Documentation for focus-in,out hooks (tiny change)
[bpt/emacs.git] / doc / lispref / frames.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990-1995, 1998-1999, 2001-2013 Free Software
4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Frames
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7@chapter Frames
8@cindex frame
9
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10 A @dfn{frame} is a screen object that contains one or more Emacs
11windows (@pxref{Windows}). It is the kind of object called a
12``window'' in the terminology of graphical environments; but we can't
13call it a ``window'' here, because Emacs uses that word in a different
14way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
15represents a frame on the screen. @xref{Frame Type}.
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16
17 A frame initially contains a single main window and/or a minibuffer
18window; you can subdivide the main window vertically or horizontally
6a4cfb0c 19into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 20
3ec61d4e 21@cindex terminal
20cb6c9b 22 A @dfn{terminal} is a display device capable of displaying one or
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23more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
24object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 25
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26@cindex text terminal
27@cindex graphical terminal
28@cindex graphical display
29 There are two classes of terminals: @dfn{text terminals} and
30@dfn{graphical terminals}. Text terminals are non-graphics-capable
31displays, including @command{xterm} and other terminal emulators. On
32a text terminal, each Emacs frame occupies the terminal's entire
33screen; although you can create additional frames and switch between
34them, the terminal only shows one frame at a time. Graphical
35terminals, on the other hand, are managed by graphical display systems
36such as the X Window System, which allow Emacs to show multiple frames
37simultaneously on the same display.
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38
39 On GNU and Unix systems, you can create additional frames on any
40available terminal, within a single Emacs session, regardless of
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41whether Emacs was started on a text or graphical terminal. Emacs can
42display on both graphical and text terminals simultaneously. This
43comes in handy, for instance, when you connect to the same session
44from several remote locations. @xref{Multiple Terminals}.
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45
46@defun framep object
47This predicate returns a non-@code{nil} value if @var{object} is a
48frame, and @code{nil} otherwise. For a frame, the value indicates which
49kind of display the frame uses:
50
51@table @code
b8d4c8d0 52@item t
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53The frame is displayed on a text terminal.
54@item x
55The frame is displayed on an X graphical terminal.
b8d4c8d0 56@item w32
a08a07e3 57The frame is displayed on a MS-Windows graphical terminal.
3ec61d4e 58@item ns
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59The frame is displayed on a GNUstep or Macintosh Cocoa graphical
60terminal.
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61@item pc
62The frame is displayed on an MS-DOS terminal.
63@end table
64@end defun
65
20cb6c9b 66@defun frame-terminal &optional frame
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67This function returns the terminal object that displays @var{frame}.
68If @var{frame} is @code{nil} or unspecified, it defaults to the
69selected frame.
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70@end defun
71
72@defun terminal-live-p object
73This predicate returns a non-@code{nil} value if @var{object} is a
1df7defd 74terminal that is live (i.e., not deleted), and @code{nil} otherwise.
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75For live terminals, the return value indicates what kind of frames are
76displayed on that terminal; the list of possible values is the same as
77for @code{framep} above.
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78@end defun
79
b8d4c8d0 80@menu
b4022203 81* Creating Frames:: Creating additional frames.
20cb6c9b 82* Multiple Terminals:: Displaying on several different devices.
b4022203 83* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 84* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 85* Frame Titles:: Automatic updating of frame titles.
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86* Deleting Frames:: Frames last until explicitly deleted.
87* Finding All Frames:: How to examine all existing frames.
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88* Minibuffers and Frames:: How a frame finds the minibuffer to use.
89* Input Focus:: Specifying the selected frame.
90* Visibility of Frames:: Frames may be visible or invisible, or icons.
91* Raising and Lowering:: Raising a frame makes it hide other windows;
92 lowering it makes the others hide it.
93* Frame Configurations:: Saving the state of all frames.
94* Mouse Tracking:: Getting events that say when the mouse moves.
95* Mouse Position:: Asking where the mouse is, or moving it.
96* Pop-Up Menus:: Displaying a menu for the user to select from.
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97* Dialog Boxes:: Displaying a box to ask yes or no.
98* Pointer Shape:: Specifying the shape of the mouse pointer.
99* Window System Selections:: Transferring text to and from other X clients.
100* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 101* Color Names:: Getting the definitions of color names.
a08a07e3 102* Text Terminal Colors:: Defining colors for text terminals.
d24880de 103* Resources:: Getting resource values from the server.
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104* Display Feature Testing:: Determining the features of a terminal.
105@end menu
106
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107@node Creating Frames
108@section Creating Frames
109
110To create a new frame, call the function @code{make-frame}.
111
0b128ac4 112@deffn Command make-frame &optional alist
b8d4c8d0 113This function creates and returns a new frame, displaying the current
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114buffer.
115
116The @var{alist} argument is an alist that specifies frame parameters
117for the new frame. @xref{Frame Parameters}. If you specify the
118@code{terminal} parameter in @var{alist}, the new frame is created on
119that terminal. Otherwise, if you specify the @code{window-system}
120frame parameter in @var{alist}, that determines whether the frame
a08a07e3 121should be displayed on a text terminal or a graphical terminal.
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122@xref{Window Systems}. If neither is specified, the new frame is
123created in the same terminal as the selected frame.
124
125Any parameters not mentioned in @var{alist} default to the values in
126the alist @code{default-frame-alist} (@pxref{Initial Parameters});
127parameters not specified there default from the X resources or its
128equivalent on your operating system (@pxref{X Resources,, X Resources,
129emacs, The GNU Emacs Manual}). After the frame is created, Emacs
130applies any parameters listed in @code{frame-inherited-parameters}
131(see below) and not present in the argument, taking the values from
132the frame that was selected when @code{make-frame} was called.
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133
134This function itself does not make the new frame the selected frame.
135@xref{Input Focus}. The previously selected frame remains selected.
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136On graphical terminals, however, the windowing system may select the
137new frame for its own reasons.
0b128ac4 138@end deffn
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139
140@defvar before-make-frame-hook
3ec61d4e 141A normal hook run by @code{make-frame} before it creates the frame.
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142@end defvar
143
144@defvar after-make-frame-functions
145An abnormal hook run by @code{make-frame} after it creates the frame.
146Each function in @code{after-make-frame-functions} receives one argument, the
147frame just created.
148@end defvar
149
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150@defvar frame-inherited-parameters
151This variable specifies the list of frame parameters that a newly
152created frame inherits from the currently selected frame. For each
153parameter (a symbol) that is an element in the list and is not present
154in the argument to @code{make-frame}, the function sets the value of
155that parameter in the created frame to its value in the selected
156frame.
157@end defvar
158
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159@node Multiple Terminals
160@section Multiple Terminals
161@cindex multiple terminals
162@cindex multi-tty
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163@cindex multiple X displays
164@cindex displays, multiple
165
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166 Emacs represents each terminal as a @dfn{terminal object} data type
167(@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
168multiple terminals simultaneously in each session. On other systems,
169it can only use a single terminal. Each terminal object has the
170following attributes:
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171
172@itemize @bullet
173@item
1df7defd 174The name of the device used by the terminal (e.g., @samp{:0.0} or
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175@file{/dev/tty}).
176
177@item
178The terminal and keyboard coding systems used on the terminal.
179@xref{Terminal I/O Encoding}.
b8d4c8d0 180
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181@item
182The kind of display associated with the terminal. This is the symbol
1df7defd 183returned by the function @code{terminal-live-p} (i.e., @code{x},
3ec61d4e 184@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 185
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186@item
187A list of terminal parameters. @xref{Terminal Parameters}.
188@end itemize
189
190 There is no primitive for creating terminal objects. Emacs creates
191them as needed, such as when you call @code{make-frame-on-display}
a08a07e3 192(described below).
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193
194@defun terminal-name &optional terminal
195This function returns the file name of the device used by
196@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
197defaults to the selected frame's terminal. @var{terminal} can also be
198a frame, meaning that frame's terminal.
199@end defun
200
201@defun terminal-list
a08a07e3 202This function returns a list of all live terminal objects.
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203@end defun
204
205@defun get-device-terminal device
206This function returns a terminal whose device name is given by
207@var{device}. If @var{device} is a string, it can be either the file
208name of a terminal device, or the name of an X display of the form
209@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
210frame, this function returns that frame's terminal; @code{nil} means
211the selected frame. Finally, if @var{device} is a terminal object
212that represents a live terminal, that terminal is returned. The
213function signals an error if its argument is none of the above.
214@end defun
215
216@defun delete-terminal &optional terminal force
217This function deletes all frames on @var{terminal} and frees the
218resources used by it. It runs the abnormal hook
219@code{delete-terminal-functions}, passing @var{terminal} as the
220argument to each function.
221
222If @var{terminal} is omitted or @code{nil}, it defaults to the
223selected frame's terminal. @var{terminal} can also be a frame,
224meaning that frame's terminal.
225
226Normally, this function signals an error if you attempt to delete the
227sole active terminal, but if @var{force} is non-@code{nil}, you are
228allowed to do so. Emacs automatically calls this function when the
229last frame on a terminal is deleted (@pxref{Deleting Frames}).
230@end defun
231
232@defvar delete-terminal-functions
233An abnormal hook run by @code{delete-terminal}. Each function
234receives one argument, the @var{terminal} argument passed to
235@code{delete-terminal}. Due to technical details, the functions may
236be called either just before the terminal is deleted, or just
237afterwards.
238@end defvar
239
240@cindex terminal-local variables
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241 A few Lisp variables are @dfn{terminal-local}; that is, they have a
242separate binding for each terminal. The binding in effect at any time
243is the one for the terminal that the currently selected frame belongs
244to. These variables include @code{default-minibuffer-frame},
245@code{defining-kbd-macro}, @code{last-kbd-macro}, and
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246@code{system-key-alist}. They are always terminal-local, and can
247never be buffer-local (@pxref{Buffer-Local Variables}).
248
249 On GNU and Unix systems, each X display is a separate graphical
250terminal. When Emacs is started from within the X window system, it
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251uses the X display specified by the @env{DISPLAY} environment
252variable, or by the @samp{--display} option (@pxref{Initial Options,,,
253emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
254via the command @code{make-frame-on-display}. Each X display has its
255own selected frame and its own minibuffer windows; however, only one
256of those frames is ``@emph{the} selected frame'' at any given moment
257(@pxref{Input Focus}). Emacs can even connect to other text
258terminals, by interacting with the @command{emacsclient} program.
259@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
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260
261 A single X server can handle more than one display. Each X display
262has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
263The first two parts, @var{host} and @var{server}, identify the X
264server; the third part, @var{screen}, identifies a screen number on
265that X server. When you use two or more screens belonging to one
266server, Emacs knows by the similarity in their names that they share a
267single keyboard.
268
269 On some ``multi-monitor'' setups, a single X display outputs to more
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270than one physical monitor. Currently, there is no way for Emacs to
271distinguish between the different physical monitors.
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272
273@deffn Command make-frame-on-display display &optional parameters
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274This function creates and returns a new frame on @var{display}, taking
275the other frame parameters from the alist @var{parameters}.
276@var{display} should be the name of an X display (a string).
277
278Before creating the frame, this function ensures that Emacs is ``set
279up'' to display graphics. For instance, if Emacs has not processed X
1df7defd 280resources (e.g., if it was started on a text terminal), it does so at
a08a07e3 281this time. In all other respects, this function behaves like
3ec61d4e 282@code{make-frame} (@pxref{Creating Frames}).
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283@end deffn
284
285@defun x-display-list
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286This function returns a list that indicates which X displays Emacs has
287a connection to. The elements of the list are strings, and each one
288is a display name.
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289@end defun
290
291@defun x-open-connection display &optional xrm-string must-succeed
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292This function opens a connection to the X display @var{display},
293without creating a frame on that display. Normally, Emacs Lisp
294programs need not call this function, as @code{make-frame-on-display}
295calls it automatically. The only reason for calling it is to check
296whether communication can be established with a given X display.
