Update docs for select-window and buffer-list-update-hook.
[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
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4
5@ifset VOL1
6@set volflag
7@set voltitle Volume 1
8@end ifset
9
10@ifset VOL2
11@set volflag
12@set voltitle Volume 2
13@end ifset
14
15@ifset volflag
16@settitle GNU Emacs Lisp Reference Manual: @value{voltitle}
17@end ifset
18@ifclear volflag
b8d4c8d0 19@settitle GNU Emacs Lisp Reference Manual
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20@end ifclear
21
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22@c %**end of header
23
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24@c See two-volume-cross-refs.txt.
25@tex
26@ifset VOL1
27\message{Formatting for two volume edition...Volume 1...}
28%
29% Read special toc file, set up in two-volume.make.
30\gdef\tocreadfilename{elisp1-toc-ready.toc}
31%
32% Don't make outlines, they're not needed and \readdatafile can't pay
33% attention to the special definition above.
34\global\let\pdfmakeoutlines=\relax
35%
36% Start volume 1 chapter numbering at 1; this must be listed as chapno0.
37\global\chapno=0
38@end ifset
39@ifset VOL2
40\message{Formatting for two volume edition...Volume 2...}
41%
42% Read special toc file, set up in two-volume.make.
43\gdef\tocreadfilename{elisp2-toc-ready.toc}
44%
45% Don't make outlines, they're not needed and \readdatafile can't pay
46% attention to the special definition above.
47\global\let\pdfmakeoutlines=\relax
48%
49% Start volume 2 chapter numbering at 27; this must be listed as chapno26
50\global\chapno=26
51@end ifset
52@end tex
53
54
b8d4c8d0 55@c Version of the manual and of Emacs.
bbba8869 56@c (See comments for EDITION in emacs.texi)
0dc91072 57@set VERSION 3.1
f7a31f11 58@include emacsver.texi
1cbb9ed6 59@set DATE January 2013
b8d4c8d0 60
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61@c in general, keep the following line commented out, unless doing a
62@c copy of this manual that will be published. The manual should go
63@c onto the distribution in the full, 8.5 x 11" size.
84f4a531 64@c @set smallbook
b8d4c8d0 65
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66@ifset volflag
67@smallbook
68@end ifset
69
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70@ifset smallbook
71@smallbook
72@end ifset
73
74@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 75@c save on paper cost.
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76@c Do this inside @tex for now, so current makeinfo does not complain.
77@tex
78@ifset smallbook
79@fonttextsize 10
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80@end ifset
81\global\hbadness=6666 % don't worry about not-too-underfull boxes
82@end tex
83
84@c Combine indices.
85@synindex cp fn
86@syncodeindex vr fn
87@syncodeindex ky fn
88@syncodeindex pg fn
89@c We use the "type index" to index new functions and variables.
90@c @syncodeindex tp fn
91
92@copying
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93@iftex
94This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
95@end iftex
96@ifnottex
97This is the @cite{GNU Emacs Lisp Reference Manual}
98@end ifnottex
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99corresponding to Emacs version @value{EMACSVER}.
100
6bc383b1 101Copyright @copyright{} 1990--1996, 1998--2014 Free Software Foundation, Inc.
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102
103@quotation
104Permission is granted to copy, distribute and/or modify this document
204d4665 105under the terms of the GNU Free Documentation License, Version 1.3 or
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106any later version published by the Free Software Foundation; with the
107Invariant Sections being ``GNU General Public License,'' with the
108Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
109Texts as in (a) below. A copy of the license is included in the
110section entitled ``GNU Free Documentation License.''
111
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112(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
113modify this GNU manual. Buying copies from the FSF supports it in
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114developing GNU and promoting software freedom.''
115@end quotation
116@end copying
117
681ebc33 118@documentencoding UTF-8
80b005c7 119
b55e11bf 120@dircategory Emacs lisp
ee46ec8e 121@direntry
f9405d87 122* Elisp: (elisp). The Emacs Lisp Reference Manual.
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123@end direntry
124
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125@titlepage
126@title GNU Emacs Lisp Reference Manual
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127@ifset volflag
128@subtitle @value{voltitle}
129@end ifset
b8d4c8d0 130@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 131@subtitle Revision @value{VERSION}, @value{DATE}
b8d4c8d0 132
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133@author by Bil Lewis, Dan LaLiberte, Richard Stallman,
134@author the GNU Manual Group, et al.
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135@page
136@vskip 0pt plus 1filll
137@insertcopying
138
139@sp 2
140Published by the Free Software Foundation @*
14151 Franklin St, Fifth Floor @*
142Boston, MA 02110-1301 @*
143USA @*
144ISBN 1-882114-74-4
145
146@sp 2
147Cover art by Etienne Suvasa.
148@end titlepage
149
150
151@c Print the tables of contents
152@summarycontents
153@contents
154
155
156@ifnottex
ecc6530d 157@node Top
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158@top Emacs Lisp
159
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160@ifset WWW_GNU_ORG
161@html
162<p>The homepage for GNU Emacs is at
163<a href="/software/emacs/">http://www.gnu.org/software/emacs/</a>.<br>
164For information on using Emacs, refer to the
165<a href="/software/emacs/manual/emacs.html">Emacs Manual</a>.<br>
166To view this manual in other formats, click
167<a href="/software/emacs/manual/elisp.html">here</a>.
168@end html
169@end ifset
170
5300838c 171@insertcopying
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172@end ifnottex
173
174@menu
175* Introduction:: Introduction and conventions used.
176
177* Lisp Data Types:: Data types of objects in Emacs Lisp.
178* Numbers:: Numbers and arithmetic functions.
179* Strings and Characters:: Strings, and functions that work on them.
180* Lists:: Lists, cons cells, and related functions.
181* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
182 Certain functions act on any kind of sequence.
183 The description of vectors is here as well.
184* Hash Tables:: Very fast lookup-tables.
185* Symbols:: Symbols represent names, uniquely.
186
187* Evaluation:: How Lisp expressions are evaluated.
188* Control Structures:: Conditionals, loops, nonlocal exits.
189* Variables:: Using symbols in programs to stand for values.
190* Functions:: A function is a Lisp program
191 that can be invoked from other functions.
192* Macros:: Macros are a way to extend the Lisp language.
81927dd2 193* Customization:: Making variables and faces customizable.
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194
195* Loading:: Reading files of Lisp code into Lisp.
196* Byte Compilation:: Compilation makes programs run faster.
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197* Debugging:: Tools and tips for debugging Lisp programs.
198
199* Read and Print:: Converting Lisp objects to text and back.
200* Minibuffers:: Using the minibuffer to read input.
201* Command Loop:: How the editor command loop works,
202 and how you can call its subroutines.
203* Keymaps:: Defining the bindings from keys to commands.
204* Modes:: Defining major and minor modes.
205* Documentation:: Writing and using documentation strings.
206
207* Files:: Accessing files.
208* Backups and Auto-Saving:: Controlling how backups and auto-save
209 files are made.
210* Buffers:: Creating and using buffer objects.
211* Windows:: Manipulating windows and displaying buffers.
d24880de 212* Frames:: Making multiple system-level windows.
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213* Positions:: Buffer positions and motion functions.
214* Markers:: Markers represent positions and update
215 automatically when the text is changed.
216
217* Text:: Examining and changing text in buffers.
218* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
219* Searching and Matching:: Searching buffers for strings or regexps.
220* Syntax Tables:: The syntax table controls word and list parsing.
221* Abbrevs:: How Abbrev mode works, and its data structures.
222
223* Processes:: Running and communicating with subprocesses.
d24880de 224* Display:: Features for controlling the screen display.
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225* System Interface:: Getting the user id, system type, environment
226 variables, and other such things.
227
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228* Packaging:: Preparing Lisp code for distribution.
229
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230Appendices
231
48cac051 232* Antinews:: Info for users downgrading to Emacs 23.
561c0216 233* GNU Free Documentation License:: The license for this documentation.
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234* GPL:: Conditions for copying and changing GNU Emacs.
235* Tips:: Advice and coding conventions for Emacs Lisp.
236* GNU Emacs Internals:: Building and dumping Emacs;
237 internal data structures.
