Correct the explanation of glyphs and glyph table.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
82c3d852 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
fd897522 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
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18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
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20* Overlay Arrow:: Display of an arrow to indicate position.
21* Temporary Displays:: Displays that go away automatically.
22* Overlays:: Use overlays to highlight parts of the buffer.
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23* Width:: How wide a character or string is on the screen.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
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26* Display Property:: Enabling special display features.
27* Images:: Displaying images in Emacs buffers.
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28* Blinking:: How Emacs shows the matching open parenthesis.
29* Inverse Video:: Specifying how the screen looks.
30* Usual Display:: The usual conventions for displaying nonprinting chars.
31* Display Tables:: How to specify other conventions.
32* Beeping:: Audible signal to the user.
33* Window Systems:: Which window system is being used.
34@end menu
35
36@node Refresh Screen
37@section Refreshing the Screen
38
39The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 40given frame (@pxref{Frames}).
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41
42@c Emacs 19 feature
43@defun redraw-frame frame
44This function clears and redisplays frame @var{frame}.
45@end defun
46
47Even more powerful is @code{redraw-display}:
48
49@deffn Command redraw-display
50This function clears and redisplays all visible frames.
51@end deffn
52
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53 Processing user input takes absolute priority over redisplay. If you
54call these functions when input is available, they do nothing
55immediately, but a full redisplay does happen eventually---after all the
56input has been processed.
57
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58 Normally, suspending and resuming Emacs also refreshes the screen.
59Some terminal emulators record separate contents for display-oriented
60programs such as Emacs and for ordinary sequential display. If you are
61using such a terminal, you might want to inhibit the redisplay on
78608595 62resumption.
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63
64@defvar no-redraw-on-reenter
65@cindex suspend (cf. @code{no-redraw-on-reenter})
66@cindex resume (cf. @code{no-redraw-on-reenter})
67This variable controls whether Emacs redraws the entire screen after it
f9f59935 68has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 69to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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70@end defvar
71
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72@node Forcing Redisplay
73@section Forcing Redisplay
74@cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77at all if input is available before it starts. Most of the time, this
78is exactly what you want. However, you can prevent preemption by
79binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81@tindex redisplay-dont-pause
82@defvar redisplay-dont-pause
83If this variable is non-@code{nil}, pending input does not
84prevent or halt redisplay; redisplay occurs, and finishes,
85regardless of whether input is available. This feature is available
86as of Emacs 21.
87@end defvar
88
89 You can request a display update, but only if no input is pending,
90with @code{(sit-for 0)}. To force a display update even when input is
91pending, do this:
92
93@example
94(let ((redisplay-dont-pause t))
95 (sit-for 0))
96@end example
97
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98@node Truncation
99@section Truncation
100@cindex line wrapping
101@cindex continuation lines
102@cindex @samp{$} in display
103@cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106line can either be continued on the next screen line, or truncated to
107one screen line. The additional screen lines used to display a long
108text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109the rightmost column of the window indicates truncation; a @samp{\} on
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110the rightmost column indicates a line that ``wraps'' onto the next line,
111which is also called @dfn{continuing} the line. (The display table can
112specify alternative indicators; see @ref{Display Tables}.)
42b85554 113
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114@cindex fringes, and line continuation/truncation indicators
115 On a windowed display, the @samp{$} and @samp{\} indicators are
116replaced with graphics bitmaps displayed on the thin areas right near
117the window edges, called the @dfn{fringes}.
118
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119 Note that continuation is different from filling; continuation happens
120on the screen only, not in the buffer contents, and it breaks a line
121precisely at the right margin, not at a word boundary. @xref{Filling}.
122
123@defopt truncate-lines
124This buffer-local variable controls how Emacs displays lines that extend
125beyond the right edge of the window. The default is @code{nil}, which
126specifies continuation. If the value is non-@code{nil}, then these
127lines are truncated.
128
129If the variable @code{truncate-partial-width-windows} is non-@code{nil},
130then truncation is always used for side-by-side windows (within one
131frame) regardless of the value of @code{truncate-lines}.
132@end defopt
133
bfe721d1 134@defopt default-truncate-lines
42b85554 135This variable is the default value for @code{truncate-lines}, for
969fe9b5 136buffers that do not have buffer-local values for it.
bfe721d1 137@end defopt
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138
139@defopt truncate-partial-width-windows
140This variable controls display of lines that extend beyond the right
141edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
142If it is non-@code{nil}, these lines are truncated; otherwise,
143@code{truncate-lines} says what to do with them.
144@end defopt
145
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146 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
147a window, that forces truncation.
148
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149 You can override the glyphs that indicate continuation or truncation
150using the display table; see @ref{Display Tables}.
42b85554 151
1911e6e5 152 If your buffer contains @emph{very} long lines, and you use
22697dac 153continuation to display them, just thinking about them can make Emacs
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154redisplay slow. The column computation and indentation functions also
155become slow. Then you might find it advisable to set
156@code{cache-long-line-scans} to @code{t}.
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157
158@defvar cache-long-line-scans
159If this variable is non-@code{nil}, various indentation and motion
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160functions, and Emacs redisplay, cache the results of scanning the
161buffer, and consult the cache to avoid rescanning regions of the buffer
162unless they are modified.
22697dac 163
bfe721d1 164Turning on the cache slows down processing of short lines somewhat.
22697dac 165
969fe9b5 166This variable is automatically buffer-local in every buffer.
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167@end defvar
168
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169@node The Echo Area
170@section The Echo Area
171@cindex error display
172@cindex echo area
173
22697dac 174The @dfn{echo area} is used for displaying messages made with the
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175@code{message} primitive, and for echoing keystrokes. It is not the
176same as the minibuffer, despite the fact that the minibuffer appears
177(when active) in the same place on the screen as the echo area. The
178@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
179between the echo area and the minibuffer for use of that screen space
180(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
181Error messages appear in the echo area; see @ref{Errors}.
182
183You can write output in the echo area by using the Lisp printing
184functions with @code{t} as the stream (@pxref{Output Functions}), or as
185follows:
186
187@defun message string &rest arguments
a2f2ceaa 188This function displays a message in the echo area. The
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189argument @var{string} is similar to a C language @code{printf} control
190string. See @code{format} in @ref{String Conversion}, for the details
191on the conversion specifications. @code{message} returns the
192constructed string.
193
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194In batch mode, @code{message} prints the message text on the standard
195error stream, followed by a newline.
196
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197If @var{string}, or strings among the @var{arguments}, have @code{face}
198text properties, these affect the way the message is displayed.
199
42b85554 200@c Emacs 19 feature
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201If @var{string} is @code{nil}, @code{message} clears the echo area; if
202the echo area has been expanded automatically, this brings it back to
203its normal size. If the minibuffer is active, this brings the
204minibuffer contents back onto the screen immediately.
b22f3a19 205
a2f2ceaa 206@vindex message-truncate-lines
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207Normally, displaying a long message resizes the echo area to display
208the entire message. But if the variable @code{message-truncate-lines}
209is non-@code{nil}, the echo area does not resize, and the message is
210truncated to fit it, as in Emacs 20 and before.
a2f2ceaa 211
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212@example
213@group
214(message "Minibuffer depth is %d."
215 (minibuffer-depth))
216 @print{} Minibuffer depth is 0.
217@result{} "Minibuffer depth is 0."
218@end group
219
220@group
221---------- Echo Area ----------
222Minibuffer depth is 0.
223---------- Echo Area ----------
224@end group
225@end example
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226
227To automatically display a message in the echo area or in a pop-buffer,
228depending on its size, use @code{display-message-or-buffer}.
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229@end defun
230
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231@tindex with-temp-message
232@defmac with-temp-message message &rest body
233This construct displays a message in the echo area temporarily, during
234the execution of @var{body}. It displays @var{message}, executes
235@var{body}, then returns the value of the last body form while restoring
236the previous echo area contents.
237@end defmac
238
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239@defun message-or-box string &rest arguments
240This function displays a message like @code{message}, but may display it
241in a dialog box instead of the echo area. If this function is called in
242a command that was invoked using the mouse---more precisely, if
243@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
244@code{nil} or a list---then it uses a dialog box or pop-up menu to
245display the message. Otherwise, it uses the echo area. (This is the
246same criterion that @code{y-or-n-p} uses to make a similar decision; see
247@ref{Yes-or-No Queries}.)
248
249You can force use of the mouse or of the echo area by binding
250@code{last-nonmenu-event} to a suitable value around the call.
251@end defun
252
253@defun message-box string &rest arguments
254This function displays a message like @code{message}, but uses a dialog
255box (or a pop-up menu) whenever that is possible. If it is impossible
256to use a dialog box or pop-up menu, because the terminal does not
257support them, then @code{message-box} uses the echo area, like
258@code{message}.
259@end defun
260
a43709e6 261@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 262@tindex display-message-or-buffer
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263This function displays the message @var{message}, which may be either a
264string or a buffer. If it is shorter than the maximum height of the
265echo area, as defined by @code{max-mini-window-height}, it is displayed
266in the echo area, using @code{message}. Otherwise,
267@code{display-buffer} is used to show it in a pop-up buffer.
268
269Returns either the string shown in the echo area, or when a pop-up
270buffer is used, the window used to display it.
271
272If @var{message} is a string, then the optional argument
273@var{buffer-name} is the name of the buffer used to display it when a
274pop-up buffer is used, defaulting to @samp{*Message*}. In the case
275where @var{message} is a string and displayed in the echo area, it is
276not specified whether the contents are inserted into the buffer anyway.
277
278The optional arguments @var{not-this-window} and @var{frame} are as for
279@code{display-buffer}, and only used if a buffer is displayed.
280@end defun
281
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282@defun current-message
283This function returns the message currently being displayed in the
284echo area, or @code{nil} if there is none.
285@end defun
286
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287@defvar cursor-in-echo-area
288This variable controls where the cursor appears when a message is
289displayed in the echo area. If it is non-@code{nil}, then the cursor
290appears at the end of the message. Otherwise, the cursor appears at
291point---not in the echo area at all.
292
293The value is normally @code{nil}; Lisp programs bind it to @code{t}
294for brief periods of time.
295@end defvar
296
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297@defvar echo-area-clear-hook
298This normal hook is run whenever the echo area is cleared---either by
299@code{(message nil)} or for any other reason.
300@end defvar
301
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302Almost all the messages displayed in the echo area are also recorded
303in the @samp{*Messages*} buffer.
304
305@defopt message-log-max
306This variable specifies how many lines to keep in the @samp{*Messages*}
307buffer. The value @code{t} means there is no limit on how many lines to
308keep. The value @code{nil} disables message logging entirely. Here's
309how to display a message and prevent it from being logged:
310
311@example
312(let (message-log-max)
313 (message @dots{}))
314@end example
315@end defopt
316
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317@defvar echo-keystrokes
318This variable determines how much time should elapse before command
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319characters echo. Its value must be an integer or floating point number,
320which specifies the
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321number of seconds to wait before echoing. If the user types a prefix
322key (such as @kbd{C-x}) and then delays this many seconds before
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323continuing, the prefix key is echoed in the echo area. (Once echoing
324begins in a key sequence, all subsequent characters in the same key
325sequence are echoed immediately.)
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326
327If the value is zero, then command input is not echoed.
328@end defvar
329
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330@node Invisible Text
331@section Invisible Text
332
333@cindex invisible text
334You can make characters @dfn{invisible}, so that they do not appear on
335the screen, with the @code{invisible} property. This can be either a
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336text property (@pxref{Text Properties}) or a property of an overlay
337(@pxref{Overlays}).
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338
339In the simplest case, any non-@code{nil} @code{invisible} property makes
340a character invisible. This is the default case---if you don't alter
341the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 342@code{invisible} property works.
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343
344More generally, you can use the variable @code{buffer-invisibility-spec}
345to control which values of the @code{invisible} property make text
346invisible. This permits you to classify the text into different subsets
347in advance, by giving them different @code{invisible} values, and
348subsequently make various subsets visible or invisible by changing the
349value of @code{buffer-invisibility-spec}.
350
351Controlling visibility with @code{buffer-invisibility-spec} is
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352especially useful in a program to display the list of entries in a
353database. It permits the implementation of convenient filtering
354commands to view just a part of the entries in the database. Setting
355this variable is very fast, much faster than scanning all the text in
356the buffer looking for properties to change.
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357
358@defvar buffer-invisibility-spec
359This variable specifies which kinds of @code{invisible} properties
360actually make a character invisible.
361
362@table @asis
363@item @code{t}
364A character is invisible if its @code{invisible} property is
365non-@code{nil}. This is the default.
366
367@item a list
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368Each element of the list specifies a criterion for invisibility; if a
369character's @code{invisible} property fits any one of these criteria,
370the character is invisible. The list can have two kinds of elements:
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371
372@table @code
373@item @var{atom}
969fe9b5 374A character is invisible if its @code{invisible} property value
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375is @var{atom} or if it is a list with @var{atom} as a member.
376
377@item (@var{atom} . t)
969fe9b5 378A character is invisible if its @code{invisible} property value
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379is @var{atom} or if it is a list with @var{atom} as a member.
380Moreover, if this character is at the end of a line and is followed
381by a visible newline, it displays an ellipsis.
382@end table
383@end table
384@end defvar
385
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386 Two functions are specifically provided for adding elements to
387@code{buffer-invisibility-spec} and removing elements from it.
388
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389@defun add-to-invisibility-spec element
390Add the element @var{element} to @code{buffer-invisibility-spec}
391(if it is not already present in that list).
392@end defun
393
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394@defun remove-from-invisibility-spec element
395Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 396This does nothing if @var{element} is not in the list.
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397@end defun
398
399 One convention about the use of @code{buffer-invisibility-spec} is
400that a major mode should use the mode's own name as an element of
401@code{buffer-invisibility-spec} and as the value of the @code{invisible}
402property:
403
404@example
969fe9b5 405;; @r{If you want to display an ellipsis:}
f9f59935 406(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 407;; @r{If you don't want ellipsis:}
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408(add-to-invisibility-spec 'my-symbol)
409
410(overlay-put (make-overlay beginning end)
411 'invisible 'my-symbol)
412
969fe9b5 413;; @r{When done with the overlays:}
f9f59935 414(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 415;; @r{Or respectively:}
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416(remove-from-invisibility-spec 'my-symbol)
417@end example
418
5e8ae792 419@vindex line-move-ignore-invisible
bfe721d1 420 Ordinarily, commands that operate on text or move point do not care
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421whether the text is invisible. The user-level line motion commands
422explicitly ignore invisible newlines if
423@code{line-move-ignore-invisible} is non-@code{nil}, but only because
424they are explicitly programmed to do so.
bfe721d1 425
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426 Incremental search can make invisible overlays visible temporarily
427and/or permanently when a match includes invisible text. To enable
428this, the overlay should have a non-@code{nil}
429@code{isearch-open-invisible} property. The property value should be a
430function to be called with the overlay as an argument. This function
431should make the overlay visible permanently; it is used when the match
432overlaps the overlay on exit from the search.
433
434 During the search, such overlays are made temporarily visible by
435temporarily modifying their invisible and intangible properties. If you
ebc6903b 436want this to be done differently for a certain overlay, give it an
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437@code{isearch-open-invisible-temporary} property which is a function.
438The function is called with two arguments: the first is the overlay, and
f21b06b7 439the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 440make it invisible again.
f9f59935 441
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442@node Selective Display
443@section Selective Display
444@cindex selective display
445
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446 @dfn{Selective display} refers to a pair of related features for
447hiding certain lines on the screen.
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448
449 The first variant, explicit selective display, is designed for use in
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450a Lisp program: it controls which lines are hidden by altering the text.
451The invisible text feature (@pxref{Invisible Text}) has partially
452replaced this feature.
