Doc updates for several Emacs 24.4 changes.
[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2013 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body (usually as the first form in the body), or in the
112 @code{interactive-form} property of the function symbol. When the
113 @code{interactive} form is located in the function body, it does
114 nothing when actually executed. Its presence serves as a flag, which
115 tells the Emacs command loop that the function can be called
116 interactively. The argument of the @code{interactive} form controls
117 the reading of arguments for an interactive call.
118
119 @menu
120 * Using Interactive:: General rules for @code{interactive}.
121 * Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123 * Interactive Examples:: Examples of how to read interactive arguments.
124 @end menu
125
126 @node Using Interactive
127 @subsection Using @code{interactive}
128 @cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131 makes a Lisp function an interactively-callable command, and how to
132 examine a command's @code{interactive} form.
133
134 @defspec interactive arg-descriptor
135 This special form declares that a function is a command, and that it
136 may therefore be called interactively (via @kbd{M-x} or by entering a
137 key sequence bound to it). The argument @var{arg-descriptor} declares
138 how to compute the arguments to the command when the command is called
139 interactively.
140
141 A command may be called from Lisp programs like any other function, but
142 then the caller supplies the arguments and @var{arg-descriptor} has no
143 effect.
144
145 @cindex @code{interactive-form}, symbol property
146 The @code{interactive} form must be located at top-level in the
147 function body, or in the function symbol's @code{interactive-form}
148 property (@pxref{Symbol Properties}). It has its effect because the
149 command loop looks for it before calling the function
150 (@pxref{Interactive Call}). Once the function is called, all its body
151 forms are executed; at this time, if the @code{interactive} form
152 occurs within the body, the form simply returns @code{nil} without
153 even evaluating its argument.
154
155 By convention, you should put the @code{interactive} form in the
156 function body, as the first top-level form. If there is an
157 @code{interactive} form in both the @code{interactive-form} symbol
158 property and the function body, the former takes precedence. The
159 @code{interactive-form} symbol property can be used to add an
160 interactive form to an existing function, or change how its arguments
161 are processed interactively, without redefining the function.
162 @end defspec
163
164 There are three possibilities for the argument @var{arg-descriptor}:
165
166 @itemize @bullet
167 @item
168 It may be omitted or @code{nil}; then the command is called with no
169 arguments. This leads quickly to an error if the command requires one
170 or more arguments.
171
172 @item
173 It may be a string; its contents are a sequence of elements separated
174 by newlines, one for each argument@footnote{Some elements actually
175 supply two arguments.}. Each element consists of a code character
176 (@pxref{Interactive Codes}) optionally followed by a prompt (which
177 some code characters use and some ignore). Here is an example:
178
179 @smallexample
180 (interactive "P\nbFrobnicate buffer: ")
181 @end smallexample
182
183 @noindent
184 The code letter @samp{P} sets the command's first argument to the raw
185 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187 the name of an existing buffer, which becomes the second and final
188 argument.
189
190 The prompt string can use @samp{%} to include previous argument values
191 (starting with the first argument) in the prompt. This is done using
192 @code{format} (@pxref{Formatting Strings}). For example, here is how
193 you could read the name of an existing buffer followed by a new name to
194 give to that buffer:
195
196 @smallexample
197 @group
198 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
199 @end group
200 @end smallexample
201
202 @cindex @samp{*} in @code{interactive}
203 @cindex read-only buffers in interactive
204 If @samp{*} appears at the beginning of the string, then an error is
205 signaled if the buffer is read-only.
206
207 @cindex @samp{@@} in @code{interactive}
208 If @samp{@@} appears at the beginning of the string, and if the key
209 sequence used to invoke the command includes any mouse events, then
210 the window associated with the first of those events is selected
211 before the command is run.
212
213 @cindex @samp{^} in @code{interactive}
214 @cindex shift-selection, and @code{interactive} spec
215 If @samp{^} appears at the beginning of the string, and if the command
216 was invoked through @dfn{shift-translation}, set the mark and activate
217 the region temporarily, or extend an already active region, before the
218 command is run. If the command was invoked without shift-translation,
219 and the region is temporarily active, deactivate the region before the
220 command is run. Shift-translation is controlled on the user level by
221 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
222 Emacs Manual}.
223
224 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
225 not matter. Actual reading of arguments is controlled by the rest of
226 the prompt string (starting with the first character that is not
227 @samp{*}, @samp{@@}, or @samp{^}).
228
229 @item
230 It may be a Lisp expression that is not a string; then it should be a
231 form that is evaluated to get a list of arguments to pass to the
232 command. Usually this form will call various functions to read input
233 from the user, most often through the minibuffer (@pxref{Minibuffers})
234 or directly from the keyboard (@pxref{Reading Input}).
235
236 Providing point or the mark as an argument value is also common, but
237 if you do this @emph{and} read input (whether using the minibuffer or
238 not), be sure to get the integer values of point or the mark after
239 reading. The current buffer may be receiving subprocess output; if
240 subprocess output arrives while the command is waiting for input, it
241 could relocate point and the mark.
242
243 Here's an example of what @emph{not} to do:
244
245 @smallexample
246 (interactive
247 (list (region-beginning) (region-end)
248 (read-string "Foo: " nil 'my-history)))
249 @end smallexample
250
251 @noindent
252 Here's how to avoid the problem, by examining point and the mark after
253 reading the keyboard input:
254
255 @smallexample
256 (interactive
257 (let ((string (read-string "Foo: " nil 'my-history)))
258 (list (region-beginning) (region-end) string)))
259 @end smallexample
260
261 @strong{Warning:} the argument values should not include any data
262 types that can't be printed and then read. Some facilities save
263 @code{command-history} in a file to be read in the subsequent
264 sessions; if a command's arguments contain a data type that prints
265 using @samp{#<@dots{}>} syntax, those facilities won't work.
266
267 There are, however, a few exceptions: it is ok to use a limited set of
268 expressions such as @code{(point)}, @code{(mark)},
269 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
270 recognizes them specially and puts the expression (rather than its
271 value) into the command history. To see whether the expression you
272 wrote is one of these exceptions, run the command, then examine
273 @code{(car command-history)}.
274 @end itemize
275
276 @cindex examining the @code{interactive} form
277 @defun interactive-form function
278 This function returns the @code{interactive} form of @var{function}.
279 If @var{function} is an interactively callable function
280 (@pxref{Interactive Call}), the value is the command's
281 @code{interactive} form @code{(interactive @var{spec})}, which
282 specifies how to compute its arguments. Otherwise, the value is
283 @code{nil}. If @var{function} is a symbol, its function definition is
284 used.
285 @end defun
286
287 @node Interactive Codes
288 @subsection Code Characters for @code{interactive}
289 @cindex interactive code description
290 @cindex description for interactive codes
291 @cindex codes, interactive, description of
292 @cindex characters for interactive codes
293
294 The code character descriptions below contain a number of key words,
295 defined here as follows:
296
297 @table @b
298 @item Completion
299 @cindex interactive completion
300 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
301 completion because the argument is read using @code{completing-read}
302 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
303
304 @item Existing
305 Require the name of an existing object. An invalid name is not
306 accepted; the commands to exit the minibuffer do not exit if the current
307 input is not valid.
308
309 @item Default
310 @cindex default argument string
311 A default value of some sort is used if the user enters no text in the
312 minibuffer. The default depends on the code character.
313
314 @item No I/O
315 This code letter computes an argument without reading any input.
316 Therefore, it does not use a prompt string, and any prompt string you
317 supply is ignored.
318
319 Even though the code letter doesn't use a prompt string, you must follow
320 it with a newline if it is not the last code character in the string.
321
322 @item Prompt
323 A prompt immediately follows the code character. The prompt ends either
324 with the end of the string or with a newline.
325
326 @item Special
327 This code character is meaningful only at the beginning of the
328 interactive string, and it does not look for a prompt or a newline.
329 It is a single, isolated character.
330 @end table
331
332 @cindex reading interactive arguments
333 Here are the code character descriptions for use with @code{interactive}:
334
335 @table @samp
336 @item *
337 Signal an error if the current buffer is read-only. Special.
338
339 @item @@
340 Select the window mentioned in the first mouse event in the key
341 sequence that invoked this command. Special.
342
343 @item ^
344 If the command was invoked through shift-translation, set the mark and
345 activate the region temporarily, or extend an already active region,
346 before the command is run. If the command was invoked without
347 shift-translation, and the region is temporarily active, deactivate
348 the region before the command is run. Special.
349
350 @item a
351 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
352 Completion, Prompt.
353
354 @item b
355 The name of an existing buffer. By default, uses the name of the
356 current buffer (@pxref{Buffers}). Existing, Completion, Default,
357 Prompt.
358
359 @item B
360 A buffer name. The buffer need not exist. By default, uses the name of
361 a recently used buffer other than the current buffer. Completion,
362 Default, Prompt.
363
364 @item c
365 A character. The cursor does not move into the echo area. Prompt.
366
367 @item C
368 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
369 Completion, Prompt.
370
371 @item d
372 @cindex position argument
373 The position of point, as an integer (@pxref{Point}). No I/O.
374
375 @item D
376 A directory name. The default is the current default directory of the
377 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
378 Existing, Completion, Default, Prompt.
379
380 @item e
381 The first or next non-keyboard event in the key sequence that invoked
382 the command. More precisely, @samp{e} gets events that are lists, so
383 you can look at the data in the lists. @xref{Input Events}. No I/O.
384
385 You use @samp{e} for mouse events and for special system events
386 (@pxref{Misc Events}). The event list that the command receives
387 depends on the event. @xref{Input Events}, which describes the forms
388 of the list for each event in the corresponding subsections.
389
390 You can use @samp{e} more than once in a single command's interactive
391 specification. If the key sequence that invoked the command has
392 @var{n} events that are lists, the @var{n}th @samp{e} provides the
393 @var{n}th such event. Events that are not lists, such as function keys
394 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
395
396 @item f
397 A file name of an existing file (@pxref{File Names}). The default
398 directory is @code{default-directory}. Existing, Completion, Default,
399 Prompt.
400
401 @item F
402 A file name. The file need not exist. Completion, Default, Prompt.
403
404 @item G
405 A file name. The file need not exist. If the user enters just a
406 directory name, then the value is just that directory name, with no
407 file name within the directory added. Completion, Default, Prompt.
408
409 @item i
410 An irrelevant argument. This code always supplies @code{nil} as
411 the argument's value. No I/O.
412
413 @item k
414 A key sequence (@pxref{Key Sequences}). This keeps reading events
415 until a command (or undefined command) is found in the current key
416 maps. The key sequence argument is represented as a string or vector.
417 The cursor does not move into the echo area. Prompt.
418
419 If @samp{k} reads a key sequence that ends with a down-event, it also
420 reads and discards the following up-event. You can get access to that
421 up-event with the @samp{U} code character.
422
423 This kind of input is used by commands such as @code{describe-key} and
424 @code{global-set-key}.
425
426 @item K
427 A key sequence, whose definition you intend to change. This works like
428 @samp{k}, except that it suppresses, for the last input event in the key
429 sequence, the conversions that are normally used (when necessary) to
430 convert an undefined key into a defined one.
431
432 @item m
433 @cindex marker argument
434 The position of the mark, as an integer. No I/O.
435
436 @item M
437 Arbitrary text, read in the minibuffer using the current buffer's input
438 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
439 Emacs Manual}). Prompt.
440
441 @item n
442 A number, read with the minibuffer. If the input is not a number, the
443 user has to try again. @samp{n} never uses the prefix argument.
444 Prompt.
445
446 @item N
447 The numeric prefix argument; but if there is no prefix argument, read
448 a number as with @kbd{n}. The value is always a number. @xref{Prefix
449 Command Arguments}. Prompt.
450
451 @item p
452 @cindex numeric prefix argument usage
453 The numeric prefix argument. (Note that this @samp{p} is lower case.)
454 No I/O.
455
456 @item P
457 @cindex raw prefix argument usage
458 The raw prefix argument. (Note that this @samp{P} is upper case.) No
459 I/O.
460
461 @item r
462 @cindex region argument
463 Point and the mark, as two numeric arguments, smallest first. This is
464 the only code letter that specifies two successive arguments rather than
465 one. No I/O.
466
467 @item s
468 Arbitrary text, read in the minibuffer and returned as a string
469 (@pxref{Text from Minibuffer}). Terminate the input with either
470 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
471 these characters in the input.) Prompt.
472
473 @item S
474 An interned symbol whose name is read in the minibuffer. Terminate
475 the input with either @kbd{C-j} or @key{RET}. Other characters that
476 normally terminate a symbol (e.g., whitespace, parentheses and
477 brackets) do not do so here. Prompt.
478
479 @item U
480 A key sequence or @code{nil}. Can be used after a @samp{k} or
481 @samp{K} argument to get the up-event that was discarded (if any)
482 after @samp{k} or @samp{K} read a down-event. If no up-event has been
483 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
484
485 @item v
486 A variable declared to be a user option (i.e., satisfying the
487 predicate @code{custom-variable-p}). This reads the variable using
488 @code{read-variable}. @xref{Definition of read-variable}. Existing,
489 Completion, Prompt.
490
491 @item x
492 A Lisp object, specified with its read syntax, terminated with a
493 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
494 Minibuffer}. Prompt.
495
496 @item X
497 @cindex evaluated expression argument
498 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
499 the form so that its value becomes the argument for the command.
500 Prompt.
501
502 @item z
503 A coding system name (a symbol). If the user enters null input, the
504 argument value is @code{nil}. @xref{Coding Systems}. Completion,
505 Existing, Prompt.
506
507 @item Z
508 A coding system name (a symbol)---but only if this command has a prefix
509 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
510 argument value. Completion, Existing, Prompt.
511 @end table
512
513 @node Interactive Examples
514 @subsection Examples of Using @code{interactive}
515 @cindex examples of using @code{interactive}
516 @cindex @code{interactive}, examples of using
517
518 Here are some examples of @code{interactive}:
519
520 @example
521 @group
522 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
523 (interactive) ; @r{just moves forward two words.}
524 (forward-word 2))
525 @result{} foo1
526 @end group
527
528 @group
529 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
530 (interactive "^p") ; @r{which is the numeric prefix.}
531 ; @r{under @code{shift-select-mode},}
532 ; @r{will activate or extend region.}
533 (forward-word (* 2 n)))
534 @result{} foo2
535 @end group
536
537 @group
538 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
539 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
540 (forward-word (* 2 n)))
541 @result{} foo3
542 @end group
543
544 @group
545 (defun three-b (b1 b2 b3)
546 "Select three existing buffers.
