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[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
8@c Please remember to update the edition number in README as well.
f751a2ae 9@c And also the copies in vol1.texi and vol2.texi.
3a6aa965 10@set VERSION 3.0
f7a31f11 11@include emacsver.texi
f751a2ae 12@set DATE July 2009
b8d4c8d0 13
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14@c in general, keep the following line commented out, unless doing a
15@c copy of this manual that will be published. The manual should go
16@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 17@c @smallbook
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18
19@ifset smallbook
20@smallbook
21@end ifset
22
23@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 24@c save on paper cost.
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25@c Do this inside @tex for now, so current makeinfo does not complain.
26@tex
27@ifset smallbook
28@fonttextsize 10
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29\global\let\urlcolor=\Black % don't print links in grayscale
30\global\let\linkcolor=\Black
31@end ifset
32\global\hbadness=6666 % don't worry about not-too-underfull boxes
33@end tex
34
35@c Combine indices.
36@synindex cp fn
37@syncodeindex vr fn
38@syncodeindex ky fn
39@syncodeindex pg fn
40@c We use the "type index" to index new functions and variables.
41@c @syncodeindex tp fn
42
43@copying
44This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45corresponding to Emacs version @value{EMACSVER}.
46
acaf905b 47Copyright @copyright{} 1990-1996, 1998-2012 Free Software
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48Foundation, Inc.
49
50@quotation
51Permission is granted to copy, distribute and/or modify this document
204d4665 52under the terms of the GNU Free Documentation License, Version 1.3 or
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53any later version published by the Free Software Foundation; with the
54Invariant Sections being ``GNU General Public License,'' with the
55Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
56Texts as in (a) below. A copy of the license is included in the
57section entitled ``GNU Free Documentation License.''
58
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59(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
60modify this GNU manual. Buying copies from the FSF supports it in
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61developing GNU and promoting software freedom.''
62@end quotation
63@end copying
64
63a329f8 65@documentencoding ISO-8859-1
80b005c7 66
e979a521 67@dircategory GNU Emacs Lisp
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68@direntry
69* Elisp: (elisp). The Emacs Lisp Reference Manual.
70@end direntry
71
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72@titlepage
73@title GNU Emacs Lisp Reference Manual
74@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 75@subtitle Revision @value{VERSION}, @value{DATE}
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76
77@author by Bil Lewis, Dan LaLiberte, Richard Stallman
78@author and the GNU Manual Group
79@page
80@vskip 0pt plus 1filll
81@insertcopying
82
83@sp 2
84Published by the Free Software Foundation @*
8551 Franklin St, Fifth Floor @*
86Boston, MA 02110-1301 @*
87USA @*
88ISBN 1-882114-74-4
89
90@sp 2
91Cover art by Etienne Suvasa.
92@end titlepage
93
94
95@c Print the tables of contents
96@summarycontents
97@contents
98
99
100@ifnottex
101@node Top, Introduction, (dir), (dir)
102@top Emacs Lisp
103
5300838c 104@insertcopying
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105@end ifnottex
106
f751a2ae 107@c Copy any updates to vol1.texi and vol2.texi.
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108@menu
109* Introduction:: Introduction and conventions used.
110
111* Lisp Data Types:: Data types of objects in Emacs Lisp.
112* Numbers:: Numbers and arithmetic functions.
113* Strings and Characters:: Strings, and functions that work on them.
114* Lists:: Lists, cons cells, and related functions.
115* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
116 Certain functions act on any kind of sequence.
117 The description of vectors is here as well.
118* Hash Tables:: Very fast lookup-tables.
119* Symbols:: Symbols represent names, uniquely.
120
121* Evaluation:: How Lisp expressions are evaluated.
122* Control Structures:: Conditionals, loops, nonlocal exits.
123* Variables:: Using symbols in programs to stand for values.
124* Functions:: A function is a Lisp program
125 that can be invoked from other functions.
126* Macros:: Macros are a way to extend the Lisp language.
127* Customization:: Writing customization declarations.
128
129* Loading:: Reading files of Lisp code into Lisp.
130* Byte Compilation:: Compilation makes programs run faster.
131* Advising Functions:: Adding to the definition of a function.
132* Debugging:: Tools and tips for debugging Lisp programs.
133
134* Read and Print:: Converting Lisp objects to text and back.
135* Minibuffers:: Using the minibuffer to read input.
136* Command Loop:: How the editor command loop works,
137 and how you can call its subroutines.
138* Keymaps:: Defining the bindings from keys to commands.
139* Modes:: Defining major and minor modes.
140* Documentation:: Writing and using documentation strings.
141
142* Files:: Accessing files.
143* Backups and Auto-Saving:: Controlling how backups and auto-save
144 files are made.
145* Buffers:: Creating and using buffer objects.
146* Windows:: Manipulating windows and displaying buffers.
d24880de 147* Frames:: Making multiple system-level windows.
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148* Positions:: Buffer positions and motion functions.
149* Markers:: Markers represent positions and update
150 automatically when the text is changed.
151
152* Text:: Examining and changing text in buffers.
153* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
154* Searching and Matching:: Searching buffers for strings or regexps.
155* Syntax Tables:: The syntax table controls word and list parsing.
156* Abbrevs:: How Abbrev mode works, and its data structures.
157
158* Processes:: Running and communicating with subprocesses.
d24880de 159* Display:: Features for controlling the screen display.
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160* System Interface:: Getting the user id, system type, environment
161 variables, and other such things.
162
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163* Packaging:: Preparing Lisp code for distribution.
164
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165Appendices
166
f751a2ae 167* Antinews:: Info for users downgrading to Emacs 22.
561c0216 168* GNU Free Documentation License:: The license for this documentation.
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169* GPL:: Conditions for copying and changing GNU Emacs.
170* Tips:: Advice and coding conventions for Emacs Lisp.
171* GNU Emacs Internals:: Building and dumping Emacs;
172 internal data structures.
173* Standard Errors:: List of all error symbols.
174* Standard Buffer-Local Variables::
175 List of variables buffer-local in all buffers.
176* Standard Keymaps:: List of standard keymaps.
177* Standard Hooks:: List of standard hook variables.
178
179* Index:: Index including concepts, functions, variables,
180 and other terms.
181
182@ignore
183* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
184@end ignore
185
186@c Do NOT modify the following 3 lines! They must have this form to
187@c be correctly identified by `texinfo-multiple-files-update'. In
188@c particular, the detailed menu header line MUST be identical to the
189@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
f751a2ae 190@c Copy any updates to vol1.texi and vol2.texi.
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191
192@detailmenu
193 --- The Detailed Node Listing ---
194 ---------------------------------
195
91223e54 196Here are other nodes that are subnodes of those already listed,
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197mentioned here so you can get to them in one step:
198
199Introduction
200
201* Caveats:: Flaws and a request for help.
202* Lisp History:: Emacs Lisp is descended from Maclisp.
203* Conventions:: How the manual is formatted.
204* Version Info:: Which Emacs version is running?
205* Acknowledgements:: The authors, editors, and sponsors of this manual.
206
207Conventions
208
209* Some Terms:: Explanation of terms we use in this manual.
210* nil and t:: How the symbols @code{nil} and @code{t} are used.
211* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 212* Printing Notation:: The format we use when examples print text.
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213* Error Messages:: The format we use for examples of errors.
214* Buffer Text Notation:: The format we use for buffer contents in examples.
215* Format of Descriptions:: Notation for describing functions, variables, etc.
216
217Format of Descriptions
218
219* A Sample Function Description:: A description of an imaginary
220 function, @code{foo}.
221* A Sample Variable Description:: A description of an imaginary
222 variable, @code{electric-future-map}.
