rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / index.html
1 <html>
2 <head>
3 <link rel="stylesheet" type="text/css" href="../../mancommon/opengl-man.css" />
4 <title>OpenGL Documentation</title>
5 </head>
6 <body>
7 <a name="top"></a>
8 <center><h1>OpenGL 4 Reference Pages</h1></center>
9 <br/><br/>
10
11 <center><div id="container"><b><a href="#A" style="text-decoration:none"> A </a></b> &nbsp; <b><a href="#B" style="text-decoration:none"> B </a></b> &nbsp; <b><a href="#C" style="text-decoration:none"> C </a></b> &nbsp; <b><a href="#D" style="text-decoration:none"> D </a></b> &nbsp; <b><a href="#E" style="text-decoration:none"> E </a></b> &nbsp; <b><a href="#F" style="text-decoration:none"> F </a></b> &nbsp; <b><a href="#G" style="text-decoration:none"> G </a></b> &nbsp; <b><a href="#H" style="text-decoration:none"> H </a></b> &nbsp; <b><a href="#I" style="text-decoration:none"> I </a></b> &nbsp; <b><a href="#L" style="text-decoration:none"> L </a></b> &nbsp; <b><a href="#M" style="text-decoration:none"> M </a></b> &nbsp; <b><a href="#O" style="text-decoration:none"> O </a></b> &nbsp; <b><a href="#P" style="text-decoration:none"> P </a></b> &nbsp; <b><a href="#Q" style="text-decoration:none"> Q </a></b> &nbsp; <b><a href="#R" style="text-decoration:none"> R </a></b> &nbsp; <b><a href="#S" style="text-decoration:none"> S </a></b> &nbsp; <b><a href="#T" style="text-decoration:none"> T </a></b> &nbsp; <b><a href="#U" style="text-decoration:none"> U </a></b> &nbsp; <b><a href="#V" style="text-decoration:none"> V </a></b> &nbsp; <b><a href="#W" style="text-decoration:none"> W </a></b> &nbsp; </div>
12
13
14 </center><a name="A"></a><br/><br/>
15 <table width="200" class="sample"> <th>A</th>
16 <tr><td><a target="pagedisp" href="glActiveShaderProgram.xml">glActiveShaderProgram</a></td></tr>
17 <tr><td><a target="pagedisp" href="glActiveTexture.xml">glActiveTexture</a></td></tr>
18 <tr><td><a target="pagedisp" href="glAttachShader.xml">glAttachShader</a></td></tr>
19 <tr><td align="right"><a href="#top">Top</a></td></tr>
20 </table>
21
22 <a name="B"></a><br/><br/>
23 <table width="200" class="sample"> <th>B</th>
24 <tr><td><a target="pagedisp" href="glBeginConditionalRender.xml">glBeginConditionalRender</a></td></tr>
25 <tr><td><a target="pagedisp" href="glBeginQuery.xml">glBeginQuery</a></td></tr>
26 <tr><td><a target="pagedisp" href="glBeginQueryIndexed.xml">glBeginQueryIndexed</a></td></tr>
27 <tr><td><a target="pagedisp" href="glBeginTransformFeedback.xml">glBeginTransformFeedback</a></td></tr>
28 <tr><td><a target="pagedisp" href="glBindAttribLocation.xml">glBindAttribLocation</a></td></tr>
29 <tr><td><a target="pagedisp" href="glBindBuffer.xml">glBindBuffer</a></td></tr>
30 <tr><td><a target="pagedisp" href="glBindBufferBase.xml">glBindBufferBase</a></td></tr>
31 <tr><td><a target="pagedisp" href="glBindBufferRange.xml">glBindBufferRange</a></td></tr>
32 <tr><td><a target="pagedisp" href="glBindFragDataLocation.xml">glBindFragDataLocation</a></td></tr>
33 <tr><td><a target="pagedisp" href="glBindFragDataLocationIndexed.xml">glBindFragDataLocationIndexed</a></td></tr>
34 <tr><td><a target="pagedisp" href="glBindFramebuffer.xml">glBindFramebuffer</a></td></tr>
35 <tr><td><a target="pagedisp" href="glBindImageTexture.xml">glBindImageTexture</a></td></tr>
36 <tr><td><a target="pagedisp" href="glBindProgramPipeline.xml">glBindProgramPipeline</a></td></tr>
37 <tr><td><a target="pagedisp" href="glBindRenderbuffer.xml">glBindRenderbuffer</a></td></tr>
38 <tr><td><a target="pagedisp" href="glBindSampler.xml">glBindSampler</a></td></tr>
39 <tr><td><a target="pagedisp" href="glBindTexture.xml">glBindTexture</a></td></tr>
40 <tr><td><a target="pagedisp" href="glBindTransformFeedback.xml">glBindTransformFeedback</a></td></tr>
41 <tr><td><a target="pagedisp" href="glBindVertexArray.xml">glBindVertexArray</a></td></tr>
42 <tr><td><a target="pagedisp" href="glBindVertexBuffer.xml">glBindVertexBuffer</a></td></tr>
43 <tr><td><a target="pagedisp" href="glBlendColor.xml">glBlendColor</a></td></tr>
44 <tr><td><a target="pagedisp" href="glBlendEquation.xml">glBlendEquation</a></td></tr>
