* emacs-lisp/ert.el (ert-run-tests-interactively):
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Non-ASCII Characters
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6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
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11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
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13
14@menu
c4526e93 15* Text Representations:: How Emacs represents text.
64a695bd 16* Disabling Multibyte:: Controlling whether to use multibyte characters.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
c4526e93 127Return @code{t} if @var{string} is a multibyte string, @code{nil}
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128otherwise. This function also returns @code{nil} if @var{string} is
129some object other than a string.
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130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
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139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
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144@node Disabling Multibyte
145@section Disabling Multibyte Characters
146@cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149of buffers and strings using an internal encoding that represents
150non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151mode allows you to use all the supported languages and scripts without
152limitations.
153
154@cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156character support, for a specific buffer.
157When multibyte characters are disabled in a buffer, we call
158that @dfn{unibyte mode}. In unibyte mode, each character in the
159buffer has a character code ranging from 0 through 255 (0377 octal); 0
160through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162characters.
163
164 To edit a particular file in unibyte representation, visit it using
165@code{find-file-literally}. @xref{Visiting Functions}. You can
166convert a multibyte buffer to unibyte by saving it to a file, killing
167the buffer, and visiting the file again with
168@code{find-file-literally}. Alternatively, you can use @kbd{C-x
169@key{RET} c} (@code{universal-coding-system-argument}) and specify
170@samp{raw-text} as the coding system with which to visit or save a
171file. @xref{Text Coding, , Specifying a Coding System for File Text,
172emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173a file as @samp{raw-text} doesn't disable format conversion,
174uncompression, or auto mode selection.
175
176@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177@vindex enable-multibyte-characters
178The buffer-local variable @code{enable-multibyte-characters} is
179non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180The mode line also indicates whether a buffer is multibyte or not.
181With a graphical display, in a multibyte buffer, the portion of the
182mode line that indicates the character set has a tooltip that (amongst
183other things) says that the buffer is multibyte. In a unibyte buffer,
184the character set indicator is absent. Thus, in a unibyte buffer
185(when using a graphical display) there is normally nothing before the
186indication of the visited file's end-of-line convention (colon,
187backslash, etc.), unless you are using an input method.
188
189@findex toggle-enable-multibyte-characters
190You can turn off multibyte support in a specific buffer by invoking the
191command @code{toggle-enable-multibyte-characters} in that buffer.
192
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193@node Converting Representations
194@section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 197multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 198only @acronym{ASCII} and 8-bit raw bytes. In general, these
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199conversions happen when inserting text into a buffer, or when putting
200text from several strings together in one string. You can also
201explicitly convert a string's contents to either representation.
b8d4c8d0 202
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203 Emacs chooses the representation for a string based on the text from
204which it is constructed. The general rule is to convert unibyte text
205to multibyte text when combining it with other multibyte text, because
206the multibyte representation is more general and can hold whatever
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207characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210buffer's representation, as specified by
211@code{enable-multibyte-characters} in that buffer. In particular, when
212you insert multibyte text into a unibyte buffer, Emacs converts the text
213to unibyte, even though this conversion cannot in general preserve all
214the characters that might be in the multibyte text. The other natural
215alternative, to convert the buffer contents to multibyte, is not
216acceptable because the buffer's representation is a choice made by the
217user that cannot be overridden automatically.
218
97d8273f 219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 220characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 221the multibyte representation of raw eight-bit bytes.
b8d4c8d0 222
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223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224and eight-bit characters to their single-byte form, but loses
225information for non-@acronym{ASCII} characters by discarding all but
226the low 8 bits of each character's codepoint. Converting unibyte text
227to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 228
031c41de 229The next two functions either return the argument @var{string}, or a
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230newly created string with no text properties.
231
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232@defun string-to-multibyte string
233This function returns a multibyte string containing the same sequence
031c41de 234of characters as @var{string}. If @var{string} is a multibyte string,
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235it is returned unchanged. The function assumes that @var{string}
236includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237latter are converted to their multibyte representation corresponding
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238to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239(@pxref{Text Representations, codepoints}).
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240@end defun
241
242@defun string-to-unibyte string
243This function returns a unibyte string containing the same sequence of
244characters as @var{string}. It signals an error if @var{string}
245contains a non-@acronym{ASCII} character. If @var{string} is a
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246unibyte string, it is returned unchanged. Use this function for
247@var{string} arguments that contain only @acronym{ASCII} and eight-bit
248characters.
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249@end defun
250
eed99101 251@c FIXME: Should `@var{character}' be `@var{byte}'?
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252@defun byte-to-string byte
253@cindex byte to string
254This function returns a unibyte string containing a single byte of
35a30759 255character data, @var{character}. It signals an error if
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256@var{character} is not an integer between 0 and 255.
257@end defun
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258
259@defun multibyte-char-to-unibyte char
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260This converts the multibyte character @var{char} to a unibyte
261character, and returns that character. If @var{char} is neither
262@acronym{ASCII} nor eight-bit, the function returns -1.
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263@end defun
264
265@defun unibyte-char-to-multibyte char
266This convert the unibyte character @var{char} to a multibyte
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267character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268byte.
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269@end defun
270
271@node Selecting a Representation
272@section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275multibyte when it was unibyte, or vice versa.
276
277@defun set-buffer-multibyte multibyte
278Set the representation type of the current buffer. If @var{multibyte}
279is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280is @code{nil}, the buffer becomes unibyte.
281
282This function leaves the buffer contents unchanged when viewed as a
031c41de 283sequence of bytes. As a consequence, it can change the contents
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284viewed as characters; for instance, a sequence of three bytes which is
285treated as one character in multibyte representation will count as
286three characters in unibyte representation. Eight-bit characters
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287representing raw bytes are an exception. They are represented by one
288byte in a unibyte buffer, but when the buffer is set to multibyte,
289they are converted to two-byte sequences, and vice versa.
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290
291This function sets @code{enable-multibyte-characters} to record which
292representation is in use. It also adjusts various data in the buffer
293(including overlays, text properties and markers) so that they cover the
294same text as they did before.
295
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296This function signals an error if the buffer is narrowed, since the
297narrowing might have occurred in the middle of multibyte character
298sequences.
299
300This function also signals an error if the buffer is an indirect
301buffer. An indirect buffer always inherits the representation of its
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302base buffer.
303@end defun
304
305@defun string-as-unibyte string
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306If @var{string} is already a unibyte string, this function returns
307@var{string} itself. Otherwise, it returns a new string with the same
308bytes as @var{string}, but treating each byte as a separate character
309(so that the value may have more characters than @var{string}); as an
310exception, each eight-bit character representing a raw byte is
311converted into a single byte. The newly-created string contains no
031c41de 312text properties.
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313@end defun
314
315@defun string-as-multibyte string
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316If @var{string} is a multibyte string, this function returns
317@var{string} itself. Otherwise, it returns a new string with the same
318bytes as @var{string}, but treating each multibyte sequence as one
319character. This means that the value may have fewer characters than
320@var{string} has. If a byte sequence in @var{string} is invalid as a
321multibyte representation of a single character, each byte in the
322sequence is treated as a raw 8-bit byte. The newly-created string
323contains no text properties.
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324@end defun
325
326@node Character Codes
327@section Character Codes
328@cindex character codes
329
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330 The unibyte and multibyte text representations use different
331character codes. The valid character codes for unibyte representation
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332range from 0 to @code{#xFF} (255)---the values that can fit in one
333byte. The valid character codes for multibyte representation range
334from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335@code{#x7F} (127) are for @acronym{ASCII} characters, and values
336@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341characters of the same codepoint; values @code{#x110000} (1114112)
342through @code{#x3FFF7F} (4194175) represent characters that are not
343unified with Unicode; and values @code{#x3FFF80} (4194176) through
344@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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345
346@defun characterp charcode
347This returns @code{t} if @var{charcode} is a valid character, and
348@code{nil} otherwise.
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349
350@example
80070260 351@group
ffdbc44b 352(characterp 65)
b8d4c8d0 353 @result{} t
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354@end group
355@group
ffdbc44b 356(characterp 4194303)
b8d4c8d0 357 @result{} t
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358@end group
359@group
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360(characterp 4194304)
361 @result{} nil
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362@end group
363@end example
364@end defun
365
366@cindex maximum value of character codepoint
367@cindex codepoint, largest value
368@defun max-char
369This function returns the largest value that a valid character
370codepoint can have.
371
372@example
373@group
374(characterp (max-char))
375 @result{} t
376@end group
377@group
378(characterp (1+ (max-char)))
379 @result{} nil
380@end group
b8d4c8d0 381@end example
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382@end defun
383
106e6894 384@defun get-byte &optional pos string
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385This function returns the byte at character position @var{pos} in the
386current buffer. If the current buffer is unibyte, this is literally
387the byte at that position. If the buffer is multibyte, byte values of
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388@acronym{ASCII} characters are the same as character codepoints,
389whereas eight-bit raw bytes are converted to their 8-bit codes. The
390function signals an error if the character at @var{pos} is
391non-@acronym{ASCII}.
392
393The optional argument @var{string} means to get a byte value from that
394string instead of the current buffer.
