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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1998-1999, 2001-2011 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/characters
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6@node Non-ASCII Characters, Searching and Matching, Text, Top
7@chapter Non-@acronym{ASCII} Characters
8@cindex multibyte characters
9@cindex characters, multi-byte
10@cindex non-@acronym{ASCII} characters
11
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12 This chapter covers the special issues relating to characters and
13how they are stored in strings and buffers.
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14
15@menu
c4526e93 16* Text Representations:: How Emacs represents text.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
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127Return @code{t} if @var{string} is a multibyte string, @code{nil}
128otherwise.
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129@end defun
130
131@defun string-bytes string
132@cindex string, number of bytes
133This function returns the number of bytes in @var{string}.
134If @var{string} is a multibyte string, this can be greater than
135@code{(length @var{string})}.
136@end defun
137
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138@defun unibyte-string &rest bytes
139This function concatenates all its argument @var{bytes} and makes the
140result a unibyte string.
141@end defun
142
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143@node Converting Representations
144@section Converting Text Representations
145
146 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 147multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 148only @acronym{ASCII} and 8-bit raw bytes. In general, these
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149conversions happen when inserting text into a buffer, or when putting
150text from several strings together in one string. You can also
151explicitly convert a string's contents to either representation.
b8d4c8d0 152
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153 Emacs chooses the representation for a string based on the text from
154which it is constructed. The general rule is to convert unibyte text
155to multibyte text when combining it with other multibyte text, because
156the multibyte representation is more general and can hold whatever
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157characters the unibyte text has.
158
159 When inserting text into a buffer, Emacs converts the text to the
160buffer's representation, as specified by
161@code{enable-multibyte-characters} in that buffer. In particular, when
162you insert multibyte text into a unibyte buffer, Emacs converts the text
163to unibyte, even though this conversion cannot in general preserve all
164the characters that might be in the multibyte text. The other natural
165alternative, to convert the buffer contents to multibyte, is not
166acceptable because the buffer's representation is a choice made by the
167user that cannot be overridden automatically.
168
97d8273f 169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 170characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 171the multibyte representation of raw eight-bit bytes.
b8d4c8d0 172
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173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174and eight-bit characters to their single-byte form, but loses
175information for non-@acronym{ASCII} characters by discarding all but
176the low 8 bits of each character's codepoint. Converting unibyte text
177to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 178
031c41de 179The next two functions either return the argument @var{string}, or a
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180newly created string with no text properties.
181
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182@defun string-to-multibyte string
183This function returns a multibyte string containing the same sequence
031c41de 184of characters as @var{string}. If @var{string} is a multibyte string,
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185it is returned unchanged. The function assumes that @var{string}
186includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187latter are converted to their multibyte representation corresponding
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188to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189(@pxref{Text Representations, codepoints}).
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190@end defun
191
192@defun string-to-unibyte string
193This function returns a unibyte string containing the same sequence of
194characters as @var{string}. It signals an error if @var{string}
195contains a non-@acronym{ASCII} character. If @var{string} is a
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196unibyte string, it is returned unchanged. Use this function for
197@var{string} arguments that contain only @acronym{ASCII} and eight-bit
198characters.
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199@end defun
200
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201@defun byte-to-string byte
202@cindex byte to string
203This function returns a unibyte string containing a single byte of
35a30759 204character data, @var{character}. It signals an error if
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205@var{character} is not an integer between 0 and 255.
206@end defun
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207
208@defun multibyte-char-to-unibyte char
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209This converts the multibyte character @var{char} to a unibyte
210character, and returns that character. If @var{char} is neither
211@acronym{ASCII} nor eight-bit, the function returns -1.
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212@end defun
213
214@defun unibyte-char-to-multibyte char
215This convert the unibyte character @var{char} to a multibyte
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216character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217byte.
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218@end defun
219
220@node Selecting a Representation
221@section Selecting a Representation
222
223 Sometimes it is useful to examine an existing buffer or string as
224multibyte when it was unibyte, or vice versa.
225
226@defun set-buffer-multibyte multibyte
227Set the representation type of the current buffer. If @var{multibyte}
228is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229is @code{nil}, the buffer becomes unibyte.
230
231This function leaves the buffer contents unchanged when viewed as a
031c41de 232sequence of bytes. As a consequence, it can change the contents
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233viewed as characters; for instance, a sequence of three bytes which is
234treated as one character in multibyte representation will count as
235three characters in unibyte representation. Eight-bit characters
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236representing raw bytes are an exception. They are represented by one
237byte in a unibyte buffer, but when the buffer is set to multibyte,
238they are converted to two-byte sequences, and vice versa.
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239
240This function sets @code{enable-multibyte-characters} to record which
241representation is in use. It also adjusts various data in the buffer
242(including overlays, text properties and markers) so that they cover the
243same text as they did before.
244
245You cannot use @code{set-buffer-multibyte} on an indirect buffer,
246because indirect buffers always inherit the representation of the
247base buffer.
248@end defun
249
250@defun string-as-unibyte string
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251If @var{string} is already a unibyte string, this function returns
252@var{string} itself. Otherwise, it returns a new string with the same
253bytes as @var{string}, but treating each byte as a separate character
254(so that the value may have more characters than @var{string}); as an
255exception, each eight-bit character representing a raw byte is
256converted into a single byte. The newly-created string contains no
031c41de 257text properties.
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258@end defun
259
260@defun string-as-multibyte string
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261If @var{string} is a multibyte string, this function returns
262@var{string} itself. Otherwise, it returns a new string with the same
263bytes as @var{string}, but treating each multibyte sequence as one
264character. This means that the value may have fewer characters than
265@var{string} has. If a byte sequence in @var{string} is invalid as a
266multibyte representation of a single character, each byte in the
267sequence is treated as a raw 8-bit byte. The newly-created string
268contains no text properties.
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269@end defun
270
271@node Character Codes
272@section Character Codes
273@cindex character codes
274
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275 The unibyte and multibyte text representations use different
276character codes. The valid character codes for unibyte representation
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277range from 0 to @code{#xFF} (255)---the values that can fit in one
278byte. The valid character codes for multibyte representation range
279from 0 to @code{#x3FFFFF}. In this code space, values 0 through
280@code{#x7F} (127) are for @acronym{ASCII} characters, and values
281@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
282non-@acronym{ASCII} characters.
283
284 Emacs character codes are a superset of the Unicode standard.
285Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
286characters of the same codepoint; values @code{#x110000} (1114112)
287through @code{#x3FFF7F} (4194175) represent characters that are not
288unified with Unicode; and values @code{#x3FFF80} (4194176) through
289@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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290
291@defun characterp charcode
292This returns @code{t} if @var{charcode} is a valid character, and
293@code{nil} otherwise.
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294
295@example
80070260 296@group
ffdbc44b 297(characterp 65)
b8d4c8d0 298 @result{} t
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299@end group
300@group
ffdbc44b 301(characterp 4194303)
b8d4c8d0 302 @result{} t
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303@end group
304@group
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305(characterp 4194304)
306 @result{} nil
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307@end group
308@end example
309@end defun
310
311@cindex maximum value of character codepoint
312@cindex codepoint, largest value
313@defun max-char
314This function returns the largest value that a valid character
315codepoint can have.
316
317@example
318@group
319(characterp (max-char))
320 @result{} t
321@end group
322@group
323(characterp (1+ (max-char)))
324 @result{} nil
325@end group
b8d4c8d0 326@end example
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327@end defun
328
106e6894 329@defun get-byte &optional pos string
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330This function returns the byte at character position @var{pos} in the
331current buffer. If the current buffer is unibyte, this is literally
332the byte at that position. If the buffer is multibyte, byte values of
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333@acronym{ASCII} characters are the same as character codepoints,
334whereas eight-bit raw bytes are converted to their 8-bit codes. The
335function signals an error if the character at @var{pos} is
336non-@acronym{ASCII}.
337
338The optional argument @var{string} means to get a byte value from that
339string instead of the current buffer.
340@end defun
341
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342@node Character Properties
343@section Character Properties
344@cindex character properties
345A @dfn{character property} is a named attribute of a character that
346specifies how the character behaves and how it should be handled
347during text processing and display. Thus, character properties are an
348important part of specifying the character's semantics.
349
434843ec 350 On the whole, Emacs follows the Unicode Standard in its implementation
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351of character properties. In particular, Emacs supports the
352@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
353Model}, and the Emacs character property database is derived from the
354Unicode Character Database (@acronym{UCD}). See the
355@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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356Properties chapter of the Unicode Standard}, for a detailed
357description of Unicode character properties and their meaning. This
358section assumes you are already familiar with that chapter of the
359Unicode Standard, and want to apply that knowledge to Emacs Lisp
360programs.
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361
362 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 363possible values, whose types depend on the property; if a character
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364does not have a certain property, the value is @code{nil}. As a
365general rule, the names of character properties in Emacs are produced
366from the corresponding Unicode properties by downcasing them and
367replacing each @samp{_} character with a dash @samp{-}. For example,
368@code{Canonical_Combining_Class} becomes
369@code{canonical-combining-class}. However, sometimes we shorten the
370names to make their use easier.
