(ELCFILES): Update.
[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
0c26f463 2;;
aaef169d 3;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
ae940284 4;; 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
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5;;
6;; Author: Miles Bader <miles@gnu.org>
7;; Keywords: extensions
8;;
9;; This file is part of GNU Emacs.
10;;
eb3fa2cf 11;; GNU Emacs is free software: you can redistribute it and/or modify
0c26f463 12;; it under the terms of the GNU General Public License as published by
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13;; the Free Software Foundation, either version 3 of the License, or
14;; (at your option) any later version.
15
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16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
eb3fa2cf 20
0c26f463 21;; You should have received a copy of the GNU General Public License
eb3fa2cf 22;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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23
24;;; Commentary:
25;;
26;; This package defines functions for inserting and manipulating
27;; clickable buttons in Emacs buffers, such as might be used for help
28;; hyperlinks, etc.
29;;
30;; In some ways it duplicates functionality also offered by the
31;; `widget' package, but the button package has the advantage that it
32;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33;; (the code, that is, not the interface).
34;;
35;; Buttons can either use overlays, in which case the button is
36;; represented by the overlay itself, or text-properties, in which case
37;; the button is represented by a marker or buffer-position pointing
38;; somewhere in the button. In the latter case, no markers into the
39;; buffer are retained, which is important for speed if there are are
40;; extremely large numbers of buttons.
41;;
42;; Using `define-button-type' to define default properties for buttons
43;; is not necessary, but it is is encouraged, since doing so makes the
44;; resulting code clearer and more efficient.
45;;
46
47;;; Code:
48
49\f
50;; Globals
51
0e0d5683 52;; Use color for the MS-DOS port because it doesn't support underline.
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53;; FIXME if MS-DOS correctly answers the (supports) question, it need
54;; no longer be a special case.
35136493 55(defface button '((((type pc) (class color))
f2e24189 56 (:foreground "lightblue"))
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57 (((supports :underline t)) :underline t)
58 (t (:foreground "lightblue")))
d28242e1 59 "Default face used for buttons."
21b9448f 60 :group 'basic-faces)
0c26f463 61
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62(defvar button-map
63 (let ((map (make-sparse-keymap)))
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64 ;; The following definition needs to avoid using escape sequences that
65 ;; might get converted to ^M when building loaddefs.el
66 (define-key map [(control ?m)] 'push-button)
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67 (define-key map [mouse-2] 'push-button)
68 map)
69 "Keymap used by buttons.")
70
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71(defvar button-buffer-map
72 (let ((map (make-sparse-keymap)))
73 (define-key map [?\t] 'forward-button)
272199ae 74 (define-key map "\e\t" 'backward-button)
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75 (define-key map [backtab] 'backward-button)
76 map)
77 "Keymap useful for buffers containing buttons.
78Mode-specific keymaps may want to use this as their parent keymap.")
79
80;; Default properties for buttons
81(put 'default-button 'face 'button)
82(put 'default-button 'mouse-face 'highlight)
83(put 'default-button 'keymap button-map)
84(put 'default-button 'type 'button)
bea55b5b 85;; action may be either a function to call, or a marker to go to
62dc75c4 86(put 'default-button 'action 'ignore)
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87(put 'default-button 'help-echo "mouse-2, RET: Push this button")
88;; Make overlay buttons go away if their underlying text is deleted.
89(put 'default-button 'evaporate t)
90;; Prevent insertions adjacent to the text-property buttons from
91;; inheriting its properties.
92(put 'default-button 'rear-nonsticky t)
0c26f463 93
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94;; A `category-symbol' property for the default button type
95(put 'button 'button-category-symbol 'default-button)
96
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97\f
98;; Button types (which can be used to hold default properties for buttons)
99
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100;; Because button-type properties are inherited by buttons using the
101;; special `category' property (implemented by both overlays and
102;; text-properties), we need to store them on a symbol to which the
103;; `category' properties can point. Instead of using the symbol that's
104;; the name of each button-type, however, we use a separate symbol (with
105;; `-button' appended, and uninterned) to store the properties. This is
106;; to avoid name clashes.
107
108;; [this is an internal function]
109(defsubst button-category-symbol (type)
110 "Return the symbol used by button-type TYPE to store properties.
111Buttons inherit them by setting their `category' property to that symbol."
112 (or (get type 'button-category-symbol)
113 (error "Unknown button type `%s'" type)))
114
0c26f463 115(defun define-button-type (name &rest properties)
b9712b1c 116 "Define a `button type' called NAME (a symbol).
