* frames.texi (Initial Parameters): Clarify what the initial
[bpt/emacs.git] / doc / lispref / frames.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
6ed161e1 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/frames
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7@node Frames, Positions, Windows, Top
8@chapter Frames
9@cindex frame
10
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11 A @dfn{frame} is a screen object that contains one or more Emacs
12windows (@pxref{Windows}). It is the kind of object called a
13``window'' in the terminology of graphical environments; but we can't
14call it a ``window'' here, because Emacs uses that word in a different
15way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16represents a frame on the screen. @xref{Frame Type}.
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17
18 A frame initially contains a single main window and/or a minibuffer
19window; you can subdivide the main window vertically or horizontally
6a4cfb0c 20into smaller windows. @xref{Splitting Windows}.
b8d4c8d0 21
3ec61d4e 22@cindex terminal
20cb6c9b 23 A @dfn{terminal} is a display device capable of displaying one or
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24more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25object that represents a terminal. @xref{Terminal Type}.
20cb6c9b 26
b8d4c8d0 27@cindex terminal frame
b8d4c8d0 28@cindex window frame
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29 There are two classes of terminals: text-only terminals and
30graphical terminals. Text-only terminals are non-graphics-capable
31display devices, including ``terminal emulators'' such as xterm. On
32text-only terminals, each frame occupies the entire terminal screen;
33although you can create additional frames and switch between them,
34only one frame can be shown at any given time. We refer to frames on
35text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36the other hand, are graphics-capable windowing systems, such as the X
37Window System. On a graphical terminal, Emacs can display multiple
38frames simultaneously. We refer to such frames as @dfn{window
39frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42available terminal, within a single Emacs session, regardless of
43whether Emacs was started on a text-only or graphical terminal. Emacs
44can display on both graphical and text-only terminals simultaneously.
45This comes in handy, for instance, when you connect to the same
46session from several remote locations. @xref{Multiple Terminals}.
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47
48@defun framep object
49This predicate returns a non-@code{nil} value if @var{object} is a
50frame, and @code{nil} otherwise. For a frame, the value indicates which
51kind of display the frame uses:
52
53@table @code
54@item x
55The frame is displayed in an X window.
56@item t
57A terminal frame on a character display.
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58@item w32
59The frame is displayed on MS-Windows 9X/NT.
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60@item ns
61The frame is displayed on a GNUstep or Macintosh Cocoa display.
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62@item pc
63The frame is displayed on an MS-DOS terminal.
64@end table
65@end defun
66
20cb6c9b 67@defun frame-terminal &optional frame
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68This function returns the terminal object that displays @var{frame}.
69If @var{frame} is @code{nil} or unspecified, it defaults to the
70selected frame.
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71@end defun
72
73@defun terminal-live-p object
74This predicate returns a non-@code{nil} value if @var{object} is a
75terminal that is alive (i.e.@: was not deleted), and @code{nil}
76otherwise. For live terminals, the return value indicates what kind
77of frames are displayed on that terminal; the list of possible values
78is the same as for @code{framep} above.
79@end defun
80
b8d4c8d0 81@menu
b4022203 82* Creating Frames:: Creating additional frames.
20cb6c9b 83* Multiple Terminals:: Displaying on several different devices.
b4022203 84* Frame Parameters:: Controlling frame size, position, font, etc.
20cb6c9b 85* Terminal Parameters:: Parameters common for all frames on terminal.
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86* Frame Titles:: Automatic updating of frame titles.
87* Deleting Frames:: Frames last until explicitly deleted.
88* Finding All Frames:: How to examine all existing frames.
89* Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91* Minibuffers and Frames:: How a frame finds the minibuffer to use.
92* Input Focus:: Specifying the selected frame.
93* Visibility of Frames:: Frames may be visible or invisible, or icons.
94* Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96* Frame Configurations:: Saving the state of all frames.
97* Mouse Tracking:: Getting events that say when the mouse moves.
98* Mouse Position:: Asking where the mouse is, or moving it.
99* Pop-Up Menus:: Displaying a menu for the user to select from.
100* Dialog Boxes:: Displaying a box to ask yes or no.
101* Pointer Shape:: Specifying the shape of the mouse pointer.
102* Window System Selections:: Transferring text to and from other X clients.
103* Drag and Drop:: Internals of Drag-and-Drop implementation.
104* Color Names:: Getting the definitions of color names.
105* Text Terminal Colors:: Defining colors for text-only terminals.
106* Resources:: Getting resource values from the server.
107* Display Feature Testing:: Determining the features of a terminal.
108@end menu
109
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110@node Creating Frames
111@section Creating Frames
112
113To create a new frame, call the function @code{make-frame}.
114
115@defun make-frame &optional alist
116This function creates and returns a new frame, displaying the current
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117buffer.
118
119The @var{alist} argument is an alist that specifies frame parameters
120for the new frame. @xref{Frame Parameters}. If you specify the
121@code{terminal} parameter in @var{alist}, the new frame is created on
122that terminal. Otherwise, if you specify the @code{window-system}
123frame parameter in @var{alist}, that determines whether the frame
124should be displayed on a text-only or graphical terminal.
125@xref{Window Systems}. If neither is specified, the new frame is
126created in the same terminal as the selected frame.
127
128Any parameters not mentioned in @var{alist} default to the values in
129the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130parameters not specified there default from the X resources or its
131equivalent on your operating system (@pxref{X Resources,, X Resources,
132emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133applies any parameters listed in @code{frame-inherited-parameters}
134(see below) and not present in the argument, taking the values from
135the frame that was selected when @code{make-frame} was called.
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136
137This function itself does not make the new frame the selected frame.
138@xref{Input Focus}. The previously selected frame remains selected.
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139On graphical terminals, however, the windowing system may select the
140new frame for its own reasons.
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141@end defun
142
143@defvar before-make-frame-hook
3ec61d4e 144A normal hook run by @code{make-frame} before it creates the frame.
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145@end defvar
146
147@defvar after-make-frame-functions
148An abnormal hook run by @code{make-frame} after it creates the frame.
149Each function in @code{after-make-frame-functions} receives one argument, the
150frame just created.
151@end defvar
152
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153@defvar frame-inherited-parameters
154This variable specifies the list of frame parameters that a newly
155created frame inherits from the currently selected frame. For each
156parameter (a symbol) that is an element in the list and is not present
157in the argument to @code{make-frame}, the function sets the value of
158that parameter in the created frame to its value in the selected
159frame.
160@end defvar
161
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162@node Multiple Terminals
163@section Multiple Terminals
164@cindex multiple terminals
165@cindex multi-tty
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166@cindex multiple X displays
167@cindex displays, multiple
168
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169 Emacs represents each terminal, whether graphical or text-only, as a
170@dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171Unix systems, Emacs can use multiple terminals simultaneously in each
172session. On other systems, it can only use a single terminal. Each
173terminal object has the following attributes:
174
175@itemize @bullet
176@item
177The name of the device used by the terminal (e.g., @samp{:0.0} or
178@file{/dev/tty}).
179
180@item
181The terminal and keyboard coding systems used on the terminal.
182@xref{Terminal I/O Encoding}.
b8d4c8d0 183
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184@item
185The kind of display associated with the terminal. This is the symbol
186returned by the function @code{terminal-live-p} (i.e., @code{x},
187@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
b8d4c8d0 188
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189@item
190A list of terminal parameters. @xref{Terminal Parameters}.
191@end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194them as needed, such as when you call @code{make-frame-on-display}
195(which is described below).
196
197@defun terminal-name &optional terminal
198This function returns the file name of the device used by
199@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200defaults to the selected frame's terminal. @var{terminal} can also be
201a frame, meaning that frame's terminal.
202@end defun
203
204@defun terminal-list
205This function returns a list of all terminal objects currently in use.
206@end defun
207
208@defun get-device-terminal device
209This function returns a terminal whose device name is given by
210@var{device}. If @var{device} is a string, it can be either the file
211name of a terminal device, or the name of an X display of the form
212@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213frame, this function returns that frame's terminal; @code{nil} means
214the selected frame. Finally, if @var{device} is a terminal object
215that represents a live terminal, that terminal is returned. The
216function signals an error if its argument is none of the above.
217@end defun
218
219@defun delete-terminal &optional terminal force
220This function deletes all frames on @var{terminal} and frees the
221resources used by it. It runs the abnormal hook
222@code{delete-terminal-functions}, passing @var{terminal} as the
223argument to each function.
224
225If @var{terminal} is omitted or @code{nil}, it defaults to the
226selected frame's terminal. @var{terminal} can also be a frame,
227meaning that frame's terminal.
228
229Normally, this function signals an error if you attempt to delete the
230sole active terminal, but if @var{force} is non-@code{nil}, you are
231allowed to do so. Emacs automatically calls this function when the
232last frame on a terminal is deleted (@pxref{Deleting Frames}).
233@end defun
234
235@defvar delete-terminal-functions
236An abnormal hook run by @code{delete-terminal}. Each function
237receives one argument, the @var{terminal} argument passed to
238@code{delete-terminal}. Due to technical details, the functions may
239be called either just before the terminal is deleted, or just
240afterwards.
241@end defvar
242
243@cindex terminal-local variables
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244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245separate binding for each terminal. The binding in effect at any time
246is the one for the terminal that the currently selected frame belongs
247to. These variables include @code{default-minibuffer-frame},
248@code{defining-kbd-macro}, @code{last-kbd-macro}, and
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249@code{system-key-alist}. They are always terminal-local, and can
250never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253terminal. When Emacs is started from within the X window system, it
254uses the X display chosen with the @code{DISPLAY} environment
255variable, or with the @samp{--display} option. @xref{Initial
256Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257displays via the command @code{make-frame-on-display}. Each X display
258has its own selected frame and its own minibuffer windows; however,
259only one of those frames is ``@emph{the} selected frame'' at any given
260moment (@pxref{Input Focus}). Emacs can even connect to other
261text-only terminals, by interacting with the @command{emacsclient}
262program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266The first two parts, @var{host} and @var{server}, identify the X
267server; the third part, @var{screen}, identifies a screen number on
268that X server. When you use two or more screens belonging to one
269server, Emacs knows by the similarity in their names that they share a
270single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273than one monitor. Currently, there is no way for Emacs to distinguish
274between the different physical monitors.
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275
276@deffn Command make-frame-on-display display &optional parameters
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277This function creates and returns a new frame on @var{display}, taking
278the other frame parameters from the alist @var{parameters}.
279@var{display} should be the name of an X display (a string).
280
281Before creating the frame, this function ensures that Emacs is ``set
282up'' to display graphics. For instance, if Emacs has not processed X
283resources (e.g., if it was started on a text-only terminal), it does
284so at this time. In all other respects, this function behaves like
285@code{make-frame} (@pxref{Creating Frames}).
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286@end deffn
287
288@defun x-display-list
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289This function returns a list that indicates which X displays Emacs has
290a connection to. The elements of the list are strings, and each one
291is a display name.
