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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Non-ASCII Characters
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6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
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11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
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13
14@menu
c4526e93 15* Text Representations:: How Emacs represents text.
64a695bd 16* Disabling Multibyte:: Controlling whether to use multibyte characters.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
c4526e93 127Return @code{t} if @var{string} is a multibyte string, @code{nil}
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128otherwise. This function also returns @code{nil} if @var{string} is
129some object other than a string.
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130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
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139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
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144@node Disabling Multibyte
145@section Disabling Multibyte Characters
146@cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149of buffers and strings using an internal encoding that represents
150non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151mode allows you to use all the supported languages and scripts without
152limitations.
153
154@cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156character support, for a specific buffer.
157When multibyte characters are disabled in a buffer, we call
158that @dfn{unibyte mode}. In unibyte mode, each character in the
159buffer has a character code ranging from 0 through 255 (0377 octal); 0
160through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162characters.
163
164 To edit a particular file in unibyte representation, visit it using
165@code{find-file-literally}. @xref{Visiting Functions}. You can
166convert a multibyte buffer to unibyte by saving it to a file, killing
167the buffer, and visiting the file again with
168@code{find-file-literally}. Alternatively, you can use @kbd{C-x
169@key{RET} c} (@code{universal-coding-system-argument}) and specify
170@samp{raw-text} as the coding system with which to visit or save a
171file. @xref{Text Coding, , Specifying a Coding System for File Text,
172emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173a file as @samp{raw-text} doesn't disable format conversion,
174uncompression, or auto mode selection.
175
176@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177@vindex enable-multibyte-characters
178The buffer-local variable @code{enable-multibyte-characters} is
179non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180The mode line also indicates whether a buffer is multibyte or not.
181With a graphical display, in a multibyte buffer, the portion of the
182mode line that indicates the character set has a tooltip that (amongst
183other things) says that the buffer is multibyte. In a unibyte buffer,
184the character set indicator is absent. Thus, in a unibyte buffer
185(when using a graphical display) there is normally nothing before the
186indication of the visited file's end-of-line convention (colon,
187backslash, etc.), unless you are using an input method.
188
189@findex toggle-enable-multibyte-characters
190You can turn off multibyte support in a specific buffer by invoking the
191command @code{toggle-enable-multibyte-characters} in that buffer.
192
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193@node Converting Representations
194@section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 197multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 198only @acronym{ASCII} and 8-bit raw bytes. In general, these
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199conversions happen when inserting text into a buffer, or when putting
200text from several strings together in one string. You can also
201explicitly convert a string's contents to either representation.
b8d4c8d0 202
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203 Emacs chooses the representation for a string based on the text from
204which it is constructed. The general rule is to convert unibyte text
205to multibyte text when combining it with other multibyte text, because
206the multibyte representation is more general and can hold whatever
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207characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210buffer's representation, as specified by
211@code{enable-multibyte-characters} in that buffer. In particular, when
212you insert multibyte text into a unibyte buffer, Emacs converts the text
213to unibyte, even though this conversion cannot in general preserve all
214the characters that might be in the multibyte text. The other natural
215alternative, to convert the buffer contents to multibyte, is not
216acceptable because the buffer's representation is a choice made by the
217user that cannot be overridden automatically.
218
97d8273f 219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 220characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 221the multibyte representation of raw eight-bit bytes.
b8d4c8d0 222
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223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224and eight-bit characters to their single-byte form, but loses
225information for non-@acronym{ASCII} characters by discarding all but
226the low 8 bits of each character's codepoint. Converting unibyte text
227to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 228
031c41de 229The next two functions either return the argument @var{string}, or a
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230newly created string with no text properties.
231
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232@defun string-to-multibyte string
233This function returns a multibyte string containing the same sequence
031c41de 234of characters as @var{string}. If @var{string} is a multibyte string,
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235it is returned unchanged. The function assumes that @var{string}
236includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237latter are converted to their multibyte representation corresponding
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238to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239(@pxref{Text Representations, codepoints}).
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240@end defun
241
242@defun string-to-unibyte string
243This function returns a unibyte string containing the same sequence of
244characters as @var{string}. It signals an error if @var{string}
245contains a non-@acronym{ASCII} character. If @var{string} is a
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246unibyte string, it is returned unchanged. Use this function for
247@var{string} arguments that contain only @acronym{ASCII} and eight-bit
248characters.
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249@end defun
250
eed99101 251@c FIXME: Should `@var{character}' be `@var{byte}'?
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252@defun byte-to-string byte
253@cindex byte to string
254This function returns a unibyte string containing a single byte of
35a30759 255character data, @var{character}. It signals an error if
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256@var{character} is not an integer between 0 and 255.
257@end defun
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258
259@defun multibyte-char-to-unibyte char
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260This converts the multibyte character @var{char} to a unibyte
261character, and returns that character. If @var{char} is neither
262@acronym{ASCII} nor eight-bit, the function returns -1.
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263@end defun
264
265@defun unibyte-char-to-multibyte char
266This convert the unibyte character @var{char} to a multibyte
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267character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268byte.
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269@end defun
270
271@node Selecting a Representation
272@section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275multibyte when it was unibyte, or vice versa.
276
277@defun set-buffer-multibyte multibyte
278Set the representation type of the current buffer. If @var{multibyte}
279is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280is @code{nil}, the buffer becomes unibyte.
281
282This function leaves the buffer contents unchanged when viewed as a
031c41de 283sequence of bytes. As a consequence, it can change the contents
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284viewed as characters; for instance, a sequence of three bytes which is
285treated as one character in multibyte representation will count as
286three characters in unibyte representation. Eight-bit characters
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287representing raw bytes are an exception. They are represented by one
288byte in a unibyte buffer, but when the buffer is set to multibyte,
289they are converted to two-byte sequences, and vice versa.
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290
291This function sets @code{enable-multibyte-characters} to record which
292representation is in use. It also adjusts various data in the buffer
293(including overlays, text properties and markers) so that they cover the
294same text as they did before.
295
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296This function signals an error if the buffer is narrowed, since the
297narrowing might have occurred in the middle of multibyte character
298sequences.
299
300This function also signals an error if the buffer is an indirect
301buffer. An indirect buffer always inherits the representation of its
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302base buffer.
303@end defun
304
305@defun string-as-unibyte string
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306If @var{string} is already a unibyte string, this function returns
307@var{string} itself. Otherwise, it returns a new string with the same
308bytes as @var{string}, but treating each byte as a separate character
309(so that the value may have more characters than @var{string}); as an
310exception, each eight-bit character representing a raw byte is
311converted into a single byte. The newly-created string contains no
031c41de 312text properties.
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313@end defun
314
315@defun string-as-multibyte string
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316If @var{string} is a multibyte string, this function returns
317@var{string} itself. Otherwise, it returns a new string with the same
318bytes as @var{string}, but treating each multibyte sequence as one
319character. This means that the value may have fewer characters than
320@var{string} has. If a byte sequence in @var{string} is invalid as a
321multibyte representation of a single character, each byte in the
322sequence is treated as a raw 8-bit byte. The newly-created string
323contains no text properties.
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324@end defun
325
326@node Character Codes
327@section Character Codes
328@cindex character codes
329
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330 The unibyte and multibyte text representations use different
331character codes. The valid character codes for unibyte representation
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332range from 0 to @code{#xFF} (255)---the values that can fit in one
333byte. The valid character codes for multibyte representation range
334from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335@code{#x7F} (127) are for @acronym{ASCII} characters, and values
336@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341characters of the same codepoint; values @code{#x110000} (1114112)
342through @code{#x3FFF7F} (4194175) represent characters that are not
343unified with Unicode; and values @code{#x3FFF80} (4194176) through
344@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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345
346@defun characterp charcode
347This returns @code{t} if @var{charcode} is a valid character, and
348@code{nil} otherwise.
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349
350@example
80070260 351@group
ffdbc44b 352(characterp 65)
b8d4c8d0 353 @result{} t
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354@end group
355@group
ffdbc44b 356(characterp 4194303)
b8d4c8d0 357 @result{} t
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358@end group
359@group
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360(characterp 4194304)
361 @result{} nil
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362@end group
363@end example
364@end defun
365
366@cindex maximum value of character codepoint
367@cindex codepoint, largest value
368@defun max-char
369This function returns the largest value that a valid character
370codepoint can have.
371
372@example
373@group
374(characterp (max-char))
375 @result{} t
376@end group
377@group
378(characterp (1+ (max-char)))
379 @result{} nil
380@end group
b8d4c8d0 381@end example
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382@end defun
383
106e6894 384@defun get-byte &optional pos string
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385This function returns the byte at character position @var{pos} in the
386current buffer. If the current buffer is unibyte, this is literally
387the byte at that position. If the buffer is multibyte, byte values of
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388@acronym{ASCII} characters are the same as character codepoints,
389whereas eight-bit raw bytes are converted to their 8-bit codes. The
390function signals an error if the character at @var{pos} is
391non-@acronym{ASCII}.
392
393The optional argument @var{string} means to get a byte value from that
394string instead of the current buffer.
395@end defun
396
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397@node Character Properties
398@section Character Properties
399@cindex character properties
400A @dfn{character property} is a named attribute of a character that
401specifies how the character behaves and how it should be handled
402during text processing and display. Thus, character properties are an
403important part of specifying the character's semantics.