371
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372@cindex unassigned character codepoints
373 Some codepoints are left @dfn{unassigned} by the
374@acronym{UCD}---they don't correspond to any character. The Unicode
375Standard defines default values of properties for such codepoints;
376they are mentioned below for each property.
377
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378 Here is the full list of value types for all the character
379properties that Emacs knows about:
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380
381@table @code
382@item name
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383Corresponds to the @code{Name} Unicode property. The value is a
384string consisting of upper-case Latin letters A to Z, digits, spaces,
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385and hyphen @samp{-} characters. For unassigned codepoints, the value
386is an empty string.
91211f07 387
f8848423 388@cindex unicode general category
91211f07 389@item general-category
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390Corresponds to the @code{General_Category} Unicode property. The
391value is a symbol whose name is a 2-letter abbreviation of the
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392character's classification. For unassigned codepoints, the value
393is @code{Cn}.
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394
395@item canonical-combining-class
049bcbcb 396Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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397The value is an integer number. For unassigned codepoints, the value
398is zero.
91211f07 399
10862873 400@cindex bidirectional class of characters
91211f07 401@item bidi-class
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402Corresponds to the Unicode @code{Bidi_Class} property. The value is a
403symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 404character. Emacs uses this property when it reorders bidirectional
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405text for display (@pxref{Bidirectional Display}). For unassigned
406codepoints, the value depends on the code blocks to which the
407codepoint belongs: most unassigned codepoints get the value of
408@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
409or @code{R} (strong R).
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410
411@item decomposition
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412Corresponds to the Unicode @code{Decomposition_Type} and
413@code{Decomposition_Value} properties. The value is a list, whose
414first element may be a symbol representing a compatibility formatting
415tag, such as @code{small}@footnote{
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416Note that the Unicode spec writes these tag names inside
417@samp{<..>} brackets. The tag names in Emacs do not include the
418brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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419@samp{small}.
420}; the other elements are characters that give the compatibility
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421decomposition sequence of this character. For unassigned codepoints,
422the value is the character itself.
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423
424@item decimal-digit-value
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425Corresponds to the Unicode @code{Numeric_Value} property for
426characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
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427integer number. For unassigned codepoints, the value is @code{nil},
428which means @acronym{NaN}, or ``not-a-number''.
91211f07 429
bc039a3b 430@item digit-value
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431Corresponds to the Unicode @code{Numeric_Value} property for
432characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
433an integer number. Examples of such characters include compatibility
434subscript and superscript digits, for which the value is the
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435corresponding number. For unassigned codepoints, the value is
436@code{nil}, which means @acronym{NaN}.
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437
438@item numeric-value
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439Corresponds to the Unicode @code{Numeric_Value} property for
440characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 441this property is an integer or a floating-point number. Examples of
af38459f 442characters that have this property include fractions, subscripts,
91211f07 443superscripts, Roman numerals, currency numerators, and encircled
af38459f 444numbers. For example, the value of this property for the character
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445@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
446unassigned codepoints, the value is @code{nil}, which means
447@acronym{NaN}.
91211f07 448
10862873 449@cindex mirroring of characters
91211f07 450@item mirrored
af38459f 451Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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452of this property is a symbol, either @code{Y} or @code{N}. For
453unassigned codepoints, the value is @code{N}.
91211f07 454
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455@item mirroring
456Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
457value of this property is a character whose glyph represents the
458mirror image of the character's glyph, or @code{nil} if there's no
459defined mirroring glyph. All the characters whose @code{mirrored}
460property is @code{N} have @code{nil} as their @code{mirroring}
461property; however, some characters whose @code{mirrored} property is
462@code{Y} also have @code{nil} for @code{mirroring}, because no
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463appropriate characters exist with mirrored glyphs. Emacs uses this
464property to display mirror images of characters when appropriate
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465(@pxref{Bidirectional Display}). For unassigned codepoints, the value
466is @code{nil}.
10862873 467
91211f07 468@item old-name
af38459f 469Corresponds to the Unicode @code{Unicode_1_Name} property. The value
bca633fb 470is a string. For unassigned codepoints, the value is an empty string.
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471
472@item iso-10646-comment
af38459f 473Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 474a string. For unassigned codepoints, the value is an empty string.
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475
476@item uppercase
af38459f 477Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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478The value of this property is a single character. For unassigned
479codepoints, the value is @code{nil}, which means the character itself.
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480
481@item lowercase
af38459f 482Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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483The value of this property is a single character. For unassigned
484codepoints, the value is @code{nil}, which means the character itself.
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485
486@item titlecase
af38459f 487Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 488@dfn{Title case} is a special form of a character used when the first
af38459f 489character of a word needs to be capitalized. The value of this
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490property is a single character. For unassigned codepoints, the value
491is @code{nil}, which means the character itself.
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492@end table
493
494@defun get-char-code-property char propname
495This function returns the value of @var{char}'s @var{propname} property.
496
497@example
498@group
499(get-char-code-property ? 'general-category)
500 @result{} Zs
501@end group
502@group
503(get-char-code-property ?1 'general-category)
504 @result{} Nd
505@end group
506@group
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507;; subscript 4
508(get-char-code-property ?\u2084 'digit-value)
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509 @result{} 4
510@end group
511@group
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512;; one fifth
513(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 514 @result{} 0.2
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515@end group
516@group
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517;; Roman IV
518(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 519 @result{} 4
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520@end group
521@end example
522@end defun
523
524@defun char-code-property-description prop value
525This function returns the description string of property @var{prop}'s
526@var{value}, or @code{nil} if @var{value} has no description.
527
528@example
529@group
530(char-code-property-description 'general-category 'Zs)
531 @result{} "Separator, Space"
532@end group
533@group
534(char-code-property-description 'general-category 'Nd)
535 @result{} "Number, Decimal Digit"
536@end group
537@group
538(char-code-property-description 'numeric-value '1/5)
539 @result{} nil
540@end group
541@end example
542@end defun
543
544@defun put-char-code-property char propname value
545This function stores @var{value} as the value of the property
546@var{propname} for the character @var{char}.
547@end defun
548
f8848423 549@defvar unicode-category-table
91211f07 550The value of this variable is a char-table (@pxref{Char-Tables}) that
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551specifies, for each character, its Unicode @code{General_Category}
552property as a symbol.
553@end defvar
554
555@defvar char-script-table
556The value of this variable is a char-table that specifies, for each
557character, a symbol whose name is the script to which the character
558belongs, according to the Unicode Standard classification of the
559Unicode code space into script-specific blocks. This char-table has a
560single extra slot whose value is the list of all script symbols.
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561@end defvar
562
563@defvar char-width-table
564The value of this variable is a char-table that specifies the width of
565each character in columns that it will occupy on the screen.
566@end defvar
567
568@defvar printable-chars
569The value of this variable is a char-table that specifies, for each
570character, whether it is printable or not. That is, if evaluating
571@code{(aref printable-chars char)} results in @code{t}, the character
572is printable, and if it results in @code{nil}, it is not.
573@end defvar
574
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575@node Character Sets
576@section Character Sets
577@cindex character sets
578
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579@cindex charset
580@cindex coded character set
581An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
582in which each character is assigned a numeric code point. (The
434843ec 583Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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584charset has a name which is a symbol. A single character can belong
585to any number of different character sets, but it will generally have
586a different code point in each charset. Examples of character sets
587include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
588@code{windows-1255}. The code point assigned to a character in a
589charset is usually different from its code point used in Emacs buffers
590and strings.
591
592@cindex @code{emacs}, a charset
593@cindex @code{unicode}, a charset
594@cindex @code{eight-bit}, a charset
595 Emacs defines several special character sets. The character set
596@code{unicode} includes all the characters whose Emacs code points are
85eeac93 597in the range @code{0..#x10FFFF}. The character set @code{emacs}
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598includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
599Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
600Emacs uses it to represent raw bytes encountered in text.
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601
602@defun charsetp object
603Returns @code{t} if @var{object} is a symbol that names a character set,
604@code{nil} otherwise.
605@end defun
606
607@defvar charset-list
608The value is a list of all defined character set names.
609@end defvar
610
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611@defun charset-priority-list &optional highestp
612This functions returns a list of all defined character sets ordered by
613their priority. If @var{highestp} is non-@code{nil}, the function
614returns a single character set of the highest priority.
615@end defun
616
617@defun set-charset-priority &rest charsets
618This function makes @var{charsets} the highest priority character sets.
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619@end defun
620
106e6894 621@defun char-charset character &optional restriction
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622This function returns the name of the character set of highest
623priority that @var{character} belongs to. @acronym{ASCII} characters
624are an exception: for them, this function always returns @code{ascii}.
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625
626If @var{restriction} is non-@code{nil}, it should be a list of
627charsets to search. Alternatively, it can be a coding system, in
628which case the returned charset must be supported by that coding
629system (@pxref{Coding Systems}).
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630@end defun
631
632@defun charset-plist charset
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633This function returns the property list of the character set
634@var{charset}. Although @var{charset} is a symbol, this is not the
635same as the property list of that symbol. Charset properties include
636important information about the charset, such as its documentation
637string, short name, etc.
