* lisp/files.el (locate-file-completion-table): Strip non-matching elements
[bpt/emacs.git] / doc / lispref / frames.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
114f9c96 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
5feb0b73 5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/frames
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8@node Frames, Positions, Windows, Top
9@chapter Frames
10@cindex frame
11
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12 A @dfn{frame} is a screen object that contains one or more Emacs
13windows (@pxref{Windows}). It is the kind of object called a
14``window'' in the terminology of graphical environments; but we can't
15call it a ``window'' here, because Emacs uses that word in a different
16way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
17represents a frame on the screen. @xref{Frame Type}.
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18
19 A frame initially contains a single main window and/or a minibuffer
20window; you can subdivide the main window vertically or horizontally
6a4cfb0c 21into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 22
3ec61d4e 23@cindex terminal
20cb6c9b 24 A @dfn{terminal} is a display device capable of displaying one or
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25more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
26object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 27
b8d4c8d0 28@cindex terminal frame
b8d4c8d0 29@cindex window frame
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30 There are two classes of terminals: text-only terminals and
31graphical terminals. Text-only terminals are non-graphics-capable
32display devices, including ``terminal emulators'' such as xterm. On
33text-only terminals, each frame occupies the entire terminal screen;
34although you can create additional frames and switch between them,
35only one frame can be shown at any given time. We refer to frames on
36text-only terminals as @dfn{terminal frames}. Graphical terminals, on
37the other hand, are graphics-capable windowing systems, such as the X
38Window System. On a graphical terminal, Emacs can display multiple
39frames simultaneously. We refer to such frames as @dfn{window
40frames}.
41
42 On GNU and Unix systems, you can create additional frames on any
43available terminal, within a single Emacs session, regardless of
44whether Emacs was started on a text-only or graphical terminal. Emacs
45can display on both graphical and text-only terminals simultaneously.
46This comes in handy, for instance, when you connect to the same
47session from several remote locations. @xref{Multiple Terminals}.
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48
49@defun framep object
50This predicate returns a non-@code{nil} value if @var{object} is a
51frame, and @code{nil} otherwise. For a frame, the value indicates which
52kind of display the frame uses:
53
54@table @code
55@item x
56The frame is displayed in an X window.
57@item t
58A terminal frame on a character display.
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59@item w32
60The frame is displayed on MS-Windows 9X/NT.
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61@item ns
62The frame is displayed on a GNUstep or Macintosh Cocoa display.
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63@item pc
64The frame is displayed on an MS-DOS terminal.
65@end table
66@end defun
67
20cb6c9b 68@defun frame-terminal &optional frame
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69This function returns the terminal object that displays @var{frame}.
70If @var{frame} is @code{nil} or unspecified, it defaults to the
71selected frame.
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72@end defun
73
74@defun terminal-live-p object
75This predicate returns a non-@code{nil} value if @var{object} is a
76terminal that is alive (i.e.@: was not deleted), and @code{nil}
77otherwise. For live terminals, the return value indicates what kind
78of frames are displayed on that terminal; the list of possible values
79is the same as for @code{framep} above.
80@end defun
81
b8d4c8d0 82@menu
b4022203 83* Creating Frames:: Creating additional frames.
20cb6c9b 84* Multiple Terminals:: Displaying on several different devices.
b4022203 85* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 86* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 87* Frame Titles:: Automatic updating of frame titles.
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88* Deleting Frames:: Frames last until explicitly deleted.
89* Finding All Frames:: How to examine all existing frames.
90* Frames and Windows:: A frame contains windows;
91 display of text always works through windows.
92* Minibuffers and Frames:: How a frame finds the minibuffer to use.
93* Input Focus:: Specifying the selected frame.
94* Visibility of Frames:: Frames may be visible or invisible, or icons.
95* Raising and Lowering:: Raising a frame makes it hide other windows;
96 lowering it makes the others hide it.
97* Frame Configurations:: Saving the state of all frames.
98* Mouse Tracking:: Getting events that say when the mouse moves.
99* Mouse Position:: Asking where the mouse is, or moving it.
100* Pop-Up Menus:: Displaying a menu for the user to select from.
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101* Dialog Boxes:: Displaying a box to ask yes or no.
102* Pointer Shape:: Specifying the shape of the mouse pointer.
103* Window System Selections:: Transferring text to and from other X clients.
104* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 105* Color Names:: Getting the definitions of color names.
b8d4c8d0 106* Text Terminal Colors:: Defining colors for text-only terminals.
d24880de 107* Resources:: Getting resource values from the server.
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108* Display Feature Testing:: Determining the features of a terminal.
109@end menu
110
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111@node Creating Frames
112@section Creating Frames
113
114To create a new frame, call the function @code{make-frame}.
115
116@defun make-frame &optional alist
117This function creates and returns a new frame, displaying the current
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118buffer.
119
120The @var{alist} argument is an alist that specifies frame parameters
121for the new frame. @xref{Frame Parameters}. If you specify the
122@code{terminal} parameter in @var{alist}, the new frame is created on
123that terminal. Otherwise, if you specify the @code{window-system}
124frame parameter in @var{alist}, that determines whether the frame
125should be displayed on a text-only or graphical terminal.
126@xref{Window Systems}. If neither is specified, the new frame is
127created in the same terminal as the selected frame.
128
129Any parameters not mentioned in @var{alist} default to the values in
130the alist @code{default-frame-alist} (@pxref{Initial Parameters});
131parameters not specified there default from the X resources or its
132equivalent on your operating system (@pxref{X Resources,, X Resources,
133emacs, The GNU Emacs Manual}). After the frame is created, Emacs
134applies any parameters listed in @code{frame-inherited-parameters}
135(see below) and not present in the argument, taking the values from
136the frame that was selected when @code{make-frame} was called.
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137
138This function itself does not make the new frame the selected frame.
139@xref{Input Focus}. The previously selected frame remains selected.
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140On graphical terminals, however, the windowing system may select the
141new frame for its own reasons.
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142@end defun
143
144@defvar before-make-frame-hook
3ec61d4e 145A normal hook run by @code{make-frame} before it creates the frame.
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146@end defvar
147
148@defvar after-make-frame-functions
149An abnormal hook run by @code{make-frame} after it creates the frame.
150Each function in @code{after-make-frame-functions} receives one argument, the
151frame just created.
152@end defvar
153
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154@defvar frame-inherited-parameters
155This variable specifies the list of frame parameters that a newly
156created frame inherits from the currently selected frame. For each
157parameter (a symbol) that is an element in the list and is not present
158in the argument to @code{make-frame}, the function sets the value of
159that parameter in the created frame to its value in the selected
160frame.
161@end defvar
162
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163@node Multiple Terminals
164@section Multiple Terminals
165@cindex multiple terminals
166@cindex multi-tty
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167@cindex multiple X displays
168@cindex displays, multiple
169
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170 Emacs represents each terminal, whether graphical or text-only, as a
171@dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
172Unix systems, Emacs can use multiple terminals simultaneously in each
173session. On other systems, it can only use a single terminal. Each
174terminal object has the following attributes:
175
176@itemize @bullet
177@item
178The name of the device used by the terminal (e.g., @samp{:0.0} or
179@file{/dev/tty}).
180
181@item
182The terminal and keyboard coding systems used on the terminal.
183@xref{Terminal I/O Encoding}.
b8d4c8d0 184
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185@item
186The kind of display associated with the terminal. This is the symbol
187returned by the function @code{terminal-live-p} (i.e., @code{x},
188@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 189
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190@item
191A list of terminal parameters. @xref{Terminal Parameters}.
192@end itemize
193
194 There is no primitive for creating terminal objects. Emacs creates
195them as needed, such as when you call @code{make-frame-on-display}
196(which is described below).
197
198@defun terminal-name &optional terminal
199This function returns the file name of the device used by
200@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
201defaults to the selected frame's terminal. @var{terminal} can also be
202a frame, meaning that frame's terminal.
203@end defun
204
205@defun terminal-list
206This function returns a list of all terminal objects currently in use.
207@end defun
208
209@defun get-device-terminal device
210This function returns a terminal whose device name is given by
211@var{device}. If @var{device} is a string, it can be either the file
212name of a terminal device, or the name of an X display of the form
213@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
214frame, this function returns that frame's terminal; @code{nil} means
215the selected frame. Finally, if @var{device} is a terminal object
216that represents a live terminal, that terminal is returned. The
217function signals an error if its argument is none of the above.
218@end defun
219
220@defun delete-terminal &optional terminal force
221This function deletes all frames on @var{terminal} and frees the
222resources used by it. It runs the abnormal hook
223@code{delete-terminal-functions}, passing @var{terminal} as the
224argument to each function.
225
226If @var{terminal} is omitted or @code{nil}, it defaults to the
227selected frame's terminal. @var{terminal} can also be a frame,
228meaning that frame's terminal.
229
230Normally, this function signals an error if you attempt to delete the
231sole active terminal, but if @var{force} is non-@code{nil}, you are
232allowed to do so. Emacs automatically calls this function when the
233last frame on a terminal is deleted (@pxref{Deleting Frames}).
234@end defun
235
236@defvar delete-terminal-functions
237An abnormal hook run by @code{delete-terminal}. Each function
238receives one argument, the @var{terminal} argument passed to
239@code{delete-terminal}. Due to technical details, the functions may
240be called either just before the terminal is deleted, or just
241afterwards.
242@end defvar
243
244@cindex terminal-local variables
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245 A few Lisp variables are @dfn{terminal-local}; that is, they have a
246separate binding for each terminal. The binding in effect at any time
247is the one for the terminal that the currently selected frame belongs
248to. These variables include @code{default-minibuffer-frame},
249@code{defining-kbd-macro}, @code{last-kbd-macro}, and
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250@code{system-key-alist}. They are always terminal-local, and can
251never be buffer-local (@pxref{Buffer-Local Variables}).
252
253 On GNU and Unix systems, each X display is a separate graphical
254terminal. When Emacs is started from within the X window system, it
255uses the X display chosen with the @code{DISPLAY} environment
256variable, or with the @samp{--display} option. @xref{Initial
257Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
258displays via the command @code{make-frame-on-display}. Each X display
259has its own selected frame and its own minibuffer windows; however,
260only one of those frames is ``@emph{the} selected frame'' at any given
261moment (@pxref{Input Focus}). Emacs can even connect to other
262text-only terminals, by interacting with the @command{emacsclient}
263program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
264
265 A single X server can handle more than one display. Each X display
266has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
267The first two parts, @var{host} and @var{server}, identify the X
268server; the third part, @var{screen}, identifies a screen number on
269that X server. When you use two or more screens belonging to one
270server, Emacs knows by the similarity in their names that they share a
271single keyboard.
272
273 On some ``multi-monitor'' setups, a single X display outputs to more
274than one monitor. Currently, there is no way for Emacs to distinguish
275between the different physical monitors.
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276
277@deffn Command make-frame-on-display display &optional parameters
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278This function creates and returns a new frame on @var{display}, taking
279the other frame parameters from the alist @var{parameters}.
280@var{display} should be the name of an X display (a string).
281
282Before creating the frame, this function ensures that Emacs is ``set
283up'' to display graphics. For instance, if Emacs has not processed X
284resources (e.g., if it was started on a text-only terminal), it does
285so at this time. In all other respects, this function behaves like
286@code{make-frame} (@pxref{Creating Frames}).
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287@end deffn
288
289@defun x-display-list
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290This function returns a list that indicates which X displays Emacs has
291a connection to. The elements of the list are strings, and each one
292is a display name.
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293@end defun
294
295@defun x-open-connection display &optional xrm-string must-succeed
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296This function opens a connection to the X display @var{display},
297without creating a frame on that display. Normally, Emacs Lisp
298programs need not call this function, as @code{make-frame-on-display}
299calls it automatically. The only reason for calling it is to check
300whether communication can be established with a given X display.
