Commit | Line | Data |
---|---|---|
7faf1d71 AW |
1 | <html> |
2 | <head> | |
3 | <link rel="stylesheet" type="text/css" href="../../mancommon/opengl-man.css" /> | |
4 | <title>OpenGL Documentation</title> | |
5 | </head> | |
6 | <body> | |
7 | <a name="top"></a> | |
8 | <center><h1>OpenGL 4 Reference Pages</h1></center> | |
9 | <br/><br/> | |
10 | ||
11 | <center><div id="container"><b><a href="#A" style="text-decoration:none"> A </a></b> <b><a href="#B" style="text-decoration:none"> B </a></b> <b><a href="#C" style="text-decoration:none"> C </a></b> <b><a href="#D" style="text-decoration:none"> D </a></b> <b><a href="#E" style="text-decoration:none"> E </a></b> <b><a href="#F" style="text-decoration:none"> F </a></b> <b><a href="#G" style="text-decoration:none"> G </a></b> <b><a href="#H" style="text-decoration:none"> H </a></b> <b><a href="#I" style="text-decoration:none"> I </a></b> <b><a href="#L" style="text-decoration:none"> L </a></b> <b><a href="#M" style="text-decoration:none"> M </a></b> <b><a href="#O" style="text-decoration:none"> O </a></b> <b><a href="#P" style="text-decoration:none"> P </a></b> <b><a href="#Q" style="text-decoration:none"> Q </a></b> <b><a href="#R" style="text-decoration:none"> R </a></b> <b><a href="#S" style="text-decoration:none"> S </a></b> <b><a href="#T" style="text-decoration:none"> T </a></b> <b><a href="#U" style="text-decoration:none"> U </a></b> <b><a href="#V" style="text-decoration:none"> V </a></b> <b><a href="#W" style="text-decoration:none"> W </a></b> </div> | |
12 | ||
13 | ||
14 | </center><a name="A"></a><br/><br/> | |
15 | <table width="200" class="sample"> <th>A</th> | |
16 | <tr><td><a target="pagedisp" href="glActiveShaderProgram.xml">glActiveShaderProgram</a></td></tr> | |
17 | <tr><td><a target="pagedisp" href="glActiveTexture.xml">glActiveTexture</a></td></tr> | |
18 | <tr><td><a target="pagedisp" href="glAttachShader.xml">glAttachShader</a></td></tr> | |
19 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
20 | </table> | |
21 | ||
22 | <a name="B"></a><br/><br/> | |
23 | <table width="200" class="sample"> <th>B</th> | |
24 | <tr><td><a target="pagedisp" href="glBeginConditionalRender.xml">glBeginConditionalRender</a></td></tr> | |
25 | <tr><td><a target="pagedisp" href="glBeginQuery.xml">glBeginQuery</a></td></tr> | |
26 | <tr><td><a target="pagedisp" href="glBeginQueryIndexed.xml">glBeginQueryIndexed</a></td></tr> | |
27 | <tr><td><a target="pagedisp" href="glBeginTransformFeedback.xml">glBeginTransformFeedback</a></td></tr> | |
28 | <tr><td><a target="pagedisp" href="glBindAttribLocation.xml">glBindAttribLocation</a></td></tr> | |
29 | <tr><td><a target="pagedisp" href="glBindBuffer.xml">glBindBuffer</a></td></tr> | |
30 | <tr><td><a target="pagedisp" href="glBindBufferBase.xml">glBindBufferBase</a></td></tr> | |
31 | <tr><td><a target="pagedisp" href="glBindBufferRange.xml">glBindBufferRange</a></td></tr> | |
32 | <tr><td><a target="pagedisp" href="glBindFragDataLocation.xml">glBindFragDataLocation</a></td></tr> | |
33 | <tr><td><a target="pagedisp" href="glBindFragDataLocationIndexed.xml">glBindFragDataLocationIndexed</a></td></tr> | |
34 | <tr><td><a target="pagedisp" href="glBindFramebuffer.xml">glBindFramebuffer</a></td></tr> | |
35 | <tr><td><a target="pagedisp" href="glBindImageTexture.xml">glBindImageTexture</a></td></tr> | |
36 | <tr><td><a target="pagedisp" href="glBindProgramPipeline.xml">glBindProgramPipeline</a></td></tr> | |
37 | <tr><td><a target="pagedisp" href="glBindRenderbuffer.xml">glBindRenderbuffer</a></td></tr> | |
38 | <tr><td><a target="pagedisp" href="glBindSampler.xml">glBindSampler</a></td></tr> | |
39 | <tr><td><a target="pagedisp" href="glBindTexture.xml">glBindTexture</a></td></tr> | |
40 | <tr><td><a target="pagedisp" href="glBindTransformFeedback.xml">glBindTransformFeedback</a></td></tr> | |
41 | <tr><td><a target="pagedisp" href="glBindVertexArray.xml">glBindVertexArray</a></td></tr> | |
42 | <tr><td><a target="pagedisp" href="glBindVertexBuffer.xml">glBindVertexBuffer</a></td></tr> | |
