(insert-sliced-image): Use t for line-height property.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
82c3d852 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
276dd8a8 19* Progress:: Informing user about progress of a long operation.
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20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
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22* Overlay Arrow:: Display of an arrow to indicate position.
23* Temporary Displays:: Displays that go away automatically.
02c77ee9 24* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 25* Width:: How wide a character or string is on the screen.
93449dd1 26* Line Height:: Controlling the height of lines.
02c77ee9 27* Faces:: A face defines a graphics style for text characters:
a40d4712 28 font, colors, etc.
8a6ca431 29* Fringes:: Controlling window fringes.
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30* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
31* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
f6cad089 32* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 33* Pointer Shape:: Controlling the mouse pointer shape.
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34* Display Property:: Enabling special display features.
35* Images:: Displaying images in Emacs buffers.
02c77ee9 36* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 37* Blinking:: How Emacs shows the matching open parenthesis.
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38* Inverse Video:: Specifying how the screen looks.
39* Usual Display:: The usual conventions for displaying nonprinting chars.
40* Display Tables:: How to specify other conventions.
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41* Beeping:: Audible signal to the user.
42* Window Systems:: Which window system is being used.
43@end menu
44
45@node Refresh Screen
46@section Refreshing the Screen
47
48The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 49given frame (@pxref{Frames}).
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50
51@c Emacs 19 feature
52@defun redraw-frame frame
53This function clears and redisplays frame @var{frame}.
54@end defun
55
56Even more powerful is @code{redraw-display}:
57
58@deffn Command redraw-display
59This function clears and redisplays all visible frames.
60@end deffn
61
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62 This function forces certain windows to be redisplayed
63but does not clear them.
64
65@defun force-window-update object
66This function forces redisplay of some or all windows. If
67@var{object} is a window, it forces redisplay of that window. If
68@var{object} is a buffer or buffer name, it forces redisplay of all
69windows displaying that buffer. If @var{object} is @code{nil}, it
70forces redisplay of all windows.
71@end defun
72
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73 Processing user input takes absolute priority over redisplay. If you
74call these functions when input is available, they do nothing
75immediately, but a full redisplay does happen eventually---after all the
76input has been processed.
77
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78 Normally, suspending and resuming Emacs also refreshes the screen.
79Some terminal emulators record separate contents for display-oriented
80programs such as Emacs and for ordinary sequential display. If you are
81using such a terminal, you might want to inhibit the redisplay on
78608595 82resumption.
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83
84@defvar no-redraw-on-reenter
85@cindex suspend (cf. @code{no-redraw-on-reenter})
86@cindex resume (cf. @code{no-redraw-on-reenter})
87This variable controls whether Emacs redraws the entire screen after it
f9f59935 88has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 89to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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90@end defvar
91
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92@node Forcing Redisplay
93@section Forcing Redisplay
94@cindex forcing redisplay
95
96 Emacs redisplay normally stops if input arrives, and does not happen
97at all if input is available before it starts. Most of the time, this
98is exactly what you want. However, you can prevent preemption by
99binding @code{redisplay-dont-pause} to a non-@code{nil} value.
100
101@tindex redisplay-dont-pause
102@defvar redisplay-dont-pause
103If this variable is non-@code{nil}, pending input does not
104prevent or halt redisplay; redisplay occurs, and finishes,
105regardless of whether input is available. This feature is available
106as of Emacs 21.
107@end defvar
108
109 You can request a display update, but only if no input is pending,
110with @code{(sit-for 0)}. To force a display update even when input is
111pending, do this:
112
113@example
114(let ((redisplay-dont-pause t))
115 (sit-for 0))
116@end example
117
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118@node Truncation
119@section Truncation
120@cindex line wrapping
121@cindex continuation lines
122@cindex @samp{$} in display
123@cindex @samp{\} in display
124
125 When a line of text extends beyond the right edge of a window, the
126line can either be continued on the next screen line, or truncated to
127one screen line. The additional screen lines used to display a long
128text line are called @dfn{continuation} lines. Normally, a @samp{$} in
129the rightmost column of the window indicates truncation; a @samp{\} on
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130the rightmost column indicates a line that ``wraps'' onto the next line,
131which is also called @dfn{continuing} the line. (The display table can
132specify alternative indicators; see @ref{Display Tables}.)
42b85554 133
6e2391a8 134 On a windowed display, the @samp{$} and @samp{\} indicators are
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135replaced with graphics bitmaps displayed in the window fringes
136(@pxref{Fringes}).
6e2391a8 137
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138 Note that continuation is different from filling; continuation happens
139on the screen only, not in the buffer contents, and it breaks a line
140precisely at the right margin, not at a word boundary. @xref{Filling}.
141
142@defopt truncate-lines
143This buffer-local variable controls how Emacs displays lines that extend
144beyond the right edge of the window. The default is @code{nil}, which
145specifies continuation. If the value is non-@code{nil}, then these
146lines are truncated.
147
148If the variable @code{truncate-partial-width-windows} is non-@code{nil},
149then truncation is always used for side-by-side windows (within one
150frame) regardless of the value of @code{truncate-lines}.
151@end defopt
152
bfe721d1 153@defopt default-truncate-lines
42b85554 154This variable is the default value for @code{truncate-lines}, for
969fe9b5 155buffers that do not have buffer-local values for it.
bfe721d1 156@end defopt
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157
158@defopt truncate-partial-width-windows
159This variable controls display of lines that extend beyond the right
160edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
161If it is non-@code{nil}, these lines are truncated; otherwise,
162@code{truncate-lines} says what to do with them.
163@end defopt
164
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165 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
166a window, that forces truncation.
167
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168 You can override the glyphs that indicate continuation or truncation
169using the display table; see @ref{Display Tables}.
42b85554 170
1911e6e5 171 If your buffer contains @emph{very} long lines, and you use
22697dac 172continuation to display them, just thinking about them can make Emacs
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173redisplay slow. The column computation and indentation functions also
174become slow. Then you might find it advisable to set
175@code{cache-long-line-scans} to @code{t}.
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176
177@defvar cache-long-line-scans
178If this variable is non-@code{nil}, various indentation and motion
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179functions, and Emacs redisplay, cache the results of scanning the
180buffer, and consult the cache to avoid rescanning regions of the buffer
181unless they are modified.
22697dac 182
bfe721d1 183Turning on the cache slows down processing of short lines somewhat.
22697dac 184
969fe9b5 185This variable is automatically buffer-local in every buffer.
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186@end defvar
187
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188@node The Echo Area
189@section The Echo Area
190@cindex error display
191@cindex echo area
192
22697dac 193The @dfn{echo area} is used for displaying messages made with the
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194@code{message} primitive, and for echoing keystrokes. It is not the
195same as the minibuffer, despite the fact that the minibuffer appears
196(when active) in the same place on the screen as the echo area. The
197@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
198between the echo area and the minibuffer for use of that screen space
199(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
200Error messages appear in the echo area; see @ref{Errors}.
201
202You can write output in the echo area by using the Lisp printing
203functions with @code{t} as the stream (@pxref{Output Functions}), or as
204follows:
205
206@defun message string &rest arguments
a2f2ceaa 207This function displays a message in the echo area. The
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208argument @var{string} is similar to a C language @code{printf} control
209string. See @code{format} in @ref{String Conversion}, for the details
210on the conversion specifications. @code{message} returns the
211constructed string.
212
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213In batch mode, @code{message} prints the message text on the standard
214error stream, followed by a newline.
215
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216If @var{string}, or strings among the @var{arguments}, have @code{face}
217text properties, these affect the way the message is displayed.
218
42b85554 219@c Emacs 19 feature
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220If @var{string} is @code{nil}, @code{message} clears the echo area; if
221the echo area has been expanded automatically, this brings it back to
222its normal size. If the minibuffer is active, this brings the
223minibuffer contents back onto the screen immediately.
b22f3a19 224
a2f2ceaa 225@vindex message-truncate-lines
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226Normally, displaying a long message resizes the echo area to display
227the entire message. But if the variable @code{message-truncate-lines}
228is non-@code{nil}, the echo area does not resize, and the message is
229truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 230
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231@example
232@group
233(message "Minibuffer depth is %d."
234 (minibuffer-depth))
235 @print{} Minibuffer depth is 0.
236@result{} "Minibuffer depth is 0."
237@end group
238
239@group
240---------- Echo Area ----------
241Minibuffer depth is 0.
242---------- Echo Area ----------
243@end group
244@end example
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245
246To automatically display a message in the echo area or in a pop-buffer,
247depending on its size, use @code{display-message-or-buffer}.
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248@end defun
249
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250@tindex with-temp-message
251@defmac with-temp-message message &rest body
252This construct displays a message in the echo area temporarily, during
253the execution of @var{body}. It displays @var{message}, executes
254@var{body}, then returns the value of the last body form while restoring
255the previous echo area contents.
256@end defmac
257
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258@defun message-or-box string &rest arguments
259This function displays a message like @code{message}, but may display it
260in a dialog box instead of the echo area. If this function is called in
261a command that was invoked using the mouse---more precisely, if
262@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263@code{nil} or a list---then it uses a dialog box or pop-up menu to
264display the message. Otherwise, it uses the echo area. (This is the
265same criterion that @code{y-or-n-p} uses to make a similar decision; see
266@ref{Yes-or-No Queries}.)
267
268You can force use of the mouse or of the echo area by binding
269@code{last-nonmenu-event} to a suitable value around the call.
270@end defun
271
272@defun message-box string &rest arguments
273This function displays a message like @code{message}, but uses a dialog
274box (or a pop-up menu) whenever that is possible. If it is impossible
275to use a dialog box or pop-up menu, because the terminal does not
276support them, then @code{message-box} uses the echo area, like
277@code{message}.
278@end defun
279
a43709e6 280@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 281@tindex display-message-or-buffer
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282This function displays the message @var{message}, which may be either a
283string or a buffer. If it is shorter than the maximum height of the
284echo area, as defined by @code{max-mini-window-height}, it is displayed
285in the echo area, using @code{message}. Otherwise,
286@code{display-buffer} is used to show it in a pop-up buffer.
287
288Returns either the string shown in the echo area, or when a pop-up
289buffer is used, the window used to display it.
290
291If @var{message} is a string, then the optional argument
292@var{buffer-name} is the name of the buffer used to display it when a
293pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294where @var{message} is a string and displayed in the echo area, it is
295not specified whether the contents are inserted into the buffer anyway.
296
297The optional arguments @var{not-this-window} and @var{frame} are as for
298@code{display-buffer}, and only used if a buffer is displayed.
299@end defun
300
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301@defun current-message
302This function returns the message currently being displayed in the
303echo area, or @code{nil} if there is none.
304@end defun
305
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306@defvar cursor-in-echo-area
307This variable controls where the cursor appears when a message is
308displayed in the echo area. If it is non-@code{nil}, then the cursor
309appears at the end of the message. Otherwise, the cursor appears at
310point---not in the echo area at all.
311
312The value is normally @code{nil}; Lisp programs bind it to @code{t}
313for brief periods of time.
314@end defvar
315
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316@defvar echo-area-clear-hook
317This normal hook is run whenever the echo area is cleared---either by
318@code{(message nil)} or for any other reason.
319@end defvar
320
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321Almost all the messages displayed in the echo area are also recorded
322in the @samp{*Messages*} buffer.
323
324@defopt message-log-max
325This variable specifies how many lines to keep in the @samp{*Messages*}
326buffer. The value @code{t} means there is no limit on how many lines to
327keep. The value @code{nil} disables message logging entirely. Here's
328how to display a message and prevent it from being logged:
329
330@example
331(let (message-log-max)
332 (message @dots{}))
333@end example
334@end defopt
335
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336@defvar echo-keystrokes
337This variable determines how much time should elapse before command
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338characters echo. Its value must be an integer or floating point number,
339which specifies the
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340number of seconds to wait before echoing. If the user types a prefix
341key (such as @kbd{C-x}) and then delays this many seconds before
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342continuing, the prefix key is echoed in the echo area. (Once echoing
343begins in a key sequence, all subsequent characters in the same key
344sequence are echoed immediately.)
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345
346If the value is zero, then command input is not echoed.
347@end defvar
348
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349@node Warnings
350@section Reporting Warnings
351@cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354possible problem, but continue running.
355
356@menu
357* Warning Basics:: Warnings concepts and functions to report them.
358* Warning Variables:: Variables programs bind to customize their warnings.
359* Warning Options:: Variables users set to control display of warnings.
360@end menu
361
362@node Warning Basics
363@subsection Warning Basics
364@cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367the user, and a @dfn{severity level} which is a symbol. Here are the
368possible severity levels, in order of decreasing severity, and their
369meanings:
370
371@table @code
372@item :emergency
373A problem that will seriously impair Emacs operation soon
374if you do not attend to it promptly.
375@item :error
376A report of data or circumstances that are inherently wrong.
377@item :warning
378A report of data or circumstances that are not inherently wrong, but
379raise suspicion of a possible problem.
380@item :debug
381A report of information that may be useful if you are debugging.
382@end table
383
384 When your program encounters invalid input data, it can either
385signal a Lisp error by calling @code{error} or @code{signal} or report
386a warning with severity @code{:error}. Signaling a Lisp error is the
387easiest thing to do, but it means the program cannot continue
388processing. If you want to take the trouble to implement a way to
389continue processing despite the bad data, then reporting a warning of
390severity @code{:error} is the right way to inform the user of the
391problem. For instance, the Emacs Lisp byte compiler can report an
392error that way and continue compiling other functions. (If the
393program signals a Lisp error and then handles it with
394@code{condition-case}, the user won't see the error message; it could
395show the message to the user by reporting it as a warning.)
396
c00d3ba4 397@cindex warning type
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398 Each warning has a @dfn{warning type} to classify it. The type is a
399list of symbols. The first symbol should be the custom group that you
400use for the program's user options. For example, byte compiler
401warnings use the warning type @code{(bytecomp)}. You can also
402subcategorize the warnings, if you wish, by using more symbols in the
403list.
404
405@defun display-warning type message &optional level buffer-name
406This function reports a warning, using @var{message} as the message
407and @var{type} as the warning type. @var{level} should be the
408severity level, with @code{:warning} being the default.
409
410@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411for logging the warning. By default, it is @samp{*Warnings*}.
412@end defun
413
414@defun lwarn type level message &rest args
415This function reports a warning using the value of @code{(format
416@var{message} @var{args}...)} as the message. In other respects it is
417equivalent to @code{display-warning}.
418@end defun
419
420@defun warn message &rest args
421This function reports a warning using the value of @code{(format
422@var{message} @var{args}...)} as the message, @code{(emacs)} as the
423type, and @code{:warning} as the severity level. It exists for
424compatibility only; we recommend not using it, because you should
425specify a specific warning type.
426@end defun
427
428@node Warning Variables
429@subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432the variables described in this section.
433
434@defvar warning-levels
435This list defines the meaning and severity order of the warning
436severity levels. Each element defines one severity level,
437and they are arranged in order of decreasing severity.
438
439Each element has the form @code{(@var{level} @var{string}
440@var{function})}, where @var{level} is the severity level it defines.
441@var{string} specifies the textual description of this level.
442@var{string} should use @samp{%s} to specify where to put the warning
443type information, or it can omit the @samp{%s} so as not to include
444that information.
445
446The optional @var{function}, if non-@code{nil}, is a function to call
447with no arguments, to get the user's attention.
448
449Normally you should not change the value of this variable.
450@end defvar
451
452@defvar warning-prefix-function
812a2341 453If non-@code{nil}, the value is a function to generate prefix text for
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454warnings. Programs can bind the variable to a suitable function.
455@code{display-warning} calls this function with the warnings buffer
456current, and the function can insert text in it. That text becomes
457the beginning of the warning message.
458
459The function is called with two arguments, the severity level and its
460entry in @code{warning-levels}. It should return a list to use as the
461entry (this value need not be an actual member of
812a2341 462@code{warning-levels}). By constructing this value, the function can
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463change the severity of the warning, or specify different handling for
464a given severity level.
465
466If the variable's value is @code{nil} then there is no function
467to call.
468@end defvar
469
470@defvar warning-series
471Programs can bind this variable to @code{t} to say that the next
472warning should begin a series. When several warnings form a series,
473that means to leave point on the first warning of the series, rather
812a2341 474than keep moving it for each warning so that it appears on the last one.
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475The series ends when the local binding is unbound and
476@code{warning-series} becomes @code{nil} again.
477
478The value can also be a symbol with a function definition. That is
479equivalent to @code{t}, except that the next warning will also call
480the function with no arguments with the warnings buffer current. The
481function can insert text which will serve as a header for the series
482of warnings.
483
484Once a series has begun, the value is a marker which points to the
485buffer position in the warnings buffer of the start of the series.
486
487The variable's normal value is @code{nil}, which means to handle
488each warning separately.
489@end defvar
490
491@defvar warning-fill-prefix
492When this variable is non-@code{nil}, it specifies a fill prefix to
493use for filling each warning's text.
494@end defvar
495
496@defvar warning-type-format
497This variable specifies the format for displaying the warning type
498in the warning message. The result of formatting the type this way
499gets included in the message under the control of the string in the
500entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501If you bind it to @code{""} then the warning type won't appear at
502all.
503@end defvar
504
505@node Warning Options
506@subsection Warning Options
507
508 These variables are used by users to control what happens
509when a Lisp program reports a warning.
510
511@defopt warning-minimum-level
512This user option specifies the minimum severity level that should be
513shown immediately to the user. The default is @code{:warning}, which
514means to immediately display all warnings except @code{:debug}
515warnings.
516@end defopt
517
518@defopt warning-minimum-log-level
519This user option specifies the minimum severity level that should be
520logged in the warnings buffer. The default is @code{:warning}, which
521means to log all warnings except @code{:debug} warnings.
522@end defopt
523
524@defopt warning-suppress-types
525This list specifies which warning types should not be displayed
526immediately for the user. Each element of the list should be a list
527of symbols. If its elements match the first elements in a warning
528type, then that warning is not displayed immediately.
529@end defopt
530
531@defopt warning-suppress-log-types
532This list specifies which warning types should not be logged in the
533warnings buffer. Each element of the list should be a list of
534symbols. If it matches the first few elements in a warning type, then
535that warning is not logged.
536@end defopt
00b3c1cd 537
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538@node Progress
539@section Reporting Operation Progress
540@cindex progress reporting
541
542When an operation can take a while to finish, you should inform the
543user about the progress it makes. This way the user can estimate
544remaining time and clearly see that Emacs is busy working, not hung.
545
546Functions listed in this section provide simple and efficient way of
547reporting operation progress. Here is a working example that does
548nothing useful:
549
550@example
551(let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558@end example
559
560@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
561This function creates a progress reporter---the object you will use as
562an argument for all other functions listed here. The idea is to
563precompute as much data as possible to make progress reporting very
564fast.
565
566The @var{message} will be displayed in the echo area, followed by
567progress percentage. @var{message} is treated as a simple string. If
568you need it to depend on a filename, for instance, use @code{format}
569before calling this function.
570
571@var{min-value} and @var{max-value} arguments stand for starting and
572final states of your operation. For instance, if you scan a buffer,
573they should be the results of @code{point-min} and @code{point-max}
574correspondingly. It is required that @var{max-value} is greater than
575@var{min-value}. If you create progress reporter when some part of
576the operation has already been completed, then specify
577@var{current-value} argument. But normally you should omit it or set
578it to @code{nil}---it will default to @var{min-value} then.
579
580Remaining arguments control the rate of echo area updates. Progress
581reporter will wait for at least @var{min-change} more percents of the
582operation to be completed before printing next message.
583@var{min-time} specifies the minimum time in seconds to pass between
584successive prints. It can be fractional. Depending on Emacs and
585system capabilities, progress reporter may or may not respect this
586last argument or do it with varying precision. Default value for
587@var{min-change} is 1 (one percent), for @var{min-time}---0.2
588(seconds.)
589
590This function calls @code{progress-reporter-update}, so the first
591message is printed immediately.
592@end defun
593
594@defun progress-reporter-update reporter value
595This function does the main work of reporting progress of your
596operation. It print the message of @var{reporter} followed by
597progress percentage determined by @var{value}. If percentage is zero,
598then it is not printed at all.
599
600@var{reporter} must be the result of a call to
601@code{make-progress-reporter}. @var{value} specifies the current
602state of your operation and must be between @var{min-value} and
603@var{max-value} (inclusive) as passed to
604@code{make-progress-reporter}. For instance, if you scan a buffer,
605then @var{value} should be the result of a call to @code{point}.
606
607This function respects @var{min-change} and @var{min-time} as passed
608to @code{make-progress-reporter} and so does not output new messages
609on every invocation. It is thus very fast and normally you should not
610try to reduce the number of calls to it: resulting overhead will most
611likely negate your effort.
612@end defun
613
614@defun progress-reporter-force-update reporter value &optional new-message
615This function is similar to @code{progress-reporter-update} except
616that it prints a message in the echo area unconditionally.
617
618The first two arguments have the same meaning as for
619@code{progress-reporter-update}. Optional @var{new-message} allows
620you to change the message of the @var{reporter}. Since this functions
621always updates the echo area, such a change will be immediately
622presented to the user.
623@end defun
624
625@defun progress-reporter-done reporter
626This function should be called when the operation is finished. It
627prints the message of @var{reporter} followed by word ``done'' in the
628echo area.
629
630You should always call this function and not hope for
631@code{progress-reporter-update} to print ``100%.'' Firstly, it may
632never print it, there are many good reasons for this not to happen.
633Secondly, ``done'' is more explicit.
634@end defun
635
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636@node Invisible Text
637@section Invisible Text
638
639@cindex invisible text
640You can make characters @dfn{invisible}, so that they do not appear on
641the screen, with the @code{invisible} property. This can be either a
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642text property (@pxref{Text Properties}) or a property of an overlay
643(@pxref{Overlays}).
