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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4@c 2002, 2005 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
276dd8a8 19* Progress:: Informing user about progress of a long operation.
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20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 22* Temporary Displays:: Displays that go away automatically.
02c77ee9 23* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 24* Width:: How wide a character or string is on the screen.
93449dd1 25* Line Height:: Controlling the height of lines.
02c77ee9 26* Faces:: A face defines a graphics style for text characters:
a40d4712 27 font, colors, etc.
8a6ca431 28* Fringes:: Controlling window fringes.
f6cad089 29* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 30* Pointer Shape:: Controlling the mouse pointer shape.
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31* Display Property:: Enabling special display features.
32* Images:: Displaying images in Emacs buffers.
02c77ee9 33* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 34* Blinking:: How Emacs shows the matching open parenthesis.
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35* Inverse Video:: Specifying how the screen looks.
36* Usual Display:: The usual conventions for displaying nonprinting chars.
37* Display Tables:: How to specify other conventions.
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38* Beeping:: Audible signal to the user.
39* Window Systems:: Which window system is being used.
40@end menu
41
42@node Refresh Screen
43@section Refreshing the Screen
44
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45 The function @code{redraw-frame} clears and redisplays the entire
46contents of a given frame (@pxref{Frames}). This is useful if the
47screen is corrupted.
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48
49@c Emacs 19 feature
50@defun redraw-frame frame
51This function clears and redisplays frame @var{frame}.
52@end defun
53
c2579664 54 Even more powerful is @code{redraw-display}:
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55
56@deffn Command redraw-display
57This function clears and redisplays all visible frames.
58@end deffn
59
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60 This function calls for redisplay of certain windows, the next time
61redisplay is done, but does not clear them first.
00b3c1cd 62
c2579664 63@defun force-window-update &optional object
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64This function forces redisplay of some or all windows. If
65@var{object} is a window, it forces redisplay of that window. If
66@var{object} is a buffer or buffer name, it forces redisplay of all
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67windows displaying that buffer. If @var{object} is @code{nil} (or
68omitted), it forces redisplay of all windows.
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69@end defun
70
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71 Processing user input takes absolute priority over redisplay. If you
72call these functions when input is available, they do nothing
73immediately, but a full redisplay does happen eventually---after all the
74input has been processed.
75
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76 Normally, suspending and resuming Emacs also refreshes the screen.
77Some terminal emulators record separate contents for display-oriented
78programs such as Emacs and for ordinary sequential display. If you are
79using such a terminal, you might want to inhibit the redisplay on
78608595 80resumption.
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81
82@defvar no-redraw-on-reenter
83@cindex suspend (cf. @code{no-redraw-on-reenter})
84@cindex resume (cf. @code{no-redraw-on-reenter})
85This variable controls whether Emacs redraws the entire screen after it
f9f59935 86has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 87to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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88@end defvar
89
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90@node Forcing Redisplay
91@section Forcing Redisplay
92@cindex forcing redisplay
93
94 Emacs redisplay normally stops if input arrives, and does not happen
95at all if input is available before it starts. Most of the time, this
96is exactly what you want. However, you can prevent preemption by
97binding @code{redisplay-dont-pause} to a non-@code{nil} value.
98
99@tindex redisplay-dont-pause
100@defvar redisplay-dont-pause
101If this variable is non-@code{nil}, pending input does not
102prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 103regardless of whether input is available.
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104@end defvar
105
106 You can request a display update, but only if no input is pending,
107with @code{(sit-for 0)}. To force a display update even when input is
108pending, do this:
109
110@example
111(let ((redisplay-dont-pause t))
112 (sit-for 0))
113@end example
114
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115@node Truncation
116@section Truncation
117@cindex line wrapping
118@cindex continuation lines
119@cindex @samp{$} in display
120@cindex @samp{\} in display
121
122 When a line of text extends beyond the right edge of a window, the
123line can either be continued on the next screen line, or truncated to
124one screen line. The additional screen lines used to display a long
125text line are called @dfn{continuation} lines. Normally, a @samp{$} in
126the rightmost column of the window indicates truncation; a @samp{\} on
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127the rightmost column indicates a line that ``wraps'' onto the next line,
128which is also called @dfn{continuing} the line. (The display table can
129specify alternative indicators; see @ref{Display Tables}.)
42b85554 130
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131 On a window system display, the @samp{$} and @samp{\} indicators are
132replaced with arrow images displayed in the window fringes
8a6ca431 133(@pxref{Fringes}).
6e2391a8 134
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135 Note that continuation is different from filling; continuation happens
136on the screen only, not in the buffer contents, and it breaks a line
137precisely at the right margin, not at a word boundary. @xref{Filling}.
138
139@defopt truncate-lines
140This buffer-local variable controls how Emacs displays lines that extend
141beyond the right edge of the window. The default is @code{nil}, which
142specifies continuation. If the value is non-@code{nil}, then these
143lines are truncated.
144
145If the variable @code{truncate-partial-width-windows} is non-@code{nil},
146then truncation is always used for side-by-side windows (within one
147frame) regardless of the value of @code{truncate-lines}.
148@end defopt
149
bfe721d1 150@defopt default-truncate-lines
42b85554 151This variable is the default value for @code{truncate-lines}, for
969fe9b5 152buffers that do not have buffer-local values for it.
bfe721d1 153@end defopt
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154
155@defopt truncate-partial-width-windows
156This variable controls display of lines that extend beyond the right
157edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
158If it is non-@code{nil}, these lines are truncated; otherwise,
159@code{truncate-lines} says what to do with them.
160@end defopt
161
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162 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
163a window, that forces truncation.
164
1911e6e5 165 If your buffer contains @emph{very} long lines, and you use
22697dac 166continuation to display them, just thinking about them can make Emacs
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167redisplay slow. The column computation and indentation functions also
168become slow. Then you might find it advisable to set
169@code{cache-long-line-scans} to @code{t}.
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170
171@defvar cache-long-line-scans
172If this variable is non-@code{nil}, various indentation and motion
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173functions, and Emacs redisplay, cache the results of scanning the
174buffer, and consult the cache to avoid rescanning regions of the buffer
175unless they are modified.
22697dac 176
bfe721d1 177Turning on the cache slows down processing of short lines somewhat.
22697dac 178
969fe9b5 179This variable is automatically buffer-local in every buffer.
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180@end defvar
181
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182@node The Echo Area
183@section The Echo Area
184@cindex error display
185@cindex echo area
186
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187The @dfn{echo area} is used for displaying error messages
188(@pxref{Errors}), for messages made with the @code{message} primitive,
189and for echoing keystrokes. It is not the same as the minibuffer,
190despite the fact that the minibuffer appears (when active) in the same
191place on the screen as the echo area. The @cite{GNU Emacs Manual}
192specifies the rules for resolving conflicts between the echo area and
193the minibuffer for use of that screen space (@pxref{Minibuffer,, The
194Minibuffer, emacs, The GNU Emacs Manual}).
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195
196You can write output in the echo area by using the Lisp printing
197functions with @code{t} as the stream (@pxref{Output Functions}), or as
198follows:
199
200@defun message string &rest arguments
a2f2ceaa 201This function displays a message in the echo area. The
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202argument @var{string} is similar to a C language @code{printf} control
203string. See @code{format} in @ref{String Conversion}, for the details
204on the conversion specifications. @code{message} returns the
205constructed string.
206
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207In batch mode, @code{message} prints the message text on the standard
208error stream, followed by a newline.
209
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210If @var{string}, or strings among the @var{arguments}, have @code{face}
211text properties, these affect the way the message is displayed.
212
42b85554 213@c Emacs 19 feature
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214If @var{string} is @code{nil}, @code{message} clears the echo area; if
215the echo area has been expanded automatically, this brings it back to
216its normal size. If the minibuffer is active, this brings the
217minibuffer contents back onto the screen immediately.
b22f3a19 218
a2f2ceaa 219@vindex message-truncate-lines
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220Normally, displaying a long message resizes the echo area to display
221the entire message. But if the variable @code{message-truncate-lines}
222is non-@code{nil}, the echo area does not resize, and the message is
223truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 224
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225@example
226@group
227(message "Minibuffer depth is %d."
228 (minibuffer-depth))
229 @print{} Minibuffer depth is 0.
230@result{} "Minibuffer depth is 0."
231@end group
232
233@group
234---------- Echo Area ----------
235Minibuffer depth is 0.
236---------- Echo Area ----------
237@end group
238@end example
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239
240To automatically display a message in the echo area or in a pop-buffer,
c2579664 241depending on its size, use @code{display-message-or-buffer} (see below).
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242@end defun
243
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244@defopt max-mini-window-height
245This variable specifies the maximum height for resizing minibuffer
246windows. If a float, it specifies a fraction of the height of the
247frame. If an integer, it specifies a number of lines.
248@end defopt
249
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250@tindex with-temp-message
251@defmac with-temp-message message &rest body
252This construct displays a message in the echo area temporarily, during
253the execution of @var{body}. It displays @var{message}, executes
254@var{body}, then returns the value of the last body form while restoring
255the previous echo area contents.
256@end defmac
257
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258@defun message-or-box string &rest arguments
259This function displays a message like @code{message}, but may display it
260in a dialog box instead of the echo area. If this function is called in
261a command that was invoked using the mouse---more precisely, if
262@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263@code{nil} or a list---then it uses a dialog box or pop-up menu to
264display the message. Otherwise, it uses the echo area. (This is the
265same criterion that @code{y-or-n-p} uses to make a similar decision; see
266@ref{Yes-or-No Queries}.)
267
268You can force use of the mouse or of the echo area by binding
269@code{last-nonmenu-event} to a suitable value around the call.
270@end defun
271
272@defun message-box string &rest arguments
273This function displays a message like @code{message}, but uses a dialog
274box (or a pop-up menu) whenever that is possible. If it is impossible
275to use a dialog box or pop-up menu, because the terminal does not
276support them, then @code{message-box} uses the echo area, like
277@code{message}.
278@end defun
279
a43709e6 280@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 281@tindex display-message-or-buffer
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282This function displays the message @var{message}, which may be either a
283string or a buffer. If it is shorter than the maximum height of the
284echo area, as defined by @code{max-mini-window-height}, it is displayed
285in the echo area, using @code{message}. Otherwise,
286@code{display-buffer} is used to show it in a pop-up buffer.
287
288Returns either the string shown in the echo area, or when a pop-up
289buffer is used, the window used to display it.
290
291If @var{message} is a string, then the optional argument
292@var{buffer-name} is the name of the buffer used to display it when a
293pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294where @var{message} is a string and displayed in the echo area, it is
295not specified whether the contents are inserted into the buffer anyway.
296
297The optional arguments @var{not-this-window} and @var{frame} are as for
298@code{display-buffer}, and only used if a buffer is displayed.
299@end defun
300
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301@defun current-message
302This function returns the message currently being displayed in the
303echo area, or @code{nil} if there is none.
304@end defun
305
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306@defvar cursor-in-echo-area
307This variable controls where the cursor appears when a message is
308displayed in the echo area. If it is non-@code{nil}, then the cursor
309appears at the end of the message. Otherwise, the cursor appears at
310point---not in the echo area at all.
311
312The value is normally @code{nil}; Lisp programs bind it to @code{t}
313for brief periods of time.
314@end defvar
315
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316@defvar echo-area-clear-hook
317This normal hook is run whenever the echo area is cleared---either by
318@code{(message nil)} or for any other reason.
319@end defvar
320
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321Almost all the messages displayed in the echo area are also recorded
322in the @samp{*Messages*} buffer.
323
324@defopt message-log-max
325This variable specifies how many lines to keep in the @samp{*Messages*}
326buffer. The value @code{t} means there is no limit on how many lines to
327keep. The value @code{nil} disables message logging entirely. Here's
328how to display a message and prevent it from being logged:
329
330@example
331(let (message-log-max)
332 (message @dots{}))
333@end example
334@end defopt
335
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336@defvar echo-keystrokes
337This variable determines how much time should elapse before command
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338characters echo. Its value must be an integer or floating point number,
339which specifies the
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340number of seconds to wait before echoing. If the user types a prefix
341key (such as @kbd{C-x}) and then delays this many seconds before
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342continuing, the prefix key is echoed in the echo area. (Once echoing
343begins in a key sequence, all subsequent characters in the same key
344sequence are echoed immediately.)
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345
346If the value is zero, then command input is not echoed.
347@end defvar
348
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349@node Warnings
350@section Reporting Warnings
351@cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354possible problem, but continue running.
355
356@menu
357* Warning Basics:: Warnings concepts and functions to report them.
358* Warning Variables:: Variables programs bind to customize their warnings.
359* Warning Options:: Variables users set to control display of warnings.
360@end menu
361
362@node Warning Basics
363@subsection Warning Basics
364@cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367the user, and a @dfn{severity level} which is a symbol. Here are the
368possible severity levels, in order of decreasing severity, and their
369meanings:
370
371@table @code
372@item :emergency
373A problem that will seriously impair Emacs operation soon
374if you do not attend to it promptly.
375@item :error
376A report of data or circumstances that are inherently wrong.
377@item :warning
378A report of data or circumstances that are not inherently wrong, but
379raise suspicion of a possible problem.
380@item :debug
381A report of information that may be useful if you are debugging.
382@end table
383
384 When your program encounters invalid input data, it can either
385signal a Lisp error by calling @code{error} or @code{signal} or report
386a warning with severity @code{:error}. Signaling a Lisp error is the
387easiest thing to do, but it means the program cannot continue
388processing. If you want to take the trouble to implement a way to
389continue processing despite the bad data, then reporting a warning of
390severity @code{:error} is the right way to inform the user of the
391problem. For instance, the Emacs Lisp byte compiler can report an
392error that way and continue compiling other functions. (If the
393program signals a Lisp error and then handles it with
394@code{condition-case}, the user won't see the error message; it could
395show the message to the user by reporting it as a warning.)
396
c00d3ba4 397@cindex warning type
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398 Each warning has a @dfn{warning type} to classify it. The type is a
399list of symbols. The first symbol should be the custom group that you
400use for the program's user options. For example, byte compiler
401warnings use the warning type @code{(bytecomp)}. You can also
402subcategorize the warnings, if you wish, by using more symbols in the
403list.
404
405@defun display-warning type message &optional level buffer-name
406This function reports a warning, using @var{message} as the message
407and @var{type} as the warning type. @var{level} should be the
408severity level, with @code{:warning} being the default.
409
410@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411for logging the warning. By default, it is @samp{*Warnings*}.
412@end defun
413
414@defun lwarn type level message &rest args
415This function reports a warning using the value of @code{(format
416@var{message} @var{args}...)} as the message. In other respects it is
417equivalent to @code{display-warning}.
418@end defun
419
420@defun warn message &rest args
421This function reports a warning using the value of @code{(format
422@var{message} @var{args}...)} as the message, @code{(emacs)} as the
423type, and @code{:warning} as the severity level. It exists for
424compatibility only; we recommend not using it, because you should
425specify a specific warning type.
426@end defun
427
428@node Warning Variables
429@subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432the variables described in this section.
433
434@defvar warning-levels
435This list defines the meaning and severity order of the warning
436severity levels. Each element defines one severity level,
437and they are arranged in order of decreasing severity.
438
439Each element has the form @code{(@var{level} @var{string}
440@var{function})}, where @var{level} is the severity level it defines.
441@var{string} specifies the textual description of this level.
442@var{string} should use @samp{%s} to specify where to put the warning
443type information, or it can omit the @samp{%s} so as not to include
444that information.
445
446The optional @var{function}, if non-@code{nil}, is a function to call
447with no arguments, to get the user's attention.
448
449Normally you should not change the value of this variable.
450@end defvar
451
452@defvar warning-prefix-function
812a2341 453If non-@code{nil}, the value is a function to generate prefix text for
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454warnings. Programs can bind the variable to a suitable function.
455@code{display-warning} calls this function with the warnings buffer
456current, and the function can insert text in it. That text becomes
457the beginning of the warning message.
458
459The function is called with two arguments, the severity level and its
460entry in @code{warning-levels}. It should return a list to use as the
461entry (this value need not be an actual member of
812a2341 462@code{warning-levels}). By constructing this value, the function can
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463change the severity of the warning, or specify different handling for
464a given severity level.
465
466If the variable's value is @code{nil} then there is no function
467to call.
468@end defvar
469
470@defvar warning-series
471Programs can bind this variable to @code{t} to say that the next
472warning should begin a series. When several warnings form a series,
473that means to leave point on the first warning of the series, rather
812a2341 474than keep moving it for each warning so that it appears on the last one.
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475The series ends when the local binding is unbound and
476@code{warning-series} becomes @code{nil} again.
477
478The value can also be a symbol with a function definition. That is
479equivalent to @code{t}, except that the next warning will also call
480the function with no arguments with the warnings buffer current. The
481function can insert text which will serve as a header for the series
482of warnings.
483
484Once a series has begun, the value is a marker which points to the
485buffer position in the warnings buffer of the start of the series.
486
487The variable's normal value is @code{nil}, which means to handle
488each warning separately.
489@end defvar
490
491@defvar warning-fill-prefix
492When this variable is non-@code{nil}, it specifies a fill prefix to
493use for filling each warning's text.
494@end defvar
495
496@defvar warning-type-format
497This variable specifies the format for displaying the warning type
498in the warning message. The result of formatting the type this way
499gets included in the message under the control of the string in the
500entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501If you bind it to @code{""} then the warning type won't appear at
502all.
503@end defvar
504
505@node Warning Options
506@subsection Warning Options
507
508 These variables are used by users to control what happens
509when a Lisp program reports a warning.
510
511@defopt warning-minimum-level
512This user option specifies the minimum severity level that should be
513shown immediately to the user. The default is @code{:warning}, which
514means to immediately display all warnings except @code{:debug}
515warnings.
516@end defopt
517
518@defopt warning-minimum-log-level
519This user option specifies the minimum severity level that should be
520logged in the warnings buffer. The default is @code{:warning}, which
521means to log all warnings except @code{:debug} warnings.
522@end defopt
523
524@defopt warning-suppress-types
525This list specifies which warning types should not be displayed
526immediately for the user. Each element of the list should be a list
527of symbols. If its elements match the first elements in a warning
528type, then that warning is not displayed immediately.
529@end defopt
530
531@defopt warning-suppress-log-types
532This list specifies which warning types should not be logged in the
533warnings buffer. Each element of the list should be a list of
534symbols. If it matches the first few elements in a warning type, then
535that warning is not logged.
536@end defopt
00b3c1cd 537
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538@node Progress
539@section Reporting Operation Progress
540@cindex progress reporting
541
c2579664 542 When an operation can take a while to finish, you should inform the
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543user about the progress it makes. This way the user can estimate
544remaining time and clearly see that Emacs is busy working, not hung.
545
c2579664 546 Functions listed in this section provide simple and efficient way of
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547reporting operation progress. Here is a working example that does
548nothing useful:
549
550@example
551(let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558@end example
559
560@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
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561This function creates and returns a @dfn{progress reporter}---an
562object you will use as an argument for all other functions listed
563here. The idea is to precompute as much data as possible to make
564progress reporting very fast.
276dd8a8 565
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566When this progress reporter is subsequently used, it will display
567@var{message} in the echo area, followed by progress percentage.
568@var{message} is treated as a simple string. If you need it to depend
569on a filename, for instance, use @code{format} before calling this
570function.
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571
572@var{min-value} and @var{max-value} arguments stand for starting and
573final states of your operation. For instance, if you scan a buffer,
574they should be the results of @code{point-min} and @code{point-max}
575correspondingly. It is required that @var{max-value} is greater than
576@var{min-value}. If you create progress reporter when some part of
577the operation has already been completed, then specify
578@var{current-value} argument. But normally you should omit it or set
579it to @code{nil}---it will default to @var{min-value} then.
580
581Remaining arguments control the rate of echo area updates. Progress
582reporter will wait for at least @var{min-change} more percents of the
583operation to be completed before printing next message.
584@var{min-time} specifies the minimum time in seconds to pass between
585successive prints. It can be fractional. Depending on Emacs and
586system capabilities, progress reporter may or may not respect this
587last argument or do it with varying precision. Default value for
588@var{min-change} is 1 (one percent), for @var{min-time}---0.2
589(seconds.)
590
591This function calls @code{progress-reporter-update}, so the first
592message is printed immediately.
593@end defun
594
595@defun progress-reporter-update reporter value
596This function does the main work of reporting progress of your
c2579664 597operation. It displays the message of @var{reporter}, followed by
276dd8a8 598progress percentage determined by @var{value}. If percentage is zero,
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599or close enough according to the @var{min-change} and @var{min-time}
600arguments, then it is omitted from the output.
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601
602@var{reporter} must be the result of a call to
603@code{make-progress-reporter}. @var{value} specifies the current
604state of your operation and must be between @var{min-value} and
605@var{max-value} (inclusive) as passed to
606@code{make-progress-reporter}. For instance, if you scan a buffer,
607then @var{value} should be the result of a call to @code{point}.
608
609This function respects @var{min-change} and @var{min-time} as passed
610to @code{make-progress-reporter} and so does not output new messages
611on every invocation. It is thus very fast and normally you should not
612try to reduce the number of calls to it: resulting overhead will most
613likely negate your effort.
614@end defun
615
616@defun progress-reporter-force-update reporter value &optional new-message
617This function is similar to @code{progress-reporter-update} except
618that it prints a message in the echo area unconditionally.
619
620The first two arguments have the same meaning as for
621@code{progress-reporter-update}. Optional @var{new-message} allows
622you to change the message of the @var{reporter}. Since this functions
623always updates the echo area, such a change will be immediately
624presented to the user.
625@end defun
626
627@defun progress-reporter-done reporter
628This function should be called when the operation is finished. It
629prints the message of @var{reporter} followed by word ``done'' in the
630echo area.
631
632You should always call this function and not hope for
633@code{progress-reporter-update} to print ``100%.'' Firstly, it may
634never print it, there are many good reasons for this not to happen.
635Secondly, ``done'' is more explicit.
636@end defun
637
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638@defmac dotimes-with-progress-reporter (var count [result]) message body...
639This is a convenience macro that works the same way as @code{dotimes}
640does, but also reports loop progress using the functions described
641above. It allows you to save some typing.
642
643You can rewrite the example in the beginning of this node using
644this macro this way:
645
646@example
647(dotimes-with-progress-reporter
648 (k 500)
649 "Collecting some mana for Emacs..."