301
302The optional argument @var{xrm-string}, if not @code{nil}, is a string
303of resource names and values, in the same format used in the
304@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
305GNU Emacs Manual}. These values apply to all Emacs frames created on
306this display, overriding the resource values recorded in the X server.
307Here's an example of what this string might look like:
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308
309@example
310"*BorderWidth: 3\n*InternalBorder: 2\n"
311@end example
312
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313If @var{must-succeed} is non-@code{nil}, failure to open the connection
314terminates Emacs. Otherwise, it is an ordinary Lisp error.
315@end defun
316
317@defun x-close-connection display
318This function closes the connection to display @var{display}. Before
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319you can do this, you must first delete all the frames that were open
320on that display (@pxref{Deleting Frames}).
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321@end defun
322
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323@node Frame Parameters
324@section Frame Parameters
325@cindex frame parameters
326
327 A frame has many parameters that control its appearance and behavior.
328Just what parameters a frame has depends on what display mechanism it
329uses.
330
331 Frame parameters exist mostly for the sake of window systems. A
332terminal frame has a few parameters, mostly for compatibility's sake;
333only the @code{height}, @code{width}, @code{name}, @code{title},
334@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
335parameters do something special. If the terminal supports colors, the
336parameters @code{foreground-color}, @code{background-color},
337@code{background-mode} and @code{display-type} are also meaningful.
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338If the terminal supports frame transparency, the parameter
339@code{alpha} is also meaningful.
b8d4c8d0 340
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341 You can use frame parameters to define frame-local bindings for
342variables. @xref{Frame-Local Variables}.
343
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344@menu
345* Parameter Access:: How to change a frame's parameters.
d24880de 346* Initial Parameters:: Specifying frame parameters when you make a frame.
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347* Window Frame Parameters:: List of frame parameters for window systems.
348* Size and Position:: Changing the size and position of a frame.
349* Geometry:: Parsing geometry specifications.
350@end menu
351
352@node Parameter Access
353@subsection Access to Frame Parameters
354
355These functions let you read and change the parameter values of a
356frame.
357
358@defun frame-parameter frame parameter
359This function returns the value of the parameter @var{parameter} (a
360symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
361selected frame's parameter. If @var{frame} has no setting for
362@var{parameter}, this function returns @code{nil}.
363@end defun
364
365@defun frame-parameters &optional frame
366The function @code{frame-parameters} returns an alist listing all the
367parameters of @var{frame} and their values. If @var{frame} is
368@code{nil} or omitted, this returns the selected frame's parameters
369@end defun
370
371@defun modify-frame-parameters frame alist
372This function alters the parameters of frame @var{frame} based on the
373elements of @var{alist}. Each element of @var{alist} has the form
374@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
375parameter. If you don't mention a parameter in @var{alist}, its value
376doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
377frame.
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378
379You can use this function to define frame-local bindings for
380variables, see @ref{Frame-Local Variables}.
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381@end defun
382
4fb04348 383@defun set-frame-parameter frame parm value
3c1f4619 384This function sets the frame parameter @var{parm} to the specified
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385@var{value}. If @var{frame} is @code{nil}, it defaults to the
386selected frame.
387@end defun
388
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389@defun modify-all-frames-parameters alist
390This function alters the frame parameters of all existing frames
391according to @var{alist}, then modifies @code{default-frame-alist}
392(and, if necessary, @code{initial-frame-alist}) to apply the same
393parameter values to frames that will be created henceforth.
394@end defun
395
396@node Initial Parameters
397@subsection Initial Frame Parameters
398
399You can specify the parameters for the initial startup frame
400by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
401
01f17ae2 402@defopt initial-frame-alist
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403This variable's value is an alist of parameter values used when creating
404the initial window frame. You can set this variable to specify the
405appearance of the initial frame without altering subsequent frames.
406Each element has the form:
407
408@example
409(@var{parameter} . @var{value})
410@end example
411
412Emacs creates the initial frame before it reads your init
413file. After reading that file, Emacs checks @code{initial-frame-alist},
414and applies the parameter settings in the altered value to the already
415created initial frame.
416
417If these settings affect the frame geometry and appearance, you'll see
418the frame appear with the wrong ones and then change to the specified
419ones. If that bothers you, you can specify the same geometry and
420appearance with X resources; those do take effect before the frame is
421created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
422
423X resource settings typically apply to all frames. If you want to
424specify some X resources solely for the sake of the initial frame, and
425you don't want them to apply to subsequent frames, here's how to achieve
426this. Specify parameters in @code{default-frame-alist} to override the
427X resources for subsequent frames; then, to prevent these from affecting
428the initial frame, specify the same parameters in
429@code{initial-frame-alist} with values that match the X resources.
01f17ae2 430@end defopt
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431
432If these parameters specify a separate minibuffer-only frame with
433@code{(minibuffer . nil)}, and you have not created one, Emacs creates
434one for you.
435
01f17ae2 436@defopt minibuffer-frame-alist
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437This variable's value is an alist of parameter values used when
438creating an initial minibuffer-only frame. This is the
439minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
440specifies a frame with no minibuffer.
01f17ae2 441@end defopt
b8d4c8d0 442
01f17ae2 443@defopt default-frame-alist
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444This is an alist specifying default values of frame parameters for all
445Emacs frames---the first frame, and subsequent frames. When using the X
446Window System, you can get the same results by means of X resources
447in many cases.
448
449Setting this variable does not affect existing frames.
01f17ae2 450@end defopt
b8d4c8d0 451
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452Functions that display a buffer in a separate frame can override the
453default parameters by supplying their own parameters. @xref{Definition
454of special-display-frame-alist}.
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455
456If you use options that specify window appearance when you invoke Emacs,
457they take effect by adding elements to @code{default-frame-alist}. One
458exception is @samp{-geometry}, which adds the specified position to
459@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
460Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
461
462@node Window Frame Parameters
463@subsection Window Frame Parameters
4abe5bf6 464@cindex frame parameters for windowed displays
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465
466 Just what parameters a frame has depends on what display mechanism
467it uses. This section describes the parameters that have special
468meanings on some or all kinds of terminals. Of these, @code{name},
469@code{title}, @code{height}, @code{width}, @code{buffer-list} and
470@code{buffer-predicate} provide meaningful information in terminal
471frames, and @code{tty-color-mode} is meaningful @emph{only} in
472terminal frames.
473
474@menu
475* Basic Parameters:: Parameters that are fundamental.
476* Position Parameters:: The position of the frame on the screen.
477* Size Parameters:: Frame's size.
478* Layout Parameters:: Size of parts of the frame, and
479 enabling or disabling some parts.
480* Buffer Parameters:: Which buffers have been or should be shown.
481* Management Parameters:: Communicating with the window manager.
482* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 483* Font and Color Parameters:: Fonts and colors for the frame text.
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484@end menu
485
486@node Basic Parameters
487@subsubsection Basic Parameters
488
489 These frame parameters give the most basic information about the
490frame. @code{title} and @code{name} are meaningful on all terminals.
491
492@table @code
4abe5bf6 493@vindex display, a frame parameter
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494@item display
495The display on which to open this frame. It should be a string of the
496form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
497@code{DISPLAY} environment variable.
498
4abe5bf6 499@vindex display-type, a frame parameter
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500@item display-type
501This parameter describes the range of possible colors that can be used
502in this frame. Its value is @code{color}, @code{grayscale} or
503@code{mono}.
504
4abe5bf6 505@vindex title, a frame parameter
b8d4c8d0 506@item title
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507If a frame has a non-@code{nil} title, it appears in the window
508system's title bar at the top of the frame, and also in the mode line
509of windows in that frame if @code{mode-line-frame-identification} uses
510@samp{%F} (@pxref{%-Constructs}). This is normally the case when
511Emacs is not using a window system, and can only display one frame at
512a time. @xref{Frame Titles}.
b8d4c8d0 513
4abe5bf6 514@vindex name, a frame parameter
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515@item name
516The name of the frame. The frame name serves as a default for the frame
517title, if the @code{title} parameter is unspecified or @code{nil}. If
518you don't specify a name, Emacs sets the frame name automatically
519(@pxref{Frame Titles}).
520
521If you specify the frame name explicitly when you create the frame, the
522name is also used (instead of the name of the Emacs executable) when
523looking up X resources for the frame.
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524@end table
525
526@node Position Parameters
527@subsubsection Position Parameters
4abe5bf6 528@cindex window position on display
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529
530 Position parameters' values are normally measured in pixels, but on
531text-only terminals they count characters or lines instead.
532
533@table @code
4abe5bf6 534@vindex left, a frame parameter
b8d4c8d0 535@item left
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536The position, in pixels, of the left (or right) edge of the frame with
537respect to the left (or right) edge of the screen. The value may be:
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538
539@table @asis
540@item an integer
541A positive integer relates the left edge of the frame to the left edge
542of the screen. A negative integer relates the right frame edge to the
543right screen edge.
544
545@item @code{(+ @var{pos})}
546This specifies the position of the left frame edge relative to the left
547screen edge. The integer @var{pos} may be positive or negative; a
548negative value specifies a position outside the screen.
549
550@item @code{(- @var{pos})}
551This specifies the position of the right frame edge relative to the right
552screen edge. The integer @var{pos} may be positive or negative; a
553negative value specifies a position outside the screen.
554@end table
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555
556Some window managers ignore program-specified positions. If you want to
557be sure the position you specify is not ignored, specify a
558non-@code{nil} value for the @code{user-position} parameter as well.
559
4abe5bf6 560@vindex top, a frame parameter
b8d4c8d0 561@item top
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562The screen position of the top (or bottom) edge, in pixels, with respect
563to the top (or bottom) edge of the screen. It works just like
564@code{left}, except vertically instead of horizontally.
b8d4c8d0 565
4abe5bf6 566@vindex icon-left, a frame parameter
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567@item icon-left
568The screen position of the left edge @emph{of the frame's icon}, in
569pixels, counting from the left edge of the screen. This takes effect if
570and when the frame is iconified.
571
572If you specify a value for this parameter, then you must also specify
573a value for @code{icon-top} and vice versa. The window manager may
574ignore these two parameters.
575
4abe5bf6 576@vindex icon-top, a frame parameter
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577@item icon-top
578The screen position of the top edge @emph{of the frame's icon}, in
579pixels, counting from the top edge of the screen. This takes effect if
580and when the frame is iconified.
581
4abe5bf6 582@vindex user-position, a frame parameter
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583@item user-position
584When you create a frame and specify its screen position with the
585@code{left} and @code{top} parameters, use this parameter to say whether
586the specified position was user-specified (explicitly requested in some
587way by a human user) or merely program-specified (chosen by a program).
588A non-@code{nil} value says the position was user-specified.
589
4abe5bf6 590@cindex window positions and window managers
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591Window managers generally heed user-specified positions, and some heed
592program-specified positions too. But many ignore program-specified
593positions, placing the window in a default fashion or letting the user
594place it with the mouse. Some window managers, including @code{twm},
595let the user specify whether to obey program-specified positions or
596ignore them.
597
598When you call @code{make-frame}, you should specify a non-@code{nil}
599value for this parameter if the values of the @code{left} and @code{top}
600parameters represent the user's stated preference; otherwise, use
601@code{nil}.
602@end table
603
604@node Size Parameters
605@subsubsection Size Parameters
4abe5bf6 606@cindex window size on display
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607
608 Size parameters' values are normally measured in pixels, but on
609text-only terminals they count characters or lines instead.
