* src/charset.c (char_charset): Document an exception for char-charset.
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Non-ASCII Characters
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6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
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11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
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13
14@menu
c4526e93 15* Text Representations:: How Emacs represents text.
64a695bd 16* Disabling Multibyte:: Controlling whether to use multibyte characters.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
c4526e93 127Return @code{t} if @var{string} is a multibyte string, @code{nil}
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128otherwise. This function also returns @code{nil} if @var{string} is
129some object other than a string.
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130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
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139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
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144@node Disabling Multibyte
145@section Disabling Multibyte Characters
146@cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149of buffers and strings using an internal encoding that represents
150non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151mode allows you to use all the supported languages and scripts without
152limitations.
153
154@cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156character support, for a specific buffer.
157When multibyte characters are disabled in a buffer, we call
158that @dfn{unibyte mode}. In unibyte mode, each character in the
159buffer has a character code ranging from 0 through 255 (0377 octal); 0
160through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162characters.
163
164 To edit a particular file in unibyte representation, visit it using
165@code{find-file-literally}. @xref{Visiting Functions}. You can
166convert a multibyte buffer to unibyte by saving it to a file, killing
167the buffer, and visiting the file again with
168@code{find-file-literally}. Alternatively, you can use @kbd{C-x
169@key{RET} c} (@code{universal-coding-system-argument}) and specify
170@samp{raw-text} as the coding system with which to visit or save a
171file. @xref{Text Coding, , Specifying a Coding System for File Text,
172emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173a file as @samp{raw-text} doesn't disable format conversion,
174uncompression, or auto mode selection.
175
176@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177@vindex enable-multibyte-characters
178The buffer-local variable @code{enable-multibyte-characters} is
179non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180The mode line also indicates whether a buffer is multibyte or not.
181With a graphical display, in a multibyte buffer, the portion of the
182mode line that indicates the character set has a tooltip that (amongst
183other things) says that the buffer is multibyte. In a unibyte buffer,
184the character set indicator is absent. Thus, in a unibyte buffer
185(when using a graphical display) there is normally nothing before the
186indication of the visited file's end-of-line convention (colon,
187backslash, etc.), unless you are using an input method.
188
189@findex toggle-enable-multibyte-characters
190You can turn off multibyte support in a specific buffer by invoking the
191command @code{toggle-enable-multibyte-characters} in that buffer.
192
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193@node Converting Representations
194@section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 197multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 198only @acronym{ASCII} and 8-bit raw bytes. In general, these
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199conversions happen when inserting text into a buffer, or when putting
200text from several strings together in one string. You can also
201explicitly convert a string's contents to either representation.
b8d4c8d0 202
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203 Emacs chooses the representation for a string based on the text from
204which it is constructed. The general rule is to convert unibyte text
205to multibyte text when combining it with other multibyte text, because
206the multibyte representation is more general and can hold whatever
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207characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210buffer's representation, as specified by
211@code{enable-multibyte-characters} in that buffer. In particular, when
212you insert multibyte text into a unibyte buffer, Emacs converts the text
213to unibyte, even though this conversion cannot in general preserve all
214the characters that might be in the multibyte text. The other natural
215alternative, to convert the buffer contents to multibyte, is not
216acceptable because the buffer's representation is a choice made by the
217user that cannot be overridden automatically.
218
97d8273f 219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 220characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 221the multibyte representation of raw eight-bit bytes.
b8d4c8d0 222
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223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224and eight-bit characters to their single-byte form, but loses
225information for non-@acronym{ASCII} characters by discarding all but
226the low 8 bits of each character's codepoint. Converting unibyte text
227to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 228
031c41de 229The next two functions either return the argument @var{string}, or a
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230newly created string with no text properties.
231
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232@defun string-to-multibyte string
233This function returns a multibyte string containing the same sequence
031c41de 234of characters as @var{string}. If @var{string} is a multibyte string,
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235it is returned unchanged. The function assumes that @var{string}
236includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237latter are converted to their multibyte representation corresponding
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238to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239(@pxref{Text Representations, codepoints}).
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240@end defun
241
242@defun string-to-unibyte string
243This function returns a unibyte string containing the same sequence of
244characters as @var{string}. It signals an error if @var{string}
245contains a non-@acronym{ASCII} character. If @var{string} is a
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246unibyte string, it is returned unchanged. Use this function for
247@var{string} arguments that contain only @acronym{ASCII} and eight-bit
248characters.
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249@end defun
250
eed99101 251@c FIXME: Should `@var{character}' be `@var{byte}'?
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252@defun byte-to-string byte
253@cindex byte to string
254This function returns a unibyte string containing a single byte of
35a30759 255character data, @var{character}. It signals an error if
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256@var{character} is not an integer between 0 and 255.
257@end defun
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258
259@defun multibyte-char-to-unibyte char
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260This converts the multibyte character @var{char} to a unibyte
261character, and returns that character. If @var{char} is neither
262@acronym{ASCII} nor eight-bit, the function returns -1.
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263@end defun
264
265@defun unibyte-char-to-multibyte char
266This convert the unibyte character @var{char} to a multibyte
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267character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268byte.
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269@end defun
270
271@node Selecting a Representation
272@section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275multibyte when it was unibyte, or vice versa.
276
277@defun set-buffer-multibyte multibyte
278Set the representation type of the current buffer. If @var{multibyte}
279is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280is @code{nil}, the buffer becomes unibyte.
281
282This function leaves the buffer contents unchanged when viewed as a
031c41de 283sequence of bytes. As a consequence, it can change the contents
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284viewed as characters; for instance, a sequence of three bytes which is
285treated as one character in multibyte representation will count as
286three characters in unibyte representation. Eight-bit characters
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287representing raw bytes are an exception. They are represented by one
288byte in a unibyte buffer, but when the buffer is set to multibyte,
289they are converted to two-byte sequences, and vice versa.
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290
291This function sets @code{enable-multibyte-characters} to record which
292representation is in use. It also adjusts various data in the buffer
293(including overlays, text properties and markers) so that they cover the
294same text as they did before.
295
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296This function signals an error if the buffer is narrowed, since the
297narrowing might have occurred in the middle of multibyte character
298sequences.
299
300This function also signals an error if the buffer is an indirect
301buffer. An indirect buffer always inherits the representation of its
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302base buffer.
303@end defun
304
305@defun string-as-unibyte string
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306If @var{string} is already a unibyte string, this function returns
307@var{string} itself. Otherwise, it returns a new string with the same
308bytes as @var{string}, but treating each byte as a separate character
309(so that the value may have more characters than @var{string}); as an
310exception, each eight-bit character representing a raw byte is
311converted into a single byte. The newly-created string contains no
031c41de 312text properties.
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313@end defun
314
315@defun string-as-multibyte string
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316If @var{string} is a multibyte string, this function returns
317@var{string} itself. Otherwise, it returns a new string with the same
318bytes as @var{string}, but treating each multibyte sequence as one
319character. This means that the value may have fewer characters than
320@var{string} has. If a byte sequence in @var{string} is invalid as a
321multibyte representation of a single character, each byte in the
322sequence is treated as a raw 8-bit byte. The newly-created string
323contains no text properties.
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324@end defun
325
326@node Character Codes
327@section Character Codes
328@cindex character codes
329
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330 The unibyte and multibyte text representations use different
331character codes. The valid character codes for unibyte representation
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332range from 0 to @code{#xFF} (255)---the values that can fit in one
333byte. The valid character codes for multibyte representation range
334from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335@code{#x7F} (127) are for @acronym{ASCII} characters, and values
336@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341characters of the same codepoint; values @code{#x110000} (1114112)
342through @code{#x3FFF7F} (4194175) represent characters that are not
343unified with Unicode; and values @code{#x3FFF80} (4194176) through
344@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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345
346@defun characterp charcode
347This returns @code{t} if @var{charcode} is a valid character, and
348@code{nil} otherwise.
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349
350@example
80070260 351@group
ffdbc44b 352(characterp 65)
b8d4c8d0 353 @result{} t
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354@end group
355@group
ffdbc44b 356(characterp 4194303)
b8d4c8d0 357 @result{} t
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358@end group
359@group
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360(characterp 4194304)
361 @result{} nil
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362@end group
363@end example
364@end defun
365
366@cindex maximum value of character codepoint
367@cindex codepoint, largest value
368@defun max-char
369This function returns the largest value that a valid character
370codepoint can have.
371
372@example
373@group
374(characterp (max-char))
375 @result{} t
376@end group
377@group
378(characterp (1+ (max-char)))
379 @result{} nil
380@end group
b8d4c8d0 381@end example
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382@end defun
383
106e6894 384@defun get-byte &optional pos string
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385This function returns the byte at character position @var{pos} in the
386current buffer. If the current buffer is unibyte, this is literally
387the byte at that position. If the buffer is multibyte, byte values of
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388@acronym{ASCII} characters are the same as character codepoints,
389whereas eight-bit raw bytes are converted to their 8-bit codes. The
390function signals an error if the character at @var{pos} is
391non-@acronym{ASCII}.