650 (sit-for 0.01))
651@end example
652@end defmac
653
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654@node Invisible Text
655@section Invisible Text
656
657@cindex invisible text
658You can make characters @dfn{invisible}, so that they do not appear on
659the screen, with the @code{invisible} property. This can be either a
a9f0a989 660text property (@pxref{Text Properties}) or a property of an overlay
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661(@pxref{Overlays}). Cursor motion also partly ignores these
662characters; if the command loop finds point within them, it moves
663point to the other side of them.
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664
665In the simplest case, any non-@code{nil} @code{invisible} property makes
666a character invisible. This is the default case---if you don't alter
667the default value of @code{buffer-invisibility-spec}, this is how the
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668@code{invisible} property works. You should normally use @code{t}
669as the value of the @code{invisible} property if you don't plan
670to set @code{buffer-invisibility-spec} yourself.
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671
672More generally, you can use the variable @code{buffer-invisibility-spec}
673to control which values of the @code{invisible} property make text
674invisible. This permits you to classify the text into different subsets
675in advance, by giving them different @code{invisible} values, and
676subsequently make various subsets visible or invisible by changing the
677value of @code{buffer-invisibility-spec}.
678
679Controlling visibility with @code{buffer-invisibility-spec} is
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680especially useful in a program to display the list of entries in a
681database. It permits the implementation of convenient filtering
682commands to view just a part of the entries in the database. Setting
683this variable is very fast, much faster than scanning all the text in
684the buffer looking for properties to change.
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685
686@defvar buffer-invisibility-spec
687This variable specifies which kinds of @code{invisible} properties
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688actually make a character invisible. Setting this variable makes it
689buffer-local.
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690
691@table @asis
692@item @code{t}
693A character is invisible if its @code{invisible} property is
694non-@code{nil}. This is the default.
695
696@item a list
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697Each element of the list specifies a criterion for invisibility; if a
698character's @code{invisible} property fits any one of these criteria,
699the character is invisible. The list can have two kinds of elements:
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700
701@table @code
702@item @var{atom}
969fe9b5 703A character is invisible if its @code{invisible} property value
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704is @var{atom} or if it is a list with @var{atom} as a member.
705
706@item (@var{atom} . t)
969fe9b5 707A character is invisible if its @code{invisible} property value
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708is @var{atom} or if it is a list with @var{atom} as a member.
709Moreover, if this character is at the end of a line and is followed
710by a visible newline, it displays an ellipsis.
711@end table
712@end table
713@end defvar
714
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715 Two functions are specifically provided for adding elements to
716@code{buffer-invisibility-spec} and removing elements from it.
717
f9f59935 718@defun add-to-invisibility-spec element
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719This function adds the element @var{element} to
720@code{buffer-invisibility-spec} (if it is not already present in that
721list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
722a list, @code{(t)}, so that text whose @code{invisible} property
723is @code{t} remains invisible.
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724@end defun
725
f9f59935 726@defun remove-from-invisibility-spec element
812a2341 727This removes the element @var{element} from
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728@code{buffer-invisibility-spec}. This does nothing if @var{element}
729is not in the list.
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730@end defun
731
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732 A convention for use of @code{buffer-invisibility-spec} is that a
733major mode should use the mode's own name as an element of
734@code{buffer-invisibility-spec} and as the value of the
735@code{invisible} property:
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736
737@example
969fe9b5 738;; @r{If you want to display an ellipsis:}
177c0ea7 739(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 740;; @r{If you don't want ellipsis:}
177c0ea7 741(add-to-invisibility-spec 'my-symbol)
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742
743(overlay-put (make-overlay beginning end)
744 'invisible 'my-symbol)
745
969fe9b5 746;; @r{When done with the overlays:}
f9f59935 747(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 748;; @r{Or respectively:}
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749(remove-from-invisibility-spec 'my-symbol)
750@end example
751
5e8ae792 752@vindex line-move-ignore-invisible
00b3c1cd 753 Ordinarily, functions that operate on text or move point do not care
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754whether the text is invisible. The user-level line motion commands
755explicitly ignore invisible newlines if
756@code{line-move-ignore-invisible} is non-@code{nil}, but only because
757they are explicitly programmed to do so.
bfe721d1 758
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759 However, if a command ends with point inside or immediately after
760invisible text, the main editing loop moves point further forward or
761further backward (in the same direction that the command already moved
762it) until that condition is no longer true. Thus, if the command
763moved point back into an invisible range, Emacs moves point back to
764the beginning of that range, following the previous visible character.
765If the command moved point forward into an invisible range, Emacs
766moves point forward past the first visible character that follows the
767invisible text.
768
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769 Incremental search can make invisible overlays visible temporarily
770and/or permanently when a match includes invisible text. To enable
771this, the overlay should have a non-@code{nil}
772@code{isearch-open-invisible} property. The property value should be a
773function to be called with the overlay as an argument. This function
774should make the overlay visible permanently; it is used when the match
775overlaps the overlay on exit from the search.
776
777 During the search, such overlays are made temporarily visible by
778temporarily modifying their invisible and intangible properties. If you
ebc6903b 779want this to be done differently for a certain overlay, give it an
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780@code{isearch-open-invisible-temporary} property which is a function.
781The function is called with two arguments: the first is the overlay, and
f21b06b7 782the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 783make it invisible again.
f9f59935 784
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785@node Selective Display
786@section Selective Display
787@cindex selective display
788
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789 @dfn{Selective display} refers to a pair of related features for
790hiding certain lines on the screen.
42b85554 791
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792 The first variant, explicit selective display, is designed for use
793in a Lisp program: it controls which lines are hidden by altering the
794text. This kind of hiding in some ways resembles the effect of the
795@code{invisible} property (@pxref{Invisible Text}), but the two
796features are different and do not work the same way.
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797
798 In the second variant, the choice of lines to hide is made
bfe721d1 799automatically based on indentation. This variant is designed to be a
22697dac 800user-level feature.
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801
802 The way you control explicit selective display is by replacing a
78608595 803newline (control-j) with a carriage return (control-m). The text that
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804was formerly a line following that newline is now hidden. Strictly
805speaking, it is temporarily no longer a line at all, since only
806newlines can separate lines; it is now part of the previous line.
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807
808 Selective display does not directly affect editing commands. For
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809example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
810into hidden text. However, the replacement of newline characters with
811carriage return characters affects some editing commands. For
812example, @code{next-line} skips hidden lines, since it searches only
813for newlines. Modes that use selective display can also define
814commands that take account of the newlines, or that control which
815parts of the text are hidden.
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816
817 When you write a selectively displayed buffer into a file, all the
818control-m's are output as newlines. This means that when you next read
c2579664 819in the file, it looks OK, with nothing hidden. The selective display
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820effect is seen only within Emacs.
821
822@defvar selective-display
823This buffer-local variable enables selective display. This means that
c2579664 824lines, or portions of lines, may be made hidden.
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825
826@itemize @bullet
827@item
a40d4712 828If the value of @code{selective-display} is @code{t}, then the character
c2579664 829control-m marks the start of hidden text; the control-m, and the rest
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830of the line following it, are not displayed. This is explicit selective
831display.
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832
833@item
834If the value of @code{selective-display} is a positive integer, then
835lines that start with more than that many columns of indentation are not
836displayed.
837@end itemize
838
c2579664 839When some portion of a buffer is hidden, the vertical movement
42b85554 840commands operate as if that portion did not exist, allowing a single
c2579664 841@code{next-line} command to skip any number of hidden lines.
42b85554 842However, character movement commands (such as @code{forward-char}) do
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843not skip the hidden portion, and it is possible (if tricky) to insert
844or delete text in an hidden portion.
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845
846In the examples below, we show the @emph{display appearance} of the
847buffer @code{foo}, which changes with the value of
848@code{selective-display}. The @emph{contents} of the buffer do not
849change.
850
851@example
852@group
853(setq selective-display nil)
854 @result{} nil
855
856---------- Buffer: foo ----------
8571 on this column
858 2on this column
859 3n this column
860 3n this column
861 2on this column
8621 on this column
863---------- Buffer: foo ----------
864@end group
865
866@group
867(setq selective-display 2)
868 @result{} 2
869
870---------- Buffer: foo ----------
8711 on this column
872 2on this column
873 2on this column
8741 on this column
875---------- Buffer: foo ----------
876@end group
877@end example
878@end defvar
879
880@defvar selective-display-ellipses
881If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 882@samp{@dots{}} at the end of a line that is followed by hidden text.
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883This example is a continuation of the previous one.
884
885@example
886@group
887(setq selective-display-ellipses t)
888 @result{} t
889
890---------- Buffer: foo ----------
8911 on this column
892 2on this column ...
893 2on this column
8941 on this column
895---------- Buffer: foo ----------
896@end group
897@end example
898
899You can use a display table to substitute other text for the ellipsis
900(@samp{@dots{}}). @xref{Display Tables}.
901@end defvar
902
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903@node Temporary Displays
904@section Temporary Displays
905
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906 Temporary displays are used by Lisp programs to put output into a
907buffer and then present it to the user for perusal rather than for
908editing. Many help commands use this feature.
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909
910@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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911This function executes @var{forms} while arranging to insert any output
912they print into the buffer named @var{buffer-name}, which is first
913created if necessary, and put into Help mode. Finally, the buffer is
914displayed in some window, but not selected.
915
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916If the @var{forms} do not change the major mode in the output buffer,
917so that it is still Help mode at the end of their execution, then
b6954afd 918@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 919end, and also scans it for function and variable names to make them
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920into clickable cross-references. @xref{Docstring hyperlinks, , Tips
921for Documentation Strings}, in particular the item on hyperlinks in
922documentation strings, for more details.
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923
924The string @var{buffer-name} specifies the temporary buffer, which
925need not already exist. The argument must be a string, not a buffer.
926The buffer is erased initially (with no questions asked), and it is
927marked as unmodified after @code{with-output-to-temp-buffer} exits.
928
929@code{with-output-to-temp-buffer} binds @code{standard-output} to the
930temporary buffer, then it evaluates the forms in @var{forms}. Output
931using the Lisp output functions within @var{forms} goes by default to
932that buffer (but screen display and messages in the echo area, although
933they are ``output'' in the general sense of the word, are not affected).
934@xref{Output Functions}.
935
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936Several hooks are available for customizing the behavior
937of this construct; they are listed below.
938
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939The value of the last form in @var{forms} is returned.
940
941@example
942@group
943---------- Buffer: foo ----------
944 This is the contents of foo.
945---------- Buffer: foo ----------
946@end group
947
948@group
949(with-output-to-temp-buffer "foo"
950 (print 20)
951 (print standard-output))
952@result{} #<buffer foo>
953
954---------- Buffer: foo ----------
95520
956
957#<buffer foo>
958
959---------- Buffer: foo ----------
960@end group
961@end example
962@end defspec
963
964@defvar temp-buffer-show-function
78608595 965If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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966calls it as a function to do the job of displaying a help buffer. The
967function gets one argument, which is the buffer it should display.
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968
969It is a good idea for this function to run @code{temp-buffer-show-hook}
970just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 971@code{save-selected-window} and with the chosen window and buffer
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972selected.
973@end defvar
974
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975@defvar temp-buffer-setup-hook
976@tindex temp-buffer-setup-hook
977This normal hook is run by @code{with-output-to-temp-buffer} before
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978evaluating @var{body}. When the hook runs, the temporary buffer is
979current. This hook is normally set up with a function to put the
980buffer in Help mode.
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981@end defvar
982
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983@defvar temp-buffer-show-hook
984This normal hook is run by @code{with-output-to-temp-buffer} after
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985displaying the temporary buffer. When the hook runs, the temporary buffer
986is current, and the window it was displayed in is selected. This hook
987is normally set up with a function to make the buffer read only, and
988find function names and variable names in it, provided the major mode
989is Help mode.
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990@end defvar
991
992@defun momentary-string-display string position &optional char message
993This function momentarily displays @var{string} in the current buffer at
994@var{position}. It has no effect on the undo list or on the buffer's
995modification status.
996
997The momentary display remains until the next input event. If the next
998input event is @var{char}, @code{momentary-string-display} ignores it
999and returns. Otherwise, that event remains buffered for subsequent use
1000as input. Thus, typing @var{char} will simply remove the string from
1001the display, while typing (say) @kbd{C-f} will remove the string from
1002the display and later (presumably) move point forward. The argument
1003@var{char} is a space by default.
1004
1005The return value of @code{momentary-string-display} is not meaningful.
1006
bfe721d1 1007If the string @var{string} does not contain control characters, you can
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1008do the same job in a more general way by creating (and then subsequently
1009deleting) an overlay with a @code{before-string} property.
1010@xref{Overlay Properties}.
bfe721d1 1011
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1012If @var{message} is non-@code{nil}, it is displayed in the echo area
1013while @var{string} is displayed in the buffer. If it is @code{nil}, a
1014default message says to type @var{char} to continue.
1015
1016In this example, point is initially located at the beginning of the
1017second line:
1018
1019@example
1020@group
1021---------- Buffer: foo ----------
1022This is the contents of foo.
1023@point{}Second line.
1024---------- Buffer: foo ----------
1025@end group
1026
1027@group
1028(momentary-string-display
1029 "**** Important Message! ****"
1030 (point) ?\r
1031 "Type RET when done reading")
1032@result{} t
1033@end group
1034
1035@group
1036---------- Buffer: foo ----------
1037This is the contents of foo.
1038**** Important Message! ****Second line.
1039---------- Buffer: foo ----------
1040
1041---------- Echo Area ----------
1042Type RET when done reading
1043---------- Echo Area ----------
1044@end group
1045@end example
1046@end defun
1047
1048@node Overlays
1049@section Overlays
1050@cindex overlays
1051
1052You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1053the screen, for the sake of presentation features. An overlay is an
1054object that belongs to a particular buffer, and has a specified
1055beginning and end. It also has properties that you can examine and set;
1056these affect the display of the text within the overlay.
42b85554 1057
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1058An overlays uses markers to record its beginning and end; thus,
1059editing the text of the buffer adjusts the beginning and end of each
1060overlay so that it stays with the text. When you create the overlay,
1061you can specify whether text inserted at the beginning should be
1062inside the overlay or outside, and likewise for the end of the overlay.
1063
42b85554 1064@menu
c2579664 1065* Managing Overlays:: Creating and moving overlays.
02c77ee9 1066* Overlay Properties:: How to read and set properties.
42b85554 1067 What properties do to the screen display.
eda77a0f 1068* Finding Overlays:: Searching for overlays.
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1069@end menu
1070
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1071@node Managing Overlays
1072@subsection Managing Overlays
1073
1074 This section describes the functions to create, delete and move
1075overlays, and to examine their contents. Overlay changes are not
1076recorded in the buffer's undo list, since the overlays are not
1077part of the buffer's contents.
1078
1079@defun overlayp object
1080This function returns @code{t} if @var{object} is an overlay.
1081@end defun
1082
1083@defun make-overlay start end &optional buffer front-advance rear-advance
1084This function creates and returns an overlay that belongs to
1085@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1086and @var{end} must specify buffer positions; they may be integers or
1087markers. If @var{buffer} is omitted, the overlay is created in the
1088current buffer.
1089
1090The arguments @var{front-advance} and @var{rear-advance} specify the
1091insertion type for the start of the overlay and for the end of the
1092overlay, respectively. @xref{Marker Insertion Types}. If
1093@var{front-advance} is non-@code{nil}, text inserted at the beginning
1094of the overlay is excluded from the overlay. If @var{read-advance} is
1095non-@code{nil}, text inserted at the beginning of the overlay is
1096included in the overlay.
1097@end defun
1098
1099@defun overlay-start overlay
1100This function returns the position at which @var{overlay} starts,
1101as an integer.
1102@end defun
1103
1104@defun overlay-end overlay
1105This function returns the position at which @var{overlay} ends,
1106as an integer.
1107@end defun
1108
1109@defun overlay-buffer overlay
1110This function returns the buffer that @var{overlay} belongs to. It
1111returns @code{nil} if @var{overlay} has been deleted.
1112@end defun
1113
1114@defun delete-overlay overlay
1115This function deletes @var{overlay}. The overlay continues to exist as
1116a Lisp object, and its property list is unchanged, but it ceases to be
1117attached to the buffer it belonged to, and ceases to have any effect on
1118display.
1119
1120A deleted overlay is not permanently disconnected. You can give it a
1121position in a buffer again by calling @code{move-overlay}.
1122@end defun
1123
1124@defun move-overlay overlay start end &optional buffer
1125This function moves @var{overlay} to @var{buffer}, and places its bounds
1126at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1127must specify buffer positions; they may be integers or markers.
1128
1129If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1130was already associated with; if @var{overlay} was deleted, it goes into
1131the current buffer.
1132
1133The return value is @var{overlay}.
1134
1135This is the only valid way to change the endpoints of an overlay. Do
1136not try modifying the markers in the overlay by hand, as that fails to
1137update other vital data structures and can cause some overlays to be
1138``lost''.
1139@end defun
1140
1141 Here are some examples:
1142
1143@example
1144;; @r{Create an overlay.}
1145(setq foo (make-overlay 1 10))
1146 @result{} #<overlay from 1 to 10 in display.texi>
1147(overlay-start foo)
1148 @result{} 1
1149(overlay-end foo)
1150 @result{} 10
1151(overlay-buffer foo)
1152 @result{} #<buffer display.texi>
1153;; @r{Give it a property we can check later.}
1154(overlay-put foo 'happy t)
1155 @result{} t
1156;; @r{Verify the property is present.}
1157(overlay-get foo 'happy)
1158 @result{} t
1159;; @r{Move the overlay.}
1160(move-overlay foo 5 20)
1161 @result{} #<overlay from 5 to 20 in display.texi>
1162(overlay-start foo)
1163 @result{} 5
1164(overlay-end foo)
1165 @result{} 20
1166;; @r{Delete the overlay.}
1167(delete-overlay foo)
1168 @result{} nil
1169;; @r{Verify it is deleted.}
1170foo
1171 @result{} #<overlay in no buffer>
1172;; @r{A deleted overlay has no position.}
1173(overlay-start foo)
1174 @result{} nil
1175(overlay-end foo)
1176 @result{} nil
1177(overlay-buffer foo)
1178 @result{} nil
1179;; @r{Undelete the overlay.}
1180(move-overlay foo 1 20)
1181 @result{} #<overlay from 1 to 20 in display.texi>
1182;; @r{Verify the results.}
1183(overlay-start foo)
1184 @result{} 1
1185(overlay-end foo)
1186 @result{} 20
1187(overlay-buffer foo)
1188 @result{} #<buffer display.texi>
1189;; @r{Moving and deleting the overlay does not change its properties.}
1190(overlay-get foo 'happy)
1191 @result{} t
1192@end example
1193
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1194@node Overlay Properties
1195@subsection Overlay Properties
1196
8241495d 1197 Overlay properties are like text properties in that the properties that
a9f0a989 1198alter how a character is displayed can come from either source. But in
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1199most respects they are different. @xref{Text Properties}, for comparison.
1200
1201 Text properties are considered a part of the text; overlays and
1202their properties are specifically considered not to be part of the
1203text. Thus, copying text between various buffers and strings
1204preserves text properties, but does not try to preserve overlays.
1205Changing a buffer's text properties marks the buffer as modified,
1206while moving an overlay or changing its properties does not. Unlike
1207text property changes, overlay property changes are not recorded in
1208the buffer's undo list.
1209
1210 These functions read and set the properties of an overlay:
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1211
1212@defun overlay-get overlay prop
1213This function returns the value of property @var{prop} recorded in
1214@var{overlay}, if any. If @var{overlay} does not record any value for
1215that property, but it does have a @code{category} property which is a
1216symbol, that symbol's @var{prop} property is used. Otherwise, the value
1217is @code{nil}.
1218@end defun
1219
1220@defun overlay-put overlay prop value
1221This function sets the value of property @var{prop} recorded in
1222@var{overlay} to @var{value}. It returns @var{value}.
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1223@end defun
1224
1225@defun overlay-properties overlay
1226This returns a copy of the property list of @var{overlay}.
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1227@end defun
1228
1229 See also the function @code{get-char-property} which checks both
1230overlay properties and text properties for a given character.
1231@xref{Examining Properties}.
1232
1233 Many overlay properties have special meanings; here is a table
1234of them:
1235
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1236@table @code
1237@item priority
1238@kindex priority @r{(overlay property)}
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1239This property's value (which should be a nonnegative integer number)
1240determines the priority of the overlay. The priority matters when two
1241or more overlays cover the same character and both specify the same
1242property; the one whose @code{priority} value is larger takes priority
1243over the other. For the @code{face} property, the higher priority
1244value does not completely replace the other; instead, its face
1245attributes override the face attributes of the lower priority
1246@code{face} property.
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1247
1248Currently, all overlays take priority over text properties. Please
1249avoid using negative priority values, as we have not yet decided just
1250what they should mean.
1251
1252@item window
1253@kindex window @r{(overlay property)}
1254If the @code{window} property is non-@code{nil}, then the overlay
1255applies only on that window.
1256
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1257@item category
1258@kindex category @r{(overlay property)}
1259If an overlay has a @code{category} property, we call it the
bfe721d1 1260@dfn{category} of the overlay. It should be a symbol. The properties
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1261of the symbol serve as defaults for the properties of the overlay.
1262
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1263@item face
1264@kindex face @r{(overlay property)}
f9f59935 1265This property controls the way text is displayed---for example, which
8241495d 1266font and which colors. @xref{Faces}, for more information.
f9f59935 1267
8241495d 1268In the simplest case, the value is a face name. It can also be a list;
a40d4712 1269then each element can be any of these possibilities:
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1270
1271@itemize @bullet
1272@item
1273A face name (a symbol or string).
1274
1275@item
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1276A property list of face attributes. This has the form (@var{keyword}
1277@var{value} @dots{}), where each @var{keyword} is a face attribute
1278name and @var{value} is a meaningful value for that attribute. With
1279this feature, you do not need to create a face each time you want to
1280specify a particular attribute for certain text. @xref{Face
1281Attributes}.
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1282
1283@item
1284A cons cell of the form @code{(foreground-color . @var{color-name})} or
1285@code{(background-color . @var{color-name})}. These elements specify
1286just the foreground color or just the background color.
