(Faces): Minor cleanup.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4@c 2002, 2005 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
276dd8a8 19* Progress:: Informing user about progress of a long operation.
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20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 22* Temporary Displays:: Displays that go away automatically.
02c77ee9 23* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 24* Width:: How wide a character or string is on the screen.
93449dd1 25* Line Height:: Controlling the height of lines.
02c77ee9 26* Faces:: A face defines a graphics style for text characters:
a40d4712 27 font, colors, etc.
8a6ca431 28* Fringes:: Controlling window fringes.
f6cad089 29* Scroll Bars:: Controlling vertical scroll bars.
6db2bc02 30* Pointer Shape:: Controlling the mouse pointer shape.
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31* Display Property:: Enabling special display features.
32* Images:: Displaying images in Emacs buffers.
02c77ee9 33* Buttons:: Adding clickable buttons to Emacs buffers.
42b85554 34* Blinking:: How Emacs shows the matching open parenthesis.
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35* Inverse Video:: Specifying how the screen looks.
36* Usual Display:: The usual conventions for displaying nonprinting chars.
37* Display Tables:: How to specify other conventions.
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38* Beeping:: Audible signal to the user.
39* Window Systems:: Which window system is being used.
40@end menu
41
42@node Refresh Screen
43@section Refreshing the Screen
44
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45 The function @code{redraw-frame} clears and redisplays the entire
46contents of a given frame (@pxref{Frames}). This is useful if the
47screen is corrupted.
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48
49@c Emacs 19 feature
50@defun redraw-frame frame
51This function clears and redisplays frame @var{frame}.
52@end defun
53
c2579664 54 Even more powerful is @code{redraw-display}:
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55
56@deffn Command redraw-display
57This function clears and redisplays all visible frames.
58@end deffn
59
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60 This function calls for redisplay of certain windows, the next time
61redisplay is done, but does not clear them first.
00b3c1cd 62
c2579664 63@defun force-window-update &optional object
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64This function forces redisplay of some or all windows. If
65@var{object} is a window, it forces redisplay of that window. If
66@var{object} is a buffer or buffer name, it forces redisplay of all
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67windows displaying that buffer. If @var{object} is @code{nil} (or
68omitted), it forces redisplay of all windows.
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69@end defun
70
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71 Processing user input takes absolute priority over redisplay. If you
72call these functions when input is available, they do nothing
73immediately, but a full redisplay does happen eventually---after all the
74input has been processed.
75
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76 Normally, suspending and resuming Emacs also refreshes the screen.
77Some terminal emulators record separate contents for display-oriented
78programs such as Emacs and for ordinary sequential display. If you are
79using such a terminal, you might want to inhibit the redisplay on
78608595 80resumption.
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81
82@defvar no-redraw-on-reenter
83@cindex suspend (cf. @code{no-redraw-on-reenter})
84@cindex resume (cf. @code{no-redraw-on-reenter})
85This variable controls whether Emacs redraws the entire screen after it
f9f59935 86has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 87to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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88@end defvar
89
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90@node Forcing Redisplay
91@section Forcing Redisplay
92@cindex forcing redisplay
93
94 Emacs redisplay normally stops if input arrives, and does not happen
95at all if input is available before it starts. Most of the time, this
96is exactly what you want. However, you can prevent preemption by
97binding @code{redisplay-dont-pause} to a non-@code{nil} value.
98
99@tindex redisplay-dont-pause
100@defvar redisplay-dont-pause
101If this variable is non-@code{nil}, pending input does not
102prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 103regardless of whether input is available.
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104@end defvar
105
106 You can request a display update, but only if no input is pending,
107with @code{(sit-for 0)}. To force a display update even when input is
108pending, do this:
109
110@example
111(let ((redisplay-dont-pause t))
112 (sit-for 0))
113@end example
114
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115@node Truncation
116@section Truncation
117@cindex line wrapping
118@cindex continuation lines
119@cindex @samp{$} in display
120@cindex @samp{\} in display
121
122 When a line of text extends beyond the right edge of a window, the
123line can either be continued on the next screen line, or truncated to
124one screen line. The additional screen lines used to display a long
125text line are called @dfn{continuation} lines. Normally, a @samp{$} in
126the rightmost column of the window indicates truncation; a @samp{\} on
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127the rightmost column indicates a line that ``wraps'' onto the next line,
128which is also called @dfn{continuing} the line. (The display table can
129specify alternative indicators; see @ref{Display Tables}.)
42b85554 130
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131 On a window system display, the @samp{$} and @samp{\} indicators are
132replaced with arrow images displayed in the window fringes
8a6ca431 133(@pxref{Fringes}).
6e2391a8 134
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135 Note that continuation is different from filling; continuation happens
136on the screen only, not in the buffer contents, and it breaks a line
137precisely at the right margin, not at a word boundary. @xref{Filling}.
138
139@defopt truncate-lines
140This buffer-local variable controls how Emacs displays lines that extend
141beyond the right edge of the window. The default is @code{nil}, which
142specifies continuation. If the value is non-@code{nil}, then these
143lines are truncated.
144
145If the variable @code{truncate-partial-width-windows} is non-@code{nil},
146then truncation is always used for side-by-side windows (within one
147frame) regardless of the value of @code{truncate-lines}.
148@end defopt
149
bfe721d1 150@defopt default-truncate-lines
42b85554 151This variable is the default value for @code{truncate-lines}, for
969fe9b5 152buffers that do not have buffer-local values for it.
bfe721d1 153@end defopt
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154
155@defopt truncate-partial-width-windows
156This variable controls display of lines that extend beyond the right
157edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
158If it is non-@code{nil}, these lines are truncated; otherwise,
159@code{truncate-lines} says what to do with them.
160@end defopt
161
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162 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
163a window, that forces truncation.
164
1911e6e5 165 If your buffer contains @emph{very} long lines, and you use
22697dac 166continuation to display them, just thinking about them can make Emacs
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167redisplay slow. The column computation and indentation functions also
168become slow. Then you might find it advisable to set
169@code{cache-long-line-scans} to @code{t}.
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170
171@defvar cache-long-line-scans
172If this variable is non-@code{nil}, various indentation and motion
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173functions, and Emacs redisplay, cache the results of scanning the
174buffer, and consult the cache to avoid rescanning regions of the buffer
175unless they are modified.
22697dac 176
bfe721d1 177Turning on the cache slows down processing of short lines somewhat.
22697dac 178
969fe9b5 179This variable is automatically buffer-local in every buffer.
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180@end defvar
181
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182@node The Echo Area
183@section The Echo Area
184@cindex error display
185@cindex echo area
186
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187The @dfn{echo area} is used for displaying error messages
188(@pxref{Errors}), for messages made with the @code{message} primitive,
189and for echoing keystrokes. It is not the same as the minibuffer,
190despite the fact that the minibuffer appears (when active) in the same
191place on the screen as the echo area. The @cite{GNU Emacs Manual}
192specifies the rules for resolving conflicts between the echo area and
193the minibuffer for use of that screen space (@pxref{Minibuffer,, The
194Minibuffer, emacs, The GNU Emacs Manual}).
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195
196You can write output in the echo area by using the Lisp printing
197functions with @code{t} as the stream (@pxref{Output Functions}), or as
198follows:
199
200@defun message string &rest arguments
a2f2ceaa 201This function displays a message in the echo area. The
42b85554 202argument @var{string} is similar to a C language @code{printf} control
a3267c78 203string. See @code{format} in @ref{Formatting Strings}, for the details
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204on the conversion specifications. @code{message} returns the
205constructed string.
206
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207In batch mode, @code{message} prints the message text on the standard
208error stream, followed by a newline.
209
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210If @var{string}, or strings among the @var{arguments}, have @code{face}
211text properties, these affect the way the message is displayed.
212
42b85554 213@c Emacs 19 feature
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214If @var{string} is @code{nil}, @code{message} clears the echo area; if
215the echo area has been expanded automatically, this brings it back to
216its normal size. If the minibuffer is active, this brings the
217minibuffer contents back onto the screen immediately.
b22f3a19 218
a2f2ceaa 219@vindex message-truncate-lines
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220Normally, displaying a long message resizes the echo area to display
221the entire message. But if the variable @code{message-truncate-lines}
222is non-@code{nil}, the echo area does not resize, and the message is
223truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 224
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225@example
226@group
227(message "Minibuffer depth is %d."
228 (minibuffer-depth))
229 @print{} Minibuffer depth is 0.
230@result{} "Minibuffer depth is 0."
231@end group
232
233@group
234---------- Echo Area ----------
235Minibuffer depth is 0.
236---------- Echo Area ----------
237@end group
238@end example
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239
240To automatically display a message in the echo area or in a pop-buffer,
c2579664 241depending on its size, use @code{display-message-or-buffer} (see below).
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242@end defun
243
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244@defopt max-mini-window-height
245This variable specifies the maximum height for resizing minibuffer
246windows. If a float, it specifies a fraction of the height of the
247frame. If an integer, it specifies a number of lines.
248@end defopt
249
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250@tindex with-temp-message
251@defmac with-temp-message message &rest body
252This construct displays a message in the echo area temporarily, during
253the execution of @var{body}. It displays @var{message}, executes
254@var{body}, then returns the value of the last body form while restoring
255the previous echo area contents.
256@end defmac
257
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258@defun message-or-box string &rest arguments
259This function displays a message like @code{message}, but may display it
260in a dialog box instead of the echo area. If this function is called in
261a command that was invoked using the mouse---more precisely, if
262@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263@code{nil} or a list---then it uses a dialog box or pop-up menu to
264display the message. Otherwise, it uses the echo area. (This is the
265same criterion that @code{y-or-n-p} uses to make a similar decision; see
266@ref{Yes-or-No Queries}.)
267
268You can force use of the mouse or of the echo area by binding
269@code{last-nonmenu-event} to a suitable value around the call.
270@end defun
271
272@defun message-box string &rest arguments
273This function displays a message like @code{message}, but uses a dialog
274box (or a pop-up menu) whenever that is possible. If it is impossible
275to use a dialog box or pop-up menu, because the terminal does not
276support them, then @code{message-box} uses the echo area, like
277@code{message}.
278@end defun
279
a43709e6 280@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 281@tindex display-message-or-buffer
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282This function displays the message @var{message}, which may be either a
283string or a buffer. If it is shorter than the maximum height of the
284echo area, as defined by @code{max-mini-window-height}, it is displayed
285in the echo area, using @code{message}. Otherwise,
286@code{display-buffer} is used to show it in a pop-up buffer.
287
288Returns either the string shown in the echo area, or when a pop-up
289buffer is used, the window used to display it.
290
291If @var{message} is a string, then the optional argument
292@var{buffer-name} is the name of the buffer used to display it when a
293pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294where @var{message} is a string and displayed in the echo area, it is
295not specified whether the contents are inserted into the buffer anyway.
296
297The optional arguments @var{not-this-window} and @var{frame} are as for
298@code{display-buffer}, and only used if a buffer is displayed.
299@end defun
300
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301@defun current-message
302This function returns the message currently being displayed in the
303echo area, or @code{nil} if there is none.
304@end defun
305
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306@defvar cursor-in-echo-area
307This variable controls where the cursor appears when a message is
308displayed in the echo area. If it is non-@code{nil}, then the cursor
309appears at the end of the message. Otherwise, the cursor appears at
310point---not in the echo area at all.
311
312The value is normally @code{nil}; Lisp programs bind it to @code{t}
313for brief periods of time.
314@end defvar
315
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316@defvar echo-area-clear-hook
317This normal hook is run whenever the echo area is cleared---either by
318@code{(message nil)} or for any other reason.
319@end defvar
320
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321Almost all the messages displayed in the echo area are also recorded
322in the @samp{*Messages*} buffer.
323
324@defopt message-log-max
325This variable specifies how many lines to keep in the @samp{*Messages*}
326buffer. The value @code{t} means there is no limit on how many lines to
327keep. The value @code{nil} disables message logging entirely. Here's
328how to display a message and prevent it from being logged:
329
330@example
331(let (message-log-max)
332 (message @dots{}))
333@end example
334@end defopt
335
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336@defvar echo-keystrokes
337This variable determines how much time should elapse before command
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338characters echo. Its value must be an integer or floating point number,
339which specifies the
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340number of seconds to wait before echoing. If the user types a prefix
341key (such as @kbd{C-x}) and then delays this many seconds before
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342continuing, the prefix key is echoed in the echo area. (Once echoing
343begins in a key sequence, all subsequent characters in the same key
344sequence are echoed immediately.)
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345
346If the value is zero, then command input is not echoed.
347@end defvar
348
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349@node Warnings
350@section Reporting Warnings
351@cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354possible problem, but continue running.
355
356@menu
357* Warning Basics:: Warnings concepts and functions to report them.
358* Warning Variables:: Variables programs bind to customize their warnings.
359* Warning Options:: Variables users set to control display of warnings.
360@end menu
361
362@node Warning Basics
363@subsection Warning Basics
364@cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367the user, and a @dfn{severity level} which is a symbol. Here are the
368possible severity levels, in order of decreasing severity, and their
369meanings:
370
371@table @code
372@item :emergency
373A problem that will seriously impair Emacs operation soon
374if you do not attend to it promptly.
375@item :error
376A report of data or circumstances that are inherently wrong.
377@item :warning
378A report of data or circumstances that are not inherently wrong, but
379raise suspicion of a possible problem.
380@item :debug
381A report of information that may be useful if you are debugging.
382@end table
383
384 When your program encounters invalid input data, it can either
385signal a Lisp error by calling @code{error} or @code{signal} or report
386a warning with severity @code{:error}. Signaling a Lisp error is the
387easiest thing to do, but it means the program cannot continue
388processing. If you want to take the trouble to implement a way to
389continue processing despite the bad data, then reporting a warning of
390severity @code{:error} is the right way to inform the user of the
391problem. For instance, the Emacs Lisp byte compiler can report an
392error that way and continue compiling other functions. (If the
393program signals a Lisp error and then handles it with
394@code{condition-case}, the user won't see the error message; it could
395show the message to the user by reporting it as a warning.)
396
c00d3ba4 397@cindex warning type
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398 Each warning has a @dfn{warning type} to classify it. The type is a
399list of symbols. The first symbol should be the custom group that you
400use for the program's user options. For example, byte compiler
401warnings use the warning type @code{(bytecomp)}. You can also
402subcategorize the warnings, if you wish, by using more symbols in the
403list.
404
405@defun display-warning type message &optional level buffer-name
406This function reports a warning, using @var{message} as the message
407and @var{type} as the warning type. @var{level} should be the
408severity level, with @code{:warning} being the default.
409
410@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411for logging the warning. By default, it is @samp{*Warnings*}.
412@end defun
413
414@defun lwarn type level message &rest args
415This function reports a warning using the value of @code{(format
416@var{message} @var{args}...)} as the message. In other respects it is
417equivalent to @code{display-warning}.
418@end defun
419
420@defun warn message &rest args
421This function reports a warning using the value of @code{(format
422@var{message} @var{args}...)} as the message, @code{(emacs)} as the
423type, and @code{:warning} as the severity level. It exists for
424compatibility only; we recommend not using it, because you should
425specify a specific warning type.
426@end defun
427
428@node Warning Variables
429@subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432the variables described in this section.
433
434@defvar warning-levels
435This list defines the meaning and severity order of the warning
436severity levels. Each element defines one severity level,
437and they are arranged in order of decreasing severity.
438
439Each element has the form @code{(@var{level} @var{string}
440@var{function})}, where @var{level} is the severity level it defines.
441@var{string} specifies the textual description of this level.
442@var{string} should use @samp{%s} to specify where to put the warning
443type information, or it can omit the @samp{%s} so as not to include
444that information.
445
446The optional @var{function}, if non-@code{nil}, is a function to call
447with no arguments, to get the user's attention.
448
449Normally you should not change the value of this variable.
450@end defvar
451
452@defvar warning-prefix-function
812a2341 453If non-@code{nil}, the value is a function to generate prefix text for
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454warnings. Programs can bind the variable to a suitable function.
455@code{display-warning} calls this function with the warnings buffer
456current, and the function can insert text in it. That text becomes
457the beginning of the warning message.
458
459The function is called with two arguments, the severity level and its
460entry in @code{warning-levels}. It should return a list to use as the
461entry (this value need not be an actual member of
812a2341 462@code{warning-levels}). By constructing this value, the function can
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463change the severity of the warning, or specify different handling for
464a given severity level.
465
466If the variable's value is @code{nil} then there is no function
467to call.
468@end defvar
469
470@defvar warning-series
471Programs can bind this variable to @code{t} to say that the next
472warning should begin a series. When several warnings form a series,
473that means to leave point on the first warning of the series, rather
812a2341 474than keep moving it for each warning so that it appears on the last one.
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475The series ends when the local binding is unbound and
476@code{warning-series} becomes @code{nil} again.
477
478The value can also be a symbol with a function definition. That is
479equivalent to @code{t}, except that the next warning will also call
480the function with no arguments with the warnings buffer current. The
481function can insert text which will serve as a header for the series
482of warnings.
483
484Once a series has begun, the value is a marker which points to the
485buffer position in the warnings buffer of the start of the series.
486
487The variable's normal value is @code{nil}, which means to handle
488each warning separately.
489@end defvar
490
491@defvar warning-fill-prefix
492When this variable is non-@code{nil}, it specifies a fill prefix to
493use for filling each warning's text.
494@end defvar
495
496@defvar warning-type-format
497This variable specifies the format for displaying the warning type
498in the warning message. The result of formatting the type this way
499gets included in the message under the control of the string in the
500entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501If you bind it to @code{""} then the warning type won't appear at
502all.
503@end defvar
504
505@node Warning Options
506@subsection Warning Options
507
508 These variables are used by users to control what happens
509when a Lisp program reports a warning.
510
511@defopt warning-minimum-level
512This user option specifies the minimum severity level that should be
513shown immediately to the user. The default is @code{:warning}, which
514means to immediately display all warnings except @code{:debug}
515warnings.
516@end defopt
517
518@defopt warning-minimum-log-level
519This user option specifies the minimum severity level that should be
520logged in the warnings buffer. The default is @code{:warning}, which
521means to log all warnings except @code{:debug} warnings.
522@end defopt
523
524@defopt warning-suppress-types
525This list specifies which warning types should not be displayed
526immediately for the user. Each element of the list should be a list
527of symbols. If its elements match the first elements in a warning
528type, then that warning is not displayed immediately.
529@end defopt
530
531@defopt warning-suppress-log-types
532This list specifies which warning types should not be logged in the
533warnings buffer. Each element of the list should be a list of
534symbols. If it matches the first few elements in a warning type, then
535that warning is not logged.
536@end defopt
00b3c1cd 537
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538@node Progress
539@section Reporting Operation Progress
540@cindex progress reporting
541
c2579664 542 When an operation can take a while to finish, you should inform the
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543user about the progress it makes. This way the user can estimate
544remaining time and clearly see that Emacs is busy working, not hung.
545
c2579664 546 Functions listed in this section provide simple and efficient way of
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547reporting operation progress. Here is a working example that does
548nothing useful:
549
342fd6cd 550@smallexample
276dd8a8 551(let ((progress-reporter
342fd6cd 552 (make-progress-reporter "Collecting mana for Emacs..."
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553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
342fd6cd 558@end smallexample
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559
560@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
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561This function creates and returns a @dfn{progress reporter}---an
562object you will use as an argument for all other functions listed
563here. The idea is to precompute as much data as possible to make
564progress reporting very fast.
276dd8a8 565
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566When this progress reporter is subsequently used, it will display
567@var{message} in the echo area, followed by progress percentage.
568@var{message} is treated as a simple string. If you need it to depend
569on a filename, for instance, use @code{format} before calling this
570function.
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571
572@var{min-value} and @var{max-value} arguments stand for starting and
573final states of your operation. For instance, if you scan a buffer,
574they should be the results of @code{point-min} and @code{point-max}
575correspondingly. It is required that @var{max-value} is greater than
576@var{min-value}. If you create progress reporter when some part of
577the operation has already been completed, then specify
578@var{current-value} argument. But normally you should omit it or set
579it to @code{nil}---it will default to @var{min-value} then.
580
581Remaining arguments control the rate of echo area updates. Progress
582reporter will wait for at least @var{min-change} more percents of the
583operation to be completed before printing next message.
584@var{min-time} specifies the minimum time in seconds to pass between
585successive prints. It can be fractional. Depending on Emacs and
586system capabilities, progress reporter may or may not respect this
587last argument or do it with varying precision. Default value for
588@var{min-change} is 1 (one percent), for @var{min-time}---0.2
589(seconds.)
590
591This function calls @code{progress-reporter-update}, so the first
592message is printed immediately.
593@end defun
594
595@defun progress-reporter-update reporter value
596This function does the main work of reporting progress of your
c2579664 597operation. It displays the message of @var{reporter}, followed by
276dd8a8 598progress percentage determined by @var{value}. If percentage is zero,
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599or close enough according to the @var{min-change} and @var{min-time}
600arguments, then it is omitted from the output.
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601
602@var{reporter} must be the result of a call to
603@code{make-progress-reporter}. @var{value} specifies the current
604state of your operation and must be between @var{min-value} and
605@var{max-value} (inclusive) as passed to
606@code{make-progress-reporter}. For instance, if you scan a buffer,
607then @var{value} should be the result of a call to @code{point}.
608
609This function respects @var{min-change} and @var{min-time} as passed
610to @code{make-progress-reporter} and so does not output new messages
611on every invocation. It is thus very fast and normally you should not
612try to reduce the number of calls to it: resulting overhead will most
613likely negate your effort.
614@end defun
615
616@defun progress-reporter-force-update reporter value &optional new-message
617This function is similar to @code{progress-reporter-update} except
618that it prints a message in the echo area unconditionally.
619
620The first two arguments have the same meaning as for
621@code{progress-reporter-update}. Optional @var{new-message} allows
622you to change the message of the @var{reporter}. Since this functions
623always updates the echo area, such a change will be immediately
624presented to the user.
625@end defun
626
627@defun progress-reporter-done reporter
628This function should be called when the operation is finished. It
629prints the message of @var{reporter} followed by word ``done'' in the
630echo area.
631
632You should always call this function and not hope for
633@code{progress-reporter-update} to print ``100%.'' Firstly, it may
634never print it, there are many good reasons for this not to happen.
635Secondly, ``done'' is more explicit.
636@end defun
637
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638@defmac dotimes-with-progress-reporter (var count [result]) message body...
639This is a convenience macro that works the same way as @code{dotimes}
640does, but also reports loop progress using the functions described
641above. It allows you to save some typing.
642
643You can rewrite the example in the beginning of this node using
644this macro this way:
645
646@example
647(dotimes-with-progress-reporter
648 (k 500)
649 "Collecting some mana for Emacs..."
650 (sit-for 0.01))
651@end example
652@end defmac
653
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654@node Invisible Text
655@section Invisible Text
656
657@cindex invisible text
658You can make characters @dfn{invisible}, so that they do not appear on
659the screen, with the @code{invisible} property. This can be either a
a9f0a989 660text property (@pxref{Text Properties}) or a property of an overlay
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661(@pxref{Overlays}). Cursor motion also partly ignores these
662characters; if the command loop finds point within them, it moves
663point to the other side of them.
