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[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
5df4f04c 4@c 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
97d8273f 39from many different scripts, allowing users to type and display text
8cc8cecf 40in almost any known written language.
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41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
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49@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
50inclusive. Emacs extends this range with codepoints in the range
51@code{#x110000..#x3FFFFF}, which it uses for representing characters
52that are not unified with Unicode and @dfn{raw 8-bit bytes} that
53cannot be interpreted as characters. Thus, a character codepoint in
54Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 67codepoints it uses for raw 8-bit bytes and characters not unified with
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68Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69byte, a Latin-1 character takes up 2 bytes, etc. We call this
70representation of text @dfn{multibyte}.
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71
72 Outside Emacs, characters can be represented in many different
73encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 74between these external encodings and its internal representation, as
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75appropriate, when it reads text into a buffer or a string, or when it
76writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
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79binary non-text data in its buffers or strings. For example, when
80Emacs visits a file, it first reads the file's text verbatim into a
81buffer, and only then converts it to the internal representation.
82Before the conversion, the buffer holds encoded text.
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83
84@cindex unibyte text
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85 Encoded text is not really text, as far as Emacs is concerned, but
86rather a sequence of raw 8-bit bytes. We call buffers and strings
87that hold encoded text @dfn{unibyte} buffers and strings, because
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88Emacs treats them as a sequence of individual bytes. Usually, Emacs
89displays unibyte buffers and strings as octal codes such as
90@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 91strings except for manipulating encoded text or binary non-text data.
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92
93 In a buffer, the buffer-local value of the variable
94@code{enable-multibyte-characters} specifies the representation used.
95The representation for a string is determined and recorded in the string
96when the string is constructed.
97
8a14dec7 98@defvar enable-multibyte-characters
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99This variable specifies the current buffer's text representation.
100If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 101it contains unibyte encoded text or binary non-text data.
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102
103You cannot set this variable directly; instead, use the function
104@code{set-buffer-multibyte} to change a buffer's representation.
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105
106The @samp{--unibyte} command line option does its job by setting the
107default value to @code{nil} early in startup.
8a14dec7 108@end defvar
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109
110@defun position-bytes position
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111Buffer positions are measured in character units. This function
112returns the byte-position corresponding to buffer position
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113@var{position} in the current buffer. This is 1 at the start of the
114buffer, and counts upward in bytes. If @var{position} is out of
115range, the value is @code{nil}.
116@end defun
117
118@defun byte-to-position byte-position
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119Return the buffer position, in character units, corresponding to given
120@var{byte-position} in the current buffer. If @var{byte-position} is
121out of range, the value is @code{nil}. In a multibyte buffer, an
122arbitrary value of @var{byte-position} can be not at character
123boundary, but inside a multibyte sequence representing a single
124character; in this case, this function returns the buffer position of
125the character whose multibyte sequence includes @var{byte-position}.
126In other words, the value does not change for all byte positions that
127belong to the same character.
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128@end defun
129
130@defun multibyte-string-p string
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131Return @code{t} if @var{string} is a multibyte string, @code{nil}
132otherwise.
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133@end defun
134
135@defun string-bytes string
136@cindex string, number of bytes
137This function returns the number of bytes in @var{string}.
138If @var{string} is a multibyte string, this can be greater than
139@code{(length @var{string})}.
140@end defun
141
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142@defun unibyte-string &rest bytes
143This function concatenates all its argument @var{bytes} and makes the
144result a unibyte string.
145@end defun
146
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147@node Converting Representations
148@section Converting Text Representations
149
150 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 151multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 152only @acronym{ASCII} and 8-bit raw bytes. In general, these
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153conversions happen when inserting text into a buffer, or when putting
154text from several strings together in one string. You can also
155explicitly convert a string's contents to either representation.
b8d4c8d0 156
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157 Emacs chooses the representation for a string based on the text from
158which it is constructed. The general rule is to convert unibyte text
159to multibyte text when combining it with other multibyte text, because
160the multibyte representation is more general and can hold whatever
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161characters the unibyte text has.
162
163 When inserting text into a buffer, Emacs converts the text to the
164buffer's representation, as specified by
165@code{enable-multibyte-characters} in that buffer. In particular, when
166you insert multibyte text into a unibyte buffer, Emacs converts the text
167to unibyte, even though this conversion cannot in general preserve all
168the characters that might be in the multibyte text. The other natural
169alternative, to convert the buffer contents to multibyte, is not
170acceptable because the buffer's representation is a choice made by the
171user that cannot be overridden automatically.
172
97d8273f 173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 174characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 175the multibyte representation of raw eight-bit bytes.
b8d4c8d0 176
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177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178and eight-bit characters to their single-byte form, but loses
179information for non-@acronym{ASCII} characters by discarding all but
180the low 8 bits of each character's codepoint. Converting unibyte text
181to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 182
031c41de 183The next two functions either return the argument @var{string}, or a
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184newly created string with no text properties.
185
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186@defun string-to-multibyte string
187This function returns a multibyte string containing the same sequence
031c41de 188of characters as @var{string}. If @var{string} is a multibyte string,
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189it is returned unchanged. The function assumes that @var{string}
190includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191latter are converted to their multibyte representation corresponding
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192to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
193(@pxref{Text Representations, codepoints}).
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194@end defun
195
196@defun string-to-unibyte string
197This function returns a unibyte string containing the same sequence of
198characters as @var{string}. It signals an error if @var{string}
199contains a non-@acronym{ASCII} character. If @var{string} is a
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200unibyte string, it is returned unchanged. Use this function for
201@var{string} arguments that contain only @acronym{ASCII} and eight-bit
202characters.
b8d4c8d0 203@end defun
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204
205@defun byte-to-string byte
206@cindex byte to string
207This function returns a unibyte string containing a single byte of
208character data, @var{character}. It signals a error if
209@var{character} is not an integer between 0 and 255.
210@end defun
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211
212@defun multibyte-char-to-unibyte char
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213This converts the multibyte character @var{char} to a unibyte
214character, and returns that character. If @var{char} is neither
215@acronym{ASCII} nor eight-bit, the function returns -1.
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216@end defun
217
218@defun unibyte-char-to-multibyte char
219This convert the unibyte character @var{char} to a multibyte
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220character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
221byte.
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222@end defun
223
224@node Selecting a Representation
225@section Selecting a Representation
226
227 Sometimes it is useful to examine an existing buffer or string as
228multibyte when it was unibyte, or vice versa.
229
230@defun set-buffer-multibyte multibyte
231Set the representation type of the current buffer. If @var{multibyte}
232is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
233is @code{nil}, the buffer becomes unibyte.
234
235This function leaves the buffer contents unchanged when viewed as a
031c41de 236sequence of bytes. As a consequence, it can change the contents
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237viewed as characters; for instance, a sequence of three bytes which is
238treated as one character in multibyte representation will count as
239three characters in unibyte representation. Eight-bit characters
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240representing raw bytes are an exception. They are represented by one
241byte in a unibyte buffer, but when the buffer is set to multibyte,
242they are converted to two-byte sequences, and vice versa.
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243
244This function sets @code{enable-multibyte-characters} to record which
245representation is in use. It also adjusts various data in the buffer
246(including overlays, text properties and markers) so that they cover the
247same text as they did before.
248
249You cannot use @code{set-buffer-multibyte} on an indirect buffer,
250because indirect buffers always inherit the representation of the
251base buffer.
252@end defun
253
254@defun string-as-unibyte string
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255If @var{string} is already a unibyte string, this function returns
256@var{string} itself. Otherwise, it returns a new string with the same
257bytes as @var{string}, but treating each byte as a separate character
258(so that the value may have more characters than @var{string}); as an
259exception, each eight-bit character representing a raw byte is
260converted into a single byte. The newly-created string contains no
031c41de 261text properties.
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262@end defun
263
264@defun string-as-multibyte string
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265If @var{string} is a multibyte string, this function returns
266@var{string} itself. Otherwise, it returns a new string with the same
267bytes as @var{string}, but treating each multibyte sequence as one
268character. This means that the value may have fewer characters than
269@var{string} has. If a byte sequence in @var{string} is invalid as a
270multibyte representation of a single character, each byte in the
271sequence is treated as a raw 8-bit byte. The newly-created string
272contains no text properties.
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273@end defun
274
275@node Character Codes
276@section Character Codes
277@cindex character codes
278
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279 The unibyte and multibyte text representations use different
280character codes. The valid character codes for unibyte representation
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281range from 0 to @code{#xFF} (255)---the values that can fit in one
282byte. The valid character codes for multibyte representation range
283from 0 to @code{#x3FFFFF}. In this code space, values 0 through
284@code{#x7F} (127) are for @acronym{ASCII} characters, and values
285@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
286non-@acronym{ASCII} characters.
287
288 Emacs character codes are a superset of the Unicode standard.
289Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
290characters of the same codepoint; values @code{#x110000} (1114112)
291through @code{#x3FFF7F} (4194175) represent characters that are not
292unified with Unicode; and values @code{#x3FFF80} (4194176) through
293@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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294
295@defun characterp charcode
296This returns @code{t} if @var{charcode} is a valid character, and
297@code{nil} otherwise.
