Drop unnecessary functions that deals with frame pixel size.
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Non-ASCII Characters
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6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
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11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
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13
14@menu
c4526e93 15* Text Representations:: How Emacs represents text.
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16* Converting Representations:: Converting unibyte to multibyte and vice versa.
17* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18* Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
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20* Character Properties:: Character attributes that define their
21 behavior and handling.
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22* Character Sets:: The space of possible character codes
23 is divided into various character sets.
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24* Scanning Charsets:: Which character sets are used in a buffer?
25* Translation of Characters:: Translation tables are used for conversion.
26* Coding Systems:: Coding systems are conversions for saving files.
27* Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29* Locales:: Interacting with the POSIX locale.
30@end menu
31
32@node Text Representations
33@section Text Representations
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34@cindex text representation
35
36 Emacs buffers and strings support a large repertoire of characters
97d8273f 37from many different scripts, allowing users to type and display text
8cc8cecf 38in almost any known written language.
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39
40@cindex character codepoint
41@cindex codespace
42@cindex Unicode
43 To support this multitude of characters and scripts, Emacs closely
44follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
45unique number, called a @dfn{codepoint}, to each and every character.
46The range of codepoints defined by Unicode, or the Unicode
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47@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
48inclusive. Emacs extends this range with codepoints in the range
49@code{#x110000..#x3FFFFF}, which it uses for representing characters
50that are not unified with Unicode and @dfn{raw 8-bit bytes} that
51cannot be interpreted as characters. Thus, a character codepoint in
52Emacs is a 22-bit integer number.
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53
54@cindex internal representation of characters
55@cindex characters, representation in buffers and strings
56@cindex multibyte text
57 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
58that are codepoints of text characters within buffers and strings.
59Rather, Emacs uses a variable-length internal representation of
60characters, that stores each character as a sequence of 1 to 5 8-bit
61bytes, depending on the magnitude of its codepoint@footnote{
62This internal representation is based on one of the encodings defined
63by the Unicode Standard, called @dfn{UTF-8}, for representing any
64Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 65codepoints it uses for raw 8-bit bytes and characters not unified with
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66Unicode.}. For example, any @acronym{ASCII} character takes up only 1
67byte, a Latin-1 character takes up 2 bytes, etc. We call this
68representation of text @dfn{multibyte}.
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69
70 Outside Emacs, characters can be represented in many different
71encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 72between these external encodings and its internal representation, as
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73appropriate, when it reads text into a buffer or a string, or when it
74writes text to a disk file or passes it to some other process.
75
76 Occasionally, Emacs needs to hold and manipulate encoded text or
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77binary non-text data in its buffers or strings. For example, when
78Emacs visits a file, it first reads the file's text verbatim into a
79buffer, and only then converts it to the internal representation.
80Before the conversion, the buffer holds encoded text.
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81
82@cindex unibyte text
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83 Encoded text is not really text, as far as Emacs is concerned, but
84rather a sequence of raw 8-bit bytes. We call buffers and strings
85that hold encoded text @dfn{unibyte} buffers and strings, because
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86Emacs treats them as a sequence of individual bytes. Usually, Emacs
87displays unibyte buffers and strings as octal codes such as
88@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 89strings except for manipulating encoded text or binary non-text data.
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90
91 In a buffer, the buffer-local value of the variable
92@code{enable-multibyte-characters} specifies the representation used.
93The representation for a string is determined and recorded in the string
94when the string is constructed.
95
8a14dec7 96@defvar enable-multibyte-characters
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97This variable specifies the current buffer's text representation.
98If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 99it contains unibyte encoded text or binary non-text data.
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100
101You cannot set this variable directly; instead, use the function
102@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 103@end defvar
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104
105@defun position-bytes position
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106Buffer positions are measured in character units. This function
107returns the byte-position corresponding to buffer position
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108@var{position} in the current buffer. This is 1 at the start of the
109buffer, and counts upward in bytes. If @var{position} is out of
110range, the value is @code{nil}.
111@end defun
112
113@defun byte-to-position byte-position
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114Return the buffer position, in character units, corresponding to given
115@var{byte-position} in the current buffer. If @var{byte-position} is
116out of range, the value is @code{nil}. In a multibyte buffer, an
117arbitrary value of @var{byte-position} can be not at character
118boundary, but inside a multibyte sequence representing a single
119character; in this case, this function returns the buffer position of
120the character whose multibyte sequence includes @var{byte-position}.
121In other words, the value does not change for all byte positions that
122belong to the same character.
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123@end defun
124
125@defun multibyte-string-p string
c4526e93 126Return @code{t} if @var{string} is a multibyte string, @code{nil}
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127otherwise. This function also returns @code{nil} if @var{string} is
128some object other than a string.
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129@end defun
130
131@defun string-bytes string
132@cindex string, number of bytes
133This function returns the number of bytes in @var{string}.
134If @var{string} is a multibyte string, this can be greater than
135@code{(length @var{string})}.
136@end defun
137
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138@defun unibyte-string &rest bytes
139This function concatenates all its argument @var{bytes} and makes the
140result a unibyte string.
141@end defun
142
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143@node Converting Representations
144@section Converting Text Representations
145
146 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 147multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 148only @acronym{ASCII} and 8-bit raw bytes. In general, these
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149conversions happen when inserting text into a buffer, or when putting
150text from several strings together in one string. You can also
151explicitly convert a string's contents to either representation.
b8d4c8d0 152
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153 Emacs chooses the representation for a string based on the text from
154which it is constructed. The general rule is to convert unibyte text
155to multibyte text when combining it with other multibyte text, because
156the multibyte representation is more general and can hold whatever
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157characters the unibyte text has.
158
159 When inserting text into a buffer, Emacs converts the text to the
160buffer's representation, as specified by
161@code{enable-multibyte-characters} in that buffer. In particular, when
162you insert multibyte text into a unibyte buffer, Emacs converts the text
163to unibyte, even though this conversion cannot in general preserve all
164the characters that might be in the multibyte text. The other natural
165alternative, to convert the buffer contents to multibyte, is not
166acceptable because the buffer's representation is a choice made by the
167user that cannot be overridden automatically.
168
97d8273f 169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 170characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 171the multibyte representation of raw eight-bit bytes.
b8d4c8d0 172
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173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174and eight-bit characters to their single-byte form, but loses
175information for non-@acronym{ASCII} characters by discarding all but
176the low 8 bits of each character's codepoint. Converting unibyte text
177to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 178
031c41de 179The next two functions either return the argument @var{string}, or a
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180newly created string with no text properties.
181
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182@defun string-to-multibyte string
183This function returns a multibyte string containing the same sequence
031c41de 184of characters as @var{string}. If @var{string} is a multibyte string,
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185it is returned unchanged. The function assumes that @var{string}
186includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187latter are converted to their multibyte representation corresponding
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188to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189(@pxref{Text Representations, codepoints}).
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190@end defun
191
192@defun string-to-unibyte string
193This function returns a unibyte string containing the same sequence of
194characters as @var{string}. It signals an error if @var{string}
195contains a non-@acronym{ASCII} character. If @var{string} is a
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196unibyte string, it is returned unchanged. Use this function for
197@var{string} arguments that contain only @acronym{ASCII} and eight-bit
198characters.
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199@end defun
200
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201@defun byte-to-string byte
202@cindex byte to string
203This function returns a unibyte string containing a single byte of
35a30759 204character data, @var{character}. It signals an error if
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205@var{character} is not an integer between 0 and 255.
206@end defun
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207
208@defun multibyte-char-to-unibyte char
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209This converts the multibyte character @var{char} to a unibyte
210character, and returns that character. If @var{char} is neither
211@acronym{ASCII} nor eight-bit, the function returns -1.
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212@end defun
213
214@defun unibyte-char-to-multibyte char
215This convert the unibyte character @var{char} to a multibyte
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216character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217byte.
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218@end defun
219
220@node Selecting a Representation
221@section Selecting a Representation
222
223 Sometimes it is useful to examine an existing buffer or string as
224multibyte when it was unibyte, or vice versa.
225
226@defun set-buffer-multibyte multibyte
227Set the representation type of the current buffer. If @var{multibyte}
228is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229is @code{nil}, the buffer becomes unibyte.
230
231This function leaves the buffer contents unchanged when viewed as a
031c41de 232sequence of bytes. As a consequence, it can change the contents
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233viewed as characters; for instance, a sequence of three bytes which is
234treated as one character in multibyte representation will count as
235three characters in unibyte representation. Eight-bit characters
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236representing raw bytes are an exception. They are represented by one
237byte in a unibyte buffer, but when the buffer is set to multibyte,
238they are converted to two-byte sequences, and vice versa.
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239
240This function sets @code{enable-multibyte-characters} to record which
241representation is in use. It also adjusts various data in the buffer
242(including overlays, text properties and markers) so that they cover the
243same text as they did before.
244
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245This function signals an error if the buffer is narrowed, since the
246narrowing might have occurred in the middle of multibyte character
247sequences.
248
249This function also signals an error if the buffer is an indirect
250buffer. An indirect buffer always inherits the representation of its
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251base buffer.