404
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405@c FIXME: Use the latest URI of this chapter?
406@c http://www.unicode.org/versions/latest/ch04.pdf
434843ec 407 On the whole, Emacs follows the Unicode Standard in its implementation
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408of character properties. In particular, Emacs supports the
409@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410Model}, and the Emacs character property database is derived from the
411Unicode Character Database (@acronym{UCD}). See the
412@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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413Properties chapter of the Unicode Standard}, for a detailed
414description of Unicode character properties and their meaning. This
415section assumes you are already familiar with that chapter of the
416Unicode Standard, and want to apply that knowledge to Emacs Lisp
417programs.
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418
419 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 420possible values, whose types depend on the property; if a character
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421does not have a certain property, the value is @code{nil}. As a
422general rule, the names of character properties in Emacs are produced
423from the corresponding Unicode properties by downcasing them and
424replacing each @samp{_} character with a dash @samp{-}. For example,
425@code{Canonical_Combining_Class} becomes
426@code{canonical-combining-class}. However, sometimes we shorten the
427names to make their use easier.
428
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429@cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431@acronym{UCD}---they don't correspond to any character. The Unicode
432Standard defines default values of properties for such codepoints;
433they are mentioned below for each property.
434
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435 Here is the full list of value types for all the character
436properties that Emacs knows about:
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437
438@table @code
439@item name
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440Corresponds to the @code{Name} Unicode property. The value is a
441string consisting of upper-case Latin letters A to Z, digits, spaces,
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442and hyphen @samp{-} characters. For unassigned codepoints, the value
443is an empty string.
91211f07 444
f8848423 445@cindex unicode general category
91211f07 446@item general-category
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447Corresponds to the @code{General_Category} Unicode property. The
448value is a symbol whose name is a 2-letter abbreviation of the
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449character's classification. For unassigned codepoints, the value
450is @code{Cn}.
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451
452@item canonical-combining-class
049bcbcb 453Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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454The value is an integer number. For unassigned codepoints, the value
455is zero.
91211f07 456
10862873 457@cindex bidirectional class of characters
91211f07 458@item bidi-class
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459Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 461character. Emacs uses this property when it reorders bidirectional
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462text for display (@pxref{Bidirectional Display}). For unassigned
463codepoints, the value depends on the code blocks to which the
464codepoint belongs: most unassigned codepoints get the value of
465@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466or @code{R} (strong R).
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467
468@item decomposition
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469Corresponds to the Unicode properties @code{Decomposition_Type} and
470@code{Decomposition_Value}. The value is a list, whose first element
471may be a symbol representing a compatibility formatting tag, such as
472@code{small}@footnote{The Unicode specification writes these tag names
473inside @samp{<..>} brackets, but the tag names in Emacs do not include
1df7defd 474the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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475@samp{small}. }; the other elements are characters that give the
476compatibility decomposition sequence of this character. For
477unassigned codepoints, the value is the character itself.
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478
479@item decimal-digit-value
af38459f 480Corresponds to the Unicode @code{Numeric_Value} property for
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481characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482an integer number. For unassigned codepoints, the value is
483@code{nil}, which means @acronym{NaN}, or ``not-a-number''.
91211f07 484
bc039a3b 485@item digit-value
af38459f 486Corresponds to the Unicode @code{Numeric_Value} property for
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487characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488integer number. Examples of such characters include compatibility
af38459f 489subscript and superscript digits, for which the value is the
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490corresponding number. For unassigned codepoints, the value is
491@code{nil}, which means @acronym{NaN}.
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492
493@item numeric-value
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494Corresponds to the Unicode @code{Numeric_Value} property for
495characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 496this property is an integer or a floating-point number. Examples of
af38459f 497characters that have this property include fractions, subscripts,
91211f07 498superscripts, Roman numerals, currency numerators, and encircled
af38459f 499numbers. For example, the value of this property for the character
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500@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501unassigned codepoints, the value is @code{nil}, which means
502@acronym{NaN}.
91211f07 503
10862873 504@cindex mirroring of characters
91211f07 505@item mirrored
af38459f 506Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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507of this property is a symbol, either @code{Y} or @code{N}. For
508unassigned codepoints, the value is @code{N}.
91211f07 509
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510@item mirroring
511Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512value of this property is a character whose glyph represents the
513mirror image of the character's glyph, or @code{nil} if there's no
514defined mirroring glyph. All the characters whose @code{mirrored}
515property is @code{N} have @code{nil} as their @code{mirroring}
516property; however, some characters whose @code{mirrored} property is
517@code{Y} also have @code{nil} for @code{mirroring}, because no
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518appropriate characters exist with mirrored glyphs. Emacs uses this
519property to display mirror images of characters when appropriate
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520(@pxref{Bidirectional Display}). For unassigned codepoints, the value
521is @code{nil}.
10862873 522
91211f07 523@item old-name
af38459f 524Corresponds to the Unicode @code{Unicode_1_Name} property. The value
bca633fb 525is a string. For unassigned codepoints, the value is an empty string.
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526
527@item iso-10646-comment
af38459f 528Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 529a string. For unassigned codepoints, the value is an empty string.
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530
531@item uppercase
af38459f 532Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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533The value of this property is a single character. For unassigned
534codepoints, the value is @code{nil}, which means the character itself.
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535
536@item lowercase
af38459f 537Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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538The value of this property is a single character. For unassigned
539codepoints, the value is @code{nil}, which means the character itself.
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540
541@item titlecase
af38459f 542Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 543@dfn{Title case} is a special form of a character used when the first
af38459f 544character of a word needs to be capitalized. The value of this
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545property is a single character. For unassigned codepoints, the value
546is @code{nil}, which means the character itself.
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547@end table
548
549@defun get-char-code-property char propname
550This function returns the value of @var{char}'s @var{propname} property.
551
412a0972
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552@c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
553@c first example? --xfq
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554@example
555@group
556(get-char-code-property ? 'general-category)
557 @result{} Zs
558@end group
559@group
560(get-char-code-property ?1 'general-category)
561 @result{} Nd
562@end group
563@group
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564;; subscript 4
565(get-char-code-property ?\u2084 'digit-value)
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566 @result{} 4
567@end group
568@group
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569;; one fifth
570(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 571 @result{} 0.2
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572@end group
573@group
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574;; Roman IV
575(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 576 @result{} 4
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577@end group
578@end example
579@end defun
580
581@defun char-code-property-description prop value
582This function returns the description string of property @var{prop}'s
583@var{value}, or @code{nil} if @var{value} has no description.
584
585@example
586@group
587(char-code-property-description 'general-category 'Zs)
588 @result{} "Separator, Space"
589@end group
590@group
591(char-code-property-description 'general-category 'Nd)
592 @result{} "Number, Decimal Digit"
593@end group
594@group
595(char-code-property-description 'numeric-value '1/5)
596 @result{} nil
597@end group
598@end example
599@end defun
600
601@defun put-char-code-property char propname value
602This function stores @var{value} as the value of the property
603@var{propname} for the character @var{char}.
604@end defun
605
f8848423 606@defvar unicode-category-table
91211f07 607The value of this variable is a char-table (@pxref{Char-Tables}) that
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608specifies, for each character, its Unicode @code{General_Category}
609property as a symbol.
610@end defvar
611
612@defvar char-script-table
2194b2a4 613@cindex script symbols
f8848423
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614The value of this variable is a char-table that specifies, for each
615character, a symbol whose name is the script to which the character
616belongs, according to the Unicode Standard classification of the
617Unicode code space into script-specific blocks. This char-table has a
618single extra slot whose value is the list of all script symbols.
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619@end defvar
620
621@defvar char-width-table
622The value of this variable is a char-table that specifies the width of
623each character in columns that it will occupy on the screen.
624@end defvar
625
626@defvar printable-chars
627The value of this variable is a char-table that specifies, for each
628character, whether it is printable or not. That is, if evaluating
629@code{(aref printable-chars char)} results in @code{t}, the character
630is printable, and if it results in @code{nil}, it is not.
631@end defvar
632
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633@node Character Sets
634@section Character Sets
635@cindex character sets
636
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637@cindex charset
638@cindex coded character set
639An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
640in which each character is assigned a numeric code point. (The
434843ec 641Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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642charset has a name which is a symbol. A single character can belong
643to any number of different character sets, but it will generally have
644a different code point in each charset. Examples of character sets
645include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
646@code{windows-1255}. The code point assigned to a character in a
647charset is usually different from its code point used in Emacs buffers
648and strings.
649
650@cindex @code{emacs}, a charset
651@cindex @code{unicode}, a charset
652@cindex @code{eight-bit}, a charset
653 Emacs defines several special character sets. The character set
654@code{unicode} includes all the characters whose Emacs code points are
85eeac93 655in the range @code{0..#x10FFFF}. The character set @code{emacs}
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656includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
657Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
658Emacs uses it to represent raw bytes encountered in text.
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659
660@defun charsetp object
661Returns @code{t} if @var{object} is a symbol that names a character set,
662@code{nil} otherwise.
663@end defun
664
665@defvar charset-list
666The value is a list of all defined character set names.