610
611@table @code
4abe5bf6 612@vindex height, a frame parameter
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613@item height
614The height of the frame contents, in characters. (To get the height in
615pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
616
4abe5bf6 617@vindex width, a frame parameter
b8d4c8d0 618@item width
101a6cea 619The width of the frame contents, in characters. (To get the width in
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620pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
621
4abe5bf6 622@vindex user-size, a frame parameter
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623@item user-size
624This does for the size parameters @code{height} and @code{width} what
4abe5bf6
EZ
625the @code{user-position} parameter (@pxref{Position Parameters,
626user-position}) does for the position parameters @code{top} and
627@code{left}.
b8d4c8d0 628
4abe5bf6
EZ
629@cindex full-screen frames
630@vindex fullscreen, a frame parameter
b8d4c8d0 631@item fullscreen
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632Specify that width, height or both shall be maximized. The value
633@code{fullwidth} specifies that width shall be as wide as possible.
3f1c6666 634The value @code{fullheight} specifies that height shall be as tall as
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635possible. The value @code{fullboth} specifies that both the width and
636the height shall be set to the size of the screen. The value
637@code{maximized} specifies that the frame shall be maximized. The
638difference between @code{maximized} and @code{fullboth} is that the
639former still has window manager decorations while the latter really
640covers the whole screen.
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641@end table
642
643@node Layout Parameters
644@subsubsection Layout Parameters
4abe5bf6
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645@cindex layout parameters of frames
646@cindex frame layout parameters
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647
648 These frame parameters enable or disable various parts of the
649frame, or control their sizes.
650
651@table @code
4abe5bf6 652@vindex border-width, a frame parameter
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653@item border-width
654The width in pixels of the frame's border.
655
4abe5bf6 656@vindex internal-border-width, a frame parameter
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657@item internal-border-width
658The distance in pixels between text (or fringe) and the frame's border.
659
4abe5bf6 660@vindex vertical-scroll-bars, a frame parameter
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661@item vertical-scroll-bars
662Whether the frame has scroll bars for vertical scrolling, and which side
663of the frame they should be on. The possible values are @code{left},
664@code{right}, and @code{nil} for no scroll bars.
665
666@ignore
4abe5bf6 667@vindex horizontal-scroll-bars, a frame parameter
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668@item horizontal-scroll-bars
669Whether the frame has scroll bars for horizontal scrolling
670(non-@code{nil} means yes). Horizontal scroll bars are not currently
671implemented.
672@end ignore
673
4abe5bf6 674@vindex scroll-bar-width, a frame parameter
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675@item scroll-bar-width
676The width of vertical scroll bars, in pixels, or @code{nil} meaning to
677use the default width.
678
4abe5bf6
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679@vindex left-fringe, a frame parameter
680@vindex right-fringe, a frame parameter
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681@item left-fringe
682@itemx right-fringe
683The default width of the left and right fringes of windows in this
684frame (@pxref{Fringes}). If either of these is zero, that effectively
685removes the corresponding fringe. A value of @code{nil} stands for
686the standard fringe width, which is the width needed to display the
687fringe bitmaps.
688
689The combined fringe widths must add up to an integral number of
690columns, so the actual default fringe widths for the frame may be
691larger than the specified values. The extra width needed to reach an
692acceptable total is distributed evenly between the left and right
693fringe. However, you can force one fringe or the other to a precise
694width by specifying that width as a negative integer. If both widths are
695negative, only the left fringe gets the specified width.
696
4abe5bf6 697@vindex menu-bar-lines, a frame parameter
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698@item menu-bar-lines
699The number of lines to allocate at the top of the frame for a menu
700bar. The default is 1. A value of @code{nil} means don't display a
701menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
702menu bar line; they treat larger values as 1.)
703
4abe5bf6 704@vindex tool-bar-lines, a frame parameter
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705@item tool-bar-lines
706The number of lines to use for the tool bar. A value of @code{nil}
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707means don't display a tool bar. (GTK and Nextstep allow at most one
708tool bar line; they treat larger values as 1.)
b8d4c8d0 709
4abe5bf6 710@vindex tool-bar-position, a frame parameter
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711@item tool-bar-position
712The position of the tool bar. Currently only for the GTK tool bar.
713Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
714The default is @code{top}.
715
4abe5bf6 716@vindex line-spacing, a frame parameter
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717@item line-spacing
718Additional space to leave below each text line, in pixels (a positive
719integer). @xref{Line Height}, for more information.
720@end table
721
722@node Buffer Parameters
723@subsubsection Buffer Parameters
724
725 These frame parameters, meaningful on all kinds of terminals, deal
726with which buffers have been, or should, be displayed in the frame.
727
728@table @code
4abe5bf6 729@vindex minibuffer, a frame parameter
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730@item minibuffer
731Whether this frame has its own minibuffer. The value @code{t} means
732yes, @code{nil} means no, @code{only} means this frame is just a
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733minibuffer. If the value is a minibuffer window (in some other
734frame), the frame uses that minibuffer.
735
736This frame parameter takes effect when the frame is created, and can
737not be changed afterwards.
b8d4c8d0 738
4abe5bf6 739@vindex buffer-predicate, a frame parameter
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GM
740@item buffer-predicate
741The buffer-predicate function for this frame. The function
742@code{other-buffer} uses this predicate (from the selected frame) to
743decide which buffers it should consider, if the predicate is not
744@code{nil}. It calls the predicate with one argument, a buffer, once for
745each buffer; if the predicate returns a non-@code{nil} value, it
746considers that buffer.
747
4abe5bf6 748@vindex buffer-list, a frame parameter
b8d4c8d0 749@item buffer-list
4abe5bf6
EZ
750A list of buffers that have been selected in this frame, ordered
751most-recently-selected first.
b8d4c8d0 752
4abe5bf6 753@vindex unsplittable, a frame parameter
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GM
754@item unsplittable
755If non-@code{nil}, this frame's window is never split automatically.
756@end table
757
758@node Management Parameters
759@subsubsection Window Management Parameters
4abe5bf6 760@cindex window manager interaction, and frame parameters
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761
762 These frame parameters, meaningful only on window system displays,
763interact with the window manager.
764
765@table @code
4abe5bf6 766@vindex visibility, a frame parameter
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767@item visibility
768The state of visibility of the frame. There are three possibilities:
769@code{nil} for invisible, @code{t} for visible, and @code{icon} for
770iconified. @xref{Visibility of Frames}.
771
4abe5bf6 772@vindex auto-raise, a frame parameter
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773@item auto-raise
774Whether selecting the frame raises it (non-@code{nil} means yes).
775
4abe5bf6 776@vindex auto-lower, a frame parameter
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777@item auto-lower
778Whether deselecting the frame lowers it (non-@code{nil} means yes).
779
4abe5bf6 780@vindex icon-type, a frame parameter
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781@item icon-type
782The type of icon to use for this frame when it is iconified. If the
783value is a string, that specifies a file containing a bitmap to use.
784Any other non-@code{nil} value specifies the default bitmap icon (a
785picture of a gnu); @code{nil} specifies a text icon.
786
4abe5bf6 787@vindex icon-name, a frame parameter
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GM
788@item icon-name
789The name to use in the icon for this frame, when and if the icon
790appears. If this is @code{nil}, the frame's title is used.
791
4abe5bf6 792@vindex window-id, a frame parameter
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GM
793@item window-id
794The number of the window-system window used by the frame
795to contain the actual Emacs windows.
796
4abe5bf6 797@vindex outer-window-id, a frame parameter
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GM
798@item outer-window-id
799The number of the outermost window-system window used for the whole frame.
800
4abe5bf6 801@vindex wait-for-wm, a frame parameter
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GM
802@item wait-for-wm
803If non-@code{nil}, tell Xt to wait for the window manager to confirm
804geometry changes. Some window managers, including versions of Fvwm2
805and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
806prevent hanging with those window managers.
807
4abe5bf6 808@vindex sticky, a frame parameter
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809@item sticky
810If non-@code{nil}, the frame is visible on all virtual desktops on systems
811with virtual desktops.
812
b8d4c8d0 813@ignore
4abe5bf6 814@vindex parent-id, a frame parameter
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GM
815@item parent-id
816@c ??? Not yet working.
817The X window number of the window that should be the parent of this one.
818Specifying this lets you create an Emacs window inside some other
819application's window. (It is not certain this will be implemented; try
820it and see if it works.)
821@end ignore
822@end table
823
824@node Cursor Parameters
825@subsubsection Cursor Parameters
4abe5bf6 826@cindex cursor, and frame parameters
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GM
827
828 This frame parameter controls the way the cursor looks.
829
830@table @code
4abe5bf6 831@vindex cursor-type, a frame parameter
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GM
832@item cursor-type
833How to display the cursor. Legitimate values are:
834
835@table @code
836@item box
837Display a filled box. (This is the default.)
838@item hollow
839Display a hollow box.
840@item nil
841Don't display a cursor.
842@item bar
843Display a vertical bar between characters.
844@item (bar . @var{width})
845Display a vertical bar @var{width} pixels wide between characters.
846@item hbar
847Display a horizontal bar.
848@item (hbar . @var{height})
849Display a horizontal bar @var{height} pixels high.
850@end table
851@end table
852
853@vindex cursor-type
854The buffer-local variable @code{cursor-type} overrides the value of
855the @code{cursor-type} frame parameter, but if it is @code{t}, that
856means to use the cursor specified for the frame.
857
01f17ae2 858@defopt blink-cursor-alist
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GM
859This variable specifies how to blink the cursor. Each element has the
860form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
861type equals @var{on-state} (comparing using @code{equal}), the
862corresponding @var{off-state} specifies what the cursor looks like
863when it blinks ``off.'' Both @var{on-state} and @var{off-state}
864should be suitable values for the @code{cursor-type} frame parameter.
865
866There are various defaults for how to blink each type of cursor, if
867the type is not mentioned as an @var{on-state} here. Changes in this
36c763fd
RS
868variable do not take effect immediately, only when you specify the
869@code{cursor-type} frame parameter.
01f17ae2 870@end defopt
36c763fd 871
01f17ae2 872@defopt cursor-in-non-selected-windows
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RS
873This variable controls how the cursor looks in a window that is not
874selected. It supports the same values as the @code{cursor-type} frame
875parameter; also, @code{nil} means don't display a cursor in
876nonselected windows, and @code{t} (the default) means use a standard
c333f279 877modification of the usual cursor type (solid box becomes hollow box,
36c763fd 878and bar becomes a narrower bar).
01f17ae2 879@end defopt
b8d4c8d0 880
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881@node Font and Color Parameters
882@subsubsection Font and Color Parameters
4abe5bf6 883@cindex font and color, frame parameters
b8d4c8d0 884
80be4dd7 885 These frame parameters control the use of fonts and colors.
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GM
886
887@table @code
4abe5bf6 888@vindex font-backend, a frame parameter
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889@item font-backend
890A list of symbols, specifying the @dfn{font backends} to use for
891drawing fonts in the frame, in order of priority. On X, there are
892currently two available font backends: @code{x} (the X core font
893driver) and @code{xft} (the Xft font driver). On other systems, there
894is only one available font backend, so it does not make sense to
895modify this frame parameter.
896
4abe5bf6 897@vindex background-mode, a frame parameter
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GM
898@item background-mode
899This parameter is either @code{dark} or @code{light}, according
900to whether the background color is a light one or a dark one.
901
4abe5bf6 902@vindex tty-color-mode, a frame parameter
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GM
903@item tty-color-mode
904@cindex standard colors for character terminals
905This parameter overrides the terminal's color support as given by the
906system's terminal capabilities database in that this parameter's value
907specifies the color mode to use in terminal frames. The value can be
908either a symbol or a number. A number specifies the number of colors
909to use (and, indirectly, what commands to issue to produce each
910color). For example, @code{(tty-color-mode . 8)} specifies use of the
911ANSI escape sequences for 8 standard text colors. A value of -1 turns
912off color support.
