Doc updates for several Emacs 24.4 changes.
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990-1995, 1998-1999, 2001-2013 Free Software
4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Command Loop
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7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 20* Distinguish Interactive:: Making a command distinguish interactive calls.
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21* Command Loop Info:: Variables set by the command loop for you to examine.
22* Adjusting Point:: Adjustment of point after a command.
d24880de 23* Input Events:: What input looks like when you read it.
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24* Reading Input:: How to read input events from the keyboard or mouse.
25* Special Events:: Events processed immediately and individually.
26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
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39 The first thing the command loop must do is read a key sequence,
40which is a sequence of input events that translates into a command.
41It does this by calling the function @code{read-key-sequence}. Lisp
42programs can also call this function (@pxref{Key Sequence Input}).
43They can also read input at a lower level with @code{read-key} or
44@code{read-event} (@pxref{Reading One Event}), or discard pending
45input with @code{discard-input} (@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
51command, which it then calls. This is done by the command
52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58@code{command-execute} (@pxref{Interactive Call}). For commands
59written in Lisp, the @code{interactive} specification says how to read
60the arguments. This may use the prefix argument (@pxref{Prefix
61Command Arguments}) or may read with prompting in the minibuffer
62(@pxref{Minibuffers}). For example, the command @code{find-file} has
63an @code{interactive} specification which says to read a file name
64using the minibuffer. The function body of @code{find-file} does not
65use the minibuffer, so if you call @code{find-file} as a function from
66Lisp code, you must supply the file name string as an ordinary Lisp
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67function argument.
68
1df7defd 69 If the command is a keyboard macro (i.e., a string or vector),
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70Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71Macros}).
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72
73@defvar pre-command-hook
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74This normal hook is run by the editor command loop before it executes
75each command. At that time, @code{this-command} contains the command
76that is about to run, and @code{last-command} describes the previous
77command. @xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81This normal hook is run by the editor command loop after it executes
82each command (including commands terminated prematurely by quitting or
83by errors). At that time, @code{this-command} refers to the command
84that just ran, and @code{last-command} refers to the command before
85that.
86
87This hook is also run when Emacs first enters the command loop (at
88which point @code{this-command} and @code{last-command} are both
89@code{nil}).
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90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
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94these hooks, it does not terminate execution of the hook; instead
95the error is silenced and the function in which the error occurred
96is removed from the hook.
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97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
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109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
111the function body (usually as the first form in the body), or in the
112@code{interactive-form} property of the function symbol. When the
113@code{interactive} form is located in the function body, it does
114nothing when actually executed. Its presence serves as a flag, which
115tells the Emacs command loop that the function can be called
116interactively. The argument of the @code{interactive} form controls
117the reading of arguments for an interactive call.
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118
119@menu
120* Using Interactive:: General rules for @code{interactive}.
121* Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123* Interactive Examples:: Examples of how to read interactive arguments.
124@end menu
125
126@node Using Interactive
127@subsection Using @code{interactive}
128@cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131makes a Lisp function an interactively-callable command, and how to
132examine a command's @code{interactive} form.
133
134@defspec interactive arg-descriptor
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135This special form declares that a function is a command, and that it
136may therefore be called interactively (via @kbd{M-x} or by entering a
137key sequence bound to it). The argument @var{arg-descriptor} declares
138how to compute the arguments to the command when the command is called
139interactively.
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140
141A command may be called from Lisp programs like any other function, but
142then the caller supplies the arguments and @var{arg-descriptor} has no
143effect.
144
f02f19bd 145@cindex @code{interactive-form}, symbol property
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146The @code{interactive} form must be located at top-level in the
147function body, or in the function symbol's @code{interactive-form}
f02f19bd 148property (@pxref{Symbol Properties}). It has its effect because the
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149command loop looks for it before calling the function
150(@pxref{Interactive Call}). Once the function is called, all its body
151forms are executed; at this time, if the @code{interactive} form
152occurs within the body, the form simply returns @code{nil} without
153even evaluating its argument.
154
155By convention, you should put the @code{interactive} form in the
156function body, as the first top-level form. If there is an
157@code{interactive} form in both the @code{interactive-form} symbol
158property and the function body, the former takes precedence. The
159@code{interactive-form} symbol property can be used to add an
160interactive form to an existing function, or change how its arguments
161are processed interactively, without redefining the function.
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162@end defspec
163
164There are three possibilities for the argument @var{arg-descriptor}:
165
166@itemize @bullet
167@item
168It may be omitted or @code{nil}; then the command is called with no
169arguments. This leads quickly to an error if the command requires one
170or more arguments.
171
172@item
9fa6d455 173It may be a string; its contents are a sequence of elements separated
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174by newlines, one for each argument@footnote{Some elements actually
175supply two arguments.}. Each element consists of a code character
5cba88a2 176(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 177some code characters use and some ignore). Here is an example:
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178
179@smallexample
9fa6d455 180(interactive "P\nbFrobnicate buffer: ")
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181@end smallexample
182
183@noindent
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184The code letter @samp{P} sets the command's first argument to the raw
185command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187the name of an existing buffer, which becomes the second and final
188argument.
b8d4c8d0 189
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190The prompt string can use @samp{%} to include previous argument values
191(starting with the first argument) in the prompt. This is done using
192@code{format} (@pxref{Formatting Strings}). For example, here is how
193you could read the name of an existing buffer followed by a new name to
194give to that buffer:
195
196@smallexample
197@group
198(interactive "bBuffer to rename: \nsRename buffer %s to: ")
199@end group
200@end smallexample
201
202@cindex @samp{*} in @code{interactive}
203@cindex read-only buffers in interactive
ee6e73b8 204If @samp{*} appears at the beginning of the string, then an error is
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205signaled if the buffer is read-only.
206
207@cindex @samp{@@} in @code{interactive}
ee6e73b8 208If @samp{@@} appears at the beginning of the string, and if the key
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209sequence used to invoke the command includes any mouse events, then
210the window associated with the first of those events is selected
211before the command is run.
212
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213@cindex @samp{^} in @code{interactive}
214@cindex shift-selection, and @code{interactive} spec
215If @samp{^} appears at the beginning of the string, and if the command
216was invoked through @dfn{shift-translation}, set the mark and activate
217the region temporarily, or extend an already active region, before the
218command is run. If the command was invoked without shift-translation,
219and the region is temporarily active, deactivate the region before the
220command is run. Shift-translation is controlled on the user level by
221@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
222Emacs Manual}.
223
224You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
225not matter. Actual reading of arguments is controlled by the rest of
226the prompt string (starting with the first character that is not
227@samp{*}, @samp{@@}, or @samp{^}).
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228
229@item
230It may be a Lisp expression that is not a string; then it should be a
231form that is evaluated to get a list of arguments to pass to the
232command. Usually this form will call various functions to read input
233from the user, most often through the minibuffer (@pxref{Minibuffers})
234or directly from the keyboard (@pxref{Reading Input}).
235
236Providing point or the mark as an argument value is also common, but
237if you do this @emph{and} read input (whether using the minibuffer or
238not), be sure to get the integer values of point or the mark after
239reading. The current buffer may be receiving subprocess output; if
240subprocess output arrives while the command is waiting for input, it
241could relocate point and the mark.
242
243Here's an example of what @emph{not} to do:
244
245@smallexample
246(interactive
247 (list (region-beginning) (region-end)
248 (read-string "Foo: " nil 'my-history)))
249@end smallexample
250
251@noindent
252Here's how to avoid the problem, by examining point and the mark after
253reading the keyboard input:
254
255@smallexample
256(interactive
257 (let ((string (read-string "Foo: " nil 'my-history)))
258 (list (region-beginning) (region-end) string)))
259@end smallexample
260
261@strong{Warning:} the argument values should not include any data
262types that can't be printed and then read. Some facilities save
263@code{command-history} in a file to be read in the subsequent
264sessions; if a command's arguments contain a data type that prints
265using @samp{#<@dots{}>} syntax, those facilities won't work.
266
267There are, however, a few exceptions: it is ok to use a limited set of
268expressions such as @code{(point)}, @code{(mark)},
269@code{(region-beginning)}, and @code{(region-end)}, because Emacs
270recognizes them specially and puts the expression (rather than its
271value) into the command history. To see whether the expression you
272wrote is one of these exceptions, run the command, then examine
273@code{(car command-history)}.
274@end itemize
275
276@cindex examining the @code{interactive} form
277@defun interactive-form function
278This function returns the @code{interactive} form of @var{function}.
279If @var{function} is an interactively callable function
280(@pxref{Interactive Call}), the value is the command's
281@code{interactive} form @code{(interactive @var{spec})}, which
282specifies how to compute its arguments. Otherwise, the value is
283@code{nil}. If @var{function} is a symbol, its function definition is
284used.
285@end defun
286
287@node Interactive Codes
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288@subsection Code Characters for @code{interactive}
289@cindex interactive code description
290@cindex description for interactive codes
291@cindex codes, interactive, description of
292@cindex characters for interactive codes
293
294 The code character descriptions below contain a number of key words,
295defined here as follows:
296
297@table @b
298@item Completion
299@cindex interactive completion
300Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
301completion because the argument is read using @code{completing-read}
302(@pxref{Completion}). @kbd{?} displays a list of possible completions.
303
304@item Existing
305Require the name of an existing object. An invalid name is not
306accepted; the commands to exit the minibuffer do not exit if the current
307input is not valid.
308
309@item Default
310@cindex default argument string
311A default value of some sort is used if the user enters no text in the
312minibuffer. The default depends on the code character.
313
314@item No I/O
315This code letter computes an argument without reading any input.
316Therefore, it does not use a prompt string, and any prompt string you
317supply is ignored.
318
319Even though the code letter doesn't use a prompt string, you must follow
320it with a newline if it is not the last code character in the string.
321
322@item Prompt
323A prompt immediately follows the code character. The prompt ends either
324with the end of the string or with a newline.
325
326@item Special
327This code character is meaningful only at the beginning of the
328interactive string, and it does not look for a prompt or a newline.
329It is a single, isolated character.
330@end table
331
332@cindex reading interactive arguments
333 Here are the code character descriptions for use with @code{interactive}:
334
335@table @samp
336@item *
337Signal an error if the current buffer is read-only. Special.
338
339@item @@
340Select the window mentioned in the first mouse event in the key
341sequence that invoked this command. Special.
342
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343@item ^
344If the command was invoked through shift-translation, set the mark and
345activate the region temporarily, or extend an already active region,
346before the command is run. If the command was invoked without
347shift-translation, and the region is temporarily active, deactivate
348the region before the command is run. Special.
349
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350@item a
351A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
352Completion, Prompt.
353
354@item b
355The name of an existing buffer. By default, uses the name of the
356current buffer (@pxref{Buffers}). Existing, Completion, Default,
357Prompt.
358
359@item B
360A buffer name. The buffer need not exist. By default, uses the name of
361a recently used buffer other than the current buffer. Completion,
362Default, Prompt.
363
364@item c
365A character. The cursor does not move into the echo area. Prompt.
366
367@item C
368A command name (i.e., a symbol satisfying @code{commandp}). Existing,
369Completion, Prompt.
370
371@item d
372@cindex position argument
373The position of point, as an integer (@pxref{Point}). No I/O.
374
375@item D
376A directory name. The default is the current default directory of the
377current buffer, @code{default-directory} (@pxref{File Name Expansion}).
378Existing, Completion, Default, Prompt.
379
380@item e
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381The first or next non-keyboard event in the key sequence that invoked
382the command. More precisely, @samp{e} gets events that are lists, so
383you can look at the data in the lists. @xref{Input Events}. No I/O.
384
385You use @samp{e} for mouse events and for special system events
386(@pxref{Misc Events}). The event list that the command receives
387depends on the event. @xref{Input Events}, which describes the forms
388of the list for each event in the corresponding subsections.
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389
390You can use @samp{e} more than once in a single command's interactive
391specification. If the key sequence that invoked the command has
392@var{n} events that are lists, the @var{n}th @samp{e} provides the
393@var{n}th such event. Events that are not lists, such as function keys
394and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
395
396@item f
397A file name of an existing file (@pxref{File Names}). The default
398directory is @code{default-directory}. Existing, Completion, Default,
399Prompt.
400
401@item F
402A file name. The file need not exist. Completion, Default, Prompt.
403
404@item G
405A file name. The file need not exist. If the user enters just a
406directory name, then the value is just that directory name, with no
407file name within the directory added. Completion, Default, Prompt.
408
409@item i
410An irrelevant argument. This code always supplies @code{nil} as
411the argument's value. No I/O.
412
413@item k
414A key sequence (@pxref{Key Sequences}). This keeps reading events
415until a command (or undefined command) is found in the current key
416maps. The key sequence argument is represented as a string or vector.
417The cursor does not move into the echo area. Prompt.
418
419If @samp{k} reads a key sequence that ends with a down-event, it also
420reads and discards the following up-event. You can get access to that
421up-event with the @samp{U} code character.
422
423This kind of input is used by commands such as @code{describe-key} and
424@code{global-set-key}.
425
426@item K
427A key sequence, whose definition you intend to change. This works like
428@samp{k}, except that it suppresses, for the last input event in the key
429sequence, the conversions that are normally used (when necessary) to
430convert an undefined key into a defined one.
431
432@item m
433@cindex marker argument
434The position of the mark, as an integer. No I/O.
435
436@item M
437Arbitrary text, read in the minibuffer using the current buffer's input
438method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
439Emacs Manual}). Prompt.
440
441@item n
442A number, read with the minibuffer. If the input is not a number, the
443user has to try again. @samp{n} never uses the prefix argument.
444Prompt.
445
446@item N
447The numeric prefix argument; but if there is no prefix argument, read
448a number as with @kbd{n}. The value is always a number. @xref{Prefix
449Command Arguments}. Prompt.
450
451@item p
452@cindex numeric prefix argument usage
453The numeric prefix argument. (Note that this @samp{p} is lower case.)
454No I/O.
455
456@item P
457@cindex raw prefix argument usage
458The raw prefix argument. (Note that this @samp{P} is upper case.) No
459I/O.
460
461@item r
462@cindex region argument
463Point and the mark, as two numeric arguments, smallest first. This is
464the only code letter that specifies two successive arguments rather than
465one. No I/O.
466
467@item s
468Arbitrary text, read in the minibuffer and returned as a string
469(@pxref{Text from Minibuffer}). Terminate the input with either
470@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
471these characters in the input.) Prompt.
472
473@item S
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474An interned symbol whose name is read in the minibuffer. Terminate
475the input with either @kbd{C-j} or @key{RET}. Other characters that
476normally terminate a symbol (e.g., whitespace, parentheses and
477brackets) do not do so here. Prompt.
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478
479@item U
480A key sequence or @code{nil}. Can be used after a @samp{k} or
481@samp{K} argument to get the up-event that was discarded (if any)
482after @samp{k} or @samp{K} read a down-event. If no up-event has been
483discarded, @samp{U} provides @code{nil} as the argument. No I/O.
