mm-uu.el (mm-uu-type-alist): Comment fix by Frank Haun <fh@fhaun.de>
[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
8@c Please remember to update the edition number in README as well.
f751a2ae 9@c And also the copies in vol1.texi and vol2.texi.
3a6aa965 10@set VERSION 3.0
f7a31f11 11@include emacsver.texi
f751a2ae 12@set DATE July 2009
b8d4c8d0 13
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14@c in general, keep the following line commented out, unless doing a
15@c copy of this manual that will be published. The manual should go
16@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 17@c @smallbook
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18
19@ifset smallbook
20@smallbook
21@end ifset
22
23@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 24@c save on paper cost.
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25@c Do this inside @tex for now, so current makeinfo does not complain.
26@tex
27@ifset smallbook
28@fonttextsize 10
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29\global\let\urlcolor=\Black % don't print links in grayscale
30\global\let\linkcolor=\Black
31@end ifset
32\global\hbadness=6666 % don't worry about not-too-underfull boxes
33@end tex
34
35@c Combine indices.
36@synindex cp fn
37@syncodeindex vr fn
38@syncodeindex ky fn
39@syncodeindex pg fn
40@c We use the "type index" to index new functions and variables.
41@c @syncodeindex tp fn
42
43@copying
44This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45corresponding to Emacs version @value{EMACSVER}.
46
29157371 47Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
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48
49@quotation
50Permission is granted to copy, distribute and/or modify this document
204d4665 51under the terms of the GNU Free Documentation License, Version 1.3 or
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52any later version published by the Free Software Foundation; with the
53Invariant Sections being ``GNU General Public License,'' with the
54Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
55Texts as in (a) below. A copy of the license is included in the
56section entitled ``GNU Free Documentation License.''
57
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58(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
59modify this GNU manual. Buying copies from the FSF supports it in
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60developing GNU and promoting software freedom.''
61@end quotation
62@end copying
63
63a329f8 64@documentencoding ISO-8859-1
80b005c7 65
e979a521 66@dircategory GNU Emacs Lisp
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67@direntry
68* Elisp: (elisp). The Emacs Lisp Reference Manual.
69@end direntry
70
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71@titlepage
72@title GNU Emacs Lisp Reference Manual
73@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 74@subtitle Revision @value{VERSION}, @value{DATE}
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75
76@author by Bil Lewis, Dan LaLiberte, Richard Stallman
77@author and the GNU Manual Group
78@page
79@vskip 0pt plus 1filll
80@insertcopying
81
82@sp 2
83Published by the Free Software Foundation @*
8451 Franklin St, Fifth Floor @*
85Boston, MA 02110-1301 @*
86USA @*
87ISBN 1-882114-74-4
88
89@sp 2
90Cover art by Etienne Suvasa.
91@end titlepage
92
93
94@c Print the tables of contents
95@summarycontents
96@contents
97
98
99@ifnottex
100@node Top, Introduction, (dir), (dir)
101@top Emacs Lisp
102
5300838c 103@insertcopying
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104@end ifnottex
105
f751a2ae 106@c Copy any updates to vol1.texi and vol2.texi.
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107@menu
108* Introduction:: Introduction and conventions used.
109
110* Lisp Data Types:: Data types of objects in Emacs Lisp.
111* Numbers:: Numbers and arithmetic functions.
112* Strings and Characters:: Strings, and functions that work on them.
113* Lists:: Lists, cons cells, and related functions.
114* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
115 Certain functions act on any kind of sequence.
116 The description of vectors is here as well.
117* Hash Tables:: Very fast lookup-tables.
118* Symbols:: Symbols represent names, uniquely.
119
120* Evaluation:: How Lisp expressions are evaluated.
121* Control Structures:: Conditionals, loops, nonlocal exits.
122* Variables:: Using symbols in programs to stand for values.
123* Functions:: A function is a Lisp program
124 that can be invoked from other functions.
125* Macros:: Macros are a way to extend the Lisp language.
126* Customization:: Writing customization declarations.
127
128* Loading:: Reading files of Lisp code into Lisp.
129* Byte Compilation:: Compilation makes programs run faster.
130* Advising Functions:: Adding to the definition of a function.
131* Debugging:: Tools and tips for debugging Lisp programs.
132
133* Read and Print:: Converting Lisp objects to text and back.
134* Minibuffers:: Using the minibuffer to read input.
135* Command Loop:: How the editor command loop works,
136 and how you can call its subroutines.
137* Keymaps:: Defining the bindings from keys to commands.
138* Modes:: Defining major and minor modes.
139* Documentation:: Writing and using documentation strings.
140
141* Files:: Accessing files.
142* Backups and Auto-Saving:: Controlling how backups and auto-save
143 files are made.
144* Buffers:: Creating and using buffer objects.
145* Windows:: Manipulating windows and displaying buffers.
d24880de 146* Frames:: Making multiple system-level windows.
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147* Positions:: Buffer positions and motion functions.
148* Markers:: Markers represent positions and update
149 automatically when the text is changed.
150
151* Text:: Examining and changing text in buffers.
152* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
153* Searching and Matching:: Searching buffers for strings or regexps.
154* Syntax Tables:: The syntax table controls word and list parsing.
155* Abbrevs:: How Abbrev mode works, and its data structures.
156
157* Processes:: Running and communicating with subprocesses.
d24880de 158* Display:: Features for controlling the screen display.
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159* System Interface:: Getting the user id, system type, environment
160 variables, and other such things.
161
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162* Packaging:: Preparing Lisp code for distribution.
163
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164Appendices
165
f751a2ae 166* Antinews:: Info for users downgrading to Emacs 22.
561c0216 167* GNU Free Documentation License:: The license for this documentation.
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168* GPL:: Conditions for copying and changing GNU Emacs.
169* Tips:: Advice and coding conventions for Emacs Lisp.
170* GNU Emacs Internals:: Building and dumping Emacs;
171 internal data structures.
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172* Standard Errors:: List of some standard error symbols.
173* Standard Keymaps:: List of some standard keymaps.
174* Standard Hooks:: List of some standard hook variables.
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175
176* Index:: Index including concepts, functions, variables,
177 and other terms.
178
179@ignore
180* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
181@end ignore
182
183@c Do NOT modify the following 3 lines! They must have this form to
184@c be correctly identified by `texinfo-multiple-files-update'. In
185@c particular, the detailed menu header line MUST be identical to the
186@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
f751a2ae 187@c Copy any updates to vol1.texi and vol2.texi.
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188
189@detailmenu
190 --- The Detailed Node Listing ---
191 ---------------------------------
192
91223e54 193Here are other nodes that are subnodes of those already listed,
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194mentioned here so you can get to them in one step:
195
196Introduction
197
198* Caveats:: Flaws and a request for help.
199* Lisp History:: Emacs Lisp is descended from Maclisp.
200* Conventions:: How the manual is formatted.
201* Version Info:: Which Emacs version is running?
202* Acknowledgements:: The authors, editors, and sponsors of this manual.
203
204Conventions
205
206* Some Terms:: Explanation of terms we use in this manual.
207* nil and t:: How the symbols @code{nil} and @code{t} are used.
208* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 209* Printing Notation:: The format we use when examples print text.
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210* Error Messages:: The format we use for examples of errors.
211* Buffer Text Notation:: The format we use for buffer contents in examples.
212* Format of Descriptions:: Notation for describing functions, variables, etc.
213
214Format of Descriptions
215
216* A Sample Function Description:: A description of an imaginary
217 function, @code{foo}.
218* A Sample Variable Description:: A description of an imaginary
219 variable, @code{electric-future-map}.
