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[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
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8@c Please remember to update these in vol1.texi and vol2.texi as well.
9@set VERSION 3.1
f7a31f11 10@include emacsver.texi
0dc91072 11@set DATE July 2012
b8d4c8d0 12
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13@c in general, keep the following line commented out, unless doing a
14@c copy of this manual that will be published. The manual should go
15@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 16@c @smallbook
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17
18@ifset smallbook
19@smallbook
20@end ifset
21
22@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 23@c save on paper cost.
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24@c Do this inside @tex for now, so current makeinfo does not complain.
25@tex
26@ifset smallbook
27@fonttextsize 10
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28\global\let\urlcolor=\Black % don't print links in grayscale
29\global\let\linkcolor=\Black
30@end ifset
31\global\hbadness=6666 % don't worry about not-too-underfull boxes
32@end tex
33
34@c Combine indices.
35@synindex cp fn
36@syncodeindex vr fn
37@syncodeindex ky fn
38@syncodeindex pg fn
39@c We use the "type index" to index new functions and variables.
40@c @syncodeindex tp fn
41
42@copying
43This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
44corresponding to Emacs version @value{EMACSVER}.
45
29157371 46Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
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47
48@quotation
49Permission is granted to copy, distribute and/or modify this document
204d4665 50under the terms of the GNU Free Documentation License, Version 1.3 or
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51any later version published by the Free Software Foundation; with the
52Invariant Sections being ``GNU General Public License,'' with the
53Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
54Texts as in (a) below. A copy of the license is included in the
55section entitled ``GNU Free Documentation License.''
56
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57(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
58modify this GNU manual. Buying copies from the FSF supports it in
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59developing GNU and promoting software freedom.''
60@end quotation
61@end copying
62
63a329f8 63@documentencoding ISO-8859-1
80b005c7 64
e979a521 65@dircategory GNU Emacs Lisp
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66@direntry
67* Elisp: (elisp). The Emacs Lisp Reference Manual.
68@end direntry
69
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70@titlepage
71@title GNU Emacs Lisp Reference Manual
72@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 73@subtitle Revision @value{VERSION}, @value{DATE}
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74
75@author by Bil Lewis, Dan LaLiberte, Richard Stallman
76@author and the GNU Manual Group
77@page
78@vskip 0pt plus 1filll
79@insertcopying
80
81@sp 2
82Published by the Free Software Foundation @*
8351 Franklin St, Fifth Floor @*
84Boston, MA 02110-1301 @*
85USA @*
86ISBN 1-882114-74-4
87
88@sp 2
89Cover art by Etienne Suvasa.
90@end titlepage
91
92
93@c Print the tables of contents
94@summarycontents
95@contents
96
97
98@ifnottex
99@node Top, Introduction, (dir), (dir)
100@top Emacs Lisp
101
5300838c 102@insertcopying
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103@end ifnottex
104
f751a2ae 105@c Copy any updates to vol1.texi and vol2.texi.
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106@menu
107* Introduction:: Introduction and conventions used.
108
109* Lisp Data Types:: Data types of objects in Emacs Lisp.
110* Numbers:: Numbers and arithmetic functions.
111* Strings and Characters:: Strings, and functions that work on them.
112* Lists:: Lists, cons cells, and related functions.
113* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
114 Certain functions act on any kind of sequence.
115 The description of vectors is here as well.
116* Hash Tables:: Very fast lookup-tables.
117* Symbols:: Symbols represent names, uniquely.
118
119* Evaluation:: How Lisp expressions are evaluated.
120* Control Structures:: Conditionals, loops, nonlocal exits.
121* Variables:: Using symbols in programs to stand for values.
122* Functions:: A function is a Lisp program
123 that can be invoked from other functions.
124* Macros:: Macros are a way to extend the Lisp language.
81927dd2 125* Customization:: Making variables and faces customizable.
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126
127* Loading:: Reading files of Lisp code into Lisp.
128* Byte Compilation:: Compilation makes programs run faster.
129* Advising Functions:: Adding to the definition of a function.
130* Debugging:: Tools and tips for debugging Lisp programs.
131
132* Read and Print:: Converting Lisp objects to text and back.
133* Minibuffers:: Using the minibuffer to read input.
134* Command Loop:: How the editor command loop works,
135 and how you can call its subroutines.
136* Keymaps:: Defining the bindings from keys to commands.
137* Modes:: Defining major and minor modes.
138* Documentation:: Writing and using documentation strings.
139
140* Files:: Accessing files.
141* Backups and Auto-Saving:: Controlling how backups and auto-save
142 files are made.
143* Buffers:: Creating and using buffer objects.
144* Windows:: Manipulating windows and displaying buffers.
d24880de 145* Frames:: Making multiple system-level windows.
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146* Positions:: Buffer positions and motion functions.
147* Markers:: Markers represent positions and update
148 automatically when the text is changed.
149
150* Text:: Examining and changing text in buffers.
151* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
152* Searching and Matching:: Searching buffers for strings or regexps.
153* Syntax Tables:: The syntax table controls word and list parsing.
154* Abbrevs:: How Abbrev mode works, and its data structures.
155
156* Processes:: Running and communicating with subprocesses.
d24880de 157* Display:: Features for controlling the screen display.
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158* System Interface:: Getting the user id, system type, environment
159 variables, and other such things.
160
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161* Packaging:: Preparing Lisp code for distribution.
162
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163Appendices
164
48cac051 165* Antinews:: Info for users downgrading to Emacs 23.
561c0216 166* GNU Free Documentation License:: The license for this documentation.
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167* GPL:: Conditions for copying and changing GNU Emacs.
168* Tips:: Advice and coding conventions for Emacs Lisp.
169* GNU Emacs Internals:: Building and dumping Emacs;
170 internal data structures.
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171* Standard Errors:: List of some standard error symbols.
172* Standard Keymaps:: List of some standard keymaps.
173* Standard Hooks:: List of some standard hook variables.
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174
175* Index:: Index including concepts, functions, variables,
176 and other terms.
177
178@ignore
179* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
180@end ignore
181
182@c Do NOT modify the following 3 lines! They must have this form to
183@c be correctly identified by `texinfo-multiple-files-update'. In
184@c particular, the detailed menu header line MUST be identical to the
185@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
f751a2ae 186@c Copy any updates to vol1.texi and vol2.texi.
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187
188@detailmenu
189 --- The Detailed Node Listing ---
190 ---------------------------------
191
91223e54 192Here are other nodes that are subnodes of those already listed,
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193mentioned here so you can get to them in one step:
194
195Introduction
196
197* Caveats:: Flaws and a request for help.
198* Lisp History:: Emacs Lisp is descended from Maclisp.
199* Conventions:: How the manual is formatted.
200* Version Info:: Which Emacs version is running?
201* Acknowledgements:: The authors, editors, and sponsors of this manual.
202
203Conventions
204
205* Some Terms:: Explanation of terms we use in this manual.
206* nil and t:: How the symbols @code{nil} and @code{t} are used.
207* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 208* Printing Notation:: The format we use when examples print text.
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209* Error Messages:: The format we use for examples of errors.
210* Buffer Text Notation:: The format we use for buffer contents in examples.
211* Format of Descriptions:: Notation for describing functions, variables, etc.
212
213Format of Descriptions
214
215* A Sample Function Description:: A description of an imaginary
216 function, @code{foo}.
217* A Sample Variable Description:: A description of an imaginary
218 variable, @code{electric-future-map}.
219
220Lisp Data Types
221
222* Printed Representation:: How Lisp objects are represented as text.
223* Comments:: Comments and their formatting conventions.
224* Programming Types:: Types found in all Lisp systems.