395@end defun
396
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397@node Character Properties
398@section Character Properties
399@cindex character properties
400A @dfn{character property} is a named attribute of a character that
401specifies how the character behaves and how it should be handled
402during text processing and display. Thus, character properties are an
403important part of specifying the character's semantics.
404
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405@c FIXME: Use the latest URI of this chapter?
406@c http://www.unicode.org/versions/latest/ch04.pdf
434843ec 407 On the whole, Emacs follows the Unicode Standard in its implementation
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408of character properties. In particular, Emacs supports the
409@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410Model}, and the Emacs character property database is derived from the
411Unicode Character Database (@acronym{UCD}). See the
412@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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413Properties chapter of the Unicode Standard}, for a detailed
414description of Unicode character properties and their meaning. This
415section assumes you are already familiar with that chapter of the
416Unicode Standard, and want to apply that knowledge to Emacs Lisp
417programs.
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418
419 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 420possible values, whose types depend on the property; if a character
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421does not have a certain property, the value is @code{nil}. As a
422general rule, the names of character properties in Emacs are produced
423from the corresponding Unicode properties by downcasing them and
424replacing each @samp{_} character with a dash @samp{-}. For example,
425@code{Canonical_Combining_Class} becomes
426@code{canonical-combining-class}. However, sometimes we shorten the
427names to make their use easier.
428
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429@cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431@acronym{UCD}---they don't correspond to any character. The Unicode
432Standard defines default values of properties for such codepoints;
433they are mentioned below for each property.
434
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435 Here is the full list of value types for all the character
436properties that Emacs knows about:
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437
438@table @code
439@item name
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440Corresponds to the @code{Name} Unicode property. The value is a
441string consisting of upper-case Latin letters A to Z, digits, spaces,
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442and hyphen @samp{-} characters. For unassigned codepoints, the value
443is an empty string.
91211f07 444
f8848423 445@cindex unicode general category
91211f07 446@item general-category
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447Corresponds to the @code{General_Category} Unicode property. The
448value is a symbol whose name is a 2-letter abbreviation of the
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449character's classification. For unassigned codepoints, the value
450is @code{Cn}.
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451
452@item canonical-combining-class
049bcbcb 453Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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454The value is an integer number. For unassigned codepoints, the value
455is zero.
91211f07 456
10862873 457@cindex bidirectional class of characters
91211f07 458@item bidi-class
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459Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 461character. Emacs uses this property when it reorders bidirectional
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462text for display (@pxref{Bidirectional Display}). For unassigned
463codepoints, the value depends on the code blocks to which the
464codepoint belongs: most unassigned codepoints get the value of
465@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466or @code{R} (strong R).
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467
468@item decomposition
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469Corresponds to the Unicode properties @code{Decomposition_Type} and
470@code{Decomposition_Value}. The value is a list, whose first element
471may be a symbol representing a compatibility formatting tag, such as
472@code{small}@footnote{The Unicode specification writes these tag names
473inside @samp{<..>} brackets, but the tag names in Emacs do not include
1df7defd 474the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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475@samp{small}. }; the other elements are characters that give the
476compatibility decomposition sequence of this character. For
477unassigned codepoints, the value is the character itself.
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478
479@item decimal-digit-value
af38459f 480Corresponds to the Unicode @code{Numeric_Value} property for
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481characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482an integer number. For unassigned codepoints, the value is
483@code{nil}, which means @acronym{NaN}, or ``not-a-number''.
91211f07 484
bc039a3b 485@item digit-value
af38459f 486Corresponds to the Unicode @code{Numeric_Value} property for
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487characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488integer number. Examples of such characters include compatibility
af38459f 489subscript and superscript digits, for which the value is the
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490corresponding number. For unassigned codepoints, the value is
491@code{nil}, which means @acronym{NaN}.
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492
493@item numeric-value
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494Corresponds to the Unicode @code{Numeric_Value} property for
495characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 496this property is an integer or a floating-point number. Examples of
af38459f 497characters that have this property include fractions, subscripts,
91211f07 498superscripts, Roman numerals, currency numerators, and encircled
af38459f 499numbers. For example, the value of this property for the character
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500@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501unassigned codepoints, the value is @code{nil}, which means
502@acronym{NaN}.
91211f07 503
10862873 504@cindex mirroring of characters
91211f07 505@item mirrored
af38459f 506Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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507of this property is a symbol, either @code{Y} or @code{N}. For
508unassigned codepoints, the value is @code{N}.
91211f07 509
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510@item mirroring
511Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512value of this property is a character whose glyph represents the
513mirror image of the character's glyph, or @code{nil} if there's no
514defined mirroring glyph. All the characters whose @code{mirrored}
515property is @code{N} have @code{nil} as their @code{mirroring}
516property; however, some characters whose @code{mirrored} property is
517@code{Y} also have @code{nil} for @code{mirroring}, because no
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518appropriate characters exist with mirrored glyphs. Emacs uses this
519property to display mirror images of characters when appropriate
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520(@pxref{Bidirectional Display}). For unassigned codepoints, the value
521is @code{nil}.
10862873 522
91211f07 523@item old-name
af38459f 524Corresponds to the Unicode @code{Unicode_1_Name} property. The value
bca633fb 525is a string. For unassigned codepoints, the value is an empty string.
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526
527@item iso-10646-comment
af38459f 528Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 529a string. For unassigned codepoints, the value is an empty string.
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530
531@item uppercase
af38459f 532Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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533The value of this property is a single character. For unassigned
534codepoints, the value is @code{nil}, which means the character itself.
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535
536@item lowercase
af38459f 537Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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538The value of this property is a single character. For unassigned
539codepoints, the value is @code{nil}, which means the character itself.
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540
541@item titlecase
af38459f 542Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 543@dfn{Title case} is a special form of a character used when the first
af38459f 544character of a word needs to be capitalized. The value of this
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545property is a single character. For unassigned codepoints, the value
546is @code{nil}, which means the character itself.
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547@end table
548
549@defun get-char-code-property char propname
550This function returns the value of @var{char}'s @var{propname} property.
551
412a0972
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552@c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
553@c first example? --xfq
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554@example
555@group
556(get-char-code-property ? 'general-category)
557 @result{} Zs
558@end group
559@group
560(get-char-code-property ?1 'general-category)
561 @result{} Nd
562@end group
563@group
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564;; subscript 4
565(get-char-code-property ?\u2084 'digit-value)
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566 @result{} 4
567@end group
568@group
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569;; one fifth
570(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 571 @result{} 0.2
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572@end group
573@group
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574;; Roman IV
575(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 576 @result{} 4
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577@end group
578@end example
579@end defun
580
581@defun char-code-property-description prop value
582This function returns the description string of property @var{prop}'s
583@var{value}, or @code{nil} if @var{value} has no description.
584
585@example
586@group
587(char-code-property-description 'general-category 'Zs)
588 @result{} "Separator, Space"
589@end group
590@group
591(char-code-property-description 'general-category 'Nd)
592 @result{} "Number, Decimal Digit"
593@end group
594@group
595(char-code-property-description 'numeric-value '1/5)
596 @result{} nil
597@end group
598@end example
599@end defun
600
601@defun put-char-code-property char propname value
602This function stores @var{value} as the value of the property
603@var{propname} for the character @var{char}.
604@end defun
605
f8848423 606@defvar unicode-category-table
91211f07 607The value of this variable is a char-table (@pxref{Char-Tables}) that
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608specifies, for each character, its Unicode @code{General_Category}
609property as a symbol.
610@end defvar
611
612@defvar char-script-table
613The value of this variable is a char-table that specifies, for each
614character, a symbol whose name is the script to which the character
615belongs, according to the Unicode Standard classification of the
616Unicode code space into script-specific blocks. This char-table has a
617single extra slot whose value is the list of all script symbols.
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618@end defvar
619
620@defvar char-width-table
621The value of this variable is a char-table that specifies the width of
622each character in columns that it will occupy on the screen.
623@end defvar
624
625@defvar printable-chars
626The value of this variable is a char-table that specifies, for each
627character, whether it is printable or not. That is, if evaluating
628@code{(aref printable-chars char)} results in @code{t}, the character
629is printable, and if it results in @code{nil}, it is not.
630@end defvar
631
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632@node Character Sets
633@section Character Sets
634@cindex character sets
635
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636@cindex charset
637@cindex coded character set
638An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
639in which each character is assigned a numeric code point. (The
434843ec 640Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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641charset has a name which is a symbol. A single character can belong
642to any number of different character sets, but it will generally have
643a different code point in each charset. Examples of character sets
644include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
645@code{windows-1255}. The code point assigned to a character in a
646charset is usually different from its code point used in Emacs buffers
647and strings.
648
649@cindex @code{emacs}, a charset
650@cindex @code{unicode}, a charset
651@cindex @code{eight-bit}, a charset
652 Emacs defines several special character sets. The character set
653@code{unicode} includes all the characters whose Emacs code points are
85eeac93 654in the range @code{0..#x10FFFF}. The character set @code{emacs}
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655includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
656Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
657Emacs uses it to represent raw bytes encountered in text.
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658
659@defun charsetp object
660Returns @code{t} if @var{object} is a symbol that names a character set,
661@code{nil} otherwise.
