* term/ns-win.el (ns-initialize-window-system): Move creation of
[bpt/emacs.git] / doc / lispref / elisp.texi
CommitLineData
b8d4c8d0
GM
1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
5b6eebcf
GM
4
5@ifset VOL1
6@set volflag
7@set voltitle Volume 1
8@end ifset
9
10@ifset VOL2
11@set volflag
12@set voltitle Volume 2
13@end ifset
14
15@ifset volflag
16@settitle GNU Emacs Lisp Reference Manual: @value{voltitle}
17@end ifset
18@ifclear volflag
b8d4c8d0 19@settitle GNU Emacs Lisp Reference Manual
5b6eebcf
GM
20@end ifclear
21
b8d4c8d0
GM
22@c %**end of header
23
5b6eebcf
GM
24@c See two-volume-cross-refs.txt.
25@tex
26@ifset VOL1
27\message{Formatting for two volume edition...Volume 1...}
28%
29% Read special toc file, set up in two-volume.make.
30\gdef\tocreadfilename{elisp1-toc-ready.toc}
31%
32% Don't make outlines, they're not needed and \readdatafile can't pay
33% attention to the special definition above.
34\global\let\pdfmakeoutlines=\relax
35%
36% Start volume 1 chapter numbering at 1; this must be listed as chapno0.
37\global\chapno=0
38@end ifset
39@ifset VOL2
40\message{Formatting for two volume edition...Volume 2...}
41%
42% Read special toc file, set up in two-volume.make.
43\gdef\tocreadfilename{elisp2-toc-ready.toc}
44%
45% Don't make outlines, they're not needed and \readdatafile can't pay
46% attention to the special definition above.
47\global\let\pdfmakeoutlines=\relax
48%
49% Start volume 2 chapter numbering at 27; this must be listed as chapno26
50\global\chapno=26
51@end ifset
52@end tex
53
54
b8d4c8d0 55@c Version of the manual and of Emacs.
bbba8869 56@c (See comments for EDITION in emacs.texi)
0dc91072 57@set VERSION 3.1
f7a31f11 58@include emacsver.texi
eceeb5fc 59@set DATE May 2012
b8d4c8d0 60
b8d4c8d0
GM
61@c in general, keep the following line commented out, unless doing a
62@c copy of this manual that will be published. The manual should go
63@c onto the distribution in the full, 8.5 x 11" size.
84f4a531 64@c @set smallbook
b8d4c8d0 65
5b6eebcf
GM
66@ifset volflag
67@smallbook
68@end ifset
69
b8d4c8d0
GM
70@ifset smallbook
71@smallbook
72@end ifset
73
74@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 75@c save on paper cost.
b8d4c8d0
GM
76@c Do this inside @tex for now, so current makeinfo does not complain.
77@tex
78@ifset smallbook
79@fonttextsize 10
b8d4c8d0
GM
80@end ifset
81\global\hbadness=6666 % don't worry about not-too-underfull boxes
82@end tex
83
84@c Combine indices.
85@synindex cp fn
86@syncodeindex vr fn
87@syncodeindex ky fn
88@syncodeindex pg fn
89@c We use the "type index" to index new functions and variables.
90@c @syncodeindex tp fn
91
92@copying
bbba8869
GM
93@iftex
94This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
95@end iftex
96@ifnottex
97This is the @cite{GNU Emacs Lisp Reference Manual}
98@end ifnottex
b8d4c8d0
GM
99corresponding to Emacs version @value{EMACSVER}.
100
29157371 101Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0
GM
102
103@quotation
104Permission is granted to copy, distribute and/or modify this document
204d4665 105under the terms of the GNU Free Documentation License, Version 1.3 or
b8d4c8d0
GM
106any later version published by the Free Software Foundation; with the
107Invariant Sections being ``GNU General Public License,'' with the
108Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
109Texts as in (a) below. A copy of the license is included in the
110section entitled ``GNU Free Documentation License.''
111
fdda1c5d
GM
112(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
113modify this GNU manual. Buying copies from the FSF supports it in
b8d4c8d0
GM
114developing GNU and promoting software freedom.''
115@end quotation
116@end copying
117
63a329f8 118@documentencoding ISO-8859-1
80b005c7 119
e979a521 120@dircategory GNU Emacs Lisp
ee46ec8e
KB
121@direntry
122* Elisp: (elisp). The Emacs Lisp Reference Manual.
123@end direntry
124
b8d4c8d0
GM
125@titlepage
126@title GNU Emacs Lisp Reference Manual
5b6eebcf
GM
127@ifset volflag
128@subtitle @value{voltitle}
129@end ifset
b8d4c8d0 130@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 131@subtitle Revision @value{VERSION}, @value{DATE}
b8d4c8d0 132
1a72be46
GM
133@author by Bil Lewis, Dan LaLiberte, Richard Stallman,
134@author the GNU Manual Group, et al.
b8d4c8d0
GM
135@page
136@vskip 0pt plus 1filll
137@insertcopying
138
139@sp 2
140Published by the Free Software Foundation @*
14151 Franklin St, Fifth Floor @*
142Boston, MA 02110-1301 @*
143USA @*
144ISBN 1-882114-74-4
145
146@sp 2
147Cover art by Etienne Suvasa.
148@end titlepage
149
150
151@c Print the tables of contents
152@summarycontents
153@contents
154
155
156@ifnottex
ecc6530d 157@node Top
b8d4c8d0
GM
158@top Emacs Lisp
159
5300838c 160@insertcopying
b8d4c8d0
GM
161@end ifnottex
162
163@menu
164* Introduction:: Introduction and conventions used.
165
166* Lisp Data Types:: Data types of objects in Emacs Lisp.
167* Numbers:: Numbers and arithmetic functions.
168* Strings and Characters:: Strings, and functions that work on them.
169* Lists:: Lists, cons cells, and related functions.
170* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
171 Certain functions act on any kind of sequence.
172 The description of vectors is here as well.
173* Hash Tables:: Very fast lookup-tables.
174* Symbols:: Symbols represent names, uniquely.
175
176* Evaluation:: How Lisp expressions are evaluated.
177* Control Structures:: Conditionals, loops, nonlocal exits.
178* Variables:: Using symbols in programs to stand for values.
179* Functions:: A function is a Lisp program
180 that can be invoked from other functions.
181* Macros:: Macros are a way to extend the Lisp language.
81927dd2 182* Customization:: Making variables and faces customizable.
b8d4c8d0
GM
183
184* Loading:: Reading files of Lisp code into Lisp.
185* Byte Compilation:: Compilation makes programs run faster.
186* Advising Functions:: Adding to the definition of a function.
187* Debugging:: Tools and tips for debugging Lisp programs.
188
189* Read and Print:: Converting Lisp objects to text and back.
190* Minibuffers:: Using the minibuffer to read input.
191* Command Loop:: How the editor command loop works,
192 and how you can call its subroutines.
193* Keymaps:: Defining the bindings from keys to commands.
194* Modes:: Defining major and minor modes.
195* Documentation:: Writing and using documentation strings.
196
197* Files:: Accessing files.
198* Backups and Auto-Saving:: Controlling how backups and auto-save
199 files are made.
200* Buffers:: Creating and using buffer objects.
201* Windows:: Manipulating windows and displaying buffers.
d24880de 202* Frames:: Making multiple system-level windows.
b8d4c8d0
GM
203* Positions:: Buffer positions and motion functions.
204* Markers:: Markers represent positions and update
205 automatically when the text is changed.
206
207* Text:: Examining and changing text in buffers.
208* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
209* Searching and Matching:: Searching buffers for strings or regexps.
210* Syntax Tables:: The syntax table controls word and list parsing.
211* Abbrevs:: How Abbrev mode works, and its data structures.
212
213* Processes:: Running and communicating with subprocesses.
d24880de 214* Display:: Features for controlling the screen display.
b8d4c8d0
GM
215* System Interface:: Getting the user id, system type, environment
216 variables, and other such things.
217
fdc76236
TT
218* Packaging:: Preparing Lisp code for distribution.
219
b8d4c8d0
GM
220Appendices
221
48cac051 222* Antinews:: Info for users downgrading to Emacs 23.
561c0216 223* GNU Free Documentation License:: The license for this documentation.
b8d4c8d0
GM
224* GPL:: Conditions for copying and changing GNU Emacs.
225* Tips:: Advice and coding conventions for Emacs Lisp.
226* GNU Emacs Internals:: Building and dumping Emacs;
227 internal data structures.
4186e877
GM
228* Standard Errors:: List of some standard error symbols.
229* Standard Keymaps:: List of some standard keymaps.
