string display property
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
e3b9fc91 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
fd897522 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
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18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
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20* Overlay Arrow:: Display of an arrow to indicate position.
21* Temporary Displays:: Displays that go away automatically.
22* Overlays:: Use overlays to highlight parts of the buffer.
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23* Width:: How wide a character or string is on the screen.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
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26* Display Property:: Enabling special display features.
27* Images:: Displaying images in Emacs buffers.
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28* Blinking:: How Emacs shows the matching open parenthesis.
29* Inverse Video:: Specifying how the screen looks.
30* Usual Display:: The usual conventions for displaying nonprinting chars.
31* Display Tables:: How to specify other conventions.
32* Beeping:: Audible signal to the user.
33* Window Systems:: Which window system is being used.
34@end menu
35
36@node Refresh Screen
37@section Refreshing the Screen
38
39The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 40given frame (@pxref{Frames}).
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41
42@c Emacs 19 feature
43@defun redraw-frame frame
44This function clears and redisplays frame @var{frame}.
45@end defun
46
47Even more powerful is @code{redraw-display}:
48
49@deffn Command redraw-display
50This function clears and redisplays all visible frames.
51@end deffn
52
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53 Processing user input takes absolute priority over redisplay. If you
54call these functions when input is available, they do nothing
55immediately, but a full redisplay does happen eventually---after all the
56input has been processed.
57
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58 Normally, suspending and resuming Emacs also refreshes the screen.
59Some terminal emulators record separate contents for display-oriented
60programs such as Emacs and for ordinary sequential display. If you are
61using such a terminal, you might want to inhibit the redisplay on
78608595 62resumption.
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63
64@defvar no-redraw-on-reenter
65@cindex suspend (cf. @code{no-redraw-on-reenter})
66@cindex resume (cf. @code{no-redraw-on-reenter})
67This variable controls whether Emacs redraws the entire screen after it
f9f59935 68has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 69to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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70@end defvar
71
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72@node Forcing Redisplay
73@section Forcing Redisplay
74@cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77at all if input is available before it starts. Most of the time, this
78is exactly what you want. However, you can prevent preemption by
79binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81@tindex redisplay-dont-pause
82@defvar redisplay-dont-pause
83If this variable is non-@code{nil}, pending input does not
84prevent or halt redisplay; redisplay occurs, and finishes,
85regardless of whether input is available. This feature is available
86as of Emacs 21.
87@end defvar
88
89 You can request a display update, but only if no input is pending,
90with @code{(sit-for 0)}. To force a display update even when input is
91pending, do this:
92
93@example
94(let ((redisplay-dont-pause t))
95 (sit-for 0))
96@end example
97
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98@node Truncation
99@section Truncation
100@cindex line wrapping
101@cindex continuation lines
102@cindex @samp{$} in display
103@cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106line can either be continued on the next screen line, or truncated to
107one screen line. The additional screen lines used to display a long
108text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109the rightmost column of the window indicates truncation; a @samp{\} on
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110the rightmost column indicates a line that ``wraps'' onto the next line,
111which is also called @dfn{continuing} the line. (The display table can
112specify alternative indicators; see @ref{Display Tables}.)
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113
114 Note that continuation is different from filling; continuation happens
115on the screen only, not in the buffer contents, and it breaks a line
116precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118@defopt truncate-lines
119This buffer-local variable controls how Emacs displays lines that extend
120beyond the right edge of the window. The default is @code{nil}, which
121specifies continuation. If the value is non-@code{nil}, then these
122lines are truncated.
123
124If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125then truncation is always used for side-by-side windows (within one
126frame) regardless of the value of @code{truncate-lines}.
127@end defopt
128
bfe721d1 129@defopt default-truncate-lines
42b85554 130This variable is the default value for @code{truncate-lines}, for
969fe9b5 131buffers that do not have buffer-local values for it.
bfe721d1 132@end defopt
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133
134@defopt truncate-partial-width-windows
135This variable controls display of lines that extend beyond the right
136edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137If it is non-@code{nil}, these lines are truncated; otherwise,
138@code{truncate-lines} says what to do with them.
139@end defopt
140
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141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142a window, that forces truncation.
143
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144 You can override the glyphs that indicate continuation or truncation
145using the display table; see @ref{Display Tables}.
42b85554 146
1911e6e5 147 If your buffer contains @emph{very} long lines, and you use
22697dac 148continuation to display them, just thinking about them can make Emacs
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149redisplay slow. The column computation and indentation functions also
150become slow. Then you might find it advisable to set
151@code{cache-long-line-scans} to @code{t}.
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152
153@defvar cache-long-line-scans
154If this variable is non-@code{nil}, various indentation and motion
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155functions, and Emacs redisplay, cache the results of scanning the
156buffer, and consult the cache to avoid rescanning regions of the buffer
157unless they are modified.
22697dac 158
bfe721d1 159Turning on the cache slows down processing of short lines somewhat.
22697dac 160
969fe9b5 161This variable is automatically buffer-local in every buffer.
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162@end defvar
163
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164@node The Echo Area
165@section The Echo Area
166@cindex error display
167@cindex echo area
168
22697dac 169The @dfn{echo area} is used for displaying messages made with the
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170@code{message} primitive, and for echoing keystrokes. It is not the
171same as the minibuffer, despite the fact that the minibuffer appears
172(when active) in the same place on the screen as the echo area. The
173@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174between the echo area and the minibuffer for use of that screen space
175(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176Error messages appear in the echo area; see @ref{Errors}.
177
178You can write output in the echo area by using the Lisp printing
179functions with @code{t} as the stream (@pxref{Output Functions}), or as
180follows:
181
182@defun message string &rest arguments
22697dac 183This function displays a one-line message in the echo area. The
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184argument @var{string} is similar to a C language @code{printf} control
185string. See @code{format} in @ref{String Conversion}, for the details
186on the conversion specifications. @code{message} returns the
187constructed string.
188
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189In batch mode, @code{message} prints the message text on the standard
190error stream, followed by a newline.
191
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192If @var{string}, or strings among the @var{arguments}, have @code{face}
193text properties, these affect the way the message is displayed.
194
42b85554 195@c Emacs 19 feature
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196If @var{string} is @code{nil}, @code{message} clears the echo area; if
197the echo area has been expanded automatically, this brings it back to
198its normal size. If the minibuffer is active, this brings the
199minibuffer contents back onto the screen immediately.
b22f3a19 200
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201@example
202@group
203(message "Minibuffer depth is %d."
204 (minibuffer-depth))
205 @print{} Minibuffer depth is 0.
206@result{} "Minibuffer depth is 0."
207@end group
208
209@group
210---------- Echo Area ----------
211Minibuffer depth is 0.
212---------- Echo Area ----------
213@end group
214@end example
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215
216To automatically display a message in the echo area or in a pop-buffer,
217depending on its size, use @code{display-message-or-buffer}.
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218@end defun
219
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220@tindex with-temp-message
221@defmac with-temp-message message &rest body
222This construct displays a message in the echo area temporarily, during
223the execution of @var{body}. It displays @var{message}, executes
224@var{body}, then returns the value of the last body form while restoring
225the previous echo area contents.
226@end defmac
227
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228@defun message-or-box string &rest arguments
229This function displays a message like @code{message}, but may display it
230in a dialog box instead of the echo area. If this function is called in
231a command that was invoked using the mouse---more precisely, if
232@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
233@code{nil} or a list---then it uses a dialog box or pop-up menu to
234display the message. Otherwise, it uses the echo area. (This is the
235same criterion that @code{y-or-n-p} uses to make a similar decision; see
236@ref{Yes-or-No Queries}.)
237
238You can force use of the mouse or of the echo area by binding
239@code{last-nonmenu-event} to a suitable value around the call.
240@end defun
241
242@defun message-box string &rest arguments
243This function displays a message like @code{message}, but uses a dialog
244box (or a pop-up menu) whenever that is possible. If it is impossible
245to use a dialog box or pop-up menu, because the terminal does not
246support them, then @code{message-box} uses the echo area, like
247@code{message}.
248@end defun
249
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250@defun display-message-or-buffer message &optional buffer-name not-this-window frame
251This function displays the message @var{message}, which may be either a
252string or a buffer. If it is shorter than the maximum height of the
253echo area, as defined by @code{max-mini-window-height}, it is displayed
254in the echo area, using @code{message}. Otherwise,
255@code{display-buffer} is used to show it in a pop-up buffer.
256
257Returns either the string shown in the echo area, or when a pop-up
258buffer is used, the window used to display it.
259
260If @var{message} is a string, then the optional argument
261@var{buffer-name} is the name of the buffer used to display it when a
262pop-up buffer is used, defaulting to @samp{*Message*}. In the case
263where @var{message} is a string and displayed in the echo area, it is
264not specified whether the contents are inserted into the buffer anyway.
265
266The optional arguments @var{not-this-window} and @var{frame} are as for
267@code{display-buffer}, and only used if a buffer is displayed.
268@end defun
269
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270@defun current-message
271This function returns the message currently being displayed in the
272echo area, or @code{nil} if there is none.
273@end defun
274
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275@defvar cursor-in-echo-area
276This variable controls where the cursor appears when a message is
277displayed in the echo area. If it is non-@code{nil}, then the cursor
278appears at the end of the message. Otherwise, the cursor appears at
279point---not in the echo area at all.
280
281The value is normally @code{nil}; Lisp programs bind it to @code{t}
282for brief periods of time.
283@end defvar
284
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285@defvar echo-area-clear-hook
286This normal hook is run whenever the echo area is cleared---either by
287@code{(message nil)} or for any other reason.
288@end defvar
289
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290Almost all the messages displayed in the echo area are also recorded
291in the @samp{*Messages*} buffer.
292
293@defopt message-log-max
294This variable specifies how many lines to keep in the @samp{*Messages*}
295buffer. The value @code{t} means there is no limit on how many lines to
296keep. The value @code{nil} disables message logging entirely. Here's
297how to display a message and prevent it from being logged:
298
299@example
300(let (message-log-max)
301 (message @dots{}))
302@end example
303@end defopt
304
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305@defvar echo-keystrokes
306This variable determines how much time should elapse before command
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307characters echo. Its value must be an integer or floating point number,
308which specifies the
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309number of seconds to wait before echoing. If the user types a prefix
310key (such as @kbd{C-x}) and then delays this many seconds before
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311continuing, the prefix key is echoed in the echo area. (Once echoing
312begins in a key sequence, all subsequent characters in the same key
313sequence are echoed immediately.)
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314
315If the value is zero, then command input is not echoed.
316@end defvar
317
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318@node Invisible Text
319@section Invisible Text
320
321@cindex invisible text
322You can make characters @dfn{invisible}, so that they do not appear on
323the screen, with the @code{invisible} property. This can be either a
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324text property (@pxref{Text Properties}) or a property of an overlay
325(@pxref{Overlays}).
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326
327In the simplest case, any non-@code{nil} @code{invisible} property makes
328a character invisible. This is the default case---if you don't alter
329the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 330@code{invisible} property works.
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331
332More generally, you can use the variable @code{buffer-invisibility-spec}
333to control which values of the @code{invisible} property make text
334invisible. This permits you to classify the text into different subsets
335in advance, by giving them different @code{invisible} values, and
336subsequently make various subsets visible or invisible by changing the
337value of @code{buffer-invisibility-spec}.
338
339Controlling visibility with @code{buffer-invisibility-spec} is
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340especially useful in a program to display the list of entries in a
341database. It permits the implementation of convenient filtering
342commands to view just a part of the entries in the database. Setting
343this variable is very fast, much faster than scanning all the text in
344the buffer looking for properties to change.
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345
346@defvar buffer-invisibility-spec
347This variable specifies which kinds of @code{invisible} properties
348actually make a character invisible.
349
350@table @asis
351@item @code{t}
352A character is invisible if its @code{invisible} property is
353non-@code{nil}. This is the default.
354
355@item a list
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356Each element of the list specifies a criterion for invisibility; if a
357character's @code{invisible} property fits any one of these criteria,
358the character is invisible. The list can have two kinds of elements:
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359
360@table @code
361@item @var{atom}
969fe9b5 362A character is invisible if its @code{invisible} property value
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363is @var{atom} or if it is a list with @var{atom} as a member.
364
365@item (@var{atom} . t)
969fe9b5 366A character is invisible if its @code{invisible} property value
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367is @var{atom} or if it is a list with @var{atom} as a member.
368Moreover, if this character is at the end of a line and is followed
369by a visible newline, it displays an ellipsis.
370@end table
371@end table
372@end defvar
373
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374 Two functions are specifically provided for adding elements to
375@code{buffer-invisibility-spec} and removing elements from it.
376
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377@defun add-to-invisibility-spec element
378Add the element @var{element} to @code{buffer-invisibility-spec}
379(if it is not already present in that list).
380@end defun
381
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382@defun remove-from-invisibility-spec element
383Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 384This does nothing if @var{element} is not in the list.
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385@end defun
386
387 One convention about the use of @code{buffer-invisibility-spec} is
388that a major mode should use the mode's own name as an element of
389@code{buffer-invisibility-spec} and as the value of the @code{invisible}
390property:
391
392@example
969fe9b5 393;; @r{If you want to display an ellipsis:}
f9f59935 394(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 395;; @r{If you don't want ellipsis:}
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396(add-to-invisibility-spec 'my-symbol)
397
398(overlay-put (make-overlay beginning end)
399 'invisible 'my-symbol)
400
969fe9b5 401;; @r{When done with the overlays:}
f9f59935 402(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 403;; @r{Or respectively:}
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404(remove-from-invisibility-spec 'my-symbol)
405@end example
406
5e8ae792 407@vindex line-move-ignore-invisible
bfe721d1 408 Ordinarily, commands that operate on text or move point do not care
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409whether the text is invisible. The user-level line motion commands
410explicitly ignore invisible newlines if
411@code{line-move-ignore-invisible} is non-@code{nil}, but only because
412they are explicitly programmed to do so.
bfe721d1 413
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414 Incremental search can make invisible overlays visible temporarily
415and/or permanently when a match includes invisible text. To enable
416this, the overlay should have a non-@code{nil}
417@code{isearch-open-invisible} property. The property value should be a
418function to be called with the overlay as an argument. This function
419should make the overlay visible permanently; it is used when the match
420overlaps the overlay on exit from the search.
421
422 During the search, such overlays are made temporarily visible by
423temporarily modifying their invisible and intangible properties. If you
ebc6903b 424want this to be done differently for a certain overlay, give it an
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425@code{isearch-open-invisible-temporary} property which is a function.