297
298The optional argument @var{xrm-string}, if not @code{nil}, is a string
299of resource names and values, in the same format used in the
300@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
301GNU Emacs Manual}. These values apply to all Emacs frames created on
302this display, overriding the resource values recorded in the X server.
303Here's an example of what this string might look like:
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304
305@example
306"*BorderWidth: 3\n*InternalBorder: 2\n"
307@end example
308
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309If @var{must-succeed} is non-@code{nil}, failure to open the connection
310terminates Emacs. Otherwise, it is an ordinary Lisp error.
311@end defun
312
313@defun x-close-connection display
314This function closes the connection to display @var{display}. Before
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315you can do this, you must first delete all the frames that were open
316on that display (@pxref{Deleting Frames}).
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317@end defun
318
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319@node Frame Parameters
320@section Frame Parameters
321@cindex frame parameters
322
323 A frame has many parameters that control its appearance and behavior.
324Just what parameters a frame has depends on what display mechanism it
325uses.
326
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327 Frame parameters exist mostly for the sake of graphical displays.
328Most frame parameters have no effect when applied to a frame on a text
329terminal; only the @code{height}, @code{width}, @code{name},
330@code{title}, @code{menu-bar-lines}, @code{buffer-list} and
331@code{buffer-predicate} parameters do something special. If the
332terminal supports colors, the parameters @code{foreground-color},
333@code{background-color}, @code{background-mode} and
334@code{display-type} are also meaningful. If the terminal supports
335frame transparency, the parameter @code{alpha} is also meaningful.
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336
337@menu
338* Parameter Access:: How to change a frame's parameters.
d24880de 339* Initial Parameters:: Specifying frame parameters when you make a frame.
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340* Window Frame Parameters:: List of frame parameters for window systems.
341* Size and Position:: Changing the size and position of a frame.
342* Geometry:: Parsing geometry specifications.
343@end menu
344
345@node Parameter Access
346@subsection Access to Frame Parameters
347
348These functions let you read and change the parameter values of a
349frame.
350
351@defun frame-parameter frame parameter
352This function returns the value of the parameter @var{parameter} (a
353symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
354selected frame's parameter. If @var{frame} has no setting for
355@var{parameter}, this function returns @code{nil}.
356@end defun
357
358@defun frame-parameters &optional frame
359The function @code{frame-parameters} returns an alist listing all the
360parameters of @var{frame} and their values. If @var{frame} is
361@code{nil} or omitted, this returns the selected frame's parameters
362@end defun
363
364@defun modify-frame-parameters frame alist
365This function alters the parameters of frame @var{frame} based on the
366elements of @var{alist}. Each element of @var{alist} has the form
367@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
368parameter. If you don't mention a parameter in @var{alist}, its value
369doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
370frame.
371@end defun
372
4fb04348 373@defun set-frame-parameter frame parm value
3c1f4619 374This function sets the frame parameter @var{parm} to the specified
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375@var{value}. If @var{frame} is @code{nil}, it defaults to the
376selected frame.
377@end defun
378
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379@defun modify-all-frames-parameters alist
380This function alters the frame parameters of all existing frames
381according to @var{alist}, then modifies @code{default-frame-alist}
382(and, if necessary, @code{initial-frame-alist}) to apply the same
383parameter values to frames that will be created henceforth.
384@end defun
385
386@node Initial Parameters
387@subsection Initial Frame Parameters
388
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389You can specify the parameters for the initial startup frame by
390setting @code{initial-frame-alist} in your init file (@pxref{Init
391File}).
b8d4c8d0 392
01f17ae2 393@defopt initial-frame-alist
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394This variable's value is an alist of parameter values used when
395creating the initial frame. You can set this variable to specify the
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396appearance of the initial frame without altering subsequent frames.
397Each element has the form:
398
399@example
400(@var{parameter} . @var{value})
401@end example
402
403Emacs creates the initial frame before it reads your init
404file. After reading that file, Emacs checks @code{initial-frame-alist},
405and applies the parameter settings in the altered value to the already
406created initial frame.
407
408If these settings affect the frame geometry and appearance, you'll see
409the frame appear with the wrong ones and then change to the specified
410ones. If that bothers you, you can specify the same geometry and
411appearance with X resources; those do take effect before the frame is
412created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
413
414X resource settings typically apply to all frames. If you want to
415specify some X resources solely for the sake of the initial frame, and
416you don't want them to apply to subsequent frames, here's how to achieve
417this. Specify parameters in @code{default-frame-alist} to override the
418X resources for subsequent frames; then, to prevent these from affecting
419the initial frame, specify the same parameters in
420@code{initial-frame-alist} with values that match the X resources.
01f17ae2 421@end defopt
b8d4c8d0 422
f761251a 423@cindex minibuffer-only frame
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424If these parameters include @code{(minibuffer . nil)}, that indicates
425that the initial frame should have no minibuffer. In this case, Emacs
426creates a separate @dfn{minibuffer-only frame} as well.
427
01f17ae2 428@defopt minibuffer-frame-alist
0a65633e 429This variable's value is an alist of parameter values used when
1df7defd 430creating an initial minibuffer-only frame (i.e., the minibuffer-only
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431frame that Emacs creates if @code{initial-frame-alist} specifies a
432frame with no minibuffer).
01f17ae2 433@end defopt
b8d4c8d0 434
01f17ae2 435@defopt default-frame-alist
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436This is an alist specifying default values of frame parameters for all
437Emacs frames---the first frame, and subsequent frames. When using the X
438Window System, you can get the same results by means of X resources
439in many cases.
440
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441Setting this variable does not affect existing frames. Furthermore,
442functions that display a buffer in a separate frame may override the
443default parameters by supplying their own parameters.
01f17ae2 444@end defopt
b8d4c8d0 445
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446If you invoke Emacs with command-line options that specify frame
447appearance, those options take effect by adding elements to either
448@code{initial-frame-alist} or @code{default-frame-alist}. Options
33a9f380 449which affect just the initial frame, such as @samp{--geometry} and
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450@samp{--maximized}, add to @code{initial-frame-alist}; the others add
451to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
452Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
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453
454@node Window Frame Parameters
455@subsection Window Frame Parameters
4abe5bf6 456@cindex frame parameters for windowed displays
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457
458 Just what parameters a frame has depends on what display mechanism
459it uses. This section describes the parameters that have special
460meanings on some or all kinds of terminals. Of these, @code{name},
461@code{title}, @code{height}, @code{width}, @code{buffer-list} and
462@code{buffer-predicate} provide meaningful information in terminal
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463frames, and @code{tty-color-mode} is meaningful only for frames on
464text terminals.
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465
466@menu
467* Basic Parameters:: Parameters that are fundamental.
468* Position Parameters:: The position of the frame on the screen.
469* Size Parameters:: Frame's size.
470* Layout Parameters:: Size of parts of the frame, and
471 enabling or disabling some parts.
472* Buffer Parameters:: Which buffers have been or should be shown.
473* Management Parameters:: Communicating with the window manager.
474* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 475* Font and Color Parameters:: Fonts and colors for the frame text.
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476@end menu
477
478@node Basic Parameters
479@subsubsection Basic Parameters
480
481 These frame parameters give the most basic information about the
482frame. @code{title} and @code{name} are meaningful on all terminals.
483
484@table @code
4abe5bf6 485@vindex display, a frame parameter
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486@item display
487The display on which to open this frame. It should be a string of the
488form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
8fc85b20 489@env{DISPLAY} environment variable.
b8d4c8d0 490
4abe5bf6 491@vindex display-type, a frame parameter
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492@item display-type
493This parameter describes the range of possible colors that can be used
494in this frame. Its value is @code{color}, @code{grayscale} or
495@code{mono}.
496
4abe5bf6 497@vindex title, a frame parameter
b8d4c8d0 498@item title
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499If a frame has a non-@code{nil} title, it appears in the window
500system's title bar at the top of the frame, and also in the mode line
501of windows in that frame if @code{mode-line-frame-identification} uses
502@samp{%F} (@pxref{%-Constructs}). This is normally the case when
503Emacs is not using a window system, and can only display one frame at
504a time. @xref{Frame Titles}.
b8d4c8d0 505
4abe5bf6 506@vindex name, a frame parameter
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507@item name
508The name of the frame. The frame name serves as a default for the frame
509title, if the @code{title} parameter is unspecified or @code{nil}. If
510you don't specify a name, Emacs sets the frame name automatically
511(@pxref{Frame Titles}).
512
513If you specify the frame name explicitly when you create the frame, the
514name is also used (instead of the name of the Emacs executable) when
515looking up X resources for the frame.
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516
517@item explicit-name
518If the frame name was specified explicitly when the frame was created,
519this parameter will be that name. If the frame wasn't explicitly
520named, this parameter will be @code{nil}.
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521@end table
522
523@node Position Parameters
524@subsubsection Position Parameters
4abe5bf6 525@cindex window position on display
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526
527 Position parameters' values are normally measured in pixels, but on
a08a07e3 528text terminals they count characters or lines instead.
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529
530@table @code
4abe5bf6 531@vindex left, a frame parameter
b8d4c8d0 532@item left
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533The position, in pixels, of the left (or right) edge of the frame with
534respect to the left (or right) edge of the screen. The value may be:
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535
536@table @asis
537@item an integer
538A positive integer relates the left edge of the frame to the left edge
539of the screen. A negative integer relates the right frame edge to the
540right screen edge.
541
542@item @code{(+ @var{pos})}
543This specifies the position of the left frame edge relative to the left
544screen edge. The integer @var{pos} may be positive or negative; a
545negative value specifies a position outside the screen.
546
547@item @code{(- @var{pos})}
548This specifies the position of the right frame edge relative to the right
549screen edge. The integer @var{pos} may be positive or negative; a
550negative value specifies a position outside the screen.
551@end table
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552
553Some window managers ignore program-specified positions. If you want to
554be sure the position you specify is not ignored, specify a
555non-@code{nil} value for the @code{user-position} parameter as well.
556
4abe5bf6 557@vindex top, a frame parameter
b8d4c8d0 558@item top
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559The screen position of the top (or bottom) edge, in pixels, with respect
560to the top (or bottom) edge of the screen. It works just like
561@code{left}, except vertically instead of horizontally.
b8d4c8d0 562
4abe5bf6 563@vindex icon-left, a frame parameter
b8d4c8d0 564@item icon-left
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565The screen position of the left edge of the frame's icon, in pixels,
566counting from the left edge of the screen. This takes effect when the
567frame is iconified, if the window manager supports this feature. If
568you specify a value for this parameter, then you must also specify a
569value for @code{icon-top} and vice versa.
b8d4c8d0 570
4abe5bf6 571@vindex icon-top, a frame parameter
b8d4c8d0 572@item icon-top
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573The screen position of the top edge of the frame's icon, in pixels,
574counting from the top edge of the screen. This takes effect when the
575frame is iconified, if the window manager supports this feature.
b8d4c8d0 576
4abe5bf6 577@vindex user-position, a frame parameter
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578@item user-position
579When you create a frame and specify its screen position with the
580@code{left} and @code{top} parameters, use this parameter to say whether
581the specified position was user-specified (explicitly requested in some
582way by a human user) or merely program-specified (chosen by a program).
583A non-@code{nil} value says the position was user-specified.
584
4abe5bf6 585@cindex window positions and window managers
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586Window managers generally heed user-specified positions, and some heed
587program-specified positions too. But many ignore program-specified
588positions, placing the window in a default fashion or letting the user
589place it with the mouse. Some window managers, including @code{twm},
590let the user specify whether to obey program-specified positions or
591ignore them.
592
593When you call @code{make-frame}, you should specify a non-@code{nil}
594value for this parameter if the values of the @code{left} and @code{top}
595parameters represent the user's stated preference; otherwise, use
596@code{nil}.
597@end table
598
599@node Size Parameters
600@subsubsection Size Parameters
4abe5bf6 601@cindex window size on display
b8d4c8d0 602
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603 Frame parameters specify frame sizes in character units. On
604graphical displays, the @code{default} face determines the actual
605pixel sizes of these character units (@pxref{Face Attributes}).
