Alias for Francesco Potort�
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
82c3d852 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
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19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
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21* Overlay Arrow:: Display of an arrow to indicate position.
22* Temporary Displays:: Displays that go away automatically.
23* Overlays:: Use overlays to highlight parts of the buffer.
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24* Width:: How wide a character or string is on the screen.
25* Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
8a6ca431 27* Fringes:: Controlling window fringes.
f6cad089 28* Scroll Bars:: Controlling vertical scroll bars.
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29* Display Property:: Enabling special display features.
30* Images:: Displaying images in Emacs buffers.
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31* Blinking:: How Emacs shows the matching open parenthesis.
32* Inverse Video:: Specifying how the screen looks.
33* Usual Display:: The usual conventions for displaying nonprinting chars.
34* Display Tables:: How to specify other conventions.
35* Beeping:: Audible signal to the user.
36* Window Systems:: Which window system is being used.
37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 43given frame (@pxref{Frames}).
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44
45@c Emacs 19 feature
46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 Processing user input takes absolute priority over redisplay. If you
57call these functions when input is available, they do nothing
58immediately, but a full redisplay does happen eventually---after all the
59input has been processed.
60
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61 Normally, suspending and resuming Emacs also refreshes the screen.
62Some terminal emulators record separate contents for display-oriented
63programs such as Emacs and for ordinary sequential display. If you are
64using such a terminal, you might want to inhibit the redisplay on
78608595 65resumption.
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66
67@defvar no-redraw-on-reenter
68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
f9f59935 71has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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73@end defvar
74
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75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
79 Emacs redisplay normally stops if input arrives, and does not happen
80at all if input is available before it starts. Most of the time, this
81is exactly what you want. However, you can prevent preemption by
82binding @code{redisplay-dont-pause} to a non-@code{nil} value.
83
84@tindex redisplay-dont-pause
85@defvar redisplay-dont-pause
86If this variable is non-@code{nil}, pending input does not
87prevent or halt redisplay; redisplay occurs, and finishes,
88regardless of whether input is available. This feature is available
89as of Emacs 21.
90@end defvar
91
92 You can request a display update, but only if no input is pending,
93with @code{(sit-for 0)}. To force a display update even when input is
94pending, do this:
95
96@example
97(let ((redisplay-dont-pause t))
98 (sit-for 0))
99@end example
100
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101@node Truncation
102@section Truncation
103@cindex line wrapping
104@cindex continuation lines
105@cindex @samp{$} in display
106@cindex @samp{\} in display
107
108 When a line of text extends beyond the right edge of a window, the
109line can either be continued on the next screen line, or truncated to
110one screen line. The additional screen lines used to display a long
111text line are called @dfn{continuation} lines. Normally, a @samp{$} in
112the rightmost column of the window indicates truncation; a @samp{\} on
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113the rightmost column indicates a line that ``wraps'' onto the next line,
114which is also called @dfn{continuing} the line. (The display table can
115specify alternative indicators; see @ref{Display Tables}.)
42b85554 116
6e2391a8 117 On a windowed display, the @samp{$} and @samp{\} indicators are
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118replaced with graphics bitmaps displayed in the window fringes
119(@pxref{Fringes}).
6e2391a8 120
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121 Note that continuation is different from filling; continuation happens
122on the screen only, not in the buffer contents, and it breaks a line
123precisely at the right margin, not at a word boundary. @xref{Filling}.
124
125@defopt truncate-lines
126This buffer-local variable controls how Emacs displays lines that extend
127beyond the right edge of the window. The default is @code{nil}, which
128specifies continuation. If the value is non-@code{nil}, then these
129lines are truncated.
130
131If the variable @code{truncate-partial-width-windows} is non-@code{nil},
132then truncation is always used for side-by-side windows (within one
133frame) regardless of the value of @code{truncate-lines}.
134@end defopt
135
bfe721d1 136@defopt default-truncate-lines
42b85554 137This variable is the default value for @code{truncate-lines}, for
969fe9b5 138buffers that do not have buffer-local values for it.
bfe721d1 139@end defopt
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140
141@defopt truncate-partial-width-windows
142This variable controls display of lines that extend beyond the right
143edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
144If it is non-@code{nil}, these lines are truncated; otherwise,
145@code{truncate-lines} says what to do with them.
146@end defopt
147
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148 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
149a window, that forces truncation.
150
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151 You can override the glyphs that indicate continuation or truncation
152using the display table; see @ref{Display Tables}.
42b85554 153
1911e6e5 154 If your buffer contains @emph{very} long lines, and you use
22697dac 155continuation to display them, just thinking about them can make Emacs
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156redisplay slow. The column computation and indentation functions also
157become slow. Then you might find it advisable to set
158@code{cache-long-line-scans} to @code{t}.
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159
160@defvar cache-long-line-scans
161If this variable is non-@code{nil}, various indentation and motion
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162functions, and Emacs redisplay, cache the results of scanning the
163buffer, and consult the cache to avoid rescanning regions of the buffer
164unless they are modified.
22697dac 165
bfe721d1 166Turning on the cache slows down processing of short lines somewhat.
22697dac 167
969fe9b5 168This variable is automatically buffer-local in every buffer.
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169@end defvar
170
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171@node The Echo Area
172@section The Echo Area
173@cindex error display
174@cindex echo area
175
22697dac 176The @dfn{echo area} is used for displaying messages made with the
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177@code{message} primitive, and for echoing keystrokes. It is not the
178same as the minibuffer, despite the fact that the minibuffer appears
179(when active) in the same place on the screen as the echo area. The
180@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
181between the echo area and the minibuffer for use of that screen space
182(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
183Error messages appear in the echo area; see @ref{Errors}.
184
185You can write output in the echo area by using the Lisp printing
186functions with @code{t} as the stream (@pxref{Output Functions}), or as
187follows:
188
189@defun message string &rest arguments
a2f2ceaa 190This function displays a message in the echo area. The
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191argument @var{string} is similar to a C language @code{printf} control
192string. See @code{format} in @ref{String Conversion}, for the details
193on the conversion specifications. @code{message} returns the
194constructed string.
195
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196In batch mode, @code{message} prints the message text on the standard
197error stream, followed by a newline.
198
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199If @var{string}, or strings among the @var{arguments}, have @code{face}
200text properties, these affect the way the message is displayed.
201
42b85554 202@c Emacs 19 feature
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203If @var{string} is @code{nil}, @code{message} clears the echo area; if
204the echo area has been expanded automatically, this brings it back to
205its normal size. If the minibuffer is active, this brings the
206minibuffer contents back onto the screen immediately.
b22f3a19 207
a2f2ceaa 208@vindex message-truncate-lines
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209Normally, displaying a long message resizes the echo area to display
210the entire message. But if the variable @code{message-truncate-lines}
211is non-@code{nil}, the echo area does not resize, and the message is
212truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 213
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214@example
215@group
216(message "Minibuffer depth is %d."
217 (minibuffer-depth))
218 @print{} Minibuffer depth is 0.
219@result{} "Minibuffer depth is 0."
220@end group
221
222@group
223---------- Echo Area ----------
224Minibuffer depth is 0.
225---------- Echo Area ----------
226@end group
227@end example
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228
229To automatically display a message in the echo area or in a pop-buffer,
230depending on its size, use @code{display-message-or-buffer}.
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231@end defun
232
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233@tindex with-temp-message
234@defmac with-temp-message message &rest body
235This construct displays a message in the echo area temporarily, during
236the execution of @var{body}. It displays @var{message}, executes
237@var{body}, then returns the value of the last body form while restoring
238the previous echo area contents.
239@end defmac
240
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241@defun message-or-box string &rest arguments
242This function displays a message like @code{message}, but may display it
243in a dialog box instead of the echo area. If this function is called in
244a command that was invoked using the mouse---more precisely, if
245@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
246@code{nil} or a list---then it uses a dialog box or pop-up menu to
247display the message. Otherwise, it uses the echo area. (This is the
248same criterion that @code{y-or-n-p} uses to make a similar decision; see
249@ref{Yes-or-No Queries}.)
250
251You can force use of the mouse or of the echo area by binding
252@code{last-nonmenu-event} to a suitable value around the call.
253@end defun
254
255@defun message-box string &rest arguments
256This function displays a message like @code{message}, but uses a dialog
257box (or a pop-up menu) whenever that is possible. If it is impossible
258to use a dialog box or pop-up menu, because the terminal does not
259support them, then @code{message-box} uses the echo area, like
260@code{message}.
261@end defun
262
a43709e6 263@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 264@tindex display-message-or-buffer
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265This function displays the message @var{message}, which may be either a
266string or a buffer. If it is shorter than the maximum height of the
267echo area, as defined by @code{max-mini-window-height}, it is displayed
268in the echo area, using @code{message}. Otherwise,
269@code{display-buffer} is used to show it in a pop-up buffer.
270
271Returns either the string shown in the echo area, or when a pop-up
272buffer is used, the window used to display it.
273
274If @var{message} is a string, then the optional argument
275@var{buffer-name} is the name of the buffer used to display it when a
276pop-up buffer is used, defaulting to @samp{*Message*}. In the case
277where @var{message} is a string and displayed in the echo area, it is
278not specified whether the contents are inserted into the buffer anyway.
279
280The optional arguments @var{not-this-window} and @var{frame} are as for
281@code{display-buffer}, and only used if a buffer is displayed.
282@end defun
283
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284@defun current-message
285This function returns the message currently being displayed in the
286echo area, or @code{nil} if there is none.
287@end defun
288
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289@defvar cursor-in-echo-area
290This variable controls where the cursor appears when a message is
291displayed in the echo area. If it is non-@code{nil}, then the cursor
292appears at the end of the message. Otherwise, the cursor appears at
293point---not in the echo area at all.
294
295The value is normally @code{nil}; Lisp programs bind it to @code{t}
296for brief periods of time.
297@end defvar
298
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299@defvar echo-area-clear-hook
300This normal hook is run whenever the echo area is cleared---either by
301@code{(message nil)} or for any other reason.
302@end defvar
303
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304Almost all the messages displayed in the echo area are also recorded
305in the @samp{*Messages*} buffer.
306
307@defopt message-log-max
308This variable specifies how many lines to keep in the @samp{*Messages*}
309buffer. The value @code{t} means there is no limit on how many lines to
310keep. The value @code{nil} disables message logging entirely. Here's
311how to display a message and prevent it from being logged:
312
313@example
314(let (message-log-max)
315 (message @dots{}))
316@end example
317@end defopt
318
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319@defvar echo-keystrokes
320This variable determines how much time should elapse before command
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321characters echo. Its value must be an integer or floating point number,
322which specifies the
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323number of seconds to wait before echoing. If the user types a prefix
324key (such as @kbd{C-x}) and then delays this many seconds before
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325continuing, the prefix key is echoed in the echo area. (Once echoing
326begins in a key sequence, all subsequent characters in the same key
327sequence are echoed immediately.)
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328
329If the value is zero, then command input is not echoed.
330@end defvar
331
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332@node Warnings
333@section Reporting Warnings
334@cindex warnings
335
336 @dfn{Warnings} are a facility for a program to inform the user of a
337possible problem, but continue running.
338
339@menu
340* Warning Basics:: Warnings concepts and functions to report them.
341* Warning Variables:: Variables programs bind to customize their warnings.
342* Warning Options:: Variables users set to control display of warnings.
343@end menu
344
345@node Warning Basics
346@subsection Warning Basics
347@cindex severity level
348
349 Every warning has a textual message, which explains the problem for
350the user, and a @dfn{severity level} which is a symbol. Here are the
351possible severity levels, in order of decreasing severity, and their
352meanings:
353
354@table @code
355@item :emergency
356A problem that will seriously impair Emacs operation soon
357if you do not attend to it promptly.
358@item :error
359A report of data or circumstances that are inherently wrong.
360@item :warning
361A report of data or circumstances that are not inherently wrong, but
362raise suspicion of a possible problem.
363@item :debug
364A report of information that may be useful if you are debugging.
365@end table
366
367 When your program encounters invalid input data, it can either
368signal a Lisp error by calling @code{error} or @code{signal} or report
369a warning with severity @code{:error}. Signaling a Lisp error is the
370easiest thing to do, but it means the program cannot continue
371processing. If you want to take the trouble to implement a way to
372continue processing despite the bad data, then reporting a warning of
373severity @code{:error} is the right way to inform the user of the
374problem. For instance, the Emacs Lisp byte compiler can report an
375error that way and continue compiling other functions. (If the
376program signals a Lisp error and then handles it with
377@code{condition-case}, the user won't see the error message; it could
378show the message to the user by reporting it as a warning.)
379
c00d3ba4 380@cindex warning type
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381 Each warning has a @dfn{warning type} to classify it. The type is a
382list of symbols. The first symbol should be the custom group that you
383use for the program's user options. For example, byte compiler
384warnings use the warning type @code{(bytecomp)}. You can also
385subcategorize the warnings, if you wish, by using more symbols in the
386list.
387
388@defun display-warning type message &optional level buffer-name
389This function reports a warning, using @var{message} as the message
390and @var{type} as the warning type. @var{level} should be the
391severity level, with @code{:warning} being the default.
392
393@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
394for logging the warning. By default, it is @samp{*Warnings*}.
395@end defun
396
397@defun lwarn type level message &rest args
398This function reports a warning using the value of @code{(format
399@var{message} @var{args}...)} as the message. In other respects it is
400equivalent to @code{display-warning}.
401@end defun
402
403@defun warn message &rest args
404This function reports a warning using the value of @code{(format
405@var{message} @var{args}...)} as the message, @code{(emacs)} as the
406type, and @code{:warning} as the severity level. It exists for
407compatibility only; we recommend not using it, because you should
408specify a specific warning type.
409@end defun
410
411@node Warning Variables
412@subsection Warning Variables
413
414 Programs can customize how their warnings appear by binding
415the variables described in this section.
416
417@defvar warning-levels
418This list defines the meaning and severity order of the warning
419severity levels. Each element defines one severity level,
420and they are arranged in order of decreasing severity.
421
422Each element has the form @code{(@var{level} @var{string}
423@var{function})}, where @var{level} is the severity level it defines.
424@var{string} specifies the textual description of this level.
425@var{string} should use @samp{%s} to specify where to put the warning
426type information, or it can omit the @samp{%s} so as not to include
427that information.
428
429The optional @var{function}, if non-@code{nil}, is a function to call
430with no arguments, to get the user's attention.
431
432Normally you should not change the value of this variable.
433@end defvar
434
435@defvar warning-prefix-function
436If non-@code{nil}, te value is a function to generate prefix text for
437warnings. Programs can bind the variable to a suitable function.
438@code{display-warning} calls this function with the warnings buffer
439current, and the function can insert text in it. That text becomes
440the beginning of the warning message.
441
442The function is called with two arguments, the severity level and its
443entry in @code{warning-levels}. It should return a list to use as the
444entry (this value need not be an actual member of
445@code{warning-levels}). By constructing this value, the function to
446change the severity of the warning, or specify different handling for
447a given severity level.
448
449If the variable's value is @code{nil} then there is no function
450to call.
451@end defvar
452
453@defvar warning-series
454Programs can bind this variable to @code{t} to say that the next
455warning should begin a series. When several warnings form a series,
456that means to leave point on the first warning of the series, rather
457than keep move it for each warning so that it appears on the last one.
458The series ends when the local binding is unbound and
459@code{warning-series} becomes @code{nil} again.
460
461The value can also be a symbol with a function definition. That is
462equivalent to @code{t}, except that the next warning will also call
463the function with no arguments with the warnings buffer current. The
464function can insert text which will serve as a header for the series
465of warnings.
466
467Once a series has begun, the value is a marker which points to the
468buffer position in the warnings buffer of the start of the series.
469
470The variable's normal value is @code{nil}, which means to handle
471each warning separately.
472@end defvar
473
474@defvar warning-fill-prefix
475When this variable is non-@code{nil}, it specifies a fill prefix to
476use for filling each warning's text.
477@end defvar
478
479@defvar warning-type-format
480This variable specifies the format for displaying the warning type
481in the warning message. The result of formatting the type this way
482gets included in the message under the control of the string in the
483entry in @code{warning-levels}. The default value is @code{" (%s)"}.
484If you bind it to @code{""} then the warning type won't appear at
485all.
486@end defvar
487
488@node Warning Options
489@subsection Warning Options
490
491 These variables are used by users to control what happens
492when a Lisp program reports a warning.
493
494@defopt warning-minimum-level
495This user option specifies the minimum severity level that should be
496shown immediately to the user. The default is @code{:warning}, which
497means to immediately display all warnings except @code{:debug}
498warnings.
499@end defopt
500
501@defopt warning-minimum-log-level
502This user option specifies the minimum severity level that should be
503logged in the warnings buffer. The default is @code{:warning}, which
504means to log all warnings except @code{:debug} warnings.
505@end defopt
506
507@defopt warning-suppress-types
508This list specifies which warning types should not be displayed
509immediately for the user. Each element of the list should be a list
510of symbols. If its elements match the first elements in a warning
511type, then that warning is not displayed immediately.