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238* Standard Errors:: List of some standard error symbols.
239* Standard Keymaps:: List of some standard keymaps.
240* Standard Hooks:: List of some standard hook variables.
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241
242* Index:: Index including concepts, functions, variables,
243 and other terms.
244
245@ignore
246* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
247@end ignore
248
249@c Do NOT modify the following 3 lines! They must have this form to
250@c be correctly identified by `texinfo-multiple-files-update'. In
251@c particular, the detailed menu header line MUST be identical to the
252@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
253
254@detailmenu
255 --- The Detailed Node Listing ---
256 ---------------------------------
257
91223e54 258Here are other nodes that are subnodes of those already listed,
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259mentioned here so you can get to them in one step:
260
261Introduction
262
263* Caveats:: Flaws and a request for help.
264* Lisp History:: Emacs Lisp is descended from Maclisp.
265* Conventions:: How the manual is formatted.
266* Version Info:: Which Emacs version is running?
09ae5da1 267* Acknowledgments:: The authors, editors, and sponsors of this manual.
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268
269Conventions
270
271* Some Terms:: Explanation of terms we use in this manual.
272* nil and t:: How the symbols @code{nil} and @code{t} are used.
273* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 274* Printing Notation:: The format we use when examples print text.
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275* Error Messages:: The format we use for examples of errors.
276* Buffer Text Notation:: The format we use for buffer contents in examples.
277* Format of Descriptions:: Notation for describing functions, variables, etc.
278
279Format of Descriptions
280
281* A Sample Function Description:: A description of an imaginary
282 function, @code{foo}.
283* A Sample Variable Description:: A description of an imaginary
284 variable, @code{electric-future-map}.
285
286Lisp Data Types
287
288* Printed Representation:: How Lisp objects are represented as text.
289* Comments:: Comments and their formatting conventions.
290* Programming Types:: Types found in all Lisp systems.
291* Editing Types:: Types specific to Emacs.
121e43fd 292* Circular Objects:: Read syntax for circular structure.
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293* Type Predicates:: Tests related to types.
294* Equality Predicates:: Tests of equality between any two objects.
295
296Programming Types
297
298* Integer Type:: Numbers without fractional parts.
299* Floating Point Type:: Numbers with fractional parts and with a large range.
300* Character Type:: The representation of letters, numbers and
301 control characters.
302* Symbol Type:: A multi-use object that refers to a function,
561c0216 303 variable, or property list, and has a unique identity.
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304* Sequence Type:: Both lists and arrays are classified as sequences.
305* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
306* Array Type:: Arrays include strings and vectors.
307* String Type:: An (efficient) array of characters.
308* Vector Type:: One-dimensional arrays.
309* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
310* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
311* Hash Table Type:: Super-fast lookup tables.
312* Function Type:: A piece of executable code you can call from elsewhere.
313* Macro Type:: A method of expanding an expression into another
314 expression, more fundamental but less pretty.
315* Primitive Function Type:: A function written in C, callable from Lisp.
316* Byte-Code Type:: A function written in Lisp, then compiled.
317* Autoload Type:: A type used for automatically loading seldom-used
318 functions.
319
320Character Type
321
322* Basic Char Syntax:: Syntax for regular characters.
323* General Escape Syntax:: How to specify characters by their codes.
324* Ctl-Char Syntax:: Syntax for control characters.
325* Meta-Char Syntax:: Syntax for meta-characters.
326* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
327
328Cons Cell and List Types
329
330* Box Diagrams:: Drawing pictures of lists.
561c0216 331* Dotted Pair Notation:: A general syntax for cons cells.
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332* Association List Type:: A specially constructed list.
333
334String Type
335
336* Syntax for Strings:: How to specify Lisp strings.
337* Non-ASCII in Strings:: International characters in strings.
338* Nonprinting Characters:: Literal unprintable characters in strings.
339* Text Props and Strings:: Strings with text properties.
340
341Editing Types
342
343* Buffer Type:: The basic object of editing.
344* Marker Type:: A position in a buffer.
561c0216 345* Window Type:: Buffers are displayed in windows.
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346* Frame Type:: Windows subdivide frames.
347* Terminal Type:: A terminal device displays frames.
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348* Window Configuration Type:: Recording the way a frame is subdivided.
349* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 350* Process Type:: A subprocess of Emacs running on the underlying OS.
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351* Stream Type:: Receive or send characters.
352* Keymap Type:: What function a keystroke invokes.
353* Overlay Type:: How an overlay is represented.
3a6aa965 354* Font Type:: Fonts for displaying text.
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355
356Numbers
357
358* Integer Basics:: Representation and range of integers.
d24880de 359* Float Basics:: Representation and range of floating point.
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360* Predicates on Numbers:: Testing for numbers.
361* Comparison of Numbers:: Equality and inequality predicates.
d24880de 362* Numeric Conversions:: Converting float to integer and vice versa.
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363* Arithmetic Operations:: How to add, subtract, multiply and divide.
364* Rounding Operations:: Explicitly rounding floating point numbers.
365* Bitwise Operations:: Logical and, or, not, shifting.
366* Math Functions:: Trig, exponential and logarithmic functions.
367* Random Numbers:: Obtaining random integers, predictable or not.
368
369Strings and Characters
370
371* String Basics:: Basic properties of strings and characters.
372* Predicates for Strings:: Testing whether an object is a string or char.
373* Creating Strings:: Functions to allocate new strings.
121e43fd 374* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 375* Text Comparison:: Comparing characters or strings.
561c0216 376* String Conversion:: Converting to and from characters and strings.
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377* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
378* Case Conversion:: Case conversion functions.
d24880de 379* Case Tables:: Customizing case conversion.
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380
381Lists
382
383* Cons Cells:: How lists are made out of cons cells.
384* List-related Predicates:: Is this object a list? Comparing two lists.
385* List Elements:: Extracting the pieces of a list.
386* Building Lists:: Creating list structure.
387* List Variables:: Modifying lists stored in variables.
388* Modifying Lists:: Storing new pieces into an existing list.
389* Sets And Lists:: A list can represent a finite mathematical set.
390* Association Lists:: A list can represent a finite relation or mapping.
f02f19bd 391* Property Lists:: A list of paired elements.
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392
393Modifying Existing List Structure
394
395* Setcar:: Replacing an element in a list.
396* Setcdr:: Replacing part of the list backbone.
397 This can be used to remove or add elements.
398* Rearrangement:: Reordering the elements in a list; combining lists.
399
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400Property Lists
401
402* Plists and Alists:: Comparison of the advantages of property
403 lists and association lists.
404* Plist Access:: Accessing property lists stored elsewhere.
405
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406Sequences, Arrays, and Vectors
407
408* Sequence Functions:: Functions that accept any kind of sequence.
409* Arrays:: Characteristics of arrays in Emacs Lisp.
410* Array Functions:: Functions specifically for arrays.
411* Vectors:: Special characteristics of Emacs Lisp vectors.
412* Vector Functions:: Functions specifically for vectors.
413* Char-Tables:: How to work with char-tables.
414* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 415* Rings:: Managing a fixed-size ring of objects.
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416
417Hash Tables
418
419* Creating Hash:: Functions to create hash tables.
420* Hash Access:: Reading and writing the hash table contents.
561c0216 421* Defining Hash:: Defining new comparison methods.
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422* Other Hash:: Miscellaneous.
423
424Symbols
425
426* Symbol Components:: Symbols have names, values, function definitions
427 and property lists.
428* Definitions:: A definition says how a symbol will be used.
429* Creating Symbols:: How symbols are kept unique.
f02f19bd 430* Symbol Properties:: Each symbol has a property list
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431 for recording miscellaneous information.
432
f02f19bd 433Symbol Properties
b8d4c8d0 434
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435* Symbol Plists:: Accessing symbol properties.
436* Standard Properties:: Standard meanings of symbol properties.
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437
438Evaluation
439
440* Intro Eval:: Evaluation in the scheme of things.
441* Forms:: How various sorts of objects are evaluated.
442* Quoting:: Avoiding evaluation (to put constants in
443 the program).
03988c98 444* Backquote:: Easier construction of list structure.
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445* Eval:: How to invoke the Lisp interpreter explicitly.