913
914If the parameter's value is a symbol, it specifies a number through
915the value of @code{tty-color-mode-alist}, and the associated number is
916used instead.
917
4abe5bf6 918@vindex screen-gamma, a frame parameter
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GM
919@item screen-gamma
920@cindex gamma correction
921If this is a number, Emacs performs ``gamma correction'' which adjusts
922the brightness of all colors. The value should be the screen gamma of
923your display, a floating point number.
924
925Usual PC monitors have a screen gamma of 2.2, so color values in
926Emacs, and in X windows generally, are calibrated to display properly
927on a monitor with that gamma value. If you specify 2.2 for
928@code{screen-gamma}, that means no correction is needed. Other values
929request correction, designed to make the corrected colors appear on
930your screen the way they would have appeared without correction on an
931ordinary monitor with a gamma value of 2.2.
932
933If your monitor displays colors too light, you should specify a
934@code{screen-gamma} value smaller than 2.2. This requests correction
935that makes colors darker. A screen gamma value of 1.5 may give good
936results for LCD color displays.
d9ce48d6 937
4abe5bf6 938@vindex alpha, a frame parameter
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CY
939@item alpha
940@cindex opacity, frame
941@cindex transparency, frame
942@vindex frame-alpha-lower-limit
943This parameter specifies the opacity of the frame, on graphical
944displays that support variable opacity. It should be an integer
945between 0 and 100, where 0 means completely transparent and 100 means
946completely opaque. It can also have a @code{nil} value, which tells
947Emacs not to set the frame opacity (leaving it to the window manager).
948
949To prevent the frame from disappearing completely from view, the
3ec61d4e 950variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
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CY
951If the value of the frame parameter is less than the value of this
952variable, Emacs uses the latter. By default,
3ec61d4e 953@code{frame-alpha-lower-limit} is 20.
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954
955The @code{alpha} frame parameter can also be a cons cell
956@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
957opacity of the frame when it is selected, and @samp{inactive} is the
958opactity when it is not selected.
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GM
959@end table
960
8999d86f
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961The following frame parameters are semi-obsolete in that they are
962automatically equivalent to particular face attributes of particular
963faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
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GM
964
965@table @code
4abe5bf6 966@vindex font, a frame parameter
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GM
967@item font
968The name of the font for displaying text in the frame. This is a
969string, either a valid font name for your system or the name of an Emacs
970fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
971attribute of the @code{default} face.
972
4abe5bf6 973@vindex foreground-color, a frame parameter
b8d4c8d0
GM
974@item foreground-color
975The color to use for the image of a character. It is equivalent to
976the @code{:foreground} attribute of the @code{default} face.
977
4abe5bf6 978@vindex background-color, a frame parameter
b8d4c8d0
GM
979@item background-color
980The color to use for the background of characters. It is equivalent to
981the @code{:background} attribute of the @code{default} face.
982
4abe5bf6 983@vindex mouse-color, a frame parameter
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GM
984@item mouse-color
985The color for the mouse pointer. It is equivalent to the @code{:background}
986attribute of the @code{mouse} face.
987
4abe5bf6 988@vindex cursor-color, a frame parameter
b8d4c8d0
GM
989@item cursor-color
990The color for the cursor that shows point. It is equivalent to the
991@code{:background} attribute of the @code{cursor} face.
992
4abe5bf6 993@vindex border-color, a frame parameter
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GM
994@item border-color
995The color for the border of the frame. It is equivalent to the
996@code{:background} attribute of the @code{border} face.
997
4abe5bf6 998@vindex scroll-bar-foreground, a frame parameter
b8d4c8d0
GM
999@item scroll-bar-foreground
1000If non-@code{nil}, the color for the foreground of scroll bars. It is
1001equivalent to the @code{:foreground} attribute of the
1002@code{scroll-bar} face.
1003
4abe5bf6 1004@vindex scroll-bar-background, a frame parameter
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GM
1005@item scroll-bar-background
1006If non-@code{nil}, the color for the background of scroll bars. It is
1007equivalent to the @code{:background} attribute of the
1008@code{scroll-bar} face.
1009@end table
1010
1011@node Size and Position
1012@subsection Frame Size And Position
1013@cindex size of frame
1014@cindex screen size
1015@cindex frame size
1016@cindex resize frame
1017
1018 You can read or change the size and position of a frame using the
1019frame parameters @code{left}, @code{top}, @code{height}, and
1020@code{width}. Whatever geometry parameters you don't specify are chosen
1021by the window manager in its usual fashion.
1022
1023 Here are some special features for working with sizes and positions.
1024(For the precise meaning of ``selected frame'' used by these functions,
1025see @ref{Input Focus}.)
1026
1027@defun set-frame-position frame left top
1028This function sets the position of the top left corner of @var{frame} to
1029@var{left} and @var{top}. These arguments are measured in pixels, and
1030normally count from the top left corner of the screen.
1031
1032Negative parameter values position the bottom edge of the window up from
1033the bottom edge of the screen, or the right window edge to the left of
1034the right edge of the screen. It would probably be better if the values
1035were always counted from the left and top, so that negative arguments
1036would position the frame partly off the top or left edge of the screen,
1037but it seems inadvisable to change that now.
1038@end defun
1039
1040@defun frame-height &optional frame
1041@defunx frame-width &optional frame
1042These functions return the height and width of @var{frame}, measured in
1043lines and columns. If you don't supply @var{frame}, they use the
1044selected frame.
1045@end defun
1046
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1047@defun frame-pixel-height &optional frame
1048@defunx frame-pixel-width &optional frame
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RS
1049These functions return the height and width of the main display area
1050of @var{frame}, measured in pixels. If you don't supply @var{frame},
5feb0b73
GM
1051they use the selected frame. For a text-only terminal, the results are
1052in characters rather than pixels.
1053
1054These values include the internal borders, and windows' scroll bars and
1055fringes (which belong to individual windows, not to the frame itself).
1056The exact value of the heights depends on the window-system and toolkit
1057in use. With Gtk+, the height does not include any tool bar or menu
1058bar. With the Motif or Lucid toolkits, it includes the tool bar but
1059not the menu bar. In a graphical version with no toolkit, it includes
1060both the tool bar and menu bar. For a text-only terminal, the result
1061includes the menu bar.
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GM
1062@end defun
1063
1064@defun frame-char-height &optional frame
1065@defunx frame-char-width &optional frame
1066These functions return the height and width of a character in
1067@var{frame}, measured in pixels. The values depend on the choice of
1068font. If you don't supply @var{frame}, these functions use the selected
1069frame.
1070@end defun
1071
1072@defun set-frame-size frame cols rows
1073This function sets the size of @var{frame}, measured in characters;
1074@var{cols} and @var{rows} specify the new width and height.
1075
1076To set the size based on values measured in pixels, use
1077@code{frame-char-height} and @code{frame-char-width} to convert
1078them to units of characters.
1079@end defun
1080
1081@defun set-frame-height frame lines &optional pretend
1082This function resizes @var{frame} to a height of @var{lines} lines. The
1083sizes of existing windows in @var{frame} are altered proportionally to
1084fit.
1085
1086If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1087lines of output in @var{frame}, but does not change its value for the
1088actual height of the frame. This is only useful for a terminal frame.
1089Using a smaller height than the terminal actually implements may be
1090useful to reproduce behavior observed on a smaller screen, or if the
1091terminal malfunctions when using its whole screen. Setting the frame
1092height ``for real'' does not always work, because knowing the correct
1093actual size may be necessary for correct cursor positioning on a
1094terminal frame.
1095@end defun
1096
1097@defun set-frame-width frame width &optional pretend
1098This function sets the width of @var{frame}, measured in characters.
1099The argument @var{pretend} has the same meaning as in
1100@code{set-frame-height}.
1101@end defun
1102
1103@findex set-screen-height
1104@findex set-screen-width
1105 The older functions @code{set-screen-height} and
1106@code{set-screen-width} were used to specify the height and width of the
1107screen, in Emacs versions that did not support multiple frames. They
1108are semi-obsolete, but still work; they apply to the selected frame.
1109
1110@node Geometry
1111@subsection Geometry
1112
1113 Here's how to examine the data in an X-style window geometry
1114specification:
1115
1116@defun x-parse-geometry geom
1117@cindex geometry specification
1118The function @code{x-parse-geometry} converts a standard X window
1119geometry string to an alist that you can use as part of the argument to
1120@code{make-frame}.
1121
1122The alist describes which parameters were specified in @var{geom}, and
1123gives the values specified for them. Each element looks like
1124@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1125values are @code{left}, @code{top}, @code{width}, and @code{height}.
1126
1127For the size parameters, the value must be an integer. The position
1128parameter names @code{left} and @code{top} are not totally accurate,
1129because some values indicate the position of the right or bottom edges
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1130instead. The @var{value} possibilities for the position parameters are:
1131an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1132as previously described (@pxref{Position Parameters}).
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1133
1134Here is an example:
1135
1136@example
1137(x-parse-geometry "35x70+0-0")
1138 @result{} ((height . 70) (width . 35)
1139 (top - 0) (left . 0))
1140@end example
1141@end defun
1142
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1143@node Terminal Parameters
1144@section Terminal Parameters
1145@cindex terminal parameters
1146
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1147 Each terminal has a list of associated parameters. These
1148@dfn{terminal parameters} are mostly a convenient way of storage for
1149terminal-local variables, but some terminal parameters have a special
1150meaning.
1151
1152 This section describes functions to read and change the parameter values
1153of a terminal. They all accept as their argument either a terminal or
1154a frame; the latter means use that frame's terminal. An argument of
1155@code{nil} means the selected frame's terminal.
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1156
1157@defun terminal-parameters &optional terminal
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1158This function returns an alist listing all the parameters of
1159@var{terminal} and their values.
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1160@end defun
1161
1162@defun terminal-parameter terminal parameter
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1163This function returns the value of the parameter @var{parameter} (a
1164symbol) of @var{terminal}. If @var{terminal} has no setting for
1165@var{parameter}, this function returns @code{nil}.
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1166@end defun
1167
1168@defun set-terminal-parameter terminal parameter value
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1169This function sets the parameter @var{parm} of @var{terminal} to the
1170specified @var{value}, and returns the previous value of that
1171parameter.
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1172@end defun
1173
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1174Here's a list of a few terminal parameters that have a special
1175meaning:
1176
1177@table @code
1178@item background-mode
1179The classification of the terminal's background color, either
1180@code{light} or @code{dark}.
1181@item normal-erase-is-backspace
1182Value is either 1 or 0, depending on whether
1183@code{normal-erase-is-backspace-mode} is turned on or off on this
1184terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1185@item terminal-initted
1186After the terminal is initialized, this is set to the
1187terminal-specific initialization function.
1188@end table
1189
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1190@node Frame Titles
1191@section Frame Titles
1192@cindex frame title
1193
1194 Every frame has a @code{name} parameter; this serves as the default
1195for the frame title which window systems typically display at the top of
1196the frame. You can specify a name explicitly by setting the @code{name}
1197frame property.
1198
1199 Normally you don't specify the name explicitly, and Emacs computes the
1200frame name automatically based on a template stored in the variable
1201@code{frame-title-format}. Emacs recomputes the name each time the
1202frame is redisplayed.
1203
1204@defvar frame-title-format
1205This variable specifies how to compute a name for a frame when you have
1206not explicitly specified one. The variable's value is actually a mode
1207line construct, just like @code{mode-line-format}, except that the
1208@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1209Data}.
1210@end defvar
1211
1212@defvar icon-title-format
1213This variable specifies how to compute the name for an iconified frame,
1214when you have not explicitly specified the frame title. This title
1215appears in the icon itself.