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453
454 In the second variant, the choice of lines to hide is made
bfe721d1 455automatically based on indentation. This variant is designed to be a
22697dac 456user-level feature.
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457
458 The way you control explicit selective display is by replacing a
78608595 459newline (control-j) with a carriage return (control-m). The text that
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460was formerly a line following that newline is now invisible. Strictly
461speaking, it is temporarily no longer a line at all, since only newlines
462can separate lines; it is now part of the previous line.
463
464 Selective display does not directly affect editing commands. For
465example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
466invisible text. However, the replacement of newline characters with
467carriage return characters affects some editing commands. For example,
468@code{next-line} skips invisible lines, since it searches only for
469newlines. Modes that use selective display can also define commands
470that take account of the newlines, or that make parts of the text
471visible or invisible.
472
473 When you write a selectively displayed buffer into a file, all the
474control-m's are output as newlines. This means that when you next read
475in the file, it looks OK, with nothing invisible. The selective display
476effect is seen only within Emacs.
477
478@defvar selective-display
479This buffer-local variable enables selective display. This means that
480lines, or portions of lines, may be made invisible.
481
482@itemize @bullet
483@item
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484If the value of @code{selective-display} is @code{t}, then the character
485control-m marks the start of invisible text; the control-m, and the rest
486of the line following it, are not displayed. This is explicit selective
487display.
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488
489@item
490If the value of @code{selective-display} is a positive integer, then
491lines that start with more than that many columns of indentation are not
492displayed.
493@end itemize
494
495When some portion of a buffer is invisible, the vertical movement
496commands operate as if that portion did not exist, allowing a single
497@code{next-line} command to skip any number of invisible lines.
498However, character movement commands (such as @code{forward-char}) do
499not skip the invisible portion, and it is possible (if tricky) to insert
500or delete text in an invisible portion.
501
502In the examples below, we show the @emph{display appearance} of the
503buffer @code{foo}, which changes with the value of
504@code{selective-display}. The @emph{contents} of the buffer do not
505change.
506
507@example
508@group
509(setq selective-display nil)
510 @result{} nil
511
512---------- Buffer: foo ----------
5131 on this column
514 2on this column
515 3n this column
516 3n this column
517 2on this column
5181 on this column
519---------- Buffer: foo ----------
520@end group
521
522@group
523(setq selective-display 2)
524 @result{} 2
525
526---------- Buffer: foo ----------
5271 on this column
528 2on this column
529 2on this column
5301 on this column
531---------- Buffer: foo ----------
532@end group
533@end example
534@end defvar
535
536@defvar selective-display-ellipses
537If this buffer-local variable is non-@code{nil}, then Emacs displays
538@samp{@dots{}} at the end of a line that is followed by invisible text.
539This example is a continuation of the previous one.
540
541@example
542@group
543(setq selective-display-ellipses t)
544 @result{} t
545
546---------- Buffer: foo ----------
5471 on this column
548 2on this column ...
549 2on this column
5501 on this column
551---------- Buffer: foo ----------
552@end group
553@end example
554
555You can use a display table to substitute other text for the ellipsis
556(@samp{@dots{}}). @xref{Display Tables}.
557@end defvar
558
559@node Overlay Arrow
560@section The Overlay Arrow
561@cindex overlay arrow
562
563 The @dfn{overlay arrow} is useful for directing the user's attention
564to a particular line in a buffer. For example, in the modes used for
565interface to debuggers, the overlay arrow indicates the line of code
566about to be executed.
567
568@defvar overlay-arrow-string
6e2391a8 569@cindex fringe, and overlay arrow display
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570This variable holds the string to display to call attention to a
571particular line, or @code{nil} if the arrow feature is not in use.
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572On a graphical display the contents of the string are ignored; instead a
573glyph is displayed in the fringe area to the left of the display area.
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574@end defvar
575
576@defvar overlay-arrow-position
78608595 577This variable holds a marker that indicates where to display the overlay
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578arrow. It should point at the beginning of a line. On a non-graphical
579display the arrow text
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580appears at the beginning of that line, overlaying any text that would
581otherwise appear. Since the arrow is usually short, and the line
582usually begins with indentation, normally nothing significant is
583overwritten.
584
585The overlay string is displayed only in the buffer that this marker
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586points into. Thus, only one buffer can have an overlay arrow at any
587given time.
588@c !!! overlay-arrow-position: but the overlay string may remain in the display
589@c of some other buffer until an update is required. This should be fixed
590@c now. Is it?
591@end defvar
592
969fe9b5 593 You can do a similar job by creating an overlay with a
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594@code{before-string} property. @xref{Overlay Properties}.
595
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596@node Temporary Displays
597@section Temporary Displays
598
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599 Temporary displays are used by Lisp programs to put output into a
600buffer and then present it to the user for perusal rather than for
601editing. Many help commands use this feature.
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602
603@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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604This function executes @var{forms} while arranging to insert any output
605they print into the buffer named @var{buffer-name}, which is first
606created if necessary, and put into Help mode. Finally, the buffer is
607displayed in some window, but not selected.
608
609If the @var{forms} do not change the major mode in the output buffer, so
610that it is still Help mode at the end of their execution, then
611@code{with-output-to-temp-buffer} makes this buffer read-only at the
612end, and also scans it for function and variable names to make them into
613clickable cross-references.
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614
615The string @var{buffer-name} specifies the temporary buffer, which
616need not already exist. The argument must be a string, not a buffer.
617The buffer is erased initially (with no questions asked), and it is
618marked as unmodified after @code{with-output-to-temp-buffer} exits.
619
620@code{with-output-to-temp-buffer} binds @code{standard-output} to the
621temporary buffer, then it evaluates the forms in @var{forms}. Output
622using the Lisp output functions within @var{forms} goes by default to
623that buffer (but screen display and messages in the echo area, although
624they are ``output'' in the general sense of the word, are not affected).
625@xref{Output Functions}.
626
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627Several hooks are available for customizing the behavior
628of this construct; they are listed below.
629
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630The value of the last form in @var{forms} is returned.
631
632@example
633@group
634---------- Buffer: foo ----------
635 This is the contents of foo.
636---------- Buffer: foo ----------
637@end group
638
639@group
640(with-output-to-temp-buffer "foo"
641 (print 20)
642 (print standard-output))
643@result{} #<buffer foo>
644
645---------- Buffer: foo ----------
64620
647
648#<buffer foo>
649
650---------- Buffer: foo ----------
651@end group
652@end example
653@end defspec
654
655@defvar temp-buffer-show-function
78608595 656If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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657calls it as a function to do the job of displaying a help buffer. The
658function gets one argument, which is the buffer it should display.
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659
660It is a good idea for this function to run @code{temp-buffer-show-hook}
661just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 662@code{save-selected-window} and with the chosen window and buffer
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663selected.
664@end defvar
665
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666@defvar temp-buffer-setup-hook
667@tindex temp-buffer-setup-hook
668This normal hook is run by @code{with-output-to-temp-buffer} before
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669evaluating @var{body}. When the hook runs, the temporary buffer is
670current. This hook is normally set up with a function to put the
671buffer in Help mode.
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672@end defvar
673
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674@defvar temp-buffer-show-hook
675This normal hook is run by @code{with-output-to-temp-buffer} after
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676displaying the temporary buffer. When the hook runs, the temporary buffer
677is current, and the window it was displayed in is selected. This hook
678is normally set up with a function to make the buffer read only, and
679find function names and variable names in it, provided the major mode
680is Help mode.
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681@end defvar
682
683@defun momentary-string-display string position &optional char message
684This function momentarily displays @var{string} in the current buffer at
685@var{position}. It has no effect on the undo list or on the buffer's
686modification status.
687
688The momentary display remains until the next input event. If the next
689input event is @var{char}, @code{momentary-string-display} ignores it
690and returns. Otherwise, that event remains buffered for subsequent use
691as input. Thus, typing @var{char} will simply remove the string from
692the display, while typing (say) @kbd{C-f} will remove the string from
693the display and later (presumably) move point forward. The argument
694@var{char} is a space by default.
695
696The return value of @code{momentary-string-display} is not meaningful.
697
bfe721d1 698If the string @var{string} does not contain control characters, you can
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699do the same job in a more general way by creating (and then subsequently
700deleting) an overlay with a @code{before-string} property.
701@xref{Overlay Properties}.
bfe721d1 702
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703If @var{message} is non-@code{nil}, it is displayed in the echo area
704while @var{string} is displayed in the buffer. If it is @code{nil}, a
705default message says to type @var{char} to continue.
706
707In this example, point is initially located at the beginning of the
708second line:
709
710@example
711@group
712---------- Buffer: foo ----------
713This is the contents of foo.
714@point{}Second line.
715---------- Buffer: foo ----------
716@end group
717
718@group
719(momentary-string-display
720 "**** Important Message! ****"
721 (point) ?\r
722 "Type RET when done reading")
723@result{} t
724@end group
725
726@group
727---------- Buffer: foo ----------
728This is the contents of foo.
729**** Important Message! ****Second line.
730---------- Buffer: foo ----------
731
732---------- Echo Area ----------
733Type RET when done reading
734---------- Echo Area ----------
735@end group
736@end example
737@end defun
738
739@node Overlays
740@section Overlays
741@cindex overlays
742
743You can use @dfn{overlays} to alter the appearance of a buffer's text on
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744the screen, for the sake of presentation features. An overlay is an
745object that belongs to a particular buffer, and has a specified
746beginning and end. It also has properties that you can examine and set;
747these affect the display of the text within the overlay.
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748
749@menu
750* Overlay Properties:: How to read and set properties.
751 What properties do to the screen display.
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752* Managing Overlays:: Creating and moving overlays.
753* Finding Overlays:: Searching for overlays.
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754@end menu
755
756@node Overlay Properties
757@subsection Overlay Properties
758
8241495d 759 Overlay properties are like text properties in that the properties that
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760alter how a character is displayed can come from either source. But in
761most respects they are different. Text properties are considered a part
762of the text; overlays are specifically considered not to be part of the
763text. Thus, copying text between various buffers and strings preserves
764text properties, but does not try to preserve overlays. Changing a
765buffer's text properties marks the buffer as modified, while moving an
766overlay or changing its properties does not. Unlike text property
767changes, overlay changes are not recorded in the buffer's undo list.
768@xref{Text Properties}, for comparison.
42b85554 769
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770 These functions are used for reading and writing the properties of an
771overlay:
772
773@defun overlay-get overlay prop
774This function returns the value of property @var{prop} recorded in
775@var{overlay}, if any. If @var{overlay} does not record any value for
776that property, but it does have a @code{category} property which is a
777symbol, that symbol's @var{prop} property is used. Otherwise, the value
778is @code{nil}.
779@end defun
780
781@defun overlay-put overlay prop value
782This function sets the value of property @var{prop} recorded in
783@var{overlay} to @var{value}. It returns @var{value}.
784@end defun
785
786 See also the function @code{get-char-property} which checks both
787overlay properties and text properties for a given character.
788@xref{Examining Properties}.
789
790 Many overlay properties have special meanings; here is a table
791of them:
792
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793@table @code
794@item priority
795@kindex priority @r{(overlay property)}
796This property's value (which should be a nonnegative number) determines
797the priority of the overlay. The priority matters when two or more
798overlays cover the same character and both specify a face for display;
799the one whose @code{priority} value is larger takes priority over the
800other, and its face attributes override the face attributes of the lower
801priority overlay.
802
803Currently, all overlays take priority over text properties. Please
804avoid using negative priority values, as we have not yet decided just
805what they should mean.
806
807@item window
808@kindex window @r{(overlay property)}
809If the @code{window} property is non-@code{nil}, then the overlay
810applies only on that window.
811
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812@item category
813@kindex category @r{(overlay property)}
814If an overlay has a @code{category} property, we call it the
bfe721d1 815@dfn{category} of the overlay. It should be a symbol. The properties
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816of the symbol serve as defaults for the properties of the overlay.
817
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818@item face
819@kindex face @r{(overlay property)}
f9f59935 820This property controls the way text is displayed---for example, which
8241495d 821font and which colors. @xref{Faces}, for more information.
f9f59935 822
8241495d 823In the simplest case, the value is a face name. It can also be a list;
a40d4712 824then each element can be any of these possibilities:
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825
826@itemize @bullet
827@item
828A face name (a symbol or string).
829
830@item
831Starting in Emacs 21, a property list of face attributes. This has the
832form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
833face attribute name and @var{value} is a meaningful value for that
834attribute. With this feature, you do not need to create a face each
835time you want to specify a particular attribute for certain text.
836@xref{Face Attributes}.
837
838@item
839A cons cell of the form @code{(foreground-color . @var{color-name})} or
840@code{(background-color . @var{color-name})}. These elements specify
841just the foreground color or just the background color.
842
843@code{(foreground-color . @var{color-name})} is equivalent to
844@code{(:foreground @var{color-name})}, and likewise for the background.
845@end itemize
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846
847@item mouse-face
848@kindex mouse-face @r{(overlay property)}
849This property is used instead of @code{face} when the mouse is within
f9f59935 850the range of the overlay.
42b85554 851
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852@item display
853@kindex display @r{(overlay property)}
854This property activates various features that change the
855way text is displayed. For example, it can make text appear taller
24eb6c0e 856or shorter, higher or lower, wider or narrower, or replaced with an image.
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857@xref{Display Property}.
858
859@item help-echo
860@kindex help-echo @r{(text property)}
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861If an overlay has a @code{help-echo} property, then when you move the
862mouse onto the text in the overlay, Emacs displays a help string in the
863echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 864help-echo}.
8241495d 865
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866@item modification-hooks
867@kindex modification-hooks @r{(overlay property)}
868This property's value is a list of functions to be called if any
869character within the overlay is changed or if text is inserted strictly
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870within the overlay.
871
872The hook functions are called both before and after each change.
873If the functions save the information they receive, and compare notes
874between calls, they can determine exactly what change has been made
875in the buffer text.
876
877When called before a change, each function receives four arguments: the
878overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 879modified.
42b85554 880
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881When called after a change, each function receives five arguments: the
882overlay, @code{t}, the beginning and end of the text range just
883modified, and the length of the pre-change text replaced by that range.
884(For an insertion, the pre-change length is zero; for a deletion, that
885length is the number of characters deleted, and the post-change
bfe721d1 886beginning and end are equal.)
22697dac 887
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888@item insert-in-front-hooks
889@kindex insert-in-front-hooks @r{(overlay property)}
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890This property's value is a list of functions to be called before and
891after inserting text right at the beginning of the overlay. The calling
892conventions are the same as for the @code{modification-hooks} functions.
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893
894@item insert-behind-hooks
895@kindex insert-behind-hooks @r{(overlay property)}
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896This property's value is a list of functions to be called before and
897after inserting text right at the end of the overlay. The calling
898conventions are the same as for the @code{modification-hooks} functions.
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899
900@item invisible
901@kindex invisible @r{(overlay property)}
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902The @code{invisible} property can make the text in the overlay
903invisible, which means that it does not appear on the screen.
904@xref{Invisible Text}, for details.
905
906@item intangible
907@kindex intangible @r{(overlay property)}
908The @code{intangible} property on an overlay works just like the
bfe721d1 909@code{intangible} text property. @xref{Special Properties}, for details.
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910
911@item isearch-open-invisible
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912This property tells incremental search how to make an invisible overlay
913visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 914Text}.
42b85554 915
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916@item isearch-open-invisible-temporary
917This property tells incremental search how to make an invisible overlay
918visible, temporarily, during the search. @xref{Invisible Text}.
919
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920@item before-string
921@kindex before-string @r{(overlay property)}
922This property's value is a string to add to the display at the beginning
923of the overlay. The string does not appear in the buffer in any
a40d4712 924sense---only on the screen.
