Checked lispref/abbrevs.texi
[bpt/emacs.git] / doc / lispref / frames.texi
CommitLineData
b8d4c8d0
GM
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
1383d930 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/frames
b8d4c8d0
GM
6@node Frames, Positions, Windows, Top
7@chapter Frames
8@cindex frame
9
3ec61d4e
CY
10 A @dfn{frame} is a screen object that contains one or more Emacs
11windows (@pxref{Windows}). It is the kind of object called a
12``window'' in the terminology of graphical environments; but we can't
13call it a ``window'' here, because Emacs uses that word in a different
14way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
15represents a frame on the screen. @xref{Frame Type}.
b8d4c8d0
GM
16
17 A frame initially contains a single main window and/or a minibuffer
18window; you can subdivide the main window vertically or horizontally
6a4cfb0c 19into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 20
3ec61d4e 21@cindex terminal
20cb6c9b 22 A @dfn{terminal} is a display device capable of displaying one or
3ec61d4e
CY
23more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
24object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 25
b8d4c8d0 26@cindex terminal frame
b8d4c8d0 27@cindex window frame
3ec61d4e
CY
28 There are two classes of terminals: text-only terminals and
29graphical terminals. Text-only terminals are non-graphics-capable
30display devices, including ``terminal emulators'' such as xterm. On
31text-only terminals, each frame occupies the entire terminal screen;
32although you can create additional frames and switch between them,
33only one frame can be shown at any given time. We refer to frames on
34text-only terminals as @dfn{terminal frames}. Graphical terminals, on
35the other hand, are graphics-capable windowing systems, such as the X
36Window System. On a graphical terminal, Emacs can display multiple
37frames simultaneously. We refer to such frames as @dfn{window
38frames}.
39
40 On GNU and Unix systems, you can create additional frames on any
41available terminal, within a single Emacs session, regardless of
42whether Emacs was started on a text-only or graphical terminal. Emacs
43can display on both graphical and text-only terminals simultaneously.
44This comes in handy, for instance, when you connect to the same
45session from several remote locations. @xref{Multiple Terminals}.
b8d4c8d0
GM
46
47@defun framep object
48This predicate returns a non-@code{nil} value if @var{object} is a
49frame, and @code{nil} otherwise. For a frame, the value indicates which
50kind of display the frame uses:
51
52@table @code
53@item x
54The frame is displayed in an X window.
55@item t
56A terminal frame on a character display.
b8d4c8d0
GM
57@item w32
58The frame is displayed on MS-Windows 9X/NT.
3ec61d4e
CY
59@item ns
60The frame is displayed on a GNUstep or Macintosh Cocoa display.
b8d4c8d0
GM
61@item pc
62The frame is displayed on an MS-DOS terminal.
63@end table
64@end defun
65
20cb6c9b 66@defun frame-terminal &optional frame
3ec61d4e
CY
67This function returns the terminal object that displays @var{frame}.
68If @var{frame} is @code{nil} or unspecified, it defaults to the
69selected frame.
20cb6c9b
EZ
70@end defun
71
72@defun terminal-live-p object
73This predicate returns a non-@code{nil} value if @var{object} is a
74terminal that is alive (i.e.@: was not deleted), and @code{nil}
75otherwise. For live terminals, the return value indicates what kind
76of frames are displayed on that terminal; the list of possible values
77is the same as for @code{framep} above.
78@end defun
79
b8d4c8d0 80@menu
b4022203 81* Creating Frames:: Creating additional frames.
20cb6c9b 82* Multiple Terminals:: Displaying on several different devices.
b4022203 83* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 84* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 85* Frame Titles:: Automatic updating of frame titles.
d24880de
GM
86* Deleting Frames:: Frames last until explicitly deleted.
87* Finding All Frames:: How to examine all existing frames.
d24880de
GM
88* Minibuffers and Frames:: How a frame finds the minibuffer to use.
89* Input Focus:: Specifying the selected frame.
90* Visibility of Frames:: Frames may be visible or invisible, or icons.
91* Raising and Lowering:: Raising a frame makes it hide other windows;
92 lowering it makes the others hide it.
93* Frame Configurations:: Saving the state of all frames.
94* Mouse Tracking:: Getting events that say when the mouse moves.
95* Mouse Position:: Asking where the mouse is, or moving it.
96* Pop-Up Menus:: Displaying a menu for the user to select from.
b8d4c8d0
GM
97* Dialog Boxes:: Displaying a box to ask yes or no.
98* Pointer Shape:: Specifying the shape of the mouse pointer.
99* Window System Selections:: Transferring text to and from other X clients.
100* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 101* Color Names:: Getting the definitions of color names.
b8d4c8d0 102* Text Terminal Colors:: Defining colors for text-only terminals.
d24880de 103* Resources:: Getting resource values from the server.
b8d4c8d0
GM
104* Display Feature Testing:: Determining the features of a terminal.
105@end menu
106
b8d4c8d0
GM
107@node Creating Frames
108@section Creating Frames
109
110To create a new frame, call the function @code{make-frame}.
111
112@defun make-frame &optional alist
113This function creates and returns a new frame, displaying the current
3ec61d4e
CY
114buffer.
115
116The @var{alist} argument is an alist that specifies frame parameters
117for the new frame. @xref{Frame Parameters}. If you specify the
118@code{terminal} parameter in @var{alist}, the new frame is created on
119that terminal. Otherwise, if you specify the @code{window-system}
120frame parameter in @var{alist}, that determines whether the frame
121should be displayed on a text-only or graphical terminal.
122@xref{Window Systems}. If neither is specified, the new frame is
123created in the same terminal as the selected frame.
124
125Any parameters not mentioned in @var{alist} default to the values in
126the alist @code{default-frame-alist} (@pxref{Initial Parameters});
127parameters not specified there default from the X resources or its
128equivalent on your operating system (@pxref{X Resources,, X Resources,
129emacs, The GNU Emacs Manual}). After the frame is created, Emacs
130applies any parameters listed in @code{frame-inherited-parameters}
131(see below) and not present in the argument, taking the values from
132the frame that was selected when @code{make-frame} was called.
b8d4c8d0
GM
133
134This function itself does not make the new frame the selected frame.
135@xref{Input Focus}. The previously selected frame remains selected.
3ec61d4e
CY
136On graphical terminals, however, the windowing system may select the
137new frame for its own reasons.
b8d4c8d0
GM
138@end defun
139
140@defvar before-make-frame-hook
3ec61d4e 141A normal hook run by @code{make-frame} before it creates the frame.
b8d4c8d0
GM
142@end defvar
143
144@defvar after-make-frame-functions
145An abnormal hook run by @code{make-frame} after it creates the frame.
146Each function in @code{after-make-frame-functions} receives one argument, the
147frame just created.
148@end defvar
149
4fb04348
EZ
150@defvar frame-inherited-parameters
151This variable specifies the list of frame parameters that a newly
152created frame inherits from the currently selected frame. For each
153parameter (a symbol) that is an element in the list and is not present
154in the argument to @code{make-frame}, the function sets the value of
155that parameter in the created frame to its value in the selected
156frame.
157@end defvar
158
3ec61d4e
CY
159@node Multiple Terminals
160@section Multiple Terminals
161@cindex multiple terminals
162@cindex multi-tty
b8d4c8d0
GM
163@cindex multiple X displays
164@cindex displays, multiple
165
3ec61d4e
CY
166 Emacs represents each terminal, whether graphical or text-only, as a
167@dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
168Unix systems, Emacs can use multiple terminals simultaneously in each
169session. On other systems, it can only use a single terminal. Each
170terminal object has the following attributes:
171
172@itemize @bullet
173@item
174The name of the device used by the terminal (e.g., @samp{:0.0} or
175@file{/dev/tty}).
176
177@item
178The terminal and keyboard coding systems used on the terminal.
179@xref{Terminal I/O Encoding}.
b8d4c8d0 180
3ec61d4e
CY
181@item
182The kind of display associated with the terminal. This is the symbol
183returned by the function @code{terminal-live-p} (i.e., @code{x},
184@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 185
3ec61d4e
CY
186@item
187A list of terminal parameters. @xref{Terminal Parameters}.
188@end itemize
189
190 There is no primitive for creating terminal objects. Emacs creates
191them as needed, such as when you call @code{make-frame-on-display}
192(which is described below).
193
194@defun terminal-name &optional terminal
195This function returns the file name of the device used by
196@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
197defaults to the selected frame's terminal. @var{terminal} can also be
198a frame, meaning that frame's terminal.
199@end defun
200
201@defun terminal-list
202This function returns a list of all terminal objects currently in use.
203@end defun
204
205@defun get-device-terminal device
206This function returns a terminal whose device name is given by
207@var{device}. If @var{device} is a string, it can be either the file
208name of a terminal device, or the name of an X display of the form
209@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
210frame, this function returns that frame's terminal; @code{nil} means
211the selected frame. Finally, if @var{device} is a terminal object
212that represents a live terminal, that terminal is returned. The
213function signals an error if its argument is none of the above.
214@end defun
215
216@defun delete-terminal &optional terminal force
217This function deletes all frames on @var{terminal} and frees the
218resources used by it. It runs the abnormal hook
219@code{delete-terminal-functions}, passing @var{terminal} as the
220argument to each function.
221
222If @var{terminal} is omitted or @code{nil}, it defaults to the
223selected frame's terminal. @var{terminal} can also be a frame,
224meaning that frame's terminal.
225
226Normally, this function signals an error if you attempt to delete the
227sole active terminal, but if @var{force} is non-@code{nil}, you are
228allowed to do so. Emacs automatically calls this function when the
229last frame on a terminal is deleted (@pxref{Deleting Frames}).
230@end defun
231
232@defvar delete-terminal-functions
233An abnormal hook run by @code{delete-terminal}. Each function
234receives one argument, the @var{terminal} argument passed to
235@code{delete-terminal}. Due to technical details, the functions may
236be called either just before the terminal is deleted, or just
237afterwards.
238@end defvar
239
240@cindex terminal-local variables
b8d4c8d0
GM
241 A few Lisp variables are @dfn{terminal-local}; that is, they have a
242separate binding for each terminal. The binding in effect at any time
243is the one for the terminal that the currently selected frame belongs
244to. These variables include @code{default-minibuffer-frame},
245@code{defining-kbd-macro}, @code{last-kbd-macro}, and
3ec61d4e
CY
246@code{system-key-alist}. They are always terminal-local, and can
247never be buffer-local (@pxref{Buffer-Local Variables}).
248
249 On GNU and Unix systems, each X display is a separate graphical
250terminal. When Emacs is started from within the X window system, it
251uses the X display chosen with the @code{DISPLAY} environment
252variable, or with the @samp{--display} option. @xref{Initial
253Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
254displays via the command @code{make-frame-on-display}. Each X display
255has its own selected frame and its own minibuffer windows; however,
256only one of those frames is ``@emph{the} selected frame'' at any given
257moment (@pxref{Input Focus}). Emacs can even connect to other
258text-only terminals, by interacting with the @command{emacsclient}
259program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
260
261 A single X server can handle more than one display. Each X display
262has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
263The first two parts, @var{host} and @var{server}, identify the X
264server; the third part, @var{screen}, identifies a screen number on
265that X server. When you use two or more screens belonging to one
266server, Emacs knows by the similarity in their names that they share a
267single keyboard.
268
269 On some ``multi-monitor'' setups, a single X display outputs to more
270than one monitor. Currently, there is no way for Emacs to distinguish
271between the different physical monitors.
b8d4c8d0
GM
272
273@deffn Command make-frame-on-display display &optional parameters
3ec61d4e
CY
274This function creates and returns a new frame on @var{display}, taking
275the other frame parameters from the alist @var{parameters}.
276@var{display} should be the name of an X display (a string).