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644
645In the simplest case, any non-@code{nil} @code{invisible} property makes
646a character invisible. This is the default case---if you don't alter
647the default value of @code{buffer-invisibility-spec}, this is how the
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648@code{invisible} property works. You should normally use @code{t}
649as the value of the @code{invisible} property if you don't plan
650to set @code{buffer-invisibility-spec} yourself.
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651
652More generally, you can use the variable @code{buffer-invisibility-spec}
653to control which values of the @code{invisible} property make text
654invisible. This permits you to classify the text into different subsets
655in advance, by giving them different @code{invisible} values, and
656subsequently make various subsets visible or invisible by changing the
657value of @code{buffer-invisibility-spec}.
658
659Controlling visibility with @code{buffer-invisibility-spec} is
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660especially useful in a program to display the list of entries in a
661database. It permits the implementation of convenient filtering
662commands to view just a part of the entries in the database. Setting
663this variable is very fast, much faster than scanning all the text in
664the buffer looking for properties to change.
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665
666@defvar buffer-invisibility-spec
667This variable specifies which kinds of @code{invisible} properties
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668actually make a character invisible. Setting this variable makes it
669buffer-local.
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670
671@table @asis
672@item @code{t}
673A character is invisible if its @code{invisible} property is
674non-@code{nil}. This is the default.
675
676@item a list
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677Each element of the list specifies a criterion for invisibility; if a
678character's @code{invisible} property fits any one of these criteria,
679the character is invisible. The list can have two kinds of elements:
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680
681@table @code
682@item @var{atom}
969fe9b5 683A character is invisible if its @code{invisible} property value
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684is @var{atom} or if it is a list with @var{atom} as a member.
685
686@item (@var{atom} . t)
969fe9b5 687A character is invisible if its @code{invisible} property value
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688is @var{atom} or if it is a list with @var{atom} as a member.
689Moreover, if this character is at the end of a line and is followed
690by a visible newline, it displays an ellipsis.
691@end table
692@end table
693@end defvar
694
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695 Two functions are specifically provided for adding elements to
696@code{buffer-invisibility-spec} and removing elements from it.
697
f9f59935 698@defun add-to-invisibility-spec element
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699This function adds the element @var{element} to
700@code{buffer-invisibility-spec} (if it is not already present in that
701list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
702a list, @code{(t)}, so that text whose @code{invisible} property
703is @code{t} remains invisible.
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704@end defun
705
f9f59935 706@defun remove-from-invisibility-spec element
812a2341 707This removes the element @var{element} from
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708@code{buffer-invisibility-spec}. This does nothing if @var{element}
709is not in the list.
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710@end defun
711
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712 A convention for use of @code{buffer-invisibility-spec} is that a
713major mode should use the mode's own name as an element of
714@code{buffer-invisibility-spec} and as the value of the
715@code{invisible} property:
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716
717@example
969fe9b5 718;; @r{If you want to display an ellipsis:}
177c0ea7 719(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 720;; @r{If you don't want ellipsis:}
177c0ea7 721(add-to-invisibility-spec 'my-symbol)
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722
723(overlay-put (make-overlay beginning end)
724 'invisible 'my-symbol)
725
969fe9b5 726;; @r{When done with the overlays:}
f9f59935 727(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 728;; @r{Or respectively:}
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729(remove-from-invisibility-spec 'my-symbol)
730@end example
731
5e8ae792 732@vindex line-move-ignore-invisible
00b3c1cd 733 Ordinarily, functions that operate on text or move point do not care
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734whether the text is invisible. The user-level line motion commands
735explicitly ignore invisible newlines if
736@code{line-move-ignore-invisible} is non-@code{nil}, but only because
737they are explicitly programmed to do so.
bfe721d1 738
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739 However, if a command ends with point inside or immediately after
740invisible text, the main editing loop moves point further forward or
741further backward (in the same direction that the command already moved
742it) until that condition is no longer true. Thus, if the command
743moved point back into an invisible range, Emacs moves point back to
744the beginning of that range, following the previous visible character.
745If the command moved point forward into an invisible range, Emacs
746moves point forward past the first visible character that follows the
747invisible text.
748
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749 Incremental search can make invisible overlays visible temporarily
750and/or permanently when a match includes invisible text. To enable
751this, the overlay should have a non-@code{nil}
752@code{isearch-open-invisible} property. The property value should be a
753function to be called with the overlay as an argument. This function
754should make the overlay visible permanently; it is used when the match
755overlaps the overlay on exit from the search.
756
757 During the search, such overlays are made temporarily visible by
758temporarily modifying their invisible and intangible properties. If you
ebc6903b 759want this to be done differently for a certain overlay, give it an
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760@code{isearch-open-invisible-temporary} property which is a function.
761The function is called with two arguments: the first is the overlay, and
f21b06b7 762the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 763make it invisible again.
f9f59935 764
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765@node Selective Display
766@section Selective Display
767@cindex selective display
768
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769 @dfn{Selective display} refers to a pair of related features for
770hiding certain lines on the screen.
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771
772 The first variant, explicit selective display, is designed for use in
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773a Lisp program: it controls which lines are hidden by altering the text.
774The invisible text feature (@pxref{Invisible Text}) has partially
775replaced this feature.
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776
777 In the second variant, the choice of lines to hide is made
bfe721d1 778automatically based on indentation. This variant is designed to be a
22697dac 779user-level feature.
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780
781 The way you control explicit selective display is by replacing a
78608595 782newline (control-j) with a carriage return (control-m). The text that
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783was formerly a line following that newline is now invisible. Strictly
784speaking, it is temporarily no longer a line at all, since only newlines
785can separate lines; it is now part of the previous line.
786
787 Selective display does not directly affect editing commands. For
788example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
789invisible text. However, the replacement of newline characters with
790carriage return characters affects some editing commands. For example,
791@code{next-line} skips invisible lines, since it searches only for
792newlines. Modes that use selective display can also define commands
793that take account of the newlines, or that make parts of the text
794visible or invisible.
795
796 When you write a selectively displayed buffer into a file, all the
797control-m's are output as newlines. This means that when you next read
798in the file, it looks OK, with nothing invisible. The selective display
799effect is seen only within Emacs.
800
801@defvar selective-display
802This buffer-local variable enables selective display. This means that
177c0ea7 803lines, or portions of lines, may be made invisible.
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804
805@itemize @bullet
806@item
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807If the value of @code{selective-display} is @code{t}, then the character
808control-m marks the start of invisible text; the control-m, and the rest
809of the line following it, are not displayed. This is explicit selective
810display.
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811
812@item
813If the value of @code{selective-display} is a positive integer, then
814lines that start with more than that many columns of indentation are not
815displayed.
816@end itemize
817
818When some portion of a buffer is invisible, the vertical movement
819commands operate as if that portion did not exist, allowing a single
820@code{next-line} command to skip any number of invisible lines.
821However, character movement commands (such as @code{forward-char}) do
822not skip the invisible portion, and it is possible (if tricky) to insert
823or delete text in an invisible portion.
824
825In the examples below, we show the @emph{display appearance} of the
826buffer @code{foo}, which changes with the value of
827@code{selective-display}. The @emph{contents} of the buffer do not
828change.
829
830@example
831@group
832(setq selective-display nil)
833 @result{} nil
834
835---------- Buffer: foo ----------
8361 on this column
837 2on this column
838 3n this column
839 3n this column
840 2on this column
8411 on this column
842---------- Buffer: foo ----------
843@end group
844
845@group
846(setq selective-display 2)
847 @result{} 2
848
849---------- Buffer: foo ----------
8501 on this column
851 2on this column
852 2on this column
8531 on this column
854---------- Buffer: foo ----------
855@end group
856@end example
857@end defvar
858
859@defvar selective-display-ellipses
860If this buffer-local variable is non-@code{nil}, then Emacs displays
861@samp{@dots{}} at the end of a line that is followed by invisible text.
862This example is a continuation of the previous one.
863
864@example
865@group
866(setq selective-display-ellipses t)
867 @result{} t
868
869---------- Buffer: foo ----------
8701 on this column
871 2on this column ...
872 2on this column
8731 on this column
874---------- Buffer: foo ----------
875@end group
876@end example
877
878You can use a display table to substitute other text for the ellipsis
879(@samp{@dots{}}). @xref{Display Tables}.
880@end defvar
881
882@node Overlay Arrow
883@section The Overlay Arrow
884@cindex overlay arrow
885
886 The @dfn{overlay arrow} is useful for directing the user's attention
887to a particular line in a buffer. For example, in the modes used for
888interface to debuggers, the overlay arrow indicates the line of code
889about to be executed.
890
891@defvar overlay-arrow-string
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892This variable holds the string to display to call attention to a
893particular line, or @code{nil} if the arrow feature is not in use.
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894On a graphical display the contents of the string are ignored; instead a
895glyph is displayed in the fringe area to the left of the display area.
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896@end defvar
897
898@defvar overlay-arrow-position
78608595 899This variable holds a marker that indicates where to display the overlay
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900arrow. It should point at the beginning of a line. On a non-graphical
901display the arrow text
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902appears at the beginning of that line, overlaying any text that would
903otherwise appear. Since the arrow is usually short, and the line
904usually begins with indentation, normally nothing significant is
905overwritten.
906
907The overlay string is displayed only in the buffer that this marker
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908points into. Thus, only one buffer can have an overlay arrow at any
909given time.
910@c !!! overlay-arrow-position: but the overlay string may remain in the display
911@c of some other buffer until an update is required. This should be fixed
912@c now. Is it?
913@end defvar
914
969fe9b5 915 You can do a similar job by creating an overlay with a
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916@code{before-string} property. @xref{Overlay Properties}.
917
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918@node Temporary Displays
919@section Temporary Displays
920
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921 Temporary displays are used by Lisp programs to put output into a
922buffer and then present it to the user for perusal rather than for
923editing. Many help commands use this feature.
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924
925@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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926This function executes @var{forms} while arranging to insert any output
927they print into the buffer named @var{buffer-name}, which is first
928created if necessary, and put into Help mode. Finally, the buffer is
929displayed in some window, but not selected.
930
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931If the @var{forms} do not change the major mode in the output buffer,
932so that it is still Help mode at the end of their execution, then
b6954afd 933@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 934end, and also scans it for function and variable names to make them
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935into clickable cross-references. @xref{Docstring hyperlinks, , Tips
936for Documentation Strings}, in particular the item on hyperlinks in
937documentation strings, for more details.
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938
939The string @var{buffer-name} specifies the temporary buffer, which
940need not already exist. The argument must be a string, not a buffer.
941The buffer is erased initially (with no questions asked), and it is
942marked as unmodified after @code{with-output-to-temp-buffer} exits.
943
944@code{with-output-to-temp-buffer} binds @code{standard-output} to the
945temporary buffer, then it evaluates the forms in @var{forms}. Output
946using the Lisp output functions within @var{forms} goes by default to
947that buffer (but screen display and messages in the echo area, although
948they are ``output'' in the general sense of the word, are not affected).
949@xref{Output Functions}.
950
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951Several hooks are available for customizing the behavior
952of this construct; they are listed below.
953
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954The value of the last form in @var{forms} is returned.
955
956@example
957@group
958---------- Buffer: foo ----------
959 This is the contents of foo.
960---------- Buffer: foo ----------
961@end group
962
963@group
964(with-output-to-temp-buffer "foo"
965 (print 20)
966 (print standard-output))
967@result{} #<buffer foo>
968
969---------- Buffer: foo ----------
97020
971
972#<buffer foo>
973
974---------- Buffer: foo ----------
975@end group
976@end example
977@end defspec
978
979@defvar temp-buffer-show-function
78608595 980If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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981calls it as a function to do the job of displaying a help buffer. The
982function gets one argument, which is the buffer it should display.
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983
984It is a good idea for this function to run @code{temp-buffer-show-hook}
985just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 986@code{save-selected-window} and with the chosen window and buffer
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987selected.
988@end defvar
989
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990@defvar temp-buffer-setup-hook
991@tindex temp-buffer-setup-hook
992This normal hook is run by @code{with-output-to-temp-buffer} before
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993evaluating @var{body}. When the hook runs, the temporary buffer is
994current. This hook is normally set up with a function to put the
995buffer in Help mode.
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996@end defvar
997
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998@defvar temp-buffer-show-hook
999This normal hook is run by @code{with-output-to-temp-buffer} after
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1000displaying the temporary buffer. When the hook runs, the temporary buffer
1001is current, and the window it was displayed in is selected. This hook
1002is normally set up with a function to make the buffer read only, and
1003find function names and variable names in it, provided the major mode
1004is Help mode.
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1005@end defvar
1006
1007@defun momentary-string-display string position &optional char message
1008This function momentarily displays @var{string} in the current buffer at
1009@var{position}. It has no effect on the undo list or on the buffer's
1010modification status.
1011
1012The momentary display remains until the next input event. If the next
1013input event is @var{char}, @code{momentary-string-display} ignores it
1014and returns. Otherwise, that event remains buffered for subsequent use
1015as input. Thus, typing @var{char} will simply remove the string from
1016the display, while typing (say) @kbd{C-f} will remove the string from
1017the display and later (presumably) move point forward. The argument
1018@var{char} is a space by default.
1019
1020The return value of @code{momentary-string-display} is not meaningful.
1021
bfe721d1 1022If the string @var{string} does not contain control characters, you can
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1023do the same job in a more general way by creating (and then subsequently
1024deleting) an overlay with a @code{before-string} property.
1025@xref{Overlay Properties}.
bfe721d1 1026
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1027If @var{message} is non-@code{nil}, it is displayed in the echo area
1028while @var{string} is displayed in the buffer. If it is @code{nil}, a
1029default message says to type @var{char} to continue.
1030
1031In this example, point is initially located at the beginning of the
1032second line:
1033
1034@example
1035@group
1036---------- Buffer: foo ----------
1037This is the contents of foo.
1038@point{}Second line.
1039---------- Buffer: foo ----------
1040@end group
1041
1042@group
1043(momentary-string-display
1044 "**** Important Message! ****"
1045 (point) ?\r
1046 "Type RET when done reading")
1047@result{} t
1048@end group
1049
1050@group
1051---------- Buffer: foo ----------
1052This is the contents of foo.
1053**** Important Message! ****Second line.
1054---------- Buffer: foo ----------
1055
1056---------- Echo Area ----------
1057Type RET when done reading
1058---------- Echo Area ----------
1059@end group
1060@end example
1061@end defun
1062
1063@node Overlays
1064@section Overlays
1065@cindex overlays
1066
1067You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1068the screen, for the sake of presentation features. An overlay is an
1069object that belongs to a particular buffer, and has a specified
1070beginning and end. It also has properties that you can examine and set;
1071these affect the display of the text within the overlay.
42b85554 1072
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1073An overlays uses markers to record its beginning and end; thus,
1074editing the text of the buffer adjusts the beginning and end of each
1075overlay so that it stays with the text. When you create the overlay,
1076you can specify whether text inserted at the beginning should be
1077inside the overlay or outside, and likewise for the end of the overlay.
1078
42b85554 1079@menu
02c77ee9 1080* Overlay Properties:: How to read and set properties.
42b85554 1081 What properties do to the screen display.
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1082* Managing Overlays:: Creating and moving overlays.
1083* Finding Overlays:: Searching for overlays.
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1084@end menu
1085
1086@node Overlay Properties
1087@subsection Overlay Properties
1088
8241495d 1089 Overlay properties are like text properties in that the properties that
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1090alter how a character is displayed can come from either source. But in
1091most respects they are different. Text properties are considered a part
1092of the text; overlays are specifically considered not to be part of the
1093text. Thus, copying text between various buffers and strings preserves
1094text properties, but does not try to preserve overlays. Changing a
1095buffer's text properties marks the buffer as modified, while moving an
1096overlay or changing its properties does not. Unlike text property
1097changes, overlay changes are not recorded in the buffer's undo list.
1098@xref{Text Properties}, for comparison.
42b85554 1099
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1100 These functions are used for reading and writing the properties of an
1101overlay:
1102
1103@defun overlay-get overlay prop
1104This function returns the value of property @var{prop} recorded in
1105@var{overlay}, if any. If @var{overlay} does not record any value for
1106that property, but it does have a @code{category} property which is a
1107symbol, that symbol's @var{prop} property is used. Otherwise, the value
1108is @code{nil}.
1109@end defun
1110
1111@defun overlay-put overlay prop value
1112This function sets the value of property @var{prop} recorded in
1113@var{overlay} to @var{value}. It returns @var{value}.
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1114@end defun
1115
1116@defun overlay-properties overlay
1117This returns a copy of the property list of @var{overlay}.
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1118@end defun
1119
1120 See also the function @code{get-char-property} which checks both
1121overlay properties and text properties for a given character.
1122@xref{Examining Properties}.
1123
1124 Many overlay properties have special meanings; here is a table
1125of them:
1126
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1127@table @code
1128@item priority
1129@kindex priority @r{(overlay property)}
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1130This property's value (which should be a nonnegative integer number)
1131determines the priority of the overlay. The priority matters when two
1132or more overlays cover the same character and both specify the same
1133property; the one whose @code{priority} value is larger takes priority
1134over the other. For the @code{face} property, the higher priority
1135value does not completely replace the other; instead, its face
1136attributes override the face attributes of the lower priority
1137@code{face} property.
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1138
1139Currently, all overlays take priority over text properties. Please
1140avoid using negative priority values, as we have not yet decided just
1141what they should mean.
1142
1143@item window
1144@kindex window @r{(overlay property)}
1145If the @code{window} property is non-@code{nil}, then the overlay
1146applies only on that window.
1147
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1148@item category
1149@kindex category @r{(overlay property)}
1150If an overlay has a @code{category} property, we call it the
bfe721d1 1151@dfn{category} of the overlay. It should be a symbol. The properties
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1152of the symbol serve as defaults for the properties of the overlay.
1153
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1154@item face
1155@kindex face @r{(overlay property)}
f9f59935 1156This property controls the way text is displayed---for example, which
8241495d 1157font and which colors. @xref{Faces}, for more information.
f9f59935 1158
8241495d 1159In the simplest case, the value is a face name. It can also be a list;
a40d4712 1160then each element can be any of these possibilities:
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1161
1162@itemize @bullet
1163@item
1164A face name (a symbol or string).
1165
1166@item
1167Starting in Emacs 21, a property list of face attributes. This has the
1168form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1169face attribute name and @var{value} is a meaningful value for that
1170attribute. With this feature, you do not need to create a face each
1171time you want to specify a particular attribute for certain text.
1172@xref{Face Attributes}.
1173
1174@item
1175A cons cell of the form @code{(foreground-color . @var{color-name})} or
1176@code{(background-color . @var{color-name})}. These elements specify
1177just the foreground color or just the background color.
1178
1179@code{(foreground-color . @var{color-name})} is equivalent to
1180@code{(:foreground @var{color-name})}, and likewise for the background.
1181@end itemize
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1182
1183@item mouse-face
1184@kindex mouse-face @r{(overlay property)}
1185This property is used instead of @code{face} when the mouse is within
f9f59935 1186the range of the overlay.
42b85554 1187
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1188@item display
1189@kindex display @r{(overlay property)}
1190This property activates various features that change the
1191way text is displayed. For example, it can make text appear taller
24eb6c0e 1192or shorter, higher or lower, wider or narrower, or replaced with an image.
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1193@xref{Display Property}.
1194
1195@item help-echo
1196@kindex help-echo @r{(text property)}
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1197If an overlay has a @code{help-echo} property, then when you move the
1198mouse onto the text in the overlay, Emacs displays a help string in the
1199echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1200help-echo}.
8241495d 1201
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1202@item modification-hooks
1203@kindex modification-hooks @r{(overlay property)}
1204This property's value is a list of functions to be called if any
1205character within the overlay is changed or if text is inserted strictly
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1206within the overlay.
1207
1208The hook functions are called both before and after each change.
1209If the functions save the information they receive, and compare notes
1210between calls, they can determine exactly what change has been made
1211in the buffer text.
1212
1213When called before a change, each function receives four arguments: the
1214overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1215modified.
42b85554 1216
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1217When called after a change, each function receives five arguments: the
1218overlay, @code{t}, the beginning and end of the text range just
1219modified, and the length of the pre-change text replaced by that range.
1220(For an insertion, the pre-change length is zero; for a deletion, that
1221length is the number of characters deleted, and the post-change
bfe721d1 1222beginning and end are equal.)
22697dac 1223
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1224@item insert-in-front-hooks
1225@kindex insert-in-front-hooks @r{(overlay property)}
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1226This property's value is a list of functions to be called before and
1227after inserting text right at the beginning of the overlay. The calling
1228conventions are the same as for the @code{modification-hooks} functions.
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1229
1230@item insert-behind-hooks
1231@kindex insert-behind-hooks @r{(overlay property)}
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1232This property's value is a list of functions to be called before and
1233after inserting text right at the end of the overlay. The calling
1234conventions are the same as for the @code{modification-hooks} functions.
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1235
1236@item invisible
1237@kindex invisible @r{(overlay property)}
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1238The @code{invisible} property can make the text in the overlay
1239invisible, which means that it does not appear on the screen.
1240@xref{Invisible Text}, for details.
1241
1242@item intangible
1243@kindex intangible @r{(overlay property)}
1244The @code{intangible} property on an overlay works just like the
bfe721d1 1245@code{intangible} text property. @xref{Special Properties}, for details.
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1246
1247@item isearch-open-invisible
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1248This property tells incremental search how to make an invisible overlay
1249visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1250Text}.
42b85554 1251
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1252@item isearch-open-invisible-temporary
1253This property tells incremental search how to make an invisible overlay
1254visible, temporarily, during the search. @xref{Invisible Text}.
1255
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1256@item before-string
1257@kindex before-string @r{(overlay property)}
1258This property's value is a string to add to the display at the beginning
1259of the overlay. The string does not appear in the buffer in any
a40d4712 1260sense---only on the screen.