45 <tr><td><a target="pagedisp" href="glBlendEquationSeparate.xml">glBlendEquationSeparate</a></td></tr>
46 <tr><td><a target="pagedisp" href="glBlendFunc.xml">glBlendFunc</a></td></tr>
47 <tr><td><a target="pagedisp" href="glBlendFuncSeparate.xml">glBlendFuncSeparate</a></td></tr>
48 <tr><td><a target="pagedisp" href="glBlitFramebuffer.xml">glBlitFramebuffer</a></td></tr>
49 <tr><td><a target="pagedisp" href="glBufferData.xml">glBufferData</a></td></tr>
50 <tr><td><a target="pagedisp" href="glBufferSubData.xml">glBufferSubData</a></td></tr>
51 <tr><td align="right"><a href="#top">Top</a></td></tr>
52 </table>
53
54 <a name="C"></a><br/><br/>
55 <table width="200" class="sample"> <th>C</th>
56 <tr><td><a target="pagedisp" href="glCheckFramebufferStatus.xml">glCheckFramebufferStatus</a></td></tr>
57 <tr><td><a target="pagedisp" href="glClampColor.xml">glClampColor</a></td></tr>
58 <tr><td><a target="pagedisp" href="glClear.xml">glClear</a></td></tr>
59 <tr><td><a target="pagedisp" href="glClearBuffer.xml">glClearBuffer</a></td></tr>
60 <tr><td><a target="pagedisp" href="glClearBufferData.xml">glClearBufferData</a></td></tr>
61 <tr><td><a target="pagedisp" href="glClearBufferSubData.xml">glClearBufferSubData</a></td></tr>
62 <tr><td><a target="pagedisp" href="glClearColor.xml">glClearColor</a></td></tr>
63 <tr><td><a target="pagedisp" href="glClearDepth.xml">glClearDepth</a></td></tr>
64 <tr><td><a target="pagedisp" href="glClearStencil.xml">glClearStencil</a></td></tr>
65 <tr><td><a target="pagedisp" href="glClientWaitSync.xml">glClientWaitSync</a></td></tr>
66 <tr><td><a target="pagedisp" href="glColorMask.xml">glColorMask</a></td></tr>
67 <tr><td><a target="pagedisp" href="glCompileShader.xml">glCompileShader</a></td></tr>
68 <tr><td><a target="pagedisp" href="glCompressedTexImage1D.xml">glCompressedTexImage1D</a></td></tr>
69 <tr><td><a target="pagedisp" href="glCompressedTexImage2D.xml">glCompressedTexImage2D</a></td></tr>
70 <tr><td><a target="pagedisp" href="glCompressedTexImage3D.xml">glCompressedTexImage3D</a></td></tr>
71 <tr><td><a target="pagedisp" href="glCompressedTexSubImage1D.xml">glCompressedTexSubImage1D</a></td></tr>
72 <tr><td><a target="pagedisp" href="glCompressedTexSubImage2D.xml">glCompressedTexSubImage2D</a></td></tr>
73 <tr><td><a target="pagedisp" href="glCompressedTexSubImage3D.xml">glCompressedTexSubImage3D</a></td></tr>
74 <tr><td><a target="pagedisp" href="glCopyBufferSubData.xml">glCopyBufferSubData</a></td></tr>
75 <tr><td><a target="pagedisp" href="glCopyImageSubData.xml">glCopyImageSubData</a></td></tr>
76 <tr><td><a target="pagedisp" href="glCopyTexImage1D.xml">glCopyTexImage1D</a></td></tr>
77 <tr><td><a target="pagedisp" href="glCopyTexImage2D.xml">glCopyTexImage2D</a></td></tr>
78 <tr><td><a target="pagedisp" href="glCopyTexSubImage1D.xml">glCopyTexSubImage1D</a></td></tr>
79 <tr><td><a target="pagedisp" href="glCopyTexSubImage2D.xml">glCopyTexSubImage2D</a></td></tr>
80 <tr><td><a target="pagedisp" href="glCopyTexSubImage3D.xml">glCopyTexSubImage3D</a></td></tr>
81 <tr><td><a target="pagedisp" href="glCreateProgram.xml">glCreateProgram</a></td></tr>
82 <tr><td><a target="pagedisp" href="glCreateShader.xml">glCreateShader</a></td></tr>
83 <tr><td><a target="pagedisp" href="glCreateShaderProgram.xml">glCreateShaderProgram</a></td></tr>
84 <tr><td><a target="pagedisp" href="glCullFace.xml">glCullFace</a></td></tr>
85 <tr><td align="right"><a href="#top">Top</a></td></tr>
86 </table>
87
88 <a name="D"></a><br/><br/>
89 <table width="200" class="sample"> <th>D</th>
90 <tr><td><a target="pagedisp" href="glDebugMessageCallback.xml">glDebugMessageCallback</a></td></tr>
91 <tr><td><a target="pagedisp" href="glDebugMessageControl.xml">glDebugMessageControl</a></td></tr>
92 <tr><td><a target="pagedisp" href="glDebugMessageInsert.xml">glDebugMessageInsert</a></td></tr>
93 <tr><td><a target="pagedisp" href="glDeleteBuffers.xml">glDeleteBuffers</a></td></tr>
94 <tr><td><a target="pagedisp" href="glDeleteFramebuffers.xml">glDeleteFramebuffers</a></td></tr>
95 <tr><td><a target="pagedisp" href="glDeleteProgram.xml">glDeleteProgram</a></td></tr>