230* Standard Hooks:: List of some standard hook variables.
b8d4c8d0
GM
231
232* Index:: Index including concepts, functions, variables,
233 and other terms.
234
235@ignore
236* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
237@end ignore
238
239@c Do NOT modify the following 3 lines! They must have this form to
240@c be correctly identified by `texinfo-multiple-files-update'. In
241@c particular, the detailed menu header line MUST be identical to the
242@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
243
244@detailmenu
245 --- The Detailed Node Listing ---
246 ---------------------------------
247
91223e54 248Here are other nodes that are subnodes of those already listed,
b8d4c8d0
GM
249mentioned here so you can get to them in one step:
250
251Introduction
252
253* Caveats:: Flaws and a request for help.
254* Lisp History:: Emacs Lisp is descended from Maclisp.
255* Conventions:: How the manual is formatted.
256* Version Info:: Which Emacs version is running?
09ae5da1 257* Acknowledgments:: The authors, editors, and sponsors of this manual.
b8d4c8d0
GM
258
259Conventions
260
261* Some Terms:: Explanation of terms we use in this manual.
262* nil and t:: How the symbols @code{nil} and @code{t} are used.
263* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 264* Printing Notation:: The format we use when examples print text.
b8d4c8d0
GM
265* Error Messages:: The format we use for examples of errors.
266* Buffer Text Notation:: The format we use for buffer contents in examples.
267* Format of Descriptions:: Notation for describing functions, variables, etc.
268
269Format of Descriptions
270
271* A Sample Function Description:: A description of an imaginary
272 function, @code{foo}.
273* A Sample Variable Description:: A description of an imaginary
274 variable, @code{electric-future-map}.
275
276Lisp Data Types
277
278* Printed Representation:: How Lisp objects are represented as text.
279* Comments:: Comments and their formatting conventions.
280* Programming Types:: Types found in all Lisp systems.
281* Editing Types:: Types specific to Emacs.
121e43fd 282* Circular Objects:: Read syntax for circular structure.
b8d4c8d0
GM
283* Type Predicates:: Tests related to types.
284* Equality Predicates:: Tests of equality between any two objects.
285
286Programming Types
287
288* Integer Type:: Numbers without fractional parts.
289* Floating Point Type:: Numbers with fractional parts and with a large range.
290* Character Type:: The representation of letters, numbers and
291 control characters.
292* Symbol Type:: A multi-use object that refers to a function,
561c0216 293 variable, or property list, and has a unique identity.
b8d4c8d0
GM
294* Sequence Type:: Both lists and arrays are classified as sequences.
295* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
296* Array Type:: Arrays include strings and vectors.
297* String Type:: An (efficient) array of characters.
298* Vector Type:: One-dimensional arrays.
299* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
300* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
301* Hash Table Type:: Super-fast lookup tables.
302* Function Type:: A piece of executable code you can call from elsewhere.
303* Macro Type:: A method of expanding an expression into another
304 expression, more fundamental but less pretty.
305* Primitive Function Type:: A function written in C, callable from Lisp.
306* Byte-Code Type:: A function written in Lisp, then compiled.
307* Autoload Type:: A type used for automatically loading seldom-used
308 functions.
309
310Character Type
311
312* Basic Char Syntax:: Syntax for regular characters.
313* General Escape Syntax:: How to specify characters by their codes.
314* Ctl-Char Syntax:: Syntax for control characters.
315* Meta-Char Syntax:: Syntax for meta-characters.
316* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
317
318Cons Cell and List Types
319
320* Box Diagrams:: Drawing pictures of lists.
561c0216 321* Dotted Pair Notation:: A general syntax for cons cells.
b8d4c8d0
GM
322* Association List Type:: A specially constructed list.
323
324String Type
325
326* Syntax for Strings:: How to specify Lisp strings.
327* Non-ASCII in Strings:: International characters in strings.
328* Nonprinting Characters:: Literal unprintable characters in strings.
329* Text Props and Strings:: Strings with text properties.
330
331Editing Types
332
333* Buffer Type:: The basic object of editing.
334* Marker Type:: A position in a buffer.
561c0216 335* Window Type:: Buffers are displayed in windows.
765980a4
EZ
336* Frame Type:: Windows subdivide frames.
337* Terminal Type:: A terminal device displays frames.
b8d4c8d0
GM
338* Window Configuration Type:: Recording the way a frame is subdivided.
339* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 340* Process Type:: A subprocess of Emacs running on the underlying OS.
b8d4c8d0
GM
341* Stream Type:: Receive or send characters.
342* Keymap Type:: What function a keystroke invokes.
343* Overlay Type:: How an overlay is represented.
3a6aa965 344* Font Type:: Fonts for displaying text.
b8d4c8d0
GM
345
346Numbers
347
348* Integer Basics:: Representation and range of integers.
d24880de 349* Float Basics:: Representation and range of floating point.
b8d4c8d0
GM
350* Predicates on Numbers:: Testing for numbers.
351* Comparison of Numbers:: Equality and inequality predicates.
d24880de 352* Numeric Conversions:: Converting float to integer and vice versa.
b8d4c8d0
GM
353* Arithmetic Operations:: How to add, subtract, multiply and divide.
354* Rounding Operations:: Explicitly rounding floating point numbers.
355* Bitwise Operations:: Logical and, or, not, shifting.
356* Math Functions:: Trig, exponential and logarithmic functions.
357* Random Numbers:: Obtaining random integers, predictable or not.
358
359Strings and Characters
360
361* String Basics:: Basic properties of strings and characters.
362* Predicates for Strings:: Testing whether an object is a string or char.
363* Creating Strings:: Functions to allocate new strings.
121e43fd 364* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 365* Text Comparison:: Comparing characters or strings.
561c0216 366* String Conversion:: Converting to and from characters and strings.
b8d4c8d0
GM
367* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
368* Case Conversion:: Case conversion functions.
d24880de 369* Case Tables:: Customizing case conversion.
b8d4c8d0
GM
370
371Lists
372
373* Cons Cells:: How lists are made out of cons cells.
374* List-related Predicates:: Is this object a list? Comparing two lists.
375* List Elements:: Extracting the pieces of a list.
376* Building Lists:: Creating list structure.
377* List Variables:: Modifying lists stored in variables.
378* Modifying Lists:: Storing new pieces into an existing list.
379* Sets And Lists:: A list can represent a finite mathematical set.
380* Association Lists:: A list can represent a finite relation or mapping.
b8d4c8d0
GM
381
382Modifying Existing List Structure
383
384* Setcar:: Replacing an element in a list.
385* Setcdr:: Replacing part of the list backbone.
386 This can be used to remove or add elements.
387* Rearrangement:: Reordering the elements in a list; combining lists.
388
389Sequences, Arrays, and Vectors
390
391* Sequence Functions:: Functions that accept any kind of sequence.
392* Arrays:: Characteristics of arrays in Emacs Lisp.
393* Array Functions:: Functions specifically for arrays.
394* Vectors:: Special characteristics of Emacs Lisp vectors.
395* Vector Functions:: Functions specifically for vectors.
396* Char-Tables:: How to work with char-tables.
397* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 398* Rings:: Managing a fixed-size ring of objects.
b8d4c8d0
GM
399
400Hash Tables
401
402* Creating Hash:: Functions to create hash tables.
403* Hash Access:: Reading and writing the hash table contents.
561c0216 404* Defining Hash:: Defining new comparison methods.
b8d4c8d0
GM
405* Other Hash:: Miscellaneous.
406
407Symbols
408
409* Symbol Components:: Symbols have names, values, function definitions
410 and property lists.
411* Definitions:: A definition says how a symbol will be used.
412* Creating Symbols:: How symbols are kept unique.
413* Property Lists:: Each symbol has a property list
414 for recording miscellaneous information.
415
416Property Lists
417
418* Plists and Alists:: Comparison of the advantages of property
419 lists and association lists.
420* Symbol Plists:: Functions to access symbols' property lists.
421* Other Plists:: Accessing property lists stored elsewhere.
422
423Evaluation
424
425* Intro Eval:: Evaluation in the scheme of things.
426* Forms:: How various sorts of objects are evaluated.
427* Quoting:: Avoiding evaluation (to put constants in
428 the program).
03988c98 429* Backquote:: Easier construction of list structure.
b8d4c8d0
GM
430* Eval:: How to invoke the Lisp interpreter explicitly.
431
432Kinds of Forms
433
434* Self-Evaluating Forms:: Forms that evaluate to themselves.
435* Symbol Forms:: Symbols evaluate as variables.
436* Classifying Lists:: How to distinguish various sorts of list forms.
437* Function Indirection:: When a symbol appears as the car of a list,
d24880de 438 we find the real function via the symbol.
b8d4c8d0
GM
439* Function Forms:: Forms that call functions.