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292@end defun
293
294@defun x-open-connection display &optional xrm-string must-succeed
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295This function opens a connection to the X display @var{display},
296without creating a frame on that display. Normally, Emacs Lisp
297programs need not call this function, as @code{make-frame-on-display}
298calls it automatically. The only reason for calling it is to check
299whether communication can be established with a given X display.
300
301The optional argument @var{xrm-string}, if not @code{nil}, is a string
302of resource names and values, in the same format used in the
303@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304GNU Emacs Manual}. These values apply to all Emacs frames created on
305this display, overriding the resource values recorded in the X server.
306Here's an example of what this string might look like:
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307
308@example
309"*BorderWidth: 3\n*InternalBorder: 2\n"
310@end example
311
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312If @var{must-succeed} is non-@code{nil}, failure to open the connection
313terminates Emacs. Otherwise, it is an ordinary Lisp error.
314@end defun
315
316@defun x-close-connection display
317This function closes the connection to display @var{display}. Before
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318you can do this, you must first delete all the frames that were open
319on that display (@pxref{Deleting Frames}).
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320@end defun
321
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322@node Frame Parameters
323@section Frame Parameters
324@cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327Just what parameters a frame has depends on what display mechanism it
328uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331terminal frame has a few parameters, mostly for compatibility's sake;
332only the @code{height}, @code{width}, @code{name}, @code{title},
333@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334parameters do something special. If the terminal supports colors, the
335parameters @code{foreground-color}, @code{background-color},
336@code{background-mode} and @code{display-type} are also meaningful.
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337If the terminal supports frame transparency, the parameter
338@code{alpha} is also meaningful.
b8d4c8d0 339
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340 You can use frame parameters to define frame-local bindings for
341variables. @xref{Frame-Local Variables}.
342
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343@menu
344* Parameter Access:: How to change a frame's parameters.
345* Initial Parameters:: Specifying frame parameters when you make a frame.
346* Window Frame Parameters:: List of frame parameters for window systems.
347* Size and Position:: Changing the size and position of a frame.
348* Geometry:: Parsing geometry specifications.
349@end menu
350
351@node Parameter Access
352@subsection Access to Frame Parameters
353
354These functions let you read and change the parameter values of a
355frame.
356
357@defun frame-parameter frame parameter
358This function returns the value of the parameter @var{parameter} (a
359symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
360selected frame's parameter. If @var{frame} has no setting for
361@var{parameter}, this function returns @code{nil}.
362@end defun
363
364@defun frame-parameters &optional frame
365The function @code{frame-parameters} returns an alist listing all the
366parameters of @var{frame} and their values. If @var{frame} is
367@code{nil} or omitted, this returns the selected frame's parameters
368@end defun
369
370@defun modify-frame-parameters frame alist
371This function alters the parameters of frame @var{frame} based on the
372elements of @var{alist}. Each element of @var{alist} has the form
373@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
374parameter. If you don't mention a parameter in @var{alist}, its value
375doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
376frame.
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377
378You can use this function to define frame-local bindings for
379variables, see @ref{Frame-Local Variables}.
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380@end defun
381
4fb04348 382@defun set-frame-parameter frame parm value
3c1f4619 383This function sets the frame parameter @var{parm} to the specified
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384@var{value}. If @var{frame} is @code{nil}, it defaults to the
385selected frame.
386@end defun
387
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388@defun modify-all-frames-parameters alist
389This function alters the frame parameters of all existing frames
390according to @var{alist}, then modifies @code{default-frame-alist}
391(and, if necessary, @code{initial-frame-alist}) to apply the same
392parameter values to frames that will be created henceforth.
393@end defun
394
395@node Initial Parameters
396@subsection Initial Frame Parameters
397
398You can specify the parameters for the initial startup frame
399by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
400
401@defvar initial-frame-alist
402This variable's value is an alist of parameter values used when creating
403the initial window frame. You can set this variable to specify the
404appearance of the initial frame without altering subsequent frames.
405Each element has the form:
406
407@example
408(@var{parameter} . @var{value})
409@end example
410
411Emacs creates the initial frame before it reads your init
412file. After reading that file, Emacs checks @code{initial-frame-alist},
413and applies the parameter settings in the altered value to the already
414created initial frame.
415
416If these settings affect the frame geometry and appearance, you'll see
417the frame appear with the wrong ones and then change to the specified
418ones. If that bothers you, you can specify the same geometry and
419appearance with X resources; those do take effect before the frame is
420created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
421
422X resource settings typically apply to all frames. If you want to
423specify some X resources solely for the sake of the initial frame, and
424you don't want them to apply to subsequent frames, here's how to achieve
425this. Specify parameters in @code{default-frame-alist} to override the
426X resources for subsequent frames; then, to prevent these from affecting
427the initial frame, specify the same parameters in
428@code{initial-frame-alist} with values that match the X resources.
429@end defvar
430
431If these parameters specify a separate minibuffer-only frame with
432@code{(minibuffer . nil)}, and you have not created one, Emacs creates
433one for you.
434
435@defvar minibuffer-frame-alist
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436This variable's value is an alist of parameter values used when
437creating an initial minibuffer-only frame. This is the
438minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
439specifies a frame with no minibuffer.
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440@end defvar
441
442@defvar default-frame-alist
443This is an alist specifying default values of frame parameters for all
444Emacs frames---the first frame, and subsequent frames. When using the X
445Window System, you can get the same results by means of X resources
446in many cases.
447
448Setting this variable does not affect existing frames.
449@end defvar
450
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451Functions that display a buffer in a separate frame can override the
452default parameters by supplying their own parameters. @xref{Definition
453of special-display-frame-alist}.
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454
455If you use options that specify window appearance when you invoke Emacs,
456they take effect by adding elements to @code{default-frame-alist}. One
457exception is @samp{-geometry}, which adds the specified position to
458@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
459Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
460
461@node Window Frame Parameters
462@subsection Window Frame Parameters
463
464 Just what parameters a frame has depends on what display mechanism
465it uses. This section describes the parameters that have special
466meanings on some or all kinds of terminals. Of these, @code{name},
467@code{title}, @code{height}, @code{width}, @code{buffer-list} and
468@code{buffer-predicate} provide meaningful information in terminal
469frames, and @code{tty-color-mode} is meaningful @emph{only} in
470terminal frames.
471
472@menu
473* Basic Parameters:: Parameters that are fundamental.
474* Position Parameters:: The position of the frame on the screen.
475* Size Parameters:: Frame's size.
476* Layout Parameters:: Size of parts of the frame, and
477 enabling or disabling some parts.
478* Buffer Parameters:: Which buffers have been or should be shown.
479* Management Parameters:: Communicating with the window manager.
480* Cursor Parameters:: Controlling the cursor appearance.
80be4dd7 481* Font and Color Parameters:: Fonts and colors for the frame text.
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482@end menu
483
484@node Basic Parameters
485@subsubsection Basic Parameters
486
487 These frame parameters give the most basic information about the
488frame. @code{title} and @code{name} are meaningful on all terminals.
489
490@table @code
491@item display
492The display on which to open this frame. It should be a string of the
493form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
494@code{DISPLAY} environment variable.
495
496@item display-type
497This parameter describes the range of possible colors that can be used
498in this frame. Its value is @code{color}, @code{grayscale} or
499@code{mono}.
500
501@item title
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502If a frame has a non-@code{nil} title, it appears in the window
503system's title bar at the top of the frame, and also in the mode line
504of windows in that frame if @code{mode-line-frame-identification} uses
505@samp{%F} (@pxref{%-Constructs}). This is normally the case when
506Emacs is not using a window system, and can only display one frame at
507a time. @xref{Frame Titles}.
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508
509@item name
510The name of the frame. The frame name serves as a default for the frame
511title, if the @code{title} parameter is unspecified or @code{nil}. If
512you don't specify a name, Emacs sets the frame name automatically
513(@pxref{Frame Titles}).
514
515If you specify the frame name explicitly when you create the frame, the
516name is also used (instead of the name of the Emacs executable) when
517looking up X resources for the frame.
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518@end table
519
520@node Position Parameters
521@subsubsection Position Parameters
522
523 Position parameters' values are normally measured in pixels, but on
524text-only terminals they count characters or lines instead.
525
526@table @code
527@item left
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528The position, in pixels, of the left (or right) edge of the frame with
529respect to the left (or right) edge of the screen. The value may be:
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530
531@table @asis
532@item an integer
533A positive integer relates the left edge of the frame to the left edge
534of the screen. A negative integer relates the right frame edge to the
535right screen edge.
536
537@item @code{(+ @var{pos})}
538This specifies the position of the left frame edge relative to the left
539screen edge. The integer @var{pos} may be positive or negative; a
540negative value specifies a position outside the screen.
541
542@item @code{(- @var{pos})}
543This specifies the position of the right frame edge relative to the right
544screen edge. The integer @var{pos} may be positive or negative; a
545negative value specifies a position outside the screen.
546@end table
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547
548Some window managers ignore program-specified positions. If you want to
549be sure the position you specify is not ignored, specify a
550non-@code{nil} value for the @code{user-position} parameter as well.
551
552@item top
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553The screen position of the top (or bottom) edge, in pixels, with respect
554to the top (or bottom) edge of the screen. It works just like
555@code{left}, except vertically instead of horizontally.
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556
557@item icon-left
558The screen position of the left edge @emph{of the frame's icon}, in
559pixels, counting from the left edge of the screen. This takes effect if
560and when the frame is iconified.
561
562If you specify a value for this parameter, then you must also specify
563a value for @code{icon-top} and vice versa. The window manager may
564ignore these two parameters.
565
566@item icon-top
567The screen position of the top edge @emph{of the frame's icon}, in
568pixels, counting from the top edge of the screen. This takes effect if
569and when the frame is iconified.
570
571@item user-position
572When you create a frame and specify its screen position with the
573@code{left} and @code{top} parameters, use this parameter to say whether
574the specified position was user-specified (explicitly requested in some
575way by a human user) or merely program-specified (chosen by a program).
576A non-@code{nil} value says the position was user-specified.
577
578Window managers generally heed user-specified positions, and some heed
579program-specified positions too. But many ignore program-specified
580positions, placing the window in a default fashion or letting the user
581place it with the mouse. Some window managers, including @code{twm},
582let the user specify whether to obey program-specified positions or
583ignore them.
584
585When you call @code{make-frame}, you should specify a non-@code{nil}
586value for this parameter if the values of the @code{left} and @code{top}
587parameters represent the user's stated preference; otherwise, use
588@code{nil}.
589@end table
590
591@node Size Parameters
592@subsubsection Size Parameters
593
594 Size parameters' values are normally measured in pixels, but on
595text-only terminals they count characters or lines instead.
596
597@table @code
598@item height
599The height of the frame contents, in characters. (To get the height in
600pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
601
602@item width
101a6cea 603The width of the frame contents, in characters. (To get the width in
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604pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
605
606@item user-size
607This does for the size parameters @code{height} and @code{width} what
608the @code{user-position} parameter (see above) does for the position
609parameters @code{top} and @code{left}.
610
611@item fullscreen
612Specify that width, height or both shall be set to the size of the screen.
