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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
f9f59935 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/display
969fe9b5 6@node Display, Calendar, Processes, Top
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7@chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10that Emacs presents to the user.
11
12@menu
13* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 14* Forcing Redisplay:: Forcing redisplay.
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15* Truncation:: Folding or wrapping long text lines.
16* The Echo Area:: Where messages are displayed.
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17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
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19* Overlay Arrow:: Display of an arrow to indicate position.
20* Temporary Displays:: Displays that go away automatically.
21* Overlays:: Use overlays to highlight parts of the buffer.
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22* Width:: How wide a character or string is on the screen.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
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25* Display Property:: Enabling special display features.
26* Images:: Displaying images in Emacs buffers.
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27* Blinking:: How Emacs shows the matching open parenthesis.
28* Inverse Video:: Specifying how the screen looks.
29* Usual Display:: The usual conventions for displaying nonprinting chars.
30* Display Tables:: How to specify other conventions.
31* Beeping:: Audible signal to the user.
32* Window Systems:: Which window system is being used.
33@end menu
34
35@node Refresh Screen
36@section Refreshing the Screen
37
38The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 39given frame (@pxref{Frames}).
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40
41@c Emacs 19 feature
42@defun redraw-frame frame
43This function clears and redisplays frame @var{frame}.
44@end defun
45
46Even more powerful is @code{redraw-display}:
47
48@deffn Command redraw-display
49This function clears and redisplays all visible frames.
50@end deffn
51
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52 Processing user input takes absolute priority over redisplay. If you
53call these functions when input is available, they do nothing
54immediately, but a full redisplay does happen eventually---after all the
55input has been processed.
56
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57 Normally, suspending and resuming Emacs also refreshes the screen.
58Some terminal emulators record separate contents for display-oriented
59programs such as Emacs and for ordinary sequential display. If you are
60using such a terminal, you might want to inhibit the redisplay on
78608595 61resumption.
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62
63@defvar no-redraw-on-reenter
64@cindex suspend (cf. @code{no-redraw-on-reenter})
65@cindex resume (cf. @code{no-redraw-on-reenter})
66This variable controls whether Emacs redraws the entire screen after it
f9f59935 67has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 68to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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69@end defvar
70
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71@node Forcing Redisplay
72@section Forcing Redisplay
73@cindex forcing redisplay
74
75 Emacs redisplay normally stops if input arrives, and does not happen
76at all if input is available before it starts. Most of the time, this
77is exactly what you want. However, you can prevent preemption by
78binding @code{redisplay-dont-pause} to a non-@code{nil} value.
79
80@tindex redisplay-dont-pause
81@defvar redisplay-dont-pause
82If this variable is non-@code{nil}, pending input does not
83prevent or halt redisplay; redisplay occurs, and finishes,
84regardless of whether input is available. This feature is available
85as of Emacs 21.
86@end defvar
87
88 You can request a display update, but only if no input is pending,
89with @code{(sit-for 0)}. To force a display update even when input is
90pending, do this:
91
92@example
93(let ((redisplay-dont-pause t))
94 (sit-for 0))
95@end example
96
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97@node Truncation
98@section Truncation
99@cindex line wrapping
100@cindex continuation lines
101@cindex @samp{$} in display
102@cindex @samp{\} in display
103
104 When a line of text extends beyond the right edge of a window, the
105line can either be continued on the next screen line, or truncated to
106one screen line. The additional screen lines used to display a long
107text line are called @dfn{continuation} lines. Normally, a @samp{$} in
108the rightmost column of the window indicates truncation; a @samp{\} on
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109the rightmost column indicates a line that ``wraps'' onto the next line,
110which is also called @dfn{continuing} the line. (The display table can
111specify alternative indicators; see @ref{Display Tables}.)
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112
113 Note that continuation is different from filling; continuation happens
114on the screen only, not in the buffer contents, and it breaks a line
115precisely at the right margin, not at a word boundary. @xref{Filling}.
116
117@defopt truncate-lines
118This buffer-local variable controls how Emacs displays lines that extend
119beyond the right edge of the window. The default is @code{nil}, which
120specifies continuation. If the value is non-@code{nil}, then these
121lines are truncated.
122
123If the variable @code{truncate-partial-width-windows} is non-@code{nil},
124then truncation is always used for side-by-side windows (within one
125frame) regardless of the value of @code{truncate-lines}.
126@end defopt
127
bfe721d1 128@defopt default-truncate-lines
42b85554 129This variable is the default value for @code{truncate-lines}, for
969fe9b5 130buffers that do not have buffer-local values for it.
bfe721d1 131@end defopt
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132
133@defopt truncate-partial-width-windows
134This variable controls display of lines that extend beyond the right
135edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
136If it is non-@code{nil}, these lines are truncated; otherwise,
137@code{truncate-lines} says what to do with them.
138@end defopt
139
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140 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
141a window, that forces truncation.
142
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143 You can override the glyphs that indicate continuation or truncation
144using the display table; see @ref{Display Tables}.
42b85554 145
1911e6e5 146 If your buffer contains @emph{very} long lines, and you use
22697dac 147continuation to display them, just thinking about them can make Emacs
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148redisplay slow. The column computation and indentation functions also
149become slow. Then you might find it advisable to set
150@code{cache-long-line-scans} to @code{t}.
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151
152@defvar cache-long-line-scans
153If this variable is non-@code{nil}, various indentation and motion
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154functions, and Emacs redisplay, cache the results of scanning the
155buffer, and consult the cache to avoid rescanning regions of the buffer
156unless they are modified.
22697dac 157
bfe721d1 158Turning on the cache slows down processing of short lines somewhat.
22697dac 159
969fe9b5 160This variable is automatically buffer-local in every buffer.
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161@end defvar
162
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163@node The Echo Area
164@section The Echo Area
165@cindex error display
166@cindex echo area
167
22697dac 168The @dfn{echo area} is used for displaying messages made with the
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169@code{message} primitive, and for echoing keystrokes. It is not the
170same as the minibuffer, despite the fact that the minibuffer appears
171(when active) in the same place on the screen as the echo area. The
172@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
173between the echo area and the minibuffer for use of that screen space
174(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
175Error messages appear in the echo area; see @ref{Errors}.
176
177You can write output in the echo area by using the Lisp printing
178functions with @code{t} as the stream (@pxref{Output Functions}), or as
179follows:
180
181@defun message string &rest arguments
22697dac 182This function displays a one-line message in the echo area. The
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183argument @var{string} is similar to a C language @code{printf} control
184string. See @code{format} in @ref{String Conversion}, for the details
185on the conversion specifications. @code{message} returns the
186constructed string.
187
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188In batch mode, @code{message} prints the message text on the standard
189error stream, followed by a newline.
190
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191If @var{string}, or strings among the @var{arguments}, have @code{face}
192text properties, these affect the way the message is displayed.
193
42b85554 194@c Emacs 19 feature
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195If @var{string} is @code{nil}, @code{message} clears the echo area; if
196the echo area has been expanded automatically, this brings it back to
197its normal size. If the minibuffer is active, this brings the
198minibuffer contents back onto the screen immediately.
b22f3a19 199
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200@example
201@group
202(message "Minibuffer depth is %d."
203 (minibuffer-depth))
204 @print{} Minibuffer depth is 0.
205@result{} "Minibuffer depth is 0."
206@end group
207
208@group
209---------- Echo Area ----------
210Minibuffer depth is 0.
211---------- Echo Area ----------
212@end group
213@end example
214@end defun
215
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216@tindex with-temp-message
217@defmac with-temp-message message &rest body
218This construct displays a message in the echo area temporarily, during
219the execution of @var{body}. It displays @var{message}, executes
220@var{body}, then returns the value of the last body form while restoring
221the previous echo area contents.
222@end defmac
223
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224@defun message-or-box string &rest arguments
225This function displays a message like @code{message}, but may display it
226in a dialog box instead of the echo area. If this function is called in
227a command that was invoked using the mouse---more precisely, if
228@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
229@code{nil} or a list---then it uses a dialog box or pop-up menu to
230display the message. Otherwise, it uses the echo area. (This is the
231same criterion that @code{y-or-n-p} uses to make a similar decision; see
232@ref{Yes-or-No Queries}.)
233
234You can force use of the mouse or of the echo area by binding
235@code{last-nonmenu-event} to a suitable value around the call.
236@end defun
237
238@defun message-box string &rest arguments
239This function displays a message like @code{message}, but uses a dialog
240box (or a pop-up menu) whenever that is possible. If it is impossible
241to use a dialog box or pop-up menu, because the terminal does not
242support them, then @code{message-box} uses the echo area, like
243@code{message}.
244@end defun
245
f9f59935 246@defun current-message
a9f0a989 247@tindex current-message
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248This function returns the message currently being displayed in the
249echo area, or @code{nil} if there is none.
250@end defun
251
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252@defvar cursor-in-echo-area
253This variable controls where the cursor appears when a message is
254displayed in the echo area. If it is non-@code{nil}, then the cursor
255appears at the end of the message. Otherwise, the cursor appears at
256point---not in the echo area at all.
257
258The value is normally @code{nil}; Lisp programs bind it to @code{t}
259for brief periods of time.
260@end defvar
261
f9f59935 262@defvar echo-area-clear-hook
a9f0a989 263@tindex echo-area-clear-hook
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264This normal hook is run whenever the echo area is cleared---either by
265@code{(message nil)} or for any other reason.
266@end defvar
267
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268Almost all the messages displayed in the echo area are also recorded
269in the @samp{*Messages*} buffer.
270
271@defopt message-log-max
272This variable specifies how many lines to keep in the @samp{*Messages*}
273buffer. The value @code{t} means there is no limit on how many lines to
274keep. The value @code{nil} disables message logging entirely. Here's
275how to display a message and prevent it from being logged:
276
277@example
278(let (message-log-max)
279 (message @dots{}))
280@end example
281@end defopt
282
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283@defvar echo-keystrokes
284This variable determines how much time should elapse before command
285characters echo. Its value must be an integer, which specifies the
286number of seconds to wait before echoing. If the user types a prefix
287key (such as @kbd{C-x}) and then delays this many seconds before
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288continuing, the prefix key is echoed in the echo area. (Once echoing
289begins in a key sequence, all subsequent characters in the same key
290sequence are echoed immediately.)
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291
292If the value is zero, then command input is not echoed.
293@end defvar
294
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295@node Invisible Text
296@section Invisible Text
297
298@cindex invisible text
299You can make characters @dfn{invisible}, so that they do not appear on
300the screen, with the @code{invisible} property. This can be either a
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301text property (@pxref{Text Properties}) or a property of an overlay
302(@pxref{Overlays}).
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303
304In the simplest case, any non-@code{nil} @code{invisible} property makes
305a character invisible. This is the default case---if you don't alter
306the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 307@code{invisible} property works.
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308
309More generally, you can use the variable @code{buffer-invisibility-spec}
310to control which values of the @code{invisible} property make text
311invisible. This permits you to classify the text into different subsets
312in advance, by giving them different @code{invisible} values, and
313subsequently make various subsets visible or invisible by changing the
314value of @code{buffer-invisibility-spec}.
315
316Controlling visibility with @code{buffer-invisibility-spec} is
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317especially useful in a program to display the list of entries in a
318database. It permits the implementation of convenient filtering
319commands to view just a part of the entries in the database. Setting
320this variable is very fast, much faster than scanning all the text in
321the buffer looking for properties to change.
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322
323@defvar buffer-invisibility-spec
324This variable specifies which kinds of @code{invisible} properties
325actually make a character invisible.
326
327@table @asis
328@item @code{t}
329A character is invisible if its @code{invisible} property is
330non-@code{nil}. This is the default.
331
332@item a list
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333Each element of the list specifies a criterion for invisibility; if a
334character's @code{invisible} property fits any one of these criteria,
335the character is invisible. The list can have two kinds of elements:
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336
337@table @code
338@item @var{atom}
969fe9b5 339A character is invisible if its @code{invisible} property value
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340is @var{atom} or if it is a list with @var{atom} as a member.
341
342@item (@var{atom} . t)
969fe9b5 343A character is invisible if its @code{invisible} property value
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344is @var{atom} or if it is a list with @var{atom} as a member.
345Moreover, if this character is at the end of a line and is followed
346by a visible newline, it displays an ellipsis.
347@end table
348@end table
349@end defvar
350
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351 Two functions are specifically provided for adding elements to
352@code{buffer-invisibility-spec} and removing elements from it.
353
f9f59935 354@defun add-to-invisibility-spec element
a9f0a989 355@tindex add-to-invisibility-spec
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356Add the element @var{element} to @code{buffer-invisibility-spec}
357(if it is not already present in that list).
358@end defun
359
f9f59935 360@defun remove-from-invisibility-spec element
a9f0a989 361@tindex remove-from-invisibility-spec
f9f59935 362Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 363This does nothing if @var{element} is not in the list.
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364@end defun
365
366 One convention about the use of @code{buffer-invisibility-spec} is
367that a major mode should use the mode's own name as an element of
368@code{buffer-invisibility-spec} and as the value of the @code{invisible}
369property:
370
371@example
969fe9b5 372;; @r{If you want to display an ellipsis:}
f9f59935 373(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 374;; @r{If you don't want ellipsis:}
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375(add-to-invisibility-spec 'my-symbol)
376
377(overlay-put (make-overlay beginning end)
378 'invisible 'my-symbol)
379
969fe9b5 380;; @r{When done with the overlays:}
f9f59935 381(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 382;; @r{Or respectively:}
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383(remove-from-invisibility-spec 'my-symbol)
384@end example
385
5e8ae792 386@vindex line-move-ignore-invisible
bfe721d1 387 Ordinarily, commands that operate on text or move point do not care
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388whether the text is invisible. The user-level line motion commands
389explicitly ignore invisible newlines if
390@code{line-move-ignore-invisible} is non-@code{nil}, but only because
391they are explicitly programmed to do so.
bfe721d1 392
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393 Incremental search can make invisible overlays visible temporarily
394and/or permanently when a match includes invisible text. To enable
395this, the overlay should have a non-@code{nil}
396@code{isearch-open-invisible} property. The property value should be a
397function to be called with the overlay as an argument. This function
398should make the overlay visible permanently; it is used when the match
399overlaps the overlay on exit from the search.