440* Macro Forms:: Forms that call macros.
441* Special Forms:: "Special forms" are idiosyncratic primitives,
442 most of them extremely important.
443* Autoloading:: Functions set up to load files
444 containing their real definitions.
445
446Control Structures
447
448* Sequencing:: Evaluation in textual order.
449* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
450* Combining Conditions:: @code{and}, @code{or}, @code{not}.
451* Iteration:: @code{while} loops.
452* Nonlocal Exits:: Jumping out of a sequence.
453
454Nonlocal Exits
455
456* Catch and Throw:: Nonlocal exits for the program's own purposes.
457* Examples of Catch:: Showing how such nonlocal exits can be written.
458* Errors:: How errors are signaled and handled.
459* Cleanups:: Arranging to run a cleanup form if an
460 error happens.
461
462Errors
463
464* Signaling Errors:: How to report an error.
465* Processing of Errors:: What Emacs does when you report an error.
466* Handling Errors:: How you can trap errors and continue execution.
467* Error Symbols:: How errors are classified for trapping them.
b8d4c8d0
GM
468
469Variables
470
471* Global Variables:: Variable values that exist permanently, everywhere.
472* Constant Variables:: Certain "variables" have values that never change.
473* Local Variables:: Variable values that exist only temporarily.
474* Void Variables:: Symbols that lack values.
475* Defining Variables:: A definition says a symbol is used as a variable.
476* Tips for Defining:: Things you should think about when you
477 define a variable.
478* Accessing Variables:: Examining values of variables whose names
479 are known only at run time.
480* Setting Variables:: Storing new values in variables.
481* Variable Scoping:: How Lisp chooses among local and global values.
482* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 483* File Local Variables:: Handling local variable lists in files.
561c0216
GM
484* Directory Local Variables:: Local variables common to all files in a
485 directory.
b8d4c8d0
GM
486* Variable Aliases:: Variables that are aliases for other variables.
487* Variables with Restricted Values:: Non-constant variables whose value can
488 @emph{not} be an arbitrary Lisp object.
5887564d 489* Generalized Variables:: Extending the concept of variables.
b8d4c8d0
GM
490
491Scoping Rules for Variable Bindings
492
1021c761
CY
493* Dynamic Binding:: The default for binding local variables in Emacs.
494* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
495* Lexical Binding:: A different type of local variable binding.
496* Using Lexical Binding:: How to enable lexical binding.
b8d4c8d0
GM
497
498Buffer-Local Variables
499
500* Intro to Buffer-Local:: Introduction and concepts.
501* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
502* Default Value:: The default value is seen in buffers
503 that don't have their own buffer-local values.
504
ebdbfb95
GM
505Generalized Variables
506
507* Setting Generalized Variables:: The @code{setf} macro.
508* Adding Generalized Variables:: Defining new @code{setf} forms.
509
b8d4c8d0
GM
510Functions
511
561c0216 512* What Is a Function:: Lisp functions vs. primitives; terminology.
b8d4c8d0
GM
513* Lambda Expressions:: How functions are expressed as Lisp objects.
514* Function Names:: A symbol can serve as the name of a function.
515* Defining Functions:: Lisp expressions for defining functions.
516* Calling Functions:: How to use an existing function.
517* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 518* Anonymous Functions:: Lambda expressions are functions with no names.
b8d4c8d0
GM
519* Function Cells:: Accessing or setting the function definition
520 of a symbol.
735cc5ca 521* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 522* Obsolete Functions:: Declaring functions obsolete.
d24880de 523* Inline Functions:: Defining functions that the compiler
cf988578 524 will expand inline.
48de8b12 525* Declare Form:: Adding additional information about a function.
d24880de 526* Declaring Functions:: Telling the compiler that a function is defined.
b8d4c8d0
GM
527* Function Safety:: Determining whether a function is safe to call.
528* Related Topics:: Cross-references to specific Lisp primitives
529 that have a special bearing on how
530 functions work.
531
532Lambda Expressions
533
534* Lambda Components:: The parts of a lambda expression.
535* Simple Lambda:: A simple example.
536* Argument List:: Details and special features of argument lists.
537* Function Documentation:: How to put documentation in a function.
538
539Macros
540
541* Simple Macro:: A basic example.
542* Expansion:: How, when and why macros are expanded.
543* Compiling Macros:: How macros are expanded by the compiler.
544* Defining Macros:: How to write a macro definition.
b8d4c8d0
GM
545* Problems with Macros:: Don't evaluate the macro arguments too many times.
546 Don't hide the user's variables.
547* Indenting Macros:: Specifying how to indent macro calls.
548
549Common Problems Using Macros
550
551* Wrong Time:: Do the work in the expansion, not in the macro.
552* Argument Evaluation:: The expansion should evaluate each macro arg once.
553* Surprising Local Vars:: Local variable bindings in the expansion
554 require special care.
555* Eval During Expansion:: Don't evaluate them; put them in the expansion.
556* Repeated Expansion:: Avoid depending on how many times expansion is done.
557
cf988578 558Customization Settings
b8d4c8d0
GM
559
560* Common Keywords:: Common keyword arguments for all kinds of
561 customization declarations.
562* Group Definitions:: Writing customization group definitions.
563* Variable Definitions:: Declaring user options.
564* Customization Types:: Specifying the type of a user option.
81927dd2
CY
565* Applying Customizations:: Functions to apply customization settings.
566* Custom Themes:: Writing Custom themes.
b8d4c8d0
GM
567
568Customization Types
569
3deead93 570* Simple Types:: Simple customization types: sexp, integer, etc.
b8d4c8d0
GM
571* Composite Types:: Build new types from other types or data.
572* Splicing into Lists:: Splice elements into list with @code{:inline}.
573* Type Keywords:: Keyword-argument pairs in a customization type.
574* Defining New Types:: Give your type a name.
575
576Loading
577
578* How Programs Do Loading:: The @code{load} function and others.
579* Load Suffixes:: Details about the suffixes that @code{load} tries.
580* Library Search:: Finding a library to load.
581* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
582* Autoload:: Setting up a function to autoload.
583* Repeated Loading:: Precautions about loading a file twice.
584* Named Features:: Loading a library if it isn't already loaded.
585* Where Defined:: Finding which file defined a certain symbol.
d24880de
GM
586* Unloading:: How to "unload" a library that was loaded.
587* Hooks for Loading:: Providing code to be run when
588 particular libraries are loaded.
b8d4c8d0
GM
589
590Byte Compilation
591
592* Speed of Byte-Code:: An example of speedup from byte compilation.
593* Compilation Functions:: Byte compilation functions.
594* Docs and Compilation:: Dynamic loading of documentation strings.
595* Dynamic Loading:: Dynamic loading of individual functions.
596* Eval During Compile:: Code to be evaluated when you compile.
597* Compiler Errors:: Handling compiler error messages.
d24880de 598* Byte-Code Objects:: The data type used for byte-compiled functions.
b8d4c8d0
GM
599* Disassembly:: Disassembling byte-code; how to read byte-code.
600
601Advising Emacs Lisp Functions
602
603* Simple Advice:: A simple example to explain the basics of advice.
604* Defining Advice:: Detailed description of @code{defadvice}.
605* Around-Advice:: Wrapping advice around a function's definition.
606* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
607* Activation of Advice:: Advice doesn't do anything until you activate it.
608* Enabling Advice:: You can enable or disable each piece of advice.
609* Preactivation:: Preactivation is a way of speeding up the
610 loading of compiled advice.
611* Argument Access in Advice:: How advice can access the function's arguments.
b8d4c8d0
GM
612* Combined Definition:: How advice is implemented.
613
614Debugging Lisp Programs
615
355cabc6 616* Debugger:: A debugger for the Emacs Lisp evaluator.
b8d4c8d0
GM
617* Edebug:: A source-level Emacs Lisp debugger.
618* Syntax Errors:: How to find syntax errors.
619* Test Coverage:: Ensuring you have tested all branches in your code.
5b776637 620* Profiling:: Measuring the resources that your code uses.
b8d4c8d0
GM
621
622The Lisp Debugger
623
624* Error Debugging:: Entering the debugger when an error happens.
d24880de 625* Infinite Loops:: Stopping and debugging a program that doesn't exit.
b8d4c8d0
GM
626* Function Debugging:: Entering it when a certain function is called.
627* Explicit Debug:: Entering it at a certain point in the program.
628* Using Debugger:: What the debugger does; what you see while in it.
629* Debugger Commands:: Commands used while in the debugger.
630* Invoking the Debugger:: How to call the function @code{debug}.
631* Internals of Debugger:: Subroutines of the debugger, and global variables.