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664
665In the simplest case, any non-@code{nil} @code{invisible} property makes
666a character invisible. This is the default case---if you don't alter
667the default value of @code{buffer-invisibility-spec}, this is how the
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668@code{invisible} property works. You should normally use @code{t}
669as the value of the @code{invisible} property if you don't plan
670to set @code{buffer-invisibility-spec} yourself.
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671
672More generally, you can use the variable @code{buffer-invisibility-spec}
673to control which values of the @code{invisible} property make text
674invisible. This permits you to classify the text into different subsets
675in advance, by giving them different @code{invisible} values, and
676subsequently make various subsets visible or invisible by changing the
677value of @code{buffer-invisibility-spec}.
678
679Controlling visibility with @code{buffer-invisibility-spec} is
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680especially useful in a program to display the list of entries in a
681database. It permits the implementation of convenient filtering
682commands to view just a part of the entries in the database. Setting
683this variable is very fast, much faster than scanning all the text in
684the buffer looking for properties to change.
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685
686@defvar buffer-invisibility-spec
687This variable specifies which kinds of @code{invisible} properties
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688actually make a character invisible. Setting this variable makes it
689buffer-local.
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690
691@table @asis
692@item @code{t}
693A character is invisible if its @code{invisible} property is
694non-@code{nil}. This is the default.
695
696@item a list
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697Each element of the list specifies a criterion for invisibility; if a
698character's @code{invisible} property fits any one of these criteria,
699the character is invisible. The list can have two kinds of elements:
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700
701@table @code
702@item @var{atom}
969fe9b5 703A character is invisible if its @code{invisible} property value
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704is @var{atom} or if it is a list with @var{atom} as a member.
705
706@item (@var{atom} . t)
969fe9b5 707A character is invisible if its @code{invisible} property value
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708is @var{atom} or if it is a list with @var{atom} as a member.
709Moreover, if this character is at the end of a line and is followed
710by a visible newline, it displays an ellipsis.
711@end table
712@end table
713@end defvar
714
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715 Two functions are specifically provided for adding elements to
716@code{buffer-invisibility-spec} and removing elements from it.
717
f9f59935 718@defun add-to-invisibility-spec element
31b0520f 719This function adds the element @var{element} to
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720@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
721was @code{t}, it changes to a list, @code{(t)}, so that text whose
722@code{invisible} property is @code{t} remains invisible.
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723@end defun
724
f9f59935 725@defun remove-from-invisibility-spec element
812a2341 726This removes the element @var{element} from
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727@code{buffer-invisibility-spec}. This does nothing if @var{element}
728is not in the list.
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729@end defun
730
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731 A convention for use of @code{buffer-invisibility-spec} is that a
732major mode should use the mode's own name as an element of
733@code{buffer-invisibility-spec} and as the value of the
734@code{invisible} property:
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735
736@example
969fe9b5 737;; @r{If you want to display an ellipsis:}
177c0ea7 738(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 739;; @r{If you don't want ellipsis:}
177c0ea7 740(add-to-invisibility-spec 'my-symbol)
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741
742(overlay-put (make-overlay beginning end)
743 'invisible 'my-symbol)
744
969fe9b5 745;; @r{When done with the overlays:}
f9f59935 746(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 747;; @r{Or respectively:}
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748(remove-from-invisibility-spec 'my-symbol)
749@end example
750
5e8ae792 751@vindex line-move-ignore-invisible
00b3c1cd 752 Ordinarily, functions that operate on text or move point do not care
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753whether the text is invisible. The user-level line motion commands
754explicitly ignore invisible newlines if
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755@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
756only because they are explicitly programmed to do so.
bfe721d1 757
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758 However, if a command ends with point inside or immediately after
759invisible text, the main editing loop moves point further forward or
760further backward (in the same direction that the command already moved
761it) until that condition is no longer true. Thus, if the command
762moved point back into an invisible range, Emacs moves point back to
763the beginning of that range, following the previous visible character.
764If the command moved point forward into an invisible range, Emacs
765moves point forward past the first visible character that follows the
766invisible text.
767
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768 Incremental search can make invisible overlays visible temporarily
769and/or permanently when a match includes invisible text. To enable
770this, the overlay should have a non-@code{nil}
771@code{isearch-open-invisible} property. The property value should be a
772function to be called with the overlay as an argument. This function
773should make the overlay visible permanently; it is used when the match
774overlaps the overlay on exit from the search.
775
776 During the search, such overlays are made temporarily visible by
777temporarily modifying their invisible and intangible properties. If you
ebc6903b 778want this to be done differently for a certain overlay, give it an
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779@code{isearch-open-invisible-temporary} property which is a function.
780The function is called with two arguments: the first is the overlay, and
f21b06b7 781the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 782make it invisible again.
f9f59935 783
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784@node Selective Display
785@section Selective Display
786@cindex selective display
787
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788 @dfn{Selective display} refers to a pair of related features for
789hiding certain lines on the screen.
42b85554 790
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791 The first variant, explicit selective display, is designed for use
792in a Lisp program: it controls which lines are hidden by altering the
793text. This kind of hiding in some ways resembles the effect of the
794@code{invisible} property (@pxref{Invisible Text}), but the two
795features are different and do not work the same way.
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796
797 In the second variant, the choice of lines to hide is made
bfe721d1 798automatically based on indentation. This variant is designed to be a
22697dac 799user-level feature.
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800
801 The way you control explicit selective display is by replacing a
78608595 802newline (control-j) with a carriage return (control-m). The text that
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803was formerly a line following that newline is now hidden. Strictly
804speaking, it is temporarily no longer a line at all, since only
805newlines can separate lines; it is now part of the previous line.
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806
807 Selective display does not directly affect editing commands. For
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808example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
809into hidden text. However, the replacement of newline characters with
810carriage return characters affects some editing commands. For
811example, @code{next-line} skips hidden lines, since it searches only
812for newlines. Modes that use selective display can also define
813commands that take account of the newlines, or that control which
814parts of the text are hidden.
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815
816 When you write a selectively displayed buffer into a file, all the
817control-m's are output as newlines. This means that when you next read
c2579664 818in the file, it looks OK, with nothing hidden. The selective display
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819effect is seen only within Emacs.
820
821@defvar selective-display
822This buffer-local variable enables selective display. This means that
c2579664 823lines, or portions of lines, may be made hidden.
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824
825@itemize @bullet
826@item
a40d4712 827If the value of @code{selective-display} is @code{t}, then the character
c2579664 828control-m marks the start of hidden text; the control-m, and the rest
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829of the line following it, are not displayed. This is explicit selective
830display.
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831
832@item
833If the value of @code{selective-display} is a positive integer, then
834lines that start with more than that many columns of indentation are not
835displayed.
836@end itemize
837
c2579664 838When some portion of a buffer is hidden, the vertical movement
42b85554 839commands operate as if that portion did not exist, allowing a single
c2579664 840@code{next-line} command to skip any number of hidden lines.
42b85554 841However, character movement commands (such as @code{forward-char}) do
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842not skip the hidden portion, and it is possible (if tricky) to insert
843or delete text in an hidden portion.
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844
845In the examples below, we show the @emph{display appearance} of the
846buffer @code{foo}, which changes with the value of
847@code{selective-display}. The @emph{contents} of the buffer do not
848change.
849
850@example
851@group
852(setq selective-display nil)
853 @result{} nil
854
855---------- Buffer: foo ----------
8561 on this column
857 2on this column
858 3n this column
859 3n this column
860 2on this column
8611 on this column
862---------- Buffer: foo ----------
863@end group
864
865@group
866(setq selective-display 2)
867 @result{} 2
868
869---------- Buffer: foo ----------
8701 on this column
871 2on this column
872 2on this column
8731 on this column
874---------- Buffer: foo ----------
875@end group
876@end example
877@end defvar
878
879@defvar selective-display-ellipses
880If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 881@samp{@dots{}} at the end of a line that is followed by hidden text.
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882This example is a continuation of the previous one.
883
884@example
885@group
886(setq selective-display-ellipses t)
887 @result{} t
888
889---------- Buffer: foo ----------
8901 on this column
891 2on this column ...
892 2on this column
8931 on this column
894---------- Buffer: foo ----------
895@end group
896@end example
897
898You can use a display table to substitute other text for the ellipsis
899(@samp{@dots{}}). @xref{Display Tables}.
900@end defvar
901
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902@node Temporary Displays
903@section Temporary Displays
904
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905 Temporary displays are used by Lisp programs to put output into a
906buffer and then present it to the user for perusal rather than for
907editing. Many help commands use this feature.
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908
909@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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910This function executes @var{forms} while arranging to insert any output
911they print into the buffer named @var{buffer-name}, which is first
912created if necessary, and put into Help mode. Finally, the buffer is
913displayed in some window, but not selected.
914
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915If the @var{forms} do not change the major mode in the output buffer,
916so that it is still Help mode at the end of their execution, then
b6954afd 917@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 918end, and also scans it for function and variable names to make them
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LT
919into clickable cross-references. @xref{Docstring hyperlinks, , Tips
920for Documentation Strings}, in particular the item on hyperlinks in
921documentation strings, for more details.
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922
923The string @var{buffer-name} specifies the temporary buffer, which
924need not already exist. The argument must be a string, not a buffer.
925The buffer is erased initially (with no questions asked), and it is
926marked as unmodified after @code{with-output-to-temp-buffer} exits.
927
928@code{with-output-to-temp-buffer} binds @code{standard-output} to the
929temporary buffer, then it evaluates the forms in @var{forms}. Output
930using the Lisp output functions within @var{forms} goes by default to
931that buffer (but screen display and messages in the echo area, although
932they are ``output'' in the general sense of the word, are not affected).
933@xref{Output Functions}.
934
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935Several hooks are available for customizing the behavior
936of this construct; they are listed below.
937
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938The value of the last form in @var{forms} is returned.
939
940@example
941@group
942---------- Buffer: foo ----------
943 This is the contents of foo.
944---------- Buffer: foo ----------
945@end group
946
947@group
948(with-output-to-temp-buffer "foo"
949 (print 20)
950 (print standard-output))
951@result{} #<buffer foo>
952
953---------- Buffer: foo ----------
95420
955
956#<buffer foo>
957
958---------- Buffer: foo ----------
959@end group
960@end example
961@end defspec
962
963@defvar temp-buffer-show-function
78608595 964If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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965calls it as a function to do the job of displaying a help buffer. The
966function gets one argument, which is the buffer it should display.
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967
968It is a good idea for this function to run @code{temp-buffer-show-hook}
969just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 970@code{save-selected-window} and with the chosen window and buffer
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971selected.
972@end defvar
973
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974@defvar temp-buffer-setup-hook
975@tindex temp-buffer-setup-hook
976This normal hook is run by @code{with-output-to-temp-buffer} before
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977evaluating @var{body}. When the hook runs, the temporary buffer is
978current. This hook is normally set up with a function to put the
979buffer in Help mode.
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980@end defvar
981
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982@defvar temp-buffer-show-hook
983This normal hook is run by @code{with-output-to-temp-buffer} after
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984displaying the temporary buffer. When the hook runs, the temporary buffer
985is current, and the window it was displayed in is selected. This hook
986is normally set up with a function to make the buffer read only, and
987find function names and variable names in it, provided the major mode
988is Help mode.
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989@end defvar
990
991@defun momentary-string-display string position &optional char message
992This function momentarily displays @var{string} in the current buffer at
993@var{position}. It has no effect on the undo list or on the buffer's
994modification status.
995
996The momentary display remains until the next input event. If the next
997input event is @var{char}, @code{momentary-string-display} ignores it
998and returns. Otherwise, that event remains buffered for subsequent use
999as input. Thus, typing @var{char} will simply remove the string from
1000the display, while typing (say) @kbd{C-f} will remove the string from
1001the display and later (presumably) move point forward. The argument
1002@var{char} is a space by default.
1003
1004The return value of @code{momentary-string-display} is not meaningful.
1005
bfe721d1 1006If the string @var{string} does not contain control characters, you can
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1007do the same job in a more general way by creating (and then subsequently
1008deleting) an overlay with a @code{before-string} property.
1009@xref{Overlay Properties}.
bfe721d1 1010
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1011If @var{message} is non-@code{nil}, it is displayed in the echo area
1012while @var{string} is displayed in the buffer. If it is @code{nil}, a
1013default message says to type @var{char} to continue.
1014
1015In this example, point is initially located at the beginning of the
1016second line:
1017
1018@example
1019@group
1020---------- Buffer: foo ----------
1021This is the contents of foo.
1022@point{}Second line.
1023---------- Buffer: foo ----------
1024@end group
1025
1026@group
1027(momentary-string-display
1028 "**** Important Message! ****"
1029 (point) ?\r
1030 "Type RET when done reading")
1031@result{} t
1032@end group
1033
1034@group
1035---------- Buffer: foo ----------
1036This is the contents of foo.
1037**** Important Message! ****Second line.
1038---------- Buffer: foo ----------
1039
1040---------- Echo Area ----------
1041Type RET when done reading
1042---------- Echo Area ----------
1043@end group
1044@end example
1045@end defun
1046
1047@node Overlays
1048@section Overlays
1049@cindex overlays
1050
1051You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1052the screen, for the sake of presentation features. An overlay is an
1053object that belongs to a particular buffer, and has a specified
1054beginning and end. It also has properties that you can examine and set;
1055these affect the display of the text within the overlay.
42b85554 1056
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1057An overlays uses markers to record its beginning and end; thus,
1058editing the text of the buffer adjusts the beginning and end of each
1059overlay so that it stays with the text. When you create the overlay,
1060you can specify whether text inserted at the beginning should be
1061inside the overlay or outside, and likewise for the end of the overlay.
1062
42b85554 1063@menu
c2579664 1064* Managing Overlays:: Creating and moving overlays.
02c77ee9 1065* Overlay Properties:: How to read and set properties.
42b85554 1066 What properties do to the screen display.
eda77a0f 1067* Finding Overlays:: Searching for overlays.
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1068@end menu
1069
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1070@node Managing Overlays
1071@subsection Managing Overlays
1072
1073 This section describes the functions to create, delete and move
1074overlays, and to examine their contents. Overlay changes are not
1075recorded in the buffer's undo list, since the overlays are not
1076part of the buffer's contents.
1077
1078@defun overlayp object
1079This function returns @code{t} if @var{object} is an overlay.
1080@end defun
1081
1082@defun make-overlay start end &optional buffer front-advance rear-advance
1083This function creates and returns an overlay that belongs to
1084@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1085and @var{end} must specify buffer positions; they may be integers or
1086markers. If @var{buffer} is omitted, the overlay is created in the
1087current buffer.
1088
1089The arguments @var{front-advance} and @var{rear-advance} specify the
1090insertion type for the start of the overlay and for the end of the
1091overlay, respectively. @xref{Marker Insertion Types}. If
1092@var{front-advance} is non-@code{nil}, text inserted at the beginning
1093of the overlay is excluded from the overlay. If @var{read-advance} is
1094non-@code{nil}, text inserted at the beginning of the overlay is
1095included in the overlay.
1096@end defun
1097
1098@defun overlay-start overlay
1099This function returns the position at which @var{overlay} starts,
1100as an integer.
1101@end defun
1102
1103@defun overlay-end overlay
1104This function returns the position at which @var{overlay} ends,
1105as an integer.
1106@end defun
1107
1108@defun overlay-buffer overlay
1109This function returns the buffer that @var{overlay} belongs to. It
1110returns @code{nil} if @var{overlay} has been deleted.
1111@end defun
1112
1113@defun delete-overlay overlay
1114This function deletes @var{overlay}. The overlay continues to exist as
1115a Lisp object, and its property list is unchanged, but it ceases to be
1116attached to the buffer it belonged to, and ceases to have any effect on
1117display.
1118
1119A deleted overlay is not permanently disconnected. You can give it a
1120position in a buffer again by calling @code{move-overlay}.
1121@end defun
1122
1123@defun move-overlay overlay start end &optional buffer
1124This function moves @var{overlay} to @var{buffer}, and places its bounds
1125at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1126must specify buffer positions; they may be integers or markers.
1127
1128If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1129was already associated with; if @var{overlay} was deleted, it goes into
1130the current buffer.
1131
1132The return value is @var{overlay}.
1133
1134This is the only valid way to change the endpoints of an overlay. Do
1135not try modifying the markers in the overlay by hand, as that fails to
1136update other vital data structures and can cause some overlays to be
1137``lost''.
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1138@end defun
1139
1140@defun remove-overlays &optional start end name value
1141This function removes all the overlays between @var{start} and
1142@var{end} whose property @var{name} has the value @var{value}. It can
1143move the endpoints of the overlays in the region, or split them.
1144
b2c8f143 1145If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1146the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1147@code{nil}, that means the beginning and end of the buffer respectively.
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1148Therefore, @code{(remove-overlays)} removes all the overlays in the
1149current buffer.
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1150@end defun
1151
1152 Here are some examples:
1153
1154@example
1155;; @r{Create an overlay.}
1156(setq foo (make-overlay 1 10))
1157 @result{} #<overlay from 1 to 10 in display.texi>
1158(overlay-start foo)
1159 @result{} 1
1160(overlay-end foo)
1161 @result{} 10
1162(overlay-buffer foo)
1163 @result{} #<buffer display.texi>
1164;; @r{Give it a property we can check later.}
1165(overlay-put foo 'happy t)
1166 @result{} t
1167;; @r{Verify the property is present.}
1168(overlay-get foo 'happy)
1169 @result{} t
1170;; @r{Move the overlay.}
1171(move-overlay foo 5 20)
1172 @result{} #<overlay from 5 to 20 in display.texi>
1173(overlay-start foo)
1174 @result{} 5
1175(overlay-end foo)
1176 @result{} 20
1177;; @r{Delete the overlay.}
1178(delete-overlay foo)
1179 @result{} nil
1180;; @r{Verify it is deleted.}
1181foo
1182 @result{} #<overlay in no buffer>
1183;; @r{A deleted overlay has no position.}
1184(overlay-start foo)
1185 @result{} nil
1186(overlay-end foo)
1187 @result{} nil
1188(overlay-buffer foo)
1189 @result{} nil
1190;; @r{Undelete the overlay.}
1191(move-overlay foo 1 20)
1192 @result{} #<overlay from 1 to 20 in display.texi>
1193;; @r{Verify the results.}
1194(overlay-start foo)
1195 @result{} 1
1196(overlay-end foo)
1197 @result{} 20
1198(overlay-buffer foo)
1199 @result{} #<buffer display.texi>
1200;; @r{Moving and deleting the overlay does not change its properties.}
1201(overlay-get foo 'happy)
1202 @result{} t
1203@end example
1204
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1205@node Overlay Properties
1206@subsection Overlay Properties
1207
8241495d 1208 Overlay properties are like text properties in that the properties that
a9f0a989 1209alter how a character is displayed can come from either source. But in
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1210most respects they are different. @xref{Text Properties}, for comparison.
1211
1212 Text properties are considered a part of the text; overlays and
1213their properties are specifically considered not to be part of the
1214text. Thus, copying text between various buffers and strings
1215preserves text properties, but does not try to preserve overlays.
1216Changing a buffer's text properties marks the buffer as modified,
1217while moving an overlay or changing its properties does not. Unlike
1218text property changes, overlay property changes are not recorded in
1219the buffer's undo list.
1220
1221 These functions read and set the properties of an overlay:
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1222
1223@defun overlay-get overlay prop
1224This function returns the value of property @var{prop} recorded in
1225@var{overlay}, if any. If @var{overlay} does not record any value for
1226that property, but it does have a @code{category} property which is a
1227symbol, that symbol's @var{prop} property is used. Otherwise, the value
1228is @code{nil}.
1229@end defun
1230
1231@defun overlay-put overlay prop value
1232This function sets the value of property @var{prop} recorded in
1233@var{overlay} to @var{value}. It returns @var{value}.
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1234@end defun
1235
1236@defun overlay-properties overlay
1237This returns a copy of the property list of @var{overlay}.
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1238@end defun
1239
1240 See also the function @code{get-char-property} which checks both
1241overlay properties and text properties for a given character.
1242@xref{Examining Properties}.
1243
1244 Many overlay properties have special meanings; here is a table
1245of them:
1246
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1247@table @code
1248@item priority
1249@kindex priority @r{(overlay property)}
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1250This property's value (which should be a nonnegative integer number)
1251determines the priority of the overlay. The priority matters when two
1252or more overlays cover the same character and both specify the same
1253property; the one whose @code{priority} value is larger takes priority
1254over the other. For the @code{face} property, the higher priority
1255value does not completely replace the other; instead, its face
1256attributes override the face attributes of the lower priority
1257@code{face} property.
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1258
1259Currently, all overlays take priority over text properties. Please
1260avoid using negative priority values, as we have not yet decided just
1261what they should mean.
1262
1263@item window
1264@kindex window @r{(overlay property)}
1265If the @code{window} property is non-@code{nil}, then the overlay
1266applies only on that window.
1267
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1268@item category
1269@kindex category @r{(overlay property)}
1270If an overlay has a @code{category} property, we call it the
bfe721d1 1271@dfn{category} of the overlay. It should be a symbol. The properties
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1272of the symbol serve as defaults for the properties of the overlay.
1273
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1274@item face
1275@kindex face @r{(overlay property)}
f9f59935 1276This property controls the way text is displayed---for example, which
8241495d 1277font and which colors. @xref{Faces}, for more information.
f9f59935 1278
8241495d 1279In the simplest case, the value is a face name. It can also be a list;
a40d4712 1280then each element can be any of these possibilities:
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1281
1282@itemize @bullet
1283@item
1284A face name (a symbol or string).
1285
1286@item
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1287A property list of face attributes. This has the form (@var{keyword}
1288@var{value} @dots{}), where each @var{keyword} is a face attribute
1289name and @var{value} is a meaningful value for that attribute. With
1290this feature, you do not need to create a face each time you want to
1291specify a particular attribute for certain text. @xref{Face
1292Attributes}.
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1293
1294@item
1295A cons cell of the form @code{(foreground-color . @var{color-name})} or
1296@code{(background-color . @var{color-name})}. These elements specify
1297just the foreground color or just the background color.
1298
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1299@code{(foreground-color . @var{color-name})} has the same effect as
1300@code{(:foreground @var{color-name})}; likewise for the background.
8241495d 1301@end itemize
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1302
1303@item mouse-face
1304@kindex mouse-face @r{(overlay property)}
1305This property is used instead of @code{face} when the mouse is within
f9f59935 1306the range of the overlay.
42b85554 1307
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1308@item display
1309@kindex display @r{(overlay property)}
1310This property activates various features that change the
1311way text is displayed. For example, it can make text appear taller
24eb6c0e 1312or shorter, higher or lower, wider or narrower, or replaced with an image.
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1313@xref{Display Property}.
