3142 (dotimes (i 5)
3143 (let ((string (concat "A")))
3144 (put-text-property (point) (1+ (point)) 'display string)
3145 (forward-char 1)
3146 (put-text-property (point) (1+ (point)) 'display string)
3147 (forward-char 1))))
3148@end example
3149
3150@noindent
3151It gives each of the first ten characters in the buffer string
3152@code{"A"} as the @code{display} property, but they don't all get the
3153same string. The first two characters get the same string, so they
3154together are replaced with one @samp{A}. The next two characters get
3155a second string, so they together are replaced with one @samp{A}.
3156Likewise for each following pair of characters. Thus, the ten
3157characters appear as five A's. This function would have the same
3158results:
3159
3160@example
3161(defun foo ()
3162 (goto-char (point-min))
3163 (dotimes (i 5)
3164 (let ((string (concat "A")))
3165 (put-text-property (point) (2+ (point)) 'display string)
3166 (put-text-property (point) (1+ (point)) 'display string)
3167 (forward-char 2))))
3168@end example
3169
3170@noindent
3171This illustrates that what matters is the property value for
3172each character. If two consecutive characters have the same
b2c8f143 3173object as the @code{display} property value, it's irrelevant
4db6da64
RS
3174whether they got this property from a single call to
3175@code{put-text-property} or from two different calls.
3176
3177 The rest of this section describes several kinds of
911a7105 3178display specifications and what they mean.
8241495d
RS
3179
3180@menu
02c77ee9 3181* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3182* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3183* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3184 up or down on the page; adjusting the width
a40d4712
PR
3185 of spaces within text.
3186* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3187@end menu
3188
3189@node Specified Space
3190@subsection Specified Spaces
3191@cindex spaces, specified height or width
3192@cindex specified spaces
3193@cindex variable-width spaces
3194
3195 To display a space of specified width and/or height, use a display
a40d4712
PR
3196specification of the form @code{(space . @var{props})}, where
3197@var{props} is a property list (a list of alternating properties and
3198values). You can put this property on one or more consecutive
3199characters; a space of the specified height and width is displayed in
3200place of @emph{all} of those characters. These are the properties you
0b0e8041 3201can use in @var{props} to specify the weight of the space:
8241495d
RS
3202
3203@table @code
3204@item :width @var{width}
9b6e4bc3
KS
3205If @var{width} is an integer or floating point number, it specifies
3206that the space width should be @var{width} times the normal character
26b76360 3207width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3208(@pxref{Pixel Specification}).
8241495d
RS
3209
3210@item :relative-width @var{factor}
3211Specifies that the width of the stretch should be computed from the
3212first character in the group of consecutive characters that have the
3213same @code{display} property. The space width is the width of that
3214character, multiplied by @var{factor}.
3215
3216@item :align-to @var{hpos}
9b6e4bc3 3217Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3218If @var{hpos} is a number, it is measured in units of the normal
3219character width. @var{hpos} can also be a @dfn{pixel width}
3220specification (@pxref{Pixel Specification}).
8241495d
RS
3221@end table
3222
0b0e8041 3223 You should use one and only one of the above properties. You can
26b76360 3224also specify the height of the space, with these properties:
8241495d
RS
3225
3226@table @code
3227@item :height @var{height}
9b6e4bc3
KS
3228Specifies the height of the space.
3229If @var{height} is an integer or floating point number, it specifies
3230that the space height should be @var{height} times the normal character
3231height. The @var{height} may also be a @dfn{pixel height} specification
3232(@pxref{Pixel Specification}).
8241495d
RS
3233
3234@item :relative-height @var{factor}
3235Specifies the height of the space, multiplying the ordinary height
3236of the text having this display specification by @var{factor}.
3237
3238@item :ascent @var{ascent}
9b6e4bc3
KS
3239If the value of @var{ascent} is a non-negative number no greater than
3240100, it specifies that @var{ascent} percent of the height of the space
3241should be considered as the ascent of the space---that is, the part
3242above the baseline. The ascent may also be specified in pixel units
3243with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3244
8241495d
RS
3245@end table
3246
0b0e8041 3247 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3248
5fc1299d 3249 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3250non-graphic terminals, but the other space properties in this section
3251are not.
3252
9b6e4bc3
KS
3253@node Pixel Specification
3254@subsection Pixel Specification for Spaces
3255@cindex spaces, pixel specification
3256
3257 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3258and @code{:ascent} properties can be a special kind of expression that
3259is evaluated during redisplay. The result of the evaluation is used
3260as an absolute number of pixels.
9b6e4bc3
KS
3261
3262 The following expressions are supported:
3263
3264@example
3265@group
90801c68 3266 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3267 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3268 @var{unit} ::= in | mm | cm | width | height
3269 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3270 | scroll-bar | text
26b76360
RS
3271 @var{pos} ::= left | center | right
3272 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3273 @var{op} ::= + | -
9b6e4bc3
KS
3274@end group
3275@end example
3276
26b76360
RS
3277 The form @var{num} specifies a fraction of the default frame font
3278height or width. The form @code{(@var{num})} specifies an absolute
3279number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3280buffer-local variable binding is used.
3281
26b76360
RS
3282 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3283pixels per inch, millimeter, and centimeter, respectively. The
3284@code{width} and @code{height} units correspond to the default width
90801c68 3285and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3286corresponds to the width or height of the image.
3287
3288 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3289@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3290specify to the width of the corresponding area of the window.
3291
3292 The @code{left}, @code{center}, and @code{right} positions can be
3293used with @code{:align-to} to specify a position relative to the left
3294edge, center, or right edge of the text area.
3295
26b76360 3296 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3297used with @code{:align-to} to specify that the position is relative to
3298the left edge of the given area. Once the base offset for a relative
3299position has been set (by the first occurrence of one of these
17234906 3300symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3301width of the specified area. For example, to align to the center of
3302the left-margin, use
3303
3304@example
3305:align-to (+ left-margin (0.5 . left-margin))
3306@end example
3307
3308 If no specific base offset is set for alignment, it is always relative
3309to the left edge of the text area. For example, @samp{:align-to 0} in a
3310header-line aligns with the first text column in the text area.
3311
c2579664
RS
3312 A value of the form @code{(@var{num} . @var{expr})} stands for the
3313product of the values of @var{num} and @var{expr}. For example,
26b76360 3314@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3315@var{image})} specifies half the width (or height) of the specified
3316image.
9b6e4bc3 3317
26b76360
RS
3318 The form @code{(+ @var{expr} ...)} adds up the value of the
3319expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3320the value of the expressions.
3321
8241495d
RS
3322@node Other Display Specs
3323@subsection Other Display Specifications
3324
26b76360
RS
3325 Here are the other sorts of display specifications that you can use
3326in the @code{display} text property.
3327
8241495d 3328@table @code
4db6da64
RS
3329@item @var{string}
3330Display @var{string} instead of the text that has this property.
3331
8241495d 3332@item (image . @var{image-props})
c2579664
RS
3333This display specification is an image descriptor (@pxref{Images}).
3334When used as a display specification, it means to display the image
3335instead of the text that has the display specification.
8241495d 3336
9b6e4bc3 3337@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3338This specification together with @code{image} specifies a @dfn{slice}
3339(a partial area) of the image to display. The elements @var{y} and
3340@var{x} specify the top left corner of the slice, within the image;
3341@var{width} and @var{height} specify the width and height of the
3342slice. Integer values are numbers of pixels. A floating point number
3343in the range 0.0--1.0 stands for that fraction of the width or height
3344of the entire image.
9b6e4bc3 3345
1574933b
DL
3346@item ((margin nil) @var{string})
3347@itemx @var{string}
3348A display specification of this form means to display @var{string}
3349instead of the text that has the display specification, at the same
3350position as that text. This is a special case of marginal display
3351(@pxref{Display Margins}).
3352
0b0e8041
RS
3353Recursive display specifications are not supported---string display
3354specifications must not have @code{display} properties themselves.
5143d8a4 3355
8241495d 3356@item (space-width @var{factor})
a40d4712
PR
3357This display specification affects all the space characters within the
3358text that has the specification. It displays all of these spaces
3359@var{factor} times as wide as normal. The element @var{factor} should
3360be an integer or float. Characters other than spaces are not affected
3361at all; in particular, this has no effect on tab characters.
8241495d
RS
3362
3363@item (height @var{height})
3364This display specification makes the text taller or shorter.