277
278Before creating the frame, this function ensures that Emacs is ``set
279up'' to display graphics. For instance, if Emacs has not processed X
280resources (e.g., if it was started on a text-only terminal), it does
281so at this time. In all other respects, this function behaves like
282@code{make-frame} (@pxref{Creating Frames}).
b8d4c8d0
GM
283@end deffn
284
285@defun x-display-list
3ec61d4e
CY
286This function returns a list that indicates which X displays Emacs has
287a connection to. The elements of the list are strings, and each one
288is a display name.
b8d4c8d0
GM
289@end defun
290
291@defun x-open-connection display &optional xrm-string must-succeed
3ec61d4e
CY
292This function opens a connection to the X display @var{display},
293without creating a frame on that display. Normally, Emacs Lisp
294programs need not call this function, as @code{make-frame-on-display}
295calls it automatically. The only reason for calling it is to check
296whether communication can be established with a given X display.
297
298The optional argument @var{xrm-string}, if not @code{nil}, is a string
299of resource names and values, in the same format used in the
300@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
301GNU Emacs Manual}. These values apply to all Emacs frames created on
302this display, overriding the resource values recorded in the X server.
303Here's an example of what this string might look like:
b8d4c8d0
GM
304
305@example
306"*BorderWidth: 3\n*InternalBorder: 2\n"
307@end example
308
b8d4c8d0
GM
309If @var{must-succeed} is non-@code{nil}, failure to open the connection
310terminates Emacs. Otherwise, it is an ordinary Lisp error.
311@end defun
312
313@defun x-close-connection display
314This function closes the connection to display @var{display}. Before
3ec61d4e
CY
315you can do this, you must first delete all the frames that were open
316on that display (@pxref{Deleting Frames}).
20cb6c9b
EZ
317@end defun
318
b8d4c8d0
GM
319@node Frame Parameters
320@section Frame Parameters
321@cindex frame parameters
322
323 A frame has many parameters that control its appearance and behavior.
324Just what parameters a frame has depends on what display mechanism it
325uses.
326
327 Frame parameters exist mostly for the sake of window systems. A
328terminal frame has a few parameters, mostly for compatibility's sake;
329only the @code{height}, @code{width}, @code{name}, @code{title},
330@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
331parameters do something special. If the terminal supports colors, the
332parameters @code{foreground-color}, @code{background-color},
333@code{background-mode} and @code{display-type} are also meaningful.
d9ce48d6
CY
334If the terminal supports frame transparency, the parameter
335@code{alpha} is also meaningful.
b8d4c8d0
GM
336
337@menu
338* Parameter Access:: How to change a frame's parameters.
d24880de 339* Initial Parameters:: Specifying frame parameters when you make a frame.
b8d4c8d0
GM
340* Window Frame Parameters:: List of frame parameters for window systems.
341* Size and Position:: Changing the size and position of a frame.
342* Geometry:: Parsing geometry specifications.
343@end menu
344
345@node Parameter Access
346@subsection Access to Frame Parameters
347
348These functions let you read and change the parameter values of a
349frame.
350
351@defun frame-parameter frame parameter
352This function returns the value of the parameter @var{parameter} (a
353symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
354selected frame's parameter. If @var{frame} has no setting for
355@var{parameter}, this function returns @code{nil}.
356@end defun
357
358@defun frame-parameters &optional frame
359The function @code{frame-parameters} returns an alist listing all the
360parameters of @var{frame} and their values. If @var{frame} is
361@code{nil} or omitted, this returns the selected frame's parameters
362@end defun
363
364@defun modify-frame-parameters frame alist
365This function alters the parameters of frame @var{frame} based on the
366elements of @var{alist}. Each element of @var{alist} has the form
367@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
368parameter. If you don't mention a parameter in @var{alist}, its value
369doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
370frame.
371@end defun
372
4fb04348 373@defun set-frame-parameter frame parm value
3c1f4619 374This function sets the frame parameter @var{parm} to the specified
4fb04348
EZ
375@var{value}. If @var{frame} is @code{nil}, it defaults to the
376selected frame.
377@end defun
378
b8d4c8d0
GM
379@defun modify-all-frames-parameters alist
380This function alters the frame parameters of all existing frames
381according to @var{alist}, then modifies @code{default-frame-alist}
382(and, if necessary, @code{initial-frame-alist}) to apply the same
383parameter values to frames that will be created henceforth.
384@end defun
385
386@node Initial Parameters
387@subsection Initial Frame Parameters
388
389You can specify the parameters for the initial startup frame
390by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
391
01f17ae2 392@defopt initial-frame-alist
b8d4c8d0
GM
393This variable's value is an alist of parameter values used when creating
394the initial window frame. You can set this variable to specify the
395appearance of the initial frame without altering subsequent frames.
396Each element has the form:
397
398@example
399(@var{parameter} . @var{value})
400@end example
401
402Emacs creates the initial frame before it reads your init
403file. After reading that file, Emacs checks @code{initial-frame-alist},
404and applies the parameter settings in the altered value to the already
405created initial frame.
406
407If these settings affect the frame geometry and appearance, you'll see
408the frame appear with the wrong ones and then change to the specified
409ones. If that bothers you, you can specify the same geometry and
410appearance with X resources; those do take effect before the frame is
411created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
412
413X resource settings typically apply to all frames. If you want to
414specify some X resources solely for the sake of the initial frame, and
415you don't want them to apply to subsequent frames, here's how to achieve
416this. Specify parameters in @code{default-frame-alist} to override the
417X resources for subsequent frames; then, to prevent these from affecting
418the initial frame, specify the same parameters in
419@code{initial-frame-alist} with values that match the X resources.
01f17ae2 420@end defopt
b8d4c8d0
GM
421
422If these parameters specify a separate minibuffer-only frame with
423@code{(minibuffer . nil)}, and you have not created one, Emacs creates
424one for you.
425
01f17ae2 426@defopt minibuffer-frame-alist
0a65633e
CY
427This variable's value is an alist of parameter values used when
428creating an initial minibuffer-only frame. This is the
429minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
430specifies a frame with no minibuffer.
01f17ae2 431@end defopt
b8d4c8d0 432
01f17ae2 433@defopt default-frame-alist
b8d4c8d0
GM
434This is an alist specifying default values of frame parameters for all
435Emacs frames---the first frame, and subsequent frames. When using the X
436Window System, you can get the same results by means of X resources
437in many cases.
438
439Setting this variable does not affect existing frames.
01f17ae2 440@end defopt
b8d4c8d0 441
6a4cfb0c
MR
442Functions that display a buffer in a separate frame can override the
443default parameters by supplying their own parameters. @xref{Definition
444of special-display-frame-alist}.
b8d4c8d0
GM
445
446If you use options that specify window appearance when you invoke Emacs,
447they take effect by adding elements to @code{default-frame-alist}. One
448exception is @samp{-geometry}, which adds the specified position to
449@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
450Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
451
452@node Window Frame Parameters
453@subsection Window Frame Parameters
4abe5bf6 454@cindex frame parameters for windowed displays
b8d4c8d0
GM
455
456 Just what parameters a frame has depends on what display mechanism
457it uses. This section describes the parameters that have special
458meanings on some or all kinds of terminals. Of these, @code{name},
459@code{title}, @code{height}, @code{width}, @code{buffer-list} and
460@code{buffer-predicate} provide meaningful information in terminal
461frames, and @code{tty-color-mode} is meaningful @emph{only} in
462terminal frames.
463
464@menu
465* Basic Parameters:: Parameters that are fundamental.
466* Position Parameters:: The position of the frame on the screen.
467* Size Parameters:: Frame's size.
468* Layout Parameters:: Size of parts of the frame, and
469 enabling or disabling some parts.
470* Buffer Parameters:: Which buffers have been or should be shown.
471* Management Parameters:: Communicating with the window manager.
472* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 473* Font and Color Parameters:: Fonts and colors for the frame text.
b8d4c8d0
GM
474@end menu
475
476@node Basic Parameters
477@subsubsection Basic Parameters
478
479 These frame parameters give the most basic information about the
480frame. @code{title} and @code{name} are meaningful on all terminals.
481
482@table @code
4abe5bf6 483@vindex display, a frame parameter
b8d4c8d0
GM
484@item display
485The display on which to open this frame. It should be a string of the
486form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
487@code{DISPLAY} environment variable.
488
4abe5bf6 489@vindex display-type, a frame parameter
b8d4c8d0
GM
490@item display-type
491This parameter describes the range of possible colors that can be used
492in this frame. Its value is @code{color}, @code{grayscale} or
493@code{mono}.
494
4abe5bf6 495@vindex title, a frame parameter
b8d4c8d0 496@item title
7f9e0c04
RS
497If a frame has a non-@code{nil} title, it appears in the window
498system's title bar at the top of the frame, and also in the mode line
499of windows in that frame if @code{mode-line-frame-identification} uses
500@samp{%F} (@pxref{%-Constructs}). This is normally the case when
501Emacs is not using a window system, and can only display one frame at
502a time. @xref{Frame Titles}.
b8d4c8d0 503
4abe5bf6 504@vindex name, a frame parameter
b8d4c8d0
GM
505@item name
506The name of the frame. The frame name serves as a default for the frame
507title, if the @code{title} parameter is unspecified or @code{nil}. If
508you don't specify a name, Emacs sets the frame name automatically
509(@pxref{Frame Titles}).
510
511If you specify the frame name explicitly when you create the frame, the
512name is also used (instead of the name of the Emacs executable) when
513looking up X resources for the frame.
8862ffd5
LMI
514
515@item explicit-name
516If the frame name was specified explicitly when the frame was created,
517this parameter will be that name. If the frame wasn't explicitly
518named, this parameter will be @code{nil}.
b8d4c8d0
GM
519@end table
520
521@node Position Parameters
522@subsubsection Position Parameters
4abe5bf6 523@cindex window position on display
b8d4c8d0
GM
524
525 Position parameters' values are normally measured in pixels, but on
526text-only terminals they count characters or lines instead.
527
528@table @code
4abe5bf6 529@vindex left, a frame parameter
b8d4c8d0 530@item left
88076fba
GM
531The position, in pixels, of the left (or right) edge of the frame with
532respect to the left (or right) edge of the screen. The value may be:
875fc30c
GM
533
534@table @asis
535@item an integer
536A positive integer relates the left edge of the frame to the left edge
537of the screen. A negative integer relates the right frame edge to the
538right screen edge.
539
540@item @code{(+ @var{pos})}
541This specifies the position of the left frame edge relative to the left
542screen edge. The integer @var{pos} may be positive or negative; a
543negative value specifies a position outside the screen.
544
545@item @code{(- @var{pos})}
546This specifies the position of the right frame edge relative to the right
547screen edge. The integer @var{pos} may be positive or negative; a
548negative value specifies a position outside the screen.
549@end table
b8d4c8d0
GM
550
551Some window managers ignore program-specified positions. If you want to
552be sure the position you specify is not ignored, specify a
553non-@code{nil} value for the @code{user-position} parameter as well.
554
4abe5bf6 555@vindex top, a frame parameter
b8d4c8d0 556@item top
875fc30c
GM
557The screen position of the top (or bottom) edge, in pixels, with respect
558to the top (or bottom) edge of the screen. It works just like
559@code{left}, except vertically instead of horizontally.
b8d4c8d0 560
4abe5bf6 561@vindex icon-left, a frame parameter
b8d4c8d0
GM
562@item icon-left
563The screen position of the left edge @emph{of the frame's icon}, in
564pixels, counting from the left edge of the screen. This takes effect if
565and when the frame is iconified.
566
567If you specify a value for this parameter, then you must also specify
568a value for @code{icon-top} and vice versa. The window manager may
569ignore these two parameters.
570
4abe5bf6 571@vindex icon-top, a frame parameter
b8d4c8d0
GM
572@item icon-top
573The screen position of the top edge @emph{of the frame's icon}, in
574pixels, counting from the top edge of the screen. This takes effect if
575and when the frame is iconified.
576
4abe5bf6 577@vindex user-position, a frame parameter
b8d4c8d0
GM
578@item user-position
579When you create a frame and specify its screen position with the
580@code{left} and @code{top} parameters, use this parameter to say whether
581the specified position was user-specified (explicitly requested in some
582way by a human user) or merely program-specified (chosen by a program).
583A non-@code{nil} value says the position was user-specified.
584
4abe5bf6 585@cindex window positions and window managers
b8d4c8d0
GM
586Window managers generally heed user-specified positions, and some heed
587program-specified positions too. But many ignore program-specified
588positions, placing the window in a default fashion or letting the user
589place it with the mouse. Some window managers, including @code{twm},
590let the user specify whether to obey program-specified positions or
591ignore them.