220
221Lisp Data Types
222
223* Printed Representation:: How Lisp objects are represented as text.
224* Comments:: Comments and their formatting conventions.
225* Programming Types:: Types found in all Lisp systems.
226* Editing Types:: Types specific to Emacs.
121e43fd 227* Circular Objects:: Read syntax for circular structure.
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228* Type Predicates:: Tests related to types.
229* Equality Predicates:: Tests of equality between any two objects.
230
231Programming Types
232
233* Integer Type:: Numbers without fractional parts.
234* Floating Point Type:: Numbers with fractional parts and with a large range.
235* Character Type:: The representation of letters, numbers and
236 control characters.
237* Symbol Type:: A multi-use object that refers to a function,
561c0216 238 variable, or property list, and has a unique identity.
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239* Sequence Type:: Both lists and arrays are classified as sequences.
240* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
241* Array Type:: Arrays include strings and vectors.
242* String Type:: An (efficient) array of characters.
243* Vector Type:: One-dimensional arrays.
244* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
245* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
246* Hash Table Type:: Super-fast lookup tables.
247* Function Type:: A piece of executable code you can call from elsewhere.
248* Macro Type:: A method of expanding an expression into another
249 expression, more fundamental but less pretty.
250* Primitive Function Type:: A function written in C, callable from Lisp.
251* Byte-Code Type:: A function written in Lisp, then compiled.
252* Autoload Type:: A type used for automatically loading seldom-used
253 functions.
254
255Character Type
256
257* Basic Char Syntax:: Syntax for regular characters.
258* General Escape Syntax:: How to specify characters by their codes.
259* Ctl-Char Syntax:: Syntax for control characters.
260* Meta-Char Syntax:: Syntax for meta-characters.
261* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
262
263Cons Cell and List Types
264
265* Box Diagrams:: Drawing pictures of lists.
561c0216 266* Dotted Pair Notation:: A general syntax for cons cells.
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267* Association List Type:: A specially constructed list.
268
269String Type
270
271* Syntax for Strings:: How to specify Lisp strings.
272* Non-ASCII in Strings:: International characters in strings.
273* Nonprinting Characters:: Literal unprintable characters in strings.
274* Text Props and Strings:: Strings with text properties.
275
276Editing Types
277
278* Buffer Type:: The basic object of editing.
279* Marker Type:: A position in a buffer.
561c0216 280* Window Type:: Buffers are displayed in windows.
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281* Frame Type:: Windows subdivide frames.
282* Terminal Type:: A terminal device displays frames.
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283* Window Configuration Type:: Recording the way a frame is subdivided.
284* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 285* Process Type:: A subprocess of Emacs running on the underlying OS.
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286* Stream Type:: Receive or send characters.
287* Keymap Type:: What function a keystroke invokes.
288* Overlay Type:: How an overlay is represented.
3a6aa965 289* Font Type:: Fonts for displaying text.
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290
291Numbers
292
293* Integer Basics:: Representation and range of integers.
d24880de 294* Float Basics:: Representation and range of floating point.
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295* Predicates on Numbers:: Testing for numbers.
296* Comparison of Numbers:: Equality and inequality predicates.
d24880de 297* Numeric Conversions:: Converting float to integer and vice versa.
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298* Arithmetic Operations:: How to add, subtract, multiply and divide.
299* Rounding Operations:: Explicitly rounding floating point numbers.
300* Bitwise Operations:: Logical and, or, not, shifting.
301* Math Functions:: Trig, exponential and logarithmic functions.
302* Random Numbers:: Obtaining random integers, predictable or not.
303
304Strings and Characters
305
306* String Basics:: Basic properties of strings and characters.
307* Predicates for Strings:: Testing whether an object is a string or char.
308* Creating Strings:: Functions to allocate new strings.
121e43fd 309* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 310* Text Comparison:: Comparing characters or strings.
561c0216 311* String Conversion:: Converting to and from characters and strings.
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312* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
313* Case Conversion:: Case conversion functions.
d24880de 314* Case Tables:: Customizing case conversion.
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315
316Lists
317
318* Cons Cells:: How lists are made out of cons cells.
319* List-related Predicates:: Is this object a list? Comparing two lists.
320* List Elements:: Extracting the pieces of a list.
321* Building Lists:: Creating list structure.
322* List Variables:: Modifying lists stored in variables.
323* Modifying Lists:: Storing new pieces into an existing list.
324* Sets And Lists:: A list can represent a finite mathematical set.
325* Association Lists:: A list can represent a finite relation or mapping.
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326
327Modifying Existing List Structure
328
329* Setcar:: Replacing an element in a list.
330* Setcdr:: Replacing part of the list backbone.
331 This can be used to remove or add elements.
332* Rearrangement:: Reordering the elements in a list; combining lists.
333
334Sequences, Arrays, and Vectors
335
336* Sequence Functions:: Functions that accept any kind of sequence.
337* Arrays:: Characteristics of arrays in Emacs Lisp.
338* Array Functions:: Functions specifically for arrays.
339* Vectors:: Special characteristics of Emacs Lisp vectors.
340* Vector Functions:: Functions specifically for vectors.
341* Char-Tables:: How to work with char-tables.
342* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 343* Rings:: Managing a fixed-size ring of objects.
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344
345Hash Tables
346
347* Creating Hash:: Functions to create hash tables.
348* Hash Access:: Reading and writing the hash table contents.
561c0216 349* Defining Hash:: Defining new comparison methods.
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350* Other Hash:: Miscellaneous.
351
352Symbols
353
354* Symbol Components:: Symbols have names, values, function definitions
355 and property lists.
356* Definitions:: A definition says how a symbol will be used.
357* Creating Symbols:: How symbols are kept unique.
358* Property Lists:: Each symbol has a property list
359 for recording miscellaneous information.
360
361Property Lists
362
363* Plists and Alists:: Comparison of the advantages of property
364 lists and association lists.
365* Symbol Plists:: Functions to access symbols' property lists.
366* Other Plists:: Accessing property lists stored elsewhere.
367
368Evaluation
369
370* Intro Eval:: Evaluation in the scheme of things.
371* Forms:: How various sorts of objects are evaluated.
372* Quoting:: Avoiding evaluation (to put constants in
373 the program).
03988c98 374* Backquote:: Easier construction of list structure.
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375* Eval:: How to invoke the Lisp interpreter explicitly.
376
377Kinds of Forms
378
379* Self-Evaluating Forms:: Forms that evaluate to themselves.
380* Symbol Forms:: Symbols evaluate as variables.
381* Classifying Lists:: How to distinguish various sorts of list forms.
382* Function Indirection:: When a symbol appears as the car of a list,
d24880de 383 we find the real function via the symbol.
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384* Function Forms:: Forms that call functions.
385* Macro Forms:: Forms that call macros.
386* Special Forms:: "Special forms" are idiosyncratic primitives,
387 most of them extremely important.
388* Autoloading:: Functions set up to load files
389 containing their real definitions.
390
391Control Structures
392
393* Sequencing:: Evaluation in textual order.
394* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
395* Combining Conditions:: @code{and}, @code{or}, @code{not}.
396* Iteration:: @code{while} loops.
397* Nonlocal Exits:: Jumping out of a sequence.
398
399Nonlocal Exits
400
401* Catch and Throw:: Nonlocal exits for the program's own purposes.
402* Examples of Catch:: Showing how such nonlocal exits can be written.
403* Errors:: How errors are signaled and handled.
404* Cleanups:: Arranging to run a cleanup form if an
405 error happens.
406
407Errors
408
409* Signaling Errors:: How to report an error.
410* Processing of Errors:: What Emacs does when you report an error.
