Add "Package:" file headers to denote built-in packages.
[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
0c26f463 2;;
aaef169d 3;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
114f9c96 4;; 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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5;;
6;; Author: Miles Bader <miles@gnu.org>
7;; Keywords: extensions
bd78fa1d 8;; Package: emacs
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9;;
10;; This file is part of GNU Emacs.
11;;
eb3fa2cf 12;; GNU Emacs is free software: you can redistribute it and/or modify
0c26f463 13;; it under the terms of the GNU General Public License as published by
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14;; the Free Software Foundation, either version 3 of the License, or
15;; (at your option) any later version.
16
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17;; GNU Emacs is distributed in the hope that it will be useful,
18;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20;; GNU General Public License for more details.
eb3fa2cf 21
0c26f463 22;; You should have received a copy of the GNU General Public License
eb3fa2cf 23;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
0e0d5683 53;; Use color for the MS-DOS port because it doesn't support underline.
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54;; FIXME if MS-DOS correctly answers the (supports) question, it need
55;; no longer be a special case.
35136493 56(defface button '((((type pc) (class color))
f2e24189 57 (:foreground "lightblue"))
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58 (((supports :underline t)) :underline t)
59 (t (:foreground "lightblue")))
d28242e1 60 "Default face used for buttons."
21b9448f 61 :group 'basic-faces)
0c26f463 62
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63(defvar button-map
64 (let ((map (make-sparse-keymap)))
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65 ;; The following definition needs to avoid using escape sequences that
66 ;; might get converted to ^M when building loaddefs.el
67 (define-key map [(control ?m)] 'push-button)
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68 (define-key map [mouse-2] 'push-button)
69 map)
70 "Keymap used by buttons.")
71
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72(defvar button-buffer-map
73 (let ((map (make-sparse-keymap)))
74 (define-key map [?\t] 'forward-button)
272199ae 75 (define-key map "\e\t" 'backward-button)
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76 (define-key map [backtab] 'backward-button)
77 map)
78 "Keymap useful for buffers containing buttons.
79Mode-specific keymaps may want to use this as their parent keymap.")
80
81;; Default properties for buttons
82(put 'default-button 'face 'button)
83(put 'default-button 'mouse-face 'highlight)
84(put 'default-button 'keymap button-map)
85(put 'default-button 'type 'button)
bea55b5b 86;; action may be either a function to call, or a marker to go to
62dc75c4 87(put 'default-button 'action 'ignore)
1e8780b1 88(put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
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89;; Make overlay buttons go away if their underlying text is deleted.
90(put 'default-button 'evaporate t)
91;; Prevent insertions adjacent to the text-property buttons from
92;; inheriting its properties.
93(put 'default-button 'rear-nonsticky t)
0c26f463 94
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95;; A `category-symbol' property for the default button type
96(put 'button 'button-category-symbol 'default-button)
97
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98\f
99;; Button types (which can be used to hold default properties for buttons)
100
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101;; Because button-type properties are inherited by buttons using the
102;; special `category' property (implemented by both overlays and
103;; text-properties), we need to store them on a symbol to which the
104;; `category' properties can point. Instead of using the symbol that's
105;; the name of each button-type, however, we use a separate symbol (with
106;; `-button' appended, and uninterned) to store the properties. This is
107;; to avoid name clashes.
108
109;; [this is an internal function]
110(defsubst button-category-symbol (type)
111 "Return the symbol used by button-type TYPE to store properties.
112Buttons inherit them by setting their `category' property to that symbol."
113 (or (get type 'button-category-symbol)
114 (error "Unknown button type `%s'" type)))
115
0c26f463 116(defun define-button-type (name &rest properties)
b9712b1c 117 "Define a `button type' called NAME (a symbol).
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118The remaining arguments form a sequence of PROPERTY VALUE pairs,
119specifying properties to use as defaults for buttons with this type
120\(a button's type may be set by giving it a `type' property when
ecdbe16a 121creating the button, using the :type keyword argument).
ded42dd3 122
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123In addition, the keyword argument :supertype may be used to specify a
124button-type from which NAME inherits its default property values
125\(however, the inheritance happens only when NAME is defined; subsequent
126changes to a supertype are not reflected in its subtypes)."