3365Here are the possibilities for @var{height}:
3366
3367@table @asis
3368@item @code{(+ @var{n})}
3369This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3370defined by the set of available fonts---specifically, those that match
3371what was otherwise specified for this text, in all attributes except
3372height. Each size for which a suitable font is available counts as
3373another step. @var{n} should be an integer.
8241495d
RS
3374
3375@item @code{(- @var{n})}
3376This means to use a font that is @var{n} steps smaller.
3377
3378@item a number, @var{factor}
3379A number, @var{factor}, means to use a font that is @var{factor} times
3380as tall as the default font.
3381
3382@item a symbol, @var{function}
3383A symbol is a function to compute the height. It is called with the
3384current height as argument, and should return the new height to use.
3385
3386@item anything else, @var{form}
3387If the @var{height} value doesn't fit the previous possibilities, it is
3388a form. Emacs evaluates it to get the new height, with the symbol
3389@code{height} bound to the current specified font height.
3390@end table
3391
3392@item (raise @var{factor})
3393This kind of display specification raises or lowers the text
3394it applies to, relative to the baseline of the line.
3395
3396@var{factor} must be a number, which is interpreted as a multiple of the
3397height of the affected text. If it is positive, that means to display
3398the characters raised. If it is negative, that means to display them
3399lower down.
3400
3401If the text also has a @code{height} display specification, that does
3402not affect the amount of raising or lowering, which is based on the
3403faces used for the text.
3404@end table
3405
c2579664
RS
3406 You can make any display specification conditional. To do that,
3407package it in another list of the form @code{(when @var{condition} .
3408@var{spec})}. Then the specification @var{spec} applies only when
3409@var{condition} evaluates to a non-@code{nil} value. During the
3410evaluation, @code{object} is bound to the string or buffer having the
3411conditional @code{display} property. @code{position} and
3412@code{buffer-position} are bound to the position within @code{object}
3413and the buffer position where the @code{display} property was found,
3414respectively. Both positions can be different when @code{object} is a
3415string.
3416
8241495d
RS
3417@node Display Margins
3418@subsection Displaying in the Margins
3419@cindex display margins
3420@cindex margins, display
3421
3422 A buffer can have blank areas called @dfn{display margins} on the left
3423and on the right. Ordinary text never appears in these areas, but you
3424can put things into the display margins using the @code{display}
3425property.
3426
3427 To put text in the left or right display margin of the window, use a
3428display specification of the form @code{(margin right-margin)} or
3429@code{(margin left-margin)} on it. To put an image in a display margin,
3430use that display specification along with the display specification for
a8e171ce
RS
3431the image. Unfortunately, there is currently no way to make
3432text or images in the margin mouse-sensitive.
8241495d 3433
78263139
RS
3434 If you put such a display specification directly on text in the
3435buffer, the specified margin display appears @emph{instead of} that
3436buffer text itself. To put something in the margin @emph{in
3437association with} certain buffer text without preventing or altering
3438the display of that text, put a @code{before-string} property on the
3439text and put the display specification on the contents of the
3440before-string.
3441
8241495d
RS
3442 Before the display margins can display anything, you must give
3443them a nonzero width. The usual way to do that is to set these
3444variables:
3445
3446@defvar left-margin-width
3447@tindex left-margin-width
3448This variable specifies the width of the left margin.
3449It is buffer-local in all buffers.
3450@end defvar
3451
3452@defvar right-margin-width
3453@tindex right-margin-width
3454This variable specifies the width of the right margin.
3455It is buffer-local in all buffers.
3456@end defvar
3457
3458 Setting these variables does not immediately affect the window. These
3459variables are checked when a new buffer is displayed in the window.
3460Thus, you can make changes take effect by calling
3461@code{set-window-buffer}.
3462
3463 You can also set the margin widths immediately.
3464
5143d8a4 3465@defun set-window-margins window left &optional right
8241495d
RS
3466@tindex set-window-margins
3467This function specifies the margin widths for window @var{window}.
177c0ea7 3468The argument @var{left} controls the left margin and
5143d8a4 3469@var{right} controls the right margin (default @code{0}).
8241495d
RS
3470@end defun
3471
3472@defun window-margins &optional window
3473@tindex window-margins
3474This function returns the left and right margins of @var{window}
3475as a cons cell of the form @code{(@var{left} . @var{right})}.
3476If @var{window} is @code{nil}, the selected window is used.
3477@end defun
3478
8241495d
RS
3479@node Images
3480@section Images
3481@cindex images in buffers
3482
3483 To display an image in an Emacs buffer, you must first create an image
3484descriptor, then use it as a display specifier in the @code{display}
911a7105 3485property of text that is displayed (@pxref{Display Property}).
8241495d
RS
3486
3487 Emacs can display a number of different image formats; some of them
da4b7798 3488are supported only if particular support libraries are installed on
c2579664 3489your machine. In some environments, Emacs can load image
da4b7798
JB
3490libraries on demand; if so, the variable @code{image-library-alist}
3491can be used to modify the set of known names for these dynamic
17234906 3492libraries (though it is not possible to add new image formats).
da4b7798 3493
c2579664
RS
3494 The supported image formats include XBM, XPM (this requires the
3495libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3496@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3497@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3498v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3499
3500 You specify one of these formats with an image type symbol. The image
3501type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3502@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3503
3504@defvar image-types
3505This variable contains a list of those image type symbols that are
da4b7798
JB
3506potentially supported in the current configuration.
3507@emph{Potentially} here means that Emacs knows about the image types,
3508not necessarily that they can be loaded (they could depend on
3509unavailable dynamic libraries, for example).
3510
3511To know which image types are really available, use
3512@code{image-type-available-p}.
8241495d
RS
3513@end defvar
3514
da4b7798 3515@defvar image-library-alist
da4b7798
JB
3516This in an alist of image types vs external libraries needed to
3517display them.
3518
aa0e4da8 3519Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3520where the car is a supported image format from @code{image-types}, and
3521the rest are strings giving alternate filenames for the corresponding
3522external libraries to load.
3523
e6263643
JB
3524Emacs tries to load the libraries in the order they appear on the
3525list; if none is loaded, the running session of Emacs won't support
3526the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3527they're always supported.
3528
3529This variable is ignored if the image libraries are statically linked
3530into Emacs.
3531@end defvar
3532
3533@defun image-type-available-p type
3534@findex image-type-available-p
3535
aa0e4da8
JB
3536This function returns non-@code{nil} if image type @var{type} is
3537available, i.e., if images of this type can be loaded and displayed in
3538Emacs. @var{type} should be one of the types contained in
3539@code{image-types}.
da4b7798
JB
3540
3541For image types whose support libraries are statically linked, this
3542function always returns @code{t}; for other image types, it returns
3543@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3544@end defun
3545
8241495d 3546@menu
a40d4712
PR
3547* Image Descriptors:: How to specify an image for use in @code{:display}.
3548* XBM Images:: Special features for XBM format.
3549* XPM Images:: Special features for XPM format.
3550* GIF Images:: Special features for GIF format.
3551* Postscript Images:: Special features for Postscript format.
3552* Other Image Types:: Various other formats are supported.
3553* Defining Images:: Convenient ways to define an image for later use.
3554* Showing Images:: Convenient ways to display an image once it is defined.
3555* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3556@end menu
3557
3558@node Image Descriptors
3559@subsection Image Descriptors
3560@cindex image descriptor
3561
3562 An image description is a list of the form @code{(image
3563. @var{props})}, where @var{props} is a property list containing
3564alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
3565their values. You can use any Lisp object as a property, but the only
3566properties that have any special meaning are certain symbols, all of
3567them keywords.
3568
3569 Every image descriptor must contain the property @code{:type
3570@var{type}} to specify the format of the image. The value of @var{type}
3571should be an image type symbol; for example, @code{xpm} for an image in
3572XPM format.
8241495d
RS
3573
3574 Here is a list of other properties that are meaningful for all image
3575types:
3576
3577@table @code
2cd8656e 3578@item :file @var{file}
c2579664 3579The @code{:file} property says to load the image from file
2cd8656e
RS
3580@var{file}. If @var{file} is not an absolute file name, it is expanded
3581in @code{data-directory}.
3582
3583@item :data @var{data}
c2579664 3584The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3585Each image must use either @code{:data} or @code{:file}, but not both.
3586For most image types, the value of the @code{:data} property should be a
3587string containing the image data; we recommend using a unibyte string.
3588
3589Before using @code{:data}, look for further information in the section
3590below describing the specific image format. For some image types,
3591@code{:data} may not be supported; for some, it allows other data types;
3592for some, @code{:data} alone is not enough, so you need to use other
3593image properties along with @code{:data}.