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298
299@example
80070260 300@group
ffdbc44b 301(characterp 65)
b8d4c8d0 302 @result{} t
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303@end group
304@group
ffdbc44b 305(characterp 4194303)
b8d4c8d0 306 @result{} t
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307@end group
308@group
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309(characterp 4194304)
310 @result{} nil
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311@end group
312@end example
313@end defun
314
315@cindex maximum value of character codepoint
316@cindex codepoint, largest value
317@defun max-char
318This function returns the largest value that a valid character
319codepoint can have.
320
321@example
322@group
323(characterp (max-char))
324 @result{} t
325@end group
326@group
327(characterp (1+ (max-char)))
328 @result{} nil
329@end group
b8d4c8d0 330@end example
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331@end defun
332
106e6894 333@defun get-byte &optional pos string
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334This function returns the byte at character position @var{pos} in the
335current buffer. If the current buffer is unibyte, this is literally
336the byte at that position. If the buffer is multibyte, byte values of
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337@acronym{ASCII} characters are the same as character codepoints,
338whereas eight-bit raw bytes are converted to their 8-bit codes. The
339function signals an error if the character at @var{pos} is
340non-@acronym{ASCII}.
341
342The optional argument @var{string} means to get a byte value from that
343string instead of the current buffer.
344@end defun
345
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346@node Character Properties
347@section Character Properties
348@cindex character properties
349A @dfn{character property} is a named attribute of a character that
350specifies how the character behaves and how it should be handled
351during text processing and display. Thus, character properties are an
352important part of specifying the character's semantics.
353
434843ec 354 On the whole, Emacs follows the Unicode Standard in its implementation
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355of character properties. In particular, Emacs supports the
356@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
357Model}, and the Emacs character property database is derived from the
358Unicode Character Database (@acronym{UCD}). See the
359@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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360Properties chapter of the Unicode Standard}, for a detailed
361description of Unicode character properties and their meaning. This
362section assumes you are already familiar with that chapter of the
363Unicode Standard, and want to apply that knowledge to Emacs Lisp
364programs.
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365
366 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 367possible values, whose types depend on the property; if a character
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368does not have a certain property, the value is @code{nil}. As a
369general rule, the names of character properties in Emacs are produced
370from the corresponding Unicode properties by downcasing them and
371replacing each @samp{_} character with a dash @samp{-}. For example,
372@code{Canonical_Combining_Class} becomes
373@code{canonical-combining-class}. However, sometimes we shorten the
374names to make their use easier.
375
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376 Here is the full list of value types for all the character
377properties that Emacs knows about:
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378
379@table @code
380@item name
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381This property corresponds to the Unicode @code{Name} property. The
382value is a string consisting of upper-case Latin letters A to Z,
383digits, spaces, and hyphen @samp{-} characters.
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384
385@item general-category
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386This property corresponds to the Unicode @code{General_Category}
387property. The value is a symbol whose name is a 2-letter abbreviation
388of the character's classification.
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389
390@item canonical-combining-class
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391Corresponds to the Unicode @code{Canonical_Combining_Class} property.
392The value is an integer number.
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393
394@item bidi-class
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395Corresponds to the Unicode @code{Bidi_Class} property. The value is a
396symbol whose name is the Unicode @dfn{directional type} of the
397character.
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398
399@item decomposition
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400Corresponds to the Unicode @code{Decomposition_Type} and
401@code{Decomposition_Value} properties. The value is a list, whose
402first element may be a symbol representing a compatibility formatting
403tag, such as @code{small}@footnote{
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404Note that the Unicode spec writes these tag names inside
405@samp{<..>} brackets. The tag names in Emacs do not include the
406brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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407@samp{small}.
408}; the other elements are characters that give the compatibility
409decomposition sequence of this character.
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410
411@item decimal-digit-value
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412Corresponds to the Unicode @code{Numeric_Value} property for
413characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
414integer number.
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415
416@item digit
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417Corresponds to the Unicode @code{Numeric_Value} property for
418characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
419an integer number. Examples of such characters include compatibility
420subscript and superscript digits, for which the value is the
421corresponding number.
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422
423@item numeric-value
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424Corresponds to the Unicode @code{Numeric_Value} property for
425characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 426this property is an integer or a floating-point number. Examples of
af38459f 427characters that have this property include fractions, subscripts,
91211f07 428superscripts, Roman numerals, currency numerators, and encircled
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429numbers. For example, the value of this property for the character
430@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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431
432@item mirrored
af38459f 433Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 434of this property is a symbol, either @code{Y} or @code{N}.
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435
436@item old-name
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437Corresponds to the Unicode @code{Unicode_1_Name} property. The value
438is a string.
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439
440@item iso-10646-comment
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441Corresponds to the Unicode @code{ISO_Comment} property. The value is
442a string.
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443
444@item uppercase
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445Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
446The value of this property is a single character.
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447
448@item lowercase
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449Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
450The value of this property is a single character.
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451
452@item titlecase
af38459f 453Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 454@dfn{Title case} is a special form of a character used when the first
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455character of a word needs to be capitalized. The value of this
456property is a single character.
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457@end table
458
459@defun get-char-code-property char propname
460This function returns the value of @var{char}'s @var{propname} property.
461
462@example
463@group
464(get-char-code-property ? 'general-category)
465 @result{} Zs
466@end group
467@group
468(get-char-code-property ?1 'general-category)
469 @result{} Nd
470@end group
471@group
472(get-char-code-property ?\u2084 'digit-value) ; subscript 4
473 @result{} 4
474@end group
475@group
476(get-char-code-property ?\u2155 'numeric-value) ; one fifth
477 @result{} 1/5
478@end group
479@group
480(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
481 @result{} \4
482@end group
483@end example
484@end defun
485
486@defun char-code-property-description prop value
487This function returns the description string of property @var{prop}'s
488@var{value}, or @code{nil} if @var{value} has no description.
489
490@example
491@group
492(char-code-property-description 'general-category 'Zs)
493 @result{} "Separator, Space"
494@end group
495@group
496(char-code-property-description 'general-category 'Nd)
497 @result{} "Number, Decimal Digit"
498@end group
499@group
500(char-code-property-description 'numeric-value '1/5)
501 @result{} nil
502@end group
503@end example
504@end defun
505
506@defun put-char-code-property char propname value
507This function stores @var{value} as the value of the property
508@var{propname} for the character @var{char}.
509@end defun
510
511@defvar char-script-table
512The value of this variable is a char-table (@pxref{Char-Tables}) that
513specifies, for each character, a symbol whose name is the script to
514which the character belongs, according to the Unicode Standard
515classification of the Unicode code space into script-specific blocks.
516This char-table has a single extra slot whose value is the list of all
517script symbols.
518@end defvar
519
520@defvar char-width-table
521The value of this variable is a char-table that specifies the width of
522each character in columns that it will occupy on the screen.
523@end defvar
524
525@defvar printable-chars
526The value of this variable is a char-table that specifies, for each
527character, whether it is printable or not. That is, if evaluating
528@code{(aref printable-chars char)} results in @code{t}, the character
529is printable, and if it results in @code{nil}, it is not.
530@end defvar
531
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532@node Character Sets
533@section Character Sets
534@cindex character sets
535
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536@cindex charset
537@cindex coded character set
538An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
539in which each character is assigned a numeric code point. (The
434843ec 540Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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541charset has a name which is a symbol. A single character can belong
542to any number of different character sets, but it will generally have
543a different code point in each charset. Examples of character sets
544include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
545@code{windows-1255}. The code point assigned to a character in a
546charset is usually different from its code point used in Emacs buffers
547and strings.
548
549@cindex @code{emacs}, a charset
550@cindex @code{unicode}, a charset
551@cindex @code{eight-bit}, a charset
552 Emacs defines several special character sets. The character set
553@code{unicode} includes all the characters whose Emacs code points are
85eeac93 554in the range @code{0..#x10FFFF}. The character set @code{emacs}
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555includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
556Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
557Emacs uses it to represent raw bytes encountered in text.
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558
559@defun charsetp object
560Returns @code{t} if @var{object} is a symbol that names a character set,
561@code{nil} otherwise.
562@end defun
563
564@defvar charset-list
565The value is a list of all defined character set names.
566@end defvar
567
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568@defun charset-priority-list &optional highestp
569This functions returns a list of all defined character sets ordered by
570their priority. If @var{highestp} is non-@code{nil}, the function
571returns a single character set of the highest priority.
572@end defun
573
574@defun set-charset-priority &rest charsets
575This function makes @var{charsets} the highest priority character sets.
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576@end defun
577
106e6894 578@defun char-charset character &optional restriction
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579This function returns the name of the character set of highest
580priority that @var{character} belongs to. @acronym{ASCII} characters
581are an exception: for them, this function always returns @code{ascii}.
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582
583If @var{restriction} is non-@code{nil}, it should be a list of
584charsets to search. Alternatively, it can be a coding system, in
585which case the returned charset must be supported by that coding
586system (@pxref{Coding Systems}).
