* lisp/server.el (server-port): Doc fix.
[bpt/emacs.git] / doc / lispref / frames.texi
CommitLineData
b8d4c8d0
GM
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2011
5feb0b73 4@c Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/frames
b8d4c8d0
GM
7@node Frames, Positions, Windows, Top
8@chapter Frames
9@cindex frame
10
3ec61d4e
CY
11 A @dfn{frame} is a screen object that contains one or more Emacs
12windows (@pxref{Windows}). It is the kind of object called a
13``window'' in the terminology of graphical environments; but we can't
14call it a ``window'' here, because Emacs uses that word in a different
15way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16represents a frame on the screen. @xref{Frame Type}.
b8d4c8d0
GM
17
18 A frame initially contains a single main window and/or a minibuffer
19window; you can subdivide the main window vertically or horizontally
6a4cfb0c 20into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 21
3ec61d4e 22@cindex terminal
20cb6c9b 23 A @dfn{terminal} is a display device capable of displaying one or
3ec61d4e
CY
24more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 26
b8d4c8d0 27@cindex terminal frame
b8d4c8d0 28@cindex window frame
3ec61d4e
CY
29 There are two classes of terminals: text-only terminals and
30graphical terminals. Text-only terminals are non-graphics-capable
31display devices, including ``terminal emulators'' such as xterm. On
32text-only terminals, each frame occupies the entire terminal screen;
33although you can create additional frames and switch between them,
34only one frame can be shown at any given time. We refer to frames on
35text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36the other hand, are graphics-capable windowing systems, such as the X
37Window System. On a graphical terminal, Emacs can display multiple
38frames simultaneously. We refer to such frames as @dfn{window
39frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42available terminal, within a single Emacs session, regardless of
43whether Emacs was started on a text-only or graphical terminal. Emacs
44can display on both graphical and text-only terminals simultaneously.
45This comes in handy, for instance, when you connect to the same
46session from several remote locations. @xref{Multiple Terminals}.
b8d4c8d0
GM
47
48@defun framep object
49This predicate returns a non-@code{nil} value if @var{object} is a
50frame, and @code{nil} otherwise. For a frame, the value indicates which
51kind of display the frame uses:
52
53@table @code
54@item x
55The frame is displayed in an X window.
56@item t
57A terminal frame on a character display.
b8d4c8d0
GM
58@item w32
59The frame is displayed on MS-Windows 9X/NT.
3ec61d4e
CY
60@item ns
61The frame is displayed on a GNUstep or Macintosh Cocoa display.
b8d4c8d0
GM
62@item pc
63The frame is displayed on an MS-DOS terminal.
64@end table
65@end defun
66
20cb6c9b 67@defun frame-terminal &optional frame
3ec61d4e
CY
68This function returns the terminal object that displays @var{frame}.
69If @var{frame} is @code{nil} or unspecified, it defaults to the
70selected frame.
20cb6c9b
EZ
71@end defun
72
73@defun terminal-live-p object
74This predicate returns a non-@code{nil} value if @var{object} is a
75terminal that is alive (i.e.@: was not deleted), and @code{nil}
76otherwise. For live terminals, the return value indicates what kind
77of frames are displayed on that terminal; the list of possible values
78is the same as for @code{framep} above.
79@end defun
80
b8d4c8d0 81@menu
b4022203 82* Creating Frames:: Creating additional frames.
20cb6c9b 83* Multiple Terminals:: Displaying on several different devices.
b4022203 84* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 85* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 86* Frame Titles:: Automatic updating of frame titles.
d24880de
GM
87* Deleting Frames:: Frames last until explicitly deleted.
88* Finding All Frames:: How to examine all existing frames.
89* Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91* Minibuffers and Frames:: How a frame finds the minibuffer to use.
92* Input Focus:: Specifying the selected frame.
93* Visibility of Frames:: Frames may be visible or invisible, or icons.
94* Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96* Frame Configurations:: Saving the state of all frames.
97* Mouse Tracking:: Getting events that say when the mouse moves.
98* Mouse Position:: Asking where the mouse is, or moving it.
99* Pop-Up Menus:: Displaying a menu for the user to select from.
b8d4c8d0
GM
100* Dialog Boxes:: Displaying a box to ask yes or no.
101* Pointer Shape:: Specifying the shape of the mouse pointer.
102* Window System Selections:: Transferring text to and from other X clients.
103* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 104* Color Names:: Getting the definitions of color names.
b8d4c8d0 105* Text Terminal Colors:: Defining colors for text-only terminals.
d24880de 106* Resources:: Getting resource values from the server.
b8d4c8d0
GM
107* Display Feature Testing:: Determining the features of a terminal.
108@end menu
109
b8d4c8d0
GM
110@node Creating Frames
111@section Creating Frames
112
113To create a new frame, call the function @code{make-frame}.
114
115@defun make-frame &optional alist
116This function creates and returns a new frame, displaying the current
3ec61d4e
CY
117buffer.
118
119The @var{alist} argument is an alist that specifies frame parameters
120for the new frame. @xref{Frame Parameters}. If you specify the
121@code{terminal} parameter in @var{alist}, the new frame is created on
122that terminal. Otherwise, if you specify the @code{window-system}
123frame parameter in @var{alist}, that determines whether the frame
124should be displayed on a text-only or graphical terminal.
125@xref{Window Systems}. If neither is specified, the new frame is
126created in the same terminal as the selected frame.
127
128Any parameters not mentioned in @var{alist} default to the values in
129the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130parameters not specified there default from the X resources or its
131equivalent on your operating system (@pxref{X Resources,, X Resources,
132emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133applies any parameters listed in @code{frame-inherited-parameters}
134(see below) and not present in the argument, taking the values from
135the frame that was selected when @code{make-frame} was called.
b8d4c8d0
GM
136
137This function itself does not make the new frame the selected frame.
138@xref{Input Focus}. The previously selected frame remains selected.
3ec61d4e
CY
139On graphical terminals, however, the windowing system may select the
140new frame for its own reasons.
b8d4c8d0
GM
141@end defun
142
143@defvar before-make-frame-hook
3ec61d4e 144A normal hook run by @code{make-frame} before it creates the frame.
b8d4c8d0
GM
145@end defvar
146
147@defvar after-make-frame-functions
148An abnormal hook run by @code{make-frame} after it creates the frame.
149Each function in @code{after-make-frame-functions} receives one argument, the
150frame just created.
151@end defvar
152
4fb04348
EZ
153@defvar frame-inherited-parameters
154This variable specifies the list of frame parameters that a newly
155created frame inherits from the currently selected frame. For each
156parameter (a symbol) that is an element in the list and is not present
157in the argument to @code{make-frame}, the function sets the value of
158that parameter in the created frame to its value in the selected
159frame.
160@end defvar
161
3ec61d4e
CY
162@node Multiple Terminals
163@section Multiple Terminals
164@cindex multiple terminals
165@cindex multi-tty
b8d4c8d0
GM
166@cindex multiple X displays
167@cindex displays, multiple
168
3ec61d4e
CY
169 Emacs represents each terminal, whether graphical or text-only, as a
170@dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171Unix systems, Emacs can use multiple terminals simultaneously in each
172session. On other systems, it can only use a single terminal. Each
173terminal object has the following attributes:
174
175@itemize @bullet
176@item
177The name of the device used by the terminal (e.g., @samp{:0.0} or
178@file{/dev/tty}).
179
180@item
181The terminal and keyboard coding systems used on the terminal.
182@xref{Terminal I/O Encoding}.
b8d4c8d0 183
3ec61d4e
CY
184@item
185The kind of display associated with the terminal. This is the symbol
186returned by the function @code{terminal-live-p} (i.e., @code{x},
187@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 188
3ec61d4e
CY
189@item
190A list of terminal parameters. @xref{Terminal Parameters}.
191@end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194them as needed, such as when you call @code{make-frame-on-display}
195(which is described below).
196
197@defun terminal-name &optional terminal
198This function returns the file name of the device used by
199@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200defaults to the selected frame's terminal. @var{terminal} can also be
201a frame, meaning that frame's terminal.
202@end defun
203
204@defun terminal-list
205This function returns a list of all terminal objects currently in use.
206@end defun
207
208@defun get-device-terminal device
209This function returns a terminal whose device name is given by
210@var{device}. If @var{device} is a string, it can be either the file
211name of a terminal device, or the name of an X display of the form
212@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213frame, this function returns that frame's terminal; @code{nil} means
214the selected frame. Finally, if @var{device} is a terminal object
215that represents a live terminal, that terminal is returned. The
216function signals an error if its argument is none of the above.
217@end defun
218
219@defun delete-terminal &optional terminal force
220This function deletes all frames on @var{terminal} and frees the
221resources used by it. It runs the abnormal hook
222@code{delete-terminal-functions}, passing @var{terminal} as the
223argument to each function.
224
225If @var{terminal} is omitted or @code{nil}, it defaults to the
226selected frame's terminal. @var{terminal} can also be a frame,
227meaning that frame's terminal.
228
229Normally, this function signals an error if you attempt to delete the
230sole active terminal, but if @var{force} is non-@code{nil}, you are
231allowed to do so. Emacs automatically calls this function when the
232last frame on a terminal is deleted (@pxref{Deleting Frames}).
233@end defun
234
235@defvar delete-terminal-functions
236An abnormal hook run by @code{delete-terminal}. Each function
237receives one argument, the @var{terminal} argument passed to
238@code{delete-terminal}. Due to technical details, the functions may
239be called either just before the terminal is deleted, or just
240afterwards.
241@end defvar
242
243@cindex terminal-local variables
b8d4c8d0
GM
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245separate binding for each terminal. The binding in effect at any time
246is the one for the terminal that the currently selected frame belongs
247to. These variables include @code{default-minibuffer-frame},
248@code{defining-kbd-macro}, @code{last-kbd-macro}, and
3ec61d4e
CY
249@code{system-key-alist}. They are always terminal-local, and can
250never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253terminal. When Emacs is started from within the X window system, it
254uses the X display chosen with the @code{DISPLAY} environment
255variable, or with the @samp{--display} option. @xref{Initial
256Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257displays via the command @code{make-frame-on-display}. Each X display
258has its own selected frame and its own minibuffer windows; however,
259only one of those frames is ``@emph{the} selected frame'' at any given
260moment (@pxref{Input Focus}). Emacs can even connect to other
261text-only terminals, by interacting with the @command{emacsclient}
262program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266The first two parts, @var{host} and @var{server}, identify the X
267server; the third part, @var{screen}, identifies a screen number on
268that X server. When you use two or more screens belonging to one
269server, Emacs knows by the similarity in their names that they share a
270single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273than one monitor. Currently, there is no way for Emacs to distinguish
274between the different physical monitors.
b8d4c8d0
GM
275
276@deffn Command make-frame-on-display display &optional parameters
3ec61d4e
CY
277This function creates and returns a new frame on @var{display}, taking
278the other frame parameters from the alist @var{parameters}.
279@var{display} should be the name of an X display (a string).
280
281Before creating the frame, this function ensures that Emacs is ``set
282up'' to display graphics. For instance, if Emacs has not processed X
283resources (e.g., if it was started on a text-only terminal), it does
284so at this time. In all other respects, this function behaves like
285@code{make-frame} (@pxref{Creating Frames}).
b8d4c8d0
GM
286@end deffn
287
288@defun x-display-list
3ec61d4e
CY
289This function returns a list that indicates which X displays Emacs has
290a connection to. The elements of the list are strings, and each one
291is a display name.
b8d4c8d0
GM
292@end defun
293
294@defun x-open-connection display &optional xrm-string must-succeed
3ec61d4e
CY
295This function opens a connection to the X display @var{display},
296without creating a frame on that display. Normally, Emacs Lisp
297programs need not call this function, as @code{make-frame-on-display}
298calls it automatically. The only reason for calling it is to check
299whether communication can be established with a given X display.
300
301The optional argument @var{xrm-string}, if not @code{nil}, is a string
302of resource names and values, in the same format used in the
303@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304GNU Emacs Manual}. These values apply to all Emacs frames created on
305this display, overriding the resource values recorded in the X server.