613The value @code{fullwidth} specifies that width shall be the size of the
614screen. The value @code{fullheight} specifies that height shall be the
615size of the screen. The value @code{fullboth} specifies that both the
616width and the height shall be set to the size of the screen.
617@end table
618
619@node Layout Parameters
620@subsubsection Layout Parameters
621
622 These frame parameters enable or disable various parts of the
623frame, or control their sizes.
624
625@table @code
626@item border-width
627The width in pixels of the frame's border.
628
629@item internal-border-width
630The distance in pixels between text (or fringe) and the frame's border.
631
632@item vertical-scroll-bars
633Whether the frame has scroll bars for vertical scrolling, and which side
634of the frame they should be on. The possible values are @code{left},
635@code{right}, and @code{nil} for no scroll bars.
636
637@ignore
638@item horizontal-scroll-bars
639Whether the frame has scroll bars for horizontal scrolling
640(non-@code{nil} means yes). Horizontal scroll bars are not currently
641implemented.
642@end ignore
643
644@item scroll-bar-width
645The width of vertical scroll bars, in pixels, or @code{nil} meaning to
646use the default width.
647
648@item left-fringe
649@itemx right-fringe
650The default width of the left and right fringes of windows in this
651frame (@pxref{Fringes}). If either of these is zero, that effectively
652removes the corresponding fringe. A value of @code{nil} stands for
653the standard fringe width, which is the width needed to display the
654fringe bitmaps.
655
656The combined fringe widths must add up to an integral number of
657columns, so the actual default fringe widths for the frame may be
658larger than the specified values. The extra width needed to reach an
659acceptable total is distributed evenly between the left and right
660fringe. However, you can force one fringe or the other to a precise
661width by specifying that width as a negative integer. If both widths are
662negative, only the left fringe gets the specified width.
663
664@item menu-bar-lines
665The number of lines to allocate at the top of the frame for a menu
666bar. The default is 1. A value of @code{nil} means don't display a
667menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
668menu bar line; they treat larger values as 1.)
669
670@item tool-bar-lines
671The number of lines to use for the tool bar. A value of @code{nil}
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672means don't display a tool bar. (GTK and Nextstep allow at most one
673tool bar line; they treat larger values as 1.)
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674
675@item line-spacing
676Additional space to leave below each text line, in pixels (a positive
677integer). @xref{Line Height}, for more information.
678@end table
679
680@node Buffer Parameters
681@subsubsection Buffer Parameters
682
683 These frame parameters, meaningful on all kinds of terminals, deal
684with which buffers have been, or should, be displayed in the frame.
685
686@table @code
687@item minibuffer
688Whether this frame has its own minibuffer. The value @code{t} means
689yes, @code{nil} means no, @code{only} means this frame is just a
690minibuffer. If the value is a minibuffer window (in some other frame),
691the new frame uses that minibuffer.
692
693@item buffer-predicate
694The buffer-predicate function for this frame. The function
695@code{other-buffer} uses this predicate (from the selected frame) to
696decide which buffers it should consider, if the predicate is not
697@code{nil}. It calls the predicate with one argument, a buffer, once for
698each buffer; if the predicate returns a non-@code{nil} value, it
699considers that buffer.
700
701@item buffer-list
702A list of buffers that have been selected in this frame,
703ordered most-recently-selected first.
704
705@item unsplittable
706If non-@code{nil}, this frame's window is never split automatically.
707@end table
708
709@node Management Parameters
710@subsubsection Window Management Parameters
711@cindex window manager, and frame parameters
712
713 These frame parameters, meaningful only on window system displays,
714interact with the window manager.
715
716@table @code
717@item visibility
718The state of visibility of the frame. There are three possibilities:
719@code{nil} for invisible, @code{t} for visible, and @code{icon} for
720iconified. @xref{Visibility of Frames}.
721
722@item auto-raise
723Whether selecting the frame raises it (non-@code{nil} means yes).
724
725@item auto-lower
726Whether deselecting the frame lowers it (non-@code{nil} means yes).
727
728@item icon-type
729The type of icon to use for this frame when it is iconified. If the
730value is a string, that specifies a file containing a bitmap to use.
731Any other non-@code{nil} value specifies the default bitmap icon (a
732picture of a gnu); @code{nil} specifies a text icon.
733
734@item icon-name
735The name to use in the icon for this frame, when and if the icon
736appears. If this is @code{nil}, the frame's title is used.
737
738@item window-id
739The number of the window-system window used by the frame
740to contain the actual Emacs windows.
741
742@item outer-window-id
743The number of the outermost window-system window used for the whole frame.
744
745@item wait-for-wm
746If non-@code{nil}, tell Xt to wait for the window manager to confirm
747geometry changes. Some window managers, including versions of Fvwm2
748and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
749prevent hanging with those window managers.
750
751@ignore
752@item parent-id
753@c ??? Not yet working.
754The X window number of the window that should be the parent of this one.
755Specifying this lets you create an Emacs window inside some other
756application's window. (It is not certain this will be implemented; try
757it and see if it works.)
758@end ignore
759@end table
760
761@node Cursor Parameters
762@subsubsection Cursor Parameters
763
764 This frame parameter controls the way the cursor looks.
765
766@table @code
767@item cursor-type
768How to display the cursor. Legitimate values are:
769
770@table @code
771@item box
772Display a filled box. (This is the default.)
773@item hollow
774Display a hollow box.
775@item nil
776Don't display a cursor.
777@item bar
778Display a vertical bar between characters.
779@item (bar . @var{width})
780Display a vertical bar @var{width} pixels wide between characters.
781@item hbar
782Display a horizontal bar.
783@item (hbar . @var{height})
784Display a horizontal bar @var{height} pixels high.
785@end table
786@end table
787
788@vindex cursor-type
789The buffer-local variable @code{cursor-type} overrides the value of
790the @code{cursor-type} frame parameter, but if it is @code{t}, that
791means to use the cursor specified for the frame.
792
793@defvar blink-cursor-alist
794This variable specifies how to blink the cursor. Each element has the
795form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
796type equals @var{on-state} (comparing using @code{equal}), the
797corresponding @var{off-state} specifies what the cursor looks like
798when it blinks ``off.'' Both @var{on-state} and @var{off-state}
799should be suitable values for the @code{cursor-type} frame parameter.
800
801There are various defaults for how to blink each type of cursor, if
802the type is not mentioned as an @var{on-state} here. Changes in this
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803variable do not take effect immediately, only when you specify the
804@code{cursor-type} frame parameter.
805@end defvar
806
807@defvar cursor-in-non-selected-windows
808This variable controls how the cursor looks in a window that is not
809selected. It supports the same values as the @code{cursor-type} frame
810parameter; also, @code{nil} means don't display a cursor in
811nonselected windows, and @code{t} (the default) means use a standard
812modificatoin of the usual cursor type (solid box becomes hollow box,
813and bar becomes a narrower bar).
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814@end defvar
815
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816@node Font and Color Parameters
817@subsubsection Font and Color Parameters
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80be4dd7 819 These frame parameters control the use of fonts and colors.
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820
821@table @code
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822@item font-backend
823A list of symbols, specifying the @dfn{font backends} to use for
824drawing fonts in the frame, in order of priority. On X, there are
825currently two available font backends: @code{x} (the X core font
826driver) and @code{xft} (the Xft font driver). On other systems, there
827is only one available font backend, so it does not make sense to
828modify this frame parameter.
829
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830@item background-mode
831This parameter is either @code{dark} or @code{light}, according
832to whether the background color is a light one or a dark one.
833
834@item tty-color-mode
835@cindex standard colors for character terminals
836This parameter overrides the terminal's color support as given by the
837system's terminal capabilities database in that this parameter's value
838specifies the color mode to use in terminal frames. The value can be
839either a symbol or a number. A number specifies the number of colors
840to use (and, indirectly, what commands to issue to produce each
841color). For example, @code{(tty-color-mode . 8)} specifies use of the
842ANSI escape sequences for 8 standard text colors. A value of -1 turns
843off color support.
844
845If the parameter's value is a symbol, it specifies a number through
846the value of @code{tty-color-mode-alist}, and the associated number is
847used instead.
848
849@item screen-gamma
850@cindex gamma correction
851If this is a number, Emacs performs ``gamma correction'' which adjusts
852the brightness of all colors. The value should be the screen gamma of
853your display, a floating point number.
854
855Usual PC monitors have a screen gamma of 2.2, so color values in
856Emacs, and in X windows generally, are calibrated to display properly
857on a monitor with that gamma value. If you specify 2.2 for
858@code{screen-gamma}, that means no correction is needed. Other values
859request correction, designed to make the corrected colors appear on
860your screen the way they would have appeared without correction on an
861ordinary monitor with a gamma value of 2.2.
862
863If your monitor displays colors too light, you should specify a
864@code{screen-gamma} value smaller than 2.2. This requests correction
865that makes colors darker. A screen gamma value of 1.5 may give good
866results for LCD color displays.
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867
868@item alpha
869@cindex opacity, frame
870@cindex transparency, frame
871@vindex frame-alpha-lower-limit
872This parameter specifies the opacity of the frame, on graphical
873displays that support variable opacity. It should be an integer
874between 0 and 100, where 0 means completely transparent and 100 means
875completely opaque. It can also have a @code{nil} value, which tells
876Emacs not to set the frame opacity (leaving it to the window manager).
877
878To prevent the frame from disappearing completely from view, the
3ec61d4e 879variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
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880If the value of the frame parameter is less than the value of this
881variable, Emacs uses the latter. By default,
3ec61d4e 882@code{frame-alpha-lower-limit} is 20.
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883
884The @code{alpha} frame parameter can also be a cons cell
885@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
886opacity of the frame when it is selected, and @samp{inactive} is the
887opactity when it is not selected.
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888@end table
889
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890The following frame parameters are semi-obsolete in that they are
891automatically equivalent to particular face attributes of particular
892faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
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893
894@table @code
895@item font
896The name of the font for displaying text in the frame. This is a
897string, either a valid font name for your system or the name of an Emacs
898fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
899attribute of the @code{default} face.
900
901@item foreground-color
902The color to use for the image of a character. It is equivalent to
903the @code{:foreground} attribute of the @code{default} face.
904
905@item background-color
906The color to use for the background of characters. It is equivalent to
907the @code{:background} attribute of the @code{default} face.
908
909@item mouse-color
910The color for the mouse pointer. It is equivalent to the @code{:background}
911attribute of the @code{mouse} face.
912
913@item cursor-color
914The color for the cursor that shows point. It is equivalent to the
915@code{:background} attribute of the @code{cursor} face.
916
917@item border-color
918The color for the border of the frame. It is equivalent to the
919@code{:background} attribute of the @code{border} face.
920
921@item scroll-bar-foreground
922If non-@code{nil}, the color for the foreground of scroll bars. It is
923equivalent to the @code{:foreground} attribute of the
924@code{scroll-bar} face.
925
926@item scroll-bar-background
927If non-@code{nil}, the color for the background of scroll bars. It is
928equivalent to the @code{:background} attribute of the
929@code{scroll-bar} face.
