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[bpt/emacs.git] / lisp / button.el
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1;;; button.el --- Clickable buttons
2;;
3;; Copyright (C) 2001 Free Software Foundation, Inc.
4;;
5;; Author: Miles Bader <miles@gnu.org>
6;; Keywords: extensions
7;;
8;; This file is part of GNU Emacs.
9;;
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14;;
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19;;
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
f2e24189
EZ
53(defface button '((((type pc) (class color))
54 (:foreground "lightblue"))
55 (t :underline t))
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56 "Default face used for buttons.")
57
58;;;###autoload
59(defvar button-map
60 (let ((map (make-sparse-keymap)))
61 (define-key map "\r" 'push-button)
62 (define-key map [mouse-2] 'push-button)
63 map)
64 "Keymap used by buttons.")
65
66;;;###autoload
67(defvar button-buffer-map
68 (let ((map (make-sparse-keymap)))
69 (define-key map [?\t] 'forward-button)
70 (define-key map [backtab] 'backward-button)
71 map)
72 "Keymap useful for buffers containing buttons.
73Mode-specific keymaps may want to use this as their parent keymap.")
74
75;; Default properties for buttons
76(put 'default-button 'face 'button)
77(put 'default-button 'mouse-face 'highlight)
78(put 'default-button 'keymap button-map)
79(put 'default-button 'type 'button)
62dc75c4 80(put 'default-button 'action 'ignore)
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81(put 'default-button 'help-echo "mouse-2, RET: Push this button")
82;; Make overlay buttons go away if their underlying text is deleted.
83(put 'default-button 'evaporate t)
84;; Prevent insertions adjacent to the text-property buttons from
85;; inheriting its properties.
86(put 'default-button 'rear-nonsticky t)
87;; Text property buttons don't have a `button' property of their own, so
88;; they inherit this.
89(put 'default-button 'button t)
90
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91;; A `category-symbol' property for the default button type
92(put 'button 'button-category-symbol 'default-button)
93
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94\f
95;; Button types (which can be used to hold default properties for buttons)
96
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97;; Because button-type properties are inherited by buttons using the
98;; special `category' property (implemented by both overlays and
99;; text-properties), we need to store them on a symbol to which the
100;; `category' properties can point. Instead of using the symbol that's
101;; the name of each button-type, however, we use a separate symbol (with
102;; `-button' appended, and uninterned) to store the properties. This is
103;; to avoid name clashes.
104
105;; [this is an internal function]
106(defsubst button-category-symbol (type)
107 "Return the symbol used by button-type TYPE to store properties.
108Buttons inherit them by setting their `category' property to that symbol."
109 (or (get type 'button-category-symbol)
110 (error "Unknown button type `%s'" type)))
111
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112;;;###autoload
113(defun define-button-type (name &rest properties)
114 "Define a `button type' called NAME.
115The remaining arguments form a sequence of PROPERTY VALUE pairs,
116specifying properties to use as defaults for buttons with this type
117\(a button's type may be set by giving it a `type' property when
ecdbe16a 118creating the button, using the :type keyword argument).
ded42dd3 119
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120In addition, the keyword argument :supertype may be used to specify a
121button-type from which NAME inherits its default property values
122\(however, the inheritance happens only when NAME is defined; subsequent
123changes to a supertype are not reflected in its subtypes)."
ded42dd3 124 (let* ((catsym (make-symbol (concat (symbol-name name) "-button")))
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125 (supertype
126 (or (plist-get properties 'supertype)
127 (plist-get properties :supertype)))
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128 (super-catsym
129 (if supertype (button-category-symbol supertype) 'default-button)))
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130 ;; Provide a link so that it's easy to find the real symbol.
131 (put name 'button-category-symbol catsym)
132 ;; Initialize NAME's properties using the global defaults.
ded42dd3 133 (let ((default-props (symbol-plist super-catsym)))
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134 (while default-props
135 (put catsym (pop default-props) (pop default-props))))
136 ;; Add NAME as the `type' property, which will then be returned as
137 ;; the type property of individual buttons.
138 (put catsym 'type name)
139 ;; Add the properties in PROPERTIES to the real symbol.
140 (while properties
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141 (let ((prop (pop properties)))
142 (when (eq prop :supertype)
143 (setq prop 'supertype))
144 (put catsym prop (pop properties))))
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145 name))
146
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147(defun button-type-put (type prop val)
148 "Set the button-type TYPE's PROP property to VAL."
149 (put (button-category-symbol type) prop val))
150
151(defun button-type-get (type prop)
152 "Get the property of button-type TYPE named PROP."
153 (get (button-category-symbol type) prop))
154
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155(defun button-type-subtype-p (type supertype)
156 "Return t if button-type TYPE is a subtype of SUPERTYPE."
157 (or (eq type supertype)
158 (and type
159 (button-type-subtype-p (button-type-get type 'supertype)
160 supertype))))
161
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162\f
163;; Button properties and other attributes
164
165(defun button-start (button)
166 "Return the position at which BUTTON starts."
