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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1998-1999, 2001-2011 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/characters
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6@node Non-ASCII Characters, Searching and Matching, Text, Top
7@chapter Non-@acronym{ASCII} Characters
8@cindex multibyte characters
9@cindex characters, multi-byte
10@cindex non-@acronym{ASCII} characters
11
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12 This chapter covers the special issues relating to characters and
13how they are stored in strings and buffers.
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14
15@menu
c4526e93 16* Text Representations:: How Emacs represents text.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
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127Return @code{t} if @var{string} is a multibyte string, @code{nil}
128otherwise.
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129@end defun
130
131@defun string-bytes string
132@cindex string, number of bytes
133This function returns the number of bytes in @var{string}.
134If @var{string} is a multibyte string, this can be greater than
135@code{(length @var{string})}.
136@end defun
137
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138@defun unibyte-string &rest bytes
139This function concatenates all its argument @var{bytes} and makes the
140result a unibyte string.
141@end defun
142
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143@node Converting Representations
144@section Converting Text Representations
145
146 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 147multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 148only @acronym{ASCII} and 8-bit raw bytes. In general, these
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149conversions happen when inserting text into a buffer, or when putting
150text from several strings together in one string. You can also
151explicitly convert a string's contents to either representation.
b8d4c8d0 152
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153 Emacs chooses the representation for a string based on the text from
154which it is constructed. The general rule is to convert unibyte text
155to multibyte text when combining it with other multibyte text, because
156the multibyte representation is more general and can hold whatever
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157characters the unibyte text has.
158
159 When inserting text into a buffer, Emacs converts the text to the
160buffer's representation, as specified by
161@code{enable-multibyte-characters} in that buffer. In particular, when
162you insert multibyte text into a unibyte buffer, Emacs converts the text
163to unibyte, even though this conversion cannot in general preserve all
164the characters that might be in the multibyte text. The other natural
165alternative, to convert the buffer contents to multibyte, is not
166acceptable because the buffer's representation is a choice made by the
167user that cannot be overridden automatically.
168
97d8273f 169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 170characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 171the multibyte representation of raw eight-bit bytes.
b8d4c8d0 172
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173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174and eight-bit characters to their single-byte form, but loses
175information for non-@acronym{ASCII} characters by discarding all but
176the low 8 bits of each character's codepoint. Converting unibyte text
177to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 178
031c41de 179The next two functions either return the argument @var{string}, or a
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180newly created string with no text properties.
181
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182@defun string-to-multibyte string
183This function returns a multibyte string containing the same sequence
031c41de 184of characters as @var{string}. If @var{string} is a multibyte string,
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185it is returned unchanged. The function assumes that @var{string}
186includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187latter are converted to their multibyte representation corresponding
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188to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189(@pxref{Text Representations, codepoints}).
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190@end defun
191
192@defun string-to-unibyte string
193This function returns a unibyte string containing the same sequence of
194characters as @var{string}. It signals an error if @var{string}
195contains a non-@acronym{ASCII} character. If @var{string} is a
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196unibyte string, it is returned unchanged. Use this function for
197@var{string} arguments that contain only @acronym{ASCII} and eight-bit
198characters.
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199@end defun
200
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201@defun byte-to-string byte
202@cindex byte to string
203This function returns a unibyte string containing a single byte of
35a30759 204character data, @var{character}. It signals an error if
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205@var{character} is not an integer between 0 and 255.
206@end defun
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207
208@defun multibyte-char-to-unibyte char
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209This converts the multibyte character @var{char} to a unibyte
210character, and returns that character. If @var{char} is neither
211@acronym{ASCII} nor eight-bit, the function returns -1.
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212@end defun
213
214@defun unibyte-char-to-multibyte char
215This convert the unibyte character @var{char} to a multibyte
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216character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217byte.
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218@end defun
219
220@node Selecting a Representation
221@section Selecting a Representation
222
223 Sometimes it is useful to examine an existing buffer or string as
224multibyte when it was unibyte, or vice versa.
225
226@defun set-buffer-multibyte multibyte
227Set the representation type of the current buffer. If @var{multibyte}
228is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229is @code{nil}, the buffer becomes unibyte.
230
231This function leaves the buffer contents unchanged when viewed as a
031c41de 232sequence of bytes. As a consequence, it can change the contents
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233viewed as characters; for instance, a sequence of three bytes which is
234treated as one character in multibyte representation will count as
235three characters in unibyte representation. Eight-bit characters
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236representing raw bytes are an exception. They are represented by one
237byte in a unibyte buffer, but when the buffer is set to multibyte,
238they are converted to two-byte sequences, and vice versa.
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239
240This function sets @code{enable-multibyte-characters} to record which
241representation is in use. It also adjusts various data in the buffer
242(including overlays, text properties and markers) so that they cover the
243same text as they did before.
244
245You cannot use @code{set-buffer-multibyte} on an indirect buffer,
246because indirect buffers always inherit the representation of the
247base buffer.
248@end defun
249
250@defun string-as-unibyte string
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251If @var{string} is already a unibyte string, this function returns
252@var{string} itself. Otherwise, it returns a new string with the same
253bytes as @var{string}, but treating each byte as a separate character
254(so that the value may have more characters than @var{string}); as an
255exception, each eight-bit character representing a raw byte is
256converted into a single byte. The newly-created string contains no
031c41de 257text properties.
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258@end defun
259
260@defun string-as-multibyte string
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261If @var{string} is a multibyte string, this function returns
262@var{string} itself. Otherwise, it returns a new string with the same
263bytes as @var{string}, but treating each multibyte sequence as one
264character. This means that the value may have fewer characters than
265@var{string} has. If a byte sequence in @var{string} is invalid as a
266multibyte representation of a single character, each byte in the
267sequence is treated as a raw 8-bit byte. The newly-created string
268contains no text properties.
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269@end defun
270
271@node Character Codes
272@section Character Codes
273@cindex character codes
274
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275 The unibyte and multibyte text representations use different
276character codes. The valid character codes for unibyte representation
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277range from 0 to @code{#xFF} (255)---the values that can fit in one
278byte. The valid character codes for multibyte representation range
279from 0 to @code{#x3FFFFF}. In this code space, values 0 through
280@code{#x7F} (127) are for @acronym{ASCII} characters, and values
281@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
282non-@acronym{ASCII} characters.
283
284 Emacs character codes are a superset of the Unicode standard.
285Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
286characters of the same codepoint; values @code{#x110000} (1114112)
287through @code{#x3FFF7F} (4194175) represent characters that are not
288unified with Unicode; and values @code{#x3FFF80} (4194176) through
289@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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290
291@defun characterp charcode
292This returns @code{t} if @var{charcode} is a valid character, and
293@code{nil} otherwise.
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294
295@example
80070260 296@group
ffdbc44b 297(characterp 65)
b8d4c8d0 298 @result{} t
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299@end group
300@group
ffdbc44b 301(characterp 4194303)
b8d4c8d0 302 @result{} t
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303@end group
304@group
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305(characterp 4194304)
306 @result{} nil
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307@end group
308@end example
309@end defun
310
311@cindex maximum value of character codepoint
312@cindex codepoint, largest value
313@defun max-char
314This function returns the largest value that a valid character
315codepoint can have.
316
317@example
318@group
319(characterp (max-char))
320 @result{} t
321@end group
322@group
323(characterp (1+ (max-char)))
324 @result{} nil
325@end group
b8d4c8d0 326@end example
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327@end defun
328
106e6894 329@defun get-byte &optional pos string
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330This function returns the byte at character position @var{pos} in the
331current buffer. If the current buffer is unibyte, this is literally
332the byte at that position. If the buffer is multibyte, byte values of
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333@acronym{ASCII} characters are the same as character codepoints,
334whereas eight-bit raw bytes are converted to their 8-bit codes. The
335function signals an error if the character at @var{pos} is
336non-@acronym{ASCII}.
337
338The optional argument @var{string} means to get a byte value from that
339string instead of the current buffer.
340@end defun
341
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342@node Character Properties
343@section Character Properties
344@cindex character properties
345A @dfn{character property} is a named attribute of a character that
346specifies how the character behaves and how it should be handled
347during text processing and display. Thus, character properties are an
348important part of specifying the character's semantics.
349
434843ec 350 On the whole, Emacs follows the Unicode Standard in its implementation
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351of character properties. In particular, Emacs supports the
352@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
353Model}, and the Emacs character property database is derived from the
354Unicode Character Database (@acronym{UCD}). See the
355@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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356Properties chapter of the Unicode Standard}, for a detailed
357description of Unicode character properties and their meaning. This
358section assumes you are already familiar with that chapter of the
359Unicode Standard, and want to apply that knowledge to Emacs Lisp
360programs.