306Here's an example of what this string might look like:
b8d4c8d0
GM
307
308@example
309"*BorderWidth: 3\n*InternalBorder: 2\n"
310@end example
311
b8d4c8d0
GM
312If @var{must-succeed} is non-@code{nil}, failure to open the connection
313terminates Emacs. Otherwise, it is an ordinary Lisp error.
314@end defun
315
316@defun x-close-connection display
317This function closes the connection to display @var{display}. Before
3ec61d4e
CY
318you can do this, you must first delete all the frames that were open
319on that display (@pxref{Deleting Frames}).
20cb6c9b
EZ
320@end defun
321
b8d4c8d0
GM
322@node Frame Parameters
323@section Frame Parameters
324@cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327Just what parameters a frame has depends on what display mechanism it
328uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331terminal frame has a few parameters, mostly for compatibility's sake;
332only the @code{height}, @code{width}, @code{name}, @code{title},
333@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334parameters do something special. If the terminal supports colors, the
335parameters @code{foreground-color}, @code{background-color},
336@code{background-mode} and @code{display-type} are also meaningful.
d9ce48d6
CY
337If the terminal supports frame transparency, the parameter
338@code{alpha} is also meaningful.
b8d4c8d0
GM
339
340@menu
341* Parameter Access:: How to change a frame's parameters.
d24880de 342* Initial Parameters:: Specifying frame parameters when you make a frame.
b8d4c8d0
GM
343* Window Frame Parameters:: List of frame parameters for window systems.
344* Size and Position:: Changing the size and position of a frame.
345* Geometry:: Parsing geometry specifications.
346@end menu
347
348@node Parameter Access
349@subsection Access to Frame Parameters
350
351These functions let you read and change the parameter values of a
352frame.
353
354@defun frame-parameter frame parameter
355This function returns the value of the parameter @var{parameter} (a
356symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
357selected frame's parameter. If @var{frame} has no setting for
358@var{parameter}, this function returns @code{nil}.
359@end defun
360
361@defun frame-parameters &optional frame
362The function @code{frame-parameters} returns an alist listing all the
363parameters of @var{frame} and their values. If @var{frame} is
364@code{nil} or omitted, this returns the selected frame's parameters
365@end defun
366
367@defun modify-frame-parameters frame alist
368This function alters the parameters of frame @var{frame} based on the
369elements of @var{alist}. Each element of @var{alist} has the form
370@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
371parameter. If you don't mention a parameter in @var{alist}, its value
372doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
373frame.
374@end defun
375
4fb04348 376@defun set-frame-parameter frame parm value
3c1f4619 377This function sets the frame parameter @var{parm} to the specified
4fb04348
EZ
378@var{value}. If @var{frame} is @code{nil}, it defaults to the
379selected frame.
380@end defun
381
b8d4c8d0
GM
382@defun modify-all-frames-parameters alist
383This function alters the frame parameters of all existing frames
384according to @var{alist}, then modifies @code{default-frame-alist}
385(and, if necessary, @code{initial-frame-alist}) to apply the same
386parameter values to frames that will be created henceforth.
387@end defun
388
389@node Initial Parameters
390@subsection Initial Frame Parameters
391
392You can specify the parameters for the initial startup frame
393by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
394
01f17ae2 395@defopt initial-frame-alist
b8d4c8d0
GM
396This variable's value is an alist of parameter values used when creating
397the initial window frame. You can set this variable to specify the
398appearance of the initial frame without altering subsequent frames.
399Each element has the form:
400
401@example
402(@var{parameter} . @var{value})
403@end example
404
405Emacs creates the initial frame before it reads your init
406file. After reading that file, Emacs checks @code{initial-frame-alist},
407and applies the parameter settings in the altered value to the already
408created initial frame.
409
410If these settings affect the frame geometry and appearance, you'll see
411the frame appear with the wrong ones and then change to the specified
412ones. If that bothers you, you can specify the same geometry and
413appearance with X resources; those do take effect before the frame is
414created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
415
416X resource settings typically apply to all frames. If you want to
417specify some X resources solely for the sake of the initial frame, and
418you don't want them to apply to subsequent frames, here's how to achieve
419this. Specify parameters in @code{default-frame-alist} to override the
420X resources for subsequent frames; then, to prevent these from affecting
421the initial frame, specify the same parameters in
422@code{initial-frame-alist} with values that match the X resources.
01f17ae2 423@end defopt
b8d4c8d0
GM
424
425If these parameters specify a separate minibuffer-only frame with
426@code{(minibuffer . nil)}, and you have not created one, Emacs creates
427one for you.
428
01f17ae2 429@defopt minibuffer-frame-alist
0a65633e
CY
430This variable's value is an alist of parameter values used when
431creating an initial minibuffer-only frame. This is the
432minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
433specifies a frame with no minibuffer.
01f17ae2 434@end defopt
b8d4c8d0 435
01f17ae2 436@defopt default-frame-alist
b8d4c8d0
GM
437This is an alist specifying default values of frame parameters for all
438Emacs frames---the first frame, and subsequent frames. When using the X
439Window System, you can get the same results by means of X resources
440in many cases.
441
442Setting this variable does not affect existing frames.
01f17ae2 443@end defopt
b8d4c8d0 444
6a4cfb0c
MR
445Functions that display a buffer in a separate frame can override the
446default parameters by supplying their own parameters. @xref{Definition
447of special-display-frame-alist}.
b8d4c8d0
GM
448
449If you use options that specify window appearance when you invoke Emacs,
450they take effect by adding elements to @code{default-frame-alist}. One
451exception is @samp{-geometry}, which adds the specified position to
452@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
453Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
454
455@node Window Frame Parameters
456@subsection Window Frame Parameters
4abe5bf6 457@cindex frame parameters for windowed displays
b8d4c8d0
GM
458
459 Just what parameters a frame has depends on what display mechanism
460it uses. This section describes the parameters that have special
461meanings on some or all kinds of terminals. Of these, @code{name},
462@code{title}, @code{height}, @code{width}, @code{buffer-list} and
463@code{buffer-predicate} provide meaningful information in terminal
464frames, and @code{tty-color-mode} is meaningful @emph{only} in
465terminal frames.
466
467@menu
468* Basic Parameters:: Parameters that are fundamental.
469* Position Parameters:: The position of the frame on the screen.
470* Size Parameters:: Frame's size.
471* Layout Parameters:: Size of parts of the frame, and
472 enabling or disabling some parts.
473* Buffer Parameters:: Which buffers have been or should be shown.
474* Management Parameters:: Communicating with the window manager.
475* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 476* Font and Color Parameters:: Fonts and colors for the frame text.
b8d4c8d0
GM
477@end menu
478
479@node Basic Parameters
480@subsubsection Basic Parameters
481
482 These frame parameters give the most basic information about the
483frame. @code{title} and @code{name} are meaningful on all terminals.
484
485@table @code
4abe5bf6 486@vindex display, a frame parameter
b8d4c8d0
GM
487@item display
488The display on which to open this frame. It should be a string of the
489form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
490@code{DISPLAY} environment variable.
491
4abe5bf6 492@vindex display-type, a frame parameter
b8d4c8d0
GM
493@item display-type
494This parameter describes the range of possible colors that can be used
495in this frame. Its value is @code{color}, @code{grayscale} or
496@code{mono}.
497
4abe5bf6 498@vindex title, a frame parameter
b8d4c8d0 499@item title
7f9e0c04
RS
500If a frame has a non-@code{nil} title, it appears in the window
501system's title bar at the top of the frame, and also in the mode line
502of windows in that frame if @code{mode-line-frame-identification} uses
503@samp{%F} (@pxref{%-Constructs}). This is normally the case when
504Emacs is not using a window system, and can only display one frame at
505a time. @xref{Frame Titles}.
b8d4c8d0 506
4abe5bf6 507@vindex name, a frame parameter
b8d4c8d0
GM
508@item name
509The name of the frame. The frame name serves as a default for the frame
510title, if the @code{title} parameter is unspecified or @code{nil}. If
511you don't specify a name, Emacs sets the frame name automatically
512(@pxref{Frame Titles}).
513
514If you specify the frame name explicitly when you create the frame, the
515name is also used (instead of the name of the Emacs executable) when
516looking up X resources for the frame.
8862ffd5
LMI
517
518@item explicit-name
519If the frame name was specified explicitly when the frame was created,
520this parameter will be that name. If the frame wasn't explicitly
521named, this parameter will be @code{nil}.
b8d4c8d0
GM
522@end table
523
524@node Position Parameters
525@subsubsection Position Parameters
4abe5bf6 526@cindex window position on display
b8d4c8d0
GM
527
528 Position parameters' values are normally measured in pixels, but on
529text-only terminals they count characters or lines instead.
530
531@table @code
4abe5bf6 532@vindex left, a frame parameter
b8d4c8d0 533@item left
88076fba
GM
534The position, in pixels, of the left (or right) edge of the frame with
535respect to the left (or right) edge of the screen. The value may be:
875fc30c
GM
536
537@table @asis
538@item an integer
539A positive integer relates the left edge of the frame to the left edge
540of the screen. A negative integer relates the right frame edge to the
541right screen edge.
542
543@item @code{(+ @var{pos})}
544This specifies the position of the left frame edge relative to the left
545screen edge. The integer @var{pos} may be positive or negative; a
546negative value specifies a position outside the screen.
547
548@item @code{(- @var{pos})}
549This specifies the position of the right frame edge relative to the right
550screen edge. The integer @var{pos} may be positive or negative; a
551negative value specifies a position outside the screen.
552@end table
b8d4c8d0
GM
553
554Some window managers ignore program-specified positions. If you want to
555be sure the position you specify is not ignored, specify a
556non-@code{nil} value for the @code{user-position} parameter as well.
557
4abe5bf6 558@vindex top, a frame parameter
b8d4c8d0 559@item top
875fc30c
GM
560The screen position of the top (or bottom) edge, in pixels, with respect
561to the top (or bottom) edge of the screen. It works just like
562@code{left}, except vertically instead of horizontally.
b8d4c8d0 563
4abe5bf6 564@vindex icon-left, a frame parameter
b8d4c8d0
GM
565@item icon-left
566The screen position of the left edge @emph{of the frame's icon}, in
567pixels, counting from the left edge of the screen. This takes effect if
568and when the frame is iconified.
569
570If you specify a value for this parameter, then you must also specify
571a value for @code{icon-top} and vice versa. The window manager may
572ignore these two parameters.
573
4abe5bf6 574@vindex icon-top, a frame parameter
b8d4c8d0
GM
575@item icon-top
576The screen position of the top edge @emph{of the frame's icon}, in
577pixels, counting from the top edge of the screen. This takes effect if
578and when the frame is iconified.
579
4abe5bf6 580@vindex user-position, a frame parameter
b8d4c8d0
GM
581@item user-position
582When you create a frame and specify its screen position with the
583@code{left} and @code{top} parameters, use this parameter to say whether
584the specified position was user-specified (explicitly requested in some
585way by a human user) or merely program-specified (chosen by a program).
586A non-@code{nil} value says the position was user-specified.
587
4abe5bf6 588@cindex window positions and window managers
b8d4c8d0
GM
589Window managers generally heed user-specified positions, and some heed
590program-specified positions too. But many ignore program-specified
591positions, placing the window in a default fashion or letting the user
592place it with the mouse. Some window managers, including @code{twm},
593let the user specify whether to obey program-specified positions or
594ignore them.
595
596When you call @code{make-frame}, you should specify a non-@code{nil}
597value for this parameter if the values of the @code{left} and @code{top}
598parameters represent the user's stated preference; otherwise, use
599@code{nil}.
600@end table
601
602@node Size Parameters
603@subsubsection Size Parameters
4abe5bf6 604@cindex window size on display
b8d4c8d0
GM
605
606 Size parameters' values are normally measured in pixels, but on
607text-only terminals they count characters or lines instead.
