Add 2007 to copyright years.
[bpt/emacs.git] / lispref / display.texi
CommitLineData
2b71a73d 1@c -*-texinfo-*-
42b85554 2@c This is part of the GNU Emacs Lisp Reference Manual.
f0d3d9fe 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4e6835db 4@c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
42b85554
RS
5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
42b85554
RS
8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
42b85554 16* Truncation:: Folding or wrapping long text lines.
ac1d7a06 17* The Echo Area:: Displaying messages at the bottom of the screen.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
22697dac
KH
19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 21* Temporary Displays:: Displays that go away automatically.
02c77ee9 22* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 23* Width:: How wide a character or string is on the screen.
93449dd1 24* Line Height:: Controlling the height of lines.
02c77ee9 25* Faces:: A face defines a graphics style for text characters:
a40d4712 26 font, colors, etc.
8a6ca431 27* Fringes:: Controlling window fringes.
f6cad089 28* Scroll Bars:: Controlling vertical scroll bars.
8241495d
RS
29* Display Property:: Enabling special display features.
30* Images:: Displaying images in Emacs buffers.
02c77ee9 31* Buttons:: Adding clickable buttons to Emacs buffers.
f3dffabb 32* Abstract Display:: Emacs' Widget for Object Collections.
42b85554 33* Blinking:: How Emacs shows the matching open parenthesis.
02c77ee9
MB
34* Usual Display:: The usual conventions for displaying nonprinting chars.
35* Display Tables:: How to specify other conventions.
42b85554
RS
36* Beeping:: Audible signal to the user.
37* Window Systems:: Which window system is being used.
38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
c2579664
RS
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
42b85554
RS
46
47@c Emacs 19 feature
48@defun redraw-frame frame
49This function clears and redisplays frame @var{frame}.
50@end defun
51
c2579664 52 Even more powerful is @code{redraw-display}:
42b85554
RS
53
54@deffn Command redraw-display
55This function clears and redisplays all visible frames.
56@end deffn
57
c2579664
RS
58 This function calls for redisplay of certain windows, the next time
59redisplay is done, but does not clear them first.
00b3c1cd 60
c2579664 61@defun force-window-update &optional object
2735e109
KS
62This function forces some or all windows to be updated on next redisplay.
63If @var{object} is a window, it forces redisplay of that window. If
00b3c1cd 64@var{object} is a buffer or buffer name, it forces redisplay of all
c2579664
RS
65windows displaying that buffer. If @var{object} is @code{nil} (or
66omitted), it forces redisplay of all windows.
00b3c1cd
RS
67@end defun
68
bfe721d1
KH
69 Processing user input takes absolute priority over redisplay. If you
70call these functions when input is available, they do nothing
71immediately, but a full redisplay does happen eventually---after all the
72input has been processed.
73
42b85554
RS
74 Normally, suspending and resuming Emacs also refreshes the screen.
75Some terminal emulators record separate contents for display-oriented
76programs such as Emacs and for ordinary sequential display. If you are
77using such a terminal, you might want to inhibit the redisplay on
78608595 78resumption.
42b85554
RS
79
80@defvar no-redraw-on-reenter
81@cindex suspend (cf. @code{no-redraw-on-reenter})
82@cindex resume (cf. @code{no-redraw-on-reenter})
83This variable controls whether Emacs redraws the entire screen after it
f9f59935 84has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 85to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
42b85554
RS
86@end defvar
87
8241495d
RS
88@node Forcing Redisplay
89@section Forcing Redisplay
90@cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93at all if input is available before it starts. Most of the time, this
94is exactly what you want. However, you can prevent preemption by
95binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
a9d2c447 97@defvar redisplay-preemption-period
c7484981
RS
98This variable specifies how many seconds Emacs waits between checks
99for new input during redisplay. (The default is 0.1 seconds.) If
100input has arrived when Emacs checks, it pre-empts redisplay and
101processes the available input before trying again to redisplay.
102
103If this variable is @code{nil}, Emacs does not check for input during
104redisplay, and redisplay cannot be preempted by input.
a9d2c447 105
796660a5
KS
106This variable is only obeyed on graphical terminals. For
107text terminals, see @ref{Terminal Output}.
a9d2c447
KS
108@end defvar
109
8241495d
RS
110@defvar redisplay-dont-pause
111If this variable is non-@code{nil}, pending input does not
112prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 113regardless of whether input is available.
8241495d
RS
114@end defvar
115
a4df70f7
KS
116@defun redisplay &optional force
117This function performs an immediate redisplay provided there are no
118pending input events. This is equivalent to @code{(sit-for 0)}.
119
120If the optional argument @var{force} is non-@code{nil}, it forces an
121immediate and complete redisplay even if input is available.
cccdcb11
KS
122
123Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
a4df70f7 124@end defun
8241495d 125
42b85554
RS
126@node Truncation
127@section Truncation
128@cindex line wrapping
129@cindex continuation lines
130@cindex @samp{$} in display
131@cindex @samp{\} in display
132
b86be617
RS
133 When a line of text extends beyond the right edge of a window, Emacs
134can @dfn{continue} the line (make it ``wrap'' to the next screen
135line), or @dfn{truncate} the line (limit it to one screen line). The
136additional screen lines used to display a long text line are called
137@dfn{continuation} lines. Continuation is not the same as filling;
138continuation happens on the screen only, not in the buffer contents,
139and it breaks a line precisely at the right margin, not at a word
140boundary. @xref{Filling}.
141
142 On a graphical display, tiny arrow images in the window fringes
143indicate truncated and continued lines (@pxref{Fringes}). On a text
144terminal, a @samp{$} in the rightmost column of the window indicates
145truncation; a @samp{\} on the rightmost column indicates a line that
827b7ee7 146``wraps.'' (The display table can specify alternate characters to use
b86be617 147for this; @pxref{Display Tables}).
42b85554
RS
148
149@defopt truncate-lines
150This buffer-local variable controls how Emacs displays lines that extend
151beyond the right edge of the window. The default is @code{nil}, which
152specifies continuation. If the value is non-@code{nil}, then these
153lines are truncated.
154
155If the variable @code{truncate-partial-width-windows} is non-@code{nil},
156then truncation is always used for side-by-side windows (within one
157frame) regardless of the value of @code{truncate-lines}.
158@end defopt
159
bfe721d1 160@defopt default-truncate-lines
42b85554 161This variable is the default value for @code{truncate-lines}, for
969fe9b5 162buffers that do not have buffer-local values for it.
bfe721d1 163@end defopt
42b85554
RS
164
165@defopt truncate-partial-width-windows
166This variable controls display of lines that extend beyond the right
167edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
168If it is non-@code{nil}, these lines are truncated; otherwise,
169@code{truncate-lines} says what to do with them.
170@end defopt
171
a9f0a989
RS
172 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
173a window, that forces truncation.
174
1911e6e5 175 If your buffer contains @emph{very} long lines, and you use
22697dac 176continuation to display them, just thinking about them can make Emacs
bfe721d1
KH
177redisplay slow. The column computation and indentation functions also
178become slow. Then you might find it advisable to set
179@code{cache-long-line-scans} to @code{t}.
22697dac
KH
180
181@defvar cache-long-line-scans
182If this variable is non-@code{nil}, various indentation and motion
bfe721d1
KH
183functions, and Emacs redisplay, cache the results of scanning the
184buffer, and consult the cache to avoid rescanning regions of the buffer
185unless they are modified.
22697dac 186
bfe721d1 187Turning on the cache slows down processing of short lines somewhat.
22697dac 188
969fe9b5 189This variable is automatically buffer-local in every buffer.
22697dac
KH
190@end defvar
191
42b85554
RS
192@node The Echo Area
193@section The Echo Area
194@cindex error display
195@cindex echo area
196
ac1d7a06 197 The @dfn{echo area} is used for displaying error messages
c2579664
RS
198(@pxref{Errors}), for messages made with the @code{message} primitive,
199and for echoing keystrokes. It is not the same as the minibuffer,
200despite the fact that the minibuffer appears (when active) in the same
201place on the screen as the echo area. The @cite{GNU Emacs Manual}
202specifies the rules for resolving conflicts between the echo area and
203the minibuffer for use of that screen space (@pxref{Minibuffer,, The
204Minibuffer, emacs, The GNU Emacs Manual}).
42b85554 205
ac1d7a06
RS
206 You can write output in the echo area by using the Lisp printing
207functions with @code{t} as the stream (@pxref{Output Functions}), or
208explicitly.
209
210@menu
211* Displaying Messages:: Explicitly displaying text in the echo area.
7abe6d7a 212* Progress:: Informing user about progress of a long operation.
ac1d7a06
RS
213* Logging Messages:: Echo area messages are logged for the user.
214* Echo Area Customization:: Controlling the echo area.
215@end menu
216
217@node Displaying Messages
218@subsection Displaying Messages in the Echo Area
219
220 This section describes the functions for explicitly producing echo
221area messages. Many other Emacs features display messages there, too.
42b85554 222
1c145ce1
JL
223@defun message format-string &rest arguments
224This function displays a message in the echo area. The argument
225@var{format-string} is similar to a C language @code{printf} format
a3267c78 226string. See @code{format} in @ref{Formatting Strings}, for the details
42b85554
RS
227on the conversion specifications. @code{message} returns the
228constructed string.
229
b22f3a19
RS
230In batch mode, @code{message} prints the message text on the standard
231error stream, followed by a newline.
232
1c145ce1
JL
233If @var{format-string}, or strings among the @var{arguments}, have
234@code{face} text properties, these affect the way the message is displayed.
8241495d 235
42b85554 236@c Emacs 19 feature
1c145ce1
JL
237If @var{format-string} is @code{nil} or the empty string,
238@code{message} clears the echo area; if the echo area has been
239expanded automatically, this brings it back to its normal size.
240If the minibuffer is active, this brings the minibuffer contents back
241onto the screen immediately.
b22f3a19 242
42b85554
RS
243@example
244@group
245(message "Minibuffer depth is %d."
246 (minibuffer-depth))
247 @print{} Minibuffer depth is 0.
248@result{} "Minibuffer depth is 0."
249@end group
250
251@group
252---------- Echo Area ----------
253Minibuffer depth is 0.
254---------- Echo Area ----------
255@end group
256@end example
a43709e6
MB
257
258To automatically display a message in the echo area or in a pop-buffer,
c2579664 259depending on its size, use @code{display-message-or-buffer} (see below).
42b85554
RS
260@end defun
261
b6954afd
RS
262@defmac with-temp-message message &rest body
263This construct displays a message in the echo area temporarily, during
264the execution of @var{body}. It displays @var{message}, executes
265@var{body}, then returns the value of the last body form while restoring
266the previous echo area contents.
267@end defmac
268
1c145ce1 269@defun message-or-box format-string &rest arguments
39d6d9bd
RS
270This function displays a message like @code{message}, but may display it
271in a dialog box instead of the echo area. If this function is called in
272a command that was invoked using the mouse---more precisely, if
273@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
274@code{nil} or a list---then it uses a dialog box or pop-up menu to
275display the message. Otherwise, it uses the echo area. (This is the
276same criterion that @code{y-or-n-p} uses to make a similar decision; see
277@ref{Yes-or-No Queries}.)
278
279You can force use of the mouse or of the echo area by binding
280@code{last-nonmenu-event} to a suitable value around the call.
281@end defun
282
1c145ce1 283@defun message-box format-string &rest arguments
b9602867 284@anchor{message-box}
39d6d9bd
RS
285This function displays a message like @code{message}, but uses a dialog
286box (or a pop-up menu) whenever that is possible. If it is impossible
287to use a dialog box or pop-up menu, because the terminal does not
288support them, then @code{message-box} uses the echo area, like
289@code{message}.
290@end defun
291
a43709e6
MB
292@defun display-message-or-buffer message &optional buffer-name not-this-window frame
293This function displays the message @var{message}, which may be either a
294string or a buffer. If it is shorter than the maximum height of the
295echo area, as defined by @code{max-mini-window-height}, it is displayed
296in the echo area, using @code{message}. Otherwise,
297@code{display-buffer} is used to show it in a pop-up buffer.
298
299Returns either the string shown in the echo area, or when a pop-up
300buffer is used, the window used to display it.
301
302If @var{message} is a string, then the optional argument
303@var{buffer-name} is the name of the buffer used to display it when a
304pop-up buffer is used, defaulting to @samp{*Message*}. In the case
305where @var{message} is a string and displayed in the echo area, it is
306not specified whether the contents are inserted into the buffer anyway.
307
308The optional arguments @var{not-this-window} and @var{frame} are as for
309@code{display-buffer}, and only used if a buffer is displayed.
310@end defun
311
f9f59935
RS
312@defun current-message
313This function returns the message currently being displayed in the
314echo area, or @code{nil} if there is none.
315@end defun
316
ac1d7a06
RS
317@node Progress
318@subsection Reporting Operation Progress
319@cindex progress reporting
969fe9b5 320
ac1d7a06
RS
321 When an operation can take a while to finish, you should inform the
322user about the progress it makes. This way the user can estimate
323remaining time and clearly see that Emacs is busy working, not hung.
969fe9b5 324
ac1d7a06
RS
325 Functions listed in this section provide simple and efficient way of
326reporting operation progress. Here is a working example that does
327nothing useful:
f9f59935 328
ac1d7a06
RS
329@smallexample
330(let ((progress-reporter
331 (make-progress-reporter "Collecting mana for Emacs..."
332 0 500)))
333 (dotimes (k 500)
334 (sit-for 0.01)
335 (progress-reporter-update progress-reporter k))
336 (progress-reporter-done progress-reporter))
337@end smallexample
338
339@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
340This function creates and returns a @dfn{progress reporter}---an
341object you will use as an argument for all other functions listed
342here. The idea is to precompute as much data as possible to make
343progress reporting very fast.
344
345When this progress reporter is subsequently used, it will display
346@var{message} in the echo area, followed by progress percentage.
347@var{message} is treated as a simple string. If you need it to depend
348on a filename, for instance, use @code{format} before calling this
349function.
350
351@var{min-value} and @var{max-value} arguments stand for starting and
352final states of your operation. For instance, if you scan a buffer,
353they should be the results of @code{point-min} and @code{point-max}
354correspondingly. It is required that @var{max-value} is greater than
355@var{min-value}. If you create progress reporter when some part of
356the operation has already been completed, then specify
357@var{current-value} argument. But normally you should omit it or set
358it to @code{nil}---it will default to @var{min-value} then.
359
360Remaining arguments control the rate of echo area updates. Progress
361reporter will wait for at least @var{min-change} more percents of the
362operation to be completed before printing next message.
363@var{min-time} specifies the minimum time in seconds to pass between
364successive prints. It can be fractional. Depending on Emacs and
365system capabilities, progress reporter may or may not respect this
366last argument or do it with varying precision. Default value for
367@var{min-change} is 1 (one percent), for @var{min-time}---0.2
368(seconds.)
369
370This function calls @code{progress-reporter-update}, so the first
371message is printed immediately.
372@end defun
373
374@defun progress-reporter-update reporter value
375This function does the main work of reporting progress of your
376operation. It displays the message of @var{reporter}, followed by
377progress percentage determined by @var{value}. If percentage is zero,
378or close enough according to the @var{min-change} and @var{min-time}
379arguments, then it is omitted from the output.
380
381@var{reporter} must be the result of a call to
382@code{make-progress-reporter}. @var{value} specifies the current
383state of your operation and must be between @var{min-value} and
384@var{max-value} (inclusive) as passed to
385@code{make-progress-reporter}. For instance, if you scan a buffer,
386then @var{value} should be the result of a call to @code{point}.
387
388This function respects @var{min-change} and @var{min-time} as passed
389to @code{make-progress-reporter} and so does not output new messages
390on every invocation. It is thus very fast and normally you should not
391try to reduce the number of calls to it: resulting overhead will most
392likely negate your effort.
393@end defun
394
395@defun progress-reporter-force-update reporter value &optional new-message
396This function is similar to @code{progress-reporter-update} except
397that it prints a message in the echo area unconditionally.
398
399The first two arguments have the same meaning as for
400@code{progress-reporter-update}. Optional @var{new-message} allows
401you to change the message of the @var{reporter}. Since this functions
402always updates the echo area, such a change will be immediately
403presented to the user.
404@end defun
405
406@defun progress-reporter-done reporter
407This function should be called when the operation is finished. It
408prints the message of @var{reporter} followed by word ``done'' in the
409echo area.
410
411You should always call this function and not hope for
412@code{progress-reporter-update} to print ``100%.'' Firstly, it may
413never print it, there are many good reasons for this not to happen.
414Secondly, ``done'' is more explicit.
415@end defun
416
84ff884e 417@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
ac1d7a06
RS
418This is a convenience macro that works the same way as @code{dotimes}
419does, but also reports loop progress using the functions described
420above. It allows you to save some typing.
421
422You can rewrite the example in the beginning of this node using
423this macro this way:
424
425@example
426(dotimes-with-progress-reporter
427 (k 500)
428 "Collecting some mana for Emacs..."
429 (sit-for 0.01))
430@end example
431@end defmac
432
433@node Logging Messages
434@subsection Logging Messages in @samp{*Messages*}
435@cindex logging echo-area messages
436
437 Almost all the messages displayed in the echo area are also recorded
438in the @samp{*Messages*} buffer so that the user can refer back to
439them. This includes all the messages that are output with
440@code{message}.
22697dac
KH
441
442@defopt message-log-max
443This variable specifies how many lines to keep in the @samp{*Messages*}
444buffer. The value @code{t} means there is no limit on how many lines to
445keep. The value @code{nil} disables message logging entirely. Here's
446how to display a message and prevent it from being logged:
447
448@example
449(let (message-log-max)
450 (message @dots{}))
451@end example
452@end defopt
453
ac1d7a06
RS
454 To make @samp{*Messages*} more convenient for the user, the logging
455facility combines successive identical messages. It also combines
456successive related messages for the sake of two cases: question
457followed by answer, and a series of progress messages.
458
459 A ``question followed by an answer'' means two messages like the
460ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
461and the second is @samp{@var{question}...@var{answer}}. The first
462message conveys no additional information beyond what's in the second,
463so logging the second message discards the first from the log.
464
465 A ``series of progress messages'' means successive messages like
466those produced by @code{make-progress-reporter}. They have the form
467@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
468time, while @var{how-far} varies. Logging each message in the series
469discards the previous one, provided they are consecutive.
470
471 The functions @code{make-progress-reporter} and @code{y-or-n-p}
472don't have to do anything special to activate the message log
473combination feature. It operates whenever two consecutive messages
474are logged that share a common prefix ending in @samp{...}.
475
476@node Echo Area Customization
477@subsection Echo Area Customization
478
479 These variables control details of how the echo area works.
480
481@defvar cursor-in-echo-area
482This variable controls where the cursor appears when a message is
483displayed in the echo area. If it is non-@code{nil}, then the cursor
484appears at the end of the message. Otherwise, the cursor appears at
485point---not in the echo area at all.
486
487The value is normally @code{nil}; Lisp programs bind it to @code{t}
488for brief periods of time.
489@end defvar
490
491@defvar echo-area-clear-hook
492This normal hook is run whenever the echo area is cleared---either by
493@code{(message nil)} or for any other reason.
494@end defvar
495
bfe721d1
KH
496@defvar echo-keystrokes
497This variable determines how much time should elapse before command
65e8b582
DL
498characters echo. Its value must be an integer or floating point number,
499which specifies the
bfe721d1
KH
500number of seconds to wait before echoing. If the user types a prefix
501key (such as @kbd{C-x}) and then delays this many seconds before
a9f0a989
RS
502continuing, the prefix key is echoed in the echo area. (Once echoing
503begins in a key sequence, all subsequent characters in the same key
504sequence are echoed immediately.)
bfe721d1
KH
505
506If the value is zero, then command input is not echoed.
507@end defvar
508
ac1d7a06
RS
509@defvar message-truncate-lines
510Normally, displaying a long message resizes the echo area to display
511the entire message. But if the variable @code{message-truncate-lines}
512is non-@code{nil}, the echo area does not resize, and the message is
513truncated to fit it, as in Emacs 20 and before.
514@end defvar
515
64230f2d
RS
516 The variable @code{max-mini-window-height}, which specifies the
517maximum height for resizing minibuffer windows, also applies to the
518echo area (which is really a special use of the minibuffer window.
519@xref{Minibuffer Misc}.
520
8a6ca431
RS
521@node Warnings
522@section Reporting Warnings
523@cindex warnings
524
525 @dfn{Warnings} are a facility for a program to inform the user of a
526possible problem, but continue running.
527
528@menu
529* Warning Basics:: Warnings concepts and functions to report them.
530* Warning Variables:: Variables programs bind to customize their warnings.
531* Warning Options:: Variables users set to control display of warnings.
532@end menu
533
534@node Warning Basics
535@subsection Warning Basics
536@cindex severity level
537
538 Every warning has a textual message, which explains the problem for
539the user, and a @dfn{severity level} which is a symbol. Here are the
540possible severity levels, in order of decreasing severity, and their
541meanings:
542
543@table @code
544@item :emergency
545A problem that will seriously impair Emacs operation soon
546if you do not attend to it promptly.
547@item :error
548A report of data or circumstances that are inherently wrong.
549@item :warning
550A report of data or circumstances that are not inherently wrong, but
551raise suspicion of a possible problem.
552@item :debug
553A report of information that may be useful if you are debugging.
554@end table
555
556 When your program encounters invalid input data, it can either
557signal a Lisp error by calling @code{error} or @code{signal} or report
558a warning with severity @code{:error}. Signaling a Lisp error is the
559easiest thing to do, but it means the program cannot continue
560processing. If you want to take the trouble to implement a way to
561continue processing despite the bad data, then reporting a warning of
562severity @code{:error} is the right way to inform the user of the
563problem. For instance, the Emacs Lisp byte compiler can report an
564error that way and continue compiling other functions. (If the
565program signals a Lisp error and then handles it with
566@code{condition-case}, the user won't see the error message; it could
567show the message to the user by reporting it as a warning.)
568
c00d3ba4 569@cindex warning type
8a6ca431
RS
570 Each warning has a @dfn{warning type} to classify it. The type is a
571list of symbols. The first symbol should be the custom group that you
572use for the program's user options. For example, byte compiler
573warnings use the warning type @code{(bytecomp)}. You can also
574subcategorize the warnings, if you wish, by using more symbols in the
575list.
576
577@defun display-warning type message &optional level buffer-name
578This function reports a warning, using @var{message} as the message
579and @var{type} as the warning type. @var{level} should be the
580severity level, with @code{:warning} being the default.
581
582@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
583for logging the warning. By default, it is @samp{*Warnings*}.
584@end defun
585
586@defun lwarn type level message &rest args
587This function reports a warning using the value of @code{(format
588@var{message} @var{args}...)} as the message. In other respects it is
589equivalent to @code{display-warning}.
590@end defun
591
592@defun warn message &rest args
593This function reports a warning using the value of @code{(format
594@var{message} @var{args}...)} as the message, @code{(emacs)} as the
595type, and @code{:warning} as the severity level. It exists for
596compatibility only; we recommend not using it, because you should
597specify a specific warning type.
598@end defun
599
600@node Warning Variables
601@subsection Warning Variables
602
603 Programs can customize how their warnings appear by binding
604the variables described in this section.
605
606@defvar warning-levels
607This list defines the meaning and severity order of the warning
608severity levels. Each element defines one severity level,
609and they are arranged in order of decreasing severity.
610
611Each element has the form @code{(@var{level} @var{string}
612@var{function})}, where @var{level} is the severity level it defines.
613@var{string} specifies the textual description of this level.
614@var{string} should use @samp{%s} to specify where to put the warning
615type information, or it can omit the @samp{%s} so as not to include
616that information.
617
618The optional @var{function}, if non-@code{nil}, is a function to call
619with no arguments, to get the user's attention.
620
621Normally you should not change the value of this variable.
622@end defvar
623
624@defvar warning-prefix-function
812a2341 625If non-@code{nil}, the value is a function to generate prefix text for
8a6ca431
RS
626warnings. Programs can bind the variable to a suitable function.
627@code{display-warning} calls this function with the warnings buffer
628current, and the function can insert text in it. That text becomes
629the beginning of the warning message.
630
631The function is called with two arguments, the severity level and its
632entry in @code{warning-levels}. It should return a list to use as the
633entry (this value need not be an actual member of
812a2341 634@code{warning-levels}). By constructing this value, the function can
8a6ca431
RS
635change the severity of the warning, or specify different handling for
636a given severity level.
637
638If the variable's value is @code{nil} then there is no function
639to call.
640@end defvar
641
642@defvar warning-series
643Programs can bind this variable to @code{t} to say that the next
644warning should begin a series. When several warnings form a series,
645that means to leave point on the first warning of the series, rather
812a2341 646than keep moving it for each warning so that it appears on the last one.
8a6ca431
RS
647The series ends when the local binding is unbound and
648@code{warning-series} becomes @code{nil} again.
649
650The value can also be a symbol with a function definition. That is
651equivalent to @code{t}, except that the next warning will also call
652the function with no arguments with the warnings buffer current. The
653function can insert text which will serve as a header for the series
654of warnings.
655
656Once a series has begun, the value is a marker which points to the
657buffer position in the warnings buffer of the start of the series.
658
659The variable's normal value is @code{nil}, which means to handle
660each warning separately.
661@end defvar
662
663@defvar warning-fill-prefix
664When this variable is non-@code{nil}, it specifies a fill prefix to
665use for filling each warning's text.
666@end defvar
667
668@defvar warning-type-format
669This variable specifies the format for displaying the warning type
670in the warning message. The result of formatting the type this way
671gets included in the message under the control of the string in the
672entry in @code{warning-levels}. The default value is @code{" (%s)"}.
673If you bind it to @code{""} then the warning type won't appear at
674all.
675@end defvar
676
677@node Warning Options
678@subsection Warning Options
679
680 These variables are used by users to control what happens
681when a Lisp program reports a warning.
682
683@defopt warning-minimum-level
684This user option specifies the minimum severity level that should be
685shown immediately to the user. The default is @code{:warning}, which
686means to immediately display all warnings except @code{:debug}
687warnings.