592
593When you call @code{make-frame}, you should specify a non-@code{nil}
594value for this parameter if the values of the @code{left} and @code{top}
595parameters represent the user's stated preference; otherwise, use
596@code{nil}.
597@end table
598
599@node Size Parameters
600@subsubsection Size Parameters
4abe5bf6 601@cindex window size on display
b8d4c8d0
GM
602
603 Size parameters' values are normally measured in pixels, but on
604text-only terminals they count characters or lines instead.
605
606@table @code
4abe5bf6 607@vindex height, a frame parameter
b8d4c8d0
GM
608@item height
609The height of the frame contents, in characters. (To get the height in
610pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
611
4abe5bf6 612@vindex width, a frame parameter
b8d4c8d0 613@item width
101a6cea 614The width of the frame contents, in characters. (To get the width in
b8d4c8d0
GM
615pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
616
4abe5bf6 617@vindex user-size, a frame parameter
b8d4c8d0
GM
618@item user-size
619This does for the size parameters @code{height} and @code{width} what
4abe5bf6
EZ
620the @code{user-position} parameter (@pxref{Position Parameters,
621user-position}) does for the position parameters @code{top} and
622@code{left}.
b8d4c8d0 623
4abe5bf6
EZ
624@cindex full-screen frames
625@vindex fullscreen, a frame parameter
b8d4c8d0 626@item fullscreen
16d1ff5f
CY
627Specify that width, height or both shall be maximized. The value
628@code{fullwidth} specifies that width shall be as wide as possible.
3f1c6666 629The value @code{fullheight} specifies that height shall be as tall as
16d1ff5f
CY
630possible. The value @code{fullboth} specifies that both the width and
631the height shall be set to the size of the screen. The value
632@code{maximized} specifies that the frame shall be maximized. The
633difference between @code{maximized} and @code{fullboth} is that the
634former still has window manager decorations while the latter really
635covers the whole screen.
b8d4c8d0
GM
636@end table
637
638@node Layout Parameters
639@subsubsection Layout Parameters
4abe5bf6
EZ
640@cindex layout parameters of frames
641@cindex frame layout parameters
b8d4c8d0
GM
642
643 These frame parameters enable or disable various parts of the
644frame, or control their sizes.
645
646@table @code
4abe5bf6 647@vindex border-width, a frame parameter
b8d4c8d0
GM
648@item border-width
649The width in pixels of the frame's border.
650
4abe5bf6 651@vindex internal-border-width, a frame parameter
b8d4c8d0
GM
652@item internal-border-width
653The distance in pixels between text (or fringe) and the frame's border.
654
4abe5bf6 655@vindex vertical-scroll-bars, a frame parameter
b8d4c8d0
GM
656@item vertical-scroll-bars
657Whether the frame has scroll bars for vertical scrolling, and which side
658of the frame they should be on. The possible values are @code{left},
659@code{right}, and @code{nil} for no scroll bars.
660
661@ignore
4abe5bf6 662@vindex horizontal-scroll-bars, a frame parameter
b8d4c8d0
GM
663@item horizontal-scroll-bars
664Whether the frame has scroll bars for horizontal scrolling
665(non-@code{nil} means yes). Horizontal scroll bars are not currently
666implemented.
667@end ignore
668
4abe5bf6 669@vindex scroll-bar-width, a frame parameter
b8d4c8d0
GM
670@item scroll-bar-width
671The width of vertical scroll bars, in pixels, or @code{nil} meaning to
672use the default width.
673
4abe5bf6
EZ
674@vindex left-fringe, a frame parameter
675@vindex right-fringe, a frame parameter
b8d4c8d0
GM
676@item left-fringe
677@itemx right-fringe
678The default width of the left and right fringes of windows in this
679frame (@pxref{Fringes}). If either of these is zero, that effectively
40954368
CY
680removes the corresponding fringe.
681
682When you use @code{frame-parameter} to query the value of either of
683these two frame parameters, the return value is always an integer.
684When using @code{set-frame-parameter}, passing a @code{nil} value
685imposes an actual default value of 8 pixels.
b8d4c8d0
GM
686
687The combined fringe widths must add up to an integral number of
40954368
CY
688columns, so the actual default fringe widths for the frame, as
689reported by @code{frame-parameter}, may be larger than what you
690specify. Any extra width is distributed evenly between the left and
691right fringe. However, you can force one fringe or the other to a
692precise width by specifying that width as a negative integer. If both
693widths are negative, only the left fringe gets the specified width.
b8d4c8d0 694
ddb54206 695@vindex menu-bar-lines frame parameter
b8d4c8d0
GM
696@item menu-bar-lines
697The number of lines to allocate at the top of the frame for a menu
ddb54206
CY
698bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
699@xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
b8d4c8d0 700
ddb54206 701@vindex tool-bar-lines frame parameter
b8d4c8d0 702@item tool-bar-lines
ddb54206
CY
703The number of lines to use for the tool bar. The default is 1 if Tool
704Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
705GNU Emacs Manual}.
b8d4c8d0 706
ddb54206 707@vindex tool-bar-position frame parameter
8b2dd508
JD
708@item tool-bar-position
709The position of the tool bar. Currently only for the GTK tool bar.
710Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
711The default is @code{top}.
712
4abe5bf6 713@vindex line-spacing, a frame parameter
b8d4c8d0
GM
714@item line-spacing
715Additional space to leave below each text line, in pixels (a positive
716integer). @xref{Line Height}, for more information.
717@end table
718
719@node Buffer Parameters
720@subsubsection Buffer Parameters
721
722 These frame parameters, meaningful on all kinds of terminals, deal
723with which buffers have been, or should, be displayed in the frame.
724
725@table @code
4abe5bf6 726@vindex minibuffer, a frame parameter
b8d4c8d0
GM
727@item minibuffer
728Whether this frame has its own minibuffer. The value @code{t} means
729yes, @code{nil} means no, @code{only} means this frame is just a
05be46d7
CY
730minibuffer. If the value is a minibuffer window (in some other
731frame), the frame uses that minibuffer.
732
733This frame parameter takes effect when the frame is created, and can
734not be changed afterwards.
b8d4c8d0 735
4abe5bf6 736@vindex buffer-predicate, a frame parameter
b8d4c8d0
GM
737@item buffer-predicate
738The buffer-predicate function for this frame. The function
739@code{other-buffer} uses this predicate (from the selected frame) to
740decide which buffers it should consider, if the predicate is not
741@code{nil}. It calls the predicate with one argument, a buffer, once for
742each buffer; if the predicate returns a non-@code{nil} value, it
743considers that buffer.
744
4abe5bf6 745@vindex buffer-list, a frame parameter
b8d4c8d0 746@item buffer-list
4abe5bf6
EZ
747A list of buffers that have been selected in this frame, ordered
748most-recently-selected first.
b8d4c8d0 749
4abe5bf6 750@vindex unsplittable, a frame parameter
b8d4c8d0
GM
751@item unsplittable
752If non-@code{nil}, this frame's window is never split automatically.
753@end table
754
755@node Management Parameters
756@subsubsection Window Management Parameters
4abe5bf6 757@cindex window manager interaction, and frame parameters
b8d4c8d0
GM
758
759 These frame parameters, meaningful only on window system displays,
760interact with the window manager.
761
762@table @code
4abe5bf6 763@vindex visibility, a frame parameter
b8d4c8d0
GM
764@item visibility
765The state of visibility of the frame. There are three possibilities:
766@code{nil} for invisible, @code{t} for visible, and @code{icon} for
767iconified. @xref{Visibility of Frames}.
768
4abe5bf6 769@vindex auto-raise, a frame parameter
b8d4c8d0
GM
770@item auto-raise
771Whether selecting the frame raises it (non-@code{nil} means yes).
772
4abe5bf6 773@vindex auto-lower, a frame parameter
b8d4c8d0
GM
774@item auto-lower
775Whether deselecting the frame lowers it (non-@code{nil} means yes).
776
4abe5bf6 777@vindex icon-type, a frame parameter
b8d4c8d0 778@item icon-type
33ed493b
CY
779The type of icon to use for this frame. If the value is a string,
780that specifies a file containing a bitmap to use; @code{nil} specifies
781no icon (in which case the window manager decides what to show); any
782other non-@code{nil} value specifies the default Emacs icon.
b8d4c8d0 783
4abe5bf6 784@vindex icon-name, a frame parameter
b8d4c8d0
GM
785@item icon-name
786The name to use in the icon for this frame, when and if the icon
787appears. If this is @code{nil}, the frame's title is used.
788
4abe5bf6 789@vindex window-id, a frame parameter
b8d4c8d0
GM
790@item window-id
791The number of the window-system window used by the frame
792to contain the actual Emacs windows.
793
4abe5bf6 794@vindex outer-window-id, a frame parameter
b8d4c8d0
GM
795@item outer-window-id
796The number of the outermost window-system window used for the whole frame.
797
4abe5bf6 798@vindex wait-for-wm, a frame parameter
b8d4c8d0
GM
799@item wait-for-wm
800If non-@code{nil}, tell Xt to wait for the window manager to confirm
801geometry changes. Some window managers, including versions of Fvwm2
802and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
803prevent hanging with those window managers.
804
4abe5bf6 805@vindex sticky, a frame parameter
17db8e10
JD
806@item sticky
807If non-@code{nil}, the frame is visible on all virtual desktops on systems
808with virtual desktops.
809
b8d4c8d0 810@ignore
4abe5bf6 811@vindex parent-id, a frame parameter
b8d4c8d0
GM
812@item parent-id
813@c ??? Not yet working.
814The X window number of the window that should be the parent of this one.
815Specifying this lets you create an Emacs window inside some other
816application's window. (It is not certain this will be implemented; try
817it and see if it works.)
818@end ignore
819@end table
820
821@node Cursor Parameters
822@subsubsection Cursor Parameters
4abe5bf6 823@cindex cursor, and frame parameters
b8d4c8d0
GM
824
825 This frame parameter controls the way the cursor looks.
826
827@table @code
4abe5bf6 828@vindex cursor-type, a frame parameter
b8d4c8d0
GM
829@item cursor-type
830How to display the cursor. Legitimate values are:
831
832@table @code
833@item box
834Display a filled box. (This is the default.)
835@item hollow
836Display a hollow box.
837@item nil
838Don't display a cursor.
839@item bar
840Display a vertical bar between characters.
841@item (bar . @var{width})
842Display a vertical bar @var{width} pixels wide between characters.
843@item hbar
844Display a horizontal bar.
845@item (hbar . @var{height})
846Display a horizontal bar @var{height} pixels high.
847@end table
848@end table
849
850@vindex cursor-type
851The buffer-local variable @code{cursor-type} overrides the value of
852the @code{cursor-type} frame parameter, but if it is @code{t}, that
853means to use the cursor specified for the frame.
854
01f17ae2 855@defopt blink-cursor-alist
b8d4c8d0
GM
856This variable specifies how to blink the cursor. Each element has the
857form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
858type equals @var{on-state} (comparing using @code{equal}), the
859corresponding @var{off-state} specifies what the cursor looks like
860when it blinks ``off.'' Both @var{on-state} and @var{off-state}
861should be suitable values for the @code{cursor-type} frame parameter.
862
863There are various defaults for how to blink each type of cursor, if
864the type is not mentioned as an @var{on-state} here. Changes in this
36c763fd
RS
865variable do not take effect immediately, only when you specify the
866@code{cursor-type} frame parameter.
01f17ae2 867@end defopt
36c763fd 868
01f17ae2 869@defopt cursor-in-non-selected-windows
36c763fd
RS
870This variable controls how the cursor looks in a window that is not
871selected. It supports the same values as the @code{cursor-type} frame
872parameter; also, @code{nil} means don't display a cursor in
873nonselected windows, and @code{t} (the default) means use a standard
c333f279 874modification of the usual cursor type (solid box becomes hollow box,
36c763fd 875and bar becomes a narrower bar).