400
401 During the search, such overlays are made temporarily visible by
402temporarily modifying their invisible and intangible properties. If you
ebc6903b 403want this to be done differently for a certain overlay, give it an
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404@code{isearch-open-invisible-temporary} property which is a function.
405The function is called with two arguments: the first is the overlay, and
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406the second is @code{t} to make the overlay visible, or @code{nil} to
407make it invisible again.
f9f59935 408
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409@node Selective Display
410@section Selective Display
411@cindex selective display
412
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413 @dfn{Selective display} refers to a pair of related features for
414hiding certain lines on the screen.
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415
416 The first variant, explicit selective display, is designed for use in
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417a Lisp program: it controls which lines are hidden by altering the text.
418The invisible text feature (@pxref{Invisible Text}) has partially
419replaced this feature.
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420
421 In the second variant, the choice of lines to hide is made
bfe721d1 422automatically based on indentation. This variant is designed to be a
22697dac 423user-level feature.
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424
425 The way you control explicit selective display is by replacing a
78608595 426newline (control-j) with a carriage return (control-m). The text that
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427was formerly a line following that newline is now invisible. Strictly
428speaking, it is temporarily no longer a line at all, since only newlines
429can separate lines; it is now part of the previous line.
430
431 Selective display does not directly affect editing commands. For
432example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
433invisible text. However, the replacement of newline characters with
434carriage return characters affects some editing commands. For example,
435@code{next-line} skips invisible lines, since it searches only for
436newlines. Modes that use selective display can also define commands
437that take account of the newlines, or that make parts of the text
438visible or invisible.
439
440 When you write a selectively displayed buffer into a file, all the
441control-m's are output as newlines. This means that when you next read
442in the file, it looks OK, with nothing invisible. The selective display
443effect is seen only within Emacs.
444
445@defvar selective-display
446This buffer-local variable enables selective display. This means that
447lines, or portions of lines, may be made invisible.
448
449@itemize @bullet
450@item
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451If the value of @code{selective-display} is @code{t}, then the character
452control-m marks the start of invisible text; the control-m, and the rest
453of the line following it, are not displayed. This is explicit selective
454display.
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455
456@item
457If the value of @code{selective-display} is a positive integer, then
458lines that start with more than that many columns of indentation are not
459displayed.
460@end itemize
461
462When some portion of a buffer is invisible, the vertical movement
463commands operate as if that portion did not exist, allowing a single
464@code{next-line} command to skip any number of invisible lines.
465However, character movement commands (such as @code{forward-char}) do
466not skip the invisible portion, and it is possible (if tricky) to insert
467or delete text in an invisible portion.
468
469In the examples below, we show the @emph{display appearance} of the
470buffer @code{foo}, which changes with the value of
471@code{selective-display}. The @emph{contents} of the buffer do not
472change.
473
474@example
475@group
476(setq selective-display nil)
477 @result{} nil
478
479---------- Buffer: foo ----------
4801 on this column
481 2on this column
482 3n this column
483 3n this column
484 2on this column
4851 on this column
486---------- Buffer: foo ----------
487@end group
488
489@group
490(setq selective-display 2)
491 @result{} 2
492
493---------- Buffer: foo ----------
4941 on this column
495 2on this column
496 2on this column
4971 on this column
498---------- Buffer: foo ----------
499@end group
500@end example
501@end defvar
502
503@defvar selective-display-ellipses
504If this buffer-local variable is non-@code{nil}, then Emacs displays
505@samp{@dots{}} at the end of a line that is followed by invisible text.
506This example is a continuation of the previous one.
507
508@example
509@group
510(setq selective-display-ellipses t)
511 @result{} t
512
513---------- Buffer: foo ----------
5141 on this column
515 2on this column ...
516 2on this column
5171 on this column
518---------- Buffer: foo ----------
519@end group
520@end example
521
522You can use a display table to substitute other text for the ellipsis
523(@samp{@dots{}}). @xref{Display Tables}.
524@end defvar
525
526@node Overlay Arrow
527@section The Overlay Arrow
528@cindex overlay arrow
529
530 The @dfn{overlay arrow} is useful for directing the user's attention
531to a particular line in a buffer. For example, in the modes used for
532interface to debuggers, the overlay arrow indicates the line of code
533about to be executed.
534
535@defvar overlay-arrow-string
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536This variable holds the string to display to call attention to a
537particular line, or @code{nil} if the arrow feature is not in use.
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538@end defvar
539
540@defvar overlay-arrow-position
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541This variable holds a marker that indicates where to display the overlay
542arrow. It should point at the beginning of a line. The arrow text
543appears at the beginning of that line, overlaying any text that would
544otherwise appear. Since the arrow is usually short, and the line
545usually begins with indentation, normally nothing significant is
546overwritten.
547
548The overlay string is displayed only in the buffer that this marker
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549points into. Thus, only one buffer can have an overlay arrow at any
550given time.
551@c !!! overlay-arrow-position: but the overlay string may remain in the display
552@c of some other buffer until an update is required. This should be fixed
553@c now. Is it?
554@end defvar
555
969fe9b5 556 You can do a similar job by creating an overlay with a
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557@code{before-string} property. @xref{Overlay Properties}.
558
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559@node Temporary Displays
560@section Temporary Displays
561
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562 Temporary displays are used by Lisp programs to put output into a
563buffer and then present it to the user for perusal rather than for
564editing. Many help commands use this feature.
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565
566@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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567This function executes @var{forms} while arranging to insert any output
568they print into the buffer named @var{buffer-name}, which is first
569created if necessary, and put into Help mode. Finally, the buffer is
570displayed in some window, but not selected.
571
572If the @var{forms} do not change the major mode in the output buffer, so
573that it is still Help mode at the end of their execution, then
574@code{with-output-to-temp-buffer} makes this buffer read-only at the
575end, and also scans it for function and variable names to make them into
576clickable cross-references.
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577
578The string @var{buffer-name} specifies the temporary buffer, which
579need not already exist. The argument must be a string, not a buffer.
580The buffer is erased initially (with no questions asked), and it is
581marked as unmodified after @code{with-output-to-temp-buffer} exits.
582
583@code{with-output-to-temp-buffer} binds @code{standard-output} to the
584temporary buffer, then it evaluates the forms in @var{forms}. Output
585using the Lisp output functions within @var{forms} goes by default to
586that buffer (but screen display and messages in the echo area, although
587they are ``output'' in the general sense of the word, are not affected).
588@xref{Output Functions}.
589
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590Several hooks are available for customizing the behavior
591of this construct; they are listed below.
592
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593The value of the last form in @var{forms} is returned.
594
595@example
596@group
597---------- Buffer: foo ----------
598 This is the contents of foo.
599---------- Buffer: foo ----------
600@end group
601
602@group
603(with-output-to-temp-buffer "foo"
604 (print 20)
605 (print standard-output))
606@result{} #<buffer foo>
607
608---------- Buffer: foo ----------
60920
610
611#<buffer foo>
612
613---------- Buffer: foo ----------
614@end group
615@end example
616@end defspec
617
618@defvar temp-buffer-show-function
78608595 619If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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620calls it as a function to do the job of displaying a help buffer. The
621function gets one argument, which is the buffer it should display.
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622
623It is a good idea for this function to run @code{temp-buffer-show-hook}
624just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 625@code{save-selected-window} and with the chosen window and buffer
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626selected.
627@end defvar
628
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629@defvar temp-buffer-setup-hook
630@tindex temp-buffer-setup-hook
631This normal hook is run by @code{with-output-to-temp-buffer} before
632evaluating @var{body}. When the hook runs, the help buffer is current.
633This hook is normally set up with a function to put the buffer in Help
634mode.
635@end defvar
636
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637@defvar temp-buffer-show-hook
638This normal hook is run by @code{with-output-to-temp-buffer} after
639displaying the help buffer. When the hook runs, the help buffer is
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640current, and the window it was displayed in is selected. This hook is
641normally set up with a function to make the buffer read only, and find
642function names and variable names in it, provided the major mode is
643still Help mode.
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644@end defvar
645
646@defun momentary-string-display string position &optional char message
647This function momentarily displays @var{string} in the current buffer at
648@var{position}. It has no effect on the undo list or on the buffer's
649modification status.
650
651The momentary display remains until the next input event. If the next
652input event is @var{char}, @code{momentary-string-display} ignores it
653and returns. Otherwise, that event remains buffered for subsequent use
654as input. Thus, typing @var{char} will simply remove the string from
655the display, while typing (say) @kbd{C-f} will remove the string from
656the display and later (presumably) move point forward. The argument
657@var{char} is a space by default.
658
659The return value of @code{momentary-string-display} is not meaningful.
660
bfe721d1 661If the string @var{string} does not contain control characters, you can
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662do the same job in a more general way by creating (and then subsequently
663deleting) an overlay with a @code{before-string} property.
664@xref{Overlay Properties}.
bfe721d1 665
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666If @var{message} is non-@code{nil}, it is displayed in the echo area
667while @var{string} is displayed in the buffer. If it is @code{nil}, a
668default message says to type @var{char} to continue.
669
670In this example, point is initially located at the beginning of the
671second line:
672
673@example
674@group
675---------- Buffer: foo ----------
676This is the contents of foo.
677@point{}Second line.
678---------- Buffer: foo ----------
679@end group
680
681@group
682(momentary-string-display
683 "**** Important Message! ****"
684 (point) ?\r
685 "Type RET when done reading")
686@result{} t
687@end group
688
689@group
690---------- Buffer: foo ----------
691This is the contents of foo.
692**** Important Message! ****Second line.
693---------- Buffer: foo ----------
694
695---------- Echo Area ----------
696Type RET when done reading
697---------- Echo Area ----------
698@end group
699@end example
700@end defun
701
702@node Overlays
703@section Overlays
704@cindex overlays
705
706You can use @dfn{overlays} to alter the appearance of a buffer's text on
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707the screen, for the sake of presentation features. An overlay is an
708object that belongs to a particular buffer, and has a specified
709beginning and end. It also has properties that you can examine and set;
710these affect the display of the text within the overlay.
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711
712@menu
713* Overlay Properties:: How to read and set properties.
714 What properties do to the screen display.
715* Managing Overlays:: Creating, moving, finding overlays.
716@end menu
717
718@node Overlay Properties
719@subsection Overlay Properties
720
8241495d 721 Overlay properties are like text properties in that the properties that
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722alter how a character is displayed can come from either source. But in
723most respects they are different. Text properties are considered a part
724of the text; overlays are specifically considered not to be part of the
725text. Thus, copying text between various buffers and strings preserves
726text properties, but does not try to preserve overlays. Changing a
727buffer's text properties marks the buffer as modified, while moving an
728overlay or changing its properties does not. Unlike text property
729changes, overlay changes are not recorded in the buffer's undo list.
730@xref{Text Properties}, for comparison.
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732 These functions are used for reading and writing the properties of an
733overlay:
734
735@defun overlay-get overlay prop
736This function returns the value of property @var{prop} recorded in
737@var{overlay}, if any. If @var{overlay} does not record any value for
738that property, but it does have a @code{category} property which is a
739symbol, that symbol's @var{prop} property is used. Otherwise, the value
740is @code{nil}.
741@end defun
742
743@defun overlay-put overlay prop value
744This function sets the value of property @var{prop} recorded in
745@var{overlay} to @var{value}. It returns @var{value}.
746@end defun
747
748 See also the function @code{get-char-property} which checks both
749overlay properties and text properties for a given character.
750@xref{Examining Properties}.
751
752 Many overlay properties have special meanings; here is a table
753of them:
754
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755@table @code
756@item priority
757@kindex priority @r{(overlay property)}
758This property's value (which should be a nonnegative number) determines
759the priority of the overlay. The priority matters when two or more
760overlays cover the same character and both specify a face for display;
761the one whose @code{priority} value is larger takes priority over the
762other, and its face attributes override the face attributes of the lower
763priority overlay.
764
765Currently, all overlays take priority over text properties. Please
766avoid using negative priority values, as we have not yet decided just
767what they should mean.
768
769@item window
770@kindex window @r{(overlay property)}
771If the @code{window} property is non-@code{nil}, then the overlay
772applies only on that window.
773
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774@item category
775@kindex category @r{(overlay property)}
776If an overlay has a @code{category} property, we call it the
bfe721d1 777@dfn{category} of the overlay. It should be a symbol. The properties
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778of the symbol serve as defaults for the properties of the overlay.
779
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780@item face
781@kindex face @r{(overlay property)}
f9f59935 782This property controls the way text is displayed---for example, which
8241495d 783font and which colors. @xref{Faces}, for more information.
f9f59935 784
8241495d 785In the simplest case, the value is a face name. It can also be a list;
a40d4712 786then each element can be any of these possibilities:
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787
788@itemize @bullet
789@item
790A face name (a symbol or string).
791
792@item
793Starting in Emacs 21, a property list of face attributes. This has the
794form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
795face attribute name and @var{value} is a meaningful value for that
796attribute. With this feature, you do not need to create a face each
797time you want to specify a particular attribute for certain text.
798@xref{Face Attributes}.
799
800@item
801A cons cell of the form @code{(foreground-color . @var{color-name})} or
802@code{(background-color . @var{color-name})}. These elements specify
803just the foreground color or just the background color.
804
805@code{(foreground-color . @var{color-name})} is equivalent to
806@code{(:foreground @var{color-name})}, and likewise for the background.
807@end itemize
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808
809@item mouse-face
810@kindex mouse-face @r{(overlay property)}
811This property is used instead of @code{face} when the mouse is within
f9f59935 812the range of the overlay.
42b85554 813
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814@item display
815@kindex display @r{(overlay property)}
816This property activates various features that change the
817way text is displayed. For example, it can make text appear taller
818or shorter, higher or lower, wider or narror, or replaced with an image.
819@xref{Display Property}.
820
821@item help-echo
822@kindex help-echo @r{(text property)}
823If an overlay has a string as its @code{help-echo} property, then when
824you move the mouse onto the text in the overlay, Emacs displays that
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825string in the echo area, or in the tooltip window. This feature is
826available starting in Emacs 21.