225* Editing Types:: Types specific to Emacs.
121e43fd 226* Circular Objects:: Read syntax for circular structure.
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227* Type Predicates:: Tests related to types.
228* Equality Predicates:: Tests of equality between any two objects.
229
230Programming Types
231
232* Integer Type:: Numbers without fractional parts.
233* Floating Point Type:: Numbers with fractional parts and with a large range.
234* Character Type:: The representation of letters, numbers and
235 control characters.
236* Symbol Type:: A multi-use object that refers to a function,
561c0216 237 variable, or property list, and has a unique identity.
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238* Sequence Type:: Both lists and arrays are classified as sequences.
239* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
240* Array Type:: Arrays include strings and vectors.
241* String Type:: An (efficient) array of characters.
242* Vector Type:: One-dimensional arrays.
243* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
244* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
245* Hash Table Type:: Super-fast lookup tables.
246* Function Type:: A piece of executable code you can call from elsewhere.
247* Macro Type:: A method of expanding an expression into another
248 expression, more fundamental but less pretty.
249* Primitive Function Type:: A function written in C, callable from Lisp.
250* Byte-Code Type:: A function written in Lisp, then compiled.
251* Autoload Type:: A type used for automatically loading seldom-used
252 functions.
253
254Character Type
255
256* Basic Char Syntax:: Syntax for regular characters.
257* General Escape Syntax:: How to specify characters by their codes.
258* Ctl-Char Syntax:: Syntax for control characters.
259* Meta-Char Syntax:: Syntax for meta-characters.
260* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
261
262Cons Cell and List Types
263
264* Box Diagrams:: Drawing pictures of lists.
561c0216 265* Dotted Pair Notation:: A general syntax for cons cells.
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266* Association List Type:: A specially constructed list.
267
268String Type
269
270* Syntax for Strings:: How to specify Lisp strings.
271* Non-ASCII in Strings:: International characters in strings.
272* Nonprinting Characters:: Literal unprintable characters in strings.
273* Text Props and Strings:: Strings with text properties.
274
275Editing Types
276
277* Buffer Type:: The basic object of editing.
278* Marker Type:: A position in a buffer.
561c0216 279* Window Type:: Buffers are displayed in windows.
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280* Frame Type:: Windows subdivide frames.
281* Terminal Type:: A terminal device displays frames.
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282* Window Configuration Type:: Recording the way a frame is subdivided.
283* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 284* Process Type:: A subprocess of Emacs running on the underlying OS.
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285* Stream Type:: Receive or send characters.
286* Keymap Type:: What function a keystroke invokes.
287* Overlay Type:: How an overlay is represented.
3a6aa965 288* Font Type:: Fonts for displaying text.
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289
290Numbers
291
292* Integer Basics:: Representation and range of integers.
d24880de 293* Float Basics:: Representation and range of floating point.
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294* Predicates on Numbers:: Testing for numbers.
295* Comparison of Numbers:: Equality and inequality predicates.
d24880de 296* Numeric Conversions:: Converting float to integer and vice versa.
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297* Arithmetic Operations:: How to add, subtract, multiply and divide.
298* Rounding Operations:: Explicitly rounding floating point numbers.
299* Bitwise Operations:: Logical and, or, not, shifting.
300* Math Functions:: Trig, exponential and logarithmic functions.
301* Random Numbers:: Obtaining random integers, predictable or not.
302
303Strings and Characters
304
305* String Basics:: Basic properties of strings and characters.
306* Predicates for Strings:: Testing whether an object is a string or char.
307* Creating Strings:: Functions to allocate new strings.
121e43fd 308* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 309* Text Comparison:: Comparing characters or strings.
561c0216 310* String Conversion:: Converting to and from characters and strings.
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311* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
312* Case Conversion:: Case conversion functions.
d24880de 313* Case Tables:: Customizing case conversion.
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314
315Lists
316
317* Cons Cells:: How lists are made out of cons cells.
318* List-related Predicates:: Is this object a list? Comparing two lists.
319* List Elements:: Extracting the pieces of a list.
320* Building Lists:: Creating list structure.
321* List Variables:: Modifying lists stored in variables.
322* Modifying Lists:: Storing new pieces into an existing list.
323* Sets And Lists:: A list can represent a finite mathematical set.
324* Association Lists:: A list can represent a finite relation or mapping.
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325
326Modifying Existing List Structure
327
328* Setcar:: Replacing an element in a list.
329* Setcdr:: Replacing part of the list backbone.
330 This can be used to remove or add elements.
331* Rearrangement:: Reordering the elements in a list; combining lists.
332
333Sequences, Arrays, and Vectors
334
335* Sequence Functions:: Functions that accept any kind of sequence.
336* Arrays:: Characteristics of arrays in Emacs Lisp.
337* Array Functions:: Functions specifically for arrays.
338* Vectors:: Special characteristics of Emacs Lisp vectors.
339* Vector Functions:: Functions specifically for vectors.
340* Char-Tables:: How to work with char-tables.
341* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 342* Rings:: Managing a fixed-size ring of objects.
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343
344Hash Tables
345
346* Creating Hash:: Functions to create hash tables.
347* Hash Access:: Reading and writing the hash table contents.
561c0216 348* Defining Hash:: Defining new comparison methods.
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349* Other Hash:: Miscellaneous.
350
351Symbols
352
353* Symbol Components:: Symbols have names, values, function definitions
354 and property lists.
355* Definitions:: A definition says how a symbol will be used.
356* Creating Symbols:: How symbols are kept unique.
357* Property Lists:: Each symbol has a property list
358 for recording miscellaneous information.
359
360Property Lists
361
362* Plists and Alists:: Comparison of the advantages of property
363 lists and association lists.
364* Symbol Plists:: Functions to access symbols' property lists.
365* Other Plists:: Accessing property lists stored elsewhere.
366
367Evaluation
368
369* Intro Eval:: Evaluation in the scheme of things.
370* Forms:: How various sorts of objects are evaluated.
371* Quoting:: Avoiding evaluation (to put constants in
372 the program).
03988c98 373* Backquote:: Easier construction of list structure.
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374* Eval:: How to invoke the Lisp interpreter explicitly.
375
376Kinds of Forms
377
378* Self-Evaluating Forms:: Forms that evaluate to themselves.
379* Symbol Forms:: Symbols evaluate as variables.
380* Classifying Lists:: How to distinguish various sorts of list forms.
381* Function Indirection:: When a symbol appears as the car of a list,
d24880de 382 we find the real function via the symbol.
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383* Function Forms:: Forms that call functions.
384* Macro Forms:: Forms that call macros.
385* Special Forms:: "Special forms" are idiosyncratic primitives,
386 most of them extremely important.
387* Autoloading:: Functions set up to load files
388 containing their real definitions.
389
390Control Structures
391
392* Sequencing:: Evaluation in textual order.
393* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
394* Combining Conditions:: @code{and}, @code{or}, @code{not}.
395* Iteration:: @code{while} loops.
396* Nonlocal Exits:: Jumping out of a sequence.
397
398Nonlocal Exits
399
400* Catch and Throw:: Nonlocal exits for the program's own purposes.
401* Examples of Catch:: Showing how such nonlocal exits can be written.
402* Errors:: How errors are signaled and handled.
403* Cleanups:: Arranging to run a cleanup form if an
404 error happens.
405
406Errors
407
408* Signaling Errors:: How to report an error.
409* Processing of Errors:: What Emacs does when you report an error.
410* Handling Errors:: How you can trap errors and continue execution.
411* Error Symbols:: How errors are classified for trapping them.
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412
413Variables
414
415* Global Variables:: Variable values that exist permanently, everywhere.
