(custom-add-parent-links): Fill the "Parent documentation" text.
[bpt/emacs.git] / lispref / commands.texi
CommitLineData
8db970a4
RS
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
b3d90e46
GM
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4@c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
8db970a4
RS
5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
177c0ea7 15are done, and the subroutines that allow Lisp programs to do them.
8db970a4
RS
16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 21* Distinguish Interactive:: Making a command distinguish interactive calls.
8db970a4 22* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 23* Adjusting Point:: Adjustment of point after a command.
8db970a4
RS
24* Input Events:: What input looks like when you read it.
25* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 26* Special Events:: Events processed immediately and individually.
8db970a4
RS
27* Waiting:: Waiting for user input or elapsed time.
28* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29* Prefix Command Arguments:: How the commands to set prefix args work.
30* Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32* Disabling Commands:: How the command loop handles disabled commands.
33* Command History:: How the command history is set up, and how accessed.
34* Keyboard Macros:: How keyboard macros are implemented.
35@end menu
36
37@node Command Overview
38@section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41is a sequence of events that translates into a command. It does this by
42calling the function @code{read-key-sequence}. Your Lisp code can also
43call this function (@pxref{Key Sequence Input}). Lisp programs can also
44do input at a lower level with @code{read-event} (@pxref{Reading One
45Event}) or discard pending input with @code{discard-input}
f142f62a 46(@pxref{Event Input Misc}).
8db970a4
RS
47
48 The key sequence is translated into a command through the currently
49active keymaps. @xref{Key Lookup}, for information on how this is done.
50The result should be a keyboard macro or an interactively callable
51function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 52command, which it then calls. This is done by the command
8db970a4
RS
53@code{execute-extended-command} (@pxref{Interactive Call}).
54
f142f62a
RS
55 To execute a command requires first reading the arguments for it.
56This is done by calling @code{command-execute} (@pxref{Interactive
57Call}). For commands written in Lisp, the @code{interactive}
58specification says how to read the arguments. This may use the prefix
59argument (@pxref{Prefix Command Arguments}) or may read with prompting
60in the minibuffer (@pxref{Minibuffers}). For example, the command
61@code{find-file} has an @code{interactive} specification which says to
62read a file name using the minibuffer. The command's function body does
63not use the minibuffer; if you call this command from Lisp code as a
64function, you must supply the file name string as an ordinary Lisp
65function argument.
8db970a4
RS
66
67 If the command is a string or vector (i.e., a keyboard macro) then
68@code{execute-kbd-macro} is used to execute it. You can call this
69function yourself (@pxref{Keyboard Macros}).
70
f142f62a
RS
71 To terminate the execution of a running command, type @kbd{C-g}. This
72character causes @dfn{quitting} (@pxref{Quitting}).
8db970a4
RS
73
74@defvar pre-command-hook
f142f62a
RS
75The editor command loop runs this normal hook before each command. At
76that time, @code{this-command} contains the command that is about to
77run, and @code{last-command} describes the previous command.
ecbfc7e9 78@xref{Command Loop Info}.
8db970a4
RS
79@end defvar
80
81@defvar post-command-hook
f142f62a
RS
82The editor command loop runs this normal hook after each command
83(including commands terminated prematurely by quitting or by errors),
84and also when the command loop is first entered. At that time,
ecbfc7e9
RS
85@code{this-command} refers to the command that just ran, and
86@code{last-command} refers to the command before that.
8db970a4
RS
87@end defvar
88
b22f3a19 89 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 90@code{post-command-hook}. If an error happens while executing one of
f9f59935
RS
91these hooks, it terminates execution of the hook, and clears the hook
92variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 93
14bd0b09
RS
94 A request coming into the Emacs server (@pxref{Emacs Server,,,
95emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
96command does.
97
8db970a4
RS
98@node Defining Commands
99@section Defining Commands
100@cindex defining commands
101@cindex commands, defining
102@cindex functions, making them interactive
103@cindex interactive function
104
105 A Lisp function becomes a command when its body contains, at top
b22f3a19 106level, a form that calls the special form @code{interactive}. This
8db970a4
RS
107form does nothing when actually executed, but its presence serves as a
108flag to indicate that interactive calling is permitted. Its argument
109controls the reading of arguments for an interactive call.
110
111@menu
112* Using Interactive:: General rules for @code{interactive}.
113* Interactive Codes:: The standard letter-codes for reading arguments
114 in various ways.
115* Interactive Examples:: Examples of how to read interactive arguments.
116@end menu
117
118@node Using Interactive
119@subsection Using @code{interactive}
77bf576c 120@cindex arguments, interactive entry
8db970a4
RS
121
122 This section describes how to write the @code{interactive} form that
2842de30 123makes a Lisp function an interactively-callable command, and how to
5504e99c 124examine a command's @code{interactive} form.
8db970a4
RS
125
126@defspec interactive arg-descriptor
8db970a4
RS
127This special form declares that the function in which it appears is a
128command, and that it may therefore be called interactively (via
129@kbd{M-x} or by entering a key sequence bound to it). The argument
f142f62a
RS
130@var{arg-descriptor} declares how to compute the arguments to the
131command when the command is called interactively.
8db970a4
RS
132
133A command may be called from Lisp programs like any other function, but
f142f62a
RS
134then the caller supplies the arguments and @var{arg-descriptor} has no
135effect.
8db970a4
RS
136
137The @code{interactive} form has its effect because the command loop
138(actually, its subroutine @code{call-interactively}) scans through the
139function definition looking for it, before calling the function. Once
140the function is called, all its body forms including the
141@code{interactive} form are executed, but at this time
142@code{interactive} simply returns @code{nil} without even evaluating its
143argument.
144@end defspec
145
146There are three possibilities for the argument @var{arg-descriptor}:
147
148@itemize @bullet
149@item
150It may be omitted or @code{nil}; then the command is called with no
151arguments. This leads quickly to an error if the command requires one
152or more arguments.
153
8db970a4 154@item
8db970a4
RS
155It may be a string; then its contents should consist of a code character
156followed by a prompt (which some code characters use and some ignore).
157The prompt ends either with the end of the string or with a newline.
158Here is a simple example:
159
160@smallexample
161(interactive "bFrobnicate buffer: ")
162@end smallexample
163
164@noindent
165The code letter @samp{b} says to read the name of an existing buffer,
166with completion. The buffer name is the sole argument passed to the
167command. The rest of the string is a prompt.
168
169If there is a newline character in the string, it terminates the prompt.
170If the string does not end there, then the rest of the string should
171contain another code character and prompt, specifying another argument.
172You can specify any number of arguments in this way.
173
174@c Emacs 19 feature
175The prompt string can use @samp{%} to include previous argument values
b22f3a19
RS
176(starting with the first argument) in the prompt. This is done using
177@code{format} (@pxref{Formatting Strings}). For example, here is how
178you could read the name of an existing buffer followed by a new name to
179give to that buffer:
8db970a4
RS
180
181@smallexample
182@group
183(interactive "bBuffer to rename: \nsRename buffer %s to: ")
184@end group
185@end smallexample
186
caae20c7 187@cindex @samp{*} in @code{interactive}
f142f62a 188@cindex read-only buffers in interactive
8db970a4
RS
189If the first character in the string is @samp{*}, then an error is
190signaled if the buffer is read-only.
191
caae20c7 192@cindex @samp{@@} in @code{interactive}
8db970a4
RS
193@c Emacs 19 feature
194If the first character in the string is @samp{@@}, and if the key
195sequence used to invoke the command includes any mouse events, then
196the window associated with the first of those events is selected
197before the command is run.
198
199You can use @samp{*} and @samp{@@} together; the order does not matter.
200Actual reading of arguments is controlled by the rest of the prompt
201string (starting with the first character that is not @samp{*} or
202@samp{@@}).
df36a07e
RS
203
204@item
205It may be a Lisp expression that is not a string; then it should be a
206form that is evaluated to get a list of arguments to pass to the
207command. Usually this form will call various functions to read input
58f71009 208from the user, most often through the minibuffer (@pxref{Minibuffers})
df36a07e 209or directly from the keyboard (@pxref{Reading Input}).
df36a07e
RS
210
211Providing point or the mark as an argument value is also common, but
212if you do this @emph{and} read input (whether using the minibuffer or
213not), be sure to get the integer values of point or the mark after
214reading. The current buffer may be receiving subprocess output; if
215subprocess output arrives while the command is waiting for input, it
216could relocate point and the mark.
217
218Here's an example of what @emph{not} to do:
219
220@smallexample
221(interactive
222 (list (region-beginning) (region-end)
223 (read-string "Foo: " nil 'my-history)))
224@end smallexample
225
226@noindent
227Here's how to avoid the problem, by examining point and the mark after
228reading the keyboard input:
229
230@smallexample
231(interactive
232 (let ((string (read-string "Foo: " nil 'my-history)))
233 (list (region-beginning) (region-end) string)))
234@end smallexample
76f008da
RS
235
236@strong{Warning:} the argument values should not include any data
237types that can't be printed and then read. Some facilities save
238@code{command-history} in a file to be read in the subsequent
239sessions; if a command's arguments contain a data type that prints
240using @samp{#<@dots{}>} syntax, those facilities won't work.
241
242There are, however, a few exceptions: it is ok to use a limited set of
243expressions such as @code{(point)}, @code{(mark)},
244@code{(region-beginning)}, and @code{(region-end)}, because Emacs
245recognizes them specially and puts the expression (rather than its
246value) into the command history. To see whether the expression you
247wrote is one of these exceptions, run the command, then examine
248@code{(car command-history)}.
8db970a4
RS
249@end itemize
250
caae20c7 251@cindex examining the @code{interactive} form
2842de30 252@defun interactive-form function
5504e99c
LT
253This function returns the @code{interactive} form of @var{function}.
254If @var{function} is an interactively callable function
255(@pxref{Interactive Call}), the value is the command's
256@code{interactive} form @code{(interactive @var{spec})}, which
257specifies how to compute its arguments. Otherwise, the value is
258@code{nil}. If @var{function} is a symbol, its function definition is
259used.
2842de30
EZ
260@end defun
261
8db970a4
RS
262@node Interactive Codes
263@comment node-name, next, previous, up
264@subsection Code Characters for @code{interactive}
265@cindex interactive code description
266@cindex description for interactive codes
267@cindex codes, interactive, description of
268@cindex characters for interactive codes
269
270 The code character descriptions below contain a number of key words,
271defined here as follows:
272
273@table @b
274@item Completion
275@cindex interactive completion
276Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
277completion because the argument is read using @code{completing-read}
278(@pxref{Completion}). @kbd{?} displays a list of possible completions.
279
280@item Existing
281Require the name of an existing object. An invalid name is not
282accepted; the commands to exit the minibuffer do not exit if the current
283input is not valid.
284
285@item Default
286@cindex default argument string
287A default value of some sort is used if the user enters no text in the
288minibuffer. The default depends on the code character.
289
290@item No I/O
291This code letter computes an argument without reading any input.
292Therefore, it does not use a prompt string, and any prompt string you
293supply is ignored.
294
f142f62a
RS
295Even though the code letter doesn't use a prompt string, you must follow
296it with a newline if it is not the last code character in the string.
297
8db970a4
RS
298@item Prompt
299A prompt immediately follows the code character. The prompt ends either
300with the end of the string or with a newline.
301
302@item Special
303This code character is meaningful only at the beginning of the
304interactive string, and it does not look for a prompt or a newline.
305It is a single, isolated character.
306@end table
307
308@cindex reading interactive arguments
309 Here are the code character descriptions for use with @code{interactive}:
310
311@table @samp
312@item *
313Signal an error if the current buffer is read-only. Special.
314
315@item @@
316Select the window mentioned in the first mouse event in the key
317sequence that invoked this command. Special.
318
319@item a
b22f3a19 320A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
8db970a4
RS
321Completion, Prompt.
322
323@item b
324The name of an existing buffer. By default, uses the name of the
325current buffer (@pxref{Buffers}). Existing, Completion, Default,
326Prompt.
327
328@item B
329A buffer name. The buffer need not exist. By default, uses the name of
330a recently used buffer other than the current buffer. Completion,
b22f3a19 331Default, Prompt.
8db970a4
RS
332
333@item c
334A character. The cursor does not move into the echo area. Prompt.
335
336@item C
337A command name (i.e., a symbol satisfying @code{commandp}). Existing,
338Completion, Prompt.
339
340@item d
341@cindex position argument
f142f62a 342The position of point, as an integer (@pxref{Point}). No I/O.
8db970a4
RS
343
344@item D
345A directory name. The default is the current default directory of the
e35e07df 346current buffer, @code{default-directory} (@pxref{File Name Expansion}).
8db970a4
RS
347Existing, Completion, Default, Prompt.
348
349@item e
350The first or next mouse event in the key sequence that invoked the command.
b22f3a19 351More precisely, @samp{e} gets events that are lists, so you can look at
8db970a4
RS
352the data in the lists. @xref{Input Events}. No I/O.
353
354You can use @samp{e} more than once in a single command's interactive
b22f3a19 355specification. If the key sequence that invoked the command has
f142f62a 356@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 357@var{n}th such event. Events that are not lists, such as function keys
ad800164 358and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
8db970a4 359
8db970a4
RS
360@item f
361A file name of an existing file (@pxref{File Names}). The default
362directory is @code{default-directory}. Existing, Completion, Default,
363Prompt.
364
365@item F
366A file name. The file need not exist. Completion, Default, Prompt.
367
9644814c
RS
368@item G
369A file name. The file need not exist. If the user enters just a
370directory name, then the value is just that directory name, with no
371file name within the directory added. Completion, Default, Prompt.
372
a9f0a989
RS
373@item i
374An irrelevant argument. This code always supplies @code{nil} as
375the argument's value. No I/O.
376
8db970a4 377@item k
08244b81 378A key sequence (@pxref{Key Sequences}). This keeps reading events
8db970a4
RS
379until a command (or undefined command) is found in the current key
380maps. The key sequence argument is represented as a string or vector.
381The cursor does not move into the echo area. Prompt.
382
053bc8e4
RS
383If @samp{k} reads a key sequence that ends with a down-event, it also
384reads and discards the following up-event. You can get access to that
385up-event with the @samp{U} code character.
3baa952d 386
8db970a4
RS
387This kind of input is used by commands such as @code{describe-key} and
388@code{global-set-key}.
389
22697dac
KH
390@item K
391A key sequence, whose definition you intend to change. This works like
392@samp{k}, except that it suppresses, for the last input event in the key
393sequence, the conversions that are normally used (when necessary) to
394convert an undefined key into a defined one.
395
8db970a4
RS
396@item m
397@cindex marker argument
f142f62a 398The position of the mark, as an integer. No I/O.
8db970a4 399
f9f59935
RS
400@item M
401Arbitrary text, read in the minibuffer using the current buffer's input
402method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
403Emacs Manual}). Prompt.
404
8db970a4 405@item n
dff3f9e1
RS
406A number, read with the minibuffer. If the input is not a number, the
407user has to try again. @samp{n} never uses the prefix argument.
8db970a4
RS
408Prompt.
409
410@item N
dff3f9e1
RS
411The numeric prefix argument; but if there is no prefix argument, read
412a number as with @kbd{n}. The value is always a number. @xref{Prefix
413Command Arguments}. Prompt.
8db970a4
RS
414
415@item p
416@cindex numeric prefix argument usage
417The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 418No I/O.
8db970a4
RS
419
420@item P
dff3f9e1 421@cindex raw prefix argument usage
b22f3a19
RS
422The raw prefix argument. (Note that this @samp{P} is upper case.) No
423I/O.
8db970a4
RS
424
425@item r
426@cindex region argument
427Point and the mark, as two numeric arguments, smallest first. This is
428the only code letter that specifies two successive arguments rather than
429one. No I/O.
430
431@item s
432Arbitrary text, read in the minibuffer and returned as a string
433(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 434@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
8db970a4
RS
435these characters in the input.) Prompt.