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606
607@table @code
4abe5bf6 608@vindex height, a frame parameter
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609@item height
610The height of the frame contents, in characters. (To get the height in
611pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
612
4abe5bf6 613@vindex width, a frame parameter
b8d4c8d0 614@item width
101a6cea 615The width of the frame contents, in characters. (To get the width in
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616pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
617
4abe5bf6 618@vindex user-size, a frame parameter
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619@item user-size
620This does for the size parameters @code{height} and @code{width} what
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621the @code{user-position} parameter (@pxref{Position Parameters,
622user-position}) does for the position parameters @code{top} and
623@code{left}.
b8d4c8d0 624
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625@cindex full-screen frames
626@vindex fullscreen, a frame parameter
b8d4c8d0 627@item fullscreen
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628Specify that width, height or both shall be maximized. The value
629@code{fullwidth} specifies that width shall be as wide as possible.
3f1c6666 630The value @code{fullheight} specifies that height shall be as tall as
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631possible. The value @code{fullboth} specifies that both the width and
632the height shall be set to the size of the screen. The value
633@code{maximized} specifies that the frame shall be maximized. The
634difference between @code{maximized} and @code{fullboth} is that the
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635former can still be resized by dragging window manager decorations
636with the mouse, while the latter really covers the whole screen and
637does not allow resizing by mouse dragging.
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638@end table
639
640@node Layout Parameters
641@subsubsection Layout Parameters
4abe5bf6
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642@cindex layout parameters of frames
643@cindex frame layout parameters
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644
645 These frame parameters enable or disable various parts of the
646frame, or control their sizes.
647
648@table @code
4abe5bf6 649@vindex border-width, a frame parameter
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650@item border-width
651The width in pixels of the frame's border.
652
4abe5bf6 653@vindex internal-border-width, a frame parameter
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654@item internal-border-width
655The distance in pixels between text (or fringe) and the frame's border.
656
4abe5bf6 657@vindex vertical-scroll-bars, a frame parameter
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658@item vertical-scroll-bars
659Whether the frame has scroll bars for vertical scrolling, and which side
660of the frame they should be on. The possible values are @code{left},
661@code{right}, and @code{nil} for no scroll bars.
662
663@ignore
4abe5bf6 664@vindex horizontal-scroll-bars, a frame parameter
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665@item horizontal-scroll-bars
666Whether the frame has scroll bars for horizontal scrolling
667(non-@code{nil} means yes). Horizontal scroll bars are not currently
668implemented.
669@end ignore
670
4abe5bf6 671@vindex scroll-bar-width, a frame parameter
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672@item scroll-bar-width
673The width of vertical scroll bars, in pixels, or @code{nil} meaning to
674use the default width.
675
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676@vindex left-fringe, a frame parameter
677@vindex right-fringe, a frame parameter
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678@item left-fringe
679@itemx right-fringe
680The default width of the left and right fringes of windows in this
681frame (@pxref{Fringes}). If either of these is zero, that effectively
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682removes the corresponding fringe.
683
684When you use @code{frame-parameter} to query the value of either of
685these two frame parameters, the return value is always an integer.
686When using @code{set-frame-parameter}, passing a @code{nil} value
687imposes an actual default value of 8 pixels.
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688
689The combined fringe widths must add up to an integral number of
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690columns, so the actual default fringe widths for the frame, as
691reported by @code{frame-parameter}, may be larger than what you
692specify. Any extra width is distributed evenly between the left and
693right fringe. However, you can force one fringe or the other to a
694precise width by specifying that width as a negative integer. If both
695widths are negative, only the left fringe gets the specified width.
b8d4c8d0 696
ddb54206 697@vindex menu-bar-lines frame parameter
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698@item menu-bar-lines
699The number of lines to allocate at the top of the frame for a menu
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700bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
701@xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
b8d4c8d0 702
ddb54206 703@vindex tool-bar-lines frame parameter
b8d4c8d0 704@item tool-bar-lines
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705The number of lines to use for the tool bar. The default is 1 if Tool
706Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
707GNU Emacs Manual}.
b8d4c8d0 708
ddb54206 709@vindex tool-bar-position frame parameter
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710@item tool-bar-position
711The position of the tool bar. Currently only for the GTK tool bar.
712Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
713The default is @code{top}.
714
4abe5bf6 715@vindex line-spacing, a frame parameter
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716@item line-spacing
717Additional space to leave below each text line, in pixels (a positive
718integer). @xref{Line Height}, for more information.
719@end table
720
721@node Buffer Parameters
722@subsubsection Buffer Parameters
723
724 These frame parameters, meaningful on all kinds of terminals, deal
725with which buffers have been, or should, be displayed in the frame.
726
727@table @code
4abe5bf6 728@vindex minibuffer, a frame parameter
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729@item minibuffer
730Whether this frame has its own minibuffer. The value @code{t} means
731yes, @code{nil} means no, @code{only} means this frame is just a
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732minibuffer. If the value is a minibuffer window (in some other
733frame), the frame uses that minibuffer.
734
735This frame parameter takes effect when the frame is created, and can
736not be changed afterwards.
b8d4c8d0 737
4abe5bf6 738@vindex buffer-predicate, a frame parameter
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GM
739@item buffer-predicate
740The buffer-predicate function for this frame. The function
741@code{other-buffer} uses this predicate (from the selected frame) to
742decide which buffers it should consider, if the predicate is not
743@code{nil}. It calls the predicate with one argument, a buffer, once for
744each buffer; if the predicate returns a non-@code{nil} value, it
745considers that buffer.
746
4abe5bf6 747@vindex buffer-list, a frame parameter
b8d4c8d0 748@item buffer-list
4abe5bf6
EZ
749A list of buffers that have been selected in this frame, ordered
750most-recently-selected first.
b8d4c8d0 751
4abe5bf6 752@vindex unsplittable, a frame parameter
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GM
753@item unsplittable
754If non-@code{nil}, this frame's window is never split automatically.
755@end table
756
757@node Management Parameters
758@subsubsection Window Management Parameters
4abe5bf6 759@cindex window manager interaction, and frame parameters
b8d4c8d0 760
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761 The following frame parameters control various aspects of the
762frame's interaction with the window manager. They have no effect on
763text terminals.
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764
765@table @code
4abe5bf6 766@vindex visibility, a frame parameter
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767@item visibility
768The state of visibility of the frame. There are three possibilities:
769@code{nil} for invisible, @code{t} for visible, and @code{icon} for
770iconified. @xref{Visibility of Frames}.
771
4abe5bf6 772@vindex auto-raise, a frame parameter
b8d4c8d0 773@item auto-raise
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774If non-@code{nil}, Emacs automatically raises the frame when it is
775selected. Some window managers do not allow this.
b8d4c8d0 776
4abe5bf6 777@vindex auto-lower, a frame parameter
b8d4c8d0 778@item auto-lower
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779If non-@code{nil}, Emacs automatically lowers the frame when it is
780deselected. Some window managers do not allow this.
b8d4c8d0 781
4abe5bf6 782@vindex icon-type, a frame parameter
b8d4c8d0 783@item icon-type
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784The type of icon to use for this frame. If the value is a string,
785that specifies a file containing a bitmap to use; @code{nil} specifies
786no icon (in which case the window manager decides what to show); any
787other non-@code{nil} value specifies the default Emacs icon.
b8d4c8d0 788
4abe5bf6 789@vindex icon-name, a frame parameter
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790@item icon-name
791The name to use in the icon for this frame, when and if the icon
792appears. If this is @code{nil}, the frame's title is used.
793
4abe5bf6 794@vindex window-id, a frame parameter
b8d4c8d0 795@item window-id
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796The ID number which the graphical display uses for this frame. Emacs
797assigns this parameter when the frame is created; changing the
798parameter has no effect on the actual ID number.
b8d4c8d0 799
4abe5bf6 800@vindex outer-window-id, a frame parameter
b8d4c8d0 801@item outer-window-id
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802The ID number of the outermost window-system window in which the frame
803exists. As with @code{window-id}, changing this parameter has no
804actual effect.
b8d4c8d0 805
4abe5bf6 806@vindex wait-for-wm, a frame parameter
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807@item wait-for-wm
808If non-@code{nil}, tell Xt to wait for the window manager to confirm
809geometry changes. Some window managers, including versions of Fvwm2
810and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
811prevent hanging with those window managers.
812
4abe5bf6 813@vindex sticky, a frame parameter
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814@item sticky
815If non-@code{nil}, the frame is visible on all virtual desktops on systems
816with virtual desktops.
817
b8d4c8d0 818@ignore
4abe5bf6 819@vindex parent-id, a frame parameter
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GM
820@item parent-id
821@c ??? Not yet working.
822The X window number of the window that should be the parent of this one.
823Specifying this lets you create an Emacs window inside some other
824application's window. (It is not certain this will be implemented; try
825it and see if it works.)
826@end ignore
827@end table
828
829@node Cursor Parameters
830@subsubsection Cursor Parameters
4abe5bf6 831@cindex cursor, and frame parameters
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832
833 This frame parameter controls the way the cursor looks.
834
835@table @code
4abe5bf6 836@vindex cursor-type, a frame parameter
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837@item cursor-type
838How to display the cursor. Legitimate values are:
839
840@table @code
841@item box
842Display a filled box. (This is the default.)
843@item hollow
844Display a hollow box.
845@item nil
846Don't display a cursor.
847@item bar
848Display a vertical bar between characters.
849@item (bar . @var{width})
850Display a vertical bar @var{width} pixels wide between characters.
851@item hbar
852Display a horizontal bar.
853@item (hbar . @var{height})
854Display a horizontal bar @var{height} pixels high.
855@end table
856@end table
857
858@vindex cursor-type
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859The @code{cursor-type} frame parameter may be overridden by the
860variables @code{cursor-type} and
861@code{cursor-in-non-selected-windows}:
862
863@defvar cursor-type
864This buffer-local variable controls how the cursor looks in a selected
865window showing the buffer. If its value is @code{t}, that means to
866use the cursor specified by the @code{cursor-type} frame parameter.
867Otherwise, the value should be one of the cursor types listed above,
868and it overrides the @code{cursor-type} frame parameter.
869@end defvar
870
871@defopt cursor-in-non-selected-windows
872This buffer-local variable controls how the cursor looks in a window
873that is not selected. It supports the same values as the
874@code{cursor-type} frame parameter; also, @code{nil} means don't
875display a cursor in nonselected windows, and @code{t} (the default)
876means use a standard modification of the usual cursor type (solid box
877becomes hollow box, and bar becomes a narrower bar).
878@end defopt
b8d4c8d0 879
01f17ae2 880@defopt blink-cursor-alist
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881This variable specifies how to blink the cursor. Each element has the
882form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
883type equals @var{on-state} (comparing using @code{equal}), the
884corresponding @var{off-state} specifies what the cursor looks like
16152b76 885when it blinks ``off''. Both @var{on-state} and @var{off-state}
b8d4c8d0
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886should be suitable values for the @code{cursor-type} frame parameter.
887
888There are various defaults for how to blink each type of cursor, if
889the type is not mentioned as an @var{on-state} here. Changes in this
36c763fd
RS
890variable do not take effect immediately, only when you specify the
891@code{cursor-type} frame parameter.
01f17ae2 892@end defopt
36c763fd 893
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894@node Font and Color Parameters
895@subsubsection Font and Color Parameters
4abe5bf6 896@cindex font and color, frame parameters
b8d4c8d0 897
80be4dd7 898 These frame parameters control the use of fonts and colors.
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899
900@table @code
4abe5bf6 901@vindex font-backend, a frame parameter
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902@item font-backend
903A list of symbols, specifying the @dfn{font backends} to use for
904drawing fonts in the frame, in order of priority. On X, there are
905currently two available font backends: @code{x} (the X core font
2cae5ba4
JB
906driver) and @code{xft} (the Xft font driver). On Windows, there are
907currently two available font backends: @code{gdi} and
908@code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
909Manual}). On other systems, there is only one available font backend,
910so it does not make sense to modify this frame parameter.