667@end defvar
668
031c41de 669@defun charset-priority-list &optional highestp
73e0cbc0 670This function returns a list of all defined character sets ordered by
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671their priority. If @var{highestp} is non-@code{nil}, the function
672returns a single character set of the highest priority.
673@end defun
674
675@defun set-charset-priority &rest charsets
676This function makes @var{charsets} the highest priority character sets.
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677@end defun
678
106e6894 679@defun char-charset character &optional restriction
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680This function returns the name of the character set of highest
681priority that @var{character} belongs to. @acronym{ASCII} characters
682are an exception: for them, this function always returns @code{ascii}.
106e6894
CY
683
684If @var{restriction} is non-@code{nil}, it should be a list of
685charsets to search. Alternatively, it can be a coding system, in
686which case the returned charset must be supported by that coding
687system (@pxref{Coding Systems}).
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688@end defun
689
4dfa4b9b 690@c TODO: Explain the properties here and add indexes such as ‘charset property’.
b8d4c8d0 691@defun charset-plist charset
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692This function returns the property list of the character set
693@var{charset}. Although @var{charset} is a symbol, this is not the
694same as the property list of that symbol. Charset properties include
695important information about the charset, such as its documentation
696string, short name, etc.
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697@end defun
698
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699@defun put-charset-property charset propname value
700This function sets the @var{propname} property of @var{charset} to the
701given @var{value}.
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702@end defun
703
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704@defun get-charset-property charset propname
705This function returns the value of @var{charset}s property
706@var{propname}.
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707@end defun
708
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709@deffn Command list-charset-chars charset
710This command displays a list of characters in the character set
711@var{charset}.
712@end deffn
b8d4c8d0 713
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714 Emacs can convert between its internal representation of a character
715and the character's codepoint in a specific charset. The following
716two functions support these conversions.
717
718@c FIXME: decode-char and encode-char accept and ignore an additional
719@c argument @var{restriction}. When that argument actually makes a
720@c difference, it should be documented here.
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721@defun decode-char charset code-point
722This function decodes a character that is assigned a @var{code-point}
723in @var{charset}, to the corresponding Emacs character, and returns
8b80cdf5
EZ
724it. If @var{charset} doesn't contain a character of that code point,
725the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
726integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
727specified as a cons cell @code{(@var{high} . @var{low})}, where
031c41de
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728@var{low} are the lower 16 bits of the value and @var{high} are the
729high 16 bits.
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GM
730@end defun
731
031c41de
EZ
732@defun encode-char char charset
733This function returns the code point assigned to the character
8b80cdf5
EZ
734@var{char} in @var{charset}. If the result does not fit in a Lisp
735integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
736that fits the second argument of @code{decode-char} above. If
737@var{charset} doesn't have a codepoint for @var{char}, the value is
738@code{nil}.
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EZ
739@end defun
740
741 The following function comes in handy for applying a certain
742function to all or part of the characters in a charset:
743
85eeac93 744@defun map-charset-chars function charset &optional arg from-code to-code
b3f1f4a5
EZ
745Call @var{function} for characters in @var{charset}. @var{function}
746is called with two arguments. The first one is a cons cell
747@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
748indicate a range of characters contained in charset. The second
85eeac93 749argument passed to @var{function} is @var{arg}.
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EZ
750
751By default, the range of codepoints passed to @var{function} includes
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KH
752all the characters in @var{charset}, but optional arguments
753@var{from-code} and @var{to-code} limit that to the range of
754characters between these two codepoints of @var{charset}. If either
755of them is @code{nil}, it defaults to the first or last codepoint of
756@var{charset}, respectively.
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757@end defun
758
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759@node Scanning Charsets
760@section Scanning for Character Sets
761
97d8273f
CY
762 Sometimes it is useful to find out which character set a particular
763character belongs to. One use for this is in determining which coding
764systems (@pxref{Coding Systems}) are capable of representing all of
765the text in question; another is to determine the font(s) for
766displaying that text.
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767
768@defun charset-after &optional pos
031c41de 769This function returns the charset of highest priority containing the
97d8273f 770character at position @var{pos} in the current buffer. If @var{pos}
031c41de
EZ
771is omitted or @code{nil}, it defaults to the current value of point.
772If @var{pos} is out of range, the value is @code{nil}.
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GM
773@end defun
774
775@defun find-charset-region beg end &optional translation
031c41de 776This function returns a list of the character sets of highest priority
8b80cdf5 777that contain characters in the current buffer between positions
031c41de 778@var{beg} and @var{end}.
b8d4c8d0 779
97d8273f
CY
780The optional argument @var{translation} specifies a translation table
781to use for scanning the text (@pxref{Translation of Characters}). If
782it is non-@code{nil}, then each character in the region is translated
b8d4c8d0
GM
783through this table, and the value returned describes the translated
784characters instead of the characters actually in the buffer.
785@end defun
786
787@defun find-charset-string string &optional translation
97d8273f 788This function returns a list of character sets of highest priority
031c41de
EZ
789that contain characters in @var{string}. It is just like
790@code{find-charset-region}, except that it applies to the contents of
791@var{string} instead of part of the current buffer.
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GM
792@end defun
793
794@node Translation of Characters
795@section Translation of Characters
796@cindex character translation tables
797@cindex translation tables
798
031c41de
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799 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
800specifies a mapping of characters into characters. These tables are
801used in encoding and decoding, and for other purposes. Some coding
802systems specify their own particular translation tables; there are
803also default translation tables which apply to all other coding
804systems.
b8d4c8d0 805
031c41de
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806 A translation table has two extra slots. The first is either
807@code{nil} or a translation table that performs the reverse
808translation; the second is the maximum number of characters to look up
8b80cdf5
EZ
809for translating sequences of characters (see the description of
810@code{make-translation-table-from-alist} below).
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811
812@defun make-translation-table &rest translations
813This function returns a translation table based on the argument
814@var{translations}. Each element of @var{translations} should be a
815list of elements of the form @code{(@var{from} . @var{to})}; this says
816to translate the character @var{from} into @var{to}.
817
818The arguments and the forms in each argument are processed in order,
819and if a previous form already translates @var{to} to some other
820character, say @var{to-alt}, @var{from} is also translated to
821@var{to-alt}.
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GM
822@end defun
823
031c41de
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824 During decoding, the translation table's translations are applied to
825the characters that result from ordinary decoding. If a coding system
97d8273f 826has the property @code{:decode-translation-table}, that specifies the
031c41de
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827translation table to use, or a list of translation tables to apply in
828sequence. (This is a property of the coding system, as returned by
829@code{coding-system-get}, not a property of the symbol that is the
830coding system's name. @xref{Coding System Basics,, Basic Concepts of
831Coding Systems}.) Finally, if
832@code{standard-translation-table-for-decode} is non-@code{nil}, the
833resulting characters are translated by that table.
834
835 During encoding, the translation table's translations are applied to
836the characters in the buffer, and the result of translation is
837actually encoded. If a coding system has property
838@code{:encode-translation-table}, that specifies the translation table
839to use, or a list of translation tables to apply in sequence. In
840addition, if the variable @code{standard-translation-table-for-encode}
841is non-@code{nil}, it specifies the translation table to use for
842translating the result.
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GM
843
844@defvar standard-translation-table-for-decode
031c41de
EZ
845This is the default translation table for decoding. If a coding
846systems specifies its own translation tables, the table that is the
847value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
848@end defvar
849
850@defvar standard-translation-table-for-encode
031c41de
EZ
851This is the default translation table for encoding. If a coding
852systems specifies its own translation tables, the table that is the
853value of this variable, if non-@code{nil}, is applied after them.
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GM
854@end defvar
855
4dfa4b9b
XF
856@c FIXME: This variable is obsolete since 23.1. We should mention
857@c that here or simply remove this defvar. --xfq
5c9c5c4b
EZ
858@defvar translation-table-for-input
859Self-inserting characters are translated through this translation
860table before they are inserted. Search commands also translate their
861input through this table, so they can compare more reliably with
862what's in the buffer.
863
864This variable automatically becomes buffer-local when set.
865@end defvar
866
031c41de
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867@defun make-translation-table-from-vector vec
868This function returns a translation table made from @var{vec} that is
85eeac93 869an array of 256 elements to map bytes (values 0 through #xFF) to
031c41de
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870characters. Elements may be @code{nil} for untranslated bytes. The
871returned table has a translation table for reverse mapping in the
8b80cdf5 872first extra slot, and the value @code{1} in the second extra slot.
031c41de
EZ
873
874This function provides an easy way to make a private coding system
875that maps each byte to a specific character. You can specify the
876returned table and the reverse translation table using the properties
877@code{:decode-translation-table} and @code{:encode-translation-table}
878respectively in the @var{props} argument to
879@code{define-coding-system}.
880@end defun
881
882@defun make-translation-table-from-alist alist
883This function is similar to @code{make-translation-table} but returns
884a complex translation table rather than a simple one-to-one mapping.
885Each element of @var{alist} is of the form @code{(@var{from}
97d8273f
CY
886. @var{to})}, where @var{from} and @var{to} are either characters or
887vectors specifying a sequence of characters. If @var{from} is a
1df7defd 888character, that character is translated to @var{to} (i.e., to a
031c41de
EZ
889character or a character sequence). If @var{from} is a vector of
890characters, that sequence is translated to @var{to}. The returned
891table has a translation table for reverse mapping in the first extra
8b80cdf5
EZ
892slot, and the maximum length of all the @var{from} character sequences
893in the second extra slot.
