Auto-commit of generated files.
[bpt/emacs.git] / doc / lispref / frames.texi
CommitLineData
b8d4c8d0
GM
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2011
5feb0b73 4@c Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/frames
b8d4c8d0
GM
7@node Frames, Positions, Windows, Top
8@chapter Frames
9@cindex frame
10
3ec61d4e
CY
11 A @dfn{frame} is a screen object that contains one or more Emacs
12windows (@pxref{Windows}). It is the kind of object called a
13``window'' in the terminology of graphical environments; but we can't
14call it a ``window'' here, because Emacs uses that word in a different
15way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16represents a frame on the screen. @xref{Frame Type}.
b8d4c8d0
GM
17
18 A frame initially contains a single main window and/or a minibuffer
19window; you can subdivide the main window vertically or horizontally
6a4cfb0c 20into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 21
3ec61d4e 22@cindex terminal
20cb6c9b 23 A @dfn{terminal} is a display device capable of displaying one or
3ec61d4e
CY
24more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 26
b8d4c8d0 27@cindex terminal frame
b8d4c8d0 28@cindex window frame
3ec61d4e
CY
29 There are two classes of terminals: text-only terminals and
30graphical terminals. Text-only terminals are non-graphics-capable
31display devices, including ``terminal emulators'' such as xterm. On
32text-only terminals, each frame occupies the entire terminal screen;
33although you can create additional frames and switch between them,
34only one frame can be shown at any given time. We refer to frames on
35text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36the other hand, are graphics-capable windowing systems, such as the X
37Window System. On a graphical terminal, Emacs can display multiple
38frames simultaneously. We refer to such frames as @dfn{window
39frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42available terminal, within a single Emacs session, regardless of
43whether Emacs was started on a text-only or graphical terminal. Emacs
44can display on both graphical and text-only terminals simultaneously.
45This comes in handy, for instance, when you connect to the same
46session from several remote locations. @xref{Multiple Terminals}.
b8d4c8d0
GM
47
48@defun framep object
49This predicate returns a non-@code{nil} value if @var{object} is a
50frame, and @code{nil} otherwise. For a frame, the value indicates which
51kind of display the frame uses:
52
53@table @code
54@item x
55The frame is displayed in an X window.
56@item t
57A terminal frame on a character display.
b8d4c8d0
GM
58@item w32
59The frame is displayed on MS-Windows 9X/NT.
3ec61d4e
CY
60@item ns
61The frame is displayed on a GNUstep or Macintosh Cocoa display.
b8d4c8d0
GM
62@item pc
63The frame is displayed on an MS-DOS terminal.
64@end table
65@end defun
66
20cb6c9b 67@defun frame-terminal &optional frame
3ec61d4e
CY
68This function returns the terminal object that displays @var{frame}.
69If @var{frame} is @code{nil} or unspecified, it defaults to the
70selected frame.
20cb6c9b
EZ
71@end defun
72
73@defun terminal-live-p object
74This predicate returns a non-@code{nil} value if @var{object} is a
75terminal that is alive (i.e.@: was not deleted), and @code{nil}
76otherwise. For live terminals, the return value indicates what kind
77of frames are displayed on that terminal; the list of possible values
78is the same as for @code{framep} above.
79@end defun
80
b8d4c8d0 81@menu
b4022203 82* Creating Frames:: Creating additional frames.
20cb6c9b 83* Multiple Terminals:: Displaying on several different devices.
b4022203 84* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 85* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 86* Frame Titles:: Automatic updating of frame titles.
d24880de
GM
87* Deleting Frames:: Frames last until explicitly deleted.
88* Finding All Frames:: How to examine all existing frames.
89* Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91* Minibuffers and Frames:: How a frame finds the minibuffer to use.
92* Input Focus:: Specifying the selected frame.
93* Visibility of Frames:: Frames may be visible or invisible, or icons.
94* Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96* Frame Configurations:: Saving the state of all frames.
97* Mouse Tracking:: Getting events that say when the mouse moves.
98* Mouse Position:: Asking where the mouse is, or moving it.
99* Pop-Up Menus:: Displaying a menu for the user to select from.
b8d4c8d0
GM
100* Dialog Boxes:: Displaying a box to ask yes or no.
101* Pointer Shape:: Specifying the shape of the mouse pointer.
102* Window System Selections:: Transferring text to and from other X clients.
103* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 104* Color Names:: Getting the definitions of color names.
b8d4c8d0 105* Text Terminal Colors:: Defining colors for text-only terminals.
d24880de 106* Resources:: Getting resource values from the server.
b8d4c8d0
GM
107* Display Feature Testing:: Determining the features of a terminal.
108@end menu
109
b8d4c8d0
GM
110@node Creating Frames
111@section Creating Frames
112
113To create a new frame, call the function @code{make-frame}.
114
115@defun make-frame &optional alist
116This function creates and returns a new frame, displaying the current
3ec61d4e
CY
117buffer.
118
119The @var{alist} argument is an alist that specifies frame parameters
120for the new frame. @xref{Frame Parameters}. If you specify the
121@code{terminal} parameter in @var{alist}, the new frame is created on
122that terminal. Otherwise, if you specify the @code{window-system}
123frame parameter in @var{alist}, that determines whether the frame
124should be displayed on a text-only or graphical terminal.
125@xref{Window Systems}. If neither is specified, the new frame is
126created in the same terminal as the selected frame.
127
128Any parameters not mentioned in @var{alist} default to the values in
129the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130parameters not specified there default from the X resources or its
131equivalent on your operating system (@pxref{X Resources,, X Resources,
132emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133applies any parameters listed in @code{frame-inherited-parameters}
134(see below) and not present in the argument, taking the values from
135the frame that was selected when @code{make-frame} was called.
b8d4c8d0
GM
136
137This function itself does not make the new frame the selected frame.
138@xref{Input Focus}. The previously selected frame remains selected.
3ec61d4e
CY
139On graphical terminals, however, the windowing system may select the
140new frame for its own reasons.
b8d4c8d0
GM
141@end defun
142
143@defvar before-make-frame-hook
3ec61d4e 144A normal hook run by @code{make-frame} before it creates the frame.
b8d4c8d0
GM
145@end defvar
146
147@defvar after-make-frame-functions
148An abnormal hook run by @code{make-frame} after it creates the frame.
149Each function in @code{after-make-frame-functions} receives one argument, the
150frame just created.
151@end defvar
152
4fb04348
EZ
153@defvar frame-inherited-parameters
154This variable specifies the list of frame parameters that a newly
155created frame inherits from the currently selected frame. For each
156parameter (a symbol) that is an element in the list and is not present
157in the argument to @code{make-frame}, the function sets the value of
158that parameter in the created frame to its value in the selected
159frame.
160@end defvar
161
3ec61d4e
CY
162@node Multiple Terminals
163@section Multiple Terminals
164@cindex multiple terminals
165@cindex multi-tty
b8d4c8d0
GM
166@cindex multiple X displays
167@cindex displays, multiple
168
3ec61d4e
CY
169 Emacs represents each terminal, whether graphical or text-only, as a
170@dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171Unix systems, Emacs can use multiple terminals simultaneously in each
172session. On other systems, it can only use a single terminal. Each
173terminal object has the following attributes:
174
175@itemize @bullet
176@item
177The name of the device used by the terminal (e.g., @samp{:0.0} or
178@file{/dev/tty}).
179
180@item
181The terminal and keyboard coding systems used on the terminal.
182@xref{Terminal I/O Encoding}.
b8d4c8d0 183
3ec61d4e
CY
184@item
185The kind of display associated with the terminal. This is the symbol
186returned by the function @code{terminal-live-p} (i.e., @code{x},
187@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 188
3ec61d4e
CY
189@item
190A list of terminal parameters. @xref{Terminal Parameters}.
191@end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194them as needed, such as when you call @code{make-frame-on-display}
195(which is described below).
196
197@defun terminal-name &optional terminal
198This function returns the file name of the device used by
199@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200defaults to the selected frame's terminal. @var{terminal} can also be
201a frame, meaning that frame's terminal.
202@end defun
203
204@defun terminal-list
205This function returns a list of all terminal objects currently in use.
206@end defun
207
208@defun get-device-terminal device
209This function returns a terminal whose device name is given by
210@var{device}. If @var{device} is a string, it can be either the file
211name of a terminal device, or the name of an X display of the form
212@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213frame, this function returns that frame's terminal; @code{nil} means
214the selected frame. Finally, if @var{device} is a terminal object
215that represents a live terminal, that terminal is returned. The
216function signals an error if its argument is none of the above.
217@end defun
218
219@defun delete-terminal &optional terminal force
220This function deletes all frames on @var{terminal} and frees the
221resources used by it. It runs the abnormal hook
222@code{delete-terminal-functions}, passing @var{terminal} as the
223argument to each function.
224
225If @var{terminal} is omitted or @code{nil}, it defaults to the
226selected frame's terminal. @var{terminal} can also be a frame,
227meaning that frame's terminal.
228
229Normally, this function signals an error if you attempt to delete the
230sole active terminal, but if @var{force} is non-@code{nil}, you are
231allowed to do so. Emacs automatically calls this function when the
232last frame on a terminal is deleted (@pxref{Deleting Frames}).
233@end defun
234
235@defvar delete-terminal-functions
236An abnormal hook run by @code{delete-terminal}. Each function
237receives one argument, the @var{terminal} argument passed to
238@code{delete-terminal}. Due to technical details, the functions may
239be called either just before the terminal is deleted, or just
240afterwards.
241@end defvar
242
243@cindex terminal-local variables
b8d4c8d0
GM
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245separate binding for each terminal. The binding in effect at any time
246is the one for the terminal that the currently selected frame belongs
247to. These variables include @code{default-minibuffer-frame},
248@code{defining-kbd-macro}, @code{last-kbd-macro}, and
3ec61d4e
CY
249@code{system-key-alist}. They are always terminal-local, and can
250never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253terminal. When Emacs is started from within the X window system, it
254uses the X display chosen with the @code{DISPLAY} environment
255variable, or with the @samp{--display} option. @xref{Initial
256Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257displays via the command @code{make-frame-on-display}. Each X display
258has its own selected frame and its own minibuffer windows; however,
259only one of those frames is ``@emph{the} selected frame'' at any given
260moment (@pxref{Input Focus}). Emacs can even connect to other
261text-only terminals, by interacting with the @command{emacsclient}
262program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266The first two parts, @var{host} and @var{server}, identify the X
267server; the third part, @var{screen}, identifies a screen number on
268that X server. When you use two or more screens belonging to one
269server, Emacs knows by the similarity in their names that they share a
270single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273than one monitor. Currently, there is no way for Emacs to distinguish
274between the different physical monitors.
b8d4c8d0
GM
275
276@deffn Command make-frame-on-display display &optional parameters
3ec61d4e
CY
277This function creates and returns a new frame on @var{display}, taking
278the other frame parameters from the alist @var{parameters}.
279@var{display} should be the name of an X display (a string).
280
281Before creating the frame, this function ensures that Emacs is ``set
282up'' to display graphics. For instance, if Emacs has not processed X
283resources (e.g., if it was started on a text-only terminal), it does
284so at this time. In all other respects, this function behaves like
285@code{make-frame} (@pxref{Creating Frames}).
b8d4c8d0
GM
286@end deffn
287
288@defun x-display-list
3ec61d4e
CY
289This function returns a list that indicates which X displays Emacs has
290a connection to. The elements of the list are strings, and each one
291is a display name.
b8d4c8d0
GM
292@end defun
293
294@defun x-open-connection display &optional xrm-string must-succeed
3ec61d4e
CY
295This function opens a connection to the X display @var{display},
296without creating a frame on that display. Normally, Emacs Lisp
297programs need not call this function, as @code{make-frame-on-display}
298calls it automatically. The only reason for calling it is to check
299whether communication can be established with a given X display.
300
301The optional argument @var{xrm-string}, if not @code{nil}, is a string
302of resource names and values, in the same format used in the
303@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304GNU Emacs Manual}. These values apply to all Emacs frames created on
305this display, overriding the resource values recorded in the X server.