252@end defun
253
254@defun string-as-unibyte string
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255If @var{string} is already a unibyte string, this function returns
256@var{string} itself. Otherwise, it returns a new string with the same
257bytes as @var{string}, but treating each byte as a separate character
258(so that the value may have more characters than @var{string}); as an
259exception, each eight-bit character representing a raw byte is
260converted into a single byte. The newly-created string contains no
031c41de 261text properties.
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262@end defun
263
264@defun string-as-multibyte string
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265If @var{string} is a multibyte string, this function returns
266@var{string} itself. Otherwise, it returns a new string with the same
267bytes as @var{string}, but treating each multibyte sequence as one
268character. This means that the value may have fewer characters than
269@var{string} has. If a byte sequence in @var{string} is invalid as a
270multibyte representation of a single character, each byte in the
271sequence is treated as a raw 8-bit byte. The newly-created string
272contains no text properties.
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273@end defun
274
275@node Character Codes
276@section Character Codes
277@cindex character codes
278
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279 The unibyte and multibyte text representations use different
280character codes. The valid character codes for unibyte representation
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281range from 0 to @code{#xFF} (255)---the values that can fit in one
282byte. The valid character codes for multibyte representation range
283from 0 to @code{#x3FFFFF}. In this code space, values 0 through
284@code{#x7F} (127) are for @acronym{ASCII} characters, and values
285@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
286non-@acronym{ASCII} characters.
287
288 Emacs character codes are a superset of the Unicode standard.
289Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
290characters of the same codepoint; values @code{#x110000} (1114112)
291through @code{#x3FFF7F} (4194175) represent characters that are not
292unified with Unicode; and values @code{#x3FFF80} (4194176) through
293@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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294
295@defun characterp charcode
296This returns @code{t} if @var{charcode} is a valid character, and
297@code{nil} otherwise.
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298
299@example
80070260 300@group
ffdbc44b 301(characterp 65)
b8d4c8d0 302 @result{} t
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303@end group
304@group
ffdbc44b 305(characterp 4194303)
b8d4c8d0 306 @result{} t
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307@end group
308@group
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309(characterp 4194304)
310 @result{} nil
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311@end group
312@end example
313@end defun
314
315@cindex maximum value of character codepoint
316@cindex codepoint, largest value
317@defun max-char
318This function returns the largest value that a valid character
319codepoint can have.
320
321@example
322@group
323(characterp (max-char))
324 @result{} t
325@end group
326@group
327(characterp (1+ (max-char)))
328 @result{} nil
329@end group
b8d4c8d0 330@end example
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331@end defun
332
106e6894 333@defun get-byte &optional pos string
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334This function returns the byte at character position @var{pos} in the
335current buffer. If the current buffer is unibyte, this is literally
336the byte at that position. If the buffer is multibyte, byte values of
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337@acronym{ASCII} characters are the same as character codepoints,
338whereas eight-bit raw bytes are converted to their 8-bit codes. The
339function signals an error if the character at @var{pos} is
340non-@acronym{ASCII}.
341
342The optional argument @var{string} means to get a byte value from that
343string instead of the current buffer.
344@end defun
345
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346@node Character Properties
347@section Character Properties
348@cindex character properties
349A @dfn{character property} is a named attribute of a character that
350specifies how the character behaves and how it should be handled
351during text processing and display. Thus, character properties are an
352important part of specifying the character's semantics.
353
434843ec 354 On the whole, Emacs follows the Unicode Standard in its implementation
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355of character properties. In particular, Emacs supports the
356@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
357Model}, and the Emacs character property database is derived from the
358Unicode Character Database (@acronym{UCD}). See the
359@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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360Properties chapter of the Unicode Standard}, for a detailed
361description of Unicode character properties and their meaning. This
362section assumes you are already familiar with that chapter of the
363Unicode Standard, and want to apply that knowledge to Emacs Lisp
364programs.
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365
366 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 367possible values, whose types depend on the property; if a character
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368does not have a certain property, the value is @code{nil}. As a
369general rule, the names of character properties in Emacs are produced
370from the corresponding Unicode properties by downcasing them and
371replacing each @samp{_} character with a dash @samp{-}. For example,
372@code{Canonical_Combining_Class} becomes
373@code{canonical-combining-class}. However, sometimes we shorten the
374names to make their use easier.
375
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376@cindex unassigned character codepoints
377 Some codepoints are left @dfn{unassigned} by the
378@acronym{UCD}---they don't correspond to any character. The Unicode
379Standard defines default values of properties for such codepoints;
380they are mentioned below for each property.
381
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382 Here is the full list of value types for all the character
383properties that Emacs knows about:
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384
385@table @code
386@item name
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387Corresponds to the @code{Name} Unicode property. The value is a
388string consisting of upper-case Latin letters A to Z, digits, spaces,
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389and hyphen @samp{-} characters. For unassigned codepoints, the value
390is an empty string.
91211f07 391
f8848423 392@cindex unicode general category
91211f07 393@item general-category
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394Corresponds to the @code{General_Category} Unicode property. The
395value is a symbol whose name is a 2-letter abbreviation of the
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396character's classification. For unassigned codepoints, the value
397is @code{Cn}.
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398
399@item canonical-combining-class
049bcbcb 400Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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401The value is an integer number. For unassigned codepoints, the value
402is zero.
91211f07 403
10862873 404@cindex bidirectional class of characters
91211f07 405@item bidi-class
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406Corresponds to the Unicode @code{Bidi_Class} property. The value is a
407symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 408character. Emacs uses this property when it reorders bidirectional
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409text for display (@pxref{Bidirectional Display}). For unassigned
410codepoints, the value depends on the code blocks to which the
411codepoint belongs: most unassigned codepoints get the value of
412@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
413or @code{R} (strong R).
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414
415@item decomposition
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416Corresponds to the Unicode properties @code{Decomposition_Type} and
417@code{Decomposition_Value}. The value is a list, whose first element
418may be a symbol representing a compatibility formatting tag, such as
419@code{small}@footnote{The Unicode specification writes these tag names
420inside @samp{<..>} brackets, but the tag names in Emacs do not include
1df7defd 421the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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422@samp{small}. }; the other elements are characters that give the
423compatibility decomposition sequence of this character. For
424unassigned codepoints, the value is the character itself.
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425
426@item decimal-digit-value
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427Corresponds to the Unicode @code{Numeric_Value} property for
428characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
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429integer number. For unassigned codepoints, the value is @code{nil},
430which means @acronym{NaN}, or ``not-a-number''.
91211f07 431
bc039a3b 432@item digit-value
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433Corresponds to the Unicode @code{Numeric_Value} property for
434characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
435an integer number. Examples of such characters include compatibility
436subscript and superscript digits, for which the value is the
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437corresponding number. For unassigned codepoints, the value is
438@code{nil}, which means @acronym{NaN}.
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439
440@item numeric-value
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441Corresponds to the Unicode @code{Numeric_Value} property for
442characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 443this property is an integer or a floating-point number. Examples of
af38459f 444characters that have this property include fractions, subscripts,
91211f07 445superscripts, Roman numerals, currency numerators, and encircled
af38459f 446numbers. For example, the value of this property for the character
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447@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
448unassigned codepoints, the value is @code{nil}, which means
449@acronym{NaN}.
91211f07 450
10862873 451@cindex mirroring of characters
91211f07 452@item mirrored
af38459f 453Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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454of this property is a symbol, either @code{Y} or @code{N}. For
455unassigned codepoints, the value is @code{N}.
91211f07 456
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457@item mirroring
458Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
459value of this property is a character whose glyph represents the
460mirror image of the character's glyph, or @code{nil} if there's no
461defined mirroring glyph. All the characters whose @code{mirrored}
462property is @code{N} have @code{nil} as their @code{mirroring}
463property; however, some characters whose @code{mirrored} property is
464@code{Y} also have @code{nil} for @code{mirroring}, because no
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465appropriate characters exist with mirrored glyphs. Emacs uses this
466property to display mirror images of characters when appropriate
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467(@pxref{Bidirectional Display}). For unassigned codepoints, the value
468is @code{nil}.
10862873 469
91211f07 470@item old-name
af38459f 471Corresponds to the Unicode @code{Unicode_1_Name} property. The value
bca633fb 472is a string. For unassigned codepoints, the value is an empty string.
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473
474@item iso-10646-comment
af38459f 475Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 476a string. For unassigned codepoints, the value is an empty string.
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477
478@item uppercase
af38459f 479Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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480The value of this property is a single character. For unassigned
481codepoints, the value is @code{nil}, which means the character itself.
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482
483@item lowercase
af38459f 484Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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485The value of this property is a single character. For unassigned
486codepoints, the value is @code{nil}, which means the character itself.
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487
488@item titlecase
af38459f 489Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 490@dfn{Title case} is a special form of a character used when the first
af38459f 491character of a word needs to be capitalized. The value of this
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492property is a single character. For unassigned codepoints, the value
493is @code{nil}, which means the character itself.
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494@end table
495
496@defun get-char-code-property char propname
497This function returns the value of @var{char}'s @var{propname} property.
498
499@example
500@group
501(get-char-code-property ? 'general-category)
502 @result{} Zs
503@end group
504@group
505(get-char-code-property ?1 'general-category)
506 @result{} Nd
507@end group
508@group
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509;; subscript 4
510(get-char-code-property ?\u2084 'digit-value)
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511 @result{} 4
512@end group
513@group
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514;; one fifth
515(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 516 @result{} 0.2
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517@end group
518@group
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519;; Roman IV
520(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 521 @result{} 4
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522@end group
523@end example
524@end defun
525
526@defun char-code-property-description prop value
527This function returns the description string of property @var{prop}'s
528@var{value}, or @code{nil} if @var{value} has no description.