031c41de
EZ
894@end defun
895
b8d4c8d0
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896@node Coding Systems
897@section Coding Systems
898
899@cindex coding system
900 When Emacs reads or writes a file, and when Emacs sends text to a
901subprocess or receives text from a subprocess, it normally performs
902character code conversion and end-of-line conversion as specified
903by a particular @dfn{coding system}.
904
905 How to define a coding system is an arcane matter, and is not
906documented here.
907
908@menu
909* Coding System Basics:: Basic concepts.
910* Encoding and I/O:: How file I/O functions handle coding systems.
911* Lisp and Coding Systems:: Functions to operate on coding system names.
912* User-Chosen Coding Systems:: Asking the user to choose a coding system.
913* Default Coding Systems:: Controlling the default choices.
914* Specifying Coding Systems:: Requesting a particular coding system
915 for a single file operation.
916* Explicit Encoding:: Encoding or decoding text without doing I/O.
917* Terminal I/O Encoding:: Use of encoding for terminal I/O.
b8d4c8d0
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918@end menu
919
920@node Coding System Basics
921@subsection Basic Concepts of Coding Systems
922
923@cindex character code conversion
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924 @dfn{Character code conversion} involves conversion between the
925internal representation of characters used inside Emacs and some other
926encoding. Emacs supports many different encodings, in that it can
927convert to and from them. For example, it can convert text to or from
928encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
929several variants of ISO 2022. In some cases, Emacs supports several
930alternative encodings for the same characters; for example, there are
931three coding systems for the Cyrillic (Russian) alphabet: ISO,
932Alternativnyj, and KOI8.
933
af38459f
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934 Every coding system specifies a particular set of character code
935conversions, but the coding system @code{undecided} is special: it
936leaves the choice unspecified, to be chosen heuristically for each
937file, based on the file's data.
b8d4c8d0
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938
939 In general, a coding system doesn't guarantee roundtrip identity:
940decoding a byte sequence using coding system, then encoding the
941resulting text in the same coding system, can produce a different byte
80070260
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942sequence. But some coding systems do guarantee that the byte sequence
943will be the same as what you originally decoded. Here are a few
944examples:
b8d4c8d0
GM
945
946@quotation
80070260 947iso-8859-1, utf-8, big5, shift_jis, euc-jp
b8d4c8d0
GM
948@end quotation
949
950 Encoding buffer text and then decoding the result can also fail to
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951reproduce the original text. For instance, if you encode a character
952with a coding system which does not support that character, the result
953is unpredictable, and thus decoding it using the same coding system
954may produce a different text. Currently, Emacs can't report errors
955that result from encoding unsupported characters.
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956
957@cindex EOL conversion
958@cindex end-of-line conversion
959@cindex line end conversion
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960 @dfn{End of line conversion} handles three different conventions
961used on various systems for representing end of line in files. The
962Unix convention, used on GNU and Unix systems, is to use the linefeed
963character (also called newline). The DOS convention, used on
964MS-Windows and MS-DOS systems, is to use a carriage-return and a
965linefeed at the end of a line. The Mac convention is to use just
87829449
XF
966carriage-return. (This was the convention used on the Macintosh
967system prior to OS X.)
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968
969@cindex base coding system
970@cindex variant coding system
971 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
972conversion unspecified, to be chosen based on the data. @dfn{Variant
973coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
974@code{latin-1-mac} specify the end-of-line conversion explicitly as
975well. Most base coding systems have three corresponding variants whose
976names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
977
02eccf6b 978@vindex raw-text@r{ coding system}
b8d4c8d0 979 The coding system @code{raw-text} is special in that it prevents
02eccf6b
EZ
980character code conversion, and causes the buffer visited with this
981coding system to be a unibyte buffer. For historical reasons, you can
982save both unibyte and multibyte text with this coding system. When
983you use @code{raw-text} to encode multibyte text, it does perform one
984character code conversion: it converts eight-bit characters to their
985single-byte external representation. @code{raw-text} does not specify
986the end-of-line conversion, allowing that to be determined as usual by
987the data, and has the usual three variants which specify the
988end-of-line conversion.
989
990@vindex no-conversion@r{ coding system}
991@vindex binary@r{ coding system}
992 @code{no-conversion} (and its alias @code{binary}) is equivalent to
993@code{raw-text-unix}: it specifies no conversion of either character
994codes or end-of-line.
b8d4c8d0 995
80070260 996@vindex emacs-internal@r{ coding system}
97d8273f
CY
997@vindex utf-8-emacs@r{ coding system}
998 The coding system @code{utf-8-emacs} specifies that the data is
999represented in the internal Emacs encoding (@pxref{Text
1000Representations}). This is like @code{raw-text} in that no code
1001conversion happens, but different in that the result is multibyte
1002data. The name @code{emacs-internal} is an alias for
1003@code{utf-8-emacs}.
b8d4c8d0
GM
1004
1005@defun coding-system-get coding-system property
1006This function returns the specified property of the coding system
1007@var{coding-system}. Most coding system properties exist for internal
80070260 1008purposes, but one that you might find useful is @code{:mime-charset}.
b8d4c8d0
GM
1009That property's value is the name used in MIME for the character coding
1010which this coding system can read and write. Examples:
1011
1012@example
80070260 1013(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 1014 @result{} iso-8859-1
80070260 1015(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 1016 @result{} iso-2022-cn
80070260 1017(coding-system-get 'cyrillic-koi8 :mime-charset)
b8d4c8d0
GM
1018 @result{} koi8-r
1019@end example
1020
80070260 1021The value of the @code{:mime-charset} property is also defined
b8d4c8d0
GM
1022as an alias for the coding system.
1023@end defun
1024
9097ad86 1025@cindex alias, for coding systems
91211f07
EZ
1026@defun coding-system-aliases coding-system
1027This function returns the list of aliases of @var{coding-system}.
1028@end defun
1029
b8d4c8d0
GM
1030@node Encoding and I/O
1031@subsection Encoding and I/O
1032
1033 The principal purpose of coding systems is for use in reading and
97d8273f
CY
1034writing files. The function @code{insert-file-contents} uses a coding
1035system to decode the file data, and @code{write-region} uses one to
1036encode the buffer contents.
b8d4c8d0
GM
1037
1038 You can specify the coding system to use either explicitly
1039(@pxref{Specifying Coding Systems}), or implicitly using a default
1040mechanism (@pxref{Default Coding Systems}). But these methods may not
1041completely specify what to do. For example, they may choose a coding
1042system such as @code{undefined} which leaves the character code
1043conversion to be determined from the data. In these cases, the I/O
1044operation finishes the job of choosing a coding system. Very often
1045you will want to find out afterwards which coding system was chosen.
1046
1047@defvar buffer-file-coding-system
e2e3f1d7
MR
1048This buffer-local variable records the coding system used for saving the
1049buffer and for writing part of the buffer with @code{write-region}. If
1050the text to be written cannot be safely encoded using the coding system
1051specified by this variable, these operations select an alternative
1052encoding by calling the function @code{select-safe-coding-system}
1053(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1054requires to ask the user to specify a coding system,
1055@code{buffer-file-coding-system} is updated to the newly selected coding
1056system.
b8d4c8d0
GM
1057
1058@code{buffer-file-coding-system} does @emph{not} affect sending text
1059to a subprocess.
1060@end defvar
1061
1062@defvar save-buffer-coding-system
1063This variable specifies the coding system for saving the buffer (by
1064overriding @code{buffer-file-coding-system}). Note that it is not used
1065for @code{write-region}.
1066
1067When a command to save the buffer starts out to use
1068@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1069and that coding system cannot handle
1070the actual text in the buffer, the command asks the user to choose
1071another coding system (by calling @code{select-safe-coding-system}).
1072After that happens, the command also updates
1073@code{buffer-file-coding-system} to represent the coding system that
1074the user specified.
1075@end defvar
1076
1077@defvar last-coding-system-used
1078I/O operations for files and subprocesses set this variable to the
1079coding system name that was used. The explicit encoding and decoding
1080functions (@pxref{Explicit Encoding}) set it too.
1081
1082@strong{Warning:} Since receiving subprocess output sets this variable,
1083it can change whenever Emacs waits; therefore, you should copy the
1084value shortly after the function call that stores the value you are
1085interested in.
1086@end defvar
1087
1088 The variable @code{selection-coding-system} specifies how to encode
1089selections for the window system. @xref{Window System Selections}.
1090
1091@defvar file-name-coding-system
1092The variable @code{file-name-coding-system} specifies the coding
1093system to use for encoding file names. Emacs encodes file names using
1094that coding system for all file operations. If
1095@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1096coding system determined by the selected language environment. In the
1097default language environment, any non-@acronym{ASCII} characters in
1098file names are not encoded specially; they appear in the file system
1099using the internal Emacs representation.