01f17ae2 876@end defopt
b8d4c8d0 877
80be4dd7
CY
878@node Font and Color Parameters
879@subsubsection Font and Color Parameters
4abe5bf6 880@cindex font and color, frame parameters
b8d4c8d0 881
80be4dd7 882 These frame parameters control the use of fonts and colors.
b8d4c8d0
GM
883
884@table @code
4abe5bf6 885@vindex font-backend, a frame parameter
80be4dd7
CY
886@item font-backend
887A list of symbols, specifying the @dfn{font backends} to use for
888drawing fonts in the frame, in order of priority. On X, there are
889currently two available font backends: @code{x} (the X core font
2cae5ba4
JB
890driver) and @code{xft} (the Xft font driver). On Windows, there are
891currently two available font backends: @code{gdi} and
892@code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
893Manual}). On other systems, there is only one available font backend,
894so it does not make sense to modify this frame parameter.
80be4dd7 895
4abe5bf6 896@vindex background-mode, a frame parameter
b8d4c8d0
GM
897@item background-mode
898This parameter is either @code{dark} or @code{light}, according
899to whether the background color is a light one or a dark one.
900
4abe5bf6 901@vindex tty-color-mode, a frame parameter
b8d4c8d0
GM
902@item tty-color-mode
903@cindex standard colors for character terminals
904This parameter overrides the terminal's color support as given by the
905system's terminal capabilities database in that this parameter's value
906specifies the color mode to use in terminal frames. The value can be
907either a symbol or a number. A number specifies the number of colors
908to use (and, indirectly, what commands to issue to produce each
909color). For example, @code{(tty-color-mode . 8)} specifies use of the
910ANSI escape sequences for 8 standard text colors. A value of -1 turns
911off color support.
912
913If the parameter's value is a symbol, it specifies a number through
914the value of @code{tty-color-mode-alist}, and the associated number is
915used instead.
916
4abe5bf6 917@vindex screen-gamma, a frame parameter
b8d4c8d0
GM
918@item screen-gamma
919@cindex gamma correction
920If this is a number, Emacs performs ``gamma correction'' which adjusts
921the brightness of all colors. The value should be the screen gamma of
922your display, a floating point number.
923
924Usual PC monitors have a screen gamma of 2.2, so color values in
925Emacs, and in X windows generally, are calibrated to display properly
926on a monitor with that gamma value. If you specify 2.2 for
927@code{screen-gamma}, that means no correction is needed. Other values
928request correction, designed to make the corrected colors appear on
929your screen the way they would have appeared without correction on an
930ordinary monitor with a gamma value of 2.2.
931
932If your monitor displays colors too light, you should specify a
933@code{screen-gamma} value smaller than 2.2. This requests correction
934that makes colors darker. A screen gamma value of 1.5 may give good
935results for LCD color displays.
d9ce48d6 936
4abe5bf6 937@vindex alpha, a frame parameter
d9ce48d6
CY
938@item alpha
939@cindex opacity, frame
940@cindex transparency, frame
941@vindex frame-alpha-lower-limit
942This parameter specifies the opacity of the frame, on graphical
943displays that support variable opacity. It should be an integer
944between 0 and 100, where 0 means completely transparent and 100 means
945completely opaque. It can also have a @code{nil} value, which tells
946Emacs not to set the frame opacity (leaving it to the window manager).
947
948To prevent the frame from disappearing completely from view, the
3ec61d4e 949variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
d9ce48d6
CY
950If the value of the frame parameter is less than the value of this
951variable, Emacs uses the latter. By default,
3ec61d4e 952@code{frame-alpha-lower-limit} is 20.
d9ce48d6
CY
953
954The @code{alpha} frame parameter can also be a cons cell
955@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
956opacity of the frame when it is selected, and @samp{inactive} is the
e1dbe924 957opacity when it is not selected.
b8d4c8d0
GM
958@end table
959
8999d86f
CY
960The following frame parameters are semi-obsolete in that they are
961automatically equivalent to particular face attributes of particular
962faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
b8d4c8d0
GM
963
964@table @code
4abe5bf6 965@vindex font, a frame parameter
b8d4c8d0
GM
966@item font
967The name of the font for displaying text in the frame. This is a
968string, either a valid font name for your system or the name of an Emacs
969fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
970attribute of the @code{default} face.
971
4abe5bf6 972@vindex foreground-color, a frame parameter
b8d4c8d0
GM
973@item foreground-color
974The color to use for the image of a character. It is equivalent to
975the @code{:foreground} attribute of the @code{default} face.
976
4abe5bf6 977@vindex background-color, a frame parameter
b8d4c8d0
GM
978@item background-color
979The color to use for the background of characters. It is equivalent to
980the @code{:background} attribute of the @code{default} face.
981
4abe5bf6 982@vindex mouse-color, a frame parameter
b8d4c8d0
GM
983@item mouse-color
984The color for the mouse pointer. It is equivalent to the @code{:background}
985attribute of the @code{mouse} face.
986
4abe5bf6 987@vindex cursor-color, a frame parameter
b8d4c8d0
GM
988@item cursor-color
989The color for the cursor that shows point. It is equivalent to the
990@code{:background} attribute of the @code{cursor} face.
991
4abe5bf6 992@vindex border-color, a frame parameter
b8d4c8d0
GM
993@item border-color
994The color for the border of the frame. It is equivalent to the
995@code{:background} attribute of the @code{border} face.
996
4abe5bf6 997@vindex scroll-bar-foreground, a frame parameter
b8d4c8d0
GM
998@item scroll-bar-foreground
999If non-@code{nil}, the color for the foreground of scroll bars. It is
1000equivalent to the @code{:foreground} attribute of the
1001@code{scroll-bar} face.
1002
4abe5bf6 1003@vindex scroll-bar-background, a frame parameter
b8d4c8d0
GM
1004@item scroll-bar-background
1005If non-@code{nil}, the color for the background of scroll bars. It is
1006equivalent to the @code{:background} attribute of the
1007@code{scroll-bar} face.
1008@end table
1009
1010@node Size and Position
1011@subsection Frame Size And Position
1012@cindex size of frame
1013@cindex screen size
1014@cindex frame size
1015@cindex resize frame
1016
1017 You can read or change the size and position of a frame using the
1018frame parameters @code{left}, @code{top}, @code{height}, and
1019@code{width}. Whatever geometry parameters you don't specify are chosen
1020by the window manager in its usual fashion.
1021
1022 Here are some special features for working with sizes and positions.
1023(For the precise meaning of ``selected frame'' used by these functions,
1024see @ref{Input Focus}.)
1025
1026@defun set-frame-position frame left top
1027This function sets the position of the top left corner of @var{frame} to
1028@var{left} and @var{top}. These arguments are measured in pixels, and
1029normally count from the top left corner of the screen.
1030
1031Negative parameter values position the bottom edge of the window up from
1032the bottom edge of the screen, or the right window edge to the left of
1033the right edge of the screen. It would probably be better if the values
1034were always counted from the left and top, so that negative arguments
1035would position the frame partly off the top or left edge of the screen,
1036but it seems inadvisable to change that now.
1037@end defun
1038
1039@defun frame-height &optional frame
1040@defunx frame-width &optional frame
1041These functions return the height and width of @var{frame}, measured in
1042lines and columns. If you don't supply @var{frame}, they use the
1043selected frame.
1044@end defun
1045
b8d4c8d0
GM
1046@defun frame-pixel-height &optional frame
1047@defunx frame-pixel-width &optional frame
041817a4
RS
1048These functions return the height and width of the main display area
1049of @var{frame}, measured in pixels. If you don't supply @var{frame},
5feb0b73
GM
1050they use the selected frame. For a text-only terminal, the results are
1051in characters rather than pixels.
1052
1053These values include the internal borders, and windows' scroll bars and
1054fringes (which belong to individual windows, not to the frame itself).
1055The exact value of the heights depends on the window-system and toolkit
1056in use. With Gtk+, the height does not include any tool bar or menu
1057bar. With the Motif or Lucid toolkits, it includes the tool bar but
1058not the menu bar. In a graphical version with no toolkit, it includes
1059both the tool bar and menu bar. For a text-only terminal, the result
1060includes the menu bar.
b8d4c8d0
GM
1061@end defun
1062
1063@defun frame-char-height &optional frame
1064@defunx frame-char-width &optional frame
1065These functions return the height and width of a character in
1066@var{frame}, measured in pixels. The values depend on the choice of
1067font. If you don't supply @var{frame}, these functions use the selected
1068frame.
1069@end defun
1070
1071@defun set-frame-size frame cols rows
1072This function sets the size of @var{frame}, measured in characters;
1073@var{cols} and @var{rows} specify the new width and height.
1074
1075To set the size based on values measured in pixels, use
1076@code{frame-char-height} and @code{frame-char-width} to convert
1077them to units of characters.
1078@end defun
1079
1080@defun set-frame-height frame lines &optional pretend
1081This function resizes @var{frame} to a height of @var{lines} lines. The
1082sizes of existing windows in @var{frame} are altered proportionally to
1083fit.
1084
1085If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1086lines of output in @var{frame}, but does not change its value for the
1087actual height of the frame. This is only useful for a terminal frame.
1088Using a smaller height than the terminal actually implements may be
1089useful to reproduce behavior observed on a smaller screen, or if the
1090terminal malfunctions when using its whole screen. Setting the frame
1091height ``for real'' does not always work, because knowing the correct
1092actual size may be necessary for correct cursor positioning on a
1093terminal frame.
1094@end defun
1095
1096@defun set-frame-width frame width &optional pretend
1097This function sets the width of @var{frame}, measured in characters.
1098The argument @var{pretend} has the same meaning as in
1099@code{set-frame-height}.
1100@end defun
1101
1102@findex set-screen-height
1103@findex set-screen-width
1104 The older functions @code{set-screen-height} and
1105@code{set-screen-width} were used to specify the height and width of the
1106screen, in Emacs versions that did not support multiple frames. They
1107are semi-obsolete, but still work; they apply to the selected frame.
1108
1109@node Geometry
1110@subsection Geometry
1111
1112 Here's how to examine the data in an X-style window geometry
1113specification:
1114
1115@defun x-parse-geometry geom
1116@cindex geometry specification
1117The function @code{x-parse-geometry} converts a standard X window
1118geometry string to an alist that you can use as part of the argument to
1119@code{make-frame}.
1120
1121The alist describes which parameters were specified in @var{geom}, and
1122gives the values specified for them. Each element looks like
1123@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1124values are @code{left}, @code{top}, @code{width}, and @code{height}.
1125
1126For the size parameters, the value must be an integer. The position
1127parameter names @code{left} and @code{top} are not totally accurate,
1128because some values indicate the position of the right or bottom edges
875fc30c
GM
1129instead. The @var{value} possibilities for the position parameters are:
1130an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1131as previously described (@pxref{Position Parameters}).
b8d4c8d0
GM
1132
1133Here is an example:
1134
1135@example
1136(x-parse-geometry "35x70+0-0")
1137 @result{} ((height . 70) (width . 35)
1138 (top - 0) (left . 0))
1139@end example
1140@end defun
1141
20cb6c9b
EZ
1142@node Terminal Parameters
1143@section Terminal Parameters
1144@cindex terminal parameters
1145
2b6ae648
EZ
1146 Each terminal has a list of associated parameters. These
1147@dfn{terminal parameters} are mostly a convenient way of storage for
1148terminal-local variables, but some terminal parameters have a special
1149meaning.
1150
1151 This section describes functions to read and change the parameter values
1152of a terminal. They all accept as their argument either a terminal or
1153a frame; the latter means use that frame's terminal. An argument of
1154@code{nil} means the selected frame's terminal.
20cb6c9b
EZ
1155
1156@defun terminal-parameters &optional terminal
2b6ae648
EZ
1157This function returns an alist listing all the parameters of
1158@var{terminal} and their values.
20cb6c9b
EZ
1159@end defun
1160
1161@defun terminal-parameter terminal parameter
2b6ae648
EZ
1162This function returns the value of the parameter @var{parameter} (a
1163symbol) of @var{terminal}. If @var{terminal} has no setting for
1164@var{parameter}, this function returns @code{nil}.