484
485@item v
486A variable declared to be a user option (i.e., satisfying the
b4d3bc10 487predicate @code{custom-variable-p}). This reads the variable using
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488@code{read-variable}. @xref{Definition of read-variable}. Existing,
489Completion, Prompt.
490
491@item x
492A Lisp object, specified with its read syntax, terminated with a
493@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
494Minibuffer}. Prompt.
495
496@item X
497@cindex evaluated expression argument
498A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
499the form so that its value becomes the argument for the command.
500Prompt.
501
502@item z
503A coding system name (a symbol). If the user enters null input, the
504argument value is @code{nil}. @xref{Coding Systems}. Completion,
505Existing, Prompt.
506
507@item Z
508A coding system name (a symbol)---but only if this command has a prefix
509argument. With no prefix argument, @samp{Z} provides @code{nil} as the
510argument value. Completion, Existing, Prompt.
511@end table
512
513@node Interactive Examples
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514@subsection Examples of Using @code{interactive}
515@cindex examples of using @code{interactive}
516@cindex @code{interactive}, examples of using
517
518 Here are some examples of @code{interactive}:
519
520@example
521@group
522(defun foo1 () ; @r{@code{foo1} takes no arguments,}
523 (interactive) ; @r{just moves forward two words.}
524 (forward-word 2))
525 @result{} foo1
526@end group
527
528@group
529(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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530 (interactive "^p") ; @r{which is the numeric prefix.}
531 ; @r{under @code{shift-select-mode},}
532 ; @r{will activate or extend region.}
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533 (forward-word (* 2 n)))
534 @result{} foo2
535@end group
536
537@group
538(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
539 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
540 (forward-word (* 2 n)))
541 @result{} foo3
542@end group
543
544@group
545(defun three-b (b1 b2 b3)
546 "Select three existing buffers.
547Put them into three windows, selecting the last one."
548@end group
549 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
550 (delete-other-windows)
551 (split-window (selected-window) 8)
552 (switch-to-buffer b1)
553 (other-window 1)
554 (split-window (selected-window) 8)
555 (switch-to-buffer b2)
556 (other-window 1)
557 (switch-to-buffer b3))
558 @result{} three-b
559@group
560(three-b "*scratch*" "declarations.texi" "*mail*")
561 @result{} nil
562@end group
563@end example
564
565@node Interactive Call
566@section Interactive Call
567@cindex interactive call
568
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569 After the command loop has translated a key sequence into a command,
570it invokes that command using the function @code{command-execute}. If
571the command is a function, @code{command-execute} calls
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572@code{call-interactively}, which reads the arguments and calls the
573command. You can also call these functions yourself.
574
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575 Note that the term ``command'', in this context, refers to an
576interactively callable function (or function-like object), or a
577keyboard macro. It does not refer to the key sequence used to invoke
578a command (@pxref{Keymaps}).
b8d4c8d0 579
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580@defun commandp object &optional for-call-interactively
581This function returns @code{t} if @var{object} is a command.
582Otherwise, it returns @code{nil}.
583
584Commands include strings and vectors (which are treated as keyboard
585macros), lambda expressions that contain a top-level
586@code{interactive} form (@pxref{Using Interactive}), byte-code
587function objects made from such lambda expressions, autoload objects
588that are declared as interactive (non-@code{nil} fourth argument to
589@code{autoload}), and some primitive functions. Also, a symbol is
590considered a command if it has a non-@code{nil}
8421dd35 591@code{interactive-form} property, or if its function definition
34106abe 592satisfies @code{commandp}.
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593
594If @var{for-call-interactively} is non-@code{nil}, then
595@code{commandp} returns @code{t} only for objects that
596@code{call-interactively} could call---thus, not for keyboard macros.
597
598See @code{documentation} in @ref{Accessing Documentation}, for a
599realistic example of using @code{commandp}.
600@end defun
601
602@defun call-interactively command &optional record-flag keys
603This function calls the interactively callable function @var{command},
54e10184
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604providing arguments according to its interactive calling specifications.
605It returns whatever @var{command} returns.
606
607If, for instance, you have a function with the following signature:
608
609@example
610(defun foo (begin end)
611 (interactive "r")
612 ...)
613@end example
614
615then saying
616
617@example
618(call-interactively 'foo)
619@end example
620
621will call @code{foo} with the region (@code{point} and @code{mark}) as
622the arguments.
623
624An error is signaled if @var{command} is not a function or if it
625cannot be called interactively (i.e., is not a command). Note that
626keyboard macros (strings and vectors) are not accepted, even though
627they are considered commands, because they are not functions. If
628@var{command} is a symbol, then @code{call-interactively} uses its
629function definition.
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630
631@cindex record command history
632If @var{record-flag} is non-@code{nil}, then this command and its
633arguments are unconditionally added to the list @code{command-history}.
634Otherwise, the command is added only if it uses the minibuffer to read
635an argument. @xref{Command History}.
636
637The argument @var{keys}, if given, should be a vector which specifies
638the sequence of events to supply if the command inquires which events
639were used to invoke it. If @var{keys} is omitted or @code{nil}, the
640default is the return value of @code{this-command-keys-vector}.
641@xref{Definition of this-command-keys-vector}.
642@end defun
643
644@defun command-execute command &optional record-flag keys special
645@cindex keyboard macro execution
646This function executes @var{command}. The argument @var{command} must
647satisfy the @code{commandp} predicate; i.e., it must be an interactively
648callable function or a keyboard macro.
649
650A string or vector as @var{command} is executed with
651@code{execute-kbd-macro}. A function is passed to
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652@code{call-interactively} (see above), along with the
653@var{record-flag} and @var{keys} arguments.
b8d4c8d0 654
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655If @var{command} is a symbol, its function definition is used in its
656place. A symbol with an @code{autoload} definition counts as a
657command if it was declared to stand for an interactively callable
658function. Such a definition is handled by loading the specified
659library and then rechecking the definition of the symbol.
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660
661The argument @var{special}, if given, means to ignore the prefix
662argument and not clear it. This is used for executing special events
663(@pxref{Special Events}).
664@end defun
665
666@deffn Command execute-extended-command prefix-argument
667@cindex read command name
668This function reads a command name from the minibuffer using
669@code{completing-read} (@pxref{Completion}). Then it uses
670@code{command-execute} to call the specified command. Whatever that
671command returns becomes the value of @code{execute-extended-command}.
672
673@cindex execute with prefix argument
674If the command asks for a prefix argument, it receives the value
675@var{prefix-argument}. If @code{execute-extended-command} is called
676interactively, the current raw prefix argument is used for
677@var{prefix-argument}, and thus passed on to whatever command is run.
678
679@c !!! Should this be @kindex?
680@cindex @kbd{M-x}
681@code{execute-extended-command} is the normal definition of @kbd{M-x},
682so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
683to take the prompt from the events used to invoke
684@code{execute-extended-command}, but that is painful to implement.) A
685description of the value of the prefix argument, if any, also becomes
686part of the prompt.
687
688@example
689@group
690(execute-extended-command 3)
691---------- Buffer: Minibuffer ----------
6923 M-x forward-word RET
693---------- Buffer: Minibuffer ----------
694 @result{} t
695@end group
696@end example
697@end deffn
698
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699@node Distinguish Interactive
700@section Distinguish Interactive Calls
701
702 Sometimes a command should display additional visual feedback (such
703as an informative message in the echo area) for interactive calls
704only. There are three ways to do this. The recommended way to test
705whether the function was called using @code{call-interactively} is to
706give it an optional argument @code{print-message} and use the
707@code{interactive} spec to make it non-@code{nil} in interactive
708calls. Here's an example:
709
710@example
711(defun foo (&optional print-message)
712 (interactive "p")
713 (when print-message
714 (message "foo")))
715@end example
716
717@noindent
718We use @code{"p"} because the numeric prefix argument is never
719@code{nil}. Defined in this way, the function does display the
720message when called from a keyboard macro.
721
722 The above method with the additional argument is usually best,
16152b76 723because it allows callers to say ``treat this call as interactive''.
89a9e058 724But you can also do the job by testing @code{called-interactively-p}.
77832c61 725
eb5ed549 726@defun called-interactively-p kind
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727This function returns @code{t} when the calling function was called
728using @code{call-interactively}.
b8d4c8d0 729
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730The argument @var{kind} should be either the symbol @code{interactive}
731or the symbol @code{any}. If it is @code{interactive}, then
732@code{called-interactively-p} returns @code{t} only if the call was
733made directly by the user---e.g., if the user typed a key sequence
734bound to the calling function, but @emph{not} if the user ran a
735keyboard macro that called the function (@pxref{Keyboard Macros}). If
736@var{kind} is @code{any}, @code{called-interactively-p} returns
737@code{t} for any kind of interactive call, including keyboard macros.
738
739If in doubt, use @code{any}; the only known proper use of
740@code{interactive} is if you need to decide whether to display a
741helpful message while a function is running.
742
743A function is never considered to be called interactively if it was
744called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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745@end defun
746
eb5ed549
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747@noindent
748Here is an example of using @code{called-interactively-p}:
b8d4c8d0
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749
750@example
751@group
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GM
752(defun foo ()
753 (interactive)
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754 (when (called-interactively-p 'any)
755 (message "Interactive!")
756 'foo-called-interactively))
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GM
757@end group
758
759@group
77832c61 760;; @r{Type @kbd{M-x foo}.}
eb5ed549 761 @print{} Interactive!
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GM
762@end group
763
764@group
77832c61 765(foo)
eb5ed549 766 @result{} nil
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RS
767@end group
768@end example
769
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770@noindent
771Here is another example that contrasts direct and indirect calls to
772@code{called-interactively-p}.
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RS
773
774@example
775@group
776(defun bar ()
777 (interactive)
eb5ed549 778 (message "%s" (list (foo) (called-interactively-p 'any))))
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779@end group
780
781@group
782;; @r{Type @kbd{M-x bar}.}
eb5ed549 783 @print{} (nil t)
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784@end group
785@end example
786
b8d4c8d0 787@node Command Loop Info
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788@section Information from the Command Loop
789
790The editor command loop sets several Lisp variables to keep status
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MR
791records for itself and for commands that are run. With the exception of
792@code{this-command} and @code{last-command} it's generally a bad idea to
793change any of these variables in a Lisp program.
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794
795@defvar last-command
796This variable records the name of the previous command executed by the
797command loop (the one before the current command). Normally the value
798is a symbol with a function definition, but this is not guaranteed.
799
800The value is copied from @code{this-command} when a command returns to
801the command loop, except when the command has specified a prefix
802argument for the following command.
803
804This variable is always local to the current terminal and cannot be
3ec61d4e 805buffer-local. @xref{Multiple Terminals}.
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806@end defvar
807
808@defvar real-last-command
809This variable is set up by Emacs just like @code{last-command},
810but never altered by Lisp programs.
811@end defvar
812
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MR
813@defvar last-repeatable-command
814This variable stores the most recently executed command that was not
815part of an input event. This is the command @code{repeat} will try to
816repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
817@end defvar
818
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819@defvar this-command
820@cindex current command
821This variable records the name of the command now being executed by
822the editor command loop. Like @code{last-command}, it is normally a symbol
823with a function definition.
824
825The command loop sets this variable just before running a command, and
826copies its value into @code{last-command} when the command finishes
827(unless the command specified a prefix argument for the following
828command).
829
830@cindex kill command repetition
831Some commands set this variable during their execution, as a flag for
832whatever command runs next. In particular, the functions for killing text
833set @code{this-command} to @code{kill-region} so that any kill commands
834immediately following will know to append the killed text to the
835previous kill.
836@end defvar
837
838If you do not want a particular command to be recognized as the previous
839command in the case where it got an error, you must code that command to
840prevent this. One way is to set @code{this-command} to @code{t} at the
841beginning of the command, and set @code{this-command} back to its proper
842value at the end, like this:
843
844@example
845(defun foo (args@dots{})
846 (interactive @dots{})
847 (let ((old-this-command this-command))
848 (setq this-command t)
849 @r{@dots{}do the work@dots{}}
850 (setq this-command old-this-command)))
851@end example
852
853@noindent
854We do not bind @code{this-command} with @code{let} because that would
855restore the old value in case of error---a feature of @code{let} which
856in this case does precisely what we want to avoid.
857
858@defvar this-original-command
859This has the same value as @code{this-command} except when command
860remapping occurs (@pxref{Remapping Commands}). In that case,
861@code{this-command} gives the command actually run (the result of
862remapping), and @code{this-original-command} gives the command that
863was specified to run but remapped into another command.
864@end defvar
865
866@defun this-command-keys
867This function returns a string or vector containing the key sequence
868that invoked the present command, plus any previous commands that
869generated the prefix argument for this command. Any events read by the
870command using @code{read-event} without a timeout get tacked on to the end.
871
872However, if the command has called @code{read-key-sequence}, it
873returns the last read key sequence. @xref{Key Sequence Input}. The
874value is a string if all events in the sequence were characters that
875fit in a string. @xref{Input Events}.
876
877@example
878@group
879(this-command-keys)
880;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
881 @result{} "^U^X^E"
882@end group
883@end example
884@end defun
885
886@defun this-command-keys-vector
887@anchor{Definition of this-command-keys-vector}
888Like @code{this-command-keys}, except that it always returns the events
889in a vector, so you don't need to deal with the complexities of storing
890input events in a string (@pxref{Strings of Events}).
891@end defun
892
893@defun clear-this-command-keys &optional keep-record
894This function empties out the table of events for
895@code{this-command-keys} to return. Unless @var{keep-record} is
896non-@code{nil}, it also empties the records that the function
897@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
898This is useful after reading a password, to prevent the password from
899echoing inadvertently as part of the next command in certain cases.
900@end defun
901
902@defvar last-nonmenu-event
903This variable holds the last input event read as part of a key sequence,
904not counting events resulting from mouse menus.
905
906One use of this variable is for telling @code{x-popup-menu} where to pop
907up a menu. It is also used internally by @code{y-or-n-p}
908(@pxref{Yes-or-No Queries}).
909@end defvar
910
911@defvar last-command-event
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912This variable is set to the last input event that was read by the
913command loop as part of a command. The principal use of this variable
914is in @code{self-insert-command}, which uses it to decide which
915character to insert.
916
917@example
918@group
919last-command-event
920;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
921 @result{} 5
922@end group
923@end example
924
925@noindent
926The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
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GM
927@end defvar
928
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929@defvar last-event-frame
930This variable records which frame the last input event was directed to.
931Usually this is the frame that was selected when the event was
932generated, but if that frame has redirected input focus to another
933frame, the value is the frame to which the event was redirected.
934@xref{Input Focus}.
935
936If the last event came from a keyboard macro, the value is @code{macro}.