446
447Kinds of Forms
448
449* Self-Evaluating Forms:: Forms that evaluate to themselves.
450* Symbol Forms:: Symbols evaluate as variables.
451* Classifying Lists:: How to distinguish various sorts of list forms.
452* Function Indirection:: When a symbol appears as the car of a list,
d24880de 453 we find the real function via the symbol.
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454* Function Forms:: Forms that call functions.
455* Macro Forms:: Forms that call macros.
456* Special Forms:: "Special forms" are idiosyncratic primitives,
457 most of them extremely important.
458* Autoloading:: Functions set up to load files
459 containing their real definitions.
460
461Control Structures
462
463* Sequencing:: Evaluation in textual order.
464* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
465* Combining Conditions:: @code{and}, @code{or}, @code{not}.
466* Iteration:: @code{while} loops.
467* Nonlocal Exits:: Jumping out of a sequence.
468
469Nonlocal Exits
470
471* Catch and Throw:: Nonlocal exits for the program's own purposes.
472* Examples of Catch:: Showing how such nonlocal exits can be written.
473* Errors:: How errors are signaled and handled.
474* Cleanups:: Arranging to run a cleanup form if an
475 error happens.
476
477Errors
478
479* Signaling Errors:: How to report an error.
480* Processing of Errors:: What Emacs does when you report an error.
481* Handling Errors:: How you can trap errors and continue execution.
482* Error Symbols:: How errors are classified for trapping them.
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483
484Variables
485
486* Global Variables:: Variable values that exist permanently, everywhere.
487* Constant Variables:: Certain "variables" have values that never change.
488* Local Variables:: Variable values that exist only temporarily.
489* Void Variables:: Symbols that lack values.
490* Defining Variables:: A definition says a symbol is used as a variable.
491* Tips for Defining:: Things you should think about when you
492 define a variable.
493* Accessing Variables:: Examining values of variables whose names
494 are known only at run time.
495* Setting Variables:: Storing new values in variables.
496* Variable Scoping:: How Lisp chooses among local and global values.
497* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 498* File Local Variables:: Handling local variable lists in files.
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499* Directory Local Variables:: Local variables common to all files in a
500 directory.
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501* Variable Aliases:: Variables that are aliases for other variables.
502* Variables with Restricted Values:: Non-constant variables whose value can
503 @emph{not} be an arbitrary Lisp object.
5887564d 504* Generalized Variables:: Extending the concept of variables.
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505
506Scoping Rules for Variable Bindings
507
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508* Dynamic Binding:: The default for binding local variables in Emacs.
509* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
510* Lexical Binding:: A different type of local variable binding.
511* Using Lexical Binding:: How to enable lexical binding.
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512
513Buffer-Local Variables
514
515* Intro to Buffer-Local:: Introduction and concepts.
516* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
517* Default Value:: The default value is seen in buffers
518 that don't have their own buffer-local values.
519
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520Generalized Variables
521
522* Setting Generalized Variables:: The @code{setf} macro.
523* Adding Generalized Variables:: Defining new @code{setf} forms.
524
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525Functions
526
561c0216 527* What Is a Function:: Lisp functions vs. primitives; terminology.
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528* Lambda Expressions:: How functions are expressed as Lisp objects.
529* Function Names:: A symbol can serve as the name of a function.
530* Defining Functions:: Lisp expressions for defining functions.
531* Calling Functions:: How to use an existing function.
532* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 533* Anonymous Functions:: Lambda expressions are functions with no names.
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534* Function Cells:: Accessing or setting the function definition
535 of a symbol.
735cc5ca 536* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 537* Obsolete Functions:: Declaring functions obsolete.
d24880de 538* Inline Functions:: Defining functions that the compiler
cf988578 539 will expand inline.
48de8b12 540* Declare Form:: Adding additional information about a function.
d24880de 541* Declaring Functions:: Telling the compiler that a function is defined.
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542* Function Safety:: Determining whether a function is safe to call.
543* Related Topics:: Cross-references to specific Lisp primitives
544 that have a special bearing on how
545 functions work.
546
547Lambda Expressions
548
549* Lambda Components:: The parts of a lambda expression.
550* Simple Lambda:: A simple example.
551* Argument List:: Details and special features of argument lists.
552* Function Documentation:: How to put documentation in a function.
553
554Macros
555
556* Simple Macro:: A basic example.
557* Expansion:: How, when and why macros are expanded.
558* Compiling Macros:: How macros are expanded by the compiler.
559* Defining Macros:: How to write a macro definition.
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560* Problems with Macros:: Don't evaluate the macro arguments too many times.
561 Don't hide the user's variables.
562* Indenting Macros:: Specifying how to indent macro calls.
563
564Common Problems Using Macros
565
566* Wrong Time:: Do the work in the expansion, not in the macro.
567* Argument Evaluation:: The expansion should evaluate each macro arg once.
568* Surprising Local Vars:: Local variable bindings in the expansion
569 require special care.
570* Eval During Expansion:: Don't evaluate them; put them in the expansion.
571* Repeated Expansion:: Avoid depending on how many times expansion is done.
572
cf988578 573Customization Settings
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574
575* Common Keywords:: Common keyword arguments for all kinds of
576 customization declarations.
577* Group Definitions:: Writing customization group definitions.
578* Variable Definitions:: Declaring user options.
579* Customization Types:: Specifying the type of a user option.
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580* Applying Customizations:: Functions to apply customization settings.
581* Custom Themes:: Writing Custom themes.
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582
583Customization Types
584
3deead93 585* Simple Types:: Simple customization types: sexp, integer, etc.
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586* Composite Types:: Build new types from other types or data.
587* Splicing into Lists:: Splice elements into list with @code{:inline}.
588* Type Keywords:: Keyword-argument pairs in a customization type.
589* Defining New Types:: Give your type a name.
590
591Loading
592
593* How Programs Do Loading:: The @code{load} function and others.
594* Load Suffixes:: Details about the suffixes that @code{load} tries.
595* Library Search:: Finding a library to load.
596* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
597* Autoload:: Setting up a function to autoload.
598* Repeated Loading:: Precautions about loading a file twice.
599* Named Features:: Loading a library if it isn't already loaded.
600* Where Defined:: Finding which file defined a certain symbol.
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601* Unloading:: How to "unload" a library that was loaded.
602* Hooks for Loading:: Providing code to be run when
603 particular libraries are loaded.
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604
605Byte Compilation
606
607* Speed of Byte-Code:: An example of speedup from byte compilation.
608* Compilation Functions:: Byte compilation functions.
609* Docs and Compilation:: Dynamic loading of documentation strings.
610* Dynamic Loading:: Dynamic loading of individual functions.
611* Eval During Compile:: Code to be evaluated when you compile.
612* Compiler Errors:: Handling compiler error messages.
d24880de 613* Byte-Code Objects:: The data type used for byte-compiled functions.
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614* Disassembly:: Disassembling byte-code; how to read byte-code.
615
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616Debugging Lisp Programs
617
355cabc6 618* Debugger:: A debugger for the Emacs Lisp evaluator.
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619* Edebug:: A source-level Emacs Lisp debugger.
620* Syntax Errors:: How to find syntax errors.
621* Test Coverage:: Ensuring you have tested all branches in your code.
5b776637 622* Profiling:: Measuring the resources that your code uses.
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623
624The Lisp Debugger
625
626* Error Debugging:: Entering the debugger when an error happens.
d24880de 627* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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628* Function Debugging:: Entering it when a certain function is called.
629* Explicit Debug:: Entering it at a certain point in the program.
630* Using Debugger:: What the debugger does; what you see while in it.
631* Debugger Commands:: Commands used while in the debugger.
632* Invoking the Debugger:: How to call the function @code{debug}.
633* Internals of Debugger:: Subroutines of the debugger, and global variables.
634
635Edebug
636
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637* Using Edebug:: Introduction to use of Edebug.
638* Instrumenting:: You must instrument your code
639 in order to debug it with Edebug.
b8d4c8d0 640* Edebug Execution Modes:: Execution modes, stopping more or less often.
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641* Jumping:: Commands to jump to a specified place.
642* Edebug Misc:: Miscellaneous commands.
