(Searching Keymaps): Reinstate documentation of translation-table-for-input.
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
6ed161e1 4@c 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/commands
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7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
15are done, and the subroutines that allow Lisp programs to do them.
16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 21* Distinguish Interactive:: Making a command distinguish interactive calls.
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22* Command Loop Info:: Variables set by the command loop for you to examine.
23* Adjusting Point:: Adjustment of point after a command.
24* Input Events:: What input looks like when you read it.
25* Reading Input:: How to read input events from the keyboard or mouse.
26* Special Events:: Events processed immediately and individually.
27* Waiting:: Waiting for user input or elapsed time.
28* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29* Prefix Command Arguments:: How the commands to set prefix args work.
30* Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32* Disabling Commands:: How the command loop handles disabled commands.
33* Command History:: How the command history is set up, and how accessed.
34* Keyboard Macros:: How keyboard macros are implemented.
35@end menu
36
37@node Command Overview
38@section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41is a sequence of events that translates into a command. It does this by
42calling the function @code{read-key-sequence}. Your Lisp code can also
43call this function (@pxref{Key Sequence Input}). Lisp programs can also
44do input at a lower level with @code{read-event} (@pxref{Reading One
45Event}) or discard pending input with @code{discard-input}
46(@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49active keymaps. @xref{Key Lookup}, for information on how this is done.
50The result should be a keyboard macro or an interactively callable
51function. If the key is @kbd{M-x}, then it reads the name of another
52command, which it then calls. This is done by the command
53@code{execute-extended-command} (@pxref{Interactive Call}).
54
55 To execute a command requires first reading the arguments for it.
56This is done by calling @code{command-execute} (@pxref{Interactive
57Call}). For commands written in Lisp, the @code{interactive}
58specification says how to read the arguments. This may use the prefix
59argument (@pxref{Prefix Command Arguments}) or may read with prompting
60in the minibuffer (@pxref{Minibuffers}). For example, the command
61@code{find-file} has an @code{interactive} specification which says to
62read a file name using the minibuffer. The command's function body does
63not use the minibuffer; if you call this command from Lisp code as a
64function, you must supply the file name string as an ordinary Lisp
65function argument.
66
67 If the command is a string or vector (i.e., a keyboard macro) then
68@code{execute-kbd-macro} is used to execute it. You can call this
69function yourself (@pxref{Keyboard Macros}).
70
71 To terminate the execution of a running command, type @kbd{C-g}. This
72character causes @dfn{quitting} (@pxref{Quitting}).
73
74@defvar pre-command-hook
75The editor command loop runs this normal hook before each command. At
76that time, @code{this-command} contains the command that is about to
77run, and @code{last-command} describes the previous command.
78@xref{Command Loop Info}.
79@end defvar
80
81@defvar post-command-hook
82The editor command loop runs this normal hook after each command
83(including commands terminated prematurely by quitting or by errors),
84and also when the command loop is first entered. At that time,
85@code{this-command} refers to the command that just ran, and
86@code{last-command} refers to the command before that.
87@end defvar
88
89 Quitting is suppressed while running @code{pre-command-hook} and
90@code{post-command-hook}. If an error happens while executing one of
91these hooks, it terminates execution of the hook, and clears the hook
92variable to @code{nil} so as to prevent an infinite loop of errors.
93
94 A request coming into the Emacs server (@pxref{Emacs Server,,,
95emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
96command does.
97
98@node Defining Commands
99@section Defining Commands
100@cindex defining commands
101@cindex commands, defining
102@cindex functions, making them interactive
103@cindex interactive function
104
105 A Lisp function becomes a command when its body contains, at top
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106level, a form that calls the special form @code{interactive}, or if
107the function's symbol has an @code{interactive-form} property. This
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108form does nothing when actually executed, but its presence serves as a
109flag to indicate that interactive calling is permitted. Its argument
110controls the reading of arguments for an interactive call.
111
112@menu
113* Using Interactive:: General rules for @code{interactive}.
114* Interactive Codes:: The standard letter-codes for reading arguments
115 in various ways.
116* Interactive Examples:: Examples of how to read interactive arguments.
117@end menu
118
119@node Using Interactive
120@subsection Using @code{interactive}
121@cindex arguments, interactive entry
122
123 This section describes how to write the @code{interactive} form that
124makes a Lisp function an interactively-callable command, and how to
125examine a command's @code{interactive} form.
126
127@defspec interactive arg-descriptor
128This special form declares that the function in which it appears is a
129command, and that it may therefore be called interactively (via
130@kbd{M-x} or by entering a key sequence bound to it). The argument
131@var{arg-descriptor} declares how to compute the arguments to the
132command when the command is called interactively.
133
134A command may be called from Lisp programs like any other function, but
135then the caller supplies the arguments and @var{arg-descriptor} has no
136effect.
137
138The @code{interactive} form has its effect because the command loop
139(actually, its subroutine @code{call-interactively}) scans through the
140function definition looking for it, before calling the function. Once
141the function is called, all its body forms including the
142@code{interactive} form are executed, but at this time
143@code{interactive} simply returns @code{nil} without even evaluating its
144argument.
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145
146@cindex @code{interactive-form}, function property
147An interactive form can be added to a function post-facto via the
148@code{interactive-form} property of the function's symbol.
149@xref{Symbol Plists}.
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150@end defspec
151
152There are three possibilities for the argument @var{arg-descriptor}:
153
154@itemize @bullet
155@item
156It may be omitted or @code{nil}; then the command is called with no
157arguments. This leads quickly to an error if the command requires one
158or more arguments.
159
160@item
161It may be a string; then its contents should consist of a code character
162followed by a prompt (which some code characters use and some ignore).
163The prompt ends either with the end of the string or with a newline.
164Here is a simple example:
165
166@smallexample
167(interactive "bFrobnicate buffer: ")
168@end smallexample
169
170@noindent
171The code letter @samp{b} says to read the name of an existing buffer,
172with completion. The buffer name is the sole argument passed to the
173command. The rest of the string is a prompt.
174
175If there is a newline character in the string, it terminates the prompt.
176If the string does not end there, then the rest of the string should
177contain another code character and prompt, specifying another argument.
178You can specify any number of arguments in this way.
179
180@c Emacs 19 feature
181The prompt string can use @samp{%} to include previous argument values
182(starting with the first argument) in the prompt. This is done using
183@code{format} (@pxref{Formatting Strings}). For example, here is how
184you could read the name of an existing buffer followed by a new name to
185give to that buffer:
186
187@smallexample
188@group
189(interactive "bBuffer to rename: \nsRename buffer %s to: ")
190@end group
191@end smallexample
192
193@cindex @samp{*} in @code{interactive}
194@cindex read-only buffers in interactive
ee6e73b8 195If @samp{*} appears at the beginning of the string, then an error is
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196signaled if the buffer is read-only.
197
198@cindex @samp{@@} in @code{interactive}
199@c Emacs 19 feature
ee6e73b8 200If @samp{@@} appears at the beginning of the string, and if the key
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201sequence used to invoke the command includes any mouse events, then
202the window associated with the first of those events is selected
203before the command is run.
204
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205@cindex @samp{^} in @code{interactive}
206@cindex shift-selection, and @code{interactive} spec
207If @samp{^} appears at the beginning of the string, and if the command
208was invoked through @dfn{shift-translation}, set the mark and activate
209the region temporarily, or extend an already active region, before the
210command is run. If the command was invoked without shift-translation,
211and the region is temporarily active, deactivate the region before the
212command is run. Shift-translation is controlled on the user level by
213@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
214Emacs Manual}.
215
216You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
217not matter. Actual reading of arguments is controlled by the rest of
218the prompt string (starting with the first character that is not
219@samp{*}, @samp{@@}, or @samp{^}).
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220
221@item
222It may be a Lisp expression that is not a string; then it should be a
223form that is evaluated to get a list of arguments to pass to the
224command. Usually this form will call various functions to read input
225from the user, most often through the minibuffer (@pxref{Minibuffers})
226or directly from the keyboard (@pxref{Reading Input}).
227
228Providing point or the mark as an argument value is also common, but
229if you do this @emph{and} read input (whether using the minibuffer or
230not), be sure to get the integer values of point or the mark after
231reading. The current buffer may be receiving subprocess output; if
232subprocess output arrives while the command is waiting for input, it
233could relocate point and the mark.
234
235Here's an example of what @emph{not} to do:
236
237@smallexample
238(interactive
239 (list (region-beginning) (region-end)
240 (read-string "Foo: " nil 'my-history)))
241@end smallexample
242
243@noindent
244Here's how to avoid the problem, by examining point and the mark after
245reading the keyboard input:
246
247@smallexample
248(interactive
249 (let ((string (read-string "Foo: " nil 'my-history)))
250 (list (region-beginning) (region-end) string)))
251@end smallexample
252
253@strong{Warning:} the argument values should not include any data
254types that can't be printed and then read. Some facilities save
255@code{command-history} in a file to be read in the subsequent
256sessions; if a command's arguments contain a data type that prints
257using @samp{#<@dots{}>} syntax, those facilities won't work.
258
259There are, however, a few exceptions: it is ok to use a limited set of
260expressions such as @code{(point)}, @code{(mark)},
261@code{(region-beginning)}, and @code{(region-end)}, because Emacs
262recognizes them specially and puts the expression (rather than its
263value) into the command history. To see whether the expression you
264wrote is one of these exceptions, run the command, then examine
265@code{(car command-history)}.
266@end itemize
267
268@cindex examining the @code{interactive} form
269@defun interactive-form function
270This function returns the @code{interactive} form of @var{function}.
271If @var{function} is an interactively callable function
272(@pxref{Interactive Call}), the value is the command's
273@code{interactive} form @code{(interactive @var{spec})}, which
274specifies how to compute its arguments. Otherwise, the value is
275@code{nil}. If @var{function} is a symbol, its function definition is
276used.
277@end defun
278
279@node Interactive Codes
280@comment node-name, next, previous, up
281@subsection Code Characters for @code{interactive}
282@cindex interactive code description
283@cindex description for interactive codes
284@cindex codes, interactive, description of
285@cindex characters for interactive codes
286
287 The code character descriptions below contain a number of key words,
288defined here as follows:
289
290@table @b
291@item Completion
292@cindex interactive completion
293Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
294completion because the argument is read using @code{completing-read}
295(@pxref{Completion}). @kbd{?} displays a list of possible completions.
296
297@item Existing
298Require the name of an existing object. An invalid name is not
299accepted; the commands to exit the minibuffer do not exit if the current
300input is not valid.
301
302@item Default
303@cindex default argument string
304A default value of some sort is used if the user enters no text in the
305minibuffer. The default depends on the code character.
306
307@item No I/O
308This code letter computes an argument without reading any input.
309Therefore, it does not use a prompt string, and any prompt string you
310supply is ignored.
311
312Even though the code letter doesn't use a prompt string, you must follow
313it with a newline if it is not the last code character in the string.
314
315@item Prompt
316A prompt immediately follows the code character. The prompt ends either
317with the end of the string or with a newline.
318
319@item Special
320This code character is meaningful only at the beginning of the
321interactive string, and it does not look for a prompt or a newline.
322It is a single, isolated character.
323@end table
324
325@cindex reading interactive arguments
326 Here are the code character descriptions for use with @code{interactive}:
327
328@table @samp
329@item *
330Signal an error if the current buffer is read-only. Special.
331
332@item @@
333Select the window mentioned in the first mouse event in the key
334sequence that invoked this command. Special.
335
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336@item ^
337If the command was invoked through shift-translation, set the mark and
338activate the region temporarily, or extend an already active region,
339before the command is run. If the command was invoked without
340shift-translation, and the region is temporarily active, deactivate
341the region before the command is run. Special.
342
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343@item a
344A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
345Completion, Prompt.
346
347@item b
348The name of an existing buffer. By default, uses the name of the
349current buffer (@pxref{Buffers}). Existing, Completion, Default,
350Prompt.
351
352@item B
353A buffer name. The buffer need not exist. By default, uses the name of
354a recently used buffer other than the current buffer. Completion,
355Default, Prompt.
356
357@item c
358A character. The cursor does not move into the echo area. Prompt.
359
360@item C
361A command name (i.e., a symbol satisfying @code{commandp}). Existing,
362Completion, Prompt.
363
364@item d
365@cindex position argument
366The position of point, as an integer (@pxref{Point}). No I/O.
367
368@item D
369A directory name. The default is the current default directory of the
370current buffer, @code{default-directory} (@pxref{File Name Expansion}).
371Existing, Completion, Default, Prompt.
372
373@item e
374The first or next mouse event in the key sequence that invoked the command.
375More precisely, @samp{e} gets events that are lists, so you can look at
376the data in the lists. @xref{Input Events}. No I/O.
377
378You can use @samp{e} more than once in a single command's interactive
379specification. If the key sequence that invoked the command has
380@var{n} events that are lists, the @var{n}th @samp{e} provides the
381@var{n}th such event. Events that are not lists, such as function keys
382and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
383
384@item f
385A file name of an existing file (@pxref{File Names}). The default
386directory is @code{default-directory}. Existing, Completion, Default,
387Prompt.
388
389@item F
390A file name. The file need not exist. Completion, Default, Prompt.
391
392@item G
393A file name. The file need not exist. If the user enters just a
394directory name, then the value is just that directory name, with no
395file name within the directory added. Completion, Default, Prompt.
396
397@item i
398An irrelevant argument. This code always supplies @code{nil} as
399the argument's value. No I/O.
400
401@item k
402A key sequence (@pxref{Key Sequences}). This keeps reading events
403until a command (or undefined command) is found in the current key
404maps. The key sequence argument is represented as a string or vector.
405The cursor does not move into the echo area. Prompt.
406
407If @samp{k} reads a key sequence that ends with a down-event, it also
408reads and discards the following up-event. You can get access to that
409up-event with the @samp{U} code character.
410
411This kind of input is used by commands such as @code{describe-key} and
412@code{global-set-key}.
413
414@item K
415A key sequence, whose definition you intend to change. This works like
416@samp{k}, except that it suppresses, for the last input event in the key
417sequence, the conversions that are normally used (when necessary) to
418convert an undefined key into a defined one.
419
420@item m
421@cindex marker argument
422The position of the mark, as an integer. No I/O.
423
424@item M
425Arbitrary text, read in the minibuffer using the current buffer's input
426method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
427Emacs Manual}). Prompt.