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361
362 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 363possible values, whose types depend on the property; if a character
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364does not have a certain property, the value is @code{nil}. As a
365general rule, the names of character properties in Emacs are produced
366from the corresponding Unicode properties by downcasing them and
367replacing each @samp{_} character with a dash @samp{-}. For example,
368@code{Canonical_Combining_Class} becomes
369@code{canonical-combining-class}. However, sometimes we shorten the
370names to make their use easier.
371
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372 Here is the full list of value types for all the character
373properties that Emacs knows about:
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374
375@table @code
376@item name
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377Corresponds to the @code{Name} Unicode property. The value is a
378string consisting of upper-case Latin letters A to Z, digits, spaces,
379and hyphen @samp{-} characters.
91211f07 380
f8848423 381@cindex unicode general category
91211f07 382@item general-category
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383Corresponds to the @code{General_Category} Unicode property. The
384value is a symbol whose name is a 2-letter abbreviation of the
385character's classification.
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386
387@item canonical-combining-class
049bcbcb 388Corresponds to the @code{Canonical_Combining_Class} Unicode property.
af38459f 389The value is an integer number.
91211f07 390
10862873 391@cindex bidirectional class of characters
91211f07 392@item bidi-class
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393Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394symbol whose name is the Unicode @dfn{directional type} of the
395character.
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396
397@item decomposition
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398Corresponds to the Unicode @code{Decomposition_Type} and
399@code{Decomposition_Value} properties. The value is a list, whose
400first element may be a symbol representing a compatibility formatting
401tag, such as @code{small}@footnote{
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402Note that the Unicode spec writes these tag names inside
403@samp{<..>} brackets. The tag names in Emacs do not include the
404brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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405@samp{small}.
406}; the other elements are characters that give the compatibility
407decomposition sequence of this character.
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408
409@item decimal-digit-value
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410Corresponds to the Unicode @code{Numeric_Value} property for
411characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
412integer number.
91211f07 413
bc039a3b 414@item digit-value
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415Corresponds to the Unicode @code{Numeric_Value} property for
416characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
417an integer number. Examples of such characters include compatibility
418subscript and superscript digits, for which the value is the
419corresponding number.
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420
421@item numeric-value
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422Corresponds to the Unicode @code{Numeric_Value} property for
423characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 424this property is an integer or a floating-point number. Examples of
af38459f 425characters that have this property include fractions, subscripts,
91211f07 426superscripts, Roman numerals, currency numerators, and encircled
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427numbers. For example, the value of this property for the character
428@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
91211f07 429
10862873 430@cindex mirroring of characters
91211f07 431@item mirrored
af38459f 432Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 433of this property is a symbol, either @code{Y} or @code{N}.
91211f07 434
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435@item mirroring
436Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
437value of this property is a character whose glyph represents the
438mirror image of the character's glyph, or @code{nil} if there's no
439defined mirroring glyph. All the characters whose @code{mirrored}
440property is @code{N} have @code{nil} as their @code{mirroring}
441property; however, some characters whose @code{mirrored} property is
442@code{Y} also have @code{nil} for @code{mirroring}, because no
443appropriate characters exist with mirrored glyphs.
444
91211f07 445@item old-name
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446Corresponds to the Unicode @code{Unicode_1_Name} property. The value
447is a string.
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448
449@item iso-10646-comment
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450Corresponds to the Unicode @code{ISO_Comment} property. The value is
451a string.
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452
453@item uppercase
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454Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
455The value of this property is a single character.
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456
457@item lowercase
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458Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
459The value of this property is a single character.
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460
461@item titlecase
af38459f 462Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 463@dfn{Title case} is a special form of a character used when the first
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464character of a word needs to be capitalized. The value of this
465property is a single character.
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466@end table
467
468@defun get-char-code-property char propname
469This function returns the value of @var{char}'s @var{propname} property.
470
471@example
472@group
473(get-char-code-property ? 'general-category)
474 @result{} Zs
475@end group
476@group
477(get-char-code-property ?1 'general-category)
478 @result{} Nd
479@end group
480@group
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481;; subscript 4
482(get-char-code-property ?\u2084 'digit-value)
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483 @result{} 4
484@end group
485@group
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486;; one fifth
487(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 488 @result{} 0.2
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489@end group
490@group
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491;; Roman IV
492(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 493 @result{} 4
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494@end group
495@end example
496@end defun
497
498@defun char-code-property-description prop value
499This function returns the description string of property @var{prop}'s
500@var{value}, or @code{nil} if @var{value} has no description.
501
502@example
503@group
504(char-code-property-description 'general-category 'Zs)
505 @result{} "Separator, Space"
506@end group
507@group
508(char-code-property-description 'general-category 'Nd)
509 @result{} "Number, Decimal Digit"
510@end group
511@group
512(char-code-property-description 'numeric-value '1/5)
513 @result{} nil
514@end group
515@end example
516@end defun
517
518@defun put-char-code-property char propname value
519This function stores @var{value} as the value of the property
520@var{propname} for the character @var{char}.
521@end defun
522
f8848423 523@defvar unicode-category-table
91211f07 524The value of this variable is a char-table (@pxref{Char-Tables}) that
f8848423
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525specifies, for each character, its Unicode @code{General_Category}
526property as a symbol.
527@end defvar
528
529@defvar char-script-table
530The value of this variable is a char-table that specifies, for each
531character, a symbol whose name is the script to which the character
532belongs, according to the Unicode Standard classification of the
533Unicode code space into script-specific blocks. This char-table has a
534single extra slot whose value is the list of all script symbols.
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535@end defvar
536
537@defvar char-width-table
538The value of this variable is a char-table that specifies the width of
539each character in columns that it will occupy on the screen.
540@end defvar
541
542@defvar printable-chars
543The value of this variable is a char-table that specifies, for each
544character, whether it is printable or not. That is, if evaluating
545@code{(aref printable-chars char)} results in @code{t}, the character
546is printable, and if it results in @code{nil}, it is not.
547@end defvar
548
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549@node Character Sets
550@section Character Sets
551@cindex character sets
552
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553@cindex charset
554@cindex coded character set
555An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
556in which each character is assigned a numeric code point. (The
434843ec 557Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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558charset has a name which is a symbol. A single character can belong
559to any number of different character sets, but it will generally have
560a different code point in each charset. Examples of character sets
561include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
562@code{windows-1255}. The code point assigned to a character in a
563charset is usually different from its code point used in Emacs buffers
564and strings.
565
566@cindex @code{emacs}, a charset
567@cindex @code{unicode}, a charset
568@cindex @code{eight-bit}, a charset
569 Emacs defines several special character sets. The character set
570@code{unicode} includes all the characters whose Emacs code points are
85eeac93 571in the range @code{0..#x10FFFF}. The character set @code{emacs}
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572includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
573Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
574Emacs uses it to represent raw bytes encountered in text.
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575
576@defun charsetp object
577Returns @code{t} if @var{object} is a symbol that names a character set,
578@code{nil} otherwise.
579@end defun
580
581@defvar charset-list
582The value is a list of all defined character set names.
583@end defvar
584
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585@defun charset-priority-list &optional highestp
586This functions returns a list of all defined character sets ordered by
587their priority. If @var{highestp} is non-@code{nil}, the function
588returns a single character set of the highest priority.
589@end defun
590
591@defun set-charset-priority &rest charsets
592This function makes @var{charsets} the highest priority character sets.
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593@end defun
594
106e6894 595@defun char-charset character &optional restriction
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596This function returns the name of the character set of highest
597priority that @var{character} belongs to. @acronym{ASCII} characters
598are an exception: for them, this function always returns @code{ascii}.
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599
600If @var{restriction} is non-@code{nil}, it should be a list of
601charsets to search. Alternatively, it can be a coding system, in
602which case the returned charset must be supported by that coding
603system (@pxref{Coding Systems}).
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604@end defun
605
606@defun charset-plist charset
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607This function returns the property list of the character set
608@var{charset}. Although @var{charset} is a symbol, this is not the
609same as the property list of that symbol. Charset properties include
610important information about the charset, such as its documentation
611string, short name, etc.
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612@end defun
613
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614@defun put-charset-property charset propname value
615This function sets the @var{propname} property of @var{charset} to the
616given @var{value}.
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617@end defun
618
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619@defun get-charset-property charset propname
620This function returns the value of @var{charset}s property
621@var{propname}.
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622@end defun
623
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624@deffn Command list-charset-chars charset
625This command displays a list of characters in the character set
626@var{charset}.
627@end deffn
b8d4c8d0 628
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629 Emacs can convert between its internal representation of a character
630and the character's codepoint in a specific charset. The following
631two functions support these conversions.
632
633@c FIXME: decode-char and encode-char accept and ignore an additional
634@c argument @var{restriction}. When that argument actually makes a
635@c difference, it should be documented here.
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636@defun decode-char charset code-point
637This function decodes a character that is assigned a @var{code-point}
638in @var{charset}, to the corresponding Emacs character, and returns
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639it. If @var{charset} doesn't contain a character of that code point,
640the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
641integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
642specified as a cons cell @code{(@var{high} . @var{low})}, where
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643@var{low} are the lower 16 bits of the value and @var{high} are the
644high 16 bits.