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638@end defun
639
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640@defun put-charset-property charset propname value
641This function sets the @var{propname} property of @var{charset} to the
642given @var{value}.
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643@end defun
644
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645@defun get-charset-property charset propname
646This function returns the value of @var{charset}s property
647@var{propname}.
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648@end defun
649
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650@deffn Command list-charset-chars charset
651This command displays a list of characters in the character set
652@var{charset}.
653@end deffn
b8d4c8d0 654
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655 Emacs can convert between its internal representation of a character
656and the character's codepoint in a specific charset. The following
657two functions support these conversions.
658
659@c FIXME: decode-char and encode-char accept and ignore an additional
660@c argument @var{restriction}. When that argument actually makes a
661@c difference, it should be documented here.
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662@defun decode-char charset code-point
663This function decodes a character that is assigned a @var{code-point}
664in @var{charset}, to the corresponding Emacs character, and returns
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665it. If @var{charset} doesn't contain a character of that code point,
666the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
667integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
668specified as a cons cell @code{(@var{high} . @var{low})}, where
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669@var{low} are the lower 16 bits of the value and @var{high} are the
670high 16 bits.
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671@end defun
672
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673@defun encode-char char charset
674This function returns the code point assigned to the character
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675@var{char} in @var{charset}. If the result does not fit in a Lisp
676integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
677that fits the second argument of @code{decode-char} above. If
678@var{charset} doesn't have a codepoint for @var{char}, the value is
679@code{nil}.
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680@end defun
681
682 The following function comes in handy for applying a certain
683function to all or part of the characters in a charset:
684
85eeac93 685@defun map-charset-chars function charset &optional arg from-code to-code
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686Call @var{function} for characters in @var{charset}. @var{function}
687is called with two arguments. The first one is a cons cell
688@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
689indicate a range of characters contained in charset. The second
85eeac93 690argument passed to @var{function} is @var{arg}.
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691
692By default, the range of codepoints passed to @var{function} includes
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693all the characters in @var{charset}, but optional arguments
694@var{from-code} and @var{to-code} limit that to the range of
695characters between these two codepoints of @var{charset}. If either
696of them is @code{nil}, it defaults to the first or last codepoint of
697@var{charset}, respectively.
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698@end defun
699
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700@node Scanning Charsets
701@section Scanning for Character Sets
702
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703 Sometimes it is useful to find out which character set a particular
704character belongs to. One use for this is in determining which coding
705systems (@pxref{Coding Systems}) are capable of representing all of
706the text in question; another is to determine the font(s) for
707displaying that text.
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708
709@defun charset-after &optional pos
031c41de 710This function returns the charset of highest priority containing the
97d8273f 711character at position @var{pos} in the current buffer. If @var{pos}
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712is omitted or @code{nil}, it defaults to the current value of point.
713If @var{pos} is out of range, the value is @code{nil}.
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714@end defun
715
716@defun find-charset-region beg end &optional translation
031c41de 717This function returns a list of the character sets of highest priority
8b80cdf5 718that contain characters in the current buffer between positions
031c41de 719@var{beg} and @var{end}.
b8d4c8d0 720
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721The optional argument @var{translation} specifies a translation table
722to use for scanning the text (@pxref{Translation of Characters}). If
723it is non-@code{nil}, then each character in the region is translated
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724through this table, and the value returned describes the translated
725characters instead of the characters actually in the buffer.
726@end defun
727
728@defun find-charset-string string &optional translation
97d8273f 729This function returns a list of character sets of highest priority
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730that contain characters in @var{string}. It is just like
731@code{find-charset-region}, except that it applies to the contents of
732@var{string} instead of part of the current buffer.
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733@end defun
734
735@node Translation of Characters
736@section Translation of Characters
737@cindex character translation tables
738@cindex translation tables
739
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740 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
741specifies a mapping of characters into characters. These tables are
742used in encoding and decoding, and for other purposes. Some coding
743systems specify their own particular translation tables; there are
744also default translation tables which apply to all other coding
745systems.
b8d4c8d0 746
031c41de
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747 A translation table has two extra slots. The first is either
748@code{nil} or a translation table that performs the reverse
749translation; the second is the maximum number of characters to look up
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750for translating sequences of characters (see the description of
751@code{make-translation-table-from-alist} below).
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752
753@defun make-translation-table &rest translations
754This function returns a translation table based on the argument
755@var{translations}. Each element of @var{translations} should be a
756list of elements of the form @code{(@var{from} . @var{to})}; this says
757to translate the character @var{from} into @var{to}.
758
759The arguments and the forms in each argument are processed in order,
760and if a previous form already translates @var{to} to some other
761character, say @var{to-alt}, @var{from} is also translated to
762@var{to-alt}.
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763@end defun
764
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765 During decoding, the translation table's translations are applied to
766the characters that result from ordinary decoding. If a coding system
97d8273f 767has the property @code{:decode-translation-table}, that specifies the
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768translation table to use, or a list of translation tables to apply in
769sequence. (This is a property of the coding system, as returned by
770@code{coding-system-get}, not a property of the symbol that is the
771coding system's name. @xref{Coding System Basics,, Basic Concepts of
772Coding Systems}.) Finally, if
773@code{standard-translation-table-for-decode} is non-@code{nil}, the
774resulting characters are translated by that table.
775
776 During encoding, the translation table's translations are applied to
777the characters in the buffer, and the result of translation is
778actually encoded. If a coding system has property
779@code{:encode-translation-table}, that specifies the translation table
780to use, or a list of translation tables to apply in sequence. In
781addition, if the variable @code{standard-translation-table-for-encode}
782is non-@code{nil}, it specifies the translation table to use for
783translating the result.
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784
785@defvar standard-translation-table-for-decode
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786This is the default translation table for decoding. If a coding
787systems specifies its own translation tables, the table that is the
788value of this variable, if non-@code{nil}, is applied after them.
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789@end defvar
790
791@defvar standard-translation-table-for-encode
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792This is the default translation table for encoding. If a coding
793systems specifies its own translation tables, the table that is the
794value of this variable, if non-@code{nil}, is applied after them.
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795@end defvar
796
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797@defvar translation-table-for-input
798Self-inserting characters are translated through this translation
799table before they are inserted. Search commands also translate their
800input through this table, so they can compare more reliably with
801what's in the buffer.
802
803This variable automatically becomes buffer-local when set.
804@end defvar
805
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806@defun make-translation-table-from-vector vec
807This function returns a translation table made from @var{vec} that is
85eeac93 808an array of 256 elements to map bytes (values 0 through #xFF) to
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809characters. Elements may be @code{nil} for untranslated bytes. The
810returned table has a translation table for reverse mapping in the
8b80cdf5 811first extra slot, and the value @code{1} in the second extra slot.
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812
813This function provides an easy way to make a private coding system
814that maps each byte to a specific character. You can specify the
815returned table and the reverse translation table using the properties
816@code{:decode-translation-table} and @code{:encode-translation-table}
817respectively in the @var{props} argument to
818@code{define-coding-system}.
819@end defun
820
821@defun make-translation-table-from-alist alist
822This function is similar to @code{make-translation-table} but returns
823a complex translation table rather than a simple one-to-one mapping.
824Each element of @var{alist} is of the form @code{(@var{from}
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825. @var{to})}, where @var{from} and @var{to} are either characters or
826vectors specifying a sequence of characters. If @var{from} is a
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827character, that character is translated to @var{to} (i.e.@: to a
828character or a character sequence). If @var{from} is a vector of
829characters, that sequence is translated to @var{to}. The returned
830table has a translation table for reverse mapping in the first extra
8b80cdf5
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831slot, and the maximum length of all the @var{from} character sequences
832in the second extra slot.
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833@end defun
834
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835@node Coding Systems
836@section Coding Systems
837
838@cindex coding system
839 When Emacs reads or writes a file, and when Emacs sends text to a
840subprocess or receives text from a subprocess, it normally performs
841character code conversion and end-of-line conversion as specified
842by a particular @dfn{coding system}.
843
844 How to define a coding system is an arcane matter, and is not
845documented here.
846
847@menu
848* Coding System Basics:: Basic concepts.
849* Encoding and I/O:: How file I/O functions handle coding systems.
850* Lisp and Coding Systems:: Functions to operate on coding system names.
851* User-Chosen Coding Systems:: Asking the user to choose a coding system.
852* Default Coding Systems:: Controlling the default choices.
853* Specifying Coding Systems:: Requesting a particular coding system
854 for a single file operation.
855* Explicit Encoding:: Encoding or decoding text without doing I/O.
856* Terminal I/O Encoding:: Use of encoding for terminal I/O.
857* MS-DOS File Types:: How DOS "text" and "binary" files
858 relate to coding systems.
859@end menu
860
861@node Coding System Basics
862@subsection Basic Concepts of Coding Systems
863
864@cindex character code conversion
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865 @dfn{Character code conversion} involves conversion between the
866internal representation of characters used inside Emacs and some other
867encoding. Emacs supports many different encodings, in that it can
868convert to and from them. For example, it can convert text to or from
869encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
870several variants of ISO 2022. In some cases, Emacs supports several
871alternative encodings for the same characters; for example, there are
872three coding systems for the Cyrillic (Russian) alphabet: ISO,
873Alternativnyj, and KOI8.