306Here's an example of what this string might look like:
b8d4c8d0
GM
307
308@example
309"*BorderWidth: 3\n*InternalBorder: 2\n"
310@end example
311
b8d4c8d0
GM
312If @var{must-succeed} is non-@code{nil}, failure to open the connection
313terminates Emacs. Otherwise, it is an ordinary Lisp error.
314@end defun
315
316@defun x-close-connection display
317This function closes the connection to display @var{display}. Before
3ec61d4e
CY
318you can do this, you must first delete all the frames that were open
319on that display (@pxref{Deleting Frames}).
20cb6c9b
EZ
320@end defun
321
b8d4c8d0
GM
322@node Frame Parameters
323@section Frame Parameters
324@cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327Just what parameters a frame has depends on what display mechanism it
328uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331terminal frame has a few parameters, mostly for compatibility's sake;
332only the @code{height}, @code{width}, @code{name}, @code{title},
333@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334parameters do something special. If the terminal supports colors, the
335parameters @code{foreground-color}, @code{background-color},
336@code{background-mode} and @code{display-type} are also meaningful.
d9ce48d6
CY
337If the terminal supports frame transparency, the parameter
338@code{alpha} is also meaningful.
b8d4c8d0 339
34544152
EZ
340 You can use frame parameters to define frame-local bindings for
341variables. @xref{Frame-Local Variables}.
342
b8d4c8d0
GM
343@menu
344* Parameter Access:: How to change a frame's parameters.
d24880de 345* Initial Parameters:: Specifying frame parameters when you make a frame.
b8d4c8d0
GM
346* Window Frame Parameters:: List of frame parameters for window systems.
347* Size and Position:: Changing the size and position of a frame.
348* Geometry:: Parsing geometry specifications.
349@end menu
350
351@node Parameter Access
352@subsection Access to Frame Parameters
353
354These functions let you read and change the parameter values of a
355frame.
356
357@defun frame-parameter frame parameter
358This function returns the value of the parameter @var{parameter} (a
359symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
360selected frame's parameter. If @var{frame} has no setting for
361@var{parameter}, this function returns @code{nil}.
362@end defun
363
364@defun frame-parameters &optional frame
365The function @code{frame-parameters} returns an alist listing all the
366parameters of @var{frame} and their values. If @var{frame} is
367@code{nil} or omitted, this returns the selected frame's parameters
368@end defun
369
370@defun modify-frame-parameters frame alist
371This function alters the parameters of frame @var{frame} based on the
372elements of @var{alist}. Each element of @var{alist} has the form
373@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
374parameter. If you don't mention a parameter in @var{alist}, its value
375doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
376frame.
34544152
EZ
377
378You can use this function to define frame-local bindings for
379variables, see @ref{Frame-Local Variables}.
b8d4c8d0
GM
380@end defun
381
4fb04348 382@defun set-frame-parameter frame parm value
3c1f4619 383This function sets the frame parameter @var{parm} to the specified
4fb04348
EZ
384@var{value}. If @var{frame} is @code{nil}, it defaults to the
385selected frame.
386@end defun
387
b8d4c8d0
GM
388@defun modify-all-frames-parameters alist
389This function alters the frame parameters of all existing frames
390according to @var{alist}, then modifies @code{default-frame-alist}
391(and, if necessary, @code{initial-frame-alist}) to apply the same
392parameter values to frames that will be created henceforth.
393@end defun
394
395@node Initial Parameters
396@subsection Initial Frame Parameters
397
398You can specify the parameters for the initial startup frame
399by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
400
01f17ae2 401@defopt initial-frame-alist
b8d4c8d0
GM
402This variable's value is an alist of parameter values used when creating
403the initial window frame. You can set this variable to specify the
404appearance of the initial frame without altering subsequent frames.
405Each element has the form:
406
407@example
408(@var{parameter} . @var{value})
409@end example
410
411Emacs creates the initial frame before it reads your init
412file. After reading that file, Emacs checks @code{initial-frame-alist},
413and applies the parameter settings in the altered value to the already
414created initial frame.
415
416If these settings affect the frame geometry and appearance, you'll see
417the frame appear with the wrong ones and then change to the specified
418ones. If that bothers you, you can specify the same geometry and
419appearance with X resources; those do take effect before the frame is
420created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
421
422X resource settings typically apply to all frames. If you want to
423specify some X resources solely for the sake of the initial frame, and
424you don't want them to apply to subsequent frames, here's how to achieve
425this. Specify parameters in @code{default-frame-alist} to override the
426X resources for subsequent frames; then, to prevent these from affecting
427the initial frame, specify the same parameters in
428@code{initial-frame-alist} with values that match the X resources.
01f17ae2 429@end defopt
b8d4c8d0
GM
430
431If these parameters specify a separate minibuffer-only frame with
432@code{(minibuffer . nil)}, and you have not created one, Emacs creates
433one for you.
434
01f17ae2 435@defopt minibuffer-frame-alist
0a65633e
CY
436This variable's value is an alist of parameter values used when
437creating an initial minibuffer-only frame. This is the
438minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
439specifies a frame with no minibuffer.
01f17ae2 440@end defopt
b8d4c8d0 441
01f17ae2 442@defopt default-frame-alist
b8d4c8d0
GM
443This is an alist specifying default values of frame parameters for all
444Emacs frames---the first frame, and subsequent frames. When using the X
445Window System, you can get the same results by means of X resources
446in many cases.
447
448Setting this variable does not affect existing frames.
01f17ae2 449@end defopt
b8d4c8d0 450
6a4cfb0c
MR
451Functions that display a buffer in a separate frame can override the
452default parameters by supplying their own parameters. @xref{Definition
453of special-display-frame-alist}.
b8d4c8d0
GM
454
455If you use options that specify window appearance when you invoke Emacs,
456they take effect by adding elements to @code{default-frame-alist}. One
457exception is @samp{-geometry}, which adds the specified position to
458@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
459Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
460
461@node Window Frame Parameters
462@subsection Window Frame Parameters
4abe5bf6 463@cindex frame parameters for windowed displays
b8d4c8d0
GM
464
465 Just what parameters a frame has depends on what display mechanism
466it uses. This section describes the parameters that have special
467meanings on some or all kinds of terminals. Of these, @code{name},
468@code{title}, @code{height}, @code{width}, @code{buffer-list} and
469@code{buffer-predicate} provide meaningful information in terminal
470frames, and @code{tty-color-mode} is meaningful @emph{only} in
471terminal frames.
472
473@menu
474* Basic Parameters:: Parameters that are fundamental.
475* Position Parameters:: The position of the frame on the screen.
476* Size Parameters:: Frame's size.
477* Layout Parameters:: Size of parts of the frame, and
478 enabling or disabling some parts.
479* Buffer Parameters:: Which buffers have been or should be shown.
480* Management Parameters:: Communicating with the window manager.
481* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 482* Font and Color Parameters:: Fonts and colors for the frame text.
b8d4c8d0
GM
483@end menu
484
485@node Basic Parameters
486@subsubsection Basic Parameters
487
488 These frame parameters give the most basic information about the
489frame. @code{title} and @code{name} are meaningful on all terminals.
490
491@table @code
4abe5bf6 492@vindex display, a frame parameter
b8d4c8d0
GM
493@item display
494The display on which to open this frame. It should be a string of the
495form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
496@code{DISPLAY} environment variable.
497
4abe5bf6 498@vindex display-type, a frame parameter
b8d4c8d0
GM
499@item display-type
500This parameter describes the range of possible colors that can be used
501in this frame. Its value is @code{color}, @code{grayscale} or
502@code{mono}.
503
4abe5bf6 504@vindex title, a frame parameter
b8d4c8d0 505@item title
7f9e0c04
RS
506If a frame has a non-@code{nil} title, it appears in the window
507system's title bar at the top of the frame, and also in the mode line
508of windows in that frame if @code{mode-line-frame-identification} uses
509@samp{%F} (@pxref{%-Constructs}). This is normally the case when
510Emacs is not using a window system, and can only display one frame at
511a time. @xref{Frame Titles}.
b8d4c8d0 512
4abe5bf6 513@vindex name, a frame parameter
b8d4c8d0
GM
514@item name
515The name of the frame. The frame name serves as a default for the frame
516title, if the @code{title} parameter is unspecified or @code{nil}. If
517you don't specify a name, Emacs sets the frame name automatically
518(@pxref{Frame Titles}).
519
520If you specify the frame name explicitly when you create the frame, the
521name is also used (instead of the name of the Emacs executable) when
522looking up X resources for the frame.
b8d4c8d0
GM
523@end table
524
525@node Position Parameters
526@subsubsection Position Parameters
4abe5bf6 527@cindex window position on display
b8d4c8d0
GM
528
529 Position parameters' values are normally measured in pixels, but on
530text-only terminals they count characters or lines instead.
531
532@table @code
4abe5bf6 533@vindex left, a frame parameter
b8d4c8d0 534@item left
88076fba
GM
535The position, in pixels, of the left (or right) edge of the frame with
536respect to the left (or right) edge of the screen. The value may be:
875fc30c
GM
537
538@table @asis
539@item an integer
540A positive integer relates the left edge of the frame to the left edge
541of the screen. A negative integer relates the right frame edge to the
542right screen edge.
543
544@item @code{(+ @var{pos})}
545This specifies the position of the left frame edge relative to the left
546screen edge. The integer @var{pos} may be positive or negative; a
547negative value specifies a position outside the screen.
548
549@item @code{(- @var{pos})}
550This specifies the position of the right frame edge relative to the right
551screen edge. The integer @var{pos} may be positive or negative; a
552negative value specifies a position outside the screen.
553@end table
b8d4c8d0
GM
554
555Some window managers ignore program-specified positions. If you want to
556be sure the position you specify is not ignored, specify a
557non-@code{nil} value for the @code{user-position} parameter as well.
558
4abe5bf6 559@vindex top, a frame parameter
b8d4c8d0 560@item top
875fc30c
GM
561The screen position of the top (or bottom) edge, in pixels, with respect
562to the top (or bottom) edge of the screen. It works just like
563@code{left}, except vertically instead of horizontally.
b8d4c8d0 564
4abe5bf6 565@vindex icon-left, a frame parameter
b8d4c8d0
GM
566@item icon-left
567The screen position of the left edge @emph{of the frame's icon}, in
568pixels, counting from the left edge of the screen. This takes effect if
569and when the frame is iconified.
570
571If you specify a value for this parameter, then you must also specify
572a value for @code{icon-top} and vice versa. The window manager may
573ignore these two parameters.
574
4abe5bf6 575@vindex icon-top, a frame parameter
b8d4c8d0
GM
576@item icon-top
577The screen position of the top edge @emph{of the frame's icon}, in
578pixels, counting from the top edge of the screen. This takes effect if
579and when the frame is iconified.
580
4abe5bf6 581@vindex user-position, a frame parameter
b8d4c8d0
GM
582@item user-position
583When you create a frame and specify its screen position with the
584@code{left} and @code{top} parameters, use this parameter to say whether
585the specified position was user-specified (explicitly requested in some
586way by a human user) or merely program-specified (chosen by a program).
587A non-@code{nil} value says the position was user-specified.
588
4abe5bf6 589@cindex window positions and window managers
b8d4c8d0
GM
590Window managers generally heed user-specified positions, and some heed
591program-specified positions too. But many ignore program-specified
592positions, placing the window in a default fashion or letting the user
593place it with the mouse. Some window managers, including @code{twm},
594let the user specify whether to obey program-specified positions or
595ignore them.
596
597When you call @code{make-frame}, you should specify a non-@code{nil}
598value for this parameter if the values of the @code{left} and @code{top}
599parameters represent the user's stated preference; otherwise, use
600@code{nil}.
601@end table
602
603@node Size Parameters
604@subsubsection Size Parameters
4abe5bf6 605@cindex window size on display
b8d4c8d0
GM
606
607 Size parameters' values are normally measured in pixels, but on
608text-only terminals they count characters or lines instead.