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1261
1262@item after-string
1263@kindex after-string @r{(overlay property)}
1264This property's value is a string to add to the display at the end of
1265the overlay. The string does not appear in the buffer in any
a40d4712 1266sense---only on the screen.
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1267
1268@item evaporate
1269@kindex evaporate @r{(overlay property)}
1270If this property is non-@code{nil}, the overlay is deleted automatically
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1271if it becomes empty (i.e., if its length becomes zero). If you give
1272an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1273it immediately.
d2609065 1274
ce75fd23 1275@item local-map
969fe9b5 1276@cindex keymap of character (and overlays)
ce75fd23 1277@kindex local-map @r{(overlay property)}
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1278If this property is non-@code{nil}, it specifies a keymap for a portion
1279of the text. The property's value replaces the buffer's local map, when
1280the character after point is within the overlay. @xref{Active Keymaps}.
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1281
1282@item keymap
1283@kindex keymap @r{(overlay property)}
1284The @code{keymap} property is similar to @code{local-map} but overrides the
1285buffer's local map (and the map specified by the @code{local-map}
1286property) rather than replacing it.
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1287@end table
1288
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1289@node Managing Overlays
1290@subsection Managing Overlays
1291
1292 This section describes the functions to create, delete and move
1293overlays, and to examine their contents.
1294
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1295@defun overlayp object
1296This function returns @code{t} if @var{object} is an overlay.
1297@end defun
1298
f9f59935 1299@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 1300This function creates and returns an overlay that belongs to
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1301@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1302and @var{end} must specify buffer positions; they may be integers or
1303markers. If @var{buffer} is omitted, the overlay is created in the
1304current buffer.
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1305
1306The arguments @var{front-advance} and @var{rear-advance} specify the
1307insertion type for the start of the overlay and for the end of the
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1308overlay, respectively. @xref{Marker Insertion Types}. If
1309@var{front-advance} is non-@code{nil}, text inserted at the beginning
1310of the overlay is excluded from the overlay. If @var{read-advance} is
1311non-@code{nil}, text inserted at the beginning of the overlay is
1312included in the overlay.
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1313@end defun
1314
1315@defun overlay-start overlay
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1316This function returns the position at which @var{overlay} starts,
1317as an integer.
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1318@end defun
1319
1320@defun overlay-end overlay
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1321This function returns the position at which @var{overlay} ends,
1322as an integer.
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1323@end defun
1324
1325@defun overlay-buffer overlay
1326This function returns the buffer that @var{overlay} belongs to.
1327@end defun
1328
1329@defun delete-overlay overlay
1330This function deletes @var{overlay}. The overlay continues to exist as
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1331a Lisp object, and its property list is unchanged, but it ceases to be
1332attached to the buffer it belonged to, and ceases to have any effect on
1333display.
a9f0a989 1334
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1335A deleted overlay is not permanently disconnected. You can give it a
1336position in a buffer again by calling @code{move-overlay}.
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1337@end defun
1338
1339@defun move-overlay overlay start end &optional buffer
1340This function moves @var{overlay} to @var{buffer}, and places its bounds
1341at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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1342must specify buffer positions; they may be integers or markers.
1343
1344If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1345was already associated with; if @var{overlay} was deleted, it goes into
1346the current buffer.
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1347
1348The return value is @var{overlay}.
1349
1350This is the only valid way to change the endpoints of an overlay. Do
1351not try modifying the markers in the overlay by hand, as that fails to
1352update other vital data structures and can cause some overlays to be
1353``lost''.
1354@end defun
1355
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1356 Here are some examples:
1357
1358@example
1359;; @r{Create an overlay.}
1360(setq foo (make-overlay 1 10))
1361 @result{} #<overlay from 1 to 10 in display.texi>
1362(overlay-start foo)
1363 @result{} 1
1364(overlay-end foo)
1365 @result{} 10
1366(overlay-buffer foo)
1367 @result{} #<buffer display.texi>
1368;; @r{Give it a property we can check later.}
1369(overlay-put foo 'happy t)
1370 @result{} t
1371;; @r{Verify the property is present.}
1372(overlay-get foo 'happy)
1373 @result{} t
1374;; @r{Move the overlay.}
1375(move-overlay foo 5 20)
1376 @result{} #<overlay from 5 to 20 in display.texi>
1377(overlay-start foo)
1378 @result{} 5
1379(overlay-end foo)
1380 @result{} 20
1381;; @r{Delete the overlay.}
1382(delete-overlay foo)
1383 @result{} nil
1384;; @r{Verify it is deleted.}
1385foo
1386 @result{} #<overlay in no buffer>
1387;; @r{A deleted overlay has no position.}
1388(overlay-start foo)
1389 @result{} nil
1390(overlay-end foo)
1391 @result{} nil
1392(overlay-buffer foo)
1393 @result{} nil
1394;; @r{Undelete the overlay.}
1395(move-overlay foo 1 20)
1396 @result{} #<overlay from 1 to 20 in display.texi>
1397;; @r{Verify the results.}
1398(overlay-start foo)
1399 @result{} 1
1400(overlay-end foo)
1401 @result{} 20
1402(overlay-buffer foo)
1403 @result{} #<buffer display.texi>
05aea714 1404;; @r{Moving and deleting the overlay does not change its properties.}
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1405(overlay-get foo 'happy)
1406 @result{} t
1407@end example
1408
1409@node Finding Overlays
1410@subsection Searching for Overlays
1411
42b85554 1412@defun overlays-at pos
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1413This function returns a list of all the overlays that cover the
1414character at position @var{pos} in the current buffer. The list is in
1415no particular order. An overlay contains position @var{pos} if it
1416begins at or before @var{pos}, and ends after @var{pos}.
1417
1418To illustrate usage, here is a Lisp function that returns a list of the
1419overlays that specify property @var{prop} for the character at point:
1420
1421@smallexample
1422(defun find-overlays-specifying (prop)
1423 (let ((overlays (overlays-at (point)))
1424 found)
1425 (while overlays
86b032fa 1426 (let ((overlay (car overlays)))
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DL
1427 (if (overlay-get overlay prop)
1428 (setq found (cons overlay found))))
1429 (setq overlays (cdr overlays)))
1430 found))
1431@end smallexample
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1432@end defun
1433
f9f59935
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1434@defun overlays-in beg end
1435This function returns a list of the overlays that overlap the region
1436@var{beg} through @var{end}. ``Overlap'' means that at least one
1437character is contained within the overlay and also contained within the
1438specified region; however, empty overlays are included in the result if
2468d0c0 1439they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1440@end defun
1441
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1442@defun next-overlay-change pos
1443This function returns the buffer position of the next beginning or end
1444of an overlay, after @var{pos}.
1445@end defun
1446
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1447@defun previous-overlay-change pos
1448This function returns the buffer position of the previous beginning or
1449end of an overlay, before @var{pos}.
1450@end defun
1451
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1452 Here's an easy way to use @code{next-overlay-change} to search for the
1453next character which gets a non-@code{nil} @code{happy} property from
1454either its overlays or its text properties (@pxref{Property Search}):
1455
1456@smallexample
1457(defun find-overlay-prop (prop)
1458 (save-excursion
1459 (while (and (not (eobp))
1460 (not (get-char-property (point) 'happy)))
1461 (goto-char (min (next-overlay-change (point))
1462 (next-single-property-change (point) 'happy))))
1463 (point)))
1464@end smallexample
1465
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1466@node Width
1467@section Width
1468
1469Since not all characters have the same width, these functions let you
969fe9b5
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1470check the width of a character. @xref{Primitive Indent}, and
1471@ref{Screen Lines}, for related functions.
f9f59935 1472
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1473@defun char-width char
1474This function returns the width in columns of the character @var{char},
1475if it were displayed in the current buffer and the selected window.
1476@end defun
1477
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1478@defun string-width string
1479This function returns the width in columns of the string @var{string},
1480if it were displayed in the current buffer and the selected window.
1481@end defun
1482
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1483@defun truncate-string-to-width string width &optional start-column padding
1484This function returns the part of @var{string} that fits within
1485@var{width} columns, as a new string.
1486
1487If @var{string} does not reach @var{width}, then the result ends where
1488@var{string} ends. If one multi-column character in @var{string}
1489extends across the column @var{width}, that character is not included in
1490the result. Thus, the result can fall short of @var{width} but cannot
1491go beyond it.
1492
1493The optional argument @var{start-column} specifies the starting column.
1494If this is non-@code{nil}, then the first @var{start-column} columns of
1495the string are omitted from the value. If one multi-column character in
1496@var{string} extends across the column @var{start-column}, that
1497character is not included.
1498
1499The optional argument @var{padding}, if non-@code{nil}, is a padding
1500character added at the beginning and end of the result string, to extend
1501it to exactly @var{width} columns. The padding character is used at the
1502end of the result if it falls short of @var{width}. It is also used at
1503the beginning of the result if one multi-column character in
1504@var{string} extends across the column @var{start-column}.
1505
1506@example
1507(truncate-string-to-width "\tab\t" 12 4)
1508 @result{} "ab"
6bc3abcb 1509(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
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1510 @result{} " ab "
1511@end example
1512@end defun
1513
93449dd1
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1514@node Line Height
1515@section Line Height
1516@cindex line height
1517
1518 The total height of each display line consists of the height of the
1519contents of the line, and additional vertical line spacing below the
1520display row.
1521
1522 The height of the line contents is normally determined from the
1523maximum height of any character or image on that display line,
1524including the final newline if there is one. (A line that is
1525continued doesn't include a final newline.) In the most common case,
1526the line height equals the height of the default frame font.
1527
9eb8959a
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1528 There are several ways to explicitly control or change the line
1529height, either by specifying an absolute height for the display line,
1530or by adding additional vertical space below one or all lines.
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1531
1532@kindex line-height @r{(text property)}
9eb8959a
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1533 A newline can have a @code{line-height} text or overlay property
1534that controls the total height of the display line ending in that
1225f637
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1535newline.
1536
1537 If the property value is a list @code{(@var{height} @var{total})},
1538then @var{height} is used as the actual property value for the
1539@code{line-height}, and @var{total} specifies the total displayed
1540height of the line, so the line spacing added below the line equals
1541the @var{total} height minus the actual line height. In this case,
1542the other ways to specify the line spacing are ignored.
1543
1544 If the property value is @code{t}, the displayed height of the
af046edf 1545line is exactly what its contents demand; no line-spacing is added.
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1546This case is useful for tiling small images or image slices without
1547adding blank areas between the images.
93449dd1 1548
1225f637 1549 If the property value is not @code{t}, it is a height spec. A height
af046edf
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1550spec stands for a numeric height value; this heigh spec specifies the
1551actual line height, @var{line-height}. There are several ways to
1552write a height spec; here's how each of them translates into a numeric
1553height:
93449dd1 1554
9eb8959a
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1555@table @code
1556@item @var{integer}
af046edf 1557If the height spec is a positive integer, the height value is that integer.
9eb8959a 1558@item @var{float}
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1559If the height spec is a float, @var{float}, the numeric height value
1560is @var{float} times the frame's default line height.
1225f637 1561@item (@var{face} . @var{ratio})
af046edf
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1562If the height spec is a cons of the format shown, the numeric height
1563is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1564be any type of number, or @code{nil} which means a ratio of 1.
1565If @var{face} is @code{t}, it refers to the current face.
1566@item (@code{nil} . @var{ratio})
1567If the height spec is a cons of the format shown, the numeric height
1568is @var{ratio} times the height of the contents of the line.
9eb8959a 1569@end table
93449dd1 1570
1225f637 1571 Thus, any valid non-@code{t} property value specifies a height in pixels,
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1572@var{line-height}, one way or another. If the line contents' height
1573is less than @var{line-height}, Emacs adds extra vertical space above
1574the line to achieve the total height @var{line-height}. Otherwise,
1575@var{line-height} has no effect.
93449dd1 1576
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1577 If you don't specify the @code{line-height} propery, the line's
1578height consists of the contents' height plus the line spacing.
af046edf
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1579There are several ways to specify the line spacing for different
1580parts of Emacs text.
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1581
1582@vindex default-line-spacing
9eb8959a
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1583 You can specify the line spacing for all lines in a frame with the
1584@code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1585However, if the variable @code{default-line-spacing} is
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1586non-@code{nil}, it overrides the frame's @code{line-spacing}
1587parameter. An integer value specifies the number of pixels put below
1588lines on window systems. A floating point number specifies the
9eb8959a 1589spacing relative to the frame's default line height.
93449dd1
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1590
1591@vindex line-spacing
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1592 You can specify the line spacing for all lines in a buffer via the
1593buffer-local @code{line-spacing} variable. An integer value specifies
1594the number of pixels put below lines on window systems. A floating
1595point number specifies the spacing relative to the default frame line
1596height. This overrides line spacings specified for the frame.
93449dd1
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1597
1598@kindex line-spacing @r{(text property)}
1599 Finally, a newline can have a @code{line-spacing} text or overlay
1600property that controls the height of the display line ending with that
1601newline. The property value overrides the default frame line spacing
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1602and the buffer local @code{line-spacing} variable.
1603
af046edf
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1604 One way or another, these mechanisms specify a Lisp value for the
1605spacing of each line. The value is a height spec, and it translates
1606into a Lisp value as described above. However, in this case the
1607numeric height value specifies the line spacing, rather than the line
1608height.
1609
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1610@node Faces
1611@section Faces
b9bc6c81 1612@cindex faces
42b85554 1613
8241495d
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1614 A @dfn{face} is a named collection of graphical attributes: font
1615family, foreground color, background color, optional underlining, and
1616many others. Faces are used in Emacs to control the style of display of
1617particular parts of the text or the frame.
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1618
1619@cindex face id
969fe9b5 1620Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1621low levels within Emacs. However, for most purposes, you refer to
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1622faces in Lisp programs by their names.
1623
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1624@defun facep object
1625This function returns @code{t} if @var{object} is a face name symbol (or
1626if it is a vector of the kind used internally to record face data). It
1627returns @code{nil} otherwise.
1628@end defun
1629
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1630Each face name is meaningful for all frames, and by default it has the
1631same meaning in all frames. But you can arrange to give a particular
1632face name a special meaning in one frame if you wish.
1633
1634@menu
1635* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1636* Defining Faces:: How to define a face with @code{defface}.
8241495d 1637* Face Attributes:: What is in a face?
02c77ee9
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1638* Attribute Functions:: Functions to examine and set face attributes.
1639* Merging Faces:: How Emacs combines the faces specified for a character.
8241495d 1640* Font Selection:: Finding the best available font for a face.
02c77ee9 1641* Face Functions:: How to define and examine faces.
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1642* Auto Faces:: Hook for automatic face assignment.
1643* Font Lookup:: Looking up the names of available fonts
1644 and information about them.
1645* Fontsets:: A fontset is a collection of fonts
1646 that handle a range of character sets.
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1647@end menu
1648
1649@node Standard Faces
1650@subsection Standard Faces
1651
8241495d
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1652 This table lists all the standard faces and their uses. Most of them
1653are used for displaying certain parts of the frames or certain kinds of
1654text; you can control how those places look by customizing these faces.
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1655
1656@table @code
1657@item default
1658@kindex default @r{(face name)}
1659This face is used for ordinary text.
1660
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1661@item mode-line
1662@kindex mode-line @r{(face name)}
d211eec7
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1663This face is used for the mode line of the selected window, and for
1664menu bars when toolkit menus are not used---but only if
1665@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1666
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1667@item modeline
1668@kindex modeline @r{(face name)}
8241495d
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1669This is an alias for the @code{mode-line} face, for compatibility with
1670old Emacs versions.
1671
d211eec7
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1672@item mode-line-inactive
1673@kindex mode-line-inactive @r{(face name)}
1674This face is used for mode lines of non-selected windows.
9b9d845d
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1675This face inherits from @code{mode-line}, so changes
1676in that face affect all windows.
d211eec7 1677
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1678@item header-line
1679@kindex header-line @r{(face name)}
1680This face is used for the header lines of windows that have them.
1681
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1682@item menu
1683This face controls the display of menus, both their colors and their
1684font. (This works only on certain systems.)
1685
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1686@item fringe
1687@kindex fringe @r{(face name)}
9b6e4bc3 1688This face controls the default colors of window fringes, the thin areas on
8241495d
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1689either side that are used to display continuation and truncation glyphs.
1690
2811080b
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1691@item minibuffer-prompt
1692@kindex minibuffer-prompt @r{(face name)}
1693@vindex minibuffer-prompt-properties
1694This face is used for the text of minibuffer prompts. By default,
1695Emacs automatically adds this face to the value of
1696@code{minibuffer-prompt-properties}, which is a list of text
1697properties used to display the prompt text.
1698
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1699@item scroll-bar
1700@kindex scroll-bar @r{(face name)}
1701This face controls the colors for display of scroll bars.
1702
1703@item tool-bar
1704@kindex tool-bar @r{(face name)}
1705This face is used for display of the tool bar, if any.
42b85554
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1706
1707@item region
1708@kindex region @r{(face name)}
1709This face is used for highlighting the region in Transient Mark mode.
1710
1711@item secondary-selection
1712@kindex secondary-selection @r{(face name)}
1713This face is used to show any secondary selection you have made.
1714
1715@item highlight
1716@kindex highlight @r{(face name)}
1717This face is meant to be used for highlighting for various purposes.
1718
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1719@item trailing-whitespace
1720@kindex trailing-whitespace @r{(face name)}
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PR
1721This face is used to display excess whitespace at the end of a line,
1722if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1723@end table
42b85554 1724
8241495d
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1725 In contrast, these faces are provided to change the appearance of text
1726in specific ways. You can use them on specific text, when you want
1727the effects they produce.
1728
1729@table @code
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1730@item bold
1731@kindex bold @r{(face name)}
1732This face uses a bold font, if possible. It uses the bold variant of
1733the frame's font, if it has one. It's up to you to choose a default
1734font that has a bold variant, if you want to use one.
1735
1736@item italic
1737@kindex italic @r{(face name)}
1738This face uses the italic variant of the frame's font, if it has one.
1739
1740@item bold-italic
1741@kindex bold-italic @r{(face name)}
1742This face uses the bold italic variant of the frame's font, if it has
1743one.
8241495d
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1744
1745@item underline
1746@kindex underline @r{(face name)}
1747This face underlines text.
1748
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GM
1749@item fixed-pitch
1750@kindex fixed-pitch @r{(face name)}
8241495d
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1751This face forces use of a particular fixed-width font.
1752
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GM
1753@item variable-pitch
1754@kindex variable-pitch @r{(face name)}
8241495d 1755This face forces use of a particular variable-width font. It's
a40d4712 1756reasonable to customize this to use a different variable-width font, if
8241495d 1757you like, but you should not make it a fixed-width font.
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1758@end table
1759
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PR
1760@defvar show-trailing-whitespace
1761@tindex show-trailing-whitespace
1762If this variable is non-@code{nil}, Emacs uses the
1763@code{trailing-whitespace} face to display any spaces and tabs at the
1764end of a line.
1765@end defvar
1766
969fe9b5 1767@node Defining Faces
a9f0a989 1768@subsection Defining Faces
969fe9b5
RS
1769
1770 The way to define a new face is with @code{defface}. This creates a
1771kind of customization item (@pxref{Customization}) which the user can
1772customize using the Customization buffer (@pxref{Easy Customization,,,
1773emacs, The GNU Emacs Manual}).
1774
177c0ea7 1775@defmac defface face spec doc [keyword value]...
a40d4712
PR
1776This declares @var{face} as a customizable face that defaults according
1777to @var{spec}. You should not quote the symbol @var{face}. The
1778argument @var{doc} specifies the face documentation. The keywords you
1779can use in @code{defface} are the same ones that are meaningful in both
1780@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1781
1782When @code{defface} executes, it defines the face according to
a9f0a989 1783@var{spec}, then uses any customizations that were read from the
a40d4712 1784init file (@pxref{Init File}) to override that specification.
969fe9b5
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1785
1786The purpose of @var{spec} is to specify how the face should appear on
1787different kinds of terminals. It should be an alist whose elements have
a40d4712
PR
1788the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1789@var{display}, specifies a class of terminals. The element's second element,
969fe9b5
RS
1790@var{atts}, is a list of face attributes and their values; it specifies
1791what the face should look like on that kind of terminal. The possible
1792attributes are defined in the value of @code{custom-face-attributes}.
1793
1794The @var{display} part of an element of @var{spec} determines which
1795frames the element applies to. If more than one element of @var{spec}
1796matches a given frame, the first matching element is the only one used
1797for that frame. There are two possibilities for @var{display}:
1798
1799@table @asis
1800@item @code{t}
1801This element of @var{spec} matches all frames. Therefore, any
1802subsequent elements of @var{spec} are never used. Normally
1803@code{t} is used in the last (or only) element of @var{spec}.
1804
a9f0a989 1805@item a list
1911e6e5 1806If @var{display} is a list, each element should have the form
969fe9b5
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1807@code{(@var{characteristic} @var{value}@dots{})}. Here
1808@var{characteristic} specifies a way of classifying frames, and the
1809@var{value}s are possible classifications which @var{display} should
1810apply to. Here are the possible values of @var{characteristic}:
1811
1812@table @code
1813@item type
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1814The kind of window system the frame uses---either @code{graphic} (any
1815graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1816@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1817display).
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1818
1819@item class
1820What kinds of colors the frame supports---either @code{color},
1821@code{grayscale}, or @code{mono}.
1822
1823@item background
1911e6e5 1824The kind of background---either @code{light} or @code{dark}.
82c3d852 1825
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EZ
1826@item min-colors
1827An integer that represents the minimum number of colors the frame should
1828support, it is compared with the result of @code{display-color-cells}.
1829
82c3d852 1830@item supports
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1831Whether or not the frame can display the face attributes given in
1832@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1833for the function @code{display-supports-face-attributes-p} for more
1834information on exactly how this testing is done. @xref{Display Face
1835Attribute Testing}.