688@end defopt
689
690@defopt warning-minimum-log-level
691This user option specifies the minimum severity level that should be
692logged in the warnings buffer. The default is @code{:warning}, which
693means to log all warnings except @code{:debug} warnings.
694@end defopt
695
696@defopt warning-suppress-types
697This list specifies which warning types should not be displayed
698immediately for the user. Each element of the list should be a list
699of symbols. If its elements match the first elements in a warning
700type, then that warning is not displayed immediately.
701@end defopt
702
703@defopt warning-suppress-log-types
704This list specifies which warning types should not be logged in the
705warnings buffer. Each element of the list should be a list of
706symbols. If it matches the first few elements in a warning type, then
707that warning is not logged.
708@end defopt
00b3c1cd 709
22697dac
KH
710@node Invisible Text
711@section Invisible Text
712
713@cindex invisible text
714You can make characters @dfn{invisible}, so that they do not appear on
715the screen, with the @code{invisible} property. This can be either a
a9f0a989 716text property (@pxref{Text Properties}) or a property of an overlay
c2579664
RS
717(@pxref{Overlays}). Cursor motion also partly ignores these
718characters; if the command loop finds point within them, it moves
719point to the other side of them.
22697dac
KH
720
721In the simplest case, any non-@code{nil} @code{invisible} property makes
722a character invisible. This is the default case---if you don't alter
723the default value of @code{buffer-invisibility-spec}, this is how the
31b0520f
RS
724@code{invisible} property works. You should normally use @code{t}
725as the value of the @code{invisible} property if you don't plan
726to set @code{buffer-invisibility-spec} yourself.
22697dac
KH
727
728More generally, you can use the variable @code{buffer-invisibility-spec}
729to control which values of the @code{invisible} property make text
730invisible. This permits you to classify the text into different subsets
731in advance, by giving them different @code{invisible} values, and
732subsequently make various subsets visible or invisible by changing the
733value of @code{buffer-invisibility-spec}.
734
735Controlling visibility with @code{buffer-invisibility-spec} is
a40d4712
PR
736especially useful in a program to display the list of entries in a
737database. It permits the implementation of convenient filtering
738commands to view just a part of the entries in the database. Setting
739this variable is very fast, much faster than scanning all the text in
740the buffer looking for properties to change.
22697dac
KH
741
742@defvar buffer-invisibility-spec
743This variable specifies which kinds of @code{invisible} properties
658f691f
RS
744actually make a character invisible. Setting this variable makes it
745buffer-local.
22697dac
KH
746
747@table @asis
748@item @code{t}
749A character is invisible if its @code{invisible} property is
750non-@code{nil}. This is the default.
751
752@item a list
969fe9b5
RS
753Each element of the list specifies a criterion for invisibility; if a
754character's @code{invisible} property fits any one of these criteria,
755the character is invisible. The list can have two kinds of elements:
22697dac
KH
756
757@table @code
758@item @var{atom}
969fe9b5 759A character is invisible if its @code{invisible} property value
22697dac
KH
760is @var{atom} or if it is a list with @var{atom} as a member.
761
762@item (@var{atom} . t)
969fe9b5 763A character is invisible if its @code{invisible} property value
22697dac
KH
764is @var{atom} or if it is a list with @var{atom} as a member.
765Moreover, if this character is at the end of a line and is followed
766by a visible newline, it displays an ellipsis.
767@end table
768@end table
769@end defvar
770
f9f59935
RS
771 Two functions are specifically provided for adding elements to
772@code{buffer-invisibility-spec} and removing elements from it.
773
f9f59935 774@defun add-to-invisibility-spec element
31b0520f 775This function adds the element @var{element} to
332c6d4e
RS
776@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
777was @code{t}, it changes to a list, @code{(t)}, so that text whose
778@code{invisible} property is @code{t} remains invisible.
f9f59935
RS
779@end defun
780
f9f59935 781@defun remove-from-invisibility-spec element
812a2341 782This removes the element @var{element} from
31b0520f
RS
783@code{buffer-invisibility-spec}. This does nothing if @var{element}
784is not in the list.
f9f59935
RS
785@end defun
786
31b0520f
RS
787 A convention for use of @code{buffer-invisibility-spec} is that a
788major mode should use the mode's own name as an element of
789@code{buffer-invisibility-spec} and as the value of the
790@code{invisible} property:
f9f59935
RS
791
792@example
969fe9b5 793;; @r{If you want to display an ellipsis:}
177c0ea7 794(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 795;; @r{If you don't want ellipsis:}
177c0ea7 796(add-to-invisibility-spec 'my-symbol)
f9f59935
RS
797
798(overlay-put (make-overlay beginning end)
799 'invisible 'my-symbol)
800
969fe9b5 801;; @r{When done with the overlays:}
f9f59935 802(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 803;; @r{Or respectively:}
f9f59935
RS
804(remove-from-invisibility-spec 'my-symbol)
805@end example
806
5e8ae792 807@vindex line-move-ignore-invisible
00b3c1cd 808 Ordinarily, functions that operate on text or move point do not care
5e8ae792
RS
809whether the text is invisible. The user-level line motion commands
810explicitly ignore invisible newlines if
a93cc2b5
RS
811@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
812only because they are explicitly programmed to do so.
bfe721d1 813
7cd3712b 814 However, if a command ends with point inside or immediately before
00b3c1cd
RS
815invisible text, the main editing loop moves point further forward or
816further backward (in the same direction that the command already moved
817it) until that condition is no longer true. Thus, if the command
818moved point back into an invisible range, Emacs moves point back to
7cd3712b
RS
819the beginning of that range, and then back one more character. If the
820command moved point forward into an invisible range, Emacs moves point
821forward up to the first visible character that follows the invisible
822text.
00b3c1cd 823
f9f59935
RS
824 Incremental search can make invisible overlays visible temporarily
825and/or permanently when a match includes invisible text. To enable
826this, the overlay should have a non-@code{nil}
827@code{isearch-open-invisible} property. The property value should be a
828function to be called with the overlay as an argument. This function
829should make the overlay visible permanently; it is used when the match
830overlaps the overlay on exit from the search.
831
832 During the search, such overlays are made temporarily visible by
833temporarily modifying their invisible and intangible properties. If you
ebc6903b 834want this to be done differently for a certain overlay, give it an
f9f59935
RS
835@code{isearch-open-invisible-temporary} property which is a function.
836The function is called with two arguments: the first is the overlay, and
f21b06b7 837the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 838make it invisible again.
f9f59935 839
42b85554
RS
840@node Selective Display
841@section Selective Display
842@cindex selective display
843
969fe9b5
RS
844 @dfn{Selective display} refers to a pair of related features for
845hiding certain lines on the screen.
42b85554 846
c2579664
RS
847 The first variant, explicit selective display, is designed for use
848in a Lisp program: it controls which lines are hidden by altering the
849text. This kind of hiding in some ways resembles the effect of the
850@code{invisible} property (@pxref{Invisible Text}), but the two
851features are different and do not work the same way.
22697dac
KH
852
853 In the second variant, the choice of lines to hide is made
bfe721d1 854automatically based on indentation. This variant is designed to be a
22697dac 855user-level feature.
42b85554
RS
856
857 The way you control explicit selective display is by replacing a
78608595 858newline (control-j) with a carriage return (control-m). The text that
c2579664
RS
859was formerly a line following that newline is now hidden. Strictly
860speaking, it is temporarily no longer a line at all, since only
861newlines can separate lines; it is now part of the previous line.
42b85554
RS
862
863 Selective display does not directly affect editing commands. For
c2579664
RS
864example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
865into hidden text. However, the replacement of newline characters with
866carriage return characters affects some editing commands. For
867example, @code{next-line} skips hidden lines, since it searches only
868for newlines. Modes that use selective display can also define
869commands that take account of the newlines, or that control which
870parts of the text are hidden.
42b85554
RS
871
872 When you write a selectively displayed buffer into a file, all the
873control-m's are output as newlines. This means that when you next read
c2579664 874in the file, it looks OK, with nothing hidden. The selective display
42b85554
RS
875effect is seen only within Emacs.
876
877@defvar selective-display
878This buffer-local variable enables selective display. This means that
c2579664 879lines, or portions of lines, may be made hidden.
42b85554
RS
880
881@itemize @bullet
882@item
a40d4712 883If the value of @code{selective-display} is @code{t}, then the character
c2579664 884control-m marks the start of hidden text; the control-m, and the rest
a40d4712
PR
885of the line following it, are not displayed. This is explicit selective
886display.
42b85554
RS
887
888@item
889If the value of @code{selective-display} is a positive integer, then
890lines that start with more than that many columns of indentation are not
891displayed.
892@end itemize
893
c2579664 894When some portion of a buffer is hidden, the vertical movement
42b85554 895commands operate as if that portion did not exist, allowing a single
c2579664 896@code{next-line} command to skip any number of hidden lines.
42b85554 897However, character movement commands (such as @code{forward-char}) do
c2579664
RS
898not skip the hidden portion, and it is possible (if tricky) to insert
899or delete text in an hidden portion.
42b85554
RS
900
901In the examples below, we show the @emph{display appearance} of the
902buffer @code{foo}, which changes with the value of
903@code{selective-display}. The @emph{contents} of the buffer do not
904change.
905
906@example
907@group
908(setq selective-display nil)
909 @result{} nil
910
911---------- Buffer: foo ----------
9121 on this column
913 2on this column
914 3n this column
915 3n this column
916 2on this column
9171 on this column
918---------- Buffer: foo ----------
919@end group
920
921@group
922(setq selective-display 2)
923 @result{} 2
924
925---------- Buffer: foo ----------
9261 on this column
927 2on this column
928 2on this column
9291 on this column
930---------- Buffer: foo ----------
931@end group
932@end example
933@end defvar
934
935@defvar selective-display-ellipses
936If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 937@samp{@dots{}} at the end of a line that is followed by hidden text.
42b85554
RS
938This example is a continuation of the previous one.
939
940@example
941@group
942(setq selective-display-ellipses t)
943 @result{} t
944
945---------- Buffer: foo ----------
9461 on this column
947 2on this column ...
948 2on this column
9491 on this column
950---------- Buffer: foo ----------
951@end group
952@end example
953
954You can use a display table to substitute other text for the ellipsis
955(@samp{@dots{}}). @xref{Display Tables}.
956@end defvar
957
42b85554
RS
958@node Temporary Displays
959@section Temporary Displays
960
969fe9b5
RS
961 Temporary displays are used by Lisp programs to put output into a
962buffer and then present it to the user for perusal rather than for
963editing. Many help commands use this feature.
42b85554
RS
964
965@defspec with-output-to-temp-buffer buffer-name forms@dots{}
b6954afd
RS
966This function executes @var{forms} while arranging to insert any output
967they print into the buffer named @var{buffer-name}, which is first
968created if necessary, and put into Help mode. Finally, the buffer is
969displayed in some window, but not selected.
970
d7cd58d7
LT
971If the @var{forms} do not change the major mode in the output buffer,
972so that it is still Help mode at the end of their execution, then
b6954afd 973@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 974end, and also scans it for function and variable names to make them
68e74f25
LT
975into clickable cross-references. @xref{Docstring hyperlinks, , Tips
976for Documentation Strings}, in particular the item on hyperlinks in
977documentation strings, for more details.
42b85554
RS
978
979The string @var{buffer-name} specifies the temporary buffer, which
980need not already exist. The argument must be a string, not a buffer.
981The buffer is erased initially (with no questions asked), and it is
982marked as unmodified after @code{with-output-to-temp-buffer} exits.
983
984@code{with-output-to-temp-buffer} binds @code{standard-output} to the
985temporary buffer, then it evaluates the forms in @var{forms}. Output
986using the Lisp output functions within @var{forms} goes by default to
987that buffer (but screen display and messages in the echo area, although
988they are ``output'' in the general sense of the word, are not affected).
989@xref{Output Functions}.
990
b6954afd
RS
991Several hooks are available for customizing the behavior
992of this construct; they are listed below.
993
42b85554
RS
994The value of the last form in @var{forms} is returned.
995
996@example
997@group
998---------- Buffer: foo ----------
999 This is the contents of foo.
1000---------- Buffer: foo ----------
1001@end group
1002
1003@group
1004(with-output-to-temp-buffer "foo"
1005 (print 20)
1006 (print standard-output))
1007@result{} #<buffer foo>
1008
1009---------- Buffer: foo ----------
101020
1011
1012#<buffer foo>
1013
1014---------- Buffer: foo ----------
1015@end group
1016@end example
1017@end defspec
1018
1019@defvar temp-buffer-show-function
78608595 1020If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
42b85554
RS
1021calls it as a function to do the job of displaying a help buffer. The
1022function gets one argument, which is the buffer it should display.
a9f0a989
RS
1023
1024It is a good idea for this function to run @code{temp-buffer-show-hook}
1025just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 1026@code{save-selected-window} and with the chosen window and buffer
a9f0a989
RS
1027selected.
1028@end defvar
1029
b6954afd 1030@defvar temp-buffer-setup-hook
b6954afd 1031This normal hook is run by @code{with-output-to-temp-buffer} before
13a8e917
RS
1032evaluating @var{body}. When the hook runs, the temporary buffer is
1033current. This hook is normally set up with a function to put the
1034buffer in Help mode.
b6954afd
RS
1035@end defvar
1036
a9f0a989
RS
1037@defvar temp-buffer-show-hook
1038This normal hook is run by @code{with-output-to-temp-buffer} after
13a8e917
RS
1039displaying the temporary buffer. When the hook runs, the temporary buffer
1040is current, and the window it was displayed in is selected. This hook
1041is normally set up with a function to make the buffer read only, and
1042find function names and variable names in it, provided the major mode
1043is Help mode.
42b85554
RS
1044@end defvar
1045
1046@defun momentary-string-display string position &optional char message
1047This function momentarily displays @var{string} in the current buffer at
1048@var{position}. It has no effect on the undo list or on the buffer's
1049modification status.
1050
1051The momentary display remains until the next input event. If the next
1052input event is @var{char}, @code{momentary-string-display} ignores it
1053and returns. Otherwise, that event remains buffered for subsequent use
1054as input. Thus, typing @var{char} will simply remove the string from
1055the display, while typing (say) @kbd{C-f} will remove the string from
1056the display and later (presumably) move point forward. The argument
1057@var{char} is a space by default.
1058
1059The return value of @code{momentary-string-display} is not meaningful.
1060
bfe721d1 1061If the string @var{string} does not contain control characters, you can
969fe9b5
RS
1062do the same job in a more general way by creating (and then subsequently
1063deleting) an overlay with a @code{before-string} property.
1064@xref{Overlay Properties}.
bfe721d1 1065
42b85554
RS
1066If @var{message} is non-@code{nil}, it is displayed in the echo area
1067while @var{string} is displayed in the buffer. If it is @code{nil}, a
1068default message says to type @var{char} to continue.
1069
1070In this example, point is initially located at the beginning of the
1071second line:
1072
1073@example
1074@group
1075---------- Buffer: foo ----------
1076This is the contents of foo.
1077@point{}Second line.
1078---------- Buffer: foo ----------
1079@end group
1080
1081@group
1082(momentary-string-display
1083 "**** Important Message! ****"
1084 (point) ?\r
1085 "Type RET when done reading")
1086@result{} t
1087@end group
1088
1089@group
1090---------- Buffer: foo ----------
1091This is the contents of foo.
1092**** Important Message! ****Second line.
1093---------- Buffer: foo ----------
1094
1095---------- Echo Area ----------
1096Type RET when done reading
1097---------- Echo Area ----------
1098@end group
1099@end example
1100@end defun
1101
1102@node Overlays
1103@section Overlays
1104@cindex overlays
1105
1106You can use @dfn{overlays} to alter the appearance of a buffer's text on
bfe721d1
KH
1107the screen, for the sake of presentation features. An overlay is an
1108object that belongs to a particular buffer, and has a specified
1109beginning and end. It also has properties that you can examine and set;
1110these affect the display of the text within the overlay.
42b85554 1111
7fdc81ab 1112An overlay uses markers to record its beginning and end; thus,
812a2341
RS
1113editing the text of the buffer adjusts the beginning and end of each
1114overlay so that it stays with the text. When you create the overlay,
1115you can specify whether text inserted at the beginning should be
1116inside the overlay or outside, and likewise for the end of the overlay.
1117
42b85554 1118@menu
c2579664 1119* Managing Overlays:: Creating and moving overlays.
02c77ee9 1120* Overlay Properties:: How to read and set properties.
42b85554 1121 What properties do to the screen display.
eda77a0f 1122* Finding Overlays:: Searching for overlays.
42b85554
RS
1123@end menu
1124
c2579664
RS
1125@node Managing Overlays
1126@subsection Managing Overlays
1127
1128 This section describes the functions to create, delete and move
1129overlays, and to examine their contents. Overlay changes are not
1130recorded in the buffer's undo list, since the overlays are not
1131part of the buffer's contents.
1132
1133@defun overlayp object
1134This function returns @code{t} if @var{object} is an overlay.
1135@end defun
1136
1137@defun make-overlay start end &optional buffer front-advance rear-advance
1138This function creates and returns an overlay that belongs to
1139@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1140and @var{end} must specify buffer positions; they may be integers or
1141markers. If @var{buffer} is omitted, the overlay is created in the
1142current buffer.
1143
1144The arguments @var{front-advance} and @var{rear-advance} specify the
f209d77d
RS
1145marker insertion type for the start of the overlay and for the end of
1146the overlay, respectively. @xref{Marker Insertion Types}. If they
1147are both @code{nil}, the default, then the overlay extends to include
1148any text inserted at the beginning, but not text inserted at the end.
1149If @var{front-advance} is non-@code{nil}, text inserted at the
1150beginning of the overlay is excluded from the overlay. If
1151@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1152overlay is included in the overlay.
c2579664
RS
1153@end defun
1154
1155@defun overlay-start overlay
1156This function returns the position at which @var{overlay} starts,
1157as an integer.
1158@end defun
1159
1160@defun overlay-end overlay
1161This function returns the position at which @var{overlay} ends,
1162as an integer.
1163@end defun
1164
1165@defun overlay-buffer overlay
1166This function returns the buffer that @var{overlay} belongs to. It
1167returns @code{nil} if @var{overlay} has been deleted.
1168@end defun
1169
1170@defun delete-overlay overlay
1171This function deletes @var{overlay}. The overlay continues to exist as
1172a Lisp object, and its property list is unchanged, but it ceases to be
1173attached to the buffer it belonged to, and ceases to have any effect on
1174display.
1175
1176A deleted overlay is not permanently disconnected. You can give it a
1177position in a buffer again by calling @code{move-overlay}.
1178@end defun
1179
1180@defun move-overlay overlay start end &optional buffer
1181This function moves @var{overlay} to @var{buffer}, and places its bounds
1182at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1183must specify buffer positions; they may be integers or markers.
1184
1185If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1186was already associated with; if @var{overlay} was deleted, it goes into
1187the current buffer.
1188
1189The return value is @var{overlay}.
1190
1191This is the only valid way to change the endpoints of an overlay. Do
1192not try modifying the markers in the overlay by hand, as that fails to
1193update other vital data structures and can cause some overlays to be
827b7ee7 1194``lost.''
a93cc2b5
RS
1195@end defun
1196
1197@defun remove-overlays &optional start end name value
1198This function removes all the overlays between @var{start} and
1199@var{end} whose property @var{name} has the value @var{value}. It can
1200move the endpoints of the overlays in the region, or split them.
1201
b2c8f143 1202If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1203the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1204@code{nil}, that means the beginning and end of the buffer respectively.
a93cc2b5
RS
1205Therefore, @code{(remove-overlays)} removes all the overlays in the
1206current buffer.
c2579664
RS
1207@end defun
1208
1209 Here are some examples:
1210
1211@example
1212;; @r{Create an overlay.}
1213(setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1215(overlay-start foo)
1216 @result{} 1
1217(overlay-end foo)
1218 @result{} 10
1219(overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221;; @r{Give it a property we can check later.}
1222(overlay-put foo 'happy t)
1223 @result{} t
1224;; @r{Verify the property is present.}
1225(overlay-get foo 'happy)
1226 @result{} t
1227;; @r{Move the overlay.}
1228(move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1230(overlay-start foo)
1231 @result{} 5
1232(overlay-end foo)
1233 @result{} 20
1234;; @r{Delete the overlay.}
1235(delete-overlay foo)
1236 @result{} nil
1237;; @r{Verify it is deleted.}
1238foo
1239 @result{} #<overlay in no buffer>
1240;; @r{A deleted overlay has no position.}
1241(overlay-start foo)
1242 @result{} nil
1243(overlay-end foo)
1244 @result{} nil
1245(overlay-buffer foo)
1246 @result{} nil
1247;; @r{Undelete the overlay.}
1248(move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250;; @r{Verify the results.}
1251(overlay-start foo)
1252 @result{} 1
1253(overlay-end foo)
1254 @result{} 20
1255(overlay-buffer foo)
1256 @result{} #<buffer display.texi>
1257;; @r{Moving and deleting the overlay does not change its properties.}
1258(overlay-get foo 'happy)
1259 @result{} t
1260@end example
1261
7525356b
RS
1262 Emacs stores the overlays of each buffer in two lists, divided
1263around an arbitrary ``center position.'' One list extends backwards
1264through the buffer from that center position, and the other extends
1265forwards from that center position. The center position can be anywhere
1266in the buffer.
1267
1268@defun overlay-recenter pos
1269This function recenters the overlays of the current buffer around
1270position @var{pos}. That makes overlay lookup faster for positions
1271near @var{pos}, but slower for positions far away from @var{pos}.
1272@end defun
1273
1274 A loop that scans the buffer forwards, creating overlays, can run
1275faster if you do @code{(overlay-recenter (point-max))} first.
1276
42b85554
RS
1277@node Overlay Properties
1278@subsection Overlay Properties
1279
8241495d 1280 Overlay properties are like text properties in that the properties that
a9f0a989 1281alter how a character is displayed can come from either source. But in
c2579664
RS
1282most respects they are different. @xref{Text Properties}, for comparison.
1283
1284 Text properties are considered a part of the text; overlays and
1285their properties are specifically considered not to be part of the
1286text. Thus, copying text between various buffers and strings
1287preserves text properties, but does not try to preserve overlays.
1288Changing a buffer's text properties marks the buffer as modified,
1289while moving an overlay or changing its properties does not. Unlike
1290text property changes, overlay property changes are not recorded in
1291the buffer's undo list.
1292
1293 These functions read and set the properties of an overlay:
8241495d
RS
1294
1295@defun overlay-get overlay prop
1296This function returns the value of property @var{prop} recorded in
1297@var{overlay}, if any. If @var{overlay} does not record any value for
1298that property, but it does have a @code{category} property which is a
1299symbol, that symbol's @var{prop} property is used. Otherwise, the value
1300is @code{nil}.
1301@end defun
1302
1303@defun overlay-put overlay prop value
1304This function sets the value of property @var{prop} recorded in
1305@var{overlay} to @var{value}. It returns @var{value}.
00b3c1cd
RS
1306@end defun
1307
1308@defun overlay-properties overlay
1309This returns a copy of the property list of @var{overlay}.
8241495d
RS
1310@end defun
1311
1312 See also the function @code{get-char-property} which checks both
1313overlay properties and text properties for a given character.
1314@xref{Examining Properties}.
1315
1316 Many overlay properties have special meanings; here is a table
1317of them:
1318
42b85554
RS
1319@table @code
1320@item priority
1321@kindex priority @r{(overlay property)}
f1579f52
RS
1322This property's value (which should be a nonnegative integer number)
1323determines the priority of the overlay. The priority matters when two
1324or more overlays cover the same character and both specify the same
1325property; the one whose @code{priority} value is larger takes priority
1326over the other. For the @code{face} property, the higher priority
1327value does not completely replace the other; instead, its face
1328attributes override the face attributes of the lower priority
1329@code{face} property.
42b85554
RS
1330
1331Currently, all overlays take priority over text properties. Please
1332avoid using negative priority values, as we have not yet decided just
1333what they should mean.
1334
1335@item window
1336@kindex window @r{(overlay property)}
1337If the @code{window} property is non-@code{nil}, then the overlay
1338applies only on that window.
1339
22697dac
KH
1340@item category
1341@kindex category @r{(overlay property)}
1342If an overlay has a @code{category} property, we call it the
bfe721d1 1343@dfn{category} of the overlay. It should be a symbol. The properties
22697dac
KH
1344of the symbol serve as defaults for the properties of the overlay.
1345
42b85554
RS
1346@item face
1347@kindex face @r{(overlay property)}
f9f59935 1348This property controls the way text is displayed---for example, which
8241495d 1349font and which colors. @xref{Faces}, for more information.
f9f59935 1350
8241495d 1351In the simplest case, the value is a face name. It can also be a list;
a40d4712 1352then each element can be any of these possibilities:
8241495d
RS
1353
1354@itemize @bullet
1355@item
1356A face name (a symbol or string).
1357
1358@item
911a7105
RS
1359A property list of face attributes. This has the form (@var{keyword}
1360@var{value} @dots{}), where each @var{keyword} is a face attribute
1361name and @var{value} is a meaningful value for that attribute. With
1362this feature, you do not need to create a face each time you want to
1363specify a particular attribute for certain text. @xref{Face
1364Attributes}.
8241495d
RS
1365
1366@item
1367A cons cell of the form @code{(foreground-color . @var{color-name})} or
1368@code{(background-color . @var{color-name})}. These elements specify
1369just the foreground color or just the background color.
1370
342fd6cd
RS
1371@code{(foreground-color . @var{color-name})} has the same effect as
1372@code{(:foreground @var{color-name})}; likewise for the background.
8241495d 1373@end itemize
42b85554
RS
1374
1375@item mouse-face
1376@kindex mouse-face @r{(overlay property)}
1377This property is used instead of @code{face} when the mouse is within
f9f59935 1378the range of the overlay.