1314
1315@item help-echo
d94f2aab 1316@kindex help-echo @r{(overlay property)}
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1317If an overlay has a @code{help-echo} property, then when you move the
1318mouse onto the text in the overlay, Emacs displays a help string in the
1319echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1320help-echo}.
8241495d 1321
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1322@item modification-hooks
1323@kindex modification-hooks @r{(overlay property)}
1324This property's value is a list of functions to be called if any
1325character within the overlay is changed or if text is inserted strictly
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1326within the overlay.
1327
1328The hook functions are called both before and after each change.
1329If the functions save the information they receive, and compare notes
1330between calls, they can determine exactly what change has been made
1331in the buffer text.
1332
1333When called before a change, each function receives four arguments: the
1334overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1335modified.
42b85554 1336
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1337When called after a change, each function receives five arguments: the
1338overlay, @code{t}, the beginning and end of the text range just
1339modified, and the length of the pre-change text replaced by that range.
1340(For an insertion, the pre-change length is zero; for a deletion, that
1341length is the number of characters deleted, and the post-change
bfe721d1 1342beginning and end are equal.)
22697dac 1343
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1344@item insert-in-front-hooks
1345@kindex insert-in-front-hooks @r{(overlay property)}
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1346This property's value is a list of functions to be called before and
1347after inserting text right at the beginning of the overlay. The calling
1348conventions are the same as for the @code{modification-hooks} functions.
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1349
1350@item insert-behind-hooks
1351@kindex insert-behind-hooks @r{(overlay property)}
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1352This property's value is a list of functions to be called before and
1353after inserting text right at the end of the overlay. The calling
1354conventions are the same as for the @code{modification-hooks} functions.
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1355
1356@item invisible
1357@kindex invisible @r{(overlay property)}
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1358The @code{invisible} property can make the text in the overlay
1359invisible, which means that it does not appear on the screen.
1360@xref{Invisible Text}, for details.
1361
1362@item intangible
1363@kindex intangible @r{(overlay property)}
1364The @code{intangible} property on an overlay works just like the
bfe721d1 1365@code{intangible} text property. @xref{Special Properties}, for details.
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1366
1367@item isearch-open-invisible
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1368This property tells incremental search how to make an invisible overlay
1369visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1370Text}.
42b85554 1371
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1372@item isearch-open-invisible-temporary
1373This property tells incremental search how to make an invisible overlay
1374visible, temporarily, during the search. @xref{Invisible Text}.
1375
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1376@item before-string
1377@kindex before-string @r{(overlay property)}
1378This property's value is a string to add to the display at the beginning
1379of the overlay. The string does not appear in the buffer in any
a40d4712 1380sense---only on the screen.
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1381
1382@item after-string
1383@kindex after-string @r{(overlay property)}
1384This property's value is a string to add to the display at the end of
1385the overlay. The string does not appear in the buffer in any
a40d4712 1386sense---only on the screen.
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1387
1388@item evaporate
1389@kindex evaporate @r{(overlay property)}
1390If this property is non-@code{nil}, the overlay is deleted automatically
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1391if it becomes empty (i.e., if its length becomes zero). If you give
1392an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1393it immediately.
d2609065 1394
ce75fd23 1395@item local-map
969fe9b5 1396@cindex keymap of character (and overlays)
ce75fd23 1397@kindex local-map @r{(overlay property)}
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1398If this property is non-@code{nil}, it specifies a keymap for a portion
1399of the text. The property's value replaces the buffer's local map, when
1400the character after point is within the overlay. @xref{Active Keymaps}.
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1401
1402@item keymap
1403@kindex keymap @r{(overlay property)}
1404The @code{keymap} property is similar to @code{local-map} but overrides the
1405buffer's local map (and the map specified by the @code{local-map}
1406property) rather than replacing it.
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1407@end table
1408
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DL
1409@node Finding Overlays
1410@subsection Searching for Overlays
1411
42b85554 1412@defun overlays-at pos
2468d0c0
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1413This function returns a list of all the overlays that cover the
1414character at position @var{pos} in the current buffer. The list is in
1415no particular order. An overlay contains position @var{pos} if it
1416begins at or before @var{pos}, and ends after @var{pos}.
1417
1418To illustrate usage, here is a Lisp function that returns a list of the
1419overlays that specify property @var{prop} for the character at point:
1420
1421@smallexample
1422(defun find-overlays-specifying (prop)
1423 (let ((overlays (overlays-at (point)))
1424 found)
1425 (while overlays
86b032fa 1426 (let ((overlay (car overlays)))
2468d0c0
DL
1427 (if (overlay-get overlay prop)
1428 (setq found (cons overlay found))))
1429 (setq overlays (cdr overlays)))
1430 found))
1431@end smallexample
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1432@end defun
1433
f9f59935
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1434@defun overlays-in beg end
1435This function returns a list of the overlays that overlap the region
1436@var{beg} through @var{end}. ``Overlap'' means that at least one
1437character is contained within the overlay and also contained within the
1438specified region; however, empty overlays are included in the result if
2468d0c0 1439they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1440@end defun
1441
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1442@defun next-overlay-change pos
1443This function returns the buffer position of the next beginning or end
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1444of an overlay, after @var{pos}. If there is none, it returns
1445@code{(point-max)}.
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1446@end defun
1447
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1448@defun previous-overlay-change pos
1449This function returns the buffer position of the previous beginning or
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1450end of an overlay, before @var{pos}. If there is none, it returns
1451@code{(point-min)}.
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1452@end defun
1453
2468d0c0
DL
1454 Here's an easy way to use @code{next-overlay-change} to search for the
1455next character which gets a non-@code{nil} @code{happy} property from
1456either its overlays or its text properties (@pxref{Property Search}):
1457
1458@smallexample
1459(defun find-overlay-prop (prop)
1460 (save-excursion
1461 (while (and (not (eobp))
1462 (not (get-char-property (point) 'happy)))
1463 (goto-char (min (next-overlay-change (point))
1464 (next-single-property-change (point) 'happy))))
1465 (point)))
1466@end smallexample
1467
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1468@node Width
1469@section Width
1470
1471Since not all characters have the same width, these functions let you
969fe9b5
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1472check the width of a character. @xref{Primitive Indent}, and
1473@ref{Screen Lines}, for related functions.
f9f59935 1474
f9f59935
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1475@defun char-width char
1476This function returns the width in columns of the character @var{char},
1477if it were displayed in the current buffer and the selected window.
1478@end defun
1479
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1480@defun string-width string
1481This function returns the width in columns of the string @var{string},
1482if it were displayed in the current buffer and the selected window.
1483@end defun
1484
c2579664 1485@defun truncate-string-to-width string width &optional start-column padding ellipsis
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1486This function returns the part of @var{string} that fits within
1487@var{width} columns, as a new string.
1488
1489If @var{string} does not reach @var{width}, then the result ends where
1490@var{string} ends. If one multi-column character in @var{string}
1491extends across the column @var{width}, that character is not included in
1492the result. Thus, the result can fall short of @var{width} but cannot
1493go beyond it.
1494
1495The optional argument @var{start-column} specifies the starting column.
1496If this is non-@code{nil}, then the first @var{start-column} columns of
1497the string are omitted from the value. If one multi-column character in
1498@var{string} extends across the column @var{start-column}, that
1499character is not included.
1500
1501The optional argument @var{padding}, if non-@code{nil}, is a padding
1502character added at the beginning and end of the result string, to extend
1503it to exactly @var{width} columns. The padding character is used at the
1504end of the result if it falls short of @var{width}. It is also used at
1505the beginning of the result if one multi-column character in
1506@var{string} extends across the column @var{start-column}.
1507
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1508If @var{ellipsis} is non-@code{nil}, it should be a string which will
1509replace the end of @var{str} (including any padding) if it extends
1510beyond @var{end-column}, unless the display width of @var{str} is
1511equal to or less than the display width of @var{ellipsis}. If
1512@var{ellipsis} is non-@code{nil} and not a string, it stands for
1513@code{"..."}.
1514
f9f59935
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1515@example
1516(truncate-string-to-width "\tab\t" 12 4)
1517 @result{} "ab"
6bc3abcb 1518(truncate-string-to-width "\tab\t" 12 4 ?\s)
f9f59935
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1519 @result{} " ab "
1520@end example
1521@end defun
1522
93449dd1
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1523@node Line Height
1524@section Line Height
1525@cindex line height
1526
1527 The total height of each display line consists of the height of the
1528contents of the line, and additional vertical line spacing below the
1529display row.
1530
1531 The height of the line contents is normally determined from the
1532maximum height of any character or image on that display line,
1533including the final newline if there is one. (A line that is
1534continued doesn't include a final newline.) In the most common case,
1535the line height equals the height of the default frame font.
1536
9eb8959a
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1537 There are several ways to explicitly control or change the line
1538height, either by specifying an absolute height for the display line,
1539or by adding additional vertical space below one or all lines.
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1540
1541@kindex line-height @r{(text property)}
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1542 A newline can have a @code{line-height} text or overlay property
1543that controls the total height of the display line ending in that
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1544newline.
1545
1546 If the property value is a list @code{(@var{height} @var{total})},
1547then @var{height} is used as the actual property value for the
1548@code{line-height}, and @var{total} specifies the total displayed
1549height of the line, so the line spacing added below the line equals
1550the @var{total} height minus the actual line height. In this case,
1551the other ways to specify the line spacing are ignored.
1552
1553 If the property value is @code{t}, the displayed height of the
af046edf 1554line is exactly what its contents demand; no line-spacing is added.
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1555This case is useful for tiling small images or image slices without
1556adding blank areas between the images.
93449dd1 1557
1225f637 1558 If the property value is not @code{t}, it is a height spec. A height
b2c8f143 1559spec stands for a numeric height value; this height spec specifies the
af046edf
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1560actual line height, @var{line-height}. There are several ways to
1561write a height spec; here's how each of them translates into a numeric
1562height:
93449dd1 1563
9eb8959a
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1564@table @code
1565@item @var{integer}
af046edf 1566If the height spec is a positive integer, the height value is that integer.
9eb8959a 1567@item @var{float}
af046edf
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1568If the height spec is a float, @var{float}, the numeric height value
1569is @var{float} times the frame's default line height.
1225f637 1570@item (@var{face} . @var{ratio})
af046edf
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1571If the height spec is a cons of the format shown, the numeric height
1572is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1573be any type of number, or @code{nil} which means a ratio of 1.
1574If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1575@item (nil . @var{ratio})
1225f637
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1576If the height spec is a cons of the format shown, the numeric height
1577is @var{ratio} times the height of the contents of the line.
9eb8959a 1578@end table
93449dd1 1579
1225f637 1580 Thus, any valid non-@code{t} property value specifies a height in pixels,
9eb8959a
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1581@var{line-height}, one way or another. If the line contents' height
1582is less than @var{line-height}, Emacs adds extra vertical space above
1583the line to achieve the total height @var{line-height}. Otherwise,
1584@var{line-height} has no effect.
93449dd1 1585
b2c8f143 1586 If you don't specify the @code{line-height} property, the line's
9eb8959a 1587height consists of the contents' height plus the line spacing.
af046edf
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1588There are several ways to specify the line spacing for different
1589parts of Emacs text.
93449dd1
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1590
1591@vindex default-line-spacing
9eb8959a
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1592 You can specify the line spacing for all lines in a frame with the
1593@code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1594However, if the variable @code{default-line-spacing} is
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1595non-@code{nil}, it overrides the frame's @code{line-spacing}
1596parameter. An integer value specifies the number of pixels put below
1597lines on window systems. A floating point number specifies the
9eb8959a 1598spacing relative to the frame's default line height.
93449dd1
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1599
1600@vindex line-spacing
9eb8959a
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1601 You can specify the line spacing for all lines in a buffer via the
1602buffer-local @code{line-spacing} variable. An integer value specifies
1603the number of pixels put below lines on window systems. A floating
1604point number specifies the spacing relative to the default frame line
1605height. This overrides line spacings specified for the frame.
93449dd1
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1606
1607@kindex line-spacing @r{(text property)}
1608 Finally, a newline can have a @code{line-spacing} text or overlay
1609property that controls the height of the display line ending with that
1610newline. The property value overrides the default frame line spacing
9eb8959a
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1611and the buffer local @code{line-spacing} variable.
1612
af046edf
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1613 One way or another, these mechanisms specify a Lisp value for the
1614spacing of each line. The value is a height spec, and it translates
1615into a Lisp value as described above. However, in this case the
1616numeric height value specifies the line spacing, rather than the line
1617height.
1618
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1619@node Faces
1620@section Faces
b9bc6c81 1621@cindex faces
42b85554 1622
8241495d
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1623 A @dfn{face} is a named collection of graphical attributes: font
1624family, foreground color, background color, optional underlining, and
1625many others. Faces are used in Emacs to control the style of display of
1626particular parts of the text or the frame.
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1627
1628@cindex face id
969fe9b5 1629Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1630low levels within Emacs. However, for most purposes, you refer to
24ee714d 1631faces in Lisp programs by the symbols that name them.
42b85554 1632
22697dac 1633@defun facep object
c3bf675d
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1634This function returns @code{t} if @var{object} is a face name string
1635or symbol (or if it is a vector of the kind used internally to record
1636face data). It returns @code{nil} otherwise.
22697dac
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1637@end defun
1638
42b85554
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1639Each face name is meaningful for all frames, and by default it has the
1640same meaning in all frames. But you can arrange to give a particular
1641face name a special meaning in one frame if you wish.
1642
1643@menu
1644* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1645* Defining Faces:: How to define a face with @code{defface}.
8241495d 1646* Face Attributes:: What is in a face?
02c77ee9 1647* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1648* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1649* Font Selection:: Finding the best available font for a face.
02c77ee9 1650* Face Functions:: How to define and examine faces.
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RS
1651* Auto Faces:: Hook for automatic face assignment.
1652* Font Lookup:: Looking up the names of available fonts
1653 and information about them.
1654* Fontsets:: A fontset is a collection of fonts
1655 that handle a range of character sets.
42b85554
RS
1656@end menu
1657
1658@node Standard Faces
1659@subsection Standard Faces
1660
8241495d
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1661 This table lists all the standard faces and their uses. Most of them
1662are used for displaying certain parts of the frames or certain kinds of
1663text; you can control how those places look by customizing these faces.
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1664
1665@table @code
1666@item default
1667@kindex default @r{(face name)}
1668This face is used for ordinary text.
1669
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1670@item mode-line
1671@kindex mode-line @r{(face name)}
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1672This face is used for the mode line of the selected window, and for
1673menu bars when toolkit menus are not used---but only if
1674@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1675
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1676@item modeline
1677@kindex modeline @r{(face name)}
8241495d
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1678This is an alias for the @code{mode-line} face, for compatibility with
1679old Emacs versions.
1680
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1681@item mode-line-inactive
1682@kindex mode-line-inactive @r{(face name)}
1683This face is used for mode lines of non-selected windows.
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1684This face inherits from @code{mode-line}, so changes
1685in that face affect all windows.
d211eec7 1686
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RS
1687@item header-line
1688@kindex header-line @r{(face name)}
1689This face is used for the header lines of windows that have them.
1690
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1691@item menu
1692This face controls the display of menus, both their colors and their
1693font. (This works only on certain systems.)
1694
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1695@item fringe
1696@kindex fringe @r{(face name)}
e58b3620
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1697This face controls the default colors of window fringes, the thin
1698areas on either side that are used to display continuation and
1699truncation glyphs. Other faces used to display bitmaps in the fringe
1700are implicitly merged with this face.
8241495d 1701
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1702@item minibuffer-prompt
1703@kindex minibuffer-prompt @r{(face name)}
1704@vindex minibuffer-prompt-properties
1705This face is used for the text of minibuffer prompts. By default,
1706Emacs automatically adds this face to the value of
1707@code{minibuffer-prompt-properties}, which is a list of text
1708properties used to display the prompt text.
1709
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RS
1710@item scroll-bar
1711@kindex scroll-bar @r{(face name)}
1712This face controls the colors for display of scroll bars.
1713
1714@item tool-bar
1715@kindex tool-bar @r{(face name)}
1716This face is used for display of the tool bar, if any.
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1717
1718@item region
1719@kindex region @r{(face name)}
1720This face is used for highlighting the region in Transient Mark mode.
1721
1722@item secondary-selection
1723@kindex secondary-selection @r{(face name)}
1724This face is used to show any secondary selection you have made.
1725
1726@item highlight
1727@kindex highlight @r{(face name)}
1728This face is meant to be used for highlighting for various purposes.
1729
3565fe07
MY
1730@item mode-line-highlight
1731@kindex mode-line-highlight @r{(face name)}
1732This face is used for highlighting something on @code{mode-line} or
1733@code{header-line} for various purposes.
1734
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1735@item trailing-whitespace
1736@kindex trailing-whitespace @r{(face name)}
a40d4712
PR
1737This face is used to display excess whitespace at the end of a line,
1738if @code{show-trailing-whitespace} is non-@code{nil}.
a93cc2b5
RS
1739
1740@item escape-glyph
1741@kindex escape-glyph @r{(face name)}
1742This face is used to display control characters and escape glyphs.
8241495d 1743@end table
42b85554 1744
8241495d
RS
1745 In contrast, these faces are provided to change the appearance of text
1746in specific ways. You can use them on specific text, when you want
1747the effects they produce.
1748
1749@table @code
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1750@item bold
1751@kindex bold @r{(face name)}
1752This face uses a bold font, if possible. It uses the bold variant of
1753the frame's font, if it has one. It's up to you to choose a default
1754font that has a bold variant, if you want to use one.
1755
1756@item italic
1757@kindex italic @r{(face name)}
1758This face uses the italic variant of the frame's font, if it has one.
1759
1760@item bold-italic
1761@kindex bold-italic @r{(face name)}
1762This face uses the bold italic variant of the frame's font, if it has
1763one.
8241495d
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1764
1765@item underline
1766@kindex underline @r{(face name)}
1767This face underlines text.
1768
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GM
1769@item fixed-pitch
1770@kindex fixed-pitch @r{(face name)}
8241495d
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1771This face forces use of a particular fixed-width font.
1772
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GM
1773@item variable-pitch
1774@kindex variable-pitch @r{(face name)}
8241495d 1775This face forces use of a particular variable-width font. It's
a40d4712 1776reasonable to customize this to use a different variable-width font, if
8241495d 1777you like, but you should not make it a fixed-width font.
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1778
1779@item shadow
1780@kindex shadow @r{(face name)}
1781This face is used for making the text less noticeable than the
1782surrounding ordinary text.
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1783@end table
1784
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PR
1785@defvar show-trailing-whitespace
1786@tindex show-trailing-whitespace
1787If this variable is non-@code{nil}, Emacs uses the
1788@code{trailing-whitespace} face to display any spaces and tabs at the
1789end of a line.
1790@end defvar
1791
969fe9b5 1792@node Defining Faces
a9f0a989 1793@subsection Defining Faces
969fe9b5
RS
1794
1795 The way to define a new face is with @code{defface}. This creates a
1796kind of customization item (@pxref{Customization}) which the user can
1797customize using the Customization buffer (@pxref{Easy Customization,,,
c3bf675d 1798emacs, The GNU Emacs Manual}).
969fe9b5 1799
177c0ea7 1800@defmac defface face spec doc [keyword value]...
b74f585b
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1801This declares @var{face} as a customizable face that defaults
1802according to @var{spec}. You should not quote the symbol @var{face},
1803and it should not end in @samp{-face} (that would be redundant). The
a40d4712 1804argument @var{doc} specifies the face documentation. The keywords you
b74f585b
RS
1805can use in @code{defface} are the same as in @code{defgroup} and
1806@code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1807
1808When @code{defface} executes, it defines the face according to
a9f0a989 1809@var{spec}, then uses any customizations that were read from the
a40d4712 1810init file (@pxref{Init File}) to override that specification.
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RS
1811
1812The purpose of @var{spec} is to specify how the face should appear on
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1813different kinds of terminals. It should be an alist whose elements
1814have the form @code{(@var{display} @var{atts})}. Each element's
1815@sc{car}, @var{display}, specifies a class of terminals. (The first
1816element, if it s @sc{car} is @code{default}, is special---it specifies
1817defaults for the remaining elements). The element's @sc{cadr},
1818@var{atts}, is a list of face attributes and their values; it
1819specifies what the face should look like on that kind of terminal.
1820The possible attributes are defined in the value of
1821@code{custom-face-attributes}.
969fe9b5
RS
1822
1823The @var{display} part of an element of @var{spec} determines which
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1824frames the element matches. If more than one element of @var{spec}
1825matches a given frame, the first element that matches is the one used
1826for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1827
1828@table @asis
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1829@item @code{default}
1830This element of @var{spec} doesn't match any frames; instead, it
1831specifies defaults that apply to all frames. This kind of element, if
1832used, must be the first element of @var{spec}. Each of the following
1833elements can override any or all of these defaults.
1834
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RS
1835@item @code{t}
1836This element of @var{spec} matches all frames. Therefore, any
1837subsequent elements of @var{spec} are never used. Normally
1838@code{t} is used in the last (or only) element of @var{spec}.
1839
a9f0a989 1840@item a list
1911e6e5 1841If @var{display} is a list, each element should have the form
969fe9b5
RS
1842@code{(@var{characteristic} @var{value}@dots{})}. Here
1843@var{characteristic} specifies a way of classifying frames, and the
1844@var{value}s are possible classifications which @var{display} should
1845apply to. Here are the possible values of @var{characteristic}:
1846
1847@table @code
1848@item type
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1849The kind of window system the frame uses---either @code{graphic} (any
1850graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1851@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1852display).
969fe9b5
RS
1853
1854@item class
1855What kinds of colors the frame supports---either @code{color},
1856@code{grayscale}, or @code{mono}.
1857
1858@item background
1911e6e5 1859The kind of background---either @code{light} or @code{dark}.
82c3d852 1860
9fe84db6 1861@item min-colors
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1862An integer that represents the minimum number of colors the frame
1863should support. This matches a frame if its
1864@code{display-color-cells} value is at least the specified integer.
9fe84db6 1865
82c3d852 1866@item supports
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1867Whether or not the frame can display the face attributes given in
1868@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1869for the function @code{display-supports-face-attributes-p} for more
1870information on exactly how this testing is done. @xref{Display Face
1871Attribute Testing}.
969fe9b5
RS
1872@end table
1873
1874If an element of @var{display} specifies more than one @var{value} for a
1875given @var{characteristic}, any of those values is acceptable. If
1876@var{display} has more than one element, each element should specify a
1877different @var{characteristic}; then @emph{each} characteristic of the
1878frame must match one of the @var{value}s specified for it in
1879@var{display}.
1880@end table
1881@end defmac
1882
a40d4712 1883 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1884
1885@example
a40d4712 1886@group
9fe84db6
EZ
1887 '((((class color) (min-colors 88) (background dark))
1888 :background "blue3")
a40d4712 1889@end group
9fe84db6
EZ
1890 (((class color) (min-colors 88) (background light))
1891 :background "lightgoldenrod2")
1892 (((class color) (min-colors 16) (background dark))
1893 :background "blue3")
1894 (((class color) (min-colors 16) (background light))
1895 :background "lightgoldenrod2")
1896 (((class color) (min-colors 8))
1897 :background "blue" :foreground "white")
a40d4712 1898 (((type tty) (class mono))
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EZ
1899 :inverse-video t)
1900 (t :background "gray"))
a40d4712
PR
1901@group
1902 "Basic face for highlighting the region."