969fe9b5
RS
1836@end table
1837
1838If an element of @var{display} specifies more than one @var{value} for a
1839given @var{characteristic}, any of those values is acceptable. If
1840@var{display} has more than one element, each element should specify a
1841different @var{characteristic}; then @emph{each} characteristic of the
1842frame must match one of the @var{value}s specified for it in
1843@var{display}.
1844@end table
1845@end defmac
1846
a40d4712 1847 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1848
1849@example
a40d4712 1850@group
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EZ
1851 '((((class color) (min-colors 88) (background dark))
1852 :background "blue3")
a40d4712 1853@end group
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EZ
1854 (((class color) (min-colors 88) (background light))
1855 :background "lightgoldenrod2")
1856 (((class color) (min-colors 16) (background dark))
1857 :background "blue3")
1858 (((class color) (min-colors 16) (background light))
1859 :background "lightgoldenrod2")
1860 (((class color) (min-colors 8))
1861 :background "blue" :foreground "white")
a40d4712 1862 (((type tty) (class mono))
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EZ
1863 :inverse-video t)
1864 (t :background "gray"))
a40d4712
PR
1865@group
1866 "Basic face for highlighting the region."
1867 :group 'basic-faces)
1868@end group
969fe9b5
RS
1869@end example
1870
1871 Internally, @code{defface} uses the symbol property
1872@code{face-defface-spec} to record the face attributes specified in
1873@code{defface}, @code{saved-face} for the attributes saved by the user
1874with the customization buffer, and @code{face-documentation} for the
1875documentation string.
1876
1911e6e5
RS
1877@defopt frame-background-mode
1878This option, if non-@code{nil}, specifies the background type to use for
1879interpreting face definitions. If it is @code{dark}, then Emacs treats
1880all frames as if they had a dark background, regardless of their actual
1881background colors. If it is @code{light}, then Emacs treats all frames
1882as if they had a light background.
1883@end defopt
1884
8241495d
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1885@node Face Attributes
1886@subsection Face Attributes
1887@cindex face attributes
42b85554 1888
8241495d
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1889 The effect of using a face is determined by a fixed set of @dfn{face
1890attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1891mean. Note that in general, more than one face can be specified for a
1892given piece of text; when that happens, the attributes of all the faces
1893are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1894
8241495d
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1895 In Emacs 21, any attribute in a face can have the value
1896@code{unspecified}. This means the face doesn't specify that attribute.
1897In face merging, when the first face fails to specify a particular
1898attribute, that means the next face gets a chance. However, the
1899@code{default} face must specify all attributes.
42b85554 1900
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PR
1901 Some of these font attributes are meaningful only on certain kinds of
1902displays---if your display cannot handle a certain attribute, the
1903attribute is ignored. (The attributes @code{:family}, @code{:width},
1904@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1905an X Logical Font Descriptor.)
42b85554 1906
8241495d
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1907@table @code
1908@item :family
1909Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1910font family name, the wild-card characters @samp{*} and @samp{?} are
1911allowed.
8241495d
RS
1912
1913@item :width
1914Relative proportionate width, also known as the character set width or
1915set width. This should be one of the symbols @code{ultra-condensed},
1916@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1917@code{normal}, @code{semi-expanded}, @code{expanded},
1918@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1919
8241495d 1920@item :height
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1921Either the font height, an integer in units of 1/10 point, a floating
1922point number specifying the amount by which to scale the height of any
1923underlying face, or a function, which is called with the old height
1924(from the underlying face), and should return the new height.
177c0ea7 1925
8241495d
RS
1926@item :weight
1927Font weight---a symbol from this series (from most dense to most faint):
1928@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1929@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1930or @code{ultra-light}.
66f54605 1931
a40d4712
PR
1932On a text-only terminal, any weight greater than normal is displayed as
1933extra bright, and any weight less than normal is displayed as
1934half-bright (provided the terminal supports the feature).
1935
8241495d
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1936@item :slant
1937Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1938@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1939
1940On a text-only terminal, slanted text is displayed as half-bright, if
1941the terminal supports the feature.
1942
8241495d
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1943@item :foreground
1944Foreground color, a string.
177c0ea7 1945
8241495d
RS
1946@item :background
1947Background color, a string.
1948
1949@item :inverse-video
1950Whether or not characters should be displayed in inverse video. The
1951value should be @code{t} (yes) or @code{nil} (no).
1952
1953@item :stipple
a40d4712 1954The background stipple, a bitmap.
8241495d 1955
a40d4712
PR
1956The value can be a string; that should be the name of a file containing
1957external-format X bitmap data. The file is found in the directories
1958listed in the variable @code{x-bitmap-file-path}.
8241495d 1959
a3fbafe2
RS
1960Alternatively, the value can specify the bitmap directly, with a list
1961of the form @code{(@var{width} @var{height} @var{data})}. Here,
1962@var{width} and @var{height} specify the size in pixels, and
1963@var{data} is a string containing the raw bits of the bitmap, row by
1964row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1965in the string (which should be a unibyte string for best results).
1966This means that each row always occupies at least one whole byte.
8241495d
RS
1967
1968If the value is @code{nil}, that means use no stipple pattern.
1969
1970Normally you do not need to set the stipple attribute, because it is
1971used automatically to handle certain shades of gray.
1972
1973@item :underline
1974Whether or not characters should be underlined, and in what color. If
1975the value is @code{t}, underlining uses the foreground color of the
1976face. If the value is a string, underlining uses that color. The
1977value @code{nil} means do not underline.
1978
1979@item :overline
1980Whether or not characters should be overlined, and in what color.
1981The value is used like that of @code{:underline}.
1982
1983@item :strike-through
1984Whether or not characters should be strike-through, and in what
1985color. The value is used like that of @code{:underline}.
1986
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1987@item :inherit
1988The name of a face from which to inherit attributes, or a list of face
1989names. Attributes from inherited faces are merged into the face like an
1990underlying face would be, with higher priority than underlying faces.
1991
8241495d
RS
1992@item :box
1993Whether or not a box should be drawn around characters, its color, the
a40d4712 1994width of the box lines, and 3D appearance.
8241495d 1995@end table
42b85554 1996
8241495d
RS
1997 Here are the possible values of the @code{:box} attribute, and what
1998they mean:
42b85554 1999
8241495d
RS
2000@table @asis
2001@item @code{nil}
2002Don't draw a box.
bfe721d1 2003
8241495d
RS
2004@item @code{t}
2005Draw a box with lines of width 1, in the foreground color.
42b85554 2006
8241495d
RS
2007@item @var{color}
2008Draw a box with lines of width 1, in color @var{color}.
42b85554 2009
8241495d
RS
2010@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2011This way you can explicitly specify all aspects of the box. The value
2012@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 2013
8241495d
RS
2014The value @var{color} specifies the color to draw with. The default is
2015the foreground color of the face for simple boxes, and the background
2016color of the face for 3D boxes.
42b85554 2017
8241495d
RS
2018The value @var{style} specifies whether to draw a 3D box. If it is
2019@code{released-button}, the box looks like a 3D button that is not being
2020pressed. If it is @code{pressed-button}, the box looks like a 3D button
2021that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2022is used.
2023@end table
42b85554 2024
8241495d
RS
2025 The attributes @code{:overline}, @code{:strike-through} and
2026@code{:box} are new in Emacs 21. The attributes @code{:family},
2027@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
a40d4712
PR
2028new; previous versions used the following attributes, now semi-obsolete,
2029to specify some of the same information:
42b85554 2030
8241495d
RS
2031@table @code
2032@item :font
a40d4712 2033This attribute specifies the font name.
42b85554 2034
8241495d
RS
2035@item :bold
2036A non-@code{nil} value specifies a bold font.
42b85554 2037
8241495d
RS
2038@item :italic
2039A non-@code{nil} value specifies an italic font.
2040@end table
42b85554 2041
8241495d
RS
2042 For compatibility, you can still set these ``attributes'' in Emacs 21,
2043even though they are not real face attributes. Here is what that does:
42b85554 2044
8241495d
RS
2045@table @code
2046@item :font
a40d4712
PR
2047You can specify an X font name as the ``value'' of this ``attribute'';
2048that sets the @code{:family}, @code{:width}, @code{:height},
2049@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2050
2051If the value is a pattern with wildcards, the first font that matches
2052the pattern is used to set these attributes.
2053
2054@item :bold
2055A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2056This actually works by setting the @code{:weight} attribute.
2057
2058@item :italic
2059A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2060This actually works by setting the @code{:slant} attribute.
2061@end table
42b85554 2062
8241495d
RS
2063@defvar x-bitmap-file-path
2064This variable specifies a list of directories for searching
2065for bitmap files, for the @code{:stipple} attribute.
2066@end defvar
2067
ea7220f8 2068@defun bitmap-spec-p object
2252bdcf
RS
2069This returns @code{t} if @var{object} is a valid bitmap specification,
2070suitable for use with @code{:stipple} (see above). It returns
2071@code{nil} otherwise.
a40d4712
PR
2072@end defun
2073
8241495d
RS
2074@node Attribute Functions
2075@subsection Face Attribute Functions
42b85554
RS
2076
2077 You can modify the attributes of an existing face with the following
2078functions. If you specify @var{frame}, they affect just that frame;
2079otherwise, they affect all frames as well as the defaults that apply to
2080new frames.
2081
8241495d
RS
2082@tindex set-face-attribute
2083@defun set-face-attribute face frame &rest arguments
2084This function sets one or more attributes of face @var{face}
2085for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2086the attribute for all frames, and the defaults for new frames.
2087
2088The extra arguments @var{arguments} specify the attributes to set, and
2089the values for them. They should consist of alternating attribute names
a40d4712 2090(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2091Thus,
2092
2093@example
2094(set-face-attribute 'foo nil
dbcff00c
RS
2095 :width 'extended
2096 :weight 'bold
8241495d
RS
2097 :underline "red")
2098@end example
2099
2100@noindent
2101sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2102to the corresponding values.
2103@end defun
2104
2105@tindex face-attribute
35f23bbf 2106@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2107This returns the value of the @var{attribute} attribute of face
2108@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2109that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2110
2111If @var{frame} is @code{t}, the value is the default for
2112@var{face} for new frames.
2113
9a8dc0d3 2114If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2115@var{face} are considered, so the return value may be
9a8dc0d3
RS
2116@code{unspecified}, or a relative value. If @var{inherit} is
2117non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2118with the faces specified by its @code{:inherit} attribute; however the
2119return value may still be @code{unspecified} or relative. If
2120@var{inherit} is a face or a list of faces, then the result is further
2121merged with that face (or faces), until it becomes specified and
2122absolute.
35f23bbf
MB
2123
2124To ensure that the return value is always specified and absolute, use
2125a value of @code{default} for @var{inherit}; this will resolve any
2126unspecified or relative values by merging with the @code{default} face
2127(which is always completely specified).
2128
8241495d
RS
2129For example,
2130
2131@example
2132(face-attribute 'bold :weight)
2133 @result{} bold
2134@end example
2135@end defun
2136
a40d4712
PR
2137 The functions above did not exist before Emacs 21. For compatibility
2138with older Emacs versions, you can use the following functions to set
8241495d
RS
2139and examine the face attributes which existed in those versions.
2140
35f23bbf
MB
2141@tindex face-attribute-relative-p
2142@defun face-attribute-relative-p attribute value
812a2341 2143This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
MB
2144the value of the face attribute @var{attribute}, is relative (that is,
2145if it modifies an underlying or inherited value of @var{attribute}).
2146@end defun
2147
2148@tindex merge-face-attribute
2149@defun merge-face-attribute attribute value1 value2
2150If @var{value1} is a relative value for the face attribute
2151@var{attribute}, returns it merged with the underlying value
2152@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2153face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2154@end defun
2155
42b85554
RS
2156@defun set-face-foreground face color &optional frame
2157@defunx set-face-background face color &optional frame
78608595
RS
2158These functions set the foreground (or background, respectively) color
2159of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2160string, the name of a color.
bfe721d1
KH
2161
2162Certain shades of gray are implemented by stipple patterns on
2163black-and-white screens.
2164@end defun
2165
2166@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2167This function sets the background stipple pattern of face @var{face}
2168to @var{pattern}. The argument @var{pattern} should be the name of a
2169stipple pattern defined by the X server, or actual bitmap data
2170(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2171
2172Normally there is no need to pay attention to stipple patterns, because
2173they are used automatically to handle certain shades of gray.
42b85554
RS
2174@end defun
2175
2176@defun set-face-font face font &optional frame
8241495d
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2177This function sets the font of face @var{face}.
2178
2179In Emacs 21, this actually sets the attributes @code{:family},
2180@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
2181according to the font name @var{font}.
2182
2183In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 2184explicitly, the bold and italic attributes cease to have any effect,
8241495d 2185because the precise font that you specified is used.
21cffb83
RS
2186@end defun
2187
f9f59935 2188@defun set-face-bold-p face bold-p &optional frame
8241495d
RS
2189This function specifies whether @var{face} should be bold. If
2190@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2191
2192In Emacs 21, this sets the @code{:weight} attribute.
2193In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
RS
2194@end defun
2195
f9f59935 2196@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2197This function specifies whether @var{face} should be italic. If
2198@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2199
2200In Emacs 21, this sets the @code{:slant} attribute.
2201In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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2202@end defun
2203
969fe9b5
RS
2204@defun set-face-underline-p face underline-p &optional frame
2205This function sets the underline attribute of face @var{face}.
2206Non-@code{nil} means do underline; @code{nil} means don't.
2207@end defun
2208
42b85554 2209@defun invert-face face &optional frame
8241495d
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2210This function inverts the @code{:inverse-video} attribute of face
2211@var{face}. If the attribute is @code{nil}, this function sets it to
2212@code{t}, and vice versa.
42b85554
RS
2213@end defun
2214
2215 These functions examine the attributes of a face. If you don't
2216specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2217They return the symbol @code{unspecified} if the face doesn't define any
2218value for that attribute.
42b85554 2219
69137def 2220@defun face-foreground face &optional frame inherit
42b85554 2221@defunx face-background face &optional frame
78608595
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2222These functions return the foreground color (or background color,
2223respectively) of face @var{face}, as a string.
69137def 2224
00991494
JH
2225If @var{inherit} is @code{nil}, only a color directly defined by the face is
2226returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2227@code{:inherit} attribute are considered as well, and if @var{inherit}
2228is a face or a list of faces, then they are also considered, until a
2229specified color is found. To ensure that the return value is always
2230specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2231@end defun
2232
69137def 2233@defun face-stipple face &optional frame inherit
bfe721d1
KH
2234This function returns the name of the background stipple pattern of face
2235@var{face}, or @code{nil} if it doesn't have one.
69137def 2236
9a8dc0d3
RS
2237If @var{inherit} is @code{nil}, only a stipple directly defined by the
2238face is returned. If @var{inherit} is non-@code{nil}, any faces
2239specified by its @code{:inherit} attribute are considered as well, and
2240if @var{inherit} is a face or a list of faces, then they are also
2241considered, until a specified stipple is found. To ensure that the
2242return value is always specified, use a value of @code{default} for
2243@var{inherit}.
bfe721d1
KH
2244@end defun
2245
42b85554
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2246@defun face-font face &optional frame
2247This function returns the name of the font of face @var{face}.
2248@end defun
2249
f9f59935 2250@defun face-bold-p face &optional frame
8241495d
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2251This function returns @code{t} if @var{face} is bold---that is, if it is
2252bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2253@end defun
2254
f9f59935 2255@defun face-italic-p face &optional frame
8241495d
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2256This function returns @code{t} if @var{face} is italic or oblique,
2257@code{nil} otherwise.
f9f59935
RS
2258@end defun
2259
969fe9b5 2260@defun face-underline-p face &optional frame
8241495d
RS
2261This function returns the @code{:underline} attribute of face @var{face}.
2262@end defun
2263
2264@defun face-inverse-video-p face &optional frame
2265This function returns the @code{:inverse-video} attribute of face @var{face}.
2266@end defun
2267
2268@node Merging Faces
2269@subsection Merging Faces for Display
2270
2271 Here are the ways to specify which faces to use for display of text:
2272
2273@itemize @bullet
2274@item
2275With defaults. The @code{default} face is used as the ultimate
2276default for all text. (In Emacs 19 and 20, the @code{default}
2277face is used only when no other face is specified.)
2278
2279For a mode line or header line, the face @code{modeline} or
2280@code{header-line} is used just before @code{default}.
2281
2282@item
2283With text properties. A character can have a @code{face} property; if
2284so, the faces and face attributes specified there apply. @xref{Special
2285Properties}.
2286
2287If the character has a @code{mouse-face} property, that is used instead
2288of the @code{face} property when the mouse is ``near enough'' to the
2289character.
2290
2291@item
2292With overlays. An overlay can have @code{face} and @code{mouse-face}
2293properties too; they apply to all the text covered by the overlay.
2294
2295@item
2296With a region that is active. In Transient Mark mode, the region is
2297highlighted with the face @code{region} (@pxref{Standard Faces}).
2298
2299@item
177c0ea7 2300With special glyphs. Each glyph can specify a particular face
8241495d
RS
2301number. @xref{Glyphs}.
2302@end itemize
2303
2304 If these various sources together specify more than one face for a
2305particular character, Emacs merges the attributes of the various faces
2306specified. The attributes of the faces of special glyphs come first;
2307then comes the face for region highlighting, if appropriate;
2308then come attributes of faces from overlays, followed by those from text
2309properties, and last the default face.
2310
2311 When multiple overlays cover one character, an overlay with higher
2312priority overrides those with lower priority. @xref{Overlays}.
2313
2314 In Emacs 20, if an attribute such as the font or a color is not
2315specified in any of the above ways, the frame's own font or color is
2316used. In newer Emacs versions, this cannot happen, because the
2317@code{default} face specifies all attributes---in fact, the frame's own
2318font and colors are synonymous with those of the default face.
2319
2320@node Font Selection
2321@subsection Font Selection
2322
2323 @dfn{Selecting a font} means mapping the specified face attributes for
2324a character to a font that is available on a particular display. The
2325face attributes, as determined by face merging, specify most of the
2326font choice, but not all. Part of the choice depends on what character
2327it is.
2328
8241495d
RS
2329 If the face specifies a fontset name, that fontset determines a
2330pattern for fonts of the given charset. If the face specifies a font
2331family, a font pattern is constructed.
2332
2333 Emacs tries to find an available font for the given face attributes
2334and character's registry and encoding. If there is a font that matches
2335exactly, it is used, of course. The hard case is when no available font
2336exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2337``close''---one attribute at a time. You can specify the order to
2338consider the attributes. In the case where a specified font family is
2339not available, you can specify a set of mappings for alternatives to
2340try.
8241495d
RS
2341
2342@defvar face-font-selection-order
2343@tindex face-font-selection-order
2344This variable specifies the order of importance of the face attributes
2345@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2346value should be a list containing those four symbols, in order of
2347decreasing importance.
2348
2349Font selection first finds the best available matches for the first
2350attribute listed; then, among the fonts which are best in that way, it
2351searches for the best matches in the second attribute, and so on.
2352
2353The attributes @code{:weight} and @code{:width} have symbolic values in
2354a range centered around @code{normal}. Matches that are more extreme
2355(farther from @code{normal}) are somewhat preferred to matches that are
2356less extreme (closer to @code{normal}); this is designed to ensure that
2357non-normal faces contrast with normal ones, whenever possible.
2358
2359The default is @code{(:width :height :weight :slant)}, which means first
2360find the fonts closest to the specified @code{:width}, then---among the
2361fonts with that width---find a best match for the specified font height,
2362and so on.
2363
2364One example of a case where this variable makes a difference is when the
2365default font has no italic equivalent. With the default ordering, the
2366@code{italic} face will use a non-italic font that is similar to the
2367default one. But if you put @code{:slant} before @code{:height}, the
2368@code{italic} face will use an italic font, even if its height is not
2369quite right.
2370@end defvar
2371
52d89894
GM
2372@defvar face-font-family-alternatives
2373@tindex face-font-family-alternatives
8241495d
RS
2374This variable lets you specify alternative font families to try, if a
2375given family is specified and doesn't exist. Each element should have
2376this form:
2377
2378@example
2379(@var{family} @var{alternate-families}@dots{})
2380@end example
2381
2382If @var{family} is specified but not available, Emacs will try the other
2383families given in @var{alternate-families}, one by one, until it finds a
2384family that does exist.
52d89894
GM
2385@end defvar
2386
2387@defvar face-font-registry-alternatives
2388@tindex face-font-registry-alternatives
2389This variable lets you specify alternative font registries to try, if a
2390given registry is specified and doesn't exist. Each element should have
2391this form:
2392
2393@example
2394(@var{registry} @var{alternate-registries}@dots{})
2395@end example
2396
2397If @var{registry} is specified but not available, Emacs will try the
2398other registries given in @var{alternate-registries}, one by one,
2399until it finds a registry that does exist.
8241495d
RS
2400@end defvar
2401
2402 Emacs can make use of scalable fonts, but by default it does not use
2403them, since the use of too many or too big scalable fonts can crash
2404XFree86 servers.
2405
2406@defvar scalable-fonts-allowed
2407@tindex scalable-fonts-allowed
2408This variable controls which scalable fonts to use. A value of
2409@code{nil}, the default, means do not use scalable fonts. @code{t}
2410means to use any scalable font that seems appropriate for the text.
2411
2412Otherwise, the value must be a list of regular expressions. Then a
2413scalable font is enabled for use if its name matches any regular
2414expression in the list. For example,
2415
2416@example
2417(setq scalable-fonts-allowed '("muleindian-2$"))
2418@end example
2419
2420@noindent
2421allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2422@end defvar
8241495d
RS
2423
2424@defun clear-face-cache &optional unload-p
2425@tindex clear-face-cache
2426This function clears the face cache for all frames.
2427If @var{unload-p} is non-@code{nil}, that means to unload
2428all unused fonts as well.