529
530@example
531@group
532(char-code-property-description 'general-category 'Zs)
533 @result{} "Separator, Space"
534@end group
535@group
536(char-code-property-description 'general-category 'Nd)
537 @result{} "Number, Decimal Digit"
538@end group
539@group
540(char-code-property-description 'numeric-value '1/5)
541 @result{} nil
542@end group
543@end example
544@end defun
545
546@defun put-char-code-property char propname value
547This function stores @var{value} as the value of the property
548@var{propname} for the character @var{char}.
549@end defun
550
f8848423 551@defvar unicode-category-table
91211f07 552The value of this variable is a char-table (@pxref{Char-Tables}) that
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553specifies, for each character, its Unicode @code{General_Category}
554property as a symbol.
555@end defvar
556
557@defvar char-script-table
558The value of this variable is a char-table that specifies, for each
559character, a symbol whose name is the script to which the character
560belongs, according to the Unicode Standard classification of the
561Unicode code space into script-specific blocks. This char-table has a
562single extra slot whose value is the list of all script symbols.
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563@end defvar
564
565@defvar char-width-table
566The value of this variable is a char-table that specifies the width of
567each character in columns that it will occupy on the screen.
568@end defvar
569
570@defvar printable-chars
571The value of this variable is a char-table that specifies, for each
572character, whether it is printable or not. That is, if evaluating
573@code{(aref printable-chars char)} results in @code{t}, the character
574is printable, and if it results in @code{nil}, it is not.
575@end defvar
576
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577@node Character Sets
578@section Character Sets
579@cindex character sets
580
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581@cindex charset
582@cindex coded character set
583An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
584in which each character is assigned a numeric code point. (The
434843ec 585Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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586charset has a name which is a symbol. A single character can belong
587to any number of different character sets, but it will generally have
588a different code point in each charset. Examples of character sets
589include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
590@code{windows-1255}. The code point assigned to a character in a
591charset is usually different from its code point used in Emacs buffers
592and strings.
593
594@cindex @code{emacs}, a charset
595@cindex @code{unicode}, a charset
596@cindex @code{eight-bit}, a charset
597 Emacs defines several special character sets. The character set
598@code{unicode} includes all the characters whose Emacs code points are
85eeac93 599in the range @code{0..#x10FFFF}. The character set @code{emacs}
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600includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
601Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
602Emacs uses it to represent raw bytes encountered in text.
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603
604@defun charsetp object
605Returns @code{t} if @var{object} is a symbol that names a character set,
606@code{nil} otherwise.
607@end defun
608
609@defvar charset-list
610The value is a list of all defined character set names.
611@end defvar
612
031c41de 613@defun charset-priority-list &optional highestp
73e0cbc0 614This function returns a list of all defined character sets ordered by
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615their priority. If @var{highestp} is non-@code{nil}, the function
616returns a single character set of the highest priority.
617@end defun
618
619@defun set-charset-priority &rest charsets
620This function makes @var{charsets} the highest priority character sets.
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621@end defun
622
106e6894 623@defun char-charset character &optional restriction
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624This function returns the name of the character set of highest
625priority that @var{character} belongs to. @acronym{ASCII} characters
626are an exception: for them, this function always returns @code{ascii}.
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627
628If @var{restriction} is non-@code{nil}, it should be a list of
629charsets to search. Alternatively, it can be a coding system, in
630which case the returned charset must be supported by that coding
631system (@pxref{Coding Systems}).
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632@end defun
633
634@defun charset-plist charset
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635This function returns the property list of the character set
636@var{charset}. Although @var{charset} is a symbol, this is not the
637same as the property list of that symbol. Charset properties include
638important information about the charset, such as its documentation
639string, short name, etc.
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640@end defun
641
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642@defun put-charset-property charset propname value
643This function sets the @var{propname} property of @var{charset} to the
644given @var{value}.
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645@end defun
646
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647@defun get-charset-property charset propname
648This function returns the value of @var{charset}s property
649@var{propname}.
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650@end defun
651
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652@deffn Command list-charset-chars charset
653This command displays a list of characters in the character set
654@var{charset}.
655@end deffn
b8d4c8d0 656
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657 Emacs can convert between its internal representation of a character
658and the character's codepoint in a specific charset. The following
659two functions support these conversions.
660
661@c FIXME: decode-char and encode-char accept and ignore an additional
662@c argument @var{restriction}. When that argument actually makes a
663@c difference, it should be documented here.
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664@defun decode-char charset code-point
665This function decodes a character that is assigned a @var{code-point}
666in @var{charset}, to the corresponding Emacs character, and returns
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667it. If @var{charset} doesn't contain a character of that code point,
668the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
669integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
670specified as a cons cell @code{(@var{high} . @var{low})}, where
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671@var{low} are the lower 16 bits of the value and @var{high} are the
672high 16 bits.
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673@end defun
674
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675@defun encode-char char charset
676This function returns the code point assigned to the character
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677@var{char} in @var{charset}. If the result does not fit in a Lisp
678integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
679that fits the second argument of @code{decode-char} above. If
680@var{charset} doesn't have a codepoint for @var{char}, the value is
681@code{nil}.
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682@end defun
683
684 The following function comes in handy for applying a certain
685function to all or part of the characters in a charset:
686
85eeac93 687@defun map-charset-chars function charset &optional arg from-code to-code
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688Call @var{function} for characters in @var{charset}. @var{function}
689is called with two arguments. The first one is a cons cell
690@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
691indicate a range of characters contained in charset. The second
85eeac93 692argument passed to @var{function} is @var{arg}.
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693
694By default, the range of codepoints passed to @var{function} includes
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695all the characters in @var{charset}, but optional arguments
696@var{from-code} and @var{to-code} limit that to the range of
697characters between these two codepoints of @var{charset}. If either
698of them is @code{nil}, it defaults to the first or last codepoint of
699@var{charset}, respectively.
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700@end defun
701
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702@node Scanning Charsets
703@section Scanning for Character Sets
704
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705 Sometimes it is useful to find out which character set a particular
706character belongs to. One use for this is in determining which coding
707systems (@pxref{Coding Systems}) are capable of representing all of
708the text in question; another is to determine the font(s) for
709displaying that text.
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710
711@defun charset-after &optional pos
031c41de 712This function returns the charset of highest priority containing the
97d8273f 713character at position @var{pos} in the current buffer. If @var{pos}
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714is omitted or @code{nil}, it defaults to the current value of point.
715If @var{pos} is out of range, the value is @code{nil}.
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716@end defun
717
718@defun find-charset-region beg end &optional translation
031c41de 719This function returns a list of the character sets of highest priority
8b80cdf5 720that contain characters in the current buffer between positions
031c41de 721@var{beg} and @var{end}.
b8d4c8d0 722
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723The optional argument @var{translation} specifies a translation table
724to use for scanning the text (@pxref{Translation of Characters}). If
725it is non-@code{nil}, then each character in the region is translated
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726through this table, and the value returned describes the translated
727characters instead of the characters actually in the buffer.
728@end defun
729
730@defun find-charset-string string &optional translation
97d8273f 731This function returns a list of character sets of highest priority
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732that contain characters in @var{string}. It is just like
733@code{find-charset-region}, except that it applies to the contents of
734@var{string} instead of part of the current buffer.
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735@end defun
736
737@node Translation of Characters
738@section Translation of Characters
739@cindex character translation tables
740@cindex translation tables
741
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742 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
743specifies a mapping of characters into characters. These tables are
744used in encoding and decoding, and for other purposes. Some coding
745systems specify their own particular translation tables; there are
746also default translation tables which apply to all other coding
747systems.
b8d4c8d0 748
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749 A translation table has two extra slots. The first is either
750@code{nil} or a translation table that performs the reverse
751translation; the second is the maximum number of characters to look up
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752for translating sequences of characters (see the description of
753@code{make-translation-table-from-alist} below).
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754
755@defun make-translation-table &rest translations
756This function returns a translation table based on the argument
757@var{translations}. Each element of @var{translations} should be a
758list of elements of the form @code{(@var{from} . @var{to})}; this says
759to translate the character @var{from} into @var{to}.
760
761The arguments and the forms in each argument are processed in order,
762and if a previous form already translates @var{to} to some other
763character, say @var{to-alt}, @var{from} is also translated to
764@var{to-alt}.
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765@end defun
766
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767 During decoding, the translation table's translations are applied to
768the characters that result from ordinary decoding. If a coding system
97d8273f 769has the property @code{:decode-translation-table}, that specifies the
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770translation table to use, or a list of translation tables to apply in
771sequence. (This is a property of the coding system, as returned by
772@code{coding-system-get}, not a property of the symbol that is the
773coding system's name. @xref{Coding System Basics,, Basic Concepts of
774Coding Systems}.) Finally, if
775@code{standard-translation-table-for-decode} is non-@code{nil}, the
776resulting characters are translated by that table.
777
778 During encoding, the translation table's translations are applied to
779the characters in the buffer, and the result of translation is
780actually encoded. If a coding system has property
781@code{:encode-translation-table}, that specifies the translation table
782to use, or a list of translation tables to apply in sequence. In
783addition, if the variable @code{standard-translation-table-for-encode}
784is non-@code{nil}, it specifies the translation table to use for
785translating the result.