632
633Edebug
634
d24880de
GM
635* Using Edebug:: Introduction to use of Edebug.
636* Instrumenting:: You must instrument your code
637 in order to debug it with Edebug.
b8d4c8d0 638* Edebug Execution Modes:: Execution modes, stopping more or less often.
d24880de
GM
639* Jumping:: Commands to jump to a specified place.
640* Edebug Misc:: Miscellaneous commands.
641* Breaks:: Setting breakpoints to make the program stop.
642* Trapping Errors:: Trapping errors with Edebug.
643* Edebug Views:: Views inside and outside of Edebug.
644* Edebug Eval:: Evaluating expressions within Edebug.
645* Eval List:: Expressions whose values are displayed
646 each time you enter Edebug.
647* Printing in Edebug:: Customization of printing.
648* Trace Buffer:: How to produce trace output in a buffer.
649* Coverage Testing:: How to test evaluation coverage.
650* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 651* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 652* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 653
561c0216
GM
654Breaks
655
656* Breakpoints:: Breakpoints at stop points.
657* Global Break Condition:: Breaking on an event.
658* Source Breakpoints:: Embedding breakpoints in source code.
659
660The Outside Context
661
662* Checking Whether to Stop::When Edebug decides what to do.
663* Edebug Display Update:: When Edebug updates the display.
664* Edebug Recursive Edit:: When Edebug stops execution.
665
666Edebug and Macros
667
668* Instrumenting Macro Calls::The basic problem.
d24880de
GM
669* Specification List:: How to specify complex patterns of evaluation.
670* Backtracking:: What Edebug does when matching fails.
561c0216
GM
671* Specification Examples:: To help understand specifications.
672
b8d4c8d0
GM
673Debugging Invalid Lisp Syntax
674
675* Excess Open:: How to find a spurious open paren or missing close.
676* Excess Close:: How to find a spurious close paren or missing open.
677
678Reading and Printing Lisp Objects
679
680* Streams Intro:: Overview of streams, reading and printing.
681* Input Streams:: Various data types that can be used as
682 input streams.
683* Input Functions:: Functions to read Lisp objects from text.
684* Output Streams:: Various data types that can be used as
685 output streams.
686* Output Functions:: Functions to print Lisp objects as text.
687* Output Variables:: Variables that control what the printing
688 functions do.
689
690Minibuffers
691
692* Intro to Minibuffers:: Basic information about minibuffers.
693* Text from Minibuffer:: How to read a straight text string.
694* Object from Minibuffer:: How to read a Lisp object or expression.
d24880de
GM
695* Minibuffer History:: Recording previous minibuffer inputs
696 so the user can reuse them.
b8d4c8d0
GM
697* Initial Input:: Specifying initial contents for the minibuffer.
698* Completion:: How to invoke and customize completion.
699* Yes-or-No Queries:: Asking a question with a simple answer.
d24880de
GM
700* Multiple Queries:: Asking a series of similar questions.
701* Reading a Password:: Reading a password from the terminal.
b8d4c8d0 702* Minibuffer Commands:: Commands used as key bindings in minibuffers.
b8d4c8d0 703* Minibuffer Windows:: Operating on the special minibuffer windows.
c0ea08d2 704* Minibuffer Contents:: How such commands access the minibuffer text.
b8d4c8d0
GM
705* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
706* Minibuffer Misc:: Various customization hooks and variables.
707
708Completion
709
710* Basic Completion:: Low-level functions for completing strings.
b8d4c8d0
GM
711* Minibuffer Completion:: Invoking the minibuffer with completion.
712* Completion Commands:: Minibuffer commands that do completion.
713* High-Level Completion:: Convenient special cases of completion
b58b1df8 714 (reading buffer names, variable names, etc.).
d6328fba
EZ
715* Reading File Names:: Using completion to read file names and
716 shell commands.
321cc491
CY
717* Completion Variables:: Variables controlling completion behavior.
718* Programmed Completion:: Writing your own completion function.
60236b0d 719* Completion in Buffers:: Completing text in ordinary buffers.
b8d4c8d0
GM
720
721Command Loop
722
723* Command Overview:: How the command loop reads commands.
724* Defining Commands:: Specifying how a function should read arguments.
725* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 726* Distinguish Interactive:: Making a command distinguish interactive calls.
b8d4c8d0
GM
727* Command Loop Info:: Variables set by the command loop for you to examine.
728* Adjusting Point:: Adjustment of point after a command.
d24880de 729* Input Events:: What input looks like when you read it.
b8d4c8d0
GM
730* Reading Input:: How to read input events from the keyboard or mouse.
731* Special Events:: Events processed immediately and individually.
732* Waiting:: Waiting for user input or elapsed time.
733* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
734* Prefix Command Arguments:: How the commands to set prefix args work.
735* Recursive Editing:: Entering a recursive edit,
736 and why you usually shouldn't.
737* Disabling Commands:: How the command loop handles disabled commands.
738* Command History:: How the command history is set up, and how accessed.
739* Keyboard Macros:: How keyboard macros are implemented.
740
741Defining Commands
742
743* Using Interactive:: General rules for @code{interactive}.
744* Interactive Codes:: The standard letter-codes for reading arguments
745 in various ways.
746* Interactive Examples:: Examples of how to read interactive arguments.
747
748Input Events
749
750* Keyboard Events:: Ordinary characters--keys with symbols on them.
751* Function Keys:: Function keys--keys with names, not symbols.
752* Mouse Events:: Overview of mouse events.
753* Click Events:: Pushing and releasing a mouse button.
754* Drag Events:: Moving the mouse before releasing the button.
755* Button-Down Events:: A button was pushed and not yet released.
756* Repeat Events:: Double and triple click (or drag, or down).
757* Motion Events:: Just moving the mouse, not pushing a button.
758* Focus Events:: Moving the mouse between frames.
759* Misc Events:: Other events the system can generate.
760* Event Examples:: Examples of the lists for mouse events.
761* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 762 Event types.
d24880de 763* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 764* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0
GM
765* Strings of Events:: Special considerations for putting
766 keyboard character events in a string.
767
768Reading Input
769
770* Key Sequence Input:: How to read one key sequence.
771* Reading One Event:: How to read just one event.
772* Event Mod:: How Emacs modifies events as they are read.
773* Invoking the Input Method:: How reading an event uses the input method.
774* Quoted Character Input:: Asking the user to specify a character.
775* Event Input Misc:: How to reread or throw away input events.
776
777Keymaps
778
779* Key Sequences:: Key sequences as Lisp objects.
780* Keymap Basics:: Basic concepts of keymaps.
781* Format of Keymaps:: What a keymap looks like as a Lisp object.
782* Creating Keymaps:: Functions to create and copy keymaps.
783* Inheritance and Keymaps:: How one keymap can inherit the bindings
784 of another keymap.
785* Prefix Keys:: Defining a key with a keymap as its definition.
786* Active Keymaps:: How Emacs searches the active keymaps
787 for a key binding.
788* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
789* Controlling Active Maps:: Each buffer has a local keymap
790 to override the standard (global) bindings.
791 A minor mode can also override them.
561c0216 792* Key Lookup:: Finding a key's binding in one keymap.
b8d4c8d0
GM
793* Functions for Key Lookup:: How to request key lookup.
794* Changing Key Bindings:: Redefining a key in a keymap.
795* Remapping Commands:: A keymap can translate one command to another.
796* Translation Keymaps:: Keymaps for translating sequences of events.
797* Key Binding Commands:: Interactive interfaces for redefining keys.
798* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 799* Menu Keymaps:: Defining a menu as a keymap.
b8d4c8d0
GM
800
801Menu Keymaps
802
803* Defining Menus:: How to make a keymap that defines a menu.
804* Mouse Menus:: How users actuate the menu with the mouse.
805* Keyboard Menus:: How users actuate the menu with the keyboard.
806* Menu Example:: Making a simple menu.
807* Menu Bar:: How to customize the menu bar.
808* Tool Bar:: A tool bar is a row of images.
809* Modifying Menus:: How to add new items to a menu.
75e8f9d2 810* Easy Menu:: A convenience macro for defining menus.
b8d4c8d0
GM
811
812Defining Menus
813
75e8f9d2
CY
814* Simple Menu Items:: A simple kind of menu key binding.
815* Extended Menu Items:: More complex menu item definitions.
b8d4c8d0
GM
816* Menu Separators:: Drawing a horizontal line through a menu.
817* Alias Menu Items:: Using command aliases in menu items.
818
819Major and Minor Modes
820
821* Hooks:: How to use hooks; how to write code that provides hooks.
822* Major Modes:: Defining major modes.