547 Put them into three windows, selecting the last one."
548 @end group
549 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
550 (delete-other-windows)
551 (split-window (selected-window) 8)
552 (switch-to-buffer b1)
553 (other-window 1)
554 (split-window (selected-window) 8)
555 (switch-to-buffer b2)
556 (other-window 1)
557 (switch-to-buffer b3))
558 @result{} three-b
559 @group
560 (three-b "*scratch*" "declarations.texi" "*mail*")
561 @result{} nil
562 @end group
563 @end example
564
565 @node Interactive Call
566 @section Interactive Call
567 @cindex interactive call
568
569 After the command loop has translated a key sequence into a command,
570 it invokes that command using the function @code{command-execute}. If
571 the command is a function, @code{command-execute} calls
572 @code{call-interactively}, which reads the arguments and calls the
573 command. You can also call these functions yourself.
574
575 Note that the term ``command'', in this context, refers to an
576 interactively callable function (or function-like object), or a
577 keyboard macro. It does not refer to the key sequence used to invoke
578 a command (@pxref{Keymaps}).
579
580 @defun commandp object &optional for-call-interactively
581 This function returns @code{t} if @var{object} is a command.
582 Otherwise, it returns @code{nil}.
583
584 Commands include strings and vectors (which are treated as keyboard
585 macros), lambda expressions that contain a top-level
586 @code{interactive} form (@pxref{Using Interactive}), byte-code
587 function objects made from such lambda expressions, autoload objects
588 that are declared as interactive (non-@code{nil} fourth argument to
589 @code{autoload}), and some primitive functions. Also, a symbol is
590 considered a command if it has a non-@code{nil}
591 @code{interactive-form} property, or if its function definition
592 satisfies @code{commandp}.
593
594 If @var{for-call-interactively} is non-@code{nil}, then
595 @code{commandp} returns @code{t} only for objects that
596 @code{call-interactively} could call---thus, not for keyboard macros.
597
598 See @code{documentation} in @ref{Accessing Documentation}, for a
599 realistic example of using @code{commandp}.
600 @end defun
601
602 @defun call-interactively command &optional record-flag keys
603 This function calls the interactively callable function @var{command},
604 providing arguments according to its interactive calling specifications.
605 It returns whatever @var{command} returns.
606
607 If, for instance, you have a function with the following signature:
608
609 @example
610 (defun foo (begin end)
611 (interactive "r")
612 ...)
613 @end example
614
615 then saying
616
617 @example
618 (call-interactively 'foo)
619 @end example
620
621 will call @code{foo} with the region (@code{point} and @code{mark}) as
622 the arguments.
623
624 An error is signaled if @var{command} is not a function or if it
625 cannot be called interactively (i.e., is not a command). Note that
626 keyboard macros (strings and vectors) are not accepted, even though
627 they are considered commands, because they are not functions. If
628 @var{command} is a symbol, then @code{call-interactively} uses its
629 function definition.
630
631 @cindex record command history
632 If @var{record-flag} is non-@code{nil}, then this command and its
633 arguments are unconditionally added to the list @code{command-history}.
634 Otherwise, the command is added only if it uses the minibuffer to read
635 an argument. @xref{Command History}.
636
637 The argument @var{keys}, if given, should be a vector which specifies
638 the sequence of events to supply if the command inquires which events
639 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
640 default is the return value of @code{this-command-keys-vector}.
641 @xref{Definition of this-command-keys-vector}.
642 @end defun
643
644 @defun command-execute command &optional record-flag keys special
645 @cindex keyboard macro execution
646 This function executes @var{command}. The argument @var{command} must
647 satisfy the @code{commandp} predicate; i.e., it must be an interactively
648 callable function or a keyboard macro.
649
650 A string or vector as @var{command} is executed with
651 @code{execute-kbd-macro}. A function is passed to
652 @code{call-interactively} (see above), along with the
653 @var{record-flag} and @var{keys} arguments.
654
655 If @var{command} is a symbol, its function definition is used in its
656 place. A symbol with an @code{autoload} definition counts as a
657 command if it was declared to stand for an interactively callable
658 function. Such a definition is handled by loading the specified
659 library and then rechecking the definition of the symbol.
660
661 The argument @var{special}, if given, means to ignore the prefix
662 argument and not clear it. This is used for executing special events
663 (@pxref{Special Events}).
664 @end defun
665
666 @deffn Command execute-extended-command prefix-argument
667 @cindex read command name
668 This function reads a command name from the minibuffer using
669 @code{completing-read} (@pxref{Completion}). Then it uses
670 @code{command-execute} to call the specified command. Whatever that
671 command returns becomes the value of @code{execute-extended-command}.
672
673 @cindex execute with prefix argument
674 If the command asks for a prefix argument, it receives the value
675 @var{prefix-argument}. If @code{execute-extended-command} is called
676 interactively, the current raw prefix argument is used for
677 @var{prefix-argument}, and thus passed on to whatever command is run.
678
679 @c !!! Should this be @kindex?
680 @cindex @kbd{M-x}
681 @code{execute-extended-command} is the normal definition of @kbd{M-x},
682 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
683 to take the prompt from the events used to invoke
684 @code{execute-extended-command}, but that is painful to implement.) A
685 description of the value of the prefix argument, if any, also becomes
686 part of the prompt.
687
688 @example
689 @group
690 (execute-extended-command 3)
691 ---------- Buffer: Minibuffer ----------
692 3 M-x forward-word RET
693 ---------- Buffer: Minibuffer ----------
694 @result{} t
695 @end group
696 @end example
697 @end deffn
698
699 @node Distinguish Interactive
700 @section Distinguish Interactive Calls
701
702 Sometimes a command should display additional visual feedback (such
703 as an informative message in the echo area) for interactive calls
704 only. There are three ways to do this. The recommended way to test
705 whether the function was called using @code{call-interactively} is to
706 give it an optional argument @code{print-message} and use the
707 @code{interactive} spec to make it non-@code{nil} in interactive
708 calls. Here's an example:
709
710 @example
711 (defun foo (&optional print-message)
712 (interactive "p")
713 (when print-message
714 (message "foo")))
715 @end example
716
717 @noindent
718 We use @code{"p"} because the numeric prefix argument is never
719 @code{nil}. Defined in this way, the function does display the
720 message when called from a keyboard macro.
721
722 The above method with the additional argument is usually best,
723 because it allows callers to say ``treat this call as interactive''.
724 But you can also do the job by testing @code{called-interactively-p}.
725
726 @defun called-interactively-p kind
727 This function returns @code{t} when the calling function was called
728 using @code{call-interactively}.
729
730 The argument @var{kind} should be either the symbol @code{interactive}
731 or the symbol @code{any}. If it is @code{interactive}, then
732 @code{called-interactively-p} returns @code{t} only if the call was
733 made directly by the user---e.g., if the user typed a key sequence
734 bound to the calling function, but @emph{not} if the user ran a
735 keyboard macro that called the function (@pxref{Keyboard Macros}). If
736 @var{kind} is @code{any}, @code{called-interactively-p} returns
737 @code{t} for any kind of interactive call, including keyboard macros.
738
739 If in doubt, use @code{any}; the only known proper use of
740 @code{interactive} is if you need to decide whether to display a
741 helpful message while a function is running.
742
743 A function is never considered to be called interactively if it was
744 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
745 @end defun
746
747 @noindent
748 Here is an example of using @code{called-interactively-p}:
749
750 @example
751 @group
752 (defun foo ()
753 (interactive)
754 (when (called-interactively-p 'any)
755 (message "Interactive!")
756 'foo-called-interactively))
757 @end group
758
759 @group
760 ;; @r{Type @kbd{M-x foo}.}
761 @print{} Interactive!
762 @end group
763
764 @group
765 (foo)
766 @result{} nil
767 @end group
768 @end example
769
770 @noindent
771 Here is another example that contrasts direct and indirect calls to
772 @code{called-interactively-p}.
773
774 @example
775 @group
776 (defun bar ()
777 (interactive)
778 (message "%s" (list (foo) (called-interactively-p 'any))))
779 @end group
780
781 @group
782 ;; @r{Type @kbd{M-x bar}.}
783 @print{} (nil t)
784 @end group
785 @end example
786
787 @node Command Loop Info
788 @section Information from the Command Loop
789
790 The editor command loop sets several Lisp variables to keep status
791 records for itself and for commands that are run. With the exception of
792 @code{this-command} and @code{last-command} it's generally a bad idea to
793 change any of these variables in a Lisp program.
794
795 @defvar last-command
796 This variable records the name of the previous command executed by the
797 command loop (the one before the current command). Normally the value
798 is a symbol with a function definition, but this is not guaranteed.
799
800 The value is copied from @code{this-command} when a command returns to
801 the command loop, except when the command has specified a prefix
802 argument for the following command.
803
804 This variable is always local to the current terminal and cannot be
805 buffer-local. @xref{Multiple Terminals}.
806 @end defvar
807
808 @defvar real-last-command
809 This variable is set up by Emacs just like @code{last-command},
810 but never altered by Lisp programs.
811 @end defvar
812
813 @defvar last-repeatable-command
814 This variable stores the most recently executed command that was not
815 part of an input event. This is the command @code{repeat} will try to
816 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
817 @end defvar
818
819 @defvar this-command
820 @cindex current command
821 This variable records the name of the command now being executed by
822 the editor command loop. Like @code{last-command}, it is normally a symbol
823 with a function definition.
824
825 The command loop sets this variable just before running a command, and
826 copies its value into @code{last-command} when the command finishes
827 (unless the command specified a prefix argument for the following
828 command).
829
830 @cindex kill command repetition
831 Some commands set this variable during their execution, as a flag for
832 whatever command runs next. In particular, the functions for killing text
833 set @code{this-command} to @code{kill-region} so that any kill commands
834 immediately following will know to append the killed text to the
835 previous kill.
836 @end defvar
837
838 If you do not want a particular command to be recognized as the previous
839 command in the case where it got an error, you must code that command to
840 prevent this. One way is to set @code{this-command} to @code{t} at the
841 beginning of the command, and set @code{this-command} back to its proper
842 value at the end, like this:
843
844 @example
845 (defun foo (args@dots{})
846 (interactive @dots{})
847 (let ((old-this-command this-command))
848 (setq this-command t)
849 @r{@dots{}do the work@dots{}}
850 (setq this-command old-this-command)))
851 @end example
852
853 @noindent
854 We do not bind @code{this-command} with @code{let} because that would
855 restore the old value in case of error---a feature of @code{let} which
856 in this case does precisely what we want to avoid.
857
858 @defvar this-original-command
859 This has the same value as @code{this-command} except when command
860 remapping occurs (@pxref{Remapping Commands}). In that case,
861 @code{this-command} gives the command actually run (the result of
862 remapping), and @code{this-original-command} gives the command that
863 was specified to run but remapped into another command.
864 @end defvar
865
866 @defun this-command-keys
867 This function returns a string or vector containing the key sequence
868 that invoked the present command, plus any previous commands that
869 generated the prefix argument for this command. Any events read by the
870 command using @code{read-event} without a timeout get tacked on to the end.
871
872 However, if the command has called @code{read-key-sequence}, it
873 returns the last read key sequence. @xref{Key Sequence Input}. The
874 value is a string if all events in the sequence were characters that
875 fit in a string. @xref{Input Events}.
876
877 @example
878 @group
879 (this-command-keys)
880 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
881 @result{} "^U^X^E"
882 @end group
883 @end example
884 @end defun
885
886 @defun this-command-keys-vector
887 @anchor{Definition of this-command-keys-vector}
888 Like @code{this-command-keys}, except that it always returns the events
889 in a vector, so you don't need to deal with the complexities of storing
890 input events in a string (@pxref{Strings of Events}).
891 @end defun
892
893 @defun clear-this-command-keys &optional keep-record
894 This function empties out the table of events for
895 @code{this-command-keys} to return. Unless @var{keep-record} is
896 non-@code{nil}, it also empties the records that the function
897 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
898 This is useful after reading a password, to prevent the password from
899 echoing inadvertently as part of the next command in certain cases.
900 @end defun
901
902 @defvar last-nonmenu-event
903 This variable holds the last input event read as part of a key sequence,
904 not counting events resulting from mouse menus.
905
906 One use of this variable is for telling @code{x-popup-menu} where to pop
907 up a menu. It is also used internally by @code{y-or-n-p}
908 (@pxref{Yes-or-No Queries}).
909 @end defvar
910
911 @defvar last-command-event
912 This variable is set to the last input event that was read by the
913 command loop as part of a command. The principal use of this variable
914 is in @code{self-insert-command}, which uses it to decide which
915 character to insert.
916
917 @example
918 @group
919 last-command-event
920 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
921 @result{} 5
922 @end group
923 @end example
924
925 @noindent
926 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
927 @end defvar
928
929 @defvar last-event-frame
930 This variable records which frame the last input event was directed to.
931 Usually this is the frame that was selected when the event was
932 generated, but if that frame has redirected input focus to another
933 frame, the value is the frame to which the event was redirected.
934 @xref{Input Focus}.
935
936 If the last event came from a keyboard macro, the value is @code{macro}.
937 @end defvar
938
939 @node Adjusting Point
940 @section Adjusting Point After Commands
941 @cindex adjusting point
942 @cindex invisible/intangible text, and point
943 @cindex @code{display} property, and point display
944 @cindex @code{composition} property, and point display
945
946 It is not easy to display a value of point in the middle of a
947 sequence of text that has the @code{display}, @code{composition} or
948 is invisible. Therefore, after a command finishes and returns to the
949 command loop, if point is within such a sequence, the command loop
950 normally moves point to the edge of the sequence.
951
952 A command can inhibit this feature by setting the variable
953 @code{disable-point-adjustment}:
954
955 @defvar disable-point-adjustment
956 If this variable is non-@code{nil} when a command returns to the
957 command loop, then the command loop does not check for those text
958 properties, and does not move point out of sequences that have them.
959
960 The command loop sets this variable to @code{nil} before each command,
961 so if a command sets it, the effect applies only to that command.
962 @end defvar
963
964 @defvar global-disable-point-adjustment
965 If you set this variable to a non-@code{nil} value, the feature of
966 moving point out of these sequences is completely turned off.
967 @end defvar
968
969 @node Input Events
970 @section Input Events
971 @cindex events
972 @cindex input events
973
974 The Emacs command loop reads a sequence of @dfn{input events} that
975 represent keyboard or mouse activity, or system events sent to Emacs.
976 The events for keyboard activity are characters or symbols; other
977 events are always lists. This section describes the representation
978 and meaning of input events in detail.
979
980 @defun eventp object
981 This function returns non-@code{nil} if @var{object} is an input event
982 or event type.
983
984 Note that any symbol might be used as an event or an event type.
985 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
986 code to be used as an event. Instead, it distinguishes whether the
987 symbol has actually been used in an event that has been read as input in
988 the current Emacs session. If a symbol has not yet been so used,
989 @code{eventp} returns @code{nil}.
990 @end defun
991
992 @menu
993 * Keyboard Events:: Ordinary characters--keys with symbols on them.
994 * Function Keys:: Function keys--keys with names, not symbols.
995 * Mouse Events:: Overview of mouse events.
996 * Click Events:: Pushing and releasing a mouse button.
997 * Drag Events:: Moving the mouse before releasing the button.