20cb6c9b
EZ
1165@end defun
1166
1167@defun set-terminal-parameter terminal parameter value
2b6ae648
EZ
1168This function sets the parameter @var{parm} of @var{terminal} to the
1169specified @var{value}, and returns the previous value of that
1170parameter.
20cb6c9b
EZ
1171@end defun
1172
2b6ae648
EZ
1173Here's a list of a few terminal parameters that have a special
1174meaning:
1175
1176@table @code
1177@item background-mode
1178The classification of the terminal's background color, either
1179@code{light} or @code{dark}.
1180@item normal-erase-is-backspace
1181Value is either 1 or 0, depending on whether
1182@code{normal-erase-is-backspace-mode} is turned on or off on this
1183terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1184@item terminal-initted
1185After the terminal is initialized, this is set to the
1186terminal-specific initialization function.
1187@end table
1188
b8d4c8d0
GM
1189@node Frame Titles
1190@section Frame Titles
1191@cindex frame title
1192
1193 Every frame has a @code{name} parameter; this serves as the default
1194for the frame title which window systems typically display at the top of
1195the frame. You can specify a name explicitly by setting the @code{name}
1196frame property.
1197
1198 Normally you don't specify the name explicitly, and Emacs computes the
1199frame name automatically based on a template stored in the variable
1200@code{frame-title-format}. Emacs recomputes the name each time the
1201frame is redisplayed.
1202
1203@defvar frame-title-format
1204This variable specifies how to compute a name for a frame when you have
1205not explicitly specified one. The variable's value is actually a mode
1206line construct, just like @code{mode-line-format}, except that the
1207@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1208Data}.
1209@end defvar
1210
1211@defvar icon-title-format
1212This variable specifies how to compute the name for an iconified frame,
1213when you have not explicitly specified the frame title. This title
1214appears in the icon itself.
1215@end defvar
1216
1217@defvar multiple-frames
1218This variable is set automatically by Emacs. Its value is @code{t} when
1219there are two or more frames (not counting minibuffer-only frames or
1220invisible frames). The default value of @code{frame-title-format} uses
1221@code{multiple-frames} so as to put the buffer name in the frame title
1222only when there is more than one frame.
1223
1224The value of this variable is not guaranteed to be accurate except
1225while processing @code{frame-title-format} or
1226@code{icon-title-format}.
1227@end defvar
1228
1229@node Deleting Frames
1230@section Deleting Frames
1231@cindex deleting frames
1232
1233Frames remain potentially visible until you explicitly @dfn{delete}
1234them. A deleted frame cannot appear on the screen, but continues to
1235exist as a Lisp object until there are no references to it.
1236
1237@deffn Command delete-frame &optional frame force
1238@vindex delete-frame-functions
1239This function deletes the frame @var{frame}. Unless @var{frame} is a
1240tooltip, it first runs the hook @code{delete-frame-functions} (each
1241function gets one argument, @var{frame}). By default, @var{frame} is
1242the selected frame.
1243
1244A frame cannot be deleted if its minibuffer is used by other frames.
1245Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1246but if @var{force} is non-@code{nil}, then you are allowed to do so.
b8d4c8d0
GM
1247@end deffn
1248
1249@defun frame-live-p frame
1250The function @code{frame-live-p} returns non-@code{nil} if the frame
1251@var{frame} has not been deleted. The possible non-@code{nil} return
1252values are like those of @code{framep}. @xref{Frames}.
1253@end defun
1254
1255 Some window managers provide a command to delete a window. These work
1256by sending a special message to the program that operates the window.
1257When Emacs gets one of these commands, it generates a
1258@code{delete-frame} event, whose normal definition is a command that
1259calls the function @code{delete-frame}. @xref{Misc Events}.
1260
1261@node Finding All Frames
1262@section Finding All Frames
1263@cindex frames, scanning all
1264
1265@defun frame-list
c15dfb29
SM
1266The function @code{frame-list} returns a list of all the live frames,
1267i.e.@: those that have not been deleted. It is analogous to
1268@code{buffer-list} for buffers, and includes frames on all terminals.
1269The list that you get is newly created, so modifying the list doesn't
1270have any effect on the internals of Emacs.
b8d4c8d0
GM
1271@end defun
1272
1273@defun visible-frame-list
1274This function returns a list of just the currently visible frames.
1275@xref{Visibility of Frames}. (Terminal frames always count as
1276``visible,'' even though only the selected one is actually displayed.)
1277@end defun
1278
1279@defun next-frame &optional frame minibuf
1280The function @code{next-frame} lets you cycle conveniently through all
1281the frames on the current display from an arbitrary starting point. It
1282returns the ``next'' frame after @var{frame} in the cycle. If
1283@var{frame} is omitted or @code{nil}, it defaults to the selected frame
1284(@pxref{Input Focus}).
1285
1286The second argument, @var{minibuf}, says which frames to consider:
1287
1288@table @asis
1289@item @code{nil}
1290Exclude minibuffer-only frames.
1291@item @code{visible}
1292Consider all visible frames.
1293@item 0
1294Consider all visible or iconified frames.
1295@item a window
1296Consider only the frames using that particular window as their
1297minibuffer.
1298@item anything else
1299Consider all frames.
1300@end table
1301@end defun
1302
1303@defun previous-frame &optional frame minibuf
1304Like @code{next-frame}, but cycles through all frames in the opposite
1305direction.
1306@end defun
1307
1308 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1309Window Ordering}.
1310
b8d4c8d0
GM
1311@node Minibuffers and Frames
1312@section Minibuffers and Frames
1313
1314Normally, each frame has its own minibuffer window at the bottom, which
1315is used whenever that frame is selected. If the frame has a minibuffer,
1316you can get it with @code{minibuffer-window} (@pxref{Definition of
1317minibuffer-window}).
1318
1319However, you can also create a frame with no minibuffer. Such a frame
1320must use the minibuffer window of some other frame. When you create the
35a30759 1321frame, you can explicitly specify the minibuffer window to use (in some
b8d4c8d0
GM
1322other frame). If you don't, then the minibuffer is found in the frame
1323which is the value of the variable @code{default-minibuffer-frame}. Its
1324value should be a frame that does have a minibuffer.
1325
1326If you use a minibuffer-only frame, you might want that frame to raise
1327when you enter the minibuffer. If so, set the variable
1328@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1329
1330@defvar default-minibuffer-frame
1331This variable specifies the frame to use for the minibuffer window, by
1332default. It does not affect existing frames. It is always local to
1333the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1334Terminals}.
b8d4c8d0
GM
1335@end defvar
1336
1337@node Input Focus
1338@section Input Focus
1339@cindex input focus
1340@c @cindex selected frame Duplicates selected-frame
1341
1342At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1343window always resides on the selected frame.
1344
1345When Emacs displays its frames on several terminals (@pxref{Multiple
3ec61d4e
CY
1346Terminals}), each terminal has its own selected frame. But only one
1347of these is ``@emph{the} selected frame'': it's the frame that belongs
1348to the terminal from which the most recent input came. That is, when
1349Emacs runs a command that came from a certain terminal, the selected
1350frame is the one of that terminal. Since Emacs runs only a single
1351command at any given time, it needs to consider only one selected
1352frame at a time; this frame is what we call @dfn{the selected frame}
1353in this manual. The display on which the selected frame is shown is
1354the @dfn{selected frame's display}.
b8d4c8d0
GM
1355
1356@defun selected-frame
1357This function returns the selected frame.
1358@end defun
1359
1360Some window systems and window managers direct keyboard input to the
1361window object that the mouse is in; others require explicit clicks or
1362commands to @dfn{shift the focus} to various window objects. Either
1363way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1364explicitly switch to a different frame from a Lisp function, call
b8d4c8d0
GM
1365@code{select-frame-set-input-focus}.
1366
1367Lisp programs can also switch frames ``temporarily'' by calling the
1368function @code{select-frame}. This does not alter the window system's
1369concept of focus; rather, it escapes from the window manager's control
1370until that control is somehow reasserted.
1371
1372When using a text-only terminal, only one frame can be displayed at a
1373time on the terminal, so after a call to @code{select-frame}, the next
1374redisplay actually displays the newly selected frame. This frame
6a4cfb0c
MR
1375remains selected until a subsequent call to @code{select-frame}. Each
1376terminal frame has a number which appears in the mode line before the
1377buffer name (@pxref{Mode Line Variables}).
b8d4c8d0 1378
9583ec59 1379@defun select-frame-set-input-focus frame &optional norecord
6a4cfb0c 1380This function selects @var{frame}, raises it (should it happen to be
9583ec59
CY
1381obscured by other frames) and tries to give it the X server's focus.
1382On a text-only terminal, the next redisplay displays the new frame on
1383the entire terminal screen. The optional argument @var{norecord} has
1384the same meaning as for @code{select-frame} (see below). The return
1385value of this function is not significant.
b8d4c8d0
GM
1386@end defun
1387
6a4cfb0c 1388@defun select-frame frame &optional norecord
b8d4c8d0
GM
1389This function selects frame @var{frame}, temporarily disregarding the
1390focus of the X server if any. The selection of @var{frame} lasts until
1391the next time the user does something to select a different frame, or
1392until the next time this function is called. (If you are using a
1393window system, the previously selected frame may be restored as the
1394selected frame after return to the command loop, because it still may
6a4cfb0c
MR
1395have the window system's input focus.)
1396
9583ec59
CY
1397The specified @var{frame} becomes the selected frame, and its terminal
1398becomes the selected terminal. This function then calls
1399@code{select-window} as a subroutine, passing the window selected
1400within @var{frame} as its first argument and @var{norecord} as its
1401second argument (hence, if @var{norecord} is non-@code{nil}, this
1402avoids changing the order of recently selected windows nor the buffer
1403list). @xref{Selecting Windows}.
6a4cfb0c 1404
9583ec59
CY
1405This function returns @var{frame}, or @code{nil} if @var{frame} has
1406been deleted.
b8d4c8d0 1407
9583ec59
CY
1408In general, you should never use @code{select-frame} in a way that
1409could switch to a different terminal without switching back when
1410you're done.
b8d4c8d0
GM
1411@end defun
1412
1413Emacs cooperates with the window system by arranging to select frames as
1414the server and window manager request. It does so by generating a
1415special kind of input event, called a @dfn{focus} event, when
1416appropriate. The command loop handles a focus event by calling
1417@code{handle-switch-frame}. @xref{Focus Events}.
1418
1419@deffn Command handle-switch-frame frame
1420This function handles a focus event by selecting frame @var{frame}.
1421
1422Focus events normally do their job by invoking this command.
1423Don't call it for any other reason.
1424@end deffn
1425
1426@defun redirect-frame-focus frame &optional focus-frame
1427This function redirects focus from @var{frame} to @var{focus-frame}.
1428This means that @var{focus-frame} will receive subsequent keystrokes and
1429events intended for @var{frame}. After such an event, the value of
1430@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1431events specifying @var{frame} will instead select @var{focus-frame}.
1432
1433If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1434redirection for @var{frame}, which therefore once again receives its own
1435events.
1436
1437One use of focus redirection is for frames that don't have minibuffers.
1438These frames use minibuffers on other frames. Activating a minibuffer
1439on another frame redirects focus to that frame. This puts the focus on
1440the minibuffer's frame, where it belongs, even though the mouse remains
1441in the frame that activated the minibuffer.
1442
1443Selecting a frame can also change focus redirections. Selecting frame
1444@code{bar}, when @code{foo} had been selected, changes any redirections
1445pointing to @code{foo} so that they point to @code{bar} instead. This
1446allows focus redirection to work properly when the user switches from
1447one frame to another using @code{select-window}.
1448
1449This means that a frame whose focus is redirected to itself is treated
1450differently from a frame whose focus is not redirected.
1451@code{select-frame} affects the former but not the latter.
1452
1453The redirection lasts until @code{redirect-frame-focus} is called to
1454change it.
1455@end defun
1456
1457@defopt focus-follows-mouse
1458This option is how you inform Emacs whether the window manager transfers
1459focus when the user moves the mouse. Non-@code{nil} says that it does.