416* Constant Variables:: Certain "variables" have values that never change.
417* Local Variables:: Variable values that exist only temporarily.
418* Void Variables:: Symbols that lack values.
419* Defining Variables:: A definition says a symbol is used as a variable.
420* Tips for Defining:: Things you should think about when you
421 define a variable.
422* Accessing Variables:: Examining values of variables whose names
423 are known only at run time.
424* Setting Variables:: Storing new values in variables.
425* Variable Scoping:: How Lisp chooses among local and global values.
426* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 427* File Local Variables:: Handling local variable lists in files.
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428* Directory Local Variables:: Local variables common to all files in a
429 directory.
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430* Variable Aliases:: Variables that are aliases for other variables.
431* Variables with Restricted Values:: Non-constant variables whose value can
432 @emph{not} be an arbitrary Lisp object.
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433
434Scoping Rules for Variable Bindings
435
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436* Dynamic Binding:: The default for binding local variables in Emacs.
437* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
438* Lexical Binding:: A different type of local variable binding.
439* Using Lexical Binding:: How to enable lexical binding.
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440
441Buffer-Local Variables
442
443* Intro to Buffer-Local:: Introduction and concepts.
444* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
445* Default Value:: The default value is seen in buffers
446 that don't have their own buffer-local values.
447
448Functions
449
561c0216 450* What Is a Function:: Lisp functions vs. primitives; terminology.
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451* Lambda Expressions:: How functions are expressed as Lisp objects.
452* Function Names:: A symbol can serve as the name of a function.
453* Defining Functions:: Lisp expressions for defining functions.
454* Calling Functions:: How to use an existing function.
455* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 456* Anonymous Functions:: Lambda expressions are functions with no names.
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457* Function Cells:: Accessing or setting the function definition
458 of a symbol.
735cc5ca 459* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 460* Obsolete Functions:: Declaring functions obsolete.
d24880de 461* Inline Functions:: Defining functions that the compiler
561c0216 462 will open code.
d24880de 463* Declaring Functions:: Telling the compiler that a function is defined.
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464* Function Safety:: Determining whether a function is safe to call.
465* Related Topics:: Cross-references to specific Lisp primitives
466 that have a special bearing on how
467 functions work.
468
469Lambda Expressions
470
471* Lambda Components:: The parts of a lambda expression.
472* Simple Lambda:: A simple example.
473* Argument List:: Details and special features of argument lists.
474* Function Documentation:: How to put documentation in a function.
475
476Macros
477
478* Simple Macro:: A basic example.
479* Expansion:: How, when and why macros are expanded.
480* Compiling Macros:: How macros are expanded by the compiler.
481* Defining Macros:: How to write a macro definition.
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482* Problems with Macros:: Don't evaluate the macro arguments too many times.
483 Don't hide the user's variables.
484* Indenting Macros:: Specifying how to indent macro calls.
485
486Common Problems Using Macros
487
488* Wrong Time:: Do the work in the expansion, not in the macro.
489* Argument Evaluation:: The expansion should evaluate each macro arg once.
490* Surprising Local Vars:: Local variable bindings in the expansion
491 require special care.
492* Eval During Expansion:: Don't evaluate them; put them in the expansion.
493* Repeated Expansion:: Avoid depending on how many times expansion is done.
494
495Writing Customization Definitions
496
497* Common Keywords:: Common keyword arguments for all kinds of
498 customization declarations.
499* Group Definitions:: Writing customization group definitions.
500* Variable Definitions:: Declaring user options.
501* Customization Types:: Specifying the type of a user option.
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502* Applying Customizations:: Functions to apply customization settings.
503* Custom Themes:: Writing Custom themes.
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504
505Customization Types
506
3deead93 507* Simple Types:: Simple customization types: sexp, integer, etc.
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508* Composite Types:: Build new types from other types or data.
509* Splicing into Lists:: Splice elements into list with @code{:inline}.
510* Type Keywords:: Keyword-argument pairs in a customization type.
511* Defining New Types:: Give your type a name.
512
513Loading
514
515* How Programs Do Loading:: The @code{load} function and others.
516* Load Suffixes:: Details about the suffixes that @code{load} tries.
517* Library Search:: Finding a library to load.
518* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
519* Autoload:: Setting up a function to autoload.
520* Repeated Loading:: Precautions about loading a file twice.
521* Named Features:: Loading a library if it isn't already loaded.
522* Where Defined:: Finding which file defined a certain symbol.
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523* Unloading:: How to "unload" a library that was loaded.
524* Hooks for Loading:: Providing code to be run when
525 particular libraries are loaded.
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526
527Byte Compilation
528
529* Speed of Byte-Code:: An example of speedup from byte compilation.
530* Compilation Functions:: Byte compilation functions.
531* Docs and Compilation:: Dynamic loading of documentation strings.
532* Dynamic Loading:: Dynamic loading of individual functions.
533* Eval During Compile:: Code to be evaluated when you compile.
534* Compiler Errors:: Handling compiler error messages.
d24880de 535* Byte-Code Objects:: The data type used for byte-compiled functions.
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536* Disassembly:: Disassembling byte-code; how to read byte-code.
537
538Advising Emacs Lisp Functions
539
540* Simple Advice:: A simple example to explain the basics of advice.
541* Defining Advice:: Detailed description of @code{defadvice}.
542* Around-Advice:: Wrapping advice around a function's definition.
543* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
544* Activation of Advice:: Advice doesn't do anything until you activate it.
545* Enabling Advice:: You can enable or disable each piece of advice.
546* Preactivation:: Preactivation is a way of speeding up the
547 loading of compiled advice.
548* Argument Access in Advice:: How advice can access the function's arguments.
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549* Combined Definition:: How advice is implemented.
550
551Debugging Lisp Programs
552
355cabc6 553* Debugger:: A debugger for the Emacs Lisp evaluator.
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554* Edebug:: A source-level Emacs Lisp debugger.
555* Syntax Errors:: How to find syntax errors.
556* Test Coverage:: Ensuring you have tested all branches in your code.
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557
558The Lisp Debugger
559
560* Error Debugging:: Entering the debugger when an error happens.
d24880de 561* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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562* Function Debugging:: Entering it when a certain function is called.
563* Explicit Debug:: Entering it at a certain point in the program.
564* Using Debugger:: What the debugger does; what you see while in it.
565* Debugger Commands:: Commands used while in the debugger.
566* Invoking the Debugger:: How to call the function @code{debug}.
567* Internals of Debugger:: Subroutines of the debugger, and global variables.
568
569Edebug
570
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571* Using Edebug:: Introduction to use of Edebug.
572* Instrumenting:: You must instrument your code
573 in order to debug it with Edebug.
b8d4c8d0 574* Edebug Execution Modes:: Execution modes, stopping more or less often.
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575* Jumping:: Commands to jump to a specified place.
576* Edebug Misc:: Miscellaneous commands.
577* Breaks:: Setting breakpoints to make the program stop.
578* Trapping Errors:: Trapping errors with Edebug.
579* Edebug Views:: Views inside and outside of Edebug.
580* Edebug Eval:: Evaluating expressions within Edebug.
581* Eval List:: Expressions whose values are displayed
582 each time you enter Edebug.
583* Printing in Edebug:: Customization of printing.
584* Trace Buffer:: How to produce trace output in a buffer.
585* Coverage Testing:: How to test evaluation coverage.
586* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 587* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 588* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 589
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590Breaks
591
592* Breakpoints:: Breakpoints at stop points.
593* Global Break Condition:: Breaking on an event.
594* Source Breakpoints:: Embedding breakpoints in source code.
595
596The Outside Context
597
598* Checking Whether to Stop::When Edebug decides what to do.
