Doc updates for several Emacs 24.4 changes.
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Non-ASCII Characters
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6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
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11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
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13
14@menu
c4526e93 15* Text Representations:: How Emacs represents text.
64a695bd 16* Disabling Multibyte:: Controlling whether to use multibyte characters.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
c4526e93 127Return @code{t} if @var{string} is a multibyte string, @code{nil}
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128otherwise. This function also returns @code{nil} if @var{string} is
129some object other than a string.
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130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
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139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
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144@node Disabling Multibyte
145@section Disabling Multibyte Characters
146@cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149of buffers and strings using an internal encoding that represents
150non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151mode allows you to use all the supported languages and scripts without
152limitations.
153
154@cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156character support, for a specific buffer.
157When multibyte characters are disabled in a buffer, we call
158that @dfn{unibyte mode}. In unibyte mode, each character in the
159buffer has a character code ranging from 0 through 255 (0377 octal); 0
160through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162characters.
163
164 To edit a particular file in unibyte representation, visit it using
165@code{find-file-literally}. @xref{Visiting Functions}. You can
166convert a multibyte buffer to unibyte by saving it to a file, killing
167the buffer, and visiting the file again with
168@code{find-file-literally}. Alternatively, you can use @kbd{C-x
169@key{RET} c} (@code{universal-coding-system-argument}) and specify
170@samp{raw-text} as the coding system with which to visit or save a
171file. @xref{Text Coding, , Specifying a Coding System for File Text,
172emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173a file as @samp{raw-text} doesn't disable format conversion,
174uncompression, or auto mode selection.
175
176@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177@vindex enable-multibyte-characters
178The buffer-local variable @code{enable-multibyte-characters} is
179non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180The mode line also indicates whether a buffer is multibyte or not.
181With a graphical display, in a multibyte buffer, the portion of the
182mode line that indicates the character set has a tooltip that (amongst
183other things) says that the buffer is multibyte. In a unibyte buffer,
184the character set indicator is absent. Thus, in a unibyte buffer
185(when using a graphical display) there is normally nothing before the
186indication of the visited file's end-of-line convention (colon,
187backslash, etc.), unless you are using an input method.
188
189@findex toggle-enable-multibyte-characters
190You can turn off multibyte support in a specific buffer by invoking the
191command @code{toggle-enable-multibyte-characters} in that buffer.
192
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193@node Converting Representations
194@section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 197multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 198only @acronym{ASCII} and 8-bit raw bytes. In general, these
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199conversions happen when inserting text into a buffer, or when putting
200text from several strings together in one string. You can also
201explicitly convert a string's contents to either representation.
b8d4c8d0 202
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203 Emacs chooses the representation for a string based on the text from
204which it is constructed. The general rule is to convert unibyte text
205to multibyte text when combining it with other multibyte text, because
206the multibyte representation is more general and can hold whatever
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207characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210buffer's representation, as specified by
211@code{enable-multibyte-characters} in that buffer. In particular, when
212you insert multibyte text into a unibyte buffer, Emacs converts the text
213to unibyte, even though this conversion cannot in general preserve all
214the characters that might be in the multibyte text. The other natural
215alternative, to convert the buffer contents to multibyte, is not
216acceptable because the buffer's representation is a choice made by the
217user that cannot be overridden automatically.
218
97d8273f 219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 220characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 221the multibyte representation of raw eight-bit bytes.
b8d4c8d0 222
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223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224and eight-bit characters to their single-byte form, but loses
225information for non-@acronym{ASCII} characters by discarding all but
226the low 8 bits of each character's codepoint. Converting unibyte text
227to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 228
031c41de 229The next two functions either return the argument @var{string}, or a
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230newly created string with no text properties.
231
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232@defun string-to-multibyte string
233This function returns a multibyte string containing the same sequence
031c41de 234of characters as @var{string}. If @var{string} is a multibyte string,
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235it is returned unchanged. The function assumes that @var{string}
236includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237latter are converted to their multibyte representation corresponding
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238to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239(@pxref{Text Representations, codepoints}).
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240@end defun
241
242@defun string-to-unibyte string
243This function returns a unibyte string containing the same sequence of
244characters as @var{string}. It signals an error if @var{string}
245contains a non-@acronym{ASCII} character. If @var{string} is a
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246unibyte string, it is returned unchanged. Use this function for
247@var{string} arguments that contain only @acronym{ASCII} and eight-bit
248characters.
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249@end defun
250
eed99101 251@c FIXME: Should `@var{character}' be `@var{byte}'?
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252@defun byte-to-string byte
253@cindex byte to string
254This function returns a unibyte string containing a single byte of
35a30759 255character data, @var{character}. It signals an error if
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256@var{character} is not an integer between 0 and 255.
257@end defun
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258
259@defun multibyte-char-to-unibyte char
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260This converts the multibyte character @var{char} to a unibyte
261character, and returns that character. If @var{char} is neither
262@acronym{ASCII} nor eight-bit, the function returns -1.
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263@end defun
264
265@defun unibyte-char-to-multibyte char
266This convert the unibyte character @var{char} to a multibyte
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267character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268byte.
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269@end defun
270
271@node Selecting a Representation
272@section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275multibyte when it was unibyte, or vice versa.
276
277@defun set-buffer-multibyte multibyte
278Set the representation type of the current buffer. If @var{multibyte}
279is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280is @code{nil}, the buffer becomes unibyte.
281
282This function leaves the buffer contents unchanged when viewed as a
031c41de 283sequence of bytes. As a consequence, it can change the contents
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284viewed as characters; for instance, a sequence of three bytes which is
285treated as one character in multibyte representation will count as
286three characters in unibyte representation. Eight-bit characters
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287representing raw bytes are an exception. They are represented by one
288byte in a unibyte buffer, but when the buffer is set to multibyte,
289they are converted to two-byte sequences, and vice versa.
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290
291This function sets @code{enable-multibyte-characters} to record which
292representation is in use. It also adjusts various data in the buffer
293(including overlays, text properties and markers) so that they cover the
294same text as they did before.
295
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296This function signals an error if the buffer is narrowed, since the
297narrowing might have occurred in the middle of multibyte character
298sequences.
299
300This function also signals an error if the buffer is an indirect
301buffer. An indirect buffer always inherits the representation of its
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302base buffer.
303@end defun
304
305@defun string-as-unibyte string
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306If @var{string} is already a unibyte string, this function returns
307@var{string} itself. Otherwise, it returns a new string with the same
308bytes as @var{string}, but treating each byte as a separate character
309(so that the value may have more characters than @var{string}); as an
310exception, each eight-bit character representing a raw byte is
311converted into a single byte. The newly-created string contains no
031c41de 312text properties.
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313@end defun
314
315@defun string-as-multibyte string
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316If @var{string} is a multibyte string, this function returns
317@var{string} itself. Otherwise, it returns a new string with the same
318bytes as @var{string}, but treating each multibyte sequence as one
319character. This means that the value may have fewer characters than
320@var{string} has. If a byte sequence in @var{string} is invalid as a
321multibyte representation of a single character, each byte in the
322sequence is treated as a raw 8-bit byte. The newly-created string
323contains no text properties.
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324@end defun
325
326@node Character Codes
327@section Character Codes
328@cindex character codes
329
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330 The unibyte and multibyte text representations use different
331character codes. The valid character codes for unibyte representation
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332range from 0 to @code{#xFF} (255)---the values that can fit in one
333byte. The valid character codes for multibyte representation range
334from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335@code{#x7F} (127) are for @acronym{ASCII} characters, and values
336@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341characters of the same codepoint; values @code{#x110000} (1114112)
342through @code{#x3FFF7F} (4194175) represent characters that are not
343unified with Unicode; and values @code{#x3FFF80} (4194176) through
344@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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345
346@defun characterp charcode
347This returns @code{t} if @var{charcode} is a valid character, and
348@code{nil} otherwise.
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349
350@example
80070260 351@group
ffdbc44b 352(characterp 65)
b8d4c8d0 353 @result{} t
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354@end group
355@group
ffdbc44b 356(characterp 4194303)
b8d4c8d0 357 @result{} t
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358@end group
359@group
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360(characterp 4194304)
361 @result{} nil
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362@end group
363@end example
364@end defun
365
366@cindex maximum value of character codepoint
367@cindex codepoint, largest value
368@defun max-char
369This function returns the largest value that a valid character
370codepoint can have.
371
372@example
373@group
374(characterp (max-char))
375 @result{} t
376@end group
377@group
378(characterp (1+ (max-char)))
379 @result{} nil
380@end group
b8d4c8d0 381@end example
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382@end defun
383
106e6894 384@defun get-byte &optional pos string
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385This function returns the byte at character position @var{pos} in the
386current buffer. If the current buffer is unibyte, this is literally
387the byte at that position. If the buffer is multibyte, byte values of
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388@acronym{ASCII} characters are the same as character codepoints,
389whereas eight-bit raw bytes are converted to their 8-bit codes. The
390function signals an error if the character at @var{pos} is
391non-@acronym{ASCII}.
392
393The optional argument @var{string} means to get a byte value from that
394string instead of the current buffer.