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127 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
128 (super-catsym
129 (button-category-symbol
530893b2 130 (or (plist-get properties 'supertype)
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131 (plist-get properties :supertype)
132 'button))))
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133 ;; Provide a link so that it's easy to find the real symbol.
134 (put name 'button-category-symbol catsym)
135 ;; Initialize NAME's properties using the global defaults.
ded42dd3 136 (let ((default-props (symbol-plist super-catsym)))
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137 (while default-props
138 (put catsym (pop default-props) (pop default-props))))
139 ;; Add NAME as the `type' property, which will then be returned as
140 ;; the type property of individual buttons.
141 (put catsym 'type name)
142 ;; Add the properties in PROPERTIES to the real symbol.
143 (while properties
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144 (let ((prop (pop properties)))
145 (when (eq prop :supertype)
146 (setq prop 'supertype))
147 (put catsym prop (pop properties))))
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148 ;; Make sure there's a `supertype' property
149 (unless (get catsym 'supertype)
150 (put catsym 'supertype 'button))
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151 name))
152
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153(defun button-type-put (type prop val)
154 "Set the button-type TYPE's PROP property to VAL."
155 (put (button-category-symbol type) prop val))
156
157(defun button-type-get (type prop)
158 "Get the property of button-type TYPE named PROP."
159 (get (button-category-symbol type) prop))
160
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161(defun button-type-subtype-p (type supertype)
162 "Return t if button-type TYPE is a subtype of SUPERTYPE."
163 (or (eq type supertype)
164 (and type
165 (button-type-subtype-p (button-type-get type 'supertype)
166 supertype))))
167
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168\f
169;; Button properties and other attributes
170
171(defun button-start (button)
172 "Return the position at which BUTTON starts."
173 (if (overlayp button)
174 (overlay-start button)
175 ;; Must be a text-property button.
176 (or (previous-single-property-change (1+ button) 'button)
177 (point-min))))
178
179(defun button-end (button)
180 "Return the position at which BUTTON ends."
181 (if (overlayp button)
182 (overlay-end button)
183 ;; Must be a text-property button.
184 (or (next-single-property-change button 'button)
185 (point-max))))
186
187(defun button-get (button prop)
188 "Get the property of button BUTTON named PROP."
189 (if (overlayp button)
190 (overlay-get button prop)
191 ;; Must be a text-property button.
192 (get-text-property button prop)))
193
194(defun button-put (button prop val)
195 "Set BUTTON's PROP property to VAL."
196 ;; Treat some properties specially.
530893b2 197 (cond ((memq prop '(type :type))
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198 ;; We translate a `type' property a `category' property, since
199 ;; that's what's actually used by overlays/text-properties for
200 ;; inheriting properties.
201 (setq prop 'category)
202 (setq val (button-category-symbol val)))
203 ((eq prop 'category)
204 ;; Disallow updating the `category' property directly.
205 (error "Button `category' property may not be set directly")))
206 ;; Add the property.
207 (if (overlayp button)
208 (overlay-put button prop val)
209 ;; Must be a text-property button.
210 (put-text-property
211 (or (previous-single-property-change (1+ button) 'button)
212 (point-min))
213 (or (next-single-property-change button 'button)
214 (point-max))
215 prop val)))
216
1e00f720 217(defsubst button-activate (button &optional use-mouse-action)
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218 "Call BUTTON's action property.
219If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
220instead of its normal action; if the button has no mouse-action,
221the normal action is used instead."
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222 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
223 (button-get button 'action))))
224 (if (markerp action)
225 (save-selected-window
226 (select-window (display-buffer (marker-buffer action)))
227 (goto-char action)
228 (recenter 0))
229 (funcall action button))))
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230
231(defun button-label (button)
232 "Return BUTTON's text label."
233 (buffer-substring-no-properties (button-start button) (button-end button)))
234
530893b2 235(defsubst button-type (button)
ecdbe16a 236 "Return BUTTON's button-type."
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237 (button-get button 'type))
238
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239(defun button-has-type-p (button type)
240 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
241 (button-type-subtype-p (button-get button 'type) type))
242
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243\f
244;; Creating overlay buttons
245
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246(defun make-button (beg end &rest properties)
247 "Make a button from BEG to END in the current buffer.
248The remaining arguments form a sequence of PROPERTY VALUE pairs,
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249specifying properties to add to the button.