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925
926@item after-string
927@kindex after-string @r{(overlay property)}
928This property's value is a string to add to the display at the end of
929the overlay. The string does not appear in the buffer in any
a40d4712 930sense---only on the screen.
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931
932@item evaporate
933@kindex evaporate @r{(overlay property)}
934If this property is non-@code{nil}, the overlay is deleted automatically
935if it ever becomes empty (i.e., if it spans no characters).
d2609065 936
ce75fd23 937@item local-map
969fe9b5 938@cindex keymap of character (and overlays)
ce75fd23 939@kindex local-map @r{(overlay property)}
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940If this property is non-@code{nil}, it specifies a keymap for a portion
941of the text. The property's value replaces the buffer's local map, when
942the character after point is within the overlay. @xref{Active Keymaps}.
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943
944@item keymap
945@kindex keymap @r{(overlay property)}
946The @code{keymap} property is similar to @code{local-map} but overrides the
947buffer's local map (and the map specified by the @code{local-map}
948property) rather than replacing it.
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949@end table
950
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951@node Managing Overlays
952@subsection Managing Overlays
953
954 This section describes the functions to create, delete and move
955overlays, and to examine their contents.
956
f9f59935 957@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 958This function creates and returns an overlay that belongs to
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959@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
960and @var{end} must specify buffer positions; they may be integers or
961markers. If @var{buffer} is omitted, the overlay is created in the
962current buffer.
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963
964The arguments @var{front-advance} and @var{rear-advance} specify the
965insertion type for the start of the overlay and for the end of the
2468d0c0 966overlay, respectively. @xref{Marker Insertion Types}.
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967@end defun
968
969@defun overlay-start overlay
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970This function returns the position at which @var{overlay} starts,
971as an integer.
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972@end defun
973
974@defun overlay-end overlay
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975This function returns the position at which @var{overlay} ends,
976as an integer.
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977@end defun
978
979@defun overlay-buffer overlay
980This function returns the buffer that @var{overlay} belongs to.
981@end defun
982
983@defun delete-overlay overlay
984This function deletes @var{overlay}. The overlay continues to exist as
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985a Lisp object, and its property list is unchanged, but it ceases to be
986attached to the buffer it belonged to, and ceases to have any effect on
987display.
a9f0a989 988
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989A deleted overlay is not permanently disconnected. You can give it a
990position in a buffer again by calling @code{move-overlay}.
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991@end defun
992
993@defun move-overlay overlay start end &optional buffer
994This function moves @var{overlay} to @var{buffer}, and places its bounds
995at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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996must specify buffer positions; they may be integers or markers.
997
998If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
999was already associated with; if @var{overlay} was deleted, it goes into
1000the current buffer.
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1001
1002The return value is @var{overlay}.
1003
1004This is the only valid way to change the endpoints of an overlay. Do
1005not try modifying the markers in the overlay by hand, as that fails to
1006update other vital data structures and can cause some overlays to be
1007``lost''.
1008@end defun
1009
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1010 Here are some examples:
1011
1012@example
1013;; @r{Create an overlay.}
1014(setq foo (make-overlay 1 10))
1015 @result{} #<overlay from 1 to 10 in display.texi>
1016(overlay-start foo)
1017 @result{} 1
1018(overlay-end foo)
1019 @result{} 10
1020(overlay-buffer foo)
1021 @result{} #<buffer display.texi>
1022;; @r{Give it a property we can check later.}
1023(overlay-put foo 'happy t)
1024 @result{} t
1025;; @r{Verify the property is present.}
1026(overlay-get foo 'happy)
1027 @result{} t
1028;; @r{Move the overlay.}
1029(move-overlay foo 5 20)
1030 @result{} #<overlay from 5 to 20 in display.texi>
1031(overlay-start foo)
1032 @result{} 5
1033(overlay-end foo)
1034 @result{} 20
1035;; @r{Delete the overlay.}
1036(delete-overlay foo)
1037 @result{} nil
1038;; @r{Verify it is deleted.}
1039foo
1040 @result{} #<overlay in no buffer>
1041;; @r{A deleted overlay has no position.}
1042(overlay-start foo)
1043 @result{} nil
1044(overlay-end foo)
1045 @result{} nil
1046(overlay-buffer foo)
1047 @result{} nil
1048;; @r{Undelete the overlay.}
1049(move-overlay foo 1 20)
1050 @result{} #<overlay from 1 to 20 in display.texi>
1051;; @r{Verify the results.}
1052(overlay-start foo)
1053 @result{} 1
1054(overlay-end foo)
1055 @result{} 20
1056(overlay-buffer foo)
1057 @result{} #<buffer display.texi>
05aea714 1058;; @r{Moving and deleting the overlay does not change its properties.}
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1059(overlay-get foo 'happy)
1060 @result{} t
1061@end example
1062
1063@node Finding Overlays
1064@subsection Searching for Overlays
1065
42b85554 1066@defun overlays-at pos
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1067This function returns a list of all the overlays that cover the
1068character at position @var{pos} in the current buffer. The list is in
1069no particular order. An overlay contains position @var{pos} if it
1070begins at or before @var{pos}, and ends after @var{pos}.
1071
1072To illustrate usage, here is a Lisp function that returns a list of the
1073overlays that specify property @var{prop} for the character at point:
1074
1075@smallexample
1076(defun find-overlays-specifying (prop)
1077 (let ((overlays (overlays-at (point)))
1078 found)
1079 (while overlays
86b032fa 1080 (let ((overlay (car overlays)))
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1081 (if (overlay-get overlay prop)
1082 (setq found (cons overlay found))))
1083 (setq overlays (cdr overlays)))
1084 found))
1085@end smallexample
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1086@end defun
1087
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1088@defun overlays-in beg end
1089This function returns a list of the overlays that overlap the region
1090@var{beg} through @var{end}. ``Overlap'' means that at least one
1091character is contained within the overlay and also contained within the
1092specified region; however, empty overlays are included in the result if
2468d0c0 1093they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1094@end defun
1095
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1096@defun next-overlay-change pos
1097This function returns the buffer position of the next beginning or end
1098of an overlay, after @var{pos}.
1099@end defun
1100
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1101@defun previous-overlay-change pos
1102This function returns the buffer position of the previous beginning or
1103end of an overlay, before @var{pos}.
1104@end defun
1105
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1106 Here's an easy way to use @code{next-overlay-change} to search for the
1107next character which gets a non-@code{nil} @code{happy} property from
1108either its overlays or its text properties (@pxref{Property Search}):
1109
1110@smallexample
1111(defun find-overlay-prop (prop)
1112 (save-excursion
1113 (while (and (not (eobp))
1114 (not (get-char-property (point) 'happy)))
1115 (goto-char (min (next-overlay-change (point))
1116 (next-single-property-change (point) 'happy))))
1117 (point)))
1118@end smallexample
1119
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1120@node Width
1121@section Width
1122
1123Since not all characters have the same width, these functions let you
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1124check the width of a character. @xref{Primitive Indent}, and
1125@ref{Screen Lines}, for related functions.
f9f59935 1126
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1127@defun char-width char
1128This function returns the width in columns of the character @var{char},
1129if it were displayed in the current buffer and the selected window.
1130@end defun
1131
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1132@defun string-width string
1133This function returns the width in columns of the string @var{string},
1134if it were displayed in the current buffer and the selected window.
1135@end defun
1136
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1137@defun truncate-string-to-width string width &optional start-column padding
1138This function returns the part of @var{string} that fits within
1139@var{width} columns, as a new string.
1140
1141If @var{string} does not reach @var{width}, then the result ends where
1142@var{string} ends. If one multi-column character in @var{string}
1143extends across the column @var{width}, that character is not included in
1144the result. Thus, the result can fall short of @var{width} but cannot
1145go beyond it.
1146
1147The optional argument @var{start-column} specifies the starting column.
1148If this is non-@code{nil}, then the first @var{start-column} columns of
1149the string are omitted from the value. If one multi-column character in
1150@var{string} extends across the column @var{start-column}, that
1151character is not included.
1152
1153The optional argument @var{padding}, if non-@code{nil}, is a padding
1154character added at the beginning and end of the result string, to extend
1155it to exactly @var{width} columns. The padding character is used at the
1156end of the result if it falls short of @var{width}. It is also used at
1157the beginning of the result if one multi-column character in
1158@var{string} extends across the column @var{start-column}.
1159
1160@example
1161(truncate-string-to-width "\tab\t" 12 4)
1162 @result{} "ab"
1163(truncate-string-to-width "\tab\t" 12 4 ?\ )
1164 @result{} " ab "
1165@end example
1166@end defun
1167
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1168@node Faces
1169@section Faces
b9bc6c81 1170@cindex faces
42b85554 1171
8241495d
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1172 A @dfn{face} is a named collection of graphical attributes: font
1173family, foreground color, background color, optional underlining, and
1174many others. Faces are used in Emacs to control the style of display of
1175particular parts of the text or the frame.
42b85554
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1176
1177@cindex face id
969fe9b5 1178Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1179low levels within Emacs. However, for most purposes, you refer to
42b85554
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1180faces in Lisp programs by their names.
1181
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1182@defun facep object
1183This function returns @code{t} if @var{object} is a face name symbol (or
1184if it is a vector of the kind used internally to record face data). It
1185returns @code{nil} otherwise.
1186@end defun
1187
42b85554
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1188Each face name is meaningful for all frames, and by default it has the
1189same meaning in all frames. But you can arrange to give a particular
1190face name a special meaning in one frame if you wish.
1191
1192@menu
1193* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1194* Defining Faces:: How to define a face with @code{defface}.
8241495d
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1195* Face Attributes:: What is in a face?
1196* Attribute Functions:: Functions to examine and set face attributes.
1197* Merging Faces:: How Emacs combines the faces specified for a character.
1198* Font Selection:: Finding the best available font for a face.
42b85554 1199* Face Functions:: How to define and examine faces.
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1200* Auto Faces:: Hook for automatic face assignment.
1201* Font Lookup:: Looking up the names of available fonts
1202 and information about them.
1203* Fontsets:: A fontset is a collection of fonts
1204 that handle a range of character sets.
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1205@end menu
1206
1207@node Standard Faces
1208@subsection Standard Faces
1209
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1210 This table lists all the standard faces and their uses. Most of them
1211are used for displaying certain parts of the frames or certain kinds of
1212text; you can control how those places look by customizing these faces.
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1213
1214@table @code
1215@item default
1216@kindex default @r{(face name)}
1217This face is used for ordinary text.
1218
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1219@item mode-line
1220@kindex mode-line @r{(face name)}
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1221This face is used for the mode line of the selected window, and for
1222menu bars when toolkit menus are not used---but only if
1223@code{mode-line-inverse-video} is non-@code{nil}.
8241495d 1224
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1225@item modeline
1226@kindex modeline @r{(face name)}
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1227This is an alias for the @code{mode-line} face, for compatibility with
1228old Emacs versions.
1229
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1230@item mode-line-inactive
1231@kindex mode-line-inactive @r{(face name)}
1232This face is used for mode lines of non-selected windows.
9b9d845d
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1233This face inherits from @code{mode-line}, so changes
1234in that face affect all windows.
d211eec7 1235
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1236@item header-line
1237@kindex header-line @r{(face name)}
1238This face is used for the header lines of windows that have them.
1239
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1240@item menu
1241This face controls the display of menus, both their colors and their
1242font. (This works only on certain systems.)
1243
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1244@item fringe
1245@kindex fringe @r{(face name)}
1246This face controls the colors of window fringes, the thin areas on
1247either side that are used to display continuation and truncation glyphs.
1248
2811080b
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1249@item minibuffer-prompt
1250@kindex minibuffer-prompt @r{(face name)}
1251@vindex minibuffer-prompt-properties
1252This face is used for the text of minibuffer prompts. By default,
1253Emacs automatically adds this face to the value of
1254@code{minibuffer-prompt-properties}, which is a list of text
1255properties used to display the prompt text.
1256
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1257@item scroll-bar
1258@kindex scroll-bar @r{(face name)}
1259This face controls the colors for display of scroll bars.
1260
1261@item tool-bar
1262@kindex tool-bar @r{(face name)}
1263This face is used for display of the tool bar, if any.
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1264
1265@item region
1266@kindex region @r{(face name)}
1267This face is used for highlighting the region in Transient Mark mode.
1268
1269@item secondary-selection
1270@kindex secondary-selection @r{(face name)}
1271This face is used to show any secondary selection you have made.
1272
1273@item highlight
1274@kindex highlight @r{(face name)}
1275This face is meant to be used for highlighting for various purposes.
1276
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1277@item trailing-whitespace
1278@kindex trailing-whitespace @r{(face name)}
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1279This face is used to display excess whitespace at the end of a line,
1280if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1281@end table
42b85554 1282
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1283 In contrast, these faces are provided to change the appearance of text
1284in specific ways. You can use them on specific text, when you want
1285the effects they produce.
1286
1287@table @code
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1288@item bold
1289@kindex bold @r{(face name)}
1290This face uses a bold font, if possible. It uses the bold variant of
1291the frame's font, if it has one. It's up to you to choose a default
1292font that has a bold variant, if you want to use one.
1293
1294@item italic
1295@kindex italic @r{(face name)}
1296This face uses the italic variant of the frame's font, if it has one.
1297
1298@item bold-italic
1299@kindex bold-italic @r{(face name)}
1300This face uses the bold italic variant of the frame's font, if it has
1301one.
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1302
1303@item underline
1304@kindex underline @r{(face name)}
1305This face underlines text.
1306
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GM
1307@item fixed-pitch
1308@kindex fixed-pitch @r{(face name)}
8241495d
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1309This face forces use of a particular fixed-width font.
1310
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GM
1311@item variable-pitch
1312@kindex variable-pitch @r{(face name)}
8241495d 1313This face forces use of a particular variable-width font. It's
a40d4712 1314reasonable to customize this to use a different variable-width font, if
8241495d 1315you like, but you should not make it a fixed-width font.
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1316@end table
1317
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1318@defvar show-trailing-whitespace
1319@tindex show-trailing-whitespace
1320If this variable is non-@code{nil}, Emacs uses the
1321@code{trailing-whitespace} face to display any spaces and tabs at the
1322end of a line.
1323@end defvar
1324
969fe9b5 1325@node Defining Faces
a9f0a989 1326@subsection Defining Faces
969fe9b5
RS
1327
1328 The way to define a new face is with @code{defface}. This creates a
1329kind of customization item (@pxref{Customization}) which the user can
1330customize using the Customization buffer (@pxref{Easy Customization,,,
1331emacs, The GNU Emacs Manual}).
1332
969fe9b5 1333@defmac defface face spec doc [keyword value]...
a40d4712
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1334This declares @var{face} as a customizable face that defaults according
1335to @var{spec}. You should not quote the symbol @var{face}. The
1336argument @var{doc} specifies the face documentation. The keywords you
1337can use in @code{defface} are the same ones that are meaningful in both
1338@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1339
1340When @code{defface} executes, it defines the face according to
a9f0a989 1341@var{spec}, then uses any customizations that were read from the
a40d4712 1342init file (@pxref{Init File}) to override that specification.
969fe9b5
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1343
1344The purpose of @var{spec} is to specify how the face should appear on
1345different kinds of terminals. It should be an alist whose elements have
a40d4712
PR
1346the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1347@var{display}, specifies a class of terminals. The element's second element,
969fe9b5
RS
1348@var{atts}, is a list of face attributes and their values; it specifies
1349what the face should look like on that kind of terminal. The possible
1350attributes are defined in the value of @code{custom-face-attributes}.