937@end defvar
938
939@node Adjusting Point
940@section Adjusting Point After Commands
941@cindex adjusting point
942@cindex invisible/intangible text, and point
943@cindex @code{display} property, and point display
944@cindex @code{composition} property, and point display
945
946 It is not easy to display a value of point in the middle of a
947sequence of text that has the @code{display}, @code{composition} or
a7cdbfce
SM
948is invisible. Therefore, after a command finishes and returns to the
949command loop, if point is within such a sequence, the command loop
950normally moves point to the edge of the sequence.
b8d4c8d0
GM
951
952 A command can inhibit this feature by setting the variable
953@code{disable-point-adjustment}:
954
955@defvar disable-point-adjustment
956If this variable is non-@code{nil} when a command returns to the
957command loop, then the command loop does not check for those text
958properties, and does not move point out of sequences that have them.
959
960The command loop sets this variable to @code{nil} before each command,
961so if a command sets it, the effect applies only to that command.
962@end defvar
963
964@defvar global-disable-point-adjustment
965If you set this variable to a non-@code{nil} value, the feature of
966moving point out of these sequences is completely turned off.
967@end defvar
968
969@node Input Events
970@section Input Events
971@cindex events
972@cindex input events
973
974The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
EZ
975represent keyboard or mouse activity, or system events sent to Emacs.
976The events for keyboard activity are characters or symbols; other
977events are always lists. This section describes the representation
978and meaning of input events in detail.
b8d4c8d0
GM
979
980@defun eventp object
981This function returns non-@code{nil} if @var{object} is an input event
982or event type.
983
984Note that any symbol might be used as an event or an event type.
985@code{eventp} cannot distinguish whether a symbol is intended by Lisp
986code to be used as an event. Instead, it distinguishes whether the
987symbol has actually been used in an event that has been read as input in
988the current Emacs session. If a symbol has not yet been so used,
989@code{eventp} returns @code{nil}.
990@end defun
991
992@menu
d24880de
GM
993* Keyboard Events:: Ordinary characters--keys with symbols on them.
994* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 995* Mouse Events:: Overview of mouse events.
d24880de
GM
996* Click Events:: Pushing and releasing a mouse button.
997* Drag Events:: Moving the mouse before releasing the button.
998* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 999* Repeat Events:: Double and triple click (or drag, or down).
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GM
1000* Motion Events:: Just moving the mouse, not pushing a button.
1001* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1002* Misc Events:: Other events the system can generate.
d24880de
GM
1003* Event Examples:: Examples of the lists for mouse events.
1004* Classifying Events:: Finding the modifier keys in an event symbol.
1005 Event types.
1006* Accessing Mouse:: Functions to extract info from mouse events.
1007* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1008* Strings of Events:: Special considerations for putting
d24880de 1009 keyboard character events in a string.
b8d4c8d0
GM
1010@end menu
1011
1012@node Keyboard Events
1013@subsection Keyboard Events
1014@cindex keyboard events
1015
1016There are two kinds of input you can get from the keyboard: ordinary
1017keys, and function keys. Ordinary keys correspond to characters; the
1018events they generate are represented in Lisp as characters. The event
1019type of a character event is the character itself (an integer); see
1020@ref{Classifying Events}.
1021
1022@cindex modifier bits (of input character)
1023@cindex basic code (of input character)
1024An input character event consists of a @dfn{basic code} between 0 and
1025524287, plus any or all of these @dfn{modifier bits}:
1026
1027@table @asis
1028@item meta
1029The
1030@tex
1031@math{2^{27}}
1032@end tex
1033@ifnottex
10342**27
1035@end ifnottex
1036bit in the character code indicates a character
1037typed with the meta key held down.
1038
1039@item control
1040The
1041@tex
1042@math{2^{26}}
1043@end tex
1044@ifnottex
10452**26
1046@end ifnottex
1047bit in the character code indicates a non-@acronym{ASCII}
1048control character.
1049
1050@sc{ascii} control characters such as @kbd{C-a} have special basic
1051codes of their own, so Emacs needs no special bit to indicate them.
1052Thus, the code for @kbd{C-a} is just 1.
1053
1054But if you type a control combination not in @acronym{ASCII}, such as
1055@kbd{%} with the control key, the numeric value you get is the code
1056for @kbd{%} plus
1057@tex
1058@math{2^{26}}
1059@end tex
1060@ifnottex
10612**26
1062@end ifnottex
1063(assuming the terminal supports non-@acronym{ASCII}
1064control characters).
1065
1066@item shift
1067The
1068@tex
1069@math{2^{25}}
1070@end tex
1071@ifnottex
10722**25
1073@end ifnottex
1074bit in the character code indicates an @acronym{ASCII} control
1075character typed with the shift key held down.
1076
1077For letters, the basic code itself indicates upper versus lower case;
1078for digits and punctuation, the shift key selects an entirely different
1079character with a different basic code. In order to keep within the
1080@acronym{ASCII} character set whenever possible, Emacs avoids using the
1081@tex
1082@math{2^{25}}
1083@end tex
1084@ifnottex
10852**25
1086@end ifnottex
1087bit for those characters.
1088
1089However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1090@kbd{C-a}, so Emacs uses the
1091@tex
1092@math{2^{25}}
1093@end tex
1094@ifnottex
10952**25
1096@end ifnottex
1097bit in @kbd{C-A} and not in
1098@kbd{C-a}.
1099
1100@item hyper
1101The
1102@tex
1103@math{2^{24}}
1104@end tex
1105@ifnottex
11062**24
1107@end ifnottex
1108bit in the character code indicates a character
1109typed with the hyper key held down.
1110
1111@item super
1112The
1113@tex
1114@math{2^{23}}
1115@end tex
1116@ifnottex
11172**23
1118@end ifnottex
1119bit in the character code indicates a character
1120typed with the super key held down.
1121
1122@item alt
1123The
1124@tex
1125@math{2^{22}}
1126@end tex
1127@ifnottex
11282**22
1129@end ifnottex
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1130bit in the character code indicates a character typed with the alt key
1131held down. (The key labeled @key{Alt} on most keyboards is actually
1132treated as the meta key, not this.)
b8d4c8d0
GM
1133@end table
1134
1135 It is best to avoid mentioning specific bit numbers in your program.
1136To test the modifier bits of a character, use the function
1137@code{event-modifiers} (@pxref{Classifying Events}). When making key
1138bindings, you can use the read syntax for characters with modifier bits
1139(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1140@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1141specify the characters (@pxref{Changing Key Bindings}). The function
1142@code{event-convert-list} converts such a list into an event type
1143(@pxref{Classifying Events}).
1144
1145@node Function Keys
1146@subsection Function Keys
1147
1148@cindex function keys
1149Most keyboards also have @dfn{function keys}---keys that have names or
34106abe
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1150symbols that are not characters. Function keys are represented in
1151Emacs Lisp as symbols; the symbol's name is the function key's label,
1152in lower case. For example, pressing a key labeled @key{F1} generates
1153an input event represented by the symbol @code{f1}.
b8d4c8d0
GM
1154
1155The event type of a function key event is the event symbol itself.
1156@xref{Classifying Events}.
1157
1158Here are a few special cases in the symbol-naming convention for
1159function keys:
1160
1161@table @asis
1162@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1163These keys correspond to common @acronym{ASCII} control characters that have
1164special keys on most keyboards.
1165
1166In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1167terminal can distinguish between them, Emacs conveys the distinction to
1168Lisp programs by representing the former as the integer 9, and the
1169latter as the symbol @code{tab}.
1170
1171Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
EZ
1172@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1173to map @code{tab} into 9. Thus, a key binding for character code 9
1174(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1175the other symbols in this group. The function @code{read-char}
1176likewise converts these events into characters.
b8d4c8d0
GM
1177
1178In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1179converts into the character code 127 (@key{DEL}), not into code 8
1180(@key{BS}). This is what most users prefer.
1181
1182@item @code{left}, @code{up}, @code{right}, @code{down}
1183Cursor arrow keys
1184@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1185Keypad keys (to the right of the regular keyboard).
1186@item @code{kp-0}, @code{kp-1}, @dots{}
1187Keypad keys with digits.
1188@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1189Keypad PF keys.
1190@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1191Keypad arrow keys. Emacs normally translates these into the
1192corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1193@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1194Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1195normally translates these into the like-named non-keypad keys.
1196@end table
1197
1198You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1199@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1200represent them is with prefixes in the symbol name:
1201
1202@table @samp
1203@item A-
1204The alt modifier.
1205@item C-
1206The control modifier.
1207@item H-
1208The hyper modifier.
1209@item M-
1210The meta modifier.
1211@item S-
1212The shift modifier.
1213@item s-
1214The super modifier.
1215@end table
1216
1217Thus, the symbol for the key @key{F3} with @key{META} held down is
1218@code{M-f3}. When you use more than one prefix, we recommend you
1219write them in alphabetical order; but the order does not matter in
1220arguments to the key-binding lookup and modification functions.
1221
1222@node Mouse Events
1223@subsection Mouse Events
1224
1225Emacs supports four kinds of mouse events: click events, drag events,
1226button-down events, and motion events. All mouse events are represented
1227as lists. The @sc{car} of the list is the event type; this says which
1228mouse button was involved, and which modifier keys were used with it.
1229The event type can also distinguish double or triple button presses
1230(@pxref{Repeat Events}). The rest of the list elements give position
1231and time information.
1232
1233For key lookup, only the event type matters: two events of the same type
1234necessarily run the same command. The command can access the full
1235values of these events using the @samp{e} interactive code.
1236@xref{Interactive Codes}.
1237
1238A key sequence that starts with a mouse event is read using the keymaps
1239of the buffer in the window that the mouse was in, not the current
1240buffer. This does not imply that clicking in a window selects that
1241window or its buffer---that is entirely under the control of the command
1242binding of the key sequence.
1243
1244@node Click Events
1245@subsection Click Events
1246@cindex click event
1247@cindex mouse click event
1248
1249When the user presses a mouse button and releases it at the same
1250location, that generates a @dfn{click} event. All mouse click event
1251share the same format:
1252
1253@example
1254(@var{event-type} @var{position} @var{click-count})
1255@end example
1256
1257@table @asis
1258@item @var{event-type}
1259This is a symbol that indicates which mouse button was used. It is
1260one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1261buttons are numbered left to right.
1262
1263You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1264@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1265and super, just as you would with function keys.
1266
1267This symbol also serves as the event type of the event. Key bindings
1268describe events by their types; thus, if there is a key binding for
1269@code{mouse-1}, that binding would apply to all events whose
1270@var{event-type} is @code{mouse-1}.
1271
1272@item @var{position}
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1273@cindex mouse position list
1274This is a @dfn{mouse position list} specifying where the mouse click
1275occurred; see below for details.
b8d4c8d0 1276
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1277@item @var{click-count}
1278This is the number of rapid repeated presses so far of the same mouse
1279button. @xref{Repeat Events}.
1280@end table
1281
1282 To access the contents of a mouse position list in the
1283@var{position} slot of a click event, you should typically use the
1284functions documented in @ref{Accessing Mouse}. The explicit format of
1285the list depends on where the click occurred. For clicks in the text
1286area, mode line, header line, or in the fringe or marginal areas, the
1287mouse position list has the form
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1288
1289@example
1290(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1291 @var{object} @var{text-pos} (@var{col} . @var{row})
1292 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1293@end example
1294
34106abe 1295@noindent
48de8b12 1296The meanings of these list elements are as follows:
34106abe 1297
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1298@table @asis
1299@item @var{window}
48de8b12 1300The window in which the click occurred.
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1301
1302@item @var{pos-or-area}
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1303The buffer position of the character clicked on in the text area; or,
1304if the click was outside the text area, the window area where it
1305occurred. It is one of the symbols @code{mode-line},
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1306@code{header-line}, @code{vertical-line}, @code{left-margin},
1307@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1308
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1309In one special case, @var{pos-or-area} is a list containing a symbol
1310(one of the symbols listed above) instead of just the symbol. This
1311happens after the imaginary prefix keys for the event are registered
1312by Emacs. @xref{Key Sequence Input}.
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1313
1314@item @var{x}, @var{y}
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1315The relative pixel coordinates of the click. For clicks in the text
1316area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1317the top left corner of the text area. @xref{Window Sizes}. For
1318clicks in a mode line or header line, the coordinate origin is the top
1319left corner of the window itself. For fringes, margins, and the
1320vertical border, @var{x} does not have meaningful data. For fringes
1321and margins, @var{y} is relative to the bottom edge of the header
1322line. In all cases, the @var{x} and @var{y} coordinates increase
1323rightward and downward respectively.
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1324
1325@item @var{timestamp}
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1326The time at which the event occurred, as an integer number of
1327milliseconds since a system-dependent initial time.
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1328
1329@item @var{object}
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1330Either @code{nil} if there is no string-type text property at the
1331click position, or a cons cell of the form (@var{string}
34106abe 1332. @var{string-pos}) if there is one:
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1333
1334@table @asis
1335@item @var{string}
34106abe 1336The string which was clicked on, including any properties.
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1337
1338@item @var{string-pos}
34106abe 1339The position in the string where the click occurred.
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1340@end table
1341
1342@item @var{text-pos}
1343For clicks on a marginal area or on a fringe, this is the buffer
1344position of the first visible character in the corresponding line in
1345the window. For other events, it is the current buffer position in
1346the window.
1347
1348@item @var{col}, @var{row}
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1349These are the actual column and row coordinate numbers of the glyph
1350under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1351column of actual text on its line, @var{col} is reported by adding
1352fictional extra columns that have the default character width. Row 0
1353is taken to be the header line if the window has one, or the topmost
1354row of the text area otherwise. Column 0 is taken to be the leftmost
1355column of the text area for clicks on a window text area, or the
1356leftmost mode line or header line column for clicks there. For clicks
1357on fringes or vertical borders, these have no meaningful data. For
1358clicks on margins, @var{col} is measured from the left edge of the
1359margin area and @var{row} is measured from the top of the margin area.
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1360
1361@item @var{image}
1362This is the image object on which the click occurred. It is either
1363@code{nil} if there is no image at the position clicked on, or it is
1364an image object as returned by @code{find-image} if click was in an image.
1365
1366@item @var{dx}, @var{dy}
1367These are the pixel coordinates of the click, relative to
1368the top left corner of @var{object}, which is @code{(0 . 0)}. If
1369@var{object} is @code{nil}, the coordinates are relative to the top
1370left corner of the character glyph clicked on.
1371
1372@item @var{width}, @var{height}
1373These are the pixel width and height of @var{object} or, if this is
1374@code{nil}, those of the character glyph clicked on.
1375@end table
8547874a 1376
48de8b12 1377For clicks on a scroll bar, @var{position} has this form:
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1378
1379@example
1380(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1381@end example
1382
1383@table @asis
1384@item @var{window}
48de8b12 1385The window whose scroll bar was clicked on.
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1386
1387@item @var{area}
48de8b12 1388This is the symbol @code{vertical-scroll-bar}.
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1389
1390@item @var{portion}
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1391The number of pixels from the top of the scroll bar to the click
1392position. On some toolkits, including GTK+, Emacs cannot extract this
1393data, so the value is always @code{0}.
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1394
1395@item @var{whole}
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1396The total length, in pixels, of the scroll bar. On some toolkits,
1397including GTK+, Emacs cannot extract this data, so the value is always
1398@code{0}.