874
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875 Every coding system specifies a particular set of character code
876conversions, but the coding system @code{undecided} is special: it
877leaves the choice unspecified, to be chosen heuristically for each
878file, based on the file's data.
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879
880 In general, a coding system doesn't guarantee roundtrip identity:
881decoding a byte sequence using coding system, then encoding the
882resulting text in the same coding system, can produce a different byte
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883sequence. But some coding systems do guarantee that the byte sequence
884will be the same as what you originally decoded. Here are a few
885examples:
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886
887@quotation
80070260 888iso-8859-1, utf-8, big5, shift_jis, euc-jp
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889@end quotation
890
891 Encoding buffer text and then decoding the result can also fail to
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892reproduce the original text. For instance, if you encode a character
893with a coding system which does not support that character, the result
894is unpredictable, and thus decoding it using the same coding system
895may produce a different text. Currently, Emacs can't report errors
896that result from encoding unsupported characters.
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897
898@cindex EOL conversion
899@cindex end-of-line conversion
900@cindex line end conversion
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901 @dfn{End of line conversion} handles three different conventions
902used on various systems for representing end of line in files. The
903Unix convention, used on GNU and Unix systems, is to use the linefeed
904character (also called newline). The DOS convention, used on
905MS-Windows and MS-DOS systems, is to use a carriage-return and a
906linefeed at the end of a line. The Mac convention is to use just
907carriage-return.
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908
909@cindex base coding system
910@cindex variant coding system
911 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
912conversion unspecified, to be chosen based on the data. @dfn{Variant
913coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
914@code{latin-1-mac} specify the end-of-line conversion explicitly as
915well. Most base coding systems have three corresponding variants whose
916names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
917
02eccf6b 918@vindex raw-text@r{ coding system}
b8d4c8d0 919 The coding system @code{raw-text} is special in that it prevents
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920character code conversion, and causes the buffer visited with this
921coding system to be a unibyte buffer. For historical reasons, you can
922save both unibyte and multibyte text with this coding system. When
923you use @code{raw-text} to encode multibyte text, it does perform one
924character code conversion: it converts eight-bit characters to their
925single-byte external representation. @code{raw-text} does not specify
926the end-of-line conversion, allowing that to be determined as usual by
927the data, and has the usual three variants which specify the
928end-of-line conversion.
929
930@vindex no-conversion@r{ coding system}
931@vindex binary@r{ coding system}
932 @code{no-conversion} (and its alias @code{binary}) is equivalent to
933@code{raw-text-unix}: it specifies no conversion of either character
934codes or end-of-line.
b8d4c8d0 935
80070260 936@vindex emacs-internal@r{ coding system}
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937@vindex utf-8-emacs@r{ coding system}
938 The coding system @code{utf-8-emacs} specifies that the data is
939represented in the internal Emacs encoding (@pxref{Text
940Representations}). This is like @code{raw-text} in that no code
941conversion happens, but different in that the result is multibyte
942data. The name @code{emacs-internal} is an alias for
943@code{utf-8-emacs}.
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944
945@defun coding-system-get coding-system property
946This function returns the specified property of the coding system
947@var{coding-system}. Most coding system properties exist for internal
80070260 948purposes, but one that you might find useful is @code{:mime-charset}.
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949That property's value is the name used in MIME for the character coding
950which this coding system can read and write. Examples:
951
952@example
80070260 953(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 954 @result{} iso-8859-1
80070260 955(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 956 @result{} iso-2022-cn
80070260 957(coding-system-get 'cyrillic-koi8 :mime-charset)
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958 @result{} koi8-r
959@end example
960
80070260 961The value of the @code{:mime-charset} property is also defined
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962as an alias for the coding system.
963@end defun
964
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965@defun coding-system-aliases coding-system
966This function returns the list of aliases of @var{coding-system}.
967@end defun
968
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969@node Encoding and I/O
970@subsection Encoding and I/O
971
972 The principal purpose of coding systems is for use in reading and
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973writing files. The function @code{insert-file-contents} uses a coding
974system to decode the file data, and @code{write-region} uses one to
975encode the buffer contents.
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976
977 You can specify the coding system to use either explicitly
978(@pxref{Specifying Coding Systems}), or implicitly using a default
979mechanism (@pxref{Default Coding Systems}). But these methods may not
980completely specify what to do. For example, they may choose a coding
981system such as @code{undefined} which leaves the character code
982conversion to be determined from the data. In these cases, the I/O
983operation finishes the job of choosing a coding system. Very often
984you will want to find out afterwards which coding system was chosen.
985
986@defvar buffer-file-coding-system
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987This buffer-local variable records the coding system used for saving the
988buffer and for writing part of the buffer with @code{write-region}. If
989the text to be written cannot be safely encoded using the coding system
990specified by this variable, these operations select an alternative
991encoding by calling the function @code{select-safe-coding-system}
992(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
993requires to ask the user to specify a coding system,
994@code{buffer-file-coding-system} is updated to the newly selected coding
995system.
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996
997@code{buffer-file-coding-system} does @emph{not} affect sending text
998to a subprocess.
999@end defvar
1000
1001@defvar save-buffer-coding-system
1002This variable specifies the coding system for saving the buffer (by
1003overriding @code{buffer-file-coding-system}). Note that it is not used
1004for @code{write-region}.
1005
1006When a command to save the buffer starts out to use
1007@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1008and that coding system cannot handle
1009the actual text in the buffer, the command asks the user to choose
1010another coding system (by calling @code{select-safe-coding-system}).
1011After that happens, the command also updates
1012@code{buffer-file-coding-system} to represent the coding system that
1013the user specified.
1014@end defvar
1015
1016@defvar last-coding-system-used
1017I/O operations for files and subprocesses set this variable to the
1018coding system name that was used. The explicit encoding and decoding
1019functions (@pxref{Explicit Encoding}) set it too.
1020
1021@strong{Warning:} Since receiving subprocess output sets this variable,
1022it can change whenever Emacs waits; therefore, you should copy the
1023value shortly after the function call that stores the value you are
1024interested in.
1025@end defvar
1026
1027 The variable @code{selection-coding-system} specifies how to encode
1028selections for the window system. @xref{Window System Selections}.
1029
1030@defvar file-name-coding-system
1031The variable @code{file-name-coding-system} specifies the coding
1032system to use for encoding file names. Emacs encodes file names using
1033that coding system for all file operations. If
1034@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1035coding system determined by the selected language environment. In the
1036default language environment, any non-@acronym{ASCII} characters in
1037file names are not encoded specially; they appear in the file system
1038using the internal Emacs representation.
1039@end defvar
1040
1041 @strong{Warning:} if you change @code{file-name-coding-system} (or
1042the language environment) in the middle of an Emacs session, problems
1043can result if you have already visited files whose names were encoded
1044using the earlier coding system and are handled differently under the
1045new coding system. If you try to save one of these buffers under the
1046visited file name, saving may use the wrong file name, or it may get
1047an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1048new file name for that buffer.
1049
1050@node Lisp and Coding Systems
1051@subsection Coding Systems in Lisp
1052
1053 Here are the Lisp facilities for working with coding systems:
1054
0e90e7be 1055@cindex list all coding systems
b8d4c8d0
GM
1056@defun coding-system-list &optional base-only
1057This function returns a list of all coding system names (symbols). If
1058@var{base-only} is non-@code{nil}, the value includes only the
1059base coding systems. Otherwise, it includes alias and variant coding
1060systems as well.
1061@end defun
1062
1063@defun coding-system-p object
1064This function returns @code{t} if @var{object} is a coding system
1065name or @code{nil}.
1066@end defun
1067
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EZ
1068@cindex validity of coding system
1069@cindex coding system, validity check
b8d4c8d0 1070@defun check-coding-system coding-system
80070260
EZ
1071This function checks the validity of @var{coding-system}. If that is
1072valid, it returns @var{coding-system}. If @var{coding-system} is
1073@code{nil}, the function return @code{nil}. For any other values, it
1074signals an error whose @code{error-symbol} is @code{coding-system-error}
1075(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1076@end defun
1077
0e90e7be 1078@cindex eol type of coding system
b8d4c8d0
GM
1079@defun coding-system-eol-type coding-system
1080This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1081conversion used by @var{coding-system}. If @var{coding-system}
1082specifies a certain eol conversion, the return value is an integer 0,
10831, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1084respectively. If @var{coding-system} doesn't specify eol conversion
1085explicitly, the return value is a vector of coding systems, each one
1086with one of the possible eol conversion types, like this:
1087
1088@lisp
1089(coding-system-eol-type 'latin-1)
1090 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1091@end lisp
1092
1093@noindent
1094If this function returns a vector, Emacs will decide, as part of the
1095text encoding or decoding process, what eol conversion to use. For
1096decoding, the end-of-line format of the text is auto-detected, and the
1097eol conversion is set to match it (e.g., DOS-style CRLF format will
1098imply @code{dos} eol conversion). For encoding, the eol conversion is
1099taken from the appropriate default coding system (e.g.,
4e3b4528 1100default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1101@code{buffer-file-coding-system}), or from the default eol conversion
1102appropriate for the underlying platform.