609
610@table @code
4abe5bf6 611@vindex height, a frame parameter
b8d4c8d0
GM
612@item height
613The height of the frame contents, in characters. (To get the height in
614pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
615
4abe5bf6 616@vindex width, a frame parameter
b8d4c8d0 617@item width
101a6cea 618The width of the frame contents, in characters. (To get the width in
b8d4c8d0
GM
619pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
620
4abe5bf6 621@vindex user-size, a frame parameter
b8d4c8d0
GM
622@item user-size
623This does for the size parameters @code{height} and @code{width} what
4abe5bf6
EZ
624the @code{user-position} parameter (@pxref{Position Parameters,
625user-position}) does for the position parameters @code{top} and
626@code{left}.
b8d4c8d0 627
4abe5bf6
EZ
628@cindex full-screen frames
629@vindex fullscreen, a frame parameter
b8d4c8d0 630@item fullscreen
16d1ff5f
CY
631Specify that width, height or both shall be maximized. The value
632@code{fullwidth} specifies that width shall be as wide as possible.
3f1c6666 633The value @code{fullheight} specifies that height shall be as tall as
16d1ff5f
CY
634possible. The value @code{fullboth} specifies that both the width and
635the height shall be set to the size of the screen. The value
636@code{maximized} specifies that the frame shall be maximized. The
637difference between @code{maximized} and @code{fullboth} is that the
638former still has window manager decorations while the latter really
639covers the whole screen.
b8d4c8d0
GM
640@end table
641
642@node Layout Parameters
643@subsubsection Layout Parameters
4abe5bf6
EZ
644@cindex layout parameters of frames
645@cindex frame layout parameters
b8d4c8d0
GM
646
647 These frame parameters enable or disable various parts of the
648frame, or control their sizes.
649
650@table @code
4abe5bf6 651@vindex border-width, a frame parameter
b8d4c8d0
GM
652@item border-width
653The width in pixels of the frame's border.
654
4abe5bf6 655@vindex internal-border-width, a frame parameter
b8d4c8d0
GM
656@item internal-border-width
657The distance in pixels between text (or fringe) and the frame's border.
658
4abe5bf6 659@vindex vertical-scroll-bars, a frame parameter
b8d4c8d0
GM
660@item vertical-scroll-bars
661Whether the frame has scroll bars for vertical scrolling, and which side
662of the frame they should be on. The possible values are @code{left},
663@code{right}, and @code{nil} for no scroll bars.
664
665@ignore
4abe5bf6 666@vindex horizontal-scroll-bars, a frame parameter
b8d4c8d0
GM
667@item horizontal-scroll-bars
668Whether the frame has scroll bars for horizontal scrolling
669(non-@code{nil} means yes). Horizontal scroll bars are not currently
670implemented.
671@end ignore
672
4abe5bf6 673@vindex scroll-bar-width, a frame parameter
b8d4c8d0
GM
674@item scroll-bar-width
675The width of vertical scroll bars, in pixels, or @code{nil} meaning to
676use the default width.
677
4abe5bf6
EZ
678@vindex left-fringe, a frame parameter
679@vindex right-fringe, a frame parameter
b8d4c8d0
GM
680@item left-fringe
681@itemx right-fringe
682The default width of the left and right fringes of windows in this
683frame (@pxref{Fringes}). If either of these is zero, that effectively
40954368
CY
684removes the corresponding fringe.
685
686When you use @code{frame-parameter} to query the value of either of
687these two frame parameters, the return value is always an integer.
688When using @code{set-frame-parameter}, passing a @code{nil} value
689imposes an actual default value of 8 pixels.
b8d4c8d0
GM
690
691The combined fringe widths must add up to an integral number of
40954368
CY
692columns, so the actual default fringe widths for the frame, as
693reported by @code{frame-parameter}, may be larger than what you
694specify. Any extra width is distributed evenly between the left and
695right fringe. However, you can force one fringe or the other to a
696precise width by specifying that width as a negative integer. If both
697widths are negative, only the left fringe gets the specified width.
b8d4c8d0 698
4abe5bf6 699@vindex menu-bar-lines, a frame parameter
b8d4c8d0
GM
700@item menu-bar-lines
701The number of lines to allocate at the top of the frame for a menu
702bar. The default is 1. A value of @code{nil} means don't display a
703menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
704menu bar line; they treat larger values as 1.)
705
4abe5bf6 706@vindex tool-bar-lines, a frame parameter
b8d4c8d0
GM
707@item tool-bar-lines
708The number of lines to use for the tool bar. A value of @code{nil}
9c283d5b
CY
709means don't display a tool bar. (GTK and Nextstep allow at most one
710tool bar line; they treat larger values as 1.)
b8d4c8d0 711
4abe5bf6 712@vindex tool-bar-position, a frame parameter
8b2dd508
JD
713@item tool-bar-position
714The position of the tool bar. Currently only for the GTK tool bar.
715Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
716The default is @code{top}.
717
4abe5bf6 718@vindex line-spacing, a frame parameter
b8d4c8d0
GM
719@item line-spacing
720Additional space to leave below each text line, in pixels (a positive
721integer). @xref{Line Height}, for more information.
722@end table
723
724@node Buffer Parameters
725@subsubsection Buffer Parameters
726
727 These frame parameters, meaningful on all kinds of terminals, deal
728with which buffers have been, or should, be displayed in the frame.
729
730@table @code
4abe5bf6 731@vindex minibuffer, a frame parameter
b8d4c8d0
GM
732@item minibuffer
733Whether this frame has its own minibuffer. The value @code{t} means
734yes, @code{nil} means no, @code{only} means this frame is just a
05be46d7
CY
735minibuffer. If the value is a minibuffer window (in some other
736frame), the frame uses that minibuffer.
737
738This frame parameter takes effect when the frame is created, and can
739not be changed afterwards.
b8d4c8d0 740
4abe5bf6 741@vindex buffer-predicate, a frame parameter
b8d4c8d0
GM
742@item buffer-predicate
743The buffer-predicate function for this frame. The function
744@code{other-buffer} uses this predicate (from the selected frame) to
745decide which buffers it should consider, if the predicate is not
746@code{nil}. It calls the predicate with one argument, a buffer, once for
747each buffer; if the predicate returns a non-@code{nil} value, it
748considers that buffer.
749
4abe5bf6 750@vindex buffer-list, a frame parameter
b8d4c8d0 751@item buffer-list
4abe5bf6
EZ
752A list of buffers that have been selected in this frame, ordered
753most-recently-selected first.
b8d4c8d0 754
4abe5bf6 755@vindex unsplittable, a frame parameter
b8d4c8d0
GM
756@item unsplittable
757If non-@code{nil}, this frame's window is never split automatically.
758@end table
759
760@node Management Parameters
761@subsubsection Window Management Parameters
4abe5bf6 762@cindex window manager interaction, and frame parameters
b8d4c8d0
GM
763
764 These frame parameters, meaningful only on window system displays,
765interact with the window manager.
766
767@table @code
4abe5bf6 768@vindex visibility, a frame parameter
b8d4c8d0
GM
769@item visibility
770The state of visibility of the frame. There are three possibilities:
771@code{nil} for invisible, @code{t} for visible, and @code{icon} for
772iconified. @xref{Visibility of Frames}.
773
4abe5bf6 774@vindex auto-raise, a frame parameter
b8d4c8d0
GM
775@item auto-raise
776Whether selecting the frame raises it (non-@code{nil} means yes).
777
4abe5bf6 778@vindex auto-lower, a frame parameter
b8d4c8d0
GM
779@item auto-lower
780Whether deselecting the frame lowers it (non-@code{nil} means yes).
781
4abe5bf6 782@vindex icon-type, a frame parameter
b8d4c8d0
GM
783@item icon-type
784The type of icon to use for this frame when it is iconified. If the
785value is a string, that specifies a file containing a bitmap to use.
786Any other non-@code{nil} value specifies the default bitmap icon (a
787picture of a gnu); @code{nil} specifies a text icon.
788
4abe5bf6 789@vindex icon-name, a frame parameter
b8d4c8d0
GM
790@item icon-name
791The name to use in the icon for this frame, when and if the icon
792appears. If this is @code{nil}, the frame's title is used.
793
4abe5bf6 794@vindex window-id, a frame parameter
b8d4c8d0
GM
795@item window-id
796The number of the window-system window used by the frame
797to contain the actual Emacs windows.
798
4abe5bf6 799@vindex outer-window-id, a frame parameter
b8d4c8d0
GM
800@item outer-window-id
801The number of the outermost window-system window used for the whole frame.
802
4abe5bf6 803@vindex wait-for-wm, a frame parameter
b8d4c8d0
GM
804@item wait-for-wm
805If non-@code{nil}, tell Xt to wait for the window manager to confirm
806geometry changes. Some window managers, including versions of Fvwm2
807and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
808prevent hanging with those window managers.
809
4abe5bf6 810@vindex sticky, a frame parameter
17db8e10
JD
811@item sticky
812If non-@code{nil}, the frame is visible on all virtual desktops on systems
813with virtual desktops.
814
b8d4c8d0 815@ignore
4abe5bf6 816@vindex parent-id, a frame parameter
b8d4c8d0
GM
817@item parent-id
818@c ??? Not yet working.
819The X window number of the window that should be the parent of this one.
820Specifying this lets you create an Emacs window inside some other
821application's window. (It is not certain this will be implemented; try
822it and see if it works.)
823@end ignore
824@end table
825
826@node Cursor Parameters
827@subsubsection Cursor Parameters
4abe5bf6 828@cindex cursor, and frame parameters
b8d4c8d0
GM
829
830 This frame parameter controls the way the cursor looks.
831
832@table @code
4abe5bf6 833@vindex cursor-type, a frame parameter
b8d4c8d0
GM
834@item cursor-type
835How to display the cursor. Legitimate values are:
836
837@table @code
838@item box
839Display a filled box. (This is the default.)
840@item hollow
841Display a hollow box.
842@item nil
843Don't display a cursor.
844@item bar
845Display a vertical bar between characters.
846@item (bar . @var{width})
847Display a vertical bar @var{width} pixels wide between characters.
848@item hbar
849Display a horizontal bar.
850@item (hbar . @var{height})
851Display a horizontal bar @var{height} pixels high.
852@end table
853@end table
854
855@vindex cursor-type
856The buffer-local variable @code{cursor-type} overrides the value of
857the @code{cursor-type} frame parameter, but if it is @code{t}, that
858means to use the cursor specified for the frame.
859
01f17ae2 860@defopt blink-cursor-alist
b8d4c8d0
GM
861This variable specifies how to blink the cursor. Each element has the
862form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
863type equals @var{on-state} (comparing using @code{equal}), the
864corresponding @var{off-state} specifies what the cursor looks like
865when it blinks ``off.'' Both @var{on-state} and @var{off-state}
866should be suitable values for the @code{cursor-type} frame parameter.
867
868There are various defaults for how to blink each type of cursor, if
869the type is not mentioned as an @var{on-state} here. Changes in this
36c763fd
RS
870variable do not take effect immediately, only when you specify the
871@code{cursor-type} frame parameter.
01f17ae2 872@end defopt
36c763fd 873
01f17ae2 874@defopt cursor-in-non-selected-windows
36c763fd
RS
875This variable controls how the cursor looks in a window that is not
876selected. It supports the same values as the @code{cursor-type} frame
877parameter; also, @code{nil} means don't display a cursor in
878nonselected windows, and @code{t} (the default) means use a standard
c333f279 879modification of the usual cursor type (solid box becomes hollow box,
36c763fd 880and bar becomes a narrower bar).
01f17ae2 881@end defopt
b8d4c8d0 882
80be4dd7
CY
883@node Font and Color Parameters
884@subsubsection Font and Color Parameters
4abe5bf6 885@cindex font and color, frame parameters
b8d4c8d0 886
80be4dd7 887 These frame parameters control the use of fonts and colors.
b8d4c8d0
GM
888
889@table @code
4abe5bf6 890@vindex font-backend, a frame parameter
80be4dd7
CY
891@item font-backend
892A list of symbols, specifying the @dfn{font backends} to use for
893drawing fonts in the frame, in order of priority. On X, there are
894currently two available font backends: @code{x} (the X core font
895driver) and @code{xft} (the Xft font driver). On other systems, there
896is only one available font backend, so it does not make sense to
897modify this frame parameter.
898
4abe5bf6 899@vindex background-mode, a frame parameter
b8d4c8d0
GM
900@item background-mode
901This parameter is either @code{dark} or @code{light}, according
902to whether the background color is a light one or a dark one.