512@end defopt
513
514@defopt warning-suppress-log-types
515This list specifies which warning types should not be logged in the
516warnings buffer. Each element of the list should be a list of
517symbols. If it matches the first few elements in a warning type, then
518that warning is not logged.
519@end defopt
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520@node Invisible Text
521@section Invisible Text
522
523@cindex invisible text
524You can make characters @dfn{invisible}, so that they do not appear on
525the screen, with the @code{invisible} property. This can be either a
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526text property (@pxref{Text Properties}) or a property of an overlay
527(@pxref{Overlays}).
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528
529In the simplest case, any non-@code{nil} @code{invisible} property makes
530a character invisible. This is the default case---if you don't alter
531the default value of @code{buffer-invisibility-spec}, this is how the
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532@code{invisible} property works. You should normally use @code{t}
533as the value of the @code{invisible} property if you don't plan
534to set @code{buffer-invisibility-spec} yourself.
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535
536More generally, you can use the variable @code{buffer-invisibility-spec}
537to control which values of the @code{invisible} property make text
538invisible. This permits you to classify the text into different subsets
539in advance, by giving them different @code{invisible} values, and
540subsequently make various subsets visible or invisible by changing the
541value of @code{buffer-invisibility-spec}.
542
543Controlling visibility with @code{buffer-invisibility-spec} is
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544especially useful in a program to display the list of entries in a
545database. It permits the implementation of convenient filtering
546commands to view just a part of the entries in the database. Setting
547this variable is very fast, much faster than scanning all the text in
548the buffer looking for properties to change.
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549
550@defvar buffer-invisibility-spec
551This variable specifies which kinds of @code{invisible} properties
552actually make a character invisible.
553
554@table @asis
555@item @code{t}
556A character is invisible if its @code{invisible} property is
557non-@code{nil}. This is the default.
558
559@item a list
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560Each element of the list specifies a criterion for invisibility; if a
561character's @code{invisible} property fits any one of these criteria,
562the character is invisible. The list can have two kinds of elements:
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563
564@table @code
565@item @var{atom}
969fe9b5 566A character is invisible if its @code{invisible} property value
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567is @var{atom} or if it is a list with @var{atom} as a member.
568
569@item (@var{atom} . t)
969fe9b5 570A character is invisible if its @code{invisible} property value
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571is @var{atom} or if it is a list with @var{atom} as a member.
572Moreover, if this character is at the end of a line and is followed
573by a visible newline, it displays an ellipsis.
574@end table
575@end table
576@end defvar
577
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578 Two functions are specifically provided for adding elements to
579@code{buffer-invisibility-spec} and removing elements from it.
580
f9f59935 581@defun add-to-invisibility-spec element
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582This function adds the element @var{element} to
583@code{buffer-invisibility-spec} (if it is not already present in that
584list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
585a list, @code{(t)}, so that text whose @code{invisible} property
586is @code{t} remains invisible.
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587@end defun
588
f9f59935 589@defun remove-from-invisibility-spec element
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590This removeds the element @var{element} from
591@code{buffer-invisibility-spec}. This does nothing if @var{element}
592is not in the list.
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593@end defun
594
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595 A convention for use of @code{buffer-invisibility-spec} is that a
596major mode should use the mode's own name as an element of
597@code{buffer-invisibility-spec} and as the value of the
598@code{invisible} property:
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599
600@example
969fe9b5 601;; @r{If you want to display an ellipsis:}
177c0ea7 602(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 603;; @r{If you don't want ellipsis:}
177c0ea7 604(add-to-invisibility-spec 'my-symbol)
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605
606(overlay-put (make-overlay beginning end)
607 'invisible 'my-symbol)
608
969fe9b5 609;; @r{When done with the overlays:}
f9f59935 610(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 611;; @r{Or respectively:}
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612(remove-from-invisibility-spec 'my-symbol)
613@end example
614
5e8ae792 615@vindex line-move-ignore-invisible
bfe721d1 616 Ordinarily, commands that operate on text or move point do not care
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617whether the text is invisible. The user-level line motion commands
618explicitly ignore invisible newlines if
619@code{line-move-ignore-invisible} is non-@code{nil}, but only because
620they are explicitly programmed to do so.
bfe721d1 621
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622 Incremental search can make invisible overlays visible temporarily
623and/or permanently when a match includes invisible text. To enable
624this, the overlay should have a non-@code{nil}
625@code{isearch-open-invisible} property. The property value should be a
626function to be called with the overlay as an argument. This function
627should make the overlay visible permanently; it is used when the match
628overlaps the overlay on exit from the search.
629
630 During the search, such overlays are made temporarily visible by
631temporarily modifying their invisible and intangible properties. If you
ebc6903b 632want this to be done differently for a certain overlay, give it an
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633@code{isearch-open-invisible-temporary} property which is a function.
634The function is called with two arguments: the first is the overlay, and
f21b06b7 635the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 636make it invisible again.
f9f59935 637
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638@node Selective Display
639@section Selective Display
640@cindex selective display
641
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642 @dfn{Selective display} refers to a pair of related features for
643hiding certain lines on the screen.
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644
645 The first variant, explicit selective display, is designed for use in
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646a Lisp program: it controls which lines are hidden by altering the text.
647The invisible text feature (@pxref{Invisible Text}) has partially
648replaced this feature.
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649
650 In the second variant, the choice of lines to hide is made
bfe721d1 651automatically based on indentation. This variant is designed to be a
22697dac 652user-level feature.
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653
654 The way you control explicit selective display is by replacing a
78608595 655newline (control-j) with a carriage return (control-m). The text that
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656was formerly a line following that newline is now invisible. Strictly
657speaking, it is temporarily no longer a line at all, since only newlines
658can separate lines; it is now part of the previous line.
659
660 Selective display does not directly affect editing commands. For
661example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
662invisible text. However, the replacement of newline characters with
663carriage return characters affects some editing commands. For example,
664@code{next-line} skips invisible lines, since it searches only for
665newlines. Modes that use selective display can also define commands
666that take account of the newlines, or that make parts of the text
667visible or invisible.
668
669 When you write a selectively displayed buffer into a file, all the
670control-m's are output as newlines. This means that when you next read
671in the file, it looks OK, with nothing invisible. The selective display
672effect is seen only within Emacs.
673
674@defvar selective-display
675This buffer-local variable enables selective display. This means that
177c0ea7 676lines, or portions of lines, may be made invisible.
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677
678@itemize @bullet
679@item
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680If the value of @code{selective-display} is @code{t}, then the character
681control-m marks the start of invisible text; the control-m, and the rest
682of the line following it, are not displayed. This is explicit selective
683display.
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684
685@item
686If the value of @code{selective-display} is a positive integer, then
687lines that start with more than that many columns of indentation are not
688displayed.
689@end itemize
690
691When some portion of a buffer is invisible, the vertical movement
692commands operate as if that portion did not exist, allowing a single
693@code{next-line} command to skip any number of invisible lines.
694However, character movement commands (such as @code{forward-char}) do
695not skip the invisible portion, and it is possible (if tricky) to insert
696or delete text in an invisible portion.
697
698In the examples below, we show the @emph{display appearance} of the
699buffer @code{foo}, which changes with the value of
700@code{selective-display}. The @emph{contents} of the buffer do not
701change.
702
703@example
704@group
705(setq selective-display nil)
706 @result{} nil
707
708---------- Buffer: foo ----------
7091 on this column
710 2on this column
711 3n this column
712 3n this column
713 2on this column
7141 on this column
715---------- Buffer: foo ----------
716@end group
717
718@group
719(setq selective-display 2)
720 @result{} 2
721
722---------- Buffer: foo ----------
7231 on this column
724 2on this column
725 2on this column
7261 on this column
727---------- Buffer: foo ----------
728@end group
729@end example
730@end defvar
731
732@defvar selective-display-ellipses
733If this buffer-local variable is non-@code{nil}, then Emacs displays
734@samp{@dots{}} at the end of a line that is followed by invisible text.
735This example is a continuation of the previous one.
736
737@example
738@group
739(setq selective-display-ellipses t)
740 @result{} t
741
742---------- Buffer: foo ----------
7431 on this column
744 2on this column ...
745 2on this column
7461 on this column
747---------- Buffer: foo ----------
748@end group
749@end example
750
751You can use a display table to substitute other text for the ellipsis
752(@samp{@dots{}}). @xref{Display Tables}.
753@end defvar
754
755@node Overlay Arrow
756@section The Overlay Arrow
757@cindex overlay arrow
758
759 The @dfn{overlay arrow} is useful for directing the user's attention
760to a particular line in a buffer. For example, in the modes used for
761interface to debuggers, the overlay arrow indicates the line of code
762about to be executed.
763
764@defvar overlay-arrow-string
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765This variable holds the string to display to call attention to a
766particular line, or @code{nil} if the arrow feature is not in use.
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767On a graphical display the contents of the string are ignored; instead a
768glyph is displayed in the fringe area to the left of the display area.
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769@end defvar
770
771@defvar overlay-arrow-position
78608595 772This variable holds a marker that indicates where to display the overlay
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773arrow. It should point at the beginning of a line. On a non-graphical
774display the arrow text
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775appears at the beginning of that line, overlaying any text that would
776otherwise appear. Since the arrow is usually short, and the line
777usually begins with indentation, normally nothing significant is
778overwritten.
779
780The overlay string is displayed only in the buffer that this marker
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781points into. Thus, only one buffer can have an overlay arrow at any
782given time.
783@c !!! overlay-arrow-position: but the overlay string may remain in the display
784@c of some other buffer until an update is required. This should be fixed
785@c now. Is it?
786@end defvar
787
969fe9b5 788 You can do a similar job by creating an overlay with a
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789@code{before-string} property. @xref{Overlay Properties}.
790
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791@node Temporary Displays
792@section Temporary Displays
793
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794 Temporary displays are used by Lisp programs to put output into a
795buffer and then present it to the user for perusal rather than for
796editing. Many help commands use this feature.
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797
798@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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799This function executes @var{forms} while arranging to insert any output
800they print into the buffer named @var{buffer-name}, which is first
801created if necessary, and put into Help mode. Finally, the buffer is
802displayed in some window, but not selected.
803
804If the @var{forms} do not change the major mode in the output buffer, so
805that it is still Help mode at the end of their execution, then
806@code{with-output-to-temp-buffer} makes this buffer read-only at the
807end, and also scans it for function and variable names to make them into
808clickable cross-references.
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809
810The string @var{buffer-name} specifies the temporary buffer, which
811need not already exist. The argument must be a string, not a buffer.
812The buffer is erased initially (with no questions asked), and it is
813marked as unmodified after @code{with-output-to-temp-buffer} exits.
814
815@code{with-output-to-temp-buffer} binds @code{standard-output} to the
816temporary buffer, then it evaluates the forms in @var{forms}. Output
817using the Lisp output functions within @var{forms} goes by default to
818that buffer (but screen display and messages in the echo area, although
819they are ``output'' in the general sense of the word, are not affected).
820@xref{Output Functions}.
821
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822Several hooks are available for customizing the behavior
823of this construct; they are listed below.
824
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825The value of the last form in @var{forms} is returned.
826
827@example
828@group
829---------- Buffer: foo ----------
830 This is the contents of foo.
831---------- Buffer: foo ----------
832@end group
833
834@group
835(with-output-to-temp-buffer "foo"
836 (print 20)
837 (print standard-output))
838@result{} #<buffer foo>
839
840---------- Buffer: foo ----------
84120
842
843#<buffer foo>
844
845---------- Buffer: foo ----------
846@end group
847@end example
848@end defspec
849
850@defvar temp-buffer-show-function
78608595 851If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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852calls it as a function to do the job of displaying a help buffer. The
853function gets one argument, which is the buffer it should display.
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854
855It is a good idea for this function to run @code{temp-buffer-show-hook}
856just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 857@code{save-selected-window} and with the chosen window and buffer
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858selected.
859@end defvar
860
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861@defvar temp-buffer-setup-hook
862@tindex temp-buffer-setup-hook
863This normal hook is run by @code{with-output-to-temp-buffer} before
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864evaluating @var{body}. When the hook runs, the temporary buffer is
865current. This hook is normally set up with a function to put the
866buffer in Help mode.
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867@end defvar
868
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869@defvar temp-buffer-show-hook
870This normal hook is run by @code{with-output-to-temp-buffer} after
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871displaying the temporary buffer. When the hook runs, the temporary buffer
872is current, and the window it was displayed in is selected. This hook
873is normally set up with a function to make the buffer read only, and
874find function names and variable names in it, provided the major mode
875is Help mode.
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876@end defvar
877
878@defun momentary-string-display string position &optional char message
879This function momentarily displays @var{string} in the current buffer at
880@var{position}. It has no effect on the undo list or on the buffer's
881modification status.
882
883The momentary display remains until the next input event. If the next
884input event is @var{char}, @code{momentary-string-display} ignores it
885and returns. Otherwise, that event remains buffered for subsequent use
886as input. Thus, typing @var{char} will simply remove the string from
887the display, while typing (say) @kbd{C-f} will remove the string from
888the display and later (presumably) move point forward. The argument
889@var{char} is a space by default.
890
891The return value of @code{momentary-string-display} is not meaningful.
892
bfe721d1 893If the string @var{string} does not contain control characters, you can
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894do the same job in a more general way by creating (and then subsequently
895deleting) an overlay with a @code{before-string} property.
896@xref{Overlay Properties}.
bfe721d1 897
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898If @var{message} is non-@code{nil}, it is displayed in the echo area
899while @var{string} is displayed in the buffer. If it is @code{nil}, a
900default message says to type @var{char} to continue.
901
902In this example, point is initially located at the beginning of the
903second line:
904
905@example
906@group
907---------- Buffer: foo ----------
908This is the contents of foo.
909@point{}Second line.
910---------- Buffer: foo ----------
911@end group
912
913@group
914(momentary-string-display
915 "**** Important Message! ****"
916 (point) ?\r
917 "Type RET when done reading")
918@result{} t
919@end group
920
921@group
922---------- Buffer: foo ----------
923This is the contents of foo.
924**** Important Message! ****Second line.
925---------- Buffer: foo ----------
926
927---------- Echo Area ----------
928Type RET when done reading
929---------- Echo Area ----------
930@end group
931@end example
932@end defun
933
934@node Overlays
935@section Overlays
936@cindex overlays
937
938You can use @dfn{overlays} to alter the appearance of a buffer's text on
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939the screen, for the sake of presentation features. An overlay is an
940object that belongs to a particular buffer, and has a specified
941beginning and end. It also has properties that you can examine and set;
942these affect the display of the text within the overlay.
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943
944@menu
945* Overlay Properties:: How to read and set properties.
946 What properties do to the screen display.
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947* Managing Overlays:: Creating and moving overlays.
948* Finding Overlays:: Searching for overlays.
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949@end menu
950
951@node Overlay Properties
952@subsection Overlay Properties
953
8241495d 954 Overlay properties are like text properties in that the properties that
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955alter how a character is displayed can come from either source. But in
956most respects they are different. Text properties are considered a part
957of the text; overlays are specifically considered not to be part of the
958text. Thus, copying text between various buffers and strings preserves
959text properties, but does not try to preserve overlays. Changing a
960buffer's text properties marks the buffer as modified, while moving an
961overlay or changing its properties does not. Unlike text property
962changes, overlay changes are not recorded in the buffer's undo list.
963@xref{Text Properties}, for comparison.
42b85554 964
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965 These functions are used for reading and writing the properties of an
966overlay:
967
968@defun overlay-get overlay prop
969This function returns the value of property @var{prop} recorded in
970@var{overlay}, if any. If @var{overlay} does not record any value for
971that property, but it does have a @code{category} property which is a
972symbol, that symbol's @var{prop} property is used. Otherwise, the value
973is @code{nil}.
974@end defun
975
976@defun overlay-put overlay prop value
977This function sets the value of property @var{prop} recorded in
978@var{overlay} to @var{value}. It returns @var{value}.
979@end defun
980
981 See also the function @code{get-char-property} which checks both
982overlay properties and text properties for a given character.
983@xref{Examining Properties}.
984
985 Many overlay properties have special meanings; here is a table
986of them:
987
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988@table @code
989@item priority
990@kindex priority @r{(overlay property)}
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991This property's value (which should be a nonnegative integer number)
992determines the priority of the overlay. The priority matters when two
993or more overlays cover the same character and both specify the same
994property; the one whose @code{priority} value is larger takes priority
995over the other. For the @code{face} property, the higher priority
996value does not completely replace the other; instead, its face
997attributes override the face attributes of the lower priority
998@code{face} property.
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999
1000Currently, all overlays take priority over text properties. Please
1001avoid using negative priority values, as we have not yet decided just
1002what they should mean.
1003
1004@item window
1005@kindex window @r{(overlay property)}
1006If the @code{window} property is non-@code{nil}, then the overlay
1007applies only on that window.
1008
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1009@item category
1010@kindex category @r{(overlay property)}
1011If an overlay has a @code{category} property, we call it the
bfe721d1 1012@dfn{category} of the overlay. It should be a symbol. The properties
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1013of the symbol serve as defaults for the properties of the overlay.