428
429@item n
430A number, read with the minibuffer. If the input is not a number, the
431user has to try again. @samp{n} never uses the prefix argument.
432Prompt.
433
434@item N
435The numeric prefix argument; but if there is no prefix argument, read
436a number as with @kbd{n}. The value is always a number. @xref{Prefix
437Command Arguments}. Prompt.
438
439@item p
440@cindex numeric prefix argument usage
441The numeric prefix argument. (Note that this @samp{p} is lower case.)
442No I/O.
443
444@item P
445@cindex raw prefix argument usage
446The raw prefix argument. (Note that this @samp{P} is upper case.) No
447I/O.
448
449@item r
450@cindex region argument
451Point and the mark, as two numeric arguments, smallest first. This is
452the only code letter that specifies two successive arguments rather than
453one. No I/O.
454
455@item s
456Arbitrary text, read in the minibuffer and returned as a string
457(@pxref{Text from Minibuffer}). Terminate the input with either
458@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
459these characters in the input.) Prompt.
460
461@item S
462An interned symbol whose name is read in the minibuffer. Any whitespace
463character terminates the input. (Use @kbd{C-q} to include whitespace in
464the string.) Other characters that normally terminate a symbol (e.g.,
465parentheses and brackets) do not do so here. Prompt.
466
467@item U
468A key sequence or @code{nil}. Can be used after a @samp{k} or
469@samp{K} argument to get the up-event that was discarded (if any)
470after @samp{k} or @samp{K} read a down-event. If no up-event has been
471discarded, @samp{U} provides @code{nil} as the argument. No I/O.
472
473@item v
474A variable declared to be a user option (i.e., satisfying the
475predicate @code{user-variable-p}). This reads the variable using
476@code{read-variable}. @xref{Definition of read-variable}. Existing,
477Completion, Prompt.
478
479@item x
480A Lisp object, specified with its read syntax, terminated with a
481@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
482Minibuffer}. Prompt.
483
484@item X
485@cindex evaluated expression argument
486A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
487the form so that its value becomes the argument for the command.
488Prompt.
489
490@item z
491A coding system name (a symbol). If the user enters null input, the
492argument value is @code{nil}. @xref{Coding Systems}. Completion,
493Existing, Prompt.
494
495@item Z
496A coding system name (a symbol)---but only if this command has a prefix
497argument. With no prefix argument, @samp{Z} provides @code{nil} as the
498argument value. Completion, Existing, Prompt.
499@end table
500
501@node Interactive Examples
502@comment node-name, next, previous, up
503@subsection Examples of Using @code{interactive}
504@cindex examples of using @code{interactive}
505@cindex @code{interactive}, examples of using
506
507 Here are some examples of @code{interactive}:
508
509@example
510@group
511(defun foo1 () ; @r{@code{foo1} takes no arguments,}
512 (interactive) ; @r{just moves forward two words.}
513 (forward-word 2))
514 @result{} foo1
515@end group
516
517@group
518(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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519 (interactive "^p") ; @r{which is the numeric prefix.}
520 ; @r{under @code{shift-select-mode},}
521 ; @r{will activate or extend region.}
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522 (forward-word (* 2 n)))
523 @result{} foo2
524@end group
525
526@group
527(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
528 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
529 (forward-word (* 2 n)))
530 @result{} foo3
531@end group
532
533@group
534(defun three-b (b1 b2 b3)
535 "Select three existing buffers.
536Put them into three windows, selecting the last one."
537@end group
538 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
539 (delete-other-windows)
540 (split-window (selected-window) 8)
541 (switch-to-buffer b1)
542 (other-window 1)
543 (split-window (selected-window) 8)
544 (switch-to-buffer b2)
545 (other-window 1)
546 (switch-to-buffer b3))
547 @result{} three-b
548@group
549(three-b "*scratch*" "declarations.texi" "*mail*")
550 @result{} nil
551@end group
552@end example
553
554@node Interactive Call
555@section Interactive Call
556@cindex interactive call
557
558 After the command loop has translated a key sequence into a command it
559invokes that command using the function @code{command-execute}. If the
560command is a function, @code{command-execute} calls
561@code{call-interactively}, which reads the arguments and calls the
562command. You can also call these functions yourself.
563
564@defun commandp object &optional for-call-interactively
565Returns @code{t} if @var{object} is suitable for calling interactively;
566that is, if @var{object} is a command. Otherwise, returns @code{nil}.
567
568The interactively callable objects include strings and vectors (treated
569as keyboard macros), lambda expressions that contain a top-level call to
570@code{interactive}, byte-code function objects made from such lambda
571expressions, autoload objects that are declared as interactive
572(non-@code{nil} fourth argument to @code{autoload}), and some of the
573primitive functions.
574
575A symbol satisfies @code{commandp} if its function definition
576satisfies @code{commandp}. Keys and keymaps are not commands.
577Rather, they are used to look up commands (@pxref{Keymaps}).
578
579If @var{for-call-interactively} is non-@code{nil}, then
580@code{commandp} returns @code{t} only for objects that
581@code{call-interactively} could call---thus, not for keyboard macros.
582
583See @code{documentation} in @ref{Accessing Documentation}, for a
584realistic example of using @code{commandp}.
585@end defun
586
587@defun call-interactively command &optional record-flag keys
588This function calls the interactively callable function @var{command},
589reading arguments according to its interactive calling specifications.
590It returns whatever @var{command} returns. An error is signaled if
591@var{command} is not a function or if it cannot be called
592interactively (i.e., is not a command). Note that keyboard macros
593(strings and vectors) are not accepted, even though they are
594considered commands, because they are not functions. If @var{command}
595is a symbol, then @code{call-interactively} uses its function definition.
596
597@cindex record command history
598If @var{record-flag} is non-@code{nil}, then this command and its
599arguments are unconditionally added to the list @code{command-history}.
600Otherwise, the command is added only if it uses the minibuffer to read
601an argument. @xref{Command History}.
602
603The argument @var{keys}, if given, should be a vector which specifies
604the sequence of events to supply if the command inquires which events
605were used to invoke it. If @var{keys} is omitted or @code{nil}, the
606default is the return value of @code{this-command-keys-vector}.
607@xref{Definition of this-command-keys-vector}.
608@end defun
609
610@defun command-execute command &optional record-flag keys special
611@cindex keyboard macro execution
612This function executes @var{command}. The argument @var{command} must
613satisfy the @code{commandp} predicate; i.e., it must be an interactively
614callable function or a keyboard macro.
615
616A string or vector as @var{command} is executed with
617@code{execute-kbd-macro}. A function is passed to
618@code{call-interactively}, along with the optional @var{record-flag}
619and @var{keys}.
620
621A symbol is handled by using its function definition in its place. A
622symbol with an @code{autoload} definition counts as a command if it was
623declared to stand for an interactively callable function. Such a
624definition is handled by loading the specified library and then
625rechecking the definition of the symbol.
626
627The argument @var{special}, if given, means to ignore the prefix
628argument and not clear it. This is used for executing special events
629(@pxref{Special Events}).
630@end defun
631
632@deffn Command execute-extended-command prefix-argument
633@cindex read command name
634This function reads a command name from the minibuffer using
635@code{completing-read} (@pxref{Completion}). Then it uses
636@code{command-execute} to call the specified command. Whatever that
637command returns becomes the value of @code{execute-extended-command}.
638
639@cindex execute with prefix argument
640If the command asks for a prefix argument, it receives the value
641@var{prefix-argument}. If @code{execute-extended-command} is called
642interactively, the current raw prefix argument is used for
643@var{prefix-argument}, and thus passed on to whatever command is run.
644
645@c !!! Should this be @kindex?
646@cindex @kbd{M-x}
647@code{execute-extended-command} is the normal definition of @kbd{M-x},
648so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
649to take the prompt from the events used to invoke
650@code{execute-extended-command}, but that is painful to implement.) A
651description of the value of the prefix argument, if any, also becomes
652part of the prompt.
653
654@example
655@group
656(execute-extended-command 3)
657---------- Buffer: Minibuffer ----------
6583 M-x forward-word RET
659---------- Buffer: Minibuffer ----------
660 @result{} t
661@end group
662@end example
663@end deffn
664
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665@node Distinguish Interactive
666@section Distinguish Interactive Calls
667
668 Sometimes a command should display additional visual feedback (such
669as an informative message in the echo area) for interactive calls
670only. There are three ways to do this. The recommended way to test
671whether the function was called using @code{call-interactively} is to
672give it an optional argument @code{print-message} and use the
673@code{interactive} spec to make it non-@code{nil} in interactive
674calls. Here's an example:
675
676@example
677(defun foo (&optional print-message)
678 (interactive "p")
679 (when print-message
680 (message "foo")))
681@end example
682
683@noindent
684We use @code{"p"} because the numeric prefix argument is never
685@code{nil}. Defined in this way, the function does display the
686message when called from a keyboard macro.
687
688 The above method with the additional argument is usually best,
689because it allows callers to say ``treat this call as interactive.''
690But you can also do the job in a simpler way by testing
691@code{called-interactively-p}.
692
693@defun called-interactively-p
694This function returns @code{t} when the calling function was called
695using @code{call-interactively}.
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696
697If the containing function was called by Lisp evaluation (or with
698@code{apply} or @code{funcall}), then it was not called interactively.
699@end defun
700
77832c61 701 Here's an example of using @code{called-interactively-p}:
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702
703@example
704@group
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705(defun foo ()
706 (interactive)
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707 (when (called-interactively-p)
708 (message "foo"))
709 'haha)
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710 @result{} foo
711@end group
712
713@group
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714;; @r{Type @kbd{M-x foo}.}
715 @print{} foo
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716@end group
717
718@group
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719(foo)
720 @result{} haha
721@end group
722@end example
723
724 Here is another example that contrasts direct and indirect
725calls to @code{called-interactively-p}.
726
727@example
728@group
729(defun bar ()
730 (interactive)
731 (setq foobar (list (foo) (called-interactively-p))))
732 @result{} bar
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733@end group
734
735@group
736;; @r{Type @kbd{M-x bar}.}
737;; @r{This does not display a message.}
738@end group
739
740@group
741foobar
742 @result{} (nil t)
743@end group
744@end example
745
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746 If you want to treat commands run in keyboard macros just like calls
747from Lisp programs, test @code{interactive-p} instead of
748@code{called-interactively-p}.
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750@defun interactive-p
751This function returns @code{t} if the containing function (the one
752whose code includes the call to @code{interactive-p}) was called in
753direct response to user input. This means that it was called with the
754function @code{call-interactively}, and that a keyboard macro is
755not running, and that Emacs is not running in batch mode.
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756@end defun
757
758@node Command Loop Info
759@comment node-name, next, previous, up
760@section Information from the Command Loop
761
762The editor command loop sets several Lisp variables to keep status
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763records for itself and for commands that are run. With the exception of
764@code{this-command} and @code{last-command} it's generally a bad idea to
765change any of these variables in a Lisp program.
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766
767@defvar last-command
768This variable records the name of the previous command executed by the
769command loop (the one before the current command). Normally the value
770is a symbol with a function definition, but this is not guaranteed.
771
772The value is copied from @code{this-command} when a command returns to
773the command loop, except when the command has specified a prefix
774argument for the following command.
775
776This variable is always local to the current terminal and cannot be
777buffer-local. @xref{Multiple Displays}.
778@end defvar
779
780@defvar real-last-command
781This variable is set up by Emacs just like @code{last-command},
782but never altered by Lisp programs.
783@end defvar
784
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785@defvar last-repeatable-command
786This variable stores the most recently executed command that was not
787part of an input event. This is the command @code{repeat} will try to
788repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
789@end defvar
790
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791@defvar this-command
792@cindex current command
793This variable records the name of the command now being executed by
794the editor command loop. Like @code{last-command}, it is normally a symbol
795with a function definition.
796
797The command loop sets this variable just before running a command, and
798copies its value into @code{last-command} when the command finishes
799(unless the command specified a prefix argument for the following
800command).
801
802@cindex kill command repetition
803Some commands set this variable during their execution, as a flag for
804whatever command runs next. In particular, the functions for killing text
805set @code{this-command} to @code{kill-region} so that any kill commands
806immediately following will know to append the killed text to the
807previous kill.
808@end defvar
809
810If you do not want a particular command to be recognized as the previous
811command in the case where it got an error, you must code that command to
812prevent this. One way is to set @code{this-command} to @code{t} at the
813beginning of the command, and set @code{this-command} back to its proper
814value at the end, like this:
815
816@example
817(defun foo (args@dots{})
818 (interactive @dots{})
819 (let ((old-this-command this-command))
820 (setq this-command t)
821 @r{@dots{}do the work@dots{}}
822 (setq this-command old-this-command)))
823@end example
824
825@noindent
826We do not bind @code{this-command} with @code{let} because that would
827restore the old value in case of error---a feature of @code{let} which
828in this case does precisely what we want to avoid.
829
830@defvar this-original-command
831This has the same value as @code{this-command} except when command
832remapping occurs (@pxref{Remapping Commands}). In that case,
833@code{this-command} gives the command actually run (the result of
834remapping), and @code{this-original-command} gives the command that
835was specified to run but remapped into another command.
836@end defvar
837
838@defun this-command-keys
839This function returns a string or vector containing the key sequence
840that invoked the present command, plus any previous commands that
841generated the prefix argument for this command. Any events read by the
842command using @code{read-event} without a timeout get tacked on to the end.
843
844However, if the command has called @code{read-key-sequence}, it
845returns the last read key sequence. @xref{Key Sequence Input}. The
846value is a string if all events in the sequence were characters that
847fit in a string. @xref{Input Events}.
848
849@example
850@group
851(this-command-keys)
852;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
853 @result{} "^U^X^E"
854@end group
855@end example
856@end defun
857
858@defun this-command-keys-vector
859@anchor{Definition of this-command-keys-vector}
860Like @code{this-command-keys}, except that it always returns the events
861in a vector, so you don't need to deal with the complexities of storing
862input events in a string (@pxref{Strings of Events}).
863@end defun
864
865@defun clear-this-command-keys &optional keep-record
866This function empties out the table of events for
867@code{this-command-keys} to return. Unless @var{keep-record} is
868non-@code{nil}, it also empties the records that the function
869@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
870This is useful after reading a password, to prevent the password from
871echoing inadvertently as part of the next command in certain cases.
872@end defun
873
874@defvar last-nonmenu-event
875This variable holds the last input event read as part of a key sequence,
876not counting events resulting from mouse menus.
