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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
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4
5@ifset VOL1
6@set volflag
7@set voltitle Volume 1
8@end ifset
9
10@ifset VOL2
11@set volflag
12@set voltitle Volume 2
13@end ifset
14
15@ifset volflag
16@settitle GNU Emacs Lisp Reference Manual: @value{voltitle}
17@end ifset
18@ifclear volflag
b8d4c8d0 19@settitle GNU Emacs Lisp Reference Manual
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20@end ifclear
21
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22@c %**end of header
23
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24@c See two-volume-cross-refs.txt.
25@tex
26@ifset VOL1
27\message{Formatting for two volume edition...Volume 1...}
28%
29% Read special toc file, set up in two-volume.make.
30\gdef\tocreadfilename{elisp1-toc-ready.toc}
31%
32% Don't make outlines, they're not needed and \readdatafile can't pay
33% attention to the special definition above.
34\global\let\pdfmakeoutlines=\relax
35%
36% Start volume 1 chapter numbering at 1; this must be listed as chapno0.
37\global\chapno=0
38@end ifset
39@ifset VOL2
40\message{Formatting for two volume edition...Volume 2...}
41%
42% Read special toc file, set up in two-volume.make.
43\gdef\tocreadfilename{elisp2-toc-ready.toc}
44%
45% Don't make outlines, they're not needed and \readdatafile can't pay
46% attention to the special definition above.
47\global\let\pdfmakeoutlines=\relax
48%
49% Start volume 2 chapter numbering at 27; this must be listed as chapno26
50\global\chapno=26
51@end ifset
52@end tex
53
54
b8d4c8d0 55@c Version of the manual and of Emacs.
bbba8869 56@c (See comments for EDITION in emacs.texi)
0dc91072 57@set VERSION 3.1
f7a31f11 58@include emacsver.texi
1cbb9ed6 59@set DATE January 2013
b8d4c8d0 60
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61@c in general, keep the following line commented out, unless doing a
62@c copy of this manual that will be published. The manual should go
63@c onto the distribution in the full, 8.5 x 11" size.
84f4a531 64@c @set smallbook
b8d4c8d0 65
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66@ifset volflag
67@smallbook
68@end ifset
69
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70@ifset smallbook
71@smallbook
72@end ifset
73
74@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 75@c save on paper cost.
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76@c Do this inside @tex for now, so current makeinfo does not complain.
77@tex
78@ifset smallbook
79@fonttextsize 10
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80@end ifset
81\global\hbadness=6666 % don't worry about not-too-underfull boxes
82@end tex
83
84@c Combine indices.
85@synindex cp fn
86@syncodeindex vr fn
87@syncodeindex ky fn
88@syncodeindex pg fn
89@c We use the "type index" to index new functions and variables.
90@c @syncodeindex tp fn
91
92@copying
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93@iftex
94This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
95@end iftex
96@ifnottex
97This is the @cite{GNU Emacs Lisp Reference Manual}
98@end ifnottex
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99corresponding to Emacs version @value{EMACSVER}.
100
6bc383b1 101Copyright @copyright{} 1990--1996, 1998--2014 Free Software Foundation, Inc.
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102
103@quotation
104Permission is granted to copy, distribute and/or modify this document
204d4665 105under the terms of the GNU Free Documentation License, Version 1.3 or
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106any later version published by the Free Software Foundation; with the
107Invariant Sections being ``GNU General Public License,'' with the
108Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
109Texts as in (a) below. A copy of the license is included in the
110section entitled ``GNU Free Documentation License.''
111
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112(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
113modify this GNU manual. Buying copies from the FSF supports it in
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114developing GNU and promoting software freedom.''
115@end quotation
116@end copying
117
681ebc33 118@documentencoding UTF-8
80b005c7 119
b55e11bf 120@dircategory Emacs lisp
ee46ec8e 121@direntry
f9405d87 122* Elisp: (elisp). The Emacs Lisp Reference Manual.
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123@end direntry
124
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125@titlepage
126@title GNU Emacs Lisp Reference Manual
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127@ifset volflag
128@subtitle @value{voltitle}
129@end ifset
b8d4c8d0 130@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 131@subtitle Revision @value{VERSION}, @value{DATE}
b8d4c8d0 132
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133@author by Bil Lewis, Dan LaLiberte, Richard Stallman,
134@author the GNU Manual Group, et al.
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135@page
136@vskip 0pt plus 1filll
137@insertcopying
138
139@sp 2
140Published by the Free Software Foundation @*
14151 Franklin St, Fifth Floor @*
142Boston, MA 02110-1301 @*
143USA @*
144ISBN 1-882114-74-4
145
146@sp 2
147Cover art by Etienne Suvasa.
148@end titlepage
149
150
151@c Print the tables of contents
152@summarycontents
153@contents
154
155
156@ifnottex
ecc6530d 157@node Top
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158@top Emacs Lisp
159
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160@ifset WWW_GNU_ORG
161@html
162<p>The homepage for GNU Emacs is at
163<a href="/software/emacs/">http://www.gnu.org/software/emacs/</a>.<br>
164For information on using Emacs, refer to the
165<a href="/software/emacs/manual/emacs.html">Emacs Manual</a>.<br>
166To view this manual in other formats, click
167<a href="/software/emacs/manual/elisp.html">here</a>.
168@end html
169@end ifset
170
5300838c 171@insertcopying
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172@end ifnottex
173
174@menu
175* Introduction:: Introduction and conventions used.
176
177* Lisp Data Types:: Data types of objects in Emacs Lisp.
178* Numbers:: Numbers and arithmetic functions.
179* Strings and Characters:: Strings, and functions that work on them.
180* Lists:: Lists, cons cells, and related functions.
181* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
182 Certain functions act on any kind of sequence.
183 The description of vectors is here as well.
184* Hash Tables:: Very fast lookup-tables.
185* Symbols:: Symbols represent names, uniquely.
186
187* Evaluation:: How Lisp expressions are evaluated.
188* Control Structures:: Conditionals, loops, nonlocal exits.
189* Variables:: Using symbols in programs to stand for values.
190* Functions:: A function is a Lisp program
191 that can be invoked from other functions.
192* Macros:: Macros are a way to extend the Lisp language.
81927dd2 193* Customization:: Making variables and faces customizable.
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194
195* Loading:: Reading files of Lisp code into Lisp.
196* Byte Compilation:: Compilation makes programs run faster.
197* Advising Functions:: Adding to the definition of a function.
198* Debugging:: Tools and tips for debugging Lisp programs.
199
200* Read and Print:: Converting Lisp objects to text and back.
201* Minibuffers:: Using the minibuffer to read input.
202* Command Loop:: How the editor command loop works,
203 and how you can call its subroutines.
204* Keymaps:: Defining the bindings from keys to commands.
205* Modes:: Defining major and minor modes.
206* Documentation:: Writing and using documentation strings.
207
208* Files:: Accessing files.
209* Backups and Auto-Saving:: Controlling how backups and auto-save
210 files are made.
211* Buffers:: Creating and using buffer objects.
212* Windows:: Manipulating windows and displaying buffers.
d24880de 213* Frames:: Making multiple system-level windows.
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214* Positions:: Buffer positions and motion functions.
215* Markers:: Markers represent positions and update
216 automatically when the text is changed.
217
218* Text:: Examining and changing text in buffers.
219* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
220* Searching and Matching:: Searching buffers for strings or regexps.
221* Syntax Tables:: The syntax table controls word and list parsing.
222* Abbrevs:: How Abbrev mode works, and its data structures.
223
224* Processes:: Running and communicating with subprocesses.
d24880de 225* Display:: Features for controlling the screen display.
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226* System Interface:: Getting the user id, system type, environment
227 variables, and other such things.
228
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229* Packaging:: Preparing Lisp code for distribution.
230
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231Appendices
232
48cac051 233* Antinews:: Info for users downgrading to Emacs 23.
561c0216 234* GNU Free Documentation License:: The license for this documentation.
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235* GPL:: Conditions for copying and changing GNU Emacs.
236* Tips:: Advice and coding conventions for Emacs Lisp.
237* GNU Emacs Internals:: Building and dumping Emacs;
238 internal data structures.
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239* Standard Errors:: List of some standard error symbols.