42b85554 1379
8241495d
RS
1380@item display
1381@kindex display @r{(overlay property)}
1382This property activates various features that change the
1383way text is displayed. For example, it can make text appear taller
24eb6c0e 1384or shorter, higher or lower, wider or narrower, or replaced with an image.
8241495d
RS
1385@xref{Display Property}.
1386
1387@item help-echo
d94f2aab 1388@kindex help-echo @r{(overlay property)}
e3b9fc91
DL
1389If an overlay has a @code{help-echo} property, then when you move the
1390mouse onto the text in the overlay, Emacs displays a help string in the
1391echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1392help-echo}.
8241495d 1393
42b85554
RS
1394@item modification-hooks
1395@kindex modification-hooks @r{(overlay property)}
1396This property's value is a list of functions to be called if any
1397character within the overlay is changed or if text is inserted strictly
22697dac
KH
1398within the overlay.
1399
1400The hook functions are called both before and after each change.
1401If the functions save the information they receive, and compare notes
1402between calls, they can determine exactly what change has been made
1403in the buffer text.
1404
1405When called before a change, each function receives four arguments: the
1406overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1407modified.
42b85554 1408
22697dac
KH
1409When called after a change, each function receives five arguments: the
1410overlay, @code{t}, the beginning and end of the text range just
1411modified, and the length of the pre-change text replaced by that range.
1412(For an insertion, the pre-change length is zero; for a deletion, that
1413length is the number of characters deleted, and the post-change
bfe721d1 1414beginning and end are equal.)
22697dac 1415
74502fa0
RS
1416If these functions modify the buffer, they should bind
1417@code{inhibit-modification-hooks} to @code{t} around doing so, to
1418avoid confusing the internal mechanism that calls these hooks.
1419
42b85554
RS
1420@item insert-in-front-hooks
1421@kindex insert-in-front-hooks @r{(overlay property)}
22697dac
KH
1422This property's value is a list of functions to be called before and
1423after inserting text right at the beginning of the overlay. The calling
1424conventions are the same as for the @code{modification-hooks} functions.
42b85554
RS
1425
1426@item insert-behind-hooks
1427@kindex insert-behind-hooks @r{(overlay property)}
22697dac
KH
1428This property's value is a list of functions to be called before and
1429after inserting text right at the end of the overlay. The calling
1430conventions are the same as for the @code{modification-hooks} functions.
42b85554
RS
1431
1432@item invisible
1433@kindex invisible @r{(overlay property)}
22697dac
KH
1434The @code{invisible} property can make the text in the overlay
1435invisible, which means that it does not appear on the screen.
1436@xref{Invisible Text}, for details.
1437
1438@item intangible
1439@kindex intangible @r{(overlay property)}
1440The @code{intangible} property on an overlay works just like the
bfe721d1 1441@code{intangible} text property. @xref{Special Properties}, for details.
f9f59935
RS
1442
1443@item isearch-open-invisible
a9f0a989
RS
1444This property tells incremental search how to make an invisible overlay
1445visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1446Text}.
42b85554 1447
a9f0a989
RS
1448@item isearch-open-invisible-temporary
1449This property tells incremental search how to make an invisible overlay
1450visible, temporarily, during the search. @xref{Invisible Text}.
1451
42b85554
RS
1452@item before-string
1453@kindex before-string @r{(overlay property)}
1454This property's value is a string to add to the display at the beginning
1455of the overlay. The string does not appear in the buffer in any
a40d4712 1456sense---only on the screen.
42b85554
RS
1457
1458@item after-string
1459@kindex after-string @r{(overlay property)}
1460This property's value is a string to add to the display at the end of
1461the overlay. The string does not appear in the buffer in any
a40d4712 1462sense---only on the screen.
22697dac
KH
1463
1464@item evaporate
1465@kindex evaporate @r{(overlay property)}
1466If this property is non-@code{nil}, the overlay is deleted automatically
11cd6064
RS
1467if it becomes empty (i.e., if its length becomes zero). If you give
1468an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1469it immediately.
d2609065 1470
ce75fd23 1471@item local-map
969fe9b5 1472@cindex keymap of character (and overlays)
ce75fd23 1473@kindex local-map @r{(overlay property)}
d2609065
RS
1474If this property is non-@code{nil}, it specifies a keymap for a portion
1475of the text. The property's value replaces the buffer's local map, when
1476the character after point is within the overlay. @xref{Active Keymaps}.
62fb5c66
DL
1477
1478@item keymap
1479@kindex keymap @r{(overlay property)}
1480The @code{keymap} property is similar to @code{local-map} but overrides the
1481buffer's local map (and the map specified by the @code{local-map}
1482property) rather than replacing it.
42b85554
RS
1483@end table
1484
2468d0c0
DL
1485@node Finding Overlays
1486@subsection Searching for Overlays
1487
42b85554 1488@defun overlays-at pos
2468d0c0
DL
1489This function returns a list of all the overlays that cover the
1490character at position @var{pos} in the current buffer. The list is in
1491no particular order. An overlay contains position @var{pos} if it
1492begins at or before @var{pos}, and ends after @var{pos}.
1493
1494To illustrate usage, here is a Lisp function that returns a list of the
1495overlays that specify property @var{prop} for the character at point:
1496
1497@smallexample
1498(defun find-overlays-specifying (prop)
1499 (let ((overlays (overlays-at (point)))
1500 found)
1501 (while overlays
86b032fa 1502 (let ((overlay (car overlays)))
2468d0c0
DL
1503 (if (overlay-get overlay prop)
1504 (setq found (cons overlay found))))
1505 (setq overlays (cdr overlays)))
1506 found))
1507@end smallexample
42b85554
RS
1508@end defun
1509
f9f59935
RS
1510@defun overlays-in beg end
1511This function returns a list of the overlays that overlap the region
1512@var{beg} through @var{end}. ``Overlap'' means that at least one
1513character is contained within the overlay and also contained within the
1514specified region; however, empty overlays are included in the result if
2468d0c0 1515they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
f9f59935
RS
1516@end defun
1517
42b85554
RS
1518@defun next-overlay-change pos
1519This function returns the buffer position of the next beginning or end
c2579664
RS
1520of an overlay, after @var{pos}. If there is none, it returns
1521@code{(point-max)}.
42b85554
RS
1522@end defun
1523
22697dac
KH
1524@defun previous-overlay-change pos
1525This function returns the buffer position of the previous beginning or
c2579664
RS
1526end of an overlay, before @var{pos}. If there is none, it returns
1527@code{(point-min)}.
22697dac
KH
1528@end defun
1529
7fdba705
RS
1530 Here's a function which uses @code{next-overlay-change} to search
1531for the next character which gets a given property @code{prop} from
2468d0c0
DL
1532either its overlays or its text properties (@pxref{Property Search}):
1533
1534@smallexample
1535(defun find-overlay-prop (prop)
1536 (save-excursion
1537 (while (and (not (eobp))
7fdba705 1538 (not (get-char-property (point) prop)))
2468d0c0 1539 (goto-char (min (next-overlay-change (point))
7fdba705 1540 (next-single-property-change (point) prop))))
2468d0c0
DL
1541 (point)))
1542@end smallexample
1543
7fdba705
RS
1544 Now you can search for a @code{happy} property like this:
1545
1546@smallexample
1547(find-overlay-prop 'happy)
1548@end smallexample
1549
f9f59935
RS
1550@node Width
1551@section Width
1552
1553Since not all characters have the same width, these functions let you
969fe9b5
RS
1554check the width of a character. @xref{Primitive Indent}, and
1555@ref{Screen Lines}, for related functions.
f9f59935 1556
f9f59935
RS
1557@defun char-width char
1558This function returns the width in columns of the character @var{char},
1559if it were displayed in the current buffer and the selected window.
1560@end defun
1561
f9f59935
RS
1562@defun string-width string
1563This function returns the width in columns of the string @var{string},
1564if it were displayed in the current buffer and the selected window.
1565@end defun
1566
c2579664 1567@defun truncate-string-to-width string width &optional start-column padding ellipsis
f9f59935
RS
1568This function returns the part of @var{string} that fits within
1569@var{width} columns, as a new string.
1570
1571If @var{string} does not reach @var{width}, then the result ends where
1572@var{string} ends. If one multi-column character in @var{string}
1573extends across the column @var{width}, that character is not included in
1574the result. Thus, the result can fall short of @var{width} but cannot
1575go beyond it.
1576
1577The optional argument @var{start-column} specifies the starting column.
1578If this is non-@code{nil}, then the first @var{start-column} columns of
1579the string are omitted from the value. If one multi-column character in
1580@var{string} extends across the column @var{start-column}, that
1581character is not included.
1582
1583The optional argument @var{padding}, if non-@code{nil}, is a padding
1584character added at the beginning and end of the result string, to extend
1585it to exactly @var{width} columns. The padding character is used at the
1586end of the result if it falls short of @var{width}. It is also used at
1587the beginning of the result if one multi-column character in
1588@var{string} extends across the column @var{start-column}.
1589
c2579664
RS
1590If @var{ellipsis} is non-@code{nil}, it should be a string which will
1591replace the end of @var{str} (including any padding) if it extends
1592beyond @var{end-column}, unless the display width of @var{str} is
1593equal to or less than the display width of @var{ellipsis}. If
1594@var{ellipsis} is non-@code{nil} and not a string, it stands for
1595@code{"..."}.
1596
f9f59935
RS
1597@example
1598(truncate-string-to-width "\tab\t" 12 4)
1599 @result{} "ab"
6bc3abcb 1600(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
RS
1601 @result{} " ab "
1602@end example
1603@end defun
1604
93449dd1
KS
1605@node Line Height
1606@section Line Height
1607@cindex line height
1608
1609 The total height of each display line consists of the height of the
6ac209a3
RS
1610contents of the line, plus optional additional vertical line spacing
1611above or below the display line.
93449dd1 1612
6ac209a3
RS
1613 The height of the line contents is the maximum height of any
1614character or image on that display line, including the final newline
1615if there is one. (A display line that is continued doesn't include a
1616final newline.) That is the default line height, if you do nothing to
1617specify a greater height. (In the most common case, this equals the
1618height of the default frame font.)
93449dd1 1619
6ac209a3
RS
1620 There are several ways to explicitly specify a larger line height,
1621either by specifying an absolute height for the display line, or by
1622specifying vertical space. However, no matter what you specify, the
1623actual line height can never be less than the default.
93449dd1
KS
1624
1625@kindex line-height @r{(text property)}
9eb8959a
RS
1626 A newline can have a @code{line-height} text or overlay property
1627that controls the total height of the display line ending in that
1225f637
KS
1628newline.
1629
6ac209a3
RS
1630 If the property value is @code{t}, the newline character has no
1631effect on the displayed height of the line---the visible contents
1632alone determine the height. This is useful for tiling small images
1633(or image slices) without adding blank areas between the images.
1225f637 1634
6ac209a3
RS
1635 If the property value is a list of the form @code{(@var{height}
1636@var{total})}, that adds extra space @emph{below} the display line.
1637First Emacs uses @var{height} as a height spec to control extra space
1638@emph{above} the line; then it adds enough space @emph{below} the line
1639to bring the total line height up to @var{total}. In this case, the
1640other ways to specify the line spacing are ignored.
93449dd1 1641
6ac209a3
RS
1642 Any other kind of property value is a height spec, which translates
1643into a number---the specified line height. There are several ways to
1644write a height spec; here's how each of them translates into a number:
93449dd1 1645
9eb8959a
RS
1646@table @code
1647@item @var{integer}
af046edf 1648If the height spec is a positive integer, the height value is that integer.
9eb8959a 1649@item @var{float}
af046edf
RS
1650If the height spec is a float, @var{float}, the numeric height value
1651is @var{float} times the frame's default line height.
1225f637 1652@item (@var{face} . @var{ratio})
af046edf
RS
1653If the height spec is a cons of the format shown, the numeric height
1654is @var{ratio} times the height of face @var{face}. @var{ratio} can
1225f637
KS
1655be any type of number, or @code{nil} which means a ratio of 1.
1656If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1657@item (nil . @var{ratio})
1225f637
KS
1658If the height spec is a cons of the format shown, the numeric height
1659is @var{ratio} times the height of the contents of the line.
9eb8959a 1660@end table
93449dd1 1661
6ac209a3
RS
1662 Thus, any valid height spec determines the height in pixels, one way
1663or another. If the line contents' height is less than that, Emacs
1664adds extra vertical space above the line to achieve the specified
1665total height.
93449dd1 1666
b2c8f143 1667 If you don't specify the @code{line-height} property, the line's
9eb8959a 1668height consists of the contents' height plus the line spacing.
af046edf
RS
1669There are several ways to specify the line spacing for different
1670parts of Emacs text.
93449dd1
KS
1671
1672@vindex default-line-spacing
9eb8959a 1673 You can specify the line spacing for all lines in a frame with the
2adbd9b6 1674@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
9eb8959a 1675However, if the variable @code{default-line-spacing} is
93449dd1
KS
1676non-@code{nil}, it overrides the frame's @code{line-spacing}
1677parameter. An integer value specifies the number of pixels put below
ab7c5459 1678lines on graphical displays. A floating point number specifies the
9eb8959a 1679spacing relative to the frame's default line height.
93449dd1
KS
1680
1681@vindex line-spacing
9eb8959a
RS
1682 You can specify the line spacing for all lines in a buffer via the
1683buffer-local @code{line-spacing} variable. An integer value specifies
ab7c5459 1684the number of pixels put below lines on graphical displays. A floating
9eb8959a
RS
1685point number specifies the spacing relative to the default frame line
1686height. This overrides line spacings specified for the frame.
93449dd1
KS
1687
1688@kindex line-spacing @r{(text property)}
1689 Finally, a newline can have a @code{line-spacing} text or overlay
6ac209a3
RS
1690property that overrides the default frame line spacing and the buffer
1691local @code{line-spacing} variable, for the display line ending in
1692that newline.
9eb8959a 1693
af046edf
RS
1694 One way or another, these mechanisms specify a Lisp value for the
1695spacing of each line. The value is a height spec, and it translates
1696into a Lisp value as described above. However, in this case the
1697numeric height value specifies the line spacing, rather than the line
1698height.
1699
42b85554
RS
1700@node Faces
1701@section Faces
b9bc6c81 1702@cindex faces
42b85554 1703
8241495d
RS
1704 A @dfn{face} is a named collection of graphical attributes: font
1705family, foreground color, background color, optional underlining, and
1706many others. Faces are used in Emacs to control the style of display of
9ea1d6dc
JL
1707particular parts of the text or the frame. @xref{Standard Faces,,,
1708emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1709comes with.
42b85554
RS
1710
1711@cindex face id
969fe9b5 1712Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1713low levels within Emacs. However, for most purposes, you refer to
24ee714d 1714faces in Lisp programs by the symbols that name them.
42b85554 1715
22697dac 1716@defun facep object
c3bf675d
LT
1717This function returns @code{t} if @var{object} is a face name string
1718or symbol (or if it is a vector of the kind used internally to record
1719face data). It returns @code{nil} otherwise.
22697dac
KH
1720@end defun
1721
42b85554
RS
1722Each face name is meaningful for all frames, and by default it has the
1723same meaning in all frames. But you can arrange to give a particular
1724face name a special meaning in one frame if you wish.
1725
1726@menu
969fe9b5 1727* Defining Faces:: How to define a face with @code{defface}.
8241495d 1728* Face Attributes:: What is in a face?
02c77ee9 1729* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1730* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1731* Font Selection:: Finding the best available font for a face.
02c77ee9 1732* Face Functions:: How to define and examine faces.
8241495d
RS
1733* Auto Faces:: Hook for automatic face assignment.
1734* Font Lookup:: Looking up the names of available fonts
1735 and information about them.
1736* Fontsets:: A fontset is a collection of fonts
1737 that handle a range of character sets.
42b85554
RS
1738@end menu
1739
969fe9b5 1740@node Defining Faces
a9f0a989 1741@subsection Defining Faces
969fe9b5
RS
1742
1743 The way to define a new face is with @code{defface}. This creates a
1744kind of customization item (@pxref{Customization}) which the user can
1745customize using the Customization buffer (@pxref{Easy Customization,,,
c3bf675d 1746emacs, The GNU Emacs Manual}).
969fe9b5 1747
84ff884e 1748@defmac defface face spec doc [keyword value]@dots{}
b74f585b
RS
1749This declares @var{face} as a customizable face that defaults
1750according to @var{spec}. You should not quote the symbol @var{face},
1751and it should not end in @samp{-face} (that would be redundant). The
a40d4712 1752argument @var{doc} specifies the face documentation. The keywords you
b74f585b
RS
1753can use in @code{defface} are the same as in @code{defgroup} and
1754@code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1755
1756When @code{defface} executes, it defines the face according to
a9f0a989 1757@var{spec}, then uses any customizations that were read from the
a40d4712 1758init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1759
1760The purpose of @var{spec} is to specify how the face should appear on
2c705f25
RS
1761different kinds of terminals. It should be an alist whose elements
1762have the form @code{(@var{display} @var{atts})}. Each element's
1763@sc{car}, @var{display}, specifies a class of terminals. (The first
7fdc81ab 1764element, if its @sc{car} is @code{default}, is special---it specifies
2c705f25
RS
1765defaults for the remaining elements). The element's @sc{cadr},
1766@var{atts}, is a list of face attributes and their values; it
1767specifies what the face should look like on that kind of terminal.
1768The possible attributes are defined in the value of
1769@code{custom-face-attributes}.
969fe9b5
RS
1770
1771The @var{display} part of an element of @var{spec} determines which
2c705f25
RS
1772frames the element matches. If more than one element of @var{spec}
1773matches a given frame, the first element that matches is the one used
1774for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1775
1776@table @asis
2c705f25
RS
1777@item @code{default}
1778This element of @var{spec} doesn't match any frames; instead, it
1779specifies defaults that apply to all frames. This kind of element, if
1780used, must be the first element of @var{spec}. Each of the following
1781elements can override any or all of these defaults.
1782
969fe9b5
RS
1783@item @code{t}
1784This element of @var{spec} matches all frames. Therefore, any
1785subsequent elements of @var{spec} are never used. Normally
1786@code{t} is used in the last (or only) element of @var{spec}.
1787
a9f0a989 1788@item a list
1911e6e5 1789If @var{display} is a list, each element should have the form
969fe9b5
RS
1790@code{(@var{characteristic} @var{value}@dots{})}. Here
1791@var{characteristic} specifies a way of classifying frames, and the
1792@var{value}s are possible classifications which @var{display} should
1793apply to. Here are the possible values of @var{characteristic}:
1794
1795@table @code
1796@item type
9a6b7dcd
MB
1797The kind of window system the frame uses---either @code{graphic} (any
1798graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
e1d01705
EZ
1799@code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1800display), or @code{tty} (a non-graphics-capable display).
1801@xref{Window Systems, window-system}.
969fe9b5
RS
1802
1803@item class
1804What kinds of colors the frame supports---either @code{color},
1805@code{grayscale}, or @code{mono}.
1806
1807@item background
1911e6e5 1808The kind of background---either @code{light} or @code{dark}.
82c3d852 1809
9fe84db6 1810@item min-colors
2c705f25
RS
1811An integer that represents the minimum number of colors the frame
1812should support. This matches a frame if its
1813@code{display-color-cells} value is at least the specified integer.
9fe84db6 1814
82c3d852 1815@item supports
95b5b933
MB
1816Whether or not the frame can display the face attributes given in
1817@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1818for the function @code{display-supports-face-attributes-p} for more
1819information on exactly how this testing is done. @xref{Display Face
1820Attribute Testing}.
969fe9b5
RS
1821@end table
1822
1823If an element of @var{display} specifies more than one @var{value} for a
1824given @var{characteristic}, any of those values is acceptable. If
1825@var{display} has more than one element, each element should specify a
1826different @var{characteristic}; then @emph{each} characteristic of the
1827frame must match one of the @var{value}s specified for it in
1828@var{display}.
1829@end table
1830@end defmac
1831
a40d4712 1832 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1833
1834@example
a40d4712 1835@group
9fe84db6
EZ
1836 '((((class color) (min-colors 88) (background dark))
1837 :background "blue3")
a40d4712 1838@end group
9fe84db6
EZ
1839 (((class color) (min-colors 88) (background light))
1840 :background "lightgoldenrod2")
1841 (((class color) (min-colors 16) (background dark))
1842 :background "blue3")
1843 (((class color) (min-colors 16) (background light))
1844 :background "lightgoldenrod2")
1845 (((class color) (min-colors 8))
1846 :background "blue" :foreground "white")
a40d4712 1847 (((type tty) (class mono))
9fe84db6
EZ
1848 :inverse-video t)
1849 (t :background "gray"))
a40d4712
PR
1850@group
1851 "Basic face for highlighting the region."
1852 :group 'basic-faces)
1853@end group
969fe9b5
RS
1854@end example
1855
1856 Internally, @code{defface} uses the symbol property
1857@code{face-defface-spec} to record the face attributes specified in
1858@code{defface}, @code{saved-face} for the attributes saved by the user
188e0f50
JL
1859with the customization buffer, @code{customized-face} for the
1860attributes customized by the user for the current session, but not
1861saved, and @code{face-documentation} for the documentation string.
969fe9b5 1862
1911e6e5
RS
1863@defopt frame-background-mode
1864This option, if non-@code{nil}, specifies the background type to use for
1865interpreting face definitions. If it is @code{dark}, then Emacs treats
1866all frames as if they had a dark background, regardless of their actual
1867background colors. If it is @code{light}, then Emacs treats all frames
1868as if they had a light background.
1869@end defopt
1870
8241495d
RS
1871@node Face Attributes
1872@subsection Face Attributes
1873@cindex face attributes
42b85554 1874
8241495d
RS
1875 The effect of using a face is determined by a fixed set of @dfn{face
1876attributes}. This table lists all the face attributes, and what they
e3b4d849
RS
1877mean. You can specify more than one face for a given piece of text;
1878Emacs merges the attributes of all the faces to determine how to
1879display the text. @xref{Displaying Faces}.
42b85554 1880
911a7105
RS
1881 Any attribute in a face can have the value @code{unspecified}. This
1882means the face doesn't specify that attribute. In face merging, when
1883the first face fails to specify a particular attribute, that means the
1884next face gets a chance. However, the @code{default} face must
1885specify all attributes.
42b85554 1886
a40d4712
PR
1887 Some of these font attributes are meaningful only on certain kinds of
1888displays---if your display cannot handle a certain attribute, the
1889attribute is ignored. (The attributes @code{:family}, @code{:width},
1890@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1891an X Logical Font Descriptor.)
42b85554 1892
8241495d
RS
1893@table @code
1894@item :family
1895Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1896font family name, the wild-card characters @samp{*} and @samp{?} are
1897allowed.
8241495d
RS
1898
1899@item :width
1900Relative proportionate width, also known as the character set width or
1901set width. This should be one of the symbols @code{ultra-condensed},
1902@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1903@code{normal}, @code{semi-expanded}, @code{expanded},
1904@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1905
8241495d 1906@item :height
96f71a49
MB
1907Either the font height, an integer in units of 1/10 point, a floating
1908point number specifying the amount by which to scale the height of any
1909underlying face, or a function, which is called with the old height
1910(from the underlying face), and should return the new height.
177c0ea7 1911
8241495d
RS
1912@item :weight
1913Font weight---a symbol from this series (from most dense to most faint):
1914@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1915@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1916or @code{ultra-light}.
66f54605 1917
a40d4712
PR
1918On a text-only terminal, any weight greater than normal is displayed as
1919extra bright, and any weight less than normal is displayed as
1920half-bright (provided the terminal supports the feature).
1921
8241495d
RS
1922@item :slant
1923Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1924@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1925
1926On a text-only terminal, slanted text is displayed as half-bright, if
1927the terminal supports the feature.
1928
8241495d 1929@item :foreground
6057489e
RS
1930Foreground color, a string. The value can be a system-defined color
1931name, or a hexadecimal color specification of the form
1932@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1933@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1934blue, and @samp{#ffffff} is white.)
177c0ea7 1935
8241495d 1936@item :background
6057489e 1937Background color, a string, like the foreground color.
8241495d
RS
1938
1939@item :inverse-video
1940Whether or not characters should be displayed in inverse video. The
1941value should be @code{t} (yes) or @code{nil} (no).
1942
1943@item :stipple
a40d4712 1944The background stipple, a bitmap.
8241495d 1945
a40d4712
PR
1946The value can be a string; that should be the name of a file containing
1947external-format X bitmap data. The file is found in the directories
1948listed in the variable @code{x-bitmap-file-path}.
8241495d 1949
a3fbafe2
RS
1950Alternatively, the value can specify the bitmap directly, with a list
1951of the form @code{(@var{width} @var{height} @var{data})}. Here,
1952@var{width} and @var{height} specify the size in pixels, and
1953@var{data} is a string containing the raw bits of the bitmap, row by
1954row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1955in the string (which should be a unibyte string for best results).
1956This means that each row always occupies at least one whole byte.
8241495d
RS
1957
1958If the value is @code{nil}, that means use no stipple pattern.
1959
1960Normally you do not need to set the stipple attribute, because it is
1961used automatically to handle certain shades of gray.
1962
1963@item :underline
1964Whether or not characters should be underlined, and in what color. If
1965the value is @code{t}, underlining uses the foreground color of the
1966face. If the value is a string, underlining uses that color. The
1967value @code{nil} means do not underline.
1968
1969@item :overline
1970Whether or not characters should be overlined, and in what color.
1971The value is used like that of @code{:underline}.
1972
1973@item :strike-through
1974Whether or not characters should be strike-through, and in what
1975color. The value is used like that of @code{:underline}.
1976
96f71a49
MB
1977@item :inherit
1978The name of a face from which to inherit attributes, or a list of face
1979names. Attributes from inherited faces are merged into the face like an
1980underlying face would be, with higher priority than underlying faces.
e58b3620
RS
1981If a list of faces is used, attributes from faces earlier in the list
1982override those from later faces.
96f71a49 1983
8241495d
RS
1984@item :box
1985Whether or not a box should be drawn around characters, its color, the
a40d4712 1986width of the box lines, and 3D appearance.