96 <tr><td><a target="pagedisp" href="glDeleteProgramPipelines.xml">glDeleteProgramPipelines</a></td></tr>
97 <tr><td><a target="pagedisp" href="glDeleteQueries.xml">glDeleteQueries</a></td></tr>
98 <tr><td><a target="pagedisp" href="glDeleteRenderbuffers.xml">glDeleteRenderbuffers</a></td></tr>
99 <tr><td><a target="pagedisp" href="glDeleteSamplers.xml">glDeleteSamplers</a></td></tr>
100 <tr><td><a target="pagedisp" href="glDeleteShader.xml">glDeleteShader</a></td></tr>
101 <tr><td><a target="pagedisp" href="glDeleteSync.xml">glDeleteSync</a></td></tr>
102 <tr><td><a target="pagedisp" href="glDeleteTextures.xml">glDeleteTextures</a></td></tr>
103 <tr><td><a target="pagedisp" href="glDeleteTransformFeedbacks.xml">glDeleteTransformFeedbacks</a></td></tr>
104 <tr><td><a target="pagedisp" href="glDeleteVertexArrays.xml">glDeleteVertexArrays</a></td></tr>
105 <tr><td><a target="pagedisp" href="glDepthFunc.xml">glDepthFunc</a></td></tr>
106 <tr><td><a target="pagedisp" href="glDepthMask.xml">glDepthMask</a></td></tr>
107 <tr><td><a target="pagedisp" href="glDepthRange.xml">glDepthRange</a></td></tr>
108 <tr><td><a target="pagedisp" href="glDepthRangeArray.xml">glDepthRangeArray</a></td></tr>
109 <tr><td><a target="pagedisp" href="glDepthRangeIndexed.xml">glDepthRangeIndexed</a></td></tr>
110 <tr><td><a target="pagedisp" href="glDetachShader.xml">glDetachShader</a></td></tr>
111 <tr><td><a target="pagedisp" href="glDisable.xml">glDisable</a></td></tr>
112 <tr><td><a target="pagedisp" href="glDisableVertexAttribArray.xml">glDisableVertexAttribArray</a></td></tr>
113 <tr><td><a target="pagedisp" href="glDispatchCompute.xml">glDispatchCompute</a></td></tr>
114 <tr><td><a target="pagedisp" href="glDispatchComputeIndirect.xml">glDispatchComputeIndirect</a></td></tr>
115 <tr><td><a target="pagedisp" href="glDrawArrays.xml">glDrawArrays</a></td></tr>
116 <tr><td><a target="pagedisp" href="glDrawArraysIndirect.xml">glDrawArraysIndirect</a></td></tr>
117 <tr><td><a target="pagedisp" href="glDrawArraysInstanced.xml">glDrawArraysInstanced</a></td></tr>
118 <tr><td><a target="pagedisp" href="glDrawArraysInstancedBaseInstance.xml">glDrawArraysInstancedBaseInstance</a></td></tr>
119 <tr><td><a target="pagedisp" href="glDrawBuffer.xml">glDrawBuffer</a></td></tr>
120 <tr><td><a target="pagedisp" href="glDrawBuffers.xml">glDrawBuffers</a></td></tr>
121 <tr><td><a target="pagedisp" href="glDrawElements.xml">glDrawElements</a></td></tr>
122 <tr><td><a target="pagedisp" href="glDrawElementsBaseVertex.xml">glDrawElementsBaseVertex</a></td></tr>
123 <tr><td><a target="pagedisp" href="glDrawElementsIndirect.xml">glDrawElementsIndirect</a></td></tr>
124 <tr><td><a target="pagedisp" href="glDrawElementsInstanced.xml">glDrawElementsInstanced</a></td></tr>
125 <tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseInstance.xml">glDrawElementsInstancedBaseInstance</a></td></tr>
126 <tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseVertex.xml">glDrawElementsInstancedBaseVertex</a></td></tr>
127 <tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseVertexBaseInstance.xml">glDrawElementsInstancedBaseVertexBaseInstance</a></td></tr>
128 <tr><td><a target="pagedisp" href="glDrawRangeElements.xml">glDrawRangeElements</a></td></tr>
129 <tr><td><a target="pagedisp" href="glDrawRangeElementsBaseVertex.xml">glDrawRangeElementsBaseVertex</a></td></tr>
130 <tr><td><a target="pagedisp" href="glDrawTransformFeedback.xml">glDrawTransformFeedback</a></td></tr>
131 <tr><td><a target="pagedisp" href="glDrawTransformFeedbackInstanced.xml">glDrawTransformFeedbackInstanced</a></td></tr>
132 <tr><td><a target="pagedisp" href="glDrawTransformFeedbackStream.xml">glDrawTransformFeedbackStream</a></td></tr>
133 <tr><td><a target="pagedisp" href="glDrawTransformFeedbackStreamInstanced.xml">glDrawTransformFeedbackStreamInstanced</a></td></tr>
134 <tr><td align="right"><a href="#top">Top</a></td></tr>
135 </table>
136
137 <a name="E"></a><br/><br/>
138 <table width="200" class="sample"> <th>E</th>
139 <tr><td><a target="pagedisp" href="glEnable.xml">glEnable</a></td></tr>
140 <tr><td><a target="pagedisp" href="glEnableVertexAttribArray.xml">glEnableVertexAttribArray</a></td></tr>