43 | <tr><td><a target="pagedisp" href="glBlendColor.xml">glBlendColor</a></td></tr> | |
44 | <tr><td><a target="pagedisp" href="glBlendEquation.xml">glBlendEquation</a></td></tr> | |
45 | <tr><td><a target="pagedisp" href="glBlendEquationSeparate.xml">glBlendEquationSeparate</a></td></tr> | |
46 | <tr><td><a target="pagedisp" href="glBlendFunc.xml">glBlendFunc</a></td></tr> | |
47 | <tr><td><a target="pagedisp" href="glBlendFuncSeparate.xml">glBlendFuncSeparate</a></td></tr> | |
48 | <tr><td><a target="pagedisp" href="glBlitFramebuffer.xml">glBlitFramebuffer</a></td></tr> | |
49 | <tr><td><a target="pagedisp" href="glBufferData.xml">glBufferData</a></td></tr> | |
50 | <tr><td><a target="pagedisp" href="glBufferSubData.xml">glBufferSubData</a></td></tr> | |
51 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
52 | </table> | |
53 | ||
54 | <a name="C"></a><br/><br/> | |
55 | <table width="200" class="sample"> <th>C</th> | |
56 | <tr><td><a target="pagedisp" href="glCheckFramebufferStatus.xml">glCheckFramebufferStatus</a></td></tr> | |
57 | <tr><td><a target="pagedisp" href="glClampColor.xml">glClampColor</a></td></tr> | |
58 | <tr><td><a target="pagedisp" href="glClear.xml">glClear</a></td></tr> | |
59 | <tr><td><a target="pagedisp" href="glClearBuffer.xml">glClearBuffer</a></td></tr> | |
60 | <tr><td><a target="pagedisp" href="glClearBufferData.xml">glClearBufferData</a></td></tr> | |
61 | <tr><td><a target="pagedisp" href="glClearBufferSubData.xml">glClearBufferSubData</a></td></tr> | |
62 | <tr><td><a target="pagedisp" href="glClearColor.xml">glClearColor</a></td></tr> | |
63 | <tr><td><a target="pagedisp" href="glClearDepth.xml">glClearDepth</a></td></tr> | |
64 | <tr><td><a target="pagedisp" href="glClearStencil.xml">glClearStencil</a></td></tr> | |
65 | <tr><td><a target="pagedisp" href="glClientWaitSync.xml">glClientWaitSync</a></td></tr> | |
66 | <tr><td><a target="pagedisp" href="glColorMask.xml">glColorMask</a></td></tr> | |
67 | <tr><td><a target="pagedisp" href="glCompileShader.xml">glCompileShader</a></td></tr> | |
68 | <tr><td><a target="pagedisp" href="glCompressedTexImage1D.xml">glCompressedTexImage1D</a></td></tr> | |
69 | <tr><td><a target="pagedisp" href="glCompressedTexImage2D.xml">glCompressedTexImage2D</a></td></tr> | |
70 | <tr><td><a target="pagedisp" href="glCompressedTexImage3D.xml">glCompressedTexImage3D</a></td></tr> | |
71 | <tr><td><a target="pagedisp" href="glCompressedTexSubImage1D.xml">glCompressedTexSubImage1D</a></td></tr> | |
72 | <tr><td><a target="pagedisp" href="glCompressedTexSubImage2D.xml">glCompressedTexSubImage2D</a></td></tr> | |
73 | <tr><td><a target="pagedisp" href="glCompressedTexSubImage3D.xml">glCompressedTexSubImage3D</a></td></tr> | |
74 | <tr><td><a target="pagedisp" href="glCopyBufferSubData.xml">glCopyBufferSubData</a></td></tr> | |
75 | <tr><td><a target="pagedisp" href="glCopyImageSubData.xml">glCopyImageSubData</a></td></tr> | |
76 | <tr><td><a target="pagedisp" href="glCopyTexImage1D.xml">glCopyTexImage1D</a></td></tr> | |
77 | <tr><td><a target="pagedisp" href="glCopyTexImage2D.xml">glCopyTexImage2D</a></td></tr> | |
78 | <tr><td><a target="pagedisp" href="glCopyTexSubImage1D.xml">glCopyTexSubImage1D</a></td></tr> | |
79 | <tr><td><a target="pagedisp" href="glCopyTexSubImage2D.xml">glCopyTexSubImage2D</a></td></tr> | |
80 | <tr><td><a target="pagedisp" href="glCopyTexSubImage3D.xml">glCopyTexSubImage3D</a></td></tr> | |
81 | <tr><td><a target="pagedisp" href="glCreateProgram.xml">glCreateProgram</a></td></tr> | |
82 | <tr><td><a target="pagedisp" href="glCreateShader.xml">glCreateShader</a></td></tr> | |
83 | <tr><td><a target="pagedisp" href="glCreateShaderProgram.xml">glCreateShaderProgram</a></td></tr> | |
84 | <tr><td><a target="pagedisp" href="glCullFace.xml">glCullFace</a></td></tr> | |
85 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
86 | </table> | |
87 | ||
88 | <a name="D"></a><br/><br/> | |
89 | <table width="200" class="sample"> <th>D</th> | |
90 | <tr><td><a target="pagedisp" href="glDebugMessageCallback.xml">glDebugMessageCallback</a></td></tr> | |