8241495d 827
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828@item modification-hooks
829@kindex modification-hooks @r{(overlay property)}
830This property's value is a list of functions to be called if any
831character within the overlay is changed or if text is inserted strictly
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832within the overlay.
833
834The hook functions are called both before and after each change.
835If the functions save the information they receive, and compare notes
836between calls, they can determine exactly what change has been made
837in the buffer text.
838
839When called before a change, each function receives four arguments: the
840overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 841modified.
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843When called after a change, each function receives five arguments: the
844overlay, @code{t}, the beginning and end of the text range just
845modified, and the length of the pre-change text replaced by that range.
846(For an insertion, the pre-change length is zero; for a deletion, that
847length is the number of characters deleted, and the post-change
bfe721d1 848beginning and end are equal.)
22697dac 849
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850@item insert-in-front-hooks
851@kindex insert-in-front-hooks @r{(overlay property)}
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852This property's value is a list of functions to be called before and
853after inserting text right at the beginning of the overlay. The calling
854conventions are the same as for the @code{modification-hooks} functions.
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855
856@item insert-behind-hooks
857@kindex insert-behind-hooks @r{(overlay property)}
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858This property's value is a list of functions to be called before and
859after inserting text right at the end of the overlay. The calling
860conventions are the same as for the @code{modification-hooks} functions.
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861
862@item invisible
863@kindex invisible @r{(overlay property)}
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864The @code{invisible} property can make the text in the overlay
865invisible, which means that it does not appear on the screen.
866@xref{Invisible Text}, for details.
867
868@item intangible
869@kindex intangible @r{(overlay property)}
870The @code{intangible} property on an overlay works just like the
bfe721d1 871@code{intangible} text property. @xref{Special Properties}, for details.
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872
873@item isearch-open-invisible
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874This property tells incremental search how to make an invisible overlay
875visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 876Text}.
42b85554 877
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878@item isearch-open-invisible-temporary
879This property tells incremental search how to make an invisible overlay
880visible, temporarily, during the search. @xref{Invisible Text}.
881
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882@item before-string
883@kindex before-string @r{(overlay property)}
884This property's value is a string to add to the display at the beginning
885of the overlay. The string does not appear in the buffer in any
a40d4712 886sense---only on the screen.
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887
888@item after-string
889@kindex after-string @r{(overlay property)}
890This property's value is a string to add to the display at the end of
891the overlay. The string does not appear in the buffer in any
a40d4712 892sense---only on the screen.
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893
894@item evaporate
895@kindex evaporate @r{(overlay property)}
896If this property is non-@code{nil}, the overlay is deleted automatically
897if it ever becomes empty (i.e., if it spans no characters).
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898
899@item local-map
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900@cindex keymap of character (and overlays)
901@kindex local-map @r{(overlay property)}
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902If this property is non-@code{nil}, it specifies a keymap for a portion
903of the text. The property's value replaces the buffer's local map, when
904the character after point is within the overlay. @xref{Active Keymaps}.
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905@end table
906
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907@node Managing Overlays
908@subsection Managing Overlays
909
910 This section describes the functions to create, delete and move
911overlays, and to examine their contents.
912
f9f59935 913@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 914This function creates and returns an overlay that belongs to
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915@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
916and @var{end} must specify buffer positions; they may be integers or
917markers. If @var{buffer} is omitted, the overlay is created in the
918current buffer.
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919
920The arguments @var{front-advance} and @var{rear-advance} specify the
921insertion type for the start of the overlay and for the end of the
2468d0c0 922overlay, respectively. @xref{Marker Insertion Types}.
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923@end defun
924
925@defun overlay-start overlay
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926This function returns the position at which @var{overlay} starts,
927as an integer.
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928@end defun
929
930@defun overlay-end overlay
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931This function returns the position at which @var{overlay} ends,
932as an integer.
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933@end defun
934
935@defun overlay-buffer overlay
936This function returns the buffer that @var{overlay} belongs to.
937@end defun
938
939@defun delete-overlay overlay
940This function deletes @var{overlay}. The overlay continues to exist as
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941a Lisp object, and its property list is unchanged, but it ceases to be
942attached to the buffer it belonged to, and ceases to have any effect on
943display.
a9f0a989 944
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945A deleted overlay is not permanently disconnected. You can give it a
946position in a buffer again by calling @code{move-overlay}.
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947@end defun
948
949@defun move-overlay overlay start end &optional buffer
950This function moves @var{overlay} to @var{buffer}, and places its bounds
951at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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952must specify buffer positions; they may be integers or markers.
953
954If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
955was already associated with; if @var{overlay} was deleted, it goes into
956the current buffer.
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957
958The return value is @var{overlay}.
959
960This is the only valid way to change the endpoints of an overlay. Do
961not try modifying the markers in the overlay by hand, as that fails to
962update other vital data structures and can cause some overlays to be
963``lost''.
964@end defun
965
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966 Here are some examples:
967
968@example
969;; @r{Create an overlay.}
970(setq foo (make-overlay 1 10))
971 @result{} #<overlay from 1 to 10 in display.texi>
972(overlay-start foo)
973 @result{} 1
974(overlay-end foo)
975 @result{} 10
976(overlay-buffer foo)
977 @result{} #<buffer display.texi>
978;; @r{Give it a property we can check later.}
979(overlay-put foo 'happy t)
980 @result{} t
981;; @r{Verify the property is present.}
982(overlay-get foo 'happy)
983 @result{} t
984;; @r{Move the overlay.}
985(move-overlay foo 5 20)
986 @result{} #<overlay from 5 to 20 in display.texi>
987(overlay-start foo)
988 @result{} 5
989(overlay-end foo)
990 @result{} 20
991;; @r{Delete the overlay.}
992(delete-overlay foo)
993 @result{} nil
994;; @r{Verify it is deleted.}
995foo
996 @result{} #<overlay in no buffer>
997;; @r{A deleted overlay has no position.}
998(overlay-start foo)
999 @result{} nil
1000(overlay-end foo)
1001 @result{} nil
1002(overlay-buffer foo)
1003 @result{} nil
1004;; @r{Undelete the overlay.}
1005(move-overlay foo 1 20)
1006 @result{} #<overlay from 1 to 20 in display.texi>
1007;; @r{Verify the results.}
1008(overlay-start foo)
1009 @result{} 1
1010(overlay-end foo)
1011 @result{} 20
1012(overlay-buffer foo)
1013 @result{} #<buffer display.texi>
1014;; @r{Moving and deleting the overlay don't change its properties.}
1015(overlay-get foo 'happy)
1016 @result{} t
1017@end example
1018
1019@node Finding Overlays
1020@subsection Searching for Overlays
1021
42b85554 1022@defun overlays-at pos
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1023This function returns a list of all the overlays that cover the
1024character at position @var{pos} in the current buffer. The list is in
1025no particular order. An overlay contains position @var{pos} if it
1026begins at or before @var{pos}, and ends after @var{pos}.
1027
1028To illustrate usage, here is a Lisp function that returns a list of the
1029overlays that specify property @var{prop} for the character at point:
1030
1031@smallexample
1032(defun find-overlays-specifying (prop)
1033 (let ((overlays (overlays-at (point)))
1034 found)
1035 (while overlays
1036 (let ((overlay (cdr overlays)))
1037 (if (overlay-get overlay prop)
1038 (setq found (cons overlay found))))
1039 (setq overlays (cdr overlays)))
1040 found))
1041@end smallexample
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1042@end defun
1043
f9f59935 1044@defun overlays-in beg end
a9f0a989 1045@tindex overlays-in
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1046This function returns a list of the overlays that overlap the region
1047@var{beg} through @var{end}. ``Overlap'' means that at least one
1048character is contained within the overlay and also contained within the
1049specified region; however, empty overlays are included in the result if
2468d0c0 1050they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1051@end defun
1052
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1053@defun next-overlay-change pos
1054This function returns the buffer position of the next beginning or end
1055of an overlay, after @var{pos}.
1056@end defun
1057
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1058@defun previous-overlay-change pos
1059This function returns the buffer position of the previous beginning or
1060end of an overlay, before @var{pos}.
1061@end defun
1062
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1063 Here's an easy way to use @code{next-overlay-change} to search for the
1064next character which gets a non-@code{nil} @code{happy} property from
1065either its overlays or its text properties (@pxref{Property Search}):
1066
1067@smallexample
1068(defun find-overlay-prop (prop)
1069 (save-excursion
1070 (while (and (not (eobp))
1071 (not (get-char-property (point) 'happy)))
1072 (goto-char (min (next-overlay-change (point))
1073 (next-single-property-change (point) 'happy))))
1074 (point)))
1075@end smallexample
1076
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1077@node Width
1078@section Width
1079
1080Since not all characters have the same width, these functions let you
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1081check the width of a character. @xref{Primitive Indent}, and
1082@ref{Screen Lines}, for related functions.
f9f59935 1083
f9f59935 1084@defun char-width char
a9f0a989 1085@tindex char-width
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1086This function returns the width in columns of the character @var{char},
1087if it were displayed in the current buffer and the selected window.
1088@end defun
1089
f9f59935 1090@defun string-width string
a9f0a989 1091@tindex string-width
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1092This function returns the width in columns of the string @var{string},
1093if it were displayed in the current buffer and the selected window.
1094@end defun
1095
f9f59935 1096@defun truncate-string-to-width string width &optional start-column padding
a9f0a989 1097@tindex truncate-string-to-width
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1098This function returns the part of @var{string} that fits within
1099@var{width} columns, as a new string.
1100
1101If @var{string} does not reach @var{width}, then the result ends where
1102@var{string} ends. If one multi-column character in @var{string}
1103extends across the column @var{width}, that character is not included in
1104the result. Thus, the result can fall short of @var{width} but cannot
1105go beyond it.
1106
1107The optional argument @var{start-column} specifies the starting column.
1108If this is non-@code{nil}, then the first @var{start-column} columns of
1109the string are omitted from the value. If one multi-column character in
1110@var{string} extends across the column @var{start-column}, that
1111character is not included.
1112
1113The optional argument @var{padding}, if non-@code{nil}, is a padding
1114character added at the beginning and end of the result string, to extend
1115it to exactly @var{width} columns. The padding character is used at the
1116end of the result if it falls short of @var{width}. It is also used at
1117the beginning of the result if one multi-column character in
1118@var{string} extends across the column @var{start-column}.
1119
1120@example
1121(truncate-string-to-width "\tab\t" 12 4)
1122 @result{} "ab"
1123(truncate-string-to-width "\tab\t" 12 4 ?\ )
1124 @result{} " ab "
1125@end example
1126@end defun
1127
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1128@node Faces
1129@section Faces
1130@cindex face
1131
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1132 A @dfn{face} is a named collection of graphical attributes: font
1133family, foreground color, background color, optional underlining, and
1134many others. Faces are used in Emacs to control the style of display of
1135particular parts of the text or the frame.
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1136
1137@cindex face id
969fe9b5 1138Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1139low levels within Emacs. However, for most purposes, you refer to
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1140faces in Lisp programs by their names.
1141
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1142@defun facep object
1143This function returns @code{t} if @var{object} is a face name symbol (or
1144if it is a vector of the kind used internally to record face data). It
1145returns @code{nil} otherwise.
1146@end defun
1147
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1148Each face name is meaningful for all frames, and by default it has the
1149same meaning in all frames. But you can arrange to give a particular
1150face name a special meaning in one frame if you wish.
1151
1152@menu
1153* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1154* Defining Faces:: How to define a face with @code{defface}.
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1155* Face Attributes:: What is in a face?
1156* Attribute Functions:: Functions to examine and set face attributes.
1157* Merging Faces:: How Emacs combines the faces specified for a character.
1158* Font Selection:: Finding the best available font for a face.
42b85554 1159* Face Functions:: How to define and examine faces.
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1160* Auto Faces:: Hook for automatic face assignment.
1161* Font Lookup:: Looking up the names of available fonts
1162 and information about them.
1163* Fontsets:: A fontset is a collection of fonts
1164 that handle a range of character sets.
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1165@end menu
1166
1167@node Standard Faces
1168@subsection Standard Faces
1169
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1170 This table lists all the standard faces and their uses. Most of them
1171are used for displaying certain parts of the frames or certain kinds of
1172text; you can control how those places look by customizing these faces.
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1173
1174@table @code
1175@item default
1176@kindex default @r{(face name)}
1177This face is used for ordinary text.
1178
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1179@item mode-line
1180@kindex mode-line @r{(face name)}
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1181This face is used for mode lines, and for menu bars when toolkit menus
1182are not used---but only if @code{mode-line-inverse-video} is
1183non-@code{nil}.
8241495d 1184
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1185@item modeline
1186@kindex modeline @r{(face name)}
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1187This is an alias for the @code{mode-line} face, for compatibility with
1188old Emacs versions.
1189
1190@item header-line
1191@kindex header-line @r{(face name)}
1192This face is used for the header lines of windows that have them.
1193
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1194@item menu
1195This face controls the display of menus, both their colors and their
1196font. (This works only on certain systems.)
1197
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1198@item fringe
1199@kindex fringe @r{(face name)}
1200This face controls the colors of window fringes, the thin areas on
1201either side that are used to display continuation and truncation glyphs.
1202
1203@item scroll-bar
1204@kindex scroll-bar @r{(face name)}
1205This face controls the colors for display of scroll bars.
1206
1207@item tool-bar
1208@kindex tool-bar @r{(face name)}
1209This face is used for display of the tool bar, if any.
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1210
1211@item region
1212@kindex region @r{(face name)}
1213This face is used for highlighting the region in Transient Mark mode.
1214
1215@item secondary-selection
1216@kindex secondary-selection @r{(face name)}
1217This face is used to show any secondary selection you have made.
1218
1219@item highlight
1220@kindex highlight @r{(face name)}
1221This face is meant to be used for highlighting for various purposes.
1222
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1223@item trailing-whitespace
1224@kindex trailing-whitespace @r{(face name)}
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1225This face is used to display excess whitespace at the end of a line,
1226if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1227@end table
42b85554 1228
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1229 In contrast, these faces are provided to change the appearance of text
1230in specific ways. You can use them on specific text, when you want
1231the effects they produce.