1014
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1015@item face
1016@kindex face @r{(overlay property)}
f9f59935 1017This property controls the way text is displayed---for example, which
8241495d 1018font and which colors. @xref{Faces}, for more information.
f9f59935 1019
8241495d 1020In the simplest case, the value is a face name. It can also be a list;
a40d4712 1021then each element can be any of these possibilities:
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1022
1023@itemize @bullet
1024@item
1025A face name (a symbol or string).
1026
1027@item
1028Starting in Emacs 21, a property list of face attributes. This has the
1029form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1030face attribute name and @var{value} is a meaningful value for that
1031attribute. With this feature, you do not need to create a face each
1032time you want to specify a particular attribute for certain text.
1033@xref{Face Attributes}.
1034
1035@item
1036A cons cell of the form @code{(foreground-color . @var{color-name})} or
1037@code{(background-color . @var{color-name})}. These elements specify
1038just the foreground color or just the background color.
1039
1040@code{(foreground-color . @var{color-name})} is equivalent to
1041@code{(:foreground @var{color-name})}, and likewise for the background.
1042@end itemize
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1043
1044@item mouse-face
1045@kindex mouse-face @r{(overlay property)}
1046This property is used instead of @code{face} when the mouse is within
f9f59935 1047the range of the overlay.
42b85554 1048
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1049@item display
1050@kindex display @r{(overlay property)}
1051This property activates various features that change the
1052way text is displayed. For example, it can make text appear taller
24eb6c0e 1053or shorter, higher or lower, wider or narrower, or replaced with an image.
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1054@xref{Display Property}.
1055
1056@item help-echo
1057@kindex help-echo @r{(text property)}
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1058If an overlay has a @code{help-echo} property, then when you move the
1059mouse onto the text in the overlay, Emacs displays a help string in the
1060echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1061help-echo}.
8241495d 1062
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1063@item modification-hooks
1064@kindex modification-hooks @r{(overlay property)}
1065This property's value is a list of functions to be called if any
1066character within the overlay is changed or if text is inserted strictly
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1067within the overlay.
1068
1069The hook functions are called both before and after each change.
1070If the functions save the information they receive, and compare notes
1071between calls, they can determine exactly what change has been made
1072in the buffer text.
1073
1074When called before a change, each function receives four arguments: the
1075overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1076modified.
42b85554 1077
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1078When called after a change, each function receives five arguments: the
1079overlay, @code{t}, the beginning and end of the text range just
1080modified, and the length of the pre-change text replaced by that range.
1081(For an insertion, the pre-change length is zero; for a deletion, that
1082length is the number of characters deleted, and the post-change
bfe721d1 1083beginning and end are equal.)
22697dac 1084
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1085@item insert-in-front-hooks
1086@kindex insert-in-front-hooks @r{(overlay property)}
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1087This property's value is a list of functions to be called before and
1088after inserting text right at the beginning of the overlay. The calling
1089conventions are the same as for the @code{modification-hooks} functions.
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1090
1091@item insert-behind-hooks
1092@kindex insert-behind-hooks @r{(overlay property)}
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1093This property's value is a list of functions to be called before and
1094after inserting text right at the end of the overlay. The calling
1095conventions are the same as for the @code{modification-hooks} functions.
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1096
1097@item invisible
1098@kindex invisible @r{(overlay property)}
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1099The @code{invisible} property can make the text in the overlay
1100invisible, which means that it does not appear on the screen.
1101@xref{Invisible Text}, for details.
1102
1103@item intangible
1104@kindex intangible @r{(overlay property)}
1105The @code{intangible} property on an overlay works just like the
bfe721d1 1106@code{intangible} text property. @xref{Special Properties}, for details.
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1107
1108@item isearch-open-invisible
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1109This property tells incremental search how to make an invisible overlay
1110visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1111Text}.
42b85554 1112
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1113@item isearch-open-invisible-temporary
1114This property tells incremental search how to make an invisible overlay
1115visible, temporarily, during the search. @xref{Invisible Text}.
1116
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1117@item before-string
1118@kindex before-string @r{(overlay property)}
1119This property's value is a string to add to the display at the beginning
1120of the overlay. The string does not appear in the buffer in any
a40d4712 1121sense---only on the screen.
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1122
1123@item after-string
1124@kindex after-string @r{(overlay property)}
1125This property's value is a string to add to the display at the end of
1126the overlay. The string does not appear in the buffer in any
a40d4712 1127sense---only on the screen.
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1128
1129@item evaporate
1130@kindex evaporate @r{(overlay property)}
1131If this property is non-@code{nil}, the overlay is deleted automatically
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1132if it becomes empty (i.e., if its length becomes zero). However,
1133if the overlay is @emph{already} empty, @code{evaporate} does not
1134delete it.
d2609065 1135
ce75fd23 1136@item local-map
969fe9b5 1137@cindex keymap of character (and overlays)
ce75fd23 1138@kindex local-map @r{(overlay property)}
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1139If this property is non-@code{nil}, it specifies a keymap for a portion
1140of the text. The property's value replaces the buffer's local map, when
1141the character after point is within the overlay. @xref{Active Keymaps}.
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1142
1143@item keymap
1144@kindex keymap @r{(overlay property)}
1145The @code{keymap} property is similar to @code{local-map} but overrides the
1146buffer's local map (and the map specified by the @code{local-map}
1147property) rather than replacing it.
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1148@end table
1149
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1150@node Managing Overlays
1151@subsection Managing Overlays
1152
1153 This section describes the functions to create, delete and move
1154overlays, and to examine their contents.
1155
f9f59935 1156@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 1157This function creates and returns an overlay that belongs to
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1158@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1159and @var{end} must specify buffer positions; they may be integers or
1160markers. If @var{buffer} is omitted, the overlay is created in the
1161current buffer.
f9f59935
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1162
1163The arguments @var{front-advance} and @var{rear-advance} specify the
1164insertion type for the start of the overlay and for the end of the
2468d0c0 1165overlay, respectively. @xref{Marker Insertion Types}.
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1166@end defun
1167
1168@defun overlay-start overlay
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1169This function returns the position at which @var{overlay} starts,
1170as an integer.
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1171@end defun
1172
1173@defun overlay-end overlay
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1174This function returns the position at which @var{overlay} ends,
1175as an integer.
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1176@end defun
1177
1178@defun overlay-buffer overlay
1179This function returns the buffer that @var{overlay} belongs to.
1180@end defun
1181
1182@defun delete-overlay overlay
1183This function deletes @var{overlay}. The overlay continues to exist as
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1184a Lisp object, and its property list is unchanged, but it ceases to be
1185attached to the buffer it belonged to, and ceases to have any effect on
1186display.
a9f0a989 1187
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1188A deleted overlay is not permanently disconnected. You can give it a
1189position in a buffer again by calling @code{move-overlay}.
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1190@end defun
1191
1192@defun move-overlay overlay start end &optional buffer
1193This function moves @var{overlay} to @var{buffer}, and places its bounds
1194at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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1195must specify buffer positions; they may be integers or markers.
1196
1197If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1198was already associated with; if @var{overlay} was deleted, it goes into
1199the current buffer.
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1200
1201The return value is @var{overlay}.
1202
1203This is the only valid way to change the endpoints of an overlay. Do
1204not try modifying the markers in the overlay by hand, as that fails to
1205update other vital data structures and can cause some overlays to be
1206``lost''.
1207@end defun
1208
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1209 Here are some examples:
1210
1211@example
1212;; @r{Create an overlay.}
1213(setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1215(overlay-start foo)
1216 @result{} 1
1217(overlay-end foo)
1218 @result{} 10
1219(overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221;; @r{Give it a property we can check later.}
1222(overlay-put foo 'happy t)
1223 @result{} t
1224;; @r{Verify the property is present.}
1225(overlay-get foo 'happy)
1226 @result{} t
1227;; @r{Move the overlay.}
1228(move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1230(overlay-start foo)
1231 @result{} 5
1232(overlay-end foo)
1233 @result{} 20
1234;; @r{Delete the overlay.}
1235(delete-overlay foo)
1236 @result{} nil
1237;; @r{Verify it is deleted.}
1238foo
1239 @result{} #<overlay in no buffer>
1240;; @r{A deleted overlay has no position.}
1241(overlay-start foo)
1242 @result{} nil
1243(overlay-end foo)
1244 @result{} nil
1245(overlay-buffer foo)
1246 @result{} nil
1247;; @r{Undelete the overlay.}
1248(move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250;; @r{Verify the results.}
1251(overlay-start foo)
1252 @result{} 1
1253(overlay-end foo)
1254 @result{} 20
1255(overlay-buffer foo)
1256 @result{} #<buffer display.texi>
05aea714 1257;; @r{Moving and deleting the overlay does not change its properties.}
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1258(overlay-get foo 'happy)
1259 @result{} t
1260@end example
1261
1262@node Finding Overlays
1263@subsection Searching for Overlays
1264
42b85554 1265@defun overlays-at pos
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1266This function returns a list of all the overlays that cover the
1267character at position @var{pos} in the current buffer. The list is in
1268no particular order. An overlay contains position @var{pos} if it
1269begins at or before @var{pos}, and ends after @var{pos}.
1270
1271To illustrate usage, here is a Lisp function that returns a list of the
1272overlays that specify property @var{prop} for the character at point:
1273
1274@smallexample
1275(defun find-overlays-specifying (prop)
1276 (let ((overlays (overlays-at (point)))
1277 found)
1278 (while overlays
86b032fa 1279 (let ((overlay (car overlays)))
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1280 (if (overlay-get overlay prop)
1281 (setq found (cons overlay found))))
1282 (setq overlays (cdr overlays)))
1283 found))
1284@end smallexample
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1285@end defun
1286
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1287@defun overlays-in beg end
1288This function returns a list of the overlays that overlap the region
1289@var{beg} through @var{end}. ``Overlap'' means that at least one
1290character is contained within the overlay and also contained within the
1291specified region; however, empty overlays are included in the result if
2468d0c0 1292they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1293@end defun
1294
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1295@defun next-overlay-change pos
1296This function returns the buffer position of the next beginning or end
1297of an overlay, after @var{pos}.
1298@end defun
1299
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1300@defun previous-overlay-change pos
1301This function returns the buffer position of the previous beginning or
1302end of an overlay, before @var{pos}.
1303@end defun
1304
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1305 Here's an easy way to use @code{next-overlay-change} to search for the
1306next character which gets a non-@code{nil} @code{happy} property from
1307either its overlays or its text properties (@pxref{Property Search}):
1308
1309@smallexample
1310(defun find-overlay-prop (prop)
1311 (save-excursion
1312 (while (and (not (eobp))
1313 (not (get-char-property (point) 'happy)))
1314 (goto-char (min (next-overlay-change (point))
1315 (next-single-property-change (point) 'happy))))
1316 (point)))
1317@end smallexample
1318
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1319@node Width
1320@section Width
1321
1322Since not all characters have the same width, these functions let you
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1323check the width of a character. @xref{Primitive Indent}, and
1324@ref{Screen Lines}, for related functions.
f9f59935 1325
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1326@defun char-width char
1327This function returns the width in columns of the character @var{char},
1328if it were displayed in the current buffer and the selected window.
1329@end defun
1330
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1331@defun string-width string
1332This function returns the width in columns of the string @var{string},
1333if it were displayed in the current buffer and the selected window.
1334@end defun
1335
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1336@defun truncate-string-to-width string width &optional start-column padding
1337This function returns the part of @var{string} that fits within
1338@var{width} columns, as a new string.
1339
1340If @var{string} does not reach @var{width}, then the result ends where
1341@var{string} ends. If one multi-column character in @var{string}
1342extends across the column @var{width}, that character is not included in
1343the result. Thus, the result can fall short of @var{width} but cannot
1344go beyond it.
1345
1346The optional argument @var{start-column} specifies the starting column.
1347If this is non-@code{nil}, then the first @var{start-column} columns of
1348the string are omitted from the value. If one multi-column character in
1349@var{string} extends across the column @var{start-column}, that
1350character is not included.
1351
1352The optional argument @var{padding}, if non-@code{nil}, is a padding
1353character added at the beginning and end of the result string, to extend
1354it to exactly @var{width} columns. The padding character is used at the
1355end of the result if it falls short of @var{width}. It is also used at
1356the beginning of the result if one multi-column character in
1357@var{string} extends across the column @var{start-column}.
1358
1359@example
1360(truncate-string-to-width "\tab\t" 12 4)
1361 @result{} "ab"
6bc3abcb 1362(truncate-string-to-width "\tab\t" 12 4 ?\s)
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1363 @result{} " ab "
1364@end example
1365@end defun
1366
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1367@node Faces
1368@section Faces
b9bc6c81 1369@cindex faces
42b85554 1370
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1371 A @dfn{face} is a named collection of graphical attributes: font
1372family, foreground color, background color, optional underlining, and
1373many others. Faces are used in Emacs to control the style of display of
1374particular parts of the text or the frame.
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1375
1376@cindex face id
969fe9b5 1377Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1378low levels within Emacs. However, for most purposes, you refer to
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1379faces in Lisp programs by their names.
1380
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1381@defun facep object
1382This function returns @code{t} if @var{object} is a face name symbol (or
1383if it is a vector of the kind used internally to record face data). It
1384returns @code{nil} otherwise.
1385@end defun
1386
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1387Each face name is meaningful for all frames, and by default it has the
1388same meaning in all frames. But you can arrange to give a particular
1389face name a special meaning in one frame if you wish.
1390
1391@menu
1392* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1393* Defining Faces:: How to define a face with @code{defface}.
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1394* Face Attributes:: What is in a face?
1395* Attribute Functions:: Functions to examine and set face attributes.
1396* Merging Faces:: How Emacs combines the faces specified for a character.
1397* Font Selection:: Finding the best available font for a face.
42b85554 1398* Face Functions:: How to define and examine faces.
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1399* Auto Faces:: Hook for automatic face assignment.
1400* Font Lookup:: Looking up the names of available fonts
1401 and information about them.
1402* Fontsets:: A fontset is a collection of fonts
1403 that handle a range of character sets.
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1404@end menu
1405
1406@node Standard Faces
1407@subsection Standard Faces
1408
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1409 This table lists all the standard faces and their uses. Most of them
1410are used for displaying certain parts of the frames or certain kinds of
1411text; you can control how those places look by customizing these faces.
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1412
1413@table @code
1414@item default
1415@kindex default @r{(face name)}
1416This face is used for ordinary text.
1417
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1418@item mode-line
1419@kindex mode-line @r{(face name)}
d211eec7
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1420This face is used for the mode line of the selected window, and for
1421menu bars when toolkit menus are not used---but only if
1422@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1423
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1424@item modeline
1425@kindex modeline @r{(face name)}
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1426This is an alias for the @code{mode-line} face, for compatibility with
1427old Emacs versions.
1428
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1429@item mode-line-inactive
1430@kindex mode-line-inactive @r{(face name)}
1431This face is used for mode lines of non-selected windows.
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1432This face inherits from @code{mode-line}, so changes
1433in that face affect all windows.
d211eec7 1434
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1435@item header-line
1436@kindex header-line @r{(face name)}
1437This face is used for the header lines of windows that have them.
1438
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1439@item menu
1440This face controls the display of menus, both their colors and their
1441font. (This works only on certain systems.)
1442
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1443@item fringe
1444@kindex fringe @r{(face name)}
1445This face controls the colors of window fringes, the thin areas on
1446either side that are used to display continuation and truncation glyphs.
1447
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1448@item minibuffer-prompt
1449@kindex minibuffer-prompt @r{(face name)}
1450@vindex minibuffer-prompt-properties
1451This face is used for the text of minibuffer prompts. By default,
1452Emacs automatically adds this face to the value of
1453@code{minibuffer-prompt-properties}, which is a list of text
1454properties used to display the prompt text.
1455
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1456@item scroll-bar
1457@kindex scroll-bar @r{(face name)}
1458This face controls the colors for display of scroll bars.
1459
1460@item tool-bar
1461@kindex tool-bar @r{(face name)}
1462This face is used for display of the tool bar, if any.
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1463
1464@item region
1465@kindex region @r{(face name)}
1466This face is used for highlighting the region in Transient Mark mode.
1467
1468@item secondary-selection
1469@kindex secondary-selection @r{(face name)}
1470This face is used to show any secondary selection you have made.
1471
1472@item highlight
1473@kindex highlight @r{(face name)}
1474This face is meant to be used for highlighting for various purposes.
1475
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1476@item trailing-whitespace
1477@kindex trailing-whitespace @r{(face name)}
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PR
1478This face is used to display excess whitespace at the end of a line,
1479if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1480@end table
42b85554 1481
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1482 In contrast, these faces are provided to change the appearance of text
1483in specific ways. You can use them on specific text, when you want
1484the effects they produce.
1485
1486@table @code
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1487@item bold
1488@kindex bold @r{(face name)}
1489This face uses a bold font, if possible. It uses the bold variant of
1490the frame's font, if it has one. It's up to you to choose a default
1491font that has a bold variant, if you want to use one.