662@end defun
663
664@defvar charset-list
665The value is a list of all defined character set names.
666@end defvar
667
031c41de 668@defun charset-priority-list &optional highestp
73e0cbc0 669This function returns a list of all defined character sets ordered by
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670their priority. If @var{highestp} is non-@code{nil}, the function
671returns a single character set of the highest priority.
672@end defun
673
674@defun set-charset-priority &rest charsets
675This function makes @var{charsets} the highest priority character sets.
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676@end defun
677
106e6894 678@defun char-charset character &optional restriction
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679This function returns the name of the character set of highest
680priority that @var{character} belongs to. @acronym{ASCII} characters
681are an exception: for them, this function always returns @code{ascii}.
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CY
682
683If @var{restriction} is non-@code{nil}, it should be a list of
684charsets to search. Alternatively, it can be a coding system, in
685which case the returned charset must be supported by that coding
686system (@pxref{Coding Systems}).
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687@end defun
688
4dfa4b9b 689@c TODO: Explain the properties here and add indexes such as ‘charset property’.
b8d4c8d0 690@defun charset-plist charset
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691This function returns the property list of the character set
692@var{charset}. Although @var{charset} is a symbol, this is not the
693same as the property list of that symbol. Charset properties include
694important information about the charset, such as its documentation
695string, short name, etc.
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696@end defun
697
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698@defun put-charset-property charset propname value
699This function sets the @var{propname} property of @var{charset} to the
700given @var{value}.
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701@end defun
702
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703@defun get-charset-property charset propname
704This function returns the value of @var{charset}s property
705@var{propname}.
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706@end defun
707
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708@deffn Command list-charset-chars charset
709This command displays a list of characters in the character set
710@var{charset}.
711@end deffn
b8d4c8d0 712
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713 Emacs can convert between its internal representation of a character
714and the character's codepoint in a specific charset. The following
715two functions support these conversions.
716
717@c FIXME: decode-char and encode-char accept and ignore an additional
718@c argument @var{restriction}. When that argument actually makes a
719@c difference, it should be documented here.
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720@defun decode-char charset code-point
721This function decodes a character that is assigned a @var{code-point}
722in @var{charset}, to the corresponding Emacs character, and returns
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EZ
723it. If @var{charset} doesn't contain a character of that code point,
724the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
725integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
726specified as a cons cell @code{(@var{high} . @var{low})}, where
031c41de
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727@var{low} are the lower 16 bits of the value and @var{high} are the
728high 16 bits.
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GM
729@end defun
730
031c41de
EZ
731@defun encode-char char charset
732This function returns the code point assigned to the character
8b80cdf5
EZ
733@var{char} in @var{charset}. If the result does not fit in a Lisp
734integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
735that fits the second argument of @code{decode-char} above. If
736@var{charset} doesn't have a codepoint for @var{char}, the value is
737@code{nil}.
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EZ
738@end defun
739
740 The following function comes in handy for applying a certain
741function to all or part of the characters in a charset:
742
85eeac93 743@defun map-charset-chars function charset &optional arg from-code to-code
b3f1f4a5
EZ
744Call @var{function} for characters in @var{charset}. @var{function}
745is called with two arguments. The first one is a cons cell
746@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
747indicate a range of characters contained in charset. The second
85eeac93 748argument passed to @var{function} is @var{arg}.
b3f1f4a5
EZ
749
750By default, the range of codepoints passed to @var{function} includes
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KH
751all the characters in @var{charset}, but optional arguments
752@var{from-code} and @var{to-code} limit that to the range of
753characters between these two codepoints of @var{charset}. If either
754of them is @code{nil}, it defaults to the first or last codepoint of
755@var{charset}, respectively.
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756@end defun
757
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758@node Scanning Charsets
759@section Scanning for Character Sets
760
97d8273f
CY
761 Sometimes it is useful to find out which character set a particular
762character belongs to. One use for this is in determining which coding
763systems (@pxref{Coding Systems}) are capable of representing all of
764the text in question; another is to determine the font(s) for
765displaying that text.
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766
767@defun charset-after &optional pos
031c41de 768This function returns the charset of highest priority containing the
97d8273f 769character at position @var{pos} in the current buffer. If @var{pos}
031c41de
EZ
770is omitted or @code{nil}, it defaults to the current value of point.
771If @var{pos} is out of range, the value is @code{nil}.
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GM
772@end defun
773
774@defun find-charset-region beg end &optional translation
031c41de 775This function returns a list of the character sets of highest priority
8b80cdf5 776that contain characters in the current buffer between positions
031c41de 777@var{beg} and @var{end}.
b8d4c8d0 778
97d8273f
CY
779The optional argument @var{translation} specifies a translation table
780to use for scanning the text (@pxref{Translation of Characters}). If
781it is non-@code{nil}, then each character in the region is translated
b8d4c8d0
GM
782through this table, and the value returned describes the translated
783characters instead of the characters actually in the buffer.
784@end defun
785
786@defun find-charset-string string &optional translation
97d8273f 787This function returns a list of character sets of highest priority
031c41de
EZ
788that contain characters in @var{string}. It is just like
789@code{find-charset-region}, except that it applies to the contents of
790@var{string} instead of part of the current buffer.
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GM
791@end defun
792
793@node Translation of Characters
794@section Translation of Characters
795@cindex character translation tables
796@cindex translation tables
797
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798 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
799specifies a mapping of characters into characters. These tables are
800used in encoding and decoding, and for other purposes. Some coding
801systems specify their own particular translation tables; there are
802also default translation tables which apply to all other coding
803systems.
b8d4c8d0 804
031c41de
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805 A translation table has two extra slots. The first is either
806@code{nil} or a translation table that performs the reverse
807translation; the second is the maximum number of characters to look up
8b80cdf5
EZ
808for translating sequences of characters (see the description of
809@code{make-translation-table-from-alist} below).
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810
811@defun make-translation-table &rest translations
812This function returns a translation table based on the argument
813@var{translations}. Each element of @var{translations} should be a
814list of elements of the form @code{(@var{from} . @var{to})}; this says
815to translate the character @var{from} into @var{to}.
816
817The arguments and the forms in each argument are processed in order,
818and if a previous form already translates @var{to} to some other
819character, say @var{to-alt}, @var{from} is also translated to
820@var{to-alt}.
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GM
821@end defun
822
031c41de
EZ
823 During decoding, the translation table's translations are applied to
824the characters that result from ordinary decoding. If a coding system
97d8273f 825has the property @code{:decode-translation-table}, that specifies the
031c41de
EZ
826translation table to use, or a list of translation tables to apply in
827sequence. (This is a property of the coding system, as returned by
828@code{coding-system-get}, not a property of the symbol that is the
829coding system's name. @xref{Coding System Basics,, Basic Concepts of
830Coding Systems}.) Finally, if
831@code{standard-translation-table-for-decode} is non-@code{nil}, the
832resulting characters are translated by that table.
833
834 During encoding, the translation table's translations are applied to
835the characters in the buffer, and the result of translation is
836actually encoded. If a coding system has property
837@code{:encode-translation-table}, that specifies the translation table
838to use, or a list of translation tables to apply in sequence. In
839addition, if the variable @code{standard-translation-table-for-encode}
840is non-@code{nil}, it specifies the translation table to use for
841translating the result.
b8d4c8d0
GM
842
843@defvar standard-translation-table-for-decode
031c41de
EZ
844This is the default translation table for decoding. If a coding
845systems specifies its own translation tables, the table that is the
846value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
847@end defvar
848
849@defvar standard-translation-table-for-encode
031c41de
EZ
850This is the default translation table for encoding. If a coding
851systems specifies its own translation tables, the table that is the
852value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
853@end defvar
854
4dfa4b9b
XF
855@c FIXME: This variable is obsolete since 23.1. We should mention
856@c that here or simply remove this defvar. --xfq
5c9c5c4b
EZ
857@defvar translation-table-for-input
858Self-inserting characters are translated through this translation
859table before they are inserted. Search commands also translate their
860input through this table, so they can compare more reliably with
861what's in the buffer.
862
863This variable automatically becomes buffer-local when set.
864@end defvar
865
031c41de
EZ
866@defun make-translation-table-from-vector vec
867This function returns a translation table made from @var{vec} that is
85eeac93 868an array of 256 elements to map bytes (values 0 through #xFF) to
031c41de
EZ
869characters. Elements may be @code{nil} for untranslated bytes. The
870returned table has a translation table for reverse mapping in the
8b80cdf5 871first extra slot, and the value @code{1} in the second extra slot.
031c41de
EZ
872
873This function provides an easy way to make a private coding system
874that maps each byte to a specific character. You can specify the
875returned table and the reverse translation table using the properties
876@code{:decode-translation-table} and @code{:encode-translation-table}
877respectively in the @var{props} argument to
878@code{define-coding-system}.
879@end defun
880
881@defun make-translation-table-from-alist alist
882This function is similar to @code{make-translation-table} but returns
883a complex translation table rather than a simple one-to-one mapping.