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1399
1400@item @var{timestamp}
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1401The time at which the event occurred, in milliseconds. On some
1402toolkits, including GTK+, Emacs cannot extract this data, so the value
1403is always @code{0}.
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1404
1405@item @var{part}
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1406The part of the scroll bar on which the click occurred. It is one of
1407the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1408(the area above the handle), @code{below-handle} (the area below the
1409handle), @code{up} (the up arrow at one end of the scroll bar), or
1410@code{down} (the down arrow at one end of the scroll bar).
1411@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1412@end table
1413
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1414
1415@node Drag Events
1416@subsection Drag Events
1417@cindex drag event
1418@cindex mouse drag event
1419
1420With Emacs, you can have a drag event without even changing your
1421clothes. A @dfn{drag event} happens every time the user presses a mouse
1422button and then moves the mouse to a different character position before
1423releasing the button. Like all mouse events, drag events are
1424represented in Lisp as lists. The lists record both the starting mouse
1425position and the final position, like this:
1426
1427@example
1428(@var{event-type}
1429 (@var{window1} START-POSITION)
1430 (@var{window2} END-POSITION))
1431@end example
1432
1433For a drag event, the name of the symbol @var{event-type} contains the
1434prefix @samp{drag-}. For example, dragging the mouse with button 2
1435held down generates a @code{drag-mouse-2} event. The second and third
1436elements of the event give the starting and ending position of the
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1437drag, as mouse position lists (@pxref{Click Events}). You can access
1438the second element of any mouse event in the same way, with no need to
1439distinguish drag events from others.
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1440
1441The @samp{drag-} prefix follows the modifier key prefixes such as
1442@samp{C-} and @samp{M-}.
1443
1444If @code{read-key-sequence} receives a drag event that has no key
1445binding, and the corresponding click event does have a binding, it
1446changes the drag event into a click event at the drag's starting
1447position. This means that you don't have to distinguish between click
1448and drag events unless you want to.
1449
1450@node Button-Down Events
1451@subsection Button-Down Events
1452@cindex button-down event
1453
1454Click and drag events happen when the user releases a mouse button.
1455They cannot happen earlier, because there is no way to distinguish a
1456click from a drag until the button is released.
1457
1458If you want to take action as soon as a button is pressed, you need to
1459handle @dfn{button-down} events.@footnote{Button-down is the
1460conservative antithesis of drag.} These occur as soon as a button is
1461pressed. They are represented by lists that look exactly like click
1462events (@pxref{Click Events}), except that the @var{event-type} symbol
1463name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1464modifier key prefixes such as @samp{C-} and @samp{M-}.
1465
1466The function @code{read-key-sequence} ignores any button-down events
1467that don't have command bindings; therefore, the Emacs command loop
1468ignores them too. This means that you need not worry about defining
1469button-down events unless you want them to do something. The usual
1470reason to define a button-down event is so that you can track mouse
1471motion (by reading motion events) until the button is released.
1472@xref{Motion Events}.
1473
1474@node Repeat Events
1475@subsection Repeat Events
1476@cindex repeat events
1477@cindex double-click events
1478@cindex triple-click events
1479@cindex mouse events, repeated
1480
1481If you press the same mouse button more than once in quick succession
1482without moving the mouse, Emacs generates special @dfn{repeat} mouse
1483events for the second and subsequent presses.
1484
1485The most common repeat events are @dfn{double-click} events. Emacs
1486generates a double-click event when you click a button twice; the event
1487happens when you release the button (as is normal for all click
1488events).
1489
1490The event type of a double-click event contains the prefix
1491@samp{double-}. Thus, a double click on the second mouse button with
1492@key{meta} held down comes to the Lisp program as
1493@code{M-double-mouse-2}. If a double-click event has no binding, the
1494binding of the corresponding ordinary click event is used to execute
1495it. Thus, you need not pay attention to the double click feature
1496unless you really want to.
1497
1498When the user performs a double click, Emacs generates first an ordinary
1499click event, and then a double-click event. Therefore, you must design
1500the command binding of the double click event to assume that the
1501single-click command has already run. It must produce the desired
1502results of a double click, starting from the results of a single click.
1503
1504This is convenient, if the meaning of a double click somehow ``builds
1505on'' the meaning of a single click---which is recommended user interface
1506design practice for double clicks.
1507
1508If you click a button, then press it down again and start moving the
1509mouse with the button held down, then you get a @dfn{double-drag} event
1510when you ultimately release the button. Its event type contains
1511@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1512has no binding, Emacs looks for an alternate binding as if the event
1513were an ordinary drag.
1514
1515Before the double-click or double-drag event, Emacs generates a
1516@dfn{double-down} event when the user presses the button down for the
1517second time. Its event type contains @samp{double-down} instead of just
1518@samp{down}. If a double-down event has no binding, Emacs looks for an
1519alternate binding as if the event were an ordinary button-down event.
1520If it finds no binding that way either, the double-down event is
1521ignored.
1522
1523To summarize, when you click a button and then press it again right
1524away, Emacs generates a down event and a click event for the first
1525click, a double-down event when you press the button again, and finally
1526either a double-click or a double-drag event.
1527
1528If you click a button twice and then press it again, all in quick
1529succession, Emacs generates a @dfn{triple-down} event, followed by
1530either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1531these events contain @samp{triple} instead of @samp{double}. If any
1532triple event has no binding, Emacs uses the binding that it would use
1533for the corresponding double event.
1534
1535If you click a button three or more times and then press it again, the
1536events for the presses beyond the third are all triple events. Emacs
1537does not have separate event types for quadruple, quintuple, etc.@:
1538events. However, you can look at the event list to find out precisely
1539how many times the button was pressed.
1540
1541@defun event-click-count event
1542This function returns the number of consecutive button presses that led
1543up to @var{event}. If @var{event} is a double-down, double-click or
1544double-drag event, the value is 2. If @var{event} is a triple event,
1545the value is 3 or greater. If @var{event} is an ordinary mouse event
1546(not a repeat event), the value is 1.
1547@end defun
1548
1549@defopt double-click-fuzz
1550To generate repeat events, successive mouse button presses must be at
1551approximately the same screen position. The value of
1552@code{double-click-fuzz} specifies the maximum number of pixels the
1553mouse may be moved (horizontally or vertically) between two successive
1554clicks to make a double-click.
1555
1556This variable is also the threshold for motion of the mouse to count
1557as a drag.
1558@end defopt
1559
1560@defopt double-click-time
1561To generate repeat events, the number of milliseconds between
1562successive button presses must be less than the value of
1563@code{double-click-time}. Setting @code{double-click-time} to
1564@code{nil} disables multi-click detection entirely. Setting it to
1565@code{t} removes the time limit; Emacs then detects multi-clicks by
1566position only.
1567@end defopt
1568
1569@node Motion Events
1570@subsection Motion Events
1571@cindex motion event
1572@cindex mouse motion events
1573
1574Emacs sometimes generates @dfn{mouse motion} events to describe motion
1575of the mouse without any button activity. Mouse motion events are
1576represented by lists that look like this:
1577
1578@example
603f5979 1579(mouse-movement POSITION)
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1580@end example
1581
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1582@noindent
1583@var{position} is a mouse position list (@pxref{Click Events}),
1584specifying the current position of the mouse cursor.
b8d4c8d0 1585
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1586The special form @code{track-mouse} enables generation of motion
1587events within its body. Outside of @code{track-mouse} forms, Emacs
1588does not generate events for mere motion of the mouse, and these
1589events do not appear. @xref{Mouse Tracking}.
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1590
1591@node Focus Events
1592@subsection Focus Events
1593@cindex focus event
1594
1595Window systems provide general ways for the user to control which window
1596gets keyboard input. This choice of window is called the @dfn{focus}.
1597When the user does something to switch between Emacs frames, that
1598generates a @dfn{focus event}. The normal definition of a focus event,
1599in the global keymap, is to select a new frame within Emacs, as the user
1600would expect. @xref{Input Focus}.
1601
1602Focus events are represented in Lisp as lists that look like this:
1603
1604@example
1605(switch-frame @var{new-frame})
1606@end example
1607
1608@noindent
1609where @var{new-frame} is the frame switched to.
1610
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1611Some X window managers are set up so that just moving the mouse into a
1612window is enough to set the focus there. Usually, there is no need
1613for a Lisp program to know about the focus change until some other
1614kind of input arrives. Emacs generates a focus event only when the
1615user actually types a keyboard key or presses a mouse button in the
1616new frame; just moving the mouse between frames does not generate a
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1617focus event.
1618
1619A focus event in the middle of a key sequence would garble the
1620sequence. So Emacs never generates a focus event in the middle of a key
1621sequence. If the user changes focus in the middle of a key
1622sequence---that is, after a prefix key---then Emacs reorders the events
1623so that the focus event comes either before or after the multi-event key
1624sequence, and not within it.
1625
1626@node Misc Events
1627@subsection Miscellaneous System Events
1628
1629A few other event types represent occurrences within the system.
1630
1631@table @code
1632@cindex @code{delete-frame} event
1633@item (delete-frame (@var{frame}))
1634This kind of event indicates that the user gave the window manager
1635a command to delete a particular window, which happens to be an Emacs frame.
1636
1637The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1638
1639@cindex @code{iconify-frame} event
1640@item (iconify-frame (@var{frame}))
1641This kind of event indicates that the user iconified @var{frame} using
1642the window manager. Its standard definition is @code{ignore}; since the
1643frame has already been iconified, Emacs has no work to do. The purpose
1644of this event type is so that you can keep track of such events if you
1645want to.
1646
1647@cindex @code{make-frame-visible} event
1648@item (make-frame-visible (@var{frame}))
1649This kind of event indicates that the user deiconified @var{frame} using
1650the window manager. Its standard definition is @code{ignore}; since the
1651frame has already been made visible, Emacs has no work to do.
1652
1653@cindex @code{wheel-up} event
1654@cindex @code{wheel-down} event
1655@item (wheel-up @var{position})
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1656@itemx (wheel-down @var{position})
1657These kinds of event are generated by moving a mouse wheel. The
1658@var{position} element is a mouse position list (@pxref{Click
1659Events}), specifying the position of the mouse cursor when the event
1660occurred.
b8d4c8d0 1661
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1662@vindex mouse-wheel-up-event
1663@vindex mouse-wheel-down-event
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1664This kind of event is generated only on some kinds of systems. On some
1665systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1666portable code, use the variables @code{mouse-wheel-up-event} and
1667@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1668what event types to expect for the mouse wheel.
1669
1670@cindex @code{drag-n-drop} event
1671@item (drag-n-drop @var{position} @var{files})
1672This kind of event is generated when a group of files is
1673selected in an application outside of Emacs, and then dragged and
1674dropped onto an Emacs frame.
1675
1676The element @var{position} is a list describing the position of the
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1677event, in the same format as used in a mouse-click event (@pxref{Click
1678Events}), and @var{files} is the list of file names that were dragged
1679and dropped. The usual way to handle this event is by visiting these
1680files.
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1681
1682This kind of event is generated, at present, only on some kinds of
1683systems.
1684
1685@cindex @code{help-echo} event
1686@item help-echo
1687This kind of event is generated when a mouse pointer moves onto a
1688portion of buffer text which has a @code{help-echo} text property.
1689The generated event has this form:
1690
1691@example
1692(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1693@end example
1694
1695@noindent
1696The precise meaning of the event parameters and the way these
1697parameters are used to display the help-echo text are described in
1698@ref{Text help-echo}.
1699
1700@cindex @code{sigusr1} event
1701@cindex @code{sigusr2} event
1702@cindex user signals
1703@item sigusr1
1704@itemx sigusr2
1705These events are generated when the Emacs process receives
1706the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1707additional data because signals do not carry additional information.
7aa5aad8 1708They can be useful for debugging (@pxref{Error Debugging}).
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1709
1710To catch a user signal, bind the corresponding event to an interactive
1711command in the @code{special-event-map} (@pxref{Active Keymaps}).
1712The command is called with no arguments, and the specific signal event is
1713available in @code{last-input-event}. For example:
1714
1715@smallexample
1716(defun sigusr-handler ()
1717 (interactive)
1718 (message "Caught signal %S" last-input-event))
1719
1720(define-key special-event-map [sigusr1] 'sigusr-handler)
1721@end smallexample
1722
1723To test the signal handler, you can make Emacs send a signal to itself:
1724
1725@smallexample
1726(signal-process (emacs-pid) 'sigusr1)
1727@end smallexample
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1728
1729@cindex @code{language-change} event
1730@item language-change
1731This kind of event is generated on MS-Windows when the input language
1732has changed. This typically means that the keyboard keys will send to
1733Emacs characters from a different language. The generated event has
1734this form:
1735
1736@smallexample
1737(language-change @var{frame} @var{codepage} @var{language-id})
1738@end smallexample
1739
1740@noindent
1741Here @var{frame} is the frame which was current when the input
1742language changed; @var{codepage} is the new codepage number; and
1743@var{language-id} is the numerical ID of the new input language. The
1744coding-system (@pxref{Coding Systems}) that corresponds to
1745@var{codepage} is @code{cp@var{codepage}} or
1746@code{windows-@var{codepage}}. To convert @var{language-id} to a
1747string (e.g., to use it for various language-dependent features, such
1748as @code{set-language-environment}), use the
1749@code{w32-get-locale-info} function, like this:
1750
1751@smallexample
1752;; Get the abbreviated language name, such as "ENU" for English
1753(w32-get-locale-info language-id)
1754;; Get the full English name of the language,
1755;; such as "English (United States)"
1756(w32-get-locale-info language-id 4097)
1757;; Get the full localized name of the language
1758(w32-get-locale-info language-id t)
1759@end smallexample
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1760@end table
1761
1762 If one of these events arrives in the middle of a key sequence---that
1763is, after a prefix key---then Emacs reorders the events so that this
1764event comes either before or after the multi-event key sequence, not
1765within it.
1766
1767@node Event Examples
1768@subsection Event Examples
1769
1770If the user presses and releases the left mouse button over the same
1771location, that generates a sequence of events like this:
1772
1773@smallexample
1774(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1775(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1776@end smallexample
1777
1778While holding the control key down, the user might hold down the
1779second mouse button, and drag the mouse from one line to the next.
1780That produces two events, as shown here:
1781
1782@smallexample
1783(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1784(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1785 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1786@end smallexample
1787
1788While holding down the meta and shift keys, the user might press the
1789second mouse button on the window's mode line, and then drag the mouse
1790into another window. That produces a pair of events like these:
1791
1792@smallexample
1793(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1794(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1795 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1796 -453816))
1797@end smallexample
1798
1799To handle a SIGUSR1 signal, define an interactive function, and
1800bind it to the @code{signal usr1} event sequence:
1801
1802@smallexample
1803(defun usr1-handler ()
1804 (interactive)
1805 (message "Got USR1 signal"))
1806(global-set-key [signal usr1] 'usr1-handler)
1807@end smallexample
1808
1809@node Classifying Events
1810@subsection Classifying Events
1811@cindex event type
1812
1813 Every event has an @dfn{event type}, which classifies the event for
1814key binding purposes. For a keyboard event, the event type equals the
1815event value; thus, the event type for a character is the character, and
1816the event type for a function key symbol is the symbol itself. For
1817events that are lists, the event type is the symbol in the @sc{car} of
1818the list. Thus, the event type is always a symbol or a character.