608
609@table @code
4abe5bf6 610@vindex height, a frame parameter
b8d4c8d0
GM
611@item height
612The height of the frame contents, in characters. (To get the height in
613pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
614
4abe5bf6 615@vindex width, a frame parameter
b8d4c8d0 616@item width
101a6cea 617The width of the frame contents, in characters. (To get the width in
b8d4c8d0
GM
618pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
619
4abe5bf6 620@vindex user-size, a frame parameter
b8d4c8d0
GM
621@item user-size
622This does for the size parameters @code{height} and @code{width} what
4abe5bf6
EZ
623the @code{user-position} parameter (@pxref{Position Parameters,
624user-position}) does for the position parameters @code{top} and
625@code{left}.
b8d4c8d0 626
4abe5bf6
EZ
627@cindex full-screen frames
628@vindex fullscreen, a frame parameter
b8d4c8d0 629@item fullscreen
16d1ff5f
CY
630Specify that width, height or both shall be maximized. The value
631@code{fullwidth} specifies that width shall be as wide as possible.
3f1c6666 632The value @code{fullheight} specifies that height shall be as tall as
16d1ff5f
CY
633possible. The value @code{fullboth} specifies that both the width and
634the height shall be set to the size of the screen. The value
635@code{maximized} specifies that the frame shall be maximized. The
636difference between @code{maximized} and @code{fullboth} is that the
637former still has window manager decorations while the latter really
638covers the whole screen.
b8d4c8d0
GM
639@end table
640
641@node Layout Parameters
642@subsubsection Layout Parameters
4abe5bf6
EZ
643@cindex layout parameters of frames
644@cindex frame layout parameters
b8d4c8d0
GM
645
646 These frame parameters enable or disable various parts of the
647frame, or control their sizes.
648
649@table @code
4abe5bf6 650@vindex border-width, a frame parameter
b8d4c8d0
GM
651@item border-width
652The width in pixels of the frame's border.
653
4abe5bf6 654@vindex internal-border-width, a frame parameter
b8d4c8d0
GM
655@item internal-border-width
656The distance in pixels between text (or fringe) and the frame's border.
657
4abe5bf6 658@vindex vertical-scroll-bars, a frame parameter
b8d4c8d0
GM
659@item vertical-scroll-bars
660Whether the frame has scroll bars for vertical scrolling, and which side
661of the frame they should be on. The possible values are @code{left},
662@code{right}, and @code{nil} for no scroll bars.
663
664@ignore
4abe5bf6 665@vindex horizontal-scroll-bars, a frame parameter
b8d4c8d0
GM
666@item horizontal-scroll-bars
667Whether the frame has scroll bars for horizontal scrolling
668(non-@code{nil} means yes). Horizontal scroll bars are not currently
669implemented.
670@end ignore
671
4abe5bf6 672@vindex scroll-bar-width, a frame parameter
b8d4c8d0
GM
673@item scroll-bar-width
674The width of vertical scroll bars, in pixels, or @code{nil} meaning to
675use the default width.
676
4abe5bf6
EZ
677@vindex left-fringe, a frame parameter
678@vindex right-fringe, a frame parameter
b8d4c8d0
GM
679@item left-fringe
680@itemx right-fringe
681The default width of the left and right fringes of windows in this
682frame (@pxref{Fringes}). If either of these is zero, that effectively
40954368
CY
683removes the corresponding fringe.
684
685When you use @code{frame-parameter} to query the value of either of
686these two frame parameters, the return value is always an integer.
687When using @code{set-frame-parameter}, passing a @code{nil} value
688imposes an actual default value of 8 pixels.
b8d4c8d0
GM
689
690The combined fringe widths must add up to an integral number of
40954368
CY
691columns, so the actual default fringe widths for the frame, as
692reported by @code{frame-parameter}, may be larger than what you
693specify. Any extra width is distributed evenly between the left and
694right fringe. However, you can force one fringe or the other to a
695precise width by specifying that width as a negative integer. If both
696widths are negative, only the left fringe gets the specified width.
b8d4c8d0 697
4abe5bf6 698@vindex menu-bar-lines, a frame parameter
b8d4c8d0
GM
699@item menu-bar-lines
700The number of lines to allocate at the top of the frame for a menu
701bar. The default is 1. A value of @code{nil} means don't display a
702menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
703menu bar line; they treat larger values as 1.)
704
4abe5bf6 705@vindex tool-bar-lines, a frame parameter
b8d4c8d0
GM
706@item tool-bar-lines
707The number of lines to use for the tool bar. A value of @code{nil}
9c283d5b
CY
708means don't display a tool bar. (GTK and Nextstep allow at most one
709tool bar line; they treat larger values as 1.)
b8d4c8d0 710
4abe5bf6 711@vindex tool-bar-position, a frame parameter
8b2dd508
JD
712@item tool-bar-position
713The position of the tool bar. Currently only for the GTK tool bar.
714Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
715The default is @code{top}.
716
4abe5bf6 717@vindex line-spacing, a frame parameter
b8d4c8d0
GM
718@item line-spacing
719Additional space to leave below each text line, in pixels (a positive
720integer). @xref{Line Height}, for more information.
721@end table
722
723@node Buffer Parameters
724@subsubsection Buffer Parameters
725
726 These frame parameters, meaningful on all kinds of terminals, deal
727with which buffers have been, or should, be displayed in the frame.
728
729@table @code
4abe5bf6 730@vindex minibuffer, a frame parameter
b8d4c8d0
GM
731@item minibuffer
732Whether this frame has its own minibuffer. The value @code{t} means
733yes, @code{nil} means no, @code{only} means this frame is just a
05be46d7
CY
734minibuffer. If the value is a minibuffer window (in some other
735frame), the frame uses that minibuffer.
736
737This frame parameter takes effect when the frame is created, and can
738not be changed afterwards.
b8d4c8d0 739
4abe5bf6 740@vindex buffer-predicate, a frame parameter
b8d4c8d0
GM
741@item buffer-predicate
742The buffer-predicate function for this frame. The function
743@code{other-buffer} uses this predicate (from the selected frame) to
744decide which buffers it should consider, if the predicate is not
745@code{nil}. It calls the predicate with one argument, a buffer, once for
746each buffer; if the predicate returns a non-@code{nil} value, it
747considers that buffer.
748
4abe5bf6 749@vindex buffer-list, a frame parameter
b8d4c8d0 750@item buffer-list
4abe5bf6
EZ
751A list of buffers that have been selected in this frame, ordered
752most-recently-selected first.
b8d4c8d0 753
4abe5bf6 754@vindex unsplittable, a frame parameter
b8d4c8d0
GM
755@item unsplittable
756If non-@code{nil}, this frame's window is never split automatically.
757@end table
758
759@node Management Parameters
760@subsubsection Window Management Parameters
4abe5bf6 761@cindex window manager interaction, and frame parameters
b8d4c8d0
GM
762
763 These frame parameters, meaningful only on window system displays,
764interact with the window manager.
765
766@table @code
4abe5bf6 767@vindex visibility, a frame parameter
b8d4c8d0
GM
768@item visibility
769The state of visibility of the frame. There are three possibilities:
770@code{nil} for invisible, @code{t} for visible, and @code{icon} for
771iconified. @xref{Visibility of Frames}.
772
4abe5bf6 773@vindex auto-raise, a frame parameter
b8d4c8d0
GM
774@item auto-raise
775Whether selecting the frame raises it (non-@code{nil} means yes).
776
4abe5bf6 777@vindex auto-lower, a frame parameter
b8d4c8d0
GM
778@item auto-lower
779Whether deselecting the frame lowers it (non-@code{nil} means yes).
780
4abe5bf6 781@vindex icon-type, a frame parameter
b8d4c8d0
GM
782@item icon-type
783The type of icon to use for this frame when it is iconified. If the
784value is a string, that specifies a file containing a bitmap to use.
785Any other non-@code{nil} value specifies the default bitmap icon (a
786picture of a gnu); @code{nil} specifies a text icon.
787
4abe5bf6 788@vindex icon-name, a frame parameter
b8d4c8d0
GM
789@item icon-name
790The name to use in the icon for this frame, when and if the icon
791appears. If this is @code{nil}, the frame's title is used.
792
4abe5bf6 793@vindex window-id, a frame parameter
b8d4c8d0
GM
794@item window-id
795The number of the window-system window used by the frame
796to contain the actual Emacs windows.
797
4abe5bf6 798@vindex outer-window-id, a frame parameter
b8d4c8d0
GM
799@item outer-window-id
800The number of the outermost window-system window used for the whole frame.
801
4abe5bf6 802@vindex wait-for-wm, a frame parameter
b8d4c8d0
GM
803@item wait-for-wm
804If non-@code{nil}, tell Xt to wait for the window manager to confirm
805geometry changes. Some window managers, including versions of Fvwm2
806and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
807prevent hanging with those window managers.
808
4abe5bf6 809@vindex sticky, a frame parameter
17db8e10
JD
810@item sticky
811If non-@code{nil}, the frame is visible on all virtual desktops on systems
812with virtual desktops.
813
b8d4c8d0 814@ignore
4abe5bf6 815@vindex parent-id, a frame parameter
b8d4c8d0
GM
816@item parent-id
817@c ??? Not yet working.
818The X window number of the window that should be the parent of this one.
819Specifying this lets you create an Emacs window inside some other
820application's window. (It is not certain this will be implemented; try
821it and see if it works.)
822@end ignore
823@end table
824
825@node Cursor Parameters
826@subsubsection Cursor Parameters
4abe5bf6 827@cindex cursor, and frame parameters
b8d4c8d0
GM
828
829 This frame parameter controls the way the cursor looks.
830
831@table @code
4abe5bf6 832@vindex cursor-type, a frame parameter
b8d4c8d0
GM
833@item cursor-type
834How to display the cursor. Legitimate values are:
835
836@table @code
837@item box
838Display a filled box. (This is the default.)
839@item hollow
840Display a hollow box.
841@item nil
842Don't display a cursor.
843@item bar
844Display a vertical bar between characters.
845@item (bar . @var{width})
846Display a vertical bar @var{width} pixels wide between characters.
847@item hbar
848Display a horizontal bar.
849@item (hbar . @var{height})
850Display a horizontal bar @var{height} pixels high.
851@end table
852@end table
853
854@vindex cursor-type
855The buffer-local variable @code{cursor-type} overrides the value of
856the @code{cursor-type} frame parameter, but if it is @code{t}, that
857means to use the cursor specified for the frame.
858
01f17ae2 859@defopt blink-cursor-alist
b8d4c8d0
GM
860This variable specifies how to blink the cursor. Each element has the
861form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
862type equals @var{on-state} (comparing using @code{equal}), the
863corresponding @var{off-state} specifies what the cursor looks like
864when it blinks ``off.'' Both @var{on-state} and @var{off-state}
865should be suitable values for the @code{cursor-type} frame parameter.
866
867There are various defaults for how to blink each type of cursor, if
868the type is not mentioned as an @var{on-state} here. Changes in this
36c763fd
RS
869variable do not take effect immediately, only when you specify the
870@code{cursor-type} frame parameter.
01f17ae2 871@end defopt
36c763fd 872
01f17ae2 873@defopt cursor-in-non-selected-windows
36c763fd
RS
874This variable controls how the cursor looks in a window that is not
875selected. It supports the same values as the @code{cursor-type} frame
876parameter; also, @code{nil} means don't display a cursor in
877nonselected windows, and @code{t} (the default) means use a standard
c333f279 878modification of the usual cursor type (solid box becomes hollow box,
36c763fd 879and bar becomes a narrower bar).
01f17ae2 880@end defopt
b8d4c8d0 881
80be4dd7
CY
882@node Font and Color Parameters
883@subsubsection Font and Color Parameters
4abe5bf6 884@cindex font and color, frame parameters
b8d4c8d0 885
80be4dd7 886 These frame parameters control the use of fonts and colors.
b8d4c8d0
GM
887
888@table @code
4abe5bf6 889@vindex font-backend, a frame parameter
80be4dd7
CY
890@item font-backend
891A list of symbols, specifying the @dfn{font backends} to use for
892drawing fonts in the frame, in order of priority. On X, there are
893currently two available font backends: @code{x} (the X core font
894driver) and @code{xft} (the Xft font driver). On other systems, there
895is only one available font backend, so it does not make sense to
896modify this frame parameter.
897
4abe5bf6 898@vindex background-mode, a frame parameter
b8d4c8d0
GM
899@item background-mode
900This parameter is either @code{dark} or @code{light}, according
901to whether the background color is a light one or a dark one.