223
224Lisp Data Types
225
226* Printed Representation:: How Lisp objects are represented as text.
227* Comments:: Comments and their formatting conventions.
228* Programming Types:: Types found in all Lisp systems.
229* Editing Types:: Types specific to Emacs.
121e43fd 230* Circular Objects:: Read syntax for circular structure.
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231* Type Predicates:: Tests related to types.
232* Equality Predicates:: Tests of equality between any two objects.
233
234Programming Types
235
236* Integer Type:: Numbers without fractional parts.
237* Floating Point Type:: Numbers with fractional parts and with a large range.
238* Character Type:: The representation of letters, numbers and
239 control characters.
240* Symbol Type:: A multi-use object that refers to a function,
561c0216 241 variable, or property list, and has a unique identity.
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242* Sequence Type:: Both lists and arrays are classified as sequences.
243* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
244* Array Type:: Arrays include strings and vectors.
245* String Type:: An (efficient) array of characters.
246* Vector Type:: One-dimensional arrays.
247* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
248* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
249* Hash Table Type:: Super-fast lookup tables.
250* Function Type:: A piece of executable code you can call from elsewhere.
251* Macro Type:: A method of expanding an expression into another
252 expression, more fundamental but less pretty.
253* Primitive Function Type:: A function written in C, callable from Lisp.
254* Byte-Code Type:: A function written in Lisp, then compiled.
255* Autoload Type:: A type used for automatically loading seldom-used
256 functions.
257
258Character Type
259
260* Basic Char Syntax:: Syntax for regular characters.
261* General Escape Syntax:: How to specify characters by their codes.
262* Ctl-Char Syntax:: Syntax for control characters.
263* Meta-Char Syntax:: Syntax for meta-characters.
264* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
265
266Cons Cell and List Types
267
268* Box Diagrams:: Drawing pictures of lists.
561c0216 269* Dotted Pair Notation:: A general syntax for cons cells.
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270* Association List Type:: A specially constructed list.
271
272String Type
273
274* Syntax for Strings:: How to specify Lisp strings.
275* Non-ASCII in Strings:: International characters in strings.
276* Nonprinting Characters:: Literal unprintable characters in strings.
277* Text Props and Strings:: Strings with text properties.
278
279Editing Types
280
281* Buffer Type:: The basic object of editing.
282* Marker Type:: A position in a buffer.
561c0216 283* Window Type:: Buffers are displayed in windows.
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284* Frame Type:: Windows subdivide frames.
285* Terminal Type:: A terminal device displays frames.
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286* Window Configuration Type:: Recording the way a frame is subdivided.
287* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 288* Process Type:: A subprocess of Emacs running on the underlying OS.
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289* Stream Type:: Receive or send characters.
290* Keymap Type:: What function a keystroke invokes.
291* Overlay Type:: How an overlay is represented.
3a6aa965 292* Font Type:: Fonts for displaying text.
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293
294Numbers
295
296* Integer Basics:: Representation and range of integers.
d24880de 297* Float Basics:: Representation and range of floating point.
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298* Predicates on Numbers:: Testing for numbers.
299* Comparison of Numbers:: Equality and inequality predicates.
d24880de 300* Numeric Conversions:: Converting float to integer and vice versa.
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301* Arithmetic Operations:: How to add, subtract, multiply and divide.
302* Rounding Operations:: Explicitly rounding floating point numbers.
303* Bitwise Operations:: Logical and, or, not, shifting.
304* Math Functions:: Trig, exponential and logarithmic functions.
305* Random Numbers:: Obtaining random integers, predictable or not.
306
307Strings and Characters
308
309* String Basics:: Basic properties of strings and characters.
310* Predicates for Strings:: Testing whether an object is a string or char.
311* Creating Strings:: Functions to allocate new strings.
121e43fd 312* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 313* Text Comparison:: Comparing characters or strings.
561c0216 314* String Conversion:: Converting to and from characters and strings.
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315* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
316* Case Conversion:: Case conversion functions.
d24880de 317* Case Tables:: Customizing case conversion.
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318
319Lists
320
321* Cons Cells:: How lists are made out of cons cells.
322* List-related Predicates:: Is this object a list? Comparing two lists.
323* List Elements:: Extracting the pieces of a list.
324* Building Lists:: Creating list structure.
325* List Variables:: Modifying lists stored in variables.
326* Modifying Lists:: Storing new pieces into an existing list.
327* Sets And Lists:: A list can represent a finite mathematical set.
328* Association Lists:: A list can represent a finite relation or mapping.
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329
330Modifying Existing List Structure
331
332* Setcar:: Replacing an element in a list.
333* Setcdr:: Replacing part of the list backbone.
334 This can be used to remove or add elements.
335* Rearrangement:: Reordering the elements in a list; combining lists.
336
337Sequences, Arrays, and Vectors
338
339* Sequence Functions:: Functions that accept any kind of sequence.
340* Arrays:: Characteristics of arrays in Emacs Lisp.
341* Array Functions:: Functions specifically for arrays.
342* Vectors:: Special characteristics of Emacs Lisp vectors.
343* Vector Functions:: Functions specifically for vectors.
344* Char-Tables:: How to work with char-tables.
345* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 346* Rings:: Managing a fixed-size ring of objects.
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347
348Hash Tables
349
350* Creating Hash:: Functions to create hash tables.
351* Hash Access:: Reading and writing the hash table contents.
561c0216 352* Defining Hash:: Defining new comparison methods.
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353* Other Hash:: Miscellaneous.
354
355Symbols
356
357* Symbol Components:: Symbols have names, values, function definitions
358 and property lists.
359* Definitions:: A definition says how a symbol will be used.
360* Creating Symbols:: How symbols are kept unique.
361* Property Lists:: Each symbol has a property list
362 for recording miscellaneous information.
363
364Property Lists
365
366* Plists and Alists:: Comparison of the advantages of property
367 lists and association lists.
368* Symbol Plists:: Functions to access symbols' property lists.
369* Other Plists:: Accessing property lists stored elsewhere.
370
371Evaluation
372
373* Intro Eval:: Evaluation in the scheme of things.
374* Forms:: How various sorts of objects are evaluated.
375* Quoting:: Avoiding evaluation (to put constants in
376 the program).
377* Eval:: How to invoke the Lisp interpreter explicitly.
378
379Kinds of Forms
380
381* Self-Evaluating Forms:: Forms that evaluate to themselves.
382* Symbol Forms:: Symbols evaluate as variables.
383* Classifying Lists:: How to distinguish various sorts of list forms.
384* Function Indirection:: When a symbol appears as the car of a list,
d24880de 385 we find the real function via the symbol.
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386* Function Forms:: Forms that call functions.
387* Macro Forms:: Forms that call macros.
388* Special Forms:: "Special forms" are idiosyncratic primitives,
389 most of them extremely important.
390* Autoloading:: Functions set up to load files
391 containing their real definitions.
392
393Control Structures
394
395* Sequencing:: Evaluation in textual order.
396* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
397* Combining Conditions:: @code{and}, @code{or}, @code{not}.
398* Iteration:: @code{while} loops.
399* Nonlocal Exits:: Jumping out of a sequence.
400
401Nonlocal Exits
402
403* Catch and Throw:: Nonlocal exits for the program's own purposes.
404* Examples of Catch:: Showing how such nonlocal exits can be written.
405* Errors:: How errors are signaled and handled.
406* Cleanups:: Arranging to run a cleanup form if an
407 error happens.
408
409Errors
410
411* Signaling Errors:: How to report an error.
412* Processing of Errors:: What Emacs does when you report an error.
413* Handling Errors:: How you can trap errors and continue execution.
414* Error Symbols:: How errors are classified for trapping them.