884Each element of @var{alist} is of the form @code{(@var{from}
97d8273f
CY
885. @var{to})}, where @var{from} and @var{to} are either characters or
886vectors specifying a sequence of characters. If @var{from} is a
1df7defd 887character, that character is translated to @var{to} (i.e., to a
031c41de
EZ
888character or a character sequence). If @var{from} is a vector of
889characters, that sequence is translated to @var{to}. The returned
890table has a translation table for reverse mapping in the first extra
8b80cdf5
EZ
891slot, and the maximum length of all the @var{from} character sequences
892in the second extra slot.
031c41de
EZ
893@end defun
894
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895@node Coding Systems
896@section Coding Systems
897
898@cindex coding system
899 When Emacs reads or writes a file, and when Emacs sends text to a
900subprocess or receives text from a subprocess, it normally performs
901character code conversion and end-of-line conversion as specified
902by a particular @dfn{coding system}.
903
904 How to define a coding system is an arcane matter, and is not
905documented here.
906
907@menu
908* Coding System Basics:: Basic concepts.
909* Encoding and I/O:: How file I/O functions handle coding systems.
910* Lisp and Coding Systems:: Functions to operate on coding system names.
911* User-Chosen Coding Systems:: Asking the user to choose a coding system.
912* Default Coding Systems:: Controlling the default choices.
913* Specifying Coding Systems:: Requesting a particular coding system
914 for a single file operation.
915* Explicit Encoding:: Encoding or decoding text without doing I/O.
916* Terminal I/O Encoding:: Use of encoding for terminal I/O.
b8d4c8d0
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917@end menu
918
919@node Coding System Basics
920@subsection Basic Concepts of Coding Systems
921
922@cindex character code conversion
80070260
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923 @dfn{Character code conversion} involves conversion between the
924internal representation of characters used inside Emacs and some other
925encoding. Emacs supports many different encodings, in that it can
926convert to and from them. For example, it can convert text to or from
927encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
928several variants of ISO 2022. In some cases, Emacs supports several
929alternative encodings for the same characters; for example, there are
930three coding systems for the Cyrillic (Russian) alphabet: ISO,
931Alternativnyj, and KOI8.
932
af38459f
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933 Every coding system specifies a particular set of character code
934conversions, but the coding system @code{undecided} is special: it
935leaves the choice unspecified, to be chosen heuristically for each
936file, based on the file's data.
b8d4c8d0
GM
937
938 In general, a coding system doesn't guarantee roundtrip identity:
939decoding a byte sequence using coding system, then encoding the
940resulting text in the same coding system, can produce a different byte
80070260
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941sequence. But some coding systems do guarantee that the byte sequence
942will be the same as what you originally decoded. Here are a few
943examples:
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GM
944
945@quotation
80070260 946iso-8859-1, utf-8, big5, shift_jis, euc-jp
b8d4c8d0
GM
947@end quotation
948
949 Encoding buffer text and then decoding the result can also fail to
80070260
EZ
950reproduce the original text. For instance, if you encode a character
951with a coding system which does not support that character, the result
952is unpredictable, and thus decoding it using the same coding system
953may produce a different text. Currently, Emacs can't report errors
954that result from encoding unsupported characters.
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955
956@cindex EOL conversion
957@cindex end-of-line conversion
958@cindex line end conversion
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959 @dfn{End of line conversion} handles three different conventions
960used on various systems for representing end of line in files. The
961Unix convention, used on GNU and Unix systems, is to use the linefeed
962character (also called newline). The DOS convention, used on
963MS-Windows and MS-DOS systems, is to use a carriage-return and a
964linefeed at the end of a line. The Mac convention is to use just
87829449
XF
965carriage-return. (This was the convention used on the Macintosh
966system prior to OS X.)
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967
968@cindex base coding system
969@cindex variant coding system
970 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
971conversion unspecified, to be chosen based on the data. @dfn{Variant
972coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
973@code{latin-1-mac} specify the end-of-line conversion explicitly as
974well. Most base coding systems have three corresponding variants whose
975names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
976
02eccf6b 977@vindex raw-text@r{ coding system}
b8d4c8d0 978 The coding system @code{raw-text} is special in that it prevents
02eccf6b
EZ
979character code conversion, and causes the buffer visited with this
980coding system to be a unibyte buffer. For historical reasons, you can
981save both unibyte and multibyte text with this coding system. When
982you use @code{raw-text} to encode multibyte text, it does perform one
983character code conversion: it converts eight-bit characters to their
984single-byte external representation. @code{raw-text} does not specify
985the end-of-line conversion, allowing that to be determined as usual by
986the data, and has the usual three variants which specify the
987end-of-line conversion.
988
989@vindex no-conversion@r{ coding system}
990@vindex binary@r{ coding system}
991 @code{no-conversion} (and its alias @code{binary}) is equivalent to
992@code{raw-text-unix}: it specifies no conversion of either character
993codes or end-of-line.
b8d4c8d0 994
80070260 995@vindex emacs-internal@r{ coding system}
97d8273f
CY
996@vindex utf-8-emacs@r{ coding system}
997 The coding system @code{utf-8-emacs} specifies that the data is
998represented in the internal Emacs encoding (@pxref{Text
999Representations}). This is like @code{raw-text} in that no code
1000conversion happens, but different in that the result is multibyte
1001data. The name @code{emacs-internal} is an alias for
1002@code{utf-8-emacs}.
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GM
1003
1004@defun coding-system-get coding-system property
1005This function returns the specified property of the coding system
1006@var{coding-system}. Most coding system properties exist for internal
80070260 1007purposes, but one that you might find useful is @code{:mime-charset}.
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GM
1008That property's value is the name used in MIME for the character coding
1009which this coding system can read and write. Examples:
1010
1011@example
80070260 1012(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 1013 @result{} iso-8859-1
80070260 1014(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 1015 @result{} iso-2022-cn
80070260 1016(coding-system-get 'cyrillic-koi8 :mime-charset)
b8d4c8d0
GM
1017 @result{} koi8-r
1018@end example
1019
80070260 1020The value of the @code{:mime-charset} property is also defined
b8d4c8d0
GM
1021as an alias for the coding system.
1022@end defun
1023
9097ad86 1024@cindex alias, for coding systems
91211f07
EZ
1025@defun coding-system-aliases coding-system
1026This function returns the list of aliases of @var{coding-system}.
1027@end defun
1028
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GM
1029@node Encoding and I/O
1030@subsection Encoding and I/O
1031
1032 The principal purpose of coding systems is for use in reading and
97d8273f
CY
1033writing files. The function @code{insert-file-contents} uses a coding
1034system to decode the file data, and @code{write-region} uses one to
1035encode the buffer contents.
b8d4c8d0
GM
1036
1037 You can specify the coding system to use either explicitly
1038(@pxref{Specifying Coding Systems}), or implicitly using a default
1039mechanism (@pxref{Default Coding Systems}). But these methods may not
1040completely specify what to do. For example, they may choose a coding
1041system such as @code{undefined} which leaves the character code
1042conversion to be determined from the data. In these cases, the I/O
1043operation finishes the job of choosing a coding system. Very often
1044you will want to find out afterwards which coding system was chosen.
1045
1046@defvar buffer-file-coding-system
e2e3f1d7
MR
1047This buffer-local variable records the coding system used for saving the
1048buffer and for writing part of the buffer with @code{write-region}. If
1049the text to be written cannot be safely encoded using the coding system
1050specified by this variable, these operations select an alternative
1051encoding by calling the function @code{select-safe-coding-system}
1052(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1053requires to ask the user to specify a coding system,
1054@code{buffer-file-coding-system} is updated to the newly selected coding
1055system.
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1056
1057@code{buffer-file-coding-system} does @emph{not} affect sending text
1058to a subprocess.
1059@end defvar
1060
1061@defvar save-buffer-coding-system
1062This variable specifies the coding system for saving the buffer (by
1063overriding @code{buffer-file-coding-system}). Note that it is not used
1064for @code{write-region}.
1065
1066When a command to save the buffer starts out to use
1067@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1068and that coding system cannot handle
1069the actual text in the buffer, the command asks the user to choose
1070another coding system (by calling @code{select-safe-coding-system}).
1071After that happens, the command also updates
1072@code{buffer-file-coding-system} to represent the coding system that
1073the user specified.
1074@end defvar
1075
1076@defvar last-coding-system-used
1077I/O operations for files and subprocesses set this variable to the
1078coding system name that was used. The explicit encoding and decoding
1079functions (@pxref{Explicit Encoding}) set it too.
1080
1081@strong{Warning:} Since receiving subprocess output sets this variable,
1082it can change whenever Emacs waits; therefore, you should copy the
1083value shortly after the function call that stores the value you are
1084interested in.
1085@end defvar
1086
1087 The variable @code{selection-coding-system} specifies how to encode
1088selections for the window system. @xref{Window System Selections}.
1089
1090@defvar file-name-coding-system
1091The variable @code{file-name-coding-system} specifies the coding
1092system to use for encoding file names. Emacs encodes file names using
1093that coding system for all file operations. If
1094@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1095coding system determined by the selected language environment. In the
1096default language environment, any non-@acronym{ASCII} characters in
1097file names are not encoded specially; they appear in the file system
1098using the internal Emacs representation.