1287
1288@code{(foreground-color . @var{color-name})} is equivalent to
1289@code{(:foreground @var{color-name})}, and likewise for the background.
1290@end itemize
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1291
1292@item mouse-face
1293@kindex mouse-face @r{(overlay property)}
1294This property is used instead of @code{face} when the mouse is within
f9f59935 1295the range of the overlay.
42b85554 1296
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1297@item display
1298@kindex display @r{(overlay property)}
1299This property activates various features that change the
1300way text is displayed. For example, it can make text appear taller
24eb6c0e 1301or shorter, higher or lower, wider or narrower, or replaced with an image.
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1302@xref{Display Property}.
1303
1304@item help-echo
d94f2aab 1305@kindex help-echo @r{(overlay property)}
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1306If an overlay has a @code{help-echo} property, then when you move the
1307mouse onto the text in the overlay, Emacs displays a help string in the
1308echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1309help-echo}.
8241495d 1310
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1311@item modification-hooks
1312@kindex modification-hooks @r{(overlay property)}
1313This property's value is a list of functions to be called if any
1314character within the overlay is changed or if text is inserted strictly
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1315within the overlay.
1316
1317The hook functions are called both before and after each change.
1318If the functions save the information they receive, and compare notes
1319between calls, they can determine exactly what change has been made
1320in the buffer text.
1321
1322When called before a change, each function receives four arguments: the
1323overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1324modified.
42b85554 1325
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1326When called after a change, each function receives five arguments: the
1327overlay, @code{t}, the beginning and end of the text range just
1328modified, and the length of the pre-change text replaced by that range.
1329(For an insertion, the pre-change length is zero; for a deletion, that
1330length is the number of characters deleted, and the post-change
bfe721d1 1331beginning and end are equal.)
22697dac 1332
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1333@item insert-in-front-hooks
1334@kindex insert-in-front-hooks @r{(overlay property)}
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1335This property's value is a list of functions to be called before and
1336after inserting text right at the beginning of the overlay. The calling
1337conventions are the same as for the @code{modification-hooks} functions.
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1338
1339@item insert-behind-hooks
1340@kindex insert-behind-hooks @r{(overlay property)}
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1341This property's value is a list of functions to be called before and
1342after inserting text right at the end of the overlay. The calling
1343conventions are the same as for the @code{modification-hooks} functions.
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1344
1345@item invisible
1346@kindex invisible @r{(overlay property)}
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1347The @code{invisible} property can make the text in the overlay
1348invisible, which means that it does not appear on the screen.
1349@xref{Invisible Text}, for details.
1350
1351@item intangible
1352@kindex intangible @r{(overlay property)}
1353The @code{intangible} property on an overlay works just like the
bfe721d1 1354@code{intangible} text property. @xref{Special Properties}, for details.
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1355
1356@item isearch-open-invisible
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1357This property tells incremental search how to make an invisible overlay
1358visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1359Text}.
42b85554 1360
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1361@item isearch-open-invisible-temporary
1362This property tells incremental search how to make an invisible overlay
1363visible, temporarily, during the search. @xref{Invisible Text}.
1364
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1365@item before-string
1366@kindex before-string @r{(overlay property)}
1367This property's value is a string to add to the display at the beginning
1368of the overlay. The string does not appear in the buffer in any
a40d4712 1369sense---only on the screen.
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1370
1371@item after-string
1372@kindex after-string @r{(overlay property)}
1373This property's value is a string to add to the display at the end of
1374the overlay. The string does not appear in the buffer in any
a40d4712 1375sense---only on the screen.
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1376
1377@item evaporate
1378@kindex evaporate @r{(overlay property)}
1379If this property is non-@code{nil}, the overlay is deleted automatically
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1380if it becomes empty (i.e., if its length becomes zero). If you give
1381an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1382it immediately.
d2609065 1383
ce75fd23 1384@item local-map
969fe9b5 1385@cindex keymap of character (and overlays)
ce75fd23 1386@kindex local-map @r{(overlay property)}
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1387If this property is non-@code{nil}, it specifies a keymap for a portion
1388of the text. The property's value replaces the buffer's local map, when
1389the character after point is within the overlay. @xref{Active Keymaps}.
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1390
1391@item keymap
1392@kindex keymap @r{(overlay property)}
1393The @code{keymap} property is similar to @code{local-map} but overrides the
1394buffer's local map (and the map specified by the @code{local-map}
1395property) rather than replacing it.
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1396@end table
1397
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1398@node Finding Overlays
1399@subsection Searching for Overlays
1400
42b85554 1401@defun overlays-at pos
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1402This function returns a list of all the overlays that cover the
1403character at position @var{pos} in the current buffer. The list is in
1404no particular order. An overlay contains position @var{pos} if it
1405begins at or before @var{pos}, and ends after @var{pos}.
1406
1407To illustrate usage, here is a Lisp function that returns a list of the
1408overlays that specify property @var{prop} for the character at point:
1409
1410@smallexample
1411(defun find-overlays-specifying (prop)
1412 (let ((overlays (overlays-at (point)))
1413 found)
1414 (while overlays
86b032fa 1415 (let ((overlay (car overlays)))
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DL
1416 (if (overlay-get overlay prop)
1417 (setq found (cons overlay found))))
1418 (setq overlays (cdr overlays)))
1419 found))
1420@end smallexample
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1421@end defun
1422
f9f59935
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1423@defun overlays-in beg end
1424This function returns a list of the overlays that overlap the region
1425@var{beg} through @var{end}. ``Overlap'' means that at least one
1426character is contained within the overlay and also contained within the
1427specified region; however, empty overlays are included in the result if
2468d0c0 1428they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1429@end defun
1430
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1431@defun next-overlay-change pos
1432This function returns the buffer position of the next beginning or end
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1433of an overlay, after @var{pos}. If there is none, it returns
1434@code{(point-max)}.
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1435@end defun
1436
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1437@defun previous-overlay-change pos
1438This function returns the buffer position of the previous beginning or
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1439end of an overlay, before @var{pos}. If there is none, it returns
1440@code{(point-min)}.
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1441@end defun
1442
2468d0c0
DL
1443 Here's an easy way to use @code{next-overlay-change} to search for the
1444next character which gets a non-@code{nil} @code{happy} property from
1445either its overlays or its text properties (@pxref{Property Search}):
1446
1447@smallexample
1448(defun find-overlay-prop (prop)
1449 (save-excursion
1450 (while (and (not (eobp))
1451 (not (get-char-property (point) 'happy)))
1452 (goto-char (min (next-overlay-change (point))
1453 (next-single-property-change (point) 'happy))))
1454 (point)))
1455@end smallexample
1456
f9f59935
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1457@node Width
1458@section Width
1459
1460Since not all characters have the same width, these functions let you
969fe9b5
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1461check the width of a character. @xref{Primitive Indent}, and
1462@ref{Screen Lines}, for related functions.
f9f59935 1463
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1464@defun char-width char
1465This function returns the width in columns of the character @var{char},
1466if it were displayed in the current buffer and the selected window.
1467@end defun
1468
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1469@defun string-width string
1470This function returns the width in columns of the string @var{string},
1471if it were displayed in the current buffer and the selected window.
1472@end defun
1473
c2579664 1474@defun truncate-string-to-width string width &optional start-column padding ellipsis
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1475This function returns the part of @var{string} that fits within
1476@var{width} columns, as a new string.
1477
1478If @var{string} does not reach @var{width}, then the result ends where
1479@var{string} ends. If one multi-column character in @var{string}
1480extends across the column @var{width}, that character is not included in
1481the result. Thus, the result can fall short of @var{width} but cannot
1482go beyond it.
1483
1484The optional argument @var{start-column} specifies the starting column.
1485If this is non-@code{nil}, then the first @var{start-column} columns of
1486the string are omitted from the value. If one multi-column character in
1487@var{string} extends across the column @var{start-column}, that
1488character is not included.
1489
1490The optional argument @var{padding}, if non-@code{nil}, is a padding
1491character added at the beginning and end of the result string, to extend
1492it to exactly @var{width} columns. The padding character is used at the
1493end of the result if it falls short of @var{width}. It is also used at
1494the beginning of the result if one multi-column character in
1495@var{string} extends across the column @var{start-column}.
1496
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1497If @var{ellipsis} is non-@code{nil}, it should be a string which will
1498replace the end of @var{str} (including any padding) if it extends
1499beyond @var{end-column}, unless the display width of @var{str} is
1500equal to or less than the display width of @var{ellipsis}. If
1501@var{ellipsis} is non-@code{nil} and not a string, it stands for
1502@code{"..."}.
1503
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1504@example
1505(truncate-string-to-width "\tab\t" 12 4)
1506 @result{} "ab"
6bc3abcb 1507(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
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1508 @result{} " ab "
1509@end example
1510@end defun
1511
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1512@node Line Height
1513@section Line Height
1514@cindex line height
1515
1516 The total height of each display line consists of the height of the
1517contents of the line, and additional vertical line spacing below the
1518display row.
1519
1520 The height of the line contents is normally determined from the
1521maximum height of any character or image on that display line,
1522including the final newline if there is one. (A line that is
1523continued doesn't include a final newline.) In the most common case,
1524the line height equals the height of the default frame font.
1525
9eb8959a
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1526 There are several ways to explicitly control or change the line
1527height, either by specifying an absolute height for the display line,
1528or by adding additional vertical space below one or all lines.
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1529
1530@kindex line-height @r{(text property)}
9eb8959a
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1531 A newline can have a @code{line-height} text or overlay property
1532that controls the total height of the display line ending in that
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1533newline.
1534
1535 If the property value is a list @code{(@var{height} @var{total})},
1536then @var{height} is used as the actual property value for the
1537@code{line-height}, and @var{total} specifies the total displayed
1538height of the line, so the line spacing added below the line equals
1539the @var{total} height minus the actual line height. In this case,
1540the other ways to specify the line spacing are ignored.
1541
1542 If the property value is @code{t}, the displayed height of the
af046edf 1543line is exactly what its contents demand; no line-spacing is added.
9eb8959a
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1544This case is useful for tiling small images or image slices without
1545adding blank areas between the images.
93449dd1 1546
1225f637 1547 If the property value is not @code{t}, it is a height spec. A height
af046edf
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1548spec stands for a numeric height value; this heigh spec specifies the
1549actual line height, @var{line-height}. There are several ways to
1550write a height spec; here's how each of them translates into a numeric
1551height:
93449dd1 1552
9eb8959a
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1553@table @code
1554@item @var{integer}
af046edf 1555If the height spec is a positive integer, the height value is that integer.
9eb8959a 1556@item @var{float}
af046edf
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1557If the height spec is a float, @var{float}, the numeric height value
1558is @var{float} times the frame's default line height.
1225f637 1559@item (@var{face} . @var{ratio})
af046edf
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1560If the height spec is a cons of the format shown, the numeric height
1561is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1562be any type of number, or @code{nil} which means a ratio of 1.
1563If @var{face} is @code{t}, it refers to the current face.
1564@item (@code{nil} . @var{ratio})
1565If the height spec is a cons of the format shown, the numeric height
1566is @var{ratio} times the height of the contents of the line.
9eb8959a 1567@end table
93449dd1 1568
1225f637 1569 Thus, any valid non-@code{t} property value specifies a height in pixels,
9eb8959a
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1570@var{line-height}, one way or another. If the line contents' height
1571is less than @var{line-height}, Emacs adds extra vertical space above
1572the line to achieve the total height @var{line-height}. Otherwise,
1573@var{line-height} has no effect.
93449dd1 1574
9eb8959a
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1575 If you don't specify the @code{line-height} propery, the line's
1576height consists of the contents' height plus the line spacing.
af046edf
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1577There are several ways to specify the line spacing for different
1578parts of Emacs text.
93449dd1
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1579
1580@vindex default-line-spacing
9eb8959a
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1581 You can specify the line spacing for all lines in a frame with the
1582@code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1583However, if the variable @code{default-line-spacing} is
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KS
1584non-@code{nil}, it overrides the frame's @code{line-spacing}
1585parameter. An integer value specifies the number of pixels put below
1586lines on window systems. A floating point number specifies the
9eb8959a 1587spacing relative to the frame's default line height.
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1588
1589@vindex line-spacing
9eb8959a
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1590 You can specify the line spacing for all lines in a buffer via the
1591buffer-local @code{line-spacing} variable. An integer value specifies
1592the number of pixels put below lines on window systems. A floating
1593point number specifies the spacing relative to the default frame line
1594height. This overrides line spacings specified for the frame.
93449dd1
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1595
1596@kindex line-spacing @r{(text property)}
1597 Finally, a newline can have a @code{line-spacing} text or overlay
1598property that controls the height of the display line ending with that
1599newline. The property value overrides the default frame line spacing
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1600and the buffer local @code{line-spacing} variable.
1601
af046edf
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1602 One way or another, these mechanisms specify a Lisp value for the
1603spacing of each line. The value is a height spec, and it translates
1604into a Lisp value as described above. However, in this case the
1605numeric height value specifies the line spacing, rather than the line
1606height.
1607
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1608@node Faces
1609@section Faces
b9bc6c81 1610@cindex faces
42b85554 1611
8241495d
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1612 A @dfn{face} is a named collection of graphical attributes: font
1613family, foreground color, background color, optional underlining, and
1614many others. Faces are used in Emacs to control the style of display of
1615particular parts of the text or the frame.
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1616
1617@cindex face id
969fe9b5 1618Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1619low levels within Emacs. However, for most purposes, you refer to
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1620faces in Lisp programs by their names.
1621
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1622@defun facep object
1623This function returns @code{t} if @var{object} is a face name symbol (or
1624if it is a vector of the kind used internally to record face data). It
1625returns @code{nil} otherwise.
1626@end defun
1627
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1628Each face name is meaningful for all frames, and by default it has the
1629same meaning in all frames. But you can arrange to give a particular
1630face name a special meaning in one frame if you wish.
1631
1632@menu
1633* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1634* Defining Faces:: How to define a face with @code{defface}.
8241495d 1635* Face Attributes:: What is in a face?
02c77ee9 1636* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1637* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1638* Font Selection:: Finding the best available font for a face.
02c77ee9 1639* Face Functions:: How to define and examine faces.
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RS
1640* Auto Faces:: Hook for automatic face assignment.
1641* Font Lookup:: Looking up the names of available fonts
1642 and information about them.
1643* Fontsets:: A fontset is a collection of fonts
1644 that handle a range of character sets.
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1645@end menu
1646
1647@node Standard Faces
1648@subsection Standard Faces
1649
8241495d
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1650 This table lists all the standard faces and their uses. Most of them
1651are used for displaying certain parts of the frames or certain kinds of
1652text; you can control how those places look by customizing these faces.
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1653
1654@table @code
1655@item default
1656@kindex default @r{(face name)}
1657This face is used for ordinary text.
1658
8241495d
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1659@item mode-line
1660@kindex mode-line @r{(face name)}
d211eec7
EZ
1661This face is used for the mode line of the selected window, and for
1662menu bars when toolkit menus are not used---but only if
1663@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1664
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1665@item modeline
1666@kindex modeline @r{(face name)}
8241495d
RS
1667This is an alias for the @code{mode-line} face, for compatibility with
1668old Emacs versions.
1669
d211eec7
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1670@item mode-line-inactive
1671@kindex mode-line-inactive @r{(face name)}
1672This face is used for mode lines of non-selected windows.
9b9d845d
RS
1673This face inherits from @code{mode-line}, so changes
1674in that face affect all windows.
d211eec7 1675
8241495d
RS
1676@item header-line
1677@kindex header-line @r{(face name)}
1678This face is used for the header lines of windows that have them.
1679
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PR
1680@item menu
1681This face controls the display of menus, both their colors and their
1682font. (This works only on certain systems.)
1683
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RS
1684@item fringe
1685@kindex fringe @r{(face name)}
9b6e4bc3 1686This face controls the default colors of window fringes, the thin areas on
8241495d
RS
1687either side that are used to display continuation and truncation glyphs.
1688
2811080b
EZ
1689@item minibuffer-prompt
1690@kindex minibuffer-prompt @r{(face name)}
1691@vindex minibuffer-prompt-properties
1692This face is used for the text of minibuffer prompts. By default,
1693Emacs automatically adds this face to the value of
1694@code{minibuffer-prompt-properties}, which is a list of text
1695properties used to display the prompt text.
1696
8241495d
RS
1697@item scroll-bar
1698@kindex scroll-bar @r{(face name)}
1699This face controls the colors for display of scroll bars.
1700
1701@item tool-bar
1702@kindex tool-bar @r{(face name)}
1703This face is used for display of the tool bar, if any.
42b85554
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1704
1705@item region
1706@kindex region @r{(face name)}
1707This face is used for highlighting the region in Transient Mark mode.
1708
1709@item secondary-selection
1710@kindex secondary-selection @r{(face name)}
1711This face is used to show any secondary selection you have made.
1712
1713@item highlight
1714@kindex highlight @r{(face name)}
1715This face is meant to be used for highlighting for various purposes.
1716
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1717@item trailing-whitespace
1718@kindex trailing-whitespace @r{(face name)}
a40d4712
PR
1719This face is used to display excess whitespace at the end of a line,
1720if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1721@end table
42b85554 1722
8241495d
RS
1723 In contrast, these faces are provided to change the appearance of text
1724in specific ways. You can use them on specific text, when you want
1725the effects they produce.
1726
1727@table @code
42b85554
RS
1728@item bold
1729@kindex bold @r{(face name)}
1730This face uses a bold font, if possible. It uses the bold variant of
1731the frame's font, if it has one. It's up to you to choose a default
1732font that has a bold variant, if you want to use one.
1733
1734@item italic
1735@kindex italic @r{(face name)}
1736This face uses the italic variant of the frame's font, if it has one.
1737
1738@item bold-italic
1739@kindex bold-italic @r{(face name)}
1740This face uses the bold italic variant of the frame's font, if it has
1741one.
8241495d
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1742
1743@item underline
1744@kindex underline @r{(face name)}
1745This face underlines text.
1746
24eb6c0e
GM
1747@item fixed-pitch
1748@kindex fixed-pitch @r{(face name)}
8241495d
RS
1749This face forces use of a particular fixed-width font.
1750
24eb6c0e
GM
1751@item variable-pitch
1752@kindex variable-pitch @r{(face name)}
8241495d 1753This face forces use of a particular variable-width font. It's
a40d4712 1754reasonable to customize this to use a different variable-width font, if
8241495d 1755you like, but you should not make it a fixed-width font.
42b85554
RS
1756@end table
1757
a40d4712
PR
1758@defvar show-trailing-whitespace
1759@tindex show-trailing-whitespace
1760If this variable is non-@code{nil}, Emacs uses the
1761@code{trailing-whitespace} face to display any spaces and tabs at the
1762end of a line.
1763@end defvar
1764
969fe9b5 1765@node Defining Faces
a9f0a989 1766@subsection Defining Faces
969fe9b5
RS
1767
1768 The way to define a new face is with @code{defface}. This creates a
1769kind of customization item (@pxref{Customization}) which the user can
1770customize using the Customization buffer (@pxref{Easy Customization,,,
1771emacs, The GNU Emacs Manual}).
1772
177c0ea7 1773@defmac defface face spec doc [keyword value]...
a40d4712
PR
1774This declares @var{face} as a customizable face that defaults according
1775to @var{spec}. You should not quote the symbol @var{face}. The
1776argument @var{doc} specifies the face documentation. The keywords you
1777can use in @code{defface} are the same ones that are meaningful in both
1778@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1779
1780When @code{defface} executes, it defines the face according to
a9f0a989 1781@var{spec}, then uses any customizations that were read from the
a40d4712 1782init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1783
1784The purpose of @var{spec} is to specify how the face should appear on
1785different kinds of terminals. It should be an alist whose elements have
a40d4712
PR
1786the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1787@var{display}, specifies a class of terminals. The element's second element,
969fe9b5
RS
1788@var{atts}, is a list of face attributes and their values; it specifies
1789what the face should look like on that kind of terminal. The possible
1790attributes are defined in the value of @code{custom-face-attributes}.
1791
1792The @var{display} part of an element of @var{spec} determines which
1793frames the element applies to. If more than one element of @var{spec}
1794matches a given frame, the first matching element is the only one used
1795for that frame. There are two possibilities for @var{display}:
1796
1797@table @asis
1798@item @code{t}
1799This element of @var{spec} matches all frames. Therefore, any
1800subsequent elements of @var{spec} are never used. Normally
1801@code{t} is used in the last (or only) element of @var{spec}.
1802
a9f0a989 1803@item a list
1911e6e5 1804If @var{display} is a list, each element should have the form
969fe9b5
RS
1805@code{(@var{characteristic} @var{value}@dots{})}. Here
1806@var{characteristic} specifies a way of classifying frames, and the
1807@var{value}s are possible classifications which @var{display} should
1808apply to. Here are the possible values of @var{characteristic}:
1809
1810@table @code
1811@item type
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1812The kind of window system the frame uses---either @code{graphic} (any
1813graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1814@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1815display).
969fe9b5
RS
1816
1817@item class
1818What kinds of colors the frame supports---either @code{color},
1819@code{grayscale}, or @code{mono}.
1820
1821@item background
1911e6e5 1822The kind of background---either @code{light} or @code{dark}.
82c3d852 1823
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EZ
1824@item min-colors
1825An integer that represents the minimum number of colors the frame should
1826support, it is compared with the result of @code{display-color-cells}.
1827
82c3d852 1828@item supports
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MB
1829Whether or not the frame can display the face attributes given in
1830@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1831for the function @code{display-supports-face-attributes-p} for more
1832information on exactly how this testing is done. @xref{Display Face
1833Attribute Testing}.
969fe9b5
RS
1834@end table
1835
1836If an element of @var{display} specifies more than one @var{value} for a
1837given @var{characteristic}, any of those values is acceptable. If
1838@var{display} has more than one element, each element should specify a
1839different @var{characteristic}; then @emph{each} characteristic of the
1840frame must match one of the @var{value}s specified for it in
1841@var{display}.
