Remove experimental code inadvertently introduced when reverting the
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
6ed161e1 4@c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39from many different scripts. This is so users could type and display
40text in most any known written language.
41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
8b80cdf5 49@dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
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50extends this range with codepoints in the range @code{110000..3FFFFF},
51which it uses for representing characters that are not unified with
52Unicode and raw 8-bit bytes that cannot be interpreted as characters
53(the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54character codepoint in Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
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67codepoints it uses for raw 8-bit bytes and characters not unified with
68Unicode.}.
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69For example, any @acronym{ASCII} character takes up only 1 byte, a
70Latin-1 character takes up 2 bytes, etc. We call this representation
71of text @dfn{multibyte}, because it uses several bytes for each
72character.
73
74 Outside Emacs, characters can be represented in many different
75encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
76between these external encodings and the internal representation, as
77appropriate, when it reads text into a buffer or a string, or when it
78writes text to a disk file or passes it to some other process.
79
80 Occasionally, Emacs needs to hold and manipulate encoded text or
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81binary non-text data in its buffers or strings. For example, when
82Emacs visits a file, it first reads the file's text verbatim into a
83buffer, and only then converts it to the internal representation.
84Before the conversion, the buffer holds encoded text.
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85
86@cindex unibyte text
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87 Encoded text is not really text, as far as Emacs is concerned, but
88rather a sequence of raw 8-bit bytes. We call buffers and strings
89that hold encoded text @dfn{unibyte} buffers and strings, because
90Emacs treats them as a sequence of individual bytes. In particular,
91Emacs usually displays unibyte buffers and strings as octal codes such
92as @code{\237}. We recommend that you never use unibyte buffers and
93strings except for manipulating encoded text or binary non-text data.
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94
95 In a buffer, the buffer-local value of the variable
96@code{enable-multibyte-characters} specifies the representation used.
97The representation for a string is determined and recorded in the string
98when the string is constructed.
99
100@defvar enable-multibyte-characters
101This variable specifies the current buffer's text representation.
102If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 103it contains unibyte encoded text or binary non-text data.
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104
105You cannot set this variable directly; instead, use the function
106@code{set-buffer-multibyte} to change a buffer's representation.
107@end defvar
108
109@defvar default-enable-multibyte-characters
110This variable's value is entirely equivalent to @code{(default-value
111'enable-multibyte-characters)}, and setting this variable changes that
112default value. Setting the local binding of
113@code{enable-multibyte-characters} in a specific buffer is not allowed,
114but changing the default value is supported, and it is a reasonable
115thing to do, because it has no effect on existing buffers.
116
117The @samp{--unibyte} command line option does its job by setting the
118default value to @code{nil} early in startup.
119@end defvar
120
121@defun position-bytes position
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122Buffer positions are measured in character units. This function
123returns the byte-position corresponding to buffer position
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124@var{position} in the current buffer. This is 1 at the start of the
125buffer, and counts upward in bytes. If @var{position} is out of
126range, the value is @code{nil}.
127@end defun
128
129@defun byte-to-position byte-position
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130Return the buffer position, in character units, corresponding to given
131@var{byte-position} in the current buffer. If @var{byte-position} is
132out of range, the value is @code{nil}. In a multibyte buffer, an
133arbitrary value of @var{byte-position} can be not at character
134boundary, but inside a multibyte sequence representing a single
135character; in this case, this function returns the buffer position of
136the character whose multibyte sequence includes @var{byte-position}.
137In other words, the value does not change for all byte positions that
138belong to the same character.
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139@end defun
140
141@defun multibyte-string-p string
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142Return @code{t} if @var{string} is a multibyte string, @code{nil}
143otherwise.
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144@end defun
145
146@defun string-bytes string
147@cindex string, number of bytes
148This function returns the number of bytes in @var{string}.
149If @var{string} is a multibyte string, this can be greater than
150@code{(length @var{string})}.
151@end defun
152
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153@defun unibyte-string &rest bytes
154This function concatenates all its argument @var{bytes} and makes the
155result a unibyte string.
156@end defun
157
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158@node Converting Representations
159@section Converting Text Representations
160
161 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 162multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 163only @acronym{ASCII} and 8-bit raw bytes. In general, these
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164conversions happen when inserting text into a buffer, or when putting
165text from several strings together in one string. You can also
166explicitly convert a string's contents to either representation.
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167
168 Emacs chooses the representation for a string based on the text that
169it is constructed from. The general rule is to convert unibyte text to
170multibyte text when combining it with other multibyte text, because the
171multibyte representation is more general and can hold whatever
172characters the unibyte text has.
173
174 When inserting text into a buffer, Emacs converts the text to the
175buffer's representation, as specified by
176@code{enable-multibyte-characters} in that buffer. In particular, when
177you insert multibyte text into a unibyte buffer, Emacs converts the text
178to unibyte, even though this conversion cannot in general preserve all
179the characters that might be in the multibyte text. The other natural
180alternative, to convert the buffer contents to multibyte, is not
181acceptable because the buffer's representation is a choice made by the
182user that cannot be overridden automatically.
183
184 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
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185unchanged, and converts bytes with codes 128 through 159 to the
186multibyte representation of raw eight-bit bytes.
b8d4c8d0 187
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188 Converting multibyte text to unibyte converts all @acronym{ASCII}
189and eight-bit characters to their single-byte form, but loses
190information for non-@acronym{ASCII} characters by discarding all but
191the low 8 bits of each character's codepoint. Converting unibyte text
192to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 193
031c41de 194The next two functions either return the argument @var{string}, or a
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195newly created string with no text properties.
196
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197@defun string-to-multibyte string
198This function returns a multibyte string containing the same sequence
031c41de 199of characters as @var{string}. If @var{string} is a multibyte string,
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200it is returned unchanged. The function assumes that @var{string}
201includes only @acronym{ASCII} characters and raw 8-bit bytes; the
202latter are converted to their multibyte representation corresponding
203to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
204Representations, codepoints}).
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205@end defun
206
207@defun string-to-unibyte string
208This function returns a unibyte string containing the same sequence of
209characters as @var{string}. It signals an error if @var{string}
210contains a non-@acronym{ASCII} character. If @var{string} is a
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211unibyte string, it is returned unchanged. Use this function for
212@var{string} arguments that contain only @acronym{ASCII} and eight-bit
213characters.
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214@end defun
215
216@defun multibyte-char-to-unibyte char
217This convert the multibyte character @var{char} to a unibyte
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218character. If @var{char} is a character that is neither
219@acronym{ASCII} nor eight-bit, the value is -1.
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220@end defun
221
222@defun unibyte-char-to-multibyte char
223This convert the unibyte character @var{char} to a multibyte
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224character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
225byte.
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226@end defun
227
228@node Selecting a Representation
229@section Selecting a Representation
230
231 Sometimes it is useful to examine an existing buffer or string as
232multibyte when it was unibyte, or vice versa.
233
234@defun set-buffer-multibyte multibyte
235Set the representation type of the current buffer. If @var{multibyte}
236is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
237is @code{nil}, the buffer becomes unibyte.
238
239This function leaves the buffer contents unchanged when viewed as a
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240sequence of bytes. As a consequence, it can change the contents
241viewed as characters; a sequence of three bytes which is treated as
242one character in multibyte representation will count as three
243characters in unibyte representation. Eight-bit characters
244representing raw bytes are an exception. They are represented by one
245byte in a unibyte buffer, but when the buffer is set to multibyte,
246they are converted to two-byte sequences, and vice versa.
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247
248This function sets @code{enable-multibyte-characters} to record which
249representation is in use. It also adjusts various data in the buffer
250(including overlays, text properties and markers) so that they cover the
251same text as they did before.
252
253You cannot use @code{set-buffer-multibyte} on an indirect buffer,
254because indirect buffers always inherit the representation of the
255base buffer.
256@end defun
257
258@defun string-as-unibyte string
259This function returns a string with the same bytes as @var{string} but
260treating each byte as a character. This means that the value may have
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261more characters than @var{string} has. Eight-bit characters
262representing raw bytes are an exception: each one of them is converted
263to a single byte.
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264
265If @var{string} is already a unibyte string, then the value is
266@var{string} itself. Otherwise it is a newly created string, with no
031c41de 267text properties.