3594
3595@item :margin @var{margin}
3596The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3597extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3598non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3599numbers. If it is a pair, @var{x} specifies how many pixels to add
3600horizontally, and @var{y} specifies how many pixels to add vertically.
3601If @code{:margin} is not specified, the default is zero.
3602
8241495d 3603@item :ascent @var{ascent}
04545643
GM
3604The @code{:ascent} property specifies the amount of the image's
3605height to use for its ascent---that is, the part above the baseline.
3606The value, @var{ascent}, must be a number in the range 0 to 100, or
3607the symbol @code{center}.
3608
3609If @var{ascent} is a number, that percentage of the image's height is
3610used for its ascent.
3611
3612If @var{ascent} is @code{center}, the image is vertically centered
3613around a centerline which would be the vertical centerline of text drawn
3614at the position of the image, in the manner specified by the text
3615properties and overlays that apply to the image.
3616
3617If this property is omitted, it defaults to 50.
8241495d 3618
8241495d
RS
3619@item :relief @var{relief}
3620The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3621around the image. The value, @var{relief}, specifies the width of the
3622shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3623so that the image appears as a pressed button; otherwise, it appears as
3624an unpressed button.
3625
f864120f
GM
3626@item :conversion @var{algorithm}
3627The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3628conversion algorithm that should be applied to the image before it is
3629displayed; the value, @var{algorithm}, specifies which algorithm.
3630
62fb5c66
DL
3631@table @code
3632@item laplace
3633@itemx emboss
3634Specifies the Laplace edge detection algorithm, which blurs out small
3635differences in color while highlighting larger differences. People
3636sometimes consider this useful for displaying the image for a
3637``disabled'' button.
3638
3639@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3640Specifies a general edge-detection algorithm. @var{matrix} must be
3641either a nine-element list or a nine-element vector of numbers. A pixel
3642at position @math{x/y} in the transformed image is computed from
3643original pixels around that position. @var{matrix} specifies, for each
3644pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3645will influence the transformed pixel; element @math{0} specifies the
3646factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3647the pixel at @math{x/y-1} etc., as shown below:
3648@iftex
3649@tex
3650$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3651 x-1/y & x/y & x+1/y \cr
3652 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3653@end tex
3654@end iftex
3655@ifnottex
3656@display
3657 (x-1/y-1 x/y-1 x+1/y-1
3658 x-1/y x/y x+1/y
3659 x-1/y+1 x/y+1 x+1/y+1)
3660@end display
3661@end ifnottex
3662
3663The resulting pixel is computed from the color intensity of the color
3664resulting from summing up the RGB values of surrounding pixels,
3665multiplied by the specified factors, and dividing that sum by the sum
3666of the factors' absolute values.
3667
3668Laplace edge-detection currently uses a matrix of
3669@iftex
3670@tex
3671$$\pmatrix{1 & 0 & 0 \cr
3672 0& 0 & 0 \cr
3673 9 & 9 & -1 \cr}$$
3674@end tex
3675@end iftex
3676@ifnottex
3677@display
3678 (1 0 0
3679 0 0 0
3680 9 9 -1)
3681@end display
3682@end ifnottex
3683
3684Emboss edge-detection uses a matrix of
3685@iftex
3686@tex
3687$$\pmatrix{ 2 & -1 & 0 \cr
3688 -1 & 0 & 1 \cr
3689 0 & 1 & -2 \cr}$$
3690@end tex
3691@end iftex
3692@ifnottex
3693@display
3694 ( 2 -1 0
3695 -1 0 1
3696 0 1 -2)
3697@end display
3698@end ifnottex
3699
3700@item disabled
3701Specifies transforming the image so that it looks ``disabled''.
3702@end table
8241495d 3703
62fb5c66
DL
3704@item :mask @var{mask}
3705If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3706a clipping mask for the image, so that the background of a frame is
3707visible behind the image. If @var{bg} is not specified, or if @var{bg}
3708is @code{t}, determine the background color of the image by looking at
3709the four corners of the image, assuming the most frequently occurring
3710color from the corners is the background color of the image. Otherwise,
3711@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3712specifying the color to assume for the background of the image.
8241495d 3713
9a8dc0d3
RS
3714If @var{mask} is @code{nil}, remove a mask from the image, if it has
3715one. Images in some formats include a mask which can be removed by
3716specifying @code{:mask nil}.
9b6e4bc3
KS
3717
3718@item :pointer @var{shape}
3719This specifies the pointer shape when the mouse pointer is over this
17234906 3720image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3721
3722@item :map @var{map}
3723This associates an image map of @dfn{hot spots} with this image.
3724
3725An image map is an alist where each element has the format
3726@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3727as either a rectangle, a circle, or a polygon.
3728
3729A rectangle is a cons
3730@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3731which specifies the pixel coordinates of the upper left and bottom right
3732corners of the rectangle area.
3733
3734A circle is a cons
3735@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3736which specifies the center and the radius of the circle; @var{r} may
3737be a float or integer.
3738
3739A polygon is a cons
61e74968 3740@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3741where each pair in the vector describes one corner in the polygon.
3742
3743When the mouse pointer is above a hot-spot area of an image, the
3744@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3745property it defines a tool-tip for the hot-spot, and if it contains
3746a @code{pointer} property, it defines the shape of the mouse cursor when
3747it is over the hot-spot.
17234906 3748@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3749
3750When you click the mouse when the mouse pointer is over a hot-spot, an
3751event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3752mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3753@var{id} is @code{area4}.
8241495d
RS
3754@end table
3755
62fb5c66
DL
3756@defun image-mask-p spec &optional frame
3757@tindex image-mask-p
3758This function returns @code{t} if image @var{spec} has a mask bitmap.
3759@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3760@var{frame} @code{nil} or omitted means to use the selected frame
3761(@pxref{Input Focus}).
62fb5c66
DL
3762@end defun
3763
8241495d
RS
3764@node XBM Images
3765@subsection XBM Images
3766@cindex XBM
3767
3768 To use XBM format, specify @code{xbm} as the image type. This image
3769format doesn't require an external library, so images of this type are
3770always supported.
3771
3772 Additional image properties supported for the @code{xbm} image type are:
3773
3774@table @code
3775@item :foreground @var{foreground}
3776The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3777foreground color, or @code{nil} for the default color. This color is
3778used for each pixel in the XBM that is 1. The default is the frame's
3779foreground color.
8241495d
RS
3780
3781@item :background @var{background}
3782The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3783background color, or @code{nil} for the default color. This color is
3784used for each pixel in the XBM that is 0. The default is the frame's
3785background color.
8241495d
RS
3786@end table
3787
72821190 3788 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3789external file, use the following three properties:
8241495d
RS
3790
3791@table @code
96f66dc5
GM
3792@item :data @var{data}
3793The value, @var{data}, specifies the contents of the image.
3794There are three formats you can use for @var{data}:
8241495d 3795
96f66dc5
GM
3796@itemize @bullet
3797@item
3798A vector of strings or bool-vectors, each specifying one line of the
3799image. Do specify @code{:height} and @code{:width}.
8241495d 3800
96f66dc5
GM
3801@item
3802A string containing the same byte sequence as an XBM file would contain.
3803You must not specify @code{:height} and @code{:width} in this case,
3804because omitting them is what indicates the data has the format of an
3805XBM file. The file contents specify the height and width of the image.
8241495d 3806
96f66dc5
GM
3807@item
3808A string or a bool-vector containing the bits of the image (plus perhaps
3809some extra bits at the end that will not be used). It should contain at
3810least @var{width} * @code{height} bits. In this case, you must specify
3811@code{:height} and @code{:width}, both to indicate that the string
3812contains just the bits rather than a whole XBM file, and to specify the
3813size of the image.
3814@end itemize
3815
3816@item :width @var{width}
3817The value, @var{width}, specifies the width of the image, in pixels.
3818
3819@item :height @var{height}
3820The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3821@end table
3822
3823@node XPM Images
3824@subsection XPM Images
3825@cindex XPM
3826
72821190
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3827 To use XPM format, specify @code{xpm} as the image type. The
3828additional image property @code{:color-symbols} is also meaningful with
3829the @code{xpm} image type:
8241495d
RS
3830
3831@table @code
3832@item :color-symbols @var{symbols}
3833The value, @var{symbols}, should be an alist whose elements have the
3834form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3835the name of a color as it appears in the image file, and @var{color}
3836specifies the actual color to use for displaying that name.
8241495d
RS
3837@end table
3838
3839@node GIF Images
3840@subsection GIF Images
3841@cindex GIF
3842
c2579664 3843 For GIF images, specify image type @code{gif}.