411* Handling Errors:: How you can trap errors and continue execution.
412* Error Symbols:: How errors are classified for trapping them.
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413
414Variables
415
416* Global Variables:: Variable values that exist permanently, everywhere.
417* Constant Variables:: Certain "variables" have values that never change.
418* Local Variables:: Variable values that exist only temporarily.
419* Void Variables:: Symbols that lack values.
420* Defining Variables:: A definition says a symbol is used as a variable.
421* Tips for Defining:: Things you should think about when you
422 define a variable.
423* Accessing Variables:: Examining values of variables whose names
424 are known only at run time.
425* Setting Variables:: Storing new values in variables.
426* Variable Scoping:: How Lisp chooses among local and global values.
427* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 428* File Local Variables:: Handling local variable lists in files.
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429* Directory Local Variables:: Local variables common to all files in a
430 directory.
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431* Variable Aliases:: Variables that are aliases for other variables.
432* Variables with Restricted Values:: Non-constant variables whose value can
433 @emph{not} be an arbitrary Lisp object.
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434
435Scoping Rules for Variable Bindings
436
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437* Dynamic Binding:: The default for binding local variables in Emacs.
438* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
439* Lexical Binding:: A different type of local variable binding.
440* Using Lexical Binding:: How to enable lexical binding.
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441
442Buffer-Local Variables
443
444* Intro to Buffer-Local:: Introduction and concepts.
445* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
446* Default Value:: The default value is seen in buffers
447 that don't have their own buffer-local values.
448
449Functions
450
561c0216 451* What Is a Function:: Lisp functions vs. primitives; terminology.
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452* Lambda Expressions:: How functions are expressed as Lisp objects.
453* Function Names:: A symbol can serve as the name of a function.
454* Defining Functions:: Lisp expressions for defining functions.
455* Calling Functions:: How to use an existing function.
456* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 457* Anonymous Functions:: Lambda expressions are functions with no names.
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458* Function Cells:: Accessing or setting the function definition
459 of a symbol.
735cc5ca 460* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 461* Obsolete Functions:: Declaring functions obsolete.
d24880de 462* Inline Functions:: Defining functions that the compiler
561c0216 463 will open code.
d24880de 464* Declaring Functions:: Telling the compiler that a function is defined.
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465* Function Safety:: Determining whether a function is safe to call.
466* Related Topics:: Cross-references to specific Lisp primitives
467 that have a special bearing on how
468 functions work.
469
470Lambda Expressions
471
472* Lambda Components:: The parts of a lambda expression.
473* Simple Lambda:: A simple example.
474* Argument List:: Details and special features of argument lists.
475* Function Documentation:: How to put documentation in a function.
476
477Macros
478
479* Simple Macro:: A basic example.
480* Expansion:: How, when and why macros are expanded.
481* Compiling Macros:: How macros are expanded by the compiler.
482* Defining Macros:: How to write a macro definition.
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483* Problems with Macros:: Don't evaluate the macro arguments too many times.
484 Don't hide the user's variables.
485* Indenting Macros:: Specifying how to indent macro calls.
486
487Common Problems Using Macros
488
489* Wrong Time:: Do the work in the expansion, not in the macro.
490* Argument Evaluation:: The expansion should evaluate each macro arg once.
491* Surprising Local Vars:: Local variable bindings in the expansion
492 require special care.
493* Eval During Expansion:: Don't evaluate them; put them in the expansion.
494* Repeated Expansion:: Avoid depending on how many times expansion is done.
495
496Writing Customization Definitions
497
498* Common Keywords:: Common keyword arguments for all kinds of
499 customization declarations.
500* Group Definitions:: Writing customization group definitions.
501* Variable Definitions:: Declaring user options.
502* Customization Types:: Specifying the type of a user option.
503
504Customization Types
505
3deead93 506* Simple Types:: Simple customization types: sexp, integer, etc.
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507* Composite Types:: Build new types from other types or data.
508* Splicing into Lists:: Splice elements into list with @code{:inline}.
509* Type Keywords:: Keyword-argument pairs in a customization type.
510* Defining New Types:: Give your type a name.
511
512Loading
513
514* How Programs Do Loading:: The @code{load} function and others.
515* Load Suffixes:: Details about the suffixes that @code{load} tries.
516* Library Search:: Finding a library to load.
517* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
518* Autoload:: Setting up a function to autoload.
519* Repeated Loading:: Precautions about loading a file twice.
520* Named Features:: Loading a library if it isn't already loaded.
521* Where Defined:: Finding which file defined a certain symbol.
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522* Unloading:: How to "unload" a library that was loaded.
523* Hooks for Loading:: Providing code to be run when
524 particular libraries are loaded.
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525
526Byte Compilation
527
528* Speed of Byte-Code:: An example of speedup from byte compilation.
529* Compilation Functions:: Byte compilation functions.
530* Docs and Compilation:: Dynamic loading of documentation strings.
531* Dynamic Loading:: Dynamic loading of individual functions.
532* Eval During Compile:: Code to be evaluated when you compile.
533* Compiler Errors:: Handling compiler error messages.
d24880de 534* Byte-Code Objects:: The data type used for byte-compiled functions.
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535* Disassembly:: Disassembling byte-code; how to read byte-code.
536
537Advising Emacs Lisp Functions
538
539* Simple Advice:: A simple example to explain the basics of advice.
540* Defining Advice:: Detailed description of @code{defadvice}.
541* Around-Advice:: Wrapping advice around a function's definition.
542* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
543* Activation of Advice:: Advice doesn't do anything until you activate it.
544* Enabling Advice:: You can enable or disable each piece of advice.
545* Preactivation:: Preactivation is a way of speeding up the
546 loading of compiled advice.
547* Argument Access in Advice:: How advice can access the function's arguments.
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548* Combined Definition:: How advice is implemented.
549
550Debugging Lisp Programs
551
355cabc6 552* Debugger:: A debugger for the Emacs Lisp evaluator.
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553* Edebug:: A source-level Emacs Lisp debugger.
554* Syntax Errors:: How to find syntax errors.
555* Test Coverage:: Ensuring you have tested all branches in your code.
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556
557The Lisp Debugger
558
559* Error Debugging:: Entering the debugger when an error happens.
d24880de 560* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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561* Function Debugging:: Entering it when a certain function is called.
562* Explicit Debug:: Entering it at a certain point in the program.
563* Using Debugger:: What the debugger does; what you see while in it.
564* Debugger Commands:: Commands used while in the debugger.
565* Invoking the Debugger:: How to call the function @code{debug}.
566* Internals of Debugger:: Subroutines of the debugger, and global variables.
567
568Edebug
569
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570* Using Edebug:: Introduction to use of Edebug.
571* Instrumenting:: You must instrument your code
572 in order to debug it with Edebug.
b8d4c8d0 573* Edebug Execution Modes:: Execution modes, stopping more or less often.
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574* Jumping:: Commands to jump to a specified place.
575* Edebug Misc:: Miscellaneous commands.
576* Breaks:: Setting breakpoints to make the program stop.
577* Trapping Errors:: Trapping errors with Edebug.
578* Edebug Views:: Views inside and outside of Edebug.
579* Edebug Eval:: Evaluating expressions within Edebug.
580* Eval List:: Expressions whose values are displayed
581 each time you enter Edebug.
582* Printing in Edebug:: Customization of printing.
583* Trace Buffer:: How to produce trace output in a buffer.
584* Coverage Testing:: How to test evaluation coverage.
585* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 586* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 587* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 588
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589Breaks
590
591* Breakpoints:: Breakpoints at stop points.
592* Global Break Condition:: Breaking on an event.