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587@end defun
588
589@defun charset-plist charset
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590This function returns the property list of the character set
591@var{charset}. Although @var{charset} is a symbol, this is not the
592same as the property list of that symbol. Charset properties include
593important information about the charset, such as its documentation
594string, short name, etc.
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595@end defun
596
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597@defun put-charset-property charset propname value
598This function sets the @var{propname} property of @var{charset} to the
599given @var{value}.
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600@end defun
601
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602@defun get-charset-property charset propname
603This function returns the value of @var{charset}s property
604@var{propname}.
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605@end defun
606
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607@deffn Command list-charset-chars charset
608This command displays a list of characters in the character set
609@var{charset}.
610@end deffn
b8d4c8d0 611
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612 Emacs can convert between its internal representation of a character
613and the character's codepoint in a specific charset. The following
614two functions support these conversions.
615
616@c FIXME: decode-char and encode-char accept and ignore an additional
617@c argument @var{restriction}. When that argument actually makes a
618@c difference, it should be documented here.
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619@defun decode-char charset code-point
620This function decodes a character that is assigned a @var{code-point}
621in @var{charset}, to the corresponding Emacs character, and returns
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622it. If @var{charset} doesn't contain a character of that code point,
623the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
624integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
625specified as a cons cell @code{(@var{high} . @var{low})}, where
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626@var{low} are the lower 16 bits of the value and @var{high} are the
627high 16 bits.
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628@end defun
629
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630@defun encode-char char charset
631This function returns the code point assigned to the character
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632@var{char} in @var{charset}. If the result does not fit in a Lisp
633integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
634that fits the second argument of @code{decode-char} above. If
635@var{charset} doesn't have a codepoint for @var{char}, the value is
636@code{nil}.
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637@end defun
638
639 The following function comes in handy for applying a certain
640function to all or part of the characters in a charset:
641
85eeac93 642@defun map-charset-chars function charset &optional arg from-code to-code
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643Call @var{function} for characters in @var{charset}. @var{function}
644is called with two arguments. The first one is a cons cell
645@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
646indicate a range of characters contained in charset. The second
85eeac93 647argument passed to @var{function} is @var{arg}.
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648
649By default, the range of codepoints passed to @var{function} includes
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650all the characters in @var{charset}, but optional arguments
651@var{from-code} and @var{to-code} limit that to the range of
652characters between these two codepoints of @var{charset}. If either
653of them is @code{nil}, it defaults to the first or last codepoint of
654@var{charset}, respectively.
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655@end defun
656
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657@node Scanning Charsets
658@section Scanning for Character Sets
659
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660 Sometimes it is useful to find out which character set a particular
661character belongs to. One use for this is in determining which coding
662systems (@pxref{Coding Systems}) are capable of representing all of
663the text in question; another is to determine the font(s) for
664displaying that text.
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665
666@defun charset-after &optional pos
031c41de 667This function returns the charset of highest priority containing the
97d8273f 668character at position @var{pos} in the current buffer. If @var{pos}
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669is omitted or @code{nil}, it defaults to the current value of point.
670If @var{pos} is out of range, the value is @code{nil}.
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671@end defun
672
673@defun find-charset-region beg end &optional translation
031c41de 674This function returns a list of the character sets of highest priority
8b80cdf5 675that contain characters in the current buffer between positions
031c41de 676@var{beg} and @var{end}.
b8d4c8d0 677
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678The optional argument @var{translation} specifies a translation table
679to use for scanning the text (@pxref{Translation of Characters}). If
680it is non-@code{nil}, then each character in the region is translated
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681through this table, and the value returned describes the translated
682characters instead of the characters actually in the buffer.
683@end defun
684
685@defun find-charset-string string &optional translation
97d8273f 686This function returns a list of character sets of highest priority
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687that contain characters in @var{string}. It is just like
688@code{find-charset-region}, except that it applies to the contents of
689@var{string} instead of part of the current buffer.
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690@end defun
691
692@node Translation of Characters
693@section Translation of Characters
694@cindex character translation tables
695@cindex translation tables
696
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697 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
698specifies a mapping of characters into characters. These tables are
699used in encoding and decoding, and for other purposes. Some coding
700systems specify their own particular translation tables; there are
701also default translation tables which apply to all other coding
702systems.
b8d4c8d0 703
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704 A translation table has two extra slots. The first is either
705@code{nil} or a translation table that performs the reverse
706translation; the second is the maximum number of characters to look up
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707for translating sequences of characters (see the description of
708@code{make-translation-table-from-alist} below).
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709
710@defun make-translation-table &rest translations
711This function returns a translation table based on the argument
712@var{translations}. Each element of @var{translations} should be a
713list of elements of the form @code{(@var{from} . @var{to})}; this says
714to translate the character @var{from} into @var{to}.
715
716The arguments and the forms in each argument are processed in order,
717and if a previous form already translates @var{to} to some other
718character, say @var{to-alt}, @var{from} is also translated to
719@var{to-alt}.
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720@end defun
721
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722 During decoding, the translation table's translations are applied to
723the characters that result from ordinary decoding. If a coding system
97d8273f 724has the property @code{:decode-translation-table}, that specifies the
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725translation table to use, or a list of translation tables to apply in
726sequence. (This is a property of the coding system, as returned by
727@code{coding-system-get}, not a property of the symbol that is the
728coding system's name. @xref{Coding System Basics,, Basic Concepts of
729Coding Systems}.) Finally, if
730@code{standard-translation-table-for-decode} is non-@code{nil}, the
731resulting characters are translated by that table.
732
733 During encoding, the translation table's translations are applied to
734the characters in the buffer, and the result of translation is
735actually encoded. If a coding system has property
736@code{:encode-translation-table}, that specifies the translation table
737to use, or a list of translation tables to apply in sequence. In
738addition, if the variable @code{standard-translation-table-for-encode}
739is non-@code{nil}, it specifies the translation table to use for
740translating the result.
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741
742@defvar standard-translation-table-for-decode
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743This is the default translation table for decoding. If a coding
744systems specifies its own translation tables, the table that is the
745value of this variable, if non-@code{nil}, is applied after them.
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746@end defvar
747
748@defvar standard-translation-table-for-encode
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749This is the default translation table for encoding. If a coding
750systems specifies its own translation tables, the table that is the
751value of this variable, if non-@code{nil}, is applied after them.
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752@end defvar
753
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754@defvar translation-table-for-input
755Self-inserting characters are translated through this translation
756table before they are inserted. Search commands also translate their
757input through this table, so they can compare more reliably with
758what's in the buffer.
759
760This variable automatically becomes buffer-local when set.
761@end defvar
762
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763@defun make-translation-table-from-vector vec
764This function returns a translation table made from @var{vec} that is
85eeac93 765an array of 256 elements to map bytes (values 0 through #xFF) to
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766characters. Elements may be @code{nil} for untranslated bytes. The
767returned table has a translation table for reverse mapping in the
8b80cdf5 768first extra slot, and the value @code{1} in the second extra slot.
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769
770This function provides an easy way to make a private coding system
771that maps each byte to a specific character. You can specify the
772returned table and the reverse translation table using the properties
773@code{:decode-translation-table} and @code{:encode-translation-table}
774respectively in the @var{props} argument to
775@code{define-coding-system}.
776@end defun
777
778@defun make-translation-table-from-alist alist
779This function is similar to @code{make-translation-table} but returns
780a complex translation table rather than a simple one-to-one mapping.
781Each element of @var{alist} is of the form @code{(@var{from}
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782. @var{to})}, where @var{from} and @var{to} are either characters or
783vectors specifying a sequence of characters. If @var{from} is a
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784character, that character is translated to @var{to} (i.e.@: to a
785character or a character sequence). If @var{from} is a vector of
786characters, that sequence is translated to @var{to}. The returned
787table has a translation table for reverse mapping in the first extra
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788slot, and the maximum length of all the @var{from} character sequences
789in the second extra slot.
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790@end defun
791
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792@node Coding Systems
793@section Coding Systems
794
795@cindex coding system
796 When Emacs reads or writes a file, and when Emacs sends text to a
797subprocess or receives text from a subprocess, it normally performs
798character code conversion and end-of-line conversion as specified
799by a particular @dfn{coding system}.
800
801 How to define a coding system is an arcane matter, and is not
802documented here.
803
804@menu
805* Coding System Basics:: Basic concepts.
806* Encoding and I/O:: How file I/O functions handle coding systems.
807* Lisp and Coding Systems:: Functions to operate on coding system names.
808* User-Chosen Coding Systems:: Asking the user to choose a coding system.
809* Default Coding Systems:: Controlling the default choices.
810* Specifying Coding Systems:: Requesting a particular coding system
811 for a single file operation.
812* Explicit Encoding:: Encoding or decoding text without doing I/O.
813* Terminal I/O Encoding:: Use of encoding for terminal I/O.
814* MS-DOS File Types:: How DOS "text" and "binary" files
815 relate to coding systems.