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117The remaining arguments form a sequence of PROPERTY VALUE pairs,
118specifying properties to use as defaults for buttons with this type
119\(a button's type may be set by giving it a `type' property when
ecdbe16a 120creating the button, using the :type keyword argument).
ded42dd3 121
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122In addition, the keyword argument :supertype may be used to specify a
123button-type from which NAME inherits its default property values
124\(however, the inheritance happens only when NAME is defined; subsequent
125changes to a supertype are not reflected in its subtypes)."
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126 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
127 (super-catsym
128 (button-category-symbol
530893b2 129 (or (plist-get properties 'supertype)
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130 (plist-get properties :supertype)
131 'button))))
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132 ;; Provide a link so that it's easy to find the real symbol.
133 (put name 'button-category-symbol catsym)
134 ;; Initialize NAME's properties using the global defaults.
ded42dd3 135 (let ((default-props (symbol-plist super-catsym)))
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136 (while default-props
137 (put catsym (pop default-props) (pop default-props))))
138 ;; Add NAME as the `type' property, which will then be returned as
139 ;; the type property of individual buttons.
140 (put catsym 'type name)
141 ;; Add the properties in PROPERTIES to the real symbol.
142 (while properties
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143 (let ((prop (pop properties)))
144 (when (eq prop :supertype)
145 (setq prop 'supertype))
146 (put catsym prop (pop properties))))
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147 ;; Make sure there's a `supertype' property
148 (unless (get catsym 'supertype)
149 (put catsym 'supertype 'button))
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150 name))
151
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152(defun button-type-put (type prop val)
153 "Set the button-type TYPE's PROP property to VAL."
154 (put (button-category-symbol type) prop val))
155
156(defun button-type-get (type prop)
157 "Get the property of button-type TYPE named PROP."
158 (get (button-category-symbol type) prop))
159
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160(defun button-type-subtype-p (type supertype)
161 "Return t if button-type TYPE is a subtype of SUPERTYPE."
162 (or (eq type supertype)
163 (and type
164 (button-type-subtype-p (button-type-get type 'supertype)
165 supertype))))
166
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167\f
168;; Button properties and other attributes
169
170(defun button-start (button)
171 "Return the position at which BUTTON starts."
172 (if (overlayp button)
173 (overlay-start button)
174 ;; Must be a text-property button.
175 (or (previous-single-property-change (1+ button) 'button)
176 (point-min))))
177
178(defun button-end (button)
179 "Return the position at which BUTTON ends."
180 (if (overlayp button)
181 (overlay-end button)
182 ;; Must be a text-property button.
183 (or (next-single-property-change button 'button)
184 (point-max))))
185
186(defun button-get (button prop)
187 "Get the property of button BUTTON named PROP."
188 (if (overlayp button)
189 (overlay-get button prop)
190 ;; Must be a text-property button.
191 (get-text-property button prop)))
192
193(defun button-put (button prop val)
194 "Set BUTTON's PROP property to VAL."
195 ;; Treat some properties specially.
530893b2 196 (cond ((memq prop '(type :type))
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197 ;; We translate a `type' property a `category' property, since
198 ;; that's what's actually used by overlays/text-properties for
199 ;; inheriting properties.
200 (setq prop 'category)
201 (setq val (button-category-symbol val)))
202 ((eq prop 'category)
203 ;; Disallow updating the `category' property directly.
204 (error "Button `category' property may not be set directly")))
205 ;; Add the property.
206 (if (overlayp button)
207 (overlay-put button prop val)
208 ;; Must be a text-property button.
209 (put-text-property
210 (or (previous-single-property-change (1+ button) 'button)
211 (point-min))
212 (or (next-single-property-change button 'button)
213 (point-max))
214 prop val)))
215
1e00f720 216(defsubst button-activate (button &optional use-mouse-action)
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217 "Call BUTTON's action property.
218If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
219instead of its normal action; if the button has no mouse-action,
220the normal action is used instead."
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221 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
222 (button-get button 'action))))
223 (if (markerp action)
224 (save-selected-window
225 (select-window (display-buffer (marker-buffer action)))
226 (goto-char action)
227 (recenter 0))
228 (funcall action button))))
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229
230(defun button-label (button)
231 "Return BUTTON's text label."
232 (buffer-substring-no-properties (button-start button) (button-end button)))
233
530893b2 234(defsubst button-type (button)
ecdbe16a 235 "Return BUTTON's button-type."