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268@end defun
269
270@defun string-as-multibyte string
271This function returns a string with the same bytes as @var{string} but
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272treating each multibyte sequence as one character. This means that
273the value may have fewer characters than @var{string} has. If a byte
274sequence in @var{string} is invalid as a multibyte representation of a
275single character, each byte in the sequence is treated as raw 8-bit
276byte.
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277
278If @var{string} is already a multibyte string, then the value is
279@var{string} itself. Otherwise it is a newly created string, with no
031c41de 280text properties.
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281@end defun
282
283@node Character Codes
284@section Character Codes
285@cindex character codes
286
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287 The unibyte and multibyte text representations use different
288character codes. The valid character codes for unibyte representation
289range from 0 to 255---the values that can fit in one byte. The valid
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290character codes for multibyte representation range from 0 to 4194303
291(#x3FFFFF). In this code space, values 0 through 127 are for
292@acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
293are for non-@acronym{ASCII} characters. Values 0 through 1114111
294(#10FFFF) corresponds to Unicode characters of the same codepoint,
295while values 4194176 (#x3FFF80) through 4194303 (#x3FFFFF) are for
296representing eight-bit raw bytes.
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297
298@defun characterp charcode
299This returns @code{t} if @var{charcode} is a valid character, and
300@code{nil} otherwise.
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301
302@example
80070260 303@group
ffdbc44b 304(characterp 65)
b8d4c8d0 305 @result{} t
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306@end group
307@group
ffdbc44b 308(characterp 4194303)
b8d4c8d0 309 @result{} t
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310@end group
311@group
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312(characterp 4194304)
313 @result{} nil
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314@end group
315@end example
316@end defun
317
318@cindex maximum value of character codepoint
319@cindex codepoint, largest value
320@defun max-char
321This function returns the largest value that a valid character
322codepoint can have.
323
324@example
325@group
326(characterp (max-char))
327 @result{} t
328@end group
329@group
330(characterp (1+ (max-char)))
331 @result{} nil
332@end group
b8d4c8d0 333@end example
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334@end defun
335
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336@defun get-byte pos &optional string
337This function returns the byte at current buffer's character position
338@var{pos}. If the current buffer is unibyte, this is literally the
339byte at that position. If the buffer is multibyte, byte values of
340@acronym{ASCII} characters are the same as character codepoints,
341whereas eight-bit raw bytes are converted to their 8-bit codes. The
342function signals an error if the character at @var{pos} is
343non-@acronym{ASCII}.
344
345The optional argument @var{string} means to get a byte value from that
346string instead of the current buffer.
347@end defun
348
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349@node Character Properties
350@section Character Properties
351@cindex character properties
352A @dfn{character property} is a named attribute of a character that
353specifies how the character behaves and how it should be handled
354during text processing and display. Thus, character properties are an
355important part of specifying the character's semantics.
356
357 Emacs generally follows the Unicode Standard in its implementation
358of character properties. In particular, Emacs supports the
359@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
360Model}, and the Emacs character property database is derived from the
361Unicode Character Database (@acronym{UCD}). See the
362@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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363Properties chapter of the Unicode Standard}, for detailed description
364of Unicode character properties and their meaning. This section
365assumes you are already familiar with that chapter of the Unicode
366Standard, and want to apply that knowledge to Emacs Lisp programs.
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367
368 The facilities documented in this section are useful for setting and
369retrieving properties of characters.
370
371 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 372possible values, whose types depend on the property; if a character
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373does not have a certain property, the value is @code{nil}. As a
374general rule, the names of character properties in Emacs are produced
375from the corresponding Unicode properties by downcasing them and
376replacing each @samp{_} character with a dash @samp{-}. For example,
377@code{Canonical_Combining_Class} becomes
378@code{canonical-combining-class}. However, sometimes we shorten the
379names to make their use easier.
380
381 Here's the full list of value types for all the character properties
382that Emacs knows about:
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383
384@table @code
385@item name
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386This property corresponds to the Unicode @code{Name} property. The
387value is a string consisting of upper-case Latin letters A to Z,
388digits, spaces, and hyphen @samp{-} characters.
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389
390@item general-category
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391This property corresponds to the Unicode @code{General_Category}
392property. The value is a symbol whose name is a 2-letter abbreviation
393of the character's classification.
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394
395@item canonical-combining-class
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396Corresponds to the Unicode @code{Canonical_Combining_Class} property.
397The value is an integer number.
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398
399@item bidi-class
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400Corresponds to the Unicode @code{Bidi_Class} property. The value is a
401symbol whose name is the Unicode @dfn{directional type} of the
402character.
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403
404@item decomposition
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405Corresponds to the Unicode @code{Decomposition_Type} and
406@code{Decomposition_Value} properties. The value is a list, whose
407first element may be a symbol representing a compatibility formatting
408tag, such as @code{small}@footnote{
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409Note that the Unicode spec writes these tag names inside
410@samp{<..>} brackets. The tag names in Emacs do not include the
411brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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412@samp{small}.
413}; the other elements are characters that give the compatibility
414decomposition sequence of this character.
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415
416@item decimal-digit-value
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417Corresponds to the Unicode @code{Numeric_Value} property for
418characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
419integer number.
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420
421@item digit
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422Corresponds to the Unicode @code{Numeric_Value} property for
423characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
424an integer number. Examples of such characters include compatibility
425subscript and superscript digits, for which the value is the
426corresponding number.
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427
428@item numeric-value
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429Corresponds to the Unicode @code{Numeric_Value} property for
430characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
431this property is an integer of a floating-point number. Examples of
432characters that have this property include fractions, subscripts,
91211f07 433superscripts, Roman numerals, currency numerators, and encircled
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434numbers. For example, the value of this property for the character
435@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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436
437@item mirrored
af38459f 438Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 439of this property is a symbol, either @code{Y} or @code{N}.
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440
441@item old-name
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442Corresponds to the Unicode @code{Unicode_1_Name} property. The value
443is a string.
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444
445@item iso-10646-comment
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446Corresponds to the Unicode @code{ISO_Comment} property. The value is
447a string.
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448
449@item uppercase
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450Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
451The value of this property is a single character.
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452
453@item lowercase
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454Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
455The value of this property is a single character.
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456
457@item titlecase
af38459f 458Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 459@dfn{Title case} is a special form of a character used when the first
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460character of a word needs to be capitalized. The value of this
461property is a single character.
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462@end table
463
464@defun get-char-code-property char propname
465This function returns the value of @var{char}'s @var{propname} property.
466
467@example
468@group
469(get-char-code-property ? 'general-category)
470 @result{} Zs
471@end group
472@group
473(get-char-code-property ?1 'general-category)
474 @result{} Nd
475@end group
476@group
477(get-char-code-property ?\u2084 'digit-value) ; subscript 4
478 @result{} 4
479@end group
480@group
481(get-char-code-property ?\u2155 'numeric-value) ; one fifth
482 @result{} 1/5
483@end group
484@group
485(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
486 @result{} \4
487@end group
488@end example
489@end defun
490
491@defun char-code-property-description prop value
492This function returns the description string of property @var{prop}'s
493@var{value}, or @code{nil} if @var{value} has no description.
494
495@example
496@group
497(char-code-property-description 'general-category 'Zs)
498 @result{} "Separator, Space"
499@end group
500@group
501(char-code-property-description 'general-category 'Nd)
502 @result{} "Number, Decimal Digit"
503@end group
504@group
505(char-code-property-description 'numeric-value '1/5)
506 @result{} nil
507@end group
508@end example
509@end defun
510
511@defun put-char-code-property char propname value
512This function stores @var{value} as the value of the property
513@var{propname} for the character @var{char}.
514@end defun
515
516@defvar char-script-table
517The value of this variable is a char-table (@pxref{Char-Tables}) that
518specifies, for each character, a symbol whose name is the script to
519which the character belongs, according to the Unicode Standard
520classification of the Unicode code space into script-specific blocks.
521This char-table has a single extra slot whose value is the list of all
522script symbols.
523@end defvar
524
525@defvar char-width-table
526The value of this variable is a char-table that specifies the width of
527each character in columns that it will occupy on the screen.
528@end defvar
529
530@defvar printable-chars
531The value of this variable is a char-table that specifies, for each
532character, whether it is printable or not. That is, if evaluating
533@code{(aref printable-chars char)} results in @code{t}, the character
534is printable, and if it results in @code{nil}, it is not.