877
878One use of this variable is for telling @code{x-popup-menu} where to pop
879up a menu. It is also used internally by @code{y-or-n-p}
880(@pxref{Yes-or-No Queries}).
881@end defvar
882
883@defvar last-command-event
884@defvarx last-command-char
885This variable is set to the last input event that was read by the
886command loop as part of a command. The principal use of this variable
887is in @code{self-insert-command}, which uses it to decide which
888character to insert.
889
890@example
891@group
892last-command-event
893;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
894 @result{} 5
895@end group
896@end example
897
898@noindent
899The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
900
ab756fb3 901The alias @code{last-command-char} is obsolete.
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902@end defvar
903
904@c Emacs 19 feature
905@defvar last-event-frame
906This variable records which frame the last input event was directed to.
907Usually this is the frame that was selected when the event was
908generated, but if that frame has redirected input focus to another
909frame, the value is the frame to which the event was redirected.
910@xref{Input Focus}.
911
912If the last event came from a keyboard macro, the value is @code{macro}.
913@end defvar
914
915@node Adjusting Point
916@section Adjusting Point After Commands
917@cindex adjusting point
918@cindex invisible/intangible text, and point
919@cindex @code{display} property, and point display
920@cindex @code{composition} property, and point display
921
922 It is not easy to display a value of point in the middle of a
923sequence of text that has the @code{display}, @code{composition} or
924@code{intangible} property, or is invisible. Therefore, after a
925command finishes and returns to the command loop, if point is within
926such a sequence, the command loop normally moves point to the edge of
927the sequence.
928
929 A command can inhibit this feature by setting the variable
930@code{disable-point-adjustment}:
931
932@defvar disable-point-adjustment
933If this variable is non-@code{nil} when a command returns to the
934command loop, then the command loop does not check for those text
935properties, and does not move point out of sequences that have them.
936
937The command loop sets this variable to @code{nil} before each command,
938so if a command sets it, the effect applies only to that command.
939@end defvar
940
941@defvar global-disable-point-adjustment
942If you set this variable to a non-@code{nil} value, the feature of
943moving point out of these sequences is completely turned off.
944@end defvar
945
946@node Input Events
947@section Input Events
948@cindex events
949@cindex input events
950
951The Emacs command loop reads a sequence of @dfn{input events} that
952represent keyboard or mouse activity. The events for keyboard activity
953are characters or symbols; mouse events are always lists. This section
954describes the representation and meaning of input events in detail.
955
956@defun eventp object
957This function returns non-@code{nil} if @var{object} is an input event
958or event type.
959
960Note that any symbol might be used as an event or an event type.
961@code{eventp} cannot distinguish whether a symbol is intended by Lisp
962code to be used as an event. Instead, it distinguishes whether the
963symbol has actually been used in an event that has been read as input in
964the current Emacs session. If a symbol has not yet been so used,
965@code{eventp} returns @code{nil}.
966@end defun
967
968@menu
969* Keyboard Events:: Ordinary characters--keys with symbols on them.
970* Function Keys:: Function keys--keys with names, not symbols.
971* Mouse Events:: Overview of mouse events.
972* Click Events:: Pushing and releasing a mouse button.
973* Drag Events:: Moving the mouse before releasing the button.
974* Button-Down Events:: A button was pushed and not yet released.
975* Repeat Events:: Double and triple click (or drag, or down).
976* Motion Events:: Just moving the mouse, not pushing a button.
977* Focus Events:: Moving the mouse between frames.
978* Misc Events:: Other events the system can generate.
979* Event Examples:: Examples of the lists for mouse events.
980* Classifying Events:: Finding the modifier keys in an event symbol.
981 Event types.
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982* Accessing Mouse:: Functions to extract info from mouse events.
983* Accessing Scroll:: Functions to get info from scroll bar events.
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984* Strings of Events:: Special considerations for putting
985 keyboard character events in a string.
986@end menu
987
988@node Keyboard Events
989@subsection Keyboard Events
990@cindex keyboard events
991
992There are two kinds of input you can get from the keyboard: ordinary
993keys, and function keys. Ordinary keys correspond to characters; the
994events they generate are represented in Lisp as characters. The event
995type of a character event is the character itself (an integer); see
996@ref{Classifying Events}.
997
998@cindex modifier bits (of input character)
999@cindex basic code (of input character)
1000An input character event consists of a @dfn{basic code} between 0 and
1001524287, plus any or all of these @dfn{modifier bits}:
1002
1003@table @asis
1004@item meta
1005The
1006@tex
1007@math{2^{27}}
1008@end tex
1009@ifnottex
10102**27
1011@end ifnottex
1012bit in the character code indicates a character
1013typed with the meta key held down.
1014
1015@item control
1016The
1017@tex
1018@math{2^{26}}
1019@end tex
1020@ifnottex
10212**26
1022@end ifnottex
1023bit in the character code indicates a non-@acronym{ASCII}
1024control character.
1025
1026@sc{ascii} control characters such as @kbd{C-a} have special basic
1027codes of their own, so Emacs needs no special bit to indicate them.
1028Thus, the code for @kbd{C-a} is just 1.
1029
1030But if you type a control combination not in @acronym{ASCII}, such as
1031@kbd{%} with the control key, the numeric value you get is the code
1032for @kbd{%} plus
1033@tex
1034@math{2^{26}}
1035@end tex
1036@ifnottex
10372**26
1038@end ifnottex
1039(assuming the terminal supports non-@acronym{ASCII}
1040control characters).
1041
1042@item shift
1043The
1044@tex
1045@math{2^{25}}
1046@end tex
1047@ifnottex
10482**25
1049@end ifnottex
1050bit in the character code indicates an @acronym{ASCII} control
1051character typed with the shift key held down.
1052
1053For letters, the basic code itself indicates upper versus lower case;
1054for digits and punctuation, the shift key selects an entirely different
1055character with a different basic code. In order to keep within the
1056@acronym{ASCII} character set whenever possible, Emacs avoids using the
1057@tex
1058@math{2^{25}}
1059@end tex
1060@ifnottex
10612**25
1062@end ifnottex
1063bit for those characters.
1064
1065However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1066@kbd{C-a}, so Emacs uses the
1067@tex
1068@math{2^{25}}
1069@end tex
1070@ifnottex
10712**25
1072@end ifnottex
1073bit in @kbd{C-A} and not in
1074@kbd{C-a}.
1075
1076@item hyper
1077The
1078@tex
1079@math{2^{24}}
1080@end tex
1081@ifnottex
10822**24
1083@end ifnottex
1084bit in the character code indicates a character
1085typed with the hyper key held down.
1086
1087@item super
1088The
1089@tex
1090@math{2^{23}}
1091@end tex
1092@ifnottex
10932**23
1094@end ifnottex
1095bit in the character code indicates a character
1096typed with the super key held down.
1097
1098@item alt
1099The
1100@tex
1101@math{2^{22}}
1102@end tex
1103@ifnottex
11042**22
1105@end ifnottex
1106bit in the character code indicates a character typed with
1107the alt key held down. (On some terminals, the key labeled @key{ALT}
1108is actually the meta key.)
1109@end table
1110
1111 It is best to avoid mentioning specific bit numbers in your program.
1112To test the modifier bits of a character, use the function
1113@code{event-modifiers} (@pxref{Classifying Events}). When making key
1114bindings, you can use the read syntax for characters with modifier bits
1115(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1116@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1117specify the characters (@pxref{Changing Key Bindings}). The function
1118@code{event-convert-list} converts such a list into an event type
1119(@pxref{Classifying Events}).
1120
1121@node Function Keys
1122@subsection Function Keys
1123
1124@cindex function keys
1125Most keyboards also have @dfn{function keys}---keys that have names or
1126symbols that are not characters. Function keys are represented in Emacs
1127Lisp as symbols; the symbol's name is the function key's label, in lower
1128case. For example, pressing a key labeled @key{F1} places the symbol
1129@code{f1} in the input stream.
1130
1131The event type of a function key event is the event symbol itself.
1132@xref{Classifying Events}.
1133
1134Here are a few special cases in the symbol-naming convention for
1135function keys:
1136
1137@table @asis
1138@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1139These keys correspond to common @acronym{ASCII} control characters that have
1140special keys on most keyboards.
1141
1142In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1143terminal can distinguish between them, Emacs conveys the distinction to
1144Lisp programs by representing the former as the integer 9, and the
1145latter as the symbol @code{tab}.
1146
1147Most of the time, it's not useful to distinguish the two. So normally
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1148@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1149to map @code{tab} into 9. Thus, a key binding for character code 9
1150(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1151the other symbols in this group. The function @code{read-char}
1152likewise converts these events into characters.
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1153
1154In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1155converts into the character code 127 (@key{DEL}), not into code 8
1156(@key{BS}). This is what most users prefer.
1157
1158@item @code{left}, @code{up}, @code{right}, @code{down}
1159Cursor arrow keys
1160@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1161Keypad keys (to the right of the regular keyboard).
1162@item @code{kp-0}, @code{kp-1}, @dots{}
1163Keypad keys with digits.
1164@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1165Keypad PF keys.
1166@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1167Keypad arrow keys. Emacs normally translates these into the
1168corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1169@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1170Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1171normally translates these into the like-named non-keypad keys.
1172@end table
1173
1174You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1175@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1176represent them is with prefixes in the symbol name:
1177
1178@table @samp
1179@item A-
1180The alt modifier.
1181@item C-
1182The control modifier.
1183@item H-
1184The hyper modifier.
1185@item M-
1186The meta modifier.
1187@item S-
1188The shift modifier.
1189@item s-
1190The super modifier.
1191@end table
1192
1193Thus, the symbol for the key @key{F3} with @key{META} held down is
1194@code{M-f3}. When you use more than one prefix, we recommend you
1195write them in alphabetical order; but the order does not matter in
1196arguments to the key-binding lookup and modification functions.
1197
1198@node Mouse Events
1199@subsection Mouse Events
1200
1201Emacs supports four kinds of mouse events: click events, drag events,
1202button-down events, and motion events. All mouse events are represented
1203as lists. The @sc{car} of the list is the event type; this says which
1204mouse button was involved, and which modifier keys were used with it.
1205The event type can also distinguish double or triple button presses
1206(@pxref{Repeat Events}). The rest of the list elements give position
1207and time information.
1208
1209For key lookup, only the event type matters: two events of the same type
1210necessarily run the same command. The command can access the full
1211values of these events using the @samp{e} interactive code.
1212@xref{Interactive Codes}.
1213
1214A key sequence that starts with a mouse event is read using the keymaps
1215of the buffer in the window that the mouse was in, not the current
1216buffer. This does not imply that clicking in a window selects that
1217window or its buffer---that is entirely under the control of the command
1218binding of the key sequence.
1219
1220@node Click Events
1221@subsection Click Events
1222@cindex click event
1223@cindex mouse click event
1224
1225When the user presses a mouse button and releases it at the same
1226location, that generates a @dfn{click} event. All mouse click event
1227share the same format:
1228
1229@example
1230(@var{event-type} @var{position} @var{click-count})
1231@end example
1232
1233@table @asis
1234@item @var{event-type}
1235This is a symbol that indicates which mouse button was used. It is
1236one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1237buttons are numbered left to right.
1238
1239You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1240@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1241and super, just as you would with function keys.
1242
1243This symbol also serves as the event type of the event. Key bindings
1244describe events by their types; thus, if there is a key binding for
1245@code{mouse-1}, that binding would apply to all events whose
1246@var{event-type} is @code{mouse-1}.
1247
1248@item @var{position}
1249This is the position where the mouse click occurred. The actual
1250format of @var{position} depends on what part of a window was clicked
1251on.
1252
1253For mouse click events in the text area, mode line, header line, or in
1254the marginal areas, @var{position} has this form:
1255
1256@example
1257(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1258 @var{object} @var{text-pos} (@var{col} . @var{row})
1259 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1260@end example
1261
1262@table @asis
1263@item @var{window}
1264This is the window in which the click occurred.
1265
1266@item @var{pos-or-area}
1267This is the buffer position of the character clicked on in the text
1268area, or if clicked outside the text area, it is the window area in
1269which the click occurred. It is one of the symbols @code{mode-line},
1270@code{header-line}, @code{vertical-line}, @code{left-margin},
1271@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1272
1273In one special case, @var{pos-or-area} is a list containing a symbol (one
1274of the symbols listed above) instead of just the symbol. This happens
1275after the imaginary prefix keys for the event are inserted into the
1276input stream. @xref{Key Sequence Input}.
1277
1278
1279@item @var{x}, @var{y}
1280These are the pixel coordinates of the click, relative to
1281the top left corner of @var{window}, which is @code{(0 . 0)}.
1282For the mode or header line, @var{y} does not have meaningful data.
1283For the vertical line, @var{x} does not have meaningful data.
1284
1285@item @var{timestamp}
1286This is the time at which the event occurred, in milliseconds.
1287
1288@item @var{object}
1289This is the object on which the click occurred. It is either
1290@code{nil} if there is no string property, or it has the form
1291(@var{string} . @var{string-pos}) when there is a string-type text
1292property at the click position.
1293
1294@table @asis
1295@item @var{string}
1296This is the string on which the click occurred, including any
1297properties.
1298
1299@item @var{string-pos}
1300This is the position in the string on which the click occurred,
1301relevant if properties at the click need to be looked up.
1302@end table
1303
1304@item @var{text-pos}
1305For clicks on a marginal area or on a fringe, this is the buffer
1306position of the first visible character in the corresponding line in
1307the window. For other events, it is the current buffer position in
1308the window.
1309
1310@item @var{col}, @var{row}
1311These are the actual coordinates of the glyph under the @var{x},
1312@var{y} position, possibly padded with default character width
1313glyphs if @var{x} is beyond the last glyph on the line.
1314
1315@item @var{image}
1316This is the image object on which the click occurred. It is either
1317@code{nil} if there is no image at the position clicked on, or it is
1318an image object as returned by @code{find-image} if click was in an image.
1319
1320@item @var{dx}, @var{dy}
1321These are the pixel coordinates of the click, relative to
1322the top left corner of @var{object}, which is @code{(0 . 0)}. If
1323@var{object} is @code{nil}, the coordinates are relative to the top
1324left corner of the character glyph clicked on.
1325
1326@item @var{width}, @var{height}
1327These are the pixel width and height of @var{object} or, if this is
1328@code{nil}, those of the character glyph clicked on.