392
393The optional argument @var{string} means to get a byte value from that
394string instead of the current buffer.
395@end defun
396
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397@node Character Properties
398@section Character Properties
399@cindex character properties
400A @dfn{character property} is a named attribute of a character that
401specifies how the character behaves and how it should be handled
402during text processing and display. Thus, character properties are an
403important part of specifying the character's semantics.
404
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405@c FIXME: Use the latest URI of this chapter?
406@c http://www.unicode.org/versions/latest/ch04.pdf
434843ec 407 On the whole, Emacs follows the Unicode Standard in its implementation
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408of character properties. In particular, Emacs supports the
409@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410Model}, and the Emacs character property database is derived from the
411Unicode Character Database (@acronym{UCD}). See the
412@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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413Properties chapter of the Unicode Standard}, for a detailed
414description of Unicode character properties and their meaning. This
415section assumes you are already familiar with that chapter of the
416Unicode Standard, and want to apply that knowledge to Emacs Lisp
417programs.
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418
419 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 420possible values, whose types depend on the property; if a character
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421does not have a certain property, the value is @code{nil}. As a
422general rule, the names of character properties in Emacs are produced
423from the corresponding Unicode properties by downcasing them and
424replacing each @samp{_} character with a dash @samp{-}. For example,
425@code{Canonical_Combining_Class} becomes
426@code{canonical-combining-class}. However, sometimes we shorten the
427names to make their use easier.
428
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429@cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431@acronym{UCD}---they don't correspond to any character. The Unicode
432Standard defines default values of properties for such codepoints;
433they are mentioned below for each property.
434
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435 Here is the full list of value types for all the character
436properties that Emacs knows about:
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437
438@table @code
439@item name
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440Corresponds to the @code{Name} Unicode property. The value is a
441string consisting of upper-case Latin letters A to Z, digits, spaces,
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442and hyphen @samp{-} characters. For unassigned codepoints, the value
443is an empty string.
91211f07 444
f8848423 445@cindex unicode general category
91211f07 446@item general-category
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447Corresponds to the @code{General_Category} Unicode property. The
448value is a symbol whose name is a 2-letter abbreviation of the
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449character's classification. For unassigned codepoints, the value
450is @code{Cn}.
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451
452@item canonical-combining-class
049bcbcb 453Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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454The value is an integer number. For unassigned codepoints, the value
455is zero.
91211f07 456
10862873 457@cindex bidirectional class of characters
91211f07 458@item bidi-class
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459Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 461character. Emacs uses this property when it reorders bidirectional
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462text for display (@pxref{Bidirectional Display}). For unassigned
463codepoints, the value depends on the code blocks to which the
464codepoint belongs: most unassigned codepoints get the value of
465@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466or @code{R} (strong R).
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467
468@item decomposition
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469Corresponds to the Unicode properties @code{Decomposition_Type} and
470@code{Decomposition_Value}. The value is a list, whose first element
471may be a symbol representing a compatibility formatting tag, such as
472@code{small}@footnote{The Unicode specification writes these tag names
473inside @samp{<..>} brackets, but the tag names in Emacs do not include
1df7defd 474the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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475@samp{small}. }; the other elements are characters that give the
476compatibility decomposition sequence of this character. For
477unassigned codepoints, the value is the character itself.
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478
479@item decimal-digit-value
af38459f 480Corresponds to the Unicode @code{Numeric_Value} property for
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481characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482an integer number. For unassigned codepoints, the value is
483@code{nil}, which means @acronym{NaN}, or ``not-a-number''.
91211f07 484
bc039a3b 485@item digit-value
af38459f 486Corresponds to the Unicode @code{Numeric_Value} property for
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487characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488integer number. Examples of such characters include compatibility
af38459f 489subscript and superscript digits, for which the value is the
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490corresponding number. For unassigned codepoints, the value is
491@code{nil}, which means @acronym{NaN}.
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492
493@item numeric-value
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494Corresponds to the Unicode @code{Numeric_Value} property for
495characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 496this property is an integer or a floating-point number. Examples of
af38459f 497characters that have this property include fractions, subscripts,
91211f07 498superscripts, Roman numerals, currency numerators, and encircled
af38459f 499numbers. For example, the value of this property for the character
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500@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501unassigned codepoints, the value is @code{nil}, which means
502@acronym{NaN}.
91211f07 503
10862873 504@cindex mirroring of characters
91211f07 505@item mirrored
af38459f 506Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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507of this property is a symbol, either @code{Y} or @code{N}. For
508unassigned codepoints, the value is @code{N}.
91211f07 509
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510@item mirroring
511Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512value of this property is a character whose glyph represents the
513mirror image of the character's glyph, or @code{nil} if there's no
514defined mirroring glyph. All the characters whose @code{mirrored}
515property is @code{N} have @code{nil} as their @code{mirroring}
516property; however, some characters whose @code{mirrored} property is
517@code{Y} also have @code{nil} for @code{mirroring}, because no
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518appropriate characters exist with mirrored glyphs. Emacs uses this
519property to display mirror images of characters when appropriate
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520(@pxref{Bidirectional Display}). For unassigned codepoints, the value
521is @code{nil}.
10862873 522
91211f07 523@item old-name
af38459f 524Corresponds to the Unicode @code{Unicode_1_Name} property. The value
bca633fb 525is a string. For unassigned codepoints, the value is an empty string.
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526
527@item iso-10646-comment
af38459f 528Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 529a string. For unassigned codepoints, the value is an empty string.
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530
531@item uppercase
af38459f 532Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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533The value of this property is a single character. For unassigned
534codepoints, the value is @code{nil}, which means the character itself.
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535
536@item lowercase
af38459f 537Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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538The value of this property is a single character. For unassigned
539codepoints, the value is @code{nil}, which means the character itself.
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540
541@item titlecase
af38459f 542Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 543@dfn{Title case} is a special form of a character used when the first
af38459f 544character of a word needs to be capitalized. The value of this
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545property is a single character. For unassigned codepoints, the value
546is @code{nil}, which means the character itself.
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547@end table
548
549@defun get-char-code-property char propname
550This function returns the value of @var{char}'s @var{propname} property.
551
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552@c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
553@c first example? --xfq
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554@example
555@group
556(get-char-code-property ? 'general-category)
557 @result{} Zs
558@end group
559@group
560(get-char-code-property ?1 'general-category)
561 @result{} Nd
562@end group
563@group
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564;; subscript 4
565(get-char-code-property ?\u2084 'digit-value)
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566 @result{} 4
567@end group
568@group
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569;; one fifth
570(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 571 @result{} 0.2
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572@end group
573@group
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574;; Roman IV
575(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 576 @result{} 4
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577@end group
578@end example
579@end defun
580
581@defun char-code-property-description prop value
582This function returns the description string of property @var{prop}'s
583@var{value}, or @code{nil} if @var{value} has no description.
584
585@example
586@group
587(char-code-property-description 'general-category 'Zs)
588 @result{} "Separator, Space"
589@end group
590@group
591(char-code-property-description 'general-category 'Nd)
592 @result{} "Number, Decimal Digit"
593@end group
594@group
595(char-code-property-description 'numeric-value '1/5)
596 @result{} nil
597@end group
598@end example
599@end defun
600
601@defun put-char-code-property char propname value
602This function stores @var{value} as the value of the property
603@var{propname} for the character @var{char}.
604@end defun
605
f8848423 606@defvar unicode-category-table
91211f07 607The value of this variable is a char-table (@pxref{Char-Tables}) that
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608specifies, for each character, its Unicode @code{General_Category}
609property as a symbol.
610@end defvar
611
612@defvar char-script-table
613The value of this variable is a char-table that specifies, for each
614character, a symbol whose name is the script to which the character
615belongs, according to the Unicode Standard classification of the
616Unicode code space into script-specific blocks. This char-table has a
617single extra slot whose value is the list of all script symbols.
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618@end defvar
619
620@defvar char-width-table
621The value of this variable is a char-table that specifies the width of
622each character in columns that it will occupy on the screen.
623@end defvar
624
625@defvar printable-chars
626The value of this variable is a char-table that specifies, for each
627character, whether it is printable or not. That is, if evaluating
628@code{(aref printable-chars char)} results in @code{t}, the character
629is printable, and if it results in @code{nil}, it is not.
630@end defvar
631
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632@node Character Sets
633@section Character Sets
634@cindex character sets
635
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636@cindex charset
637@cindex coded character set
638An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
639in which each character is assigned a numeric code point. (The
434843ec 640Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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641charset has a name which is a symbol. A single character can belong
642to any number of different character sets, but it will generally have
643a different code point in each charset. Examples of character sets
644include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
645@code{windows-1255}. The code point assigned to a character in a
646charset is usually different from its code point used in Emacs buffers
647and strings.
648
649@cindex @code{emacs}, a charset
650@cindex @code{unicode}, a charset
651@cindex @code{eight-bit}, a charset
652 Emacs defines several special character sets. The character set
653@code{unicode} includes all the characters whose Emacs code points are
85eeac93 654in the range @code{0..#x10FFFF}. The character set @code{emacs}
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655includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
656Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
657Emacs uses it to represent raw bytes encountered in text.