535@end defvar
536
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537@node Character Sets
538@section Character Sets
539@cindex character sets
540
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541@cindex charset
542@cindex coded character set
543An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
544in which each character is assigned a numeric code point. (The
8b80cdf5 545Unicode standard calls this a @dfn{coded character set}.) Each Emacs
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546charset has a name which is a symbol. A single character can belong
547to any number of different character sets, but it will generally have
548a different code point in each charset. Examples of character sets
549include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
550@code{windows-1255}. The code point assigned to a character in a
551charset is usually different from its code point used in Emacs buffers
552and strings.
553
554@cindex @code{emacs}, a charset
555@cindex @code{unicode}, a charset
556@cindex @code{eight-bit}, a charset
557 Emacs defines several special character sets. The character set
558@code{unicode} includes all the characters whose Emacs code points are
559in the range @code{0..10FFFF}. The character set @code{emacs}
560includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
561Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
562Emacs uses it to represent raw bytes encountered in text.
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563
564@defun charsetp object
565Returns @code{t} if @var{object} is a symbol that names a character set,
566@code{nil} otherwise.
567@end defun
568
569@defvar charset-list
570The value is a list of all defined character set names.
571@end defvar
572
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573@defun charset-priority-list &optional highestp
574This functions returns a list of all defined character sets ordered by
575their priority. If @var{highestp} is non-@code{nil}, the function
576returns a single character set of the highest priority.
577@end defun
578
579@defun set-charset-priority &rest charsets
580This function makes @var{charsets} the highest priority character sets.
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581@end defun
582
583@defun char-charset character
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584This function returns the name of the character set of highest
585priority that @var{character} belongs to. @acronym{ASCII} characters
586are an exception: for them, this function always returns @code{ascii}.
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587@end defun
588
589@defun charset-plist charset
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590This function returns the property list of the character set
591@var{charset}. Although @var{charset} is a symbol, this is not the
592same as the property list of that symbol. Charset properties include
593important information about the charset, such as its documentation
594string, short name, etc.
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595@end defun
596
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597@defun put-charset-property charset propname value
598This function sets the @var{propname} property of @var{charset} to the
599given @var{value}.
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600@end defun
601
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602@defun get-charset-property charset propname
603This function returns the value of @var{charset}s property
604@var{propname}.
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605@end defun
606
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607@deffn Command list-charset-chars charset
608This command displays a list of characters in the character set
609@var{charset}.
610@end deffn
b8d4c8d0 611
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612 Emacs can convert between its internal representation of a character
613and the character's codepoint in a specific charset. The following
614two functions support these conversions.
615
616@c FIXME: decode-char and encode-char accept and ignore an additional
617@c argument @var{restriction}. When that argument actually makes a
618@c difference, it should be documented here.
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619@defun decode-char charset code-point
620This function decodes a character that is assigned a @var{code-point}
621in @var{charset}, to the corresponding Emacs character, and returns
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622it. If @var{charset} doesn't contain a character of that code point,
623the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
624integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
625specified as a cons cell @code{(@var{high} . @var{low})}, where
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626@var{low} are the lower 16 bits of the value and @var{high} are the
627high 16 bits.
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628@end defun
629
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630@defun encode-char char charset
631This function returns the code point assigned to the character
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632@var{char} in @var{charset}. If the result does not fit in a Lisp
633integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
634that fits the second argument of @code{decode-char} above. If
635@var{charset} doesn't have a codepoint for @var{char}, the value is
636@code{nil}.
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637@end defun
638
639 The following function comes in handy for applying a certain
640function to all or part of the characters in a charset:
641
642@defun map-charset-chars function charset &optional arg from to
643Call @var{function} for characters in @var{charset}. @var{function}
644is called with two arguments. The first one is a cons cell
645@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
646indicate a range of characters contained in charset. The second
647argument is the optional argument @var{arg}.
648
649By default, the range of codepoints passed to @var{function} includes
650all the characters in @var{charset}, but optional arguments @var{from}
651and @var{to} limit that to the range of characters between these two
652codepoints. If either of them is @code{nil}, it defaults to the first
653or last codepoint of @var{charset}, respectively.
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654@end defun
655
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656@node Scanning Charsets
657@section Scanning for Character Sets
658
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659 Sometimes it is useful to find out, for characters that appear in a
660certain part of a buffer or a string, to which character sets they
661belong. One use for this is in determining which coding systems
662(@pxref{Coding Systems}) are capable of representing all of the text
663in question; another is to determine the font(s) for displaying that
664text.
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665
666@defun charset-after &optional pos
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667This function returns the charset of highest priority containing the
668character in the current buffer at position @var{pos}. If @var{pos}
669is omitted or @code{nil}, it defaults to the current value of point.
670If @var{pos} is out of range, the value is @code{nil}.
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671@end defun
672
673@defun find-charset-region beg end &optional translation
031c41de 674This function returns a list of the character sets of highest priority
8b80cdf5 675that contain characters in the current buffer between positions
031c41de 676@var{beg} and @var{end}.
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677
678The optional argument @var{translation} specifies a translation table to
679be used in scanning the text (@pxref{Translation of Characters}). If it
680is non-@code{nil}, then each character in the region is translated
681through this table, and the value returned describes the translated
682characters instead of the characters actually in the buffer.
683@end defun
684
685@defun find-charset-string string &optional translation
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686This function returns a list of the character sets of highest priority
687that contain characters in @var{string}. It is just like
688@code{find-charset-region}, except that it applies to the contents of
689@var{string} instead of part of the current buffer.
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690@end defun
691
692@node Translation of Characters
693@section Translation of Characters
694@cindex character translation tables
695@cindex translation tables
696
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697 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
698specifies a mapping of characters into characters. These tables are
699used in encoding and decoding, and for other purposes. Some coding
700systems specify their own particular translation tables; there are
701also default translation tables which apply to all other coding
702systems.
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704 A translation table has two extra slots. The first is either
705@code{nil} or a translation table that performs the reverse
706translation; the second is the maximum number of characters to look up
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707for translating sequences of characters (see the description of
708@code{make-translation-table-from-alist} below).
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709
710@defun make-translation-table &rest translations
711This function returns a translation table based on the argument
712@var{translations}. Each element of @var{translations} should be a
713list of elements of the form @code{(@var{from} . @var{to})}; this says
714to translate the character @var{from} into @var{to}.
715
716The arguments and the forms in each argument are processed in order,
717and if a previous form already translates @var{to} to some other
718character, say @var{to-alt}, @var{from} is also translated to
719@var{to-alt}.
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720@end defun
721
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722 During decoding, the translation table's translations are applied to
723the characters that result from ordinary decoding. If a coding system
724has property @code{:decode-translation-table}, that specifies the
725translation table to use, or a list of translation tables to apply in
726sequence. (This is a property of the coding system, as returned by
727@code{coding-system-get}, not a property of the symbol that is the
728coding system's name. @xref{Coding System Basics,, Basic Concepts of
729Coding Systems}.) Finally, if
730@code{standard-translation-table-for-decode} is non-@code{nil}, the
731resulting characters are translated by that table.
732
733 During encoding, the translation table's translations are applied to
734the characters in the buffer, and the result of translation is
735actually encoded. If a coding system has property
736@code{:encode-translation-table}, that specifies the translation table
737to use, or a list of translation tables to apply in sequence. In
738addition, if the variable @code{standard-translation-table-for-encode}
739is non-@code{nil}, it specifies the translation table to use for
740translating the result.
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741
742@defvar standard-translation-table-for-decode
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743This is the default translation table for decoding. If a coding
744systems specifies its own translation tables, the table that is the
745value of this variable, if non-@code{nil}, is applied after them.
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746@end defvar
747
748@defvar standard-translation-table-for-encode
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749This is the default translation table for encoding. If a coding
750systems specifies its own translation tables, the table that is the
751value of this variable, if non-@code{nil}, is applied after them.
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752@end defvar
753
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754@defun make-translation-table-from-vector vec
755This function returns a translation table made from @var{vec} that is
756an array of 256 elements to map byte values 0 through 255 to
757characters. Elements may be @code{nil} for untranslated bytes. The
758returned table has a translation table for reverse mapping in the
8b80cdf5 759first extra slot, and the value @code{1} in the second extra slot.
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760
761This function provides an easy way to make a private coding system
762that maps each byte to a specific character. You can specify the
763returned table and the reverse translation table using the properties
764@code{:decode-translation-table} and @code{:encode-translation-table}
765respectively in the @var{props} argument to
766@code{define-coding-system}.