395@end defun
396
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397@node Character Properties
398@section Character Properties
399@cindex character properties
400A @dfn{character property} is a named attribute of a character that
401specifies how the character behaves and how it should be handled
402during text processing and display. Thus, character properties are an
403important part of specifying the character's semantics.
404
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405@c FIXME: Use the latest URI of this chapter?
406@c http://www.unicode.org/versions/latest/ch04.pdf
434843ec 407 On the whole, Emacs follows the Unicode Standard in its implementation
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408of character properties. In particular, Emacs supports the
409@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410Model}, and the Emacs character property database is derived from the
411Unicode Character Database (@acronym{UCD}). See the
a9877c32 412@uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
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413Properties chapter of the Unicode Standard}, for a detailed
414description of Unicode character properties and their meaning. This
415section assumes you are already familiar with that chapter of the
416Unicode Standard, and want to apply that knowledge to Emacs Lisp
417programs.
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418
419 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 420possible values, whose types depend on the property; if a character
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421does not have a certain property, the value is @code{nil}. As a
422general rule, the names of character properties in Emacs are produced
423from the corresponding Unicode properties by downcasing them and
424replacing each @samp{_} character with a dash @samp{-}. For example,
425@code{Canonical_Combining_Class} becomes
426@code{canonical-combining-class}. However, sometimes we shorten the
427names to make their use easier.
428
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429@cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431@acronym{UCD}---they don't correspond to any character. The Unicode
432Standard defines default values of properties for such codepoints;
433they are mentioned below for each property.
434
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435 Here is the full list of value types for all the character
436properties that Emacs knows about:
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437
438@table @code
439@item name
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440Corresponds to the @code{Name} Unicode property. The value is a
441string consisting of upper-case Latin letters A to Z, digits, spaces,
bca633fb 442and hyphen @samp{-} characters. For unassigned codepoints, the value
77e5bcc5 443is @code{nil}.
91211f07 444
f8848423 445@cindex unicode general category
91211f07 446@item general-category
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447Corresponds to the @code{General_Category} Unicode property. The
448value is a symbol whose name is a 2-letter abbreviation of the
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449character's classification. For unassigned codepoints, the value
450is @code{Cn}.
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451
452@item canonical-combining-class
049bcbcb 453Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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454The value is an integer number. For unassigned codepoints, the value
455is zero.
91211f07 456
10862873 457@cindex bidirectional class of characters
91211f07 458@item bidi-class
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459Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 461character. Emacs uses this property when it reorders bidirectional
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462text for display (@pxref{Bidirectional Display}). For unassigned
463codepoints, the value depends on the code blocks to which the
464codepoint belongs: most unassigned codepoints get the value of
465@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466or @code{R} (strong R).
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467
468@item decomposition
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469Corresponds to the Unicode properties @code{Decomposition_Type} and
470@code{Decomposition_Value}. The value is a list, whose first element
471may be a symbol representing a compatibility formatting tag, such as
472@code{small}@footnote{The Unicode specification writes these tag names
473inside @samp{<..>} brackets, but the tag names in Emacs do not include
1df7defd 474the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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475@samp{small}. }; the other elements are characters that give the
476compatibility decomposition sequence of this character. For
477unassigned codepoints, the value is the character itself.
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478
479@item decimal-digit-value
af38459f 480Corresponds to the Unicode @code{Numeric_Value} property for
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481characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482an integer number. For unassigned codepoints, the value is
483@code{nil}, which means @acronym{NaN}, or ``not-a-number''.
91211f07 484
bc039a3b 485@item digit-value
af38459f 486Corresponds to the Unicode @code{Numeric_Value} property for
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487characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488integer number. Examples of such characters include compatibility
af38459f 489subscript and superscript digits, for which the value is the
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490corresponding number. For unassigned codepoints, the value is
491@code{nil}, which means @acronym{NaN}.
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492
493@item numeric-value
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494Corresponds to the Unicode @code{Numeric_Value} property for
495characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 496this property is an integer or a floating-point number. Examples of
af38459f 497characters that have this property include fractions, subscripts,
91211f07 498superscripts, Roman numerals, currency numerators, and encircled
af38459f 499numbers. For example, the value of this property for the character
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500@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501unassigned codepoints, the value is @code{nil}, which means
502@acronym{NaN}.
91211f07 503
10862873 504@cindex mirroring of characters
91211f07 505@item mirrored
af38459f 506Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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507of this property is a symbol, either @code{Y} or @code{N}. For
508unassigned codepoints, the value is @code{N}.
91211f07 509
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510@item mirroring
511Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512value of this property is a character whose glyph represents the
513mirror image of the character's glyph, or @code{nil} if there's no
514defined mirroring glyph. All the characters whose @code{mirrored}
515property is @code{N} have @code{nil} as their @code{mirroring}
516property; however, some characters whose @code{mirrored} property is
517@code{Y} also have @code{nil} for @code{mirroring}, because no
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518appropriate characters exist with mirrored glyphs. Emacs uses this
519property to display mirror images of characters when appropriate
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520(@pxref{Bidirectional Display}). For unassigned codepoints, the value
521is @code{nil}.
10862873 522
91211f07 523@item old-name
af38459f 524Corresponds to the Unicode @code{Unicode_1_Name} property. The value
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525is a string. Unassigned codepoints, and characters that have no value
526for this property, the value is @code{nil}.
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527
528@item iso-10646-comment
af38459f 529Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 530a string. For unassigned codepoints, the value is an empty string.
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531
532@item uppercase
af38459f 533Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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534The value of this property is a single character. For unassigned
535codepoints, the value is @code{nil}, which means the character itself.
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536
537@item lowercase
af38459f 538Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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539The value of this property is a single character. For unassigned
540codepoints, the value is @code{nil}, which means the character itself.
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541
542@item titlecase
af38459f 543Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 544@dfn{Title case} is a special form of a character used when the first
af38459f 545character of a word needs to be capitalized. The value of this
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546property is a single character. For unassigned codepoints, the value
547is @code{nil}, which means the character itself.
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548@end table
549
550@defun get-char-code-property char propname
551This function returns the value of @var{char}'s @var{propname} property.
552
412a0972
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553@c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
554@c first example? --xfq
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555@example
556@group
557(get-char-code-property ? 'general-category)
558 @result{} Zs
559@end group
560@group
561(get-char-code-property ?1 'general-category)
562 @result{} Nd
563@end group
564@group
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565;; subscript 4
566(get-char-code-property ?\u2084 'digit-value)
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567 @result{} 4
568@end group
569@group
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570;; one fifth
571(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 572 @result{} 0.2
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573@end group
574@group
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575;; Roman IV
576(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 577 @result{} 4
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578@end group
579@end example
580@end defun
581
582@defun char-code-property-description prop value
583This function returns the description string of property @var{prop}'s
584@var{value}, or @code{nil} if @var{value} has no description.
585
586@example
587@group
588(char-code-property-description 'general-category 'Zs)
589 @result{} "Separator, Space"
590@end group
591@group
592(char-code-property-description 'general-category 'Nd)
593 @result{} "Number, Decimal Digit"
594@end group
595@group
596(char-code-property-description 'numeric-value '1/5)
597 @result{} nil
598@end group
599@end example
600@end defun
601
602@defun put-char-code-property char propname value
603This function stores @var{value} as the value of the property
604@var{propname} for the character @var{char}.
605@end defun
606
f8848423 607@defvar unicode-category-table
91211f07 608The value of this variable is a char-table (@pxref{Char-Tables}) that
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609specifies, for each character, its Unicode @code{General_Category}
610property as a symbol.
611@end defvar
612
613@defvar char-script-table
2194b2a4 614@cindex script symbols
f8848423
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615The value of this variable is a char-table that specifies, for each
616character, a symbol whose name is the script to which the character
617belongs, according to the Unicode Standard classification of the
618Unicode code space into script-specific blocks. This char-table has a
619single extra slot whose value is the list of all script symbols.
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620@end defvar
621
622@defvar char-width-table
623The value of this variable is a char-table that specifies the width of
624each character in columns that it will occupy on the screen.
625@end defvar
626
627@defvar printable-chars
628The value of this variable is a char-table that specifies, for each
629character, whether it is printable or not. That is, if evaluating
630@code{(aref printable-chars char)} results in @code{t}, the character
631is printable, and if it results in @code{nil}, it is not.
632@end defvar
633
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634@node Character Sets
635@section Character Sets
636@cindex character sets
637
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638@cindex charset
639@cindex coded character set
640An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
641in which each character is assigned a numeric code point. (The
434843ec 642Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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643charset has a name which is a symbol. A single character can belong
644to any number of different character sets, but it will generally have
645a different code point in each charset. Examples of character sets
646include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
647@code{windows-1255}. The code point assigned to a character in a
648charset is usually different from its code point used in Emacs buffers
649and strings.
650
651@cindex @code{emacs}, a charset
652@cindex @code{unicode}, a charset
653@cindex @code{eight-bit}, a charset
654 Emacs defines several special character sets. The character set
655@code{unicode} includes all the characters whose Emacs code points are
85eeac93 656in the range @code{0..#x10FFFF}. The character set @code{emacs}
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657includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
658Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
659Emacs uses it to represent raw bytes encountered in text.
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660
661@defun charsetp object
662Returns @code{t} if @var{object} is a symbol that names a character set,
663@code{nil} otherwise.
664@end defun
665
666@defvar charset-list
667The value is a list of all defined character set names.