8241495d
RS
3844
3845@table @code
3846@item :index @var{index}
3847You can use @code{:index} to specify one image from a GIF file that
3848contains more than one image. This property specifies use of image
00b3c1cd
RS
3849number @var{index} from the file. If the GIF file doesn't contain an
3850image with index @var{index}, the image displays as a hollow box.
8241495d
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3851@end table
3852
3853@ignore
3854This could be used to implement limited support for animated GIFs.
3855For example, the following function displays a multi-image GIF file
3856at point-min in the current buffer, switching between sub-images
3857every 0.1 seconds.
3858
3859(defun show-anim (file max)
3860 "Display multi-image GIF file FILE which contains MAX subimages."
3861 (display-anim (current-buffer) file 0 max t))
3862
3863(defun display-anim (buffer file idx max first-time)
3864 (when (= idx max)
3865 (setq idx 0))
3866 (let ((img (create-image file nil :image idx)))
3867 (save-excursion
3868 (set-buffer buffer)
3869 (goto-char (point-min))
3870 (unless first-time (delete-char 1))
3871 (insert-image img))
3872 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3873@end ignore
3874
3875@node Postscript Images
3876@subsection Postscript Images
3877@cindex Postscript images
3878
3879 To use Postscript for an image, specify image type @code{postscript}.
3880This works only if you have Ghostscript installed. You must always use
3881these three properties:
3882
3883@table @code
3884@item :pt-width @var{width}
3885The value, @var{width}, specifies the width of the image measured in
3886points (1/72 inch). @var{width} must be an integer.
3887
3888@item :pt-height @var{height}
3889The value, @var{height}, specifies the height of the image in points
3890(1/72 inch). @var{height} must be an integer.
3891
3892@item :bounding-box @var{box}
3893The value, @var{box}, must be a list or vector of four integers, which
3894specifying the bounding box of the Postscript image, analogous to the
3895@samp{BoundingBox} comment found in Postscript files.
3896
3897@example
3898%%BoundingBox: 22 171 567 738
3899@end example
3900@end table
3901
72821190
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3902 Displaying Postscript images from Lisp data is not currently
3903implemented, but it may be implemented by the time you read this.
3904See the @file{etc/NEWS} file to make sure.
3905
8241495d
RS
3906@node Other Image Types
3907@subsection Other Image Types
3908@cindex PBM
3909
3910 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3911monochromatic images are supported. For mono PBM images, two additional
3912image properties are supported.
3913
3914@table @code
3915@item :foreground @var{foreground}
3916The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3917foreground color, or @code{nil} for the default color. This color is
3918used for each pixel in the XBM that is 1. The default is the frame's
3919foreground color.
7ccd82bd
GM
3920
3921@item :background @var{background}
3922The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3923background color, or @code{nil} for the default color. This color is
3924used for each pixel in the XBM that is 0. The default is the frame's
3925background color.
7ccd82bd 3926@end table
8241495d 3927
72821190 3928 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3929
3930 For TIFF images, specify image type @code{tiff}.
3931
3932 For PNG images, specify image type @code{png}.
3933
3934@node Defining Images
3935@subsection Defining Images
3936
e3b9fc91
DL
3937 The functions @code{create-image}, @code{defimage} and
3938@code{find-image} provide convenient ways to create image descriptors.
8241495d 3939
5092b644 3940@defun create-image file-or-data &optional type data-p &rest props
8241495d
RS
3941@tindex create-image
3942This function creates and returns an image descriptor which uses the
5092b644
RS
3943data in @var{file-or-data}. @var{file-or-data} can be a file name or
3944a string containing the image data; @var{data-p} should be @code{nil}
3945for the former case, non-@code{nil} for the latter case.
8241495d
RS
3946
3947The optional argument @var{type} is a symbol specifying the image type.
3948If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3949determine the image type from the file's first few bytes, or else
3950from the file's name.
3951
3952The remaining arguments, @var{props}, specify additional image
3953properties---for example,
3954
3955@example
5092b644 3956(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
3957@end example
3958
3959The function returns @code{nil} if images of this type are not
3960supported. Otherwise it returns an image descriptor.
3961@end defun
3962
11519a5e 3963@defmac defimage symbol specs &optional doc
8241495d 3964@tindex defimage
11519a5e
EZ
3965This macro defines @var{symbol} as an image name. The arguments
3966@var{specs} is a list which specifies how to display the image.
3967The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3968
3969Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3970one should specify at least the @code{:type} property and either the
3971@code{:file} or the @code{:data} property. The value of @code{:type}
3972should be a symbol specifying the image type, the value of
3973@code{:file} is the file to load the image from, and the value of
3974@code{:data} is a string containing the actual image data. Here is an
3975example:
8241495d 3976
a40d4712
PR
3977@example
3978(defimage test-image
f43c34a0
RS
3979 ((:type xpm :file "~/test1.xpm")
3980 (:type xbm :file "~/test1.xbm")))
a40d4712 3981@end example
8241495d
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3982
3983@code{defimage} tests each argument, one by one, to see if it is
3984usable---that is, if the type is supported and the file exists. The
3985first usable argument is used to make an image descriptor which is
11519a5e 3986stored in @var{symbol}.
8241495d 3987
11519a5e 3988If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
3989as @code{nil}.
3990@end defmac
3991
e3b9fc91
DL
3992@defun find-image specs
3993@tindex find-image
3994This function provides a convenient way to find an image satisfying one
3995of a list of image specifications @var{specs}.
3996
3997Each specification in @var{specs} is a property list with contents
3998depending on image type. All specifications must at least contain the
3999properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4000or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4001the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4002image from, and @var{data} is a string containing the actual image data.
4003The first specification in the list whose @var{type} is supported, and
4004@var{file} exists, is used to construct the image specification to be
4005returned. If no specification is satisfied, @code{nil} is returned.
4006
4007The image is looked for first on @code{load-path} and then in
4008@code{data-directory}.
4009@end defun
4010
8241495d
RS
4011@node Showing Images
4012@subsection Showing Images
4013
4014 You can use an image descriptor by setting up the @code{display}
4015property yourself, but it is easier to use the functions in this
4016section.
4017
9b6e4bc3 4018@defun insert-image image &optional string area slice
8241495d
RS
4019This function inserts @var{image} in the current buffer at point. The
4020value @var{image} should be an image descriptor; it could be a value
4021returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4022@code{defimage}. The argument @var{string} specifies the text to put
4023in the buffer to hold the image. If it is omitted or @code{nil},
4024@code{insert-image} uses @code{" "} by default.
8241495d
RS
4025
4026The argument @var{area} specifies whether to put the image in a margin.
4027If it is @code{left-margin}, the image appears in the left margin;
4028@code{right-margin} specifies the right margin. If @var{area} is
4029@code{nil} or omitted, the image is displayed at point within the
4030buffer's text.
4031
9b6e4bc3
KS
4032The argument @var{slice} specifies a slice of the image to insert. If
4033@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4034Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4035@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4036@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4037values are in units of pixels. A floating point number in the range
40380.0--1.0 stands for that fraction of the width or height of the entire
4039image.
9b6e4bc3 4040
a40d4712
PR
4041Internally, this function inserts @var{string} in the buffer, and gives
4042it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
4043Property}.
4044@end defun
4045
9b6e4bc3 4046@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4047This function inserts @var{image} in the current buffer at point, like
4048@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4049equally sized slices.
9b6e4bc3
KS
4050@end defun
4051
bb2337f5 4052@defun put-image image pos &optional string area
8241495d
RS
4053This function puts image @var{image} in front of @var{pos} in the
4054current buffer. The argument @var{pos} should be an integer or a
4055marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4056The argument @var{string} specifies the text that should hold the image
4057as an alternative to the default.
8241495d
RS
4058
4059The argument @var{image} must be an image descriptor, perhaps returned
4060by @code{create-image} or stored by @code{defimage}.
4061
4062The argument @var{area} specifies whether to put the image in a margin.
4063If it is @code{left-margin}, the image appears in the left margin;
4064@code{right-margin} specifies the right margin. If @var{area} is
4065@code{nil} or omitted, the image is displayed at point within the
4066buffer's text.
4067
4068Internally, this function creates an overlay, and gives it a
4069@code{before-string} property containing text that has a @code{display}
4070property whose value is the image. (Whew!)
4071@end defun
4072
4073@defun remove-images start end &optional buffer
4074This function removes images in @var{buffer} between positions
4075@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4076images are removed from the current buffer.