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415
416Variables
417
418* Global Variables:: Variable values that exist permanently, everywhere.
419* Constant Variables:: Certain "variables" have values that never change.
420* Local Variables:: Variable values that exist only temporarily.
421* Void Variables:: Symbols that lack values.
422* Defining Variables:: A definition says a symbol is used as a variable.
423* Tips for Defining:: Things you should think about when you
424 define a variable.
425* Accessing Variables:: Examining values of variables whose names
426 are known only at run time.
427* Setting Variables:: Storing new values in variables.
428* Variable Scoping:: How Lisp chooses among local and global values.
429* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 430* File Local Variables:: Handling local variable lists in files.
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431* Directory Local Variables:: Local variables common to all files in a
432 directory.
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433* Variable Aliases:: Variables that are aliases for other variables.
434* Variables with Restricted Values:: Non-constant variables whose value can
435 @emph{not} be an arbitrary Lisp object.
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436
437Scoping Rules for Variable Bindings
438
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439* Dynamic Binding:: The default for binding local variables in Emacs.
440* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
441* Lexical Binding:: A different type of local variable binding.
442* Using Lexical Binding:: How to enable lexical binding.
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443
444Buffer-Local Variables
445
446* Intro to Buffer-Local:: Introduction and concepts.
447* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
448* Default Value:: The default value is seen in buffers
449 that don't have their own buffer-local values.
450
451Functions
452
561c0216 453* What Is a Function:: Lisp functions vs. primitives; terminology.
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454* Lambda Expressions:: How functions are expressed as Lisp objects.
455* Function Names:: A symbol can serve as the name of a function.
456* Defining Functions:: Lisp expressions for defining functions.
457* Calling Functions:: How to use an existing function.
458* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 459* Anonymous Functions:: Lambda expressions are functions with no names.
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460* Function Cells:: Accessing or setting the function definition
461 of a symbol.
462* Obsolete Functions:: Declaring functions obsolete.
d24880de 463* Inline Functions:: Defining functions that the compiler
561c0216 464 will open code.
d24880de 465* Declaring Functions:: Telling the compiler that a function is defined.
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466* Function Safety:: Determining whether a function is safe to call.
467* Related Topics:: Cross-references to specific Lisp primitives
468 that have a special bearing on how
469 functions work.
470
471Lambda Expressions
472
473* Lambda Components:: The parts of a lambda expression.
474* Simple Lambda:: A simple example.
475* Argument List:: Details and special features of argument lists.
476* Function Documentation:: How to put documentation in a function.
477
478Macros
479
480* Simple Macro:: A basic example.
481* Expansion:: How, when and why macros are expanded.
482* Compiling Macros:: How macros are expanded by the compiler.
483* Defining Macros:: How to write a macro definition.
484* Backquote:: Easier construction of list structure.
485* Problems with Macros:: Don't evaluate the macro arguments too many times.
486 Don't hide the user's variables.
487* Indenting Macros:: Specifying how to indent macro calls.
488
489Common Problems Using Macros
490
491* Wrong Time:: Do the work in the expansion, not in the macro.
492* Argument Evaluation:: The expansion should evaluate each macro arg once.
493* Surprising Local Vars:: Local variable bindings in the expansion
494 require special care.
495* Eval During Expansion:: Don't evaluate them; put them in the expansion.
496* Repeated Expansion:: Avoid depending on how many times expansion is done.
497
498Writing Customization Definitions
499
500* Common Keywords:: Common keyword arguments for all kinds of
501 customization declarations.
502* Group Definitions:: Writing customization group definitions.
503* Variable Definitions:: Declaring user options.
504* Customization Types:: Specifying the type of a user option.
505
506Customization Types
507
3deead93 508* Simple Types:: Simple customization types: sexp, integer, etc.
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509* Composite Types:: Build new types from other types or data.
510* Splicing into Lists:: Splice elements into list with @code{:inline}.
511* Type Keywords:: Keyword-argument pairs in a customization type.
512* Defining New Types:: Give your type a name.
513
514Loading
515
516* How Programs Do Loading:: The @code{load} function and others.
517* Load Suffixes:: Details about the suffixes that @code{load} tries.
518* Library Search:: Finding a library to load.
519* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
520* Autoload:: Setting up a function to autoload.
521* Repeated Loading:: Precautions about loading a file twice.
522* Named Features:: Loading a library if it isn't already loaded.
523* Where Defined:: Finding which file defined a certain symbol.
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524* Unloading:: How to "unload" a library that was loaded.
525* Hooks for Loading:: Providing code to be run when
526 particular libraries are loaded.
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527
528Byte Compilation
529
530* Speed of Byte-Code:: An example of speedup from byte compilation.
531* Compilation Functions:: Byte compilation functions.
532* Docs and Compilation:: Dynamic loading of documentation strings.
533* Dynamic Loading:: Dynamic loading of individual functions.
534* Eval During Compile:: Code to be evaluated when you compile.
535* Compiler Errors:: Handling compiler error messages.
d24880de 536* Byte-Code Objects:: The data type used for byte-compiled functions.
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537* Disassembly:: Disassembling byte-code; how to read byte-code.
538
539Advising Emacs Lisp Functions
540
541* Simple Advice:: A simple example to explain the basics of advice.
542* Defining Advice:: Detailed description of @code{defadvice}.
543* Around-Advice:: Wrapping advice around a function's definition.
544* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
545* Activation of Advice:: Advice doesn't do anything until you activate it.
546* Enabling Advice:: You can enable or disable each piece of advice.
547* Preactivation:: Preactivation is a way of speeding up the
548 loading of compiled advice.
549* Argument Access in Advice:: How advice can access the function's arguments.
550* Advising Primitives:: Accessing arguments when advising a primitive.
551* Combined Definition:: How advice is implemented.
552
553Debugging Lisp Programs
554
555* Debugger:: How the Emacs Lisp debugger is implemented.
556* Edebug:: A source-level Emacs Lisp debugger.
557* Syntax Errors:: How to find syntax errors.
558* Test Coverage:: Ensuring you have tested all branches in your code.
559* Compilation Errors:: How to find errors that show up in
560 byte compilation.
561
562The Lisp Debugger
563
564* Error Debugging:: Entering the debugger when an error happens.
d24880de 565* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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566* Function Debugging:: Entering it when a certain function is called.
567* Explicit Debug:: Entering it at a certain point in the program.
568* Using Debugger:: What the debugger does; what you see while in it.
569* Debugger Commands:: Commands used while in the debugger.
570* Invoking the Debugger:: How to call the function @code{debug}.
571* Internals of Debugger:: Subroutines of the debugger, and global variables.
572
573Edebug
574
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575* Using Edebug:: Introduction to use of Edebug.
576* Instrumenting:: You must instrument your code
577 in order to debug it with Edebug.
b8d4c8d0 578* Edebug Execution Modes:: Execution modes, stopping more or less often.
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579* Jumping:: Commands to jump to a specified place.
580* Edebug Misc:: Miscellaneous commands.
581* Breaks:: Setting breakpoints to make the program stop.
582* Trapping Errors:: Trapping errors with Edebug.
583* Edebug Views:: Views inside and outside of Edebug.
584* Edebug Eval:: Evaluating expressions within Edebug.
585* Eval List:: Expressions whose values are displayed
586 each time you enter Edebug.
587* Printing in Edebug:: Customization of printing.
588* Trace Buffer:: How to produce trace output in a buffer.
589* Coverage Testing:: How to test evaluation coverage.
590* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 591* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 592* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 593
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594Breaks
595
596* Breakpoints:: Breakpoints at stop points.
597* Global Break Condition:: Breaking on an event.
598* Source Breakpoints:: Embedding breakpoints in source code.