1100@end defvar
1101
1102 @strong{Warning:} if you change @code{file-name-coding-system} (or
1103the language environment) in the middle of an Emacs session, problems
1104can result if you have already visited files whose names were encoded
1105using the earlier coding system and are handled differently under the
1106new coding system. If you try to save one of these buffers under the
1107visited file name, saving may use the wrong file name, or it may get
1108an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1109new file name for that buffer.
1110
7df14908
EZ
1111@cindex file-name encoding, MS-Windows
1112 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1113pass file names to the OS, so the value of
1114@code{file-name-coding-system} is largely ignored. Lisp applications
1115that need to encode or decode file names on the Lisp level should use
1116@code{utf-8} coding-system when @code{system-type} is
1117@code{windows-nt}; the conversion of UTF-8 encoded file names to the
1118encoding appropriate for communicating with the OS is performed
1119internally by Emacs.
1120
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GM
1121@node Lisp and Coding Systems
1122@subsection Coding Systems in Lisp
1123
1124 Here are the Lisp facilities for working with coding systems:
1125
0e90e7be 1126@cindex list all coding systems
b8d4c8d0
GM
1127@defun coding-system-list &optional base-only
1128This function returns a list of all coding system names (symbols). If
1129@var{base-only} is non-@code{nil}, the value includes only the
1130base coding systems. Otherwise, it includes alias and variant coding
1131systems as well.
1132@end defun
1133
1134@defun coding-system-p object
1135This function returns @code{t} if @var{object} is a coding system
1136name or @code{nil}.
1137@end defun
1138
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EZ
1139@cindex validity of coding system
1140@cindex coding system, validity check
b8d4c8d0 1141@defun check-coding-system coding-system
80070260
EZ
1142This function checks the validity of @var{coding-system}. If that is
1143valid, it returns @var{coding-system}. If @var{coding-system} is
1144@code{nil}, the function return @code{nil}. For any other values, it
1145signals an error whose @code{error-symbol} is @code{coding-system-error}
1146(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1147@end defun
1148
0e90e7be 1149@cindex eol type of coding system
b8d4c8d0
GM
1150@defun coding-system-eol-type coding-system
1151This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1152conversion used by @var{coding-system}. If @var{coding-system}
1153specifies a certain eol conversion, the return value is an integer 0,
11541, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1155respectively. If @var{coding-system} doesn't specify eol conversion
1156explicitly, the return value is a vector of coding systems, each one
1157with one of the possible eol conversion types, like this:
1158
1159@lisp
1160(coding-system-eol-type 'latin-1)
1161 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1162@end lisp
1163
1164@noindent
1165If this function returns a vector, Emacs will decide, as part of the
1166text encoding or decoding process, what eol conversion to use. For
1167decoding, the end-of-line format of the text is auto-detected, and the
1168eol conversion is set to match it (e.g., DOS-style CRLF format will
1169imply @code{dos} eol conversion). For encoding, the eol conversion is
1170taken from the appropriate default coding system (e.g.,
4e3b4528 1171default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1172@code{buffer-file-coding-system}), or from the default eol conversion
1173appropriate for the underlying platform.
1174@end defun
1175
0e90e7be 1176@cindex eol conversion of coding system
b8d4c8d0
GM
1177@defun coding-system-change-eol-conversion coding-system eol-type
1178This function returns a coding system which is like @var{coding-system}
1179except for its eol conversion, which is specified by @code{eol-type}.
1180@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1181@code{nil}. If it is @code{nil}, the returned coding system determines
1182the end-of-line conversion from the data.
1183
1184@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1185@code{dos} and @code{mac}, respectively.
1186@end defun
1187
0e90e7be 1188@cindex text conversion of coding system
b8d4c8d0
GM
1189@defun coding-system-change-text-conversion eol-coding text-coding
1190This function returns a coding system which uses the end-of-line
1191conversion of @var{eol-coding}, and the text conversion of
1192@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1193@code{undecided}, or one of its variants according to @var{eol-coding}.
1194@end defun
1195
0e90e7be
EZ
1196@cindex safely encode region
1197@cindex coding systems for encoding region
b8d4c8d0
GM
1198@defun find-coding-systems-region from to
1199This function returns a list of coding systems that could be used to
1200encode a text between @var{from} and @var{to}. All coding systems in
1201the list can safely encode any multibyte characters in that portion of
1202the text.
1203
1204If the text contains no multibyte characters, the function returns the
1205list @code{(undecided)}.
1206@end defun
1207
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EZ
1208@cindex safely encode a string
1209@cindex coding systems for encoding a string
b8d4c8d0
GM
1210@defun find-coding-systems-string string
1211This function returns a list of coding systems that could be used to
1212encode the text of @var{string}. All coding systems in the list can
1213safely encode any multibyte characters in @var{string}. If the text
1214contains no multibyte characters, this returns the list
1215@code{(undecided)}.
1216@end defun
1217
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EZ
1218@cindex charset, coding systems to encode
1219@cindex safely encode characters in a charset
b8d4c8d0
GM
1220@defun find-coding-systems-for-charsets charsets
1221This function returns a list of coding systems that could be used to
1222encode all the character sets in the list @var{charsets}.
1223@end defun
1224
91211f07
EZ
1225@defun check-coding-systems-region start end coding-system-list
1226This function checks whether coding systems in the list
1227@code{coding-system-list} can encode all the characters in the region
1228between @var{start} and @var{end}. If all of the coding systems in
1229the list can encode the specified text, the function returns
1230@code{nil}. If some coding systems cannot encode some of the
1231characters, the value is an alist, each element of which has the form
1232@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1233that @var{coding-system1} cannot encode characters at buffer positions
1234@var{pos1}, @var{pos2}, @enddots{}.
1235
1236@var{start} may be a string, in which case @var{end} is ignored and
1237the returned value references string indices instead of buffer
1238positions.
1239@end defun
1240
b8d4c8d0
GM
1241@defun detect-coding-region start end &optional highest
1242This function chooses a plausible coding system for decoding the text
80070260 1243from @var{start} to @var{end}. This text should be a byte sequence,
1df7defd 1244i.e., unibyte text or multibyte text with only @acronym{ASCII} and
80070260 1245eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1246
1247Normally this function returns a list of coding systems that could
1248handle decoding the text that was scanned. They are listed in order of
1249decreasing priority. But if @var{highest} is non-@code{nil}, then the
1250return value is just one coding system, the one that is highest in
1251priority.
1252
1253If the region contains only @acronym{ASCII} characters except for such
1254ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1255@code{undecided} or @code{(undecided)}, or a variant specifying
1256end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1257
1258If the region contains null bytes, the value is @code{no-conversion},
1259even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1260@end defun
1261
1262@defun detect-coding-string string &optional highest
1263This function is like @code{detect-coding-region} except that it
1264operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1265@end defun
1266
0e90e7be 1267@cindex null bytes, and decoding text
0b4faef3
EZ
1268@defvar inhibit-null-byte-detection
1269If this variable has a non-@code{nil} value, null bytes are ignored
1270when detecting the encoding of a region or a string. This allows to
1271correctly detect the encoding of text that contains null bytes, such
1272as Info files with Index nodes.
1273@end defvar
1274
1275@defvar inhibit-iso-escape-detection
1276If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1277are ignored when detecting the encoding of a region or a string. The
1278result is that no text is ever detected as encoded in some ISO-2022
1279encoding, and all escape sequences become visible in a buffer.
1280@strong{Warning:} @emph{Use this variable with extreme caution,
1281because many files in the Emacs distribution use ISO-2022 encoding.}
1282@end defvar
1283
0e90e7be 1284@cindex charsets supported by a coding system
91211f07
EZ
1285@defun coding-system-charset-list coding-system
1286This function returns the list of character sets (@pxref{Character
1287Sets}) supported by @var{coding-system}. Some coding systems that
1288support too many character sets to list them all yield special values:
1289@itemize @bullet
1290@item
1291If @var{coding-system} supports all the ISO-2022 charsets, the value
1292is @code{iso-2022}.
1293@item
1294If @var{coding-system} supports all Emacs characters, the value is
1295@code{(emacs)}.
1296@item
1297If @var{coding-system} supports all emacs-mule characters, the value
1298is @code{emacs-mule}.
1299@item
1300If @var{coding-system} supports all Unicode characters, the value is
1301@code{(unicode)}.
1302@end itemize
b8d4c8d0
GM
1303@end defun
1304
1305 @xref{Coding systems for a subprocess,, Process Information}, in
1306particular the description of the functions
1307@code{process-coding-system} and @code{set-process-coding-system}, for
1308how to examine or set the coding systems used for I/O to a subprocess.
1309
1310@node User-Chosen Coding Systems
1311@subsection User-Chosen Coding Systems
1312
1313@cindex select safe coding system
1314@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1315This function selects a coding system for encoding specified text,
1316asking the user to choose if necessary. Normally the specified text
1317is the text in the current buffer between @var{from} and @var{to}. If
1318@var{from} is a string, the string specifies the text to encode, and
1319@var{to} is ignored.
1320
77730170
EZ
1321If the specified text includes raw bytes (@pxref{Text
1322Representations}), @code{select-safe-coding-system} suggests
1323@code{raw-text} for its encoding.