593* Source Breakpoints:: Embedding breakpoints in source code.
594
595The Outside Context
596
597* Checking Whether to Stop::When Edebug decides what to do.
598* Edebug Display Update:: When Edebug updates the display.
599* Edebug Recursive Edit:: When Edebug stops execution.
600
601Edebug and Macros
602
603* Instrumenting Macro Calls::The basic problem.
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604* Specification List:: How to specify complex patterns of evaluation.
605* Backtracking:: What Edebug does when matching fails.
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606* Specification Examples:: To help understand specifications.
607
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608Debugging Invalid Lisp Syntax
609
610* Excess Open:: How to find a spurious open paren or missing close.
611* Excess Close:: How to find a spurious close paren or missing open.
612
613Reading and Printing Lisp Objects
614
615* Streams Intro:: Overview of streams, reading and printing.
616* Input Streams:: Various data types that can be used as
617 input streams.
618* Input Functions:: Functions to read Lisp objects from text.
619* Output Streams:: Various data types that can be used as
620 output streams.
621* Output Functions:: Functions to print Lisp objects as text.
622* Output Variables:: Variables that control what the printing
623 functions do.
624
625Minibuffers
626
627* Intro to Minibuffers:: Basic information about minibuffers.
628* Text from Minibuffer:: How to read a straight text string.
629* Object from Minibuffer:: How to read a Lisp object or expression.
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630* Minibuffer History:: Recording previous minibuffer inputs
631 so the user can reuse them.
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632* Initial Input:: Specifying initial contents for the minibuffer.
633* Completion:: How to invoke and customize completion.
634* Yes-or-No Queries:: Asking a question with a simple answer.
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635* Multiple Queries:: Asking a series of similar questions.
636* Reading a Password:: Reading a password from the terminal.
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637* Minibuffer Commands:: Commands used as key bindings in minibuffers.
638* Minibuffer Contents:: How such commands access the minibuffer text.
639* Minibuffer Windows:: Operating on the special minibuffer windows.
640* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
641* Minibuffer Misc:: Various customization hooks and variables.
642
643Completion
644
645* Basic Completion:: Low-level functions for completing strings.
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646* Minibuffer Completion:: Invoking the minibuffer with completion.
647* Completion Commands:: Minibuffer commands that do completion.
648* High-Level Completion:: Convenient special cases of completion
121e43fd 649 (reading buffer name, file name, etc.).
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650* Reading File Names:: Using completion to read file names and
651 shell commands.
745c5f7b 652* Completion Styles:: Specifying rules for performing completion.
561c0216 653* Programmed Completion:: Writing your own completion-function.
60236b0d 654* Completion in Buffers:: Completing text in ordinary buffers.
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655
656Command Loop
657
658* Command Overview:: How the command loop reads commands.
659* Defining Commands:: Specifying how a function should read arguments.
660* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 661* Distinguish Interactive:: Making a command distinguish interactive calls.
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662* Command Loop Info:: Variables set by the command loop for you to examine.
663* Adjusting Point:: Adjustment of point after a command.
d24880de 664* Input Events:: What input looks like when you read it.
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665* Reading Input:: How to read input events from the keyboard or mouse.
666* Special Events:: Events processed immediately and individually.
667* Waiting:: Waiting for user input or elapsed time.
668* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
669* Prefix Command Arguments:: How the commands to set prefix args work.
670* Recursive Editing:: Entering a recursive edit,
671 and why you usually shouldn't.
672* Disabling Commands:: How the command loop handles disabled commands.
673* Command History:: How the command history is set up, and how accessed.
674* Keyboard Macros:: How keyboard macros are implemented.
675
676Defining Commands
677
678* Using Interactive:: General rules for @code{interactive}.
679* Interactive Codes:: The standard letter-codes for reading arguments
680 in various ways.
681* Interactive Examples:: Examples of how to read interactive arguments.
682
683Input Events
684
685* Keyboard Events:: Ordinary characters--keys with symbols on them.
686* Function Keys:: Function keys--keys with names, not symbols.
687* Mouse Events:: Overview of mouse events.
688* Click Events:: Pushing and releasing a mouse button.
689* Drag Events:: Moving the mouse before releasing the button.
690* Button-Down Events:: A button was pushed and not yet released.
691* Repeat Events:: Double and triple click (or drag, or down).
692* Motion Events:: Just moving the mouse, not pushing a button.
693* Focus Events:: Moving the mouse between frames.
694* Misc Events:: Other events the system can generate.
695* Event Examples:: Examples of the lists for mouse events.
696* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 697 Event types.
d24880de 698* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 699* Accessing Scroll:: Functions to get info from scroll bar events.
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700* Strings of Events:: Special considerations for putting
701 keyboard character events in a string.
702
703Reading Input
704
705* Key Sequence Input:: How to read one key sequence.
706* Reading One Event:: How to read just one event.
707* Event Mod:: How Emacs modifies events as they are read.
708* Invoking the Input Method:: How reading an event uses the input method.
709* Quoted Character Input:: Asking the user to specify a character.
710* Event Input Misc:: How to reread or throw away input events.
711
712Keymaps
713
714* Key Sequences:: Key sequences as Lisp objects.
715* Keymap Basics:: Basic concepts of keymaps.
716* Format of Keymaps:: What a keymap looks like as a Lisp object.
717* Creating Keymaps:: Functions to create and copy keymaps.
718* Inheritance and Keymaps:: How one keymap can inherit the bindings
719 of another keymap.
720* Prefix Keys:: Defining a key with a keymap as its definition.
721* Active Keymaps:: How Emacs searches the active keymaps
722 for a key binding.
723* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
724* Controlling Active Maps:: Each buffer has a local keymap
725 to override the standard (global) bindings.
726 A minor mode can also override them.
561c0216 727* Key Lookup:: Finding a key's binding in one keymap.
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728* Functions for Key Lookup:: How to request key lookup.
729* Changing Key Bindings:: Redefining a key in a keymap.
730* Remapping Commands:: A keymap can translate one command to another.
731* Translation Keymaps:: Keymaps for translating sequences of events.
732* Key Binding Commands:: Interactive interfaces for redefining keys.
733* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 734* Menu Keymaps:: Defining a menu as a keymap.
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735
736Menu Keymaps
737
738* Defining Menus:: How to make a keymap that defines a menu.
739* Mouse Menus:: How users actuate the menu with the mouse.
740* Keyboard Menus:: How users actuate the menu with the keyboard.
741* Menu Example:: Making a simple menu.
742* Menu Bar:: How to customize the menu bar.
743* Tool Bar:: A tool bar is a row of images.
744* Modifying Menus:: How to add new items to a menu.
745
746Defining Menus
747
748* Simple Menu Items:: A simple kind of menu key binding,
749 limited in capabilities.
750* Extended Menu Items:: More powerful menu item definitions
751 let you specify keywords to enable
752 various features.
753* Menu Separators:: Drawing a horizontal line through a menu.
754* Alias Menu Items:: Using command aliases in menu items.
755
756Major and Minor Modes
757
758* Hooks:: How to use hooks; how to write code that provides hooks.
759* Major Modes:: Defining major modes.
760* Minor Modes:: Defining minor modes.
761* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 762* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 763* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 764* Auto-Indentation:: How to teach Emacs to indent for a major mode.
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765* Desktop Save Mode:: How modes can have buffer state saved between
766 Emacs sessions.
767
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768Hooks
769
770* Running Hooks:: How to run a hook.
771* Setting Hooks:: How to put functions on a hook, or remove them.
772
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773Major Modes
774
b8d4c8d0 775* Major Mode Conventions:: Coding conventions for keymaps, etc.