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658
659@defun charsetp object
660Returns @code{t} if @var{object} is a symbol that names a character set,
661@code{nil} otherwise.
662@end defun
663
664@defvar charset-list
665The value is a list of all defined character set names.
666@end defvar
667
031c41de 668@defun charset-priority-list &optional highestp
73e0cbc0 669This function returns a list of all defined character sets ordered by
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670their priority. If @var{highestp} is non-@code{nil}, the function
671returns a single character set of the highest priority.
672@end defun
673
674@defun set-charset-priority &rest charsets
675This function makes @var{charsets} the highest priority character sets.
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676@end defun
677
106e6894 678@defun char-charset character &optional restriction
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679This function returns the name of the character set of highest
680priority that @var{character} belongs to. @acronym{ASCII} characters
681are an exception: for them, this function always returns @code{ascii}.
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682
683If @var{restriction} is non-@code{nil}, it should be a list of
684charsets to search. Alternatively, it can be a coding system, in
685which case the returned charset must be supported by that coding
686system (@pxref{Coding Systems}).
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687@end defun
688
689@defun charset-plist charset
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690This function returns the property list of the character set
691@var{charset}. Although @var{charset} is a symbol, this is not the
692same as the property list of that symbol. Charset properties include
693important information about the charset, such as its documentation
694string, short name, etc.
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695@end defun
696
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697@defun put-charset-property charset propname value
698This function sets the @var{propname} property of @var{charset} to the
699given @var{value}.
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700@end defun
701
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702@defun get-charset-property charset propname
703This function returns the value of @var{charset}s property
704@var{propname}.
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705@end defun
706
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707@deffn Command list-charset-chars charset
708This command displays a list of characters in the character set
709@var{charset}.
710@end deffn
b8d4c8d0 711
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712 Emacs can convert between its internal representation of a character
713and the character's codepoint in a specific charset. The following
714two functions support these conversions.
715
716@c FIXME: decode-char and encode-char accept and ignore an additional
717@c argument @var{restriction}. When that argument actually makes a
718@c difference, it should be documented here.
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719@defun decode-char charset code-point
720This function decodes a character that is assigned a @var{code-point}
721in @var{charset}, to the corresponding Emacs character, and returns
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722it. If @var{charset} doesn't contain a character of that code point,
723the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
724integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
725specified as a cons cell @code{(@var{high} . @var{low})}, where
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726@var{low} are the lower 16 bits of the value and @var{high} are the
727high 16 bits.
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728@end defun
729
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730@defun encode-char char charset
731This function returns the code point assigned to the character
8b80cdf5
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732@var{char} in @var{charset}. If the result does not fit in a Lisp
733integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
734that fits the second argument of @code{decode-char} above. If
735@var{charset} doesn't have a codepoint for @var{char}, the value is
736@code{nil}.
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737@end defun
738
739 The following function comes in handy for applying a certain
740function to all or part of the characters in a charset:
741
85eeac93 742@defun map-charset-chars function charset &optional arg from-code to-code
b3f1f4a5
EZ
743Call @var{function} for characters in @var{charset}. @var{function}
744is called with two arguments. The first one is a cons cell
745@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
746indicate a range of characters contained in charset. The second
85eeac93 747argument passed to @var{function} is @var{arg}.
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EZ
748
749By default, the range of codepoints passed to @var{function} includes
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KH
750all the characters in @var{charset}, but optional arguments
751@var{from-code} and @var{to-code} limit that to the range of
752characters between these two codepoints of @var{charset}. If either
753of them is @code{nil}, it defaults to the first or last codepoint of
754@var{charset}, respectively.
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755@end defun
756
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757@node Scanning Charsets
758@section Scanning for Character Sets
759
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760 Sometimes it is useful to find out which character set a particular
761character belongs to. One use for this is in determining which coding
762systems (@pxref{Coding Systems}) are capable of representing all of
763the text in question; another is to determine the font(s) for
764displaying that text.
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765
766@defun charset-after &optional pos
031c41de 767This function returns the charset of highest priority containing the
97d8273f 768character at position @var{pos} in the current buffer. If @var{pos}
031c41de
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769is omitted or @code{nil}, it defaults to the current value of point.
770If @var{pos} is out of range, the value is @code{nil}.
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771@end defun
772
773@defun find-charset-region beg end &optional translation
031c41de 774This function returns a list of the character sets of highest priority
8b80cdf5 775that contain characters in the current buffer between positions
031c41de 776@var{beg} and @var{end}.
b8d4c8d0 777
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CY
778The optional argument @var{translation} specifies a translation table
779to use for scanning the text (@pxref{Translation of Characters}). If
780it is non-@code{nil}, then each character in the region is translated
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781through this table, and the value returned describes the translated
782characters instead of the characters actually in the buffer.
783@end defun
784
785@defun find-charset-string string &optional translation
97d8273f 786This function returns a list of character sets of highest priority
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787that contain characters in @var{string}. It is just like
788@code{find-charset-region}, except that it applies to the contents of
789@var{string} instead of part of the current buffer.
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790@end defun
791
792@node Translation of Characters
793@section Translation of Characters
794@cindex character translation tables
795@cindex translation tables
796
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797 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
798specifies a mapping of characters into characters. These tables are
799used in encoding and decoding, and for other purposes. Some coding
800systems specify their own particular translation tables; there are
801also default translation tables which apply to all other coding
802systems.
b8d4c8d0 803
031c41de
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804 A translation table has two extra slots. The first is either
805@code{nil} or a translation table that performs the reverse
806translation; the second is the maximum number of characters to look up
8b80cdf5
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807for translating sequences of characters (see the description of
808@code{make-translation-table-from-alist} below).
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809
810@defun make-translation-table &rest translations
811This function returns a translation table based on the argument
812@var{translations}. Each element of @var{translations} should be a
813list of elements of the form @code{(@var{from} . @var{to})}; this says
814to translate the character @var{from} into @var{to}.
815
816The arguments and the forms in each argument are processed in order,
817and if a previous form already translates @var{to} to some other
818character, say @var{to-alt}, @var{from} is also translated to
819@var{to-alt}.
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820@end defun
821
031c41de
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822 During decoding, the translation table's translations are applied to
823the characters that result from ordinary decoding. If a coding system
97d8273f 824has the property @code{:decode-translation-table}, that specifies the
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825translation table to use, or a list of translation tables to apply in
826sequence. (This is a property of the coding system, as returned by
827@code{coding-system-get}, not a property of the symbol that is the
828coding system's name. @xref{Coding System Basics,, Basic Concepts of
829Coding Systems}.) Finally, if
830@code{standard-translation-table-for-decode} is non-@code{nil}, the
831resulting characters are translated by that table.
832
833 During encoding, the translation table's translations are applied to
834the characters in the buffer, and the result of translation is
835actually encoded. If a coding system has property
836@code{:encode-translation-table}, that specifies the translation table
837to use, or a list of translation tables to apply in sequence. In
838addition, if the variable @code{standard-translation-table-for-encode}
839is non-@code{nil}, it specifies the translation table to use for
840translating the result.
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841
842@defvar standard-translation-table-for-decode
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843This is the default translation table for decoding. If a coding
844systems specifies its own translation tables, the table that is the
845value of this variable, if non-@code{nil}, is applied after them.
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846@end defvar
847
848@defvar standard-translation-table-for-encode
031c41de
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849This is the default translation table for encoding. If a coding
850systems specifies its own translation tables, the table that is the
851value of this variable, if non-@code{nil}, is applied after them.
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852@end defvar
853
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854@defvar translation-table-for-input
855Self-inserting characters are translated through this translation
856table before they are inserted. Search commands also translate their
857input through this table, so they can compare more reliably with
858what's in the buffer.
859
860This variable automatically becomes buffer-local when set.
861@end defvar
862
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863@defun make-translation-table-from-vector vec
864This function returns a translation table made from @var{vec} that is
85eeac93 865an array of 256 elements to map bytes (values 0 through #xFF) to
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866characters. Elements may be @code{nil} for untranslated bytes. The
867returned table has a translation table for reverse mapping in the
8b80cdf5 868first extra slot, and the value @code{1} in the second extra slot.
031c41de
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869
870This function provides an easy way to make a private coding system
871that maps each byte to a specific character. You can specify the
872returned table and the reverse translation table using the properties
873@code{:decode-translation-table} and @code{:encode-translation-table}
874respectively in the @var{props} argument to
875@code{define-coding-system}.
876@end defun
877
878@defun make-translation-table-from-alist alist
879This function is similar to @code{make-translation-table} but returns
880a complex translation table rather than a simple one-to-one mapping.
881Each element of @var{alist} is of the form @code{(@var{from}
97d8273f
CY
882. @var{to})}, where @var{from} and @var{to} are either characters or
883vectors specifying a sequence of characters. If @var{from} is a
1df7defd 884character, that character is translated to @var{to} (i.e., to a
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885character or a character sequence). If @var{from} is a vector of
886characters, that sequence is translated to @var{to}. The returned
887table has a translation table for reverse mapping in the first extra
8b80cdf5
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888slot, and the maximum length of all the @var{from} character sequences
889in the second extra slot.