930@end table
931
932@node Size and Position
933@subsection Frame Size And Position
934@cindex size of frame
935@cindex screen size
936@cindex frame size
937@cindex resize frame
938
939 You can read or change the size and position of a frame using the
940frame parameters @code{left}, @code{top}, @code{height}, and
941@code{width}. Whatever geometry parameters you don't specify are chosen
942by the window manager in its usual fashion.
943
944 Here are some special features for working with sizes and positions.
945(For the precise meaning of ``selected frame'' used by these functions,
946see @ref{Input Focus}.)
947
948@defun set-frame-position frame left top
949This function sets the position of the top left corner of @var{frame} to
950@var{left} and @var{top}. These arguments are measured in pixels, and
951normally count from the top left corner of the screen.
952
953Negative parameter values position the bottom edge of the window up from
954the bottom edge of the screen, or the right window edge to the left of
955the right edge of the screen. It would probably be better if the values
956were always counted from the left and top, so that negative arguments
957would position the frame partly off the top or left edge of the screen,
958but it seems inadvisable to change that now.
959@end defun
960
961@defun frame-height &optional frame
962@defunx frame-width &optional frame
963These functions return the height and width of @var{frame}, measured in
964lines and columns. If you don't supply @var{frame}, they use the
965selected frame.
966@end defun
967
968@defun screen-height
969@defunx screen-width
970These functions are old aliases for @code{frame-height} and
971@code{frame-width}. When you are using a non-window terminal, the size
972of the frame is normally the same as the size of the terminal screen.
973@end defun
974
975@defun frame-pixel-height &optional frame
976@defunx frame-pixel-width &optional frame
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977These functions return the height and width of the main display area
978of @var{frame}, measured in pixels. If you don't supply @var{frame},
979they use the selected frame.
980
981These values include the internal borders, and windows' scroll bars
982and fringes (which belong to individual windows, not to the frame
983itself), but do not include menu bars or tool bars (except when using
984X without an X toolkit).
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985@end defun
986
987@defun frame-char-height &optional frame
988@defunx frame-char-width &optional frame
989These functions return the height and width of a character in
990@var{frame}, measured in pixels. The values depend on the choice of
991font. If you don't supply @var{frame}, these functions use the selected
992frame.
993@end defun
994
995@defun set-frame-size frame cols rows
996This function sets the size of @var{frame}, measured in characters;
997@var{cols} and @var{rows} specify the new width and height.
998
999To set the size based on values measured in pixels, use
1000@code{frame-char-height} and @code{frame-char-width} to convert
1001them to units of characters.
1002@end defun
1003
1004@defun set-frame-height frame lines &optional pretend
1005This function resizes @var{frame} to a height of @var{lines} lines. The
1006sizes of existing windows in @var{frame} are altered proportionally to
1007fit.
1008
1009If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1010lines of output in @var{frame}, but does not change its value for the
1011actual height of the frame. This is only useful for a terminal frame.
1012Using a smaller height than the terminal actually implements may be
1013useful to reproduce behavior observed on a smaller screen, or if the
1014terminal malfunctions when using its whole screen. Setting the frame
1015height ``for real'' does not always work, because knowing the correct
1016actual size may be necessary for correct cursor positioning on a
1017terminal frame.
1018@end defun
1019
1020@defun set-frame-width frame width &optional pretend
1021This function sets the width of @var{frame}, measured in characters.
1022The argument @var{pretend} has the same meaning as in
1023@code{set-frame-height}.
1024@end defun
1025
1026@findex set-screen-height
1027@findex set-screen-width
1028 The older functions @code{set-screen-height} and
1029@code{set-screen-width} were used to specify the height and width of the
1030screen, in Emacs versions that did not support multiple frames. They
1031are semi-obsolete, but still work; they apply to the selected frame.
1032
1033@node Geometry
1034@subsection Geometry
1035
1036 Here's how to examine the data in an X-style window geometry
1037specification:
1038
1039@defun x-parse-geometry geom
1040@cindex geometry specification
1041The function @code{x-parse-geometry} converts a standard X window
1042geometry string to an alist that you can use as part of the argument to
1043@code{make-frame}.
1044
1045The alist describes which parameters were specified in @var{geom}, and
1046gives the values specified for them. Each element looks like
1047@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1048values are @code{left}, @code{top}, @code{width}, and @code{height}.
1049
1050For the size parameters, the value must be an integer. The position
1051parameter names @code{left} and @code{top} are not totally accurate,
1052because some values indicate the position of the right or bottom edges
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1053instead. The @var{value} possibilities for the position parameters are:
1054an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1055as previously described (@pxref{Position Parameters}).
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1056
1057Here is an example:
1058
1059@example
1060(x-parse-geometry "35x70+0-0")
1061 @result{} ((height . 70) (width . 35)
1062 (top - 0) (left . 0))
1063@end example
1064@end defun
1065
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1066@node Terminal Parameters
1067@section Terminal Parameters
1068@cindex terminal parameters
1069
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1070 Each terminal has a list of associated parameters. These
1071@dfn{terminal parameters} are mostly a convenient way of storage for
1072terminal-local variables, but some terminal parameters have a special
1073meaning.
1074
1075 This section describes functions to read and change the parameter values
1076of a terminal. They all accept as their argument either a terminal or
1077a frame; the latter means use that frame's terminal. An argument of
1078@code{nil} means the selected frame's terminal.
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1079
1080@defun terminal-parameters &optional terminal
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1081This function returns an alist listing all the parameters of
1082@var{terminal} and their values.
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1083@end defun
1084
1085@defun terminal-parameter terminal parameter
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1086This function returns the value of the parameter @var{parameter} (a
1087symbol) of @var{terminal}. If @var{terminal} has no setting for
1088@var{parameter}, this function returns @code{nil}.
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1089@end defun
1090
1091@defun set-terminal-parameter terminal parameter value
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1092This function sets the parameter @var{parm} of @var{terminal} to the
1093specified @var{value}, and returns the previous value of that
1094parameter.
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1095@end defun
1096
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1097Here's a list of a few terminal parameters that have a special
1098meaning:
1099
1100@table @code
1101@item background-mode
1102The classification of the terminal's background color, either
1103@code{light} or @code{dark}.
1104@item normal-erase-is-backspace
1105Value is either 1 or 0, depending on whether
1106@code{normal-erase-is-backspace-mode} is turned on or off on this
1107terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1108@item terminal-initted
1109After the terminal is initialized, this is set to the
1110terminal-specific initialization function.
1111@end table
1112
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1113@node Frame Titles
1114@section Frame Titles
1115@cindex frame title
1116
1117 Every frame has a @code{name} parameter; this serves as the default
1118for the frame title which window systems typically display at the top of
1119the frame. You can specify a name explicitly by setting the @code{name}
1120frame property.
1121
1122 Normally you don't specify the name explicitly, and Emacs computes the
1123frame name automatically based on a template stored in the variable
1124@code{frame-title-format}. Emacs recomputes the name each time the
1125frame is redisplayed.
1126
1127@defvar frame-title-format
1128This variable specifies how to compute a name for a frame when you have
1129not explicitly specified one. The variable's value is actually a mode
1130line construct, just like @code{mode-line-format}, except that the
1131@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1132Data}.
1133@end defvar
1134
1135@defvar icon-title-format
1136This variable specifies how to compute the name for an iconified frame,
1137when you have not explicitly specified the frame title. This title
1138appears in the icon itself.
1139@end defvar
1140
1141@defvar multiple-frames
1142This variable is set automatically by Emacs. Its value is @code{t} when
1143there are two or more frames (not counting minibuffer-only frames or
1144invisible frames). The default value of @code{frame-title-format} uses
1145@code{multiple-frames} so as to put the buffer name in the frame title
1146only when there is more than one frame.
1147
1148The value of this variable is not guaranteed to be accurate except
1149while processing @code{frame-title-format} or
1150@code{icon-title-format}.
1151@end defvar
1152
1153@node Deleting Frames
1154@section Deleting Frames
1155@cindex deleting frames
1156
1157Frames remain potentially visible until you explicitly @dfn{delete}
1158them. A deleted frame cannot appear on the screen, but continues to
1159exist as a Lisp object until there are no references to it.
1160
1161@deffn Command delete-frame &optional frame force
1162@vindex delete-frame-functions
1163This function deletes the frame @var{frame}. Unless @var{frame} is a
1164tooltip, it first runs the hook @code{delete-frame-functions} (each
1165function gets one argument, @var{frame}). By default, @var{frame} is
1166the selected frame.
1167
1168A frame cannot be deleted if its minibuffer is used by other frames.
1169Normally, you cannot delete a frame if all other frames are invisible,
6a4cfb0c 1170but if @var{force} is non-@code{nil}, then you are allowed to do so.
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1171@end deffn
1172
1173@defun frame-live-p frame
1174The function @code{frame-live-p} returns non-@code{nil} if the frame
1175@var{frame} has not been deleted. The possible non-@code{nil} return
1176values are like those of @code{framep}. @xref{Frames}.
1177@end defun
1178
1179 Some window managers provide a command to delete a window. These work
1180by sending a special message to the program that operates the window.
1181When Emacs gets one of these commands, it generates a
1182@code{delete-frame} event, whose normal definition is a command that
1183calls the function @code{delete-frame}. @xref{Misc Events}.
1184
1185@node Finding All Frames
1186@section Finding All Frames
1187@cindex frames, scanning all
1188
1189@defun frame-list
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1190The function @code{frame-list} returns a list of all the live frames,
1191i.e.@: those that have not been deleted. It is analogous to
1192@code{buffer-list} for buffers, and includes frames on all terminals.
1193The list that you get is newly created, so modifying the list doesn't
1194have any effect on the internals of Emacs.
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1195@end defun
1196
1197@defun visible-frame-list
1198This function returns a list of just the currently visible frames.
1199@xref{Visibility of Frames}. (Terminal frames always count as
1200``visible,'' even though only the selected one is actually displayed.)
1201@end defun
1202
1203@defun next-frame &optional frame minibuf
1204The function @code{next-frame} lets you cycle conveniently through all
1205the frames on the current display from an arbitrary starting point. It
1206returns the ``next'' frame after @var{frame} in the cycle. If
1207@var{frame} is omitted or @code{nil}, it defaults to the selected frame
1208(@pxref{Input Focus}).
1209
1210The second argument, @var{minibuf}, says which frames to consider:
1211
1212@table @asis
1213@item @code{nil}
1214Exclude minibuffer-only frames.
1215@item @code{visible}
1216Consider all visible frames.
1217@item 0
1218Consider all visible or iconified frames.
1219@item a window
1220Consider only the frames using that particular window as their
1221minibuffer.
1222@item anything else
1223Consider all frames.
1224@end table
1225@end defun
1226
1227@defun previous-frame &optional frame minibuf
1228Like @code{next-frame}, but cycles through all frames in the opposite
1229direction.
1230@end defun
1231
1232 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1233Window Ordering}.