426The function is called with two arguments: the first is the overlay, and
f21b06b7 427the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 428make it invisible again.
f9f59935 429
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430@node Selective Display
431@section Selective Display
432@cindex selective display
433
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434 @dfn{Selective display} refers to a pair of related features for
435hiding certain lines on the screen.
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436
437 The first variant, explicit selective display, is designed for use in
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438a Lisp program: it controls which lines are hidden by altering the text.
439The invisible text feature (@pxref{Invisible Text}) has partially
440replaced this feature.
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441
442 In the second variant, the choice of lines to hide is made
bfe721d1 443automatically based on indentation. This variant is designed to be a
22697dac 444user-level feature.
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445
446 The way you control explicit selective display is by replacing a
78608595 447newline (control-j) with a carriage return (control-m). The text that
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448was formerly a line following that newline is now invisible. Strictly
449speaking, it is temporarily no longer a line at all, since only newlines
450can separate lines; it is now part of the previous line.
451
452 Selective display does not directly affect editing commands. For
453example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
454invisible text. However, the replacement of newline characters with
455carriage return characters affects some editing commands. For example,
456@code{next-line} skips invisible lines, since it searches only for
457newlines. Modes that use selective display can also define commands
458that take account of the newlines, or that make parts of the text
459visible or invisible.
460
461 When you write a selectively displayed buffer into a file, all the
462control-m's are output as newlines. This means that when you next read
463in the file, it looks OK, with nothing invisible. The selective display
464effect is seen only within Emacs.
465
466@defvar selective-display
467This buffer-local variable enables selective display. This means that
468lines, or portions of lines, may be made invisible.
469
470@itemize @bullet
471@item
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472If the value of @code{selective-display} is @code{t}, then the character
473control-m marks the start of invisible text; the control-m, and the rest
474of the line following it, are not displayed. This is explicit selective
475display.
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476
477@item
478If the value of @code{selective-display} is a positive integer, then
479lines that start with more than that many columns of indentation are not
480displayed.
481@end itemize
482
483When some portion of a buffer is invisible, the vertical movement
484commands operate as if that portion did not exist, allowing a single
485@code{next-line} command to skip any number of invisible lines.
486However, character movement commands (such as @code{forward-char}) do
487not skip the invisible portion, and it is possible (if tricky) to insert
488or delete text in an invisible portion.
489
490In the examples below, we show the @emph{display appearance} of the
491buffer @code{foo}, which changes with the value of
492@code{selective-display}. The @emph{contents} of the buffer do not
493change.
494
495@example
496@group
497(setq selective-display nil)
498 @result{} nil
499
500---------- Buffer: foo ----------
5011 on this column
502 2on this column
503 3n this column
504 3n this column
505 2on this column
5061 on this column
507---------- Buffer: foo ----------
508@end group
509
510@group
511(setq selective-display 2)
512 @result{} 2
513
514---------- Buffer: foo ----------
5151 on this column
516 2on this column
517 2on this column
5181 on this column
519---------- Buffer: foo ----------
520@end group
521@end example
522@end defvar
523
524@defvar selective-display-ellipses
525If this buffer-local variable is non-@code{nil}, then Emacs displays
526@samp{@dots{}} at the end of a line that is followed by invisible text.
527This example is a continuation of the previous one.
528
529@example
530@group
531(setq selective-display-ellipses t)
532 @result{} t
533
534---------- Buffer: foo ----------
5351 on this column
536 2on this column ...
537 2on this column
5381 on this column
539---------- Buffer: foo ----------
540@end group
541@end example
542
543You can use a display table to substitute other text for the ellipsis
544(@samp{@dots{}}). @xref{Display Tables}.
545@end defvar
546
547@node Overlay Arrow
548@section The Overlay Arrow
549@cindex overlay arrow
550
551 The @dfn{overlay arrow} is useful for directing the user's attention
552to a particular line in a buffer. For example, in the modes used for
553interface to debuggers, the overlay arrow indicates the line of code
554about to be executed.
555
556@defvar overlay-arrow-string
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557This variable holds the string to display to call attention to a
558particular line, or @code{nil} if the arrow feature is not in use.
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559On a graphical display the contents of the string are ignored; instead a
560glyph is displayed in the fringe area to the left of the display area.
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561@end defvar
562
563@defvar overlay-arrow-position
78608595 564This variable holds a marker that indicates where to display the overlay
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565arrow. It should point at the beginning of a line. On a non-graphical
566display the arrow text
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567appears at the beginning of that line, overlaying any text that would
568otherwise appear. Since the arrow is usually short, and the line
569usually begins with indentation, normally nothing significant is
570overwritten.
571
572The overlay string is displayed only in the buffer that this marker
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573points into. Thus, only one buffer can have an overlay arrow at any
574given time.
575@c !!! overlay-arrow-position: but the overlay string may remain in the display
576@c of some other buffer until an update is required. This should be fixed
577@c now. Is it?
578@end defvar
579
969fe9b5 580 You can do a similar job by creating an overlay with a
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581@code{before-string} property. @xref{Overlay Properties}.
582
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583@node Temporary Displays
584@section Temporary Displays
585
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586 Temporary displays are used by Lisp programs to put output into a
587buffer and then present it to the user for perusal rather than for
588editing. Many help commands use this feature.
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589
590@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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591This function executes @var{forms} while arranging to insert any output
592they print into the buffer named @var{buffer-name}, which is first
593created if necessary, and put into Help mode. Finally, the buffer is
594displayed in some window, but not selected.
595
596If the @var{forms} do not change the major mode in the output buffer, so
597that it is still Help mode at the end of their execution, then
598@code{with-output-to-temp-buffer} makes this buffer read-only at the
599end, and also scans it for function and variable names to make them into
600clickable cross-references.
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601
602The string @var{buffer-name} specifies the temporary buffer, which
603need not already exist. The argument must be a string, not a buffer.
604The buffer is erased initially (with no questions asked), and it is
605marked as unmodified after @code{with-output-to-temp-buffer} exits.
606
607@code{with-output-to-temp-buffer} binds @code{standard-output} to the
608temporary buffer, then it evaluates the forms in @var{forms}. Output
609using the Lisp output functions within @var{forms} goes by default to
610that buffer (but screen display and messages in the echo area, although
611they are ``output'' in the general sense of the word, are not affected).
612@xref{Output Functions}.
613
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614Several hooks are available for customizing the behavior
615of this construct; they are listed below.
616
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617The value of the last form in @var{forms} is returned.
618
619@example
620@group
621---------- Buffer: foo ----------
622 This is the contents of foo.
623---------- Buffer: foo ----------
624@end group
625
626@group
627(with-output-to-temp-buffer "foo"
628 (print 20)
629 (print standard-output))
630@result{} #<buffer foo>
631
632---------- Buffer: foo ----------
63320
634
635#<buffer foo>
636
637---------- Buffer: foo ----------
638@end group
639@end example
640@end defspec
641
642@defvar temp-buffer-show-function
78608595 643If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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644calls it as a function to do the job of displaying a help buffer. The
645function gets one argument, which is the buffer it should display.
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646
647It is a good idea for this function to run @code{temp-buffer-show-hook}
648just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 649@code{save-selected-window} and with the chosen window and buffer
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650selected.
651@end defvar
652
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653@defvar temp-buffer-setup-hook
654@tindex temp-buffer-setup-hook
655This normal hook is run by @code{with-output-to-temp-buffer} before
656evaluating @var{body}. When the hook runs, the help buffer is current.
657This hook is normally set up with a function to put the buffer in Help
658mode.
659@end defvar
660
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661@defvar temp-buffer-show-hook
662This normal hook is run by @code{with-output-to-temp-buffer} after
663displaying the help buffer. When the hook runs, the help buffer is
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664current, and the window it was displayed in is selected. This hook is
665normally set up with a function to make the buffer read only, and find
666function names and variable names in it, provided the major mode is
667still Help mode.
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668@end defvar
669
670@defun momentary-string-display string position &optional char message
671This function momentarily displays @var{string} in the current buffer at
672@var{position}. It has no effect on the undo list or on the buffer's
673modification status.
674
675The momentary display remains until the next input event. If the next
676input event is @var{char}, @code{momentary-string-display} ignores it
677and returns. Otherwise, that event remains buffered for subsequent use
678as input. Thus, typing @var{char} will simply remove the string from
679the display, while typing (say) @kbd{C-f} will remove the string from
680the display and later (presumably) move point forward. The argument
681@var{char} is a space by default.
682
683The return value of @code{momentary-string-display} is not meaningful.
684
bfe721d1 685If the string @var{string} does not contain control characters, you can
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686do the same job in a more general way by creating (and then subsequently
687deleting) an overlay with a @code{before-string} property.
688@xref{Overlay Properties}.
bfe721d1 689
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690If @var{message} is non-@code{nil}, it is displayed in the echo area
691while @var{string} is displayed in the buffer. If it is @code{nil}, a
692default message says to type @var{char} to continue.
693
694In this example, point is initially located at the beginning of the
695second line:
696
697@example
698@group
699---------- Buffer: foo ----------
700This is the contents of foo.
701@point{}Second line.
702---------- Buffer: foo ----------
703@end group
704
705@group
706(momentary-string-display
707 "**** Important Message! ****"
708 (point) ?\r
709 "Type RET when done reading")
710@result{} t
711@end group
712
713@group
714---------- Buffer: foo ----------
715This is the contents of foo.
716**** Important Message! ****Second line.
717---------- Buffer: foo ----------
718
719---------- Echo Area ----------
720Type RET when done reading
721---------- Echo Area ----------
722@end group
723@end example
724@end defun
725
726@node Overlays
727@section Overlays
728@cindex overlays
729
730You can use @dfn{overlays} to alter the appearance of a buffer's text on
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731the screen, for the sake of presentation features. An overlay is an
732object that belongs to a particular buffer, and has a specified
733beginning and end. It also has properties that you can examine and set;
734these affect the display of the text within the overlay.
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735
736@menu
737* Overlay Properties:: How to read and set properties.
738 What properties do to the screen display.
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739* Managing Overlays:: Creating and moving overlays.
740* Finding Overlays:: Searching for overlays.
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741@end menu
742
743@node Overlay Properties
744@subsection Overlay Properties
745
8241495d 746 Overlay properties are like text properties in that the properties that
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747alter how a character is displayed can come from either source. But in
748most respects they are different. Text properties are considered a part
749of the text; overlays are specifically considered not to be part of the
750text. Thus, copying text between various buffers and strings preserves
751text properties, but does not try to preserve overlays. Changing a
752buffer's text properties marks the buffer as modified, while moving an
753overlay or changing its properties does not. Unlike text property
754changes, overlay changes are not recorded in the buffer's undo list.
755@xref{Text Properties}, for comparison.
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757 These functions are used for reading and writing the properties of an
758overlay:
759
760@defun overlay-get overlay prop
761This function returns the value of property @var{prop} recorded in
762@var{overlay}, if any. If @var{overlay} does not record any value for
763that property, but it does have a @code{category} property which is a
764symbol, that symbol's @var{prop} property is used. Otherwise, the value
765is @code{nil}.
766@end defun
767
768@defun overlay-put overlay prop value
769This function sets the value of property @var{prop} recorded in
770@var{overlay} to @var{value}. It returns @var{value}.
771@end defun
772
773 See also the function @code{get-char-property} which checks both
774overlay properties and text properties for a given character.
775@xref{Examining Properties}.
776
777 Many overlay properties have special meanings; here is a table
778of them:
779
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780@table @code
781@item priority
782@kindex priority @r{(overlay property)}
783This property's value (which should be a nonnegative number) determines
784the priority of the overlay. The priority matters when two or more
785overlays cover the same character and both specify a face for display;
786the one whose @code{priority} value is larger takes priority over the
787other, and its face attributes override the face attributes of the lower
788priority overlay.
789
790Currently, all overlays take priority over text properties. Please
791avoid using negative priority values, as we have not yet decided just
792what they should mean.
793
794@item window
795@kindex window @r{(overlay property)}
796If the @code{window} property is non-@code{nil}, then the overlay
797applies only on that window.
798
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799@item category
800@kindex category @r{(overlay property)}
801If an overlay has a @code{category} property, we call it the
bfe721d1 802@dfn{category} of the overlay. It should be a symbol. The properties
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803of the symbol serve as defaults for the properties of the overlay.
804
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805@item face
806@kindex face @r{(overlay property)}
f9f59935 807This property controls the way text is displayed---for example, which
8241495d 808font and which colors. @xref{Faces}, for more information.
f9f59935 809
8241495d 810In the simplest case, the value is a face name. It can also be a list;
a40d4712 811then each element can be any of these possibilities:
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812
813@itemize @bullet
814@item
815A face name (a symbol or string).
816
817@item
818Starting in Emacs 21, a property list of face attributes. This has the
819form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
820face attribute name and @var{value} is a meaningful value for that
821attribute. With this feature, you do not need to create a face each
822time you want to specify a particular attribute for certain text.
823@xref{Face Attributes}.
824
825@item
826A cons cell of the form @code{(foreground-color . @var{color-name})} or
827@code{(background-color . @var{color-name})}. These elements specify
828just the foreground color or just the background color.
829
830@code{(foreground-color . @var{color-name})} is equivalent to
831@code{(:foreground @var{color-name})}, and likewise for the background.
832@end itemize
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833
834@item mouse-face
835@kindex mouse-face @r{(overlay property)}
836This property is used instead of @code{face} when the mouse is within
f9f59935 837the range of the overlay.
42b85554 838
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839@item display
840@kindex display @r{(overlay property)}
841This property activates various features that change the
842way text is displayed. For example, it can make text appear taller
843or shorter, higher or lower, wider or narror, or replaced with an image.
844@xref{Display Property}.
845
846@item help-echo
847@kindex help-echo @r{(text property)}
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848If an overlay has a @code{help-echo} property, then when you move the
849mouse onto the text in the overlay, Emacs displays a help string in the
850echo area, or in the tooltip window. For details see @ref{Text
851help-echo}. This feature is available starting in Emacs 21.
8241495d 852
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853@item modification-hooks
854@kindex modification-hooks @r{(overlay property)}
855This property's value is a list of functions to be called if any
856character within the overlay is changed or if text is inserted strictly
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857within the overlay.
858
859The hook functions are called both before and after each change.
860If the functions save the information they receive, and compare notes
861between calls, they can determine exactly what change has been made
862in the buffer text.
863
864When called before a change, each function receives four arguments: the
865overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 866modified.