250In addition, the keyword argument :type may be used to specify a
251button-type from which to inherit other properties; see
252`define-button-type'.
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253
254Also see `make-text-button', `insert-button'."
255 (let ((overlay (make-overlay beg end nil t nil)))
256 (while properties
257 (button-put overlay (pop properties) (pop properties)))
258 ;; Put a pointer to the button in the overlay, so it's easy to get
259 ;; when we don't actually have a reference to the overlay.
260 (overlay-put overlay 'button overlay)
261 ;; If the user didn't specify a type, use the default.
262 (unless (overlay-get overlay 'category)
263 (overlay-put overlay 'category 'default-button))
264 ;; OVERLAY is the button, so return it
265 overlay))
266
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267(defun insert-button (label &rest properties)
268 "Insert a button with the label LABEL.
269The remaining arguments form a sequence of PROPERTY VALUE pairs,
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270specifying properties to add to the button.
271In addition, the keyword argument :type may be used to specify a
272button-type from which to inherit other properties; see
273`define-button-type'.
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274
275Also see `insert-text-button', `make-button'."
276 (apply #'make-button
277 (prog1 (point) (insert label))
278 (point)
279 properties))
280
281\f
282;; Creating text-property buttons
283
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284(defun make-text-button (beg end &rest properties)
285 "Make a button from BEG to END in the current buffer.
286The remaining arguments form a sequence of PROPERTY VALUE pairs,
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287specifying properties to add to the button.
288In addition, the keyword argument :type may be used to specify a
289button-type from which to inherit other properties; see
290`define-button-type'.
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291
292This function is like `make-button', except that the button is actually
293part of the text instead of being a property of the buffer. Creating
294large numbers of buttons can also be somewhat faster using
295`make-text-button'.
296
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297BEG can also be a string, in which case it is made into a button.
298
0c26f463 299Also see `insert-text-button'."
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300 (let ((object nil)
301 (type-entry
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302 (or (plist-member properties 'type)
303 (plist-member properties :type))))
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304 (when (stringp beg)
305 (setq object beg beg 0 end (length object)))
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306 ;; Disallow setting the `category' property directly.
307 (when (plist-get properties 'category)
308 (error "Button `category' property may not be set directly"))
309 (if (null type-entry)
310 ;; The user didn't specify a `type' property, use the default.
311 (setq properties (cons 'category (cons 'default-button properties)))
312 ;; The user did specify a `type' property. Translate it into a
313 ;; `category' property, which is what's actually used by
314 ;; text-properties for inheritance.
315 (setcar type-entry 'category)
316 (setcar (cdr type-entry)
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317 (button-category-symbol (car (cdr type-entry)))))
318 ;; Now add all the text properties at once
319 (add-text-properties beg end
320 ;; Each button should have a non-eq `button'
321 ;; property so that next-single-property-change can
322 ;; detect boundaries reliably.
323 (cons 'button (cons (list t) properties))
324 object)
325 ;; Return something that can be used to get at the button.
326 beg))
0c26f463 327
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328(defun insert-text-button (label &rest properties)
329 "Insert a button with the label LABEL.
330The remaining arguments form a sequence of PROPERTY VALUE pairs,
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331specifying properties to add to the button.
332In addition, the keyword argument :type may be used to specify a
333button-type from which to inherit other properties; see
334`define-button-type'.
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335
336This function is like `insert-button', except that the button is
337actually part of the text instead of being a property of the buffer.
338Creating large numbers of buttons can also be somewhat faster using
339`insert-text-button'.
340
341Also see `make-text-button'."
342 (apply #'make-text-button
343 (prog1 (point) (insert label))
344 (point)
345 properties))
346
347\f
348;; Finding buttons in a buffer
349
350(defun button-at (pos)
351 "Return the button at position POS in the current buffer, or nil."
352 (let ((button (get-char-property pos 'button)))
353 (if (or (overlayp button) (null button))
354 button
355 ;; Must be a text-property button; return a marker pointing to it.
356 (copy-marker pos t))))
357
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358(defun next-button (pos &optional count-current)
359 "Return the next button after position POS in the current buffer.
0c26f463 360If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 361instead of starting at the next button."
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362 (unless count-current
363 ;; Search for the next button boundary.