643* Breaks:: Setting breakpoints to make the program stop.
644* Trapping Errors:: Trapping errors with Edebug.
645* Edebug Views:: Views inside and outside of Edebug.
646* Edebug Eval:: Evaluating expressions within Edebug.
647* Eval List:: Expressions whose values are displayed
648 each time you enter Edebug.
649* Printing in Edebug:: Customization of printing.
650* Trace Buffer:: How to produce trace output in a buffer.
651* Coverage Testing:: How to test evaluation coverage.
652* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 653* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 654* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 655
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656Breaks
657
658* Breakpoints:: Breakpoints at stop points.
659* Global Break Condition:: Breaking on an event.
660* Source Breakpoints:: Embedding breakpoints in source code.
661
662The Outside Context
663
664* Checking Whether to Stop::When Edebug decides what to do.
665* Edebug Display Update:: When Edebug updates the display.
666* Edebug Recursive Edit:: When Edebug stops execution.
667
668Edebug and Macros
669
670* Instrumenting Macro Calls::The basic problem.
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671* Specification List:: How to specify complex patterns of evaluation.
672* Backtracking:: What Edebug does when matching fails.
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673* Specification Examples:: To help understand specifications.
674
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675Debugging Invalid Lisp Syntax
676
677* Excess Open:: How to find a spurious open paren or missing close.
678* Excess Close:: How to find a spurious close paren or missing open.
679
680Reading and Printing Lisp Objects
681
682* Streams Intro:: Overview of streams, reading and printing.
683* Input Streams:: Various data types that can be used as
684 input streams.
685* Input Functions:: Functions to read Lisp objects from text.
686* Output Streams:: Various data types that can be used as
687 output streams.
688* Output Functions:: Functions to print Lisp objects as text.
689* Output Variables:: Variables that control what the printing
690 functions do.
691
692Minibuffers
693
694* Intro to Minibuffers:: Basic information about minibuffers.
695* Text from Minibuffer:: How to read a straight text string.
696* Object from Minibuffer:: How to read a Lisp object or expression.
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697* Minibuffer History:: Recording previous minibuffer inputs
698 so the user can reuse them.
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699* Initial Input:: Specifying initial contents for the minibuffer.
700* Completion:: How to invoke and customize completion.
701* Yes-or-No Queries:: Asking a question with a simple answer.
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702* Multiple Queries:: Asking a series of similar questions.
703* Reading a Password:: Reading a password from the terminal.
b8d4c8d0 704* Minibuffer Commands:: Commands used as key bindings in minibuffers.
b8d4c8d0 705* Minibuffer Windows:: Operating on the special minibuffer windows.
c0ea08d2 706* Minibuffer Contents:: How such commands access the minibuffer text.
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707* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
708* Minibuffer Misc:: Various customization hooks and variables.
709
710Completion
711
712* Basic Completion:: Low-level functions for completing strings.
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713* Minibuffer Completion:: Invoking the minibuffer with completion.
714* Completion Commands:: Minibuffer commands that do completion.
715* High-Level Completion:: Convenient special cases of completion
b58b1df8 716 (reading buffer names, variable names, etc.).
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717* Reading File Names:: Using completion to read file names and
718 shell commands.
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719* Completion Variables:: Variables controlling completion behavior.
720* Programmed Completion:: Writing your own completion function.
60236b0d 721* Completion in Buffers:: Completing text in ordinary buffers.
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722
723Command Loop
724
725* Command Overview:: How the command loop reads commands.
726* Defining Commands:: Specifying how a function should read arguments.
727* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 728* Distinguish Interactive:: Making a command distinguish interactive calls.
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729* Command Loop Info:: Variables set by the command loop for you to examine.
730* Adjusting Point:: Adjustment of point after a command.
d24880de 731* Input Events:: What input looks like when you read it.
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732* Reading Input:: How to read input events from the keyboard or mouse.
733* Special Events:: Events processed immediately and individually.
734* Waiting:: Waiting for user input or elapsed time.
735* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
736* Prefix Command Arguments:: How the commands to set prefix args work.
737* Recursive Editing:: Entering a recursive edit,
738 and why you usually shouldn't.
739* Disabling Commands:: How the command loop handles disabled commands.
740* Command History:: How the command history is set up, and how accessed.
741* Keyboard Macros:: How keyboard macros are implemented.
742
743Defining Commands
744
745* Using Interactive:: General rules for @code{interactive}.
746* Interactive Codes:: The standard letter-codes for reading arguments
747 in various ways.
748* Interactive Examples:: Examples of how to read interactive arguments.
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749* Generic Commands:: Select among command alternatives.
750
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751
752Input Events
753
754* Keyboard Events:: Ordinary characters--keys with symbols on them.
755* Function Keys:: Function keys--keys with names, not symbols.
756* Mouse Events:: Overview of mouse events.
757* Click Events:: Pushing and releasing a mouse button.
758* Drag Events:: Moving the mouse before releasing the button.
759* Button-Down Events:: A button was pushed and not yet released.
760* Repeat Events:: Double and triple click (or drag, or down).
761* Motion Events:: Just moving the mouse, not pushing a button.
762* Focus Events:: Moving the mouse between frames.
763* Misc Events:: Other events the system can generate.
764* Event Examples:: Examples of the lists for mouse events.
765* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 766 Event types.
d24880de 767* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 768* Accessing Scroll:: Functions to get info from scroll bar events.
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769* Strings of Events:: Special considerations for putting
770 keyboard character events in a string.
771
772Reading Input
773
774* Key Sequence Input:: How to read one key sequence.
775* Reading One Event:: How to read just one event.
776* Event Mod:: How Emacs modifies events as they are read.
777* Invoking the Input Method:: How reading an event uses the input method.
778* Quoted Character Input:: Asking the user to specify a character.
779* Event Input Misc:: How to reread or throw away input events.
780
781Keymaps
782
783* Key Sequences:: Key sequences as Lisp objects.
784* Keymap Basics:: Basic concepts of keymaps.
785* Format of Keymaps:: What a keymap looks like as a Lisp object.
786* Creating Keymaps:: Functions to create and copy keymaps.
787* Inheritance and Keymaps:: How one keymap can inherit the bindings
788 of another keymap.
789* Prefix Keys:: Defining a key with a keymap as its definition.
790* Active Keymaps:: How Emacs searches the active keymaps
791 for a key binding.
792* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
793* Controlling Active Maps:: Each buffer has a local keymap
794 to override the standard (global) bindings.
795 A minor mode can also override them.
561c0216 796* Key Lookup:: Finding a key's binding in one keymap.
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797* Functions for Key Lookup:: How to request key lookup.
798* Changing Key Bindings:: Redefining a key in a keymap.
799* Remapping Commands:: A keymap can translate one command to another.
800* Translation Keymaps:: Keymaps for translating sequences of events.
801* Key Binding Commands:: Interactive interfaces for redefining keys.
802* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 803* Menu Keymaps:: Defining a menu as a keymap.
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804
805Menu Keymaps
806
807* Defining Menus:: How to make a keymap that defines a menu.
808* Mouse Menus:: How users actuate the menu with the mouse.
809* Keyboard Menus:: How users actuate the menu with the keyboard.
810* Menu Example:: Making a simple menu.
811* Menu Bar:: How to customize the menu bar.
812* Tool Bar:: A tool bar is a row of images.
813* Modifying Menus:: How to add new items to a menu.
75e8f9d2 814* Easy Menu:: A convenience macro for defining menus.
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815
816Defining Menus
817
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818* Simple Menu Items:: A simple kind of menu key binding.
819* Extended Menu Items:: More complex menu item definitions.
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820* Menu Separators:: Drawing a horizontal line through a menu.
821* Alias Menu Items:: Using command aliases in menu items.
822
823Major and Minor Modes
824
825* Hooks:: How to use hooks; how to write code that provides hooks.
826* Major Modes:: Defining major modes.
827* Minor Modes:: Defining minor modes.
828* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 829* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 830* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 831* Auto-Indentation:: How to teach Emacs to indent for a major mode.
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832* Desktop Save Mode:: How modes can have buffer state saved between
833 Emacs sessions.
834
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835Hooks
836
837* Running Hooks:: How to run a hook.