1351
1352The @var{display} part of an element of @var{spec} determines which
1353frames the element applies to. If more than one element of @var{spec}
1354matches a given frame, the first matching element is the only one used
1355for that frame. There are two possibilities for @var{display}:
1356
1357@table @asis
1358@item @code{t}
1359This element of @var{spec} matches all frames. Therefore, any
1360subsequent elements of @var{spec} are never used. Normally
1361@code{t} is used in the last (or only) element of @var{spec}.
1362
a9f0a989 1363@item a list
1911e6e5 1364If @var{display} is a list, each element should have the form
969fe9b5
RS
1365@code{(@var{characteristic} @var{value}@dots{})}. Here
1366@var{characteristic} specifies a way of classifying frames, and the
1367@var{value}s are possible classifications which @var{display} should
1368apply to. Here are the possible values of @var{characteristic}:
1369
1370@table @code
1371@item type
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1372The kind of window system the frame uses---either @code{graphic} (any
1373graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1374@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1375display).
969fe9b5
RS
1376
1377@item class
1378What kinds of colors the frame supports---either @code{color},
1379@code{grayscale}, or @code{mono}.
1380
1381@item background
1911e6e5 1382The kind of background---either @code{light} or @code{dark}.
82c3d852
MB
1383
1384@item supports
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MB
1385Whether or not the frame can display the face attributes given in
1386@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1387for the function @code{display-supports-face-attributes-p} for more
1388information on exactly how this testing is done. @xref{Display Face
1389Attribute Testing}.
969fe9b5
RS
1390@end table
1391
1392If an element of @var{display} specifies more than one @var{value} for a
1393given @var{characteristic}, any of those values is acceptable. If
1394@var{display} has more than one element, each element should specify a
1395different @var{characteristic}; then @emph{each} characteristic of the
1396frame must match one of the @var{value}s specified for it in
1397@var{display}.
1398@end table
1399@end defmac
1400
a40d4712 1401 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1402
1403@example
a40d4712 1404@group
969fe9b5 1405(defface region
a40d4712
PR
1406 `((((type tty) (class color))
1407 (:background "blue" :foreground "white"))
1408@end group
1409 (((type tty) (class mono))
1410 (:inverse-video t))
1411 (((class color) (background dark))
1412 (:background "blue"))
1413 (((class color) (background light))
1414 (:background "lightblue"))
1415 (t (:background "gray")))
1416@group
1417 "Basic face for highlighting the region."
1418 :group 'basic-faces)
1419@end group
969fe9b5
RS
1420@end example
1421
1422 Internally, @code{defface} uses the symbol property
1423@code{face-defface-spec} to record the face attributes specified in
1424@code{defface}, @code{saved-face} for the attributes saved by the user
1425with the customization buffer, and @code{face-documentation} for the
1426documentation string.
1427
1911e6e5
RS
1428@defopt frame-background-mode
1429This option, if non-@code{nil}, specifies the background type to use for
1430interpreting face definitions. If it is @code{dark}, then Emacs treats
1431all frames as if they had a dark background, regardless of their actual
1432background colors. If it is @code{light}, then Emacs treats all frames
1433as if they had a light background.
1434@end defopt
1435
8241495d
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1436@node Face Attributes
1437@subsection Face Attributes
1438@cindex face attributes
42b85554 1439
8241495d
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1440 The effect of using a face is determined by a fixed set of @dfn{face
1441attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1442mean. Note that in general, more than one face can be specified for a
1443given piece of text; when that happens, the attributes of all the faces
1444are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1445
8241495d
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1446 In Emacs 21, any attribute in a face can have the value
1447@code{unspecified}. This means the face doesn't specify that attribute.
1448In face merging, when the first face fails to specify a particular
1449attribute, that means the next face gets a chance. However, the
1450@code{default} face must specify all attributes.
42b85554 1451
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PR
1452 Some of these font attributes are meaningful only on certain kinds of
1453displays---if your display cannot handle a certain attribute, the
1454attribute is ignored. (The attributes @code{:family}, @code{:width},
1455@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1456an X Logical Font Descriptor.)
42b85554 1457
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1458@table @code
1459@item :family
1460Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1461font family name, the wild-card characters @samp{*} and @samp{?} are
1462allowed.
8241495d
RS
1463
1464@item :width
1465Relative proportionate width, also known as the character set width or
1466set width. This should be one of the symbols @code{ultra-condensed},
1467@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1468@code{normal}, @code{semi-expanded}, @code{expanded},
1469@code{extra-expanded}, or @code{ultra-expanded}.
1470
1471@item :height
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1472Either the font height, an integer in units of 1/10 point, a floating
1473point number specifying the amount by which to scale the height of any
1474underlying face, or a function, which is called with the old height
1475(from the underlying face), and should return the new height.
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RS
1476
1477@item :weight
1478Font weight---a symbol from this series (from most dense to most faint):
1479@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1480@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1481or @code{ultra-light}.
66f54605 1482
a40d4712
PR
1483On a text-only terminal, any weight greater than normal is displayed as
1484extra bright, and any weight less than normal is displayed as
1485half-bright (provided the terminal supports the feature).
1486
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1487@item :slant
1488Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1489@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1490
1491On a text-only terminal, slanted text is displayed as half-bright, if
1492the terminal supports the feature.
1493
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1494@item :foreground
1495Foreground color, a string.
1496
1497@item :background
1498Background color, a string.
1499
1500@item :inverse-video
1501Whether or not characters should be displayed in inverse video. The
1502value should be @code{t} (yes) or @code{nil} (no).
1503
1504@item :stipple
a40d4712 1505The background stipple, a bitmap.
8241495d 1506
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PR
1507The value can be a string; that should be the name of a file containing
1508external-format X bitmap data. The file is found in the directories
1509listed in the variable @code{x-bitmap-file-path}.
8241495d 1510
a3fbafe2
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1511Alternatively, the value can specify the bitmap directly, with a list
1512of the form @code{(@var{width} @var{height} @var{data})}. Here,
1513@var{width} and @var{height} specify the size in pixels, and
1514@var{data} is a string containing the raw bits of the bitmap, row by
1515row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1516in the string (which should be a unibyte string for best results).
1517This means that each row always occupies at least one whole byte.
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1518
1519If the value is @code{nil}, that means use no stipple pattern.
1520
1521Normally you do not need to set the stipple attribute, because it is
1522used automatically to handle certain shades of gray.
1523
1524@item :underline
1525Whether or not characters should be underlined, and in what color. If
1526the value is @code{t}, underlining uses the foreground color of the
1527face. If the value is a string, underlining uses that color. The
1528value @code{nil} means do not underline.
1529
1530@item :overline
1531Whether or not characters should be overlined, and in what color.
1532The value is used like that of @code{:underline}.
1533
1534@item :strike-through
1535Whether or not characters should be strike-through, and in what
1536color. The value is used like that of @code{:underline}.
1537
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1538@item :inherit
1539The name of a face from which to inherit attributes, or a list of face
1540names. Attributes from inherited faces are merged into the face like an
1541underlying face would be, with higher priority than underlying faces.
1542
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1543@item :box
1544Whether or not a box should be drawn around characters, its color, the
a40d4712 1545width of the box lines, and 3D appearance.
8241495d 1546@end table
42b85554 1547
8241495d
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1548 Here are the possible values of the @code{:box} attribute, and what
1549they mean:
42b85554 1550
8241495d
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1551@table @asis
1552@item @code{nil}
1553Don't draw a box.
bfe721d1 1554
8241495d
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1555@item @code{t}
1556Draw a box with lines of width 1, in the foreground color.
42b85554 1557
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1558@item @var{color}
1559Draw a box with lines of width 1, in color @var{color}.
42b85554 1560
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1561@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1562This way you can explicitly specify all aspects of the box. The value
1563@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1564
8241495d
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1565The value @var{color} specifies the color to draw with. The default is
1566the foreground color of the face for simple boxes, and the background
1567color of the face for 3D boxes.
42b85554 1568
8241495d
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1569The value @var{style} specifies whether to draw a 3D box. If it is
1570@code{released-button}, the box looks like a 3D button that is not being
1571pressed. If it is @code{pressed-button}, the box looks like a 3D button
1572that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1573is used.
1574@end table
42b85554 1575
8241495d
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1576 The attributes @code{:overline}, @code{:strike-through} and
1577@code{:box} are new in Emacs 21. The attributes @code{:family},
1578@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
a40d4712
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1579new; previous versions used the following attributes, now semi-obsolete,
1580to specify some of the same information:
42b85554 1581
8241495d
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1582@table @code
1583@item :font
a40d4712 1584This attribute specifies the font name.
42b85554 1585
8241495d
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1586@item :bold
1587A non-@code{nil} value specifies a bold font.
42b85554 1588
8241495d
RS
1589@item :italic
1590A non-@code{nil} value specifies an italic font.
1591@end table
42b85554 1592
8241495d
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1593 For compatibility, you can still set these ``attributes'' in Emacs 21,
1594even though they are not real face attributes. Here is what that does:
42b85554 1595
8241495d
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1596@table @code
1597@item :font
a40d4712
PR
1598You can specify an X font name as the ``value'' of this ``attribute'';
1599that sets the @code{:family}, @code{:width}, @code{:height},
1600@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1601
1602If the value is a pattern with wildcards, the first font that matches
1603the pattern is used to set these attributes.
1604
1605@item :bold
1606A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1607This actually works by setting the @code{:weight} attribute.
1608
1609@item :italic
1610A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1611This actually works by setting the @code{:slant} attribute.
1612@end table
42b85554 1613
8241495d
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1614@defvar x-bitmap-file-path
1615This variable specifies a list of directories for searching
1616for bitmap files, for the @code{:stipple} attribute.
1617@end defvar
1618
ea7220f8 1619@defun bitmap-spec-p object
2252bdcf
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1620This returns @code{t} if @var{object} is a valid bitmap specification,
1621suitable for use with @code{:stipple} (see above). It returns
1622@code{nil} otherwise.
a40d4712
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1623@end defun
1624
8241495d
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1625@node Attribute Functions
1626@subsection Face Attribute Functions
42b85554
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1627
1628 You can modify the attributes of an existing face with the following
1629functions. If you specify @var{frame}, they affect just that frame;
1630otherwise, they affect all frames as well as the defaults that apply to
1631new frames.
1632
8241495d
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1633@tindex set-face-attribute
1634@defun set-face-attribute face frame &rest arguments
1635This function sets one or more attributes of face @var{face}
1636for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1637the attribute for all frames, and the defaults for new frames.
1638
1639The extra arguments @var{arguments} specify the attributes to set, and
1640the values for them. They should consist of alternating attribute names
a40d4712 1641(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
1642Thus,
1643
1644@example
1645(set-face-attribute 'foo nil
dbcff00c
RS
1646 :width 'extended
1647 :weight 'bold
8241495d
RS
1648 :underline "red")
1649@end example
1650
1651@noindent
1652sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1653to the corresponding values.
1654@end defun
1655
1656@tindex face-attribute
35f23bbf 1657@defun face-attribute face attribute &optional frame inherit
8241495d
RS
1658This returns the value of the @var{attribute} attribute of face
1659@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 1660that means the selected frame (@pxref{Input Focus}).
8241495d
RS
1661
1662If @var{frame} is @code{t}, the value is the default for
1663@var{face} for new frames.
1664
35f23bbf
MB
1665If @var{inherit} is nil, only attributes directly defined by
1666@var{face} are considered, so the return value may be
1667@code{unspecified}, or a relative value. If @var{inherit} is non-nil,
1668@var{face}'s definition of @var{attribute} is merged with the faces
1669specified by its @code{:inherit} attribute; however the return value
1670may still be @code{unspecified} or relative. If @var{inherit} is a
1671face or a list of faces, then the result is further merged with that
1672face (or faces), until it becomes specified and absolute.
1673
1674To ensure that the return value is always specified and absolute, use
1675a value of @code{default} for @var{inherit}; this will resolve any
1676unspecified or relative values by merging with the @code{default} face
1677(which is always completely specified).
1678
8241495d
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1679For example,
1680
1681@example
1682(face-attribute 'bold :weight)
1683 @result{} bold
1684@end example
1685@end defun
1686
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1687 The functions above did not exist before Emacs 21. For compatibility
1688with older Emacs versions, you can use the following functions to set
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1689and examine the face attributes which existed in those versions.
1690
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1691@tindex face-attribute-relative-p
1692@defun face-attribute-relative-p attribute value
1693This function returns non-@code{nil} if @var{value}, when used as a
1694the value of the face attribute @var{attribute}, is relative (that is,
1695if it modifies an underlying or inherited value of @var{attribute}).
1696@end defun
1697
1698@tindex merge-face-attribute
1699@defun merge-face-attribute attribute value1 value2
1700If @var{value1} is a relative value for the face attribute
1701@var{attribute}, returns it merged with the underlying value
1702@var{value2}; otherwise, if @var{value1} is an absolute value for the
1703face a attribute @var{attribute}, returns @var{value1} unchanged.
1704@end defun
1705
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1706@defun set-face-foreground face color &optional frame
1707@defunx set-face-background face color &optional frame
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1708These functions set the foreground (or background, respectively) color
1709of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1710string, the name of a color.
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1711
1712Certain shades of gray are implemented by stipple patterns on
1713black-and-white screens.
1714@end defun
1715
1716@defun set-face-stipple face pattern &optional frame
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1717This function sets the background stipple pattern of face @var{face}
1718to @var{pattern}. The argument @var{pattern} should be the name of a
1719stipple pattern defined by the X server, or actual bitmap data
1720(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
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1721
1722Normally there is no need to pay attention to stipple patterns, because
1723they are used automatically to handle certain shades of gray.
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1724@end defun
1725
1726@defun set-face-font face font &optional frame
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1727This function sets the font of face @var{face}.
1728
1729In Emacs 21, this actually sets the attributes @code{:family},
1730@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1731according to the font name @var{font}.
1732
1733In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1734explicitly, the bold and italic attributes cease to have any effect,
8241495d 1735because the precise font that you specified is used.
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1736@end defun
1737
f9f59935 1738@defun set-face-bold-p face bold-p &optional frame
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1739This function specifies whether @var{face} should be bold. If
1740@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1741
1742In Emacs 21, this sets the @code{:weight} attribute.
1743In Emacs 20, it sets the @code{:bold} attribute.
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1744@end defun
1745
f9f59935 1746@defun set-face-italic-p face italic-p &optional frame
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1747This function specifies whether @var{face} should be italic. If
1748@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1749
1750In Emacs 21, this sets the @code{:slant} attribute.
1751In Emacs 20, it sets the @code{:italic} attribute.
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1752@end defun
1753
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1754@defun set-face-underline-p face underline-p &optional frame
1755This function sets the underline attribute of face @var{face}.
1756Non-@code{nil} means do underline; @code{nil} means don't.
1757@end defun
1758
42b85554 1759@defun invert-face face &optional frame
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1760This function inverts the @code{:inverse-video} attribute of face
1761@var{face}. If the attribute is @code{nil}, this function sets it to
1762@code{t}, and vice versa.
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1763@end defun
1764
1765 These functions examine the attributes of a face. If you don't
1766specify @var{frame}, they refer to the default data for new frames.
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1767They return the symbol @code{unspecified} if the face doesn't define any
1768value for that attribute.
42b85554 1769
69137def 1770@defun face-foreground face &optional frame inherit
42b85554 1771@defunx face-background face &optional frame
78608595
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1772These functions return the foreground color (or background color,
1773respectively) of face @var{face}, as a string.
69137def
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1774
1775If @var{inherit} is nil, only a color directly defined by the face is
1776returned. If @var{inherit} is non-nil, any faces specified by its
1777@code{:inherit} attribute are considered as well, and if @var{inherit}
1778is a face or a list of faces, then they are also considered, until a
1779specified color is found. To ensure that the return value is always
1780specified, use a value of @code{default} for @var{inherit}.