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868When called after a change, each function receives five arguments: the
869overlay, @code{t}, the beginning and end of the text range just
870modified, and the length of the pre-change text replaced by that range.
871(For an insertion, the pre-change length is zero; for a deletion, that
872length is the number of characters deleted, and the post-change
bfe721d1 873beginning and end are equal.)
22697dac 874
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875@item insert-in-front-hooks
876@kindex insert-in-front-hooks @r{(overlay property)}
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877This property's value is a list of functions to be called before and
878after inserting text right at the beginning of the overlay. The calling
879conventions are the same as for the @code{modification-hooks} functions.
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880
881@item insert-behind-hooks
882@kindex insert-behind-hooks @r{(overlay property)}
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883This property's value is a list of functions to be called before and
884after inserting text right at the end of the overlay. The calling
885conventions are the same as for the @code{modification-hooks} functions.
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886
887@item invisible
888@kindex invisible @r{(overlay property)}
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889The @code{invisible} property can make the text in the overlay
890invisible, which means that it does not appear on the screen.
891@xref{Invisible Text}, for details.
892
893@item intangible
894@kindex intangible @r{(overlay property)}
895The @code{intangible} property on an overlay works just like the
bfe721d1 896@code{intangible} text property. @xref{Special Properties}, for details.
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897
898@item isearch-open-invisible
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899This property tells incremental search how to make an invisible overlay
900visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 901Text}.
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903@item isearch-open-invisible-temporary
904This property tells incremental search how to make an invisible overlay
905visible, temporarily, during the search. @xref{Invisible Text}.
906
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907@item before-string
908@kindex before-string @r{(overlay property)}
909This property's value is a string to add to the display at the beginning
910of the overlay. The string does not appear in the buffer in any
a40d4712 911sense---only on the screen.
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912
913@item after-string
914@kindex after-string @r{(overlay property)}
915This property's value is a string to add to the display at the end of
916the overlay. The string does not appear in the buffer in any
a40d4712 917sense---only on the screen.
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918
919@item evaporate
920@kindex evaporate @r{(overlay property)}
921If this property is non-@code{nil}, the overlay is deleted automatically
922if it ever becomes empty (i.e., if it spans no characters).
d2609065 923
ce75fd23 924@item local-map
969fe9b5 925@cindex keymap of character (and overlays)
ce75fd23 926@kindex local-map @r{(overlay property)}
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927If this property is non-@code{nil}, it specifies a keymap for a portion
928of the text. The property's value replaces the buffer's local map, when
929the character after point is within the overlay. @xref{Active Keymaps}.
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930@end table
931
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932@node Managing Overlays
933@subsection Managing Overlays
934
935 This section describes the functions to create, delete and move
936overlays, and to examine their contents.
937
f9f59935 938@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 939This function creates and returns an overlay that belongs to
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940@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
941and @var{end} must specify buffer positions; they may be integers or
942markers. If @var{buffer} is omitted, the overlay is created in the
943current buffer.
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944
945The arguments @var{front-advance} and @var{rear-advance} specify the
946insertion type for the start of the overlay and for the end of the
2468d0c0 947overlay, respectively. @xref{Marker Insertion Types}.
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948@end defun
949
950@defun overlay-start overlay
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951This function returns the position at which @var{overlay} starts,
952as an integer.
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953@end defun
954
955@defun overlay-end overlay
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956This function returns the position at which @var{overlay} ends,
957as an integer.
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958@end defun
959
960@defun overlay-buffer overlay
961This function returns the buffer that @var{overlay} belongs to.
962@end defun
963
964@defun delete-overlay overlay
965This function deletes @var{overlay}. The overlay continues to exist as
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966a Lisp object, and its property list is unchanged, but it ceases to be
967attached to the buffer it belonged to, and ceases to have any effect on
968display.
a9f0a989 969
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970A deleted overlay is not permanently disconnected. You can give it a
971position in a buffer again by calling @code{move-overlay}.
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972@end defun
973
974@defun move-overlay overlay start end &optional buffer
975This function moves @var{overlay} to @var{buffer}, and places its bounds
976at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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977must specify buffer positions; they may be integers or markers.
978
979If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
980was already associated with; if @var{overlay} was deleted, it goes into
981the current buffer.
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982
983The return value is @var{overlay}.
984
985This is the only valid way to change the endpoints of an overlay. Do
986not try modifying the markers in the overlay by hand, as that fails to
987update other vital data structures and can cause some overlays to be
988``lost''.
989@end defun
990
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991 Here are some examples:
992
993@example
994;; @r{Create an overlay.}
995(setq foo (make-overlay 1 10))
996 @result{} #<overlay from 1 to 10 in display.texi>
997(overlay-start foo)
998 @result{} 1
999(overlay-end foo)
1000 @result{} 10
1001(overlay-buffer foo)
1002 @result{} #<buffer display.texi>
1003;; @r{Give it a property we can check later.}
1004(overlay-put foo 'happy t)
1005 @result{} t
1006;; @r{Verify the property is present.}
1007(overlay-get foo 'happy)
1008 @result{} t
1009;; @r{Move the overlay.}
1010(move-overlay foo 5 20)
1011 @result{} #<overlay from 5 to 20 in display.texi>
1012(overlay-start foo)
1013 @result{} 5
1014(overlay-end foo)
1015 @result{} 20
1016;; @r{Delete the overlay.}
1017(delete-overlay foo)
1018 @result{} nil
1019;; @r{Verify it is deleted.}
1020foo
1021 @result{} #<overlay in no buffer>
1022;; @r{A deleted overlay has no position.}
1023(overlay-start foo)
1024 @result{} nil
1025(overlay-end foo)
1026 @result{} nil
1027(overlay-buffer foo)
1028 @result{} nil
1029;; @r{Undelete the overlay.}
1030(move-overlay foo 1 20)
1031 @result{} #<overlay from 1 to 20 in display.texi>
1032;; @r{Verify the results.}
1033(overlay-start foo)
1034 @result{} 1
1035(overlay-end foo)
1036 @result{} 20
1037(overlay-buffer foo)
1038 @result{} #<buffer display.texi>
05aea714 1039;; @r{Moving and deleting the overlay does not change its properties.}
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1040(overlay-get foo 'happy)
1041 @result{} t
1042@end example
1043
1044@node Finding Overlays
1045@subsection Searching for Overlays
1046
42b85554 1047@defun overlays-at pos
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1048This function returns a list of all the overlays that cover the
1049character at position @var{pos} in the current buffer. The list is in
1050no particular order. An overlay contains position @var{pos} if it
1051begins at or before @var{pos}, and ends after @var{pos}.
1052
1053To illustrate usage, here is a Lisp function that returns a list of the
1054overlays that specify property @var{prop} for the character at point:
1055
1056@smallexample
1057(defun find-overlays-specifying (prop)
1058 (let ((overlays (overlays-at (point)))
1059 found)
1060 (while overlays
1061 (let ((overlay (cdr overlays)))
1062 (if (overlay-get overlay prop)
1063 (setq found (cons overlay found))))
1064 (setq overlays (cdr overlays)))
1065 found))
1066@end smallexample
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1067@end defun
1068
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1069@defun overlays-in beg end
1070This function returns a list of the overlays that overlap the region
1071@var{beg} through @var{end}. ``Overlap'' means that at least one
1072character is contained within the overlay and also contained within the
1073specified region; however, empty overlays are included in the result if
2468d0c0 1074they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1075@end defun
1076
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1077@defun next-overlay-change pos
1078This function returns the buffer position of the next beginning or end
1079of an overlay, after @var{pos}.
1080@end defun
1081
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1082@defun previous-overlay-change pos
1083This function returns the buffer position of the previous beginning or
1084end of an overlay, before @var{pos}.
1085@end defun
1086
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1087 Here's an easy way to use @code{next-overlay-change} to search for the
1088next character which gets a non-@code{nil} @code{happy} property from
1089either its overlays or its text properties (@pxref{Property Search}):
1090
1091@smallexample
1092(defun find-overlay-prop (prop)
1093 (save-excursion
1094 (while (and (not (eobp))
1095 (not (get-char-property (point) 'happy)))
1096 (goto-char (min (next-overlay-change (point))
1097 (next-single-property-change (point) 'happy))))
1098 (point)))
1099@end smallexample
1100
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1101@node Width
1102@section Width
1103
1104Since not all characters have the same width, these functions let you
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1105check the width of a character. @xref{Primitive Indent}, and
1106@ref{Screen Lines}, for related functions.
f9f59935 1107
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1108@defun char-width char
1109This function returns the width in columns of the character @var{char},
1110if it were displayed in the current buffer and the selected window.
1111@end defun
1112
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1113@defun string-width string
1114This function returns the width in columns of the string @var{string},
1115if it were displayed in the current buffer and the selected window.
1116@end defun
1117
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1118@defun truncate-string-to-width string width &optional start-column padding
1119This function returns the part of @var{string} that fits within
1120@var{width} columns, as a new string.
1121
1122If @var{string} does not reach @var{width}, then the result ends where
1123@var{string} ends. If one multi-column character in @var{string}
1124extends across the column @var{width}, that character is not included in
1125the result. Thus, the result can fall short of @var{width} but cannot
1126go beyond it.
1127
1128The optional argument @var{start-column} specifies the starting column.
1129If this is non-@code{nil}, then the first @var{start-column} columns of
1130the string are omitted from the value. If one multi-column character in
1131@var{string} extends across the column @var{start-column}, that
1132character is not included.
1133
1134The optional argument @var{padding}, if non-@code{nil}, is a padding
1135character added at the beginning and end of the result string, to extend
1136it to exactly @var{width} columns. The padding character is used at the
1137end of the result if it falls short of @var{width}. It is also used at
1138the beginning of the result if one multi-column character in
1139@var{string} extends across the column @var{start-column}.
1140
1141@example
1142(truncate-string-to-width "\tab\t" 12 4)
1143 @result{} "ab"
1144(truncate-string-to-width "\tab\t" 12 4 ?\ )
1145 @result{} " ab "
1146@end example
1147@end defun
1148
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1149@node Faces
1150@section Faces
1151@cindex face
1152
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1153 A @dfn{face} is a named collection of graphical attributes: font
1154family, foreground color, background color, optional underlining, and
1155many others. Faces are used in Emacs to control the style of display of
1156particular parts of the text or the frame.
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1157
1158@cindex face id
969fe9b5 1159Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1160low levels within Emacs. However, for most purposes, you refer to
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1161faces in Lisp programs by their names.
1162
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1163@defun facep object
1164This function returns @code{t} if @var{object} is a face name symbol (or
1165if it is a vector of the kind used internally to record face data). It
1166returns @code{nil} otherwise.
1167@end defun
1168
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1169Each face name is meaningful for all frames, and by default it has the
1170same meaning in all frames. But you can arrange to give a particular
1171face name a special meaning in one frame if you wish.
1172
1173@menu
1174* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1175* Defining Faces:: How to define a face with @code{defface}.
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1176* Face Attributes:: What is in a face?
1177* Attribute Functions:: Functions to examine and set face attributes.
1178* Merging Faces:: How Emacs combines the faces specified for a character.
1179* Font Selection:: Finding the best available font for a face.
42b85554 1180* Face Functions:: How to define and examine faces.
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1181* Auto Faces:: Hook for automatic face assignment.
1182* Font Lookup:: Looking up the names of available fonts
1183 and information about them.
1184* Fontsets:: A fontset is a collection of fonts
1185 that handle a range of character sets.
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1186@end menu
1187
1188@node Standard Faces
1189@subsection Standard Faces
1190
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1191 This table lists all the standard faces and their uses. Most of them
1192are used for displaying certain parts of the frames or certain kinds of
1193text; you can control how those places look by customizing these faces.
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1194
1195@table @code
1196@item default
1197@kindex default @r{(face name)}
1198This face is used for ordinary text.
1199
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1200@item mode-line
1201@kindex mode-line @r{(face name)}
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1202This face is used for mode lines, and for menu bars when toolkit menus
1203are not used---but only if @code{mode-line-inverse-video} is
1204non-@code{nil}.
8241495d 1205
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1206@item modeline
1207@kindex modeline @r{(face name)}
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1208This is an alias for the @code{mode-line} face, for compatibility with
1209old Emacs versions.
1210
1211@item header-line
1212@kindex header-line @r{(face name)}
1213This face is used for the header lines of windows that have them.
1214
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1215@item menu
1216This face controls the display of menus, both their colors and their
1217font. (This works only on certain systems.)
1218
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1219@item fringe
1220@kindex fringe @r{(face name)}
1221This face controls the colors of window fringes, the thin areas on
1222either side that are used to display continuation and truncation glyphs.
1223
1224@item scroll-bar
1225@kindex scroll-bar @r{(face name)}
1226This face controls the colors for display of scroll bars.
1227
1228@item tool-bar
1229@kindex tool-bar @r{(face name)}
1230This face is used for display of the tool bar, if any.
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1231
1232@item region
1233@kindex region @r{(face name)}
1234This face is used for highlighting the region in Transient Mark mode.
1235
1236@item secondary-selection
1237@kindex secondary-selection @r{(face name)}
1238This face is used to show any secondary selection you have made.
1239
1240@item highlight
1241@kindex highlight @r{(face name)}
1242This face is meant to be used for highlighting for various purposes.
1243
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1244@item trailing-whitespace
1245@kindex trailing-whitespace @r{(face name)}
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1246This face is used to display excess whitespace at the end of a line,
1247if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1248@end table
42b85554 1249
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1250 In contrast, these faces are provided to change the appearance of text
1251in specific ways. You can use them on specific text, when you want
1252the effects they produce.
1253
1254@table @code
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1255@item bold
1256@kindex bold @r{(face name)}
1257This face uses a bold font, if possible. It uses the bold variant of
1258the frame's font, if it has one. It's up to you to choose a default
1259font that has a bold variant, if you want to use one.
1260
1261@item italic
1262@kindex italic @r{(face name)}
1263This face uses the italic variant of the frame's font, if it has one.
1264
1265@item bold-italic
1266@kindex bold-italic @r{(face name)}
1267This face uses the bold italic variant of the frame's font, if it has
1268one.
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1269
1270@item underline
1271@kindex underline @r{(face name)}
1272This face underlines text.
1273
1274@item fixed-patch
1275@kindex fixed-patch @r{(face name)}
1276This face forces use of a particular fixed-width font.
1277
1278@item variable-patch
1279@kindex variable-patch @r{(face name)}
1280This face forces use of a particular variable-width font. It's
a40d4712 1281reasonable to customize this to use a different variable-width font, if
8241495d 1282you like, but you should not make it a fixed-width font.