91 | <tr><td><a target="pagedisp" href="glDebugMessageControl.xml">glDebugMessageControl</a></td></tr> | |
92 | <tr><td><a target="pagedisp" href="glDebugMessageInsert.xml">glDebugMessageInsert</a></td></tr> | |
93 | <tr><td><a target="pagedisp" href="glDeleteBuffers.xml">glDeleteBuffers</a></td></tr> | |
94 | <tr><td><a target="pagedisp" href="glDeleteFramebuffers.xml">glDeleteFramebuffers</a></td></tr> | |
95 | <tr><td><a target="pagedisp" href="glDeleteProgram.xml">glDeleteProgram</a></td></tr> | |
96 | <tr><td><a target="pagedisp" href="glDeleteProgramPipelines.xml">glDeleteProgramPipelines</a></td></tr> | |
97 | <tr><td><a target="pagedisp" href="glDeleteQueries.xml">glDeleteQueries</a></td></tr> | |
98 | <tr><td><a target="pagedisp" href="glDeleteRenderbuffers.xml">glDeleteRenderbuffers</a></td></tr> | |
99 | <tr><td><a target="pagedisp" href="glDeleteSamplers.xml">glDeleteSamplers</a></td></tr> | |
100 | <tr><td><a target="pagedisp" href="glDeleteShader.xml">glDeleteShader</a></td></tr> | |
101 | <tr><td><a target="pagedisp" href="glDeleteSync.xml">glDeleteSync</a></td></tr> | |
102 | <tr><td><a target="pagedisp" href="glDeleteTextures.xml">glDeleteTextures</a></td></tr> | |
103 | <tr><td><a target="pagedisp" href="glDeleteTransformFeedbacks.xml">glDeleteTransformFeedbacks</a></td></tr> | |
104 | <tr><td><a target="pagedisp" href="glDeleteVertexArrays.xml">glDeleteVertexArrays</a></td></tr> | |
105 | <tr><td><a target="pagedisp" href="glDepthFunc.xml">glDepthFunc</a></td></tr> | |
106 | <tr><td><a target="pagedisp" href="glDepthMask.xml">glDepthMask</a></td></tr> | |
107 | <tr><td><a target="pagedisp" href="glDepthRange.xml">glDepthRange</a></td></tr> | |
108 | <tr><td><a target="pagedisp" href="glDepthRangeArray.xml">glDepthRangeArray</a></td></tr> | |
109 | <tr><td><a target="pagedisp" href="glDepthRangeIndexed.xml">glDepthRangeIndexed</a></td></tr> | |
110 | <tr><td><a target="pagedisp" href="glDetachShader.xml">glDetachShader</a></td></tr> | |
111 | <tr><td><a target="pagedisp" href="glDisable.xml">glDisable</a></td></tr> | |
112 | <tr><td><a target="pagedisp" href="glDisableVertexAttribArray.xml">glDisableVertexAttribArray</a></td></tr> | |
113 | <tr><td><a target="pagedisp" href="glDispatchCompute.xml">glDispatchCompute</a></td></tr> | |
114 | <tr><td><a target="pagedisp" href="glDispatchComputeIndirect.xml">glDispatchComputeIndirect</a></td></tr> | |
115 | <tr><td><a target="pagedisp" href="glDrawArrays.xml">glDrawArrays</a></td></tr> | |
116 | <tr><td><a target="pagedisp" href="glDrawArraysIndirect.xml">glDrawArraysIndirect</a></td></tr> | |
117 | <tr><td><a target="pagedisp" href="glDrawArraysInstanced.xml">glDrawArraysInstanced</a></td></tr> | |
118 | <tr><td><a target="pagedisp" href="glDrawArraysInstancedBaseInstance.xml">glDrawArraysInstancedBaseInstance</a></td></tr> | |
119 | <tr><td><a target="pagedisp" href="glDrawBuffer.xml">glDrawBuffer</a></td></tr> | |
120 | <tr><td><a target="pagedisp" href="glDrawBuffers.xml">glDrawBuffers</a></td></tr> | |
121 | <tr><td><a target="pagedisp" href="glDrawElements.xml">glDrawElements</a></td></tr> | |
122 | <tr><td><a target="pagedisp" href="glDrawElementsBaseVertex.xml">glDrawElementsBaseVertex</a></td></tr> | |
123 | <tr><td><a target="pagedisp" href="glDrawElementsIndirect.xml">glDrawElementsIndirect</a></td></tr> | |
124 | <tr><td><a target="pagedisp" href="glDrawElementsInstanced.xml">glDrawElementsInstanced</a></td></tr> | |
125 | <tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseInstance.xml">glDrawElementsInstancedBaseInstance</a></td></tr> | |
126 | <tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseVertex.xml">glDrawElementsInstancedBaseVertex</a></td></tr> | |
127 | <tr><td><a target="pagedisp" href="glDrawElementsInstancedBaseVertexBaseInstance.xml">glDrawElementsInstancedBaseVertexBaseInstance</a></td></tr> | |
128 | <tr><td><a target="pagedisp" href="glDrawRangeElements.xml">glDrawRangeElements</a></td></tr> | |
129 | <tr><td><a target="pagedisp" href="glDrawRangeElementsBaseVertex.xml">glDrawRangeElementsBaseVertex</a></td></tr> | |