902
4abe5bf6 903@vindex tty-color-mode, a frame parameter
b8d4c8d0
GM
904@item tty-color-mode
905@cindex standard colors for character terminals
906This parameter overrides the terminal's color support as given by the
907system's terminal capabilities database in that this parameter's value
908specifies the color mode to use in terminal frames. The value can be
909either a symbol or a number. A number specifies the number of colors
910to use (and, indirectly, what commands to issue to produce each
911color). For example, @code{(tty-color-mode . 8)} specifies use of the
912ANSI escape sequences for 8 standard text colors. A value of -1 turns
913off color support.
914
915If the parameter's value is a symbol, it specifies a number through
916the value of @code{tty-color-mode-alist}, and the associated number is
917used instead.
918
4abe5bf6 919@vindex screen-gamma, a frame parameter
b8d4c8d0
GM
920@item screen-gamma
921@cindex gamma correction
922If this is a number, Emacs performs ``gamma correction'' which adjusts
923the brightness of all colors. The value should be the screen gamma of
924your display, a floating point number.
925
926Usual PC monitors have a screen gamma of 2.2, so color values in
927Emacs, and in X windows generally, are calibrated to display properly
928on a monitor with that gamma value. If you specify 2.2 for
929@code{screen-gamma}, that means no correction is needed. Other values
930request correction, designed to make the corrected colors appear on
931your screen the way they would have appeared without correction on an
932ordinary monitor with a gamma value of 2.2.
933
934If your monitor displays colors too light, you should specify a
935@code{screen-gamma} value smaller than 2.2. This requests correction
936that makes colors darker. A screen gamma value of 1.5 may give good
937results for LCD color displays.
d9ce48d6 938
4abe5bf6 939@vindex alpha, a frame parameter
d9ce48d6
CY
940@item alpha
941@cindex opacity, frame
942@cindex transparency, frame
943@vindex frame-alpha-lower-limit
944This parameter specifies the opacity of the frame, on graphical
945displays that support variable opacity. It should be an integer
946between 0 and 100, where 0 means completely transparent and 100 means
947completely opaque. It can also have a @code{nil} value, which tells
948Emacs not to set the frame opacity (leaving it to the window manager).
949
950To prevent the frame from disappearing completely from view, the
3ec61d4e 951variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
d9ce48d6
CY
952If the value of the frame parameter is less than the value of this
953variable, Emacs uses the latter. By default,
3ec61d4e 954@code{frame-alpha-lower-limit} is 20.
d9ce48d6
CY
955
956The @code{alpha} frame parameter can also be a cons cell
957@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
958opacity of the frame when it is selected, and @samp{inactive} is the
959opactity when it is not selected.
b8d4c8d0
GM
960@end table
961
8999d86f
CY
962The following frame parameters are semi-obsolete in that they are
963automatically equivalent to particular face attributes of particular
964faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
b8d4c8d0
GM
965
966@table @code
4abe5bf6 967@vindex font, a frame parameter
b8d4c8d0
GM
968@item font
969The name of the font for displaying text in the frame. This is a
970string, either a valid font name for your system or the name of an Emacs
971fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
972attribute of the @code{default} face.
973
4abe5bf6 974@vindex foreground-color, a frame parameter
b8d4c8d0
GM
975@item foreground-color
976The color to use for the image of a character. It is equivalent to
977the @code{:foreground} attribute of the @code{default} face.
978
4abe5bf6 979@vindex background-color, a frame parameter
b8d4c8d0
GM
980@item background-color
981The color to use for the background of characters. It is equivalent to
982the @code{:background} attribute of the @code{default} face.
983
4abe5bf6 984@vindex mouse-color, a frame parameter
b8d4c8d0
GM
985@item mouse-color
986The color for the mouse pointer. It is equivalent to the @code{:background}
987attribute of the @code{mouse} face.
988
4abe5bf6 989@vindex cursor-color, a frame parameter
b8d4c8d0
GM
990@item cursor-color
991The color for the cursor that shows point. It is equivalent to the
992@code{:background} attribute of the @code{cursor} face.
993
4abe5bf6 994@vindex border-color, a frame parameter
b8d4c8d0
GM
995@item border-color
996The color for the border of the frame. It is equivalent to the
997@code{:background} attribute of the @code{border} face.
998
4abe5bf6 999@vindex scroll-bar-foreground, a frame parameter
b8d4c8d0
GM
1000@item scroll-bar-foreground
1001If non-@code{nil}, the color for the foreground of scroll bars. It is
1002equivalent to the @code{:foreground} attribute of the
1003@code{scroll-bar} face.
1004
4abe5bf6 1005@vindex scroll-bar-background, a frame parameter
b8d4c8d0
GM
1006@item scroll-bar-background
1007If non-@code{nil}, the color for the background of scroll bars. It is
1008equivalent to the @code{:background} attribute of the
1009@code{scroll-bar} face.
1010@end table
1011
1012@node Size and Position
1013@subsection Frame Size And Position
1014@cindex size of frame
1015@cindex screen size
1016@cindex frame size
1017@cindex resize frame
1018
1019 You can read or change the size and position of a frame using the
1020frame parameters @code{left}, @code{top}, @code{height}, and
1021@code{width}. Whatever geometry parameters you don't specify are chosen
1022by the window manager in its usual fashion.
1023
1024 Here are some special features for working with sizes and positions.
1025(For the precise meaning of ``selected frame'' used by these functions,
1026see @ref{Input Focus}.)
1027
1028@defun set-frame-position frame left top
1029This function sets the position of the top left corner of @var{frame} to
1030@var{left} and @var{top}. These arguments are measured in pixels, and
1031normally count from the top left corner of the screen.
1032
1033Negative parameter values position the bottom edge of the window up from
1034the bottom edge of the screen, or the right window edge to the left of
1035the right edge of the screen. It would probably be better if the values
1036were always counted from the left and top, so that negative arguments
1037would position the frame partly off the top or left edge of the screen,
1038but it seems inadvisable to change that now.
1039@end defun
1040
1041@defun frame-height &optional frame
1042@defunx frame-width &optional frame
1043These functions return the height and width of @var{frame}, measured in
1044lines and columns. If you don't supply @var{frame}, they use the
1045selected frame.
1046@end defun
1047
b8d4c8d0
GM
1048@defun frame-pixel-height &optional frame
1049@defunx frame-pixel-width &optional frame
041817a4
RS
1050These functions return the height and width of the main display area
1051of @var{frame}, measured in pixels. If you don't supply @var{frame},
5feb0b73
GM
1052they use the selected frame. For a text-only terminal, the results are
1053in characters rather than pixels.
1054
1055These values include the internal borders, and windows' scroll bars and
1056fringes (which belong to individual windows, not to the frame itself).
1057The exact value of the heights depends on the window-system and toolkit
1058in use. With Gtk+, the height does not include any tool bar or menu
1059bar. With the Motif or Lucid toolkits, it includes the tool bar but
1060not the menu bar. In a graphical version with no toolkit, it includes
1061both the tool bar and menu bar. For a text-only terminal, the result
1062includes the menu bar.
b8d4c8d0
GM
1063@end defun
1064
1065@defun frame-char-height &optional frame
1066@defunx frame-char-width &optional frame
1067These functions return the height and width of a character in
1068@var{frame}, measured in pixels. The values depend on the choice of
1069font. If you don't supply @var{frame}, these functions use the selected
1070frame.
1071@end defun
1072
1073@defun set-frame-size frame cols rows
1074This function sets the size of @var{frame}, measured in characters;
1075@var{cols} and @var{rows} specify the new width and height.
1076
1077To set the size based on values measured in pixels, use
1078@code{frame-char-height} and @code{frame-char-width} to convert
1079them to units of characters.
1080@end defun
1081
1082@defun set-frame-height frame lines &optional pretend
1083This function resizes @var{frame} to a height of @var{lines} lines. The
1084sizes of existing windows in @var{frame} are altered proportionally to
1085fit.
1086
1087If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1088lines of output in @var{frame}, but does not change its value for the
1089actual height of the frame. This is only useful for a terminal frame.
1090Using a smaller height than the terminal actually implements may be
1091useful to reproduce behavior observed on a smaller screen, or if the
1092terminal malfunctions when using its whole screen. Setting the frame
1093height ``for real'' does not always work, because knowing the correct
1094actual size may be necessary for correct cursor positioning on a
1095terminal frame.
1096@end defun
1097
1098@defun set-frame-width frame width &optional pretend
1099This function sets the width of @var{frame}, measured in characters.
1100The argument @var{pretend} has the same meaning as in
1101@code{set-frame-height}.
1102@end defun
1103
1104@findex set-screen-height
1105@findex set-screen-width
1106 The older functions @code{set-screen-height} and
1107@code{set-screen-width} were used to specify the height and width of the
1108screen, in Emacs versions that did not support multiple frames. They
1109are semi-obsolete, but still work; they apply to the selected frame.
1110
1111@node Geometry
1112@subsection Geometry
1113
1114 Here's how to examine the data in an X-style window geometry
1115specification:
1116
1117@defun x-parse-geometry geom
1118@cindex geometry specification
1119The function @code{x-parse-geometry} converts a standard X window
1120geometry string to an alist that you can use as part of the argument to
1121@code{make-frame}.
1122
1123The alist describes which parameters were specified in @var{geom}, and
1124gives the values specified for them. Each element looks like
1125@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1126values are @code{left}, @code{top}, @code{width}, and @code{height}.
1127
1128For the size parameters, the value must be an integer. The position
1129parameter names @code{left} and @code{top} are not totally accurate,
1130because some values indicate the position of the right or bottom edges
875fc30c
GM
1131instead. The @var{value} possibilities for the position parameters are:
1132an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1133as previously described (@pxref{Position Parameters}).
b8d4c8d0
GM
1134
1135Here is an example:
1136
1137@example
1138(x-parse-geometry "35x70+0-0")
1139 @result{} ((height . 70) (width . 35)
1140 (top - 0) (left . 0))
1141@end example
1142@end defun
1143
20cb6c9b
EZ
1144@node Terminal Parameters
1145@section Terminal Parameters
1146@cindex terminal parameters
1147
2b6ae648
EZ
1148 Each terminal has a list of associated parameters. These
1149@dfn{terminal parameters} are mostly a convenient way of storage for
1150terminal-local variables, but some terminal parameters have a special
1151meaning.
1152
1153 This section describes functions to read and change the parameter values
1154of a terminal. They all accept as their argument either a terminal or
1155a frame; the latter means use that frame's terminal. An argument of
1156@code{nil} means the selected frame's terminal.
20cb6c9b
EZ
1157
1158@defun terminal-parameters &optional terminal
2b6ae648
EZ
1159This function returns an alist listing all the parameters of
1160@var{terminal} and their values.
20cb6c9b
EZ
1161@end defun
1162
1163@defun terminal-parameter terminal parameter
2b6ae648
EZ
1164This function returns the value of the parameter @var{parameter} (a
1165symbol) of @var{terminal}. If @var{terminal} has no setting for
1166@var{parameter}, this function returns @code{nil}.
20cb6c9b
EZ
1167@end defun
1168
1169@defun set-terminal-parameter terminal parameter value
2b6ae648
EZ
1170This function sets the parameter @var{parm} of @var{terminal} to the
1171specified @var{value}, and returns the previous value of that
1172parameter.
20cb6c9b
EZ
1173@end defun
1174
2b6ae648
EZ
1175Here's a list of a few terminal parameters that have a special
1176meaning:
1177
1178@table @code
1179@item background-mode
1180The classification of the terminal's background color, either
1181@code{light} or @code{dark}.
1182@item normal-erase-is-backspace
1183Value is either 1 or 0, depending on whether
1184@code{normal-erase-is-backspace-mode} is turned on or off on this
1185terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1186@item terminal-initted
1187After the terminal is initialized, this is set to the
1188terminal-specific initialization function.
1189@end table
1190
b8d4c8d0
GM
1191@node Frame Titles
1192@section Frame Titles
1193@cindex frame title
1194
1195 Every frame has a @code{name} parameter; this serves as the default
1196for the frame title which window systems typically display at the top of
1197the frame. You can specify a name explicitly by setting the @code{name}
1198frame property.
1199
1200 Normally you don't specify the name explicitly, and Emacs computes the
1201frame name automatically based on a template stored in the variable
1202@code{frame-title-format}. Emacs recomputes the name each time the
1203frame is redisplayed.