1216@end defvar
1217
1218@defvar multiple-frames
1219This variable is set automatically by Emacs. Its value is @code{t} when
1220there are two or more frames (not counting minibuffer-only frames or
1221invisible frames). The default value of @code{frame-title-format} uses
1222@code{multiple-frames} so as to put the buffer name in the frame title
1223only when there is more than one frame.
1224
1225The value of this variable is not guaranteed to be accurate except
1226while processing @code{frame-title-format} or
1227@code{icon-title-format}.
1228@end defvar
1229
1230@node Deleting Frames
1231@section Deleting Frames
1232@cindex deleting frames
1233
1234Frames remain potentially visible until you explicitly @dfn{delete}
1235them. A deleted frame cannot appear on the screen, but continues to
1236exist as a Lisp object until there are no references to it.
1237
1238@deffn Command delete-frame &optional frame force
1239@vindex delete-frame-functions
1240This function deletes the frame @var{frame}. Unless @var{frame} is a
1241tooltip, it first runs the hook @code{delete-frame-functions} (each
1242function gets one argument, @var{frame}). By default, @var{frame} is
1243the selected frame.
1244
1245A frame cannot be deleted if its minibuffer is used by other frames.
1246Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1247but if @var{force} is non-@code{nil}, then you are allowed to do so.
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1248@end deffn
1249
1250@defun frame-live-p frame
1251The function @code{frame-live-p} returns non-@code{nil} if the frame
1252@var{frame} has not been deleted. The possible non-@code{nil} return
1253values are like those of @code{framep}. @xref{Frames}.
1254@end defun
1255
1256 Some window managers provide a command to delete a window. These work
1257by sending a special message to the program that operates the window.
1258When Emacs gets one of these commands, it generates a
1259@code{delete-frame} event, whose normal definition is a command that
1260calls the function @code{delete-frame}. @xref{Misc Events}.
1261
1262@node Finding All Frames
1263@section Finding All Frames
1264@cindex frames, scanning all
1265
1266@defun frame-list
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SM
1267The function @code{frame-list} returns a list of all the live frames,
1268i.e.@: those that have not been deleted. It is analogous to
1269@code{buffer-list} for buffers, and includes frames on all terminals.
1270The list that you get is newly created, so modifying the list doesn't
1271have any effect on the internals of Emacs.
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1272@end defun
1273
1274@defun visible-frame-list
1275This function returns a list of just the currently visible frames.
1276@xref{Visibility of Frames}. (Terminal frames always count as
1277``visible,'' even though only the selected one is actually displayed.)
1278@end defun
1279
1280@defun next-frame &optional frame minibuf
1281The function @code{next-frame} lets you cycle conveniently through all
1282the frames on the current display from an arbitrary starting point. It
1283returns the ``next'' frame after @var{frame} in the cycle. If
1284@var{frame} is omitted or @code{nil}, it defaults to the selected frame
1285(@pxref{Input Focus}).
1286
1287The second argument, @var{minibuf}, says which frames to consider:
1288
1289@table @asis
1290@item @code{nil}
1291Exclude minibuffer-only frames.
1292@item @code{visible}
1293Consider all visible frames.
1294@item 0
1295Consider all visible or iconified frames.
1296@item a window
1297Consider only the frames using that particular window as their
1298minibuffer.
1299@item anything else
1300Consider all frames.
1301@end table
1302@end defun
1303
1304@defun previous-frame &optional frame minibuf
1305Like @code{next-frame}, but cycles through all frames in the opposite
1306direction.
1307@end defun
1308
1309 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1310Window Ordering}.
1311
1312@node Frames and Windows
1313@section Frames and Windows
1314
6a4cfb0c 1315 Each window is part of one and only one frame; you can get that frame
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1316with @code{window-frame}.
1317
1318@defun window-frame window
1319This function returns the frame that @var{window} is on.
1320@end defun
1321
1322 All the non-minibuffer windows in a frame are arranged in a cyclic
1323order. The order runs from the frame's top window, which is at the
1324upper left corner, down and to the right, until it reaches the window at
1325the lower right corner (always the minibuffer window, if the frame has
1326one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1327
1328@defun frame-first-window &optional frame
1329This returns the topmost, leftmost window of frame @var{frame}.
1330If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1331@end defun
1332
1333At any time, exactly one window on any frame is @dfn{selected within the
1334frame}. The significance of this designation is that selecting the
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MR
1335frame also selects this window. Conversely, selecting a window for
1336Emacs with @code{select-window} also makes that window selected within
1337its frame. @xref{Selecting Windows}.
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1338
1339@defun frame-selected-window &optional frame
1340This function returns the window on @var{frame} that is selected
1341within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1342the selected frame.
1343@end defun
1344
6a4cfb0c 1345@defun set-frame-selected-window frame window &optional norecord
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GM
1346This sets the selected window of frame @var{frame} to @var{window}.
1347If @var{frame} is @code{nil}, it operates on the selected frame. If
1348@var{frame} is the selected frame, this makes @var{window} the
1349selected window. This function returns @var{window}.
b8d4c8d0 1350
6a4cfb0c
MR
1351Optional argument @var{norecord} non-@code{nil} means to neither change
1352the order of recently selected windows nor the buffer list (@pxref{The
1353Buffer List}).
1354@end defun
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1355
1356 Another function that (usually) returns one of the windows in a given
1357frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1358
1359@node Minibuffers and Frames
1360@section Minibuffers and Frames
1361
1362Normally, each frame has its own minibuffer window at the bottom, which
1363is used whenever that frame is selected. If the frame has a minibuffer,
1364you can get it with @code{minibuffer-window} (@pxref{Definition of
1365minibuffer-window}).
1366
1367However, you can also create a frame with no minibuffer. Such a frame
1368must use the minibuffer window of some other frame. When you create the
1369frame, you can specify explicitly the minibuffer window to use (in some
1370other frame). If you don't, then the minibuffer is found in the frame
1371which is the value of the variable @code{default-minibuffer-frame}. Its
1372value should be a frame that does have a minibuffer.
1373
1374If you use a minibuffer-only frame, you might want that frame to raise
1375when you enter the minibuffer. If so, set the variable
1376@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1377
1378@defvar default-minibuffer-frame
1379This variable specifies the frame to use for the minibuffer window, by
1380default. It does not affect existing frames. It is always local to
1381the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1382Terminals}.
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GM
1383@end defvar
1384
1385@node Input Focus
1386@section Input Focus
1387@cindex input focus
1388@c @cindex selected frame Duplicates selected-frame
1389
1390At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1391window always resides on the selected frame.
1392
1393When Emacs displays its frames on several terminals (@pxref{Multiple
3ec61d4e
CY
1394Terminals}), each terminal has its own selected frame. But only one
1395of these is ``@emph{the} selected frame'': it's the frame that belongs
1396to the terminal from which the most recent input came. That is, when
1397Emacs runs a command that came from a certain terminal, the selected
1398frame is the one of that terminal. Since Emacs runs only a single
1399command at any given time, it needs to consider only one selected
1400frame at a time; this frame is what we call @dfn{the selected frame}
1401in this manual. The display on which the selected frame is shown is
1402the @dfn{selected frame's display}.
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1403
1404@defun selected-frame
1405This function returns the selected frame.
1406@end defun
1407
1408Some window systems and window managers direct keyboard input to the
1409window object that the mouse is in; others require explicit clicks or
1410commands to @dfn{shift the focus} to various window objects. Either
1411way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1412explicitly switch to a different frame from a Lisp function, call
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1413@code{select-frame-set-input-focus}.
1414
1415Lisp programs can also switch frames ``temporarily'' by calling the
1416function @code{select-frame}. This does not alter the window system's
1417concept of focus; rather, it escapes from the window manager's control
1418until that control is somehow reasserted.
1419
1420When using a text-only terminal, only one frame can be displayed at a
1421time on the terminal, so after a call to @code{select-frame}, the next
1422redisplay actually displays the newly selected frame. This frame
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1423remains selected until a subsequent call to @code{select-frame}. Each
1424terminal frame has a number which appears in the mode line before the
1425buffer name (@pxref{Mode Line Variables}).
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1426
1427@defun select-frame-set-input-focus frame
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1428This function selects @var{frame}, raises it (should it happen to be
1429obscured by other frames) and tries to give it the X server's focus. On
1430a text-only terminal, the next redisplay displays the new frame on the
1431entire terminal screen. The return value of this function is not
1432significant.
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1433@end defun
1434
1435@c ??? This is not yet implemented properly.
6a4cfb0c 1436@defun select-frame frame &optional norecord
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1437This function selects frame @var{frame}, temporarily disregarding the
1438focus of the X server if any. The selection of @var{frame} lasts until
1439the next time the user does something to select a different frame, or
1440until the next time this function is called. (If you are using a
1441window system, the previously selected frame may be restored as the
1442selected frame after return to the command loop, because it still may
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MR
1443have the window system's input focus.)
1444
1445The specified @var{frame} becomes the selected frame, as explained
1446above, and the terminal that @var{frame} is on becomes the selected
1447terminal. The window selected within @var{frame} becomes the selected
1448window. This function returns @var{frame}, or @code{nil} if @var{frame}
1449has been deleted.
1450
1451Optional argument @var{norecord} non-@code{nil} means to neither change
1452the order of recently selected windows nor the buffer list. @xref{The
1453Buffer List}.
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1454
1455In general, you should never use @code{select-frame} in a way that could
1456switch to a different terminal without switching back when you're done.
1457@end defun
1458
1459Emacs cooperates with the window system by arranging to select frames as
1460the server and window manager request. It does so by generating a
1461special kind of input event, called a @dfn{focus} event, when
1462appropriate. The command loop handles a focus event by calling
1463@code{handle-switch-frame}. @xref{Focus Events}.
1464
1465@deffn Command handle-switch-frame frame
1466This function handles a focus event by selecting frame @var{frame}.
1467
1468Focus events normally do their job by invoking this command.
1469Don't call it for any other reason.
1470@end deffn
1471
1472@defun redirect-frame-focus frame &optional focus-frame
1473This function redirects focus from @var{frame} to @var{focus-frame}.
1474This means that @var{focus-frame} will receive subsequent keystrokes and
1475events intended for @var{frame}. After such an event, the value of
1476@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1477events specifying @var{frame} will instead select @var{focus-frame}.
1478
1479If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1480redirection for @var{frame}, which therefore once again receives its own
1481events.
1482
1483One use of focus redirection is for frames that don't have minibuffers.
1484These frames use minibuffers on other frames. Activating a minibuffer
1485on another frame redirects focus to that frame. This puts the focus on
1486the minibuffer's frame, where it belongs, even though the mouse remains
1487in the frame that activated the minibuffer.
1488
1489Selecting a frame can also change focus redirections. Selecting frame
1490@code{bar}, when @code{foo} had been selected, changes any redirections
1491pointing to @code{foo} so that they point to @code{bar} instead. This
1492allows focus redirection to work properly when the user switches from
1493one frame to another using @code{select-window}.
1494
1495This means that a frame whose focus is redirected to itself is treated
1496differently from a frame whose focus is not redirected.
1497@code{select-frame} affects the former but not the latter.
1498
1499The redirection lasts until @code{redirect-frame-focus} is called to
1500change it.
1501@end defun
1502
1503@defopt focus-follows-mouse
1504This option is how you inform Emacs whether the window manager transfers
1505focus when the user moves the mouse. Non-@code{nil} says that it does.
1506When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1507position consistent with the new selected frame.
