Revision: miles@gnu.org--gnu-2005/emacs--cvs-trunk--0--patch-111
[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
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2;;
3;; Copyright (C) 2001 Free Software Foundation, Inc.
4;;
5;; Author: Miles Bader <miles@gnu.org>
6;; Keywords: extensions
7;;
8;; This file is part of GNU Emacs.
9;;
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14;;
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19;;
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
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53(defface button '((((type pc) (class color))
54 (:foreground "lightblue"))
55 (t :underline t))
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56 "Default face used for buttons."
57 :group 'faces)
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58
59;;;###autoload
60(defvar button-map
61 (let ((map (make-sparse-keymap)))
62 (define-key map "\r" 'push-button)
63 (define-key map [mouse-2] 'push-button)
64 map)
65 "Keymap used by buttons.")
66
67;;;###autoload
68(defvar button-buffer-map
69 (let ((map (make-sparse-keymap)))
70 (define-key map [?\t] 'forward-button)
71 (define-key map [backtab] 'backward-button)
72 map)
73 "Keymap useful for buffers containing buttons.
74Mode-specific keymaps may want to use this as their parent keymap.")
75
76;; Default properties for buttons
77(put 'default-button 'face 'button)
78(put 'default-button 'mouse-face 'highlight)
79(put 'default-button 'keymap button-map)
80(put 'default-button 'type 'button)
bea55b5b 81;; action may be either a function to call, or a marker to go to
62dc75c4 82(put 'default-button 'action 'ignore)
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83(put 'default-button 'help-echo "mouse-2, RET: Push this button")
84;; Make overlay buttons go away if their underlying text is deleted.
85(put 'default-button 'evaporate t)
86;; Prevent insertions adjacent to the text-property buttons from
87;; inheriting its properties.
88(put 'default-button 'rear-nonsticky t)
89;; Text property buttons don't have a `button' property of their own, so
90;; they inherit this.
91(put 'default-button 'button t)
92
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93;; A `category-symbol' property for the default button type
94(put 'button 'button-category-symbol 'default-button)
95
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96\f
97;; Button types (which can be used to hold default properties for buttons)
98
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99;; Because button-type properties are inherited by buttons using the
100;; special `category' property (implemented by both overlays and
101;; text-properties), we need to store them on a symbol to which the
102;; `category' properties can point. Instead of using the symbol that's
103;; the name of each button-type, however, we use a separate symbol (with
104;; `-button' appended, and uninterned) to store the properties. This is
105;; to avoid name clashes.
106
107;; [this is an internal function]
108(defsubst button-category-symbol (type)
109 "Return the symbol used by button-type TYPE to store properties.
110Buttons inherit them by setting their `category' property to that symbol."
111 (or (get type 'button-category-symbol)
112 (error "Unknown button type `%s'" type)))
113
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114;;;###autoload
115(defun define-button-type (name &rest properties)
116 "Define a `button type' called NAME.
117The remaining arguments form a sequence of PROPERTY VALUE pairs,
118specifying properties to use as defaults for buttons with this type
119\(a button's type may be set by giving it a `type' property when
ecdbe16a 120creating the button, using the :type keyword argument).
ded42dd3 121
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122In addition, the keyword argument :supertype may be used to specify a
123button-type from which NAME inherits its default property values
124\(however, the inheritance happens only when NAME is defined; subsequent
125changes to a supertype are not reflected in its subtypes)."
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126 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
127 (super-catsym
128 (button-category-symbol
530893b2 129 (or (plist-get properties 'supertype)
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130 (plist-get properties :supertype)
131 'button))))
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132 ;; Provide a link so that it's easy to find the real symbol.
133 (put name 'button-category-symbol catsym)
134 ;; Initialize NAME's properties using the global defaults.
ded42dd3 135 (let ((default-props (symbol-plist super-catsym)))
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136 (while default-props
137 (put catsym (pop default-props) (pop default-props))))
138 ;; Add NAME as the `type' property, which will then be returned as
139 ;; the type property of individual buttons.
140 (put catsym 'type name)
141 ;; Add the properties in PROPERTIES to the real symbol.
142 (while properties
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143 (let ((prop (pop properties)))
144 (when (eq prop :supertype)
145 (setq prop 'supertype))
146 (put catsym prop (pop properties))))
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147 ;; Make sure there's a `supertype' property
148 (unless (get catsym 'supertype)
149 (put catsym 'supertype 'button))
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150 name))
151
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152(defun button-type-put (type prop val)
153 "Set the button-type TYPE's PROP property to VAL."
154 (put (button-category-symbol type) prop val))
155
156(defun button-type-get (type prop)
157 "Get the property of button-type TYPE named PROP."
158 (get (button-category-symbol type) prop))
159
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160(defun button-type-subtype-p (type supertype)
161 "Return t if button-type TYPE is a subtype of SUPERTYPE."
162 (or (eq type supertype)
163 (and type
164 (button-type-subtype-p (button-type-get type 'supertype)
165 supertype))))
166
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167\f
168;; Button properties and other attributes
169
170(defun button-start (button)
171 "Return the position at which BUTTON starts."