668@end defvar
669
031c41de 670@defun charset-priority-list &optional highestp
73e0cbc0 671This function returns a list of all defined character sets ordered by
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672their priority. If @var{highestp} is non-@code{nil}, the function
673returns a single character set of the highest priority.
674@end defun
675
676@defun set-charset-priority &rest charsets
677This function makes @var{charsets} the highest priority character sets.
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678@end defun
679
106e6894 680@defun char-charset character &optional restriction
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681This function returns the name of the character set of highest
682priority that @var{character} belongs to. @acronym{ASCII} characters
683are an exception: for them, this function always returns @code{ascii}.
106e6894
CY
684
685If @var{restriction} is non-@code{nil}, it should be a list of
686charsets to search. Alternatively, it can be a coding system, in
687which case the returned charset must be supported by that coding
688system (@pxref{Coding Systems}).
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689@end defun
690
4dfa4b9b 691@c TODO: Explain the properties here and add indexes such as ‘charset property’.
b8d4c8d0 692@defun charset-plist charset
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693This function returns the property list of the character set
694@var{charset}. Although @var{charset} is a symbol, this is not the
695same as the property list of that symbol. Charset properties include
696important information about the charset, such as its documentation
697string, short name, etc.
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698@end defun
699
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700@defun put-charset-property charset propname value
701This function sets the @var{propname} property of @var{charset} to the
702given @var{value}.
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703@end defun
704
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705@defun get-charset-property charset propname
706This function returns the value of @var{charset}s property
707@var{propname}.
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708@end defun
709
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710@deffn Command list-charset-chars charset
711This command displays a list of characters in the character set
712@var{charset}.
713@end deffn
b8d4c8d0 714
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715 Emacs can convert between its internal representation of a character
716and the character's codepoint in a specific charset. The following
717two functions support these conversions.
718
719@c FIXME: decode-char and encode-char accept and ignore an additional
720@c argument @var{restriction}. When that argument actually makes a
721@c difference, it should be documented here.
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722@defun decode-char charset code-point
723This function decodes a character that is assigned a @var{code-point}
724in @var{charset}, to the corresponding Emacs character, and returns
8b80cdf5
EZ
725it. If @var{charset} doesn't contain a character of that code point,
726the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
727integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
728specified as a cons cell @code{(@var{high} . @var{low})}, where
031c41de
EZ
729@var{low} are the lower 16 bits of the value and @var{high} are the
730high 16 bits.
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GM
731@end defun
732
031c41de
EZ
733@defun encode-char char charset
734This function returns the code point assigned to the character
8b80cdf5
EZ
735@var{char} in @var{charset}. If the result does not fit in a Lisp
736integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
737that fits the second argument of @code{decode-char} above. If
738@var{charset} doesn't have a codepoint for @var{char}, the value is
739@code{nil}.
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EZ
740@end defun
741
742 The following function comes in handy for applying a certain
743function to all or part of the characters in a charset:
744
85eeac93 745@defun map-charset-chars function charset &optional arg from-code to-code
b3f1f4a5
EZ
746Call @var{function} for characters in @var{charset}. @var{function}
747is called with two arguments. The first one is a cons cell
748@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
749indicate a range of characters contained in charset. The second
85eeac93 750argument passed to @var{function} is @var{arg}.
b3f1f4a5
EZ
751
752By default, the range of codepoints passed to @var{function} includes
8c9d5f9f
KH
753all the characters in @var{charset}, but optional arguments
754@var{from-code} and @var{to-code} limit that to the range of
755characters between these two codepoints of @var{charset}. If either
756of them is @code{nil}, it defaults to the first or last codepoint of
757@var{charset}, respectively.
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758@end defun
759
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760@node Scanning Charsets
761@section Scanning for Character Sets
762
97d8273f
CY
763 Sometimes it is useful to find out which character set a particular
764character belongs to. One use for this is in determining which coding
765systems (@pxref{Coding Systems}) are capable of representing all of
766the text in question; another is to determine the font(s) for
767displaying that text.
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768
769@defun charset-after &optional pos
031c41de 770This function returns the charset of highest priority containing the
97d8273f 771character at position @var{pos} in the current buffer. If @var{pos}
031c41de
EZ
772is omitted or @code{nil}, it defaults to the current value of point.
773If @var{pos} is out of range, the value is @code{nil}.
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GM
774@end defun
775
776@defun find-charset-region beg end &optional translation
031c41de 777This function returns a list of the character sets of highest priority
8b80cdf5 778that contain characters in the current buffer between positions
031c41de 779@var{beg} and @var{end}.
b8d4c8d0 780
97d8273f
CY
781The optional argument @var{translation} specifies a translation table
782to use for scanning the text (@pxref{Translation of Characters}). If
783it is non-@code{nil}, then each character in the region is translated
b8d4c8d0
GM
784through this table, and the value returned describes the translated
785characters instead of the characters actually in the buffer.
786@end defun
787
788@defun find-charset-string string &optional translation
97d8273f 789This function returns a list of character sets of highest priority
031c41de
EZ
790that contain characters in @var{string}. It is just like
791@code{find-charset-region}, except that it applies to the contents of
792@var{string} instead of part of the current buffer.
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GM
793@end defun
794
795@node Translation of Characters
796@section Translation of Characters
797@cindex character translation tables
798@cindex translation tables
799
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800 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
801specifies a mapping of characters into characters. These tables are
802used in encoding and decoding, and for other purposes. Some coding
803systems specify their own particular translation tables; there are
804also default translation tables which apply to all other coding
805systems.
b8d4c8d0 806
031c41de
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807 A translation table has two extra slots. The first is either
808@code{nil} or a translation table that performs the reverse
809translation; the second is the maximum number of characters to look up
8b80cdf5
EZ
810for translating sequences of characters (see the description of
811@code{make-translation-table-from-alist} below).
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812
813@defun make-translation-table &rest translations
814This function returns a translation table based on the argument
815@var{translations}. Each element of @var{translations} should be a
816list of elements of the form @code{(@var{from} . @var{to})}; this says
817to translate the character @var{from} into @var{to}.
818
819The arguments and the forms in each argument are processed in order,
820and if a previous form already translates @var{to} to some other
821character, say @var{to-alt}, @var{from} is also translated to
822@var{to-alt}.
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GM
823@end defun
824
031c41de
EZ
825 During decoding, the translation table's translations are applied to
826the characters that result from ordinary decoding. If a coding system
97d8273f 827has the property @code{:decode-translation-table}, that specifies the
031c41de
EZ
828translation table to use, or a list of translation tables to apply in
829sequence. (This is a property of the coding system, as returned by
830@code{coding-system-get}, not a property of the symbol that is the
831coding system's name. @xref{Coding System Basics,, Basic Concepts of
832Coding Systems}.) Finally, if
833@code{standard-translation-table-for-decode} is non-@code{nil}, the
834resulting characters are translated by that table.
835
836 During encoding, the translation table's translations are applied to
837the characters in the buffer, and the result of translation is
838actually encoded. If a coding system has property
839@code{:encode-translation-table}, that specifies the translation table
840to use, or a list of translation tables to apply in sequence. In
841addition, if the variable @code{standard-translation-table-for-encode}
842is non-@code{nil}, it specifies the translation table to use for
843translating the result.
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GM
844
845@defvar standard-translation-table-for-decode
031c41de
EZ
846This is the default translation table for decoding. If a coding
847systems specifies its own translation tables, the table that is the
848value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
849@end defvar
850
851@defvar standard-translation-table-for-encode
031c41de
EZ
852This is the default translation table for encoding. If a coding
853systems specifies its own translation tables, the table that is the
854value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
855@end defvar
856
4dfa4b9b
XF
857@c FIXME: This variable is obsolete since 23.1. We should mention
858@c that here or simply remove this defvar. --xfq
5c9c5c4b
EZ
859@defvar translation-table-for-input
860Self-inserting characters are translated through this translation
861table before they are inserted. Search commands also translate their
862input through this table, so they can compare more reliably with
863what's in the buffer.
864
865This variable automatically becomes buffer-local when set.
866@end defvar
867
031c41de
EZ
868@defun make-translation-table-from-vector vec
869This function returns a translation table made from @var{vec} that is
85eeac93 870an array of 256 elements to map bytes (values 0 through #xFF) to
031c41de
EZ
871characters. Elements may be @code{nil} for untranslated bytes. The
872returned table has a translation table for reverse mapping in the
8b80cdf5 873first extra slot, and the value @code{1} in the second extra slot.
031c41de
EZ
874
875This function provides an easy way to make a private coding system
876that maps each byte to a specific character. You can specify the
877returned table and the reverse translation table using the properties
878@code{:decode-translation-table} and @code{:encode-translation-table}
879respectively in the @var{props} argument to
880@code{define-coding-system}.
881@end defun
882
883@defun make-translation-table-from-alist alist
884This function is similar to @code{make-translation-table} but returns
885a complex translation table rather than a simple one-to-one mapping.