4077
05aea714 4078This removes only images that were put into @var{buffer} the way
8241495d
RS
4079@code{put-image} does it, not images that were inserted with
4080@code{insert-image} or in other ways.
4081@end defun
4082
e3b9fc91
DL
4083@defun image-size spec &optional pixels frame
4084@tindex image-size
4085This function returns the size of an image as a pair
4086@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4087specification. @var{pixels} non-@code{nil} means return sizes
4088measured in pixels, otherwise return sizes measured in canonical
4089character units (fractions of the width/height of the frame's default
4090font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4091@var{frame} null or omitted means use the selected frame (@pxref{Input
4092Focus}).
e3b9fc91
DL
4093@end defun
4094
8241495d
RS
4095@node Image Cache
4096@subsection Image Cache
4097
4098 Emacs stores images in an image cache when it displays them, so it can
4099display them again more efficiently. It removes an image from the cache
4100when it hasn't been displayed for a specified period of time.
4101
3e8b2a01
GM
4102When an image is looked up in the cache, its specification is compared
4103with cached image specifications using @code{equal}. This means that
4104all images with equal specifications share the same image in the cache.
4105
8241495d
RS
4106@defvar image-cache-eviction-delay
4107@tindex image-cache-eviction-delay
4108This variable specifies the number of seconds an image can remain in the
4109cache without being displayed. When an image is not displayed for this
4110length of time, Emacs removes it from the image cache.
4111
4112If the value is @code{nil}, Emacs does not remove images from the cache
4113except when you explicitly clear it. This mode can be useful for
4114debugging.
4115@end defvar
4116
4117@defun clear-image-cache &optional frame
4118@tindex clear-image-cache
4119This function clears the image cache. If @var{frame} is non-@code{nil},
4120only the cache for that frame is cleared. Otherwise all frames' caches
4121are cleared.
4122@end defun
a065c889 4123
02c77ee9
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4124@node Buttons
4125@section Buttons
a3cb3b2e 4126@cindex buttons
02c77ee9
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4127@cindex buttons in buffers
4128@cindex clickable buttons in buffers
4129
4130 The @emph{button} package defines functions for inserting and
4131manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
MB
4132buttons in Emacs buffers, such as might be used for help hyper-links,
4133etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4134
c2579664
RS
4135 A button is essentially a set of properties attached (via text
4136properties or overlays) to a region of text in an Emacs buffer. These
4137properties are called @dfn{button properties}.
02c77ee9 4138
c2579664 4139 One of the these properties (@code{action}) is a function, which will
02c77ee9
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4140be called when the user invokes it using the keyboard or the mouse.
4141The invoked function may then examine the button and use its other
4142properties as desired.
4143
c2579664 4144 In some ways the Emacs button package duplicates functionality offered
02c77ee9
MB
4145by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4146Widget Library}), but the button package has the advantage that it is
4147much faster, much smaller, and much simpler to use (for elisp
4148programmers---for users, the result is about the same). The extra
4149speed and space savings are useful mainly if you need to create many
4150buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4151buttons to make entries clickable, and may contain many thousands of
4152entries).
4153
4154@menu
4155* Button Properties:: Button properties with special meanings.
4156* Button Types:: Defining common properties for classes of buttons.
058296d3 4157* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4158* Manipulating Buttons:: Getting and setting properties of buttons.
4159* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4160@end menu
4161
4162@node Button Properties
4163@subsection Button Properties
4164@cindex button properties
4165
4166 Buttons have an associated list of properties defining their
4167appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4168for application specific purposes. Some properties that have special
4169meaning to the button package include:
02c77ee9
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4170
4171@table @code
02c77ee9 4172@item action
a3cb3b2e 4173@kindex action @r{(button property)}
02c77ee9
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4174The function to call when the user invokes the button, which is passed
4175the single argument @var{button}. By default this is @code{ignore},
4176which does nothing.
4177
4178@item mouse-action
a3cb3b2e 4179@kindex mouse-action @r{(button property)}
02c77ee9
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4180This is similar to @code{action}, and when present, will be used
4181instead of @code{action} for button invocations resulting from
4182mouse-clicks (instead of the user hitting @key{RET}). If not
4183present, mouse-clicks use @code{action} instead.
4184
4185@item face
a3cb3b2e 4186@kindex face @r{(button property)}
058296d3 4187This is an Emacs face controlling how buttons of this type are
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4188displayed; by default this is the @code{button} face.
4189
4190@item mouse-face
a3cb3b2e 4191@kindex mouse-face @r{(button property)}
02c77ee9
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4192This is an additional face which controls appearance during
4193mouse-overs (merged with the usual button face); by default this is
058296d3 4194the usual Emacs @code{highlight} face.
02c77ee9
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4195
4196@item keymap
a3cb3b2e 4197@kindex keymap @r{(button property)}
02c77ee9
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4198The button's keymap, defining bindings active within the button
4199region. By default this is the usual button region keymap, stored
51d40dab
KS
4200in the variable @code{button-map}, which defines @key{RET} and
4201@key{mouse-2} to invoke the button.
02c77ee9
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4202
4203@item type
a3cb3b2e 4204@kindex type @r{(button property)}
02c77ee9
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4205The button-type of the button. When creating a button, this is
4206usually specified using the @code{:type} keyword argument.
4207@xref{Button Types}.
4208
4209@item help-echo
a3cb3b2e 4210@kindex help-index @r{(button property)}
058296d3 4211A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
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4212@code{"mouse-2, RET: Push this button"}.
4213
91106113
KS
4214@item follow-link
4215@kindex follow-link @r{(button property)}
51d40dab
KS
4216The follow-link property, defining how a @key{Mouse-1} click behaves
4217on this button, @xref{Links and Mouse-1}.
4218
02c77ee9 4219@item button
a3cb3b2e 4220@kindex button @r{(button property)}
02c77ee9
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4221All buttons have a non-@code{nil} @code{button} property, which may be useful
4222in finding regions of text that comprise buttons (which is what the
4223standard button functions do).
4224@end table
4225
c2579664 4226 There are other properties defined for the regions of text in a
02c77ee9
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4227button, but these are not generally interesting for typical uses.
4228
4229@node Button Types
4230@subsection Button Types
4231@cindex button types
4232
4233 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4234for the button's properties. Button types are arranged in a
4235hierarchy, with specialized types inheriting from more general types,
4236so that it's easy to define special-purpose types of buttons for
4237specific tasks.
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MB
4238
4239@defun define-button-type name &rest properties
4240@tindex define-button-type
4241Define a `button type' called @var{name}. The remaining arguments
4242form a sequence of @var{property value} pairs, specifying default
4243property values for buttons with this type (a button's type may be set
4244by giving it a @code{type} property when creating the button, using
4245the @code{:type} keyword argument).
4246
4247In addition, the keyword argument @code{:supertype} may be used to
4248specify a button-type from which @var{name} inherits its default
4249property values. Note that this inheritance happens only when
4250@var{name} is defined; subsequent changes to a supertype are not
4251reflected in its subtypes.
4252@end defun
4253
c2579664 4254 Using @code{define-button-type} to define default properties for
a3cb3b2e 4255buttons is not necessary---buttons without any specified type use the
c2579664 4256built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4257doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4258
a3cb3b2e
MB
4259@node Making Buttons
4260@subsection Making Buttons
02c77ee9
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4261@cindex making buttons
4262
4263 Buttons are associated with a region of text, using an overlay or
c2579664 4264text properties to hold button-specific information, all of which are
02c77ee9 4265initialized from the button's type (which defaults to the built-in
058296d3 4266button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
MB
4267the button is governed by the @code{face} property; by default (via
4268the @code{face} property inherited from the @code{button} button-type)
4269this is a simple underline, like a typical web-page link.
4270
c2579664 4271 For convenience, there are two sorts of button-creation functions,
02c77ee9
MB
4272those that add button properties to an existing region of a buffer,
4273called @code{make-...button}, and those also insert the button text,
4274called @code{insert-...button}.
4275
c2579664 4276 The button-creation functions all take the @code{&rest} argument
02c77ee9
MB
4277@var{properties}, which should be a sequence of @var{property value}
4278pairs, specifying properties to add to the button; see @ref{Button
4279Properties}. In addition, the keyword argument @code{:type} may be
4280used to specify a button-type from which to inherit other properties;
4281see @ref{Button Types}. Any properties not explicitly specified
4282during creation will be inherited from the button's type (if the type
4283defines such a property).