1842@end table
1843@end defmac
1844
a40d4712 1845 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1846
1847@example
a40d4712 1848@group
9fe84db6
EZ
1849 '((((class color) (min-colors 88) (background dark))
1850 :background "blue3")
a40d4712 1851@end group
9fe84db6
EZ
1852 (((class color) (min-colors 88) (background light))
1853 :background "lightgoldenrod2")
1854 (((class color) (min-colors 16) (background dark))
1855 :background "blue3")
1856 (((class color) (min-colors 16) (background light))
1857 :background "lightgoldenrod2")
1858 (((class color) (min-colors 8))
1859 :background "blue" :foreground "white")
a40d4712 1860 (((type tty) (class mono))
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EZ
1861 :inverse-video t)
1862 (t :background "gray"))
a40d4712
PR
1863@group
1864 "Basic face for highlighting the region."
1865 :group 'basic-faces)
1866@end group
969fe9b5
RS
1867@end example
1868
1869 Internally, @code{defface} uses the symbol property
1870@code{face-defface-spec} to record the face attributes specified in
1871@code{defface}, @code{saved-face} for the attributes saved by the user
1872with the customization buffer, and @code{face-documentation} for the
1873documentation string.
1874
1911e6e5
RS
1875@defopt frame-background-mode
1876This option, if non-@code{nil}, specifies the background type to use for
1877interpreting face definitions. If it is @code{dark}, then Emacs treats
1878all frames as if they had a dark background, regardless of their actual
1879background colors. If it is @code{light}, then Emacs treats all frames
1880as if they had a light background.
1881@end defopt
1882
8241495d
RS
1883@node Face Attributes
1884@subsection Face Attributes
1885@cindex face attributes
42b85554 1886
8241495d
RS
1887 The effect of using a face is determined by a fixed set of @dfn{face
1888attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1889mean. Note that in general, more than one face can be specified for a
1890given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1891are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1892
911a7105
RS
1893 Any attribute in a face can have the value @code{unspecified}. This
1894means the face doesn't specify that attribute. In face merging, when
1895the first face fails to specify a particular attribute, that means the
1896next face gets a chance. However, the @code{default} face must
1897specify all attributes.
42b85554 1898
a40d4712
PR
1899 Some of these font attributes are meaningful only on certain kinds of
1900displays---if your display cannot handle a certain attribute, the
1901attribute is ignored. (The attributes @code{:family}, @code{:width},
1902@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1903an X Logical Font Descriptor.)
42b85554 1904
8241495d
RS
1905@table @code
1906@item :family
1907Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1908font family name, the wild-card characters @samp{*} and @samp{?} are
1909allowed.
8241495d
RS
1910
1911@item :width
1912Relative proportionate width, also known as the character set width or
1913set width. This should be one of the symbols @code{ultra-condensed},
1914@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1915@code{normal}, @code{semi-expanded}, @code{expanded},
1916@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1917
8241495d 1918@item :height
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MB
1919Either the font height, an integer in units of 1/10 point, a floating
1920point number specifying the amount by which to scale the height of any
1921underlying face, or a function, which is called with the old height
1922(from the underlying face), and should return the new height.
177c0ea7 1923
8241495d
RS
1924@item :weight
1925Font weight---a symbol from this series (from most dense to most faint):
1926@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1927@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1928or @code{ultra-light}.
66f54605 1929
a40d4712
PR
1930On a text-only terminal, any weight greater than normal is displayed as
1931extra bright, and any weight less than normal is displayed as
1932half-bright (provided the terminal supports the feature).
1933
8241495d
RS
1934@item :slant
1935Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1936@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1937
1938On a text-only terminal, slanted text is displayed as half-bright, if
1939the terminal supports the feature.
1940
8241495d 1941@item :foreground
6057489e
RS
1942Foreground color, a string. The value can be a system-defined color
1943name, or a hexadecimal color specification of the form
1944@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1945@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1946blue, and @samp{#ffffff} is white.)
177c0ea7 1947
8241495d 1948@item :background
6057489e 1949Background color, a string, like the foreground color.
8241495d
RS
1950
1951@item :inverse-video
1952Whether or not characters should be displayed in inverse video. The
1953value should be @code{t} (yes) or @code{nil} (no).
1954
1955@item :stipple
a40d4712 1956The background stipple, a bitmap.
8241495d 1957
a40d4712
PR
1958The value can be a string; that should be the name of a file containing
1959external-format X bitmap data. The file is found in the directories
1960listed in the variable @code{x-bitmap-file-path}.
8241495d 1961
a3fbafe2
RS
1962Alternatively, the value can specify the bitmap directly, with a list
1963of the form @code{(@var{width} @var{height} @var{data})}. Here,
1964@var{width} and @var{height} specify the size in pixels, and
1965@var{data} is a string containing the raw bits of the bitmap, row by
1966row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1967in the string (which should be a unibyte string for best results).
1968This means that each row always occupies at least one whole byte.
8241495d
RS
1969
1970If the value is @code{nil}, that means use no stipple pattern.
1971
1972Normally you do not need to set the stipple attribute, because it is
1973used automatically to handle certain shades of gray.
1974
1975@item :underline
1976Whether or not characters should be underlined, and in what color. If
1977the value is @code{t}, underlining uses the foreground color of the
1978face. If the value is a string, underlining uses that color. The
1979value @code{nil} means do not underline.
1980
1981@item :overline
1982Whether or not characters should be overlined, and in what color.
1983The value is used like that of @code{:underline}.
1984
1985@item :strike-through
1986Whether or not characters should be strike-through, and in what
1987color. The value is used like that of @code{:underline}.
1988
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MB
1989@item :inherit
1990The name of a face from which to inherit attributes, or a list of face
1991names. Attributes from inherited faces are merged into the face like an
1992underlying face would be, with higher priority than underlying faces.
1993
8241495d
RS
1994@item :box
1995Whether or not a box should be drawn around characters, its color, the
a40d4712 1996width of the box lines, and 3D appearance.
8241495d 1997@end table
42b85554 1998
8241495d
RS
1999 Here are the possible values of the @code{:box} attribute, and what
2000they mean:
42b85554 2001
8241495d
RS
2002@table @asis
2003@item @code{nil}
2004Don't draw a box.
bfe721d1 2005
8241495d
RS
2006@item @code{t}
2007Draw a box with lines of width 1, in the foreground color.
42b85554 2008
8241495d
RS
2009@item @var{color}
2010Draw a box with lines of width 1, in color @var{color}.
42b85554 2011
8241495d
RS
2012@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2013This way you can explicitly specify all aspects of the box. The value
2014@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 2015
8241495d
RS
2016The value @var{color} specifies the color to draw with. The default is
2017the foreground color of the face for simple boxes, and the background
2018color of the face for 3D boxes.
42b85554 2019
8241495d
RS
2020The value @var{style} specifies whether to draw a 3D box. If it is
2021@code{released-button}, the box looks like a 3D button that is not being
2022pressed. If it is @code{pressed-button}, the box looks like a 3D button
2023that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2024is used.
2025@end table
42b85554 2026
911a7105
RS
2027 In older versions of Emacs, before @code{:family}, @code{:height},
2028@code{:width}, @code{:weight}, and @code{:slant} existed, these
2029attributes were used to specify the type face. They are now
2030semi-obsolete, but they still work:
42b85554 2031
8241495d
RS
2032@table @code
2033@item :font
a40d4712 2034This attribute specifies the font name.
42b85554 2035
8241495d
RS
2036@item :bold
2037A non-@code{nil} value specifies a bold font.
42b85554 2038
8241495d
RS
2039@item :italic
2040A non-@code{nil} value specifies an italic font.
2041@end table
42b85554 2042
911a7105
RS
2043 For compatibility, you can still set these ``attributes'', even
2044though they are not real face attributes. Here is what that does:
42b85554 2045
8241495d
RS
2046@table @code
2047@item :font
a40d4712
PR
2048You can specify an X font name as the ``value'' of this ``attribute'';
2049that sets the @code{:family}, @code{:width}, @code{:height},
2050@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2051
2052If the value is a pattern with wildcards, the first font that matches
2053the pattern is used to set these attributes.
2054
2055@item :bold
2056A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2057This actually works by setting the @code{:weight} attribute.
2058
2059@item :italic
2060A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2061This actually works by setting the @code{:slant} attribute.
2062@end table
42b85554 2063
8241495d
RS
2064@defvar x-bitmap-file-path
2065This variable specifies a list of directories for searching
2066for bitmap files, for the @code{:stipple} attribute.
2067@end defvar
2068
ea7220f8 2069@defun bitmap-spec-p object
2252bdcf
RS
2070This returns @code{t} if @var{object} is a valid bitmap specification,
2071suitable for use with @code{:stipple} (see above). It returns
2072@code{nil} otherwise.
a40d4712
PR
2073@end defun
2074
8241495d
RS
2075@node Attribute Functions
2076@subsection Face Attribute Functions
42b85554
RS
2077
2078 You can modify the attributes of an existing face with the following
2079functions. If you specify @var{frame}, they affect just that frame;
2080otherwise, they affect all frames as well as the defaults that apply to
2081new frames.
2082
8241495d
RS
2083@tindex set-face-attribute
2084@defun set-face-attribute face frame &rest arguments
2085This function sets one or more attributes of face @var{face}
2086for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2087the attribute for all frames, and the defaults for new frames.
2088
2089The extra arguments @var{arguments} specify the attributes to set, and
2090the values for them. They should consist of alternating attribute names
a40d4712 2091(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2092Thus,
2093
2094@example
2095(set-face-attribute 'foo nil
dbcff00c
RS
2096 :width 'extended
2097 :weight 'bold
8241495d
RS
2098 :underline "red")
2099@end example
2100
2101@noindent
2102sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2103to the corresponding values.
2104@end defun
2105
2106@tindex face-attribute
35f23bbf 2107@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2108This returns the value of the @var{attribute} attribute of face
2109@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2110that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2111
2112If @var{frame} is @code{t}, the value is the default for
2113@var{face} for new frames.
2114
9a8dc0d3 2115If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2116@var{face} are considered, so the return value may be
9a8dc0d3
RS
2117@code{unspecified}, or a relative value. If @var{inherit} is
2118non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2119with the faces specified by its @code{:inherit} attribute; however the
2120return value may still be @code{unspecified} or relative. If
2121@var{inherit} is a face or a list of faces, then the result is further
2122merged with that face (or faces), until it becomes specified and
2123absolute.
35f23bbf
MB
2124
2125To ensure that the return value is always specified and absolute, use
2126a value of @code{default} for @var{inherit}; this will resolve any
2127unspecified or relative values by merging with the @code{default} face
2128(which is always completely specified).
2129
8241495d
RS
2130For example,
2131
2132@example
2133(face-attribute 'bold :weight)
2134 @result{} bold
2135@end example
2136@end defun
2137
a40d4712
PR
2138 The functions above did not exist before Emacs 21. For compatibility
2139with older Emacs versions, you can use the following functions to set
8241495d
RS
2140and examine the face attributes which existed in those versions.
2141
35f23bbf
MB
2142@tindex face-attribute-relative-p
2143@defun face-attribute-relative-p attribute value
812a2341 2144This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
MB
2145the value of the face attribute @var{attribute}, is relative (that is,
2146if it modifies an underlying or inherited value of @var{attribute}).
2147@end defun
2148
2149@tindex merge-face-attribute
2150@defun merge-face-attribute attribute value1 value2
2151If @var{value1} is a relative value for the face attribute
2152@var{attribute}, returns it merged with the underlying value
2153@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2154face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2155@end defun
2156
42b85554
RS
2157@defun set-face-foreground face color &optional frame
2158@defunx set-face-background face color &optional frame
78608595
RS
2159These functions set the foreground (or background, respectively) color
2160of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2161string, the name of a color.
bfe721d1
KH
2162
2163Certain shades of gray are implemented by stipple patterns on
2164black-and-white screens.
2165@end defun
2166
2167@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2168This function sets the background stipple pattern of face @var{face}
2169to @var{pattern}. The argument @var{pattern} should be the name of a
2170stipple pattern defined by the X server, or actual bitmap data
2171(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2172
2173Normally there is no need to pay attention to stipple patterns, because
2174they are used automatically to handle certain shades of gray.
42b85554
RS
2175@end defun
2176
2177@defun set-face-font face font &optional frame
911a7105
RS
2178This function sets the font of face @var{face}. This actually sets
2179the attributes @code{:family}, @code{:width}, @code{:height},
2180@code{:weight}, and @code{:slant} according to the font name
2181@var{font}.
21cffb83
RS
2182@end defun
2183
f9f59935 2184@defun set-face-bold-p face bold-p &optional frame
8241495d
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2185This function specifies whether @var{face} should be bold. If
2186@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2187This actually sets the @code{:weight} attribute.
21cffb83
RS
2188@end defun
2189
f9f59935 2190@defun set-face-italic-p face italic-p &optional frame
8241495d
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2191This function specifies whether @var{face} should be italic. If
2192@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2193This actually sets the @code{:slant} attribute.
42b85554
RS
2194@end defun
2195
969fe9b5
RS
2196@defun set-face-underline-p face underline-p &optional frame
2197This function sets the underline attribute of face @var{face}.
2198Non-@code{nil} means do underline; @code{nil} means don't.
2199@end defun
2200
42b85554 2201@defun invert-face face &optional frame
8241495d
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2202This function inverts the @code{:inverse-video} attribute of face
2203@var{face}. If the attribute is @code{nil}, this function sets it to
2204@code{t}, and vice versa.
42b85554
RS
2205@end defun
2206
2207 These functions examine the attributes of a face. If you don't
2208specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2209They return the symbol @code{unspecified} if the face doesn't define any
2210value for that attribute.
42b85554 2211
69137def 2212@defun face-foreground face &optional frame inherit
42b85554 2213@defunx face-background face &optional frame
78608595
RS
2214These functions return the foreground color (or background color,
2215respectively) of face @var{face}, as a string.
69137def 2216
00991494
JH
2217If @var{inherit} is @code{nil}, only a color directly defined by the face is
2218returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2219@code{:inherit} attribute are considered as well, and if @var{inherit}
2220is a face or a list of faces, then they are also considered, until a
2221specified color is found. To ensure that the return value is always
2222specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2223@end defun
2224
69137def 2225@defun face-stipple face &optional frame inherit
bfe721d1
KH
2226This function returns the name of the background stipple pattern of face
2227@var{face}, or @code{nil} if it doesn't have one.
69137def 2228
9a8dc0d3
RS
2229If @var{inherit} is @code{nil}, only a stipple directly defined by the
2230face is returned. If @var{inherit} is non-@code{nil}, any faces
2231specified by its @code{:inherit} attribute are considered as well, and
2232if @var{inherit} is a face or a list of faces, then they are also
2233considered, until a specified stipple is found. To ensure that the
2234return value is always specified, use a value of @code{default} for
2235@var{inherit}.
bfe721d1
KH
2236@end defun
2237
42b85554
RS
2238@defun face-font face &optional frame
2239This function returns the name of the font of face @var{face}.
2240@end defun
2241
f9f59935 2242@defun face-bold-p face &optional frame
8241495d
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2243This function returns @code{t} if @var{face} is bold---that is, if it is
2244bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2245@end defun
2246
f9f59935 2247@defun face-italic-p face &optional frame
8241495d
RS
2248This function returns @code{t} if @var{face} is italic or oblique,
2249@code{nil} otherwise.
f9f59935
RS
2250@end defun
2251
969fe9b5 2252@defun face-underline-p face &optional frame
8241495d
RS
2253This function returns the @code{:underline} attribute of face @var{face}.
2254@end defun
2255
2256@defun face-inverse-video-p face &optional frame
2257This function returns the @code{:inverse-video} attribute of face @var{face}.
2258@end defun
2259
6057489e
RS
2260@node Displaying Faces
2261@subsection Displaying Faces
8241495d
RS
2262
2263 Here are the ways to specify which faces to use for display of text:
2264
2265@itemize @bullet
2266@item
2267With defaults. The @code{default} face is used as the ultimate
2268default for all text. (In Emacs 19 and 20, the @code{default}
2269face is used only when no other face is specified.)
2270
c2579664
RS
2271@item
2272For a mode line or header line, the face @code{mode-line} or
2273@code{mode-line-inactive}, or @code{header-line}, is merged in just
2274before @code{default}.
8241495d
RS
2275
2276@item
2277With text properties. A character can have a @code{face} property; if
2278so, the faces and face attributes specified there apply. @xref{Special
2279Properties}.
2280
2281If the character has a @code{mouse-face} property, that is used instead
2282of the @code{face} property when the mouse is ``near enough'' to the
2283character.
2284
2285@item
2286With overlays. An overlay can have @code{face} and @code{mouse-face}
2287properties too; they apply to all the text covered by the overlay.
2288
2289@item
2290With a region that is active. In Transient Mark mode, the region is
2291highlighted with the face @code{region} (@pxref{Standard Faces}).
2292
2293@item
177c0ea7 2294With special glyphs. Each glyph can specify a particular face
8241495d
RS
2295number. @xref{Glyphs}.
2296@end itemize
2297
2298 If these various sources together specify more than one face for a
2299particular character, Emacs merges the attributes of the various faces
c2579664
RS
2300specified. For each attribute, Emacs tries first the face of any
2301special glyph; then the face for region highlighting, if appropriate;
2302then the faces specified by overlays, followed by those specified by
2303text properties, then the @code{mode-line} or
2304@code{mode-line-inactive} or @code{header-line} face (if in a mode
2305line or a header line), and last the @code{default} face.
8241495d
RS
2306
2307 When multiple overlays cover one character, an overlay with higher
2308priority overrides those with lower priority. @xref{Overlays}.
2309
8241495d
RS
2310@node Font Selection
2311@subsection Font Selection
2312
2313 @dfn{Selecting a font} means mapping the specified face attributes for
2314a character to a font that is available on a particular display. The
2315face attributes, as determined by face merging, specify most of the
2316font choice, but not all. Part of the choice depends on what character
2317it is.
2318
8241495d
RS
2319 If the face specifies a fontset name, that fontset determines a
2320pattern for fonts of the given charset. If the face specifies a font
2321family, a font pattern is constructed.
2322
2323 Emacs tries to find an available font for the given face attributes
2324and character's registry and encoding. If there is a font that matches
2325exactly, it is used, of course. The hard case is when no available font
2326exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2327``close''---one attribute at a time. You can specify the order to
2328consider the attributes. In the case where a specified font family is
2329not available, you can specify a set of mappings for alternatives to
2330try.
8241495d
RS
2331
2332@defvar face-font-selection-order
2333@tindex face-font-selection-order
2334This variable specifies the order of importance of the face attributes
2335@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2336value should be a list containing those four symbols, in order of
2337decreasing importance.
2338
2339Font selection first finds the best available matches for the first
2340attribute listed; then, among the fonts which are best in that way, it
2341searches for the best matches in the second attribute, and so on.
2342
2343The attributes @code{:weight} and @code{:width} have symbolic values in
2344a range centered around @code{normal}. Matches that are more extreme
2345(farther from @code{normal}) are somewhat preferred to matches that are
2346less extreme (closer to @code{normal}); this is designed to ensure that
2347non-normal faces contrast with normal ones, whenever possible.
2348
2349The default is @code{(:width :height :weight :slant)}, which means first
2350find the fonts closest to the specified @code{:width}, then---among the
2351fonts with that width---find a best match for the specified font height,
2352and so on.
2353
2354One example of a case where this variable makes a difference is when the
2355default font has no italic equivalent. With the default ordering, the
2356@code{italic} face will use a non-italic font that is similar to the
2357default one. But if you put @code{:slant} before @code{:height}, the
2358@code{italic} face will use an italic font, even if its height is not
2359quite right.
2360@end defvar
2361
52d89894
GM
2362@defvar face-font-family-alternatives
2363@tindex face-font-family-alternatives
8241495d
RS
2364This variable lets you specify alternative font families to try, if a
2365given family is specified and doesn't exist. Each element should have
2366this form:
2367
2368@example
2369(@var{family} @var{alternate-families}@dots{})
2370@end example
2371
2372If @var{family} is specified but not available, Emacs will try the other
2373families given in @var{alternate-families}, one by one, until it finds a
2374family that does exist.
52d89894
GM
2375@end defvar
2376
2377@defvar face-font-registry-alternatives
2378@tindex face-font-registry-alternatives
2379This variable lets you specify alternative font registries to try, if a
2380given registry is specified and doesn't exist. Each element should have
2381this form:
2382
2383@example
2384(@var{registry} @var{alternate-registries}@dots{})
2385@end example
2386
2387If @var{registry} is specified but not available, Emacs will try the
2388other registries given in @var{alternate-registries}, one by one,
2389until it finds a registry that does exist.
8241495d
RS
2390@end defvar
2391
2392 Emacs can make use of scalable fonts, but by default it does not use
2393them, since the use of too many or too big scalable fonts can crash
2394XFree86 servers.
2395
2396@defvar scalable-fonts-allowed
2397@tindex scalable-fonts-allowed
2398This variable controls which scalable fonts to use. A value of
2399@code{nil}, the default, means do not use scalable fonts. @code{t}
2400means to use any scalable font that seems appropriate for the text.
2401
2402Otherwise, the value must be a list of regular expressions. Then a
2403scalable font is enabled for use if its name matches any regular
2404expression in the list. For example,
2405
2406@example
2407(setq scalable-fonts-allowed '("muleindian-2$"))
2408@end example
2409
2410@noindent
2411allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2412@end defvar
8241495d
RS
2413
2414@defun clear-face-cache &optional unload-p
2415@tindex clear-face-cache
2416This function clears the face cache for all frames.
2417If @var{unload-p} is non-@code{nil}, that means to unload
2418all unused fonts as well.
2419@end defun
2420
6bc3abcb
RS
2421@defvar face-font-rescale-alist
2422This variable specifies scaling for certain faces. Its value should
2423be a list of elements of the form
2424
2425@example
2426(@var{fontname-regexp} . @var{scale-factor})
2427@end example
2428
2429If @var{fontname-regexp} matches the font name that is about to be
2430used, this says to choose a larger similar font according to the
2431factor @var{scale-factor}. You would use this feature to normalize
2432the font size if certain fonts are bigger or smaller than their
2433nominal heights and widths would suggest.
2434@end defvar
2435
8241495d
RS
2436@node Face Functions
2437@subsection Functions for Working with Faces
2438
2439 Here are additional functions for creating and working with faces.
2440
2441@defun make-face name
2442This function defines a new face named @var{name}, initially with all
2443attributes @code{nil}. It does nothing if there is already a face named
2444@var{name}.
2445@end defun
2446
2447@defun face-list
2448This function returns a list of all defined face names.