767@end defun
768
769@defun make-translation-table-from-alist alist
770This function is similar to @code{make-translation-table} but returns
771a complex translation table rather than a simple one-to-one mapping.
772Each element of @var{alist} is of the form @code{(@var{from}
773. @var{to})}, where @var{from} and @var{to} are either a character or
774a vector specifying a sequence of characters. If @var{from} is a
775character, that character is translated to @var{to} (i.e.@: to a
776character or a character sequence). If @var{from} is a vector of
777characters, that sequence is translated to @var{to}. The returned
778table has a translation table for reverse mapping in the first extra
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779slot, and the maximum length of all the @var{from} character sequences
780in the second extra slot.
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781@end defun
782
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783@node Coding Systems
784@section Coding Systems
785
786@cindex coding system
787 When Emacs reads or writes a file, and when Emacs sends text to a
788subprocess or receives text from a subprocess, it normally performs
789character code conversion and end-of-line conversion as specified
790by a particular @dfn{coding system}.
791
792 How to define a coding system is an arcane matter, and is not
793documented here.
794
795@menu
796* Coding System Basics:: Basic concepts.
797* Encoding and I/O:: How file I/O functions handle coding systems.
798* Lisp and Coding Systems:: Functions to operate on coding system names.
799* User-Chosen Coding Systems:: Asking the user to choose a coding system.
800* Default Coding Systems:: Controlling the default choices.
801* Specifying Coding Systems:: Requesting a particular coding system
802 for a single file operation.
803* Explicit Encoding:: Encoding or decoding text without doing I/O.
804* Terminal I/O Encoding:: Use of encoding for terminal I/O.
805* MS-DOS File Types:: How DOS "text" and "binary" files
806 relate to coding systems.
807@end menu
808
809@node Coding System Basics
810@subsection Basic Concepts of Coding Systems
811
812@cindex character code conversion
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813 @dfn{Character code conversion} involves conversion between the
814internal representation of characters used inside Emacs and some other
815encoding. Emacs supports many different encodings, in that it can
816convert to and from them. For example, it can convert text to or from
817encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
818several variants of ISO 2022. In some cases, Emacs supports several
819alternative encodings for the same characters; for example, there are
820three coding systems for the Cyrillic (Russian) alphabet: ISO,
821Alternativnyj, and KOI8.
822
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823 Every coding system specifies a particular set of character code
824conversions, but the coding system @code{undecided} is special: it
825leaves the choice unspecified, to be chosen heuristically for each
826file, based on the file's data.
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827
828 In general, a coding system doesn't guarantee roundtrip identity:
829decoding a byte sequence using coding system, then encoding the
830resulting text in the same coding system, can produce a different byte
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831sequence. But some coding systems do guarantee that the byte sequence
832will be the same as what you originally decoded. Here are a few
833examples:
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834
835@quotation
80070260 836iso-8859-1, utf-8, big5, shift_jis, euc-jp
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837@end quotation
838
839 Encoding buffer text and then decoding the result can also fail to
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840reproduce the original text. For instance, if you encode a character
841with a coding system which does not support that character, the result
842is unpredictable, and thus decoding it using the same coding system
843may produce a different text. Currently, Emacs can't report errors
844that result from encoding unsupported characters.
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845
846@cindex EOL conversion
847@cindex end-of-line conversion
848@cindex line end conversion
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849 @dfn{End of line conversion} handles three different conventions
850used on various systems for representing end of line in files. The
851Unix convention, used on GNU and Unix systems, is to use the linefeed
852character (also called newline). The DOS convention, used on
853MS-Windows and MS-DOS systems, is to use a carriage-return and a
854linefeed at the end of a line. The Mac convention is to use just
855carriage-return.
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856
857@cindex base coding system
858@cindex variant coding system
859 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
860conversion unspecified, to be chosen based on the data. @dfn{Variant
861coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
862@code{latin-1-mac} specify the end-of-line conversion explicitly as
863well. Most base coding systems have three corresponding variants whose
864names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
865
866 The coding system @code{raw-text} is special in that it prevents
867character code conversion, and causes the buffer visited with that
868coding system to be a unibyte buffer. It does not specify the
869end-of-line conversion, allowing that to be determined as usual by the
870data, and has the usual three variants which specify the end-of-line
871conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
872it specifies no conversion of either character codes or end-of-line.
873
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874@vindex emacs-internal@r{ coding system}
875 The coding system @code{emacs-internal} specifies that the data is
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876represented in the internal Emacs encoding. This is like
877@code{raw-text} in that no code conversion happens, but different in
878that the result is multibyte data.
879
880@defun coding-system-get coding-system property
881This function returns the specified property of the coding system
882@var{coding-system}. Most coding system properties exist for internal
80070260 883purposes, but one that you might find useful is @code{:mime-charset}.
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884That property's value is the name used in MIME for the character coding
885which this coding system can read and write. Examples:
886
887@example
80070260 888(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 889 @result{} iso-8859-1
80070260 890(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 891 @result{} iso-2022-cn
80070260 892(coding-system-get 'cyrillic-koi8 :mime-charset)
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893 @result{} koi8-r
894@end example
895
80070260 896The value of the @code{:mime-charset} property is also defined
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897as an alias for the coding system.
898@end defun
899
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900@defun coding-system-aliases coding-system
901This function returns the list of aliases of @var{coding-system}.
902@end defun
903
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904@node Encoding and I/O
905@subsection Encoding and I/O
906
907 The principal purpose of coding systems is for use in reading and
908writing files. The function @code{insert-file-contents} uses
909a coding system for decoding the file data, and @code{write-region}
910uses one to encode the buffer contents.
911
912 You can specify the coding system to use either explicitly
913(@pxref{Specifying Coding Systems}), or implicitly using a default
914mechanism (@pxref{Default Coding Systems}). But these methods may not
915completely specify what to do. For example, they may choose a coding
916system such as @code{undefined} which leaves the character code
917conversion to be determined from the data. In these cases, the I/O
918operation finishes the job of choosing a coding system. Very often
919you will want to find out afterwards which coding system was chosen.
920
921@defvar buffer-file-coding-system
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922This buffer-local variable records the coding system used for saving the
923buffer and for writing part of the buffer with @code{write-region}. If
924the text to be written cannot be safely encoded using the coding system
925specified by this variable, these operations select an alternative
926encoding by calling the function @code{select-safe-coding-system}
927(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
928requires to ask the user to specify a coding system,
929@code{buffer-file-coding-system} is updated to the newly selected coding
930system.
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931
932@code{buffer-file-coding-system} does @emph{not} affect sending text
933to a subprocess.
934@end defvar
935
936@defvar save-buffer-coding-system
937This variable specifies the coding system for saving the buffer (by
938overriding @code{buffer-file-coding-system}). Note that it is not used
939for @code{write-region}.
940
941When a command to save the buffer starts out to use
942@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
943and that coding system cannot handle
944the actual text in the buffer, the command asks the user to choose
945another coding system (by calling @code{select-safe-coding-system}).
946After that happens, the command also updates
947@code{buffer-file-coding-system} to represent the coding system that
948the user specified.
949@end defvar
950
951@defvar last-coding-system-used
952I/O operations for files and subprocesses set this variable to the
953coding system name that was used. The explicit encoding and decoding
954functions (@pxref{Explicit Encoding}) set it too.
955
956@strong{Warning:} Since receiving subprocess output sets this variable,
957it can change whenever Emacs waits; therefore, you should copy the
958value shortly after the function call that stores the value you are
959interested in.
960@end defvar
961
962 The variable @code{selection-coding-system} specifies how to encode
963selections for the window system. @xref{Window System Selections}.
964
965@defvar file-name-coding-system
966The variable @code{file-name-coding-system} specifies the coding
967system to use for encoding file names. Emacs encodes file names using
968that coding system for all file operations. If
969@code{file-name-coding-system} is @code{nil}, Emacs uses a default
970coding system determined by the selected language environment. In the
971default language environment, any non-@acronym{ASCII} characters in
972file names are not encoded specially; they appear in the file system
973using the internal Emacs representation.