1099@end defvar
1100
1101 @strong{Warning:} if you change @code{file-name-coding-system} (or
1102the language environment) in the middle of an Emacs session, problems
1103can result if you have already visited files whose names were encoded
1104using the earlier coding system and are handled differently under the
1105new coding system. If you try to save one of these buffers under the
1106visited file name, saving may use the wrong file name, or it may get
1107an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1108new file name for that buffer.
1109
1110@node Lisp and Coding Systems
1111@subsection Coding Systems in Lisp
1112
1113 Here are the Lisp facilities for working with coding systems:
1114
0e90e7be 1115@cindex list all coding systems
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GM
1116@defun coding-system-list &optional base-only
1117This function returns a list of all coding system names (symbols). If
1118@var{base-only} is non-@code{nil}, the value includes only the
1119base coding systems. Otherwise, it includes alias and variant coding
1120systems as well.
1121@end defun
1122
1123@defun coding-system-p object
1124This function returns @code{t} if @var{object} is a coding system
1125name or @code{nil}.
1126@end defun
1127
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EZ
1128@cindex validity of coding system
1129@cindex coding system, validity check
b8d4c8d0 1130@defun check-coding-system coding-system
80070260
EZ
1131This function checks the validity of @var{coding-system}. If that is
1132valid, it returns @var{coding-system}. If @var{coding-system} is
1133@code{nil}, the function return @code{nil}. For any other values, it
1134signals an error whose @code{error-symbol} is @code{coding-system-error}
1135(@pxref{Signaling Errors, signal}).
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GM
1136@end defun
1137
0e90e7be 1138@cindex eol type of coding system
b8d4c8d0
GM
1139@defun coding-system-eol-type coding-system
1140This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1141conversion used by @var{coding-system}. If @var{coding-system}
1142specifies a certain eol conversion, the return value is an integer 0,
11431, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1144respectively. If @var{coding-system} doesn't specify eol conversion
1145explicitly, the return value is a vector of coding systems, each one
1146with one of the possible eol conversion types, like this:
1147
1148@lisp
1149(coding-system-eol-type 'latin-1)
1150 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1151@end lisp
1152
1153@noindent
1154If this function returns a vector, Emacs will decide, as part of the
1155text encoding or decoding process, what eol conversion to use. For
1156decoding, the end-of-line format of the text is auto-detected, and the
1157eol conversion is set to match it (e.g., DOS-style CRLF format will
1158imply @code{dos} eol conversion). For encoding, the eol conversion is
1159taken from the appropriate default coding system (e.g.,
4e3b4528 1160default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1161@code{buffer-file-coding-system}), or from the default eol conversion
1162appropriate for the underlying platform.
1163@end defun
1164
0e90e7be 1165@cindex eol conversion of coding system
b8d4c8d0
GM
1166@defun coding-system-change-eol-conversion coding-system eol-type
1167This function returns a coding system which is like @var{coding-system}
1168except for its eol conversion, which is specified by @code{eol-type}.
1169@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1170@code{nil}. If it is @code{nil}, the returned coding system determines
1171the end-of-line conversion from the data.
1172
1173@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1174@code{dos} and @code{mac}, respectively.
1175@end defun
1176
0e90e7be 1177@cindex text conversion of coding system
b8d4c8d0
GM
1178@defun coding-system-change-text-conversion eol-coding text-coding
1179This function returns a coding system which uses the end-of-line
1180conversion of @var{eol-coding}, and the text conversion of
1181@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1182@code{undecided}, or one of its variants according to @var{eol-coding}.
1183@end defun
1184
0e90e7be
EZ
1185@cindex safely encode region
1186@cindex coding systems for encoding region
b8d4c8d0
GM
1187@defun find-coding-systems-region from to
1188This function returns a list of coding systems that could be used to
1189encode a text between @var{from} and @var{to}. All coding systems in
1190the list can safely encode any multibyte characters in that portion of
1191the text.
1192
1193If the text contains no multibyte characters, the function returns the
1194list @code{(undecided)}.
1195@end defun
1196
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EZ
1197@cindex safely encode a string
1198@cindex coding systems for encoding a string
b8d4c8d0
GM
1199@defun find-coding-systems-string string
1200This function returns a list of coding systems that could be used to
1201encode the text of @var{string}. All coding systems in the list can
1202safely encode any multibyte characters in @var{string}. If the text
1203contains no multibyte characters, this returns the list
1204@code{(undecided)}.
1205@end defun
1206
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EZ
1207@cindex charset, coding systems to encode
1208@cindex safely encode characters in a charset
b8d4c8d0
GM
1209@defun find-coding-systems-for-charsets charsets
1210This function returns a list of coding systems that could be used to
1211encode all the character sets in the list @var{charsets}.
1212@end defun
1213
91211f07
EZ
1214@defun check-coding-systems-region start end coding-system-list
1215This function checks whether coding systems in the list
1216@code{coding-system-list} can encode all the characters in the region
1217between @var{start} and @var{end}. If all of the coding systems in
1218the list can encode the specified text, the function returns
1219@code{nil}. If some coding systems cannot encode some of the
1220characters, the value is an alist, each element of which has the form
1221@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1222that @var{coding-system1} cannot encode characters at buffer positions
1223@var{pos1}, @var{pos2}, @enddots{}.
1224
1225@var{start} may be a string, in which case @var{end} is ignored and
1226the returned value references string indices instead of buffer
1227positions.
1228@end defun
1229
b8d4c8d0
GM
1230@defun detect-coding-region start end &optional highest
1231This function chooses a plausible coding system for decoding the text
80070260 1232from @var{start} to @var{end}. This text should be a byte sequence,
1df7defd 1233i.e., unibyte text or multibyte text with only @acronym{ASCII} and
80070260 1234eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1235
1236Normally this function returns a list of coding systems that could
1237handle decoding the text that was scanned. They are listed in order of
1238decreasing priority. But if @var{highest} is non-@code{nil}, then the
1239return value is just one coding system, the one that is highest in
1240priority.
1241
1242If the region contains only @acronym{ASCII} characters except for such
1243ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1244@code{undecided} or @code{(undecided)}, or a variant specifying
1245end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1246
1247If the region contains null bytes, the value is @code{no-conversion},
1248even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1249@end defun
1250
1251@defun detect-coding-string string &optional highest
1252This function is like @code{detect-coding-region} except that it
1253operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1254@end defun
1255
0e90e7be 1256@cindex null bytes, and decoding text
0b4faef3
EZ
1257@defvar inhibit-null-byte-detection
1258If this variable has a non-@code{nil} value, null bytes are ignored
1259when detecting the encoding of a region or a string. This allows to
1260correctly detect the encoding of text that contains null bytes, such
1261as Info files with Index nodes.
1262@end defvar
1263
1264@defvar inhibit-iso-escape-detection
1265If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1266are ignored when detecting the encoding of a region or a string. The
1267result is that no text is ever detected as encoded in some ISO-2022
1268encoding, and all escape sequences become visible in a buffer.
1269@strong{Warning:} @emph{Use this variable with extreme caution,
1270because many files in the Emacs distribution use ISO-2022 encoding.}
1271@end defvar
1272
0e90e7be 1273@cindex charsets supported by a coding system
91211f07
EZ
1274@defun coding-system-charset-list coding-system
1275This function returns the list of character sets (@pxref{Character
1276Sets}) supported by @var{coding-system}. Some coding systems that
1277support too many character sets to list them all yield special values:
1278@itemize @bullet
1279@item
1280If @var{coding-system} supports all the ISO-2022 charsets, the value
1281is @code{iso-2022}.
1282@item
1283If @var{coding-system} supports all Emacs characters, the value is
1284@code{(emacs)}.
1285@item
1286If @var{coding-system} supports all emacs-mule characters, the value
1287is @code{emacs-mule}.
1288@item
1289If @var{coding-system} supports all Unicode characters, the value is
1290@code{(unicode)}.
1291@end itemize
b8d4c8d0
GM
1292@end defun
1293
1294 @xref{Coding systems for a subprocess,, Process Information}, in
1295particular the description of the functions
1296@code{process-coding-system} and @code{set-process-coding-system}, for
1297how to examine or set the coding systems used for I/O to a subprocess.
1298
1299@node User-Chosen Coding Systems
1300@subsection User-Chosen Coding Systems
1301
1302@cindex select safe coding system
1303@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1304This function selects a coding system for encoding specified text,
1305asking the user to choose if necessary. Normally the specified text
1306is the text in the current buffer between @var{from} and @var{to}. If
1307@var{from} is a string, the string specifies the text to encode, and
1308@var{to} is ignored.
1309
77730170
EZ
1310If the specified text includes raw bytes (@pxref{Text
1311Representations}), @code{select-safe-coding-system} suggests
1312@code{raw-text} for its encoding.
1313
b8d4c8d0
GM
1314If @var{default-coding-system} is non-@code{nil}, that is the first
1315coding system to try; if that can handle the text,
1316@code{select-safe-coding-system} returns that coding system. It can
1317also be a list of coding systems; then the function tries each of them
1318one by one. After trying all of them, it next tries the current
1319buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1320@code{undecided}), then the default value of
1321@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1322preferred coding system, which the user can set using the command
1323@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1324Coding Systems, emacs, The GNU Emacs Manual}).