2449@end defun
2450
2451@defun copy-face old-face new-name &optional frame new-frame
c2579664 2452This function defines a face named @var{new-name} as a copy of the existing
8241495d
RS
2453face named @var{old-face}. It creates the face @var{new-name} if that
2454doesn't already exist.
2455
2456If the optional argument @var{frame} is given, this function applies
2457only to that frame. Otherwise it applies to each frame individually,
2458copying attributes from @var{old-face} in each frame to @var{new-face}
2459in the same frame.
2460
2461If the optional argument @var{new-frame} is given, then @code{copy-face}
2462copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2463in @var{new-frame}.
969fe9b5
RS
2464@end defun
2465
bfe721d1 2466@defun face-id face
969fe9b5 2467This function returns the face number of face @var{face}.
42b85554
RS
2468@end defun
2469
f9f59935
RS
2470@defun face-documentation face
2471This function returns the documentation string of face @var{face}, or
2472@code{nil} if none was specified for it.
2473@end defun
2474
42b85554
RS
2475@defun face-equal face1 face2 &optional frame
2476This returns @code{t} if the faces @var{face1} and @var{face2} have the
2477same attributes for display.
2478@end defun
2479
2480@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2481This returns non-@code{nil} if the face @var{face} displays
2482differently from the default face.
1911e6e5
RS
2483@end defun
2484
8241495d
RS
2485@node Auto Faces
2486@subsection Automatic Face Assignment
2487@cindex automatic face assignment
2488@cindex faces, automatic choice
2489
2490@cindex Font-Lock mode
911a7105
RS
2491 This hook is used for automatically assigning faces to text in the
2492buffer. It is part of the implementation of Font-Lock mode.
8241495d
RS
2493
2494@tindex fontification-functions
2495@defvar fontification-functions
2496This variable holds a list of functions that are called by Emacs
2497redisplay as needed to assign faces automatically to text in the buffer.
2498
2499The functions are called in the order listed, with one argument, a
2500buffer position @var{pos}. Each function should attempt to assign faces
2501to the text in the current buffer starting at @var{pos}.
2502
2503Each function should record the faces they assign by setting the
2504@code{face} property. It should also add a non-@code{nil}
2505@code{fontified} property for all the text it has assigned faces to.
2506That property tells redisplay that faces have been assigned to that text
2507already.
2508
2509It is probably a good idea for each function to do nothing if the
2510character after @var{pos} already has a non-@code{nil} @code{fontified}
2511property, but this is not required. If one function overrides the
2512assignments made by a previous one, the properties as they are
2513after the last function finishes are the ones that really matter.
2514
2515For efficiency, we recommend writing these functions so that they
2516usually assign faces to around 400 to 600 characters at each call.
2517@end defvar
2518
2519@node Font Lookup
2520@subsection Looking Up Fonts
2521
2522@defun x-list-fonts pattern &optional face frame maximum
2523This function returns a list of available font names that match
2524@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2525specified, then the list is limited to fonts that are the same size as
2526@var{face} currently is on @var{frame}.
2527
2528The argument @var{pattern} should be a string, perhaps with wildcard
2529characters: the @samp{*} character matches any substring, and the
2530@samp{?} character matches any single character. Pattern matching
2531of font names ignores case.
2532
2533If you specify @var{face} and @var{frame}, @var{face} should be a face name
2534(a symbol) and @var{frame} should be a frame.
2535
2536The optional argument @var{maximum} sets a limit on how many fonts to
2537return. If this is non-@code{nil}, then the return value is truncated
2538after the first @var{maximum} matching fonts. Specifying a small value
2539for @var{maximum} can make this function much faster, in cases where
2540many fonts match the pattern.
2541@end defun
2542
8241495d
RS
2543@defun x-family-fonts &optional family frame
2544@tindex x-family-fonts
2545This function returns a list describing the available fonts for family
2546@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2547this list applies to all families, and therefore, it contains all
2548available fonts. Otherwise, @var{family} must be a string; it may
2549contain the wildcards @samp{?} and @samp{*}.
2550
2551The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2552omitted or @code{nil}, it applies to the selected frame's display
2553(@pxref{Input Focus}).
8241495d
RS
2554
2555The list contains a vector of the following form for each font:
2556
2557@example
2558[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2559 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2560@end example
2561
2562The first five elements correspond to face attributes; if you
2563specify these attributes for a face, it will use this font.
2564
2565The last three elements give additional information about the font.
9a8dc0d3
RS
2566@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2567@var{full} is the full name of the font, and
2568@var{registry-and-encoding} is a string giving the registry and
2569encoding of the font.
8241495d
RS
2570
2571The result list is sorted according to the current face font sort order.
2572@end defun
2573
2574@defun x-font-family-list &optional frame
2575@tindex x-font-family-list
2576This function returns a list of the font families available for
2577@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2578describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2579
2580The value is a list of elements of this form:
2581
2582@example
2583(@var{family} . @var{fixed-p})
2584@end example
2585
2586@noindent
2587Here @var{family} is a font family, and @var{fixed-p} is
2588non-@code{nil} if fonts of that family are fixed-pitch.
2589@end defun
2590
2591@defvar font-list-limit
2592@tindex font-list-limit
2593This variable specifies maximum number of fonts to consider in font
2594matching. The function @code{x-family-fonts} will not return more than
2595that many fonts, and font selection will consider only that many fonts
2596when searching a matching font for face attributes. The default is
2597currently 100.
2598@end defvar
2599
2600@node Fontsets
2601@subsection Fontsets
2602
2603 A @dfn{fontset} is a list of fonts, each assigned to a range of
2604character codes. An individual font cannot display the whole range of
2605characters that Emacs supports, but a fontset can. Fontsets have names,
2606just as fonts do, and you can use a fontset name in place of a font name
2607when you specify the ``font'' for a frame or a face. Here is
2608information about defining a fontset under Lisp program control.
2609
2610@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2611This function defines a new fontset according to the specification
2612string @var{fontset-spec}. The string should have this format:
2613
2614@smallexample
2615@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2616@end smallexample
2617
2618@noindent
2619Whitespace characters before and after the commas are ignored.
2620
2621The first part of the string, @var{fontpattern}, should have the form of
2622a standard X font name, except that the last two fields should be
2623@samp{fontset-@var{alias}}.
2624
2625The new fontset has two names, one long and one short. The long name is
2626@var{fontpattern} in its entirety. The short name is
2627@samp{fontset-@var{alias}}. You can refer to the fontset by either
2628name. If a fontset with the same name already exists, an error is
2629signaled, unless @var{noerror} is non-@code{nil}, in which case this
2630function does nothing.
2631
2632If optional argument @var{style-variant-p} is non-@code{nil}, that says
2633to create bold, italic and bold-italic variants of the fontset as well.
2634These variant fontsets do not have a short name, only a long one, which
2635is made by altering @var{fontpattern} to indicate the bold or italic
2636status.
2637
2638The specification string also says which fonts to use in the fontset.
2639See below for the details.
2640@end defun
2641
2642 The construct @samp{@var{charset}:@var{font}} specifies which font to
2643use (in this fontset) for one particular character set. Here,
2644@var{charset} is the name of a character set, and @var{font} is the font
2645to use for that character set. You can use this construct any number of
2646times in the specification string.
2647
2648 For the remaining character sets, those that you don't specify
2649explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2650@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2651For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2652with @samp{ISO8859-1}.
2653
2654 In addition, when several consecutive fields are wildcards, Emacs
2655collapses them into a single wildcard. This is to prevent use of
2656auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2657for editing, and scaling a smaller font is not useful because it is
2658better to use the smaller font in its own size, which Emacs does.
2659
2660 Thus if @var{fontpattern} is this,
2661
2662@example
2663-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2664@end example
2665
2666@noindent
ad800164 2667the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2668
2669@example
2670-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2671@end example
2672
2673@noindent
2674and the font specification for Chinese GB2312 characters would be this:
2675
2676@example
2677-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2678@end example
2679
2680 You may not have any Chinese font matching the above font
2681specification. Most X distributions include only Chinese fonts that
2682have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2683such a case, @samp{Fontset-@var{n}} can be specified as below:
2684
2685@smallexample
2686Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2687 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2688@end smallexample
2689
2690@noindent
2691Then, the font specifications for all but Chinese GB2312 characters have
2692@samp{fixed} in the @var{family} field, and the font specification for
2693Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2694field.
2695
885fef7c
KH
2696@defun set-fontset-font name character fontname &optional frame
2697This function modifies the existing fontset @var{name} to
2698use the font name @var{fontname} for the character @var{character}.
2699
a2296bf9 2700If @var{name} is @code{nil}, this function modifies the default
812a2341 2701fontset, whose short name is @samp{fontset-default}.
885fef7c 2702
a2296bf9
KH
2703@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2704@var{from} and @var{to} are non-generic characters. In that case, use
2705@var{fontname} for all characters in the range @var{from} and @var{to}
2706(inclusive).
885fef7c
KH
2707
2708@var{character} may be a charset. In that case, use
2709@var{fontname} for all character in the charsets.
2710
a2296bf9
KH
2711@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2712where @var{family} is a family name of a font (possibly including a
2713foundry name at the head), @var{registry} is a registry name of a font
2714(possibly including an encoding name at the tail).
885fef7c 2715
a2296bf9
KH
2716For instance, this changes the default fontset to use a font of which
2717registry name is @samp{JISX0208.1983} for all characters belonging to
2718the charset @code{japanese-jisx0208}.
885fef7c
KH
2719
2720@example
2721(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2722@end example
2723
2724@end defun
2725
f6cad089
RS
2726@defun char-displayable-p char
2727This function returns @code{t} if Emacs ought to be able to display
2728@var{char}. More precisely, if the selected frame's fontset has a
2729font to display the character set that @var{char} belongs to.
2730
2731Fontsets can specify a font on a per-character basis; when the fontset
2732does that, this function's value may not be accurate.
2733@end defun
2734
8a6ca431
RS
2735@node Fringes
2736@section Fringes
2737@cindex Fringes
2738
2739 The @dfn{fringes} of a window are thin vertical strips down the
2740sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2741continuation, horizontal scrolling, and the overlay arrow.
2742
2743@menu
2744* Fringe Size/Pos:: Specifying where to put the window fringes.
2745* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
2746* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2747* Overlay Arrow:: Display of an arrow to indicate position.
2748@end menu
2749
2750@node Fringe Size/Pos
2751@subsection Fringe Size and Position
2752
2753 Here's how to control the position and width of the window fringes.
8a6ca431
RS
2754
2755@defvar fringes-outside-margins
c2579664
RS
2756If the value is non-@code{nil}, the frames appear outside the display
2757margins. The fringes normally appear between the display margins and
2758the window text. It works to set @code{fringes-outside-margins}
2759buffer-locally. @xref{Display Margins}.
8a6ca431
RS
2760@end defvar
2761
2762@defvar left-fringe-width
2763This variable, if non-@code{nil}, specifies the width of the left
2764fringe in pixels.
2765@end defvar
2766
2767@defvar right-fringe-width
2768This variable, if non-@code{nil}, specifies the width of the right
2769fringe in pixels.
2770@end defvar
2771
2772 The values of these variables take effect when you display the
2773buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2774you can call @code{set-window-buffer} to display it once again in the
2775same window, to make the changes take effect.
8a6ca431
RS
2776
2777@defun set-window-fringes window left &optional right outside-margins
812a2341 2778This function sets the fringe widths of window @var{window}.
479dbc9d 2779If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2780
2781The argument @var{left} specifies the width in pixels of the left
2782fringe, and likewise @var{right} for the right fringe. A value of
2783@code{nil} for either one stands for the default width. If
2784@var{outside-margins} is non-@code{nil}, that specifies that fringes
2785should appear outside of the display margins.
2786@end defun
2787
479dbc9d 2788@defun window-fringes &optional window
8a6ca431 2789This function returns information about the fringes of a window
479dbc9d
KS
2790@var{window}. If @var{window} is omitted or @code{nil}, the selected
2791window is used. The value has the form @code{(@var{left-width}
c2579664 2792@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2793@end defun
2794
9b6e4bc3 2795@defvar overflow-newline-into-fringe
26b76360
RS
2796If this is non-@code{nil}, lines exactly as wide as the window (not
2797counting the final newline character) are not continued. Instead,
2798when point is at the end of the line, the cursor appears in the right
2799fringe.
9b6e4bc3
KS
2800@end defvar
2801
2802@node Fringe Bitmaps
c2579664 2803@subsection Fringe Bitmaps
26b76360
RS
2804@cindex fringe bitmaps
2805@cindex bitmaps, fringe
2806
2807 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2808fringe (on a graphic display) to indicate truncated or continued
2809lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2810shared by all frames and windows. You can redefine the built-in
90801c68 2811fringe bitmaps, and you can define new fringe bitmaps.
26b76360
RS
2812
2813 The way to display a bitmap in the left or right fringes for a given
2814line in a window is by specifying the @code{display} property for one
2815of the characters that appears in it. Use a display specification of
2816the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2817@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
90801c68 2818Property}). Here, @var{bitmap} is a symbol identifying the bitmap
26b76360
RS
2819you want, and @var{face} (which is optional) is the name of the face
2820whose colors should be used for displaying the bitmap.
26b76360
RS
2821
2822 These are the symbols identify the standard fringe bitmaps.
90801c68
KS
2823Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2824symbols have their own name space.
9b6e4bc3 2825
26b76360
RS
2826@table @asis
2827@item Truncation and continuation line bitmaps:
90801c68
KS
2828@code{left-truncation}, @code{right-truncation},
2829@code{continued-line}, @code{continuation-line}.
9b6e4bc3 2830
26b76360 2831@item Buffer indication bitmaps:
90801c68
KS
2832@code{up-arrow}, @code{down-arrow},
2833@code{top-left-angle}, @code{top-right-angle},
2834@code{bottom-left-angle}, @code{bottom-right-angle},
2835@code{left-bracket}, @code{right-bracket}.
9b6e4bc3 2836
26b76360 2837@item Empty line indication bitmap:
90801c68 2838@code{empty-line}.
9b6e4bc3 2839
26b76360 2840@item Overlay arrow bitmap:
90801c68 2841@code{overlay-arrow}.
9b6e4bc3 2842
26b76360 2843@item Bitmaps for displaying the cursor in right fringe:
90801c68
KS
2844@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2845@code{bar-cursor}, @code{hbar-cursor}.
26b76360 2846@end table
9b6e4bc3 2847
26b76360
RS
2848@defun fringe-bitmaps-at-pos &optional pos window
2849This function returns the fringe bitmaps of the display line
2850containing position @var{pos} in window @var{window}. The return
cf6d43ae 2851value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2852is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2853if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2854is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2855
2856The value is @code{nil} if @var{pos} is not visible in @var{window}.
2857If @var{window} is @code{nil}, that stands for the selected window.
2858If @var{pos} is @code{nil}, that stands for the value of point in
2859@var{window}.
2860@end defun
9b6e4bc3 2861
26b76360 2862@node Customizing Bitmaps
c2579664 2863@subsection Customizing Fringe Bitmaps
26b76360 2864
90801c68
KS
2865@defun define-fringe-bitmap bitmap bits &optional height width align
2866This function defines the symbol @var{bitmap} as a new fringe bitmap,
2867or replaces an existing bitmap with that name.
9b6e4bc3 2868
26b76360
RS
2869The argument @var{bits} specifies the image to use. It should be
2870either a string or a vector of integers, where each element (an
2871integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
2872corresponds to one pixel of the bitmap, where the low bit corresponds
2873to the rightmost pixel of the bitmap.
9b6e4bc3 2874
26b76360
RS
2875The height is normally the length of @var{bits}. However, you
2876can specify a different height with non-@code{nil} @var{height}. The width
2877is normally 8, but you can specify a different width with non-@code{nil}
2878@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 2879
26b76360
RS
2880The argument @var{align} specifies the positioning of the bitmap
2881relative to the range of rows where it is used; the default is to
2882center the bitmap. The allowed values are @code{top}, @code{center},
2883or @code{bottom}.
9b6e4bc3 2884
26b76360 2885The @var{align} argument may also be a list @code{(@var{align}
17234906 2886@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
2887If @var{periodic} is non-@code{nil}, it specifies that the rows in
2888@code{bits} should be repeated enough times to reach the specified
2889height.
9b6e4bc3 2890
26b76360
RS
2891The return value on success is an integer identifying the new bitmap.
2892You should save that integer in a variable so it can be used to select
90801c68
KS
2893this bitmap.
2894
2895This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
2896@end defun
2897
2898@defun destroy-fringe-bitmap bitmap
26b76360
RS
2899This function destroy the fringe bitmap identified by @var{bitmap}.
2900If @var{bitmap} identifies a standard fringe bitmap, it actually
2901restores the standard definition of that bitmap, instead of
2902eliminating it entirely.
9b6e4bc3
KS
2903@end defun
2904
2905@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
2906This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2907If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2908bitmap's face controls the color to draw it in.
9b6e4bc3 2909
26b76360
RS
2910The face you use here should be derived from @code{fringe}, and should
2911specify only the foreground color.
9b6e4bc3
KS
2912@end defun
2913
c2579664
RS
2914@node Overlay Arrow
2915@subsection The Overlay Arrow
2916@cindex overlay arrow
2917
2918 The @dfn{overlay arrow} is useful for directing the user's attention
2919to a particular line in a buffer. For example, in the modes used for
2920interface to debuggers, the overlay arrow indicates the line of code
2921about to be executed. This feature has nothing to do with
2922@dfn{overlays} (@pxref{Overlays}).
2923
2924@defvar overlay-arrow-string
2925This variable holds the string to display to call attention to a
2926particular line, or @code{nil} if the arrow feature is not in use.
2927On a graphical display the contents of the string are ignored; instead a
2928glyph is displayed in the fringe area to the left of the display area.
2929@end defvar
2930
2931@defvar overlay-arrow-position
2932This variable holds a marker that indicates where to display the overlay
2933arrow. It should point at the beginning of a line. On a non-graphical
2934display the arrow text
2935appears at the beginning of that line, overlaying any text that would
2936otherwise appear. Since the arrow is usually short, and the line
2937usually begins with indentation, normally nothing significant is
2938overwritten.
2939
2940The overlay string is displayed only in the buffer that this marker
2941points into. Thus, only one buffer can have an overlay arrow at any
2942given time.
2943@c !!! overlay-arrow-position: but the overlay string may remain in the display
2944@c of some other buffer until an update is required. This should be fixed
2945@c now. Is it?
2946@end defvar
2947
2948 You can do a similar job by creating an overlay with a
2949@code{before-string} property. @xref{Overlay Properties}.
2950
2951 You can define multiple overlay arrows via the variable
2952@code{overlay-arrow-variable-list}.
2953
2954@defvar overlay-arrow-variable-list
2955This variable's value is a list of varibles, each of which specifies
2956the position of an overlay arrow. The variable
2957@code{overlay-arrow-position} has its normal meaning because it is on
2958this list.
2959@end defvar
2960
2961Each variable on this list can have properties
2962@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
2963specify an overlay arrow string (for text-only terminals) or fringe
2964bitmap (for graphical terminals) to display at the corresponding
2965overlay arrow position. If either property is not set, the default
2966(@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
2967used.
2968
f6cad089
RS
2969@node Scroll Bars
2970@section Scroll Bars
2971
2972Normally the frame parameter @code{vertical-scroll-bars} controls
2973whether the windows in the frame have vertical scroll bars. A
2974non-@code{nil} parameter value means they do. The frame parameter
2975@code{scroll-bar-width} specifies how wide they are (@code{nil}
2976meaning the default). @xref{Window Frame Parameters}.
2977
93449dd1
KS
2978@vindex vertical-scroll-bar
2979 You can enable or disable scroll bars for a particular buffer,
2980by setting the variable @code{vertical-scroll-bar}. This variable
2981automatically becomes buffer-local when set. The possible values are
2982@code{left}, @code{right}, @code{t}, which means to use the
2983frame's default, and @code{nil} for no scroll bar.
2984
2985 You can also control this for individual windows. Call the function
f6cad089
RS
2986@code{set-window-scroll-bars} to specify what to do for a specific window:
2987
2988@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
2989This function sets the width and type of scroll bars for window
2990@var{window}.
2991
f6cad089 2992@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
2993use the width specified for the frame). @var{vertical-type} specifies
2994whether to have a vertical scroll bar and, if so, where. The possible
2995values are @code{left}, @code{right} and @code{nil}, just like the
2996values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
2997
2998The argument @var{horizontal-type} is meant to specify whether and
2999where to have horizontal scroll bars, but since they are not
26b76360
RS
3000implemented, it has no effect. If @var{window} is @code{nil}, the
3001selected window is used.
f6cad089
RS
3002@end defun
3003
3004@defun window-scroll-bars &optional window
3005Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3006If @var{window} is omitted or @code{nil}, the selected window is used.
3007The value is a list of the form @code{(@var{width}
f6cad089
RS
3008@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3009@var{width} is the value that was specified for the width (which may
3010be @code{nil}); @var{cols} is the number of columns that the scroll
3011bar actually occupies.
3012
3013@var{horizontal-type} is not actually meaningful.
3014@end defun
3015
3016If you don't specify these values for a window with
3017@code{set-window-scroll-bars}, the buffer-local variables
3018@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3019displayed control the window's vertical scroll bars. The function
3020@code{set-window-buffer} examines these variables. If you change them
3021in a buffer that is already visible in a window, you can make the
3022window take note of the new values by calling @code{set-window-buffer}
3023specifying the same buffer that is already displayed.
3024
fe8d1469
RS
3025@defvar scroll-bar-mode
3026This variable, always local in all buffers, controls whether and where
3027to put scroll bars in windows displaying the buffer. The possible values
3028are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3029the left, and @code{right} to put a scroll bar on the right.
3030@end defvar
3031
3032@defvar scroll-bar-width
3033This variable, always local in all buffers, specifies the width of the
3034buffer's scroll bars, measured in pixels. A value of @code{nil} means
3035to use the value specified by the frame.
3036@end defvar
3037
61e74968
LT
3038@node Pointer Shape
3039@section Pointer Shape
9b6e4bc3 3040
26b76360 3041 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 3042the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
3043any buffer text. You can specify the mouse pointer shape over text or
3044images via the @code{pointer} text property, and for images with the
3045@code{:pointer} and @code{:map} image properties.