838* Setting Hooks:: How to put functions on a hook, or remove them.
839
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840Major Modes
841
b8d4c8d0 842* Major Mode Conventions:: Coding conventions for keymaps, etc.
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843* Auto Major Mode:: How Emacs chooses the major mode automatically.
844* Mode Help:: Finding out how to use a mode.
845* Derived Modes:: Defining a new major mode based on another major
846 mode.
3fd50d5c 847* Basic Major Modes:: Modes that other modes are often derived from.
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848* Mode Hooks:: Hooks run at the end of major mode functions.
849* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
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850* Generic Modes:: Defining a simple major mode that supports
851 comment syntax and Font Lock mode.
561c0216 852* Example Major Modes:: Text mode and Lisp modes.
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853
854Minor Modes
855
856* Minor Mode Conventions:: Tips for writing a minor mode.
857* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
858* Defining Minor Modes:: A convenient facility for defining minor modes.
859
860Mode Line Format
861
561c0216 862* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 863* Mode Line Data:: The data structure that controls the mode line.
561c0216 864* Mode Line Top:: The top level variable, mode-line-format.
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865* Mode Line Variables:: Variables used in that data structure.
866* %-Constructs:: Putting information into a mode line.
867* Properties in Mode:: Using text properties in the mode line.
868* Header Lines:: Like a mode line, but at the top.
869* Emulating Mode Line:: Formatting text as the mode line would.
870
871Font Lock Mode
872
873* Font Lock Basics:: Overview of customizing Font Lock.
874* Search-based Fontification:: Fontification based on regexps.
875* Customizing Keywords:: Customizing search-based fontification.
876* Other Font Lock Variables:: Additional customization facilities.
877* Levels of Font Lock:: Each mode can define alternative levels
878 so that the user can select more or less.
879* Precalculated Fontification:: How Lisp programs that produce the buffer
880 contents can also specify how to fontify it.
881* Faces for Font Lock:: Special faces specifically for Font Lock.
882* Syntactic Font Lock:: Fontification based on syntax tables.
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883* Multiline Font Lock:: How to coerce Font Lock into properly
884 highlighting multiline constructs.
885
886Multiline Font Lock Constructs
887
561c0216 888* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 889* Region to Refontify:: Controlling which region gets refontified
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890 after a buffer change.
891
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892Automatic Indentation of code
893
894* SMIE:: A simple minded indentation engine.
895
896Simple Minded Indentation Engine
897
898* SMIE setup:: SMIE setup and features.
899* Operator Precedence Grammars:: A very simple parsing technique.
900* SMIE Grammar:: Defining the grammar of a language.
901* SMIE Lexer:: Defining tokens.
902* SMIE Tricks:: Working around the parser's limitations.
903* SMIE Indentation:: Specifying indentation rules.
904* SMIE Indentation Helpers:: Helper functions for indentation rules.
905* SMIE Indentation Example:: Sample indentation rules.
47b73b35 906* SMIE Customization:: Customizing indentation.
cf988578 907
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908Documentation
909
8376d7c2 910* Documentation Basics:: Where doc strings are defined and stored.
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911* Accessing Documentation:: How Lisp programs can access doc strings.
912* Keys in Documentation:: Substituting current key bindings.
913* Describing Characters:: Making printable descriptions of
914 non-printing characters and key sequences.
915* Help Functions:: Subroutines used by Emacs help facilities.
916
917Files
918
919* Visiting Files:: Reading files into Emacs buffers for editing.
920* Saving Buffers:: Writing changed buffers back into files.
561c0216 921* Reading from Files:: Reading files into buffers without visiting.
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922* Writing to Files:: Writing new files from parts of buffers.
923* File Locks:: Locking and unlocking files, to prevent
924 simultaneous editing by two people.
925* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 926* Changing Files:: Renaming files, changing permissions, etc.
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927* File Names:: Decomposing and expanding file names.
928* Contents of Directories:: Getting a list of the files in a directory.
d24880de 929* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 930* Magic File Names:: Special handling for certain file names.
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931* Format Conversion:: Conversion to and from various file formats.
932
933Visiting Files
934
935* Visiting Functions:: The usual interface functions for visiting.
936* Subroutines of Visiting:: Lower-level subroutines that they use.
937
938Information about Files
939
940* Testing Accessibility:: Is a given file readable? Writable?
941* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 942* Truenames:: Eliminating symbolic links from a file name.
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943* File Attributes:: File sizes, modification times, etc.
944* Extended Attributes:: Extended file attributes for access control.
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945* Locating Files:: How to find a file in standard places.
946
947File Names
948
949* File Name Components:: The directory part of a file name, and the rest.
561c0216 950* Relative File Names:: Some file names are relative to a current directory.
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951* Directory Names:: A directory's name as a directory
952 is different from its name as a file.
953* File Name Expansion:: Converting relative file names to absolute ones.
954* Unique File Names:: Generating names for temporary files.
955* File Name Completion:: Finding the completions for a given file name.
956* Standard File Names:: If your package uses a fixed file name,
957 how to handle various operating systems simply.
958
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959File Format Conversion
960
121e43fd 961* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
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962* Format Conversion Round-Trip:: Using @code{format-alist}.
963* Format Conversion Piecemeal:: Specifying non-paired conversion.
964
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965Backups and Auto-Saving
966
967* Backup Files:: How backup files are made; how their names
968 are chosen.
969* Auto-Saving:: How auto-save files are made; how their
970 names are chosen.
971* Reverting:: @code{revert-buffer}, and how to customize
972 what it does.
973
974Backup Files
975
976* Making Backups:: How Emacs makes backup files, and when.
977* Rename or Copy:: Two alternatives: renaming the old file
978 or copying it.
979* Numbered Backups:: Keeping multiple backups for each source file.
980* Backup Names:: How backup file names are computed; customization.
981
982Buffers
983
984* Buffer Basics:: What is a buffer?
985* Current Buffer:: Designating a buffer as current
561c0216 986 so that primitives will access its contents.
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987* Buffer Names:: Accessing and changing buffer names.
988* Buffer File Name:: The buffer file name indicates which file
989 is visited.
990* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
991* Modification Time:: Determining whether the visited file was changed
775b55af 992 "behind Emacs's back".
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993* Read Only Buffers:: Modifying text is not allowed in a
994 read-only buffer.
2c6053e8 995* Buffer List:: How to look at all the existing buffers.
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996* Creating Buffers:: Functions that create buffers.
997* Killing Buffers:: Buffers exist until explicitly killed.
998* Indirect Buffers:: An indirect buffer shares text with some
999 other buffer.
acc8b598 1000* Swapping Text:: Swapping text between two buffers.
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1001* Buffer Gap:: The gap in the buffer.
1002
1003Windows
1004
1005* Basic Windows:: Basic information on using windows.
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1006* Windows and Frames:: Relating windows to the frame they appear on.
1007* Window Sizes:: Accessing a window's size.
1008* Resizing Windows:: Changing the sizes of windows.
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1009* Splitting Windows:: Splitting one window into two windows.
1010* Deleting Windows:: Deleting a window gives its space to other windows.
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1011* Recombining Windows:: Preserving the frame layout when splitting and
1012 deleting windows.
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1013* Selecting Windows:: The selected window is the one that you edit in.
1014* Cyclic Window Ordering:: Moving around the existing windows.
1015* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 1016* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 1017* Choosing Window:: How to choose a window for displaying a buffer.
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1018* Display Action Functions:: Subroutines for @code{display-buffer}.
1019* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 1020* Window History:: Each window remembers the buffers displayed in it.
d24880de 1021* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 1022 a specific window.
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1023* Quitting Windows:: How to restore the state prior to displaying a
1024 buffer.
b8d4c8d0 1025* Window Point:: Each window has its own location of point.
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1026* Window Start and End:: Buffer positions indicating which text is
1027 on-screen in a window.
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1028* Textual Scrolling:: Moving text up and down through the window.
1029* Vertical Scrolling:: Moving the contents up and down on the window.
1030* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 1031* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 1032* Window Configurations:: Saving and restoring the state of the screen.
efafc282 1033* Window Parameters:: Associating additional information with windows.