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1508@end defopt
1509
1510@node Visibility of Frames
1511@section Visibility of Frames
1512@cindex visible frame
1513@cindex invisible frame
1514@cindex iconified frame
1515@cindex frame visibility
1516
1517A window frame may be @dfn{visible}, @dfn{invisible}, or
1518@dfn{iconified}. If it is visible, you can see its contents, unless
1519other windows cover it. If it is iconified, the frame's contents do
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1520not appear on the screen, but an icon does. (Note: because of the
1521way in which some window managers implement the concept of multiple
1522workspaces, or desktops, all frames on other workspaces may appear to
1523Emacs to be iconified.) If the frame is invisible, it doesn't show on
1524the screen, not even as an icon.
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1525
1526Visibility is meaningless for terminal frames, since only the selected
1527one is actually displayed in any case.
1528
1529@deffn Command make-frame-visible &optional frame
1530This function makes frame @var{frame} visible. If you omit
1531@var{frame}, it makes the selected frame visible. This does not raise
1532the frame, but you can do that with @code{raise-frame} if you wish
1533(@pxref{Raising and Lowering}).
1534@end deffn
1535
1536@deffn Command make-frame-invisible &optional frame force
1537This function makes frame @var{frame} invisible. If you omit
1538@var{frame}, it makes the selected frame invisible.
1539
1540Unless @var{force} is non-@code{nil}, this function refuses to make
1541@var{frame} invisible if all other frames are invisible..
1542@end deffn
1543
1544@deffn Command iconify-frame &optional frame
1545This function iconifies frame @var{frame}. If you omit @var{frame}, it
1546iconifies the selected frame.
1547@end deffn
1548
1549@defun frame-visible-p frame
1550This returns the visibility status of frame @var{frame}. The value is
1551@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1552@code{icon} if it is iconified.
1553
1554On a text-only terminal, all frames are considered visible, whether
1555they are currently being displayed or not, and this function returns
1556@code{t} for all frames.
1557@end defun
1558
1559 The visibility status of a frame is also available as a frame
1560parameter. You can read or change it as such. @xref{Management
1561Parameters}.
1562
1563 The user can iconify and deiconify frames with the window manager.
1564This happens below the level at which Emacs can exert any control, but
1565Emacs does provide events that you can use to keep track of such
1566changes. @xref{Misc Events}.
1567
1568@node Raising and Lowering
1569@section Raising and Lowering Frames
1570
1571 Most window systems use a desktop metaphor. Part of this metaphor is
1572the idea that windows are stacked in a notional third dimension
1573perpendicular to the screen surface, and thus ordered from ``highest''
1574to ``lowest.'' Where two windows overlap, the one higher up covers
1575the one underneath. Even a window at the bottom of the stack can be
1576seen if no other window overlaps it.
1577
1578@c @cindex raising a frame redundant with raise-frame
1579@cindex lowering a frame
1580 A window's place in this ordering is not fixed; in fact, users tend
1581to change the order frequently. @dfn{Raising} a window means moving
1582it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1583moving it to the bottom of the stack. This motion is in the notional
1584third dimension only, and does not change the position of the window
1585on the screen.
1586
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1587 With Emacs, frames constitute the windows in the metaphor sketched
1588above. You can raise and lower frames using these functions:
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1589
1590@deffn Command raise-frame &optional frame
1591This function raises frame @var{frame} (default, the selected frame).
1592If @var{frame} is invisible or iconified, this makes it visible.
1593@end deffn
1594
1595@deffn Command lower-frame &optional frame
1596This function lowers frame @var{frame} (default, the selected frame).
1597@end deffn
1598
1599@defopt minibuffer-auto-raise
1600If this is non-@code{nil}, activation of the minibuffer raises the frame
1601that the minibuffer window is in.
1602@end defopt
1603
1604You can also enable auto-raise (raising automatically when a frame is
1605selected) or auto-lower (lowering automatically when it is deselected)
1606for any frame using frame parameters. @xref{Management Parameters}.
1607
1608@node Frame Configurations
1609@section Frame Configurations
1610@cindex frame configuration
1611
1612 A @dfn{frame configuration} records the current arrangement of frames,
1613all their properties, and the window configuration of each one.
1614(@xref{Window Configurations}.)
1615
1616@defun current-frame-configuration
1617This function returns a frame configuration list that describes
1618the current arrangement of frames and their contents.
1619@end defun
1620
1621@defun set-frame-configuration configuration &optional nodelete
1622This function restores the state of frames described in
1623@var{configuration}. However, this function does not restore deleted
1624frames.
1625
1626Ordinarily, this function deletes all existing frames not listed in
1627@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1628unwanted frames are iconified instead.
1629@end defun
1630
1631@node Mouse Tracking
1632@section Mouse Tracking
1633@cindex mouse tracking
1634@c @cindex tracking the mouse Duplicates track-mouse
1635
1636 Sometimes it is useful to @dfn{track} the mouse, which means to display
1637something to indicate where the mouse is and move the indicator as the
1638mouse moves. For efficient mouse tracking, you need a way to wait until
1639the mouse actually moves.
1640
1641 The convenient way to track the mouse is to ask for events to represent
1642mouse motion. Then you can wait for motion by waiting for an event. In
1643addition, you can easily handle any other sorts of events that may
1644occur. That is useful, because normally you don't want to track the
1645mouse forever---only until some other event, such as the release of a
1646button.
1647
1648@defspec track-mouse body@dots{}
1649This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1650events enabled. Typically, @var{body} would use @code{read-event} to
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1651read the motion events and modify the display accordingly. @xref{Motion
1652Events}, for the format of mouse motion events.
1653
1654The value of @code{track-mouse} is that of the last form in @var{body}.
1655You should design @var{body} to return when it sees the up-event that
1656indicates the release of the button, or whatever kind of event means
1657it is time to stop tracking.
1658@end defspec
1659
1660The usual purpose of tracking mouse motion is to indicate on the screen
1661the consequences of pushing or releasing a button at the current
1662position.
1663
1664In many cases, you can avoid the need to track the mouse by using
1665the @code{mouse-face} text property (@pxref{Special Properties}).
1666That works at a much lower level and runs more smoothly than
1667Lisp-level mouse tracking.
1668
1669@ignore
1670@c These are not implemented yet.
1671
1672These functions change the screen appearance instantaneously. The
1673effect is transient, only until the next ordinary Emacs redisplay. That
1674is OK for mouse tracking, since it doesn't make sense for mouse tracking
1675to change the text, and the body of @code{track-mouse} normally reads
1676the events itself and does not do redisplay.
1677
1678@defun x-contour-region window beg end
1679This function draws lines to make a box around the text from @var{beg}
1680to @var{end}, in window @var{window}.
1681@end defun
1682
1683@defun x-uncontour-region window beg end
1684This function erases the lines that would make a box around the text
1685from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1686a contour that you previously made by calling @code{x-contour-region}.
1687@end defun
1688
1689@defun x-draw-rectangle frame left top right bottom
1690This function draws a hollow rectangle on frame @var{frame} with the
1691specified edge coordinates, all measured in pixels from the inside top
1692left corner. It uses the cursor color, the one used for indicating the
1693location of point.
1694@end defun
1695
1696@defun x-erase-rectangle frame left top right bottom
1697This function erases a hollow rectangle on frame @var{frame} with the
1698specified edge coordinates, all measured in pixels from the inside top
1699left corner. Erasure means redrawing the text and background that
1700normally belong in the specified rectangle.
1701@end defun
1702@end ignore
1703
1704@node Mouse Position
1705@section Mouse Position
1706@cindex mouse position
1707@cindex position of mouse
1708
1709 The functions @code{mouse-position} and @code{set-mouse-position}
1710give access to the current position of the mouse.
1711
1712@defun mouse-position
1713This function returns a description of the position of the mouse. The
1714value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1715and @var{y} are integers giving the position in characters relative to
1716the top left corner of the inside of @var{frame}.
1717@end defun
1718
1719@defvar mouse-position-function
1720If non-@code{nil}, the value of this variable is a function for
1721@code{mouse-position} to call. @code{mouse-position} calls this
1722function just before returning, with its normal return value as the
1723sole argument, and it returns whatever this function returns to it.
1724
1725This abnormal hook exists for the benefit of packages like
1726@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1727@end defvar
1728
1729@defun set-mouse-position frame x y
1730This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1731frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1732giving the position in characters relative to the top left corner of the
1733inside of @var{frame}. If @var{frame} is not visible, this function
1734does nothing. The return value is not significant.
1735@end defun
1736
1737@defun mouse-pixel-position
1738This function is like @code{mouse-position} except that it returns
1739coordinates in units of pixels rather than units of characters.
1740@end defun
1741
1742@defun set-mouse-pixel-position frame x y
1743This function warps the mouse like @code{set-mouse-position} except that
1744@var{x} and @var{y} are in units of pixels rather than units of
1745characters. These coordinates are not required to be within the frame.
1746
1747If @var{frame} is not visible, this function does nothing. The return
1748value is not significant.
1749@end defun
1750
1751@need 3000
1752
1753@node Pop-Up Menus
1754@section Pop-Up Menus
1755
1756 When using a window system, a Lisp program can pop up a menu so that
1757the user can choose an alternative with the mouse.
1758
1759@defun x-popup-menu position menu
1760This function displays a pop-up menu and returns an indication of
1761what selection the user makes.
1762
1763The argument @var{position} specifies where on the screen to put the
1764top left corner of the menu. It can be either a mouse button event
1765(which says to put the menu where the user actuated the button) or a
1766list of this form:
1767
1768@example
1769((@var{xoffset} @var{yoffset}) @var{window})
1770@end example
1771
1772@noindent
1773where @var{xoffset} and @var{yoffset} are coordinates, measured in
1774pixels, counting from the top left corner of @var{window}. @var{window}
1775may be a window or a frame.
1776
1777If @var{position} is @code{t}, it means to use the current mouse
1778position. If @var{position} is @code{nil}, it means to precompute the
1779key binding equivalents for the keymaps specified in @var{menu},
1780without actually displaying or popping up the menu.
1781
1782The argument @var{menu} says what to display in the menu. It can be a
1783keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1784return value is the list of events corresponding to the user's choice.
1785(This list has more than one element if the choice occurred in a
1786submenu.) Note that @code{x-popup-menu} does not actually execute the
1787command bound to that sequence of events.
1788
1789Alternatively, @var{menu} can have the following form:
1790
1791@example
1792(@var{title} @var{pane1} @var{pane2}...)
1793@end example
1794
1795@noindent
1796where each pane is a list of form
1797
1798@example
1799(@var{title} @var{item1} @var{item2}...)
1800@end example
1801
1802Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1803where @var{line} is a string, and @var{value} is the value to return if
1804that @var{line} is chosen. An item can also be a string; this makes a
1805non-selectable line in the menu.
1806
1807If the user gets rid of the menu without making a valid choice, for
1808instance by clicking the mouse away from a valid choice or by typing
1809keyboard input, then this normally results in a quit and
1810@code{x-popup-menu} does not return. But if @var{position} is a mouse
1811button event (indicating that the user invoked the menu with the
1812mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1813@end defun
1814
1815 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1816if you could do the job with a prefix key defined with a menu keymap.
1817If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1818a} can see the individual items in that menu and provide help for them.
1819If instead you implement the menu by defining a command that calls
1820@code{x-popup-menu}, the help facilities cannot know what happens inside
1821that command, so they cannot give any help for the menu's items.
1822
1823 The menu bar mechanism, which lets you switch between submenus by
1824moving the mouse, cannot look within the definition of a command to see
1825that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1826submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1827an integrated fashion. This is why all menu bar submenus are
1828implemented with menu keymaps within the parent menu, and never with
1829@code{x-popup-menu}. @xref{Menu Bar}.
1830
1831 If you want a menu bar submenu to have contents that vary, you should
1832still use a menu keymap to implement it. To make the contents vary, add
1833a hook function to @code{menu-bar-update-hook} to update the contents of
1834the menu keymap as necessary.