1492
1493@item italic
1494@kindex italic @r{(face name)}
1495This face uses the italic variant of the frame's font, if it has one.
1496
1497@item bold-italic
1498@kindex bold-italic @r{(face name)}
1499This face uses the bold italic variant of the frame's font, if it has
1500one.
8241495d
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1501
1502@item underline
1503@kindex underline @r{(face name)}
1504This face underlines text.
1505
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GM
1506@item fixed-pitch
1507@kindex fixed-pitch @r{(face name)}
8241495d
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1508This face forces use of a particular fixed-width font.
1509
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GM
1510@item variable-pitch
1511@kindex variable-pitch @r{(face name)}
8241495d 1512This face forces use of a particular variable-width font. It's
a40d4712 1513reasonable to customize this to use a different variable-width font, if
8241495d 1514you like, but you should not make it a fixed-width font.
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1515@end table
1516
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1517@defvar show-trailing-whitespace
1518@tindex show-trailing-whitespace
1519If this variable is non-@code{nil}, Emacs uses the
1520@code{trailing-whitespace} face to display any spaces and tabs at the
1521end of a line.
1522@end defvar
1523
969fe9b5 1524@node Defining Faces
a9f0a989 1525@subsection Defining Faces
969fe9b5
RS
1526
1527 The way to define a new face is with @code{defface}. This creates a
1528kind of customization item (@pxref{Customization}) which the user can
1529customize using the Customization buffer (@pxref{Easy Customization,,,
1530emacs, The GNU Emacs Manual}).
1531
177c0ea7 1532@defmac defface face spec doc [keyword value]...
a40d4712
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1533This declares @var{face} as a customizable face that defaults according
1534to @var{spec}. You should not quote the symbol @var{face}. The
1535argument @var{doc} specifies the face documentation. The keywords you
1536can use in @code{defface} are the same ones that are meaningful in both
1537@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1538
1539When @code{defface} executes, it defines the face according to
a9f0a989 1540@var{spec}, then uses any customizations that were read from the
a40d4712 1541init file (@pxref{Init File}) to override that specification.
969fe9b5
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1542
1543The purpose of @var{spec} is to specify how the face should appear on
1544different kinds of terminals. It should be an alist whose elements have
a40d4712
PR
1545the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1546@var{display}, specifies a class of terminals. The element's second element,
969fe9b5
RS
1547@var{atts}, is a list of face attributes and their values; it specifies
1548what the face should look like on that kind of terminal. The possible
1549attributes are defined in the value of @code{custom-face-attributes}.
1550
1551The @var{display} part of an element of @var{spec} determines which
1552frames the element applies to. If more than one element of @var{spec}
1553matches a given frame, the first matching element is the only one used
1554for that frame. There are two possibilities for @var{display}:
1555
1556@table @asis
1557@item @code{t}
1558This element of @var{spec} matches all frames. Therefore, any
1559subsequent elements of @var{spec} are never used. Normally
1560@code{t} is used in the last (or only) element of @var{spec}.
1561
a9f0a989 1562@item a list
1911e6e5 1563If @var{display} is a list, each element should have the form
969fe9b5
RS
1564@code{(@var{characteristic} @var{value}@dots{})}. Here
1565@var{characteristic} specifies a way of classifying frames, and the
1566@var{value}s are possible classifications which @var{display} should
1567apply to. Here are the possible values of @var{characteristic}:
1568
1569@table @code
1570@item type
9a6b7dcd
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1571The kind of window system the frame uses---either @code{graphic} (any
1572graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1573@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1574display).
969fe9b5
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1575
1576@item class
1577What kinds of colors the frame supports---either @code{color},
1578@code{grayscale}, or @code{mono}.
1579
1580@item background
1911e6e5 1581The kind of background---either @code{light} or @code{dark}.
82c3d852
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1582
1583@item supports
95b5b933
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1584Whether or not the frame can display the face attributes given in
1585@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1586for the function @code{display-supports-face-attributes-p} for more
1587information on exactly how this testing is done. @xref{Display Face
1588Attribute Testing}.
969fe9b5
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1589@end table
1590
1591If an element of @var{display} specifies more than one @var{value} for a
1592given @var{characteristic}, any of those values is acceptable. If
1593@var{display} has more than one element, each element should specify a
1594different @var{characteristic}; then @emph{each} characteristic of the
1595frame must match one of the @var{value}s specified for it in
1596@var{display}.
1597@end table
1598@end defmac
1599
a40d4712 1600 Here's how the standard face @code{region} is defined:
969fe9b5
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1601
1602@example
a40d4712 1603@group
969fe9b5 1604(defface region
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PR
1605 `((((type tty) (class color))
1606 (:background "blue" :foreground "white"))
1607@end group
1608 (((type tty) (class mono))
1609 (:inverse-video t))
1610 (((class color) (background dark))
1611 (:background "blue"))
1612 (((class color) (background light))
1613 (:background "lightblue"))
1614 (t (:background "gray")))
1615@group
1616 "Basic face for highlighting the region."
1617 :group 'basic-faces)
1618@end group
969fe9b5
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1619@end example
1620
1621 Internally, @code{defface} uses the symbol property
1622@code{face-defface-spec} to record the face attributes specified in
1623@code{defface}, @code{saved-face} for the attributes saved by the user
1624with the customization buffer, and @code{face-documentation} for the
1625documentation string.
1626
1911e6e5
RS
1627@defopt frame-background-mode
1628This option, if non-@code{nil}, specifies the background type to use for
1629interpreting face definitions. If it is @code{dark}, then Emacs treats
1630all frames as if they had a dark background, regardless of their actual
1631background colors. If it is @code{light}, then Emacs treats all frames
1632as if they had a light background.
1633@end defopt
1634
8241495d
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1635@node Face Attributes
1636@subsection Face Attributes
1637@cindex face attributes
42b85554 1638
8241495d
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1639 The effect of using a face is determined by a fixed set of @dfn{face
1640attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1641mean. Note that in general, more than one face can be specified for a
1642given piece of text; when that happens, the attributes of all the faces
1643are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1644
8241495d
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1645 In Emacs 21, any attribute in a face can have the value
1646@code{unspecified}. This means the face doesn't specify that attribute.
1647In face merging, when the first face fails to specify a particular
1648attribute, that means the next face gets a chance. However, the
1649@code{default} face must specify all attributes.
42b85554 1650
a40d4712
PR
1651 Some of these font attributes are meaningful only on certain kinds of
1652displays---if your display cannot handle a certain attribute, the
1653attribute is ignored. (The attributes @code{:family}, @code{:width},
1654@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1655an X Logical Font Descriptor.)
42b85554 1656
8241495d
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1657@table @code
1658@item :family
1659Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1660font family name, the wild-card characters @samp{*} and @samp{?} are
1661allowed.
8241495d
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1662
1663@item :width
1664Relative proportionate width, also known as the character set width or
1665set width. This should be one of the symbols @code{ultra-condensed},
1666@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1667@code{normal}, @code{semi-expanded}, @code{expanded},
1668@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1669
8241495d 1670@item :height
96f71a49
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1671Either the font height, an integer in units of 1/10 point, a floating
1672point number specifying the amount by which to scale the height of any
1673underlying face, or a function, which is called with the old height
1674(from the underlying face), and should return the new height.
177c0ea7 1675
8241495d
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1676@item :weight
1677Font weight---a symbol from this series (from most dense to most faint):
1678@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1679@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1680or @code{ultra-light}.
66f54605 1681
a40d4712
PR
1682On a text-only terminal, any weight greater than normal is displayed as
1683extra bright, and any weight less than normal is displayed as
1684half-bright (provided the terminal supports the feature).
1685
8241495d
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1686@item :slant
1687Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1688@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1689
1690On a text-only terminal, slanted text is displayed as half-bright, if
1691the terminal supports the feature.
1692
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1693@item :foreground
1694Foreground color, a string.
177c0ea7 1695
8241495d
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1696@item :background
1697Background color, a string.
1698
1699@item :inverse-video
1700Whether or not characters should be displayed in inverse video. The
1701value should be @code{t} (yes) or @code{nil} (no).
1702
1703@item :stipple
a40d4712 1704The background stipple, a bitmap.
8241495d 1705
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1706The value can be a string; that should be the name of a file containing
1707external-format X bitmap data. The file is found in the directories
1708listed in the variable @code{x-bitmap-file-path}.
8241495d 1709
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1710Alternatively, the value can specify the bitmap directly, with a list
1711of the form @code{(@var{width} @var{height} @var{data})}. Here,
1712@var{width} and @var{height} specify the size in pixels, and
1713@var{data} is a string containing the raw bits of the bitmap, row by
1714row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1715in the string (which should be a unibyte string for best results).
1716This means that each row always occupies at least one whole byte.
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1717
1718If the value is @code{nil}, that means use no stipple pattern.
1719
1720Normally you do not need to set the stipple attribute, because it is
1721used automatically to handle certain shades of gray.
1722
1723@item :underline
1724Whether or not characters should be underlined, and in what color. If
1725the value is @code{t}, underlining uses the foreground color of the
1726face. If the value is a string, underlining uses that color. The
1727value @code{nil} means do not underline.
1728
1729@item :overline
1730Whether or not characters should be overlined, and in what color.
1731The value is used like that of @code{:underline}.
1732
1733@item :strike-through
1734Whether or not characters should be strike-through, and in what
1735color. The value is used like that of @code{:underline}.
1736
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1737@item :inherit
1738The name of a face from which to inherit attributes, or a list of face
1739names. Attributes from inherited faces are merged into the face like an
1740underlying face would be, with higher priority than underlying faces.
1741
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1742@item :box
1743Whether or not a box should be drawn around characters, its color, the
a40d4712 1744width of the box lines, and 3D appearance.
8241495d 1745@end table
42b85554 1746
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1747 Here are the possible values of the @code{:box} attribute, and what
1748they mean:
42b85554 1749
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1750@table @asis
1751@item @code{nil}
1752Don't draw a box.
bfe721d1 1753
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1754@item @code{t}
1755Draw a box with lines of width 1, in the foreground color.
42b85554 1756
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1757@item @var{color}
1758Draw a box with lines of width 1, in color @var{color}.
42b85554 1759
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1760@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1761This way you can explicitly specify all aspects of the box. The value
1762@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1763
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1764The value @var{color} specifies the color to draw with. The default is
1765the foreground color of the face for simple boxes, and the background
1766color of the face for 3D boxes.
42b85554 1767
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1768The value @var{style} specifies whether to draw a 3D box. If it is
1769@code{released-button}, the box looks like a 3D button that is not being
1770pressed. If it is @code{pressed-button}, the box looks like a 3D button
1771that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1772is used.
1773@end table
42b85554 1774
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1775 The attributes @code{:overline}, @code{:strike-through} and
1776@code{:box} are new in Emacs 21. The attributes @code{:family},
1777@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1778new; previous versions used the following attributes, now semi-obsolete,
1779to specify some of the same information:
42b85554 1780
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1781@table @code
1782@item :font
a40d4712 1783This attribute specifies the font name.
42b85554 1784
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1785@item :bold
1786A non-@code{nil} value specifies a bold font.
42b85554 1787
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1788@item :italic
1789A non-@code{nil} value specifies an italic font.
1790@end table
42b85554 1791
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1792 For compatibility, you can still set these ``attributes'' in Emacs 21,
1793even though they are not real face attributes. Here is what that does:
42b85554 1794
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1795@table @code
1796@item :font
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1797You can specify an X font name as the ``value'' of this ``attribute'';
1798that sets the @code{:family}, @code{:width}, @code{:height},
1799@code{:weight}, and @code{:slant} attributes according to the font name.
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1800
1801If the value is a pattern with wildcards, the first font that matches
1802the pattern is used to set these attributes.
1803
1804@item :bold
1805A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1806This actually works by setting the @code{:weight} attribute.
1807
1808@item :italic
1809A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1810This actually works by setting the @code{:slant} attribute.
1811@end table
42b85554 1812
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1813@defvar x-bitmap-file-path
1814This variable specifies a list of directories for searching
1815for bitmap files, for the @code{:stipple} attribute.
1816@end defvar
1817
ea7220f8 1818@defun bitmap-spec-p object
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1819This returns @code{t} if @var{object} is a valid bitmap specification,
1820suitable for use with @code{:stipple} (see above). It returns
1821@code{nil} otherwise.
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1822@end defun
1823
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1824@node Attribute Functions
1825@subsection Face Attribute Functions
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1826
1827 You can modify the attributes of an existing face with the following
1828functions. If you specify @var{frame}, they affect just that frame;
1829otherwise, they affect all frames as well as the defaults that apply to
1830new frames.
1831
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1832@tindex set-face-attribute
1833@defun set-face-attribute face frame &rest arguments
1834This function sets one or more attributes of face @var{face}
1835for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1836the attribute for all frames, and the defaults for new frames.
1837
1838The extra arguments @var{arguments} specify the attributes to set, and
1839the values for them. They should consist of alternating attribute names
a40d4712 1840(such as @code{:family} or @code{:underline}) and corresponding values.
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1841Thus,
1842
1843@example
1844(set-face-attribute 'foo nil
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1845 :width 'extended
1846 :weight 'bold
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1847 :underline "red")
1848@end example
1849
1850@noindent
1851sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1852to the corresponding values.
1853@end defun
1854
1855@tindex face-attribute
35f23bbf 1856@defun face-attribute face attribute &optional frame inherit
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1857This returns the value of the @var{attribute} attribute of face
1858@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 1859that means the selected frame (@pxref{Input Focus}).
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1860
1861If @var{frame} is @code{t}, the value is the default for
1862@var{face} for new frames.
1863
9a8dc0d3 1864If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 1865@var{face} are considered, so the return value may be
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1866@code{unspecified}, or a relative value. If @var{inherit} is
1867non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
1868with the faces specified by its @code{:inherit} attribute; however the
1869return value may still be @code{unspecified} or relative. If
1870@var{inherit} is a face or a list of faces, then the result is further
1871merged with that face (or faces), until it becomes specified and
1872absolute.
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1873
1874To ensure that the return value is always specified and absolute, use
1875a value of @code{default} for @var{inherit}; this will resolve any
1876unspecified or relative values by merging with the @code{default} face
1877(which is always completely specified).
1878
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1879For example,
1880
1881@example
1882(face-attribute 'bold :weight)
1883 @result{} bold
1884@end example
1885@end defun
1886
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1887 The functions above did not exist before Emacs 21. For compatibility
1888with older Emacs versions, you can use the following functions to set
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1889and examine the face attributes which existed in those versions.
1890
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1891@tindex face-attribute-relative-p
1892@defun face-attribute-relative-p attribute value
1893This function returns non-@code{nil} if @var{value}, when used as a
1894the value of the face attribute @var{attribute}, is relative (that is,
1895if it modifies an underlying or inherited value of @var{attribute}).
1896@end defun
1897
1898@tindex merge-face-attribute
1899@defun merge-face-attribute attribute value1 value2
1900If @var{value1} is a relative value for the face attribute
1901@var{attribute}, returns it merged with the underlying value
1902@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 1903face attribute @var{attribute}, returns @var{value1} unchanged.
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1904@end defun
1905
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1906@defun set-face-foreground face color &optional frame
1907@defunx set-face-background face color &optional frame
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1908These functions set the foreground (or background, respectively) color
1909of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1910string, the name of a color.
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1911
1912Certain shades of gray are implemented by stipple patterns on
1913black-and-white screens.
1914@end defun
1915
1916@defun set-face-stipple face pattern &optional frame
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1917This function sets the background stipple pattern of face @var{face}
1918to @var{pattern}. The argument @var{pattern} should be the name of a
1919stipple pattern defined by the X server, or actual bitmap data
1920(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
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1921
1922Normally there is no need to pay attention to stipple patterns, because
1923they are used automatically to handle certain shades of gray.
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1924@end defun
1925
1926@defun set-face-font face font &optional frame
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1927This function sets the font of face @var{face}.
1928
1929In Emacs 21, this actually sets the attributes @code{:family},
1930@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1931according to the font name @var{font}.
1932
1933In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1934explicitly, the bold and italic attributes cease to have any effect,
8241495d 1935because the precise font that you specified is used.
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1936@end defun
1937
f9f59935 1938@defun set-face-bold-p face bold-p &optional frame
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1939This function specifies whether @var{face} should be bold. If
1940@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1941
1942In Emacs 21, this sets the @code{:weight} attribute.
1943In Emacs 20, it sets the @code{:bold} attribute.
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1944@end defun
1945
f9f59935 1946@defun set-face-italic-p face italic-p &optional frame
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1947This function specifies whether @var{face} should be italic. If
1948@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1949
1950In Emacs 21, this sets the @code{:slant} attribute.
1951In Emacs 20, it sets the @code{:italic} attribute.
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1952@end defun
1953
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1954@defun set-face-underline-p face underline-p &optional frame
1955This function sets the underline attribute of face @var{face}.
1956Non-@code{nil} means do underline; @code{nil} means don't.