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236 (button-get button 'type))
237
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238(defun button-has-type-p (button type)
239 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
240 (button-type-subtype-p (button-get button 'type) type))
241
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242\f
243;; Creating overlay buttons
244
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245(defun make-button (beg end &rest properties)
246 "Make a button from BEG to END in the current buffer.
247The remaining arguments form a sequence of PROPERTY VALUE pairs,
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248specifying properties to add to the button.
249In addition, the keyword argument :type may be used to specify a
250button-type from which to inherit other properties; see
251`define-button-type'.
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252
253Also see `make-text-button', `insert-button'."
254 (let ((overlay (make-overlay beg end nil t nil)))
255 (while properties
256 (button-put overlay (pop properties) (pop properties)))
257 ;; Put a pointer to the button in the overlay, so it's easy to get
258 ;; when we don't actually have a reference to the overlay.
259 (overlay-put overlay 'button overlay)
260 ;; If the user didn't specify a type, use the default.
261 (unless (overlay-get overlay 'category)
262 (overlay-put overlay 'category 'default-button))
263 ;; OVERLAY is the button, so return it
264 overlay))
265
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266(defun insert-button (label &rest properties)
267 "Insert a button with the label LABEL.
268The remaining arguments form a sequence of PROPERTY VALUE pairs,
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269specifying properties to add to the button.
270In addition, the keyword argument :type may be used to specify a
271button-type from which to inherit other properties; see
272`define-button-type'.
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273
274Also see `insert-text-button', `make-button'."
275 (apply #'make-button
276 (prog1 (point) (insert label))
277 (point)
278 properties))
279
280\f
281;; Creating text-property buttons
282
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283(defun make-text-button (beg end &rest properties)
284 "Make a button from BEG to END in the current buffer.
285The remaining arguments form a sequence of PROPERTY VALUE pairs,
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286specifying properties to add to the button.
287In addition, the keyword argument :type may be used to specify a
288button-type from which to inherit other properties; see
289`define-button-type'.
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290
291This function is like `make-button', except that the button is actually
292part of the text instead of being a property of the buffer. Creating
293large numbers of buttons can also be somewhat faster using
294`make-text-button'.
295
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296BEG can also be a string, in which case it is made into a button.
297
0c26f463 298Also see `insert-text-button'."
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299 (let ((object nil)
300 (type-entry
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301 (or (plist-member properties 'type)
302 (plist-member properties :type))))
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303 (when (stringp beg)
304 (setq object beg beg 0 end (length object)))
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305 ;; Disallow setting the `category' property directly.
306 (when (plist-get properties 'category)
307 (error "Button `category' property may not be set directly"))
308 (if (null type-entry)
309 ;; The user didn't specify a `type' property, use the default.
310 (setq properties (cons 'category (cons 'default-button properties)))
311 ;; The user did specify a `type' property. Translate it into a
312 ;; `category' property, which is what's actually used by
313 ;; text-properties for inheritance.
314 (setcar type-entry 'category)
315 (setcar (cdr type-entry)
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316 (button-category-symbol (car (cdr type-entry)))))
317 ;; Now add all the text properties at once
318 (add-text-properties beg end
319 ;; Each button should have a non-eq `button'
320 ;; property so that next-single-property-change can
321 ;; detect boundaries reliably.
322 (cons 'button (cons (list t) properties))
323 object)
324 ;; Return something that can be used to get at the button.
325 beg))
0c26f463 326
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327(defun insert-text-button (label &rest properties)
328 "Insert a button with the label LABEL.
329The remaining arguments form a sequence of PROPERTY VALUE pairs,
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330specifying properties to add to the button.
331In addition, the keyword argument :type may be used to specify a
332button-type from which to inherit other properties; see
333`define-button-type'.
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334
335This function is like `insert-button', except that the button is
336actually part of the text instead of being a property of the buffer.
337Creating large numbers of buttons can also be somewhat faster using
338`insert-text-button'.
339
340Also see `make-text-button'."
341 (apply #'make-text-button
342 (prog1 (point) (insert label))
343 (point)
344 properties))
345
346\f
347;; Finding buttons in a buffer
348
349(defun button-at (pos)
350 "Return the button at position POS in the current buffer, or nil."
351 (let ((button (get-char-property pos 'button)))
352 (if (or (overlayp button) (null button))
353 button
354 ;; Must be a text-property button; return a marker pointing to it.
355 (copy-marker pos t))))
356
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357(defun next-button (pos &optional count-current)
358 "Return the next button after position POS in the current buffer.