9b6e4bc3 3046
26b76360 3047 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
3048@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3049@code{modeline}, and @code{hourglass}.
3050
9b6e4bc3
KS
3051@defvar void-text-area-pointer
3052@tindex void-text-area-pointer
3053This variable specifies the mouse pointer shape in void text areas,
3054i.e. the areas after the end of a line or below the last line in the
3055buffer. The default is to use the @code{arrow} (non-text) pointer.
3056@end defvar
3057
8241495d
RS
3058@node Display Property
3059@section The @code{display} Property
3060@cindex display specification
3061@kindex display @r{(text property)}
3062
a40d4712
PR
3063 The @code{display} text property (or overlay property) is used to
3064insert images into text, and also control other aspects of how text
911a7105
RS
3065displays. The value of the @code{display} property should be a
3066display specification, or a list or vector containing several display
3067specifications. The rest of this section describes several kinds of
3068display specifications and what they mean.
8241495d
RS
3069
3070@menu
02c77ee9 3071* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3072* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3073* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3074 up or down on the page; adjusting the width
a40d4712
PR
3075 of spaces within text.
3076* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3077@end menu
3078
3079@node Specified Space
3080@subsection Specified Spaces
3081@cindex spaces, specified height or width
3082@cindex specified spaces
3083@cindex variable-width spaces
3084
3085 To display a space of specified width and/or height, use a display
a40d4712
PR
3086specification of the form @code{(space . @var{props})}, where
3087@var{props} is a property list (a list of alternating properties and
3088values). You can put this property on one or more consecutive
3089characters; a space of the specified height and width is displayed in
3090place of @emph{all} of those characters. These are the properties you
0b0e8041 3091can use in @var{props} to specify the weight of the space:
8241495d
RS
3092
3093@table @code
3094@item :width @var{width}
9b6e4bc3
KS
3095If @var{width} is an integer or floating point number, it specifies
3096that the space width should be @var{width} times the normal character
26b76360 3097width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3098(@pxref{Pixel Specification}).
8241495d
RS
3099
3100@item :relative-width @var{factor}
3101Specifies that the width of the stretch should be computed from the
3102first character in the group of consecutive characters that have the
3103same @code{display} property. The space width is the width of that
3104character, multiplied by @var{factor}.
3105
3106@item :align-to @var{hpos}
9b6e4bc3 3107Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3108If @var{hpos} is a number, it is measured in units of the normal
3109character width. @var{hpos} can also be a @dfn{pixel width}
3110specification (@pxref{Pixel Specification}).
8241495d
RS
3111@end table
3112
0b0e8041 3113 You should use one and only one of the above properties. You can
26b76360 3114also specify the height of the space, with these properties:
8241495d
RS
3115
3116@table @code
3117@item :height @var{height}
9b6e4bc3
KS
3118Specifies the height of the space.
3119If @var{height} is an integer or floating point number, it specifies
3120that the space height should be @var{height} times the normal character
3121height. The @var{height} may also be a @dfn{pixel height} specification
3122(@pxref{Pixel Specification}).
8241495d
RS
3123
3124@item :relative-height @var{factor}
3125Specifies the height of the space, multiplying the ordinary height
3126of the text having this display specification by @var{factor}.
3127
3128@item :ascent @var{ascent}
9b6e4bc3
KS
3129If the value of @var{ascent} is a non-negative number no greater than
3130100, it specifies that @var{ascent} percent of the height of the space
3131should be considered as the ascent of the space---that is, the part
3132above the baseline. The ascent may also be specified in pixel units
3133with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3134
8241495d
RS
3135@end table
3136
0b0e8041 3137 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3138
26b76360
RS
3139 The @code{:height} and @code{:align-to} properties are supported on
3140non-graphic terminals, but the other space properties in this section
3141are not.
3142
9b6e4bc3
KS
3143@node Pixel Specification
3144@subsection Pixel Specification for Spaces
3145@cindex spaces, pixel specification
3146
3147 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3148and @code{:ascent} properties can be a special kind of expression that
3149is evaluated during redisplay. The result of the evaluation is used
3150as an absolute number of pixels.
9b6e4bc3
KS
3151
3152 The following expressions are supported:
3153
3154@example
3155@group
90801c68 3156 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3157 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3158 @var{unit} ::= in | mm | cm | width | height
3159 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3160 | scroll-bar | text
26b76360
RS
3161 @var{pos} ::= left | center | right
3162 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3163 @var{op} ::= + | -
9b6e4bc3
KS
3164@end group
3165@end example
3166
26b76360
RS
3167 The form @var{num} specifies a fraction of the default frame font
3168height or width. The form @code{(@var{num})} specifies an absolute
3169number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3170buffer-local variable binding is used.
3171
26b76360
RS
3172 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3173pixels per inch, millimeter, and centimeter, respectively. The
3174@code{width} and @code{height} units correspond to the default width
90801c68 3175and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3176corresponds to the width or height of the image.
3177
3178 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3179@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3180specify to the width of the corresponding area of the window.
3181
3182 The @code{left}, @code{center}, and @code{right} positions can be
3183used with @code{:align-to} to specify a position relative to the left
3184edge, center, or right edge of the text area.
3185
26b76360 3186 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3187used with @code{:align-to} to specify that the position is relative to
3188the left edge of the given area. Once the base offset for a relative
3189position has been set (by the first occurrence of one of these
17234906 3190symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3191width of the specified area. For example, to align to the center of
3192the left-margin, use
3193
3194@example
3195:align-to (+ left-margin (0.5 . left-margin))
3196@end example
3197
3198 If no specific base offset is set for alignment, it is always relative
3199to the left edge of the text area. For example, @samp{:align-to 0} in a
3200header-line aligns with the first text column in the text area.
3201
c2579664
RS
3202 A value of the form @code{(@var{num} . @var{expr})} stands for the
3203product of the values of @var{num} and @var{expr}. For example,
26b76360 3204@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3205@var{image})} specifies half the width (or height) of the specified
3206image.
9b6e4bc3 3207
26b76360
RS
3208 The form @code{(+ @var{expr} ...)} adds up the value of the
3209expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3210the value of the expressions.
3211
8241495d
RS
3212@node Other Display Specs
3213@subsection Other Display Specifications
3214
26b76360
RS
3215 Here are the other sorts of display specifications that you can use
3216in the @code{display} text property.
3217
8241495d
RS
3218@table @code
3219@item (image . @var{image-props})
c2579664
RS
3220This display specification is an image descriptor (@pxref{Images}).
3221When used as a display specification, it means to display the image
3222instead of the text that has the display specification.
8241495d 3223
9b6e4bc3 3224@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3225This specification together with @code{image} specifies a @dfn{slice}
3226(a partial area) of the image to display. The elements @var{y} and
3227@var{x} specify the top left corner of the slice, within the image;
3228@var{width} and @var{height} specify the width and height of the
3229slice. Integer values are numbers of pixels. A floating point number
3230in the range 0.0--1.0 stands for that fraction of the width or height
3231of the entire image.
9b6e4bc3 3232
1574933b
DL
3233@item ((margin nil) @var{string})
3234@itemx @var{string}
3235A display specification of this form means to display @var{string}
3236instead of the text that has the display specification, at the same
3237position as that text. This is a special case of marginal display
3238(@pxref{Display Margins}).
3239
0b0e8041
RS
3240Recursive display specifications are not supported---string display
3241specifications must not have @code{display} properties themselves.
5143d8a4 3242
8241495d 3243@item (space-width @var{factor})
a40d4712
PR
3244This display specification affects all the space characters within the
3245text that has the specification. It displays all of these spaces
3246@var{factor} times as wide as normal. The element @var{factor} should
3247be an integer or float. Characters other than spaces are not affected
3248at all; in particular, this has no effect on tab characters.
8241495d
RS
3249
3250@item (height @var{height})
3251This display specification makes the text taller or shorter.
3252Here are the possibilities for @var{height}:
3253
3254@table @asis
3255@item @code{(+ @var{n})}
3256This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3257defined by the set of available fonts---specifically, those that match
3258what was otherwise specified for this text, in all attributes except
3259height. Each size for which a suitable font is available counts as
3260another step. @var{n} should be an integer.
8241495d
RS
3261
3262@item @code{(- @var{n})}
3263This means to use a font that is @var{n} steps smaller.
3264
3265@item a number, @var{factor}
3266A number, @var{factor}, means to use a font that is @var{factor} times
3267as tall as the default font.
3268
3269@item a symbol, @var{function}
3270A symbol is a function to compute the height. It is called with the
3271current height as argument, and should return the new height to use.
3272
3273@item anything else, @var{form}
3274If the @var{height} value doesn't fit the previous possibilities, it is
3275a form. Emacs evaluates it to get the new height, with the symbol
3276@code{height} bound to the current specified font height.
3277@end table
3278
3279@item (raise @var{factor})
3280This kind of display specification raises or lowers the text
3281it applies to, relative to the baseline of the line.
3282
3283@var{factor} must be a number, which is interpreted as a multiple of the
3284height of the affected text. If it is positive, that means to display
3285the characters raised. If it is negative, that means to display them
3286lower down.
3287
3288If the text also has a @code{height} display specification, that does
3289not affect the amount of raising or lowering, which is based on the
3290faces used for the text.
3291@end table
3292
c2579664
RS
3293 You can make any display specification conditional. To do that,
3294package it in another list of the form @code{(when @var{condition} .
3295@var{spec})}. Then the specification @var{spec} applies only when
3296@var{condition} evaluates to a non-@code{nil} value. During the
3297evaluation, @code{object} is bound to the string or buffer having the
3298conditional @code{display} property. @code{position} and
3299@code{buffer-position} are bound to the position within @code{object}
3300and the buffer position where the @code{display} property was found,
3301respectively. Both positions can be different when @code{object} is a
3302string.
3303
8241495d
RS
3304@node Display Margins
3305@subsection Displaying in the Margins
3306@cindex display margins
3307@cindex margins, display
3308
3309 A buffer can have blank areas called @dfn{display margins} on the left
3310and on the right. Ordinary text never appears in these areas, but you
3311can put things into the display margins using the @code{display}
3312property.
3313
3314 To put text in the left or right display margin of the window, use a
3315display specification of the form @code{(margin right-margin)} or
3316@code{(margin left-margin)} on it. To put an image in a display margin,
3317use that display specification along with the display specification for
a8e171ce
RS
3318the image. Unfortunately, there is currently no way to make
3319text or images in the margin mouse-sensitive.
8241495d 3320
78263139
RS
3321 If you put such a display specification directly on text in the
3322buffer, the specified margin display appears @emph{instead of} that
3323buffer text itself. To put something in the margin @emph{in
3324association with} certain buffer text without preventing or altering
3325the display of that text, put a @code{before-string} property on the
3326text and put the display specification on the contents of the
3327before-string.
3328
8241495d
RS
3329 Before the display margins can display anything, you must give
3330them a nonzero width. The usual way to do that is to set these
3331variables:
3332
3333@defvar left-margin-width
3334@tindex left-margin-width
3335This variable specifies the width of the left margin.
3336It is buffer-local in all buffers.
3337@end defvar
3338
3339@defvar right-margin-width
3340@tindex right-margin-width
3341This variable specifies the width of the right margin.
3342It is buffer-local in all buffers.
3343@end defvar
3344
3345 Setting these variables does not immediately affect the window. These
3346variables are checked when a new buffer is displayed in the window.
3347Thus, you can make changes take effect by calling
3348@code{set-window-buffer}.
3349
3350 You can also set the margin widths immediately.
3351
5143d8a4 3352@defun set-window-margins window left &optional right
8241495d
RS
3353@tindex set-window-margins
3354This function specifies the margin widths for window @var{window}.
177c0ea7 3355The argument @var{left} controls the left margin and
5143d8a4 3356@var{right} controls the right margin (default @code{0}).
8241495d
RS
3357@end defun
3358
3359@defun window-margins &optional window
3360@tindex window-margins
3361This function returns the left and right margins of @var{window}
3362as a cons cell of the form @code{(@var{left} . @var{right})}.
3363If @var{window} is @code{nil}, the selected window is used.
3364@end defun
3365
8241495d
RS
3366@node Images
3367@section Images
3368@cindex images in buffers
3369
3370 To display an image in an Emacs buffer, you must first create an image
3371descriptor, then use it as a display specifier in the @code{display}
911a7105 3372property of text that is displayed (@pxref{Display Property}).
8241495d
RS
3373
3374 Emacs can display a number of different image formats; some of them
da4b7798 3375are supported only if particular support libraries are installed on
c2579664 3376your machine. In some environments, Emacs can load image
da4b7798
JB
3377libraries on demand; if so, the variable @code{image-library-alist}
3378can be used to modify the set of known names for these dynamic
17234906 3379libraries (though it is not possible to add new image formats).
da4b7798 3380
c2579664
RS
3381 The supported image formats include XBM, XPM (this requires the
3382libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3383@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3384@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3385v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3386
3387 You specify one of these formats with an image type symbol. The image
3388type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3389@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3390
3391@defvar image-types
3392This variable contains a list of those image type symbols that are
da4b7798
JB
3393potentially supported in the current configuration.
3394@emph{Potentially} here means that Emacs knows about the image types,
3395not necessarily that they can be loaded (they could depend on
3396unavailable dynamic libraries, for example).
3397
3398To know which image types are really available, use
3399@code{image-type-available-p}.
8241495d
RS
3400@end defvar
3401
da4b7798 3402@defvar image-library-alist
da4b7798
JB
3403This in an alist of image types vs external libraries needed to
3404display them.
3405
aa0e4da8 3406Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3407where the car is a supported image format from @code{image-types}, and
3408the rest are strings giving alternate filenames for the corresponding
3409external libraries to load.
3410
e6263643
JB
3411Emacs tries to load the libraries in the order they appear on the
3412list; if none is loaded, the running session of Emacs won't support
3413the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3414they're always supported.
3415
3416This variable is ignored if the image libraries are statically linked
3417into Emacs.
3418@end defvar
3419
3420@defun image-type-available-p type
3421@findex image-type-available-p
3422
aa0e4da8
JB
3423This function returns non-@code{nil} if image type @var{type} is
3424available, i.e., if images of this type can be loaded and displayed in
3425Emacs. @var{type} should be one of the types contained in
3426@code{image-types}.
da4b7798
JB
3427
3428For image types whose support libraries are statically linked, this
3429function always returns @code{t}; for other image types, it returns
3430@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3431@end defun
3432
8241495d 3433@menu
a40d4712
PR
3434* Image Descriptors:: How to specify an image for use in @code{:display}.
3435* XBM Images:: Special features for XBM format.
3436* XPM Images:: Special features for XPM format.
3437* GIF Images:: Special features for GIF format.
3438* Postscript Images:: Special features for Postscript format.
3439* Other Image Types:: Various other formats are supported.
3440* Defining Images:: Convenient ways to define an image for later use.
3441* Showing Images:: Convenient ways to display an image once it is defined.
3442* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3443@end menu
3444
3445@node Image Descriptors
3446@subsection Image Descriptors
3447@cindex image descriptor
3448
3449 An image description is a list of the form @code{(image
3450. @var{props})}, where @var{props} is a property list containing
3451alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
3452their values. You can use any Lisp object as a property, but the only
3453properties that have any special meaning are certain symbols, all of
3454them keywords.
3455
3456 Every image descriptor must contain the property @code{:type
3457@var{type}} to specify the format of the image. The value of @var{type}
3458should be an image type symbol; for example, @code{xpm} for an image in
3459XPM format.
8241495d
RS
3460
3461 Here is a list of other properties that are meaningful for all image
3462types:
3463
3464@table @code
2cd8656e 3465@item :file @var{file}
c2579664 3466The @code{:file} property says to load the image from file
2cd8656e
RS
3467@var{file}. If @var{file} is not an absolute file name, it is expanded
3468in @code{data-directory}.
3469
3470@item :data @var{data}
c2579664 3471The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3472Each image must use either @code{:data} or @code{:file}, but not both.
3473For most image types, the value of the @code{:data} property should be a
3474string containing the image data; we recommend using a unibyte string.
3475
3476Before using @code{:data}, look for further information in the section
3477below describing the specific image format. For some image types,
3478@code{:data} may not be supported; for some, it allows other data types;
3479for some, @code{:data} alone is not enough, so you need to use other
3480image properties along with @code{:data}.
3481
3482@item :margin @var{margin}
3483The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3484extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3485non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3486numbers. If it is a pair, @var{x} specifies how many pixels to add
3487horizontally, and @var{y} specifies how many pixels to add vertically.
3488If @code{:margin} is not specified, the default is zero.
3489
8241495d 3490@item :ascent @var{ascent}
04545643
GM
3491The @code{:ascent} property specifies the amount of the image's
3492height to use for its ascent---that is, the part above the baseline.
3493The value, @var{ascent}, must be a number in the range 0 to 100, or
3494the symbol @code{center}.
3495
3496If @var{ascent} is a number, that percentage of the image's height is
3497used for its ascent.
3498
3499If @var{ascent} is @code{center}, the image is vertically centered
3500around a centerline which would be the vertical centerline of text drawn
3501at the position of the image, in the manner specified by the text
3502properties and overlays that apply to the image.
3503
3504If this property is omitted, it defaults to 50.
8241495d 3505
8241495d
RS
3506@item :relief @var{relief}
3507The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3508around the image. The value, @var{relief}, specifies the width of the
3509shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3510so that the image appears as a pressed button; otherwise, it appears as
3511an unpressed button.
3512
f864120f
GM
3513@item :conversion @var{algorithm}
3514The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3515conversion algorithm that should be applied to the image before it is
3516displayed; the value, @var{algorithm}, specifies which algorithm.
3517
62fb5c66
DL
3518@table @code
3519@item laplace
3520@itemx emboss
3521Specifies the Laplace edge detection algorithm, which blurs out small
3522differences in color while highlighting larger differences. People
3523sometimes consider this useful for displaying the image for a
3524``disabled'' button.
3525
3526@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3527Specifies a general edge-detection algorithm. @var{matrix} must be
3528either a nine-element list or a nine-element vector of numbers. A pixel
3529at position @math{x/y} in the transformed image is computed from
3530original pixels around that position. @var{matrix} specifies, for each
3531pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3532will influence the transformed pixel; element @math{0} specifies the
3533factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3534the pixel at @math{x/y-1} etc., as shown below:
3535@iftex
3536@tex
3537$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3538 x-1/y & x/y & x+1/y \cr
3539 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3540@end tex
3541@end iftex
3542@ifnottex
3543@display
3544 (x-1/y-1 x/y-1 x+1/y-1
3545 x-1/y x/y x+1/y
3546 x-1/y+1 x/y+1 x+1/y+1)
3547@end display
3548@end ifnottex
3549
3550The resulting pixel is computed from the color intensity of the color
3551resulting from summing up the RGB values of surrounding pixels,
3552multiplied by the specified factors, and dividing that sum by the sum
3553of the factors' absolute values.
3554
3555Laplace edge-detection currently uses a matrix of
3556@iftex
3557@tex
3558$$\pmatrix{1 & 0 & 0 \cr
3559 0& 0 & 0 \cr
3560 9 & 9 & -1 \cr}$$
3561@end tex
3562@end iftex
3563@ifnottex
3564@display
3565 (1 0 0
3566 0 0 0
3567 9 9 -1)
3568@end display
3569@end ifnottex
3570
3571Emboss edge-detection uses a matrix of
3572@iftex
3573@tex
3574$$\pmatrix{ 2 & -1 & 0 \cr
3575 -1 & 0 & 1 \cr
3576 0 & 1 & -2 \cr}$$
3577@end tex
3578@end iftex
3579@ifnottex
3580@display
3581 ( 2 -1 0
3582 -1 0 1
3583 0 1 -2)
3584@end display
3585@end ifnottex
3586
3587@item disabled
3588Specifies transforming the image so that it looks ``disabled''.
3589@end table
8241495d 3590
62fb5c66
DL
3591@item :mask @var{mask}
3592If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3593a clipping mask for the image, so that the background of a frame is
3594visible behind the image. If @var{bg} is not specified, or if @var{bg}
3595is @code{t}, determine the background color of the image by looking at
3596the four corners of the image, assuming the most frequently occurring
3597color from the corners is the background color of the image. Otherwise,
3598@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3599specifying the color to assume for the background of the image.
8241495d 3600
9a8dc0d3
RS
3601If @var{mask} is @code{nil}, remove a mask from the image, if it has
3602one. Images in some formats include a mask which can be removed by
3603specifying @code{:mask nil}.
9b6e4bc3
KS
3604
3605@item :pointer @var{shape}
3606This specifies the pointer shape when the mouse pointer is over this
17234906 3607image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3608
3609@item :map @var{map}
3610This associates an image map of @dfn{hot spots} with this image.
3611
3612An image map is an alist where each element has the format
3613@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3614as either a rectangle, a circle, or a polygon.
3615
3616A rectangle is a cons
3617@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3618which specifies the pixel coordinates of the upper left and bottom right
3619corners of the rectangle area.
3620
3621A circle is a cons
3622@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3623which specifies the center and the radius of the circle; @var{r} may
3624be a float or integer.
3625
3626A polygon is a cons
61e74968 3627@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3628where each pair in the vector describes one corner in the polygon.
3629
3630When the mouse pointer is above a hot-spot area of an image, the
3631@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3632property it defines a tool-tip for the hot-spot, and if it contains
3633a @code{pointer} property, it defines the shape of the mouse cursor when
3634it is over the hot-spot.
17234906 3635@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3636
3637When you click the mouse when the mouse pointer is over a hot-spot, an
3638event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3639mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3640@var{id} is @code{area4}.
8241495d
RS
3641@end table
3642
62fb5c66
DL
3643@defun image-mask-p spec &optional frame
3644@tindex image-mask-p
3645This function returns @code{t} if image @var{spec} has a mask bitmap.
3646@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3647@var{frame} @code{nil} or omitted means to use the selected frame
3648(@pxref{Input Focus}).
62fb5c66
DL
3649@end defun
3650
8241495d
RS
3651@node XBM Images
3652@subsection XBM Images
3653@cindex XBM
3654
3655 To use XBM format, specify @code{xbm} as the image type. This image
3656format doesn't require an external library, so images of this type are
3657always supported.