4284
c2579664 4285 The following functions add a button using an overlay
02c77ee9
MB
4286(@pxref{Overlays}) to hold the button properties:
4287
4288@defun make-button beg end &rest properties
4289@tindex make-button
c2579664
RS
4290This makes a button from @var{beg} to @var{end} in the
4291current buffer, and returns it.
02c77ee9
MB
4292@end defun
4293
4294@defun insert-button label &rest properties
4295@tindex insert-button
c2579664
RS
4296This insert a button with the label @var{label} at point,
4297and returns it.
02c77ee9
MB
4298@end defun
4299
c2579664 4300 The following functions are similar, but use Emacs text properties
02c77ee9
MB
4301(@pxref{Text Properties}) to hold the button properties, making the
4302button actually part of the text instead of being a property of the
c2579664
RS
4303buffer. Buttons using text properties do not create markers into the
4304buffer, which is important for speed when you use extremely large
4305numbers of buttons. Both functions return the position of the start
4306of the new button:
02c77ee9
MB
4307
4308@defun make-text-button beg end &rest properties
4309@tindex make-text-button
c2579664
RS
4310This makes a button from @var{beg} to @var{end} in the current buffer, using
4311text properties.
02c77ee9
MB
4312@end defun
4313
4314@defun insert-text-button label &rest properties
4315@tindex insert-text-button
c2579664
RS
4316This inserts a button with the label @var{label} at point, using text
4317properties.
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MB
4318@end defun
4319
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4320@node Manipulating Buttons
4321@subsection Manipulating Buttons
4322@cindex manipulating buttons
4323
4324These are functions for getting and setting properties of buttons.
4325Often these are used by a button's invocation function to determine
4326what to do.
4327
4328Where a @var{button} parameter is specified, it means an object
4329referring to a specific button, either an overlay (for overlay
4330buttons), or a buffer-position or marker (for text property buttons).
4331Such an object is passed as the first argument to a button's
4332invocation function when it is invoked.
4333
4334@defun button-start button
4335@tindex button-start
4336Return the position at which @var{button} starts.
4337@end defun
4338
4339@defun button-end button
4340@tindex button-end
4341Return the position at which @var{button} ends.
4342@end defun
4343
4344@defun button-get button prop
4345@tindex button-get
4346Get the property of button @var{button} named @var{prop}.
4347@end defun
4348
4349@defun button-put button prop val
4350@tindex button-put
4351Set @var{button}'s @var{prop} property to @var{val}.
4352@end defun
4353
4354@defun button-activate button &optional use-mouse-action
4355@tindex button-activate
4356Call @var{button}'s @code{action} property (i.e., invoke it). If
4357@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
MB
4358@code{mouse-action} property instead of @code{action}; if the button
4359has no @code{mouse-action} property, use @code{action} as normal.
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MB
4360@end defun
4361
4362@defun button-label button
4363@tindex button-label
4364Return @var{button}'s text label.
4365@end defun
4366
4367@defun button-type button
4368@tindex button-type
4369Return @var{button}'s button-type.
4370@end defun
4371
4372@defun button-has-type-p button type
4373@tindex button-has-type-p
4374Return @code{t} if @var{button} has button-type @var{type}, or one of
4375@var{type}'s subtypes.
4376@end defun
4377
4378@defun button-at pos
4379@tindex button-at
4380Return the button at position @var{pos} in the current buffer, or @code{nil}.
4381@end defun
4382
c2579664
RS
4383@defun button-type-put type prop val
4384@tindex button-type-put
4385Set the button-type @var{type}'s @var{prop} property to @var{val}.
4386@end defun
4387
4388@defun button-type-get type prop
4389@tindex button-type-get
4390Get the property of button-type @var{type} named @var{prop}.
4391@end defun
4392
4393@defun button-type-subtype-p type supertype
4394@tindex button-type-subtype-p
4395Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4396@end defun
4397
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4398@node Button Buffer Commands
4399@subsection Button Buffer Commands
4400@cindex button buffer commands
4401
4402These are commands and functions for locating and operating on
058296d3 4403buttons in an Emacs buffer.
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MB
4404
4405@code{push-button} is the command that a user uses to actually `push'
51d40dab 4406a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4407and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
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4408that are useful outside the buttons itself, such as
4409@code{forward-button} and @code{backward-button} are additionally
4410available in the keymap stored in @code{button-buffer-map}; a mode
4411which uses buttons may want to use @code{button-buffer-map} as a
4412parent keymap for its keymap.
4413
51d40dab 4414If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4415@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4416will also activate the @code{push-button} command.
4417@xref{Links and Mouse-1}.
51d40dab 4418
02c77ee9
MB
4419@deffn Command push-button &optional pos use-mouse-action
4420@tindex push-button
4421Perform the action specified by a button at location @var{pos}.
4422@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4423@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4424mouse-event (@pxref{Mouse Events}), try to invoke the button's
4425@code{mouse-action} property instead of @code{action}; if the button
4426has no @code{mouse-action} property, use @code{action} as normal.
4427@var{pos} defaults to point, except when @code{push-button} is invoked
4428interactively as the result of a mouse-event, in which case, the mouse
4429event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4430nothing and return @code{nil}, otherwise return @code{t}.
4431@end deffn
4432
4433@deffn Command forward-button n &optional wrap display-message
4434@tindex forward-button
4435Move to the @var{n}th next button, or @var{n}th previous button if
4436@var{n} is negative. If @var{n} is zero, move to the start of any
4437button at point. If @var{wrap} is non-@code{nil}, moving past either
4438end of the buffer continues from the other end. If
4439@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4440is displayed. Any button with a non-@code{nil} @code{skip} property
4441is skipped over. Returns the button found.
02c77ee9
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4442@end deffn
4443
4444@deffn Command backward-button n &optional wrap display-message
4445@tindex backward-button
4446Move to the @var{n}th previous button, or @var{n}th next button if
4447@var{n} is negative. If @var{n} is zero, move to the start of any
4448button at point. If @var{wrap} is non-@code{nil}, moving past either
4449end of the buffer continues from the other end. If
4450@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4451is displayed. Any button with a non-@code{nil} @code{skip} property
4452is skipped over. Returns the button found.
02c77ee9
MB
4453@end deffn
4454
4455@defun next-button pos &optional count-current
4456@tindex next-button
4457Return the next button after position @var{pos} in the current buffer.
4458If @var{count-current} is non-@code{nil}, count any button at
4459@var{pos} in the search, instead of starting at the next button.
4460@end defun
4461
4462@defun previous-button pos &optional count-current
4463@tindex previous-button
4464Return the @var{n}th button before position @var{pos} in the current
4465buffer. If @var{count-current} is non-@code{nil}, count any button at
4466@var{pos} in the search, instead of starting at the next button.
4467@end defun
4468
42b85554
RS
4469@node Blinking
4470@section Blinking Parentheses
4471@cindex parenthesis matching
4472@cindex blinking
4473@cindex balancing parentheses
4474@cindex close parenthesis
4475
4476 This section describes the mechanism by which Emacs shows a matching
4477open parenthesis when the user inserts a close parenthesis.
4478
42b85554
RS
4479@defvar blink-paren-function
4480The value of this variable should be a function (of no arguments) to
4481be called whenever a character with close parenthesis syntax is inserted.
4482The value of @code{blink-paren-function} may be @code{nil}, in which
4483case nothing is done.
42b85554
RS
4484@end defvar
4485
1911e6e5 4486@defopt blink-matching-paren
42b85554
RS
4487If this variable is @code{nil}, then @code{blink-matching-open} does
4488nothing.
1911e6e5 4489@end defopt
42b85554 4490
1911e6e5 4491@defopt blink-matching-paren-distance
42b85554
RS
4492This variable specifies the maximum distance to scan for a matching
4493parenthesis before giving up.
1911e6e5 4494@end defopt
42b85554 4495
1911e6e5 4496@defopt blink-matching-delay
bfe721d1
KH
4497This variable specifies the number of seconds for the cursor to remain
4498at the matching parenthesis. A fraction of a second often gives
4499good results, but the default is 1, which works on all systems.
1911e6e5 4500@end defopt
bfe721d1 4501
1911e6e5 4502@deffn Command blink-matching-open
42b85554
RS
4503This function is the default value of @code{blink-paren-function}. It
4504assumes that point follows a character with close parenthesis syntax and
4505moves the cursor momentarily to the matching opening character. If that
4506character is not already on the screen, it displays the character's
4507context in the echo area. To avoid long delays, this function does not
4508search farther than @code{blink-matching-paren-distance} characters.
4509
4510Here is an example of calling this function explicitly.
4511
4512@smallexample
4513@group
4514(defun interactive-blink-matching-open ()
4515@c Do not break this line! -- rms.