436
437@item S
438An interned symbol whose name is read in the minibuffer. Any whitespace
439character terminates the input. (Use @kbd{C-q} to include whitespace in
440the string.) Other characters that normally terminate a symbol (e.g.,
441parentheses and brackets) do not do so here. Prompt.
442
3baa952d 443@item U
053bc8e4
RS
444A key sequence or @code{nil}. Can be used after a @samp{k} or
445@samp{K} argument to get the up-event that was discarded (if any)
446after @samp{k} or @samp{K} read a down-event. If no up-event has been
447discarded, @samp{U} provides @code{nil} as the argument. No I/O.
3baa952d 448
8db970a4 449@item v
5504e99c
LT
450A variable declared to be a user option (i.e., satisfying the
451predicate @code{user-variable-p}). This reads the variable using
452@code{read-variable}. @xref{Definition of read-variable}. Existing,
8db970a4
RS
453Completion, Prompt.
454
455@item x
b22f3a19 456A Lisp object, specified with its read syntax, terminated with a
969fe9b5 457@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
8db970a4
RS
458Minibuffer}. Prompt.
459
460@item X
461@cindex evaluated expression argument
053bc8e4
RS
462A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
463the form so that its value becomes the argument for the command.
464Prompt.
a9f0a989
RS
465
466@item z
467A coding system name (a symbol). If the user enters null input, the
468argument value is @code{nil}. @xref{Coding Systems}. Completion,
469Existing, Prompt.
470
471@item Z
472A coding system name (a symbol)---but only if this command has a prefix
473argument. With no prefix argument, @samp{Z} provides @code{nil} as the
474argument value. Completion, Existing, Prompt.
8db970a4
RS
475@end table
476
477@node Interactive Examples
478@comment node-name, next, previous, up
479@subsection Examples of Using @code{interactive}
480@cindex examples of using @code{interactive}
177c0ea7 481@cindex @code{interactive}, examples of using
8db970a4
RS
482
483 Here are some examples of @code{interactive}:
484
485@example
486@group
487(defun foo1 () ; @r{@code{foo1} takes no arguments,}
488 (interactive) ; @r{just moves forward two words.}
489 (forward-word 2))
490 @result{} foo1
491@end group
492
493@group
494(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
495 (interactive "p") ; @r{which is the numeric prefix.}
496 (forward-word (* 2 n)))
497 @result{} foo2
498@end group
499
500@group
501(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
502 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
503 (forward-word (* 2 n)))
504 @result{} foo3
505@end group
506
507@group
508(defun three-b (b1 b2 b3)
509 "Select three existing buffers.
510Put them into three windows, selecting the last one."
511@end group
512 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
513 (delete-other-windows)
514 (split-window (selected-window) 8)
515 (switch-to-buffer b1)
516 (other-window 1)
517 (split-window (selected-window) 8)
518 (switch-to-buffer b2)
519 (other-window 1)
520 (switch-to-buffer b3))
521 @result{} three-b
522@group
523(three-b "*scratch*" "declarations.texi" "*mail*")
524 @result{} nil
525@end group
526@end example
527
528@node Interactive Call
529@section Interactive Call
530@cindex interactive call
531
f9f59935
RS
532 After the command loop has translated a key sequence into a command it
533invokes that command using the function @code{command-execute}. If the
534command is a function, @code{command-execute} calls
535@code{call-interactively}, which reads the arguments and calls the
536command. You can also call these functions yourself.
8db970a4 537
041b0e7b 538@defun commandp object &optional for-call-interactively
8db970a4 539Returns @code{t} if @var{object} is suitable for calling interactively;
177c0ea7 540that is, if @var{object} is a command. Otherwise, returns @code{nil}.
8db970a4
RS
541
542The interactively callable objects include strings and vectors (treated
543as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 544@code{interactive}, byte-code function objects made from such lambda
f142f62a
RS
545expressions, autoload objects that are declared as interactive
546(non-@code{nil} fourth argument to @code{autoload}), and some of the
547primitive functions.
8db970a4 548
041b0e7b
RS
549A symbol satisfies @code{commandp} if its function definition
550satisfies @code{commandp}. Keys and keymaps are not commands.
551Rather, they are used to look up commands (@pxref{Keymaps}).
8db970a4 552
041b0e7b
RS
553If @var{for-call-interactively} is non-@code{nil}, then
554@code{commandp} returns @code{t} only for objects that
555@code{call-interactively} could call---thus, not for keyboard macros.
8db970a4
RS
556
557See @code{documentation} in @ref{Accessing Documentation}, for a
558realistic example of using @code{commandp}.
559@end defun
560
f9f59935 561@defun call-interactively command &optional record-flag keys
8db970a4
RS
562This function calls the interactively callable function @var{command},
563reading arguments according to its interactive calling specifications.
5504e99c
LT
564It returns whatever @var{command} returns. An error is signaled if
565@var{command} is not a function or if it cannot be called
566interactively (i.e., is not a command). Note that keyboard macros
567(strings and vectors) are not accepted, even though they are
568considered commands, because they are not functions. If @var{command}
569is a symbol, then @code{call-interactively} uses its function definition.
8db970a4
RS
570
571@cindex record command history
572If @var{record-flag} is non-@code{nil}, then this command and its
573arguments are unconditionally added to the list @code{command-history}.
574Otherwise, the command is added only if it uses the minibuffer to read
575an argument. @xref{Command History}.
f9f59935 576
16c9326b
RS
577The argument @var{keys}, if given, should be a vector which specifies
578the sequence of events to supply if the command inquires which events
579were used to invoke it. If @var{keys} is omitted or @code{nil}, the
580default is the return value of @code{this-command-keys-vector}.
581@xref{Definition of this-command-keys-vector}.
8db970a4
RS
582@end defun
583
79ddc9c9 584@defun command-execute command &optional record-flag keys special
8db970a4 585@cindex keyboard macro execution
f9f59935
RS
586This function executes @var{command}. The argument @var{command} must
587satisfy the @code{commandp} predicate; i.e., it must be an interactively
588callable function or a keyboard macro.
8db970a4
RS
589
590A string or vector as @var{command} is executed with
591@code{execute-kbd-macro}. A function is passed to
5504e99c
LT
592@code{call-interactively}, along with the optional @var{record-flag}
593and @var{keys}.
8db970a4
RS
594
595A symbol is handled by using its function definition in its place. A
596symbol with an @code{autoload} definition counts as a command if it was
597declared to stand for an interactively callable function. Such a
598definition is handled by loading the specified library and then
599rechecking the definition of the symbol.
f9f59935 600
79ddc9c9
GM
601The argument @var{special}, if given, means to ignore the prefix
602argument and not clear it. This is used for executing special events
603(@pxref{Special Events}).
8db970a4
RS
604@end defun
605
606@deffn Command execute-extended-command prefix-argument
607@cindex read command name
608This function reads a command name from the minibuffer using
609@code{completing-read} (@pxref{Completion}). Then it uses
610@code{command-execute} to call the specified command. Whatever that
611command returns becomes the value of @code{execute-extended-command}.
612
613@cindex execute with prefix argument
f142f62a
RS
614If the command asks for a prefix argument, it receives the value
615@var{prefix-argument}. If @code{execute-extended-command} is called
616interactively, the current raw prefix argument is used for
8db970a4
RS
617@var{prefix-argument}, and thus passed on to whatever command is run.
618
619@c !!! Should this be @kindex?
620@cindex @kbd{M-x}
621@code{execute-extended-command} is the normal definition of @kbd{M-x},
622so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
623to take the prompt from the events used to invoke
624@code{execute-extended-command}, but that is painful to implement.) A
625description of the value of the prefix argument, if any, also becomes
626part of the prompt.
627
628@example
629@group
34079653 630(execute-extended-command 3)
8db970a4 631---------- Buffer: Minibuffer ----------
34079653 6323 M-x forward-word RET
8db970a4
RS
633---------- Buffer: Minibuffer ----------
634 @result{} t
635@end group
636@end example
637@end deffn
638
77832c61
RS
639@node Distinguish Interactive
640@section Distinguish Interactive Calls
641
642 Sometimes a command should display additional visual feedback (such
643as an informative message in the echo area) for interactive calls
644only. There are three ways to do this. The recommended way to test
645whether the function was called using @code{call-interactively} is to
646give it an optional argument @code{print-message} and use the
647@code{interactive} spec to make it non-@code{nil} in interactive
648calls. Here's an example:
649
650@example
651(defun foo (&optional print-message)
652 (interactive "p")
653 (when print-message
654 (message "foo")))
655@end example
656
657@noindent
658We use @code{"p"} because the numeric prefix argument is never
659@code{nil}. Defined in this way, the function does display the
660message when called from a keyboard macro.
661
662 The above method with the additional argument is usually best,
663because it allows callers to say ``treat this call as interactive.''
664But you can also do the job in a simpler way by testing
665@code{called-interactively-p}.
666
667@defun called-interactively-p
668This function returns @code{t} when the calling function was called
669using @code{call-interactively}.
dff3f9e1
RS
670
671If the containing function was called by Lisp evaluation (or with
672@code{apply} or @code{funcall}), then it was not called interactively.
969fe9b5 673@end defun
8db970a4 674
77832c61 675 Here's an example of using @code{called-interactively-p}:
8db970a4
RS
676
677@example
678@group
679(defun foo ()
680 (interactive)
77832c61
RS
681 (when (called-interactively-p)
682 (message "foo"))
683 'haha)
8db970a4
RS
684 @result{} foo
685@end group
686
687@group
77832c61
RS
688;; @r{Type @kbd{M-x foo}.}
689 @print{} foo
8db970a4
RS
690@end group
691
692@group
77832c61
RS
693(foo)
694 @result{} haha
695@end group
696@end example
697
698 Here is another example that contrasts direct and indirect
699calls to @code{called-interactively-p}.
700
701@example
702@group
703(defun bar ()
704 (interactive)
705 (setq foobar (list (foo) (called-interactively-p))))
706 @result{} bar
8db970a4
RS
707@end group
708
709@group
710;; @r{Type @kbd{M-x bar}.}
dff3f9e1 711;; @r{This does not display a message.}
8db970a4
RS
712@end group
713
714@group
715foobar
716 @result{} (nil t)
717@end group
718@end example
969fe9b5 719
77832c61
RS
720 If you want to treat commands run in keyboard macros just like calls
721from Lisp programs, test @code{interactive-p} instead of
722@code{called-interactively-p}.
9d0d1070 723
77832c61
RS
724@defun interactive-p
725This function returns @code{t} if the containing function (the one
726whose code includes the call to @code{interactive-p}) was called in
727direct response to user input. This means that it was called with the
728function @code{call-interactively}, and that a keyboard macro is
729not running, and that Emacs is not running in batch mode.
9d0d1070
RS
730@end defun
731
8db970a4
RS
732@node Command Loop Info
733@comment node-name, next, previous, up
734@section Information from the Command Loop
735
736The editor command loop sets several Lisp variables to keep status
1bb1f7d3
MR
737records for itself and for commands that are run. With the exception of
738@code{this-command} and @code{last-command} it's generally a bad idea to
739change any of these variables in a Lisp program.
8db970a4
RS
740
741@defvar last-command
742This variable records the name of the previous command executed by the
743command loop (the one before the current command). Normally the value
744is a symbol with a function definition, but this is not guaranteed.
745
f142f62a 746The value is copied from @code{this-command} when a command returns to
f9f59935
RS
747the command loop, except when the command has specified a prefix
748argument for the following command.
bfe721d1
KH
749
750This variable is always local to the current terminal and cannot be
751buffer-local. @xref{Multiple Displays}.
8db970a4
RS
752@end defvar
753
03c6b7f6
RS
754@defvar real-last-command
755This variable is set up by Emacs just like @code{last-command},
756but never altered by Lisp programs.
757@end defvar
758
1bb1f7d3
MR
759@defvar last-repeatable-command
760This variable stores the most recently executed command that was not
761part of an input event. This is the command @code{repeat} will try to
762repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
763@end defvar
764
8db970a4
RS
765@defvar this-command
766@cindex current command
767This variable records the name of the command now being executed by
768the editor command loop. Like @code{last-command}, it is normally a symbol
769with a function definition.
770
f142f62a
RS
771The command loop sets this variable just before running a command, and
772copies its value into @code{last-command} when the command finishes
f9f59935 773(unless the command specified a prefix argument for the following
f142f62a 774command).
8db970a4
RS
775
776@cindex kill command repetition
f142f62a 777Some commands set this variable during their execution, as a flag for
bfe721d1 778whatever command runs next. In particular, the functions for killing text
f142f62a
RS
779set @code{this-command} to @code{kill-region} so that any kill commands
780immediately following will know to append the killed text to the
781previous kill.
8db970a4
RS
782@end defvar
783
784If you do not want a particular command to be recognized as the previous
785command in the case where it got an error, you must code that command to
786prevent this. One way is to set @code{this-command} to @code{t} at the
787beginning of the command, and set @code{this-command} back to its proper
788value at the end, like this:
789
790@example
791(defun foo (args@dots{})
792 (interactive @dots{})
793 (let ((old-this-command this-command))
794 (setq this-command t)
795 @r{@dots{}do the work@dots{}}
796 (setq this-command old-this-command)))
797@end example
798
f9f59935
RS
799@noindent
800We do not bind @code{this-command} with @code{let} because that would
801restore the old value in case of error---a feature of @code{let} which
802in this case does precisely what we want to avoid.
803
041b0e7b
RS
804@defvar this-original-command
805This has the same value as @code{this-command} except when command
806remapping occurs (@pxref{Remapping Commands}). In that case,
807@code{this-command} gives the command actually run (the result of
808remapping), and @code{this-original-command} gives the command that
809was specified to run but remapped into another command.
810@end defvar
811
8db970a4
RS
812@defun this-command-keys
813This function returns a string or vector containing the key sequence
814that invoked the present command, plus any previous commands that
823fb6e2
RS
815generated the prefix argument for this command. Any events read by the
816command using @code{read-event} without a timeout get tacked on to the end.
817
818However, if the command has called @code{read-key-sequence}, it
819returns the last read key sequence. @xref{Key Sequence Input}. The
820value is a string if all events in the sequence were characters that
821fit in a string. @xref{Input Events}.
8db970a4
RS
822
823@example
824@group
825(this-command-keys)
b22f3a19 826;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
827 @result{} "^U^X^E"
828@end group
829@end example
830@end defun
831
969fe9b5 832@defun this-command-keys-vector
16c9326b 833@anchor{Definition of this-command-keys-vector}
2468d0c0
DL
834Like @code{this-command-keys}, except that it always returns the events
835in a vector, so you don't need to deal with the complexities of storing
836input events in a string (@pxref{Strings of Events}).
969fe9b5
RS
837@end defun
838
5504e99c 839@defun clear-this-command-keys &optional keep-record
b6954afd 840This function empties out the table of events for
5504e99c
LT
841@code{this-command-keys} to return. Unless @var{keep-record} is
842non-@code{nil}, it also empties the records that the function
843@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
844This is useful after reading a password, to prevent the password from
845echoing inadvertently as part of the next command in certain cases.
b6954afd
RS
846@end defun
847
8db970a4 848@defvar last-nonmenu-event
969fe9b5
RS
849This variable holds the last input event read as part of a key sequence,
850not counting events resulting from mouse menus.
8db970a4 851
f9f59935 852One use of this variable is for telling @code{x-popup-menu} where to pop
969fe9b5
RS
853up a menu. It is also used internally by @code{y-or-n-p}
854(@pxref{Yes-or-No Queries}).
8db970a4
RS
855@end defvar
856
857@defvar last-command-event
858@defvarx last-command-char
859This variable is set to the last input event that was read by the
860command loop as part of a command. The principal use of this variable
861is in @code{self-insert-command}, which uses it to decide which
862character to insert.
863
864@example
865@group
f142f62a 866last-command-event
b22f3a19 867;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
868 @result{} 5
869@end group
870@end example
871
872@noindent
ad800164 873The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
8db970a4
RS
874
875The alias @code{last-command-char} exists for compatibility with
876Emacs version 18.
877@end defvar
878
879@c Emacs 19 feature
880@defvar last-event-frame
881This variable records which frame the last input event was directed to.