599* Edebug Display Update:: When Edebug updates the display.
600* Edebug Recursive Edit:: When Edebug stops execution.
601
602Edebug and Macros
603
604* Instrumenting Macro Calls::The basic problem.
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605* Specification List:: How to specify complex patterns of evaluation.
606* Backtracking:: What Edebug does when matching fails.
561c0216
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607* Specification Examples:: To help understand specifications.
608
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609Debugging Invalid Lisp Syntax
610
611* Excess Open:: How to find a spurious open paren or missing close.
612* Excess Close:: How to find a spurious close paren or missing open.
613
614Reading and Printing Lisp Objects
615
616* Streams Intro:: Overview of streams, reading and printing.
617* Input Streams:: Various data types that can be used as
618 input streams.
619* Input Functions:: Functions to read Lisp objects from text.
620* Output Streams:: Various data types that can be used as
621 output streams.
622* Output Functions:: Functions to print Lisp objects as text.
623* Output Variables:: Variables that control what the printing
624 functions do.
625
626Minibuffers
627
628* Intro to Minibuffers:: Basic information about minibuffers.
629* Text from Minibuffer:: How to read a straight text string.
630* Object from Minibuffer:: How to read a Lisp object or expression.
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631* Minibuffer History:: Recording previous minibuffer inputs
632 so the user can reuse them.
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633* Initial Input:: Specifying initial contents for the minibuffer.
634* Completion:: How to invoke and customize completion.
635* Yes-or-No Queries:: Asking a question with a simple answer.
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636* Multiple Queries:: Asking a series of similar questions.
637* Reading a Password:: Reading a password from the terminal.
b8d4c8d0 638* Minibuffer Commands:: Commands used as key bindings in minibuffers.
b8d4c8d0 639* Minibuffer Windows:: Operating on the special minibuffer windows.
c0ea08d2 640* Minibuffer Contents:: How such commands access the minibuffer text.
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641* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
642* Minibuffer Misc:: Various customization hooks and variables.
643
644Completion
645
646* Basic Completion:: Low-level functions for completing strings.
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647* Minibuffer Completion:: Invoking the minibuffer with completion.
648* Completion Commands:: Minibuffer commands that do completion.
649* High-Level Completion:: Convenient special cases of completion
b58b1df8 650 (reading buffer names, variable names, etc.).
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651* Reading File Names:: Using completion to read file names and
652 shell commands.
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653* Completion Variables:: Variables controlling completion behavior.
654* Programmed Completion:: Writing your own completion function.
60236b0d 655* Completion in Buffers:: Completing text in ordinary buffers.
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656
657Command Loop
658
659* Command Overview:: How the command loop reads commands.
660* Defining Commands:: Specifying how a function should read arguments.
661* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 662* Distinguish Interactive:: Making a command distinguish interactive calls.
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663* Command Loop Info:: Variables set by the command loop for you to examine.
664* Adjusting Point:: Adjustment of point after a command.
d24880de 665* Input Events:: What input looks like when you read it.
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666* Reading Input:: How to read input events from the keyboard or mouse.
667* Special Events:: Events processed immediately and individually.
668* Waiting:: Waiting for user input or elapsed time.
669* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
670* Prefix Command Arguments:: How the commands to set prefix args work.
671* Recursive Editing:: Entering a recursive edit,
672 and why you usually shouldn't.
673* Disabling Commands:: How the command loop handles disabled commands.
674* Command History:: How the command history is set up, and how accessed.
675* Keyboard Macros:: How keyboard macros are implemented.
676
677Defining Commands
678
679* Using Interactive:: General rules for @code{interactive}.
680* Interactive Codes:: The standard letter-codes for reading arguments
681 in various ways.
682* Interactive Examples:: Examples of how to read interactive arguments.
683
684Input Events
685
686* Keyboard Events:: Ordinary characters--keys with symbols on them.
687* Function Keys:: Function keys--keys with names, not symbols.
688* Mouse Events:: Overview of mouse events.
689* Click Events:: Pushing and releasing a mouse button.
690* Drag Events:: Moving the mouse before releasing the button.
691* Button-Down Events:: A button was pushed and not yet released.
692* Repeat Events:: Double and triple click (or drag, or down).
693* Motion Events:: Just moving the mouse, not pushing a button.
694* Focus Events:: Moving the mouse between frames.
695* Misc Events:: Other events the system can generate.
696* Event Examples:: Examples of the lists for mouse events.
697* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 698 Event types.
d24880de 699* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 700* Accessing Scroll:: Functions to get info from scroll bar events.
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701* Strings of Events:: Special considerations for putting
702 keyboard character events in a string.
703
704Reading Input
705
706* Key Sequence Input:: How to read one key sequence.
707* Reading One Event:: How to read just one event.
708* Event Mod:: How Emacs modifies events as they are read.
709* Invoking the Input Method:: How reading an event uses the input method.
710* Quoted Character Input:: Asking the user to specify a character.
711* Event Input Misc:: How to reread or throw away input events.
712
713Keymaps
714
715* Key Sequences:: Key sequences as Lisp objects.
716* Keymap Basics:: Basic concepts of keymaps.
717* Format of Keymaps:: What a keymap looks like as a Lisp object.
718* Creating Keymaps:: Functions to create and copy keymaps.
719* Inheritance and Keymaps:: How one keymap can inherit the bindings
720 of another keymap.
721* Prefix Keys:: Defining a key with a keymap as its definition.
722* Active Keymaps:: How Emacs searches the active keymaps
723 for a key binding.
724* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
725* Controlling Active Maps:: Each buffer has a local keymap
726 to override the standard (global) bindings.
727 A minor mode can also override them.
561c0216 728* Key Lookup:: Finding a key's binding in one keymap.
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729* Functions for Key Lookup:: How to request key lookup.
730* Changing Key Bindings:: Redefining a key in a keymap.
731* Remapping Commands:: A keymap can translate one command to another.
732* Translation Keymaps:: Keymaps for translating sequences of events.
733* Key Binding Commands:: Interactive interfaces for redefining keys.
734* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 735* Menu Keymaps:: Defining a menu as a keymap.
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736
737Menu Keymaps
738
739* Defining Menus:: How to make a keymap that defines a menu.
740* Mouse Menus:: How users actuate the menu with the mouse.
741* Keyboard Menus:: How users actuate the menu with the keyboard.
742* Menu Example:: Making a simple menu.
743* Menu Bar:: How to customize the menu bar.
744* Tool Bar:: A tool bar is a row of images.
745* Modifying Menus:: How to add new items to a menu.
746
747Defining Menus
748
749* Simple Menu Items:: A simple kind of menu key binding,
750 limited in capabilities.
751* Extended Menu Items:: More powerful menu item definitions
752 let you specify keywords to enable
753 various features.
754* Menu Separators:: Drawing a horizontal line through a menu.
755* Alias Menu Items:: Using command aliases in menu items.
756
757Major and Minor Modes
758
759* Hooks:: How to use hooks; how to write code that provides hooks.
760* Major Modes:: Defining major modes.
761* Minor Modes:: Defining minor modes.
762* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 763* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 764* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 765* Auto-Indentation:: How to teach Emacs to indent for a major mode.
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766* Desktop Save Mode:: How modes can have buffer state saved between
767 Emacs sessions.
768
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769Hooks
770
771* Running Hooks:: How to run a hook.
772* Setting Hooks:: How to put functions on a hook, or remove them.
773
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774Major Modes
775
b8d4c8d0 776* Major Mode Conventions:: Coding conventions for keymaps, etc.
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777* Auto Major Mode:: How Emacs chooses the major mode automatically.
778* Mode Help:: Finding out how to use a mode.