1204
1205@defvar frame-title-format
1206This variable specifies how to compute a name for a frame when you have
1207not explicitly specified one. The variable's value is actually a mode
1208line construct, just like @code{mode-line-format}, except that the
1209@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1210Data}.
1211@end defvar
1212
1213@defvar icon-title-format
1214This variable specifies how to compute the name for an iconified frame,
1215when you have not explicitly specified the frame title. This title
1216appears in the icon itself.
1217@end defvar
1218
1219@defvar multiple-frames
1220This variable is set automatically by Emacs. Its value is @code{t} when
1221there are two or more frames (not counting minibuffer-only frames or
1222invisible frames). The default value of @code{frame-title-format} uses
1223@code{multiple-frames} so as to put the buffer name in the frame title
1224only when there is more than one frame.
1225
1226The value of this variable is not guaranteed to be accurate except
1227while processing @code{frame-title-format} or
1228@code{icon-title-format}.
1229@end defvar
1230
1231@node Deleting Frames
1232@section Deleting Frames
1233@cindex deleting frames
1234
1235Frames remain potentially visible until you explicitly @dfn{delete}
1236them. A deleted frame cannot appear on the screen, but continues to
1237exist as a Lisp object until there are no references to it.
1238
1239@deffn Command delete-frame &optional frame force
1240@vindex delete-frame-functions
1241This function deletes the frame @var{frame}. Unless @var{frame} is a
1242tooltip, it first runs the hook @code{delete-frame-functions} (each
1243function gets one argument, @var{frame}). By default, @var{frame} is
1244the selected frame.
1245
1246A frame cannot be deleted if its minibuffer is used by other frames.
1247Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1248but if @var{force} is non-@code{nil}, then you are allowed to do so.
b8d4c8d0
GM
1249@end deffn
1250
1251@defun frame-live-p frame
1252The function @code{frame-live-p} returns non-@code{nil} if the frame
1253@var{frame} has not been deleted. The possible non-@code{nil} return
1254values are like those of @code{framep}. @xref{Frames}.
1255@end defun
1256
1257 Some window managers provide a command to delete a window. These work
1258by sending a special message to the program that operates the window.
1259When Emacs gets one of these commands, it generates a
1260@code{delete-frame} event, whose normal definition is a command that
1261calls the function @code{delete-frame}. @xref{Misc Events}.
1262
1263@node Finding All Frames
1264@section Finding All Frames
1265@cindex frames, scanning all
1266
1267@defun frame-list
c15dfb29
SM
1268The function @code{frame-list} returns a list of all the live frames,
1269i.e.@: those that have not been deleted. It is analogous to
1270@code{buffer-list} for buffers, and includes frames on all terminals.
1271The list that you get is newly created, so modifying the list doesn't
1272have any effect on the internals of Emacs.
b8d4c8d0
GM
1273@end defun
1274
1275@defun visible-frame-list
1276This function returns a list of just the currently visible frames.
1277@xref{Visibility of Frames}. (Terminal frames always count as
1278``visible,'' even though only the selected one is actually displayed.)
1279@end defun
1280
1281@defun next-frame &optional frame minibuf
1282The function @code{next-frame} lets you cycle conveniently through all
1283the frames on the current display from an arbitrary starting point. It
1284returns the ``next'' frame after @var{frame} in the cycle. If
1285@var{frame} is omitted or @code{nil}, it defaults to the selected frame
1286(@pxref{Input Focus}).
1287
1288The second argument, @var{minibuf}, says which frames to consider:
1289
1290@table @asis
1291@item @code{nil}
1292Exclude minibuffer-only frames.
1293@item @code{visible}
1294Consider all visible frames.
1295@item 0
1296Consider all visible or iconified frames.
1297@item a window
1298Consider only the frames using that particular window as their
1299minibuffer.
1300@item anything else
1301Consider all frames.
1302@end table
1303@end defun
1304
1305@defun previous-frame &optional frame minibuf
1306Like @code{next-frame}, but cycles through all frames in the opposite
1307direction.
1308@end defun
1309
1310 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1311Window Ordering}.
1312
1313@node Frames and Windows
1314@section Frames and Windows
1315
6a4cfb0c 1316 Each window is part of one and only one frame; you can get that frame
b8d4c8d0
GM
1317with @code{window-frame}.
1318
1319@defun window-frame window
1320This function returns the frame that @var{window} is on.
1321@end defun
1322
1323 All the non-minibuffer windows in a frame are arranged in a cyclic
1324order. The order runs from the frame's top window, which is at the
1325upper left corner, down and to the right, until it reaches the window at
1326the lower right corner (always the minibuffer window, if the frame has
1327one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1328
1329@defun frame-first-window &optional frame
1330This returns the topmost, leftmost window of frame @var{frame}.
1331If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1332@end defun
1333
1334At any time, exactly one window on any frame is @dfn{selected within the
1335frame}. The significance of this designation is that selecting the
6a4cfb0c
MR
1336frame also selects this window. Conversely, selecting a window for
1337Emacs with @code{select-window} also makes that window selected within
1338its frame. @xref{Selecting Windows}.
b8d4c8d0
GM
1339
1340@defun frame-selected-window &optional frame
1341This function returns the window on @var{frame} that is selected
1342within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1343the selected frame.
1344@end defun
1345
6a4cfb0c 1346@defun set-frame-selected-window frame window &optional norecord
b8d4c8d0
GM
1347This sets the selected window of frame @var{frame} to @var{window}.
1348If @var{frame} is @code{nil}, it operates on the selected frame. If
1349@var{frame} is the selected frame, this makes @var{window} the
1350selected window. This function returns @var{window}.
b8d4c8d0 1351
6a4cfb0c
MR
1352Optional argument @var{norecord} non-@code{nil} means to neither change
1353the order of recently selected windows nor the buffer list (@pxref{The
1354Buffer List}).
1355@end defun
b8d4c8d0
GM
1356
1357 Another function that (usually) returns one of the windows in a given
1358frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1359
1360@node Minibuffers and Frames
1361@section Minibuffers and Frames
1362
1363Normally, each frame has its own minibuffer window at the bottom, which
1364is used whenever that frame is selected. If the frame has a minibuffer,
1365you can get it with @code{minibuffer-window} (@pxref{Definition of
1366minibuffer-window}).
1367
1368However, you can also create a frame with no minibuffer. Such a frame
1369must use the minibuffer window of some other frame. When you create the
35a30759 1370frame, you can explicitly specify the minibuffer window to use (in some
b8d4c8d0
GM
1371other frame). If you don't, then the minibuffer is found in the frame
1372which is the value of the variable @code{default-minibuffer-frame}. Its
1373value should be a frame that does have a minibuffer.
1374
1375If you use a minibuffer-only frame, you might want that frame to raise
1376when you enter the minibuffer. If so, set the variable
1377@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1378
1379@defvar default-minibuffer-frame
1380This variable specifies the frame to use for the minibuffer window, by
1381default. It does not affect existing frames. It is always local to
1382the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1383Terminals}.
b8d4c8d0
GM
1384@end defvar
1385
1386@node Input Focus
1387@section Input Focus
1388@cindex input focus
1389@c @cindex selected frame Duplicates selected-frame
1390
1391At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1392window always resides on the selected frame.
1393
1394When Emacs displays its frames on several terminals (@pxref{Multiple
3ec61d4e
CY
1395Terminals}), each terminal has its own selected frame. But only one
1396of these is ``@emph{the} selected frame'': it's the frame that belongs
1397to the terminal from which the most recent input came. That is, when
1398Emacs runs a command that came from a certain terminal, the selected
1399frame is the one of that terminal. Since Emacs runs only a single
1400command at any given time, it needs to consider only one selected
1401frame at a time; this frame is what we call @dfn{the selected frame}
1402in this manual. The display on which the selected frame is shown is
1403the @dfn{selected frame's display}.
b8d4c8d0
GM
1404
1405@defun selected-frame
1406This function returns the selected frame.
1407@end defun
1408
1409Some window systems and window managers direct keyboard input to the
1410window object that the mouse is in; others require explicit clicks or
1411commands to @dfn{shift the focus} to various window objects. Either
1412way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1413explicitly switch to a different frame from a Lisp function, call
b8d4c8d0
GM
1414@code{select-frame-set-input-focus}.
1415
1416Lisp programs can also switch frames ``temporarily'' by calling the
1417function @code{select-frame}. This does not alter the window system's
1418concept of focus; rather, it escapes from the window manager's control
1419until that control is somehow reasserted.
1420
1421When using a text-only terminal, only one frame can be displayed at a
1422time on the terminal, so after a call to @code{select-frame}, the next
1423redisplay actually displays the newly selected frame. This frame
6a4cfb0c
MR
1424remains selected until a subsequent call to @code{select-frame}. Each
1425terminal frame has a number which appears in the mode line before the
1426buffer name (@pxref{Mode Line Variables}).
b8d4c8d0
GM
1427
1428@defun select-frame-set-input-focus frame
6a4cfb0c
MR
1429This function selects @var{frame}, raises it (should it happen to be
1430obscured by other frames) and tries to give it the X server's focus. On
1431a text-only terminal, the next redisplay displays the new frame on the
1432entire terminal screen. The return value of this function is not
1433significant.
b8d4c8d0
GM
1434@end defun
1435
1436@c ??? This is not yet implemented properly.
6a4cfb0c 1437@defun select-frame frame &optional norecord
b8d4c8d0
GM
1438This function selects frame @var{frame}, temporarily disregarding the
1439focus of the X server if any. The selection of @var{frame} lasts until
1440the next time the user does something to select a different frame, or
1441until the next time this function is called. (If you are using a
1442window system, the previously selected frame may be restored as the
1443selected frame after return to the command loop, because it still may
6a4cfb0c
MR
1444have the window system's input focus.)
1445
1446The specified @var{frame} becomes the selected frame, as explained
1447above, and the terminal that @var{frame} is on becomes the selected
1448terminal. The window selected within @var{frame} becomes the selected
1449window. This function returns @var{frame}, or @code{nil} if @var{frame}
1450has been deleted.
1451
1452Optional argument @var{norecord} non-@code{nil} means to neither change
1453the order of recently selected windows nor the buffer list. @xref{The
1454Buffer List}.
b8d4c8d0
GM
1455
1456In general, you should never use @code{select-frame} in a way that could
1457switch to a different terminal without switching back when you're done.
1458@end defun
1459
1460Emacs cooperates with the window system by arranging to select frames as
1461the server and window manager request. It does so by generating a
1462special kind of input event, called a @dfn{focus} event, when
1463appropriate. The command loop handles a focus event by calling
1464@code{handle-switch-frame}. @xref{Focus Events}.
1465
1466@deffn Command handle-switch-frame frame
1467This function handles a focus event by selecting frame @var{frame}.
1468
1469Focus events normally do their job by invoking this command.
1470Don't call it for any other reason.
1471@end deffn
1472
1473@defun redirect-frame-focus frame &optional focus-frame
1474This function redirects focus from @var{frame} to @var{focus-frame}.
1475This means that @var{focus-frame} will receive subsequent keystrokes and
1476events intended for @var{frame}. After such an event, the value of
1477@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1478events specifying @var{frame} will instead select @var{focus-frame}.
1479
1480If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1481redirection for @var{frame}, which therefore once again receives its own
1482events.
1483
1484One use of focus redirection is for frames that don't have minibuffers.
1485These frames use minibuffers on other frames. Activating a minibuffer
1486on another frame redirects focus to that frame. This puts the focus on
1487the minibuffer's frame, where it belongs, even though the mouse remains
1488in the frame that activated the minibuffer.
1489
1490Selecting a frame can also change focus redirections. Selecting frame
1491@code{bar}, when @code{foo} had been selected, changes any redirections
1492pointing to @code{foo} so that they point to @code{bar} instead. This
1493allows focus redirection to work properly when the user switches from
1494one frame to another using @code{select-window}.
1495
1496This means that a frame whose focus is redirected to itself is treated
1497differently from a frame whose focus is not redirected.
1498@code{select-frame} affects the former but not the latter.
1499
1500The redirection lasts until @code{redirect-frame-focus} is called to
1501change it.