4516@c The first line of a doc string
4517@c must stand alone.
4518 "Indicate momentarily the start of sexp before point."
4519 (interactive)
4520@end group
4521@group
4522 (let ((blink-matching-paren-distance
4523 (buffer-size))
4524 (blink-matching-paren t))
4525 (blink-matching-open)))
4526@end group
4527@end smallexample
1911e6e5 4528@end deffn
42b85554
RS
4529
4530@node Inverse Video
4531@section Inverse Video
4532@cindex Inverse Video
4533
4534@defopt inverse-video
4535@cindex highlighting
4536This variable controls whether Emacs uses inverse video for all text
4537on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4538default is @code{nil}.
4539@end defopt
4540
4541@defopt mode-line-inverse-video
c2579664
RS
4542This variable controls the use of inverse video for mode lines and
4543menu bars. If it is non-@code{nil}, then these lines are displayed in
4544the face @code{mode-line}. Otherwise, these lines are displayed
4545normally, just like other text. The default is @code{t}.
42b85554
RS
4546@end defopt
4547
4548@node Usual Display
4549@section Usual Display Conventions
4550
4551 The usual display conventions define how to display each character
4552code. You can override these conventions by setting up a display table
4553(@pxref{Display Tables}). Here are the usual display conventions:
4554
4555@itemize @bullet
4556@item
4557Character codes 32 through 126 map to glyph codes 32 through 126.
4558Normally this means they display as themselves.
4559
4560@item
4561Character code 9 is a horizontal tab. It displays as whitespace
4562up to a position determined by @code{tab-width}.
4563
4564@item
4565Character code 10 is a newline.
4566
4567@item
4568All other codes in the range 0 through 31, and code 127, display in one
78608595 4569of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4570non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4571first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4572specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4573just like the codes in the range 128 to 255.
4574
8241495d
RS
4575On MS-DOS terminals, Emacs arranges by default for the character code
4576127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4577empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4578that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4579emacs, The GNU Emacs Manual}.
4580
42b85554
RS
4581@item
4582Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4583the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4584digit characters representing the character code in octal. (A display
969fe9b5
RS
4585table can specify a glyph to use instead of @samp{\}.)
4586
4587@item
4588Multibyte character codes above 256 are displayed as themselves, or as a
4589question mark or empty box if the terminal cannot display that
4590character.
42b85554
RS
4591@end itemize
4592
4593 The usual display conventions apply even when there is a display
4594table, for any character whose entry in the active display table is
4595@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4596specify the characters for which you want special behavior.
42b85554 4597
b6954afd
RS
4598 These display rules apply to carriage return (character code 13), when
4599it appears in the buffer. But that character may not appear in the
4600buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4601conversion (@pxref{Coding System Basics}).
b6954afd 4602
42b85554
RS
4603 These variables affect the way certain characters are displayed on the
4604screen. Since they change the number of columns the characters occupy,
f9f59935
RS
4605they also affect the indentation functions. These variables also affect
4606how the mode line is displayed; if you want to force redisplay of the
4607mode line using the new values, call the function
4608@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
4609
4610@defopt ctl-arrow
4611@cindex control characters in display
4612This buffer-local variable controls how control characters are
4613displayed. If it is non-@code{nil}, they are displayed as a caret
4614followed by the character: @samp{^A}. If it is @code{nil}, they are
4615displayed as a backslash followed by three octal digits: @samp{\001}.
4616@end defopt
4617
4618@c Following may have overfull hbox.
4619@defvar default-ctl-arrow
4620The value of this variable is the default value for @code{ctl-arrow} in
4621buffers that do not override it. @xref{Default Value}.
4622@end defvar
4623
fe8d1469
RS
4624@defopt tab-width
4625The value of this variable is the spacing between tab stops used for
4626displaying tab characters in Emacs buffers. The value is in units of
4627columns, and the default is 8. Note that this feature is completely
4628independent of the user-settable tab stops used by the command
4629@code{tab-to-tab-stop}. @xref{Indent Tabs}.
4630@end defopt
4631
2468d0c0
DL
4632@defopt indicate-empty-lines
4633@tindex indicate-empty-lines
6e2391a8 4634@cindex fringes, and empty line indication
8a6ca431
RS
4635When this is non-@code{nil}, Emacs displays a special glyph in the
4636fringe of each empty line at the end of the buffer, on terminals that
4637support it (window systems). @xref{Fringes}.
2468d0c0
DL
4638@end defopt
4639
fe8d1469
RS
4640@defvar indicate-buffer-boundaries
4641This buffer-local variable controls how the buffer boundaries and
4642window scrolling are indicated in the window fringes.
4643
4644Emacs can indicate the buffer boundaries---that is, the first and last
4645line in the buffer---with angle icons when they appear on the screen.
4646In addition, Emacs can display an up-arrow in the fringe to show
4647that there is text above the screen, and a down-arrow to show
4648there is text below the screen.
4649
4650There are four kinds of basic values:
4651
4652@table @asis
4653@item @code{nil}
4654Don't display the icons.
4655@item @code{left}
4656Display them in the left fringe.
4657@item @code{right}
4658Display them in the right fringe.
4659@item @var{anything-else}
4660Display the icon at the top of the window top in the left fringe, and other
4661in the right fringe.
4662@end table
4663
4664If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4665controls the angle icons, and @var{arrows} controls the arrows. Both
4666@var{angles} and @var{arrows} work according to the table above.
4667Thus, @code{(t . right)} places the top angle icon in the left
4668fringe, the bottom angle icon in the right fringe, and both arrows in
4669the right fringe.
4670@end defvar
4671
4672@defvar default-indicate-buffer-boundaries
4673The value of this variable is the default value for
4674@code{indicate-buffer-boundaries} in buffers that do not override it.
4675@end defvar
42b85554
RS
4676
4677@node Display Tables
4678@section Display Tables
4679
4680@cindex display table
969fe9b5
RS
4681You can use the @dfn{display table} feature to control how all possible
4682character codes display on the screen. This is useful for displaying
ad800164 4683European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4684set.
42b85554
RS
4685
4686The display table maps each character code into a sequence of
8241495d 4687@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
4688position on the screen. You can also define how to display each glyph
4689on your terminal, using the @dfn{glyph table}.
4690
f9f59935
RS
4691Display tables affect how the mode line is displayed; if you want to
4692force redisplay of the mode line using a new display table, call
4693@code{force-mode-line-update} (@pxref{Mode Line Format}).
4694
42b85554 4695@menu
02c77ee9
MB
4696* Display Table Format:: What a display table consists of.
4697* Active Display Table:: How Emacs selects a display table to use.
4698* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
4699@end menu
4700
4701@node Display Table Format
4702@subsection Display Table Format
4703
a9f0a989
RS
4704 A display table is actually a char-table (@pxref{Char-Tables}) with
4705@code{display-table} as its subtype.
42b85554
RS
4706
4707@defun make-display-table
4708This creates and returns a display table. The table initially has
4709@code{nil} in all elements.
4710@end defun
4711
f9f59935
RS
4712 The ordinary elements of the display table are indexed by character
4713codes; the element at index @var{c} says how to display the character
4714code @var{c}. The value should be @code{nil} or a vector of glyph
4715values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4716display that character according to the usual display conventions
4717(@pxref{Usual Display}).
22697dac
KH
4718
4719 If you use the display table to change the display of newline
4720characters, the whole buffer will be displayed as one long ``line.''
42b85554 4721
f9f59935 4722 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4723purposes. Here is a table of their meanings; @code{nil} in any slot
4724means to use the default for that slot, as stated below.
42b85554
RS
4725
4726@table @asis
f9f59935 4727@item 0
42b85554 4728The glyph for the end of a truncated screen line (the default for this
c2579664
RS
4729is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4730arrows in the fringes to indicate truncation, so the display table has
4731no effect.
4732
f9f59935 4733@item 1
42b85554 4734The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
4735On graphical terminals, Emacs uses curved arrows in the fringes to
4736indicate continuation, so the display table has no effect.
4737
f9f59935 4738@item 2
42b85554
RS
4739The glyph for indicating a character displayed as an octal character
4740code (the default is @samp{\}).
c2579664 4741
f9f59935 4742@item 3
42b85554 4743The glyph for indicating a control character (the default is @samp{^}).
c2579664 4744
f9f59935 4745@item 4
42b85554
RS
4746A vector of glyphs for indicating the presence of invisible lines (the
4747default is @samp{...}). @xref{Selective Display}.
c2579664 4748
f9f59935 4749@item 5
50b04c36 4750The glyph used to draw the border between side-by-side windows (the
8241495d
RS
4751default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4752when there are no scroll bars; if scroll bars are supported and in use,
4753a scroll bar separates the two windows.