882Usually this is the frame that was selected when the event was
883generated, but if that frame has redirected input focus to another
884frame, the value is the frame to which the event was redirected.
885@xref{Input Focus}.
5504e99c
LT
886
887If the last event came from a keyboard macro, the value is @code{macro}.
8db970a4
RS
888@end defvar
889
2468d0c0
DL
890@node Adjusting Point
891@section Adjusting Point After Commands
77bf576c
RS
892@cindex adjusting point
893@cindex invisible/intangible text, and point
ad8d30b3
EZ
894@cindex @code{display} property, and point display
895@cindex @code{composition} property, and point display
2468d0c0 896
ecbfc7e9
RS
897 It is not easy to display a value of point in the middle of a
898sequence of text that has the @code{display}, @code{composition} or
899@code{intangible} property, or is invisible. Therefore, after a
900command finishes and returns to the command loop, if point is within
901such a sequence, the command loop normally moves point to the edge of
902the sequence.
2468d0c0
DL
903
904 A command can inhibit this feature by setting the variable
905@code{disable-point-adjustment}:
906
907@defvar disable-point-adjustment
ecbfc7e9
RS
908If this variable is non-@code{nil} when a command returns to the
909command loop, then the command loop does not check for those text
910properties, and does not move point out of sequences that have them.
2468d0c0
DL
911
912The command loop sets this variable to @code{nil} before each command,
913so if a command sets it, the effect applies only to that command.
914@end defvar
915
916@defvar global-disable-point-adjustment
2468d0c0
DL
917If you set this variable to a non-@code{nil} value, the feature of
918moving point out of these sequences is completely turned off.
919@end defvar
920
8db970a4
RS
921@node Input Events
922@section Input Events
923@cindex events
924@cindex input events
925
926The Emacs command loop reads a sequence of @dfn{input events} that
927represent keyboard or mouse activity. The events for keyboard activity
928are characters or symbols; mouse events are always lists. This section
929describes the representation and meaning of input events in detail.
930
8db970a4 931@defun eventp object
a9f0a989
RS
932This function returns non-@code{nil} if @var{object} is an input event
933or event type.
934
935Note that any symbol might be used as an event or an event type.
936@code{eventp} cannot distinguish whether a symbol is intended by Lisp
937code to be used as an event. Instead, it distinguishes whether the
938symbol has actually been used in an event that has been read as input in
939the current Emacs session. If a symbol has not yet been so used,
940@code{eventp} returns @code{nil}.
8db970a4
RS
941@end defun
942
943@menu
944* Keyboard Events:: Ordinary characters--keys with symbols on them.
945* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 946* Mouse Events:: Overview of mouse events.
8db970a4
RS
947* Click Events:: Pushing and releasing a mouse button.
948* Drag Events:: Moving the mouse before releasing the button.
949* Button-Down Events:: A button was pushed and not yet released.
950* Repeat Events:: Double and triple click (or drag, or down).
951* Motion Events:: Just moving the mouse, not pushing a button.
952* Focus Events:: Moving the mouse between frames.
7790d5cd 953* Misc Events:: Other events the system can generate.
8db970a4
RS
954* Event Examples:: Examples of the lists for mouse events.
955* Classifying Events:: Finding the modifier keys in an event symbol.
956 Event types.
957* Accessing Events:: Functions to extract info from events.
958* Strings of Events:: Special considerations for putting
959 keyboard character events in a string.
960@end menu
961
962@node Keyboard Events
963@subsection Keyboard Events
5e472eb6 964@cindex keyboard events
8db970a4
RS
965
966There are two kinds of input you can get from the keyboard: ordinary
967keys, and function keys. Ordinary keys correspond to characters; the
969fe9b5
RS
968events they generate are represented in Lisp as characters. The event
969type of a character event is the character itself (an integer); see
970@ref{Classifying Events}.
8db970a4
RS
971
972@cindex modifier bits (of input character)
973@cindex basic code (of input character)
974An input character event consists of a @dfn{basic code} between 0 and
f9f59935 975524287, plus any or all of these @dfn{modifier bits}:
8db970a4
RS
976
977@table @asis
978@item meta
bfe721d1 979The
969fe9b5 980@tex
8241495d 981@math{2^{27}}
969fe9b5 982@end tex
37680279 983@ifnottex
bfe721d1 9842**27
37680279 985@end ifnottex
bfe721d1 986bit in the character code indicates a character
8db970a4
RS
987typed with the meta key held down.
988
989@item control
bfe721d1 990The
969fe9b5 991@tex
8241495d 992@math{2^{26}}
969fe9b5 993@end tex
37680279 994@ifnottex
bfe721d1 9952**26
37680279 996@end ifnottex
ad800164 997bit in the character code indicates a non-@acronym{ASCII}
8db970a4
RS
998control character.
999
8241495d 1000@sc{ascii} control characters such as @kbd{C-a} have special basic
8db970a4
RS
1001codes of their own, so Emacs needs no special bit to indicate them.
1002Thus, the code for @kbd{C-a} is just 1.
1003
ad800164 1004But if you type a control combination not in @acronym{ASCII}, such as
8db970a4 1005@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 1006for @kbd{%} plus
969fe9b5 1007@tex
8241495d 1008@math{2^{26}}
969fe9b5 1009@end tex
37680279 1010@ifnottex
bfe721d1 10112**26
37680279 1012@end ifnottex
ad800164 1013(assuming the terminal supports non-@acronym{ASCII}
8db970a4
RS
1014control characters).
1015
1016@item shift
bfe721d1 1017The
969fe9b5 1018@tex
8241495d 1019@math{2^{25}}
969fe9b5 1020@end tex
37680279 1021@ifnottex
bfe721d1 10222**25
37680279 1023@end ifnottex
ad800164 1024bit in the character code indicates an @acronym{ASCII} control
8db970a4
RS
1025character typed with the shift key held down.
1026
f9f59935
RS
1027For letters, the basic code itself indicates upper versus lower case;
1028for digits and punctuation, the shift key selects an entirely different
1029character with a different basic code. In order to keep within the
ad800164 1030@acronym{ASCII} character set whenever possible, Emacs avoids using the
969fe9b5 1031@tex
8241495d 1032@math{2^{25}}
969fe9b5 1033@end tex
37680279 1034@ifnottex
bfe721d1 10352**25
37680279 1036@end ifnottex
bfe721d1 1037bit for those characters.
8db970a4 1038
ad800164 1039However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
bfe721d1 1040@kbd{C-a}, so Emacs uses the
969fe9b5 1041@tex
8241495d 1042@math{2^{25}}
969fe9b5 1043@end tex
37680279 1044@ifnottex
bfe721d1 10452**25
37680279 1046@end ifnottex
bfe721d1 1047bit in @kbd{C-A} and not in
8db970a4
RS
1048@kbd{C-a}.
1049
1050@item hyper
bfe721d1 1051The
969fe9b5 1052@tex
8241495d 1053@math{2^{24}}
969fe9b5 1054@end tex
37680279 1055@ifnottex
bfe721d1 10562**24
37680279 1057@end ifnottex
bfe721d1 1058bit in the character code indicates a character
8db970a4
RS
1059typed with the hyper key held down.
1060
1061@item super
bfe721d1 1062The
969fe9b5 1063@tex
8241495d 1064@math{2^{23}}
969fe9b5 1065@end tex
37680279 1066@ifnottex
bfe721d1 10672**23
37680279 1068@end ifnottex
bfe721d1 1069bit in the character code indicates a character
8db970a4
RS
1070typed with the super key held down.
1071
1072@item alt
bfe721d1 1073The
969fe9b5 1074@tex
8241495d 1075@math{2^{22}}
969fe9b5 1076@end tex
37680279 1077@ifnottex
bfe721d1 10782**22
37680279 1079@end ifnottex
bfe721d1 1080bit in the character code indicates a character typed with
8db970a4
RS
1081the alt key held down. (On some terminals, the key labeled @key{ALT}
1082is actually the meta key.)
1083@end table
1084
bfe721d1
KH
1085 It is best to avoid mentioning specific bit numbers in your program.
1086To test the modifier bits of a character, use the function
1087@code{event-modifiers} (@pxref{Classifying Events}). When making key
1088bindings, you can use the read syntax for characters with modifier bits
1089(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1090@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1091specify the characters (@pxref{Changing Key Bindings}). The function
1092@code{event-convert-list} converts such a list into an event type
1093(@pxref{Classifying Events}).
8db970a4
RS
1094
1095@node Function Keys
1096@subsection Function Keys
1097
1098@cindex function keys
b22f3a19 1099Most keyboards also have @dfn{function keys}---keys that have names or
f9f59935
RS
1100symbols that are not characters. Function keys are represented in Emacs
1101Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
RS
1102case. For example, pressing a key labeled @key{F1} places the symbol
1103@code{f1} in the input stream.
8db970a4 1104
f142f62a
RS
1105The event type of a function key event is the event symbol itself.
1106@xref{Classifying Events}.
8db970a4 1107
b22f3a19 1108Here are a few special cases in the symbol-naming convention for
8db970a4
RS
1109function keys:
1110
1111@table @asis
1112@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
ad800164 1113These keys correspond to common @acronym{ASCII} control characters that have
8db970a4
RS
1114special keys on most keyboards.
1115
ad800164 1116In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
f142f62a
RS
1117terminal can distinguish between them, Emacs conveys the distinction to
1118Lisp programs by representing the former as the integer 9, and the
1119latter as the symbol @code{tab}.
8db970a4
RS
1120
1121Most of the time, it's not useful to distinguish the two. So normally
160ab7f9 1122@code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
4324b7ab
RS
1123@code{tab} into 9. Thus, a key binding for character code 9 (the
1124character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1125symbols in this group. The function @code{read-char} likewise converts
1126these events into characters.
8db970a4 1127
ad800164 1128In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
8db970a4
RS
1129converts into the character code 127 (@key{DEL}), not into code 8
1130(@key{BS}). This is what most users prefer.
1131
b22f3a19
RS
1132@item @code{left}, @code{up}, @code{right}, @code{down}
1133Cursor arrow keys
8db970a4
RS
1134@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1135Keypad keys (to the right of the regular keyboard).
1136@item @code{kp-0}, @code{kp-1}, @dots{}
1137Keypad keys with digits.
1138@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1139Keypad PF keys.
b22f3a19 1140@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
f9f59935
RS
1141Keypad arrow keys. Emacs normally translates these into the
1142corresponding non-keypad keys @code{home}, @code{left}, @dots{}
b22f3a19
RS
1143@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1144Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1145normally translates these into the like-named non-keypad keys.
8db970a4
RS
1146@end table
1147
b22f3a19
RS
1148You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1149@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1150represent them is with prefixes in the symbol name:
8db970a4
RS
1151
1152@table @samp
1153@item A-
1154The alt modifier.
1155@item C-
1156The control modifier.
1157@item H-
1158The hyper modifier.
1159@item M-
1160The meta modifier.
1161@item S-
1162The shift modifier.
1163@item s-
1164The super modifier.
1165@end table
1166
1167Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1168@code{M-f3}. When you use more than one prefix, we recommend you
f142f62a
RS
1169write them in alphabetical order; but the order does not matter in
1170arguments to the key-binding lookup and modification functions.
1171
1172@node Mouse Events
1173@subsection Mouse Events
1174
1175Emacs supports four kinds of mouse events: click events, drag events,
1176button-down events, and motion events. All mouse events are represented
4bdcd3ef 1177as lists. The @sc{car} of the list is the event type; this says which
f142f62a
RS
1178mouse button was involved, and which modifier keys were used with it.
1179The event type can also distinguish double or triple button presses
1180(@pxref{Repeat Events}). The rest of the list elements give position
1181and time information.
1182
1183For key lookup, only the event type matters: two events of the same type
1184necessarily run the same command. The command can access the full
1185values of these events using the @samp{e} interactive code.
1186@xref{Interactive Codes}.
1187
1188A key sequence that starts with a mouse event is read using the keymaps
1189of the buffer in the window that the mouse was in, not the current
1190buffer. This does not imply that clicking in a window selects that
1191window or its buffer---that is entirely under the control of the command
1192binding of the key sequence.
8db970a4
RS
1193
1194@node Click Events
1195@subsection Click Events
1196@cindex click event
1197@cindex mouse click event
1198
1199When the user presses a mouse button and releases it at the same
c5cb5297
KS
1200location, that generates a @dfn{click} event. All mouse click event
1201share the same format:
8db970a4
RS
1202
1203@example
c5cb5297 1204(@var{event-type} @var{position} @var{click-count})
b19f34c7
GM
1205@end example
1206
f142f62a
RS
1207@table @asis
1208@item @var{event-type}
8db970a4
RS
1209This is a symbol that indicates which mouse button was used. It is
1210one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1211buttons are numbered left to right.
8db970a4
RS
1212
1213You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1214@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1215and super, just as you would with function keys.
1216
1217This symbol also serves as the event type of the event. Key bindings
1218describe events by their types; thus, if there is a key binding for
1219@code{mouse-1}, that binding would apply to all events whose
1220@var{event-type} is @code{mouse-1}.
1221
c5cb5297
KS
1222@item @var{position}
1223This is the position where the mouse click occurred. The actual
1224format of @var{position} depends on what part of a window was clicked
1225on. The various formats are described below.
1226
1227@item @var{click-count}
1228This is the number of rapid repeated presses so far of the same mouse
1229button. @xref{Repeat Events}.
1230@end table
1231
1232For mouse click events in the text area, mode line, header line, or in
1233the marginal areas, @var{position} has this form:
1234
1235@example
f51f93f6 1236(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
5504e99c 1237 @var{object} @var{text-pos} (@var{col} . @var{row})
08988329 1238 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
c5cb5297
KS
1239@end example
1240
1241@table @asis
f142f62a 1242@item @var{window}
8db970a4
RS
1243This is the window in which the click occurred.
1244
c5cb5297
KS
1245@item @var{pos-or-area}
1246This is the buffer position of the character clicked on in the text
1247area, or if clicked outside the text area, it is the window area in
1248which the click occurred. It is one of the symbols @code{mode-line},
1249@code{header-line}, @code{vertical-line}, @code{left-margin},
1250@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1251
f142f62a 1252@item @var{x}, @var{y}
b22f3a19 1253These are the pixel-denominated coordinates of the click, relative to
07734718 1254the top left corner of @var{window}, which is @code{(0 . 0)}.
c5cb5297
KS
1255For the mode or header line, @var{y} does not have meaningful data.
1256For the vertical line, @var{x} does not have meaningful data.
8db970a4 1257
f142f62a 1258@item @var{timestamp}
c5cb5297
KS
1259This is the time at which the event occurred, in milliseconds.
1260
1261@item @var{object}
f51f93f6 1262This is the object on which the click occurred. It is either
08988329
KS
1263@code{nil} if there is no string property, or it has the form
1264(@var{string} . @var{string-pos}) when there is a string-type text
1265property at the click position.
b19f34c7
GM
1266
1267@item @var{string}
1268This is the string on which the click occurred, including any
07734718 1269properties.
b19f34c7
GM
1270
1271@item @var{string-pos}
1272This is the position in the string on which the click occurred,
1273relevant if properties at the click need to be looked up.
8db970a4 1274
c5cb5297
KS
1275@item @var{text-pos}
1276For clicks on a marginal area or on a fringe, this is the buffer
1277position of the first visible character in the corresponding line in
1278the window. For other events, it is the current buffer position in
1279the window.
1280
1281@item @var{col}, @var{row}
1282These are the actual coordinates of the glyph under the @var{x},
1283@var{y} position, possibly padded with default character width
1284glyphs if @var{x} is beyond the last glyph on the line.
f51f93f6 1285
08988329
KS
1286@item @var{image}
1287This is the image object on which the click occurred. It is either
1288@code{nil} if there is no image at the position clicked on, or it is
1289an image object as returned by @code{find-image} if click was in an image.