823* Minor Modes:: Defining minor modes.
824* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 825* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 826* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 827* Auto-Indentation:: How to teach Emacs to indent for a major mode.
b8d4c8d0
GM
828* Desktop Save Mode:: How modes can have buffer state saved between
829 Emacs sessions.
830
561c0216
GM
831Hooks
832
833* Running Hooks:: How to run a hook.
834* Setting Hooks:: How to put functions on a hook, or remove them.
835
b8d4c8d0
GM
836Major Modes
837
b8d4c8d0 838* Major Mode Conventions:: Coding conventions for keymaps, etc.
b8d4c8d0
GM
839* Auto Major Mode:: How Emacs chooses the major mode automatically.
840* Mode Help:: Finding out how to use a mode.
841* Derived Modes:: Defining a new major mode based on another major
842 mode.
3fd50d5c 843* Basic Major Modes:: Modes that other modes are often derived from.
82233bea
CY
844* Mode Hooks:: Hooks run at the end of major mode functions.
845* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
b8d4c8d0
GM
846* Generic Modes:: Defining a simple major mode that supports
847 comment syntax and Font Lock mode.
561c0216 848* Example Major Modes:: Text mode and Lisp modes.
b8d4c8d0
GM
849
850Minor Modes
851
852* Minor Mode Conventions:: Tips for writing a minor mode.
853* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
854* Defining Minor Modes:: A convenient facility for defining minor modes.
855
856Mode Line Format
857
561c0216 858* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 859* Mode Line Data:: The data structure that controls the mode line.
561c0216 860* Mode Line Top:: The top level variable, mode-line-format.
b8d4c8d0
GM
861* Mode Line Variables:: Variables used in that data structure.
862* %-Constructs:: Putting information into a mode line.
863* Properties in Mode:: Using text properties in the mode line.
864* Header Lines:: Like a mode line, but at the top.
865* Emulating Mode Line:: Formatting text as the mode line would.
866
867Font Lock Mode
868
869* Font Lock Basics:: Overview of customizing Font Lock.
870* Search-based Fontification:: Fontification based on regexps.
871* Customizing Keywords:: Customizing search-based fontification.
872* Other Font Lock Variables:: Additional customization facilities.
873* Levels of Font Lock:: Each mode can define alternative levels
874 so that the user can select more or less.
875* Precalculated Fontification:: How Lisp programs that produce the buffer
876 contents can also specify how to fontify it.
877* Faces for Font Lock:: Special faces specifically for Font Lock.
878* Syntactic Font Lock:: Fontification based on syntax tables.
b8d4c8d0
GM
879* Multiline Font Lock:: How to coerce Font Lock into properly
880 highlighting multiline constructs.
881
882Multiline Font Lock Constructs
883
561c0216 884* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 885* Region to Refontify:: Controlling which region gets refontified
b8d4c8d0
GM
886 after a buffer change.
887
cf988578
GM
888Automatic Indentation of code
889
890* SMIE:: A simple minded indentation engine.
891
892Simple Minded Indentation Engine
893
894* SMIE setup:: SMIE setup and features.
895* Operator Precedence Grammars:: A very simple parsing technique.
896* SMIE Grammar:: Defining the grammar of a language.
897* SMIE Lexer:: Defining tokens.
898* SMIE Tricks:: Working around the parser's limitations.
899* SMIE Indentation:: Specifying indentation rules.
900* SMIE Indentation Helpers:: Helper functions for indentation rules.
901* SMIE Indentation Example:: Sample indentation rules.
902
b8d4c8d0
GM
903Documentation
904
8376d7c2 905* Documentation Basics:: Where doc strings are defined and stored.
b8d4c8d0
GM
906* Accessing Documentation:: How Lisp programs can access doc strings.
907* Keys in Documentation:: Substituting current key bindings.
908* Describing Characters:: Making printable descriptions of
909 non-printing characters and key sequences.
910* Help Functions:: Subroutines used by Emacs help facilities.
911
912Files
913
914* Visiting Files:: Reading files into Emacs buffers for editing.
915* Saving Buffers:: Writing changed buffers back into files.
561c0216 916* Reading from Files:: Reading files into buffers without visiting.
b8d4c8d0
GM
917* Writing to Files:: Writing new files from parts of buffers.
918* File Locks:: Locking and unlocking files, to prevent
919 simultaneous editing by two people.
920* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 921* Changing Files:: Renaming files, changing permissions, etc.
b8d4c8d0
GM
922* File Names:: Decomposing and expanding file names.
923* Contents of Directories:: Getting a list of the files in a directory.
d24880de 924* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 925* Magic File Names:: Special handling for certain file names.
b8d4c8d0
GM
926* Format Conversion:: Conversion to and from various file formats.
927
928Visiting Files
929
930* Visiting Functions:: The usual interface functions for visiting.
931* Subroutines of Visiting:: Lower-level subroutines that they use.
932
933Information about Files
934
935* Testing Accessibility:: Is a given file readable? Writable?
936* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 937* Truenames:: Eliminating symbolic links from a file name.
b8d4c8d0
GM
938* File Attributes:: How large is it? Any other names? Etc.
939* Locating Files:: How to find a file in standard places.
940
941File Names
942
943* File Name Components:: The directory part of a file name, and the rest.
561c0216 944* Relative File Names:: Some file names are relative to a current directory.
b8d4c8d0
GM
945* Directory Names:: A directory's name as a directory
946 is different from its name as a file.
947* File Name Expansion:: Converting relative file names to absolute ones.
948* Unique File Names:: Generating names for temporary files.
949* File Name Completion:: Finding the completions for a given file name.
950* Standard File Names:: If your package uses a fixed file name,
951 how to handle various operating systems simply.
952
561c0216
GM
953File Format Conversion
954
121e43fd 955* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
561c0216
GM
956* Format Conversion Round-Trip:: Using @code{format-alist}.
957* Format Conversion Piecemeal:: Specifying non-paired conversion.
958
b8d4c8d0
GM
959Backups and Auto-Saving
960
961* Backup Files:: How backup files are made; how their names
962 are chosen.
963* Auto-Saving:: How auto-save files are made; how their
964 names are chosen.
965* Reverting:: @code{revert-buffer}, and how to customize
966 what it does.
967
968Backup Files
969
970* Making Backups:: How Emacs makes backup files, and when.
971* Rename or Copy:: Two alternatives: renaming the old file
972 or copying it.
973* Numbered Backups:: Keeping multiple backups for each source file.
974* Backup Names:: How backup file names are computed; customization.
975
976Buffers
977
978* Buffer Basics:: What is a buffer?
979* Current Buffer:: Designating a buffer as current
561c0216 980 so that primitives will access its contents.
b8d4c8d0
GM
981* Buffer Names:: Accessing and changing buffer names.
982* Buffer File Name:: The buffer file name indicates which file
983 is visited.
984* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
985* Modification Time:: Determining whether the visited file was changed
775b55af 986 "behind Emacs's back".
b8d4c8d0
GM
987* Read Only Buffers:: Modifying text is not allowed in a
988 read-only buffer.
989* The Buffer List:: How to look at all the existing buffers.
990* Creating Buffers:: Functions that create buffers.
991* Killing Buffers:: Buffers exist until explicitly killed.
992* Indirect Buffers:: An indirect buffer shares text with some
993 other buffer.
acc8b598 994* Swapping Text:: Swapping text between two buffers.
b8d4c8d0
GM
995* Buffer Gap:: The gap in the buffer.
996
997Windows
998
999* Basic Windows:: Basic information on using windows.
b33b68a3
MR
1000* Windows and Frames:: Relating windows to the frame they appear on.
1001* Window Sizes:: Accessing a window's size.
1002* Resizing Windows:: Changing the sizes of windows.
b8d4c8d0
GM
1003* Splitting Windows:: Splitting one window into two windows.
1004* Deleting Windows:: Deleting a window gives its space to other windows.
fdaf534a
MR
1005* Recombining Windows:: Preserving the frame layout when splitting and
1006 deleting windows.
b8d4c8d0
GM
1007* Selecting Windows:: The selected window is the one that you edit in.
1008* Cyclic Window Ordering:: Moving around the existing windows.
1009* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 1010* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 1011* Choosing Window:: How to choose a window for displaying a buffer.
9ec20d36
CY
1012* Display Action Functions:: Subroutines for @code{display-buffer}.
1013* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 1014* Window History:: Each window remembers the buffers displayed in it.
d24880de 1015* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 1016 a specific window.
c419f5cb
MR
1017* Quitting Windows:: How to restore the state prior to displaying a
1018 buffer.
b8d4c8d0 1019* Window Point:: Each window has its own location of point.
efafc282
MR
1020* Window Start and End:: Buffer positions indicating which text is
1021 on-screen in a window.
b8d4c8d0
GM
1022* Textual Scrolling:: Moving text up and down through the window.