886Each element of @var{alist} is of the form @code{(@var{from}
97d8273f
CY
887. @var{to})}, where @var{from} and @var{to} are either characters or
888vectors specifying a sequence of characters. If @var{from} is a
1df7defd 889character, that character is translated to @var{to} (i.e., to a
031c41de
EZ
890character or a character sequence). If @var{from} is a vector of
891characters, that sequence is translated to @var{to}. The returned
892table has a translation table for reverse mapping in the first extra
8b80cdf5
EZ
893slot, and the maximum length of all the @var{from} character sequences
894in the second extra slot.
031c41de
EZ
895@end defun
896
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897@node Coding Systems
898@section Coding Systems
899
900@cindex coding system
901 When Emacs reads or writes a file, and when Emacs sends text to a
902subprocess or receives text from a subprocess, it normally performs
903character code conversion and end-of-line conversion as specified
904by a particular @dfn{coding system}.
905
906 How to define a coding system is an arcane matter, and is not
907documented here.
908
909@menu
910* Coding System Basics:: Basic concepts.
911* Encoding and I/O:: How file I/O functions handle coding systems.
912* Lisp and Coding Systems:: Functions to operate on coding system names.
913* User-Chosen Coding Systems:: Asking the user to choose a coding system.
914* Default Coding Systems:: Controlling the default choices.
915* Specifying Coding Systems:: Requesting a particular coding system
916 for a single file operation.
917* Explicit Encoding:: Encoding or decoding text without doing I/O.
918* Terminal I/O Encoding:: Use of encoding for terminal I/O.
b8d4c8d0
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919@end menu
920
921@node Coding System Basics
922@subsection Basic Concepts of Coding Systems
923
924@cindex character code conversion
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925 @dfn{Character code conversion} involves conversion between the
926internal representation of characters used inside Emacs and some other
927encoding. Emacs supports many different encodings, in that it can
928convert to and from them. For example, it can convert text to or from
929encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
930several variants of ISO 2022. In some cases, Emacs supports several
931alternative encodings for the same characters; for example, there are
932three coding systems for the Cyrillic (Russian) alphabet: ISO,
933Alternativnyj, and KOI8.
934
af38459f
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935 Every coding system specifies a particular set of character code
936conversions, but the coding system @code{undecided} is special: it
937leaves the choice unspecified, to be chosen heuristically for each
938file, based on the file's data.
b8d4c8d0
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939
940 In general, a coding system doesn't guarantee roundtrip identity:
941decoding a byte sequence using coding system, then encoding the
942resulting text in the same coding system, can produce a different byte
80070260
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943sequence. But some coding systems do guarantee that the byte sequence
944will be the same as what you originally decoded. Here are a few
945examples:
b8d4c8d0
GM
946
947@quotation
80070260 948iso-8859-1, utf-8, big5, shift_jis, euc-jp
b8d4c8d0
GM
949@end quotation
950
951 Encoding buffer text and then decoding the result can also fail to
80070260
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952reproduce the original text. For instance, if you encode a character
953with a coding system which does not support that character, the result
954is unpredictable, and thus decoding it using the same coding system
955may produce a different text. Currently, Emacs can't report errors
956that result from encoding unsupported characters.
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957
958@cindex EOL conversion
959@cindex end-of-line conversion
960@cindex line end conversion
80070260
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961 @dfn{End of line conversion} handles three different conventions
962used on various systems for representing end of line in files. The
963Unix convention, used on GNU and Unix systems, is to use the linefeed
964character (also called newline). The DOS convention, used on
965MS-Windows and MS-DOS systems, is to use a carriage-return and a
966linefeed at the end of a line. The Mac convention is to use just
87829449
XF
967carriage-return. (This was the convention used on the Macintosh
968system prior to OS X.)
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969
970@cindex base coding system
971@cindex variant coding system
972 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
973conversion unspecified, to be chosen based on the data. @dfn{Variant
974coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
975@code{latin-1-mac} specify the end-of-line conversion explicitly as
976well. Most base coding systems have three corresponding variants whose
977names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
978
02eccf6b 979@vindex raw-text@r{ coding system}
b8d4c8d0 980 The coding system @code{raw-text} is special in that it prevents
02eccf6b
EZ
981character code conversion, and causes the buffer visited with this
982coding system to be a unibyte buffer. For historical reasons, you can
983save both unibyte and multibyte text with this coding system. When
984you use @code{raw-text} to encode multibyte text, it does perform one
985character code conversion: it converts eight-bit characters to their
986single-byte external representation. @code{raw-text} does not specify
987the end-of-line conversion, allowing that to be determined as usual by
988the data, and has the usual three variants which specify the
989end-of-line conversion.
990
991@vindex no-conversion@r{ coding system}
992@vindex binary@r{ coding system}
993 @code{no-conversion} (and its alias @code{binary}) is equivalent to
994@code{raw-text-unix}: it specifies no conversion of either character
995codes or end-of-line.
b8d4c8d0 996
80070260 997@vindex emacs-internal@r{ coding system}
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CY
998@vindex utf-8-emacs@r{ coding system}
999 The coding system @code{utf-8-emacs} specifies that the data is
1000represented in the internal Emacs encoding (@pxref{Text
1001Representations}). This is like @code{raw-text} in that no code
1002conversion happens, but different in that the result is multibyte
1003data. The name @code{emacs-internal} is an alias for
1004@code{utf-8-emacs}.
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GM
1005
1006@defun coding-system-get coding-system property
1007This function returns the specified property of the coding system
1008@var{coding-system}. Most coding system properties exist for internal
80070260 1009purposes, but one that you might find useful is @code{:mime-charset}.
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GM
1010That property's value is the name used in MIME for the character coding
1011which this coding system can read and write. Examples:
1012
1013@example
80070260 1014(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 1015 @result{} iso-8859-1
80070260 1016(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 1017 @result{} iso-2022-cn
80070260 1018(coding-system-get 'cyrillic-koi8 :mime-charset)
b8d4c8d0
GM
1019 @result{} koi8-r
1020@end example
1021
80070260 1022The value of the @code{:mime-charset} property is also defined
b8d4c8d0
GM
1023as an alias for the coding system.
1024@end defun
1025
9097ad86 1026@cindex alias, for coding systems
91211f07
EZ
1027@defun coding-system-aliases coding-system
1028This function returns the list of aliases of @var{coding-system}.
1029@end defun
1030
b8d4c8d0
GM
1031@node Encoding and I/O
1032@subsection Encoding and I/O
1033
1034 The principal purpose of coding systems is for use in reading and
97d8273f
CY
1035writing files. The function @code{insert-file-contents} uses a coding
1036system to decode the file data, and @code{write-region} uses one to
1037encode the buffer contents.
b8d4c8d0
GM
1038
1039 You can specify the coding system to use either explicitly
1040(@pxref{Specifying Coding Systems}), or implicitly using a default
1041mechanism (@pxref{Default Coding Systems}). But these methods may not
1042completely specify what to do. For example, they may choose a coding
1043system such as @code{undefined} which leaves the character code
1044conversion to be determined from the data. In these cases, the I/O
1045operation finishes the job of choosing a coding system. Very often
1046you will want to find out afterwards which coding system was chosen.
1047
1048@defvar buffer-file-coding-system
e2e3f1d7
MR
1049This buffer-local variable records the coding system used for saving the
1050buffer and for writing part of the buffer with @code{write-region}. If
1051the text to be written cannot be safely encoded using the coding system
1052specified by this variable, these operations select an alternative
1053encoding by calling the function @code{select-safe-coding-system}
1054(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1055requires to ask the user to specify a coding system,
1056@code{buffer-file-coding-system} is updated to the newly selected coding
1057system.
b8d4c8d0
GM
1058
1059@code{buffer-file-coding-system} does @emph{not} affect sending text
1060to a subprocess.
1061@end defvar
1062
1063@defvar save-buffer-coding-system
1064This variable specifies the coding system for saving the buffer (by
1065overriding @code{buffer-file-coding-system}). Note that it is not used
1066for @code{write-region}.
1067
1068When a command to save the buffer starts out to use
1069@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1070and that coding system cannot handle
1071the actual text in the buffer, the command asks the user to choose
1072another coding system (by calling @code{select-safe-coding-system}).
1073After that happens, the command also updates
1074@code{buffer-file-coding-system} to represent the coding system that
1075the user specified.
1076@end defvar
1077
1078@defvar last-coding-system-used
1079I/O operations for files and subprocesses set this variable to the
1080coding system name that was used. The explicit encoding and decoding
1081functions (@pxref{Explicit Encoding}) set it too.
1082
1083@strong{Warning:} Since receiving subprocess output sets this variable,
1084it can change whenever Emacs waits; therefore, you should copy the
1085value shortly after the function call that stores the value you are
1086interested in.
1087@end defvar
1088
1089 The variable @code{selection-coding-system} specifies how to encode
1090selections for the window system. @xref{Window System Selections}.
1091
1092@defvar file-name-coding-system
1093The variable @code{file-name-coding-system} specifies the coding
1094system to use for encoding file names. Emacs encodes file names using
1095that coding system for all file operations. If
1096@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1097coding system determined by the selected language environment. In the
1098default language environment, any non-@acronym{ASCII} characters in
1099file names are not encoded specially; they appear in the file system
1100using the internal Emacs representation.
1101@end defvar
1102
1103 @strong{Warning:} if you change @code{file-name-coding-system} (or
1104the language environment) in the middle of an Emacs session, problems
1105can result if you have already visited files whose names were encoded
1106using the earlier coding system and are handled differently under the
1107new coding system. If you try to save one of these buffers under the
1108visited file name, saving may use the wrong file name, or it may get
1109an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1110new file name for that buffer.