998 * Button-Down Events:: A button was pushed and not yet released.
999 * Repeat Events:: Double and triple click (or drag, or down).
1000 * Motion Events:: Just moving the mouse, not pushing a button.
1001 * Focus Events:: Moving the mouse between frames.
1002 * Misc Events:: Other events the system can generate.
1003 * Event Examples:: Examples of the lists for mouse events.
1004 * Classifying Events:: Finding the modifier keys in an event symbol.
1005 Event types.
1006 * Accessing Mouse:: Functions to extract info from mouse events.
1007 * Accessing Scroll:: Functions to get info from scroll bar events.
1008 * Strings of Events:: Special considerations for putting
1009 keyboard character events in a string.
1010 @end menu
1011
1012 @node Keyboard Events
1013 @subsection Keyboard Events
1014 @cindex keyboard events
1015
1016 There are two kinds of input you can get from the keyboard: ordinary
1017 keys, and function keys. Ordinary keys correspond to characters; the
1018 events they generate are represented in Lisp as characters. The event
1019 type of a character event is the character itself (an integer); see
1020 @ref{Classifying Events}.
1021
1022 @cindex modifier bits (of input character)
1023 @cindex basic code (of input character)
1024 An input character event consists of a @dfn{basic code} between 0 and
1025 524287, plus any or all of these @dfn{modifier bits}:
1026
1027 @table @asis
1028 @item meta
1029 The
1030 @tex
1031 @math{2^{27}}
1032 @end tex
1033 @ifnottex
1034 2**27
1035 @end ifnottex
1036 bit in the character code indicates a character
1037 typed with the meta key held down.
1038
1039 @item control
1040 The
1041 @tex
1042 @math{2^{26}}
1043 @end tex
1044 @ifnottex
1045 2**26
1046 @end ifnottex
1047 bit in the character code indicates a non-@acronym{ASCII}
1048 control character.
1049
1050 @sc{ascii} control characters such as @kbd{C-a} have special basic
1051 codes of their own, so Emacs needs no special bit to indicate them.
1052 Thus, the code for @kbd{C-a} is just 1.
1053
1054 But if you type a control combination not in @acronym{ASCII}, such as
1055 @kbd{%} with the control key, the numeric value you get is the code
1056 for @kbd{%} plus
1057 @tex
1058 @math{2^{26}}
1059 @end tex
1060 @ifnottex
1061 2**26
1062 @end ifnottex
1063 (assuming the terminal supports non-@acronym{ASCII}
1064 control characters).
1065
1066 @item shift
1067 The
1068 @tex
1069 @math{2^{25}}
1070 @end tex
1071 @ifnottex
1072 2**25
1073 @end ifnottex
1074 bit in the character code indicates an @acronym{ASCII} control
1075 character typed with the shift key held down.
1076
1077 For letters, the basic code itself indicates upper versus lower case;
1078 for digits and punctuation, the shift key selects an entirely different
1079 character with a different basic code. In order to keep within the
1080 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1081 @tex
1082 @math{2^{25}}
1083 @end tex
1084 @ifnottex
1085 2**25
1086 @end ifnottex
1087 bit for those characters.
1088
1089 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1090 @kbd{C-a}, so Emacs uses the
1091 @tex
1092 @math{2^{25}}
1093 @end tex
1094 @ifnottex
1095 2**25
1096 @end ifnottex
1097 bit in @kbd{C-A} and not in
1098 @kbd{C-a}.
1099
1100 @item hyper
1101 The
1102 @tex
1103 @math{2^{24}}
1104 @end tex
1105 @ifnottex
1106 2**24
1107 @end ifnottex
1108 bit in the character code indicates a character
1109 typed with the hyper key held down.
1110
1111 @item super
1112 The
1113 @tex
1114 @math{2^{23}}
1115 @end tex
1116 @ifnottex
1117 2**23
1118 @end ifnottex
1119 bit in the character code indicates a character
1120 typed with the super key held down.
1121
1122 @item alt
1123 The
1124 @tex
1125 @math{2^{22}}
1126 @end tex
1127 @ifnottex
1128 2**22
1129 @end ifnottex
1130 bit in the character code indicates a character typed with the alt key
1131 held down. (The key labeled @key{Alt} on most keyboards is actually
1132 treated as the meta key, not this.)
1133 @end table
1134
1135 It is best to avoid mentioning specific bit numbers in your program.
1136 To test the modifier bits of a character, use the function
1137 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1138 bindings, you can use the read syntax for characters with modifier bits
1139 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1140 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1141 specify the characters (@pxref{Changing Key Bindings}). The function
1142 @code{event-convert-list} converts such a list into an event type
1143 (@pxref{Classifying Events}).
1144
1145 @node Function Keys
1146 @subsection Function Keys
1147
1148 @cindex function keys
1149 Most keyboards also have @dfn{function keys}---keys that have names or
1150 symbols that are not characters. Function keys are represented in
1151 Emacs Lisp as symbols; the symbol's name is the function key's label,
1152 in lower case. For example, pressing a key labeled @key{F1} generates
1153 an input event represented by the symbol @code{f1}.
1154
1155 The event type of a function key event is the event symbol itself.
1156 @xref{Classifying Events}.
1157
1158 Here are a few special cases in the symbol-naming convention for
1159 function keys:
1160
1161 @table @asis
1162 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1163 These keys correspond to common @acronym{ASCII} control characters that have
1164 special keys on most keyboards.
1165
1166 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1167 terminal can distinguish between them, Emacs conveys the distinction to
1168 Lisp programs by representing the former as the integer 9, and the
1169 latter as the symbol @code{tab}.
1170
1171 Most of the time, it's not useful to distinguish the two. So normally
1172 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1173 to map @code{tab} into 9. Thus, a key binding for character code 9
1174 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1175 the other symbols in this group. The function @code{read-char}
1176 likewise converts these events into characters.
1177
1178 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1179 converts into the character code 127 (@key{DEL}), not into code 8
1180 (@key{BS}). This is what most users prefer.
1181
1182 @item @code{left}, @code{up}, @code{right}, @code{down}
1183 Cursor arrow keys
1184 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1185 Keypad keys (to the right of the regular keyboard).
1186 @item @code{kp-0}, @code{kp-1}, @dots{}
1187 Keypad keys with digits.
1188 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1189 Keypad PF keys.
1190 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1191 Keypad arrow keys. Emacs normally translates these into the
1192 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1193 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1194 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1195 normally translates these into the like-named non-keypad keys.
1196 @end table
1197
1198 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1199 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1200 represent them is with prefixes in the symbol name:
1201
1202 @table @samp
1203 @item A-
1204 The alt modifier.
1205 @item C-
1206 The control modifier.
1207 @item H-
1208 The hyper modifier.
1209 @item M-
1210 The meta modifier.
1211 @item S-
1212 The shift modifier.
1213 @item s-
1214 The super modifier.
1215 @end table
1216
1217 Thus, the symbol for the key @key{F3} with @key{META} held down is
1218 @code{M-f3}. When you use more than one prefix, we recommend you
1219 write them in alphabetical order; but the order does not matter in
1220 arguments to the key-binding lookup and modification functions.
1221
1222 @node Mouse Events
1223 @subsection Mouse Events
1224
1225 Emacs supports four kinds of mouse events: click events, drag events,
1226 button-down events, and motion events. All mouse events are represented
1227 as lists. The @sc{car} of the list is the event type; this says which
1228 mouse button was involved, and which modifier keys were used with it.
1229 The event type can also distinguish double or triple button presses
1230 (@pxref{Repeat Events}). The rest of the list elements give position
1231 and time information.
1232
1233 For key lookup, only the event type matters: two events of the same type
1234 necessarily run the same command. The command can access the full
1235 values of these events using the @samp{e} interactive code.
1236 @xref{Interactive Codes}.
1237
1238 A key sequence that starts with a mouse event is read using the keymaps
1239 of the buffer in the window that the mouse was in, not the current
1240 buffer. This does not imply that clicking in a window selects that
1241 window or its buffer---that is entirely under the control of the command
1242 binding of the key sequence.
1243
1244 @node Click Events
1245 @subsection Click Events
1246 @cindex click event
1247 @cindex mouse click event
1248
1249 When the user presses a mouse button and releases it at the same
1250 location, that generates a @dfn{click} event. All mouse click event
1251 share the same format:
1252
1253 @example
1254 (@var{event-type} @var{position} @var{click-count})
1255 @end example
1256
1257 @table @asis
1258 @item @var{event-type}
1259 This is a symbol that indicates which mouse button was used. It is
1260 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1261 buttons are numbered left to right.
1262
1263 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1264 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1265 and super, just as you would with function keys.
1266
1267 This symbol also serves as the event type of the event. Key bindings
1268 describe events by their types; thus, if there is a key binding for
1269 @code{mouse-1}, that binding would apply to all events whose
1270 @var{event-type} is @code{mouse-1}.
1271
1272 @item @var{position}
1273 @cindex mouse position list
1274 This is a @dfn{mouse position list} specifying where the mouse click
1275 occurred; see below for details.
1276
1277 @item @var{click-count}
1278 This is the number of rapid repeated presses so far of the same mouse
1279 button. @xref{Repeat Events}.
1280 @end table
1281
1282 To access the contents of a mouse position list in the
1283 @var{position} slot of a click event, you should typically use the
1284 functions documented in @ref{Accessing Mouse}. The explicit format of
1285 the list depends on where the click occurred. For clicks in the text
1286 area, mode line, header line, or in the fringe or marginal areas, the
1287 mouse position list has the form
1288
1289 @example
1290 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1291 @var{object} @var{text-pos} (@var{col} . @var{row})
1292 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1293 @end example
1294
1295 @noindent
1296 The meanings of these list elements are as follows:
1297
1298 @table @asis
1299 @item @var{window}
1300 The window in which the click occurred.
1301
1302 @item @var{pos-or-area}
1303 The buffer position of the character clicked on in the text area; or,
1304 if the click was outside the text area, the window area where it
1305 occurred. It is one of the symbols @code{mode-line},
1306 @code{header-line}, @code{vertical-line}, @code{left-margin},
1307 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1308
1309 In one special case, @var{pos-or-area} is a list containing a symbol
1310 (one of the symbols listed above) instead of just the symbol. This
1311 happens after the imaginary prefix keys for the event are registered
1312 by Emacs. @xref{Key Sequence Input}.
1313
1314 @item @var{x}, @var{y}
1315 The relative pixel coordinates of the click. For clicks in the text
1316 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1317 the top left corner of the text area. @xref{Window Sizes}. For
1318 clicks in a mode line or header line, the coordinate origin is the top
1319 left corner of the window itself. For fringes, margins, and the
1320 vertical border, @var{x} does not have meaningful data. For fringes
1321 and margins, @var{y} is relative to the bottom edge of the header
1322 line. In all cases, the @var{x} and @var{y} coordinates increase
1323 rightward and downward respectively.
1324
1325 @item @var{timestamp}
1326 The time at which the event occurred, as an integer number of
1327 milliseconds since a system-dependent initial time.
1328
1329 @item @var{object}
1330 Either @code{nil} if there is no string-type text property at the
1331 click position, or a cons cell of the form (@var{string}
1332 . @var{string-pos}) if there is one:
1333
1334 @table @asis
1335 @item @var{string}
1336 The string which was clicked on, including any properties.
1337
1338 @item @var{string-pos}
1339 The position in the string where the click occurred.
1340 @end table
1341
1342 @item @var{text-pos}
1343 For clicks on a marginal area or on a fringe, this is the buffer
1344 position of the first visible character in the corresponding line in
1345 the window. For other events, it is the current buffer position in
1346 the window.
1347
1348 @item @var{col}, @var{row}
1349 These are the actual column and row coordinate numbers of the glyph
1350 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1351 column of actual text on its line, @var{col} is reported by adding
1352 fictional extra columns that have the default character width. Row 0
1353 is taken to be the header line if the window has one, or the topmost
1354 row of the text area otherwise. Column 0 is taken to be the leftmost
1355 column of the text area for clicks on a window text area, or the
1356 leftmost mode line or header line column for clicks there. For clicks
1357 on fringes or vertical borders, these have no meaningful data. For
1358 clicks on margins, @var{col} is measured from the left edge of the
1359 margin area and @var{row} is measured from the top of the margin area.
1360
1361 @item @var{image}
1362 This is the image object on which the click occurred. It is either
1363 @code{nil} if there is no image at the position clicked on, or it is
1364 an image object as returned by @code{find-image} if click was in an image.
1365
1366 @item @var{dx}, @var{dy}
1367 These are the pixel coordinates of the click, relative to
1368 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1369 @var{object} is @code{nil}, the coordinates are relative to the top
1370 left corner of the character glyph clicked on.
1371
1372 @item @var{width}, @var{height}
1373 These are the pixel width and height of @var{object} or, if this is
1374 @code{nil}, those of the character glyph clicked on.
1375 @end table
1376
1377 For clicks on a scroll bar, @var{position} has this form:
1378
1379 @example
1380 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1381 @end example
1382
1383 @table @asis
1384 @item @var{window}
1385 The window whose scroll bar was clicked on.
1386
1387 @item @var{area}
1388 This is the symbol @code{vertical-scroll-bar}.
1389
1390 @item @var{portion}
1391 The number of pixels from the top of the scroll bar to the click
1392 position. On some toolkits, including GTK+, Emacs cannot extract this
1393 data, so the value is always @code{0}.
1394
1395 @item @var{whole}
1396 The total length, in pixels, of the scroll bar. On some toolkits,
1397 including GTK+, Emacs cannot extract this data, so the value is always
1398 @code{0}.
1399
1400 @item @var{timestamp}
1401 The time at which the event occurred, in milliseconds. On some
1402 toolkits, including GTK+, Emacs cannot extract this data, so the value
1403 is always @code{0}.
1404
1405 @item @var{part}
1406 The part of the scroll bar on which the click occurred. It is one of
1407 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1408 (the area above the handle), @code{below-handle} (the area below the
1409 handle), @code{up} (the up arrow at one end of the scroll bar), or
1410 @code{down} (the down arrow at one end of the scroll bar).
1411 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1412 @end table
1413
1414
1415 @node Drag Events
1416 @subsection Drag Events
1417 @cindex drag event
1418 @cindex mouse drag event
1419
1420 With Emacs, you can have a drag event without even changing your
1421 clothes. A @dfn{drag event} happens every time the user presses a mouse
1422 button and then moves the mouse to a different character position before
1423 releasing the button. Like all mouse events, drag events are
1424 represented in Lisp as lists. The lists record both the starting mouse
1425 position and the final position, like this:
1426
1427 @example
1428 (@var{event-type}
1429 (@var{window1} START-POSITION)
1430 (@var{window2} END-POSITION))
1431 @end example
1432
1433 For a drag event, the name of the symbol @var{event-type} contains the
1434 prefix @samp{drag-}. For example, dragging the mouse with button 2
1435 held down generates a @code{drag-mouse-2} event. The second and third
1436 elements of the event give the starting and ending position of the
1437 drag, as mouse position lists (@pxref{Click Events}). You can access
1438 the second element of any mouse event in the same way, with no need to
1439 distinguish drag events from others.