1835
1836@node Dialog Boxes
1837@section Dialog Boxes
1838@cindex dialog boxes
1839
1840 A dialog box is a variant of a pop-up menu---it looks a little
1841different, it always appears in the center of a frame, and it has just
1842one level and one or more buttons. The main use of dialog boxes is
1843for asking questions that the user can answer with ``yes,'' ``no,''
1844and a few other alternatives. With a single button, they can also
1845force the user to acknowledge important information. The functions
1846@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1847keyboard, when called from commands invoked by mouse clicks.
1848
1849@defun x-popup-dialog position contents &optional header
1850This function displays a pop-up dialog box and returns an indication of
1851what selection the user makes. The argument @var{contents} specifies
1852the alternatives to offer; it has this format:
1853
1854@example
1855(@var{title} (@var{string} . @var{value})@dots{})
1856@end example
1857
1858@noindent
1859which looks like the list that specifies a single pane for
1860@code{x-popup-menu}.
1861
1862The return value is @var{value} from the chosen alternative.
1863
1864As for @code{x-popup-menu}, an element of the list may be just a
1865string instead of a cons cell @code{(@var{string} . @var{value})}.
1866That makes a box that cannot be selected.
1867
1868If @code{nil} appears in the list, it separates the left-hand items from
1869the right-hand items; items that precede the @code{nil} appear on the
1870left, and items that follow the @code{nil} appear on the right. If you
1871don't include a @code{nil} in the list, then approximately half the
1872items appear on each side.
1873
1874Dialog boxes always appear in the center of a frame; the argument
1875@var{position} specifies which frame. The possible values are as in
1876@code{x-popup-menu}, but the precise coordinates or the individual
1877window don't matter; only the frame matters.
1878
1879If @var{header} is non-@code{nil}, the frame title for the box is
1880@samp{Information}, otherwise it is @samp{Question}. The former is used
1881for @code{message-box} (@pxref{message-box}).
1882
1883In some configurations, Emacs cannot display a real dialog box; so
1884instead it displays the same items in a pop-up menu in the center of the
1885frame.
1886
1887If the user gets rid of the dialog box without making a valid choice,
1888for instance using the window manager, then this produces a quit and
1889@code{x-popup-dialog} does not return.
1890@end defun
1891
1892@node Pointer Shape
1893@section Pointer Shape
1894@cindex pointer shape
1895@cindex mouse pointer shape
1896
1897 You can specify the mouse pointer style for particular text or
1898images using the @code{pointer} text property, and for images with the
1899@code{:pointer} and @code{:map} image properties. The values you can
1900use in these properties are @code{text} (or @code{nil}), @code{arrow},
1901@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1902@code{hourglass}. @code{text} stands for the usual mouse pointer
1903style used over text.
1904
1905 Over void parts of the window (parts that do not correspond to any
1906of the buffer contents), the mouse pointer usually uses the
1907@code{arrow} style, but you can specify a different style (one of
1908those above) by setting @code{void-text-area-pointer}.
1909
1910@defvar void-text-area-pointer
1911This variable specifies the mouse pointer style for void text areas.
1912These include the areas after the end of a line or below the last line
1913in the buffer. The default is to use the @code{arrow} (non-text)
1914pointer style.
1915@end defvar
1916
3568e767
JR
1917 When using X, you can specify what the @code{text} pointer style
1918really looks like by setting the variable @code{x-pointer-shape}.
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1919
1920@defvar x-pointer-shape
1921This variable specifies the pointer shape to use ordinarily in the
1922Emacs frame, for the @code{text} pointer style.
1923@end defvar
1924
1925@defvar x-sensitive-text-pointer-shape
1926This variable specifies the pointer shape to use when the mouse
1927is over mouse-sensitive text.
1928@end defvar
1929
1930 These variables affect newly created frames. They do not normally
1931affect existing frames; however, if you set the mouse color of a
1932frame, that also installs the current value of those two variables.
80be4dd7 1933@xref{Font and Color Parameters}.
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1934
1935 The values you can use, to specify either of these pointer shapes, are
1936defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1937@key{RET} x-pointer @key{RET}} to see a list of them.
1938
1939@node Window System Selections
1940@section Window System Selections
1941@cindex selection (for window systems)
1942
1943The X server records a set of @dfn{selections} which permit transfer of
1944data between application programs. The various selections are
1945distinguished by @dfn{selection types}, represented in Emacs by
1946symbols. X clients including Emacs can read or set the selection for
1947any given type.
1948
1949@deffn Command x-set-selection type data
1950This function sets a ``selection'' in the X server. It takes two
1951arguments: a selection type @var{type}, and the value to assign to it,
1952@var{data}. If @var{data} is @code{nil}, it means to clear out the
1953selection. Otherwise, @var{data} may be a string, a symbol, an integer
1954(or a cons of two integers or list of two integers), an overlay, or a
1955cons of two markers pointing to the same buffer. An overlay or a pair
1956of markers stands for text in the overlay or between the markers.
1957
1958The argument @var{data} may also be a vector of valid non-vector
1959selection values.
1960
1961Each possible @var{type} has its own selection value, which changes
1962independently. The usual values of @var{type} are @code{PRIMARY},
1963@code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1964names, in accord with X Window System conventions. If @var{type} is
1965@code{nil}, that stands for @code{PRIMARY}.
1966
1967This function returns @var{data}.
1968@end deffn
1969
1970@defun x-get-selection &optional type data-type
1971This function accesses selections set up by Emacs or by other X
1972clients. It takes two optional arguments, @var{type} and
1973@var{data-type}. The default for @var{type}, the selection type, is
1974@code{PRIMARY}.
1975
1976The @var{data-type} argument specifies the form of data conversion to
1977use, to convert the raw data obtained from another X client into Lisp
1978data. Meaningful values include @code{TEXT}, @code{STRING},
1979@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1980@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1981@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1982@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1983@code{INTEGER}. (These are symbols with upper-case names in accord
1984with X conventions.) The default for @var{data-type} is
1985@code{STRING}.
1986@end defun
1987
01f17ae2 1988@defopt selection-coding-system
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1989This variable specifies the coding system to use when reading and
1990writing selections or the clipboard. @xref{Coding
1991Systems}. The default is @code{compound-text-with-extensions}, which
1992converts to the text representation that X11 normally uses.
01f17ae2 1993@end defopt
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1994
1995@cindex clipboard support (for MS-Windows)
1996When Emacs runs on MS-Windows, it does not implement X selections in
1997general, but it does support the clipboard. @code{x-get-selection}
1998and @code{x-set-selection} on MS-Windows support the text data type
1999only; if the clipboard holds other types of data, Emacs treats the
2000clipboard as empty.
2001
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2002@defopt x-select-enable-clipboard
2003If this is non-@code{nil}, the Emacs yank functions consult the
2004clipboard before the primary selection, and the kill functions store in
2005the clipboard as well as the primary selection. Otherwise they do not
2006access the clipboard at all. The default is @code{nil} on most systems,
9e2a2647 2007but @code{t} on MS-Windows.
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2008@end defopt
2009
2010@node Drag and Drop
2011@section Drag and Drop
2012
2013@vindex x-dnd-test-function
2014@vindex x-dnd-known-types
2015 When a user drags something from another application over Emacs, that other
2016application expects Emacs to tell it if Emacs can handle the data that is
2017dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2018what to reply. The default value is @code{x-dnd-default-test-function}
2019which accepts drops if the type of the data to be dropped is present in
2020@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2021@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2022on some other criteria.
2023
2024@vindex x-dnd-types-alist
2025 If you want to change the way Emacs handles drop of different types
2026or add a new type, customize @code{x-dnd-types-alist}. This requires
2027detailed knowledge of what types other applications use for drag and
2028drop.
2029
2030@vindex dnd-protocol-alist
2031 When an URL is dropped on Emacs it may be a file, but it may also be
2032another URL type (ftp, http, etc.). Emacs first checks
2033@code{dnd-protocol-alist} to determine what to do with the URL. If
2034there is no match there and if @code{browse-url-browser-function} is
2035an alist, Emacs looks for a match there. If no match is found the
2036text for the URL is inserted. If you want to alter Emacs behavior,
2037you can customize these variables.
2038
2039@node Color Names
2040@section Color Names
2041
2042@cindex color names
2043@cindex specify color
2044@cindex numerical RGB color specification
2045 A color name is text (usually in a string) that specifies a color.
2046Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2047are allowed; use @kbd{M-x list-colors-display} to see a list of
2048defined names. You can also specify colors numerically in forms such
2049as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2050@var{r} specifies the red level, @var{g} specifies the green level,
2051and @var{b} specifies the blue level. You can use either one, two,
2052three, or four hex digits for @var{r}; then you must use the same
2053number of hex digits for all @var{g} and @var{b} as well, making
2054either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2055X Window System for more details about numerical RGB specification of
2056colors.)
2057
2058 These functions provide a way to determine which color names are
2059valid, and what they look like. In some cases, the value depends on the
2060@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2061meaning of the term ``selected frame.''
2062
73b7530a
EZ
2063 To read user input of color names with completion, use
2064@code{read-color} (@pxref{High-Level Completion, read-color}).
2065
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2066@defun color-defined-p color &optional frame
2067This function reports whether a color name is meaningful. It returns
2068@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2069which frame's display to ask about; if @var{frame} is omitted or
2070@code{nil}, the selected frame is used.
2071
2072Note that this does not tell you whether the display you are using
2073really supports that color. When using X, you can ask for any defined
2074color on any kind of display, and you will get some result---typically,
2075the closest it can do. To determine whether a frame can really display
2076a certain color, use @code{color-supported-p} (see below).
2077
2078@findex x-color-defined-p
2079This function used to be called @code{x-color-defined-p},
2080and that name is still supported as an alias.
2081@end defun
2082
2083@defun defined-colors &optional frame
2084This function returns a list of the color names that are defined
2085and supported on frame @var{frame} (default, the selected frame).
2086If @var{frame} does not support colors, the value is @code{nil}.
2087
2088@findex x-defined-colors
2089This function used to be called @code{x-defined-colors},
2090and that name is still supported as an alias.
2091@end defun
2092
2093@defun color-supported-p color &optional frame background-p
2094This returns @code{t} if @var{frame} can really display the color
2095@var{color} (or at least something close to it). If @var{frame} is
2096omitted or @code{nil}, the question applies to the selected frame.
2097
2098Some terminals support a different set of colors for foreground and
2099background. If @var{background-p} is non-@code{nil}, that means you are
2100asking whether @var{color} can be used as a background; otherwise you
2101are asking whether it can be used as a foreground.
2102
2103The argument @var{color} must be a valid color name.
2104@end defun
2105
2106@defun color-gray-p color &optional frame
2107This returns @code{t} if @var{color} is a shade of gray, as defined on
2108@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2109question applies to the selected frame. If @var{color} is not a valid
2110color name, this function returns @code{nil}.
2111@end defun
2112
2113@defun color-values color &optional frame
2114@cindex rgb value
2115This function returns a value that describes what @var{color} should
2116ideally look like on @var{frame}. If @var{color} is defined, the
2117value is a list of three integers, which give the amount of red, the
2118amount of green, and the amount of blue. Each integer ranges in
2119principle from 0 to 65535, but some displays may not use the full
2120range. This three-element list is called the @dfn{rgb values} of the
2121color.
2122
2123If @var{color} is not defined, the value is @code{nil}.