1103@end defun
1104
0e90e7be 1105@cindex eol conversion of coding system
b8d4c8d0
GM
1106@defun coding-system-change-eol-conversion coding-system eol-type
1107This function returns a coding system which is like @var{coding-system}
1108except for its eol conversion, which is specified by @code{eol-type}.
1109@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1110@code{nil}. If it is @code{nil}, the returned coding system determines
1111the end-of-line conversion from the data.
1112
1113@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1114@code{dos} and @code{mac}, respectively.
1115@end defun
1116
0e90e7be 1117@cindex text conversion of coding system
b8d4c8d0
GM
1118@defun coding-system-change-text-conversion eol-coding text-coding
1119This function returns a coding system which uses the end-of-line
1120conversion of @var{eol-coding}, and the text conversion of
1121@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1122@code{undecided}, or one of its variants according to @var{eol-coding}.
1123@end defun
1124
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EZ
1125@cindex safely encode region
1126@cindex coding systems for encoding region
b8d4c8d0
GM
1127@defun find-coding-systems-region from to
1128This function returns a list of coding systems that could be used to
1129encode a text between @var{from} and @var{to}. All coding systems in
1130the list can safely encode any multibyte characters in that portion of
1131the text.
1132
1133If the text contains no multibyte characters, the function returns the
1134list @code{(undecided)}.
1135@end defun
1136
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EZ
1137@cindex safely encode a string
1138@cindex coding systems for encoding a string
b8d4c8d0
GM
1139@defun find-coding-systems-string string
1140This function returns a list of coding systems that could be used to
1141encode the text of @var{string}. All coding systems in the list can
1142safely encode any multibyte characters in @var{string}. If the text
1143contains no multibyte characters, this returns the list
1144@code{(undecided)}.
1145@end defun
1146
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EZ
1147@cindex charset, coding systems to encode
1148@cindex safely encode characters in a charset
b8d4c8d0
GM
1149@defun find-coding-systems-for-charsets charsets
1150This function returns a list of coding systems that could be used to
1151encode all the character sets in the list @var{charsets}.
1152@end defun
1153
91211f07
EZ
1154@defun check-coding-systems-region start end coding-system-list
1155This function checks whether coding systems in the list
1156@code{coding-system-list} can encode all the characters in the region
1157between @var{start} and @var{end}. If all of the coding systems in
1158the list can encode the specified text, the function returns
1159@code{nil}. If some coding systems cannot encode some of the
1160characters, the value is an alist, each element of which has the form
1161@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1162that @var{coding-system1} cannot encode characters at buffer positions
1163@var{pos1}, @var{pos2}, @enddots{}.
1164
1165@var{start} may be a string, in which case @var{end} is ignored and
1166the returned value references string indices instead of buffer
1167positions.
1168@end defun
1169
b8d4c8d0
GM
1170@defun detect-coding-region start end &optional highest
1171This function chooses a plausible coding system for decoding the text
80070260
EZ
1172from @var{start} to @var{end}. This text should be a byte sequence,
1173i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1174eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1175
1176Normally this function returns a list of coding systems that could
1177handle decoding the text that was scanned. They are listed in order of
1178decreasing priority. But if @var{highest} is non-@code{nil}, then the
1179return value is just one coding system, the one that is highest in
1180priority.
1181
1182If the region contains only @acronym{ASCII} characters except for such
1183ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1184@code{undecided} or @code{(undecided)}, or a variant specifying
1185end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1186
1187If the region contains null bytes, the value is @code{no-conversion},
1188even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1189@end defun
1190
1191@defun detect-coding-string string &optional highest
1192This function is like @code{detect-coding-region} except that it
1193operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1194@end defun
1195
0e90e7be 1196@cindex null bytes, and decoding text
0b4faef3
EZ
1197@defvar inhibit-null-byte-detection
1198If this variable has a non-@code{nil} value, null bytes are ignored
1199when detecting the encoding of a region or a string. This allows to
1200correctly detect the encoding of text that contains null bytes, such
1201as Info files with Index nodes.
1202@end defvar
1203
1204@defvar inhibit-iso-escape-detection
1205If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1206are ignored when detecting the encoding of a region or a string. The
1207result is that no text is ever detected as encoded in some ISO-2022
1208encoding, and all escape sequences become visible in a buffer.
1209@strong{Warning:} @emph{Use this variable with extreme caution,
1210because many files in the Emacs distribution use ISO-2022 encoding.}
1211@end defvar
1212
0e90e7be 1213@cindex charsets supported by a coding system
91211f07
EZ
1214@defun coding-system-charset-list coding-system
1215This function returns the list of character sets (@pxref{Character
1216Sets}) supported by @var{coding-system}. Some coding systems that
1217support too many character sets to list them all yield special values:
1218@itemize @bullet
1219@item
1220If @var{coding-system} supports all the ISO-2022 charsets, the value
1221is @code{iso-2022}.
1222@item
1223If @var{coding-system} supports all Emacs characters, the value is
1224@code{(emacs)}.
1225@item
1226If @var{coding-system} supports all emacs-mule characters, the value
1227is @code{emacs-mule}.
1228@item
1229If @var{coding-system} supports all Unicode characters, the value is
1230@code{(unicode)}.
1231@end itemize
b8d4c8d0
GM
1232@end defun
1233
1234 @xref{Coding systems for a subprocess,, Process Information}, in
1235particular the description of the functions
1236@code{process-coding-system} and @code{set-process-coding-system}, for
1237how to examine or set the coding systems used for I/O to a subprocess.
1238
1239@node User-Chosen Coding Systems
1240@subsection User-Chosen Coding Systems
1241
1242@cindex select safe coding system
1243@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1244This function selects a coding system for encoding specified text,
1245asking the user to choose if necessary. Normally the specified text
1246is the text in the current buffer between @var{from} and @var{to}. If
1247@var{from} is a string, the string specifies the text to encode, and
1248@var{to} is ignored.
1249
77730170
EZ
1250If the specified text includes raw bytes (@pxref{Text
1251Representations}), @code{select-safe-coding-system} suggests
1252@code{raw-text} for its encoding.
1253
b8d4c8d0
GM
1254If @var{default-coding-system} is non-@code{nil}, that is the first
1255coding system to try; if that can handle the text,
1256@code{select-safe-coding-system} returns that coding system. It can
1257also be a list of coding systems; then the function tries each of them
1258one by one. After trying all of them, it next tries the current
1259buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1260@code{undecided}), then the default value of
1261@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1262preferred coding system, which the user can set using the command
1263@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1264Coding Systems, emacs, The GNU Emacs Manual}).
1265
1266If one of those coding systems can safely encode all the specified
1267text, @code{select-safe-coding-system} chooses it and returns it.
1268Otherwise, it asks the user to choose from a list of coding systems
1269which can encode all the text, and returns the user's choice.
1270
1271@var{default-coding-system} can also be a list whose first element is
1272t and whose other elements are coding systems. Then, if no coding
1273system in the list can handle the text, @code{select-safe-coding-system}
1274queries the user immediately, without trying any of the three
1275alternatives described above.
1276
1277The optional argument @var{accept-default-p}, if non-@code{nil},
1278should be a function to determine whether a coding system selected
1279without user interaction is acceptable. @code{select-safe-coding-system}
1280calls this function with one argument, the base coding system of the
1281selected coding system. If @var{accept-default-p} returns @code{nil},
1282@code{select-safe-coding-system} rejects the silently selected coding
1283system, and asks the user to select a coding system from a list of
1284possible candidates.
1285
1286@vindex select-safe-coding-system-accept-default-p
1287If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1288non-@code{nil}, it should be a function taking a single argument.
1289It is used in place of @var{accept-default-p}, overriding any
1290value supplied for this argument.
b8d4c8d0
GM
1291
1292As a final step, before returning the chosen coding system,
1293@code{select-safe-coding-system} checks whether that coding system is
1294consistent with what would be selected if the contents of the region
1295were read from a file. (If not, this could lead to data corruption in
1296a file subsequently re-visited and edited.) Normally,
1297@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1298file for this purpose, but if @var{file} is non-@code{nil}, it uses
1299that file instead (this can be relevant for @code{write-region} and
1300similar functions). If it detects an apparent inconsistency,
1301@code{select-safe-coding-system} queries the user before selecting the
1302coding system.
1303@end defun
1304
1305 Here are two functions you can use to let the user specify a coding
1306system, with completion. @xref{Completion}.
1307
1308@defun read-coding-system prompt &optional default
1309This function reads a coding system using the minibuffer, prompting with
1310string @var{prompt}, and returns the coding system name as a symbol. If
1311the user enters null input, @var{default} specifies which coding system
1312to return. It should be a symbol or a string.
1313@end defun
1314
1315@defun read-non-nil-coding-system prompt
1316This function reads a coding system using the minibuffer, prompting with
1317string @var{prompt}, and returns the coding system name as a symbol. If
1318the user tries to enter null input, it asks the user to try again.