816@end menu
817
818@node Coding System Basics
819@subsection Basic Concepts of Coding Systems
820
821@cindex character code conversion
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822 @dfn{Character code conversion} involves conversion between the
823internal representation of characters used inside Emacs and some other
824encoding. Emacs supports many different encodings, in that it can
825convert to and from them. For example, it can convert text to or from
826encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
827several variants of ISO 2022. In some cases, Emacs supports several
828alternative encodings for the same characters; for example, there are
829three coding systems for the Cyrillic (Russian) alphabet: ISO,
830Alternativnyj, and KOI8.
831
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832 Every coding system specifies a particular set of character code
833conversions, but the coding system @code{undecided} is special: it
834leaves the choice unspecified, to be chosen heuristically for each
835file, based on the file's data.
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836
837 In general, a coding system doesn't guarantee roundtrip identity:
838decoding a byte sequence using coding system, then encoding the
839resulting text in the same coding system, can produce a different byte
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840sequence. But some coding systems do guarantee that the byte sequence
841will be the same as what you originally decoded. Here are a few
842examples:
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843
844@quotation
80070260 845iso-8859-1, utf-8, big5, shift_jis, euc-jp
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846@end quotation
847
848 Encoding buffer text and then decoding the result can also fail to
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849reproduce the original text. For instance, if you encode a character
850with a coding system which does not support that character, the result
851is unpredictable, and thus decoding it using the same coding system
852may produce a different text. Currently, Emacs can't report errors
853that result from encoding unsupported characters.
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854
855@cindex EOL conversion
856@cindex end-of-line conversion
857@cindex line end conversion
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858 @dfn{End of line conversion} handles three different conventions
859used on various systems for representing end of line in files. The
860Unix convention, used on GNU and Unix systems, is to use the linefeed
861character (also called newline). The DOS convention, used on
862MS-Windows and MS-DOS systems, is to use a carriage-return and a
863linefeed at the end of a line. The Mac convention is to use just
864carriage-return.
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865
866@cindex base coding system
867@cindex variant coding system
868 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
869conversion unspecified, to be chosen based on the data. @dfn{Variant
870coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
871@code{latin-1-mac} specify the end-of-line conversion explicitly as
872well. Most base coding systems have three corresponding variants whose
873names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
874
02eccf6b 875@vindex raw-text@r{ coding system}
b8d4c8d0 876 The coding system @code{raw-text} is special in that it prevents
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877character code conversion, and causes the buffer visited with this
878coding system to be a unibyte buffer. For historical reasons, you can
879save both unibyte and multibyte text with this coding system. When
880you use @code{raw-text} to encode multibyte text, it does perform one
881character code conversion: it converts eight-bit characters to their
882single-byte external representation. @code{raw-text} does not specify
883the end-of-line conversion, allowing that to be determined as usual by
884the data, and has the usual three variants which specify the
885end-of-line conversion.
886
887@vindex no-conversion@r{ coding system}
888@vindex binary@r{ coding system}
889 @code{no-conversion} (and its alias @code{binary}) is equivalent to
890@code{raw-text-unix}: it specifies no conversion of either character
891codes or end-of-line.
b8d4c8d0 892
80070260 893@vindex emacs-internal@r{ coding system}
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894@vindex utf-8-emacs@r{ coding system}
895 The coding system @code{utf-8-emacs} specifies that the data is
896represented in the internal Emacs encoding (@pxref{Text
897Representations}). This is like @code{raw-text} in that no code
898conversion happens, but different in that the result is multibyte
899data. The name @code{emacs-internal} is an alias for
900@code{utf-8-emacs}.
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901
902@defun coding-system-get coding-system property
903This function returns the specified property of the coding system
904@var{coding-system}. Most coding system properties exist for internal
80070260 905purposes, but one that you might find useful is @code{:mime-charset}.
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906That property's value is the name used in MIME for the character coding
907which this coding system can read and write. Examples:
908
909@example
80070260 910(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 911 @result{} iso-8859-1
80070260 912(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 913 @result{} iso-2022-cn
80070260 914(coding-system-get 'cyrillic-koi8 :mime-charset)
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915 @result{} koi8-r
916@end example
917
80070260 918The value of the @code{:mime-charset} property is also defined
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919as an alias for the coding system.
920@end defun
921
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922@defun coding-system-aliases coding-system
923This function returns the list of aliases of @var{coding-system}.
924@end defun
925
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926@node Encoding and I/O
927@subsection Encoding and I/O
928
929 The principal purpose of coding systems is for use in reading and
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930writing files. The function @code{insert-file-contents} uses a coding
931system to decode the file data, and @code{write-region} uses one to
932encode the buffer contents.
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933
934 You can specify the coding system to use either explicitly
935(@pxref{Specifying Coding Systems}), or implicitly using a default
936mechanism (@pxref{Default Coding Systems}). But these methods may not
937completely specify what to do. For example, they may choose a coding
938system such as @code{undefined} which leaves the character code
939conversion to be determined from the data. In these cases, the I/O
940operation finishes the job of choosing a coding system. Very often
941you will want to find out afterwards which coding system was chosen.
942
943@defvar buffer-file-coding-system
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944This buffer-local variable records the coding system used for saving the
945buffer and for writing part of the buffer with @code{write-region}. If
946the text to be written cannot be safely encoded using the coding system
947specified by this variable, these operations select an alternative
948encoding by calling the function @code{select-safe-coding-system}
949(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
950requires to ask the user to specify a coding system,
951@code{buffer-file-coding-system} is updated to the newly selected coding
952system.
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953
954@code{buffer-file-coding-system} does @emph{not} affect sending text
955to a subprocess.
956@end defvar
957
958@defvar save-buffer-coding-system
959This variable specifies the coding system for saving the buffer (by
960overriding @code{buffer-file-coding-system}). Note that it is not used
961for @code{write-region}.
962
963When a command to save the buffer starts out to use
964@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
965and that coding system cannot handle
966the actual text in the buffer, the command asks the user to choose
967another coding system (by calling @code{select-safe-coding-system}).
968After that happens, the command also updates
969@code{buffer-file-coding-system} to represent the coding system that
970the user specified.
971@end defvar
972
973@defvar last-coding-system-used
974I/O operations for files and subprocesses set this variable to the
975coding system name that was used. The explicit encoding and decoding
976functions (@pxref{Explicit Encoding}) set it too.
977
978@strong{Warning:} Since receiving subprocess output sets this variable,
979it can change whenever Emacs waits; therefore, you should copy the
980value shortly after the function call that stores the value you are
981interested in.
982@end defvar
983
984 The variable @code{selection-coding-system} specifies how to encode
985selections for the window system. @xref{Window System Selections}.
986
987@defvar file-name-coding-system
988The variable @code{file-name-coding-system} specifies the coding
989system to use for encoding file names. Emacs encodes file names using
990that coding system for all file operations. If
991@code{file-name-coding-system} is @code{nil}, Emacs uses a default
992coding system determined by the selected language environment. In the
993default language environment, any non-@acronym{ASCII} characters in
994file names are not encoded specially; they appear in the file system
995using the internal Emacs representation.
996@end defvar
997
998 @strong{Warning:} if you change @code{file-name-coding-system} (or
999the language environment) in the middle of an Emacs session, problems
1000can result if you have already visited files whose names were encoded
1001using the earlier coding system and are handled differently under the
1002new coding system. If you try to save one of these buffers under the
1003visited file name, saving may use the wrong file name, or it may get
1004an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1005new file name for that buffer.
1006
1007@node Lisp and Coding Systems
1008@subsection Coding Systems in Lisp
1009
1010 Here are the Lisp facilities for working with coding systems:
1011
0e90e7be 1012@cindex list all coding systems
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1013@defun coding-system-list &optional base-only
1014This function returns a list of all coding system names (symbols). If
1015@var{base-only} is non-@code{nil}, the value includes only the
1016base coding systems. Otherwise, it includes alias and variant coding
1017systems as well.
1018@end defun
1019
1020@defun coding-system-p object
1021This function returns @code{t} if @var{object} is a coding system
1022name or @code{nil}.
1023@end defun
1024
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1025@cindex validity of coding system
1026@cindex coding system, validity check
b8d4c8d0 1027@defun check-coding-system coding-system
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1028This function checks the validity of @var{coding-system}. If that is
1029valid, it returns @var{coding-system}. If @var{coding-system} is
1030@code{nil}, the function return @code{nil}. For any other values, it
1031signals an error whose @code{error-symbol} is @code{coding-system-error}
1032(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1033@end defun
1034
0e90e7be 1035@cindex eol type of coding system
b8d4c8d0
GM
1036@defun coding-system-eol-type coding-system
1037This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1038conversion used by @var{coding-system}. If @var{coding-system}
1039specifies a certain eol conversion, the return value is an integer 0,
10401, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1041respectively. If @var{coding-system} doesn't specify eol conversion
1042explicitly, the return value is a vector of coding systems, each one
1043with one of the possible eol conversion types, like this:
1044
1045@lisp
1046(coding-system-eol-type 'latin-1)
1047 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1048@end lisp
1049
1050@noindent
1051If this function returns a vector, Emacs will decide, as part of the
1052text encoding or decoding process, what eol conversion to use. For
1053decoding, the end-of-line format of the text is auto-detected, and the
1054eol conversion is set to match it (e.g., DOS-style CRLF format will
1055imply @code{dos} eol conversion). For encoding, the eol conversion is
1056taken from the appropriate default coding system (e.g.,
4e3b4528 1057default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1058@code{buffer-file-coding-system}), or from the default eol conversion
1059appropriate for the underlying platform.