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645@end defun
646
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647@defun encode-char char charset
648This function returns the code point assigned to the character
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649@var{char} in @var{charset}. If the result does not fit in a Lisp
650integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
651that fits the second argument of @code{decode-char} above. If
652@var{charset} doesn't have a codepoint for @var{char}, the value is
653@code{nil}.
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654@end defun
655
656 The following function comes in handy for applying a certain
657function to all or part of the characters in a charset:
658
85eeac93 659@defun map-charset-chars function charset &optional arg from-code to-code
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660Call @var{function} for characters in @var{charset}. @var{function}
661is called with two arguments. The first one is a cons cell
662@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
663indicate a range of characters contained in charset. The second
85eeac93 664argument passed to @var{function} is @var{arg}.
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665
666By default, the range of codepoints passed to @var{function} includes
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667all the characters in @var{charset}, but optional arguments
668@var{from-code} and @var{to-code} limit that to the range of
669characters between these two codepoints of @var{charset}. If either
670of them is @code{nil}, it defaults to the first or last codepoint of
671@var{charset}, respectively.
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672@end defun
673
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674@node Scanning Charsets
675@section Scanning for Character Sets
676
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677 Sometimes it is useful to find out which character set a particular
678character belongs to. One use for this is in determining which coding
679systems (@pxref{Coding Systems}) are capable of representing all of
680the text in question; another is to determine the font(s) for
681displaying that text.
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682
683@defun charset-after &optional pos
031c41de 684This function returns the charset of highest priority containing the
97d8273f 685character at position @var{pos} in the current buffer. If @var{pos}
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686is omitted or @code{nil}, it defaults to the current value of point.
687If @var{pos} is out of range, the value is @code{nil}.
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688@end defun
689
690@defun find-charset-region beg end &optional translation
031c41de 691This function returns a list of the character sets of highest priority
8b80cdf5 692that contain characters in the current buffer between positions
031c41de 693@var{beg} and @var{end}.
b8d4c8d0 694
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695The optional argument @var{translation} specifies a translation table
696to use for scanning the text (@pxref{Translation of Characters}). If
697it is non-@code{nil}, then each character in the region is translated
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698through this table, and the value returned describes the translated
699characters instead of the characters actually in the buffer.
700@end defun
701
702@defun find-charset-string string &optional translation
97d8273f 703This function returns a list of character sets of highest priority
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704that contain characters in @var{string}. It is just like
705@code{find-charset-region}, except that it applies to the contents of
706@var{string} instead of part of the current buffer.
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707@end defun
708
709@node Translation of Characters
710@section Translation of Characters
711@cindex character translation tables
712@cindex translation tables
713
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714 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
715specifies a mapping of characters into characters. These tables are
716used in encoding and decoding, and for other purposes. Some coding
717systems specify their own particular translation tables; there are
718also default translation tables which apply to all other coding
719systems.
b8d4c8d0 720
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721 A translation table has two extra slots. The first is either
722@code{nil} or a translation table that performs the reverse
723translation; the second is the maximum number of characters to look up
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724for translating sequences of characters (see the description of
725@code{make-translation-table-from-alist} below).
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726
727@defun make-translation-table &rest translations
728This function returns a translation table based on the argument
729@var{translations}. Each element of @var{translations} should be a
730list of elements of the form @code{(@var{from} . @var{to})}; this says
731to translate the character @var{from} into @var{to}.
732
733The arguments and the forms in each argument are processed in order,
734and if a previous form already translates @var{to} to some other
735character, say @var{to-alt}, @var{from} is also translated to
736@var{to-alt}.
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737@end defun
738
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739 During decoding, the translation table's translations are applied to
740the characters that result from ordinary decoding. If a coding system
97d8273f 741has the property @code{:decode-translation-table}, that specifies the
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742translation table to use, or a list of translation tables to apply in
743sequence. (This is a property of the coding system, as returned by
744@code{coding-system-get}, not a property of the symbol that is the
745coding system's name. @xref{Coding System Basics,, Basic Concepts of
746Coding Systems}.) Finally, if
747@code{standard-translation-table-for-decode} is non-@code{nil}, the
748resulting characters are translated by that table.
749
750 During encoding, the translation table's translations are applied to
751the characters in the buffer, and the result of translation is
752actually encoded. If a coding system has property
753@code{:encode-translation-table}, that specifies the translation table
754to use, or a list of translation tables to apply in sequence. In
755addition, if the variable @code{standard-translation-table-for-encode}
756is non-@code{nil}, it specifies the translation table to use for
757translating the result.
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758
759@defvar standard-translation-table-for-decode
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760This is the default translation table for decoding. If a coding
761systems specifies its own translation tables, the table that is the
762value of this variable, if non-@code{nil}, is applied after them.
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763@end defvar
764
765@defvar standard-translation-table-for-encode
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766This is the default translation table for encoding. If a coding
767systems specifies its own translation tables, the table that is the
768value of this variable, if non-@code{nil}, is applied after them.
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769@end defvar
770
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771@defvar translation-table-for-input
772Self-inserting characters are translated through this translation
773table before they are inserted. Search commands also translate their
774input through this table, so they can compare more reliably with
775what's in the buffer.
776
777This variable automatically becomes buffer-local when set.
778@end defvar
779
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780@defun make-translation-table-from-vector vec
781This function returns a translation table made from @var{vec} that is
85eeac93 782an array of 256 elements to map bytes (values 0 through #xFF) to
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783characters. Elements may be @code{nil} for untranslated bytes. The
784returned table has a translation table for reverse mapping in the
8b80cdf5 785first extra slot, and the value @code{1} in the second extra slot.
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786
787This function provides an easy way to make a private coding system
788that maps each byte to a specific character. You can specify the
789returned table and the reverse translation table using the properties
790@code{:decode-translation-table} and @code{:encode-translation-table}
791respectively in the @var{props} argument to
792@code{define-coding-system}.
793@end defun
794
795@defun make-translation-table-from-alist alist
796This function is similar to @code{make-translation-table} but returns
797a complex translation table rather than a simple one-to-one mapping.
798Each element of @var{alist} is of the form @code{(@var{from}
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799. @var{to})}, where @var{from} and @var{to} are either characters or
800vectors specifying a sequence of characters. If @var{from} is a
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801character, that character is translated to @var{to} (i.e.@: to a
802character or a character sequence). If @var{from} is a vector of
803characters, that sequence is translated to @var{to}. The returned
804table has a translation table for reverse mapping in the first extra
8b80cdf5
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805slot, and the maximum length of all the @var{from} character sequences
806in the second extra slot.
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807@end defun
808
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809@node Coding Systems
810@section Coding Systems
811
812@cindex coding system
813 When Emacs reads or writes a file, and when Emacs sends text to a
814subprocess or receives text from a subprocess, it normally performs
815character code conversion and end-of-line conversion as specified
816by a particular @dfn{coding system}.
817
818 How to define a coding system is an arcane matter, and is not
819documented here.
820
821@menu
822* Coding System Basics:: Basic concepts.
823* Encoding and I/O:: How file I/O functions handle coding systems.
824* Lisp and Coding Systems:: Functions to operate on coding system names.
825* User-Chosen Coding Systems:: Asking the user to choose a coding system.
826* Default Coding Systems:: Controlling the default choices.
827* Specifying Coding Systems:: Requesting a particular coding system
828 for a single file operation.
829* Explicit Encoding:: Encoding or decoding text without doing I/O.
830* Terminal I/O Encoding:: Use of encoding for terminal I/O.
831* MS-DOS File Types:: How DOS "text" and "binary" files
832 relate to coding systems.
833@end menu
834
835@node Coding System Basics
836@subsection Basic Concepts of Coding Systems
837
838@cindex character code conversion
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839 @dfn{Character code conversion} involves conversion between the
840internal representation of characters used inside Emacs and some other
841encoding. Emacs supports many different encodings, in that it can
842convert to and from them. For example, it can convert text to or from
843encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
844several variants of ISO 2022. In some cases, Emacs supports several
845alternative encodings for the same characters; for example, there are
846three coding systems for the Cyrillic (Russian) alphabet: ISO,
847Alternativnyj, and KOI8.
848
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849 Every coding system specifies a particular set of character code
850conversions, but the coding system @code{undecided} is special: it
851leaves the choice unspecified, to be chosen heuristically for each
852file, based on the file's data.
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853
854 In general, a coding system doesn't guarantee roundtrip identity:
855decoding a byte sequence using coding system, then encoding the
856resulting text in the same coding system, can produce a different byte
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857sequence. But some coding systems do guarantee that the byte sequence
858will be the same as what you originally decoded. Here are a few
859examples:
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860
861@quotation
80070260 862iso-8859-1, utf-8, big5, shift_jis, euc-jp
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863@end quotation
864
865 Encoding buffer text and then decoding the result can also fail to
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866reproduce the original text. For instance, if you encode a character
867with a coding system which does not support that character, the result
868is unpredictable, and thus decoding it using the same coding system
869may produce a different text. Currently, Emacs can't report errors
870that result from encoding unsupported characters.