1232
1233@table @code
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1234@item bold
1235@kindex bold @r{(face name)}
1236This face uses a bold font, if possible. It uses the bold variant of
1237the frame's font, if it has one. It's up to you to choose a default
1238font that has a bold variant, if you want to use one.
1239
1240@item italic
1241@kindex italic @r{(face name)}
1242This face uses the italic variant of the frame's font, if it has one.
1243
1244@item bold-italic
1245@kindex bold-italic @r{(face name)}
1246This face uses the bold italic variant of the frame's font, if it has
1247one.
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1248
1249@item underline
1250@kindex underline @r{(face name)}
1251This face underlines text.
1252
1253@item fixed-patch
1254@kindex fixed-patch @r{(face name)}
1255This face forces use of a particular fixed-width font.
1256
1257@item variable-patch
1258@kindex variable-patch @r{(face name)}
1259This face forces use of a particular variable-width font. It's
a40d4712 1260reasonable to customize this to use a different variable-width font, if
8241495d 1261you like, but you should not make it a fixed-width font.
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1262@end table
1263
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1264@defvar show-trailing-whitespace
1265@tindex show-trailing-whitespace
1266If this variable is non-@code{nil}, Emacs uses the
1267@code{trailing-whitespace} face to display any spaces and tabs at the
1268end of a line.
1269@end defvar
1270
969fe9b5 1271@node Defining Faces
a9f0a989 1272@subsection Defining Faces
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1273
1274 The way to define a new face is with @code{defface}. This creates a
1275kind of customization item (@pxref{Customization}) which the user can
1276customize using the Customization buffer (@pxref{Easy Customization,,,
1277emacs, The GNU Emacs Manual}).
1278
969fe9b5 1279@defmac defface face spec doc [keyword value]...
a9f0a989 1280@tindex defface
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1281This declares @var{face} as a customizable face that defaults according
1282to @var{spec}. You should not quote the symbol @var{face}. The
1283argument @var{doc} specifies the face documentation. The keywords you
1284can use in @code{defface} are the same ones that are meaningful in both
1285@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1286
1287When @code{defface} executes, it defines the face according to
a9f0a989 1288@var{spec}, then uses any customizations that were read from the
a40d4712 1289init file (@pxref{Init File}) to override that specification.
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1290
1291The purpose of @var{spec} is to specify how the face should appear on
1292different kinds of terminals. It should be an alist whose elements have
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1293the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1294@var{display}, specifies a class of terminals. The element's second element,
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1295@var{atts}, is a list of face attributes and their values; it specifies
1296what the face should look like on that kind of terminal. The possible
1297attributes are defined in the value of @code{custom-face-attributes}.
1298
1299The @var{display} part of an element of @var{spec} determines which
1300frames the element applies to. If more than one element of @var{spec}
1301matches a given frame, the first matching element is the only one used
1302for that frame. There are two possibilities for @var{display}:
1303
1304@table @asis
1305@item @code{t}
1306This element of @var{spec} matches all frames. Therefore, any
1307subsequent elements of @var{spec} are never used. Normally
1308@code{t} is used in the last (or only) element of @var{spec}.
1309
a9f0a989 1310@item a list
1911e6e5 1311If @var{display} is a list, each element should have the form
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1312@code{(@var{characteristic} @var{value}@dots{})}. Here
1313@var{characteristic} specifies a way of classifying frames, and the
1314@var{value}s are possible classifications which @var{display} should
1315apply to. Here are the possible values of @var{characteristic}:
1316
1317@table @code
1318@item type
1319The kind of window system the frame uses---either @code{x}, @code{pc}
1320(for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1321@code{tty}.
1322
1323@item class
1324What kinds of colors the frame supports---either @code{color},
1325@code{grayscale}, or @code{mono}.
1326
1327@item background
1911e6e5 1328The kind of background---either @code{light} or @code{dark}.
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1329@end table
1330
1331If an element of @var{display} specifies more than one @var{value} for a
1332given @var{characteristic}, any of those values is acceptable. If
1333@var{display} has more than one element, each element should specify a
1334different @var{characteristic}; then @emph{each} characteristic of the
1335frame must match one of the @var{value}s specified for it in
1336@var{display}.
1337@end table
1338@end defmac
1339
a40d4712 1340 Here's how the standard face @code{region} is defined:
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1341
1342@example
a40d4712 1343@group
969fe9b5 1344(defface region
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1345 `((((type tty) (class color))
1346 (:background "blue" :foreground "white"))
1347@end group
1348 (((type tty) (class mono))
1349 (:inverse-video t))
1350 (((class color) (background dark))
1351 (:background "blue"))
1352 (((class color) (background light))
1353 (:background "lightblue"))
1354 (t (:background "gray")))
1355@group
1356 "Basic face for highlighting the region."
1357 :group 'basic-faces)
1358@end group
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1359@end example
1360
1361 Internally, @code{defface} uses the symbol property
1362@code{face-defface-spec} to record the face attributes specified in
1363@code{defface}, @code{saved-face} for the attributes saved by the user
1364with the customization buffer, and @code{face-documentation} for the
1365documentation string.
1366
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1367@tindex frame-background-mode
1368@defopt frame-background-mode
1369This option, if non-@code{nil}, specifies the background type to use for
1370interpreting face definitions. If it is @code{dark}, then Emacs treats
1371all frames as if they had a dark background, regardless of their actual
1372background colors. If it is @code{light}, then Emacs treats all frames
1373as if they had a light background.
1374@end defopt
1375
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1376@node Face Attributes
1377@subsection Face Attributes
1378@cindex face attributes
42b85554 1379
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1380 The effect of using a face is determined by a fixed set of @dfn{face
1381attributes}. This table lists all the face attributes, and what they
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1382mean. Note that in general, more than one face can be specified for a
1383given piece of text; when that happens, the attributes of all the faces
1384are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1385
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1386 In Emacs 21, any attribute in a face can have the value
1387@code{unspecified}. This means the face doesn't specify that attribute.
1388In face merging, when the first face fails to specify a particular
1389attribute, that means the next face gets a chance. However, the
1390@code{default} face must specify all attributes.
42b85554 1391
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1392 Some of these font attributes are meaningful only on certain kinds of
1393displays---if your display cannot handle a certain attribute, the
1394attribute is ignored. (The attributes @code{:family}, @code{:width},
1395@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1396an X Logical Font Descriptor.)
42b85554 1397
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1398@table @code
1399@item :family
1400Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1401font family name, the wild-card characters @samp{*} and @samp{?} are
1402allowed.
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1403
1404@item :width
1405Relative proportionate width, also known as the character set width or
1406set width. This should be one of the symbols @code{ultra-condensed},
1407@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1408@code{normal}, @code{semi-expanded}, @code{expanded},
1409@code{extra-expanded}, or @code{ultra-expanded}.
1410
1411@item :height
a40d4712 1412Font height, an integer in units of 1/10 point.
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1413
1414@item :weight
1415Font weight---a symbol from this series (from most dense to most faint):
1416@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1417@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1418or @code{ultra-light}.
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1419
1420On a text-only terminal, any weight greater than normal is displayed as
1421extra bright, and any weight less than normal is displayed as
1422half-bright (This is provided the terminal supports the feature.)
1423
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1424On a text-only terminal, any weight greater than normal is displayed as
1425extra bright, and any weight less than normal is displayed as
1426half-bright (provided the terminal supports the feature).
1427
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1428@item :slant
1429Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1430@code{reverse-italic}, or @code{reverse-oblique}.
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1431
1432On a text-only terminal, slanted text is displayed as half-bright, if
1433the terminal supports the feature.
1434
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1435@item :foreground
1436Foreground color, a string.
1437
1438@item :background
1439Background color, a string.
1440
1441@item :inverse-video
1442Whether or not characters should be displayed in inverse video. The
1443value should be @code{t} (yes) or @code{nil} (no).
1444
1445@item :stipple
a40d4712 1446The background stipple, a bitmap.
8241495d 1447
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1448The value can be a string; that should be the name of a file containing
1449external-format X bitmap data. The file is found in the directories
1450listed in the variable @code{x-bitmap-file-path}.
8241495d 1451
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1452Alternatively, the value can specify the bitmap directly, with a list of
1453the form @code{(@var{width} @var{height} @var{data})}. Here,
1454@var{width} and @var{height} specify the size in pixels, and @var{data}
1455is a string containing the raw bits of the bitmap, row by row. Each row
1456occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1457(which should be a unibyte string for best results).
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1458
1459If the value is @code{nil}, that means use no stipple pattern.
1460
1461Normally you do not need to set the stipple attribute, because it is
1462used automatically to handle certain shades of gray.
1463
1464@item :underline
1465Whether or not characters should be underlined, and in what color. If
1466the value is @code{t}, underlining uses the foreground color of the
1467face. If the value is a string, underlining uses that color. The
1468value @code{nil} means do not underline.
1469
1470@item :overline
1471Whether or not characters should be overlined, and in what color.
1472The value is used like that of @code{:underline}.
1473
1474@item :strike-through
1475Whether or not characters should be strike-through, and in what
1476color. The value is used like that of @code{:underline}.
1477
1478@item :box
1479Whether or not a box should be drawn around characters, its color, the
a40d4712 1480width of the box lines, and 3D appearance.
8241495d 1481@end table
42b85554 1482
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1483 Here are the possible values of the @code{:box} attribute, and what
1484they mean:
42b85554 1485
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1486@table @asis
1487@item @code{nil}
1488Don't draw a box.
bfe721d1 1489
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1490@item @code{t}
1491Draw a box with lines of width 1, in the foreground color.
42b85554 1492
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1493@item @var{color}
1494Draw a box with lines of width 1, in color @var{color}.
42b85554 1495
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1496@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1497This way you can explicitly specify all aspects of the box. The value
1498@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1499
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1500The value @var{color} specifies the color to draw with. The default is
1501the foreground color of the face for simple boxes, and the background
1502color of the face for 3D boxes.
42b85554 1503
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1504The value @var{style} specifies whether to draw a 3D box. If it is
1505@code{released-button}, the box looks like a 3D button that is not being
1506pressed. If it is @code{pressed-button}, the box looks like a 3D button
1507that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1508is used.
1509@end table
42b85554 1510
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1511 The attributes @code{:overline}, @code{:strike-through} and
1512@code{:box} are new in Emacs 21. The attributes @code{:family},
1513@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1514new; previous versions used the following attributes, now semi-obsolete,
1515to specify some of the same information:
42b85554 1516
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1517@table @code
1518@item :font
a40d4712 1519This attribute specifies the font name.
42b85554 1520
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1521@item :bold
1522A non-@code{nil} value specifies a bold font.
42b85554 1523
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1524@item :italic
1525A non-@code{nil} value specifies an italic font.
1526@end table
42b85554 1527
8241495d
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1528 For compatibility, you can still set these ``attributes'' in Emacs 21,
1529even though they are not real face attributes. Here is what that does:
42b85554 1530
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1531@table @code
1532@item :font
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1533You can specify an X font name as the ``value'' of this ``attribute'';
1534that sets the @code{:family}, @code{:width}, @code{:height},
1535@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1536
1537If the value is a pattern with wildcards, the first font that matches
1538the pattern is used to set these attributes.
1539
1540@item :bold
1541A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1542This actually works by setting the @code{:weight} attribute.
1543
1544@item :italic
1545A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1546This actually works by setting the @code{:slant} attribute.
1547@end table
42b85554 1548
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1549@defvar x-bitmap-file-path
1550This variable specifies a list of directories for searching
1551for bitmap files, for the @code{:stipple} attribute.
1552@end defvar
1553
ea7220f8 1554@defun bitmap-spec-p object
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1555This returns @code{t} if @var{object} is a valid bitmap
1556specification, suitable for use with @code{:stipple}.
1557It returns @code{nil} otherwise.
1558@end defun
1559
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1560@node Attribute Functions
1561@subsection Face Attribute Functions
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1562
1563 You can modify the attributes of an existing face with the following
1564functions. If you specify @var{frame}, they affect just that frame;
1565otherwise, they affect all frames as well as the defaults that apply to
1566new frames.
1567
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1568@tindex set-face-attribute
1569@defun set-face-attribute face frame &rest arguments
1570This function sets one or more attributes of face @var{face}
1571for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1572the attribute for all frames, and the defaults for new frames.
1573
1574The extra arguments @var{arguments} specify the attributes to set, and
1575the values for them. They should consist of alternating attribute names
a40d4712 1576(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1577Thus,
1578
1579@example
1580(set-face-attribute 'foo nil
1581 :width :extended
1582 :weight :bold
1583 :underline "red")
1584@end example
1585
1586@noindent
1587sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1588to the corresponding values.
1589@end defun
1590
1591@tindex face-attribute
1592@defun face-attribute face attribute &optional frame
1593This returns the value of the @var{attribute} attribute of face
1594@var{face} on @var{frame}. If @var{frame} is @code{nil},
1595that means the selected frame.
1596
1597If @var{frame} is @code{t}, the value is the default for
1598@var{face} for new frames.
1599
1600For example,
1601
1602@example
1603(face-attribute 'bold :weight)
1604 @result{} bold
1605@end example
1606@end defun
1607
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1608 The functions above did not exist before Emacs 21. For compatibility
1609with older Emacs versions, you can use the following functions to set
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1610and examine the face attributes which existed in those versions.
1611
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1612@defun set-face-foreground face color &optional frame
1613@defunx set-face-background face color &optional frame
78608595
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1614These functions set the foreground (or background, respectively) color
1615of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1616string, the name of a color.
bfe721d1
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1617
1618Certain shades of gray are implemented by stipple patterns on
1619black-and-white screens.
1620@end defun
1621
1622@defun set-face-stipple face pattern &optional frame
1623This function sets the background stipple pattern of face @var{face} to
1624@var{pattern}. The argument @var{pattern} should be the name of a
1625stipple pattern defined by the X server, or @code{nil} meaning don't use
1626stipple.
1627
1628Normally there is no need to pay attention to stipple patterns, because
1629they are used automatically to handle certain shades of gray.
42b85554
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1630@end defun
1631
1632@defun set-face-font face font &optional frame
8241495d
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1633This function sets the font of face @var{face}.
1634
1635In Emacs 21, this actually sets the attributes @code{:family},
1636@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1637according to the font name @var{font}.