1502@end defun
1503
1504@defopt focus-follows-mouse
1505This option is how you inform Emacs whether the window manager transfers
1506focus when the user moves the mouse. Non-@code{nil} says that it does.
1507When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1508position consistent with the new selected frame.
b8d4c8d0
GM
1509@end defopt
1510
1511@node Visibility of Frames
1512@section Visibility of Frames
1513@cindex visible frame
1514@cindex invisible frame
1515@cindex iconified frame
1516@cindex frame visibility
1517
1518A window frame may be @dfn{visible}, @dfn{invisible}, or
1519@dfn{iconified}. If it is visible, you can see its contents, unless
1520other windows cover it. If it is iconified, the frame's contents do
c8736212
GM
1521not appear on the screen, but an icon does. (Note: because of the
1522way in which some window managers implement the concept of multiple
1523workspaces, or desktops, all frames on other workspaces may appear to
1524Emacs to be iconified.) If the frame is invisible, it doesn't show on
1525the screen, not even as an icon.
b8d4c8d0
GM
1526
1527Visibility is meaningless for terminal frames, since only the selected
1528one is actually displayed in any case.
1529
1530@deffn Command make-frame-visible &optional frame
1531This function makes frame @var{frame} visible. If you omit
1532@var{frame}, it makes the selected frame visible. This does not raise
1533the frame, but you can do that with @code{raise-frame} if you wish
1534(@pxref{Raising and Lowering}).
1535@end deffn
1536
1537@deffn Command make-frame-invisible &optional frame force
1538This function makes frame @var{frame} invisible. If you omit
1539@var{frame}, it makes the selected frame invisible.
1540
1541Unless @var{force} is non-@code{nil}, this function refuses to make
1542@var{frame} invisible if all other frames are invisible..
1543@end deffn
1544
1545@deffn Command iconify-frame &optional frame
1546This function iconifies frame @var{frame}. If you omit @var{frame}, it
1547iconifies the selected frame.
1548@end deffn
1549
1550@defun frame-visible-p frame
1551This returns the visibility status of frame @var{frame}. The value is
1552@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1553@code{icon} if it is iconified.
1554
1555On a text-only terminal, all frames are considered visible, whether
1556they are currently being displayed or not, and this function returns
1557@code{t} for all frames.
1558@end defun
1559
1560 The visibility status of a frame is also available as a frame
1561parameter. You can read or change it as such. @xref{Management
1562Parameters}.
1563
1564 The user can iconify and deiconify frames with the window manager.
1565This happens below the level at which Emacs can exert any control, but
1566Emacs does provide events that you can use to keep track of such
1567changes. @xref{Misc Events}.
1568
1569@node Raising and Lowering
1570@section Raising and Lowering Frames
1571
1572 Most window systems use a desktop metaphor. Part of this metaphor is
1573the idea that windows are stacked in a notional third dimension
1574perpendicular to the screen surface, and thus ordered from ``highest''
1575to ``lowest.'' Where two windows overlap, the one higher up covers
1576the one underneath. Even a window at the bottom of the stack can be
1577seen if no other window overlaps it.
1578
1579@c @cindex raising a frame redundant with raise-frame
1580@cindex lowering a frame
1581 A window's place in this ordering is not fixed; in fact, users tend
1582to change the order frequently. @dfn{Raising} a window means moving
1583it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1584moving it to the bottom of the stack. This motion is in the notional
1585third dimension only, and does not change the position of the window
1586on the screen.
1587
6a4cfb0c
MR
1588 With Emacs, frames constitute the windows in the metaphor sketched
1589above. You can raise and lower frames using these functions:
b8d4c8d0
GM
1590
1591@deffn Command raise-frame &optional frame
1592This function raises frame @var{frame} (default, the selected frame).
1593If @var{frame} is invisible or iconified, this makes it visible.
1594@end deffn
1595
1596@deffn Command lower-frame &optional frame
1597This function lowers frame @var{frame} (default, the selected frame).
1598@end deffn
1599
1600@defopt minibuffer-auto-raise
1601If this is non-@code{nil}, activation of the minibuffer raises the frame
1602that the minibuffer window is in.
1603@end defopt
1604
1605You can also enable auto-raise (raising automatically when a frame is
1606selected) or auto-lower (lowering automatically when it is deselected)
1607for any frame using frame parameters. @xref{Management Parameters}.
1608
1609@node Frame Configurations
1610@section Frame Configurations
1611@cindex frame configuration
1612
1613 A @dfn{frame configuration} records the current arrangement of frames,
1614all their properties, and the window configuration of each one.
1615(@xref{Window Configurations}.)
1616
1617@defun current-frame-configuration
1618This function returns a frame configuration list that describes
1619the current arrangement of frames and their contents.
1620@end defun
1621
1622@defun set-frame-configuration configuration &optional nodelete
1623This function restores the state of frames described in
1624@var{configuration}. However, this function does not restore deleted
1625frames.
1626
1627Ordinarily, this function deletes all existing frames not listed in
1628@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1629unwanted frames are iconified instead.
1630@end defun
1631
1632@node Mouse Tracking
1633@section Mouse Tracking
1634@cindex mouse tracking
1635@c @cindex tracking the mouse Duplicates track-mouse
1636
1637 Sometimes it is useful to @dfn{track} the mouse, which means to display
1638something to indicate where the mouse is and move the indicator as the
1639mouse moves. For efficient mouse tracking, you need a way to wait until
1640the mouse actually moves.
1641
1642 The convenient way to track the mouse is to ask for events to represent
1643mouse motion. Then you can wait for motion by waiting for an event. In
1644addition, you can easily handle any other sorts of events that may
1645occur. That is useful, because normally you don't want to track the
1646mouse forever---only until some other event, such as the release of a
1647button.
1648
1649@defspec track-mouse body@dots{}
1650This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1651events enabled. Typically, @var{body} would use @code{read-event} to
b8d4c8d0
GM
1652read the motion events and modify the display accordingly. @xref{Motion
1653Events}, for the format of mouse motion events.
1654
1655The value of @code{track-mouse} is that of the last form in @var{body}.
1656You should design @var{body} to return when it sees the up-event that
1657indicates the release of the button, or whatever kind of event means
1658it is time to stop tracking.
1659@end defspec
1660
1661The usual purpose of tracking mouse motion is to indicate on the screen
1662the consequences of pushing or releasing a button at the current
1663position.
1664
1665In many cases, you can avoid the need to track the mouse by using
1666the @code{mouse-face} text property (@pxref{Special Properties}).
1667That works at a much lower level and runs more smoothly than
1668Lisp-level mouse tracking.
1669
1670@ignore
1671@c These are not implemented yet.
1672
1673These functions change the screen appearance instantaneously. The
1674effect is transient, only until the next ordinary Emacs redisplay. That
1675is OK for mouse tracking, since it doesn't make sense for mouse tracking
1676to change the text, and the body of @code{track-mouse} normally reads
1677the events itself and does not do redisplay.
1678
1679@defun x-contour-region window beg end
1680This function draws lines to make a box around the text from @var{beg}
1681to @var{end}, in window @var{window}.
1682@end defun
1683
1684@defun x-uncontour-region window beg end
1685This function erases the lines that would make a box around the text
1686from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1687a contour that you previously made by calling @code{x-contour-region}.
1688@end defun
1689
1690@defun x-draw-rectangle frame left top right bottom
1691This function draws a hollow rectangle on frame @var{frame} with the
1692specified edge coordinates, all measured in pixels from the inside top
1693left corner. It uses the cursor color, the one used for indicating the
1694location of point.
1695@end defun
1696
1697@defun x-erase-rectangle frame left top right bottom
1698This function erases a hollow rectangle on frame @var{frame} with the
1699specified edge coordinates, all measured in pixels from the inside top
1700left corner. Erasure means redrawing the text and background that
1701normally belong in the specified rectangle.
1702@end defun
1703@end ignore
1704
1705@node Mouse Position
1706@section Mouse Position
1707@cindex mouse position
1708@cindex position of mouse
1709
1710 The functions @code{mouse-position} and @code{set-mouse-position}
1711give access to the current position of the mouse.
1712
1713@defun mouse-position
1714This function returns a description of the position of the mouse. The
1715value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1716and @var{y} are integers giving the position in characters relative to
1717the top left corner of the inside of @var{frame}.
1718@end defun
1719
1720@defvar mouse-position-function
1721If non-@code{nil}, the value of this variable is a function for
1722@code{mouse-position} to call. @code{mouse-position} calls this
1723function just before returning, with its normal return value as the
1724sole argument, and it returns whatever this function returns to it.
1725
1726This abnormal hook exists for the benefit of packages like
1727@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1728@end defvar
1729
1730@defun set-mouse-position frame x y
1731This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1732frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1733giving the position in characters relative to the top left corner of the
1734inside of @var{frame}. If @var{frame} is not visible, this function
1735does nothing. The return value is not significant.
1736@end defun
1737
1738@defun mouse-pixel-position
1739This function is like @code{mouse-position} except that it returns
1740coordinates in units of pixels rather than units of characters.
1741@end defun
1742
1743@defun set-mouse-pixel-position frame x y
1744This function warps the mouse like @code{set-mouse-position} except that
1745@var{x} and @var{y} are in units of pixels rather than units of
1746characters. These coordinates are not required to be within the frame.
1747
1748If @var{frame} is not visible, this function does nothing. The return
1749value is not significant.
1750@end defun
1751
c978536f
JD
1752@defun frame-pointer-visible-p &optional frame
1753This predicate function returns non-@code{nil} if the mouse pointer
1754displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1755@var{frame} omitted or @code{nil} means the selected frame. This is
1756useful when @code{make-pointer-invisible} is set to @code{t}: it
1757allows to know if the pointer has been hidden.
1758@xref{Mouse Avoidance,,,emacs}.
1759@end defun
1760
b8d4c8d0
GM
1761@need 3000
1762
1763@node Pop-Up Menus
1764@section Pop-Up Menus
1765
1766 When using a window system, a Lisp program can pop up a menu so that
1767the user can choose an alternative with the mouse.
1768
1769@defun x-popup-menu position menu
1770This function displays a pop-up menu and returns an indication of
1771what selection the user makes.
1772
1773The argument @var{position} specifies where on the screen to put the
1774top left corner of the menu. It can be either a mouse button event
1775(which says to put the menu where the user actuated the button) or a
1776list of this form:
1777
1778@example
1779((@var{xoffset} @var{yoffset}) @var{window})
1780@end example
1781
1782@noindent
1783where @var{xoffset} and @var{yoffset} are coordinates, measured in
1784pixels, counting from the top left corner of @var{window}. @var{window}
1785may be a window or a frame.
1786
1787If @var{position} is @code{t}, it means to use the current mouse
1788position. If @var{position} is @code{nil}, it means to precompute the
1789key binding equivalents for the keymaps specified in @var{menu},
1790without actually displaying or popping up the menu.
1791
1792The argument @var{menu} says what to display in the menu. It can be a
1793keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1794return value is the list of events corresponding to the user's choice.
28a88153
CY
1795This list has more than one element if the choice occurred in a
1796submenu. (Note that @code{x-popup-menu} does not actually execute the
1797command bound to that sequence of events.) On toolkits that support
1798menu titles, the title is taken from the prompt string of @var{menu}
1799if @var{menu} is a keymap, or from the prompt string of the first
1800keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1801Menus}).
b8d4c8d0
GM
1802
1803Alternatively, @var{menu} can have the following form:
1804
1805@example
1806(@var{title} @var{pane1} @var{pane2}...)
1807@end example
1808
1809@noindent
1810where each pane is a list of form
1811
1812@example
1813(@var{title} @var{item1} @var{item2}...)
1814@end example
1815
1816Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1817where @var{line} is a string, and @var{value} is the value to return if
1818that @var{line} is chosen. An item can also be a string; this makes a
1819non-selectable line in the menu.
1820
1821If the user gets rid of the menu without making a valid choice, for
1822instance by clicking the mouse away from a valid choice or by typing
1823keyboard input, then this normally results in a quit and
1824@code{x-popup-menu} does not return. But if @var{position} is a mouse
1825button event (indicating that the user invoked the menu with the
1826mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1827@end defun
1828
1829 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1830if you could do the job with a prefix key defined with a menu keymap.