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1034* Window Hooks:: Hooks for scrolling, window size changes,
1035 redisplay going past a certain point,
1036 or window configuration changes.
1037
1038Frames
1039
d24880de 1040* Creating Frames:: Creating additional frames.
3ec61d4e 1041* Multiple Terminals:: Displaying on several different devices.
d24880de 1042* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 1043* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 1044* Frame Titles:: Automatic updating of frame titles.
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1045* Deleting Frames:: Frames last until explicitly deleted.
1046* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 1047* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 1048* Input Focus:: Specifying the selected frame.
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1049* Visibility of Frames:: Frames may be visible or invisible, or icons.
1050* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 1051 lowering it makes the others hide it.
b8d4c8d0 1052* Frame Configurations:: Saving the state of all frames.
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1053* Mouse Tracking:: Getting events that say when the mouse moves.
1054* Mouse Position:: Asking where the mouse is, or moving it.
1055* Pop-Up Menus:: Displaying a menu for the user to select from.
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1056* Dialog Boxes:: Displaying a box to ask yes or no.
1057* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 1058* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 1059* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 1060* Color Names:: Getting the definitions of color names.
a08a07e3 1061* Text Terminal Colors:: Defining colors for text terminals.
d24880de 1062* Resources:: Getting resource values from the server.
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1063* Display Feature Testing:: Determining the features of a terminal.
1064
1065Frame Parameters
1066
1067* Parameter Access:: How to change a frame's parameters.
d24880de 1068* Initial Parameters:: Specifying frame parameters when you make a frame.
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1069* Window Frame Parameters:: List of frame parameters for window systems.
1070* Size and Position:: Changing the size and position of a frame.
1071* Geometry:: Parsing geometry specifications.
1072
1073Window Frame Parameters
1074
1075* Basic Parameters:: Parameters that are fundamental.
1076* Position Parameters:: The position of the frame on the screen.
1077* Size Parameters:: Frame's size.
1078* Layout Parameters:: Size of parts of the frame, and
1079 enabling or disabling some parts.
1080* Buffer Parameters:: Which buffers have been or should be shown.
1081* Management Parameters:: Communicating with the window manager.
1082* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1083* Font and Color Parameters:: Fonts and colors for the frame text.
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1084
1085Positions
1086
1087* Point:: The special position where editing takes place.
1088* Motion:: Changing point.
1089* Excursions:: Temporary motion and buffer changes.
1090* Narrowing:: Restricting editing to a portion of the buffer.
1091
1092Motion
1093
1094* Character Motion:: Moving in terms of characters.
1095* Word Motion:: Moving in terms of words.
1096* Buffer End Motion:: Moving to the beginning or end of the buffer.
1097* Text Lines:: Moving in terms of lines of text.
1098* Screen Lines:: Moving in terms of lines as displayed.
1099* List Motion:: Moving by parsing lists and sexps.
1100* Skipping Characters:: Skipping characters belonging to a certain set.
1101
1102Markers
1103
1104* Overview of Markers:: The components of a marker, and how it relocates.
1105* Predicates on Markers:: Testing whether an object is a marker.
1106* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1107* Information from Markers::Finding the marker's buffer or character position.
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1108* Marker Insertion Types:: Two ways a marker can relocate when you
1109 insert where it points.
1110* Moving Markers:: Moving the marker to a new buffer or position.
1111* The Mark:: How "the mark" is implemented with a marker.
1112* The Region:: How to access "the region".
1113
1114Text
1115
1116* Near Point:: Examining text in the vicinity of point.
1117* Buffer Contents:: Examining text in a general fashion.
1118* Comparing Text:: Comparing substrings of buffers.
1119* Insertion:: Adding new text to a buffer.
1120* Commands for Insertion:: User-level commands to insert text.
1121* Deletion:: Removing text from a buffer.
1122* User-Level Deletion:: User-level commands to delete text.
1123* The Kill Ring:: Where removed text sometimes is saved for
1124 later use.
1125* Undo:: Undoing changes to the text of a buffer.
1126* Maintaining Undo:: How to enable and disable undo information.
d24880de 1127 How to control how much information is kept.
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1128* Filling:: Functions for explicit filling.
1129* Margins:: How to specify margins for filling commands.
1130* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1131 from context.
1132* Auto Filling:: How auto-fill mode is implemented to break lines.
1133* Sorting:: Functions for sorting parts of the buffer.
1134* Columns:: Computing horizontal positions, and using them.
1135* Indentation:: Functions to insert or adjust indentation.
1136* Case Changes:: Case conversion of parts of the buffer.
1137* Text Properties:: Assigning Lisp property lists to text characters.
1138* Substitution:: Replacing a given character wherever it appears.
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1139* Registers:: How registers are implemented. Accessing
1140 the text or position stored in a register.
d4913798 1141* Transposition:: Swapping two portions of a buffer.
d2b94b15 1142* Decompression:: Dealing with compressed data.
b8d4c8d0 1143* Base 64:: Conversion to or from base 64 encoding.
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1144* Checksum/Hash:: Computing cryptographic hashes.
1145* Parsing HTML/XML:: Parsing HTML and XML.
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1146* Atomic Changes:: Installing several buffer changes "atomically".
1147* Change Hooks:: Supplying functions to be run when text is changed.
1148
1149The Kill Ring
1150
1151* Kill Ring Concepts:: What text looks like in the kill ring.
1152* Kill Functions:: Functions that kill text.
1153* Yanking:: How yanking is done.
1154* Yank Commands:: Commands that access the kill ring.
d24880de 1155* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1156* Internals of Kill Ring:: Variables that hold kill ring data.
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1157
1158Indentation
1159
1160* Primitive Indent:: Functions used to count and insert indentation.
1161* Mode-Specific Indent:: Customize indentation for different modes.
1162* Region Indent:: Indent all the lines in a region.
1163* Relative Indent:: Indent the current line based on previous lines.
1164* Indent Tabs:: Adjustable, typewriter-like tab stops.
1165* Motion by Indent:: Move to first non-blank character.
1166
1167Text Properties
1168
1169* Examining Properties:: Looking at the properties of one character.
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1170* Changing Properties:: Setting the properties of a range of text.
1171* Property Search:: Searching for where a property changes value.
1172* Special Properties:: Particular properties with special meanings.
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1173* Format Properties:: Properties for representing formatting of text.
1174* Sticky Properties:: How inserted text gets properties from
1175 neighboring text.
1176* Lazy Properties:: Computing text properties in a lazy fashion
1177 only when text is examined.
1178* Clickable Text:: Using text properties to make regions of text
1179 do something when you click on them.
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1180* Fields:: The @code{field} property defines
1181 fields within the buffer.
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1182* Not Intervals:: Why text properties do not use
1183 Lisp-visible text intervals.
b8d4c8d0 1184
561c0216 1185Non-@acronym{ASCII} Characters
b8d4c8d0 1186
561c0216 1187* Text Representations:: How Emacs represents text.
64a695bd 1188* Disabling Multibyte:: Controlling whether to use multibyte characters.
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1189* Converting Representations:: Converting unibyte to multibyte and vice versa.
1190* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1191* Character Codes:: How unibyte and multibyte relate to
1192 codes of individual characters.
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1193* Character Properties:: Character attributes that define their
1194 behavior and handling.
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1195* Character Sets:: The space of possible character codes
1196 is divided into various character sets.
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1197* Scanning Charsets:: Which character sets are used in a buffer?
1198* Translation of Characters:: Translation tables are used for conversion.
1199* Coding Systems:: Coding systems are conversions for saving files.
1200* Input Methods:: Input methods allow users to enter various
1201 non-ASCII characters without special keyboards.
1202* Locales:: Interacting with the POSIX locale.
1203
1204Coding Systems
1205
1206* Coding System Basics:: Basic concepts.
1207* Encoding and I/O:: How file I/O functions handle coding systems.
1208* Lisp and Coding Systems:: Functions to operate on coding system names.
1209* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1210* Default Coding Systems:: Controlling the default choices.
1211* Specifying Coding Systems:: Requesting a particular coding system
1212 for a single file operation.
1213* Explicit Encoding:: Encoding or decoding text without doing I/O.
1214* Terminal I/O Encoding:: Use of encoding for terminal I/O.