2429@end defun
2430
6bc3abcb
RS
2431@defvar face-font-rescale-alist
2432This variable specifies scaling for certain faces. Its value should
2433be a list of elements of the form
2434
2435@example
2436(@var{fontname-regexp} . @var{scale-factor})
2437@end example
2438
2439If @var{fontname-regexp} matches the font name that is about to be
2440used, this says to choose a larger similar font according to the
2441factor @var{scale-factor}. You would use this feature to normalize
2442the font size if certain fonts are bigger or smaller than their
2443nominal heights and widths would suggest.
2444@end defvar
2445
8241495d
RS
2446@node Face Functions
2447@subsection Functions for Working with Faces
2448
2449 Here are additional functions for creating and working with faces.
2450
2451@defun make-face name
2452This function defines a new face named @var{name}, initially with all
2453attributes @code{nil}. It does nothing if there is already a face named
2454@var{name}.
2455@end defun
2456
2457@defun face-list
2458This function returns a list of all defined face names.
2459@end defun
2460
2461@defun copy-face old-face new-name &optional frame new-frame
2462This function defines the face @var{new-name} as a copy of the existing
2463face named @var{old-face}. It creates the face @var{new-name} if that
2464doesn't already exist.
2465
2466If the optional argument @var{frame} is given, this function applies
2467only to that frame. Otherwise it applies to each frame individually,
2468copying attributes from @var{old-face} in each frame to @var{new-face}
2469in the same frame.
2470
2471If the optional argument @var{new-frame} is given, then @code{copy-face}
2472copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2473in @var{new-frame}.
969fe9b5
RS
2474@end defun
2475
bfe721d1 2476@defun face-id face
969fe9b5 2477This function returns the face number of face @var{face}.
42b85554
RS
2478@end defun
2479
f9f59935
RS
2480@defun face-documentation face
2481This function returns the documentation string of face @var{face}, or
2482@code{nil} if none was specified for it.
2483@end defun
2484
42b85554
RS
2485@defun face-equal face1 face2 &optional frame
2486This returns @code{t} if the faces @var{face1} and @var{face2} have the
2487same attributes for display.
2488@end defun
2489
2490@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2491This returns non-@code{nil} if the face @var{face} displays
2492differently from the default face.
1911e6e5
RS
2493@end defun
2494
8241495d
RS
2495@node Auto Faces
2496@subsection Automatic Face Assignment
2497@cindex automatic face assignment
2498@cindex faces, automatic choice
2499
2500@cindex Font-Lock mode
2501 Starting with Emacs 21, a hook is available for automatically
2502assigning faces to text in the buffer. This hook is used for part of
2503the implementation of Font-Lock mode.
2504
2505@tindex fontification-functions
2506@defvar fontification-functions
2507This variable holds a list of functions that are called by Emacs
2508redisplay as needed to assign faces automatically to text in the buffer.
2509
2510The functions are called in the order listed, with one argument, a
2511buffer position @var{pos}. Each function should attempt to assign faces
2512to the text in the current buffer starting at @var{pos}.
2513
2514Each function should record the faces they assign by setting the
2515@code{face} property. It should also add a non-@code{nil}
2516@code{fontified} property for all the text it has assigned faces to.
2517That property tells redisplay that faces have been assigned to that text
2518already.
2519
2520It is probably a good idea for each function to do nothing if the
2521character after @var{pos} already has a non-@code{nil} @code{fontified}
2522property, but this is not required. If one function overrides the
2523assignments made by a previous one, the properties as they are
2524after the last function finishes are the ones that really matter.
2525
2526For efficiency, we recommend writing these functions so that they
2527usually assign faces to around 400 to 600 characters at each call.
2528@end defvar
2529
2530@node Font Lookup
2531@subsection Looking Up Fonts
2532
2533@defun x-list-fonts pattern &optional face frame maximum
2534This function returns a list of available font names that match
2535@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2536specified, then the list is limited to fonts that are the same size as
2537@var{face} currently is on @var{frame}.
2538
2539The argument @var{pattern} should be a string, perhaps with wildcard
2540characters: the @samp{*} character matches any substring, and the
2541@samp{?} character matches any single character. Pattern matching
2542of font names ignores case.
2543
2544If you specify @var{face} and @var{frame}, @var{face} should be a face name
2545(a symbol) and @var{frame} should be a frame.
2546
2547The optional argument @var{maximum} sets a limit on how many fonts to
2548return. If this is non-@code{nil}, then the return value is truncated
2549after the first @var{maximum} matching fonts. Specifying a small value
2550for @var{maximum} can make this function much faster, in cases where
2551many fonts match the pattern.
2552@end defun
2553
2554 These additional functions are available starting in Emacs 21.
2555
2556@defun x-family-fonts &optional family frame
2557@tindex x-family-fonts
2558This function returns a list describing the available fonts for family
2559@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2560this list applies to all families, and therefore, it contains all
2561available fonts. Otherwise, @var{family} must be a string; it may
2562contain the wildcards @samp{?} and @samp{*}.
2563
2564The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2565omitted or @code{nil}, it applies to the selected frame's display
2566(@pxref{Input Focus}).
8241495d
RS
2567
2568The list contains a vector of the following form for each font:
2569
2570@example
2571[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2572 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2573@end example
2574
2575The first five elements correspond to face attributes; if you
2576specify these attributes for a face, it will use this font.
2577
2578The last three elements give additional information about the font.
9a8dc0d3
RS
2579@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2580@var{full} is the full name of the font, and
2581@var{registry-and-encoding} is a string giving the registry and
2582encoding of the font.
8241495d
RS
2583
2584The result list is sorted according to the current face font sort order.
2585@end defun
2586
2587@defun x-font-family-list &optional frame
2588@tindex x-font-family-list
2589This function returns a list of the font families available for
2590@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2591describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2592
2593The value is a list of elements of this form:
2594
2595@example
2596(@var{family} . @var{fixed-p})
2597@end example
2598
2599@noindent
2600Here @var{family} is a font family, and @var{fixed-p} is
2601non-@code{nil} if fonts of that family are fixed-pitch.
2602@end defun
2603
2604@defvar font-list-limit
2605@tindex font-list-limit
2606This variable specifies maximum number of fonts to consider in font
2607matching. The function @code{x-family-fonts} will not return more than
2608that many fonts, and font selection will consider only that many fonts
2609when searching a matching font for face attributes. The default is
2610currently 100.
2611@end defvar
2612
2613@node Fontsets
2614@subsection Fontsets
2615
2616 A @dfn{fontset} is a list of fonts, each assigned to a range of
2617character codes. An individual font cannot display the whole range of
2618characters that Emacs supports, but a fontset can. Fontsets have names,
2619just as fonts do, and you can use a fontset name in place of a font name
2620when you specify the ``font'' for a frame or a face. Here is
2621information about defining a fontset under Lisp program control.
2622
2623@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2624This function defines a new fontset according to the specification
2625string @var{fontset-spec}. The string should have this format:
2626
2627@smallexample
2628@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2629@end smallexample
2630
2631@noindent
2632Whitespace characters before and after the commas are ignored.
2633
2634The first part of the string, @var{fontpattern}, should have the form of
2635a standard X font name, except that the last two fields should be
2636@samp{fontset-@var{alias}}.
2637
2638The new fontset has two names, one long and one short. The long name is
2639@var{fontpattern} in its entirety. The short name is
2640@samp{fontset-@var{alias}}. You can refer to the fontset by either
2641name. If a fontset with the same name already exists, an error is
2642signaled, unless @var{noerror} is non-@code{nil}, in which case this
2643function does nothing.
2644
2645If optional argument @var{style-variant-p} is non-@code{nil}, that says
2646to create bold, italic and bold-italic variants of the fontset as well.
2647These variant fontsets do not have a short name, only a long one, which
2648is made by altering @var{fontpattern} to indicate the bold or italic
2649status.
2650
2651The specification string also says which fonts to use in the fontset.
2652See below for the details.
2653@end defun
2654
2655 The construct @samp{@var{charset}:@var{font}} specifies which font to
2656use (in this fontset) for one particular character set. Here,
2657@var{charset} is the name of a character set, and @var{font} is the font
2658to use for that character set. You can use this construct any number of
2659times in the specification string.
2660
2661 For the remaining character sets, those that you don't specify
2662explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2663@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2664For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2665with @samp{ISO8859-1}.
2666
2667 In addition, when several consecutive fields are wildcards, Emacs
2668collapses them into a single wildcard. This is to prevent use of
2669auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2670for editing, and scaling a smaller font is not useful because it is
2671better to use the smaller font in its own size, which Emacs does.
2672
2673 Thus if @var{fontpattern} is this,
2674
2675@example
2676-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2677@end example
2678
2679@noindent
ad800164 2680the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2681
2682@example
2683-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2684@end example
2685
2686@noindent
2687and the font specification for Chinese GB2312 characters would be this:
2688
2689@example
2690-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2691@end example
2692
2693 You may not have any Chinese font matching the above font
2694specification. Most X distributions include only Chinese fonts that
2695have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2696such a case, @samp{Fontset-@var{n}} can be specified as below:
2697
2698@smallexample
2699Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2700 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2701@end smallexample
2702
2703@noindent
2704Then, the font specifications for all but Chinese GB2312 characters have
2705@samp{fixed} in the @var{family} field, and the font specification for
2706Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2707field.
2708
885fef7c
KH
2709@defun set-fontset-font name character fontname &optional frame
2710This function modifies the existing fontset @var{name} to
2711use the font name @var{fontname} for the character @var{character}.
2712
a2296bf9 2713If @var{name} is @code{nil}, this function modifies the default
812a2341 2714fontset, whose short name is @samp{fontset-default}.
885fef7c 2715
a2296bf9
KH
2716@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2717@var{from} and @var{to} are non-generic characters. In that case, use
2718@var{fontname} for all characters in the range @var{from} and @var{to}
2719(inclusive).
885fef7c
KH
2720
2721@var{character} may be a charset. In that case, use
2722@var{fontname} for all character in the charsets.
2723
a2296bf9
KH
2724@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2725where @var{family} is a family name of a font (possibly including a
2726foundry name at the head), @var{registry} is a registry name of a font
2727(possibly including an encoding name at the tail).
885fef7c 2728
a2296bf9
KH
2729For instance, this changes the default fontset to use a font of which
2730registry name is @samp{JISX0208.1983} for all characters belonging to
2731the charset @code{japanese-jisx0208}.
885fef7c
KH
2732
2733@example
2734(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2735@end example
2736
2737@end defun
2738
f6cad089
RS
2739@defun char-displayable-p char
2740This function returns @code{t} if Emacs ought to be able to display
2741@var{char}. More precisely, if the selected frame's fontset has a
2742font to display the character set that @var{char} belongs to.
2743
2744Fontsets can specify a font on a per-character basis; when the fontset
2745does that, this function's value may not be accurate.
2746@end defun
2747
8a6ca431
RS
2748@node Fringes
2749@section Fringes
2750@cindex Fringes
2751
2752 The @dfn{fringes} of a window are thin vertical strips down the
2753sides that are used for displaying bitmaps that indicate truncation,
812a2341 2754continuation, horizontal scrolling, and the overlay arrow. The
8a6ca431
RS
2755fringes normally appear between the display margins and the window
2756text, but you can put them outside the display margins for a specific
2757buffer by setting @code{fringes-outside-margins} buffer-locally to a
2758non-@code{nil} value.
2759
2760@defvar fringes-outside-margins
2761If the value is non-@code{nil}, the frames appear outside
9b6e4bc3 2762the display margins.
8a6ca431
RS
2763@end defvar
2764
2765@defvar left-fringe-width
2766This variable, if non-@code{nil}, specifies the width of the left
2767fringe in pixels.
2768@end defvar
2769
2770@defvar right-fringe-width
2771This variable, if non-@code{nil}, specifies the width of the right
2772fringe in pixels.
2773@end defvar
2774
2775 The values of these variables take effect when you display the
2776buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2777you can call @code{set-window-buffer} to display it once again in the
2778same window, to make the changes take effect.
8a6ca431
RS
2779
2780@defun set-window-fringes window left &optional right outside-margins
812a2341 2781This function sets the fringe widths of window @var{window}.
479dbc9d 2782If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2783
2784The argument @var{left} specifies the width in pixels of the left
2785fringe, and likewise @var{right} for the right fringe. A value of
2786@code{nil} for either one stands for the default width. If
2787@var{outside-margins} is non-@code{nil}, that specifies that fringes
2788should appear outside of the display margins.
2789@end defun
2790
479dbc9d 2791@defun window-fringes &optional window
8a6ca431 2792This function returns information about the fringes of a window
479dbc9d
KS
2793@var{window}. If @var{window} is omitted or @code{nil}, the selected
2794window is used. The value has the form @code{(@var{left-width}
c00d3ba4 2795@var{right-width} @var{frames-outside-margins})}.
8a6ca431
RS
2796@end defun
2797
9b6e4bc3 2798@defvar overflow-newline-into-fringe
26b76360
RS
2799If this is non-@code{nil}, lines exactly as wide as the window (not
2800counting the final newline character) are not continued. Instead,
2801when point is at the end of the line, the cursor appears in the right
2802fringe.
9b6e4bc3
KS
2803@end defvar
2804
2805@node Fringe Bitmaps
2806@section Fringe Bitmaps
26b76360
RS
2807@cindex fringe bitmaps
2808@cindex bitmaps, fringe
2809
2810 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2811fringe (on a graphic display) to indicate truncated or continued
2812lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2813shared by all frames and windows. You can redefine the built-in
90801c68 2814fringe bitmaps, and you can define new fringe bitmaps.
26b76360
RS
2815
2816 The way to display a bitmap in the left or right fringes for a given
2817line in a window is by specifying the @code{display} property for one
2818of the characters that appears in it. Use a display specification of
2819the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2820@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
90801c68 2821Property}). Here, @var{bitmap} is a symbol identifying the bitmap
26b76360
RS
2822you want, and @var{face} (which is optional) is the name of the face
2823whose colors should be used for displaying the bitmap.
26b76360
RS
2824
2825 These are the symbols identify the standard fringe bitmaps.
90801c68
KS
2826Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2827symbols have their own name space.
9b6e4bc3 2828
26b76360
RS
2829@table @asis
2830@item Truncation and continuation line bitmaps:
90801c68
KS
2831@code{left-truncation}, @code{right-truncation},
2832@code{continued-line}, @code{continuation-line}.
9b6e4bc3 2833
26b76360 2834@item Buffer indication bitmaps:
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KS
2835@code{up-arrow}, @code{down-arrow},
2836@code{top-left-angle}, @code{top-right-angle},
2837@code{bottom-left-angle}, @code{bottom-right-angle},
2838@code{left-bracket}, @code{right-bracket}.
9b6e4bc3 2839
26b76360 2840@item Empty line indication bitmap:
90801c68 2841@code{empty-line}.
9b6e4bc3 2842
26b76360 2843@item Overlay arrow bitmap:
90801c68 2844@code{overlay-arrow}.
9b6e4bc3 2845
26b76360 2846@item Bitmaps for displaying the cursor in right fringe:
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KS
2847@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2848@code{bar-cursor}, @code{hbar-cursor}.
26b76360 2849@end table
9b6e4bc3 2850
26b76360
RS
2851@defun fringe-bitmaps-at-pos &optional pos window
2852This function returns the fringe bitmaps of the display line
2853containing position @var{pos} in window @var{window}. The return
cf6d43ae 2854value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2855is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2856if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2857is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2858
2859The value is @code{nil} if @var{pos} is not visible in @var{window}.
2860If @var{window} is @code{nil}, that stands for the selected window.
2861If @var{pos} is @code{nil}, that stands for the value of point in
2862@var{window}.
2863@end defun
9b6e4bc3 2864
26b76360
RS
2865@node Customizing Bitmaps
2866@section Customizing Fringe Bitmaps
2867
90801c68
KS
2868@defun define-fringe-bitmap bitmap bits &optional height width align
2869This function defines the symbol @var{bitmap} as a new fringe bitmap,
2870or replaces an existing bitmap with that name.
9b6e4bc3 2871
26b76360
RS
2872The argument @var{bits} specifies the image to use. It should be
2873either a string or a vector of integers, where each element (an
2874integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
2875corresponds to one pixel of the bitmap, where the low bit corresponds
2876to the rightmost pixel of the bitmap.
9b6e4bc3 2877
26b76360
RS
2878The height is normally the length of @var{bits}. However, you
2879can specify a different height with non-@code{nil} @var{height}. The width
2880is normally 8, but you can specify a different width with non-@code{nil}
2881@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 2882
26b76360
RS
2883The argument @var{align} specifies the positioning of the bitmap
2884relative to the range of rows where it is used; the default is to
2885center the bitmap. The allowed values are @code{top}, @code{center},
2886or @code{bottom}.
9b6e4bc3 2887
26b76360 2888The @var{align} argument may also be a list @code{(@var{align}
17234906 2889@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
2890If @var{periodic} is non-@code{nil}, it specifies that the rows in
2891@code{bits} should be repeated enough times to reach the specified
2892height.
9b6e4bc3 2893
26b76360
RS
2894The return value on success is an integer identifying the new bitmap.
2895You should save that integer in a variable so it can be used to select
90801c68
KS
2896this bitmap.
2897
2898This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
2899@end defun
2900
2901@defun destroy-fringe-bitmap bitmap
26b76360
RS
2902This function destroy the fringe bitmap identified by @var{bitmap}.
2903If @var{bitmap} identifies a standard fringe bitmap, it actually
2904restores the standard definition of that bitmap, instead of
2905eliminating it entirely.
9b6e4bc3
KS
2906@end defun
2907
2908@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
2909This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2910If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2911bitmap's face controls the color to draw it in.
9b6e4bc3 2912
26b76360
RS
2913The face you use here should be derived from @code{fringe}, and should
2914specify only the foreground color.
9b6e4bc3
KS
2915@end defun
2916
f6cad089
RS
2917@node Scroll Bars
2918@section Scroll Bars
2919
2920Normally the frame parameter @code{vertical-scroll-bars} controls
2921whether the windows in the frame have vertical scroll bars. A
2922non-@code{nil} parameter value means they do. The frame parameter
2923@code{scroll-bar-width} specifies how wide they are (@code{nil}
2924meaning the default). @xref{Window Frame Parameters}.
2925
93449dd1
KS
2926@vindex vertical-scroll-bar
2927 You can enable or disable scroll bars for a particular buffer,
2928by setting the variable @code{vertical-scroll-bar}. This variable
2929automatically becomes buffer-local when set. The possible values are
2930@code{left}, @code{right}, @code{t}, which means to use the
2931frame's default, and @code{nil} for no scroll bar.
2932
2933 You can also control this for individual windows. Call the function
f6cad089
RS
2934@code{set-window-scroll-bars} to specify what to do for a specific window:
2935
2936@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
2937This function sets the width and type of scroll bars for window
2938@var{window}.
2939
f6cad089 2940@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
2941use the width specified for the frame). @var{vertical-type} specifies
2942whether to have a vertical scroll bar and, if so, where. The possible
2943values are @code{left}, @code{right} and @code{nil}, just like the
2944values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
2945
2946The argument @var{horizontal-type} is meant to specify whether and
2947where to have horizontal scroll bars, but since they are not
26b76360
RS
2948implemented, it has no effect. If @var{window} is @code{nil}, the
2949selected window is used.
f6cad089
RS
2950@end defun
2951
2952@defun window-scroll-bars &optional window
2953Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
2954If @var{window} is omitted or @code{nil}, the selected window is used.
2955The value is a list of the form @code{(@var{width}
f6cad089
RS
2956@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2957@var{width} is the value that was specified for the width (which may
2958be @code{nil}); @var{cols} is the number of columns that the scroll
2959bar actually occupies.
2960
2961@var{horizontal-type} is not actually meaningful.
2962@end defun
2963
2964If you don't specify these values for a window with
2965@code{set-window-scroll-bars}, the buffer-local variables
2966@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2967displayed control the window's vertical scroll bars. The function
2968@code{set-window-buffer} examines these variables. If you change them
2969in a buffer that is already visible in a window, you can make the
2970window take note of the new values by calling @code{set-window-buffer}
2971specifying the same buffer that is already displayed.
2972
fe8d1469
RS
2973@defvar scroll-bar-mode
2974This variable, always local in all buffers, controls whether and where
2975to put scroll bars in windows displaying the buffer. The possible values
2976are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
2977the left, and @code{right} to put a scroll bar on the right.
2978@end defvar
2979
2980@defvar scroll-bar-width
2981This variable, always local in all buffers, specifies the width of the
2982buffer's scroll bars, measured in pixels. A value of @code{nil} means
2983to use the value specified by the frame.
2984@end defvar
2985
61e74968
LT
2986@node Pointer Shape
2987@section Pointer Shape
9b6e4bc3 2988
26b76360 2989 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 2990the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
2991any buffer text. You can specify the mouse pointer shape over text or
2992images via the @code{pointer} text property, and for images with the
2993@code{:pointer} and @code{:map} image properties.
9b6e4bc3 2994
26b76360 2995 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
2996@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
2997@code{modeline}, and @code{hourglass}.
2998
9b6e4bc3
KS
2999@defvar void-text-area-pointer
3000@tindex void-text-area-pointer
3001This variable specifies the mouse pointer shape in void text areas,
3002i.e. the areas after the end of a line or below the last line in the
3003buffer. The default is to use the @code{arrow} (non-text) pointer.
3004@end defvar
3005
8241495d
RS
3006@node Display Property
3007@section The @code{display} Property
3008@cindex display specification
3009@kindex display @r{(text property)}
3010
a40d4712
PR
3011 The @code{display} text property (or overlay property) is used to
3012insert images into text, and also control other aspects of how text
3013displays. These features are available starting in Emacs 21. The value
3014of the @code{display} property should be a display specification, or a
3015list or vector containing several display specifications. The rest of
3016this section describes several kinds of display specifications and what
3017they mean.