364 (setq pos (next-single-char-property-change pos 'button)))
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365 (and (< pos (point-max))
366 (or (button-at pos)
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367 ;; We must have originally been on a button, and are now in
368 ;; the inter-button space. Recurse to find a button.
fee34a28 369 (next-button pos))))
0c26f463 370
fee34a28 371(defun previous-button (pos &optional count-current)
1106c41b 372 "Return the previous button before position POS in the current buffer.
0c26f463 373If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 374instead of starting at the next button."
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375 (let ((button (button-at pos)))
376 (if button
377 (if count-current
378 button
379 ;; We started out on a button, so move to its start and look
380 ;; for the previous button boundary.
381 (setq pos (previous-single-char-property-change
382 (button-start button) 'button))
383 (let ((new-button (button-at pos)))
384 (if new-button
385 ;; We are in a button again; this can happen if there
386 ;; are adjacent buttons (or at bob).
6d0a6f30 387 (unless (= pos (button-start button)) new-button)
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388 ;; We are now in the space between buttons.
389 (previous-button pos))))
390 ;; We started out in the space between buttons.
391 (setq pos (previous-single-char-property-change pos 'button))
392 (or (button-at pos)
393 (and (> pos (point-min))
394 (button-at (1- pos)))))))
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395
396\f
397;; User commands
398
d6bc0bdc 399(defun push-button (&optional pos use-mouse-action)
0c26f463 400 "Perform the action specified by a button at location POS.
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401POS may be either a buffer position or a mouse-event. If
402USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
d6bc0bdc 403instead of its normal action; if the button has no mouse-action,
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404the normal action is used instead. The action may be either a
405function to call or a marker to display.
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406POS defaults to point, except when `push-button' is invoked
407interactively as the result of a mouse-event, in which case, the
408mouse event is used.
409If there's no button at POS, do nothing and return nil, otherwise
410return t."
411 (interactive
412 (list (if (integerp last-command-event) (point) last-command-event)))
413 (if (and (not (integerp pos)) (eventp pos))
414 ;; POS is a mouse event; switch to the proper window/buffer
415 (let ((posn (event-start pos)))
416 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 417 (push-button (posn-point posn) t)))
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418 ;; POS is just normal position
419 (let ((button (button-at (or pos (point)))))
420 (if (not button)
421 nil
d6bc0bdc 422 (button-activate button use-mouse-action)
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423 t))))
424
425(defun forward-button (n &optional wrap display-message)
426 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 427If N is 0, move to the start of any button at point.
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428If WRAP is non-nil, moving past either end of the buffer continues from the
429other end.
430If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 431Any button with a non-nil `skip' property is skipped over.
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432Returns the button found."
433 (interactive "p\nd\nd")
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434 (let (button)
435 (if (zerop n)
436 ;; Move to start of current button
437 (if (setq button (button-at (point)))
438 (goto-char (button-start button)))
439 ;; Move to Nth next button
440 (let ((iterator (if (> n 0) #'next-button #'previous-button))
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441 (wrap-start (if (> n 0) (point-min) (point-max)))
442 opoint fail)
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443 (setq n (abs n))
444 (setq button t) ; just to start the loop
f46a3642 445 (while (and (null fail) (> n 0) button)
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446 (setq button (funcall iterator (point)))
447 (when (and (not button) wrap)
448 (setq button (funcall iterator wrap-start t)))
449 (when button
450 (goto-char (button-start button))
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451 ;; Avoid looping forever (e.g., if all the buttons have
452 ;; the `skip' property).
453 (cond ((null opoint)
454 (setq opoint (point)))
455 ((= opoint (point))
456 (setq fail t)))
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457 (unless (button-get button 'skip)
458 (setq n (1- n)))))))
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459 (if (null button)
460 (error (if wrap "No buttons!" "No more buttons"))
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461 (let ((msg (and display-message (button-get button 'help-echo))))
462 (when msg
463 (message "%s" msg)))
464 button)))
465
466(defun backward-button (n &optional wrap display-message)
467 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 468If N is 0, move to the start of any button at point.
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469If WRAP is non-nil, moving past either end of the buffer continues from the
470other end.
471If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 472Any button with a non-nil `skip' property is skipped over.
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473Returns the button found."
474 (interactive "p\nd\nd")
475 (forward-button (- n) wrap display-message))
476
477
478(provide 'button)
479
b8866860 480;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 481;;; button.el ends here