141 <tr><td><a target="pagedisp" href="glEndConditionalRender.xml">glEndConditionalRender</a></td></tr>
142 <tr><td><a target="pagedisp" href="glEndQuery.xml">glEndQuery</a></td></tr>
143 <tr><td><a target="pagedisp" href="glEndQueryIndexed.xml">glEndQueryIndexed</a></td></tr>
144 <tr><td><a target="pagedisp" href="glEndTransformFeedback.xml">glEndTransformFeedback</a></td></tr>
145 <tr><td align="right"><a href="#top">Top</a></td></tr>
146 </table>
147
148 <a name="F"></a><br/><br/>
149 <table width="200" class="sample"> <th>F</th>
150 <tr><td><a target="pagedisp" href="glFenceSync.xml">glFenceSync</a></td></tr>
151 <tr><td><a target="pagedisp" href="glFinish.xml">glFinish</a></td></tr>
152 <tr><td><a target="pagedisp" href="glFlush.xml">glFlush</a></td></tr>
153 <tr><td><a target="pagedisp" href="glFlushMappedBufferRange.xml">glFlushMappedBufferRange</a></td></tr>
154 <tr><td><a target="pagedisp" href="glFramebufferParameteri.xml">glFramebufferParameteri</a></td></tr>
155 <tr><td><a target="pagedisp" href="glFramebufferRenderbuffer.xml">glFramebufferRenderbuffer</a></td></tr>
156 <tr><td><a target="pagedisp" href="glFramebufferTexture.xml">glFramebufferTexture</a></td></tr>
157 <tr><td><a target="pagedisp" href="glFramebufferTextureLayer.xml">glFramebufferTextureLayer</a></td></tr>
158 <tr><td><a target="pagedisp" href="glFrontFace.xml">glFrontFace</a></td></tr>
159 <tr><td align="right"><a href="#top">Top</a></td></tr>
160 </table>
161
162 <a name="G"></a><br/><br/>
163 <table width="200" class="sample"> <th>G</th>
164 <tr><td><a target="pagedisp" href="glGenBuffers.xml">glGenBuffers</a></td></tr>
165 <tr><td><a target="pagedisp" href="glGenFramebuffers.xml">glGenFramebuffers</a></td></tr>
166 <tr><td><a target="pagedisp" href="glGenProgramPipelines.xml">glGenProgramPipelines</a></td></tr>
167 <tr><td><a target="pagedisp" href="glGenQueries.xml">glGenQueries</a></td></tr>
168 <tr><td><a target="pagedisp" href="glGenRenderbuffers.xml">glGenRenderbuffers</a></td></tr>
169 <tr><td><a target="pagedisp" href="glGenSamplers.xml">glGenSamplers</a></td></tr>
170 <tr><td><a target="pagedisp" href="glGenTextures.xml">glGenTextures</a></td></tr>
171 <tr><td><a target="pagedisp" href="glGenTransformFeedbacks.xml">glGenTransformFeedbacks</a></td></tr>
172 <tr><td><a target="pagedisp" href="glGenVertexArrays.xml">glGenVertexArrays</a></td></tr>
173 <tr><td><a target="pagedisp" href="glGenerateMipmap.xml">glGenerateMipmap</a></td></tr>
174 <tr><td><a target="pagedisp" href="glGet.xml">glGet</a></td></tr>
175 <tr><td><a target="pagedisp" href="glGetActiveAtomicCounterBufferiv.xml">glGetActiveAtomicCounterBufferiv</a></td></tr>
176 <tr><td><a target="pagedisp" href="glGetActiveAttrib.xml">glGetActiveAttrib</a></td></tr>
177 <tr><td><a target="pagedisp" href="glGetActiveSubroutineName.xml">glGetActiveSubroutineName</a></td></tr>
178 <tr><td><a target="pagedisp" href="glGetActiveSubroutineUniform.xml">glGetActiveSubroutineUniform</a></td></tr>
179 <tr><td><a target="pagedisp" href="glGetActiveSubroutineUniformName.xml">glGetActiveSubroutineUniformName</a></td></tr>
180 <tr><td><a target="pagedisp" href="glGetActiveUniform.xml">glGetActiveUniform</a></td></tr>
181 <tr><td><a target="pagedisp" href="glGetActiveUniformBlock.xml">glGetActiveUniformBlock</a></td></tr>
182 <tr><td><a target="pagedisp" href="glGetActiveUniformBlockName.xml">glGetActiveUniformBlockName</a></td></tr>
183 <tr><td><a target="pagedisp" href="glGetActiveUniformName.xml">glGetActiveUniformName</a></td></tr>
184 <tr><td><a target="pagedisp" href="glGetActiveUniformsiv.xml">glGetActiveUniformsiv</a></td></tr>
185 <tr><td><a target="pagedisp" href="glGetAttachedShaders.xml">glGetAttachedShaders</a></td></tr>
186 <tr><td><a target="pagedisp" href="glGetAttribLocation.xml">glGetAttribLocation</a></td></tr>
187 <tr><td><a target="pagedisp" href="glGetBufferParameter.xml">glGetBufferParameter</a></td></tr>
188 <tr><td><a target="pagedisp" href="glGetBufferPointerv.xml">glGetBufferPointerv</a></td></tr>
189 <tr><td><a target="pagedisp" href="glGetBufferSubData.xml">glGetBufferSubData</a></td></tr>