1290
f51f93f6
KS
1291@item @var{dx}, @var{dy}
1292These are the pixel-denominated coordinates of the click, relative to
1293the top left corner of @var{object}, which is @code{(0 . 0)}. If
1294@var{object} is @code{nil}, the coordinates are relative to the top
1295left corner of the character glyph clicked on.
8db970a4
RS
1296@end table
1297
c5cb5297
KS
1298For mouse clicks on a scroll-bar, @var{position} has this form:
1299
1300@example
1301(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1302@end example
1303
1304@table @asis
1305@item @var{window}
1306This is the window whose scroll-bar was clicked on.
1307
1308@item @var{area}
1309This is the scroll bar where the click occurred. It is one of the
1310symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1311
1312@item @var{portion}
1313This is the distance of the click from the top or left end of
1314the scroll bar.
1315
1316@item @var{whole}
1317This is the length of the entire scroll bar.
1318
1319@item @var{timestamp}
1320This is the time at which the event occurred, in milliseconds.
1321
1322@item @var{part}
1323This is the part of the scroll-bar which was clicked on. It is one
1324of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1325@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1326@end table
8db970a4 1327
b22f3a19
RS
1328In one special case, @var{buffer-pos} is a list containing a symbol (one
1329of the symbols listed above) instead of just the symbol. This happens
1330after the imaginary prefix keys for the event are inserted into the
1331input stream. @xref{Key Sequence Input}.
8db970a4
RS
1332
1333@node Drag Events
1334@subsection Drag Events
1335@cindex drag event
1336@cindex mouse drag event
1337
1338With Emacs, you can have a drag event without even changing your
1339clothes. A @dfn{drag event} happens every time the user presses a mouse
1340button and then moves the mouse to a different character position before
1341releasing the button. Like all mouse events, drag events are
1342represented in Lisp as lists. The lists record both the starting mouse
1343position and the final position, like this:
1344
1345@example
1346(@var{event-type}
f142f62a
RS
1347 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1348 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
8db970a4
RS
1349 @var{click-count})
1350@end example
1351
1352For a drag event, the name of the symbol @var{event-type} contains the
f9f59935
RS
1353prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1354down generates a @code{drag-mouse-2} event. The second and third
1355elements of the event give the starting and ending position of the drag.
1356Aside from that, the data have the same meanings as in a click event
1357(@pxref{Click Events}). You can access the second element of any mouse
1358event in the same way, with no need to distinguish drag events from
1359others.
8db970a4
RS
1360
1361The @samp{drag-} prefix follows the modifier key prefixes such as
1362@samp{C-} and @samp{M-}.
1363
b22f3a19 1364If @code{read-key-sequence} receives a drag event that has no key
8db970a4
RS
1365binding, and the corresponding click event does have a binding, it
1366changes the drag event into a click event at the drag's starting
1367position. This means that you don't have to distinguish between click
1368and drag events unless you want to.
1369
1370@node Button-Down Events
1371@subsection Button-Down Events
1372@cindex button-down event
1373
1374Click and drag events happen when the user releases a mouse button.
1375They cannot happen earlier, because there is no way to distinguish a
1376click from a drag until the button is released.
1377
1378If you want to take action as soon as a button is pressed, you need to
1379handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1380conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1381pressed. They are represented by lists that look exactly like click
f142f62a
RS
1382events (@pxref{Click Events}), except that the @var{event-type} symbol
1383name contains the prefix @samp{down-}. The @samp{down-} prefix follows
8db970a4
RS
1384modifier key prefixes such as @samp{C-} and @samp{M-}.
1385
969fe9b5
RS
1386The function @code{read-key-sequence} ignores any button-down events
1387that don't have command bindings; therefore, the Emacs command loop
1388ignores them too. This means that you need not worry about defining
1389button-down events unless you want them to do something. The usual
1390reason to define a button-down event is so that you can track mouse
1391motion (by reading motion events) until the button is released.
1392@xref{Motion Events}.
8db970a4
RS
1393
1394@node Repeat Events
1395@subsection Repeat Events
1396@cindex repeat events
1397@cindex double-click events
1398@cindex triple-click events
2468d0c0 1399@cindex mouse events, repeated
8db970a4
RS
1400
1401If you press the same mouse button more than once in quick succession
f142f62a
RS
1402without moving the mouse, Emacs generates special @dfn{repeat} mouse
1403events for the second and subsequent presses.
8db970a4
RS
1404
1405The most common repeat events are @dfn{double-click} events. Emacs
1406generates a double-click event when you click a button twice; the event
1407happens when you release the button (as is normal for all click
1408events).
1409
1410The event type of a double-click event contains the prefix
f142f62a 1411@samp{double-}. Thus, a double click on the second mouse button with
8db970a4
RS
1412@key{meta} held down comes to the Lisp program as
1413@code{M-double-mouse-2}. If a double-click event has no binding, the
1414binding of the corresponding ordinary click event is used to execute
177c0ea7 1415it. Thus, you need not pay attention to the double click feature
8db970a4
RS
1416unless you really want to.
1417
1418When the user performs a double click, Emacs generates first an ordinary
f142f62a
RS
1419click event, and then a double-click event. Therefore, you must design
1420the command binding of the double click event to assume that the
8db970a4
RS
1421single-click command has already run. It must produce the desired
1422results of a double click, starting from the results of a single click.
1423
f142f62a
RS
1424This is convenient, if the meaning of a double click somehow ``builds
1425on'' the meaning of a single click---which is recommended user interface
1426design practice for double clicks.
8db970a4
RS
1427
1428If you click a button, then press it down again and start moving the
1429mouse with the button held down, then you get a @dfn{double-drag} event
1430when you ultimately release the button. Its event type contains
1431@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1432has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1433were an ordinary drag.
8db970a4
RS
1434
1435Before the double-click or double-drag event, Emacs generates a
f142f62a
RS
1436@dfn{double-down} event when the user presses the button down for the
1437second time. Its event type contains @samp{double-down} instead of just
8db970a4
RS
1438@samp{down}. If a double-down event has no binding, Emacs looks for an
1439alternate binding as if the event were an ordinary button-down event.
f142f62a
RS
1440If it finds no binding that way either, the double-down event is
1441ignored.
8db970a4
RS
1442
1443To summarize, when you click a button and then press it again right
b22f3a19
RS
1444away, Emacs generates a down event and a click event for the first
1445click, a double-down event when you press the button again, and finally
1446either a double-click or a double-drag event.
8db970a4
RS
1447
1448If you click a button twice and then press it again, all in quick
1449succession, Emacs generates a @dfn{triple-down} event, followed by
1450either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1451these events contain @samp{triple} instead of @samp{double}. If any
1452triple event has no binding, Emacs uses the binding that it would use
1453for the corresponding double event.
1454
f142f62a
RS
1455If you click a button three or more times and then press it again, the
1456events for the presses beyond the third are all triple events. Emacs
1457does not have separate event types for quadruple, quintuple, etc.@:
1458events. However, you can look at the event list to find out precisely
1459how many times the button was pressed.
8db970a4
RS
1460
1461@defun event-click-count event
1462This function returns the number of consecutive button presses that led
1463up to @var{event}. If @var{event} is a double-down, double-click or
1464double-drag event, the value is 2. If @var{event} is a triple event,
1465the value is 3 or greater. If @var{event} is an ordinary mouse event
1466(not a repeat event), the value is 1.
1467@end defun
1468
5504e99c 1469@defopt double-click-fuzz
f142f62a 1470To generate repeat events, successive mouse button presses must be at
99af9d83
GM
1471approximately the same screen position. The value of
1472@code{double-click-fuzz} specifies the maximum number of pixels the
5504e99c
LT
1473mouse may be moved (horizontally or vertically) between two successive
1474clicks to make a double-click.
99af9d83 1475
5504e99c
LT
1476This variable is also the threshold for motion of the mouse to count
1477as a drag.
1478@end defopt
1479
1480@defopt double-click-time
99af9d83 1481To generate repeat events, the number of milliseconds between
f142f62a 1482successive button presses must be less than the value of
8db970a4
RS
1483@code{double-click-time}. Setting @code{double-click-time} to
1484@code{nil} disables multi-click detection entirely. Setting it to
1485@code{t} removes the time limit; Emacs then detects multi-clicks by
1486position only.
5504e99c 1487@end defopt
8db970a4
RS
1488
1489@node Motion Events
1490@subsection Motion Events
1491@cindex motion event
1492@cindex mouse motion events
1493
1494Emacs sometimes generates @dfn{mouse motion} events to describe motion
1495of the mouse without any button activity. Mouse motion events are
1496represented by lists that look like this:
1497
1498@example
969fe9b5 1499(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
8db970a4
RS
1500@end example
1501
1502The second element of the list describes the current position of the
1503mouse, just as in a click event (@pxref{Click Events}).
1504
1505The special form @code{track-mouse} enables generation of motion events
1506within its body. Outside of @code{track-mouse} forms, Emacs does not
1507generate events for mere motion of the mouse, and these events do not
969fe9b5 1508appear. @xref{Mouse Tracking}.
8db970a4
RS
1509
1510@node Focus Events
1511@subsection Focus Events
1512@cindex focus event
1513
1514Window systems provide general ways for the user to control which window
1515gets keyboard input. This choice of window is called the @dfn{focus}.
1516When the user does something to switch between Emacs frames, that
1517generates a @dfn{focus event}. The normal definition of a focus event,
1518in the global keymap, is to select a new frame within Emacs, as the user
1519would expect. @xref{Input Focus}.
1520
1521Focus events are represented in Lisp as lists that look like this:
1522
1523@example
1524(switch-frame @var{new-frame})
1525@end example
1526
1527@noindent
1528where @var{new-frame} is the frame switched to.
1529
b22f3a19
RS
1530Most X window managers are set up so that just moving the mouse into a
1531window is enough to set the focus there. Emacs appears to do this,
1532because it changes the cursor to solid in the new frame. However, there
1533is no need for the Lisp program to know about the focus change until
1534some other kind of input arrives. So Emacs generates a focus event only
1535when the user actually types a keyboard key or presses a mouse button in
1536the new frame; just moving the mouse between frames does not generate a
1537focus event.
8db970a4
RS
1538
1539A focus event in the middle of a key sequence would garble the
1540sequence. So Emacs never generates a focus event in the middle of a key
1541sequence. If the user changes focus in the middle of a key
1542sequence---that is, after a prefix key---then Emacs reorders the events
1543so that the focus event comes either before or after the multi-event key
1544sequence, and not within it.
1545
22697dac 1546@node Misc Events
7790d5cd 1547@subsection Miscellaneous System Events
22697dac 1548
7790d5cd 1549A few other event types represent occurrences within the system.
22697dac
KH
1550
1551@table @code
1552@cindex @code{delete-frame} event
1553@item (delete-frame (@var{frame}))
1554This kind of event indicates that the user gave the window manager
1555a command to delete a particular window, which happens to be an Emacs frame.
1556
1557The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1558
1559@cindex @code{iconify-frame} event
1560@item (iconify-frame (@var{frame}))
1561This kind of event indicates that the user iconified @var{frame} using
d473987a
RS
1562the window manager. Its standard definition is @code{ignore}; since the
1563frame has already been iconified, Emacs has no work to do. The purpose
1564of this event type is so that you can keep track of such events if you
1565want to.
22697dac 1566
1774d17e
RS
1567@cindex @code{make-frame-visible} event
1568@item (make-frame-visible (@var{frame}))
22697dac
KH
1569This kind of event indicates that the user deiconified @var{frame} using
1570the window manager. Its standard definition is @code{ignore}; since the
d473987a 1571frame has already been made visible, Emacs has no work to do.
a9f0a989 1572
d2fab890
JR
1573@cindex @code{wheel-up} event
1574@cindex @code{wheel-down} event
1575@item (wheel-up @var{position})
1576@item (wheel-down @var{position})
dff3f9e1
RS
1577These kinds of event are generated by moving a mouse wheel. Their
1578usual meaning is a kind of scroll or zoom.
a9f0a989
RS
1579
1580The element @var{position} is a list describing the position of the
1581event, in the same format as used in a mouse-click event.
1582
dff3f9e1
RS
1583This kind of event is generated only on some kinds of systems. On some
1584systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1585portable code, use the variables @code{mouse-wheel-up-event} and
1586@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1587what event types to expect for the mouse wheel.
a9f0a989
RS
1588
1589@cindex @code{drag-n-drop} event
1590@item (drag-n-drop @var{position} @var{files})
1591This kind of event is generated when a group of files is
1592selected in an application outside of Emacs, and then dragged and
1593dropped onto an Emacs frame.
1594
1595The element @var{position} is a list describing the position of the
1596event, in the same format as used in a mouse-click event, and
1597@var{files} is the list of file names that were dragged and dropped.
1598The usual way to handle this event is by visiting these files.
1599
1600This kind of event is generated, at present, only on some kinds of
1601systems.
7790d5cd 1602
16bbbfd8
EZ
1603@cindex @code{help-echo} event
1604@item help-echo
1605This kind of event is generated when a mouse pointer moves onto a
1606portion of buffer text which has a @code{help-echo} text property.
1607The generated event has this form:
1608
1609@example
f75fbf43 1610(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
16bbbfd8
EZ
1611@end example
1612
1613@noindent
1614The precise meaning of the event parameters and the way these
1615parameters are used to display the help-echo text are described in
1616@ref{Text help-echo}.
1617
f68903b3
KS
1618@cindex @code{sigusr1} event
1619@cindex @code{sigusr2} event
d96658e3 1620@cindex user signals
f68903b3
KS
1621@item sigusr1
1622@itemx sigusr2
1623These events are generated when the Emacs process receives
d96658e3
KS
1624the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1625additional data because signals do not carry additional information.
f68903b3
KS
1626
1627To catch a user signal, bind the corresponding event to an interactive
1628command in the @code{special-event-map} (@pxref{Active Keymaps}).
1629The command is called with no arguments, and the specific signal event is
1630available in @code{last-input-event}. For example:
1631
15bcde04 1632@smallexample
f68903b3
KS
1633(defun sigusr-handler ()
1634 (interactive)
1635 (message "Caught signal %S" last-input-event))
1636
1637(define-key special-event-map [sigusr1] 'sigusr-handler)
15bcde04 1638@end smallexample
f68903b3
KS
1639
1640To test the signal handler, you can make Emacs send a signal to itself:
1641
15bcde04 1642@smallexample
f68903b3 1643(signal-process (emacs-pid) 'sigusr1)
15bcde04 1644@end smallexample
22697dac
KH
1645@end table
1646
bfe721d1
KH
1647 If one of these events arrives in the middle of a key sequence---that
1648is, after a prefix key---then Emacs reorders the events so that this
1649event comes either before or after the multi-event key sequence, not
1650within it.
1651
8db970a4
RS
1652@node Event Examples
1653@subsection Event Examples
1654
1655If the user presses and releases the left mouse button over the same
1656location, that generates a sequence of events like this:
1657
1658@smallexample
1659(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1660(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1661@end smallexample
1662
f142f62a 1663While holding the control key down, the user might hold down the
8db970a4
RS
1664second mouse button, and drag the mouse from one line to the next.
1665That produces two events, as shown here:
1666
1667@smallexample
1668(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1669(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1670 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1671@end smallexample
1672
f142f62a 1673While holding down the meta and shift keys, the user might press the
8db970a4 1674second mouse button on the window's mode line, and then drag the mouse
f142f62a 1675into another window. That produces a pair of events like these:
8db970a4
RS
1676
1677@smallexample
1678(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1679(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1680 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1681 -453816))
1682@end smallexample
1683
d96658e3
KS
1684To handle a SIGUSR1 signal, define an interactive function, and
1685bind it to the @code{signal usr1} event sequence:
1686
1687@smallexample
1688(defun usr1-handler ()
1689 (interactive)
1690 (message "Got USR1 signal"))
1691(global-set-key [signal usr1] 'usr1-handler)
1692@end smallexample
1693
8db970a4
RS
1694@node Classifying Events
1695@subsection Classifying Events
1696@cindex event type
1697
b22f3a19
RS
1698 Every event has an @dfn{event type}, which classifies the event for
1699key binding purposes. For a keyboard event, the event type equals the
1700event value; thus, the event type for a character is the character, and
1701the event type for a function key symbol is the symbol itself. For
4bdcd3ef 1702events that are lists, the event type is the symbol in the @sc{car} of
b22f3a19 1703the list. Thus, the event type is always a symbol or a character.