1903 :group 'basic-faces)
1904@end group
969fe9b5
RS
1905@end example
1906
1907 Internally, @code{defface} uses the symbol property
1908@code{face-defface-spec} to record the face attributes specified in
1909@code{defface}, @code{saved-face} for the attributes saved by the user
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JL
1910with the customization buffer, @code{customized-face} for the
1911attributes customized by the user for the current session, but not
1912saved, and @code{face-documentation} for the documentation string.
969fe9b5 1913
1911e6e5
RS
1914@defopt frame-background-mode
1915This option, if non-@code{nil}, specifies the background type to use for
1916interpreting face definitions. If it is @code{dark}, then Emacs treats
1917all frames as if they had a dark background, regardless of their actual
1918background colors. If it is @code{light}, then Emacs treats all frames
1919as if they had a light background.
1920@end defopt
1921
8241495d
RS
1922@node Face Attributes
1923@subsection Face Attributes
1924@cindex face attributes
42b85554 1925
8241495d
RS
1926 The effect of using a face is determined by a fixed set of @dfn{face
1927attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1928mean. Note that in general, more than one face can be specified for a
1929given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1930are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1931
911a7105
RS
1932 Any attribute in a face can have the value @code{unspecified}. This
1933means the face doesn't specify that attribute. In face merging, when
1934the first face fails to specify a particular attribute, that means the
1935next face gets a chance. However, the @code{default} face must
1936specify all attributes.
42b85554 1937
a40d4712
PR
1938 Some of these font attributes are meaningful only on certain kinds of
1939displays---if your display cannot handle a certain attribute, the
1940attribute is ignored. (The attributes @code{:family}, @code{:width},
1941@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1942an X Logical Font Descriptor.)
42b85554 1943
8241495d
RS
1944@table @code
1945@item :family
1946Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1947font family name, the wild-card characters @samp{*} and @samp{?} are
1948allowed.
8241495d
RS
1949
1950@item :width
1951Relative proportionate width, also known as the character set width or
1952set width. This should be one of the symbols @code{ultra-condensed},
1953@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1954@code{normal}, @code{semi-expanded}, @code{expanded},
1955@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1956
8241495d 1957@item :height
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MB
1958Either the font height, an integer in units of 1/10 point, a floating
1959point number specifying the amount by which to scale the height of any
1960underlying face, or a function, which is called with the old height
1961(from the underlying face), and should return the new height.
177c0ea7 1962
8241495d
RS
1963@item :weight
1964Font weight---a symbol from this series (from most dense to most faint):
1965@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1966@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1967or @code{ultra-light}.
66f54605 1968
a40d4712
PR
1969On a text-only terminal, any weight greater than normal is displayed as
1970extra bright, and any weight less than normal is displayed as
1971half-bright (provided the terminal supports the feature).
1972
8241495d
RS
1973@item :slant
1974Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1975@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1976
1977On a text-only terminal, slanted text is displayed as half-bright, if
1978the terminal supports the feature.
1979
8241495d 1980@item :foreground
6057489e
RS
1981Foreground color, a string. The value can be a system-defined color
1982name, or a hexadecimal color specification of the form
1983@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1984@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1985blue, and @samp{#ffffff} is white.)
177c0ea7 1986
8241495d 1987@item :background
6057489e 1988Background color, a string, like the foreground color.
8241495d
RS
1989
1990@item :inverse-video
1991Whether or not characters should be displayed in inverse video. The
1992value should be @code{t} (yes) or @code{nil} (no).
1993
1994@item :stipple
a40d4712 1995The background stipple, a bitmap.
8241495d 1996
a40d4712
PR
1997The value can be a string; that should be the name of a file containing
1998external-format X bitmap data. The file is found in the directories
1999listed in the variable @code{x-bitmap-file-path}.
8241495d 2000
a3fbafe2
RS
2001Alternatively, the value can specify the bitmap directly, with a list
2002of the form @code{(@var{width} @var{height} @var{data})}. Here,
2003@var{width} and @var{height} specify the size in pixels, and
2004@var{data} is a string containing the raw bits of the bitmap, row by
2005row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2006in the string (which should be a unibyte string for best results).
2007This means that each row always occupies at least one whole byte.
8241495d
RS
2008
2009If the value is @code{nil}, that means use no stipple pattern.
2010
2011Normally you do not need to set the stipple attribute, because it is
2012used automatically to handle certain shades of gray.
2013
2014@item :underline
2015Whether or not characters should be underlined, and in what color. If
2016the value is @code{t}, underlining uses the foreground color of the
2017face. If the value is a string, underlining uses that color. The
2018value @code{nil} means do not underline.
2019
2020@item :overline
2021Whether or not characters should be overlined, and in what color.
2022The value is used like that of @code{:underline}.
2023
2024@item :strike-through
2025Whether or not characters should be strike-through, and in what
2026color. The value is used like that of @code{:underline}.
2027
96f71a49
MB
2028@item :inherit
2029The name of a face from which to inherit attributes, or a list of face
2030names. Attributes from inherited faces are merged into the face like an
2031underlying face would be, with higher priority than underlying faces.
e58b3620
RS
2032If a list of faces is used, attributes from faces earlier in the list
2033override those from later faces.
96f71a49 2034
8241495d
RS
2035@item :box
2036Whether or not a box should be drawn around characters, its color, the
a40d4712 2037width of the box lines, and 3D appearance.
8241495d 2038@end table
42b85554 2039
8241495d
RS
2040 Here are the possible values of the @code{:box} attribute, and what
2041they mean:
42b85554 2042
8241495d
RS
2043@table @asis
2044@item @code{nil}
2045Don't draw a box.
bfe721d1 2046
8241495d
RS
2047@item @code{t}
2048Draw a box with lines of width 1, in the foreground color.
42b85554 2049
8241495d
RS
2050@item @var{color}
2051Draw a box with lines of width 1, in color @var{color}.
42b85554 2052
8241495d
RS
2053@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2054This way you can explicitly specify all aspects of the box. The value
2055@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 2056
8241495d
RS
2057The value @var{color} specifies the color to draw with. The default is
2058the foreground color of the face for simple boxes, and the background
2059color of the face for 3D boxes.
42b85554 2060
8241495d
RS
2061The value @var{style} specifies whether to draw a 3D box. If it is
2062@code{released-button}, the box looks like a 3D button that is not being
2063pressed. If it is @code{pressed-button}, the box looks like a 3D button
2064that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2065is used.
2066@end table
42b85554 2067
911a7105
RS
2068 In older versions of Emacs, before @code{:family}, @code{:height},
2069@code{:width}, @code{:weight}, and @code{:slant} existed, these
2070attributes were used to specify the type face. They are now
2071semi-obsolete, but they still work:
42b85554 2072
8241495d
RS
2073@table @code
2074@item :font
a40d4712 2075This attribute specifies the font name.
42b85554 2076
8241495d
RS
2077@item :bold
2078A non-@code{nil} value specifies a bold font.
42b85554 2079
8241495d
RS
2080@item :italic
2081A non-@code{nil} value specifies an italic font.
2082@end table
42b85554 2083
911a7105
RS
2084 For compatibility, you can still set these ``attributes'', even
2085though they are not real face attributes. Here is what that does:
42b85554 2086
8241495d
RS
2087@table @code
2088@item :font
a40d4712
PR
2089You can specify an X font name as the ``value'' of this ``attribute'';
2090that sets the @code{:family}, @code{:width}, @code{:height},
2091@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2092
2093If the value is a pattern with wildcards, the first font that matches
2094the pattern is used to set these attributes.
2095
2096@item :bold
2097A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2098This actually works by setting the @code{:weight} attribute.
2099
2100@item :italic
2101A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2102This actually works by setting the @code{:slant} attribute.
2103@end table
42b85554 2104
8241495d
RS
2105@defvar x-bitmap-file-path
2106This variable specifies a list of directories for searching
2107for bitmap files, for the @code{:stipple} attribute.
2108@end defvar
2109
ea7220f8 2110@defun bitmap-spec-p object
2252bdcf
RS
2111This returns @code{t} if @var{object} is a valid bitmap specification,
2112suitable for use with @code{:stipple} (see above). It returns
2113@code{nil} otherwise.
a40d4712
PR
2114@end defun
2115
8241495d
RS
2116@node Attribute Functions
2117@subsection Face Attribute Functions
42b85554
RS
2118
2119 You can modify the attributes of an existing face with the following
2120functions. If you specify @var{frame}, they affect just that frame;
2121otherwise, they affect all frames as well as the defaults that apply to
2122new frames.
2123
8241495d
RS
2124@tindex set-face-attribute
2125@defun set-face-attribute face frame &rest arguments
2126This function sets one or more attributes of face @var{face}
2127for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2128the attribute for all frames, and the defaults for new frames.
2129
2130The extra arguments @var{arguments} specify the attributes to set, and
2131the values for them. They should consist of alternating attribute names
a40d4712 2132(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2133Thus,
2134
2135@example
2136(set-face-attribute 'foo nil
dbcff00c
RS
2137 :width 'extended
2138 :weight 'bold
8241495d
RS
2139 :underline "red")
2140@end example
2141
2142@noindent
2143sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2144to the corresponding values.
2145@end defun
2146
2147@tindex face-attribute
35f23bbf 2148@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2149This returns the value of the @var{attribute} attribute of face
2150@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2151that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2152
2153If @var{frame} is @code{t}, the value is the default for
2154@var{face} for new frames.
2155
9a8dc0d3 2156If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2157@var{face} are considered, so the return value may be
9a8dc0d3
RS
2158@code{unspecified}, or a relative value. If @var{inherit} is
2159non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2160with the faces specified by its @code{:inherit} attribute; however the
2161return value may still be @code{unspecified} or relative. If
2162@var{inherit} is a face or a list of faces, then the result is further
2163merged with that face (or faces), until it becomes specified and
2164absolute.
35f23bbf
MB
2165
2166To ensure that the return value is always specified and absolute, use
2167a value of @code{default} for @var{inherit}; this will resolve any
2168unspecified or relative values by merging with the @code{default} face
2169(which is always completely specified).
2170
8241495d
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2171For example,
2172
2173@example
2174(face-attribute 'bold :weight)
2175 @result{} bold
2176@end example
2177@end defun
2178
a40d4712
PR
2179 The functions above did not exist before Emacs 21. For compatibility
2180with older Emacs versions, you can use the following functions to set
8241495d
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2181and examine the face attributes which existed in those versions.
2182
35f23bbf
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2183@tindex face-attribute-relative-p
2184@defun face-attribute-relative-p attribute value
812a2341 2185This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
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2186the value of the face attribute @var{attribute}, is relative (that is,
2187if it modifies an underlying or inherited value of @var{attribute}).
2188@end defun
2189
2190@tindex merge-face-attribute
2191@defun merge-face-attribute attribute value1 value2
2192If @var{value1} is a relative value for the face attribute
2193@var{attribute}, returns it merged with the underlying value
2194@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2195face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
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2196@end defun
2197
42b85554
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2198@defun set-face-foreground face color &optional frame
2199@defunx set-face-background face color &optional frame
78608595
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2200These functions set the foreground (or background, respectively) color
2201of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2202string, the name of a color.
bfe721d1
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2203
2204Certain shades of gray are implemented by stipple patterns on
2205black-and-white screens.
2206@end defun
2207
2208@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2209This function sets the background stipple pattern of face @var{face}
2210to @var{pattern}. The argument @var{pattern} should be the name of a
2211stipple pattern defined by the X server, or actual bitmap data
2212(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2213
2214Normally there is no need to pay attention to stipple patterns, because
2215they are used automatically to handle certain shades of gray.
42b85554
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2216@end defun
2217
2218@defun set-face-font face font &optional frame
911a7105
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2219This function sets the font of face @var{face}. This actually sets
2220the attributes @code{:family}, @code{:width}, @code{:height},
2221@code{:weight}, and @code{:slant} according to the font name
2222@var{font}.
21cffb83
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2223@end defun
2224
f9f59935 2225@defun set-face-bold-p face bold-p &optional frame
8241495d
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2226This function specifies whether @var{face} should be bold. If
2227@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2228This actually sets the @code{:weight} attribute.
21cffb83
RS
2229@end defun
2230
f9f59935 2231@defun set-face-italic-p face italic-p &optional frame
8241495d
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2232This function specifies whether @var{face} should be italic. If
2233@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2234This actually sets the @code{:slant} attribute.
42b85554
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2235@end defun
2236
969fe9b5
RS
2237@defun set-face-underline-p face underline-p &optional frame
2238This function sets the underline attribute of face @var{face}.
2239Non-@code{nil} means do underline; @code{nil} means don't.
2240@end defun
2241
42b85554 2242@defun invert-face face &optional frame
8241495d
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2243This function inverts the @code{:inverse-video} attribute of face
2244@var{face}. If the attribute is @code{nil}, this function sets it to
2245@code{t}, and vice versa.
42b85554
RS
2246@end defun
2247
2248 These functions examine the attributes of a face. If you don't
2249specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2250They return the symbol @code{unspecified} if the face doesn't define any
2251value for that attribute.
42b85554 2252
69137def 2253@defun face-foreground face &optional frame inherit
42b85554 2254@defunx face-background face &optional frame
78608595
RS
2255These functions return the foreground color (or background color,
2256respectively) of face @var{face}, as a string.
69137def 2257
00991494
JH
2258If @var{inherit} is @code{nil}, only a color directly defined by the face is
2259returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2260@code{:inherit} attribute are considered as well, and if @var{inherit}
2261is a face or a list of faces, then they are also considered, until a
2262specified color is found. To ensure that the return value is always
2263specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2264@end defun
2265
69137def 2266@defun face-stipple face &optional frame inherit
bfe721d1
KH
2267This function returns the name of the background stipple pattern of face
2268@var{face}, or @code{nil} if it doesn't have one.
69137def 2269
9a8dc0d3
RS
2270If @var{inherit} is @code{nil}, only a stipple directly defined by the
2271face is returned. If @var{inherit} is non-@code{nil}, any faces
2272specified by its @code{:inherit} attribute are considered as well, and
2273if @var{inherit} is a face or a list of faces, then they are also
2274considered, until a specified stipple is found. To ensure that the
2275return value is always specified, use a value of @code{default} for
2276@var{inherit}.
bfe721d1
KH
2277@end defun
2278
42b85554
RS
2279@defun face-font face &optional frame
2280This function returns the name of the font of face @var{face}.
2281@end defun
2282
f9f59935 2283@defun face-bold-p face &optional frame
8241495d
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2284This function returns @code{t} if @var{face} is bold---that is, if it is
2285bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2286@end defun
2287
f9f59935 2288@defun face-italic-p face &optional frame
8241495d
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2289This function returns @code{t} if @var{face} is italic or oblique,
2290@code{nil} otherwise.
f9f59935
RS
2291@end defun
2292
969fe9b5 2293@defun face-underline-p face &optional frame
8241495d
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2294This function returns the @code{:underline} attribute of face @var{face}.
2295@end defun
2296
2297@defun face-inverse-video-p face &optional frame
2298This function returns the @code{:inverse-video} attribute of face @var{face}.
2299@end defun
2300
6057489e
RS
2301@node Displaying Faces
2302@subsection Displaying Faces
8241495d
RS
2303
2304 Here are the ways to specify which faces to use for display of text:
2305
2306@itemize @bullet
2307@item
2308With defaults. The @code{default} face is used as the ultimate
2309default for all text. (In Emacs 19 and 20, the @code{default}
2310face is used only when no other face is specified.)
2311
c2579664
RS
2312@item
2313For a mode line or header line, the face @code{mode-line} or
2314@code{mode-line-inactive}, or @code{header-line}, is merged in just
2315before @code{default}.
8241495d
RS
2316
2317@item
2318With text properties. A character can have a @code{face} property; if
2319so, the faces and face attributes specified there apply. @xref{Special
2320Properties}.
2321
2322If the character has a @code{mouse-face} property, that is used instead
2323of the @code{face} property when the mouse is ``near enough'' to the
2324character.
2325
2326@item
2327With overlays. An overlay can have @code{face} and @code{mouse-face}
2328properties too; they apply to all the text covered by the overlay.
2329
2330@item
2331With a region that is active. In Transient Mark mode, the region is
2332highlighted with the face @code{region} (@pxref{Standard Faces}).
2333
2334@item
177c0ea7 2335With special glyphs. Each glyph can specify a particular face
8241495d
RS
2336number. @xref{Glyphs}.
2337@end itemize
2338
2339 If these various sources together specify more than one face for a
2340particular character, Emacs merges the attributes of the various faces
c2579664
RS
2341specified. For each attribute, Emacs tries first the face of any
2342special glyph; then the face for region highlighting, if appropriate;
2343then the faces specified by overlays, followed by those specified by
2344text properties, then the @code{mode-line} or
2345@code{mode-line-inactive} or @code{header-line} face (if in a mode
2346line or a header line), and last the @code{default} face.
8241495d
RS
2347
2348 When multiple overlays cover one character, an overlay with higher
2349priority overrides those with lower priority. @xref{Overlays}.
2350
8241495d
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2351@node Font Selection
2352@subsection Font Selection
2353
2354 @dfn{Selecting a font} means mapping the specified face attributes for
2355a character to a font that is available on a particular display. The
2356face attributes, as determined by face merging, specify most of the
2357font choice, but not all. Part of the choice depends on what character
2358it is.
2359
8241495d
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2360 If the face specifies a fontset name, that fontset determines a
2361pattern for fonts of the given charset. If the face specifies a font
2362family, a font pattern is constructed.
2363
2364 Emacs tries to find an available font for the given face attributes
2365and character's registry and encoding. If there is a font that matches
2366exactly, it is used, of course. The hard case is when no available font
2367exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2368``close''---one attribute at a time. You can specify the order to
2369consider the attributes. In the case where a specified font family is
2370not available, you can specify a set of mappings for alternatives to
2371try.
8241495d
RS
2372
2373@defvar face-font-selection-order
2374@tindex face-font-selection-order
2375This variable specifies the order of importance of the face attributes
2376@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2377value should be a list containing those four symbols, in order of
2378decreasing importance.
2379
2380Font selection first finds the best available matches for the first
2381attribute listed; then, among the fonts which are best in that way, it
2382searches for the best matches in the second attribute, and so on.
2383
2384The attributes @code{:weight} and @code{:width} have symbolic values in
2385a range centered around @code{normal}. Matches that are more extreme
2386(farther from @code{normal}) are somewhat preferred to matches that are
2387less extreme (closer to @code{normal}); this is designed to ensure that
2388non-normal faces contrast with normal ones, whenever possible.
2389
2390The default is @code{(:width :height :weight :slant)}, which means first
2391find the fonts closest to the specified @code{:width}, then---among the
2392fonts with that width---find a best match for the specified font height,
2393and so on.
2394
2395One example of a case where this variable makes a difference is when the
2396default font has no italic equivalent. With the default ordering, the
2397@code{italic} face will use a non-italic font that is similar to the
2398default one. But if you put @code{:slant} before @code{:height}, the
2399@code{italic} face will use an italic font, even if its height is not
2400quite right.
2401@end defvar
2402
52d89894
GM
2403@defvar face-font-family-alternatives
2404@tindex face-font-family-alternatives
8241495d
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2405This variable lets you specify alternative font families to try, if a
2406given family is specified and doesn't exist. Each element should have
2407this form:
2408
2409@example
2410(@var{family} @var{alternate-families}@dots{})
2411@end example
2412
2413If @var{family} is specified but not available, Emacs will try the other
2414families given in @var{alternate-families}, one by one, until it finds a
2415family that does exist.
52d89894
GM
2416@end defvar
2417
2418@defvar face-font-registry-alternatives
2419@tindex face-font-registry-alternatives
2420This variable lets you specify alternative font registries to try, if a
2421given registry is specified and doesn't exist. Each element should have
2422this form:
2423
2424@example
2425(@var{registry} @var{alternate-registries}@dots{})
2426@end example
2427
2428If @var{registry} is specified but not available, Emacs will try the
2429other registries given in @var{alternate-registries}, one by one,
2430until it finds a registry that does exist.
8241495d
RS
2431@end defvar
2432
2433 Emacs can make use of scalable fonts, but by default it does not use
2434them, since the use of too many or too big scalable fonts can crash
2435XFree86 servers.
2436
2437@defvar scalable-fonts-allowed
2438@tindex scalable-fonts-allowed
2439This variable controls which scalable fonts to use. A value of
2440@code{nil}, the default, means do not use scalable fonts. @code{t}
2441means to use any scalable font that seems appropriate for the text.
2442
2443Otherwise, the value must be a list of regular expressions. Then a
2444scalable font is enabled for use if its name matches any regular
2445expression in the list. For example,
2446
2447@example
2448(setq scalable-fonts-allowed '("muleindian-2$"))
2449@end example
2450
2451@noindent
2452allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2453@end defvar
8241495d
RS
2454
2455@defun clear-face-cache &optional unload-p
2456@tindex clear-face-cache
2457This function clears the face cache for all frames.
2458If @var{unload-p} is non-@code{nil}, that means to unload
2459all unused fonts as well.
2460@end defun
2461
6bc3abcb
RS
2462@defvar face-font-rescale-alist
2463This variable specifies scaling for certain faces. Its value should
2464be a list of elements of the form
2465
2466@example
2467(@var{fontname-regexp} . @var{scale-factor})
2468@end example
2469
2470If @var{fontname-regexp} matches the font name that is about to be
2471used, this says to choose a larger similar font according to the
2472factor @var{scale-factor}. You would use this feature to normalize
2473the font size if certain fonts are bigger or smaller than their
2474nominal heights and widths would suggest.
2475@end defvar
2476
8241495d
RS
2477@node Face Functions
2478@subsection Functions for Working with Faces
2479
2480 Here are additional functions for creating and working with faces.
2481
2482@defun make-face name
2483This function defines a new face named @var{name}, initially with all
2484attributes @code{nil}. It does nothing if there is already a face named
2485@var{name}.
2486@end defun
2487
2488@defun face-list
2489This function returns a list of all defined face names.
2490@end defun
2491
2492@defun copy-face old-face new-name &optional frame new-frame
c2579664 2493This function defines a face named @var{new-name} as a copy of the existing
8241495d
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2494face named @var{old-face}. It creates the face @var{new-name} if that
2495doesn't already exist.
2496
2497If the optional argument @var{frame} is given, this function applies
2498only to that frame. Otherwise it applies to each frame individually,
2499copying attributes from @var{old-face} in each frame to @var{new-face}
2500in the same frame.
2501
2502If the optional argument @var{new-frame} is given, then @code{copy-face}
2503copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2504in @var{new-frame}.
969fe9b5
RS
2505@end defun
2506
bfe721d1 2507@defun face-id face
969fe9b5 2508This function returns the face number of face @var{face}.