240* Standard Keymaps:: List of some standard keymaps.
241* Standard Hooks:: List of some standard hook variables.
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242
243* Index:: Index including concepts, functions, variables,
244 and other terms.
245
246@ignore
247* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
248@end ignore
249
250@c Do NOT modify the following 3 lines! They must have this form to
251@c be correctly identified by `texinfo-multiple-files-update'. In
252@c particular, the detailed menu header line MUST be identical to the
253@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
254
255@detailmenu
256 --- The Detailed Node Listing ---
257 ---------------------------------
258
91223e54 259Here are other nodes that are subnodes of those already listed,
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260mentioned here so you can get to them in one step:
261
262Introduction
263
264* Caveats:: Flaws and a request for help.
265* Lisp History:: Emacs Lisp is descended from Maclisp.
266* Conventions:: How the manual is formatted.
267* Version Info:: Which Emacs version is running?
09ae5da1 268* Acknowledgments:: The authors, editors, and sponsors of this manual.
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269
270Conventions
271
272* Some Terms:: Explanation of terms we use in this manual.
273* nil and t:: How the symbols @code{nil} and @code{t} are used.
274* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 275* Printing Notation:: The format we use when examples print text.
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276* Error Messages:: The format we use for examples of errors.
277* Buffer Text Notation:: The format we use for buffer contents in examples.
278* Format of Descriptions:: Notation for describing functions, variables, etc.
279
280Format of Descriptions
281
282* A Sample Function Description:: A description of an imaginary
283 function, @code{foo}.
284* A Sample Variable Description:: A description of an imaginary
285 variable, @code{electric-future-map}.
286
287Lisp Data Types
288
289* Printed Representation:: How Lisp objects are represented as text.
290* Comments:: Comments and their formatting conventions.
291* Programming Types:: Types found in all Lisp systems.
292* Editing Types:: Types specific to Emacs.
121e43fd 293* Circular Objects:: Read syntax for circular structure.
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294* Type Predicates:: Tests related to types.
295* Equality Predicates:: Tests of equality between any two objects.
296
297Programming Types
298
299* Integer Type:: Numbers without fractional parts.
300* Floating Point Type:: Numbers with fractional parts and with a large range.
301* Character Type:: The representation of letters, numbers and
302 control characters.
303* Symbol Type:: A multi-use object that refers to a function,
561c0216 304 variable, or property list, and has a unique identity.
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305* Sequence Type:: Both lists and arrays are classified as sequences.
306* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
307* Array Type:: Arrays include strings and vectors.
308* String Type:: An (efficient) array of characters.
309* Vector Type:: One-dimensional arrays.
310* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
311* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
312* Hash Table Type:: Super-fast lookup tables.
313* Function Type:: A piece of executable code you can call from elsewhere.
314* Macro Type:: A method of expanding an expression into another
315 expression, more fundamental but less pretty.
316* Primitive Function Type:: A function written in C, callable from Lisp.
317* Byte-Code Type:: A function written in Lisp, then compiled.
318* Autoload Type:: A type used for automatically loading seldom-used
319 functions.
320
321Character Type
322
323* Basic Char Syntax:: Syntax for regular characters.
324* General Escape Syntax:: How to specify characters by their codes.
325* Ctl-Char Syntax:: Syntax for control characters.
326* Meta-Char Syntax:: Syntax for meta-characters.
327* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
328
329Cons Cell and List Types
330
331* Box Diagrams:: Drawing pictures of lists.
561c0216 332* Dotted Pair Notation:: A general syntax for cons cells.
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333* Association List Type:: A specially constructed list.
334
335String Type
336
337* Syntax for Strings:: How to specify Lisp strings.
338* Non-ASCII in Strings:: International characters in strings.
339* Nonprinting Characters:: Literal unprintable characters in strings.
340* Text Props and Strings:: Strings with text properties.
341
342Editing Types
343
344* Buffer Type:: The basic object of editing.
345* Marker Type:: A position in a buffer.
561c0216 346* Window Type:: Buffers are displayed in windows.
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347* Frame Type:: Windows subdivide frames.
348* Terminal Type:: A terminal device displays frames.
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349* Window Configuration Type:: Recording the way a frame is subdivided.
350* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 351* Process Type:: A subprocess of Emacs running on the underlying OS.
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352* Stream Type:: Receive or send characters.
353* Keymap Type:: What function a keystroke invokes.
354* Overlay Type:: How an overlay is represented.
3a6aa965 355* Font Type:: Fonts for displaying text.
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356
357Numbers
358
359* Integer Basics:: Representation and range of integers.
d24880de 360* Float Basics:: Representation and range of floating point.
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361* Predicates on Numbers:: Testing for numbers.
362* Comparison of Numbers:: Equality and inequality predicates.
d24880de 363* Numeric Conversions:: Converting float to integer and vice versa.
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364* Arithmetic Operations:: How to add, subtract, multiply and divide.
365* Rounding Operations:: Explicitly rounding floating point numbers.
366* Bitwise Operations:: Logical and, or, not, shifting.
367* Math Functions:: Trig, exponential and logarithmic functions.
368* Random Numbers:: Obtaining random integers, predictable or not.
369
370Strings and Characters
371
372* String Basics:: Basic properties of strings and characters.
373* Predicates for Strings:: Testing whether an object is a string or char.
374* Creating Strings:: Functions to allocate new strings.
121e43fd 375* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 376* Text Comparison:: Comparing characters or strings.
561c0216 377* String Conversion:: Converting to and from characters and strings.
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378* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
379* Case Conversion:: Case conversion functions.
d24880de 380* Case Tables:: Customizing case conversion.
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381
382Lists
383
384* Cons Cells:: How lists are made out of cons cells.
385* List-related Predicates:: Is this object a list? Comparing two lists.
386* List Elements:: Extracting the pieces of a list.
387* Building Lists:: Creating list structure.
388* List Variables:: Modifying lists stored in variables.
389* Modifying Lists:: Storing new pieces into an existing list.
390* Sets And Lists:: A list can represent a finite mathematical set.
391* Association Lists:: A list can represent a finite relation or mapping.
f02f19bd 392* Property Lists:: A list of paired elements.
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393
394Modifying Existing List Structure
395
396* Setcar:: Replacing an element in a list.
397* Setcdr:: Replacing part of the list backbone.
398 This can be used to remove or add elements.
399* Rearrangement:: Reordering the elements in a list; combining lists.
400
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401Property Lists
402
403* Plists and Alists:: Comparison of the advantages of property
404 lists and association lists.
405* Plist Access:: Accessing property lists stored elsewhere.
406
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407Sequences, Arrays, and Vectors
408
409* Sequence Functions:: Functions that accept any kind of sequence.
410* Arrays:: Characteristics of arrays in Emacs Lisp.
411* Array Functions:: Functions specifically for arrays.
412* Vectors:: Special characteristics of Emacs Lisp vectors.
413* Vector Functions:: Functions specifically for vectors.
414* Char-Tables:: How to work with char-tables.
415* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 416* Rings:: Managing a fixed-size ring of objects.
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417
418Hash Tables
419
420* Creating Hash:: Functions to create hash tables.
421* Hash Access:: Reading and writing the hash table contents.
561c0216 422* Defining Hash:: Defining new comparison methods.
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423* Other Hash:: Miscellaneous.
424
425Symbols
426
427* Symbol Components:: Symbols have names, values, function definitions
428 and property lists.
429* Definitions:: A definition says how a symbol will be used.
430* Creating Symbols:: How symbols are kept unique.
f02f19bd 431* Symbol Properties:: Each symbol has a property list
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432 for recording miscellaneous information.
433
f02f19bd 434Symbol Properties
b8d4c8d0 435
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436* Symbol Plists:: Accessing symbol properties.
437* Standard Properties:: Standard meanings of symbol properties.
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438
439Evaluation
440
441* Intro Eval:: Evaluation in the scheme of things.
442* Forms:: How various sorts of objects are evaluated.
443* Quoting:: Avoiding evaluation (to put constants in
444 the program).
03988c98 445* Backquote:: Easier construction of list structure.
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446* Eval:: How to invoke the Lisp interpreter explicitly.
447
448Kinds of Forms
449
450* Self-Evaluating Forms:: Forms that evaluate to themselves.