190 <tr><td><a target="pagedisp" href="glGetCompressedTexImage.xml">glGetCompressedTexImage</a></td></tr>
191 <tr><td><a target="pagedisp" href="glGetDebugMessageLog.xml">glGetDebugMessageLog</a></td></tr>
192 <tr><td><a target="pagedisp" href="glGetError.xml">glGetError</a></td></tr>
193 <tr><td><a target="pagedisp" href="glGetFragDataIndex.xml">glGetFragDataIndex</a></td></tr>
194 <tr><td><a target="pagedisp" href="glGetFragDataLocation.xml">glGetFragDataLocation</a></td></tr>
195 <tr><td><a target="pagedisp" href="glGetFramebufferAttachmentParameter.xml">glGetFramebufferAttachmentParameter</a></td></tr>
196 <tr><td><a target="pagedisp" href="glGetFramebufferParameter.xml">glGetFramebufferParameter</a></td></tr>
197 <tr><td><a target="pagedisp" href="glGetInternalFormativ.xml">glGetInternalFormativ</a></td></tr>
198 <tr><td><a target="pagedisp" href="glGetMultisample.xml">glGetMultisample</a></td></tr>
199 <tr><td><a target="pagedisp" href="glGetObjectLabel.xml">glGetObjectLabel</a></td></tr>
200 <tr><td><a target="pagedisp" href="glGetObjectPtrLabel.xml">glGetObjectPtrLabel</a></td></tr>
201 <tr><td><a target="pagedisp" href="glGetProgram.xml">glGetProgram</a></td></tr>
202 <tr><td><a target="pagedisp" href="glGetProgramBinary.xml">glGetProgramBinary</a></td></tr>
203 <tr><td><a target="pagedisp" href="glGetProgramInfoLog.xml">glGetProgramInfoLog</a></td></tr>
204 <tr><td><a target="pagedisp" href="glGetProgramInterface.xml">glGetProgramInterface</a></td></tr>
205 <tr><td><a target="pagedisp" href="glGetProgramPipeline.xml">glGetProgramPipeline</a></td></tr>
206 <tr><td><a target="pagedisp" href="glGetProgramPipelineInfoLog.xml">glGetProgramPipelineInfoLog</a></td></tr>
207 <tr><td><a target="pagedisp" href="glGetProgramResource.xml">glGetProgramResource</a></td></tr>
208 <tr><td><a target="pagedisp" href="glGetProgramResourceIndex.xml">glGetProgramResourceIndex</a></td></tr>
209 <tr><td><a target="pagedisp" href="glGetProgramResourceLocation.xml">glGetProgramResourceLocation</a></td></tr>
210 <tr><td><a target="pagedisp" href="glGetProgramResourceLocationIndex.xml">glGetProgramResourceLocationIndex</a></td></tr>
211 <tr><td><a target="pagedisp" href="glGetProgramResourceName.xml">glGetProgramResourceName</a></td></tr>
212 <tr><td><a target="pagedisp" href="glGetProgramStage.xml">glGetProgramStage</a></td></tr>
213 <tr><td><a target="pagedisp" href="glGetQueryIndexed.xml">glGetQueryIndexed</a></td></tr>
214 <tr><td><a target="pagedisp" href="glGetQueryObject.xml">glGetQueryObject</a></td></tr>
215 <tr><td><a target="pagedisp" href="glGetQueryiv.xml">glGetQueryiv</a></td></tr>
216 <tr><td><a target="pagedisp" href="glGetRenderbufferParameter.xml">glGetRenderbufferParameter</a></td></tr>
217 <tr><td><a target="pagedisp" href="glGetSamplerParameter.xml">glGetSamplerParameter</a></td></tr>
218 <tr><td><a target="pagedisp" href="glGetShader.xml">glGetShader</a></td></tr>
219 <tr><td><a target="pagedisp" href="glGetShaderInfoLog.xml">glGetShaderInfoLog</a></td></tr>
220 <tr><td><a target="pagedisp" href="glGetShaderPrecisionFormat.xml">glGetShaderPrecisionFormat</a></td></tr>
221 <tr><td><a target="pagedisp" href="glGetShaderSource.xml">glGetShaderSource</a></td></tr>
222 <tr><td><a target="pagedisp" href="glGetString.xml">glGetString</a></td></tr>
223 <tr><td><a target="pagedisp" href="glGetSubroutineIndex.xml">glGetSubroutineIndex</a></td></tr>
224 <tr><td><a target="pagedisp" href="glGetSubroutineUniformLocation.xml">glGetSubroutineUniformLocation</a></td></tr>
225 <tr><td><a target="pagedisp" href="glGetSync.xml">glGetSync</a></td></tr>
226 <tr><td><a target="pagedisp" href="glGetTexImage.xml">glGetTexImage</a></td></tr>
227 <tr><td><a target="pagedisp" href="glGetTexLevelParameter.xml">glGetTexLevelParameter</a></td></tr>
228 <tr><td><a target="pagedisp" href="glGetTexParameter.xml">glGetTexParameter</a></td></tr>
229 <tr><td><a target="pagedisp" href="glGetTransformFeedbackVarying.xml">glGetTransformFeedbackVarying</a></td></tr>
230 <tr><td><a target="pagedisp" href="glGetUniform.xml">glGetUniform</a></td></tr>
231 <tr><td><a target="pagedisp" href="glGetUniformBlockIndex.xml">glGetUniformBlockIndex</a></td></tr>