1831If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1832a} can see the individual items in that menu and provide help for them.
1833If instead you implement the menu by defining a command that calls
1834@code{x-popup-menu}, the help facilities cannot know what happens inside
1835that command, so they cannot give any help for the menu's items.
1836
1837 The menu bar mechanism, which lets you switch between submenus by
1838moving the mouse, cannot look within the definition of a command to see
1839that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1840submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1841an integrated fashion. This is why all menu bar submenus are
1842implemented with menu keymaps within the parent menu, and never with
1843@code{x-popup-menu}. @xref{Menu Bar}.
1844
1845 If you want a menu bar submenu to have contents that vary, you should
1846still use a menu keymap to implement it. To make the contents vary, add
1847a hook function to @code{menu-bar-update-hook} to update the contents of
1848the menu keymap as necessary.
1849
1850@node Dialog Boxes
1851@section Dialog Boxes
1852@cindex dialog boxes
1853
1854 A dialog box is a variant of a pop-up menu---it looks a little
1855different, it always appears in the center of a frame, and it has just
1856one level and one or more buttons. The main use of dialog boxes is
1857for asking questions that the user can answer with ``yes,'' ``no,''
1858and a few other alternatives. With a single button, they can also
1859force the user to acknowledge important information. The functions
1860@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1861keyboard, when called from commands invoked by mouse clicks.
1862
1863@defun x-popup-dialog position contents &optional header
1864This function displays a pop-up dialog box and returns an indication of
1865what selection the user makes. The argument @var{contents} specifies
1866the alternatives to offer; it has this format:
1867
1868@example
1869(@var{title} (@var{string} . @var{value})@dots{})
1870@end example
1871
1872@noindent
1873which looks like the list that specifies a single pane for
1874@code{x-popup-menu}.
1875
1876The return value is @var{value} from the chosen alternative.
1877
1878As for @code{x-popup-menu}, an element of the list may be just a
1879string instead of a cons cell @code{(@var{string} . @var{value})}.
1880That makes a box that cannot be selected.
1881
1882If @code{nil} appears in the list, it separates the left-hand items from
1883the right-hand items; items that precede the @code{nil} appear on the
1884left, and items that follow the @code{nil} appear on the right. If you
1885don't include a @code{nil} in the list, then approximately half the
1886items appear on each side.
1887
1888Dialog boxes always appear in the center of a frame; the argument
1889@var{position} specifies which frame. The possible values are as in
1890@code{x-popup-menu}, but the precise coordinates or the individual
1891window don't matter; only the frame matters.
1892
1893If @var{header} is non-@code{nil}, the frame title for the box is
1894@samp{Information}, otherwise it is @samp{Question}. The former is used
1895for @code{message-box} (@pxref{message-box}).
1896
1897In some configurations, Emacs cannot display a real dialog box; so
1898instead it displays the same items in a pop-up menu in the center of the
1899frame.
1900
1901If the user gets rid of the dialog box without making a valid choice,
1902for instance using the window manager, then this produces a quit and
1903@code{x-popup-dialog} does not return.
1904@end defun
1905
1906@node Pointer Shape
1907@section Pointer Shape
1908@cindex pointer shape
1909@cindex mouse pointer shape
1910
1911 You can specify the mouse pointer style for particular text or
1912images using the @code{pointer} text property, and for images with the
1913@code{:pointer} and @code{:map} image properties. The values you can
1914use in these properties are @code{text} (or @code{nil}), @code{arrow},
1915@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1916@code{hourglass}. @code{text} stands for the usual mouse pointer
1917style used over text.
1918
1919 Over void parts of the window (parts that do not correspond to any
1920of the buffer contents), the mouse pointer usually uses the
1921@code{arrow} style, but you can specify a different style (one of
1922those above) by setting @code{void-text-area-pointer}.
1923
1924@defvar void-text-area-pointer
1925This variable specifies the mouse pointer style for void text areas.
1926These include the areas after the end of a line or below the last line
1927in the buffer. The default is to use the @code{arrow} (non-text)
1928pointer style.
1929@end defvar
1930
3568e767
JR
1931 When using X, you can specify what the @code{text} pointer style
1932really looks like by setting the variable @code{x-pointer-shape}.
b8d4c8d0
GM
1933
1934@defvar x-pointer-shape
1935This variable specifies the pointer shape to use ordinarily in the
1936Emacs frame, for the @code{text} pointer style.
1937@end defvar
1938
1939@defvar x-sensitive-text-pointer-shape
1940This variable specifies the pointer shape to use when the mouse
1941is over mouse-sensitive text.
1942@end defvar
1943
1944 These variables affect newly created frames. They do not normally
1945affect existing frames; however, if you set the mouse color of a
1946frame, that also installs the current value of those two variables.
80be4dd7 1947@xref{Font and Color Parameters}.
b8d4c8d0
GM
1948
1949 The values you can use, to specify either of these pointer shapes, are
1950defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1951@key{RET} x-pointer @key{RET}} to see a list of them.
1952
1953@node Window System Selections
1954@section Window System Selections
1955@cindex selection (for window systems)
963578d3
CY
1956@cindex clipboard
1957@cindex primary selection
1958@cindex secondary selection
1959
1960 In the X window system, data can be transferred between different
1961applications by means of @dfn{selections}. X defines an arbitrary
1962number of @dfn{selection types}, each of which can store its own data;
1963however, only three are commonly used: the @dfn{clipboard},
1964@dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1965Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1966commands that make use of these selections. This section documents
1967the low-level functions for reading and setting X selections.
b8d4c8d0
GM
1968
1969@deffn Command x-set-selection type data
963578d3
CY
1970This function sets an X selection. It takes two arguments: a
1971selection type @var{type}, and the value to assign to it, @var{data}.
1972
1973@var{type} should be a symbol; it is usually one of @code{PRIMARY},
1974@code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1975upper-case names, in accord with X Window System conventions. If
1976@var{type} is @code{nil}, that stands for @code{PRIMARY}.
1977
1978If @var{data} is @code{nil}, it means to clear out the selection.
1979Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1980of two integers or list of two integers), an overlay, or a cons of two
1981markers pointing to the same buffer. An overlay or a pair of markers
1982stands for text in the overlay or between the markers. The argument
1983@var{data} may also be a vector of valid non-vector selection values.
b8d4c8d0
GM
1984
1985This function returns @var{data}.
1986@end deffn
1987
1988@defun x-get-selection &optional type data-type
1989This function accesses selections set up by Emacs or by other X
1990clients. It takes two optional arguments, @var{type} and
1991@var{data-type}. The default for @var{type}, the selection type, is
1992@code{PRIMARY}.
1993
1994The @var{data-type} argument specifies the form of data conversion to
1995use, to convert the raw data obtained from another X client into Lisp
1996data. Meaningful values include @code{TEXT}, @code{STRING},
1997@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1998@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1999@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
2000@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
2001@code{INTEGER}. (These are symbols with upper-case names in accord
2002with X conventions.) The default for @var{data-type} is
2003@code{STRING}.
2004@end defun
2005
01f17ae2 2006@defopt selection-coding-system
b8d4c8d0
GM
2007This variable specifies the coding system to use when reading and
2008writing selections or the clipboard. @xref{Coding
2009Systems}. The default is @code{compound-text-with-extensions}, which
2010converts to the text representation that X11 normally uses.
01f17ae2 2011@end defopt
b8d4c8d0
GM
2012
2013@cindex clipboard support (for MS-Windows)
2014When Emacs runs on MS-Windows, it does not implement X selections in
2015general, but it does support the clipboard. @code{x-get-selection}
2016and @code{x-set-selection} on MS-Windows support the text data type
2017only; if the clipboard holds other types of data, Emacs treats the
2018clipboard as empty.
2019
b8d4c8d0
GM
2020@node Drag and Drop
2021@section Drag and Drop
2022
2023@vindex x-dnd-test-function
2024@vindex x-dnd-known-types
2025 When a user drags something from another application over Emacs, that other
2026application expects Emacs to tell it if Emacs can handle the data that is
2027dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2028what to reply. The default value is @code{x-dnd-default-test-function}
2029which accepts drops if the type of the data to be dropped is present in
2030@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2031@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2032on some other criteria.
2033
2034@vindex x-dnd-types-alist
2035 If you want to change the way Emacs handles drop of different types
2036or add a new type, customize @code{x-dnd-types-alist}. This requires
2037detailed knowledge of what types other applications use for drag and
2038drop.
2039
2040@vindex dnd-protocol-alist
2041 When an URL is dropped on Emacs it may be a file, but it may also be
2042another URL type (ftp, http, etc.). Emacs first checks
2043@code{dnd-protocol-alist} to determine what to do with the URL. If
2044there is no match there and if @code{browse-url-browser-function} is
2045an alist, Emacs looks for a match there. If no match is found the
2046text for the URL is inserted. If you want to alter Emacs behavior,
2047you can customize these variables.
2048
2049@node Color Names
2050@section Color Names
2051
2052@cindex color names
2053@cindex specify color
2054@cindex numerical RGB color specification
2055 A color name is text (usually in a string) that specifies a color.
2056Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2057are allowed; use @kbd{M-x list-colors-display} to see a list of
2058defined names. You can also specify colors numerically in forms such
2059as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2060@var{r} specifies the red level, @var{g} specifies the green level,
2061and @var{b} specifies the blue level. You can use either one, two,
2062three, or four hex digits for @var{r}; then you must use the same
2063number of hex digits for all @var{g} and @var{b} as well, making
2064either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2065X Window System for more details about numerical RGB specification of
2066colors.)
2067
2068 These functions provide a way to determine which color names are
2069valid, and what they look like. In some cases, the value depends on the
2070@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2071meaning of the term ``selected frame.''
2072
73b7530a
EZ
2073 To read user input of color names with completion, use
2074@code{read-color} (@pxref{High-Level Completion, read-color}).
2075
b8d4c8d0
GM
2076@defun color-defined-p color &optional frame
2077This function reports whether a color name is meaningful. It returns
2078@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2079which frame's display to ask about; if @var{frame} is omitted or
2080@code{nil}, the selected frame is used.
2081
2082Note that this does not tell you whether the display you are using
2083really supports that color. When using X, you can ask for any defined
2084color on any kind of display, and you will get some result---typically,
2085the closest it can do. To determine whether a frame can really display
2086a certain color, use @code{color-supported-p} (see below).
2087
2088@findex x-color-defined-p
2089This function used to be called @code{x-color-defined-p},
2090and that name is still supported as an alias.
2091@end defun
2092
2093@defun defined-colors &optional frame
2094This function returns a list of the color names that are defined
2095and supported on frame @var{frame} (default, the selected frame).
2096If @var{frame} does not support colors, the value is @code{nil}.
2097
2098@findex x-defined-colors
2099This function used to be called @code{x-defined-colors},
2100and that name is still supported as an alias.
2101@end defun
2102
2103@defun color-supported-p color &optional frame background-p
2104This returns @code{t} if @var{frame} can really display the color
2105@var{color} (or at least something close to it). If @var{frame} is
2106omitted or @code{nil}, the question applies to the selected frame.
2107
2108Some terminals support a different set of colors for foreground and
2109background. If @var{background-p} is non-@code{nil}, that means you are
2110asking whether @var{color} can be used as a background; otherwise you
2111are asking whether it can be used as a foreground.
2112
2113The argument @var{color} must be a valid color name.
2114@end defun
2115
2116@defun color-gray-p color &optional frame
2117This returns @code{t} if @var{color} is a shade of gray, as defined on
2118@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2119question applies to the selected frame. If @var{color} is not a valid
2120color name, this function returns @code{nil}.
2121@end defun
2122
2123@defun color-values color &optional frame
2124@cindex rgb value
2125This function returns a value that describes what @var{color} should
2126ideally look like on @var{frame}. If @var{color} is defined, the
2127value is a list of three integers, which give the amount of red, the
2128amount of green, and the amount of blue. Each integer ranges in
2129principle from 0 to 65535, but some displays may not use the full
2130range. This three-element list is called the @dfn{rgb values} of the
2131color.
2132
2133If @var{color} is not defined, the value is @code{nil}.