1060@end defun
1061
0e90e7be 1062@cindex eol conversion of coding system
b8d4c8d0
GM
1063@defun coding-system-change-eol-conversion coding-system eol-type
1064This function returns a coding system which is like @var{coding-system}
1065except for its eol conversion, which is specified by @code{eol-type}.
1066@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1067@code{nil}. If it is @code{nil}, the returned coding system determines
1068the end-of-line conversion from the data.
1069
1070@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1071@code{dos} and @code{mac}, respectively.
1072@end defun
1073
0e90e7be 1074@cindex text conversion of coding system
b8d4c8d0
GM
1075@defun coding-system-change-text-conversion eol-coding text-coding
1076This function returns a coding system which uses the end-of-line
1077conversion of @var{eol-coding}, and the text conversion of
1078@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1079@code{undecided}, or one of its variants according to @var{eol-coding}.
1080@end defun
1081
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EZ
1082@cindex safely encode region
1083@cindex coding systems for encoding region
b8d4c8d0
GM
1084@defun find-coding-systems-region from to
1085This function returns a list of coding systems that could be used to
1086encode a text between @var{from} and @var{to}. All coding systems in
1087the list can safely encode any multibyte characters in that portion of
1088the text.
1089
1090If the text contains no multibyte characters, the function returns the
1091list @code{(undecided)}.
1092@end defun
1093
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EZ
1094@cindex safely encode a string
1095@cindex coding systems for encoding a string
b8d4c8d0
GM
1096@defun find-coding-systems-string string
1097This function returns a list of coding systems that could be used to
1098encode the text of @var{string}. All coding systems in the list can
1099safely encode any multibyte characters in @var{string}. If the text
1100contains no multibyte characters, this returns the list
1101@code{(undecided)}.
1102@end defun
1103
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EZ
1104@cindex charset, coding systems to encode
1105@cindex safely encode characters in a charset
b8d4c8d0
GM
1106@defun find-coding-systems-for-charsets charsets
1107This function returns a list of coding systems that could be used to
1108encode all the character sets in the list @var{charsets}.
1109@end defun
1110
91211f07
EZ
1111@defun check-coding-systems-region start end coding-system-list
1112This function checks whether coding systems in the list
1113@code{coding-system-list} can encode all the characters in the region
1114between @var{start} and @var{end}. If all of the coding systems in
1115the list can encode the specified text, the function returns
1116@code{nil}. If some coding systems cannot encode some of the
1117characters, the value is an alist, each element of which has the form
1118@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1119that @var{coding-system1} cannot encode characters at buffer positions
1120@var{pos1}, @var{pos2}, @enddots{}.
1121
1122@var{start} may be a string, in which case @var{end} is ignored and
1123the returned value references string indices instead of buffer
1124positions.
1125@end defun
1126
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GM
1127@defun detect-coding-region start end &optional highest
1128This function chooses a plausible coding system for decoding the text
80070260
EZ
1129from @var{start} to @var{end}. This text should be a byte sequence,
1130i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1131eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1132
1133Normally this function returns a list of coding systems that could
1134handle decoding the text that was scanned. They are listed in order of
1135decreasing priority. But if @var{highest} is non-@code{nil}, then the
1136return value is just one coding system, the one that is highest in
1137priority.
1138
1139If the region contains only @acronym{ASCII} characters except for such
1140ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1141@code{undecided} or @code{(undecided)}, or a variant specifying
1142end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1143
1144If the region contains null bytes, the value is @code{no-conversion},
1145even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1146@end defun
1147
1148@defun detect-coding-string string &optional highest
1149This function is like @code{detect-coding-region} except that it
1150operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1151@end defun
1152
0e90e7be 1153@cindex null bytes, and decoding text
0b4faef3
EZ
1154@defvar inhibit-null-byte-detection
1155If this variable has a non-@code{nil} value, null bytes are ignored
1156when detecting the encoding of a region or a string. This allows to
1157correctly detect the encoding of text that contains null bytes, such
1158as Info files with Index nodes.
1159@end defvar
1160
1161@defvar inhibit-iso-escape-detection
1162If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1163are ignored when detecting the encoding of a region or a string. The
1164result is that no text is ever detected as encoded in some ISO-2022
1165encoding, and all escape sequences become visible in a buffer.
1166@strong{Warning:} @emph{Use this variable with extreme caution,
1167because many files in the Emacs distribution use ISO-2022 encoding.}
1168@end defvar
1169
0e90e7be 1170@cindex charsets supported by a coding system
91211f07
EZ
1171@defun coding-system-charset-list coding-system
1172This function returns the list of character sets (@pxref{Character
1173Sets}) supported by @var{coding-system}. Some coding systems that
1174support too many character sets to list them all yield special values:
1175@itemize @bullet
1176@item
1177If @var{coding-system} supports all the ISO-2022 charsets, the value
1178is @code{iso-2022}.
1179@item
1180If @var{coding-system} supports all Emacs characters, the value is
1181@code{(emacs)}.
1182@item
1183If @var{coding-system} supports all emacs-mule characters, the value
1184is @code{emacs-mule}.
1185@item
1186If @var{coding-system} supports all Unicode characters, the value is
1187@code{(unicode)}.
1188@end itemize
b8d4c8d0
GM
1189@end defun
1190
1191 @xref{Coding systems for a subprocess,, Process Information}, in
1192particular the description of the functions
1193@code{process-coding-system} and @code{set-process-coding-system}, for
1194how to examine or set the coding systems used for I/O to a subprocess.
1195
1196@node User-Chosen Coding Systems
1197@subsection User-Chosen Coding Systems
1198
1199@cindex select safe coding system
1200@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1201This function selects a coding system for encoding specified text,
1202asking the user to choose if necessary. Normally the specified text
1203is the text in the current buffer between @var{from} and @var{to}. If
1204@var{from} is a string, the string specifies the text to encode, and
1205@var{to} is ignored.
1206
77730170
EZ
1207If the specified text includes raw bytes (@pxref{Text
1208Representations}), @code{select-safe-coding-system} suggests
1209@code{raw-text} for its encoding.
1210
b8d4c8d0
GM
1211If @var{default-coding-system} is non-@code{nil}, that is the first
1212coding system to try; if that can handle the text,
1213@code{select-safe-coding-system} returns that coding system. It can
1214also be a list of coding systems; then the function tries each of them
1215one by one. After trying all of them, it next tries the current
1216buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1217@code{undecided}), then the default value of
1218@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1219preferred coding system, which the user can set using the command
1220@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1221Coding Systems, emacs, The GNU Emacs Manual}).
1222
1223If one of those coding systems can safely encode all the specified
1224text, @code{select-safe-coding-system} chooses it and returns it.
1225Otherwise, it asks the user to choose from a list of coding systems
1226which can encode all the text, and returns the user's choice.
1227
1228@var{default-coding-system} can also be a list whose first element is
1229t and whose other elements are coding systems. Then, if no coding
1230system in the list can handle the text, @code{select-safe-coding-system}
1231queries the user immediately, without trying any of the three
1232alternatives described above.
1233
1234The optional argument @var{accept-default-p}, if non-@code{nil},
1235should be a function to determine whether a coding system selected
1236without user interaction is acceptable. @code{select-safe-coding-system}
1237calls this function with one argument, the base coding system of the
1238selected coding system. If @var{accept-default-p} returns @code{nil},
1239@code{select-safe-coding-system} rejects the silently selected coding
1240system, and asks the user to select a coding system from a list of
1241possible candidates.
1242
1243@vindex select-safe-coding-system-accept-default-p
1244If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1245non-@code{nil}, it should be a function taking a single argument.
1246It is used in place of @var{accept-default-p}, overriding any
1247value supplied for this argument.
b8d4c8d0
GM
1248
1249As a final step, before returning the chosen coding system,
1250@code{select-safe-coding-system} checks whether that coding system is
1251consistent with what would be selected if the contents of the region
1252were read from a file. (If not, this could lead to data corruption in
1253a file subsequently re-visited and edited.) Normally,
1254@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1255file for this purpose, but if @var{file} is non-@code{nil}, it uses
1256that file instead (this can be relevant for @code{write-region} and
1257similar functions). If it detects an apparent inconsistency,
1258@code{select-safe-coding-system} queries the user before selecting the
1259coding system.
1260@end defun
1261
1262 Here are two functions you can use to let the user specify a coding
1263system, with completion. @xref{Completion}.
1264
1265@defun read-coding-system prompt &optional default
1266This function reads a coding system using the minibuffer, prompting with
1267string @var{prompt}, and returns the coding system name as a symbol. If
1268the user enters null input, @var{default} specifies which coding system
1269to return. It should be a symbol or a string.