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1781@end defun
1782
69137def 1783@defun face-stipple face &optional frame inherit
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1784This function returns the name of the background stipple pattern of face
1785@var{face}, or @code{nil} if it doesn't have one.
69137def
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1786
1787If @var{inherit} is nil, only a stipple directly defined by the face
1788is returned. If @var{inherit} is non-nil, any faces specified by its
1789@code{:inherit} attribute are considered as well, and if @var{inherit}
1790is a face or a list of faces, then they are also considered, until a
1791specified stipple is found. To ensure that the return value is always
1792specified, use a value of @code{default} for @var{inherit}.
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1793@end defun
1794
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1795@defun face-font face &optional frame
1796This function returns the name of the font of face @var{face}.
1797@end defun
1798
f9f59935 1799@defun face-bold-p face &optional frame
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1800This function returns @code{t} if @var{face} is bold---that is, if it is
1801bolder than normal. It returns @code{nil} otherwise.
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1802@end defun
1803
f9f59935 1804@defun face-italic-p face &optional frame
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1805This function returns @code{t} if @var{face} is italic or oblique,
1806@code{nil} otherwise.
f9f59935
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1807@end defun
1808
969fe9b5 1809@defun face-underline-p face &optional frame
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1810This function returns the @code{:underline} attribute of face @var{face}.
1811@end defun
1812
1813@defun face-inverse-video-p face &optional frame
1814This function returns the @code{:inverse-video} attribute of face @var{face}.
1815@end defun
1816
1817@node Merging Faces
1818@subsection Merging Faces for Display
1819
1820 Here are the ways to specify which faces to use for display of text:
1821
1822@itemize @bullet
1823@item
1824With defaults. The @code{default} face is used as the ultimate
1825default for all text. (In Emacs 19 and 20, the @code{default}
1826face is used only when no other face is specified.)
1827
1828For a mode line or header line, the face @code{modeline} or
1829@code{header-line} is used just before @code{default}.
1830
1831@item
1832With text properties. A character can have a @code{face} property; if
1833so, the faces and face attributes specified there apply. @xref{Special
1834Properties}.
1835
1836If the character has a @code{mouse-face} property, that is used instead
1837of the @code{face} property when the mouse is ``near enough'' to the
1838character.
1839
1840@item
1841With overlays. An overlay can have @code{face} and @code{mouse-face}
1842properties too; they apply to all the text covered by the overlay.
1843
1844@item
1845With a region that is active. In Transient Mark mode, the region is
1846highlighted with the face @code{region} (@pxref{Standard Faces}).
1847
1848@item
1849With special glyphs. Each glyph can specify a particular face
1850number. @xref{Glyphs}.
1851@end itemize
1852
1853 If these various sources together specify more than one face for a
1854particular character, Emacs merges the attributes of the various faces
1855specified. The attributes of the faces of special glyphs come first;
1856then comes the face for region highlighting, if appropriate;
1857then come attributes of faces from overlays, followed by those from text
1858properties, and last the default face.
1859
1860 When multiple overlays cover one character, an overlay with higher
1861priority overrides those with lower priority. @xref{Overlays}.
1862
1863 In Emacs 20, if an attribute such as the font or a color is not
1864specified in any of the above ways, the frame's own font or color is
1865used. In newer Emacs versions, this cannot happen, because the
1866@code{default} face specifies all attributes---in fact, the frame's own
1867font and colors are synonymous with those of the default face.
1868
1869@node Font Selection
1870@subsection Font Selection
1871
1872 @dfn{Selecting a font} means mapping the specified face attributes for
1873a character to a font that is available on a particular display. The
1874face attributes, as determined by face merging, specify most of the
1875font choice, but not all. Part of the choice depends on what character
1876it is.
1877
1878 For multibyte characters, typically each font covers only one
1879character set. So each character set (@pxref{Character Sets}) specifies
1880a registry and encoding to use, with the character set's
1881@code{x-charset-registry} property. Its value is a string containing
1882the registry and the encoding, with a dash between them:
1883
1884@example
1885(plist-get (charset-plist 'latin-iso8859-1)
1886 'x-charset-registry)
1887 @result{} "ISO8859-1"
1888@end example
1889
1890 Unibyte text does not have character sets, so displaying a unibyte
1891character takes the registry and encoding from the variable
1892@code{face-default-registry}.
1893
1894@defvar face-default-registry
1895This variable specifies which registry and encoding to use in choosing
1896fonts for unibyte characters. The value is initialized at Emacs startup
1897time from the font the user specified for Emacs.
1898@end defvar
1899
1900 If the face specifies a fontset name, that fontset determines a
1901pattern for fonts of the given charset. If the face specifies a font
1902family, a font pattern is constructed.
1903
1904 Emacs tries to find an available font for the given face attributes
1905and character's registry and encoding. If there is a font that matches
1906exactly, it is used, of course. The hard case is when no available font
1907exactly fits the specification. Then Emacs looks for one that is
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1908``close''---one attribute at a time. You can specify the order to
1909consider the attributes. In the case where a specified font family is
1910not available, you can specify a set of mappings for alternatives to
1911try.
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1912
1913@defvar face-font-selection-order
1914@tindex face-font-selection-order
1915This variable specifies the order of importance of the face attributes
1916@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1917value should be a list containing those four symbols, in order of
1918decreasing importance.
1919
1920Font selection first finds the best available matches for the first
1921attribute listed; then, among the fonts which are best in that way, it
1922searches for the best matches in the second attribute, and so on.
1923
1924The attributes @code{:weight} and @code{:width} have symbolic values in
1925a range centered around @code{normal}. Matches that are more extreme
1926(farther from @code{normal}) are somewhat preferred to matches that are
1927less extreme (closer to @code{normal}); this is designed to ensure that
1928non-normal faces contrast with normal ones, whenever possible.
1929
1930The default is @code{(:width :height :weight :slant)}, which means first
1931find the fonts closest to the specified @code{:width}, then---among the
1932fonts with that width---find a best match for the specified font height,
1933and so on.
1934
1935One example of a case where this variable makes a difference is when the
1936default font has no italic equivalent. With the default ordering, the
1937@code{italic} face will use a non-italic font that is similar to the
1938default one. But if you put @code{:slant} before @code{:height}, the
1939@code{italic} face will use an italic font, even if its height is not
1940quite right.
1941@end defvar
1942
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1943@defvar face-font-family-alternatives
1944@tindex face-font-family-alternatives
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1945This variable lets you specify alternative font families to try, if a
1946given family is specified and doesn't exist. Each element should have
1947this form:
1948
1949@example
1950(@var{family} @var{alternate-families}@dots{})
1951@end example
1952
1953If @var{family} is specified but not available, Emacs will try the other
1954families given in @var{alternate-families}, one by one, until it finds a
1955family that does exist.
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1956@end defvar
1957
1958@defvar face-font-registry-alternatives
1959@tindex face-font-registry-alternatives
1960This variable lets you specify alternative font registries to try, if a
1961given registry is specified and doesn't exist. Each element should have
1962this form:
1963
1964@example
1965(@var{registry} @var{alternate-registries}@dots{})
1966@end example
1967
1968If @var{registry} is specified but not available, Emacs will try the
1969other registries given in @var{alternate-registries}, one by one,
1970until it finds a registry that does exist.
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1971@end defvar
1972
1973 Emacs can make use of scalable fonts, but by default it does not use
1974them, since the use of too many or too big scalable fonts can crash
1975XFree86 servers.
1976
1977@defvar scalable-fonts-allowed
1978@tindex scalable-fonts-allowed
1979This variable controls which scalable fonts to use. A value of
1980@code{nil}, the default, means do not use scalable fonts. @code{t}
1981means to use any scalable font that seems appropriate for the text.
1982
1983Otherwise, the value must be a list of regular expressions. Then a
1984scalable font is enabled for use if its name matches any regular
1985expression in the list. For example,
1986
1987@example
1988(setq scalable-fonts-allowed '("muleindian-2$"))
1989@end example
1990
1991@noindent
1992allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 1993@end defvar
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1994
1995@defun clear-face-cache &optional unload-p
1996@tindex clear-face-cache
1997This function clears the face cache for all frames.
1998If @var{unload-p} is non-@code{nil}, that means to unload
1999all unused fonts as well.
2000@end defun
2001
2002@node Face Functions
2003@subsection Functions for Working with Faces
2004
2005 Here are additional functions for creating and working with faces.
2006
2007@defun make-face name
2008This function defines a new face named @var{name}, initially with all
2009attributes @code{nil}. It does nothing if there is already a face named
2010@var{name}.
2011@end defun
2012
2013@defun face-list
2014This function returns a list of all defined face names.
2015@end defun
2016
2017@defun copy-face old-face new-name &optional frame new-frame
2018This function defines the face @var{new-name} as a copy of the existing
2019face named @var{old-face}. It creates the face @var{new-name} if that
2020doesn't already exist.
2021
2022If the optional argument @var{frame} is given, this function applies
2023only to that frame. Otherwise it applies to each frame individually,
2024copying attributes from @var{old-face} in each frame to @var{new-face}
2025in the same frame.
2026
2027If the optional argument @var{new-frame} is given, then @code{copy-face}
2028copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2029in @var{new-frame}.
969fe9b5
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2030@end defun
2031
bfe721d1 2032@defun face-id face
969fe9b5 2033This function returns the face number of face @var{face}.
42b85554
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2034@end defun
2035
f9f59935
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2036@defun face-documentation face
2037This function returns the documentation string of face @var{face}, or
2038@code{nil} if none was specified for it.
2039@end defun
2040
42b85554
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2041@defun face-equal face1 face2 &optional frame
2042This returns @code{t} if the faces @var{face1} and @var{face2} have the
2043same attributes for display.
2044@end defun
2045
2046@defun face-differs-from-default-p face &optional frame
2047This returns @code{t} if the face @var{face} displays differently from
a40d4712
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2048the default face. A face is considered to be ``the same'' as the
2049default face if each attribute is either the same as that of the default
2050face, or unspecified (meaning to inherit from the default).
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2051@end defun
2052
8241495d
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2053@node Auto Faces
2054@subsection Automatic Face Assignment
2055@cindex automatic face assignment
2056@cindex faces, automatic choice
2057
2058@cindex Font-Lock mode
2059 Starting with Emacs 21, a hook is available for automatically
2060assigning faces to text in the buffer. This hook is used for part of
2061the implementation of Font-Lock mode.
2062
2063@tindex fontification-functions
2064@defvar fontification-functions
2065This variable holds a list of functions that are called by Emacs
2066redisplay as needed to assign faces automatically to text in the buffer.
2067
2068The functions are called in the order listed, with one argument, a
2069buffer position @var{pos}. Each function should attempt to assign faces
2070to the text in the current buffer starting at @var{pos}.
2071
2072Each function should record the faces they assign by setting the
2073@code{face} property. It should also add a non-@code{nil}
2074@code{fontified} property for all the text it has assigned faces to.
2075That property tells redisplay that faces have been assigned to that text
2076already.
2077
2078It is probably a good idea for each function to do nothing if the
2079character after @var{pos} already has a non-@code{nil} @code{fontified}
2080property, but this is not required. If one function overrides the
2081assignments made by a previous one, the properties as they are
2082after the last function finishes are the ones that really matter.
2083
2084For efficiency, we recommend writing these functions so that they
2085usually assign faces to around 400 to 600 characters at each call.
2086@end defvar
2087
2088@node Font Lookup
2089@subsection Looking Up Fonts
2090
2091@defun x-list-fonts pattern &optional face frame maximum
2092This function returns a list of available font names that match
2093@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2094specified, then the list is limited to fonts that are the same size as
2095@var{face} currently is on @var{frame}.
2096
2097The argument @var{pattern} should be a string, perhaps with wildcard
2098characters: the @samp{*} character matches any substring, and the
2099@samp{?} character matches any single character. Pattern matching
2100of font names ignores case.
2101
2102If you specify @var{face} and @var{frame}, @var{face} should be a face name
2103(a symbol) and @var{frame} should be a frame.
2104
2105The optional argument @var{maximum} sets a limit on how many fonts to
2106return. If this is non-@code{nil}, then the return value is truncated
2107after the first @var{maximum} matching fonts. Specifying a small value
2108for @var{maximum} can make this function much faster, in cases where
2109many fonts match the pattern.
2110@end defun
2111
2112 These additional functions are available starting in Emacs 21.
2113
2114@defun x-family-fonts &optional family frame
2115@tindex x-family-fonts
2116This function returns a list describing the available fonts for family
2117@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2118this list applies to all families, and therefore, it contains all
2119available fonts. Otherwise, @var{family} must be a string; it may
2120contain the wildcards @samp{?} and @samp{*}.
2121
2122The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
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2123omitted or @code{nil}, it applies to the selected frame's display
2124(@pxref{Input Focus}).
8241495d
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2125
2126The list contains a vector of the following form for each font:
2127
2128@example
2129[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2130 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2131@end example
2132
2133The first five elements correspond to face attributes; if you
2134specify these attributes for a face, it will use this font.
2135
2136The last three elements give additional information about the font.
2137@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2138full name of the font, and @var{registry-and-encoding} is a string
2139giving the registry and encoding of the font.
2140
2141The result list is sorted according to the current face font sort order.
2142@end defun
2143
2144@defun x-font-family-list &optional frame
2145@tindex x-font-family-list
2146This function returns a list of the font families available for
2147@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2148describes the selected frame's display (@pxref{Input Focus}).
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2149
2150The value is a list of elements of this form:
2151
2152@example
2153(@var{family} . @var{fixed-p})
2154@end example
2155
2156@noindent
2157Here @var{family} is a font family, and @var{fixed-p} is
2158non-@code{nil} if fonts of that family are fixed-pitch.
2159@end defun
2160
2161@defvar font-list-limit
2162@tindex font-list-limit
2163This variable specifies maximum number of fonts to consider in font
2164matching. The function @code{x-family-fonts} will not return more than
2165that many fonts, and font selection will consider only that many fonts
2166when searching a matching font for face attributes. The default is
2167currently 100.
2168@end defvar
2169
2170@node Fontsets
2171@subsection Fontsets
2172
2173 A @dfn{fontset} is a list of fonts, each assigned to a range of
2174character codes. An individual font cannot display the whole range of
2175characters that Emacs supports, but a fontset can. Fontsets have names,
2176just as fonts do, and you can use a fontset name in place of a font name
2177when you specify the ``font'' for a frame or a face. Here is
2178information about defining a fontset under Lisp program control.
2179
2180@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2181This function defines a new fontset according to the specification
2182string @var{fontset-spec}. The string should have this format:
2183
2184@smallexample
2185@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2186@end smallexample
2187
2188@noindent
2189Whitespace characters before and after the commas are ignored.
2190
2191The first part of the string, @var{fontpattern}, should have the form of
2192a standard X font name, except that the last two fields should be
2193@samp{fontset-@var{alias}}.
2194
2195The new fontset has two names, one long and one short. The long name is
2196@var{fontpattern} in its entirety. The short name is
2197@samp{fontset-@var{alias}}. You can refer to the fontset by either
2198name. If a fontset with the same name already exists, an error is
2199signaled, unless @var{noerror} is non-@code{nil}, in which case this
2200function does nothing.
2201
2202If optional argument @var{style-variant-p} is non-@code{nil}, that says
2203to create bold, italic and bold-italic variants of the fontset as well.
2204These variant fontsets do not have a short name, only a long one, which
2205is made by altering @var{fontpattern} to indicate the bold or italic
2206status.
2207
2208The specification string also says which fonts to use in the fontset.
2209See below for the details.
2210@end defun
2211
2212 The construct @samp{@var{charset}:@var{font}} specifies which font to
2213use (in this fontset) for one particular character set. Here,
2214@var{charset} is the name of a character set, and @var{font} is the font
2215to use for that character set. You can use this construct any number of
2216times in the specification string.