779* Derived Modes:: Defining a new major mode based on another major
780 mode.
3fd50d5c 781* Basic Major Modes:: Modes that other modes are often derived from.
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782* Mode Hooks:: Hooks run at the end of major mode functions.
783* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
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784* Generic Modes:: Defining a simple major mode that supports
785 comment syntax and Font Lock mode.
561c0216 786* Example Major Modes:: Text mode and Lisp modes.
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787
788Minor Modes
789
790* Minor Mode Conventions:: Tips for writing a minor mode.
791* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
792* Defining Minor Modes:: A convenient facility for defining minor modes.
793
794Mode Line Format
795
561c0216 796* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 797* Mode Line Data:: The data structure that controls the mode line.
561c0216 798* Mode Line Top:: The top level variable, mode-line-format.
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799* Mode Line Variables:: Variables used in that data structure.
800* %-Constructs:: Putting information into a mode line.
801* Properties in Mode:: Using text properties in the mode line.
802* Header Lines:: Like a mode line, but at the top.
803* Emulating Mode Line:: Formatting text as the mode line would.
804
805Font Lock Mode
806
807* Font Lock Basics:: Overview of customizing Font Lock.
808* Search-based Fontification:: Fontification based on regexps.
809* Customizing Keywords:: Customizing search-based fontification.
810* Other Font Lock Variables:: Additional customization facilities.
811* Levels of Font Lock:: Each mode can define alternative levels
812 so that the user can select more or less.
813* Precalculated Fontification:: How Lisp programs that produce the buffer
814 contents can also specify how to fontify it.
815* Faces for Font Lock:: Special faces specifically for Font Lock.
816* Syntactic Font Lock:: Fontification based on syntax tables.
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817* Multiline Font Lock:: How to coerce Font Lock into properly
818 highlighting multiline constructs.
819
820Multiline Font Lock Constructs
821
561c0216 822* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 823* Region to Refontify:: Controlling which region gets refontified
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824 after a buffer change.
825
826Documentation
827
8376d7c2 828* Documentation Basics:: Where doc strings are defined and stored.
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829* Accessing Documentation:: How Lisp programs can access doc strings.
830* Keys in Documentation:: Substituting current key bindings.
831* Describing Characters:: Making printable descriptions of
832 non-printing characters and key sequences.
833* Help Functions:: Subroutines used by Emacs help facilities.
834
835Files
836
837* Visiting Files:: Reading files into Emacs buffers for editing.
838* Saving Buffers:: Writing changed buffers back into files.
561c0216 839* Reading from Files:: Reading files into buffers without visiting.
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840* Writing to Files:: Writing new files from parts of buffers.
841* File Locks:: Locking and unlocking files, to prevent
842 simultaneous editing by two people.
843* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 844* Changing Files:: Renaming files, changing permissions, etc.
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845* File Names:: Decomposing and expanding file names.
846* Contents of Directories:: Getting a list of the files in a directory.
d24880de 847* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 848* Magic File Names:: Special handling for certain file names.
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849* Format Conversion:: Conversion to and from various file formats.
850
851Visiting Files
852
853* Visiting Functions:: The usual interface functions for visiting.
854* Subroutines of Visiting:: Lower-level subroutines that they use.
855
856Information about Files
857
858* Testing Accessibility:: Is a given file readable? Writable?
859* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 860* Truenames:: Eliminating symbolic links from a file name.
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861* File Attributes:: How large is it? Any other names? Etc.
862* Locating Files:: How to find a file in standard places.
863
864File Names
865
866* File Name Components:: The directory part of a file name, and the rest.
561c0216 867* Relative File Names:: Some file names are relative to a current directory.
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868* Directory Names:: A directory's name as a directory
869 is different from its name as a file.
870* File Name Expansion:: Converting relative file names to absolute ones.
871* Unique File Names:: Generating names for temporary files.
872* File Name Completion:: Finding the completions for a given file name.
873* Standard File Names:: If your package uses a fixed file name,
874 how to handle various operating systems simply.
875
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876File Format Conversion
877
121e43fd 878* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
561c0216
GM
879* Format Conversion Round-Trip:: Using @code{format-alist}.
880* Format Conversion Piecemeal:: Specifying non-paired conversion.
881
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882Backups and Auto-Saving
883
884* Backup Files:: How backup files are made; how their names
885 are chosen.
886* Auto-Saving:: How auto-save files are made; how their
887 names are chosen.
888* Reverting:: @code{revert-buffer}, and how to customize
889 what it does.
890
891Backup Files
892
893* Making Backups:: How Emacs makes backup files, and when.
894* Rename or Copy:: Two alternatives: renaming the old file
895 or copying it.
896* Numbered Backups:: Keeping multiple backups for each source file.
897* Backup Names:: How backup file names are computed; customization.
898
899Buffers
900
901* Buffer Basics:: What is a buffer?
902* Current Buffer:: Designating a buffer as current
561c0216 903 so that primitives will access its contents.
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904* Buffer Names:: Accessing and changing buffer names.
905* Buffer File Name:: The buffer file name indicates which file
906 is visited.
907* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
908* Modification Time:: Determining whether the visited file was changed
775b55af 909 "behind Emacs's back".
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910* Read Only Buffers:: Modifying text is not allowed in a
911 read-only buffer.
912* The Buffer List:: How to look at all the existing buffers.
913* Creating Buffers:: Functions that create buffers.
914* Killing Buffers:: Buffers exist until explicitly killed.
915* Indirect Buffers:: An indirect buffer shares text with some
916 other buffer.
acc8b598 917* Swapping Text:: Swapping text between two buffers.
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918* Buffer Gap:: The gap in the buffer.
919
920Windows
921
922* Basic Windows:: Basic information on using windows.
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MR
923* Windows and Frames:: Relating windows to the frame they appear on.
924* Window Sizes:: Accessing a window's size.
925* Resizing Windows:: Changing the sizes of windows.
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926* Splitting Windows:: Splitting one window into two windows.
927* Deleting Windows:: Deleting a window gives its space to other windows.
928* Selecting Windows:: The selected window is the one that you edit in.
929* Cyclic Window Ordering:: Moving around the existing windows.
930* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 931* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 932* Choosing Window:: How to choose a window for displaying a buffer.
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933* Display Action Functions:: Subroutines for @code{display-buffer}.
934* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 935* Window History:: Each window remembers the buffers displayed in it.
d24880de 936* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 937 a specific window.
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MR
938* Quitting Windows:: How to restore the state prior to displaying a
939 buffer.
b8d4c8d0 940* Window Point:: Each window has its own location of point.
efafc282
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941* Window Start and End:: Buffer positions indicating which text is
942 on-screen in a window.
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943* Textual Scrolling:: Moving text up and down through the window.
944* Vertical Scrolling:: Moving the contents up and down on the window.
945* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 946* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 947* Window Configurations:: Saving and restoring the state of the screen.
efafc282 948* Window Parameters:: Associating additional information with windows.
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949* Window Hooks:: Hooks for scrolling, window size changes,
950 redisplay going past a certain point,
951 or window configuration changes.
952
953Frames
954
d24880de 955* Creating Frames:: Creating additional frames.
3ec61d4e 956* Multiple Terminals:: Displaying on several different devices.
d24880de 957* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 958* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 959* Frame Titles:: Automatic updating of frame titles.
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960* Deleting Frames:: Frames last until explicitly deleted.
961* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 962* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 963* Input Focus:: Specifying the selected frame.
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964* Visibility of Frames:: Frames may be visible or invisible, or icons.
965* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 966 lowering it makes the others hide it.
b8d4c8d0 967* Frame Configurations:: Saving the state of all frames.