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1283@end table
1284
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1285@defvar show-trailing-whitespace
1286@tindex show-trailing-whitespace
1287If this variable is non-@code{nil}, Emacs uses the
1288@code{trailing-whitespace} face to display any spaces and tabs at the
1289end of a line.
1290@end defvar
1291
969fe9b5 1292@node Defining Faces
a9f0a989 1293@subsection Defining Faces
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1294
1295 The way to define a new face is with @code{defface}. This creates a
1296kind of customization item (@pxref{Customization}) which the user can
1297customize using the Customization buffer (@pxref{Easy Customization,,,
1298emacs, The GNU Emacs Manual}).
1299
969fe9b5 1300@defmac defface face spec doc [keyword value]...
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1301This declares @var{face} as a customizable face that defaults according
1302to @var{spec}. You should not quote the symbol @var{face}. The
1303argument @var{doc} specifies the face documentation. The keywords you
1304can use in @code{defface} are the same ones that are meaningful in both
1305@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1306
1307When @code{defface} executes, it defines the face according to
a9f0a989 1308@var{spec}, then uses any customizations that were read from the
a40d4712 1309init file (@pxref{Init File}) to override that specification.
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1310
1311The purpose of @var{spec} is to specify how the face should appear on
1312different kinds of terminals. It should be an alist whose elements have
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1313the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1314@var{display}, specifies a class of terminals. The element's second element,
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1315@var{atts}, is a list of face attributes and their values; it specifies
1316what the face should look like on that kind of terminal. The possible
1317attributes are defined in the value of @code{custom-face-attributes}.
1318
1319The @var{display} part of an element of @var{spec} determines which
1320frames the element applies to. If more than one element of @var{spec}
1321matches a given frame, the first matching element is the only one used
1322for that frame. There are two possibilities for @var{display}:
1323
1324@table @asis
1325@item @code{t}
1326This element of @var{spec} matches all frames. Therefore, any
1327subsequent elements of @var{spec} are never used. Normally
1328@code{t} is used in the last (or only) element of @var{spec}.
1329
a9f0a989 1330@item a list
1911e6e5 1331If @var{display} is a list, each element should have the form
969fe9b5
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1332@code{(@var{characteristic} @var{value}@dots{})}. Here
1333@var{characteristic} specifies a way of classifying frames, and the
1334@var{value}s are possible classifications which @var{display} should
1335apply to. Here are the possible values of @var{characteristic}:
1336
1337@table @code
1338@item type
1339The kind of window system the frame uses---either @code{x}, @code{pc}
1340(for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1341@code{tty}.
1342
1343@item class
1344What kinds of colors the frame supports---either @code{color},
1345@code{grayscale}, or @code{mono}.
1346
1347@item background
1911e6e5 1348The kind of background---either @code{light} or @code{dark}.
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1349@end table
1350
1351If an element of @var{display} specifies more than one @var{value} for a
1352given @var{characteristic}, any of those values is acceptable. If
1353@var{display} has more than one element, each element should specify a
1354different @var{characteristic}; then @emph{each} characteristic of the
1355frame must match one of the @var{value}s specified for it in
1356@var{display}.
1357@end table
1358@end defmac
1359
a40d4712 1360 Here's how the standard face @code{region} is defined:
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1361
1362@example
a40d4712 1363@group
969fe9b5 1364(defface region
a40d4712
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1365 `((((type tty) (class color))
1366 (:background "blue" :foreground "white"))
1367@end group
1368 (((type tty) (class mono))
1369 (:inverse-video t))
1370 (((class color) (background dark))
1371 (:background "blue"))
1372 (((class color) (background light))
1373 (:background "lightblue"))
1374 (t (:background "gray")))
1375@group
1376 "Basic face for highlighting the region."
1377 :group 'basic-faces)
1378@end group
969fe9b5
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1379@end example
1380
1381 Internally, @code{defface} uses the symbol property
1382@code{face-defface-spec} to record the face attributes specified in
1383@code{defface}, @code{saved-face} for the attributes saved by the user
1384with the customization buffer, and @code{face-documentation} for the
1385documentation string.
1386
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1387@defopt frame-background-mode
1388This option, if non-@code{nil}, specifies the background type to use for
1389interpreting face definitions. If it is @code{dark}, then Emacs treats
1390all frames as if they had a dark background, regardless of their actual
1391background colors. If it is @code{light}, then Emacs treats all frames
1392as if they had a light background.
1393@end defopt
1394
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1395@node Face Attributes
1396@subsection Face Attributes
1397@cindex face attributes
42b85554 1398
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1399 The effect of using a face is determined by a fixed set of @dfn{face
1400attributes}. This table lists all the face attributes, and what they
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1401mean. Note that in general, more than one face can be specified for a
1402given piece of text; when that happens, the attributes of all the faces
1403are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1404
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1405 In Emacs 21, any attribute in a face can have the value
1406@code{unspecified}. This means the face doesn't specify that attribute.
1407In face merging, when the first face fails to specify a particular
1408attribute, that means the next face gets a chance. However, the
1409@code{default} face must specify all attributes.
42b85554 1410
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1411 Some of these font attributes are meaningful only on certain kinds of
1412displays---if your display cannot handle a certain attribute, the
1413attribute is ignored. (The attributes @code{:family}, @code{:width},
1414@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1415an X Logical Font Descriptor.)
42b85554 1416
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1417@table @code
1418@item :family
1419Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1420font family name, the wild-card characters @samp{*} and @samp{?} are
1421allowed.
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1422
1423@item :width
1424Relative proportionate width, also known as the character set width or
1425set width. This should be one of the symbols @code{ultra-condensed},
1426@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1427@code{normal}, @code{semi-expanded}, @code{expanded},
1428@code{extra-expanded}, or @code{ultra-expanded}.
1429
1430@item :height
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1431Either the font height, an integer in units of 1/10 point, a floating
1432point number specifying the amount by which to scale the height of any
1433underlying face, or a function, which is called with the old height
1434(from the underlying face), and should return the new height.
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1435
1436@item :weight
1437Font weight---a symbol from this series (from most dense to most faint):
1438@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1439@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1440or @code{ultra-light}.
66f54605 1441
a40d4712
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1442On a text-only terminal, any weight greater than normal is displayed as
1443extra bright, and any weight less than normal is displayed as
1444half-bright (provided the terminal supports the feature).
1445
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1446@item :slant
1447Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1448@code{reverse-italic}, or @code{reverse-oblique}.
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1449
1450On a text-only terminal, slanted text is displayed as half-bright, if
1451the terminal supports the feature.
1452
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1453@item :foreground
1454Foreground color, a string.
1455
1456@item :background
1457Background color, a string.
1458
1459@item :inverse-video
1460Whether or not characters should be displayed in inverse video. The
1461value should be @code{t} (yes) or @code{nil} (no).
1462
1463@item :stipple
a40d4712 1464The background stipple, a bitmap.
8241495d 1465
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1466The value can be a string; that should be the name of a file containing
1467external-format X bitmap data. The file is found in the directories
1468listed in the variable @code{x-bitmap-file-path}.
8241495d 1469
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1470Alternatively, the value can specify the bitmap directly, with a list of
1471the form @code{(@var{width} @var{height} @var{data})}. Here,
1472@var{width} and @var{height} specify the size in pixels, and @var{data}
1473is a string containing the raw bits of the bitmap, row by row. Each row
1474occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1475(which should be a unibyte string for best results).
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1476
1477If the value is @code{nil}, that means use no stipple pattern.
1478
1479Normally you do not need to set the stipple attribute, because it is
1480used automatically to handle certain shades of gray.
1481
1482@item :underline
1483Whether or not characters should be underlined, and in what color. If
1484the value is @code{t}, underlining uses the foreground color of the
1485face. If the value is a string, underlining uses that color. The
1486value @code{nil} means do not underline.
1487
1488@item :overline
1489Whether or not characters should be overlined, and in what color.
1490The value is used like that of @code{:underline}.
1491
1492@item :strike-through
1493Whether or not characters should be strike-through, and in what
1494color. The value is used like that of @code{:underline}.
1495
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1496@item :inherit
1497The name of a face from which to inherit attributes, or a list of face
1498names. Attributes from inherited faces are merged into the face like an
1499underlying face would be, with higher priority than underlying faces.
1500
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1501@item :box
1502Whether or not a box should be drawn around characters, its color, the
a40d4712 1503width of the box lines, and 3D appearance.
8241495d 1504@end table
42b85554 1505
8241495d
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1506 Here are the possible values of the @code{:box} attribute, and what
1507they mean:
42b85554 1508
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1509@table @asis
1510@item @code{nil}
1511Don't draw a box.
bfe721d1 1512
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1513@item @code{t}
1514Draw a box with lines of width 1, in the foreground color.
42b85554 1515
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1516@item @var{color}
1517Draw a box with lines of width 1, in color @var{color}.
42b85554 1518
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1519@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1520This way you can explicitly specify all aspects of the box. The value
1521@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1522
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1523The value @var{color} specifies the color to draw with. The default is
1524the foreground color of the face for simple boxes, and the background
1525color of the face for 3D boxes.
42b85554 1526
8241495d
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1527The value @var{style} specifies whether to draw a 3D box. If it is
1528@code{released-button}, the box looks like a 3D button that is not being
1529pressed. If it is @code{pressed-button}, the box looks like a 3D button
1530that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1531is used.
1532@end table
42b85554 1533
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1534 The attributes @code{:overline}, @code{:strike-through} and
1535@code{:box} are new in Emacs 21. The attributes @code{:family},
1536@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1537new; previous versions used the following attributes, now semi-obsolete,
1538to specify some of the same information:
42b85554 1539
8241495d
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1540@table @code
1541@item :font
a40d4712 1542This attribute specifies the font name.
42b85554 1543
8241495d
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1544@item :bold
1545A non-@code{nil} value specifies a bold font.
42b85554 1546
8241495d
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1547@item :italic
1548A non-@code{nil} value specifies an italic font.
1549@end table
42b85554 1550
8241495d
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1551 For compatibility, you can still set these ``attributes'' in Emacs 21,
1552even though they are not real face attributes. Here is what that does:
42b85554 1553
8241495d
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1554@table @code
1555@item :font
a40d4712
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1556You can specify an X font name as the ``value'' of this ``attribute'';
1557that sets the @code{:family}, @code{:width}, @code{:height},
1558@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1559
1560If the value is a pattern with wildcards, the first font that matches
1561the pattern is used to set these attributes.
1562
1563@item :bold
1564A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1565This actually works by setting the @code{:weight} attribute.
1566
1567@item :italic
1568A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1569This actually works by setting the @code{:slant} attribute.
1570@end table
42b85554 1571
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1572@defvar x-bitmap-file-path
1573This variable specifies a list of directories for searching
1574for bitmap files, for the @code{:stipple} attribute.
1575@end defvar
1576
ea7220f8 1577@defun bitmap-spec-p object
a40d4712
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1578This returns @code{t} if @var{object} is a valid bitmap
1579specification, suitable for use with @code{:stipple}.
1580It returns @code{nil} otherwise.
1581@end defun
1582
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1583@node Attribute Functions
1584@subsection Face Attribute Functions
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1585
1586 You can modify the attributes of an existing face with the following
1587functions. If you specify @var{frame}, they affect just that frame;
1588otherwise, they affect all frames as well as the defaults that apply to
1589new frames.
1590
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1591@tindex set-face-attribute
1592@defun set-face-attribute face frame &rest arguments
1593This function sets one or more attributes of face @var{face}
1594for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1595the attribute for all frames, and the defaults for new frames.
1596
1597The extra arguments @var{arguments} specify the attributes to set, and
1598the values for them. They should consist of alternating attribute names
a40d4712 1599(such as @code{:family} or @code{:underline}) and corresponding values.
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1600Thus,
1601
1602@example
1603(set-face-attribute 'foo nil
1604 :width :extended
1605 :weight :bold
1606 :underline "red")
1607@end example
1608
1609@noindent
1610sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1611to the corresponding values.
1612@end defun
1613
1614@tindex face-attribute
1615@defun face-attribute face attribute &optional frame
1616This returns the value of the @var{attribute} attribute of face
1617@var{face} on @var{frame}. If @var{frame} is @code{nil},
1618that means the selected frame.
1619
1620If @var{frame} is @code{t}, the value is the default for
1621@var{face} for new frames.
1622
1623For example,
1624
1625@example
1626(face-attribute 'bold :weight)
1627 @result{} bold
1628@end example
1629@end defun
1630
a40d4712
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1631 The functions above did not exist before Emacs 21. For compatibility
1632with older Emacs versions, you can use the following functions to set
8241495d
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1633and examine the face attributes which existed in those versions.
1634
42b85554
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1635@defun set-face-foreground face color &optional frame
1636@defunx set-face-background face color &optional frame
78608595
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1637These functions set the foreground (or background, respectively) color
1638of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1639string, the name of a color.
bfe721d1
KH
1640
1641Certain shades of gray are implemented by stipple patterns on
1642black-and-white screens.
1643@end defun
1644
1645@defun set-face-stipple face pattern &optional frame
1646This function sets the background stipple pattern of face @var{face} to
1647@var{pattern}. The argument @var{pattern} should be the name of a
1648stipple pattern defined by the X server, or @code{nil} meaning don't use
1649stipple.
1650
1651Normally there is no need to pay attention to stipple patterns, because
1652they are used automatically to handle certain shades of gray.
42b85554
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1653@end defun
1654
1655@defun set-face-font face font &optional frame
8241495d
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1656This function sets the font of face @var{face}.
1657
1658In Emacs 21, this actually sets the attributes @code{:family},
1659@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1660according to the font name @var{font}.
1661
1662In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1663explicitly, the bold and italic attributes cease to have any effect,
8241495d 1664because the precise font that you specified is used.
21cffb83
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1665@end defun
1666
f9f59935 1667@defun set-face-bold-p face bold-p &optional frame
8241495d
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1668This function specifies whether @var{face} should be bold. If
1669@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1670
1671In Emacs 21, this sets the @code{:weight} attribute.
1672In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1673@end defun
1674
f9f59935 1675@defun set-face-italic-p face italic-p &optional frame
8241495d
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1676This function specifies whether @var{face} should be italic. If
1677@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1678
1679In Emacs 21, this sets the @code{:slant} attribute.
1680In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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1681@end defun
1682
969fe9b5
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1683@defun set-face-underline-p face underline-p &optional frame
1684This function sets the underline attribute of face @var{face}.
1685Non-@code{nil} means do underline; @code{nil} means don't.