0c26f463 359If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 360instead of starting at the next button."
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361 (unless count-current
362 ;; Search for the next button boundary.
363 (setq pos (next-single-char-property-change pos 'button)))
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364 (and (< pos (point-max))
365 (or (button-at pos)
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366 ;; We must have originally been on a button, and are now in
367 ;; the inter-button space. Recurse to find a button.
fee34a28 368 (next-button pos))))
0c26f463 369
fee34a28 370(defun previous-button (pos &optional count-current)
1106c41b 371 "Return the previous button before position POS in the current buffer.
0c26f463 372If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 373instead of starting at the next button."
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374 (let ((button (button-at pos)))
375 (if button
376 (if count-current
377 button
378 ;; We started out on a button, so move to its start and look
379 ;; for the previous button boundary.
380 (setq pos (previous-single-char-property-change
381 (button-start button) 'button))
382 (let ((new-button (button-at pos)))
383 (if new-button
384 ;; We are in a button again; this can happen if there
385 ;; are adjacent buttons (or at bob).
6d0a6f30 386 (unless (= pos (button-start button)) new-button)
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387 ;; We are now in the space between buttons.
388 (previous-button pos))))
389 ;; We started out in the space between buttons.
390 (setq pos (previous-single-char-property-change pos 'button))
391 (or (button-at pos)
392 (and (> pos (point-min))
393 (button-at (1- pos)))))))
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394
395\f
396;; User commands
397
d6bc0bdc 398(defun push-button (&optional pos use-mouse-action)
0c26f463 399 "Perform the action specified by a button at location POS.
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400POS may be either a buffer position or a mouse-event. If
401USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
d6bc0bdc 402instead of its normal action; if the button has no mouse-action,
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403the normal action is used instead. The action may be either a
404function to call or a marker to display.
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405POS defaults to point, except when `push-button' is invoked
406interactively as the result of a mouse-event, in which case, the
407mouse event is used.
408If there's no button at POS, do nothing and return nil, otherwise
409return t."
410 (interactive
411 (list (if (integerp last-command-event) (point) last-command-event)))
412 (if (and (not (integerp pos)) (eventp pos))
413 ;; POS is a mouse event; switch to the proper window/buffer
414 (let ((posn (event-start pos)))
415 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 416 (push-button (posn-point posn) t)))
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417 ;; POS is just normal position
418 (let ((button (button-at (or pos (point)))))
419 (if (not button)
420 nil
d6bc0bdc 421 (button-activate button use-mouse-action)
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422 t))))
423
424(defun forward-button (n &optional wrap display-message)
425 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 426If N is 0, move to the start of any button at point.
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427If WRAP is non-nil, moving past either end of the buffer continues from the
428other end.
429If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 430Any button with a non-nil `skip' property is skipped over.
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431Returns the button found."
432 (interactive "p\nd\nd")
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433 (let (button)
434 (if (zerop n)
435 ;; Move to start of current button
436 (if (setq button (button-at (point)))
437 (goto-char (button-start button)))
438 ;; Move to Nth next button
439 (let ((iterator (if (> n 0) #'next-button #'previous-button))
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440 (wrap-start (if (> n 0) (point-min) (point-max)))
441 opoint fail)
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442 (setq n (abs n))
443 (setq button t) ; just to start the loop
f46a3642 444 (while (and (null fail) (> n 0) button)
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445 (setq button (funcall iterator (point)))
446 (when (and (not button) wrap)
447 (setq button (funcall iterator wrap-start t)))
448 (when button
449 (goto-char (button-start button))
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450 ;; Avoid looping forever (e.g., if all the buttons have
451 ;; the `skip' property).
452 (cond ((null opoint)
453 (setq opoint (point)))
454 ((= opoint (point))
455 (setq fail t)))
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456 (unless (button-get button 'skip)
457 (setq n (1- n)))))))
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458 (if (null button)
459 (error (if wrap "No buttons!" "No more buttons"))
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460 (let ((msg (and display-message (button-get button 'help-echo))))
461 (when msg
462 (message "%s" msg)))
463 button)))
464
465(defun backward-button (n &optional wrap display-message)
466 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 467If N is 0, move to the start of any button at point.
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468If WRAP is non-nil, moving past either end of the buffer continues from the
469other end.
470If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 471Any button with a non-nil `skip' property is skipped over.
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472Returns the button found."
473 (interactive "p\nd\nd")
474 (forward-button (- n) wrap display-message))
475
476
477(provide 'button)
478
b8866860 479;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 480;;; button.el ends here