172 (if (overlayp button)
173 (overlay-start button)
174 ;; Must be a text-property button.
175 (or (previous-single-property-change (1+ button) 'button)
176 (point-min))))
177
178(defun button-end (button)
179 "Return the position at which BUTTON ends."
180 (if (overlayp button)
181 (overlay-end button)
182 ;; Must be a text-property button.
183 (or (next-single-property-change button 'button)
184 (point-max))))
185
186(defun button-get (button prop)
187 "Get the property of button BUTTON named PROP."
188 (if (overlayp button)
189 (overlay-get button prop)
190 ;; Must be a text-property button.
191 (get-text-property button prop)))
192
193(defun button-put (button prop val)
194 "Set BUTTON's PROP property to VAL."
195 ;; Treat some properties specially.
530893b2 196 (cond ((memq prop '(type :type))
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197 ;; We translate a `type' property a `category' property, since
198 ;; that's what's actually used by overlays/text-properties for
199 ;; inheriting properties.
200 (setq prop 'category)
201 (setq val (button-category-symbol val)))
202 ((eq prop 'category)
203 ;; Disallow updating the `category' property directly.
204 (error "Button `category' property may not be set directly")))
205 ;; Add the property.
206 (if (overlayp button)
207 (overlay-put button prop val)
208 ;; Must be a text-property button.
209 (put-text-property
210 (or (previous-single-property-change (1+ button) 'button)
211 (point-min))
212 (or (next-single-property-change button 'button)
213 (point-max))
214 prop val)))
215
1e00f720 216(defsubst button-activate (button &optional use-mouse-action)
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217 "Call BUTTON's action property.
218If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
219instead of its normal action; if the button has no mouse-action,
220the normal action is used instead."
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221 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
222 (button-get button 'action))))
223 (if (markerp action)
224 (save-selected-window
225 (select-window (display-buffer (marker-buffer action)))
226 (goto-char action)
227 (recenter 0))
228 (funcall action button))))
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229
230(defun button-label (button)
231 "Return BUTTON's text label."
232 (buffer-substring-no-properties (button-start button) (button-end button)))
233
530893b2 234(defsubst button-type (button)
ecdbe16a 235 "Return BUTTON's button-type."
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236 (button-get button 'type))
237
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238(defun button-has-type-p (button type)
239 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
240 (button-type-subtype-p (button-get button 'type) type))
241
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242\f
243;; Creating overlay buttons
244
245;;;###autoload
246(defun make-button (beg end &rest properties)
247 "Make a button from BEG to END in the current buffer.
248The remaining arguments form a sequence of PROPERTY VALUE pairs,
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249specifying properties to add to the button.
250In addition, the keyword argument :type may be used to specify a
251button-type from which to inherit other properties; see
252`define-button-type'.
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253
254Also see `make-text-button', `insert-button'."
255 (let ((overlay (make-overlay beg end nil t nil)))
256 (while properties
257 (button-put overlay (pop properties) (pop properties)))
258 ;; Put a pointer to the button in the overlay, so it's easy to get
259 ;; when we don't actually have a reference to the overlay.
260 (overlay-put overlay 'button overlay)
261 ;; If the user didn't specify a type, use the default.
262 (unless (overlay-get overlay 'category)
263 (overlay-put overlay 'category 'default-button))
264 ;; OVERLAY is the button, so return it
265 overlay))
266
267;;;###autoload
268(defun insert-button (label &rest properties)
269 "Insert a button with the label LABEL.
270The remaining arguments form a sequence of PROPERTY VALUE pairs,
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271specifying properties to add to the button.
272In addition, the keyword argument :type may be used to specify a
273button-type from which to inherit other properties; see
274`define-button-type'.
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275
276Also see `insert-text-button', `make-button'."
277 (apply #'make-button
278 (prog1 (point) (insert label))
279 (point)
280 properties))
281
282\f
283;; Creating text-property buttons
284
285;;;###autoload
286(defun make-text-button (beg end &rest properties)
287 "Make a button from BEG to END in the current buffer.
288The remaining arguments form a sequence of PROPERTY VALUE pairs,
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289specifying properties to add to the button.
290In addition, the keyword argument :type may be used to specify a
291button-type from which to inherit other properties; see
292`define-button-type'.
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293
294This function is like `make-button', except that the button is actually
295part of the text instead of being a property of the buffer. Creating
296large numbers of buttons can also be somewhat faster using
297`make-text-button'.
298
299Also see `insert-text-button'."
300 (let (prop val)
301 (while properties
302 (setq prop (pop properties))
303 (setq val (pop properties))
304 ;; Note that all the following code is basically equivalent to
305 ;; `button-put', but we can do it much more efficiently since we
306 ;; already have BEG and END.
530893b2 307 (cond ((memq prop '(type :type))
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308 ;; We translate a `type' property into a `category'
309 ;; property, since that's what's actually used by
310 ;; text-properties for inheritance.
311 (setq prop 'category)
312 (setq val (button-category-symbol val)))
313 ((eq prop 'category)
314 ;; Disallow setting the `category' property directly.