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968* Mouse Tracking:: Getting events that say when the mouse moves.
969* Mouse Position:: Asking where the mouse is, or moving it.
970* Pop-Up Menus:: Displaying a menu for the user to select from.
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971* Dialog Boxes:: Displaying a box to ask yes or no.
972* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 973* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 974* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 975* Color Names:: Getting the definitions of color names.
a08a07e3 976* Text Terminal Colors:: Defining colors for text terminals.
d24880de 977* Resources:: Getting resource values from the server.
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978* Display Feature Testing:: Determining the features of a terminal.
979
980Frame Parameters
981
982* Parameter Access:: How to change a frame's parameters.
d24880de 983* Initial Parameters:: Specifying frame parameters when you make a frame.
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984* Window Frame Parameters:: List of frame parameters for window systems.
985* Size and Position:: Changing the size and position of a frame.
986* Geometry:: Parsing geometry specifications.
987
988Window Frame Parameters
989
990* Basic Parameters:: Parameters that are fundamental.
991* Position Parameters:: The position of the frame on the screen.
992* Size Parameters:: Frame's size.
993* Layout Parameters:: Size of parts of the frame, and
994 enabling or disabling some parts.
995* Buffer Parameters:: Which buffers have been or should be shown.
996* Management Parameters:: Communicating with the window manager.
997* Cursor Parameters:: Controlling the cursor appearance.
561c0216 998* Font and Color Parameters:: Fonts and colors for the frame text.
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999
1000Positions
1001
1002* Point:: The special position where editing takes place.
1003* Motion:: Changing point.
1004* Excursions:: Temporary motion and buffer changes.
1005* Narrowing:: Restricting editing to a portion of the buffer.
1006
1007Motion
1008
1009* Character Motion:: Moving in terms of characters.
1010* Word Motion:: Moving in terms of words.
1011* Buffer End Motion:: Moving to the beginning or end of the buffer.
1012* Text Lines:: Moving in terms of lines of text.
1013* Screen Lines:: Moving in terms of lines as displayed.
1014* List Motion:: Moving by parsing lists and sexps.
1015* Skipping Characters:: Skipping characters belonging to a certain set.
1016
1017Markers
1018
1019* Overview of Markers:: The components of a marker, and how it relocates.
1020* Predicates on Markers:: Testing whether an object is a marker.
1021* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1022* Information from Markers::Finding the marker's buffer or character position.
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1023* Marker Insertion Types:: Two ways a marker can relocate when you
1024 insert where it points.
1025* Moving Markers:: Moving the marker to a new buffer or position.
1026* The Mark:: How "the mark" is implemented with a marker.
1027* The Region:: How to access "the region".
1028
1029Text
1030
1031* Near Point:: Examining text in the vicinity of point.
1032* Buffer Contents:: Examining text in a general fashion.
1033* Comparing Text:: Comparing substrings of buffers.
1034* Insertion:: Adding new text to a buffer.
1035* Commands for Insertion:: User-level commands to insert text.
1036* Deletion:: Removing text from a buffer.
1037* User-Level Deletion:: User-level commands to delete text.
1038* The Kill Ring:: Where removed text sometimes is saved for
1039 later use.
1040* Undo:: Undoing changes to the text of a buffer.
1041* Maintaining Undo:: How to enable and disable undo information.
d24880de 1042 How to control how much information is kept.
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1043* Filling:: Functions for explicit filling.
1044* Margins:: How to specify margins for filling commands.
1045* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1046 from context.
1047* Auto Filling:: How auto-fill mode is implemented to break lines.
1048* Sorting:: Functions for sorting parts of the buffer.
1049* Columns:: Computing horizontal positions, and using them.
1050* Indentation:: Functions to insert or adjust indentation.
1051* Case Changes:: Case conversion of parts of the buffer.
1052* Text Properties:: Assigning Lisp property lists to text characters.
1053* Substitution:: Replacing a given character wherever it appears.
1054* Transposition:: Swapping two portions of a buffer.
1055* Registers:: How registers are implemented. Accessing
1056 the text or position stored in a register.
1057* Base 64:: Conversion to or from base 64 encoding.
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1058* Checksum/Hash:: Computing cryptographic hashes.
1059* Parsing HTML/XML:: Parsing HTML and XML.
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1060* Atomic Changes:: Installing several buffer changes "atomically".
1061* Change Hooks:: Supplying functions to be run when text is changed.
1062
1063The Kill Ring
1064
1065* Kill Ring Concepts:: What text looks like in the kill ring.
1066* Kill Functions:: Functions that kill text.
1067* Yanking:: How yanking is done.
1068* Yank Commands:: Commands that access the kill ring.
d24880de 1069* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1070* Internals of Kill Ring:: Variables that hold kill ring data.
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1071
1072Indentation
1073
1074* Primitive Indent:: Functions used to count and insert indentation.
1075* Mode-Specific Indent:: Customize indentation for different modes.
1076* Region Indent:: Indent all the lines in a region.
1077* Relative Indent:: Indent the current line based on previous lines.
1078* Indent Tabs:: Adjustable, typewriter-like tab stops.
1079* Motion by Indent:: Move to first non-blank character.
1080
1081Text Properties
1082
1083* Examining Properties:: Looking at the properties of one character.
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1084* Changing Properties:: Setting the properties of a range of text.
1085* Property Search:: Searching for where a property changes value.
1086* Special Properties:: Particular properties with special meanings.
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1087* Format Properties:: Properties for representing formatting of text.
1088* Sticky Properties:: How inserted text gets properties from
1089 neighboring text.
1090* Lazy Properties:: Computing text properties in a lazy fashion
1091 only when text is examined.
1092* Clickable Text:: Using text properties to make regions of text
1093 do something when you click on them.
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1094* Fields:: The @code{field} property defines
1095 fields within the buffer.
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1096* Not Intervals:: Why text properties do not use
1097 Lisp-visible text intervals.
b8d4c8d0 1098
561c0216 1099Non-@acronym{ASCII} Characters
b8d4c8d0 1100
561c0216 1101* Text Representations:: How Emacs represents text.
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1102* Converting Representations:: Converting unibyte to multibyte and vice versa.
1103* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1104* Character Codes:: How unibyte and multibyte relate to
1105 codes of individual characters.
98d05998
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1106* Character Properties:: Character attributes that define their
1107 behavior and handling.
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1108* Character Sets:: The space of possible character codes
1109 is divided into various character sets.
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1110* Scanning Charsets:: Which character sets are used in a buffer?
1111* Translation of Characters:: Translation tables are used for conversion.
1112* Coding Systems:: Coding systems are conversions for saving files.
1113* Input Methods:: Input methods allow users to enter various
1114 non-ASCII characters without special keyboards.
1115* Locales:: Interacting with the POSIX locale.
1116
1117Coding Systems
1118
1119* Coding System Basics:: Basic concepts.
1120* Encoding and I/O:: How file I/O functions handle coding systems.
1121* Lisp and Coding Systems:: Functions to operate on coding system names.
1122* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1123* Default Coding Systems:: Controlling the default choices.
1124* Specifying Coding Systems:: Requesting a particular coding system
1125 for a single file operation.
1126* Explicit Encoding:: Encoding or decoding text without doing I/O.
1127* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1128* MS-DOS File Types:: How DOS "text" and "binary" files
1129 relate to coding systems.
1130
1131Searching and Matching
1132
1133* String Search:: Search for an exact match.
1134* Searching and Case:: Case-independent or case-significant searching.
1135* Regular Expressions:: Describing classes of strings.
1136* Regexp Search:: Searching for a match for a regexp.
1137* POSIX Regexps:: Searching POSIX-style for the longest match.