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776* Auto Major Mode:: How Emacs chooses the major mode automatically.
777* Mode Help:: Finding out how to use a mode.
778* Derived Modes:: Defining a new major mode based on another major
779 mode.
3fd50d5c 780* Basic Major Modes:: Modes that other modes are often derived from.
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781* Mode Hooks:: Hooks run at the end of major mode functions.
782* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
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783* Generic Modes:: Defining a simple major mode that supports
784 comment syntax and Font Lock mode.
561c0216 785* Example Major Modes:: Text mode and Lisp modes.
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786
787Minor Modes
788
789* Minor Mode Conventions:: Tips for writing a minor mode.
790* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
791* Defining Minor Modes:: A convenient facility for defining minor modes.
792
793Mode Line Format
794
561c0216 795* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 796* Mode Line Data:: The data structure that controls the mode line.
561c0216 797* Mode Line Top:: The top level variable, mode-line-format.
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798* Mode Line Variables:: Variables used in that data structure.
799* %-Constructs:: Putting information into a mode line.
800* Properties in Mode:: Using text properties in the mode line.
801* Header Lines:: Like a mode line, but at the top.
802* Emulating Mode Line:: Formatting text as the mode line would.
803
804Font Lock Mode
805
806* Font Lock Basics:: Overview of customizing Font Lock.
807* Search-based Fontification:: Fontification based on regexps.
808* Customizing Keywords:: Customizing search-based fontification.
809* Other Font Lock Variables:: Additional customization facilities.
810* Levels of Font Lock:: Each mode can define alternative levels
811 so that the user can select more or less.
812* Precalculated Fontification:: How Lisp programs that produce the buffer
813 contents can also specify how to fontify it.
814* Faces for Font Lock:: Special faces specifically for Font Lock.
815* Syntactic Font Lock:: Fontification based on syntax tables.
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816* Multiline Font Lock:: How to coerce Font Lock into properly
817 highlighting multiline constructs.
818
819Multiline Font Lock Constructs
820
561c0216 821* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 822* Region to Refontify:: Controlling which region gets refontified
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823 after a buffer change.
824
825Documentation
826
8376d7c2 827* Documentation Basics:: Where doc strings are defined and stored.
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828* Accessing Documentation:: How Lisp programs can access doc strings.
829* Keys in Documentation:: Substituting current key bindings.
830* Describing Characters:: Making printable descriptions of
831 non-printing characters and key sequences.
832* Help Functions:: Subroutines used by Emacs help facilities.
833
834Files
835
836* Visiting Files:: Reading files into Emacs buffers for editing.
837* Saving Buffers:: Writing changed buffers back into files.
561c0216 838* Reading from Files:: Reading files into buffers without visiting.
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839* Writing to Files:: Writing new files from parts of buffers.
840* File Locks:: Locking and unlocking files, to prevent
841 simultaneous editing by two people.
842* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 843* Changing Files:: Renaming files, changing permissions, etc.
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844* File Names:: Decomposing and expanding file names.
845* Contents of Directories:: Getting a list of the files in a directory.
d24880de 846* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 847* Magic File Names:: Special handling for certain file names.
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848* Format Conversion:: Conversion to and from various file formats.
849
850Visiting Files
851
852* Visiting Functions:: The usual interface functions for visiting.
853* Subroutines of Visiting:: Lower-level subroutines that they use.
854
855Information about Files
856
857* Testing Accessibility:: Is a given file readable? Writable?
858* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 859* Truenames:: Eliminating symbolic links from a file name.
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860* File Attributes:: How large is it? Any other names? Etc.
861* Locating Files:: How to find a file in standard places.
862
863File Names
864
865* File Name Components:: The directory part of a file name, and the rest.
561c0216 866* Relative File Names:: Some file names are relative to a current directory.
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867* Directory Names:: A directory's name as a directory
868 is different from its name as a file.
869* File Name Expansion:: Converting relative file names to absolute ones.
870* Unique File Names:: Generating names for temporary files.
871* File Name Completion:: Finding the completions for a given file name.
872* Standard File Names:: If your package uses a fixed file name,
873 how to handle various operating systems simply.
874
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875File Format Conversion
876
121e43fd 877* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
561c0216
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878* Format Conversion Round-Trip:: Using @code{format-alist}.
879* Format Conversion Piecemeal:: Specifying non-paired conversion.
880
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881Backups and Auto-Saving
882
883* Backup Files:: How backup files are made; how their names
884 are chosen.
885* Auto-Saving:: How auto-save files are made; how their
886 names are chosen.
887* Reverting:: @code{revert-buffer}, and how to customize
888 what it does.
889
890Backup Files
891
892* Making Backups:: How Emacs makes backup files, and when.
893* Rename or Copy:: Two alternatives: renaming the old file
894 or copying it.
895* Numbered Backups:: Keeping multiple backups for each source file.
896* Backup Names:: How backup file names are computed; customization.
897
898Buffers
899
900* Buffer Basics:: What is a buffer?
901* Current Buffer:: Designating a buffer as current
561c0216 902 so that primitives will access its contents.
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903* Buffer Names:: Accessing and changing buffer names.
904* Buffer File Name:: The buffer file name indicates which file
905 is visited.
906* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
907* Modification Time:: Determining whether the visited file was changed
775b55af 908 "behind Emacs's back".
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909* Read Only Buffers:: Modifying text is not allowed in a
910 read-only buffer.
911* The Buffer List:: How to look at all the existing buffers.
912* Creating Buffers:: Functions that create buffers.
913* Killing Buffers:: Buffers exist until explicitly killed.
914* Indirect Buffers:: An indirect buffer shares text with some
915 other buffer.
acc8b598 916* Swapping Text:: Swapping text between two buffers.
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917* Buffer Gap:: The gap in the buffer.
918
919Windows
920
921* Basic Windows:: Basic information on using windows.
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MR
922* Windows and Frames:: Relating windows to the frame they appear on.
923* Window Sizes:: Accessing a window's size.
924* Resizing Windows:: Changing the sizes of windows.
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925* Splitting Windows:: Splitting one window into two windows.
926* Deleting Windows:: Deleting a window gives its space to other windows.
927* Selecting Windows:: The selected window is the one that you edit in.
928* Cyclic Window Ordering:: Moving around the existing windows.
929* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 930* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 931* Choosing Window:: How to choose a window for displaying a buffer.
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932* Display Action Functions:: Subroutines for @code{display-buffer}.
933* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 934* Window History:: Each window remembers the buffers displayed in it.
d24880de 935* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 936 a specific window.
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MR
937* Quitting Windows:: How to restore the state prior to displaying a
938 buffer.
b8d4c8d0 939* Window Point:: Each window has its own location of point.
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940* Window Start and End:: Buffer positions indicating which text is
941 on-screen in a window.
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942* Textual Scrolling:: Moving text up and down through the window.
943* Vertical Scrolling:: Moving the contents up and down on the window.
944* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 945* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 946* Window Configurations:: Saving and restoring the state of the screen.
efafc282 947* Window Parameters:: Associating additional information with windows.
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948* Window Hooks:: Hooks for scrolling, window size changes,
949 redisplay going past a certain point,
950 or window configuration changes.
951
952Frames
953
d24880de 954* Creating Frames:: Creating additional frames.
3ec61d4e 955* Multiple Terminals:: Displaying on several different devices.
d24880de 956* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 957* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 958* Frame Titles:: Automatic updating of frame titles.
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959* Deleting Frames:: Frames last until explicitly deleted.
960* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 961* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 962* Input Focus:: Specifying the selected frame.
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963* Visibility of Frames:: Frames may be visible or invisible, or icons.
964* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 965 lowering it makes the others hide it.
b8d4c8d0 966* Frame Configurations:: Saving the state of all frames.
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967* Mouse Tracking:: Getting events that say when the mouse moves.
968* Mouse Position:: Asking where the mouse is, or moving it.
969* Pop-Up Menus:: Displaying a menu for the user to select from.
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970* Dialog Boxes:: Displaying a box to ask yes or no.
971* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 972* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 973* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 974* Color Names:: Getting the definitions of color names.
a08a07e3 975* Text Terminal Colors:: Defining colors for text terminals.
d24880de 976* Resources:: Getting resource values from the server.
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977* Display Feature Testing:: Determining the features of a terminal.
978
979Frame Parameters
980
981* Parameter Access:: How to change a frame's parameters.
d24880de 982* Initial Parameters:: Specifying frame parameters when you make a frame.
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983* Window Frame Parameters:: List of frame parameters for window systems.
984* Size and Position:: Changing the size and position of a frame.
985* Geometry:: Parsing geometry specifications.
986
987Window Frame Parameters
988
989* Basic Parameters:: Parameters that are fundamental.
990* Position Parameters:: The position of the frame on the screen.
991* Size Parameters:: Frame's size.
992* Layout Parameters:: Size of parts of the frame, and
993 enabling or disabling some parts.
994* Buffer Parameters:: Which buffers have been or should be shown.
995* Management Parameters:: Communicating with the window manager.
996* Cursor Parameters:: Controlling the cursor appearance.
561c0216 997* Font and Color Parameters:: Fonts and colors for the frame text.
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998
999Positions
1000
1001* Point:: The special position where editing takes place.
1002* Motion:: Changing point.
1003* Excursions:: Temporary motion and buffer changes.
1004* Narrowing:: Restricting editing to a portion of the buffer.
1005
1006Motion
1007
1008* Character Motion:: Moving in terms of characters.
1009* Word Motion:: Moving in terms of words.
1010* Buffer End Motion:: Moving to the beginning or end of the buffer.
1011* Text Lines:: Moving in terms of lines of text.
1012* Screen Lines:: Moving in terms of lines as displayed.
1013* List Motion:: Moving by parsing lists and sexps.
1014* Skipping Characters:: Skipping characters belonging to a certain set.
1015
1016Markers
1017
1018* Overview of Markers:: The components of a marker, and how it relocates.
1019* Predicates on Markers:: Testing whether an object is a marker.
1020* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1021* Information from Markers::Finding the marker's buffer or character position.
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1022* Marker Insertion Types:: Two ways a marker can relocate when you
1023 insert where it points.
1024* Moving Markers:: Moving the marker to a new buffer or position.
1025* The Mark:: How "the mark" is implemented with a marker.
1026* The Region:: How to access "the region".
1027
1028Text
1029
1030* Near Point:: Examining text in the vicinity of point.
1031* Buffer Contents:: Examining text in a general fashion.
1032* Comparing Text:: Comparing substrings of buffers.
1033* Insertion:: Adding new text to a buffer.
1034* Commands for Insertion:: User-level commands to insert text.
1035* Deletion:: Removing text from a buffer.
1036* User-Level Deletion:: User-level commands to delete text.
1037* The Kill Ring:: Where removed text sometimes is saved for
1038 later use.
1039* Undo:: Undoing changes to the text of a buffer.
1040* Maintaining Undo:: How to enable and disable undo information.
d24880de 1041 How to control how much information is kept.
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1042* Filling:: Functions for explicit filling.
1043* Margins:: How to specify margins for filling commands.
1044* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1045 from context.
1046* Auto Filling:: How auto-fill mode is implemented to break lines.
1047* Sorting:: Functions for sorting parts of the buffer.
1048* Columns:: Computing horizontal positions, and using them.
1049* Indentation:: Functions to insert or adjust indentation.
1050* Case Changes:: Case conversion of parts of the buffer.
1051* Text Properties:: Assigning Lisp property lists to text characters.
1052* Substitution:: Replacing a given character wherever it appears.
1053* Transposition:: Swapping two portions of a buffer.
1054* Registers:: How registers are implemented. Accessing
1055 the text or position stored in a register.
1056* Base 64:: Conversion to or from base 64 encoding.
5f5e4ea1 1057* Checksum/Hash:: Computing "message digests"/"checksums"/"hashes".
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1058* Atomic Changes:: Installing several buffer changes "atomically".
1059* Change Hooks:: Supplying functions to be run when text is changed.
1060
1061The Kill Ring
1062
1063* Kill Ring Concepts:: What text looks like in the kill ring.
1064* Kill Functions:: Functions that kill text.
1065* Yanking:: How yanking is done.
1066* Yank Commands:: Commands that access the kill ring.
d24880de 1067* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1068* Internals of Kill Ring:: Variables that hold kill ring data.
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1069
1070Indentation
1071
1072* Primitive Indent:: Functions used to count and insert indentation.
1073* Mode-Specific Indent:: Customize indentation for different modes.
1074* Region Indent:: Indent all the lines in a region.
1075* Relative Indent:: Indent the current line based on previous lines.
1076* Indent Tabs:: Adjustable, typewriter-like tab stops.
1077* Motion by Indent:: Move to first non-blank character.
1078
1079Text Properties
1080
1081* Examining Properties:: Looking at the properties of one character.
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1082* Changing Properties:: Setting the properties of a range of text.
1083* Property Search:: Searching for where a property changes value.
1084* Special Properties:: Particular properties with special meanings.
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1085* Format Properties:: Properties for representing formatting of text.
1086* Sticky Properties:: How inserted text gets properties from
1087 neighboring text.
1088* Lazy Properties:: Computing text properties in a lazy fashion
1089 only when text is examined.
1090* Clickable Text:: Using text properties to make regions of text
1091 do something when you click on them.
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1092* Fields:: The @code{field} property defines
1093 fields within the buffer.
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1094* Not Intervals:: Why text properties do not use
1095 Lisp-visible text intervals.
b8d4c8d0 1096
561c0216 1097Non-@acronym{ASCII} Characters
b8d4c8d0 1098
561c0216 1099* Text Representations:: How Emacs represents text.
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1100* Converting Representations:: Converting unibyte to multibyte and vice versa.
1101* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1102* Character Codes:: How unibyte and multibyte relate to
1103 codes of individual characters.
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1104* Character Properties:: Character attributes that define their
1105 behavior and handling.
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1106* Character Sets:: The space of possible character codes
1107 is divided into various character sets.
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1108* Scanning Charsets:: Which character sets are used in a buffer?
1109* Translation of Characters:: Translation tables are used for conversion.
1110* Coding Systems:: Coding systems are conversions for saving files.
1111* Input Methods:: Input methods allow users to enter various
1112 non-ASCII characters without special keyboards.
1113* Locales:: Interacting with the POSIX locale.
1114
1115Coding Systems
1116
1117* Coding System Basics:: Basic concepts.
1118* Encoding and I/O:: How file I/O functions handle coding systems.
1119* Lisp and Coding Systems:: Functions to operate on coding system names.
1120* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1121* Default Coding Systems:: Controlling the default choices.
1122* Specifying Coding Systems:: Requesting a particular coding system
1123 for a single file operation.
1124* Explicit Encoding:: Encoding or decoding text without doing I/O.
1125* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1126* MS-DOS File Types:: How DOS "text" and "binary" files
1127 relate to coding systems.
1128
1129Searching and Matching
1130
1131* String Search:: Search for an exact match.
1132* Searching and Case:: Case-independent or case-significant searching.
1133* Regular Expressions:: Describing classes of strings.
1134* Regexp Search:: Searching for a match for a regexp.