031c41de
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890@end defun
891
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892@node Coding Systems
893@section Coding Systems
894
895@cindex coding system
896 When Emacs reads or writes a file, and when Emacs sends text to a
897subprocess or receives text from a subprocess, it normally performs
898character code conversion and end-of-line conversion as specified
899by a particular @dfn{coding system}.
900
901 How to define a coding system is an arcane matter, and is not
902documented here.
903
904@menu
905* Coding System Basics:: Basic concepts.
906* Encoding and I/O:: How file I/O functions handle coding systems.
907* Lisp and Coding Systems:: Functions to operate on coding system names.
908* User-Chosen Coding Systems:: Asking the user to choose a coding system.
909* Default Coding Systems:: Controlling the default choices.
910* Specifying Coding Systems:: Requesting a particular coding system
911 for a single file operation.
912* Explicit Encoding:: Encoding or decoding text without doing I/O.
913* Terminal I/O Encoding:: Use of encoding for terminal I/O.
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914@end menu
915
916@node Coding System Basics
917@subsection Basic Concepts of Coding Systems
918
919@cindex character code conversion
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920 @dfn{Character code conversion} involves conversion between the
921internal representation of characters used inside Emacs and some other
922encoding. Emacs supports many different encodings, in that it can
923convert to and from them. For example, it can convert text to or from
924encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
925several variants of ISO 2022. In some cases, Emacs supports several
926alternative encodings for the same characters; for example, there are
927three coding systems for the Cyrillic (Russian) alphabet: ISO,
928Alternativnyj, and KOI8.
929
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930 Every coding system specifies a particular set of character code
931conversions, but the coding system @code{undecided} is special: it
932leaves the choice unspecified, to be chosen heuristically for each
933file, based on the file's data.
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934
935 In general, a coding system doesn't guarantee roundtrip identity:
936decoding a byte sequence using coding system, then encoding the
937resulting text in the same coding system, can produce a different byte
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938sequence. But some coding systems do guarantee that the byte sequence
939will be the same as what you originally decoded. Here are a few
940examples:
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941
942@quotation
80070260 943iso-8859-1, utf-8, big5, shift_jis, euc-jp
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944@end quotation
945
946 Encoding buffer text and then decoding the result can also fail to
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947reproduce the original text. For instance, if you encode a character
948with a coding system which does not support that character, the result
949is unpredictable, and thus decoding it using the same coding system
950may produce a different text. Currently, Emacs can't report errors
951that result from encoding unsupported characters.
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952
953@cindex EOL conversion
954@cindex end-of-line conversion
955@cindex line end conversion
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956 @dfn{End of line conversion} handles three different conventions
957used on various systems for representing end of line in files. The
958Unix convention, used on GNU and Unix systems, is to use the linefeed
959character (also called newline). The DOS convention, used on
960MS-Windows and MS-DOS systems, is to use a carriage-return and a
961linefeed at the end of a line. The Mac convention is to use just
962carriage-return.
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963
964@cindex base coding system
965@cindex variant coding system
966 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
967conversion unspecified, to be chosen based on the data. @dfn{Variant
968coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
969@code{latin-1-mac} specify the end-of-line conversion explicitly as
970well. Most base coding systems have three corresponding variants whose
971names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
972
02eccf6b 973@vindex raw-text@r{ coding system}
b8d4c8d0 974 The coding system @code{raw-text} is special in that it prevents
02eccf6b
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975character code conversion, and causes the buffer visited with this
976coding system to be a unibyte buffer. For historical reasons, you can
977save both unibyte and multibyte text with this coding system. When
978you use @code{raw-text} to encode multibyte text, it does perform one
979character code conversion: it converts eight-bit characters to their
980single-byte external representation. @code{raw-text} does not specify
981the end-of-line conversion, allowing that to be determined as usual by
982the data, and has the usual three variants which specify the
983end-of-line conversion.
984
985@vindex no-conversion@r{ coding system}
986@vindex binary@r{ coding system}
987 @code{no-conversion} (and its alias @code{binary}) is equivalent to
988@code{raw-text-unix}: it specifies no conversion of either character
989codes or end-of-line.
b8d4c8d0 990
80070260 991@vindex emacs-internal@r{ coding system}
97d8273f
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992@vindex utf-8-emacs@r{ coding system}
993 The coding system @code{utf-8-emacs} specifies that the data is
994represented in the internal Emacs encoding (@pxref{Text
995Representations}). This is like @code{raw-text} in that no code
996conversion happens, but different in that the result is multibyte
997data. The name @code{emacs-internal} is an alias for
998@code{utf-8-emacs}.
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999
1000@defun coding-system-get coding-system property
1001This function returns the specified property of the coding system
1002@var{coding-system}. Most coding system properties exist for internal
80070260 1003purposes, but one that you might find useful is @code{:mime-charset}.
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1004That property's value is the name used in MIME for the character coding
1005which this coding system can read and write. Examples:
1006
1007@example
80070260 1008(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 1009 @result{} iso-8859-1
80070260 1010(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 1011 @result{} iso-2022-cn
80070260 1012(coding-system-get 'cyrillic-koi8 :mime-charset)
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1013 @result{} koi8-r
1014@end example
1015
80070260 1016The value of the @code{:mime-charset} property is also defined
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1017as an alias for the coding system.
1018@end defun
1019
9097ad86 1020@cindex alias, for coding systems
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EZ
1021@defun coding-system-aliases coding-system
1022This function returns the list of aliases of @var{coding-system}.
1023@end defun
1024
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1025@node Encoding and I/O
1026@subsection Encoding and I/O
1027
1028 The principal purpose of coding systems is for use in reading and
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1029writing files. The function @code{insert-file-contents} uses a coding
1030system to decode the file data, and @code{write-region} uses one to
1031encode the buffer contents.
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1032
1033 You can specify the coding system to use either explicitly
1034(@pxref{Specifying Coding Systems}), or implicitly using a default
1035mechanism (@pxref{Default Coding Systems}). But these methods may not
1036completely specify what to do. For example, they may choose a coding
1037system such as @code{undefined} which leaves the character code
1038conversion to be determined from the data. In these cases, the I/O
1039operation finishes the job of choosing a coding system. Very often
1040you will want to find out afterwards which coding system was chosen.
1041
1042@defvar buffer-file-coding-system
e2e3f1d7
MR
1043This buffer-local variable records the coding system used for saving the
1044buffer and for writing part of the buffer with @code{write-region}. If
1045the text to be written cannot be safely encoded using the coding system
1046specified by this variable, these operations select an alternative
1047encoding by calling the function @code{select-safe-coding-system}
1048(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1049requires to ask the user to specify a coding system,
1050@code{buffer-file-coding-system} is updated to the newly selected coding
1051system.
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1052
1053@code{buffer-file-coding-system} does @emph{not} affect sending text
1054to a subprocess.
1055@end defvar
1056
1057@defvar save-buffer-coding-system
1058This variable specifies the coding system for saving the buffer (by
1059overriding @code{buffer-file-coding-system}). Note that it is not used
1060for @code{write-region}.
1061
1062When a command to save the buffer starts out to use
1063@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1064and that coding system cannot handle
1065the actual text in the buffer, the command asks the user to choose
1066another coding system (by calling @code{select-safe-coding-system}).
1067After that happens, the command also updates
1068@code{buffer-file-coding-system} to represent the coding system that
1069the user specified.
1070@end defvar
1071
1072@defvar last-coding-system-used
1073I/O operations for files and subprocesses set this variable to the
1074coding system name that was used. The explicit encoding and decoding
1075functions (@pxref{Explicit Encoding}) set it too.
1076
1077@strong{Warning:} Since receiving subprocess output sets this variable,
1078it can change whenever Emacs waits; therefore, you should copy the
1079value shortly after the function call that stores the value you are
1080interested in.
1081@end defvar
1082
1083 The variable @code{selection-coding-system} specifies how to encode
1084selections for the window system. @xref{Window System Selections}.
1085
1086@defvar file-name-coding-system
1087The variable @code{file-name-coding-system} specifies the coding
1088system to use for encoding file names. Emacs encodes file names using
1089that coding system for all file operations. If
1090@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1091coding system determined by the selected language environment. In the
1092default language environment, any non-@acronym{ASCII} characters in
1093file names are not encoded specially; they appear in the file system
1094using the internal Emacs representation.
1095@end defvar
1096
1097 @strong{Warning:} if you change @code{file-name-coding-system} (or
1098the language environment) in the middle of an Emacs session, problems
1099can result if you have already visited files whose names were encoded
1100using the earlier coding system and are handled differently under the
1101new coding system. If you try to save one of these buffers under the
1102visited file name, saving may use the wrong file name, or it may get
1103an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1104new file name for that buffer.