1325
1326If one of those coding systems can safely encode all the specified
1327text, @code{select-safe-coding-system} chooses it and returns it.
1328Otherwise, it asks the user to choose from a list of coding systems
1329which can encode all the text, and returns the user's choice.
1330
1331@var{default-coding-system} can also be a list whose first element is
1332t and whose other elements are coding systems. Then, if no coding
1333system in the list can handle the text, @code{select-safe-coding-system}
1334queries the user immediately, without trying any of the three
1335alternatives described above.
1336
1337The optional argument @var{accept-default-p}, if non-@code{nil},
1338should be a function to determine whether a coding system selected
1339without user interaction is acceptable. @code{select-safe-coding-system}
1340calls this function with one argument, the base coding system of the
1341selected coding system. If @var{accept-default-p} returns @code{nil},
1342@code{select-safe-coding-system} rejects the silently selected coding
1343system, and asks the user to select a coding system from a list of
1344possible candidates.
1345
1346@vindex select-safe-coding-system-accept-default-p
1347If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1348non-@code{nil}, it should be a function taking a single argument.
1349It is used in place of @var{accept-default-p}, overriding any
1350value supplied for this argument.
b8d4c8d0
GM
1351
1352As a final step, before returning the chosen coding system,
1353@code{select-safe-coding-system} checks whether that coding system is
1354consistent with what would be selected if the contents of the region
1355were read from a file. (If not, this could lead to data corruption in
1356a file subsequently re-visited and edited.) Normally,
1357@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1358file for this purpose, but if @var{file} is non-@code{nil}, it uses
1359that file instead (this can be relevant for @code{write-region} and
1360similar functions). If it detects an apparent inconsistency,
1361@code{select-safe-coding-system} queries the user before selecting the
1362coding system.
1363@end defun
1364
1365 Here are two functions you can use to let the user specify a coding
1366system, with completion. @xref{Completion}.
1367
1368@defun read-coding-system prompt &optional default
1369This function reads a coding system using the minibuffer, prompting with
1370string @var{prompt}, and returns the coding system name as a symbol. If
1371the user enters null input, @var{default} specifies which coding system
1372to return. It should be a symbol or a string.
1373@end defun
1374
1375@defun read-non-nil-coding-system prompt
1376This function reads a coding system using the minibuffer, prompting with
1377string @var{prompt}, and returns the coding system name as a symbol. If
1378the user tries to enter null input, it asks the user to try again.
1379@xref{Coding Systems}.
1380@end defun
1381
1382@node Default Coding Systems
1383@subsection Default Coding Systems
0e90e7be
EZ
1384@cindex default coding system
1385@cindex coding system, automatically determined
b8d4c8d0
GM
1386
1387 This section describes variables that specify the default coding
1388system for certain files or when running certain subprograms, and the
1389function that I/O operations use to access them.
1390
1391 The idea of these variables is that you set them once and for all to the
1392defaults you want, and then do not change them again. To specify a
1393particular coding system for a particular operation in a Lisp program,
1394don't change these variables; instead, override them using
1395@code{coding-system-for-read} and @code{coding-system-for-write}
1396(@pxref{Specifying Coding Systems}).
1397
0e90e7be 1398@cindex file contents, and default coding system
01f17ae2 1399@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1400This variable is an alist of text patterns and corresponding coding
1401systems. Each element has the form @code{(@var{regexp}
1402. @var{coding-system})}; a file whose first few kilobytes match
1403@var{regexp} is decoded with @var{coding-system} when its contents are
1404read into a buffer. The settings in this alist take priority over
1405@code{coding:} tags in the files and the contents of
1406@code{file-coding-system-alist} (see below). The default value is set
1407so that Emacs automatically recognizes mail files in Babyl format and
1408reads them with no code conversions.
01f17ae2 1409@end defopt
b8d4c8d0 1410
0e90e7be 1411@cindex file name, and default coding system
01f17ae2 1412@defopt file-coding-system-alist
b8d4c8d0
GM
1413This variable is an alist that specifies the coding systems to use for
1414reading and writing particular files. Each element has the form
1415@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1416expression that matches certain file names. The element applies to file
1417names that match @var{pattern}.
1418
1419The @sc{cdr} of the element, @var{coding}, should be either a coding
1420system, a cons cell containing two coding systems, or a function name (a
1421symbol with a function definition). If @var{coding} is a coding system,
1422that coding system is used for both reading the file and writing it. If
1423@var{coding} is a cons cell containing two coding systems, its @sc{car}
1424specifies the coding system for decoding, and its @sc{cdr} specifies the
1425coding system for encoding.
1426
1427If @var{coding} is a function name, the function should take one
1428argument, a list of all arguments passed to
1429@code{find-operation-coding-system}. It must return a coding system
1430or a cons cell containing two coding systems. This value has the same
1431meaning as described above.
1432
1433If @var{coding} (or what returned by the above function) is
1434@code{undecided}, the normal code-detection is performed.
01f17ae2 1435@end defopt
b8d4c8d0 1436
01f17ae2 1437@defopt auto-coding-alist
0e90e7be
EZ
1438This variable is an alist that specifies the coding systems to use for
1439reading and writing particular files. Its form is like that of
1440@code{file-coding-system-alist}, but, unlike the latter, this variable
1441takes priority over any @code{coding:} tags in the file.
01f17ae2 1442@end defopt
0e90e7be
EZ
1443
1444@cindex program name, and default coding system
b8d4c8d0
GM
1445@defvar process-coding-system-alist
1446This variable is an alist specifying which coding systems to use for a
1447subprocess, depending on which program is running in the subprocess. It
1448works like @code{file-coding-system-alist}, except that @var{pattern} is
1449matched against the program name used to start the subprocess. The coding
1450system or systems specified in this alist are used to initialize the
1451coding systems used for I/O to the subprocess, but you can specify
1452other coding systems later using @code{set-process-coding-system}.
1453@end defvar
1454
1455 @strong{Warning:} Coding systems such as @code{undecided}, which
1456determine the coding system from the data, do not work entirely reliably
1457with asynchronous subprocess output. This is because Emacs handles
1458asynchronous subprocess output in batches, as it arrives. If the coding
1459system leaves the character code conversion unspecified, or leaves the
1460end-of-line conversion unspecified, Emacs must try to detect the proper
1461conversion from one batch at a time, and this does not always work.
1462
1463 Therefore, with an asynchronous subprocess, if at all possible, use a
1464coding system which determines both the character code conversion and
1465the end of line conversion---that is, one like @code{latin-1-unix},
1466rather than @code{undecided} or @code{latin-1}.
1467
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EZ
1468@cindex port number, and default coding system
1469@cindex network service name, and default coding system
b8d4c8d0
GM
1470@defvar network-coding-system-alist
1471This variable is an alist that specifies the coding system to use for
1472network streams. It works much like @code{file-coding-system-alist},
1473with the difference that the @var{pattern} in an element may be either a
1474port number or a regular expression. If it is a regular expression, it
1475is matched against the network service name used to open the network
1476stream.
1477@end defvar
1478
1479@defvar default-process-coding-system
1480This variable specifies the coding systems to use for subprocess (and
1481network stream) input and output, when nothing else specifies what to
1482do.
1483
1484The value should be a cons cell of the form @code{(@var{input-coding}
1485. @var{output-coding})}. Here @var{input-coding} applies to input from
1486the subprocess, and @var{output-coding} applies to output to it.
1487@end defvar
1488
0e90e7be 1489@cindex default coding system, functions to determine
01f17ae2 1490@defopt auto-coding-functions
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GM
1491This variable holds a list of functions that try to determine a
1492coding system for a file based on its undecoded contents.
1493
1494Each function in this list should be written to look at text in the
1495current buffer, but should not modify it in any way. The buffer will
1496contain undecoded text of parts of the file. Each function should
1497take one argument, @var{size}, which tells it how many characters to
1498look at, starting from point. If the function succeeds in determining
1499a coding system for the file, it should return that coding system.
1500Otherwise, it should return @code{nil}.
1501
1502If a file has a @samp{coding:} tag, that takes precedence, so these
1503functions won't be called.
01f17ae2 1504@end defopt
b8d4c8d0 1505
0e90e7be
EZ
1506@defun find-auto-coding filename size
1507This function tries to determine a suitable coding system for
1508@var{filename}. It examines the buffer visiting the named file, using
1509the variables documented above in sequence, until it finds a match for
1510one of the rules specified by these variables. It then returns a cons
1511cell of the form @code{(@var{coding} . @var{source})}, where
1512@var{coding} is the coding system to use and @var{source} is a symbol,
1513one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1514@code{:coding}, or @code{auto-coding-functions}, indicating which one
1515supplied the matching rule. The value @code{:coding} means the coding
1516system was specified by the @code{coding:} tag in the file
1517(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1518The order of looking for a matching rule is @code{auto-coding-alist}
1519first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1520tag, and lastly @code{auto-coding-functions}. If no matching rule was
1521found, the function returns @code{nil}.