1138* Match Data:: Finding out which part of the text matched,
1139 after a string or regexp search.
d24880de 1140* Search and Replace:: Commands that loop, searching and replacing.
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1141* Standard Regexps:: Useful regexps for finding sentences, pages,...
1142
1143Regular Expressions
1144
1145* Syntax of Regexps:: Rules for writing regular expressions.
1146* Regexp Example:: Illustrates regular expression syntax.
1147* Regexp Functions:: Functions for operating on regular expressions.
1148
1149Syntax of Regular Expressions
1150
1151* Regexp Special:: Special characters in regular expressions.
1152* Char Classes:: Character classes used in regular expressions.
1153* Regexp Backslash:: Backslash-sequences in regular expressions.
1154
1155The Match Data
1156
d24880de 1157* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1158* Simple Match Data:: Accessing single items of match data,
d24880de 1159 such as where a particular subexpression started.
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1160* Entire Match Data:: Accessing the entire match data at once, as a list.
1161* Saving Match Data:: Saving and restoring the match data.
1162
1163Syntax Tables
1164
1165* Syntax Basics:: Basic concepts of syntax tables.
1166* Syntax Descriptors:: How characters are classified.
1167* Syntax Table Functions:: How to create, examine and alter syntax tables.
1168* Syntax Properties:: Overriding syntax with text properties.
d24880de 1169* Motion and Syntax:: Moving over characters with certain syntaxes.
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1170* Parsing Expressions:: Parsing balanced expressions
1171 using the syntax table.
1172* Standard Syntax Tables:: Syntax tables used by various major modes.
1173* Syntax Table Internals:: How syntax table information is stored.
1174* Categories:: Another way of classifying character syntax.
1175
1176Syntax Descriptors
1177
1178* Syntax Class Table:: Table of syntax classes.
1179* Syntax Flags:: Additional flags each character can have.
1180
1181Parsing Expressions
1182
1183* Motion via Parsing:: Motion functions that work by parsing.
1184* Position Parse:: Determining the syntactic state of a position.
1185* Parser State:: How Emacs represents a syntactic state.
1186* Low-Level Parsing:: Parsing across a specified region.
1187* Control Parsing:: Parameters that affect parsing.
1188
561c0216 1189Abbrevs and Abbrev Expansion
b8d4c8d0 1190
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1191* Abbrev Tables:: Creating and working with abbrev tables.
1192* Defining Abbrevs:: Specifying abbreviations and their expansions.
1193* Abbrev Files:: Saving abbrevs in files.
1194* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1195* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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1196* Abbrev Properties:: How to read and set abbrev properties.
1197 Which properties have which effect.
1198* Abbrev Table Properties:: How to read and set abbrev table properties.
1199 Which properties have which effect.
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1200
1201Processes
1202
1203* Subprocess Creation:: Functions that start subprocesses.
1204* Shell Arguments:: Quoting an argument to pass it to a shell.
1205* Synchronous Processes:: Details of using synchronous subprocesses.
1206* Asynchronous Processes:: Starting up an asynchronous subprocess.
1207* Deleting Processes:: Eliminating an asynchronous subprocess.
1208* Process Information:: Accessing run-status and other attributes.
1209* Input to Processes:: Sending input to an asynchronous subprocess.
1210* Signals to Processes:: Stopping, continuing or interrupting
1211 an asynchronous subprocess.
1212* Output from Processes:: Collecting output from an asynchronous subprocess.
1213* Sentinels:: Sentinels run when process run-status changes.
1214* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1215* System Processes:: Accessing other processes running on your system.
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1216* Transaction Queues:: Transaction-based communication with subprocesses.
1217* Network:: Opening network connections.
1218* Network Servers:: Network servers let Emacs accept net connections.
1219* Datagrams:: UDP network connections.
1220* Low-Level Network:: Lower-level but more general function
1221 to create connections and servers.
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1222* Misc Network:: Additional relevant functions for
1223 network connections.
c73e02fa 1224* Serial Ports:: Communicating with serial ports.
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1225* Byte Packing:: Using bindat to pack and unpack binary data.
1226
1227Receiving Output from Processes
1228
1229* Process Buffers:: If no filter, output is put in a buffer.
1230* Filter Functions:: Filter functions accept output from the process.
1231* Decoding Output:: Filters can get unibyte or multibyte strings.
1232* Accepting Output:: How to wait until process output arrives.
1233
1234Low-Level Network Access
1235
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1236* Network Processes:: Using @code{make-network-process}.
1237* Network Options:: Further control over network connections.
1238* Network Feature Testing:: Determining which network features work on
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1239 the machine you are using.
1240
1241Packing and Unpacking Byte Arrays
1242
1243* Bindat Spec:: Describing data layout.
1244* Bindat Functions:: Doing the unpacking and packing.
1245* Bindat Examples:: Samples of what bindat.el can do for you!
1246
1247Emacs Display
1248
1249* Refresh Screen:: Clearing the screen and redrawing everything on it.
1250* Forcing Redisplay:: Forcing redisplay.
1251* Truncation:: Folding or wrapping long text lines.
1252* The Echo Area:: Displaying messages at the bottom of the screen.
1253* Warnings:: Displaying warning messages for the user.
1254* Invisible Text:: Hiding part of the buffer text.
1255* Selective Display:: Hiding part of the buffer text (the old way).
1256* Temporary Displays:: Displays that go away automatically.
d24880de 1257* Overlays:: Use overlays to highlight parts of the buffer.
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1258* Width:: How wide a character or string is on the screen.
1259* Line Height:: Controlling the height of lines.
d24880de 1260* Faces:: A face defines a graphics style
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1261 for text characters: font, colors, etc.
1262* Fringes:: Controlling window fringes.
1263* Scroll Bars:: Controlling vertical scroll bars.
1264* Display Property:: Enabling special display features.
1265* Images:: Displaying images in Emacs buffers.
1266* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1267* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1268* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 1269* Character Display:: How Emacs displays individual characters.
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1270* Beeping:: Audible signal to the user.
1271* Window Systems:: Which window system is being used.
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1272* Bidirectional Display:: Display of bidirectional scripts, such as
1273 Arabic and Farsi.
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1274
1275The Echo Area
1276
1277* Displaying Messages:: Explicitly displaying text in the echo area.
1278* Progress:: Informing user about progress of a long operation.
1279* Logging Messages:: Echo area messages are logged for the user.
1280* Echo Area Customization:: Controlling the echo area.
1281
1282Reporting Warnings
1283
1284* Warning Basics:: Warnings concepts and functions to report them.
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1285* Warning Variables:: Variables programs bind to customize
1286 their warnings.
b8d4c8d0 1287* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1288* Delayed Warnings:: Deferring a warning until the end of a command.
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1289
1290Overlays
1291
1292* Managing Overlays:: Creating and moving overlays.
1293* Overlay Properties:: How to read and set properties.
d24880de 1294 What properties do to the screen display.
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1295* Finding Overlays:: Searching for overlays.
1296
1297Faces
1298
81927dd2 1299* Defining Faces:: How to define a face.
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1300* Face Attributes:: What is in a face?
1301* Attribute Functions:: Functions to examine and set face attributes.
1302* Displaying Faces:: How Emacs combines the faces specified for
1303 a character.
606061b9 1304* Face Remapping:: Remapping faces to alternative definitions.
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1305* Face Functions:: How to define and examine faces.
1306* Auto Faces:: Hook for automatic face assignment.
35137ed3 1307* Basic Faces:: Faces that are defined by default.
606061b9 1308* Font Selection:: Finding the best available font for a face.
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1309* Font Lookup:: Looking up the names of available fonts
1310 and information about them.