8241495d 1987@end table
42b85554 1988
8241495d
RS
1989 Here are the possible values of the @code{:box} attribute, and what
1990they mean:
42b85554 1991
8241495d
RS
1992@table @asis
1993@item @code{nil}
1994Don't draw a box.
bfe721d1 1995
8241495d
RS
1996@item @code{t}
1997Draw a box with lines of width 1, in the foreground color.
42b85554 1998
8241495d
RS
1999@item @var{color}
2000Draw a box with lines of width 1, in color @var{color}.
42b85554 2001
8241495d
RS
2002@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2003This way you can explicitly specify all aspects of the box. The value
2004@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 2005
8241495d
RS
2006The value @var{color} specifies the color to draw with. The default is
2007the foreground color of the face for simple boxes, and the background
2008color of the face for 3D boxes.
42b85554 2009
8241495d
RS
2010The value @var{style} specifies whether to draw a 3D box. If it is
2011@code{released-button}, the box looks like a 3D button that is not being
2012pressed. If it is @code{pressed-button}, the box looks like a 3D button
2013that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2014is used.
2015@end table
42b85554 2016
911a7105
RS
2017 In older versions of Emacs, before @code{:family}, @code{:height},
2018@code{:width}, @code{:weight}, and @code{:slant} existed, these
2019attributes were used to specify the type face. They are now
2020semi-obsolete, but they still work:
42b85554 2021
8241495d
RS
2022@table @code
2023@item :font
a40d4712 2024This attribute specifies the font name.
42b85554 2025
8241495d
RS
2026@item :bold
2027A non-@code{nil} value specifies a bold font.
42b85554 2028
8241495d
RS
2029@item :italic
2030A non-@code{nil} value specifies an italic font.
2031@end table
42b85554 2032
827b7ee7 2033 For compatibility, you can still set these ``attributes,'' even
911a7105 2034though they are not real face attributes. Here is what that does:
42b85554 2035
8241495d
RS
2036@table @code
2037@item :font
a40d4712
PR
2038You can specify an X font name as the ``value'' of this ``attribute'';
2039that sets the @code{:family}, @code{:width}, @code{:height},
2040@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2041
2042If the value is a pattern with wildcards, the first font that matches
2043the pattern is used to set these attributes.
2044
2045@item :bold
2046A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2047This actually works by setting the @code{:weight} attribute.
2048
2049@item :italic
2050A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2051This actually works by setting the @code{:slant} attribute.
2052@end table
42b85554 2053
8241495d
RS
2054@defvar x-bitmap-file-path
2055This variable specifies a list of directories for searching
2056for bitmap files, for the @code{:stipple} attribute.
2057@end defvar
2058
ea7220f8 2059@defun bitmap-spec-p object
2252bdcf
RS
2060This returns @code{t} if @var{object} is a valid bitmap specification,
2061suitable for use with @code{:stipple} (see above). It returns
2062@code{nil} otherwise.
a40d4712
PR
2063@end defun
2064
8241495d
RS
2065@node Attribute Functions
2066@subsection Face Attribute Functions
42b85554 2067
47f6532e
RS
2068 This section describes the functions for accessing and modifying the
2069attributes of an existing face.
42b85554 2070
8241495d 2071@defun set-face-attribute face frame &rest arguments
e3b4d849
RS
2072This function sets one or more attributes of face @var{face} for frame
2073@var{frame}. The attributes you specify this way override whatever
2074the @code{defface} says.
8241495d
RS
2075
2076The extra arguments @var{arguments} specify the attributes to set, and
2077the values for them. They should consist of alternating attribute names
a40d4712 2078(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2079Thus,
2080
2081@example
2082(set-face-attribute 'foo nil
dbcff00c
RS
2083 :width 'extended
2084 :weight 'bold
8241495d
RS
2085 :underline "red")
2086@end example
2087
2088@noindent
2089sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2090to the corresponding values.
e3b4d849 2091
47f6532e
RS
2092If @var{frame} is @code{t}, this function sets the default attributes
2093for new frames. Default attribute values specified this way override
2094the @code{defface} for newly created frames.
2095
2096If @var{frame} is @code{nil}, this function sets the attributes for
2097all existing frames, and the default for new frames.
8241495d
RS
2098@end defun
2099
35f23bbf 2100@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2101This returns the value of the @var{attribute} attribute of face
2102@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2103that means the selected frame (@pxref{Input Focus}).
8241495d 2104
e3b4d849
RS
2105If @var{frame} is @code{t}, this returns whatever new-frames default
2106value you previously specified with @code{set-face-attribute} for the
2107@var{attribute} attribute of @var{face}. If you have not specified
2108one, it returns @code{nil}.
8241495d 2109
9a8dc0d3 2110If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2111@var{face} are considered, so the return value may be
9a8dc0d3
RS
2112@code{unspecified}, or a relative value. If @var{inherit} is
2113non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2114with the faces specified by its @code{:inherit} attribute; however the
2115return value may still be @code{unspecified} or relative. If
2116@var{inherit} is a face or a list of faces, then the result is further
2117merged with that face (or faces), until it becomes specified and
2118absolute.
35f23bbf
MB
2119
2120To ensure that the return value is always specified and absolute, use
2121a value of @code{default} for @var{inherit}; this will resolve any
2122unspecified or relative values by merging with the @code{default} face
2123(which is always completely specified).
2124
8241495d
RS
2125For example,
2126
2127@example
2128(face-attribute 'bold :weight)
2129 @result{} bold
2130@end example
2131@end defun
2132
35f23bbf 2133@defun face-attribute-relative-p attribute value
c5a83cf9
RS
2134This function returns non-@code{nil} if @var{value}, when used as the
2135value of the face attribute @var{attribute}, is relative. This means
2136it would modify, rather than completely override, any value that comes
2137from a subsequent face in the face list or that is inherited from
2138another face.
2139
2140@code{unspecified} is a relative value for all attributes.
2141For @code{:height}, floating point values are also relative.
2142
2143For example:
2144
2145@example
2146(read-face-name "Describe face" "= `default' face" t)
2147@end example
2148
2149prompts with @samp{Describe face (default = `default' face): }.
35f23bbf
MB
2150@end defun
2151
35f23bbf
MB
2152@defun merge-face-attribute attribute value1 value2
2153If @var{value1} is a relative value for the face attribute
2154@var{attribute}, returns it merged with the underlying value
2155@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2156face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2157@end defun
2158
0d93030d
RS
2159 The functions above did not exist before Emacs 21. For compatibility
2160with older Emacs versions, you can use the following functions to set
2161and examine the face attributes which existed in those versions.
47f6532e
RS
2162They use values of @code{t} and @code{nil} for @var{frame}
2163just like @code{set-face-attribute} and @code{face-attribute}.
0d93030d 2164
42b85554
RS
2165@defun set-face-foreground face color &optional frame
2166@defunx set-face-background face color &optional frame
78608595
RS
2167These functions set the foreground (or background, respectively) color
2168of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2169string, the name of a color.
bfe721d1
KH
2170
2171Certain shades of gray are implemented by stipple patterns on
2172black-and-white screens.
2173@end defun
2174
2175@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2176This function sets the background stipple pattern of face @var{face}
2177to @var{pattern}. The argument @var{pattern} should be the name of a
2178stipple pattern defined by the X server, or actual bitmap data
2179(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2180
2181Normally there is no need to pay attention to stipple patterns, because
2182they are used automatically to handle certain shades of gray.
42b85554
RS
2183@end defun
2184
2185@defun set-face-font face font &optional frame
911a7105
RS
2186This function sets the font of face @var{face}. This actually sets
2187the attributes @code{:family}, @code{:width}, @code{:height},
2188@code{:weight}, and @code{:slant} according to the font name
2189@var{font}.
21cffb83
RS
2190@end defun
2191
f9f59935 2192@defun set-face-bold-p face bold-p &optional frame
8241495d
RS
2193This function specifies whether @var{face} should be bold. If
2194@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2195This actually sets the @code{:weight} attribute.
21cffb83
RS
2196@end defun
2197
f9f59935 2198@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2199This function specifies whether @var{face} should be italic. If
2200@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2201This actually sets the @code{:slant} attribute.
42b85554
RS
2202@end defun
2203
969fe9b5
RS
2204@defun set-face-underline-p face underline-p &optional frame
2205This function sets the underline attribute of face @var{face}.
2206Non-@code{nil} means do underline; @code{nil} means don't.
2207@end defun
2208
79a8defb
JL
2209@defun set-face-inverse-video-p face inverse-video-p &optional frame
2210This function sets the @code{:inverse-video} attribute of face
2211@var{face}.
2212@end defun
2213
42b85554 2214@defun invert-face face &optional frame
79a8defb
JL
2215This function swaps the foreground and background colors of face
2216@var{face}.
42b85554
RS
2217@end defun
2218
2219 These functions examine the attributes of a face. If you don't
47f6532e
RS
2220specify @var{frame}, they refer to the selected frame; @code{t} refers
2221to the default data for new frames. They return the symbol
2222@code{unspecified} if the face doesn't define any value for that
2223attribute.
42b85554 2224
69137def 2225@defun face-foreground face &optional frame inherit
79a8defb 2226@defunx face-background face &optional frame inherit
78608595
RS
2227These functions return the foreground color (or background color,
2228respectively) of face @var{face}, as a string.
69137def 2229
00991494
JH
2230If @var{inherit} is @code{nil}, only a color directly defined by the face is
2231returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2232@code{:inherit} attribute are considered as well, and if @var{inherit}
2233is a face or a list of faces, then they are also considered, until a
2234specified color is found. To ensure that the return value is always
2235specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2236@end defun
2237
69137def 2238@defun face-stipple face &optional frame inherit
bfe721d1
KH
2239This function returns the name of the background stipple pattern of face
2240@var{face}, or @code{nil} if it doesn't have one.
69137def 2241
9a8dc0d3
RS
2242If @var{inherit} is @code{nil}, only a stipple directly defined by the
2243face is returned. If @var{inherit} is non-@code{nil}, any faces
2244specified by its @code{:inherit} attribute are considered as well, and
2245if @var{inherit} is a face or a list of faces, then they are also
2246considered, until a specified stipple is found. To ensure that the
2247return value is always specified, use a value of @code{default} for
2248@var{inherit}.
bfe721d1
KH
2249@end defun
2250
42b85554
RS
2251@defun face-font face &optional frame
2252This function returns the name of the font of face @var{face}.
2253@end defun
2254
f9f59935 2255@defun face-bold-p face &optional frame
8241495d
RS
2256This function returns @code{t} if @var{face} is bold---that is, if it is
2257bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2258@end defun
2259
f9f59935 2260@defun face-italic-p face &optional frame
8241495d
RS
2261This function returns @code{t} if @var{face} is italic or oblique,
2262@code{nil} otherwise.
f9f59935
RS
2263@end defun
2264
969fe9b5 2265@defun face-underline-p face &optional frame
8241495d
RS
2266This function returns the @code{:underline} attribute of face @var{face}.
2267@end defun
2268
2269@defun face-inverse-video-p face &optional frame
2270This function returns the @code{:inverse-video} attribute of face @var{face}.
2271@end defun
2272
6057489e
RS
2273@node Displaying Faces
2274@subsection Displaying Faces
8241495d
RS
2275
2276 Here are the ways to specify which faces to use for display of text:
2277
2278@itemize @bullet
2279@item
2280With defaults. The @code{default} face is used as the ultimate
2281default for all text. (In Emacs 19 and 20, the @code{default}
2282face is used only when no other face is specified.)
2283
c2579664
RS
2284@item
2285For a mode line or header line, the face @code{mode-line} or
2286@code{mode-line-inactive}, or @code{header-line}, is merged in just
2287before @code{default}.
8241495d
RS
2288
2289@item
2290With text properties. A character can have a @code{face} property; if
2291so, the faces and face attributes specified there apply. @xref{Special
2292Properties}.
2293
2294If the character has a @code{mouse-face} property, that is used instead
2295of the @code{face} property when the mouse is ``near enough'' to the
2296character.
2297
2298@item
2299With overlays. An overlay can have @code{face} and @code{mouse-face}
2300properties too; they apply to all the text covered by the overlay.
2301
2302@item
2303With a region that is active. In Transient Mark mode, the region is
9ea1d6dc
JL
2304highlighted with the face @code{region} (@pxref{Standard Faces,,,
2305emacs, The GNU Emacs Manual}).
8241495d
RS
2306
2307@item
177c0ea7 2308With special glyphs. Each glyph can specify a particular face
8241495d
RS
2309number. @xref{Glyphs}.
2310@end itemize
2311
2312 If these various sources together specify more than one face for a
2313particular character, Emacs merges the attributes of the various faces
c2579664
RS
2314specified. For each attribute, Emacs tries first the face of any
2315special glyph; then the face for region highlighting, if appropriate;
2316then the faces specified by overlays, followed by those specified by
2317text properties, then the @code{mode-line} or
2318@code{mode-line-inactive} or @code{header-line} face (if in a mode
2319line or a header line), and last the @code{default} face.
8241495d
RS
2320
2321 When multiple overlays cover one character, an overlay with higher
2322priority overrides those with lower priority. @xref{Overlays}.
2323
8241495d
RS
2324@node Font Selection
2325@subsection Font Selection
2326
2327 @dfn{Selecting a font} means mapping the specified face attributes for
2328a character to a font that is available on a particular display. The
2329face attributes, as determined by face merging, specify most of the
2330font choice, but not all. Part of the choice depends on what character
2331it is.
2332
8241495d
RS
2333 If the face specifies a fontset name, that fontset determines a
2334pattern for fonts of the given charset. If the face specifies a font
2335family, a font pattern is constructed.
2336
2337 Emacs tries to find an available font for the given face attributes
2338and character's registry and encoding. If there is a font that matches
2339exactly, it is used, of course. The hard case is when no available font
2340exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2341``close''---one attribute at a time. You can specify the order to
2342consider the attributes. In the case where a specified font family is
2343not available, you can specify a set of mappings for alternatives to
2344try.
8241495d
RS
2345
2346@defvar face-font-selection-order
8241495d
RS
2347This variable specifies the order of importance of the face attributes
2348@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2349value should be a list containing those four symbols, in order of
2350decreasing importance.
2351
2352Font selection first finds the best available matches for the first
2353attribute listed; then, among the fonts which are best in that way, it
2354searches for the best matches in the second attribute, and so on.
2355
2356The attributes @code{:weight} and @code{:width} have symbolic values in
2357a range centered around @code{normal}. Matches that are more extreme
2358(farther from @code{normal}) are somewhat preferred to matches that are
2359less extreme (closer to @code{normal}); this is designed to ensure that
2360non-normal faces contrast with normal ones, whenever possible.
2361
2362The default is @code{(:width :height :weight :slant)}, which means first
2363find the fonts closest to the specified @code{:width}, then---among the
2364fonts with that width---find a best match for the specified font height,
2365and so on.
2366
2367One example of a case where this variable makes a difference is when the
2368default font has no italic equivalent. With the default ordering, the
2369@code{italic} face will use a non-italic font that is similar to the
2370default one. But if you put @code{:slant} before @code{:height}, the
2371@code{italic} face will use an italic font, even if its height is not
2372quite right.
2373@end defvar
2374
52d89894 2375@defvar face-font-family-alternatives
8241495d
RS
2376This variable lets you specify alternative font families to try, if a
2377given family is specified and doesn't exist. Each element should have
2378this form:
2379
2380@example
2381(@var{family} @var{alternate-families}@dots{})
2382@end example
2383
2384If @var{family} is specified but not available, Emacs will try the other
2385families given in @var{alternate-families}, one by one, until it finds a
2386family that does exist.
52d89894
GM
2387@end defvar
2388
2389@defvar face-font-registry-alternatives
52d89894
GM
2390This variable lets you specify alternative font registries to try, if a
2391given registry is specified and doesn't exist. Each element should have
2392this form:
2393
2394@example
2395(@var{registry} @var{alternate-registries}@dots{})
2396@end example
2397
2398If @var{registry} is specified but not available, Emacs will try the
2399other registries given in @var{alternate-registries}, one by one,
2400until it finds a registry that does exist.
8241495d
RS
2401@end defvar
2402
2403 Emacs can make use of scalable fonts, but by default it does not use
2404them, since the use of too many or too big scalable fonts can crash
2405XFree86 servers.
2406
2407@defvar scalable-fonts-allowed
8241495d
RS
2408This variable controls which scalable fonts to use. A value of
2409@code{nil}, the default, means do not use scalable fonts. @code{t}
2410means to use any scalable font that seems appropriate for the text.
2411
2412Otherwise, the value must be a list of regular expressions. Then a
2413scalable font is enabled for use if its name matches any regular
2414expression in the list. For example,
2415
2416@example
2417(setq scalable-fonts-allowed '("muleindian-2$"))
2418@end example
2419
2420@noindent
2421allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2422@end defvar
8241495d 2423
6bc3abcb
RS
2424@defvar face-font-rescale-alist
2425This variable specifies scaling for certain faces. Its value should
2426be a list of elements of the form
2427
2428@example
2429(@var{fontname-regexp} . @var{scale-factor})
2430@end example
2431
2432If @var{fontname-regexp} matches the font name that is about to be
2433used, this says to choose a larger similar font according to the
2434factor @var{scale-factor}. You would use this feature to normalize
2435the font size if certain fonts are bigger or smaller than their
2436nominal heights and widths would suggest.
2437@end defvar
2438
8241495d
RS
2439@node Face Functions
2440@subsection Functions for Working with Faces
2441
2442 Here are additional functions for creating and working with faces.
2443
2444@defun make-face name
2445This function defines a new face named @var{name}, initially with all
2446attributes @code{nil}. It does nothing if there is already a face named
2447@var{name}.
2448@end defun
2449
2450@defun face-list
2451This function returns a list of all defined face names.
2452@end defun
2453
2454@defun copy-face old-face new-name &optional frame new-frame
c2579664 2455This function defines a face named @var{new-name} as a copy of the existing
8241495d
RS
2456face named @var{old-face}. It creates the face @var{new-name} if that
2457doesn't already exist.
2458
2459If the optional argument @var{frame} is given, this function applies
2460only to that frame. Otherwise it applies to each frame individually,
2461copying attributes from @var{old-face} in each frame to @var{new-face}
2462in the same frame.
2463
2464If the optional argument @var{new-frame} is given, then @code{copy-face}
2465copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2466in @var{new-frame}.
969fe9b5
RS
2467@end defun
2468
bfe721d1 2469@defun face-id face
969fe9b5 2470This function returns the face number of face @var{face}.
42b85554
RS
2471@end defun
2472
f9f59935
RS
2473@defun face-documentation face
2474This function returns the documentation string of face @var{face}, or
2475@code{nil} if none was specified for it.
2476@end defun
2477
42b85554
RS
2478@defun face-equal face1 face2 &optional frame
2479This returns @code{t} if the faces @var{face1} and @var{face2} have the
2480same attributes for display.
2481@end defun
2482
2483@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2484This returns non-@code{nil} if the face @var{face} displays
2485differently from the default face.
1911e6e5
RS
2486@end defun
2487
31c8b366
GM
2488@cindex face alias
2489A @dfn{face alias} provides an equivalent name for a face. You can
2490define a face alias by giving the alias symbol the @code{face-alias}
2491property, with a value of the target face name. The following example
b93e3c3b 2492makes @code{modeline} an alias for the @code{mode-line} face.
31c8b366
GM
2493
2494@example
2495(put 'modeline 'face-alias 'mode-line)
2496@end example
2497
2498
8241495d
RS
2499@node Auto Faces
2500@subsection Automatic Face Assignment
2501@cindex automatic face assignment
2502@cindex faces, automatic choice
2503
2504@cindex Font-Lock mode
911a7105
RS
2505 This hook is used for automatically assigning faces to text in the
2506buffer. It is part of the implementation of Font-Lock mode.
8241495d 2507
8241495d
RS
2508@defvar fontification-functions
2509This variable holds a list of functions that are called by Emacs
2510redisplay as needed to assign faces automatically to text in the buffer.
2511
2512The functions are called in the order listed, with one argument, a
2513buffer position @var{pos}. Each function should attempt to assign faces
2514to the text in the current buffer starting at @var{pos}.
2515
2516Each function should record the faces they assign by setting the
2517@code{face} property. It should also add a non-@code{nil}
2518@code{fontified} property for all the text it has assigned faces to.
2519That property tells redisplay that faces have been assigned to that text
2520already.
2521
2522It is probably a good idea for each function to do nothing if the
2523character after @var{pos} already has a non-@code{nil} @code{fontified}
2524property, but this is not required. If one function overrides the
2525assignments made by a previous one, the properties as they are
2526after the last function finishes are the ones that really matter.
2527
2528For efficiency, we recommend writing these functions so that they
2529usually assign faces to around 400 to 600 characters at each call.
2530@end defvar
2531
2532@node Font Lookup
2533@subsection Looking Up Fonts
2534
2535@defun x-list-fonts pattern &optional face frame maximum
2536This function returns a list of available font names that match
2537@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2538specified, then the list is limited to fonts that are the same size as
2539@var{face} currently is on @var{frame}.
2540
2541The argument @var{pattern} should be a string, perhaps with wildcard
2542characters: the @samp{*} character matches any substring, and the
2543@samp{?} character matches any single character. Pattern matching
2544of font names ignores case.
2545
2546If you specify @var{face} and @var{frame}, @var{face} should be a face name
2547(a symbol) and @var{frame} should be a frame.
2548
2549The optional argument @var{maximum} sets a limit on how many fonts to
2550return. If this is non-@code{nil}, then the return value is truncated
2551after the first @var{maximum} matching fonts. Specifying a small value
2552for @var{maximum} can make this function much faster, in cases where
2553many fonts match the pattern.
2554@end defun
2555
8241495d 2556@defun x-family-fonts &optional family frame
8241495d
RS
2557This function returns a list describing the available fonts for family
2558@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2559this list applies to all families, and therefore, it contains all
2560available fonts. Otherwise, @var{family} must be a string; it may
2561contain the wildcards @samp{?} and @samp{*}.
2562
2563The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2564omitted or @code{nil}, it applies to the selected frame's display
2565(@pxref{Input Focus}).
8241495d
RS
2566
2567The list contains a vector of the following form for each font:
2568
2569@example
2570[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2571 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2572@end example
2573
2574The first five elements correspond to face attributes; if you
2575specify these attributes for a face, it will use this font.
2576
2577The last three elements give additional information about the font.
9a8dc0d3
RS
2578@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2579@var{full} is the full name of the font, and
2580@var{registry-and-encoding} is a string giving the registry and
2581encoding of the font.
8241495d
RS
2582
2583The result list is sorted according to the current face font sort order.
2584@end defun
2585
2586@defun x-font-family-list &optional frame
8241495d
RS
2587This function returns a list of the font families available for
2588@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2589describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2590
2591The value is a list of elements of this form:
2592
2593@example
2594(@var{family} . @var{fixed-p})
2595@end example
2596
2597@noindent
2598Here @var{family} is a font family, and @var{fixed-p} is
2599non-@code{nil} if fonts of that family are fixed-pitch.
2600@end defun
2601
2602@defvar font-list-limit
8241495d
RS
2603This variable specifies maximum number of fonts to consider in font
2604matching. The function @code{x-family-fonts} will not return more than
2605that many fonts, and font selection will consider only that many fonts
2606when searching a matching font for face attributes. The default is
2607currently 100.
2608@end defvar
2609
2610@node Fontsets
2611@subsection Fontsets
2612
2613 A @dfn{fontset} is a list of fonts, each assigned to a range of
2614character codes. An individual font cannot display the whole range of
2615characters that Emacs supports, but a fontset can. Fontsets have names,
2616just as fonts do, and you can use a fontset name in place of a font name
2617when you specify the ``font'' for a frame or a face. Here is
2618information about defining a fontset under Lisp program control.
2619
2620@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2621This function defines a new fontset according to the specification
2622string @var{fontset-spec}. The string should have this format:
2623
2624@smallexample
2625@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2626@end smallexample
2627
2628@noindent
2629Whitespace characters before and after the commas are ignored.
2630
2631The first part of the string, @var{fontpattern}, should have the form of
2632a standard X font name, except that the last two fields should be
2633@samp{fontset-@var{alias}}.
2634
2635The new fontset has two names, one long and one short. The long name is
2636@var{fontpattern} in its entirety. The short name is
2637@samp{fontset-@var{alias}}. You can refer to the fontset by either
2638name. If a fontset with the same name already exists, an error is
2639signaled, unless @var{noerror} is non-@code{nil}, in which case this
2640function does nothing.
2641
2642If optional argument @var{style-variant-p} is non-@code{nil}, that says
2643to create bold, italic and bold-italic variants of the fontset as well.
2644These variant fontsets do not have a short name, only a long one, which
2645is made by altering @var{fontpattern} to indicate the bold or italic
2646status.
2647
2648The specification string also says which fonts to use in the fontset.
2649See below for the details.
2650@end defun
2651
2652 The construct @samp{@var{charset}:@var{font}} specifies which font to
2653use (in this fontset) for one particular character set. Here,
2654@var{charset} is the name of a character set, and @var{font} is the font
2655to use for that character set. You can use this construct any number of
2656times in the specification string.
2657
2658 For the remaining character sets, those that you don't specify
2659explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2660@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2661For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2662with @samp{ISO8859-1}.
2663
2664 In addition, when several consecutive fields are wildcards, Emacs
2665collapses them into a single wildcard. This is to prevent use of
2666auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2667for editing, and scaling a smaller font is not useful because it is
2668better to use the smaller font in its own size, which Emacs does.
2669
2670 Thus if @var{fontpattern} is this,
2671
2672@example
2673-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2674@end example
2675
2676@noindent
ad800164 2677the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2678
2679@example
2680-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2681@end example
2682
2683@noindent
2684and the font specification for Chinese GB2312 characters would be this:
2685
2686@example
2687-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2688@end example
2689
2690 You may not have any Chinese font matching the above font
2691specification. Most X distributions include only Chinese fonts that
2692have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2693such a case, @samp{Fontset-@var{n}} can be specified as below:
2694
2695@smallexample
2696Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2697 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2698@end smallexample
2699
2700@noindent
2701Then, the font specifications for all but Chinese GB2312 characters have
2702@samp{fixed} in the @var{family} field, and the font specification for
2703Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2704field.