1819
1820 Two events of the same type are equivalent where key bindings are
1821concerned; thus, they always run the same command. That does not
1822necessarily mean they do the same things, however, as some commands look
1823at the whole event to decide what to do. For example, some commands use
1824the location of a mouse event to decide where in the buffer to act.
1825
1826 Sometimes broader classifications of events are useful. For example,
1827you might want to ask whether an event involved the @key{META} key,
1828regardless of which other key or mouse button was used.
1829
1830 The functions @code{event-modifiers} and @code{event-basic-type} are
1831provided to get such information conveniently.
1832
1833@defun event-modifiers event
1834This function returns a list of the modifiers that @var{event} has. The
1835modifiers are symbols; they include @code{shift}, @code{control},
1836@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1837the modifiers list of a mouse event symbol always contains one of
1838@code{click}, @code{drag}, and @code{down}. For double or triple
1839events, it also contains @code{double} or @code{triple}.
1840
1841The argument @var{event} may be an entire event object, or just an
1842event type. If @var{event} is a symbol that has never been used in an
1843event that has been read as input in the current Emacs session, then
1844@code{event-modifiers} can return @code{nil}, even when @var{event}
1845actually has modifiers.
1846
1847Here are some examples:
1848
1849@example
1850(event-modifiers ?a)
1851 @result{} nil
1852(event-modifiers ?A)
1853 @result{} (shift)
1854(event-modifiers ?\C-a)
1855 @result{} (control)
1856(event-modifiers ?\C-%)
1857 @result{} (control)
1858(event-modifiers ?\C-\S-a)
1859 @result{} (control shift)
1860(event-modifiers 'f5)
1861 @result{} nil
1862(event-modifiers 's-f5)
1863 @result{} (super)
1864(event-modifiers 'M-S-f5)
1865 @result{} (meta shift)
1866(event-modifiers 'mouse-1)
1867 @result{} (click)
1868(event-modifiers 'down-mouse-1)
1869 @result{} (down)
1870@end example
1871
1872The modifiers list for a click event explicitly contains @code{click},
1873but the event symbol name itself does not contain @samp{click}.
1874@end defun
1875
1876@defun event-basic-type event
1877This function returns the key or mouse button that @var{event}
1878describes, with all modifiers removed. The @var{event} argument is as
1879in @code{event-modifiers}. For example:
1880
1881@example
1882(event-basic-type ?a)
1883 @result{} 97
1884(event-basic-type ?A)
1885 @result{} 97
1886(event-basic-type ?\C-a)
1887 @result{} 97
1888(event-basic-type ?\C-\S-a)
1889 @result{} 97
1890(event-basic-type 'f5)
1891 @result{} f5
1892(event-basic-type 's-f5)
1893 @result{} f5
1894(event-basic-type 'M-S-f5)
1895 @result{} f5
1896(event-basic-type 'down-mouse-1)
1897 @result{} mouse-1
1898@end example
1899@end defun
1900
1901@defun mouse-movement-p object
1902This function returns non-@code{nil} if @var{object} is a mouse movement
1903event.
1904@end defun
1905
1906@defun event-convert-list list
1907This function converts a list of modifier names and a basic event type
1908to an event type which specifies all of them. The basic event type
1909must be the last element of the list. For example,
1910
1911@example
1912(event-convert-list '(control ?a))
1913 @result{} 1
1914(event-convert-list '(control meta ?a))
1915 @result{} -134217727
1916(event-convert-list '(control super f1))
1917 @result{} C-s-f1
1918@end example
1919@end defun
1920
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1921@node Accessing Mouse
1922@subsection Accessing Mouse Events
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1923@cindex mouse events, data in
1924
1925 This section describes convenient functions for accessing the data in
1926a mouse button or motion event.
1927
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1928 The following two functions return a mouse position list
1929(@pxref{Click Events}), specifying the position of a mouse event.
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1930
1931@defun event-start event
1932This returns the starting position of @var{event}.
1933
1934If @var{event} is a click or button-down event, this returns the
1935location of the event. If @var{event} is a drag event, this returns the
1936drag's starting position.
1937@end defun
1938
1939@defun event-end event
1940This returns the ending position of @var{event}.
1941
1942If @var{event} is a drag event, this returns the position where the user
1943released the mouse button. If @var{event} is a click or button-down
1944event, the value is actually the starting position, which is the only
1945position such events have.
1946@end defun
1947
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1948@defun posnp object
1949This function returns non-@code{nil} if @var{object} is a mouse
735135f9 1950position list, in either of the formats documented in @ref{Click
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1951Events}); and @code{nil} otherwise.
1952@end defun
1953
b8d4c8d0 1954@cindex mouse position list, accessing
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1955 These functions take a mouse position list as argument, and return
1956various parts of it:
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1957
1958@defun posn-window position
1959Return the window that @var{position} is in.
1960@end defun
1961
1962@defun posn-area position
1963Return the window area recorded in @var{position}. It returns @code{nil}
1964when the event occurred in the text area of the window; otherwise, it
1965is a symbol identifying the area in which the event occurred.
1966@end defun
1967
1968@defun posn-point position
1969Return the buffer position in @var{position}. When the event occurred
1970in the text area of the window, in a marginal area, or on a fringe,
1971this is an integer specifying a buffer position. Otherwise, the value
1972is undefined.
1973@end defun
1974
1975@defun posn-x-y position
1976Return the pixel-based x and y coordinates in @var{position}, as a
1977cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1978to the window given by @code{posn-window}.
1979
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1980This example shows how to convert the window-relative coordinates in
1981the text area of a window into frame-relative coordinates:
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1982
1983@example
1984(defun frame-relative-coordinates (position)
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1985 "Return frame-relative coordinates from POSITION.
1986POSITION is assumed to lie in a window text area."
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1987 (let* ((x-y (posn-x-y position))
1988 (window (posn-window position))
1989 (edges (window-inside-pixel-edges window)))
1990 (cons (+ (car x-y) (car edges))
1991 (+ (cdr x-y) (cadr edges)))))
1992@end example
1993@end defun
1994
1995@defun posn-col-row position
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1996This function returns a cons cell @code{(@var{col} . @var{row})},
1997containing the estimated column and row corresponding to buffer
1998position @var{position}. The return value is given in units of the
1999frame's default character width and height, as computed from the
2000@var{x} and @var{y} values corresponding to @var{position}. (So, if
2001the actual characters have non-default sizes, the actual row and
2002column may differ from these computed values.)
2003
2004Note that @var{row} is counted from the top of the text area. If the
2005window possesses a header line (@pxref{Header Lines}), it is
2006@emph{not} counted as the first line.
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2007@end defun
2008
2009@defun posn-actual-col-row position
2010Return the actual row and column in @var{position}, as a cons cell
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2011@code{(@var{col} . @var{row})}. The values are the actual row and
2012column numbers in the window. @xref{Click Events}, for details. It
2013returns @code{nil} if @var{position} does not include actual positions
2014values.
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2015@end defun
2016
2017@defun posn-string position
2018Return the string object in @var{position}, either @code{nil}, or a
2019cons cell @code{(@var{string} . @var{string-pos})}.
2020@end defun
2021
2022@defun posn-image position
2023Return the image object in @var{position}, either @code{nil}, or an
2024image @code{(image ...)}.
2025@end defun
2026
2027@defun posn-object position
2028Return the image or string object in @var{position}, either
2029@code{nil}, an image @code{(image ...)}, or a cons cell
2030@code{(@var{string} . @var{string-pos})}.
2031@end defun
2032
2033@defun posn-object-x-y position
2034Return the pixel-based x and y coordinates relative to the upper left
2035corner of the object in @var{position} as a cons cell @code{(@var{dx}
2036. @var{dy})}. If the @var{position} is a buffer position, return the
2037relative position in the character at that position.
2038@end defun
2039
2040@defun posn-object-width-height position
2041Return the pixel width and height of the object in @var{position} as a
2042cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2043is a buffer position, return the size of the character at that position.
2044@end defun
2045
2046@cindex timestamp of a mouse event
2047@defun posn-timestamp position
2048Return the timestamp in @var{position}. This is the time at which the
2049event occurred, in milliseconds.
2050@end defun
2051
2052 These functions compute a position list given particular buffer
2053position or screen position. You can access the data in this position
2054list with the functions described above.
2055
2056@defun posn-at-point &optional pos window
2057This function returns a position list for position @var{pos} in
2058@var{window}. @var{pos} defaults to point in @var{window};
2059@var{window} defaults to the selected window.
2060
2061@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2062@var{window}.
2063@end defun
2064
2065@defun posn-at-x-y x y &optional frame-or-window whole
2066This function returns position information corresponding to pixel
2067coordinates @var{x} and @var{y} in a specified frame or window,
2068@var{frame-or-window}, which defaults to the selected window.
2069The coordinates @var{x} and @var{y} are relative to the
2070frame or window used.
2071If @var{whole} is @code{nil}, the coordinates are relative
2072to the window text area, otherwise they are relative to
2073the entire window area including scroll bars, margins and fringes.
2074@end defun
2075
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2076@node Accessing Scroll
2077@subsection Accessing Scroll Bar Events
2078@cindex scroll bar events, data in
2079
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2080 These functions are useful for decoding scroll bar events.
2081
2082@defun scroll-bar-event-ratio event
2083This function returns the fractional vertical position of a scroll bar
2084event within the scroll bar. The value is a cons cell
2085@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2086is the fractional position.
2087@end defun
2088
2089@defun scroll-bar-scale ratio total
2090This function multiplies (in effect) @var{ratio} by @var{total},
2091rounding the result to an integer. The argument @var{ratio} is not a
2092number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2093value returned by @code{scroll-bar-event-ratio}.
2094
2095This function is handy for scaling a position on a scroll bar into a
2096buffer position. Here's how to do that:
2097
2098@example
2099(+ (point-min)
2100 (scroll-bar-scale
2101 (posn-x-y (event-start event))
2102 (- (point-max) (point-min))))
2103@end example
2104
2105Recall that scroll bar events have two integers forming a ratio, in place
2106of a pair of x and y coordinates.
2107@end defun
2108
2109@node Strings of Events
2110@subsection Putting Keyboard Events in Strings
2111@cindex keyboard events in strings
2112@cindex strings with keyboard events
2113
2114 In most of the places where strings are used, we conceptualize the
2115string as containing text characters---the same kind of characters found
2116in buffers or files. Occasionally Lisp programs use strings that
2117conceptually contain keyboard characters; for example, they may be key
2118sequences or keyboard macro definitions. However, storing keyboard
2119characters in a string is a complex matter, for reasons of historical
2120compatibility, and it is not always possible.
2121
2122 We recommend that new programs avoid dealing with these complexities
2123by not storing keyboard events in strings. Here is how to do that:
2124
2125@itemize @bullet
2126@item
2127Use vectors instead of strings for key sequences, when you plan to use
2128them for anything other than as arguments to @code{lookup-key} and
2129@code{define-key}. For example, you can use
2130@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2131@code{this-command-keys-vector} instead of @code{this-command-keys}.
2132
2133@item
2134Use vectors to write key sequence constants containing meta characters,
2135even when passing them directly to @code{define-key}.
2136
2137@item
2138When you have to look at the contents of a key sequence that might be a
2139string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2140first, to convert it to a list.
2141@end itemize
2142
2143 The complexities stem from the modifier bits that keyboard input
2144characters can include. Aside from the Meta modifier, none of these
2145modifier bits can be included in a string, and the Meta modifier is
2146allowed only in special cases.
2147
2148 The earliest GNU Emacs versions represented meta characters as codes
2149in the range of 128 to 255. At that time, the basic character codes
2150ranged from 0 to 127, so all keyboard character codes did fit in a
2151string. Many Lisp programs used @samp{\M-} in string constants to stand
2152for meta characters, especially in arguments to @code{define-key} and
2153similar functions, and key sequences and sequences of events were always
2154represented as strings.
2155
2156 When we added support for larger basic character codes beyond 127, and
2157additional modifier bits, we had to change the representation of meta
2158characters. Now the flag that represents the Meta modifier in a
2159character is
2160@tex
2161@math{2^{27}}
2162@end tex
2163@ifnottex
21642**27
2165@end ifnottex
2166and such numbers cannot be included in a string.
2167
2168 To support programs with @samp{\M-} in string constants, there are
2169special rules for including certain meta characters in a string.
2170Here are the rules for interpreting a string as a sequence of input
2171characters:
2172
2173@itemize @bullet
2174@item
2175If the keyboard character value is in the range of 0 to 127, it can go
2176in the string unchanged.
2177
2178@item
2179The meta variants of those characters, with codes in the range of
2180@tex
2181@math{2^{27}}
2182@end tex
2183@ifnottex
21842**27
2185@end ifnottex
2186to
2187@tex
2188@math{2^{27} + 127},
2189@end tex
2190@ifnottex
21912**27+127,
2192@end ifnottex
2193can also go in the string, but you must change their
2194numeric values. You must set the
2195@tex
2196@math{2^{7}}
2197@end tex
2198@ifnottex
21992**7
2200@end ifnottex
2201bit instead of the
2202@tex
2203@math{2^{27}}
2204@end tex
2205@ifnottex
22062**27
2207@end ifnottex
2208bit, resulting in a value between 128 and 255. Only a unibyte string
2209can include these codes.
2210
2211@item
2212Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2213
2214@item
2215Other keyboard character events cannot fit in a string. This includes
2216keyboard events in the range of 128 to 255.
2217@end itemize
2218
2219 Functions such as @code{read-key-sequence} that construct strings of
2220keyboard input characters follow these rules: they construct vectors
2221instead of strings, when the events won't fit in a string.
2222
2223 When you use the read syntax @samp{\M-} in a string, it produces a
2224code in the range of 128 to 255---the same code that you get if you
2225modify the corresponding keyboard event to put it in the string. Thus,
2226meta events in strings work consistently regardless of how they get into
2227the strings.
2228
2229 However, most programs would do well to avoid these issues by
2230following the recommendations at the beginning of this section.
2231
2232@node Reading Input
2233@section Reading Input
2234@cindex read input
2235@cindex keyboard input
2236
2237 The editor command loop reads key sequences using the function
2238@code{read-key-sequence}, which uses @code{read-event}. These and other
2239functions for event input are also available for use in Lisp programs.
2240See also @code{momentary-string-display} in @ref{Temporary Displays},
2241and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2242functions and variables for controlling terminal input modes and
2243debugging terminal input.
2244
2245 For higher-level input facilities, see @ref{Minibuffers}.
2246
2247@menu
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2248* Key Sequence Input:: How to read one key sequence.