1319@xref{Coding Systems}.
1320@end defun
1321
1322@node Default Coding Systems
1323@subsection Default Coding Systems
0e90e7be
EZ
1324@cindex default coding system
1325@cindex coding system, automatically determined
b8d4c8d0
GM
1326
1327 This section describes variables that specify the default coding
1328system for certain files or when running certain subprograms, and the
1329function that I/O operations use to access them.
1330
1331 The idea of these variables is that you set them once and for all to the
1332defaults you want, and then do not change them again. To specify a
1333particular coding system for a particular operation in a Lisp program,
1334don't change these variables; instead, override them using
1335@code{coding-system-for-read} and @code{coding-system-for-write}
1336(@pxref{Specifying Coding Systems}).
1337
0e90e7be 1338@cindex file contents, and default coding system
01f17ae2 1339@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1340This variable is an alist of text patterns and corresponding coding
1341systems. Each element has the form @code{(@var{regexp}
1342. @var{coding-system})}; a file whose first few kilobytes match
1343@var{regexp} is decoded with @var{coding-system} when its contents are
1344read into a buffer. The settings in this alist take priority over
1345@code{coding:} tags in the files and the contents of
1346@code{file-coding-system-alist} (see below). The default value is set
1347so that Emacs automatically recognizes mail files in Babyl format and
1348reads them with no code conversions.
01f17ae2 1349@end defopt
b8d4c8d0 1350
0e90e7be 1351@cindex file name, and default coding system
01f17ae2 1352@defopt file-coding-system-alist
b8d4c8d0
GM
1353This variable is an alist that specifies the coding systems to use for
1354reading and writing particular files. Each element has the form
1355@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1356expression that matches certain file names. The element applies to file
1357names that match @var{pattern}.
1358
1359The @sc{cdr} of the element, @var{coding}, should be either a coding
1360system, a cons cell containing two coding systems, or a function name (a
1361symbol with a function definition). If @var{coding} is a coding system,
1362that coding system is used for both reading the file and writing it. If
1363@var{coding} is a cons cell containing two coding systems, its @sc{car}
1364specifies the coding system for decoding, and its @sc{cdr} specifies the
1365coding system for encoding.
1366
1367If @var{coding} is a function name, the function should take one
1368argument, a list of all arguments passed to
1369@code{find-operation-coding-system}. It must return a coding system
1370or a cons cell containing two coding systems. This value has the same
1371meaning as described above.
1372
1373If @var{coding} (or what returned by the above function) is
1374@code{undecided}, the normal code-detection is performed.
01f17ae2 1375@end defopt
b8d4c8d0 1376
01f17ae2 1377@defopt auto-coding-alist
0e90e7be
EZ
1378This variable is an alist that specifies the coding systems to use for
1379reading and writing particular files. Its form is like that of
1380@code{file-coding-system-alist}, but, unlike the latter, this variable
1381takes priority over any @code{coding:} tags in the file.
01f17ae2 1382@end defopt
0e90e7be
EZ
1383
1384@cindex program name, and default coding system
b8d4c8d0
GM
1385@defvar process-coding-system-alist
1386This variable is an alist specifying which coding systems to use for a
1387subprocess, depending on which program is running in the subprocess. It
1388works like @code{file-coding-system-alist}, except that @var{pattern} is
1389matched against the program name used to start the subprocess. The coding
1390system or systems specified in this alist are used to initialize the
1391coding systems used for I/O to the subprocess, but you can specify
1392other coding systems later using @code{set-process-coding-system}.
1393@end defvar
1394
1395 @strong{Warning:} Coding systems such as @code{undecided}, which
1396determine the coding system from the data, do not work entirely reliably
1397with asynchronous subprocess output. This is because Emacs handles
1398asynchronous subprocess output in batches, as it arrives. If the coding
1399system leaves the character code conversion unspecified, or leaves the
1400end-of-line conversion unspecified, Emacs must try to detect the proper
1401conversion from one batch at a time, and this does not always work.
1402
1403 Therefore, with an asynchronous subprocess, if at all possible, use a
1404coding system which determines both the character code conversion and
1405the end of line conversion---that is, one like @code{latin-1-unix},
1406rather than @code{undecided} or @code{latin-1}.
1407
0e90e7be
EZ
1408@cindex port number, and default coding system
1409@cindex network service name, and default coding system
b8d4c8d0
GM
1410@defvar network-coding-system-alist
1411This variable is an alist that specifies the coding system to use for
1412network streams. It works much like @code{file-coding-system-alist},
1413with the difference that the @var{pattern} in an element may be either a
1414port number or a regular expression. If it is a regular expression, it
1415is matched against the network service name used to open the network
1416stream.
1417@end defvar
1418
1419@defvar default-process-coding-system
1420This variable specifies the coding systems to use for subprocess (and
1421network stream) input and output, when nothing else specifies what to
1422do.
1423
1424The value should be a cons cell of the form @code{(@var{input-coding}
1425. @var{output-coding})}. Here @var{input-coding} applies to input from
1426the subprocess, and @var{output-coding} applies to output to it.
1427@end defvar
1428
0e90e7be 1429@cindex default coding system, functions to determine
01f17ae2 1430@defopt auto-coding-functions
b8d4c8d0
GM
1431This variable holds a list of functions that try to determine a
1432coding system for a file based on its undecoded contents.
1433
1434Each function in this list should be written to look at text in the
1435current buffer, but should not modify it in any way. The buffer will
1436contain undecoded text of parts of the file. Each function should
1437take one argument, @var{size}, which tells it how many characters to
1438look at, starting from point. If the function succeeds in determining
1439a coding system for the file, it should return that coding system.
1440Otherwise, it should return @code{nil}.
1441
1442If a file has a @samp{coding:} tag, that takes precedence, so these
1443functions won't be called.
01f17ae2 1444@end defopt
b8d4c8d0 1445
0e90e7be
EZ
1446@defun find-auto-coding filename size
1447This function tries to determine a suitable coding system for
1448@var{filename}. It examines the buffer visiting the named file, using
1449the variables documented above in sequence, until it finds a match for
1450one of the rules specified by these variables. It then returns a cons
1451cell of the form @code{(@var{coding} . @var{source})}, where
1452@var{coding} is the coding system to use and @var{source} is a symbol,
1453one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1454@code{:coding}, or @code{auto-coding-functions}, indicating which one
1455supplied the matching rule. The value @code{:coding} means the coding
1456system was specified by the @code{coding:} tag in the file
1457(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1458The order of looking for a matching rule is @code{auto-coding-alist}
1459first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1460tag, and lastly @code{auto-coding-functions}. If no matching rule was
1461found, the function returns @code{nil}.
1462
1463The second argument @var{size} is the size of text, in characters,
1464following point. The function examines text only within @var{size}
1465characters after point. Normally, the buffer should be positioned at
1466the beginning when this function is called, because one of the places
1467for the @code{coding:} tag is the first one or two lines of the file;
1468in that case, @var{size} should be the size of the buffer.
1469@end defun
1470
1471@defun set-auto-coding filename size
1472This function returns a suitable coding system for file
1473@var{filename}. It uses @code{find-auto-coding} to find the coding
1474system. If no coding system could be determined, the function returns
1475@code{nil}. The meaning of the argument @var{size} is like in
1476@code{find-auto-coding}.
1477@end defun
1478
b8d4c8d0
GM
1479@defun find-operation-coding-system operation &rest arguments
1480This function returns the coding system to use (by default) for
1481performing @var{operation} with @var{arguments}. The value has this
1482form:
1483
1484@example
1485(@var{decoding-system} . @var{encoding-system})
1486@end example
1487
1488The first element, @var{decoding-system}, is the coding system to use
1489for decoding (in case @var{operation} does decoding), and
1490@var{encoding-system} is the coding system for encoding (in case
1491@var{operation} does encoding).
1492
049bcbcb
CY
1493The argument @var{operation} is a symbol; it should be one of
1494@code{write-region}, @code{start-process}, @code{call-process},
1495@code{call-process-region}, @code{insert-file-contents}, or
1496@code{open-network-stream}. These are the names of the Emacs I/O
1497primitives that can do character code and eol conversion.
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GM
1498
1499The remaining arguments should be the same arguments that might be given
1500to the corresponding I/O primitive. Depending on the primitive, one
1501of those arguments is selected as the @dfn{target}. For example, if
1502@var{operation} does file I/O, whichever argument specifies the file
1503name is the target. For subprocess primitives, the process name is the
1504target. For @code{open-network-stream}, the target is the service name
1505or port number.
1506
1507Depending on @var{operation}, this function looks up the target in
1508@code{file-coding-system-alist}, @code{process-coding-system-alist},
1509or @code{network-coding-system-alist}. If the target is found in the
1510alist, @code{find-operation-coding-system} returns its association in
1511the alist; otherwise it returns @code{nil}.
1512
1513If @var{operation} is @code{insert-file-contents}, the argument
1514corresponding to the target may be a cons cell of the form
1515@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1516is a file name to look up in @code{file-coding-system-alist}, and
1517@var{buffer} is a buffer that contains the file's contents (not yet
1518decoded). If @code{file-coding-system-alist} specifies a function to
1519call for this file, and that function needs to examine the file's
1520contents (as it usually does), it should examine the contents of
1521@var{buffer} instead of reading the file.