1638
1639In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1640explicitly, the bold and italic attributes cease to have any effect,
8241495d 1641because the precise font that you specified is used.
21cffb83
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1642@end defun
1643
f9f59935 1644@defun set-face-bold-p face bold-p &optional frame
a9f0a989 1645@tindex set-face-bold-p
8241495d
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1646This function specifies whether @var{face} should be bold. If
1647@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1648
1649In Emacs 21, this sets the @code{:weight} attribute.
1650In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1651@end defun
1652
f9f59935 1653@defun set-face-italic-p face italic-p &optional frame
a9f0a989 1654@tindex set-face-italic-p
8241495d
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1655This function specifies whether @var{face} should be italic. If
1656@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1657
1658In Emacs 21, this sets the @code{:slant} attribute.
1659In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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1660@end defun
1661
969fe9b5
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1662@defun set-face-underline-p face underline-p &optional frame
1663This function sets the underline attribute of face @var{face}.
1664Non-@code{nil} means do underline; @code{nil} means don't.
1665@end defun
1666
42b85554 1667@defun invert-face face &optional frame
8241495d
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1668This function inverts the @code{:inverse-video} attribute of face
1669@var{face}. If the attribute is @code{nil}, this function sets it to
1670@code{t}, and vice versa.
42b85554
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1671@end defun
1672
1673 These functions examine the attributes of a face. If you don't
1674specify @var{frame}, they refer to the default data for new frames.
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1675They return the symbol @code{unspecified} if the face doesn't define any
1676value for that attribute.
42b85554
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1677
1678@defun face-foreground face &optional frame
1679@defunx face-background face &optional frame
78608595
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1680These functions return the foreground color (or background color,
1681respectively) of face @var{face}, as a string.
42b85554
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1682@end defun
1683
bfe721d1
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1684@defun face-stipple face &optional frame
1685This function returns the name of the background stipple pattern of face
1686@var{face}, or @code{nil} if it doesn't have one.
1687@end defun
1688
42b85554
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1689@defun face-font face &optional frame
1690This function returns the name of the font of face @var{face}.
1691@end defun
1692
f9f59935 1693@defun face-bold-p face &optional frame
a9f0a989 1694@tindex face-bold-p
8241495d
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1695This function returns @code{t} if @var{face} is bold---that is, if it is
1696bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
1697@end defun
1698
f9f59935 1699@defun face-italic-p face &optional frame
a9f0a989 1700@tindex face-italic-p
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1701This function returns @code{t} if @var{face} is italic or oblique,
1702@code{nil} otherwise.
f9f59935
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1703@end defun
1704
969fe9b5 1705@defun face-underline-p face &optional frame
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1706This function returns the @code{:underline} attribute of face @var{face}.
1707@end defun
1708
1709@defun face-inverse-video-p face &optional frame
1710This function returns the @code{:inverse-video} attribute of face @var{face}.
1711@end defun
1712
1713@node Merging Faces
1714@subsection Merging Faces for Display
1715
1716 Here are the ways to specify which faces to use for display of text:
1717
1718@itemize @bullet
1719@item
1720With defaults. The @code{default} face is used as the ultimate
1721default for all text. (In Emacs 19 and 20, the @code{default}
1722face is used only when no other face is specified.)
1723
1724For a mode line or header line, the face @code{modeline} or
1725@code{header-line} is used just before @code{default}.
1726
1727@item
1728With text properties. A character can have a @code{face} property; if
1729so, the faces and face attributes specified there apply. @xref{Special
1730Properties}.
1731
1732If the character has a @code{mouse-face} property, that is used instead
1733of the @code{face} property when the mouse is ``near enough'' to the
1734character.
1735
1736@item
1737With overlays. An overlay can have @code{face} and @code{mouse-face}
1738properties too; they apply to all the text covered by the overlay.
1739
1740@item
1741With a region that is active. In Transient Mark mode, the region is
1742highlighted with the face @code{region} (@pxref{Standard Faces}).
1743
1744@item
1745With special glyphs. Each glyph can specify a particular face
1746number. @xref{Glyphs}.
1747@end itemize
1748
1749 If these various sources together specify more than one face for a
1750particular character, Emacs merges the attributes of the various faces
1751specified. The attributes of the faces of special glyphs come first;
1752then comes the face for region highlighting, if appropriate;
1753then come attributes of faces from overlays, followed by those from text
1754properties, and last the default face.
1755
1756 When multiple overlays cover one character, an overlay with higher
1757priority overrides those with lower priority. @xref{Overlays}.
1758
1759 In Emacs 20, if an attribute such as the font or a color is not
1760specified in any of the above ways, the frame's own font or color is
1761used. In newer Emacs versions, this cannot happen, because the
1762@code{default} face specifies all attributes---in fact, the frame's own
1763font and colors are synonymous with those of the default face.
1764
1765@node Font Selection
1766@subsection Font Selection
1767
1768 @dfn{Selecting a font} means mapping the specified face attributes for
1769a character to a font that is available on a particular display. The
1770face attributes, as determined by face merging, specify most of the
1771font choice, but not all. Part of the choice depends on what character
1772it is.
1773
1774 For multibyte characters, typically each font covers only one
1775character set. So each character set (@pxref{Character Sets}) specifies
1776a registry and encoding to use, with the character set's
1777@code{x-charset-registry} property. Its value is a string containing
1778the registry and the encoding, with a dash between them:
1779
1780@example
1781(plist-get (charset-plist 'latin-iso8859-1)
1782 'x-charset-registry)
1783 @result{} "ISO8859-1"
1784@end example
1785
1786 Unibyte text does not have character sets, so displaying a unibyte
1787character takes the registry and encoding from the variable
1788@code{face-default-registry}.
1789
1790@defvar face-default-registry
1791This variable specifies which registry and encoding to use in choosing
1792fonts for unibyte characters. The value is initialized at Emacs startup
1793time from the font the user specified for Emacs.
1794@end defvar
1795
1796 If the face specifies a fontset name, that fontset determines a
1797pattern for fonts of the given charset. If the face specifies a font
1798family, a font pattern is constructed.
1799
1800 Emacs tries to find an available font for the given face attributes
1801and character's registry and encoding. If there is a font that matches
1802exactly, it is used, of course. The hard case is when no available font
1803exactly fits the specification. Then Emacs looks for one that is
1804``close''---one attribute at a time. You can specify the order
1805to consider the attributes.
1806
1807@defvar face-font-selection-order
1808@tindex face-font-selection-order
1809This variable specifies the order of importance of the face attributes
1810@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1811value should be a list containing those four symbols, in order of
1812decreasing importance.
1813
1814Font selection first finds the best available matches for the first
1815attribute listed; then, among the fonts which are best in that way, it
1816searches for the best matches in the second attribute, and so on.
1817
1818The attributes @code{:weight} and @code{:width} have symbolic values in
1819a range centered around @code{normal}. Matches that are more extreme
1820(farther from @code{normal}) are somewhat preferred to matches that are
1821less extreme (closer to @code{normal}); this is designed to ensure that
1822non-normal faces contrast with normal ones, whenever possible.
1823
1824The default is @code{(:width :height :weight :slant)}, which means first
1825find the fonts closest to the specified @code{:width}, then---among the
1826fonts with that width---find a best match for the specified font height,
1827and so on.
1828
1829One example of a case where this variable makes a difference is when the
1830default font has no italic equivalent. With the default ordering, the
1831@code{italic} face will use a non-italic font that is similar to the
1832default one. But if you put @code{:slant} before @code{:height}, the
1833@code{italic} face will use an italic font, even if its height is not
1834quite right.
1835@end defvar
1836
1837@defvar face-alternative-font-family-alist
1838@tindex face-alternative-font-family-alist
1839This variable lets you specify alternative font families to try, if a
1840given family is specified and doesn't exist. Each element should have
1841this form:
1842
1843@example
1844(@var{family} @var{alternate-families}@dots{})
1845@end example
1846
1847If @var{family} is specified but not available, Emacs will try the other
1848families given in @var{alternate-families}, one by one, until it finds a
1849family that does exist.
1850@end defvar
1851
1852 Emacs can make use of scalable fonts, but by default it does not use
1853them, since the use of too many or too big scalable fonts can crash
1854XFree86 servers.
1855
1856@defvar scalable-fonts-allowed
1857@tindex scalable-fonts-allowed
1858This variable controls which scalable fonts to use. A value of
1859@code{nil}, the default, means do not use scalable fonts. @code{t}
1860means to use any scalable font that seems appropriate for the text.
1861
1862Otherwise, the value must be a list of regular expressions. Then a
1863scalable font is enabled for use if its name matches any regular
1864expression in the list. For example,
1865
1866@example
1867(setq scalable-fonts-allowed '("muleindian-2$"))
1868@end example
1869
1870@noindent
1871allows the use of scalable fonts with registry @code{muleindian-2}.
1872@end example
1873
1874@defun clear-face-cache &optional unload-p
1875@tindex clear-face-cache
1876This function clears the face cache for all frames.
1877If @var{unload-p} is non-@code{nil}, that means to unload
1878all unused fonts as well.
1879@end defun
1880
1881@node Face Functions
1882@subsection Functions for Working with Faces
1883
1884 Here are additional functions for creating and working with faces.
1885
1886@defun make-face name
1887This function defines a new face named @var{name}, initially with all
1888attributes @code{nil}. It does nothing if there is already a face named
1889@var{name}.
1890@end defun
1891
1892@defun face-list
1893This function returns a list of all defined face names.
1894@end defun
1895
1896@defun copy-face old-face new-name &optional frame new-frame
1897This function defines the face @var{new-name} as a copy of the existing
1898face named @var{old-face}. It creates the face @var{new-name} if that
1899doesn't already exist.
1900
1901If the optional argument @var{frame} is given, this function applies
1902only to that frame. Otherwise it applies to each frame individually,
1903copying attributes from @var{old-face} in each frame to @var{new-face}
1904in the same frame.
1905
1906If the optional argument @var{new-frame} is given, then @code{copy-face}
1907copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1908in @var{new-frame}.
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1909@end defun
1910
bfe721d1 1911@defun face-id face
969fe9b5 1912This function returns the face number of face @var{face}.
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1913@end defun
1914
f9f59935 1915@defun face-documentation face
a9f0a989 1916@tindex face-documentation
f9f59935
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1917This function returns the documentation string of face @var{face}, or
1918@code{nil} if none was specified for it.
1919@end defun
1920
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1921@defun face-equal face1 face2 &optional frame
1922This returns @code{t} if the faces @var{face1} and @var{face2} have the
1923same attributes for display.
1924@end defun
1925
1926@defun face-differs-from-default-p face &optional frame
1927This returns @code{t} if the face @var{face} displays differently from
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1928the default face. A face is considered to be ``the same'' as the
1929default face if each attribute is either the same as that of the default
1930face, or unspecified (meaning to inherit from the default).
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1931@end defun
1932
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1933@node Auto Faces
1934@subsection Automatic Face Assignment
1935@cindex automatic face assignment
1936@cindex faces, automatic choice
1937
1938@cindex Font-Lock mode
1939 Starting with Emacs 21, a hook is available for automatically
1940assigning faces to text in the buffer. This hook is used for part of
1941the implementation of Font-Lock mode.
1942
1943@tindex fontification-functions
1944@defvar fontification-functions
1945This variable holds a list of functions that are called by Emacs
1946redisplay as needed to assign faces automatically to text in the buffer.
1947
1948The functions are called in the order listed, with one argument, a
1949buffer position @var{pos}. Each function should attempt to assign faces
1950to the text in the current buffer starting at @var{pos}.
1951
1952Each function should record the faces they assign by setting the
1953@code{face} property. It should also add a non-@code{nil}
1954@code{fontified} property for all the text it has assigned faces to.
1955That property tells redisplay that faces have been assigned to that text
1956already.
1957
1958It is probably a good idea for each function to do nothing if the
1959character after @var{pos} already has a non-@code{nil} @code{fontified}
1960property, but this is not required. If one function overrides the
1961assignments made by a previous one, the properties as they are
1962after the last function finishes are the ones that really matter.
1963
1964For efficiency, we recommend writing these functions so that they
1965usually assign faces to around 400 to 600 characters at each call.
1966@end defvar
1967
1968@node Font Lookup
1969@subsection Looking Up Fonts
1970
1971@defun x-list-fonts pattern &optional face frame maximum
1972This function returns a list of available font names that match
1973@var{pattern}. If the optional arguments @var{face} and @var{frame} are
1974specified, then the list is limited to fonts that are the same size as
1975@var{face} currently is on @var{frame}.
1976
1977The argument @var{pattern} should be a string, perhaps with wildcard
1978characters: the @samp{*} character matches any substring, and the
1979@samp{?} character matches any single character. Pattern matching
1980of font names ignores case.
1981
1982If you specify @var{face} and @var{frame}, @var{face} should be a face name
1983(a symbol) and @var{frame} should be a frame.
1984
1985The optional argument @var{maximum} sets a limit on how many fonts to
1986return. If this is non-@code{nil}, then the return value is truncated
1987after the first @var{maximum} matching fonts. Specifying a small value
1988for @var{maximum} can make this function much faster, in cases where
1989many fonts match the pattern.
1990@end defun
1991
1992 These additional functions are available starting in Emacs 21.
1993
1994@defun x-family-fonts &optional family frame
1995@tindex x-family-fonts
1996This function returns a list describing the available fonts for family
1997@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
1998this list applies to all families, and therefore, it contains all
1999available fonts. Otherwise, @var{family} must be a string; it may
2000contain the wildcards @samp{?} and @samp{*}.
2001
2002The list describes the display that @var{frame} is on; if @var{frame} is
2003omitted or @code{nil}, it applies to the selected frame's display.
2004
2005The list contains a vector of the following form for each font:
2006
2007@example
2008[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2009 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2010@end example
2011
2012The first five elements correspond to face attributes; if you
2013specify these attributes for a face, it will use this font.
2014
2015The last three elements give additional information about the font.
2016@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2017full name of the font, and @var{registry-and-encoding} is a string
2018giving the registry and encoding of the font.
2019
2020The result list is sorted according to the current face font sort order.