1105
1106@node Lisp and Coding Systems
1107@subsection Coding Systems in Lisp
1108
1109 Here are the Lisp facilities for working with coding systems:
1110
0e90e7be 1111@cindex list all coding systems
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1112@defun coding-system-list &optional base-only
1113This function returns a list of all coding system names (symbols). If
1114@var{base-only} is non-@code{nil}, the value includes only the
1115base coding systems. Otherwise, it includes alias and variant coding
1116systems as well.
1117@end defun
1118
1119@defun coding-system-p object
1120This function returns @code{t} if @var{object} is a coding system
1121name or @code{nil}.
1122@end defun
1123
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1124@cindex validity of coding system
1125@cindex coding system, validity check
b8d4c8d0 1126@defun check-coding-system coding-system
80070260
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1127This function checks the validity of @var{coding-system}. If that is
1128valid, it returns @var{coding-system}. If @var{coding-system} is
1129@code{nil}, the function return @code{nil}. For any other values, it
1130signals an error whose @code{error-symbol} is @code{coding-system-error}
1131(@pxref{Signaling Errors, signal}).
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1132@end defun
1133
0e90e7be 1134@cindex eol type of coding system
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1135@defun coding-system-eol-type coding-system
1136This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1137conversion used by @var{coding-system}. If @var{coding-system}
1138specifies a certain eol conversion, the return value is an integer 0,
11391, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1140respectively. If @var{coding-system} doesn't specify eol conversion
1141explicitly, the return value is a vector of coding systems, each one
1142with one of the possible eol conversion types, like this:
1143
1144@lisp
1145(coding-system-eol-type 'latin-1)
1146 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1147@end lisp
1148
1149@noindent
1150If this function returns a vector, Emacs will decide, as part of the
1151text encoding or decoding process, what eol conversion to use. For
1152decoding, the end-of-line format of the text is auto-detected, and the
1153eol conversion is set to match it (e.g., DOS-style CRLF format will
1154imply @code{dos} eol conversion). For encoding, the eol conversion is
1155taken from the appropriate default coding system (e.g.,
4e3b4528 1156default value of @code{buffer-file-coding-system} for
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GM
1157@code{buffer-file-coding-system}), or from the default eol conversion
1158appropriate for the underlying platform.
1159@end defun
1160
0e90e7be 1161@cindex eol conversion of coding system
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GM
1162@defun coding-system-change-eol-conversion coding-system eol-type
1163This function returns a coding system which is like @var{coding-system}
1164except for its eol conversion, which is specified by @code{eol-type}.
1165@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1166@code{nil}. If it is @code{nil}, the returned coding system determines
1167the end-of-line conversion from the data.
1168
1169@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1170@code{dos} and @code{mac}, respectively.
1171@end defun
1172
0e90e7be 1173@cindex text conversion of coding system
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GM
1174@defun coding-system-change-text-conversion eol-coding text-coding
1175This function returns a coding system which uses the end-of-line
1176conversion of @var{eol-coding}, and the text conversion of
1177@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1178@code{undecided}, or one of its variants according to @var{eol-coding}.
1179@end defun
1180
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EZ
1181@cindex safely encode region
1182@cindex coding systems for encoding region
b8d4c8d0
GM
1183@defun find-coding-systems-region from to
1184This function returns a list of coding systems that could be used to
1185encode a text between @var{from} and @var{to}. All coding systems in
1186the list can safely encode any multibyte characters in that portion of
1187the text.
1188
1189If the text contains no multibyte characters, the function returns the
1190list @code{(undecided)}.
1191@end defun
1192
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EZ
1193@cindex safely encode a string
1194@cindex coding systems for encoding a string
b8d4c8d0
GM
1195@defun find-coding-systems-string string
1196This function returns a list of coding systems that could be used to
1197encode the text of @var{string}. All coding systems in the list can
1198safely encode any multibyte characters in @var{string}. If the text
1199contains no multibyte characters, this returns the list
1200@code{(undecided)}.
1201@end defun
1202
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EZ
1203@cindex charset, coding systems to encode
1204@cindex safely encode characters in a charset
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GM
1205@defun find-coding-systems-for-charsets charsets
1206This function returns a list of coding systems that could be used to
1207encode all the character sets in the list @var{charsets}.
1208@end defun
1209
91211f07
EZ
1210@defun check-coding-systems-region start end coding-system-list
1211This function checks whether coding systems in the list
1212@code{coding-system-list} can encode all the characters in the region
1213between @var{start} and @var{end}. If all of the coding systems in
1214the list can encode the specified text, the function returns
1215@code{nil}. If some coding systems cannot encode some of the
1216characters, the value is an alist, each element of which has the form
1217@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1218that @var{coding-system1} cannot encode characters at buffer positions
1219@var{pos1}, @var{pos2}, @enddots{}.
1220
1221@var{start} may be a string, in which case @var{end} is ignored and
1222the returned value references string indices instead of buffer
1223positions.
1224@end defun
1225
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1226@defun detect-coding-region start end &optional highest
1227This function chooses a plausible coding system for decoding the text
80070260 1228from @var{start} to @var{end}. This text should be a byte sequence,
1df7defd 1229i.e., unibyte text or multibyte text with only @acronym{ASCII} and
80070260 1230eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1231
1232Normally this function returns a list of coding systems that could
1233handle decoding the text that was scanned. They are listed in order of
1234decreasing priority. But if @var{highest} is non-@code{nil}, then the
1235return value is just one coding system, the one that is highest in
1236priority.
1237
1238If the region contains only @acronym{ASCII} characters except for such
1239ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1240@code{undecided} or @code{(undecided)}, or a variant specifying
1241end-of-line conversion, if that can be deduced from the text.
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EZ
1242
1243If the region contains null bytes, the value is @code{no-conversion},
1244even if the region contains text encoded in some coding system.
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GM
1245@end defun
1246
1247@defun detect-coding-string string &optional highest
1248This function is like @code{detect-coding-region} except that it
1249operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1250@end defun
1251
0e90e7be 1252@cindex null bytes, and decoding text
0b4faef3
EZ
1253@defvar inhibit-null-byte-detection
1254If this variable has a non-@code{nil} value, null bytes are ignored
1255when detecting the encoding of a region or a string. This allows to
1256correctly detect the encoding of text that contains null bytes, such
1257as Info files with Index nodes.
1258@end defvar
1259
1260@defvar inhibit-iso-escape-detection
1261If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1262are ignored when detecting the encoding of a region or a string. The
1263result is that no text is ever detected as encoded in some ISO-2022
1264encoding, and all escape sequences become visible in a buffer.
1265@strong{Warning:} @emph{Use this variable with extreme caution,
1266because many files in the Emacs distribution use ISO-2022 encoding.}
1267@end defvar
1268
0e90e7be 1269@cindex charsets supported by a coding system
91211f07
EZ
1270@defun coding-system-charset-list coding-system
1271This function returns the list of character sets (@pxref{Character
1272Sets}) supported by @var{coding-system}. Some coding systems that
1273support too many character sets to list them all yield special values:
1274@itemize @bullet
1275@item
1276If @var{coding-system} supports all the ISO-2022 charsets, the value
1277is @code{iso-2022}.
1278@item
1279If @var{coding-system} supports all Emacs characters, the value is
1280@code{(emacs)}.
1281@item
1282If @var{coding-system} supports all emacs-mule characters, the value
1283is @code{emacs-mule}.
1284@item
1285If @var{coding-system} supports all Unicode characters, the value is
1286@code{(unicode)}.
1287@end itemize
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GM
1288@end defun
1289
1290 @xref{Coding systems for a subprocess,, Process Information}, in
1291particular the description of the functions
1292@code{process-coding-system} and @code{set-process-coding-system}, for
1293how to examine or set the coding systems used for I/O to a subprocess.
1294
1295@node User-Chosen Coding Systems
1296@subsection User-Chosen Coding Systems
1297
1298@cindex select safe coding system
1299@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1300This function selects a coding system for encoding specified text,
1301asking the user to choose if necessary. Normally the specified text
1302is the text in the current buffer between @var{from} and @var{to}. If
1303@var{from} is a string, the string specifies the text to encode, and
1304@var{to} is ignored.
1305
77730170
EZ
1306If the specified text includes raw bytes (@pxref{Text
1307Representations}), @code{select-safe-coding-system} suggests
1308@code{raw-text} for its encoding.
1309
b8d4c8d0
GM
1310If @var{default-coding-system} is non-@code{nil}, that is the first
1311coding system to try; if that can handle the text,
1312@code{select-safe-coding-system} returns that coding system. It can
1313also be a list of coding systems; then the function tries each of them
1314one by one. After trying all of them, it next tries the current
1315buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1316@code{undecided}), then the default value of
1317@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1318preferred coding system, which the user can set using the command
1319@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1320Coding Systems, emacs, The GNU Emacs Manual}).
1321
1322If one of those coding systems can safely encode all the specified
1323text, @code{select-safe-coding-system} chooses it and returns it.
1324Otherwise, it asks the user to choose from a list of coding systems
1325which can encode all the text, and returns the user's choice.