1686@end defun
1687
42b85554 1688@defun invert-face face &optional frame
8241495d
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1689This function inverts the @code{:inverse-video} attribute of face
1690@var{face}. If the attribute is @code{nil}, this function sets it to
1691@code{t}, and vice versa.
42b85554
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1692@end defun
1693
1694 These functions examine the attributes of a face. If you don't
1695specify @var{frame}, they refer to the default data for new frames.
a40d4712
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1696They return the symbol @code{unspecified} if the face doesn't define any
1697value for that attribute.
42b85554
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1698
1699@defun face-foreground face &optional frame
1700@defunx face-background face &optional frame
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1701These functions return the foreground color (or background color,
1702respectively) of face @var{face}, as a string.
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1703@end defun
1704
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1705@defun face-stipple face &optional frame
1706This function returns the name of the background stipple pattern of face
1707@var{face}, or @code{nil} if it doesn't have one.
1708@end defun
1709
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1710@defun face-font face &optional frame
1711This function returns the name of the font of face @var{face}.
1712@end defun
1713
f9f59935 1714@defun face-bold-p face &optional frame
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1715This function returns @code{t} if @var{face} is bold---that is, if it is
1716bolder than normal. It returns @code{nil} otherwise.
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1717@end defun
1718
f9f59935 1719@defun face-italic-p face &optional frame
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1720This function returns @code{t} if @var{face} is italic or oblique,
1721@code{nil} otherwise.
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1722@end defun
1723
969fe9b5 1724@defun face-underline-p face &optional frame
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1725This function returns the @code{:underline} attribute of face @var{face}.
1726@end defun
1727
1728@defun face-inverse-video-p face &optional frame
1729This function returns the @code{:inverse-video} attribute of face @var{face}.
1730@end defun
1731
1732@node Merging Faces
1733@subsection Merging Faces for Display
1734
1735 Here are the ways to specify which faces to use for display of text:
1736
1737@itemize @bullet
1738@item
1739With defaults. The @code{default} face is used as the ultimate
1740default for all text. (In Emacs 19 and 20, the @code{default}
1741face is used only when no other face is specified.)
1742
1743For a mode line or header line, the face @code{modeline} or
1744@code{header-line} is used just before @code{default}.
1745
1746@item
1747With text properties. A character can have a @code{face} property; if
1748so, the faces and face attributes specified there apply. @xref{Special
1749Properties}.
1750
1751If the character has a @code{mouse-face} property, that is used instead
1752of the @code{face} property when the mouse is ``near enough'' to the
1753character.
1754
1755@item
1756With overlays. An overlay can have @code{face} and @code{mouse-face}
1757properties too; they apply to all the text covered by the overlay.
1758
1759@item
1760With a region that is active. In Transient Mark mode, the region is
1761highlighted with the face @code{region} (@pxref{Standard Faces}).
1762
1763@item
1764With special glyphs. Each glyph can specify a particular face
1765number. @xref{Glyphs}.
1766@end itemize
1767
1768 If these various sources together specify more than one face for a
1769particular character, Emacs merges the attributes of the various faces
1770specified. The attributes of the faces of special glyphs come first;
1771then comes the face for region highlighting, if appropriate;
1772then come attributes of faces from overlays, followed by those from text
1773properties, and last the default face.
1774
1775 When multiple overlays cover one character, an overlay with higher
1776priority overrides those with lower priority. @xref{Overlays}.
1777
1778 In Emacs 20, if an attribute such as the font or a color is not
1779specified in any of the above ways, the frame's own font or color is
1780used. In newer Emacs versions, this cannot happen, because the
1781@code{default} face specifies all attributes---in fact, the frame's own
1782font and colors are synonymous with those of the default face.
1783
1784@node Font Selection
1785@subsection Font Selection
1786
1787 @dfn{Selecting a font} means mapping the specified face attributes for
1788a character to a font that is available on a particular display. The
1789face attributes, as determined by face merging, specify most of the
1790font choice, but not all. Part of the choice depends on what character
1791it is.
1792
1793 For multibyte characters, typically each font covers only one
1794character set. So each character set (@pxref{Character Sets}) specifies
1795a registry and encoding to use, with the character set's
1796@code{x-charset-registry} property. Its value is a string containing
1797the registry and the encoding, with a dash between them:
1798
1799@example
1800(plist-get (charset-plist 'latin-iso8859-1)
1801 'x-charset-registry)
1802 @result{} "ISO8859-1"
1803@end example
1804
1805 Unibyte text does not have character sets, so displaying a unibyte
1806character takes the registry and encoding from the variable
1807@code{face-default-registry}.
1808
1809@defvar face-default-registry
1810This variable specifies which registry and encoding to use in choosing
1811fonts for unibyte characters. The value is initialized at Emacs startup
1812time from the font the user specified for Emacs.
1813@end defvar
1814
1815 If the face specifies a fontset name, that fontset determines a
1816pattern for fonts of the given charset. If the face specifies a font
1817family, a font pattern is constructed.
1818
1819 Emacs tries to find an available font for the given face attributes
1820and character's registry and encoding. If there is a font that matches
1821exactly, it is used, of course. The hard case is when no available font
1822exactly fits the specification. Then Emacs looks for one that is
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1823``close''---one attribute at a time. You can specify the order to
1824consider the attributes. In the case where a specified font family is
1825not available, you can specify a set of mappings for alternatives to
1826try.
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1827
1828@defvar face-font-selection-order
1829@tindex face-font-selection-order
1830This variable specifies the order of importance of the face attributes
1831@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1832value should be a list containing those four symbols, in order of
1833decreasing importance.
1834
1835Font selection first finds the best available matches for the first
1836attribute listed; then, among the fonts which are best in that way, it
1837searches for the best matches in the second attribute, and so on.
1838
1839The attributes @code{:weight} and @code{:width} have symbolic values in
1840a range centered around @code{normal}. Matches that are more extreme
1841(farther from @code{normal}) are somewhat preferred to matches that are
1842less extreme (closer to @code{normal}); this is designed to ensure that
1843non-normal faces contrast with normal ones, whenever possible.
1844
1845The default is @code{(:width :height :weight :slant)}, which means first
1846find the fonts closest to the specified @code{:width}, then---among the
1847fonts with that width---find a best match for the specified font height,
1848and so on.
1849
1850One example of a case where this variable makes a difference is when the
1851default font has no italic equivalent. With the default ordering, the
1852@code{italic} face will use a non-italic font that is similar to the
1853default one. But if you put @code{:slant} before @code{:height}, the
1854@code{italic} face will use an italic font, even if its height is not
1855quite right.
1856@end defvar
1857
1858@defvar face-alternative-font-family-alist
1859@tindex face-alternative-font-family-alist
1860This variable lets you specify alternative font families to try, if a
1861given family is specified and doesn't exist. Each element should have
1862this form:
1863
1864@example
1865(@var{family} @var{alternate-families}@dots{})
1866@end example
1867
1868If @var{family} is specified but not available, Emacs will try the other
1869families given in @var{alternate-families}, one by one, until it finds a
1870family that does exist.
1871@end defvar
1872
1873 Emacs can make use of scalable fonts, but by default it does not use
1874them, since the use of too many or too big scalable fonts can crash
1875XFree86 servers.
1876
1877@defvar scalable-fonts-allowed
1878@tindex scalable-fonts-allowed
1879This variable controls which scalable fonts to use. A value of
1880@code{nil}, the default, means do not use scalable fonts. @code{t}
1881means to use any scalable font that seems appropriate for the text.
1882
1883Otherwise, the value must be a list of regular expressions. Then a
1884scalable font is enabled for use if its name matches any regular
1885expression in the list. For example,
1886
1887@example
1888(setq scalable-fonts-allowed '("muleindian-2$"))
1889@end example
1890
1891@noindent
1892allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 1893@end defvar
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1894
1895@defun clear-face-cache &optional unload-p
1896@tindex clear-face-cache
1897This function clears the face cache for all frames.
1898If @var{unload-p} is non-@code{nil}, that means to unload
1899all unused fonts as well.
1900@end defun
1901
1902@node Face Functions
1903@subsection Functions for Working with Faces
1904
1905 Here are additional functions for creating and working with faces.
1906
1907@defun make-face name
1908This function defines a new face named @var{name}, initially with all
1909attributes @code{nil}. It does nothing if there is already a face named
1910@var{name}.
1911@end defun
1912
1913@defun face-list
1914This function returns a list of all defined face names.
1915@end defun
1916
1917@defun copy-face old-face new-name &optional frame new-frame
1918This function defines the face @var{new-name} as a copy of the existing
1919face named @var{old-face}. It creates the face @var{new-name} if that
1920doesn't already exist.
1921
1922If the optional argument @var{frame} is given, this function applies
1923only to that frame. Otherwise it applies to each frame individually,
1924copying attributes from @var{old-face} in each frame to @var{new-face}
1925in the same frame.
1926
1927If the optional argument @var{new-frame} is given, then @code{copy-face}
1928copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1929in @var{new-frame}.
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1930@end defun
1931
bfe721d1 1932@defun face-id face
969fe9b5 1933This function returns the face number of face @var{face}.
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1934@end defun
1935
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1936@defun face-documentation face
1937This function returns the documentation string of face @var{face}, or
1938@code{nil} if none was specified for it.
1939@end defun
1940
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1941@defun face-equal face1 face2 &optional frame
1942This returns @code{t} if the faces @var{face1} and @var{face2} have the
1943same attributes for display.
1944@end defun
1945
1946@defun face-differs-from-default-p face &optional frame
1947This returns @code{t} if the face @var{face} displays differently from
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1948the default face. A face is considered to be ``the same'' as the
1949default face if each attribute is either the same as that of the default
1950face, or unspecified (meaning to inherit from the default).
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1951@end defun
1952
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1953@node Auto Faces
1954@subsection Automatic Face Assignment
1955@cindex automatic face assignment
1956@cindex faces, automatic choice
1957
1958@cindex Font-Lock mode
1959 Starting with Emacs 21, a hook is available for automatically
1960assigning faces to text in the buffer. This hook is used for part of
1961the implementation of Font-Lock mode.
1962
1963@tindex fontification-functions
1964@defvar fontification-functions
1965This variable holds a list of functions that are called by Emacs
1966redisplay as needed to assign faces automatically to text in the buffer.
1967
1968The functions are called in the order listed, with one argument, a
1969buffer position @var{pos}. Each function should attempt to assign faces
1970to the text in the current buffer starting at @var{pos}.
1971
1972Each function should record the faces they assign by setting the
1973@code{face} property. It should also add a non-@code{nil}
1974@code{fontified} property for all the text it has assigned faces to.
1975That property tells redisplay that faces have been assigned to that text
1976already.
1977
1978It is probably a good idea for each function to do nothing if the
1979character after @var{pos} already has a non-@code{nil} @code{fontified}
1980property, but this is not required. If one function overrides the
1981assignments made by a previous one, the properties as they are
1982after the last function finishes are the ones that really matter.
1983
1984For efficiency, we recommend writing these functions so that they
1985usually assign faces to around 400 to 600 characters at each call.
1986@end defvar
1987
1988@node Font Lookup
1989@subsection Looking Up Fonts
1990
1991@defun x-list-fonts pattern &optional face frame maximum
1992This function returns a list of available font names that match
1993@var{pattern}. If the optional arguments @var{face} and @var{frame} are
1994specified, then the list is limited to fonts that are the same size as
1995@var{face} currently is on @var{frame}.
1996
1997The argument @var{pattern} should be a string, perhaps with wildcard
1998characters: the @samp{*} character matches any substring, and the
1999@samp{?} character matches any single character. Pattern matching
2000of font names ignores case.
2001
2002If you specify @var{face} and @var{frame}, @var{face} should be a face name
2003(a symbol) and @var{frame} should be a frame.
2004
2005The optional argument @var{maximum} sets a limit on how many fonts to
2006return. If this is non-@code{nil}, then the return value is truncated
2007after the first @var{maximum} matching fonts. Specifying a small value
2008for @var{maximum} can make this function much faster, in cases where
2009many fonts match the pattern.
2010@end defun
2011
2012 These additional functions are available starting in Emacs 21.
2013
2014@defun x-family-fonts &optional family frame
2015@tindex x-family-fonts
2016This function returns a list describing the available fonts for family
2017@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2018this list applies to all families, and therefore, it contains all
2019available fonts. Otherwise, @var{family} must be a string; it may
2020contain the wildcards @samp{?} and @samp{*}.
2021
2022The list describes the display that @var{frame} is on; if @var{frame} is
2023omitted or @code{nil}, it applies to the selected frame's display.
2024
2025The list contains a vector of the following form for each font:
2026
2027@example
2028[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2029 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2030@end example
2031
2032The first five elements correspond to face attributes; if you
2033specify these attributes for a face, it will use this font.
2034
2035The last three elements give additional information about the font.
2036@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2037full name of the font, and @var{registry-and-encoding} is a string
2038giving the registry and encoding of the font.
2039
2040The result list is sorted according to the current face font sort order.
2041@end defun
2042
2043@defun x-font-family-list &optional frame
2044@tindex x-font-family-list
2045This function returns a list of the font families available for
2046@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2047describes the selected frame's display.
2048
2049The value is a list of elements of this form:
2050
2051@example
2052(@var{family} . @var{fixed-p})
2053@end example
2054
2055@noindent
2056Here @var{family} is a font family, and @var{fixed-p} is
2057non-@code{nil} if fonts of that family are fixed-pitch.
2058@end defun
2059
2060@defvar font-list-limit
2061@tindex font-list-limit
2062This variable specifies maximum number of fonts to consider in font
2063matching. The function @code{x-family-fonts} will not return more than
2064that many fonts, and font selection will consider only that many fonts
2065when searching a matching font for face attributes. The default is
2066currently 100.
2067@end defvar
2068
2069@node Fontsets
2070@subsection Fontsets
2071
2072 A @dfn{fontset} is a list of fonts, each assigned to a range of
2073character codes. An individual font cannot display the whole range of
2074characters that Emacs supports, but a fontset can. Fontsets have names,
2075just as fonts do, and you can use a fontset name in place of a font name
2076when you specify the ``font'' for a frame or a face. Here is
2077information about defining a fontset under Lisp program control.
2078
2079@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2080This function defines a new fontset according to the specification
2081string @var{fontset-spec}. The string should have this format:
2082
2083@smallexample
2084@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2085@end smallexample
2086
2087@noindent
2088Whitespace characters before and after the commas are ignored.