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871
872@cindex EOL conversion
873@cindex end-of-line conversion
874@cindex line end conversion
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875 @dfn{End of line conversion} handles three different conventions
876used on various systems for representing end of line in files. The
877Unix convention, used on GNU and Unix systems, is to use the linefeed
878character (also called newline). The DOS convention, used on
879MS-Windows and MS-DOS systems, is to use a carriage-return and a
880linefeed at the end of a line. The Mac convention is to use just
881carriage-return.
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882
883@cindex base coding system
884@cindex variant coding system
885 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
886conversion unspecified, to be chosen based on the data. @dfn{Variant
887coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
888@code{latin-1-mac} specify the end-of-line conversion explicitly as
889well. Most base coding systems have three corresponding variants whose
890names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
891
02eccf6b 892@vindex raw-text@r{ coding system}
b8d4c8d0 893 The coding system @code{raw-text} is special in that it prevents
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894character code conversion, and causes the buffer visited with this
895coding system to be a unibyte buffer. For historical reasons, you can
896save both unibyte and multibyte text with this coding system. When
897you use @code{raw-text} to encode multibyte text, it does perform one
898character code conversion: it converts eight-bit characters to their
899single-byte external representation. @code{raw-text} does not specify
900the end-of-line conversion, allowing that to be determined as usual by
901the data, and has the usual three variants which specify the
902end-of-line conversion.
903
904@vindex no-conversion@r{ coding system}
905@vindex binary@r{ coding system}
906 @code{no-conversion} (and its alias @code{binary}) is equivalent to
907@code{raw-text-unix}: it specifies no conversion of either character
908codes or end-of-line.
b8d4c8d0 909
80070260 910@vindex emacs-internal@r{ coding system}
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911@vindex utf-8-emacs@r{ coding system}
912 The coding system @code{utf-8-emacs} specifies that the data is
913represented in the internal Emacs encoding (@pxref{Text
914Representations}). This is like @code{raw-text} in that no code
915conversion happens, but different in that the result is multibyte
916data. The name @code{emacs-internal} is an alias for
917@code{utf-8-emacs}.
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918
919@defun coding-system-get coding-system property
920This function returns the specified property of the coding system
921@var{coding-system}. Most coding system properties exist for internal
80070260 922purposes, but one that you might find useful is @code{:mime-charset}.
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923That property's value is the name used in MIME for the character coding
924which this coding system can read and write. Examples:
925
926@example
80070260 927(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 928 @result{} iso-8859-1
80070260 929(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 930 @result{} iso-2022-cn
80070260 931(coding-system-get 'cyrillic-koi8 :mime-charset)
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932 @result{} koi8-r
933@end example
934
80070260 935The value of the @code{:mime-charset} property is also defined
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936as an alias for the coding system.
937@end defun
938
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939@defun coding-system-aliases coding-system
940This function returns the list of aliases of @var{coding-system}.
941@end defun
942
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943@node Encoding and I/O
944@subsection Encoding and I/O
945
946 The principal purpose of coding systems is for use in reading and
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947writing files. The function @code{insert-file-contents} uses a coding
948system to decode the file data, and @code{write-region} uses one to
949encode the buffer contents.
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950
951 You can specify the coding system to use either explicitly
952(@pxref{Specifying Coding Systems}), or implicitly using a default
953mechanism (@pxref{Default Coding Systems}). But these methods may not
954completely specify what to do. For example, they may choose a coding
955system such as @code{undefined} which leaves the character code
956conversion to be determined from the data. In these cases, the I/O
957operation finishes the job of choosing a coding system. Very often
958you will want to find out afterwards which coding system was chosen.
959
960@defvar buffer-file-coding-system
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961This buffer-local variable records the coding system used for saving the
962buffer and for writing part of the buffer with @code{write-region}. If
963the text to be written cannot be safely encoded using the coding system
964specified by this variable, these operations select an alternative
965encoding by calling the function @code{select-safe-coding-system}
966(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
967requires to ask the user to specify a coding system,
968@code{buffer-file-coding-system} is updated to the newly selected coding
969system.
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970
971@code{buffer-file-coding-system} does @emph{not} affect sending text
972to a subprocess.
973@end defvar
974
975@defvar save-buffer-coding-system
976This variable specifies the coding system for saving the buffer (by
977overriding @code{buffer-file-coding-system}). Note that it is not used
978for @code{write-region}.
979
980When a command to save the buffer starts out to use
981@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
982and that coding system cannot handle
983the actual text in the buffer, the command asks the user to choose
984another coding system (by calling @code{select-safe-coding-system}).
985After that happens, the command also updates
986@code{buffer-file-coding-system} to represent the coding system that
987the user specified.
988@end defvar
989
990@defvar last-coding-system-used
991I/O operations for files and subprocesses set this variable to the
992coding system name that was used. The explicit encoding and decoding
993functions (@pxref{Explicit Encoding}) set it too.
994
995@strong{Warning:} Since receiving subprocess output sets this variable,
996it can change whenever Emacs waits; therefore, you should copy the
997value shortly after the function call that stores the value you are
998interested in.
999@end defvar
1000
1001 The variable @code{selection-coding-system} specifies how to encode
1002selections for the window system. @xref{Window System Selections}.
1003
1004@defvar file-name-coding-system
1005The variable @code{file-name-coding-system} specifies the coding
1006system to use for encoding file names. Emacs encodes file names using
1007that coding system for all file operations. If
1008@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1009coding system determined by the selected language environment. In the
1010default language environment, any non-@acronym{ASCII} characters in
1011file names are not encoded specially; they appear in the file system
1012using the internal Emacs representation.
1013@end defvar
1014
1015 @strong{Warning:} if you change @code{file-name-coding-system} (or
1016the language environment) in the middle of an Emacs session, problems
1017can result if you have already visited files whose names were encoded
1018using the earlier coding system and are handled differently under the
1019new coding system. If you try to save one of these buffers under the
1020visited file name, saving may use the wrong file name, or it may get
1021an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1022new file name for that buffer.
1023
1024@node Lisp and Coding Systems
1025@subsection Coding Systems in Lisp
1026
1027 Here are the Lisp facilities for working with coding systems:
1028
0e90e7be 1029@cindex list all coding systems
b8d4c8d0
GM
1030@defun coding-system-list &optional base-only
1031This function returns a list of all coding system names (symbols). If
1032@var{base-only} is non-@code{nil}, the value includes only the
1033base coding systems. Otherwise, it includes alias and variant coding
1034systems as well.
1035@end defun
1036
1037@defun coding-system-p object
1038This function returns @code{t} if @var{object} is a coding system
1039name or @code{nil}.
1040@end defun
1041
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EZ
1042@cindex validity of coding system
1043@cindex coding system, validity check
b8d4c8d0 1044@defun check-coding-system coding-system
80070260
EZ
1045This function checks the validity of @var{coding-system}. If that is
1046valid, it returns @var{coding-system}. If @var{coding-system} is
1047@code{nil}, the function return @code{nil}. For any other values, it
1048signals an error whose @code{error-symbol} is @code{coding-system-error}
1049(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1050@end defun
1051
0e90e7be 1052@cindex eol type of coding system
b8d4c8d0
GM
1053@defun coding-system-eol-type coding-system
1054This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1055conversion used by @var{coding-system}. If @var{coding-system}
1056specifies a certain eol conversion, the return value is an integer 0,
10571, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1058respectively. If @var{coding-system} doesn't specify eol conversion
1059explicitly, the return value is a vector of coding systems, each one
1060with one of the possible eol conversion types, like this:
1061
1062@lisp
1063(coding-system-eol-type 'latin-1)
1064 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1065@end lisp
1066
1067@noindent
1068If this function returns a vector, Emacs will decide, as part of the
1069text encoding or decoding process, what eol conversion to use. For
1070decoding, the end-of-line format of the text is auto-detected, and the
1071eol conversion is set to match it (e.g., DOS-style CRLF format will
1072imply @code{dos} eol conversion). For encoding, the eol conversion is
1073taken from the appropriate default coding system (e.g.,
4e3b4528 1074default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1075@code{buffer-file-coding-system}), or from the default eol conversion
1076appropriate for the underlying platform.
1077@end defun
1078
0e90e7be 1079@cindex eol conversion of coding system
b8d4c8d0
GM
1080@defun coding-system-change-eol-conversion coding-system eol-type
1081This function returns a coding system which is like @var{coding-system}
1082except for its eol conversion, which is specified by @code{eol-type}.
1083@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1084@code{nil}. If it is @code{nil}, the returned coding system determines
1085the end-of-line conversion from the data.