1326
1327@var{default-coding-system} can also be a list whose first element is
1328t and whose other elements are coding systems. Then, if no coding
1329system in the list can handle the text, @code{select-safe-coding-system}
1330queries the user immediately, without trying any of the three
1331alternatives described above.
1332
1333The optional argument @var{accept-default-p}, if non-@code{nil},
1334should be a function to determine whether a coding system selected
1335without user interaction is acceptable. @code{select-safe-coding-system}
1336calls this function with one argument, the base coding system of the
1337selected coding system. If @var{accept-default-p} returns @code{nil},
1338@code{select-safe-coding-system} rejects the silently selected coding
1339system, and asks the user to select a coding system from a list of
1340possible candidates.
1341
1342@vindex select-safe-coding-system-accept-default-p
1343If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1344non-@code{nil}, it should be a function taking a single argument.
1345It is used in place of @var{accept-default-p}, overriding any
1346value supplied for this argument.
b8d4c8d0
GM
1347
1348As a final step, before returning the chosen coding system,
1349@code{select-safe-coding-system} checks whether that coding system is
1350consistent with what would be selected if the contents of the region
1351were read from a file. (If not, this could lead to data corruption in
1352a file subsequently re-visited and edited.) Normally,
1353@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1354file for this purpose, but if @var{file} is non-@code{nil}, it uses
1355that file instead (this can be relevant for @code{write-region} and
1356similar functions). If it detects an apparent inconsistency,
1357@code{select-safe-coding-system} queries the user before selecting the
1358coding system.
1359@end defun
1360
1361 Here are two functions you can use to let the user specify a coding
1362system, with completion. @xref{Completion}.
1363
1364@defun read-coding-system prompt &optional default
1365This function reads a coding system using the minibuffer, prompting with
1366string @var{prompt}, and returns the coding system name as a symbol. If
1367the user enters null input, @var{default} specifies which coding system
1368to return. It should be a symbol or a string.
1369@end defun
1370
1371@defun read-non-nil-coding-system prompt
1372This function reads a coding system using the minibuffer, prompting with
1373string @var{prompt}, and returns the coding system name as a symbol. If
1374the user tries to enter null input, it asks the user to try again.
1375@xref{Coding Systems}.
1376@end defun
1377
1378@node Default Coding Systems
1379@subsection Default Coding Systems
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EZ
1380@cindex default coding system
1381@cindex coding system, automatically determined
b8d4c8d0
GM
1382
1383 This section describes variables that specify the default coding
1384system for certain files or when running certain subprograms, and the
1385function that I/O operations use to access them.
1386
1387 The idea of these variables is that you set them once and for all to the
1388defaults you want, and then do not change them again. To specify a
1389particular coding system for a particular operation in a Lisp program,
1390don't change these variables; instead, override them using
1391@code{coding-system-for-read} and @code{coding-system-for-write}
1392(@pxref{Specifying Coding Systems}).
1393
0e90e7be 1394@cindex file contents, and default coding system
01f17ae2 1395@defopt auto-coding-regexp-alist
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GM
1396This variable is an alist of text patterns and corresponding coding
1397systems. Each element has the form @code{(@var{regexp}
1398. @var{coding-system})}; a file whose first few kilobytes match
1399@var{regexp} is decoded with @var{coding-system} when its contents are
1400read into a buffer. The settings in this alist take priority over
1401@code{coding:} tags in the files and the contents of
1402@code{file-coding-system-alist} (see below). The default value is set
1403so that Emacs automatically recognizes mail files in Babyl format and
1404reads them with no code conversions.
01f17ae2 1405@end defopt
b8d4c8d0 1406
0e90e7be 1407@cindex file name, and default coding system
01f17ae2 1408@defopt file-coding-system-alist
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GM
1409This variable is an alist that specifies the coding systems to use for
1410reading and writing particular files. Each element has the form
1411@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1412expression that matches certain file names. The element applies to file
1413names that match @var{pattern}.
1414
1415The @sc{cdr} of the element, @var{coding}, should be either a coding
1416system, a cons cell containing two coding systems, or a function name (a
1417symbol with a function definition). If @var{coding} is a coding system,
1418that coding system is used for both reading the file and writing it. If
1419@var{coding} is a cons cell containing two coding systems, its @sc{car}
1420specifies the coding system for decoding, and its @sc{cdr} specifies the
1421coding system for encoding.
1422
1423If @var{coding} is a function name, the function should take one
1424argument, a list of all arguments passed to
1425@code{find-operation-coding-system}. It must return a coding system
1426or a cons cell containing two coding systems. This value has the same
1427meaning as described above.
1428
1429If @var{coding} (or what returned by the above function) is
1430@code{undecided}, the normal code-detection is performed.
01f17ae2 1431@end defopt
b8d4c8d0 1432
01f17ae2 1433@defopt auto-coding-alist
0e90e7be
EZ
1434This variable is an alist that specifies the coding systems to use for
1435reading and writing particular files. Its form is like that of
1436@code{file-coding-system-alist}, but, unlike the latter, this variable
1437takes priority over any @code{coding:} tags in the file.
01f17ae2 1438@end defopt
0e90e7be
EZ
1439
1440@cindex program name, and default coding system
b8d4c8d0
GM
1441@defvar process-coding-system-alist
1442This variable is an alist specifying which coding systems to use for a
1443subprocess, depending on which program is running in the subprocess. It
1444works like @code{file-coding-system-alist}, except that @var{pattern} is
1445matched against the program name used to start the subprocess. The coding
1446system or systems specified in this alist are used to initialize the
1447coding systems used for I/O to the subprocess, but you can specify
1448other coding systems later using @code{set-process-coding-system}.
1449@end defvar
1450
1451 @strong{Warning:} Coding systems such as @code{undecided}, which
1452determine the coding system from the data, do not work entirely reliably
1453with asynchronous subprocess output. This is because Emacs handles
1454asynchronous subprocess output in batches, as it arrives. If the coding
1455system leaves the character code conversion unspecified, or leaves the
1456end-of-line conversion unspecified, Emacs must try to detect the proper
1457conversion from one batch at a time, and this does not always work.
1458
1459 Therefore, with an asynchronous subprocess, if at all possible, use a
1460coding system which determines both the character code conversion and
1461the end of line conversion---that is, one like @code{latin-1-unix},
1462rather than @code{undecided} or @code{latin-1}.
1463
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EZ
1464@cindex port number, and default coding system
1465@cindex network service name, and default coding system
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GM
1466@defvar network-coding-system-alist
1467This variable is an alist that specifies the coding system to use for
1468network streams. It works much like @code{file-coding-system-alist},
1469with the difference that the @var{pattern} in an element may be either a
1470port number or a regular expression. If it is a regular expression, it
1471is matched against the network service name used to open the network
1472stream.
1473@end defvar
1474
1475@defvar default-process-coding-system
1476This variable specifies the coding systems to use for subprocess (and
1477network stream) input and output, when nothing else specifies what to
1478do.
1479
1480The value should be a cons cell of the form @code{(@var{input-coding}
1481. @var{output-coding})}. Here @var{input-coding} applies to input from
1482the subprocess, and @var{output-coding} applies to output to it.
1483@end defvar
1484
0e90e7be 1485@cindex default coding system, functions to determine
01f17ae2 1486@defopt auto-coding-functions
b8d4c8d0
GM
1487This variable holds a list of functions that try to determine a
1488coding system for a file based on its undecoded contents.
1489
1490Each function in this list should be written to look at text in the
1491current buffer, but should not modify it in any way. The buffer will
1492contain undecoded text of parts of the file. Each function should
1493take one argument, @var{size}, which tells it how many characters to
1494look at, starting from point. If the function succeeds in determining
1495a coding system for the file, it should return that coding system.
1496Otherwise, it should return @code{nil}.
1497
1498If a file has a @samp{coding:} tag, that takes precedence, so these
1499functions won't be called.
01f17ae2 1500@end defopt
b8d4c8d0 1501
0e90e7be
EZ
1502@defun find-auto-coding filename size
1503This function tries to determine a suitable coding system for
1504@var{filename}. It examines the buffer visiting the named file, using
1505the variables documented above in sequence, until it finds a match for
1506one of the rules specified by these variables. It then returns a cons
1507cell of the form @code{(@var{coding} . @var{source})}, where
1508@var{coding} is the coding system to use and @var{source} is a symbol,
1509one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1510@code{:coding}, or @code{auto-coding-functions}, indicating which one
1511supplied the matching rule. The value @code{:coding} means the coding
1512system was specified by the @code{coding:} tag in the file
1513(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1514The order of looking for a matching rule is @code{auto-coding-alist}
1515first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1516tag, and lastly @code{auto-coding-functions}. If no matching rule was
1517found, the function returns @code{nil}.
1518
1519The second argument @var{size} is the size of text, in characters,
1520following point. The function examines text only within @var{size}
1521characters after point. Normally, the buffer should be positioned at
1522the beginning when this function is called, because one of the places
1523for the @code{coding:} tag is the first one or two lines of the file;
1524in that case, @var{size} should be the size of the buffer.