1234
1235@node Frames and Windows
1236@section Frames and Windows
1237
6a4cfb0c 1238 Each window is part of one and only one frame; you can get that frame
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1239with @code{window-frame}.
1240
1241@defun window-frame window
1242This function returns the frame that @var{window} is on.
1243@end defun
1244
1245 All the non-minibuffer windows in a frame are arranged in a cyclic
1246order. The order runs from the frame's top window, which is at the
1247upper left corner, down and to the right, until it reaches the window at
1248the lower right corner (always the minibuffer window, if the frame has
1249one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1250
1251@defun frame-first-window &optional frame
1252This returns the topmost, leftmost window of frame @var{frame}.
1253If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1254@end defun
1255
1256At any time, exactly one window on any frame is @dfn{selected within the
1257frame}. The significance of this designation is that selecting the
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1258frame also selects this window. Conversely, selecting a window for
1259Emacs with @code{select-window} also makes that window selected within
1260its frame. @xref{Selecting Windows}.
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1261
1262@defun frame-selected-window &optional frame
1263This function returns the window on @var{frame} that is selected
1264within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1265the selected frame.
1266@end defun
1267
6a4cfb0c 1268@defun set-frame-selected-window frame window &optional norecord
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1269This sets the selected window of frame @var{frame} to @var{window}.
1270If @var{frame} is @code{nil}, it operates on the selected frame. If
1271@var{frame} is the selected frame, this makes @var{window} the
1272selected window. This function returns @var{window}.
b8d4c8d0 1273
6a4cfb0c
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1274Optional argument @var{norecord} non-@code{nil} means to neither change
1275the order of recently selected windows nor the buffer list (@pxref{The
1276Buffer List}).
1277@end defun
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1278
1279 Another function that (usually) returns one of the windows in a given
1280frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1281
1282@node Minibuffers and Frames
1283@section Minibuffers and Frames
1284
1285Normally, each frame has its own minibuffer window at the bottom, which
1286is used whenever that frame is selected. If the frame has a minibuffer,
1287you can get it with @code{minibuffer-window} (@pxref{Definition of
1288minibuffer-window}).
1289
1290However, you can also create a frame with no minibuffer. Such a frame
1291must use the minibuffer window of some other frame. When you create the
1292frame, you can specify explicitly the minibuffer window to use (in some
1293other frame). If you don't, then the minibuffer is found in the frame
1294which is the value of the variable @code{default-minibuffer-frame}. Its
1295value should be a frame that does have a minibuffer.
1296
1297If you use a minibuffer-only frame, you might want that frame to raise
1298when you enter the minibuffer. If so, set the variable
1299@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1300
1301@defvar default-minibuffer-frame
1302This variable specifies the frame to use for the minibuffer window, by
1303default. It does not affect existing frames. It is always local to
1304the current terminal and cannot be buffer-local. @xref{Multiple
3ec61d4e 1305Terminals}.
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1306@end defvar
1307
1308@node Input Focus
1309@section Input Focus
1310@cindex input focus
1311@c @cindex selected frame Duplicates selected-frame
1312
1313At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1314window always resides on the selected frame.
1315
1316When Emacs displays its frames on several terminals (@pxref{Multiple
3ec61d4e
CY
1317Terminals}), each terminal has its own selected frame. But only one
1318of these is ``@emph{the} selected frame'': it's the frame that belongs
1319to the terminal from which the most recent input came. That is, when
1320Emacs runs a command that came from a certain terminal, the selected
1321frame is the one of that terminal. Since Emacs runs only a single
1322command at any given time, it needs to consider only one selected
1323frame at a time; this frame is what we call @dfn{the selected frame}
1324in this manual. The display on which the selected frame is shown is
1325the @dfn{selected frame's display}.
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1326
1327@defun selected-frame
1328This function returns the selected frame.
1329@end defun
1330
1331Some window systems and window managers direct keyboard input to the
1332window object that the mouse is in; others require explicit clicks or
1333commands to @dfn{shift the focus} to various window objects. Either
1334way, Emacs automatically keeps track of which frame has the focus. To
6a4cfb0c 1335explicitly switch to a different frame from a Lisp function, call
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1336@code{select-frame-set-input-focus}.
1337
1338Lisp programs can also switch frames ``temporarily'' by calling the
1339function @code{select-frame}. This does not alter the window system's
1340concept of focus; rather, it escapes from the window manager's control
1341until that control is somehow reasserted.
1342
1343When using a text-only terminal, only one frame can be displayed at a
1344time on the terminal, so after a call to @code{select-frame}, the next
1345redisplay actually displays the newly selected frame. This frame
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1346remains selected until a subsequent call to @code{select-frame}. Each
1347terminal frame has a number which appears in the mode line before the
1348buffer name (@pxref{Mode Line Variables}).
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1349
1350@defun select-frame-set-input-focus frame
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1351This function selects @var{frame}, raises it (should it happen to be
1352obscured by other frames) and tries to give it the X server's focus. On
1353a text-only terminal, the next redisplay displays the new frame on the
1354entire terminal screen. The return value of this function is not
1355significant.
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1356@end defun
1357
1358@c ??? This is not yet implemented properly.
6a4cfb0c 1359@defun select-frame frame &optional norecord
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1360This function selects frame @var{frame}, temporarily disregarding the
1361focus of the X server if any. The selection of @var{frame} lasts until
1362the next time the user does something to select a different frame, or
1363until the next time this function is called. (If you are using a
1364window system, the previously selected frame may be restored as the
1365selected frame after return to the command loop, because it still may
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MR
1366have the window system's input focus.)
1367
1368The specified @var{frame} becomes the selected frame, as explained
1369above, and the terminal that @var{frame} is on becomes the selected
1370terminal. The window selected within @var{frame} becomes the selected
1371window. This function returns @var{frame}, or @code{nil} if @var{frame}
1372has been deleted.
1373
1374Optional argument @var{norecord} non-@code{nil} means to neither change
1375the order of recently selected windows nor the buffer list. @xref{The
1376Buffer List}.
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1377
1378In general, you should never use @code{select-frame} in a way that could
1379switch to a different terminal without switching back when you're done.
1380@end defun
1381
1382Emacs cooperates with the window system by arranging to select frames as
1383the server and window manager request. It does so by generating a
1384special kind of input event, called a @dfn{focus} event, when
1385appropriate. The command loop handles a focus event by calling
1386@code{handle-switch-frame}. @xref{Focus Events}.
1387
1388@deffn Command handle-switch-frame frame
1389This function handles a focus event by selecting frame @var{frame}.
1390
1391Focus events normally do their job by invoking this command.
1392Don't call it for any other reason.
1393@end deffn
1394
1395@defun redirect-frame-focus frame &optional focus-frame
1396This function redirects focus from @var{frame} to @var{focus-frame}.
1397This means that @var{focus-frame} will receive subsequent keystrokes and
1398events intended for @var{frame}. After such an event, the value of
1399@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1400events specifying @var{frame} will instead select @var{focus-frame}.
1401
1402If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1403redirection for @var{frame}, which therefore once again receives its own
1404events.
1405
1406One use of focus redirection is for frames that don't have minibuffers.
1407These frames use minibuffers on other frames. Activating a minibuffer
1408on another frame redirects focus to that frame. This puts the focus on
1409the minibuffer's frame, where it belongs, even though the mouse remains
1410in the frame that activated the minibuffer.
1411
1412Selecting a frame can also change focus redirections. Selecting frame
1413@code{bar}, when @code{foo} had been selected, changes any redirections
1414pointing to @code{foo} so that they point to @code{bar} instead. This
1415allows focus redirection to work properly when the user switches from
1416one frame to another using @code{select-window}.
1417
1418This means that a frame whose focus is redirected to itself is treated
1419differently from a frame whose focus is not redirected.
1420@code{select-frame} affects the former but not the latter.
1421
1422The redirection lasts until @code{redirect-frame-focus} is called to
1423change it.
1424@end defun
1425
1426@defopt focus-follows-mouse
1427This option is how you inform Emacs whether the window manager transfers
1428focus when the user moves the mouse. Non-@code{nil} says that it does.
1429When this is so, the command @code{other-frame} moves the mouse to a
6a4cfb0c 1430position consistent with the new selected frame.
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1431@end defopt
1432
1433@node Visibility of Frames
1434@section Visibility of Frames
1435@cindex visible frame
1436@cindex invisible frame
1437@cindex iconified frame
1438@cindex frame visibility
1439
1440A window frame may be @dfn{visible}, @dfn{invisible}, or
1441@dfn{iconified}. If it is visible, you can see its contents, unless
1442other windows cover it. If it is iconified, the frame's contents do
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1443not appear on the screen, but an icon does. (Note: because of the
1444way in which some window managers implement the concept of multiple
1445workspaces, or desktops, all frames on other workspaces may appear to
1446Emacs to be iconified.) If the frame is invisible, it doesn't show on
1447the screen, not even as an icon.
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1448
1449Visibility is meaningless for terminal frames, since only the selected
1450one is actually displayed in any case.
1451
1452@deffn Command make-frame-visible &optional frame
1453This function makes frame @var{frame} visible. If you omit
1454@var{frame}, it makes the selected frame visible. This does not raise
1455the frame, but you can do that with @code{raise-frame} if you wish
1456(@pxref{Raising and Lowering}).
1457@end deffn
1458
1459@deffn Command make-frame-invisible &optional frame force
1460This function makes frame @var{frame} invisible. If you omit
1461@var{frame}, it makes the selected frame invisible.
1462
1463Unless @var{force} is non-@code{nil}, this function refuses to make
1464@var{frame} invisible if all other frames are invisible..
1465@end deffn
1466
1467@deffn Command iconify-frame &optional frame
1468This function iconifies frame @var{frame}. If you omit @var{frame}, it
1469iconifies the selected frame.
1470@end deffn
1471
1472@defun frame-visible-p frame
1473This returns the visibility status of frame @var{frame}. The value is
1474@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1475@code{icon} if it is iconified.
1476
1477On a text-only terminal, all frames are considered visible, whether
1478they are currently being displayed or not, and this function returns
1479@code{t} for all frames.
1480@end defun
1481
1482 The visibility status of a frame is also available as a frame
1483parameter. You can read or change it as such. @xref{Management
1484Parameters}.
1485
1486 The user can iconify and deiconify frames with the window manager.
1487This happens below the level at which Emacs can exert any control, but
1488Emacs does provide events that you can use to keep track of such
1489changes. @xref{Misc Events}.
1490
1491@node Raising and Lowering
1492@section Raising and Lowering Frames
1493
1494 Most window systems use a desktop metaphor. Part of this metaphor is
1495the idea that windows are stacked in a notional third dimension
1496perpendicular to the screen surface, and thus ordered from ``highest''
1497to ``lowest.'' Where two windows overlap, the one higher up covers
1498the one underneath. Even a window at the bottom of the stack can be
1499seen if no other window overlaps it.
1500
1501@c @cindex raising a frame redundant with raise-frame
1502@cindex lowering a frame
1503 A window's place in this ordering is not fixed; in fact, users tend
1504to change the order frequently. @dfn{Raising} a window means moving
1505it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1506moving it to the bottom of the stack. This motion is in the notional
1507third dimension only, and does not change the position of the window
1508on the screen.