167 (if (overlayp button)
168 (overlay-start button)
169 ;; Must be a text-property button.
170 (or (previous-single-property-change (1+ button) 'button)
171 (point-min))))
172
173(defun button-end (button)
174 "Return the position at which BUTTON ends."
175 (if (overlayp button)
176 (overlay-end button)
177 ;; Must be a text-property button.
178 (or (next-single-property-change button 'button)
179 (point-max))))
180
181(defun button-get (button prop)
182 "Get the property of button BUTTON named PROP."
183 (if (overlayp button)
184 (overlay-get button prop)
185 ;; Must be a text-property button.
186 (get-text-property button prop)))
187
188(defun button-put (button prop val)
189 "Set BUTTON's PROP property to VAL."
190 ;; Treat some properties specially.
530893b2 191 (cond ((memq prop '(type :type))
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192 ;; We translate a `type' property a `category' property, since
193 ;; that's what's actually used by overlays/text-properties for
194 ;; inheriting properties.
195 (setq prop 'category)
196 (setq val (button-category-symbol val)))
197 ((eq prop 'category)
198 ;; Disallow updating the `category' property directly.
199 (error "Button `category' property may not be set directly")))
200 ;; Add the property.
201 (if (overlayp button)
202 (overlay-put button prop val)
203 ;; Must be a text-property button.
204 (put-text-property
205 (or (previous-single-property-change (1+ button) 'button)
206 (point-min))
207 (or (next-single-property-change button 'button)
208 (point-max))
209 prop val)))
210
1e00f720 211(defsubst button-activate (button &optional use-mouse-action)
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212 "Call BUTTON's action property.
213If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
214instead of its normal action; if the button has no mouse-action,
215the normal action is used instead."
216 (funcall (or (and use-mouse-action (button-get button 'mouse-action))
217 (button-get button 'action))
218 button))
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219
220(defun button-label (button)
221 "Return BUTTON's text label."
222 (buffer-substring-no-properties (button-start button) (button-end button)))
223
530893b2 224(defsubst button-type (button)
ecdbe16a 225 "Return BUTTON's button-type."
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226 (button-get button 'type))
227
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228(defun button-has-type-p (button type)
229 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
230 (button-type-subtype-p (button-get button 'type) type))
231
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232\f
233;; Creating overlay buttons
234
235;;;###autoload
236(defun make-button (beg end &rest properties)
237 "Make a button from BEG to END in the current buffer.
238The remaining arguments form a sequence of PROPERTY VALUE pairs,
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239specifying properties to add to the button.
240In addition, the keyword argument :type may be used to specify a
241button-type from which to inherit other properties; see
242`define-button-type'.
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243
244Also see `make-text-button', `insert-button'."
245 (let ((overlay (make-overlay beg end nil t nil)))
246 (while properties
247 (button-put overlay (pop properties) (pop properties)))
248 ;; Put a pointer to the button in the overlay, so it's easy to get
249 ;; when we don't actually have a reference to the overlay.
250 (overlay-put overlay 'button overlay)
251 ;; If the user didn't specify a type, use the default.
252 (unless (overlay-get overlay 'category)
253 (overlay-put overlay 'category 'default-button))
254 ;; OVERLAY is the button, so return it
255 overlay))
256
257;;;###autoload
258(defun insert-button (label &rest properties)
259 "Insert a button with the label LABEL.
260The remaining arguments form a sequence of PROPERTY VALUE pairs,
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261specifying properties to add to the button.
262In addition, the keyword argument :type may be used to specify a
263button-type from which to inherit other properties; see
264`define-button-type'.
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265
266Also see `insert-text-button', `make-button'."
267 (apply #'make-button
268 (prog1 (point) (insert label))
269 (point)
270 properties))
271
272\f
273;; Creating text-property buttons
274
275;;;###autoload
276(defun make-text-button (beg end &rest properties)
277 "Make a button from BEG to END in the current buffer.
278The remaining arguments form a sequence of PROPERTY VALUE pairs,
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279specifying properties to add to the button.
280In addition, the keyword argument :type may be used to specify a
281button-type from which to inherit other properties; see
282`define-button-type'.
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283
284This function is like `make-button', except that the button is actually
285part of the text instead of being a property of the buffer. Creating
286large numbers of buttons can also be somewhat faster using
287`make-text-button'.
288
289Also see `insert-text-button'."
290 (let (prop val)
291 (while properties
292 (setq prop (pop properties))
293 (setq val (pop properties))
294 ;; Note that all the following code is basically equivalent to
295 ;; `button-put', but we can do it much more efficiently since we
296 ;; already have BEG and END.
530893b2 297 (cond ((memq prop '(type :type))
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298 ;; We translate a `type' property into a `category'
299 ;; property, since that's what's actually used by
300 ;; text-properties for inheritance.
301 (setq prop 'category)
302 (setq val (button-category-symbol val)))
303 ((eq prop 'category)
304 ;; Disallow setting the `category' property directly.