2705
885fef7c
KH
2706@defun set-fontset-font name character fontname &optional frame
2707This function modifies the existing fontset @var{name} to
2708use the font name @var{fontname} for the character @var{character}.
2709
a2296bf9 2710If @var{name} is @code{nil}, this function modifies the default
812a2341 2711fontset, whose short name is @samp{fontset-default}.
885fef7c 2712
a2296bf9
KH
2713@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2714@var{from} and @var{to} are non-generic characters. In that case, use
2715@var{fontname} for all characters in the range @var{from} and @var{to}
2716(inclusive).
885fef7c
KH
2717
2718@var{character} may be a charset. In that case, use
2719@var{fontname} for all character in the charsets.
2720
a2296bf9
KH
2721@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2722where @var{family} is a family name of a font (possibly including a
2723foundry name at the head), @var{registry} is a registry name of a font
2724(possibly including an encoding name at the tail).
885fef7c 2725
a2296bf9
KH
2726For instance, this changes the default fontset to use a font of which
2727registry name is @samp{JISX0208.1983} for all characters belonging to
2728the charset @code{japanese-jisx0208}.
885fef7c 2729
342fd6cd 2730@smallexample
885fef7c 2731(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
342fd6cd 2732@end smallexample
885fef7c
KH
2733@end defun
2734
f6cad089
RS
2735@defun char-displayable-p char
2736This function returns @code{t} if Emacs ought to be able to display
2737@var{char}. More precisely, if the selected frame's fontset has a
2738font to display the character set that @var{char} belongs to.
2739
2740Fontsets can specify a font on a per-character basis; when the fontset
2741does that, this function's value may not be accurate.
2742@end defun
2743
8a6ca431
RS
2744@node Fringes
2745@section Fringes
2746@cindex Fringes
2747
2748 The @dfn{fringes} of a window are thin vertical strips down the
2749sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2750continuation, horizontal scrolling, and the overlay arrow.
2751
2752@menu
2753* Fringe Size/Pos:: Specifying where to put the window fringes.
01bc0451
KS
2754* Fringe Indicators:: Displaying indicator icons in the window fringes.
2755* Fringe Cursors:: Displaying cursors in the right fringe.
2756* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
c2579664
RS
2757* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2758* Overlay Arrow:: Display of an arrow to indicate position.
2759@end menu
2760
2761@node Fringe Size/Pos
2762@subsection Fringe Size and Position
2763
70a08278
NR
2764 The following buffer-local variables control the position and width
2765of the window fringes.
8a6ca431
RS
2766
2767@defvar fringes-outside-margins
70a08278
NR
2768The fringes normally appear between the display margins and the window
2769text. If the value is non-@code{nil}, they appear outside the display
2770margins. @xref{Display Margins}.
8a6ca431
RS
2771@end defvar
2772
2773@defvar left-fringe-width
2774This variable, if non-@code{nil}, specifies the width of the left
70a08278
NR
2775fringe in pixels. A value of @code{nil} means to use the left fringe
2776width from the window's frame.
8a6ca431
RS
2777@end defvar
2778
2779@defvar right-fringe-width
2780This variable, if non-@code{nil}, specifies the width of the right
70a08278
NR
2781fringe in pixels. A value of @code{nil} means to use the right fringe
2782width from the window's frame.
8a6ca431
RS
2783@end defvar
2784
2785 The values of these variables take effect when you display the
2786buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2787you can call @code{set-window-buffer} to display it once again in the
2788same window, to make the changes take effect.
8a6ca431
RS
2789
2790@defun set-window-fringes window left &optional right outside-margins
812a2341 2791This function sets the fringe widths of window @var{window}.
479dbc9d 2792If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2793
2794The argument @var{left} specifies the width in pixels of the left
2795fringe, and likewise @var{right} for the right fringe. A value of
2796@code{nil} for either one stands for the default width. If
2797@var{outside-margins} is non-@code{nil}, that specifies that fringes
2798should appear outside of the display margins.
2799@end defun
2800
479dbc9d 2801@defun window-fringes &optional window
8a6ca431 2802This function returns information about the fringes of a window
479dbc9d
KS
2803@var{window}. If @var{window} is omitted or @code{nil}, the selected
2804window is used. The value has the form @code{(@var{left-width}
c2579664 2805@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2806@end defun
2807
01bc0451
KS
2808
2809@node Fringe Indicators
2810@subsection Fringe Indicators
2811@cindex fringe indicators
2812@cindex indicators, fringe
2813
2814 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2815window fringe (on a graphic display) to indicate truncated or
2816continued lines, buffer boundaries, overlay arrow, etc.
2817
2818@defopt indicate-empty-lines
01bc0451
KS
2819@cindex fringes, and empty line indication
2820When this is non-@code{nil}, Emacs displays a special glyph in the
2821fringe of each empty line at the end of the buffer, on graphical
2822displays. @xref{Fringes}. This variable is automatically
2823buffer-local in every buffer.
2824@end defopt
2825
2826@defvar indicate-buffer-boundaries
2827This buffer-local variable controls how the buffer boundaries and
2828window scrolling are indicated in the window fringes.
2829
2830Emacs can indicate the buffer boundaries---that is, the first and last
2831line in the buffer---with angle icons when they appear on the screen.
2832In addition, Emacs can display an up-arrow in the fringe to show
2833that there is text above the screen, and a down-arrow to show
2834there is text below the screen.
2835
ab1ea94e 2836There are three kinds of basic values:
01bc0451
KS
2837
2838@table @asis
2839@item @code{nil}
ab1ea94e 2840Don't display any of these fringe icons.
01bc0451 2841@item @code{left}
ab1ea94e 2842Display the angle icons and arrows in the left fringe.
01bc0451 2843@item @code{right}
ab1ea94e
RS
2844Display the angle icons and arrows in the right fringe.
2845@item any non-alist
2846Display the angle icons in the left fringe
2847and don't display the arrows.
01bc0451
KS
2848@end table
2849
ab1ea94e
RS
2850Otherwise the value should be an alist that specifies which fringe
2851indicators to display and where. Each element of the alist should
2852have the form @code{(@var{indicator} . @var{position})}. Here,
2853@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2854@code{down}, and @code{t} (which covers all the icons not yet
2855specified), while @var{position} is one of @code{left}, @code{right}
2856and @code{nil}.
2857
2858For example, @code{((top . left) (t . right))} places the top angle
2859bitmap in left fringe, and the bottom angle bitmap as well as both
2860arrow bitmaps in right fringe. To show the angle bitmaps in the left
2861fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01bc0451
KS
2862@end defvar
2863
2864@defvar default-indicate-buffer-boundaries
2865The value of this variable is the default value for
2866@code{indicate-buffer-boundaries} in buffers that do not override it.
2867@end defvar
2868
2869@defvar fringe-indicator-alist
2870This buffer-local variable specifies the mapping from logical fringe
2871indicators to the actual bitmaps displayed in the window fringes.
2872
2873These symbols identify the logical fringe indicators:
2874
2875@table @asis
2876@item Truncation and continuation line indicators:
2877@code{truncation}, @code{continuation}.
2878
2879@item Buffer position indicators:
2880@code{up}, @code{down},
2881@code{top}, @code{bottom},
2882@code{top-bottom}.
2883
2884@item Empty line indicator:
2885@code{empty-line}.
2886
2887@item Overlay arrow indicator:
2888@code{overlay-arrow}.
2889
2890@item Unknown bitmap indicator:
2891@code{unknown}.
2892@end table
2893
2894 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2895specifies the fringe bitmaps used to display a specific logical
2896fringe indicator.
2897
2898Here, @var{indicator} specifies the logical indicator type, and
2899@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2900[@var{left1} @var{right1}])} which specifies the actual bitmap shown
2901in the left or right fringe for the logical indicator.
2902
2903The @var{left} and @var{right} symbols specify the bitmaps shown in
2904the left and/or right fringe for the specific indicator. The
2905@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2906`top-bottom indicators when the last (only) line in has no final
2907newline. Alternatively, @var{bitmaps} may be a single symbol which is
2908used in both left and right fringes.
2909
2910When @code{fringe-indicator-alist} has a buffer-local value, and there
2911is no bitmap defined for a logical indicator, or the bitmap is
2912@code{t}, the corresponding value from the (non-local)
7704f61d 2913@code{default-fringe-indicator-alist} is used.
01bc0451
KS
2914
2915To completely hide a specific indicator, set the bitmap to @code{nil}.
2916@end defvar
2917
7704f61d 2918@defvar default-fringe-indicator-alist
01bc0451
KS
2919The value of this variable is the default value for
2920@code{fringe-indicator-alist} in buffers that do not override it.
2921@end defvar
2922
42b50684
KB
2923Standard fringe bitmaps for indicators:
2924@example
2925left-arrow right-arrow up-arrow down-arrow
2926left-curly-arrow right-curly-arrow
2927left-triangle right-triangle
2928top-left-angle top-right-angle
2929bottom-left-angle bottom-right-angle
2930left-bracket right-bracket
2931filled-rectangle hollow-rectangle
2932filled-square hollow-square
2933vertical-bar horizontal-bar
2934empty-line question-mark
2935@end example
01bc0451
KS
2936
2937@node Fringe Cursors
2938@subsection Fringe Cursors
2939@cindex fringe cursors
2940@cindex cursor, fringe
2941
2942 When a line is exactly as wide as the window, Emacs displays the
2943cursor in the right fringe instead of using two lines. Different
2944bitmaps are used to represent the cursor in the fringe depending on
2945the current buffer's cursor type.
2946
2947@table @asis
2948@item Logical cursor types:
2949@code{box} , @code{hollow}, @code{bar},
2950@code{hbar}, @code{hollow-small}.
2951@end table
2952
2953The @code{hollow-small} type is used instead of @code{hollow} when the
2954normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2955display line.
2956
9b6e4bc3 2957@defvar overflow-newline-into-fringe
26b76360
RS
2958If this is non-@code{nil}, lines exactly as wide as the window (not
2959counting the final newline character) are not continued. Instead,
2960when point is at the end of the line, the cursor appears in the right
2961fringe.
9b6e4bc3
KS
2962@end defvar
2963
01bc0451
KS
2964@defvar fringe-cursor-alist
2965This variable specifies the mapping from logical cursor type to the
2966actual fringe bitmaps displayed in the right fringe. The value is an
1daf0dde 2967alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
01bc0451
KS
2968the fringe bitmaps used to display a specific logical cursor type in
2969the fringe. Here, @var{cursor} specifies the logical cursor type and
2970@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2971for that logical cursor type.
2972
2973When @code{fringe-cursor-alist} has a buffer-local value, and there is
2974no bitmap defined for a cursor type, the corresponding value from the
2975(non-local) @code{default-fringes-indicator-alist} is used.
2976@end defvar
2977
2978@defvar default-fringes-cursor-alist
2979The value of this variable is the default value for
2980@code{fringe-cursor-alist} in buffers that do not override it.
2981@end defvar
2982
42b50684
KB
2983Standard bitmaps for displaying the cursor in right fringe:
2984@example
2985filled-rectangle hollow-rectangle filled-square hollow-square
2986vertical-bar horizontal-bar
2987@end example
01bc0451
KS
2988
2989
9b6e4bc3 2990@node Fringe Bitmaps
c2579664 2991@subsection Fringe Bitmaps
26b76360
RS
2992@cindex fringe bitmaps
2993@cindex bitmaps, fringe
2994
01bc0451
KS
2995 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2996logical fringe indicators for truncated or continued lines, buffer
2997boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2998name space. The fringe bitmaps are shared by all frames and windows.
2999You can redefine the built-in fringe bitmaps, and you can define new
3000fringe bitmaps.
26b76360
RS
3001
3002 The way to display a bitmap in the left or right fringes for a given
3003line in a window is by specifying the @code{display} property for one
3004of the characters that appears in it. Use a display specification of
3005the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3006@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
3007Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3008want, and @var{face} (which is optional) is the name of the face whose
3009colors should be used for displaying the bitmap, instead of the
3010default @code{fringe} face. @var{face} is automatically merged with
3011the @code{fringe} face, so normally @var{face} need only specify the
3012foreground color for the bitmap.
26b76360 3013
26b76360
RS
3014@defun fringe-bitmaps-at-pos &optional pos window
3015This function returns the fringe bitmaps of the display line
3016containing position @var{pos} in window @var{window}. The return
cf6d43ae 3017value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 3018is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
3019if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3020is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
3021
3022The value is @code{nil} if @var{pos} is not visible in @var{window}.
3023If @var{window} is @code{nil}, that stands for the selected window.
3024If @var{pos} is @code{nil}, that stands for the value of point in
3025@var{window}.
3026@end defun
9b6e4bc3 3027
26b76360 3028@node Customizing Bitmaps
c2579664 3029@subsection Customizing Fringe Bitmaps
26b76360 3030
90801c68
KS
3031@defun define-fringe-bitmap bitmap bits &optional height width align
3032This function defines the symbol @var{bitmap} as a new fringe bitmap,
3033or replaces an existing bitmap with that name.
9b6e4bc3 3034
26b76360
RS
3035The argument @var{bits} specifies the image to use. It should be
3036either a string or a vector of integers, where each element (an
3037integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
3038corresponds to one pixel of the bitmap, where the low bit corresponds
3039to the rightmost pixel of the bitmap.
9b6e4bc3 3040
26b76360
RS
3041The height is normally the length of @var{bits}. However, you
3042can specify a different height with non-@code{nil} @var{height}. The width
3043is normally 8, but you can specify a different width with non-@code{nil}
3044@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 3045
26b76360
RS
3046The argument @var{align} specifies the positioning of the bitmap
3047relative to the range of rows where it is used; the default is to
3048center the bitmap. The allowed values are @code{top}, @code{center},
3049or @code{bottom}.
9b6e4bc3 3050
26b76360 3051The @var{align} argument may also be a list @code{(@var{align}
17234906 3052@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
3053If @var{periodic} is non-@code{nil}, it specifies that the rows in
3054@code{bits} should be repeated enough times to reach the specified
3055height.
9b6e4bc3
KS
3056@end defun
3057
3058@defun destroy-fringe-bitmap bitmap
26b76360
RS
3059This function destroy the fringe bitmap identified by @var{bitmap}.
3060If @var{bitmap} identifies a standard fringe bitmap, it actually
3061restores the standard definition of that bitmap, instead of
3062eliminating it entirely.
9b6e4bc3
KS
3063@end defun
3064
3065@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
3066This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3067If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3068bitmap's face controls the color to draw it in.
9b6e4bc3 3069
e58b3620
RS
3070@var{face} is merged with the @code{fringe} face, so normally
3071@var{face} should specify only the foreground color.
9b6e4bc3
KS
3072@end defun
3073
c2579664
RS
3074@node Overlay Arrow
3075@subsection The Overlay Arrow
3076@cindex overlay arrow
3077
3078 The @dfn{overlay arrow} is useful for directing the user's attention
3079to a particular line in a buffer. For example, in the modes used for
3080interface to debuggers, the overlay arrow indicates the line of code
3081about to be executed. This feature has nothing to do with
3082@dfn{overlays} (@pxref{Overlays}).
3083
3084@defvar overlay-arrow-string
3085This variable holds the string to display to call attention to a
3086particular line, or @code{nil} if the arrow feature is not in use.
3087On a graphical display the contents of the string are ignored; instead a
3088glyph is displayed in the fringe area to the left of the display area.
3089@end defvar
3090
3091@defvar overlay-arrow-position
3092This variable holds a marker that indicates where to display the overlay
3093arrow. It should point at the beginning of a line. On a non-graphical
3094display the arrow text
3095appears at the beginning of that line, overlaying any text that would
3096otherwise appear. Since the arrow is usually short, and the line
3097usually begins with indentation, normally nothing significant is
3098overwritten.
3099
751fc7d9
RS
3100The overlay-arrow string is displayed in any given buffer if the value
3101of @code{overlay-arrow-position} in that buffer points into that
3102buffer. Thus, it works to can display multiple overlay arrow strings
3103by creating buffer-local bindings of @code{overlay-arrow-position}.
3104However, it is usually cleaner to use
3105@code{overlay-arrow-variable-list} to achieve this result.
c2579664
RS
3106@c !!! overlay-arrow-position: but the overlay string may remain in the display
3107@c of some other buffer until an update is required. This should be fixed
3108@c now. Is it?
3109@end defvar
3110
3111 You can do a similar job by creating an overlay with a
3112@code{before-string} property. @xref{Overlay Properties}.
3113
3114 You can define multiple overlay arrows via the variable
3115@code{overlay-arrow-variable-list}.
3116
3117@defvar overlay-arrow-variable-list
b2c8f143 3118This variable's value is a list of variables, each of which specifies
c2579664
RS
3119the position of an overlay arrow. The variable
3120@code{overlay-arrow-position} has its normal meaning because it is on
3121this list.
3122@end defvar
3123
3124Each variable on this list can have properties
3125@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3126specify an overlay arrow string (for text-only terminals) or fringe
3127bitmap (for graphical terminals) to display at the corresponding
3128overlay arrow position. If either property is not set, the default
1daf0dde
KS
3129@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3130is used.
c2579664 3131
f6cad089
RS
3132@node Scroll Bars
3133@section Scroll Bars
3134
3135Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3136whether the windows in the frame have vertical scroll bars, and
3137whether they are on the left or right. The frame parameter
f6cad089 3138@code{scroll-bar-width} specifies how wide they are (@code{nil}
2adbd9b6 3139meaning the default). @xref{Layout Parameters}.
f6cad089 3140
e58b3620
RS
3141@defun frame-current-scroll-bars &optional frame
3142This function reports the scroll bar type settings for frame
3143@var{frame}. The value is a cons cell
3144@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3145@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3146(which means no scroll bar.) @var{horizontal-type} is meant to
3147specify the horizontal scroll bar type, but since they are not
3148implemented, it is always @code{nil}.
3149@end defun
3150
93449dd1
KS
3151@vindex vertical-scroll-bar
3152 You can enable or disable scroll bars for a particular buffer,
3153by setting the variable @code{vertical-scroll-bar}. This variable
3154automatically becomes buffer-local when set. The possible values are
3155@code{left}, @code{right}, @code{t}, which means to use the
3156frame's default, and @code{nil} for no scroll bar.
3157
3158 You can also control this for individual windows. Call the function
f6cad089
RS
3159@code{set-window-scroll-bars} to specify what to do for a specific window:
3160
3161@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3162This function sets the width and type of scroll bars for window
3163@var{window}.
3164
f6cad089 3165@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3166use the width specified for the frame). @var{vertical-type} specifies
3167whether to have a vertical scroll bar and, if so, where. The possible
3168values are @code{left}, @code{right} and @code{nil}, just like the
3169values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3170
3171The argument @var{horizontal-type} is meant to specify whether and
3172where to have horizontal scroll bars, but since they are not
26b76360
RS
3173implemented, it has no effect. If @var{window} is @code{nil}, the
3174selected window is used.
f6cad089
RS
3175@end defun
3176
3177@defun window-scroll-bars &optional window
3178Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3179If @var{window} is omitted or @code{nil}, the selected window is used.
3180The value is a list of the form @code{(@var{width}
f6cad089
RS
3181@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3182@var{width} is the value that was specified for the width (which may
3183be @code{nil}); @var{cols} is the number of columns that the scroll
3184bar actually occupies.
3185
3186@var{horizontal-type} is not actually meaningful.
3187@end defun
3188
3189If you don't specify these values for a window with
3190@code{set-window-scroll-bars}, the buffer-local variables
3191@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3192displayed control the window's vertical scroll bars. The function
3193@code{set-window-buffer} examines these variables. If you change them
3194in a buffer that is already visible in a window, you can make the
3195window take note of the new values by calling @code{set-window-buffer}
3196specifying the same buffer that is already displayed.
3197
fe8d1469
RS
3198@defvar scroll-bar-mode
3199This variable, always local in all buffers, controls whether and where
3200to put scroll bars in windows displaying the buffer. The possible values
3201are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3202the left, and @code{right} to put a scroll bar on the right.
3203@end defvar
3204
e58b3620
RS
3205@defun window-current-scroll-bars &optional window
3206This function reports the scroll bar type for window @var{window}.
3207If @var{window} is omitted or @code{nil}, the selected window is used.
3208The value is a cons cell
3209@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3210@code{window-scroll-bars}, this reports the scroll bar type actually
3211used, once frame defaults and @code{scroll-bar-mode} are taken into
3212account.
3213@end defun
3214
fe8d1469
RS
3215@defvar scroll-bar-width
3216This variable, always local in all buffers, specifies the width of the
3217buffer's scroll bars, measured in pixels. A value of @code{nil} means
3218to use the value specified by the frame.
3219@end defvar
3220
8241495d
RS
3221@node Display Property
3222@section The @code{display} Property
3223@cindex display specification
3224@kindex display @r{(text property)}
3225
a40d4712
PR
3226 The @code{display} text property (or overlay property) is used to
3227insert images into text, and also control other aspects of how text
911a7105
RS
3228displays. The value of the @code{display} property should be a
3229display specification, or a list or vector containing several display
4db6da64
RS
3230specifications.
3231
3232 Some kinds of @code{display} properties specify something to display
3233instead of the text that has the property. In this case, ``the text''
3234means all the consecutive characters that have the same Lisp object as
3235their @code{display} property; these characters are replaced as a
3236single unit. By contrast, characters that have similar but distinct
3237Lisp objects as their @code{display} properties are handled
3238separately. Here's a function that illustrates this point:
3239
342fd6cd 3240@smallexample
4db6da64
RS
3241(defun foo ()
3242 (goto-char (point-min))
3243 (dotimes (i 5)
3244 (let ((string (concat "A")))
3245 (put-text-property (point) (1+ (point)) 'display string)
3246 (forward-char 1)
3247 (put-text-property (point) (1+ (point)) 'display string)
3248 (forward-char 1))))
342fd6cd 3249@end smallexample
4db6da64
RS
3250
3251@noindent
3252It gives each of the first ten characters in the buffer string
3253@code{"A"} as the @code{display} property, but they don't all get the
3254same string. The first two characters get the same string, so they
3255together are replaced with one @samp{A}. The next two characters get
3256a second string, so they together are replaced with one @samp{A}.
3257Likewise for each following pair of characters. Thus, the ten
3258characters appear as five A's. This function would have the same
3259results:
3260
342fd6cd 3261@smallexample
4db6da64
RS
3262(defun foo ()
3263 (goto-char (point-min))
3264 (dotimes (i 5)
3265 (let ((string (concat "A")))
3266 (put-text-property (point) (2+ (point)) 'display string)
3267 (put-text-property (point) (1+ (point)) 'display string)
3268 (forward-char 2))))
342fd6cd 3269@end smallexample
4db6da64
RS
3270
3271@noindent
3272This illustrates that what matters is the property value for
3273each character. If two consecutive characters have the same
b2c8f143 3274object as the @code{display} property value, it's irrelevant
4db6da64
RS
3275whether they got this property from a single call to
3276@code{put-text-property} or from two different calls.
3277
3278 The rest of this section describes several kinds of
911a7105 3279display specifications and what they mean.
8241495d
RS
3280
3281@menu
02c77ee9 3282* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3283* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3284* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3285 up or down on the page; adjusting the width
a40d4712
PR
3286 of spaces within text.
3287* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3288@end menu
3289
3290@node Specified Space
3291@subsection Specified Spaces
3292@cindex spaces, specified height or width
3293@cindex specified spaces
3294@cindex variable-width spaces
3295
3296 To display a space of specified width and/or height, use a display
a40d4712
PR
3297specification of the form @code{(space . @var{props})}, where
3298@var{props} is a property list (a list of alternating properties and
3299values). You can put this property on one or more consecutive
3300characters; a space of the specified height and width is displayed in
3301place of @emph{all} of those characters. These are the properties you
0b0e8041 3302can use in @var{props} to specify the weight of the space:
8241495d
RS
3303
3304@table @code
3305@item :width @var{width}
9b6e4bc3
KS
3306If @var{width} is an integer or floating point number, it specifies
3307that the space width should be @var{width} times the normal character
26b76360 3308width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3309(@pxref{Pixel Specification}).
8241495d
RS
3310
3311@item :relative-width @var{factor}
3312Specifies that the width of the stretch should be computed from the
3313first character in the group of consecutive characters that have the
3314same @code{display} property. The space width is the width of that
3315character, multiplied by @var{factor}.
3316
3317@item :align-to @var{hpos}
9b6e4bc3 3318Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3319If @var{hpos} is a number, it is measured in units of the normal
3320character width. @var{hpos} can also be a @dfn{pixel width}
3321specification (@pxref{Pixel Specification}).
8241495d
RS
3322@end table
3323
0b0e8041 3324 You should use one and only one of the above properties. You can
26b76360 3325also specify the height of the space, with these properties:
8241495d
RS
3326
3327@table @code
3328@item :height @var{height}
9b6e4bc3
KS
3329Specifies the height of the space.
3330If @var{height} is an integer or floating point number, it specifies
3331that the space height should be @var{height} times the normal character
3332height. The @var{height} may also be a @dfn{pixel height} specification
3333(@pxref{Pixel Specification}).
8241495d
RS
3334
3335@item :relative-height @var{factor}
3336Specifies the height of the space, multiplying the ordinary height
3337of the text having this display specification by @var{factor}.
3338
3339@item :ascent @var{ascent}
9b6e4bc3
KS
3340If the value of @var{ascent} is a non-negative number no greater than
3341100, it specifies that @var{ascent} percent of the height of the space
3342should be considered as the ascent of the space---that is, the part
3343above the baseline. The ascent may also be specified in pixel units
3344with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3345
8241495d
RS
3346@end table
3347
0b0e8041 3348 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3349
5fc1299d 3350 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3351non-graphic terminals, but the other space properties in this section
3352are not.