2134
2135@example
2136(color-values "black")
2137 @result{} (0 0 0)
2138(color-values "white")
2139 @result{} (65280 65280 65280)
2140(color-values "red")
2141 @result{} (65280 0 0)
2142(color-values "pink")
2143 @result{} (65280 49152 51968)
2144(color-values "hungry")
2145 @result{} nil
2146@end example
2147
2148The color values are returned for @var{frame}'s display. If
2149@var{frame} is omitted or @code{nil}, the information is returned for
2150the selected frame's display. If the frame cannot display colors, the
2151value is @code{nil}.
2152
2153@findex x-color-values
2154This function used to be called @code{x-color-values},
2155and that name is still supported as an alias.
2156@end defun
2157
2158@node Text Terminal Colors
2159@section Text Terminal Colors
2160@cindex colors on text-only terminals
2161
2162 Text-only terminals usually support only a small number of colors,
2163and the computer uses small integers to select colors on the terminal.
2164This means that the computer cannot reliably tell what the selected
2165color looks like; instead, you have to inform your application which
2166small integers correspond to which colors. However, Emacs does know
2167the standard set of colors and will try to use them automatically.
2168
2169 The functions described in this section control how terminal colors
2170are used by Emacs.
2171
2172 Several of these functions use or return @dfn{rgb values}, described
2173in @ref{Color Names}.
2174
2175 These functions accept a display (either a frame or the name of a
ee1b1917
CY
2176terminal) as an optional argument. We hope in the future to make
2177Emacs support different colors on different text-only terminals; then
2178this argument will specify which terminal to operate on (the default
2179being the selected frame's terminal; @pxref{Input Focus}). At
2180present, though, the @var{frame} argument has no effect.
b8d4c8d0
GM
2181
2182@defun tty-color-define name number &optional rgb frame
2183This function associates the color name @var{name} with
2184color number @var{number} on the terminal.
2185
2186The optional argument @var{rgb}, if specified, is an rgb value, a list
2187of three numbers that specify what the color actually looks like.
2188If you do not specify @var{rgb}, then this color cannot be used by
2189@code{tty-color-approximate} to approximate other colors, because
2190Emacs will not know what it looks like.
2191@end defun
2192
2193@defun tty-color-clear &optional frame
2194This function clears the table of defined colors for a text-only terminal.
2195@end defun
2196
2197@defun tty-color-alist &optional frame
2198This function returns an alist recording the known colors supported by a
2199text-only terminal.
2200
2201Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2202or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2203name, @var{number} is the number used to specify it to the terminal.
2204If present, @var{rgb} is a list of three color values (for red, green,
2205and blue) that says what the color actually looks like.
2206@end defun
2207
2208@defun tty-color-approximate rgb &optional frame
2209This function finds the closest color, among the known colors
2210supported for @var{display}, to that described by the rgb value
2211@var{rgb} (a list of color values). The return value is an element of
2212@code{tty-color-alist}.
2213@end defun
2214
2215@defun tty-color-translate color &optional frame
2216This function finds the closest color to @var{color} among the known
2217colors supported for @var{display} and returns its index (an integer).
2218If the name @var{color} is not defined, the value is @code{nil}.
2219@end defun
2220
2221@node Resources
2222@section X Resources
2223
16d1ff5f
CY
2224This section describes some of the functions and variables for
2225querying and using X resources, or their equivalent on your operating
2226system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2227Manual}, for more information about X resources.
2228
b8d4c8d0
GM
2229@defun x-get-resource attribute class &optional component subclass
2230The function @code{x-get-resource} retrieves a resource value from the X
2231Window defaults database.
2232
2233Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2234This function searches using a key of the form
2235@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2236under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2237the class.
2238
2239The optional arguments @var{component} and @var{subclass} add to the key
2240and the class, respectively. You must specify both of them or neither.
2241If you specify them, the key is
2242@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2243@samp{Emacs.@var{class}.@var{subclass}}.
2244@end defun
2245
2246@defvar x-resource-class
2247This variable specifies the application name that @code{x-get-resource}
2248should look up. The default value is @code{"Emacs"}. You can examine X
2249resources for application names other than ``Emacs'' by binding this
2250variable to some other string, around a call to @code{x-get-resource}.
2251@end defvar
2252
2253@defvar x-resource-name
2254This variable specifies the instance name that @code{x-get-resource}
2255should look up. The default value is the name Emacs was invoked with,
2256or the value specified with the @samp{-name} or @samp{-rn} switches.
2257@end defvar
2258
2259To illustrate some of the above, suppose that you have the line:
2260
2261@example
2262xterm.vt100.background: yellow
2263@end example
2264
2265@noindent
2266in your X resources file (whose name is usually @file{~/.Xdefaults}
2267or @file{~/.Xresources}). Then:
2268
2269@example
2270@group
2271(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2272 (x-get-resource "vt100.background" "VT100.Background"))
2273 @result{} "yellow"
2274@end group
2275@group
2276(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2277 (x-get-resource "background" "VT100" "vt100" "Background"))
2278 @result{} "yellow"
2279@end group
2280@end example
2281
16d1ff5f
CY
2282@defvar inhibit-x-resources
2283If this variable is non-@code{nil}, Emacs does not look up X
2284resources, and X resources do not have any effect when creating new
2285frames.
2286@end defvar
b8d4c8d0
GM
2287
2288@node Display Feature Testing
2289@section Display Feature Testing
2290@cindex display feature testing
2291
2292 The functions in this section describe the basic capabilities of a
2293particular display. Lisp programs can use them to adapt their behavior
2294to what the display can do. For example, a program that ordinarily uses
2295a popup menu could use the minibuffer if popup menus are not supported.
2296
2297 The optional argument @var{display} in these functions specifies which
2298display to ask the question about. It can be a display name, a frame
2299(which designates the display that frame is on), or @code{nil} (which
2300refers to the selected frame's display, @pxref{Input Focus}).
2301
2302 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2303obtain information about displays.
2304
2305@defun display-popup-menus-p &optional display
2306This function returns @code{t} if popup menus are supported on
2307@var{display}, @code{nil} if not. Support for popup menus requires that
2308the mouse be available, since the user cannot choose menu items without
2309a mouse.
2310@end defun
2311
2312@defun display-graphic-p &optional display
2313This function returns @code{t} if @var{display} is a graphic display
2314capable of displaying several frames and several different fonts at
2315once. This is true for displays that use a window system such as X, and
2316false for text-only terminals.
2317@end defun
2318
2319@defun display-mouse-p &optional display
2320@cindex mouse, availability
2321This function returns @code{t} if @var{display} has a mouse available,
2322@code{nil} if not.
2323@end defun
2324
2325@defun display-color-p &optional display
2326@findex x-display-color-p
2327This function returns @code{t} if the screen is a color screen.
2328It used to be called @code{x-display-color-p}, and that name
2329is still supported as an alias.
2330@end defun
2331
2332@defun display-grayscale-p &optional display
2333This function returns @code{t} if the screen can display shades of gray.
2334(All color displays can do this.)
2335@end defun
2336
2337@defun display-supports-face-attributes-p attributes &optional display
2338@anchor{Display Face Attribute Testing}
2339This function returns non-@code{nil} if all the face attributes in
2340@var{attributes} are supported (@pxref{Face Attributes}).
2341
2342The definition of `supported' is somewhat heuristic, but basically
2343means that a face containing all the attributes in @var{attributes},
2344when merged with the default face for display, can be represented in a
2345way that's
2346
2347@enumerate
2348@item
2349different in appearance than the default face, and
2350
2351@item
2352`close in spirit' to what the attributes specify, if not exact.
2353@end enumerate
2354
2355Point (2) implies that a @code{:weight black} attribute will be
2356satisfied by any display that can display bold, as will
2357@code{:foreground "yellow"} as long as some yellowish color can be
2358displayed, but @code{:slant italic} will @emph{not} be satisfied by
2359the tty display code's automatic substitution of a `dim' face for
2360italic.
2361@end defun
2362
2363@defun display-selections-p &optional display
2364This function returns @code{t} if @var{display} supports selections.
2365Windowed displays normally support selections, but they may also be
2366supported in some other cases.
2367@end defun
2368
2369@defun display-images-p &optional display
2370This function returns @code{t} if @var{display} can display images.
2371Windowed displays ought in principle to handle images, but some
2372systems lack the support for that. On a display that does not support
2373images, Emacs cannot display a tool bar.
2374@end defun
2375
2376@defun display-screens &optional display
2377This function returns the number of screens associated with the display.
2378@end defun
2379
2380@defun display-pixel-height &optional display
2381This function returns the height of the screen in pixels.
2382On a character terminal, it gives the height in characters.
2383
2384For graphical terminals, note that on ``multi-monitor'' setups this
2385refers to the pixel width for all physical monitors associated with
3ec61d4e 2386@var{display}. @xref{Multiple Terminals}.
b8d4c8d0
GM
2387@end defun
2388
2389@defun display-pixel-width &optional display
2390This function returns the width of the screen in pixels.
2391On a character terminal, it gives the width in characters.
2392
2393For graphical terminals, note that on ``multi-monitor'' setups this
2394refers to the pixel width for all physical monitors associated with
3ec61d4e 2395@var{display}. @xref{Multiple Terminals}.
b8d4c8d0
GM
2396@end defun
2397
2398@defun display-mm-height &optional display
2399This function returns the height of the screen in millimeters,
2400or @code{nil} if Emacs cannot get that information.
2401@end defun
2402
2403@defun display-mm-width &optional display
2404This function returns the width of the screen in millimeters,
2405or @code{nil} if Emacs cannot get that information.
2406@end defun
2407
01f17ae2 2408@defopt display-mm-dimensions-alist
b8d4c8d0
GM
2409This variable allows the user to specify the dimensions of graphical
2410displays returned by @code{display-mm-height} and
2411@code{display-mm-width} in case the system provides incorrect values.
01f17ae2 2412@end defopt
b8d4c8d0
GM
2413
2414@defun display-backing-store &optional display
2415This function returns the backing store capability of the display.
2416Backing store means recording the pixels of windows (and parts of
2417windows) that are not exposed, so that when exposed they can be
2418displayed very quickly.
2419
2420Values can be the symbols @code{always}, @code{when-mapped}, or
2421@code{not-useful}. The function can also return @code{nil}
2422when the question is inapplicable to a certain kind of display.
2423@end defun
2424
2425@defun display-save-under &optional display
2426This function returns non-@code{nil} if the display supports the
2427SaveUnder feature. That feature is used by pop-up windows
2428to save the pixels they obscure, so that they can pop down
2429quickly.
2430@end defun
2431
2432@defun display-planes &optional display
2433This function returns the number of planes the display supports.
2434This is typically the number of bits per pixel.
2435For a tty display, it is log to base two of the number of colors supported.
2436@end defun
2437
2438@defun display-visual-class &optional display
7261e1cf
LMI
2439This function returns the visual class for the screen. The value is
2440one of the symbols @code{static-gray} (a limited, unchangeable number
2441of grays), @code{gray-scale} (a full range of grays),
2442@code{static-color} (a limited, unchangeable number of colors),
2443@code{pseudo-color} (a limited number of colors), @code{true-color} (a
2444full range of colors), and @code{direct-color} (a full range of
2445colors).
b8d4c8d0
GM
2446@end defun
2447
2448@defun display-color-cells &optional display
2449This function returns the number of color cells the screen supports.
2450@end defun
2451
2452 These functions obtain additional information specifically
2453about X displays.
2454
2455@defun x-server-version &optional display
2456This function returns the list of version numbers of the X server
2457running the display. The value is a list of three integers: the major
2458and minor version numbers of the X protocol, and the
2459distributor-specific release number of the X server software itself.
2460@end defun
2461
2462@defun x-server-vendor &optional display
2463This function returns the ``vendor'' that provided the X server
2464software (as a string). Really this means whoever distributes the X
2465server.
2466
2467When the developers of X labelled software distributors as
2468``vendors,'' they showed their false assumption that no system could
2469ever be developed and distributed noncommercially.
2470@end defun
2471
2472@ignore
2473@defvar x-no-window-manager
2474This variable's value is @code{t} if no X window manager is in use.
2475@end defvar
2476@end ignore
2477
2478@ignore
2479@item
2480The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2481width and height of an X Window frame, measured in pixels.
2482@end ignore
2483