1023* Vertical Scrolling:: Moving the contents up and down on the window.
1024* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 1025* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 1026* Window Configurations:: Saving and restoring the state of the screen.
efafc282 1027* Window Parameters:: Associating additional information with windows.
b8d4c8d0
GM
1028* Window Hooks:: Hooks for scrolling, window size changes,
1029 redisplay going past a certain point,
1030 or window configuration changes.
1031
1032Frames
1033
d24880de 1034* Creating Frames:: Creating additional frames.
3ec61d4e 1035* Multiple Terminals:: Displaying on several different devices.
d24880de 1036* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 1037* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 1038* Frame Titles:: Automatic updating of frame titles.
d24880de
GM
1039* Deleting Frames:: Frames last until explicitly deleted.
1040* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 1041* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 1042* Input Focus:: Specifying the selected frame.
b8d4c8d0
GM
1043* Visibility of Frames:: Frames may be visible or invisible, or icons.
1044* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 1045 lowering it makes the others hide it.
b8d4c8d0 1046* Frame Configurations:: Saving the state of all frames.
d24880de
GM
1047* Mouse Tracking:: Getting events that say when the mouse moves.
1048* Mouse Position:: Asking where the mouse is, or moving it.
1049* Pop-Up Menus:: Displaying a menu for the user to select from.
b8d4c8d0
GM
1050* Dialog Boxes:: Displaying a box to ask yes or no.
1051* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 1052* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 1053* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 1054* Color Names:: Getting the definitions of color names.
a08a07e3 1055* Text Terminal Colors:: Defining colors for text terminals.
d24880de 1056* Resources:: Getting resource values from the server.
b8d4c8d0
GM
1057* Display Feature Testing:: Determining the features of a terminal.
1058
1059Frame Parameters
1060
1061* Parameter Access:: How to change a frame's parameters.
d24880de 1062* Initial Parameters:: Specifying frame parameters when you make a frame.
b8d4c8d0
GM
1063* Window Frame Parameters:: List of frame parameters for window systems.
1064* Size and Position:: Changing the size and position of a frame.
1065* Geometry:: Parsing geometry specifications.
1066
1067Window Frame Parameters
1068
1069* Basic Parameters:: Parameters that are fundamental.
1070* Position Parameters:: The position of the frame on the screen.
1071* Size Parameters:: Frame's size.
1072* Layout Parameters:: Size of parts of the frame, and
1073 enabling or disabling some parts.
1074* Buffer Parameters:: Which buffers have been or should be shown.
1075* Management Parameters:: Communicating with the window manager.
1076* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1077* Font and Color Parameters:: Fonts and colors for the frame text.
b8d4c8d0
GM
1078
1079Positions
1080
1081* Point:: The special position where editing takes place.
1082* Motion:: Changing point.
1083* Excursions:: Temporary motion and buffer changes.
1084* Narrowing:: Restricting editing to a portion of the buffer.
1085
1086Motion
1087
1088* Character Motion:: Moving in terms of characters.
1089* Word Motion:: Moving in terms of words.
1090* Buffer End Motion:: Moving to the beginning or end of the buffer.
1091* Text Lines:: Moving in terms of lines of text.
1092* Screen Lines:: Moving in terms of lines as displayed.
1093* List Motion:: Moving by parsing lists and sexps.
1094* Skipping Characters:: Skipping characters belonging to a certain set.
1095
1096Markers
1097
1098* Overview of Markers:: The components of a marker, and how it relocates.
1099* Predicates on Markers:: Testing whether an object is a marker.
1100* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1101* Information from Markers::Finding the marker's buffer or character position.
b8d4c8d0
GM
1102* Marker Insertion Types:: Two ways a marker can relocate when you
1103 insert where it points.
1104* Moving Markers:: Moving the marker to a new buffer or position.
1105* The Mark:: How "the mark" is implemented with a marker.
1106* The Region:: How to access "the region".
1107
1108Text
1109
1110* Near Point:: Examining text in the vicinity of point.
1111* Buffer Contents:: Examining text in a general fashion.
1112* Comparing Text:: Comparing substrings of buffers.
1113* Insertion:: Adding new text to a buffer.
1114* Commands for Insertion:: User-level commands to insert text.
1115* Deletion:: Removing text from a buffer.
1116* User-Level Deletion:: User-level commands to delete text.
1117* The Kill Ring:: Where removed text sometimes is saved for
1118 later use.
1119* Undo:: Undoing changes to the text of a buffer.
1120* Maintaining Undo:: How to enable and disable undo information.
d24880de 1121 How to control how much information is kept.
b8d4c8d0
GM
1122* Filling:: Functions for explicit filling.
1123* Margins:: How to specify margins for filling commands.
1124* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1125 from context.
1126* Auto Filling:: How auto-fill mode is implemented to break lines.
1127* Sorting:: Functions for sorting parts of the buffer.
1128* Columns:: Computing horizontal positions, and using them.
1129* Indentation:: Functions to insert or adjust indentation.
1130* Case Changes:: Case conversion of parts of the buffer.
1131* Text Properties:: Assigning Lisp property lists to text characters.
1132* Substitution:: Replacing a given character wherever it appears.
b8d4c8d0
GM
1133* Registers:: How registers are implemented. Accessing
1134 the text or position stored in a register.
d4913798 1135* Transposition:: Swapping two portions of a buffer.
b8d4c8d0 1136* Base 64:: Conversion to or from base 64 encoding.
483ab230
CY
1137* Checksum/Hash:: Computing cryptographic hashes.
1138* Parsing HTML/XML:: Parsing HTML and XML.
b8d4c8d0
GM
1139* Atomic Changes:: Installing several buffer changes "atomically".
1140* Change Hooks:: Supplying functions to be run when text is changed.
1141
1142The Kill Ring
1143
1144* Kill Ring Concepts:: What text looks like in the kill ring.
1145* Kill Functions:: Functions that kill text.
1146* Yanking:: How yanking is done.
1147* Yank Commands:: Commands that access the kill ring.
d24880de 1148* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1149* Internals of Kill Ring:: Variables that hold kill ring data.
b8d4c8d0
GM
1150
1151Indentation
1152
1153* Primitive Indent:: Functions used to count and insert indentation.
1154* Mode-Specific Indent:: Customize indentation for different modes.
1155* Region Indent:: Indent all the lines in a region.
1156* Relative Indent:: Indent the current line based on previous lines.
1157* Indent Tabs:: Adjustable, typewriter-like tab stops.
1158* Motion by Indent:: Move to first non-blank character.
1159
1160Text Properties
1161
1162* Examining Properties:: Looking at the properties of one character.
d24880de
GM
1163* Changing Properties:: Setting the properties of a range of text.
1164* Property Search:: Searching for where a property changes value.
1165* Special Properties:: Particular properties with special meanings.
b8d4c8d0
GM
1166* Format Properties:: Properties for representing formatting of text.
1167* Sticky Properties:: How inserted text gets properties from
1168 neighboring text.
1169* Lazy Properties:: Computing text properties in a lazy fashion
1170 only when text is examined.
1171* Clickable Text:: Using text properties to make regions of text
1172 do something when you click on them.
b8d4c8d0
GM
1173* Fields:: The @code{field} property defines
1174 fields within the buffer.
d24880de
GM
1175* Not Intervals:: Why text properties do not use
1176 Lisp-visible text intervals.
b8d4c8d0 1177
561c0216 1178Non-@acronym{ASCII} Characters
b8d4c8d0 1179
561c0216 1180* Text Representations:: How Emacs represents text.
b8d4c8d0
GM
1181* Converting Representations:: Converting unibyte to multibyte and vice versa.
1182* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1183* Character Codes:: How unibyte and multibyte relate to
1184 codes of individual characters.
98d05998
EZ
1185* Character Properties:: Character attributes that define their
1186 behavior and handling.
b8d4c8d0
GM
1187* Character Sets:: The space of possible character codes
1188 is divided into various character sets.
b8d4c8d0
GM
1189* Scanning Charsets:: Which character sets are used in a buffer?
1190* Translation of Characters:: Translation tables are used for conversion.
1191* Coding Systems:: Coding systems are conversions for saving files.
1192* Input Methods:: Input methods allow users to enter various
1193 non-ASCII characters without special keyboards.
1194* Locales:: Interacting with the POSIX locale.
1195
1196Coding Systems
1197
1198* Coding System Basics:: Basic concepts.
1199* Encoding and I/O:: How file I/O functions handle coding systems.