2249* Reading One Event:: How to read just one event.
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2250* Event Mod:: How Emacs modifies events as they are read.
2251* Invoking the Input Method:: How reading an event uses the input method.
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2252* Quoted Character Input:: Asking the user to specify a character.
2253* Event Input Misc:: How to reread or throw away input events.
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2254@end menu
2255
2256@node Key Sequence Input
2257@subsection Key Sequence Input
2258@cindex key sequence input
2259
2260 The command loop reads input a key sequence at a time, by calling
2261@code{read-key-sequence}. Lisp programs can also call this function;
2262for example, @code{describe-key} uses it to read the key to describe.
2263
2264@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2265This function reads a key sequence and returns it as a string or
2266vector. It keeps reading events until it has accumulated a complete key
2267sequence; that is, enough to specify a non-prefix command using the
2268currently active keymaps. (Remember that a key sequence that starts
2269with a mouse event is read using the keymaps of the buffer in the
2270window that the mouse was in, not the current buffer.)
2271
2272If the events are all characters and all can fit in a string, then
2273@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2274Otherwise, it returns a vector, since a vector can hold all kinds of
2275events---characters, symbols, and lists. The elements of the string or
2276vector are the events in the key sequence.
2277
2278Reading a key sequence includes translating the events in various
2279ways. @xref{Translation Keymaps}.
2280
2281The argument @var{prompt} is either a string to be displayed in the
2282echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2283The argument @var{continue-echo}, if non-@code{nil}, means to echo
2284this key as a continuation of the previous key.
2285
2286Normally any upper case event is converted to lower case if the
2287original event is undefined and the lower case equivalent is defined.
2288The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2289convert the last event to lower case. This is appropriate for reading
2290a key sequence to be defined.
2291
2292The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2293function should process a @code{switch-frame} event if the user
2294switches frames before typing anything. If the user switches frames
2295in the middle of a key sequence, or at the start of the sequence but
2296@var{switch-frame-ok} is @code{nil}, then the event will be put off
2297until after the current key sequence.
2298
2299The argument @var{command-loop}, if non-@code{nil}, means that this
2300key sequence is being read by something that will read commands one
2301after another. It should be @code{nil} if the caller will read just
2302one key sequence.
2303
2304In the following example, Emacs displays the prompt @samp{?} in the
2305echo area, and then the user types @kbd{C-x C-f}.
2306
2307@example
2308(read-key-sequence "?")
2309
2310@group
2311---------- Echo Area ----------
2312?@kbd{C-x C-f}
2313---------- Echo Area ----------
2314
2315 @result{} "^X^F"
2316@end group
2317@end example
2318
2319The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2320typed while reading with this function works like any other character,
2321and does not set @code{quit-flag}. @xref{Quitting}.
2322@end defun
2323
2324@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2325This is like @code{read-key-sequence} except that it always
2326returns the key sequence as a vector, never as a string.
2327@xref{Strings of Events}.
2328@end defun
2329
2330@cindex upper case key sequence
2331@cindex downcasing in @code{lookup-key}
ee6e73b8 2332@cindex shift-translation
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2333If an input character is upper-case (or has the shift modifier) and
2334has no key binding, but its lower-case equivalent has one, then
2335@code{read-key-sequence} converts the character to lower case. Note
2336that @code{lookup-key} does not perform case conversion in this way.
2337
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2338@vindex this-command-keys-shift-translated
2339When reading input results in such a @dfn{shift-translation}, Emacs
2340sets the variable @code{this-command-keys-shift-translated} to a
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2341non-@code{nil} value. Lisp programs can examine this variable if they
2342need to modify their behavior when invoked by shift-translated keys.
2343For example, the function @code{handle-shift-selection} examines the
2344value of this variable to determine how to activate or deactivate the
2345region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2346
b8d4c8d0
GM
2347The function @code{read-key-sequence} also transforms some mouse events.
2348It converts unbound drag events into click events, and discards unbound
2349button-down events entirely. It also reshuffles focus events and
2350miscellaneous window events so that they never appear in a key sequence
2351with any other events.
2352
2353@cindex @code{header-line} prefix key
2354@cindex @code{mode-line} prefix key
2355@cindex @code{vertical-line} prefix key
2356@cindex @code{horizontal-scroll-bar} prefix key
2357@cindex @code{vertical-scroll-bar} prefix key
2358@cindex @code{menu-bar} prefix key
2359@cindex mouse events, in special parts of frame
2360When mouse events occur in special parts of a window, such as a mode
2361line or a scroll bar, the event type shows nothing special---it is the
2362same symbol that would normally represent that combination of mouse
2363button and modifier keys. The information about the window part is kept
2364elsewhere in the event---in the coordinates. But
2365@code{read-key-sequence} translates this information into imaginary
16152b76 2366``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2367@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2368@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2369meanings for mouse clicks in special window parts by defining key
2370sequences using these imaginary prefix keys.
2371
2372For example, if you call @code{read-key-sequence} and then click the
2373mouse on the window's mode line, you get two events, like this:
2374
2375@example
2376(read-key-sequence "Click on the mode line: ")
2377 @result{} [mode-line
2378 (mouse-1
2379 (#<window 6 on NEWS> mode-line
2380 (40 . 63) 5959987))]
2381@end example
2382
2383@defvar num-input-keys
b8d4c8d0
GM
2384This variable's value is the number of key sequences processed so far in
2385this Emacs session. This includes key sequences read from the terminal
2386and key sequences read from keyboard macros being executed.
2387@end defvar
2388
2389@node Reading One Event
2390@subsection Reading One Event
2391@cindex reading a single event
2392@cindex event, reading only one
2393
eb5ed549
CY
2394 The lowest level functions for command input are @code{read-event},
2395@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2396
2397@defun read-event &optional prompt inherit-input-method seconds
2398This function reads and returns the next event of command input, waiting
2399if necessary until an event is available. Events can come directly from
2400the user or from a keyboard macro.
2401
2402If the optional argument @var{prompt} is non-@code{nil}, it should be a
2403string to display in the echo area as a prompt. Otherwise,
2404@code{read-event} does not display any message to indicate it is waiting
2405for input; instead, it prompts by echoing: it displays descriptions of
2406the events that led to or were read by the current command. @xref{The
2407Echo Area}.
2408
2409If @var{inherit-input-method} is non-@code{nil}, then the current input
2410method (if any) is employed to make it possible to enter a
2411non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2412for reading this event.
2413
2414If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2415moves the cursor temporarily to the echo area, to the end of any message
2416displayed there. Otherwise @code{read-event} does not move the cursor.
2417
2418If @var{seconds} is non-@code{nil}, it should be a number specifying
2419the maximum time to wait for input, in seconds. If no input arrives
2420within that time, @code{read-event} stops waiting and returns
2421@code{nil}. A floating-point value for @var{seconds} means to wait
2422for a fractional number of seconds. Some systems support only a whole
2423number of seconds; on these systems, @var{seconds} is rounded down.
2424If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2425necessary for input to arrive.
2426
2427If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2428for user input to arrive. Idle timers---those created with
2429@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2430period. However, if @var{seconds} is non-@code{nil}, the state of
2431idleness remains unchanged. If Emacs is non-idle when
2432@code{read-event} is called, it remains non-idle throughout the
2433operation of @code{read-event}; if Emacs is idle (which can happen if
2434the call happens inside an idle timer), it remains idle.
2435
2436If @code{read-event} gets an event that is defined as a help character,
2437then in some cases @code{read-event} processes the event directly without
2438returning. @xref{Help Functions}. Certain other events, called
2439@dfn{special events}, are also processed directly within
2440@code{read-event} (@pxref{Special Events}).
2441
2442Here is what happens if you call @code{read-event} and then press the
2443right-arrow function key:
2444
2445@example
2446@group
2447(read-event)
2448 @result{} right
2449@end group
2450@end example
2451@end defun
2452
2453@defun read-char &optional prompt inherit-input-method seconds
2454This function reads and returns a character of command input. If the
1df7defd 2455user generates an event which is not a character (i.e., a mouse click or
b8d4c8d0
GM
2456function key event), @code{read-char} signals an error. The arguments
2457work as in @code{read-event}.
2458
2459In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2460code 49). The second example shows a keyboard macro definition that
2461calls @code{read-char} from the minibuffer using @code{eval-expression}.
2462@code{read-char} reads the keyboard macro's very next character, which
2463is @kbd{1}. Then @code{eval-expression} displays its return value in
2464the echo area.
2465
2466@example
2467@group
2468(read-char)
2469 @result{} 49
2470@end group
2471
2472@group
2473;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2474(symbol-function 'foo)
2475 @result{} "^[:(read-char)^M1"
2476@end group
2477@group
2478(execute-kbd-macro 'foo)
2479 @print{} 49
2480 @result{} nil
2481@end group
2482@end example
2483@end defun
2484
2485@defun read-char-exclusive &optional prompt inherit-input-method seconds
2486This function reads and returns a character of command input. If the
2487user generates an event which is not a character,
2488@code{read-char-exclusive} ignores it and reads another event, until it
2489gets a character. The arguments work as in @code{read-event}.
2490@end defun
2491
eb5ed549
CY
2492 None of the above functions suppress quitting.
2493
b8d4c8d0
GM
2494@defvar num-nonmacro-input-events
2495This variable holds the total number of input events received so far
2496from the terminal---not counting those generated by keyboard macros.
2497@end defvar
2498
eb5ed549
CY
2499 We emphasize that, unlike @code{read-key-sequence}, the functions
2500@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2501not perform the translations described in @ref{Translation Keymaps}.
2502If you wish to read a single key taking these translations into
2503account, use the function @code{read-key}:
2504
2505@defun read-key &optional prompt
2506This function reads a single key. It is ``intermediate'' between
2507@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2508reads a single key, not a key sequence. Unlike the latter, it does
2509not return a raw event, but decodes and translates the user input
2510according to @code{input-decode-map}, @code{local-function-key-map},
2511and @code{key-translation-map} (@pxref{Translation Keymaps}).
2512
2513The argument @var{prompt} is either a string to be displayed in the
2514echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2515@end defun
2516
7e2734bc
GM
2517@defun read-char-choice prompt chars &optional inhibit-quit
2518This function uses @code{read-key} to read and return a single
2519character. It ignores any input that is not a member of @var{chars},
2520a list of accepted characters. Optionally, it will also ignore
2521keyboard-quit events while it is waiting for valid input. If you bind
2522@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2523while calling @code{read-char-choice}, then pressing @code{help-char}
2524causes it to evaluate @code{help-form} and display the result. It
2525then continues to wait for a valid input character, or keyboard-quit.
2526@end defun
2527
b8d4c8d0
GM
2528@node Event Mod
2529@subsection Modifying and Translating Input Events
2530
2531 Emacs modifies every event it reads according to
2532@code{extra-keyboard-modifiers}, then translates it through
2533@code{keyboard-translate-table} (if applicable), before returning it
2534from @code{read-event}.
2535
b8d4c8d0
GM
2536@defvar extra-keyboard-modifiers
2537This variable lets Lisp programs ``press'' the modifier keys on the
2538keyboard. The value is a character. Only the modifiers of the
2539character matter. Each time the user types a keyboard key, it is
2540altered as if those modifier keys were held down. For instance, if
2541you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2542keyboard input characters typed during the scope of the binding will
2543have the control and meta modifiers applied to them. The character
2544@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2545character for this purpose, but as a character with no modifiers.
2546Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2547modification.
2548
2549When using a window system, the program can ``press'' any of the
2550modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2551keys can be virtually pressed.
2552
2553Note that this variable applies only to events that really come from
2554the keyboard, and has no effect on mouse events or any other events.
2555@end defvar
2556
2557@defvar keyboard-translate-table
d3ae77bc
EZ
2558This terminal-local variable is the translate table for keyboard
2559characters. It lets you reshuffle the keys on the keyboard without
2560changing any command bindings. Its value is normally a char-table, or
2561else @code{nil}. (It can also be a string or vector, but this is
2562considered obsolete.)
b8d4c8d0
GM
2563
2564If @code{keyboard-translate-table} is a char-table
2565(@pxref{Char-Tables}), then each character read from the keyboard is
2566looked up in this char-table. If the value found there is
2567non-@code{nil}, then it is used instead of the actual input character.
2568
2569Note that this translation is the first thing that happens to a
2570character after it is read from the terminal. Record-keeping features
2571such as @code{recent-keys} and dribble files record the characters after
2572translation.
2573
2574Note also that this translation is done before the characters are
a894169f
EZ
2575supplied to input methods (@pxref{Input Methods}). Use
2576@code{translation-table-for-input} (@pxref{Translation of Characters}),
2577if you want to translate characters after input methods operate.
b8d4c8d0
GM
2578@end defvar
2579
2580@defun keyboard-translate from to
2581This function modifies @code{keyboard-translate-table} to translate
2582character code @var{from} into character code @var{to}. It creates
2583the keyboard translate table if necessary.
2584@end defun
2585
2586 Here's an example of using the @code{keyboard-translate-table} to
2587make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2588operations:
2589
2590@example
2591(keyboard-translate ?\C-x 'control-x)
2592(keyboard-translate ?\C-c 'control-c)
2593(keyboard-translate ?\C-v 'control-v)
2594(global-set-key [control-x] 'kill-region)
2595(global-set-key [control-c] 'kill-ring-save)
2596(global-set-key [control-v] 'yank)
2597@end example
2598
2599@noindent
2600On a graphical terminal that supports extended @acronym{ASCII} input,
2601you can still get the standard Emacs meanings of one of those
2602characters by typing it with the shift key. That makes it a different
2603character as far as keyboard translation is concerned, but it has the
2604same usual meaning.
2605
2606 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2607at the level of @code{read-key-sequence}.
2608
2609@node Invoking the Input Method
2610@subsection Invoking the Input Method
2611
2612 The event-reading functions invoke the current input method, if any
2613(@pxref{Input Methods}). If the value of @code{input-method-function}
2614is non-@code{nil}, it should be a function; when @code{read-event} reads
2615a printing character (including @key{SPC}) with no modifier bits, it
2616calls that function, passing the character as an argument.
2617
2618@defvar input-method-function
2619If this is non-@code{nil}, its value specifies the current input method
2620function.
2621
2622@strong{Warning:} don't bind this variable with @code{let}. It is often
2623buffer-local, and if you bind it around reading input (which is exactly
2624when you @emph{would} bind it), switching buffers asynchronously while
2625Emacs is waiting will cause the value to be restored in the wrong
2626buffer.
2627@end defvar
2628
2629 The input method function should return a list of events which should
2630be used as input. (If the list is @code{nil}, that means there is no
2631input, so @code{read-event} waits for another event.) These events are
2632processed before the events in @code{unread-command-events}
2633(@pxref{Event Input Misc}). Events
2634returned by the input method function are not passed to the input method
2635function again, even if they are printing characters with no modifier
2636bits.
2637
2638 If the input method function calls @code{read-event} or
2639@code{read-key-sequence}, it should bind @code{input-method-function} to
2640@code{nil} first, to prevent recursion.