1440
1441 The @samp{drag-} prefix follows the modifier key prefixes such as
1442 @samp{C-} and @samp{M-}.
1443
1444 If @code{read-key-sequence} receives a drag event that has no key
1445 binding, and the corresponding click event does have a binding, it
1446 changes the drag event into a click event at the drag's starting
1447 position. This means that you don't have to distinguish between click
1448 and drag events unless you want to.
1449
1450 @node Button-Down Events
1451 @subsection Button-Down Events
1452 @cindex button-down event
1453
1454 Click and drag events happen when the user releases a mouse button.
1455 They cannot happen earlier, because there is no way to distinguish a
1456 click from a drag until the button is released.
1457
1458 If you want to take action as soon as a button is pressed, you need to
1459 handle @dfn{button-down} events.@footnote{Button-down is the
1460 conservative antithesis of drag.} These occur as soon as a button is
1461 pressed. They are represented by lists that look exactly like click
1462 events (@pxref{Click Events}), except that the @var{event-type} symbol
1463 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1464 modifier key prefixes such as @samp{C-} and @samp{M-}.
1465
1466 The function @code{read-key-sequence} ignores any button-down events
1467 that don't have command bindings; therefore, the Emacs command loop
1468 ignores them too. This means that you need not worry about defining
1469 button-down events unless you want them to do something. The usual
1470 reason to define a button-down event is so that you can track mouse
1471 motion (by reading motion events) until the button is released.
1472 @xref{Motion Events}.
1473
1474 @node Repeat Events
1475 @subsection Repeat Events
1476 @cindex repeat events
1477 @cindex double-click events
1478 @cindex triple-click events
1479 @cindex mouse events, repeated
1480
1481 If you press the same mouse button more than once in quick succession
1482 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1483 events for the second and subsequent presses.
1484
1485 The most common repeat events are @dfn{double-click} events. Emacs
1486 generates a double-click event when you click a button twice; the event
1487 happens when you release the button (as is normal for all click
1488 events).
1489
1490 The event type of a double-click event contains the prefix
1491 @samp{double-}. Thus, a double click on the second mouse button with
1492 @key{meta} held down comes to the Lisp program as
1493 @code{M-double-mouse-2}. If a double-click event has no binding, the
1494 binding of the corresponding ordinary click event is used to execute
1495 it. Thus, you need not pay attention to the double click feature
1496 unless you really want to.
1497
1498 When the user performs a double click, Emacs generates first an ordinary
1499 click event, and then a double-click event. Therefore, you must design
1500 the command binding of the double click event to assume that the
1501 single-click command has already run. It must produce the desired
1502 results of a double click, starting from the results of a single click.
1503
1504 This is convenient, if the meaning of a double click somehow ``builds
1505 on'' the meaning of a single click---which is recommended user interface
1506 design practice for double clicks.
1507
1508 If you click a button, then press it down again and start moving the
1509 mouse with the button held down, then you get a @dfn{double-drag} event
1510 when you ultimately release the button. Its event type contains
1511 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1512 has no binding, Emacs looks for an alternate binding as if the event
1513 were an ordinary drag.
1514
1515 Before the double-click or double-drag event, Emacs generates a
1516 @dfn{double-down} event when the user presses the button down for the
1517 second time. Its event type contains @samp{double-down} instead of just
1518 @samp{down}. If a double-down event has no binding, Emacs looks for an
1519 alternate binding as if the event were an ordinary button-down event.
1520 If it finds no binding that way either, the double-down event is
1521 ignored.
1522
1523 To summarize, when you click a button and then press it again right
1524 away, Emacs generates a down event and a click event for the first
1525 click, a double-down event when you press the button again, and finally
1526 either a double-click or a double-drag event.
1527
1528 If you click a button twice and then press it again, all in quick
1529 succession, Emacs generates a @dfn{triple-down} event, followed by
1530 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1531 these events contain @samp{triple} instead of @samp{double}. If any
1532 triple event has no binding, Emacs uses the binding that it would use
1533 for the corresponding double event.
1534
1535 If you click a button three or more times and then press it again, the
1536 events for the presses beyond the third are all triple events. Emacs
1537 does not have separate event types for quadruple, quintuple, etc.@:
1538 events. However, you can look at the event list to find out precisely
1539 how many times the button was pressed.
1540
1541 @defun event-click-count event
1542 This function returns the number of consecutive button presses that led
1543 up to @var{event}. If @var{event} is a double-down, double-click or
1544 double-drag event, the value is 2. If @var{event} is a triple event,
1545 the value is 3 or greater. If @var{event} is an ordinary mouse event
1546 (not a repeat event), the value is 1.
1547 @end defun
1548
1549 @defopt double-click-fuzz
1550 To generate repeat events, successive mouse button presses must be at
1551 approximately the same screen position. The value of
1552 @code{double-click-fuzz} specifies the maximum number of pixels the
1553 mouse may be moved (horizontally or vertically) between two successive
1554 clicks to make a double-click.
1555
1556 This variable is also the threshold for motion of the mouse to count
1557 as a drag.
1558 @end defopt
1559
1560 @defopt double-click-time
1561 To generate repeat events, the number of milliseconds between
1562 successive button presses must be less than the value of
1563 @code{double-click-time}. Setting @code{double-click-time} to
1564 @code{nil} disables multi-click detection entirely. Setting it to
1565 @code{t} removes the time limit; Emacs then detects multi-clicks by
1566 position only.
1567 @end defopt
1568
1569 @node Motion Events
1570 @subsection Motion Events
1571 @cindex motion event
1572 @cindex mouse motion events
1573
1574 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1575 of the mouse without any button activity. Mouse motion events are
1576 represented by lists that look like this:
1577
1578 @example
1579 (mouse-movement POSITION)
1580 @end example
1581
1582 @noindent
1583 @var{position} is a mouse position list (@pxref{Click Events}),
1584 specifying the current position of the mouse cursor.
1585
1586 The special form @code{track-mouse} enables generation of motion
1587 events within its body. Outside of @code{track-mouse} forms, Emacs
1588 does not generate events for mere motion of the mouse, and these
1589 events do not appear. @xref{Mouse Tracking}.
1590
1591 @node Focus Events
1592 @subsection Focus Events
1593 @cindex focus event
1594
1595 Window systems provide general ways for the user to control which window
1596 gets keyboard input. This choice of window is called the @dfn{focus}.
1597 When the user does something to switch between Emacs frames, that
1598 generates a @dfn{focus event}. The normal definition of a focus event,
1599 in the global keymap, is to select a new frame within Emacs, as the user
1600 would expect. @xref{Input Focus}.
1601
1602 Focus events are represented in Lisp as lists that look like this:
1603
1604 @example
1605 (switch-frame @var{new-frame})
1606 @end example
1607
1608 @noindent
1609 where @var{new-frame} is the frame switched to.
1610
1611 Some X window managers are set up so that just moving the mouse into a
1612 window is enough to set the focus there. Usually, there is no need
1613 for a Lisp program to know about the focus change until some other
1614 kind of input arrives. Emacs generates a focus event only when the
1615 user actually types a keyboard key or presses a mouse button in the
1616 new frame; just moving the mouse between frames does not generate a
1617 focus event.
1618
1619 A focus event in the middle of a key sequence would garble the
1620 sequence. So Emacs never generates a focus event in the middle of a key
1621 sequence. If the user changes focus in the middle of a key
1622 sequence---that is, after a prefix key---then Emacs reorders the events
1623 so that the focus event comes either before or after the multi-event key
1624 sequence, and not within it.
1625
1626 @node Misc Events
1627 @subsection Miscellaneous System Events
1628
1629 A few other event types represent occurrences within the system.
1630
1631 @table @code
1632 @cindex @code{delete-frame} event
1633 @item (delete-frame (@var{frame}))
1634 This kind of event indicates that the user gave the window manager
1635 a command to delete a particular window, which happens to be an Emacs frame.
1636
1637 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1638
1639 @cindex @code{iconify-frame} event
1640 @item (iconify-frame (@var{frame}))
1641 This kind of event indicates that the user iconified @var{frame} using
1642 the window manager. Its standard definition is @code{ignore}; since the
1643 frame has already been iconified, Emacs has no work to do. The purpose
1644 of this event type is so that you can keep track of such events if you
1645 want to.
1646
1647 @cindex @code{make-frame-visible} event
1648 @item (make-frame-visible (@var{frame}))
1649 This kind of event indicates that the user deiconified @var{frame} using
1650 the window manager. Its standard definition is @code{ignore}; since the
1651 frame has already been made visible, Emacs has no work to do.
1652
1653 @cindex @code{wheel-up} event
1654 @cindex @code{wheel-down} event
1655 @item (wheel-up @var{position})
1656 @itemx (wheel-down @var{position})
1657 These kinds of event are generated by moving a mouse wheel. The
1658 @var{position} element is a mouse position list (@pxref{Click
1659 Events}), specifying the position of the mouse cursor when the event
1660 occurred.
1661
1662 @vindex mouse-wheel-up-event
1663 @vindex mouse-wheel-down-event
1664 This kind of event is generated only on some kinds of systems. On some
1665 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1666 portable code, use the variables @code{mouse-wheel-up-event} and
1667 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1668 what event types to expect for the mouse wheel.
1669
1670 @cindex @code{drag-n-drop} event
1671 @item (drag-n-drop @var{position} @var{files})
1672 This kind of event is generated when a group of files is
1673 selected in an application outside of Emacs, and then dragged and
1674 dropped onto an Emacs frame.
1675
1676 The element @var{position} is a list describing the position of the
1677 event, in the same format as used in a mouse-click event (@pxref{Click
1678 Events}), and @var{files} is the list of file names that were dragged
1679 and dropped. The usual way to handle this event is by visiting these
1680 files.
1681
1682 This kind of event is generated, at present, only on some kinds of
1683 systems.
1684
1685 @cindex @code{help-echo} event
1686 @item help-echo
1687 This kind of event is generated when a mouse pointer moves onto a
1688 portion of buffer text which has a @code{help-echo} text property.
1689 The generated event has this form:
1690
1691 @example
1692 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1693 @end example
1694
1695 @noindent
1696 The precise meaning of the event parameters and the way these
1697 parameters are used to display the help-echo text are described in
1698 @ref{Text help-echo}.
1699
1700 @cindex @code{sigusr1} event
1701 @cindex @code{sigusr2} event
1702 @cindex user signals
1703 @item sigusr1
1704 @itemx sigusr2
1705 These events are generated when the Emacs process receives
1706 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1707 additional data because signals do not carry additional information.
1708 They can be useful for debugging (@pxref{Error Debugging}).
1709
1710 To catch a user signal, bind the corresponding event to an interactive
1711 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1712 The command is called with no arguments, and the specific signal event is
1713 available in @code{last-input-event}. For example:
1714
1715 @smallexample
1716 (defun sigusr-handler ()
1717 (interactive)
1718 (message "Caught signal %S" last-input-event))
1719
1720 (define-key special-event-map [sigusr1] 'sigusr-handler)
1721 @end smallexample
1722
1723 To test the signal handler, you can make Emacs send a signal to itself:
1724
1725 @smallexample
1726 (signal-process (emacs-pid) 'sigusr1)
1727 @end smallexample
1728
1729 @cindex @code{language-change} event
1730 @item language-change
1731 This kind of event is generated on MS-Windows when the input language
1732 has changed. This typically means that the keyboard keys will send to
1733 Emacs characters from a different language. The generated event has
1734 this form:
1735
1736 @smallexample
1737 (language-change @var{frame} @var{codepage} @var{language-id})
1738 @end smallexample
1739
1740 @noindent
1741 Here @var{frame} is the frame which was current when the input
1742 language changed; @var{codepage} is the new codepage number; and
1743 @var{language-id} is the numerical ID of the new input language. The
1744 coding-system (@pxref{Coding Systems}) that corresponds to
1745 @var{codepage} is @code{cp@var{codepage}} or
1746 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1747 string (e.g., to use it for various language-dependent features, such
1748 as @code{set-language-environment}), use the
1749 @code{w32-get-locale-info} function, like this:
1750
1751 @smallexample
1752 ;; Get the abbreviated language name, such as "ENU" for English
1753 (w32-get-locale-info language-id)
1754 ;; Get the full English name of the language,
1755 ;; such as "English (United States)"
1756 (w32-get-locale-info language-id 4097)
1757 ;; Get the full localized name of the language
1758 (w32-get-locale-info language-id t)
1759 @end smallexample
1760 @end table
1761
1762 If one of these events arrives in the middle of a key sequence---that
1763 is, after a prefix key---then Emacs reorders the events so that this
1764 event comes either before or after the multi-event key sequence, not
1765 within it.
1766
1767 @node Event Examples
1768 @subsection Event Examples
1769
1770 If the user presses and releases the left mouse button over the same
1771 location, that generates a sequence of events like this:
1772
1773 @smallexample
1774 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1775 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1776 @end smallexample
1777
1778 While holding the control key down, the user might hold down the
1779 second mouse button, and drag the mouse from one line to the next.
1780 That produces two events, as shown here:
1781
1782 @smallexample
1783 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1784 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1785 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1786 @end smallexample
1787
1788 While holding down the meta and shift keys, the user might press the
1789 second mouse button on the window's mode line, and then drag the mouse
1790 into another window. That produces a pair of events like these:
1791
1792 @smallexample
1793 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1794 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1795 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1796 -453816))
1797 @end smallexample
1798
1799 To handle a SIGUSR1 signal, define an interactive function, and
1800 bind it to the @code{signal usr1} event sequence:
1801
1802 @smallexample
1803 (defun usr1-handler ()
1804 (interactive)
1805 (message "Got USR1 signal"))
1806 (global-set-key [signal usr1] 'usr1-handler)
1807 @end smallexample
1808
1809 @node Classifying Events
1810 @subsection Classifying Events
1811 @cindex event type
1812
1813 Every event has an @dfn{event type}, which classifies the event for
1814 key binding purposes. For a keyboard event, the event type equals the
1815 event value; thus, the event type for a character is the character, and
1816 the event type for a function key symbol is the symbol itself. For
1817 events that are lists, the event type is the symbol in the @sc{car} of
1818 the list. Thus, the event type is always a symbol or a character.
1819
1820 Two events of the same type are equivalent where key bindings are
1821 concerned; thus, they always run the same command. That does not
1822 necessarily mean they do the same things, however, as some commands look
1823 at the whole event to decide what to do. For example, some commands use
1824 the location of a mouse event to decide where in the buffer to act.
1825
1826 Sometimes broader classifications of events are useful. For example,
1827 you might want to ask whether an event involved the @key{META} key,
1828 regardless of which other key or mouse button was used.