1509
6a4cfb0c
MR
1510 With Emacs, frames constitute the windows in the metaphor sketched
1511above. You can raise and lower frames using these functions:
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1512
1513@deffn Command raise-frame &optional frame
1514This function raises frame @var{frame} (default, the selected frame).
1515If @var{frame} is invisible or iconified, this makes it visible.
1516@end deffn
1517
1518@deffn Command lower-frame &optional frame
1519This function lowers frame @var{frame} (default, the selected frame).
1520@end deffn
1521
1522@defopt minibuffer-auto-raise
1523If this is non-@code{nil}, activation of the minibuffer raises the frame
1524that the minibuffer window is in.
1525@end defopt
1526
1527You can also enable auto-raise (raising automatically when a frame is
1528selected) or auto-lower (lowering automatically when it is deselected)
1529for any frame using frame parameters. @xref{Management Parameters}.
1530
1531@node Frame Configurations
1532@section Frame Configurations
1533@cindex frame configuration
1534
1535 A @dfn{frame configuration} records the current arrangement of frames,
1536all their properties, and the window configuration of each one.
1537(@xref{Window Configurations}.)
1538
1539@defun current-frame-configuration
1540This function returns a frame configuration list that describes
1541the current arrangement of frames and their contents.
1542@end defun
1543
1544@defun set-frame-configuration configuration &optional nodelete
1545This function restores the state of frames described in
1546@var{configuration}. However, this function does not restore deleted
1547frames.
1548
1549Ordinarily, this function deletes all existing frames not listed in
1550@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1551unwanted frames are iconified instead.
1552@end defun
1553
1554@node Mouse Tracking
1555@section Mouse Tracking
1556@cindex mouse tracking
1557@c @cindex tracking the mouse Duplicates track-mouse
1558
1559 Sometimes it is useful to @dfn{track} the mouse, which means to display
1560something to indicate where the mouse is and move the indicator as the
1561mouse moves. For efficient mouse tracking, you need a way to wait until
1562the mouse actually moves.
1563
1564 The convenient way to track the mouse is to ask for events to represent
1565mouse motion. Then you can wait for motion by waiting for an event. In
1566addition, you can easily handle any other sorts of events that may
1567occur. That is useful, because normally you don't want to track the
1568mouse forever---only until some other event, such as the release of a
1569button.
1570
1571@defspec track-mouse body@dots{}
1572This special form executes @var{body}, with generation of mouse motion
6a4cfb0c 1573events enabled. Typically, @var{body} would use @code{read-event} to
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GM
1574read the motion events and modify the display accordingly. @xref{Motion
1575Events}, for the format of mouse motion events.
1576
1577The value of @code{track-mouse} is that of the last form in @var{body}.
1578You should design @var{body} to return when it sees the up-event that
1579indicates the release of the button, or whatever kind of event means
1580it is time to stop tracking.
1581@end defspec
1582
1583The usual purpose of tracking mouse motion is to indicate on the screen
1584the consequences of pushing or releasing a button at the current
1585position.
1586
1587In many cases, you can avoid the need to track the mouse by using
1588the @code{mouse-face} text property (@pxref{Special Properties}).
1589That works at a much lower level and runs more smoothly than
1590Lisp-level mouse tracking.
1591
1592@ignore
1593@c These are not implemented yet.
1594
1595These functions change the screen appearance instantaneously. The
1596effect is transient, only until the next ordinary Emacs redisplay. That
1597is OK for mouse tracking, since it doesn't make sense for mouse tracking
1598to change the text, and the body of @code{track-mouse} normally reads
1599the events itself and does not do redisplay.
1600
1601@defun x-contour-region window beg end
1602This function draws lines to make a box around the text from @var{beg}
1603to @var{end}, in window @var{window}.
1604@end defun
1605
1606@defun x-uncontour-region window beg end
1607This function erases the lines that would make a box around the text
1608from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1609a contour that you previously made by calling @code{x-contour-region}.
1610@end defun
1611
1612@defun x-draw-rectangle frame left top right bottom
1613This function draws a hollow rectangle on frame @var{frame} with the
1614specified edge coordinates, all measured in pixels from the inside top
1615left corner. It uses the cursor color, the one used for indicating the
1616location of point.
1617@end defun
1618
1619@defun x-erase-rectangle frame left top right bottom
1620This function erases a hollow rectangle on frame @var{frame} with the
1621specified edge coordinates, all measured in pixels from the inside top
1622left corner. Erasure means redrawing the text and background that
1623normally belong in the specified rectangle.
1624@end defun
1625@end ignore
1626
1627@node Mouse Position
1628@section Mouse Position
1629@cindex mouse position
1630@cindex position of mouse
1631
1632 The functions @code{mouse-position} and @code{set-mouse-position}
1633give access to the current position of the mouse.
1634
1635@defun mouse-position
1636This function returns a description of the position of the mouse. The
1637value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1638and @var{y} are integers giving the position in characters relative to
1639the top left corner of the inside of @var{frame}.
1640@end defun
1641
1642@defvar mouse-position-function
1643If non-@code{nil}, the value of this variable is a function for
1644@code{mouse-position} to call. @code{mouse-position} calls this
1645function just before returning, with its normal return value as the
1646sole argument, and it returns whatever this function returns to it.
1647
1648This abnormal hook exists for the benefit of packages like
1649@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1650@end defvar
1651
1652@defun set-mouse-position frame x y
1653This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1654frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1655giving the position in characters relative to the top left corner of the
1656inside of @var{frame}. If @var{frame} is not visible, this function
1657does nothing. The return value is not significant.
1658@end defun
1659
1660@defun mouse-pixel-position
1661This function is like @code{mouse-position} except that it returns
1662coordinates in units of pixels rather than units of characters.
1663@end defun
1664
1665@defun set-mouse-pixel-position frame x y
1666This function warps the mouse like @code{set-mouse-position} except that
1667@var{x} and @var{y} are in units of pixels rather than units of
1668characters. These coordinates are not required to be within the frame.
1669
1670If @var{frame} is not visible, this function does nothing. The return
1671value is not significant.
1672@end defun
1673
1674@need 3000
1675
1676@node Pop-Up Menus
1677@section Pop-Up Menus
1678
1679 When using a window system, a Lisp program can pop up a menu so that
1680the user can choose an alternative with the mouse.
1681
1682@defun x-popup-menu position menu
1683This function displays a pop-up menu and returns an indication of
1684what selection the user makes.
1685
1686The argument @var{position} specifies where on the screen to put the
1687top left corner of the menu. It can be either a mouse button event
1688(which says to put the menu where the user actuated the button) or a
1689list of this form:
1690
1691@example
1692((@var{xoffset} @var{yoffset}) @var{window})
1693@end example
1694
1695@noindent
1696where @var{xoffset} and @var{yoffset} are coordinates, measured in
1697pixels, counting from the top left corner of @var{window}. @var{window}
1698may be a window or a frame.
1699
1700If @var{position} is @code{t}, it means to use the current mouse
1701position. If @var{position} is @code{nil}, it means to precompute the
1702key binding equivalents for the keymaps specified in @var{menu},
1703without actually displaying or popping up the menu.
1704
1705The argument @var{menu} says what to display in the menu. It can be a
1706keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1707return value is the list of events corresponding to the user's choice.
1708(This list has more than one element if the choice occurred in a
1709submenu.) Note that @code{x-popup-menu} does not actually execute the
1710command bound to that sequence of events.
1711
1712Alternatively, @var{menu} can have the following form:
1713
1714@example
1715(@var{title} @var{pane1} @var{pane2}...)
1716@end example
1717
1718@noindent
1719where each pane is a list of form
1720
1721@example
1722(@var{title} @var{item1} @var{item2}...)
1723@end example
1724
1725Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1726where @var{line} is a string, and @var{value} is the value to return if
1727that @var{line} is chosen. An item can also be a string; this makes a
1728non-selectable line in the menu.
1729
1730If the user gets rid of the menu without making a valid choice, for
1731instance by clicking the mouse away from a valid choice or by typing
1732keyboard input, then this normally results in a quit and
1733@code{x-popup-menu} does not return. But if @var{position} is a mouse
1734button event (indicating that the user invoked the menu with the
1735mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1736@end defun
1737
1738 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1739if you could do the job with a prefix key defined with a menu keymap.
1740If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1741a} can see the individual items in that menu and provide help for them.
1742If instead you implement the menu by defining a command that calls
1743@code{x-popup-menu}, the help facilities cannot know what happens inside
1744that command, so they cannot give any help for the menu's items.
1745
1746 The menu bar mechanism, which lets you switch between submenus by
1747moving the mouse, cannot look within the definition of a command to see
1748that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1749submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1750an integrated fashion. This is why all menu bar submenus are
1751implemented with menu keymaps within the parent menu, and never with
1752@code{x-popup-menu}. @xref{Menu Bar}.
1753
1754 If you want a menu bar submenu to have contents that vary, you should
1755still use a menu keymap to implement it. To make the contents vary, add
1756a hook function to @code{menu-bar-update-hook} to update the contents of
1757the menu keymap as necessary.
1758
1759@node Dialog Boxes
1760@section Dialog Boxes
1761@cindex dialog boxes
1762
1763 A dialog box is a variant of a pop-up menu---it looks a little
1764different, it always appears in the center of a frame, and it has just
1765one level and one or more buttons. The main use of dialog boxes is
1766for asking questions that the user can answer with ``yes,'' ``no,''
1767and a few other alternatives. With a single button, they can also
1768force the user to acknowledge important information. The functions
1769@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1770keyboard, when called from commands invoked by mouse clicks.
1771
1772@defun x-popup-dialog position contents &optional header
1773This function displays a pop-up dialog box and returns an indication of
1774what selection the user makes. The argument @var{contents} specifies
1775the alternatives to offer; it has this format:
1776
1777@example
1778(@var{title} (@var{string} . @var{value})@dots{})
1779@end example
1780
1781@noindent
1782which looks like the list that specifies a single pane for
1783@code{x-popup-menu}.
1784
1785The return value is @var{value} from the chosen alternative.
1786
1787As for @code{x-popup-menu}, an element of the list may be just a
1788string instead of a cons cell @code{(@var{string} . @var{value})}.
1789That makes a box that cannot be selected.
1790
1791If @code{nil} appears in the list, it separates the left-hand items from
1792the right-hand items; items that precede the @code{nil} appear on the
1793left, and items that follow the @code{nil} appear on the right. If you
1794don't include a @code{nil} in the list, then approximately half the
1795items appear on each side.
1796
1797Dialog boxes always appear in the center of a frame; the argument
1798@var{position} specifies which frame. The possible values are as in
1799@code{x-popup-menu}, but the precise coordinates or the individual
1800window don't matter; only the frame matters.
1801
1802If @var{header} is non-@code{nil}, the frame title for the box is
1803@samp{Information}, otherwise it is @samp{Question}. The former is used
1804for @code{message-box} (@pxref{message-box}).