80be4dd7 911
4abe5bf6 912@vindex background-mode, a frame parameter
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GM
913@item background-mode
914This parameter is either @code{dark} or @code{light}, according
915to whether the background color is a light one or a dark one.
916
4abe5bf6 917@vindex tty-color-mode, a frame parameter
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918@item tty-color-mode
919@cindex standard colors for character terminals
920This parameter overrides the terminal's color support as given by the
921system's terminal capabilities database in that this parameter's value
a08a07e3 922specifies the color mode to use on a text terminal. The value can be
b8d4c8d0
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923either a symbol or a number. A number specifies the number of colors
924to use (and, indirectly, what commands to issue to produce each
925color). For example, @code{(tty-color-mode . 8)} specifies use of the
926ANSI escape sequences for 8 standard text colors. A value of -1 turns
927off color support.
928
929If the parameter's value is a symbol, it specifies a number through
930the value of @code{tty-color-mode-alist}, and the associated number is
931used instead.
932
4abe5bf6 933@vindex screen-gamma, a frame parameter
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934@item screen-gamma
935@cindex gamma correction
936If this is a number, Emacs performs ``gamma correction'' which adjusts
937the brightness of all colors. The value should be the screen gamma of
938your display, a floating point number.
939
940Usual PC monitors have a screen gamma of 2.2, so color values in
941Emacs, and in X windows generally, are calibrated to display properly
942on a monitor with that gamma value. If you specify 2.2 for
943@code{screen-gamma}, that means no correction is needed. Other values
944request correction, designed to make the corrected colors appear on
945your screen the way they would have appeared without correction on an
946ordinary monitor with a gamma value of 2.2.
947
948If your monitor displays colors too light, you should specify a
949@code{screen-gamma} value smaller than 2.2. This requests correction
950that makes colors darker. A screen gamma value of 1.5 may give good
951results for LCD color displays.
d9ce48d6 952
4abe5bf6 953@vindex alpha, a frame parameter
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954@item alpha
955@cindex opacity, frame
956@cindex transparency, frame
957@vindex frame-alpha-lower-limit
958This parameter specifies the opacity of the frame, on graphical
959displays that support variable opacity. It should be an integer
960between 0 and 100, where 0 means completely transparent and 100 means
961completely opaque. It can also have a @code{nil} value, which tells
962Emacs not to set the frame opacity (leaving it to the window manager).
963
964To prevent the frame from disappearing completely from view, the
3ec61d4e 965variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
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966If the value of the frame parameter is less than the value of this
967variable, Emacs uses the latter. By default,
3ec61d4e 968@code{frame-alpha-lower-limit} is 20.
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969
970The @code{alpha} frame parameter can also be a cons cell
971@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
972opacity of the frame when it is selected, and @samp{inactive} is the
e1dbe924 973opacity when it is not selected.
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974@end table
975
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976The following frame parameters are semi-obsolete in that they are
977automatically equivalent to particular face attributes of particular
978faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
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979
980@table @code
4abe5bf6 981@vindex font, a frame parameter
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982@item font
983The name of the font for displaying text in the frame. This is a
984string, either a valid font name for your system or the name of an Emacs
985fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
986attribute of the @code{default} face.
987
4abe5bf6 988@vindex foreground-color, a frame parameter
b8d4c8d0
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989@item foreground-color
990The color to use for the image of a character. It is equivalent to
991the @code{:foreground} attribute of the @code{default} face.
992
4abe5bf6 993@vindex background-color, a frame parameter
b8d4c8d0
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994@item background-color
995The color to use for the background of characters. It is equivalent to
996the @code{:background} attribute of the @code{default} face.
997
4abe5bf6 998@vindex mouse-color, a frame parameter
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999@item mouse-color
1000The color for the mouse pointer. It is equivalent to the @code{:background}
1001attribute of the @code{mouse} face.
1002
4abe5bf6 1003@vindex cursor-color, a frame parameter
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1004@item cursor-color
1005The color for the cursor that shows point. It is equivalent to the
1006@code{:background} attribute of the @code{cursor} face.
1007
4abe5bf6 1008@vindex border-color, a frame parameter
b8d4c8d0
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1009@item border-color
1010The color for the border of the frame. It is equivalent to the
1011@code{:background} attribute of the @code{border} face.
1012
4abe5bf6 1013@vindex scroll-bar-foreground, a frame parameter
b8d4c8d0
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1014@item scroll-bar-foreground
1015If non-@code{nil}, the color for the foreground of scroll bars. It is
1016equivalent to the @code{:foreground} attribute of the
1017@code{scroll-bar} face.
1018
4abe5bf6 1019@vindex scroll-bar-background, a frame parameter
b8d4c8d0
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1020@item scroll-bar-background
1021If non-@code{nil}, the color for the background of scroll bars. It is
1022equivalent to the @code{:background} attribute of the
1023@code{scroll-bar} face.
1024@end table
1025
1026@node Size and Position
1027@subsection Frame Size And Position
1028@cindex size of frame
1029@cindex screen size
1030@cindex frame size
1031@cindex resize frame
1032
1033 You can read or change the size and position of a frame using the
1034frame parameters @code{left}, @code{top}, @code{height}, and
1035@code{width}. Whatever geometry parameters you don't specify are chosen
1036by the window manager in its usual fashion.
1037
1038 Here are some special features for working with sizes and positions.
1039(For the precise meaning of ``selected frame'' used by these functions,
1040see @ref{Input Focus}.)
1041
1042@defun set-frame-position frame left top
1043This function sets the position of the top left corner of @var{frame} to
1044@var{left} and @var{top}. These arguments are measured in pixels, and
1045normally count from the top left corner of the screen.
1046
1047Negative parameter values position the bottom edge of the window up from
1048the bottom edge of the screen, or the right window edge to the left of
1049the right edge of the screen. It would probably be better if the values
1050were always counted from the left and top, so that negative arguments
1051would position the frame partly off the top or left edge of the screen,
1052but it seems inadvisable to change that now.
1053@end defun
1054
1055@defun frame-height &optional frame
1056@defunx frame-width &optional frame
1057These functions return the height and width of @var{frame}, measured in
1058lines and columns. If you don't supply @var{frame}, they use the
1059selected frame.
1060@end defun
1061
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1062@defun frame-pixel-height &optional frame
1063@defunx frame-pixel-width &optional frame
041817a4
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1064These functions return the height and width of the main display area
1065of @var{frame}, measured in pixels. If you don't supply @var{frame},
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1066they use the selected frame. For a text terminal, the results are in
1067characters rather than pixels.
5feb0b73 1068
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1069These values include the internal borders, and windows' scroll bars
1070and fringes (which belong to individual windows, not to the frame
1071itself). The exact value of the heights depends on the window-system
384ec638 1072and toolkit in use. With GTK+, the height does not include any tool
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1073bar or menu bar. With the Motif or Lucid toolkits, it includes the
1074tool bar but not the menu bar. In a graphical version with no
1075toolkit, it includes both the tool bar and menu bar. For a text
1076terminal, the result includes the menu bar.
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1077@end defun
1078
1079@defun frame-char-height &optional frame
1080@defunx frame-char-width &optional frame
1081These functions return the height and width of a character in
1082@var{frame}, measured in pixels. The values depend on the choice of
1083font. If you don't supply @var{frame}, these functions use the selected
1084frame.
1085@end defun
1086
1087@defun set-frame-size frame cols rows
1088This function sets the size of @var{frame}, measured in characters;
1089@var{cols} and @var{rows} specify the new width and height.
1090
1091To set the size based on values measured in pixels, use
1092@code{frame-char-height} and @code{frame-char-width} to convert
1093them to units of characters.
1094@end defun
1095
1096@defun set-frame-height frame lines &optional pretend
1097This function resizes @var{frame} to a height of @var{lines} lines. The
1098sizes of existing windows in @var{frame} are altered proportionally to
1099fit.
1100
1101If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1102lines of output in @var{frame}, but does not change its value for the
a08a07e3 1103actual height of the frame. This is only useful on text terminals.
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1104Using a smaller height than the terminal actually implements may be
1105useful to reproduce behavior observed on a smaller screen, or if the
1106terminal malfunctions when using its whole screen. Setting the frame
1107height ``for real'' does not always work, because knowing the correct
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1108actual size may be necessary for correct cursor positioning on
1109text terminals.
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1110@end defun
1111
1112@defun set-frame-width frame width &optional pretend
1113This function sets the width of @var{frame}, measured in characters.
1114The argument @var{pretend} has the same meaning as in
1115@code{set-frame-height}.
1116@end defun
1117
6439ae19 1118@c FIXME? Belongs more in Emacs manual than here?
1df7defd 1119@c But, e.g., fit-window-to-buffer is in this manual.
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1120@deffn Command fit-frame-to-buffer &optional frame max-height min-height
1121This command adjusts the height of @var{frame} (the default is the
1122selected frame) to fit its contents. The optional arguments
1123@var{max-height} and @var{min-height} specify the maximum and minimum
1124new frame heights, respectively.
1125
1126@vindex fit-frame-to-buffer-bottom-margin
1127The default minimum height corresponds to @code{window-min-height}.
1128The default maximum height is the screen height below the current top
1129position of the frame, minus any margin specified by the option
1130@code{fit-frame-to-buffer-bottom-margin}.
1131@end deffn
1132
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1133@node Geometry
1134@subsection Geometry
1135
1136 Here's how to examine the data in an X-style window geometry
1137specification:
1138
1139@defun x-parse-geometry geom
1140@cindex geometry specification
1141The function @code{x-parse-geometry} converts a standard X window
1142geometry string to an alist that you can use as part of the argument to
1143@code{make-frame}.
1144
1145The alist describes which parameters were specified in @var{geom}, and
1146gives the values specified for them. Each element looks like
1147@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1148values are @code{left}, @code{top}, @code{width}, and @code{height}.
1149
1150For the size parameters, the value must be an integer. The position
1151parameter names @code{left} and @code{top} are not totally accurate,
1152because some values indicate the position of the right or bottom edges
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1153instead. The @var{value} possibilities for the position parameters are:
1154an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1155as previously described (@pxref{Position Parameters}).
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1156
1157Here is an example:
1158
1159@example
1160(x-parse-geometry "35x70+0-0")
1161 @result{} ((height . 70) (width . 35)
1162 (top - 0) (left . 0))
1163@end example
1164@end defun
1165
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1166@node Terminal Parameters
1167@section Terminal Parameters
1168@cindex terminal parameters
1169
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1170 Each terminal has a list of associated parameters. These
1171@dfn{terminal parameters} are mostly a convenient way of storage for
1172terminal-local variables, but some terminal parameters have a special
1173meaning.
1174
1175 This section describes functions to read and change the parameter values
1176of a terminal. They all accept as their argument either a terminal or
1177a frame; the latter means use that frame's terminal. An argument of
1178@code{nil} means the selected frame's terminal.
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1179
1180@defun terminal-parameters &optional terminal
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1181This function returns an alist listing all the parameters of
1182@var{terminal} and their values.
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1183@end defun
1184
1185@defun terminal-parameter terminal parameter
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1186This function returns the value of the parameter @var{parameter} (a
1187symbol) of @var{terminal}. If @var{terminal} has no setting for
1188@var{parameter}, this function returns @code{nil}.
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1189@end defun
1190
1191@defun set-terminal-parameter terminal parameter value
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1192This function sets the parameter @var{parm} of @var{terminal} to the
1193specified @var{value}, and returns the previous value of that
1194parameter.
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1195@end defun
1196
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1197Here's a list of a few terminal parameters that have a special
1198meaning:
1199
1200@table @code
1201@item background-mode
1202The classification of the terminal's background color, either
1203@code{light} or @code{dark}.
1204@item normal-erase-is-backspace
1205Value is either 1 or 0, depending on whether
1206@code{normal-erase-is-backspace-mode} is turned on or off on this
1207terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1208@item terminal-initted
1209After the terminal is initialized, this is set to the
1210terminal-specific initialization function.