451* Symbol Forms:: Symbols evaluate as variables.
452* Classifying Lists:: How to distinguish various sorts of list forms.
453* Function Indirection:: When a symbol appears as the car of a list,
d24880de 454 we find the real function via the symbol.
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455* Function Forms:: Forms that call functions.
456* Macro Forms:: Forms that call macros.
457* Special Forms:: "Special forms" are idiosyncratic primitives,
458 most of them extremely important.
459* Autoloading:: Functions set up to load files
460 containing their real definitions.
461
462Control Structures
463
464* Sequencing:: Evaluation in textual order.
465* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
466* Combining Conditions:: @code{and}, @code{or}, @code{not}.
467* Iteration:: @code{while} loops.
468* Nonlocal Exits:: Jumping out of a sequence.
469
470Nonlocal Exits
471
472* Catch and Throw:: Nonlocal exits for the program's own purposes.
473* Examples of Catch:: Showing how such nonlocal exits can be written.
474* Errors:: How errors are signaled and handled.
475* Cleanups:: Arranging to run a cleanup form if an
476 error happens.
477
478Errors
479
480* Signaling Errors:: How to report an error.
481* Processing of Errors:: What Emacs does when you report an error.
482* Handling Errors:: How you can trap errors and continue execution.
483* Error Symbols:: How errors are classified for trapping them.
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484
485Variables
486
487* Global Variables:: Variable values that exist permanently, everywhere.
488* Constant Variables:: Certain "variables" have values that never change.
489* Local Variables:: Variable values that exist only temporarily.
490* Void Variables:: Symbols that lack values.
491* Defining Variables:: A definition says a symbol is used as a variable.
492* Tips for Defining:: Things you should think about when you
493 define a variable.
494* Accessing Variables:: Examining values of variables whose names
495 are known only at run time.
496* Setting Variables:: Storing new values in variables.
497* Variable Scoping:: How Lisp chooses among local and global values.
498* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 499* File Local Variables:: Handling local variable lists in files.
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500* Directory Local Variables:: Local variables common to all files in a
501 directory.
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502* Variable Aliases:: Variables that are aliases for other variables.
503* Variables with Restricted Values:: Non-constant variables whose value can
504 @emph{not} be an arbitrary Lisp object.
5887564d 505* Generalized Variables:: Extending the concept of variables.
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506
507Scoping Rules for Variable Bindings
508
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509* Dynamic Binding:: The default for binding local variables in Emacs.
510* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
511* Lexical Binding:: A different type of local variable binding.
512* Using Lexical Binding:: How to enable lexical binding.
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513
514Buffer-Local Variables
515
516* Intro to Buffer-Local:: Introduction and concepts.
517* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
518* Default Value:: The default value is seen in buffers
519 that don't have their own buffer-local values.
520
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521Generalized Variables
522
523* Setting Generalized Variables:: The @code{setf} macro.
524* Adding Generalized Variables:: Defining new @code{setf} forms.
525
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526Functions
527
561c0216 528* What Is a Function:: Lisp functions vs. primitives; terminology.
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529* Lambda Expressions:: How functions are expressed as Lisp objects.
530* Function Names:: A symbol can serve as the name of a function.
531* Defining Functions:: Lisp expressions for defining functions.
532* Calling Functions:: How to use an existing function.
533* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 534* Anonymous Functions:: Lambda expressions are functions with no names.
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535* Function Cells:: Accessing or setting the function definition
536 of a symbol.
735cc5ca 537* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 538* Obsolete Functions:: Declaring functions obsolete.
d24880de 539* Inline Functions:: Defining functions that the compiler
cf988578 540 will expand inline.
48de8b12 541* Declare Form:: Adding additional information about a function.
d24880de 542* Declaring Functions:: Telling the compiler that a function is defined.
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543* Function Safety:: Determining whether a function is safe to call.
544* Related Topics:: Cross-references to specific Lisp primitives
545 that have a special bearing on how
546 functions work.
547
548Lambda Expressions
549
550* Lambda Components:: The parts of a lambda expression.
551* Simple Lambda:: A simple example.
552* Argument List:: Details and special features of argument lists.
553* Function Documentation:: How to put documentation in a function.
554
555Macros
556
557* Simple Macro:: A basic example.
558* Expansion:: How, when and why macros are expanded.
559* Compiling Macros:: How macros are expanded by the compiler.
560* Defining Macros:: How to write a macro definition.
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561* Problems with Macros:: Don't evaluate the macro arguments too many times.
562 Don't hide the user's variables.
563* Indenting Macros:: Specifying how to indent macro calls.
564
565Common Problems Using Macros
566
567* Wrong Time:: Do the work in the expansion, not in the macro.
568* Argument Evaluation:: The expansion should evaluate each macro arg once.
569* Surprising Local Vars:: Local variable bindings in the expansion
570 require special care.
571* Eval During Expansion:: Don't evaluate them; put them in the expansion.
572* Repeated Expansion:: Avoid depending on how many times expansion is done.
573
cf988578 574Customization Settings
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575
576* Common Keywords:: Common keyword arguments for all kinds of
577 customization declarations.
578* Group Definitions:: Writing customization group definitions.
579* Variable Definitions:: Declaring user options.
580* Customization Types:: Specifying the type of a user option.
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581* Applying Customizations:: Functions to apply customization settings.
582* Custom Themes:: Writing Custom themes.
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583
584Customization Types
585
3deead93 586* Simple Types:: Simple customization types: sexp, integer, etc.
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587* Composite Types:: Build new types from other types or data.
588* Splicing into Lists:: Splice elements into list with @code{:inline}.
589* Type Keywords:: Keyword-argument pairs in a customization type.
590* Defining New Types:: Give your type a name.
591
592Loading
593
594* How Programs Do Loading:: The @code{load} function and others.
595* Load Suffixes:: Details about the suffixes that @code{load} tries.
596* Library Search:: Finding a library to load.
597* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
598* Autoload:: Setting up a function to autoload.
599* Repeated Loading:: Precautions about loading a file twice.
600* Named Features:: Loading a library if it isn't already loaded.
601* Where Defined:: Finding which file defined a certain symbol.
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602* Unloading:: How to "unload" a library that was loaded.
603* Hooks for Loading:: Providing code to be run when
604 particular libraries are loaded.
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605
606Byte Compilation
607
608* Speed of Byte-Code:: An example of speedup from byte compilation.
609* Compilation Functions:: Byte compilation functions.
610* Docs and Compilation:: Dynamic loading of documentation strings.
611* Dynamic Loading:: Dynamic loading of individual functions.
612* Eval During Compile:: Code to be evaluated when you compile.
613* Compiler Errors:: Handling compiler error messages.
d24880de 614* Byte-Code Objects:: The data type used for byte-compiled functions.
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615* Disassembly:: Disassembling byte-code; how to read byte-code.
616
617Advising Emacs Lisp Functions
618
619* Simple Advice:: A simple example to explain the basics of advice.
620* Defining Advice:: Detailed description of @code{defadvice}.
621* Around-Advice:: Wrapping advice around a function's definition.
622* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
623* Activation of Advice:: Advice doesn't do anything until you activate it.
624* Enabling Advice:: You can enable or disable each piece of advice.
625* Preactivation:: Preactivation is a way of speeding up the
626 loading of compiled advice.
627* Argument Access in Advice:: How advice can access the function's arguments.
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628* Combined Definition:: How advice is implemented.
629
630Debugging Lisp Programs
631
355cabc6 632* Debugger:: A debugger for the Emacs Lisp evaluator.
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633* Edebug:: A source-level Emacs Lisp debugger.
634* Syntax Errors:: How to find syntax errors.
635* Test Coverage:: Ensuring you have tested all branches in your code.
5b776637 636* Profiling:: Measuring the resources that your code uses.
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637
638The Lisp Debugger
639
640* Error Debugging:: Entering the debugger when an error happens.
d24880de 641* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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642* Function Debugging:: Entering it when a certain function is called.
643* Explicit Debug:: Entering it at a certain point in the program.
644* Using Debugger:: What the debugger does; what you see while in it.
645* Debugger Commands:: Commands used while in the debugger.
646* Invoking the Debugger:: How to call the function @code{debug}.