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786
787@defvar standard-translation-table-for-decode
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788This is the default translation table for decoding. If a coding
789systems specifies its own translation tables, the table that is the
790value of this variable, if non-@code{nil}, is applied after them.
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791@end defvar
792
793@defvar standard-translation-table-for-encode
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794This is the default translation table for encoding. If a coding
795systems specifies its own translation tables, the table that is the
796value of this variable, if non-@code{nil}, is applied after them.
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797@end defvar
798
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799@defvar translation-table-for-input
800Self-inserting characters are translated through this translation
801table before they are inserted. Search commands also translate their
802input through this table, so they can compare more reliably with
803what's in the buffer.
804
805This variable automatically becomes buffer-local when set.
806@end defvar
807
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808@defun make-translation-table-from-vector vec
809This function returns a translation table made from @var{vec} that is
85eeac93 810an array of 256 elements to map bytes (values 0 through #xFF) to
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811characters. Elements may be @code{nil} for untranslated bytes. The
812returned table has a translation table for reverse mapping in the
8b80cdf5 813first extra slot, and the value @code{1} in the second extra slot.
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814
815This function provides an easy way to make a private coding system
816that maps each byte to a specific character. You can specify the
817returned table and the reverse translation table using the properties
818@code{:decode-translation-table} and @code{:encode-translation-table}
819respectively in the @var{props} argument to
820@code{define-coding-system}.
821@end defun
822
823@defun make-translation-table-from-alist alist
824This function is similar to @code{make-translation-table} but returns
825a complex translation table rather than a simple one-to-one mapping.
826Each element of @var{alist} is of the form @code{(@var{from}
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827. @var{to})}, where @var{from} and @var{to} are either characters or
828vectors specifying a sequence of characters. If @var{from} is a
1df7defd 829character, that character is translated to @var{to} (i.e., to a
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830character or a character sequence). If @var{from} is a vector of
831characters, that sequence is translated to @var{to}. The returned
832table has a translation table for reverse mapping in the first extra
8b80cdf5
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833slot, and the maximum length of all the @var{from} character sequences
834in the second extra slot.
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835@end defun
836
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837@node Coding Systems
838@section Coding Systems
839
840@cindex coding system
841 When Emacs reads or writes a file, and when Emacs sends text to a
842subprocess or receives text from a subprocess, it normally performs
843character code conversion and end-of-line conversion as specified
844by a particular @dfn{coding system}.
845
846 How to define a coding system is an arcane matter, and is not
847documented here.
848
849@menu
850* Coding System Basics:: Basic concepts.
851* Encoding and I/O:: How file I/O functions handle coding systems.
852* Lisp and Coding Systems:: Functions to operate on coding system names.
853* User-Chosen Coding Systems:: Asking the user to choose a coding system.
854* Default Coding Systems:: Controlling the default choices.
855* Specifying Coding Systems:: Requesting a particular coding system
856 for a single file operation.
857* Explicit Encoding:: Encoding or decoding text without doing I/O.
858* Terminal I/O Encoding:: Use of encoding for terminal I/O.
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859@end menu
860
861@node Coding System Basics
862@subsection Basic Concepts of Coding Systems
863
864@cindex character code conversion
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865 @dfn{Character code conversion} involves conversion between the
866internal representation of characters used inside Emacs and some other
867encoding. Emacs supports many different encodings, in that it can
868convert to and from them. For example, it can convert text to or from
869encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
870several variants of ISO 2022. In some cases, Emacs supports several
871alternative encodings for the same characters; for example, there are
872three coding systems for the Cyrillic (Russian) alphabet: ISO,
873Alternativnyj, and KOI8.
874
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875 Every coding system specifies a particular set of character code
876conversions, but the coding system @code{undecided} is special: it
877leaves the choice unspecified, to be chosen heuristically for each
878file, based on the file's data.
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879
880 In general, a coding system doesn't guarantee roundtrip identity:
881decoding a byte sequence using coding system, then encoding the
882resulting text in the same coding system, can produce a different byte
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883sequence. But some coding systems do guarantee that the byte sequence
884will be the same as what you originally decoded. Here are a few
885examples:
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886
887@quotation
80070260 888iso-8859-1, utf-8, big5, shift_jis, euc-jp
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889@end quotation
890
891 Encoding buffer text and then decoding the result can also fail to
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892reproduce the original text. For instance, if you encode a character
893with a coding system which does not support that character, the result
894is unpredictable, and thus decoding it using the same coding system
895may produce a different text. Currently, Emacs can't report errors
896that result from encoding unsupported characters.
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897
898@cindex EOL conversion
899@cindex end-of-line conversion
900@cindex line end conversion
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901 @dfn{End of line conversion} handles three different conventions
902used on various systems for representing end of line in files. The
903Unix convention, used on GNU and Unix systems, is to use the linefeed
904character (also called newline). The DOS convention, used on
905MS-Windows and MS-DOS systems, is to use a carriage-return and a
906linefeed at the end of a line. The Mac convention is to use just
907carriage-return.
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908
909@cindex base coding system
910@cindex variant coding system
911 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
912conversion unspecified, to be chosen based on the data. @dfn{Variant
913coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
914@code{latin-1-mac} specify the end-of-line conversion explicitly as
915well. Most base coding systems have three corresponding variants whose
916names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
917
02eccf6b 918@vindex raw-text@r{ coding system}
b8d4c8d0 919 The coding system @code{raw-text} is special in that it prevents
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920character code conversion, and causes the buffer visited with this
921coding system to be a unibyte buffer. For historical reasons, you can
922save both unibyte and multibyte text with this coding system. When
923you use @code{raw-text} to encode multibyte text, it does perform one
924character code conversion: it converts eight-bit characters to their
925single-byte external representation. @code{raw-text} does not specify
926the end-of-line conversion, allowing that to be determined as usual by
927the data, and has the usual three variants which specify the
928end-of-line conversion.
929
930@vindex no-conversion@r{ coding system}
931@vindex binary@r{ coding system}
932 @code{no-conversion} (and its alias @code{binary}) is equivalent to
933@code{raw-text-unix}: it specifies no conversion of either character
934codes or end-of-line.
b8d4c8d0 935
80070260 936@vindex emacs-internal@r{ coding system}
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937@vindex utf-8-emacs@r{ coding system}
938 The coding system @code{utf-8-emacs} specifies that the data is
939represented in the internal Emacs encoding (@pxref{Text
940Representations}). This is like @code{raw-text} in that no code
941conversion happens, but different in that the result is multibyte
942data. The name @code{emacs-internal} is an alias for
943@code{utf-8-emacs}.
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944
945@defun coding-system-get coding-system property
946This function returns the specified property of the coding system
947@var{coding-system}. Most coding system properties exist for internal
80070260 948purposes, but one that you might find useful is @code{:mime-charset}.
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949That property's value is the name used in MIME for the character coding
950which this coding system can read and write. Examples:
951
952@example
80070260 953(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 954 @result{} iso-8859-1
80070260 955(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 956 @result{} iso-2022-cn
80070260 957(coding-system-get 'cyrillic-koi8 :mime-charset)
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958 @result{} koi8-r
959@end example
960
80070260 961The value of the @code{:mime-charset} property is also defined
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962as an alias for the coding system.
963@end defun
964
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965@defun coding-system-aliases coding-system
966This function returns the list of aliases of @var{coding-system}.
967@end defun
968
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969@node Encoding and I/O
970@subsection Encoding and I/O
971
972 The principal purpose of coding systems is for use in reading and
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973writing files. The function @code{insert-file-contents} uses a coding
974system to decode the file data, and @code{write-region} uses one to
975encode the buffer contents.
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976
977 You can specify the coding system to use either explicitly
978(@pxref{Specifying Coding Systems}), or implicitly using a default
979mechanism (@pxref{Default Coding Systems}). But these methods may not
980completely specify what to do. For example, they may choose a coding
981system such as @code{undefined} which leaves the character code
982conversion to be determined from the data. In these cases, the I/O
983operation finishes the job of choosing a coding system. Very often
984you will want to find out afterwards which coding system was chosen.
985
986@defvar buffer-file-coding-system
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987This buffer-local variable records the coding system used for saving the
988buffer and for writing part of the buffer with @code{write-region}. If
989the text to be written cannot be safely encoded using the coding system
990specified by this variable, these operations select an alternative
991encoding by calling the function @code{select-safe-coding-system}
992(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
993requires to ask the user to specify a coding system,
994@code{buffer-file-coding-system} is updated to the newly selected coding
995system.
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996
997@code{buffer-file-coding-system} does @emph{not} affect sending text
998to a subprocess.
999@end defvar
1000
1001@defvar save-buffer-coding-system
1002This variable specifies the coding system for saving the buffer (by
1003overriding @code{buffer-file-coding-system}). Note that it is not used
1004for @code{write-region}.
1005
1006When a command to save the buffer starts out to use
1007@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1008and that coding system cannot handle
1009the actual text in the buffer, the command asks the user to choose
1010another coding system (by calling @code{select-safe-coding-system}).
1011After that happens, the command also updates
1012@code{buffer-file-coding-system} to represent the coding system that
1013the user specified.