1805
1806In some configurations, Emacs cannot display a real dialog box; so
1807instead it displays the same items in a pop-up menu in the center of the
1808frame.
1809
1810If the user gets rid of the dialog box without making a valid choice,
1811for instance using the window manager, then this produces a quit and
1812@code{x-popup-dialog} does not return.
1813@end defun
1814
1815@node Pointer Shape
1816@section Pointer Shape
1817@cindex pointer shape
1818@cindex mouse pointer shape
1819
1820 You can specify the mouse pointer style for particular text or
1821images using the @code{pointer} text property, and for images with the
1822@code{:pointer} and @code{:map} image properties. The values you can
1823use in these properties are @code{text} (or @code{nil}), @code{arrow},
1824@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1825@code{hourglass}. @code{text} stands for the usual mouse pointer
1826style used over text.
1827
1828 Over void parts of the window (parts that do not correspond to any
1829of the buffer contents), the mouse pointer usually uses the
1830@code{arrow} style, but you can specify a different style (one of
1831those above) by setting @code{void-text-area-pointer}.
1832
1833@defvar void-text-area-pointer
1834This variable specifies the mouse pointer style for void text areas.
1835These include the areas after the end of a line or below the last line
1836in the buffer. The default is to use the @code{arrow} (non-text)
1837pointer style.
1838@end defvar
1839
3568e767
JR
1840 When using X, you can specify what the @code{text} pointer style
1841really looks like by setting the variable @code{x-pointer-shape}.
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1842
1843@defvar x-pointer-shape
1844This variable specifies the pointer shape to use ordinarily in the
1845Emacs frame, for the @code{text} pointer style.
1846@end defvar
1847
1848@defvar x-sensitive-text-pointer-shape
1849This variable specifies the pointer shape to use when the mouse
1850is over mouse-sensitive text.
1851@end defvar
1852
1853 These variables affect newly created frames. They do not normally
1854affect existing frames; however, if you set the mouse color of a
1855frame, that also installs the current value of those two variables.
80be4dd7 1856@xref{Font and Color Parameters}.
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1857
1858 The values you can use, to specify either of these pointer shapes, are
1859defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1860@key{RET} x-pointer @key{RET}} to see a list of them.
1861
1862@node Window System Selections
1863@section Window System Selections
1864@cindex selection (for window systems)
1865
1866The X server records a set of @dfn{selections} which permit transfer of
1867data between application programs. The various selections are
1868distinguished by @dfn{selection types}, represented in Emacs by
1869symbols. X clients including Emacs can read or set the selection for
1870any given type.
1871
1872@deffn Command x-set-selection type data
1873This function sets a ``selection'' in the X server. It takes two
1874arguments: a selection type @var{type}, and the value to assign to it,
1875@var{data}. If @var{data} is @code{nil}, it means to clear out the
1876selection. Otherwise, @var{data} may be a string, a symbol, an integer
1877(or a cons of two integers or list of two integers), an overlay, or a
1878cons of two markers pointing to the same buffer. An overlay or a pair
1879of markers stands for text in the overlay or between the markers.
1880
1881The argument @var{data} may also be a vector of valid non-vector
1882selection values.
1883
1884Each possible @var{type} has its own selection value, which changes
1885independently. The usual values of @var{type} are @code{PRIMARY},
1886@code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1887names, in accord with X Window System conventions. If @var{type} is
1888@code{nil}, that stands for @code{PRIMARY}.
1889
1890This function returns @var{data}.
1891@end deffn
1892
1893@defun x-get-selection &optional type data-type
1894This function accesses selections set up by Emacs or by other X
1895clients. It takes two optional arguments, @var{type} and
1896@var{data-type}. The default for @var{type}, the selection type, is
1897@code{PRIMARY}.
1898
1899The @var{data-type} argument specifies the form of data conversion to
1900use, to convert the raw data obtained from another X client into Lisp
1901data. Meaningful values include @code{TEXT}, @code{STRING},
1902@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1903@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1904@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1905@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1906@code{INTEGER}. (These are symbols with upper-case names in accord
1907with X conventions.) The default for @var{data-type} is
1908@code{STRING}.
1909@end defun
1910
1911@cindex cut buffer
1912The X server also has a set of eight numbered @dfn{cut buffers} which can
1913store text or other data being moved between applications. Cut buffers
1914are considered obsolete, but Emacs supports them for the sake of X
1915clients that still use them. Cut buffers are numbered from 0 to 7.
1916
1917@defun x-get-cut-buffer &optional n
1918This function returns the contents of cut buffer number @var{n}.
1919If omitted @var{n} defaults to 0.
1920@end defun
1921
1922@defun x-set-cut-buffer string &optional push
1923@anchor{Definition of x-set-cut-buffer}
1924This function stores @var{string} into the first cut buffer (cut buffer
19250). If @var{push} is @code{nil}, only the first cut buffer is changed.
1926If @var{push} is non-@code{nil}, that says to move the values down
1927through the series of cut buffers, much like the way successive kills in
1928Emacs move down the kill ring. In other words, the previous value of
1929the first cut buffer moves into the second cut buffer, and the second to
1930the third, and so on through all eight cut buffers.
1931@end defun
1932
1933@defvar selection-coding-system
1934This variable specifies the coding system to use when reading and
1935writing selections or the clipboard. @xref{Coding
1936Systems}. The default is @code{compound-text-with-extensions}, which
1937converts to the text representation that X11 normally uses.
1938@end defvar
1939
1940@cindex clipboard support (for MS-Windows)
1941When Emacs runs on MS-Windows, it does not implement X selections in
1942general, but it does support the clipboard. @code{x-get-selection}
1943and @code{x-set-selection} on MS-Windows support the text data type
1944only; if the clipboard holds other types of data, Emacs treats the
1945clipboard as empty.
1946
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1947@defopt x-select-enable-clipboard
1948If this is non-@code{nil}, the Emacs yank functions consult the
1949clipboard before the primary selection, and the kill functions store in
1950the clipboard as well as the primary selection. Otherwise they do not
1951access the clipboard at all. The default is @code{nil} on most systems,
9e2a2647 1952but @code{t} on MS-Windows.
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1953@end defopt
1954
1955@node Drag and Drop
1956@section Drag and Drop
1957
1958@vindex x-dnd-test-function
1959@vindex x-dnd-known-types
1960 When a user drags something from another application over Emacs, that other
1961application expects Emacs to tell it if Emacs can handle the data that is
1962dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1963what to reply. The default value is @code{x-dnd-default-test-function}
1964which accepts drops if the type of the data to be dropped is present in
1965@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1966@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1967on some other criteria.
1968
1969@vindex x-dnd-types-alist
1970 If you want to change the way Emacs handles drop of different types
1971or add a new type, customize @code{x-dnd-types-alist}. This requires
1972detailed knowledge of what types other applications use for drag and
1973drop.
1974
1975@vindex dnd-protocol-alist
1976 When an URL is dropped on Emacs it may be a file, but it may also be
1977another URL type (ftp, http, etc.). Emacs first checks
1978@code{dnd-protocol-alist} to determine what to do with the URL. If
1979there is no match there and if @code{browse-url-browser-function} is
1980an alist, Emacs looks for a match there. If no match is found the
1981text for the URL is inserted. If you want to alter Emacs behavior,
1982you can customize these variables.
1983
1984@node Color Names
1985@section Color Names
1986
1987@cindex color names
1988@cindex specify color
1989@cindex numerical RGB color specification
1990 A color name is text (usually in a string) that specifies a color.
1991Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
1992are allowed; use @kbd{M-x list-colors-display} to see a list of
1993defined names. You can also specify colors numerically in forms such
1994as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
1995@var{r} specifies the red level, @var{g} specifies the green level,
1996and @var{b} specifies the blue level. You can use either one, two,
1997three, or four hex digits for @var{r}; then you must use the same
1998number of hex digits for all @var{g} and @var{b} as well, making
1999either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2000X Window System for more details about numerical RGB specification of
2001colors.)
2002
2003 These functions provide a way to determine which color names are
2004valid, and what they look like. In some cases, the value depends on the
2005@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2006meaning of the term ``selected frame.''
2007
73b7530a
EZ
2008 To read user input of color names with completion, use
2009@code{read-color} (@pxref{High-Level Completion, read-color}).
2010
b8d4c8d0
GM
2011@defun color-defined-p color &optional frame
2012This function reports whether a color name is meaningful. It returns
2013@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2014which frame's display to ask about; if @var{frame} is omitted or
2015@code{nil}, the selected frame is used.
2016
2017Note that this does not tell you whether the display you are using
2018really supports that color. When using X, you can ask for any defined
2019color on any kind of display, and you will get some result---typically,
2020the closest it can do. To determine whether a frame can really display
2021a certain color, use @code{color-supported-p} (see below).
2022
2023@findex x-color-defined-p
2024This function used to be called @code{x-color-defined-p},
2025and that name is still supported as an alias.
2026@end defun
2027
2028@defun defined-colors &optional frame
2029This function returns a list of the color names that are defined
2030and supported on frame @var{frame} (default, the selected frame).
2031If @var{frame} does not support colors, the value is @code{nil}.
2032
2033@findex x-defined-colors
2034This function used to be called @code{x-defined-colors},
2035and that name is still supported as an alias.
2036@end defun
2037
2038@defun color-supported-p color &optional frame background-p
2039This returns @code{t} if @var{frame} can really display the color
2040@var{color} (or at least something close to it). If @var{frame} is
2041omitted or @code{nil}, the question applies to the selected frame.
2042
2043Some terminals support a different set of colors for foreground and
2044background. If @var{background-p} is non-@code{nil}, that means you are
2045asking whether @var{color} can be used as a background; otherwise you
2046are asking whether it can be used as a foreground.
2047
2048The argument @var{color} must be a valid color name.
2049@end defun
2050
2051@defun color-gray-p color &optional frame
2052This returns @code{t} if @var{color} is a shade of gray, as defined on
2053@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2054question applies to the selected frame. If @var{color} is not a valid
2055color name, this function returns @code{nil}.
2056@end defun
2057
2058@defun color-values color &optional frame
2059@cindex rgb value
2060This function returns a value that describes what @var{color} should
2061ideally look like on @var{frame}. If @var{color} is defined, the
2062value is a list of three integers, which give the amount of red, the
2063amount of green, and the amount of blue. Each integer ranges in
2064principle from 0 to 65535, but some displays may not use the full
2065range. This three-element list is called the @dfn{rgb values} of the
2066color.
2067
2068If @var{color} is not defined, the value is @code{nil}.
2069
2070@example
2071(color-values "black")
2072 @result{} (0 0 0)
2073(color-values "white")
2074 @result{} (65280 65280 65280)
2075(color-values "red")
2076 @result{} (65280 0 0)
2077(color-values "pink")
2078 @result{} (65280 49152 51968)
2079(color-values "hungry")
2080 @result{} nil
2081@end example
2082
2083The color values are returned for @var{frame}'s display. If
2084@var{frame} is omitted or @code{nil}, the information is returned for
2085the selected frame's display. If the frame cannot display colors, the
2086value is @code{nil}.