647* Internals of Debugger:: Subroutines of the debugger, and global variables.
648
649Edebug
650
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651* Using Edebug:: Introduction to use of Edebug.
652* Instrumenting:: You must instrument your code
653 in order to debug it with Edebug.
b8d4c8d0 654* Edebug Execution Modes:: Execution modes, stopping more or less often.
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655* Jumping:: Commands to jump to a specified place.
656* Edebug Misc:: Miscellaneous commands.
657* Breaks:: Setting breakpoints to make the program stop.
658* Trapping Errors:: Trapping errors with Edebug.
659* Edebug Views:: Views inside and outside of Edebug.
660* Edebug Eval:: Evaluating expressions within Edebug.
661* Eval List:: Expressions whose values are displayed
662 each time you enter Edebug.
663* Printing in Edebug:: Customization of printing.
664* Trace Buffer:: How to produce trace output in a buffer.
665* Coverage Testing:: How to test evaluation coverage.
666* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 667* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 668* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 669
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670Breaks
671
672* Breakpoints:: Breakpoints at stop points.
673* Global Break Condition:: Breaking on an event.
674* Source Breakpoints:: Embedding breakpoints in source code.
675
676The Outside Context
677
678* Checking Whether to Stop::When Edebug decides what to do.
679* Edebug Display Update:: When Edebug updates the display.
680* Edebug Recursive Edit:: When Edebug stops execution.
681
682Edebug and Macros
683
684* Instrumenting Macro Calls::The basic problem.
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685* Specification List:: How to specify complex patterns of evaluation.
686* Backtracking:: What Edebug does when matching fails.
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687* Specification Examples:: To help understand specifications.
688
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689Debugging Invalid Lisp Syntax
690
691* Excess Open:: How to find a spurious open paren or missing close.
692* Excess Close:: How to find a spurious close paren or missing open.
693
694Reading and Printing Lisp Objects
695
696* Streams Intro:: Overview of streams, reading and printing.
697* Input Streams:: Various data types that can be used as
698 input streams.
699* Input Functions:: Functions to read Lisp objects from text.
700* Output Streams:: Various data types that can be used as
701 output streams.
702* Output Functions:: Functions to print Lisp objects as text.
703* Output Variables:: Variables that control what the printing
704 functions do.
705
706Minibuffers
707
708* Intro to Minibuffers:: Basic information about minibuffers.
709* Text from Minibuffer:: How to read a straight text string.
710* Object from Minibuffer:: How to read a Lisp object or expression.
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711* Minibuffer History:: Recording previous minibuffer inputs
712 so the user can reuse them.
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713* Initial Input:: Specifying initial contents for the minibuffer.
714* Completion:: How to invoke and customize completion.
715* Yes-or-No Queries:: Asking a question with a simple answer.
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716* Multiple Queries:: Asking a series of similar questions.
717* Reading a Password:: Reading a password from the terminal.
b8d4c8d0 718* Minibuffer Commands:: Commands used as key bindings in minibuffers.
b8d4c8d0 719* Minibuffer Windows:: Operating on the special minibuffer windows.
c0ea08d2 720* Minibuffer Contents:: How such commands access the minibuffer text.
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721* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
722* Minibuffer Misc:: Various customization hooks and variables.
723
724Completion
725
726* Basic Completion:: Low-level functions for completing strings.
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727* Minibuffer Completion:: Invoking the minibuffer with completion.
728* Completion Commands:: Minibuffer commands that do completion.
729* High-Level Completion:: Convenient special cases of completion
b58b1df8 730 (reading buffer names, variable names, etc.).
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731* Reading File Names:: Using completion to read file names and
732 shell commands.
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733* Completion Variables:: Variables controlling completion behavior.
734* Programmed Completion:: Writing your own completion function.
60236b0d 735* Completion in Buffers:: Completing text in ordinary buffers.
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736
737Command Loop
738
739* Command Overview:: How the command loop reads commands.
740* Defining Commands:: Specifying how a function should read arguments.
741* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 742* Distinguish Interactive:: Making a command distinguish interactive calls.
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743* Command Loop Info:: Variables set by the command loop for you to examine.
744* Adjusting Point:: Adjustment of point after a command.
d24880de 745* Input Events:: What input looks like when you read it.
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746* Reading Input:: How to read input events from the keyboard or mouse.
747* Special Events:: Events processed immediately and individually.
748* Waiting:: Waiting for user input or elapsed time.
749* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
750* Prefix Command Arguments:: How the commands to set prefix args work.
751* Recursive Editing:: Entering a recursive edit,
752 and why you usually shouldn't.
753* Disabling Commands:: How the command loop handles disabled commands.
754* Command History:: How the command history is set up, and how accessed.
755* Keyboard Macros:: How keyboard macros are implemented.
756
757Defining Commands
758
759* Using Interactive:: General rules for @code{interactive}.
760* Interactive Codes:: The standard letter-codes for reading arguments
761 in various ways.
762* Interactive Examples:: Examples of how to read interactive arguments.
763
764Input Events
765
766* Keyboard Events:: Ordinary characters--keys with symbols on them.
767* Function Keys:: Function keys--keys with names, not symbols.
768* Mouse Events:: Overview of mouse events.
769* Click Events:: Pushing and releasing a mouse button.
770* Drag Events:: Moving the mouse before releasing the button.
771* Button-Down Events:: A button was pushed and not yet released.
772* Repeat Events:: Double and triple click (or drag, or down).
773* Motion Events:: Just moving the mouse, not pushing a button.
774* Focus Events:: Moving the mouse between frames.
775* Misc Events:: Other events the system can generate.
776* Event Examples:: Examples of the lists for mouse events.
777* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 778 Event types.
d24880de 779* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 780* Accessing Scroll:: Functions to get info from scroll bar events.
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781* Strings of Events:: Special considerations for putting
782 keyboard character events in a string.
783
784Reading Input
785
786* Key Sequence Input:: How to read one key sequence.
787* Reading One Event:: How to read just one event.
788* Event Mod:: How Emacs modifies events as they are read.
789* Invoking the Input Method:: How reading an event uses the input method.
790* Quoted Character Input:: Asking the user to specify a character.
791* Event Input Misc:: How to reread or throw away input events.
792
793Keymaps
794
795* Key Sequences:: Key sequences as Lisp objects.
796* Keymap Basics:: Basic concepts of keymaps.
797* Format of Keymaps:: What a keymap looks like as a Lisp object.
798* Creating Keymaps:: Functions to create and copy keymaps.
799* Inheritance and Keymaps:: How one keymap can inherit the bindings
800 of another keymap.
801* Prefix Keys:: Defining a key with a keymap as its definition.
802* Active Keymaps:: How Emacs searches the active keymaps
803 for a key binding.
804* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
805* Controlling Active Maps:: Each buffer has a local keymap
806 to override the standard (global) bindings.
807 A minor mode can also override them.
561c0216 808* Key Lookup:: Finding a key's binding in one keymap.
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809* Functions for Key Lookup:: How to request key lookup.
810* Changing Key Bindings:: Redefining a key in a keymap.
811* Remapping Commands:: A keymap can translate one command to another.
812* Translation Keymaps:: Keymaps for translating sequences of events.
813* Key Binding Commands:: Interactive interfaces for redefining keys.
814* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 815* Menu Keymaps:: Defining a menu as a keymap.
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816
817Menu Keymaps
818
819* Defining Menus:: How to make a keymap that defines a menu.
820* Mouse Menus:: How users actuate the menu with the mouse.
821* Keyboard Menus:: How users actuate the menu with the keyboard.
822* Menu Example:: Making a simple menu.
823* Menu Bar:: How to customize the menu bar.
824* Tool Bar:: A tool bar is a row of images.
825* Modifying Menus:: How to add new items to a menu.
75e8f9d2 826* Easy Menu:: A convenience macro for defining menus.
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827
828Defining Menus
829
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830* Simple Menu Items:: A simple kind of menu key binding.
831* Extended Menu Items:: More complex menu item definitions.
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832* Menu Separators:: Drawing a horizontal line through a menu.
833* Alias Menu Items:: Using command aliases in menu items.
834
835Major and Minor Modes
836
837* Hooks:: How to use hooks; how to write code that provides hooks.