1829
1830 The functions @code{event-modifiers} and @code{event-basic-type} are
1831 provided to get such information conveniently.
1832
1833 @defun event-modifiers event
1834 This function returns a list of the modifiers that @var{event} has. The
1835 modifiers are symbols; they include @code{shift}, @code{control},
1836 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1837 the modifiers list of a mouse event symbol always contains one of
1838 @code{click}, @code{drag}, and @code{down}. For double or triple
1839 events, it also contains @code{double} or @code{triple}.
1840
1841 The argument @var{event} may be an entire event object, or just an
1842 event type. If @var{event} is a symbol that has never been used in an
1843 event that has been read as input in the current Emacs session, then
1844 @code{event-modifiers} can return @code{nil}, even when @var{event}
1845 actually has modifiers.
1846
1847 Here are some examples:
1848
1849 @example
1850 (event-modifiers ?a)
1851 @result{} nil
1852 (event-modifiers ?A)
1853 @result{} (shift)
1854 (event-modifiers ?\C-a)
1855 @result{} (control)
1856 (event-modifiers ?\C-%)
1857 @result{} (control)
1858 (event-modifiers ?\C-\S-a)
1859 @result{} (control shift)
1860 (event-modifiers 'f5)
1861 @result{} nil
1862 (event-modifiers 's-f5)
1863 @result{} (super)
1864 (event-modifiers 'M-S-f5)
1865 @result{} (meta shift)
1866 (event-modifiers 'mouse-1)
1867 @result{} (click)
1868 (event-modifiers 'down-mouse-1)
1869 @result{} (down)
1870 @end example
1871
1872 The modifiers list for a click event explicitly contains @code{click},
1873 but the event symbol name itself does not contain @samp{click}.
1874 @end defun
1875
1876 @defun event-basic-type event
1877 This function returns the key or mouse button that @var{event}
1878 describes, with all modifiers removed. The @var{event} argument is as
1879 in @code{event-modifiers}. For example:
1880
1881 @example
1882 (event-basic-type ?a)
1883 @result{} 97
1884 (event-basic-type ?A)
1885 @result{} 97
1886 (event-basic-type ?\C-a)
1887 @result{} 97
1888 (event-basic-type ?\C-\S-a)
1889 @result{} 97
1890 (event-basic-type 'f5)
1891 @result{} f5
1892 (event-basic-type 's-f5)
1893 @result{} f5
1894 (event-basic-type 'M-S-f5)
1895 @result{} f5
1896 (event-basic-type 'down-mouse-1)
1897 @result{} mouse-1
1898 @end example
1899 @end defun
1900
1901 @defun mouse-movement-p object
1902 This function returns non-@code{nil} if @var{object} is a mouse movement
1903 event.
1904 @end defun
1905
1906 @defun event-convert-list list
1907 This function converts a list of modifier names and a basic event type
1908 to an event type which specifies all of them. The basic event type
1909 must be the last element of the list. For example,
1910
1911 @example
1912 (event-convert-list '(control ?a))
1913 @result{} 1
1914 (event-convert-list '(control meta ?a))
1915 @result{} -134217727
1916 (event-convert-list '(control super f1))
1917 @result{} C-s-f1
1918 @end example
1919 @end defun
1920
1921 @node Accessing Mouse
1922 @subsection Accessing Mouse Events
1923 @cindex mouse events, data in
1924
1925 This section describes convenient functions for accessing the data in
1926 a mouse button or motion event.
1927
1928 The following two functions return a mouse position list
1929 (@pxref{Click Events}), specifying the position of a mouse event.
1930
1931 @defun event-start event
1932 This returns the starting position of @var{event}.
1933
1934 If @var{event} is a click or button-down event, this returns the
1935 location of the event. If @var{event} is a drag event, this returns the
1936 drag's starting position.
1937 @end defun
1938
1939 @defun event-end event
1940 This returns the ending position of @var{event}.
1941
1942 If @var{event} is a drag event, this returns the position where the user
1943 released the mouse button. If @var{event} is a click or button-down
1944 event, the value is actually the starting position, which is the only
1945 position such events have.
1946 @end defun
1947
1948 @defun posnp object
1949 This function returns non-@code{nil} if @var{object} is a mouse
1950 position list, in either of the formats documented in @ref{Click
1951 Events}); and @code{nil} otherwise.
1952 @end defun
1953
1954 @cindex mouse position list, accessing
1955 These functions take a mouse position list as argument, and return
1956 various parts of it:
1957
1958 @defun posn-window position
1959 Return the window that @var{position} is in.
1960 @end defun
1961
1962 @defun posn-area position
1963 Return the window area recorded in @var{position}. It returns @code{nil}
1964 when the event occurred in the text area of the window; otherwise, it
1965 is a symbol identifying the area in which the event occurred.
1966 @end defun
1967
1968 @defun posn-point position
1969 Return the buffer position in @var{position}. When the event occurred
1970 in the text area of the window, in a marginal area, or on a fringe,
1971 this is an integer specifying a buffer position. Otherwise, the value
1972 is undefined.
1973 @end defun
1974
1975 @defun posn-x-y position
1976 Return the pixel-based x and y coordinates in @var{position}, as a
1977 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1978 to the window given by @code{posn-window}.
1979
1980 This example shows how to convert the window-relative coordinates in
1981 the text area of a window into frame-relative coordinates:
1982
1983 @example
1984 (defun frame-relative-coordinates (position)
1985 "Return frame-relative coordinates from POSITION.
1986 POSITION is assumed to lie in a window text area."
1987 (let* ((x-y (posn-x-y position))
1988 (window (posn-window position))
1989 (edges (window-inside-pixel-edges window)))
1990 (cons (+ (car x-y) (car edges))
1991 (+ (cdr x-y) (cadr edges)))))
1992 @end example
1993 @end defun
1994
1995 @defun posn-col-row position
1996 This function returns a cons cell @code{(@var{col} . @var{row})},
1997 containing the estimated column and row corresponding to buffer
1998 position @var{position}. The return value is given in units of the
1999 frame's default character width and height, as computed from the
2000 @var{x} and @var{y} values corresponding to @var{position}. (So, if
2001 the actual characters have non-default sizes, the actual row and
2002 column may differ from these computed values.)
2003
2004 Note that @var{row} is counted from the top of the text area. If the
2005 window possesses a header line (@pxref{Header Lines}), it is
2006 @emph{not} counted as the first line.
2007 @end defun
2008
2009 @defun posn-actual-col-row position
2010 Return the actual row and column in @var{position}, as a cons cell
2011 @code{(@var{col} . @var{row})}. The values are the actual row and
2012 column numbers in the window. @xref{Click Events}, for details. It
2013 returns @code{nil} if @var{position} does not include actual positions
2014 values.
2015 @end defun
2016
2017 @defun posn-string position
2018 Return the string object in @var{position}, either @code{nil}, or a
2019 cons cell @code{(@var{string} . @var{string-pos})}.
2020 @end defun
2021
2022 @defun posn-image position
2023 Return the image object in @var{position}, either @code{nil}, or an
2024 image @code{(image ...)}.
2025 @end defun
2026
2027 @defun posn-object position
2028 Return the image or string object in @var{position}, either
2029 @code{nil}, an image @code{(image ...)}, or a cons cell
2030 @code{(@var{string} . @var{string-pos})}.
2031 @end defun
2032
2033 @defun posn-object-x-y position
2034 Return the pixel-based x and y coordinates relative to the upper left
2035 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2036 . @var{dy})}. If the @var{position} is a buffer position, return the
2037 relative position in the character at that position.
2038 @end defun
2039
2040 @defun posn-object-width-height position
2041 Return the pixel width and height of the object in @var{position} as a
2042 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2043 is a buffer position, return the size of the character at that position.
2044 @end defun
2045
2046 @cindex timestamp of a mouse event
2047 @defun posn-timestamp position
2048 Return the timestamp in @var{position}. This is the time at which the
2049 event occurred, in milliseconds.
2050 @end defun
2051
2052 These functions compute a position list given particular buffer
2053 position or screen position. You can access the data in this position
2054 list with the functions described above.
2055
2056 @defun posn-at-point &optional pos window
2057 This function returns a position list for position @var{pos} in
2058 @var{window}. @var{pos} defaults to point in @var{window};
2059 @var{window} defaults to the selected window.
2060
2061 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2062 @var{window}.
2063 @end defun
2064
2065 @defun posn-at-x-y x y &optional frame-or-window whole
2066 This function returns position information corresponding to pixel
2067 coordinates @var{x} and @var{y} in a specified frame or window,
2068 @var{frame-or-window}, which defaults to the selected window.
2069 The coordinates @var{x} and @var{y} are relative to the
2070 frame or window used.
2071 If @var{whole} is @code{nil}, the coordinates are relative
2072 to the window text area, otherwise they are relative to
2073 the entire window area including scroll bars, margins and fringes.
2074 @end defun
2075
2076 @node Accessing Scroll
2077 @subsection Accessing Scroll Bar Events
2078 @cindex scroll bar events, data in
2079
2080 These functions are useful for decoding scroll bar events.
2081
2082 @defun scroll-bar-event-ratio event
2083 This function returns the fractional vertical position of a scroll bar
2084 event within the scroll bar. The value is a cons cell
2085 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2086 is the fractional position.
2087 @end defun
2088
2089 @defun scroll-bar-scale ratio total
2090 This function multiplies (in effect) @var{ratio} by @var{total},
2091 rounding the result to an integer. The argument @var{ratio} is not a
2092 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2093 value returned by @code{scroll-bar-event-ratio}.
2094
2095 This function is handy for scaling a position on a scroll bar into a
2096 buffer position. Here's how to do that:
2097
2098 @example
2099 (+ (point-min)
2100 (scroll-bar-scale
2101 (posn-x-y (event-start event))
2102 (- (point-max) (point-min))))
2103 @end example
2104
2105 Recall that scroll bar events have two integers forming a ratio, in place
2106 of a pair of x and y coordinates.
2107 @end defun
2108
2109 @node Strings of Events
2110 @subsection Putting Keyboard Events in Strings
2111 @cindex keyboard events in strings
2112 @cindex strings with keyboard events
2113
2114 In most of the places where strings are used, we conceptualize the
2115 string as containing text characters---the same kind of characters found
2116 in buffers or files. Occasionally Lisp programs use strings that
2117 conceptually contain keyboard characters; for example, they may be key
2118 sequences or keyboard macro definitions. However, storing keyboard
2119 characters in a string is a complex matter, for reasons of historical
2120 compatibility, and it is not always possible.
2121
2122 We recommend that new programs avoid dealing with these complexities
2123 by not storing keyboard events in strings. Here is how to do that:
2124
2125 @itemize @bullet
2126 @item
2127 Use vectors instead of strings for key sequences, when you plan to use
2128 them for anything other than as arguments to @code{lookup-key} and
2129 @code{define-key}. For example, you can use
2130 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2131 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2132
2133 @item
2134 Use vectors to write key sequence constants containing meta characters,
2135 even when passing them directly to @code{define-key}.
2136
2137 @item
2138 When you have to look at the contents of a key sequence that might be a
2139 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2140 first, to convert it to a list.
2141 @end itemize
2142
2143 The complexities stem from the modifier bits that keyboard input
2144 characters can include. Aside from the Meta modifier, none of these
2145 modifier bits can be included in a string, and the Meta modifier is
2146 allowed only in special cases.
2147
2148 The earliest GNU Emacs versions represented meta characters as codes
2149 in the range of 128 to 255. At that time, the basic character codes
2150 ranged from 0 to 127, so all keyboard character codes did fit in a
2151 string. Many Lisp programs used @samp{\M-} in string constants to stand
2152 for meta characters, especially in arguments to @code{define-key} and
2153 similar functions, and key sequences and sequences of events were always
2154 represented as strings.
2155
2156 When we added support for larger basic character codes beyond 127, and
2157 additional modifier bits, we had to change the representation of meta
2158 characters. Now the flag that represents the Meta modifier in a
2159 character is
2160 @tex
2161 @math{2^{27}}
2162 @end tex
2163 @ifnottex
2164 2**27
2165 @end ifnottex
2166 and such numbers cannot be included in a string.
2167
2168 To support programs with @samp{\M-} in string constants, there are
2169 special rules for including certain meta characters in a string.
2170 Here are the rules for interpreting a string as a sequence of input
2171 characters:
2172
2173 @itemize @bullet
2174 @item
2175 If the keyboard character value is in the range of 0 to 127, it can go
2176 in the string unchanged.
2177
2178 @item
2179 The meta variants of those characters, with codes in the range of
2180 @tex
2181 @math{2^{27}}
2182 @end tex
2183 @ifnottex
2184 2**27
2185 @end ifnottex
2186 to
2187 @tex
2188 @math{2^{27} + 127},
2189 @end tex
2190 @ifnottex
2191 2**27+127,
2192 @end ifnottex
2193 can also go in the string, but you must change their
2194 numeric values. You must set the
2195 @tex
2196 @math{2^{7}}
2197 @end tex
2198 @ifnottex
2199 2**7
2200 @end ifnottex
2201 bit instead of the
2202 @tex
2203 @math{2^{27}}
2204 @end tex
2205 @ifnottex
2206 2**27
2207 @end ifnottex
2208 bit, resulting in a value between 128 and 255. Only a unibyte string
2209 can include these codes.
2210
2211 @item
2212 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2213
2214 @item
2215 Other keyboard character events cannot fit in a string. This includes
2216 keyboard events in the range of 128 to 255.
2217 @end itemize
2218
2219 Functions such as @code{read-key-sequence} that construct strings of
2220 keyboard input characters follow these rules: they construct vectors
2221 instead of strings, when the events won't fit in a string.
2222
2223 When you use the read syntax @samp{\M-} in a string, it produces a
2224 code in the range of 128 to 255---the same code that you get if you
2225 modify the corresponding keyboard event to put it in the string. Thus,
2226 meta events in strings work consistently regardless of how they get into
2227 the strings.
2228
2229 However, most programs would do well to avoid these issues by
2230 following the recommendations at the beginning of this section.
2231
2232 @node Reading Input
2233 @section Reading Input
2234 @cindex read input
2235 @cindex keyboard input
2236
2237 The editor command loop reads key sequences using the function
2238 @code{read-key-sequence}, which uses @code{read-event}. These and other
2239 functions for event input are also available for use in Lisp programs.
2240 See also @code{momentary-string-display} in @ref{Temporary Displays},
2241 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2242 functions and variables for controlling terminal input modes and
2243 debugging terminal input.
2244
2245 For higher-level input facilities, see @ref{Minibuffers}.
2246
2247 @menu
2248 * Key Sequence Input:: How to read one key sequence.
2249 * Reading One Event:: How to read just one event.
2250 * Event Mod:: How Emacs modifies events as they are read.
2251 * Invoking the Input Method:: How reading an event uses the input method.
2252 * Quoted Character Input:: Asking the user to specify a character.
2253 * Event Input Misc:: How to reread or throw away input events.