1211@end table
1212
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1213@node Frame Titles
1214@section Frame Titles
1215@cindex frame title
1216
1217 Every frame has a @code{name} parameter; this serves as the default
1218for the frame title which window systems typically display at the top of
1219the frame. You can specify a name explicitly by setting the @code{name}
1220frame property.
1221
1222 Normally you don't specify the name explicitly, and Emacs computes the
1223frame name automatically based on a template stored in the variable
1224@code{frame-title-format}. Emacs recomputes the name each time the
1225frame is redisplayed.
1226
1227@defvar frame-title-format
1228This variable specifies how to compute a name for a frame when you have
1229not explicitly specified one. The variable's value is actually a mode
1230line construct, just like @code{mode-line-format}, except that the
1231@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1232Data}.
1233@end defvar
1234
1235@defvar icon-title-format
1236This variable specifies how to compute the name for an iconified frame,
1237when you have not explicitly specified the frame title. This title
1238appears in the icon itself.
1239@end defvar
1240
1241@defvar multiple-frames
1242This variable is set automatically by Emacs. Its value is @code{t} when
1243there are two or more frames (not counting minibuffer-only frames or
1244invisible frames). The default value of @code{frame-title-format} uses
1245@code{multiple-frames} so as to put the buffer name in the frame title
1246only when there is more than one frame.
1247
1248The value of this variable is not guaranteed to be accurate except
1249while processing @code{frame-title-format} or
1250@code{icon-title-format}.
1251@end defvar
1252
1253@node Deleting Frames
1254@section Deleting Frames
1255@cindex deleting frames
1256
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1257 A @dfn{live frame} is one that has not been deleted. When a frame
1258is deleted, it is removed from its terminal display, although it may
1259continue to exist as a Lisp object until there are no more references
1260to it.
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1261
1262@deffn Command delete-frame &optional frame force
1263@vindex delete-frame-functions
1264This function deletes the frame @var{frame}. Unless @var{frame} is a
1265tooltip, it first runs the hook @code{delete-frame-functions} (each
1266function gets one argument, @var{frame}). By default, @var{frame} is
1267the selected frame.
1268
1269A frame cannot be deleted if its minibuffer is used by other frames.
1270Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1271but if @var{force} is non-@code{nil}, then you are allowed to do so.
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1272@end deffn
1273
1274@defun frame-live-p frame
1275The function @code{frame-live-p} returns non-@code{nil} if the frame
1276@var{frame} has not been deleted. The possible non-@code{nil} return
1277values are like those of @code{framep}. @xref{Frames}.
1278@end defun
1279
1280 Some window managers provide a command to delete a window. These work
1281by sending a special message to the program that operates the window.
1282When Emacs gets one of these commands, it generates a
1283@code{delete-frame} event, whose normal definition is a command that
1284calls the function @code{delete-frame}. @xref{Misc Events}.
1285
1286@node Finding All Frames
1287@section Finding All Frames
1288@cindex frames, scanning all
1289
1290@defun frame-list
1df7defd 1291This function returns a list of all the live frames, i.e., those that
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1292have not been deleted. It is analogous to @code{buffer-list} for
1293buffers, and includes frames on all terminals. The list that you get
1294is newly created, so modifying the list doesn't have any effect on the
1295internals of Emacs.
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1296@end defun
1297
1298@defun visible-frame-list
1299This function returns a list of just the currently visible frames.
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1300@xref{Visibility of Frames}. Frames on text terminals always count as
1301``visible'', even though only the selected one is actually displayed.
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1302@end defun
1303
1304@defun next-frame &optional frame minibuf
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1305This function lets you cycle conveniently through all the frames on
1306the current display from an arbitrary starting point. It returns the
1307``next'' frame after @var{frame} in the cycle. If @var{frame} is
1308omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
1309Focus}).
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1310
1311The second argument, @var{minibuf}, says which frames to consider:
1312
1313@table @asis
1314@item @code{nil}
1315Exclude minibuffer-only frames.
1316@item @code{visible}
1317Consider all visible frames.
1318@item 0
1319Consider all visible or iconified frames.
1320@item a window
1321Consider only the frames using that particular window as their
1322minibuffer.
1323@item anything else
1324Consider all frames.
1325@end table
1326@end defun
1327
1328@defun previous-frame &optional frame minibuf
1329Like @code{next-frame}, but cycles through all frames in the opposite
1330direction.
1331@end defun
1332
1333 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1334Window Ordering}.
1335
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1336@node Minibuffers and Frames
1337@section Minibuffers and Frames
1338
1339Normally, each frame has its own minibuffer window at the bottom, which
1340is used whenever that frame is selected. If the frame has a minibuffer,
1341you can get it with @code{minibuffer-window} (@pxref{Definition of
1342minibuffer-window}).
1343
1344However, you can also create a frame with no minibuffer. Such a frame
1345must use the minibuffer window of some other frame. When you create the
35a30759 1346frame, you can explicitly specify the minibuffer window to use (in some
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1347other frame). If you don't, then the minibuffer is found in the frame
1348which is the value of the variable @code{default-minibuffer-frame}. Its
1349value should be a frame that does have a minibuffer.
1350
1351If you use a minibuffer-only frame, you might want that frame to raise
1352when you enter the minibuffer. If so, set the variable
1353@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1354
1355@defvar default-minibuffer-frame
1356This variable specifies the frame to use for the minibuffer window, by
1357default. It does not affect existing frames. It is always local to
1358the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1359Terminals}.
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1360@end defvar
1361
1362@node Input Focus
1363@section Input Focus
1364@cindex input focus
5c41e9ff 1365@c @cindex selected frame Duplicates selected-frame, same for selected-window.
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1366
1367At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1368window always resides on the selected frame.
1369
1370When Emacs displays its frames on several terminals (@pxref{Multiple
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1371Terminals}), each terminal has its own selected frame. But only one
1372of these is ``@emph{the} selected frame'': it's the frame that belongs
1373to the terminal from which the most recent input came. That is, when
1374Emacs runs a command that came from a certain terminal, the selected
1375frame is the one of that terminal. Since Emacs runs only a single
1376command at any given time, it needs to consider only one selected
1377frame at a time; this frame is what we call @dfn{the selected frame}
1378in this manual. The display on which the selected frame is shown is
1379the @dfn{selected frame's display}.
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1380
1381@defun selected-frame
1382This function returns the selected frame.
1383@end defun
1384
1385Some window systems and window managers direct keyboard input to the
1386window object that the mouse is in; others require explicit clicks or
1387commands to @dfn{shift the focus} to various window objects. Either
1388way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1389explicitly switch to a different frame from a Lisp function, call
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1390@code{select-frame-set-input-focus}.
1391
1392Lisp programs can also switch frames ``temporarily'' by calling the
1393function @code{select-frame}. This does not alter the window system's
1394concept of focus; rather, it escapes from the window manager's control
1395until that control is somehow reasserted.
1396
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1397When using a text terminal, only one frame can be displayed at a time
1398on the terminal, so after a call to @code{select-frame}, the next
b8d4c8d0 1399redisplay actually displays the newly selected frame. This frame
6a4cfb0c 1400remains selected until a subsequent call to @code{select-frame}. Each
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1401frame on a text terminal has a number which appears in the mode line
1402before the buffer name (@pxref{Mode Line Variables}).
b8d4c8d0 1403
9583ec59 1404@defun select-frame-set-input-focus frame &optional norecord
6a4cfb0c 1405This function selects @var{frame}, raises it (should it happen to be
9583ec59 1406obscured by other frames) and tries to give it the X server's focus.
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1407On a text terminal, the next redisplay displays the new frame on the
1408entire terminal screen. The optional argument @var{norecord} has the
1409same meaning as for @code{select-frame} (see below). The return value
1410of this function is not significant.
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1411@end defun
1412
0b128ac4 1413@deffn Command select-frame frame &optional norecord
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1414This function selects frame @var{frame}, temporarily disregarding the
1415focus of the X server if any. The selection of @var{frame} lasts until
1416the next time the user does something to select a different frame, or
1417until the next time this function is called. (If you are using a
1418window system, the previously selected frame may be restored as the
1419selected frame after return to the command loop, because it still may
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1420have the window system's input focus.)
1421
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1422The specified @var{frame} becomes the selected frame, and its terminal
1423becomes the selected terminal. This function then calls
1424@code{select-window} as a subroutine, passing the window selected
1425within @var{frame} as its first argument and @var{norecord} as its
1426second argument (hence, if @var{norecord} is non-@code{nil}, this
1427avoids changing the order of recently selected windows nor the buffer
1428list). @xref{Selecting Windows}.
6a4cfb0c 1429
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1430This function returns @var{frame}, or @code{nil} if @var{frame} has
1431been deleted.
b8d4c8d0 1432
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1433In general, you should never use @code{select-frame} in a way that
1434could switch to a different terminal without switching back when
1435you're done.
0b128ac4 1436@end deffn
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1437
1438Emacs cooperates with the window system by arranging to select frames as
1439the server and window manager request. It does so by generating a
1440special kind of input event, called a @dfn{focus} event, when
1441appropriate. The command loop handles a focus event by calling
1442@code{handle-switch-frame}. @xref{Focus Events}.
1443
1444@deffn Command handle-switch-frame frame
1445This function handles a focus event by selecting frame @var{frame}.
1446
1447Focus events normally do their job by invoking this command.
1448Don't call it for any other reason.
1449@end deffn
1450
1451@defun redirect-frame-focus frame &optional focus-frame
1452This function redirects focus from @var{frame} to @var{focus-frame}.
1453This means that @var{focus-frame} will receive subsequent keystrokes and
1454events intended for @var{frame}. After such an event, the value of
1455@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1456events specifying @var{frame} will instead select @var{focus-frame}.
1457
1458If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1459redirection for @var{frame}, which therefore once again receives its own
1460events.
1461
1462One use of focus redirection is for frames that don't have minibuffers.
1463These frames use minibuffers on other frames. Activating a minibuffer
1464on another frame redirects focus to that frame. This puts the focus on
1465the minibuffer's frame, where it belongs, even though the mouse remains
1466in the frame that activated the minibuffer.
1467
1468Selecting a frame can also change focus redirections. Selecting frame
1469@code{bar}, when @code{foo} had been selected, changes any redirections
1470pointing to @code{foo} so that they point to @code{bar} instead. This
1471allows focus redirection to work properly when the user switches from
1472one frame to another using @code{select-window}.
1473
1474This means that a frame whose focus is redirected to itself is treated
1475differently from a frame whose focus is not redirected.
1476@code{select-frame} affects the former but not the latter.
1477
1478The redirection lasts until @code{redirect-frame-focus} is called to
1479change it.
1480@end defun
1481
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1482@defvar focus-in-hook
1483This is a normal hook run when an Emacs frame gains input focus.
1484@end defvar
1485
1486@defvar focus-out-hook
1487This is a normal hook run when an Emacs frame loses input focus.
1488@end defvar
1489
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1490@defopt focus-follows-mouse
1491This option is how you inform Emacs whether the window manager transfers
1492focus when the user moves the mouse. Non-@code{nil} says that it does.
1493When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1494position consistent with the new selected frame.
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1495@end defopt
1496
1497@node Visibility of Frames
1498@section Visibility of Frames
1499@cindex visible frame
1500@cindex invisible frame
1501@cindex iconified frame
a08a07e3 1502@cindex minimized frame
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1503@cindex frame visibility
1504
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1505A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
1506or @dfn{iconified}. If it is visible, its contents are displayed in
1507the usual manner. If it is iconified, its contents are not displayed,
1508but there is a little icon somewhere to bring the frame back into view
1509(some window managers refer to this state as @dfn{minimized} rather
1510than @dfn{iconified}, but from Emacs' point of view they are the same
1511thing). If a frame is invisible, it is not displayed at all.
b8d4c8d0 1512
a08a07e3 1513 Visibility is meaningless on text terminals, since only the selected
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1514one is actually displayed in any case.