903
4abe5bf6 904@vindex tty-color-mode, a frame parameter
b8d4c8d0
GM
905@item tty-color-mode
906@cindex standard colors for character terminals
907This parameter overrides the terminal's color support as given by the
908system's terminal capabilities database in that this parameter's value
909specifies the color mode to use in terminal frames. The value can be
910either a symbol or a number. A number specifies the number of colors
911to use (and, indirectly, what commands to issue to produce each
912color). For example, @code{(tty-color-mode . 8)} specifies use of the
913ANSI escape sequences for 8 standard text colors. A value of -1 turns
914off color support.
915
916If the parameter's value is a symbol, it specifies a number through
917the value of @code{tty-color-mode-alist}, and the associated number is
918used instead.
919
4abe5bf6 920@vindex screen-gamma, a frame parameter
b8d4c8d0
GM
921@item screen-gamma
922@cindex gamma correction
923If this is a number, Emacs performs ``gamma correction'' which adjusts
924the brightness of all colors. The value should be the screen gamma of
925your display, a floating point number.
926
927Usual PC monitors have a screen gamma of 2.2, so color values in
928Emacs, and in X windows generally, are calibrated to display properly
929on a monitor with that gamma value. If you specify 2.2 for
930@code{screen-gamma}, that means no correction is needed. Other values
931request correction, designed to make the corrected colors appear on
932your screen the way they would have appeared without correction on an
933ordinary monitor with a gamma value of 2.2.
934
935If your monitor displays colors too light, you should specify a
936@code{screen-gamma} value smaller than 2.2. This requests correction
937that makes colors darker. A screen gamma value of 1.5 may give good
938results for LCD color displays.
d9ce48d6 939
4abe5bf6 940@vindex alpha, a frame parameter
d9ce48d6
CY
941@item alpha
942@cindex opacity, frame
943@cindex transparency, frame
944@vindex frame-alpha-lower-limit
945This parameter specifies the opacity of the frame, on graphical
946displays that support variable opacity. It should be an integer
947between 0 and 100, where 0 means completely transparent and 100 means
948completely opaque. It can also have a @code{nil} value, which tells
949Emacs not to set the frame opacity (leaving it to the window manager).
950
951To prevent the frame from disappearing completely from view, the
3ec61d4e 952variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
d9ce48d6
CY
953If the value of the frame parameter is less than the value of this
954variable, Emacs uses the latter. By default,
3ec61d4e 955@code{frame-alpha-lower-limit} is 20.
d9ce48d6
CY
956
957The @code{alpha} frame parameter can also be a cons cell
958@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
959opacity of the frame when it is selected, and @samp{inactive} is the
960opactity when it is not selected.
b8d4c8d0
GM
961@end table
962
8999d86f
CY
963The following frame parameters are semi-obsolete in that they are
964automatically equivalent to particular face attributes of particular
965faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
b8d4c8d0
GM
966
967@table @code
4abe5bf6 968@vindex font, a frame parameter
b8d4c8d0
GM
969@item font
970The name of the font for displaying text in the frame. This is a
971string, either a valid font name for your system or the name of an Emacs
972fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
973attribute of the @code{default} face.
974
4abe5bf6 975@vindex foreground-color, a frame parameter
b8d4c8d0
GM
976@item foreground-color
977The color to use for the image of a character. It is equivalent to
978the @code{:foreground} attribute of the @code{default} face.
979
4abe5bf6 980@vindex background-color, a frame parameter
b8d4c8d0
GM
981@item background-color
982The color to use for the background of characters. It is equivalent to
983the @code{:background} attribute of the @code{default} face.
984
4abe5bf6 985@vindex mouse-color, a frame parameter
b8d4c8d0
GM
986@item mouse-color
987The color for the mouse pointer. It is equivalent to the @code{:background}
988attribute of the @code{mouse} face.
989
4abe5bf6 990@vindex cursor-color, a frame parameter
b8d4c8d0
GM
991@item cursor-color
992The color for the cursor that shows point. It is equivalent to the
993@code{:background} attribute of the @code{cursor} face.
994
4abe5bf6 995@vindex border-color, a frame parameter
b8d4c8d0
GM
996@item border-color
997The color for the border of the frame. It is equivalent to the
998@code{:background} attribute of the @code{border} face.
999
4abe5bf6 1000@vindex scroll-bar-foreground, a frame parameter
b8d4c8d0
GM
1001@item scroll-bar-foreground
1002If non-@code{nil}, the color for the foreground of scroll bars. It is
1003equivalent to the @code{:foreground} attribute of the
1004@code{scroll-bar} face.
1005
4abe5bf6 1006@vindex scroll-bar-background, a frame parameter
b8d4c8d0
GM
1007@item scroll-bar-background
1008If non-@code{nil}, the color for the background of scroll bars. It is
1009equivalent to the @code{:background} attribute of the
1010@code{scroll-bar} face.
1011@end table
1012
1013@node Size and Position
1014@subsection Frame Size And Position
1015@cindex size of frame
1016@cindex screen size
1017@cindex frame size
1018@cindex resize frame
1019
1020 You can read or change the size and position of a frame using the
1021frame parameters @code{left}, @code{top}, @code{height}, and
1022@code{width}. Whatever geometry parameters you don't specify are chosen
1023by the window manager in its usual fashion.
1024
1025 Here are some special features for working with sizes and positions.
1026(For the precise meaning of ``selected frame'' used by these functions,
1027see @ref{Input Focus}.)
1028
1029@defun set-frame-position frame left top
1030This function sets the position of the top left corner of @var{frame} to
1031@var{left} and @var{top}. These arguments are measured in pixels, and
1032normally count from the top left corner of the screen.
1033
1034Negative parameter values position the bottom edge of the window up from
1035the bottom edge of the screen, or the right window edge to the left of
1036the right edge of the screen. It would probably be better if the values
1037were always counted from the left and top, so that negative arguments
1038would position the frame partly off the top or left edge of the screen,
1039but it seems inadvisable to change that now.
1040@end defun
1041
1042@defun frame-height &optional frame
1043@defunx frame-width &optional frame
1044These functions return the height and width of @var{frame}, measured in
1045lines and columns. If you don't supply @var{frame}, they use the
1046selected frame.
1047@end defun
1048
b8d4c8d0
GM
1049@defun frame-pixel-height &optional frame
1050@defunx frame-pixel-width &optional frame
041817a4
RS
1051These functions return the height and width of the main display area
1052of @var{frame}, measured in pixels. If you don't supply @var{frame},
5feb0b73
GM
1053they use the selected frame. For a text-only terminal, the results are
1054in characters rather than pixels.
1055
1056These values include the internal borders, and windows' scroll bars and
1057fringes (which belong to individual windows, not to the frame itself).
1058The exact value of the heights depends on the window-system and toolkit
1059in use. With Gtk+, the height does not include any tool bar or menu
1060bar. With the Motif or Lucid toolkits, it includes the tool bar but
1061not the menu bar. In a graphical version with no toolkit, it includes
1062both the tool bar and menu bar. For a text-only terminal, the result
1063includes the menu bar.
b8d4c8d0
GM
1064@end defun
1065
1066@defun frame-char-height &optional frame
1067@defunx frame-char-width &optional frame
1068These functions return the height and width of a character in
1069@var{frame}, measured in pixels. The values depend on the choice of
1070font. If you don't supply @var{frame}, these functions use the selected
1071frame.
1072@end defun
1073
1074@defun set-frame-size frame cols rows
1075This function sets the size of @var{frame}, measured in characters;
1076@var{cols} and @var{rows} specify the new width and height.
1077
1078To set the size based on values measured in pixels, use
1079@code{frame-char-height} and @code{frame-char-width} to convert
1080them to units of characters.
1081@end defun
1082
1083@defun set-frame-height frame lines &optional pretend
1084This function resizes @var{frame} to a height of @var{lines} lines. The
1085sizes of existing windows in @var{frame} are altered proportionally to
1086fit.
1087
1088If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1089lines of output in @var{frame}, but does not change its value for the
1090actual height of the frame. This is only useful for a terminal frame.
1091Using a smaller height than the terminal actually implements may be
1092useful to reproduce behavior observed on a smaller screen, or if the
1093terminal malfunctions when using its whole screen. Setting the frame
1094height ``for real'' does not always work, because knowing the correct
1095actual size may be necessary for correct cursor positioning on a
1096terminal frame.
1097@end defun
1098
1099@defun set-frame-width frame width &optional pretend
1100This function sets the width of @var{frame}, measured in characters.
1101The argument @var{pretend} has the same meaning as in
1102@code{set-frame-height}.
1103@end defun
1104
1105@findex set-screen-height
1106@findex set-screen-width
1107 The older functions @code{set-screen-height} and
1108@code{set-screen-width} were used to specify the height and width of the
1109screen, in Emacs versions that did not support multiple frames. They
1110are semi-obsolete, but still work; they apply to the selected frame.
1111
1112@node Geometry
1113@subsection Geometry
1114
1115 Here's how to examine the data in an X-style window geometry
1116specification:
1117
1118@defun x-parse-geometry geom
1119@cindex geometry specification
1120The function @code{x-parse-geometry} converts a standard X window
1121geometry string to an alist that you can use as part of the argument to
1122@code{make-frame}.
1123
1124The alist describes which parameters were specified in @var{geom}, and
1125gives the values specified for them. Each element looks like
1126@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1127values are @code{left}, @code{top}, @code{width}, and @code{height}.
1128
1129For the size parameters, the value must be an integer. The position
1130parameter names @code{left} and @code{top} are not totally accurate,
1131because some values indicate the position of the right or bottom edges
875fc30c
GM
1132instead. The @var{value} possibilities for the position parameters are:
1133an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1134as previously described (@pxref{Position Parameters}).
b8d4c8d0
GM
1135
1136Here is an example:
1137
1138@example
1139(x-parse-geometry "35x70+0-0")
1140 @result{} ((height . 70) (width . 35)
1141 (top - 0) (left . 0))
1142@end example
1143@end defun
1144
20cb6c9b
EZ
1145@node Terminal Parameters
1146@section Terminal Parameters
1147@cindex terminal parameters
1148
2b6ae648
EZ
1149 Each terminal has a list of associated parameters. These
1150@dfn{terminal parameters} are mostly a convenient way of storage for
1151terminal-local variables, but some terminal parameters have a special
1152meaning.
1153
1154 This section describes functions to read and change the parameter values
1155of a terminal. They all accept as their argument either a terminal or
1156a frame; the latter means use that frame's terminal. An argument of
1157@code{nil} means the selected frame's terminal.
20cb6c9b
EZ
1158
1159@defun terminal-parameters &optional terminal
2b6ae648
EZ
1160This function returns an alist listing all the parameters of
1161@var{terminal} and their values.
20cb6c9b
EZ
1162@end defun
1163
1164@defun terminal-parameter terminal parameter
2b6ae648
EZ
1165This function returns the value of the parameter @var{parameter} (a
1166symbol) of @var{terminal}. If @var{terminal} has no setting for
1167@var{parameter}, this function returns @code{nil}.
20cb6c9b
EZ
1168@end defun
1169
1170@defun set-terminal-parameter terminal parameter value
2b6ae648
EZ
1171This function sets the parameter @var{parm} of @var{terminal} to the
1172specified @var{value}, and returns the previous value of that
1173parameter.
20cb6c9b
EZ
1174@end defun
1175
2b6ae648
EZ
1176Here's a list of a few terminal parameters that have a special
1177meaning:
1178
1179@table @code
1180@item background-mode
1181The classification of the terminal's background color, either
1182@code{light} or @code{dark}.
1183@item normal-erase-is-backspace
1184Value is either 1 or 0, depending on whether
1185@code{normal-erase-is-backspace-mode} is turned on or off on this
1186terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1187@item terminal-initted
1188After the terminal is initialized, this is set to the
1189terminal-specific initialization function.
1190@end table
1191
b8d4c8d0
GM
1192@node Frame Titles
1193@section Frame Titles
1194@cindex frame title
1195
1196 Every frame has a @code{name} parameter; this serves as the default
1197for the frame title which window systems typically display at the top of
1198the frame. You can specify a name explicitly by setting the @code{name}
1199frame property.
1200
1201 Normally you don't specify the name explicitly, and Emacs computes the
1202frame name automatically based on a template stored in the variable
1203@code{frame-title-format}. Emacs recomputes the name each time the
1204frame is redisplayed.