1200* Lisp and Coding Systems:: Functions to operate on coding system names.
1201* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1202* Default Coding Systems:: Controlling the default choices.
1203* Specifying Coding Systems:: Requesting a particular coding system
1204 for a single file operation.
1205* Explicit Encoding:: Encoding or decoding text without doing I/O.
1206* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1207* MS-DOS File Types:: How DOS "text" and "binary" files
1208 relate to coding systems.
1209
1210Searching and Matching
1211
1212* String Search:: Search for an exact match.
1213* Searching and Case:: Case-independent or case-significant searching.
1214* Regular Expressions:: Describing classes of strings.
1215* Regexp Search:: Searching for a match for a regexp.
1216* POSIX Regexps:: Searching POSIX-style for the longest match.
1217* Match Data:: Finding out which part of the text matched,
1218 after a string or regexp search.
d24880de 1219* Search and Replace:: Commands that loop, searching and replacing.
b8d4c8d0
GM
1220* Standard Regexps:: Useful regexps for finding sentences, pages,...
1221
1222Regular Expressions
1223
1224* Syntax of Regexps:: Rules for writing regular expressions.
1225* Regexp Example:: Illustrates regular expression syntax.
1226* Regexp Functions:: Functions for operating on regular expressions.
1227
1228Syntax of Regular Expressions
1229
1230* Regexp Special:: Special characters in regular expressions.
1231* Char Classes:: Character classes used in regular expressions.
1232* Regexp Backslash:: Backslash-sequences in regular expressions.
1233
1234The Match Data
1235
d24880de 1236* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1237* Simple Match Data:: Accessing single items of match data,
d24880de 1238 such as where a particular subexpression started.
b8d4c8d0
GM
1239* Entire Match Data:: Accessing the entire match data at once, as a list.
1240* Saving Match Data:: Saving and restoring the match data.
1241
1242Syntax Tables
1243
1244* Syntax Basics:: Basic concepts of syntax tables.
1245* Syntax Descriptors:: How characters are classified.
1246* Syntax Table Functions:: How to create, examine and alter syntax tables.
1247* Syntax Properties:: Overriding syntax with text properties.
d24880de 1248* Motion and Syntax:: Moving over characters with certain syntaxes.
b8d4c8d0
GM
1249* Parsing Expressions:: Parsing balanced expressions
1250 using the syntax table.
b8d4c8d0
GM
1251* Syntax Table Internals:: How syntax table information is stored.
1252* Categories:: Another way of classifying character syntax.
1253
1254Syntax Descriptors
1255
1256* Syntax Class Table:: Table of syntax classes.
1257* Syntax Flags:: Additional flags each character can have.
1258
1259Parsing Expressions
1260
1261* Motion via Parsing:: Motion functions that work by parsing.
1262* Position Parse:: Determining the syntactic state of a position.
1263* Parser State:: How Emacs represents a syntactic state.
1264* Low-Level Parsing:: Parsing across a specified region.
1265* Control Parsing:: Parameters that affect parsing.
1266
561c0216 1267Abbrevs and Abbrev Expansion
b8d4c8d0 1268
b8d4c8d0
GM
1269* Abbrev Tables:: Creating and working with abbrev tables.
1270* Defining Abbrevs:: Specifying abbreviations and their expansions.
1271* Abbrev Files:: Saving abbrevs in files.
1272* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1273* Standard Abbrev Tables:: Abbrev tables used by various major modes.
561c0216
GM
1274* Abbrev Properties:: How to read and set abbrev properties.
1275 Which properties have which effect.
1276* Abbrev Table Properties:: How to read and set abbrev table properties.
1277 Which properties have which effect.
b8d4c8d0
GM
1278
1279Processes
1280
1281* Subprocess Creation:: Functions that start subprocesses.
1282* Shell Arguments:: Quoting an argument to pass it to a shell.
1283* Synchronous Processes:: Details of using synchronous subprocesses.
1284* Asynchronous Processes:: Starting up an asynchronous subprocess.
1285* Deleting Processes:: Eliminating an asynchronous subprocess.
1286* Process Information:: Accessing run-status and other attributes.
1287* Input to Processes:: Sending input to an asynchronous subprocess.
1288* Signals to Processes:: Stopping, continuing or interrupting
1289 an asynchronous subprocess.
1290* Output from Processes:: Collecting output from an asynchronous subprocess.
1291* Sentinels:: Sentinels run when process run-status changes.
1292* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1293* System Processes:: Accessing other processes running on your system.
b8d4c8d0
GM
1294* Transaction Queues:: Transaction-based communication with subprocesses.
1295* Network:: Opening network connections.
1296* Network Servers:: Network servers let Emacs accept net connections.
1297* Datagrams:: UDP network connections.
1298* Low-Level Network:: Lower-level but more general function
1299 to create connections and servers.
cf988578 1300* Misc Network:: Additional relevant functions for net connections.
c73e02fa 1301* Serial Ports:: Communicating with serial ports.
b8d4c8d0
GM
1302* Byte Packing:: Using bindat to pack and unpack binary data.
1303
1304Receiving Output from Processes
1305
1306* Process Buffers:: If no filter, output is put in a buffer.
1307* Filter Functions:: Filter functions accept output from the process.
1308* Decoding Output:: Filters can get unibyte or multibyte strings.
1309* Accepting Output:: How to wait until process output arrives.
1310
1311Low-Level Network Access
1312
561c0216
GM
1313* Network Processes:: Using @code{make-network-process}.
1314* Network Options:: Further control over network connections.
1315* Network Feature Testing:: Determining which network features work on
b8d4c8d0
GM
1316 the machine you are using.
1317
1318Packing and Unpacking Byte Arrays
1319
1320* Bindat Spec:: Describing data layout.
1321* Bindat Functions:: Doing the unpacking and packing.
1322* Bindat Examples:: Samples of what bindat.el can do for you!
1323
1324Emacs Display
1325
1326* Refresh Screen:: Clearing the screen and redrawing everything on it.
1327* Forcing Redisplay:: Forcing redisplay.
1328* Truncation:: Folding or wrapping long text lines.
1329* The Echo Area:: Displaying messages at the bottom of the screen.
1330* Warnings:: Displaying warning messages for the user.
1331* Invisible Text:: Hiding part of the buffer text.
1332* Selective Display:: Hiding part of the buffer text (the old way).
1333* Temporary Displays:: Displays that go away automatically.
d24880de 1334* Overlays:: Use overlays to highlight parts of the buffer.
b8d4c8d0
GM
1335* Width:: How wide a character or string is on the screen.
1336* Line Height:: Controlling the height of lines.
d24880de 1337* Faces:: A face defines a graphics style
b8d4c8d0
GM
1338 for text characters: font, colors, etc.
1339* Fringes:: Controlling window fringes.
1340* Scroll Bars:: Controlling vertical scroll bars.
1341* Display Property:: Enabling special display features.
1342* Images:: Displaying images in Emacs buffers.
1343* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1344* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1345* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 1346* Character Display:: How Emacs displays individual characters.
b8d4c8d0
GM
1347* Beeping:: Audible signal to the user.
1348* Window Systems:: Which window system is being used.
d366bd53
CY
1349* Bidirectional Display:: Display of bidirectional scripts, such as
1350 Arabic and Farsi.
b8d4c8d0
GM
1351
1352The Echo Area
1353
1354* Displaying Messages:: Explicitly displaying text in the echo area.
1355* Progress:: Informing user about progress of a long operation.
1356* Logging Messages:: Echo area messages are logged for the user.
1357* Echo Area Customization:: Controlling the echo area.
1358
1359Reporting Warnings
1360
1361* Warning Basics:: Warnings concepts and functions to report them.
561c0216
GM
1362* Warning Variables:: Variables programs bind to customize
1363 their warnings.
b8d4c8d0 1364* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1365* Delayed Warnings:: Deferring a warning until the end of a command.
b8d4c8d0
GM
1366
1367Overlays
1368
1369* Managing Overlays:: Creating and moving overlays.
1370* Overlay Properties:: How to read and set properties.
d24880de 1371 What properties do to the screen display.
b8d4c8d0
GM
1372* Finding Overlays:: Searching for overlays.
1373
1374Faces
1375
b8d4c8d0 1376* Face Attributes:: What is in a face?
ed1f0bd3 1377* Defining Faces:: How to define a face.
b8d4c8d0
GM
1378* Attribute Functions:: Functions to examine and set face attributes.
1379* Displaying Faces:: How Emacs combines the faces specified for
1380 a character.
606061b9 1381* Face Remapping:: Remapping faces to alternative definitions.
b8d4c8d0
GM
1382* Face Functions:: How to define and examine faces.