305 (error "Button `category' property may not be set directly")))
306 ;; Add the property.
307 (put-text-property beg end prop val)))
308 ;; Return something that can be used to get at the button.
309 beg)
310
311;;;###autoload
312(defun insert-text-button (label &rest properties)
313 "Insert a button with the label LABEL.
314The remaining arguments form a sequence of PROPERTY VALUE pairs,
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315specifying properties to add to the button.
316In addition, the keyword argument :type may be used to specify a
317button-type from which to inherit other properties; see
318`define-button-type'.
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319
320This function is like `insert-button', except that the button is
321actually part of the text instead of being a property of the buffer.
322Creating large numbers of buttons can also be somewhat faster using
323`insert-text-button'.
324
325Also see `make-text-button'."
326 (apply #'make-text-button
327 (prog1 (point) (insert label))
328 (point)
329 properties))
330
331\f
332;; Finding buttons in a buffer
333
334(defun button-at (pos)
335 "Return the button at position POS in the current buffer, or nil."
336 (let ((button (get-char-property pos 'button)))
337 (if (or (overlayp button) (null button))
338 button
339 ;; Must be a text-property button; return a marker pointing to it.
340 (copy-marker pos t))))
341
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342(defun next-button (pos &optional count-current)
343 "Return the next button after position POS in the current buffer.
0c26f463 344If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 345instead of starting at the next button."
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346 (unless count-current
347 ;; Search for the next button boundary.
348 (setq pos (next-single-char-property-change pos 'button)))
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349 (and (< pos (point-max))
350 (or (button-at pos)
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351 ;; We must have originally been on a button, and are now in
352 ;; the inter-button space. Recurse to find a button.
fee34a28 353 (next-button pos))))
0c26f463 354
fee34a28 355(defun previous-button (pos &optional count-current)
0c26f463 356 "Return the Nth button before position POS in the current buffer.
0c26f463 357If COUNT-CURRENT is non-nil, count any button at POS in the search,
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358instead of starting at the next button."
359 (unless count-current
360 (setq pos (previous-single-char-property-change pos 'button)))
361 (and (> pos (point-min))
362 (or (button-at (1- pos))
363 ;; We must have originally been on a button, and are now in
364 ;; the inter-button space. Recurse to find a button.
365 (previous-button pos))))
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366
367\f
368;; User commands
369
d6bc0bdc 370(defun push-button (&optional pos use-mouse-action)
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371 "Perform the action specified by a button at location POS.
372POS may be either a buffer position or a mouse-event.
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373If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
374instead of its normal action; if the button has no mouse-action,
375the normal action is used instead.
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376POS defaults to point, except when `push-button' is invoked
377interactively as the result of a mouse-event, in which case, the
378mouse event is used.
379If there's no button at POS, do nothing and return nil, otherwise
380return t."
381 (interactive
382 (list (if (integerp last-command-event) (point) last-command-event)))
383 (if (and (not (integerp pos)) (eventp pos))
384 ;; POS is a mouse event; switch to the proper window/buffer
385 (let ((posn (event-start pos)))
386 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 387 (push-button (posn-point posn) t)))
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388 ;; POS is just normal position
389 (let ((button (button-at (or pos (point)))))
390 (if (not button)
391 nil
d6bc0bdc 392 (button-activate button use-mouse-action)
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393 t))))
394
395(defun forward-button (n &optional wrap display-message)
396 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 397If N is 0, move to the start of any button at point.
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398If WRAP is non-nil, moving past either end of the buffer continues from the
399other end.
400If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 401Any button with a non-nil `skip' property is skipped over.
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402Returns the button found."
403 (interactive "p\nd\nd")
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404 (let (button)
405 (if (zerop n)
406 ;; Move to start of current button
407 (if (setq button (button-at (point)))
408 (goto-char (button-start button)))
409 ;; Move to Nth next button
410 (let ((iterator (if (> n 0) #'next-button #'previous-button))
411 (wrap-start (if (> n 0) (point-min) (point-max))))
412 (setq n (abs n))
413 (setq button t) ; just to start the loop
414 (while (and (> n 0) button)
415 (setq button (funcall iterator (point)))
416 (when (and (not button) wrap)
417 (setq button (funcall iterator wrap-start t)))
418 (when button
419 (goto-char (button-start button))
420 (unless (button-get button 'skip)
421 (setq n (1- n)))))))
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422 (if (null button)
423 (error (if wrap "No buttons!" "No more buttons"))
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424 (let ((msg (and display-message (button-get button 'help-echo))))
425 (when msg
426 (message "%s" msg)))
427 button)))
428
429(defun backward-button (n &optional wrap display-message)
430 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 431If N is 0, move to the start of any button at point.
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432If WRAP is non-nil, moving past either end of the buffer continues from the
433other end.
434If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 435Any button with a non-nil `skip' property is skipped over.
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436Returns the button found."
437 (interactive "p\nd\nd")
438 (forward-button (- n) wrap display-message))
439
440
441(provide 'button)
442
443;;; button.el ends here