1329@end table
1330
1331@sp 1
1332For mouse clicks on a scroll-bar, @var{position} has this form:
1333
1334@example
1335(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1336@end example
1337
1338@table @asis
1339@item @var{window}
1340This is the window whose scroll-bar was clicked on.
1341
1342@item @var{area}
1343This is the scroll bar where the click occurred. It is one of the
1344symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1345
1346@item @var{portion}
1347This is the distance of the click from the top or left end of
1348the scroll bar.
1349
1350@item @var{whole}
1351This is the length of the entire scroll bar.
1352
1353@item @var{timestamp}
1354This is the time at which the event occurred, in milliseconds.
1355
1356@item @var{part}
1357This is the part of the scroll-bar which was clicked on. It is one
1358of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1359@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1360@end table
1361
1362@item @var{click-count}
1363This is the number of rapid repeated presses so far of the same mouse
1364button. @xref{Repeat Events}.
1365@end table
1366
1367@node Drag Events
1368@subsection Drag Events
1369@cindex drag event
1370@cindex mouse drag event
1371
1372With Emacs, you can have a drag event without even changing your
1373clothes. A @dfn{drag event} happens every time the user presses a mouse
1374button and then moves the mouse to a different character position before
1375releasing the button. Like all mouse events, drag events are
1376represented in Lisp as lists. The lists record both the starting mouse
1377position and the final position, like this:
1378
1379@example
1380(@var{event-type}
1381 (@var{window1} START-POSITION)
1382 (@var{window2} END-POSITION))
1383@end example
1384
1385For a drag event, the name of the symbol @var{event-type} contains the
1386prefix @samp{drag-}. For example, dragging the mouse with button 2
1387held down generates a @code{drag-mouse-2} event. The second and third
1388elements of the event give the starting and ending position of the
1389drag. They have the same form as @var{position} in a click event
1390(@pxref{Click Events}) that is not on the scroll bar part of the
1391window. You can access the second element of any mouse event in the
1392same way, with no need to distinguish drag events from others.
1393
1394The @samp{drag-} prefix follows the modifier key prefixes such as
1395@samp{C-} and @samp{M-}.
1396
1397If @code{read-key-sequence} receives a drag event that has no key
1398binding, and the corresponding click event does have a binding, it
1399changes the drag event into a click event at the drag's starting
1400position. This means that you don't have to distinguish between click
1401and drag events unless you want to.
1402
1403@node Button-Down Events
1404@subsection Button-Down Events
1405@cindex button-down event
1406
1407Click and drag events happen when the user releases a mouse button.
1408They cannot happen earlier, because there is no way to distinguish a
1409click from a drag until the button is released.
1410
1411If you want to take action as soon as a button is pressed, you need to
1412handle @dfn{button-down} events.@footnote{Button-down is the
1413conservative antithesis of drag.} These occur as soon as a button is
1414pressed. They are represented by lists that look exactly like click
1415events (@pxref{Click Events}), except that the @var{event-type} symbol
1416name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1417modifier key prefixes such as @samp{C-} and @samp{M-}.
1418
1419The function @code{read-key-sequence} ignores any button-down events
1420that don't have command bindings; therefore, the Emacs command loop
1421ignores them too. This means that you need not worry about defining
1422button-down events unless you want them to do something. The usual
1423reason to define a button-down event is so that you can track mouse
1424motion (by reading motion events) until the button is released.
1425@xref{Motion Events}.
1426
1427@node Repeat Events
1428@subsection Repeat Events
1429@cindex repeat events
1430@cindex double-click events
1431@cindex triple-click events
1432@cindex mouse events, repeated
1433
1434If you press the same mouse button more than once in quick succession
1435without moving the mouse, Emacs generates special @dfn{repeat} mouse
1436events for the second and subsequent presses.
1437
1438The most common repeat events are @dfn{double-click} events. Emacs
1439generates a double-click event when you click a button twice; the event
1440happens when you release the button (as is normal for all click
1441events).
1442
1443The event type of a double-click event contains the prefix
1444@samp{double-}. Thus, a double click on the second mouse button with
1445@key{meta} held down comes to the Lisp program as
1446@code{M-double-mouse-2}. If a double-click event has no binding, the
1447binding of the corresponding ordinary click event is used to execute
1448it. Thus, you need not pay attention to the double click feature
1449unless you really want to.
1450
1451When the user performs a double click, Emacs generates first an ordinary
1452click event, and then a double-click event. Therefore, you must design
1453the command binding of the double click event to assume that the
1454single-click command has already run. It must produce the desired
1455results of a double click, starting from the results of a single click.
1456
1457This is convenient, if the meaning of a double click somehow ``builds
1458on'' the meaning of a single click---which is recommended user interface
1459design practice for double clicks.
1460
1461If you click a button, then press it down again and start moving the
1462mouse with the button held down, then you get a @dfn{double-drag} event
1463when you ultimately release the button. Its event type contains
1464@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1465has no binding, Emacs looks for an alternate binding as if the event
1466were an ordinary drag.
1467
1468Before the double-click or double-drag event, Emacs generates a
1469@dfn{double-down} event when the user presses the button down for the
1470second time. Its event type contains @samp{double-down} instead of just
1471@samp{down}. If a double-down event has no binding, Emacs looks for an
1472alternate binding as if the event were an ordinary button-down event.
1473If it finds no binding that way either, the double-down event is
1474ignored.
1475
1476To summarize, when you click a button and then press it again right
1477away, Emacs generates a down event and a click event for the first
1478click, a double-down event when you press the button again, and finally
1479either a double-click or a double-drag event.
1480
1481If you click a button twice and then press it again, all in quick
1482succession, Emacs generates a @dfn{triple-down} event, followed by
1483either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1484these events contain @samp{triple} instead of @samp{double}. If any
1485triple event has no binding, Emacs uses the binding that it would use
1486for the corresponding double event.
1487
1488If you click a button three or more times and then press it again, the
1489events for the presses beyond the third are all triple events. Emacs
1490does not have separate event types for quadruple, quintuple, etc.@:
1491events. However, you can look at the event list to find out precisely
1492how many times the button was pressed.
1493
1494@defun event-click-count event
1495This function returns the number of consecutive button presses that led
1496up to @var{event}. If @var{event} is a double-down, double-click or
1497double-drag event, the value is 2. If @var{event} is a triple event,
1498the value is 3 or greater. If @var{event} is an ordinary mouse event
1499(not a repeat event), the value is 1.
1500@end defun
1501
1502@defopt double-click-fuzz
1503To generate repeat events, successive mouse button presses must be at
1504approximately the same screen position. The value of
1505@code{double-click-fuzz} specifies the maximum number of pixels the
1506mouse may be moved (horizontally or vertically) between two successive
1507clicks to make a double-click.
1508
1509This variable is also the threshold for motion of the mouse to count
1510as a drag.
1511@end defopt
1512
1513@defopt double-click-time
1514To generate repeat events, the number of milliseconds between
1515successive button presses must be less than the value of
1516@code{double-click-time}. Setting @code{double-click-time} to
1517@code{nil} disables multi-click detection entirely. Setting it to
1518@code{t} removes the time limit; Emacs then detects multi-clicks by
1519position only.
1520@end defopt
1521
1522@node Motion Events
1523@subsection Motion Events
1524@cindex motion event
1525@cindex mouse motion events
1526
1527Emacs sometimes generates @dfn{mouse motion} events to describe motion
1528of the mouse without any button activity. Mouse motion events are
1529represented by lists that look like this:
1530
1531@example
1532(mouse-movement (POSITION))
1533@end example
1534
1535The second element of the list describes the current position of the
1536mouse, just as in a click event (@pxref{Click Events}).
1537
1538The special form @code{track-mouse} enables generation of motion events
1539within its body. Outside of @code{track-mouse} forms, Emacs does not
1540generate events for mere motion of the mouse, and these events do not
1541appear. @xref{Mouse Tracking}.
1542
1543@node Focus Events
1544@subsection Focus Events
1545@cindex focus event
1546
1547Window systems provide general ways for the user to control which window
1548gets keyboard input. This choice of window is called the @dfn{focus}.
1549When the user does something to switch between Emacs frames, that
1550generates a @dfn{focus event}. The normal definition of a focus event,
1551in the global keymap, is to select a new frame within Emacs, as the user
1552would expect. @xref{Input Focus}.
1553
1554Focus events are represented in Lisp as lists that look like this:
1555
1556@example
1557(switch-frame @var{new-frame})
1558@end example
1559
1560@noindent
1561where @var{new-frame} is the frame switched to.
1562
1563Most X window managers are set up so that just moving the mouse into a
1564window is enough to set the focus there. Emacs appears to do this,
1565because it changes the cursor to solid in the new frame. However, there
1566is no need for the Lisp program to know about the focus change until
1567some other kind of input arrives. So Emacs generates a focus event only
1568when the user actually types a keyboard key or presses a mouse button in
1569the new frame; just moving the mouse between frames does not generate a
1570focus event.
1571
1572A focus event in the middle of a key sequence would garble the
1573sequence. So Emacs never generates a focus event in the middle of a key
1574sequence. If the user changes focus in the middle of a key
1575sequence---that is, after a prefix key---then Emacs reorders the events
1576so that the focus event comes either before or after the multi-event key
1577sequence, and not within it.
1578
1579@node Misc Events
1580@subsection Miscellaneous System Events
1581
1582A few other event types represent occurrences within the system.
1583
1584@table @code
1585@cindex @code{delete-frame} event
1586@item (delete-frame (@var{frame}))
1587This kind of event indicates that the user gave the window manager
1588a command to delete a particular window, which happens to be an Emacs frame.
1589
1590The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1591
1592@cindex @code{iconify-frame} event
1593@item (iconify-frame (@var{frame}))
1594This kind of event indicates that the user iconified @var{frame} using
1595the window manager. Its standard definition is @code{ignore}; since the
1596frame has already been iconified, Emacs has no work to do. The purpose
1597of this event type is so that you can keep track of such events if you
1598want to.
1599
1600@cindex @code{make-frame-visible} event
1601@item (make-frame-visible (@var{frame}))
1602This kind of event indicates that the user deiconified @var{frame} using
1603the window manager. Its standard definition is @code{ignore}; since the
1604frame has already been made visible, Emacs has no work to do.
1605
1606@cindex @code{wheel-up} event
1607@cindex @code{wheel-down} event
1608@item (wheel-up @var{position})
1609@item (wheel-down @var{position})
1610These kinds of event are generated by moving a mouse wheel. Their
1611usual meaning is a kind of scroll or zoom.
1612
1613The element @var{position} is a list describing the position of the
1614event, in the same format as used in a mouse-click event.
1615
1616This kind of event is generated only on some kinds of systems. On some
1617systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1618portable code, use the variables @code{mouse-wheel-up-event} and
1619@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1620what event types to expect for the mouse wheel.
1621
1622@cindex @code{drag-n-drop} event
1623@item (drag-n-drop @var{position} @var{files})
1624This kind of event is generated when a group of files is
1625selected in an application outside of Emacs, and then dragged and
1626dropped onto an Emacs frame.
1627
1628The element @var{position} is a list describing the position of the
1629event, in the same format as used in a mouse-click event, and
1630@var{files} is the list of file names that were dragged and dropped.
1631The usual way to handle this event is by visiting these files.
1632
1633This kind of event is generated, at present, only on some kinds of
1634systems.
1635
1636@cindex @code{help-echo} event
1637@item help-echo
1638This kind of event is generated when a mouse pointer moves onto a
1639portion of buffer text which has a @code{help-echo} text property.
1640The generated event has this form:
1641
1642@example
1643(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1644@end example
1645
1646@noindent
1647The precise meaning of the event parameters and the way these
1648parameters are used to display the help-echo text are described in
1649@ref{Text help-echo}.
1650
1651@cindex @code{sigusr1} event
1652@cindex @code{sigusr2} event
1653@cindex user signals
1654@item sigusr1
1655@itemx sigusr2
1656These events are generated when the Emacs process receives
1657the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1658additional data because signals do not carry additional information.
1659
1660To catch a user signal, bind the corresponding event to an interactive
1661command in the @code{special-event-map} (@pxref{Active Keymaps}).
1662The command is called with no arguments, and the specific signal event is
1663available in @code{last-input-event}. For example:
1664
1665@smallexample
1666(defun sigusr-handler ()
1667 (interactive)
1668 (message "Caught signal %S" last-input-event))
1669
1670(define-key special-event-map [sigusr1] 'sigusr-handler)
1671@end smallexample
1672
1673To test the signal handler, you can make Emacs send a signal to itself:
1674
1675@smallexample
1676(signal-process (emacs-pid) 'sigusr1)
1677@end smallexample
1678@end table
1679
1680 If one of these events arrives in the middle of a key sequence---that
1681is, after a prefix key---then Emacs reorders the events so that this
1682event comes either before or after the multi-event key sequence, not
1683within it.
1684
1685@node Event Examples
1686@subsection Event Examples
1687
1688If the user presses and releases the left mouse button over the same
1689location, that generates a sequence of events like this:
1690
1691@smallexample
1692(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1693(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1694@end smallexample
1695
1696While holding the control key down, the user might hold down the
1697second mouse button, and drag the mouse from one line to the next.
1698That produces two events, as shown here:
1699
1700@smallexample
1701(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1702(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1703 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1704@end smallexample
1705
1706While holding down the meta and shift keys, the user might press the
1707second mouse button on the window's mode line, and then drag the mouse
1708into another window. That produces a pair of events like these:
1709
1710@smallexample
1711(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1712(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1713 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1714 -453816))
1715@end smallexample
1716
1717To handle a SIGUSR1 signal, define an interactive function, and
1718bind it to the @code{signal usr1} event sequence:
1719
1720@smallexample
1721(defun usr1-handler ()
1722 (interactive)
1723 (message "Got USR1 signal"))
1724(global-set-key [signal usr1] 'usr1-handler)
1725@end smallexample
1726
1727@node Classifying Events
1728@subsection Classifying Events
1729@cindex event type
1730
1731 Every event has an @dfn{event type}, which classifies the event for
1732key binding purposes. For a keyboard event, the event type equals the
1733event value; thus, the event type for a character is the character, and
1734the event type for a function key symbol is the symbol itself. For
1735events that are lists, the event type is the symbol in the @sc{car} of
1736the list. Thus, the event type is always a symbol or a character.