232 <tr><td><a target="pagedisp" href="glGetUniformIndices.xml">glGetUniformIndices</a></td></tr>
233 <tr><td><a target="pagedisp" href="glGetUniformLocation.xml">glGetUniformLocation</a></td></tr>
234 <tr><td><a target="pagedisp" href="glGetUniformSubroutine.xml">glGetUniformSubroutine</a></td></tr>
235 <tr><td><a target="pagedisp" href="glGetVertexAttrib.xml">glGetVertexAttrib</a></td></tr>
236 <tr><td><a target="pagedisp" href="glGetVertexAttribPointerv.xml">glGetVertexAttribPointerv</a></td></tr>
237 <tr><td align="right"><a href="#top">Top</a></td></tr>
238 </table>
239
240 <a name="H"></a><br/><br/>
241 <table width="200" class="sample"> <th>H</th>
242 <tr><td><a target="pagedisp" href="glHint.xml">glHint</a></td></tr>
243 <tr><td align="right"><a href="#top">Top</a></td></tr>
244 </table>
245
246 <a name="I"></a><br/><br/>
247 <table width="200" class="sample"> <th>I</th>
248 <tr><td><a target="pagedisp" href="glInvalidateBufferData.xml">glInvalidateBufferData</a></td></tr>
249 <tr><td><a target="pagedisp" href="glInvalidateBufferSubData.xml">glInvalidateBufferSubData</a></td></tr>
250 <tr><td><a target="pagedisp" href="glInvalidateFramebuffer.xml">glInvalidateFramebuffer</a></td></tr>
251 <tr><td><a target="pagedisp" href="glInvalidateSubFramebuffer.xml">glInvalidateSubFramebuffer</a></td></tr>
252 <tr><td><a target="pagedisp" href="glInvalidateTexImage.xml">glInvalidateTexImage</a></td></tr>
253 <tr><td><a target="pagedisp" href="glInvalidateTexSubImage.xml">glInvalidateTexSubImage</a></td></tr>
254 <tr><td><a target="pagedisp" href="glIsBuffer.xml">glIsBuffer</a></td></tr>
255 <tr><td><a target="pagedisp" href="glIsEnabled.xml">glIsEnabled</a></td></tr>
256 <tr><td><a target="pagedisp" href="glIsFramebuffer.xml">glIsFramebuffer</a></td></tr>
257 <tr><td><a target="pagedisp" href="glIsProgram.xml">glIsProgram</a></td></tr>
258 <tr><td><a target="pagedisp" href="glIsProgramPipeline.xml">glIsProgramPipeline</a></td></tr>
259 <tr><td><a target="pagedisp" href="glIsQuery.xml">glIsQuery</a></td></tr>
260 <tr><td><a target="pagedisp" href="glIsRenderbuffer.xml">glIsRenderbuffer</a></td></tr>
261 <tr><td><a target="pagedisp" href="glIsSampler.xml">glIsSampler</a></td></tr>
262 <tr><td><a target="pagedisp" href="glIsShader.xml">glIsShader</a></td></tr>
263 <tr><td><a target="pagedisp" href="glIsSync.xml">glIsSync</a></td></tr>
264 <tr><td><a target="pagedisp" href="glIsTexture.xml">glIsTexture</a></td></tr>
265 <tr><td><a target="pagedisp" href="glIsTransformFeedback.xml">glIsTransformFeedback</a></td></tr>
266 <tr><td><a target="pagedisp" href="glIsVertexArray.xml">glIsVertexArray</a></td></tr>
267 <tr><td align="right"><a href="#top">Top</a></td></tr>
268 </table>
269
270 <a name="L"></a><br/><br/>
271 <table width="200" class="sample"> <th>L</th>
272 <tr><td><a target="pagedisp" href="glLineWidth.xml">glLineWidth</a></td></tr>
273 <tr><td><a target="pagedisp" href="glLinkProgram.xml">glLinkProgram</a></td></tr>
274 <tr><td><a target="pagedisp" href="glLogicOp.xml">glLogicOp</a></td></tr>
275 <tr><td align="right"><a href="#top">Top</a></td></tr>
276 </table>
277
278 <a name="M"></a><br/><br/>
279 <table width="200" class="sample"> <th>M</th>
280 <tr><td><a target="pagedisp" href="glMapBuffer.xml">glMapBuffer</a></td></tr>
281 <tr><td><a target="pagedisp" href="glMapBufferRange.xml">glMapBufferRange</a></td></tr>
282 <tr><td><a target="pagedisp" href="glMemoryBarrier.xml">glMemoryBarrier</a></td></tr>
283 <tr><td><a target="pagedisp" href="glMinSampleShading.xml">glMinSampleShading</a></td></tr>
284 <tr><td><a target="pagedisp" href="glMultiDrawArrays.xml">glMultiDrawArrays</a></td></tr>
285 <tr><td><a target="pagedisp" href="glMultiDrawArraysIndirect.xml">glMultiDrawArraysIndirect</a></td></tr>
286 <tr><td><a target="pagedisp" href="glMultiDrawElements.xml">glMultiDrawElements</a></td></tr>
287 <tr><td><a target="pagedisp" href="glMultiDrawElementsBaseVertex.xml">glMultiDrawElementsBaseVertex</a></td></tr>
288 <tr><td><a target="pagedisp" href="glMultiDrawElementsIndirect.xml">glMultiDrawElementsIndirect</a></td></tr>
289 <tr><td align="right"><a href="#top">Top</a></td></tr>
290 </table>
291
292 <a name="O"></a><br/><br/>