1205
1206@defvar frame-title-format
1207This variable specifies how to compute a name for a frame when you have
1208not explicitly specified one. The variable's value is actually a mode
1209line construct, just like @code{mode-line-format}, except that the
1210@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1211Data}.
1212@end defvar
1213
1214@defvar icon-title-format
1215This variable specifies how to compute the name for an iconified frame,
1216when you have not explicitly specified the frame title. This title
1217appears in the icon itself.
1218@end defvar
1219
1220@defvar multiple-frames
1221This variable is set automatically by Emacs. Its value is @code{t} when
1222there are two or more frames (not counting minibuffer-only frames or
1223invisible frames). The default value of @code{frame-title-format} uses
1224@code{multiple-frames} so as to put the buffer name in the frame title
1225only when there is more than one frame.
1226
1227The value of this variable is not guaranteed to be accurate except
1228while processing @code{frame-title-format} or
1229@code{icon-title-format}.
1230@end defvar
1231
1232@node Deleting Frames
1233@section Deleting Frames
1234@cindex deleting frames
1235
1236Frames remain potentially visible until you explicitly @dfn{delete}
1237them. A deleted frame cannot appear on the screen, but continues to
1238exist as a Lisp object until there are no references to it.
1239
1240@deffn Command delete-frame &optional frame force
1241@vindex delete-frame-functions
1242This function deletes the frame @var{frame}. Unless @var{frame} is a
1243tooltip, it first runs the hook @code{delete-frame-functions} (each
1244function gets one argument, @var{frame}). By default, @var{frame} is
1245the selected frame.
1246
1247A frame cannot be deleted if its minibuffer is used by other frames.
1248Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1249but if @var{force} is non-@code{nil}, then you are allowed to do so.
b8d4c8d0
GM
1250@end deffn
1251
1252@defun frame-live-p frame
1253The function @code{frame-live-p} returns non-@code{nil} if the frame
1254@var{frame} has not been deleted. The possible non-@code{nil} return
1255values are like those of @code{framep}. @xref{Frames}.
1256@end defun
1257
1258 Some window managers provide a command to delete a window. These work
1259by sending a special message to the program that operates the window.
1260When Emacs gets one of these commands, it generates a
1261@code{delete-frame} event, whose normal definition is a command that
1262calls the function @code{delete-frame}. @xref{Misc Events}.
1263
1264@node Finding All Frames
1265@section Finding All Frames
1266@cindex frames, scanning all
1267
1268@defun frame-list
c15dfb29
SM
1269The function @code{frame-list} returns a list of all the live frames,
1270i.e.@: those that have not been deleted. It is analogous to
1271@code{buffer-list} for buffers, and includes frames on all terminals.
1272The list that you get is newly created, so modifying the list doesn't
1273have any effect on the internals of Emacs.
b8d4c8d0
GM
1274@end defun
1275
1276@defun visible-frame-list
1277This function returns a list of just the currently visible frames.
1278@xref{Visibility of Frames}. (Terminal frames always count as
1279``visible,'' even though only the selected one is actually displayed.)
1280@end defun
1281
1282@defun next-frame &optional frame minibuf
1283The function @code{next-frame} lets you cycle conveniently through all
1284the frames on the current display from an arbitrary starting point. It
1285returns the ``next'' frame after @var{frame} in the cycle. If
1286@var{frame} is omitted or @code{nil}, it defaults to the selected frame
1287(@pxref{Input Focus}).
1288
1289The second argument, @var{minibuf}, says which frames to consider:
1290
1291@table @asis
1292@item @code{nil}
1293Exclude minibuffer-only frames.
1294@item @code{visible}
1295Consider all visible frames.
1296@item 0
1297Consider all visible or iconified frames.
1298@item a window
1299Consider only the frames using that particular window as their
1300minibuffer.
1301@item anything else
1302Consider all frames.
1303@end table
1304@end defun
1305
1306@defun previous-frame &optional frame minibuf
1307Like @code{next-frame}, but cycles through all frames in the opposite
1308direction.
1309@end defun
1310
1311 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1312Window Ordering}.
1313
1314@node Frames and Windows
1315@section Frames and Windows
1316
6a4cfb0c 1317 Each window is part of one and only one frame; you can get that frame
b8d4c8d0
GM
1318with @code{window-frame}.
1319
1320@defun window-frame window
1321This function returns the frame that @var{window} is on.
1322@end defun
1323
1324 All the non-minibuffer windows in a frame are arranged in a cyclic
1325order. The order runs from the frame's top window, which is at the
1326upper left corner, down and to the right, until it reaches the window at
1327the lower right corner (always the minibuffer window, if the frame has
1328one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1329
1330@defun frame-first-window &optional frame
1331This returns the topmost, leftmost window of frame @var{frame}.
1332If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1333@end defun
1334
1335At any time, exactly one window on any frame is @dfn{selected within the
1336frame}. The significance of this designation is that selecting the
6a4cfb0c
MR
1337frame also selects this window. Conversely, selecting a window for
1338Emacs with @code{select-window} also makes that window selected within
1339its frame. @xref{Selecting Windows}.
b8d4c8d0
GM
1340
1341@defun frame-selected-window &optional frame
1342This function returns the window on @var{frame} that is selected
1343within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1344the selected frame.
1345@end defun
1346
6a4cfb0c 1347@defun set-frame-selected-window frame window &optional norecord
b8d4c8d0
GM
1348This sets the selected window of frame @var{frame} to @var{window}.
1349If @var{frame} is @code{nil}, it operates on the selected frame. If
1350@var{frame} is the selected frame, this makes @var{window} the
1351selected window. This function returns @var{window}.
b8d4c8d0 1352
6a4cfb0c
MR
1353Optional argument @var{norecord} non-@code{nil} means to neither change
1354the order of recently selected windows nor the buffer list (@pxref{The
1355Buffer List}).
1356@end defun
b8d4c8d0
GM
1357
1358 Another function that (usually) returns one of the windows in a given
1359frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1360
1361@node Minibuffers and Frames
1362@section Minibuffers and Frames
1363
1364Normally, each frame has its own minibuffer window at the bottom, which
1365is used whenever that frame is selected. If the frame has a minibuffer,
1366you can get it with @code{minibuffer-window} (@pxref{Definition of
1367minibuffer-window}).
1368
1369However, you can also create a frame with no minibuffer. Such a frame
1370must use the minibuffer window of some other frame. When you create the
1371frame, you can specify explicitly the minibuffer window to use (in some
1372other frame). If you don't, then the minibuffer is found in the frame
1373which is the value of the variable @code{default-minibuffer-frame}. Its
1374value should be a frame that does have a minibuffer.
1375
1376If you use a minibuffer-only frame, you might want that frame to raise
1377when you enter the minibuffer. If so, set the variable
1378@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1379
1380@defvar default-minibuffer-frame
1381This variable specifies the frame to use for the minibuffer window, by
1382default. It does not affect existing frames. It is always local to
1383the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1384Terminals}.
b8d4c8d0
GM
1385@end defvar
1386
1387@node Input Focus
1388@section Input Focus
1389@cindex input focus
1390@c @cindex selected frame Duplicates selected-frame
1391
1392At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1393window always resides on the selected frame.
1394
1395When Emacs displays its frames on several terminals (@pxref{Multiple
3ec61d4e
CY
1396Terminals}), each terminal has its own selected frame. But only one
1397of these is ``@emph{the} selected frame'': it's the frame that belongs
1398to the terminal from which the most recent input came. That is, when
1399Emacs runs a command that came from a certain terminal, the selected
1400frame is the one of that terminal. Since Emacs runs only a single
1401command at any given time, it needs to consider only one selected
1402frame at a time; this frame is what we call @dfn{the selected frame}
1403in this manual. The display on which the selected frame is shown is
1404the @dfn{selected frame's display}.
b8d4c8d0
GM
1405
1406@defun selected-frame
1407This function returns the selected frame.
1408@end defun
1409
1410Some window systems and window managers direct keyboard input to the
1411window object that the mouse is in; others require explicit clicks or
1412commands to @dfn{shift the focus} to various window objects. Either
1413way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1414explicitly switch to a different frame from a Lisp function, call
b8d4c8d0
GM
1415@code{select-frame-set-input-focus}.
1416
1417Lisp programs can also switch frames ``temporarily'' by calling the
1418function @code{select-frame}. This does not alter the window system's
1419concept of focus; rather, it escapes from the window manager's control
1420until that control is somehow reasserted.
1421
1422When using a text-only terminal, only one frame can be displayed at a
1423time on the terminal, so after a call to @code{select-frame}, the next
1424redisplay actually displays the newly selected frame. This frame
6a4cfb0c
MR
1425remains selected until a subsequent call to @code{select-frame}. Each
1426terminal frame has a number which appears in the mode line before the
1427buffer name (@pxref{Mode Line Variables}).
b8d4c8d0
GM
1428
1429@defun select-frame-set-input-focus frame
6a4cfb0c
MR
1430This function selects @var{frame}, raises it (should it happen to be
1431obscured by other frames) and tries to give it the X server's focus. On
1432a text-only terminal, the next redisplay displays the new frame on the
1433entire terminal screen. The return value of this function is not
1434significant.
b8d4c8d0
GM
1435@end defun
1436
1437@c ??? This is not yet implemented properly.
6a4cfb0c 1438@defun select-frame frame &optional norecord
b8d4c8d0
GM
1439This function selects frame @var{frame}, temporarily disregarding the
1440focus of the X server if any. The selection of @var{frame} lasts until
1441the next time the user does something to select a different frame, or
1442until the next time this function is called. (If you are using a
1443window system, the previously selected frame may be restored as the
1444selected frame after return to the command loop, because it still may
6a4cfb0c
MR
1445have the window system's input focus.)
1446
1447The specified @var{frame} becomes the selected frame, as explained
1448above, and the terminal that @var{frame} is on becomes the selected
1449terminal. The window selected within @var{frame} becomes the selected
1450window. This function returns @var{frame}, or @code{nil} if @var{frame}
1451has been deleted.
1452
1453Optional argument @var{norecord} non-@code{nil} means to neither change
1454the order of recently selected windows nor the buffer list. @xref{The
1455Buffer List}.
b8d4c8d0
GM
1456
1457In general, you should never use @code{select-frame} in a way that could
1458switch to a different terminal without switching back when you're done.
1459@end defun
1460
1461Emacs cooperates with the window system by arranging to select frames as
1462the server and window manager request. It does so by generating a
1463special kind of input event, called a @dfn{focus} event, when
1464appropriate. The command loop handles a focus event by calling
1465@code{handle-switch-frame}. @xref{Focus Events}.
1466
1467@deffn Command handle-switch-frame frame
1468This function handles a focus event by selecting frame @var{frame}.
1469
1470Focus events normally do their job by invoking this command.
1471Don't call it for any other reason.
1472@end deffn
1473
1474@defun redirect-frame-focus frame &optional focus-frame
1475This function redirects focus from @var{frame} to @var{focus-frame}.
1476This means that @var{focus-frame} will receive subsequent keystrokes and
1477events intended for @var{frame}. After such an event, the value of
1478@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1479events specifying @var{frame} will instead select @var{focus-frame}.
1480
1481If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1482redirection for @var{frame}, which therefore once again receives its own
1483events.
1484
1485One use of focus redirection is for frames that don't have minibuffers.
1486These frames use minibuffers on other frames. Activating a minibuffer
1487on another frame redirects focus to that frame. This puts the focus on
1488the minibuffer's frame, where it belongs, even though the mouse remains
1489in the frame that activated the minibuffer.
1490
1491Selecting a frame can also change focus redirections. Selecting frame
1492@code{bar}, when @code{foo} had been selected, changes any redirections
1493pointing to @code{foo} so that they point to @code{bar} instead. This
1494allows focus redirection to work properly when the user switches from
1495one frame to another using @code{select-window}.
1496
1497This means that a frame whose focus is redirected to itself is treated
1498differently from a frame whose focus is not redirected.
1499@code{select-frame} affects the former but not the latter.
1500
1501The redirection lasts until @code{redirect-frame-focus} is called to
1502change it.