974@end defvar
975
976 @strong{Warning:} if you change @code{file-name-coding-system} (or
977the language environment) in the middle of an Emacs session, problems
978can result if you have already visited files whose names were encoded
979using the earlier coding system and are handled differently under the
980new coding system. If you try to save one of these buffers under the
981visited file name, saving may use the wrong file name, or it may get
982an error. If such a problem happens, use @kbd{C-x C-w} to specify a
983new file name for that buffer.
984
985@node Lisp and Coding Systems
986@subsection Coding Systems in Lisp
987
988 Here are the Lisp facilities for working with coding systems:
989
990@defun coding-system-list &optional base-only
991This function returns a list of all coding system names (symbols). If
992@var{base-only} is non-@code{nil}, the value includes only the
993base coding systems. Otherwise, it includes alias and variant coding
994systems as well.
995@end defun
996
997@defun coding-system-p object
998This function returns @code{t} if @var{object} is a coding system
999name or @code{nil}.
1000@end defun
1001
1002@defun check-coding-system coding-system
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1003This function checks the validity of @var{coding-system}. If that is
1004valid, it returns @var{coding-system}. If @var{coding-system} is
1005@code{nil}, the function return @code{nil}. For any other values, it
1006signals an error whose @code{error-symbol} is @code{coding-system-error}
1007(@pxref{Signaling Errors, signal}).
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1008@end defun
1009
1010@defun coding-system-eol-type coding-system
1011This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1012conversion used by @var{coding-system}. If @var{coding-system}
1013specifies a certain eol conversion, the return value is an integer 0,
10141, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1015respectively. If @var{coding-system} doesn't specify eol conversion
1016explicitly, the return value is a vector of coding systems, each one
1017with one of the possible eol conversion types, like this:
1018
1019@lisp
1020(coding-system-eol-type 'latin-1)
1021 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1022@end lisp
1023
1024@noindent
1025If this function returns a vector, Emacs will decide, as part of the
1026text encoding or decoding process, what eol conversion to use. For
1027decoding, the end-of-line format of the text is auto-detected, and the
1028eol conversion is set to match it (e.g., DOS-style CRLF format will
1029imply @code{dos} eol conversion). For encoding, the eol conversion is
1030taken from the appropriate default coding system (e.g.,
1031@code{default-buffer-file-coding-system} for
1032@code{buffer-file-coding-system}), or from the default eol conversion
1033appropriate for the underlying platform.
1034@end defun
1035
1036@defun coding-system-change-eol-conversion coding-system eol-type
1037This function returns a coding system which is like @var{coding-system}
1038except for its eol conversion, which is specified by @code{eol-type}.
1039@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1040@code{nil}. If it is @code{nil}, the returned coding system determines
1041the end-of-line conversion from the data.
1042
1043@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1044@code{dos} and @code{mac}, respectively.
1045@end defun
1046
1047@defun coding-system-change-text-conversion eol-coding text-coding
1048This function returns a coding system which uses the end-of-line
1049conversion of @var{eol-coding}, and the text conversion of
1050@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1051@code{undecided}, or one of its variants according to @var{eol-coding}.
1052@end defun
1053
1054@defun find-coding-systems-region from to
1055This function returns a list of coding systems that could be used to
1056encode a text between @var{from} and @var{to}. All coding systems in
1057the list can safely encode any multibyte characters in that portion of
1058the text.
1059
1060If the text contains no multibyte characters, the function returns the
1061list @code{(undecided)}.
1062@end defun
1063
1064@defun find-coding-systems-string string
1065This function returns a list of coding systems that could be used to
1066encode the text of @var{string}. All coding systems in the list can
1067safely encode any multibyte characters in @var{string}. If the text
1068contains no multibyte characters, this returns the list
1069@code{(undecided)}.
1070@end defun
1071
1072@defun find-coding-systems-for-charsets charsets
1073This function returns a list of coding systems that could be used to
1074encode all the character sets in the list @var{charsets}.
1075@end defun
1076
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1077@defun check-coding-systems-region start end coding-system-list
1078This function checks whether coding systems in the list
1079@code{coding-system-list} can encode all the characters in the region
1080between @var{start} and @var{end}. If all of the coding systems in
1081the list can encode the specified text, the function returns
1082@code{nil}. If some coding systems cannot encode some of the
1083characters, the value is an alist, each element of which has the form
1084@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1085that @var{coding-system1} cannot encode characters at buffer positions
1086@var{pos1}, @var{pos2}, @enddots{}.
1087
1088@var{start} may be a string, in which case @var{end} is ignored and
1089the returned value references string indices instead of buffer
1090positions.
1091@end defun
1092
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1093@defun detect-coding-region start end &optional highest
1094This function chooses a plausible coding system for decoding the text
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1095from @var{start} to @var{end}. This text should be a byte sequence,
1096i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1097eight-bit characters (@pxref{Explicit Encoding}).
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1098
1099Normally this function returns a list of coding systems that could
1100handle decoding the text that was scanned. They are listed in order of
1101decreasing priority. But if @var{highest} is non-@code{nil}, then the
1102return value is just one coding system, the one that is highest in
1103priority.
1104
1105If the region contains only @acronym{ASCII} characters except for such
1106ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1107@code{undecided} or @code{(undecided)}, or a variant specifying
1108end-of-line conversion, if that can be deduced from the text.
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1109
1110If the region contains null bytes, the value is @code{no-conversion},
1111even if the region contains text encoded in some coding system.
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1112@end defun
1113
1114@defun detect-coding-string string &optional highest
1115This function is like @code{detect-coding-region} except that it
1116operates on the contents of @var{string} instead of bytes in the buffer.
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1117@end defun
1118
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1119@defvar inhibit-null-byte-detection
1120If this variable has a non-@code{nil} value, null bytes are ignored
1121when detecting the encoding of a region or a string. This allows to
1122correctly detect the encoding of text that contains null bytes, such
1123as Info files with Index nodes.
1124@end defvar
1125
1126@defvar inhibit-iso-escape-detection
1127If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1128are ignored when detecting the encoding of a region or a string. The
1129result is that no text is ever detected as encoded in some ISO-2022
1130encoding, and all escape sequences become visible in a buffer.
1131@strong{Warning:} @emph{Use this variable with extreme caution,
1132because many files in the Emacs distribution use ISO-2022 encoding.}
1133@end defvar
1134
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1135@defun coding-system-charset-list coding-system
1136This function returns the list of character sets (@pxref{Character
1137Sets}) supported by @var{coding-system}. Some coding systems that
1138support too many character sets to list them all yield special values:
1139@itemize @bullet
1140@item
1141If @var{coding-system} supports all the ISO-2022 charsets, the value
1142is @code{iso-2022}.
1143@item
1144If @var{coding-system} supports all Emacs characters, the value is
1145@code{(emacs)}.
1146@item
1147If @var{coding-system} supports all emacs-mule characters, the value
1148is @code{emacs-mule}.
1149@item
1150If @var{coding-system} supports all Unicode characters, the value is
1151@code{(unicode)}.
1152@end itemize
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1153@end defun
1154
1155 @xref{Coding systems for a subprocess,, Process Information}, in
1156particular the description of the functions
1157@code{process-coding-system} and @code{set-process-coding-system}, for
1158how to examine or set the coding systems used for I/O to a subprocess.
1159
1160@node User-Chosen Coding Systems
1161@subsection User-Chosen Coding Systems
1162
1163@cindex select safe coding system
1164@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1165This function selects a coding system for encoding specified text,
1166asking the user to choose if necessary. Normally the specified text
1167is the text in the current buffer between @var{from} and @var{to}. If
1168@var{from} is a string, the string specifies the text to encode, and
1169@var{to} is ignored.
1170
1171If @var{default-coding-system} is non-@code{nil}, that is the first
1172coding system to try; if that can handle the text,
1173@code{select-safe-coding-system} returns that coding system. It can
1174also be a list of coding systems; then the function tries each of them
1175one by one. After trying all of them, it next tries the current
1176buffer's value of @code{buffer-file-coding-system} (if it is not
1177@code{undecided}), then the value of
1178@code{default-buffer-file-coding-system} and finally the user's most
1179preferred coding system, which the user can set using the command
1180@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1181Coding Systems, emacs, The GNU Emacs Manual}).
1182
1183If one of those coding systems can safely encode all the specified
1184text, @code{select-safe-coding-system} chooses it and returns it.
1185Otherwise, it asks the user to choose from a list of coding systems
1186which can encode all the text, and returns the user's choice.