1014@end defvar
1015
1016@defvar last-coding-system-used
1017I/O operations for files and subprocesses set this variable to the
1018coding system name that was used. The explicit encoding and decoding
1019functions (@pxref{Explicit Encoding}) set it too.
1020
1021@strong{Warning:} Since receiving subprocess output sets this variable,
1022it can change whenever Emacs waits; therefore, you should copy the
1023value shortly after the function call that stores the value you are
1024interested in.
1025@end defvar
1026
1027 The variable @code{selection-coding-system} specifies how to encode
1028selections for the window system. @xref{Window System Selections}.
1029
1030@defvar file-name-coding-system
1031The variable @code{file-name-coding-system} specifies the coding
1032system to use for encoding file names. Emacs encodes file names using
1033that coding system for all file operations. If
1034@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1035coding system determined by the selected language environment. In the
1036default language environment, any non-@acronym{ASCII} characters in
1037file names are not encoded specially; they appear in the file system
1038using the internal Emacs representation.
1039@end defvar
1040
1041 @strong{Warning:} if you change @code{file-name-coding-system} (or
1042the language environment) in the middle of an Emacs session, problems
1043can result if you have already visited files whose names were encoded
1044using the earlier coding system and are handled differently under the
1045new coding system. If you try to save one of these buffers under the
1046visited file name, saving may use the wrong file name, or it may get
1047an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1048new file name for that buffer.
1049
1050@node Lisp and Coding Systems
1051@subsection Coding Systems in Lisp
1052
1053 Here are the Lisp facilities for working with coding systems:
1054
0e90e7be 1055@cindex list all coding systems
b8d4c8d0
GM
1056@defun coding-system-list &optional base-only
1057This function returns a list of all coding system names (symbols). If
1058@var{base-only} is non-@code{nil}, the value includes only the
1059base coding systems. Otherwise, it includes alias and variant coding
1060systems as well.
1061@end defun
1062
1063@defun coding-system-p object
1064This function returns @code{t} if @var{object} is a coding system
1065name or @code{nil}.
1066@end defun
1067
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EZ
1068@cindex validity of coding system
1069@cindex coding system, validity check
b8d4c8d0 1070@defun check-coding-system coding-system
80070260
EZ
1071This function checks the validity of @var{coding-system}. If that is
1072valid, it returns @var{coding-system}. If @var{coding-system} is
1073@code{nil}, the function return @code{nil}. For any other values, it
1074signals an error whose @code{error-symbol} is @code{coding-system-error}
1075(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1076@end defun
1077
0e90e7be 1078@cindex eol type of coding system
b8d4c8d0
GM
1079@defun coding-system-eol-type coding-system
1080This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1081conversion used by @var{coding-system}. If @var{coding-system}
1082specifies a certain eol conversion, the return value is an integer 0,
10831, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1084respectively. If @var{coding-system} doesn't specify eol conversion
1085explicitly, the return value is a vector of coding systems, each one
1086with one of the possible eol conversion types, like this:
1087
1088@lisp
1089(coding-system-eol-type 'latin-1)
1090 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1091@end lisp
1092
1093@noindent
1094If this function returns a vector, Emacs will decide, as part of the
1095text encoding or decoding process, what eol conversion to use. For
1096decoding, the end-of-line format of the text is auto-detected, and the
1097eol conversion is set to match it (e.g., DOS-style CRLF format will
1098imply @code{dos} eol conversion). For encoding, the eol conversion is
1099taken from the appropriate default coding system (e.g.,
4e3b4528 1100default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1101@code{buffer-file-coding-system}), or from the default eol conversion
1102appropriate for the underlying platform.
1103@end defun
1104
0e90e7be 1105@cindex eol conversion of coding system
b8d4c8d0
GM
1106@defun coding-system-change-eol-conversion coding-system eol-type
1107This function returns a coding system which is like @var{coding-system}
1108except for its eol conversion, which is specified by @code{eol-type}.
1109@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1110@code{nil}. If it is @code{nil}, the returned coding system determines
1111the end-of-line conversion from the data.
1112
1113@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1114@code{dos} and @code{mac}, respectively.
1115@end defun
1116
0e90e7be 1117@cindex text conversion of coding system
b8d4c8d0
GM
1118@defun coding-system-change-text-conversion eol-coding text-coding
1119This function returns a coding system which uses the end-of-line
1120conversion of @var{eol-coding}, and the text conversion of
1121@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1122@code{undecided}, or one of its variants according to @var{eol-coding}.
1123@end defun
1124
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EZ
1125@cindex safely encode region
1126@cindex coding systems for encoding region
b8d4c8d0
GM
1127@defun find-coding-systems-region from to
1128This function returns a list of coding systems that could be used to
1129encode a text between @var{from} and @var{to}. All coding systems in
1130the list can safely encode any multibyte characters in that portion of
1131the text.
1132
1133If the text contains no multibyte characters, the function returns the
1134list @code{(undecided)}.
1135@end defun
1136
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EZ
1137@cindex safely encode a string
1138@cindex coding systems for encoding a string
b8d4c8d0
GM
1139@defun find-coding-systems-string string
1140This function returns a list of coding systems that could be used to
1141encode the text of @var{string}. All coding systems in the list can
1142safely encode any multibyte characters in @var{string}. If the text
1143contains no multibyte characters, this returns the list
1144@code{(undecided)}.
1145@end defun
1146
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EZ
1147@cindex charset, coding systems to encode
1148@cindex safely encode characters in a charset
b8d4c8d0
GM
1149@defun find-coding-systems-for-charsets charsets
1150This function returns a list of coding systems that could be used to
1151encode all the character sets in the list @var{charsets}.
1152@end defun
1153
91211f07
EZ
1154@defun check-coding-systems-region start end coding-system-list
1155This function checks whether coding systems in the list
1156@code{coding-system-list} can encode all the characters in the region
1157between @var{start} and @var{end}. If all of the coding systems in
1158the list can encode the specified text, the function returns
1159@code{nil}. If some coding systems cannot encode some of the
1160characters, the value is an alist, each element of which has the form
1161@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1162that @var{coding-system1} cannot encode characters at buffer positions
1163@var{pos1}, @var{pos2}, @enddots{}.
1164
1165@var{start} may be a string, in which case @var{end} is ignored and
1166the returned value references string indices instead of buffer
1167positions.
1168@end defun
1169
b8d4c8d0
GM
1170@defun detect-coding-region start end &optional highest
1171This function chooses a plausible coding system for decoding the text
80070260 1172from @var{start} to @var{end}. This text should be a byte sequence,
1df7defd 1173i.e., unibyte text or multibyte text with only @acronym{ASCII} and
80070260 1174eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1175
1176Normally this function returns a list of coding systems that could
1177handle decoding the text that was scanned. They are listed in order of
1178decreasing priority. But if @var{highest} is non-@code{nil}, then the
1179return value is just one coding system, the one that is highest in
1180priority.
1181
1182If the region contains only @acronym{ASCII} characters except for such
1183ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1184@code{undecided} or @code{(undecided)}, or a variant specifying
1185end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1186
1187If the region contains null bytes, the value is @code{no-conversion},
1188even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1189@end defun
1190
1191@defun detect-coding-string string &optional highest
1192This function is like @code{detect-coding-region} except that it
1193operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1194@end defun
1195
0e90e7be 1196@cindex null bytes, and decoding text
0b4faef3
EZ
1197@defvar inhibit-null-byte-detection
1198If this variable has a non-@code{nil} value, null bytes are ignored
1199when detecting the encoding of a region or a string. This allows to
1200correctly detect the encoding of text that contains null bytes, such
1201as Info files with Index nodes.
1202@end defvar
1203
1204@defvar inhibit-iso-escape-detection
1205If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1206are ignored when detecting the encoding of a region or a string. The
1207result is that no text is ever detected as encoded in some ISO-2022
1208encoding, and all escape sequences become visible in a buffer.
1209@strong{Warning:} @emph{Use this variable with extreme caution,
1210because many files in the Emacs distribution use ISO-2022 encoding.}
1211@end defvar
1212
0e90e7be 1213@cindex charsets supported by a coding system
91211f07
EZ
1214@defun coding-system-charset-list coding-system
1215This function returns the list of character sets (@pxref{Character
1216Sets}) supported by @var{coding-system}. Some coding systems that
1217support too many character sets to list them all yield special values:
1218@itemize @bullet
1219@item
1220If @var{coding-system} supports all the ISO-2022 charsets, the value
1221is @code{iso-2022}.
1222@item
1223If @var{coding-system} supports all Emacs characters, the value is
1224@code{(emacs)}.
1225@item
1226If @var{coding-system} supports all emacs-mule characters, the value
1227is @code{emacs-mule}.
1228@item
1229If @var{coding-system} supports all Unicode characters, the value is
1230@code{(unicode)}.
1231@end itemize
b8d4c8d0
GM
1232@end defun
1233
1234 @xref{Coding systems for a subprocess,, Process Information}, in
1235particular the description of the functions
1236@code{process-coding-system} and @code{set-process-coding-system}, for
1237how to examine or set the coding systems used for I/O to a subprocess.