8db970a4
RS
1704
1705 Two events of the same type are equivalent where key bindings are
1706concerned; thus, they always run the same command. That does not
1707necessarily mean they do the same things, however, as some commands look
1708at the whole event to decide what to do. For example, some commands use
f142f62a 1709the location of a mouse event to decide where in the buffer to act.
8db970a4
RS
1710
1711 Sometimes broader classifications of events are useful. For example,
1712you might want to ask whether an event involved the @key{META} key,
1713regardless of which other key or mouse button was used.
1714
1715 The functions @code{event-modifiers} and @code{event-basic-type} are
1716provided to get such information conveniently.
1717
1718@defun event-modifiers event
f142f62a
RS
1719This function returns a list of the modifiers that @var{event} has. The
1720modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1721@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
f142f62a 1722the modifiers list of a mouse event symbol always contains one of
5504e99c
LT
1723@code{click}, @code{drag}, and @code{down}. For double or triple
1724events, it also contains @code{double} or @code{triple}.
f142f62a 1725
5504e99c
LT
1726The argument @var{event} may be an entire event object, or just an
1727event type. If @var{event} is a symbol that has never been used in an
1728event that has been read as input in the current Emacs session, then
1729@code{event-modifiers} can return @code{nil}, even when @var{event}
1730actually has modifiers.
f142f62a
RS
1731
1732Here are some examples:
8db970a4
RS
1733
1734@example
1735(event-modifiers ?a)
1736 @result{} nil
5504e99c
LT
1737(event-modifiers ?A)
1738 @result{} (shift)
8db970a4
RS
1739(event-modifiers ?\C-a)
1740 @result{} (control)
1741(event-modifiers ?\C-%)
1742 @result{} (control)
1743(event-modifiers ?\C-\S-a)
1744 @result{} (control shift)
1745(event-modifiers 'f5)
1746 @result{} nil
1747(event-modifiers 's-f5)
1748 @result{} (super)
1749(event-modifiers 'M-S-f5)
1750 @result{} (meta shift)
1751(event-modifiers 'mouse-1)
1752 @result{} (click)
1753(event-modifiers 'down-mouse-1)
1754 @result{} (down)
1755@end example
1756
1757The modifiers list for a click event explicitly contains @code{click},
1758but the event symbol name itself does not contain @samp{click}.
1759@end defun
1760
1761@defun event-basic-type event
1762This function returns the key or mouse button that @var{event}
5504e99c
LT
1763describes, with all modifiers removed. The @var{event} argument is as
1764in @code{event-modifiers}. For example:
8db970a4
RS
1765
1766@example
1767(event-basic-type ?a)
1768 @result{} 97
1769(event-basic-type ?A)
1770 @result{} 97
1771(event-basic-type ?\C-a)
1772 @result{} 97
1773(event-basic-type ?\C-\S-a)
1774 @result{} 97
1775(event-basic-type 'f5)
1776 @result{} f5
1777(event-basic-type 's-f5)
1778 @result{} f5
1779(event-basic-type 'M-S-f5)
1780 @result{} f5
1781(event-basic-type 'down-mouse-1)
1782 @result{} mouse-1
1783@end example
1784@end defun
1785
1786@defun mouse-movement-p object
1787This function returns non-@code{nil} if @var{object} is a mouse movement
1788event.
1789@end defun
1790
bfe721d1
KH
1791@defun event-convert-list list
1792This function converts a list of modifier names and a basic event type
5504e99c
LT
1793to an event type which specifies all of them. The basic event type
1794must be the last element of the list. For example,
bfe721d1
KH
1795
1796@example
1797(event-convert-list '(control ?a))
1798 @result{} 1
1799(event-convert-list '(control meta ?a))
1800 @result{} -134217727
1801(event-convert-list '(control super f1))
1802 @result{} C-s-f1
1803@end example
1804@end defun
1805
8db970a4
RS
1806@node Accessing Events
1807@subsection Accessing Events
77bf576c 1808@cindex mouse events, data in
8db970a4
RS
1809
1810 This section describes convenient functions for accessing the data in
f142f62a 1811a mouse button or motion event.
8db970a4 1812
f142f62a 1813 These two functions return the starting or ending position of a
969fe9b5 1814mouse-button event, as a list of this form:
8db970a4 1815
f142f62a 1816@example
f51f93f6 1817(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
08988329
KS
1818 @var{object} @var{text-pos} (@var{col} . @var{row})
1819 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
f142f62a 1820@end example
8db970a4
RS
1821
1822@defun event-start event
1823This returns the starting position of @var{event}.
1824
1825If @var{event} is a click or button-down event, this returns the
1826location of the event. If @var{event} is a drag event, this returns the
1827drag's starting position.
1828@end defun
1829
1830@defun event-end event
1831This returns the ending position of @var{event}.
1832
1833If @var{event} is a drag event, this returns the position where the user
1834released the mouse button. If @var{event} is a click or button-down
1835event, the value is actually the starting position, which is the only
1836position such events have.
1837@end defun
1838
2468d0c0 1839@cindex mouse position list, accessing
6e41ce9c 1840 These functions take a position list as described above, and
969fe9b5 1841return various parts of it.
8db970a4
RS
1842
1843@defun posn-window position
1844Return the window that @var{position} is in.
1845@end defun
1846
c5cb5297 1847@defun posn-area position
f51f93f6 1848Return the window area recorded in @var{position}. It returns @code{nil}
c5cb5297 1849when the event occurred in the text area of the window; otherwise, it
4a182c75 1850is a symbol identifying the area in which the event occurred.
c5cb5297
KS
1851@end defun
1852
8db970a4 1853@defun posn-point position
c5cb5297
KS
1854Return the buffer position in @var{position}. When the event occurred
1855in the text area of the window, in a marginal area, or on a fringe,
1856this is an integer specifying a buffer position. Otherwise, the value
1857is undefined.
1858@end defun
1859
8db970a4 1860@defun posn-x-y position
6e41ce9c
RS
1861Return the pixel-based x and y coordinates in @var{position}, as a
1862cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1863to the window given by @code{posn-window}.
1864
1865This example shows how to convert these window-relative coordinates
1866into frame-relative coordinates:
1867
1868@example
1869(defun frame-relative-coordinates (position)
1870 "Return frame-relative coordinates from POSITION."
1871 (let* ((x-y (posn-x-y position))
1872 (window (posn-window position))
1873 (edges (window-inside-pixel-edges window)))
1874 (cons (+ (car x-y) (car edges))
1875 (+ (cdr x-y) (cadr edges)))))
1876@end example
8db970a4
RS
1877@end defun
1878
1879@defun posn-col-row position
6e41ce9c
RS
1880Return the row and column (in units of the frame's default character
1881height and width) of @var{position}, as a cons cell @code{(@var{col} .
1882@var{row})}. These are computed from the @var{x} and @var{y} values
1883actually found in @var{position}.
c5cb5297
KS
1884@end defun
1885
1886@defun posn-actual-col-row position
1887Return the actual row and column in @var{position}, as a cons cell
1888@code{(@var{col} . @var{row})}. The values are the actual row number
6e41ce9c
RS
1889in the window, and the actual character number in that row. It returns
1890@code{nil} if @var{position} does not include actual positions values.
1891You can use @code{posn-col-row} to get approximate values.
8db970a4
RS
1892@end defun
1893
08988329
KS
1894@defun posn-string position
1895Return the string object in @var{position}, either @code{nil}, or a
1896cons cell @code{(@var{string} . @var{string-pos})}.
1897@end defun
1898
1899@defun posn-image position
1900Return the image object in @var{position}, either @code{nil}, or an
1901image @code{(image ...)}.
1902@end defun
1903
f51f93f6 1904@defun posn-object position
08988329
KS
1905Return the image or string object in @var{position}, either
1906@code{nil}, an image @code{(image ...)}, or a cons cell
1907@code{(@var{string} . @var{string-pos})}.
f51f93f6
KS
1908@end defun
1909
1910@defun posn-object-x-y position
1911Return the pixel-based x and y coordinates relative to the upper left
08988329
KS
1912corner of the object in @var{position} as a cons cell @code{(@var{dx}
1913. @var{dy})}. If the @var{position} is a buffer position, return the
1914relative position in the character at that position.
1915@end defun
1916
1917@defun posn-object-width-height position
1918Return the pixel width and height of the object in @var{position} as a
1919cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1920is a buffer position, return the size of the character at that position.
f51f93f6
KS
1921@end defun
1922
2468d0c0 1923@cindex timestamp of a mouse event
5504e99c 1924@defun posn-timestamp position
f51f93f6
KS
1925Return the timestamp in @var{position}. This is the time at which the
1926event occurred, in milliseconds.
6e41ce9c
RS
1927@end defun
1928
1929 These functions compute a position list given particular buffer
1930position or screen position. You can access the data in this position
1931list with the functions described above.
1932
1933@defun posn-at-point &optional pos window
1934This function returns a position list for position @var{pos} in
1935@var{window}. @var{pos} defaults to point in @var{window};
1936@var{window} defaults to the selected window.
1937
1938@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1939@var{window}.
1940@end defun
1941
cfa284c4 1942@defun posn-at-x-y x y &optional frame-or-window whole
6e41ce9c
RS
1943This function returns position information corresponding to pixel
1944coordinates @var{x} and @var{y} in a specified frame or window,
1945@var{frame-or-window}, which defaults to the selected window.
1946The coordinates @var{x} and @var{y} are relative to the
1947frame or window used.
cfa284c4
KS
1948If @var{whole} is @code{nil}, the coordinates are relative
1949to the window text area, otherwise they are relative to
1950the entire window area including scroll bars, margins and fringes.
8db970a4
RS
1951@end defun
1952
969fe9b5
RS
1953 These functions are useful for decoding scroll bar events.
1954
b22f3a19
RS
1955@defun scroll-bar-event-ratio event
1956This function returns the fractional vertical position of a scroll bar
1957event within the scroll bar. The value is a cons cell
1958@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1959is the fractional position.
1960@end defun
1961
8db970a4 1962@defun scroll-bar-scale ratio total
b22f3a19
RS
1963This function multiplies (in effect) @var{ratio} by @var{total},
1964rounding the result to an integer. The argument @var{ratio} is not a
1965number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1966value returned by @code{scroll-bar-event-ratio}.
8db970a4 1967
f142f62a
RS
1968This function is handy for scaling a position on a scroll bar into a
1969buffer position. Here's how to do that:
8db970a4
RS
1970
1971@example
1972(+ (point-min)
1973 (scroll-bar-scale
b22f3a19 1974 (posn-x-y (event-start event))
8db970a4
RS
1975 (- (point-max) (point-min))))
1976@end example
b22f3a19 1977
1911e6e5 1978Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1979of a pair of x and y coordinates.
8db970a4
RS
1980@end defun
1981
1982@node Strings of Events
1983@subsection Putting Keyboard Events in Strings
2468d0c0
DL
1984@cindex keyboard events in strings
1985@cindex strings with keyboard events
8db970a4
RS
1986
1987 In most of the places where strings are used, we conceptualize the
1988string as containing text characters---the same kind of characters found
b22f3a19 1989in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1990conceptually contain keyboard characters; for example, they may be key
969fe9b5
RS
1991sequences or keyboard macro definitions. However, storing keyboard
1992characters in a string is a complex matter, for reasons of historical
1993compatibility, and it is not always possible.
1994
1995 We recommend that new programs avoid dealing with these complexities
1996by not storing keyboard events in strings. Here is how to do that:
1997
1998@itemize @bullet
1999@item
2000Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 2001them for anything other than as arguments to @code{lookup-key} and
969fe9b5
RS
2002@code{define-key}. For example, you can use
2003@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2004@code{this-command-keys-vector} instead of @code{this-command-keys}.
2005
2006@item
2007Use vectors to write key sequence constants containing meta characters,
2008even when passing them directly to @code{define-key}.
2009
2010@item
2011When you have to look at the contents of a key sequence that might be a
2012string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2013first, to convert it to a list.
2014@end itemize
8db970a4 2015
969fe9b5
RS
2016 The complexities stem from the modifier bits that keyboard input
2017characters can include. Aside from the Meta modifier, none of these
2018modifier bits can be included in a string, and the Meta modifier is
2019allowed only in special cases.
2020
2021 The earliest GNU Emacs versions represented meta characters as codes
2022in the range of 128 to 255. At that time, the basic character codes
2023ranged from 0 to 127, so all keyboard character codes did fit in a
2024string. Many Lisp programs used @samp{\M-} in string constants to stand
2025for meta characters, especially in arguments to @code{define-key} and
2026similar functions, and key sequences and sequences of events were always
2027represented as strings.
2028
2029 When we added support for larger basic character codes beyond 127, and
2030additional modifier bits, we had to change the representation of meta
2031characters. Now the flag that represents the Meta modifier in a
2032character is
2033@tex
8241495d 2034@math{2^{27}}
969fe9b5 2035@end tex
37680279 2036@ifnottex
bfe721d1 20372**27
37680279 2038@end ifnottex
969fe9b5 2039and such numbers cannot be included in a string.
8db970a4 2040
969fe9b5
RS
2041 To support programs with @samp{\M-} in string constants, there are
2042special rules for including certain meta characters in a string.
1911e6e5
RS
2043Here are the rules for interpreting a string as a sequence of input
2044characters:
8db970a4
RS
2045
2046@itemize @bullet
2047@item
f142f62a
RS
2048If the keyboard character value is in the range of 0 to 127, it can go
2049in the string unchanged.
8db970a4
RS
2050
2051@item
bfe721d1 2052The meta variants of those characters, with codes in the range of
969fe9b5 2053@tex
8241495d 2054@math{2^{27}}
969fe9b5 2055@end tex
37680279 2056@ifnottex
bfe721d1 20572**27
37680279 2058@end ifnottex
bfe721d1 2059to
969fe9b5 2060@tex
8241495d 2061@math{2^{27} + 127},
969fe9b5 2062@end tex
37680279 2063@ifnottex
bfe721d1 20642**27+127,
37680279 2065@end ifnottex
bfe721d1
KH
2066can also go in the string, but you must change their
2067numeric values. You must set the
969fe9b5 2068@tex
8241495d 2069@math{2^{7}}
969fe9b5 2070@end tex
37680279 2071@ifnottex
bfe721d1 20722**7
37680279 2073@end ifnottex
bfe721d1 2074bit instead of the
969fe9b5 2075@tex
8241495d 2076@math{2^{27}}
969fe9b5 2077@end tex
37680279 2078@ifnottex
bfe721d1 20792**27
37680279 2080@end ifnottex
969fe9b5
RS
2081bit, resulting in a value between 128 and 255. Only a unibyte string
2082can include these codes.
2083
2084@item
ad800164 2085Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
8db970a4
RS
2086
2087@item
2088Other keyboard character events cannot fit in a string. This includes
2089keyboard events in the range of 128 to 255.
2090@end itemize
2091
f9f59935
RS
2092 Functions such as @code{read-key-sequence} that construct strings of
2093keyboard input characters follow these rules: they construct vectors
f142f62a 2094instead of strings, when the events won't fit in a string.
8db970a4
RS
2095
2096 When you use the read syntax @samp{\M-} in a string, it produces a
2097code in the range of 128 to 255---the same code that you get if you
2098modify the corresponding keyboard event to put it in the string. Thus,
2099meta events in strings work consistently regardless of how they get into
2100the strings.
2101
969fe9b5
RS
2102 However, most programs would do well to avoid these issues by
2103following the recommendations at the beginning of this section.
f142f62a 2104
8db970a4
RS
2105@node Reading Input
2106@section Reading Input
5e472eb6
EZ
2107@cindex read input
2108@cindex keyboard input
8db970a4 2109
969fe9b5 2110 The editor command loop reads key sequences using the function
8db970a4 2111@code{read-key-sequence}, which uses @code{read-event}. These and other
969fe9b5
RS
2112functions for event input are also available for use in Lisp programs.