1460When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1461position consistent with the new selected frame.
b8d4c8d0
GM
1462@end defopt
1463
1464@node Visibility of Frames
1465@section Visibility of Frames
1466@cindex visible frame
1467@cindex invisible frame
1468@cindex iconified frame
1469@cindex frame visibility
1470
1471A window frame may be @dfn{visible}, @dfn{invisible}, or
1472@dfn{iconified}. If it is visible, you can see its contents, unless
1473other windows cover it. If it is iconified, the frame's contents do
c8736212
GM
1474not appear on the screen, but an icon does. (Note: because of the
1475way in which some window managers implement the concept of multiple
1476workspaces, or desktops, all frames on other workspaces may appear to
1477Emacs to be iconified.) If the frame is invisible, it doesn't show on
1478the screen, not even as an icon.
b8d4c8d0
GM
1479
1480Visibility is meaningless for terminal frames, since only the selected
1481one is actually displayed in any case.
1482
1483@deffn Command make-frame-visible &optional frame
1484This function makes frame @var{frame} visible. If you omit
1485@var{frame}, it makes the selected frame visible. This does not raise
1486the frame, but you can do that with @code{raise-frame} if you wish
1487(@pxref{Raising and Lowering}).
1488@end deffn
1489
1490@deffn Command make-frame-invisible &optional frame force
1491This function makes frame @var{frame} invisible. If you omit
1492@var{frame}, it makes the selected frame invisible.
1493
1494Unless @var{force} is non-@code{nil}, this function refuses to make
1495@var{frame} invisible if all other frames are invisible..
1496@end deffn
1497
1498@deffn Command iconify-frame &optional frame
1499This function iconifies frame @var{frame}. If you omit @var{frame}, it
1500iconifies the selected frame.
1501@end deffn
1502
1503@defun frame-visible-p frame
1504This returns the visibility status of frame @var{frame}. The value is
1505@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1506@code{icon} if it is iconified.
1507
1508On a text-only terminal, all frames are considered visible, whether
1509they are currently being displayed or not, and this function returns
1510@code{t} for all frames.
1511@end defun
1512
1513 The visibility status of a frame is also available as a frame
1514parameter. You can read or change it as such. @xref{Management
1515Parameters}.
1516
1517 The user can iconify and deiconify frames with the window manager.
1518This happens below the level at which Emacs can exert any control, but
1519Emacs does provide events that you can use to keep track of such
1520changes. @xref{Misc Events}.
1521
1522@node Raising and Lowering
1523@section Raising and Lowering Frames
1524
1525 Most window systems use a desktop metaphor. Part of this metaphor is
1526the idea that windows are stacked in a notional third dimension
1527perpendicular to the screen surface, and thus ordered from ``highest''
1528to ``lowest.'' Where two windows overlap, the one higher up covers
1529the one underneath. Even a window at the bottom of the stack can be
1530seen if no other window overlaps it.
1531
1532@c @cindex raising a frame redundant with raise-frame
1533@cindex lowering a frame
1534 A window's place in this ordering is not fixed; in fact, users tend
1535to change the order frequently. @dfn{Raising} a window means moving
1536it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1537moving it to the bottom of the stack. This motion is in the notional
1538third dimension only, and does not change the position of the window
1539on the screen.
1540
6a4cfb0c
MR
1541 With Emacs, frames constitute the windows in the metaphor sketched
1542above. You can raise and lower frames using these functions:
b8d4c8d0
GM
1543
1544@deffn Command raise-frame &optional frame
1545This function raises frame @var{frame} (default, the selected frame).
1546If @var{frame} is invisible or iconified, this makes it visible.
1547@end deffn
1548
1549@deffn Command lower-frame &optional frame
1550This function lowers frame @var{frame} (default, the selected frame).
1551@end deffn
1552
1553@defopt minibuffer-auto-raise
1554If this is non-@code{nil}, activation of the minibuffer raises the frame
1555that the minibuffer window is in.
1556@end defopt
1557
1558You can also enable auto-raise (raising automatically when a frame is
1559selected) or auto-lower (lowering automatically when it is deselected)
1560for any frame using frame parameters. @xref{Management Parameters}.
1561
1562@node Frame Configurations
1563@section Frame Configurations
1564@cindex frame configuration
1565
1566 A @dfn{frame configuration} records the current arrangement of frames,
1567all their properties, and the window configuration of each one.
1568(@xref{Window Configurations}.)
1569
1570@defun current-frame-configuration
1571This function returns a frame configuration list that describes
1572the current arrangement of frames and their contents.
1573@end defun
1574
1575@defun set-frame-configuration configuration &optional nodelete
1576This function restores the state of frames described in
1577@var{configuration}. However, this function does not restore deleted
1578frames.
1579
1580Ordinarily, this function deletes all existing frames not listed in
1581@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1582unwanted frames are iconified instead.
1583@end defun
1584
1585@node Mouse Tracking
1586@section Mouse Tracking
1587@cindex mouse tracking
1588@c @cindex tracking the mouse Duplicates track-mouse
1589
1590 Sometimes it is useful to @dfn{track} the mouse, which means to display
1591something to indicate where the mouse is and move the indicator as the
1592mouse moves. For efficient mouse tracking, you need a way to wait until
1593the mouse actually moves.
1594
1595 The convenient way to track the mouse is to ask for events to represent
1596mouse motion. Then you can wait for motion by waiting for an event. In
1597addition, you can easily handle any other sorts of events that may
1598occur. That is useful, because normally you don't want to track the
1599mouse forever---only until some other event, such as the release of a
1600button.
1601
1602@defspec track-mouse body@dots{}
1603This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1604events enabled. Typically, @var{body} would use @code{read-event} to
b8d4c8d0
GM
1605read the motion events and modify the display accordingly. @xref{Motion
1606Events}, for the format of mouse motion events.
1607
1608The value of @code{track-mouse} is that of the last form in @var{body}.
1609You should design @var{body} to return when it sees the up-event that
1610indicates the release of the button, or whatever kind of event means
1611it is time to stop tracking.
1612@end defspec
1613
1614The usual purpose of tracking mouse motion is to indicate on the screen
1615the consequences of pushing or releasing a button at the current
1616position.
1617
1618In many cases, you can avoid the need to track the mouse by using
1619the @code{mouse-face} text property (@pxref{Special Properties}).
1620That works at a much lower level and runs more smoothly than
1621Lisp-level mouse tracking.
1622
1623@ignore
1624@c These are not implemented yet.
1625
1626These functions change the screen appearance instantaneously. The
1627effect is transient, only until the next ordinary Emacs redisplay. That
1628is OK for mouse tracking, since it doesn't make sense for mouse tracking
1629to change the text, and the body of @code{track-mouse} normally reads
1630the events itself and does not do redisplay.
1631
1632@defun x-contour-region window beg end
1633This function draws lines to make a box around the text from @var{beg}
1634to @var{end}, in window @var{window}.
1635@end defun
1636
1637@defun x-uncontour-region window beg end
1638This function erases the lines that would make a box around the text
1639from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1640a contour that you previously made by calling @code{x-contour-region}.
1641@end defun
1642
1643@defun x-draw-rectangle frame left top right bottom
1644This function draws a hollow rectangle on frame @var{frame} with the
1645specified edge coordinates, all measured in pixels from the inside top
1646left corner. It uses the cursor color, the one used for indicating the
1647location of point.
1648@end defun
1649
1650@defun x-erase-rectangle frame left top right bottom
1651This function erases a hollow rectangle on frame @var{frame} with the
1652specified edge coordinates, all measured in pixels from the inside top
1653left corner. Erasure means redrawing the text and background that
1654normally belong in the specified rectangle.
1655@end defun
1656@end ignore
1657
1658@node Mouse Position
1659@section Mouse Position
1660@cindex mouse position
1661@cindex position of mouse
1662
1663 The functions @code{mouse-position} and @code{set-mouse-position}
1664give access to the current position of the mouse.
1665
1666@defun mouse-position
1667This function returns a description of the position of the mouse. The
1668value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1669and @var{y} are integers giving the position in characters relative to
1670the top left corner of the inside of @var{frame}.
1671@end defun
1672
1673@defvar mouse-position-function
1674If non-@code{nil}, the value of this variable is a function for
1675@code{mouse-position} to call. @code{mouse-position} calls this
1676function just before returning, with its normal return value as the
1677sole argument, and it returns whatever this function returns to it.
1678
1679This abnormal hook exists for the benefit of packages like
1680@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1681@end defvar
1682
1683@defun set-mouse-position frame x y
1684This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1685frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1686giving the position in characters relative to the top left corner of the
1687inside of @var{frame}. If @var{frame} is not visible, this function
1688does nothing. The return value is not significant.
1689@end defun
1690
1691@defun mouse-pixel-position
1692This function is like @code{mouse-position} except that it returns
1693coordinates in units of pixels rather than units of characters.
1694@end defun
1695
1696@defun set-mouse-pixel-position frame x y
1697This function warps the mouse like @code{set-mouse-position} except that
1698@var{x} and @var{y} are in units of pixels rather than units of
1699characters. These coordinates are not required to be within the frame.
1700
1701If @var{frame} is not visible, this function does nothing. The return
1702value is not significant.
1703@end defun
1704
c978536f
JD
1705@defun frame-pointer-visible-p &optional frame
1706This predicate function returns non-@code{nil} if the mouse pointer
1707displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1708@var{frame} omitted or @code{nil} means the selected frame. This is
1709useful when @code{make-pointer-invisible} is set to @code{t}: it
1710allows to know if the pointer has been hidden.
1383d930 1711@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
c978536f
JD
1712@end defun
1713
b8d4c8d0
GM
1714@need 3000
1715
1716@node Pop-Up Menus
1717@section Pop-Up Menus
1718
1719 When using a window system, a Lisp program can pop up a menu so that
1720the user can choose an alternative with the mouse.
1721
1722@defun x-popup-menu position menu
1723This function displays a pop-up menu and returns an indication of
1724what selection the user makes.
1725
1726The argument @var{position} specifies where on the screen to put the
1727top left corner of the menu. It can be either a mouse button event
1728(which says to put the menu where the user actuated the button) or a
1729list of this form:
1730
1731@example
1732((@var{xoffset} @var{yoffset}) @var{window})
1733@end example
1734
1735@noindent
1736where @var{xoffset} and @var{yoffset} are coordinates, measured in
1737pixels, counting from the top left corner of @var{window}. @var{window}
1738may be a window or a frame.
1739
1740If @var{position} is @code{t}, it means to use the current mouse
1741position. If @var{position} is @code{nil}, it means to precompute the
1742key binding equivalents for the keymaps specified in @var{menu},
1743without actually displaying or popping up the menu.
1744
1745The argument @var{menu} says what to display in the menu. It can be a
1746keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1747return value is the list of events corresponding to the user's choice.
28a88153
CY
1748This list has more than one element if the choice occurred in a
1749submenu. (Note that @code{x-popup-menu} does not actually execute the
1750command bound to that sequence of events.) On toolkits that support
1751menu titles, the title is taken from the prompt string of @var{menu}
1752if @var{menu} is a keymap, or from the prompt string of the first
1753keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1754Menus}).
b8d4c8d0
GM
1755
1756Alternatively, @var{menu} can have the following form:
1757
1758@example
1759(@var{title} @var{pane1} @var{pane2}...)
1760@end example
1761
1762@noindent
1763where each pane is a list of form
1764
1765@example
1766(@var{title} @var{item1} @var{item2}...)
1767@end example
1768
1769Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1770where @var{line} is a string, and @var{value} is the value to return if
1771that @var{line} is chosen. An item can also be a string; this makes a
1772non-selectable line in the menu.
1773
1774If the user gets rid of the menu without making a valid choice, for
1775instance by clicking the mouse away from a valid choice or by typing
1776keyboard input, then this normally results in a quit and
1777@code{x-popup-menu} does not return. But if @var{position} is a mouse
1778button event (indicating that the user invoked the menu with the
1779mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1780@end defun
1781
1782 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1783if you could do the job with a prefix key defined with a menu keymap.
1784If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1785a} can see the individual items in that menu and provide help for them.
1786If instead you implement the menu by defining a command that calls
1787@code{x-popup-menu}, the help facilities cannot know what happens inside
1788that command, so they cannot give any help for the menu's items.