1525@end defun
1526
1527@defun set-auto-coding filename size
1528This function returns a suitable coding system for file
1529@var{filename}. It uses @code{find-auto-coding} to find the coding
1530system. If no coding system could be determined, the function returns
1531@code{nil}. The meaning of the argument @var{size} is like in
1532@code{find-auto-coding}.
1533@end defun
1534
b8d4c8d0
GM
1535@defun find-operation-coding-system operation &rest arguments
1536This function returns the coding system to use (by default) for
1537performing @var{operation} with @var{arguments}. The value has this
1538form:
1539
1540@example
1541(@var{decoding-system} . @var{encoding-system})
1542@end example
1543
1544The first element, @var{decoding-system}, is the coding system to use
1545for decoding (in case @var{operation} does decoding), and
1546@var{encoding-system} is the coding system for encoding (in case
1547@var{operation} does encoding).
1548
049bcbcb
CY
1549The argument @var{operation} is a symbol; it should be one of
1550@code{write-region}, @code{start-process}, @code{call-process},
1551@code{call-process-region}, @code{insert-file-contents}, or
1552@code{open-network-stream}. These are the names of the Emacs I/O
1553primitives that can do character code and eol conversion.
b8d4c8d0
GM
1554
1555The remaining arguments should be the same arguments that might be given
1556to the corresponding I/O primitive. Depending on the primitive, one
1557of those arguments is selected as the @dfn{target}. For example, if
1558@var{operation} does file I/O, whichever argument specifies the file
1559name is the target. For subprocess primitives, the process name is the
1560target. For @code{open-network-stream}, the target is the service name
1561or port number.
1562
1563Depending on @var{operation}, this function looks up the target in
1564@code{file-coding-system-alist}, @code{process-coding-system-alist},
1565or @code{network-coding-system-alist}. If the target is found in the
1566alist, @code{find-operation-coding-system} returns its association in
1567the alist; otherwise it returns @code{nil}.
1568
1569If @var{operation} is @code{insert-file-contents}, the argument
1570corresponding to the target may be a cons cell of the form
1571@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1572is a file name to look up in @code{file-coding-system-alist}, and
1573@var{buffer} is a buffer that contains the file's contents (not yet
1574decoded). If @code{file-coding-system-alist} specifies a function to
1575call for this file, and that function needs to examine the file's
1576contents (as it usually does), it should examine the contents of
1577@var{buffer} instead of reading the file.
1578@end defun
1579
1580@node Specifying Coding Systems
1581@subsection Specifying a Coding System for One Operation
1582
1583 You can specify the coding system for a specific operation by binding
1584the variables @code{coding-system-for-read} and/or
1585@code{coding-system-for-write}.
1586
1587@defvar coding-system-for-read
1588If this variable is non-@code{nil}, it specifies the coding system to
1589use for reading a file, or for input from a synchronous subprocess.
1590
1591It also applies to any asynchronous subprocess or network stream, but in
1592a different way: the value of @code{coding-system-for-read} when you
1593start the subprocess or open the network stream specifies the input
1594decoding method for that subprocess or network stream. It remains in
1595use for that subprocess or network stream unless and until overridden.
1596
1597The right way to use this variable is to bind it with @code{let} for a
1598specific I/O operation. Its global value is normally @code{nil}, and
1599you should not globally set it to any other value. Here is an example
1600of the right way to use the variable:
1601
1602@example
1603;; @r{Read the file with no character code conversion.}
1604;; @r{Assume @acronym{crlf} represents end-of-line.}
1605(let ((coding-system-for-read 'emacs-mule-dos))
1606 (insert-file-contents filename))
1607@end example
1608
1609When its value is non-@code{nil}, this variable takes precedence over
1610all other methods of specifying a coding system to use for input,
1611including @code{file-coding-system-alist},
1612@code{process-coding-system-alist} and
1613@code{network-coding-system-alist}.
1614@end defvar
1615
1616@defvar coding-system-for-write
1617This works much like @code{coding-system-for-read}, except that it
1618applies to output rather than input. It affects writing to files,
1619as well as sending output to subprocesses and net connections.
1620
1621When a single operation does both input and output, as do
1622@code{call-process-region} and @code{start-process}, both
1623@code{coding-system-for-read} and @code{coding-system-for-write}
1624affect it.
1625@end defvar
1626
01f17ae2 1627@defopt inhibit-eol-conversion
b8d4c8d0
GM
1628When this variable is non-@code{nil}, no end-of-line conversion is done,
1629no matter which coding system is specified. This applies to all the
1630Emacs I/O and subprocess primitives, and to the explicit encoding and
1631decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1632@end defopt
b8d4c8d0 1633
91211f07
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1634@cindex priority order of coding systems
1635@cindex coding systems, priority
1636 Sometimes, you need to prefer several coding systems for some
1637operation, rather than fix a single one. Emacs lets you specify a
1638priority order for using coding systems. This ordering affects the
333f9019 1639sorting of lists of coding systems returned by functions such as
91211f07
EZ
1640@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1641
1642@defun coding-system-priority-list &optional highestp
1643This function returns the list of coding systems in the order of their
1644current priorities. Optional argument @var{highestp}, if
1645non-@code{nil}, means return only the highest priority coding system.
1646@end defun
1647
1648@defun set-coding-system-priority &rest coding-systems
1649This function puts @var{coding-systems} at the beginning of the
1650priority list for coding systems, thus making their priority higher
1651than all the rest.
1652@end defun
1653
1654@defmac with-coding-priority coding-systems &rest body@dots{}
1655This macro execute @var{body}, like @code{progn} does
1656(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1657the priority list for coding systems. @var{coding-systems} should be
1658a list of coding systems to prefer during execution of @var{body}.
1659@end defmac
1660
b8d4c8d0
GM
1661@node Explicit Encoding
1662@subsection Explicit Encoding and Decoding
1663@cindex encoding in coding systems
1664@cindex decoding in coding systems
1665
1666 All the operations that transfer text in and out of Emacs have the
1667ability to use a coding system to encode or decode the text.
1668You can also explicitly encode and decode text using the functions
1669in this section.
1670
1671 The result of encoding, and the input to decoding, are not ordinary
1672text. They logically consist of a series of byte values; that is, a
80070260
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1673series of @acronym{ASCII} and eight-bit characters. In unibyte
1674buffers and strings, these characters have codes in the range 0
85eeac93
CY
1675through #xFF (255). In a multibyte buffer or string, eight-bit
1676characters have character codes higher than #xFF (@pxref{Text
1677Representations}), but Emacs transparently converts them to their
1678single-byte values when you encode or decode such text.
b8d4c8d0
GM
1679
1680 The usual way to read a file into a buffer as a sequence of bytes, so
1681you can decode the contents explicitly, is with
1682@code{insert-file-contents-literally} (@pxref{Reading from Files});
1683alternatively, specify a non-@code{nil} @var{rawfile} argument when
1684visiting a file with @code{find-file-noselect}. These methods result in
1685a unibyte buffer.
1686
1687 The usual way to use the byte sequence that results from explicitly
1688encoding text is to copy it to a file or process---for example, to write
1689it with @code{write-region} (@pxref{Writing to Files}), and suppress
1690encoding by binding @code{coding-system-for-write} to
1691@code{no-conversion}.
1692
1693 Here are the functions to perform explicit encoding or decoding. The
1694encoding functions produce sequences of bytes; the decoding functions
1695are meant to operate on sequences of bytes. All of these functions
80070260
EZ
1696discard text properties. They also set @code{last-coding-system-used}
1697to the precise coding system they used.
b8d4c8d0 1698
80070260 1699@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1700This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1701to coding system @var{coding-system}. Normally, the encoded text
1702replaces the original text in the buffer, but the optional argument
1703@var{destination} can change that. If @var{destination} is a buffer,
1704the encoded text is inserted in that buffer after point (point does
1705not move); if it is @code{t}, the command returns the encoded text as
1706a unibyte string without inserting it.
1707
1708If encoded text is inserted in some buffer, this command returns the
1709length of the encoded text.
1710
1711The result of encoding is logically a sequence of bytes, but the
1712buffer remains multibyte if it was multibyte before, and any 8-bit
1713bytes are converted to their multibyte representation (@pxref{Text
1714Representations}).
77730170
EZ
1715
1716@cindex @code{undecided} coding-system, when encoding
1717Do @emph{not} use @code{undecided} for @var{coding-system} when
1718encoding text, since that may lead to unexpected results. Instead,
1719use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1720Systems, select-safe-coding-system}) to suggest a suitable encoding,
1721if there's no obvious pertinent value for @var{coding-system}.
b8d4c8d0
GM
1722@end deffn
1723
80070260 1724@defun encode-coding-string string coding-system &optional nocopy buffer
b8d4c8d0
GM
1725This function encodes the text in @var{string} according to coding
1726system @var{coding-system}. It returns a new string containing the
1727encoded text, except when @var{nocopy} is non-@code{nil}, in which
1728case the function may return @var{string} itself if the encoding
1729operation is trivial. The result of encoding is a unibyte string.