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1215
1216Searching and Matching
1217
1218* String Search:: Search for an exact match.
1219* Searching and Case:: Case-independent or case-significant searching.
1220* Regular Expressions:: Describing classes of strings.
1221* Regexp Search:: Searching for a match for a regexp.
1222* POSIX Regexps:: Searching POSIX-style for the longest match.
1223* Match Data:: Finding out which part of the text matched,
1224 after a string or regexp search.
d24880de 1225* Search and Replace:: Commands that loop, searching and replacing.
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1226* Standard Regexps:: Useful regexps for finding sentences, pages,...
1227
1228Regular Expressions
1229
1230* Syntax of Regexps:: Rules for writing regular expressions.
1231* Regexp Example:: Illustrates regular expression syntax.
1232* Regexp Functions:: Functions for operating on regular expressions.
1233
1234Syntax of Regular Expressions
1235
1236* Regexp Special:: Special characters in regular expressions.
1237* Char Classes:: Character classes used in regular expressions.
1238* Regexp Backslash:: Backslash-sequences in regular expressions.
1239
1240The Match Data
1241
d24880de 1242* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1243* Simple Match Data:: Accessing single items of match data,
d24880de 1244 such as where a particular subexpression started.
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1245* Entire Match Data:: Accessing the entire match data at once, as a list.
1246* Saving Match Data:: Saving and restoring the match data.
1247
1248Syntax Tables
1249
1250* Syntax Basics:: Basic concepts of syntax tables.
1251* Syntax Descriptors:: How characters are classified.
1252* Syntax Table Functions:: How to create, examine and alter syntax tables.
1253* Syntax Properties:: Overriding syntax with text properties.
d24880de 1254* Motion and Syntax:: Moving over characters with certain syntaxes.
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1255* Parsing Expressions:: Parsing balanced expressions
1256 using the syntax table.
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1257* Syntax Table Internals:: How syntax table information is stored.
1258* Categories:: Another way of classifying character syntax.
1259
1260Syntax Descriptors
1261
1262* Syntax Class Table:: Table of syntax classes.
1263* Syntax Flags:: Additional flags each character can have.
1264
1265Parsing Expressions
1266
1267* Motion via Parsing:: Motion functions that work by parsing.
1268* Position Parse:: Determining the syntactic state of a position.
1269* Parser State:: How Emacs represents a syntactic state.
1270* Low-Level Parsing:: Parsing across a specified region.
1271* Control Parsing:: Parameters that affect parsing.
1272
561c0216 1273Abbrevs and Abbrev Expansion
b8d4c8d0 1274
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1275* Abbrev Tables:: Creating and working with abbrev tables.
1276* Defining Abbrevs:: Specifying abbreviations and their expansions.
1277* Abbrev Files:: Saving abbrevs in files.
1278* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1279* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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GM
1280* Abbrev Properties:: How to read and set abbrev properties.
1281 Which properties have which effect.
1282* Abbrev Table Properties:: How to read and set abbrev table properties.
1283 Which properties have which effect.
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1284
1285Processes
1286
1287* Subprocess Creation:: Functions that start subprocesses.
1288* Shell Arguments:: Quoting an argument to pass it to a shell.
1289* Synchronous Processes:: Details of using synchronous subprocesses.
1290* Asynchronous Processes:: Starting up an asynchronous subprocess.
1291* Deleting Processes:: Eliminating an asynchronous subprocess.
1292* Process Information:: Accessing run-status and other attributes.
1293* Input to Processes:: Sending input to an asynchronous subprocess.
1294* Signals to Processes:: Stopping, continuing or interrupting
1295 an asynchronous subprocess.
1296* Output from Processes:: Collecting output from an asynchronous subprocess.
1297* Sentinels:: Sentinels run when process run-status changes.
1298* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1299* System Processes:: Accessing other processes running on your system.
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1300* Transaction Queues:: Transaction-based communication with subprocesses.
1301* Network:: Opening network connections.
1302* Network Servers:: Network servers let Emacs accept net connections.
1303* Datagrams:: UDP network connections.
1304* Low-Level Network:: Lower-level but more general function
1305 to create connections and servers.
cf988578 1306* Misc Network:: Additional relevant functions for net connections.
c73e02fa 1307* Serial Ports:: Communicating with serial ports.
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1308* Byte Packing:: Using bindat to pack and unpack binary data.
1309
1310Receiving Output from Processes
1311
458e643b 1312* Process Buffers:: By default, output is put in a buffer.
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1313* Filter Functions:: Filter functions accept output from the process.
1314* Decoding Output:: Filters can get unibyte or multibyte strings.
1315* Accepting Output:: How to wait until process output arrives.
1316
1317Low-Level Network Access
1318
561c0216
GM
1319* Network Processes:: Using @code{make-network-process}.
1320* Network Options:: Further control over network connections.
1321* Network Feature Testing:: Determining which network features work on
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1322 the machine you are using.
1323
1324Packing and Unpacking Byte Arrays
1325
1326* Bindat Spec:: Describing data layout.
1327* Bindat Functions:: Doing the unpacking and packing.
1328* Bindat Examples:: Samples of what bindat.el can do for you!
1329
1330Emacs Display
1331
1332* Refresh Screen:: Clearing the screen and redrawing everything on it.
1333* Forcing Redisplay:: Forcing redisplay.
1334* Truncation:: Folding or wrapping long text lines.
1335* The Echo Area:: Displaying messages at the bottom of the screen.
1336* Warnings:: Displaying warning messages for the user.
1337* Invisible Text:: Hiding part of the buffer text.
1338* Selective Display:: Hiding part of the buffer text (the old way).
1339* Temporary Displays:: Displays that go away automatically.
d24880de 1340* Overlays:: Use overlays to highlight parts of the buffer.
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1341* Width:: How wide a character or string is on the screen.
1342* Line Height:: Controlling the height of lines.
d24880de 1343* Faces:: A face defines a graphics style
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1344 for text characters: font, colors, etc.
1345* Fringes:: Controlling window fringes.
1346* Scroll Bars:: Controlling vertical scroll bars.
2c6053e8 1347* Window Dividers:: Separating windows visually.
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1348* Display Property:: Enabling special display features.
1349* Images:: Displaying images in Emacs buffers.
1350* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1351* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1352* Blinking:: How Emacs shows the matching open parenthesis.
2c6053e8 1353* Character Display:: How Emacs displays individual characters.
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1354* Beeping:: Audible signal to the user.
1355* Window Systems:: Which window system is being used.
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CY
1356* Bidirectional Display:: Display of bidirectional scripts, such as
1357 Arabic and Farsi.
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1358
1359The Echo Area
1360
1361* Displaying Messages:: Explicitly displaying text in the echo area.
1362* Progress:: Informing user about progress of a long operation.
1363* Logging Messages:: Echo area messages are logged for the user.
1364* Echo Area Customization:: Controlling the echo area.
1365
1366Reporting Warnings
1367
1368* Warning Basics:: Warnings concepts and functions to report them.
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GM
1369* Warning Variables:: Variables programs bind to customize
1370 their warnings.
b8d4c8d0 1371* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1372* Delayed Warnings:: Deferring a warning until the end of a command.
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1373
1374Overlays
1375
1376* Managing Overlays:: Creating and moving overlays.
1377* Overlay Properties:: How to read and set properties.
d24880de 1378 What properties do to the screen display.
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1379* Finding Overlays:: Searching for overlays.
1380
1381Faces
1382
b8d4c8d0 1383* Face Attributes:: What is in a face?
ed1f0bd3 1384* Defining Faces:: How to define a face.
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1385* Attribute Functions:: Functions to examine and set face attributes.
1386* Displaying Faces:: How Emacs combines the faces specified for
1387 a character.
2c6053e8 1388* Face Remapping:: Remapping faces to alternative definitions.
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1389* Face Functions:: How to define and examine faces.
1390* Auto Faces:: Hook for automatic face assignment.
2c6053e8 1391* Basic Faces:: Faces that are defined by default.
606061b9 1392* Font Selection:: Finding the best available font for a face.
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1393* Font Lookup:: Looking up the names of available fonts
1394 and information about them.