42b85554
RS
2509@end defun
2510
f9f59935
RS
2511@defun face-documentation face
2512This function returns the documentation string of face @var{face}, or
2513@code{nil} if none was specified for it.
2514@end defun
2515
42b85554
RS
2516@defun face-equal face1 face2 &optional frame
2517This returns @code{t} if the faces @var{face1} and @var{face2} have the
2518same attributes for display.
2519@end defun
2520
2521@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2522This returns non-@code{nil} if the face @var{face} displays
2523differently from the default face.
1911e6e5
RS
2524@end defun
2525
31c8b366
GM
2526@cindex face alias
2527A @dfn{face alias} provides an equivalent name for a face. You can
2528define a face alias by giving the alias symbol the @code{face-alias}
2529property, with a value of the target face name. The following example
b93e3c3b 2530makes @code{modeline} an alias for the @code{mode-line} face.
31c8b366
GM
2531
2532@example
2533(put 'modeline 'face-alias 'mode-line)
2534@end example
2535
2536
8241495d
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2537@node Auto Faces
2538@subsection Automatic Face Assignment
2539@cindex automatic face assignment
2540@cindex faces, automatic choice
2541
2542@cindex Font-Lock mode
911a7105
RS
2543 This hook is used for automatically assigning faces to text in the
2544buffer. It is part of the implementation of Font-Lock mode.
8241495d
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2545
2546@tindex fontification-functions
2547@defvar fontification-functions
2548This variable holds a list of functions that are called by Emacs
2549redisplay as needed to assign faces automatically to text in the buffer.
2550
2551The functions are called in the order listed, with one argument, a
2552buffer position @var{pos}. Each function should attempt to assign faces
2553to the text in the current buffer starting at @var{pos}.
2554
2555Each function should record the faces they assign by setting the
2556@code{face} property. It should also add a non-@code{nil}
2557@code{fontified} property for all the text it has assigned faces to.
2558That property tells redisplay that faces have been assigned to that text
2559already.
2560
2561It is probably a good idea for each function to do nothing if the
2562character after @var{pos} already has a non-@code{nil} @code{fontified}
2563property, but this is not required. If one function overrides the
2564assignments made by a previous one, the properties as they are
2565after the last function finishes are the ones that really matter.
2566
2567For efficiency, we recommend writing these functions so that they
2568usually assign faces to around 400 to 600 characters at each call.
2569@end defvar
2570
2571@node Font Lookup
2572@subsection Looking Up Fonts
2573
2574@defun x-list-fonts pattern &optional face frame maximum
2575This function returns a list of available font names that match
2576@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2577specified, then the list is limited to fonts that are the same size as
2578@var{face} currently is on @var{frame}.
2579
2580The argument @var{pattern} should be a string, perhaps with wildcard
2581characters: the @samp{*} character matches any substring, and the
2582@samp{?} character matches any single character. Pattern matching
2583of font names ignores case.
2584
2585If you specify @var{face} and @var{frame}, @var{face} should be a face name
2586(a symbol) and @var{frame} should be a frame.
2587
2588The optional argument @var{maximum} sets a limit on how many fonts to
2589return. If this is non-@code{nil}, then the return value is truncated
2590after the first @var{maximum} matching fonts. Specifying a small value
2591for @var{maximum} can make this function much faster, in cases where
2592many fonts match the pattern.
2593@end defun
2594
8241495d
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2595@defun x-family-fonts &optional family frame
2596@tindex x-family-fonts
2597This function returns a list describing the available fonts for family
2598@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2599this list applies to all families, and therefore, it contains all
2600available fonts. Otherwise, @var{family} must be a string; it may
2601contain the wildcards @samp{?} and @samp{*}.
2602
2603The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2604omitted or @code{nil}, it applies to the selected frame's display
2605(@pxref{Input Focus}).
8241495d
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2606
2607The list contains a vector of the following form for each font:
2608
2609@example
2610[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2611 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2612@end example
2613
2614The first five elements correspond to face attributes; if you
2615specify these attributes for a face, it will use this font.
2616
2617The last three elements give additional information about the font.
9a8dc0d3
RS
2618@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2619@var{full} is the full name of the font, and
2620@var{registry-and-encoding} is a string giving the registry and
2621encoding of the font.
8241495d
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2622
2623The result list is sorted according to the current face font sort order.
2624@end defun
2625
2626@defun x-font-family-list &optional frame
2627@tindex x-font-family-list
2628This function returns a list of the font families available for
2629@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2630describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2631
2632The value is a list of elements of this form:
2633
2634@example
2635(@var{family} . @var{fixed-p})
2636@end example
2637
2638@noindent
2639Here @var{family} is a font family, and @var{fixed-p} is
2640non-@code{nil} if fonts of that family are fixed-pitch.
2641@end defun
2642
2643@defvar font-list-limit
2644@tindex font-list-limit
2645This variable specifies maximum number of fonts to consider in font
2646matching. The function @code{x-family-fonts} will not return more than
2647that many fonts, and font selection will consider only that many fonts
2648when searching a matching font for face attributes. The default is
2649currently 100.
2650@end defvar
2651
2652@node Fontsets
2653@subsection Fontsets
2654
2655 A @dfn{fontset} is a list of fonts, each assigned to a range of
2656character codes. An individual font cannot display the whole range of
2657characters that Emacs supports, but a fontset can. Fontsets have names,
2658just as fonts do, and you can use a fontset name in place of a font name
2659when you specify the ``font'' for a frame or a face. Here is
2660information about defining a fontset under Lisp program control.
2661
2662@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2663This function defines a new fontset according to the specification
2664string @var{fontset-spec}. The string should have this format:
2665
2666@smallexample
2667@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2668@end smallexample
2669
2670@noindent
2671Whitespace characters before and after the commas are ignored.
2672
2673The first part of the string, @var{fontpattern}, should have the form of
2674a standard X font name, except that the last two fields should be
2675@samp{fontset-@var{alias}}.
2676
2677The new fontset has two names, one long and one short. The long name is
2678@var{fontpattern} in its entirety. The short name is
2679@samp{fontset-@var{alias}}. You can refer to the fontset by either
2680name. If a fontset with the same name already exists, an error is
2681signaled, unless @var{noerror} is non-@code{nil}, in which case this
2682function does nothing.
2683
2684If optional argument @var{style-variant-p} is non-@code{nil}, that says
2685to create bold, italic and bold-italic variants of the fontset as well.
2686These variant fontsets do not have a short name, only a long one, which
2687is made by altering @var{fontpattern} to indicate the bold or italic
2688status.
2689
2690The specification string also says which fonts to use in the fontset.
2691See below for the details.
2692@end defun
2693
2694 The construct @samp{@var{charset}:@var{font}} specifies which font to
2695use (in this fontset) for one particular character set. Here,
2696@var{charset} is the name of a character set, and @var{font} is the font
2697to use for that character set. You can use this construct any number of
2698times in the specification string.
2699
2700 For the remaining character sets, those that you don't specify
2701explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2702@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2703For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2704with @samp{ISO8859-1}.
2705
2706 In addition, when several consecutive fields are wildcards, Emacs
2707collapses them into a single wildcard. This is to prevent use of
2708auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2709for editing, and scaling a smaller font is not useful because it is
2710better to use the smaller font in its own size, which Emacs does.
2711
2712 Thus if @var{fontpattern} is this,
2713
2714@example
2715-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2716@end example
2717
2718@noindent
ad800164 2719the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2720
2721@example
2722-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2723@end example
2724
2725@noindent
2726and the font specification for Chinese GB2312 characters would be this:
2727
2728@example
2729-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2730@end example
2731
2732 You may not have any Chinese font matching the above font
2733specification. Most X distributions include only Chinese fonts that
2734have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2735such a case, @samp{Fontset-@var{n}} can be specified as below:
2736
2737@smallexample
2738Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2739 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2740@end smallexample
2741
2742@noindent
2743Then, the font specifications for all but Chinese GB2312 characters have
2744@samp{fixed} in the @var{family} field, and the font specification for
2745Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2746field.
2747
885fef7c
KH
2748@defun set-fontset-font name character fontname &optional frame
2749This function modifies the existing fontset @var{name} to
2750use the font name @var{fontname} for the character @var{character}.
2751
a2296bf9 2752If @var{name} is @code{nil}, this function modifies the default
812a2341 2753fontset, whose short name is @samp{fontset-default}.
885fef7c 2754
a2296bf9
KH
2755@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2756@var{from} and @var{to} are non-generic characters. In that case, use
2757@var{fontname} for all characters in the range @var{from} and @var{to}
2758(inclusive).
885fef7c
KH
2759
2760@var{character} may be a charset. In that case, use
2761@var{fontname} for all character in the charsets.
2762
a2296bf9
KH
2763@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2764where @var{family} is a family name of a font (possibly including a
2765foundry name at the head), @var{registry} is a registry name of a font
2766(possibly including an encoding name at the tail).
885fef7c 2767
a2296bf9
KH
2768For instance, this changes the default fontset to use a font of which
2769registry name is @samp{JISX0208.1983} for all characters belonging to
2770the charset @code{japanese-jisx0208}.
885fef7c 2771
342fd6cd 2772@smallexample
885fef7c 2773(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
342fd6cd 2774@end smallexample
885fef7c
KH
2775@end defun
2776
f6cad089
RS
2777@defun char-displayable-p char
2778This function returns @code{t} if Emacs ought to be able to display
2779@var{char}. More precisely, if the selected frame's fontset has a
2780font to display the character set that @var{char} belongs to.
2781
2782Fontsets can specify a font on a per-character basis; when the fontset
2783does that, this function's value may not be accurate.
2784@end defun
2785
8a6ca431
RS
2786@node Fringes
2787@section Fringes
2788@cindex Fringes
2789
2790 The @dfn{fringes} of a window are thin vertical strips down the
2791sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2792continuation, horizontal scrolling, and the overlay arrow.
2793
2794@menu
2795* Fringe Size/Pos:: Specifying where to put the window fringes.
2796* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
2797* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2798* Overlay Arrow:: Display of an arrow to indicate position.
2799@end menu
2800
2801@node Fringe Size/Pos
2802@subsection Fringe Size and Position
2803
2804 Here's how to control the position and width of the window fringes.
8a6ca431
RS
2805
2806@defvar fringes-outside-margins
c2579664
RS
2807If the value is non-@code{nil}, the frames appear outside the display
2808margins. The fringes normally appear between the display margins and
2809the window text. It works to set @code{fringes-outside-margins}
2810buffer-locally. @xref{Display Margins}.
8a6ca431
RS
2811@end defvar
2812
2813@defvar left-fringe-width
2814This variable, if non-@code{nil}, specifies the width of the left
2815fringe in pixels.
2816@end defvar
2817
2818@defvar right-fringe-width
2819This variable, if non-@code{nil}, specifies the width of the right
2820fringe in pixels.
2821@end defvar
2822
2823 The values of these variables take effect when you display the
2824buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2825you can call @code{set-window-buffer} to display it once again in the
2826same window, to make the changes take effect.
8a6ca431
RS
2827
2828@defun set-window-fringes window left &optional right outside-margins
812a2341 2829This function sets the fringe widths of window @var{window}.
479dbc9d 2830If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2831
2832The argument @var{left} specifies the width in pixels of the left
2833fringe, and likewise @var{right} for the right fringe. A value of
2834@code{nil} for either one stands for the default width. If
2835@var{outside-margins} is non-@code{nil}, that specifies that fringes
2836should appear outside of the display margins.
2837@end defun
2838
479dbc9d 2839@defun window-fringes &optional window
8a6ca431 2840This function returns information about the fringes of a window
479dbc9d
KS
2841@var{window}. If @var{window} is omitted or @code{nil}, the selected
2842window is used. The value has the form @code{(@var{left-width}
c2579664 2843@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2844@end defun
2845
9b6e4bc3 2846@defvar overflow-newline-into-fringe
26b76360
RS
2847If this is non-@code{nil}, lines exactly as wide as the window (not
2848counting the final newline character) are not continued. Instead,
2849when point is at the end of the line, the cursor appears in the right
2850fringe.
9b6e4bc3
KS
2851@end defvar
2852
2853@node Fringe Bitmaps
c2579664 2854@subsection Fringe Bitmaps
26b76360
RS
2855@cindex fringe bitmaps
2856@cindex bitmaps, fringe
2857
2858 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2859fringe (on a graphic display) to indicate truncated or continued
2860lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2861shared by all frames and windows. You can redefine the built-in
90801c68 2862fringe bitmaps, and you can define new fringe bitmaps.
26b76360
RS
2863
2864 The way to display a bitmap in the left or right fringes for a given
2865line in a window is by specifying the @code{display} property for one
2866of the characters that appears in it. Use a display specification of
2867the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2868@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
2869Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2870want, and @var{face} (which is optional) is the name of the face whose
2871colors should be used for displaying the bitmap, instead of the
2872default @code{fringe} face. @var{face} is automatically merged with
2873the @code{fringe} face, so normally @var{face} need only specify the
2874foreground color for the bitmap.
26b76360 2875
b93e3c3b
RS
2876 These symbols identify the standard fringe bitmaps. Evaluate
2877@code{(require 'fringe)} to define them. Fringe bitmap symbols have
2878their own name space.
9b6e4bc3 2879
26b76360
RS
2880@table @asis
2881@item Truncation and continuation line bitmaps:
90801c68
KS
2882@code{left-truncation}, @code{right-truncation},
2883@code{continued-line}, @code{continuation-line}.
9b6e4bc3 2884
26b76360 2885@item Buffer indication bitmaps:
90801c68
KS
2886@code{up-arrow}, @code{down-arrow},
2887@code{top-left-angle}, @code{top-right-angle},
2888@code{bottom-left-angle}, @code{bottom-right-angle},
2889@code{left-bracket}, @code{right-bracket}.
9b6e4bc3 2890
26b76360 2891@item Empty line indication bitmap:
90801c68 2892@code{empty-line}.
9b6e4bc3 2893
26b76360 2894@item Overlay arrow bitmap:
90801c68 2895@code{overlay-arrow}.
9b6e4bc3 2896
26b76360 2897@item Bitmaps for displaying the cursor in right fringe:
90801c68
KS
2898@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2899@code{bar-cursor}, @code{hbar-cursor}.
26b76360 2900@end table
9b6e4bc3 2901
26b76360
RS
2902@defun fringe-bitmaps-at-pos &optional pos window
2903This function returns the fringe bitmaps of the display line
2904containing position @var{pos} in window @var{window}. The return
cf6d43ae 2905value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2906is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2907if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2908is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2909
2910The value is @code{nil} if @var{pos} is not visible in @var{window}.
2911If @var{window} is @code{nil}, that stands for the selected window.
2912If @var{pos} is @code{nil}, that stands for the value of point in
2913@var{window}.
2914@end defun
9b6e4bc3 2915
26b76360 2916@node Customizing Bitmaps
c2579664 2917@subsection Customizing Fringe Bitmaps
26b76360 2918
90801c68
KS
2919@defun define-fringe-bitmap bitmap bits &optional height width align
2920This function defines the symbol @var{bitmap} as a new fringe bitmap,
2921or replaces an existing bitmap with that name.
9b6e4bc3 2922
26b76360
RS
2923The argument @var{bits} specifies the image to use. It should be
2924either a string or a vector of integers, where each element (an
2925integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
2926corresponds to one pixel of the bitmap, where the low bit corresponds
2927to the rightmost pixel of the bitmap.
9b6e4bc3 2928
26b76360
RS
2929The height is normally the length of @var{bits}. However, you
2930can specify a different height with non-@code{nil} @var{height}. The width
2931is normally 8, but you can specify a different width with non-@code{nil}
2932@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 2933
26b76360
RS
2934The argument @var{align} specifies the positioning of the bitmap
2935relative to the range of rows where it is used; the default is to
2936center the bitmap. The allowed values are @code{top}, @code{center},
2937or @code{bottom}.
9b6e4bc3 2938
26b76360 2939The @var{align} argument may also be a list @code{(@var{align}
17234906 2940@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
2941If @var{periodic} is non-@code{nil}, it specifies that the rows in
2942@code{bits} should be repeated enough times to reach the specified
2943height.
9b6e4bc3 2944
26b76360
RS
2945The return value on success is an integer identifying the new bitmap.
2946You should save that integer in a variable so it can be used to select
90801c68
KS
2947this bitmap.
2948
2949This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
2950@end defun
2951
2952@defun destroy-fringe-bitmap bitmap
26b76360
RS
2953This function destroy the fringe bitmap identified by @var{bitmap}.
2954If @var{bitmap} identifies a standard fringe bitmap, it actually
2955restores the standard definition of that bitmap, instead of
2956eliminating it entirely.
9b6e4bc3
KS
2957@end defun
2958
2959@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
2960This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2961If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2962bitmap's face controls the color to draw it in.
9b6e4bc3 2963
e58b3620
RS
2964@var{face} is merged with the @code{fringe} face, so normally
2965@var{face} should specify only the foreground color.
9b6e4bc3
KS
2966@end defun
2967
c2579664
RS
2968@node Overlay Arrow
2969@subsection The Overlay Arrow
2970@cindex overlay arrow
2971
2972 The @dfn{overlay arrow} is useful for directing the user's attention
2973to a particular line in a buffer. For example, in the modes used for
2974interface to debuggers, the overlay arrow indicates the line of code
2975about to be executed. This feature has nothing to do with
2976@dfn{overlays} (@pxref{Overlays}).
2977
2978@defvar overlay-arrow-string
2979This variable holds the string to display to call attention to a
2980particular line, or @code{nil} if the arrow feature is not in use.
2981On a graphical display the contents of the string are ignored; instead a
2982glyph is displayed in the fringe area to the left of the display area.
2983@end defvar
2984
2985@defvar overlay-arrow-position
2986This variable holds a marker that indicates where to display the overlay
2987arrow. It should point at the beginning of a line. On a non-graphical
2988display the arrow text
2989appears at the beginning of that line, overlaying any text that would
2990otherwise appear. Since the arrow is usually short, and the line
2991usually begins with indentation, normally nothing significant is
2992overwritten.
2993
2994The overlay string is displayed only in the buffer that this marker
2995points into. Thus, only one buffer can have an overlay arrow at any
2996given time.
2997@c !!! overlay-arrow-position: but the overlay string may remain in the display
2998@c of some other buffer until an update is required. This should be fixed
2999@c now. Is it?
3000@end defvar
3001
3002 You can do a similar job by creating an overlay with a
3003@code{before-string} property. @xref{Overlay Properties}.
3004
3005 You can define multiple overlay arrows via the variable
3006@code{overlay-arrow-variable-list}.
3007
3008@defvar overlay-arrow-variable-list
b2c8f143 3009This variable's value is a list of variables, each of which specifies
c2579664
RS
3010the position of an overlay arrow. The variable
3011@code{overlay-arrow-position} has its normal meaning because it is on
3012this list.
3013@end defvar
3014
3015Each variable on this list can have properties
3016@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3017specify an overlay arrow string (for text-only terminals) or fringe
3018bitmap (for graphical terminals) to display at the corresponding
3019overlay arrow position. If either property is not set, the default
3020(@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3021used.
3022
f6cad089
RS
3023@node Scroll Bars
3024@section Scroll Bars
3025
3026Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3027whether the windows in the frame have vertical scroll bars, and
3028whether they are on the left or right. The frame parameter
f6cad089
RS
3029@code{scroll-bar-width} specifies how wide they are (@code{nil}
3030meaning the default). @xref{Window Frame Parameters}.
3031
e58b3620
RS
3032@defun frame-current-scroll-bars &optional frame
3033This function reports the scroll bar type settings for frame
3034@var{frame}. The value is a cons cell
3035@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3036@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3037(which means no scroll bar.) @var{horizontal-type} is meant to
3038specify the horizontal scroll bar type, but since they are not
3039implemented, it is always @code{nil}.
3040@end defun
3041
93449dd1
KS
3042@vindex vertical-scroll-bar
3043 You can enable or disable scroll bars for a particular buffer,
3044by setting the variable @code{vertical-scroll-bar}. This variable
3045automatically becomes buffer-local when set. The possible values are
3046@code{left}, @code{right}, @code{t}, which means to use the
3047frame's default, and @code{nil} for no scroll bar.
3048
3049 You can also control this for individual windows. Call the function
f6cad089
RS
3050@code{set-window-scroll-bars} to specify what to do for a specific window:
3051
3052@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3053This function sets the width and type of scroll bars for window
3054@var{window}.
3055
f6cad089 3056@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3057use the width specified for the frame). @var{vertical-type} specifies
3058whether to have a vertical scroll bar and, if so, where. The possible
3059values are @code{left}, @code{right} and @code{nil}, just like the
3060values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3061
3062The argument @var{horizontal-type} is meant to specify whether and
3063where to have horizontal scroll bars, but since they are not
26b76360
RS
3064implemented, it has no effect. If @var{window} is @code{nil}, the
3065selected window is used.
f6cad089
RS
3066@end defun
3067
3068@defun window-scroll-bars &optional window
3069Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3070If @var{window} is omitted or @code{nil}, the selected window is used.
3071The value is a list of the form @code{(@var{width}
f6cad089
RS
3072@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3073@var{width} is the value that was specified for the width (which may
3074be @code{nil}); @var{cols} is the number of columns that the scroll
3075bar actually occupies.
3076
3077@var{horizontal-type} is not actually meaningful.
3078@end defun
3079
3080If you don't specify these values for a window with
3081@code{set-window-scroll-bars}, the buffer-local variables
3082@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3083displayed control the window's vertical scroll bars. The function
3084@code{set-window-buffer} examines these variables. If you change them
3085in a buffer that is already visible in a window, you can make the
3086window take note of the new values by calling @code{set-window-buffer}
3087specifying the same buffer that is already displayed.
3088
fe8d1469
RS
3089@defvar scroll-bar-mode
3090This variable, always local in all buffers, controls whether and where
3091to put scroll bars in windows displaying the buffer. The possible values
3092are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3093the left, and @code{right} to put a scroll bar on the right.
3094@end defvar
3095
e58b3620
RS
3096@defun window-current-scroll-bars &optional window
3097This function reports the scroll bar type for window @var{window}.
3098If @var{window} is omitted or @code{nil}, the selected window is used.
3099The value is a cons cell
3100@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3101@code{window-scroll-bars}, this reports the scroll bar type actually
3102used, once frame defaults and @code{scroll-bar-mode} are taken into
3103account.
3104@end defun
3105
fe8d1469
RS
3106@defvar scroll-bar-width
3107This variable, always local in all buffers, specifies the width of the
3108buffer's scroll bars, measured in pixels. A value of @code{nil} means
3109to use the value specified by the frame.
3110@end defvar
3111
61e74968
LT
3112@node Pointer Shape
3113@section Pointer Shape
9b6e4bc3 3114
26b76360 3115 Normally, the mouse pointer has the @code{text} shape over text and
9b6e4bc3 3116the @code{arrow} shape over window areas which do not correspond to
26b76360
RS
3117any buffer text. You can specify the mouse pointer shape over text or
3118images via the @code{pointer} text property, and for images with the
3119@code{:pointer} and @code{:map} image properties.