1789
1790 The menu bar mechanism, which lets you switch between submenus by
1791moving the mouse, cannot look within the definition of a command to see
1792that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1793submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1794an integrated fashion. This is why all menu bar submenus are
1795implemented with menu keymaps within the parent menu, and never with
1796@code{x-popup-menu}. @xref{Menu Bar}.
1797
1798 If you want a menu bar submenu to have contents that vary, you should
1799still use a menu keymap to implement it. To make the contents vary, add
1800a hook function to @code{menu-bar-update-hook} to update the contents of
1801the menu keymap as necessary.
1802
1803@node Dialog Boxes
1804@section Dialog Boxes
1805@cindex dialog boxes
1806
1807 A dialog box is a variant of a pop-up menu---it looks a little
1808different, it always appears in the center of a frame, and it has just
1809one level and one or more buttons. The main use of dialog boxes is
1810for asking questions that the user can answer with ``yes,'' ``no,''
1811and a few other alternatives. With a single button, they can also
1812force the user to acknowledge important information. The functions
1813@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1814keyboard, when called from commands invoked by mouse clicks.
1815
1816@defun x-popup-dialog position contents &optional header
1817This function displays a pop-up dialog box and returns an indication of
1818what selection the user makes. The argument @var{contents} specifies
1819the alternatives to offer; it has this format:
1820
1821@example
1822(@var{title} (@var{string} . @var{value})@dots{})
1823@end example
1824
1825@noindent
1826which looks like the list that specifies a single pane for
1827@code{x-popup-menu}.
1828
1829The return value is @var{value} from the chosen alternative.
1830
1831As for @code{x-popup-menu}, an element of the list may be just a
1832string instead of a cons cell @code{(@var{string} . @var{value})}.
1833That makes a box that cannot be selected.
1834
1835If @code{nil} appears in the list, it separates the left-hand items from
1836the right-hand items; items that precede the @code{nil} appear on the
1837left, and items that follow the @code{nil} appear on the right. If you
1838don't include a @code{nil} in the list, then approximately half the
1839items appear on each side.
1840
1841Dialog boxes always appear in the center of a frame; the argument
1842@var{position} specifies which frame. The possible values are as in
1843@code{x-popup-menu}, but the precise coordinates or the individual
1844window don't matter; only the frame matters.
1845
1846If @var{header} is non-@code{nil}, the frame title for the box is
1847@samp{Information}, otherwise it is @samp{Question}. The former is used
1848for @code{message-box} (@pxref{message-box}).
1849
1850In some configurations, Emacs cannot display a real dialog box; so
1851instead it displays the same items in a pop-up menu in the center of the
1852frame.
1853
1854If the user gets rid of the dialog box without making a valid choice,
1855for instance using the window manager, then this produces a quit and
1856@code{x-popup-dialog} does not return.
1857@end defun
1858
1859@node Pointer Shape
1860@section Pointer Shape
1861@cindex pointer shape
1862@cindex mouse pointer shape
1863
1864 You can specify the mouse pointer style for particular text or
1865images using the @code{pointer} text property, and for images with the
1866@code{:pointer} and @code{:map} image properties. The values you can
1867use in these properties are @code{text} (or @code{nil}), @code{arrow},
1868@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1869@code{hourglass}. @code{text} stands for the usual mouse pointer
1870style used over text.
1871
1872 Over void parts of the window (parts that do not correspond to any
1873of the buffer contents), the mouse pointer usually uses the
1874@code{arrow} style, but you can specify a different style (one of
1875those above) by setting @code{void-text-area-pointer}.
1876
1877@defvar void-text-area-pointer
1878This variable specifies the mouse pointer style for void text areas.
1879These include the areas after the end of a line or below the last line
1880in the buffer. The default is to use the @code{arrow} (non-text)
1881pointer style.
1882@end defvar
1883
3568e767
JR
1884 When using X, you can specify what the @code{text} pointer style
1885really looks like by setting the variable @code{x-pointer-shape}.
b8d4c8d0
GM
1886
1887@defvar x-pointer-shape
1888This variable specifies the pointer shape to use ordinarily in the
1889Emacs frame, for the @code{text} pointer style.
1890@end defvar
1891
1892@defvar x-sensitive-text-pointer-shape
1893This variable specifies the pointer shape to use when the mouse
1894is over mouse-sensitive text.
1895@end defvar
1896
1897 These variables affect newly created frames. They do not normally
1898affect existing frames; however, if you set the mouse color of a
1899frame, that also installs the current value of those two variables.
80be4dd7 1900@xref{Font and Color Parameters}.
b8d4c8d0
GM
1901
1902 The values you can use, to specify either of these pointer shapes, are
1903defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1904@key{RET} x-pointer @key{RET}} to see a list of them.
1905
1906@node Window System Selections
1907@section Window System Selections
1908@cindex selection (for window systems)
963578d3
CY
1909@cindex clipboard
1910@cindex primary selection
1911@cindex secondary selection
1912
1913 In the X window system, data can be transferred between different
1914applications by means of @dfn{selections}. X defines an arbitrary
1915number of @dfn{selection types}, each of which can store its own data;
1916however, only three are commonly used: the @dfn{clipboard},
1917@dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1918Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1919commands that make use of these selections. This section documents
1920the low-level functions for reading and setting X selections.
b8d4c8d0
GM
1921
1922@deffn Command x-set-selection type data
963578d3
CY
1923This function sets an X selection. It takes two arguments: a
1924selection type @var{type}, and the value to assign to it, @var{data}.
1925
1926@var{type} should be a symbol; it is usually one of @code{PRIMARY},
1927@code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1928upper-case names, in accord with X Window System conventions. If
1929@var{type} is @code{nil}, that stands for @code{PRIMARY}.
1930
1931If @var{data} is @code{nil}, it means to clear out the selection.
1932Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1933of two integers or list of two integers), an overlay, or a cons of two
1934markers pointing to the same buffer. An overlay or a pair of markers
1935stands for text in the overlay or between the markers. The argument
1936@var{data} may also be a vector of valid non-vector selection values.
b8d4c8d0
GM
1937
1938This function returns @var{data}.
1939@end deffn
1940
1941@defun x-get-selection &optional type data-type
1942This function accesses selections set up by Emacs or by other X
1943clients. It takes two optional arguments, @var{type} and
1944@var{data-type}. The default for @var{type}, the selection type, is
1945@code{PRIMARY}.
1946
1947The @var{data-type} argument specifies the form of data conversion to
1948use, to convert the raw data obtained from another X client into Lisp
1949data. Meaningful values include @code{TEXT}, @code{STRING},
1950@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1951@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1952@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1953@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1954@code{INTEGER}. (These are symbols with upper-case names in accord
1955with X conventions.) The default for @var{data-type} is
1956@code{STRING}.
1957@end defun
1958
01f17ae2 1959@defopt selection-coding-system
b8d4c8d0
GM
1960This variable specifies the coding system to use when reading and
1961writing selections or the clipboard. @xref{Coding
1962Systems}. The default is @code{compound-text-with-extensions}, which
1963converts to the text representation that X11 normally uses.
01f17ae2 1964@end defopt
b8d4c8d0
GM
1965
1966@cindex clipboard support (for MS-Windows)
1967When Emacs runs on MS-Windows, it does not implement X selections in
1968general, but it does support the clipboard. @code{x-get-selection}
1969and @code{x-set-selection} on MS-Windows support the text data type
1970only; if the clipboard holds other types of data, Emacs treats the
1971clipboard as empty.
1972
b8d4c8d0
GM
1973@node Drag and Drop
1974@section Drag and Drop
1975
1976@vindex x-dnd-test-function
1977@vindex x-dnd-known-types
1978 When a user drags something from another application over Emacs, that other
1979application expects Emacs to tell it if Emacs can handle the data that is
1980dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1981what to reply. The default value is @code{x-dnd-default-test-function}
1982which accepts drops if the type of the data to be dropped is present in
1983@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1984@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1985on some other criteria.
1986
1987@vindex x-dnd-types-alist
1988 If you want to change the way Emacs handles drop of different types
1989or add a new type, customize @code{x-dnd-types-alist}. This requires
1990detailed knowledge of what types other applications use for drag and
1991drop.
1992
1993@vindex dnd-protocol-alist
1994 When an URL is dropped on Emacs it may be a file, but it may also be
1995another URL type (ftp, http, etc.). Emacs first checks
1996@code{dnd-protocol-alist} to determine what to do with the URL. If
1997there is no match there and if @code{browse-url-browser-function} is
1998an alist, Emacs looks for a match there. If no match is found the
1999text for the URL is inserted. If you want to alter Emacs behavior,
2000you can customize these variables.
2001
2002@node Color Names
2003@section Color Names
2004
2005@cindex color names
2006@cindex specify color
2007@cindex numerical RGB color specification
2008 A color name is text (usually in a string) that specifies a color.
2009Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2010are allowed; use @kbd{M-x list-colors-display} to see a list of
2011defined names. You can also specify colors numerically in forms such
2012as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2013@var{r} specifies the red level, @var{g} specifies the green level,
2014and @var{b} specifies the blue level. You can use either one, two,
2015three, or four hex digits for @var{r}; then you must use the same
2016number of hex digits for all @var{g} and @var{b} as well, making
2017either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2018X Window System for more details about numerical RGB specification of
2019colors.)
2020
2021 These functions provide a way to determine which color names are
2022valid, and what they look like. In some cases, the value depends on the
2023@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2024meaning of the term ``selected frame.''
2025
73b7530a
EZ
2026 To read user input of color names with completion, use
2027@code{read-color} (@pxref{High-Level Completion, read-color}).
2028
b8d4c8d0
GM
2029@defun color-defined-p color &optional frame
2030This function reports whether a color name is meaningful. It returns
2031@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2032which frame's display to ask about; if @var{frame} is omitted or
2033@code{nil}, the selected frame is used.
2034
2035Note that this does not tell you whether the display you are using
2036really supports that color. When using X, you can ask for any defined
2037color on any kind of display, and you will get some result---typically,
2038the closest it can do. To determine whether a frame can really display
2039a certain color, use @code{color-supported-p} (see below).
2040
2041@findex x-color-defined-p
2042This function used to be called @code{x-color-defined-p},
2043and that name is still supported as an alias.
2044@end defun
2045
2046@defun defined-colors &optional frame
2047This function returns a list of the color names that are defined
2048and supported on frame @var{frame} (default, the selected frame).
2049If @var{frame} does not support colors, the value is @code{nil}.
2050
2051@findex x-defined-colors
2052This function used to be called @code{x-defined-colors},
2053and that name is still supported as an alias.
2054@end defun
2055
2056@defun color-supported-p color &optional frame background-p
2057This returns @code{t} if @var{frame} can really display the color
2058@var{color} (or at least something close to it). If @var{frame} is
2059omitted or @code{nil}, the question applies to the selected frame.
2060
2061Some terminals support a different set of colors for foreground and
2062background. If @var{background-p} is non-@code{nil}, that means you are
2063asking whether @var{color} can be used as a background; otherwise you
2064are asking whether it can be used as a foreground.
2065
2066The argument @var{color} must be a valid color name.
2067@end defun
2068
2069@defun color-gray-p color &optional frame
2070This returns @code{t} if @var{color} is a shade of gray, as defined on
2071@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2072question applies to the selected frame. If @var{color} is not a valid
2073color name, this function returns @code{nil}.
2074@end defun
2075
2076@defun color-values color &optional frame
2077@cindex rgb value
2078This function returns a value that describes what @var{color} should
2079ideally look like on @var{frame}. If @var{color} is defined, the
2080value is a list of three integers, which give the amount of red, the
2081amount of green, and the amount of blue. Each integer ranges in
2082principle from 0 to 65535, but some displays may not use the full
2083range. This three-element list is called the @dfn{rgb values} of the
2084color.
2085
2086If @var{color} is not defined, the value is @code{nil}.