1324
b8d4c8d0
GM
1325If @var{default-coding-system} is non-@code{nil}, that is the first
1326coding system to try; if that can handle the text,
1327@code{select-safe-coding-system} returns that coding system. It can
1328also be a list of coding systems; then the function tries each of them
1329one by one. After trying all of them, it next tries the current
1330buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1331@code{undecided}), then the default value of
1332@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1333preferred coding system, which the user can set using the command
1334@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1335Coding Systems, emacs, The GNU Emacs Manual}).
1336
1337If one of those coding systems can safely encode all the specified
1338text, @code{select-safe-coding-system} chooses it and returns it.
1339Otherwise, it asks the user to choose from a list of coding systems
1340which can encode all the text, and returns the user's choice.
1341
1342@var{default-coding-system} can also be a list whose first element is
1343t and whose other elements are coding systems. Then, if no coding
1344system in the list can handle the text, @code{select-safe-coding-system}
1345queries the user immediately, without trying any of the three
1346alternatives described above.
1347
1348The optional argument @var{accept-default-p}, if non-@code{nil},
1349should be a function to determine whether a coding system selected
1350without user interaction is acceptable. @code{select-safe-coding-system}
1351calls this function with one argument, the base coding system of the
1352selected coding system. If @var{accept-default-p} returns @code{nil},
1353@code{select-safe-coding-system} rejects the silently selected coding
1354system, and asks the user to select a coding system from a list of
1355possible candidates.
1356
1357@vindex select-safe-coding-system-accept-default-p
1358If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1359non-@code{nil}, it should be a function taking a single argument.
1360It is used in place of @var{accept-default-p}, overriding any
1361value supplied for this argument.
b8d4c8d0
GM
1362
1363As a final step, before returning the chosen coding system,
1364@code{select-safe-coding-system} checks whether that coding system is
1365consistent with what would be selected if the contents of the region
1366were read from a file. (If not, this could lead to data corruption in
1367a file subsequently re-visited and edited.) Normally,
1368@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1369file for this purpose, but if @var{file} is non-@code{nil}, it uses
1370that file instead (this can be relevant for @code{write-region} and
1371similar functions). If it detects an apparent inconsistency,
1372@code{select-safe-coding-system} queries the user before selecting the
1373coding system.
1374@end defun
1375
1376 Here are two functions you can use to let the user specify a coding
1377system, with completion. @xref{Completion}.
1378
1379@defun read-coding-system prompt &optional default
1380This function reads a coding system using the minibuffer, prompting with
1381string @var{prompt}, and returns the coding system name as a symbol. If
1382the user enters null input, @var{default} specifies which coding system
1383to return. It should be a symbol or a string.
1384@end defun
1385
1386@defun read-non-nil-coding-system prompt
1387This function reads a coding system using the minibuffer, prompting with
1388string @var{prompt}, and returns the coding system name as a symbol. If
1389the user tries to enter null input, it asks the user to try again.
1390@xref{Coding Systems}.
1391@end defun
1392
1393@node Default Coding Systems
1394@subsection Default Coding Systems
0e90e7be
EZ
1395@cindex default coding system
1396@cindex coding system, automatically determined
b8d4c8d0
GM
1397
1398 This section describes variables that specify the default coding
1399system for certain files or when running certain subprograms, and the
1400function that I/O operations use to access them.
1401
1402 The idea of these variables is that you set them once and for all to the
1403defaults you want, and then do not change them again. To specify a
1404particular coding system for a particular operation in a Lisp program,
1405don't change these variables; instead, override them using
1406@code{coding-system-for-read} and @code{coding-system-for-write}
1407(@pxref{Specifying Coding Systems}).
1408
0e90e7be 1409@cindex file contents, and default coding system
01f17ae2 1410@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1411This variable is an alist of text patterns and corresponding coding
1412systems. Each element has the form @code{(@var{regexp}
1413. @var{coding-system})}; a file whose first few kilobytes match
1414@var{regexp} is decoded with @var{coding-system} when its contents are
1415read into a buffer. The settings in this alist take priority over
1416@code{coding:} tags in the files and the contents of
1417@code{file-coding-system-alist} (see below). The default value is set
1418so that Emacs automatically recognizes mail files in Babyl format and
1419reads them with no code conversions.
01f17ae2 1420@end defopt
b8d4c8d0 1421
0e90e7be 1422@cindex file name, and default coding system
01f17ae2 1423@defopt file-coding-system-alist
b8d4c8d0
GM
1424This variable is an alist that specifies the coding systems to use for
1425reading and writing particular files. Each element has the form
1426@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1427expression that matches certain file names. The element applies to file
1428names that match @var{pattern}.
1429
1430The @sc{cdr} of the element, @var{coding}, should be either a coding
1431system, a cons cell containing two coding systems, or a function name (a
1432symbol with a function definition). If @var{coding} is a coding system,
1433that coding system is used for both reading the file and writing it. If
1434@var{coding} is a cons cell containing two coding systems, its @sc{car}
1435specifies the coding system for decoding, and its @sc{cdr} specifies the
1436coding system for encoding.
1437
1438If @var{coding} is a function name, the function should take one
1439argument, a list of all arguments passed to
1440@code{find-operation-coding-system}. It must return a coding system
1441or a cons cell containing two coding systems. This value has the same
1442meaning as described above.
1443
1444If @var{coding} (or what returned by the above function) is
1445@code{undecided}, the normal code-detection is performed.
01f17ae2 1446@end defopt
b8d4c8d0 1447
01f17ae2 1448@defopt auto-coding-alist
0e90e7be
EZ
1449This variable is an alist that specifies the coding systems to use for
1450reading and writing particular files. Its form is like that of
1451@code{file-coding-system-alist}, but, unlike the latter, this variable
1452takes priority over any @code{coding:} tags in the file.
01f17ae2 1453@end defopt
0e90e7be
EZ
1454
1455@cindex program name, and default coding system
b8d4c8d0
GM
1456@defvar process-coding-system-alist
1457This variable is an alist specifying which coding systems to use for a
1458subprocess, depending on which program is running in the subprocess. It
1459works like @code{file-coding-system-alist}, except that @var{pattern} is
1460matched against the program name used to start the subprocess. The coding
1461system or systems specified in this alist are used to initialize the
1462coding systems used for I/O to the subprocess, but you can specify
1463other coding systems later using @code{set-process-coding-system}.
1464@end defvar
1465
1466 @strong{Warning:} Coding systems such as @code{undecided}, which
1467determine the coding system from the data, do not work entirely reliably
1468with asynchronous subprocess output. This is because Emacs handles
1469asynchronous subprocess output in batches, as it arrives. If the coding
1470system leaves the character code conversion unspecified, or leaves the
1471end-of-line conversion unspecified, Emacs must try to detect the proper
1472conversion from one batch at a time, and this does not always work.
1473
1474 Therefore, with an asynchronous subprocess, if at all possible, use a
1475coding system which determines both the character code conversion and
1476the end of line conversion---that is, one like @code{latin-1-unix},
1477rather than @code{undecided} or @code{latin-1}.
1478
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1479@cindex port number, and default coding system
1480@cindex network service name, and default coding system
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GM
1481@defvar network-coding-system-alist
1482This variable is an alist that specifies the coding system to use for
1483network streams. It works much like @code{file-coding-system-alist},
1484with the difference that the @var{pattern} in an element may be either a
1485port number or a regular expression. If it is a regular expression, it
1486is matched against the network service name used to open the network
1487stream.
1488@end defvar
1489
1490@defvar default-process-coding-system
1491This variable specifies the coding systems to use for subprocess (and
1492network stream) input and output, when nothing else specifies what to
1493do.
1494
1495The value should be a cons cell of the form @code{(@var{input-coding}
1496. @var{output-coding})}. Here @var{input-coding} applies to input from
1497the subprocess, and @var{output-coding} applies to output to it.
1498@end defvar
1499
0e90e7be 1500@cindex default coding system, functions to determine
01f17ae2 1501@defopt auto-coding-functions
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GM
1502This variable holds a list of functions that try to determine a
1503coding system for a file based on its undecoded contents.
1504
1505Each function in this list should be written to look at text in the
1506current buffer, but should not modify it in any way. The buffer will
1507contain undecoded text of parts of the file. Each function should
1508take one argument, @var{size}, which tells it how many characters to
1509look at, starting from point. If the function succeeds in determining
1510a coding system for the file, it should return that coding system.
1511Otherwise, it should return @code{nil}.
1512
1513If a file has a @samp{coding:} tag, that takes precedence, so these
1514functions won't be called.
01f17ae2 1515@end defopt
b8d4c8d0 1516
0e90e7be
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1517@defun find-auto-coding filename size
1518This function tries to determine a suitable coding system for
1519@var{filename}. It examines the buffer visiting the named file, using
1520the variables documented above in sequence, until it finds a match for
1521one of the rules specified by these variables. It then returns a cons
1522cell of the form @code{(@var{coding} . @var{source})}, where
1523@var{coding} is the coding system to use and @var{source} is a symbol,
1524one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1525@code{:coding}, or @code{auto-coding-functions}, indicating which one
1526supplied the matching rule. The value @code{:coding} means the coding
1527system was specified by the @code{coding:} tag in the file
1528(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1529The order of looking for a matching rule is @code{auto-coding-alist}
1530first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1531tag, and lastly @code{auto-coding-functions}. If no matching rule was
1532found, the function returns @code{nil}.