1395* Fontsets:: A fontset is a collection of fonts
1396 that handle a range of character sets.
561c0216 1397* Low-Level Font:: Lisp representation for character display fonts.
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1398
1399Fringes
1400
1401* Fringe Size/Pos:: Specifying where to put the window fringes.
1402* Fringe Indicators:: Displaying indicator icons in the window fringes.
1403* Fringe Cursors:: Displaying cursors in the right fringe.
1404* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1405* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1406* Overlay Arrow:: Display of an arrow to indicate position.
1407
1408The @code{display} Property
1409
561c0216 1410* Replacing Specs:: Display specs that replace the text.
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1411* Specified Space:: Displaying one space with a specified width.
1412* Pixel Specification:: Specifying space width or height in pixels.
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1413* Other Display Specs:: Displaying an image; adjusting the height,
1414 spacing, and other properties of text.
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1415* Display Margins:: Displaying text or images to the side of
1416 the main text.
1417
1418Images
1419
561c0216 1420* Image Formats:: Supported image formats.
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1421* Image Descriptors:: How to specify an image for use in @code{:display}.
1422* XBM Images:: Special features for XBM format.
1423* XPM Images:: Special features for XPM format.
2833b3ff 1424* PostScript Images:: Special features for PostScript format.
cf988578 1425* ImageMagick Images:: Special features available through ImageMagick.
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1426* Other Image Types:: Various other formats are supported.
1427* Defining Images:: Convenient ways to define an image for later use.
1428* Showing Images:: Convenient ways to display an image once
1429 it is defined.
1e56f8ef 1430* Multi-Frame Images:: Some images contain more than one frame.
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1431* Image Cache:: Internal mechanisms of image display.
1432
1433Buttons
1434
1435* Button Properties:: Button properties with special meanings.
1436* Button Types:: Defining common properties for classes of buttons.
1437* Making Buttons:: Adding buttons to Emacs buffers.
1438* Manipulating Buttons:: Getting and setting properties of buttons.
1439* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1440
1441Abstract Display
1442
1443* Abstract Display Functions:: Functions in the Ewoc package.
1444* Abstract Display Example:: Example of using Ewoc.
1445
9a69676a 1446Character Display
b8d4c8d0 1447
9a69676a
CY
1448* Usual Display:: The usual conventions for displaying characters.
1449* Display Tables:: What a display table consists of.
1450* Active Display Table:: How Emacs selects a display table to use.
1451* Glyphs:: How to define a glyph, and what glyphs mean.
1452* Glyphless Chars:: How glyphless characters are drawn.
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1453
1454Operating System Interface
1455
561c0216 1456* Starting Up:: Customizing Emacs startup processing.
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1457* Getting Out:: How exiting works (permanent or temporary).
1458* System Environment:: Distinguish the name and kind of system.
1459* User Identification:: Finding the name and user id of the user.
d24880de 1460* Time of Day:: Getting the current time.
333f9019 1461* Time Conversion:: Converting a time from numeric form to
561c0216 1462 calendrical data and vice versa.
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1463* Time Parsing:: Converting a time from numeric form to text
1464 and vice versa.
1465* Processor Run Time:: Getting the run time used by Emacs.
1466* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1467* Timers:: Setting a timer to call a function at a
561c0216 1468 certain time.
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1469* Idle Timers:: Setting a timer to call a function when Emacs has
1470 been idle for a certain length of time.
1471* Terminal Input:: Accessing and recording terminal input.
1472* Terminal Output:: Controlling and recording terminal output.
1473* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1474* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1475* Batch Mode:: Running Emacs without terminal interaction.
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GM
1476* Session Management:: Saving and restoring state with
1477 X Session Management.
32813ea7
MA
1478* Desktop Notifications:: Desktop notifications.
1479* File Notifications:: File notifications.
9ff687e1 1480* Dynamic Libraries:: On-demand loading of support libraries.
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1481
1482Starting Up Emacs
1483
561c0216
GM
1484* Startup Summary:: Sequence of actions Emacs performs at startup.
1485* Init File:: Details on reading the init file.
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1486* Terminal-Specific:: How the terminal-specific Lisp file is read.
1487* Command-Line Arguments:: How command-line arguments are processed,
1488 and how you can customize them.
1489
1490Getting Out of Emacs
1491
1492* Killing Emacs:: Exiting Emacs irreversibly.
1493* Suspending Emacs:: Exiting Emacs reversibly.
1494
1495Terminal Input
1496
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1497* Input Modes:: Options for how input is processed.
1498* Recording Input:: Saving histories of recent or all input events.
b8d4c8d0 1499
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1500Preparing Lisp code for distribution
1501
1502* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1503* Simple Packages:: How to package a single .el file.
1504* Multi-file Packages:: How to package multiple files.
1505* Package Archives:: Maintaining package archives.
1506
b8d4c8d0
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1507Tips and Conventions
1508
1509* Coding Conventions:: Conventions for clean and robust programs.
1510* Key Binding Conventions:: Which keys should be bound by which programs.
1511* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1512* Compilation Tips:: Making compiled code run fast.
1513* Warning Tips:: Turning off compiler warnings.
1514* Documentation Tips:: Writing readable documentation strings.
d24880de 1515* Comment Tips:: Conventions for writing comments.
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1516* Library Headers:: Standard headers for library packages.
1517
1518GNU Emacs Internals
1519
1520* Building Emacs:: How the dumped Emacs is made.
333f9019 1521* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1522* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1523* Memory Usage:: Info about total size of Lisp objects made so far.
1524* Writing Emacs Primitives:: Writing C code for Emacs.
1525* Object Internals:: Data formats of buffers, windows, processes.
1526
1527Object Internals
1528
1529* Buffer Internals:: Components of a buffer structure.
1530* Window Internals:: Components of a window structure.
1531* Process Internals:: Components of a process structure.
1532@end detailmenu
1533@end menu
1534
5b6eebcf 1535@ifclear VOL2
b8d4c8d0
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1536@include intro.texi
1537@include objects.texi
1538@include numbers.texi
1539@include strings.texi
1540
1541@include lists.texi
1542@include sequences.texi
1543@include hash.texi
1544@include symbols.texi
1545@include eval.texi
1546
1547@include control.texi
1548@include variables.texi
1549@include functions.texi
1550@include macros.texi
1551
1552@include customize.texi
1553@include loading.texi
1554@include compile.texi
b8d4c8d0 1555
561c0216 1556@c This includes edebug.texi.
b8d4c8d0
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1557@include debugging.texi
1558@include streams.texi
1559@include minibuf.texi
1560@include commands.texi
1561
1562@include keymaps.texi
1563@include modes.texi
1564@include help.texi
1565@include files.texi
1566
1567@include backups.texi
5b6eebcf
GM
1568
1569@end ifclear
1570
1571@c ================ Beginning of Volume 2 ================
1572@ifclear VOL1
1573
b8d4c8d0
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1574@include buffers.texi
1575@include windows.texi
1576@include frames.texi
1577
1578@include positions.texi
1579@include markers.texi
1580@include text.texi
1581@include nonascii.texi
1582
1583@include searching.texi
1584@include syntax.texi
1585@include abbrevs.texi
1586@include processes.texi
1587
1588@include display.texi
1589@include os.texi
1590
fdc76236
TT
1591@include package.texi
1592
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1593@c appendices
1594
b8d4c8d0 1595@include anti.texi
c07a6ded
PE
1596@node GNU Free Documentation License
1597@appendix GNU Free Documentation License
b8d4c8d0 1598@include doclicense.texi
c07a6ded
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1599@node GPL
1600@appendix GNU General Public License
b8d4c8d0
GM
1601@include gpl.texi
1602@include tips.texi
1603@include internals.texi
1604@include errors.texi
b8d4c8d0
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1605@include maps.texi
1606@include hooks.texi
1607
1608@include index.texi
1609
5b6eebcf
GM
1610@end ifclear
1611
b8d4c8d0 1612@ignore
ecc6530d 1613@node New Symbols
b8d4c8d0
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1614@unnumbered New Symbols Since the Previous Edition
1615
1616@printindex tp
1617@end ignore
1618
1619@bye
1620
1621\f
1622These words prevent "local variables" above from confusing Emacs.