3658
3659 Additional image properties supported for the @code{xbm} image type are:
3660
3661@table @code
3662@item :foreground @var{foreground}
3663The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3664foreground color, or @code{nil} for the default color. This color is
3665used for each pixel in the XBM that is 1. The default is the frame's
3666foreground color.
8241495d
RS
3667
3668@item :background @var{background}
3669The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3670background color, or @code{nil} for the default color. This color is
3671used for each pixel in the XBM that is 0. The default is the frame's
3672background color.
8241495d
RS
3673@end table
3674
72821190 3675 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3676external file, use the following three properties:
8241495d
RS
3677
3678@table @code
96f66dc5
GM
3679@item :data @var{data}
3680The value, @var{data}, specifies the contents of the image.
3681There are three formats you can use for @var{data}:
8241495d 3682
96f66dc5
GM
3683@itemize @bullet
3684@item
3685A vector of strings or bool-vectors, each specifying one line of the
3686image. Do specify @code{:height} and @code{:width}.
8241495d 3687
96f66dc5
GM
3688@item
3689A string containing the same byte sequence as an XBM file would contain.
3690You must not specify @code{:height} and @code{:width} in this case,
3691because omitting them is what indicates the data has the format of an
3692XBM file. The file contents specify the height and width of the image.
8241495d 3693
96f66dc5
GM
3694@item
3695A string or a bool-vector containing the bits of the image (plus perhaps
3696some extra bits at the end that will not be used). It should contain at
3697least @var{width} * @code{height} bits. In this case, you must specify
3698@code{:height} and @code{:width}, both to indicate that the string
3699contains just the bits rather than a whole XBM file, and to specify the
3700size of the image.
3701@end itemize
3702
3703@item :width @var{width}
3704The value, @var{width}, specifies the width of the image, in pixels.
3705
3706@item :height @var{height}
3707The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3708@end table
3709
3710@node XPM Images
3711@subsection XPM Images
3712@cindex XPM
3713
72821190
RS
3714 To use XPM format, specify @code{xpm} as the image type. The
3715additional image property @code{:color-symbols} is also meaningful with
3716the @code{xpm} image type:
8241495d
RS
3717
3718@table @code
3719@item :color-symbols @var{symbols}
3720The value, @var{symbols}, should be an alist whose elements have the
3721form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3722the name of a color as it appears in the image file, and @var{color}
3723specifies the actual color to use for displaying that name.
8241495d
RS
3724@end table
3725
3726@node GIF Images
3727@subsection GIF Images
3728@cindex GIF
3729
c2579664 3730 For GIF images, specify image type @code{gif}.
8241495d
RS
3731
3732@table @code
3733@item :index @var{index}
3734You can use @code{:index} to specify one image from a GIF file that
3735contains more than one image. This property specifies use of image
00b3c1cd
RS
3736number @var{index} from the file. If the GIF file doesn't contain an
3737image with index @var{index}, the image displays as a hollow box.
8241495d
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3738@end table
3739
3740@ignore
3741This could be used to implement limited support for animated GIFs.
3742For example, the following function displays a multi-image GIF file
3743at point-min in the current buffer, switching between sub-images
3744every 0.1 seconds.
3745
3746(defun show-anim (file max)
3747 "Display multi-image GIF file FILE which contains MAX subimages."
3748 (display-anim (current-buffer) file 0 max t))
3749
3750(defun display-anim (buffer file idx max first-time)
3751 (when (= idx max)
3752 (setq idx 0))
3753 (let ((img (create-image file nil :image idx)))
3754 (save-excursion
3755 (set-buffer buffer)
3756 (goto-char (point-min))
3757 (unless first-time (delete-char 1))
3758 (insert-image img))
3759 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3760@end ignore
3761
3762@node Postscript Images
3763@subsection Postscript Images
3764@cindex Postscript images
3765
3766 To use Postscript for an image, specify image type @code{postscript}.
3767This works only if you have Ghostscript installed. You must always use
3768these three properties:
3769
3770@table @code
3771@item :pt-width @var{width}
3772The value, @var{width}, specifies the width of the image measured in
3773points (1/72 inch). @var{width} must be an integer.
3774
3775@item :pt-height @var{height}
3776The value, @var{height}, specifies the height of the image in points
3777(1/72 inch). @var{height} must be an integer.
3778
3779@item :bounding-box @var{box}
3780The value, @var{box}, must be a list or vector of four integers, which
3781specifying the bounding box of the Postscript image, analogous to the
3782@samp{BoundingBox} comment found in Postscript files.
3783
3784@example
3785%%BoundingBox: 22 171 567 738
3786@end example
3787@end table
3788
72821190
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3789 Displaying Postscript images from Lisp data is not currently
3790implemented, but it may be implemented by the time you read this.
3791See the @file{etc/NEWS} file to make sure.
3792
8241495d
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3793@node Other Image Types
3794@subsection Other Image Types
3795@cindex PBM
3796
3797 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3798monochromatic images are supported. For mono PBM images, two additional
3799image properties are supported.
3800
3801@table @code
3802@item :foreground @var{foreground}
3803The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3804foreground color, or @code{nil} for the default color. This color is
3805used for each pixel in the XBM that is 1. The default is the frame's
3806foreground color.
7ccd82bd
GM
3807
3808@item :background @var{background}
3809The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3810background color, or @code{nil} for the default color. This color is
3811used for each pixel in the XBM that is 0. The default is the frame's
3812background color.
7ccd82bd 3813@end table
8241495d 3814
72821190 3815 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3816
3817 For TIFF images, specify image type @code{tiff}.
3818
3819 For PNG images, specify image type @code{png}.
3820
3821@node Defining Images
3822@subsection Defining Images
3823
e3b9fc91
DL
3824 The functions @code{create-image}, @code{defimage} and
3825@code{find-image} provide convenient ways to create image descriptors.
8241495d 3826
5092b644 3827@defun create-image file-or-data &optional type data-p &rest props
8241495d
RS
3828@tindex create-image
3829This function creates and returns an image descriptor which uses the
5092b644
RS
3830data in @var{file-or-data}. @var{file-or-data} can be a file name or
3831a string containing the image data; @var{data-p} should be @code{nil}
3832for the former case, non-@code{nil} for the latter case.
8241495d
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3833
3834The optional argument @var{type} is a symbol specifying the image type.
3835If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3836determine the image type from the file's first few bytes, or else
3837from the file's name.
3838
3839The remaining arguments, @var{props}, specify additional image
3840properties---for example,
3841
3842@example
5092b644 3843(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
3844@end example
3845
3846The function returns @code{nil} if images of this type are not
3847supported. Otherwise it returns an image descriptor.
3848@end defun
3849
11519a5e 3850@defmac defimage symbol specs &optional doc
8241495d 3851@tindex defimage
11519a5e
EZ
3852This macro defines @var{symbol} as an image name. The arguments
3853@var{specs} is a list which specifies how to display the image.
3854The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3855
3856Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3857one should specify at least the @code{:type} property and either the
3858@code{:file} or the @code{:data} property. The value of @code{:type}
3859should be a symbol specifying the image type, the value of
3860@code{:file} is the file to load the image from, and the value of
3861@code{:data} is a string containing the actual image data. Here is an
3862example:
8241495d 3863
a40d4712
PR
3864@example
3865(defimage test-image
f43c34a0
RS
3866 ((:type xpm :file "~/test1.xpm")
3867 (:type xbm :file "~/test1.xbm")))
a40d4712 3868@end example
8241495d
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3869
3870@code{defimage} tests each argument, one by one, to see if it is
3871usable---that is, if the type is supported and the file exists. The
3872first usable argument is used to make an image descriptor which is
11519a5e 3873stored in @var{symbol}.
8241495d 3874
11519a5e 3875If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
3876as @code{nil}.
3877@end defmac
3878
e3b9fc91
DL
3879@defun find-image specs
3880@tindex find-image
3881This function provides a convenient way to find an image satisfying one
3882of a list of image specifications @var{specs}.
3883
3884Each specification in @var{specs} is a property list with contents
3885depending on image type. All specifications must at least contain the
3886properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3887or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3888the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3889image from, and @var{data} is a string containing the actual image data.
3890The first specification in the list whose @var{type} is supported, and
3891@var{file} exists, is used to construct the image specification to be
3892returned. If no specification is satisfied, @code{nil} is returned.
3893
3894The image is looked for first on @code{load-path} and then in
3895@code{data-directory}.
3896@end defun
3897
8241495d
RS
3898@node Showing Images
3899@subsection Showing Images
3900
3901 You can use an image descriptor by setting up the @code{display}
3902property yourself, but it is easier to use the functions in this
3903section.
3904
9b6e4bc3 3905@defun insert-image image &optional string area slice
8241495d
RS
3906This function inserts @var{image} in the current buffer at point. The
3907value @var{image} should be an image descriptor; it could be a value
3908returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
3909@code{defimage}. The argument @var{string} specifies the text to put
3910in the buffer to hold the image. If it is omitted or @code{nil},
3911@code{insert-image} uses @code{" "} by default.
8241495d
RS
3912
3913The argument @var{area} specifies whether to put the image in a margin.
3914If it is @code{left-margin}, the image appears in the left margin;
3915@code{right-margin} specifies the right margin. If @var{area} is
3916@code{nil} or omitted, the image is displayed at point within the
3917buffer's text.
3918
9b6e4bc3
KS
3919The argument @var{slice} specifies a slice of the image to insert. If
3920@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
3921Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3922@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 3923@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
3924values are in units of pixels. A floating point number in the range
39250.0--1.0 stands for that fraction of the width or height of the entire
3926image.
9b6e4bc3 3927
a40d4712
PR
3928Internally, this function inserts @var{string} in the buffer, and gives
3929it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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3930Property}.
3931@end defun
3932
9b6e4bc3 3933@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
3934This function inserts @var{image} in the current buffer at point, like
3935@code{insert-image}, but splits the image into @var{rows}x@var{cols}
3936equally sized slices.
9b6e4bc3
KS
3937@end defun
3938
bb2337f5 3939@defun put-image image pos &optional string area
8241495d
RS
3940This function puts image @var{image} in front of @var{pos} in the
3941current buffer. The argument @var{pos} should be an integer or a
3942marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
3943The argument @var{string} specifies the text that should hold the image
3944as an alternative to the default.
8241495d
RS
3945
3946The argument @var{image} must be an image descriptor, perhaps returned
3947by @code{create-image} or stored by @code{defimage}.
3948
3949The argument @var{area} specifies whether to put the image in a margin.
3950If it is @code{left-margin}, the image appears in the left margin;
3951@code{right-margin} specifies the right margin. If @var{area} is
3952@code{nil} or omitted, the image is displayed at point within the
3953buffer's text.
3954
3955Internally, this function creates an overlay, and gives it a
3956@code{before-string} property containing text that has a @code{display}
3957property whose value is the image. (Whew!)
3958@end defun
3959
3960@defun remove-images start end &optional buffer
3961This function removes images in @var{buffer} between positions
3962@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3963images are removed from the current buffer.
3964
05aea714 3965This removes only images that were put into @var{buffer} the way
8241495d
RS
3966@code{put-image} does it, not images that were inserted with
3967@code{insert-image} or in other ways.
3968@end defun
3969
e3b9fc91
DL
3970@defun image-size spec &optional pixels frame
3971@tindex image-size
3972This function returns the size of an image as a pair
3973@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
3974specification. @var{pixels} non-@code{nil} means return sizes
3975measured in pixels, otherwise return sizes measured in canonical
3976character units (fractions of the width/height of the frame's default
3977font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3978@var{frame} null or omitted means use the selected frame (@pxref{Input
3979Focus}).
e3b9fc91
DL
3980@end defun
3981
8241495d
RS
3982@node Image Cache
3983@subsection Image Cache
3984
3985 Emacs stores images in an image cache when it displays them, so it can
3986display them again more efficiently. It removes an image from the cache
3987when it hasn't been displayed for a specified period of time.
3988
3e8b2a01
GM
3989When an image is looked up in the cache, its specification is compared
3990with cached image specifications using @code{equal}. This means that
3991all images with equal specifications share the same image in the cache.
3992
8241495d
RS
3993@defvar image-cache-eviction-delay
3994@tindex image-cache-eviction-delay
3995This variable specifies the number of seconds an image can remain in the
3996cache without being displayed. When an image is not displayed for this
3997length of time, Emacs removes it from the image cache.
3998
3999If the value is @code{nil}, Emacs does not remove images from the cache
4000except when you explicitly clear it. This mode can be useful for
4001debugging.
4002@end defvar
4003
4004@defun clear-image-cache &optional frame
4005@tindex clear-image-cache
4006This function clears the image cache. If @var{frame} is non-@code{nil},
4007only the cache for that frame is cleared. Otherwise all frames' caches
4008are cleared.
4009@end defun
a065c889 4010
02c77ee9
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4011@node Buttons
4012@section Buttons
a3cb3b2e 4013@cindex buttons
02c77ee9
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4014@cindex buttons in buffers
4015@cindex clickable buttons in buffers
4016
4017 The @emph{button} package defines functions for inserting and
4018manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
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4019buttons in Emacs buffers, such as might be used for help hyper-links,
4020etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4021
c2579664
RS
4022 A button is essentially a set of properties attached (via text
4023properties or overlays) to a region of text in an Emacs buffer. These
4024properties are called @dfn{button properties}.
02c77ee9 4025
c2579664 4026 One of the these properties (@code{action}) is a function, which will
02c77ee9
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4027be called when the user invokes it using the keyboard or the mouse.
4028The invoked function may then examine the button and use its other
4029properties as desired.
4030
c2579664 4031 In some ways the Emacs button package duplicates functionality offered
02c77ee9
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4032by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4033Widget Library}), but the button package has the advantage that it is
4034much faster, much smaller, and much simpler to use (for elisp
4035programmers---for users, the result is about the same). The extra
4036speed and space savings are useful mainly if you need to create many
4037buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4038buttons to make entries clickable, and may contain many thousands of
4039entries).
4040
4041@menu
4042* Button Properties:: Button properties with special meanings.
4043* Button Types:: Defining common properties for classes of buttons.
058296d3 4044* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4045* Manipulating Buttons:: Getting and setting properties of buttons.
4046* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4047@end menu
4048
4049@node Button Properties
4050@subsection Button Properties
4051@cindex button properties
4052
4053 Buttons have an associated list of properties defining their
4054appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4055for application specific purposes. Some properties that have special
4056meaning to the button package include:
02c77ee9
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4057
4058@table @code
02c77ee9 4059@item action
a3cb3b2e 4060@kindex action @r{(button property)}
02c77ee9
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4061The function to call when the user invokes the button, which is passed
4062the single argument @var{button}. By default this is @code{ignore},
4063which does nothing.
4064
4065@item mouse-action
a3cb3b2e 4066@kindex mouse-action @r{(button property)}
02c77ee9
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4067This is similar to @code{action}, and when present, will be used
4068instead of @code{action} for button invocations resulting from
4069mouse-clicks (instead of the user hitting @key{RET}). If not
4070present, mouse-clicks use @code{action} instead.
4071
4072@item face
a3cb3b2e 4073@kindex face @r{(button property)}
058296d3 4074This is an Emacs face controlling how buttons of this type are
02c77ee9
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4075displayed; by default this is the @code{button} face.
4076
4077@item mouse-face
a3cb3b2e 4078@kindex mouse-face @r{(button property)}
02c77ee9
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4079This is an additional face which controls appearance during
4080mouse-overs (merged with the usual button face); by default this is
058296d3 4081the usual Emacs @code{highlight} face.
02c77ee9
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4082
4083@item keymap
a3cb3b2e 4084@kindex keymap @r{(button property)}
02c77ee9
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4085The button's keymap, defining bindings active within the button
4086region. By default this is the usual button region keymap, stored
51d40dab
KS
4087in the variable @code{button-map}, which defines @key{RET} and
4088@key{mouse-2} to invoke the button.
02c77ee9
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4089
4090@item type
a3cb3b2e 4091@kindex type @r{(button property)}
02c77ee9
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4092The button-type of the button. When creating a button, this is
4093usually specified using the @code{:type} keyword argument.
4094@xref{Button Types}.
4095
4096@item help-echo
a3cb3b2e 4097@kindex help-index @r{(button property)}
058296d3 4098A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
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4099@code{"mouse-2, RET: Push this button"}.
4100
91106113
KS
4101@item follow-link
4102@kindex follow-link @r{(button property)}
51d40dab
KS
4103The follow-link property, defining how a @key{Mouse-1} click behaves
4104on this button, @xref{Links and Mouse-1}.
4105
02c77ee9 4106@item button
a3cb3b2e 4107@kindex button @r{(button property)}
02c77ee9
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4108All buttons have a non-@code{nil} @code{button} property, which may be useful
4109in finding regions of text that comprise buttons (which is what the
4110standard button functions do).
4111@end table
4112
c2579664 4113 There are other properties defined for the regions of text in a
02c77ee9
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4114button, but these are not generally interesting for typical uses.
4115
4116@node Button Types
4117@subsection Button Types
4118@cindex button types
4119
4120 Every button has a button @emph{type}, which defines default values
a3cb3b2e
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4121for the button's properties. Button types are arranged in a
4122hierarchy, with specialized types inheriting from more general types,
4123so that it's easy to define special-purpose types of buttons for
4124specific tasks.
02c77ee9
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4125
4126@defun define-button-type name &rest properties
4127@tindex define-button-type
4128Define a `button type' called @var{name}. The remaining arguments
4129form a sequence of @var{property value} pairs, specifying default
4130property values for buttons with this type (a button's type may be set
4131by giving it a @code{type} property when creating the button, using
4132the @code{:type} keyword argument).
4133
4134In addition, the keyword argument @code{:supertype} may be used to
4135specify a button-type from which @var{name} inherits its default
4136property values. Note that this inheritance happens only when
4137@var{name} is defined; subsequent changes to a supertype are not
4138reflected in its subtypes.
4139@end defun
4140
c2579664 4141 Using @code{define-button-type} to define default properties for
a3cb3b2e 4142buttons is not necessary---buttons without any specified type use the
c2579664 4143built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4144doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4145
a3cb3b2e
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4146@node Making Buttons
4147@subsection Making Buttons
02c77ee9
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4148@cindex making buttons
4149
4150 Buttons are associated with a region of text, using an overlay or
c2579664 4151text properties to hold button-specific information, all of which are
02c77ee9 4152initialized from the button's type (which defaults to the built-in
058296d3 4153button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
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4154the button is governed by the @code{face} property; by default (via
4155the @code{face} property inherited from the @code{button} button-type)
4156this is a simple underline, like a typical web-page link.
4157
c2579664 4158 For convenience, there are two sorts of button-creation functions,
02c77ee9
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4159those that add button properties to an existing region of a buffer,
4160called @code{make-...button}, and those also insert the button text,
4161called @code{insert-...button}.
4162
c2579664 4163 The button-creation functions all take the @code{&rest} argument
02c77ee9
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4164@var{properties}, which should be a sequence of @var{property value}
4165pairs, specifying properties to add to the button; see @ref{Button
4166Properties}. In addition, the keyword argument @code{:type} may be
4167used to specify a button-type from which to inherit other properties;
4168see @ref{Button Types}. Any properties not explicitly specified
4169during creation will be inherited from the button's type (if the type
4170defines such a property).
4171
c2579664 4172 The following functions add a button using an overlay
02c77ee9
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4173(@pxref{Overlays}) to hold the button properties:
4174
4175@defun make-button beg end &rest properties
4176@tindex make-button
c2579664
RS
4177This makes a button from @var{beg} to @var{end} in the
4178current buffer, and returns it.
02c77ee9
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4179@end defun
4180
4181@defun insert-button label &rest properties
4182@tindex insert-button
c2579664
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4183This insert a button with the label @var{label} at point,
4184and returns it.
02c77ee9
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4185@end defun
4186
c2579664 4187 The following functions are similar, but use Emacs text properties
02c77ee9
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4188(@pxref{Text Properties}) to hold the button properties, making the
4189button actually part of the text instead of being a property of the
c2579664
RS
4190buffer. Buttons using text properties do not create markers into the
4191buffer, which is important for speed when you use extremely large
4192numbers of buttons. Both functions return the position of the start
4193of the new button:
02c77ee9
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4194
4195@defun make-text-button beg end &rest properties
4196@tindex make-text-button
c2579664
RS
4197This makes a button from @var{beg} to @var{end} in the current buffer, using
4198text properties.
02c77ee9
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4199@end defun
4200
4201@defun insert-text-button label &rest properties
4202@tindex insert-text-button
c2579664
RS
4203This inserts a button with the label @var{label} at point, using text
4204properties.
02c77ee9
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4205@end defun
4206
02c77ee9
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4207@node Manipulating Buttons
4208@subsection Manipulating Buttons
4209@cindex manipulating buttons
4210
4211These are functions for getting and setting properties of buttons.
4212Often these are used by a button's invocation function to determine
4213what to do.
4214
4215Where a @var{button} parameter is specified, it means an object
4216referring to a specific button, either an overlay (for overlay
4217buttons), or a buffer-position or marker (for text property buttons).
4218Such an object is passed as the first argument to a button's
4219invocation function when it is invoked.
4220
4221@defun button-start button
4222@tindex button-start
4223Return the position at which @var{button} starts.
4224@end defun
4225
4226@defun button-end button
4227@tindex button-end
4228Return the position at which @var{button} ends.
4229@end defun
4230
4231@defun button-get button prop
4232@tindex button-get
4233Get the property of button @var{button} named @var{prop}.
4234@end defun
4235
4236@defun button-put button prop val
4237@tindex button-put
4238Set @var{button}'s @var{prop} property to @var{val}.
4239@end defun
4240
4241@defun button-activate button &optional use-mouse-action
4242@tindex button-activate
4243Call @var{button}'s @code{action} property (i.e., invoke it). If
4244@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
MB
4245@code{mouse-action} property instead of @code{action}; if the button
4246has no @code{mouse-action} property, use @code{action} as normal.
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MB
4247@end defun
4248
4249@defun button-label button
4250@tindex button-label
4251Return @var{button}'s text label.
4252@end defun
4253
4254@defun button-type button
4255@tindex button-type
4256Return @var{button}'s button-type.
4257@end defun
4258
4259@defun button-has-type-p button type
4260@tindex button-has-type-p
4261Return @code{t} if @var{button} has button-type @var{type}, or one of
4262@var{type}'s subtypes.