1515
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1516@defun frame-visible-p frame
1517This function returns the visibility status of frame @var{frame}. The
1518value is @code{t} if @var{frame} is visible, @code{nil} if it is
1519invisible, and @code{icon} if it is iconified.
1520
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1521On a text terminal, all frames are considered ``visible'' for the
1522purposes of this function, even though only one frame is displayed.
1523@xref{Raising and Lowering}.
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1524@end defun
1525
1526@deffn Command iconify-frame &optional frame
1527This function iconifies frame @var{frame}. If you omit @var{frame}, it
1528iconifies the selected frame.
1529@end deffn
1530
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1531@deffn Command make-frame-visible &optional frame
1532This function makes frame @var{frame} visible. If you omit
1533@var{frame}, it makes the selected frame visible. This does not raise
1534the frame, but you can do that with @code{raise-frame} if you wish
1535(@pxref{Raising and Lowering}).
1536@end deffn
1537
1538@deffn Command make-frame-invisible &optional frame force
1539This function makes frame @var{frame} invisible. If you omit
1540@var{frame}, it makes the selected frame invisible.
1541
1542Unless @var{force} is non-@code{nil}, this function refuses to make
1543@var{frame} invisible if all other frames are invisible..
1544@end deffn
1545
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1546 The visibility status of a frame is also available as a frame
1547parameter. You can read or change it as such. @xref{Management
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1548Parameters}. The user can also iconify and deiconify frames with the
1549window manager. This happens below the level at which Emacs can exert
1550any control, but Emacs does provide events that you can use to keep
1551track of such changes. @xref{Misc Events}.
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1552
1553@node Raising and Lowering
1554@section Raising and Lowering Frames
1555
48de8b12 1556@cindex raising a frame
b8d4c8d0 1557@cindex lowering a frame
48de8b12 1558 Most window systems use a desktop metaphor. Part of this metaphor
1df7defd 1559is the idea that system-level windows (e.g., Emacs frames) are
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1560stacked in a notional third dimension perpendicular to the screen
1561surface. Where two overlap, the one higher up covers the one
1562underneath. You can @dfn{raise} or @dfn{lower} a frame using the
1563functions @code{raise-frame} and @code{lower-frame}.
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1564
1565@deffn Command raise-frame &optional frame
1566This function raises frame @var{frame} (default, the selected frame).
1567If @var{frame} is invisible or iconified, this makes it visible.
1568@end deffn
1569
1570@deffn Command lower-frame &optional frame
1571This function lowers frame @var{frame} (default, the selected frame).
1572@end deffn
1573
1574@defopt minibuffer-auto-raise
1575If this is non-@code{nil}, activation of the minibuffer raises the frame
1576that the minibuffer window is in.
1577@end defopt
1578
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1579 On window systems, you can also enable auto-raising (on frame
1580selection) or auto-lowering (on frame deselection) using frame
1581parameters. @xref{Management Parameters}.
1582
1583@cindex top frame
1584 The concept of raising and lowering frames also applies to text
1585terminal frames. On each text terminal, only the top frame is
1586displayed at any one time.
1587
1588@defun tty-top-frame terminal
1589This function returns the top frame on @var{terminal}. @var{terminal}
1590should be a terminal object, a frame (meaning that frame's terminal),
1591or @code{nil} (meaning the selected frame's terminal). If it does not
1592refer to a text terminal, the return value is @code{nil}.
1593@end defun
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1594
1595@node Frame Configurations
1596@section Frame Configurations
1597@cindex frame configuration
1598
1599 A @dfn{frame configuration} records the current arrangement of frames,
1600all their properties, and the window configuration of each one.
1601(@xref{Window Configurations}.)
1602
1603@defun current-frame-configuration
1604This function returns a frame configuration list that describes
1605the current arrangement of frames and their contents.
1606@end defun
1607
1608@defun set-frame-configuration configuration &optional nodelete
1609This function restores the state of frames described in
1610@var{configuration}. However, this function does not restore deleted
1611frames.
1612
1613Ordinarily, this function deletes all existing frames not listed in
1614@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1615unwanted frames are iconified instead.
1616@end defun
1617
1618@node Mouse Tracking
1619@section Mouse Tracking
1620@cindex mouse tracking
1621@c @cindex tracking the mouse Duplicates track-mouse
1622
1623 Sometimes it is useful to @dfn{track} the mouse, which means to display
1624something to indicate where the mouse is and move the indicator as the
1625mouse moves. For efficient mouse tracking, you need a way to wait until
1626the mouse actually moves.
1627
1628 The convenient way to track the mouse is to ask for events to represent
1629mouse motion. Then you can wait for motion by waiting for an event. In
1630addition, you can easily handle any other sorts of events that may
1631occur. That is useful, because normally you don't want to track the
1632mouse forever---only until some other event, such as the release of a
1633button.
1634
1635@defspec track-mouse body@dots{}
1636This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1637events enabled. Typically, @var{body} would use @code{read-event} to
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1638read the motion events and modify the display accordingly. @xref{Motion
1639Events}, for the format of mouse motion events.
1640
1641The value of @code{track-mouse} is that of the last form in @var{body}.
1642You should design @var{body} to return when it sees the up-event that
1643indicates the release of the button, or whatever kind of event means
1644it is time to stop tracking.
1645@end defspec
1646
1647The usual purpose of tracking mouse motion is to indicate on the screen
1648the consequences of pushing or releasing a button at the current
1649position.
1650
1651In many cases, you can avoid the need to track the mouse by using
1652the @code{mouse-face} text property (@pxref{Special Properties}).
1653That works at a much lower level and runs more smoothly than
1654Lisp-level mouse tracking.
1655
1656@ignore
1657@c These are not implemented yet.
1658
1659These functions change the screen appearance instantaneously. The
1660effect is transient, only until the next ordinary Emacs redisplay. That
1661is OK for mouse tracking, since it doesn't make sense for mouse tracking
1662to change the text, and the body of @code{track-mouse} normally reads
1663the events itself and does not do redisplay.
1664
1665@defun x-contour-region window beg end
1666This function draws lines to make a box around the text from @var{beg}
1667to @var{end}, in window @var{window}.
1668@end defun
1669
1670@defun x-uncontour-region window beg end
1671This function erases the lines that would make a box around the text
1672from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1673a contour that you previously made by calling @code{x-contour-region}.
1674@end defun
1675
1676@defun x-draw-rectangle frame left top right bottom
1677This function draws a hollow rectangle on frame @var{frame} with the
1678specified edge coordinates, all measured in pixels from the inside top
1679left corner. It uses the cursor color, the one used for indicating the
1680location of point.
1681@end defun
1682
1683@defun x-erase-rectangle frame left top right bottom
1684This function erases a hollow rectangle on frame @var{frame} with the
1685specified edge coordinates, all measured in pixels from the inside top
1686left corner. Erasure means redrawing the text and background that
1687normally belong in the specified rectangle.
1688@end defun
1689@end ignore
1690
1691@node Mouse Position
1692@section Mouse Position
1693@cindex mouse position
1694@cindex position of mouse
1695
1696 The functions @code{mouse-position} and @code{set-mouse-position}
1697give access to the current position of the mouse.
1698
1699@defun mouse-position
1700This function returns a description of the position of the mouse. The
1701value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1702and @var{y} are integers giving the position in characters relative to
1703the top left corner of the inside of @var{frame}.
1704@end defun
1705
1706@defvar mouse-position-function
1707If non-@code{nil}, the value of this variable is a function for
1708@code{mouse-position} to call. @code{mouse-position} calls this
1709function just before returning, with its normal return value as the
1710sole argument, and it returns whatever this function returns to it.
1711
1712This abnormal hook exists for the benefit of packages like
1713@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1714@end defvar
1715
1716@defun set-mouse-position frame x y
1717This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1718frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1719giving the position in characters relative to the top left corner of the
1720inside of @var{frame}. If @var{frame} is not visible, this function
1721does nothing. The return value is not significant.
1722@end defun
1723
1724@defun mouse-pixel-position
1725This function is like @code{mouse-position} except that it returns
1726coordinates in units of pixels rather than units of characters.
1727@end defun
1728
1729@defun set-mouse-pixel-position frame x y
1730This function warps the mouse like @code{set-mouse-position} except that
1731@var{x} and @var{y} are in units of pixels rather than units of
1732characters. These coordinates are not required to be within the frame.
1733
1734If @var{frame} is not visible, this function does nothing. The return
1735value is not significant.
1736@end defun
1737
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1738@defun frame-pointer-visible-p &optional frame
1739This predicate function returns non-@code{nil} if the mouse pointer
1740displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1741@var{frame} omitted or @code{nil} means the selected frame. This is
1742useful when @code{make-pointer-invisible} is set to @code{t}: it
1743allows to know if the pointer has been hidden.
1383d930 1744@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
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1745@end defun
1746
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1747@need 3000
1748
1749@node Pop-Up Menus
1750@section Pop-Up Menus
1751
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1752 A Lisp program can pop up a menu so that the user can choose an
1753alternative with the mouse. On a text terminal, if the mouse is not
1754available, the user can choose an alternative using the keyboard
1755motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
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1756
1757@defun x-popup-menu position menu
1758This function displays a pop-up menu and returns an indication of
1759what selection the user makes.
1760
1761The argument @var{position} specifies where on the screen to put the
1762top left corner of the menu. It can be either a mouse button event
1763(which says to put the menu where the user actuated the button) or a
1764list of this form:
1765
1766@example
1767((@var{xoffset} @var{yoffset}) @var{window})
1768@end example
1769
1770@noindent
1771where @var{xoffset} and @var{yoffset} are coordinates, measured in
1772pixels, counting from the top left corner of @var{window}. @var{window}
1773may be a window or a frame.
1774
1775If @var{position} is @code{t}, it means to use the current mouse
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1776position (or the top-left corner of the frame if the mouse is not
1777available on a text terminal). If @var{position} is @code{nil}, it
1778means to precompute the key binding equivalents for the keymaps
1779specified in @var{menu}, without actually displaying or popping up the
1780menu.
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1781
1782The argument @var{menu} says what to display in the menu. It can be a
1783keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1784return value is the list of events corresponding to the user's choice.
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1785This list has more than one element if the choice occurred in a
1786submenu. (Note that @code{x-popup-menu} does not actually execute the
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1787command bound to that sequence of events.) On text terminals and
1788toolkits that support menu titles, the title is taken from the prompt
1789string of @var{menu} if @var{menu} is a keymap, or from the prompt
1790string of the first keymap in @var{menu} if it is a list of keymaps
1791(@pxref{Defining Menus}).
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1792
1793Alternatively, @var{menu} can have the following form:
1794
1795@example
1796(@var{title} @var{pane1} @var{pane2}...)
1797@end example
1798
1799@noindent
1800where each pane is a list of form
1801
1802@example
1803(@var{title} @var{item1} @var{item2}...)
1804@end example
1805
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1806Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
1807where @var{line} is a string and @var{value} is the value to return if
1808that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
1809@var{value} does not make the menu item non-selectable.
1810Alternatively, each @var{item} can be a string rather than a cons
1811cell; this makes a non-selectable menu item.
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1812
1813If the user gets rid of the menu without making a valid choice, for
1814instance by clicking the mouse away from a valid choice or by typing
981b26a6 1815@kbd{C-g}, then this normally results in a quit and
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1816@code{x-popup-menu} does not return. But if @var{position} is a mouse
1817button event (indicating that the user invoked the menu with the
1818mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1819@end defun
1820
1821 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1822if you could do the job with a prefix key defined with a menu keymap.
1823If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1824a} can see the individual items in that menu and provide help for them.
1825If instead you implement the menu by defining a command that calls
1826@code{x-popup-menu}, the help facilities cannot know what happens inside
1827that command, so they cannot give any help for the menu's items.