3353
9b6e4bc3
KS
3354@node Pixel Specification
3355@subsection Pixel Specification for Spaces
3356@cindex spaces, pixel specification
3357
3358 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3359and @code{:ascent} properties can be a special kind of expression that
3360is evaluated during redisplay. The result of the evaluation is used
3361as an absolute number of pixels.
9b6e4bc3
KS
3362
3363 The following expressions are supported:
3364
342fd6cd 3365@smallexample
9b6e4bc3 3366@group
90801c68 3367 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3368 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3369 @var{unit} ::= in | mm | cm | width | height
342fd6cd
RS
3370@end group
3371@group
26b76360 3372 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3373 | scroll-bar | text
26b76360
RS
3374 @var{pos} ::= left | center | right
3375 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3376 @var{op} ::= + | -
9b6e4bc3 3377@end group
342fd6cd 3378@end smallexample
9b6e4bc3 3379
26b76360
RS
3380 The form @var{num} specifies a fraction of the default frame font
3381height or width. The form @code{(@var{num})} specifies an absolute
3382number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3383buffer-local variable binding is used.
3384
26b76360
RS
3385 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3386pixels per inch, millimeter, and centimeter, respectively. The
3387@code{width} and @code{height} units correspond to the default width
90801c68 3388and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3389corresponds to the width or height of the image.
3390
3391 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3392@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3393specify to the width of the corresponding area of the window.
3394
3395 The @code{left}, @code{center}, and @code{right} positions can be
3396used with @code{:align-to} to specify a position relative to the left
3397edge, center, or right edge of the text area.
3398
26b76360 3399 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3400used with @code{:align-to} to specify that the position is relative to
3401the left edge of the given area. Once the base offset for a relative
3402position has been set (by the first occurrence of one of these
17234906 3403symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3404width of the specified area. For example, to align to the center of
3405the left-margin, use
3406
3407@example
3408:align-to (+ left-margin (0.5 . left-margin))
3409@end example
3410
3411 If no specific base offset is set for alignment, it is always relative
3412to the left edge of the text area. For example, @samp{:align-to 0} in a
3413header-line aligns with the first text column in the text area.
3414
c2579664
RS
3415 A value of the form @code{(@var{num} . @var{expr})} stands for the
3416product of the values of @var{num} and @var{expr}. For example,
26b76360 3417@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3418@var{image})} specifies half the width (or height) of the specified
3419image.
9b6e4bc3 3420
26b76360
RS
3421 The form @code{(+ @var{expr} ...)} adds up the value of the
3422expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3423the value of the expressions.
3424
8241495d
RS
3425@node Other Display Specs
3426@subsection Other Display Specifications
3427
26b76360
RS
3428 Here are the other sorts of display specifications that you can use
3429in the @code{display} text property.
3430
8241495d 3431@table @code
4db6da64
RS
3432@item @var{string}
3433Display @var{string} instead of the text that has this property.
3434
215576f1
RS
3435Recursive display specifications are not supported---@var{string}'s
3436@code{display} properties, if any, are not used.
3437
0f5fe5cc 3438@item (image . @var{image-props})
342fd6cd 3439This kind of display specification is an image descriptor (@pxref{Images}).
c2579664
RS
3440When used as a display specification, it means to display the image
3441instead of the text that has the display specification.
8241495d 3442
9b6e4bc3 3443@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3444This specification together with @code{image} specifies a @dfn{slice}
3445(a partial area) of the image to display. The elements @var{y} and
3446@var{x} specify the top left corner of the slice, within the image;
3447@var{width} and @var{height} specify the width and height of the
3448slice. Integer values are numbers of pixels. A floating point number
3449in the range 0.0--1.0 stands for that fraction of the width or height
3450of the entire image.
9b6e4bc3 3451
1574933b 3452@item ((margin nil) @var{string})
1574933b
DL
3453A display specification of this form means to display @var{string}
3454instead of the text that has the display specification, at the same
215576f1
RS
3455position as that text. It is equivalent to using just @var{string},
3456but it is done as a special case of marginal display (@pxref{Display
3457Margins}).
5143d8a4 3458
8241495d 3459@item (space-width @var{factor})
a40d4712
PR
3460This display specification affects all the space characters within the
3461text that has the specification. It displays all of these spaces
3462@var{factor} times as wide as normal. The element @var{factor} should
3463be an integer or float. Characters other than spaces are not affected
3464at all; in particular, this has no effect on tab characters.
8241495d
RS
3465
3466@item (height @var{height})
3467This display specification makes the text taller or shorter.
3468Here are the possibilities for @var{height}:
3469
3470@table @asis
3471@item @code{(+ @var{n})}
3472This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3473defined by the set of available fonts---specifically, those that match
3474what was otherwise specified for this text, in all attributes except
3475height. Each size for which a suitable font is available counts as
3476another step. @var{n} should be an integer.
8241495d
RS
3477
3478@item @code{(- @var{n})}
3479This means to use a font that is @var{n} steps smaller.
3480
3481@item a number, @var{factor}
3482A number, @var{factor}, means to use a font that is @var{factor} times
3483as tall as the default font.
3484
3485@item a symbol, @var{function}
3486A symbol is a function to compute the height. It is called with the
3487current height as argument, and should return the new height to use.
3488
3489@item anything else, @var{form}
3490If the @var{height} value doesn't fit the previous possibilities, it is
3491a form. Emacs evaluates it to get the new height, with the symbol
3492@code{height} bound to the current specified font height.
3493@end table
3494
3495@item (raise @var{factor})
3496This kind of display specification raises or lowers the text
3497it applies to, relative to the baseline of the line.
3498
3499@var{factor} must be a number, which is interpreted as a multiple of the
3500height of the affected text. If it is positive, that means to display
3501the characters raised. If it is negative, that means to display them
3502lower down.
3503
3504If the text also has a @code{height} display specification, that does
3505not affect the amount of raising or lowering, which is based on the
3506faces used for the text.
3507@end table
3508
4f815b29
TTN
3509@c We put all the `@code{(when ...)}' on one line to encourage
3510@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3511@c was at eol; the info file ended up w/ two spaces rendered after it.
c2579664 3512 You can make any display specification conditional. To do that,
4f815b29
TTN
3513package it in another list of the form
3514@code{(when @var{condition} . @var{spec})}.
3515Then the specification @var{spec} applies only when
c2579664
RS
3516@var{condition} evaluates to a non-@code{nil} value. During the
3517evaluation, @code{object} is bound to the string or buffer having the
3518conditional @code{display} property. @code{position} and
3519@code{buffer-position} are bound to the position within @code{object}
3520and the buffer position where the @code{display} property was found,
3521respectively. Both positions can be different when @code{object} is a
3522string.
3523
8241495d
RS
3524@node Display Margins
3525@subsection Displaying in the Margins
3526@cindex display margins
3527@cindex margins, display
3528
3529 A buffer can have blank areas called @dfn{display margins} on the left
3530and on the right. Ordinary text never appears in these areas, but you
3531can put things into the display margins using the @code{display}
3532property.
3533
3534 To put text in the left or right display margin of the window, use a
3535display specification of the form @code{(margin right-margin)} or
3536@code{(margin left-margin)} on it. To put an image in a display margin,
3537use that display specification along with the display specification for
a8e171ce
RS
3538the image. Unfortunately, there is currently no way to make
3539text or images in the margin mouse-sensitive.
8241495d 3540
78263139
RS
3541 If you put such a display specification directly on text in the
3542buffer, the specified margin display appears @emph{instead of} that
3543buffer text itself. To put something in the margin @emph{in
3544association with} certain buffer text without preventing or altering
3545the display of that text, put a @code{before-string} property on the
3546text and put the display specification on the contents of the
3547before-string.
3548
8241495d
RS
3549 Before the display margins can display anything, you must give
3550them a nonzero width. The usual way to do that is to set these
3551variables:
3552
3553@defvar left-margin-width
8241495d
RS
3554This variable specifies the width of the left margin.
3555It is buffer-local in all buffers.
3556@end defvar
3557
3558@defvar right-margin-width
8241495d
RS
3559This variable specifies the width of the right margin.
3560It is buffer-local in all buffers.
3561@end defvar
3562
3563 Setting these variables does not immediately affect the window. These
3564variables are checked when a new buffer is displayed in the window.
3565Thus, you can make changes take effect by calling
3566@code{set-window-buffer}.
3567
3568 You can also set the margin widths immediately.
3569
5143d8a4 3570@defun set-window-margins window left &optional right
8241495d 3571This function specifies the margin widths for window @var{window}.
177c0ea7 3572The argument @var{left} controls the left margin and
5143d8a4 3573@var{right} controls the right margin (default @code{0}).
8241495d
RS
3574@end defun
3575
3576@defun window-margins &optional window
8241495d
RS
3577This function returns the left and right margins of @var{window}
3578as a cons cell of the form @code{(@var{left} . @var{right})}.
3579If @var{window} is @code{nil}, the selected window is used.
3580@end defun
3581
8241495d
RS
3582@node Images
3583@section Images
3584@cindex images in buffers
3585
3586 To display an image in an Emacs buffer, you must first create an image
3587descriptor, then use it as a display specifier in the @code{display}
911a7105 3588property of text that is displayed (@pxref{Display Property}).
8241495d 3589
bda420a3
CY
3590 Emacs is usually able to display images when it is run on a
3591graphical terminal. Images cannot be displayed in a text terminal, on
3592certain graphical terminals that lack the support for this, or if
3593Emacs is compiled without image support. You can use the function
3594@code{display-images-p} to determine if images can in principle be
3595displayed (@pxref{Display Feature Testing}).
3596
8241495d 3597 Emacs can display a number of different image formats; some of them
da4b7798 3598are supported only if particular support libraries are installed on
c2579664 3599your machine. In some environments, Emacs can load image
da4b7798
JB
3600libraries on demand; if so, the variable @code{image-library-alist}
3601can be used to modify the set of known names for these dynamic
17234906 3602libraries (though it is not possible to add new image formats).
da4b7798 3603
c2579664
RS
3604 The supported image formats include XBM, XPM (this requires the
3605libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3606@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3607@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3608v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3609
3610 You specify one of these formats with an image type symbol. The image
3611type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3612@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3613
3614@defvar image-types
3615This variable contains a list of those image type symbols that are
da4b7798
JB
3616potentially supported in the current configuration.
3617@emph{Potentially} here means that Emacs knows about the image types,
3618not necessarily that they can be loaded (they could depend on
3619unavailable dynamic libraries, for example).
3620
3621To know which image types are really available, use
3622@code{image-type-available-p}.
8241495d
RS
3623@end defvar
3624
da4b7798 3625@defvar image-library-alist
da4b7798
JB
3626This in an alist of image types vs external libraries needed to
3627display them.
3628
aa0e4da8 3629Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3630where the car is a supported image format from @code{image-types}, and
3631the rest are strings giving alternate filenames for the corresponding
3632external libraries to load.
3633
e6263643
JB
3634Emacs tries to load the libraries in the order they appear on the
3635list; if none is loaded, the running session of Emacs won't support
3636the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3637they're always supported.
3638
3639This variable is ignored if the image libraries are statically linked
3640into Emacs.
3641@end defvar
3642
3643@defun image-type-available-p type
3644@findex image-type-available-p
3645
aa0e4da8
JB
3646This function returns non-@code{nil} if image type @var{type} is
3647available, i.e., if images of this type can be loaded and displayed in
3648Emacs. @var{type} should be one of the types contained in
3649@code{image-types}.
da4b7798
JB
3650
3651For image types whose support libraries are statically linked, this
3652function always returns @code{t}; for other image types, it returns
3653@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3654@end defun
3655
8241495d 3656@menu
a40d4712
PR
3657* Image Descriptors:: How to specify an image for use in @code{:display}.
3658* XBM Images:: Special features for XBM format.
3659* XPM Images:: Special features for XPM format.
3660* GIF Images:: Special features for GIF format.
3661* Postscript Images:: Special features for Postscript format.
3662* Other Image Types:: Various other formats are supported.
3663* Defining Images:: Convenient ways to define an image for later use.
3664* Showing Images:: Convenient ways to display an image once it is defined.
3665* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3666@end menu
3667
3668@node Image Descriptors
3669@subsection Image Descriptors
3670@cindex image descriptor
3671
0f5fe5cc
LT
3672 An image description is a list of the form @code{(image . @var{props})},
3673where @var{props} is a property list containing alternating keyword
3674symbols (symbols whose names start with a colon) and their values.
3675You can use any Lisp object as a property, but the only properties
3676that have any special meaning are certain symbols, all of them keywords.
14ac7224
GM
3677
3678 Every image descriptor must contain the property @code{:type
3679@var{type}} to specify the format of the image. The value of @var{type}
3680should be an image type symbol; for example, @code{xpm} for an image in
3681XPM format.
8241495d
RS
3682
3683 Here is a list of other properties that are meaningful for all image
3684types:
3685
3686@table @code
2cd8656e 3687@item :file @var{file}
c2579664 3688The @code{:file} property says to load the image from file
2cd8656e
RS
3689@var{file}. If @var{file} is not an absolute file name, it is expanded
3690in @code{data-directory}.
3691
3692@item :data @var{data}
c2579664 3693The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3694Each image must use either @code{:data} or @code{:file}, but not both.
3695For most image types, the value of the @code{:data} property should be a
3696string containing the image data; we recommend using a unibyte string.
3697
3698Before using @code{:data}, look for further information in the section
3699below describing the specific image format. For some image types,
3700@code{:data} may not be supported; for some, it allows other data types;
3701for some, @code{:data} alone is not enough, so you need to use other
3702image properties along with @code{:data}.
3703
3704@item :margin @var{margin}
3705The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3706extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3707non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3708numbers. If it is a pair, @var{x} specifies how many pixels to add
3709horizontally, and @var{y} specifies how many pixels to add vertically.
3710If @code{:margin} is not specified, the default is zero.
3711
8241495d 3712@item :ascent @var{ascent}
04545643
GM
3713The @code{:ascent} property specifies the amount of the image's
3714height to use for its ascent---that is, the part above the baseline.
3715The value, @var{ascent}, must be a number in the range 0 to 100, or
3716the symbol @code{center}.
3717
3718If @var{ascent} is a number, that percentage of the image's height is
3719used for its ascent.
3720
3721If @var{ascent} is @code{center}, the image is vertically centered
3722around a centerline which would be the vertical centerline of text drawn
3723at the position of the image, in the manner specified by the text
3724properties and overlays that apply to the image.
3725
3726If this property is omitted, it defaults to 50.
8241495d 3727
8241495d
RS
3728@item :relief @var{relief}
3729The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3730around the image. The value, @var{relief}, specifies the width of the
3731shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3732so that the image appears as a pressed button; otherwise, it appears as
3733an unpressed button.
3734
f864120f
GM
3735@item :conversion @var{algorithm}
3736The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3737conversion algorithm that should be applied to the image before it is
3738displayed; the value, @var{algorithm}, specifies which algorithm.
3739
62fb5c66
DL
3740@table @code
3741@item laplace
3742@itemx emboss
3743Specifies the Laplace edge detection algorithm, which blurs out small
3744differences in color while highlighting larger differences. People
3745sometimes consider this useful for displaying the image for a
3746``disabled'' button.
3747
3748@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3749Specifies a general edge-detection algorithm. @var{matrix} must be
3750either a nine-element list or a nine-element vector of numbers. A pixel
3751at position @math{x/y} in the transformed image is computed from
3752original pixels around that position. @var{matrix} specifies, for each
3753pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3754will influence the transformed pixel; element @math{0} specifies the
3755factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3756the pixel at @math{x/y-1} etc., as shown below:
3757@iftex
3758@tex
3759$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3760 x-1/y & x/y & x+1/y \cr
3761 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3762@end tex
3763@end iftex
3764@ifnottex
3765@display
3766 (x-1/y-1 x/y-1 x+1/y-1
3767 x-1/y x/y x+1/y
3768 x-1/y+1 x/y+1 x+1/y+1)
3769@end display
3770@end ifnottex
3771
3772The resulting pixel is computed from the color intensity of the color
3773resulting from summing up the RGB values of surrounding pixels,
3774multiplied by the specified factors, and dividing that sum by the sum
3775of the factors' absolute values.
3776
3777Laplace edge-detection currently uses a matrix of
3778@iftex
3779@tex
3780$$\pmatrix{1 & 0 & 0 \cr
3781 0& 0 & 0 \cr
3782 9 & 9 & -1 \cr}$$
3783@end tex
3784@end iftex
3785@ifnottex
3786@display
3787 (1 0 0
3788 0 0 0
3789 9 9 -1)
3790@end display
3791@end ifnottex
3792
3793Emboss edge-detection uses a matrix of
3794@iftex
3795@tex
3796$$\pmatrix{ 2 & -1 & 0 \cr
3797 -1 & 0 & 1 \cr
3798 0 & 1 & -2 \cr}$$
3799@end tex
3800@end iftex
3801@ifnottex
3802@display
3803 ( 2 -1 0
3804 -1 0 1
3805 0 1 -2)
3806@end display
3807@end ifnottex
3808
3809@item disabled
827b7ee7 3810Specifies transforming the image so that it looks ``disabled.''
62fb5c66 3811@end table
8241495d 3812
62fb5c66
DL
3813@item :mask @var{mask}
3814If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3815a clipping mask for the image, so that the background of a frame is
3816visible behind the image. If @var{bg} is not specified, or if @var{bg}
3817is @code{t}, determine the background color of the image by looking at
3818the four corners of the image, assuming the most frequently occurring
3819color from the corners is the background color of the image. Otherwise,
3820@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3821specifying the color to assume for the background of the image.
8241495d 3822
9a8dc0d3
RS
3823If @var{mask} is @code{nil}, remove a mask from the image, if it has
3824one. Images in some formats include a mask which can be removed by
3825specifying @code{:mask nil}.
9b6e4bc3
KS
3826
3827@item :pointer @var{shape}
3828This specifies the pointer shape when the mouse pointer is over this
17234906 3829image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3830
3831@item :map @var{map}
3832This associates an image map of @dfn{hot spots} with this image.
3833
3834An image map is an alist where each element has the format
3835@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3836as either a rectangle, a circle, or a polygon.
3837
3838A rectangle is a cons
3839@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3840which specifies the pixel coordinates of the upper left and bottom right
3841corners of the rectangle area.
3842
3843A circle is a cons
3844@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3845which specifies the center and the radius of the circle; @var{r} may
3846be a float or integer.
3847
3848A polygon is a cons
61e74968 3849@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3850where each pair in the vector describes one corner in the polygon.
3851
032fd62a 3852When the mouse pointer lies on a hot-spot area of an image, the
9b6e4bc3 3853@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
032fd62a
RS
3854property, that defines a tool-tip for the hot-spot, and if it contains
3855a @code{pointer} property, that defines the shape of the mouse cursor when
3856it is on the hot-spot.
17234906 3857@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3858
3859When you click the mouse when the mouse pointer is over a hot-spot, an
3860event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3861mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3862@var{id} is @code{area4}.
8241495d
RS
3863@end table
3864
62fb5c66 3865@defun image-mask-p spec &optional frame
62fb5c66
DL
3866This function returns @code{t} if image @var{spec} has a mask bitmap.
3867@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3868@var{frame} @code{nil} or omitted means to use the selected frame
3869(@pxref{Input Focus}).
62fb5c66
DL
3870@end defun
3871
8241495d
RS
3872@node XBM Images
3873@subsection XBM Images
3874@cindex XBM
3875
3876 To use XBM format, specify @code{xbm} as the image type. This image
3877format doesn't require an external library, so images of this type are
3878always supported.
3879
3880 Additional image properties supported for the @code{xbm} image type are:
3881
3882@table @code
3883@item :foreground @var{foreground}
3884The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3885foreground color, or @code{nil} for the default color. This color is
3886used for each pixel in the XBM that is 1. The default is the frame's
3887foreground color.
8241495d
RS
3888
3889@item :background @var{background}
3890The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3891background color, or @code{nil} for the default color. This color is
3892used for each pixel in the XBM that is 0. The default is the frame's
3893background color.
8241495d
RS
3894@end table
3895
72821190 3896 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3897external file, use the following three properties:
8241495d
RS
3898
3899@table @code
96f66dc5
GM
3900@item :data @var{data}
3901The value, @var{data}, specifies the contents of the image.
3902There are three formats you can use for @var{data}:
8241495d 3903
96f66dc5
GM
3904@itemize @bullet
3905@item
3906A vector of strings or bool-vectors, each specifying one line of the
3907image. Do specify @code{:height} and @code{:width}.
8241495d 3908
96f66dc5
GM
3909@item
3910A string containing the same byte sequence as an XBM file would contain.
3911You must not specify @code{:height} and @code{:width} in this case,
3912because omitting them is what indicates the data has the format of an
3913XBM file. The file contents specify the height and width of the image.
8241495d 3914
96f66dc5
GM
3915@item
3916A string or a bool-vector containing the bits of the image (plus perhaps
3917some extra bits at the end that will not be used). It should contain at
3918least @var{width} * @code{height} bits. In this case, you must specify
3919@code{:height} and @code{:width}, both to indicate that the string
3920contains just the bits rather than a whole XBM file, and to specify the
3921size of the image.
3922@end itemize
3923
3924@item :width @var{width}
3925The value, @var{width}, specifies the width of the image, in pixels.
3926
3927@item :height @var{height}
3928The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3929@end table
3930
3931@node XPM Images
3932@subsection XPM Images
3933@cindex XPM
3934
72821190
RS
3935 To use XPM format, specify @code{xpm} as the image type. The
3936additional image property @code{:color-symbols} is also meaningful with
3937the @code{xpm} image type:
8241495d
RS
3938
3939@table @code
3940@item :color-symbols @var{symbols}
3941The value, @var{symbols}, should be an alist whose elements have the
3942form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3943the name of a color as it appears in the image file, and @var{color}
3944specifies the actual color to use for displaying that name.
8241495d
RS
3945@end table
3946
3947@node GIF Images
3948@subsection GIF Images
3949@cindex GIF
3950
c2579664 3951 For GIF images, specify image type @code{gif}.
8241495d
RS
3952
3953@table @code
3954@item :index @var{index}
3955You can use @code{:index} to specify one image from a GIF file that
3956contains more than one image. This property specifies use of image
00b3c1cd
RS
3957number @var{index} from the file. If the GIF file doesn't contain an
3958image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3959@end table
3960
3961@ignore
3962This could be used to implement limited support for animated GIFs.
3963For example, the following function displays a multi-image GIF file
3964at point-min in the current buffer, switching between sub-images
3965every 0.1 seconds.
3966
3967(defun show-anim (file max)
3968 "Display multi-image GIF file FILE which contains MAX subimages."
3969 (display-anim (current-buffer) file 0 max t))
3970
3971(defun display-anim (buffer file idx max first-time)
3972 (when (= idx max)
3973 (setq idx 0))
3974 (let ((img (create-image file nil :image idx)))
3975 (save-excursion
3976 (set-buffer buffer)
3977 (goto-char (point-min))
3978 (unless first-time (delete-char 1))
3979 (insert-image img))
3980 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3981@end ignore
3982
3983@node Postscript Images
3984@subsection Postscript Images
3985@cindex Postscript images
3986
3987 To use Postscript for an image, specify image type @code{postscript}.
3988This works only if you have Ghostscript installed. You must always use
3989these three properties:
3990
3991@table @code
3992@item :pt-width @var{width}
3993The value, @var{width}, specifies the width of the image measured in
3994points (1/72 inch). @var{width} must be an integer.
3995
3996@item :pt-height @var{height}
3997The value, @var{height}, specifies the height of the image in points
3998(1/72 inch). @var{height} must be an integer.
3999
4000@item :bounding-box @var{box}
4001The value, @var{box}, must be a list or vector of four integers, which
4002specifying the bounding box of the Postscript image, analogous to the
4003@samp{BoundingBox} comment found in Postscript files.
4004
4005@example
4006%%BoundingBox: 22 171 567 738
4007@end example
4008@end table
4009
72821190
RS
4010 Displaying Postscript images from Lisp data is not currently
4011implemented, but it may be implemented by the time you read this.
4012See the @file{etc/NEWS} file to make sure.
4013
8241495d
RS
4014@node Other Image Types
4015@subsection Other Image Types
4016@cindex PBM
4017
4018 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
4019monochromatic images are supported. For mono PBM images, two additional
4020image properties are supported.
4021
4022@table @code
4023@item :foreground @var{foreground}
4024The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
4025foreground color, or @code{nil} for the default color. This color is
4026used for each pixel in the XBM that is 1. The default is the frame's
4027foreground color.
7ccd82bd
GM
4028
4029@item :background @var{background}
4030The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
4031background color, or @code{nil} for the default color. This color is
4032used for each pixel in the XBM that is 0. The default is the frame's
4033background color.
7ccd82bd 4034@end table
8241495d 4035
72821190 4036 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
4037
4038 For TIFF images, specify image type @code{tiff}.
4039
4040 For PNG images, specify image type @code{png}.
4041
4042@node Defining Images
4043@subsection Defining Images
4044
e3b9fc91
DL
4045 The functions @code{create-image}, @code{defimage} and
4046@code{find-image} provide convenient ways to create image descriptors.
8241495d 4047
5092b644 4048@defun create-image file-or-data &optional type data-p &rest props
8241495d 4049This function creates and returns an image descriptor which uses the
5092b644
RS
4050data in @var{file-or-data}. @var{file-or-data} can be a file name or
4051a string containing the image data; @var{data-p} should be @code{nil}
4052for the former case, non-@code{nil} for the latter case.
8241495d
RS
4053
4054The optional argument @var{type} is a symbol specifying the image type.
4055If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4056determine the image type from the file's first few bytes, or else
4057from the file's name.
4058
4059The remaining arguments, @var{props}, specify additional image
4060properties---for example,
4061
4062@example
5092b644 4063(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
4064@end example
4065
4066The function returns @code{nil} if images of this type are not
4067supported. Otherwise it returns an image descriptor.
4068@end defun
4069
11519a5e 4070@defmac defimage symbol specs &optional doc
11519a5e
EZ
4071This macro defines @var{symbol} as an image name. The arguments
4072@var{specs} is a list which specifies how to display the image.