1503@end defun
1504
1505@defopt focus-follows-mouse
1506This option is how you inform Emacs whether the window manager transfers
1507focus when the user moves the mouse. Non-@code{nil} says that it does.
1508When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1509position consistent with the new selected frame.
b8d4c8d0
GM
1510@end defopt
1511
1512@node Visibility of Frames
1513@section Visibility of Frames
1514@cindex visible frame
1515@cindex invisible frame
1516@cindex iconified frame
1517@cindex frame visibility
1518
1519A window frame may be @dfn{visible}, @dfn{invisible}, or
1520@dfn{iconified}. If it is visible, you can see its contents, unless
1521other windows cover it. If it is iconified, the frame's contents do
c8736212
GM
1522not appear on the screen, but an icon does. (Note: because of the
1523way in which some window managers implement the concept of multiple
1524workspaces, or desktops, all frames on other workspaces may appear to
1525Emacs to be iconified.) If the frame is invisible, it doesn't show on
1526the screen, not even as an icon.
b8d4c8d0
GM
1527
1528Visibility is meaningless for terminal frames, since only the selected
1529one is actually displayed in any case.
1530
1531@deffn Command make-frame-visible &optional frame
1532This function makes frame @var{frame} visible. If you omit
1533@var{frame}, it makes the selected frame visible. This does not raise
1534the frame, but you can do that with @code{raise-frame} if you wish
1535(@pxref{Raising and Lowering}).
1536@end deffn
1537
1538@deffn Command make-frame-invisible &optional frame force
1539This function makes frame @var{frame} invisible. If you omit
1540@var{frame}, it makes the selected frame invisible.
1541
1542Unless @var{force} is non-@code{nil}, this function refuses to make
1543@var{frame} invisible if all other frames are invisible..
1544@end deffn
1545
1546@deffn Command iconify-frame &optional frame
1547This function iconifies frame @var{frame}. If you omit @var{frame}, it
1548iconifies the selected frame.
1549@end deffn
1550
1551@defun frame-visible-p frame
1552This returns the visibility status of frame @var{frame}. The value is
1553@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1554@code{icon} if it is iconified.
1555
1556On a text-only terminal, all frames are considered visible, whether
1557they are currently being displayed or not, and this function returns
1558@code{t} for all frames.
1559@end defun
1560
1561 The visibility status of a frame is also available as a frame
1562parameter. You can read or change it as such. @xref{Management
1563Parameters}.
1564
1565 The user can iconify and deiconify frames with the window manager.
1566This happens below the level at which Emacs can exert any control, but
1567Emacs does provide events that you can use to keep track of such
1568changes. @xref{Misc Events}.
1569
1570@node Raising and Lowering
1571@section Raising and Lowering Frames
1572
1573 Most window systems use a desktop metaphor. Part of this metaphor is
1574the idea that windows are stacked in a notional third dimension
1575perpendicular to the screen surface, and thus ordered from ``highest''
1576to ``lowest.'' Where two windows overlap, the one higher up covers
1577the one underneath. Even a window at the bottom of the stack can be
1578seen if no other window overlaps it.
1579
1580@c @cindex raising a frame redundant with raise-frame
1581@cindex lowering a frame
1582 A window's place in this ordering is not fixed; in fact, users tend
1583to change the order frequently. @dfn{Raising} a window means moving
1584it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1585moving it to the bottom of the stack. This motion is in the notional
1586third dimension only, and does not change the position of the window
1587on the screen.
1588
6a4cfb0c
MR
1589 With Emacs, frames constitute the windows in the metaphor sketched
1590above. You can raise and lower frames using these functions:
b8d4c8d0
GM
1591
1592@deffn Command raise-frame &optional frame
1593This function raises frame @var{frame} (default, the selected frame).
1594If @var{frame} is invisible or iconified, this makes it visible.
1595@end deffn
1596
1597@deffn Command lower-frame &optional frame
1598This function lowers frame @var{frame} (default, the selected frame).
1599@end deffn
1600
1601@defopt minibuffer-auto-raise
1602If this is non-@code{nil}, activation of the minibuffer raises the frame
1603that the minibuffer window is in.
1604@end defopt
1605
1606You can also enable auto-raise (raising automatically when a frame is
1607selected) or auto-lower (lowering automatically when it is deselected)
1608for any frame using frame parameters. @xref{Management Parameters}.
1609
1610@node Frame Configurations
1611@section Frame Configurations
1612@cindex frame configuration
1613
1614 A @dfn{frame configuration} records the current arrangement of frames,
1615all their properties, and the window configuration of each one.
1616(@xref{Window Configurations}.)
1617
1618@defun current-frame-configuration
1619This function returns a frame configuration list that describes
1620the current arrangement of frames and their contents.
1621@end defun
1622
1623@defun set-frame-configuration configuration &optional nodelete
1624This function restores the state of frames described in
1625@var{configuration}. However, this function does not restore deleted
1626frames.
1627
1628Ordinarily, this function deletes all existing frames not listed in
1629@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1630unwanted frames are iconified instead.
1631@end defun
1632
1633@node Mouse Tracking
1634@section Mouse Tracking
1635@cindex mouse tracking
1636@c @cindex tracking the mouse Duplicates track-mouse
1637
1638 Sometimes it is useful to @dfn{track} the mouse, which means to display
1639something to indicate where the mouse is and move the indicator as the
1640mouse moves. For efficient mouse tracking, you need a way to wait until
1641the mouse actually moves.
1642
1643 The convenient way to track the mouse is to ask for events to represent
1644mouse motion. Then you can wait for motion by waiting for an event. In
1645addition, you can easily handle any other sorts of events that may
1646occur. That is useful, because normally you don't want to track the
1647mouse forever---only until some other event, such as the release of a
1648button.
1649
1650@defspec track-mouse body@dots{}
1651This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1652events enabled. Typically, @var{body} would use @code{read-event} to
b8d4c8d0
GM
1653read the motion events and modify the display accordingly. @xref{Motion
1654Events}, for the format of mouse motion events.
1655
1656The value of @code{track-mouse} is that of the last form in @var{body}.
1657You should design @var{body} to return when it sees the up-event that
1658indicates the release of the button, or whatever kind of event means
1659it is time to stop tracking.
1660@end defspec
1661
1662The usual purpose of tracking mouse motion is to indicate on the screen
1663the consequences of pushing or releasing a button at the current
1664position.
1665
1666In many cases, you can avoid the need to track the mouse by using
1667the @code{mouse-face} text property (@pxref{Special Properties}).
1668That works at a much lower level and runs more smoothly than
1669Lisp-level mouse tracking.
1670
1671@ignore
1672@c These are not implemented yet.
1673
1674These functions change the screen appearance instantaneously. The
1675effect is transient, only until the next ordinary Emacs redisplay. That
1676is OK for mouse tracking, since it doesn't make sense for mouse tracking
1677to change the text, and the body of @code{track-mouse} normally reads
1678the events itself and does not do redisplay.
1679
1680@defun x-contour-region window beg end
1681This function draws lines to make a box around the text from @var{beg}
1682to @var{end}, in window @var{window}.
1683@end defun
1684
1685@defun x-uncontour-region window beg end
1686This function erases the lines that would make a box around the text
1687from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1688a contour that you previously made by calling @code{x-contour-region}.
1689@end defun
1690
1691@defun x-draw-rectangle frame left top right bottom
1692This function draws a hollow rectangle on frame @var{frame} with the
1693specified edge coordinates, all measured in pixels from the inside top
1694left corner. It uses the cursor color, the one used for indicating the
1695location of point.
1696@end defun
1697
1698@defun x-erase-rectangle frame left top right bottom
1699This function erases a hollow rectangle on frame @var{frame} with the
1700specified edge coordinates, all measured in pixels from the inside top
1701left corner. Erasure means redrawing the text and background that
1702normally belong in the specified rectangle.
1703@end defun
1704@end ignore
1705
1706@node Mouse Position
1707@section Mouse Position
1708@cindex mouse position
1709@cindex position of mouse
1710
1711 The functions @code{mouse-position} and @code{set-mouse-position}
1712give access to the current position of the mouse.
1713
1714@defun mouse-position
1715This function returns a description of the position of the mouse. The
1716value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1717and @var{y} are integers giving the position in characters relative to
1718the top left corner of the inside of @var{frame}.
1719@end defun
1720
1721@defvar mouse-position-function
1722If non-@code{nil}, the value of this variable is a function for
1723@code{mouse-position} to call. @code{mouse-position} calls this
1724function just before returning, with its normal return value as the
1725sole argument, and it returns whatever this function returns to it.
1726
1727This abnormal hook exists for the benefit of packages like
1728@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1729@end defvar
1730
1731@defun set-mouse-position frame x y
1732This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1733frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1734giving the position in characters relative to the top left corner of the
1735inside of @var{frame}. If @var{frame} is not visible, this function
1736does nothing. The return value is not significant.
1737@end defun
1738
1739@defun mouse-pixel-position
1740This function is like @code{mouse-position} except that it returns
1741coordinates in units of pixels rather than units of characters.
1742@end defun
1743
1744@defun set-mouse-pixel-position frame x y
1745This function warps the mouse like @code{set-mouse-position} except that
1746@var{x} and @var{y} are in units of pixels rather than units of
1747characters. These coordinates are not required to be within the frame.
1748
1749If @var{frame} is not visible, this function does nothing. The return
1750value is not significant.
1751@end defun
1752
c978536f
JD
1753@defun frame-pointer-visible-p &optional frame
1754This predicate function returns non-@code{nil} if the mouse pointer
1755displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1756@var{frame} omitted or @code{nil} means the selected frame. This is
1757useful when @code{make-pointer-invisible} is set to @code{t}: it
1758allows to know if the pointer has been hidden.
1759@xref{Mouse Avoidance,,,emacs}.
1760@end defun
1761
b8d4c8d0
GM
1762@need 3000
1763
1764@node Pop-Up Menus
1765@section Pop-Up Menus
1766
1767 When using a window system, a Lisp program can pop up a menu so that
1768the user can choose an alternative with the mouse.
1769
1770@defun x-popup-menu position menu
1771This function displays a pop-up menu and returns an indication of
1772what selection the user makes.
1773
1774The argument @var{position} specifies where on the screen to put the
1775top left corner of the menu. It can be either a mouse button event
1776(which says to put the menu where the user actuated the button) or a
1777list of this form:
1778
1779@example
1780((@var{xoffset} @var{yoffset}) @var{window})
1781@end example
1782
1783@noindent
1784where @var{xoffset} and @var{yoffset} are coordinates, measured in
1785pixels, counting from the top left corner of @var{window}. @var{window}
1786may be a window or a frame.
1787
1788If @var{position} is @code{t}, it means to use the current mouse
1789position. If @var{position} is @code{nil}, it means to precompute the
1790key binding equivalents for the keymaps specified in @var{menu},
1791without actually displaying or popping up the menu.
1792
1793The argument @var{menu} says what to display in the menu. It can be a
1794keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1795return value is the list of events corresponding to the user's choice.
28a88153
CY
1796This list has more than one element if the choice occurred in a
1797submenu. (Note that @code{x-popup-menu} does not actually execute the
1798command bound to that sequence of events.) On toolkits that support
1799menu titles, the title is taken from the prompt string of @var{menu}
1800if @var{menu} is a keymap, or from the prompt string of the first
1801keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1802Menus}).
b8d4c8d0
GM
1803
1804Alternatively, @var{menu} can have the following form:
1805
1806@example
1807(@var{title} @var{pane1} @var{pane2}...)
1808@end example
1809
1810@noindent
1811where each pane is a list of form
1812
1813@example
1814(@var{title} @var{item1} @var{item2}...)
1815@end example
1816
1817Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1818where @var{line} is a string, and @var{value} is the value to return if
1819that @var{line} is chosen. An item can also be a string; this makes a
1820non-selectable line in the menu.
1821
1822If the user gets rid of the menu without making a valid choice, for
1823instance by clicking the mouse away from a valid choice or by typing
1824keyboard input, then this normally results in a quit and
1825@code{x-popup-menu} does not return. But if @var{position} is a mouse
1826button event (indicating that the user invoked the menu with the
1827mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1828@end defun
1829
1830 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1831if you could do the job with a prefix key defined with a menu keymap.