599
600The Outside Context
601
602* Checking Whether to Stop::When Edebug decides what to do.
603* Edebug Display Update:: When Edebug updates the display.
604* Edebug Recursive Edit:: When Edebug stops execution.
605
606Edebug and Macros
607
608* Instrumenting Macro Calls::The basic problem.
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609* Specification List:: How to specify complex patterns of evaluation.
610* Backtracking:: What Edebug does when matching fails.
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611* Specification Examples:: To help understand specifications.
612
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613Debugging Invalid Lisp Syntax
614
615* Excess Open:: How to find a spurious open paren or missing close.
616* Excess Close:: How to find a spurious close paren or missing open.
617
618Reading and Printing Lisp Objects
619
620* Streams Intro:: Overview of streams, reading and printing.
621* Input Streams:: Various data types that can be used as
622 input streams.
623* Input Functions:: Functions to read Lisp objects from text.
624* Output Streams:: Various data types that can be used as
625 output streams.
626* Output Functions:: Functions to print Lisp objects as text.
627* Output Variables:: Variables that control what the printing
628 functions do.
629
630Minibuffers
631
632* Intro to Minibuffers:: Basic information about minibuffers.
633* Text from Minibuffer:: How to read a straight text string.
634* Object from Minibuffer:: How to read a Lisp object or expression.
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635* Minibuffer History:: Recording previous minibuffer inputs
636 so the user can reuse them.
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637* Initial Input:: Specifying initial contents for the minibuffer.
638* Completion:: How to invoke and customize completion.
639* Yes-or-No Queries:: Asking a question with a simple answer.
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640* Multiple Queries:: Asking a series of similar questions.
641* Reading a Password:: Reading a password from the terminal.
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642* Minibuffer Commands:: Commands used as key bindings in minibuffers.
643* Minibuffer Contents:: How such commands access the minibuffer text.
644* Minibuffer Windows:: Operating on the special minibuffer windows.
645* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
646* Minibuffer Misc:: Various customization hooks and variables.
647
648Completion
649
650* Basic Completion:: Low-level functions for completing strings.
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651* Minibuffer Completion:: Invoking the minibuffer with completion.
652* Completion Commands:: Minibuffer commands that do completion.
653* High-Level Completion:: Convenient special cases of completion
121e43fd 654 (reading buffer name, file name, etc.).
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655* Reading File Names:: Using completion to read file names and
656 shell commands.
745c5f7b 657* Completion Styles:: Specifying rules for performing completion.
561c0216 658* Programmed Completion:: Writing your own completion-function.
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659
660Command Loop
661
662* Command Overview:: How the command loop reads commands.
663* Defining Commands:: Specifying how a function should read arguments.
664* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 665* Distinguish Interactive:: Making a command distinguish interactive calls.
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666* Command Loop Info:: Variables set by the command loop for you to examine.
667* Adjusting Point:: Adjustment of point after a command.
d24880de 668* Input Events:: What input looks like when you read it.
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669* Reading Input:: How to read input events from the keyboard or mouse.
670* Special Events:: Events processed immediately and individually.
671* Waiting:: Waiting for user input or elapsed time.
672* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
673* Prefix Command Arguments:: How the commands to set prefix args work.
674* Recursive Editing:: Entering a recursive edit,
675 and why you usually shouldn't.
676* Disabling Commands:: How the command loop handles disabled commands.
677* Command History:: How the command history is set up, and how accessed.
678* Keyboard Macros:: How keyboard macros are implemented.
679
680Defining Commands
681
682* Using Interactive:: General rules for @code{interactive}.
683* Interactive Codes:: The standard letter-codes for reading arguments
684 in various ways.
685* Interactive Examples:: Examples of how to read interactive arguments.
686
687Input Events
688
689* Keyboard Events:: Ordinary characters--keys with symbols on them.
690* Function Keys:: Function keys--keys with names, not symbols.
691* Mouse Events:: Overview of mouse events.
692* Click Events:: Pushing and releasing a mouse button.
693* Drag Events:: Moving the mouse before releasing the button.
694* Button-Down Events:: A button was pushed and not yet released.
695* Repeat Events:: Double and triple click (or drag, or down).
696* Motion Events:: Just moving the mouse, not pushing a button.
697* Focus Events:: Moving the mouse between frames.
698* Misc Events:: Other events the system can generate.
699* Event Examples:: Examples of the lists for mouse events.
700* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 701 Event types.
d24880de 702* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 703* Accessing Scroll:: Functions to get info from scroll bar events.
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704* Strings of Events:: Special considerations for putting
705 keyboard character events in a string.
706
707Reading Input
708
709* Key Sequence Input:: How to read one key sequence.
710* Reading One Event:: How to read just one event.
711* Event Mod:: How Emacs modifies events as they are read.
712* Invoking the Input Method:: How reading an event uses the input method.
713* Quoted Character Input:: Asking the user to specify a character.
714* Event Input Misc:: How to reread or throw away input events.
715
716Keymaps
717
718* Key Sequences:: Key sequences as Lisp objects.
719* Keymap Basics:: Basic concepts of keymaps.
720* Format of Keymaps:: What a keymap looks like as a Lisp object.
721* Creating Keymaps:: Functions to create and copy keymaps.
722* Inheritance and Keymaps:: How one keymap can inherit the bindings
723 of another keymap.
724* Prefix Keys:: Defining a key with a keymap as its definition.
725* Active Keymaps:: How Emacs searches the active keymaps
726 for a key binding.
727* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
728* Controlling Active Maps:: Each buffer has a local keymap
729 to override the standard (global) bindings.
730 A minor mode can also override them.
561c0216 731* Key Lookup:: Finding a key's binding in one keymap.
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732* Functions for Key Lookup:: How to request key lookup.
733* Changing Key Bindings:: Redefining a key in a keymap.
734* Remapping Commands:: A keymap can translate one command to another.
735* Translation Keymaps:: Keymaps for translating sequences of events.
736* Key Binding Commands:: Interactive interfaces for redefining keys.
737* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 738* Menu Keymaps:: Defining a menu as a keymap.
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739
740Menu Keymaps
741
742* Defining Menus:: How to make a keymap that defines a menu.
743* Mouse Menus:: How users actuate the menu with the mouse.
744* Keyboard Menus:: How users actuate the menu with the keyboard.
745* Menu Example:: Making a simple menu.
746* Menu Bar:: How to customize the menu bar.
747* Tool Bar:: A tool bar is a row of images.
748* Modifying Menus:: How to add new items to a menu.
749
750Defining Menus
751
752* Simple Menu Items:: A simple kind of menu key binding,
753 limited in capabilities.
754* Extended Menu Items:: More powerful menu item definitions
755 let you specify keywords to enable
756 various features.
757* Menu Separators:: Drawing a horizontal line through a menu.
758* Alias Menu Items:: Using command aliases in menu items.
759
760Major and Minor Modes
761
762* Hooks:: How to use hooks; how to write code that provides hooks.
763* Major Modes:: Defining major modes.
764* Minor Modes:: Defining minor modes.
765* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 766* Imenu:: Providing a menu of definitions made in a buffer.
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767* Font Lock Mode:: How modes can highlight text according to syntax.
768* Desktop Save Mode:: How modes can have buffer state saved between
769 Emacs sessions.
770
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771Hooks
772
773* Running Hooks:: How to run a hook.
774* Setting Hooks:: How to put functions on a hook, or remove them.
775
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776Major Modes
777
b8d4c8d0 778* Major Mode Conventions:: Coding conventions for keymaps, etc.
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779* Auto Major Mode:: How Emacs chooses the major mode automatically.
780* Mode Help:: Finding out how to use a mode.