2113See also @code{momentary-string-display} in @ref{Temporary Displays},
2114and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2115functions and variables for controlling terminal input modes and
160ab7f9 2116debugging terminal input.
8db970a4
RS
2117
2118 For higher-level input facilities, see @ref{Minibuffers}.
2119
2120@menu
2121* Key Sequence Input:: How to read one key sequence.
2122* Reading One Event:: How to read just one event.
160ab7f9 2123* Event Mod:: How Emacs modifies events as they are read.
b6954afd 2124* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 2125* Quoted Character Input:: Asking the user to specify a character.
f142f62a 2126* Event Input Misc:: How to reread or throw away input events.
8db970a4
RS
2127@end menu
2128
2129@node Key Sequence Input
2130@subsection Key Sequence Input
2131@cindex key sequence input
2132
2133 The command loop reads input a key sequence at a time, by calling
2134@code{read-key-sequence}. Lisp programs can also call this function;
2135for example, @code{describe-key} uses it to read the key to describe.
2136
ecbfc7e9 2137@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
8db970a4 2138This function reads a key sequence and returns it as a string or
f9f59935 2139vector. It keeps reading events until it has accumulated a complete key
8db970a4 2140sequence; that is, enough to specify a non-prefix command using the
5504e99c
LT
2141currently active keymaps. (Remember that a key sequence that starts
2142with a mouse event is read using the keymaps of the buffer in the
2143window that the mouse was in, not the current buffer.)
8db970a4
RS
2144
2145If the events are all characters and all can fit in a string, then
2146@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2147Otherwise, it returns a vector, since a vector can hold all kinds of
2148events---characters, symbols, and lists. The elements of the string or
2149vector are the events in the key sequence.
2150
2b83bc43 2151Reading a key sequence includes translating the events in various
160ab7f9 2152ways. @xref{Translation Keymaps}.
2b83bc43 2153
ecbfc7e9
RS
2154The argument @var{prompt} is either a string to be displayed in the
2155echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2156The argument @var{continue-echo}, if non-@code{nil}, means to echo
2157this key as a continuation of the previous key.
2158
2159Normally any upper case event is converted to lower case if the
2160original event is undefined and the lower case equivalent is defined.
2161The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2162convert the last event to lower case. This is appropriate for reading
2163a key sequence to be defined.
2164
2165The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2166function should process a @code{switch-frame} event if the user
2167switches frames before typing anything. If the user switches frames
2168in the middle of a key sequence, or at the start of the sequence but
2169@var{switch-frame-ok} is @code{nil}, then the event will be put off
2170until after the current key sequence.
2171
2172The argument @var{command-loop}, if non-@code{nil}, means that this
2173key sequence is being read by something that will read commands one
2174after another. It should be @code{nil} if the caller will read just
2175one key sequence.
8db970a4 2176
2b83bc43
RS
2177In the following example, Emacs displays the prompt @samp{?} in the
2178echo area, and then the user types @kbd{C-x C-f}.
8db970a4
RS
2179
2180@example
2181(read-key-sequence "?")
2182
2183@group
2184---------- Echo Area ----------
2185?@kbd{C-x C-f}
2186---------- Echo Area ----------
2187
2188 @result{} "^X^F"
2189@end group
2190@end example
969fe9b5
RS
2191
2192The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2193typed while reading with this function works like any other character,
2194and does not set @code{quit-flag}. @xref{Quitting}.
2195@end defun
2196
ecbfc7e9 2197@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
969fe9b5
RS
2198This is like @code{read-key-sequence} except that it always
2199returns the key sequence as a vector, never as a string.
2200@xref{Strings of Events}.
8db970a4
RS
2201@end defun
2202
8db970a4
RS
2203@cindex upper case key sequence
2204@cindex downcasing in @code{lookup-key}
b071e512
RS
2205If an input character is upper-case (or has the shift modifier) and
2206has no key binding, but its lower-case equivalent has one, then
2207@code{read-key-sequence} converts the character to lower case. Note
2208that @code{lookup-key} does not perform case conversion in this way.
8db970a4
RS
2209
2210The function @code{read-key-sequence} also transforms some mouse events.
2211It converts unbound drag events into click events, and discards unbound
bfe721d1
KH
2212button-down events entirely. It also reshuffles focus events and
2213miscellaneous window events so that they never appear in a key sequence
2214with any other events.
8db970a4 2215
2468d0c0
DL
2216@cindex @code{header-line} prefix key
2217@cindex @code{mode-line} prefix key
2218@cindex @code{vertical-line} prefix key
2219@cindex @code{horizontal-scroll-bar} prefix key
2220@cindex @code{vertical-scroll-bar} prefix key
2221@cindex @code{menu-bar} prefix key
2222@cindex mouse events, in special parts of frame
8db970a4 2223When mouse events occur in special parts of a window, such as a mode
f142f62a
RS
2224line or a scroll bar, the event type shows nothing special---it is the
2225same symbol that would normally represent that combination of mouse
f9f59935
RS
2226button and modifier keys. The information about the window part is kept
2227elsewhere in the event---in the coordinates. But
f142f62a 2228@code{read-key-sequence} translates this information into imaginary
827b7ee7 2229``prefix keys,'' all of which are symbols: @code{header-line},
2468d0c0
DL
2230@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2231@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2232meanings for mouse clicks in special window parts by defining key
2233sequences using these imaginary prefix keys.
f142f62a 2234
8db970a4 2235For example, if you call @code{read-key-sequence} and then click the
bfe721d1 2236mouse on the window's mode line, you get two events, like this:
8db970a4 2237
f142f62a 2238@example
8db970a4
RS
2239(read-key-sequence "Click on the mode line: ")
2240 @result{} [mode-line
f142f62a
RS
2241 (mouse-1
2242 (#<window 6 on NEWS> mode-line
2243 (40 . 63) 5959987))]
2244@end example
8db970a4 2245
f9f59935
RS
2246@defvar num-input-keys
2247@c Emacs 19 feature
2248This variable's value is the number of key sequences processed so far in
2249this Emacs session. This includes key sequences read from the terminal
2250and key sequences read from keyboard macros being executed.
2251@end defvar
2252
8db970a4
RS
2253@node Reading One Event
2254@subsection Reading One Event
2468d0c0
DL
2255@cindex reading a single event
2256@cindex event, reading only one
8db970a4 2257
b22f3a19 2258 The lowest level functions for command input are those that read a
8db970a4
RS
2259single event.
2260
5504e99c
LT
2261None of the three functions below suppresses quitting.
2262
c1c3d4f7 2263@defun read-event &optional prompt inherit-input-method seconds
8db970a4
RS
2264This function reads and returns the next event of command input, waiting
2265if necessary until an event is available. Events can come directly from
2266the user or from a keyboard macro.
2267
b6954afd
RS
2268If the optional argument @var{prompt} is non-@code{nil}, it should be a
2269string to display in the echo area as a prompt. Otherwise,
2270@code{read-event} does not display any message to indicate it is waiting
2271for input; instead, it prompts by echoing: it displays descriptions of
2272the events that led to or were read by the current command. @xref{The
2273Echo Area}.
8db970a4 2274
b6954afd
RS
2275If @var{inherit-input-method} is non-@code{nil}, then the current input
2276method (if any) is employed to make it possible to enter a
ad800164 2277non-@acronym{ASCII} character. Otherwise, input method handling is disabled
b6954afd 2278for reading this event.
2eb4136f 2279
8db970a4
RS
2280If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2281moves the cursor temporarily to the echo area, to the end of any message
2282displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 2283
ae4bce67 2284If @var{seconds} is non-@code{nil}, it should be a number specifying
c1c3d4f7
CY
2285the maximum time to wait for input, in seconds. If no input arrives
2286within that time, @code{read-event} stops waiting and returns
ae4bce67 2287@code{nil}. A floating-point value for @var{seconds} means to wait
c1c3d4f7 2288for a fractional number of seconds. Some systems support only a whole
ae4bce67
KS
2289number of seconds; on these systems, @var{seconds} is rounded down.
2290If @var{seconds} is @code{nil}, @code{read-event} waits as long as
c1c3d4f7
CY
2291necessary for input to arrive.
2292
9411b080
CY
2293If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2294for user input to arrive. Idle timers---those created with
4721317c 2295@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
9411b080
CY
2296period. However, if @var{seconds} is non-@code{nil}, the state of
2297idleness remains unchanged. If Emacs is non-idle when
2298@code{read-event} is called, it remains non-idle throughout the
2299operation of @code{read-event}; if Emacs is idle (which can happen if
2300the call happens inside an idle timer), it remains idle.
2301
5504e99c
LT
2302If @code{read-event} gets an event that is defined as a help character,
2303then in some cases @code{read-event} processes the event directly without
a9f0a989
RS
2304returning. @xref{Help Functions}. Certain other events, called
2305@dfn{special events}, are also processed directly within
2306@code{read-event} (@pxref{Special Events}).
2307
8db970a4
RS
2308Here is what happens if you call @code{read-event} and then press the
2309right-arrow function key:
2310
2311@example
2312@group
2313(read-event)
2314 @result{} right
2315@end group
2316@end example
f142f62a 2317@end defun
8db970a4 2318
c1c3d4f7 2319@defun read-char &optional prompt inherit-input-method seconds
b6954afd
RS
2320This function reads and returns a character of command input. If the
2321user generates an event which is not a character (i.e. a mouse click or
2322function key event), @code{read-char} signals an error. The arguments
2323work as in @code{read-event}.
8db970a4 2324
ad800164 2325In the first example, the user types the character @kbd{1} (@acronym{ASCII}
f142f62a
RS
2326code 49). The second example shows a keyboard macro definition that
2327calls @code{read-char} from the minibuffer using @code{eval-expression}.
2328@code{read-char} reads the keyboard macro's very next character, which
2329is @kbd{1}. Then @code{eval-expression} displays its return value in
2330the echo area.
8db970a4
RS
2331
2332@example
2333@group
2334(read-char)
2335 @result{} 49
2336@end group
2337
2338@group
bfe721d1 2339;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 2340(symbol-function 'foo)
bfe721d1 2341 @result{} "^[:(read-char)^M1"
8db970a4
RS
2342@end group
2343@group
f142f62a 2344(execute-kbd-macro 'foo)
8db970a4
RS
2345 @print{} 49
2346 @result{} nil
2347@end group
2348@end example
2349@end defun
2350
c1c3d4f7 2351@defun read-char-exclusive &optional prompt inherit-input-method seconds
b6954afd
RS
2352This function reads and returns a character of command input. If the
2353user generates an event which is not a character,
2354@code{read-char-exclusive} ignores it and reads another event, until it
2355gets a character. The arguments work as in @code{read-event}.
2356@end defun
2357
2b83bc43
RS
2358@defvar num-nonmacro-input-events
2359This variable holds the total number of input events received so far
2360from the terminal---not counting those generated by keyboard macros.
2361@end defvar
2362
160ab7f9
RS
2363@node Event Mod
2364@subsection Modifying and Translating Input Events
2365
2366 Emacs modifies every event it reads according to
2367@code{extra-keyboard-modifiers}, then translates it through
2368@code{keyboard-translate-table} (if applicable), before returning it
2369from @code{read-event}.
2370
2371@c Emacs 19 feature
2372@defvar extra-keyboard-modifiers
2373This variable lets Lisp programs ``press'' the modifier keys on the
2374keyboard. The value is a character. Only the modifiers of the
2375character matter. Each time the user types a keyboard key, it is
2376altered as if those modifier keys were held down. For instance, if
2377you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2378keyboard input characters typed during the scope of the binding will
2379have the control and meta modifiers applied to them. The character
2380@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2381character for this purpose, but as a character with no modifiers.
2382Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2383modification.
2384
2385When using a window system, the program can ``press'' any of the
2386modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2387keys can be virtually pressed.
2388
2389Note that this variable applies only to events that really come from
2390the keyboard, and has no effect on mouse events or any other events.
2391@end defvar
2392
2393@defvar keyboard-translate-table
2394This variable is the translate table for keyboard characters. It lets
2395you reshuffle the keys on the keyboard without changing any command
2396bindings. Its value is normally a char-table, or else @code{nil}.
2397(It can also be a string or vector, but this is considered obsolete.)
2398
2399If @code{keyboard-translate-table} is a char-table
2400(@pxref{Char-Tables}), then each character read from the keyboard is
2401looked up in this char-table. If the value found there is
2402non-@code{nil}, then it is used instead of the actual input character.
2403
2404Note that this translation is the first thing that happens to a
2405character after it is read from the terminal. Record-keeping features
2406such as @code{recent-keys} and dribble files record the characters after
2407translation.
2408
2409Note also that this translation is done before the characters are
2410supplied to input methods (@pxref{Input Methods}). Use
2411@code{translation-table-for-input} (@pxref{Translation of Characters}),
2412if you want to translate characters after input methods operate.
2413@end defvar
2414
2415@defun keyboard-translate from to
2416This function modifies @code{keyboard-translate-table} to translate
2417character code @var{from} into character code @var{to}. It creates
2418the keyboard translate table if necessary.
2419@end defun
2420
2421 Here's an example of using the @code{keyboard-translate-table} to
2422make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2423operations:
2424
2425@example
2426(keyboard-translate ?\C-x 'control-x)
2427(keyboard-translate ?\C-c 'control-c)
2428(keyboard-translate ?\C-v 'control-v)
2429(global-set-key [control-x] 'kill-region)
2430(global-set-key [control-c] 'kill-ring-save)
2431(global-set-key [control-v] 'yank)
2432@end example
2433
2434@noindent
2435On a graphical terminal that supports extended @acronym{ASCII} input,
2436you can still get the standard Emacs meanings of one of those
2437characters by typing it with the shift key. That makes it a different
2438character as far as keyboard translation is concerned, but it has the
2439same usual meaning.
2440
2441 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2442at the level of @code{read-key-sequence}.
2443
b6954afd
RS
2444@node Invoking the Input Method
2445@subsection Invoking the Input Method
2446
2447 The event-reading functions invoke the current input method, if any
2448(@pxref{Input Methods}). If the value of @code{input-method-function}
2449is non-@code{nil}, it should be a function; when @code{read-event} reads
2450a printing character (including @key{SPC}) with no modifier bits, it
2451calls that function, passing the character as an argument.
39d6d9bd
RS
2452
2453@defvar input-method-function
2454If this is non-@code{nil}, its value specifies the current input method
2455function.
2eb4136f 2456
6142d1d0 2457@strong{Warning:} don't bind this variable with @code{let}. It is often
2eb4136f
RS
2458buffer-local, and if you bind it around reading input (which is exactly
2459when you @emph{would} bind it), switching buffers asynchronously while
2460Emacs is waiting will cause the value to be restored in the wrong
2461buffer.
39d6d9bd
RS
2462@end defvar
2463
2464 The input method function should return a list of events which should
2465be used as input. (If the list is @code{nil}, that means there is no
2466input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2467processed before the events in @code{unread-command-events}
2468(@pxref{Event Input Misc}). Events
39d6d9bd
RS
2469returned by the input method function are not passed to the input method
2470function again, even if they are printing characters with no modifier
2471bits.
2472
2473 If the input method function calls @code{read-event} or
2474@code{read-key-sequence}, it should bind @code{input-method-function} to
2475@code{nil} first, to prevent recursion.
2476
2477 The input method function is not called when reading the second and
b6954afd
RS
2478subsequent events of a key sequence. Thus, these characters are not
2479subject to input method processing. The input method function should
2480test the values of @code{overriding-local-map} and
2481@code{overriding-terminal-local-map}; if either of these variables is
2482non-@code{nil}, the input method should put its argument into a list and
2483return that list with no further processing.
39d6d9bd 2484
8db970a4
RS
2485@node Quoted Character Input
2486@subsection Quoted Character Input
2487@cindex quoted character input
2488
b22f3a19
RS
2489 You can use the function @code{read-quoted-char} to ask the user to
2490specify a character, and allow the user to specify a control or meta
2491character conveniently, either literally or as an octal character code.