1957@end defun
1958
42b85554 1959@defun invert-face face &optional frame
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1960This function inverts the @code{:inverse-video} attribute of face
1961@var{face}. If the attribute is @code{nil}, this function sets it to
1962@code{t}, and vice versa.
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1963@end defun
1964
1965 These functions examine the attributes of a face. If you don't
1966specify @var{frame}, they refer to the default data for new frames.
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1967They return the symbol @code{unspecified} if the face doesn't define any
1968value for that attribute.
42b85554 1969
69137def 1970@defun face-foreground face &optional frame inherit
42b85554 1971@defunx face-background face &optional frame
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1972These functions return the foreground color (or background color,
1973respectively) of face @var{face}, as a string.
69137def
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1974
1975If @var{inherit} is nil, only a color directly defined by the face is
1976returned. If @var{inherit} is non-nil, any faces specified by its
1977@code{:inherit} attribute are considered as well, and if @var{inherit}
1978is a face or a list of faces, then they are also considered, until a
1979specified color is found. To ensure that the return value is always
1980specified, use a value of @code{default} for @var{inherit}.
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1981@end defun
1982
69137def 1983@defun face-stipple face &optional frame inherit
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1984This function returns the name of the background stipple pattern of face
1985@var{face}, or @code{nil} if it doesn't have one.
69137def 1986
9a8dc0d3
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1987If @var{inherit} is @code{nil}, only a stipple directly defined by the
1988face is returned. If @var{inherit} is non-@code{nil}, any faces
1989specified by its @code{:inherit} attribute are considered as well, and
1990if @var{inherit} is a face or a list of faces, then they are also
1991considered, until a specified stipple is found. To ensure that the
1992return value is always specified, use a value of @code{default} for
1993@var{inherit}.
bfe721d1
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1994@end defun
1995
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1996@defun face-font face &optional frame
1997This function returns the name of the font of face @var{face}.
1998@end defun
1999
f9f59935 2000@defun face-bold-p face &optional frame
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2001This function returns @code{t} if @var{face} is bold---that is, if it is
2002bolder than normal. It returns @code{nil} otherwise.
f9f59935
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2003@end defun
2004
f9f59935 2005@defun face-italic-p face &optional frame
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2006This function returns @code{t} if @var{face} is italic or oblique,
2007@code{nil} otherwise.
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2008@end defun
2009
969fe9b5 2010@defun face-underline-p face &optional frame
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2011This function returns the @code{:underline} attribute of face @var{face}.
2012@end defun
2013
2014@defun face-inverse-video-p face &optional frame
2015This function returns the @code{:inverse-video} attribute of face @var{face}.
2016@end defun
2017
2018@node Merging Faces
2019@subsection Merging Faces for Display
2020
2021 Here are the ways to specify which faces to use for display of text:
2022
2023@itemize @bullet
2024@item
2025With defaults. The @code{default} face is used as the ultimate
2026default for all text. (In Emacs 19 and 20, the @code{default}
2027face is used only when no other face is specified.)
2028
2029For a mode line or header line, the face @code{modeline} or
2030@code{header-line} is used just before @code{default}.
2031
2032@item
2033With text properties. A character can have a @code{face} property; if
2034so, the faces and face attributes specified there apply. @xref{Special
2035Properties}.
2036
2037If the character has a @code{mouse-face} property, that is used instead
2038of the @code{face} property when the mouse is ``near enough'' to the
2039character.
2040
2041@item
2042With overlays. An overlay can have @code{face} and @code{mouse-face}
2043properties too; they apply to all the text covered by the overlay.
2044
2045@item
2046With a region that is active. In Transient Mark mode, the region is
2047highlighted with the face @code{region} (@pxref{Standard Faces}).
2048
2049@item
177c0ea7 2050With special glyphs. Each glyph can specify a particular face
8241495d
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2051number. @xref{Glyphs}.
2052@end itemize
2053
2054 If these various sources together specify more than one face for a
2055particular character, Emacs merges the attributes of the various faces
2056specified. The attributes of the faces of special glyphs come first;
2057then comes the face for region highlighting, if appropriate;
2058then come attributes of faces from overlays, followed by those from text
2059properties, and last the default face.
2060
2061 When multiple overlays cover one character, an overlay with higher
2062priority overrides those with lower priority. @xref{Overlays}.
2063
2064 In Emacs 20, if an attribute such as the font or a color is not
2065specified in any of the above ways, the frame's own font or color is
2066used. In newer Emacs versions, this cannot happen, because the
2067@code{default} face specifies all attributes---in fact, the frame's own
2068font and colors are synonymous with those of the default face.
2069
2070@node Font Selection
2071@subsection Font Selection
2072
2073 @dfn{Selecting a font} means mapping the specified face attributes for
2074a character to a font that is available on a particular display. The
2075face attributes, as determined by face merging, specify most of the
2076font choice, but not all. Part of the choice depends on what character
2077it is.
2078
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2079 If the face specifies a fontset name, that fontset determines a
2080pattern for fonts of the given charset. If the face specifies a font
2081family, a font pattern is constructed.
2082
2083 Emacs tries to find an available font for the given face attributes
2084and character's registry and encoding. If there is a font that matches
2085exactly, it is used, of course. The hard case is when no available font
2086exactly fits the specification. Then Emacs looks for one that is
1dffc5db
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2087``close''---one attribute at a time. You can specify the order to
2088consider the attributes. In the case where a specified font family is
2089not available, you can specify a set of mappings for alternatives to
2090try.
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2091
2092@defvar face-font-selection-order
2093@tindex face-font-selection-order
2094This variable specifies the order of importance of the face attributes
2095@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2096value should be a list containing those four symbols, in order of
2097decreasing importance.
2098
2099Font selection first finds the best available matches for the first
2100attribute listed; then, among the fonts which are best in that way, it
2101searches for the best matches in the second attribute, and so on.
2102
2103The attributes @code{:weight} and @code{:width} have symbolic values in
2104a range centered around @code{normal}. Matches that are more extreme
2105(farther from @code{normal}) are somewhat preferred to matches that are
2106less extreme (closer to @code{normal}); this is designed to ensure that
2107non-normal faces contrast with normal ones, whenever possible.
2108
2109The default is @code{(:width :height :weight :slant)}, which means first
2110find the fonts closest to the specified @code{:width}, then---among the
2111fonts with that width---find a best match for the specified font height,
2112and so on.
2113
2114One example of a case where this variable makes a difference is when the
2115default font has no italic equivalent. With the default ordering, the
2116@code{italic} face will use a non-italic font that is similar to the
2117default one. But if you put @code{:slant} before @code{:height}, the
2118@code{italic} face will use an italic font, even if its height is not
2119quite right.
2120@end defvar
2121
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2122@defvar face-font-family-alternatives
2123@tindex face-font-family-alternatives
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2124This variable lets you specify alternative font families to try, if a
2125given family is specified and doesn't exist. Each element should have
2126this form:
2127
2128@example
2129(@var{family} @var{alternate-families}@dots{})
2130@end example
2131
2132If @var{family} is specified but not available, Emacs will try the other
2133families given in @var{alternate-families}, one by one, until it finds a
2134family that does exist.
52d89894
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2135@end defvar
2136
2137@defvar face-font-registry-alternatives
2138@tindex face-font-registry-alternatives
2139This variable lets you specify alternative font registries to try, if a
2140given registry is specified and doesn't exist. Each element should have
2141this form:
2142
2143@example
2144(@var{registry} @var{alternate-registries}@dots{})
2145@end example
2146
2147If @var{registry} is specified but not available, Emacs will try the
2148other registries given in @var{alternate-registries}, one by one,
2149until it finds a registry that does exist.
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2150@end defvar
2151
2152 Emacs can make use of scalable fonts, but by default it does not use
2153them, since the use of too many or too big scalable fonts can crash
2154XFree86 servers.
2155
2156@defvar scalable-fonts-allowed
2157@tindex scalable-fonts-allowed
2158This variable controls which scalable fonts to use. A value of
2159@code{nil}, the default, means do not use scalable fonts. @code{t}
2160means to use any scalable font that seems appropriate for the text.
2161
2162Otherwise, the value must be a list of regular expressions. Then a
2163scalable font is enabled for use if its name matches any regular
2164expression in the list. For example,
2165
2166@example
2167(setq scalable-fonts-allowed '("muleindian-2$"))
2168@end example
2169
2170@noindent
2171allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2172@end defvar
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2173
2174@defun clear-face-cache &optional unload-p
2175@tindex clear-face-cache
2176This function clears the face cache for all frames.
2177If @var{unload-p} is non-@code{nil}, that means to unload
2178all unused fonts as well.
2179@end defun
2180
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2181@defvar face-font-rescale-alist
2182This variable specifies scaling for certain faces. Its value should
2183be a list of elements of the form
2184
2185@example
2186(@var{fontname-regexp} . @var{scale-factor})
2187@end example
2188
2189If @var{fontname-regexp} matches the font name that is about to be
2190used, this says to choose a larger similar font according to the
2191factor @var{scale-factor}. You would use this feature to normalize
2192the font size if certain fonts are bigger or smaller than their
2193nominal heights and widths would suggest.
2194@end defvar
2195
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2196@node Face Functions
2197@subsection Functions for Working with Faces
2198
2199 Here are additional functions for creating and working with faces.
2200
2201@defun make-face name
2202This function defines a new face named @var{name}, initially with all
2203attributes @code{nil}. It does nothing if there is already a face named
2204@var{name}.
2205@end defun
2206
2207@defun face-list
2208This function returns a list of all defined face names.
2209@end defun
2210
2211@defun copy-face old-face new-name &optional frame new-frame
2212This function defines the face @var{new-name} as a copy of the existing
2213face named @var{old-face}. It creates the face @var{new-name} if that
2214doesn't already exist.
2215
2216If the optional argument @var{frame} is given, this function applies
2217only to that frame. Otherwise it applies to each frame individually,
2218copying attributes from @var{old-face} in each frame to @var{new-face}
2219in the same frame.
2220
2221If the optional argument @var{new-frame} is given, then @code{copy-face}
2222copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2223in @var{new-frame}.
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2224@end defun
2225
bfe721d1 2226@defun face-id face
969fe9b5 2227This function returns the face number of face @var{face}.
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2228@end defun
2229
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2230@defun face-documentation face
2231This function returns the documentation string of face @var{face}, or
2232@code{nil} if none was specified for it.
2233@end defun
2234
42b85554
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2235@defun face-equal face1 face2 &optional frame
2236This returns @code{t} if the faces @var{face1} and @var{face2} have the
2237same attributes for display.
2238@end defun
2239
2240@defun face-differs-from-default-p face &optional frame
2241This returns @code{t} if the face @var{face} displays differently from
a40d4712
PR
2242the default face. A face is considered to be ``the same'' as the
2243default face if each attribute is either the same as that of the default
2244face, or unspecified (meaning to inherit from the default).
1911e6e5
RS
2245@end defun
2246
8241495d
RS
2247@node Auto Faces
2248@subsection Automatic Face Assignment
2249@cindex automatic face assignment
2250@cindex faces, automatic choice
2251
2252@cindex Font-Lock mode
2253 Starting with Emacs 21, a hook is available for automatically
2254assigning faces to text in the buffer. This hook is used for part of
2255the implementation of Font-Lock mode.
2256
2257@tindex fontification-functions
2258@defvar fontification-functions
2259This variable holds a list of functions that are called by Emacs
2260redisplay as needed to assign faces automatically to text in the buffer.
2261
2262The functions are called in the order listed, with one argument, a
2263buffer position @var{pos}. Each function should attempt to assign faces
2264to the text in the current buffer starting at @var{pos}.
2265
2266Each function should record the faces they assign by setting the
2267@code{face} property. It should also add a non-@code{nil}
2268@code{fontified} property for all the text it has assigned faces to.
2269That property tells redisplay that faces have been assigned to that text
2270already.
2271
2272It is probably a good idea for each function to do nothing if the
2273character after @var{pos} already has a non-@code{nil} @code{fontified}
2274property, but this is not required. If one function overrides the
2275assignments made by a previous one, the properties as they are
2276after the last function finishes are the ones that really matter.
2277
2278For efficiency, we recommend writing these functions so that they
2279usually assign faces to around 400 to 600 characters at each call.
2280@end defvar
2281
2282@node Font Lookup
2283@subsection Looking Up Fonts
2284
2285@defun x-list-fonts pattern &optional face frame maximum
2286This function returns a list of available font names that match
2287@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2288specified, then the list is limited to fonts that are the same size as
2289@var{face} currently is on @var{frame}.
2290
2291The argument @var{pattern} should be a string, perhaps with wildcard
2292characters: the @samp{*} character matches any substring, and the
2293@samp{?} character matches any single character. Pattern matching
2294of font names ignores case.
2295
2296If you specify @var{face} and @var{frame}, @var{face} should be a face name
2297(a symbol) and @var{frame} should be a frame.
2298
2299The optional argument @var{maximum} sets a limit on how many fonts to
2300return. If this is non-@code{nil}, then the return value is truncated
2301after the first @var{maximum} matching fonts. Specifying a small value
2302for @var{maximum} can make this function much faster, in cases where
2303many fonts match the pattern.
2304@end defun
2305
2306 These additional functions are available starting in Emacs 21.
2307
2308@defun x-family-fonts &optional family frame
2309@tindex x-family-fonts
2310This function returns a list describing the available fonts for family
2311@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2312this list applies to all families, and therefore, it contains all
2313available fonts. Otherwise, @var{family} must be a string; it may
2314contain the wildcards @samp{?} and @samp{*}.
2315
2316The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2317omitted or @code{nil}, it applies to the selected frame's display
2318(@pxref{Input Focus}).
8241495d
RS
2319
2320The list contains a vector of the following form for each font:
2321
2322@example
2323[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2324 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2325@end example
2326
2327The first five elements correspond to face attributes; if you
2328specify these attributes for a face, it will use this font.
2329
2330The last three elements give additional information about the font.
9a8dc0d3
RS
2331@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2332@var{full} is the full name of the font, and
2333@var{registry-and-encoding} is a string giving the registry and
2334encoding of the font.
8241495d
RS
2335
2336The result list is sorted according to the current face font sort order.
2337@end defun
2338
2339@defun x-font-family-list &optional frame
2340@tindex x-font-family-list
2341This function returns a list of the font families available for
2342@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2343describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2344
2345The value is a list of elements of this form:
2346
2347@example
2348(@var{family} . @var{fixed-p})
2349@end example
2350
2351@noindent
2352Here @var{family} is a font family, and @var{fixed-p} is
2353non-@code{nil} if fonts of that family are fixed-pitch.
2354@end defun
2355
2356@defvar font-list-limit
2357@tindex font-list-limit
2358This variable specifies maximum number of fonts to consider in font
2359matching. The function @code{x-family-fonts} will not return more than
2360that many fonts, and font selection will consider only that many fonts
2361when searching a matching font for face attributes. The default is
2362currently 100.
2363@end defvar
2364
2365@node Fontsets
2366@subsection Fontsets
2367
2368 A @dfn{fontset} is a list of fonts, each assigned to a range of
2369character codes. An individual font cannot display the whole range of
2370characters that Emacs supports, but a fontset can. Fontsets have names,
2371just as fonts do, and you can use a fontset name in place of a font name
2372when you specify the ``font'' for a frame or a face. Here is
2373information about defining a fontset under Lisp program control.
2374
2375@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2376This function defines a new fontset according to the specification
2377string @var{fontset-spec}. The string should have this format:
2378
2379@smallexample
2380@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2381@end smallexample
2382
2383@noindent
2384Whitespace characters before and after the commas are ignored.
2385
2386The first part of the string, @var{fontpattern}, should have the form of
2387a standard X font name, except that the last two fields should be
2388@samp{fontset-@var{alias}}.
2389
2390The new fontset has two names, one long and one short. The long name is
2391@var{fontpattern} in its entirety. The short name is
2392@samp{fontset-@var{alias}}. You can refer to the fontset by either
2393name. If a fontset with the same name already exists, an error is
2394signaled, unless @var{noerror} is non-@code{nil}, in which case this
2395function does nothing.
2396
2397If optional argument @var{style-variant-p} is non-@code{nil}, that says
2398to create bold, italic and bold-italic variants of the fontset as well.
2399These variant fontsets do not have a short name, only a long one, which
2400is made by altering @var{fontpattern} to indicate the bold or italic
2401status.
2402
2403The specification string also says which fonts to use in the fontset.
2404See below for the details.
2405@end defun
2406
2407 The construct @samp{@var{charset}:@var{font}} specifies which font to
2408use (in this fontset) for one particular character set. Here,
2409@var{charset} is the name of a character set, and @var{font} is the font
2410to use for that character set. You can use this construct any number of
2411times in the specification string.
2412
2413 For the remaining character sets, those that you don't specify
2414explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2415@samp{fontset-@var{alias}} with a value that names one character set.
2416For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2417with @samp{ISO8859-1}.
2418
2419 In addition, when several consecutive fields are wildcards, Emacs
2420collapses them into a single wildcard. This is to prevent use of
2421auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2422for editing, and scaling a smaller font is not useful because it is
2423better to use the smaller font in its own size, which Emacs does.