130 | <tr><td><a target="pagedisp" href="glDrawTransformFeedback.xml">glDrawTransformFeedback</a></td></tr> | |
131 | <tr><td><a target="pagedisp" href="glDrawTransformFeedbackInstanced.xml">glDrawTransformFeedbackInstanced</a></td></tr> | |
132 | <tr><td><a target="pagedisp" href="glDrawTransformFeedbackStream.xml">glDrawTransformFeedbackStream</a></td></tr> | |
133 | <tr><td><a target="pagedisp" href="glDrawTransformFeedbackStreamInstanced.xml">glDrawTransformFeedbackStreamInstanced</a></td></tr> | |
134 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
135 | </table> | |
136 | ||
137 | <a name="E"></a><br/><br/> | |
138 | <table width="200" class="sample"> <th>E</th> | |
139 | <tr><td><a target="pagedisp" href="glEnable.xml">glEnable</a></td></tr> | |
140 | <tr><td><a target="pagedisp" href="glEnableVertexAttribArray.xml">glEnableVertexAttribArray</a></td></tr> | |
141 | <tr><td><a target="pagedisp" href="glEndConditionalRender.xml">glEndConditionalRender</a></td></tr> | |
142 | <tr><td><a target="pagedisp" href="glEndQuery.xml">glEndQuery</a></td></tr> | |
143 | <tr><td><a target="pagedisp" href="glEndQueryIndexed.xml">glEndQueryIndexed</a></td></tr> | |
144 | <tr><td><a target="pagedisp" href="glEndTransformFeedback.xml">glEndTransformFeedback</a></td></tr> | |
145 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
146 | </table> | |
147 | ||
148 | <a name="F"></a><br/><br/> | |
149 | <table width="200" class="sample"> <th>F</th> | |
150 | <tr><td><a target="pagedisp" href="glFenceSync.xml">glFenceSync</a></td></tr> | |
151 | <tr><td><a target="pagedisp" href="glFinish.xml">glFinish</a></td></tr> | |
152 | <tr><td><a target="pagedisp" href="glFlush.xml">glFlush</a></td></tr> | |
153 | <tr><td><a target="pagedisp" href="glFlushMappedBufferRange.xml">glFlushMappedBufferRange</a></td></tr> | |
154 | <tr><td><a target="pagedisp" href="glFramebufferParameteri.xml">glFramebufferParameteri</a></td></tr> | |
155 | <tr><td><a target="pagedisp" href="glFramebufferRenderbuffer.xml">glFramebufferRenderbuffer</a></td></tr> | |
156 | <tr><td><a target="pagedisp" href="glFramebufferTexture.xml">glFramebufferTexture</a></td></tr> | |
157 | <tr><td><a target="pagedisp" href="glFramebufferTextureLayer.xml">glFramebufferTextureLayer</a></td></tr> | |
158 | <tr><td><a target="pagedisp" href="glFrontFace.xml">glFrontFace</a></td></tr> | |
159 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
160 | </table> | |
161 | ||
162 | <a name="G"></a><br/><br/> | |
163 | <table width="200" class="sample"> <th>G</th> | |
164 | <tr><td><a target="pagedisp" href="glGenBuffers.xml">glGenBuffers</a></td></tr> | |
165 | <tr><td><a target="pagedisp" href="glGenFramebuffers.xml">glGenFramebuffers</a></td></tr> | |
166 | <tr><td><a target="pagedisp" href="glGenProgramPipelines.xml">glGenProgramPipelines</a></td></tr> | |
167 | <tr><td><a target="pagedisp" href="glGenQueries.xml">glGenQueries</a></td></tr> | |
168 | <tr><td><a target="pagedisp" href="glGenRenderbuffers.xml">glGenRenderbuffers</a></td></tr> | |
169 | <tr><td><a target="pagedisp" href="glGenSamplers.xml">glGenSamplers</a></td></tr> | |
170 | <tr><td><a target="pagedisp" href="glGenTextures.xml">glGenTextures</a></td></tr> | |
171 | <tr><td><a target="pagedisp" href="glGenTransformFeedbacks.xml">glGenTransformFeedbacks</a></td></tr> | |
172 | <tr><td><a target="pagedisp" href="glGenVertexArrays.xml">glGenVertexArrays</a></td></tr> | |
173 | <tr><td><a target="pagedisp" href="glGenerateMipmap.xml">glGenerateMipmap</a></td></tr> | |
174 | <tr><td><a target="pagedisp" href="glGet.xml">glGet</a></td></tr> | |
175 | <tr><td><a target="pagedisp" href="glGetActiveAtomicCounterBufferiv.xml">glGetActiveAtomicCounterBufferiv</a></td></tr> | |
176 | <tr><td><a target="pagedisp" href="glGetActiveAttrib.xml">glGetActiveAttrib</a></td></tr> | |
177 | <tr><td><a target="pagedisp" href="glGetActiveSubroutineName.xml">glGetActiveSubroutineName</a></td></tr> | |
178 | <tr><td><a target="pagedisp" href="glGetActiveSubroutineUniform.xml">glGetActiveSubroutineUniform</a></td></tr> | |