315 (error "Button `category' property may not be set directly")))
316 ;; Add the property.
317 (put-text-property beg end prop val)))
318 ;; Return something that can be used to get at the button.
319 beg)
320
321;;;###autoload
322(defun insert-text-button (label &rest properties)
323 "Insert a button with the label LABEL.
324The remaining arguments form a sequence of PROPERTY VALUE pairs,
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325specifying properties to add to the button.
326In addition, the keyword argument :type may be used to specify a
327button-type from which to inherit other properties; see
328`define-button-type'.
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329
330This function is like `insert-button', except that the button is
331actually part of the text instead of being a property of the buffer.
332Creating large numbers of buttons can also be somewhat faster using
333`insert-text-button'.
334
335Also see `make-text-button'."
336 (apply #'make-text-button
337 (prog1 (point) (insert label))
338 (point)
339 properties))
340
341\f
342;; Finding buttons in a buffer
343
344(defun button-at (pos)
345 "Return the button at position POS in the current buffer, or nil."
346 (let ((button (get-char-property pos 'button)))
347 (if (or (overlayp button) (null button))
348 button
349 ;; Must be a text-property button; return a marker pointing to it.
350 (copy-marker pos t))))
351
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352(defun next-button (pos &optional count-current)
353 "Return the next button after position POS in the current buffer.
0c26f463 354If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 355instead of starting at the next button."
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356 (unless count-current
357 ;; Search for the next button boundary.
358 (setq pos (next-single-char-property-change pos 'button)))
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359 (and (< pos (point-max))
360 (or (button-at pos)
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361 ;; We must have originally been on a button, and are now in
362 ;; the inter-button space. Recurse to find a button.
fee34a28 363 (next-button pos))))
0c26f463 364
fee34a28 365(defun previous-button (pos &optional count-current)
0c26f463 366 "Return the Nth button before position POS in the current buffer.
0c26f463 367If COUNT-CURRENT is non-nil, count any button at POS in the search,
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368instead of starting at the next button."
369 (unless count-current
370 (setq pos (previous-single-char-property-change pos 'button)))
371 (and (> pos (point-min))
372 (or (button-at (1- pos))
373 ;; We must have originally been on a button, and are now in
374 ;; the inter-button space. Recurse to find a button.
375 (previous-button pos))))
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376
377\f
378;; User commands
379
d6bc0bdc 380(defun push-button (&optional pos use-mouse-action)
0c26f463 381 "Perform the action specified by a button at location POS.
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382POS may be either a buffer position or a mouse-event. If
383USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
d6bc0bdc 384instead of its normal action; if the button has no mouse-action,
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385the normal action is used instead. The action may be either a
386function to call or a marker to display.
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387POS defaults to point, except when `push-button' is invoked
388interactively as the result of a mouse-event, in which case, the
389mouse event is used.
390If there's no button at POS, do nothing and return nil, otherwise
391return t."
392 (interactive
393 (list (if (integerp last-command-event) (point) last-command-event)))
394 (if (and (not (integerp pos)) (eventp pos))
395 ;; POS is a mouse event; switch to the proper window/buffer
396 (let ((posn (event-start pos)))
397 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 398 (push-button (posn-point posn) t)))
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399 ;; POS is just normal position
400 (let ((button (button-at (or pos (point)))))
401 (if (not button)
402 nil
d6bc0bdc 403 (button-activate button use-mouse-action)
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404 t))))
405
406(defun forward-button (n &optional wrap display-message)
407 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 408If N is 0, move to the start of any button at point.
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409If WRAP is non-nil, moving past either end of the buffer continues from the
410other end.
411If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 412Any button with a non-nil `skip' property is skipped over.
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413Returns the button found."
414 (interactive "p\nd\nd")
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415 (let (button)
416 (if (zerop n)
417 ;; Move to start of current button
418 (if (setq button (button-at (point)))
419 (goto-char (button-start button)))
420 ;; Move to Nth next button
421 (let ((iterator (if (> n 0) #'next-button #'previous-button))
422 (wrap-start (if (> n 0) (point-min) (point-max))))
423 (setq n (abs n))
424 (setq button t) ; just to start the loop
425 (while (and (> n 0) button)
426 (setq button (funcall iterator (point)))
427 (when (and (not button) wrap)
428 (setq button (funcall iterator wrap-start t)))
429 (when button
430 (goto-char (button-start button))
431 (unless (button-get button 'skip)
432 (setq n (1- n)))))))
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433 (if (null button)
434 (error (if wrap "No buttons!" "No more buttons"))
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435 (let ((msg (and display-message (button-get button 'help-echo))))
436 (when msg
437 (message "%s" msg)))
438 button)))
439
440(defun backward-button (n &optional wrap display-message)
441 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 442If N is 0, move to the start of any button at point.
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443If WRAP is non-nil, moving past either end of the buffer continues from the
444other end.
445If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 446Any button with a non-nil `skip' property is skipped over.
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447Returns the button found."
448 (interactive "p\nd\nd")
449 (forward-button (- n) wrap display-message))
450
451
452(provide 'button)
453
ab5796a9 454;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 455;;; button.el ends here