1086
1087@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1088@code{dos} and @code{mac}, respectively.
1089@end defun
1090
0e90e7be 1091@cindex text conversion of coding system
b8d4c8d0
GM
1092@defun coding-system-change-text-conversion eol-coding text-coding
1093This function returns a coding system which uses the end-of-line
1094conversion of @var{eol-coding}, and the text conversion of
1095@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1096@code{undecided}, or one of its variants according to @var{eol-coding}.
1097@end defun
1098
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EZ
1099@cindex safely encode region
1100@cindex coding systems for encoding region
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GM
1101@defun find-coding-systems-region from to
1102This function returns a list of coding systems that could be used to
1103encode a text between @var{from} and @var{to}. All coding systems in
1104the list can safely encode any multibyte characters in that portion of
1105the text.
1106
1107If the text contains no multibyte characters, the function returns the
1108list @code{(undecided)}.
1109@end defun
1110
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EZ
1111@cindex safely encode a string
1112@cindex coding systems for encoding a string
b8d4c8d0
GM
1113@defun find-coding-systems-string string
1114This function returns a list of coding systems that could be used to
1115encode the text of @var{string}. All coding systems in the list can
1116safely encode any multibyte characters in @var{string}. If the text
1117contains no multibyte characters, this returns the list
1118@code{(undecided)}.
1119@end defun
1120
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EZ
1121@cindex charset, coding systems to encode
1122@cindex safely encode characters in a charset
b8d4c8d0
GM
1123@defun find-coding-systems-for-charsets charsets
1124This function returns a list of coding systems that could be used to
1125encode all the character sets in the list @var{charsets}.
1126@end defun
1127
91211f07
EZ
1128@defun check-coding-systems-region start end coding-system-list
1129This function checks whether coding systems in the list
1130@code{coding-system-list} can encode all the characters in the region
1131between @var{start} and @var{end}. If all of the coding systems in
1132the list can encode the specified text, the function returns
1133@code{nil}. If some coding systems cannot encode some of the
1134characters, the value is an alist, each element of which has the form
1135@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1136that @var{coding-system1} cannot encode characters at buffer positions
1137@var{pos1}, @var{pos2}, @enddots{}.
1138
1139@var{start} may be a string, in which case @var{end} is ignored and
1140the returned value references string indices instead of buffer
1141positions.
1142@end defun
1143
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GM
1144@defun detect-coding-region start end &optional highest
1145This function chooses a plausible coding system for decoding the text
80070260
EZ
1146from @var{start} to @var{end}. This text should be a byte sequence,
1147i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1148eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1149
1150Normally this function returns a list of coding systems that could
1151handle decoding the text that was scanned. They are listed in order of
1152decreasing priority. But if @var{highest} is non-@code{nil}, then the
1153return value is just one coding system, the one that is highest in
1154priority.
1155
1156If the region contains only @acronym{ASCII} characters except for such
1157ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1158@code{undecided} or @code{(undecided)}, or a variant specifying
1159end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1160
1161If the region contains null bytes, the value is @code{no-conversion},
1162even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1163@end defun
1164
1165@defun detect-coding-string string &optional highest
1166This function is like @code{detect-coding-region} except that it
1167operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1168@end defun
1169
0e90e7be 1170@cindex null bytes, and decoding text
0b4faef3
EZ
1171@defvar inhibit-null-byte-detection
1172If this variable has a non-@code{nil} value, null bytes are ignored
1173when detecting the encoding of a region or a string. This allows to
1174correctly detect the encoding of text that contains null bytes, such
1175as Info files with Index nodes.
1176@end defvar
1177
1178@defvar inhibit-iso-escape-detection
1179If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1180are ignored when detecting the encoding of a region or a string. The
1181result is that no text is ever detected as encoded in some ISO-2022
1182encoding, and all escape sequences become visible in a buffer.
1183@strong{Warning:} @emph{Use this variable with extreme caution,
1184because many files in the Emacs distribution use ISO-2022 encoding.}
1185@end defvar
1186
0e90e7be 1187@cindex charsets supported by a coding system
91211f07
EZ
1188@defun coding-system-charset-list coding-system
1189This function returns the list of character sets (@pxref{Character
1190Sets}) supported by @var{coding-system}. Some coding systems that
1191support too many character sets to list them all yield special values:
1192@itemize @bullet
1193@item
1194If @var{coding-system} supports all the ISO-2022 charsets, the value
1195is @code{iso-2022}.
1196@item
1197If @var{coding-system} supports all Emacs characters, the value is
1198@code{(emacs)}.
1199@item
1200If @var{coding-system} supports all emacs-mule characters, the value
1201is @code{emacs-mule}.
1202@item
1203If @var{coding-system} supports all Unicode characters, the value is
1204@code{(unicode)}.
1205@end itemize
b8d4c8d0
GM
1206@end defun
1207
1208 @xref{Coding systems for a subprocess,, Process Information}, in
1209particular the description of the functions
1210@code{process-coding-system} and @code{set-process-coding-system}, for
1211how to examine or set the coding systems used for I/O to a subprocess.
1212
1213@node User-Chosen Coding Systems
1214@subsection User-Chosen Coding Systems
1215
1216@cindex select safe coding system
1217@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1218This function selects a coding system for encoding specified text,
1219asking the user to choose if necessary. Normally the specified text
1220is the text in the current buffer between @var{from} and @var{to}. If
1221@var{from} is a string, the string specifies the text to encode, and
1222@var{to} is ignored.
1223
77730170
EZ
1224If the specified text includes raw bytes (@pxref{Text
1225Representations}), @code{select-safe-coding-system} suggests
1226@code{raw-text} for its encoding.
1227
b8d4c8d0
GM
1228If @var{default-coding-system} is non-@code{nil}, that is the first
1229coding system to try; if that can handle the text,
1230@code{select-safe-coding-system} returns that coding system. It can
1231also be a list of coding systems; then the function tries each of them
1232one by one. After trying all of them, it next tries the current
1233buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1234@code{undecided}), then the default value of
1235@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1236preferred coding system, which the user can set using the command
1237@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1238Coding Systems, emacs, The GNU Emacs Manual}).
1239
1240If one of those coding systems can safely encode all the specified
1241text, @code{select-safe-coding-system} chooses it and returns it.
1242Otherwise, it asks the user to choose from a list of coding systems
1243which can encode all the text, and returns the user's choice.
1244
1245@var{default-coding-system} can also be a list whose first element is
1246t and whose other elements are coding systems. Then, if no coding
1247system in the list can handle the text, @code{select-safe-coding-system}
1248queries the user immediately, without trying any of the three
1249alternatives described above.
1250
1251The optional argument @var{accept-default-p}, if non-@code{nil},
1252should be a function to determine whether a coding system selected
1253without user interaction is acceptable. @code{select-safe-coding-system}
1254calls this function with one argument, the base coding system of the
1255selected coding system. If @var{accept-default-p} returns @code{nil},
1256@code{select-safe-coding-system} rejects the silently selected coding
1257system, and asks the user to select a coding system from a list of
1258possible candidates.
1259
1260@vindex select-safe-coding-system-accept-default-p
1261If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1262non-@code{nil}, it should be a function taking a single argument.
1263It is used in place of @var{accept-default-p}, overriding any
1264value supplied for this argument.
b8d4c8d0
GM
1265
1266As a final step, before returning the chosen coding system,
1267@code{select-safe-coding-system} checks whether that coding system is
1268consistent with what would be selected if the contents of the region
1269were read from a file. (If not, this could lead to data corruption in
1270a file subsequently re-visited and edited.) Normally,
1271@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1272file for this purpose, but if @var{file} is non-@code{nil}, it uses
1273that file instead (this can be relevant for @code{write-region} and
1274similar functions). If it detects an apparent inconsistency,
1275@code{select-safe-coding-system} queries the user before selecting the
1276coding system.
1277@end defun
1278
1279 Here are two functions you can use to let the user specify a coding
1280system, with completion. @xref{Completion}.
1281
1282@defun read-coding-system prompt &optional default
1283This function reads a coding system using the minibuffer, prompting with
1284string @var{prompt}, and returns the coding system name as a symbol. If
1285the user enters null input, @var{default} specifies which coding system
1286to return. It should be a symbol or a string.
1287@end defun
1288
1289@defun read-non-nil-coding-system prompt
1290This function reads a coding system using the minibuffer, prompting with
1291string @var{prompt}, and returns the coding system name as a symbol. If
1292the user tries to enter null input, it asks the user to try again.
1293@xref{Coding Systems}.
1294@end defun
1295
1296@node Default Coding Systems
1297@subsection Default Coding Systems
0e90e7be
EZ
1298@cindex default coding system
1299@cindex coding system, automatically determined
b8d4c8d0
GM
1300
1301 This section describes variables that specify the default coding
1302system for certain files or when running certain subprograms, and the
1303function that I/O operations use to access them.