781* Derived Modes:: Defining a new major mode based on another major
782 mode.
3fd50d5c 783* Basic Major Modes:: Modes that other modes are often derived from.
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784* Generic Modes:: Defining a simple major mode that supports
785 comment syntax and Font Lock mode.
786* Mode Hooks:: Hooks run at the end of major mode functions.
561c0216 787* Example Major Modes:: Text mode and Lisp modes.
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788
789Minor Modes
790
791* Minor Mode Conventions:: Tips for writing a minor mode.
792* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
793* Defining Minor Modes:: A convenient facility for defining minor modes.
794
795Mode Line Format
796
561c0216 797* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 798* Mode Line Data:: The data structure that controls the mode line.
561c0216 799* Mode Line Top:: The top level variable, mode-line-format.
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800* Mode Line Variables:: Variables used in that data structure.
801* %-Constructs:: Putting information into a mode line.
802* Properties in Mode:: Using text properties in the mode line.
803* Header Lines:: Like a mode line, but at the top.
804* Emulating Mode Line:: Formatting text as the mode line would.
805
806Font Lock Mode
807
808* Font Lock Basics:: Overview of customizing Font Lock.
809* Search-based Fontification:: Fontification based on regexps.
810* Customizing Keywords:: Customizing search-based fontification.
811* Other Font Lock Variables:: Additional customization facilities.
812* Levels of Font Lock:: Each mode can define alternative levels
813 so that the user can select more or less.
814* Precalculated Fontification:: How Lisp programs that produce the buffer
815 contents can also specify how to fontify it.
816* Faces for Font Lock:: Special faces specifically for Font Lock.
817* Syntactic Font Lock:: Fontification based on syntax tables.
818* Setting Syntax Properties:: Defining character syntax based on context
819 using the Font Lock mechanism.
820* Multiline Font Lock:: How to coerce Font Lock into properly
821 highlighting multiline constructs.
822
823Multiline Font Lock Constructs
824
561c0216 825* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 826* Region to Refontify:: Controlling which region gets refontified
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827 after a buffer change.
828
829Documentation
830
831* Documentation Basics:: Good style for doc strings.
832 Where to put them. How Emacs stores them.
833* Accessing Documentation:: How Lisp programs can access doc strings.
834* Keys in Documentation:: Substituting current key bindings.
835* Describing Characters:: Making printable descriptions of
836 non-printing characters and key sequences.
837* Help Functions:: Subroutines used by Emacs help facilities.
838
839Files
840
841* Visiting Files:: Reading files into Emacs buffers for editing.
842* Saving Buffers:: Writing changed buffers back into files.
561c0216 843* Reading from Files:: Reading files into buffers without visiting.
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844* Writing to Files:: Writing new files from parts of buffers.
845* File Locks:: Locking and unlocking files, to prevent
846 simultaneous editing by two people.
847* Information about Files:: Testing existence, accessibility, size of files.
848* Changing Files:: Renaming files, changing protection, etc.
849* File Names:: Decomposing and expanding file names.
850* Contents of Directories:: Getting a list of the files in a directory.
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851* Create/Delete Dirs:: Creating and Deleting Directories.
852* Magic File Names:: Defining "magic" special handling
853 for certain file names.
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854* Format Conversion:: Conversion to and from various file formats.
855
856Visiting Files
857
858* Visiting Functions:: The usual interface functions for visiting.
859* Subroutines of Visiting:: Lower-level subroutines that they use.
860
861Information about Files
862
863* Testing Accessibility:: Is a given file readable? Writable?
864* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 865* Truenames:: Eliminating symbolic links from a file name.
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866* File Attributes:: How large is it? Any other names? Etc.
867* Locating Files:: How to find a file in standard places.
868
869File Names
870
871* File Name Components:: The directory part of a file name, and the rest.
561c0216 872* Relative File Names:: Some file names are relative to a current directory.
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873* Directory Names:: A directory's name as a directory
874 is different from its name as a file.
875* File Name Expansion:: Converting relative file names to absolute ones.
876* Unique File Names:: Generating names for temporary files.
877* File Name Completion:: Finding the completions for a given file name.
878* Standard File Names:: If your package uses a fixed file name,
879 how to handle various operating systems simply.
880
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881File Format Conversion
882
121e43fd 883* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
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884* Format Conversion Round-Trip:: Using @code{format-alist}.
885* Format Conversion Piecemeal:: Specifying non-paired conversion.
886
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887Backups and Auto-Saving
888
889* Backup Files:: How backup files are made; how their names
890 are chosen.
891* Auto-Saving:: How auto-save files are made; how their
892 names are chosen.
893* Reverting:: @code{revert-buffer}, and how to customize
894 what it does.
895
896Backup Files
897
898* Making Backups:: How Emacs makes backup files, and when.
899* Rename or Copy:: Two alternatives: renaming the old file
900 or copying it.
901* Numbered Backups:: Keeping multiple backups for each source file.
902* Backup Names:: How backup file names are computed; customization.
903
904Buffers
905
906* Buffer Basics:: What is a buffer?
907* Current Buffer:: Designating a buffer as current
561c0216 908 so that primitives will access its contents.
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909* Buffer Names:: Accessing and changing buffer names.
910* Buffer File Name:: The buffer file name indicates which file
911 is visited.
912* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
913* Modification Time:: Determining whether the visited file was changed
914 ``behind Emacs's back''.
915* Read Only Buffers:: Modifying text is not allowed in a
916 read-only buffer.
917* The Buffer List:: How to look at all the existing buffers.
918* Creating Buffers:: Functions that create buffers.
919* Killing Buffers:: Buffers exist until explicitly killed.
920* Indirect Buffers:: An indirect buffer shares text with some
921 other buffer.
acc8b598 922* Swapping Text:: Swapping text between two buffers.
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923* Buffer Gap:: The gap in the buffer.
924
925Windows
926
927* Basic Windows:: Basic information on using windows.
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928* Windows and Frames:: Relating windows to the frame they appear on.
929* Window Sizes:: Accessing a window's size.
930* Resizing Windows:: Changing the sizes of windows.
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931* Splitting Windows:: Splitting one window into two windows.
932* Deleting Windows:: Deleting a window gives its space to other windows.
933* Selecting Windows:: The selected window is the one that you edit in.
934* Cyclic Window Ordering:: Moving around the existing windows.
935* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 936* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 937* Choosing Window:: How to choose a window for displaying a buffer.
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938* Display Action Functions:: Subroutines for @code{display-buffer}.
939* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 940* Window History:: Each window remembers the buffers displayed in it.
d24880de 941* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 942 a specific window.
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MR
943* Quitting Windows:: How to restore the state prior to displaying a
944 buffer.
b8d4c8d0 945* Window Point:: Each window has its own location of point.
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946* Window Start and End:: Buffer positions indicating which text is
947 on-screen in a window.
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948* Textual Scrolling:: Moving text up and down through the window.
949* Vertical Scrolling:: Moving the contents up and down on the window.
950* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 951* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 952* Window Configurations:: Saving and restoring the state of the screen.
efafc282 953* Window Parameters:: Associating additional information with windows.
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954* Window Hooks:: Hooks for scrolling, window size changes,
955 redisplay going past a certain point,
956 or window configuration changes.
957
958Frames
959
d24880de 960* Creating Frames:: Creating additional frames.
3ec61d4e 961* Multiple Terminals:: Displaying on several different devices.
d24880de 962* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 963* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 964* Frame Titles:: Automatic updating of frame titles.
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965* Deleting Frames:: Frames last until explicitly deleted.
966* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 967* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 968* Input Focus:: Specifying the selected frame.
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969* Visibility of Frames:: Frames may be visible or invisible, or icons.
970* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 971 lowering it makes the others hide it.
b8d4c8d0 972* Frame Configurations:: Saving the state of all frames.
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973* Mouse Tracking:: Getting events that say when the mouse moves.
974* Mouse Position:: Asking where the mouse is, or moving it.
975* Pop-Up Menus:: Displaying a menu for the user to select from.
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976* Dialog Boxes:: Displaying a box to ask yes or no.
977* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 978* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 979* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 980* Color Names:: Getting the definitions of color names.
b8d4c8d0 981* Text Terminal Colors:: Defining colors for text-only terminals.
d24880de 982* Resources:: Getting resource values from the server.
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983* Display Feature Testing:: Determining the features of a terminal.
984
985Frame Parameters
986
987* Parameter Access:: How to change a frame's parameters.
d24880de 988* Initial Parameters:: Specifying frame parameters when you make a frame.
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989* Window Frame Parameters:: List of frame parameters for window systems.
990* Size and Position:: Changing the size and position of a frame.
991* Geometry:: Parsing geometry specifications.
992
993Window Frame Parameters
994
995* Basic Parameters:: Parameters that are fundamental.
996* Position Parameters:: The position of the frame on the screen.
997* Size Parameters:: Frame's size.
998* Layout Parameters:: Size of parts of the frame, and
999 enabling or disabling some parts.
1000* Buffer Parameters:: Which buffers have been or should be shown.
1001* Management Parameters:: Communicating with the window manager.
1002* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1003* Font and Color Parameters:: Fonts and colors for the frame text.
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1004
1005Positions
1006
1007* Point:: The special position where editing takes place.
1008* Motion:: Changing point.
1009* Excursions:: Temporary motion and buffer changes.
1010* Narrowing:: Restricting editing to a portion of the buffer.
1011
1012Motion
1013
1014* Character Motion:: Moving in terms of characters.
1015* Word Motion:: Moving in terms of words.
1016* Buffer End Motion:: Moving to the beginning or end of the buffer.
1017* Text Lines:: Moving in terms of lines of text.
1018* Screen Lines:: Moving in terms of lines as displayed.
1019* List Motion:: Moving by parsing lists and sexps.
1020* Skipping Characters:: Skipping characters belonging to a certain set.
1021
1022Markers
1023
1024* Overview of Markers:: The components of a marker, and how it relocates.
1025* Predicates on Markers:: Testing whether an object is a marker.
1026* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1027* Information from Markers::Finding the marker's buffer or character position.
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1028* Marker Insertion Types:: Two ways a marker can relocate when you
1029 insert where it points.
1030* Moving Markers:: Moving the marker to a new buffer or position.
1031* The Mark:: How "the mark" is implemented with a marker.
1032* The Region:: How to access "the region".
1033
1034Text
1035
1036* Near Point:: Examining text in the vicinity of point.
1037* Buffer Contents:: Examining text in a general fashion.
1038* Comparing Text:: Comparing substrings of buffers.
1039* Insertion:: Adding new text to a buffer.
1040* Commands for Insertion:: User-level commands to insert text.
1041* Deletion:: Removing text from a buffer.
1042* User-Level Deletion:: User-level commands to delete text.
1043* The Kill Ring:: Where removed text sometimes is saved for
1044 later use.
1045* Undo:: Undoing changes to the text of a buffer.
1046* Maintaining Undo:: How to enable and disable undo information.
d24880de 1047 How to control how much information is kept.
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1048* Filling:: Functions for explicit filling.
1049* Margins:: How to specify margins for filling commands.
1050* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1051 from context.
1052* Auto Filling:: How auto-fill mode is implemented to break lines.
1053* Sorting:: Functions for sorting parts of the buffer.
1054* Columns:: Computing horizontal positions, and using them.
1055* Indentation:: Functions to insert or adjust indentation.
1056* Case Changes:: Case conversion of parts of the buffer.
1057* Text Properties:: Assigning Lisp property lists to text characters.
1058* Substitution:: Replacing a given character wherever it appears.
1059* Transposition:: Swapping two portions of a buffer.
1060* Registers:: How registers are implemented. Accessing
1061 the text or position stored in a register.
1062* Base 64:: Conversion to or from base 64 encoding.
1063* MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1064* Atomic Changes:: Installing several buffer changes "atomically".
1065* Change Hooks:: Supplying functions to be run when text is changed.
1066
1067The Kill Ring
1068
1069* Kill Ring Concepts:: What text looks like in the kill ring.
1070* Kill Functions:: Functions that kill text.
1071* Yanking:: How yanking is done.
1072* Yank Commands:: Commands that access the kill ring.
d24880de 1073* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1074* Internals of Kill Ring:: Variables that hold kill ring data.
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1075
1076Indentation
1077
1078* Primitive Indent:: Functions used to count and insert indentation.
1079* Mode-Specific Indent:: Customize indentation for different modes.
1080* Region Indent:: Indent all the lines in a region.
1081* Relative Indent:: Indent the current line based on previous lines.
1082* Indent Tabs:: Adjustable, typewriter-like tab stops.
1083* Motion by Indent:: Move to first non-blank character.
1084
1085Text Properties
1086
1087* Examining Properties:: Looking at the properties of one character.
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1088* Changing Properties:: Setting the properties of a range of text.
1089* Property Search:: Searching for where a property changes value.
1090* Special Properties:: Particular properties with special meanings.
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1091* Format Properties:: Properties for representing formatting of text.
1092* Sticky Properties:: How inserted text gets properties from
1093 neighboring text.
1094* Lazy Properties:: Computing text properties in a lazy fashion
1095 only when text is examined.
1096* Clickable Text:: Using text properties to make regions of text
1097 do something when you click on them.
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1098* Fields:: The @code{field} property defines
1099 fields within the buffer.
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1100* Not Intervals:: Why text properties do not use
1101 Lisp-visible text intervals.
b8d4c8d0 1102
561c0216 1103Non-@acronym{ASCII} Characters
b8d4c8d0 1104
561c0216 1105* Text Representations:: How Emacs represents text.
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1106* Converting Representations:: Converting unibyte to multibyte and vice versa.
1107* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1108* Character Codes:: How unibyte and multibyte relate to
1109 codes of individual characters.
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1110* Character Properties:: Character attributes that define their
1111 behavior and handling.
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1112* Character Sets:: The space of possible character codes
1113 is divided into various character sets.
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1114* Scanning Charsets:: Which character sets are used in a buffer?
1115* Translation of Characters:: Translation tables are used for conversion.
1116* Coding Systems:: Coding systems are conversions for saving files.
1117* Input Methods:: Input methods allow users to enter various
1118 non-ASCII characters without special keyboards.
1119* Locales:: Interacting with the POSIX locale.
1120
1121Coding Systems
1122
1123* Coding System Basics:: Basic concepts.
1124* Encoding and I/O:: How file I/O functions handle coding systems.
1125* Lisp and Coding Systems:: Functions to operate on coding system names.
1126* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1127* Default Coding Systems:: Controlling the default choices.
1128* Specifying Coding Systems:: Requesting a particular coding system
1129 for a single file operation.
1130* Explicit Encoding:: Encoding or decoding text without doing I/O.
1131* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1132* MS-DOS File Types:: How DOS "text" and "binary" files
1133 relate to coding systems.
1134
1135Searching and Matching
1136
1137* String Search:: Search for an exact match.
1138* Searching and Case:: Case-independent or case-significant searching.
1139* Regular Expressions:: Describing classes of strings.
1140* Regexp Search:: Searching for a match for a regexp.
1141* POSIX Regexps:: Searching POSIX-style for the longest match.