293 <table width="200" class="sample"> <th>O</th>
294 <tr><td><a target="pagedisp" href="glObjectLabel.xml">glObjectLabel</a></td></tr>
295 <tr><td><a target="pagedisp" href="glObjectPtrLabel.xml">glObjectPtrLabel</a></td></tr>
296 <tr><td align="right"><a href="#top">Top</a></td></tr>
297 </table>
298
299 <a name="P"></a><br/><br/>
300 <table width="200" class="sample"> <th>P</th>
301 <tr><td><a target="pagedisp" href="glPatchParameter.xml">glPatchParameter</a></td></tr>
302 <tr><td><a target="pagedisp" href="glPauseTransformFeedback.xml">glPauseTransformFeedback</a></td></tr>
303 <tr><td><a target="pagedisp" href="glPixelStore.xml">glPixelStore</a></td></tr>
304 <tr><td><a target="pagedisp" href="glPointParameter.xml">glPointParameter</a></td></tr>
305 <tr><td><a target="pagedisp" href="glPointSize.xml">glPointSize</a></td></tr>
306 <tr><td><a target="pagedisp" href="glPolygonMode.xml">glPolygonMode</a></td></tr>
307 <tr><td><a target="pagedisp" href="glPolygonOffset.xml">glPolygonOffset</a></td></tr>
308 <tr><td><a target="pagedisp" href="glPopDebugGroup.xml">glPopDebugGroup</a></td></tr>
309 <tr><td><a target="pagedisp" href="glPrimitiveRestartIndex.xml">glPrimitiveRestartIndex</a></td></tr>
310 <tr><td><a target="pagedisp" href="glProgramBinary.xml">glProgramBinary</a></td></tr>
311 <tr><td><a target="pagedisp" href="glProgramParameter.xml">glProgramParameter</a></td></tr>
312 <tr><td><a target="pagedisp" href="glProgramUniform.xml">glProgramUniform</a></td></tr>
313 <tr><td><a target="pagedisp" href="glProvokingVertex.xml">glProvokingVertex</a></td></tr>
314 <tr><td><a target="pagedisp" href="glPushDebugGroup.xml">glPushDebugGroup</a></td></tr>
315 <tr><td align="right"><a href="#top">Top</a></td></tr>
316 </table>
317
318 <a name="Q"></a><br/><br/>
319 <table width="200" class="sample"> <th>Q</th>
320 <tr><td><a target="pagedisp" href="glQueryCounter.xml">glQueryCounter</a></td></tr>
321 <tr><td align="right"><a href="#top">Top</a></td></tr>
322 </table>
323
324 <a name="R"></a><br/><br/>
325 <table width="200" class="sample"> <th>R</th>
326 <tr><td><a target="pagedisp" href="glReadBuffer.xml">glReadBuffer</a></td></tr>
327 <tr><td><a target="pagedisp" href="glReadPixels.xml">glReadPixels</a></td></tr>
328 <tr><td><a target="pagedisp" href="glReleaseShaderCompiler.xml">glReleaseShaderCompiler</a></td></tr>
329 <tr><td><a target="pagedisp" href="glRenderbufferStorage.xml">glRenderbufferStorage</a></td></tr>
330 <tr><td><a target="pagedisp" href="glRenderbufferStorageMultisample.xml">glRenderbufferStorageMultisample</a></td></tr>
331 <tr><td><a target="pagedisp" href="glResumeTransformFeedback.xml">glResumeTransformFeedback</a></td></tr>
332 <tr><td align="right"><a href="#top">Top</a></td></tr>
333 </table>
334
335 <a name="S"></a><br/><br/>
336 <table width="200" class="sample"> <th>S</th>
337 <tr><td><a target="pagedisp" href="glSampleCoverage.xml">glSampleCoverage</a></td></tr>
338 <tr><td><a target="pagedisp" href="glSampleMaski.xml">glSampleMaski</a></td></tr>
339 <tr><td><a target="pagedisp" href="glSamplerParameter.xml">glSamplerParameter</a></td></tr>
340 <tr><td><a target="pagedisp" href="glScissor.xml">glScissor</a></td></tr>
341 <tr><td><a target="pagedisp" href="glScissorArray.xml">glScissorArray</a></td></tr>
342 <tr><td><a target="pagedisp" href="glScissorIndexed.xml">glScissorIndexed</a></td></tr>
343 <tr><td><a target="pagedisp" href="glShaderBinary.xml">glShaderBinary</a></td></tr>
344 <tr><td><a target="pagedisp" href="glShaderSource.xml">glShaderSource</a></td></tr>
345 <tr><td><a target="pagedisp" href="glShaderStorageBlockBinding.xml">glShaderStorageBlockBinding</a></td></tr>
346 <tr><td><a target="pagedisp" href="glStencilFunc.xml">glStencilFunc</a></td></tr>
347 <tr><td><a target="pagedisp" href="glStencilFuncSeparate.xml">glStencilFuncSeparate</a></td></tr>
348 <tr><td><a target="pagedisp" href="glStencilMask.xml">glStencilMask</a></td></tr>
349 <tr><td><a target="pagedisp" href="glStencilMaskSeparate.xml">glStencilMaskSeparate</a></td></tr>
350 <tr><td><a target="pagedisp" href="glStencilOp.xml">glStencilOp</a></td></tr>