2089
2090The first part of the string, @var{fontpattern}, should have the form of
2091a standard X font name, except that the last two fields should be
2092@samp{fontset-@var{alias}}.
2093
2094The new fontset has two names, one long and one short. The long name is
2095@var{fontpattern} in its entirety. The short name is
2096@samp{fontset-@var{alias}}. You can refer to the fontset by either
2097name. If a fontset with the same name already exists, an error is
2098signaled, unless @var{noerror} is non-@code{nil}, in which case this
2099function does nothing.
2100
2101If optional argument @var{style-variant-p} is non-@code{nil}, that says
2102to create bold, italic and bold-italic variants of the fontset as well.
2103These variant fontsets do not have a short name, only a long one, which
2104is made by altering @var{fontpattern} to indicate the bold or italic
2105status.
2106
2107The specification string also says which fonts to use in the fontset.
2108See below for the details.
2109@end defun
2110
2111 The construct @samp{@var{charset}:@var{font}} specifies which font to
2112use (in this fontset) for one particular character set. Here,
2113@var{charset} is the name of a character set, and @var{font} is the font
2114to use for that character set. You can use this construct any number of
2115times in the specification string.
2116
2117 For the remaining character sets, those that you don't specify
2118explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2119@samp{fontset-@var{alias}} with a value that names one character set.
2120For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2121with @samp{ISO8859-1}.
2122
2123 In addition, when several consecutive fields are wildcards, Emacs
2124collapses them into a single wildcard. This is to prevent use of
2125auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2126for editing, and scaling a smaller font is not useful because it is
2127better to use the smaller font in its own size, which Emacs does.
2128
2129 Thus if @var{fontpattern} is this,
2130
2131@example
2132-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2133@end example
2134
2135@noindent
75708135 2136the font specification for @sc{ascii} characters would be this:
8241495d
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2137
2138@example
2139-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2140@end example
2141
2142@noindent
2143and the font specification for Chinese GB2312 characters would be this:
2144
2145@example
2146-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2147@end example
2148
2149 You may not have any Chinese font matching the above font
2150specification. Most X distributions include only Chinese fonts that
2151have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2152such a case, @samp{Fontset-@var{n}} can be specified as below:
2153
2154@smallexample
2155Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2156 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2157@end smallexample
2158
2159@noindent
2160Then, the font specifications for all but Chinese GB2312 characters have
2161@samp{fixed} in the @var{family} field, and the font specification for
2162Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2163field.
2164
2165@node Display Property
2166@section The @code{display} Property
2167@cindex display specification
2168@kindex display @r{(text property)}
2169
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2170 The @code{display} text property (or overlay property) is used to
2171insert images into text, and also control other aspects of how text
2172displays. These features are available starting in Emacs 21. The value
2173of the @code{display} property should be a display specification, or a
2174list or vector containing several display specifications. The rest of
2175this section describes several kinds of display specifications and what
2176they mean.
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2177
2178@menu
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2179* Specified Space:: Displaying one space with a specified width.
2180* Other Display Specs:: Displaying an image; magnifying text; moving it
2181 up or down on the page; adjusting the width
2182 of spaces within text.
2183* Display Margins:: Displaying text or images to the side of the main text.
2184* Conditional Display:: Making any of the above features conditional
2185 depending on some Lisp expression.
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2186@end menu
2187
2188@node Specified Space
2189@subsection Specified Spaces
2190@cindex spaces, specified height or width
2191@cindex specified spaces
2192@cindex variable-width spaces
2193
2194 To display a space of specified width and/or height, use a display
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2195specification of the form @code{(space . @var{props})}, where
2196@var{props} is a property list (a list of alternating properties and
2197values). You can put this property on one or more consecutive
2198characters; a space of the specified height and width is displayed in
2199place of @emph{all} of those characters. These are the properties you
2200can use to specify the weight of the space:
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2201
2202@table @code
2203@item :width @var{width}
2204Specifies that the space width should be @var{width} times the normal
2205character width. @var{width} can be an integer or floating point
2206number.
2207
2208@item :relative-width @var{factor}
2209Specifies that the width of the stretch should be computed from the
2210first character in the group of consecutive characters that have the
2211same @code{display} property. The space width is the width of that
2212character, multiplied by @var{factor}.
2213
2214@item :align-to @var{hpos}
2215Specifies that the space should be wide enough to reach @var{hpos}. The
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2216value @var{hpos} is measured in units of the normal character width. It
2217may be an interer or a floating point number.
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2218@end table
2219
2220 Exactly one of the above properties should be used. You can also
2221specify the height of the space, with other properties:
2222
2223@table @code
2224@item :height @var{height}
2225Specifies the height of the space, as @var{height},
2226measured in terms of the normal line height.
2227
2228@item :relative-height @var{factor}
2229Specifies the height of the space, multiplying the ordinary height
2230of the text having this display specification by @var{factor}.
2231
2232@item :ascent @var{ascent}
2233Specifies that @var{ascent} percent of the height of the space should be
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2234considered as the ascent of the space---that is, the part above the
2235baseline. The value of @var{ascent} must be a non-negative number no
2236greater than 100.
8241495d
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2237@end table
2238
2239 You should not use both @code{:height} and @code{:relative-height}
2240together.
2241
2242@node Other Display Specs
2243@subsection Other Display Specifications
2244
2245@table @code
2246@item (image . @var{image-props})
2247This is in fact an image descriptor (@pxref{Images}). When used as a
2248display specification, it means to display the image instead of the text
2249that has the display specification.
2250
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DL
2251@item ((margin nil) @var{string})
2252@itemx @var{string}
2253A display specification of this form means to display @var{string}
2254instead of the text that has the display specification, at the same
2255position as that text. This is a special case of marginal display
2256(@pxref{Display Margins}).
2257
8241495d 2258@item (space-width @var{factor})
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2259This display specification affects all the space characters within the
2260text that has the specification. It displays all of these spaces
2261@var{factor} times as wide as normal. The element @var{factor} should
2262be an integer or float. Characters other than spaces are not affected
2263at all; in particular, this has no effect on tab characters.
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2264
2265@item (height @var{height})
2266This display specification makes the text taller or shorter.
2267Here are the possibilities for @var{height}:
2268
2269@table @asis
2270@item @code{(+ @var{n})}
2271This means to use a font that is @var{n} steps larger. A ``step'' is
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2272defined by the set of available fonts---specifically, those that match
2273what was otherwise specified for this text, in all attributes except
2274height. Each size for which a suitable font is available counts as
2275another step. @var{n} should be an integer.
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2276
2277@item @code{(- @var{n})}
2278This means to use a font that is @var{n} steps smaller.
2279
2280@item a number, @var{factor}
2281A number, @var{factor}, means to use a font that is @var{factor} times
2282as tall as the default font.
2283
2284@item a symbol, @var{function}
2285A symbol is a function to compute the height. It is called with the
2286current height as argument, and should return the new height to use.
2287
2288@item anything else, @var{form}
2289If the @var{height} value doesn't fit the previous possibilities, it is
2290a form. Emacs evaluates it to get the new height, with the symbol
2291@code{height} bound to the current specified font height.
2292@end table
2293
2294@item (raise @var{factor})
2295This kind of display specification raises or lowers the text
2296it applies to, relative to the baseline of the line.
2297
2298@var{factor} must be a number, which is interpreted as a multiple of the
2299height of the affected text. If it is positive, that means to display
2300the characters raised. If it is negative, that means to display them
2301lower down.
2302
2303If the text also has a @code{height} display specification, that does
2304not affect the amount of raising or lowering, which is based on the
2305faces used for the text.
2306@end table
2307
2308@node Display Margins
2309@subsection Displaying in the Margins
2310@cindex display margins
2311@cindex margins, display
2312
2313 A buffer can have blank areas called @dfn{display margins} on the left
2314and on the right. Ordinary text never appears in these areas, but you
2315can put things into the display margins using the @code{display}
2316property.
2317
2318 To put text in the left or right display margin of the window, use a
2319display specification of the form @code{(margin right-margin)} or
2320@code{(margin left-margin)} on it. To put an image in a display margin,
2321use that display specification along with the display specification for
2322the image.
2323
2324 Before the display margins can display anything, you must give
2325them a nonzero width. The usual way to do that is to set these
2326variables:
2327
2328@defvar left-margin-width
2329@tindex left-margin-width
2330This variable specifies the width of the left margin.
2331It is buffer-local in all buffers.
2332@end defvar
2333
2334@defvar right-margin-width
2335@tindex right-margin-width
2336This variable specifies the width of the right margin.
2337It is buffer-local in all buffers.
2338@end defvar
2339
2340 Setting these variables does not immediately affect the window. These
2341variables are checked when a new buffer is displayed in the window.
2342Thus, you can make changes take effect by calling
2343@code{set-window-buffer}.
2344
2345 You can also set the margin widths immediately.
2346
2347@defun set-window-margins window left right
2348@tindex set-window-margins
2349This function specifies the margin widths for window @var{window}.
2350The argument @var{left} controls the left margin and
2351@var{right} controls the right margin.
2352@end defun
2353
2354@defun window-margins &optional window
2355@tindex window-margins
2356This function returns the left and right margins of @var{window}
2357as a cons cell of the form @code{(@var{left} . @var{right})}.
2358If @var{window} is @code{nil}, the selected window is used.
2359@end defun
2360
2361@node Conditional Display
2362@subsection Conditional Display Specifications
2363@cindex conditional display specifications
2364
2365 You can make any display specification conditional. To do that,
bb2337f5 2366package it in another list of the form @code{(when @var{condition} .
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2367@var{spec})}. Then the specification @var{spec} applies only when
2368@var{condition} evaluates to a non-@code{nil} value. During the
2369evaluation, point is temporarily set at the end position of the text
2370having this conditional display specification.
2371
2372@node Images
2373@section Images
2374@cindex images in buffers
2375
2376 To display an image in an Emacs buffer, you must first create an image
2377descriptor, then use it as a display specifier in the @code{display}
2378property of text that is displayed (@pxref{Display Property}). Like the
2379@code{display} property, this feature is available starting in Emacs 21.
2380
2381 Emacs can display a number of different image formats; some of them
2382are supported only if particular support libraries are installed on your
2383machine. The supported image formats include XBM, XPM (needing the
2384libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2385@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2386@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2387and PNG (needing @code{libpng} 1.0.2).
2388
2389 You specify one of these formats with an image type symbol. The image
2390type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2391@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2392
2393@defvar image-types
2394This variable contains a list of those image type symbols that are
2395supported in the current configuration.
2396@end defvar
2397
2398@menu
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2399* Image Descriptors:: How to specify an image for use in @code{:display}.
2400* XBM Images:: Special features for XBM format.
2401* XPM Images:: Special features for XPM format.
2402* GIF Images:: Special features for GIF format.
2403* Postscript Images:: Special features for Postscript format.
2404* Other Image Types:: Various other formats are supported.
2405* Defining Images:: Convenient ways to define an image for later use.
2406* Showing Images:: Convenient ways to display an image once it is defined.
2407* Image Cache:: Internal mechanisms of image display.
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2408@end menu
2409
2410@node Image Descriptors
2411@subsection Image Descriptors
2412@cindex image descriptor
2413
2414 An image description is a list of the form @code{(image
2415. @var{props})}, where @var{props} is a property list containing
2416alternating keyword symbols (symbols whose names start with a colon) and
14ac7224
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2417their values. You can use any Lisp object as a property, but the only
2418properties that have any special meaning are certain symbols, all of
2419them keywords.
2420
2421 Every image descriptor must contain the property @code{:type
2422@var{type}} to specify the format of the image. The value of @var{type}
2423should be an image type symbol; for example, @code{xpm} for an image in
2424XPM format.
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2425
2426 Here is a list of other properties that are meaningful for all image
2427types:
2428
2429@table @code
2430@item :ascent @var{ascent}
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2431The @code{:ascent} property specifies the amount of the image's
2432height to use for its ascent---that is, the part above the baseline.
2433The value, @var{ascent}, must be a number in the range 0 to 100, or
2434the symbol @code{center}.
2435
2436If @var{ascent} is a number, that percentage of the image's height is
2437used for its ascent.
2438
2439If @var{ascent} is @code{center}, the image is vertically centered
2440around a centerline which would be the vertical centerline of text drawn
2441at the position of the image, in the manner specified by the text
2442properties and overlays that apply to the image.
2443
2444If this property is omitted, it defaults to 50.
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2445
2446@item :margin @var{margin}
2447The @code{:margin} property specifies how many pixels to add as an extra
2448margin around the image. The value, @var{margin}, must be a
2449non-negative number; if it is not specified, the default is zero.
2450
2451@item :relief @var{relief}
2452The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2453around the image. The value, @var{relief}, specifies the width of the
2454shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2455so that the image appears as a pressed button; otherwise, it appears as
2456an unpressed button.
2457
2458@item :algorithm @var{algorithm}
2459The @code{:algorithm} property, if non-@code{nil}, specifies a
2460conversion algorithm that should be applied to the image before it is
2461displayed; the value, @var{algorithm}, specifies which algorithm.
2462
2463Currently, the only meaningful value for @var{algorithm} (aside from
2464@code{nil}) is @code{laplace}; this applies the Laplace edge detection
2465algorithm, which blurs out small differences in color while highlighting
2466larger differences. People sometimes consider this useful for
2467displaying the image for a ``disabled'' button.
2468
2469@item :heuristic-mask @var{transparent-color}
2470The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2471certain color in the image should be transparent. Each pixel where this
2472color appears will actually allow the frame's background to show
2473through.
2474
2475If @var{transparent-color} is @code{t}, then determine the transparent
2476color by looking at the four corners of the image. This uses the color
2477that occurs most frequently near the corners as the transparent color.
2478
2479Otherwise, @var{heuristic-mask} should specify the transparent color
2480directly, as a list of three integers in the form @code{(@var{red}
2481@var{green} @var{blue})}.
2482
2483@item :file @var{file}
2484The @code{:file} property specifies to load the image from file
2485@var{file}. If @var{file} is not an absolute file name, it is expanded
2486in @code{data-directory}.
2487
2488@item :data @var{data}
2489The @code{:data} property specifies the actual contents of the image.
2490Each image must use either @code{:data} or @code{:file}, but not both.
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2491For most image types, the value of the @code{:data} property should be a
2492string containing the image data; we recommend using a unibyte string.
2493
2494Before using @code{:data}, look for further information in the section
2495below describing the specific image format. For some image types,
2496@code{:data} may not be supported; for some, it allows other data types;
2497for some, @code{:data} alone is not enough, so you need to use other
2498image properties along with @code{:data}.