1304
1305 The idea of these variables is that you set them once and for all to the
1306defaults you want, and then do not change them again. To specify a
1307particular coding system for a particular operation in a Lisp program,
1308don't change these variables; instead, override them using
1309@code{coding-system-for-read} and @code{coding-system-for-write}
1310(@pxref{Specifying Coding Systems}).
1311
0e90e7be 1312@cindex file contents, and default coding system
01f17ae2 1313@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1314This variable is an alist of text patterns and corresponding coding
1315systems. Each element has the form @code{(@var{regexp}
1316. @var{coding-system})}; a file whose first few kilobytes match
1317@var{regexp} is decoded with @var{coding-system} when its contents are
1318read into a buffer. The settings in this alist take priority over
1319@code{coding:} tags in the files and the contents of
1320@code{file-coding-system-alist} (see below). The default value is set
1321so that Emacs automatically recognizes mail files in Babyl format and
1322reads them with no code conversions.
01f17ae2 1323@end defopt
b8d4c8d0 1324
0e90e7be 1325@cindex file name, and default coding system
01f17ae2 1326@defopt file-coding-system-alist
b8d4c8d0
GM
1327This variable is an alist that specifies the coding systems to use for
1328reading and writing particular files. Each element has the form
1329@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1330expression that matches certain file names. The element applies to file
1331names that match @var{pattern}.
1332
1333The @sc{cdr} of the element, @var{coding}, should be either a coding
1334system, a cons cell containing two coding systems, or a function name (a
1335symbol with a function definition). If @var{coding} is a coding system,
1336that coding system is used for both reading the file and writing it. If
1337@var{coding} is a cons cell containing two coding systems, its @sc{car}
1338specifies the coding system for decoding, and its @sc{cdr} specifies the
1339coding system for encoding.
1340
1341If @var{coding} is a function name, the function should take one
1342argument, a list of all arguments passed to
1343@code{find-operation-coding-system}. It must return a coding system
1344or a cons cell containing two coding systems. This value has the same
1345meaning as described above.
1346
1347If @var{coding} (or what returned by the above function) is
1348@code{undecided}, the normal code-detection is performed.
01f17ae2 1349@end defopt
b8d4c8d0 1350
01f17ae2 1351@defopt auto-coding-alist
0e90e7be
EZ
1352This variable is an alist that specifies the coding systems to use for
1353reading and writing particular files. Its form is like that of
1354@code{file-coding-system-alist}, but, unlike the latter, this variable
1355takes priority over any @code{coding:} tags in the file.
01f17ae2 1356@end defopt
0e90e7be
EZ
1357
1358@cindex program name, and default coding system
b8d4c8d0
GM
1359@defvar process-coding-system-alist
1360This variable is an alist specifying which coding systems to use for a
1361subprocess, depending on which program is running in the subprocess. It
1362works like @code{file-coding-system-alist}, except that @var{pattern} is
1363matched against the program name used to start the subprocess. The coding
1364system or systems specified in this alist are used to initialize the
1365coding systems used for I/O to the subprocess, but you can specify
1366other coding systems later using @code{set-process-coding-system}.
1367@end defvar
1368
1369 @strong{Warning:} Coding systems such as @code{undecided}, which
1370determine the coding system from the data, do not work entirely reliably
1371with asynchronous subprocess output. This is because Emacs handles
1372asynchronous subprocess output in batches, as it arrives. If the coding
1373system leaves the character code conversion unspecified, or leaves the
1374end-of-line conversion unspecified, Emacs must try to detect the proper
1375conversion from one batch at a time, and this does not always work.
1376
1377 Therefore, with an asynchronous subprocess, if at all possible, use a
1378coding system which determines both the character code conversion and
1379the end of line conversion---that is, one like @code{latin-1-unix},
1380rather than @code{undecided} or @code{latin-1}.
1381
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EZ
1382@cindex port number, and default coding system
1383@cindex network service name, and default coding system
b8d4c8d0
GM
1384@defvar network-coding-system-alist
1385This variable is an alist that specifies the coding system to use for
1386network streams. It works much like @code{file-coding-system-alist},
1387with the difference that the @var{pattern} in an element may be either a
1388port number or a regular expression. If it is a regular expression, it
1389is matched against the network service name used to open the network
1390stream.
1391@end defvar
1392
1393@defvar default-process-coding-system
1394This variable specifies the coding systems to use for subprocess (and
1395network stream) input and output, when nothing else specifies what to
1396do.
1397
1398The value should be a cons cell of the form @code{(@var{input-coding}
1399. @var{output-coding})}. Here @var{input-coding} applies to input from
1400the subprocess, and @var{output-coding} applies to output to it.
1401@end defvar
1402
0e90e7be 1403@cindex default coding system, functions to determine
01f17ae2 1404@defopt auto-coding-functions
b8d4c8d0
GM
1405This variable holds a list of functions that try to determine a
1406coding system for a file based on its undecoded contents.
1407
1408Each function in this list should be written to look at text in the
1409current buffer, but should not modify it in any way. The buffer will
1410contain undecoded text of parts of the file. Each function should
1411take one argument, @var{size}, which tells it how many characters to
1412look at, starting from point. If the function succeeds in determining
1413a coding system for the file, it should return that coding system.
1414Otherwise, it should return @code{nil}.
1415
1416If a file has a @samp{coding:} tag, that takes precedence, so these
1417functions won't be called.
01f17ae2 1418@end defopt
b8d4c8d0 1419
0e90e7be
EZ
1420@defun find-auto-coding filename size
1421This function tries to determine a suitable coding system for
1422@var{filename}. It examines the buffer visiting the named file, using
1423the variables documented above in sequence, until it finds a match for
1424one of the rules specified by these variables. It then returns a cons
1425cell of the form @code{(@var{coding} . @var{source})}, where
1426@var{coding} is the coding system to use and @var{source} is a symbol,
1427one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1428@code{:coding}, or @code{auto-coding-functions}, indicating which one
1429supplied the matching rule. The value @code{:coding} means the coding
1430system was specified by the @code{coding:} tag in the file
1431(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1432The order of looking for a matching rule is @code{auto-coding-alist}
1433first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1434tag, and lastly @code{auto-coding-functions}. If no matching rule was
1435found, the function returns @code{nil}.
1436
1437The second argument @var{size} is the size of text, in characters,
1438following point. The function examines text only within @var{size}
1439characters after point. Normally, the buffer should be positioned at
1440the beginning when this function is called, because one of the places
1441for the @code{coding:} tag is the first one or two lines of the file;
1442in that case, @var{size} should be the size of the buffer.
1443@end defun
1444
1445@defun set-auto-coding filename size
1446This function returns a suitable coding system for file
1447@var{filename}. It uses @code{find-auto-coding} to find the coding
1448system. If no coding system could be determined, the function returns
1449@code{nil}. The meaning of the argument @var{size} is like in
1450@code{find-auto-coding}.
1451@end defun
1452
b8d4c8d0
GM
1453@defun find-operation-coding-system operation &rest arguments
1454This function returns the coding system to use (by default) for
1455performing @var{operation} with @var{arguments}. The value has this
1456form:
1457
1458@example
1459(@var{decoding-system} . @var{encoding-system})
1460@end example
1461
1462The first element, @var{decoding-system}, is the coding system to use
1463for decoding (in case @var{operation} does decoding), and
1464@var{encoding-system} is the coding system for encoding (in case
1465@var{operation} does encoding).
1466
049bcbcb
CY
1467The argument @var{operation} is a symbol; it should be one of
1468@code{write-region}, @code{start-process}, @code{call-process},
1469@code{call-process-region}, @code{insert-file-contents}, or
1470@code{open-network-stream}. These are the names of the Emacs I/O
1471primitives that can do character code and eol conversion.
b8d4c8d0
GM
1472
1473The remaining arguments should be the same arguments that might be given
1474to the corresponding I/O primitive. Depending on the primitive, one
1475of those arguments is selected as the @dfn{target}. For example, if
1476@var{operation} does file I/O, whichever argument specifies the file
1477name is the target. For subprocess primitives, the process name is the
1478target. For @code{open-network-stream}, the target is the service name
1479or port number.
1480
1481Depending on @var{operation}, this function looks up the target in
1482@code{file-coding-system-alist}, @code{process-coding-system-alist},
1483or @code{network-coding-system-alist}. If the target is found in the
1484alist, @code{find-operation-coding-system} returns its association in
1485the alist; otherwise it returns @code{nil}.
1486
1487If @var{operation} is @code{insert-file-contents}, the argument
1488corresponding to the target may be a cons cell of the form
1489@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1490is a file name to look up in @code{file-coding-system-alist}, and
1491@var{buffer} is a buffer that contains the file's contents (not yet
1492decoded). If @code{file-coding-system-alist} specifies a function to
1493call for this file, and that function needs to examine the file's
1494contents (as it usually does), it should examine the contents of
1495@var{buffer} instead of reading the file.