1522@end defun
1523
1524@node Specifying Coding Systems
1525@subsection Specifying a Coding System for One Operation
1526
1527 You can specify the coding system for a specific operation by binding
1528the variables @code{coding-system-for-read} and/or
1529@code{coding-system-for-write}.
1530
1531@defvar coding-system-for-read
1532If this variable is non-@code{nil}, it specifies the coding system to
1533use for reading a file, or for input from a synchronous subprocess.
1534
1535It also applies to any asynchronous subprocess or network stream, but in
1536a different way: the value of @code{coding-system-for-read} when you
1537start the subprocess or open the network stream specifies the input
1538decoding method for that subprocess or network stream. It remains in
1539use for that subprocess or network stream unless and until overridden.
1540
1541The right way to use this variable is to bind it with @code{let} for a
1542specific I/O operation. Its global value is normally @code{nil}, and
1543you should not globally set it to any other value. Here is an example
1544of the right way to use the variable:
1545
1546@example
1547;; @r{Read the file with no character code conversion.}
1548;; @r{Assume @acronym{crlf} represents end-of-line.}
1549(let ((coding-system-for-read 'emacs-mule-dos))
1550 (insert-file-contents filename))
1551@end example
1552
1553When its value is non-@code{nil}, this variable takes precedence over
1554all other methods of specifying a coding system to use for input,
1555including @code{file-coding-system-alist},
1556@code{process-coding-system-alist} and
1557@code{network-coding-system-alist}.
1558@end defvar
1559
1560@defvar coding-system-for-write
1561This works much like @code{coding-system-for-read}, except that it
1562applies to output rather than input. It affects writing to files,
1563as well as sending output to subprocesses and net connections.
1564
1565When a single operation does both input and output, as do
1566@code{call-process-region} and @code{start-process}, both
1567@code{coding-system-for-read} and @code{coding-system-for-write}
1568affect it.
1569@end defvar
1570
01f17ae2 1571@defopt inhibit-eol-conversion
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GM
1572When this variable is non-@code{nil}, no end-of-line conversion is done,
1573no matter which coding system is specified. This applies to all the
1574Emacs I/O and subprocess primitives, and to the explicit encoding and
1575decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1576@end defopt
b8d4c8d0 1577
91211f07
EZ
1578@cindex priority order of coding systems
1579@cindex coding systems, priority
1580 Sometimes, you need to prefer several coding systems for some
1581operation, rather than fix a single one. Emacs lets you specify a
1582priority order for using coding systems. This ordering affects the
333f9019 1583sorting of lists of coding systems returned by functions such as
91211f07
EZ
1584@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1585
1586@defun coding-system-priority-list &optional highestp
1587This function returns the list of coding systems in the order of their
1588current priorities. Optional argument @var{highestp}, if
1589non-@code{nil}, means return only the highest priority coding system.
1590@end defun
1591
1592@defun set-coding-system-priority &rest coding-systems
1593This function puts @var{coding-systems} at the beginning of the
1594priority list for coding systems, thus making their priority higher
1595than all the rest.
1596@end defun
1597
1598@defmac with-coding-priority coding-systems &rest body@dots{}
1599This macro execute @var{body}, like @code{progn} does
1600(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1601the priority list for coding systems. @var{coding-systems} should be
1602a list of coding systems to prefer during execution of @var{body}.
1603@end defmac
1604
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GM
1605@node Explicit Encoding
1606@subsection Explicit Encoding and Decoding
1607@cindex encoding in coding systems
1608@cindex decoding in coding systems
1609
1610 All the operations that transfer text in and out of Emacs have the
1611ability to use a coding system to encode or decode the text.
1612You can also explicitly encode and decode text using the functions
1613in this section.
1614
1615 The result of encoding, and the input to decoding, are not ordinary
1616text. They logically consist of a series of byte values; that is, a
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1617series of @acronym{ASCII} and eight-bit characters. In unibyte
1618buffers and strings, these characters have codes in the range 0
85eeac93
CY
1619through #xFF (255). In a multibyte buffer or string, eight-bit
1620characters have character codes higher than #xFF (@pxref{Text
1621Representations}), but Emacs transparently converts them to their
1622single-byte values when you encode or decode such text.
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GM
1623
1624 The usual way to read a file into a buffer as a sequence of bytes, so
1625you can decode the contents explicitly, is with
1626@code{insert-file-contents-literally} (@pxref{Reading from Files});
1627alternatively, specify a non-@code{nil} @var{rawfile} argument when
1628visiting a file with @code{find-file-noselect}. These methods result in
1629a unibyte buffer.
1630
1631 The usual way to use the byte sequence that results from explicitly
1632encoding text is to copy it to a file or process---for example, to write
1633it with @code{write-region} (@pxref{Writing to Files}), and suppress
1634encoding by binding @code{coding-system-for-write} to
1635@code{no-conversion}.
1636
1637 Here are the functions to perform explicit encoding or decoding. The
1638encoding functions produce sequences of bytes; the decoding functions
1639are meant to operate on sequences of bytes. All of these functions
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EZ
1640discard text properties. They also set @code{last-coding-system-used}
1641to the precise coding system they used.
b8d4c8d0 1642
80070260 1643@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1644This command encodes the text from @var{start} to @var{end} according
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EZ
1645to coding system @var{coding-system}. Normally, the encoded text
1646replaces the original text in the buffer, but the optional argument
1647@var{destination} can change that. If @var{destination} is a buffer,
1648the encoded text is inserted in that buffer after point (point does
1649not move); if it is @code{t}, the command returns the encoded text as
1650a unibyte string without inserting it.
1651
1652If encoded text is inserted in some buffer, this command returns the
1653length of the encoded text.
1654
1655The result of encoding is logically a sequence of bytes, but the
1656buffer remains multibyte if it was multibyte before, and any 8-bit
1657bytes are converted to their multibyte representation (@pxref{Text
1658Representations}).
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EZ
1659
1660@cindex @code{undecided} coding-system, when encoding
1661Do @emph{not} use @code{undecided} for @var{coding-system} when
1662encoding text, since that may lead to unexpected results. Instead,
1663use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1664Systems, select-safe-coding-system}) to suggest a suitable encoding,
1665if there's no obvious pertinent value for @var{coding-system}.
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GM
1666@end deffn
1667
80070260 1668@defun encode-coding-string string coding-system &optional nocopy buffer
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GM
1669This function encodes the text in @var{string} according to coding
1670system @var{coding-system}. It returns a new string containing the
1671encoded text, except when @var{nocopy} is non-@code{nil}, in which
1672case the function may return @var{string} itself if the encoding
1673operation is trivial. The result of encoding is a unibyte string.
1674@end defun
1675
106e6894 1676@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1677This command decodes the text from @var{start} to @var{end} according
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1678to coding system @var{coding-system}. To make explicit decoding
1679useful, the text before decoding ought to be a sequence of byte
1680values, but both multibyte and unibyte buffers are acceptable (in the
1681multibyte case, the raw byte values should be represented as eight-bit
1682characters). Normally, the decoded text replaces the original text in
1683the buffer, but the optional argument @var{destination} can change
1684that. If @var{destination} is a buffer, the decoded text is inserted
1685in that buffer after point (point does not move); if it is @code{t},
1686the command returns the decoded text as a multibyte string without
1687inserting it.
1688
1689If decoded text is inserted in some buffer, this command returns the
1690length of the decoded text.
7d2a859f
EZ
1691
1692This command puts a @code{charset} text property on the decoded text.
1693The value of the property states the character set used to decode the
1694original text.
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GM
1695@end deffn
1696
80070260
EZ
1697@defun decode-coding-string string coding-system &optional nocopy buffer
1698This function decodes the text in @var{string} according to
1699@var{coding-system}. It returns a new string containing the decoded
1700text, except when @var{nocopy} is non-@code{nil}, in which case the
1701function may return @var{string} itself if the decoding operation is
1702trivial. To make explicit decoding useful, the contents of
1703@var{string} ought to be a unibyte string with a sequence of byte
1704values, but a multibyte string is also acceptable (assuming it
1705contains 8-bit bytes in their multibyte form).
1706
1707If optional argument @var{buffer} specifies a buffer, the decoded text
1708is inserted in that buffer after point (point does not move). In this
1709case, the return value is the length of the decoded text.
7d2a859f
EZ
1710
1711@cindex @code{charset}, text property
1712This function puts a @code{charset} text property on the decoded text.
1713The value of the property states the character set used to decode the
1714original text:
1715
1716@example
1717@group
1718(decode-coding-string "Gr\374ss Gott" 'latin-1)
1719 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1720@end group
1721@end example
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GM
1722@end defun
1723
1724@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1725This function decodes the text from @var{from} to @var{to} as if
1726it were being read from file @var{filename} using @code{insert-file-contents}
1727using the rest of the arguments provided.
1728
1729The normal way to use this function is after reading text from a file
1730without decoding, if you decide you would rather have decoded it.