179 | <tr><td><a target="pagedisp" href="glGetActiveSubroutineUniformName.xml">glGetActiveSubroutineUniformName</a></td></tr> | |
180 | <tr><td><a target="pagedisp" href="glGetActiveUniform.xml">glGetActiveUniform</a></td></tr> | |
181 | <tr><td><a target="pagedisp" href="glGetActiveUniformBlock.xml">glGetActiveUniformBlock</a></td></tr> | |
182 | <tr><td><a target="pagedisp" href="glGetActiveUniformBlockName.xml">glGetActiveUniformBlockName</a></td></tr> | |
183 | <tr><td><a target="pagedisp" href="glGetActiveUniformName.xml">glGetActiveUniformName</a></td></tr> | |
184 | <tr><td><a target="pagedisp" href="glGetActiveUniformsiv.xml">glGetActiveUniformsiv</a></td></tr> | |
185 | <tr><td><a target="pagedisp" href="glGetAttachedShaders.xml">glGetAttachedShaders</a></td></tr> | |
186 | <tr><td><a target="pagedisp" href="glGetAttribLocation.xml">glGetAttribLocation</a></td></tr> | |
187 | <tr><td><a target="pagedisp" href="glGetBufferParameter.xml">glGetBufferParameter</a></td></tr> | |
188 | <tr><td><a target="pagedisp" href="glGetBufferPointerv.xml">glGetBufferPointerv</a></td></tr> | |
189 | <tr><td><a target="pagedisp" href="glGetBufferSubData.xml">glGetBufferSubData</a></td></tr> | |
190 | <tr><td><a target="pagedisp" href="glGetCompressedTexImage.xml">glGetCompressedTexImage</a></td></tr> | |
191 | <tr><td><a target="pagedisp" href="glGetDebugMessageLog.xml">glGetDebugMessageLog</a></td></tr> | |
192 | <tr><td><a target="pagedisp" href="glGetError.xml">glGetError</a></td></tr> | |
193 | <tr><td><a target="pagedisp" href="glGetFragDataIndex.xml">glGetFragDataIndex</a></td></tr> | |
194 | <tr><td><a target="pagedisp" href="glGetFragDataLocation.xml">glGetFragDataLocation</a></td></tr> | |
195 | <tr><td><a target="pagedisp" href="glGetFramebufferAttachmentParameter.xml">glGetFramebufferAttachmentParameter</a></td></tr> | |
196 | <tr><td><a target="pagedisp" href="glGetFramebufferParameter.xml">glGetFramebufferParameter</a></td></tr> | |
197 | <tr><td><a target="pagedisp" href="glGetInternalFormativ.xml">glGetInternalFormativ</a></td></tr> | |
198 | <tr><td><a target="pagedisp" href="glGetMultisample.xml">glGetMultisample</a></td></tr> | |
199 | <tr><td><a target="pagedisp" href="glGetObjectLabel.xml">glGetObjectLabel</a></td></tr> | |
200 | <tr><td><a target="pagedisp" href="glGetObjectPtrLabel.xml">glGetObjectPtrLabel</a></td></tr> | |
201 | <tr><td><a target="pagedisp" href="glGetProgram.xml">glGetProgram</a></td></tr> | |
202 | <tr><td><a target="pagedisp" href="glGetProgramBinary.xml">glGetProgramBinary</a></td></tr> | |
203 | <tr><td><a target="pagedisp" href="glGetProgramInfoLog.xml">glGetProgramInfoLog</a></td></tr> | |
204 | <tr><td><a target="pagedisp" href="glGetProgramInterface.xml">glGetProgramInterface</a></td></tr> | |
205 | <tr><td><a target="pagedisp" href="glGetProgramPipeline.xml">glGetProgramPipeline</a></td></tr> | |
206 | <tr><td><a target="pagedisp" href="glGetProgramPipelineInfoLog.xml">glGetProgramPipelineInfoLog</a></td></tr> | |
207 | <tr><td><a target="pagedisp" href="glGetProgramResource.xml">glGetProgramResource</a></td></tr> | |
208 | <tr><td><a target="pagedisp" href="glGetProgramResourceIndex.xml">glGetProgramResourceIndex</a></td></tr> | |
209 | <tr><td><a target="pagedisp" href="glGetProgramResourceLocation.xml">glGetProgramResourceLocation</a></td></tr> | |
210 | <tr><td><a target="pagedisp" href="glGetProgramResourceLocationIndex.xml">glGetProgramResourceLocationIndex</a></td></tr> | |
211 | <tr><td><a target="pagedisp" href="glGetProgramResourceName.xml">glGetProgramResourceName</a></td></tr> | |
212 | <tr><td><a target="pagedisp" href="glGetProgramStage.xml">glGetProgramStage</a></td></tr> | |
213 | <tr><td><a target="pagedisp" href="glGetQueryIndexed.xml">glGetQueryIndexed</a></td></tr> | |
214 | <tr><td><a target="pagedisp" href="glGetQueryObject.xml">glGetQueryObject</a></td></tr> | |
215 | <tr><td><a target="pagedisp" href="glGetQueryiv.xml">glGetQueryiv</a></td></tr> | |
216 | <tr><td><a target="pagedisp" href="glGetRenderbufferParameter.xml">glGetRenderbufferParameter</a></td></tr> | |