2254 @end menu
2255
2256 @node Key Sequence Input
2257 @subsection Key Sequence Input
2258 @cindex key sequence input
2259
2260 The command loop reads input a key sequence at a time, by calling
2261 @code{read-key-sequence}. Lisp programs can also call this function;
2262 for example, @code{describe-key} uses it to read the key to describe.
2263
2264 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2265 This function reads a key sequence and returns it as a string or
2266 vector. It keeps reading events until it has accumulated a complete key
2267 sequence; that is, enough to specify a non-prefix command using the
2268 currently active keymaps. (Remember that a key sequence that starts
2269 with a mouse event is read using the keymaps of the buffer in the
2270 window that the mouse was in, not the current buffer.)
2271
2272 If the events are all characters and all can fit in a string, then
2273 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2274 Otherwise, it returns a vector, since a vector can hold all kinds of
2275 events---characters, symbols, and lists. The elements of the string or
2276 vector are the events in the key sequence.
2277
2278 Reading a key sequence includes translating the events in various
2279 ways. @xref{Translation Keymaps}.
2280
2281 The argument @var{prompt} is either a string to be displayed in the
2282 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2283 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2284 this key as a continuation of the previous key.
2285
2286 Normally any upper case event is converted to lower case if the
2287 original event is undefined and the lower case equivalent is defined.
2288 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2289 convert the last event to lower case. This is appropriate for reading
2290 a key sequence to be defined.
2291
2292 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2293 function should process a @code{switch-frame} event if the user
2294 switches frames before typing anything. If the user switches frames
2295 in the middle of a key sequence, or at the start of the sequence but
2296 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2297 until after the current key sequence.
2298
2299 The argument @var{command-loop}, if non-@code{nil}, means that this
2300 key sequence is being read by something that will read commands one
2301 after another. It should be @code{nil} if the caller will read just
2302 one key sequence.
2303
2304 In the following example, Emacs displays the prompt @samp{?} in the
2305 echo area, and then the user types @kbd{C-x C-f}.
2306
2307 @example
2308 (read-key-sequence "?")
2309
2310 @group
2311 ---------- Echo Area ----------
2312 ?@kbd{C-x C-f}
2313 ---------- Echo Area ----------
2314
2315 @result{} "^X^F"
2316 @end group
2317 @end example
2318
2319 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2320 typed while reading with this function works like any other character,
2321 and does not set @code{quit-flag}. @xref{Quitting}.
2322 @end defun
2323
2324 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2325 This is like @code{read-key-sequence} except that it always
2326 returns the key sequence as a vector, never as a string.
2327 @xref{Strings of Events}.
2328 @end defun
2329
2330 @cindex upper case key sequence
2331 @cindex downcasing in @code{lookup-key}
2332 @cindex shift-translation
2333 If an input character is upper-case (or has the shift modifier) and
2334 has no key binding, but its lower-case equivalent has one, then
2335 @code{read-key-sequence} converts the character to lower case. Note
2336 that @code{lookup-key} does not perform case conversion in this way.
2337
2338 @vindex this-command-keys-shift-translated
2339 When reading input results in such a @dfn{shift-translation}, Emacs
2340 sets the variable @code{this-command-keys-shift-translated} to a
2341 non-@code{nil} value. Lisp programs can examine this variable if they
2342 need to modify their behavior when invoked by shift-translated keys.
2343 For example, the function @code{handle-shift-selection} examines the
2344 value of this variable to determine how to activate or deactivate the
2345 region (@pxref{The Mark, handle-shift-selection}).
2346
2347 The function @code{read-key-sequence} also transforms some mouse events.
2348 It converts unbound drag events into click events, and discards unbound
2349 button-down events entirely. It also reshuffles focus events and
2350 miscellaneous window events so that they never appear in a key sequence
2351 with any other events.
2352
2353 @cindex @code{header-line} prefix key
2354 @cindex @code{mode-line} prefix key
2355 @cindex @code{vertical-line} prefix key
2356 @cindex @code{horizontal-scroll-bar} prefix key
2357 @cindex @code{vertical-scroll-bar} prefix key
2358 @cindex @code{menu-bar} prefix key
2359 @cindex mouse events, in special parts of frame
2360 When mouse events occur in special parts of a window, such as a mode
2361 line or a scroll bar, the event type shows nothing special---it is the
2362 same symbol that would normally represent that combination of mouse
2363 button and modifier keys. The information about the window part is kept
2364 elsewhere in the event---in the coordinates. But
2365 @code{read-key-sequence} translates this information into imaginary
2366 ``prefix keys'', all of which are symbols: @code{header-line},
2367 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2368 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2369 meanings for mouse clicks in special window parts by defining key
2370 sequences using these imaginary prefix keys.
2371
2372 For example, if you call @code{read-key-sequence} and then click the
2373 mouse on the window's mode line, you get two events, like this:
2374
2375 @example
2376 (read-key-sequence "Click on the mode line: ")
2377 @result{} [mode-line
2378 (mouse-1
2379 (#<window 6 on NEWS> mode-line
2380 (40 . 63) 5959987))]
2381 @end example
2382
2383 @defvar num-input-keys
2384 This variable's value is the number of key sequences processed so far in
2385 this Emacs session. This includes key sequences read from the terminal
2386 and key sequences read from keyboard macros being executed.
2387 @end defvar
2388
2389 @node Reading One Event
2390 @subsection Reading One Event
2391 @cindex reading a single event
2392 @cindex event, reading only one
2393
2394 The lowest level functions for command input are @code{read-event},
2395 @code{read-char}, and @code{read-char-exclusive}.
2396
2397 @defun read-event &optional prompt inherit-input-method seconds
2398 This function reads and returns the next event of command input, waiting
2399 if necessary until an event is available. Events can come directly from
2400 the user or from a keyboard macro.
2401
2402 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2403 string to display in the echo area as a prompt. Otherwise,
2404 @code{read-event} does not display any message to indicate it is waiting
2405 for input; instead, it prompts by echoing: it displays descriptions of
2406 the events that led to or were read by the current command. @xref{The
2407 Echo Area}.
2408
2409 If @var{inherit-input-method} is non-@code{nil}, then the current input
2410 method (if any) is employed to make it possible to enter a
2411 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2412 for reading this event.
2413
2414 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2415 moves the cursor temporarily to the echo area, to the end of any message
2416 displayed there. Otherwise @code{read-event} does not move the cursor.
2417
2418 If @var{seconds} is non-@code{nil}, it should be a number specifying
2419 the maximum time to wait for input, in seconds. If no input arrives
2420 within that time, @code{read-event} stops waiting and returns
2421 @code{nil}. A floating-point value for @var{seconds} means to wait
2422 for a fractional number of seconds. Some systems support only a whole
2423 number of seconds; on these systems, @var{seconds} is rounded down.
2424 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2425 necessary for input to arrive.
2426
2427 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2428 for user input to arrive. Idle timers---those created with
2429 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2430 period. However, if @var{seconds} is non-@code{nil}, the state of
2431 idleness remains unchanged. If Emacs is non-idle when
2432 @code{read-event} is called, it remains non-idle throughout the
2433 operation of @code{read-event}; if Emacs is idle (which can happen if
2434 the call happens inside an idle timer), it remains idle.
2435
2436 If @code{read-event} gets an event that is defined as a help character,
2437 then in some cases @code{read-event} processes the event directly without
2438 returning. @xref{Help Functions}. Certain other events, called
2439 @dfn{special events}, are also processed directly within
2440 @code{read-event} (@pxref{Special Events}).
2441
2442 Here is what happens if you call @code{read-event} and then press the
2443 right-arrow function key:
2444
2445 @example
2446 @group
2447 (read-event)
2448 @result{} right
2449 @end group
2450 @end example
2451 @end defun
2452
2453 @defun read-char &optional prompt inherit-input-method seconds
2454 This function reads and returns a character of command input. If the
2455 user generates an event which is not a character (i.e., a mouse click or
2456 function key event), @code{read-char} signals an error. The arguments
2457 work as in @code{read-event}.
2458
2459 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2460 code 49). The second example shows a keyboard macro definition that
2461 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2462 @code{read-char} reads the keyboard macro's very next character, which
2463 is @kbd{1}. Then @code{eval-expression} displays its return value in
2464 the echo area.
2465
2466 @example
2467 @group
2468 (read-char)
2469 @result{} 49
2470 @end group
2471
2472 @group
2473 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2474 (symbol-function 'foo)
2475 @result{} "^[:(read-char)^M1"
2476 @end group
2477 @group
2478 (execute-kbd-macro 'foo)
2479 @print{} 49
2480 @result{} nil
2481 @end group
2482 @end example
2483 @end defun
2484
2485 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2486 This function reads and returns a character of command input. If the
2487 user generates an event which is not a character,
2488 @code{read-char-exclusive} ignores it and reads another event, until it
2489 gets a character. The arguments work as in @code{read-event}.
2490 @end defun
2491
2492 None of the above functions suppress quitting.
2493
2494 @defvar num-nonmacro-input-events
2495 This variable holds the total number of input events received so far
2496 from the terminal---not counting those generated by keyboard macros.
2497 @end defvar
2498
2499 We emphasize that, unlike @code{read-key-sequence}, the functions
2500 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2501 not perform the translations described in @ref{Translation Keymaps}.
2502 If you wish to read a single key taking these translations into
2503 account, use the function @code{read-key}:
2504
2505 @defun read-key &optional prompt
2506 This function reads a single key. It is ``intermediate'' between
2507 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2508 reads a single key, not a key sequence. Unlike the latter, it does
2509 not return a raw event, but decodes and translates the user input
2510 according to @code{input-decode-map}, @code{local-function-key-map},
2511 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2512
2513 The argument @var{prompt} is either a string to be displayed in the
2514 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2515 @end defun
2516
2517 @defun read-char-choice prompt chars &optional inhibit-quit
2518 This function uses @code{read-key} to read and return a single
2519 character. It ignores any input that is not a member of @var{chars},
2520 a list of accepted characters. Optionally, it will also ignore
2521 keyboard-quit events while it is waiting for valid input. If you bind
2522 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2523 while calling @code{read-char-choice}, then pressing @code{help-char}
2524 causes it to evaluate @code{help-form} and display the result. It
2525 then continues to wait for a valid input character, or keyboard-quit.
2526 @end defun
2527
2528 @node Event Mod
2529 @subsection Modifying and Translating Input Events
2530
2531 Emacs modifies every event it reads according to
2532 @code{extra-keyboard-modifiers}, then translates it through
2533 @code{keyboard-translate-table} (if applicable), before returning it
2534 from @code{read-event}.
2535
2536 @defvar extra-keyboard-modifiers
2537 This variable lets Lisp programs ``press'' the modifier keys on the
2538 keyboard. The value is a character. Only the modifiers of the
2539 character matter. Each time the user types a keyboard key, it is
2540 altered as if those modifier keys were held down. For instance, if
2541 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2542 keyboard input characters typed during the scope of the binding will
2543 have the control and meta modifiers applied to them. The character
2544 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2545 character for this purpose, but as a character with no modifiers.
2546 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2547 modification.
2548
2549 When using a window system, the program can ``press'' any of the
2550 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2551 keys can be virtually pressed.
2552
2553 Note that this variable applies only to events that really come from
2554 the keyboard, and has no effect on mouse events or any other events.
2555 @end defvar
2556
2557 @defvar keyboard-translate-table
2558 This terminal-local variable is the translate table for keyboard
2559 characters. It lets you reshuffle the keys on the keyboard without
2560 changing any command bindings. Its value is normally a char-table, or
2561 else @code{nil}. (It can also be a string or vector, but this is
2562 considered obsolete.)
2563
2564 If @code{keyboard-translate-table} is a char-table
2565 (@pxref{Char-Tables}), then each character read from the keyboard is
2566 looked up in this char-table. If the value found there is
2567 non-@code{nil}, then it is used instead of the actual input character.
2568
2569 Note that this translation is the first thing that happens to a
2570 character after it is read from the terminal. Record-keeping features
2571 such as @code{recent-keys} and dribble files record the characters after
2572 translation.
2573
2574 Note also that this translation is done before the characters are
2575 supplied to input methods (@pxref{Input Methods}). Use
2576 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2577 if you want to translate characters after input methods operate.
2578 @end defvar
2579
2580 @defun keyboard-translate from to
2581 This function modifies @code{keyboard-translate-table} to translate
2582 character code @var{from} into character code @var{to}. It creates
2583 the keyboard translate table if necessary.
2584 @end defun
2585
2586 Here's an example of using the @code{keyboard-translate-table} to
2587 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2588 operations:
2589
2590 @example
2591 (keyboard-translate ?\C-x 'control-x)
2592 (keyboard-translate ?\C-c 'control-c)
2593 (keyboard-translate ?\C-v 'control-v)
2594 (global-set-key [control-x] 'kill-region)
2595 (global-set-key [control-c] 'kill-ring-save)
2596 (global-set-key [control-v] 'yank)
2597 @end example
2598
2599 @noindent
2600 On a graphical terminal that supports extended @acronym{ASCII} input,
2601 you can still get the standard Emacs meanings of one of those
2602 characters by typing it with the shift key. That makes it a different
2603 character as far as keyboard translation is concerned, but it has the
2604 same usual meaning.
2605
2606 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2607 at the level of @code{read-key-sequence}.
2608
2609 @node Invoking the Input Method
2610 @subsection Invoking the Input Method
2611
2612 The event-reading functions invoke the current input method, if any
2613 (@pxref{Input Methods}). If the value of @code{input-method-function}
2614 is non-@code{nil}, it should be a function; when @code{read-event} reads
2615 a printing character (including @key{SPC}) with no modifier bits, it
2616 calls that function, passing the character as an argument.
2617
2618 @defvar input-method-function
2619 If this is non-@code{nil}, its value specifies the current input method
2620 function.
2621
2622 @strong{Warning:} don't bind this variable with @code{let}. It is often
2623 buffer-local, and if you bind it around reading input (which is exactly
2624 when you @emph{would} bind it), switching buffers asynchronously while
2625 Emacs is waiting will cause the value to be restored in the wrong
2626 buffer.
2627 @end defvar
2628
2629 The input method function should return a list of events which should
2630 be used as input. (If the list is @code{nil}, that means there is no
2631 input, so @code{read-event} waits for another event.) These events are
2632 processed before the events in @code{unread-command-events}
2633 (@pxref{Event Input Misc}). Events
2634 returned by the input method function are not passed to the input method
2635 function again, even if they are printing characters with no modifier
2636 bits.
2637
2638 If the input method function calls @code{read-event} or
2639 @code{read-key-sequence}, it should bind @code{input-method-function} to
2640 @code{nil} first, to prevent recursion.
2641
2642 The input method function is not called when reading the second and
2643 subsequent events of a key sequence. Thus, these characters are not
2644 subject to input method processing. The input method function should
2645 test the values of @code{overriding-local-map} and
2646 @code{overriding-terminal-local-map}; if either of these variables is
2647 non-@code{nil}, the input method should put its argument into a list and
2648 return that list with no further processing.