1522
1523The second argument @var{size} is the size of text, in characters,
1524following point. The function examines text only within @var{size}
1525characters after point. Normally, the buffer should be positioned at
1526the beginning when this function is called, because one of the places
1527for the @code{coding:} tag is the first one or two lines of the file;
1528in that case, @var{size} should be the size of the buffer.
1529@end defun
1530
1531@defun set-auto-coding filename size
1532This function returns a suitable coding system for file
1533@var{filename}. It uses @code{find-auto-coding} to find the coding
1534system. If no coding system could be determined, the function returns
1535@code{nil}. The meaning of the argument @var{size} is like in
1536@code{find-auto-coding}.
1537@end defun
1538
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GM
1539@defun find-operation-coding-system operation &rest arguments
1540This function returns the coding system to use (by default) for
1541performing @var{operation} with @var{arguments}. The value has this
1542form:
1543
1544@example
1545(@var{decoding-system} . @var{encoding-system})
1546@end example
1547
1548The first element, @var{decoding-system}, is the coding system to use
1549for decoding (in case @var{operation} does decoding), and
1550@var{encoding-system} is the coding system for encoding (in case
1551@var{operation} does encoding).
1552
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1553The argument @var{operation} is a symbol; it should be one of
1554@code{write-region}, @code{start-process}, @code{call-process},
1555@code{call-process-region}, @code{insert-file-contents}, or
1556@code{open-network-stream}. These are the names of the Emacs I/O
1557primitives that can do character code and eol conversion.
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GM
1558
1559The remaining arguments should be the same arguments that might be given
1560to the corresponding I/O primitive. Depending on the primitive, one
1561of those arguments is selected as the @dfn{target}. For example, if
1562@var{operation} does file I/O, whichever argument specifies the file
1563name is the target. For subprocess primitives, the process name is the
1564target. For @code{open-network-stream}, the target is the service name
1565or port number.
1566
1567Depending on @var{operation}, this function looks up the target in
1568@code{file-coding-system-alist}, @code{process-coding-system-alist},
1569or @code{network-coding-system-alist}. If the target is found in the
1570alist, @code{find-operation-coding-system} returns its association in
1571the alist; otherwise it returns @code{nil}.
1572
1573If @var{operation} is @code{insert-file-contents}, the argument
1574corresponding to the target may be a cons cell of the form
69b3debc 1575@code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
b8d4c8d0
GM
1576is a file name to look up in @code{file-coding-system-alist}, and
1577@var{buffer} is a buffer that contains the file's contents (not yet
1578decoded). If @code{file-coding-system-alist} specifies a function to
1579call for this file, and that function needs to examine the file's
1580contents (as it usually does), it should examine the contents of
1581@var{buffer} instead of reading the file.
1582@end defun
1583
1584@node Specifying Coding Systems
1585@subsection Specifying a Coding System for One Operation
1586
1587 You can specify the coding system for a specific operation by binding
1588the variables @code{coding-system-for-read} and/or
1589@code{coding-system-for-write}.
1590
1591@defvar coding-system-for-read
1592If this variable is non-@code{nil}, it specifies the coding system to
1593use for reading a file, or for input from a synchronous subprocess.
1594
1595It also applies to any asynchronous subprocess or network stream, but in
1596a different way: the value of @code{coding-system-for-read} when you
1597start the subprocess or open the network stream specifies the input
1598decoding method for that subprocess or network stream. It remains in
1599use for that subprocess or network stream unless and until overridden.
1600
1601The right way to use this variable is to bind it with @code{let} for a
1602specific I/O operation. Its global value is normally @code{nil}, and
1603you should not globally set it to any other value. Here is an example
1604of the right way to use the variable:
1605
1606@example
1607;; @r{Read the file with no character code conversion.}
1608;; @r{Assume @acronym{crlf} represents end-of-line.}
1609(let ((coding-system-for-read 'emacs-mule-dos))
1610 (insert-file-contents filename))
1611@end example
1612
1613When its value is non-@code{nil}, this variable takes precedence over
1614all other methods of specifying a coding system to use for input,
1615including @code{file-coding-system-alist},
1616@code{process-coding-system-alist} and
1617@code{network-coding-system-alist}.
1618@end defvar
1619
1620@defvar coding-system-for-write
1621This works much like @code{coding-system-for-read}, except that it
1622applies to output rather than input. It affects writing to files,
1623as well as sending output to subprocesses and net connections.
1624
1625When a single operation does both input and output, as do
1626@code{call-process-region} and @code{start-process}, both
1627@code{coding-system-for-read} and @code{coding-system-for-write}
1628affect it.
1629@end defvar
1630
01f17ae2 1631@defopt inhibit-eol-conversion
b8d4c8d0
GM
1632When this variable is non-@code{nil}, no end-of-line conversion is done,
1633no matter which coding system is specified. This applies to all the
1634Emacs I/O and subprocess primitives, and to the explicit encoding and
1635decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1636@end defopt
b8d4c8d0 1637
91211f07
EZ
1638@cindex priority order of coding systems
1639@cindex coding systems, priority
1640 Sometimes, you need to prefer several coding systems for some
1641operation, rather than fix a single one. Emacs lets you specify a
1642priority order for using coding systems. This ordering affects the
333f9019 1643sorting of lists of coding systems returned by functions such as
91211f07
EZ
1644@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1645
1646@defun coding-system-priority-list &optional highestp
1647This function returns the list of coding systems in the order of their
1648current priorities. Optional argument @var{highestp}, if
1649non-@code{nil}, means return only the highest priority coding system.
1650@end defun
1651
1652@defun set-coding-system-priority &rest coding-systems
1653This function puts @var{coding-systems} at the beginning of the
1654priority list for coding systems, thus making their priority higher
1655than all the rest.
1656@end defun
1657
1658@defmac with-coding-priority coding-systems &rest body@dots{}
1659This macro execute @var{body}, like @code{progn} does
1660(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1661the priority list for coding systems. @var{coding-systems} should be
1662a list of coding systems to prefer during execution of @var{body}.
1663@end defmac
1664
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GM
1665@node Explicit Encoding
1666@subsection Explicit Encoding and Decoding
1667@cindex encoding in coding systems
1668@cindex decoding in coding systems
1669
1670 All the operations that transfer text in and out of Emacs have the
1671ability to use a coding system to encode or decode the text.
1672You can also explicitly encode and decode text using the functions
1673in this section.
1674
1675 The result of encoding, and the input to decoding, are not ordinary
1676text. They logically consist of a series of byte values; that is, a
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1677series of @acronym{ASCII} and eight-bit characters. In unibyte
1678buffers and strings, these characters have codes in the range 0
85eeac93
CY
1679through #xFF (255). In a multibyte buffer or string, eight-bit
1680characters have character codes higher than #xFF (@pxref{Text
1681Representations}), but Emacs transparently converts them to their
1682single-byte values when you encode or decode such text.
b8d4c8d0
GM
1683
1684 The usual way to read a file into a buffer as a sequence of bytes, so
1685you can decode the contents explicitly, is with
1686@code{insert-file-contents-literally} (@pxref{Reading from Files});
1687alternatively, specify a non-@code{nil} @var{rawfile} argument when
1688visiting a file with @code{find-file-noselect}. These methods result in
1689a unibyte buffer.
1690
1691 The usual way to use the byte sequence that results from explicitly
1692encoding text is to copy it to a file or process---for example, to write
1693it with @code{write-region} (@pxref{Writing to Files}), and suppress
1694encoding by binding @code{coding-system-for-write} to
1695@code{no-conversion}.
1696
1697 Here are the functions to perform explicit encoding or decoding. The
1698encoding functions produce sequences of bytes; the decoding functions
1699are meant to operate on sequences of bytes. All of these functions
80070260
EZ
1700discard text properties. They also set @code{last-coding-system-used}
1701to the precise coding system they used.
b8d4c8d0 1702
80070260 1703@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1704This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1705to coding system @var{coding-system}. Normally, the encoded text
1706replaces the original text in the buffer, but the optional argument
1707@var{destination} can change that. If @var{destination} is a buffer,
1708the encoded text is inserted in that buffer after point (point does
1709not move); if it is @code{t}, the command returns the encoded text as
1710a unibyte string without inserting it.
1711
1712If encoded text is inserted in some buffer, this command returns the
1713length of the encoded text.
1714
1715The result of encoding is logically a sequence of bytes, but the
1716buffer remains multibyte if it was multibyte before, and any 8-bit
1717bytes are converted to their multibyte representation (@pxref{Text
1718Representations}).
77730170
EZ
1719
1720@cindex @code{undecided} coding-system, when encoding
1721Do @emph{not} use @code{undecided} for @var{coding-system} when
1722encoding text, since that may lead to unexpected results. Instead,
1723use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1724Systems, select-safe-coding-system}) to suggest a suitable encoding,
1725if there's no obvious pertinent value for @var{coding-system}.
b8d4c8d0
GM
1726@end deffn
1727
80070260 1728@defun encode-coding-string string coding-system &optional nocopy buffer
b8d4c8d0
GM
1729This function encodes the text in @var{string} according to coding
1730system @var{coding-system}. It returns a new string containing the
1731encoded text, except when @var{nocopy} is non-@code{nil}, in which
1732case the function may return @var{string} itself if the encoding
1733operation is trivial. The result of encoding is a unibyte string.