2021@end defun
2022
2023@defun x-font-family-list &optional frame
2024@tindex x-font-family-list
2025This function returns a list of the font families available for
2026@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2027describes the selected frame's display.
2028
2029The value is a list of elements of this form:
2030
2031@example
2032(@var{family} . @var{fixed-p})
2033@end example
2034
2035@noindent
2036Here @var{family} is a font family, and @var{fixed-p} is
2037non-@code{nil} if fonts of that family are fixed-pitch.
2038@end defun
2039
2040@defvar font-list-limit
2041@tindex font-list-limit
2042This variable specifies maximum number of fonts to consider in font
2043matching. The function @code{x-family-fonts} will not return more than
2044that many fonts, and font selection will consider only that many fonts
2045when searching a matching font for face attributes. The default is
2046currently 100.
2047@end defvar
2048
2049@node Fontsets
2050@subsection Fontsets
2051
2052 A @dfn{fontset} is a list of fonts, each assigned to a range of
2053character codes. An individual font cannot display the whole range of
2054characters that Emacs supports, but a fontset can. Fontsets have names,
2055just as fonts do, and you can use a fontset name in place of a font name
2056when you specify the ``font'' for a frame or a face. Here is
2057information about defining a fontset under Lisp program control.
2058
2059@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2060This function defines a new fontset according to the specification
2061string @var{fontset-spec}. The string should have this format:
2062
2063@smallexample
2064@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2065@end smallexample
2066
2067@noindent
2068Whitespace characters before and after the commas are ignored.
2069
2070The first part of the string, @var{fontpattern}, should have the form of
2071a standard X font name, except that the last two fields should be
2072@samp{fontset-@var{alias}}.
2073
2074The new fontset has two names, one long and one short. The long name is
2075@var{fontpattern} in its entirety. The short name is
2076@samp{fontset-@var{alias}}. You can refer to the fontset by either
2077name. If a fontset with the same name already exists, an error is
2078signaled, unless @var{noerror} is non-@code{nil}, in which case this
2079function does nothing.
2080
2081If optional argument @var{style-variant-p} is non-@code{nil}, that says
2082to create bold, italic and bold-italic variants of the fontset as well.
2083These variant fontsets do not have a short name, only a long one, which
2084is made by altering @var{fontpattern} to indicate the bold or italic
2085status.
2086
2087The specification string also says which fonts to use in the fontset.
2088See below for the details.
2089@end defun
2090
2091 The construct @samp{@var{charset}:@var{font}} specifies which font to
2092use (in this fontset) for one particular character set. Here,
2093@var{charset} is the name of a character set, and @var{font} is the font
2094to use for that character set. You can use this construct any number of
2095times in the specification string.
2096
2097 For the remaining character sets, those that you don't specify
2098explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2099@samp{fontset-@var{alias}} with a value that names one character set.
2100For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2101with @samp{ISO8859-1}.
2102
2103 In addition, when several consecutive fields are wildcards, Emacs
2104collapses them into a single wildcard. This is to prevent use of
2105auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2106for editing, and scaling a smaller font is not useful because it is
2107better to use the smaller font in its own size, which Emacs does.
2108
2109 Thus if @var{fontpattern} is this,
2110
2111@example
2112-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2113@end example
2114
2115@noindent
2116the font specification for ASCII characters would be this:
2117
2118@example
2119-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2120@end example
2121
2122@noindent
2123and the font specification for Chinese GB2312 characters would be this:
2124
2125@example
2126-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2127@end example
2128
2129 You may not have any Chinese font matching the above font
2130specification. Most X distributions include only Chinese fonts that
2131have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2132such a case, @samp{Fontset-@var{n}} can be specified as below:
2133
2134@smallexample
2135Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2136 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2137@end smallexample
2138
2139@noindent
2140Then, the font specifications for all but Chinese GB2312 characters have
2141@samp{fixed} in the @var{family} field, and the font specification for
2142Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2143field.
2144
2145@node Display Property
2146@section The @code{display} Property
2147@cindex display specification
2148@kindex display @r{(text property)}
2149
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2150 The @code{display} text property (or overlay property) is used to
2151insert images into text, and also control other aspects of how text
2152displays. These features are available starting in Emacs 21. The value
2153of the @code{display} property should be a display specification, or a
2154list or vector containing several display specifications. The rest of
2155this section describes several kinds of display specifications and what
2156they mean.
8241495d
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2157
2158@menu
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2159* Specified Space:: Displaying one space with a specified width.
2160* Other Display Specs:: Displaying an image; magnifying text; moving it
2161 up or down on the page; adjusting the width
2162 of spaces within text.
2163* Display Margins:: Displaying text or images to the side of the main text.
2164* Conditional Display:: Making any of the above features conditional
2165 depending on some Lisp expression.
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2166@end menu
2167
2168@node Specified Space
2169@subsection Specified Spaces
2170@cindex spaces, specified height or width
2171@cindex specified spaces
2172@cindex variable-width spaces
2173
2174 To display a space of specified width and/or height, use a display
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2175specification of the form @code{(space . @var{props})}, where
2176@var{props} is a property list (a list of alternating properties and
2177values). You can put this property on one or more consecutive
2178characters; a space of the specified height and width is displayed in
2179place of @emph{all} of those characters. These are the properties you
2180can use to specify the weight of the space:
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2181
2182@table @code
2183@item :width @var{width}
2184Specifies that the space width should be @var{width} times the normal
2185character width. @var{width} can be an integer or floating point
2186number.
2187
2188@item :relative-width @var{factor}
2189Specifies that the width of the stretch should be computed from the
2190first character in the group of consecutive characters that have the
2191same @code{display} property. The space width is the width of that
2192character, multiplied by @var{factor}.
2193
2194@item :align-to @var{hpos}
2195Specifies that the space should be wide enough to reach @var{hpos}. The
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2196value @var{hpos} is measured in units of the normal character width. It
2197may be an interer or a floating point number.
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2198@end table
2199
2200 Exactly one of the above properties should be used. You can also
2201specify the height of the space, with other properties:
2202
2203@table @code
2204@item :height @var{height}
2205Specifies the height of the space, as @var{height},
2206measured in terms of the normal line height.
2207
2208@item :relative-height @var{factor}
2209Specifies the height of the space, multiplying the ordinary height
2210of the text having this display specification by @var{factor}.
2211
2212@item :ascent @var{ascent}
2213Specifies that @var{ascent} percent of the height of the space should be
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2214considered as the ascent of the space---that is, the part above the
2215baseline. The value of @var{ascent} must be a non-negative number no
2216greater than 100.
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2217@end table
2218
2219 You should not use both @code{:height} and @code{:relative-height}
2220together.
2221
2222@node Other Display Specs
2223@subsection Other Display Specifications
2224
2225@table @code
2226@item (image . @var{image-props})
2227This is in fact an image descriptor (@pxref{Images}). When used as a
2228display specification, it means to display the image instead of the text
2229that has the display specification.
2230
2231@item (space-width @var{factor})
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2232This display specification affects all the space characters within the
2233text that has the specification. It displays all of these spaces
2234@var{factor} times as wide as normal. The element @var{factor} should
2235be an integer or float. Characters other than spaces are not affected
2236at all; in particular, this has no effect on tab characters.
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2237
2238@item (height @var{height})
2239This display specification makes the text taller or shorter.
2240Here are the possibilities for @var{height}:
2241
2242@table @asis
2243@item @code{(+ @var{n})}
2244This means to use a font that is @var{n} steps larger. A ``step'' is
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2245defined by the set of available fonts---specifically, those that match
2246what was otherwise specified for this text, in all attributes except
2247height. Each size for which a suitable font is available counts as
2248another step. @var{n} should be an integer.
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2249
2250@item @code{(- @var{n})}
2251This means to use a font that is @var{n} steps smaller.
2252
2253@item a number, @var{factor}
2254A number, @var{factor}, means to use a font that is @var{factor} times
2255as tall as the default font.
2256
2257@item a symbol, @var{function}
2258A symbol is a function to compute the height. It is called with the
2259current height as argument, and should return the new height to use.
2260
2261@item anything else, @var{form}
2262If the @var{height} value doesn't fit the previous possibilities, it is
2263a form. Emacs evaluates it to get the new height, with the symbol
2264@code{height} bound to the current specified font height.
2265@end table
2266
2267@item (raise @var{factor})
2268This kind of display specification raises or lowers the text
2269it applies to, relative to the baseline of the line.
2270
2271@var{factor} must be a number, which is interpreted as a multiple of the
2272height of the affected text. If it is positive, that means to display
2273the characters raised. If it is negative, that means to display them
2274lower down.
2275
2276If the text also has a @code{height} display specification, that does
2277not affect the amount of raising or lowering, which is based on the
2278faces used for the text.
2279@end table
2280
2281@node Display Margins
2282@subsection Displaying in the Margins
2283@cindex display margins
2284@cindex margins, display
2285
2286 A buffer can have blank areas called @dfn{display margins} on the left
2287and on the right. Ordinary text never appears in these areas, but you
2288can put things into the display margins using the @code{display}
2289property.
2290
2291 To put text in the left or right display margin of the window, use a
2292display specification of the form @code{(margin right-margin)} or
2293@code{(margin left-margin)} on it. To put an image in a display margin,
2294use that display specification along with the display specification for
2295the image.
2296
2297 Before the display margins can display anything, you must give
2298them a nonzero width. The usual way to do that is to set these
2299variables:
2300
2301@defvar left-margin-width
2302@tindex left-margin-width
2303This variable specifies the width of the left margin.
2304It is buffer-local in all buffers.
2305@end defvar
2306
2307@defvar right-margin-width
2308@tindex right-margin-width
2309This variable specifies the width of the right margin.
2310It is buffer-local in all buffers.
2311@end defvar
2312
2313 Setting these variables does not immediately affect the window. These
2314variables are checked when a new buffer is displayed in the window.
2315Thus, you can make changes take effect by calling
2316@code{set-window-buffer}.
2317
2318 You can also set the margin widths immediately.
2319
2320@defun set-window-margins window left right
2321@tindex set-window-margins
2322This function specifies the margin widths for window @var{window}.
2323The argument @var{left} controls the left margin and
2324@var{right} controls the right margin.
2325@end defun
2326
2327@defun window-margins &optional window
2328@tindex window-margins
2329This function returns the left and right margins of @var{window}
2330as a cons cell of the form @code{(@var{left} . @var{right})}.
2331If @var{window} is @code{nil}, the selected window is used.
2332@end defun
2333
2334@node Conditional Display
2335@subsection Conditional Display Specifications
2336@cindex conditional display specifications
2337
2338 You can make any display specification conditional. To do that,
2339package it in another list of the form @code{(when @var{condition}
2340@var{spec})}. Then the specification @var{spec} applies only when
2341@var{condition} evaluates to a non-@code{nil} value. During the
2342evaluation, point is temporarily set at the end position of the text
2343having this conditional display specification.
2344
2345@node Images
2346@section Images
2347@cindex images in buffers
2348
2349 To display an image in an Emacs buffer, you must first create an image
2350descriptor, then use it as a display specifier in the @code{display}
2351property of text that is displayed (@pxref{Display Property}). Like the
2352@code{display} property, this feature is available starting in Emacs 21.
2353
2354 Emacs can display a number of different image formats; some of them
2355are supported only if particular support libraries are installed on your
2356machine. The supported image formats include XBM, XPM (needing the
2357libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2358@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2359@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2360and PNG (needing @code{libpng} 1.0.2).
2361
2362 You specify one of these formats with an image type symbol. The image
2363type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2364@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2365
2366@defvar image-types
2367This variable contains a list of those image type symbols that are
2368supported in the current configuration.
2369@end defvar
2370
2371@menu
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2372* Image Descriptors:: How to specify an image for use in @code{:display}.
2373* XBM Images:: Special features for XBM format.
2374* XPM Images:: Special features for XPM format.
2375* GIF Images:: Special features for GIF format.
2376* Postscript Images:: Special features for Postscript format.
2377* Other Image Types:: Various other formats are supported.
2378* Defining Images:: Convenient ways to define an image for later use.
2379* Showing Images:: Convenient ways to display an image once it is defined.
2380* Image Cache:: Internal mechanisms of image display.
8241495d
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2381@end menu
2382
2383@node Image Descriptors
2384@subsection Image Descriptors
2385@cindex image descriptor
2386
2387 An image description is a list of the form @code{(image
2388. @var{props})}, where @var{props} is a property list containing
2389alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
2390their values. You can use any Lisp object as a property, but the only
2391properties that have any special meaning are certain symbols, all of
2392them keywords.
2393
2394 Every image descriptor must contain the property @code{:type
2395@var{type}} to specify the format of the image. The value of @var{type}
2396should be an image type symbol; for example, @code{xpm} for an image in
2397XPM format.
8241495d
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2398
2399 Here is a list of other properties that are meaningful for all image
2400types:
2401
2402@table @code
2403@item :ascent @var{ascent}
2404The @code{:ascent} property specifies the percentage of the image's
2405height to use for its ascent---that is, the part above the baseline. The
2406value, @var{ascent}, must be a number in the range 0 to 100. If this
2407property is omitted, it defaults to 50.
2408
2409@item :margin @var{margin}
2410The @code{:margin} property specifies how many pixels to add as an extra
2411margin around the image. The value, @var{margin}, must be a
2412non-negative number; if it is not specified, the default is zero.
2413
2414@item :relief @var{relief}
2415The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2416around the image. The value, @var{relief}, specifies the width of the
2417shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2418so that the image appears as a pressed button; otherwise, it appears as
2419an unpressed button.
2420
2421@item :algorithm @var{algorithm}
2422The @code{:algorithm} property, if non-@code{nil}, specifies a
2423conversion algorithm that should be applied to the image before it is
2424displayed; the value, @var{algorithm}, specifies which algorithm.
2425
2426Currently, the only meaningful value for @var{algorithm} (aside from
2427@code{nil}) is @code{laplace}; this applies the Laplace edge detection
2428algorithm, which blurs out small differences in color while highlighting
2429larger differences. People sometimes consider this useful for
2430displaying the image for a ``disabled'' button.
2431
2432@item :heuristic-mask @var{transparent-color}
2433The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2434certain color in the image should be transparent. Each pixel where this
2435color appears will actually allow the frame's background to show
2436through.