2424
2425 Thus if @var{fontpattern} is this,
2426
2427@example
2428-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2429@end example
2430
2431@noindent
75708135 2432the font specification for @sc{ascii} characters would be this:
8241495d
RS
2433
2434@example
2435-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2436@end example
2437
2438@noindent
2439and the font specification for Chinese GB2312 characters would be this:
2440
2441@example
2442-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2443@end example
2444
2445 You may not have any Chinese font matching the above font
2446specification. Most X distributions include only Chinese fonts that
2447have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2448such a case, @samp{Fontset-@var{n}} can be specified as below:
2449
2450@smallexample
2451Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2452 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2453@end smallexample
2454
2455@noindent
2456Then, the font specifications for all but Chinese GB2312 characters have
2457@samp{fixed} in the @var{family} field, and the font specification for
2458Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2459field.
2460
f6cad089
RS
2461@defun char-displayable-p char
2462This function returns @code{t} if Emacs ought to be able to display
2463@var{char}. More precisely, if the selected frame's fontset has a
2464font to display the character set that @var{char} belongs to.
2465
2466Fontsets can specify a font on a per-character basis; when the fontset
2467does that, this function's value may not be accurate.
2468@end defun
2469
8a6ca431
RS
2470@node Fringes
2471@section Fringes
2472@cindex Fringes
2473
2474 The @dfn{fringes} of a window are thin vertical strips down the
2475sides that are used for displaying bitmaps that indicate truncation,
2476continuation, and horizontal scrolling, the overlay arrow. The
2477fringes normally appear between the display margins and the window
2478text, but you can put them outside the display margins for a specific
2479buffer by setting @code{fringes-outside-margins} buffer-locally to a
2480non-@code{nil} value.
2481
2482@defvar fringes-outside-margins
2483If the value is non-@code{nil}, the frames appear outside
2484the display margins.
2485@end defvar
2486
2487@defvar left-fringe-width
2488This variable, if non-@code{nil}, specifies the width of the left
2489fringe in pixels.
2490@end defvar
2491
2492@defvar right-fringe-width
2493This variable, if non-@code{nil}, specifies the width of the right
2494fringe in pixels.
2495@end defvar
2496
2497 The values of these variables take effect when you display the
2498buffer in a window. If you change them while the buffer is visible,
2499you can call @code{set-buffer-window} to display it in a window again.
2500
2501@defun set-window-fringes window left &optional right outside-margins
2502This function sets the fringe widthes of window @var{window}.
2503If window is @code{nil}, that stands for the selected window.
2504
2505The argument @var{left} specifies the width in pixels of the left
2506fringe, and likewise @var{right} for the right fringe. A value of
2507@code{nil} for either one stands for the default width. If
2508@var{outside-margins} is non-@code{nil}, that specifies that fringes
2509should appear outside of the display margins.
2510@end defun
2511
2512@defun window-fringes window
2513This function returns information about the fringes of a window
c00d3ba4
JPW
2514@var{window}. The value has the form @code{(@var{left-width}
2515@var{right-width} @var{frames-outside-margins})}.
8a6ca431
RS
2516@end defun
2517
f6cad089
RS
2518@node Scroll Bars
2519@section Scroll Bars
2520
2521Normally the frame parameter @code{vertical-scroll-bars} controls
2522whether the windows in the frame have vertical scroll bars. A
2523non-@code{nil} parameter value means they do. The frame parameter
2524@code{scroll-bar-width} specifies how wide they are (@code{nil}
2525meaning the default). @xref{Window Frame Parameters}.
2526
2527You can also control this for individual windows. Call the function
2528@code{set-window-scroll-bars} to specify what to do for a specific window:
2529
2530@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
2531Set width and type of scroll bars of window @var{window}. (If
2532@var{window} is @code{nil}, this applies to the selected window.)
2533@var{width} specifies the scroll bar width in pixels (@code{nil} means
2534use whatever is specified for width for the frame).
2535@var{vertical-type} specifies whether to have a vertical scroll bar
2536and, if so, where. The possible values are @code{left}, @code{right}
2537and @code{nil}, just like the values of the
2538@code{vertical-scroll-bars} frame parameter.
2539
2540The argument @var{horizontal-type} is meant to specify whether and
2541where to have horizontal scroll bars, but since they are not
2542implemented, it has no effect.
2543@end defun
2544
2545@defun window-scroll-bars &optional window
2546Report the width and type of scroll bars specified for @var{window}.
2547If @var{window} is omitted or @code{nil}, it defaults to the currently
2548selected window. The value is a list of the form @code{(@var{width}
2549@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2550@var{width} is the value that was specified for the width (which may
2551be @code{nil}); @var{cols} is the number of columns that the scroll
2552bar actually occupies.
2553
2554@var{horizontal-type} is not actually meaningful.
2555@end defun
2556
2557If you don't specify these values for a window with
2558@code{set-window-scroll-bars}, the buffer-local variables
2559@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2560displayed control the window's vertical scroll bars. The function
2561@code{set-window-buffer} examines these variables. If you change them
2562in a buffer that is already visible in a window, you can make the
2563window take note of the new values by calling @code{set-window-buffer}
2564specifying the same buffer that is already displayed.
2565
8241495d
RS
2566@node Display Property
2567@section The @code{display} Property
2568@cindex display specification
2569@kindex display @r{(text property)}
2570
a40d4712
PR
2571 The @code{display} text property (or overlay property) is used to
2572insert images into text, and also control other aspects of how text
2573displays. These features are available starting in Emacs 21. The value
2574of the @code{display} property should be a display specification, or a
2575list or vector containing several display specifications. The rest of
2576this section describes several kinds of display specifications and what
2577they mean.
8241495d
RS
2578
2579@menu
a40d4712
PR
2580* Specified Space:: Displaying one space with a specified width.
2581* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 2582 up or down on the page; adjusting the width
a40d4712
PR
2583 of spaces within text.
2584* Display Margins:: Displaying text or images to the side of the main text.
2585* Conditional Display:: Making any of the above features conditional
2586 depending on some Lisp expression.
8241495d
RS
2587@end menu
2588
2589@node Specified Space
2590@subsection Specified Spaces
2591@cindex spaces, specified height or width
2592@cindex specified spaces
2593@cindex variable-width spaces
2594
2595 To display a space of specified width and/or height, use a display
a40d4712
PR
2596specification of the form @code{(space . @var{props})}, where
2597@var{props} is a property list (a list of alternating properties and
2598values). You can put this property on one or more consecutive
2599characters; a space of the specified height and width is displayed in
2600place of @emph{all} of those characters. These are the properties you
0b0e8041 2601can use in @var{props} to specify the weight of the space:
8241495d
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2602
2603@table @code
2604@item :width @var{width}
2605Specifies that the space width should be @var{width} times the normal
2606character width. @var{width} can be an integer or floating point
2607number.
2608
2609@item :relative-width @var{factor}
2610Specifies that the width of the stretch should be computed from the
2611first character in the group of consecutive characters that have the
2612same @code{display} property. The space width is the width of that
2613character, multiplied by @var{factor}.
2614
2615@item :align-to @var{hpos}
2616Specifies that the space should be wide enough to reach @var{hpos}. The
a40d4712 2617value @var{hpos} is measured in units of the normal character width. It
a39c2e0d 2618may be an integer or a floating point number.
8241495d
RS
2619@end table
2620
0b0e8041
RS
2621 You should use one and only one of the above properties. You can
2622also specify the height of the space, with other properties:
8241495d
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2623
2624@table @code
2625@item :height @var{height}
2626Specifies the height of the space, as @var{height},
2627measured in terms of the normal line height.
2628
2629@item :relative-height @var{factor}
2630Specifies the height of the space, multiplying the ordinary height
2631of the text having this display specification by @var{factor}.
2632
2633@item :ascent @var{ascent}
2634Specifies that @var{ascent} percent of the height of the space should be
a40d4712
PR
2635considered as the ascent of the space---that is, the part above the
2636baseline. The value of @var{ascent} must be a non-negative number no
2637greater than 100.
8241495d
RS
2638@end table
2639
0b0e8041 2640 Don't use both @code{:height} and @code{:relative-height} together.
8241495d
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2641
2642@node Other Display Specs
2643@subsection Other Display Specifications
2644
2645@table @code
2646@item (image . @var{image-props})
2647This is in fact an image descriptor (@pxref{Images}). When used as a
2648display specification, it means to display the image instead of the text
2649that has the display specification.
2650
1574933b
DL
2651@item ((margin nil) @var{string})
2652@itemx @var{string}
2653A display specification of this form means to display @var{string}
2654instead of the text that has the display specification, at the same
2655position as that text. This is a special case of marginal display
2656(@pxref{Display Margins}).
2657
0b0e8041
RS
2658Recursive display specifications are not supported---string display
2659specifications must not have @code{display} properties themselves.
5143d8a4 2660
8241495d 2661@item (space-width @var{factor})
a40d4712
PR
2662This display specification affects all the space characters within the
2663text that has the specification. It displays all of these spaces
2664@var{factor} times as wide as normal. The element @var{factor} should
2665be an integer or float. Characters other than spaces are not affected
2666at all; in particular, this has no effect on tab characters.
8241495d
RS
2667
2668@item (height @var{height})
2669This display specification makes the text taller or shorter.
2670Here are the possibilities for @var{height}:
2671
2672@table @asis
2673@item @code{(+ @var{n})}
2674This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
2675defined by the set of available fonts---specifically, those that match
2676what was otherwise specified for this text, in all attributes except
2677height. Each size for which a suitable font is available counts as
2678another step. @var{n} should be an integer.
8241495d
RS
2679
2680@item @code{(- @var{n})}
2681This means to use a font that is @var{n} steps smaller.
2682
2683@item a number, @var{factor}
2684A number, @var{factor}, means to use a font that is @var{factor} times
2685as tall as the default font.
2686
2687@item a symbol, @var{function}
2688A symbol is a function to compute the height. It is called with the
2689current height as argument, and should return the new height to use.
2690
2691@item anything else, @var{form}
2692If the @var{height} value doesn't fit the previous possibilities, it is
2693a form. Emacs evaluates it to get the new height, with the symbol
2694@code{height} bound to the current specified font height.
2695@end table
2696
2697@item (raise @var{factor})
2698This kind of display specification raises or lowers the text
2699it applies to, relative to the baseline of the line.
2700
2701@var{factor} must be a number, which is interpreted as a multiple of the
2702height of the affected text. If it is positive, that means to display
2703the characters raised. If it is negative, that means to display them
2704lower down.
2705
2706If the text also has a @code{height} display specification, that does
2707not affect the amount of raising or lowering, which is based on the
2708faces used for the text.
2709@end table
2710
2711@node Display Margins
2712@subsection Displaying in the Margins
2713@cindex display margins
2714@cindex margins, display
2715
2716 A buffer can have blank areas called @dfn{display margins} on the left
2717and on the right. Ordinary text never appears in these areas, but you
2718can put things into the display margins using the @code{display}
2719property.
2720
2721 To put text in the left or right display margin of the window, use a
2722display specification of the form @code{(margin right-margin)} or
2723@code{(margin left-margin)} on it. To put an image in a display margin,
2724use that display specification along with the display specification for
a8e171ce
RS
2725the image. Unfortunately, there is currently no way to make
2726text or images in the margin mouse-sensitive.
8241495d 2727
78263139
RS
2728 If you put such a display specification directly on text in the
2729buffer, the specified margin display appears @emph{instead of} that
2730buffer text itself. To put something in the margin @emph{in
2731association with} certain buffer text without preventing or altering
2732the display of that text, put a @code{before-string} property on the
2733text and put the display specification on the contents of the
2734before-string.
2735
8241495d
RS
2736 Before the display margins can display anything, you must give
2737them a nonzero width. The usual way to do that is to set these
2738variables:
2739
2740@defvar left-margin-width
2741@tindex left-margin-width
2742This variable specifies the width of the left margin.
2743It is buffer-local in all buffers.
2744@end defvar
2745
2746@defvar right-margin-width
2747@tindex right-margin-width
2748This variable specifies the width of the right margin.
2749It is buffer-local in all buffers.
2750@end defvar
2751
2752 Setting these variables does not immediately affect the window. These
2753variables are checked when a new buffer is displayed in the window.
2754Thus, you can make changes take effect by calling
2755@code{set-window-buffer}.
2756
2757 You can also set the margin widths immediately.
2758
5143d8a4 2759@defun set-window-margins window left &optional right
8241495d
RS
2760@tindex set-window-margins
2761This function specifies the margin widths for window @var{window}.
177c0ea7 2762The argument @var{left} controls the left margin and
5143d8a4 2763@var{right} controls the right margin (default @code{0}).
8241495d
RS
2764@end defun
2765
2766@defun window-margins &optional window
2767@tindex window-margins
2768This function returns the left and right margins of @var{window}
2769as a cons cell of the form @code{(@var{left} . @var{right})}.
2770If @var{window} is @code{nil}, the selected window is used.
2771@end defun
2772
2773@node Conditional Display
2774@subsection Conditional Display Specifications
2775@cindex conditional display specifications
2776
2777 You can make any display specification conditional. To do that,
bb2337f5 2778package it in another list of the form @code{(when @var{condition} .
8241495d
RS
2779@var{spec})}. Then the specification @var{spec} applies only when
2780@var{condition} evaluates to a non-@code{nil} value. During the
5fd2dcb8
GM
2781evaluation, @code{object} is bound to the string or buffer having the
2782conditional @code{display} property. @code{position} and
2783@code{buffer-position} are bound to the position within @code{object}
2784and the buffer position where the @code{display} property was found,
2785respectively. Both positions can be different when @code{object} is a
2786string.
8241495d
RS
2787
2788@node Images
2789@section Images
2790@cindex images in buffers
2791
2792 To display an image in an Emacs buffer, you must first create an image
2793descriptor, then use it as a display specifier in the @code{display}
2794property of text that is displayed (@pxref{Display Property}). Like the
2795@code{display} property, this feature is available starting in Emacs 21.
2796
2797 Emacs can display a number of different image formats; some of them
2798are supported only if particular support libraries are installed on your
2799machine. The supported image formats include XBM, XPM (needing the
2800libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2801@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2802@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2803and PNG (needing @code{libpng} 1.0.2).
2804
2805 You specify one of these formats with an image type symbol. The image
2806type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2807@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2808
2809@defvar image-types
2810This variable contains a list of those image type symbols that are
2811supported in the current configuration.
2812@end defvar
2813
2814@menu
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PR
2815* Image Descriptors:: How to specify an image for use in @code{:display}.
2816* XBM Images:: Special features for XBM format.
2817* XPM Images:: Special features for XPM format.
2818* GIF Images:: Special features for GIF format.
2819* Postscript Images:: Special features for Postscript format.
2820* Other Image Types:: Various other formats are supported.
2821* Defining Images:: Convenient ways to define an image for later use.
2822* Showing Images:: Convenient ways to display an image once it is defined.
2823* Image Cache:: Internal mechanisms of image display.
8241495d
RS
2824@end menu
2825
2826@node Image Descriptors
2827@subsection Image Descriptors
2828@cindex image descriptor
2829
2830 An image description is a list of the form @code{(image
2831. @var{props})}, where @var{props} is a property list containing
2832alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
2833their values. You can use any Lisp object as a property, but the only
2834properties that have any special meaning are certain symbols, all of
2835them keywords.
2836
2837 Every image descriptor must contain the property @code{:type
2838@var{type}} to specify the format of the image. The value of @var{type}
2839should be an image type symbol; for example, @code{xpm} for an image in
2840XPM format.
8241495d
RS
2841
2842 Here is a list of other properties that are meaningful for all image
2843types:
2844
2845@table @code
2cd8656e
RS
2846@item :file @var{file}
2847The @code{:file} property specifies to load the image from file
2848@var{file}. If @var{file} is not an absolute file name, it is expanded
2849in @code{data-directory}.
2850
2851@item :data @var{data}
2852The @code{:data} property specifies the actual contents of the image.
2853Each image must use either @code{:data} or @code{:file}, but not both.
2854For most image types, the value of the @code{:data} property should be a
2855string containing the image data; we recommend using a unibyte string.
2856
2857Before using @code{:data}, look for further information in the section
2858below describing the specific image format. For some image types,
2859@code{:data} may not be supported; for some, it allows other data types;
2860for some, @code{:data} alone is not enough, so you need to use other
2861image properties along with @code{:data}.
2862
2863@item :margin @var{margin}
2864The @code{:margin} property specifies how many pixels to add as an
9ee1638e 2865extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
2866non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2867numbers. If it is a pair, @var{x} specifies how many pixels to add
2868horizontally, and @var{y} specifies how many pixels to add vertically.
2869If @code{:margin} is not specified, the default is zero.
2870
8241495d 2871@item :ascent @var{ascent}
04545643
GM
2872The @code{:ascent} property specifies the amount of the image's
2873height to use for its ascent---that is, the part above the baseline.