2217
2218 For the remaining character sets, those that you don't specify
2219explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2220@samp{fontset-@var{alias}} with a value that names one character set.
2221For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2222with @samp{ISO8859-1}.
2223
2224 In addition, when several consecutive fields are wildcards, Emacs
2225collapses them into a single wildcard. This is to prevent use of
2226auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2227for editing, and scaling a smaller font is not useful because it is
2228better to use the smaller font in its own size, which Emacs does.
2229
2230 Thus if @var{fontpattern} is this,
2231
2232@example
2233-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2234@end example
2235
2236@noindent
75708135 2237the font specification for @sc{ascii} characters would be this:
8241495d
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2238
2239@example
2240-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2241@end example
2242
2243@noindent
2244and the font specification for Chinese GB2312 characters would be this:
2245
2246@example
2247-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2248@end example
2249
2250 You may not have any Chinese font matching the above font
2251specification. Most X distributions include only Chinese fonts that
2252have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2253such a case, @samp{Fontset-@var{n}} can be specified as below:
2254
2255@smallexample
2256Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2257 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2258@end smallexample
2259
2260@noindent
2261Then, the font specifications for all but Chinese GB2312 characters have
2262@samp{fixed} in the @var{family} field, and the font specification for
2263Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2264field.
2265
2266@node Display Property
2267@section The @code{display} Property
2268@cindex display specification
2269@kindex display @r{(text property)}
2270
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2271 The @code{display} text property (or overlay property) is used to
2272insert images into text, and also control other aspects of how text
2273displays. These features are available starting in Emacs 21. The value
2274of the @code{display} property should be a display specification, or a
2275list or vector containing several display specifications. The rest of
2276this section describes several kinds of display specifications and what
2277they mean.
8241495d
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2278
2279@menu
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2280* Specified Space:: Displaying one space with a specified width.
2281* Other Display Specs:: Displaying an image; magnifying text; moving it
2282 up or down on the page; adjusting the width
2283 of spaces within text.
2284* Display Margins:: Displaying text or images to the side of the main text.
2285* Conditional Display:: Making any of the above features conditional
2286 depending on some Lisp expression.
8241495d
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2287@end menu
2288
2289@node Specified Space
2290@subsection Specified Spaces
2291@cindex spaces, specified height or width
2292@cindex specified spaces
2293@cindex variable-width spaces
2294
2295 To display a space of specified width and/or height, use a display
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2296specification of the form @code{(space . @var{props})}, where
2297@var{props} is a property list (a list of alternating properties and
2298values). You can put this property on one or more consecutive
2299characters; a space of the specified height and width is displayed in
2300place of @emph{all} of those characters. These are the properties you
0b0e8041 2301can use in @var{props} to specify the weight of the space:
8241495d
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2302
2303@table @code
2304@item :width @var{width}
2305Specifies that the space width should be @var{width} times the normal
2306character width. @var{width} can be an integer or floating point
2307number.
2308
2309@item :relative-width @var{factor}
2310Specifies that the width of the stretch should be computed from the
2311first character in the group of consecutive characters that have the
2312same @code{display} property. The space width is the width of that
2313character, multiplied by @var{factor}.
2314
2315@item :align-to @var{hpos}
2316Specifies that the space should be wide enough to reach @var{hpos}. The
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2317value @var{hpos} is measured in units of the normal character width. It
2318may be an interer or a floating point number.
8241495d
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2319@end table
2320
0b0e8041
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2321 You should use one and only one of the above properties. You can
2322also specify the height of the space, with other properties:
8241495d
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2323
2324@table @code
2325@item :height @var{height}
2326Specifies the height of the space, as @var{height},
2327measured in terms of the normal line height.
2328
2329@item :relative-height @var{factor}
2330Specifies the height of the space, multiplying the ordinary height
2331of the text having this display specification by @var{factor}.
2332
2333@item :ascent @var{ascent}
2334Specifies that @var{ascent} percent of the height of the space should be
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2335considered as the ascent of the space---that is, the part above the
2336baseline. The value of @var{ascent} must be a non-negative number no
2337greater than 100.
8241495d
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2338@end table
2339
0b0e8041 2340 Don't use both @code{:height} and @code{:relative-height} together.
8241495d
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2341
2342@node Other Display Specs
2343@subsection Other Display Specifications
2344
2345@table @code
2346@item (image . @var{image-props})
2347This is in fact an image descriptor (@pxref{Images}). When used as a
2348display specification, it means to display the image instead of the text
2349that has the display specification.
2350
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2351@item ((margin nil) @var{string})
2352@itemx @var{string}
2353A display specification of this form means to display @var{string}
2354instead of the text that has the display specification, at the same
2355position as that text. This is a special case of marginal display
2356(@pxref{Display Margins}).
2357
0b0e8041
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2358Recursive display specifications are not supported---string display
2359specifications must not have @code{display} properties themselves.
5143d8a4 2360
8241495d 2361@item (space-width @var{factor})
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2362This display specification affects all the space characters within the
2363text that has the specification. It displays all of these spaces
2364@var{factor} times as wide as normal. The element @var{factor} should
2365be an integer or float. Characters other than spaces are not affected
2366at all; in particular, this has no effect on tab characters.
8241495d
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2367
2368@item (height @var{height})
2369This display specification makes the text taller or shorter.
2370Here are the possibilities for @var{height}:
2371
2372@table @asis
2373@item @code{(+ @var{n})}
2374This means to use a font that is @var{n} steps larger. A ``step'' is
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2375defined by the set of available fonts---specifically, those that match
2376what was otherwise specified for this text, in all attributes except
2377height. Each size for which a suitable font is available counts as
2378another step. @var{n} should be an integer.
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2379
2380@item @code{(- @var{n})}
2381This means to use a font that is @var{n} steps smaller.
2382
2383@item a number, @var{factor}
2384A number, @var{factor}, means to use a font that is @var{factor} times
2385as tall as the default font.
2386
2387@item a symbol, @var{function}
2388A symbol is a function to compute the height. It is called with the
2389current height as argument, and should return the new height to use.
2390
2391@item anything else, @var{form}
2392If the @var{height} value doesn't fit the previous possibilities, it is
2393a form. Emacs evaluates it to get the new height, with the symbol
2394@code{height} bound to the current specified font height.
2395@end table
2396
2397@item (raise @var{factor})
2398This kind of display specification raises or lowers the text
2399it applies to, relative to the baseline of the line.
2400
2401@var{factor} must be a number, which is interpreted as a multiple of the
2402height of the affected text. If it is positive, that means to display
2403the characters raised. If it is negative, that means to display them
2404lower down.
2405
2406If the text also has a @code{height} display specification, that does
2407not affect the amount of raising or lowering, which is based on the
2408faces used for the text.
2409@end table
2410
2411@node Display Margins
2412@subsection Displaying in the Margins
2413@cindex display margins
2414@cindex margins, display
2415
2416 A buffer can have blank areas called @dfn{display margins} on the left
2417and on the right. Ordinary text never appears in these areas, but you
2418can put things into the display margins using the @code{display}
2419property.
2420
2421 To put text in the left or right display margin of the window, use a
2422display specification of the form @code{(margin right-margin)} or
2423@code{(margin left-margin)} on it. To put an image in a display margin,
2424use that display specification along with the display specification for
a8e171ce
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2425the image. Unfortunately, there is currently no way to make
2426text or images in the margin mouse-sensitive.
8241495d 2427
78263139
RS
2428 If you put such a display specification directly on text in the
2429buffer, the specified margin display appears @emph{instead of} that
2430buffer text itself. To put something in the margin @emph{in
2431association with} certain buffer text without preventing or altering
2432the display of that text, put a @code{before-string} property on the
2433text and put the display specification on the contents of the
2434before-string.
2435
8241495d
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2436 Before the display margins can display anything, you must give
2437them a nonzero width. The usual way to do that is to set these
2438variables:
2439
2440@defvar left-margin-width
2441@tindex left-margin-width
2442This variable specifies the width of the left margin.
2443It is buffer-local in all buffers.
2444@end defvar
2445
2446@defvar right-margin-width
2447@tindex right-margin-width
2448This variable specifies the width of the right margin.
2449It is buffer-local in all buffers.
2450@end defvar
2451
2452 Setting these variables does not immediately affect the window. These
2453variables are checked when a new buffer is displayed in the window.
2454Thus, you can make changes take effect by calling
2455@code{set-window-buffer}.
2456
2457 You can also set the margin widths immediately.
2458
5143d8a4 2459@defun set-window-margins window left &optional right
8241495d
RS
2460@tindex set-window-margins
2461This function specifies the margin widths for window @var{window}.
2462The argument @var{left} controls the left margin and
5143d8a4 2463@var{right} controls the right margin (default @code{0}).
8241495d
RS
2464@end defun
2465
2466@defun window-margins &optional window
2467@tindex window-margins
2468This function returns the left and right margins of @var{window}
2469as a cons cell of the form @code{(@var{left} . @var{right})}.
2470If @var{window} is @code{nil}, the selected window is used.
2471@end defun
2472
2473@node Conditional Display
2474@subsection Conditional Display Specifications
2475@cindex conditional display specifications
2476
2477 You can make any display specification conditional. To do that,
bb2337f5 2478package it in another list of the form @code{(when @var{condition} .
8241495d
RS
2479@var{spec})}. Then the specification @var{spec} applies only when
2480@var{condition} evaluates to a non-@code{nil} value. During the
5fd2dcb8
GM
2481evaluation, @code{object} is bound to the string or buffer having the
2482conditional @code{display} property. @code{position} and
2483@code{buffer-position} are bound to the position within @code{object}
2484and the buffer position where the @code{display} property was found,
2485respectively. Both positions can be different when @code{object} is a
2486string.
8241495d
RS
2487
2488@node Images
2489@section Images
2490@cindex images in buffers
2491
2492 To display an image in an Emacs buffer, you must first create an image
2493descriptor, then use it as a display specifier in the @code{display}
2494property of text that is displayed (@pxref{Display Property}). Like the
2495@code{display} property, this feature is available starting in Emacs 21.
2496
2497 Emacs can display a number of different image formats; some of them
2498are supported only if particular support libraries are installed on your
2499machine. The supported image formats include XBM, XPM (needing the
2500libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2501@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2502@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2503and PNG (needing @code{libpng} 1.0.2).
2504
2505 You specify one of these formats with an image type symbol. The image
2506type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2507@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2508
2509@defvar image-types
2510This variable contains a list of those image type symbols that are
2511supported in the current configuration.
2512@end defvar
2513
2514@menu
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2515* Image Descriptors:: How to specify an image for use in @code{:display}.
2516* XBM Images:: Special features for XBM format.
2517* XPM Images:: Special features for XPM format.
2518* GIF Images:: Special features for GIF format.
2519* Postscript Images:: Special features for Postscript format.
2520* Other Image Types:: Various other formats are supported.
2521* Defining Images:: Convenient ways to define an image for later use.
2522* Showing Images:: Convenient ways to display an image once it is defined.
2523* Image Cache:: Internal mechanisms of image display.
8241495d
RS
2524@end menu
2525
2526@node Image Descriptors
2527@subsection Image Descriptors
2528@cindex image descriptor
2529
2530 An image description is a list of the form @code{(image
2531. @var{props})}, where @var{props} is a property list containing
2532alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
GM
2533their values. You can use any Lisp object as a property, but the only
2534properties that have any special meaning are certain symbols, all of
2535them keywords.
2536
2537 Every image descriptor must contain the property @code{:type
2538@var{type}} to specify the format of the image. The value of @var{type}
2539should be an image type symbol; for example, @code{xpm} for an image in
2540XPM format.
8241495d
RS
2541
2542 Here is a list of other properties that are meaningful for all image
2543types:
2544
2545@table @code
2cd8656e
RS
2546@item :file @var{file}
2547The @code{:file} property specifies to load the image from file
2548@var{file}. If @var{file} is not an absolute file name, it is expanded
2549in @code{data-directory}.
2550
2551@item :data @var{data}
2552The @code{:data} property specifies the actual contents of the image.
2553Each image must use either @code{:data} or @code{:file}, but not both.
2554For most image types, the value of the @code{:data} property should be a
2555string containing the image data; we recommend using a unibyte string.
2556
2557Before using @code{:data}, look for further information in the section
2558below describing the specific image format. For some image types,
2559@code{:data} may not be supported; for some, it allows other data types;
2560for some, @code{:data} alone is not enough, so you need to use other
2561image properties along with @code{:data}.
2562
2563@item :margin @var{margin}
2564The @code{:margin} property specifies how many pixels to add as an
2565extra margin around the image. The value, @var{margin}, must be a a
2566non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2567numbers. If it is a pair, @var{x} specifies how many pixels to add
2568horizontally, and @var{y} specifies how many pixels to add vertically.
2569If @code{:margin} is not specified, the default is zero.
2570
8241495d 2571@item :ascent @var{ascent}
04545643
GM
2572The @code{:ascent} property specifies the amount of the image's
2573height to use for its ascent---that is, the part above the baseline.
2574The value, @var{ascent}, must be a number in the range 0 to 100, or
2575the symbol @code{center}.
2576
2577If @var{ascent} is a number, that percentage of the image's height is
2578used for its ascent.
2579
2580If @var{ascent} is @code{center}, the image is vertically centered
2581around a centerline which would be the vertical centerline of text drawn
2582at the position of the image, in the manner specified by the text
2583properties and overlays that apply to the image.
2584
2585If this property is omitted, it defaults to 50.
8241495d 2586
8241495d
RS
2587@item :relief @var{relief}
2588The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2589around the image. The value, @var{relief}, specifies the width of the
2590shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2591so that the image appears as a pressed button; otherwise, it appears as
2592an unpressed button.
2593
f864120f
GM
2594@item :conversion @var{algorithm}
2595The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
2596conversion algorithm that should be applied to the image before it is
2597displayed; the value, @var{algorithm}, specifies which algorithm.
2598
62fb5c66
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2599@table @code
2600@item laplace
2601@itemx emboss
2602Specifies the Laplace edge detection algorithm, which blurs out small
2603differences in color while highlighting larger differences. People
2604sometimes consider this useful for displaying the image for a
2605``disabled'' button.
2606
2607@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2608Specifies a general edge-detection algorithm. @var{matrix} must be
2609either a nine-element list or a nine-element vector of numbers. A pixel
2610at position @math{x/y} in the transformed image is computed from
2611original pixels around that position. @var{matrix} specifies, for each
2612pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2613will influence the transformed pixel; element @math{0} specifies the
2614factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2615the pixel at @math{x/y-1} etc., as shown below:
2616@iftex
2617@tex
2618$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2619 x-1/y & x/y & x+1/y \cr
2620 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2621@end tex
2622@end iftex
2623@ifnottex
2624@display
2625 (x-1/y-1 x/y-1 x+1/y-1
2626 x-1/y x/y x+1/y
2627 x-1/y+1 x/y+1 x+1/y+1)
2628@end display
2629@end ifnottex
2630
2631The resulting pixel is computed from the color intensity of the color
2632resulting from summing up the RGB values of surrounding pixels,
2633multiplied by the specified factors, and dividing that sum by the sum
2634of the factors' absolute values.