2124
2125@example
2126(color-values "black")
2127 @result{} (0 0 0)
2128(color-values "white")
2129 @result{} (65280 65280 65280)
2130(color-values "red")
2131 @result{} (65280 0 0)
2132(color-values "pink")
2133 @result{} (65280 49152 51968)
2134(color-values "hungry")
2135 @result{} nil
2136@end example
2137
2138The color values are returned for @var{frame}'s display. If
2139@var{frame} is omitted or @code{nil}, the information is returned for
2140the selected frame's display. If the frame cannot display colors, the
2141value is @code{nil}.
2142
2143@findex x-color-values
2144This function used to be called @code{x-color-values},
2145and that name is still supported as an alias.
2146@end defun
2147
2148@node Text Terminal Colors
2149@section Text Terminal Colors
2150@cindex colors on text-only terminals
2151
2152 Text-only terminals usually support only a small number of colors,
2153and the computer uses small integers to select colors on the terminal.
2154This means that the computer cannot reliably tell what the selected
2155color looks like; instead, you have to inform your application which
2156small integers correspond to which colors. However, Emacs does know
2157the standard set of colors and will try to use them automatically.
2158
2159 The functions described in this section control how terminal colors
2160are used by Emacs.
2161
2162 Several of these functions use or return @dfn{rgb values}, described
2163in @ref{Color Names}.
2164
2165 These functions accept a display (either a frame or the name of a
ee1b1917
CY
2166terminal) as an optional argument. We hope in the future to make
2167Emacs support different colors on different text-only terminals; then
2168this argument will specify which terminal to operate on (the default
2169being the selected frame's terminal; @pxref{Input Focus}). At
2170present, though, the @var{frame} argument has no effect.
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2171
2172@defun tty-color-define name number &optional rgb frame
2173This function associates the color name @var{name} with
2174color number @var{number} on the terminal.
2175
2176The optional argument @var{rgb}, if specified, is an rgb value, a list
2177of three numbers that specify what the color actually looks like.
2178If you do not specify @var{rgb}, then this color cannot be used by
2179@code{tty-color-approximate} to approximate other colors, because
2180Emacs will not know what it looks like.
2181@end defun
2182
2183@defun tty-color-clear &optional frame
2184This function clears the table of defined colors for a text-only terminal.
2185@end defun
2186
2187@defun tty-color-alist &optional frame
2188This function returns an alist recording the known colors supported by a
2189text-only terminal.
2190
2191Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2192or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2193name, @var{number} is the number used to specify it to the terminal.
2194If present, @var{rgb} is a list of three color values (for red, green,
2195and blue) that says what the color actually looks like.
2196@end defun
2197
2198@defun tty-color-approximate rgb &optional frame
2199This function finds the closest color, among the known colors
2200supported for @var{display}, to that described by the rgb value
2201@var{rgb} (a list of color values). The return value is an element of
2202@code{tty-color-alist}.
2203@end defun
2204
2205@defun tty-color-translate color &optional frame
2206This function finds the closest color to @var{color} among the known
2207colors supported for @var{display} and returns its index (an integer).
2208If the name @var{color} is not defined, the value is @code{nil}.
2209@end defun
2210
2211@node Resources
2212@section X Resources
2213
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2214This section describes some of the functions and variables for
2215querying and using X resources, or their equivalent on your operating
2216system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2217Manual}, for more information about X resources.
2218
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2219@defun x-get-resource attribute class &optional component subclass
2220The function @code{x-get-resource} retrieves a resource value from the X
2221Window defaults database.
2222
2223Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2224This function searches using a key of the form
2225@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2226under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2227the class.
2228
2229The optional arguments @var{component} and @var{subclass} add to the key
2230and the class, respectively. You must specify both of them or neither.
2231If you specify them, the key is
2232@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2233@samp{Emacs.@var{class}.@var{subclass}}.
2234@end defun
2235
2236@defvar x-resource-class
2237This variable specifies the application name that @code{x-get-resource}
2238should look up. The default value is @code{"Emacs"}. You can examine X
2239resources for application names other than ``Emacs'' by binding this
2240variable to some other string, around a call to @code{x-get-resource}.
2241@end defvar
2242
2243@defvar x-resource-name
2244This variable specifies the instance name that @code{x-get-resource}
2245should look up. The default value is the name Emacs was invoked with,
2246or the value specified with the @samp{-name} or @samp{-rn} switches.
2247@end defvar
2248
2249To illustrate some of the above, suppose that you have the line:
2250
2251@example
2252xterm.vt100.background: yellow
2253@end example
2254
2255@noindent
2256in your X resources file (whose name is usually @file{~/.Xdefaults}
2257or @file{~/.Xresources}). Then:
2258
2259@example
2260@group
2261(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2262 (x-get-resource "vt100.background" "VT100.Background"))
2263 @result{} "yellow"
2264@end group
2265@group
2266(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2267 (x-get-resource "background" "VT100" "vt100" "Background"))
2268 @result{} "yellow"
2269@end group
2270@end example
2271
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2272@defvar inhibit-x-resources
2273If this variable is non-@code{nil}, Emacs does not look up X
2274resources, and X resources do not have any effect when creating new
2275frames.
2276@end defvar
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2277
2278@node Display Feature Testing
2279@section Display Feature Testing
2280@cindex display feature testing
2281
2282 The functions in this section describe the basic capabilities of a
2283particular display. Lisp programs can use them to adapt their behavior
2284to what the display can do. For example, a program that ordinarily uses
2285a popup menu could use the minibuffer if popup menus are not supported.
2286
2287 The optional argument @var{display} in these functions specifies which
2288display to ask the question about. It can be a display name, a frame
2289(which designates the display that frame is on), or @code{nil} (which
2290refers to the selected frame's display, @pxref{Input Focus}).
2291
2292 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2293obtain information about displays.
2294
2295@defun display-popup-menus-p &optional display
2296This function returns @code{t} if popup menus are supported on
2297@var{display}, @code{nil} if not. Support for popup menus requires that
2298the mouse be available, since the user cannot choose menu items without
2299a mouse.
2300@end defun
2301
2302@defun display-graphic-p &optional display
2303This function returns @code{t} if @var{display} is a graphic display
2304capable of displaying several frames and several different fonts at
2305once. This is true for displays that use a window system such as X, and
2306false for text-only terminals.
2307@end defun
2308
2309@defun display-mouse-p &optional display
2310@cindex mouse, availability
2311This function returns @code{t} if @var{display} has a mouse available,
2312@code{nil} if not.
2313@end defun
2314
2315@defun display-color-p &optional display
2316@findex x-display-color-p
2317This function returns @code{t} if the screen is a color screen.
2318It used to be called @code{x-display-color-p}, and that name
2319is still supported as an alias.
2320@end defun
2321
2322@defun display-grayscale-p &optional display
2323This function returns @code{t} if the screen can display shades of gray.
2324(All color displays can do this.)
2325@end defun
2326
2327@defun display-supports-face-attributes-p attributes &optional display
2328@anchor{Display Face Attribute Testing}
2329This function returns non-@code{nil} if all the face attributes in
2330@var{attributes} are supported (@pxref{Face Attributes}).
2331
2332The definition of `supported' is somewhat heuristic, but basically
2333means that a face containing all the attributes in @var{attributes},
2334when merged with the default face for display, can be represented in a
2335way that's
2336
2337@enumerate
2338@item
2339different in appearance than the default face, and
2340
2341@item
2342`close in spirit' to what the attributes specify, if not exact.
2343@end enumerate
2344
2345Point (2) implies that a @code{:weight black} attribute will be
2346satisfied by any display that can display bold, as will
2347@code{:foreground "yellow"} as long as some yellowish color can be
2348displayed, but @code{:slant italic} will @emph{not} be satisfied by
2349the tty display code's automatic substitution of a `dim' face for
2350italic.
2351@end defun
2352
2353@defun display-selections-p &optional display
2354This function returns @code{t} if @var{display} supports selections.
2355Windowed displays normally support selections, but they may also be
2356supported in some other cases.
2357@end defun
2358
2359@defun display-images-p &optional display
2360This function returns @code{t} if @var{display} can display images.
2361Windowed displays ought in principle to handle images, but some
2362systems lack the support for that. On a display that does not support
2363images, Emacs cannot display a tool bar.
2364@end defun
2365
2366@defun display-screens &optional display
2367This function returns the number of screens associated with the display.
2368@end defun
2369
2370@defun display-pixel-height &optional display
2371This function returns the height of the screen in pixels.
2372On a character terminal, it gives the height in characters.
2373
2374For graphical terminals, note that on ``multi-monitor'' setups this
2375refers to the pixel width for all physical monitors associated with
3ec61d4e 2376@var{display}. @xref{Multiple Terminals}.
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2377@end defun
2378
2379@defun display-pixel-width &optional display
2380This function returns the width of the screen in pixels.
2381On a character terminal, it gives the width in characters.
2382
2383For graphical terminals, note that on ``multi-monitor'' setups this
2384refers to the pixel width for all physical monitors associated with
3ec61d4e 2385@var{display}. @xref{Multiple Terminals}.
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2386@end defun
2387
2388@defun display-mm-height &optional display
2389This function returns the height of the screen in millimeters,
2390or @code{nil} if Emacs cannot get that information.
2391@end defun
2392
2393@defun display-mm-width &optional display
2394This function returns the width of the screen in millimeters,
2395or @code{nil} if Emacs cannot get that information.
2396@end defun
2397
01f17ae2 2398@defopt display-mm-dimensions-alist
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2399This variable allows the user to specify the dimensions of graphical
2400displays returned by @code{display-mm-height} and
2401@code{display-mm-width} in case the system provides incorrect values.
01f17ae2 2402@end defopt
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2403
2404@defun display-backing-store &optional display
2405This function returns the backing store capability of the display.
2406Backing store means recording the pixels of windows (and parts of
2407windows) that are not exposed, so that when exposed they can be
2408displayed very quickly.
2409
2410Values can be the symbols @code{always}, @code{when-mapped}, or
2411@code{not-useful}. The function can also return @code{nil}
2412when the question is inapplicable to a certain kind of display.
2413@end defun
2414
2415@defun display-save-under &optional display
2416This function returns non-@code{nil} if the display supports the
2417SaveUnder feature. That feature is used by pop-up windows
2418to save the pixels they obscure, so that they can pop down
2419quickly.
2420@end defun
2421
2422@defun display-planes &optional display
2423This function returns the number of planes the display supports.
2424This is typically the number of bits per pixel.
2425For a tty display, it is log to base two of the number of colors supported.
2426@end defun
2427
2428@defun display-visual-class &optional display
2429This function returns the visual class for the screen. The value is one
2430of the symbols @code{static-gray}, @code{gray-scale},
2431@code{static-color}, @code{pseudo-color}, @code{true-color}, and
2432@code{direct-color}.
2433@end defun
2434
2435@defun display-color-cells &optional display
2436This function returns the number of color cells the screen supports.
2437@end defun
2438
2439 These functions obtain additional information specifically
2440about X displays.
2441
2442@defun x-server-version &optional display
2443This function returns the list of version numbers of the X server
2444running the display. The value is a list of three integers: the major
2445and minor version numbers of the X protocol, and the
2446distributor-specific release number of the X server software itself.
2447@end defun
2448
2449@defun x-server-vendor &optional display
2450This function returns the ``vendor'' that provided the X server
2451software (as a string). Really this means whoever distributes the X
2452server.
2453
2454When the developers of X labelled software distributors as
2455``vendors,'' they showed their false assumption that no system could
2456ever be developed and distributed noncommercially.
2457@end defun
2458
2459@ignore
2460@defvar x-no-window-manager
2461This variable's value is @code{t} if no X window manager is in use.
2462@end defvar
2463@end ignore
2464
2465@ignore
2466@item
2467The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2468width and height of an X Window frame, measured in pixels.
2469@end ignore
2470
b4022203 2471
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2472@ignore
2473 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
2474@end ignore