4073The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
4074
4075Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
4076one should specify at least the @code{:type} property and either the
4077@code{:file} or the @code{:data} property. The value of @code{:type}
4078should be a symbol specifying the image type, the value of
4079@code{:file} is the file to load the image from, and the value of
4080@code{:data} is a string containing the actual image data. Here is an
4081example:
8241495d 4082
a40d4712
PR
4083@example
4084(defimage test-image
f43c34a0
RS
4085 ((:type xpm :file "~/test1.xpm")
4086 (:type xbm :file "~/test1.xbm")))
a40d4712 4087@end example
8241495d
RS
4088
4089@code{defimage} tests each argument, one by one, to see if it is
4090usable---that is, if the type is supported and the file exists. The
4091first usable argument is used to make an image descriptor which is
11519a5e 4092stored in @var{symbol}.
8241495d 4093
11519a5e 4094If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
4095as @code{nil}.
4096@end defmac
4097
e3b9fc91 4098@defun find-image specs
e3b9fc91
DL
4099This function provides a convenient way to find an image satisfying one
4100of a list of image specifications @var{specs}.
4101
4102Each specification in @var{specs} is a property list with contents
4103depending on image type. All specifications must at least contain the
4104properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4105or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4106the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4107image from, and @var{data} is a string containing the actual image data.
4108The first specification in the list whose @var{type} is supported, and
4109@var{file} exists, is used to construct the image specification to be
4110returned. If no specification is satisfied, @code{nil} is returned.
4111
5b51c037 4112The image is looked for in @code{image-load-path}.
e3b9fc91
DL
4113@end defun
4114
5b51c037 4115@defvar image-load-path
5b51c037 4116This variable's value is a list of locations in which to search for
906320ec
CY
4117image files. If an element is a string or a variable symbol whose
4118value is a string, the string is taken to be the name of a directory
4119to search. If an element is a variable symbol whose value is a list,
4120that is taken to be a list of directory names to search.
5b51c037 4121
cc1f9806
RS
4122The default is to search in the @file{images} subdirectory of the
4123directory specified by @code{data-directory}, then the directory
4124specified by @code{data-directory}, and finally in the directories in
5b51c037
CY
4125@code{load-path}. Subdirectories are not automatically included in
4126the search, so if you put an image file in a subdirectory, you have to
cc1f9806 4127supply the subdirectory name explicitly. For example, to find the
906320ec 4128image @file{images/foo/bar.xpm} within @code{data-directory}, you
cc1f9806 4129should specify the image as follows:
5b51c037
CY
4130
4131@example
cc1f9806 4132(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5b51c037
CY
4133@end example
4134@end defvar
4135
2c676341 4136@defun image-load-path-for-library library image &optional path no-error
e8a5f60b
RS
4137This function returns a suitable search path for images used by the
4138Lisp package @var{library}.
7cd3712b 4139
42b50684
KB
4140The function searches for @var{image} first in @code{image-load-path}
4141(excluding @file{@code{data-directory}/images}) and then in
4142@code{load-path}, followed by a path suitable for @var{library}, which
4143includes @file{../../etc/images} and @file{../etc/images} relative to
4144the library file itself, and finally in
4145@file{@code{data-directory}/images}.
7cd3712b 4146
2e556b3f
RS
4147Then this function returns a list of directories which contains first
4148the directory in which @var{image} was found, followed by the value of
4149@code{load-path}. If @var{path} is given, it is used instead of
70949f30 4150@code{load-path}.
7cd3712b 4151
70949f30
BW
4152If @var{no-error} is non-@code{nil} and a suitable path can't be
4153found, don't signal an error. Instead, return a list of directories as
4154before, except that @code{nil} appears in place of the image directory.
2c676341
BW
4155
4156Here is an example that uses a common idiom to provide compatibility
4157with versions of Emacs that lack the variable @code{image-load-path}:
4158
4159@example
42b50684
KB
4160(defvar image-load-path) ; shush compiler
4161(let* ((load-path (image-load-path-for-library
4162 "mh-e" "mh-logo.xpm"))
874a6ef8
BW
4163 (image-load-path (cons (car load-path)
4164 (when (boundp 'image-load-path)
4165 image-load-path))))
2c676341
BW
4166 (mh-tool-bar-folder-buttons-init))
4167@end example
4168@end defun
4169
8241495d
RS
4170@node Showing Images
4171@subsection Showing Images
4172
4173 You can use an image descriptor by setting up the @code{display}
4174property yourself, but it is easier to use the functions in this
4175section.
4176
9b6e4bc3 4177@defun insert-image image &optional string area slice
8241495d
RS
4178This function inserts @var{image} in the current buffer at point. The
4179value @var{image} should be an image descriptor; it could be a value
4180returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4181@code{defimage}. The argument @var{string} specifies the text to put
4182in the buffer to hold the image. If it is omitted or @code{nil},
4183@code{insert-image} uses @code{" "} by default.
8241495d
RS
4184
4185The argument @var{area} specifies whether to put the image in a margin.
4186If it is @code{left-margin}, the image appears in the left margin;
4187@code{right-margin} specifies the right margin. If @var{area} is
4188@code{nil} or omitted, the image is displayed at point within the
4189buffer's text.
4190
9b6e4bc3
KS
4191The argument @var{slice} specifies a slice of the image to insert. If
4192@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4193Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4194@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4195@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4196values are in units of pixels. A floating point number in the range
41970.0--1.0 stands for that fraction of the width or height of the entire
4198image.
9b6e4bc3 4199
a40d4712
PR
4200Internally, this function inserts @var{string} in the buffer, and gives
4201it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
4202Property}.
4203@end defun
4204
9b6e4bc3 4205@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4206This function inserts @var{image} in the current buffer at point, like
4207@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4208equally sized slices.
9b6e4bc3
KS
4209@end defun
4210
bb2337f5 4211@defun put-image image pos &optional string area
8241495d
RS
4212This function puts image @var{image} in front of @var{pos} in the
4213current buffer. The argument @var{pos} should be an integer or a
4214marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4215The argument @var{string} specifies the text that should hold the image
4216as an alternative to the default.
8241495d
RS
4217
4218The argument @var{image} must be an image descriptor, perhaps returned
4219by @code{create-image} or stored by @code{defimage}.
4220
4221The argument @var{area} specifies whether to put the image in a margin.
4222If it is @code{left-margin}, the image appears in the left margin;
4223@code{right-margin} specifies the right margin. If @var{area} is
4224@code{nil} or omitted, the image is displayed at point within the
4225buffer's text.
4226
4227Internally, this function creates an overlay, and gives it a
4228@code{before-string} property containing text that has a @code{display}
4229property whose value is the image. (Whew!)
4230@end defun
4231
4232@defun remove-images start end &optional buffer
4233This function removes images in @var{buffer} between positions
4234@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4235images are removed from the current buffer.
4236
05aea714 4237This removes only images that were put into @var{buffer} the way
8241495d
RS
4238@code{put-image} does it, not images that were inserted with
4239@code{insert-image} or in other ways.
4240@end defun
4241
e3b9fc91 4242@defun image-size spec &optional pixels frame
e3b9fc91
DL
4243This function returns the size of an image as a pair
4244@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4245specification. @var{pixels} non-@code{nil} means return sizes
4246measured in pixels, otherwise return sizes measured in canonical
4247character units (fractions of the width/height of the frame's default
4248font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4249@var{frame} null or omitted means use the selected frame (@pxref{Input
4250Focus}).
e3b9fc91
DL
4251@end defun
4252
63ab30d0 4253@defvar max-image-size
63ab30d0 4254This variable is used to define the maximum size of image that Emacs
1ac3cfd8
KS
4255will load. Emacs will refuse to load (and display) any image that is
4256larger than this limit.
4257
4258If the value is an integer, it directly specifies the maximum
4259image height and width, measured in pixels. If it is a floating
4260point number, it specifies the maximum image height and width
4261as a ratio to the frame height and width. If the value is
4262non-numeric, there is no explicit limit on the size of images.
63ab30d0
CY
4263
4264The purpose of this variable is to prevent unreasonably large images
4265from accidentally being loaded into Emacs. It only takes effect the
4266first time an image is loaded. Once an image is placed in the image
4267cache, it can always be displayed, even if the value of
4268@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4269@end defvar
4270
8241495d
RS
4271@node Image Cache
4272@subsection Image Cache
4273
4274 Emacs stores images in an image cache when it displays them, so it can
4275display them again more efficiently. It removes an image from the cache
4276when it hasn't been displayed for a specified period of time.
4277
3e8b2a01
GM
4278When an image is looked up in the cache, its specification is compared
4279with cached image specifications using @code{equal}. This means that
4280all images with equal specifications share the same image in the cache.
4281
8241495d 4282@defvar image-cache-eviction-delay
8241495d
RS
4283This variable specifies the number of seconds an image can remain in the
4284cache without being displayed. When an image is not displayed for this
4285length of time, Emacs removes it from the image cache.
4286
4287If the value is @code{nil}, Emacs does not remove images from the cache
4288except when you explicitly clear it. This mode can be useful for
4289debugging.
4290@end defvar
4291
4292@defun clear-image-cache &optional frame
8241495d
RS
4293This function clears the image cache. If @var{frame} is non-@code{nil},
4294only the cache for that frame is cleared. Otherwise all frames' caches
4295are cleared.
4296@end defun
a065c889 4297
02c77ee9
MB
4298@node Buttons
4299@section Buttons
a3cb3b2e 4300@cindex buttons
02c77ee9
MB
4301@cindex buttons in buffers
4302@cindex clickable buttons in buffers
4303
4304 The @emph{button} package defines functions for inserting and
4305manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
MB
4306buttons in Emacs buffers, such as might be used for help hyper-links,
4307etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4308
c2579664
RS
4309 A button is essentially a set of properties attached (via text
4310properties or overlays) to a region of text in an Emacs buffer. These
4311properties are called @dfn{button properties}.
02c77ee9 4312
d9e8a964 4313 One of these properties (@code{action}) is a function, which will
02c77ee9
MB
4314be called when the user invokes it using the keyboard or the mouse.
4315The invoked function may then examine the button and use its other
4316properties as desired.
4317
c2579664 4318 In some ways the Emacs button package duplicates functionality offered
02c77ee9
MB
4319by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4320Widget Library}), but the button package has the advantage that it is
4321much faster, much smaller, and much simpler to use (for elisp
4322programmers---for users, the result is about the same). The extra
4323speed and space savings are useful mainly if you need to create many
4324buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4325buttons to make entries clickable, and may contain many thousands of
4326entries).
4327
4328@menu
4329* Button Properties:: Button properties with special meanings.
4330* Button Types:: Defining common properties for classes of buttons.
058296d3 4331* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
MB
4332* Manipulating Buttons:: Getting and setting properties of buttons.
4333* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
MB
4334@end menu
4335
4336@node Button Properties
4337@subsection Button Properties
4338@cindex button properties
4339
4340 Buttons have an associated list of properties defining their
4341appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4342for application specific purposes. Some properties that have special
4343meaning to the button package include:
02c77ee9
MB
4344
4345@table @code
02c77ee9 4346@item action
a3cb3b2e 4347@kindex action @r{(button property)}
02c77ee9
MB
4348The function to call when the user invokes the button, which is passed
4349the single argument @var{button}. By default this is @code{ignore},
4350which does nothing.
4351
4352@item mouse-action
a3cb3b2e 4353@kindex mouse-action @r{(button property)}
02c77ee9
MB
4354This is similar to @code{action}, and when present, will be used
4355instead of @code{action} for button invocations resulting from
4356mouse-clicks (instead of the user hitting @key{RET}). If not
4357present, mouse-clicks use @code{action} instead.
4358
4359@item face
a3cb3b2e 4360@kindex face @r{(button property)}
058296d3 4361This is an Emacs face controlling how buttons of this type are
02c77ee9
MB
4362displayed; by default this is the @code{button} face.
4363
4364@item mouse-face
a3cb3b2e 4365@kindex mouse-face @r{(button property)}
02c77ee9
MB
4366This is an additional face which controls appearance during
4367mouse-overs (merged with the usual button face); by default this is
058296d3 4368the usual Emacs @code{highlight} face.
02c77ee9
MB
4369
4370@item keymap
a3cb3b2e 4371@kindex keymap @r{(button property)}
02c77ee9
MB
4372The button's keymap, defining bindings active within the button
4373region. By default this is the usual button region keymap, stored
51d40dab
KS
4374in the variable @code{button-map}, which defines @key{RET} and
4375@key{mouse-2} to invoke the button.
02c77ee9
MB
4376
4377@item type
a3cb3b2e 4378@kindex type @r{(button property)}
02c77ee9
MB
4379The button-type of the button. When creating a button, this is
4380usually specified using the @code{:type} keyword argument.
4381@xref{Button Types}.
4382
4383@item help-echo
a3cb3b2e 4384@kindex help-index @r{(button property)}
058296d3 4385A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
MB
4386@code{"mouse-2, RET: Push this button"}.
4387
91106113
KS
4388@item follow-link
4389@kindex follow-link @r{(button property)}
51d40dab
KS
4390The follow-link property, defining how a @key{Mouse-1} click behaves
4391on this button, @xref{Links and Mouse-1}.
4392
02c77ee9 4393@item button
a3cb3b2e 4394@kindex button @r{(button property)}
02c77ee9
MB
4395All buttons have a non-@code{nil} @code{button} property, which may be useful
4396in finding regions of text that comprise buttons (which is what the
4397standard button functions do).
4398@end table
4399
c2579664 4400 There are other properties defined for the regions of text in a
02c77ee9
MB
4401button, but these are not generally interesting for typical uses.
4402
4403@node Button Types
4404@subsection Button Types
4405@cindex button types
4406
4407 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4408for the button's properties. Button types are arranged in a
4409hierarchy, with specialized types inheriting from more general types,
4410so that it's easy to define special-purpose types of buttons for
4411specific tasks.
02c77ee9
MB
4412
4413@defun define-button-type name &rest properties
02c77ee9
MB
4414Define a `button type' called @var{name}. The remaining arguments
4415form a sequence of @var{property value} pairs, specifying default
4416property values for buttons with this type (a button's type may be set
4417by giving it a @code{type} property when creating the button, using
4418the @code{:type} keyword argument).
4419
4420In addition, the keyword argument @code{:supertype} may be used to
4421specify a button-type from which @var{name} inherits its default
4422property values. Note that this inheritance happens only when
4423@var{name} is defined; subsequent changes to a supertype are not
4424reflected in its subtypes.
4425@end defun
4426
c2579664 4427 Using @code{define-button-type} to define default properties for
a3cb3b2e 4428buttons is not necessary---buttons without any specified type use the
c2579664 4429built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4430doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4431
a3cb3b2e
MB
4432@node Making Buttons
4433@subsection Making Buttons
02c77ee9
MB
4434@cindex making buttons
4435
4436 Buttons are associated with a region of text, using an overlay or
c2579664 4437text properties to hold button-specific information, all of which are
02c77ee9 4438initialized from the button's type (which defaults to the built-in
058296d3 4439button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
MB
4440the button is governed by the @code{face} property; by default (via
4441the @code{face} property inherited from the @code{button} button-type)
4442this is a simple underline, like a typical web-page link.
4443
c2579664 4444 For convenience, there are two sorts of button-creation functions,
02c77ee9 4445those that add button properties to an existing region of a buffer,
7fdc81ab
EZ
4446called @code{make-...button}, and those that also insert the button
4447text, called @code{insert-...button}.
02c77ee9 4448
c2579664 4449 The button-creation functions all take the @code{&rest} argument
02c77ee9
MB
4450@var{properties}, which should be a sequence of @var{property value}
4451pairs, specifying properties to add to the button; see @ref{Button
4452Properties}. In addition, the keyword argument @code{:type} may be
4453used to specify a button-type from which to inherit other properties;
4454see @ref{Button Types}. Any properties not explicitly specified
4455during creation will be inherited from the button's type (if the type
4456defines such a property).
4457
c2579664 4458 The following functions add a button using an overlay
02c77ee9
MB
4459(@pxref{Overlays}) to hold the button properties:
4460
4461@defun make-button beg end &rest properties
c2579664
RS
4462This makes a button from @var{beg} to @var{end} in the
4463current buffer, and returns it.
02c77ee9
MB
4464@end defun
4465
4466@defun insert-button label &rest properties
c2579664
RS
4467This insert a button with the label @var{label} at point,
4468and returns it.
02c77ee9
MB
4469@end defun
4470
c2579664 4471 The following functions are similar, but use Emacs text properties
02c77ee9
MB
4472(@pxref{Text Properties}) to hold the button properties, making the
4473button actually part of the text instead of being a property of the
c2579664
RS
4474buffer. Buttons using text properties do not create markers into the
4475buffer, which is important for speed when you use extremely large
4476numbers of buttons. Both functions return the position of the start
4477of the new button:
02c77ee9
MB
4478
4479@defun make-text-button beg end &rest properties
c2579664
RS
4480This makes a button from @var{beg} to @var{end} in the current buffer, using
4481text properties.
02c77ee9
MB
4482@end defun
4483
4484@defun insert-text-button label &rest properties
c2579664
RS
4485This inserts a button with the label @var{label} at point, using text
4486properties.
02c77ee9
MB
4487@end defun
4488
02c77ee9
MB
4489@node Manipulating Buttons
4490@subsection Manipulating Buttons
4491@cindex manipulating buttons
4492
4493These are functions for getting and setting properties of buttons.
4494Often these are used by a button's invocation function to determine
4495what to do.
4496
4497Where a @var{button} parameter is specified, it means an object
4498referring to a specific button, either an overlay (for overlay
4499buttons), or a buffer-position or marker (for text property buttons).
4500Such an object is passed as the first argument to a button's
4501invocation function when it is invoked.
4502
4503@defun button-start button
02c77ee9
MB
4504Return the position at which @var{button} starts.
4505@end defun
4506
4507@defun button-end button
02c77ee9
MB
4508Return the position at which @var{button} ends.
4509@end defun
4510
4511@defun button-get button prop
02c77ee9
MB
4512Get the property of button @var{button} named @var{prop}.
4513@end defun
4514
4515@defun button-put button prop val
02c77ee9
MB
4516Set @var{button}'s @var{prop} property to @var{val}.
4517@end defun
4518
4519@defun button-activate button &optional use-mouse-action
02c77ee9
MB
4520Call @var{button}'s @code{action} property (i.e., invoke it). If
4521@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
MB
4522@code{mouse-action} property instead of @code{action}; if the button
4523has no @code{mouse-action} property, use @code{action} as normal.
02c77ee9
MB
4524@end defun
4525
4526@defun button-label button
02c77ee9
MB
4527Return @var{button}'s text label.
4528@end defun
4529
4530@defun button-type button
02c77ee9
MB
4531Return @var{button}'s button-type.
4532@end defun
4533
4534@defun button-has-type-p button type
02c77ee9
MB
4535Return @code{t} if @var{button} has button-type @var{type}, or one of
4536@var{type}'s subtypes.
4537@end defun
4538
4539@defun button-at pos
02c77ee9
MB
4540Return the button at position @var{pos} in the current buffer, or @code{nil}.
4541@end defun
4542
c2579664 4543@defun button-type-put type prop val
c2579664
RS
4544Set the button-type @var{type}'s @var{prop} property to @var{val}.
4545@end defun
4546
4547@defun button-type-get type prop
c2579664
RS
4548Get the property of button-type @var{type} named @var{prop}.
4549@end defun
4550
4551@defun button-type-subtype-p type supertype
c2579664
RS
4552Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4553@end defun
4554
02c77ee9
MB
4555@node Button Buffer Commands
4556@subsection Button Buffer Commands
4557@cindex button buffer commands
4558
4559These are commands and functions for locating and operating on
058296d3 4560buttons in an Emacs buffer.
02c77ee9
MB
4561
4562@code{push-button} is the command that a user uses to actually `push'
51d40dab 4563a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4564and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
MB
4565that are useful outside the buttons itself, such as
4566@code{forward-button} and @code{backward-button} are additionally
4567available in the keymap stored in @code{button-buffer-map}; a mode
4568which uses buttons may want to use @code{button-buffer-map} as a
4569parent keymap for its keymap.
4570
51d40dab 4571If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4572@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4573will also activate the @code{push-button} command.
4574@xref{Links and Mouse-1}.
51d40dab 4575
02c77ee9 4576@deffn Command push-button &optional pos use-mouse-action
02c77ee9
MB
4577Perform the action specified by a button at location @var{pos}.
4578@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4579@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4580mouse-event (@pxref{Mouse Events}), try to invoke the button's
4581@code{mouse-action} property instead of @code{action}; if the button
4582has no @code{mouse-action} property, use @code{action} as normal.
4583@var{pos} defaults to point, except when @code{push-button} is invoked
4584interactively as the result of a mouse-event, in which case, the mouse
4585event's position is used. If there's no button at @var{pos}, do
02c77ee9
MB
4586nothing and return @code{nil}, otherwise return @code{t}.
4587@end deffn
4588
4589@deffn Command forward-button n &optional wrap display-message
02c77ee9
MB
4590Move to the @var{n}th next button, or @var{n}th previous button if
4591@var{n} is negative. If @var{n} is zero, move to the start of any
4592button at point. If @var{wrap} is non-@code{nil}, moving past either
4593end of the buffer continues from the other end. If
4594@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4595is displayed. Any button with a non-@code{nil} @code{skip} property
4596is skipped over. Returns the button found.
02c77ee9
MB
4597@end deffn
4598
4599@deffn Command backward-button n &optional wrap display-message
02c77ee9
MB
4600Move to the @var{n}th previous button, or @var{n}th next button if
4601@var{n} is negative. If @var{n} is zero, move to the start of any
4602button at point. If @var{wrap} is non-@code{nil}, moving past either
4603end of the buffer continues from the other end. If
4604@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4605is displayed. Any button with a non-@code{nil} @code{skip} property
4606is skipped over. Returns the button found.
02c77ee9
MB
4607@end deffn
4608
4609@defun next-button pos &optional count-current
02c77ee9
MB
4610Return the next button after position @var{pos} in the current buffer.
4611If @var{count-current} is non-@code{nil}, count any button at
4612@var{pos} in the search, instead of starting at the next button.
4613@end defun
4614
4615@defun previous-button pos &optional count-current
02c77ee9
MB
4616Return the @var{n}th button before position @var{pos} in the current
4617buffer. If @var{count-current} is non-@code{nil}, count any button at
4618@var{pos} in the search, instead of starting at the next button.
4619@end defun
4620
f3dffabb
TTN
4621@node Abstract Display
4622@section Abstract Display
4623@cindex ewoc
4624@cindex display, abstract
4625@cindex display, arbitrary objects
4626@cindex model/view/controller
4627@cindex view part, model/view/controller
4628
4629 The Ewoc package constructs buffer text that represents a structure
4630of Lisp objects, and updates the text to follow changes in that
71ee3e04 4631structure. This is like the ``view'' component in the
f3dffabb
TTN
4632``model/view/controller'' design paradigm.
4633
4634 An @dfn{ewoc} is a structure that organizes information required to
4635construct buffer text that represents certain Lisp data. The buffer
4636text of the ewoc has three parts, in order: first, fixed @dfn{header}
4637text; next, textual descriptions of a series of data elements (Lisp
4638objects that you specify); and last, fixed @dfn{footer} text.
4639Specifically, an ewoc contains information on:
4640
4641@itemize @bullet
4642@item
4643The buffer which its text is generated in.
4644
4645@item
4646The text's start position in the buffer.
4647
4648@item
4649The header and footer strings.
4650
4651@item
4652A doubly-linked chain of @dfn{nodes}, each of which contains:
4653
4654@itemize
4655@item
4656A @dfn{data element}, a single Lisp object.
4657
4658@item
4659Links to the preceding and following nodes in the chain.
4660@end itemize
4661
4662@item
4663A @dfn{pretty-printer} function which is responsible for
4664inserting the textual representation of a data
4665element value into the current buffer.
4666@end itemize
4667
4668 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4669the resulting ewoc structure to other functions in the Ewoc package to
4670build nodes within it, and display it in the buffer. Once it is
4671displayed in the buffer, other functions determine the correspondance
4672between buffer positions and nodes, move point from one node's textual
4673representation to another, and so forth. @xref{Abstract Display
4674Functions}.
4675
4676 A node @dfn{encapsulates} a data element much the way a variable
4677holds a value. Normally, encapsulation occurs as a part of adding a
4678node to the ewoc. You can retrieve the data element value and place a
4679new value in its place, like so:
4680
4681@lisp
4682(ewoc-data @var{node})
4683@result{} value
4684
4685(ewoc-set-data @var{node} @var{new-value})
4686@result{} @var{new-value}
4687@end lisp
4688
4689@noindent
4690You can also use, as the data element value, a Lisp object (list or
4691vector) that is a container for the ``real'' value, or an index into
4692some other structure. The example (@pxref{Abstract Display Example})
4693uses the latter approach.
4694
4695 When the data changes, you will want to update the text in the
4696buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4697just specific nodes using @code{ewoc-invalidate}, or all nodes
4698satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4699delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4700and add new nodes in their place. Deleting a node from an ewoc deletes
4701its associated textual description from buffer, as well.
4702
4703@menu
4704* Abstract Display Functions::
4705* Abstract Display Example::
4706@end menu
4707
4708@node Abstract Display Functions
4709@subsection Abstract Display Functions
4710
4711 In this subsection, @var{ewoc} and @var{node} stand for the
4712structures described above (@pxref{Abstract Display}), while
4713@var{data} stands for an arbitrary Lisp object used as a data element.
4714
4715@defun ewoc-create pretty-printer &optional header footer nosep
4716This constructs and returns a new ewoc, with no nodes (and thus no data
4717elements). @var{pretty-printer} should be a function that takes one
4718argument, a data element of the sort you plan to use in this ewoc, and
4719inserts its textual description at point using @code{insert} (and never
4720@code{insert-before-markers}, because that would interfere with the
4721Ewoc package's internal mechanisms).