8241495d
RS
3018
3019@menu
02c77ee9 3020* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3021* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3022* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3023 up or down on the page; adjusting the width
a40d4712
PR
3024 of spaces within text.
3025* Display Margins:: Displaying text or images to the side of the main text.
02c77ee9 3026* Conditional Display:: Making any of the above features conditional
a40d4712 3027 depending on some Lisp expression.
8241495d
RS
3028@end menu
3029
3030@node Specified Space
3031@subsection Specified Spaces
3032@cindex spaces, specified height or width
3033@cindex specified spaces
3034@cindex variable-width spaces
3035
3036 To display a space of specified width and/or height, use a display
a40d4712
PR
3037specification of the form @code{(space . @var{props})}, where
3038@var{props} is a property list (a list of alternating properties and
3039values). You can put this property on one or more consecutive
3040characters; a space of the specified height and width is displayed in
3041place of @emph{all} of those characters. These are the properties you
0b0e8041 3042can use in @var{props} to specify the weight of the space:
8241495d
RS
3043
3044@table @code
3045@item :width @var{width}
9b6e4bc3
KS
3046If @var{width} is an integer or floating point number, it specifies
3047that the space width should be @var{width} times the normal character
26b76360 3048width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3049(@pxref{Pixel Specification}).
8241495d
RS
3050
3051@item :relative-width @var{factor}
3052Specifies that the width of the stretch should be computed from the
3053first character in the group of consecutive characters that have the
3054same @code{display} property. The space width is the width of that
3055character, multiplied by @var{factor}.
3056
3057@item :align-to @var{hpos}
9b6e4bc3 3058Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3059If @var{hpos} is a number, it is measured in units of the normal
3060character width. @var{hpos} can also be a @dfn{pixel width}
3061specification (@pxref{Pixel Specification}).
8241495d
RS
3062@end table
3063
0b0e8041 3064 You should use one and only one of the above properties. You can
26b76360 3065also specify the height of the space, with these properties:
8241495d
RS
3066
3067@table @code
3068@item :height @var{height}
9b6e4bc3
KS
3069Specifies the height of the space.
3070If @var{height} is an integer or floating point number, it specifies
3071that the space height should be @var{height} times the normal character
3072height. The @var{height} may also be a @dfn{pixel height} specification
3073(@pxref{Pixel Specification}).
8241495d
RS
3074
3075@item :relative-height @var{factor}
3076Specifies the height of the space, multiplying the ordinary height
3077of the text having this display specification by @var{factor}.
3078
3079@item :ascent @var{ascent}
9b6e4bc3
KS
3080If the value of @var{ascent} is a non-negative number no greater than
3081100, it specifies that @var{ascent} percent of the height of the space
3082should be considered as the ascent of the space---that is, the part
3083above the baseline. The ascent may also be specified in pixel units
3084with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3085
8241495d
RS
3086@end table
3087
0b0e8041 3088 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3089
26b76360
RS
3090 The @code{:height} and @code{:align-to} properties are supported on
3091non-graphic terminals, but the other space properties in this section
3092are not.
3093
9b6e4bc3
KS
3094@node Pixel Specification
3095@subsection Pixel Specification for Spaces
3096@cindex spaces, pixel specification
3097
3098 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3099and @code{:ascent} properties can be a special kind of expression that
3100is evaluated during redisplay. The result of the evaluation is used
3101as an absolute number of pixels.
9b6e4bc3
KS
3102
3103 The following expressions are supported:
3104
3105@example
3106@group
90801c68 3107 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3108 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3109 @var{unit} ::= in | mm | cm | width | height
3110 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3111 | scroll-bar | text
26b76360
RS
3112 @var{pos} ::= left | center | right
3113 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3114 @var{op} ::= + | -
9b6e4bc3
KS
3115@end group
3116@end example
3117
26b76360
RS
3118 The form @var{num} specifies a fraction of the default frame font
3119height or width. The form @code{(@var{num})} specifies an absolute
3120number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3121buffer-local variable binding is used.
3122
26b76360
RS
3123 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3124pixels per inch, millimeter, and centimeter, respectively. The
3125@code{width} and @code{height} units correspond to the default width
90801c68 3126and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3127corresponds to the width or height of the image.
3128
3129 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3130@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3131specify to the width of the corresponding area of the window.
3132
3133 The @code{left}, @code{center}, and @code{right} positions can be
3134used with @code{:align-to} to specify a position relative to the left
3135edge, center, or right edge of the text area.
3136
26b76360 3137 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3138used with @code{:align-to} to specify that the position is relative to
3139the left edge of the given area. Once the base offset for a relative
3140position has been set (by the first occurrence of one of these
17234906 3141symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3142width of the specified area. For example, to align to the center of
3143the left-margin, use
3144
3145@example
3146:align-to (+ left-margin (0.5 . left-margin))
3147@end example
3148
3149 If no specific base offset is set for alignment, it is always relative
3150to the left edge of the text area. For example, @samp{:align-to 0} in a
3151header-line aligns with the first text column in the text area.
3152
26b76360
RS
3153 A value of the form @code{(@var{num} . @var{expr})} stands
3154multiplying the values of @var{num} and @var{expr}. For example,
3155@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
90801c68 3156@var{image})} specifies half the width (or height) of the specified image.
9b6e4bc3 3157
26b76360
RS
3158 The form @code{(+ @var{expr} ...)} adds up the value of the
3159expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3160the value of the expressions.
3161
8241495d
RS
3162@node Other Display Specs
3163@subsection Other Display Specifications
3164
26b76360
RS
3165 Here are the other sorts of display specifications that you can use
3166in the @code{display} text property.
3167
8241495d
RS
3168@table @code
3169@item (image . @var{image-props})
3170This is in fact an image descriptor (@pxref{Images}). When used as a
3171display specification, it means to display the image instead of the text
3172that has the display specification.
3173
9b6e4bc3 3174@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3175This specification together with @code{image} specifies a @dfn{slice}
3176(a partial area) of the image to display. The elements @var{y} and
3177@var{x} specify the top left corner of the slice, within the image;
3178@var{width} and @var{height} specify the width and height of the
3179slice. Integer values are numbers of pixels. A floating point number
3180in the range 0.0--1.0 stands for that fraction of the width or height
3181of the entire image.
9b6e4bc3 3182
1574933b
DL
3183@item ((margin nil) @var{string})
3184@itemx @var{string}
3185A display specification of this form means to display @var{string}
3186instead of the text that has the display specification, at the same
3187position as that text. This is a special case of marginal display
3188(@pxref{Display Margins}).
3189
0b0e8041
RS
3190Recursive display specifications are not supported---string display
3191specifications must not have @code{display} properties themselves.
5143d8a4 3192
8241495d 3193@item (space-width @var{factor})
a40d4712
PR
3194This display specification affects all the space characters within the
3195text that has the specification. It displays all of these spaces
3196@var{factor} times as wide as normal. The element @var{factor} should
3197be an integer or float. Characters other than spaces are not affected
3198at all; in particular, this has no effect on tab characters.
8241495d
RS
3199
3200@item (height @var{height})
3201This display specification makes the text taller or shorter.
3202Here are the possibilities for @var{height}:
3203
3204@table @asis
3205@item @code{(+ @var{n})}
3206This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3207defined by the set of available fonts---specifically, those that match
3208what was otherwise specified for this text, in all attributes except
3209height. Each size for which a suitable font is available counts as
3210another step. @var{n} should be an integer.
8241495d
RS
3211
3212@item @code{(- @var{n})}
3213This means to use a font that is @var{n} steps smaller.
3214
3215@item a number, @var{factor}
3216A number, @var{factor}, means to use a font that is @var{factor} times
3217as tall as the default font.
3218
3219@item a symbol, @var{function}
3220A symbol is a function to compute the height. It is called with the
3221current height as argument, and should return the new height to use.
3222
3223@item anything else, @var{form}
3224If the @var{height} value doesn't fit the previous possibilities, it is
3225a form. Emacs evaluates it to get the new height, with the symbol
3226@code{height} bound to the current specified font height.
3227@end table
3228
3229@item (raise @var{factor})
3230This kind of display specification raises or lowers the text
3231it applies to, relative to the baseline of the line.
3232
3233@var{factor} must be a number, which is interpreted as a multiple of the
3234height of the affected text. If it is positive, that means to display
3235the characters raised. If it is negative, that means to display them
3236lower down.
3237
3238If the text also has a @code{height} display specification, that does
3239not affect the amount of raising or lowering, which is based on the
3240faces used for the text.
3241@end table
3242
3243@node Display Margins
3244@subsection Displaying in the Margins
3245@cindex display margins
3246@cindex margins, display
3247
3248 A buffer can have blank areas called @dfn{display margins} on the left
3249and on the right. Ordinary text never appears in these areas, but you
3250can put things into the display margins using the @code{display}
3251property.
3252
3253 To put text in the left or right display margin of the window, use a
3254display specification of the form @code{(margin right-margin)} or
3255@code{(margin left-margin)} on it. To put an image in a display margin,
3256use that display specification along with the display specification for
a8e171ce
RS
3257the image. Unfortunately, there is currently no way to make
3258text or images in the margin mouse-sensitive.
8241495d 3259
78263139
RS
3260 If you put such a display specification directly on text in the
3261buffer, the specified margin display appears @emph{instead of} that
3262buffer text itself. To put something in the margin @emph{in
3263association with} certain buffer text without preventing or altering
3264the display of that text, put a @code{before-string} property on the
3265text and put the display specification on the contents of the
3266before-string.
3267
8241495d
RS
3268 Before the display margins can display anything, you must give
3269them a nonzero width. The usual way to do that is to set these
3270variables:
3271
3272@defvar left-margin-width
3273@tindex left-margin-width
3274This variable specifies the width of the left margin.
3275It is buffer-local in all buffers.
3276@end defvar
3277
3278@defvar right-margin-width
3279@tindex right-margin-width
3280This variable specifies the width of the right margin.
3281It is buffer-local in all buffers.
3282@end defvar
3283
3284 Setting these variables does not immediately affect the window. These
3285variables are checked when a new buffer is displayed in the window.
3286Thus, you can make changes take effect by calling
3287@code{set-window-buffer}.
3288
3289 You can also set the margin widths immediately.
3290
5143d8a4 3291@defun set-window-margins window left &optional right
8241495d
RS
3292@tindex set-window-margins
3293This function specifies the margin widths for window @var{window}.
177c0ea7 3294The argument @var{left} controls the left margin and
5143d8a4 3295@var{right} controls the right margin (default @code{0}).
8241495d
RS
3296@end defun
3297
3298@defun window-margins &optional window
3299@tindex window-margins
3300This function returns the left and right margins of @var{window}
3301as a cons cell of the form @code{(@var{left} . @var{right})}.
3302If @var{window} is @code{nil}, the selected window is used.
3303@end defun
3304
3305@node Conditional Display
3306@subsection Conditional Display Specifications
3307@cindex conditional display specifications
3308
3309 You can make any display specification conditional. To do that,
bb2337f5 3310package it in another list of the form @code{(when @var{condition} .
8241495d
RS
3311@var{spec})}. Then the specification @var{spec} applies only when
3312@var{condition} evaluates to a non-@code{nil} value. During the
5fd2dcb8
GM
3313evaluation, @code{object} is bound to the string or buffer having the
3314conditional @code{display} property. @code{position} and
3315@code{buffer-position} are bound to the position within @code{object}
3316and the buffer position where the @code{display} property was found,
3317respectively. Both positions can be different when @code{object} is a
3318string.
8241495d
RS
3319
3320@node Images
3321@section Images
3322@cindex images in buffers
3323
3324 To display an image in an Emacs buffer, you must first create an image
3325descriptor, then use it as a display specifier in the @code{display}
3326property of text that is displayed (@pxref{Display Property}). Like the
3327@code{display} property, this feature is available starting in Emacs 21.
3328
3329 Emacs can display a number of different image formats; some of them
da4b7798
JB
3330are supported only if particular support libraries are installed on
3331your machine. In some environments, Emacs allows loading image
3332libraries on demand; if so, the variable @code{image-library-alist}
3333can be used to modify the set of known names for these dynamic
17234906 3334libraries (though it is not possible to add new image formats).
da4b7798
JB
3335
3336 The supported image formats include XBM, XPM (needing the
8241495d
RS
3337libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
3338@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
3339@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
3340and PNG (needing @code{libpng} 1.0.2).
3341
3342 You specify one of these formats with an image type symbol. The image
3343type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3344@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3345
3346@defvar image-types
3347This variable contains a list of those image type symbols that are
da4b7798
JB
3348potentially supported in the current configuration.
3349@emph{Potentially} here means that Emacs knows about the image types,
3350not necessarily that they can be loaded (they could depend on
3351unavailable dynamic libraries, for example).
3352
3353To know which image types are really available, use
3354@code{image-type-available-p}.
8241495d
RS
3355@end defvar
3356
da4b7798 3357@defvar image-library-alist
da4b7798
JB
3358This in an alist of image types vs external libraries needed to
3359display them.
3360
aa0e4da8 3361Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3362where the car is a supported image format from @code{image-types}, and
3363the rest are strings giving alternate filenames for the corresponding
3364external libraries to load.
3365
e6263643
JB
3366Emacs tries to load the libraries in the order they appear on the
3367list; if none is loaded, the running session of Emacs won't support
3368the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3369they're always supported.
3370
3371This variable is ignored if the image libraries are statically linked
3372into Emacs.
3373@end defvar
3374
3375@defun image-type-available-p type
3376@findex image-type-available-p
3377
aa0e4da8
JB
3378This function returns non-@code{nil} if image type @var{type} is
3379available, i.e., if images of this type can be loaded and displayed in
3380Emacs. @var{type} should be one of the types contained in
3381@code{image-types}.
da4b7798
JB
3382
3383For image types whose support libraries are statically linked, this
3384function always returns @code{t}; for other image types, it returns
3385@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3386@end defun
3387
8241495d 3388@menu
a40d4712
PR
3389* Image Descriptors:: How to specify an image for use in @code{:display}.
3390* XBM Images:: Special features for XBM format.
3391* XPM Images:: Special features for XPM format.
3392* GIF Images:: Special features for GIF format.
3393* Postscript Images:: Special features for Postscript format.
3394* Other Image Types:: Various other formats are supported.
3395* Defining Images:: Convenient ways to define an image for later use.
3396* Showing Images:: Convenient ways to display an image once it is defined.
3397* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3398@end menu
3399
3400@node Image Descriptors
3401@subsection Image Descriptors
3402@cindex image descriptor
3403
3404 An image description is a list of the form @code{(image
3405. @var{props})}, where @var{props} is a property list containing
3406alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
3407their values. You can use any Lisp object as a property, but the only
3408properties that have any special meaning are certain symbols, all of
3409them keywords.
3410
3411 Every image descriptor must contain the property @code{:type
3412@var{type}} to specify the format of the image. The value of @var{type}
3413should be an image type symbol; for example, @code{xpm} for an image in
3414XPM format.
8241495d
RS
3415
3416 Here is a list of other properties that are meaningful for all image
3417types:
3418
3419@table @code
2cd8656e
RS
3420@item :file @var{file}
3421The @code{:file} property specifies to load the image from file
3422@var{file}. If @var{file} is not an absolute file name, it is expanded
3423in @code{data-directory}.
3424
3425@item :data @var{data}
3426The @code{:data} property specifies the actual contents of the image.
3427Each image must use either @code{:data} or @code{:file}, but not both.
3428For most image types, the value of the @code{:data} property should be a
3429string containing the image data; we recommend using a unibyte string.
3430
3431Before using @code{:data}, look for further information in the section
3432below describing the specific image format. For some image types,
3433@code{:data} may not be supported; for some, it allows other data types;
3434for some, @code{:data} alone is not enough, so you need to use other
3435image properties along with @code{:data}.
3436
3437@item :margin @var{margin}
3438The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3439extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3440non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3441numbers. If it is a pair, @var{x} specifies how many pixels to add
3442horizontally, and @var{y} specifies how many pixels to add vertically.
3443If @code{:margin} is not specified, the default is zero.
3444
8241495d 3445@item :ascent @var{ascent}
04545643
GM
3446The @code{:ascent} property specifies the amount of the image's
3447height to use for its ascent---that is, the part above the baseline.
3448The value, @var{ascent}, must be a number in the range 0 to 100, or
3449the symbol @code{center}.
3450
3451If @var{ascent} is a number, that percentage of the image's height is
3452used for its ascent.
3453
3454If @var{ascent} is @code{center}, the image is vertically centered
3455around a centerline which would be the vertical centerline of text drawn
3456at the position of the image, in the manner specified by the text
3457properties and overlays that apply to the image.
3458
3459If this property is omitted, it defaults to 50.
8241495d 3460
8241495d
RS
3461@item :relief @var{relief}
3462The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3463around the image. The value, @var{relief}, specifies the width of the
3464shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3465so that the image appears as a pressed button; otherwise, it appears as
3466an unpressed button.
3467
f864120f
GM
3468@item :conversion @var{algorithm}
3469The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3470conversion algorithm that should be applied to the image before it is
3471displayed; the value, @var{algorithm}, specifies which algorithm.
3472
62fb5c66
DL
3473@table @code
3474@item laplace
3475@itemx emboss
3476Specifies the Laplace edge detection algorithm, which blurs out small
3477differences in color while highlighting larger differences. People
3478sometimes consider this useful for displaying the image for a
3479``disabled'' button.
3480
3481@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3482Specifies a general edge-detection algorithm. @var{matrix} must be
3483either a nine-element list or a nine-element vector of numbers. A pixel
3484at position @math{x/y} in the transformed image is computed from
3485original pixels around that position. @var{matrix} specifies, for each
3486pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3487will influence the transformed pixel; element @math{0} specifies the
3488factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3489the pixel at @math{x/y-1} etc., as shown below:
3490@iftex
3491@tex
3492$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3493 x-1/y & x/y & x+1/y \cr
3494 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3495@end tex
3496@end iftex
3497@ifnottex
3498@display
3499 (x-1/y-1 x/y-1 x+1/y-1
3500 x-1/y x/y x+1/y
3501 x-1/y+1 x/y+1 x+1/y+1)
3502@end display
3503@end ifnottex
3504
3505The resulting pixel is computed from the color intensity of the color
3506resulting from summing up the RGB values of surrounding pixels,
3507multiplied by the specified factors, and dividing that sum by the sum
3508of the factors' absolute values.
3509
3510Laplace edge-detection currently uses a matrix of
3511@iftex
3512@tex
3513$$\pmatrix{1 & 0 & 0 \cr
3514 0& 0 & 0 \cr
3515 9 & 9 & -1 \cr}$$
3516@end tex
3517@end iftex
3518@ifnottex
3519@display
3520 (1 0 0
3521 0 0 0
3522 9 9 -1)
3523@end display
3524@end ifnottex
3525
3526Emboss edge-detection uses a matrix of
3527@iftex
3528@tex
3529$$\pmatrix{ 2 & -1 & 0 \cr
3530 -1 & 0 & 1 \cr
3531 0 & 1 & -2 \cr}$$
3532@end tex
3533@end iftex
3534@ifnottex
3535@display
3536 ( 2 -1 0
3537 -1 0 1
3538 0 1 -2)
3539@end display
3540@end ifnottex
3541
3542@item disabled
3543Specifies transforming the image so that it looks ``disabled''.
3544@end table
8241495d 3545
62fb5c66
DL
3546@item :mask @var{mask}
3547If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3548a clipping mask for the image, so that the background of a frame is
3549visible behind the image. If @var{bg} is not specified, or if @var{bg}
3550is @code{t}, determine the background color of the image by looking at
3551the four corners of the image, assuming the most frequently occurring
3552color from the corners is the background color of the image. Otherwise,
3553@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3554specifying the color to assume for the background of the image.
8241495d 3555
9a8dc0d3
RS
3556If @var{mask} is @code{nil}, remove a mask from the image, if it has
3557one. Images in some formats include a mask which can be removed by
3558specifying @code{:mask nil}.
9b6e4bc3
KS
3559
3560@item :pointer @var{shape}
3561This specifies the pointer shape when the mouse pointer is over this
17234906 3562image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3563
3564@item :map @var{map}
3565This associates an image map of @dfn{hot spots} with this image.
3566
3567An image map is an alist where each element has the format
3568@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3569as either a rectangle, a circle, or a polygon.
3570
3571A rectangle is a cons
3572@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3573which specifies the pixel coordinates of the upper left and bottom right
3574corners of the rectangle area.
3575
3576A circle is a cons
3577@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3578which specifies the center and the radius of the circle; @var{r} may
3579be a float or integer.
3580
3581A polygon is a cons
61e74968 3582@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3583where each pair in the vector describes one corner in the polygon.
3584
3585When the mouse pointer is above a hot-spot area of an image, the
3586@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3587property it defines a tool-tip for the hot-spot, and if it contains
3588a @code{pointer} property, it defines the shape of the mouse cursor when
3589it is over the hot-spot.
17234906 3590@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3591
3592When you click the mouse when the mouse pointer is over a hot-spot, an
3593event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3594mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3595@var{id} is @code{area4}.
8241495d
RS
3596@end table
3597
62fb5c66
DL
3598@defun image-mask-p spec &optional frame
3599@tindex image-mask-p
3600This function returns @code{t} if image @var{spec} has a mask bitmap.
3601@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3602@var{frame} @code{nil} or omitted means to use the selected frame
3603(@pxref{Input Focus}).
62fb5c66
DL
3604@end defun
3605
8241495d
RS
3606@node XBM Images
3607@subsection XBM Images
3608@cindex XBM
3609
3610 To use XBM format, specify @code{xbm} as the image type. This image
3611format doesn't require an external library, so images of this type are
3612always supported.
3613
3614 Additional image properties supported for the @code{xbm} image type are:
3615
3616@table @code
3617@item :foreground @var{foreground}
3618The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3619foreground color, or @code{nil} for the default color. This color is
3620used for each pixel in the XBM that is 1. The default is the frame's
3621foreground color.