2874The value, @var{ascent}, must be a number in the range 0 to 100, or
2875the symbol @code{center}.
2876
2877If @var{ascent} is a number, that percentage of the image's height is
2878used for its ascent.
2879
2880If @var{ascent} is @code{center}, the image is vertically centered
2881around a centerline which would be the vertical centerline of text drawn
2882at the position of the image, in the manner specified by the text
2883properties and overlays that apply to the image.
2884
2885If this property is omitted, it defaults to 50.
8241495d 2886
8241495d
RS
2887@item :relief @var{relief}
2888The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2889around the image. The value, @var{relief}, specifies the width of the
2890shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2891so that the image appears as a pressed button; otherwise, it appears as
2892an unpressed button.
2893
f864120f
GM
2894@item :conversion @var{algorithm}
2895The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
2896conversion algorithm that should be applied to the image before it is
2897displayed; the value, @var{algorithm}, specifies which algorithm.
2898
62fb5c66
DL
2899@table @code
2900@item laplace
2901@itemx emboss
2902Specifies the Laplace edge detection algorithm, which blurs out small
2903differences in color while highlighting larger differences. People
2904sometimes consider this useful for displaying the image for a
2905``disabled'' button.
2906
2907@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2908Specifies a general edge-detection algorithm. @var{matrix} must be
2909either a nine-element list or a nine-element vector of numbers. A pixel
2910at position @math{x/y} in the transformed image is computed from
2911original pixels around that position. @var{matrix} specifies, for each
2912pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2913will influence the transformed pixel; element @math{0} specifies the
2914factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2915the pixel at @math{x/y-1} etc., as shown below:
2916@iftex
2917@tex
2918$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2919 x-1/y & x/y & x+1/y \cr
2920 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2921@end tex
2922@end iftex
2923@ifnottex
2924@display
2925 (x-1/y-1 x/y-1 x+1/y-1
2926 x-1/y x/y x+1/y
2927 x-1/y+1 x/y+1 x+1/y+1)
2928@end display
2929@end ifnottex
2930
2931The resulting pixel is computed from the color intensity of the color
2932resulting from summing up the RGB values of surrounding pixels,
2933multiplied by the specified factors, and dividing that sum by the sum
2934of the factors' absolute values.
2935
2936Laplace edge-detection currently uses a matrix of
2937@iftex
2938@tex
2939$$\pmatrix{1 & 0 & 0 \cr
2940 0& 0 & 0 \cr
2941 9 & 9 & -1 \cr}$$
2942@end tex
2943@end iftex
2944@ifnottex
2945@display
2946 (1 0 0
2947 0 0 0
2948 9 9 -1)
2949@end display
2950@end ifnottex
2951
2952Emboss edge-detection uses a matrix of
2953@iftex
2954@tex
2955$$\pmatrix{ 2 & -1 & 0 \cr
2956 -1 & 0 & 1 \cr
2957 0 & 1 & -2 \cr}$$
2958@end tex
2959@end iftex
2960@ifnottex
2961@display
2962 ( 2 -1 0
2963 -1 0 1
2964 0 1 -2)
2965@end display
2966@end ifnottex
2967
2968@item disabled
2969Specifies transforming the image so that it looks ``disabled''.
2970@end table
8241495d 2971
62fb5c66
DL
2972@item :mask @var{mask}
2973If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2974a clipping mask for the image, so that the background of a frame is
2975visible behind the image. If @var{bg} is not specified, or if @var{bg}
2976is @code{t}, determine the background color of the image by looking at
2977the four corners of the image, assuming the most frequently occurring
2978color from the corners is the background color of the image. Otherwise,
2979@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2980specifying the color to assume for the background of the image.
8241495d 2981
9a8dc0d3
RS
2982If @var{mask} is @code{nil}, remove a mask from the image, if it has
2983one. Images in some formats include a mask which can be removed by
2984specifying @code{:mask nil}.
8241495d
RS
2985@end table
2986
62fb5c66
DL
2987@defun image-mask-p spec &optional frame
2988@tindex image-mask-p
2989This function returns @code{t} if image @var{spec} has a mask bitmap.
2990@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
2991@var{frame} @code{nil} or omitted means to use the selected frame
2992(@pxref{Input Focus}).
62fb5c66
DL
2993@end defun
2994
8241495d
RS
2995@node XBM Images
2996@subsection XBM Images
2997@cindex XBM
2998
2999 To use XBM format, specify @code{xbm} as the image type. This image
3000format doesn't require an external library, so images of this type are
3001always supported.
3002
3003 Additional image properties supported for the @code{xbm} image type are:
3004
3005@table @code
3006@item :foreground @var{foreground}
3007The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3008foreground color, or @code{nil} for the default color. This color is
3009used for each pixel in the XBM that is 1. The default is the frame's
3010foreground color.
8241495d
RS
3011
3012@item :background @var{background}
3013The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3014background color, or @code{nil} for the default color. This color is
3015used for each pixel in the XBM that is 0. The default is the frame's
3016background color.
8241495d
RS
3017@end table
3018
72821190 3019 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3020external file, use the following three properties:
8241495d
RS
3021
3022@table @code
96f66dc5
GM
3023@item :data @var{data}
3024The value, @var{data}, specifies the contents of the image.
3025There are three formats you can use for @var{data}:
8241495d 3026
96f66dc5
GM
3027@itemize @bullet
3028@item
3029A vector of strings or bool-vectors, each specifying one line of the
3030image. Do specify @code{:height} and @code{:width}.
8241495d 3031
96f66dc5
GM
3032@item
3033A string containing the same byte sequence as an XBM file would contain.
3034You must not specify @code{:height} and @code{:width} in this case,
3035because omitting them is what indicates the data has the format of an
3036XBM file. The file contents specify the height and width of the image.
8241495d 3037
96f66dc5
GM
3038@item
3039A string or a bool-vector containing the bits of the image (plus perhaps
3040some extra bits at the end that will not be used). It should contain at
3041least @var{width} * @code{height} bits. In this case, you must specify
3042@code{:height} and @code{:width}, both to indicate that the string
3043contains just the bits rather than a whole XBM file, and to specify the
3044size of the image.
3045@end itemize
3046
3047@item :width @var{width}
3048The value, @var{width}, specifies the width of the image, in pixels.
3049
3050@item :height @var{height}
3051The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3052@end table
3053
3054@node XPM Images
3055@subsection XPM Images
3056@cindex XPM
3057
72821190
RS
3058 To use XPM format, specify @code{xpm} as the image type. The
3059additional image property @code{:color-symbols} is also meaningful with
3060the @code{xpm} image type:
8241495d
RS
3061
3062@table @code
3063@item :color-symbols @var{symbols}
3064The value, @var{symbols}, should be an alist whose elements have the
3065form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3066the name of a color as it appears in the image file, and @var{color}
3067specifies the actual color to use for displaying that name.
8241495d
RS
3068@end table
3069
3070@node GIF Images
3071@subsection GIF Images
3072@cindex GIF
3073
3074 For GIF images, specify image type @code{gif}. Because of the patents
3075in the US covering the LZW algorithm, the continued use of GIF format is
3076a problem for the whole Internet; to end this problem, it is a good idea
3077for everyone, even outside the US, to stop using GIFS right away
3078(@uref{http://www.burnallgifs.org/}). But if you still want to use
3079them, Emacs can display them.
3080
3081@table @code
3082@item :index @var{index}
3083You can use @code{:index} to specify one image from a GIF file that
3084contains more than one image. This property specifies use of image
3085number @var{index} from the file. An error is signaled if the GIF file
3086doesn't contain an image with index @var{index}.
3087@end table
3088
3089@ignore
3090This could be used to implement limited support for animated GIFs.
3091For example, the following function displays a multi-image GIF file
3092at point-min in the current buffer, switching between sub-images
3093every 0.1 seconds.
3094
3095(defun show-anim (file max)
3096 "Display multi-image GIF file FILE which contains MAX subimages."
3097 (display-anim (current-buffer) file 0 max t))
3098
3099(defun display-anim (buffer file idx max first-time)
3100 (when (= idx max)
3101 (setq idx 0))
3102 (let ((img (create-image file nil :image idx)))
3103 (save-excursion
3104 (set-buffer buffer)
3105 (goto-char (point-min))
3106 (unless first-time (delete-char 1))
3107 (insert-image img))
3108 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3109@end ignore
3110
3111@node Postscript Images
3112@subsection Postscript Images
3113@cindex Postscript images
3114
3115 To use Postscript for an image, specify image type @code{postscript}.
3116This works only if you have Ghostscript installed. You must always use
3117these three properties:
3118
3119@table @code
3120@item :pt-width @var{width}
3121The value, @var{width}, specifies the width of the image measured in
3122points (1/72 inch). @var{width} must be an integer.
3123
3124@item :pt-height @var{height}
3125The value, @var{height}, specifies the height of the image in points
3126(1/72 inch). @var{height} must be an integer.
3127
3128@item :bounding-box @var{box}
3129The value, @var{box}, must be a list or vector of four integers, which
3130specifying the bounding box of the Postscript image, analogous to the
3131@samp{BoundingBox} comment found in Postscript files.
3132
3133@example
3134%%BoundingBox: 22 171 567 738
3135@end example
3136@end table
3137
72821190
RS
3138 Displaying Postscript images from Lisp data is not currently
3139implemented, but it may be implemented by the time you read this.
3140See the @file{etc/NEWS} file to make sure.
3141
8241495d
RS
3142@node Other Image Types
3143@subsection Other Image Types
3144@cindex PBM
3145
3146 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3147monochromatic images are supported. For mono PBM images, two additional
3148image properties are supported.
3149
3150@table @code
3151@item :foreground @var{foreground}
3152The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3153foreground color, or @code{nil} for the default color. This color is
3154used for each pixel in the XBM that is 1. The default is the frame's
3155foreground color.
7ccd82bd
GM
3156
3157@item :background @var{background}
3158The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3159background color, or @code{nil} for the default color. This color is
3160used for each pixel in the XBM that is 0. The default is the frame's
3161background color.
7ccd82bd 3162@end table
8241495d 3163
72821190 3164 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3165
3166 For TIFF images, specify image type @code{tiff}.
3167
3168 For PNG images, specify image type @code{png}.
3169
3170@node Defining Images
3171@subsection Defining Images
3172
e3b9fc91
DL
3173 The functions @code{create-image}, @code{defimage} and
3174@code{find-image} provide convenient ways to create image descriptors.
8241495d
RS
3175
3176@defun create-image file &optional type &rest props
3177@tindex create-image
3178This function creates and returns an image descriptor which uses the
3179data in @var{file}.
3180
3181The optional argument @var{type} is a symbol specifying the image type.
3182If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3183determine the image type from the file's first few bytes, or else
3184from the file's name.
3185
3186The remaining arguments, @var{props}, specify additional image
3187properties---for example,
3188
3189@example
3190(create-image "foo.xpm" 'xpm :heuristic-mask t)
3191@end example
3192
3193The function returns @code{nil} if images of this type are not
3194supported. Otherwise it returns an image descriptor.
3195@end defun
3196
11519a5e 3197@defmac defimage symbol specs &optional doc
8241495d 3198@tindex defimage
11519a5e
EZ
3199This macro defines @var{symbol} as an image name. The arguments
3200@var{specs} is a list which specifies how to display the image.
3201The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3202
3203Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3204one should specify at least the @code{:type} property and either the
3205@code{:file} or the @code{:data} property. The value of @code{:type}
3206should be a symbol specifying the image type, the value of
3207@code{:file} is the file to load the image from, and the value of
3208@code{:data} is a string containing the actual image data. Here is an
3209example:
8241495d 3210
a40d4712
PR
3211@example
3212(defimage test-image
f43c34a0
RS
3213 ((:type xpm :file "~/test1.xpm")
3214 (:type xbm :file "~/test1.xbm")))
a40d4712 3215@end example
8241495d
RS
3216
3217@code{defimage} tests each argument, one by one, to see if it is
3218usable---that is, if the type is supported and the file exists. The
3219first usable argument is used to make an image descriptor which is
11519a5e 3220stored in @var{symbol}.
8241495d 3221
11519a5e 3222If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
3223as @code{nil}.
3224@end defmac
3225
e3b9fc91
DL
3226@defun find-image specs
3227@tindex find-image
3228This function provides a convenient way to find an image satisfying one
3229of a list of image specifications @var{specs}.
3230
3231Each specification in @var{specs} is a property list with contents
3232depending on image type. All specifications must at least contain the
3233properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3234or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3235the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3236image from, and @var{data} is a string containing the actual image data.
3237The first specification in the list whose @var{type} is supported, and
3238@var{file} exists, is used to construct the image specification to be
3239returned. If no specification is satisfied, @code{nil} is returned.
3240
3241The image is looked for first on @code{load-path} and then in
3242@code{data-directory}.
3243@end defun
3244
8241495d
RS
3245@node Showing Images
3246@subsection Showing Images
3247
3248 You can use an image descriptor by setting up the @code{display}
3249property yourself, but it is easier to use the functions in this
3250section.
3251
bb2337f5 3252@defun insert-image image &optional string area
8241495d
RS
3253This function inserts @var{image} in the current buffer at point. The
3254value @var{image} should be an image descriptor; it could be a value
3255returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
3256@code{defimage}. The argument @var{string} specifies the text to put in
3257the buffer to hold the image.
8241495d
RS
3258
3259The argument @var{area} specifies whether to put the image in a margin.
3260If it is @code{left-margin}, the image appears in the left margin;
3261@code{right-margin} specifies the right margin. If @var{area} is
3262@code{nil} or omitted, the image is displayed at point within the
3263buffer's text.
3264
a40d4712
PR
3265Internally, this function inserts @var{string} in the buffer, and gives
3266it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
3267Property}.
3268@end defun
3269
bb2337f5 3270@defun put-image image pos &optional string area
8241495d
RS
3271This function puts image @var{image} in front of @var{pos} in the
3272current buffer. The argument @var{pos} should be an integer or a
3273marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
3274The argument @var{string} specifies the text that should hold the image
3275as an alternative to the default.
8241495d
RS
3276
3277The argument @var{image} must be an image descriptor, perhaps returned
3278by @code{create-image} or stored by @code{defimage}.
3279
3280The argument @var{area} specifies whether to put the image in a margin.
3281If it is @code{left-margin}, the image appears in the left margin;
3282@code{right-margin} specifies the right margin. If @var{area} is
3283@code{nil} or omitted, the image is displayed at point within the
3284buffer's text.
3285
3286Internally, this function creates an overlay, and gives it a
3287@code{before-string} property containing text that has a @code{display}
3288property whose value is the image. (Whew!)
3289@end defun
3290
3291@defun remove-images start end &optional buffer
3292This function removes images in @var{buffer} between positions
3293@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3294images are removed from the current buffer.
3295
05aea714 3296This removes only images that were put into @var{buffer} the way
8241495d
RS
3297@code{put-image} does it, not images that were inserted with
3298@code{insert-image} or in other ways.
3299@end defun
3300
e3b9fc91
DL
3301@defun image-size spec &optional pixels frame
3302@tindex image-size
3303This function returns the size of an image as a pair
3304@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
3305specification. @var{pixels} non-@code{nil} means return sizes
3306measured in pixels, otherwise return sizes measured in canonical
3307character units (fractions of the width/height of the frame's default
3308font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3309@var{frame} null or omitted means use the selected frame (@pxref{Input
3310Focus}).
e3b9fc91
DL
3311@end defun
3312
8241495d
RS
3313@node Image Cache
3314@subsection Image Cache
3315
3316 Emacs stores images in an image cache when it displays them, so it can
3317display them again more efficiently. It removes an image from the cache
3318when it hasn't been displayed for a specified period of time.
3319
3e8b2a01
GM
3320When an image is looked up in the cache, its specification is compared
3321with cached image specifications using @code{equal}. This means that
3322all images with equal specifications share the same image in the cache.
3323
8241495d
RS
3324@defvar image-cache-eviction-delay
3325@tindex image-cache-eviction-delay
3326This variable specifies the number of seconds an image can remain in the
3327cache without being displayed. When an image is not displayed for this
3328length of time, Emacs removes it from the image cache.
3329
3330If the value is @code{nil}, Emacs does not remove images from the cache
3331except when you explicitly clear it. This mode can be useful for
3332debugging.
3333@end defvar
3334
3335@defun clear-image-cache &optional frame
3336@tindex clear-image-cache
3337This function clears the image cache. If @var{frame} is non-@code{nil},
3338only the cache for that frame is cleared. Otherwise all frames' caches
3339are cleared.
3340@end defun
a065c889 3341
42b85554
RS
3342@node Blinking
3343@section Blinking Parentheses
3344@cindex parenthesis matching
3345@cindex blinking
3346@cindex balancing parentheses
3347@cindex close parenthesis
3348
3349 This section describes the mechanism by which Emacs shows a matching
3350open parenthesis when the user inserts a close parenthesis.
3351
42b85554
RS
3352@defvar blink-paren-function
3353The value of this variable should be a function (of no arguments) to
3354be called whenever a character with close parenthesis syntax is inserted.