1187
1188@var{default-coding-system} can also be a list whose first element is
1189t and whose other elements are coding systems. Then, if no coding
1190system in the list can handle the text, @code{select-safe-coding-system}
1191queries the user immediately, without trying any of the three
1192alternatives described above.
1193
1194The optional argument @var{accept-default-p}, if non-@code{nil},
1195should be a function to determine whether a coding system selected
1196without user interaction is acceptable. @code{select-safe-coding-system}
1197calls this function with one argument, the base coding system of the
1198selected coding system. If @var{accept-default-p} returns @code{nil},
1199@code{select-safe-coding-system} rejects the silently selected coding
1200system, and asks the user to select a coding system from a list of
1201possible candidates.
1202
1203@vindex select-safe-coding-system-accept-default-p
1204If the variable @code{select-safe-coding-system-accept-default-p} is
1205non-@code{nil}, its value overrides the value of
1206@var{accept-default-p}.
1207
1208As a final step, before returning the chosen coding system,
1209@code{select-safe-coding-system} checks whether that coding system is
1210consistent with what would be selected if the contents of the region
1211were read from a file. (If not, this could lead to data corruption in
1212a file subsequently re-visited and edited.) Normally,
1213@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1214file for this purpose, but if @var{file} is non-@code{nil}, it uses
1215that file instead (this can be relevant for @code{write-region} and
1216similar functions). If it detects an apparent inconsistency,
1217@code{select-safe-coding-system} queries the user before selecting the
1218coding system.
1219@end defun
1220
1221 Here are two functions you can use to let the user specify a coding
1222system, with completion. @xref{Completion}.
1223
1224@defun read-coding-system prompt &optional default
1225This function reads a coding system using the minibuffer, prompting with
1226string @var{prompt}, and returns the coding system name as a symbol. If
1227the user enters null input, @var{default} specifies which coding system
1228to return. It should be a symbol or a string.
1229@end defun
1230
1231@defun read-non-nil-coding-system prompt
1232This function reads a coding system using the minibuffer, prompting with
1233string @var{prompt}, and returns the coding system name as a symbol. If
1234the user tries to enter null input, it asks the user to try again.
1235@xref{Coding Systems}.
1236@end defun
1237
1238@node Default Coding Systems
1239@subsection Default Coding Systems
1240
1241 This section describes variables that specify the default coding
1242system for certain files or when running certain subprograms, and the
1243function that I/O operations use to access them.
1244
1245 The idea of these variables is that you set them once and for all to the
1246defaults you want, and then do not change them again. To specify a
1247particular coding system for a particular operation in a Lisp program,
1248don't change these variables; instead, override them using
1249@code{coding-system-for-read} and @code{coding-system-for-write}
1250(@pxref{Specifying Coding Systems}).
1251
1252@defvar auto-coding-regexp-alist
1253This variable is an alist of text patterns and corresponding coding
1254systems. Each element has the form @code{(@var{regexp}
1255. @var{coding-system})}; a file whose first few kilobytes match
1256@var{regexp} is decoded with @var{coding-system} when its contents are
1257read into a buffer. The settings in this alist take priority over
1258@code{coding:} tags in the files and the contents of
1259@code{file-coding-system-alist} (see below). The default value is set
1260so that Emacs automatically recognizes mail files in Babyl format and
1261reads them with no code conversions.
1262@end defvar
1263
1264@defvar file-coding-system-alist
1265This variable is an alist that specifies the coding systems to use for
1266reading and writing particular files. Each element has the form
1267@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1268expression that matches certain file names. The element applies to file
1269names that match @var{pattern}.
1270
1271The @sc{cdr} of the element, @var{coding}, should be either a coding
1272system, a cons cell containing two coding systems, or a function name (a
1273symbol with a function definition). If @var{coding} is a coding system,
1274that coding system is used for both reading the file and writing it. If
1275@var{coding} is a cons cell containing two coding systems, its @sc{car}
1276specifies the coding system for decoding, and its @sc{cdr} specifies the
1277coding system for encoding.
1278
1279If @var{coding} is a function name, the function should take one
1280argument, a list of all arguments passed to
1281@code{find-operation-coding-system}. It must return a coding system
1282or a cons cell containing two coding systems. This value has the same
1283meaning as described above.
1284
1285If @var{coding} (or what returned by the above function) is
1286@code{undecided}, the normal code-detection is performed.
1287@end defvar
1288
1289@defvar process-coding-system-alist
1290This variable is an alist specifying which coding systems to use for a
1291subprocess, depending on which program is running in the subprocess. It
1292works like @code{file-coding-system-alist}, except that @var{pattern} is
1293matched against the program name used to start the subprocess. The coding
1294system or systems specified in this alist are used to initialize the
1295coding systems used for I/O to the subprocess, but you can specify
1296other coding systems later using @code{set-process-coding-system}.
1297@end defvar
1298
1299 @strong{Warning:} Coding systems such as @code{undecided}, which
1300determine the coding system from the data, do not work entirely reliably
1301with asynchronous subprocess output. This is because Emacs handles
1302asynchronous subprocess output in batches, as it arrives. If the coding
1303system leaves the character code conversion unspecified, or leaves the
1304end-of-line conversion unspecified, Emacs must try to detect the proper
1305conversion from one batch at a time, and this does not always work.
1306
1307 Therefore, with an asynchronous subprocess, if at all possible, use a
1308coding system which determines both the character code conversion and
1309the end of line conversion---that is, one like @code{latin-1-unix},
1310rather than @code{undecided} or @code{latin-1}.
1311
1312@defvar network-coding-system-alist
1313This variable is an alist that specifies the coding system to use for
1314network streams. It works much like @code{file-coding-system-alist},
1315with the difference that the @var{pattern} in an element may be either a
1316port number or a regular expression. If it is a regular expression, it
1317is matched against the network service name used to open the network
1318stream.
1319@end defvar
1320
1321@defvar default-process-coding-system
1322This variable specifies the coding systems to use for subprocess (and
1323network stream) input and output, when nothing else specifies what to
1324do.
1325
1326The value should be a cons cell of the form @code{(@var{input-coding}
1327. @var{output-coding})}. Here @var{input-coding} applies to input from
1328the subprocess, and @var{output-coding} applies to output to it.
1329@end defvar
1330
1331@defvar auto-coding-functions
1332This variable holds a list of functions that try to determine a
1333coding system for a file based on its undecoded contents.
1334
1335Each function in this list should be written to look at text in the
1336current buffer, but should not modify it in any way. The buffer will
1337contain undecoded text of parts of the file. Each function should
1338take one argument, @var{size}, which tells it how many characters to
1339look at, starting from point. If the function succeeds in determining
1340a coding system for the file, it should return that coding system.
1341Otherwise, it should return @code{nil}.
1342
1343If a file has a @samp{coding:} tag, that takes precedence, so these
1344functions won't be called.
1345@end defvar
1346
1347@defun find-operation-coding-system operation &rest arguments
1348This function returns the coding system to use (by default) for
1349performing @var{operation} with @var{arguments}. The value has this
1350form:
1351
1352@example
1353(@var{decoding-system} . @var{encoding-system})
1354@end example
1355
1356The first element, @var{decoding-system}, is the coding system to use
1357for decoding (in case @var{operation} does decoding), and
1358@var{encoding-system} is the coding system for encoding (in case
1359@var{operation} does encoding).
1360
1361The argument @var{operation} is a symbol, one of @code{write-region},
1362@code{start-process}, @code{call-process}, @code{call-process-region},
1363@code{insert-file-contents}, or @code{open-network-stream}. These are
1364the names of the Emacs I/O primitives that can do character code and
1365eol conversion.
1366
1367The remaining arguments should be the same arguments that might be given
1368to the corresponding I/O primitive. Depending on the primitive, one
1369of those arguments is selected as the @dfn{target}. For example, if
1370@var{operation} does file I/O, whichever argument specifies the file
1371name is the target. For subprocess primitives, the process name is the
1372target. For @code{open-network-stream}, the target is the service name
1373or port number.
1374
1375Depending on @var{operation}, this function looks up the target in
1376@code{file-coding-system-alist}, @code{process-coding-system-alist},
1377or @code{network-coding-system-alist}. If the target is found in the
1378alist, @code{find-operation-coding-system} returns its association in
1379the alist; otherwise it returns @code{nil}.