1496@end defun
1497
1498@node Specifying Coding Systems
1499@subsection Specifying a Coding System for One Operation
1500
1501 You can specify the coding system for a specific operation by binding
1502the variables @code{coding-system-for-read} and/or
1503@code{coding-system-for-write}.
1504
1505@defvar coding-system-for-read
1506If this variable is non-@code{nil}, it specifies the coding system to
1507use for reading a file, or for input from a synchronous subprocess.
1508
1509It also applies to any asynchronous subprocess or network stream, but in
1510a different way: the value of @code{coding-system-for-read} when you
1511start the subprocess or open the network stream specifies the input
1512decoding method for that subprocess or network stream. It remains in
1513use for that subprocess or network stream unless and until overridden.
1514
1515The right way to use this variable is to bind it with @code{let} for a
1516specific I/O operation. Its global value is normally @code{nil}, and
1517you should not globally set it to any other value. Here is an example
1518of the right way to use the variable:
1519
1520@example
1521;; @r{Read the file with no character code conversion.}
1522;; @r{Assume @acronym{crlf} represents end-of-line.}
1523(let ((coding-system-for-read 'emacs-mule-dos))
1524 (insert-file-contents filename))
1525@end example
1526
1527When its value is non-@code{nil}, this variable takes precedence over
1528all other methods of specifying a coding system to use for input,
1529including @code{file-coding-system-alist},
1530@code{process-coding-system-alist} and
1531@code{network-coding-system-alist}.
1532@end defvar
1533
1534@defvar coding-system-for-write
1535This works much like @code{coding-system-for-read}, except that it
1536applies to output rather than input. It affects writing to files,
1537as well as sending output to subprocesses and net connections.
1538
1539When a single operation does both input and output, as do
1540@code{call-process-region} and @code{start-process}, both
1541@code{coding-system-for-read} and @code{coding-system-for-write}
1542affect it.
1543@end defvar
1544
01f17ae2 1545@defopt inhibit-eol-conversion
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GM
1546When this variable is non-@code{nil}, no end-of-line conversion is done,
1547no matter which coding system is specified. This applies to all the
1548Emacs I/O and subprocess primitives, and to the explicit encoding and
1549decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1550@end defopt
b8d4c8d0 1551
91211f07
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1552@cindex priority order of coding systems
1553@cindex coding systems, priority
1554 Sometimes, you need to prefer several coding systems for some
1555operation, rather than fix a single one. Emacs lets you specify a
1556priority order for using coding systems. This ordering affects the
1557sorting of lists of coding sysems returned by functions such as
1558@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1559
1560@defun coding-system-priority-list &optional highestp
1561This function returns the list of coding systems in the order of their
1562current priorities. Optional argument @var{highestp}, if
1563non-@code{nil}, means return only the highest priority coding system.
1564@end defun
1565
1566@defun set-coding-system-priority &rest coding-systems
1567This function puts @var{coding-systems} at the beginning of the
1568priority list for coding systems, thus making their priority higher
1569than all the rest.
1570@end defun
1571
1572@defmac with-coding-priority coding-systems &rest body@dots{}
1573This macro execute @var{body}, like @code{progn} does
1574(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1575the priority list for coding systems. @var{coding-systems} should be
1576a list of coding systems to prefer during execution of @var{body}.
1577@end defmac
1578
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1579@node Explicit Encoding
1580@subsection Explicit Encoding and Decoding
1581@cindex encoding in coding systems
1582@cindex decoding in coding systems
1583
1584 All the operations that transfer text in and out of Emacs have the
1585ability to use a coding system to encode or decode the text.
1586You can also explicitly encode and decode text using the functions
1587in this section.
1588
1589 The result of encoding, and the input to decoding, are not ordinary
1590text. They logically consist of a series of byte values; that is, a
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1591series of @acronym{ASCII} and eight-bit characters. In unibyte
1592buffers and strings, these characters have codes in the range 0
85eeac93
CY
1593through #xFF (255). In a multibyte buffer or string, eight-bit
1594characters have character codes higher than #xFF (@pxref{Text
1595Representations}), but Emacs transparently converts them to their
1596single-byte values when you encode or decode such text.
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GM
1597
1598 The usual way to read a file into a buffer as a sequence of bytes, so
1599you can decode the contents explicitly, is with
1600@code{insert-file-contents-literally} (@pxref{Reading from Files});
1601alternatively, specify a non-@code{nil} @var{rawfile} argument when
1602visiting a file with @code{find-file-noselect}. These methods result in
1603a unibyte buffer.
1604
1605 The usual way to use the byte sequence that results from explicitly
1606encoding text is to copy it to a file or process---for example, to write
1607it with @code{write-region} (@pxref{Writing to Files}), and suppress
1608encoding by binding @code{coding-system-for-write} to
1609@code{no-conversion}.
1610
1611 Here are the functions to perform explicit encoding or decoding. The
1612encoding functions produce sequences of bytes; the decoding functions
1613are meant to operate on sequences of bytes. All of these functions
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1614discard text properties. They also set @code{last-coding-system-used}
1615to the precise coding system they used.
b8d4c8d0 1616
80070260 1617@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1618This command encodes the text from @var{start} to @var{end} according
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1619to coding system @var{coding-system}. Normally, the encoded text
1620replaces the original text in the buffer, but the optional argument
1621@var{destination} can change that. If @var{destination} is a buffer,
1622the encoded text is inserted in that buffer after point (point does
1623not move); if it is @code{t}, the command returns the encoded text as
1624a unibyte string without inserting it.
1625
1626If encoded text is inserted in some buffer, this command returns the
1627length of the encoded text.
1628
1629The result of encoding is logically a sequence of bytes, but the
1630buffer remains multibyte if it was multibyte before, and any 8-bit
1631bytes are converted to their multibyte representation (@pxref{Text
1632Representations}).
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1633
1634@cindex @code{undecided} coding-system, when encoding
1635Do @emph{not} use @code{undecided} for @var{coding-system} when
1636encoding text, since that may lead to unexpected results. Instead,
1637use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1638Systems, select-safe-coding-system}) to suggest a suitable encoding,
1639if there's no obvious pertinent value for @var{coding-system}.
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1640@end deffn
1641
80070260 1642@defun encode-coding-string string coding-system &optional nocopy buffer
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1643This function encodes the text in @var{string} according to coding
1644system @var{coding-system}. It returns a new string containing the
1645encoded text, except when @var{nocopy} is non-@code{nil}, in which
1646case the function may return @var{string} itself if the encoding
1647operation is trivial. The result of encoding is a unibyte string.
1648@end defun
1649
106e6894 1650@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1651This command decodes the text from @var{start} to @var{end} according
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1652to coding system @var{coding-system}. To make explicit decoding
1653useful, the text before decoding ought to be a sequence of byte
1654values, but both multibyte and unibyte buffers are acceptable (in the
1655multibyte case, the raw byte values should be represented as eight-bit
1656characters). Normally, the decoded text replaces the original text in
1657the buffer, but the optional argument @var{destination} can change
1658that. If @var{destination} is a buffer, the decoded text is inserted
1659in that buffer after point (point does not move); if it is @code{t},
1660the command returns the decoded text as a multibyte string without
1661inserting it.
1662
1663If decoded text is inserted in some buffer, this command returns the
1664length of the decoded text.
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1665
1666This command puts a @code{charset} text property on the decoded text.
1667The value of the property states the character set used to decode the
1668original text.
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GM
1669@end deffn
1670
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1671@defun decode-coding-string string coding-system &optional nocopy buffer
1672This function decodes the text in @var{string} according to
1673@var{coding-system}. It returns a new string containing the decoded
1674text, except when @var{nocopy} is non-@code{nil}, in which case the
1675function may return @var{string} itself if the decoding operation is
1676trivial. To make explicit decoding useful, the contents of
1677@var{string} ought to be a unibyte string with a sequence of byte
1678values, but a multibyte string is also acceptable (assuming it
1679contains 8-bit bytes in their multibyte form).
1680
1681If optional argument @var{buffer} specifies a buffer, the decoded text
1682is inserted in that buffer after point (point does not move). In this
1683case, the return value is the length of the decoded text.
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1684
1685@cindex @code{charset}, text property
1686This function puts a @code{charset} text property on the decoded text.
1687The value of the property states the character set used to decode the
1688original text:
1689
1690@example
1691@group
1692(decode-coding-string "Gr\374ss Gott" 'latin-1)
1693 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1694@end group
1695@end example
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1696@end defun
1697
1698@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1699This function decodes the text from @var{from} to @var{to} as if
1700it were being read from file @var{filename} using @code{insert-file-contents}
1701using the rest of the arguments provided.
1702
1703The normal way to use this function is after reading text from a file
1704without decoding, if you decide you would rather have decoded it.
1705Instead of deleting the text and reading it again, this time with
1706decoding, you can call this function.