4263@end defun
4264
4265@defun button-at pos
4266@tindex button-at
4267Return the button at position @var{pos} in the current buffer, or @code{nil}.
4268@end defun
4269
c2579664
RS
4270@defun button-type-put type prop val
4271@tindex button-type-put
4272Set the button-type @var{type}'s @var{prop} property to @var{val}.
4273@end defun
4274
4275@defun button-type-get type prop
4276@tindex button-type-get
4277Get the property of button-type @var{type} named @var{prop}.
4278@end defun
4279
4280@defun button-type-subtype-p type supertype
4281@tindex button-type-subtype-p
4282Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4283@end defun
4284
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MB
4285@node Button Buffer Commands
4286@subsection Button Buffer Commands
4287@cindex button buffer commands
4288
4289These are commands and functions for locating and operating on
058296d3 4290buttons in an Emacs buffer.
02c77ee9
MB
4291
4292@code{push-button} is the command that a user uses to actually `push'
51d40dab 4293a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4294and to @key{mouse-2} using a region-specific keymap. Commands
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MB
4295that are useful outside the buttons itself, such as
4296@code{forward-button} and @code{backward-button} are additionally
4297available in the keymap stored in @code{button-buffer-map}; a mode
4298which uses buttons may want to use @code{button-buffer-map} as a
4299parent keymap for its keymap.
4300
51d40dab 4301If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4302@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4303will also activate the @code{push-button} command.
4304@xref{Links and Mouse-1}.
51d40dab 4305
02c77ee9
MB
4306@deffn Command push-button &optional pos use-mouse-action
4307@tindex push-button
4308Perform the action specified by a button at location @var{pos}.
4309@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4310@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4311mouse-event (@pxref{Mouse Events}), try to invoke the button's
4312@code{mouse-action} property instead of @code{action}; if the button
4313has no @code{mouse-action} property, use @code{action} as normal.
4314@var{pos} defaults to point, except when @code{push-button} is invoked
4315interactively as the result of a mouse-event, in which case, the mouse
4316event's position is used. If there's no button at @var{pos}, do
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MB
4317nothing and return @code{nil}, otherwise return @code{t}.
4318@end deffn
4319
4320@deffn Command forward-button n &optional wrap display-message
4321@tindex forward-button
4322Move to the @var{n}th next button, or @var{n}th previous button if
4323@var{n} is negative. If @var{n} is zero, move to the start of any
4324button at point. If @var{wrap} is non-@code{nil}, moving past either
4325end of the buffer continues from the other end. If
4326@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4327is displayed. Any button with a non-@code{nil} @code{skip} property
4328is skipped over. Returns the button found.
02c77ee9
MB
4329@end deffn
4330
4331@deffn Command backward-button n &optional wrap display-message
4332@tindex backward-button
4333Move to the @var{n}th previous button, or @var{n}th next button if
4334@var{n} is negative. If @var{n} is zero, move to the start of any
4335button at point. If @var{wrap} is non-@code{nil}, moving past either
4336end of the buffer continues from the other end. If
4337@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4338is displayed. Any button with a non-@code{nil} @code{skip} property
4339is skipped over. Returns the button found.
02c77ee9
MB
4340@end deffn
4341
4342@defun next-button pos &optional count-current
4343@tindex next-button
4344Return the next button after position @var{pos} in the current buffer.
4345If @var{count-current} is non-@code{nil}, count any button at
4346@var{pos} in the search, instead of starting at the next button.
4347@end defun
4348
4349@defun previous-button pos &optional count-current
4350@tindex previous-button
4351Return the @var{n}th button before position @var{pos} in the current
4352buffer. If @var{count-current} is non-@code{nil}, count any button at
4353@var{pos} in the search, instead of starting at the next button.
4354@end defun
4355
42b85554
RS
4356@node Blinking
4357@section Blinking Parentheses
4358@cindex parenthesis matching
4359@cindex blinking
4360@cindex balancing parentheses
4361@cindex close parenthesis
4362
4363 This section describes the mechanism by which Emacs shows a matching
4364open parenthesis when the user inserts a close parenthesis.
4365
42b85554
RS
4366@defvar blink-paren-function
4367The value of this variable should be a function (of no arguments) to
4368be called whenever a character with close parenthesis syntax is inserted.
4369The value of @code{blink-paren-function} may be @code{nil}, in which
4370case nothing is done.
42b85554
RS
4371@end defvar
4372
1911e6e5 4373@defopt blink-matching-paren
42b85554
RS
4374If this variable is @code{nil}, then @code{blink-matching-open} does
4375nothing.
1911e6e5 4376@end defopt
42b85554 4377
1911e6e5 4378@defopt blink-matching-paren-distance
42b85554
RS
4379This variable specifies the maximum distance to scan for a matching
4380parenthesis before giving up.
1911e6e5 4381@end defopt
42b85554 4382
1911e6e5 4383@defopt blink-matching-delay
bfe721d1
KH
4384This variable specifies the number of seconds for the cursor to remain
4385at the matching parenthesis. A fraction of a second often gives
4386good results, but the default is 1, which works on all systems.
1911e6e5 4387@end defopt
bfe721d1 4388
1911e6e5 4389@deffn Command blink-matching-open
42b85554
RS
4390This function is the default value of @code{blink-paren-function}. It
4391assumes that point follows a character with close parenthesis syntax and
4392moves the cursor momentarily to the matching opening character. If that
4393character is not already on the screen, it displays the character's
4394context in the echo area. To avoid long delays, this function does not
4395search farther than @code{blink-matching-paren-distance} characters.
4396
4397Here is an example of calling this function explicitly.
4398
4399@smallexample
4400@group
4401(defun interactive-blink-matching-open ()
4402@c Do not break this line! -- rms.
4403@c The first line of a doc string
4404@c must stand alone.
4405 "Indicate momentarily the start of sexp before point."
4406 (interactive)
4407@end group
4408@group
4409 (let ((blink-matching-paren-distance
4410 (buffer-size))
4411 (blink-matching-paren t))
4412 (blink-matching-open)))
4413@end group
4414@end smallexample
1911e6e5 4415@end deffn
42b85554
RS
4416
4417@node Inverse Video
4418@section Inverse Video
4419@cindex Inverse Video
4420
4421@defopt inverse-video
4422@cindex highlighting
4423This variable controls whether Emacs uses inverse video for all text
4424on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4425default is @code{nil}.
4426@end defopt
4427
4428@defopt mode-line-inverse-video
c2579664
RS
4429This variable controls the use of inverse video for mode lines and
4430menu bars. If it is non-@code{nil}, then these lines are displayed in
4431the face @code{mode-line}. Otherwise, these lines are displayed
4432normally, just like other text. The default is @code{t}.
42b85554
RS
4433@end defopt
4434
4435@node Usual Display
4436@section Usual Display Conventions
4437
4438 The usual display conventions define how to display each character
4439code. You can override these conventions by setting up a display table
4440(@pxref{Display Tables}). Here are the usual display conventions:
4441
4442@itemize @bullet
4443@item
4444Character codes 32 through 126 map to glyph codes 32 through 126.
4445Normally this means they display as themselves.
4446
4447@item
4448Character code 9 is a horizontal tab. It displays as whitespace
4449up to a position determined by @code{tab-width}.
4450
4451@item
4452Character code 10 is a newline.
4453
4454@item
4455All other codes in the range 0 through 31, and code 127, display in one
78608595 4456of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4457non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4458first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4459specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4460just like the codes in the range 128 to 255.
4461
8241495d
RS
4462On MS-DOS terminals, Emacs arranges by default for the character code
4463127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4464empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4465that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4466emacs, The GNU Emacs Manual}.
4467
42b85554
RS
4468@item
4469Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4470the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4471digit characters representing the character code in octal. (A display
969fe9b5
RS
4472table can specify a glyph to use instead of @samp{\}.)
4473
4474@item
4475Multibyte character codes above 256 are displayed as themselves, or as a
4476question mark or empty box if the terminal cannot display that
4477character.
42b85554
RS
4478@end itemize
4479
4480 The usual display conventions apply even when there is a display
4481table, for any character whose entry in the active display table is
4482@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4483specify the characters for which you want special behavior.
42b85554 4484
b6954afd
RS
4485 These display rules apply to carriage return (character code 13), when
4486it appears in the buffer. But that character may not appear in the
4487buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4488conversion (@pxref{Coding System Basics}).
b6954afd 4489
42b85554
RS
4490 These variables affect the way certain characters are displayed on the
4491screen. Since they change the number of columns the characters occupy,
f9f59935
RS
4492they also affect the indentation functions. These variables also affect
4493how the mode line is displayed; if you want to force redisplay of the
4494mode line using the new values, call the function
4495@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
4496
4497@defopt ctl-arrow
4498@cindex control characters in display
4499This buffer-local variable controls how control characters are
4500displayed. If it is non-@code{nil}, they are displayed as a caret
4501followed by the character: @samp{^A}. If it is @code{nil}, they are
4502displayed as a backslash followed by three octal digits: @samp{\001}.
4503@end defopt
4504
4505@c Following may have overfull hbox.
4506@defvar default-ctl-arrow
4507The value of this variable is the default value for @code{ctl-arrow} in
4508buffers that do not override it. @xref{Default Value}.
4509@end defvar
4510
fe8d1469
RS
4511@defopt tab-width
4512The value of this variable is the spacing between tab stops used for
4513displaying tab characters in Emacs buffers. The value is in units of
4514columns, and the default is 8. Note that this feature is completely
4515independent of the user-settable tab stops used by the command
4516@code{tab-to-tab-stop}. @xref{Indent Tabs}.
4517@end defopt
4518
2468d0c0
DL
4519@defopt indicate-empty-lines
4520@tindex indicate-empty-lines
6e2391a8 4521@cindex fringes, and empty line indication
8a6ca431
RS
4522When this is non-@code{nil}, Emacs displays a special glyph in the
4523fringe of each empty line at the end of the buffer, on terminals that
4524support it (window systems). @xref{Fringes}.
2468d0c0
DL
4525@end defopt
4526
fe8d1469
RS
4527@defvar indicate-buffer-boundaries
4528This buffer-local variable controls how the buffer boundaries and
4529window scrolling are indicated in the window fringes.
4530
4531Emacs can indicate the buffer boundaries---that is, the first and last
4532line in the buffer---with angle icons when they appear on the screen.
4533In addition, Emacs can display an up-arrow in the fringe to show
4534that there is text above the screen, and a down-arrow to show
4535there is text below the screen.
4536
4537There are four kinds of basic values:
4538
4539@table @asis
4540@item @code{nil}
4541Don't display the icons.
4542@item @code{left}
4543Display them in the left fringe.
4544@item @code{right}
4545Display them in the right fringe.
4546@item @var{anything-else}
4547Display the icon at the top of the window top in the left fringe, and other
4548in the right fringe.
4549@end table
4550
4551If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4552controls the angle icons, and @var{arrows} controls the arrows. Both
4553@var{angles} and @var{arrows} work according to the table above.
4554Thus, @code{(t . right)} places the top angle icon in the left
4555fringe, the bottom angle icon in the right fringe, and both arrows in
4556the right fringe.
4557@end defvar
4558
4559@defvar default-indicate-buffer-boundaries
4560The value of this variable is the default value for
4561@code{indicate-buffer-boundaries} in buffers that do not override it.
4562@end defvar
42b85554
RS
4563
4564@node Display Tables
4565@section Display Tables
4566
4567@cindex display table
969fe9b5
RS
4568You can use the @dfn{display table} feature to control how all possible
4569character codes display on the screen. This is useful for displaying
ad800164 4570European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4571set.
42b85554
RS
4572
4573The display table maps each character code into a sequence of
8241495d 4574@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
4575position on the screen. You can also define how to display each glyph
4576on your terminal, using the @dfn{glyph table}.
4577
f9f59935
RS
4578Display tables affect how the mode line is displayed; if you want to
4579force redisplay of the mode line using a new display table, call
4580@code{force-mode-line-update} (@pxref{Mode Line Format}).
4581
42b85554 4582@menu
02c77ee9
MB
4583* Display Table Format:: What a display table consists of.
4584* Active Display Table:: How Emacs selects a display table to use.
4585* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
4586@end menu
4587
4588@node Display Table Format
4589@subsection Display Table Format
4590
a9f0a989
RS
4591 A display table is actually a char-table (@pxref{Char-Tables}) with
4592@code{display-table} as its subtype.
42b85554
RS
4593
4594@defun make-display-table
4595This creates and returns a display table. The table initially has
4596@code{nil} in all elements.
4597@end defun
4598
f9f59935
RS
4599 The ordinary elements of the display table are indexed by character
4600codes; the element at index @var{c} says how to display the character
4601code @var{c}. The value should be @code{nil} or a vector of glyph
4602values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4603display that character according to the usual display conventions
4604(@pxref{Usual Display}).
22697dac
KH
4605
4606 If you use the display table to change the display of newline
4607characters, the whole buffer will be displayed as one long ``line.''
42b85554 4608
f9f59935 4609 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4610purposes. Here is a table of their meanings; @code{nil} in any slot
4611means to use the default for that slot, as stated below.
42b85554
RS
4612
4613@table @asis
f9f59935 4614@item 0
42b85554 4615The glyph for the end of a truncated screen line (the default for this
c2579664
RS
4616is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4617arrows in the fringes to indicate truncation, so the display table has
4618no effect.
4619
f9f59935 4620@item 1
42b85554 4621The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
4622On graphical terminals, Emacs uses curved arrows in the fringes to
4623indicate continuation, so the display table has no effect.
4624
f9f59935 4625@item 2
42b85554
RS
4626The glyph for indicating a character displayed as an octal character
4627code (the default is @samp{\}).
c2579664 4628
f9f59935 4629@item 3
42b85554 4630The glyph for indicating a control character (the default is @samp{^}).
c2579664 4631
f9f59935 4632@item 4
42b85554
RS
4633A vector of glyphs for indicating the presence of invisible lines (the
4634default is @samp{...}). @xref{Selective Display}.
c2579664 4635
f9f59935 4636@item 5
50b04c36 4637The glyph used to draw the border between side-by-side windows (the
8241495d
RS
4638default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4639when there are no scroll bars; if scroll bars are supported and in use,
4640a scroll bar separates the two windows.
42b85554
RS
4641@end table
4642
4643 For example, here is how to construct a display table that mimics the
4644effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4645
4646@example
4647(setq disptab (make-display-table))
4648(let ((i 0))
4649 (while (< i 32)
4650 (or (= i ?\t) (= i ?\n)
4651 (aset disptab i (vector ?^ (+ i 64))))
4652 (setq i (1+ i)))
4653 (aset disptab 127 (vector ?^ ??)))
4654@end example
4655
f9f59935
RS
4656@defun display-table-slot display-table slot
4657This function returns the value of the extra slot @var{slot} of
4658@var{display-table}. The argument @var{slot} may be a number from 0 to
46595 inclusive, or a slot name (symbol). Valid symbols are
4660@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4661@code{selective-display}, and @code{vertical-border}.
4662@end defun
4663
f9f59935
RS
4664@defun set-display-table-slot display-table slot value
4665This function stores @var{value} in the extra slot @var{slot} of
4666@var{display-table}. The argument @var{slot} may be a number from 0 to
46675 inclusive, or a slot name (symbol). Valid symbols are
4668@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4669@code{selective-display}, and @code{vertical-border}.
4670@end defun
4671
8241495d
RS
4672@defun describe-display-table display-table
4673@tindex describe-display-table
4674This function displays a description of the display table
4675@var{display-table} in a help buffer.
4676@end defun
4677
4678@deffn Command describe-current-display-table
4679@tindex describe-current-display-table
4680This command displays a description of the current display table in a
4681help buffer.
4682@end deffn
4683
42b85554
RS
4684@node Active Display Table
4685@subsection Active Display Table
4686@cindex active display table
4687
4688 Each window can specify a display table, and so can each buffer. When
4689a buffer @var{b} is displayed in window @var{w}, display uses the
4690display table for window @var{w} if it has one; otherwise, the display
4691table for buffer @var{b} if it has one; otherwise, the standard display
4692table if any. The display table chosen is called the @dfn{active}
4693display table.
4694
c2579664 4695@defun window-display-table &optional window
42b85554 4696This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
4697if @var{window} does not have an assigned display table. The default
4698for @var{window} is the selected window.
42b85554
RS
4699@end defun
4700
4701@defun set-window-display-table window table
4702This function sets the display table of @var{window} to @var{table}.
4703The argument @var{table} should be either a display table or
4704@code{nil}.
4705@end defun
4706
4707@defvar buffer-display-table
969fe9b5
RS
4708This variable is automatically buffer-local in all buffers; its value in
4709a particular buffer specifies the display table for that buffer. If it
4710is @code{nil}, that means the buffer does not have an assigned display
4711table.
42b85554
RS
4712@end defvar
4713
4714@defvar standard-display-table
4715This variable's value is the default display table, used whenever a
4716window has no display table and neither does the buffer displayed in
4717that window. This variable is @code{nil} by default.
4718@end defvar
4719
4720 If there is no display table to use for a particular window---that is,
f9f59935
RS
4721if the window specifies none, its buffer specifies none, and
4722@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
4723display conventions for all character codes in that window. @xref{Usual
4724Display}.
4725
8241495d
RS
4726A number of functions for changing the standard display table
4727are defined in the library @file{disp-table}.
4728
42b85554
RS
4729@node Glyphs
4730@subsection Glyphs
4731
4732@cindex glyph
4733 A @dfn{glyph} is a generalization of a character; it stands for an
4734image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
4735are represented in Lisp as integers, just as characters are. Normally
4736Emacs finds glyphs in the display table (@pxref{Display Tables}).
4737
4738 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4739table}. A simple glyph is just a way of specifying a character and a
4740face to output it in. The glyph code for a simple glyph, mod 524288,
4741is the character to output, and the glyph code divided by 524288
4742specifies the face number (@pxref{Face Functions}) to use while
4743outputting it. (524288 is
4744@ifnottex
47452**19.)
4746@end ifnottex
4747@tex
4748$2^{19}$.)
4749@end tex
4750@xref{Faces}.
42b85554 4751
bbf77fe8
RS
4752 On character terminals, you can set up a @dfn{glyph table} to define
4753the meaning of glyph codes. The glyph codes is the value of the
4754variable @code{glyph-table}.
42b85554
RS
4755
4756@defvar glyph-table
4757The value of this variable is the current glyph table. It should be a
177c0ea7 4758vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4759
4760If a glyph code is greater than or equal to the length of the glyph
4761table, that code is automatically simple. If the value of
4762@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4763are simple. The glyph table is not used on graphical displays, only
4764on character terminals. On graphical displays, all glyphs are simple.
42b85554
RS
4765@end defvar
4766
4767 Here are the possible types of elements in the glyph table:
4768
1911e6e5
RS
4769@table @asis
4770@item @var{string}
42b85554
RS
4771Send the characters in @var{string} to the terminal to output
4772this glyph. This alternative is available on character terminals,
969fe9b5 4773but not under a window system.
42b85554 4774
1911e6e5 4775@item @var{integer}
969fe9b5 4776Define this glyph code as an alias for glyph code @var{integer}. You
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4777can use an alias to specify a face code for the glyph and use a small
4778number as its code.
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4779
4780@item @code{nil}
bbf77fe8 4781This glyph is simple.
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4782@end table
4783
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4784@defun create-glyph string
4785@tindex create-glyph
4786This function returns a newly-allocated glyph code which is set up to
4787display by sending @var{string} to the terminal.
4788@end defun
4789
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4790@node Beeping
4791@section Beeping
4792@cindex beeping
4793@cindex bell
4794
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4795 This section describes how to make Emacs ring the bell (or blink the
4796screen) to attract the user's attention. Be conservative about how
4797often you do this; frequent bells can become irritating. Also be
4798careful not to use just beeping when signaling an error is more
cf6e4adc 4799appropriate. (@xref{Errors}.)
42b85554 4800
a9f0a989 4801@defun ding &optional do-not-terminate
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4802@cindex keyboard macro termination
4803This function beeps, or flashes the screen (see @code{visible-bell} below).
4804It also terminates any keyboard macro currently executing unless
a9f0a989 4805@var{do-not-terminate} is non-@code{nil}.
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4806@end defun
4807
a9f0a989 4808@defun beep &optional do-not-terminate
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4809This is a synonym for @code{ding}.
4810@end defun
4811
1911e6e5 4812@defopt visible-bell
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4813This variable determines whether Emacs should flash the screen to
4814represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
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4815is effective on a window system, and on a character-only terminal
4816provided the terminal's Termcap entry defines the visible bell
4817capability (@samp{vb}).
1911e6e5 4818@end defopt
42b85554 4819
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4820@defvar ring-bell-function
4821If this is non-@code{nil}, it specifies how Emacs should ``ring the
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4822bell.'' Its value should be a function of no arguments. If this is
4823non-@code{nil}, it takes precedence over the @code{visible-bell}
4824variable.
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4825@end defvar
4826
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4827@node Window Systems
4828@section Window Systems
4829
4830 Emacs works with several window systems, most notably the X Window
4831System. Both Emacs and X use the term ``window'', but use it
4832differently. An Emacs frame is a single window as far as X is
4833concerned; the individual Emacs windows are not known to X at all.
4834
4835@defvar window-system
42b85554 4836This variable tells Lisp programs what window system Emacs is running
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RS
4837under. The possible values are
4838
4839@table @code
4840@item x
4841@cindex X Window System
4842Emacs is displaying using X.
4843@item pc
8241495d 4844Emacs is displaying using MS-DOS.
1911e6e5 4845@item w32
05aea714 4846Emacs is displaying using Windows.
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4847@item mac
4848Emacs is displaying using a Macintosh.
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RS
4849@item nil
4850Emacs is using a character-based terminal.
4851@end table
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4852@end defvar
4853
42b85554 4854@defvar window-setup-hook
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4855This variable is a normal hook which Emacs runs after handling the
4856initialization files. Emacs runs this hook after it has completed
a40d4712 4857loading your init file, the default initialization file (if
a9f0a989 4858any), and the terminal-specific Lisp code, and running the hook
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4859@code{term-setup-hook}.
4860
4861This hook is used for internal purposes: setting up communication with
4862the window system, and creating the initial window. Users should not
4863interfere with it.
4864@end defvar
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4865
4866@ignore
4867 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4868@end ignore