1380
1381If @var{operation} is @code{insert-file-contents}, the argument
1382corresponding to the target may be a cons cell of the form
1383@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1384is a file name to look up in @code{file-coding-system-alist}, and
1385@var{buffer} is a buffer that contains the file's contents (not yet
1386decoded). If @code{file-coding-system-alist} specifies a function to
1387call for this file, and that function needs to examine the file's
1388contents (as it usually does), it should examine the contents of
1389@var{buffer} instead of reading the file.
1390@end defun
1391
1392@node Specifying Coding Systems
1393@subsection Specifying a Coding System for One Operation
1394
1395 You can specify the coding system for a specific operation by binding
1396the variables @code{coding-system-for-read} and/or
1397@code{coding-system-for-write}.
1398
1399@defvar coding-system-for-read
1400If this variable is non-@code{nil}, it specifies the coding system to
1401use for reading a file, or for input from a synchronous subprocess.
1402
1403It also applies to any asynchronous subprocess or network stream, but in
1404a different way: the value of @code{coding-system-for-read} when you
1405start the subprocess or open the network stream specifies the input
1406decoding method for that subprocess or network stream. It remains in
1407use for that subprocess or network stream unless and until overridden.
1408
1409The right way to use this variable is to bind it with @code{let} for a
1410specific I/O operation. Its global value is normally @code{nil}, and
1411you should not globally set it to any other value. Here is an example
1412of the right way to use the variable:
1413
1414@example
1415;; @r{Read the file with no character code conversion.}
1416;; @r{Assume @acronym{crlf} represents end-of-line.}
1417(let ((coding-system-for-read 'emacs-mule-dos))
1418 (insert-file-contents filename))
1419@end example
1420
1421When its value is non-@code{nil}, this variable takes precedence over
1422all other methods of specifying a coding system to use for input,
1423including @code{file-coding-system-alist},
1424@code{process-coding-system-alist} and
1425@code{network-coding-system-alist}.
1426@end defvar
1427
1428@defvar coding-system-for-write
1429This works much like @code{coding-system-for-read}, except that it
1430applies to output rather than input. It affects writing to files,
1431as well as sending output to subprocesses and net connections.
1432
1433When a single operation does both input and output, as do
1434@code{call-process-region} and @code{start-process}, both
1435@code{coding-system-for-read} and @code{coding-system-for-write}
1436affect it.
1437@end defvar
1438
1439@defvar inhibit-eol-conversion
1440When this variable is non-@code{nil}, no end-of-line conversion is done,
1441no matter which coding system is specified. This applies to all the
1442Emacs I/O and subprocess primitives, and to the explicit encoding and
1443decoding functions (@pxref{Explicit Encoding}).
1444@end defvar
1445
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1446@cindex priority order of coding systems
1447@cindex coding systems, priority
1448 Sometimes, you need to prefer several coding systems for some
1449operation, rather than fix a single one. Emacs lets you specify a
1450priority order for using coding systems. This ordering affects the
1451sorting of lists of coding sysems returned by functions such as
1452@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1453
1454@defun coding-system-priority-list &optional highestp
1455This function returns the list of coding systems in the order of their
1456current priorities. Optional argument @var{highestp}, if
1457non-@code{nil}, means return only the highest priority coding system.
1458@end defun
1459
1460@defun set-coding-system-priority &rest coding-systems
1461This function puts @var{coding-systems} at the beginning of the
1462priority list for coding systems, thus making their priority higher
1463than all the rest.
1464@end defun
1465
1466@defmac with-coding-priority coding-systems &rest body@dots{}
1467This macro execute @var{body}, like @code{progn} does
1468(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1469the priority list for coding systems. @var{coding-systems} should be
1470a list of coding systems to prefer during execution of @var{body}.
1471@end defmac
1472
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1473@node Explicit Encoding
1474@subsection Explicit Encoding and Decoding
1475@cindex encoding in coding systems
1476@cindex decoding in coding systems
1477
1478 All the operations that transfer text in and out of Emacs have the
1479ability to use a coding system to encode or decode the text.
1480You can also explicitly encode and decode text using the functions
1481in this section.
1482
1483 The result of encoding, and the input to decoding, are not ordinary
1484text. They logically consist of a series of byte values; that is, a
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EZ
1485series of @acronym{ASCII} and eight-bit characters. In unibyte
1486buffers and strings, these characters have codes in the range 0
1487through 255. In a multibyte buffer or string, eight-bit characters
1488have character codes higher than 255 (@pxref{Text Representations}),
1489but Emacs transparently converts them to their single-byte values when
1490you encode or decode such text.
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1491
1492 The usual way to read a file into a buffer as a sequence of bytes, so
1493you can decode the contents explicitly, is with
1494@code{insert-file-contents-literally} (@pxref{Reading from Files});
1495alternatively, specify a non-@code{nil} @var{rawfile} argument when
1496visiting a file with @code{find-file-noselect}. These methods result in
1497a unibyte buffer.
1498
1499 The usual way to use the byte sequence that results from explicitly
1500encoding text is to copy it to a file or process---for example, to write
1501it with @code{write-region} (@pxref{Writing to Files}), and suppress
1502encoding by binding @code{coding-system-for-write} to
1503@code{no-conversion}.
1504
1505 Here are the functions to perform explicit encoding or decoding. The
1506encoding functions produce sequences of bytes; the decoding functions
1507are meant to operate on sequences of bytes. All of these functions
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EZ
1508discard text properties. They also set @code{last-coding-system-used}
1509to the precise coding system they used.
b8d4c8d0 1510
80070260 1511@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1512This command encodes the text from @var{start} to @var{end} according
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EZ
1513to coding system @var{coding-system}. Normally, the encoded text
1514replaces the original text in the buffer, but the optional argument
1515@var{destination} can change that. If @var{destination} is a buffer,
1516the encoded text is inserted in that buffer after point (point does
1517not move); if it is @code{t}, the command returns the encoded text as
1518a unibyte string without inserting it.
1519
1520If encoded text is inserted in some buffer, this command returns the
1521length of the encoded text.
1522
1523The result of encoding is logically a sequence of bytes, but the
1524buffer remains multibyte if it was multibyte before, and any 8-bit
1525bytes are converted to their multibyte representation (@pxref{Text
1526Representations}).
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1527@end deffn
1528
80070260 1529@defun encode-coding-string string coding-system &optional nocopy buffer
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1530This function encodes the text in @var{string} according to coding
1531system @var{coding-system}. It returns a new string containing the
1532encoded text, except when @var{nocopy} is non-@code{nil}, in which
1533case the function may return @var{string} itself if the encoding
1534operation is trivial. The result of encoding is a unibyte string.
1535@end defun
1536
80070260 1537@deffn Command decode-coding-region start end coding-system destination
b8d4c8d0 1538This command decodes the text from @var{start} to @var{end} according
80070260
EZ
1539to coding system @var{coding-system}. To make explicit decoding
1540useful, the text before decoding ought to be a sequence of byte
1541values, but both multibyte and unibyte buffers are acceptable (in the
1542multibyte case, the raw byte values should be represented as eight-bit
1543characters). Normally, the decoded text replaces the original text in
1544the buffer, but the optional argument @var{destination} can change
1545that. If @var{destination} is a buffer, the decoded text is inserted
1546in that buffer after point (point does not move); if it is @code{t},
1547the command returns the decoded text as a multibyte string without
1548inserting it.
1549
1550If decoded text is inserted in some buffer, this command returns the
1551length of the decoded text.
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1552@end deffn
1553
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1554@defun decode-coding-string string coding-system &optional nocopy buffer
1555This function decodes the text in @var{string} according to
1556@var{coding-system}. It returns a new string containing the decoded
1557text, except when @var{nocopy} is non-@code{nil}, in which case the
1558function may return @var{string} itself if the decoding operation is
1559trivial. To make explicit decoding useful, the contents of
1560@var{string} ought to be a unibyte string with a sequence of byte
1561values, but a multibyte string is also acceptable (assuming it
1562contains 8-bit bytes in their multibyte form).
1563
1564If optional argument @var{buffer} specifies a buffer, the decoded text
1565is inserted in that buffer after point (point does not move). In this
1566case, the return value is the length of the decoded text.
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1567@end defun
1568
1569@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1570This function decodes the text from @var{from} to @var{to} as if
1571it were being read from file @var{filename} using @code{insert-file-contents}
1572using the rest of the arguments provided.
1573
1574The normal way to use this function is after reading text from a file
1575without decoding, if you decide you would rather have decoded it.