9b6e4bc3 3120
26b76360 3121 The available pointer shapes are: @code{text} (or @code{nil}),
9b6e4bc3
KS
3122@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3123@code{modeline}, and @code{hourglass}.
3124
9b6e4bc3
KS
3125@defvar void-text-area-pointer
3126@tindex void-text-area-pointer
3127This variable specifies the mouse pointer shape in void text areas,
3128i.e. the areas after the end of a line or below the last line in the
3129buffer. The default is to use the @code{arrow} (non-text) pointer.
3130@end defvar
3131
8241495d
RS
3132@node Display Property
3133@section The @code{display} Property
3134@cindex display specification
3135@kindex display @r{(text property)}
3136
a40d4712
PR
3137 The @code{display} text property (or overlay property) is used to
3138insert images into text, and also control other aspects of how text
911a7105
RS
3139displays. The value of the @code{display} property should be a
3140display specification, or a list or vector containing several display
4db6da64
RS
3141specifications.
3142
3143 Some kinds of @code{display} properties specify something to display
3144instead of the text that has the property. In this case, ``the text''
3145means all the consecutive characters that have the same Lisp object as
3146their @code{display} property; these characters are replaced as a
3147single unit. By contrast, characters that have similar but distinct
3148Lisp objects as their @code{display} properties are handled
3149separately. Here's a function that illustrates this point:
3150
342fd6cd 3151@smallexample
4db6da64
RS
3152(defun foo ()
3153 (goto-char (point-min))
3154 (dotimes (i 5)
3155 (let ((string (concat "A")))
3156 (put-text-property (point) (1+ (point)) 'display string)
3157 (forward-char 1)
3158 (put-text-property (point) (1+ (point)) 'display string)
3159 (forward-char 1))))
342fd6cd 3160@end smallexample
4db6da64
RS
3161
3162@noindent
3163It gives each of the first ten characters in the buffer string
3164@code{"A"} as the @code{display} property, but they don't all get the
3165same string. The first two characters get the same string, so they
3166together are replaced with one @samp{A}. The next two characters get
3167a second string, so they together are replaced with one @samp{A}.
3168Likewise for each following pair of characters. Thus, the ten
3169characters appear as five A's. This function would have the same
3170results:
3171
342fd6cd 3172@smallexample
4db6da64
RS
3173(defun foo ()
3174 (goto-char (point-min))
3175 (dotimes (i 5)
3176 (let ((string (concat "A")))
3177 (put-text-property (point) (2+ (point)) 'display string)
3178 (put-text-property (point) (1+ (point)) 'display string)
3179 (forward-char 2))))
342fd6cd 3180@end smallexample
4db6da64
RS
3181
3182@noindent
3183This illustrates that what matters is the property value for
3184each character. If two consecutive characters have the same
b2c8f143 3185object as the @code{display} property value, it's irrelevant
4db6da64
RS
3186whether they got this property from a single call to
3187@code{put-text-property} or from two different calls.
3188
3189 The rest of this section describes several kinds of
911a7105 3190display specifications and what they mean.
8241495d
RS
3191
3192@menu
02c77ee9 3193* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3194* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3195* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3196 up or down on the page; adjusting the width
a40d4712
PR
3197 of spaces within text.
3198* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3199@end menu
3200
3201@node Specified Space
3202@subsection Specified Spaces
3203@cindex spaces, specified height or width
3204@cindex specified spaces
3205@cindex variable-width spaces
3206
3207 To display a space of specified width and/or height, use a display
a40d4712
PR
3208specification of the form @code{(space . @var{props})}, where
3209@var{props} is a property list (a list of alternating properties and
3210values). You can put this property on one or more consecutive
3211characters; a space of the specified height and width is displayed in
3212place of @emph{all} of those characters. These are the properties you
0b0e8041 3213can use in @var{props} to specify the weight of the space:
8241495d
RS
3214
3215@table @code
3216@item :width @var{width}
9b6e4bc3
KS
3217If @var{width} is an integer or floating point number, it specifies
3218that the space width should be @var{width} times the normal character
26b76360 3219width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3220(@pxref{Pixel Specification}).
8241495d
RS
3221
3222@item :relative-width @var{factor}
3223Specifies that the width of the stretch should be computed from the
3224first character in the group of consecutive characters that have the
3225same @code{display} property. The space width is the width of that
3226character, multiplied by @var{factor}.
3227
3228@item :align-to @var{hpos}
9b6e4bc3 3229Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3230If @var{hpos} is a number, it is measured in units of the normal
3231character width. @var{hpos} can also be a @dfn{pixel width}
3232specification (@pxref{Pixel Specification}).
8241495d
RS
3233@end table
3234
0b0e8041 3235 You should use one and only one of the above properties. You can
26b76360 3236also specify the height of the space, with these properties:
8241495d
RS
3237
3238@table @code
3239@item :height @var{height}
9b6e4bc3
KS
3240Specifies the height of the space.
3241If @var{height} is an integer or floating point number, it specifies
3242that the space height should be @var{height} times the normal character
3243height. The @var{height} may also be a @dfn{pixel height} specification
3244(@pxref{Pixel Specification}).
8241495d
RS
3245
3246@item :relative-height @var{factor}
3247Specifies the height of the space, multiplying the ordinary height
3248of the text having this display specification by @var{factor}.
3249
3250@item :ascent @var{ascent}
9b6e4bc3
KS
3251If the value of @var{ascent} is a non-negative number no greater than
3252100, it specifies that @var{ascent} percent of the height of the space
3253should be considered as the ascent of the space---that is, the part
3254above the baseline. The ascent may also be specified in pixel units
3255with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3256
8241495d
RS
3257@end table
3258
0b0e8041 3259 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3260
5fc1299d 3261 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3262non-graphic terminals, but the other space properties in this section
3263are not.
3264
9b6e4bc3
KS
3265@node Pixel Specification
3266@subsection Pixel Specification for Spaces
3267@cindex spaces, pixel specification
3268
3269 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3270and @code{:ascent} properties can be a special kind of expression that
3271is evaluated during redisplay. The result of the evaluation is used
3272as an absolute number of pixels.
9b6e4bc3
KS
3273
3274 The following expressions are supported:
3275
342fd6cd 3276@smallexample
9b6e4bc3 3277@group
90801c68 3278 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3279 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3280 @var{unit} ::= in | mm | cm | width | height
342fd6cd
RS
3281@end group
3282@group
26b76360 3283 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3284 | scroll-bar | text
26b76360
RS
3285 @var{pos} ::= left | center | right
3286 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3287 @var{op} ::= + | -
9b6e4bc3 3288@end group
342fd6cd 3289@end smallexample
9b6e4bc3 3290
26b76360
RS
3291 The form @var{num} specifies a fraction of the default frame font
3292height or width. The form @code{(@var{num})} specifies an absolute
3293number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3294buffer-local variable binding is used.
3295
26b76360
RS
3296 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3297pixels per inch, millimeter, and centimeter, respectively. The
3298@code{width} and @code{height} units correspond to the default width
90801c68 3299and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3300corresponds to the width or height of the image.
3301
3302 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3303@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3304specify to the width of the corresponding area of the window.
3305
3306 The @code{left}, @code{center}, and @code{right} positions can be
3307used with @code{:align-to} to specify a position relative to the left
3308edge, center, or right edge of the text area.
3309
26b76360 3310 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3311used with @code{:align-to} to specify that the position is relative to
3312the left edge of the given area. Once the base offset for a relative
3313position has been set (by the first occurrence of one of these
17234906 3314symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3315width of the specified area. For example, to align to the center of
3316the left-margin, use
3317
3318@example
3319:align-to (+ left-margin (0.5 . left-margin))
3320@end example
3321
3322 If no specific base offset is set for alignment, it is always relative
3323to the left edge of the text area. For example, @samp{:align-to 0} in a
3324header-line aligns with the first text column in the text area.
3325
c2579664
RS
3326 A value of the form @code{(@var{num} . @var{expr})} stands for the
3327product of the values of @var{num} and @var{expr}. For example,
26b76360 3328@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3329@var{image})} specifies half the width (or height) of the specified
3330image.
9b6e4bc3 3331
26b76360
RS
3332 The form @code{(+ @var{expr} ...)} adds up the value of the
3333expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3334the value of the expressions.
3335
8241495d
RS
3336@node Other Display Specs
3337@subsection Other Display Specifications
3338
26b76360
RS
3339 Here are the other sorts of display specifications that you can use
3340in the @code{display} text property.
3341
8241495d 3342@table @code
4db6da64
RS
3343@item @var{string}
3344Display @var{string} instead of the text that has this property.
3345
8241495d 3346@item (image . @var{image-props})
342fd6cd 3347This kind of display specification is an image descriptor (@pxref{Images}).
c2579664
RS
3348When used as a display specification, it means to display the image
3349instead of the text that has the display specification.
8241495d 3350
9b6e4bc3 3351@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3352This specification together with @code{image} specifies a @dfn{slice}
3353(a partial area) of the image to display. The elements @var{y} and
3354@var{x} specify the top left corner of the slice, within the image;
3355@var{width} and @var{height} specify the width and height of the
3356slice. Integer values are numbers of pixels. A floating point number
3357in the range 0.0--1.0 stands for that fraction of the width or height
3358of the entire image.
9b6e4bc3 3359
1574933b
DL
3360@item ((margin nil) @var{string})
3361@itemx @var{string}
3362A display specification of this form means to display @var{string}
3363instead of the text that has the display specification, at the same
3364position as that text. This is a special case of marginal display
3365(@pxref{Display Margins}).
3366
0b0e8041
RS
3367Recursive display specifications are not supported---string display
3368specifications must not have @code{display} properties themselves.
5143d8a4 3369
8241495d 3370@item (space-width @var{factor})
a40d4712
PR
3371This display specification affects all the space characters within the
3372text that has the specification. It displays all of these spaces
3373@var{factor} times as wide as normal. The element @var{factor} should
3374be an integer or float. Characters other than spaces are not affected
3375at all; in particular, this has no effect on tab characters.
8241495d
RS
3376
3377@item (height @var{height})
3378This display specification makes the text taller or shorter.
3379Here are the possibilities for @var{height}:
3380
3381@table @asis
3382@item @code{(+ @var{n})}
3383This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3384defined by the set of available fonts---specifically, those that match
3385what was otherwise specified for this text, in all attributes except
3386height. Each size for which a suitable font is available counts as
3387another step. @var{n} should be an integer.
8241495d
RS
3388
3389@item @code{(- @var{n})}
3390This means to use a font that is @var{n} steps smaller.
3391
3392@item a number, @var{factor}
3393A number, @var{factor}, means to use a font that is @var{factor} times
3394as tall as the default font.
3395
3396@item a symbol, @var{function}
3397A symbol is a function to compute the height. It is called with the
3398current height as argument, and should return the new height to use.
3399
3400@item anything else, @var{form}
3401If the @var{height} value doesn't fit the previous possibilities, it is
3402a form. Emacs evaluates it to get the new height, with the symbol
3403@code{height} bound to the current specified font height.
3404@end table
3405
3406@item (raise @var{factor})
3407This kind of display specification raises or lowers the text
3408it applies to, relative to the baseline of the line.
3409
3410@var{factor} must be a number, which is interpreted as a multiple of the
3411height of the affected text. If it is positive, that means to display
3412the characters raised. If it is negative, that means to display them
3413lower down.
3414
3415If the text also has a @code{height} display specification, that does
3416not affect the amount of raising or lowering, which is based on the
3417faces used for the text.
3418@end table
3419
c2579664
RS
3420 You can make any display specification conditional. To do that,
3421package it in another list of the form @code{(when @var{condition} .
3422@var{spec})}. Then the specification @var{spec} applies only when
3423@var{condition} evaluates to a non-@code{nil} value. During the
3424evaluation, @code{object} is bound to the string or buffer having the
3425conditional @code{display} property. @code{position} and
3426@code{buffer-position} are bound to the position within @code{object}
3427and the buffer position where the @code{display} property was found,
3428respectively. Both positions can be different when @code{object} is a
3429string.
3430
8241495d
RS
3431@node Display Margins
3432@subsection Displaying in the Margins
3433@cindex display margins
3434@cindex margins, display
3435
3436 A buffer can have blank areas called @dfn{display margins} on the left
3437and on the right. Ordinary text never appears in these areas, but you
3438can put things into the display margins using the @code{display}
3439property.
3440
3441 To put text in the left or right display margin of the window, use a
3442display specification of the form @code{(margin right-margin)} or
3443@code{(margin left-margin)} on it. To put an image in a display margin,
3444use that display specification along with the display specification for
a8e171ce
RS
3445the image. Unfortunately, there is currently no way to make
3446text or images in the margin mouse-sensitive.
8241495d 3447
78263139
RS
3448 If you put such a display specification directly on text in the
3449buffer, the specified margin display appears @emph{instead of} that
3450buffer text itself. To put something in the margin @emph{in
3451association with} certain buffer text without preventing or altering
3452the display of that text, put a @code{before-string} property on the
3453text and put the display specification on the contents of the
3454before-string.
3455
8241495d
RS
3456 Before the display margins can display anything, you must give
3457them a nonzero width. The usual way to do that is to set these
3458variables:
3459
3460@defvar left-margin-width
3461@tindex left-margin-width
3462This variable specifies the width of the left margin.
3463It is buffer-local in all buffers.
3464@end defvar
3465
3466@defvar right-margin-width
3467@tindex right-margin-width
3468This variable specifies the width of the right margin.
3469It is buffer-local in all buffers.
3470@end defvar
3471
3472 Setting these variables does not immediately affect the window. These
3473variables are checked when a new buffer is displayed in the window.
3474Thus, you can make changes take effect by calling
3475@code{set-window-buffer}.
3476
3477 You can also set the margin widths immediately.
3478
5143d8a4 3479@defun set-window-margins window left &optional right
8241495d
RS
3480@tindex set-window-margins
3481This function specifies the margin widths for window @var{window}.
177c0ea7 3482The argument @var{left} controls the left margin and
5143d8a4 3483@var{right} controls the right margin (default @code{0}).
8241495d
RS
3484@end defun
3485
3486@defun window-margins &optional window
3487@tindex window-margins
3488This function returns the left and right margins of @var{window}
3489as a cons cell of the form @code{(@var{left} . @var{right})}.
3490If @var{window} is @code{nil}, the selected window is used.
3491@end defun
3492
8241495d
RS
3493@node Images
3494@section Images
3495@cindex images in buffers
3496
3497 To display an image in an Emacs buffer, you must first create an image
3498descriptor, then use it as a display specifier in the @code{display}
911a7105 3499property of text that is displayed (@pxref{Display Property}).
8241495d
RS
3500
3501 Emacs can display a number of different image formats; some of them
da4b7798 3502are supported only if particular support libraries are installed on
c2579664 3503your machine. In some environments, Emacs can load image
da4b7798
JB
3504libraries on demand; if so, the variable @code{image-library-alist}
3505can be used to modify the set of known names for these dynamic
17234906 3506libraries (though it is not possible to add new image formats).
da4b7798 3507
c2579664
RS
3508 The supported image formats include XBM, XPM (this requires the
3509libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3510@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3511@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3512v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3513
3514 You specify one of these formats with an image type symbol. The image
3515type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3516@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3517
3518@defvar image-types
3519This variable contains a list of those image type symbols that are
da4b7798
JB
3520potentially supported in the current configuration.
3521@emph{Potentially} here means that Emacs knows about the image types,
3522not necessarily that they can be loaded (they could depend on
3523unavailable dynamic libraries, for example).
3524
3525To know which image types are really available, use
3526@code{image-type-available-p}.
8241495d
RS
3527@end defvar
3528
da4b7798 3529@defvar image-library-alist
da4b7798
JB
3530This in an alist of image types vs external libraries needed to
3531display them.
3532
aa0e4da8 3533Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3534where the car is a supported image format from @code{image-types}, and
3535the rest are strings giving alternate filenames for the corresponding
3536external libraries to load.
3537
e6263643
JB
3538Emacs tries to load the libraries in the order they appear on the
3539list; if none is loaded, the running session of Emacs won't support
3540the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3541they're always supported.
3542
3543This variable is ignored if the image libraries are statically linked
3544into Emacs.
3545@end defvar
3546
3547@defun image-type-available-p type
3548@findex image-type-available-p
3549
aa0e4da8
JB
3550This function returns non-@code{nil} if image type @var{type} is
3551available, i.e., if images of this type can be loaded and displayed in
3552Emacs. @var{type} should be one of the types contained in
3553@code{image-types}.
da4b7798
JB
3554
3555For image types whose support libraries are statically linked, this
3556function always returns @code{t}; for other image types, it returns
3557@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3558@end defun
3559
8241495d 3560@menu
a40d4712
PR
3561* Image Descriptors:: How to specify an image for use in @code{:display}.
3562* XBM Images:: Special features for XBM format.
3563* XPM Images:: Special features for XPM format.
3564* GIF Images:: Special features for GIF format.
3565* Postscript Images:: Special features for Postscript format.
3566* Other Image Types:: Various other formats are supported.
3567* Defining Images:: Convenient ways to define an image for later use.
3568* Showing Images:: Convenient ways to display an image once it is defined.
3569* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3570@end menu
3571
3572@node Image Descriptors
3573@subsection Image Descriptors
3574@cindex image descriptor
3575
3576 An image description is a list of the form @code{(image
3577. @var{props})}, where @var{props} is a property list containing
3578alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
3579their values. You can use any Lisp object as a property, but the only
3580properties that have any special meaning are certain symbols, all of
3581them keywords.
3582
3583 Every image descriptor must contain the property @code{:type
3584@var{type}} to specify the format of the image. The value of @var{type}
3585should be an image type symbol; for example, @code{xpm} for an image in
3586XPM format.
8241495d
RS
3587
3588 Here is a list of other properties that are meaningful for all image
3589types:
3590
3591@table @code
2cd8656e 3592@item :file @var{file}
c2579664 3593The @code{:file} property says to load the image from file
2cd8656e
RS
3594@var{file}. If @var{file} is not an absolute file name, it is expanded
3595in @code{data-directory}.
3596
3597@item :data @var{data}
c2579664 3598The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3599Each image must use either @code{:data} or @code{:file}, but not both.
3600For most image types, the value of the @code{:data} property should be a
3601string containing the image data; we recommend using a unibyte string.
3602
3603Before using @code{:data}, look for further information in the section
3604below describing the specific image format. For some image types,
3605@code{:data} may not be supported; for some, it allows other data types;
3606for some, @code{:data} alone is not enough, so you need to use other
3607image properties along with @code{:data}.
3608
3609@item :margin @var{margin}
3610The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3611extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3612non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3613numbers. If it is a pair, @var{x} specifies how many pixels to add
3614horizontally, and @var{y} specifies how many pixels to add vertically.
3615If @code{:margin} is not specified, the default is zero.
3616
8241495d 3617@item :ascent @var{ascent}
04545643
GM
3618The @code{:ascent} property specifies the amount of the image's
3619height to use for its ascent---that is, the part above the baseline.
3620The value, @var{ascent}, must be a number in the range 0 to 100, or
3621the symbol @code{center}.
3622
3623If @var{ascent} is a number, that percentage of the image's height is
3624used for its ascent.
3625
3626If @var{ascent} is @code{center}, the image is vertically centered
3627around a centerline which would be the vertical centerline of text drawn
3628at the position of the image, in the manner specified by the text
3629properties and overlays that apply to the image.
3630
3631If this property is omitted, it defaults to 50.
8241495d 3632
8241495d
RS
3633@item :relief @var{relief}
3634The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3635around the image. The value, @var{relief}, specifies the width of the
3636shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3637so that the image appears as a pressed button; otherwise, it appears as
3638an unpressed button.
3639
f864120f
GM
3640@item :conversion @var{algorithm}
3641The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3642conversion algorithm that should be applied to the image before it is
3643displayed; the value, @var{algorithm}, specifies which algorithm.
3644
62fb5c66
DL
3645@table @code
3646@item laplace
3647@itemx emboss
3648Specifies the Laplace edge detection algorithm, which blurs out small
3649differences in color while highlighting larger differences. People
3650sometimes consider this useful for displaying the image for a
3651``disabled'' button.
3652
3653@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3654Specifies a general edge-detection algorithm. @var{matrix} must be
3655either a nine-element list or a nine-element vector of numbers. A pixel
3656at position @math{x/y} in the transformed image is computed from
3657original pixels around that position. @var{matrix} specifies, for each
3658pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3659will influence the transformed pixel; element @math{0} specifies the
3660factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3661the pixel at @math{x/y-1} etc., as shown below:
3662@iftex
3663@tex
3664$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3665 x-1/y & x/y & x+1/y \cr
3666 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3667@end tex
3668@end iftex
3669@ifnottex
3670@display
3671 (x-1/y-1 x/y-1 x+1/y-1
3672 x-1/y x/y x+1/y
3673 x-1/y+1 x/y+1 x+1/y+1)
3674@end display
3675@end ifnottex
3676
3677The resulting pixel is computed from the color intensity of the color
3678resulting from summing up the RGB values of surrounding pixels,
3679multiplied by the specified factors, and dividing that sum by the sum
3680of the factors' absolute values.
3681
3682Laplace edge-detection currently uses a matrix of
3683@iftex
3684@tex
3685$$\pmatrix{1 & 0 & 0 \cr
3686 0& 0 & 0 \cr
3687 9 & 9 & -1 \cr}$$
3688@end tex
3689@end iftex
3690@ifnottex
3691@display
3692 (1 0 0
3693 0 0 0
3694 9 9 -1)
3695@end display
3696@end ifnottex
3697
3698Emboss edge-detection uses a matrix of
3699@iftex
3700@tex
3701$$\pmatrix{ 2 & -1 & 0 \cr
3702 -1 & 0 & 1 \cr
3703 0 & 1 & -2 \cr}$$
3704@end tex
3705@end iftex
3706@ifnottex
3707@display
3708 ( 2 -1 0
3709 -1 0 1
3710 0 1 -2)
3711@end display
3712@end ifnottex
3713
3714@item disabled
3715Specifies transforming the image so that it looks ``disabled''.
3716@end table
8241495d 3717
62fb5c66
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3718@item :mask @var{mask}
3719If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3720a clipping mask for the image, so that the background of a frame is
3721visible behind the image. If @var{bg} is not specified, or if @var{bg}
3722is @code{t}, determine the background color of the image by looking at
3723the four corners of the image, assuming the most frequently occurring
3724color from the corners is the background color of the image. Otherwise,
3725@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3726specifying the color to assume for the background of the image.
8241495d 3727
9a8dc0d3
RS
3728If @var{mask} is @code{nil}, remove a mask from the image, if it has
3729one. Images in some formats include a mask which can be removed by
3730specifying @code{:mask nil}.
9b6e4bc3
KS
3731
3732@item :pointer @var{shape}
3733This specifies the pointer shape when the mouse pointer is over this
17234906 3734image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3735
3736@item :map @var{map}
3737This associates an image map of @dfn{hot spots} with this image.