2437
2438If @var{transparent-color} is @code{t}, then determine the transparent
2439color by looking at the four corners of the image. This uses the color
2440that occurs most frequently near the corners as the transparent color.
2441
2442Otherwise, @var{heuristic-mask} should specify the transparent color
2443directly, as a list of three integers in the form @code{(@var{red}
2444@var{green} @var{blue})}.
2445
2446@item :file @var{file}
2447The @code{:file} property specifies to load the image from file
2448@var{file}. If @var{file} is not an absolute file name, it is expanded
2449in @code{data-directory}.
2450
2451@item :data @var{data}
2452The @code{:data} property specifies the actual contents of the image.
2453Each image must use either @code{:data} or @code{:file}, but not both.
2454However, only certain image types support @code{:data}; for other types,
2455you must use @code{:file}.
2456
2457The formats that support @code{:data} include XBM and XPM.
2458Before using @code{:data}, see the section describing the specific
2459format you wish to use for further information.
2460@end table
2461
2462@node XBM Images
2463@subsection XBM Images
2464@cindex XBM
2465
2466 To use XBM format, specify @code{xbm} as the image type. This image
2467format doesn't require an external library, so images of this type are
2468always supported.
2469
2470 Additional image properties supported for the @code{xbm} image type are:
2471
2472@table @code
2473@item :foreground @var{foreground}
2474The value, @var{foreground}, should be a string specifying the image
2475foreground color. This color is used for each pixel in the XBM that is
24761. The default is the frame's foreground color.
2477
2478@item :background @var{background}
2479The value, @var{background}, should be a string specifying the image
2480background color. This color is used for each pixel in the XBM that is
24810. The default is the frame's background color.
2482@end table
2483
2484 You can specify an XBM image using data within Emacs instead
2485of an external file. To do this, don't use @code{:file}; instead,
2486use the following three properties (all of them):
2487
2488@table @code
2489@item :width @var{width}
2490The value, @var{width}, specifies the width the image in pixels.
2491
2492@item :height @var{height}
2493The value, @var{height}, specifies the height of the image in pixels.
2494
2495@item :data @var{data}
2496The value, @var{data}, is normally a string or a bool-vector. Either
2497way, it must contain enough bits for the area of the image: at least
2498@var{width} * @code{height}.
2499
2500Alternatively, @var{data} can be a vector of strings or bool-vectors,
2501each specifying one line of the image.
2502@end table
2503
2504@node XPM Images
2505@subsection XPM Images
2506@cindex XPM
2507
2508 To use XPM format, specify @code{xpm} as the image type. These
2509additional image properties are meaningful with the @code{xpm} image
2510type:
2511
2512@table @code
2513@item :color-symbols @var{symbols}
2514The value, @var{symbols}, should be an alist whose elements have the
2515form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2516the name of a color as it appears in the image file, and @var{color}
2517specifies the actual color to use for displaying that name.
2518
2519@item :data @var{data}
2520XPM images can be displayed from data instead of files. In that case,
2521use the @code{:data} property instead of the @code{:file} property.
2522
2523The value @var{data} must be a string containing an XPM image. The
2524contents of the string have same format as an external XPM file.
2525@end table
2526
2527@node GIF Images
2528@subsection GIF Images
2529@cindex GIF
2530
2531 For GIF images, specify image type @code{gif}. Because of the patents
2532in the US covering the LZW algorithm, the continued use of GIF format is
2533a problem for the whole Internet; to end this problem, it is a good idea
2534for everyone, even outside the US, to stop using GIFS right away
2535(@uref{http://www.burnallgifs.org/}). But if you still want to use
2536them, Emacs can display them.
2537
2538@table @code
2539@item :index @var{index}
2540You can use @code{:index} to specify one image from a GIF file that
2541contains more than one image. This property specifies use of image
2542number @var{index} from the file. An error is signaled if the GIF file
2543doesn't contain an image with index @var{index}.
2544@end table
2545
2546@ignore
2547This could be used to implement limited support for animated GIFs.
2548For example, the following function displays a multi-image GIF file
2549at point-min in the current buffer, switching between sub-images
2550every 0.1 seconds.
2551
2552(defun show-anim (file max)
2553 "Display multi-image GIF file FILE which contains MAX subimages."
2554 (display-anim (current-buffer) file 0 max t))
2555
2556(defun display-anim (buffer file idx max first-time)
2557 (when (= idx max)
2558 (setq idx 0))
2559 (let ((img (create-image file nil :image idx)))
2560 (save-excursion
2561 (set-buffer buffer)
2562 (goto-char (point-min))
2563 (unless first-time (delete-char 1))
2564 (insert-image img))
2565 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2566@end ignore
2567
2568@node Postscript Images
2569@subsection Postscript Images
2570@cindex Postscript images
2571
2572 To use Postscript for an image, specify image type @code{postscript}.
2573This works only if you have Ghostscript installed. You must always use
2574these three properties:
2575
2576@table @code
2577@item :pt-width @var{width}
2578The value, @var{width}, specifies the width of the image measured in
2579points (1/72 inch). @var{width} must be an integer.
2580
2581@item :pt-height @var{height}
2582The value, @var{height}, specifies the height of the image in points
2583(1/72 inch). @var{height} must be an integer.
2584
2585@item :bounding-box @var{box}
2586The value, @var{box}, must be a list or vector of four integers, which
2587specifying the bounding box of the Postscript image, analogous to the
2588@samp{BoundingBox} comment found in Postscript files.
2589
2590@example
2591%%BoundingBox: 22 171 567 738
2592@end example
2593@end table
2594
2595@node Other Image Types
2596@subsection Other Image Types
2597@cindex PBM
2598
2599 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2600monochromatic images are supported.
2601
2602 For JPEG images, specify image type @code{jpeg}. There are no
2603additional image properties defined.
2604
2605 For TIFF images, specify image type @code{tiff}.
2606
2607 For PNG images, specify image type @code{png}.
2608
2609@node Defining Images
2610@subsection Defining Images
2611
2612 The functions @code{create-image} and @code{defimage} provide
2613convenient ways to create image descriptors.
2614
2615@defun create-image file &optional type &rest props
2616@tindex create-image
2617This function creates and returns an image descriptor which uses the
2618data in @var{file}.
2619
2620The optional argument @var{type} is a symbol specifying the image type.
2621If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2622determine the image type from the file's first few bytes, or else
2623from the file's name.
2624
2625The remaining arguments, @var{props}, specify additional image
2626properties---for example,
2627
2628@example
2629(create-image "foo.xpm" 'xpm :heuristic-mask t)
2630@end example
2631
2632The function returns @code{nil} if images of this type are not
2633supported. Otherwise it returns an image descriptor.
2634@end defun
2635
2636@defmac defimage variable doc &rest specs
2637@tindex defimage
2638This macro defines @var{variable} as an image name. The second argument,
2639@var{doc}, is an optional documentation string. The remaining
2640arguments, @var{specs}, specify alternative ways to display the image.
2641
2642Each argument in @var{specs} has the form of a property list, and each
2643one should specify at least the @code{:type} property and the
2644@code{:file} property. Here is an example:
2645
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PR
2646@example
2647(defimage test-image
2648 '((:type xpm :file "~/test1.xpm")
2649 (:type xbm :file "~/test1.xbm")))
2650@end example
8241495d
RS
2651
2652@code{defimage} tests each argument, one by one, to see if it is
2653usable---that is, if the type is supported and the file exists. The
2654first usable argument is used to make an image descriptor which is
2655stored in the variable @var{variable}.
2656
2657If none of the alternatives will work, then @var{variable} is defined
2658as @code{nil}.
2659@end defmac
2660
2661@node Showing Images
2662@subsection Showing Images
2663
2664 You can use an image descriptor by setting up the @code{display}
2665property yourself, but it is easier to use the functions in this
2666section.
2667
a40d4712 2668@defun insert-image image string &optional area
8241495d
RS
2669This function inserts @var{image} in the current buffer at point. The
2670value @var{image} should be an image descriptor; it could be a value
2671returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
2672@code{defimage}. The argument @var{string} specifies the text to put in
2673the buffer to hold the image.
8241495d
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2674
2675The argument @var{area} specifies whether to put the image in a margin.
2676If it is @code{left-margin}, the image appears in the left margin;
2677@code{right-margin} specifies the right margin. If @var{area} is
2678@code{nil} or omitted, the image is displayed at point within the
2679buffer's text.
2680
a40d4712
PR
2681Internally, this function inserts @var{string} in the buffer, and gives
2682it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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2683Property}.
2684@end defun
2685
a40d4712 2686@defun put-image image pos string &optional area
8241495d
RS
2687This function puts image @var{image} in front of @var{pos} in the
2688current buffer. The argument @var{pos} should be an integer or a
2689marker. It specifies the buffer position where the image should appear.
a40d4712 2690The argument @var{string} specifies the text that should hold the image.
8241495d
RS
2691
2692The argument @var{image} must be an image descriptor, perhaps returned
2693by @code{create-image} or stored by @code{defimage}.
2694
2695The argument @var{area} specifies whether to put the image in a margin.
2696If it is @code{left-margin}, the image appears in the left margin;
2697@code{right-margin} specifies the right margin. If @var{area} is
2698@code{nil} or omitted, the image is displayed at point within the
2699buffer's text.
2700
2701Internally, this function creates an overlay, and gives it a
2702@code{before-string} property containing text that has a @code{display}
2703property whose value is the image. (Whew!)
2704@end defun
2705
2706@defun remove-images start end &optional buffer
2707This function removes images in @var{buffer} between positions
2708@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2709images are removed from the current buffer.
2710
2711This remove only images that were put into @var{buffer} the way
2712@code{put-image} does it, not images that were inserted with
2713@code{insert-image} or in other ways.
2714@end defun
2715
2716@node Image Cache
2717@subsection Image Cache
2718
2719 Emacs stores images in an image cache when it displays them, so it can
2720display them again more efficiently. It removes an image from the cache
2721when it hasn't been displayed for a specified period of time.
2722
2723@defvar image-cache-eviction-delay
2724@tindex image-cache-eviction-delay
2725This variable specifies the number of seconds an image can remain in the
2726cache without being displayed. When an image is not displayed for this
2727length of time, Emacs removes it from the image cache.
2728
2729If the value is @code{nil}, Emacs does not remove images from the cache
2730except when you explicitly clear it. This mode can be useful for
2731debugging.
2732@end defvar
2733
2734@defun clear-image-cache &optional frame
2735@tindex clear-image-cache
2736This function clears the image cache. If @var{frame} is non-@code{nil},
2737only the cache for that frame is cleared. Otherwise all frames' caches
2738are cleared.
2739@end defun
42b85554
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2740@node Blinking
2741@section Blinking Parentheses
2742@cindex parenthesis matching
2743@cindex blinking
2744@cindex balancing parentheses
2745@cindex close parenthesis
2746
2747 This section describes the mechanism by which Emacs shows a matching
2748open parenthesis when the user inserts a close parenthesis.
2749
42b85554
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2750@defvar blink-paren-function
2751The value of this variable should be a function (of no arguments) to
2752be called whenever a character with close parenthesis syntax is inserted.
2753The value of @code{blink-paren-function} may be @code{nil}, in which
2754case nothing is done.
42b85554
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2755@end defvar
2756
1911e6e5 2757@defopt blink-matching-paren
42b85554
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2758If this variable is @code{nil}, then @code{blink-matching-open} does
2759nothing.
1911e6e5 2760@end defopt
42b85554 2761
1911e6e5 2762@defopt blink-matching-paren-distance
42b85554
RS
2763This variable specifies the maximum distance to scan for a matching
2764parenthesis before giving up.
1911e6e5 2765@end defopt
42b85554 2766
1911e6e5 2767@defopt blink-matching-delay
bfe721d1
KH
2768This variable specifies the number of seconds for the cursor to remain
2769at the matching parenthesis. A fraction of a second often gives
2770good results, but the default is 1, which works on all systems.
1911e6e5 2771@end defopt
bfe721d1 2772
1911e6e5 2773@deffn Command blink-matching-open
42b85554
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2774This function is the default value of @code{blink-paren-function}. It
2775assumes that point follows a character with close parenthesis syntax and
2776moves the cursor momentarily to the matching opening character. If that
2777character is not already on the screen, it displays the character's
2778context in the echo area. To avoid long delays, this function does not
2779search farther than @code{blink-matching-paren-distance} characters.
2780
2781Here is an example of calling this function explicitly.
2782
2783@smallexample
2784@group
2785(defun interactive-blink-matching-open ()
2786@c Do not break this line! -- rms.
2787@c The first line of a doc string
2788@c must stand alone.
2789 "Indicate momentarily the start of sexp before point."
2790 (interactive)
2791@end group
2792@group
2793 (let ((blink-matching-paren-distance
2794 (buffer-size))
2795 (blink-matching-paren t))
2796 (blink-matching-open)))
2797@end group
2798@end smallexample
1911e6e5 2799@end deffn
42b85554
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2800
2801@node Inverse Video
2802@section Inverse Video
2803@cindex Inverse Video
2804
2805@defopt inverse-video
2806@cindex highlighting
2807This variable controls whether Emacs uses inverse video for all text
2808on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2809default is @code{nil}.
2810@end defopt
2811
2812@defopt mode-line-inverse-video
a40d4712
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2813This variable controls the use of inverse video for mode lines and menu
2814bars. If it is non-@code{nil}, then these lines are displayed in
2815inverse video. Otherwise, they lines are displayed normally, just like
2816other text. The default is @code{t}.
2817
2818For window frames, this feature actually applies the face named
2819@code{mode-line}; that face is normally set up as the inverse of the
2820default face, unless you change it.
42b85554
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2821@end defopt
2822
2823@node Usual Display
2824@section Usual Display Conventions
2825
2826 The usual display conventions define how to display each character
2827code. You can override these conventions by setting up a display table
2828(@pxref{Display Tables}). Here are the usual display conventions:
2829
2830@itemize @bullet
2831@item
2832Character codes 32 through 126 map to glyph codes 32 through 126.
2833Normally this means they display as themselves.