8241495d
RS
3622
3623@item :background @var{background}
3624The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3625background color, or @code{nil} for the default color. This color is
3626used for each pixel in the XBM that is 0. The default is the frame's
3627background color.
8241495d
RS
3628@end table
3629
72821190 3630 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3631external file, use the following three properties:
8241495d
RS
3632
3633@table @code
96f66dc5
GM
3634@item :data @var{data}
3635The value, @var{data}, specifies the contents of the image.
3636There are three formats you can use for @var{data}:
8241495d 3637
96f66dc5
GM
3638@itemize @bullet
3639@item
3640A vector of strings or bool-vectors, each specifying one line of the
3641image. Do specify @code{:height} and @code{:width}.
8241495d 3642
96f66dc5
GM
3643@item
3644A string containing the same byte sequence as an XBM file would contain.
3645You must not specify @code{:height} and @code{:width} in this case,
3646because omitting them is what indicates the data has the format of an
3647XBM file. The file contents specify the height and width of the image.
8241495d 3648
96f66dc5
GM
3649@item
3650A string or a bool-vector containing the bits of the image (plus perhaps
3651some extra bits at the end that will not be used). It should contain at
3652least @var{width} * @code{height} bits. In this case, you must specify
3653@code{:height} and @code{:width}, both to indicate that the string
3654contains just the bits rather than a whole XBM file, and to specify the
3655size of the image.
3656@end itemize
3657
3658@item :width @var{width}
3659The value, @var{width}, specifies the width of the image, in pixels.
3660
3661@item :height @var{height}
3662The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3663@end table
3664
3665@node XPM Images
3666@subsection XPM Images
3667@cindex XPM
3668
72821190
RS
3669 To use XPM format, specify @code{xpm} as the image type. The
3670additional image property @code{:color-symbols} is also meaningful with
3671the @code{xpm} image type:
8241495d
RS
3672
3673@table @code
3674@item :color-symbols @var{symbols}
3675The value, @var{symbols}, should be an alist whose elements have the
3676form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3677the name of a color as it appears in the image file, and @var{color}
3678specifies the actual color to use for displaying that name.
8241495d
RS
3679@end table
3680
3681@node GIF Images
3682@subsection GIF Images
3683@cindex GIF
3684
3685 For GIF images, specify image type @code{gif}. Because of the patents
3686in the US covering the LZW algorithm, the continued use of GIF format is
3687a problem for the whole Internet; to end this problem, it is a good idea
572fd5aa 3688for everyone, even outside the US, to stop using GIFs right away
8241495d
RS
3689(@uref{http://www.burnallgifs.org/}). But if you still want to use
3690them, Emacs can display them.
3691
3692@table @code
3693@item :index @var{index}
3694You can use @code{:index} to specify one image from a GIF file that
3695contains more than one image. This property specifies use of image
00b3c1cd
RS
3696number @var{index} from the file. If the GIF file doesn't contain an
3697image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3698@end table
3699
3700@ignore
3701This could be used to implement limited support for animated GIFs.
3702For example, the following function displays a multi-image GIF file
3703at point-min in the current buffer, switching between sub-images
3704every 0.1 seconds.
3705
3706(defun show-anim (file max)
3707 "Display multi-image GIF file FILE which contains MAX subimages."
3708 (display-anim (current-buffer) file 0 max t))
3709
3710(defun display-anim (buffer file idx max first-time)
3711 (when (= idx max)
3712 (setq idx 0))
3713 (let ((img (create-image file nil :image idx)))
3714 (save-excursion
3715 (set-buffer buffer)
3716 (goto-char (point-min))
3717 (unless first-time (delete-char 1))
3718 (insert-image img))
3719 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3720@end ignore
3721
3722@node Postscript Images
3723@subsection Postscript Images
3724@cindex Postscript images
3725
3726 To use Postscript for an image, specify image type @code{postscript}.
3727This works only if you have Ghostscript installed. You must always use
3728these three properties:
3729
3730@table @code
3731@item :pt-width @var{width}
3732The value, @var{width}, specifies the width of the image measured in
3733points (1/72 inch). @var{width} must be an integer.
3734
3735@item :pt-height @var{height}
3736The value, @var{height}, specifies the height of the image in points
3737(1/72 inch). @var{height} must be an integer.
3738
3739@item :bounding-box @var{box}
3740The value, @var{box}, must be a list or vector of four integers, which
3741specifying the bounding box of the Postscript image, analogous to the
3742@samp{BoundingBox} comment found in Postscript files.
3743
3744@example
3745%%BoundingBox: 22 171 567 738
3746@end example
3747@end table
3748
72821190
RS
3749 Displaying Postscript images from Lisp data is not currently
3750implemented, but it may be implemented by the time you read this.
3751See the @file{etc/NEWS} file to make sure.
3752
8241495d
RS
3753@node Other Image Types
3754@subsection Other Image Types
3755@cindex PBM
3756
3757 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3758monochromatic images are supported. For mono PBM images, two additional
3759image properties are supported.
3760
3761@table @code
3762@item :foreground @var{foreground}
3763The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3764foreground color, or @code{nil} for the default color. This color is
3765used for each pixel in the XBM that is 1. The default is the frame's
3766foreground color.
7ccd82bd
GM
3767
3768@item :background @var{background}
3769The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3770background color, or @code{nil} for the default color. This color is
3771used for each pixel in the XBM that is 0. The default is the frame's
3772background color.
7ccd82bd 3773@end table
8241495d 3774
72821190 3775 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3776
3777 For TIFF images, specify image type @code{tiff}.
3778
3779 For PNG images, specify image type @code{png}.
3780
3781@node Defining Images
3782@subsection Defining Images
3783
e3b9fc91
DL
3784 The functions @code{create-image}, @code{defimage} and
3785@code{find-image} provide convenient ways to create image descriptors.
8241495d
RS
3786
3787@defun create-image file &optional type &rest props
3788@tindex create-image
3789This function creates and returns an image descriptor which uses the
3790data in @var{file}.
3791
3792The optional argument @var{type} is a symbol specifying the image type.
3793If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3794determine the image type from the file's first few bytes, or else
3795from the file's name.
3796
3797The remaining arguments, @var{props}, specify additional image
3798properties---for example,
3799
3800@example
3801(create-image "foo.xpm" 'xpm :heuristic-mask t)
3802@end example
3803
3804The function returns @code{nil} if images of this type are not
3805supported. Otherwise it returns an image descriptor.
3806@end defun
3807
11519a5e 3808@defmac defimage symbol specs &optional doc
8241495d 3809@tindex defimage
11519a5e
EZ
3810This macro defines @var{symbol} as an image name. The arguments
3811@var{specs} is a list which specifies how to display the image.
3812The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3813
3814Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3815one should specify at least the @code{:type} property and either the
3816@code{:file} or the @code{:data} property. The value of @code{:type}
3817should be a symbol specifying the image type, the value of
3818@code{:file} is the file to load the image from, and the value of
3819@code{:data} is a string containing the actual image data. Here is an
3820example:
8241495d 3821
a40d4712
PR
3822@example
3823(defimage test-image
f43c34a0
RS
3824 ((:type xpm :file "~/test1.xpm")
3825 (:type xbm :file "~/test1.xbm")))
a40d4712 3826@end example
8241495d
RS
3827
3828@code{defimage} tests each argument, one by one, to see if it is
3829usable---that is, if the type is supported and the file exists. The
3830first usable argument is used to make an image descriptor which is
11519a5e 3831stored in @var{symbol}.
8241495d 3832
11519a5e 3833If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
3834as @code{nil}.
3835@end defmac
3836
e3b9fc91
DL
3837@defun find-image specs
3838@tindex find-image
3839This function provides a convenient way to find an image satisfying one
3840of a list of image specifications @var{specs}.
3841
3842Each specification in @var{specs} is a property list with contents
3843depending on image type. All specifications must at least contain the
3844properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3845or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3846the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3847image from, and @var{data} is a string containing the actual image data.
3848The first specification in the list whose @var{type} is supported, and
3849@var{file} exists, is used to construct the image specification to be
3850returned. If no specification is satisfied, @code{nil} is returned.
3851
3852The image is looked for first on @code{load-path} and then in
3853@code{data-directory}.
3854@end defun
3855
8241495d
RS
3856@node Showing Images
3857@subsection Showing Images
3858
3859 You can use an image descriptor by setting up the @code{display}
3860property yourself, but it is easier to use the functions in this
3861section.
3862
9b6e4bc3 3863@defun insert-image image &optional string area slice
8241495d
RS
3864This function inserts @var{image} in the current buffer at point. The
3865value @var{image} should be an image descriptor; it could be a value
3866returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
3867@code{defimage}. The argument @var{string} specifies the text to put in
3868the buffer to hold the image.
8241495d
RS
3869
3870The argument @var{area} specifies whether to put the image in a margin.
3871If it is @code{left-margin}, the image appears in the left margin;
3872@code{right-margin} specifies the right margin. If @var{area} is
3873@code{nil} or omitted, the image is displayed at point within the
3874buffer's text.
3875
9b6e4bc3
KS
3876The argument @var{slice} specifies a slice of the image to insert. If
3877@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
3878Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3879@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 3880@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
3881values are in units of pixels. A floating point number in the range
38820.0--1.0 stands for that fraction of the width or height of the entire
3883image.
9b6e4bc3 3884
a40d4712
PR
3885Internally, this function inserts @var{string} in the buffer, and gives
3886it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
3887Property}.
3888@end defun
3889
9b6e4bc3 3890@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
3891This function inserts @var{image} in the current buffer at point, like
3892@code{insert-image}, but splits the image into @var{rows}x@var{cols}
3893equally sized slices.
9b6e4bc3
KS
3894@end defun
3895
bb2337f5 3896@defun put-image image pos &optional string area
8241495d
RS
3897This function puts image @var{image} in front of @var{pos} in the
3898current buffer. The argument @var{pos} should be an integer or a
3899marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
3900The argument @var{string} specifies the text that should hold the image
3901as an alternative to the default.
8241495d
RS
3902
3903The argument @var{image} must be an image descriptor, perhaps returned
3904by @code{create-image} or stored by @code{defimage}.
3905
3906The argument @var{area} specifies whether to put the image in a margin.
3907If it is @code{left-margin}, the image appears in the left margin;
3908@code{right-margin} specifies the right margin. If @var{area} is
3909@code{nil} or omitted, the image is displayed at point within the
3910buffer's text.
3911
3912Internally, this function creates an overlay, and gives it a
3913@code{before-string} property containing text that has a @code{display}
3914property whose value is the image. (Whew!)
3915@end defun
3916
3917@defun remove-images start end &optional buffer
3918This function removes images in @var{buffer} between positions
3919@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3920images are removed from the current buffer.
3921
05aea714 3922This removes only images that were put into @var{buffer} the way
8241495d
RS
3923@code{put-image} does it, not images that were inserted with
3924@code{insert-image} or in other ways.
3925@end defun
3926
e3b9fc91
DL
3927@defun image-size spec &optional pixels frame
3928@tindex image-size
3929This function returns the size of an image as a pair
3930@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
3931specification. @var{pixels} non-@code{nil} means return sizes
3932measured in pixels, otherwise return sizes measured in canonical
3933character units (fractions of the width/height of the frame's default
3934font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3935@var{frame} null or omitted means use the selected frame (@pxref{Input
3936Focus}).
e3b9fc91
DL
3937@end defun
3938
8241495d
RS
3939@node Image Cache
3940@subsection Image Cache
3941
3942 Emacs stores images in an image cache when it displays them, so it can
3943display them again more efficiently. It removes an image from the cache
3944when it hasn't been displayed for a specified period of time.
3945
3e8b2a01
GM
3946When an image is looked up in the cache, its specification is compared
3947with cached image specifications using @code{equal}. This means that
3948all images with equal specifications share the same image in the cache.
3949
8241495d
RS
3950@defvar image-cache-eviction-delay
3951@tindex image-cache-eviction-delay
3952This variable specifies the number of seconds an image can remain in the
3953cache without being displayed. When an image is not displayed for this
3954length of time, Emacs removes it from the image cache.
3955
3956If the value is @code{nil}, Emacs does not remove images from the cache
3957except when you explicitly clear it. This mode can be useful for
3958debugging.
3959@end defvar
3960
3961@defun clear-image-cache &optional frame
3962@tindex clear-image-cache
3963This function clears the image cache. If @var{frame} is non-@code{nil},
3964only the cache for that frame is cleared. Otherwise all frames' caches
3965are cleared.
3966@end defun
a065c889 3967
02c77ee9
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3968@node Buttons
3969@section Buttons
a3cb3b2e 3970@cindex buttons
02c77ee9
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3971@cindex buttons in buffers
3972@cindex clickable buttons in buffers
3973
3974 The @emph{button} package defines functions for inserting and
3975manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
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3976buttons in Emacs buffers, such as might be used for help hyper-links,
3977etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9
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3978
3979A button is essentially a set of properties attached (via text
058296d3 3980properties or overlays) to a region of text in an Emacs buffer, which
02c77ee9
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3981are called its button properties. @xref{Button Properties}.
3982
3983One of the these properties (@code{action}) is a function, which will
3984be called when the user invokes it using the keyboard or the mouse.
3985The invoked function may then examine the button and use its other
3986properties as desired.
3987
058296d3 3988In some ways the Emacs button package duplicates functionality offered
02c77ee9
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3989by the widget package (@pxref{Top, , Introduction, widget, The Emacs
3990Widget Library}), but the button package has the advantage that it is
3991much faster, much smaller, and much simpler to use (for elisp
3992programmers---for users, the result is about the same). The extra
3993speed and space savings are useful mainly if you need to create many
3994buttons in a buffer (for instance an @code{*Apropos*} buffer uses
3995buttons to make entries clickable, and may contain many thousands of
3996entries).
3997
3998@menu
3999* Button Properties:: Button properties with special meanings.
4000* Button Types:: Defining common properties for classes of buttons.
058296d3 4001* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4002* Manipulating Buttons:: Getting and setting properties of buttons.
4003* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
9b6e4bc3 4004* Manipulating Button Types::
02c77ee9
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4005@end menu
4006
4007@node Button Properties
4008@subsection Button Properties
4009@cindex button properties
4010
4011 Buttons have an associated list of properties defining their
4012appearance and behavior, and other arbitrary properties may be used
4013for application specific purposes.
4014
4015Some properties that have special meaning to the button package
4016include:
4017
4018@table @code
4019
4020@item action
a3cb3b2e 4021@kindex action @r{(button property)}
02c77ee9
MB
4022The function to call when the user invokes the button, which is passed
4023the single argument @var{button}. By default this is @code{ignore},
4024which does nothing.
4025
4026@item mouse-action
a3cb3b2e 4027@kindex mouse-action @r{(button property)}
02c77ee9
MB
4028This is similar to @code{action}, and when present, will be used
4029instead of @code{action} for button invocations resulting from
4030mouse-clicks (instead of the user hitting @key{RET}). If not
4031present, mouse-clicks use @code{action} instead.
4032
4033@item face
a3cb3b2e 4034@kindex face @r{(button property)}
058296d3 4035This is an Emacs face controlling how buttons of this type are
02c77ee9
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4036displayed; by default this is the @code{button} face.
4037
4038@item mouse-face
a3cb3b2e 4039@kindex mouse-face @r{(button property)}
02c77ee9
MB
4040This is an additional face which controls appearance during
4041mouse-overs (merged with the usual button face); by default this is
058296d3 4042the usual Emacs @code{highlight} face.
02c77ee9
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4043
4044@item keymap
a3cb3b2e 4045@kindex keymap @r{(button property)}
02c77ee9
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4046The button's keymap, defining bindings active within the button
4047region. By default this is the usual button region keymap, stored
4048in the variable @code{button-map}, which defines @key{RET} and
eb3c144c 4049@key{mouse-2} to invoke the button.
02c77ee9
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4050
4051@item type
a3cb3b2e 4052@kindex type @r{(button property)}
02c77ee9
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4053The button-type of the button. When creating a button, this is
4054usually specified using the @code{:type} keyword argument.
4055@xref{Button Types}.
4056
4057@item help-echo
a3cb3b2e 4058@kindex help-index @r{(button property)}
058296d3 4059A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
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4060@code{"mouse-2, RET: Push this button"}.
4061
4062@item button
a3cb3b2e 4063@kindex button @r{(button property)}
02c77ee9
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4064All buttons have a non-@code{nil} @code{button} property, which may be useful
4065in finding regions of text that comprise buttons (which is what the
4066standard button functions do).
4067@end table
4068
4069There are other properties defined for the regions of text in a
4070button, but these are not generally interesting for typical uses.
4071
4072@node Button Types
4073@subsection Button Types
4074@cindex button types
4075
4076 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4077for the button's properties. Button types are arranged in a
4078hierarchy, with specialized types inheriting from more general types,
4079so that it's easy to define special-purpose types of buttons for
4080specific tasks.
02c77ee9
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4081
4082@defun define-button-type name &rest properties
4083@tindex define-button-type
4084Define a `button type' called @var{name}. The remaining arguments
4085form a sequence of @var{property value} pairs, specifying default
4086property values for buttons with this type (a button's type may be set
4087by giving it a @code{type} property when creating the button, using
4088the @code{:type} keyword argument).
4089
4090In addition, the keyword argument @code{:supertype} may be used to
4091specify a button-type from which @var{name} inherits its default
4092property values. Note that this inheritance happens only when
4093@var{name} is defined; subsequent changes to a supertype are not
4094reflected in its subtypes.
4095@end defun
4096
4097Using @code{define-button-type} to define default properties for
a3cb3b2e
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4098buttons is not necessary---buttons without any specified type use the
4099built-in button-type @code{button}---but it is is encouraged, since
4100doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4101
a3cb3b2e
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4102@node Making Buttons
4103@subsection Making Buttons
02c77ee9
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4104@cindex making buttons
4105
4106 Buttons are associated with a region of text, using an overlay or
4107text-properties to hold button-specific information, all of which are
4108initialized from the button's type (which defaults to the built-in
058296d3 4109button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
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4110the button is governed by the @code{face} property; by default (via
4111the @code{face} property inherited from the @code{button} button-type)
4112this is a simple underline, like a typical web-page link.
4113
4114For convenience, there are two sorts of button-creation functions,
4115those that add button properties to an existing region of a buffer,
4116called @code{make-...button}, and those also insert the button text,
4117called @code{insert-...button}.
4118
4119The button-creation functions all take the @code{&rest} argument
4120@var{properties}, which should be a sequence of @var{property value}
4121pairs, specifying properties to add to the button; see @ref{Button
4122Properties}. In addition, the keyword argument @code{:type} may be
4123used to specify a button-type from which to inherit other properties;
4124see @ref{Button Types}. Any properties not explicitly specified
4125during creation will be inherited from the button's type (if the type
4126defines such a property).
4127
4128The following functions add a button using an overlay
4129(@pxref{Overlays}) to hold the button properties:
4130
4131@defun make-button beg end &rest properties
4132@tindex make-button
4133Make a button from @var{beg} to @var{end} in the current buffer.
4134@end defun
4135
4136@defun insert-button label &rest properties
4137@tindex insert-button
4138Insert a button with the label @var{label}.
4139@end defun
4140
058296d3 4141The following functions are similar, but use Emacs text-properties
02c77ee9
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4142(@pxref{Text Properties}) to hold the button properties, making the
4143button actually part of the text instead of being a property of the
4144buffer (using text-properties is usually faster than using overlays,
4145so this may be preferable when creating large numbers of buttons):
4146
4147@defun make-text-button beg end &rest properties
4148@tindex make-text-button
4149Make a button from @var{beg} to @var{end} in the current buffer, using
4150text-properties.
4151@end defun
4152
4153@defun insert-text-button label &rest properties
4154@tindex insert-text-button
4155Insert a button with the label @var{label}, using text-properties.
4156@end defun
4157
4158Buttons using text-properties retain no markers into the buffer are
4159retained, which is important for speed in cases where there are
4160extremely large numbers of buttons.
4161
4162@node Manipulating Buttons
4163@subsection Manipulating Buttons
4164@cindex manipulating buttons
4165
4166These are functions for getting and setting properties of buttons.
4167Often these are used by a button's invocation function to determine
4168what to do.
4169
4170Where a @var{button} parameter is specified, it means an object
4171referring to a specific button, either an overlay (for overlay
4172buttons), or a buffer-position or marker (for text property buttons).
4173Such an object is passed as the first argument to a button's
4174invocation function when it is invoked.
4175
4176@defun button-start button
4177@tindex button-start
4178Return the position at which @var{button} starts.
4179@end defun
4180
4181@defun button-end button
4182@tindex button-end
4183Return the position at which @var{button} ends.
4184@end defun
4185
4186@defun button-get button prop
4187@tindex button-get
4188Get the property of button @var{button} named @var{prop}.
4189@end defun
4190
4191@defun button-put button prop val
4192@tindex button-put
4193Set @var{button}'s @var{prop} property to @var{val}.
4194@end defun
4195
4196@defun button-activate button &optional use-mouse-action
4197@tindex button-activate
4198Call @var{button}'s @code{action} property (i.e., invoke it). If
4199@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
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4200@code{mouse-action} property instead of @code{action}; if the button
4201has no @code{mouse-action} property, use @code{action} as normal.
02c77ee9
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4202@end defun
4203
4204@defun button-label button
4205@tindex button-label
4206Return @var{button}'s text label.
4207@end defun
4208
4209@defun button-type button
4210@tindex button-type
4211Return @var{button}'s button-type.
4212@end defun
4213
4214@defun button-has-type-p button type
4215@tindex button-has-type-p
4216Return @code{t} if @var{button} has button-type @var{type}, or one of
4217@var{type}'s subtypes.
4218@end defun
4219
4220@defun button-at pos
4221@tindex button-at
4222Return the button at position @var{pos} in the current buffer, or @code{nil}.