3738
3739An image map is an alist where each element has the format
3740@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3741as either a rectangle, a circle, or a polygon.
3742
3743A rectangle is a cons
3744@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3745which specifies the pixel coordinates of the upper left and bottom right
3746corners of the rectangle area.
3747
3748A circle is a cons
3749@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3750which specifies the center and the radius of the circle; @var{r} may
3751be a float or integer.
3752
3753A polygon is a cons
61e74968 3754@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3755where each pair in the vector describes one corner in the polygon.
3756
3757When the mouse pointer is above a hot-spot area of an image, the
3758@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3759property it defines a tool-tip for the hot-spot, and if it contains
3760a @code{pointer} property, it defines the shape of the mouse cursor when
3761it is over the hot-spot.
17234906 3762@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3763
3764When you click the mouse when the mouse pointer is over a hot-spot, an
3765event is composed by combining the @var{id} of the hot-spot with the
26b76360
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3766mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3767@var{id} is @code{area4}.
8241495d
RS
3768@end table
3769
62fb5c66
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3770@defun image-mask-p spec &optional frame
3771@tindex image-mask-p
3772This function returns @code{t} if image @var{spec} has a mask bitmap.
3773@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3774@var{frame} @code{nil} or omitted means to use the selected frame
3775(@pxref{Input Focus}).
62fb5c66
DL
3776@end defun
3777
8241495d
RS
3778@node XBM Images
3779@subsection XBM Images
3780@cindex XBM
3781
3782 To use XBM format, specify @code{xbm} as the image type. This image
3783format doesn't require an external library, so images of this type are
3784always supported.
3785
3786 Additional image properties supported for the @code{xbm} image type are:
3787
3788@table @code
3789@item :foreground @var{foreground}
3790The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3791foreground color, or @code{nil} for the default color. This color is
3792used for each pixel in the XBM that is 1. The default is the frame's
3793foreground color.
8241495d
RS
3794
3795@item :background @var{background}
3796The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3797background color, or @code{nil} for the default color. This color is
3798used for each pixel in the XBM that is 0. The default is the frame's
3799background color.
8241495d
RS
3800@end table
3801
72821190 3802 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3803external file, use the following three properties:
8241495d
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3804
3805@table @code
96f66dc5
GM
3806@item :data @var{data}
3807The value, @var{data}, specifies the contents of the image.
3808There are three formats you can use for @var{data}:
8241495d 3809
96f66dc5
GM
3810@itemize @bullet
3811@item
3812A vector of strings or bool-vectors, each specifying one line of the
3813image. Do specify @code{:height} and @code{:width}.
8241495d 3814
96f66dc5
GM
3815@item
3816A string containing the same byte sequence as an XBM file would contain.
3817You must not specify @code{:height} and @code{:width} in this case,
3818because omitting them is what indicates the data has the format of an
3819XBM file. The file contents specify the height and width of the image.
8241495d 3820
96f66dc5
GM
3821@item
3822A string or a bool-vector containing the bits of the image (plus perhaps
3823some extra bits at the end that will not be used). It should contain at
3824least @var{width} * @code{height} bits. In this case, you must specify
3825@code{:height} and @code{:width}, both to indicate that the string
3826contains just the bits rather than a whole XBM file, and to specify the
3827size of the image.
3828@end itemize
3829
3830@item :width @var{width}
3831The value, @var{width}, specifies the width of the image, in pixels.
3832
3833@item :height @var{height}
3834The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3835@end table
3836
3837@node XPM Images
3838@subsection XPM Images
3839@cindex XPM
3840
72821190
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3841 To use XPM format, specify @code{xpm} as the image type. The
3842additional image property @code{:color-symbols} is also meaningful with
3843the @code{xpm} image type:
8241495d
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3844
3845@table @code
3846@item :color-symbols @var{symbols}
3847The value, @var{symbols}, should be an alist whose elements have the
3848form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3849the name of a color as it appears in the image file, and @var{color}
3850specifies the actual color to use for displaying that name.
8241495d
RS
3851@end table
3852
3853@node GIF Images
3854@subsection GIF Images
3855@cindex GIF
3856
c2579664 3857 For GIF images, specify image type @code{gif}.
8241495d
RS
3858
3859@table @code
3860@item :index @var{index}
3861You can use @code{:index} to specify one image from a GIF file that
3862contains more than one image. This property specifies use of image
00b3c1cd
RS
3863number @var{index} from the file. If the GIF file doesn't contain an
3864image with index @var{index}, the image displays as a hollow box.
8241495d
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3865@end table
3866
3867@ignore
3868This could be used to implement limited support for animated GIFs.
3869For example, the following function displays a multi-image GIF file
3870at point-min in the current buffer, switching between sub-images
3871every 0.1 seconds.
3872
3873(defun show-anim (file max)
3874 "Display multi-image GIF file FILE which contains MAX subimages."
3875 (display-anim (current-buffer) file 0 max t))
3876
3877(defun display-anim (buffer file idx max first-time)
3878 (when (= idx max)
3879 (setq idx 0))
3880 (let ((img (create-image file nil :image idx)))
3881 (save-excursion
3882 (set-buffer buffer)
3883 (goto-char (point-min))
3884 (unless first-time (delete-char 1))
3885 (insert-image img))
3886 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3887@end ignore
3888
3889@node Postscript Images
3890@subsection Postscript Images
3891@cindex Postscript images
3892
3893 To use Postscript for an image, specify image type @code{postscript}.
3894This works only if you have Ghostscript installed. You must always use
3895these three properties:
3896
3897@table @code
3898@item :pt-width @var{width}
3899The value, @var{width}, specifies the width of the image measured in
3900points (1/72 inch). @var{width} must be an integer.
3901
3902@item :pt-height @var{height}
3903The value, @var{height}, specifies the height of the image in points
3904(1/72 inch). @var{height} must be an integer.
3905
3906@item :bounding-box @var{box}
3907The value, @var{box}, must be a list or vector of four integers, which
3908specifying the bounding box of the Postscript image, analogous to the
3909@samp{BoundingBox} comment found in Postscript files.
3910
3911@example
3912%%BoundingBox: 22 171 567 738
3913@end example
3914@end table
3915
72821190
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3916 Displaying Postscript images from Lisp data is not currently
3917implemented, but it may be implemented by the time you read this.
3918See the @file{etc/NEWS} file to make sure.
3919
8241495d
RS
3920@node Other Image Types
3921@subsection Other Image Types
3922@cindex PBM
3923
3924 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3925monochromatic images are supported. For mono PBM images, two additional
3926image properties are supported.
3927
3928@table @code
3929@item :foreground @var{foreground}
3930The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3931foreground color, or @code{nil} for the default color. This color is
3932used for each pixel in the XBM that is 1. The default is the frame's
3933foreground color.
7ccd82bd
GM
3934
3935@item :background @var{background}
3936The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3937background color, or @code{nil} for the default color. This color is
3938used for each pixel in the XBM that is 0. The default is the frame's
3939background color.
7ccd82bd 3940@end table
8241495d 3941
72821190 3942 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3943
3944 For TIFF images, specify image type @code{tiff}.
3945
3946 For PNG images, specify image type @code{png}.
3947
3948@node Defining Images
3949@subsection Defining Images
3950
e3b9fc91
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3951 The functions @code{create-image}, @code{defimage} and
3952@code{find-image} provide convenient ways to create image descriptors.
8241495d 3953
5092b644 3954@defun create-image file-or-data &optional type data-p &rest props
8241495d
RS
3955@tindex create-image
3956This function creates and returns an image descriptor which uses the
5092b644
RS
3957data in @var{file-or-data}. @var{file-or-data} can be a file name or
3958a string containing the image data; @var{data-p} should be @code{nil}
3959for the former case, non-@code{nil} for the latter case.
8241495d
RS
3960
3961The optional argument @var{type} is a symbol specifying the image type.
3962If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3963determine the image type from the file's first few bytes, or else
3964from the file's name.
3965
3966The remaining arguments, @var{props}, specify additional image
3967properties---for example,
3968
3969@example
5092b644 3970(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
3971@end example
3972
3973The function returns @code{nil} if images of this type are not
3974supported. Otherwise it returns an image descriptor.
3975@end defun
3976
11519a5e 3977@defmac defimage symbol specs &optional doc
8241495d 3978@tindex defimage
11519a5e
EZ
3979This macro defines @var{symbol} as an image name. The arguments
3980@var{specs} is a list which specifies how to display the image.
3981The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
3982
3983Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
3984one should specify at least the @code{:type} property and either the
3985@code{:file} or the @code{:data} property. The value of @code{:type}
3986should be a symbol specifying the image type, the value of
3987@code{:file} is the file to load the image from, and the value of
3988@code{:data} is a string containing the actual image data. Here is an
3989example:
8241495d 3990
a40d4712
PR
3991@example
3992(defimage test-image
f43c34a0
RS
3993 ((:type xpm :file "~/test1.xpm")
3994 (:type xbm :file "~/test1.xbm")))
a40d4712 3995@end example
8241495d
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3996
3997@code{defimage} tests each argument, one by one, to see if it is
3998usable---that is, if the type is supported and the file exists. The
3999first usable argument is used to make an image descriptor which is
11519a5e 4000stored in @var{symbol}.
8241495d 4001
11519a5e 4002If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
4003as @code{nil}.
4004@end defmac
4005
e3b9fc91
DL
4006@defun find-image specs
4007@tindex find-image
4008This function provides a convenient way to find an image satisfying one
4009of a list of image specifications @var{specs}.
4010
4011Each specification in @var{specs} is a property list with contents
4012depending on image type. All specifications must at least contain the
4013properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4014or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4015the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4016image from, and @var{data} is a string containing the actual image data.
4017The first specification in the list whose @var{type} is supported, and
4018@var{file} exists, is used to construct the image specification to be
4019returned. If no specification is satisfied, @code{nil} is returned.
4020
4021The image is looked for first on @code{load-path} and then in
4022@code{data-directory}.
4023@end defun
4024
8241495d
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4025@node Showing Images
4026@subsection Showing Images
4027
4028 You can use an image descriptor by setting up the @code{display}
4029property yourself, but it is easier to use the functions in this
4030section.
4031
9b6e4bc3 4032@defun insert-image image &optional string area slice
8241495d
RS
4033This function inserts @var{image} in the current buffer at point. The
4034value @var{image} should be an image descriptor; it could be a value
4035returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4036@code{defimage}. The argument @var{string} specifies the text to put
4037in the buffer to hold the image. If it is omitted or @code{nil},
4038@code{insert-image} uses @code{" "} by default.
8241495d
RS
4039
4040The argument @var{area} specifies whether to put the image in a margin.
4041If it is @code{left-margin}, the image appears in the left margin;
4042@code{right-margin} specifies the right margin. If @var{area} is
4043@code{nil} or omitted, the image is displayed at point within the
4044buffer's text.
4045
9b6e4bc3
KS
4046The argument @var{slice} specifies a slice of the image to insert. If
4047@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4048Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4049@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4050@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4051values are in units of pixels. A floating point number in the range
40520.0--1.0 stands for that fraction of the width or height of the entire
4053image.
9b6e4bc3 4054
a40d4712
PR
4055Internally, this function inserts @var{string} in the buffer, and gives
4056it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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4057Property}.
4058@end defun
4059
9b6e4bc3 4060@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4061This function inserts @var{image} in the current buffer at point, like
4062@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4063equally sized slices.
9b6e4bc3
KS
4064@end defun
4065
bb2337f5 4066@defun put-image image pos &optional string area
8241495d
RS
4067This function puts image @var{image} in front of @var{pos} in the
4068current buffer. The argument @var{pos} should be an integer or a
4069marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4070The argument @var{string} specifies the text that should hold the image
4071as an alternative to the default.
8241495d
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4072
4073The argument @var{image} must be an image descriptor, perhaps returned
4074by @code{create-image} or stored by @code{defimage}.
4075
4076The argument @var{area} specifies whether to put the image in a margin.
4077If it is @code{left-margin}, the image appears in the left margin;
4078@code{right-margin} specifies the right margin. If @var{area} is
4079@code{nil} or omitted, the image is displayed at point within the
4080buffer's text.
4081
4082Internally, this function creates an overlay, and gives it a
4083@code{before-string} property containing text that has a @code{display}
4084property whose value is the image. (Whew!)
4085@end defun
4086
4087@defun remove-images start end &optional buffer
4088This function removes images in @var{buffer} between positions
4089@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4090images are removed from the current buffer.
4091
05aea714 4092This removes only images that were put into @var{buffer} the way
8241495d
RS
4093@code{put-image} does it, not images that were inserted with
4094@code{insert-image} or in other ways.
4095@end defun
4096
e3b9fc91
DL
4097@defun image-size spec &optional pixels frame
4098@tindex image-size
4099This function returns the size of an image as a pair
4100@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4101specification. @var{pixels} non-@code{nil} means return sizes
4102measured in pixels, otherwise return sizes measured in canonical
4103character units (fractions of the width/height of the frame's default
4104font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4105@var{frame} null or omitted means use the selected frame (@pxref{Input
4106Focus}).
e3b9fc91
DL
4107@end defun
4108
8241495d
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4109@node Image Cache
4110@subsection Image Cache
4111
4112 Emacs stores images in an image cache when it displays them, so it can
4113display them again more efficiently. It removes an image from the cache
4114when it hasn't been displayed for a specified period of time.
4115
3e8b2a01
GM
4116When an image is looked up in the cache, its specification is compared
4117with cached image specifications using @code{equal}. This means that
4118all images with equal specifications share the same image in the cache.
4119
8241495d
RS
4120@defvar image-cache-eviction-delay
4121@tindex image-cache-eviction-delay
4122This variable specifies the number of seconds an image can remain in the
4123cache without being displayed. When an image is not displayed for this
4124length of time, Emacs removes it from the image cache.
4125
4126If the value is @code{nil}, Emacs does not remove images from the cache
4127except when you explicitly clear it. This mode can be useful for
4128debugging.
4129@end defvar
4130
4131@defun clear-image-cache &optional frame
4132@tindex clear-image-cache
4133This function clears the image cache. If @var{frame} is non-@code{nil},
4134only the cache for that frame is cleared. Otherwise all frames' caches
4135are cleared.
4136@end defun
a065c889 4137
02c77ee9
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4138@node Buttons
4139@section Buttons
a3cb3b2e 4140@cindex buttons
02c77ee9
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4141@cindex buttons in buffers
4142@cindex clickable buttons in buffers
4143
4144 The @emph{button} package defines functions for inserting and
4145manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
MB
4146buttons in Emacs buffers, such as might be used for help hyper-links,
4147etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4148
c2579664
RS
4149 A button is essentially a set of properties attached (via text
4150properties or overlays) to a region of text in an Emacs buffer. These
4151properties are called @dfn{button properties}.
02c77ee9 4152
c2579664 4153 One of the these properties (@code{action}) is a function, which will
02c77ee9
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4154be called when the user invokes it using the keyboard or the mouse.
4155The invoked function may then examine the button and use its other
4156properties as desired.
4157
c2579664 4158 In some ways the Emacs button package duplicates functionality offered
02c77ee9
MB
4159by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4160Widget Library}), but the button package has the advantage that it is
4161much faster, much smaller, and much simpler to use (for elisp
4162programmers---for users, the result is about the same). The extra
4163speed and space savings are useful mainly if you need to create many
4164buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4165buttons to make entries clickable, and may contain many thousands of
4166entries).
4167
4168@menu
4169* Button Properties:: Button properties with special meanings.
4170* Button Types:: Defining common properties for classes of buttons.
058296d3 4171* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4172* Manipulating Buttons:: Getting and setting properties of buttons.
4173* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4174@end menu
4175
4176@node Button Properties
4177@subsection Button Properties
4178@cindex button properties
4179
4180 Buttons have an associated list of properties defining their
4181appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4182for application specific purposes. Some properties that have special
4183meaning to the button package include:
02c77ee9
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4184
4185@table @code
02c77ee9 4186@item action
a3cb3b2e 4187@kindex action @r{(button property)}
02c77ee9
MB
4188The function to call when the user invokes the button, which is passed
4189the single argument @var{button}. By default this is @code{ignore},
4190which does nothing.
4191
4192@item mouse-action
a3cb3b2e 4193@kindex mouse-action @r{(button property)}
02c77ee9
MB
4194This is similar to @code{action}, and when present, will be used
4195instead of @code{action} for button invocations resulting from
4196mouse-clicks (instead of the user hitting @key{RET}). If not
4197present, mouse-clicks use @code{action} instead.
4198
4199@item face
a3cb3b2e 4200@kindex face @r{(button property)}
058296d3 4201This is an Emacs face controlling how buttons of this type are
02c77ee9
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4202displayed; by default this is the @code{button} face.
4203
4204@item mouse-face
a3cb3b2e 4205@kindex mouse-face @r{(button property)}
02c77ee9
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4206This is an additional face which controls appearance during
4207mouse-overs (merged with the usual button face); by default this is
058296d3 4208the usual Emacs @code{highlight} face.
02c77ee9
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4209
4210@item keymap
a3cb3b2e 4211@kindex keymap @r{(button property)}
02c77ee9
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4212The button's keymap, defining bindings active within the button
4213region. By default this is the usual button region keymap, stored
51d40dab
KS
4214in the variable @code{button-map}, which defines @key{RET} and
4215@key{mouse-2} to invoke the button.
02c77ee9
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4216
4217@item type
a3cb3b2e 4218@kindex type @r{(button property)}
02c77ee9
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4219The button-type of the button. When creating a button, this is
4220usually specified using the @code{:type} keyword argument.
4221@xref{Button Types}.
4222
4223@item help-echo
a3cb3b2e 4224@kindex help-index @r{(button property)}
058296d3 4225A string displayed by the Emacs tool-tip help system; by default,
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4226@code{"mouse-2, RET: Push this button"}.
4227
91106113
KS
4228@item follow-link
4229@kindex follow-link @r{(button property)}
51d40dab
KS
4230The follow-link property, defining how a @key{Mouse-1} click behaves
4231on this button, @xref{Links and Mouse-1}.
4232
02c77ee9 4233@item button
a3cb3b2e 4234@kindex button @r{(button property)}
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MB
4235All buttons have a non-@code{nil} @code{button} property, which may be useful
4236in finding regions of text that comprise buttons (which is what the
4237standard button functions do).
4238@end table
4239
c2579664 4240 There are other properties defined for the regions of text in a
02c77ee9
MB
4241button, but these are not generally interesting for typical uses.
4242
4243@node Button Types
4244@subsection Button Types
4245@cindex button types
4246
4247 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4248for the button's properties. Button types are arranged in a
4249hierarchy, with specialized types inheriting from more general types,
4250so that it's easy to define special-purpose types of buttons for
4251specific tasks.
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MB
4252
4253@defun define-button-type name &rest properties
4254@tindex define-button-type
4255Define a `button type' called @var{name}. The remaining arguments
4256form a sequence of @var{property value} pairs, specifying default
4257property values for buttons with this type (a button's type may be set
4258by giving it a @code{type} property when creating the button, using
4259the @code{:type} keyword argument).
4260
4261In addition, the keyword argument @code{:supertype} may be used to
4262specify a button-type from which @var{name} inherits its default
4263property values. Note that this inheritance happens only when
4264@var{name} is defined; subsequent changes to a supertype are not
4265reflected in its subtypes.
4266@end defun
4267
c2579664 4268 Using @code{define-button-type} to define default properties for
a3cb3b2e 4269buttons is not necessary---buttons without any specified type use the
c2579664 4270built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4271doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4272
a3cb3b2e
MB
4273@node Making Buttons
4274@subsection Making Buttons
02c77ee9
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4275@cindex making buttons
4276
4277 Buttons are associated with a region of text, using an overlay or
c2579664 4278text properties to hold button-specific information, all of which are
02c77ee9 4279initialized from the button's type (which defaults to the built-in
058296d3 4280button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
MB
4281the button is governed by the @code{face} property; by default (via
4282the @code{face} property inherited from the @code{button} button-type)
4283this is a simple underline, like a typical web-page link.
4284
c2579664 4285 For convenience, there are two sorts of button-creation functions,
02c77ee9
MB
4286those that add button properties to an existing region of a buffer,
4287called @code{make-...button}, and those also insert the button text,
4288called @code{insert-...button}.
4289
c2579664 4290 The button-creation functions all take the @code{&rest} argument
02c77ee9
MB
4291@var{properties}, which should be a sequence of @var{property value}
4292pairs, specifying properties to add to the button; see @ref{Button
4293Properties}. In addition, the keyword argument @code{:type} may be
4294used to specify a button-type from which to inherit other properties;
4295see @ref{Button Types}. Any properties not explicitly specified
4296during creation will be inherited from the button's type (if the type
4297defines such a property).
4298
c2579664 4299 The following functions add a button using an overlay
02c77ee9
MB
4300(@pxref{Overlays}) to hold the button properties:
4301
4302@defun make-button beg end &rest properties
4303@tindex make-button
c2579664
RS
4304This makes a button from @var{beg} to @var{end} in the
4305current buffer, and returns it.
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MB
4306@end defun
4307
4308@defun insert-button label &rest properties
4309@tindex insert-button
c2579664
RS
4310This insert a button with the label @var{label} at point,
4311and returns it.
02c77ee9
MB
4312@end defun
4313
c2579664 4314 The following functions are similar, but use Emacs text properties
02c77ee9
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4315(@pxref{Text Properties}) to hold the button properties, making the
4316button actually part of the text instead of being a property of the
c2579664
RS
4317buffer. Buttons using text properties do not create markers into the
4318buffer, which is important for speed when you use extremely large
4319numbers of buttons. Both functions return the position of the start
4320of the new button:
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MB
4321
4322@defun make-text-button beg end &rest properties
4323@tindex make-text-button
c2579664
RS
4324This makes a button from @var{beg} to @var{end} in the current buffer, using
4325text properties.
02c77ee9
MB
4326@end defun
4327
4328@defun insert-text-button label &rest properties
4329@tindex insert-text-button
c2579664
RS
4330This inserts a button with the label @var{label} at point, using text
4331properties.
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MB
4332@end defun
4333
02c77ee9
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4334@node Manipulating Buttons
4335@subsection Manipulating Buttons
4336@cindex manipulating buttons
4337
4338These are functions for getting and setting properties of buttons.
4339Often these are used by a button's invocation function to determine
4340what to do.
4341
4342Where a @var{button} parameter is specified, it means an object
4343referring to a specific button, either an overlay (for overlay
4344buttons), or a buffer-position or marker (for text property buttons).
4345Such an object is passed as the first argument to a button's
4346invocation function when it is invoked.
4347
4348@defun button-start button
4349@tindex button-start
4350Return the position at which @var{button} starts.
4351@end defun
4352
4353@defun button-end button
4354@tindex button-end
4355Return the position at which @var{button} ends.
4356@end defun
4357
4358@defun button-get button prop
4359@tindex button-get
4360Get the property of button @var{button} named @var{prop}.
4361@end defun
4362
4363@defun button-put button prop val
4364@tindex button-put
4365Set @var{button}'s @var{prop} property to @var{val}.