838* Major Modes:: Defining major modes.
839* Minor Modes:: Defining minor modes.
840* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 841* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 842* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 843* Auto-Indentation:: How to teach Emacs to indent for a major mode.
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844* Desktop Save Mode:: How modes can have buffer state saved between
845 Emacs sessions.
846
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847Hooks
848
849* Running Hooks:: How to run a hook.
850* Setting Hooks:: How to put functions on a hook, or remove them.
851
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852Major Modes
853
b8d4c8d0 854* Major Mode Conventions:: Coding conventions for keymaps, etc.
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855* Auto Major Mode:: How Emacs chooses the major mode automatically.
856* Mode Help:: Finding out how to use a mode.
857* Derived Modes:: Defining a new major mode based on another major
858 mode.
3fd50d5c 859* Basic Major Modes:: Modes that other modes are often derived from.
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860* Mode Hooks:: Hooks run at the end of major mode functions.
861* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
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862* Generic Modes:: Defining a simple major mode that supports
863 comment syntax and Font Lock mode.
561c0216 864* Example Major Modes:: Text mode and Lisp modes.
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865
866Minor Modes
867
868* Minor Mode Conventions:: Tips for writing a minor mode.
869* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
870* Defining Minor Modes:: A convenient facility for defining minor modes.
871
872Mode Line Format
873
561c0216 874* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 875* Mode Line Data:: The data structure that controls the mode line.
561c0216 876* Mode Line Top:: The top level variable, mode-line-format.
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877* Mode Line Variables:: Variables used in that data structure.
878* %-Constructs:: Putting information into a mode line.
879* Properties in Mode:: Using text properties in the mode line.
880* Header Lines:: Like a mode line, but at the top.
881* Emulating Mode Line:: Formatting text as the mode line would.
882
883Font Lock Mode
884
885* Font Lock Basics:: Overview of customizing Font Lock.
886* Search-based Fontification:: Fontification based on regexps.
887* Customizing Keywords:: Customizing search-based fontification.
888* Other Font Lock Variables:: Additional customization facilities.
889* Levels of Font Lock:: Each mode can define alternative levels
890 so that the user can select more or less.
891* Precalculated Fontification:: How Lisp programs that produce the buffer
892 contents can also specify how to fontify it.
893* Faces for Font Lock:: Special faces specifically for Font Lock.
894* Syntactic Font Lock:: Fontification based on syntax tables.
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895* Multiline Font Lock:: How to coerce Font Lock into properly
896 highlighting multiline constructs.
897
898Multiline Font Lock Constructs
899
561c0216 900* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 901* Region to Refontify:: Controlling which region gets refontified
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902 after a buffer change.
903
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904Automatic Indentation of code
905
906* SMIE:: A simple minded indentation engine.
907
908Simple Minded Indentation Engine
909
910* SMIE setup:: SMIE setup and features.
911* Operator Precedence Grammars:: A very simple parsing technique.
912* SMIE Grammar:: Defining the grammar of a language.
913* SMIE Lexer:: Defining tokens.
914* SMIE Tricks:: Working around the parser's limitations.
915* SMIE Indentation:: Specifying indentation rules.
916* SMIE Indentation Helpers:: Helper functions for indentation rules.
917* SMIE Indentation Example:: Sample indentation rules.
918
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919Documentation
920
8376d7c2 921* Documentation Basics:: Where doc strings are defined and stored.
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922* Accessing Documentation:: How Lisp programs can access doc strings.
923* Keys in Documentation:: Substituting current key bindings.
924* Describing Characters:: Making printable descriptions of
925 non-printing characters and key sequences.
926* Help Functions:: Subroutines used by Emacs help facilities.
927
928Files
929
930* Visiting Files:: Reading files into Emacs buffers for editing.
931* Saving Buffers:: Writing changed buffers back into files.
561c0216 932* Reading from Files:: Reading files into buffers without visiting.
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933* Writing to Files:: Writing new files from parts of buffers.
934* File Locks:: Locking and unlocking files, to prevent
935 simultaneous editing by two people.
936* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 937* Changing Files:: Renaming files, changing permissions, etc.
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938* File Names:: Decomposing and expanding file names.
939* Contents of Directories:: Getting a list of the files in a directory.
d24880de 940* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 941* Magic File Names:: Special handling for certain file names.
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942* Format Conversion:: Conversion to and from various file formats.
943
944Visiting Files
945
946* Visiting Functions:: The usual interface functions for visiting.
947* Subroutines of Visiting:: Lower-level subroutines that they use.
948
949Information about Files
950
951* Testing Accessibility:: Is a given file readable? Writable?
952* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 953* Truenames:: Eliminating symbolic links from a file name.
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954* File Attributes:: File sizes, modification times, etc.
955* Extended Attributes:: Extended file attributes for access control.
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956* Locating Files:: How to find a file in standard places.
957
958File Names
959
960* File Name Components:: The directory part of a file name, and the rest.
561c0216 961* Relative File Names:: Some file names are relative to a current directory.
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962* Directory Names:: A directory's name as a directory
963 is different from its name as a file.
964* File Name Expansion:: Converting relative file names to absolute ones.
965* Unique File Names:: Generating names for temporary files.
966* File Name Completion:: Finding the completions for a given file name.
967* Standard File Names:: If your package uses a fixed file name,
968 how to handle various operating systems simply.
969
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970File Format Conversion
971
121e43fd 972* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
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973* Format Conversion Round-Trip:: Using @code{format-alist}.
974* Format Conversion Piecemeal:: Specifying non-paired conversion.
975
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976Backups and Auto-Saving
977
978* Backup Files:: How backup files are made; how their names
979 are chosen.
980* Auto-Saving:: How auto-save files are made; how their
981 names are chosen.
982* Reverting:: @code{revert-buffer}, and how to customize
983 what it does.
984
985Backup Files
986
987* Making Backups:: How Emacs makes backup files, and when.
988* Rename or Copy:: Two alternatives: renaming the old file
989 or copying it.
990* Numbered Backups:: Keeping multiple backups for each source file.
991* Backup Names:: How backup file names are computed; customization.
992
993Buffers
994
995* Buffer Basics:: What is a buffer?
996* Current Buffer:: Designating a buffer as current
561c0216 997 so that primitives will access its contents.
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998* Buffer Names:: Accessing and changing buffer names.
999* Buffer File Name:: The buffer file name indicates which file
1000 is visited.
1001* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
1002* Modification Time:: Determining whether the visited file was changed
775b55af 1003 "behind Emacs's back".
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1004* Read Only Buffers:: Modifying text is not allowed in a
1005 read-only buffer.
1006* The Buffer List:: How to look at all the existing buffers.
1007* Creating Buffers:: Functions that create buffers.
1008* Killing Buffers:: Buffers exist until explicitly killed.
1009* Indirect Buffers:: An indirect buffer shares text with some
1010 other buffer.
acc8b598 1011* Swapping Text:: Swapping text between two buffers.
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1012* Buffer Gap:: The gap in the buffer.
1013
1014Windows
1015
1016* Basic Windows:: Basic information on using windows.
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1017* Windows and Frames:: Relating windows to the frame they appear on.
1018* Window Sizes:: Accessing a window's size.
1019* Resizing Windows:: Changing the sizes of windows.
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1020* Splitting Windows:: Splitting one window into two windows.
1021* Deleting Windows:: Deleting a window gives its space to other windows.
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1022* Recombining Windows:: Preserving the frame layout when splitting and
1023 deleting windows.
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1024* Selecting Windows:: The selected window is the one that you edit in.
1025* Cyclic Window Ordering:: Moving around the existing windows.
1026* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 1027* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 1028* Choosing Window:: How to choose a window for displaying a buffer.
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1029* Display Action Functions:: Subroutines for @code{display-buffer}.
1030* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 1031* Window History:: Each window remembers the buffers displayed in it.
d24880de 1032* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 1033 a specific window.
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1034* Quitting Windows:: How to restore the state prior to displaying a
1035 buffer.
b8d4c8d0 1036* Window Point:: Each window has its own location of point.
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1037* Window Start and End:: Buffer positions indicating which text is
1038 on-screen in a window.
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1039* Textual Scrolling:: Moving text up and down through the window.