1311* Fontsets:: A fontset is a collection of fonts
1312 that handle a range of character sets.
561c0216 1313* Low-Level Font:: Lisp representation for character display fonts.
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1314
1315Fringes
1316
1317* Fringe Size/Pos:: Specifying where to put the window fringes.
1318* Fringe Indicators:: Displaying indicator icons in the window fringes.
1319* Fringe Cursors:: Displaying cursors in the right fringe.
1320* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1321* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1322* Overlay Arrow:: Display of an arrow to indicate position.
1323
1324The @code{display} Property
1325
561c0216 1326* Replacing Specs:: Display specs that replace the text.
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1327* Specified Space:: Displaying one space with a specified width.
1328* Pixel Specification:: Specifying space width or height in pixels.
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1329* Other Display Specs:: Displaying an image; adjusting the height,
1330 spacing, and other properties of text.
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1331* Display Margins:: Displaying text or images to the side of
1332 the main text.
1333
1334Images
1335
561c0216 1336* Image Formats:: Supported image formats.
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1337* Image Descriptors:: How to specify an image for use in @code{:display}.
1338* XBM Images:: Special features for XBM format.
1339* XPM Images:: Special features for XPM format.
1340* GIF Images:: Special features for GIF format.
561c0216 1341* TIFF Images:: Special features for TIFF format.
2833b3ff 1342* PostScript Images:: Special features for PostScript format.
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1343* Other Image Types:: Various other formats are supported.
1344* Defining Images:: Convenient ways to define an image for later use.
1345* Showing Images:: Convenient ways to display an image once
1346 it is defined.
eea14f31 1347* Animated Images:: Some image formats can be animated.
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1348* Image Cache:: Internal mechanisms of image display.
1349
1350Buttons
1351
1352* Button Properties:: Button properties with special meanings.
1353* Button Types:: Defining common properties for classes of buttons.
1354* Making Buttons:: Adding buttons to Emacs buffers.
1355* Manipulating Buttons:: Getting and setting properties of buttons.
1356* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1357
1358Abstract Display
1359
1360* Abstract Display Functions:: Functions in the Ewoc package.
1361* Abstract Display Example:: Example of using Ewoc.
1362
9a69676a 1363Character Display
b8d4c8d0 1364
9a69676a
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1365* Usual Display:: The usual conventions for displaying characters.
1366* Display Tables:: What a display table consists of.
1367* Active Display Table:: How Emacs selects a display table to use.
1368* Glyphs:: How to define a glyph, and what glyphs mean.
1369* Glyphless Chars:: How glyphless characters are drawn.
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1370
1371Operating System Interface
1372
561c0216 1373* Starting Up:: Customizing Emacs startup processing.
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1374* Getting Out:: How exiting works (permanent or temporary).
1375* System Environment:: Distinguish the name and kind of system.
1376* User Identification:: Finding the name and user id of the user.
d24880de 1377* Time of Day:: Getting the current time.
333f9019 1378* Time Conversion:: Converting a time from numeric form to
561c0216 1379 calendrical data and vice versa.
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1380* Time Parsing:: Converting a time from numeric form to text
1381 and vice versa.
1382* Processor Run Time:: Getting the run time used by Emacs.
1383* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1384* Timers:: Setting a timer to call a function at a
561c0216 1385 certain time.
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1386* Idle Timers:: Setting a timer to call a function when Emacs has
1387 been idle for a certain length of time.
1388* Terminal Input:: Accessing and recording terminal input.
1389* Terminal Output:: Controlling and recording terminal output.
1390* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1391* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1392* Batch Mode:: Running Emacs without terminal interaction.
561c0216
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1393* Session Management:: Saving and restoring state with
1394 X Session Management.
9ff687e1
MA
1395* Notifications:: Desktop notifications.
1396* Dynamic Libraries:: On-demand loading of support libraries.
b8d4c8d0 1397
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1398Preparing Lisp code for distribution
1399
1400* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1401* Simple Packages:: How to package a single .el file.
1402* Multi-file Packages:: How to package multiple files.
120d9389 1403* Package Archives:: Maintaining package archives.
fdc76236 1404
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1405Starting Up Emacs
1406
561c0216
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1407* Startup Summary:: Sequence of actions Emacs performs at startup.
1408* Init File:: Details on reading the init file.
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1409* Terminal-Specific:: How the terminal-specific Lisp file is read.
1410* Command-Line Arguments:: How command-line arguments are processed,
1411 and how you can customize them.
1412
1413Getting Out of Emacs
1414
1415* Killing Emacs:: Exiting Emacs irreversibly.
1416* Suspending Emacs:: Exiting Emacs reversibly.
1417
1418Terminal Input
1419
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1420* Input Modes:: Options for how input is processed.
1421* Recording Input:: Saving histories of recent or all input events.
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1422
1423Tips and Conventions
1424
1425* Coding Conventions:: Conventions for clean and robust programs.
1426* Key Binding Conventions:: Which keys should be bound by which programs.
1427* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1428* Compilation Tips:: Making compiled code run fast.
1429* Warning Tips:: Turning off compiler warnings.
1430* Documentation Tips:: Writing readable documentation strings.
d24880de 1431* Comment Tips:: Conventions for writing comments.
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1432* Library Headers:: Standard headers for library packages.
1433
1434GNU Emacs Internals
1435
1436* Building Emacs:: How the dumped Emacs is made.
333f9019 1437* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1438* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1439* Memory Usage:: Info about total size of Lisp objects made so far.
1440* Writing Emacs Primitives:: Writing C code for Emacs.
1441* Object Internals:: Data formats of buffers, windows, processes.
1442
1443Object Internals
1444
1445* Buffer Internals:: Components of a buffer structure.
1446* Window Internals:: Components of a window structure.
1447* Process Internals:: Components of a process structure.
1448@end detailmenu
1449@end menu
1450
1451@include intro.texi
1452@include objects.texi
1453@include numbers.texi
1454@include strings.texi
1455
1456@include lists.texi
1457@include sequences.texi
1458@include hash.texi
1459@include symbols.texi
1460@include eval.texi
1461
1462@include control.texi
1463@include variables.texi
1464@include functions.texi
1465@include macros.texi
1466
1467@include customize.texi
1468@include loading.texi
1469@include compile.texi
1470@include advice.texi
1471
561c0216 1472@c This includes edebug.texi.
b8d4c8d0
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1473@include debugging.texi
1474@include streams.texi
1475@include minibuf.texi
1476@include commands.texi
1477
1478@include keymaps.texi
1479@include modes.texi
1480@include help.texi
1481@include files.texi
1482
1483@include backups.texi
1484@include buffers.texi
1485@include windows.texi
1486@include frames.texi
1487
1488@include positions.texi
1489@include markers.texi
1490@include text.texi
1491@include nonascii.texi
1492
1493@include searching.texi
1494@include syntax.texi
1495@include abbrevs.texi
1496@include processes.texi
1497
1498@include display.texi
1499@include os.texi
1500
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1501@include package.texi
1502
b8d4c8d0
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1503@c MOVE to Emacs Manual: include misc-modes.texi
1504
1505@c appendices
1506
1507@c REMOVE this: include non-hacker.texi
1508
1509@include anti.texi
1510@include doclicense.texi
1511@include gpl.texi
1512@include tips.texi
1513@include internals.texi
1514@include errors.texi
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1515@include maps.texi
1516@include hooks.texi
1517
1518@include index.texi
1519
1520@ignore
1521@node New Symbols, , Index, Top
1522@unnumbered New Symbols Since the Previous Edition
1523
1524@printindex tp
1525@end ignore
1526
1527@bye
1528
1529\f
1530These words prevent "local variables" above from confusing Emacs.