1111
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EZ
1112@cindex file-name encoding, MS-Windows
1113 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1114pass file names to the OS, so the value of
1115@code{file-name-coding-system} is largely ignored. Lisp applications
1116that need to encode or decode file names on the Lisp level should use
1117@code{utf-8} coding-system when @code{system-type} is
1118@code{windows-nt}; the conversion of UTF-8 encoded file names to the
1119encoding appropriate for communicating with the OS is performed
1120internally by Emacs.
1121
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GM
1122@node Lisp and Coding Systems
1123@subsection Coding Systems in Lisp
1124
1125 Here are the Lisp facilities for working with coding systems:
1126
0e90e7be 1127@cindex list all coding systems
b8d4c8d0
GM
1128@defun coding-system-list &optional base-only
1129This function returns a list of all coding system names (symbols). If
1130@var{base-only} is non-@code{nil}, the value includes only the
1131base coding systems. Otherwise, it includes alias and variant coding
1132systems as well.
1133@end defun
1134
1135@defun coding-system-p object
1136This function returns @code{t} if @var{object} is a coding system
1137name or @code{nil}.
1138@end defun
1139
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EZ
1140@cindex validity of coding system
1141@cindex coding system, validity check
b8d4c8d0 1142@defun check-coding-system coding-system
80070260
EZ
1143This function checks the validity of @var{coding-system}. If that is
1144valid, it returns @var{coding-system}. If @var{coding-system} is
1145@code{nil}, the function return @code{nil}. For any other values, it
1146signals an error whose @code{error-symbol} is @code{coding-system-error}
1147(@pxref{Signaling Errors, signal}).
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GM
1148@end defun
1149
0e90e7be 1150@cindex eol type of coding system
b8d4c8d0
GM
1151@defun coding-system-eol-type coding-system
1152This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1153conversion used by @var{coding-system}. If @var{coding-system}
1154specifies a certain eol conversion, the return value is an integer 0,
11551, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1156respectively. If @var{coding-system} doesn't specify eol conversion
1157explicitly, the return value is a vector of coding systems, each one
1158with one of the possible eol conversion types, like this:
1159
1160@lisp
1161(coding-system-eol-type 'latin-1)
1162 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1163@end lisp
1164
1165@noindent
1166If this function returns a vector, Emacs will decide, as part of the
1167text encoding or decoding process, what eol conversion to use. For
1168decoding, the end-of-line format of the text is auto-detected, and the
1169eol conversion is set to match it (e.g., DOS-style CRLF format will
1170imply @code{dos} eol conversion). For encoding, the eol conversion is
1171taken from the appropriate default coding system (e.g.,
4e3b4528 1172default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1173@code{buffer-file-coding-system}), or from the default eol conversion
1174appropriate for the underlying platform.
1175@end defun
1176
0e90e7be 1177@cindex eol conversion of coding system
b8d4c8d0
GM
1178@defun coding-system-change-eol-conversion coding-system eol-type
1179This function returns a coding system which is like @var{coding-system}
1180except for its eol conversion, which is specified by @code{eol-type}.
1181@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1182@code{nil}. If it is @code{nil}, the returned coding system determines
1183the end-of-line conversion from the data.
1184
1185@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1186@code{dos} and @code{mac}, respectively.
1187@end defun
1188
0e90e7be 1189@cindex text conversion of coding system
b8d4c8d0
GM
1190@defun coding-system-change-text-conversion eol-coding text-coding
1191This function returns a coding system which uses the end-of-line
1192conversion of @var{eol-coding}, and the text conversion of
1193@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1194@code{undecided}, or one of its variants according to @var{eol-coding}.
1195@end defun
1196
0e90e7be
EZ
1197@cindex safely encode region
1198@cindex coding systems for encoding region
b8d4c8d0
GM
1199@defun find-coding-systems-region from to
1200This function returns a list of coding systems that could be used to
1201encode a text between @var{from} and @var{to}. All coding systems in
1202the list can safely encode any multibyte characters in that portion of
1203the text.
1204
1205If the text contains no multibyte characters, the function returns the
1206list @code{(undecided)}.
1207@end defun
1208
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EZ
1209@cindex safely encode a string
1210@cindex coding systems for encoding a string
b8d4c8d0
GM
1211@defun find-coding-systems-string string
1212This function returns a list of coding systems that could be used to
1213encode the text of @var{string}. All coding systems in the list can
1214safely encode any multibyte characters in @var{string}. If the text
1215contains no multibyte characters, this returns the list
1216@code{(undecided)}.
1217@end defun
1218
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EZ
1219@cindex charset, coding systems to encode
1220@cindex safely encode characters in a charset
b8d4c8d0
GM
1221@defun find-coding-systems-for-charsets charsets
1222This function returns a list of coding systems that could be used to
1223encode all the character sets in the list @var{charsets}.
1224@end defun
1225
91211f07
EZ
1226@defun check-coding-systems-region start end coding-system-list
1227This function checks whether coding systems in the list
1228@code{coding-system-list} can encode all the characters in the region
1229between @var{start} and @var{end}. If all of the coding systems in
1230the list can encode the specified text, the function returns
1231@code{nil}. If some coding systems cannot encode some of the
1232characters, the value is an alist, each element of which has the form
1233@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1234that @var{coding-system1} cannot encode characters at buffer positions
1235@var{pos1}, @var{pos2}, @enddots{}.
1236
1237@var{start} may be a string, in which case @var{end} is ignored and
1238the returned value references string indices instead of buffer
1239positions.
1240@end defun
1241
b8d4c8d0
GM
1242@defun detect-coding-region start end &optional highest
1243This function chooses a plausible coding system for decoding the text
80070260 1244from @var{start} to @var{end}. This text should be a byte sequence,
1df7defd 1245i.e., unibyte text or multibyte text with only @acronym{ASCII} and
80070260 1246eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1247
1248Normally this function returns a list of coding systems that could
1249handle decoding the text that was scanned. They are listed in order of
1250decreasing priority. But if @var{highest} is non-@code{nil}, then the
1251return value is just one coding system, the one that is highest in
1252priority.
1253
1254If the region contains only @acronym{ASCII} characters except for such
1255ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1256@code{undecided} or @code{(undecided)}, or a variant specifying
1257end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1258
1259If the region contains null bytes, the value is @code{no-conversion},
1260even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1261@end defun
1262
1263@defun detect-coding-string string &optional highest
1264This function is like @code{detect-coding-region} except that it
1265operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1266@end defun
1267
0e90e7be 1268@cindex null bytes, and decoding text
0b4faef3
EZ
1269@defvar inhibit-null-byte-detection
1270If this variable has a non-@code{nil} value, null bytes are ignored
1271when detecting the encoding of a region or a string. This allows to
1272correctly detect the encoding of text that contains null bytes, such
1273as Info files with Index nodes.
1274@end defvar
1275
1276@defvar inhibit-iso-escape-detection
1277If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1278are ignored when detecting the encoding of a region or a string. The
1279result is that no text is ever detected as encoded in some ISO-2022
1280encoding, and all escape sequences become visible in a buffer.
1281@strong{Warning:} @emph{Use this variable with extreme caution,
1282because many files in the Emacs distribution use ISO-2022 encoding.}
1283@end defvar
1284
0e90e7be 1285@cindex charsets supported by a coding system
91211f07
EZ
1286@defun coding-system-charset-list coding-system
1287This function returns the list of character sets (@pxref{Character
1288Sets}) supported by @var{coding-system}. Some coding systems that
1289support too many character sets to list them all yield special values:
1290@itemize @bullet
1291@item
91211f07
EZ
1292If @var{coding-system} supports all Emacs characters, the value is
1293@code{(emacs)}.
1294@item
91211f07
EZ
1295If @var{coding-system} supports all Unicode characters, the value is
1296@code{(unicode)}.
c9352587
CY
1297@item
1298If @var{coding-system} supports all ISO-2022 charsets, the value is
1299@code{iso-2022}.
1300@item
1301If @var{coding-system} supports all the characters in the internal
1302coding system used by Emacs version 21 (prior to the implementation of
1303internal Unicode support), the value is @code{emacs-mule}.
91211f07 1304@end itemize
b8d4c8d0
GM
1305@end defun
1306
1307 @xref{Coding systems for a subprocess,, Process Information}, in
1308particular the description of the functions
1309@code{process-coding-system} and @code{set-process-coding-system}, for
1310how to examine or set the coding systems used for I/O to a subprocess.
1311
1312@node User-Chosen Coding Systems
1313@subsection User-Chosen Coding Systems
1314
1315@cindex select safe coding system
1316@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1317This function selects a coding system for encoding specified text,
1318asking the user to choose if necessary. Normally the specified text
1319is the text in the current buffer between @var{from} and @var{to}. If
1320@var{from} is a string, the string specifies the text to encode, and
1321@var{to} is ignored.
1322
77730170
EZ
1323If the specified text includes raw bytes (@pxref{Text
1324Representations}), @code{select-safe-coding-system} suggests
1325@code{raw-text} for its encoding.