1040* Vertical Scrolling:: Moving the contents up and down on the window.
1041* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 1042* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 1043* Window Configurations:: Saving and restoring the state of the screen.
efafc282 1044* Window Parameters:: Associating additional information with windows.
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1045* Window Hooks:: Hooks for scrolling, window size changes,
1046 redisplay going past a certain point,
1047 or window configuration changes.
1048
1049Frames
1050
d24880de 1051* Creating Frames:: Creating additional frames.
3ec61d4e 1052* Multiple Terminals:: Displaying on several different devices.
d24880de 1053* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 1054* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 1055* Frame Titles:: Automatic updating of frame titles.
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1056* Deleting Frames:: Frames last until explicitly deleted.
1057* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 1058* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 1059* Input Focus:: Specifying the selected frame.
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1060* Visibility of Frames:: Frames may be visible or invisible, or icons.
1061* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 1062 lowering it makes the others hide it.
b8d4c8d0 1063* Frame Configurations:: Saving the state of all frames.
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1064* Mouse Tracking:: Getting events that say when the mouse moves.
1065* Mouse Position:: Asking where the mouse is, or moving it.
1066* Pop-Up Menus:: Displaying a menu for the user to select from.
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1067* Dialog Boxes:: Displaying a box to ask yes or no.
1068* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 1069* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 1070* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 1071* Color Names:: Getting the definitions of color names.
a08a07e3 1072* Text Terminal Colors:: Defining colors for text terminals.
d24880de 1073* Resources:: Getting resource values from the server.
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1074* Display Feature Testing:: Determining the features of a terminal.
1075
1076Frame Parameters
1077
1078* Parameter Access:: How to change a frame's parameters.
d24880de 1079* Initial Parameters:: Specifying frame parameters when you make a frame.
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1080* Window Frame Parameters:: List of frame parameters for window systems.
1081* Size and Position:: Changing the size and position of a frame.
1082* Geometry:: Parsing geometry specifications.
1083
1084Window Frame Parameters
1085
1086* Basic Parameters:: Parameters that are fundamental.
1087* Position Parameters:: The position of the frame on the screen.
1088* Size Parameters:: Frame's size.
1089* Layout Parameters:: Size of parts of the frame, and
1090 enabling or disabling some parts.
1091* Buffer Parameters:: Which buffers have been or should be shown.
1092* Management Parameters:: Communicating with the window manager.
1093* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1094* Font and Color Parameters:: Fonts and colors for the frame text.
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1095
1096Positions
1097
1098* Point:: The special position where editing takes place.
1099* Motion:: Changing point.
1100* Excursions:: Temporary motion and buffer changes.
1101* Narrowing:: Restricting editing to a portion of the buffer.
1102
1103Motion
1104
1105* Character Motion:: Moving in terms of characters.
1106* Word Motion:: Moving in terms of words.
1107* Buffer End Motion:: Moving to the beginning or end of the buffer.
1108* Text Lines:: Moving in terms of lines of text.
1109* Screen Lines:: Moving in terms of lines as displayed.
1110* List Motion:: Moving by parsing lists and sexps.
1111* Skipping Characters:: Skipping characters belonging to a certain set.
1112
1113Markers
1114
1115* Overview of Markers:: The components of a marker, and how it relocates.
1116* Predicates on Markers:: Testing whether an object is a marker.
1117* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1118* Information from Markers::Finding the marker's buffer or character position.
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1119* Marker Insertion Types:: Two ways a marker can relocate when you
1120 insert where it points.
1121* Moving Markers:: Moving the marker to a new buffer or position.
1122* The Mark:: How "the mark" is implemented with a marker.
1123* The Region:: How to access "the region".
1124
1125Text
1126
1127* Near Point:: Examining text in the vicinity of point.
1128* Buffer Contents:: Examining text in a general fashion.
1129* Comparing Text:: Comparing substrings of buffers.
1130* Insertion:: Adding new text to a buffer.
1131* Commands for Insertion:: User-level commands to insert text.
1132* Deletion:: Removing text from a buffer.
1133* User-Level Deletion:: User-level commands to delete text.
1134* The Kill Ring:: Where removed text sometimes is saved for
1135 later use.
1136* Undo:: Undoing changes to the text of a buffer.
1137* Maintaining Undo:: How to enable and disable undo information.
d24880de 1138 How to control how much information is kept.
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1139* Filling:: Functions for explicit filling.
1140* Margins:: How to specify margins for filling commands.
1141* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1142 from context.
1143* Auto Filling:: How auto-fill mode is implemented to break lines.
1144* Sorting:: Functions for sorting parts of the buffer.
1145* Columns:: Computing horizontal positions, and using them.
1146* Indentation:: Functions to insert or adjust indentation.
1147* Case Changes:: Case conversion of parts of the buffer.
1148* Text Properties:: Assigning Lisp property lists to text characters.
1149* Substitution:: Replacing a given character wherever it appears.
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1150* Registers:: How registers are implemented. Accessing
1151 the text or position stored in a register.
d4913798 1152* Transposition:: Swapping two portions of a buffer.
b8d4c8d0 1153* Base 64:: Conversion to or from base 64 encoding.
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1154* Checksum/Hash:: Computing cryptographic hashes.
1155* Parsing HTML/XML:: Parsing HTML and XML.
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1156* Atomic Changes:: Installing several buffer changes "atomically".
1157* Change Hooks:: Supplying functions to be run when text is changed.
1158
1159The Kill Ring
1160
1161* Kill Ring Concepts:: What text looks like in the kill ring.
1162* Kill Functions:: Functions that kill text.
1163* Yanking:: How yanking is done.
1164* Yank Commands:: Commands that access the kill ring.
d24880de 1165* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1166* Internals of Kill Ring:: Variables that hold kill ring data.
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1167
1168Indentation
1169
1170* Primitive Indent:: Functions used to count and insert indentation.
1171* Mode-Specific Indent:: Customize indentation for different modes.
1172* Region Indent:: Indent all the lines in a region.
1173* Relative Indent:: Indent the current line based on previous lines.
1174* Indent Tabs:: Adjustable, typewriter-like tab stops.
1175* Motion by Indent:: Move to first non-blank character.
1176
1177Text Properties
1178
1179* Examining Properties:: Looking at the properties of one character.
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1180* Changing Properties:: Setting the properties of a range of text.
1181* Property Search:: Searching for where a property changes value.
1182* Special Properties:: Particular properties with special meanings.
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1183* Format Properties:: Properties for representing formatting of text.
1184* Sticky Properties:: How inserted text gets properties from
1185 neighboring text.
1186* Lazy Properties:: Computing text properties in a lazy fashion
1187 only when text is examined.
1188* Clickable Text:: Using text properties to make regions of text
1189 do something when you click on them.
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1190* Fields:: The @code{field} property defines
1191 fields within the buffer.
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1192* Not Intervals:: Why text properties do not use
1193 Lisp-visible text intervals.
b8d4c8d0 1194
561c0216 1195Non-@acronym{ASCII} Characters
b8d4c8d0 1196
561c0216 1197* Text Representations:: How Emacs represents text.
64a695bd 1198* Disabling Multibyte:: Controlling whether to use multibyte characters.
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1199* Converting Representations:: Converting unibyte to multibyte and vice versa.
1200* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1201* Character Codes:: How unibyte and multibyte relate to
1202 codes of individual characters.
98d05998
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1203* Character Properties:: Character attributes that define their
1204 behavior and handling.
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1205* Character Sets:: The space of possible character codes
1206 is divided into various character sets.
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1207* Scanning Charsets:: Which character sets are used in a buffer?
1208* Translation of Characters:: Translation tables are used for conversion.
1209* Coding Systems:: Coding systems are conversions for saving files.
1210* Input Methods:: Input methods allow users to enter various
1211 non-ASCII characters without special keyboards.
1212* Locales:: Interacting with the POSIX locale.
1213
1214Coding Systems
1215
1216* Coding System Basics:: Basic concepts.
1217* Encoding and I/O:: How file I/O functions handle coding systems.
1218* Lisp and Coding Systems:: Functions to operate on coding system names.
1219* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1220* Default Coding Systems:: Controlling the default choices.