2635
2636Laplace edge-detection currently uses a matrix of
2637@iftex
2638@tex
2639$$\pmatrix{1 & 0 & 0 \cr
2640 0& 0 & 0 \cr
2641 9 & 9 & -1 \cr}$$
2642@end tex
2643@end iftex
2644@ifnottex
2645@display
2646 (1 0 0
2647 0 0 0
2648 9 9 -1)
2649@end display
2650@end ifnottex
2651
2652Emboss edge-detection uses a matrix of
2653@iftex
2654@tex
2655$$\pmatrix{ 2 & -1 & 0 \cr
2656 -1 & 0 & 1 \cr
2657 0 & 1 & -2 \cr}$$
2658@end tex
2659@end iftex
2660@ifnottex
2661@display
2662 ( 2 -1 0
2663 -1 0 1
2664 0 1 -2)
2665@end display
2666@end ifnottex
2667
2668@item disabled
2669Specifies transforming the image so that it looks ``disabled''.
2670@end table
8241495d 2671
62fb5c66
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2672@item :mask @var{mask}
2673If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2674a clipping mask for the image, so that the background of a frame is
2675visible behind the image. If @var{bg} is not specified, or if @var{bg}
2676is @code{t}, determine the background color of the image by looking at
2677the four corners of the image, assuming the most frequently occurring
2678color from the corners is the background color of the image. Otherwise,
2679@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2680specifying the color to assume for the background of the image.
8241495d 2681
62fb5c66
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2682If @var{mask} is nil, remove a mask from the image, if it has one. Images
2683in some formats include a mask which can be removed by specifying
2684@code{:mask nil}.
8241495d
RS
2685@end table
2686
62fb5c66
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2687@defun image-mask-p spec &optional frame
2688@tindex image-mask-p
2689This function returns @code{t} if image @var{spec} has a mask bitmap.
2690@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
2691@var{frame} @code{nil} or omitted means to use the selected frame
2692(@pxref{Input Focus}).
62fb5c66
DL
2693@end defun
2694
8241495d
RS
2695@node XBM Images
2696@subsection XBM Images
2697@cindex XBM
2698
2699 To use XBM format, specify @code{xbm} as the image type. This image
2700format doesn't require an external library, so images of this type are
2701always supported.
2702
2703 Additional image properties supported for the @code{xbm} image type are:
2704
2705@table @code
2706@item :foreground @var{foreground}
2707The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
2708foreground color, or @code{nil} for the default color. This color is
2709used for each pixel in the XBM that is 1. The default is the frame's
2710foreground color.
8241495d
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2711
2712@item :background @var{background}
2713The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
2714background color, or @code{nil} for the default color. This color is
2715used for each pixel in the XBM that is 0. The default is the frame's
2716background color.
8241495d
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2717@end table
2718
72821190 2719 If you specify an XBM image using data within Emacs instead of an
96f66dc5 2720external file, use the following three properties:
8241495d
RS
2721
2722@table @code
96f66dc5
GM
2723@item :data @var{data}
2724The value, @var{data}, specifies the contents of the image.
2725There are three formats you can use for @var{data}:
8241495d 2726
96f66dc5
GM
2727@itemize @bullet
2728@item
2729A vector of strings or bool-vectors, each specifying one line of the
2730image. Do specify @code{:height} and @code{:width}.
8241495d 2731
96f66dc5
GM
2732@item
2733A string containing the same byte sequence as an XBM file would contain.
2734You must not specify @code{:height} and @code{:width} in this case,
2735because omitting them is what indicates the data has the format of an
2736XBM file. The file contents specify the height and width of the image.
8241495d 2737
96f66dc5
GM
2738@item
2739A string or a bool-vector containing the bits of the image (plus perhaps
2740some extra bits at the end that will not be used). It should contain at
2741least @var{width} * @code{height} bits. In this case, you must specify
2742@code{:height} and @code{:width}, both to indicate that the string
2743contains just the bits rather than a whole XBM file, and to specify the
2744size of the image.
2745@end itemize
2746
2747@item :width @var{width}
2748The value, @var{width}, specifies the width of the image, in pixels.
2749
2750@item :height @var{height}
2751The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
2752@end table
2753
2754@node XPM Images
2755@subsection XPM Images
2756@cindex XPM
2757
72821190
RS
2758 To use XPM format, specify @code{xpm} as the image type. The
2759additional image property @code{:color-symbols} is also meaningful with
2760the @code{xpm} image type:
8241495d
RS
2761
2762@table @code
2763@item :color-symbols @var{symbols}
2764The value, @var{symbols}, should be an alist whose elements have the
2765form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2766the name of a color as it appears in the image file, and @var{color}
2767specifies the actual color to use for displaying that name.
8241495d
RS
2768@end table
2769
2770@node GIF Images
2771@subsection GIF Images
2772@cindex GIF
2773
2774 For GIF images, specify image type @code{gif}. Because of the patents
2775in the US covering the LZW algorithm, the continued use of GIF format is
2776a problem for the whole Internet; to end this problem, it is a good idea
2777for everyone, even outside the US, to stop using GIFS right away
2778(@uref{http://www.burnallgifs.org/}). But if you still want to use
2779them, Emacs can display them.
2780
2781@table @code
2782@item :index @var{index}
2783You can use @code{:index} to specify one image from a GIF file that
2784contains more than one image. This property specifies use of image
2785number @var{index} from the file. An error is signaled if the GIF file
2786doesn't contain an image with index @var{index}.
2787@end table
2788
2789@ignore
2790This could be used to implement limited support for animated GIFs.
2791For example, the following function displays a multi-image GIF file
2792at point-min in the current buffer, switching between sub-images
2793every 0.1 seconds.
2794
2795(defun show-anim (file max)
2796 "Display multi-image GIF file FILE which contains MAX subimages."
2797 (display-anim (current-buffer) file 0 max t))
2798
2799(defun display-anim (buffer file idx max first-time)
2800 (when (= idx max)
2801 (setq idx 0))
2802 (let ((img (create-image file nil :image idx)))
2803 (save-excursion
2804 (set-buffer buffer)
2805 (goto-char (point-min))
2806 (unless first-time (delete-char 1))
2807 (insert-image img))
2808 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2809@end ignore
2810
2811@node Postscript Images
2812@subsection Postscript Images
2813@cindex Postscript images
2814
2815 To use Postscript for an image, specify image type @code{postscript}.
2816This works only if you have Ghostscript installed. You must always use
2817these three properties:
2818
2819@table @code
2820@item :pt-width @var{width}
2821The value, @var{width}, specifies the width of the image measured in
2822points (1/72 inch). @var{width} must be an integer.
2823
2824@item :pt-height @var{height}
2825The value, @var{height}, specifies the height of the image in points
2826(1/72 inch). @var{height} must be an integer.
2827
2828@item :bounding-box @var{box}
2829The value, @var{box}, must be a list or vector of four integers, which
2830specifying the bounding box of the Postscript image, analogous to the
2831@samp{BoundingBox} comment found in Postscript files.
2832
2833@example
2834%%BoundingBox: 22 171 567 738
2835@end example
2836@end table
2837
72821190
RS
2838 Displaying Postscript images from Lisp data is not currently
2839implemented, but it may be implemented by the time you read this.
2840See the @file{etc/NEWS} file to make sure.
2841
8241495d
RS
2842@node Other Image Types
2843@subsection Other Image Types
2844@cindex PBM
2845
2846 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
2847monochromatic images are supported. For mono PBM images, two additional
2848image properties are supported.
2849
2850@table @code
2851@item :foreground @var{foreground}
2852The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
2853foreground color, or @code{nil} for the default color. This color is
2854used for each pixel in the XBM that is 1. The default is the frame's
2855foreground color.
7ccd82bd
GM
2856
2857@item :background @var{background}
2858The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
2859background color, or @code{nil} for the default color. This color is
2860used for each pixel in the XBM that is 0. The default is the frame's
2861background color.
7ccd82bd 2862@end table
8241495d 2863
72821190 2864 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
2865
2866 For TIFF images, specify image type @code{tiff}.
2867
2868 For PNG images, specify image type @code{png}.
2869
2870@node Defining Images
2871@subsection Defining Images
2872
e3b9fc91
DL
2873 The functions @code{create-image}, @code{defimage} and
2874@code{find-image} provide convenient ways to create image descriptors.
8241495d
RS
2875
2876@defun create-image file &optional type &rest props
2877@tindex create-image
2878This function creates and returns an image descriptor which uses the
2879data in @var{file}.
2880
2881The optional argument @var{type} is a symbol specifying the image type.
2882If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2883determine the image type from the file's first few bytes, or else
2884from the file's name.
2885
2886The remaining arguments, @var{props}, specify additional image
2887properties---for example,
2888
2889@example
2890(create-image "foo.xpm" 'xpm :heuristic-mask t)
2891@end example
2892
2893The function returns @code{nil} if images of this type are not
2894supported. Otherwise it returns an image descriptor.
2895@end defun
2896
11519a5e 2897@defmac defimage symbol specs &optional doc
8241495d 2898@tindex defimage
11519a5e
EZ
2899This macro defines @var{symbol} as an image name. The arguments
2900@var{specs} is a list which specifies how to display the image.
2901The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
2902
2903Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
2904one should specify at least the @code{:type} property and either the
2905@code{:file} or the @code{:data} property. The value of @code{:type}
2906should be a symbol specifying the image type, the value of
2907@code{:file} is the file to load the image from, and the value of
2908@code{:data} is a string containing the actual image data. Here is an
2909example:
8241495d 2910
a40d4712
PR
2911@example
2912(defimage test-image
f43c34a0
RS
2913 ((:type xpm :file "~/test1.xpm")
2914 (:type xbm :file "~/test1.xbm")))
a40d4712 2915@end example
8241495d
RS
2916
2917@code{defimage} tests each argument, one by one, to see if it is
2918usable---that is, if the type is supported and the file exists. The
2919first usable argument is used to make an image descriptor which is
11519a5e 2920stored in @var{symbol}.
8241495d 2921
11519a5e 2922If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
2923as @code{nil}.
2924@end defmac
2925
e3b9fc91
DL
2926@defun find-image specs
2927@tindex find-image
2928This function provides a convenient way to find an image satisfying one
2929of a list of image specifications @var{specs}.
2930
2931Each specification in @var{specs} is a property list with contents
2932depending on image type. All specifications must at least contain the
2933properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2934or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2935the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2936image from, and @var{data} is a string containing the actual image data.
2937The first specification in the list whose @var{type} is supported, and
2938@var{file} exists, is used to construct the image specification to be
2939returned. If no specification is satisfied, @code{nil} is returned.
2940
2941The image is looked for first on @code{load-path} and then in
2942@code{data-directory}.
2943@end defun
2944
8241495d
RS
2945@node Showing Images
2946@subsection Showing Images
2947
2948 You can use an image descriptor by setting up the @code{display}
2949property yourself, but it is easier to use the functions in this
2950section.
2951
bb2337f5 2952@defun insert-image image &optional string area
8241495d
RS
2953This function inserts @var{image} in the current buffer at point. The
2954value @var{image} should be an image descriptor; it could be a value
2955returned by @code{create-image}, or the value of a symbol defined with
a40d4712
PR
2956@code{defimage}. The argument @var{string} specifies the text to put in
2957the buffer to hold the image.
8241495d
RS
2958
2959The argument @var{area} specifies whether to put the image in a margin.
2960If it is @code{left-margin}, the image appears in the left margin;
2961@code{right-margin} specifies the right margin. If @var{area} is
2962@code{nil} or omitted, the image is displayed at point within the
2963buffer's text.
2964
a40d4712
PR
2965Internally, this function inserts @var{string} in the buffer, and gives
2966it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
2967Property}.
2968@end defun
2969
bb2337f5 2970@defun put-image image pos &optional string area
8241495d
RS
2971This function puts image @var{image} in front of @var{pos} in the
2972current buffer. The argument @var{pos} should be an integer or a
2973marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
2974The argument @var{string} specifies the text that should hold the image
2975as an alternative to the default.
8241495d
RS
2976
2977The argument @var{image} must be an image descriptor, perhaps returned
2978by @code{create-image} or stored by @code{defimage}.
2979
2980The argument @var{area} specifies whether to put the image in a margin.
2981If it is @code{left-margin}, the image appears in the left margin;
2982@code{right-margin} specifies the right margin. If @var{area} is
2983@code{nil} or omitted, the image is displayed at point within the
2984buffer's text.
2985
2986Internally, this function creates an overlay, and gives it a
2987@code{before-string} property containing text that has a @code{display}
2988property whose value is the image. (Whew!)
2989@end defun
2990
2991@defun remove-images start end &optional buffer
2992This function removes images in @var{buffer} between positions
2993@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2994images are removed from the current buffer.
2995
05aea714 2996This removes only images that were put into @var{buffer} the way
8241495d
RS
2997@code{put-image} does it, not images that were inserted with
2998@code{insert-image} or in other ways.
2999@end defun
3000
e3b9fc91
DL
3001@defun image-size spec &optional pixels frame
3002@tindex image-size
3003This function returns the size of an image as a pair
3004@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3005specification. @var{pixels} non-nil means return sizes measured in
3006pixels, otherwise return sizes measured in canonical character units
3007(fractions of the width/height of the frame's default font).
3008@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3009@var{frame} null or omitted means use the selected frame (@pxref{Input
3010Focus}).
e3b9fc91
DL
3011@end defun
3012
8241495d
RS
3013@node Image Cache
3014@subsection Image Cache
3015
3016 Emacs stores images in an image cache when it displays them, so it can
3017display them again more efficiently. It removes an image from the cache
3018when it hasn't been displayed for a specified period of time.
3019
3e8b2a01
GM
3020When an image is looked up in the cache, its specification is compared
3021with cached image specifications using @code{equal}. This means that
3022all images with equal specifications share the same image in the cache.
3023
8241495d
RS
3024@defvar image-cache-eviction-delay
3025@tindex image-cache-eviction-delay
3026This variable specifies the number of seconds an image can remain in the
3027cache without being displayed. When an image is not displayed for this
3028length of time, Emacs removes it from the image cache.
3029
3030If the value is @code{nil}, Emacs does not remove images from the cache
3031except when you explicitly clear it. This mode can be useful for
3032debugging.
3033@end defvar
3034
3035@defun clear-image-cache &optional frame
3036@tindex clear-image-cache
3037This function clears the image cache. If @var{frame} is non-@code{nil},
3038only the cache for that frame is cleared. Otherwise all frames' caches
3039are cleared.
3040@end defun
a065c889 3041
42b85554
RS
3042@node Blinking
3043@section Blinking Parentheses
3044@cindex parenthesis matching
3045@cindex blinking
3046@cindex balancing parentheses
3047@cindex close parenthesis
3048
3049 This section describes the mechanism by which Emacs shows a matching
3050open parenthesis when the user inserts a close parenthesis.
3051
42b85554
RS
3052@defvar blink-paren-function
3053The value of this variable should be a function (of no arguments) to
3054be called whenever a character with close parenthesis syntax is inserted.
3055The value of @code{blink-paren-function} may be @code{nil}, in which
3056case nothing is done.
42b85554
RS
3057@end defvar
3058
1911e6e5 3059@defopt blink-matching-paren
42b85554
RS
3060If this variable is @code{nil}, then @code{blink-matching-open} does
3061nothing.
1911e6e5 3062@end defopt
42b85554 3063
1911e6e5 3064@defopt blink-matching-paren-distance
42b85554
RS
3065This variable specifies the maximum distance to scan for a matching
3066parenthesis before giving up.
1911e6e5 3067@end defopt
42b85554 3068
1911e6e5 3069@defopt blink-matching-delay
bfe721d1
KH
3070This variable specifies the number of seconds for the cursor to remain
3071at the matching parenthesis. A fraction of a second often gives
3072good results, but the default is 1, which works on all systems.
1911e6e5 3073@end defopt
bfe721d1 3074
1911e6e5 3075@deffn Command blink-matching-open
42b85554
RS
3076This function is the default value of @code{blink-paren-function}. It
3077assumes that point follows a character with close parenthesis syntax and
3078moves the cursor momentarily to the matching opening character. If that
3079character is not already on the screen, it displays the character's
3080context in the echo area. To avoid long delays, this function does not
3081search farther than @code{blink-matching-paren-distance} characters.