1737
1738 Two events of the same type are equivalent where key bindings are
1739concerned; thus, they always run the same command. That does not
1740necessarily mean they do the same things, however, as some commands look
1741at the whole event to decide what to do. For example, some commands use
1742the location of a mouse event to decide where in the buffer to act.
1743
1744 Sometimes broader classifications of events are useful. For example,
1745you might want to ask whether an event involved the @key{META} key,
1746regardless of which other key or mouse button was used.
1747
1748 The functions @code{event-modifiers} and @code{event-basic-type} are
1749provided to get such information conveniently.
1750
1751@defun event-modifiers event
1752This function returns a list of the modifiers that @var{event} has. The
1753modifiers are symbols; they include @code{shift}, @code{control},
1754@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1755the modifiers list of a mouse event symbol always contains one of
1756@code{click}, @code{drag}, and @code{down}. For double or triple
1757events, it also contains @code{double} or @code{triple}.
1758
1759The argument @var{event} may be an entire event object, or just an
1760event type. If @var{event} is a symbol that has never been used in an
1761event that has been read as input in the current Emacs session, then
1762@code{event-modifiers} can return @code{nil}, even when @var{event}
1763actually has modifiers.
1764
1765Here are some examples:
1766
1767@example
1768(event-modifiers ?a)
1769 @result{} nil
1770(event-modifiers ?A)
1771 @result{} (shift)
1772(event-modifiers ?\C-a)
1773 @result{} (control)
1774(event-modifiers ?\C-%)
1775 @result{} (control)
1776(event-modifiers ?\C-\S-a)
1777 @result{} (control shift)
1778(event-modifiers 'f5)
1779 @result{} nil
1780(event-modifiers 's-f5)
1781 @result{} (super)
1782(event-modifiers 'M-S-f5)
1783 @result{} (meta shift)
1784(event-modifiers 'mouse-1)
1785 @result{} (click)
1786(event-modifiers 'down-mouse-1)
1787 @result{} (down)
1788@end example
1789
1790The modifiers list for a click event explicitly contains @code{click},
1791but the event symbol name itself does not contain @samp{click}.
1792@end defun
1793
1794@defun event-basic-type event
1795This function returns the key or mouse button that @var{event}
1796describes, with all modifiers removed. The @var{event} argument is as
1797in @code{event-modifiers}. For example:
1798
1799@example
1800(event-basic-type ?a)
1801 @result{} 97
1802(event-basic-type ?A)
1803 @result{} 97
1804(event-basic-type ?\C-a)
1805 @result{} 97
1806(event-basic-type ?\C-\S-a)
1807 @result{} 97
1808(event-basic-type 'f5)
1809 @result{} f5
1810(event-basic-type 's-f5)
1811 @result{} f5
1812(event-basic-type 'M-S-f5)
1813 @result{} f5
1814(event-basic-type 'down-mouse-1)
1815 @result{} mouse-1
1816@end example
1817@end defun
1818
1819@defun mouse-movement-p object
1820This function returns non-@code{nil} if @var{object} is a mouse movement
1821event.
1822@end defun
1823
1824@defun event-convert-list list
1825This function converts a list of modifier names and a basic event type
1826to an event type which specifies all of them. The basic event type
1827must be the last element of the list. For example,
1828
1829@example
1830(event-convert-list '(control ?a))
1831 @result{} 1
1832(event-convert-list '(control meta ?a))
1833 @result{} -134217727
1834(event-convert-list '(control super f1))
1835 @result{} C-s-f1
1836@end example
1837@end defun
1838
ec7d5b1e
RS
1839@node Accessing Mouse
1840@subsection Accessing Mouse Events
b8d4c8d0
GM
1841@cindex mouse events, data in
1842
1843 This section describes convenient functions for accessing the data in
1844a mouse button or motion event.
1845
1846 These two functions return the starting or ending position of a
1847mouse-button event, as a list of this form:
1848
1849@example
1850(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1851 @var{object} @var{text-pos} (@var{col} . @var{row})
1852 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1853@end example
1854
1855@defun event-start event
1856This returns the starting position of @var{event}.
1857
1858If @var{event} is a click or button-down event, this returns the
1859location of the event. If @var{event} is a drag event, this returns the
1860drag's starting position.
1861@end defun
1862
1863@defun event-end event
1864This returns the ending position of @var{event}.
1865
1866If @var{event} is a drag event, this returns the position where the user
1867released the mouse button. If @var{event} is a click or button-down
1868event, the value is actually the starting position, which is the only
1869position such events have.
1870@end defun
1871
1872@cindex mouse position list, accessing
1873 These functions take a position list as described above, and
1874return various parts of it.
1875
1876@defun posn-window position
1877Return the window that @var{position} is in.
1878@end defun
1879
1880@defun posn-area position
1881Return the window area recorded in @var{position}. It returns @code{nil}
1882when the event occurred in the text area of the window; otherwise, it
1883is a symbol identifying the area in which the event occurred.
1884@end defun
1885
1886@defun posn-point position
1887Return the buffer position in @var{position}. When the event occurred
1888in the text area of the window, in a marginal area, or on a fringe,
1889this is an integer specifying a buffer position. Otherwise, the value
1890is undefined.
1891@end defun
1892
1893@defun posn-x-y position
1894Return the pixel-based x and y coordinates in @var{position}, as a
1895cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1896to the window given by @code{posn-window}.
1897
1898This example shows how to convert these window-relative coordinates
1899into frame-relative coordinates:
1900
1901@example
1902(defun frame-relative-coordinates (position)
1903 "Return frame-relative coordinates from POSITION."
1904 (let* ((x-y (posn-x-y position))
1905 (window (posn-window position))
1906 (edges (window-inside-pixel-edges window)))
1907 (cons (+ (car x-y) (car edges))
1908 (+ (cdr x-y) (cadr edges)))))
1909@end example
1910@end defun
1911
1912@defun posn-col-row position
1913Return the row and column (in units of the frame's default character
1914height and width) of @var{position}, as a cons cell @code{(@var{col} .
1915@var{row})}. These are computed from the @var{x} and @var{y} values
1916actually found in @var{position}.
1917@end defun
1918
1919@defun posn-actual-col-row position
1920Return the actual row and column in @var{position}, as a cons cell
1921@code{(@var{col} . @var{row})}. The values are the actual row number
1922in the window, and the actual character number in that row. It returns
1923@code{nil} if @var{position} does not include actual positions values.
1924You can use @code{posn-col-row} to get approximate values.
1925@end defun
1926
1927@defun posn-string position
1928Return the string object in @var{position}, either @code{nil}, or a
1929cons cell @code{(@var{string} . @var{string-pos})}.
1930@end defun
1931
1932@defun posn-image position
1933Return the image object in @var{position}, either @code{nil}, or an
1934image @code{(image ...)}.
1935@end defun
1936
1937@defun posn-object position
1938Return the image or string object in @var{position}, either
1939@code{nil}, an image @code{(image ...)}, or a cons cell
1940@code{(@var{string} . @var{string-pos})}.
1941@end defun
1942
1943@defun posn-object-x-y position
1944Return the pixel-based x and y coordinates relative to the upper left
1945corner of the object in @var{position} as a cons cell @code{(@var{dx}
1946. @var{dy})}. If the @var{position} is a buffer position, return the
1947relative position in the character at that position.
1948@end defun
1949
1950@defun posn-object-width-height position
1951Return the pixel width and height of the object in @var{position} as a
1952cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1953is a buffer position, return the size of the character at that position.
1954@end defun
1955
1956@cindex timestamp of a mouse event
1957@defun posn-timestamp position
1958Return the timestamp in @var{position}. This is the time at which the
1959event occurred, in milliseconds.
1960@end defun
1961
1962 These functions compute a position list given particular buffer
1963position or screen position. You can access the data in this position
1964list with the functions described above.
1965
1966@defun posn-at-point &optional pos window
1967This function returns a position list for position @var{pos} in
1968@var{window}. @var{pos} defaults to point in @var{window};
1969@var{window} defaults to the selected window.
1970
1971@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1972@var{window}.
1973@end defun
1974
1975@defun posn-at-x-y x y &optional frame-or-window whole
1976This function returns position information corresponding to pixel
1977coordinates @var{x} and @var{y} in a specified frame or window,
1978@var{frame-or-window}, which defaults to the selected window.
1979The coordinates @var{x} and @var{y} are relative to the
1980frame or window used.
1981If @var{whole} is @code{nil}, the coordinates are relative
1982to the window text area, otherwise they are relative to
1983the entire window area including scroll bars, margins and fringes.
1984@end defun
1985
ec7d5b1e
RS
1986@node Accessing Scroll
1987@subsection Accessing Scroll Bar Events
1988@cindex scroll bar events, data in
1989
b8d4c8d0
GM
1990 These functions are useful for decoding scroll bar events.
1991
1992@defun scroll-bar-event-ratio event
1993This function returns the fractional vertical position of a scroll bar
1994event within the scroll bar. The value is a cons cell
1995@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1996is the fractional position.
1997@end defun
1998
1999@defun scroll-bar-scale ratio total
2000This function multiplies (in effect) @var{ratio} by @var{total},
2001rounding the result to an integer. The argument @var{ratio} is not a
2002number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2003value returned by @code{scroll-bar-event-ratio}.
2004
2005This function is handy for scaling a position on a scroll bar into a
2006buffer position. Here's how to do that:
2007
2008@example
2009(+ (point-min)
2010 (scroll-bar-scale
2011 (posn-x-y (event-start event))
2012 (- (point-max) (point-min))))
2013@end example
2014
2015Recall that scroll bar events have two integers forming a ratio, in place
2016of a pair of x and y coordinates.
2017@end defun
2018
2019@node Strings of Events
2020@subsection Putting Keyboard Events in Strings
2021@cindex keyboard events in strings
2022@cindex strings with keyboard events
2023
2024 In most of the places where strings are used, we conceptualize the
2025string as containing text characters---the same kind of characters found
2026in buffers or files. Occasionally Lisp programs use strings that
2027conceptually contain keyboard characters; for example, they may be key
2028sequences or keyboard macro definitions. However, storing keyboard
2029characters in a string is a complex matter, for reasons of historical
2030compatibility, and it is not always possible.
2031
2032 We recommend that new programs avoid dealing with these complexities
2033by not storing keyboard events in strings. Here is how to do that:
2034
2035@itemize @bullet
2036@item
2037Use vectors instead of strings for key sequences, when you plan to use
2038them for anything other than as arguments to @code{lookup-key} and
2039@code{define-key}. For example, you can use
2040@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2041@code{this-command-keys-vector} instead of @code{this-command-keys}.
2042
2043@item
2044Use vectors to write key sequence constants containing meta characters,
2045even when passing them directly to @code{define-key}.
2046
2047@item
2048When you have to look at the contents of a key sequence that might be a
2049string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2050first, to convert it to a list.
2051@end itemize
2052
2053 The complexities stem from the modifier bits that keyboard input
2054characters can include. Aside from the Meta modifier, none of these
2055modifier bits can be included in a string, and the Meta modifier is
2056allowed only in special cases.
2057
2058 The earliest GNU Emacs versions represented meta characters as codes
2059in the range of 128 to 255. At that time, the basic character codes
2060ranged from 0 to 127, so all keyboard character codes did fit in a
2061string. Many Lisp programs used @samp{\M-} in string constants to stand
2062for meta characters, especially in arguments to @code{define-key} and
2063similar functions, and key sequences and sequences of events were always
2064represented as strings.
2065
2066 When we added support for larger basic character codes beyond 127, and
2067additional modifier bits, we had to change the representation of meta
2068characters. Now the flag that represents the Meta modifier in a
2069character is
2070@tex
2071@math{2^{27}}
2072@end tex
2073@ifnottex
20742**27
2075@end ifnottex
2076and such numbers cannot be included in a string.
2077
2078 To support programs with @samp{\M-} in string constants, there are
2079special rules for including certain meta characters in a string.
2080Here are the rules for interpreting a string as a sequence of input
2081characters:
2082
2083@itemize @bullet
2084@item
2085If the keyboard character value is in the range of 0 to 127, it can go
2086in the string unchanged.
2087
2088@item
2089The meta variants of those characters, with codes in the range of
2090@tex
2091@math{2^{27}}
2092@end tex
2093@ifnottex
20942**27
2095@end ifnottex
2096to
2097@tex
2098@math{2^{27} + 127},
2099@end tex
2100@ifnottex
21012**27+127,
2102@end ifnottex
2103can also go in the string, but you must change their
2104numeric values. You must set the
2105@tex
2106@math{2^{7}}
2107@end tex
2108@ifnottex
21092**7
2110@end ifnottex
2111bit instead of the
2112@tex
2113@math{2^{27}}
2114@end tex
2115@ifnottex
21162**27
2117@end ifnottex
2118bit, resulting in a value between 128 and 255. Only a unibyte string
2119can include these codes.
2120
2121@item
2122Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2123
2124@item
2125Other keyboard character events cannot fit in a string. This includes
2126keyboard events in the range of 128 to 255.
2127@end itemize
2128
2129 Functions such as @code{read-key-sequence} that construct strings of
2130keyboard input characters follow these rules: they construct vectors
2131instead of strings, when the events won't fit in a string.
2132
2133 When you use the read syntax @samp{\M-} in a string, it produces a
2134code in the range of 128 to 255---the same code that you get if you
2135modify the corresponding keyboard event to put it in the string. Thus,
2136meta events in strings work consistently regardless of how they get into
2137the strings.
2138
2139 However, most programs would do well to avoid these issues by
2140following the recommendations at the beginning of this section.
2141
2142@node Reading Input
2143@section Reading Input
2144@cindex read input
2145@cindex keyboard input
2146
2147 The editor command loop reads key sequences using the function
2148@code{read-key-sequence}, which uses @code{read-event}. These and other
2149functions for event input are also available for use in Lisp programs.
2150See also @code{momentary-string-display} in @ref{Temporary Displays},
2151and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2152functions and variables for controlling terminal input modes and
2153debugging terminal input.
2154
2155 For higher-level input facilities, see @ref{Minibuffers}.
2156
2157@menu
2158* Key Sequence Input:: How to read one key sequence.
2159* Reading One Event:: How to read just one event.
2160* Event Mod:: How Emacs modifies events as they are read.
2161* Invoking the Input Method:: How reading an event uses the input method.
2162* Quoted Character Input:: Asking the user to specify a character.