1832If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1833a} can see the individual items in that menu and provide help for them.
1834If instead you implement the menu by defining a command that calls
1835@code{x-popup-menu}, the help facilities cannot know what happens inside
1836that command, so they cannot give any help for the menu's items.
1837
1838 The menu bar mechanism, which lets you switch between submenus by
1839moving the mouse, cannot look within the definition of a command to see
1840that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1841submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1842an integrated fashion. This is why all menu bar submenus are
1843implemented with menu keymaps within the parent menu, and never with
1844@code{x-popup-menu}. @xref{Menu Bar}.
1845
1846 If you want a menu bar submenu to have contents that vary, you should
1847still use a menu keymap to implement it. To make the contents vary, add
1848a hook function to @code{menu-bar-update-hook} to update the contents of
1849the menu keymap as necessary.
1850
1851@node Dialog Boxes
1852@section Dialog Boxes
1853@cindex dialog boxes
1854
1855 A dialog box is a variant of a pop-up menu---it looks a little
1856different, it always appears in the center of a frame, and it has just
1857one level and one or more buttons. The main use of dialog boxes is
1858for asking questions that the user can answer with ``yes,'' ``no,''
1859and a few other alternatives. With a single button, they can also
1860force the user to acknowledge important information. The functions
1861@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1862keyboard, when called from commands invoked by mouse clicks.
1863
1864@defun x-popup-dialog position contents &optional header
1865This function displays a pop-up dialog box and returns an indication of
1866what selection the user makes. The argument @var{contents} specifies
1867the alternatives to offer; it has this format:
1868
1869@example
1870(@var{title} (@var{string} . @var{value})@dots{})
1871@end example
1872
1873@noindent
1874which looks like the list that specifies a single pane for
1875@code{x-popup-menu}.
1876
1877The return value is @var{value} from the chosen alternative.
1878
1879As for @code{x-popup-menu}, an element of the list may be just a
1880string instead of a cons cell @code{(@var{string} . @var{value})}.
1881That makes a box that cannot be selected.
1882
1883If @code{nil} appears in the list, it separates the left-hand items from
1884the right-hand items; items that precede the @code{nil} appear on the
1885left, and items that follow the @code{nil} appear on the right. If you
1886don't include a @code{nil} in the list, then approximately half the
1887items appear on each side.
1888
1889Dialog boxes always appear in the center of a frame; the argument
1890@var{position} specifies which frame. The possible values are as in
1891@code{x-popup-menu}, but the precise coordinates or the individual
1892window don't matter; only the frame matters.
1893
1894If @var{header} is non-@code{nil}, the frame title for the box is
1895@samp{Information}, otherwise it is @samp{Question}. The former is used
1896for @code{message-box} (@pxref{message-box}).
1897
1898In some configurations, Emacs cannot display a real dialog box; so
1899instead it displays the same items in a pop-up menu in the center of the
1900frame.
1901
1902If the user gets rid of the dialog box without making a valid choice,
1903for instance using the window manager, then this produces a quit and
1904@code{x-popup-dialog} does not return.
1905@end defun
1906
1907@node Pointer Shape
1908@section Pointer Shape
1909@cindex pointer shape
1910@cindex mouse pointer shape
1911
1912 You can specify the mouse pointer style for particular text or
1913images using the @code{pointer} text property, and for images with the
1914@code{:pointer} and @code{:map} image properties. The values you can
1915use in these properties are @code{text} (or @code{nil}), @code{arrow},
1916@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1917@code{hourglass}. @code{text} stands for the usual mouse pointer
1918style used over text.
1919
1920 Over void parts of the window (parts that do not correspond to any
1921of the buffer contents), the mouse pointer usually uses the
1922@code{arrow} style, but you can specify a different style (one of
1923those above) by setting @code{void-text-area-pointer}.
1924
1925@defvar void-text-area-pointer
1926This variable specifies the mouse pointer style for void text areas.
1927These include the areas after the end of a line or below the last line
1928in the buffer. The default is to use the @code{arrow} (non-text)
1929pointer style.
1930@end defvar
1931
3568e767
JR
1932 When using X, you can specify what the @code{text} pointer style
1933really looks like by setting the variable @code{x-pointer-shape}.
b8d4c8d0
GM
1934
1935@defvar x-pointer-shape
1936This variable specifies the pointer shape to use ordinarily in the
1937Emacs frame, for the @code{text} pointer style.
1938@end defvar
1939
1940@defvar x-sensitive-text-pointer-shape
1941This variable specifies the pointer shape to use when the mouse
1942is over mouse-sensitive text.
1943@end defvar
1944
1945 These variables affect newly created frames. They do not normally
1946affect existing frames; however, if you set the mouse color of a
1947frame, that also installs the current value of those two variables.
80be4dd7 1948@xref{Font and Color Parameters}.
b8d4c8d0
GM
1949
1950 The values you can use, to specify either of these pointer shapes, are
1951defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1952@key{RET} x-pointer @key{RET}} to see a list of them.
1953
1954@node Window System Selections
1955@section Window System Selections
1956@cindex selection (for window systems)
1957
1958The X server records a set of @dfn{selections} which permit transfer of
1959data between application programs. The various selections are
1960distinguished by @dfn{selection types}, represented in Emacs by
1961symbols. X clients including Emacs can read or set the selection for
1962any given type.
1963
1964@deffn Command x-set-selection type data
1965This function sets a ``selection'' in the X server. It takes two
1966arguments: a selection type @var{type}, and the value to assign to it,
1967@var{data}. If @var{data} is @code{nil}, it means to clear out the
1968selection. Otherwise, @var{data} may be a string, a symbol, an integer
1969(or a cons of two integers or list of two integers), an overlay, or a
1970cons of two markers pointing to the same buffer. An overlay or a pair
1971of markers stands for text in the overlay or between the markers.
1972
1973The argument @var{data} may also be a vector of valid non-vector
1974selection values.
1975
1976Each possible @var{type} has its own selection value, which changes
1977independently. The usual values of @var{type} are @code{PRIMARY},
1978@code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1979names, in accord with X Window System conventions. If @var{type} is
1980@code{nil}, that stands for @code{PRIMARY}.
1981
1982This function returns @var{data}.
1983@end deffn
1984
1985@defun x-get-selection &optional type data-type
1986This function accesses selections set up by Emacs or by other X
1987clients. It takes two optional arguments, @var{type} and
1988@var{data-type}. The default for @var{type}, the selection type, is
1989@code{PRIMARY}.
1990
1991The @var{data-type} argument specifies the form of data conversion to
1992use, to convert the raw data obtained from another X client into Lisp
1993data. Meaningful values include @code{TEXT}, @code{STRING},
1994@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1995@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1996@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1997@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1998@code{INTEGER}. (These are symbols with upper-case names in accord
1999with X conventions.) The default for @var{data-type} is
2000@code{STRING}.
2001@end defun
2002
01f17ae2 2003@defopt selection-coding-system
b8d4c8d0
GM
2004This variable specifies the coding system to use when reading and
2005writing selections or the clipboard. @xref{Coding
2006Systems}. The default is @code{compound-text-with-extensions}, which
2007converts to the text representation that X11 normally uses.
01f17ae2 2008@end defopt
b8d4c8d0
GM
2009
2010@cindex clipboard support (for MS-Windows)
2011When Emacs runs on MS-Windows, it does not implement X selections in
2012general, but it does support the clipboard. @code{x-get-selection}
2013and @code{x-set-selection} on MS-Windows support the text data type
2014only; if the clipboard holds other types of data, Emacs treats the
2015clipboard as empty.
2016
b8d4c8d0
GM
2017@defopt x-select-enable-clipboard
2018If this is non-@code{nil}, the Emacs yank functions consult the
2019clipboard before the primary selection, and the kill functions store in
2020the clipboard as well as the primary selection. Otherwise they do not
2021access the clipboard at all. The default is @code{nil} on most systems,
9e2a2647 2022but @code{t} on MS-Windows.
b8d4c8d0
GM
2023@end defopt
2024
2025@node Drag and Drop
2026@section Drag and Drop
2027
2028@vindex x-dnd-test-function
2029@vindex x-dnd-known-types
2030 When a user drags something from another application over Emacs, that other
2031application expects Emacs to tell it if Emacs can handle the data that is
2032dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2033what to reply. The default value is @code{x-dnd-default-test-function}
2034which accepts drops if the type of the data to be dropped is present in
2035@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2036@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2037on some other criteria.
2038
2039@vindex x-dnd-types-alist
2040 If you want to change the way Emacs handles drop of different types
2041or add a new type, customize @code{x-dnd-types-alist}. This requires
2042detailed knowledge of what types other applications use for drag and
2043drop.
2044
2045@vindex dnd-protocol-alist
2046 When an URL is dropped on Emacs it may be a file, but it may also be
2047another URL type (ftp, http, etc.). Emacs first checks
2048@code{dnd-protocol-alist} to determine what to do with the URL. If
2049there is no match there and if @code{browse-url-browser-function} is
2050an alist, Emacs looks for a match there. If no match is found the
2051text for the URL is inserted. If you want to alter Emacs behavior,
2052you can customize these variables.
2053
2054@node Color Names
2055@section Color Names
2056
2057@cindex color names
2058@cindex specify color
2059@cindex numerical RGB color specification
2060 A color name is text (usually in a string) that specifies a color.
2061Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2062are allowed; use @kbd{M-x list-colors-display} to see a list of
2063defined names. You can also specify colors numerically in forms such
2064as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2065@var{r} specifies the red level, @var{g} specifies the green level,
2066and @var{b} specifies the blue level. You can use either one, two,
2067three, or four hex digits for @var{r}; then you must use the same
2068number of hex digits for all @var{g} and @var{b} as well, making
2069either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2070X Window System for more details about numerical RGB specification of
2071colors.)
2072
2073 These functions provide a way to determine which color names are
2074valid, and what they look like. In some cases, the value depends on the
2075@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2076meaning of the term ``selected frame.''
2077
73b7530a
EZ
2078 To read user input of color names with completion, use
2079@code{read-color} (@pxref{High-Level Completion, read-color}).
2080
b8d4c8d0
GM
2081@defun color-defined-p color &optional frame
2082This function reports whether a color name is meaningful. It returns
2083@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2084which frame's display to ask about; if @var{frame} is omitted or
2085@code{nil}, the selected frame is used.
2086
2087Note that this does not tell you whether the display you are using
2088really supports that color. When using X, you can ask for any defined
2089color on any kind of display, and you will get some result---typically,
2090the closest it can do. To determine whether a frame can really display
2091a certain color, use @code{color-supported-p} (see below).
2092
2093@findex x-color-defined-p
2094This function used to be called @code{x-color-defined-p},
2095and that name is still supported as an alias.
2096@end defun
2097
2098@defun defined-colors &optional frame
2099This function returns a list of the color names that are defined
2100and supported on frame @var{frame} (default, the selected frame).
2101If @var{frame} does not support colors, the value is @code{nil}.
2102
2103@findex x-defined-colors
2104This function used to be called @code{x-defined-colors},
2105and that name is still supported as an alias.
2106@end defun
2107
2108@defun color-supported-p color &optional frame background-p
2109This returns @code{t} if @var{frame} can really display the color
2110@var{color} (or at least something close to it). If @var{frame} is
2111omitted or @code{nil}, the question applies to the selected frame.
2112
2113Some terminals support a different set of colors for foreground and
2114background. If @var{background-p} is non-@code{nil}, that means you are
2115asking whether @var{color} can be used as a background; otherwise you
2116are asking whether it can be used as a foreground.
2117
2118The argument @var{color} must be a valid color name.
2119@end defun
2120
2121@defun color-gray-p color &optional frame
2122This returns @code{t} if @var{color} is a shade of gray, as defined on
2123@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2124question applies to the selected frame. If @var{color} is not a valid
2125color name, this function returns @code{nil}.
2126@end defun
2127
2128@defun color-values color &optional frame
2129@cindex rgb value
2130This function returns a value that describes what @var{color} should
2131ideally look like on @var{frame}. If @var{color} is defined, the
2132value is a list of three integers, which give the amount of red, the
2133amount of green, and the amount of blue. Each integer ranges in
2134principle from 0 to 65535, but some displays may not use the full
2135range. This three-element list is called the @dfn{rgb values} of the
2136color.