1731Instead of deleting the text and reading it again, this time with
1732decoding, you can call this function.
1733@end defun
1734
1735@node Terminal I/O Encoding
1736@subsection Terminal I/O Encoding
1737
1738 Emacs can decode keyboard input using a coding system, and encode
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EZ
1739terminal output. This is useful for terminals that transmit or
1740display text using a particular encoding such as Latin-1. Emacs does
1741not set @code{last-coding-system-used} for encoding or decoding of
1742terminal I/O.
b8d4c8d0 1743
3f1d322f 1744@defun keyboard-coding-system &optional terminal
b8d4c8d0 1745This function returns the coding system that is in use for decoding
3f1d322f
EZ
1746keyboard input from @var{terminal}---or @code{nil} if no coding system
1747is to be used for that terminal. If @var{terminal} is omitted or
1748@code{nil}, it means the selected frame's terminal. @xref{Multiple
1749Terminals}.
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GM
1750@end defun
1751
3f1d322f
EZ
1752@deffn Command set-keyboard-coding-system coding-system &optional terminal
1753This command specifies @var{coding-system} as the coding system to use
1754for decoding keyboard input from @var{terminal}. If
1755@var{coding-system} is @code{nil}, that means do not decode keyboard
1756input. If @var{terminal} is a frame, it means that frame's terminal;
1757if it is @code{nil}, that means the currently selected frame's
1758terminal. @xref{Multiple Terminals}.
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GM
1759@end deffn
1760
106e6894 1761@defun terminal-coding-system &optional terminal
b8d4c8d0 1762This function returns the coding system that is in use for encoding
106e6894
CY
1763terminal output from @var{terminal}---or @code{nil} if the output is
1764not encoded. If @var{terminal} is a frame, it means that frame's
1765terminal; if it is @code{nil}, that means the currently selected
1766frame's terminal.
b8d4c8d0
GM
1767@end defun
1768
106e6894 1769@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1770This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1771for encoding terminal output from @var{terminal}. If
1772@var{coding-system} is @code{nil}, terminal output is not encoded. If
1773@var{terminal} is a frame, it means that frame's terminal; if it is
1774@code{nil}, that means the currently selected frame's terminal.
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GM
1775@end deffn
1776
1777@node MS-DOS File Types
1778@subsection MS-DOS File Types
1779@cindex DOS file types
1780@cindex MS-DOS file types
1781@cindex Windows file types
1782@cindex file types on MS-DOS and Windows
1783@cindex text files and binary files
1784@cindex binary files and text files
1785
1786 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1787end-of-line conversion for a file by looking at the file's name. This
1788feature classifies files as @dfn{text files} and @dfn{binary files}. By
1789``binary file'' we mean a file of literal byte values that are not
1790necessarily meant to be characters; Emacs does no end-of-line conversion
1791and no character code conversion for them. On the other hand, the bytes
1792in a text file are intended to represent characters; when you create a
1793new file whose name implies that it is a text file, Emacs uses DOS
1794end-of-line conversion.
1795
1796@defvar buffer-file-type
1797This variable, automatically buffer-local in each buffer, records the
1798file type of the buffer's visited file. When a buffer does not specify
1799a coding system with @code{buffer-file-coding-system}, this variable is
1800used to determine which coding system to use when writing the contents
1801of the buffer. It should be @code{nil} for text, @code{t} for binary.
1802If it is @code{t}, the coding system is @code{no-conversion}.
1803Otherwise, @code{undecided-dos} is used.
1804
1805Normally this variable is set by visiting a file; it is set to
1806@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1807
1808Its default value is used to decide how to handle files for which
1809@code{file-name-buffer-file-type-alist} says nothing about the type:
1810If the default value is non-@code{nil}, then these files are treated as
1811binary: the coding system @code{no-conversion} is used. Otherwise,
1812nothing special is done for them---the coding system is deduced solely
1813from the file contents, in the usual Emacs fashion.
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GM
1814@end defvar
1815
1816@defopt file-name-buffer-file-type-alist
1817This variable holds an alist for recognizing text and binary files.
1818Each element has the form (@var{regexp} . @var{type}), where
1819@var{regexp} is matched against the file name, and @var{type} may be
1820@code{nil} for text, @code{t} for binary, or a function to call to
1821compute which. If it is a function, then it is called with a single
1822argument (the file name) and should return @code{t} or @code{nil}.
1823
1824When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1825which coding system to use when reading a file. For a text file,
1826@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1827is used.
1828
1829If no element in this alist matches a given file name, then
4e3b4528 1830the default value of @code{buffer-file-type} says how to treat the file.
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GM
1831@end defopt
1832
1833@node Input Methods
1834@section Input Methods
1835@cindex input methods
1836
1837 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1838characters from the keyboard. Unlike coding systems, which translate
1839non-@acronym{ASCII} characters to and from encodings meant to be read by
1840programs, input methods provide human-friendly commands. (@xref{Input
1841Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1842use input methods to enter text.) How to define input methods is not
1843yet documented in this manual, but here we describe how to use them.
1844
1845 Each input method has a name, which is currently a string;
1846in the future, symbols may also be usable as input method names.
1847
1848@defvar current-input-method
1849This variable holds the name of the input method now active in the
1850current buffer. (It automatically becomes local in each buffer when set
1851in any fashion.) It is @code{nil} if no input method is active in the
1852buffer now.
1853@end defvar
1854
1855@defopt default-input-method
1856This variable holds the default input method for commands that choose an
1857input method. Unlike @code{current-input-method}, this variable is
1858normally global.
1859@end defopt
1860
1861@deffn Command set-input-method input-method
1862This command activates input method @var{input-method} for the current
1863buffer. It also sets @code{default-input-method} to @var{input-method}.
1864If @var{input-method} is @code{nil}, this command deactivates any input
1865method for the current buffer.
1866@end deffn
1867
1868@defun read-input-method-name prompt &optional default inhibit-null
1869This function reads an input method name with the minibuffer, prompting
1870with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1871by default, if the user enters empty input. However, if
1872@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1873
1874The returned value is a string.
1875@end defun
1876
1877@defvar input-method-alist
1878This variable defines all the supported input methods.
1879Each element defines one input method, and should have the form:
1880
1881@example
1882(@var{input-method} @var{language-env} @var{activate-func}
1883 @var{title} @var{description} @var{args}...)
1884@end example
1885
1886Here @var{input-method} is the input method name, a string;
1887@var{language-env} is another string, the name of the language
1888environment this input method is recommended for. (That serves only for
1889documentation purposes.)
1890
1891@var{activate-func} is a function to call to activate this method. The
1892@var{args}, if any, are passed as arguments to @var{activate-func}. All
1893told, the arguments to @var{activate-func} are @var{input-method} and
1894the @var{args}.
1895
1896@var{title} is a string to display in the mode line while this method is
1897active. @var{description} is a string describing this method and what
1898it is good for.
1899@end defvar
1900
1901 The fundamental interface to input methods is through the
1902variable @code{input-method-function}. @xref{Reading One Event},
1903and @ref{Invoking the Input Method}.
1904
1905@node Locales
1906@section Locales
1907@cindex locale
1908
1909 POSIX defines a concept of ``locales'' which control which language
1910to use in language-related features. These Emacs variables control
1911how Emacs interacts with these features.
1912
1913@defvar locale-coding-system
1914@cindex keyboard input decoding on X
1915This variable specifies the coding system to use for decoding system
1916error messages and---on X Window system only---keyboard input, for
1917encoding the format argument to @code{format-time-string}, and for
1918decoding the return value of @code{format-time-string}.
1919@end defvar
1920
1921@defvar system-messages-locale
1922This variable specifies the locale to use for generating system error
1923messages. Changing the locale can cause messages to come out in a
1924different language or in a different orthography. If the variable is
1925@code{nil}, the locale is specified by environment variables in the
1926usual POSIX fashion.
1927@end defvar
1928
1929@defvar system-time-locale
1930This variable specifies the locale to use for formatting time values.
1931Changing the locale can cause messages to appear according to the
1932conventions of a different language. If the variable is @code{nil}, the
1933locale is specified by environment variables in the usual POSIX fashion.
1934@end defvar
1935
1936@defun locale-info item
1937This function returns locale data @var{item} for the current POSIX
1938locale, if available. @var{item} should be one of these symbols:
1939
1940@table @code
1941@item codeset
1942Return the character set as a string (locale item @code{CODESET}).
1943
1944@item days
1945Return a 7-element vector of day names (locale items
1946@code{DAY_1} through @code{DAY_7});
1947
1948@item months
1949Return a 12-element vector of month names (locale items @code{MON_1}
1950through @code{MON_12}).
1951
1952@item paper
1953Return a list @code{(@var{width} @var{height})} for the default paper
1954size measured in millimeters (locale items @code{PAPER_WIDTH} and
1955@code{PAPER_HEIGHT}).
1956@end table
1957
1958If the system can't provide the requested information, or if
1959@var{item} is not one of those symbols, the value is @code{nil}. All
1960strings in the return value are decoded using
1961@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1962for more information about locales and locale items.
1963@end defun