217 | <tr><td><a target="pagedisp" href="glGetSamplerParameter.xml">glGetSamplerParameter</a></td></tr> | |
218 | <tr><td><a target="pagedisp" href="glGetShader.xml">glGetShader</a></td></tr> | |
219 | <tr><td><a target="pagedisp" href="glGetShaderInfoLog.xml">glGetShaderInfoLog</a></td></tr> | |
220 | <tr><td><a target="pagedisp" href="glGetShaderPrecisionFormat.xml">glGetShaderPrecisionFormat</a></td></tr> | |
221 | <tr><td><a target="pagedisp" href="glGetShaderSource.xml">glGetShaderSource</a></td></tr> | |
222 | <tr><td><a target="pagedisp" href="glGetString.xml">glGetString</a></td></tr> | |
223 | <tr><td><a target="pagedisp" href="glGetSubroutineIndex.xml">glGetSubroutineIndex</a></td></tr> | |
224 | <tr><td><a target="pagedisp" href="glGetSubroutineUniformLocation.xml">glGetSubroutineUniformLocation</a></td></tr> | |
225 | <tr><td><a target="pagedisp" href="glGetSync.xml">glGetSync</a></td></tr> | |
226 | <tr><td><a target="pagedisp" href="glGetTexImage.xml">glGetTexImage</a></td></tr> | |
227 | <tr><td><a target="pagedisp" href="glGetTexLevelParameter.xml">glGetTexLevelParameter</a></td></tr> | |
228 | <tr><td><a target="pagedisp" href="glGetTexParameter.xml">glGetTexParameter</a></td></tr> | |
229 | <tr><td><a target="pagedisp" href="glGetTransformFeedbackVarying.xml">glGetTransformFeedbackVarying</a></td></tr> | |
230 | <tr><td><a target="pagedisp" href="glGetUniform.xml">glGetUniform</a></td></tr> | |
231 | <tr><td><a target="pagedisp" href="glGetUniformBlockIndex.xml">glGetUniformBlockIndex</a></td></tr> | |
232 | <tr><td><a target="pagedisp" href="glGetUniformIndices.xml">glGetUniformIndices</a></td></tr> | |
233 | <tr><td><a target="pagedisp" href="glGetUniformLocation.xml">glGetUniformLocation</a></td></tr> | |
234 | <tr><td><a target="pagedisp" href="glGetUniformSubroutine.xml">glGetUniformSubroutine</a></td></tr> | |
235 | <tr><td><a target="pagedisp" href="glGetVertexAttrib.xml">glGetVertexAttrib</a></td></tr> | |
236 | <tr><td><a target="pagedisp" href="glGetVertexAttribPointerv.xml">glGetVertexAttribPointerv</a></td></tr> | |
237 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
238 | </table> | |
239 | ||
240 | <a name="H"></a><br/><br/> | |
241 | <table width="200" class="sample"> <th>H</th> | |
242 | <tr><td><a target="pagedisp" href="glHint.xml">glHint</a></td></tr> | |
243 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
244 | </table> | |
245 | ||
246 | <a name="I"></a><br/><br/> | |
247 | <table width="200" class="sample"> <th>I</th> | |
248 | <tr><td><a target="pagedisp" href="glInvalidateBufferData.xml">glInvalidateBufferData</a></td></tr> | |
249 | <tr><td><a target="pagedisp" href="glInvalidateBufferSubData.xml">glInvalidateBufferSubData</a></td></tr> | |
250 | <tr><td><a target="pagedisp" href="glInvalidateFramebuffer.xml">glInvalidateFramebuffer</a></td></tr> | |
251 | <tr><td><a target="pagedisp" href="glInvalidateSubFramebuffer.xml">glInvalidateSubFramebuffer</a></td></tr> | |
252 | <tr><td><a target="pagedisp" href="glInvalidateTexImage.xml">glInvalidateTexImage</a></td></tr> | |
253 | <tr><td><a target="pagedisp" href="glInvalidateTexSubImage.xml">glInvalidateTexSubImage</a></td></tr> | |
254 | <tr><td><a target="pagedisp" href="glIsBuffer.xml">glIsBuffer</a></td></tr> | |
255 | <tr><td><a target="pagedisp" href="glIsEnabled.xml">glIsEnabled</a></td></tr> | |
256 | <tr><td><a target="pagedisp" href="glIsFramebuffer.xml">glIsFramebuffer</a></td></tr> | |
257 | <tr><td><a target="pagedisp" href="glIsProgram.xml">glIsProgram</a></td></tr> | |
258 | <tr><td><a target="pagedisp" href="glIsProgramPipeline.xml">glIsProgramPipeline</a></td></tr> | |
259 | <tr><td><a target="pagedisp" href="glIsQuery.xml">glIsQuery</a></td></tr> | |
260 | <tr><td><a target="pagedisp" href="glIsRenderbuffer.xml">glIsRenderbuffer</a></td></tr> | |
261 | <tr><td><a target="pagedisp" href="glIsSampler.xml">glIsSampler</a></td></tr> | |
262 | <tr><td><a target="pagedisp" href="glIsShader.xml">glIsShader</a></td></tr> | |
263 | <tr><td><a target="pagedisp" href="glIsSync.xml">glIsSync</a></td></tr> | |