1135* POSIX Regexps:: Searching POSIX-style for the longest match.
1136* Match Data:: Finding out which part of the text matched,
1137 after a string or regexp search.
d24880de 1138* Search and Replace:: Commands that loop, searching and replacing.
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1139* Standard Regexps:: Useful regexps for finding sentences, pages,...
1140
1141Regular Expressions
1142
1143* Syntax of Regexps:: Rules for writing regular expressions.
1144* Regexp Example:: Illustrates regular expression syntax.
1145* Regexp Functions:: Functions for operating on regular expressions.
1146
1147Syntax of Regular Expressions
1148
1149* Regexp Special:: Special characters in regular expressions.
1150* Char Classes:: Character classes used in regular expressions.
1151* Regexp Backslash:: Backslash-sequences in regular expressions.
1152
1153The Match Data
1154
d24880de 1155* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1156* Simple Match Data:: Accessing single items of match data,
d24880de 1157 such as where a particular subexpression started.
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1158* Entire Match Data:: Accessing the entire match data at once, as a list.
1159* Saving Match Data:: Saving and restoring the match data.
1160
1161Syntax Tables
1162
1163* Syntax Basics:: Basic concepts of syntax tables.
1164* Syntax Descriptors:: How characters are classified.
1165* Syntax Table Functions:: How to create, examine and alter syntax tables.
1166* Syntax Properties:: Overriding syntax with text properties.
d24880de 1167* Motion and Syntax:: Moving over characters with certain syntaxes.
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1168* Parsing Expressions:: Parsing balanced expressions
1169 using the syntax table.
1170* Standard Syntax Tables:: Syntax tables used by various major modes.
1171* Syntax Table Internals:: How syntax table information is stored.
1172* Categories:: Another way of classifying character syntax.
1173
1174Syntax Descriptors
1175
1176* Syntax Class Table:: Table of syntax classes.
1177* Syntax Flags:: Additional flags each character can have.
1178
1179Parsing Expressions
1180
1181* Motion via Parsing:: Motion functions that work by parsing.
1182* Position Parse:: Determining the syntactic state of a position.
1183* Parser State:: How Emacs represents a syntactic state.
1184* Low-Level Parsing:: Parsing across a specified region.
1185* Control Parsing:: Parameters that affect parsing.
1186
561c0216 1187Abbrevs and Abbrev Expansion
b8d4c8d0 1188
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1189* Abbrev Tables:: Creating and working with abbrev tables.
1190* Defining Abbrevs:: Specifying abbreviations and their expansions.
1191* Abbrev Files:: Saving abbrevs in files.
1192* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1193* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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1194* Abbrev Properties:: How to read and set abbrev properties.
1195 Which properties have which effect.
1196* Abbrev Table Properties:: How to read and set abbrev table properties.
1197 Which properties have which effect.
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1198
1199Processes
1200
1201* Subprocess Creation:: Functions that start subprocesses.
1202* Shell Arguments:: Quoting an argument to pass it to a shell.
1203* Synchronous Processes:: Details of using synchronous subprocesses.
1204* Asynchronous Processes:: Starting up an asynchronous subprocess.
1205* Deleting Processes:: Eliminating an asynchronous subprocess.
1206* Process Information:: Accessing run-status and other attributes.
1207* Input to Processes:: Sending input to an asynchronous subprocess.
1208* Signals to Processes:: Stopping, continuing or interrupting
1209 an asynchronous subprocess.
1210* Output from Processes:: Collecting output from an asynchronous subprocess.
1211* Sentinels:: Sentinels run when process run-status changes.
1212* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1213* System Processes:: Accessing other processes running on your system.
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1214* Transaction Queues:: Transaction-based communication with subprocesses.
1215* Network:: Opening network connections.
1216* Network Servers:: Network servers let Emacs accept net connections.
1217* Datagrams:: UDP network connections.
1218* Low-Level Network:: Lower-level but more general function
1219 to create connections and servers.
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1220* Misc Network:: Additional relevant functions for
1221 network connections.
c73e02fa 1222* Serial Ports:: Communicating with serial ports.
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1223* Byte Packing:: Using bindat to pack and unpack binary data.
1224
1225Receiving Output from Processes
1226
1227* Process Buffers:: If no filter, output is put in a buffer.
1228* Filter Functions:: Filter functions accept output from the process.
1229* Decoding Output:: Filters can get unibyte or multibyte strings.
1230* Accepting Output:: How to wait until process output arrives.
1231
1232Low-Level Network Access
1233
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1234* Network Processes:: Using @code{make-network-process}.
1235* Network Options:: Further control over network connections.
1236* Network Feature Testing:: Determining which network features work on
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1237 the machine you are using.
1238
1239Packing and Unpacking Byte Arrays
1240
1241* Bindat Spec:: Describing data layout.
1242* Bindat Functions:: Doing the unpacking and packing.
1243* Bindat Examples:: Samples of what bindat.el can do for you!
1244
1245Emacs Display
1246
1247* Refresh Screen:: Clearing the screen and redrawing everything on it.
1248* Forcing Redisplay:: Forcing redisplay.
1249* Truncation:: Folding or wrapping long text lines.
1250* The Echo Area:: Displaying messages at the bottom of the screen.
1251* Warnings:: Displaying warning messages for the user.
1252* Invisible Text:: Hiding part of the buffer text.
1253* Selective Display:: Hiding part of the buffer text (the old way).
1254* Temporary Displays:: Displays that go away automatically.
d24880de 1255* Overlays:: Use overlays to highlight parts of the buffer.
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1256* Width:: How wide a character or string is on the screen.
1257* Line Height:: Controlling the height of lines.
d24880de 1258* Faces:: A face defines a graphics style
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1259 for text characters: font, colors, etc.
1260* Fringes:: Controlling window fringes.
1261* Scroll Bars:: Controlling vertical scroll bars.
1262* Display Property:: Enabling special display features.
1263* Images:: Displaying images in Emacs buffers.
1264* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1265* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1266* Blinking:: How Emacs shows the matching open parenthesis.
d24880de 1267* Usual Display:: The usual conventions for displaying
561c0216 1268 nonprinting chars.
d24880de 1269* Display Tables:: How to specify other conventions.
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1270* Beeping:: Audible signal to the user.
1271* Window Systems:: Which window system is being used.
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1272* Bidirectional Display:: Display of bidirectional scripts, such as
1273 Arabic and Farsi.
1274* Glyphless Chars:: How glyphless characters are drawn.
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1275
1276The Echo Area
1277
1278* Displaying Messages:: Explicitly displaying text in the echo area.
1279* Progress:: Informing user about progress of a long operation.
1280* Logging Messages:: Echo area messages are logged for the user.
1281* Echo Area Customization:: Controlling the echo area.
1282
1283Reporting Warnings
1284
1285* Warning Basics:: Warnings concepts and functions to report them.
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1286* Warning Variables:: Variables programs bind to customize
1287 their warnings.
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1288* Warning Options:: Variables users set to control display of warnings.
1289
1290Overlays
1291
1292* Managing Overlays:: Creating and moving overlays.
1293* Overlay Properties:: How to read and set properties.
d24880de 1294 What properties do to the screen display.
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1295* Finding Overlays:: Searching for overlays.
1296
1297Faces
1298
1299* Defining Faces:: How to define a face with @code{defface}.
1300* Face Attributes:: What is in a face?
1301* Attribute Functions:: Functions to examine and set face attributes.
1302* Displaying Faces:: How Emacs combines the faces specified for
1303 a character.
606061b9 1304* Face Remapping:: Remapping faces to alternative definitions.