1221* Specifying Coding Systems:: Requesting a particular coding system
1222 for a single file operation.
1223* Explicit Encoding:: Encoding or decoding text without doing I/O.
1224* Terminal I/O Encoding:: Use of encoding for terminal I/O.
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1225
1226Searching and Matching
1227
1228* String Search:: Search for an exact match.
1229* Searching and Case:: Case-independent or case-significant searching.
1230* Regular Expressions:: Describing classes of strings.
1231* Regexp Search:: Searching for a match for a regexp.
1232* POSIX Regexps:: Searching POSIX-style for the longest match.
1233* Match Data:: Finding out which part of the text matched,
1234 after a string or regexp search.
d24880de 1235* Search and Replace:: Commands that loop, searching and replacing.
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1236* Standard Regexps:: Useful regexps for finding sentences, pages,...
1237
1238Regular Expressions
1239
1240* Syntax of Regexps:: Rules for writing regular expressions.
1241* Regexp Example:: Illustrates regular expression syntax.
1242* Regexp Functions:: Functions for operating on regular expressions.
1243
1244Syntax of Regular Expressions
1245
1246* Regexp Special:: Special characters in regular expressions.
1247* Char Classes:: Character classes used in regular expressions.
1248* Regexp Backslash:: Backslash-sequences in regular expressions.
1249
1250The Match Data
1251
d24880de 1252* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1253* Simple Match Data:: Accessing single items of match data,
d24880de 1254 such as where a particular subexpression started.
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1255* Entire Match Data:: Accessing the entire match data at once, as a list.
1256* Saving Match Data:: Saving and restoring the match data.
1257
1258Syntax Tables
1259
1260* Syntax Basics:: Basic concepts of syntax tables.
1261* Syntax Descriptors:: How characters are classified.
1262* Syntax Table Functions:: How to create, examine and alter syntax tables.
1263* Syntax Properties:: Overriding syntax with text properties.
d24880de 1264* Motion and Syntax:: Moving over characters with certain syntaxes.
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1265* Parsing Expressions:: Parsing balanced expressions
1266 using the syntax table.
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1267* Syntax Table Internals:: How syntax table information is stored.
1268* Categories:: Another way of classifying character syntax.
1269
1270Syntax Descriptors
1271
1272* Syntax Class Table:: Table of syntax classes.
1273* Syntax Flags:: Additional flags each character can have.
1274
1275Parsing Expressions
1276
1277* Motion via Parsing:: Motion functions that work by parsing.
1278* Position Parse:: Determining the syntactic state of a position.
1279* Parser State:: How Emacs represents a syntactic state.
1280* Low-Level Parsing:: Parsing across a specified region.
1281* Control Parsing:: Parameters that affect parsing.
1282
561c0216 1283Abbrevs and Abbrev Expansion
b8d4c8d0 1284
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1285* Abbrev Tables:: Creating and working with abbrev tables.
1286* Defining Abbrevs:: Specifying abbreviations and their expansions.
1287* Abbrev Files:: Saving abbrevs in files.
1288* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1289* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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GM
1290* Abbrev Properties:: How to read and set abbrev properties.
1291 Which properties have which effect.
1292* Abbrev Table Properties:: How to read and set abbrev table properties.
1293 Which properties have which effect.
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1294
1295Processes
1296
1297* Subprocess Creation:: Functions that start subprocesses.
1298* Shell Arguments:: Quoting an argument to pass it to a shell.
1299* Synchronous Processes:: Details of using synchronous subprocesses.
1300* Asynchronous Processes:: Starting up an asynchronous subprocess.
1301* Deleting Processes:: Eliminating an asynchronous subprocess.
1302* Process Information:: Accessing run-status and other attributes.
1303* Input to Processes:: Sending input to an asynchronous subprocess.
1304* Signals to Processes:: Stopping, continuing or interrupting
1305 an asynchronous subprocess.
1306* Output from Processes:: Collecting output from an asynchronous subprocess.
1307* Sentinels:: Sentinels run when process run-status changes.
1308* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1309* System Processes:: Accessing other processes running on your system.
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1310* Transaction Queues:: Transaction-based communication with subprocesses.
1311* Network:: Opening network connections.
1312* Network Servers:: Network servers let Emacs accept net connections.
1313* Datagrams:: UDP network connections.
1314* Low-Level Network:: Lower-level but more general function
1315 to create connections and servers.
cf988578 1316* Misc Network:: Additional relevant functions for net connections.
c73e02fa 1317* Serial Ports:: Communicating with serial ports.
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1318* Byte Packing:: Using bindat to pack and unpack binary data.
1319
1320Receiving Output from Processes
1321
1322* Process Buffers:: If no filter, output is put in a buffer.
1323* Filter Functions:: Filter functions accept output from the process.
1324* Decoding Output:: Filters can get unibyte or multibyte strings.
1325* Accepting Output:: How to wait until process output arrives.
1326
1327Low-Level Network Access
1328
561c0216
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1329* Network Processes:: Using @code{make-network-process}.
1330* Network Options:: Further control over network connections.
1331* Network Feature Testing:: Determining which network features work on
b8d4c8d0
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1332 the machine you are using.
1333
1334Packing and Unpacking Byte Arrays
1335
1336* Bindat Spec:: Describing data layout.
1337* Bindat Functions:: Doing the unpacking and packing.
1338* Bindat Examples:: Samples of what bindat.el can do for you!
1339
1340Emacs Display
1341
1342* Refresh Screen:: Clearing the screen and redrawing everything on it.
1343* Forcing Redisplay:: Forcing redisplay.
1344* Truncation:: Folding or wrapping long text lines.
1345* The Echo Area:: Displaying messages at the bottom of the screen.
1346* Warnings:: Displaying warning messages for the user.
1347* Invisible Text:: Hiding part of the buffer text.
1348* Selective Display:: Hiding part of the buffer text (the old way).
1349* Temporary Displays:: Displays that go away automatically.
d24880de 1350* Overlays:: Use overlays to highlight parts of the buffer.
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1351* Width:: How wide a character or string is on the screen.
1352* Line Height:: Controlling the height of lines.
d24880de 1353* Faces:: A face defines a graphics style
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1354 for text characters: font, colors, etc.
1355* Fringes:: Controlling window fringes.
1356* Scroll Bars:: Controlling vertical scroll bars.
1357* Display Property:: Enabling special display features.
1358* Images:: Displaying images in Emacs buffers.
1359* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1360* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1361* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 1362* Character Display:: How Emacs displays individual characters.
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1363* Beeping:: Audible signal to the user.
1364* Window Systems:: Which window system is being used.
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1365* Bidirectional Display:: Display of bidirectional scripts, such as
1366 Arabic and Farsi.
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1367
1368The Echo Area
1369
1370* Displaying Messages:: Explicitly displaying text in the echo area.
1371* Progress:: Informing user about progress of a long operation.
1372* Logging Messages:: Echo area messages are logged for the user.
1373* Echo Area Customization:: Controlling the echo area.
1374
1375Reporting Warnings
1376
1377* Warning Basics:: Warnings concepts and functions to report them.
561c0216
GM
1378* Warning Variables:: Variables programs bind to customize
1379 their warnings.
b8d4c8d0 1380* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1381* Delayed Warnings:: Deferring a warning until the end of a command.
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1382
1383Overlays
1384
1385* Managing Overlays:: Creating and moving overlays.
1386* Overlay Properties:: How to read and set properties.
d24880de 1387 What properties do to the screen display.
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1388* Finding Overlays:: Searching for overlays.
1389
1390Faces
1391
b8d4c8d0 1392* Face Attributes:: What is in a face?
ed1f0bd3 1393* Defining Faces:: How to define a face.
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1394* Attribute Functions:: Functions to examine and set face attributes.
1395* Displaying Faces:: How Emacs combines the faces specified for
1396 a character.
606061b9 1397* Face Remapping:: Remapping faces to alternative definitions.
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1398* Face Functions:: How to define and examine faces.
1399* Auto Faces:: Hook for automatic face assignment.
35137ed3 1400* Basic Faces:: Faces that are defined by default.
606061b9 1401* Font Selection:: Finding the best available font for a face.
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1402* Font Lookup:: Looking up the names of available fonts
1403 and information about them.