1270@end defun
1271
1272@defun read-non-nil-coding-system prompt
1273This function reads a coding system using the minibuffer, prompting with
1274string @var{prompt}, and returns the coding system name as a symbol. If
1275the user tries to enter null input, it asks the user to try again.
1276@xref{Coding Systems}.
1277@end defun
1278
1279@node Default Coding Systems
1280@subsection Default Coding Systems
0e90e7be
EZ
1281@cindex default coding system
1282@cindex coding system, automatically determined
b8d4c8d0
GM
1283
1284 This section describes variables that specify the default coding
1285system for certain files or when running certain subprograms, and the
1286function that I/O operations use to access them.
1287
1288 The idea of these variables is that you set them once and for all to the
1289defaults you want, and then do not change them again. To specify a
1290particular coding system for a particular operation in a Lisp program,
1291don't change these variables; instead, override them using
1292@code{coding-system-for-read} and @code{coding-system-for-write}
1293(@pxref{Specifying Coding Systems}).
1294
0e90e7be 1295@cindex file contents, and default coding system
01f17ae2 1296@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1297This variable is an alist of text patterns and corresponding coding
1298systems. Each element has the form @code{(@var{regexp}
1299. @var{coding-system})}; a file whose first few kilobytes match
1300@var{regexp} is decoded with @var{coding-system} when its contents are
1301read into a buffer. The settings in this alist take priority over
1302@code{coding:} tags in the files and the contents of
1303@code{file-coding-system-alist} (see below). The default value is set
1304so that Emacs automatically recognizes mail files in Babyl format and
1305reads them with no code conversions.
01f17ae2 1306@end defopt
b8d4c8d0 1307
0e90e7be 1308@cindex file name, and default coding system
01f17ae2 1309@defopt file-coding-system-alist
b8d4c8d0
GM
1310This variable is an alist that specifies the coding systems to use for
1311reading and writing particular files. Each element has the form
1312@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1313expression that matches certain file names. The element applies to file
1314names that match @var{pattern}.
1315
1316The @sc{cdr} of the element, @var{coding}, should be either a coding
1317system, a cons cell containing two coding systems, or a function name (a
1318symbol with a function definition). If @var{coding} is a coding system,
1319that coding system is used for both reading the file and writing it. If
1320@var{coding} is a cons cell containing two coding systems, its @sc{car}
1321specifies the coding system for decoding, and its @sc{cdr} specifies the
1322coding system for encoding.
1323
1324If @var{coding} is a function name, the function should take one
1325argument, a list of all arguments passed to
1326@code{find-operation-coding-system}. It must return a coding system
1327or a cons cell containing two coding systems. This value has the same
1328meaning as described above.
1329
1330If @var{coding} (or what returned by the above function) is
1331@code{undecided}, the normal code-detection is performed.
01f17ae2 1332@end defopt
b8d4c8d0 1333
01f17ae2 1334@defopt auto-coding-alist
0e90e7be
EZ
1335This variable is an alist that specifies the coding systems to use for
1336reading and writing particular files. Its form is like that of
1337@code{file-coding-system-alist}, but, unlike the latter, this variable
1338takes priority over any @code{coding:} tags in the file.
01f17ae2 1339@end defopt
0e90e7be
EZ
1340
1341@cindex program name, and default coding system
b8d4c8d0
GM
1342@defvar process-coding-system-alist
1343This variable is an alist specifying which coding systems to use for a
1344subprocess, depending on which program is running in the subprocess. It
1345works like @code{file-coding-system-alist}, except that @var{pattern} is
1346matched against the program name used to start the subprocess. The coding
1347system or systems specified in this alist are used to initialize the
1348coding systems used for I/O to the subprocess, but you can specify
1349other coding systems later using @code{set-process-coding-system}.
1350@end defvar
1351
1352 @strong{Warning:} Coding systems such as @code{undecided}, which
1353determine the coding system from the data, do not work entirely reliably
1354with asynchronous subprocess output. This is because Emacs handles
1355asynchronous subprocess output in batches, as it arrives. If the coding
1356system leaves the character code conversion unspecified, or leaves the
1357end-of-line conversion unspecified, Emacs must try to detect the proper
1358conversion from one batch at a time, and this does not always work.
1359
1360 Therefore, with an asynchronous subprocess, if at all possible, use a
1361coding system which determines both the character code conversion and
1362the end of line conversion---that is, one like @code{latin-1-unix},
1363rather than @code{undecided} or @code{latin-1}.
1364
0e90e7be
EZ
1365@cindex port number, and default coding system
1366@cindex network service name, and default coding system
b8d4c8d0
GM
1367@defvar network-coding-system-alist
1368This variable is an alist that specifies the coding system to use for
1369network streams. It works much like @code{file-coding-system-alist},
1370with the difference that the @var{pattern} in an element may be either a
1371port number or a regular expression. If it is a regular expression, it
1372is matched against the network service name used to open the network
1373stream.
1374@end defvar
1375
1376@defvar default-process-coding-system
1377This variable specifies the coding systems to use for subprocess (and
1378network stream) input and output, when nothing else specifies what to
1379do.
1380
1381The value should be a cons cell of the form @code{(@var{input-coding}
1382. @var{output-coding})}. Here @var{input-coding} applies to input from
1383the subprocess, and @var{output-coding} applies to output to it.
1384@end defvar
1385
0e90e7be 1386@cindex default coding system, functions to determine
01f17ae2 1387@defopt auto-coding-functions
b8d4c8d0
GM
1388This variable holds a list of functions that try to determine a
1389coding system for a file based on its undecoded contents.
1390
1391Each function in this list should be written to look at text in the
1392current buffer, but should not modify it in any way. The buffer will
1393contain undecoded text of parts of the file. Each function should
1394take one argument, @var{size}, which tells it how many characters to
1395look at, starting from point. If the function succeeds in determining
1396a coding system for the file, it should return that coding system.
1397Otherwise, it should return @code{nil}.
1398
1399If a file has a @samp{coding:} tag, that takes precedence, so these
1400functions won't be called.
01f17ae2 1401@end defopt
b8d4c8d0 1402
0e90e7be
EZ
1403@defun find-auto-coding filename size
1404This function tries to determine a suitable coding system for
1405@var{filename}. It examines the buffer visiting the named file, using
1406the variables documented above in sequence, until it finds a match for
1407one of the rules specified by these variables. It then returns a cons
1408cell of the form @code{(@var{coding} . @var{source})}, where
1409@var{coding} is the coding system to use and @var{source} is a symbol,
1410one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1411@code{:coding}, or @code{auto-coding-functions}, indicating which one
1412supplied the matching rule. The value @code{:coding} means the coding
1413system was specified by the @code{coding:} tag in the file
1414(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1415The order of looking for a matching rule is @code{auto-coding-alist}
1416first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1417tag, and lastly @code{auto-coding-functions}. If no matching rule was
1418found, the function returns @code{nil}.
1419
1420The second argument @var{size} is the size of text, in characters,
1421following point. The function examines text only within @var{size}
1422characters after point. Normally, the buffer should be positioned at
1423the beginning when this function is called, because one of the places
1424for the @code{coding:} tag is the first one or two lines of the file;
1425in that case, @var{size} should be the size of the buffer.
1426@end defun
1427
1428@defun set-auto-coding filename size
1429This function returns a suitable coding system for file
1430@var{filename}. It uses @code{find-auto-coding} to find the coding
1431system. If no coding system could be determined, the function returns
1432@code{nil}. The meaning of the argument @var{size} is like in
1433@code{find-auto-coding}.
1434@end defun
1435
b8d4c8d0
GM
1436@defun find-operation-coding-system operation &rest arguments
1437This function returns the coding system to use (by default) for
1438performing @var{operation} with @var{arguments}. The value has this
1439form:
1440
1441@example
1442(@var{decoding-system} . @var{encoding-system})
1443@end example
1444
1445The first element, @var{decoding-system}, is the coding system to use
1446for decoding (in case @var{operation} does decoding), and
1447@var{encoding-system} is the coding system for encoding (in case
1448@var{operation} does encoding).
1449
1450The argument @var{operation} is a symbol, one of @code{write-region},
1451@code{start-process}, @code{call-process}, @code{call-process-region},
1452@code{insert-file-contents}, or @code{open-network-stream}. These are
1453the names of the Emacs I/O primitives that can do character code and
1454eol conversion.
1455
1456The remaining arguments should be the same arguments that might be given
1457to the corresponding I/O primitive. Depending on the primitive, one
1458of those arguments is selected as the @dfn{target}. For example, if
1459@var{operation} does file I/O, whichever argument specifies the file
1460name is the target. For subprocess primitives, the process name is the
1461target. For @code{open-network-stream}, the target is the service name
1462or port number.
1463
1464Depending on @var{operation}, this function looks up the target in
1465@code{file-coding-system-alist}, @code{process-coding-system-alist},
1466or @code{network-coding-system-alist}. If the target is found in the
1467alist, @code{find-operation-coding-system} returns its association in
1468the alist; otherwise it returns @code{nil}.