4223@end defun
4224
4225@node Button Buffer Commands
4226@subsection Button Buffer Commands
4227@cindex button buffer commands
4228
4229These are commands and functions for locating and operating on
058296d3 4230buttons in an Emacs buffer.
02c77ee9
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4231
4232@code{push-button} is the command that a user uses to actually `push'
4233a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4234and to @key{mouse-2} using a region-specific keymap. Commands
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4235that are useful outside the buttons itself, such as
4236@code{forward-button} and @code{backward-button} are additionally
4237available in the keymap stored in @code{button-buffer-map}; a mode
4238which uses buttons may want to use @code{button-buffer-map} as a
4239parent keymap for its keymap.
4240
4241@deffn Command push-button &optional pos use-mouse-action
4242@tindex push-button
4243Perform the action specified by a button at location @var{pos}.
4244@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4245@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4246mouse-event (@pxref{Mouse Events}), try to invoke the button's
4247@code{mouse-action} property instead of @code{action}; if the button
4248has no @code{mouse-action} property, use @code{action} as normal.
4249@var{pos} defaults to point, except when @code{push-button} is invoked
4250interactively as the result of a mouse-event, in which case, the mouse
4251event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4252nothing and return @code{nil}, otherwise return @code{t}.
4253@end deffn
4254
4255@deffn Command forward-button n &optional wrap display-message
4256@tindex forward-button
4257Move to the @var{n}th next button, or @var{n}th previous button if
4258@var{n} is negative. If @var{n} is zero, move to the start of any
4259button at point. If @var{wrap} is non-@code{nil}, moving past either
4260end of the buffer continues from the other end. If
4261@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4262is displayed. Any button with a non-@code{nil} @code{skip} property
4263is skipped over. Returns the button found.
02c77ee9
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4264@end deffn
4265
4266@deffn Command backward-button n &optional wrap display-message
4267@tindex backward-button
4268Move to the @var{n}th previous button, or @var{n}th next button if
4269@var{n} is negative. If @var{n} is zero, move to the start of any
4270button at point. If @var{wrap} is non-@code{nil}, moving past either
4271end of the buffer continues from the other end. If
4272@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4273is displayed. Any button with a non-@code{nil} @code{skip} property
4274is skipped over. Returns the button found.
02c77ee9
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4275@end deffn
4276
4277@defun next-button pos &optional count-current
4278@tindex next-button
4279Return the next button after position @var{pos} in the current buffer.
4280If @var{count-current} is non-@code{nil}, count any button at
4281@var{pos} in the search, instead of starting at the next button.
4282@end defun
4283
4284@defun previous-button pos &optional count-current
4285@tindex previous-button
4286Return the @var{n}th button before position @var{pos} in the current
4287buffer. If @var{count-current} is non-@code{nil}, count any button at
4288@var{pos} in the search, instead of starting at the next button.
4289@end defun
4290
4291@node Manipulating Button Types
4292@subsection Manipulating Button Types
4293@cindex manipulating button types
4294
4295@defun button-type-put type prop val
4296@tindex button-type-put
4297Set the button-type @var{type}'s @var{prop} property to @var{val}.
4298@end defun
4299
4300@defun button-type-get type prop
4301@tindex button-type-get
4302Get the property of button-type @var{type} named @var{prop}.
4303@end defun
4304
4305@defun button-type-subtype-p type supertype
4306@tindex button-type-subtype-p
4307Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4308@end defun
4309
42b85554
RS
4310@node Blinking
4311@section Blinking Parentheses
4312@cindex parenthesis matching
4313@cindex blinking
4314@cindex balancing parentheses
4315@cindex close parenthesis
4316
4317 This section describes the mechanism by which Emacs shows a matching
4318open parenthesis when the user inserts a close parenthesis.
4319
42b85554
RS
4320@defvar blink-paren-function
4321The value of this variable should be a function (of no arguments) to
4322be called whenever a character with close parenthesis syntax is inserted.
4323The value of @code{blink-paren-function} may be @code{nil}, in which
4324case nothing is done.
42b85554
RS
4325@end defvar
4326
1911e6e5 4327@defopt blink-matching-paren
42b85554
RS
4328If this variable is @code{nil}, then @code{blink-matching-open} does
4329nothing.
1911e6e5 4330@end defopt
42b85554 4331
1911e6e5 4332@defopt blink-matching-paren-distance
42b85554
RS
4333This variable specifies the maximum distance to scan for a matching
4334parenthesis before giving up.
1911e6e5 4335@end defopt
42b85554 4336
1911e6e5 4337@defopt blink-matching-delay
bfe721d1
KH
4338This variable specifies the number of seconds for the cursor to remain
4339at the matching parenthesis. A fraction of a second often gives
4340good results, but the default is 1, which works on all systems.
1911e6e5 4341@end defopt
bfe721d1 4342
1911e6e5 4343@deffn Command blink-matching-open
42b85554
RS
4344This function is the default value of @code{blink-paren-function}. It
4345assumes that point follows a character with close parenthesis syntax and
4346moves the cursor momentarily to the matching opening character. If that
4347character is not already on the screen, it displays the character's
4348context in the echo area. To avoid long delays, this function does not
4349search farther than @code{blink-matching-paren-distance} characters.
4350
4351Here is an example of calling this function explicitly.
4352
4353@smallexample
4354@group
4355(defun interactive-blink-matching-open ()
4356@c Do not break this line! -- rms.
4357@c The first line of a doc string
4358@c must stand alone.
4359 "Indicate momentarily the start of sexp before point."
4360 (interactive)
4361@end group
4362@group
4363 (let ((blink-matching-paren-distance
4364 (buffer-size))
4365 (blink-matching-paren t))
4366 (blink-matching-open)))
4367@end group
4368@end smallexample
1911e6e5 4369@end deffn
42b85554
RS
4370
4371@node Inverse Video
4372@section Inverse Video
4373@cindex Inverse Video
4374
4375@defopt inverse-video
4376@cindex highlighting
4377This variable controls whether Emacs uses inverse video for all text
4378on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4379default is @code{nil}.
4380@end defopt
4381
4382@defopt mode-line-inverse-video
a40d4712
PR
4383This variable controls the use of inverse video for mode lines and menu
4384bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 4385inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
4386other text. The default is @code{t}.
4387
4388For window frames, this feature actually applies the face named
4389@code{mode-line}; that face is normally set up as the inverse of the
4390default face, unless you change it.
42b85554
RS
4391@end defopt
4392
4393@node Usual Display
4394@section Usual Display Conventions
4395
4396 The usual display conventions define how to display each character
4397code. You can override these conventions by setting up a display table
4398(@pxref{Display Tables}). Here are the usual display conventions:
4399
4400@itemize @bullet
4401@item
4402Character codes 32 through 126 map to glyph codes 32 through 126.
4403Normally this means they display as themselves.
4404
4405@item
4406Character code 9 is a horizontal tab. It displays as whitespace
4407up to a position determined by @code{tab-width}.
4408
4409@item
4410Character code 10 is a newline.
4411
4412@item
4413All other codes in the range 0 through 31, and code 127, display in one
78608595 4414of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4415non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4416first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4417specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4418just like the codes in the range 128 to 255.
4419
8241495d
RS
4420On MS-DOS terminals, Emacs arranges by default for the character code
4421127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4422empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4423that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4424emacs, The GNU Emacs Manual}.
4425
42b85554
RS
4426@item
4427Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4428the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4429digit characters representing the character code in octal. (A display
969fe9b5
RS
4430table can specify a glyph to use instead of @samp{\}.)
4431
4432@item
4433Multibyte character codes above 256 are displayed as themselves, or as a
4434question mark or empty box if the terminal cannot display that
4435character.
42b85554
RS
4436@end itemize
4437
4438 The usual display conventions apply even when there is a display
4439table, for any character whose entry in the active display table is
4440@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4441specify the characters for which you want special behavior.
42b85554 4442
b6954afd
RS
4443 These display rules apply to carriage return (character code 13), when
4444it appears in the buffer. But that character may not appear in the
4445buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4446conversion (@pxref{Coding System Basics}).
b6954afd 4447
42b85554
RS
4448 These variables affect the way certain characters are displayed on the
4449screen. Since they change the number of columns the characters occupy,
f9f59935
RS
4450they also affect the indentation functions. These variables also affect
4451how the mode line is displayed; if you want to force redisplay of the
4452mode line using the new values, call the function
4453@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
4454
4455@defopt ctl-arrow
4456@cindex control characters in display
4457This buffer-local variable controls how control characters are
4458displayed. If it is non-@code{nil}, they are displayed as a caret
4459followed by the character: @samp{^A}. If it is @code{nil}, they are
4460displayed as a backslash followed by three octal digits: @samp{\001}.
4461@end defopt
4462
4463@c Following may have overfull hbox.
4464@defvar default-ctl-arrow
4465The value of this variable is the default value for @code{ctl-arrow} in
4466buffers that do not override it. @xref{Default Value}.
4467@end defvar
4468
fe8d1469
RS
4469@defopt tab-width
4470The value of this variable is the spacing between tab stops used for
4471displaying tab characters in Emacs buffers. The value is in units of
4472columns, and the default is 8. Note that this feature is completely
4473independent of the user-settable tab stops used by the command
4474@code{tab-to-tab-stop}. @xref{Indent Tabs}.
4475@end defopt
4476
2468d0c0
DL
4477@defopt indicate-empty-lines
4478@tindex indicate-empty-lines
6e2391a8 4479@cindex fringes, and empty line indication
8a6ca431
RS
4480When this is non-@code{nil}, Emacs displays a special glyph in the
4481fringe of each empty line at the end of the buffer, on terminals that
4482support it (window systems). @xref{Fringes}.
2468d0c0
DL
4483@end defopt
4484
fe8d1469
RS
4485@defvar indicate-buffer-boundaries
4486This buffer-local variable controls how the buffer boundaries and
4487window scrolling are indicated in the window fringes.
4488
4489Emacs can indicate the buffer boundaries---that is, the first and last
4490line in the buffer---with angle icons when they appear on the screen.
4491In addition, Emacs can display an up-arrow in the fringe to show
4492that there is text above the screen, and a down-arrow to show
4493there is text below the screen.
4494
4495There are four kinds of basic values:
4496
4497@table @asis
4498@item @code{nil}
4499Don't display the icons.
4500@item @code{left}
4501Display them in the left fringe.
4502@item @code{right}
4503Display them in the right fringe.
4504@item @var{anything-else}
4505Display the icon at the top of the window top in the left fringe, and other
4506in the right fringe.
4507@end table
4508
4509If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4510controls the angle icons, and @var{arrows} controls the arrows. Both
4511@var{angles} and @var{arrows} work according to the table above.
4512Thus, @code{(t . right)} places the top angle icon in the left
4513fringe, the bottom angle icon in the right fringe, and both arrows in
4514the right fringe.
4515@end defvar
4516
4517@defvar default-indicate-buffer-boundaries
4518The value of this variable is the default value for
4519@code{indicate-buffer-boundaries} in buffers that do not override it.
4520@end defvar
42b85554
RS
4521
4522@node Display Tables
4523@section Display Tables
4524
4525@cindex display table
969fe9b5
RS
4526You can use the @dfn{display table} feature to control how all possible
4527character codes display on the screen. This is useful for displaying
ad800164 4528European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4529set.
42b85554
RS
4530
4531The display table maps each character code into a sequence of
8241495d 4532@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
4533position on the screen. You can also define how to display each glyph
4534on your terminal, using the @dfn{glyph table}.
4535
f9f59935
RS
4536Display tables affect how the mode line is displayed; if you want to
4537force redisplay of the mode line using a new display table, call
4538@code{force-mode-line-update} (@pxref{Mode Line Format}).
4539
42b85554 4540@menu
02c77ee9
MB
4541* Display Table Format:: What a display table consists of.
4542* Active Display Table:: How Emacs selects a display table to use.
4543* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
4544@end menu
4545
4546@node Display Table Format
4547@subsection Display Table Format
4548
a9f0a989
RS
4549 A display table is actually a char-table (@pxref{Char-Tables}) with
4550@code{display-table} as its subtype.
42b85554
RS
4551
4552@defun make-display-table
4553This creates and returns a display table. The table initially has
4554@code{nil} in all elements.
4555@end defun
4556
f9f59935
RS
4557 The ordinary elements of the display table are indexed by character
4558codes; the element at index @var{c} says how to display the character
4559code @var{c}. The value should be @code{nil} or a vector of glyph
4560values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4561display that character according to the usual display conventions
4562(@pxref{Usual Display}).
22697dac
KH
4563
4564 If you use the display table to change the display of newline
4565characters, the whole buffer will be displayed as one long ``line.''
42b85554 4566
f9f59935 4567 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4568purposes. Here is a table of their meanings; @code{nil} in any slot
4569means to use the default for that slot, as stated below.
42b85554
RS
4570
4571@table @asis
f9f59935 4572@item 0
42b85554 4573The glyph for the end of a truncated screen line (the default for this
8241495d
RS
4574is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
4575display arrows to indicate truncation---the display table has no effect
4576in these situations.
f9f59935 4577@item 1
42b85554 4578The glyph for the end of a continued line (the default is @samp{\}).
8241495d 4579Newer Emacs versions, on some platforms, display curved arrows to
c2efe6c0 4580indicate continuation---the display table has no effect in these
8241495d 4581situations.
f9f59935 4582@item 2
42b85554
RS
4583The glyph for indicating a character displayed as an octal character
4584code (the default is @samp{\}).
f9f59935 4585@item 3
42b85554 4586The glyph for indicating a control character (the default is @samp{^}).
f9f59935 4587@item 4
42b85554
RS
4588A vector of glyphs for indicating the presence of invisible lines (the
4589default is @samp{...}). @xref{Selective Display}.
f9f59935 4590@item 5
50b04c36 4591The glyph used to draw the border between side-by-side windows (the
8241495d
RS
4592default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4593when there are no scroll bars; if scroll bars are supported and in use,
4594a scroll bar separates the two windows.
42b85554
RS
4595@end table
4596
4597 For example, here is how to construct a display table that mimics the
4598effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4599
4600@example
4601(setq disptab (make-display-table))
4602(let ((i 0))
4603 (while (< i 32)
4604 (or (= i ?\t) (= i ?\n)
4605 (aset disptab i (vector ?^ (+ i 64))))
4606 (setq i (1+ i)))
4607 (aset disptab 127 (vector ?^ ??)))
4608@end example
4609
f9f59935
RS
4610@defun display-table-slot display-table slot
4611This function returns the value of the extra slot @var{slot} of
4612@var{display-table}. The argument @var{slot} may be a number from 0 to
46135 inclusive, or a slot name (symbol). Valid symbols are
4614@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4615@code{selective-display}, and @code{vertical-border}.
4616@end defun
4617
f9f59935
RS
4618@defun set-display-table-slot display-table slot value
4619This function stores @var{value} in the extra slot @var{slot} of
4620@var{display-table}. The argument @var{slot} may be a number from 0 to
46215 inclusive, or a slot name (symbol). Valid symbols are
4622@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4623@code{selective-display}, and @code{vertical-border}.
4624@end defun
4625
8241495d
RS
4626@defun describe-display-table display-table
4627@tindex describe-display-table
4628This function displays a description of the display table
4629@var{display-table} in a help buffer.
4630@end defun
4631
4632@deffn Command describe-current-display-table
4633@tindex describe-current-display-table
4634This command displays a description of the current display table in a
4635help buffer.
4636@end deffn
4637
42b85554
RS
4638@node Active Display Table
4639@subsection Active Display Table
4640@cindex active display table
4641
4642 Each window can specify a display table, and so can each buffer. When
4643a buffer @var{b} is displayed in window @var{w}, display uses the
4644display table for window @var{w} if it has one; otherwise, the display
4645table for buffer @var{b} if it has one; otherwise, the standard display
4646table if any. The display table chosen is called the @dfn{active}
4647display table.
4648
4649@defun window-display-table window
4650This function returns @var{window}'s display table, or @code{nil}
4651if @var{window} does not have an assigned display table.
4652@end defun
4653
4654@defun set-window-display-table window table
4655This function sets the display table of @var{window} to @var{table}.
4656The argument @var{table} should be either a display table or
4657@code{nil}.
4658@end defun
4659
4660@defvar buffer-display-table
969fe9b5
RS
4661This variable is automatically buffer-local in all buffers; its value in
4662a particular buffer specifies the display table for that buffer. If it
4663is @code{nil}, that means the buffer does not have an assigned display
4664table.
42b85554
RS
4665@end defvar
4666
4667@defvar standard-display-table
4668This variable's value is the default display table, used whenever a
4669window has no display table and neither does the buffer displayed in
4670that window. This variable is @code{nil} by default.
4671@end defvar
4672
4673 If there is no display table to use for a particular window---that is,
f9f59935
RS
4674if the window specifies none, its buffer specifies none, and
4675@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
4676display conventions for all character codes in that window. @xref{Usual
4677Display}.
4678
8241495d
RS
4679A number of functions for changing the standard display table
4680are defined in the library @file{disp-table}.
4681
42b85554
RS
4682@node Glyphs
4683@subsection Glyphs
4684
4685@cindex glyph
4686 A @dfn{glyph} is a generalization of a character; it stands for an
4687image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
4688are represented in Lisp as integers, just as characters are. Normally
4689Emacs finds glyphs in the display table (@pxref{Display Tables}).
4690
4691 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4692table}. A simple glyph is just a way of specifying a character and a
4693face to output it in. The glyph code for a simple glyph, mod 524288,
4694is the character to output, and the glyph code divided by 524288
4695specifies the face number (@pxref{Face Functions}) to use while
4696outputting it. (524288 is
4697@ifnottex
46982**19.)
4699@end ifnottex
4700@tex
4701$2^{19}$.)
4702@end tex
4703@xref{Faces}.
42b85554 4704
bbf77fe8
RS
4705 On character terminals, you can set up a @dfn{glyph table} to define
4706the meaning of glyph codes. The glyph codes is the value of the
4707variable @code{glyph-table}.
42b85554
RS
4708
4709@defvar glyph-table
4710The value of this variable is the current glyph table. It should be a
177c0ea7 4711vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4712
4713If a glyph code is greater than or equal to the length of the glyph
4714table, that code is automatically simple. If the value of
4715@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4716are simple. The glyph table is not used on graphical displays, only
4717on character terminals. On graphical displays, all glyphs are simple.
42b85554
RS
4718@end defvar
4719
4720 Here are the possible types of elements in the glyph table:
4721
1911e6e5
RS
4722@table @asis
4723@item @var{string}
42b85554
RS
4724Send the characters in @var{string} to the terminal to output
4725this glyph. This alternative is available on character terminals,
969fe9b5 4726but not under a window system.
42b85554 4727
1911e6e5 4728@item @var{integer}
969fe9b5 4729Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
4730can use an alias to specify a face code for the glyph and use a small
4731number as its code.
42b85554
RS
4732
4733@item @code{nil}
bbf77fe8 4734This glyph is simple.
42b85554
RS
4735@end table
4736
8241495d
RS
4737@defun create-glyph string
4738@tindex create-glyph
4739This function returns a newly-allocated glyph code which is set up to
4740display by sending @var{string} to the terminal.
4741@end defun
4742
42b85554
RS
4743@node Beeping
4744@section Beeping
4745@cindex beeping
4746@cindex bell
4747
f9f59935
RS
4748 This section describes how to make Emacs ring the bell (or blink the
4749screen) to attract the user's attention. Be conservative about how
4750often you do this; frequent bells can become irritating. Also be
4751careful not to use just beeping when signaling an error is more
4752appropriate. (@xref{Errors}.)
42b85554 4753
a9f0a989 4754@defun ding &optional do-not-terminate
42b85554
RS
4755@cindex keyboard macro termination
4756This function beeps, or flashes the screen (see @code{visible-bell} below).
4757It also terminates any keyboard macro currently executing unless
a9f0a989 4758@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
4759@end defun
4760
a9f0a989 4761@defun beep &optional do-not-terminate
42b85554
RS
4762This is a synonym for @code{ding}.
4763@end defun
4764
1911e6e5 4765@defopt visible-bell
42b85554
RS
4766This variable determines whether Emacs should flash the screen to
4767represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
4768is effective on a window system, and on a character-only terminal
4769provided the terminal's Termcap entry defines the visible bell
4770capability (@samp{vb}).
1911e6e5 4771@end defopt
42b85554 4772
f9f59935
RS
4773@defvar ring-bell-function
4774If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
4775bell.'' Its value should be a function of no arguments. If this is
4776non-@code{nil}, it takes precedence over the @code{visible-bell}
4777variable.
f9f59935
RS
4778@end defvar
4779
42b85554
RS
4780@node Window Systems
4781@section Window Systems
4782
4783 Emacs works with several window systems, most notably the X Window
4784System. Both Emacs and X use the term ``window'', but use it
4785differently. An Emacs frame is a single window as far as X is
4786concerned; the individual Emacs windows are not known to X at all.
4787
4788@defvar window-system
42b85554 4789This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
4790under. The possible values are
4791
4792@table @code
4793@item x
4794@cindex X Window System
4795Emacs is displaying using X.
4796@item pc
8241495d 4797Emacs is displaying using MS-DOS.
1911e6e5 4798@item w32
05aea714 4799Emacs is displaying using Windows.
8241495d
RS
4800@item mac
4801Emacs is displaying using a Macintosh.
1911e6e5
RS
4802@item nil
4803Emacs is using a character-based terminal.
4804@end table
42b85554
RS
4805@end defvar
4806
42b85554 4807@defvar window-setup-hook
f9f59935
RS
4808This variable is a normal hook which Emacs runs after handling the
4809initialization files. Emacs runs this hook after it has completed
a40d4712 4810loading your init file, the default initialization file (if
a9f0a989 4811any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
4812@code{term-setup-hook}.
4813
4814This hook is used for internal purposes: setting up communication with
4815the window system, and creating the initial window. Users should not
4816interfere with it.
4817@end defvar
ab5796a9
MB
4818
4819@ignore
4820 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4821@end ignore