1326
b8d4c8d0
GM
1327If @var{default-coding-system} is non-@code{nil}, that is the first
1328coding system to try; if that can handle the text,
1329@code{select-safe-coding-system} returns that coding system. It can
1330also be a list of coding systems; then the function tries each of them
1331one by one. After trying all of them, it next tries the current
1332buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1333@code{undecided}), then the default value of
1334@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1335preferred coding system, which the user can set using the command
1336@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1337Coding Systems, emacs, The GNU Emacs Manual}).
1338
1339If one of those coding systems can safely encode all the specified
1340text, @code{select-safe-coding-system} chooses it and returns it.
1341Otherwise, it asks the user to choose from a list of coding systems
1342which can encode all the text, and returns the user's choice.
1343
1344@var{default-coding-system} can also be a list whose first element is
1345t and whose other elements are coding systems. Then, if no coding
1346system in the list can handle the text, @code{select-safe-coding-system}
1347queries the user immediately, without trying any of the three
1348alternatives described above.
1349
1350The optional argument @var{accept-default-p}, if non-@code{nil},
1351should be a function to determine whether a coding system selected
1352without user interaction is acceptable. @code{select-safe-coding-system}
1353calls this function with one argument, the base coding system of the
1354selected coding system. If @var{accept-default-p} returns @code{nil},
1355@code{select-safe-coding-system} rejects the silently selected coding
1356system, and asks the user to select a coding system from a list of
1357possible candidates.
1358
1359@vindex select-safe-coding-system-accept-default-p
1360If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1361non-@code{nil}, it should be a function taking a single argument.
1362It is used in place of @var{accept-default-p}, overriding any
1363value supplied for this argument.
b8d4c8d0
GM
1364
1365As a final step, before returning the chosen coding system,
1366@code{select-safe-coding-system} checks whether that coding system is
1367consistent with what would be selected if the contents of the region
1368were read from a file. (If not, this could lead to data corruption in
1369a file subsequently re-visited and edited.) Normally,
1370@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1371file for this purpose, but if @var{file} is non-@code{nil}, it uses
1372that file instead (this can be relevant for @code{write-region} and
1373similar functions). If it detects an apparent inconsistency,
1374@code{select-safe-coding-system} queries the user before selecting the
1375coding system.
1376@end defun
1377
1378 Here are two functions you can use to let the user specify a coding
1379system, with completion. @xref{Completion}.
1380
1381@defun read-coding-system prompt &optional default
1382This function reads a coding system using the minibuffer, prompting with
1383string @var{prompt}, and returns the coding system name as a symbol. If
1384the user enters null input, @var{default} specifies which coding system
1385to return. It should be a symbol or a string.
1386@end defun
1387
1388@defun read-non-nil-coding-system prompt
1389This function reads a coding system using the minibuffer, prompting with
1390string @var{prompt}, and returns the coding system name as a symbol. If
1391the user tries to enter null input, it asks the user to try again.
1392@xref{Coding Systems}.
1393@end defun
1394
1395@node Default Coding Systems
1396@subsection Default Coding Systems
0e90e7be
EZ
1397@cindex default coding system
1398@cindex coding system, automatically determined
b8d4c8d0
GM
1399
1400 This section describes variables that specify the default coding
1401system for certain files or when running certain subprograms, and the
1402function that I/O operations use to access them.
1403
1404 The idea of these variables is that you set them once and for all to the
1405defaults you want, and then do not change them again. To specify a
1406particular coding system for a particular operation in a Lisp program,
1407don't change these variables; instead, override them using
1408@code{coding-system-for-read} and @code{coding-system-for-write}
1409(@pxref{Specifying Coding Systems}).
1410
0e90e7be 1411@cindex file contents, and default coding system
01f17ae2 1412@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1413This variable is an alist of text patterns and corresponding coding
1414systems. Each element has the form @code{(@var{regexp}
1415. @var{coding-system})}; a file whose first few kilobytes match
1416@var{regexp} is decoded with @var{coding-system} when its contents are
1417read into a buffer. The settings in this alist take priority over
1418@code{coding:} tags in the files and the contents of
1419@code{file-coding-system-alist} (see below). The default value is set
1420so that Emacs automatically recognizes mail files in Babyl format and
1421reads them with no code conversions.
01f17ae2 1422@end defopt
b8d4c8d0 1423
0e90e7be 1424@cindex file name, and default coding system
01f17ae2 1425@defopt file-coding-system-alist
b8d4c8d0
GM
1426This variable is an alist that specifies the coding systems to use for
1427reading and writing particular files. Each element has the form
1428@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1429expression that matches certain file names. The element applies to file
1430names that match @var{pattern}.
1431
1432The @sc{cdr} of the element, @var{coding}, should be either a coding
1433system, a cons cell containing two coding systems, or a function name (a
1434symbol with a function definition). If @var{coding} is a coding system,
1435that coding system is used for both reading the file and writing it. If
1436@var{coding} is a cons cell containing two coding systems, its @sc{car}
1437specifies the coding system for decoding, and its @sc{cdr} specifies the
1438coding system for encoding.
1439
1440If @var{coding} is a function name, the function should take one
1441argument, a list of all arguments passed to
1442@code{find-operation-coding-system}. It must return a coding system
1443or a cons cell containing two coding systems. This value has the same
1444meaning as described above.
1445
1446If @var{coding} (or what returned by the above function) is
1447@code{undecided}, the normal code-detection is performed.
01f17ae2 1448@end defopt
b8d4c8d0 1449
01f17ae2 1450@defopt auto-coding-alist
0e90e7be
EZ
1451This variable is an alist that specifies the coding systems to use for
1452reading and writing particular files. Its form is like that of
1453@code{file-coding-system-alist}, but, unlike the latter, this variable
1454takes priority over any @code{coding:} tags in the file.
01f17ae2 1455@end defopt
0e90e7be
EZ
1456
1457@cindex program name, and default coding system
b8d4c8d0
GM
1458@defvar process-coding-system-alist
1459This variable is an alist specifying which coding systems to use for a
1460subprocess, depending on which program is running in the subprocess. It
1461works like @code{file-coding-system-alist}, except that @var{pattern} is
1462matched against the program name used to start the subprocess. The coding
1463system or systems specified in this alist are used to initialize the
1464coding systems used for I/O to the subprocess, but you can specify
1465other coding systems later using @code{set-process-coding-system}.
1466@end defvar
1467
1468 @strong{Warning:} Coding systems such as @code{undecided}, which
1469determine the coding system from the data, do not work entirely reliably
1470with asynchronous subprocess output. This is because Emacs handles
1471asynchronous subprocess output in batches, as it arrives. If the coding
1472system leaves the character code conversion unspecified, or leaves the
1473end-of-line conversion unspecified, Emacs must try to detect the proper
1474conversion from one batch at a time, and this does not always work.
1475
1476 Therefore, with an asynchronous subprocess, if at all possible, use a
1477coding system which determines both the character code conversion and
1478the end of line conversion---that is, one like @code{latin-1-unix},
1479rather than @code{undecided} or @code{latin-1}.
1480
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1481@cindex port number, and default coding system
1482@cindex network service name, and default coding system
b8d4c8d0
GM
1483@defvar network-coding-system-alist
1484This variable is an alist that specifies the coding system to use for
1485network streams. It works much like @code{file-coding-system-alist},
1486with the difference that the @var{pattern} in an element may be either a
1487port number or a regular expression. If it is a regular expression, it
1488is matched against the network service name used to open the network
1489stream.
1490@end defvar
1491
1492@defvar default-process-coding-system
1493This variable specifies the coding systems to use for subprocess (and
1494network stream) input and output, when nothing else specifies what to
1495do.
1496
1497The value should be a cons cell of the form @code{(@var{input-coding}
1498. @var{output-coding})}. Here @var{input-coding} applies to input from
1499the subprocess, and @var{output-coding} applies to output to it.
1500@end defvar
1501
0e90e7be 1502@cindex default coding system, functions to determine
01f17ae2 1503@defopt auto-coding-functions
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GM
1504This variable holds a list of functions that try to determine a
1505coding system for a file based on its undecoded contents.
1506
1507Each function in this list should be written to look at text in the
1508current buffer, but should not modify it in any way. The buffer will
1509contain undecoded text of parts of the file. Each function should
1510take one argument, @var{size}, which tells it how many characters to
1511look at, starting from point. If the function succeeds in determining
1512a coding system for the file, it should return that coding system.
1513Otherwise, it should return @code{nil}.
1514
1515If a file has a @samp{coding:} tag, that takes precedence, so these
1516functions won't be called.
01f17ae2 1517@end defopt
b8d4c8d0 1518
0e90e7be
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1519@defun find-auto-coding filename size
1520This function tries to determine a suitable coding system for
1521@var{filename}. It examines the buffer visiting the named file, using
1522the variables documented above in sequence, until it finds a match for
1523one of the rules specified by these variables. It then returns a cons
1524cell of the form @code{(@var{coding} . @var{source})}, where
1525@var{coding} is the coding system to use and @var{source} is a symbol,
1526one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1527@code{:coding}, or @code{auto-coding-functions}, indicating which one
1528supplied the matching rule. The value @code{:coding} means the coding
1529system was specified by the @code{coding:} tag in the file
1530(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1531The order of looking for a matching rule is @code{auto-coding-alist}
1532first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1533tag, and lastly @code{auto-coding-functions}. If no matching rule was
1534found, the function returns @code{nil}.