1707@end defun
1708
1709@node Terminal I/O Encoding
1710@subsection Terminal I/O Encoding
1711
1712 Emacs can decode keyboard input using a coding system, and encode
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1713terminal output. This is useful for terminals that transmit or
1714display text using a particular encoding such as Latin-1. Emacs does
1715not set @code{last-coding-system-used} for encoding or decoding of
1716terminal I/O.
b8d4c8d0 1717
3f1d322f 1718@defun keyboard-coding-system &optional terminal
b8d4c8d0 1719This function returns the coding system that is in use for decoding
3f1d322f
EZ
1720keyboard input from @var{terminal}---or @code{nil} if no coding system
1721is to be used for that terminal. If @var{terminal} is omitted or
1722@code{nil}, it means the selected frame's terminal. @xref{Multiple
1723Terminals}.
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GM
1724@end defun
1725
3f1d322f
EZ
1726@deffn Command set-keyboard-coding-system coding-system &optional terminal
1727This command specifies @var{coding-system} as the coding system to use
1728for decoding keyboard input from @var{terminal}. If
1729@var{coding-system} is @code{nil}, that means do not decode keyboard
1730input. If @var{terminal} is a frame, it means that frame's terminal;
1731if it is @code{nil}, that means the currently selected frame's
1732terminal. @xref{Multiple Terminals}.
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GM
1733@end deffn
1734
106e6894 1735@defun terminal-coding-system &optional terminal
b8d4c8d0 1736This function returns the coding system that is in use for encoding
106e6894
CY
1737terminal output from @var{terminal}---or @code{nil} if the output is
1738not encoded. If @var{terminal} is a frame, it means that frame's
1739terminal; if it is @code{nil}, that means the currently selected
1740frame's terminal.
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GM
1741@end defun
1742
106e6894 1743@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1744This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1745for encoding terminal output from @var{terminal}. If
1746@var{coding-system} is @code{nil}, terminal output is not encoded. If
1747@var{terminal} is a frame, it means that frame's terminal; if it is
1748@code{nil}, that means the currently selected frame's terminal.
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GM
1749@end deffn
1750
1751@node MS-DOS File Types
1752@subsection MS-DOS File Types
1753@cindex DOS file types
1754@cindex MS-DOS file types
1755@cindex Windows file types
1756@cindex file types on MS-DOS and Windows
1757@cindex text files and binary files
1758@cindex binary files and text files
1759
1760 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1761end-of-line conversion for a file by looking at the file's name. This
1762feature classifies files as @dfn{text files} and @dfn{binary files}. By
1763``binary file'' we mean a file of literal byte values that are not
1764necessarily meant to be characters; Emacs does no end-of-line conversion
1765and no character code conversion for them. On the other hand, the bytes
1766in a text file are intended to represent characters; when you create a
1767new file whose name implies that it is a text file, Emacs uses DOS
1768end-of-line conversion.
1769
1770@defvar buffer-file-type
1771This variable, automatically buffer-local in each buffer, records the
1772file type of the buffer's visited file. When a buffer does not specify
1773a coding system with @code{buffer-file-coding-system}, this variable is
1774used to determine which coding system to use when writing the contents
1775of the buffer. It should be @code{nil} for text, @code{t} for binary.
1776If it is @code{t}, the coding system is @code{no-conversion}.
1777Otherwise, @code{undecided-dos} is used.
1778
1779Normally this variable is set by visiting a file; it is set to
1780@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1781
1782Its default value is used to decide how to handle files for which
1783@code{file-name-buffer-file-type-alist} says nothing about the type:
1784If the default value is non-@code{nil}, then these files are treated as
1785binary: the coding system @code{no-conversion} is used. Otherwise,
1786nothing special is done for them---the coding system is deduced solely
1787from the file contents, in the usual Emacs fashion.
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GM
1788@end defvar
1789
1790@defopt file-name-buffer-file-type-alist
1791This variable holds an alist for recognizing text and binary files.
1792Each element has the form (@var{regexp} . @var{type}), where
1793@var{regexp} is matched against the file name, and @var{type} may be
1794@code{nil} for text, @code{t} for binary, or a function to call to
1795compute which. If it is a function, then it is called with a single
1796argument (the file name) and should return @code{t} or @code{nil}.
1797
1798When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1799which coding system to use when reading a file. For a text file,
1800@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1801is used.
1802
1803If no element in this alist matches a given file name, then
4e3b4528 1804the default value of @code{buffer-file-type} says how to treat the file.
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GM
1805@end defopt
1806
1807@node Input Methods
1808@section Input Methods
1809@cindex input methods
1810
1811 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1812characters from the keyboard. Unlike coding systems, which translate
1813non-@acronym{ASCII} characters to and from encodings meant to be read by
1814programs, input methods provide human-friendly commands. (@xref{Input
1815Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1816use input methods to enter text.) How to define input methods is not
1817yet documented in this manual, but here we describe how to use them.
1818
1819 Each input method has a name, which is currently a string;
1820in the future, symbols may also be usable as input method names.
1821
1822@defvar current-input-method
1823This variable holds the name of the input method now active in the
1824current buffer. (It automatically becomes local in each buffer when set
1825in any fashion.) It is @code{nil} if no input method is active in the
1826buffer now.
1827@end defvar
1828
1829@defopt default-input-method
1830This variable holds the default input method for commands that choose an
1831input method. Unlike @code{current-input-method}, this variable is
1832normally global.
1833@end defopt
1834
1835@deffn Command set-input-method input-method
1836This command activates input method @var{input-method} for the current
1837buffer. It also sets @code{default-input-method} to @var{input-method}.
1838If @var{input-method} is @code{nil}, this command deactivates any input
1839method for the current buffer.
1840@end deffn
1841
1842@defun read-input-method-name prompt &optional default inhibit-null
1843This function reads an input method name with the minibuffer, prompting
1844with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1845by default, if the user enters empty input. However, if
1846@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1847
1848The returned value is a string.
1849@end defun
1850
1851@defvar input-method-alist
1852This variable defines all the supported input methods.
1853Each element defines one input method, and should have the form:
1854
1855@example
1856(@var{input-method} @var{language-env} @var{activate-func}
1857 @var{title} @var{description} @var{args}...)
1858@end example
1859
1860Here @var{input-method} is the input method name, a string;
1861@var{language-env} is another string, the name of the language
1862environment this input method is recommended for. (That serves only for
1863documentation purposes.)
1864
1865@var{activate-func} is a function to call to activate this method. The
1866@var{args}, if any, are passed as arguments to @var{activate-func}. All
1867told, the arguments to @var{activate-func} are @var{input-method} and
1868the @var{args}.
1869
1870@var{title} is a string to display in the mode line while this method is
1871active. @var{description} is a string describing this method and what
1872it is good for.
1873@end defvar
1874
1875 The fundamental interface to input methods is through the
1876variable @code{input-method-function}. @xref{Reading One Event},
1877and @ref{Invoking the Input Method}.
1878
1879@node Locales
1880@section Locales
1881@cindex locale
1882
1883 POSIX defines a concept of ``locales'' which control which language
1884to use in language-related features. These Emacs variables control
1885how Emacs interacts with these features.
1886
1887@defvar locale-coding-system
1888@cindex keyboard input decoding on X
1889This variable specifies the coding system to use for decoding system
1890error messages and---on X Window system only---keyboard input, for
1891encoding the format argument to @code{format-time-string}, and for
1892decoding the return value of @code{format-time-string}.
1893@end defvar
1894
1895@defvar system-messages-locale
1896This variable specifies the locale to use for generating system error
1897messages. Changing the locale can cause messages to come out in a
1898different language or in a different orthography. If the variable is
1899@code{nil}, the locale is specified by environment variables in the
1900usual POSIX fashion.
1901@end defvar
1902
1903@defvar system-time-locale
1904This variable specifies the locale to use for formatting time values.
1905Changing the locale can cause messages to appear according to the
1906conventions of a different language. If the variable is @code{nil}, the
1907locale is specified by environment variables in the usual POSIX fashion.
1908@end defvar
1909
1910@defun locale-info item
1911This function returns locale data @var{item} for the current POSIX
1912locale, if available. @var{item} should be one of these symbols:
1913
1914@table @code
1915@item codeset
1916Return the character set as a string (locale item @code{CODESET}).
1917
1918@item days
1919Return a 7-element vector of day names (locale items
1920@code{DAY_1} through @code{DAY_7});
1921
1922@item months
1923Return a 12-element vector of month names (locale items @code{MON_1}
1924through @code{MON_12}).
1925
1926@item paper
1927Return a list @code{(@var{width} @var{height})} for the default paper
1928size measured in millimeters (locale items @code{PAPER_WIDTH} and
1929@code{PAPER_HEIGHT}).
1930@end table
1931
1932If the system can't provide the requested information, or if
1933@var{item} is not one of those symbols, the value is @code{nil}. All
1934strings in the return value are decoded using
1935@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1936for more information about locales and locale items.
1937@end defun