264 | <tr><td><a target="pagedisp" href="glIsTexture.xml">glIsTexture</a></td></tr> | |
265 | <tr><td><a target="pagedisp" href="glIsTransformFeedback.xml">glIsTransformFeedback</a></td></tr> | |
266 | <tr><td><a target="pagedisp" href="glIsVertexArray.xml">glIsVertexArray</a></td></tr> | |
267 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
268 | </table> | |
269 | ||
270 | <a name="L"></a><br/><br/> | |
271 | <table width="200" class="sample"> <th>L</th> | |
272 | <tr><td><a target="pagedisp" href="glLineWidth.xml">glLineWidth</a></td></tr> | |
273 | <tr><td><a target="pagedisp" href="glLinkProgram.xml">glLinkProgram</a></td></tr> | |
274 | <tr><td><a target="pagedisp" href="glLogicOp.xml">glLogicOp</a></td></tr> | |
275 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
276 | </table> | |
277 | ||
278 | <a name="M"></a><br/><br/> | |
279 | <table width="200" class="sample"> <th>M</th> | |
280 | <tr><td><a target="pagedisp" href="glMapBuffer.xml">glMapBuffer</a></td></tr> | |
281 | <tr><td><a target="pagedisp" href="glMapBufferRange.xml">glMapBufferRange</a></td></tr> | |
282 | <tr><td><a target="pagedisp" href="glMemoryBarrier.xml">glMemoryBarrier</a></td></tr> | |
283 | <tr><td><a target="pagedisp" href="glMinSampleShading.xml">glMinSampleShading</a></td></tr> | |
284 | <tr><td><a target="pagedisp" href="glMultiDrawArrays.xml">glMultiDrawArrays</a></td></tr> | |
285 | <tr><td><a target="pagedisp" href="glMultiDrawArraysIndirect.xml">glMultiDrawArraysIndirect</a></td></tr> | |
286 | <tr><td><a target="pagedisp" href="glMultiDrawElements.xml">glMultiDrawElements</a></td></tr> | |
287 | <tr><td><a target="pagedisp" href="glMultiDrawElementsBaseVertex.xml">glMultiDrawElementsBaseVertex</a></td></tr> | |
288 | <tr><td><a target="pagedisp" href="glMultiDrawElementsIndirect.xml">glMultiDrawElementsIndirect</a></td></tr> | |
289 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
290 | </table> | |
291 | ||
292 | <a name="O"></a><br/><br/> | |
293 | <table width="200" class="sample"> <th>O</th> | |
294 | <tr><td><a target="pagedisp" href="glObjectLabel.xml">glObjectLabel</a></td></tr> | |
295 | <tr><td><a target="pagedisp" href="glObjectPtrLabel.xml">glObjectPtrLabel</a></td></tr> | |
296 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
297 | </table> | |
298 | ||
299 | <a name="P"></a><br/><br/> | |
300 | <table width="200" class="sample"> <th>P</th> | |
301 | <tr><td><a target="pagedisp" href="glPatchParameter.xml">glPatchParameter</a></td></tr> | |
302 | <tr><td><a target="pagedisp" href="glPauseTransformFeedback.xml">glPauseTransformFeedback</a></td></tr> | |
303 | <tr><td><a target="pagedisp" href="glPixelStore.xml">glPixelStore</a></td></tr> | |
304 | <tr><td><a target="pagedisp" href="glPointParameter.xml">glPointParameter</a></td></tr> | |
305 | <tr><td><a target="pagedisp" href="glPointSize.xml">glPointSize</a></td></tr> | |
306 | <tr><td><a target="pagedisp" href="glPolygonMode.xml">glPolygonMode</a></td></tr> | |
307 | <tr><td><a target="pagedisp" href="glPolygonOffset.xml">glPolygonOffset</a></td></tr> | |
308 | <tr><td><a target="pagedisp" href="glPopDebugGroup.xml">glPopDebugGroup</a></td></tr> | |
309 | <tr><td><a target="pagedisp" href="glPrimitiveRestartIndex.xml">glPrimitiveRestartIndex</a></td></tr> | |
310 | <tr><td><a target="pagedisp" href="glProgramBinary.xml">glProgramBinary</a></td></tr> | |
311 | <tr><td><a target="pagedisp" href="glProgramParameter.xml">glProgramParameter</a></td></tr> | |
312 | <tr><td><a target="pagedisp" href="glProgramUniform.xml">glProgramUniform</a></td></tr> | |
313 | <tr><td><a target="pagedisp" href="glProvokingVertex.xml">glProvokingVertex</a></td></tr> | |
314 | <tr><td><a target="pagedisp" href="glPushDebugGroup.xml">glPushDebugGroup</a></td></tr> | |
315 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
316 | </table> | |
317 | ||
318 | <a name="Q"></a><br/><br/> | |
319 | <table width="200" class="sample"> <th>Q</th> | |
320 | <tr><td><a target="pagedisp" href="glQueryCounter.xml">glQueryCounter</a></td></tr> | |