1404* Fontsets:: A fontset is a collection of fonts
1405 that handle a range of character sets.
561c0216 1406* Low-Level Font:: Lisp representation for character display fonts.
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1407
1408Fringes
1409
1410* Fringe Size/Pos:: Specifying where to put the window fringes.
1411* Fringe Indicators:: Displaying indicator icons in the window fringes.
1412* Fringe Cursors:: Displaying cursors in the right fringe.
1413* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1414* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1415* Overlay Arrow:: Display of an arrow to indicate position.
1416
1417The @code{display} Property
1418
561c0216 1419* Replacing Specs:: Display specs that replace the text.
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1420* Specified Space:: Displaying one space with a specified width.
1421* Pixel Specification:: Specifying space width or height in pixels.
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1422* Other Display Specs:: Displaying an image; adjusting the height,
1423 spacing, and other properties of text.
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1424* Display Margins:: Displaying text or images to the side of
1425 the main text.
1426
1427Images
1428
561c0216 1429* Image Formats:: Supported image formats.
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1430* Image Descriptors:: How to specify an image for use in @code{:display}.
1431* XBM Images:: Special features for XBM format.
1432* XPM Images:: Special features for XPM format.
2833b3ff 1433* PostScript Images:: Special features for PostScript format.
cf988578 1434* ImageMagick Images:: Special features available through ImageMagick.
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1435* Other Image Types:: Various other formats are supported.
1436* Defining Images:: Convenient ways to define an image for later use.
1437* Showing Images:: Convenient ways to display an image once
1438 it is defined.
1e56f8ef 1439* Multi-Frame Images:: Some images contain more than one frame.
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1440* Image Cache:: Internal mechanisms of image display.
1441
1442Buttons
1443
1444* Button Properties:: Button properties with special meanings.
1445* Button Types:: Defining common properties for classes of buttons.
1446* Making Buttons:: Adding buttons to Emacs buffers.
1447* Manipulating Buttons:: Getting and setting properties of buttons.
1448* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1449
1450Abstract Display
1451
1452* Abstract Display Functions:: Functions in the Ewoc package.
1453* Abstract Display Example:: Example of using Ewoc.
1454
9a69676a 1455Character Display
b8d4c8d0 1456
9a69676a
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1457* Usual Display:: The usual conventions for displaying characters.
1458* Display Tables:: What a display table consists of.
1459* Active Display Table:: How Emacs selects a display table to use.
1460* Glyphs:: How to define a glyph, and what glyphs mean.
1461* Glyphless Chars:: How glyphless characters are drawn.
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1462
1463Operating System Interface
1464
561c0216 1465* Starting Up:: Customizing Emacs startup processing.
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1466* Getting Out:: How exiting works (permanent or temporary).
1467* System Environment:: Distinguish the name and kind of system.
1468* User Identification:: Finding the name and user id of the user.
d24880de 1469* Time of Day:: Getting the current time.
333f9019 1470* Time Conversion:: Converting a time from numeric form to
561c0216 1471 calendrical data and vice versa.
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1472* Time Parsing:: Converting a time from numeric form to text
1473 and vice versa.
1474* Processor Run Time:: Getting the run time used by Emacs.
1475* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1476* Timers:: Setting a timer to call a function at a
561c0216 1477 certain time.
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1478* Idle Timers:: Setting a timer to call a function when Emacs has
1479 been idle for a certain length of time.
1480* Terminal Input:: Accessing and recording terminal input.
1481* Terminal Output:: Controlling and recording terminal output.
1482* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1483* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1484* Batch Mode:: Running Emacs without terminal interaction.
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GM
1485* Session Management:: Saving and restoring state with
1486 X Session Management.
32813ea7
MA
1487* Desktop Notifications:: Desktop notifications.
1488* File Notifications:: File notifications.
9ff687e1 1489* Dynamic Libraries:: On-demand loading of support libraries.
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1490
1491Starting Up Emacs
1492
561c0216
GM
1493* Startup Summary:: Sequence of actions Emacs performs at startup.
1494* Init File:: Details on reading the init file.
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1495* Terminal-Specific:: How the terminal-specific Lisp file is read.
1496* Command-Line Arguments:: How command-line arguments are processed,
1497 and how you can customize them.
1498
1499Getting Out of Emacs
1500
1501* Killing Emacs:: Exiting Emacs irreversibly.
1502* Suspending Emacs:: Exiting Emacs reversibly.
1503
1504Terminal Input
1505
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1506* Input Modes:: Options for how input is processed.
1507* Recording Input:: Saving histories of recent or all input events.
b8d4c8d0 1508
cf988578
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1509Preparing Lisp code for distribution
1510
1511* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1512* Simple Packages:: How to package a single .el file.
1513* Multi-file Packages:: How to package multiple files.
1514* Package Archives:: Maintaining package archives.
1515
b8d4c8d0
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1516Tips and Conventions
1517
1518* Coding Conventions:: Conventions for clean and robust programs.
1519* Key Binding Conventions:: Which keys should be bound by which programs.
1520* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1521* Compilation Tips:: Making compiled code run fast.
1522* Warning Tips:: Turning off compiler warnings.
1523* Documentation Tips:: Writing readable documentation strings.
d24880de 1524* Comment Tips:: Conventions for writing comments.
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1525* Library Headers:: Standard headers for library packages.
1526
1527GNU Emacs Internals
1528
1529* Building Emacs:: How the dumped Emacs is made.
333f9019 1530* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1531* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1532* Memory Usage:: Info about total size of Lisp objects made so far.
1533* Writing Emacs Primitives:: Writing C code for Emacs.
1534* Object Internals:: Data formats of buffers, windows, processes.
1535
1536Object Internals
1537
1538* Buffer Internals:: Components of a buffer structure.
1539* Window Internals:: Components of a window structure.
1540* Process Internals:: Components of a process structure.
1541@end detailmenu
1542@end menu
1543
5b6eebcf 1544@ifclear VOL2
b8d4c8d0
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1545@include intro.texi
1546@include objects.texi
1547@include numbers.texi
1548@include strings.texi
1549
1550@include lists.texi
1551@include sequences.texi
1552@include hash.texi
1553@include symbols.texi
1554@include eval.texi
1555
1556@include control.texi
1557@include variables.texi
1558@include functions.texi
1559@include macros.texi
1560
1561@include customize.texi
1562@include loading.texi
1563@include compile.texi
1564@include advice.texi
1565
561c0216 1566@c This includes edebug.texi.
b8d4c8d0
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1567@include debugging.texi
1568@include streams.texi
1569@include minibuf.texi
1570@include commands.texi
1571
1572@include keymaps.texi
1573@include modes.texi
1574@include help.texi
1575@include files.texi
1576
1577@include backups.texi
5b6eebcf
GM
1578
1579@end ifclear
1580
1581@c ================ Beginning of Volume 2 ================
1582@ifclear VOL1
1583
b8d4c8d0
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1584@include buffers.texi
1585@include windows.texi
1586@include frames.texi
1587
1588@include positions.texi
1589@include markers.texi
1590@include text.texi
1591@include nonascii.texi
1592
1593@include searching.texi
1594@include syntax.texi
1595@include abbrevs.texi
1596@include processes.texi
1597
1598@include display.texi
1599@include os.texi
1600
fdc76236
TT
1601@include package.texi
1602
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1603@c appendices
1604
b8d4c8d0 1605@include anti.texi
c07a6ded
PE
1606@node GNU Free Documentation License
1607@appendix GNU Free Documentation License
b8d4c8d0 1608@include doclicense.texi
c07a6ded
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1609@node GPL
1610@appendix GNU General Public License
b8d4c8d0
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1611@include gpl.texi
1612@include tips.texi
1613@include internals.texi
1614@include errors.texi
b8d4c8d0
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1615@include maps.texi
1616@include hooks.texi
1617
1618@include index.texi
1619
5b6eebcf
GM
1620@end ifclear
1621
b8d4c8d0 1622@ignore
ecc6530d 1623@node New Symbols
b8d4c8d0
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1624@unnumbered New Symbols Since the Previous Edition
1625
1626@printindex tp
1627@end ignore
1628
1629@bye
1630
1631\f
1632These words prevent "local variables" above from confusing Emacs.