1533
1534The second argument @var{size} is the size of text, in characters,
1535following point. The function examines text only within @var{size}
1536characters after point. Normally, the buffer should be positioned at
1537the beginning when this function is called, because one of the places
1538for the @code{coding:} tag is the first one or two lines of the file;
1539in that case, @var{size} should be the size of the buffer.
1540@end defun
1541
1542@defun set-auto-coding filename size
1543This function returns a suitable coding system for file
1544@var{filename}. It uses @code{find-auto-coding} to find the coding
1545system. If no coding system could be determined, the function returns
1546@code{nil}. The meaning of the argument @var{size} is like in
1547@code{find-auto-coding}.
1548@end defun
1549
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GM
1550@defun find-operation-coding-system operation &rest arguments
1551This function returns the coding system to use (by default) for
1552performing @var{operation} with @var{arguments}. The value has this
1553form:
1554
1555@example
1556(@var{decoding-system} . @var{encoding-system})
1557@end example
1558
1559The first element, @var{decoding-system}, is the coding system to use
1560for decoding (in case @var{operation} does decoding), and
1561@var{encoding-system} is the coding system for encoding (in case
1562@var{operation} does encoding).
1563
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CY
1564The argument @var{operation} is a symbol; it should be one of
1565@code{write-region}, @code{start-process}, @code{call-process},
1566@code{call-process-region}, @code{insert-file-contents}, or
1567@code{open-network-stream}. These are the names of the Emacs I/O
1568primitives that can do character code and eol conversion.
b8d4c8d0
GM
1569
1570The remaining arguments should be the same arguments that might be given
1571to the corresponding I/O primitive. Depending on the primitive, one
1572of those arguments is selected as the @dfn{target}. For example, if
1573@var{operation} does file I/O, whichever argument specifies the file
1574name is the target. For subprocess primitives, the process name is the
1575target. For @code{open-network-stream}, the target is the service name
1576or port number.
1577
1578Depending on @var{operation}, this function looks up the target in
1579@code{file-coding-system-alist}, @code{process-coding-system-alist},
1580or @code{network-coding-system-alist}. If the target is found in the
1581alist, @code{find-operation-coding-system} returns its association in
1582the alist; otherwise it returns @code{nil}.
1583
1584If @var{operation} is @code{insert-file-contents}, the argument
1585corresponding to the target may be a cons cell of the form
69b3debc 1586@code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
b8d4c8d0
GM
1587is a file name to look up in @code{file-coding-system-alist}, and
1588@var{buffer} is a buffer that contains the file's contents (not yet
1589decoded). If @code{file-coding-system-alist} specifies a function to
1590call for this file, and that function needs to examine the file's
1591contents (as it usually does), it should examine the contents of
1592@var{buffer} instead of reading the file.
1593@end defun
1594
1595@node Specifying Coding Systems
1596@subsection Specifying a Coding System for One Operation
1597
1598 You can specify the coding system for a specific operation by binding
1599the variables @code{coding-system-for-read} and/or
1600@code{coding-system-for-write}.
1601
1602@defvar coding-system-for-read
1603If this variable is non-@code{nil}, it specifies the coding system to
1604use for reading a file, or for input from a synchronous subprocess.
1605
1606It also applies to any asynchronous subprocess or network stream, but in
1607a different way: the value of @code{coding-system-for-read} when you
1608start the subprocess or open the network stream specifies the input
1609decoding method for that subprocess or network stream. It remains in
1610use for that subprocess or network stream unless and until overridden.
1611
1612The right way to use this variable is to bind it with @code{let} for a
1613specific I/O operation. Its global value is normally @code{nil}, and
1614you should not globally set it to any other value. Here is an example
1615of the right way to use the variable:
1616
1617@example
1618;; @r{Read the file with no character code conversion.}
1619;; @r{Assume @acronym{crlf} represents end-of-line.}
1620(let ((coding-system-for-read 'emacs-mule-dos))
1621 (insert-file-contents filename))
1622@end example
1623
1624When its value is non-@code{nil}, this variable takes precedence over
1625all other methods of specifying a coding system to use for input,
1626including @code{file-coding-system-alist},
1627@code{process-coding-system-alist} and
1628@code{network-coding-system-alist}.
1629@end defvar
1630
1631@defvar coding-system-for-write
1632This works much like @code{coding-system-for-read}, except that it
1633applies to output rather than input. It affects writing to files,
1634as well as sending output to subprocesses and net connections.
1635
1636When a single operation does both input and output, as do
1637@code{call-process-region} and @code{start-process}, both
1638@code{coding-system-for-read} and @code{coding-system-for-write}
1639affect it.
1640@end defvar
1641
01f17ae2 1642@defopt inhibit-eol-conversion
b8d4c8d0
GM
1643When this variable is non-@code{nil}, no end-of-line conversion is done,
1644no matter which coding system is specified. This applies to all the
1645Emacs I/O and subprocess primitives, and to the explicit encoding and
1646decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1647@end defopt
b8d4c8d0 1648
91211f07
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1649@cindex priority order of coding systems
1650@cindex coding systems, priority
1651 Sometimes, you need to prefer several coding systems for some
1652operation, rather than fix a single one. Emacs lets you specify a
1653priority order for using coding systems. This ordering affects the
333f9019 1654sorting of lists of coding systems returned by functions such as
91211f07
EZ
1655@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1656
1657@defun coding-system-priority-list &optional highestp
1658This function returns the list of coding systems in the order of their
1659current priorities. Optional argument @var{highestp}, if
1660non-@code{nil}, means return only the highest priority coding system.
1661@end defun
1662
1663@defun set-coding-system-priority &rest coding-systems
1664This function puts @var{coding-systems} at the beginning of the
1665priority list for coding systems, thus making their priority higher
1666than all the rest.
1667@end defun
1668
1669@defmac with-coding-priority coding-systems &rest body@dots{}
1670This macro execute @var{body}, like @code{progn} does
1671(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1672the priority list for coding systems. @var{coding-systems} should be
1673a list of coding systems to prefer during execution of @var{body}.
1674@end defmac
1675
b8d4c8d0
GM
1676@node Explicit Encoding
1677@subsection Explicit Encoding and Decoding
1678@cindex encoding in coding systems
1679@cindex decoding in coding systems
1680
1681 All the operations that transfer text in and out of Emacs have the
1682ability to use a coding system to encode or decode the text.
1683You can also explicitly encode and decode text using the functions
1684in this section.
1685
1686 The result of encoding, and the input to decoding, are not ordinary
1687text. They logically consist of a series of byte values; that is, a
80070260
EZ
1688series of @acronym{ASCII} and eight-bit characters. In unibyte
1689buffers and strings, these characters have codes in the range 0
85eeac93
CY
1690through #xFF (255). In a multibyte buffer or string, eight-bit
1691characters have character codes higher than #xFF (@pxref{Text
1692Representations}), but Emacs transparently converts them to their
1693single-byte values when you encode or decode such text.
b8d4c8d0
GM
1694
1695 The usual way to read a file into a buffer as a sequence of bytes, so
1696you can decode the contents explicitly, is with
1697@code{insert-file-contents-literally} (@pxref{Reading from Files});
1698alternatively, specify a non-@code{nil} @var{rawfile} argument when
1699visiting a file with @code{find-file-noselect}. These methods result in
1700a unibyte buffer.
1701
1702 The usual way to use the byte sequence that results from explicitly
1703encoding text is to copy it to a file or process---for example, to write
1704it with @code{write-region} (@pxref{Writing to Files}), and suppress
1705encoding by binding @code{coding-system-for-write} to
1706@code{no-conversion}.
1707
1708 Here are the functions to perform explicit encoding or decoding. The
1709encoding functions produce sequences of bytes; the decoding functions
1710are meant to operate on sequences of bytes. All of these functions
80070260
EZ
1711discard text properties. They also set @code{last-coding-system-used}
1712to the precise coding system they used.
b8d4c8d0 1713
80070260 1714@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1715This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1716to coding system @var{coding-system}. Normally, the encoded text
1717replaces the original text in the buffer, but the optional argument
1718@var{destination} can change that. If @var{destination} is a buffer,
1719the encoded text is inserted in that buffer after point (point does
1720not move); if it is @code{t}, the command returns the encoded text as
1721a unibyte string without inserting it.
1722
1723If encoded text is inserted in some buffer, this command returns the
1724length of the encoded text.
1725
1726The result of encoding is logically a sequence of bytes, but the
1727buffer remains multibyte if it was multibyte before, and any 8-bit
1728bytes are converted to their multibyte representation (@pxref{Text
1729Representations}).
77730170
EZ
1730
1731@cindex @code{undecided} coding-system, when encoding
1732Do @emph{not} use @code{undecided} for @var{coding-system} when
1733encoding text, since that may lead to unexpected results. Instead,
1734use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1735Systems, select-safe-coding-system}) to suggest a suitable encoding,
1736if there's no obvious pertinent value for @var{coding-system}.
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GM
1737@end deffn
1738
80070260 1739@defun encode-coding-string string coding-system &optional nocopy buffer
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GM
1740This function encodes the text in @var{string} according to coding
1741system @var{coding-system}. It returns a new string containing the
1742encoded text, except when @var{nocopy} is non-@code{nil}, in which
1743case the function may return @var{string} itself if the encoding
1744operation is trivial. The result of encoding is a unibyte string.