1469
1470If @var{operation} is @code{insert-file-contents}, the argument
1471corresponding to the target may be a cons cell of the form
1472@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1473is a file name to look up in @code{file-coding-system-alist}, and
1474@var{buffer} is a buffer that contains the file's contents (not yet
1475decoded). If @code{file-coding-system-alist} specifies a function to
1476call for this file, and that function needs to examine the file's
1477contents (as it usually does), it should examine the contents of
1478@var{buffer} instead of reading the file.
1479@end defun
1480
1481@node Specifying Coding Systems
1482@subsection Specifying a Coding System for One Operation
1483
1484 You can specify the coding system for a specific operation by binding
1485the variables @code{coding-system-for-read} and/or
1486@code{coding-system-for-write}.
1487
1488@defvar coding-system-for-read
1489If this variable is non-@code{nil}, it specifies the coding system to
1490use for reading a file, or for input from a synchronous subprocess.
1491
1492It also applies to any asynchronous subprocess or network stream, but in
1493a different way: the value of @code{coding-system-for-read} when you
1494start the subprocess or open the network stream specifies the input
1495decoding method for that subprocess or network stream. It remains in
1496use for that subprocess or network stream unless and until overridden.
1497
1498The right way to use this variable is to bind it with @code{let} for a
1499specific I/O operation. Its global value is normally @code{nil}, and
1500you should not globally set it to any other value. Here is an example
1501of the right way to use the variable:
1502
1503@example
1504;; @r{Read the file with no character code conversion.}
1505;; @r{Assume @acronym{crlf} represents end-of-line.}
1506(let ((coding-system-for-read 'emacs-mule-dos))
1507 (insert-file-contents filename))
1508@end example
1509
1510When its value is non-@code{nil}, this variable takes precedence over
1511all other methods of specifying a coding system to use for input,
1512including @code{file-coding-system-alist},
1513@code{process-coding-system-alist} and
1514@code{network-coding-system-alist}.
1515@end defvar
1516
1517@defvar coding-system-for-write
1518This works much like @code{coding-system-for-read}, except that it
1519applies to output rather than input. It affects writing to files,
1520as well as sending output to subprocesses and net connections.
1521
1522When a single operation does both input and output, as do
1523@code{call-process-region} and @code{start-process}, both
1524@code{coding-system-for-read} and @code{coding-system-for-write}
1525affect it.
1526@end defvar
1527
01f17ae2 1528@defopt inhibit-eol-conversion
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GM
1529When this variable is non-@code{nil}, no end-of-line conversion is done,
1530no matter which coding system is specified. This applies to all the
1531Emacs I/O and subprocess primitives, and to the explicit encoding and
1532decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1533@end defopt
b8d4c8d0 1534
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1535@cindex priority order of coding systems
1536@cindex coding systems, priority
1537 Sometimes, you need to prefer several coding systems for some
1538operation, rather than fix a single one. Emacs lets you specify a
1539priority order for using coding systems. This ordering affects the
1540sorting of lists of coding sysems returned by functions such as
1541@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1542
1543@defun coding-system-priority-list &optional highestp
1544This function returns the list of coding systems in the order of their
1545current priorities. Optional argument @var{highestp}, if
1546non-@code{nil}, means return only the highest priority coding system.
1547@end defun
1548
1549@defun set-coding-system-priority &rest coding-systems
1550This function puts @var{coding-systems} at the beginning of the
1551priority list for coding systems, thus making their priority higher
1552than all the rest.
1553@end defun
1554
1555@defmac with-coding-priority coding-systems &rest body@dots{}
1556This macro execute @var{body}, like @code{progn} does
1557(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1558the priority list for coding systems. @var{coding-systems} should be
1559a list of coding systems to prefer during execution of @var{body}.
1560@end defmac
1561
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1562@node Explicit Encoding
1563@subsection Explicit Encoding and Decoding
1564@cindex encoding in coding systems
1565@cindex decoding in coding systems
1566
1567 All the operations that transfer text in and out of Emacs have the
1568ability to use a coding system to encode or decode the text.
1569You can also explicitly encode and decode text using the functions
1570in this section.
1571
1572 The result of encoding, and the input to decoding, are not ordinary
1573text. They logically consist of a series of byte values; that is, a
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1574series of @acronym{ASCII} and eight-bit characters. In unibyte
1575buffers and strings, these characters have codes in the range 0
85eeac93
CY
1576through #xFF (255). In a multibyte buffer or string, eight-bit
1577characters have character codes higher than #xFF (@pxref{Text
1578Representations}), but Emacs transparently converts them to their
1579single-byte values when you encode or decode such text.
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GM
1580
1581 The usual way to read a file into a buffer as a sequence of bytes, so
1582you can decode the contents explicitly, is with
1583@code{insert-file-contents-literally} (@pxref{Reading from Files});
1584alternatively, specify a non-@code{nil} @var{rawfile} argument when
1585visiting a file with @code{find-file-noselect}. These methods result in
1586a unibyte buffer.
1587
1588 The usual way to use the byte sequence that results from explicitly
1589encoding text is to copy it to a file or process---for example, to write
1590it with @code{write-region} (@pxref{Writing to Files}), and suppress
1591encoding by binding @code{coding-system-for-write} to
1592@code{no-conversion}.
1593
1594 Here are the functions to perform explicit encoding or decoding. The
1595encoding functions produce sequences of bytes; the decoding functions
1596are meant to operate on sequences of bytes. All of these functions
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1597discard text properties. They also set @code{last-coding-system-used}
1598to the precise coding system they used.
b8d4c8d0 1599
80070260 1600@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1601This command encodes the text from @var{start} to @var{end} according
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1602to coding system @var{coding-system}. Normally, the encoded text
1603replaces the original text in the buffer, but the optional argument
1604@var{destination} can change that. If @var{destination} is a buffer,
1605the encoded text is inserted in that buffer after point (point does
1606not move); if it is @code{t}, the command returns the encoded text as
1607a unibyte string without inserting it.
1608
1609If encoded text is inserted in some buffer, this command returns the
1610length of the encoded text.
1611
1612The result of encoding is logically a sequence of bytes, but the
1613buffer remains multibyte if it was multibyte before, and any 8-bit
1614bytes are converted to their multibyte representation (@pxref{Text
1615Representations}).
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EZ
1616
1617@cindex @code{undecided} coding-system, when encoding
1618Do @emph{not} use @code{undecided} for @var{coding-system} when
1619encoding text, since that may lead to unexpected results. Instead,
1620use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1621Systems, select-safe-coding-system}) to suggest a suitable encoding,
1622if there's no obvious pertinent value for @var{coding-system}.
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1623@end deffn
1624
80070260 1625@defun encode-coding-string string coding-system &optional nocopy buffer
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1626This function encodes the text in @var{string} according to coding
1627system @var{coding-system}. It returns a new string containing the
1628encoded text, except when @var{nocopy} is non-@code{nil}, in which
1629case the function may return @var{string} itself if the encoding
1630operation is trivial. The result of encoding is a unibyte string.
1631@end defun
1632
106e6894 1633@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1634This command decodes the text from @var{start} to @var{end} according
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1635to coding system @var{coding-system}. To make explicit decoding
1636useful, the text before decoding ought to be a sequence of byte
1637values, but both multibyte and unibyte buffers are acceptable (in the
1638multibyte case, the raw byte values should be represented as eight-bit
1639characters). Normally, the decoded text replaces the original text in
1640the buffer, but the optional argument @var{destination} can change
1641that. If @var{destination} is a buffer, the decoded text is inserted
1642in that buffer after point (point does not move); if it is @code{t},
1643the command returns the decoded text as a multibyte string without
1644inserting it.
1645
1646If decoded text is inserted in some buffer, this command returns the
1647length of the decoded text.
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EZ
1648
1649This command puts a @code{charset} text property on the decoded text.
1650The value of the property states the character set used to decode the
1651original text.
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GM
1652@end deffn
1653
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1654@defun decode-coding-string string coding-system &optional nocopy buffer
1655This function decodes the text in @var{string} according to
1656@var{coding-system}. It returns a new string containing the decoded
1657text, except when @var{nocopy} is non-@code{nil}, in which case the
1658function may return @var{string} itself if the decoding operation is
1659trivial. To make explicit decoding useful, the contents of
1660@var{string} ought to be a unibyte string with a sequence of byte
1661values, but a multibyte string is also acceptable (assuming it
1662contains 8-bit bytes in their multibyte form).
1663
1664If optional argument @var{buffer} specifies a buffer, the decoded text
1665is inserted in that buffer after point (point does not move). In this
1666case, the return value is the length of the decoded text.
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EZ
1667
1668@cindex @code{charset}, text property
1669This function puts a @code{charset} text property on the decoded text.
1670The value of the property states the character set used to decode the
1671original text:
1672
1673@example
1674@group
1675(decode-coding-string "Gr\374ss Gott" 'latin-1)
1676 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1677@end group
1678@end example
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1679@end defun
1680
1681@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1682This function decodes the text from @var{from} to @var{to} as if
1683it were being read from file @var{filename} using @code{insert-file-contents}
1684using the rest of the arguments provided.
1685
1686The normal way to use this function is after reading text from a file
1687without decoding, if you decide you would rather have decoded it.