1383* Auto Faces:: Hook for automatic face assignment.
35137ed3 1384* Basic Faces:: Faces that are defined by default.
606061b9 1385* Font Selection:: Finding the best available font for a face.
b8d4c8d0
GM
1386* Font Lookup:: Looking up the names of available fonts
1387 and information about them.
1388* Fontsets:: A fontset is a collection of fonts
1389 that handle a range of character sets.
561c0216 1390* Low-Level Font:: Lisp representation for character display fonts.
b8d4c8d0
GM
1391
1392Fringes
1393
1394* Fringe Size/Pos:: Specifying where to put the window fringes.
1395* Fringe Indicators:: Displaying indicator icons in the window fringes.
1396* Fringe Cursors:: Displaying cursors in the right fringe.
1397* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1398* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1399* Overlay Arrow:: Display of an arrow to indicate position.
1400
1401The @code{display} Property
1402
561c0216 1403* Replacing Specs:: Display specs that replace the text.
b8d4c8d0
GM
1404* Specified Space:: Displaying one space with a specified width.
1405* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
1406* Other Display Specs:: Displaying an image; adjusting the height,
1407 spacing, and other properties of text.
b8d4c8d0
GM
1408* Display Margins:: Displaying text or images to the side of
1409 the main text.
1410
1411Images
1412
561c0216 1413* Image Formats:: Supported image formats.
b8d4c8d0
GM
1414* Image Descriptors:: How to specify an image for use in @code{:display}.
1415* XBM Images:: Special features for XBM format.
1416* XPM Images:: Special features for XPM format.
1417* GIF Images:: Special features for GIF format.
561c0216 1418* TIFF Images:: Special features for TIFF format.
2833b3ff 1419* PostScript Images:: Special features for PostScript format.
cf988578 1420* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
1421* Other Image Types:: Various other formats are supported.
1422* Defining Images:: Convenient ways to define an image for later use.
1423* Showing Images:: Convenient ways to display an image once
1424 it is defined.
eea14f31 1425* Animated Images:: Some image formats can be animated.
b8d4c8d0
GM
1426* Image Cache:: Internal mechanisms of image display.
1427
1428Buttons
1429
1430* Button Properties:: Button properties with special meanings.
1431* Button Types:: Defining common properties for classes of buttons.
1432* Making Buttons:: Adding buttons to Emacs buffers.
1433* Manipulating Buttons:: Getting and setting properties of buttons.
1434* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1435
1436Abstract Display
1437
1438* Abstract Display Functions:: Functions in the Ewoc package.
1439* Abstract Display Example:: Example of using Ewoc.
1440
9a69676a 1441Character Display
b8d4c8d0 1442
9a69676a
CY
1443* Usual Display:: The usual conventions for displaying characters.
1444* Display Tables:: What a display table consists of.
1445* Active Display Table:: How Emacs selects a display table to use.
1446* Glyphs:: How to define a glyph, and what glyphs mean.
1447* Glyphless Chars:: How glyphless characters are drawn.
b8d4c8d0
GM
1448
1449Operating System Interface
1450
561c0216 1451* Starting Up:: Customizing Emacs startup processing.
b8d4c8d0
GM
1452* Getting Out:: How exiting works (permanent or temporary).
1453* System Environment:: Distinguish the name and kind of system.
1454* User Identification:: Finding the name and user id of the user.
d24880de 1455* Time of Day:: Getting the current time.
333f9019 1456* Time Conversion:: Converting a time from numeric form to
561c0216 1457 calendrical data and vice versa.
b8d4c8d0
GM
1458* Time Parsing:: Converting a time from numeric form to text
1459 and vice versa.
1460* Processor Run Time:: Getting the run time used by Emacs.
1461* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1462* Timers:: Setting a timer to call a function at a
561c0216 1463 certain time.
b8d4c8d0
GM
1464* Idle Timers:: Setting a timer to call a function when Emacs has
1465 been idle for a certain length of time.
1466* Terminal Input:: Accessing and recording terminal input.
1467* Terminal Output:: Controlling and recording terminal output.
1468* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1469* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1470* Batch Mode:: Running Emacs without terminal interaction.
561c0216
GM
1471* Session Management:: Saving and restoring state with
1472 X Session Management.
9ff687e1
MA
1473* Notifications:: Desktop notifications.
1474* Dynamic Libraries:: On-demand loading of support libraries.
b8d4c8d0
GM
1475
1476Starting Up Emacs
1477
561c0216
GM
1478* Startup Summary:: Sequence of actions Emacs performs at startup.
1479* Init File:: Details on reading the init file.
b8d4c8d0
GM
1480* Terminal-Specific:: How the terminal-specific Lisp file is read.
1481* Command-Line Arguments:: How command-line arguments are processed,
1482 and how you can customize them.
1483
1484Getting Out of Emacs
1485
1486* Killing Emacs:: Exiting Emacs irreversibly.
1487* Suspending Emacs:: Exiting Emacs reversibly.
1488
1489Terminal Input
1490
d24880de
GM
1491* Input Modes:: Options for how input is processed.
1492* Recording Input:: Saving histories of recent or all input events.
b8d4c8d0 1493
cf988578
GM
1494Preparing Lisp code for distribution
1495
1496* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1497* Simple Packages:: How to package a single .el file.
1498* Multi-file Packages:: How to package multiple files.
1499* Package Archives:: Maintaining package archives.
1500
b8d4c8d0
GM
1501Tips and Conventions
1502
1503* Coding Conventions:: Conventions for clean and robust programs.
1504* Key Binding Conventions:: Which keys should be bound by which programs.
1505* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1506* Compilation Tips:: Making compiled code run fast.
1507* Warning Tips:: Turning off compiler warnings.
1508* Documentation Tips:: Writing readable documentation strings.
d24880de 1509* Comment Tips:: Conventions for writing comments.
b8d4c8d0
GM
1510* Library Headers:: Standard headers for library packages.
1511
1512GNU Emacs Internals
1513
1514* Building Emacs:: How the dumped Emacs is made.
333f9019 1515* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
b8d4c8d0
GM
1516* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1517* Memory Usage:: Info about total size of Lisp objects made so far.
1518* Writing Emacs Primitives:: Writing C code for Emacs.
1519* Object Internals:: Data formats of buffers, windows, processes.
1520
1521Object Internals
1522
1523* Buffer Internals:: Components of a buffer structure.
1524* Window Internals:: Components of a window structure.
1525* Process Internals:: Components of a process structure.
1526@end detailmenu
1527@end menu
1528
5b6eebcf 1529@ifclear VOL2
b8d4c8d0
GM
1530@include intro.texi
1531@include objects.texi
1532@include numbers.texi
1533@include strings.texi
1534
1535@include lists.texi
1536@include sequences.texi
1537@include hash.texi
1538@include symbols.texi
1539@include eval.texi
1540
1541@include control.texi
1542@include variables.texi
1543@include functions.texi
1544@include macros.texi
1545
1546@include customize.texi
1547@include loading.texi
1548@include compile.texi
1549@include advice.texi
1550
561c0216 1551@c This includes edebug.texi.
b8d4c8d0
GM
1552@include debugging.texi
1553@include streams.texi
1554@include minibuf.texi
1555@include commands.texi
1556
1557@include keymaps.texi
1558@include modes.texi
1559@include help.texi
1560@include files.texi
1561
1562@include backups.texi
5b6eebcf
GM
1563
1564@end ifclear
1565
1566@c ================ Beginning of Volume 2 ================
1567@ifclear VOL1
1568
b8d4c8d0
GM
1569@include buffers.texi
1570@include windows.texi
1571@include frames.texi
1572
1573@include positions.texi
1574@include markers.texi
1575@include text.texi
1576@include nonascii.texi
1577
1578@include searching.texi
1579@include syntax.texi
1580@include abbrevs.texi
1581@include processes.texi
1582
1583@include display.texi
1584@include os.texi
1585
fdc76236
TT
1586@include package.texi
1587
b8d4c8d0
GM
1588@c appendices
1589
b8d4c8d0
GM
1590@include anti.texi
1591@include doclicense.texi
1592@include gpl.texi
1593@include tips.texi
1594@include internals.texi
1595@include errors.texi
b8d4c8d0
GM
1596@include maps.texi
1597@include hooks.texi
1598
1599@include index.texi
1600
5b6eebcf
GM
1601@end ifclear
1602
b8d4c8d0 1603@ignore
ecc6530d 1604@node New Symbols
b8d4c8d0
GM
1605@unnumbered New Symbols Since the Previous Edition
1606
1607@printindex tp
1608@end ignore
1609
1610@bye
1611
1612\f
1613These words prevent "local variables" above from confusing Emacs.