1734@end defun
1735
106e6894 1736@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1737This command decodes the text from @var{start} to @var{end} according
80070260
EZ
1738to coding system @var{coding-system}. To make explicit decoding
1739useful, the text before decoding ought to be a sequence of byte
1740values, but both multibyte and unibyte buffers are acceptable (in the
1741multibyte case, the raw byte values should be represented as eight-bit
1742characters). Normally, the decoded text replaces the original text in
1743the buffer, but the optional argument @var{destination} can change
1744that. If @var{destination} is a buffer, the decoded text is inserted
1745in that buffer after point (point does not move); if it is @code{t},
1746the command returns the decoded text as a multibyte string without
1747inserting it.
1748
1749If decoded text is inserted in some buffer, this command returns the
1750length of the decoded text.
7d2a859f
EZ
1751
1752This command puts a @code{charset} text property on the decoded text.
1753The value of the property states the character set used to decode the
1754original text.
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GM
1755@end deffn
1756
80070260
EZ
1757@defun decode-coding-string string coding-system &optional nocopy buffer
1758This function decodes the text in @var{string} according to
1759@var{coding-system}. It returns a new string containing the decoded
1760text, except when @var{nocopy} is non-@code{nil}, in which case the
1761function may return @var{string} itself if the decoding operation is
1762trivial. To make explicit decoding useful, the contents of
1763@var{string} ought to be a unibyte string with a sequence of byte
1764values, but a multibyte string is also acceptable (assuming it
1765contains 8-bit bytes in their multibyte form).
1766
1767If optional argument @var{buffer} specifies a buffer, the decoded text
1768is inserted in that buffer after point (point does not move). In this
1769case, the return value is the length of the decoded text.
7d2a859f
EZ
1770
1771@cindex @code{charset}, text property
1772This function puts a @code{charset} text property on the decoded text.
1773The value of the property states the character set used to decode the
1774original text:
1775
1776@example
1777@group
1778(decode-coding-string "Gr\374ss Gott" 'latin-1)
1779 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1780@end group
1781@end example
b8d4c8d0
GM
1782@end defun
1783
1784@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1785This function decodes the text from @var{from} to @var{to} as if
1786it were being read from file @var{filename} using @code{insert-file-contents}
1787using the rest of the arguments provided.
1788
1789The normal way to use this function is after reading text from a file
1790without decoding, if you decide you would rather have decoded it.
1791Instead of deleting the text and reading it again, this time with
1792decoding, you can call this function.
1793@end defun
1794
1795@node Terminal I/O Encoding
1796@subsection Terminal I/O Encoding
1797
1798 Emacs can decode keyboard input using a coding system, and encode
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1799terminal output. This is useful for terminals that transmit or
1800display text using a particular encoding such as Latin-1. Emacs does
1801not set @code{last-coding-system-used} for encoding or decoding of
1802terminal I/O.
b8d4c8d0 1803
3f1d322f 1804@defun keyboard-coding-system &optional terminal
b8d4c8d0 1805This function returns the coding system that is in use for decoding
3f1d322f
EZ
1806keyboard input from @var{terminal}---or @code{nil} if no coding system
1807is to be used for that terminal. If @var{terminal} is omitted or
1808@code{nil}, it means the selected frame's terminal. @xref{Multiple
1809Terminals}.
b8d4c8d0
GM
1810@end defun
1811
3f1d322f
EZ
1812@deffn Command set-keyboard-coding-system coding-system &optional terminal
1813This command specifies @var{coding-system} as the coding system to use
1814for decoding keyboard input from @var{terminal}. If
1815@var{coding-system} is @code{nil}, that means do not decode keyboard
1816input. If @var{terminal} is a frame, it means that frame's terminal;
1817if it is @code{nil}, that means the currently selected frame's
1818terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1819@end deffn
1820
106e6894 1821@defun terminal-coding-system &optional terminal
b8d4c8d0 1822This function returns the coding system that is in use for encoding
106e6894
CY
1823terminal output from @var{terminal}---or @code{nil} if the output is
1824not encoded. If @var{terminal} is a frame, it means that frame's
1825terminal; if it is @code{nil}, that means the currently selected
1826frame's terminal.
b8d4c8d0
GM
1827@end defun
1828
106e6894 1829@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1830This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1831for encoding terminal output from @var{terminal}. If
1832@var{coding-system} is @code{nil}, terminal output is not encoded. If
1833@var{terminal} is a frame, it means that frame's terminal; if it is
1834@code{nil}, that means the currently selected frame's terminal.
b8d4c8d0
GM
1835@end deffn
1836
b8d4c8d0
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1837@node Input Methods
1838@section Input Methods
1839@cindex input methods
1840
1841 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1842characters from the keyboard. Unlike coding systems, which translate
1843non-@acronym{ASCII} characters to and from encodings meant to be read by
1844programs, input methods provide human-friendly commands. (@xref{Input
1845Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1846use input methods to enter text.) How to define input methods is not
1847yet documented in this manual, but here we describe how to use them.
1848
1849 Each input method has a name, which is currently a string;
1850in the future, symbols may also be usable as input method names.
1851
1852@defvar current-input-method
1853This variable holds the name of the input method now active in the
1854current buffer. (It automatically becomes local in each buffer when set
1855in any fashion.) It is @code{nil} if no input method is active in the
1856buffer now.
1857@end defvar
1858
1859@defopt default-input-method
1860This variable holds the default input method for commands that choose an
1861input method. Unlike @code{current-input-method}, this variable is
1862normally global.
1863@end defopt
1864
1865@deffn Command set-input-method input-method
1866This command activates input method @var{input-method} for the current
1867buffer. It also sets @code{default-input-method} to @var{input-method}.
1868If @var{input-method} is @code{nil}, this command deactivates any input
1869method for the current buffer.
1870@end deffn
1871
1872@defun read-input-method-name prompt &optional default inhibit-null
1873This function reads an input method name with the minibuffer, prompting
1874with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1875by default, if the user enters empty input. However, if
1876@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1877
1878The returned value is a string.
1879@end defun
1880
1881@defvar input-method-alist
1882This variable defines all the supported input methods.
1883Each element defines one input method, and should have the form:
1884
1885@example
1886(@var{input-method} @var{language-env} @var{activate-func}
1887 @var{title} @var{description} @var{args}...)
1888@end example
1889
1890Here @var{input-method} is the input method name, a string;
1891@var{language-env} is another string, the name of the language
1892environment this input method is recommended for. (That serves only for
1893documentation purposes.)
1894
1895@var{activate-func} is a function to call to activate this method. The
1896@var{args}, if any, are passed as arguments to @var{activate-func}. All
1897told, the arguments to @var{activate-func} are @var{input-method} and
1898the @var{args}.
1899
1900@var{title} is a string to display in the mode line while this method is
1901active. @var{description} is a string describing this method and what
1902it is good for.
1903@end defvar
1904
1905 The fundamental interface to input methods is through the
1906variable @code{input-method-function}. @xref{Reading One Event},
1907and @ref{Invoking the Input Method}.
1908
1909@node Locales
1910@section Locales
1911@cindex locale
1912
1913 POSIX defines a concept of ``locales'' which control which language
1914to use in language-related features. These Emacs variables control
1915how Emacs interacts with these features.
1916
1917@defvar locale-coding-system
1918@cindex keyboard input decoding on X
1919This variable specifies the coding system to use for decoding system
1920error messages and---on X Window system only---keyboard input, for
1921encoding the format argument to @code{format-time-string}, and for
1922decoding the return value of @code{format-time-string}.
1923@end defvar
1924
1925@defvar system-messages-locale
1926This variable specifies the locale to use for generating system error
1927messages. Changing the locale can cause messages to come out in a
1928different language or in a different orthography. If the variable is
1929@code{nil}, the locale is specified by environment variables in the
1930usual POSIX fashion.
1931@end defvar
1932
1933@defvar system-time-locale
1934This variable specifies the locale to use for formatting time values.
1935Changing the locale can cause messages to appear according to the
1936conventions of a different language. If the variable is @code{nil}, the
1937locale is specified by environment variables in the usual POSIX fashion.
1938@end defvar
1939
1940@defun locale-info item
1941This function returns locale data @var{item} for the current POSIX
1942locale, if available. @var{item} should be one of these symbols:
1943
1944@table @code
1945@item codeset
1946Return the character set as a string (locale item @code{CODESET}).
1947
1948@item days
1949Return a 7-element vector of day names (locale items
1950@code{DAY_1} through @code{DAY_7});
1951
1952@item months
1953Return a 12-element vector of month names (locale items @code{MON_1}
1954through @code{MON_12}).
1955
1956@item paper
1957Return a list @code{(@var{width} @var{height})} for the default paper
1958size measured in millimeters (locale items @code{PAPER_WIDTH} and
1959@code{PAPER_HEIGHT}).
1960@end table
1961
1962If the system can't provide the requested information, or if
1963@var{item} is not one of those symbols, the value is @code{nil}. All
1964strings in the return value are decoded using
1965@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1966for more information about locales and locale items.
1967@end defun