4722
4723Normally, a newline is automatically inserted after the header,
4724the footer and every node's textual description. If @var{nosep}
4725is non-@code{nil}, no newline is inserted. This may be useful for
4726displaying an entire ewoc on a single line, for example, or for
4727making nodes ``invisible'' by arranging for @var{pretty-printer}
4728to do nothing for those nodes.
4729
4730An ewoc maintains its text in the buffer that is current when
4731you create it, so switch to the intended buffer before calling
4732@code{ewoc-create}.
4733@end defun
4734
4735@defun ewoc-buffer ewoc
4736This returns the buffer where @var{ewoc} maintains its text.
4737@end defun
4738
4739@defun ewoc-get-hf ewoc
4740This returns a cons cell @code{(@var{header} . @var{footer})}
4741made from @var{ewoc}'s header and footer.
4742@end defun
4743
4744@defun ewoc-set-hf ewoc header footer
4745This sets the header and footer of @var{ewoc} to the strings
4746@var{header} and @var{footer}, respectively.
4747@end defun
4748
4749@defun ewoc-enter-first ewoc data
4750@defunx ewoc-enter-last ewoc data
4751These add a new node encapsulating @var{data}, putting it, respectively,
4752at the beginning or end of @var{ewoc}'s chain of nodes.
4753@end defun
4754
4755@defun ewoc-enter-before ewoc node data
4756@defunx ewoc-enter-after ewoc node data
4757These add a new node encapsulating @var{data}, adding it to
4758@var{ewoc} before or after @var{node}, respectively.
4759@end defun
4760
4761@defun ewoc-prev ewoc node
4762@defunx ewoc-next ewoc node
4763These return, respectively, the previous node and the next node of @var{node}
4764in @var{ewoc}.
4765@end defun
4766
4767@defun ewoc-nth ewoc n
4768This returns the node in @var{ewoc} found at zero-based index @var{n}.
4769A negative @var{n} means count from the end. @code{ewoc-nth} returns
4770@code{nil} if @var{n} is out of range.
4771@end defun
4772
4773@defun ewoc-data node
4774This extracts the data encapsulated by @var{node} and returns it.
4775@end defun
4776
4777@defun ewoc-set-data node data
4778This sets the data encapsulated by @var{node} to @var{data}.
4779@end defun
4780
4781@defun ewoc-locate ewoc &optional pos guess
4782This determines the node in @var{ewoc} which contains point (or
4783@var{pos} if specified), and returns that node. If @var{ewoc} has no
4784nodes, it returns @code{nil}. If @var{pos} is before the first node,
4785it returns the first node; if @var{pos} is after the last node, it returns
4786the last node. The optional third arg @var{guess}
4787should be a node that is likely to be near @var{pos}; this doesn't
4788alter the result, but makes the function run faster.
4789@end defun
4790
4791@defun ewoc-location node
4792This returns the start position of @var{node}.
4793@end defun
4794
4795@defun ewoc-goto-prev ewoc arg
4796@defunx ewoc-goto-next ewoc arg
4797These move point to the previous or next, respectively, @var{arg}th node
4798in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4799the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4800moves past the last node, returning @code{nil}. Excepting this special
4801case, these functions return the node moved to.
4802@end defun
4803
4804@defun ewoc-goto-node ewoc node
4805This moves point to the start of @var{node} in @var{ewoc}.
4806@end defun
4807
4808@defun ewoc-refresh ewoc
4809This function regenerates the text of @var{ewoc}. It works by
4810deleting the text between the header and the footer, i.e., all the
4811data elements' representations, and then calling the pretty-printer
4812function for each node, one by one, in order.
4813@end defun
4814
4815@defun ewoc-invalidate ewoc &rest nodes
4816This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4817@var{ewoc} are updated instead of the entire set.
4818@end defun
4819
4820@defun ewoc-delete ewoc &rest nodes
4821This deletes each node in @var{nodes} from @var{ewoc}.
4822@end defun
4823
4824@defun ewoc-filter ewoc predicate &rest args
4825This calls @var{predicate} for each data element in @var{ewoc} and
4826deletes those nodes for which @var{predicate} returns @code{nil}.
4827Any @var{args} are passed to @var{predicate}.
4828@end defun
4829
4830@defun ewoc-collect ewoc predicate &rest args
4831This calls @var{predicate} for each data element in @var{ewoc}
4832and returns a list of those elements for which @var{predicate}
4833returns non-@code{nil}. The elements in the list are ordered
4834as in the buffer. Any @var{args} are passed to @var{predicate}.
4835@end defun
4836
4837@defun ewoc-map map-function ewoc &rest args
4838This calls @var{map-function} for each data element in @var{ewoc} and
4839updates those nodes for which @var{map-function} returns non-@code{nil}.
4840Any @var{args} are passed to @var{map-function}.
4841@end defun
4842
4843@node Abstract Display Example
4844@subsection Abstract Display Example
4845
4846 Here is a simple example using functions of the ewoc package to
827b7ee7 4847implement a ``color components display,'' an area in a buffer that
f3dffabb
TTN
4848represents a vector of three integers (itself representing a 24-bit RGB
4849value) in various ways.
4850
4851@example
4852(setq colorcomp-ewoc nil
4853 colorcomp-data nil
4854 colorcomp-mode-map nil
4855 colorcomp-labels ["Red" "Green" "Blue"])
4856
4857(defun colorcomp-pp (data)
4858 (if data
4859 (let ((comp (aref colorcomp-data data)))
4860 (insert (aref colorcomp-labels data) "\t: #x"
4861 (format "%02X" comp) " "
4862 (make-string (ash comp -2) ?#) "\n"))
4863 (let ((cstr (format "#%02X%02X%02X"
4864 (aref colorcomp-data 0)
4865 (aref colorcomp-data 1)
4866 (aref colorcomp-data 2)))
4867 (samp " (sample text) "))
4868 (insert "Color\t: "
4869 (propertize samp 'face `(foreground-color . ,cstr))
4870 (propertize samp 'face `(background-color . ,cstr))
4871 "\n"))))
4872
4873(defun colorcomp (color)
4874 "Allow fiddling with COLOR in a new buffer.
4875The buffer is in Color Components mode."
4876 (interactive "sColor (name or #RGB or #RRGGBB): ")
4877 (when (string= "" color)
4878 (setq color "green"))
4879 (unless (color-values color)
4880 (error "No such color: %S" color))
4881 (switch-to-buffer
4882 (generate-new-buffer (format "originally: %s" color)))
4883 (kill-all-local-variables)
4884 (setq major-mode 'colorcomp-mode
4885 mode-name "Color Components")
4886 (use-local-map colorcomp-mode-map)
4887 (erase-buffer)
4888 (buffer-disable-undo)
4889 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4890 (color-values color))))
4891 (ewoc (ewoc-create 'colorcomp-pp
4892 "\nColor Components\n\n"
4893 (substitute-command-keys
4894 "\n\\@{colorcomp-mode-map@}"))))
4895 (set (make-local-variable 'colorcomp-data) data)
4896 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4897 (ewoc-enter-last ewoc 0)
4898 (ewoc-enter-last ewoc 1)
4899 (ewoc-enter-last ewoc 2)
4900 (ewoc-enter-last ewoc nil)))
4901@end example
4902
4903@cindex controller part, model/view/controller
4904 This example can be extended to be a ``color selection widget'' (in
4905other words, the controller part of the ``model/view/controller''
4906design paradigm) by defining commands to modify @code{colorcomp-data}
4907and to ``finish'' the selection process, and a keymap to tie it all
4908together conveniently.
4909
42b50684 4910@smallexample
f3dffabb
TTN
4911(defun colorcomp-mod (index limit delta)
4912 (let ((cur (aref colorcomp-data index)))
4913 (unless (= limit cur)
4914 (aset colorcomp-data index (+ cur delta)))
4915 (ewoc-invalidate
4916 colorcomp-ewoc
4917 (ewoc-nth colorcomp-ewoc index)
4918 (ewoc-nth colorcomp-ewoc -1))))
4919
4920(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4921(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4922(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4923(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4924(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4925(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4926
4927(defun colorcomp-copy-as-kill-and-exit ()
4928 "Copy the color components into the kill ring and kill the buffer.
4929The string is formatted #RRGGBB (hash followed by six hex digits)."
4930 (interactive)
4931 (kill-new (format "#%02X%02X%02X"
4932 (aref colorcomp-data 0)
4933 (aref colorcomp-data 1)
4934 (aref colorcomp-data 2)))
4935 (kill-buffer nil))
4936
4937(setq colorcomp-mode-map
4938 (let ((m (make-sparse-keymap)))
4939 (suppress-keymap m)
4940 (define-key m "i" 'colorcomp-R-less)
4941 (define-key m "o" 'colorcomp-R-more)
4942 (define-key m "k" 'colorcomp-G-less)
4943 (define-key m "l" 'colorcomp-G-more)
4944 (define-key m "," 'colorcomp-B-less)
4945 (define-key m "." 'colorcomp-B-more)
4946 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4947 m))
42b50684 4948@end smallexample
f3dffabb
TTN
4949
4950Note that we never modify the data in each node, which is fixed when the
4951ewoc is created to be either @code{nil} or an index into the vector
4952@code{colorcomp-data}, the actual color components.
4953
42b85554
RS
4954@node Blinking
4955@section Blinking Parentheses
4956@cindex parenthesis matching
4957@cindex blinking
4958@cindex balancing parentheses
4959@cindex close parenthesis
4960
4961 This section describes the mechanism by which Emacs shows a matching
4962open parenthesis when the user inserts a close parenthesis.
4963
42b85554
RS
4964@defvar blink-paren-function
4965The value of this variable should be a function (of no arguments) to
4966be called whenever a character with close parenthesis syntax is inserted.
4967The value of @code{blink-paren-function} may be @code{nil}, in which
4968case nothing is done.
42b85554
RS
4969@end defvar
4970
1911e6e5 4971@defopt blink-matching-paren
42b85554
RS
4972If this variable is @code{nil}, then @code{blink-matching-open} does
4973nothing.
1911e6e5 4974@end defopt
42b85554 4975
1911e6e5 4976@defopt blink-matching-paren-distance
42b85554
RS
4977This variable specifies the maximum distance to scan for a matching
4978parenthesis before giving up.
1911e6e5 4979@end defopt
42b85554 4980
1911e6e5 4981@defopt blink-matching-delay
bfe721d1
KH
4982This variable specifies the number of seconds for the cursor to remain
4983at the matching parenthesis. A fraction of a second often gives
4984good results, but the default is 1, which works on all systems.
1911e6e5 4985@end defopt
bfe721d1 4986
1911e6e5 4987@deffn Command blink-matching-open
42b85554
RS
4988This function is the default value of @code{blink-paren-function}. It
4989assumes that point follows a character with close parenthesis syntax and
4990moves the cursor momentarily to the matching opening character. If that
4991character is not already on the screen, it displays the character's
4992context in the echo area. To avoid long delays, this function does not
4993search farther than @code{blink-matching-paren-distance} characters.
4994
4995Here is an example of calling this function explicitly.
4996
4997@smallexample
4998@group
4999(defun interactive-blink-matching-open ()
5000@c Do not break this line! -- rms.
5001@c The first line of a doc string
5002@c must stand alone.
5003 "Indicate momentarily the start of sexp before point."
5004 (interactive)
5005@end group
5006@group
5007 (let ((blink-matching-paren-distance
5008 (buffer-size))
5009 (blink-matching-paren t))
5010 (blink-matching-open)))
5011@end group
5012@end smallexample
1911e6e5 5013@end deffn
42b85554 5014
42b85554
RS
5015@node Usual Display
5016@section Usual Display Conventions
5017
5018 The usual display conventions define how to display each character
5019code. You can override these conventions by setting up a display table
5020(@pxref{Display Tables}). Here are the usual display conventions:
5021
5022@itemize @bullet
5023@item
5024Character codes 32 through 126 map to glyph codes 32 through 126.
5025Normally this means they display as themselves.
5026
5027@item
5028Character code 9 is a horizontal tab. It displays as whitespace
5029up to a position determined by @code{tab-width}.
5030
5031@item
5032Character code 10 is a newline.
5033
5034@item
5035All other codes in the range 0 through 31, and code 127, display in one
78608595 5036of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 5037non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 5038first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
5039specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5040just like the codes in the range 128 to 255.
5041
8241495d
RS
5042On MS-DOS terminals, Emacs arranges by default for the character code
5043127 to be mapped to the glyph code 127, which normally displays as an
ad800164 5044empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
5045that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5046emacs, The GNU Emacs Manual}.
5047
42b85554
RS
5048@item
5049Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 5050the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 5051digit characters representing the character code in octal. (A display
969fe9b5
RS
5052table can specify a glyph to use instead of @samp{\}.)
5053
5054@item
5055Multibyte character codes above 256 are displayed as themselves, or as a
5056question mark or empty box if the terminal cannot display that
5057character.
42b85554
RS
5058@end itemize
5059
5060 The usual display conventions apply even when there is a display
5061table, for any character whose entry in the active display table is
5062@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 5063specify the characters for which you want special behavior.
42b85554 5064
b6954afd
RS
5065 These display rules apply to carriage return (character code 13), when
5066it appears in the buffer. But that character may not appear in the
5067buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 5068conversion (@pxref{Coding System Basics}).
b6954afd 5069
42b85554
RS
5070 These variables affect the way certain characters are displayed on the
5071screen. Since they change the number of columns the characters occupy,
f9f59935
RS
5072they also affect the indentation functions. These variables also affect
5073how the mode line is displayed; if you want to force redisplay of the
5074mode line using the new values, call the function
5075@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
5076
5077@defopt ctl-arrow
5078@cindex control characters in display
5079This buffer-local variable controls how control characters are
5080displayed. If it is non-@code{nil}, they are displayed as a caret
5081followed by the character: @samp{^A}. If it is @code{nil}, they are
5082displayed as a backslash followed by three octal digits: @samp{\001}.
5083@end defopt
5084
5085@c Following may have overfull hbox.
5086@defvar default-ctl-arrow
5087The value of this variable is the default value for @code{ctl-arrow} in
5088buffers that do not override it. @xref{Default Value}.
5089@end defvar
5090
fe8d1469 5091@defopt tab-width
475aab0d
CY
5092The value of this buffer-local variable is the spacing between tab
5093stops used for displaying tab characters in Emacs buffers. The value
5094is in units of columns, and the default is 8. Note that this feature
5095is completely independent of the user-settable tab stops used by the
5096command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
fe8d1469
RS
5097@end defopt
5098
42b85554
RS
5099@node Display Tables
5100@section Display Tables
5101
5102@cindex display table
969fe9b5
RS
5103You can use the @dfn{display table} feature to control how all possible
5104character codes display on the screen. This is useful for displaying
ad800164 5105European languages that have letters not in the @acronym{ASCII} character
969fe9b5 5106set.
42b85554
RS
5107
5108The display table maps each character code into a sequence of
8241495d 5109@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
5110position on the screen. You can also define how to display each glyph
5111on your terminal, using the @dfn{glyph table}.
5112
f9f59935
RS
5113Display tables affect how the mode line is displayed; if you want to
5114force redisplay of the mode line using a new display table, call
5115@code{force-mode-line-update} (@pxref{Mode Line Format}).
5116
42b85554 5117@menu
02c77ee9
MB
5118* Display Table Format:: What a display table consists of.
5119* Active Display Table:: How Emacs selects a display table to use.
5120* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
5121@end menu
5122
5123@node Display Table Format
5124@subsection Display Table Format
5125
a9f0a989
RS
5126 A display table is actually a char-table (@pxref{Char-Tables}) with
5127@code{display-table} as its subtype.
42b85554
RS
5128
5129@defun make-display-table
5130This creates and returns a display table. The table initially has
5131@code{nil} in all elements.
5132@end defun
5133
f9f59935
RS
5134 The ordinary elements of the display table are indexed by character
5135codes; the element at index @var{c} says how to display the character
8b170b82
RS
5136code @var{c}. The value should be @code{nil} or a vector of the
5137glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5138character @var{c} according to the usual display conventions
f9f59935 5139(@pxref{Usual Display}).
22697dac 5140
8b170b82
RS
5141 @strong{Warning:} if you use the display table to change the display
5142of newline characters, the whole buffer will be displayed as one long
5143``line.''
42b85554 5144
f9f59935 5145 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
5146purposes. Here is a table of their meanings; @code{nil} in any slot
5147means to use the default for that slot, as stated below.
42b85554
RS
5148
5149@table @asis
f9f59935 5150@item 0
42b85554 5151The glyph for the end of a truncated screen line (the default for this
c2579664
RS
5152is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5153arrows in the fringes to indicate truncation, so the display table has
5154no effect.
5155
f9f59935 5156@item 1
42b85554 5157The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
5158On graphical terminals, Emacs uses curved arrows in the fringes to
5159indicate continuation, so the display table has no effect.
5160
f9f59935 5161@item 2
42b85554
RS
5162The glyph for indicating a character displayed as an octal character
5163code (the default is @samp{\}).
c2579664 5164
f9f59935 5165@item 3
42b85554 5166The glyph for indicating a control character (the default is @samp{^}).
c2579664 5167
f9f59935 5168@item 4
42b85554
RS
5169A vector of glyphs for indicating the presence of invisible lines (the
5170default is @samp{...}). @xref{Selective Display}.
c2579664 5171
f9f59935 5172@item 5
50b04c36 5173The glyph used to draw the border between side-by-side windows (the
8241495d
RS
5174default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5175when there are no scroll bars; if scroll bars are supported and in use,
5176a scroll bar separates the two windows.
42b85554
RS
5177@end table
5178
5179 For example, here is how to construct a display table that mimics the
5180effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5181
5182@example
5183(setq disptab (make-display-table))
5184(let ((i 0))
5185 (while (< i 32)
5186 (or (= i ?\t) (= i ?\n)
5187 (aset disptab i (vector ?^ (+ i 64))))
5188 (setq i (1+ i)))
5189 (aset disptab 127 (vector ?^ ??)))
5190@end example
5191
f9f59935
RS
5192@defun display-table-slot display-table slot
5193This function returns the value of the extra slot @var{slot} of
5194@var{display-table}. The argument @var{slot} may be a number from 0 to
51955 inclusive, or a slot name (symbol). Valid symbols are
5196@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5197@code{selective-display}, and @code{vertical-border}.
5198@end defun
5199
f9f59935
RS
5200@defun set-display-table-slot display-table slot value
5201This function stores @var{value} in the extra slot @var{slot} of
5202@var{display-table}. The argument @var{slot} may be a number from 0 to
52035 inclusive, or a slot name (symbol). Valid symbols are
5204@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5205@code{selective-display}, and @code{vertical-border}.
5206@end defun
5207
8241495d 5208@defun describe-display-table display-table
8241495d
RS
5209This function displays a description of the display table
5210@var{display-table} in a help buffer.
5211@end defun
5212
5213@deffn Command describe-current-display-table
8241495d
RS
5214This command displays a description of the current display table in a
5215help buffer.
5216@end deffn
5217
42b85554
RS
5218@node Active Display Table
5219@subsection Active Display Table
5220@cindex active display table
5221
5222 Each window can specify a display table, and so can each buffer. When
5223a buffer @var{b} is displayed in window @var{w}, display uses the
5224display table for window @var{w} if it has one; otherwise, the display
5225table for buffer @var{b} if it has one; otherwise, the standard display
5226table if any. The display table chosen is called the @dfn{active}
5227display table.
5228
c2579664 5229@defun window-display-table &optional window
42b85554 5230This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
5231if @var{window} does not have an assigned display table. The default
5232for @var{window} is the selected window.
42b85554
RS
5233@end defun
5234
5235@defun set-window-display-table window table
5236This function sets the display table of @var{window} to @var{table}.
5237The argument @var{table} should be either a display table or
5238@code{nil}.
5239@end defun
5240
5241@defvar buffer-display-table
969fe9b5
RS
5242This variable is automatically buffer-local in all buffers; its value in
5243a particular buffer specifies the display table for that buffer. If it
5244is @code{nil}, that means the buffer does not have an assigned display
5245table.
42b85554
RS
5246@end defvar
5247
5248@defvar standard-display-table
5249This variable's value is the default display table, used whenever a
5250window has no display table and neither does the buffer displayed in
5251that window. This variable is @code{nil} by default.
5252@end defvar
5253
5254 If there is no display table to use for a particular window---that is,
f9f59935
RS
5255if the window specifies none, its buffer specifies none, and
5256@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
5257display conventions for all character codes in that window. @xref{Usual
5258Display}.
5259
8241495d
RS
5260A number of functions for changing the standard display table
5261are defined in the library @file{disp-table}.
5262
42b85554
RS
5263@node Glyphs
5264@subsection Glyphs
5265
5266@cindex glyph
5267 A @dfn{glyph} is a generalization of a character; it stands for an
5268image that takes up a single character position on the screen. Glyphs
bbf77fe8 5269are represented in Lisp as integers, just as characters are. Normally
c5b0bab9
RS
5270glyph come from vectors in the display table (@pxref{Display Tables}).
5271
5272 A glyph code can be @dfn{simple} or it can be defined by the
5273@dfn{glyph table}. A simple glyph code is just a way of specifying a
5274character and a face to output it in. When a glyph code is simple,
5275the code, mod 524288, is the character to output, and the code divided
5276by 524288 specifies the face number (@pxref{Face Functions}) to use
5277while outputting it. (524288 is
bbf77fe8
RS
5278@ifnottex
52792**19.)
5280@end ifnottex
5281@tex
5282$2^{19}$.)
5283@end tex
5284@xref{Faces}.
42b85554 5285
bbf77fe8 5286 On character terminals, you can set up a @dfn{glyph table} to define
c5b0bab9 5287the meaning of glyph codes.
42b85554
RS
5288
5289@defvar glyph-table
c5b0bab9
RS
5290The value of this variable is the current glyph table. It should be
5291@code{nil} or a vector whose @var{g}th element defines glyph code
5292@var{g}.
bbf77fe8
RS
5293
5294If a glyph code is greater than or equal to the length of the glyph
c5b0bab9
RS
5295table, that code is automatically simple. If @code{glyph-table} is
5296@code{nil} then all glyph codes are simple.
5297
5298The glyph table is used only on character terminals. On graphical
5299displays, all glyph codes are simple.
42b85554
RS
5300@end defvar
5301
c5b0bab9 5302 Here are the meaningful types of elements in the glyph table:
42b85554 5303
1911e6e5
RS
5304@table @asis
5305@item @var{string}
42b85554 5306Send the characters in @var{string} to the terminal to output
c5b0bab9 5307this glyph code.
42b85554 5308
1911e6e5 5309@item @var{integer}
969fe9b5 5310Define this glyph code as an alias for glyph code @var{integer}. You
c5b0bab9
RS
5311can use such an alias to define a small-numbered glyph code which
5312specifies a face.
42b85554
RS
5313
5314@item @code{nil}
c5b0bab9 5315This glyph code is simple.
42b85554
RS
5316@end table
5317
8241495d 5318@defun create-glyph string
8241495d
RS
5319This function returns a newly-allocated glyph code which is set up to
5320display by sending @var{string} to the terminal.
5321@end defun
5322
42b85554
RS
5323@node Beeping
5324@section Beeping
5325@cindex beeping
5326@cindex bell
5327
f9f59935
RS
5328 This section describes how to make Emacs ring the bell (or blink the
5329screen) to attract the user's attention. Be conservative about how
5330often you do this; frequent bells can become irritating. Also be
5331careful not to use just beeping when signaling an error is more
cf6e4adc 5332appropriate. (@xref{Errors}.)
42b85554 5333
a9f0a989 5334@defun ding &optional do-not-terminate
42b85554
RS
5335@cindex keyboard macro termination
5336This function beeps, or flashes the screen (see @code{visible-bell} below).
5337It also terminates any keyboard macro currently executing unless
a9f0a989 5338@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
5339@end defun
5340
a9f0a989 5341@defun beep &optional do-not-terminate
42b85554
RS
5342This is a synonym for @code{ding}.
5343@end defun
5344
1911e6e5 5345@defopt visible-bell
42b85554
RS
5346This variable determines whether Emacs should flash the screen to
5347represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
ab7c5459 5348is effective on graphical displays, and on text-only terminals
969fe9b5
RS
5349provided the terminal's Termcap entry defines the visible bell
5350capability (@samp{vb}).
1911e6e5 5351@end defopt
42b85554 5352
f9f59935
RS
5353@defvar ring-bell-function
5354If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
5355bell.'' Its value should be a function of no arguments. If this is
5356non-@code{nil}, it takes precedence over the @code{visible-bell}
5357variable.
f9f59935
RS
5358@end defvar
5359
42b85554
RS
5360@node Window Systems
5361@section Window Systems
5362
5363 Emacs works with several window systems, most notably the X Window
827b7ee7 5364System. Both Emacs and X use the term ``window,'' but use it
42b85554
RS
5365differently. An Emacs frame is a single window as far as X is
5366concerned; the individual Emacs windows are not known to X at all.
5367
5368@defvar window-system
42b85554 5369This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
5370under. The possible values are
5371
5372@table @code
5373@item x
5374@cindex X Window System
5375Emacs is displaying using X.
5376@item pc
8241495d 5377Emacs is displaying using MS-DOS.
1911e6e5 5378@item w32
05aea714 5379Emacs is displaying using Windows.
8241495d
RS
5380@item mac
5381Emacs is displaying using a Macintosh.
1911e6e5
RS
5382@item nil
5383Emacs is using a character-based terminal.
5384@end table
42b85554
RS
5385@end defvar
5386
42b85554 5387@defvar window-setup-hook
f9f59935
RS
5388This variable is a normal hook which Emacs runs after handling the
5389initialization files. Emacs runs this hook after it has completed
a40d4712 5390loading your init file, the default initialization file (if
a9f0a989 5391any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
5392@code{term-setup-hook}.
5393
5394This hook is used for internal purposes: setting up communication with
5395the window system, and creating the initial window. Users should not
5396interfere with it.
5397@end defvar
ab5796a9
MB
5398
5399@ignore
5400 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5401@end ignore