1535
1536The second argument @var{size} is the size of text, in characters,
1537following point. The function examines text only within @var{size}
1538characters after point. Normally, the buffer should be positioned at
1539the beginning when this function is called, because one of the places
1540for the @code{coding:} tag is the first one or two lines of the file;
1541in that case, @var{size} should be the size of the buffer.
1542@end defun
1543
1544@defun set-auto-coding filename size
1545This function returns a suitable coding system for file
1546@var{filename}. It uses @code{find-auto-coding} to find the coding
1547system. If no coding system could be determined, the function returns
1548@code{nil}. The meaning of the argument @var{size} is like in
1549@code{find-auto-coding}.
1550@end defun
1551
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GM
1552@defun find-operation-coding-system operation &rest arguments
1553This function returns the coding system to use (by default) for
1554performing @var{operation} with @var{arguments}. The value has this
1555form:
1556
1557@example
1558(@var{decoding-system} . @var{encoding-system})
1559@end example
1560
1561The first element, @var{decoding-system}, is the coding system to use
1562for decoding (in case @var{operation} does decoding), and
1563@var{encoding-system} is the coding system for encoding (in case
1564@var{operation} does encoding).
1565
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CY
1566The argument @var{operation} is a symbol; it should be one of
1567@code{write-region}, @code{start-process}, @code{call-process},
1568@code{call-process-region}, @code{insert-file-contents}, or
1569@code{open-network-stream}. These are the names of the Emacs I/O
1570primitives that can do character code and eol conversion.
b8d4c8d0
GM
1571
1572The remaining arguments should be the same arguments that might be given
1573to the corresponding I/O primitive. Depending on the primitive, one
1574of those arguments is selected as the @dfn{target}. For example, if
1575@var{operation} does file I/O, whichever argument specifies the file
1576name is the target. For subprocess primitives, the process name is the
1577target. For @code{open-network-stream}, the target is the service name
1578or port number.
1579
1580Depending on @var{operation}, this function looks up the target in
1581@code{file-coding-system-alist}, @code{process-coding-system-alist},
1582or @code{network-coding-system-alist}. If the target is found in the
1583alist, @code{find-operation-coding-system} returns its association in
1584the alist; otherwise it returns @code{nil}.
1585
1586If @var{operation} is @code{insert-file-contents}, the argument
1587corresponding to the target may be a cons cell of the form
69b3debc 1588@code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
b8d4c8d0
GM
1589is a file name to look up in @code{file-coding-system-alist}, and
1590@var{buffer} is a buffer that contains the file's contents (not yet
1591decoded). If @code{file-coding-system-alist} specifies a function to
1592call for this file, and that function needs to examine the file's
1593contents (as it usually does), it should examine the contents of
1594@var{buffer} instead of reading the file.
1595@end defun
1596
1597@node Specifying Coding Systems
1598@subsection Specifying a Coding System for One Operation
1599
1600 You can specify the coding system for a specific operation by binding
1601the variables @code{coding-system-for-read} and/or
1602@code{coding-system-for-write}.
1603
1604@defvar coding-system-for-read
1605If this variable is non-@code{nil}, it specifies the coding system to
1606use for reading a file, or for input from a synchronous subprocess.
1607
1608It also applies to any asynchronous subprocess or network stream, but in
1609a different way: the value of @code{coding-system-for-read} when you
1610start the subprocess or open the network stream specifies the input
1611decoding method for that subprocess or network stream. It remains in
1612use for that subprocess or network stream unless and until overridden.
1613
1614The right way to use this variable is to bind it with @code{let} for a
1615specific I/O operation. Its global value is normally @code{nil}, and
1616you should not globally set it to any other value. Here is an example
1617of the right way to use the variable:
1618
1619@example
1620;; @r{Read the file with no character code conversion.}
c9352587 1621(let ((coding-system-for-read 'no-conversion))
b8d4c8d0
GM
1622 (insert-file-contents filename))
1623@end example
1624
1625When its value is non-@code{nil}, this variable takes precedence over
1626all other methods of specifying a coding system to use for input,
1627including @code{file-coding-system-alist},
1628@code{process-coding-system-alist} and
1629@code{network-coding-system-alist}.
1630@end defvar
1631
1632@defvar coding-system-for-write
1633This works much like @code{coding-system-for-read}, except that it
1634applies to output rather than input. It affects writing to files,
1635as well as sending output to subprocesses and net connections.
1636
1637When a single operation does both input and output, as do
1638@code{call-process-region} and @code{start-process}, both
1639@code{coding-system-for-read} and @code{coding-system-for-write}
1640affect it.
1641@end defvar
1642
01f17ae2 1643@defopt inhibit-eol-conversion
b8d4c8d0
GM
1644When this variable is non-@code{nil}, no end-of-line conversion is done,
1645no matter which coding system is specified. This applies to all the
1646Emacs I/O and subprocess primitives, and to the explicit encoding and
1647decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1648@end defopt
b8d4c8d0 1649
91211f07
EZ
1650@cindex priority order of coding systems
1651@cindex coding systems, priority
1652 Sometimes, you need to prefer several coding systems for some
1653operation, rather than fix a single one. Emacs lets you specify a
1654priority order for using coding systems. This ordering affects the
333f9019 1655sorting of lists of coding systems returned by functions such as
91211f07
EZ
1656@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1657
1658@defun coding-system-priority-list &optional highestp
1659This function returns the list of coding systems in the order of their
1660current priorities. Optional argument @var{highestp}, if
1661non-@code{nil}, means return only the highest priority coding system.
1662@end defun
1663
1664@defun set-coding-system-priority &rest coding-systems
1665This function puts @var{coding-systems} at the beginning of the
1666priority list for coding systems, thus making their priority higher
1667than all the rest.
1668@end defun
1669
1670@defmac with-coding-priority coding-systems &rest body@dots{}
1671This macro execute @var{body}, like @code{progn} does
1672(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1673the priority list for coding systems. @var{coding-systems} should be
1674a list of coding systems to prefer during execution of @var{body}.
1675@end defmac
1676
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GM
1677@node Explicit Encoding
1678@subsection Explicit Encoding and Decoding
1679@cindex encoding in coding systems
1680@cindex decoding in coding systems
1681
1682 All the operations that transfer text in and out of Emacs have the
1683ability to use a coding system to encode or decode the text.
1684You can also explicitly encode and decode text using the functions
1685in this section.
1686
1687 The result of encoding, and the input to decoding, are not ordinary
1688text. They logically consist of a series of byte values; that is, a
80070260
EZ
1689series of @acronym{ASCII} and eight-bit characters. In unibyte
1690buffers and strings, these characters have codes in the range 0
85eeac93
CY
1691through #xFF (255). In a multibyte buffer or string, eight-bit
1692characters have character codes higher than #xFF (@pxref{Text
1693Representations}), but Emacs transparently converts them to their
1694single-byte values when you encode or decode such text.
b8d4c8d0
GM
1695
1696 The usual way to read a file into a buffer as a sequence of bytes, so
1697you can decode the contents explicitly, is with
1698@code{insert-file-contents-literally} (@pxref{Reading from Files});
1699alternatively, specify a non-@code{nil} @var{rawfile} argument when
1700visiting a file with @code{find-file-noselect}. These methods result in
1701a unibyte buffer.
1702
1703 The usual way to use the byte sequence that results from explicitly
1704encoding text is to copy it to a file or process---for example, to write
1705it with @code{write-region} (@pxref{Writing to Files}), and suppress
1706encoding by binding @code{coding-system-for-write} to
1707@code{no-conversion}.
1708
1709 Here are the functions to perform explicit encoding or decoding. The
1710encoding functions produce sequences of bytes; the decoding functions
1711are meant to operate on sequences of bytes. All of these functions
80070260
EZ
1712discard text properties. They also set @code{last-coding-system-used}
1713to the precise coding system they used.
b8d4c8d0 1714
80070260 1715@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1716This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1717to coding system @var{coding-system}. Normally, the encoded text
1718replaces the original text in the buffer, but the optional argument
1719@var{destination} can change that. If @var{destination} is a buffer,
1720the encoded text is inserted in that buffer after point (point does
1721not move); if it is @code{t}, the command returns the encoded text as
1722a unibyte string without inserting it.
1723
1724If encoded text is inserted in some buffer, this command returns the
1725length of the encoded text.
1726
1727The result of encoding is logically a sequence of bytes, but the
1728buffer remains multibyte if it was multibyte before, and any 8-bit
1729bytes are converted to their multibyte representation (@pxref{Text
1730Representations}).
77730170
EZ
1731
1732@cindex @code{undecided} coding-system, when encoding
1733Do @emph{not} use @code{undecided} for @var{coding-system} when
1734encoding text, since that may lead to unexpected results. Instead,
1735use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1736Systems, select-safe-coding-system}) to suggest a suitable encoding,
1737if there's no obvious pertinent value for @var{coding-system}.
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GM
1738@end deffn
1739
80070260 1740@defun encode-coding-string string coding-system &optional nocopy buffer
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GM
1741This function encodes the text in @var{string} according to coding
1742system @var{coding-system}. It returns a new string containing the
1743encoded text, except when @var{nocopy} is non-@code{nil}, in which
1744case the function may return @var{string} itself if the encoding
1745operation is trivial. The result of encoding is a unibyte string.