1238
1239@node User-Chosen Coding Systems
1240@subsection User-Chosen Coding Systems
1241
1242@cindex select safe coding system
1243@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1244This function selects a coding system for encoding specified text,
1245asking the user to choose if necessary. Normally the specified text
1246is the text in the current buffer between @var{from} and @var{to}. If
1247@var{from} is a string, the string specifies the text to encode, and
1248@var{to} is ignored.
1249
77730170
EZ
1250If the specified text includes raw bytes (@pxref{Text
1251Representations}), @code{select-safe-coding-system} suggests
1252@code{raw-text} for its encoding.
1253
b8d4c8d0
GM
1254If @var{default-coding-system} is non-@code{nil}, that is the first
1255coding system to try; if that can handle the text,
1256@code{select-safe-coding-system} returns that coding system. It can
1257also be a list of coding systems; then the function tries each of them
1258one by one. After trying all of them, it next tries the current
1259buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1260@code{undecided}), then the default value of
1261@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1262preferred coding system, which the user can set using the command
1263@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1264Coding Systems, emacs, The GNU Emacs Manual}).
1265
1266If one of those coding systems can safely encode all the specified
1267text, @code{select-safe-coding-system} chooses it and returns it.
1268Otherwise, it asks the user to choose from a list of coding systems
1269which can encode all the text, and returns the user's choice.
1270
1271@var{default-coding-system} can also be a list whose first element is
1272t and whose other elements are coding systems. Then, if no coding
1273system in the list can handle the text, @code{select-safe-coding-system}
1274queries the user immediately, without trying any of the three
1275alternatives described above.
1276
1277The optional argument @var{accept-default-p}, if non-@code{nil},
1278should be a function to determine whether a coding system selected
1279without user interaction is acceptable. @code{select-safe-coding-system}
1280calls this function with one argument, the base coding system of the
1281selected coding system. If @var{accept-default-p} returns @code{nil},
1282@code{select-safe-coding-system} rejects the silently selected coding
1283system, and asks the user to select a coding system from a list of
1284possible candidates.
1285
1286@vindex select-safe-coding-system-accept-default-p
1287If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1288non-@code{nil}, it should be a function taking a single argument.
1289It is used in place of @var{accept-default-p}, overriding any
1290value supplied for this argument.
b8d4c8d0
GM
1291
1292As a final step, before returning the chosen coding system,
1293@code{select-safe-coding-system} checks whether that coding system is
1294consistent with what would be selected if the contents of the region
1295were read from a file. (If not, this could lead to data corruption in
1296a file subsequently re-visited and edited.) Normally,
1297@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1298file for this purpose, but if @var{file} is non-@code{nil}, it uses
1299that file instead (this can be relevant for @code{write-region} and
1300similar functions). If it detects an apparent inconsistency,
1301@code{select-safe-coding-system} queries the user before selecting the
1302coding system.
1303@end defun
1304
1305 Here are two functions you can use to let the user specify a coding
1306system, with completion. @xref{Completion}.
1307
1308@defun read-coding-system prompt &optional default
1309This function reads a coding system using the minibuffer, prompting with
1310string @var{prompt}, and returns the coding system name as a symbol. If
1311the user enters null input, @var{default} specifies which coding system
1312to return. It should be a symbol or a string.
1313@end defun
1314
1315@defun read-non-nil-coding-system prompt
1316This function reads a coding system using the minibuffer, prompting with
1317string @var{prompt}, and returns the coding system name as a symbol. If
1318the user tries to enter null input, it asks the user to try again.
1319@xref{Coding Systems}.
1320@end defun
1321
1322@node Default Coding Systems
1323@subsection Default Coding Systems
0e90e7be
EZ
1324@cindex default coding system
1325@cindex coding system, automatically determined
b8d4c8d0
GM
1326
1327 This section describes variables that specify the default coding
1328system for certain files or when running certain subprograms, and the
1329function that I/O operations use to access them.
1330
1331 The idea of these variables is that you set them once and for all to the
1332defaults you want, and then do not change them again. To specify a
1333particular coding system for a particular operation in a Lisp program,
1334don't change these variables; instead, override them using
1335@code{coding-system-for-read} and @code{coding-system-for-write}
1336(@pxref{Specifying Coding Systems}).
1337
0e90e7be 1338@cindex file contents, and default coding system
01f17ae2 1339@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1340This variable is an alist of text patterns and corresponding coding
1341systems. Each element has the form @code{(@var{regexp}
1342. @var{coding-system})}; a file whose first few kilobytes match
1343@var{regexp} is decoded with @var{coding-system} when its contents are
1344read into a buffer. The settings in this alist take priority over
1345@code{coding:} tags in the files and the contents of
1346@code{file-coding-system-alist} (see below). The default value is set
1347so that Emacs automatically recognizes mail files in Babyl format and
1348reads them with no code conversions.
01f17ae2 1349@end defopt
b8d4c8d0 1350
0e90e7be 1351@cindex file name, and default coding system
01f17ae2 1352@defopt file-coding-system-alist
b8d4c8d0
GM
1353This variable is an alist that specifies the coding systems to use for
1354reading and writing particular files. Each element has the form
1355@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1356expression that matches certain file names. The element applies to file
1357names that match @var{pattern}.
1358
1359The @sc{cdr} of the element, @var{coding}, should be either a coding
1360system, a cons cell containing two coding systems, or a function name (a
1361symbol with a function definition). If @var{coding} is a coding system,
1362that coding system is used for both reading the file and writing it. If
1363@var{coding} is a cons cell containing two coding systems, its @sc{car}
1364specifies the coding system for decoding, and its @sc{cdr} specifies the
1365coding system for encoding.
1366
1367If @var{coding} is a function name, the function should take one
1368argument, a list of all arguments passed to
1369@code{find-operation-coding-system}. It must return a coding system
1370or a cons cell containing two coding systems. This value has the same
1371meaning as described above.
1372
1373If @var{coding} (or what returned by the above function) is
1374@code{undecided}, the normal code-detection is performed.
01f17ae2 1375@end defopt
b8d4c8d0 1376
01f17ae2 1377@defopt auto-coding-alist
0e90e7be
EZ
1378This variable is an alist that specifies the coding systems to use for
1379reading and writing particular files. Its form is like that of
1380@code{file-coding-system-alist}, but, unlike the latter, this variable
1381takes priority over any @code{coding:} tags in the file.
01f17ae2 1382@end defopt
0e90e7be
EZ
1383
1384@cindex program name, and default coding system
b8d4c8d0
GM
1385@defvar process-coding-system-alist
1386This variable is an alist specifying which coding systems to use for a
1387subprocess, depending on which program is running in the subprocess. It
1388works like @code{file-coding-system-alist}, except that @var{pattern} is
1389matched against the program name used to start the subprocess. The coding
1390system or systems specified in this alist are used to initialize the
1391coding systems used for I/O to the subprocess, but you can specify
1392other coding systems later using @code{set-process-coding-system}.
1393@end defvar
1394
1395 @strong{Warning:} Coding systems such as @code{undecided}, which
1396determine the coding system from the data, do not work entirely reliably
1397with asynchronous subprocess output. This is because Emacs handles
1398asynchronous subprocess output in batches, as it arrives. If the coding
1399system leaves the character code conversion unspecified, or leaves the
1400end-of-line conversion unspecified, Emacs must try to detect the proper
1401conversion from one batch at a time, and this does not always work.
1402
1403 Therefore, with an asynchronous subprocess, if at all possible, use a
1404coding system which determines both the character code conversion and
1405the end of line conversion---that is, one like @code{latin-1-unix},
1406rather than @code{undecided} or @code{latin-1}.
1407
0e90e7be
EZ
1408@cindex port number, and default coding system
1409@cindex network service name, and default coding system
b8d4c8d0
GM
1410@defvar network-coding-system-alist
1411This variable is an alist that specifies the coding system to use for
1412network streams. It works much like @code{file-coding-system-alist},
1413with the difference that the @var{pattern} in an element may be either a
1414port number or a regular expression. If it is a regular expression, it
1415is matched against the network service name used to open the network
1416stream.
1417@end defvar
1418
1419@defvar default-process-coding-system
1420This variable specifies the coding systems to use for subprocess (and
1421network stream) input and output, when nothing else specifies what to
1422do.
1423
1424The value should be a cons cell of the form @code{(@var{input-coding}
1425. @var{output-coding})}. Here @var{input-coding} applies to input from
1426the subprocess, and @var{output-coding} applies to output to it.
1427@end defvar
1428
0e90e7be 1429@cindex default coding system, functions to determine
01f17ae2 1430@defopt auto-coding-functions
b8d4c8d0
GM
1431This variable holds a list of functions that try to determine a
1432coding system for a file based on its undecoded contents.
1433
1434Each function in this list should be written to look at text in the
1435current buffer, but should not modify it in any way. The buffer will
1436contain undecoded text of parts of the file. Each function should
1437take one argument, @var{size}, which tells it how many characters to
1438look at, starting from point. If the function succeeds in determining
1439a coding system for the file, it should return that coding system.
1440Otherwise, it should return @code{nil}.
1441
1442If a file has a @samp{coding:} tag, that takes precedence, so these
1443functions won't be called.