2492The command @code{quoted-insert} uses this function.
8db970a4
RS
2493
2494@defun read-quoted-char &optional prompt
2495@cindex octal character input
2496@cindex control characters, reading
2497@cindex nonprinting characters, reading
2498This function is like @code{read-char}, except that if the first
969fe9b5
RS
2499character read is an octal digit (0-7), it reads any number of octal
2500digits (but stopping if a non-octal digit is found), and returns the
5504e99c
LT
2501character represented by that numeric character code. If the
2502character that terminates the sequence of octal digits is @key{RET},
2503it is discarded. Any other terminating character is used as input
2504after this function returns.
8db970a4
RS
2505
2506Quitting is suppressed when the first character is read, so that the
2507user can enter a @kbd{C-g}. @xref{Quitting}.
2508
2509If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2510user. The prompt string is always displayed in the echo area, followed
8db970a4
RS
2511by a single @samp{-}.
2512
2513In the following example, the user types in the octal number 177 (which
2514is 127 in decimal).
2515
2516@example
2517(read-quoted-char "What character")
2518
2519@group
2520---------- Echo Area ----------
5504e99c 2521What character @kbd{1 7 7}-
8db970a4
RS
2522---------- Echo Area ----------
2523
2524 @result{} 127
2525@end group
2526@end example
2527@end defun
2528
b22f3a19 2529@need 2000
f142f62a
RS
2530@node Event Input Misc
2531@subsection Miscellaneous Event Input Features
2532
2533This section describes how to ``peek ahead'' at events without using
2534them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2535input. See also the function @code{read-passwd} (@pxref{Reading a
2536Password}).
8db970a4
RS
2537
2538@defvar unread-command-events
2539@cindex next input
2540@cindex peeking at input
2541This variable holds a list of events waiting to be read as command
f142f62a
RS
2542input. The events are used in the order they appear in the list, and
2543removed one by one as they are used.
8db970a4 2544
f9f59935 2545The variable is needed because in some cases a function reads an event
f142f62a
RS
2546and then decides not to use it. Storing the event in this variable
2547causes it to be processed normally, by the command loop or by the
2548functions to read command input.
8db970a4
RS
2549
2550@cindex prefix argument unreading
2551For example, the function that implements numeric prefix arguments reads
2552any number of digits. When it finds a non-digit event, it must unread
2553the event so that it can be read normally by the command loop.
177c0ea7 2554Likewise, incremental search uses this feature to unread events with no
f142f62a
RS
2555special meaning in a search, because these events should exit the search
2556and then execute normally.
2557
b22f3a19
RS
2558The reliable and easy way to extract events from a key sequence so as to
2559put them in @code{unread-command-events} is to use
f142f62a 2560@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
RS
2561
2562Normally you add events to the front of this list, so that the events
2563most recently unread will be reread first.
6c2962c2
KS
2564
2565Events read from this list are not normally added to the current
2566command's key sequence (as returned by e.g. @code{this-command-keys}),
2567as the events will already have been added once as they were read for
2568the first time. An element of the form @code{(@code{t} . @var{event})}
2569forces @var{event} to be added to the current command's key sequence.
8db970a4
RS
2570@end defvar
2571
969fe9b5
RS
2572@defun listify-key-sequence key
2573This function converts the string or vector @var{key} to a list of
2574individual events, which you can put in @code{unread-command-events}.
2575@end defun
2576
8db970a4
RS
2577@defvar unread-command-char
2578This variable holds a character to be read as command input.
827b7ee7 2579A value of -1 means ``empty.''
8db970a4 2580
f142f62a 2581This variable is mostly obsolete now that you can use
8db970a4
RS
2582@code{unread-command-events} instead; it exists only to support programs
2583written for Emacs versions 18 and earlier.
2584@end defvar
2585
8db970a4
RS
2586@defun input-pending-p
2587@cindex waiting for command key input
2588This function determines whether any command input is currently
2589available to be read. It returns immediately, with value @code{t} if
f142f62a
RS
2590there is available input, @code{nil} otherwise. On rare occasions it
2591may return @code{t} when no input is available.
8db970a4
RS
2592@end defun
2593
2594@defvar last-input-event
969fe9b5 2595@defvarx last-input-char
f142f62a 2596This variable records the last terminal input event read, whether
8db970a4
RS
2597as part of a command or explicitly by a Lisp program.
2598
f142f62a 2599In the example below, the Lisp program reads the character @kbd{1},
ad800164 2600@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2601while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2602this expression) remains the value of @code{last-command-event}.
8db970a4
RS
2603
2604@example
2605@group
2606(progn (print (read-char))
f142f62a
RS
2607 (print last-command-event)
2608 last-input-event)
8db970a4
RS
2609 @print{} 49
2610 @print{} 5
2611 @result{} 49
2612@end group
2613@end example
2614
2615The alias @code{last-input-char} exists for compatibility with
2616Emacs version 18.
2617@end defvar
2618
4049cdfa 2619@defmac while-no-input body@dots{}
7d9f1aed
RS
2620This construct runs the @var{body} forms and returns the value of the
2621last one---but only if no input arrives. If any input arrives during
2622the execution of the @var{body} forms, it aborts them (working much
2623like a quit). The @code{while-no-input} form returns @code{nil} if
2624aborted by a real quit, and returns @code{t} if aborted by arrival of
2625other input.
a5034239
RS
2626
2627If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2628arrival of input during those parts won't cause an abort until
2629the end of that part.
7d9f1aed 2630
5a36d834 2631If you want to be able to distinguish all possible values computed
7d9f1aed
RS
2632by @var{body} from both kinds of abort conditions, write the code
2633like this:
2634
2635@example
2636(while-no-input
2637 (list
2638 (progn . @var{body})))
2639@end example
a5034239
RS
2640@end defmac
2641
8db970a4 2642@defun discard-input
77bf576c
RS
2643@cindex flushing input
2644@cindex discarding input
2645@cindex keyboard macro, terminating
8db970a4
RS
2646This function discards the contents of the terminal input buffer and
2647cancels any keyboard macro that might be in the process of definition.
2648It returns @code{nil}.
2649
2650In the following example, the user may type a number of characters right
2651after starting the evaluation of the form. After the @code{sleep-for}
177c0ea7 2652finishes sleeping, @code{discard-input} discards any characters typed
f142f62a 2653during the sleep.
8db970a4
RS
2654
2655@example
2656(progn (sleep-for 2)
f142f62a 2657 (discard-input))
8db970a4
RS
2658 @result{} nil
2659@end example
2660@end defun
2661
f9f59935
RS
2662@node Special Events
2663@section Special Events
2664
2665@cindex special events
2666Special events are handled at a very low level---as soon as they are
2667read. The @code{read-event} function processes these events itself, and
5504e99c
LT
2668never returns them. Instead, it keeps waiting for the first event
2669that is not special and returns that one.
f9f59935
RS
2670
2671Events that are handled in this way do not echo, they are never grouped
2672into key sequences, and they never appear in the value of
2673@code{last-command-event} or @code{(this-command-keys)}. They do not
2674discard a numeric argument, they cannot be unread with
2675@code{unread-command-events}, they may not appear in a keyboard macro,
2676and they are not recorded in a keyboard macro while you are defining
2677one.
2678
2679These events do, however, appear in @code{last-input-event} immediately
2680after they are read, and this is the way for the event's definition to
2681find the actual event.
2682
f68903b3
KS
2683The events types @code{iconify-frame}, @code{make-frame-visible},
2684@code{delete-frame}, @code{drag-n-drop}, and user signals like
2685@code{sigusr1} are normally handled in this way. The keymap which
f9f59935
RS
2686defines how to handle special events---and which events are special---is
2687in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2688
8db970a4
RS
2689@node Waiting
2690@section Waiting for Elapsed Time or Input
8db970a4
RS
2691@cindex waiting
2692
f142f62a
RS
2693 The wait functions are designed to wait for a certain amount of time
2694to pass or until there is input. For example, you may wish to pause in
2695the middle of a computation to allow the user time to view the display.
2696@code{sit-for} pauses and updates the screen, and returns immediately if
2697input comes in, while @code{sleep-for} pauses without updating the
2698screen.
8db970a4 2699
14bd0b09 2700@defun sit-for seconds &optional nodisp
8db970a4
RS
2701This function performs redisplay (provided there is no pending input
2702from the user), then waits @var{seconds} seconds, or until input is
e1842332
CY
2703available. The usual purpose of @code{sit-for} is to give the user
2704time to read text that you display. The value is @code{t} if
2705@code{sit-for} waited the full time with no input arriving
2706(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2707
bfe721d1
KH
2708The argument @var{seconds} need not be an integer. If it is a floating
2709point number, @code{sit-for} waits for a fractional number of seconds.
2710Some systems support only a whole number of seconds; on these systems,
2711@var{seconds} is rounded down.
2712
9ae011ae
KS
2713The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2714i.e. it requests a redisplay, without any delay, if there is no pending input.
2715@xref{Forcing Redisplay}.
8db970a4
RS
2716
2717If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2718redisplay, but it still returns as soon as input is available (or when
2719the timeout elapses).
2720
e1842332
CY
2721In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2722interrupted, even by input from the standard input descriptor. It is
2723thus equivalent to @code{sleep-for}, which is described below.
14bd0b09
RS
2724
2725It is also possible to call @code{sit-for} with three arguments,
2726as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2727but that is considered obsolete.
8db970a4
RS
2728@end defun
2729
2730@defun sleep-for seconds &optional millisec
2731This function simply pauses for @var{seconds} seconds without updating
2732the display. It pays no attention to available input. It returns
2733@code{nil}.
2734
bfe721d1
KH
2735The argument @var{seconds} need not be an integer. If it is a floating
2736point number, @code{sleep-for} waits for a fractional number of seconds.
2737Some systems support only a whole number of seconds; on these systems,
2738@var{seconds} is rounded down.
2739
8db970a4
RS
2740The optional argument @var{millisec} specifies an additional waiting
2741period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2742@var{seconds}. If the system doesn't support waiting fractions of a
2743second, you get an error if you specify nonzero @var{millisec}.
8db970a4
RS
2744
2745Use @code{sleep-for} when you wish to guarantee a delay.
2746@end defun
2747
2748 @xref{Time of Day}, for functions to get the current time.
2749
2750@node Quitting
2751@section Quitting
2752@cindex @kbd{C-g}
2753@cindex quitting
34c0b12e 2754@cindex interrupt Lisp functions
8db970a4 2755
b22f3a19
RS
2756 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2757@dfn{quit} whatever it is doing. This means that control returns to the
2758innermost active command loop.
8db970a4
RS
2759
2760 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2761does not cause a quit; it acts as an ordinary input character. In the
2762simplest case, you cannot tell the difference, because @kbd{C-g}
2763normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
RS
2764However, when @kbd{C-g} follows a prefix key, they combine to form an
2765undefined key. The effect is to cancel the prefix key as well as any
2766prefix argument.
8db970a4
RS
2767
2768 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2769of the minibuffer. This means, in effect, that it exits the minibuffer
2770and then quits. (Simply quitting would return to the command loop
2771@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2772directly when the command reader is reading input is so that its meaning
2773can be redefined in the minibuffer in this way. @kbd{C-g} following a
2774prefix key is not redefined in the minibuffer, and it has its normal
2775effect of canceling the prefix key and prefix argument. This too
f142f62a 2776would not be possible if @kbd{C-g} always quit directly.
8db970a4 2777
b22f3a19 2778 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
RS
2779@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2780times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
RS
2781non-@code{nil} in any way thus causes a quit.
2782
f142f62a 2783 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2784special places that check @code{quit-flag}. The reason for this is
8db970a4 2785that quitting at other places might leave an inconsistency in Emacs's
177c0ea7 2786internal state. Because quitting is delayed until a safe place, quitting
8db970a4
RS
2787cannot make Emacs crash.
2788
2789 Certain functions such as @code{read-key-sequence} or
2790@code{read-quoted-char} prevent quitting entirely even though they wait
2791for input. Instead of quitting, @kbd{C-g} serves as the requested
2792input. In the case of @code{read-key-sequence}, this serves to bring
2793about the special behavior of @kbd{C-g} in the command loop. In the
2794case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
177c0ea7 2795to quote a @kbd{C-g}.
8db970a4 2796
77bf576c 2797@cindex preventing quitting
8db970a4
RS
2798 You can prevent quitting for a portion of a Lisp function by binding
2799the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2800although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2801usual result of this---a quit---is prevented. Eventually,
2802@code{inhibit-quit} will become @code{nil} again, such as when its
2803binding is unwound at the end of a @code{let} form. At that time, if
2804@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2805immediately. This behavior is ideal when you wish to make sure that
2806quitting does not happen within a ``critical section'' of the program.
8db970a4
RS
2807
2808@cindex @code{read-quoted-char} quitting
2809 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2810handled in a special way that does not involve quitting. This is done
f142f62a 2811by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2812setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2813becomes @code{nil} again. This excerpt from the definition of
2814@code{read-quoted-char} shows how this is done; it also shows that
2815normal quitting is permitted after the first character of input.
2816
2817@example
2818(defun read-quoted-char (&optional prompt)
2819 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2820 (let ((message-log-max nil) done (first t) (code 0) char)
2821 (while (not done)
2822 (let ((inhibit-quit first)
2823 @dots{})
2824 (and prompt (message "%s-" prompt))
2825 (setq char (read-event))
2826 (if inhibit-quit (setq quit-flag nil)))
2827 @r{@dots{}set the variable @code{code}@dots{}})
2828 code))
8db970a4
RS
2829@end example
2830
2831@defvar quit-flag
f142f62a
RS
2832If this variable is non-@code{nil}, then Emacs quits immediately, unless
2833@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2834@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2835@end defvar
2836
2837@defvar inhibit-quit
2838This variable determines whether Emacs should quit when @code{quit-flag}
2839is set to a value other than @code{nil}. If @code{inhibit-quit} is
2840non-@code{nil}, then @code{quit-flag} has no special effect.
2841@end defvar
2842
4049cdfa
JL
2843@defmac with-local-quit body@dots{}
2844This macro executes @var{body} forms in sequence, but allows quitting, at
5504e99c
LT
2845least locally, within @var{body} even if @code{inhibit-quit} was
2846non-@code{nil} outside this construct. It returns the value of the
4049cdfa 2847last form in @var{body}, unless exited by quitting, in which case
eab463f6 2848it returns @code{nil}.
5504e99c
LT
2849
2850If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
4049cdfa 2851it only executes the @var{body}, and setting @code{quit-flag} causes
5504e99c
LT
2852a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2853that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2854triggers a special kind of local quit. This ends the execution of
4049cdfa 2855@var{body} and exits the @code{with-local-quit} body with
5504e99c
LT
2856@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2857will happen as soon as that is allowed. If @code{quit-flag} is
4049cdfa
JL
2858already non-@code{nil} at the beginning of @var{body}, the local quit
2859happens immediately and the body doesn't execute at all.
5504e99c
LT
2860
2861This macro is mainly useful in functions that can be called from
617e58e7
RS
2862timers, process filters, process sentinels, @code{pre-command-hook},
2863@code{post-command-hook}, and other places where @code{inhibit-quit} is
2864normally bound to @code{t}.
5504e99c
LT
2865@end defmac
2866
8db970a4
RS
2867@deffn Command keyboard-quit
2868This function signals the @code{quit} condition with @code{(signal 'quit
2869nil)}. This is the same thing that quitting does. (See @code{signal}
2870in @ref{Errors}.)
2871@end deffn
2872
2873 You can specify a character other than @kbd{C-g} to use for quitting.
2874See the function @code{set-input-mode} in @ref{Terminal Input}.