2137
2138If @var{color} is not defined, the value is @code{nil}.
2139
2140@example
2141(color-values "black")
2142 @result{} (0 0 0)
2143(color-values "white")
2144 @result{} (65280 65280 65280)
2145(color-values "red")
2146 @result{} (65280 0 0)
2147(color-values "pink")
2148 @result{} (65280 49152 51968)
2149(color-values "hungry")
2150 @result{} nil
2151@end example
2152
2153The color values are returned for @var{frame}'s display. If
2154@var{frame} is omitted or @code{nil}, the information is returned for
2155the selected frame's display. If the frame cannot display colors, the
2156value is @code{nil}.
2157
2158@findex x-color-values
2159This function used to be called @code{x-color-values},
2160and that name is still supported as an alias.
2161@end defun
2162
2163@node Text Terminal Colors
2164@section Text Terminal Colors
2165@cindex colors on text-only terminals
2166
2167 Text-only terminals usually support only a small number of colors,
2168and the computer uses small integers to select colors on the terminal.
2169This means that the computer cannot reliably tell what the selected
2170color looks like; instead, you have to inform your application which
2171small integers correspond to which colors. However, Emacs does know
2172the standard set of colors and will try to use them automatically.
2173
2174 The functions described in this section control how terminal colors
2175are used by Emacs.
2176
2177 Several of these functions use or return @dfn{rgb values}, described
2178in @ref{Color Names}.
2179
2180 These functions accept a display (either a frame or the name of a
ee1b1917
CY
2181terminal) as an optional argument. We hope in the future to make
2182Emacs support different colors on different text-only terminals; then
2183this argument will specify which terminal to operate on (the default
2184being the selected frame's terminal; @pxref{Input Focus}). At
2185present, though, the @var{frame} argument has no effect.
b8d4c8d0
GM
2186
2187@defun tty-color-define name number &optional rgb frame
2188This function associates the color name @var{name} with
2189color number @var{number} on the terminal.
2190
2191The optional argument @var{rgb}, if specified, is an rgb value, a list
2192of three numbers that specify what the color actually looks like.
2193If you do not specify @var{rgb}, then this color cannot be used by
2194@code{tty-color-approximate} to approximate other colors, because
2195Emacs will not know what it looks like.
2196@end defun
2197
2198@defun tty-color-clear &optional frame
2199This function clears the table of defined colors for a text-only terminal.
2200@end defun
2201
2202@defun tty-color-alist &optional frame
2203This function returns an alist recording the known colors supported by a
2204text-only terminal.
2205
2206Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2207or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2208name, @var{number} is the number used to specify it to the terminal.
2209If present, @var{rgb} is a list of three color values (for red, green,
2210and blue) that says what the color actually looks like.
2211@end defun
2212
2213@defun tty-color-approximate rgb &optional frame
2214This function finds the closest color, among the known colors
2215supported for @var{display}, to that described by the rgb value
2216@var{rgb} (a list of color values). The return value is an element of
2217@code{tty-color-alist}.
2218@end defun
2219
2220@defun tty-color-translate color &optional frame
2221This function finds the closest color to @var{color} among the known
2222colors supported for @var{display} and returns its index (an integer).
2223If the name @var{color} is not defined, the value is @code{nil}.
2224@end defun
2225
2226@node Resources
2227@section X Resources
2228
16d1ff5f
CY
2229This section describes some of the functions and variables for
2230querying and using X resources, or their equivalent on your operating
2231system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2232Manual}, for more information about X resources.
2233
b8d4c8d0
GM
2234@defun x-get-resource attribute class &optional component subclass
2235The function @code{x-get-resource} retrieves a resource value from the X
2236Window defaults database.
2237
2238Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2239This function searches using a key of the form
2240@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2241under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2242the class.
2243
2244The optional arguments @var{component} and @var{subclass} add to the key
2245and the class, respectively. You must specify both of them or neither.
2246If you specify them, the key is
2247@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2248@samp{Emacs.@var{class}.@var{subclass}}.
2249@end defun
2250
2251@defvar x-resource-class
2252This variable specifies the application name that @code{x-get-resource}
2253should look up. The default value is @code{"Emacs"}. You can examine X
2254resources for application names other than ``Emacs'' by binding this
2255variable to some other string, around a call to @code{x-get-resource}.
2256@end defvar
2257
2258@defvar x-resource-name
2259This variable specifies the instance name that @code{x-get-resource}
2260should look up. The default value is the name Emacs was invoked with,
2261or the value specified with the @samp{-name} or @samp{-rn} switches.
2262@end defvar
2263
2264To illustrate some of the above, suppose that you have the line:
2265
2266@example
2267xterm.vt100.background: yellow
2268@end example
2269
2270@noindent
2271in your X resources file (whose name is usually @file{~/.Xdefaults}
2272or @file{~/.Xresources}). Then:
2273
2274@example
2275@group
2276(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2277 (x-get-resource "vt100.background" "VT100.Background"))
2278 @result{} "yellow"
2279@end group
2280@group
2281(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2282 (x-get-resource "background" "VT100" "vt100" "Background"))
2283 @result{} "yellow"
2284@end group
2285@end example
2286
16d1ff5f
CY
2287@defvar inhibit-x-resources
2288If this variable is non-@code{nil}, Emacs does not look up X
2289resources, and X resources do not have any effect when creating new
2290frames.
2291@end defvar
b8d4c8d0
GM
2292
2293@node Display Feature Testing
2294@section Display Feature Testing
2295@cindex display feature testing
2296
2297 The functions in this section describe the basic capabilities of a
2298particular display. Lisp programs can use them to adapt their behavior
2299to what the display can do. For example, a program that ordinarily uses
2300a popup menu could use the minibuffer if popup menus are not supported.
2301
2302 The optional argument @var{display} in these functions specifies which
2303display to ask the question about. It can be a display name, a frame
2304(which designates the display that frame is on), or @code{nil} (which
2305refers to the selected frame's display, @pxref{Input Focus}).
2306
2307 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2308obtain information about displays.
2309
2310@defun display-popup-menus-p &optional display
2311This function returns @code{t} if popup menus are supported on
2312@var{display}, @code{nil} if not. Support for popup menus requires that
2313the mouse be available, since the user cannot choose menu items without
2314a mouse.
2315@end defun
2316
2317@defun display-graphic-p &optional display
2318This function returns @code{t} if @var{display} is a graphic display
2319capable of displaying several frames and several different fonts at
2320once. This is true for displays that use a window system such as X, and
2321false for text-only terminals.
2322@end defun
2323
2324@defun display-mouse-p &optional display
2325@cindex mouse, availability
2326This function returns @code{t} if @var{display} has a mouse available,
2327@code{nil} if not.
2328@end defun
2329
2330@defun display-color-p &optional display
2331@findex x-display-color-p
2332This function returns @code{t} if the screen is a color screen.
2333It used to be called @code{x-display-color-p}, and that name
2334is still supported as an alias.
2335@end defun
2336
2337@defun display-grayscale-p &optional display
2338This function returns @code{t} if the screen can display shades of gray.
2339(All color displays can do this.)
2340@end defun
2341
2342@defun display-supports-face-attributes-p attributes &optional display
2343@anchor{Display Face Attribute Testing}
2344This function returns non-@code{nil} if all the face attributes in
2345@var{attributes} are supported (@pxref{Face Attributes}).
2346
2347The definition of `supported' is somewhat heuristic, but basically
2348means that a face containing all the attributes in @var{attributes},
2349when merged with the default face for display, can be represented in a
2350way that's
2351
2352@enumerate
2353@item
2354different in appearance than the default face, and
2355
2356@item
2357`close in spirit' to what the attributes specify, if not exact.
2358@end enumerate
2359
2360Point (2) implies that a @code{:weight black} attribute will be
2361satisfied by any display that can display bold, as will
2362@code{:foreground "yellow"} as long as some yellowish color can be
2363displayed, but @code{:slant italic} will @emph{not} be satisfied by
2364the tty display code's automatic substitution of a `dim' face for
2365italic.
2366@end defun
2367
2368@defun display-selections-p &optional display
2369This function returns @code{t} if @var{display} supports selections.
2370Windowed displays normally support selections, but they may also be
2371supported in some other cases.
2372@end defun
2373
2374@defun display-images-p &optional display
2375This function returns @code{t} if @var{display} can display images.
2376Windowed displays ought in principle to handle images, but some
2377systems lack the support for that. On a display that does not support
2378images, Emacs cannot display a tool bar.
2379@end defun
2380
2381@defun display-screens &optional display
2382This function returns the number of screens associated with the display.
2383@end defun
2384
2385@defun display-pixel-height &optional display
2386This function returns the height of the screen in pixels.
2387On a character terminal, it gives the height in characters.
2388
2389For graphical terminals, note that on ``multi-monitor'' setups this
2390refers to the pixel width for all physical monitors associated with
3ec61d4e 2391@var{display}. @xref{Multiple Terminals}.
b8d4c8d0
GM
2392@end defun
2393
2394@defun display-pixel-width &optional display
2395This function returns the width of the screen in pixels.
2396On a character terminal, it gives the width in characters.
2397
2398For graphical terminals, note that on ``multi-monitor'' setups this
2399refers to the pixel width for all physical monitors associated with
3ec61d4e 2400@var{display}. @xref{Multiple Terminals}.
b8d4c8d0
GM
2401@end defun
2402
2403@defun display-mm-height &optional display
2404This function returns the height of the screen in millimeters,
2405or @code{nil} if Emacs cannot get that information.
2406@end defun
2407
2408@defun display-mm-width &optional display
2409This function returns the width of the screen in millimeters,
2410or @code{nil} if Emacs cannot get that information.
2411@end defun
2412
01f17ae2 2413@defopt display-mm-dimensions-alist
b8d4c8d0
GM
2414This variable allows the user to specify the dimensions of graphical
2415displays returned by @code{display-mm-height} and
2416@code{display-mm-width} in case the system provides incorrect values.
01f17ae2 2417@end defopt
b8d4c8d0
GM
2418
2419@defun display-backing-store &optional display
2420This function returns the backing store capability of the display.
2421Backing store means recording the pixels of windows (and parts of
2422windows) that are not exposed, so that when exposed they can be
2423displayed very quickly.
2424
2425Values can be the symbols @code{always}, @code{when-mapped}, or
2426@code{not-useful}. The function can also return @code{nil}
2427when the question is inapplicable to a certain kind of display.
2428@end defun
2429
2430@defun display-save-under &optional display
2431This function returns non-@code{nil} if the display supports the
2432SaveUnder feature. That feature is used by pop-up windows
2433to save the pixels they obscure, so that they can pop down
2434quickly.
2435@end defun
2436
2437@defun display-planes &optional display
2438This function returns the number of planes the display supports.
2439This is typically the number of bits per pixel.
2440For a tty display, it is log to base two of the number of colors supported.
2441@end defun
2442
2443@defun display-visual-class &optional display
2444This function returns the visual class for the screen. The value is one
2445of the symbols @code{static-gray}, @code{gray-scale},
2446@code{static-color}, @code{pseudo-color}, @code{true-color}, and
2447@code{direct-color}.
2448@end defun
2449
2450@defun display-color-cells &optional display
2451This function returns the number of color cells the screen supports.
2452@end defun
2453
2454 These functions obtain additional information specifically
2455about X displays.
2456
2457@defun x-server-version &optional display
2458This function returns the list of version numbers of the X server
2459running the display. The value is a list of three integers: the major
2460and minor version numbers of the X protocol, and the
2461distributor-specific release number of the X server software itself.
2462@end defun
2463
2464@defun x-server-vendor &optional display
2465This function returns the ``vendor'' that provided the X server
2466software (as a string). Really this means whoever distributes the X
2467server.
2468
2469When the developers of X labelled software distributors as
2470``vendors,'' they showed their false assumption that no system could
2471ever be developed and distributed noncommercially.
2472@end defun
2473
2474@ignore
2475@defvar x-no-window-manager
2476This variable's value is @code{t} if no X window manager is in use.
2477@end defvar
2478@end ignore
2479
2480@ignore
2481@item
2482The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2483width and height of an X Window frame, measured in pixels.
2484@end ignore
2485