2649
2650 @node Quoted Character Input
2651 @subsection Quoted Character Input
2652 @cindex quoted character input
2653
2654 You can use the function @code{read-quoted-char} to ask the user to
2655 specify a character, and allow the user to specify a control or meta
2656 character conveniently, either literally or as an octal character code.
2657 The command @code{quoted-insert} uses this function.
2658
2659 @defun read-quoted-char &optional prompt
2660 @cindex octal character input
2661 @cindex control characters, reading
2662 @cindex nonprinting characters, reading
2663 This function is like @code{read-char}, except that if the first
2664 character read is an octal digit (0--7), it reads any number of octal
2665 digits (but stopping if a non-octal digit is found), and returns the
2666 character represented by that numeric character code. If the
2667 character that terminates the sequence of octal digits is @key{RET},
2668 it is discarded. Any other terminating character is used as input
2669 after this function returns.
2670
2671 Quitting is suppressed when the first character is read, so that the
2672 user can enter a @kbd{C-g}. @xref{Quitting}.
2673
2674 If @var{prompt} is supplied, it specifies a string for prompting the
2675 user. The prompt string is always displayed in the echo area, followed
2676 by a single @samp{-}.
2677
2678 In the following example, the user types in the octal number 177 (which
2679 is 127 in decimal).
2680
2681 @example
2682 (read-quoted-char "What character")
2683
2684 @group
2685 ---------- Echo Area ----------
2686 What character @kbd{1 7 7}-
2687 ---------- Echo Area ----------
2688
2689 @result{} 127
2690 @end group
2691 @end example
2692 @end defun
2693
2694 @need 2000
2695 @node Event Input Misc
2696 @subsection Miscellaneous Event Input Features
2697
2698 This section describes how to ``peek ahead'' at events without using
2699 them up, how to check for pending input, and how to discard pending
2700 input. See also the function @code{read-passwd} (@pxref{Reading a
2701 Password}).
2702
2703 @defvar unread-command-events
2704 @cindex next input
2705 @cindex peeking at input
2706 This variable holds a list of events waiting to be read as command
2707 input. The events are used in the order they appear in the list, and
2708 removed one by one as they are used.
2709
2710 The variable is needed because in some cases a function reads an event
2711 and then decides not to use it. Storing the event in this variable
2712 causes it to be processed normally, by the command loop or by the
2713 functions to read command input.
2714
2715 @cindex prefix argument unreading
2716 For example, the function that implements numeric prefix arguments reads
2717 any number of digits. When it finds a non-digit event, it must unread
2718 the event so that it can be read normally by the command loop.
2719 Likewise, incremental search uses this feature to unread events with no
2720 special meaning in a search, because these events should exit the search
2721 and then execute normally.
2722
2723 The reliable and easy way to extract events from a key sequence so as
2724 to put them in @code{unread-command-events} is to use
2725 @code{listify-key-sequence} (see below).
2726
2727 Normally you add events to the front of this list, so that the events
2728 most recently unread will be reread first.
2729
2730 Events read from this list are not normally added to the current
2731 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2732 as the events will already have been added once as they were read for
2733 the first time. An element of the form @code{(@code{t} . @var{event})}
2734 forces @var{event} to be added to the current command's key sequence.
2735 @end defvar
2736
2737 @defun listify-key-sequence key
2738 This function converts the string or vector @var{key} to a list of
2739 individual events, which you can put in @code{unread-command-events}.
2740 @end defun
2741
2742 @defun input-pending-p &optional check-timers
2743 @cindex waiting for command key input
2744 This function determines whether any command input is currently
2745 available to be read. It returns immediately, with value @code{t} if
2746 there is available input, @code{nil} otherwise. On rare occasions it
2747 may return @code{t} when no input is available.
2748
2749 If the optional argument @var{check-timers} is non-@code{nil}, then if
2750 no input is available, Emacs runs any timers which are ready.
2751 @xref{Timers}.
2752 @end defun
2753
2754 @defvar last-input-event
2755 This variable records the last terminal input event read, whether
2756 as part of a command or explicitly by a Lisp program.
2757
2758 In the example below, the Lisp program reads the character @kbd{1},
2759 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2760 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2761 this expression) remains the value of @code{last-command-event}.
2762
2763 @example
2764 @group
2765 (progn (print (read-char))
2766 (print last-command-event)
2767 last-input-event)
2768 @print{} 49
2769 @print{} 5
2770 @result{} 49
2771 @end group
2772 @end example
2773 @end defvar
2774
2775 @defmac while-no-input body@dots{}
2776 This construct runs the @var{body} forms and returns the value of the
2777 last one---but only if no input arrives. If any input arrives during
2778 the execution of the @var{body} forms, it aborts them (working much
2779 like a quit). The @code{while-no-input} form returns @code{nil} if
2780 aborted by a real quit, and returns @code{t} if aborted by arrival of
2781 other input.
2782
2783 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2784 arrival of input during those parts won't cause an abort until
2785 the end of that part.
2786
2787 If you want to be able to distinguish all possible values computed
2788 by @var{body} from both kinds of abort conditions, write the code
2789 like this:
2790
2791 @example
2792 (while-no-input
2793 (list
2794 (progn . @var{body})))
2795 @end example
2796 @end defmac
2797
2798 @defun discard-input
2799 @cindex flushing input
2800 @cindex discarding input
2801 @cindex keyboard macro, terminating
2802 This function discards the contents of the terminal input buffer and
2803 cancels any keyboard macro that might be in the process of definition.
2804 It returns @code{nil}.
2805
2806 In the following example, the user may type a number of characters right
2807 after starting the evaluation of the form. After the @code{sleep-for}
2808 finishes sleeping, @code{discard-input} discards any characters typed
2809 during the sleep.
2810
2811 @example
2812 (progn (sleep-for 2)
2813 (discard-input))
2814 @result{} nil
2815 @end example
2816 @end defun
2817
2818 @node Special Events
2819 @section Special Events
2820
2821 @cindex special events
2822 Certain @dfn{special events} are handled at a very low level---as soon
2823 as they are read. The @code{read-event} function processes these
2824 events itself, and never returns them. Instead, it keeps waiting for
2825 the first event that is not special and returns that one.
2826
2827 Special events do not echo, they are never grouped into key
2828 sequences, and they never appear in the value of
2829 @code{last-command-event} or @code{(this-command-keys)}. They do not
2830 discard a numeric argument, they cannot be unread with
2831 @code{unread-command-events}, they may not appear in a keyboard macro,
2832 and they are not recorded in a keyboard macro while you are defining
2833 one.
2834
2835 Special events do, however, appear in @code{last-input-event}
2836 immediately after they are read, and this is the way for the event's
2837 definition to find the actual event.
2838
2839 The events types @code{iconify-frame}, @code{make-frame-visible},
2840 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2841 user signals like @code{sigusr1} are normally handled in this way.
2842 The keymap which defines how to handle special events---and which
2843 events are special---is in the variable @code{special-event-map}
2844 (@pxref{Active Keymaps}).
2845
2846 @node Waiting
2847 @section Waiting for Elapsed Time or Input
2848 @cindex waiting
2849
2850 The wait functions are designed to wait for a certain amount of time
2851 to pass or until there is input. For example, you may wish to pause in
2852 the middle of a computation to allow the user time to view the display.
2853 @code{sit-for} pauses and updates the screen, and returns immediately if
2854 input comes in, while @code{sleep-for} pauses without updating the
2855 screen.
2856
2857 @defun sit-for seconds &optional nodisp
2858 This function performs redisplay (provided there is no pending input
2859 from the user), then waits @var{seconds} seconds, or until input is
2860 available. The usual purpose of @code{sit-for} is to give the user
2861 time to read text that you display. The value is @code{t} if
2862 @code{sit-for} waited the full time with no input arriving
2863 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2864
2865 The argument @var{seconds} need not be an integer. If it is a floating
2866 point number, @code{sit-for} waits for a fractional number of seconds.
2867 Some systems support only a whole number of seconds; on these systems,
2868 @var{seconds} is rounded down.
2869
2870 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2871 i.e., it requests a redisplay, without any delay, if there is no pending input.
2872 @xref{Forcing Redisplay}.
2873
2874 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2875 redisplay, but it still returns as soon as input is available (or when
2876 the timeout elapses).
2877
2878 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2879 interrupted, even by input from the standard input descriptor. It is
2880 thus equivalent to @code{sleep-for}, which is described below.
2881
2882 It is also possible to call @code{sit-for} with three arguments,
2883 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2884 but that is considered obsolete.
2885 @end defun
2886
2887 @defun sleep-for seconds &optional millisec
2888 This function simply pauses for @var{seconds} seconds without updating
2889 the display. It pays no attention to available input. It returns
2890 @code{nil}.
2891
2892 The argument @var{seconds} need not be an integer. If it is a floating
2893 point number, @code{sleep-for} waits for a fractional number of seconds.
2894 Some systems support only a whole number of seconds; on these systems,
2895 @var{seconds} is rounded down.
2896
2897 The optional argument @var{millisec} specifies an additional waiting
2898 period measured in milliseconds. This adds to the period specified by
2899 @var{seconds}. If the system doesn't support waiting fractions of a
2900 second, you get an error if you specify nonzero @var{millisec}.
2901
2902 Use @code{sleep-for} when you wish to guarantee a delay.
2903 @end defun
2904
2905 @xref{Time of Day}, for functions to get the current time.
2906
2907 @node Quitting
2908 @section Quitting
2909 @cindex @kbd{C-g}
2910 @cindex quitting
2911 @cindex interrupt Lisp functions
2912
2913 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2914 @dfn{quit} whatever it is doing. This means that control returns to the
2915 innermost active command loop.
2916
2917 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2918 does not cause a quit; it acts as an ordinary input character. In the
2919 simplest case, you cannot tell the difference, because @kbd{C-g}
2920 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2921 However, when @kbd{C-g} follows a prefix key, they combine to form an
2922 undefined key. The effect is to cancel the prefix key as well as any
2923 prefix argument.
2924
2925 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2926 of the minibuffer. This means, in effect, that it exits the minibuffer
2927 and then quits. (Simply quitting would return to the command loop
2928 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2929 directly when the command reader is reading input is so that its meaning
2930 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2931 prefix key is not redefined in the minibuffer, and it has its normal
2932 effect of canceling the prefix key and prefix argument. This too
2933 would not be possible if @kbd{C-g} always quit directly.
2934
2935 When @kbd{C-g} does directly quit, it does so by setting the variable
2936 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2937 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2938 non-@code{nil} in any way thus causes a quit.
2939
2940 At the level of C code, quitting cannot happen just anywhere; only at the
2941 special places that check @code{quit-flag}. The reason for this is
2942 that quitting at other places might leave an inconsistency in Emacs's
2943 internal state. Because quitting is delayed until a safe place, quitting
2944 cannot make Emacs crash.
2945
2946 Certain functions such as @code{read-key-sequence} or
2947 @code{read-quoted-char} prevent quitting entirely even though they wait
2948 for input. Instead of quitting, @kbd{C-g} serves as the requested
2949 input. In the case of @code{read-key-sequence}, this serves to bring
2950 about the special behavior of @kbd{C-g} in the command loop. In the
2951 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2952 to quote a @kbd{C-g}.
2953
2954 @cindex preventing quitting
2955 You can prevent quitting for a portion of a Lisp function by binding
2956 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2957 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2958 usual result of this---a quit---is prevented. Eventually,
2959 @code{inhibit-quit} will become @code{nil} again, such as when its
2960 binding is unwound at the end of a @code{let} form. At that time, if
2961 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2962 immediately. This behavior is ideal when you wish to make sure that
2963 quitting does not happen within a ``critical section'' of the program.
2964
2965 @cindex @code{read-quoted-char} quitting
2966 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2967 handled in a special way that does not involve quitting. This is done
2968 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2969 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2970 becomes @code{nil} again. This excerpt from the definition of
2971 @code{read-quoted-char} shows how this is done; it also shows that
2972 normal quitting is permitted after the first character of input.
2973
2974 @example
2975 (defun read-quoted-char (&optional prompt)
2976 "@dots{}@var{documentation}@dots{}"
2977 (let ((message-log-max nil) done (first t) (code 0) char)
2978 (while (not done)
2979 (let ((inhibit-quit first)
2980 @dots{})
2981 (and prompt (message "%s-" prompt))
2982 (setq char (read-event))
2983 (if inhibit-quit (setq quit-flag nil)))
2984 @r{@dots{}set the variable @code{code}@dots{}})
2985 code))
2986 @end example
2987
2988 @defvar quit-flag
2989 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2990 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2991 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2992 @end defvar
2993
2994 @defvar inhibit-quit
2995 This variable determines whether Emacs should quit when @code{quit-flag}
2996 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2997 non-@code{nil}, then @code{quit-flag} has no special effect.
2998 @end defvar
2999
3000 @defmac with-local-quit body@dots{}
3001 This macro executes @var{body} forms in sequence, but allows quitting, at
3002 least locally, within @var{body} even if @code{inhibit-quit} was
3003 non-@code{nil} outside this construct. It returns the value of the
3004 last form in @var{body}, unless exited by quitting, in which case
3005 it returns @code{nil}.
3006
3007 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3008 it only executes the @var{body}, and setting @code{quit-flag} causes
3009 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3010 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3011 triggers a special kind of local quit. This ends the execution of
3012 @var{body} and exits the @code{with-local-quit} body with
3013 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3014 will happen as soon as that is allowed. If @code{quit-flag} is
3015 already non-@code{nil} at the beginning of @var{body}, the local quit
3016 happens immediately and the body doesn't execute at all.
3017
3018 This macro is mainly useful in functions that can be called from
3019 timers, process filters, process sentinels, @code{pre-command-hook},
3020 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3021 normally bound to @code{t}.
3022 @end defmac
3023
3024 @deffn Command keyboard-quit
3025 This function signals the @code{quit} condition with @code{(signal 'quit
3026 nil)}. This is the same thing that quitting does. (See @code{signal}
3027 in @ref{Errors}.)
3028 @end deffn
3029
3030 You can specify a character other than @kbd{C-g} to use for quitting.
3031 See the function @code{set-input-mode} in @ref{Terminal Input}.
3032
3033 @node Prefix Command Arguments
3034 @section Prefix Command Arguments
3035 @cindex prefix argument
3036 @cindex raw prefix argument
3037 @cindex numeric prefix argument
3038
3039 Most Emacs commands can use a @dfn{prefix argument}, a number
3040 specified before the command itself. (Don't confuse prefix arguments
3041 with prefix keys.) The prefix argument is at all times represented by a
3042 value, which may be @code{nil}, meaning there is currently no prefix
3043 argument. Each command may use the prefix argument or ignore it.