1828
1829 The menu bar mechanism, which lets you switch between submenus by
1830moving the mouse, cannot look within the definition of a command to see
1831that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1832submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1833an integrated fashion. This is why all menu bar submenus are
1834implemented with menu keymaps within the parent menu, and never with
1835@code{x-popup-menu}. @xref{Menu Bar}.
1836
1837 If you want a menu bar submenu to have contents that vary, you should
1838still use a menu keymap to implement it. To make the contents vary, add
1839a hook function to @code{menu-bar-update-hook} to update the contents of
1840the menu keymap as necessary.
1841
1842@node Dialog Boxes
1843@section Dialog Boxes
1844@cindex dialog boxes
1845
1846 A dialog box is a variant of a pop-up menu---it looks a little
1847different, it always appears in the center of a frame, and it has just
1848one level and one or more buttons. The main use of dialog boxes is
16152b76 1849for asking questions that the user can answer with ``yes'', ``no'',
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1850and a few other alternatives. With a single button, they can also
1851force the user to acknowledge important information. The functions
1852@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1853keyboard, when called from commands invoked by mouse clicks.
1854
1855@defun x-popup-dialog position contents &optional header
1856This function displays a pop-up dialog box and returns an indication of
1857what selection the user makes. The argument @var{contents} specifies
1858the alternatives to offer; it has this format:
1859
1860@example
1861(@var{title} (@var{string} . @var{value})@dots{})
1862@end example
1863
1864@noindent
1865which looks like the list that specifies a single pane for
1866@code{x-popup-menu}.
1867
1868The return value is @var{value} from the chosen alternative.
1869
1870As for @code{x-popup-menu}, an element of the list may be just a
1871string instead of a cons cell @code{(@var{string} . @var{value})}.
1872That makes a box that cannot be selected.
1873
1874If @code{nil} appears in the list, it separates the left-hand items from
1875the right-hand items; items that precede the @code{nil} appear on the
1876left, and items that follow the @code{nil} appear on the right. If you
1877don't include a @code{nil} in the list, then approximately half the
1878items appear on each side.
1879
1880Dialog boxes always appear in the center of a frame; the argument
1881@var{position} specifies which frame. The possible values are as in
1882@code{x-popup-menu}, but the precise coordinates or the individual
1883window don't matter; only the frame matters.
1884
1885If @var{header} is non-@code{nil}, the frame title for the box is
1886@samp{Information}, otherwise it is @samp{Question}. The former is used
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1887for @code{message-box} (@pxref{message-box}). (On text terminals, the
1888box title is not displayed.)
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1889
1890In some configurations, Emacs cannot display a real dialog box; so
1891instead it displays the same items in a pop-up menu in the center of the
1892frame.
1893
1894If the user gets rid of the dialog box without making a valid choice,
1895for instance using the window manager, then this produces a quit and
1896@code{x-popup-dialog} does not return.
1897@end defun
1898
1899@node Pointer Shape
1900@section Pointer Shape
1901@cindex pointer shape
1902@cindex mouse pointer shape
1903
1904 You can specify the mouse pointer style for particular text or
1905images using the @code{pointer} text property, and for images with the
1906@code{:pointer} and @code{:map} image properties. The values you can
1907use in these properties are @code{text} (or @code{nil}), @code{arrow},
1908@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1909@code{hourglass}. @code{text} stands for the usual mouse pointer
1910style used over text.
1911
1912 Over void parts of the window (parts that do not correspond to any
1913of the buffer contents), the mouse pointer usually uses the
1914@code{arrow} style, but you can specify a different style (one of
1915those above) by setting @code{void-text-area-pointer}.
1916
2bc356d7 1917@defopt void-text-area-pointer
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1918This variable specifies the mouse pointer style for void text areas.
1919These include the areas after the end of a line or below the last line
1920in the buffer. The default is to use the @code{arrow} (non-text)
1921pointer style.
2bc356d7 1922@end defopt
b8d4c8d0 1923
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1924 When using X, you can specify what the @code{text} pointer style
1925really looks like by setting the variable @code{x-pointer-shape}.
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1926
1927@defvar x-pointer-shape
1928This variable specifies the pointer shape to use ordinarily in the
1929Emacs frame, for the @code{text} pointer style.
1930@end defvar
1931
1932@defvar x-sensitive-text-pointer-shape
1933This variable specifies the pointer shape to use when the mouse
1934is over mouse-sensitive text.
1935@end defvar
1936
1937 These variables affect newly created frames. They do not normally
1938affect existing frames; however, if you set the mouse color of a
1939frame, that also installs the current value of those two variables.
80be4dd7 1940@xref{Font and Color Parameters}.
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1941
1942 The values you can use, to specify either of these pointer shapes, are
1943defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1944@key{RET} x-pointer @key{RET}} to see a list of them.
1945
1946@node Window System Selections
1947@section Window System Selections
1948@cindex selection (for window systems)
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1949@cindex clipboard
1950@cindex primary selection
1951@cindex secondary selection
1952
1953 In the X window system, data can be transferred between different
1954applications by means of @dfn{selections}. X defines an arbitrary
1955number of @dfn{selection types}, each of which can store its own data;
1956however, only three are commonly used: the @dfn{clipboard},
1957@dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1958Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1959commands that make use of these selections. This section documents
1960the low-level functions for reading and setting X selections.
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1961
1962@deffn Command x-set-selection type data
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1963This function sets an X selection. It takes two arguments: a
1964selection type @var{type}, and the value to assign to it, @var{data}.
1965
1966@var{type} should be a symbol; it is usually one of @code{PRIMARY},
1967@code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1968upper-case names, in accord with X Window System conventions. If
1969@var{type} is @code{nil}, that stands for @code{PRIMARY}.
1970
1971If @var{data} is @code{nil}, it means to clear out the selection.
1972Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1973of two integers or list of two integers), an overlay, or a cons of two
1974markers pointing to the same buffer. An overlay or a pair of markers
1975stands for text in the overlay or between the markers. The argument
1976@var{data} may also be a vector of valid non-vector selection values.
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1977
1978This function returns @var{data}.
1979@end deffn
1980
1981@defun x-get-selection &optional type data-type
1982This function accesses selections set up by Emacs or by other X
1983clients. It takes two optional arguments, @var{type} and
1984@var{data-type}. The default for @var{type}, the selection type, is
1985@code{PRIMARY}.
1986
1987The @var{data-type} argument specifies the form of data conversion to
1988use, to convert the raw data obtained from another X client into Lisp
1989data. Meaningful values include @code{TEXT}, @code{STRING},
1990@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1991@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1992@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1993@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1994@code{INTEGER}. (These are symbols with upper-case names in accord
1995with X conventions.) The default for @var{data-type} is
1996@code{STRING}.
1997@end defun
1998
01f17ae2 1999@defopt selection-coding-system
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2000This variable specifies the coding system to use when reading and
2001writing selections or the clipboard. @xref{Coding
2002Systems}. The default is @code{compound-text-with-extensions}, which
2003converts to the text representation that X11 normally uses.
01f17ae2 2004@end defopt
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2005
2006@cindex clipboard support (for MS-Windows)
2007When Emacs runs on MS-Windows, it does not implement X selections in
2008general, but it does support the clipboard. @code{x-get-selection}
2009and @code{x-set-selection} on MS-Windows support the text data type
2010only; if the clipboard holds other types of data, Emacs treats the
2011clipboard as empty.
2012
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2013@node Drag and Drop
2014@section Drag and Drop
2015
2016@vindex x-dnd-test-function
2017@vindex x-dnd-known-types
2018 When a user drags something from another application over Emacs, that other
2019application expects Emacs to tell it if Emacs can handle the data that is
2020dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2021what to reply. The default value is @code{x-dnd-default-test-function}
2022which accepts drops if the type of the data to be dropped is present in
2023@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2024@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2025on some other criteria.
2026
2027@vindex x-dnd-types-alist
2028 If you want to change the way Emacs handles drop of different types
2029or add a new type, customize @code{x-dnd-types-alist}. This requires
2030detailed knowledge of what types other applications use for drag and
2031drop.
2032
2033@vindex dnd-protocol-alist
2034 When an URL is dropped on Emacs it may be a file, but it may also be
2035another URL type (ftp, http, etc.). Emacs first checks
1df7defd 2036@code{dnd-protocol-alist} to determine what to do with the URL@. If
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2037there is no match there and if @code{browse-url-browser-function} is
2038an alist, Emacs looks for a match there. If no match is found the
2039text for the URL is inserted. If you want to alter Emacs behavior,
2040you can customize these variables.
2041
2042@node Color Names
2043@section Color Names
2044
2045@cindex color names
2046@cindex specify color
2047@cindex numerical RGB color specification
2048 A color name is text (usually in a string) that specifies a color.
2049Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2050are allowed; use @kbd{M-x list-colors-display} to see a list of
2051defined names. You can also specify colors numerically in forms such
2052as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2053@var{r} specifies the red level, @var{g} specifies the green level,
2054and @var{b} specifies the blue level. You can use either one, two,
2055three, or four hex digits for @var{r}; then you must use the same
2056number of hex digits for all @var{g} and @var{b} as well, making
2057either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2058X Window System for more details about numerical RGB specification of
2059colors.)
2060
2061 These functions provide a way to determine which color names are
2062valid, and what they look like. In some cases, the value depends on the
2063@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
16152b76 2064meaning of the term ``selected frame''.
b8d4c8d0 2065
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2066 To read user input of color names with completion, use
2067@code{read-color} (@pxref{High-Level Completion, read-color}).
2068
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2069@defun color-defined-p color &optional frame
2070This function reports whether a color name is meaningful. It returns
2071@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2072which frame's display to ask about; if @var{frame} is omitted or
2073@code{nil}, the selected frame is used.
2074
2075Note that this does not tell you whether the display you are using
2076really supports that color. When using X, you can ask for any defined
2077color on any kind of display, and you will get some result---typically,
2078the closest it can do. To determine whether a frame can really display
2079a certain color, use @code{color-supported-p} (see below).
2080
2081@findex x-color-defined-p
2082This function used to be called @code{x-color-defined-p},
2083and that name is still supported as an alias.
2084@end defun
2085
2086@defun defined-colors &optional frame
2087This function returns a list of the color names that are defined
2088and supported on frame @var{frame} (default, the selected frame).
2089If @var{frame} does not support colors, the value is @code{nil}.
2090
2091@findex x-defined-colors
2092This function used to be called @code{x-defined-colors},
2093and that name is still supported as an alias.
2094@end defun
2095
2096@defun color-supported-p color &optional frame background-p
2097This returns @code{t} if @var{frame} can really display the color
2098@var{color} (or at least something close to it). If @var{frame} is
2099omitted or @code{nil}, the question applies to the selected frame.
2100
2101Some terminals support a different set of colors for foreground and
2102background. If @var{background-p} is non-@code{nil}, that means you are
2103asking whether @var{color} can be used as a background; otherwise you
2104are asking whether it can be used as a foreground.
2105
2106The argument @var{color} must be a valid color name.
2107@end defun
2108
2109@defun color-gray-p color &optional frame
2110This returns @code{t} if @var{color} is a shade of gray, as defined on
2111@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2112question applies to the selected frame. If @var{color} is not a valid
2113color name, this function returns @code{nil}.
2114@end defun
2115
2116@defun color-values color &optional frame
2117@cindex rgb value
2118This function returns a value that describes what @var{color} should
2119ideally look like on @var{frame}. If @var{color} is defined, the
2120value is a list of three integers, which give the amount of red, the
2121amount of green, and the amount of blue. Each integer ranges in
2122principle from 0 to 65535, but some displays may not use the full
2123range. This three-element list is called the @dfn{rgb values} of the
2124color.
2125
2126If @var{color} is not defined, the value is @code{nil}.
2127
2128@example
2129(color-values "black")
2130 @result{} (0 0 0)
2131(color-values "white")
2132 @result{} (65280 65280 65280)
2133(color-values "red")
2134 @result{} (65280 0 0)
2135(color-values "pink")
2136 @result{} (65280 49152 51968)
2137(color-values "hungry")
2138 @result{} nil
2139@end example
2140
2141The color values are returned for @var{frame}'s display. If
2142@var{frame} is omitted or @code{nil}, the information is returned for
2143the selected frame's display. If the frame cannot display colors, the
2144value is @code{nil}.