2163* Event Input Misc:: How to reread or throw away input events.
2164@end menu
2165
2166@node Key Sequence Input
2167@subsection Key Sequence Input
2168@cindex key sequence input
2169
2170 The command loop reads input a key sequence at a time, by calling
2171@code{read-key-sequence}. Lisp programs can also call this function;
2172for example, @code{describe-key} uses it to read the key to describe.
2173
2174@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2175This function reads a key sequence and returns it as a string or
2176vector. It keeps reading events until it has accumulated a complete key
2177sequence; that is, enough to specify a non-prefix command using the
2178currently active keymaps. (Remember that a key sequence that starts
2179with a mouse event is read using the keymaps of the buffer in the
2180window that the mouse was in, not the current buffer.)
2181
2182If the events are all characters and all can fit in a string, then
2183@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2184Otherwise, it returns a vector, since a vector can hold all kinds of
2185events---characters, symbols, and lists. The elements of the string or
2186vector are the events in the key sequence.
2187
2188Reading a key sequence includes translating the events in various
2189ways. @xref{Translation Keymaps}.
2190
2191The argument @var{prompt} is either a string to be displayed in the
2192echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2193The argument @var{continue-echo}, if non-@code{nil}, means to echo
2194this key as a continuation of the previous key.
2195
2196Normally any upper case event is converted to lower case if the
2197original event is undefined and the lower case equivalent is defined.
2198The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2199convert the last event to lower case. This is appropriate for reading
2200a key sequence to be defined.
2201
2202The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2203function should process a @code{switch-frame} event if the user
2204switches frames before typing anything. If the user switches frames
2205in the middle of a key sequence, or at the start of the sequence but
2206@var{switch-frame-ok} is @code{nil}, then the event will be put off
2207until after the current key sequence.
2208
2209The argument @var{command-loop}, if non-@code{nil}, means that this
2210key sequence is being read by something that will read commands one
2211after another. It should be @code{nil} if the caller will read just
2212one key sequence.
2213
2214In the following example, Emacs displays the prompt @samp{?} in the
2215echo area, and then the user types @kbd{C-x C-f}.
2216
2217@example
2218(read-key-sequence "?")
2219
2220@group
2221---------- Echo Area ----------
2222?@kbd{C-x C-f}
2223---------- Echo Area ----------
2224
2225 @result{} "^X^F"
2226@end group
2227@end example
2228
2229The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2230typed while reading with this function works like any other character,
2231and does not set @code{quit-flag}. @xref{Quitting}.
2232@end defun
2233
2234@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2235This is like @code{read-key-sequence} except that it always
2236returns the key sequence as a vector, never as a string.
2237@xref{Strings of Events}.
2238@end defun
2239
2240@cindex upper case key sequence
2241@cindex downcasing in @code{lookup-key}
ee6e73b8 2242@cindex shift-translation
b8d4c8d0
GM
2243If an input character is upper-case (or has the shift modifier) and
2244has no key binding, but its lower-case equivalent has one, then
2245@code{read-key-sequence} converts the character to lower case. Note
2246that @code{lookup-key} does not perform case conversion in this way.
2247
ee6e73b8
EZ
2248@vindex this-command-keys-shift-translated
2249When reading input results in such a @dfn{shift-translation}, Emacs
2250sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2251non-@code{nil} value. Lisp programs can examine this variable if they
2252need to modify their behavior when invoked by shift-translated keys.
2253For example, the function @code{handle-shift-selection} examines the
2254value of this variable to determine how to activate or deactivate the
2255region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2256
b8d4c8d0
GM
2257The function @code{read-key-sequence} also transforms some mouse events.
2258It converts unbound drag events into click events, and discards unbound
2259button-down events entirely. It also reshuffles focus events and
2260miscellaneous window events so that they never appear in a key sequence
2261with any other events.
2262
2263@cindex @code{header-line} prefix key
2264@cindex @code{mode-line} prefix key
2265@cindex @code{vertical-line} prefix key
2266@cindex @code{horizontal-scroll-bar} prefix key
2267@cindex @code{vertical-scroll-bar} prefix key
2268@cindex @code{menu-bar} prefix key
2269@cindex mouse events, in special parts of frame
2270When mouse events occur in special parts of a window, such as a mode
2271line or a scroll bar, the event type shows nothing special---it is the
2272same symbol that would normally represent that combination of mouse
2273button and modifier keys. The information about the window part is kept
2274elsewhere in the event---in the coordinates. But
2275@code{read-key-sequence} translates this information into imaginary
2276``prefix keys,'' all of which are symbols: @code{header-line},
2277@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2278@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2279meanings for mouse clicks in special window parts by defining key
2280sequences using these imaginary prefix keys.
2281
2282For example, if you call @code{read-key-sequence} and then click the
2283mouse on the window's mode line, you get two events, like this:
2284
2285@example
2286(read-key-sequence "Click on the mode line: ")
2287 @result{} [mode-line
2288 (mouse-1
2289 (#<window 6 on NEWS> mode-line
2290 (40 . 63) 5959987))]
2291@end example
2292
2293@defvar num-input-keys
2294@c Emacs 19 feature
2295This variable's value is the number of key sequences processed so far in
2296this Emacs session. This includes key sequences read from the terminal
2297and key sequences read from keyboard macros being executed.
2298@end defvar
2299
2300@node Reading One Event
2301@subsection Reading One Event
2302@cindex reading a single event
2303@cindex event, reading only one
2304
2305 The lowest level functions for command input are those that read a
2306single event.
2307
2308None of the three functions below suppresses quitting.
2309
2310@defun read-event &optional prompt inherit-input-method seconds
2311This function reads and returns the next event of command input, waiting
2312if necessary until an event is available. Events can come directly from
2313the user or from a keyboard macro.
2314
2315If the optional argument @var{prompt} is non-@code{nil}, it should be a
2316string to display in the echo area as a prompt. Otherwise,
2317@code{read-event} does not display any message to indicate it is waiting
2318for input; instead, it prompts by echoing: it displays descriptions of
2319the events that led to or were read by the current command. @xref{The
2320Echo Area}.
2321
2322If @var{inherit-input-method} is non-@code{nil}, then the current input
2323method (if any) is employed to make it possible to enter a
2324non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2325for reading this event.
2326
2327If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2328moves the cursor temporarily to the echo area, to the end of any message
2329displayed there. Otherwise @code{read-event} does not move the cursor.
2330
2331If @var{seconds} is non-@code{nil}, it should be a number specifying
2332the maximum time to wait for input, in seconds. If no input arrives
2333within that time, @code{read-event} stops waiting and returns
2334@code{nil}. A floating-point value for @var{seconds} means to wait
2335for a fractional number of seconds. Some systems support only a whole
2336number of seconds; on these systems, @var{seconds} is rounded down.
2337If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2338necessary for input to arrive.
2339
2340If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2341for user input to arrive. Idle timers---those created with
2342@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2343period. However, if @var{seconds} is non-@code{nil}, the state of
2344idleness remains unchanged. If Emacs is non-idle when
2345@code{read-event} is called, it remains non-idle throughout the
2346operation of @code{read-event}; if Emacs is idle (which can happen if
2347the call happens inside an idle timer), it remains idle.
2348
2349If @code{read-event} gets an event that is defined as a help character,
2350then in some cases @code{read-event} processes the event directly without
2351returning. @xref{Help Functions}. Certain other events, called
2352@dfn{special events}, are also processed directly within
2353@code{read-event} (@pxref{Special Events}).
2354
2355Here is what happens if you call @code{read-event} and then press the
2356right-arrow function key:
2357
2358@example
2359@group
2360(read-event)
2361 @result{} right
2362@end group
2363@end example
2364@end defun
2365
2366@defun read-char &optional prompt inherit-input-method seconds
2367This function reads and returns a character of command input. If the
2368user generates an event which is not a character (i.e. a mouse click or
2369function key event), @code{read-char} signals an error. The arguments
2370work as in @code{read-event}.
2371
2372In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2373code 49). The second example shows a keyboard macro definition that
2374calls @code{read-char} from the minibuffer using @code{eval-expression}.
2375@code{read-char} reads the keyboard macro's very next character, which
2376is @kbd{1}. Then @code{eval-expression} displays its return value in
2377the echo area.
2378
2379@example
2380@group
2381(read-char)
2382 @result{} 49
2383@end group
2384
2385@group
2386;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2387(symbol-function 'foo)
2388 @result{} "^[:(read-char)^M1"
2389@end group
2390@group
2391(execute-kbd-macro 'foo)
2392 @print{} 49
2393 @result{} nil
2394@end group
2395@end example
2396@end defun
2397
2398@defun read-char-exclusive &optional prompt inherit-input-method seconds
2399This function reads and returns a character of command input. If the
2400user generates an event which is not a character,
2401@code{read-char-exclusive} ignores it and reads another event, until it
2402gets a character. The arguments work as in @code{read-event}.
2403@end defun
2404
2405@defvar num-nonmacro-input-events
2406This variable holds the total number of input events received so far
2407from the terminal---not counting those generated by keyboard macros.
2408@end defvar
2409
2410@node Event Mod
2411@subsection Modifying and Translating Input Events
2412
2413 Emacs modifies every event it reads according to
2414@code{extra-keyboard-modifiers}, then translates it through
2415@code{keyboard-translate-table} (if applicable), before returning it
2416from @code{read-event}.
2417
2418@c Emacs 19 feature
2419@defvar extra-keyboard-modifiers
2420This variable lets Lisp programs ``press'' the modifier keys on the
2421keyboard. The value is a character. Only the modifiers of the
2422character matter. Each time the user types a keyboard key, it is
2423altered as if those modifier keys were held down. For instance, if
2424you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2425keyboard input characters typed during the scope of the binding will
2426have the control and meta modifiers applied to them. The character
2427@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2428character for this purpose, but as a character with no modifiers.
2429Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2430modification.
2431
2432When using a window system, the program can ``press'' any of the
2433modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2434keys can be virtually pressed.
2435
2436Note that this variable applies only to events that really come from
2437the keyboard, and has no effect on mouse events or any other events.
2438@end defvar
2439
2440@defvar keyboard-translate-table
d3ae77bc
EZ
2441This terminal-local variable is the translate table for keyboard
2442characters. It lets you reshuffle the keys on the keyboard without
2443changing any command bindings. Its value is normally a char-table, or
2444else @code{nil}. (It can also be a string or vector, but this is
2445considered obsolete.)
b8d4c8d0
GM
2446
2447If @code{keyboard-translate-table} is a char-table
2448(@pxref{Char-Tables}), then each character read from the keyboard is
2449looked up in this char-table. If the value found there is
2450non-@code{nil}, then it is used instead of the actual input character.
2451
2452Note that this translation is the first thing that happens to a
2453character after it is read from the terminal. Record-keeping features
2454such as @code{recent-keys} and dribble files record the characters after
2455translation.
2456
2457Note also that this translation is done before the characters are
ca7871a3 2458supplied to input methods (@pxref{Input Methods}).
b8d4c8d0
GM
2459@end defvar
2460
2461@defun keyboard-translate from to
2462This function modifies @code{keyboard-translate-table} to translate
2463character code @var{from} into character code @var{to}. It creates
2464the keyboard translate table if necessary.
2465@end defun
2466
2467 Here's an example of using the @code{keyboard-translate-table} to
2468make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2469operations:
2470
2471@example
2472(keyboard-translate ?\C-x 'control-x)
2473(keyboard-translate ?\C-c 'control-c)
2474(keyboard-translate ?\C-v 'control-v)
2475(global-set-key [control-x] 'kill-region)
2476(global-set-key [control-c] 'kill-ring-save)
2477(global-set-key [control-v] 'yank)
2478@end example
2479
2480@noindent
2481On a graphical terminal that supports extended @acronym{ASCII} input,
2482you can still get the standard Emacs meanings of one of those
2483characters by typing it with the shift key. That makes it a different
2484character as far as keyboard translation is concerned, but it has the
2485same usual meaning.
2486
2487 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2488at the level of @code{read-key-sequence}.
2489
2490@node Invoking the Input Method
2491@subsection Invoking the Input Method
2492
2493 The event-reading functions invoke the current input method, if any
2494(@pxref{Input Methods}). If the value of @code{input-method-function}
2495is non-@code{nil}, it should be a function; when @code{read-event} reads
2496a printing character (including @key{SPC}) with no modifier bits, it
2497calls that function, passing the character as an argument.
2498
2499@defvar input-method-function
2500If this is non-@code{nil}, its value specifies the current input method
2501function.
2502
2503@strong{Warning:} don't bind this variable with @code{let}. It is often
2504buffer-local, and if you bind it around reading input (which is exactly
2505when you @emph{would} bind it), switching buffers asynchronously while
2506Emacs is waiting will cause the value to be restored in the wrong
2507buffer.
2508@end defvar
2509
2510 The input method function should return a list of events which should
2511be used as input. (If the list is @code{nil}, that means there is no
2512input, so @code{read-event} waits for another event.) These events are
2513processed before the events in @code{unread-command-events}
2514(@pxref{Event Input Misc}). Events
2515returned by the input method function are not passed to the input method
2516function again, even if they are printing characters with no modifier
2517bits.
2518
2519 If the input method function calls @code{read-event} or
2520@code{read-key-sequence}, it should bind @code{input-method-function} to
2521@code{nil} first, to prevent recursion.
2522
2523 The input method function is not called when reading the second and
2524subsequent events of a key sequence. Thus, these characters are not
2525subject to input method processing. The input method function should
2526test the values of @code{overriding-local-map} and
2527@code{overriding-terminal-local-map}; if either of these variables is
2528non-@code{nil}, the input method should put its argument into a list and
2529return that list with no further processing.
2530
2531@node Quoted Character Input
2532@subsection Quoted Character Input
2533@cindex quoted character input
2534
2535 You can use the function @code{read-quoted-char} to ask the user to
2536specify a character, and allow the user to specify a control or meta
2537character conveniently, either literally or as an octal character code.
2538The command @code{quoted-insert} uses this function.
2539
2540@defun read-quoted-char &optional prompt
2541@cindex octal character input
2542@cindex control characters, reading
2543@cindex nonprinting characters, reading
2544This function is like @code{read-char}, except that if the first
2545character read is an octal digit (0-7), it reads any number of octal
2546digits (but stopping if a non-octal digit is found), and returns the
2547character represented by that numeric character code. If the
2548character that terminates the sequence of octal digits is @key{RET},
2549it is discarded. Any other terminating character is used as input
2550after this function returns.