1142* Match Data:: Finding out which part of the text matched,
1143 after a string or regexp search.
d24880de 1144* Search and Replace:: Commands that loop, searching and replacing.
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1145* Standard Regexps:: Useful regexps for finding sentences, pages,...
1146
1147Regular Expressions
1148
1149* Syntax of Regexps:: Rules for writing regular expressions.
1150* Regexp Example:: Illustrates regular expression syntax.
1151* Regexp Functions:: Functions for operating on regular expressions.
1152
1153Syntax of Regular Expressions
1154
1155* Regexp Special:: Special characters in regular expressions.
1156* Char Classes:: Character classes used in regular expressions.
1157* Regexp Backslash:: Backslash-sequences in regular expressions.
1158
1159The Match Data
1160
d24880de 1161* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1162* Simple Match Data:: Accessing single items of match data,
d24880de 1163 such as where a particular subexpression started.
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1164* Entire Match Data:: Accessing the entire match data at once, as a list.
1165* Saving Match Data:: Saving and restoring the match data.
1166
1167Syntax Tables
1168
1169* Syntax Basics:: Basic concepts of syntax tables.
1170* Syntax Descriptors:: How characters are classified.
1171* Syntax Table Functions:: How to create, examine and alter syntax tables.
1172* Syntax Properties:: Overriding syntax with text properties.
d24880de 1173* Motion and Syntax:: Moving over characters with certain syntaxes.
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1174* Parsing Expressions:: Parsing balanced expressions
1175 using the syntax table.
1176* Standard Syntax Tables:: Syntax tables used by various major modes.
1177* Syntax Table Internals:: How syntax table information is stored.
1178* Categories:: Another way of classifying character syntax.
1179
1180Syntax Descriptors
1181
1182* Syntax Class Table:: Table of syntax classes.
1183* Syntax Flags:: Additional flags each character can have.
1184
1185Parsing Expressions
1186
1187* Motion via Parsing:: Motion functions that work by parsing.
1188* Position Parse:: Determining the syntactic state of a position.
1189* Parser State:: How Emacs represents a syntactic state.
1190* Low-Level Parsing:: Parsing across a specified region.
1191* Control Parsing:: Parameters that affect parsing.
1192
561c0216 1193Abbrevs and Abbrev Expansion
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1194
1195* Abbrev Mode:: Setting up Emacs for abbreviation.
1196* Abbrev Tables:: Creating and working with abbrev tables.
1197* Defining Abbrevs:: Specifying abbreviations and their expansions.
1198* Abbrev Files:: Saving abbrevs in files.
1199* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1200* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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1201* Abbrev Properties:: How to read and set abbrev properties.
1202 Which properties have which effect.
1203* Abbrev Table Properties:: How to read and set abbrev table properties.
1204 Which properties have which effect.
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1205
1206Processes
1207
1208* Subprocess Creation:: Functions that start subprocesses.
1209* Shell Arguments:: Quoting an argument to pass it to a shell.
1210* Synchronous Processes:: Details of using synchronous subprocesses.
1211* Asynchronous Processes:: Starting up an asynchronous subprocess.
1212* Deleting Processes:: Eliminating an asynchronous subprocess.
1213* Process Information:: Accessing run-status and other attributes.
1214* Input to Processes:: Sending input to an asynchronous subprocess.
1215* Signals to Processes:: Stopping, continuing or interrupting
1216 an asynchronous subprocess.
1217* Output from Processes:: Collecting output from an asynchronous subprocess.
1218* Sentinels:: Sentinels run when process run-status changes.
1219* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1220* System Processes:: Accessing other processes running on your system.
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1221* Transaction Queues:: Transaction-based communication with subprocesses.
1222* Network:: Opening network connections.
1223* Network Servers:: Network servers let Emacs accept net connections.
1224* Datagrams:: UDP network connections.
1225* Low-Level Network:: Lower-level but more general function
1226 to create connections and servers.
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1227* Misc Network:: Additional relevant functions for
1228 network connections.
c73e02fa 1229* Serial Ports:: Communicating with serial ports.
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1230* Byte Packing:: Using bindat to pack and unpack binary data.
1231
1232Receiving Output from Processes
1233
1234* Process Buffers:: If no filter, output is put in a buffer.
1235* Filter Functions:: Filter functions accept output from the process.
1236* Decoding Output:: Filters can get unibyte or multibyte strings.
1237* Accepting Output:: How to wait until process output arrives.
1238
1239Low-Level Network Access
1240
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1241* Network Processes:: Using @code{make-network-process}.
1242* Network Options:: Further control over network connections.
1243* Network Feature Testing:: Determining which network features work on
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1244 the machine you are using.
1245
1246Packing and Unpacking Byte Arrays
1247
1248* Bindat Spec:: Describing data layout.
1249* Bindat Functions:: Doing the unpacking and packing.
1250* Bindat Examples:: Samples of what bindat.el can do for you!
1251
1252Emacs Display
1253
1254* Refresh Screen:: Clearing the screen and redrawing everything on it.
1255* Forcing Redisplay:: Forcing redisplay.
1256* Truncation:: Folding or wrapping long text lines.
1257* The Echo Area:: Displaying messages at the bottom of the screen.
1258* Warnings:: Displaying warning messages for the user.
1259* Invisible Text:: Hiding part of the buffer text.
1260* Selective Display:: Hiding part of the buffer text (the old way).
1261* Temporary Displays:: Displays that go away automatically.
d24880de 1262* Overlays:: Use overlays to highlight parts of the buffer.
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1263* Width:: How wide a character or string is on the screen.
1264* Line Height:: Controlling the height of lines.
d24880de 1265* Faces:: A face defines a graphics style
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1266 for text characters: font, colors, etc.
1267* Fringes:: Controlling window fringes.
1268* Scroll Bars:: Controlling vertical scroll bars.
1269* Display Property:: Enabling special display features.
1270* Images:: Displaying images in Emacs buffers.
1271* Buttons:: Adding clickable buttons to Emacs buffers.
1272* Abstract Display:: Emacs' Widget for Object Collections.
1273* Blinking:: How Emacs shows the matching open parenthesis.
d24880de 1274* Usual Display:: The usual conventions for displaying
561c0216 1275 nonprinting chars.
d24880de 1276* Display Tables:: How to specify other conventions.
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1277* Beeping:: Audible signal to the user.
1278* Window Systems:: Which window system is being used.
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1279* Bidirectional Display:: Display of bidirectional scripts, such as
1280 Arabic and Farsi.
1281* Glyphless Chars:: How glyphless characters are drawn.
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1282
1283The Echo Area
1284
1285* Displaying Messages:: Explicitly displaying text in the echo area.
1286* Progress:: Informing user about progress of a long operation.
1287* Logging Messages:: Echo area messages are logged for the user.
1288* Echo Area Customization:: Controlling the echo area.
1289
1290Reporting Warnings
1291
1292* Warning Basics:: Warnings concepts and functions to report them.
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1293* Warning Variables:: Variables programs bind to customize
1294 their warnings.
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1295* Warning Options:: Variables users set to control display of warnings.
1296
1297Overlays
1298
1299* Managing Overlays:: Creating and moving overlays.
1300* Overlay Properties:: How to read and set properties.
d24880de 1301 What properties do to the screen display.
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1302* Finding Overlays:: Searching for overlays.
1303
1304Faces
1305
1306* Defining Faces:: How to define a face with @code{defface}.
1307* Face Attributes:: What is in a face?
1308* Attribute Functions:: Functions to examine and set face attributes.
1309* Displaying Faces:: How Emacs combines the faces specified for
1310 a character.
606061b9 1311* Face Remapping:: Remapping faces to alternative definitions.
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1312* Face Functions:: How to define and examine faces.