3044
3045 There are two representations of the prefix argument: @dfn{raw} and
3046 @dfn{numeric}. The editor command loop uses the raw representation
3047 internally, and so do the Lisp variables that store the information, but
3048 commands can request either representation.
3049
3050 Here are the possible values of a raw prefix argument:
3051
3052 @itemize @bullet
3053 @item
3054 @code{nil}, meaning there is no prefix argument. Its numeric value is
3055 1, but numerous commands make a distinction between @code{nil} and the
3056 integer 1.
3057
3058 @item
3059 An integer, which stands for itself.
3060
3061 @item
3062 A list of one element, which is an integer. This form of prefix
3063 argument results from one or a succession of @kbd{C-u}s with no
3064 digits. The numeric value is the integer in the list, but some
3065 commands make a distinction between such a list and an integer alone.
3066
3067 @item
3068 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3069 typed, without following digits. The equivalent numeric value is
3070 @minus{}1, but some commands make a distinction between the integer
3071 @minus{}1 and the symbol @code{-}.
3072 @end itemize
3073
3074 We illustrate these possibilities by calling the following function with
3075 various prefixes:
3076
3077 @example
3078 @group
3079 (defun display-prefix (arg)
3080 "Display the value of the raw prefix arg."
3081 (interactive "P")
3082 (message "%s" arg))
3083 @end group
3084 @end example
3085
3086 @noindent
3087 Here are the results of calling @code{display-prefix} with various
3088 raw prefix arguments:
3089
3090 @example
3091 M-x display-prefix @print{} nil
3092
3093 C-u M-x display-prefix @print{} (4)
3094
3095 C-u C-u M-x display-prefix @print{} (16)
3096
3097 C-u 3 M-x display-prefix @print{} 3
3098
3099 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3100
3101 C-u - M-x display-prefix @print{} -
3102
3103 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3104
3105 C-u - 7 M-x display-prefix @print{} -7
3106
3107 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3108 @end example
3109
3110 Emacs uses two variables to store the prefix argument:
3111 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3112 @code{universal-argument} that set up prefix arguments for other
3113 commands store them in @code{prefix-arg}. In contrast,
3114 @code{current-prefix-arg} conveys the prefix argument to the current
3115 command, so setting it has no effect on the prefix arguments for future
3116 commands.
3117
3118 Normally, commands specify which representation to use for the prefix
3119 argument, either numeric or raw, in the @code{interactive} specification.
3120 (@xref{Using Interactive}.) Alternatively, functions may look at the
3121 value of the prefix argument directly in the variable
3122 @code{current-prefix-arg}, but this is less clean.
3123
3124 @defun prefix-numeric-value arg
3125 This function returns the numeric meaning of a valid raw prefix argument
3126 value, @var{arg}. The argument may be a symbol, a number, or a list.
3127 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3128 value @minus{}1 is returned; if it is a number, that number is returned;
3129 if it is a list, the @sc{car} of that list (which should be a number) is
3130 returned.
3131 @end defun
3132
3133 @defvar current-prefix-arg
3134 This variable holds the raw prefix argument for the @emph{current}
3135 command. Commands may examine it directly, but the usual method for
3136 accessing it is with @code{(interactive "P")}.
3137 @end defvar
3138
3139 @defvar prefix-arg
3140 The value of this variable is the raw prefix argument for the
3141 @emph{next} editing command. Commands such as @code{universal-argument}
3142 that specify prefix arguments for the following command work by setting
3143 this variable.
3144 @end defvar
3145
3146 @defvar last-prefix-arg
3147 The raw prefix argument value used by the previous command.
3148 @end defvar
3149
3150 The following commands exist to set up prefix arguments for the
3151 following command. Do not call them for any other reason.
3152
3153 @deffn Command universal-argument
3154 This command reads input and specifies a prefix argument for the
3155 following command. Don't call this command yourself unless you know
3156 what you are doing.
3157 @end deffn
3158
3159 @deffn Command digit-argument arg
3160 This command adds to the prefix argument for the following command. The
3161 argument @var{arg} is the raw prefix argument as it was before this
3162 command; it is used to compute the updated prefix argument. Don't call
3163 this command yourself unless you know what you are doing.
3164 @end deffn
3165
3166 @deffn Command negative-argument arg
3167 This command adds to the numeric argument for the next command. The
3168 argument @var{arg} is the raw prefix argument as it was before this
3169 command; its value is negated to form the new prefix argument. Don't
3170 call this command yourself unless you know what you are doing.
3171 @end deffn
3172
3173 @node Recursive Editing
3174 @section Recursive Editing
3175 @cindex recursive command loop
3176 @cindex recursive editing level
3177 @cindex command loop, recursive
3178
3179 The Emacs command loop is entered automatically when Emacs starts up.
3180 This top-level invocation of the command loop never exits; it keeps
3181 running as long as Emacs does. Lisp programs can also invoke the
3182 command loop. Since this makes more than one activation of the command
3183 loop, we call it @dfn{recursive editing}. A recursive editing level has
3184 the effect of suspending whatever command invoked it and permitting the
3185 user to do arbitrary editing before resuming that command.
3186
3187 The commands available during recursive editing are the same ones
3188 available in the top-level editing loop and defined in the keymaps.
3189 Only a few special commands exit the recursive editing level; the others
3190 return to the recursive editing level when they finish. (The special
3191 commands for exiting are always available, but they do nothing when
3192 recursive editing is not in progress.)
3193
3194 All command loops, including recursive ones, set up all-purpose error
3195 handlers so that an error in a command run from the command loop will
3196 not exit the loop.
3197
3198 @cindex minibuffer input
3199 Minibuffer input is a special kind of recursive editing. It has a few
3200 special wrinkles, such as enabling display of the minibuffer and the
3201 minibuffer window, but fewer than you might suppose. Certain keys
3202 behave differently in the minibuffer, but that is only because of the
3203 minibuffer's local map; if you switch windows, you get the usual Emacs
3204 commands.
3205
3206 @cindex @code{throw} example
3207 @kindex exit
3208 @cindex exit recursive editing
3209 @cindex aborting
3210 To invoke a recursive editing level, call the function
3211 @code{recursive-edit}. This function contains the command loop; it also
3212 contains a call to @code{catch} with tag @code{exit}, which makes it
3213 possible to exit the recursive editing level by throwing to @code{exit}
3214 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3215 then @code{recursive-edit} returns normally to the function that called
3216 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3217 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3218 control returns to the command loop one level up. This is called
3219 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3220
3221 Most applications should not use recursive editing, except as part of
3222 using the minibuffer. Usually it is more convenient for the user if you
3223 change the major mode of the current buffer temporarily to a special
3224 major mode, which should have a command to go back to the previous mode.
3225 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3226 give the user different text to edit ``recursively'', create and select
3227 a new buffer in a special mode. In this mode, define a command to
3228 complete the processing and go back to the previous buffer. (The
3229 @kbd{m} command in Rmail does this.)
3230
3231 Recursive edits are useful in debugging. You can insert a call to
3232 @code{debug} into a function definition as a sort of breakpoint, so that
3233 you can look around when the function gets there. @code{debug} invokes
3234 a recursive edit but also provides the other features of the debugger.
3235
3236 Recursive editing levels are also used when you type @kbd{C-r} in
3237 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3238
3239 @deffn Command recursive-edit
3240 @cindex suspend evaluation
3241 This function invokes the editor command loop. It is called
3242 automatically by the initialization of Emacs, to let the user begin
3243 editing. When called from a Lisp program, it enters a recursive editing
3244 level.
3245
3246 If the current buffer is not the same as the selected window's buffer,
3247 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3248 if you switch buffers, the buffer you switched to is current after
3249 @code{recursive-edit} returns.
3250
3251 In the following example, the function @code{simple-rec} first
3252 advances point one word, then enters a recursive edit, printing out a
3253 message in the echo area. The user can then do any editing desired, and
3254 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3255
3256 @example
3257 (defun simple-rec ()
3258 (forward-word 1)
3259 (message "Recursive edit in progress")
3260 (recursive-edit)
3261 (forward-word 1))
3262 @result{} simple-rec
3263 (simple-rec)
3264 @result{} nil
3265 @end example
3266 @end deffn
3267
3268 @deffn Command exit-recursive-edit
3269 This function exits from the innermost recursive edit (including
3270 minibuffer input). Its definition is effectively @code{(throw 'exit
3271 nil)}.
3272 @end deffn
3273
3274 @deffn Command abort-recursive-edit
3275 This function aborts the command that requested the innermost recursive
3276 edit (including minibuffer input), by signaling @code{quit}
3277 after exiting the recursive edit. Its definition is effectively
3278 @code{(throw 'exit t)}. @xref{Quitting}.
3279 @end deffn
3280
3281 @deffn Command top-level
3282 This function exits all recursive editing levels; it does not return a
3283 value, as it jumps completely out of any computation directly back to
3284 the main command loop.
3285 @end deffn
3286
3287 @defun recursion-depth
3288 This function returns the current depth of recursive edits. When no
3289 recursive edit is active, it returns 0.
3290 @end defun
3291
3292 @node Disabling Commands
3293 @section Disabling Commands
3294 @cindex disabled command
3295
3296 @dfn{Disabling a command} marks the command as requiring user
3297 confirmation before it can be executed. Disabling is used for commands
3298 which might be confusing to beginning users, to prevent them from using
3299 the commands by accident.
3300
3301 @kindex disabled
3302 The low-level mechanism for disabling a command is to put a
3303 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3304 command. These properties are normally set up by the user's
3305 init file (@pxref{Init File}) with Lisp expressions such as this:
3306
3307 @example
3308 (put 'upcase-region 'disabled t)
3309 @end example
3310
3311 @noindent
3312 For a few commands, these properties are present by default (you can
3313 remove them in your init file if you wish).
3314
3315 If the value of the @code{disabled} property is a string, the message
3316 saying the command is disabled includes that string. For example:
3317
3318 @example
3319 (put 'delete-region 'disabled
3320 "Text deleted this way cannot be yanked back!\n")
3321 @end example
3322
3323 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3324 what happens when a disabled command is invoked interactively.
3325 Disabling a command has no effect on calling it as a function from Lisp
3326 programs.
3327
3328 @deffn Command enable-command command
3329 Allow @var{command} (a symbol) to be executed without special
3330 confirmation from now on, and alter the user's init file (@pxref{Init
3331 File}) so that this will apply to future sessions.
3332 @end deffn
3333
3334 @deffn Command disable-command command
3335 Require special confirmation to execute @var{command} from now on, and
3336 alter the user's init file so that this will apply to future sessions.
3337 @end deffn
3338
3339 @defvar disabled-command-function
3340 The value of this variable should be a function. When the user
3341 invokes a disabled command interactively, this function is called
3342 instead of the disabled command. It can use @code{this-command-keys}
3343 to determine what the user typed to run the command, and thus find the
3344 command itself.
3345
3346 The value may also be @code{nil}. Then all commands work normally,
3347 even disabled ones.
3348
3349 By default, the value is a function that asks the user whether to
3350 proceed.
3351 @end defvar
3352
3353 @node Command History
3354 @section Command History
3355 @cindex command history
3356 @cindex complex command
3357 @cindex history of commands
3358
3359 The command loop keeps a history of the complex commands that have
3360 been executed, to make it convenient to repeat these commands. A
3361 @dfn{complex command} is one for which the interactive argument reading
3362 uses the minibuffer. This includes any @kbd{M-x} command, any
3363 @kbd{M-:} command, and any command whose @code{interactive}
3364 specification reads an argument from the minibuffer. Explicit use of
3365 the minibuffer during the execution of the command itself does not cause
3366 the command to be considered complex.
3367
3368 @defvar command-history
3369 This variable's value is a list of recent complex commands, each
3370 represented as a form to evaluate. It continues to accumulate all
3371 complex commands for the duration of the editing session, but when it
3372 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3373 elements are deleted as new ones are added.
3374
3375 @example
3376 @group
3377 command-history
3378 @result{} ((switch-to-buffer "chistory.texi")
3379 (describe-key "^X^[")
3380 (visit-tags-table "~/emacs/src/")
3381 (find-tag "repeat-complex-command"))
3382 @end group
3383 @end example
3384 @end defvar
3385
3386 This history list is actually a special case of minibuffer history
3387 (@pxref{Minibuffer History}), with one special twist: the elements are
3388 expressions rather than strings.
3389
3390 There are a number of commands devoted to the editing and recall of
3391 previous commands. The commands @code{repeat-complex-command}, and
3392 @code{list-command-history} are described in the user manual
3393 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3394 minibuffer, the usual minibuffer history commands are available.
3395
3396 @node Keyboard Macros
3397 @section Keyboard Macros
3398 @cindex keyboard macros
3399
3400 A @dfn{keyboard macro} is a canned sequence of input events that can
3401 be considered a command and made the definition of a key. The Lisp
3402 representation of a keyboard macro is a string or vector containing the
3403 events. Don't confuse keyboard macros with Lisp macros
3404 (@pxref{Macros}).
3405
3406 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3407 This function executes @var{kbdmacro} as a sequence of events. If
3408 @var{kbdmacro} is a string or vector, then the events in it are executed
3409 exactly as if they had been input by the user. The sequence is
3410 @emph{not} expected to be a single key sequence; normally a keyboard
3411 macro definition consists of several key sequences concatenated.
3412
3413 If @var{kbdmacro} is a symbol, then its function definition is used in
3414 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3415 Eventually the result should be a string or vector. If the result is
3416 not a symbol, string, or vector, an error is signaled.
3417
3418 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3419 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3420 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3421 encounters an error or a failing search.
3422
3423 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3424 without arguments, prior to each iteration of the macro. If
3425 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3426
3427 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3428 @end defun
3429
3430 @defvar executing-kbd-macro
3431 This variable contains the string or vector that defines the keyboard
3432 macro that is currently executing. It is @code{nil} if no macro is
3433 currently executing. A command can test this variable so as to behave
3434 differently when run from an executing macro. Do not set this variable
3435 yourself.
3436 @end defvar
3437
3438 @defvar defining-kbd-macro
3439 This variable is non-@code{nil} if and only if a keyboard macro is
3440 being defined. A command can test this variable so as to behave
3441 differently while a macro is being defined. The value is
3442 @code{append} while appending to the definition of an existing macro.
3443 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3444 @code{end-kbd-macro} set this variable---do not set it yourself.
3445
3446 The variable is always local to the current terminal and cannot be
3447 buffer-local. @xref{Multiple Terminals}.
3448 @end defvar
3449
3450 @defvar last-kbd-macro
3451 This variable is the definition of the most recently defined keyboard
3452 macro. Its value is a string or vector, or @code{nil}.
3453
3454 The variable is always local to the current terminal and cannot be
3455 buffer-local. @xref{Multiple Terminals}.
3456 @end defvar
3457
3458 @defvar kbd-macro-termination-hook
3459 This normal hook is run when a keyboard macro terminates, regardless
3460 of what caused it to terminate (reaching the macro end or an error
3461 which ended the macro prematurely).
3462 @end defvar