4366@end defun
4367
4368@defun button-activate button &optional use-mouse-action
4369@tindex button-activate
4370Call @var{button}'s @code{action} property (i.e., invoke it). If
4371@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
MB
4372@code{mouse-action} property instead of @code{action}; if the button
4373has no @code{mouse-action} property, use @code{action} as normal.
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MB
4374@end defun
4375
4376@defun button-label button
4377@tindex button-label
4378Return @var{button}'s text label.
4379@end defun
4380
4381@defun button-type button
4382@tindex button-type
4383Return @var{button}'s button-type.
4384@end defun
4385
4386@defun button-has-type-p button type
4387@tindex button-has-type-p
4388Return @code{t} if @var{button} has button-type @var{type}, or one of
4389@var{type}'s subtypes.
4390@end defun
4391
4392@defun button-at pos
4393@tindex button-at
4394Return the button at position @var{pos} in the current buffer, or @code{nil}.
4395@end defun
4396
c2579664
RS
4397@defun button-type-put type prop val
4398@tindex button-type-put
4399Set the button-type @var{type}'s @var{prop} property to @var{val}.
4400@end defun
4401
4402@defun button-type-get type prop
4403@tindex button-type-get
4404Get the property of button-type @var{type} named @var{prop}.
4405@end defun
4406
4407@defun button-type-subtype-p type supertype
4408@tindex button-type-subtype-p
4409Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4410@end defun
4411
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4412@node Button Buffer Commands
4413@subsection Button Buffer Commands
4414@cindex button buffer commands
4415
4416These are commands and functions for locating and operating on
058296d3 4417buttons in an Emacs buffer.
02c77ee9
MB
4418
4419@code{push-button} is the command that a user uses to actually `push'
51d40dab 4420a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4421and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
MB
4422that are useful outside the buttons itself, such as
4423@code{forward-button} and @code{backward-button} are additionally
4424available in the keymap stored in @code{button-buffer-map}; a mode
4425which uses buttons may want to use @code{button-buffer-map} as a
4426parent keymap for its keymap.
4427
51d40dab 4428If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4429@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4430will also activate the @code{push-button} command.
4431@xref{Links and Mouse-1}.
51d40dab 4432
02c77ee9
MB
4433@deffn Command push-button &optional pos use-mouse-action
4434@tindex push-button
4435Perform the action specified by a button at location @var{pos}.
4436@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4437@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4438mouse-event (@pxref{Mouse Events}), try to invoke the button's
4439@code{mouse-action} property instead of @code{action}; if the button
4440has no @code{mouse-action} property, use @code{action} as normal.
4441@var{pos} defaults to point, except when @code{push-button} is invoked
4442interactively as the result of a mouse-event, in which case, the mouse
4443event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4444nothing and return @code{nil}, otherwise return @code{t}.
4445@end deffn
4446
4447@deffn Command forward-button n &optional wrap display-message
4448@tindex forward-button
4449Move to the @var{n}th next button, or @var{n}th previous button if
4450@var{n} is negative. If @var{n} is zero, move to the start of any
4451button at point. If @var{wrap} is non-@code{nil}, moving past either
4452end of the buffer continues from the other end. If
4453@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4454is displayed. Any button with a non-@code{nil} @code{skip} property
4455is skipped over. Returns the button found.
02c77ee9
MB
4456@end deffn
4457
4458@deffn Command backward-button n &optional wrap display-message
4459@tindex backward-button
4460Move to the @var{n}th previous button, or @var{n}th next button if
4461@var{n} is negative. If @var{n} is zero, move to the start of any
4462button at point. If @var{wrap} is non-@code{nil}, moving past either
4463end of the buffer continues from the other end. If
4464@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4465is displayed. Any button with a non-@code{nil} @code{skip} property
4466is skipped over. Returns the button found.
02c77ee9
MB
4467@end deffn
4468
4469@defun next-button pos &optional count-current
4470@tindex next-button
4471Return the next button after position @var{pos} in the current buffer.
4472If @var{count-current} is non-@code{nil}, count any button at
4473@var{pos} in the search, instead of starting at the next button.
4474@end defun
4475
4476@defun previous-button pos &optional count-current
4477@tindex previous-button
4478Return the @var{n}th button before position @var{pos} in the current
4479buffer. If @var{count-current} is non-@code{nil}, count any button at
4480@var{pos} in the search, instead of starting at the next button.
4481@end defun
4482
42b85554
RS
4483@node Blinking
4484@section Blinking Parentheses
4485@cindex parenthesis matching
4486@cindex blinking
4487@cindex balancing parentheses
4488@cindex close parenthesis
4489
4490 This section describes the mechanism by which Emacs shows a matching
4491open parenthesis when the user inserts a close parenthesis.
4492
42b85554
RS
4493@defvar blink-paren-function
4494The value of this variable should be a function (of no arguments) to
4495be called whenever a character with close parenthesis syntax is inserted.
4496The value of @code{blink-paren-function} may be @code{nil}, in which
4497case nothing is done.
42b85554
RS
4498@end defvar
4499
1911e6e5 4500@defopt blink-matching-paren
42b85554
RS
4501If this variable is @code{nil}, then @code{blink-matching-open} does
4502nothing.
1911e6e5 4503@end defopt
42b85554 4504
1911e6e5 4505@defopt blink-matching-paren-distance
42b85554
RS
4506This variable specifies the maximum distance to scan for a matching
4507parenthesis before giving up.
1911e6e5 4508@end defopt
42b85554 4509
1911e6e5 4510@defopt blink-matching-delay
bfe721d1
KH
4511This variable specifies the number of seconds for the cursor to remain
4512at the matching parenthesis. A fraction of a second often gives
4513good results, but the default is 1, which works on all systems.
1911e6e5 4514@end defopt
bfe721d1 4515
1911e6e5 4516@deffn Command blink-matching-open
42b85554
RS
4517This function is the default value of @code{blink-paren-function}. It
4518assumes that point follows a character with close parenthesis syntax and
4519moves the cursor momentarily to the matching opening character. If that
4520character is not already on the screen, it displays the character's
4521context in the echo area. To avoid long delays, this function does not
4522search farther than @code{blink-matching-paren-distance} characters.
4523
4524Here is an example of calling this function explicitly.
4525
4526@smallexample
4527@group
4528(defun interactive-blink-matching-open ()
4529@c Do not break this line! -- rms.
4530@c The first line of a doc string
4531@c must stand alone.
4532 "Indicate momentarily the start of sexp before point."
4533 (interactive)
4534@end group
4535@group
4536 (let ((blink-matching-paren-distance
4537 (buffer-size))
4538 (blink-matching-paren t))
4539 (blink-matching-open)))
4540@end group
4541@end smallexample
1911e6e5 4542@end deffn
42b85554
RS
4543
4544@node Inverse Video
4545@section Inverse Video
4546@cindex Inverse Video
4547
4548@defopt inverse-video
4549@cindex highlighting
4550This variable controls whether Emacs uses inverse video for all text
4551on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4552default is @code{nil}.
4553@end defopt
4554
4555@defopt mode-line-inverse-video
c2579664
RS
4556This variable controls the use of inverse video for mode lines and
4557menu bars. If it is non-@code{nil}, then these lines are displayed in
4558the face @code{mode-line}. Otherwise, these lines are displayed
4559normally, just like other text. The default is @code{t}.
42b85554
RS
4560@end defopt
4561
4562@node Usual Display
4563@section Usual Display Conventions
4564
4565 The usual display conventions define how to display each character
4566code. You can override these conventions by setting up a display table
4567(@pxref{Display Tables}). Here are the usual display conventions:
4568
4569@itemize @bullet
4570@item
4571Character codes 32 through 126 map to glyph codes 32 through 126.
4572Normally this means they display as themselves.
4573
4574@item
4575Character code 9 is a horizontal tab. It displays as whitespace
4576up to a position determined by @code{tab-width}.
4577
4578@item
4579Character code 10 is a newline.
4580
4581@item
4582All other codes in the range 0 through 31, and code 127, display in one
78608595 4583of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4584non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4585first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4586specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4587just like the codes in the range 128 to 255.
4588
8241495d
RS
4589On MS-DOS terminals, Emacs arranges by default for the character code
4590127 to be mapped to the glyph code 127, which normally displays as an
ad800164 4591empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
4592that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4593emacs, The GNU Emacs Manual}.
4594
42b85554
RS
4595@item
4596Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 4597the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 4598digit characters representing the character code in octal. (A display
969fe9b5
RS
4599table can specify a glyph to use instead of @samp{\}.)
4600
4601@item
4602Multibyte character codes above 256 are displayed as themselves, or as a
4603question mark or empty box if the terminal cannot display that
4604character.
42b85554
RS
4605@end itemize
4606
4607 The usual display conventions apply even when there is a display
4608table, for any character whose entry in the active display table is
4609@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 4610specify the characters for which you want special behavior.
42b85554 4611
b6954afd
RS
4612 These display rules apply to carriage return (character code 13), when
4613it appears in the buffer. But that character may not appear in the
4614buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 4615conversion (@pxref{Coding System Basics}).
b6954afd 4616
42b85554
RS
4617 These variables affect the way certain characters are displayed on the
4618screen. Since they change the number of columns the characters occupy,
f9f59935
RS
4619they also affect the indentation functions. These variables also affect
4620how the mode line is displayed; if you want to force redisplay of the
4621mode line using the new values, call the function
4622@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
4623
4624@defopt ctl-arrow
4625@cindex control characters in display
4626This buffer-local variable controls how control characters are
4627displayed. If it is non-@code{nil}, they are displayed as a caret
4628followed by the character: @samp{^A}. If it is @code{nil}, they are
4629displayed as a backslash followed by three octal digits: @samp{\001}.
4630@end defopt
4631
4632@c Following may have overfull hbox.
4633@defvar default-ctl-arrow
4634The value of this variable is the default value for @code{ctl-arrow} in
4635buffers that do not override it. @xref{Default Value}.
4636@end defvar
4637
fe8d1469
RS
4638@defopt tab-width
4639The value of this variable is the spacing between tab stops used for
4640displaying tab characters in Emacs buffers. The value is in units of
4641columns, and the default is 8. Note that this feature is completely
4642independent of the user-settable tab stops used by the command
4643@code{tab-to-tab-stop}. @xref{Indent Tabs}.
4644@end defopt
4645
2468d0c0
DL
4646@defopt indicate-empty-lines
4647@tindex indicate-empty-lines
6e2391a8 4648@cindex fringes, and empty line indication
8a6ca431
RS
4649When this is non-@code{nil}, Emacs displays a special glyph in the
4650fringe of each empty line at the end of the buffer, on terminals that
4651support it (window systems). @xref{Fringes}.
2468d0c0
DL
4652@end defopt
4653
fe8d1469
RS
4654@defvar indicate-buffer-boundaries
4655This buffer-local variable controls how the buffer boundaries and
4656window scrolling are indicated in the window fringes.
4657
4658Emacs can indicate the buffer boundaries---that is, the first and last
4659line in the buffer---with angle icons when they appear on the screen.
4660In addition, Emacs can display an up-arrow in the fringe to show
4661that there is text above the screen, and a down-arrow to show
4662there is text below the screen.
4663
4664There are four kinds of basic values:
4665
4666@table @asis
4667@item @code{nil}
4668Don't display the icons.
4669@item @code{left}
4670Display them in the left fringe.
4671@item @code{right}
4672Display them in the right fringe.
4673@item @var{anything-else}
4674Display the icon at the top of the window top in the left fringe, and other
4675in the right fringe.
4676@end table
4677
4678If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4679controls the angle icons, and @var{arrows} controls the arrows. Both
4680@var{angles} and @var{arrows} work according to the table above.
4681Thus, @code{(t . right)} places the top angle icon in the left
4682fringe, the bottom angle icon in the right fringe, and both arrows in
4683the right fringe.
4684@end defvar
4685
4686@defvar default-indicate-buffer-boundaries
4687The value of this variable is the default value for
4688@code{indicate-buffer-boundaries} in buffers that do not override it.
4689@end defvar
42b85554
RS
4690
4691@node Display Tables
4692@section Display Tables
4693
4694@cindex display table
969fe9b5
RS
4695You can use the @dfn{display table} feature to control how all possible
4696character codes display on the screen. This is useful for displaying
ad800164 4697European languages that have letters not in the @acronym{ASCII} character
969fe9b5 4698set.
42b85554
RS
4699
4700The display table maps each character code into a sequence of
8241495d 4701@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
4702position on the screen. You can also define how to display each glyph
4703on your terminal, using the @dfn{glyph table}.
4704
f9f59935
RS
4705Display tables affect how the mode line is displayed; if you want to
4706force redisplay of the mode line using a new display table, call
4707@code{force-mode-line-update} (@pxref{Mode Line Format}).
4708
42b85554 4709@menu
02c77ee9
MB
4710* Display Table Format:: What a display table consists of.
4711* Active Display Table:: How Emacs selects a display table to use.
4712* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
4713@end menu
4714
4715@node Display Table Format
4716@subsection Display Table Format
4717
a9f0a989
RS
4718 A display table is actually a char-table (@pxref{Char-Tables}) with
4719@code{display-table} as its subtype.
42b85554
RS
4720
4721@defun make-display-table
4722This creates and returns a display table. The table initially has
4723@code{nil} in all elements.
4724@end defun
4725
f9f59935
RS
4726 The ordinary elements of the display table are indexed by character
4727codes; the element at index @var{c} says how to display the character
4728code @var{c}. The value should be @code{nil} or a vector of glyph
4729values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4730display that character according to the usual display conventions
4731(@pxref{Usual Display}).
22697dac
KH
4732
4733 If you use the display table to change the display of newline
4734characters, the whole buffer will be displayed as one long ``line.''
42b85554 4735
f9f59935 4736 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
4737purposes. Here is a table of their meanings; @code{nil} in any slot
4738means to use the default for that slot, as stated below.
42b85554
RS
4739
4740@table @asis
f9f59935 4741@item 0
42b85554 4742The glyph for the end of a truncated screen line (the default for this
c2579664
RS
4743is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4744arrows in the fringes to indicate truncation, so the display table has
4745no effect.
4746
f9f59935 4747@item 1
42b85554 4748The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
4749On graphical terminals, Emacs uses curved arrows in the fringes to
4750indicate continuation, so the display table has no effect.
4751
f9f59935 4752@item 2
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4753The glyph for indicating a character displayed as an octal character
4754code (the default is @samp{\}).
c2579664 4755
f9f59935 4756@item 3
42b85554 4757The glyph for indicating a control character (the default is @samp{^}).
c2579664 4758
f9f59935 4759@item 4
42b85554
RS
4760A vector of glyphs for indicating the presence of invisible lines (the
4761default is @samp{...}). @xref{Selective Display}.
c2579664 4762
f9f59935 4763@item 5
50b04c36 4764The glyph used to draw the border between side-by-side windows (the
8241495d
RS
4765default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4766when there are no scroll bars; if scroll bars are supported and in use,
4767a scroll bar separates the two windows.
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4768@end table
4769
4770 For example, here is how to construct a display table that mimics the
4771effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4772
4773@example
4774(setq disptab (make-display-table))
4775(let ((i 0))
4776 (while (< i 32)
4777 (or (= i ?\t) (= i ?\n)
4778 (aset disptab i (vector ?^ (+ i 64))))
4779 (setq i (1+ i)))
4780 (aset disptab 127 (vector ?^ ??)))
4781@end example
4782
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4783@defun display-table-slot display-table slot
4784This function returns the value of the extra slot @var{slot} of
4785@var{display-table}. The argument @var{slot} may be a number from 0 to
47865 inclusive, or a slot name (symbol). Valid symbols are
4787@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4788@code{selective-display}, and @code{vertical-border}.
4789@end defun
4790
f9f59935
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4791@defun set-display-table-slot display-table slot value
4792This function stores @var{value} in the extra slot @var{slot} of
4793@var{display-table}. The argument @var{slot} may be a number from 0 to
47945 inclusive, or a slot name (symbol). Valid symbols are
4795@code{truncation}, @code{wrap}, @code{escape}, @code{control},
4796@code{selective-display}, and @code{vertical-border}.
4797@end defun
4798
8241495d
RS
4799@defun describe-display-table display-table
4800@tindex describe-display-table
4801This function displays a description of the display table
4802@var{display-table} in a help buffer.
4803@end defun
4804
4805@deffn Command describe-current-display-table
4806@tindex describe-current-display-table
4807This command displays a description of the current display table in a
4808help buffer.
4809@end deffn
4810
42b85554
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4811@node Active Display Table
4812@subsection Active Display Table
4813@cindex active display table
4814
4815 Each window can specify a display table, and so can each buffer. When
4816a buffer @var{b} is displayed in window @var{w}, display uses the
4817display table for window @var{w} if it has one; otherwise, the display
4818table for buffer @var{b} if it has one; otherwise, the standard display
4819table if any. The display table chosen is called the @dfn{active}
4820display table.
4821
c2579664 4822@defun window-display-table &optional window
42b85554 4823This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
4824if @var{window} does not have an assigned display table. The default
4825for @var{window} is the selected window.
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4826@end defun
4827
4828@defun set-window-display-table window table
4829This function sets the display table of @var{window} to @var{table}.
4830The argument @var{table} should be either a display table or
4831@code{nil}.
4832@end defun
4833
4834@defvar buffer-display-table
969fe9b5
RS
4835This variable is automatically buffer-local in all buffers; its value in
4836a particular buffer specifies the display table for that buffer. If it
4837is @code{nil}, that means the buffer does not have an assigned display
4838table.
42b85554
RS
4839@end defvar
4840
4841@defvar standard-display-table
4842This variable's value is the default display table, used whenever a
4843window has no display table and neither does the buffer displayed in
4844that window. This variable is @code{nil} by default.
4845@end defvar
4846
4847 If there is no display table to use for a particular window---that is,
f9f59935
RS
4848if the window specifies none, its buffer specifies none, and
4849@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
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4850display conventions for all character codes in that window. @xref{Usual
4851Display}.
4852
8241495d
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4853A number of functions for changing the standard display table
4854are defined in the library @file{disp-table}.
4855
42b85554
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4856@node Glyphs
4857@subsection Glyphs
4858
4859@cindex glyph
4860 A @dfn{glyph} is a generalization of a character; it stands for an
4861image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
4862are represented in Lisp as integers, just as characters are. Normally
4863Emacs finds glyphs in the display table (@pxref{Display Tables}).
4864
4865 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4866table}. A simple glyph is just a way of specifying a character and a
4867face to output it in. The glyph code for a simple glyph, mod 524288,
4868is the character to output, and the glyph code divided by 524288
4869specifies the face number (@pxref{Face Functions}) to use while
4870outputting it. (524288 is
4871@ifnottex
48722**19.)
4873@end ifnottex
4874@tex
4875$2^{19}$.)
4876@end tex
4877@xref{Faces}.
42b85554 4878
bbf77fe8
RS
4879 On character terminals, you can set up a @dfn{glyph table} to define
4880the meaning of glyph codes. The glyph codes is the value of the
4881variable @code{glyph-table}.
42b85554
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4882
4883@defvar glyph-table
4884The value of this variable is the current glyph table. It should be a
177c0ea7 4885vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
4886
4887If a glyph code is greater than or equal to the length of the glyph
4888table, that code is automatically simple. If the value of
4889@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4890are simple. The glyph table is not used on graphical displays, only
4891on character terminals. On graphical displays, all glyphs are simple.
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4892@end defvar
4893
4894 Here are the possible types of elements in the glyph table:
4895
1911e6e5
RS
4896@table @asis
4897@item @var{string}
42b85554
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4898Send the characters in @var{string} to the terminal to output
4899this glyph. This alternative is available on character terminals,
969fe9b5 4900but not under a window system.
42b85554 4901
1911e6e5 4902@item @var{integer}
969fe9b5 4903Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
4904can use an alias to specify a face code for the glyph and use a small
4905number as its code.
42b85554
RS
4906
4907@item @code{nil}
bbf77fe8 4908This glyph is simple.
42b85554
RS
4909@end table
4910
8241495d
RS
4911@defun create-glyph string
4912@tindex create-glyph
4913This function returns a newly-allocated glyph code which is set up to
4914display by sending @var{string} to the terminal.
4915@end defun
4916
42b85554
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4917@node Beeping
4918@section Beeping
4919@cindex beeping
4920@cindex bell
4921
f9f59935
RS
4922 This section describes how to make Emacs ring the bell (or blink the
4923screen) to attract the user's attention. Be conservative about how
4924often you do this; frequent bells can become irritating. Also be
4925careful not to use just beeping when signaling an error is more
cf6e4adc 4926appropriate. (@xref{Errors}.)
42b85554 4927
a9f0a989 4928@defun ding &optional do-not-terminate
42b85554
RS
4929@cindex keyboard macro termination
4930This function beeps, or flashes the screen (see @code{visible-bell} below).
4931It also terminates any keyboard macro currently executing unless
a9f0a989 4932@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
4933@end defun
4934
a9f0a989 4935@defun beep &optional do-not-terminate
42b85554
RS
4936This is a synonym for @code{ding}.
4937@end defun
4938
1911e6e5 4939@defopt visible-bell
42b85554
RS
4940This variable determines whether Emacs should flash the screen to
4941represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
4942is effective on a window system, and on a character-only terminal
4943provided the terminal's Termcap entry defines the visible bell
4944capability (@samp{vb}).
1911e6e5 4945@end defopt
42b85554 4946
f9f59935
RS
4947@defvar ring-bell-function
4948If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
4949bell.'' Its value should be a function of no arguments. If this is
4950non-@code{nil}, it takes precedence over the @code{visible-bell}
4951variable.
f9f59935
RS
4952@end defvar
4953
42b85554
RS
4954@node Window Systems
4955@section Window Systems
4956
4957 Emacs works with several window systems, most notably the X Window
4958System. Both Emacs and X use the term ``window'', but use it
4959differently. An Emacs frame is a single window as far as X is
4960concerned; the individual Emacs windows are not known to X at all.
4961
4962@defvar window-system
42b85554 4963This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
4964under. The possible values are
4965
4966@table @code
4967@item x
4968@cindex X Window System
4969Emacs is displaying using X.
4970@item pc
8241495d 4971Emacs is displaying using MS-DOS.
1911e6e5 4972@item w32
05aea714 4973Emacs is displaying using Windows.
8241495d
RS
4974@item mac
4975Emacs is displaying using a Macintosh.
1911e6e5
RS
4976@item nil
4977Emacs is using a character-based terminal.
4978@end table
42b85554
RS
4979@end defvar
4980
42b85554 4981@defvar window-setup-hook
f9f59935
RS
4982This variable is a normal hook which Emacs runs after handling the
4983initialization files. Emacs runs this hook after it has completed
a40d4712 4984loading your init file, the default initialization file (if
a9f0a989 4985any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
4986@code{term-setup-hook}.
4987
4988This hook is used for internal purposes: setting up communication with
4989the window system, and creating the initial window. Users should not
4990interfere with it.
4991@end defvar
ab5796a9
MB
4992
4993@ignore
4994 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4995@end ignore