177c0ea7 2875
8db970a4
RS
2876@node Prefix Command Arguments
2877@section Prefix Command Arguments
2878@cindex prefix argument
2879@cindex raw prefix argument
2880@cindex numeric prefix argument
2881
2882 Most Emacs commands can use a @dfn{prefix argument}, a number
2883specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2884with prefix keys.) The prefix argument is at all times represented by a
2885value, which may be @code{nil}, meaning there is currently no prefix
2886argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2887
2888 There are two representations of the prefix argument: @dfn{raw} and
2889@dfn{numeric}. The editor command loop uses the raw representation
2890internally, and so do the Lisp variables that store the information, but
2891commands can request either representation.
2892
2893 Here are the possible values of a raw prefix argument:
2894
2895@itemize @bullet
2896@item
2897@code{nil}, meaning there is no prefix argument. Its numeric value is
28981, but numerous commands make a distinction between @code{nil} and the
2899integer 1.
2900
2901@item
2902An integer, which stands for itself.
2903
2904@item
2905A list of one element, which is an integer. This form of prefix
2906argument results from one or a succession of @kbd{C-u}'s with no
2907digits. The numeric value is the integer in the list, but some
2908commands make a distinction between such a list and an integer alone.
2909
2910@item
2911The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2912typed, without following digits. The equivalent numeric value is
2913@minus{}1, but some commands make a distinction between the integer
2914@minus{}1 and the symbol @code{-}.
2915@end itemize
2916
f142f62a
RS
2917We illustrate these possibilities by calling the following function with
2918various prefixes:
8db970a4
RS
2919
2920@example
2921@group
2922(defun display-prefix (arg)
2923 "Display the value of the raw prefix arg."
2924 (interactive "P")
2925 (message "%s" arg))
2926@end group
2927@end example
2928
2929@noindent
2930Here are the results of calling @code{display-prefix} with various
2931raw prefix arguments:
2932
2933@example
2934 M-x display-prefix @print{} nil
2935
2936C-u M-x display-prefix @print{} (4)
2937
2938C-u C-u M-x display-prefix @print{} (16)
2939
2940C-u 3 M-x display-prefix @print{} 3
2941
2942M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2943
177c0ea7 2944C-u - M-x display-prefix @print{} -
8db970a4 2945
f142f62a 2946M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2947
177c0ea7 2948C-u - 7 M-x display-prefix @print{} -7
8db970a4 2949
f142f62a 2950M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2951@end example
2952
2953 Emacs uses two variables to store the prefix argument:
2954@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2955@code{universal-argument} that set up prefix arguments for other
2956commands store them in @code{prefix-arg}. In contrast,
2957@code{current-prefix-arg} conveys the prefix argument to the current
2958command, so setting it has no effect on the prefix arguments for future
2959commands.
2960
2961 Normally, commands specify which representation to use for the prefix
b3a1cf11 2962argument, either numeric or raw, in the @code{interactive} specification.
b22f3a19 2963(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
RS
2964value of the prefix argument directly in the variable
2965@code{current-prefix-arg}, but this is less clean.
2966
f142f62a
RS
2967@defun prefix-numeric-value arg
2968This function returns the numeric meaning of a valid raw prefix argument
2969value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2970If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2971value @minus{}1 is returned; if it is a number, that number is returned;
4bdcd3ef 2972if it is a list, the @sc{car} of that list (which should be a number) is
b22f3a19 2973returned.
f142f62a
RS
2974@end defun
2975
2976@defvar current-prefix-arg
2977This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2978command. Commands may examine it directly, but the usual method for
2979accessing it is with @code{(interactive "P")}.
f142f62a
RS
2980@end defvar
2981
2982@defvar prefix-arg
2983The value of this variable is the raw prefix argument for the
f9f59935
RS
2984@emph{next} editing command. Commands such as @code{universal-argument}
2985that specify prefix arguments for the following command work by setting
2986this variable.
03c6b7f6
RS
2987@end defvar
2988
03c6b7f6
RS
2989@defvar last-prefix-arg
2990The raw prefix argument value used by the previous command.
f142f62a
RS
2991@end defvar
2992
f9f59935
RS
2993 The following commands exist to set up prefix arguments for the
2994following command. Do not call them for any other reason.
8db970a4
RS
2995
2996@deffn Command universal-argument
2997This command reads input and specifies a prefix argument for the
2998following command. Don't call this command yourself unless you know
2999what you are doing.
3000@end deffn
3001
3002@deffn Command digit-argument arg
3003This command adds to the prefix argument for the following command. The
3004argument @var{arg} is the raw prefix argument as it was before this
3005command; it is used to compute the updated prefix argument. Don't call
3006this command yourself unless you know what you are doing.
3007@end deffn
3008
3009@deffn Command negative-argument arg
3010This command adds to the numeric argument for the next command. The
3011argument @var{arg} is the raw prefix argument as it was before this
3012command; its value is negated to form the new prefix argument. Don't
3013call this command yourself unless you know what you are doing.
3014@end deffn
3015
8db970a4
RS
3016@node Recursive Editing
3017@section Recursive Editing
3018@cindex recursive command loop
3019@cindex recursive editing level
3020@cindex command loop, recursive
3021
f142f62a
RS
3022 The Emacs command loop is entered automatically when Emacs starts up.
3023This top-level invocation of the command loop never exits; it keeps
3024running as long as Emacs does. Lisp programs can also invoke the
3025command loop. Since this makes more than one activation of the command
3026loop, we call it @dfn{recursive editing}. A recursive editing level has
3027the effect of suspending whatever command invoked it and permitting the
3028user to do arbitrary editing before resuming that command.
8db970a4
RS
3029
3030 The commands available during recursive editing are the same ones
3031available in the top-level editing loop and defined in the keymaps.
3032Only a few special commands exit the recursive editing level; the others
f142f62a
RS
3033return to the recursive editing level when they finish. (The special
3034commands for exiting are always available, but they do nothing when
3035recursive editing is not in progress.)
8db970a4
RS
3036
3037 All command loops, including recursive ones, set up all-purpose error
3038handlers so that an error in a command run from the command loop will
3039not exit the loop.
3040
3041@cindex minibuffer input
3042 Minibuffer input is a special kind of recursive editing. It has a few
3043special wrinkles, such as enabling display of the minibuffer and the
3044minibuffer window, but fewer than you might suppose. Certain keys
3045behave differently in the minibuffer, but that is only because of the
3046minibuffer's local map; if you switch windows, you get the usual Emacs
3047commands.
3048
3049@cindex @code{throw} example
3050@kindex exit
3051@cindex exit recursive editing
3052@cindex aborting
3053 To invoke a recursive editing level, call the function
3054@code{recursive-edit}. This function contains the command loop; it also
3055contains a call to @code{catch} with tag @code{exit}, which makes it
3056possible to exit the recursive editing level by throwing to @code{exit}
3057(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3058then @code{recursive-edit} returns normally to the function that called
3059it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3060Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3061control returns to the command loop one level up. This is called
3062@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3063
3064 Most applications should not use recursive editing, except as part of
3065using the minibuffer. Usually it is more convenient for the user if you
3066change the major mode of the current buffer temporarily to a special
b22f3a19
RS
3067major mode, which should have a command to go back to the previous mode.
3068(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
827b7ee7 3069give the user different text to edit ``recursively,'' create and select
b22f3a19
RS
3070a new buffer in a special mode. In this mode, define a command to
3071complete the processing and go back to the previous buffer. (The
3072@kbd{m} command in Rmail does this.)
8db970a4
RS
3073
3074 Recursive edits are useful in debugging. You can insert a call to
3075@code{debug} into a function definition as a sort of breakpoint, so that
3076you can look around when the function gets there. @code{debug} invokes
3077a recursive edit but also provides the other features of the debugger.
3078
3079 Recursive editing levels are also used when you type @kbd{C-r} in
3080@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3081
3082@defun recursive-edit
3083@cindex suspend evaluation
3084This function invokes the editor command loop. It is called
3085automatically by the initialization of Emacs, to let the user begin
3086editing. When called from a Lisp program, it enters a recursive editing
3087level.
3088
16c9326b
RS
3089If the current buffer is not the same as the selected window's buffer,
3090@code{recursive-edit} saves and restores the current buffer. Otherwise,
3091if you switch buffers, the buffer you switched to is current after
3092@code{recursive-edit} returns.
3093
3094In the following example, the function @code{simple-rec} first
8db970a4
RS
3095advances point one word, then enters a recursive edit, printing out a
3096message in the echo area. The user can then do any editing desired, and
3097then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3098
3099@example
3100(defun simple-rec ()
3101 (forward-word 1)
f142f62a 3102 (message "Recursive edit in progress")
8db970a4
RS
3103 (recursive-edit)
3104 (forward-word 1))
3105 @result{} simple-rec
3106(simple-rec)
3107 @result{} nil
3108@end example
3109@end defun
3110
3111@deffn Command exit-recursive-edit
3112This function exits from the innermost recursive edit (including
3113minibuffer input). Its definition is effectively @code{(throw 'exit
177c0ea7 3114nil)}.
8db970a4
RS
3115@end deffn
3116
3117@deffn Command abort-recursive-edit
3118This function aborts the command that requested the innermost recursive
177c0ea7 3119edit (including minibuffer input), by signaling @code{quit}
8db970a4
RS
3120after exiting the recursive edit. Its definition is effectively
3121@code{(throw 'exit t)}. @xref{Quitting}.
3122@end deffn
3123
3124@deffn Command top-level
3125This function exits all recursive editing levels; it does not return a
3126value, as it jumps completely out of any computation directly back to
3127the main command loop.
3128@end deffn
3129
3130@defun recursion-depth
3131This function returns the current depth of recursive edits. When no
3132recursive edit is active, it returns 0.
3133@end defun
3134
3135@node Disabling Commands
3136@section Disabling Commands
3137@cindex disabled command
3138
3139 @dfn{Disabling a command} marks the command as requiring user
3140confirmation before it can be executed. Disabling is used for commands
3141which might be confusing to beginning users, to prevent them from using
3142the commands by accident.
3143
3144@kindex disabled
3145 The low-level mechanism for disabling a command is to put a
3146non-@code{nil} @code{disabled} property on the Lisp symbol for the
3147command. These properties are normally set up by the user's
a40d4712 3148init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
3149
3150@example
3151(put 'upcase-region 'disabled t)
3152@end example
3153
3154@noindent
a40d4712
PR
3155For a few commands, these properties are present by default (you can
3156remove them in your init file if you wish).
8db970a4 3157
f142f62a
RS
3158 If the value of the @code{disabled} property is a string, the message
3159saying the command is disabled includes that string. For example:
8db970a4
RS
3160
3161@example
3162(put 'delete-region 'disabled
3163 "Text deleted this way cannot be yanked back!\n")
3164@end example
3165
3166 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3167what happens when a disabled command is invoked interactively.
3168Disabling a command has no effect on calling it as a function from Lisp
3169programs.
3170
3171@deffn Command enable-command command
5504e99c
LT
3172Allow @var{command} (a symbol) to be executed without special
3173confirmation from now on, and alter the user's init file (@pxref{Init
a40d4712 3174File}) so that this will apply to future sessions.
8db970a4
RS
3175@end deffn
3176
3177@deffn Command disable-command command
f142f62a 3178Require special confirmation to execute @var{command} from now on, and
5504e99c 3179alter the user's init file so that this will apply to future sessions.
8db970a4
RS
3180@end deffn
3181
de700726
LT
3182@defvar disabled-command-function
3183The value of this variable should be a function. When the user
3184invokes a disabled command interactively, this function is called
3185instead of the disabled command. It can use @code{this-command-keys}
3186to determine what the user typed to run the command, and thus find the
3187command itself.
8db970a4 3188
de700726
LT
3189The value may also be @code{nil}. Then all commands work normally,
3190even disabled ones.
3191
3192By default, the value is a function that asks the user whether to
3193proceed.
8db970a4
RS
3194@end defvar
3195
3196@node Command History
3197@section Command History
3198@cindex command history
3199@cindex complex command
3200@cindex history of commands
3201
3202 The command loop keeps a history of the complex commands that have
3203been executed, to make it convenient to repeat these commands. A
3204@dfn{complex command} is one for which the interactive argument reading
3205uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 3206@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
3207specification reads an argument from the minibuffer. Explicit use of
3208the minibuffer during the execution of the command itself does not cause
3209the command to be considered complex.
3210
3211@defvar command-history
3212This variable's value is a list of recent complex commands, each
3213represented as a form to evaluate. It continues to accumulate all
a9f0a989 3214complex commands for the duration of the editing session, but when it
b18531e5
RS
3215reaches the maximum size (@pxref{Minibuffer History}), the oldest
3216elements are deleted as new ones are added.
8db970a4
RS
3217
3218@example
3219@group
3220command-history
3221@result{} ((switch-to-buffer "chistory.texi")
3222 (describe-key "^X^[")
3223 (visit-tags-table "~/emacs/src/")
3224 (find-tag "repeat-complex-command"))
3225@end group
3226@end example
3227@end defvar
3228
3229 This history list is actually a special case of minibuffer history
3230(@pxref{Minibuffer History}), with one special twist: the elements are
3231expressions rather than strings.
3232
3233 There are a number of commands devoted to the editing and recall of
3234previous commands. The commands @code{repeat-complex-command}, and
3235@code{list-command-history} are described in the user manual
3236(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 3237minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
3238
3239@node Keyboard Macros
3240@section Keyboard Macros
3241@cindex keyboard macros
3242
3243 A @dfn{keyboard macro} is a canned sequence of input events that can
f142f62a
RS
3244be considered a command and made the definition of a key. The Lisp
3245representation of a keyboard macro is a string or vector containing the
3246events. Don't confuse keyboard macros with Lisp macros
3247(@pxref{Macros}).
8db970a4 3248
5504e99c 3249@defun execute-kbd-macro kbdmacro &optional count loopfunc
f9f59935
RS
3250This function executes @var{kbdmacro} as a sequence of events. If
3251@var{kbdmacro} is a string or vector, then the events in it are executed
8db970a4
RS
3252exactly as if they had been input by the user. The sequence is
3253@emph{not} expected to be a single key sequence; normally a keyboard
3254macro definition consists of several key sequences concatenated.
3255
f9f59935
RS
3256If @var{kbdmacro} is a symbol, then its function definition is used in
3257place of @var{kbdmacro}. If that is another symbol, this process repeats.
8db970a4
RS
3258Eventually the result should be a string or vector. If the result is
3259not a symbol, string, or vector, an error is signaled.
3260
f9f59935
RS
3261The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3262many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3263executed once. If it is 0, @var{kbdmacro} is executed over and over until it
177c0ea7 3264encounters an error or a failing search.
f9f59935 3265
5504e99c
LT
3266If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3267without arguments, prior to each iteration of the macro. If
3268@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3269
f9f59935 3270@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
8db970a4
RS
3271@end defun
3272
5504e99c 3273@defvar executing-kbd-macro
8db970a4
RS
3274This variable contains the string or vector that defines the keyboard
3275macro that is currently executing. It is @code{nil} if no macro is
f9f59935 3276currently executing. A command can test this variable so as to behave
f142f62a
RS
3277differently when run from an executing macro. Do not set this variable
3278yourself.
8db970a4
RS
3279@end defvar
3280
3281@defvar defining-kbd-macro
5504e99c
LT
3282This variable is non-@code{nil} if and only if a keyboard macro is
3283being defined. A command can test this variable so as to behave
f9597b5b
LT
3284differently while a macro is being defined. The value is
3285@code{append} while appending to the definition of an existing macro.
3286The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3287@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 3288
bfe721d1
KH
3289The variable is always local to the current terminal and cannot be
3290buffer-local. @xref{Multiple Displays}.
3291@end defvar
3292
3293@defvar last-kbd-macro
3294This variable is the definition of the most recently defined keyboard
3295macro. Its value is a string or vector, or @code{nil}.
3296
3297The variable is always local to the current terminal and cannot be
22697dac 3298buffer-local. @xref{Multiple Displays}.
8db970a4
RS
3299@end defvar
3300
2842de30
EZ
3301@defvar kbd-macro-termination-hook
3302This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3303macro terminates, regardless of what caused it to terminate (reaching
3304the macro end or an error which ended the macro prematurely).
3305@end defvar
ab5796a9
MB
3306
3307@ignore
3308 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3309@end ignore