1730@end defun
1731
106e6894 1732@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1733This command decodes the text from @var{start} to @var{end} according
80070260
EZ
1734to coding system @var{coding-system}. To make explicit decoding
1735useful, the text before decoding ought to be a sequence of byte
1736values, but both multibyte and unibyte buffers are acceptable (in the
1737multibyte case, the raw byte values should be represented as eight-bit
1738characters). Normally, the decoded text replaces the original text in
1739the buffer, but the optional argument @var{destination} can change
1740that. If @var{destination} is a buffer, the decoded text is inserted
1741in that buffer after point (point does not move); if it is @code{t},
1742the command returns the decoded text as a multibyte string without
1743inserting it.
1744
1745If decoded text is inserted in some buffer, this command returns the
1746length of the decoded text.
7d2a859f
EZ
1747
1748This command puts a @code{charset} text property on the decoded text.
1749The value of the property states the character set used to decode the
1750original text.
b8d4c8d0
GM
1751@end deffn
1752
80070260
EZ
1753@defun decode-coding-string string coding-system &optional nocopy buffer
1754This function decodes the text in @var{string} according to
1755@var{coding-system}. It returns a new string containing the decoded
1756text, except when @var{nocopy} is non-@code{nil}, in which case the
1757function may return @var{string} itself if the decoding operation is
1758trivial. To make explicit decoding useful, the contents of
1759@var{string} ought to be a unibyte string with a sequence of byte
1760values, but a multibyte string is also acceptable (assuming it
1761contains 8-bit bytes in their multibyte form).
1762
1763If optional argument @var{buffer} specifies a buffer, the decoded text
1764is inserted in that buffer after point (point does not move). In this
1765case, the return value is the length of the decoded text.
7d2a859f
EZ
1766
1767@cindex @code{charset}, text property
1768This function puts a @code{charset} text property on the decoded text.
1769The value of the property states the character set used to decode the
1770original text:
1771
1772@example
1773@group
1774(decode-coding-string "Gr\374ss Gott" 'latin-1)
1775 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1776@end group
1777@end example
b8d4c8d0
GM
1778@end defun
1779
1780@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1781This function decodes the text from @var{from} to @var{to} as if
1782it were being read from file @var{filename} using @code{insert-file-contents}
1783using the rest of the arguments provided.
1784
1785The normal way to use this function is after reading text from a file
1786without decoding, if you decide you would rather have decoded it.
1787Instead of deleting the text and reading it again, this time with
1788decoding, you can call this function.
1789@end defun
1790
1791@node Terminal I/O Encoding
1792@subsection Terminal I/O Encoding
1793
1794 Emacs can decode keyboard input using a coding system, and encode
80070260
EZ
1795terminal output. This is useful for terminals that transmit or
1796display text using a particular encoding such as Latin-1. Emacs does
1797not set @code{last-coding-system-used} for encoding or decoding of
1798terminal I/O.
b8d4c8d0 1799
3f1d322f 1800@defun keyboard-coding-system &optional terminal
b8d4c8d0 1801This function returns the coding system that is in use for decoding
3f1d322f
EZ
1802keyboard input from @var{terminal}---or @code{nil} if no coding system
1803is to be used for that terminal. If @var{terminal} is omitted or
1804@code{nil}, it means the selected frame's terminal. @xref{Multiple
1805Terminals}.
b8d4c8d0
GM
1806@end defun
1807
3f1d322f
EZ
1808@deffn Command set-keyboard-coding-system coding-system &optional terminal
1809This command specifies @var{coding-system} as the coding system to use
1810for decoding keyboard input from @var{terminal}. If
1811@var{coding-system} is @code{nil}, that means do not decode keyboard
1812input. If @var{terminal} is a frame, it means that frame's terminal;
1813if it is @code{nil}, that means the currently selected frame's
1814terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1815@end deffn
1816
106e6894 1817@defun terminal-coding-system &optional terminal
b8d4c8d0 1818This function returns the coding system that is in use for encoding
106e6894
CY
1819terminal output from @var{terminal}---or @code{nil} if the output is
1820not encoded. If @var{terminal} is a frame, it means that frame's
1821terminal; if it is @code{nil}, that means the currently selected
1822frame's terminal.
b8d4c8d0
GM
1823@end defun
1824
106e6894 1825@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1826This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1827for encoding terminal output from @var{terminal}. If
1828@var{coding-system} is @code{nil}, terminal output is not encoded. If
1829@var{terminal} is a frame, it means that frame's terminal; if it is
1830@code{nil}, that means the currently selected frame's terminal.
b8d4c8d0
GM
1831@end deffn
1832
b8d4c8d0
GM
1833@node Input Methods
1834@section Input Methods
1835@cindex input methods
1836
1837 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1838characters from the keyboard. Unlike coding systems, which translate
1839non-@acronym{ASCII} characters to and from encodings meant to be read by
1840programs, input methods provide human-friendly commands. (@xref{Input
1841Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1842use input methods to enter text.) How to define input methods is not
1843yet documented in this manual, but here we describe how to use them.
1844
1845 Each input method has a name, which is currently a string;
1846in the future, symbols may also be usable as input method names.
1847
1848@defvar current-input-method
1849This variable holds the name of the input method now active in the
1850current buffer. (It automatically becomes local in each buffer when set
1851in any fashion.) It is @code{nil} if no input method is active in the
1852buffer now.
1853@end defvar
1854
1855@defopt default-input-method
1856This variable holds the default input method for commands that choose an
1857input method. Unlike @code{current-input-method}, this variable is
1858normally global.
1859@end defopt
1860
1861@deffn Command set-input-method input-method
1862This command activates input method @var{input-method} for the current
1863buffer. It also sets @code{default-input-method} to @var{input-method}.
1864If @var{input-method} is @code{nil}, this command deactivates any input
1865method for the current buffer.
1866@end deffn
1867
1868@defun read-input-method-name prompt &optional default inhibit-null
1869This function reads an input method name with the minibuffer, prompting
1870with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1871by default, if the user enters empty input. However, if
1872@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1873
1874The returned value is a string.
1875@end defun
1876
1877@defvar input-method-alist
1878This variable defines all the supported input methods.
1879Each element defines one input method, and should have the form:
1880
1881@example
1882(@var{input-method} @var{language-env} @var{activate-func}
1883 @var{title} @var{description} @var{args}...)
1884@end example
1885
1886Here @var{input-method} is the input method name, a string;
1887@var{language-env} is another string, the name of the language
1888environment this input method is recommended for. (That serves only for
1889documentation purposes.)
1890
1891@var{activate-func} is a function to call to activate this method. The
1892@var{args}, if any, are passed as arguments to @var{activate-func}. All
1893told, the arguments to @var{activate-func} are @var{input-method} and
1894the @var{args}.
1895
1896@var{title} is a string to display in the mode line while this method is
1897active. @var{description} is a string describing this method and what
1898it is good for.
1899@end defvar
1900
1901 The fundamental interface to input methods is through the
1902variable @code{input-method-function}. @xref{Reading One Event},
1903and @ref{Invoking the Input Method}.
1904
1905@node Locales
1906@section Locales
1907@cindex locale
1908
1909 POSIX defines a concept of ``locales'' which control which language
1910to use in language-related features. These Emacs variables control
1911how Emacs interacts with these features.
1912
1913@defvar locale-coding-system
1914@cindex keyboard input decoding on X
1915This variable specifies the coding system to use for decoding system
1916error messages and---on X Window system only---keyboard input, for
1917encoding the format argument to @code{format-time-string}, and for
1918decoding the return value of @code{format-time-string}.
1919@end defvar
1920
1921@defvar system-messages-locale
1922This variable specifies the locale to use for generating system error
1923messages. Changing the locale can cause messages to come out in a
1924different language or in a different orthography. If the variable is
1925@code{nil}, the locale is specified by environment variables in the
1926usual POSIX fashion.
1927@end defvar
1928
1929@defvar system-time-locale
1930This variable specifies the locale to use for formatting time values.
1931Changing the locale can cause messages to appear according to the
1932conventions of a different language. If the variable is @code{nil}, the
1933locale is specified by environment variables in the usual POSIX fashion.
1934@end defvar
1935
1936@defun locale-info item
1937This function returns locale data @var{item} for the current POSIX
1938locale, if available. @var{item} should be one of these symbols:
1939
1940@table @code
1941@item codeset
1942Return the character set as a string (locale item @code{CODESET}).
1943
1944@item days
1945Return a 7-element vector of day names (locale items
1946@code{DAY_1} through @code{DAY_7});
1947
1948@item months
1949Return a 12-element vector of month names (locale items @code{MON_1}
1950through @code{MON_12}).
1951
1952@item paper
1953Return a list @code{(@var{width} @var{height})} for the default paper
1954size measured in millimeters (locale items @code{PAPER_WIDTH} and
1955@code{PAPER_HEIGHT}).
1956@end table
1957
1958If the system can't provide the requested information, or if
1959@var{item} is not one of those symbols, the value is @code{nil}. All
1960strings in the return value are decoded using
1961@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1962for more information about locales and locale items.
1963@end defun