1745@end defun
1746
106e6894 1747@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1748This command decodes the text from @var{start} to @var{end} according
80070260
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1749to coding system @var{coding-system}. To make explicit decoding
1750useful, the text before decoding ought to be a sequence of byte
1751values, but both multibyte and unibyte buffers are acceptable (in the
1752multibyte case, the raw byte values should be represented as eight-bit
1753characters). Normally, the decoded text replaces the original text in
1754the buffer, but the optional argument @var{destination} can change
1755that. If @var{destination} is a buffer, the decoded text is inserted
1756in that buffer after point (point does not move); if it is @code{t},
1757the command returns the decoded text as a multibyte string without
1758inserting it.
1759
1760If decoded text is inserted in some buffer, this command returns the
1761length of the decoded text.
7d2a859f
EZ
1762
1763This command puts a @code{charset} text property on the decoded text.
1764The value of the property states the character set used to decode the
1765original text.
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GM
1766@end deffn
1767
80070260
EZ
1768@defun decode-coding-string string coding-system &optional nocopy buffer
1769This function decodes the text in @var{string} according to
1770@var{coding-system}. It returns a new string containing the decoded
1771text, except when @var{nocopy} is non-@code{nil}, in which case the
1772function may return @var{string} itself if the decoding operation is
1773trivial. To make explicit decoding useful, the contents of
1774@var{string} ought to be a unibyte string with a sequence of byte
1775values, but a multibyte string is also acceptable (assuming it
1776contains 8-bit bytes in their multibyte form).
1777
1778If optional argument @var{buffer} specifies a buffer, the decoded text
1779is inserted in that buffer after point (point does not move). In this
1780case, the return value is the length of the decoded text.
7d2a859f
EZ
1781
1782@cindex @code{charset}, text property
1783This function puts a @code{charset} text property on the decoded text.
1784The value of the property states the character set used to decode the
1785original text:
1786
1787@example
1788@group
1789(decode-coding-string "Gr\374ss Gott" 'latin-1)
1790 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1791@end group
1792@end example
b8d4c8d0
GM
1793@end defun
1794
1795@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1796This function decodes the text from @var{from} to @var{to} as if
1797it were being read from file @var{filename} using @code{insert-file-contents}
1798using the rest of the arguments provided.
1799
1800The normal way to use this function is after reading text from a file
1801without decoding, if you decide you would rather have decoded it.
1802Instead of deleting the text and reading it again, this time with
1803decoding, you can call this function.
1804@end defun
1805
1806@node Terminal I/O Encoding
1807@subsection Terminal I/O Encoding
1808
1809 Emacs can decode keyboard input using a coding system, and encode
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EZ
1810terminal output. This is useful for terminals that transmit or
1811display text using a particular encoding such as Latin-1. Emacs does
1812not set @code{last-coding-system-used} for encoding or decoding of
1813terminal I/O.
b8d4c8d0 1814
3f1d322f 1815@defun keyboard-coding-system &optional terminal
b8d4c8d0 1816This function returns the coding system that is in use for decoding
3f1d322f
EZ
1817keyboard input from @var{terminal}---or @code{nil} if no coding system
1818is to be used for that terminal. If @var{terminal} is omitted or
1819@code{nil}, it means the selected frame's terminal. @xref{Multiple
1820Terminals}.
b8d4c8d0
GM
1821@end defun
1822
3f1d322f
EZ
1823@deffn Command set-keyboard-coding-system coding-system &optional terminal
1824This command specifies @var{coding-system} as the coding system to use
1825for decoding keyboard input from @var{terminal}. If
1826@var{coding-system} is @code{nil}, that means do not decode keyboard
1827input. If @var{terminal} is a frame, it means that frame's terminal;
1828if it is @code{nil}, that means the currently selected frame's
1829terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1830@end deffn
1831
106e6894 1832@defun terminal-coding-system &optional terminal
b8d4c8d0 1833This function returns the coding system that is in use for encoding
106e6894
CY
1834terminal output from @var{terminal}---or @code{nil} if the output is
1835not encoded. If @var{terminal} is a frame, it means that frame's
1836terminal; if it is @code{nil}, that means the currently selected
1837frame's terminal.
b8d4c8d0
GM
1838@end defun
1839
106e6894 1840@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1841This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1842for encoding terminal output from @var{terminal}. If
1843@var{coding-system} is @code{nil}, terminal output is not encoded. If
1844@var{terminal} is a frame, it means that frame's terminal; if it is
1845@code{nil}, that means the currently selected frame's terminal.
b8d4c8d0
GM
1846@end deffn
1847
b8d4c8d0
GM
1848@node Input Methods
1849@section Input Methods
1850@cindex input methods
1851
1852 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1853characters from the keyboard. Unlike coding systems, which translate
1854non-@acronym{ASCII} characters to and from encodings meant to be read by
1855programs, input methods provide human-friendly commands. (@xref{Input
1856Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1857use input methods to enter text.) How to define input methods is not
1858yet documented in this manual, but here we describe how to use them.
1859
1860 Each input method has a name, which is currently a string;
1861in the future, symbols may also be usable as input method names.
1862
1863@defvar current-input-method
1864This variable holds the name of the input method now active in the
1865current buffer. (It automatically becomes local in each buffer when set
1866in any fashion.) It is @code{nil} if no input method is active in the
1867buffer now.
1868@end defvar
1869
1870@defopt default-input-method
1871This variable holds the default input method for commands that choose an
1872input method. Unlike @code{current-input-method}, this variable is
1873normally global.
1874@end defopt
1875
1876@deffn Command set-input-method input-method
1877This command activates input method @var{input-method} for the current
1878buffer. It also sets @code{default-input-method} to @var{input-method}.
1879If @var{input-method} is @code{nil}, this command deactivates any input
1880method for the current buffer.
1881@end deffn
1882
1883@defun read-input-method-name prompt &optional default inhibit-null
1884This function reads an input method name with the minibuffer, prompting
1885with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1886by default, if the user enters empty input. However, if
1887@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1888
1889The returned value is a string.
1890@end defun
1891
1892@defvar input-method-alist
1893This variable defines all the supported input methods.
1894Each element defines one input method, and should have the form:
1895
1896@example
1897(@var{input-method} @var{language-env} @var{activate-func}
1898 @var{title} @var{description} @var{args}...)
1899@end example
1900
1901Here @var{input-method} is the input method name, a string;
1902@var{language-env} is another string, the name of the language
1903environment this input method is recommended for. (That serves only for
1904documentation purposes.)
1905
1906@var{activate-func} is a function to call to activate this method. The
1907@var{args}, if any, are passed as arguments to @var{activate-func}. All
1908told, the arguments to @var{activate-func} are @var{input-method} and
1909the @var{args}.
1910
1911@var{title} is a string to display in the mode line while this method is
1912active. @var{description} is a string describing this method and what
1913it is good for.
1914@end defvar
1915
1916 The fundamental interface to input methods is through the
1917variable @code{input-method-function}. @xref{Reading One Event},
1918and @ref{Invoking the Input Method}.
1919
1920@node Locales
1921@section Locales
1922@cindex locale
1923
1924 POSIX defines a concept of ``locales'' which control which language
1925to use in language-related features. These Emacs variables control
1926how Emacs interacts with these features.
1927
1928@defvar locale-coding-system
1929@cindex keyboard input decoding on X
1930This variable specifies the coding system to use for decoding system
1931error messages and---on X Window system only---keyboard input, for
1932encoding the format argument to @code{format-time-string}, and for
1933decoding the return value of @code{format-time-string}.
1934@end defvar
1935
1936@defvar system-messages-locale
1937This variable specifies the locale to use for generating system error
1938messages. Changing the locale can cause messages to come out in a
1939different language or in a different orthography. If the variable is
1940@code{nil}, the locale is specified by environment variables in the
1941usual POSIX fashion.
1942@end defvar
1943
1944@defvar system-time-locale
1945This variable specifies the locale to use for formatting time values.
1946Changing the locale can cause messages to appear according to the
1947conventions of a different language. If the variable is @code{nil}, the
1948locale is specified by environment variables in the usual POSIX fashion.
1949@end defvar
1950
1951@defun locale-info item
1952This function returns locale data @var{item} for the current POSIX
1953locale, if available. @var{item} should be one of these symbols:
1954
1955@table @code
1956@item codeset
1957Return the character set as a string (locale item @code{CODESET}).
1958
1959@item days
1960Return a 7-element vector of day names (locale items
1961@code{DAY_1} through @code{DAY_7});
1962
1963@item months
1964Return a 12-element vector of month names (locale items @code{MON_1}
1965through @code{MON_12}).
1966
1967@item paper
1968Return a list @code{(@var{width} @var{height})} for the default paper
1969size measured in millimeters (locale items @code{PAPER_WIDTH} and
1970@code{PAPER_HEIGHT}).
1971@end table
1972
1973If the system can't provide the requested information, or if
1974@var{item} is not one of those symbols, the value is @code{nil}. All
1975strings in the return value are decoded using
1976@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1977for more information about locales and locale items.
1978@end defun