2551
2552Quitting is suppressed when the first character is read, so that the
2553user can enter a @kbd{C-g}. @xref{Quitting}.
2554
2555If @var{prompt} is supplied, it specifies a string for prompting the
2556user. The prompt string is always displayed in the echo area, followed
2557by a single @samp{-}.
2558
2559In the following example, the user types in the octal number 177 (which
2560is 127 in decimal).
2561
2562@example
2563(read-quoted-char "What character")
2564
2565@group
2566---------- Echo Area ----------
2567What character @kbd{1 7 7}-
2568---------- Echo Area ----------
2569
2570 @result{} 127
2571@end group
2572@end example
2573@end defun
2574
2575@need 2000
2576@node Event Input Misc
2577@subsection Miscellaneous Event Input Features
2578
2579This section describes how to ``peek ahead'' at events without using
2580them up, how to check for pending input, and how to discard pending
2581input. See also the function @code{read-passwd} (@pxref{Reading a
2582Password}).
2583
2584@defvar unread-command-events
2585@cindex next input
2586@cindex peeking at input
2587This variable holds a list of events waiting to be read as command
2588input. The events are used in the order they appear in the list, and
2589removed one by one as they are used.
2590
2591The variable is needed because in some cases a function reads an event
2592and then decides not to use it. Storing the event in this variable
2593causes it to be processed normally, by the command loop or by the
2594functions to read command input.
2595
2596@cindex prefix argument unreading
2597For example, the function that implements numeric prefix arguments reads
2598any number of digits. When it finds a non-digit event, it must unread
2599the event so that it can be read normally by the command loop.
2600Likewise, incremental search uses this feature to unread events with no
2601special meaning in a search, because these events should exit the search
2602and then execute normally.
2603
2604The reliable and easy way to extract events from a key sequence so as to
2605put them in @code{unread-command-events} is to use
2606@code{listify-key-sequence} (@pxref{Strings of Events}).
2607
2608Normally you add events to the front of this list, so that the events
2609most recently unread will be reread first.
2610
2611Events read from this list are not normally added to the current
2612command's key sequence (as returned by e.g. @code{this-command-keys}),
2613as the events will already have been added once as they were read for
2614the first time. An element of the form @code{(@code{t} . @var{event})}
2615forces @var{event} to be added to the current command's key sequence.
2616@end defvar
2617
2618@defun listify-key-sequence key
2619This function converts the string or vector @var{key} to a list of
2620individual events, which you can put in @code{unread-command-events}.
2621@end defun
2622
2623@defvar unread-command-char
2624This variable holds a character to be read as command input.
2625A value of -1 means ``empty.''
2626
2627This variable is mostly obsolete now that you can use
2628@code{unread-command-events} instead; it exists only to support programs
2629written for Emacs versions 18 and earlier.
2630@end defvar
2631
2632@defun input-pending-p
2633@cindex waiting for command key input
2634This function determines whether any command input is currently
2635available to be read. It returns immediately, with value @code{t} if
2636there is available input, @code{nil} otherwise. On rare occasions it
2637may return @code{t} when no input is available.
2638@end defun
2639
2640@defvar last-input-event
2641@defvarx last-input-char
2642This variable records the last terminal input event read, whether
2643as part of a command or explicitly by a Lisp program.
2644
2645In the example below, the Lisp program reads the character @kbd{1},
2646@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2647while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2648this expression) remains the value of @code{last-command-event}.
2649
2650@example
2651@group
2652(progn (print (read-char))
2653 (print last-command-event)
2654 last-input-event)
2655 @print{} 49
2656 @print{} 5
2657 @result{} 49
2658@end group
2659@end example
2660
ab756fb3 2661The alias @code{last-input-char} is obsolete.
b8d4c8d0
GM
2662@end defvar
2663
2664@defmac while-no-input body@dots{}
2665This construct runs the @var{body} forms and returns the value of the
2666last one---but only if no input arrives. If any input arrives during
2667the execution of the @var{body} forms, it aborts them (working much
2668like a quit). The @code{while-no-input} form returns @code{nil} if
2669aborted by a real quit, and returns @code{t} if aborted by arrival of
2670other input.
2671
2672If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2673arrival of input during those parts won't cause an abort until
2674the end of that part.
2675
2676If you want to be able to distinguish all possible values computed
2677by @var{body} from both kinds of abort conditions, write the code
2678like this:
2679
2680@example
2681(while-no-input
2682 (list
2683 (progn . @var{body})))
2684@end example
2685@end defmac
2686
2687@defun discard-input
2688@cindex flushing input
2689@cindex discarding input
2690@cindex keyboard macro, terminating
2691This function discards the contents of the terminal input buffer and
2692cancels any keyboard macro that might be in the process of definition.
2693It returns @code{nil}.
2694
2695In the following example, the user may type a number of characters right
2696after starting the evaluation of the form. After the @code{sleep-for}
2697finishes sleeping, @code{discard-input} discards any characters typed
2698during the sleep.
2699
2700@example
2701(progn (sleep-for 2)
2702 (discard-input))
2703 @result{} nil
2704@end example
2705@end defun
2706
2707@node Special Events
2708@section Special Events
2709
2710@cindex special events
2711Special events are handled at a very low level---as soon as they are
2712read. The @code{read-event} function processes these events itself, and
2713never returns them. Instead, it keeps waiting for the first event
2714that is not special and returns that one.
2715
2716Events that are handled in this way do not echo, they are never grouped
2717into key sequences, and they never appear in the value of
2718@code{last-command-event} or @code{(this-command-keys)}. They do not
2719discard a numeric argument, they cannot be unread with
2720@code{unread-command-events}, they may not appear in a keyboard macro,
2721and they are not recorded in a keyboard macro while you are defining
2722one.
2723
2724These events do, however, appear in @code{last-input-event} immediately
2725after they are read, and this is the way for the event's definition to
2726find the actual event.
2727
2728The events types @code{iconify-frame}, @code{make-frame-visible},
2729@code{delete-frame}, @code{drag-n-drop}, and user signals like
2730@code{sigusr1} are normally handled in this way. The keymap which
2731defines how to handle special events---and which events are special---is
2732in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2733
2734@node Waiting
2735@section Waiting for Elapsed Time or Input
2736@cindex waiting
2737
2738 The wait functions are designed to wait for a certain amount of time
2739to pass or until there is input. For example, you may wish to pause in
2740the middle of a computation to allow the user time to view the display.
2741@code{sit-for} pauses and updates the screen, and returns immediately if
2742input comes in, while @code{sleep-for} pauses without updating the
2743screen.
2744
2745@defun sit-for seconds &optional nodisp
2746This function performs redisplay (provided there is no pending input
2747from the user), then waits @var{seconds} seconds, or until input is
2748available. The usual purpose of @code{sit-for} is to give the user
2749time to read text that you display. The value is @code{t} if
2750@code{sit-for} waited the full time with no input arriving
2751(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2752
2753The argument @var{seconds} need not be an integer. If it is a floating
2754point number, @code{sit-for} waits for a fractional number of seconds.
2755Some systems support only a whole number of seconds; on these systems,
2756@var{seconds} is rounded down.
2757
2758The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2759i.e. it requests a redisplay, without any delay, if there is no pending input.
2760@xref{Forcing Redisplay}.
2761
2762If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2763redisplay, but it still returns as soon as input is available (or when
2764the timeout elapses).
2765
2766In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2767interrupted, even by input from the standard input descriptor. It is
2768thus equivalent to @code{sleep-for}, which is described below.
2769
2770It is also possible to call @code{sit-for} with three arguments,
2771as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2772but that is considered obsolete.
2773@end defun
2774
2775@defun sleep-for seconds &optional millisec
2776This function simply pauses for @var{seconds} seconds without updating
2777the display. It pays no attention to available input. It returns
2778@code{nil}.
2779
2780The argument @var{seconds} need not be an integer. If it is a floating
2781point number, @code{sleep-for} waits for a fractional number of seconds.
2782Some systems support only a whole number of seconds; on these systems,
2783@var{seconds} is rounded down.
2784
2785The optional argument @var{millisec} specifies an additional waiting
2786period measured in milliseconds. This adds to the period specified by
2787@var{seconds}. If the system doesn't support waiting fractions of a
2788second, you get an error if you specify nonzero @var{millisec}.
2789
2790Use @code{sleep-for} when you wish to guarantee a delay.
2791@end defun
2792
2793 @xref{Time of Day}, for functions to get the current time.
2794
2795@node Quitting
2796@section Quitting
2797@cindex @kbd{C-g}
2798@cindex quitting
2799@cindex interrupt Lisp functions
2800
2801 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2802@dfn{quit} whatever it is doing. This means that control returns to the
2803innermost active command loop.
2804
2805 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2806does not cause a quit; it acts as an ordinary input character. In the
2807simplest case, you cannot tell the difference, because @kbd{C-g}
2808normally runs the command @code{keyboard-quit}, whose effect is to quit.
2809However, when @kbd{C-g} follows a prefix key, they combine to form an
2810undefined key. The effect is to cancel the prefix key as well as any
2811prefix argument.
2812
2813 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2814of the minibuffer. This means, in effect, that it exits the minibuffer
2815and then quits. (Simply quitting would return to the command loop
2816@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2817directly when the command reader is reading input is so that its meaning
2818can be redefined in the minibuffer in this way. @kbd{C-g} following a
2819prefix key is not redefined in the minibuffer, and it has its normal
2820effect of canceling the prefix key and prefix argument. This too
2821would not be possible if @kbd{C-g} always quit directly.
2822
2823 When @kbd{C-g} does directly quit, it does so by setting the variable
2824@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2825times and quits if it is not @code{nil}. Setting @code{quit-flag}
2826non-@code{nil} in any way thus causes a quit.
2827
2828 At the level of C code, quitting cannot happen just anywhere; only at the
2829special places that check @code{quit-flag}. The reason for this is
2830that quitting at other places might leave an inconsistency in Emacs's
2831internal state. Because quitting is delayed until a safe place, quitting
2832cannot make Emacs crash.
2833
2834 Certain functions such as @code{read-key-sequence} or
2835@code{read-quoted-char} prevent quitting entirely even though they wait
2836for input. Instead of quitting, @kbd{C-g} serves as the requested
2837input. In the case of @code{read-key-sequence}, this serves to bring
2838about the special behavior of @kbd{C-g} in the command loop. In the
2839case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2840to quote a @kbd{C-g}.
2841
2842@cindex preventing quitting
2843 You can prevent quitting for a portion of a Lisp function by binding
2844the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2845although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2846usual result of this---a quit---is prevented. Eventually,
2847@code{inhibit-quit} will become @code{nil} again, such as when its
2848binding is unwound at the end of a @code{let} form. At that time, if
2849@code{quit-flag} is still non-@code{nil}, the requested quit happens
2850immediately. This behavior is ideal when you wish to make sure that
2851quitting does not happen within a ``critical section'' of the program.
2852
2853@cindex @code{read-quoted-char} quitting
2854 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2855handled in a special way that does not involve quitting. This is done
2856by reading the input with @code{inhibit-quit} bound to @code{t}, and
2857setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2858becomes @code{nil} again. This excerpt from the definition of
2859@code{read-quoted-char} shows how this is done; it also shows that
2860normal quitting is permitted after the first character of input.
2861
2862@example
2863(defun read-quoted-char (&optional prompt)
2864 "@dots{}@var{documentation}@dots{}"
2865 (let ((message-log-max nil) done (first t) (code 0) char)
2866 (while (not done)
2867 (let ((inhibit-quit first)
2868 @dots{})
2869 (and prompt (message "%s-" prompt))
2870 (setq char (read-event))
2871 (if inhibit-quit (setq quit-flag nil)))
2872 @r{@dots{}set the variable @code{code}@dots{}})
2873 code))
2874@end example
2875
2876@defvar quit-flag
2877If this variable is non-@code{nil}, then Emacs quits immediately, unless
2878@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2879@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2880@end defvar
2881
2882@defvar inhibit-quit
2883This variable determines whether Emacs should quit when @code{quit-flag}
2884is set to a value other than @code{nil}. If @code{inhibit-quit} is
2885non-@code{nil}, then @code{quit-flag} has no special effect.
2886@end defvar
2887
2888@defmac with-local-quit body@dots{}
2889This macro executes @var{body} forms in sequence, but allows quitting, at
2890least locally, within @var{body} even if @code{inhibit-quit} was
2891non-@code{nil} outside this construct. It returns the value of the
2892last form in @var{body}, unless exited by quitting, in which case
2893it returns @code{nil}.
2894
2895If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2896it only executes the @var{body}, and setting @code{quit-flag} causes
2897a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2898that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2899triggers a special kind of local quit. This ends the execution of
2900@var{body} and exits the @code{with-local-quit} body with
2901@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2902will happen as soon as that is allowed. If @code{quit-flag} is
2903already non-@code{nil} at the beginning of @var{body}, the local quit
2904happens immediately and the body doesn't execute at all.
2905
2906This macro is mainly useful in functions that can be called from
2907timers, process filters, process sentinels, @code{pre-command-hook},
2908@code{post-command-hook}, and other places where @code{inhibit-quit} is
2909normally bound to @code{t}.
2910@end defmac
2911
2912@deffn Command keyboard-quit
2913This function signals the @code{quit} condition with @code{(signal 'quit
2914nil)}. This is the same thing that quitting does. (See @code{signal}
2915in @ref{Errors}.)
2916@end deffn
2917
2918 You can specify a character other than @kbd{C-g} to use for quitting.
2919See the function @code{set-input-mode} in @ref{Terminal Input}.
2920
2921@node Prefix Command Arguments
2922@section Prefix Command Arguments
2923@cindex prefix argument
2924@cindex raw prefix argument
2925@cindex numeric prefix argument
2926
2927 Most Emacs commands can use a @dfn{prefix argument}, a number
2928specified before the command itself. (Don't confuse prefix arguments
2929with prefix keys.) The prefix argument is at all times represented by a
2930value, which may be @code{nil}, meaning there is currently no prefix
2931argument. Each command may use the prefix argument or ignore it.
2932
2933 There are two representations of the prefix argument: @dfn{raw} and
2934@dfn{numeric}. The editor command loop uses the raw representation
2935internally, and so do the Lisp variables that store the information, but
2936commands can request either representation.