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1305* Face Functions:: How to define and examine faces.
1306* Auto Faces:: Hook for automatic face assignment.
35137ed3 1307* Basic Faces:: Faces that are defined by default.
606061b9 1308* Font Selection:: Finding the best available font for a face.
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1309* Font Lookup:: Looking up the names of available fonts
1310 and information about them.
1311* Fontsets:: A fontset is a collection of fonts
1312 that handle a range of character sets.
561c0216 1313* Low-Level Font:: Lisp representation for character display fonts.
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1314
1315Fringes
1316
1317* Fringe Size/Pos:: Specifying where to put the window fringes.
1318* Fringe Indicators:: Displaying indicator icons in the window fringes.
1319* Fringe Cursors:: Displaying cursors in the right fringe.
1320* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1321* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1322* Overlay Arrow:: Display of an arrow to indicate position.
1323
1324The @code{display} Property
1325
561c0216 1326* Replacing Specs:: Display specs that replace the text.
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1327* Specified Space:: Displaying one space with a specified width.
1328* Pixel Specification:: Specifying space width or height in pixels.
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1329* Other Display Specs:: Displaying an image; adjusting the height,
1330 spacing, and other properties of text.
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1331* Display Margins:: Displaying text or images to the side of
1332 the main text.
1333
1334Images
1335
561c0216 1336* Image Formats:: Supported image formats.
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1337* Image Descriptors:: How to specify an image for use in @code{:display}.
1338* XBM Images:: Special features for XBM format.
1339* XPM Images:: Special features for XPM format.
1340* GIF Images:: Special features for GIF format.
561c0216 1341* TIFF Images:: Special features for TIFF format.
2833b3ff 1342* PostScript Images:: Special features for PostScript format.
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1343* Other Image Types:: Various other formats are supported.
1344* Defining Images:: Convenient ways to define an image for later use.
1345* Showing Images:: Convenient ways to display an image once
1346 it is defined.
eea14f31 1347* Animated Images:: Some image formats can be animated.
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1348* Image Cache:: Internal mechanisms of image display.
1349
1350Buttons
1351
1352* Button Properties:: Button properties with special meanings.
1353* Button Types:: Defining common properties for classes of buttons.
1354* Making Buttons:: Adding buttons to Emacs buffers.
1355* Manipulating Buttons:: Getting and setting properties of buttons.
1356* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1357
1358Abstract Display
1359
1360* Abstract Display Functions:: Functions in the Ewoc package.
1361* Abstract Display Example:: Example of using Ewoc.
1362
1363Display Tables
1364
1365* Display Table Format:: What a display table consists of.
1366* Active Display Table:: How Emacs selects a display table to use.
1367* Glyphs:: How to define a glyph, and what glyphs mean.
1368
1369Operating System Interface
1370
561c0216 1371* Starting Up:: Customizing Emacs startup processing.
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1372* Getting Out:: How exiting works (permanent or temporary).
1373* System Environment:: Distinguish the name and kind of system.
1374* User Identification:: Finding the name and user id of the user.
d24880de 1375* Time of Day:: Getting the current time.
333f9019 1376* Time Conversion:: Converting a time from numeric form to
561c0216 1377 calendrical data and vice versa.
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1378* Time Parsing:: Converting a time from numeric form to text
1379 and vice versa.
1380* Processor Run Time:: Getting the run time used by Emacs.
1381* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1382* Timers:: Setting a timer to call a function at a
561c0216 1383 certain time.
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1384* Idle Timers:: Setting a timer to call a function when Emacs has
1385 been idle for a certain length of time.
1386* Terminal Input:: Accessing and recording terminal input.
1387* Terminal Output:: Controlling and recording terminal output.
1388* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1389* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1390* Batch Mode:: Running Emacs without terminal interaction.
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1391* Session Management:: Saving and restoring state with
1392 X Session Management.
b8d4c8d0 1393
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1394Preparing Lisp code for distribution
1395
1396* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1397* Simple Packages:: How to package a single .el file.
1398* Multi-file Packages:: How to package multiple files.
120d9389 1399* Package Archives:: Maintaining package archives.
fdc76236 1400
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1401Starting Up Emacs
1402
561c0216
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1403* Startup Summary:: Sequence of actions Emacs performs at startup.
1404* Init File:: Details on reading the init file.
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1405* Terminal-Specific:: How the terminal-specific Lisp file is read.
1406* Command-Line Arguments:: How command-line arguments are processed,
1407 and how you can customize them.
1408
1409Getting Out of Emacs
1410
1411* Killing Emacs:: Exiting Emacs irreversibly.
1412* Suspending Emacs:: Exiting Emacs reversibly.
1413
1414Terminal Input
1415
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1416* Input Modes:: Options for how input is processed.
1417* Recording Input:: Saving histories of recent or all input events.
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1418
1419Tips and Conventions
1420
1421* Coding Conventions:: Conventions for clean and robust programs.
1422* Key Binding Conventions:: Which keys should be bound by which programs.
1423* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1424* Compilation Tips:: Making compiled code run fast.
1425* Warning Tips:: Turning off compiler warnings.
1426* Documentation Tips:: Writing readable documentation strings.
d24880de 1427* Comment Tips:: Conventions for writing comments.
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1428* Library Headers:: Standard headers for library packages.
1429
1430GNU Emacs Internals
1431
1432* Building Emacs:: How the dumped Emacs is made.
333f9019 1433* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1434* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1435* Memory Usage:: Info about total size of Lisp objects made so far.
1436* Writing Emacs Primitives:: Writing C code for Emacs.
1437* Object Internals:: Data formats of buffers, windows, processes.
1438
1439Object Internals
1440
1441* Buffer Internals:: Components of a buffer structure.
1442* Window Internals:: Components of a window structure.
1443* Process Internals:: Components of a process structure.
1444@end detailmenu
1445@end menu
1446
1447@include intro.texi
1448@include objects.texi
1449@include numbers.texi
1450@include strings.texi
1451
1452@include lists.texi
1453@include sequences.texi
1454@include hash.texi
1455@include symbols.texi
1456@include eval.texi
1457
1458@include control.texi
1459@include variables.texi
1460@include functions.texi
1461@include macros.texi
1462
1463@include customize.texi
1464@include loading.texi
1465@include compile.texi
1466@include advice.texi
1467
561c0216 1468@c This includes edebug.texi.
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1469@include debugging.texi
1470@include streams.texi
1471@include minibuf.texi
1472@include commands.texi
1473
1474@include keymaps.texi
1475@include modes.texi
1476@include help.texi
1477@include files.texi
1478
1479@include backups.texi
1480@include buffers.texi
1481@include windows.texi
1482@include frames.texi
1483
1484@include positions.texi
1485@include markers.texi
1486@include text.texi
1487@include nonascii.texi
1488
1489@include searching.texi
1490@include syntax.texi
1491@include abbrevs.texi
1492@include processes.texi
1493
1494@include display.texi
1495@include os.texi
1496
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1497@include package.texi
1498
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1499@c MOVE to Emacs Manual: include misc-modes.texi
1500
1501@c appendices
1502
1503@c REMOVE this: include non-hacker.texi
1504
1505@include anti.texi
1506@include doclicense.texi
1507@include gpl.texi
1508@include tips.texi
1509@include internals.texi
1510@include errors.texi
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1511@include maps.texi
1512@include hooks.texi
1513
1514@include index.texi
1515
1516@ignore
1517@node New Symbols, , Index, Top
1518@unnumbered New Symbols Since the Previous Edition
1519
1520@printindex tp
1521@end ignore
1522
1523@bye
1524
1525\f
1526These words prevent "local variables" above from confusing Emacs.