2087
2088@example
2089(color-values "black")
2090 @result{} (0 0 0)
2091(color-values "white")
2092 @result{} (65280 65280 65280)
2093(color-values "red")
2094 @result{} (65280 0 0)
2095(color-values "pink")
2096 @result{} (65280 49152 51968)
2097(color-values "hungry")
2098 @result{} nil
2099@end example
2100
2101The color values are returned for @var{frame}'s display. If
2102@var{frame} is omitted or @code{nil}, the information is returned for
2103the selected frame's display. If the frame cannot display colors, the
2104value is @code{nil}.
2105
2106@findex x-color-values
2107This function used to be called @code{x-color-values},
2108and that name is still supported as an alias.
2109@end defun
2110
2111@node Text Terminal Colors
2112@section Text Terminal Colors
2113@cindex colors on text-only terminals
2114
2115 Text-only terminals usually support only a small number of colors,
2116and the computer uses small integers to select colors on the terminal.
2117This means that the computer cannot reliably tell what the selected
2118color looks like; instead, you have to inform your application which
2119small integers correspond to which colors. However, Emacs does know
2120the standard set of colors and will try to use them automatically.
2121
2122 The functions described in this section control how terminal colors
2123are used by Emacs.
2124
2125 Several of these functions use or return @dfn{rgb values}, described
2126in @ref{Color Names}.
2127
2128 These functions accept a display (either a frame or the name of a
ee1b1917
CY
2129terminal) as an optional argument. We hope in the future to make
2130Emacs support different colors on different text-only terminals; then
2131this argument will specify which terminal to operate on (the default
2132being the selected frame's terminal; @pxref{Input Focus}). At
2133present, though, the @var{frame} argument has no effect.
b8d4c8d0
GM
2134
2135@defun tty-color-define name number &optional rgb frame
2136This function associates the color name @var{name} with
2137color number @var{number} on the terminal.
2138
2139The optional argument @var{rgb}, if specified, is an rgb value, a list
2140of three numbers that specify what the color actually looks like.
2141If you do not specify @var{rgb}, then this color cannot be used by
2142@code{tty-color-approximate} to approximate other colors, because
2143Emacs will not know what it looks like.
2144@end defun
2145
2146@defun tty-color-clear &optional frame
2147This function clears the table of defined colors for a text-only terminal.
2148@end defun
2149
2150@defun tty-color-alist &optional frame
2151This function returns an alist recording the known colors supported by a
2152text-only terminal.
2153
2154Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2155or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2156name, @var{number} is the number used to specify it to the terminal.
2157If present, @var{rgb} is a list of three color values (for red, green,
2158and blue) that says what the color actually looks like.
2159@end defun
2160
2161@defun tty-color-approximate rgb &optional frame
2162This function finds the closest color, among the known colors
2163supported for @var{display}, to that described by the rgb value
2164@var{rgb} (a list of color values). The return value is an element of
2165@code{tty-color-alist}.
2166@end defun
2167
2168@defun tty-color-translate color &optional frame
2169This function finds the closest color to @var{color} among the known
2170colors supported for @var{display} and returns its index (an integer).
2171If the name @var{color} is not defined, the value is @code{nil}.
2172@end defun
2173
2174@node Resources
2175@section X Resources
2176
16d1ff5f
CY
2177This section describes some of the functions and variables for
2178querying and using X resources, or their equivalent on your operating
2179system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2180Manual}, for more information about X resources.
2181
b8d4c8d0
GM
2182@defun x-get-resource attribute class &optional component subclass
2183The function @code{x-get-resource} retrieves a resource value from the X
2184Window defaults database.
2185
2186Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2187This function searches using a key of the form
2188@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2189under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2190the class.
2191
2192The optional arguments @var{component} and @var{subclass} add to the key
2193and the class, respectively. You must specify both of them or neither.
2194If you specify them, the key is
2195@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2196@samp{Emacs.@var{class}.@var{subclass}}.
2197@end defun
2198
2199@defvar x-resource-class
2200This variable specifies the application name that @code{x-get-resource}
2201should look up. The default value is @code{"Emacs"}. You can examine X
2202resources for application names other than ``Emacs'' by binding this
2203variable to some other string, around a call to @code{x-get-resource}.
2204@end defvar
2205
2206@defvar x-resource-name
2207This variable specifies the instance name that @code{x-get-resource}
2208should look up. The default value is the name Emacs was invoked with,
2209or the value specified with the @samp{-name} or @samp{-rn} switches.
2210@end defvar
2211
2212To illustrate some of the above, suppose that you have the line:
2213
2214@example
2215xterm.vt100.background: yellow
2216@end example
2217
2218@noindent
2219in your X resources file (whose name is usually @file{~/.Xdefaults}
2220or @file{~/.Xresources}). Then:
2221
2222@example
2223@group
2224(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2225 (x-get-resource "vt100.background" "VT100.Background"))
2226 @result{} "yellow"
2227@end group
2228@group
2229(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2230 (x-get-resource "background" "VT100" "vt100" "Background"))
2231 @result{} "yellow"
2232@end group
2233@end example
2234
16d1ff5f
CY
2235@defvar inhibit-x-resources
2236If this variable is non-@code{nil}, Emacs does not look up X
2237resources, and X resources do not have any effect when creating new
2238frames.
2239@end defvar
b8d4c8d0
GM
2240
2241@node Display Feature Testing
2242@section Display Feature Testing
2243@cindex display feature testing
2244
2245 The functions in this section describe the basic capabilities of a
2246particular display. Lisp programs can use them to adapt their behavior
2247to what the display can do. For example, a program that ordinarily uses
2248a popup menu could use the minibuffer if popup menus are not supported.
2249
2250 The optional argument @var{display} in these functions specifies which
2251display to ask the question about. It can be a display name, a frame
2252(which designates the display that frame is on), or @code{nil} (which
2253refers to the selected frame's display, @pxref{Input Focus}).
2254
2255 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2256obtain information about displays.
2257
2258@defun display-popup-menus-p &optional display
2259This function returns @code{t} if popup menus are supported on
2260@var{display}, @code{nil} if not. Support for popup menus requires that
2261the mouse be available, since the user cannot choose menu items without
2262a mouse.
2263@end defun
2264
2265@defun display-graphic-p &optional display
2266This function returns @code{t} if @var{display} is a graphic display
2267capable of displaying several frames and several different fonts at
2268once. This is true for displays that use a window system such as X, and
2269false for text-only terminals.
2270@end defun
2271
2272@defun display-mouse-p &optional display
2273@cindex mouse, availability
2274This function returns @code{t} if @var{display} has a mouse available,
2275@code{nil} if not.
2276@end defun
2277
2278@defun display-color-p &optional display
2279@findex x-display-color-p
2280This function returns @code{t} if the screen is a color screen.
2281It used to be called @code{x-display-color-p}, and that name
2282is still supported as an alias.
2283@end defun
2284
2285@defun display-grayscale-p &optional display
2286This function returns @code{t} if the screen can display shades of gray.
2287(All color displays can do this.)
2288@end defun
2289
2290@defun display-supports-face-attributes-p attributes &optional display
2291@anchor{Display Face Attribute Testing}
2292This function returns non-@code{nil} if all the face attributes in
2293@var{attributes} are supported (@pxref{Face Attributes}).
2294
2295The definition of `supported' is somewhat heuristic, but basically
2296means that a face containing all the attributes in @var{attributes},
2297when merged with the default face for display, can be represented in a
2298way that's
2299
2300@enumerate
2301@item
2302different in appearance than the default face, and
2303
2304@item
2305`close in spirit' to what the attributes specify, if not exact.
2306@end enumerate
2307
2308Point (2) implies that a @code{:weight black} attribute will be
2309satisfied by any display that can display bold, as will
2310@code{:foreground "yellow"} as long as some yellowish color can be
2311displayed, but @code{:slant italic} will @emph{not} be satisfied by
2312the tty display code's automatic substitution of a `dim' face for
2313italic.
2314@end defun
2315
2316@defun display-selections-p &optional display
2317This function returns @code{t} if @var{display} supports selections.
2318Windowed displays normally support selections, but they may also be
2319supported in some other cases.
2320@end defun
2321
2322@defun display-images-p &optional display
2323This function returns @code{t} if @var{display} can display images.
2324Windowed displays ought in principle to handle images, but some
2325systems lack the support for that. On a display that does not support
2326images, Emacs cannot display a tool bar.
2327@end defun
2328
2329@defun display-screens &optional display
2330This function returns the number of screens associated with the display.
2331@end defun
2332
2333@defun display-pixel-height &optional display
2334This function returns the height of the screen in pixels.
2335On a character terminal, it gives the height in characters.
2336
2337For graphical terminals, note that on ``multi-monitor'' setups this
2338refers to the pixel width for all physical monitors associated with
3ec61d4e 2339@var{display}. @xref{Multiple Terminals}.
b8d4c8d0
GM
2340@end defun
2341
2342@defun display-pixel-width &optional display
2343This function returns the width of the screen in pixels.
2344On a character terminal, it gives the width in characters.
2345
2346For graphical terminals, note that on ``multi-monitor'' setups this
2347refers to the pixel width for all physical monitors associated with
3ec61d4e 2348@var{display}. @xref{Multiple Terminals}.
b8d4c8d0
GM
2349@end defun
2350
2351@defun display-mm-height &optional display
2352This function returns the height of the screen in millimeters,
2353or @code{nil} if Emacs cannot get that information.
2354@end defun
2355
2356@defun display-mm-width &optional display
2357This function returns the width of the screen in millimeters,
2358or @code{nil} if Emacs cannot get that information.
2359@end defun
2360
01f17ae2 2361@defopt display-mm-dimensions-alist
b8d4c8d0
GM
2362This variable allows the user to specify the dimensions of graphical
2363displays returned by @code{display-mm-height} and
2364@code{display-mm-width} in case the system provides incorrect values.
01f17ae2 2365@end defopt
b8d4c8d0
GM
2366
2367@defun display-backing-store &optional display
2368This function returns the backing store capability of the display.
2369Backing store means recording the pixels of windows (and parts of
2370windows) that are not exposed, so that when exposed they can be
2371displayed very quickly.
2372
2373Values can be the symbols @code{always}, @code{when-mapped}, or
2374@code{not-useful}. The function can also return @code{nil}
2375when the question is inapplicable to a certain kind of display.
2376@end defun
2377
2378@defun display-save-under &optional display
2379This function returns non-@code{nil} if the display supports the
2380SaveUnder feature. That feature is used by pop-up windows
2381to save the pixels they obscure, so that they can pop down
2382quickly.
2383@end defun
2384
2385@defun display-planes &optional display
2386This function returns the number of planes the display supports.
2387This is typically the number of bits per pixel.
2388For a tty display, it is log to base two of the number of colors supported.
2389@end defun
2390
2391@defun display-visual-class &optional display
7261e1cf
LMI
2392This function returns the visual class for the screen. The value is
2393one of the symbols @code{static-gray} (a limited, unchangeable number
2394of grays), @code{gray-scale} (a full range of grays),
2395@code{static-color} (a limited, unchangeable number of colors),
2396@code{pseudo-color} (a limited number of colors), @code{true-color} (a
2397full range of colors), and @code{direct-color} (a full range of
2398colors).
b8d4c8d0
GM
2399@end defun
2400
2401@defun display-color-cells &optional display
2402This function returns the number of color cells the screen supports.
2403@end defun
2404
2405 These functions obtain additional information specifically
2406about X displays.
2407
2408@defun x-server-version &optional display
2409This function returns the list of version numbers of the X server
2410running the display. The value is a list of three integers: the major
2411and minor version numbers of the X protocol, and the
2412distributor-specific release number of the X server software itself.
2413@end defun
2414
2415@defun x-server-vendor &optional display
2416This function returns the ``vendor'' that provided the X server
2417software (as a string). Really this means whoever distributes the X
2418server.
2419
09e80d9f 2420When the developers of X labeled software distributors as
b8d4c8d0
GM
2421``vendors,'' they showed their false assumption that no system could
2422ever be developed and distributed noncommercially.
2423@end defun
2424
2425@ignore
2426@defvar x-no-window-manager
2427This variable's value is @code{t} if no X window manager is in use.
2428@end defvar
2429@end ignore
2430
2431@ignore
2432@item
2433The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2434width and height of an X Window frame, measured in pixels.
2435@end ignore