2641
2642 The input method function is not called when reading the second and
2643subsequent events of a key sequence. Thus, these characters are not
2644subject to input method processing. The input method function should
2645test the values of @code{overriding-local-map} and
2646@code{overriding-terminal-local-map}; if either of these variables is
2647non-@code{nil}, the input method should put its argument into a list and
2648return that list with no further processing.
2649
2650@node Quoted Character Input
2651@subsection Quoted Character Input
2652@cindex quoted character input
2653
2654 You can use the function @code{read-quoted-char} to ask the user to
2655specify a character, and allow the user to specify a control or meta
2656character conveniently, either literally or as an octal character code.
2657The command @code{quoted-insert} uses this function.
2658
2659@defun read-quoted-char &optional prompt
2660@cindex octal character input
2661@cindex control characters, reading
2662@cindex nonprinting characters, reading
2663This function is like @code{read-char}, except that if the first
f99f1641 2664character read is an octal digit (0--7), it reads any number of octal
b8d4c8d0
GM
2665digits (but stopping if a non-octal digit is found), and returns the
2666character represented by that numeric character code. If the
2667character that terminates the sequence of octal digits is @key{RET},
2668it is discarded. Any other terminating character is used as input
2669after this function returns.
2670
2671Quitting is suppressed when the first character is read, so that the
2672user can enter a @kbd{C-g}. @xref{Quitting}.
2673
2674If @var{prompt} is supplied, it specifies a string for prompting the
2675user. The prompt string is always displayed in the echo area, followed
2676by a single @samp{-}.
2677
2678In the following example, the user types in the octal number 177 (which
2679is 127 in decimal).
2680
2681@example
2682(read-quoted-char "What character")
2683
2684@group
2685---------- Echo Area ----------
2686What character @kbd{1 7 7}-
2687---------- Echo Area ----------
2688
2689 @result{} 127
2690@end group
2691@end example
2692@end defun
2693
2694@need 2000
2695@node Event Input Misc
2696@subsection Miscellaneous Event Input Features
2697
2698This section describes how to ``peek ahead'' at events without using
2699them up, how to check for pending input, and how to discard pending
2700input. See also the function @code{read-passwd} (@pxref{Reading a
2701Password}).
2702
2703@defvar unread-command-events
2704@cindex next input
2705@cindex peeking at input
2706This variable holds a list of events waiting to be read as command
2707input. The events are used in the order they appear in the list, and
2708removed one by one as they are used.
2709
2710The variable is needed because in some cases a function reads an event
2711and then decides not to use it. Storing the event in this variable
2712causes it to be processed normally, by the command loop or by the
2713functions to read command input.
2714
2715@cindex prefix argument unreading
2716For example, the function that implements numeric prefix arguments reads
2717any number of digits. When it finds a non-digit event, it must unread
2718the event so that it can be read normally by the command loop.
2719Likewise, incremental search uses this feature to unread events with no
2720special meaning in a search, because these events should exit the search
2721and then execute normally.
2722
34106abe
CY
2723The reliable and easy way to extract events from a key sequence so as
2724to put them in @code{unread-command-events} is to use
2725@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2726
2727Normally you add events to the front of this list, so that the events
2728most recently unread will be reread first.
2729
2730Events read from this list are not normally added to the current
1df7defd 2731command's key sequence (as returned by, e.g., @code{this-command-keys}),
b8d4c8d0
GM
2732as the events will already have been added once as they were read for
2733the first time. An element of the form @code{(@code{t} . @var{event})}
2734forces @var{event} to be added to the current command's key sequence.
2735@end defvar
2736
2737@defun listify-key-sequence key
2738This function converts the string or vector @var{key} to a list of
2739individual events, which you can put in @code{unread-command-events}.
2740@end defun
2741
c9352587 2742@defun input-pending-p &optional check-timers
b8d4c8d0
GM
2743@cindex waiting for command key input
2744This function determines whether any command input is currently
2745available to be read. It returns immediately, with value @code{t} if
2746there is available input, @code{nil} otherwise. On rare occasions it
2747may return @code{t} when no input is available.
c9352587
CY
2748
2749If the optional argument @var{check-timers} is non-@code{nil}, then if
2750no input is available, Emacs runs any timers which are ready.
2751@xref{Timers}.
b8d4c8d0
GM
2752@end defun
2753
2754@defvar last-input-event
b8d4c8d0
GM
2755This variable records the last terminal input event read, whether
2756as part of a command or explicitly by a Lisp program.
2757
2758In the example below, the Lisp program reads the character @kbd{1},
2759@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2760while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2761this expression) remains the value of @code{last-command-event}.
2762
2763@example
2764@group
2765(progn (print (read-char))
2766 (print last-command-event)
2767 last-input-event)
2768 @print{} 49
2769 @print{} 5
2770 @result{} 49
2771@end group
2772@end example
b8d4c8d0
GM
2773@end defvar
2774
2775@defmac while-no-input body@dots{}
2776This construct runs the @var{body} forms and returns the value of the
2777last one---but only if no input arrives. If any input arrives during
2778the execution of the @var{body} forms, it aborts them (working much
2779like a quit). The @code{while-no-input} form returns @code{nil} if
2780aborted by a real quit, and returns @code{t} if aborted by arrival of
2781other input.
2782
2783If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2784arrival of input during those parts won't cause an abort until
2785the end of that part.
2786
2787If you want to be able to distinguish all possible values computed
2788by @var{body} from both kinds of abort conditions, write the code
2789like this:
2790
2791@example
2792(while-no-input
2793 (list
2794 (progn . @var{body})))
2795@end example
2796@end defmac
2797
2798@defun discard-input
2799@cindex flushing input
2800@cindex discarding input
2801@cindex keyboard macro, terminating
2802This function discards the contents of the terminal input buffer and
2803cancels any keyboard macro that might be in the process of definition.
2804It returns @code{nil}.
2805
2806In the following example, the user may type a number of characters right
2807after starting the evaluation of the form. After the @code{sleep-for}
2808finishes sleeping, @code{discard-input} discards any characters typed
2809during the sleep.
2810
2811@example
2812(progn (sleep-for 2)
2813 (discard-input))
2814 @result{} nil
2815@end example
2816@end defun
2817
2818@node Special Events
2819@section Special Events
2820
2821@cindex special events
34106abe
CY
2822Certain @dfn{special events} are handled at a very low level---as soon
2823as they are read. The @code{read-event} function processes these
2824events itself, and never returns them. Instead, it keeps waiting for
2825the first event that is not special and returns that one.
b8d4c8d0 2826
34106abe
CY
2827 Special events do not echo, they are never grouped into key
2828sequences, and they never appear in the value of
b8d4c8d0
GM
2829@code{last-command-event} or @code{(this-command-keys)}. They do not
2830discard a numeric argument, they cannot be unread with
2831@code{unread-command-events}, they may not appear in a keyboard macro,
2832and they are not recorded in a keyboard macro while you are defining
2833one.
2834
34106abe
CY
2835 Special events do, however, appear in @code{last-input-event}
2836immediately after they are read, and this is the way for the event's
2837definition to find the actual event.
b8d4c8d0 2838
34106abe 2839 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2840@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2841user signals like @code{sigusr1} are normally handled in this way.
2842The keymap which defines how to handle special events---and which
2843events are special---is in the variable @code{special-event-map}
2844(@pxref{Active Keymaps}).
b8d4c8d0
GM
2845
2846@node Waiting
2847@section Waiting for Elapsed Time or Input
2848@cindex waiting
2849
2850 The wait functions are designed to wait for a certain amount of time
2851to pass or until there is input. For example, you may wish to pause in
2852the middle of a computation to allow the user time to view the display.
2853@code{sit-for} pauses and updates the screen, and returns immediately if
2854input comes in, while @code{sleep-for} pauses without updating the
2855screen.
2856
2857@defun sit-for seconds &optional nodisp
2858This function performs redisplay (provided there is no pending input
2859from the user), then waits @var{seconds} seconds, or until input is
2860available. The usual purpose of @code{sit-for} is to give the user
2861time to read text that you display. The value is @code{t} if
2862@code{sit-for} waited the full time with no input arriving
2863(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2864
2865The argument @var{seconds} need not be an integer. If it is a floating
2866point number, @code{sit-for} waits for a fractional number of seconds.
2867Some systems support only a whole number of seconds; on these systems,
2868@var{seconds} is rounded down.
2869
2870The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
1df7defd 2871i.e., it requests a redisplay, without any delay, if there is no pending input.
b8d4c8d0
GM
2872@xref{Forcing Redisplay}.
2873
2874If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2875redisplay, but it still returns as soon as input is available (or when
2876the timeout elapses).
2877
2878In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2879interrupted, even by input from the standard input descriptor. It is
2880thus equivalent to @code{sleep-for}, which is described below.
2881
2882It is also possible to call @code{sit-for} with three arguments,
2883as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2884but that is considered obsolete.
2885@end defun
2886
2887@defun sleep-for seconds &optional millisec
2888This function simply pauses for @var{seconds} seconds without updating
2889the display. It pays no attention to available input. It returns
2890@code{nil}.
2891
2892The argument @var{seconds} need not be an integer. If it is a floating
2893point number, @code{sleep-for} waits for a fractional number of seconds.
2894Some systems support only a whole number of seconds; on these systems,
2895@var{seconds} is rounded down.
2896
2897The optional argument @var{millisec} specifies an additional waiting
2898period measured in milliseconds. This adds to the period specified by
2899@var{seconds}. If the system doesn't support waiting fractions of a
2900second, you get an error if you specify nonzero @var{millisec}.
2901
2902Use @code{sleep-for} when you wish to guarantee a delay.
2903@end defun
2904
2905 @xref{Time of Day}, for functions to get the current time.
2906
2907@node Quitting
2908@section Quitting
2909@cindex @kbd{C-g}
2910@cindex quitting
2911@cindex interrupt Lisp functions
2912
2913 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2914@dfn{quit} whatever it is doing. This means that control returns to the
2915innermost active command loop.
2916
2917 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2918does not cause a quit; it acts as an ordinary input character. In the
2919simplest case, you cannot tell the difference, because @kbd{C-g}
2920normally runs the command @code{keyboard-quit}, whose effect is to quit.
2921However, when @kbd{C-g} follows a prefix key, they combine to form an
2922undefined key. The effect is to cancel the prefix key as well as any
2923prefix argument.
2924
2925 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2926of the minibuffer. This means, in effect, that it exits the minibuffer
2927and then quits. (Simply quitting would return to the command loop
2928@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2929directly when the command reader is reading input is so that its meaning
2930can be redefined in the minibuffer in this way. @kbd{C-g} following a
2931prefix key is not redefined in the minibuffer, and it has its normal
2932effect of canceling the prefix key and prefix argument. This too
2933would not be possible if @kbd{C-g} always quit directly.
2934
2935 When @kbd{C-g} does directly quit, it does so by setting the variable
2936@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2937times and quits if it is not @code{nil}. Setting @code{quit-flag}
2938non-@code{nil} in any way thus causes a quit.
2939
2940 At the level of C code, quitting cannot happen just anywhere; only at the
2941special places that check @code{quit-flag}. The reason for this is
2942that quitting at other places might leave an inconsistency in Emacs's
2943internal state. Because quitting is delayed until a safe place, quitting
2944cannot make Emacs crash.
2945
2946 Certain functions such as @code{read-key-sequence} or
2947@code{read-quoted-char} prevent quitting entirely even though they wait
2948for input. Instead of quitting, @kbd{C-g} serves as the requested
2949input. In the case of @code{read-key-sequence}, this serves to bring
2950about the special behavior of @kbd{C-g} in the command loop. In the
2951case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2952to quote a @kbd{C-g}.
2953
2954@cindex preventing quitting
2955 You can prevent quitting for a portion of a Lisp function by binding
2956the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2957although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2958usual result of this---a quit---is prevented. Eventually,
2959@code{inhibit-quit} will become @code{nil} again, such as when its
2960binding is unwound at the end of a @code{let} form. At that time, if
2961@code{quit-flag} is still non-@code{nil}, the requested quit happens
2962immediately. This behavior is ideal when you wish to make sure that
2963quitting does not happen within a ``critical section'' of the program.
2964
2965@cindex @code{read-quoted-char} quitting
2966 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2967handled in a special way that does not involve quitting. This is done
2968by reading the input with @code{inhibit-quit} bound to @code{t}, and
2969setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2970becomes @code{nil} again. This excerpt from the definition of
2971@code{read-quoted-char} shows how this is done; it also shows that
2972normal quitting is permitted after the first character of input.
2973
2974@example
2975(defun read-quoted-char (&optional prompt)
2976 "@dots{}@var{documentation}@dots{}"
2977 (let ((message-log-max nil) done (first t) (code 0) char)
2978 (while (not done)
2979 (let ((inhibit-quit first)
2980 @dots{})
d24880de
GM
2981 (and prompt (message "%s-" prompt))
2982 (setq char (read-event))
2983 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
2984 @r{@dots{}set the variable @code{code}@dots{}})
2985 code))
2986@end example
2987
2988@defvar quit-flag
2989If this variable is non-@code{nil}, then Emacs quits immediately, unless
2990@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2991@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2992@end defvar
2993
2994@defvar inhibit-quit
2995This variable determines whether Emacs should quit when @code{quit-flag}
2996is set to a value other than @code{nil}. If @code{inhibit-quit} is
2997non-@code{nil}, then @code{quit-flag} has no special effect.
2998@end defvar
2999
3000@defmac with-local-quit body@dots{}
3001This macro executes @var{body} forms in sequence, but allows quitting, at
3002least locally, within @var{body} even if @code{inhibit-quit} was
3003non-@code{nil} outside this construct. It returns the value of the
3004last form in @var{body}, unless exited by quitting, in which case
3005it returns @code{nil}.
3006
3007If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3008it only executes the @var{body}, and setting @code{quit-flag} causes
3009a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3010that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3011triggers a special kind of local quit. This ends the execution of
3012@var{body} and exits the @code{with-local-quit} body with
3013@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3014will happen as soon as that is allowed. If @code{quit-flag} is
3015already non-@code{nil} at the beginning of @var{body}, the local quit
3016happens immediately and the body doesn't execute at all.
3017
3018This macro is mainly useful in functions that can be called from
3019timers, process filters, process sentinels, @code{pre-command-hook},
3020@code{post-command-hook}, and other places where @code{inhibit-quit} is
3021normally bound to @code{t}.
3022@end defmac
3023
3024@deffn Command keyboard-quit
3025This function signals the @code{quit} condition with @code{(signal 'quit
3026nil)}. This is the same thing that quitting does. (See @code{signal}
3027in @ref{Errors}.)
3028@end deffn
3029
3030 You can specify a character other than @kbd{C-g} to use for quitting.
3031See the function @code{set-input-mode} in @ref{Terminal Input}.