1313* Auto Faces:: Hook for automatic face assignment.
35137ed3 1314* Basic Faces:: Faces that are defined by default.
606061b9 1315* Font Selection:: Finding the best available font for a face.
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1316* Font Lookup:: Looking up the names of available fonts
1317 and information about them.
1318* Fontsets:: A fontset is a collection of fonts
1319 that handle a range of character sets.
561c0216 1320* Low-Level Font:: Lisp representation for character display fonts.
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1321
1322Fringes
1323
1324* Fringe Size/Pos:: Specifying where to put the window fringes.
1325* Fringe Indicators:: Displaying indicator icons in the window fringes.
1326* Fringe Cursors:: Displaying cursors in the right fringe.
1327* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1328* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1329* Overlay Arrow:: Display of an arrow to indicate position.
1330
1331The @code{display} Property
1332
561c0216 1333* Replacing Specs:: Display specs that replace the text.
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1334* Specified Space:: Displaying one space with a specified width.
1335* Pixel Specification:: Specifying space width or height in pixels.
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1336* Other Display Specs:: Displaying an image; adjusting the height,
1337 spacing, and other properties of text.
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1338* Display Margins:: Displaying text or images to the side of
1339 the main text.
1340
1341Images
1342
561c0216 1343* Image Formats:: Supported image formats.
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1344* Image Descriptors:: How to specify an image for use in @code{:display}.
1345* XBM Images:: Special features for XBM format.
1346* XPM Images:: Special features for XPM format.
1347* GIF Images:: Special features for GIF format.
561c0216 1348* TIFF Images:: Special features for TIFF format.
2833b3ff 1349* PostScript Images:: Special features for PostScript format.
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1350* Other Image Types:: Various other formats are supported.
1351* Defining Images:: Convenient ways to define an image for later use.
1352* Showing Images:: Convenient ways to display an image once
1353 it is defined.
eea14f31 1354* Animated Images:: Some image formats can be animated.
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1355* Image Cache:: Internal mechanisms of image display.
1356
1357Buttons
1358
1359* Button Properties:: Button properties with special meanings.
1360* Button Types:: Defining common properties for classes of buttons.
1361* Making Buttons:: Adding buttons to Emacs buffers.
1362* Manipulating Buttons:: Getting and setting properties of buttons.
1363* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1364
1365Abstract Display
1366
1367* Abstract Display Functions:: Functions in the Ewoc package.
1368* Abstract Display Example:: Example of using Ewoc.
1369
1370Display Tables
1371
1372* Display Table Format:: What a display table consists of.
1373* Active Display Table:: How Emacs selects a display table to use.
1374* Glyphs:: How to define a glyph, and what glyphs mean.
1375
1376Operating System Interface
1377
561c0216 1378* Starting Up:: Customizing Emacs startup processing.
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1379* Getting Out:: How exiting works (permanent or temporary).
1380* System Environment:: Distinguish the name and kind of system.
1381* User Identification:: Finding the name and user id of the user.
d24880de 1382* Time of Day:: Getting the current time.
333f9019 1383* Time Conversion:: Converting a time from numeric form to
561c0216 1384 calendrical data and vice versa.
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1385* Time Parsing:: Converting a time from numeric form to text
1386 and vice versa.
1387* Processor Run Time:: Getting the run time used by Emacs.
1388* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1389* Timers:: Setting a timer to call a function at a
561c0216 1390 certain time.
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1391* Idle Timers:: Setting a timer to call a function when Emacs has
1392 been idle for a certain length of time.
1393* Terminal Input:: Accessing and recording terminal input.
1394* Terminal Output:: Controlling and recording terminal output.
1395* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1396* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1397* Batch Mode:: Running Emacs without terminal interaction.
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1398* Session Management:: Saving and restoring state with
1399 X Session Management.
b8d4c8d0 1400
fdc76236
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1401Preparing Lisp code for distribution
1402
1403* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1404* Simple Packages:: How to package a single .el file.
1405* Multi-file Packages:: How to package multiple files.
120d9389 1406* Package Archives:: Maintaining package archives.
fdc76236 1407
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1408Starting Up Emacs
1409
561c0216
GM
1410* Startup Summary:: Sequence of actions Emacs performs at startup.
1411* Init File:: Details on reading the init file.
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1412* Terminal-Specific:: How the terminal-specific Lisp file is read.
1413* Command-Line Arguments:: How command-line arguments are processed,
1414 and how you can customize them.
1415
1416Getting Out of Emacs
1417
1418* Killing Emacs:: Exiting Emacs irreversibly.
1419* Suspending Emacs:: Exiting Emacs reversibly.
1420
1421Terminal Input
1422
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1423* Input Modes:: Options for how input is processed.
1424* Recording Input:: Saving histories of recent or all input events.
b8d4c8d0
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1425
1426Tips and Conventions
1427
1428* Coding Conventions:: Conventions for clean and robust programs.
1429* Key Binding Conventions:: Which keys should be bound by which programs.
1430* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1431* Compilation Tips:: Making compiled code run fast.
1432* Warning Tips:: Turning off compiler warnings.
1433* Documentation Tips:: Writing readable documentation strings.
d24880de 1434* Comment Tips:: Conventions for writing comments.
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1435* Library Headers:: Standard headers for library packages.
1436
1437GNU Emacs Internals
1438
1439* Building Emacs:: How the dumped Emacs is made.
333f9019 1440* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1441* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1442* Memory Usage:: Info about total size of Lisp objects made so far.
1443* Writing Emacs Primitives:: Writing C code for Emacs.
1444* Object Internals:: Data formats of buffers, windows, processes.
1445
1446Object Internals
1447
1448* Buffer Internals:: Components of a buffer structure.
1449* Window Internals:: Components of a window structure.
1450* Process Internals:: Components of a process structure.
1451@end detailmenu
1452@end menu
1453
1454@include intro.texi
1455@include objects.texi
1456@include numbers.texi
1457@include strings.texi
1458
1459@include lists.texi
1460@include sequences.texi
1461@include hash.texi
1462@include symbols.texi
1463@include eval.texi
1464
1465@include control.texi
1466@include variables.texi
1467@include functions.texi
1468@include macros.texi
1469
1470@include customize.texi
1471@include loading.texi
1472@include compile.texi
1473@include advice.texi
1474
561c0216 1475@c This includes edebug.texi.
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1476@include debugging.texi
1477@include streams.texi
1478@include minibuf.texi
1479@include commands.texi
1480
1481@include keymaps.texi
1482@include modes.texi
1483@include help.texi
1484@include files.texi
1485
1486@include backups.texi
1487@include buffers.texi
1488@include windows.texi
1489@include frames.texi
1490
1491@include positions.texi
1492@include markers.texi
1493@include text.texi
1494@include nonascii.texi
1495
1496@include searching.texi
1497@include syntax.texi
1498@include abbrevs.texi
1499@include processes.texi
1500
1501@include display.texi
1502@include os.texi
1503
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1504@include package.texi
1505
b8d4c8d0
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1506@c MOVE to Emacs Manual: include misc-modes.texi
1507
1508@c appendices
1509
1510@c REMOVE this: include non-hacker.texi
1511
1512@include anti.texi
1513@include doclicense.texi
1514@include gpl.texi
1515@include tips.texi
1516@include internals.texi
1517@include errors.texi
1518@include locals.texi
1519@include maps.texi
1520@include hooks.texi
1521
1522@include index.texi
1523
1524@ignore
1525@node New Symbols, , Index, Top
1526@unnumbered New Symbols Since the Previous Edition
1527
1528@printindex tp
1529@end ignore
1530
1531@bye
1532
1533\f
1534These words prevent "local variables" above from confusing Emacs.