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2499@end table
2500
2501@node XBM Images
2502@subsection XBM Images
2503@cindex XBM
2504
2505 To use XBM format, specify @code{xbm} as the image type. This image
2506format doesn't require an external library, so images of this type are
2507always supported.
2508
2509 Additional image properties supported for the @code{xbm} image type are:
2510
2511@table @code
2512@item :foreground @var{foreground}
2513The value, @var{foreground}, should be a string specifying the image
2514foreground color. This color is used for each pixel in the XBM that is
25151. The default is the frame's foreground color.
2516
2517@item :background @var{background}
2518The value, @var{background}, should be a string specifying the image
2519background color. This color is used for each pixel in the XBM that is
25200. The default is the frame's background color.
2521@end table
2522
72821190 2523 If you specify an XBM image using data within Emacs instead of an
96f66dc5 2524external file, use the following three properties:
8241495d
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2525
2526@table @code
96f66dc5
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2527@item :data @var{data}
2528The value, @var{data}, specifies the contents of the image.
2529There are three formats you can use for @var{data}:
8241495d 2530
96f66dc5
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2531@itemize @bullet
2532@item
2533A vector of strings or bool-vectors, each specifying one line of the
2534image. Do specify @code{:height} and @code{:width}.
8241495d 2535
96f66dc5
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2536@item
2537A string containing the same byte sequence as an XBM file would contain.
2538You must not specify @code{:height} and @code{:width} in this case,
2539because omitting them is what indicates the data has the format of an
2540XBM file. The file contents specify the height and width of the image.
8241495d 2541
96f66dc5
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2542@item
2543A string or a bool-vector containing the bits of the image (plus perhaps
2544some extra bits at the end that will not be used). It should contain at
2545least @var{width} * @code{height} bits. In this case, you must specify
2546@code{:height} and @code{:width}, both to indicate that the string
2547contains just the bits rather than a whole XBM file, and to specify the
2548size of the image.
2549@end itemize
2550
2551@item :width @var{width}
2552The value, @var{width}, specifies the width of the image, in pixels.
2553
2554@item :height @var{height}
2555The value, @var{height}, specifies the height of the image, in pixels.
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2556@end table
2557
2558@node XPM Images
2559@subsection XPM Images
2560@cindex XPM
2561
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2562 To use XPM format, specify @code{xpm} as the image type. The
2563additional image property @code{:color-symbols} is also meaningful with
2564the @code{xpm} image type:
8241495d
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2565
2566@table @code
2567@item :color-symbols @var{symbols}
2568The value, @var{symbols}, should be an alist whose elements have the
2569form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2570the name of a color as it appears in the image file, and @var{color}
2571specifies the actual color to use for displaying that name.
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2572@end table
2573
2574@node GIF Images
2575@subsection GIF Images
2576@cindex GIF
2577
2578 For GIF images, specify image type @code{gif}. Because of the patents
2579in the US covering the LZW algorithm, the continued use of GIF format is
2580a problem for the whole Internet; to end this problem, it is a good idea
2581for everyone, even outside the US, to stop using GIFS right away
2582(@uref{http://www.burnallgifs.org/}). But if you still want to use
2583them, Emacs can display them.
2584
2585@table @code
2586@item :index @var{index}
2587You can use @code{:index} to specify one image from a GIF file that
2588contains more than one image. This property specifies use of image
2589number @var{index} from the file. An error is signaled if the GIF file
2590doesn't contain an image with index @var{index}.
2591@end table
2592
2593@ignore
2594This could be used to implement limited support for animated GIFs.
2595For example, the following function displays a multi-image GIF file
2596at point-min in the current buffer, switching between sub-images
2597every 0.1 seconds.
2598
2599(defun show-anim (file max)
2600 "Display multi-image GIF file FILE which contains MAX subimages."
2601 (display-anim (current-buffer) file 0 max t))
2602
2603(defun display-anim (buffer file idx max first-time)
2604 (when (= idx max)
2605 (setq idx 0))
2606 (let ((img (create-image file nil :image idx)))
2607 (save-excursion
2608 (set-buffer buffer)
2609 (goto-char (point-min))
2610 (unless first-time (delete-char 1))
2611 (insert-image img))
2612 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2613@end ignore
2614
2615@node Postscript Images
2616@subsection Postscript Images
2617@cindex Postscript images
2618
2619 To use Postscript for an image, specify image type @code{postscript}.
2620This works only if you have Ghostscript installed. You must always use
2621these three properties:
2622
2623@table @code
2624@item :pt-width @var{width}
2625The value, @var{width}, specifies the width of the image measured in
2626points (1/72 inch). @var{width} must be an integer.
2627
2628@item :pt-height @var{height}
2629The value, @var{height}, specifies the height of the image in points
2630(1/72 inch). @var{height} must be an integer.
2631
2632@item :bounding-box @var{box}
2633The value, @var{box}, must be a list or vector of four integers, which
2634specifying the bounding box of the Postscript image, analogous to the
2635@samp{BoundingBox} comment found in Postscript files.
2636
2637@example
2638%%BoundingBox: 22 171 567 738
2639@end example
2640@end table
2641
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2642 Displaying Postscript images from Lisp data is not currently
2643implemented, but it may be implemented by the time you read this.
2644See the @file{etc/NEWS} file to make sure.
2645
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2646@node Other Image Types
2647@subsection Other Image Types
2648@cindex PBM
2649
2650 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2651monochromatic images are supported.
2652
72821190 2653 For JPEG images, specify image type @code{jpeg}.
8241495d
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2654
2655 For TIFF images, specify image type @code{tiff}.
2656
2657 For PNG images, specify image type @code{png}.
2658
2659@node Defining Images
2660@subsection Defining Images
2661
e3b9fc91
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2662 The functions @code{create-image}, @code{defimage} and
2663@code{find-image} provide convenient ways to create image descriptors.
8241495d
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2664
2665@defun create-image file &optional type &rest props
2666@tindex create-image
2667This function creates and returns an image descriptor which uses the
2668data in @var{file}.
2669
2670The optional argument @var{type} is a symbol specifying the image type.
2671If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2672determine the image type from the file's first few bytes, or else
2673from the file's name.
2674
2675The remaining arguments, @var{props}, specify additional image
2676properties---for example,
2677
2678@example
2679(create-image "foo.xpm" 'xpm :heuristic-mask t)
2680@end example
2681
2682The function returns @code{nil} if images of this type are not
2683supported. Otherwise it returns an image descriptor.
2684@end defun
2685
2686@defmac defimage variable doc &rest specs
2687@tindex defimage
2688This macro defines @var{variable} as an image name. The second argument,
2689@var{doc}, is an optional documentation string. The remaining
2690arguments, @var{specs}, specify alternative ways to display the image.
2691
2692Each argument in @var{specs} has the form of a property list, and each
2693one should specify at least the @code{:type} property and the
2694@code{:file} property. Here is an example:
2695
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2696@example
2697(defimage test-image
2698 '((:type xpm :file "~/test1.xpm")
2699 (:type xbm :file "~/test1.xbm")))
2700@end example
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2701
2702@code{defimage} tests each argument, one by one, to see if it is
2703usable---that is, if the type is supported and the file exists. The
2704first usable argument is used to make an image descriptor which is
2705stored in the variable @var{variable}.
2706
2707If none of the alternatives will work, then @var{variable} is defined
2708as @code{nil}.
2709@end defmac
2710
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2711@defun find-image specs
2712@tindex find-image
2713This function provides a convenient way to find an image satisfying one
2714of a list of image specifications @var{specs}.
2715
2716Each specification in @var{specs} is a property list with contents
2717depending on image type. All specifications must at least contain the
2718properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2719or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2720the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2721image from, and @var{data} is a string containing the actual image data.
2722The first specification in the list whose @var{type} is supported, and
2723@var{file} exists, is used to construct the image specification to be
2724returned. If no specification is satisfied, @code{nil} is returned.
2725
2726The image is looked for first on @code{load-path} and then in
2727@code{data-directory}.
2728@end defun
2729
8241495d
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2730@node Showing Images
2731@subsection Showing Images
2732
2733 You can use an image descriptor by setting up the @code{display}
2734property yourself, but it is easier to use the functions in this
2735section.
2736
bb2337f5 2737@defun insert-image image &optional string area
8241495d
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2738This function inserts @var{image} in the current buffer at point. The
2739value @var{image} should be an image descriptor; it could be a value
2740returned by @code{create-image}, or the value of a symbol defined with
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2741@code{defimage}. The argument @var{string} specifies the text to put in
2742the buffer to hold the image.
8241495d
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2743
2744The argument @var{area} specifies whether to put the image in a margin.
2745If it is @code{left-margin}, the image appears in the left margin;
2746@code{right-margin} specifies the right margin. If @var{area} is
2747@code{nil} or omitted, the image is displayed at point within the
2748buffer's text.
2749
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2750Internally, this function inserts @var{string} in the buffer, and gives
2751it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
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2752Property}.
2753@end defun
2754
bb2337f5 2755@defun put-image image pos &optional string area
8241495d
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2756This function puts image @var{image} in front of @var{pos} in the
2757current buffer. The argument @var{pos} should be an integer or a
2758marker. It specifies the buffer position where the image should appear.
bb2337f5
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2759The argument @var{string} specifies the text that should hold the image
2760as an alternative to the default.
8241495d
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2761
2762The argument @var{image} must be an image descriptor, perhaps returned
2763by @code{create-image} or stored by @code{defimage}.
2764
2765The argument @var{area} specifies whether to put the image in a margin.
2766If it is @code{left-margin}, the image appears in the left margin;
2767@code{right-margin} specifies the right margin. If @var{area} is
2768@code{nil} or omitted, the image is displayed at point within the
2769buffer's text.
2770
2771Internally, this function creates an overlay, and gives it a
2772@code{before-string} property containing text that has a @code{display}
2773property whose value is the image. (Whew!)
2774@end defun
2775
2776@defun remove-images start end &optional buffer
2777This function removes images in @var{buffer} between positions
2778@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2779images are removed from the current buffer.
2780
05aea714 2781This removes only images that were put into @var{buffer} the way
8241495d
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2782@code{put-image} does it, not images that were inserted with
2783@code{insert-image} or in other ways.
2784@end defun
2785
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2786@defun image-size spec &optional pixels frame
2787@tindex image-size
2788This function returns the size of an image as a pair
2789@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2790specification. @var{pixels} non-nil means return sizes measured in
2791pixels, otherwise return sizes measured in canonical character units
2792(fractions of the width/height of the frame's default font).
2793@var{frame} is the frame on which the image will be displayed.
2794@var{frame} null or omitted means use the selected frame.
2795@end defun
2796
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2797@node Image Cache
2798@subsection Image Cache
2799
2800 Emacs stores images in an image cache when it displays them, so it can
2801display them again more efficiently. It removes an image from the cache
2802when it hasn't been displayed for a specified period of time.
2803
3e8b2a01
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2804When an image is looked up in the cache, its specification is compared
2805with cached image specifications using @code{equal}. This means that
2806all images with equal specifications share the same image in the cache.
2807
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2808@defvar image-cache-eviction-delay
2809@tindex image-cache-eviction-delay
2810This variable specifies the number of seconds an image can remain in the
2811cache without being displayed. When an image is not displayed for this
2812length of time, Emacs removes it from the image cache.
2813
2814If the value is @code{nil}, Emacs does not remove images from the cache
2815except when you explicitly clear it. This mode can be useful for
2816debugging.
2817@end defvar
2818
2819@defun clear-image-cache &optional frame
2820@tindex clear-image-cache
2821This function clears the image cache. If @var{frame} is non-@code{nil},
2822only the cache for that frame is cleared. Otherwise all frames' caches
2823are cleared.
2824@end defun
a065c889 2825
42b85554
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2826@node Blinking
2827@section Blinking Parentheses
2828@cindex parenthesis matching
2829@cindex blinking
2830@cindex balancing parentheses
2831@cindex close parenthesis
2832
2833 This section describes the mechanism by which Emacs shows a matching
2834open parenthesis when the user inserts a close parenthesis.
2835
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2836@defvar blink-paren-function
2837The value of this variable should be a function (of no arguments) to
2838be called whenever a character with close parenthesis syntax is inserted.
2839The value of @code{blink-paren-function} may be @code{nil}, in which
2840case nothing is done.
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2841@end defvar
2842
1911e6e5 2843@defopt blink-matching-paren
42b85554
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2844If this variable is @code{nil}, then @code{blink-matching-open} does
2845nothing.
1911e6e5 2846@end defopt
42b85554 2847
1911e6e5 2848@defopt blink-matching-paren-distance
42b85554
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2849This variable specifies the maximum distance to scan for a matching
2850parenthesis before giving up.
1911e6e5 2851@end defopt
42b85554 2852
1911e6e5 2853@defopt blink-matching-delay
bfe721d1
KH
2854This variable specifies the number of seconds for the cursor to remain
2855at the matching parenthesis. A fraction of a second often gives
2856good results, but the default is 1, which works on all systems.
1911e6e5 2857@end defopt
bfe721d1 2858
1911e6e5 2859@deffn Command blink-matching-open
42b85554
RS
2860This function is the default value of @code{blink-paren-function}. It
2861assumes that point follows a character with close parenthesis syntax and
2862moves the cursor momentarily to the matching opening character. If that
2863character is not already on the screen, it displays the character's
2864context in the echo area. To avoid long delays, this function does not
2865search farther than @code{blink-matching-paren-distance} characters.
2866
2867Here is an example of calling this function explicitly.
2868
2869@smallexample
2870@group
2871(defun interactive-blink-matching-open ()
2872@c Do not break this line! -- rms.
2873@c The first line of a doc string
2874@c must stand alone.
2875 "Indicate momentarily the start of sexp before point."
2876 (interactive)
2877@end group
2878@group
2879 (let ((blink-matching-paren-distance
2880 (buffer-size))
2881 (blink-matching-paren t))
2882 (blink-matching-open)))
2883@end group
2884@end smallexample
1911e6e5 2885@end deffn
42b85554
RS
2886
2887@node Inverse Video
2888@section Inverse Video
2889@cindex Inverse Video
2890
2891@defopt inverse-video
2892@cindex highlighting
2893This variable controls whether Emacs uses inverse video for all text
2894on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2895default is @code{nil}.
2896@end defopt
2897
2898@defopt mode-line-inverse-video
a40d4712
PR
2899This variable controls the use of inverse video for mode lines and menu
2900bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 2901inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
2902other text. The default is @code{t}.