1576Instead of deleting the text and reading it again, this time with
1577decoding, you can call this function.
1578@end defun
1579
1580@node Terminal I/O Encoding
1581@subsection Terminal I/O Encoding
1582
1583 Emacs can decode keyboard input using a coding system, and encode
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1584terminal output. This is useful for terminals that transmit or
1585display text using a particular encoding such as Latin-1. Emacs does
1586not set @code{last-coding-system-used} for encoding or decoding of
1587terminal I/O.
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GM
1588
1589@defun keyboard-coding-system
1590This function returns the coding system that is in use for decoding
1591keyboard input---or @code{nil} if no coding system is to be used.
1592@end defun
1593
1594@deffn Command set-keyboard-coding-system coding-system
1595This command specifies @var{coding-system} as the coding system to
1596use for decoding keyboard input. If @var{coding-system} is @code{nil},
1597that means do not decode keyboard input.
1598@end deffn
1599
1600@defun terminal-coding-system
1601This function returns the coding system that is in use for encoding
1602terminal output---or @code{nil} for no encoding.
1603@end defun
1604
1605@deffn Command set-terminal-coding-system coding-system
1606This command specifies @var{coding-system} as the coding system to use
1607for encoding terminal output. If @var{coding-system} is @code{nil},
1608that means do not encode terminal output.
1609@end deffn
1610
1611@node MS-DOS File Types
1612@subsection MS-DOS File Types
1613@cindex DOS file types
1614@cindex MS-DOS file types
1615@cindex Windows file types
1616@cindex file types on MS-DOS and Windows
1617@cindex text files and binary files
1618@cindex binary files and text files
1619
1620 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1621end-of-line conversion for a file by looking at the file's name. This
1622feature classifies files as @dfn{text files} and @dfn{binary files}. By
1623``binary file'' we mean a file of literal byte values that are not
1624necessarily meant to be characters; Emacs does no end-of-line conversion
1625and no character code conversion for them. On the other hand, the bytes
1626in a text file are intended to represent characters; when you create a
1627new file whose name implies that it is a text file, Emacs uses DOS
1628end-of-line conversion.
1629
1630@defvar buffer-file-type
1631This variable, automatically buffer-local in each buffer, records the
1632file type of the buffer's visited file. When a buffer does not specify
1633a coding system with @code{buffer-file-coding-system}, this variable is
1634used to determine which coding system to use when writing the contents
1635of the buffer. It should be @code{nil} for text, @code{t} for binary.
1636If it is @code{t}, the coding system is @code{no-conversion}.
1637Otherwise, @code{undecided-dos} is used.
1638
1639Normally this variable is set by visiting a file; it is set to
1640@code{nil} if the file was visited without any actual conversion.
1641@end defvar
1642
1643@defopt file-name-buffer-file-type-alist
1644This variable holds an alist for recognizing text and binary files.
1645Each element has the form (@var{regexp} . @var{type}), where
1646@var{regexp} is matched against the file name, and @var{type} may be
1647@code{nil} for text, @code{t} for binary, or a function to call to
1648compute which. If it is a function, then it is called with a single
1649argument (the file name) and should return @code{t} or @code{nil}.
1650
1651When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1652which coding system to use when reading a file. For a text file,
1653@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1654is used.
1655
1656If no element in this alist matches a given file name, then
1657@code{default-buffer-file-type} says how to treat the file.
1658@end defopt
1659
1660@defopt default-buffer-file-type
1661This variable says how to handle files for which
1662@code{file-name-buffer-file-type-alist} says nothing about the type.
1663
1664If this variable is non-@code{nil}, then these files are treated as
1665binary: the coding system @code{no-conversion} is used. Otherwise,
1666nothing special is done for them---the coding system is deduced solely
1667from the file contents, in the usual Emacs fashion.
1668@end defopt
1669
1670@node Input Methods
1671@section Input Methods
1672@cindex input methods
1673
1674 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1675characters from the keyboard. Unlike coding systems, which translate
1676non-@acronym{ASCII} characters to and from encodings meant to be read by
1677programs, input methods provide human-friendly commands. (@xref{Input
1678Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1679use input methods to enter text.) How to define input methods is not
1680yet documented in this manual, but here we describe how to use them.
1681
1682 Each input method has a name, which is currently a string;
1683in the future, symbols may also be usable as input method names.
1684
1685@defvar current-input-method
1686This variable holds the name of the input method now active in the
1687current buffer. (It automatically becomes local in each buffer when set
1688in any fashion.) It is @code{nil} if no input method is active in the
1689buffer now.
1690@end defvar
1691
1692@defopt default-input-method
1693This variable holds the default input method for commands that choose an
1694input method. Unlike @code{current-input-method}, this variable is
1695normally global.
1696@end defopt
1697
1698@deffn Command set-input-method input-method
1699This command activates input method @var{input-method} for the current
1700buffer. It also sets @code{default-input-method} to @var{input-method}.
1701If @var{input-method} is @code{nil}, this command deactivates any input
1702method for the current buffer.
1703@end deffn
1704
1705@defun read-input-method-name prompt &optional default inhibit-null
1706This function reads an input method name with the minibuffer, prompting
1707with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1708by default, if the user enters empty input. However, if
1709@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1710
1711The returned value is a string.
1712@end defun
1713
1714@defvar input-method-alist
1715This variable defines all the supported input methods.
1716Each element defines one input method, and should have the form:
1717
1718@example
1719(@var{input-method} @var{language-env} @var{activate-func}
1720 @var{title} @var{description} @var{args}...)
1721@end example
1722
1723Here @var{input-method} is the input method name, a string;
1724@var{language-env} is another string, the name of the language
1725environment this input method is recommended for. (That serves only for
1726documentation purposes.)
1727
1728@var{activate-func} is a function to call to activate this method. The
1729@var{args}, if any, are passed as arguments to @var{activate-func}. All
1730told, the arguments to @var{activate-func} are @var{input-method} and
1731the @var{args}.
1732
1733@var{title} is a string to display in the mode line while this method is
1734active. @var{description} is a string describing this method and what
1735it is good for.
1736@end defvar
1737
1738 The fundamental interface to input methods is through the
1739variable @code{input-method-function}. @xref{Reading One Event},
1740and @ref{Invoking the Input Method}.
1741
1742@node Locales
1743@section Locales
1744@cindex locale
1745
1746 POSIX defines a concept of ``locales'' which control which language
1747to use in language-related features. These Emacs variables control
1748how Emacs interacts with these features.
1749
1750@defvar locale-coding-system
1751@cindex keyboard input decoding on X
1752This variable specifies the coding system to use for decoding system
1753error messages and---on X Window system only---keyboard input, for
1754encoding the format argument to @code{format-time-string}, and for
1755decoding the return value of @code{format-time-string}.
1756@end defvar
1757
1758@defvar system-messages-locale
1759This variable specifies the locale to use for generating system error
1760messages. Changing the locale can cause messages to come out in a
1761different language or in a different orthography. If the variable is
1762@code{nil}, the locale is specified by environment variables in the
1763usual POSIX fashion.
1764@end defvar
1765
1766@defvar system-time-locale
1767This variable specifies the locale to use for formatting time values.
1768Changing the locale can cause messages to appear according to the
1769conventions of a different language. If the variable is @code{nil}, the
1770locale is specified by environment variables in the usual POSIX fashion.
1771@end defvar
1772
1773@defun locale-info item
1774This function returns locale data @var{item} for the current POSIX
1775locale, if available. @var{item} should be one of these symbols:
1776
1777@table @code
1778@item codeset
1779Return the character set as a string (locale item @code{CODESET}).
1780
1781@item days
1782Return a 7-element vector of day names (locale items
1783@code{DAY_1} through @code{DAY_7});
1784
1785@item months
1786Return a 12-element vector of month names (locale items @code{MON_1}
1787through @code{MON_12}).
1788
1789@item paper
1790Return a list @code{(@var{width} @var{height})} for the default paper
1791size measured in millimeters (locale items @code{PAPER_WIDTH} and
1792@code{PAPER_HEIGHT}).
1793@end table
1794
1795If the system can't provide the requested information, or if
1796@var{item} is not one of those symbols, the value is @code{nil}. All
1797strings in the return value are decoded using
1798@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1799for more information about locales and locale items.
1800@end defun
1801
1802@ignore
1803 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1804@end ignore