42b85554
RS
4754@end table
4755
4756 For example, here is how to construct a display table that mimics the
4757effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4758
4759@example
4760(setq disptab (make-display-table))
4761(let ((i 0))
4762 (while (< i 32)
4763 (or (= i ?\t) (= i ?\n)
4764 (aset disptab i (vector ?^ (+ i 64))))
4765 (setq i (1+ i)))
4766 (aset disptab 127 (vector ?^ ??)))
4767@end example
4768
f9f59935
RS
4769@defun display-table-slot display-table slot
4770This function returns the value of the extra slot @var{slot} of
4771@var{display-table}. The argument @var{slot} may be a number from 0 to
47725 inclusive, or a slot name (symbol). Valid symbols are
4773@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4774@code{selective-display}, and @code{vertical-border}.
4775@end defun
4776
f9f59935
RS
4777@defun set-display-table-slot display-table slot value
4778This function stores @var{value} in the extra slot @var{slot} of
4779@var{display-table}. The argument @var{slot} may be a number from 0 to
47805 inclusive, or a slot name (symbol). Valid symbols are
4781@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4782@code{selective-display}, and @code{vertical-border}.
4783@end defun
4784
8241495d
RS
4785@defun describe-display-table display-table
4786@tindex describe-display-table
4787This function displays a description of the display table
4788@var{display-table} in a help buffer.
4789@end defun
4790
4791@deffn Command describe-current-display-table
4792@tindex describe-current-display-table
4793This command displays a description of the current display table in a
4794help buffer.
4795@end deffn
4796
42b85554
RS
4797@node Active Display Table
4798@subsection Active Display Table
4799@cindex active display table
4800
4801 Each window can specify a display table, and so can each buffer. When
4802a buffer @var{b} is displayed in window @var{w}, display uses the
4803display table for window @var{w} if it has one; otherwise, the display
4804table for buffer @var{b} if it has one; otherwise, the standard display
4805table if any. The display table chosen is called the @dfn{active}
4806display table.
4807
c2579664 4808@defun window-display-table &optional window
42b85554 4809This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
4810if @var{window} does not have an assigned display table. The default
4811for @var{window} is the selected window.
42b85554
RS
4812@end defun
4813
4814@defun set-window-display-table window table
4815This function sets the display table of @var{window} to @var{table}.
4816The argument @var{table} should be either a display table or
4817@code{nil}.
4818@end defun
4819
4820@defvar buffer-display-table
969fe9b5
RS
4821This variable is automatically buffer-local in all buffers; its value in
4822a particular buffer specifies the display table for that buffer. If it
4823is @code{nil}, that means the buffer does not have an assigned display
4824table.
42b85554
RS
4825@end defvar
4826
4827@defvar standard-display-table
4828This variable's value is the default display table, used whenever a
4829window has no display table and neither does the buffer displayed in
4830that window. This variable is @code{nil} by default.
4831@end defvar
4832
4833 If there is no display table to use for a particular window---that is,
f9f59935
RS
4834if the window specifies none, its buffer specifies none, and
4835@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
4836display conventions for all character codes in that window. @xref{Usual
4837Display}.
4838
8241495d
RS
4839A number of functions for changing the standard display table
4840are defined in the library @file{disp-table}.
4841
42b85554
RS
4842@node Glyphs
4843@subsection Glyphs
4844
4845@cindex glyph
4846 A @dfn{glyph} is a generalization of a character; it stands for an
4847image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
4848are represented in Lisp as integers, just as characters are. Normally
4849Emacs finds glyphs in the display table (@pxref{Display Tables}).
4850
4851 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4852table}. A simple glyph is just a way of specifying a character and a
4853face to output it in. The glyph code for a simple glyph, mod 524288,
4854is the character to output, and the glyph code divided by 524288
4855specifies the face number (@pxref{Face Functions}) to use while
4856outputting it. (524288 is
4857@ifnottex
48582**19.)
4859@end ifnottex
4860@tex
4861$2^{19}$.)
4862@end tex
4863@xref{Faces}.
42b85554 4864
bbf77fe8
RS
4865 On character terminals, you can set up a @dfn{glyph table} to define
4866the meaning of glyph codes. The glyph codes is the value of the
4867variable @code{glyph-table}.
42b85554
RS
4868
4869@defvar glyph-table
4870The value of this variable is the current glyph table. It should be a
177c0ea7 4871vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4872
4873If a glyph code is greater than or equal to the length of the glyph
4874table, that code is automatically simple. If the value of
4875@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4876are simple. The glyph table is not used on graphical displays, only
4877on character terminals. On graphical displays, all glyphs are simple.
42b85554
RS
4878@end defvar
4879
4880 Here are the possible types of elements in the glyph table:
4881
1911e6e5
RS
4882@table @asis
4883@item @var{string}
42b85554
RS
4884Send the characters in @var{string} to the terminal to output
4885this glyph. This alternative is available on character terminals,
969fe9b5 4886but not under a window system.
42b85554 4887
1911e6e5 4888@item @var{integer}
969fe9b5 4889Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
4890can use an alias to specify a face code for the glyph and use a small
4891number as its code.
42b85554
RS
4892
4893@item @code{nil}
bbf77fe8 4894This glyph is simple.
42b85554
RS
4895@end table
4896
8241495d
RS
4897@defun create-glyph string
4898@tindex create-glyph
4899This function returns a newly-allocated glyph code which is set up to
4900display by sending @var{string} to the terminal.
4901@end defun
4902
42b85554
RS
4903@node Beeping
4904@section Beeping
4905@cindex beeping
4906@cindex bell
4907
f9f59935
RS
4908 This section describes how to make Emacs ring the bell (or blink the
4909screen) to attract the user's attention. Be conservative about how
4910often you do this; frequent bells can become irritating. Also be
4911careful not to use just beeping when signaling an error is more
cf6e4adc 4912appropriate. (@xref{Errors}.)
42b85554 4913
a9f0a989 4914@defun ding &optional do-not-terminate
42b85554
RS
4915@cindex keyboard macro termination
4916This function beeps, or flashes the screen (see @code{visible-bell} below).
4917It also terminates any keyboard macro currently executing unless
a9f0a989 4918@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
4919@end defun
4920
a9f0a989 4921@defun beep &optional do-not-terminate
42b85554
RS
4922This is a synonym for @code{ding}.
4923@end defun
4924
1911e6e5 4925@defopt visible-bell
42b85554
RS
4926This variable determines whether Emacs should flash the screen to
4927represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
4928is effective on a window system, and on a character-only terminal
4929provided the terminal's Termcap entry defines the visible bell
4930capability (@samp{vb}).
1911e6e5 4931@end defopt
42b85554 4932
f9f59935
RS
4933@defvar ring-bell-function
4934If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
4935bell.'' Its value should be a function of no arguments. If this is
4936non-@code{nil}, it takes precedence over the @code{visible-bell}
4937variable.
f9f59935
RS
4938@end defvar
4939
42b85554
RS
4940@node Window Systems
4941@section Window Systems
4942
4943 Emacs works with several window systems, most notably the X Window
4944System. Both Emacs and X use the term ``window'', but use it
4945differently. An Emacs frame is a single window as far as X is
4946concerned; the individual Emacs windows are not known to X at all.
4947
4948@defvar window-system
42b85554 4949This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
4950under. The possible values are
4951
4952@table @code
4953@item x
4954@cindex X Window System
4955Emacs is displaying using X.
4956@item pc
8241495d 4957Emacs is displaying using MS-DOS.
1911e6e5 4958@item w32
05aea714 4959Emacs is displaying using Windows.
8241495d
RS
4960@item mac
4961Emacs is displaying using a Macintosh.
1911e6e5
RS
4962@item nil
4963Emacs is using a character-based terminal.
4964@end table
42b85554
RS
4965@end defvar
4966
42b85554 4967@defvar window-setup-hook
f9f59935
RS
4968This variable is a normal hook which Emacs runs after handling the
4969initialization files. Emacs runs this hook after it has completed
a40d4712 4970loading your init file, the default initialization file (if
a9f0a989 4971any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
4972@code{term-setup-hook}.
4973
4974This hook is used for internal purposes: setting up communication with
4975the window system, and creating the initial window. Users should not
4976interfere with it.
4977@end defvar
ab5796a9
MB
4978
4979@ignore
4980 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4981@end ignore