2903
2904For window frames, this feature actually applies the face named
2905@code{mode-line}; that face is normally set up as the inverse of the
2906default face, unless you change it.
42b85554
RS
2907@end defopt
2908
2909@node Usual Display
2910@section Usual Display Conventions
2911
2912 The usual display conventions define how to display each character
2913code. You can override these conventions by setting up a display table
2914(@pxref{Display Tables}). Here are the usual display conventions:
2915
2916@itemize @bullet
2917@item
2918Character codes 32 through 126 map to glyph codes 32 through 126.
2919Normally this means they display as themselves.
2920
2921@item
2922Character code 9 is a horizontal tab. It displays as whitespace
2923up to a position determined by @code{tab-width}.
2924
2925@item
2926Character code 10 is a newline.
2927
2928@item
2929All other codes in the range 0 through 31, and code 127, display in one
78608595 2930of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 2931non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 2932first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
RS
2933specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2934just like the codes in the range 128 to 255.
2935
8241495d
RS
2936On MS-DOS terminals, Emacs arranges by default for the character code
2937127 to be mapped to the glyph code 127, which normally displays as an
2938empty polygon. This glyph is used to display non-@sc{ascii} characters
2939that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2940emacs, The GNU Emacs Manual}.
2941
42b85554
RS
2942@item
2943Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 2944the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 2945digit characters representing the character code in octal. (A display
969fe9b5
RS
2946table can specify a glyph to use instead of @samp{\}.)
2947
2948@item
2949Multibyte character codes above 256 are displayed as themselves, or as a
2950question mark or empty box if the terminal cannot display that
2951character.
42b85554
RS
2952@end itemize
2953
2954 The usual display conventions apply even when there is a display
2955table, for any character whose entry in the active display table is
2956@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 2957specify the characters for which you want special behavior.
42b85554 2958
b6954afd
RS
2959 These display rules apply to carriage return (character code 13), when
2960it appears in the buffer. But that character may not appear in the
2961buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 2962conversion (@pxref{Coding System Basics}).
b6954afd 2963
42b85554
RS
2964 These variables affect the way certain characters are displayed on the
2965screen. Since they change the number of columns the characters occupy,
f9f59935
RS
2966they also affect the indentation functions. These variables also affect
2967how the mode line is displayed; if you want to force redisplay of the
2968mode line using the new values, call the function
2969@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
2970
2971@defopt ctl-arrow
2972@cindex control characters in display
2973This buffer-local variable controls how control characters are
2974displayed. If it is non-@code{nil}, they are displayed as a caret
2975followed by the character: @samp{^A}. If it is @code{nil}, they are
2976displayed as a backslash followed by three octal digits: @samp{\001}.
2977@end defopt
2978
2979@c Following may have overfull hbox.
2980@defvar default-ctl-arrow
2981The value of this variable is the default value for @code{ctl-arrow} in
2982buffers that do not override it. @xref{Default Value}.
2983@end defvar
2984
2468d0c0
DL
2985@defopt indicate-empty-lines
2986@tindex indicate-empty-lines
2987When this is non-@code{nil}, Emacs displays a special glyph in
2988each empty line at the end of the buffer, on terminals that
2989support it (window systems).
2990@end defopt
2991
42b85554
RS
2992@defopt tab-width
2993The value of this variable is the spacing between tab stops used for
a40d4712
PR
2994displaying tab characters in Emacs buffers. The value is in units of
2995columns, and the default is 8. Note that this feature is completely
2996independent of the user-settable tab stops used by the command
2997@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
RS
2998@end defopt
2999
3000@node Display Tables
3001@section Display Tables
3002
3003@cindex display table
969fe9b5
RS
3004You can use the @dfn{display table} feature to control how all possible
3005character codes display on the screen. This is useful for displaying
8241495d 3006European languages that have letters not in the @sc{ascii} character
969fe9b5 3007set.
42b85554
RS
3008
3009The display table maps each character code into a sequence of
8241495d 3010@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
3011position on the screen. You can also define how to display each glyph
3012on your terminal, using the @dfn{glyph table}.
3013
f9f59935
RS
3014Display tables affect how the mode line is displayed; if you want to
3015force redisplay of the mode line using a new display table, call
3016@code{force-mode-line-update} (@pxref{Mode Line Format}).
3017
42b85554
RS
3018@menu
3019* Display Table Format:: What a display table consists of.
3020* Active Display Table:: How Emacs selects a display table to use.
3021* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
3022@end menu
3023
3024@node Display Table Format
3025@subsection Display Table Format
3026
a9f0a989
RS
3027 A display table is actually a char-table (@pxref{Char-Tables}) with
3028@code{display-table} as its subtype.
42b85554
RS
3029
3030@defun make-display-table
3031This creates and returns a display table. The table initially has
3032@code{nil} in all elements.
3033@end defun
3034
f9f59935
RS
3035 The ordinary elements of the display table are indexed by character
3036codes; the element at index @var{c} says how to display the character
3037code @var{c}. The value should be @code{nil} or a vector of glyph
3038values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3039display that character according to the usual display conventions
3040(@pxref{Usual Display}).
22697dac
KH
3041
3042 If you use the display table to change the display of newline
3043characters, the whole buffer will be displayed as one long ``line.''
42b85554 3044
f9f59935 3045 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
3046purposes. Here is a table of their meanings; @code{nil} in any slot
3047means to use the default for that slot, as stated below.
42b85554
RS
3048
3049@table @asis
f9f59935 3050@item 0
42b85554 3051The glyph for the end of a truncated screen line (the default for this
8241495d
RS
3052is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3053display arrows to indicate truncation---the display table has no effect
3054in these situations.
f9f59935 3055@item 1
42b85554 3056The glyph for the end of a continued line (the default is @samp{\}).
8241495d
RS
3057Newer Emacs versions, on some platforms, display curved arrows to
3058indicate truncation---the display table has no effect in these
3059situations.
f9f59935 3060@item 2
42b85554
RS
3061The glyph for indicating a character displayed as an octal character
3062code (the default is @samp{\}).
f9f59935 3063@item 3
42b85554 3064The glyph for indicating a control character (the default is @samp{^}).
f9f59935 3065@item 4
42b85554
RS
3066A vector of glyphs for indicating the presence of invisible lines (the
3067default is @samp{...}). @xref{Selective Display}.
f9f59935 3068@item 5
50b04c36 3069The glyph used to draw the border between side-by-side windows (the
8241495d
RS
3070default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3071when there are no scroll bars; if scroll bars are supported and in use,
3072a scroll bar separates the two windows.
42b85554
RS
3073@end table
3074
3075 For example, here is how to construct a display table that mimics the
3076effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3077
3078@example
3079(setq disptab (make-display-table))
3080(let ((i 0))
3081 (while (< i 32)
3082 (or (= i ?\t) (= i ?\n)
3083 (aset disptab i (vector ?^ (+ i 64))))
3084 (setq i (1+ i)))
3085 (aset disptab 127 (vector ?^ ??)))
3086@end example
3087
f9f59935
RS
3088@defun display-table-slot display-table slot
3089This function returns the value of the extra slot @var{slot} of
3090@var{display-table}. The argument @var{slot} may be a number from 0 to
30915 inclusive, or a slot name (symbol). Valid symbols are
3092@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3093@code{selective-display}, and @code{vertical-border}.
3094@end defun
3095
f9f59935
RS
3096@defun set-display-table-slot display-table slot value
3097This function stores @var{value} in the extra slot @var{slot} of
3098@var{display-table}. The argument @var{slot} may be a number from 0 to
30995 inclusive, or a slot name (symbol). Valid symbols are
3100@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3101@code{selective-display}, and @code{vertical-border}.
3102@end defun
3103
8241495d
RS
3104@defun describe-display-table display-table
3105@tindex describe-display-table
3106This function displays a description of the display table
3107@var{display-table} in a help buffer.
3108@end defun
3109
3110@deffn Command describe-current-display-table
3111@tindex describe-current-display-table
3112This command displays a description of the current display table in a
3113help buffer.
3114@end deffn
3115
42b85554
RS
3116@node Active Display Table
3117@subsection Active Display Table
3118@cindex active display table
3119
3120 Each window can specify a display table, and so can each buffer. When
3121a buffer @var{b} is displayed in window @var{w}, display uses the
3122display table for window @var{w} if it has one; otherwise, the display
3123table for buffer @var{b} if it has one; otherwise, the standard display
3124table if any. The display table chosen is called the @dfn{active}
3125display table.
3126
3127@defun window-display-table window
3128This function returns @var{window}'s display table, or @code{nil}
3129if @var{window} does not have an assigned display table.
3130@end defun
3131
3132@defun set-window-display-table window table
3133This function sets the display table of @var{window} to @var{table}.
3134The argument @var{table} should be either a display table or
3135@code{nil}.
3136@end defun
3137
3138@defvar buffer-display-table
969fe9b5
RS
3139This variable is automatically buffer-local in all buffers; its value in
3140a particular buffer specifies the display table for that buffer. If it
3141is @code{nil}, that means the buffer does not have an assigned display
3142table.
42b85554
RS
3143@end defvar
3144
3145@defvar standard-display-table
3146This variable's value is the default display table, used whenever a
3147window has no display table and neither does the buffer displayed in
3148that window. This variable is @code{nil} by default.
3149@end defvar
3150
3151 If there is no display table to use for a particular window---that is,
f9f59935
RS
3152if the window specifies none, its buffer specifies none, and
3153@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
3154display conventions for all character codes in that window. @xref{Usual
3155Display}.
3156
8241495d
RS
3157A number of functions for changing the standard display table
3158are defined in the library @file{disp-table}.
3159
42b85554
RS
3160@node Glyphs
3161@subsection Glyphs
3162
3163@cindex glyph
3164 A @dfn{glyph} is a generalization of a character; it stands for an
3165image that takes up a single character position on the screen. Glyphs
3166are represented in Lisp as integers, just as characters are.
3167
3168@cindex glyph table
3169 The meaning of each integer, as a glyph, is defined by the glyph
3170table, which is the value of the variable @code{glyph-table}.
3171
3172@defvar glyph-table
3173The value of this variable is the current glyph table. It should be a
3174vector; the @var{g}th element defines glyph code @var{g}. If the value
3175is @code{nil} instead of a vector, then all glyphs are simple (see
3176below).
3177@end defvar
3178
3179 Here are the possible types of elements in the glyph table:
3180
1911e6e5
RS
3181@table @asis
3182@item @var{string}
42b85554
RS
3183Send the characters in @var{string} to the terminal to output
3184this glyph. This alternative is available on character terminals,
969fe9b5 3185but not under a window system.
42b85554 3186
1911e6e5 3187@item @var{integer}
969fe9b5
RS
3188Define this glyph code as an alias for glyph code @var{integer}. You
3189can use an alias to specify a face code for the glyph; see below.
42b85554
RS
3190
3191@item @code{nil}
969fe9b5
RS
3192This glyph is simple. On an ordinary terminal, the glyph code mod
3193524288 is the character to output. In a window system, the glyph code
3194mod 524288 is the character to output, and the glyph code divided by
3195524288 specifies the face number (@pxref{Face Functions}) to use while
3196outputting it. (524288 is
37680279 3197@ifnottex
969fe9b5 31982**19.)
37680279 3199@end ifnottex
f9f59935 3200@tex
969fe9b5 3201$2^{19}$.)
f9f59935
RS
3202@end tex
3203@xref{Faces}.
42b85554
RS
3204@end table
3205
3206 If a glyph code is greater than or equal to the length of the glyph
3207table, that code is automatically simple.
3208
8241495d
RS
3209@defun create-glyph string
3210@tindex create-glyph
3211This function returns a newly-allocated glyph code which is set up to
3212display by sending @var{string} to the terminal.
3213@end defun
3214
42b85554
RS
3215@node Beeping
3216@section Beeping
3217@cindex beeping
3218@cindex bell
3219
f9f59935
RS
3220 This section describes how to make Emacs ring the bell (or blink the
3221screen) to attract the user's attention. Be conservative about how
3222often you do this; frequent bells can become irritating. Also be
3223careful not to use just beeping when signaling an error is more
3224appropriate. (@xref{Errors}.)
42b85554 3225
a9f0a989 3226@defun ding &optional do-not-terminate
42b85554
RS
3227@cindex keyboard macro termination
3228This function beeps, or flashes the screen (see @code{visible-bell} below).
3229It also terminates any keyboard macro currently executing unless
a9f0a989 3230@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3231@end defun
3232
a9f0a989 3233@defun beep &optional do-not-terminate
42b85554
RS
3234This is a synonym for @code{ding}.
3235@end defun
3236
1911e6e5 3237@defopt visible-bell
42b85554
RS
3238This variable determines whether Emacs should flash the screen to
3239represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
3240is effective on a window system, and on a character-only terminal
3241provided the terminal's Termcap entry defines the visible bell
3242capability (@samp{vb}).
1911e6e5 3243@end defopt
42b85554 3244
f9f59935
RS
3245@defvar ring-bell-function
3246If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
3247bell.'' Its value should be a function of no arguments. If this is
3248non-@code{nil}, it takes precedence over the @code{visible-bell}
3249variable.
f9f59935
RS
3250@end defvar
3251
42b85554
RS
3252@node Window Systems
3253@section Window Systems
3254
3255 Emacs works with several window systems, most notably the X Window
3256System. Both Emacs and X use the term ``window'', but use it
3257differently. An Emacs frame is a single window as far as X is
3258concerned; the individual Emacs windows are not known to X at all.
3259
3260@defvar window-system
42b85554 3261This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3262under. The possible values are
3263
3264@table @code
3265@item x
3266@cindex X Window System
3267Emacs is displaying using X.
3268@item pc
8241495d 3269Emacs is displaying using MS-DOS.
1911e6e5 3270@item w32
05aea714 3271Emacs is displaying using Windows.
8241495d
RS
3272@item mac
3273Emacs is displaying using a Macintosh.
1911e6e5
RS
3274@item nil
3275Emacs is using a character-based terminal.
3276@end table
42b85554
RS
3277@end defvar
3278
42b85554 3279@defvar window-setup-hook
f9f59935
RS
3280This variable is a normal hook which Emacs runs after handling the
3281initialization files. Emacs runs this hook after it has completed
a40d4712 3282loading your init file, the default initialization file (if
a9f0a989 3283any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
3284@code{term-setup-hook}.
3285
3286This hook is used for internal purposes: setting up communication with
3287the window system, and creating the initial window. Users should not
3288interfere with it.
3289@end defvar