351 <tr><td><a target="pagedisp" href="glStencilOpSeparate.xml">glStencilOpSeparate</a></td></tr>
352 <tr><td align="right"><a href="#top">Top</a></td></tr>
353 </table>
354
355 <a name="T"></a><br/><br/>
356 <table width="200" class="sample"> <th>T</th>
357 <tr><td><a target="pagedisp" href="glTexBuffer.xml">glTexBuffer</a></td></tr>
358 <tr><td><a target="pagedisp" href="glTexBufferRange.xml">glTexBufferRange</a></td></tr>
359 <tr><td><a target="pagedisp" href="glTexImage1D.xml">glTexImage1D</a></td></tr>
360 <tr><td><a target="pagedisp" href="glTexImage2D.xml">glTexImage2D</a></td></tr>
361 <tr><td><a target="pagedisp" href="glTexImage2DMultisample.xml">glTexImage2DMultisample</a></td></tr>
362 <tr><td><a target="pagedisp" href="glTexImage3D.xml">glTexImage3D</a></td></tr>
363 <tr><td><a target="pagedisp" href="glTexImage3DMultisample.xml">glTexImage3DMultisample</a></td></tr>
364 <tr><td><a target="pagedisp" href="glTexParameter.xml">glTexParameter</a></td></tr>
365 <tr><td><a target="pagedisp" href="glTexStorage1D.xml">glTexStorage1D</a></td></tr>
366 <tr><td><a target="pagedisp" href="glTexStorage2D.xml">glTexStorage2D</a></td></tr>
367 <tr><td><a target="pagedisp" href="glTexStorage2DMultisample.xml">glTexStorage2DMultisample</a></td></tr>
368 <tr><td><a target="pagedisp" href="glTexStorage3D.xml">glTexStorage3D</a></td></tr>
369 <tr><td><a target="pagedisp" href="glTexStorage3DMultisample.xml">glTexStorage3DMultisample</a></td></tr>
370 <tr><td><a target="pagedisp" href="glTexSubImage1D.xml">glTexSubImage1D</a></td></tr>
371 <tr><td><a target="pagedisp" href="glTexSubImage2D.xml">glTexSubImage2D</a></td></tr>
372 <tr><td><a target="pagedisp" href="glTexSubImage3D.xml">glTexSubImage3D</a></td></tr>
373 <tr><td><a target="pagedisp" href="glTextureView.xml">glTextureView</a></td></tr>
374 <tr><td><a target="pagedisp" href="glTransformFeedbackVaryings.xml">glTransformFeedbackVaryings</a></td></tr>
375 <tr><td align="right"><a href="#top">Top</a></td></tr>
376 </table>
377
378 <a name="U"></a><br/><br/>
379 <table width="200" class="sample"> <th>U</th>
380 <tr><td><a target="pagedisp" href="glUniform.xml">glUniform</a></td></tr>
381 <tr><td><a target="pagedisp" href="glUniformBlockBinding.xml">glUniformBlockBinding</a></td></tr>
382 <tr><td><a target="pagedisp" href="glUniformSubroutines.xml">glUniformSubroutines</a></td></tr>
383 <tr><td><a target="pagedisp" href="glUnmapBuffer.xml">glUnmapBuffer</a></td></tr>
384 <tr><td><a target="pagedisp" href="glUseProgram.xml">glUseProgram</a></td></tr>
385 <tr><td><a target="pagedisp" href="glUseProgramStages.xml">glUseProgramStages</a></td></tr>
386 <tr><td align="right"><a href="#top">Top</a></td></tr>
387 </table>
388
389 <a name="V"></a><br/><br/>
390 <table width="200" class="sample"> <th>V</th>
391 <tr><td><a target="pagedisp" href="glValidateProgram.xml">glValidateProgram</a></td></tr>
392 <tr><td><a target="pagedisp" href="glValidateProgramPipeline.xml">glValidateProgramPipeline</a></td></tr>
393 <tr><td><a target="pagedisp" href="glVertexAttrib.xml">glVertexAttrib</a></td></tr>
394 <tr><td><a target="pagedisp" href="glVertexAttribBinding.xml">glVertexAttribBinding</a></td></tr>
395 <tr><td><a target="pagedisp" href="glVertexAttribDivisor.xml">glVertexAttribDivisor</a></td></tr>
396 <tr><td><a target="pagedisp" href="glVertexAttribFormat.xml">glVertexAttribFormat</a></td></tr>
397 <tr><td><a target="pagedisp" href="glVertexAttribPointer.xml">glVertexAttribPointer</a></td></tr>
398 <tr><td><a target="pagedisp" href="glVertexBindingDivisor.xml">glVertexBindingDivisor</a></td></tr>
399 <tr><td><a target="pagedisp" href="glViewport.xml">glViewport</a></td></tr>
400 <tr><td><a target="pagedisp" href="glViewportArray.xml">glViewportArray</a></td></tr>
401 <tr><td><a target="pagedisp" href="glViewportIndexed.xml">glViewportIndexed</a></td></tr>
402 <tr><td align="right"><a href="#top">Top</a></td></tr>
403 </table>
404
405 <a name="W"></a><br/><br/>
406 <table width="200" class="sample"> <th>W</th>
407 <tr><td><a target="pagedisp" href="glWaitSync.xml">glWaitSync</a></td></tr>
408 <tr><td align="right"><a href="#top">Top</a></td></tr>
409 </table>
410
411
412 </body>
413 </html>