3082
3083Here is an example of calling this function explicitly.
3084
3085@smallexample
3086@group
3087(defun interactive-blink-matching-open ()
3088@c Do not break this line! -- rms.
3089@c The first line of a doc string
3090@c must stand alone.
3091 "Indicate momentarily the start of sexp before point."
3092 (interactive)
3093@end group
3094@group
3095 (let ((blink-matching-paren-distance
3096 (buffer-size))
3097 (blink-matching-paren t))
3098 (blink-matching-open)))
3099@end group
3100@end smallexample
1911e6e5 3101@end deffn
42b85554
RS
3102
3103@node Inverse Video
3104@section Inverse Video
3105@cindex Inverse Video
3106
3107@defopt inverse-video
3108@cindex highlighting
3109This variable controls whether Emacs uses inverse video for all text
3110on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3111default is @code{nil}.
3112@end defopt
3113
3114@defopt mode-line-inverse-video
a40d4712
PR
3115This variable controls the use of inverse video for mode lines and menu
3116bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 3117inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
3118other text. The default is @code{t}.
3119
3120For window frames, this feature actually applies the face named
3121@code{mode-line}; that face is normally set up as the inverse of the
3122default face, unless you change it.
42b85554
RS
3123@end defopt
3124
3125@node Usual Display
3126@section Usual Display Conventions
3127
3128 The usual display conventions define how to display each character
3129code. You can override these conventions by setting up a display table
3130(@pxref{Display Tables}). Here are the usual display conventions:
3131
3132@itemize @bullet
3133@item
3134Character codes 32 through 126 map to glyph codes 32 through 126.
3135Normally this means they display as themselves.
3136
3137@item
3138Character code 9 is a horizontal tab. It displays as whitespace
3139up to a position determined by @code{tab-width}.
3140
3141@item
3142Character code 10 is a newline.
3143
3144@item
3145All other codes in the range 0 through 31, and code 127, display in one
78608595 3146of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 3147non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 3148first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
RS
3149specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3150just like the codes in the range 128 to 255.
3151
8241495d
RS
3152On MS-DOS terminals, Emacs arranges by default for the character code
3153127 to be mapped to the glyph code 127, which normally displays as an
3154empty polygon. This glyph is used to display non-@sc{ascii} characters
3155that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3156emacs, The GNU Emacs Manual}.
3157
42b85554
RS
3158@item
3159Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 3160the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 3161digit characters representing the character code in octal. (A display
969fe9b5
RS
3162table can specify a glyph to use instead of @samp{\}.)
3163
3164@item
3165Multibyte character codes above 256 are displayed as themselves, or as a
3166question mark or empty box if the terminal cannot display that
3167character.
42b85554
RS
3168@end itemize
3169
3170 The usual display conventions apply even when there is a display
3171table, for any character whose entry in the active display table is
3172@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 3173specify the characters for which you want special behavior.
42b85554 3174
b6954afd
RS
3175 These display rules apply to carriage return (character code 13), when
3176it appears in the buffer. But that character may not appear in the
3177buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 3178conversion (@pxref{Coding System Basics}).
b6954afd 3179
42b85554
RS
3180 These variables affect the way certain characters are displayed on the
3181screen. Since they change the number of columns the characters occupy,
f9f59935
RS
3182they also affect the indentation functions. These variables also affect
3183how the mode line is displayed; if you want to force redisplay of the
3184mode line using the new values, call the function
3185@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
3186
3187@defopt ctl-arrow
3188@cindex control characters in display
3189This buffer-local variable controls how control characters are
3190displayed. If it is non-@code{nil}, they are displayed as a caret
3191followed by the character: @samp{^A}. If it is @code{nil}, they are
3192displayed as a backslash followed by three octal digits: @samp{\001}.
3193@end defopt
3194
3195@c Following may have overfull hbox.
3196@defvar default-ctl-arrow
3197The value of this variable is the default value for @code{ctl-arrow} in
3198buffers that do not override it. @xref{Default Value}.
3199@end defvar
3200
2468d0c0
DL
3201@defopt indicate-empty-lines
3202@tindex indicate-empty-lines
6e2391a8 3203@cindex fringes, and empty line indication
2468d0c0
DL
3204When this is non-@code{nil}, Emacs displays a special glyph in
3205each empty line at the end of the buffer, on terminals that
3206support it (window systems).
3207@end defopt
3208
42b85554
RS
3209@defopt tab-width
3210The value of this variable is the spacing between tab stops used for
a40d4712
PR
3211displaying tab characters in Emacs buffers. The value is in units of
3212columns, and the default is 8. Note that this feature is completely
3213independent of the user-settable tab stops used by the command
3214@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
RS
3215@end defopt
3216
3217@node Display Tables
3218@section Display Tables
3219
3220@cindex display table
969fe9b5
RS
3221You can use the @dfn{display table} feature to control how all possible
3222character codes display on the screen. This is useful for displaying
8241495d 3223European languages that have letters not in the @sc{ascii} character
969fe9b5 3224set.
42b85554
RS
3225
3226The display table maps each character code into a sequence of
8241495d 3227@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
3228position on the screen. You can also define how to display each glyph
3229on your terminal, using the @dfn{glyph table}.
3230
f9f59935
RS
3231Display tables affect how the mode line is displayed; if you want to
3232force redisplay of the mode line using a new display table, call
3233@code{force-mode-line-update} (@pxref{Mode Line Format}).
3234
42b85554
RS
3235@menu
3236* Display Table Format:: What a display table consists of.
3237* Active Display Table:: How Emacs selects a display table to use.
3238* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
3239@end menu
3240
3241@node Display Table Format
3242@subsection Display Table Format
3243
a9f0a989
RS
3244 A display table is actually a char-table (@pxref{Char-Tables}) with
3245@code{display-table} as its subtype.
42b85554
RS
3246
3247@defun make-display-table
3248This creates and returns a display table. The table initially has
3249@code{nil} in all elements.
3250@end defun
3251
f9f59935
RS
3252 The ordinary elements of the display table are indexed by character
3253codes; the element at index @var{c} says how to display the character
3254code @var{c}. The value should be @code{nil} or a vector of glyph
3255values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3256display that character according to the usual display conventions
3257(@pxref{Usual Display}).
22697dac
KH
3258
3259 If you use the display table to change the display of newline
3260characters, the whole buffer will be displayed as one long ``line.''
42b85554 3261
f9f59935 3262 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
3263purposes. Here is a table of their meanings; @code{nil} in any slot
3264means to use the default for that slot, as stated below.
42b85554
RS
3265
3266@table @asis
f9f59935 3267@item 0
42b85554 3268The glyph for the end of a truncated screen line (the default for this
8241495d
RS
3269is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3270display arrows to indicate truncation---the display table has no effect
3271in these situations.
f9f59935 3272@item 1
42b85554 3273The glyph for the end of a continued line (the default is @samp{\}).
8241495d
RS
3274Newer Emacs versions, on some platforms, display curved arrows to
3275indicate truncation---the display table has no effect in these
3276situations.
f9f59935 3277@item 2
42b85554
RS
3278The glyph for indicating a character displayed as an octal character
3279code (the default is @samp{\}).
f9f59935 3280@item 3
42b85554 3281The glyph for indicating a control character (the default is @samp{^}).
f9f59935 3282@item 4
42b85554
RS
3283A vector of glyphs for indicating the presence of invisible lines (the
3284default is @samp{...}). @xref{Selective Display}.
f9f59935 3285@item 5
50b04c36 3286The glyph used to draw the border between side-by-side windows (the
8241495d
RS
3287default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3288when there are no scroll bars; if scroll bars are supported and in use,
3289a scroll bar separates the two windows.
42b85554
RS
3290@end table
3291
3292 For example, here is how to construct a display table that mimics the
3293effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3294
3295@example
3296(setq disptab (make-display-table))
3297(let ((i 0))
3298 (while (< i 32)
3299 (or (= i ?\t) (= i ?\n)
3300 (aset disptab i (vector ?^ (+ i 64))))
3301 (setq i (1+ i)))
3302 (aset disptab 127 (vector ?^ ??)))
3303@end example
3304
f9f59935
RS
3305@defun display-table-slot display-table slot
3306This function returns the value of the extra slot @var{slot} of
3307@var{display-table}. The argument @var{slot} may be a number from 0 to
33085 inclusive, or a slot name (symbol). Valid symbols are
3309@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3310@code{selective-display}, and @code{vertical-border}.
3311@end defun
3312
f9f59935
RS
3313@defun set-display-table-slot display-table slot value
3314This function stores @var{value} in the extra slot @var{slot} of
3315@var{display-table}. The argument @var{slot} may be a number from 0 to
33165 inclusive, or a slot name (symbol). Valid symbols are
3317@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3318@code{selective-display}, and @code{vertical-border}.
3319@end defun
3320
8241495d
RS
3321@defun describe-display-table display-table
3322@tindex describe-display-table
3323This function displays a description of the display table
3324@var{display-table} in a help buffer.
3325@end defun
3326
3327@deffn Command describe-current-display-table
3328@tindex describe-current-display-table
3329This command displays a description of the current display table in a
3330help buffer.
3331@end deffn
3332
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3333@node Active Display Table
3334@subsection Active Display Table
3335@cindex active display table
3336
3337 Each window can specify a display table, and so can each buffer. When
3338a buffer @var{b} is displayed in window @var{w}, display uses the
3339display table for window @var{w} if it has one; otherwise, the display
3340table for buffer @var{b} if it has one; otherwise, the standard display
3341table if any. The display table chosen is called the @dfn{active}
3342display table.
3343
3344@defun window-display-table window
3345This function returns @var{window}'s display table, or @code{nil}
3346if @var{window} does not have an assigned display table.
3347@end defun
3348
3349@defun set-window-display-table window table
3350This function sets the display table of @var{window} to @var{table}.
3351The argument @var{table} should be either a display table or
3352@code{nil}.
3353@end defun
3354
3355@defvar buffer-display-table
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3356This variable is automatically buffer-local in all buffers; its value in
3357a particular buffer specifies the display table for that buffer. If it
3358is @code{nil}, that means the buffer does not have an assigned display
3359table.
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3360@end defvar
3361
3362@defvar standard-display-table
3363This variable's value is the default display table, used whenever a
3364window has no display table and neither does the buffer displayed in
3365that window. This variable is @code{nil} by default.
3366@end defvar
3367
3368 If there is no display table to use for a particular window---that is,
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3369if the window specifies none, its buffer specifies none, and
3370@code{standard-display-table} is @code{nil}---then Emacs uses the usual
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3371display conventions for all character codes in that window. @xref{Usual
3372Display}.
3373
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3374A number of functions for changing the standard display table
3375are defined in the library @file{disp-table}.
3376
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3377@node Glyphs
3378@subsection Glyphs
3379
3380@cindex glyph
3381 A @dfn{glyph} is a generalization of a character; it stands for an
3382image that takes up a single character position on the screen. Glyphs
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3383are represented in Lisp as integers, just as characters are. Normally
3384Emacs finds glyphs in the display table (@pxref{Display Tables}).
3385
3386 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
3387table}. A simple glyph is just a way of specifying a character and a
3388face to output it in. The glyph code for a simple glyph, mod 524288,
3389is the character to output, and the glyph code divided by 524288
3390specifies the face number (@pxref{Face Functions}) to use while
3391outputting it. (524288 is
3392@ifnottex
33932**19.)
3394@end ifnottex
3395@tex
3396$2^{19}$.)
3397@end tex
3398@xref{Faces}.
42b85554 3399
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3400 On character terminals, you can set up a @dfn{glyph table} to define
3401the meaning of glyph codes. The glyph codes is the value of the
3402variable @code{glyph-table}.
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3403
3404@defvar glyph-table
3405The value of this variable is the current glyph table. It should be a
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3406vector; the @var{g}th element defines glyph code @var{g}.
3407
3408If a glyph code is greater than or equal to the length of the glyph
3409table, that code is automatically simple. If the value of
3410@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
3411are simple. The glyph table is not used on graphical displays, only
3412on character terminals. On graphical displays, all glyphs are simple.
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3413@end defvar
3414
3415 Here are the possible types of elements in the glyph table:
3416
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3417@table @asis
3418@item @var{string}
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3419Send the characters in @var{string} to the terminal to output
3420this glyph. This alternative is available on character terminals,
969fe9b5 3421but not under a window system.
42b85554 3422
1911e6e5 3423@item @var{integer}
969fe9b5 3424Define this glyph code as an alias for glyph code @var{integer}. You
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3425can use an alias to specify a face code for the glyph and use a small
3426number as its code.
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3427
3428@item @code{nil}
bbf77fe8 3429This glyph is simple.
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3430@end table
3431
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3432@defun create-glyph string
3433@tindex create-glyph
3434This function returns a newly-allocated glyph code which is set up to
3435display by sending @var{string} to the terminal.
3436@end defun
3437
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3438@node Beeping
3439@section Beeping
3440@cindex beeping
3441@cindex bell
3442
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3443 This section describes how to make Emacs ring the bell (or blink the
3444screen) to attract the user's attention. Be conservative about how
3445often you do this; frequent bells can become irritating. Also be
3446careful not to use just beeping when signaling an error is more
3447appropriate. (@xref{Errors}.)
42b85554 3448
a9f0a989 3449@defun ding &optional do-not-terminate
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3450@cindex keyboard macro termination
3451This function beeps, or flashes the screen (see @code{visible-bell} below).
3452It also terminates any keyboard macro currently executing unless
a9f0a989 3453@var{do-not-terminate} is non-@code{nil}.
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3454@end defun
3455
a9f0a989 3456@defun beep &optional do-not-terminate
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3457This is a synonym for @code{ding}.
3458@end defun
3459
1911e6e5 3460@defopt visible-bell
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3461This variable determines whether Emacs should flash the screen to
3462represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
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3463is effective on a window system, and on a character-only terminal
3464provided the terminal's Termcap entry defines the visible bell
3465capability (@samp{vb}).
1911e6e5 3466@end defopt
42b85554 3467
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3468@defvar ring-bell-function
3469If this is non-@code{nil}, it specifies how Emacs should ``ring the
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3470bell.'' Its value should be a function of no arguments. If this is
3471non-@code{nil}, it takes precedence over the @code{visible-bell}
3472variable.
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3473@end defvar
3474
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3475@node Window Systems
3476@section Window Systems
3477
3478 Emacs works with several window systems, most notably the X Window
3479System. Both Emacs and X use the term ``window'', but use it
3480differently. An Emacs frame is a single window as far as X is
3481concerned; the individual Emacs windows are not known to X at all.
3482
3483@defvar window-system
42b85554 3484This variable tells Lisp programs what window system Emacs is running
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3485under. The possible values are
3486
3487@table @code
3488@item x
3489@cindex X Window System
3490Emacs is displaying using X.
3491@item pc
8241495d 3492Emacs is displaying using MS-DOS.
1911e6e5 3493@item w32
05aea714 3494Emacs is displaying using Windows.
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3495@item mac
3496Emacs is displaying using a Macintosh.
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3497@item nil
3498Emacs is using a character-based terminal.
3499@end table
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3500@end defvar
3501
42b85554 3502@defvar window-setup-hook
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3503This variable is a normal hook which Emacs runs after handling the
3504initialization files. Emacs runs this hook after it has completed
a40d4712 3505loading your init file, the default initialization file (if
a9f0a989 3506any), and the terminal-specific Lisp code, and running the hook
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3507@code{term-setup-hook}.
3508
3509This hook is used for internal purposes: setting up communication with
3510the window system, and creating the initial window. Users should not
3511interfere with it.
3512@end defvar