2087
2088@findex x-color-values
2089This function used to be called @code{x-color-values},
2090and that name is still supported as an alias.
2091@end defun
2092
2093@node Text Terminal Colors
2094@section Text Terminal Colors
2095@cindex colors on text-only terminals
2096
2097 Text-only terminals usually support only a small number of colors,
2098and the computer uses small integers to select colors on the terminal.
2099This means that the computer cannot reliably tell what the selected
2100color looks like; instead, you have to inform your application which
2101small integers correspond to which colors. However, Emacs does know
2102the standard set of colors and will try to use them automatically.
2103
2104 The functions described in this section control how terminal colors
2105are used by Emacs.
2106
2107 Several of these functions use or return @dfn{rgb values}, described
2108in @ref{Color Names}.
2109
2110 These functions accept a display (either a frame or the name of a
2111terminal) as an optional argument. We hope in the future to make Emacs
2112support more than one text-only terminal at one time; then this argument
2113will specify which terminal to operate on (the default being the
2114selected frame's terminal; @pxref{Input Focus}). At present, though,
2115the @var{frame} argument has no effect.
2116
2117@defun tty-color-define name number &optional rgb frame
2118This function associates the color name @var{name} with
2119color number @var{number} on the terminal.
2120
2121The optional argument @var{rgb}, if specified, is an rgb value, a list
2122of three numbers that specify what the color actually looks like.
2123If you do not specify @var{rgb}, then this color cannot be used by
2124@code{tty-color-approximate} to approximate other colors, because
2125Emacs will not know what it looks like.
2126@end defun
2127
2128@defun tty-color-clear &optional frame
2129This function clears the table of defined colors for a text-only terminal.
2130@end defun
2131
2132@defun tty-color-alist &optional frame
2133This function returns an alist recording the known colors supported by a
2134text-only terminal.
2135
2136Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2137or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2138name, @var{number} is the number used to specify it to the terminal.
2139If present, @var{rgb} is a list of three color values (for red, green,
2140and blue) that says what the color actually looks like.
2141@end defun
2142
2143@defun tty-color-approximate rgb &optional frame
2144This function finds the closest color, among the known colors
2145supported for @var{display}, to that described by the rgb value
2146@var{rgb} (a list of color values). The return value is an element of
2147@code{tty-color-alist}.
2148@end defun
2149
2150@defun tty-color-translate color &optional frame
2151This function finds the closest color to @var{color} among the known
2152colors supported for @var{display} and returns its index (an integer).
2153If the name @var{color} is not defined, the value is @code{nil}.
2154@end defun
2155
2156@node Resources
2157@section X Resources
2158
2159@defun x-get-resource attribute class &optional component subclass
2160The function @code{x-get-resource} retrieves a resource value from the X
2161Window defaults database.
2162
2163Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2164This function searches using a key of the form
2165@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2166under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2167the class.
2168
2169The optional arguments @var{component} and @var{subclass} add to the key
2170and the class, respectively. You must specify both of them or neither.
2171If you specify them, the key is
2172@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2173@samp{Emacs.@var{class}.@var{subclass}}.
2174@end defun
2175
2176@defvar x-resource-class
2177This variable specifies the application name that @code{x-get-resource}
2178should look up. The default value is @code{"Emacs"}. You can examine X
2179resources for application names other than ``Emacs'' by binding this
2180variable to some other string, around a call to @code{x-get-resource}.
2181@end defvar
2182
2183@defvar x-resource-name
2184This variable specifies the instance name that @code{x-get-resource}
2185should look up. The default value is the name Emacs was invoked with,
2186or the value specified with the @samp{-name} or @samp{-rn} switches.
2187@end defvar
2188
2189To illustrate some of the above, suppose that you have the line:
2190
2191@example
2192xterm.vt100.background: yellow
2193@end example
2194
2195@noindent
2196in your X resources file (whose name is usually @file{~/.Xdefaults}
2197or @file{~/.Xresources}). Then:
2198
2199@example
2200@group
2201(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2202 (x-get-resource "vt100.background" "VT100.Background"))
2203 @result{} "yellow"
2204@end group
2205@group
2206(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2207 (x-get-resource "background" "VT100" "vt100" "Background"))
2208 @result{} "yellow"
2209@end group
2210@end example
2211
2212 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
2213
2214@node Display Feature Testing
2215@section Display Feature Testing
2216@cindex display feature testing
2217
2218 The functions in this section describe the basic capabilities of a
2219particular display. Lisp programs can use them to adapt their behavior
2220to what the display can do. For example, a program that ordinarily uses
2221a popup menu could use the minibuffer if popup menus are not supported.
2222
2223 The optional argument @var{display} in these functions specifies which
2224display to ask the question about. It can be a display name, a frame
2225(which designates the display that frame is on), or @code{nil} (which
2226refers to the selected frame's display, @pxref{Input Focus}).
2227
2228 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2229obtain information about displays.
2230
2231@defun display-popup-menus-p &optional display
2232This function returns @code{t} if popup menus are supported on
2233@var{display}, @code{nil} if not. Support for popup menus requires that
2234the mouse be available, since the user cannot choose menu items without
2235a mouse.
2236@end defun
2237
2238@defun display-graphic-p &optional display
2239This function returns @code{t} if @var{display} is a graphic display
2240capable of displaying several frames and several different fonts at
2241once. This is true for displays that use a window system such as X, and
2242false for text-only terminals.
2243@end defun
2244
2245@defun display-mouse-p &optional display
2246@cindex mouse, availability
2247This function returns @code{t} if @var{display} has a mouse available,
2248@code{nil} if not.
2249@end defun
2250
2251@defun display-color-p &optional display
2252@findex x-display-color-p
2253This function returns @code{t} if the screen is a color screen.
2254It used to be called @code{x-display-color-p}, and that name
2255is still supported as an alias.
2256@end defun
2257
2258@defun display-grayscale-p &optional display
2259This function returns @code{t} if the screen can display shades of gray.
2260(All color displays can do this.)
2261@end defun
2262
2263@defun display-supports-face-attributes-p attributes &optional display
2264@anchor{Display Face Attribute Testing}
2265This function returns non-@code{nil} if all the face attributes in
2266@var{attributes} are supported (@pxref{Face Attributes}).
2267
2268The definition of `supported' is somewhat heuristic, but basically
2269means that a face containing all the attributes in @var{attributes},
2270when merged with the default face for display, can be represented in a
2271way that's
2272
2273@enumerate
2274@item
2275different in appearance than the default face, and
2276
2277@item
2278`close in spirit' to what the attributes specify, if not exact.
2279@end enumerate
2280
2281Point (2) implies that a @code{:weight black} attribute will be
2282satisfied by any display that can display bold, as will
2283@code{:foreground "yellow"} as long as some yellowish color can be
2284displayed, but @code{:slant italic} will @emph{not} be satisfied by
2285the tty display code's automatic substitution of a `dim' face for
2286italic.
2287@end defun
2288
2289@defun display-selections-p &optional display
2290This function returns @code{t} if @var{display} supports selections.
2291Windowed displays normally support selections, but they may also be
2292supported in some other cases.
2293@end defun
2294
2295@defun display-images-p &optional display
2296This function returns @code{t} if @var{display} can display images.
2297Windowed displays ought in principle to handle images, but some
2298systems lack the support for that. On a display that does not support
2299images, Emacs cannot display a tool bar.
2300@end defun
2301
2302@defun display-screens &optional display
2303This function returns the number of screens associated with the display.
2304@end defun
2305
2306@defun display-pixel-height &optional display
2307This function returns the height of the screen in pixels.
2308On a character terminal, it gives the height in characters.
2309
2310For graphical terminals, note that on ``multi-monitor'' setups this
2311refers to the pixel width for all physical monitors associated with
3ec61d4e 2312@var{display}. @xref{Multiple Terminals}.
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2313@end defun
2314
2315@defun display-pixel-width &optional display
2316This function returns the width of the screen in pixels.
2317On a character terminal, it gives the width in characters.
2318
2319For graphical terminals, note that on ``multi-monitor'' setups this
2320refers to the pixel width for all physical monitors associated with
3ec61d4e 2321@var{display}. @xref{Multiple Terminals}.
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2322@end defun
2323
2324@defun display-mm-height &optional display
2325This function returns the height of the screen in millimeters,
2326or @code{nil} if Emacs cannot get that information.
2327@end defun
2328
2329@defun display-mm-width &optional display
2330This function returns the width of the screen in millimeters,
2331or @code{nil} if Emacs cannot get that information.
2332@end defun
2333
2334@defvar display-mm-dimensions-alist
2335This variable allows the user to specify the dimensions of graphical
2336displays returned by @code{display-mm-height} and
2337@code{display-mm-width} in case the system provides incorrect values.
2338@end defvar
2339
2340@defun display-backing-store &optional display
2341This function returns the backing store capability of the display.
2342Backing store means recording the pixels of windows (and parts of
2343windows) that are not exposed, so that when exposed they can be
2344displayed very quickly.
2345
2346Values can be the symbols @code{always}, @code{when-mapped}, or
2347@code{not-useful}. The function can also return @code{nil}
2348when the question is inapplicable to a certain kind of display.
2349@end defun
2350
2351@defun display-save-under &optional display
2352This function returns non-@code{nil} if the display supports the
2353SaveUnder feature. That feature is used by pop-up windows
2354to save the pixels they obscure, so that they can pop down
2355quickly.
2356@end defun
2357
2358@defun display-planes &optional display
2359This function returns the number of planes the display supports.
2360This is typically the number of bits per pixel.
2361For a tty display, it is log to base two of the number of colors supported.
2362@end defun
2363
2364@defun display-visual-class &optional display
2365This function returns the visual class for the screen. The value is one
2366of the symbols @code{static-gray}, @code{gray-scale},
2367@code{static-color}, @code{pseudo-color}, @code{true-color}, and
2368@code{direct-color}.
2369@end defun
2370
2371@defun display-color-cells &optional display
2372This function returns the number of color cells the screen supports.
2373@end defun
2374
2375 These functions obtain additional information specifically
2376about X displays.
2377
2378@defun x-server-version &optional display
2379This function returns the list of version numbers of the X server
2380running the display. The value is a list of three integers: the major
2381and minor version numbers of the X protocol, and the
2382distributor-specific release number of the X server software itself.
2383@end defun
2384
2385@defun x-server-vendor &optional display
2386This function returns the ``vendor'' that provided the X server
2387software (as a string). Really this means whoever distributes the X
2388server.
2389
2390When the developers of X labelled software distributors as
2391``vendors,'' they showed their false assumption that no system could
2392ever be developed and distributed noncommercially.
2393@end defun
2394
2395@ignore
2396@defvar x-no-window-manager
2397This variable's value is @code{t} if no X window manager is in use.
2398@end defvar
2399@end ignore
2400
2401@ignore
2402@item
2403The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2404width and height of an X Window frame, measured in pixels.
2405@end ignore
2406
b4022203 2407
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2408@ignore
2409 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
2410@end ignore