2834
2835@item
2836Character code 9 is a horizontal tab. It displays as whitespace
2837up to a position determined by @code{tab-width}.
2838
2839@item
2840Character code 10 is a newline.
2841
2842@item
2843All other codes in the range 0 through 31, and code 127, display in one
78608595 2844of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 2845non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 2846first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
RS
2847specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2848just like the codes in the range 128 to 255.
2849
8241495d
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2850On MS-DOS terminals, Emacs arranges by default for the character code
2851127 to be mapped to the glyph code 127, which normally displays as an
2852empty polygon. This glyph is used to display non-@sc{ascii} characters
2853that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2854emacs, The GNU Emacs Manual}.
2855
42b85554
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2856@item
2857Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 2858the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 2859digit characters representing the character code in octal. (A display
969fe9b5
RS
2860table can specify a glyph to use instead of @samp{\}.)
2861
2862@item
2863Multibyte character codes above 256 are displayed as themselves, or as a
2864question mark or empty box if the terminal cannot display that
2865character.
42b85554
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2866@end itemize
2867
2868 The usual display conventions apply even when there is a display
2869table, for any character whose entry in the active display table is
2870@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 2871specify the characters for which you want special behavior.
42b85554 2872
b6954afd
RS
2873 These display rules apply to carriage return (character code 13), when
2874it appears in the buffer. But that character may not appear in the
2875buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 2876conversion (@pxref{Coding System Basics}).
b6954afd 2877
42b85554
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2878 These variables affect the way certain characters are displayed on the
2879screen. Since they change the number of columns the characters occupy,
f9f59935
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2880they also affect the indentation functions. These variables also affect
2881how the mode line is displayed; if you want to force redisplay of the
2882mode line using the new values, call the function
2883@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
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2884
2885@defopt ctl-arrow
2886@cindex control characters in display
2887This buffer-local variable controls how control characters are
2888displayed. If it is non-@code{nil}, they are displayed as a caret
2889followed by the character: @samp{^A}. If it is @code{nil}, they are
2890displayed as a backslash followed by three octal digits: @samp{\001}.
2891@end defopt
2892
2893@c Following may have overfull hbox.
2894@defvar default-ctl-arrow
2895The value of this variable is the default value for @code{ctl-arrow} in
2896buffers that do not override it. @xref{Default Value}.
2897@end defvar
2898
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DL
2899@defopt indicate-empty-lines
2900@tindex indicate-empty-lines
2901When this is non-@code{nil}, Emacs displays a special glyph in
2902each empty line at the end of the buffer, on terminals that
2903support it (window systems).
2904@end defopt
2905
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2906@defopt tab-width
2907The value of this variable is the spacing between tab stops used for
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PR
2908displaying tab characters in Emacs buffers. The value is in units of
2909columns, and the default is 8. Note that this feature is completely
2910independent of the user-settable tab stops used by the command
2911@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
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2912@end defopt
2913
2914@node Display Tables
2915@section Display Tables
2916
2917@cindex display table
969fe9b5
RS
2918You can use the @dfn{display table} feature to control how all possible
2919character codes display on the screen. This is useful for displaying
8241495d 2920European languages that have letters not in the @sc{ascii} character
969fe9b5 2921set.
42b85554
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2922
2923The display table maps each character code into a sequence of
8241495d 2924@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
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2925position on the screen. You can also define how to display each glyph
2926on your terminal, using the @dfn{glyph table}.
2927
f9f59935
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2928Display tables affect how the mode line is displayed; if you want to
2929force redisplay of the mode line using a new display table, call
2930@code{force-mode-line-update} (@pxref{Mode Line Format}).
2931
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2932@menu
2933* Display Table Format:: What a display table consists of.
2934* Active Display Table:: How Emacs selects a display table to use.
2935* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
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2936@end menu
2937
2938@node Display Table Format
2939@subsection Display Table Format
2940
a9f0a989
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2941 A display table is actually a char-table (@pxref{Char-Tables}) with
2942@code{display-table} as its subtype.
42b85554
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2943
2944@defun make-display-table
2945This creates and returns a display table. The table initially has
2946@code{nil} in all elements.
2947@end defun
2948
f9f59935
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2949 The ordinary elements of the display table are indexed by character
2950codes; the element at index @var{c} says how to display the character
2951code @var{c}. The value should be @code{nil} or a vector of glyph
2952values (@pxref{Glyphs}). If an element is @code{nil}, it says to
2953display that character according to the usual display conventions
2954(@pxref{Usual Display}).
22697dac
KH
2955
2956 If you use the display table to change the display of newline
2957characters, the whole buffer will be displayed as one long ``line.''
42b85554 2958
f9f59935 2959 The display table also has six ``extra slots'' which serve special
969fe9b5
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2960purposes. Here is a table of their meanings; @code{nil} in any slot
2961means to use the default for that slot, as stated below.
42b85554
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2962
2963@table @asis
f9f59935 2964@item 0
42b85554 2965The glyph for the end of a truncated screen line (the default for this
8241495d
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2966is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
2967display arrows to indicate truncation---the display table has no effect
2968in these situations.
f9f59935 2969@item 1
42b85554 2970The glyph for the end of a continued line (the default is @samp{\}).
8241495d
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2971Newer Emacs versions, on some platforms, display curved arrows to
2972indicate truncation---the display table has no effect in these
2973situations.
f9f59935 2974@item 2
42b85554
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2975The glyph for indicating a character displayed as an octal character
2976code (the default is @samp{\}).
f9f59935 2977@item 3
42b85554 2978The glyph for indicating a control character (the default is @samp{^}).
f9f59935 2979@item 4
42b85554
RS
2980A vector of glyphs for indicating the presence of invisible lines (the
2981default is @samp{...}). @xref{Selective Display}.
f9f59935 2982@item 5
50b04c36 2983The glyph used to draw the border between side-by-side windows (the
8241495d
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2984default is @samp{|}). @xref{Splitting Windows}. This takes effect only
2985when there are no scroll bars; if scroll bars are supported and in use,
2986a scroll bar separates the two windows.
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2987@end table
2988
2989 For example, here is how to construct a display table that mimics the
2990effect of setting @code{ctl-arrow} to a non-@code{nil} value:
2991
2992@example
2993(setq disptab (make-display-table))
2994(let ((i 0))
2995 (while (< i 32)
2996 (or (= i ?\t) (= i ?\n)
2997 (aset disptab i (vector ?^ (+ i 64))))
2998 (setq i (1+ i)))
2999 (aset disptab 127 (vector ?^ ??)))
3000@end example
3001
f9f59935 3002@defun display-table-slot display-table slot
a9f0a989 3003@tindex display-table-slot
f9f59935
RS
3004This function returns the value of the extra slot @var{slot} of
3005@var{display-table}. The argument @var{slot} may be a number from 0 to
30065 inclusive, or a slot name (symbol). Valid symbols are
3007@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3008@code{selective-display}, and @code{vertical-border}.
3009@end defun
3010
f9f59935 3011@defun set-display-table-slot display-table slot value
a9f0a989 3012@tindex set-display-table-slot
f9f59935
RS
3013This function stores @var{value} in the extra slot @var{slot} of
3014@var{display-table}. The argument @var{slot} may be a number from 0 to
30155 inclusive, or a slot name (symbol). Valid symbols are
3016@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3017@code{selective-display}, and @code{vertical-border}.
3018@end defun
3019
8241495d
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3020@defun describe-display-table display-table
3021@tindex describe-display-table
3022This function displays a description of the display table
3023@var{display-table} in a help buffer.
3024@end defun
3025
3026@deffn Command describe-current-display-table
3027@tindex describe-current-display-table
3028This command displays a description of the current display table in a
3029help buffer.
3030@end deffn
3031
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3032@node Active Display Table
3033@subsection Active Display Table
3034@cindex active display table
3035
3036 Each window can specify a display table, and so can each buffer. When
3037a buffer @var{b} is displayed in window @var{w}, display uses the
3038display table for window @var{w} if it has one; otherwise, the display
3039table for buffer @var{b} if it has one; otherwise, the standard display
3040table if any. The display table chosen is called the @dfn{active}
3041display table.
3042
3043@defun window-display-table window
3044This function returns @var{window}'s display table, or @code{nil}
3045if @var{window} does not have an assigned display table.
3046@end defun
3047
3048@defun set-window-display-table window table
3049This function sets the display table of @var{window} to @var{table}.
3050The argument @var{table} should be either a display table or
3051@code{nil}.
3052@end defun
3053
3054@defvar buffer-display-table
969fe9b5
RS
3055This variable is automatically buffer-local in all buffers; its value in
3056a particular buffer specifies the display table for that buffer. If it
3057is @code{nil}, that means the buffer does not have an assigned display
3058table.
42b85554
RS
3059@end defvar
3060
3061@defvar standard-display-table
3062This variable's value is the default display table, used whenever a
3063window has no display table and neither does the buffer displayed in
3064that window. This variable is @code{nil} by default.
3065@end defvar
3066
3067 If there is no display table to use for a particular window---that is,
f9f59935
RS
3068if the window specifies none, its buffer specifies none, and
3069@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
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3070display conventions for all character codes in that window. @xref{Usual
3071Display}.
3072
8241495d
RS
3073A number of functions for changing the standard display table
3074are defined in the library @file{disp-table}.
3075
42b85554
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3076@node Glyphs
3077@subsection Glyphs
3078
3079@cindex glyph
3080 A @dfn{glyph} is a generalization of a character; it stands for an
3081image that takes up a single character position on the screen. Glyphs
3082are represented in Lisp as integers, just as characters are.
3083
3084@cindex glyph table
3085 The meaning of each integer, as a glyph, is defined by the glyph
3086table, which is the value of the variable @code{glyph-table}.
3087
3088@defvar glyph-table
3089The value of this variable is the current glyph table. It should be a
3090vector; the @var{g}th element defines glyph code @var{g}. If the value
3091is @code{nil} instead of a vector, then all glyphs are simple (see
3092below).
3093@end defvar
3094
3095 Here are the possible types of elements in the glyph table:
3096
1911e6e5
RS
3097@table @asis
3098@item @var{string}
42b85554
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3099Send the characters in @var{string} to the terminal to output
3100this glyph. This alternative is available on character terminals,
969fe9b5 3101but not under a window system.
42b85554 3102
1911e6e5 3103@item @var{integer}
969fe9b5
RS
3104Define this glyph code as an alias for glyph code @var{integer}. You
3105can use an alias to specify a face code for the glyph; see below.
42b85554
RS
3106
3107@item @code{nil}
969fe9b5
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3108This glyph is simple. On an ordinary terminal, the glyph code mod
3109524288 is the character to output. In a window system, the glyph code
3110mod 524288 is the character to output, and the glyph code divided by
3111524288 specifies the face number (@pxref{Face Functions}) to use while
3112outputting it. (524288 is
f9f59935 3113@ifinfo
969fe9b5 31142**19.)
f9f59935
RS
3115@end ifinfo
3116@tex
969fe9b5 3117$2^{19}$.)
f9f59935
RS
3118@end tex
3119@xref{Faces}.
42b85554
RS
3120@end table
3121
3122 If a glyph code is greater than or equal to the length of the glyph
3123table, that code is automatically simple.
3124
8241495d
RS
3125@defun create-glyph string
3126@tindex create-glyph
3127This function returns a newly-allocated glyph code which is set up to
3128display by sending @var{string} to the terminal.
3129@end defun
3130
42b85554
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3131@node Beeping
3132@section Beeping
3133@cindex beeping
3134@cindex bell
3135
f9f59935
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3136 This section describes how to make Emacs ring the bell (or blink the
3137screen) to attract the user's attention. Be conservative about how
3138often you do this; frequent bells can become irritating. Also be
3139careful not to use just beeping when signaling an error is more
3140appropriate. (@xref{Errors}.)
42b85554 3141
a9f0a989 3142@defun ding &optional do-not-terminate
42b85554
RS
3143@cindex keyboard macro termination
3144This function beeps, or flashes the screen (see @code{visible-bell} below).
3145It also terminates any keyboard macro currently executing unless
a9f0a989 3146@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3147@end defun
3148
a9f0a989 3149@defun beep &optional do-not-terminate
42b85554
RS
3150This is a synonym for @code{ding}.
3151@end defun
3152
1911e6e5 3153@defopt visible-bell
42b85554
RS
3154This variable determines whether Emacs should flash the screen to
3155represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
3156is effective on a window system, and on a character-only terminal
3157provided the terminal's Termcap entry defines the visible bell
3158capability (@samp{vb}).
1911e6e5 3159@end defopt
42b85554 3160
f9f59935 3161@defvar ring-bell-function
a9f0a989 3162@tindex ring-bell-function
f9f59935 3163If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
3164bell.'' Its value should be a function of no arguments. If this is
3165non-@code{nil}, it takes precedence over the @code{visible-bell}
3166variable.
f9f59935
RS
3167@end defvar
3168
42b85554
RS
3169@node Window Systems
3170@section Window Systems
3171
3172 Emacs works with several window systems, most notably the X Window
3173System. Both Emacs and X use the term ``window'', but use it
3174differently. An Emacs frame is a single window as far as X is
3175concerned; the individual Emacs windows are not known to X at all.
3176
3177@defvar window-system
42b85554 3178This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3179under. The possible values are
3180
3181@table @code
3182@item x
3183@cindex X Window System
3184Emacs is displaying using X.
3185@item pc
8241495d 3186Emacs is displaying using MS-DOS.
1911e6e5 3187@item w32
8241495d
RS
3188Emacs is displaying using Windows NT or Windows 9x.
3189@item mac
3190Emacs is displaying using a Macintosh.
1911e6e5
RS
3191@item nil
3192Emacs is using a character-based terminal.
3193@end table
42b85554
RS
3194@end defvar
3195
42b85554 3196@defvar window-setup-hook
f9f59935
RS
3197This variable is a normal hook which Emacs runs after handling the
3198initialization files. Emacs runs this hook after it has completed
a40d4712 3199loading your init file, the default initialization file (if
a9f0a989 3200any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
3201@code{term-setup-hook}.
3202
3203This hook is used for internal purposes: setting up communication with
3204the window system, and creating the initial window. Users should not
3205interfere with it.
3206@end defvar