01f17ae2 1444@end defopt
b8d4c8d0 1445
0e90e7be
EZ
1446@defun find-auto-coding filename size
1447This function tries to determine a suitable coding system for
1448@var{filename}. It examines the buffer visiting the named file, using
1449the variables documented above in sequence, until it finds a match for
1450one of the rules specified by these variables. It then returns a cons
1451cell of the form @code{(@var{coding} . @var{source})}, where
1452@var{coding} is the coding system to use and @var{source} is a symbol,
1453one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1454@code{:coding}, or @code{auto-coding-functions}, indicating which one
1455supplied the matching rule. The value @code{:coding} means the coding
1456system was specified by the @code{coding:} tag in the file
1457(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1458The order of looking for a matching rule is @code{auto-coding-alist}
1459first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1460tag, and lastly @code{auto-coding-functions}. If no matching rule was
1461found, the function returns @code{nil}.
1462
1463The second argument @var{size} is the size of text, in characters,
1464following point. The function examines text only within @var{size}
1465characters after point. Normally, the buffer should be positioned at
1466the beginning when this function is called, because one of the places
1467for the @code{coding:} tag is the first one or two lines of the file;
1468in that case, @var{size} should be the size of the buffer.
1469@end defun
1470
1471@defun set-auto-coding filename size
1472This function returns a suitable coding system for file
1473@var{filename}. It uses @code{find-auto-coding} to find the coding
1474system. If no coding system could be determined, the function returns
1475@code{nil}. The meaning of the argument @var{size} is like in
1476@code{find-auto-coding}.
1477@end defun
1478
b8d4c8d0
GM
1479@defun find-operation-coding-system operation &rest arguments
1480This function returns the coding system to use (by default) for
1481performing @var{operation} with @var{arguments}. The value has this
1482form:
1483
1484@example
1485(@var{decoding-system} . @var{encoding-system})
1486@end example
1487
1488The first element, @var{decoding-system}, is the coding system to use
1489for decoding (in case @var{operation} does decoding), and
1490@var{encoding-system} is the coding system for encoding (in case
1491@var{operation} does encoding).
1492
049bcbcb
CY
1493The argument @var{operation} is a symbol; it should be one of
1494@code{write-region}, @code{start-process}, @code{call-process},
1495@code{call-process-region}, @code{insert-file-contents}, or
1496@code{open-network-stream}. These are the names of the Emacs I/O
1497primitives that can do character code and eol conversion.
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1498
1499The remaining arguments should be the same arguments that might be given
1500to the corresponding I/O primitive. Depending on the primitive, one
1501of those arguments is selected as the @dfn{target}. For example, if
1502@var{operation} does file I/O, whichever argument specifies the file
1503name is the target. For subprocess primitives, the process name is the
1504target. For @code{open-network-stream}, the target is the service name
1505or port number.
1506
1507Depending on @var{operation}, this function looks up the target in
1508@code{file-coding-system-alist}, @code{process-coding-system-alist},
1509or @code{network-coding-system-alist}. If the target is found in the
1510alist, @code{find-operation-coding-system} returns its association in
1511the alist; otherwise it returns @code{nil}.
1512
1513If @var{operation} is @code{insert-file-contents}, the argument
1514corresponding to the target may be a cons cell of the form
1515@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1516is a file name to look up in @code{file-coding-system-alist}, and
1517@var{buffer} is a buffer that contains the file's contents (not yet
1518decoded). If @code{file-coding-system-alist} specifies a function to
1519call for this file, and that function needs to examine the file's
1520contents (as it usually does), it should examine the contents of
1521@var{buffer} instead of reading the file.
1522@end defun
1523
1524@node Specifying Coding Systems
1525@subsection Specifying a Coding System for One Operation
1526
1527 You can specify the coding system for a specific operation by binding
1528the variables @code{coding-system-for-read} and/or
1529@code{coding-system-for-write}.
1530
1531@defvar coding-system-for-read
1532If this variable is non-@code{nil}, it specifies the coding system to
1533use for reading a file, or for input from a synchronous subprocess.
1534
1535It also applies to any asynchronous subprocess or network stream, but in
1536a different way: the value of @code{coding-system-for-read} when you
1537start the subprocess or open the network stream specifies the input
1538decoding method for that subprocess or network stream. It remains in
1539use for that subprocess or network stream unless and until overridden.
1540
1541The right way to use this variable is to bind it with @code{let} for a
1542specific I/O operation. Its global value is normally @code{nil}, and
1543you should not globally set it to any other value. Here is an example
1544of the right way to use the variable:
1545
1546@example
1547;; @r{Read the file with no character code conversion.}
1548;; @r{Assume @acronym{crlf} represents end-of-line.}
1549(let ((coding-system-for-read 'emacs-mule-dos))
1550 (insert-file-contents filename))
1551@end example
1552
1553When its value is non-@code{nil}, this variable takes precedence over
1554all other methods of specifying a coding system to use for input,
1555including @code{file-coding-system-alist},
1556@code{process-coding-system-alist} and
1557@code{network-coding-system-alist}.
1558@end defvar
1559
1560@defvar coding-system-for-write
1561This works much like @code{coding-system-for-read}, except that it
1562applies to output rather than input. It affects writing to files,
1563as well as sending output to subprocesses and net connections.
1564
1565When a single operation does both input and output, as do
1566@code{call-process-region} and @code{start-process}, both
1567@code{coding-system-for-read} and @code{coding-system-for-write}
1568affect it.
1569@end defvar
1570
01f17ae2 1571@defopt inhibit-eol-conversion
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1572When this variable is non-@code{nil}, no end-of-line conversion is done,
1573no matter which coding system is specified. This applies to all the
1574Emacs I/O and subprocess primitives, and to the explicit encoding and
1575decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1576@end defopt
b8d4c8d0 1577
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1578@cindex priority order of coding systems
1579@cindex coding systems, priority
1580 Sometimes, you need to prefer several coding systems for some
1581operation, rather than fix a single one. Emacs lets you specify a
1582priority order for using coding systems. This ordering affects the
333f9019 1583sorting of lists of coding systems returned by functions such as
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EZ
1584@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1585
1586@defun coding-system-priority-list &optional highestp
1587This function returns the list of coding systems in the order of their
1588current priorities. Optional argument @var{highestp}, if
1589non-@code{nil}, means return only the highest priority coding system.
1590@end defun
1591
1592@defun set-coding-system-priority &rest coding-systems
1593This function puts @var{coding-systems} at the beginning of the
1594priority list for coding systems, thus making their priority higher
1595than all the rest.
1596@end defun
1597
1598@defmac with-coding-priority coding-systems &rest body@dots{}
1599This macro execute @var{body}, like @code{progn} does
1600(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1601the priority list for coding systems. @var{coding-systems} should be
1602a list of coding systems to prefer during execution of @var{body}.
1603@end defmac
1604
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1605@node Explicit Encoding
1606@subsection Explicit Encoding and Decoding
1607@cindex encoding in coding systems
1608@cindex decoding in coding systems
1609
1610 All the operations that transfer text in and out of Emacs have the
1611ability to use a coding system to encode or decode the text.
1612You can also explicitly encode and decode text using the functions
1613in this section.
1614
1615 The result of encoding, and the input to decoding, are not ordinary
1616text. They logically consist of a series of byte values; that is, a
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1617series of @acronym{ASCII} and eight-bit characters. In unibyte
1618buffers and strings, these characters have codes in the range 0
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CY
1619through #xFF (255). In a multibyte buffer or string, eight-bit
1620characters have character codes higher than #xFF (@pxref{Text
1621Representations}), but Emacs transparently converts them to their
1622single-byte values when you encode or decode such text.
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1623
1624 The usual way to read a file into a buffer as a sequence of bytes, so
1625you can decode the contents explicitly, is with
1626@code{insert-file-contents-literally} (@pxref{Reading from Files});
1627alternatively, specify a non-@code{nil} @var{rawfile} argument when
1628visiting a file with @code{find-file-noselect}. These methods result in
1629a unibyte buffer.
1630
1631 The usual way to use the byte sequence that results from explicitly
1632encoding text is to copy it to a file or process---for example, to write
1633it with @code{write-region} (@pxref{Writing to Files}), and suppress
1634encoding by binding @code{coding-system-for-write} to
1635@code{no-conversion}.
1636
1637 Here are the functions to perform explicit encoding or decoding. The
1638encoding functions produce sequences of bytes; the decoding functions
1639are meant to operate on sequences of bytes. All of these functions
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1640discard text properties. They also set @code{last-coding-system-used}
1641to the precise coding system they used.
b8d4c8d0 1642
80070260 1643@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1644This command encodes the text from @var{start} to @var{end} according
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1645to coding system @var{coding-system}. Normally, the encoded text
1646replaces the original text in the buffer, but the optional argument
1647@var{destination} can change that. If @var{destination} is a buffer,
1648the encoded text is inserted in that buffer after point (point does
1649not move); if it is @code{t}, the command returns the encoded text as
1650a unibyte string without inserting it.
1651
1652If encoded text is inserted in some buffer, this command returns the
1653length of the encoded text.
1654
1655The result of encoding is logically a sequence of bytes, but the
1656buffer remains multibyte if it was multibyte before, and any 8-bit
1657bytes are converted to their multibyte representation (@pxref{Text
1658Representations}).
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1659
1660@cindex @code{undecided} coding-system, when encoding
1661Do @emph{not} use @code{undecided} for @var{coding-system} when
1662encoding text, since that may lead to unexpected results. Instead,
1663use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1664Systems, select-safe-coding-system}) to suggest a suitable encoding,
1665if there's no obvious pertinent value for @var{coding-system}.