3032
3033@node Prefix Command Arguments
3034@section Prefix Command Arguments
3035@cindex prefix argument
3036@cindex raw prefix argument
3037@cindex numeric prefix argument
3038
3039 Most Emacs commands can use a @dfn{prefix argument}, a number
3040specified before the command itself. (Don't confuse prefix arguments
3041with prefix keys.) The prefix argument is at all times represented by a
3042value, which may be @code{nil}, meaning there is currently no prefix
3043argument. Each command may use the prefix argument or ignore it.
3044
3045 There are two representations of the prefix argument: @dfn{raw} and
3046@dfn{numeric}. The editor command loop uses the raw representation
3047internally, and so do the Lisp variables that store the information, but
3048commands can request either representation.
3049
3050 Here are the possible values of a raw prefix argument:
3051
3052@itemize @bullet
3053@item
3054@code{nil}, meaning there is no prefix argument. Its numeric value is
30551, but numerous commands make a distinction between @code{nil} and the
3056integer 1.
3057
3058@item
3059An integer, which stands for itself.
3060
3061@item
3062A list of one element, which is an integer. This form of prefix
07151e49 3063argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3064digits. The numeric value is the integer in the list, but some
3065commands make a distinction between such a list and an integer alone.
3066
3067@item
3068The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3069typed, without following digits. The equivalent numeric value is
3070@minus{}1, but some commands make a distinction between the integer
3071@minus{}1 and the symbol @code{-}.
3072@end itemize
3073
3074We illustrate these possibilities by calling the following function with
3075various prefixes:
3076
3077@example
3078@group
3079(defun display-prefix (arg)
3080 "Display the value of the raw prefix arg."
3081 (interactive "P")
3082 (message "%s" arg))
3083@end group
3084@end example
3085
3086@noindent
3087Here are the results of calling @code{display-prefix} with various
3088raw prefix arguments:
3089
3090@example
3091 M-x display-prefix @print{} nil
3092
3093C-u M-x display-prefix @print{} (4)
3094
3095C-u C-u M-x display-prefix @print{} (16)
3096
3097C-u 3 M-x display-prefix @print{} 3
3098
3099M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3100
3101C-u - M-x display-prefix @print{} -
3102
3103M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3104
3105C-u - 7 M-x display-prefix @print{} -7
3106
3107M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3108@end example
3109
3110 Emacs uses two variables to store the prefix argument:
3111@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3112@code{universal-argument} that set up prefix arguments for other
3113commands store them in @code{prefix-arg}. In contrast,
3114@code{current-prefix-arg} conveys the prefix argument to the current
3115command, so setting it has no effect on the prefix arguments for future
3116commands.
3117
3118 Normally, commands specify which representation to use for the prefix
3119argument, either numeric or raw, in the @code{interactive} specification.
3120(@xref{Using Interactive}.) Alternatively, functions may look at the
3121value of the prefix argument directly in the variable
3122@code{current-prefix-arg}, but this is less clean.
3123
3124@defun prefix-numeric-value arg
3125This function returns the numeric meaning of a valid raw prefix argument
3126value, @var{arg}. The argument may be a symbol, a number, or a list.
3127If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3128value @minus{}1 is returned; if it is a number, that number is returned;
3129if it is a list, the @sc{car} of that list (which should be a number) is
3130returned.
3131@end defun
3132
3133@defvar current-prefix-arg
3134This variable holds the raw prefix argument for the @emph{current}
3135command. Commands may examine it directly, but the usual method for
3136accessing it is with @code{(interactive "P")}.
3137@end defvar
3138
3139@defvar prefix-arg
3140The value of this variable is the raw prefix argument for the
3141@emph{next} editing command. Commands such as @code{universal-argument}
3142that specify prefix arguments for the following command work by setting
3143this variable.
3144@end defvar
3145
3146@defvar last-prefix-arg
3147The raw prefix argument value used by the previous command.
3148@end defvar
3149
3150 The following commands exist to set up prefix arguments for the
3151following command. Do not call them for any other reason.
3152
3153@deffn Command universal-argument
3154This command reads input and specifies a prefix argument for the
3155following command. Don't call this command yourself unless you know
3156what you are doing.
3157@end deffn
3158
3159@deffn Command digit-argument arg
3160This command adds to the prefix argument for the following command. The
3161argument @var{arg} is the raw prefix argument as it was before this
3162command; it is used to compute the updated prefix argument. Don't call
3163this command yourself unless you know what you are doing.
3164@end deffn
3165
3166@deffn Command negative-argument arg
3167This command adds to the numeric argument for the next command. The
3168argument @var{arg} is the raw prefix argument as it was before this
3169command; its value is negated to form the new prefix argument. Don't
3170call this command yourself unless you know what you are doing.
3171@end deffn
3172
3173@node Recursive Editing
3174@section Recursive Editing
3175@cindex recursive command loop
3176@cindex recursive editing level
3177@cindex command loop, recursive
3178
3179 The Emacs command loop is entered automatically when Emacs starts up.
3180This top-level invocation of the command loop never exits; it keeps
3181running as long as Emacs does. Lisp programs can also invoke the
3182command loop. Since this makes more than one activation of the command
3183loop, we call it @dfn{recursive editing}. A recursive editing level has
3184the effect of suspending whatever command invoked it and permitting the
3185user to do arbitrary editing before resuming that command.
3186
3187 The commands available during recursive editing are the same ones
3188available in the top-level editing loop and defined in the keymaps.
3189Only a few special commands exit the recursive editing level; the others
3190return to the recursive editing level when they finish. (The special
3191commands for exiting are always available, but they do nothing when
3192recursive editing is not in progress.)
3193
3194 All command loops, including recursive ones, set up all-purpose error
3195handlers so that an error in a command run from the command loop will
3196not exit the loop.
3197
3198@cindex minibuffer input
3199 Minibuffer input is a special kind of recursive editing. It has a few
3200special wrinkles, such as enabling display of the minibuffer and the
3201minibuffer window, but fewer than you might suppose. Certain keys
3202behave differently in the minibuffer, but that is only because of the
3203minibuffer's local map; if you switch windows, you get the usual Emacs
3204commands.
3205
3206@cindex @code{throw} example
3207@kindex exit
3208@cindex exit recursive editing
3209@cindex aborting
3210 To invoke a recursive editing level, call the function
3211@code{recursive-edit}. This function contains the command loop; it also
3212contains a call to @code{catch} with tag @code{exit}, which makes it
3213possible to exit the recursive editing level by throwing to @code{exit}
3214(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3215then @code{recursive-edit} returns normally to the function that called
3216it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3217Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3218control returns to the command loop one level up. This is called
3219@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3220
3221 Most applications should not use recursive editing, except as part of
3222using the minibuffer. Usually it is more convenient for the user if you
3223change the major mode of the current buffer temporarily to a special
3224major mode, which should have a command to go back to the previous mode.
3225(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3226give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3227a new buffer in a special mode. In this mode, define a command to
3228complete the processing and go back to the previous buffer. (The
3229@kbd{m} command in Rmail does this.)
3230
3231 Recursive edits are useful in debugging. You can insert a call to
3232@code{debug} into a function definition as a sort of breakpoint, so that
3233you can look around when the function gets there. @code{debug} invokes
3234a recursive edit but also provides the other features of the debugger.
3235
3236 Recursive editing levels are also used when you type @kbd{C-r} in
3237@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3238
0b128ac4 3239@deffn Command recursive-edit
b8d4c8d0
GM
3240@cindex suspend evaluation
3241This function invokes the editor command loop. It is called
3242automatically by the initialization of Emacs, to let the user begin
3243editing. When called from a Lisp program, it enters a recursive editing
3244level.
3245
3246If the current buffer is not the same as the selected window's buffer,
3247@code{recursive-edit} saves and restores the current buffer. Otherwise,
3248if you switch buffers, the buffer you switched to is current after
3249@code{recursive-edit} returns.
3250
3251In the following example, the function @code{simple-rec} first
3252advances point one word, then enters a recursive edit, printing out a
3253message in the echo area. The user can then do any editing desired, and
3254then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3255
3256@example
3257(defun simple-rec ()
3258 (forward-word 1)
3259 (message "Recursive edit in progress")
3260 (recursive-edit)
3261 (forward-word 1))
3262 @result{} simple-rec
3263(simple-rec)
3264 @result{} nil
3265@end example
0b128ac4 3266@end deffn
b8d4c8d0
GM
3267
3268@deffn Command exit-recursive-edit
3269This function exits from the innermost recursive edit (including
3270minibuffer input). Its definition is effectively @code{(throw 'exit
3271nil)}.
3272@end deffn
3273
3274@deffn Command abort-recursive-edit
3275This function aborts the command that requested the innermost recursive
3276edit (including minibuffer input), by signaling @code{quit}
3277after exiting the recursive edit. Its definition is effectively
3278@code{(throw 'exit t)}. @xref{Quitting}.
3279@end deffn
3280
3281@deffn Command top-level
3282This function exits all recursive editing levels; it does not return a
3283value, as it jumps completely out of any computation directly back to
3284the main command loop.
3285@end deffn
3286
3287@defun recursion-depth
3288This function returns the current depth of recursive edits. When no
3289recursive edit is active, it returns 0.
3290@end defun
3291
3292@node Disabling Commands
3293@section Disabling Commands
3294@cindex disabled command
3295
3296 @dfn{Disabling a command} marks the command as requiring user
3297confirmation before it can be executed. Disabling is used for commands
3298which might be confusing to beginning users, to prevent them from using
3299the commands by accident.
3300
3301@kindex disabled
3302 The low-level mechanism for disabling a command is to put a
3303non-@code{nil} @code{disabled} property on the Lisp symbol for the
3304command. These properties are normally set up by the user's
3305init file (@pxref{Init File}) with Lisp expressions such as this:
3306
3307@example
3308(put 'upcase-region 'disabled t)
3309@end example
3310
3311@noindent
3312For a few commands, these properties are present by default (you can
3313remove them in your init file if you wish).
3314
3315 If the value of the @code{disabled} property is a string, the message
3316saying the command is disabled includes that string. For example:
3317
3318@example
3319(put 'delete-region 'disabled
3320 "Text deleted this way cannot be yanked back!\n")
3321@end example
3322
3323 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3324what happens when a disabled command is invoked interactively.
3325Disabling a command has no effect on calling it as a function from Lisp
3326programs.
3327
3328@deffn Command enable-command command
3329Allow @var{command} (a symbol) to be executed without special
3330confirmation from now on, and alter the user's init file (@pxref{Init
3331File}) so that this will apply to future sessions.
3332@end deffn
3333
3334@deffn Command disable-command command
3335Require special confirmation to execute @var{command} from now on, and
3336alter the user's init file so that this will apply to future sessions.
3337@end deffn
3338
3339@defvar disabled-command-function
3340The value of this variable should be a function. When the user
3341invokes a disabled command interactively, this function is called
3342instead of the disabled command. It can use @code{this-command-keys}
3343to determine what the user typed to run the command, and thus find the
3344command itself.
3345
3346The value may also be @code{nil}. Then all commands work normally,
3347even disabled ones.
3348
3349By default, the value is a function that asks the user whether to
3350proceed.
3351@end defvar
3352
3353@node Command History
3354@section Command History
3355@cindex command history
3356@cindex complex command
3357@cindex history of commands
3358
3359 The command loop keeps a history of the complex commands that have
3360been executed, to make it convenient to repeat these commands. A
3361@dfn{complex command} is one for which the interactive argument reading
3362uses the minibuffer. This includes any @kbd{M-x} command, any
3363@kbd{M-:} command, and any command whose @code{interactive}
3364specification reads an argument from the minibuffer. Explicit use of
3365the minibuffer during the execution of the command itself does not cause
3366the command to be considered complex.
3367
3368@defvar command-history
3369This variable's value is a list of recent complex commands, each
3370represented as a form to evaluate. It continues to accumulate all
3371complex commands for the duration of the editing session, but when it
3372reaches the maximum size (@pxref{Minibuffer History}), the oldest
3373elements are deleted as new ones are added.
3374
3375@example
3376@group
3377command-history
3378@result{} ((switch-to-buffer "chistory.texi")
3379 (describe-key "^X^[")
3380 (visit-tags-table "~/emacs/src/")
3381 (find-tag "repeat-complex-command"))
3382@end group
3383@end example
3384@end defvar
3385
3386 This history list is actually a special case of minibuffer history
3387(@pxref{Minibuffer History}), with one special twist: the elements are
3388expressions rather than strings.
3389
3390 There are a number of commands devoted to the editing and recall of
3391previous commands. The commands @code{repeat-complex-command}, and
3392@code{list-command-history} are described in the user manual
3393(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3394minibuffer, the usual minibuffer history commands are available.
3395
3396@node Keyboard Macros
3397@section Keyboard Macros
3398@cindex keyboard macros
3399
3400 A @dfn{keyboard macro} is a canned sequence of input events that can
3401be considered a command and made the definition of a key. The Lisp
3402representation of a keyboard macro is a string or vector containing the
3403events. Don't confuse keyboard macros with Lisp macros
3404(@pxref{Macros}).
3405
3406@defun execute-kbd-macro kbdmacro &optional count loopfunc
3407This function executes @var{kbdmacro} as a sequence of events. If
3408@var{kbdmacro} is a string or vector, then the events in it are executed
3409exactly as if they had been input by the user. The sequence is
3410@emph{not} expected to be a single key sequence; normally a keyboard
3411macro definition consists of several key sequences concatenated.
3412
3413If @var{kbdmacro} is a symbol, then its function definition is used in
3414place of @var{kbdmacro}. If that is another symbol, this process repeats.
3415Eventually the result should be a string or vector. If the result is
3416not a symbol, string, or vector, an error is signaled.
3417
3418The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3419many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3420executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3421encounters an error or a failing search.
3422
3423If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3424without arguments, prior to each iteration of the macro. If
3425@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3426
3427@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3428@end defun
3429
3430@defvar executing-kbd-macro
3431This variable contains the string or vector that defines the keyboard
3432macro that is currently executing. It is @code{nil} if no macro is
3433currently executing. A command can test this variable so as to behave
3434differently when run from an executing macro. Do not set this variable
3435yourself.
3436@end defvar
3437
3438@defvar defining-kbd-macro
3439This variable is non-@code{nil} if and only if a keyboard macro is
3440being defined. A command can test this variable so as to behave
3441differently while a macro is being defined. The value is
3442@code{append} while appending to the definition of an existing macro.
3443The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3444@code{end-kbd-macro} set this variable---do not set it yourself.
3445
3446The variable is always local to the current terminal and cannot be
3ec61d4e 3447buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3448@end defvar
3449
3450@defvar last-kbd-macro
3451This variable is the definition of the most recently defined keyboard
3452macro. Its value is a string or vector, or @code{nil}.
3453
3454The variable is always local to the current terminal and cannot be
3ec61d4e 3455buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3456@end defvar
3457
3458@defvar kbd-macro-termination-hook
2064cc6a
GM
3459This normal hook is run when a keyboard macro terminates, regardless
3460of what caused it to terminate (reaching the macro end or an error
3461which ended the macro prematurely).
b8d4c8d0 3462@end defvar