3355The value of @code{blink-paren-function} may be @code{nil}, in which
3356case nothing is done.
42b85554
RS
3357@end defvar
3358
1911e6e5 3359@defopt blink-matching-paren
42b85554
RS
3360If this variable is @code{nil}, then @code{blink-matching-open} does
3361nothing.
1911e6e5 3362@end defopt
42b85554 3363
1911e6e5 3364@defopt blink-matching-paren-distance
42b85554
RS
3365This variable specifies the maximum distance to scan for a matching
3366parenthesis before giving up.
1911e6e5 3367@end defopt
42b85554 3368
1911e6e5 3369@defopt blink-matching-delay
bfe721d1
KH
3370This variable specifies the number of seconds for the cursor to remain
3371at the matching parenthesis. A fraction of a second often gives
3372good results, but the default is 1, which works on all systems.
1911e6e5 3373@end defopt
bfe721d1 3374
1911e6e5 3375@deffn Command blink-matching-open
42b85554
RS
3376This function is the default value of @code{blink-paren-function}. It
3377assumes that point follows a character with close parenthesis syntax and
3378moves the cursor momentarily to the matching opening character. If that
3379character is not already on the screen, it displays the character's
3380context in the echo area. To avoid long delays, this function does not
3381search farther than @code{blink-matching-paren-distance} characters.
3382
3383Here is an example of calling this function explicitly.
3384
3385@smallexample
3386@group
3387(defun interactive-blink-matching-open ()
3388@c Do not break this line! -- rms.
3389@c The first line of a doc string
3390@c must stand alone.
3391 "Indicate momentarily the start of sexp before point."
3392 (interactive)
3393@end group
3394@group
3395 (let ((blink-matching-paren-distance
3396 (buffer-size))
3397 (blink-matching-paren t))
3398 (blink-matching-open)))
3399@end group
3400@end smallexample
1911e6e5 3401@end deffn
42b85554
RS
3402
3403@node Inverse Video
3404@section Inverse Video
3405@cindex Inverse Video
3406
3407@defopt inverse-video
3408@cindex highlighting
3409This variable controls whether Emacs uses inverse video for all text
3410on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3411default is @code{nil}.
3412@end defopt
3413
3414@defopt mode-line-inverse-video
a40d4712
PR
3415This variable controls the use of inverse video for mode lines and menu
3416bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 3417inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
3418other text. The default is @code{t}.
3419
3420For window frames, this feature actually applies the face named
3421@code{mode-line}; that face is normally set up as the inverse of the
3422default face, unless you change it.
42b85554
RS
3423@end defopt
3424
3425@node Usual Display
3426@section Usual Display Conventions
3427
3428 The usual display conventions define how to display each character
3429code. You can override these conventions by setting up a display table
3430(@pxref{Display Tables}). Here are the usual display conventions:
3431
3432@itemize @bullet
3433@item
3434Character codes 32 through 126 map to glyph codes 32 through 126.
3435Normally this means they display as themselves.
3436
3437@item
3438Character code 9 is a horizontal tab. It displays as whitespace
3439up to a position determined by @code{tab-width}.
3440
3441@item
3442Character code 10 is a newline.
3443
3444@item
3445All other codes in the range 0 through 31, and code 127, display in one
78608595 3446of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 3447non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 3448first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
RS
3449specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3450just like the codes in the range 128 to 255.
3451
8241495d
RS
3452On MS-DOS terminals, Emacs arranges by default for the character code
3453127 to be mapped to the glyph code 127, which normally displays as an
3454empty polygon. This glyph is used to display non-@sc{ascii} characters
3455that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3456emacs, The GNU Emacs Manual}.
3457
42b85554
RS
3458@item
3459Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 3460the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 3461digit characters representing the character code in octal. (A display
969fe9b5
RS
3462table can specify a glyph to use instead of @samp{\}.)
3463
3464@item
3465Multibyte character codes above 256 are displayed as themselves, or as a
3466question mark or empty box if the terminal cannot display that
3467character.
42b85554
RS
3468@end itemize
3469
3470 The usual display conventions apply even when there is a display
3471table, for any character whose entry in the active display table is
3472@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 3473specify the characters for which you want special behavior.
42b85554 3474
b6954afd
RS
3475 These display rules apply to carriage return (character code 13), when
3476it appears in the buffer. But that character may not appear in the
3477buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 3478conversion (@pxref{Coding System Basics}).
b6954afd 3479
42b85554
RS
3480 These variables affect the way certain characters are displayed on the
3481screen. Since they change the number of columns the characters occupy,
f9f59935
RS
3482they also affect the indentation functions. These variables also affect
3483how the mode line is displayed; if you want to force redisplay of the
3484mode line using the new values, call the function
3485@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
3486
3487@defopt ctl-arrow
3488@cindex control characters in display
3489This buffer-local variable controls how control characters are
3490displayed. If it is non-@code{nil}, they are displayed as a caret
3491followed by the character: @samp{^A}. If it is @code{nil}, they are
3492displayed as a backslash followed by three octal digits: @samp{\001}.
3493@end defopt
3494
3495@c Following may have overfull hbox.
3496@defvar default-ctl-arrow
3497The value of this variable is the default value for @code{ctl-arrow} in
3498buffers that do not override it. @xref{Default Value}.
3499@end defvar
3500
2468d0c0
DL
3501@defopt indicate-empty-lines
3502@tindex indicate-empty-lines
6e2391a8 3503@cindex fringes, and empty line indication
8a6ca431
RS
3504When this is non-@code{nil}, Emacs displays a special glyph in the
3505fringe of each empty line at the end of the buffer, on terminals that
3506support it (window systems). @xref{Fringes}.
2468d0c0
DL
3507@end defopt
3508
42b85554
RS
3509@defopt tab-width
3510The value of this variable is the spacing between tab stops used for
a40d4712
PR
3511displaying tab characters in Emacs buffers. The value is in units of
3512columns, and the default is 8. Note that this feature is completely
3513independent of the user-settable tab stops used by the command
3514@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
RS
3515@end defopt
3516
3517@node Display Tables
3518@section Display Tables
3519
3520@cindex display table
969fe9b5
RS
3521You can use the @dfn{display table} feature to control how all possible
3522character codes display on the screen. This is useful for displaying
8241495d 3523European languages that have letters not in the @sc{ascii} character
969fe9b5 3524set.
42b85554
RS
3525
3526The display table maps each character code into a sequence of
8241495d 3527@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
3528position on the screen. You can also define how to display each glyph
3529on your terminal, using the @dfn{glyph table}.
3530
f9f59935
RS
3531Display tables affect how the mode line is displayed; if you want to
3532force redisplay of the mode line using a new display table, call
3533@code{force-mode-line-update} (@pxref{Mode Line Format}).
3534
42b85554
RS
3535@menu
3536* Display Table Format:: What a display table consists of.
3537* Active Display Table:: How Emacs selects a display table to use.
3538* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
3539@end menu
3540
3541@node Display Table Format
3542@subsection Display Table Format
3543
a9f0a989
RS
3544 A display table is actually a char-table (@pxref{Char-Tables}) with
3545@code{display-table} as its subtype.
42b85554
RS
3546
3547@defun make-display-table
3548This creates and returns a display table. The table initially has
3549@code{nil} in all elements.
3550@end defun
3551
f9f59935
RS
3552 The ordinary elements of the display table are indexed by character
3553codes; the element at index @var{c} says how to display the character
3554code @var{c}. The value should be @code{nil} or a vector of glyph
3555values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3556display that character according to the usual display conventions
3557(@pxref{Usual Display}).
22697dac
KH
3558
3559 If you use the display table to change the display of newline
3560characters, the whole buffer will be displayed as one long ``line.''
42b85554 3561
f9f59935 3562 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
3563purposes. Here is a table of their meanings; @code{nil} in any slot
3564means to use the default for that slot, as stated below.
42b85554
RS
3565
3566@table @asis
f9f59935 3567@item 0
42b85554 3568The glyph for the end of a truncated screen line (the default for this
8241495d
RS
3569is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3570display arrows to indicate truncation---the display table has no effect
3571in these situations.
f9f59935 3572@item 1
42b85554 3573The glyph for the end of a continued line (the default is @samp{\}).
8241495d
RS
3574Newer Emacs versions, on some platforms, display curved arrows to
3575indicate truncation---the display table has no effect in these
3576situations.
f9f59935 3577@item 2
42b85554
RS
3578The glyph for indicating a character displayed as an octal character
3579code (the default is @samp{\}).
f9f59935 3580@item 3
42b85554 3581The glyph for indicating a control character (the default is @samp{^}).
f9f59935 3582@item 4
42b85554
RS
3583A vector of glyphs for indicating the presence of invisible lines (the
3584default is @samp{...}). @xref{Selective Display}.
f9f59935 3585@item 5
50b04c36 3586The glyph used to draw the border between side-by-side windows (the
8241495d
RS
3587default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3588when there are no scroll bars; if scroll bars are supported and in use,
3589a scroll bar separates the two windows.
42b85554
RS
3590@end table
3591
3592 For example, here is how to construct a display table that mimics the
3593effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3594
3595@example
3596(setq disptab (make-display-table))
3597(let ((i 0))
3598 (while (< i 32)
3599 (or (= i ?\t) (= i ?\n)
3600 (aset disptab i (vector ?^ (+ i 64))))
3601 (setq i (1+ i)))
3602 (aset disptab 127 (vector ?^ ??)))
3603@end example
3604
f9f59935
RS
3605@defun display-table-slot display-table slot
3606This function returns the value of the extra slot @var{slot} of
3607@var{display-table}. The argument @var{slot} may be a number from 0 to
36085 inclusive, or a slot name (symbol). Valid symbols are
3609@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3610@code{selective-display}, and @code{vertical-border}.
3611@end defun
3612
f9f59935
RS
3613@defun set-display-table-slot display-table slot value
3614This function stores @var{value} in the extra slot @var{slot} of
3615@var{display-table}. The argument @var{slot} may be a number from 0 to
36165 inclusive, or a slot name (symbol). Valid symbols are
3617@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3618@code{selective-display}, and @code{vertical-border}.
3619@end defun
3620
8241495d
RS
3621@defun describe-display-table display-table
3622@tindex describe-display-table
3623This function displays a description of the display table
3624@var{display-table} in a help buffer.
3625@end defun
3626
3627@deffn Command describe-current-display-table
3628@tindex describe-current-display-table
3629This command displays a description of the current display table in a
3630help buffer.
3631@end deffn
3632
42b85554
RS
3633@node Active Display Table
3634@subsection Active Display Table
3635@cindex active display table
3636
3637 Each window can specify a display table, and so can each buffer. When
3638a buffer @var{b} is displayed in window @var{w}, display uses the
3639display table for window @var{w} if it has one; otherwise, the display
3640table for buffer @var{b} if it has one; otherwise, the standard display
3641table if any. The display table chosen is called the @dfn{active}
3642display table.
3643
3644@defun window-display-table window
3645This function returns @var{window}'s display table, or @code{nil}
3646if @var{window} does not have an assigned display table.
3647@end defun
3648
3649@defun set-window-display-table window table
3650This function sets the display table of @var{window} to @var{table}.
3651The argument @var{table} should be either a display table or
3652@code{nil}.
3653@end defun
3654
3655@defvar buffer-display-table
969fe9b5
RS
3656This variable is automatically buffer-local in all buffers; its value in
3657a particular buffer specifies the display table for that buffer. If it
3658is @code{nil}, that means the buffer does not have an assigned display
3659table.
42b85554
RS
3660@end defvar
3661
3662@defvar standard-display-table
3663This variable's value is the default display table, used whenever a
3664window has no display table and neither does the buffer displayed in
3665that window. This variable is @code{nil} by default.
3666@end defvar
3667
3668 If there is no display table to use for a particular window---that is,
f9f59935
RS
3669if the window specifies none, its buffer specifies none, and
3670@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
3671display conventions for all character codes in that window. @xref{Usual
3672Display}.
3673
8241495d
RS
3674A number of functions for changing the standard display table
3675are defined in the library @file{disp-table}.
3676
42b85554
RS
3677@node Glyphs
3678@subsection Glyphs
3679
3680@cindex glyph
3681 A @dfn{glyph} is a generalization of a character; it stands for an
3682image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
3683are represented in Lisp as integers, just as characters are. Normally
3684Emacs finds glyphs in the display table (@pxref{Display Tables}).
3685
3686 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
3687table}. A simple glyph is just a way of specifying a character and a
3688face to output it in. The glyph code for a simple glyph, mod 524288,
3689is the character to output, and the glyph code divided by 524288
3690specifies the face number (@pxref{Face Functions}) to use while
3691outputting it. (524288 is
3692@ifnottex
36932**19.)
3694@end ifnottex
3695@tex
3696$2^{19}$.)
3697@end tex
3698@xref{Faces}.
42b85554 3699
bbf77fe8
RS
3700 On character terminals, you can set up a @dfn{glyph table} to define
3701the meaning of glyph codes. The glyph codes is the value of the
3702variable @code{glyph-table}.
42b85554
RS
3703
3704@defvar glyph-table
3705The value of this variable is the current glyph table. It should be a
177c0ea7 3706vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
3707
3708If a glyph code is greater than or equal to the length of the glyph
3709table, that code is automatically simple. If the value of
3710@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
3711are simple. The glyph table is not used on graphical displays, only
3712on character terminals. On graphical displays, all glyphs are simple.
42b85554
RS
3713@end defvar
3714
3715 Here are the possible types of elements in the glyph table:
3716
1911e6e5
RS
3717@table @asis
3718@item @var{string}
42b85554
RS
3719Send the characters in @var{string} to the terminal to output
3720this glyph. This alternative is available on character terminals,
969fe9b5 3721but not under a window system.
42b85554 3722
1911e6e5 3723@item @var{integer}
969fe9b5 3724Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
3725can use an alias to specify a face code for the glyph and use a small
3726number as its code.
42b85554
RS
3727
3728@item @code{nil}
bbf77fe8 3729This glyph is simple.
42b85554
RS
3730@end table
3731
8241495d
RS
3732@defun create-glyph string
3733@tindex create-glyph
3734This function returns a newly-allocated glyph code which is set up to
3735display by sending @var{string} to the terminal.
3736@end defun
3737
42b85554
RS
3738@node Beeping
3739@section Beeping
3740@cindex beeping
3741@cindex bell
3742
f9f59935
RS
3743 This section describes how to make Emacs ring the bell (or blink the
3744screen) to attract the user's attention. Be conservative about how
3745often you do this; frequent bells can become irritating. Also be
3746careful not to use just beeping when signaling an error is more
3747appropriate. (@xref{Errors}.)
42b85554 3748
a9f0a989 3749@defun ding &optional do-not-terminate
42b85554
RS
3750@cindex keyboard macro termination
3751This function beeps, or flashes the screen (see @code{visible-bell} below).
3752It also terminates any keyboard macro currently executing unless
a9f0a989 3753@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3754@end defun
3755
a9f0a989 3756@defun beep &optional do-not-terminate
42b85554
RS
3757This is a synonym for @code{ding}.
3758@end defun
3759
1911e6e5 3760@defopt visible-bell
42b85554
RS
3761This variable determines whether Emacs should flash the screen to
3762represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
3763is effective on a window system, and on a character-only terminal
3764provided the terminal's Termcap entry defines the visible bell
3765capability (@samp{vb}).
1911e6e5 3766@end defopt
42b85554 3767
f9f59935
RS
3768@defvar ring-bell-function
3769If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
3770bell.'' Its value should be a function of no arguments. If this is
3771non-@code{nil}, it takes precedence over the @code{visible-bell}
3772variable.
f9f59935
RS
3773@end defvar
3774
42b85554
RS
3775@node Window Systems
3776@section Window Systems
3777
3778 Emacs works with several window systems, most notably the X Window
3779System. Both Emacs and X use the term ``window'', but use it
3780differently. An Emacs frame is a single window as far as X is
3781concerned; the individual Emacs windows are not known to X at all.
3782
3783@defvar window-system
42b85554 3784This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3785under. The possible values are
3786
3787@table @code
3788@item x
3789@cindex X Window System
3790Emacs is displaying using X.
3791@item pc
8241495d 3792Emacs is displaying using MS-DOS.
1911e6e5 3793@item w32
05aea714 3794Emacs is displaying using Windows.
8241495d
RS
3795@item mac
3796Emacs is displaying using a Macintosh.
1911e6e5
RS
3797@item nil
3798Emacs is using a character-based terminal.
3799@end table
42b85554
RS
3800@end defvar
3801
42b85554 3802@defvar window-setup-hook
f9f59935
RS
3803This variable is a normal hook which Emacs runs after handling the
3804initialization files. Emacs runs this hook after it has completed
a40d4712 3805loading your init file, the default initialization file (if
a9f0a989 3806any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
3807@code{term-setup-hook}.
3808
3809This hook is used for internal purposes: setting up communication with
3810the window system, and creating the initial window. Users should not
3811interfere with it.
3812@end defvar
ab5796a9
MB
3813
3814@ignore
3815 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
3816@end ignore