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1666@end deffn
1667
80070260 1668@defun encode-coding-string string coding-system &optional nocopy buffer
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1669This function encodes the text in @var{string} according to coding
1670system @var{coding-system}. It returns a new string containing the
1671encoded text, except when @var{nocopy} is non-@code{nil}, in which
1672case the function may return @var{string} itself if the encoding
1673operation is trivial. The result of encoding is a unibyte string.
1674@end defun
1675
106e6894 1676@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1677This command decodes the text from @var{start} to @var{end} according
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1678to coding system @var{coding-system}. To make explicit decoding
1679useful, the text before decoding ought to be a sequence of byte
1680values, but both multibyte and unibyte buffers are acceptable (in the
1681multibyte case, the raw byte values should be represented as eight-bit
1682characters). Normally, the decoded text replaces the original text in
1683the buffer, but the optional argument @var{destination} can change
1684that. If @var{destination} is a buffer, the decoded text is inserted
1685in that buffer after point (point does not move); if it is @code{t},
1686the command returns the decoded text as a multibyte string without
1687inserting it.
1688
1689If decoded text is inserted in some buffer, this command returns the
1690length of the decoded text.
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1691
1692This command puts a @code{charset} text property on the decoded text.
1693The value of the property states the character set used to decode the
1694original text.
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1695@end deffn
1696
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1697@defun decode-coding-string string coding-system &optional nocopy buffer
1698This function decodes the text in @var{string} according to
1699@var{coding-system}. It returns a new string containing the decoded
1700text, except when @var{nocopy} is non-@code{nil}, in which case the
1701function may return @var{string} itself if the decoding operation is
1702trivial. To make explicit decoding useful, the contents of
1703@var{string} ought to be a unibyte string with a sequence of byte
1704values, but a multibyte string is also acceptable (assuming it
1705contains 8-bit bytes in their multibyte form).
1706
1707If optional argument @var{buffer} specifies a buffer, the decoded text
1708is inserted in that buffer after point (point does not move). In this
1709case, the return value is the length of the decoded text.
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1710
1711@cindex @code{charset}, text property
1712This function puts a @code{charset} text property on the decoded text.
1713The value of the property states the character set used to decode the
1714original text:
1715
1716@example
1717@group
1718(decode-coding-string "Gr\374ss Gott" 'latin-1)
1719 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1720@end group
1721@end example
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1722@end defun
1723
1724@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1725This function decodes the text from @var{from} to @var{to} as if
1726it were being read from file @var{filename} using @code{insert-file-contents}
1727using the rest of the arguments provided.
1728
1729The normal way to use this function is after reading text from a file
1730without decoding, if you decide you would rather have decoded it.
1731Instead of deleting the text and reading it again, this time with
1732decoding, you can call this function.
1733@end defun
1734
1735@node Terminal I/O Encoding
1736@subsection Terminal I/O Encoding
1737
1738 Emacs can decode keyboard input using a coding system, and encode
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1739terminal output. This is useful for terminals that transmit or
1740display text using a particular encoding such as Latin-1. Emacs does
1741not set @code{last-coding-system-used} for encoding or decoding of
1742terminal I/O.
b8d4c8d0 1743
3f1d322f 1744@defun keyboard-coding-system &optional terminal
b8d4c8d0 1745This function returns the coding system that is in use for decoding
3f1d322f
EZ
1746keyboard input from @var{terminal}---or @code{nil} if no coding system
1747is to be used for that terminal. If @var{terminal} is omitted or
1748@code{nil}, it means the selected frame's terminal. @xref{Multiple
1749Terminals}.
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1750@end defun
1751
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EZ
1752@deffn Command set-keyboard-coding-system coding-system &optional terminal
1753This command specifies @var{coding-system} as the coding system to use
1754for decoding keyboard input from @var{terminal}. If
1755@var{coding-system} is @code{nil}, that means do not decode keyboard
1756input. If @var{terminal} is a frame, it means that frame's terminal;
1757if it is @code{nil}, that means the currently selected frame's
1758terminal. @xref{Multiple Terminals}.
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1759@end deffn
1760
106e6894 1761@defun terminal-coding-system &optional terminal
b8d4c8d0 1762This function returns the coding system that is in use for encoding
106e6894
CY
1763terminal output from @var{terminal}---or @code{nil} if the output is
1764not encoded. If @var{terminal} is a frame, it means that frame's
1765terminal; if it is @code{nil}, that means the currently selected
1766frame's terminal.
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GM
1767@end defun
1768
106e6894 1769@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1770This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1771for encoding terminal output from @var{terminal}. If
1772@var{coding-system} is @code{nil}, terminal output is not encoded. If
1773@var{terminal} is a frame, it means that frame's terminal; if it is
1774@code{nil}, that means the currently selected frame's terminal.
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1775@end deffn
1776
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1777@node Input Methods
1778@section Input Methods
1779@cindex input methods
1780
1781 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1782characters from the keyboard. Unlike coding systems, which translate
1783non-@acronym{ASCII} characters to and from encodings meant to be read by
1784programs, input methods provide human-friendly commands. (@xref{Input
1785Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1786use input methods to enter text.) How to define input methods is not
1787yet documented in this manual, but here we describe how to use them.
1788
1789 Each input method has a name, which is currently a string;
1790in the future, symbols may also be usable as input method names.
1791
1792@defvar current-input-method
1793This variable holds the name of the input method now active in the
1794current buffer. (It automatically becomes local in each buffer when set
1795in any fashion.) It is @code{nil} if no input method is active in the
1796buffer now.
1797@end defvar
1798
1799@defopt default-input-method
1800This variable holds the default input method for commands that choose an
1801input method. Unlike @code{current-input-method}, this variable is
1802normally global.
1803@end defopt
1804
1805@deffn Command set-input-method input-method
1806This command activates input method @var{input-method} for the current
1807buffer. It also sets @code{default-input-method} to @var{input-method}.
1808If @var{input-method} is @code{nil}, this command deactivates any input
1809method for the current buffer.
1810@end deffn
1811
1812@defun read-input-method-name prompt &optional default inhibit-null
1813This function reads an input method name with the minibuffer, prompting
1814with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1815by default, if the user enters empty input. However, if
1816@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1817
1818The returned value is a string.
1819@end defun
1820
1821@defvar input-method-alist
1822This variable defines all the supported input methods.
1823Each element defines one input method, and should have the form:
1824
1825@example
1826(@var{input-method} @var{language-env} @var{activate-func}
1827 @var{title} @var{description} @var{args}...)
1828@end example
1829
1830Here @var{input-method} is the input method name, a string;
1831@var{language-env} is another string, the name of the language
1832environment this input method is recommended for. (That serves only for
1833documentation purposes.)
1834
1835@var{activate-func} is a function to call to activate this method. The
1836@var{args}, if any, are passed as arguments to @var{activate-func}. All
1837told, the arguments to @var{activate-func} are @var{input-method} and
1838the @var{args}.
1839
1840@var{title} is a string to display in the mode line while this method is
1841active. @var{description} is a string describing this method and what
1842it is good for.
1843@end defvar
1844
1845 The fundamental interface to input methods is through the
1846variable @code{input-method-function}. @xref{Reading One Event},
1847and @ref{Invoking the Input Method}.
1848
1849@node Locales
1850@section Locales
1851@cindex locale
1852
1853 POSIX defines a concept of ``locales'' which control which language
1854to use in language-related features. These Emacs variables control
1855how Emacs interacts with these features.
1856
1857@defvar locale-coding-system
1858@cindex keyboard input decoding on X
1859This variable specifies the coding system to use for decoding system
1860error messages and---on X Window system only---keyboard input, for
1861encoding the format argument to @code{format-time-string}, and for
1862decoding the return value of @code{format-time-string}.
1863@end defvar
1864
1865@defvar system-messages-locale
1866This variable specifies the locale to use for generating system error
1867messages. Changing the locale can cause messages to come out in a
1868different language or in a different orthography. If the variable is
1869@code{nil}, the locale is specified by environment variables in the
1870usual POSIX fashion.
1871@end defvar
1872
1873@defvar system-time-locale
1874This variable specifies the locale to use for formatting time values.
1875Changing the locale can cause messages to appear according to the
1876conventions of a different language. If the variable is @code{nil}, the
1877locale is specified by environment variables in the usual POSIX fashion.
1878@end defvar
1879
1880@defun locale-info item
1881This function returns locale data @var{item} for the current POSIX
1882locale, if available. @var{item} should be one of these symbols:
1883
1884@table @code
1885@item codeset
1886Return the character set as a string (locale item @code{CODESET}).
1887
1888@item days
1889Return a 7-element vector of day names (locale items
1890@code{DAY_1} through @code{DAY_7});
1891
1892@item months
1893Return a 12-element vector of month names (locale items @code{MON_1}
1894through @code{MON_12}).
1895
1896@item paper
1897Return a list @code{(@var{width} @var{height})} for the default paper
1898size measured in millimeters (locale items @code{PAPER_WIDTH} and
1899@code{PAPER_HEIGHT}).
1900@end table
1901
1902If the system can't provide the requested information, or if
1903@var{item} is not one of those symbols, the value is @code{nil}. All
1904strings in the return value are decoded using
1905@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1906for more information about locales and locale items.
1907@end defun