1746@end defun
1747
106e6894 1748@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1749This command decodes the text from @var{start} to @var{end} according
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1750to coding system @var{coding-system}. To make explicit decoding
1751useful, the text before decoding ought to be a sequence of byte
1752values, but both multibyte and unibyte buffers are acceptable (in the
1753multibyte case, the raw byte values should be represented as eight-bit
1754characters). Normally, the decoded text replaces the original text in
1755the buffer, but the optional argument @var{destination} can change
1756that. If @var{destination} is a buffer, the decoded text is inserted
1757in that buffer after point (point does not move); if it is @code{t},
1758the command returns the decoded text as a multibyte string without
1759inserting it.
1760
1761If decoded text is inserted in some buffer, this command returns the
1762length of the decoded text.
7d2a859f
EZ
1763
1764This command puts a @code{charset} text property on the decoded text.
1765The value of the property states the character set used to decode the
1766original text.
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GM
1767@end deffn
1768
80070260
EZ
1769@defun decode-coding-string string coding-system &optional nocopy buffer
1770This function decodes the text in @var{string} according to
1771@var{coding-system}. It returns a new string containing the decoded
1772text, except when @var{nocopy} is non-@code{nil}, in which case the
1773function may return @var{string} itself if the decoding operation is
1774trivial. To make explicit decoding useful, the contents of
1775@var{string} ought to be a unibyte string with a sequence of byte
1776values, but a multibyte string is also acceptable (assuming it
1777contains 8-bit bytes in their multibyte form).
1778
1779If optional argument @var{buffer} specifies a buffer, the decoded text
1780is inserted in that buffer after point (point does not move). In this
1781case, the return value is the length of the decoded text.
7d2a859f
EZ
1782
1783@cindex @code{charset}, text property
1784This function puts a @code{charset} text property on the decoded text.
1785The value of the property states the character set used to decode the
1786original text:
1787
1788@example
1789@group
1790(decode-coding-string "Gr\374ss Gott" 'latin-1)
1791 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1792@end group
1793@end example
b8d4c8d0
GM
1794@end defun
1795
1796@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1797This function decodes the text from @var{from} to @var{to} as if
1798it were being read from file @var{filename} using @code{insert-file-contents}
1799using the rest of the arguments provided.
1800
1801The normal way to use this function is after reading text from a file
1802without decoding, if you decide you would rather have decoded it.
1803Instead of deleting the text and reading it again, this time with
1804decoding, you can call this function.
1805@end defun
1806
1807@node Terminal I/O Encoding
1808@subsection Terminal I/O Encoding
1809
1810 Emacs can decode keyboard input using a coding system, and encode
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EZ
1811terminal output. This is useful for terminals that transmit or
1812display text using a particular encoding such as Latin-1. Emacs does
1813not set @code{last-coding-system-used} for encoding or decoding of
1814terminal I/O.
b8d4c8d0 1815
3f1d322f 1816@defun keyboard-coding-system &optional terminal
b8d4c8d0 1817This function returns the coding system that is in use for decoding
3f1d322f
EZ
1818keyboard input from @var{terminal}---or @code{nil} if no coding system
1819is to be used for that terminal. If @var{terminal} is omitted or
1820@code{nil}, it means the selected frame's terminal. @xref{Multiple
1821Terminals}.
b8d4c8d0
GM
1822@end defun
1823
3f1d322f
EZ
1824@deffn Command set-keyboard-coding-system coding-system &optional terminal
1825This command specifies @var{coding-system} as the coding system to use
1826for decoding keyboard input from @var{terminal}. If
1827@var{coding-system} is @code{nil}, that means do not decode keyboard
1828input. If @var{terminal} is a frame, it means that frame's terminal;
1829if it is @code{nil}, that means the currently selected frame's
1830terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1831@end deffn
1832
106e6894 1833@defun terminal-coding-system &optional terminal
b8d4c8d0 1834This function returns the coding system that is in use for encoding
106e6894
CY
1835terminal output from @var{terminal}---or @code{nil} if the output is
1836not encoded. If @var{terminal} is a frame, it means that frame's
1837terminal; if it is @code{nil}, that means the currently selected
1838frame's terminal.
b8d4c8d0
GM
1839@end defun
1840
106e6894 1841@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1842This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1843for encoding terminal output from @var{terminal}. If
1844@var{coding-system} is @code{nil}, terminal output is not encoded. If
1845@var{terminal} is a frame, it means that frame's terminal; if it is
1846@code{nil}, that means the currently selected frame's terminal.
b8d4c8d0
GM
1847@end deffn
1848
b8d4c8d0
GM
1849@node Input Methods
1850@section Input Methods
1851@cindex input methods
1852
1853 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1854characters from the keyboard. Unlike coding systems, which translate
1855non-@acronym{ASCII} characters to and from encodings meant to be read by
1856programs, input methods provide human-friendly commands. (@xref{Input
1857Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1858use input methods to enter text.) How to define input methods is not
1859yet documented in this manual, but here we describe how to use them.
1860
1861 Each input method has a name, which is currently a string;
1862in the future, symbols may also be usable as input method names.
1863
1864@defvar current-input-method
1865This variable holds the name of the input method now active in the
1866current buffer. (It automatically becomes local in each buffer when set
1867in any fashion.) It is @code{nil} if no input method is active in the
1868buffer now.
1869@end defvar
1870
1871@defopt default-input-method
1872This variable holds the default input method for commands that choose an
1873input method. Unlike @code{current-input-method}, this variable is
1874normally global.
1875@end defopt
1876
1877@deffn Command set-input-method input-method
1878This command activates input method @var{input-method} for the current
1879buffer. It also sets @code{default-input-method} to @var{input-method}.
1880If @var{input-method} is @code{nil}, this command deactivates any input
1881method for the current buffer.
1882@end deffn
1883
1884@defun read-input-method-name prompt &optional default inhibit-null
1885This function reads an input method name with the minibuffer, prompting
1886with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1887by default, if the user enters empty input. However, if
1888@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1889
1890The returned value is a string.
1891@end defun
1892
1893@defvar input-method-alist
1894This variable defines all the supported input methods.
1895Each element defines one input method, and should have the form:
1896
1897@example
1898(@var{input-method} @var{language-env} @var{activate-func}
1899 @var{title} @var{description} @var{args}...)
1900@end example
1901
1902Here @var{input-method} is the input method name, a string;
1903@var{language-env} is another string, the name of the language
1904environment this input method is recommended for. (That serves only for
1905documentation purposes.)
1906
1907@var{activate-func} is a function to call to activate this method. The
1908@var{args}, if any, are passed as arguments to @var{activate-func}. All
1909told, the arguments to @var{activate-func} are @var{input-method} and
1910the @var{args}.
1911
1912@var{title} is a string to display in the mode line while this method is
1913active. @var{description} is a string describing this method and what
1914it is good for.
1915@end defvar
1916
1917 The fundamental interface to input methods is through the
1918variable @code{input-method-function}. @xref{Reading One Event},
1919and @ref{Invoking the Input Method}.
1920
1921@node Locales
1922@section Locales
1923@cindex locale
1924
1925 POSIX defines a concept of ``locales'' which control which language
1926to use in language-related features. These Emacs variables control
1927how Emacs interacts with these features.
1928
1929@defvar locale-coding-system
1930@cindex keyboard input decoding on X
1931This variable specifies the coding system to use for decoding system
1932error messages and---on X Window system only---keyboard input, for
1933encoding the format argument to @code{format-time-string}, and for
1934decoding the return value of @code{format-time-string}.
1935@end defvar
1936
1937@defvar system-messages-locale
1938This variable specifies the locale to use for generating system error
1939messages. Changing the locale can cause messages to come out in a
1940different language or in a different orthography. If the variable is
1941@code{nil}, the locale is specified by environment variables in the
1942usual POSIX fashion.
1943@end defvar
1944
1945@defvar system-time-locale
1946This variable specifies the locale to use for formatting time values.
1947Changing the locale can cause messages to appear according to the
1948conventions of a different language. If the variable is @code{nil}, the
1949locale is specified by environment variables in the usual POSIX fashion.
1950@end defvar
1951
1952@defun locale-info item
1953This function returns locale data @var{item} for the current POSIX
1954locale, if available. @var{item} should be one of these symbols:
1955
1956@table @code
1957@item codeset
1958Return the character set as a string (locale item @code{CODESET}).
1959
1960@item days
1961Return a 7-element vector of day names (locale items
1962@code{DAY_1} through @code{DAY_7});
1963
1964@item months
1965Return a 12-element vector of month names (locale items @code{MON_1}
1966through @code{MON_12}).
1967
1968@item paper
1969Return a list @code{(@var{width} @var{height})} for the default paper
1970size measured in millimeters (locale items @code{PAPER_WIDTH} and
1971@code{PAPER_HEIGHT}).
1972@end table
1973
1974If the system can't provide the requested information, or if
1975@var{item} is not one of those symbols, the value is @code{nil}. All
1976strings in the return value are decoded using
1977@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1978for more information about locales and locale items.
1979@end defun