2145
2146@findex x-color-values
2147This function used to be called @code{x-color-values},
2148and that name is still supported as an alias.
2149@end defun
2150
2151@node Text Terminal Colors
2152@section Text Terminal Colors
a08a07e3 2153@cindex colors on text terminals
b8d4c8d0 2154
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2155 Text terminals usually support only a small number of colors, and
2156the computer uses small integers to select colors on the terminal.
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2157This means that the computer cannot reliably tell what the selected
2158color looks like; instead, you have to inform your application which
2159small integers correspond to which colors. However, Emacs does know
2160the standard set of colors and will try to use them automatically.
2161
2162 The functions described in this section control how terminal colors
2163are used by Emacs.
2164
2165 Several of these functions use or return @dfn{rgb values}, described
2166in @ref{Color Names}.
2167
2168 These functions accept a display (either a frame or the name of a
ee1b1917 2169terminal) as an optional argument. We hope in the future to make
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2170Emacs support different colors on different text terminals; then this
2171argument will specify which terminal to operate on (the default being
2172the selected frame's terminal; @pxref{Input Focus}). At present,
2173though, the @var{frame} argument has no effect.
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2174
2175@defun tty-color-define name number &optional rgb frame
2176This function associates the color name @var{name} with
2177color number @var{number} on the terminal.
2178
2179The optional argument @var{rgb}, if specified, is an rgb value, a list
2180of three numbers that specify what the color actually looks like.
2181If you do not specify @var{rgb}, then this color cannot be used by
2182@code{tty-color-approximate} to approximate other colors, because
2183Emacs will not know what it looks like.
2184@end defun
2185
2186@defun tty-color-clear &optional frame
a08a07e3 2187This function clears the table of defined colors for a text terminal.
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2188@end defun
2189
2190@defun tty-color-alist &optional frame
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2191This function returns an alist recording the known colors supported by
2192a text terminal.
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2193
2194Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2195or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2196name, @var{number} is the number used to specify it to the terminal.
2197If present, @var{rgb} is a list of three color values (for red, green,
2198and blue) that says what the color actually looks like.
2199@end defun
2200
2201@defun tty-color-approximate rgb &optional frame
2202This function finds the closest color, among the known colors
2203supported for @var{display}, to that described by the rgb value
2204@var{rgb} (a list of color values). The return value is an element of
2205@code{tty-color-alist}.
2206@end defun
2207
2208@defun tty-color-translate color &optional frame
2209This function finds the closest color to @var{color} among the known
2210colors supported for @var{display} and returns its index (an integer).
2211If the name @var{color} is not defined, the value is @code{nil}.
2212@end defun
2213
2214@node Resources
2215@section X Resources
2216
16d1ff5f
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2217This section describes some of the functions and variables for
2218querying and using X resources, or their equivalent on your operating
2219system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2220Manual}, for more information about X resources.
2221
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2222@defun x-get-resource attribute class &optional component subclass
2223The function @code{x-get-resource} retrieves a resource value from the X
2224Window defaults database.
2225
2226Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2227This function searches using a key of the form
2228@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2229under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2230the class.
2231
2232The optional arguments @var{component} and @var{subclass} add to the key
2233and the class, respectively. You must specify both of them or neither.
2234If you specify them, the key is
2235@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2236@samp{Emacs.@var{class}.@var{subclass}}.
2237@end defun
2238
2239@defvar x-resource-class
2240This variable specifies the application name that @code{x-get-resource}
2241should look up. The default value is @code{"Emacs"}. You can examine X
2242resources for application names other than ``Emacs'' by binding this
2243variable to some other string, around a call to @code{x-get-resource}.
2244@end defvar
2245
2246@defvar x-resource-name
2247This variable specifies the instance name that @code{x-get-resource}
2248should look up. The default value is the name Emacs was invoked with,
2249or the value specified with the @samp{-name} or @samp{-rn} switches.
2250@end defvar
2251
2252To illustrate some of the above, suppose that you have the line:
2253
2254@example
2255xterm.vt100.background: yellow
2256@end example
2257
2258@noindent
2259in your X resources file (whose name is usually @file{~/.Xdefaults}
2260or @file{~/.Xresources}). Then:
2261
2262@example
2263@group
2264(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2265 (x-get-resource "vt100.background" "VT100.Background"))
2266 @result{} "yellow"
2267@end group
2268@group
2269(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2270 (x-get-resource "background" "VT100" "vt100" "Background"))
2271 @result{} "yellow"
2272@end group
2273@end example
2274
16d1ff5f
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2275@defvar inhibit-x-resources
2276If this variable is non-@code{nil}, Emacs does not look up X
2277resources, and X resources do not have any effect when creating new
2278frames.
2279@end defvar
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2280
2281@node Display Feature Testing
2282@section Display Feature Testing
2283@cindex display feature testing
2284
2285 The functions in this section describe the basic capabilities of a
2286particular display. Lisp programs can use them to adapt their behavior
2287to what the display can do. For example, a program that ordinarily uses
2288a popup menu could use the minibuffer if popup menus are not supported.
2289
2290 The optional argument @var{display} in these functions specifies which
2291display to ask the question about. It can be a display name, a frame
2292(which designates the display that frame is on), or @code{nil} (which
2293refers to the selected frame's display, @pxref{Input Focus}).
2294
2295 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2296obtain information about displays.
2297
2298@defun display-popup-menus-p &optional display
2299This function returns @code{t} if popup menus are supported on
981b26a6
EZ
2300@var{display}, @code{nil} if not. Support for popup menus requires
2301that the mouse be available, since the menu is popped up by clicking
2302the mouse on some portion of the Emacs display.
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2303@end defun
2304
2305@defun display-graphic-p &optional display
2306This function returns @code{t} if @var{display} is a graphic display
2307capable of displaying several frames and several different fonts at
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2308once. This is true for displays that use a window system such as X,
2309and false for text terminals.
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2310@end defun
2311
2312@defun display-mouse-p &optional display
2313@cindex mouse, availability
2314This function returns @code{t} if @var{display} has a mouse available,
2315@code{nil} if not.
2316@end defun
2317
2318@defun display-color-p &optional display
2319@findex x-display-color-p
2320This function returns @code{t} if the screen is a color screen.
2321It used to be called @code{x-display-color-p}, and that name
2322is still supported as an alias.
2323@end defun
2324
2325@defun display-grayscale-p &optional display
2326This function returns @code{t} if the screen can display shades of gray.
2327(All color displays can do this.)
2328@end defun
2329
2330@defun display-supports-face-attributes-p attributes &optional display
2331@anchor{Display Face Attribute Testing}
2332This function returns non-@code{nil} if all the face attributes in
2333@var{attributes} are supported (@pxref{Face Attributes}).
2334
2335The definition of `supported' is somewhat heuristic, but basically
2336means that a face containing all the attributes in @var{attributes},
2337when merged with the default face for display, can be represented in a
2338way that's
2339
2340@enumerate
2341@item
2342different in appearance than the default face, and
2343
2344@item
2345`close in spirit' to what the attributes specify, if not exact.
2346@end enumerate
2347
2348Point (2) implies that a @code{:weight black} attribute will be
2349satisfied by any display that can display bold, as will
2350@code{:foreground "yellow"} as long as some yellowish color can be
2351displayed, but @code{:slant italic} will @emph{not} be satisfied by
2352the tty display code's automatic substitution of a `dim' face for
2353italic.
2354@end defun
2355
2356@defun display-selections-p &optional display
2357This function returns @code{t} if @var{display} supports selections.
2358Windowed displays normally support selections, but they may also be
2359supported in some other cases.
2360@end defun
2361
2362@defun display-images-p &optional display
2363This function returns @code{t} if @var{display} can display images.
2364Windowed displays ought in principle to handle images, but some
2365systems lack the support for that. On a display that does not support
2366images, Emacs cannot display a tool bar.
2367@end defun
2368
2369@defun display-screens &optional display
2370This function returns the number of screens associated with the display.
2371@end defun
2372
2373@defun display-pixel-height &optional display
2374This function returns the height of the screen in pixels.
2375On a character terminal, it gives the height in characters.
2376
2377For graphical terminals, note that on ``multi-monitor'' setups this
2378refers to the pixel width for all physical monitors associated with
3ec61d4e 2379@var{display}. @xref{Multiple Terminals}.
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2380@end defun
2381
2382@defun display-pixel-width &optional display
2383This function returns the width of the screen in pixels.
2384On a character terminal, it gives the width in characters.
2385
2386For graphical terminals, note that on ``multi-monitor'' setups this
2387refers to the pixel width for all physical monitors associated with
3ec61d4e 2388@var{display}. @xref{Multiple Terminals}.
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GM
2389@end defun
2390
2391@defun display-mm-height &optional display
2392This function returns the height of the screen in millimeters,
2393or @code{nil} if Emacs cannot get that information.
2394@end defun
2395
2396@defun display-mm-width &optional display
2397This function returns the width of the screen in millimeters,
2398or @code{nil} if Emacs cannot get that information.
2399@end defun
2400
01f17ae2 2401@defopt display-mm-dimensions-alist
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GM
2402This variable allows the user to specify the dimensions of graphical
2403displays returned by @code{display-mm-height} and
2404@code{display-mm-width} in case the system provides incorrect values.
01f17ae2 2405@end defopt
b8d4c8d0 2406
5c41e9ff 2407@cindex backing store
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2408@defun display-backing-store &optional display
2409This function returns the backing store capability of the display.
2410Backing store means recording the pixels of windows (and parts of
2411windows) that are not exposed, so that when exposed they can be
2412displayed very quickly.
2413
2414Values can be the symbols @code{always}, @code{when-mapped}, or
2415@code{not-useful}. The function can also return @code{nil}
2416when the question is inapplicable to a certain kind of display.
2417@end defun
2418
916119ec 2419@cindex SaveUnder feature
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GM
2420@defun display-save-under &optional display
2421This function returns non-@code{nil} if the display supports the
2422SaveUnder feature. That feature is used by pop-up windows
2423to save the pixels they obscure, so that they can pop down
2424quickly.
2425@end defun
2426
2427@defun display-planes &optional display
2428This function returns the number of planes the display supports.
2429This is typically the number of bits per pixel.
2430For a tty display, it is log to base two of the number of colors supported.
2431@end defun
2432
2433@defun display-visual-class &optional display
7261e1cf
LMI
2434This function returns the visual class for the screen. The value is
2435one of the symbols @code{static-gray} (a limited, unchangeable number
2436of grays), @code{gray-scale} (a full range of grays),
2437@code{static-color} (a limited, unchangeable number of colors),
2438@code{pseudo-color} (a limited number of colors), @code{true-color} (a
2439full range of colors), and @code{direct-color} (a full range of
2440colors).
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GM
2441@end defun
2442
2443@defun display-color-cells &optional display
2444This function returns the number of color cells the screen supports.
2445@end defun
2446
2447 These functions obtain additional information specifically
2448about X displays.
2449
2450@defun x-server-version &optional display
2451This function returns the list of version numbers of the X server
2452running the display. The value is a list of three integers: the major
2453and minor version numbers of the X protocol, and the
2454distributor-specific release number of the X server software itself.
2455@end defun
2456
2457@defun x-server-vendor &optional display
2458This function returns the ``vendor'' that provided the X server
2459software (as a string). Really this means whoever distributes the X
2460server.
2461
09e80d9f 2462When the developers of X labeled software distributors as
16152b76 2463``vendors'', they showed their false assumption that no system could
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GM
2464ever be developed and distributed noncommercially.
2465@end defun
2466
2467@ignore
2468@defvar x-no-window-manager
2469This variable's value is @code{t} if no X window manager is in use.
2470@end defvar
2471@end ignore
2472
2473@ignore
2474@item
2475The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2476width and height of an X Window frame, measured in pixels.
2477@end ignore