2937
2938 Here are the possible values of a raw prefix argument:
2939
2940@itemize @bullet
2941@item
2942@code{nil}, meaning there is no prefix argument. Its numeric value is
29431, but numerous commands make a distinction between @code{nil} and the
2944integer 1.
2945
2946@item
2947An integer, which stands for itself.
2948
2949@item
2950A list of one element, which is an integer. This form of prefix
2951argument results from one or a succession of @kbd{C-u}'s with no
2952digits. The numeric value is the integer in the list, but some
2953commands make a distinction between such a list and an integer alone.
2954
2955@item
2956The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2957typed, without following digits. The equivalent numeric value is
2958@minus{}1, but some commands make a distinction between the integer
2959@minus{}1 and the symbol @code{-}.
2960@end itemize
2961
2962We illustrate these possibilities by calling the following function with
2963various prefixes:
2964
2965@example
2966@group
2967(defun display-prefix (arg)
2968 "Display the value of the raw prefix arg."
2969 (interactive "P")
2970 (message "%s" arg))
2971@end group
2972@end example
2973
2974@noindent
2975Here are the results of calling @code{display-prefix} with various
2976raw prefix arguments:
2977
2978@example
2979 M-x display-prefix @print{} nil
2980
2981C-u M-x display-prefix @print{} (4)
2982
2983C-u C-u M-x display-prefix @print{} (16)
2984
2985C-u 3 M-x display-prefix @print{} 3
2986
2987M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2988
2989C-u - M-x display-prefix @print{} -
2990
2991M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2992
2993C-u - 7 M-x display-prefix @print{} -7
2994
2995M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2996@end example
2997
2998 Emacs uses two variables to store the prefix argument:
2999@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3000@code{universal-argument} that set up prefix arguments for other
3001commands store them in @code{prefix-arg}. In contrast,
3002@code{current-prefix-arg} conveys the prefix argument to the current
3003command, so setting it has no effect on the prefix arguments for future
3004commands.
3005
3006 Normally, commands specify which representation to use for the prefix
3007argument, either numeric or raw, in the @code{interactive} specification.
3008(@xref{Using Interactive}.) Alternatively, functions may look at the
3009value of the prefix argument directly in the variable
3010@code{current-prefix-arg}, but this is less clean.
3011
3012@defun prefix-numeric-value arg
3013This function returns the numeric meaning of a valid raw prefix argument
3014value, @var{arg}. The argument may be a symbol, a number, or a list.
3015If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3016value @minus{}1 is returned; if it is a number, that number is returned;
3017if it is a list, the @sc{car} of that list (which should be a number) is
3018returned.
3019@end defun
3020
3021@defvar current-prefix-arg
3022This variable holds the raw prefix argument for the @emph{current}
3023command. Commands may examine it directly, but the usual method for
3024accessing it is with @code{(interactive "P")}.
3025@end defvar
3026
3027@defvar prefix-arg
3028The value of this variable is the raw prefix argument for the
3029@emph{next} editing command. Commands such as @code{universal-argument}
3030that specify prefix arguments for the following command work by setting
3031this variable.
3032@end defvar
3033
3034@defvar last-prefix-arg
3035The raw prefix argument value used by the previous command.
3036@end defvar
3037
3038 The following commands exist to set up prefix arguments for the
3039following command. Do not call them for any other reason.
3040
3041@deffn Command universal-argument
3042This command reads input and specifies a prefix argument for the
3043following command. Don't call this command yourself unless you know
3044what you are doing.
3045@end deffn
3046
3047@deffn Command digit-argument arg
3048This command adds to the prefix argument for the following command. The
3049argument @var{arg} is the raw prefix argument as it was before this
3050command; it is used to compute the updated prefix argument. Don't call
3051this command yourself unless you know what you are doing.
3052@end deffn
3053
3054@deffn Command negative-argument arg
3055This command adds to the numeric argument for the next command. The
3056argument @var{arg} is the raw prefix argument as it was before this
3057command; its value is negated to form the new prefix argument. Don't
3058call this command yourself unless you know what you are doing.
3059@end deffn
3060
3061@node Recursive Editing
3062@section Recursive Editing
3063@cindex recursive command loop
3064@cindex recursive editing level
3065@cindex command loop, recursive
3066
3067 The Emacs command loop is entered automatically when Emacs starts up.
3068This top-level invocation of the command loop never exits; it keeps
3069running as long as Emacs does. Lisp programs can also invoke the
3070command loop. Since this makes more than one activation of the command
3071loop, we call it @dfn{recursive editing}. A recursive editing level has
3072the effect of suspending whatever command invoked it and permitting the
3073user to do arbitrary editing before resuming that command.
3074
3075 The commands available during recursive editing are the same ones
3076available in the top-level editing loop and defined in the keymaps.
3077Only a few special commands exit the recursive editing level; the others
3078return to the recursive editing level when they finish. (The special
3079commands for exiting are always available, but they do nothing when
3080recursive editing is not in progress.)
3081
3082 All command loops, including recursive ones, set up all-purpose error
3083handlers so that an error in a command run from the command loop will
3084not exit the loop.
3085
3086@cindex minibuffer input
3087 Minibuffer input is a special kind of recursive editing. It has a few
3088special wrinkles, such as enabling display of the minibuffer and the
3089minibuffer window, but fewer than you might suppose. Certain keys
3090behave differently in the minibuffer, but that is only because of the
3091minibuffer's local map; if you switch windows, you get the usual Emacs
3092commands.
3093
3094@cindex @code{throw} example
3095@kindex exit
3096@cindex exit recursive editing
3097@cindex aborting
3098 To invoke a recursive editing level, call the function
3099@code{recursive-edit}. This function contains the command loop; it also
3100contains a call to @code{catch} with tag @code{exit}, which makes it
3101possible to exit the recursive editing level by throwing to @code{exit}
3102(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3103then @code{recursive-edit} returns normally to the function that called
3104it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3105Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3106control returns to the command loop one level up. This is called
3107@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3108
3109 Most applications should not use recursive editing, except as part of
3110using the minibuffer. Usually it is more convenient for the user if you
3111change the major mode of the current buffer temporarily to a special
3112major mode, which should have a command to go back to the previous mode.
3113(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3114give the user different text to edit ``recursively,'' create and select
3115a new buffer in a special mode. In this mode, define a command to
3116complete the processing and go back to the previous buffer. (The
3117@kbd{m} command in Rmail does this.)
3118
3119 Recursive edits are useful in debugging. You can insert a call to
3120@code{debug} into a function definition as a sort of breakpoint, so that
3121you can look around when the function gets there. @code{debug} invokes
3122a recursive edit but also provides the other features of the debugger.
3123
3124 Recursive editing levels are also used when you type @kbd{C-r} in
3125@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3126
3127@defun recursive-edit
3128@cindex suspend evaluation
3129This function invokes the editor command loop. It is called
3130automatically by the initialization of Emacs, to let the user begin
3131editing. When called from a Lisp program, it enters a recursive editing
3132level.
3133
3134If the current buffer is not the same as the selected window's buffer,
3135@code{recursive-edit} saves and restores the current buffer. Otherwise,
3136if you switch buffers, the buffer you switched to is current after
3137@code{recursive-edit} returns.
3138
3139In the following example, the function @code{simple-rec} first
3140advances point one word, then enters a recursive edit, printing out a
3141message in the echo area. The user can then do any editing desired, and
3142then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3143
3144@example
3145(defun simple-rec ()
3146 (forward-word 1)
3147 (message "Recursive edit in progress")
3148 (recursive-edit)
3149 (forward-word 1))
3150 @result{} simple-rec
3151(simple-rec)
3152 @result{} nil
3153@end example
3154@end defun
3155
3156@deffn Command exit-recursive-edit
3157This function exits from the innermost recursive edit (including
3158minibuffer input). Its definition is effectively @code{(throw 'exit
3159nil)}.
3160@end deffn
3161
3162@deffn Command abort-recursive-edit
3163This function aborts the command that requested the innermost recursive
3164edit (including minibuffer input), by signaling @code{quit}
3165after exiting the recursive edit. Its definition is effectively
3166@code{(throw 'exit t)}. @xref{Quitting}.
3167@end deffn
3168
3169@deffn Command top-level
3170This function exits all recursive editing levels; it does not return a
3171value, as it jumps completely out of any computation directly back to
3172the main command loop.
3173@end deffn
3174
3175@defun recursion-depth
3176This function returns the current depth of recursive edits. When no
3177recursive edit is active, it returns 0.
3178@end defun
3179
3180@node Disabling Commands
3181@section Disabling Commands
3182@cindex disabled command
3183
3184 @dfn{Disabling a command} marks the command as requiring user
3185confirmation before it can be executed. Disabling is used for commands
3186which might be confusing to beginning users, to prevent them from using
3187the commands by accident.
3188
3189@kindex disabled
3190 The low-level mechanism for disabling a command is to put a
3191non-@code{nil} @code{disabled} property on the Lisp symbol for the
3192command. These properties are normally set up by the user's
3193init file (@pxref{Init File}) with Lisp expressions such as this:
3194
3195@example
3196(put 'upcase-region 'disabled t)
3197@end example
3198
3199@noindent
3200For a few commands, these properties are present by default (you can
3201remove them in your init file if you wish).
3202
3203 If the value of the @code{disabled} property is a string, the message
3204saying the command is disabled includes that string. For example:
3205
3206@example
3207(put 'delete-region 'disabled
3208 "Text deleted this way cannot be yanked back!\n")
3209@end example
3210
3211 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3212what happens when a disabled command is invoked interactively.
3213Disabling a command has no effect on calling it as a function from Lisp
3214programs.
3215
3216@deffn Command enable-command command
3217Allow @var{command} (a symbol) to be executed without special
3218confirmation from now on, and alter the user's init file (@pxref{Init
3219File}) so that this will apply to future sessions.
3220@end deffn
3221
3222@deffn Command disable-command command
3223Require special confirmation to execute @var{command} from now on, and
3224alter the user's init file so that this will apply to future sessions.
3225@end deffn
3226
3227@defvar disabled-command-function
3228The value of this variable should be a function. When the user
3229invokes a disabled command interactively, this function is called
3230instead of the disabled command. It can use @code{this-command-keys}
3231to determine what the user typed to run the command, and thus find the
3232command itself.
3233
3234The value may also be @code{nil}. Then all commands work normally,
3235even disabled ones.
3236
3237By default, the value is a function that asks the user whether to
3238proceed.
3239@end defvar
3240
3241@node Command History
3242@section Command History
3243@cindex command history
3244@cindex complex command
3245@cindex history of commands
3246
3247 The command loop keeps a history of the complex commands that have
3248been executed, to make it convenient to repeat these commands. A
3249@dfn{complex command} is one for which the interactive argument reading
3250uses the minibuffer. This includes any @kbd{M-x} command, any
3251@kbd{M-:} command, and any command whose @code{interactive}
3252specification reads an argument from the minibuffer. Explicit use of
3253the minibuffer during the execution of the command itself does not cause
3254the command to be considered complex.
3255
3256@defvar command-history
3257This variable's value is a list of recent complex commands, each
3258represented as a form to evaluate. It continues to accumulate all
3259complex commands for the duration of the editing session, but when it
3260reaches the maximum size (@pxref{Minibuffer History}), the oldest
3261elements are deleted as new ones are added.
3262
3263@example
3264@group
3265command-history
3266@result{} ((switch-to-buffer "chistory.texi")
3267 (describe-key "^X^[")
3268 (visit-tags-table "~/emacs/src/")
3269 (find-tag "repeat-complex-command"))
3270@end group
3271@end example
3272@end defvar
3273
3274 This history list is actually a special case of minibuffer history
3275(@pxref{Minibuffer History}), with one special twist: the elements are
3276expressions rather than strings.
3277
3278 There are a number of commands devoted to the editing and recall of
3279previous commands. The commands @code{repeat-complex-command}, and
3280@code{list-command-history} are described in the user manual
3281(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3282minibuffer, the usual minibuffer history commands are available.
3283
3284@node Keyboard Macros
3285@section Keyboard Macros
3286@cindex keyboard macros
3287
3288 A @dfn{keyboard macro} is a canned sequence of input events that can
3289be considered a command and made the definition of a key. The Lisp
3290representation of a keyboard macro is a string or vector containing the
3291events. Don't confuse keyboard macros with Lisp macros
3292(@pxref{Macros}).
3293
3294@defun execute-kbd-macro kbdmacro &optional count loopfunc
3295This function executes @var{kbdmacro} as a sequence of events. If
3296@var{kbdmacro} is a string or vector, then the events in it are executed
3297exactly as if they had been input by the user. The sequence is
3298@emph{not} expected to be a single key sequence; normally a keyboard
3299macro definition consists of several key sequences concatenated.
3300
3301If @var{kbdmacro} is a symbol, then its function definition is used in
3302place of @var{kbdmacro}. If that is another symbol, this process repeats.
3303Eventually the result should be a string or vector. If the result is
3304not a symbol, string, or vector, an error is signaled.
3305
3306The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3307many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3308executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3309encounters an error or a failing search.
3310
3311If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3312without arguments, prior to each iteration of the macro. If
3313@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3314
3315@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3316@end defun
3317
3318@defvar executing-kbd-macro
3319This variable contains the string or vector that defines the keyboard
3320macro that is currently executing. It is @code{nil} if no macro is
3321currently executing. A command can test this variable so as to behave
3322differently when run from an executing macro. Do not set this variable
3323yourself.
3324@end defvar
3325
3326@defvar defining-kbd-macro
3327This variable is non-@code{nil} if and only if a keyboard macro is
3328being defined. A command can test this variable so as to behave
3329differently while a macro is being defined. The value is
3330@code{append} while appending to the definition of an existing macro.
3331The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3332@code{end-kbd-macro} set this variable---do not set it yourself.
3333
3334The variable is always local to the current terminal and cannot be
3335buffer-local. @xref{Multiple Displays}.
3336@end defvar
3337
3338@defvar last-kbd-macro
3339This variable is the definition of the most recently defined keyboard
3340macro. Its value is a string or vector, or @code{nil}.
3341
3342The variable is always local to the current terminal and cannot be
3343buffer-local. @xref{Multiple Displays}.
3344@end defvar
3345
3346@defvar kbd-macro-termination-hook
3347This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3348macro terminates, regardless of what caused it to terminate (reaching
3349the macro end or an error which ended the macro prematurely).
3350@end defvar
3351
3352@ignore
3353 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3354@end ignore