1688Instead of deleting the text and reading it again, this time with
1689decoding, you can call this function.
1690@end defun
1691
1692@node Terminal I/O Encoding
1693@subsection Terminal I/O Encoding
1694
1695 Emacs can decode keyboard input using a coding system, and encode
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1696terminal output. This is useful for terminals that transmit or
1697display text using a particular encoding such as Latin-1. Emacs does
1698not set @code{last-coding-system-used} for encoding or decoding of
1699terminal I/O.
b8d4c8d0 1700
3f1d322f 1701@defun keyboard-coding-system &optional terminal
b8d4c8d0 1702This function returns the coding system that is in use for decoding
3f1d322f
EZ
1703keyboard input from @var{terminal}---or @code{nil} if no coding system
1704is to be used for that terminal. If @var{terminal} is omitted or
1705@code{nil}, it means the selected frame's terminal. @xref{Multiple
1706Terminals}.
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1707@end defun
1708
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EZ
1709@deffn Command set-keyboard-coding-system coding-system &optional terminal
1710This command specifies @var{coding-system} as the coding system to use
1711for decoding keyboard input from @var{terminal}. If
1712@var{coding-system} is @code{nil}, that means do not decode keyboard
1713input. If @var{terminal} is a frame, it means that frame's terminal;
1714if it is @code{nil}, that means the currently selected frame's
1715terminal. @xref{Multiple Terminals}.
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1716@end deffn
1717
106e6894 1718@defun terminal-coding-system &optional terminal
b8d4c8d0 1719This function returns the coding system that is in use for encoding
106e6894
CY
1720terminal output from @var{terminal}---or @code{nil} if the output is
1721not encoded. If @var{terminal} is a frame, it means that frame's
1722terminal; if it is @code{nil}, that means the currently selected
1723frame's terminal.
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GM
1724@end defun
1725
106e6894 1726@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1727This command specifies @var{coding-system} as the coding system to use
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CY
1728for encoding terminal output from @var{terminal}. If
1729@var{coding-system} is @code{nil}, terminal output is not encoded. If
1730@var{terminal} is a frame, it means that frame's terminal; if it is
1731@code{nil}, that means the currently selected frame's terminal.
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GM
1732@end deffn
1733
1734@node MS-DOS File Types
1735@subsection MS-DOS File Types
1736@cindex DOS file types
1737@cindex MS-DOS file types
1738@cindex Windows file types
1739@cindex file types on MS-DOS and Windows
1740@cindex text files and binary files
1741@cindex binary files and text files
1742
1743 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1744end-of-line conversion for a file by looking at the file's name. This
1745feature classifies files as @dfn{text files} and @dfn{binary files}. By
1746``binary file'' we mean a file of literal byte values that are not
1747necessarily meant to be characters; Emacs does no end-of-line conversion
1748and no character code conversion for them. On the other hand, the bytes
1749in a text file are intended to represent characters; when you create a
1750new file whose name implies that it is a text file, Emacs uses DOS
1751end-of-line conversion.
1752
1753@defvar buffer-file-type
1754This variable, automatically buffer-local in each buffer, records the
1755file type of the buffer's visited file. When a buffer does not specify
1756a coding system with @code{buffer-file-coding-system}, this variable is
1757used to determine which coding system to use when writing the contents
1758of the buffer. It should be @code{nil} for text, @code{t} for binary.
1759If it is @code{t}, the coding system is @code{no-conversion}.
1760Otherwise, @code{undecided-dos} is used.
1761
1762Normally this variable is set by visiting a file; it is set to
1763@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1764
1765Its default value is used to decide how to handle files for which
1766@code{file-name-buffer-file-type-alist} says nothing about the type:
1767If the default value is non-@code{nil}, then these files are treated as
1768binary: the coding system @code{no-conversion} is used. Otherwise,
1769nothing special is done for them---the coding system is deduced solely
1770from the file contents, in the usual Emacs fashion.
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GM
1771@end defvar
1772
1773@defopt file-name-buffer-file-type-alist
1774This variable holds an alist for recognizing text and binary files.
1775Each element has the form (@var{regexp} . @var{type}), where
1776@var{regexp} is matched against the file name, and @var{type} may be
1777@code{nil} for text, @code{t} for binary, or a function to call to
1778compute which. If it is a function, then it is called with a single
1779argument (the file name) and should return @code{t} or @code{nil}.
1780
1781When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1782which coding system to use when reading a file. For a text file,
1783@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1784is used.
1785
1786If no element in this alist matches a given file name, then
4e3b4528 1787the default value of @code{buffer-file-type} says how to treat the file.
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GM
1788@end defopt
1789
1790@node Input Methods
1791@section Input Methods
1792@cindex input methods
1793
1794 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1795characters from the keyboard. Unlike coding systems, which translate
1796non-@acronym{ASCII} characters to and from encodings meant to be read by
1797programs, input methods provide human-friendly commands. (@xref{Input
1798Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1799use input methods to enter text.) How to define input methods is not
1800yet documented in this manual, but here we describe how to use them.
1801
1802 Each input method has a name, which is currently a string;
1803in the future, symbols may also be usable as input method names.
1804
1805@defvar current-input-method
1806This variable holds the name of the input method now active in the
1807current buffer. (It automatically becomes local in each buffer when set
1808in any fashion.) It is @code{nil} if no input method is active in the
1809buffer now.
1810@end defvar
1811
1812@defopt default-input-method
1813This variable holds the default input method for commands that choose an
1814input method. Unlike @code{current-input-method}, this variable is
1815normally global.
1816@end defopt
1817
1818@deffn Command set-input-method input-method
1819This command activates input method @var{input-method} for the current
1820buffer. It also sets @code{default-input-method} to @var{input-method}.
1821If @var{input-method} is @code{nil}, this command deactivates any input
1822method for the current buffer.
1823@end deffn
1824
1825@defun read-input-method-name prompt &optional default inhibit-null
1826This function reads an input method name with the minibuffer, prompting
1827with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1828by default, if the user enters empty input. However, if
1829@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1830
1831The returned value is a string.
1832@end defun
1833
1834@defvar input-method-alist
1835This variable defines all the supported input methods.
1836Each element defines one input method, and should have the form:
1837
1838@example
1839(@var{input-method} @var{language-env} @var{activate-func}
1840 @var{title} @var{description} @var{args}...)
1841@end example
1842
1843Here @var{input-method} is the input method name, a string;
1844@var{language-env} is another string, the name of the language
1845environment this input method is recommended for. (That serves only for
1846documentation purposes.)
1847
1848@var{activate-func} is a function to call to activate this method. The
1849@var{args}, if any, are passed as arguments to @var{activate-func}. All
1850told, the arguments to @var{activate-func} are @var{input-method} and
1851the @var{args}.
1852
1853@var{title} is a string to display in the mode line while this method is
1854active. @var{description} is a string describing this method and what
1855it is good for.
1856@end defvar
1857
1858 The fundamental interface to input methods is through the
1859variable @code{input-method-function}. @xref{Reading One Event},
1860and @ref{Invoking the Input Method}.
1861
1862@node Locales
1863@section Locales
1864@cindex locale
1865
1866 POSIX defines a concept of ``locales'' which control which language
1867to use in language-related features. These Emacs variables control
1868how Emacs interacts with these features.
1869
1870@defvar locale-coding-system
1871@cindex keyboard input decoding on X
1872This variable specifies the coding system to use for decoding system
1873error messages and---on X Window system only---keyboard input, for
1874encoding the format argument to @code{format-time-string}, and for
1875decoding the return value of @code{format-time-string}.
1876@end defvar
1877
1878@defvar system-messages-locale
1879This variable specifies the locale to use for generating system error
1880messages. Changing the locale can cause messages to come out in a
1881different language or in a different orthography. If the variable is
1882@code{nil}, the locale is specified by environment variables in the
1883usual POSIX fashion.
1884@end defvar
1885
1886@defvar system-time-locale
1887This variable specifies the locale to use for formatting time values.
1888Changing the locale can cause messages to appear according to the
1889conventions of a different language. If the variable is @code{nil}, the
1890locale is specified by environment variables in the usual POSIX fashion.
1891@end defvar
1892
1893@defun locale-info item
1894This function returns locale data @var{item} for the current POSIX
1895locale, if available. @var{item} should be one of these symbols:
1896
1897@table @code
1898@item codeset
1899Return the character set as a string (locale item @code{CODESET}).
1900
1901@item days
1902Return a 7-element vector of day names (locale items
1903@code{DAY_1} through @code{DAY_7});
1904
1905@item months
1906Return a 12-element vector of month names (locale items @code{MON_1}
1907through @code{MON_12}).
1908
1909@item paper
1910Return a list @code{(@var{width} @var{height})} for the default paper
1911size measured in millimeters (locale items @code{PAPER_WIDTH} and
1912@code{PAPER_HEIGHT}).
1913@end table
1914
1915If the system can't provide the requested information, or if
1916@var{item} is not one of those symbols, the value is @code{nil}. All
1917strings in the return value are decoded using
1918@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1919for more information about locales and locale items.
1920@end defun
1921
1922@ignore
1923 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1924@end ignore