321 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
322 | </table> | |
323 | ||
324 | <a name="R"></a><br/><br/> | |
325 | <table width="200" class="sample"> <th>R</th> | |
326 | <tr><td><a target="pagedisp" href="glReadBuffer.xml">glReadBuffer</a></td></tr> | |
327 | <tr><td><a target="pagedisp" href="glReadPixels.xml">glReadPixels</a></td></tr> | |
328 | <tr><td><a target="pagedisp" href="glReleaseShaderCompiler.xml">glReleaseShaderCompiler</a></td></tr> | |
329 | <tr><td><a target="pagedisp" href="glRenderbufferStorage.xml">glRenderbufferStorage</a></td></tr> | |
330 | <tr><td><a target="pagedisp" href="glRenderbufferStorageMultisample.xml">glRenderbufferStorageMultisample</a></td></tr> | |
331 | <tr><td><a target="pagedisp" href="glResumeTransformFeedback.xml">glResumeTransformFeedback</a></td></tr> | |
332 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
333 | </table> | |
334 | ||
335 | <a name="S"></a><br/><br/> | |
336 | <table width="200" class="sample"> <th>S</th> | |
337 | <tr><td><a target="pagedisp" href="glSampleCoverage.xml">glSampleCoverage</a></td></tr> | |
338 | <tr><td><a target="pagedisp" href="glSampleMaski.xml">glSampleMaski</a></td></tr> | |
339 | <tr><td><a target="pagedisp" href="glSamplerParameter.xml">glSamplerParameter</a></td></tr> | |
340 | <tr><td><a target="pagedisp" href="glScissor.xml">glScissor</a></td></tr> | |
341 | <tr><td><a target="pagedisp" href="glScissorArray.xml">glScissorArray</a></td></tr> | |
342 | <tr><td><a target="pagedisp" href="glScissorIndexed.xml">glScissorIndexed</a></td></tr> | |
343 | <tr><td><a target="pagedisp" href="glShaderBinary.xml">glShaderBinary</a></td></tr> | |
344 | <tr><td><a target="pagedisp" href="glShaderSource.xml">glShaderSource</a></td></tr> | |
345 | <tr><td><a target="pagedisp" href="glShaderStorageBlockBinding.xml">glShaderStorageBlockBinding</a></td></tr> | |
346 | <tr><td><a target="pagedisp" href="glStencilFunc.xml">glStencilFunc</a></td></tr> | |
347 | <tr><td><a target="pagedisp" href="glStencilFuncSeparate.xml">glStencilFuncSeparate</a></td></tr> | |
348 | <tr><td><a target="pagedisp" href="glStencilMask.xml">glStencilMask</a></td></tr> | |
349 | <tr><td><a target="pagedisp" href="glStencilMaskSeparate.xml">glStencilMaskSeparate</a></td></tr> | |
350 | <tr><td><a target="pagedisp" href="glStencilOp.xml">glStencilOp</a></td></tr> | |
351 | <tr><td><a target="pagedisp" href="glStencilOpSeparate.xml">glStencilOpSeparate</a></td></tr> | |
352 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
353 | </table> | |
354 | ||
355 | <a name="T"></a><br/><br/> | |
356 | <table width="200" class="sample"> <th>T</th> | |
357 | <tr><td><a target="pagedisp" href="glTexBuffer.xml">glTexBuffer</a></td></tr> | |
358 | <tr><td><a target="pagedisp" href="glTexBufferRange.xml">glTexBufferRange</a></td></tr> | |
359 | <tr><td><a target="pagedisp" href="glTexImage1D.xml">glTexImage1D</a></td></tr> | |
360 | <tr><td><a target="pagedisp" href="glTexImage2D.xml">glTexImage2D</a></td></tr> | |
361 | <tr><td><a target="pagedisp" href="glTexImage2DMultisample.xml">glTexImage2DMultisample</a></td></tr> | |
362 | <tr><td><a target="pagedisp" href="glTexImage3D.xml">glTexImage3D</a></td></tr> | |
363 | <tr><td><a target="pagedisp" href="glTexImage3DMultisample.xml">glTexImage3DMultisample</a></td></tr> | |
364 | <tr><td><a target="pagedisp" href="glTexParameter.xml">glTexParameter</a></td></tr> | |
365 | <tr><td><a target="pagedisp" href="glTexStorage1D.xml">glTexStorage1D</a></td></tr> | |
366 | <tr><td><a target="pagedisp" href="glTexStorage2D.xml">glTexStorage2D</a></td></tr> | |
367 | <tr><td><a target="pagedisp" href="glTexStorage2DMultisample.xml">glTexStorage2DMultisample</a></td></tr> | |
368 | <tr><td><a target="pagedisp" href="glTexStorage3D.xml">glTexStorage3D</a></td></tr> | |
369 | <tr><td><a target="pagedisp" href="glTexStorage3DMultisample.xml">glTexStorage3DMultisample</a></td></tr> | |
370 | <tr><td><a target="pagedisp" href="glTexSubImage1D.xml">glTexSubImage1D</a></td></tr> | |
371 | <tr><td><a target="pagedisp" href="glTexSubImage2D.xml">glTexSubImage2D</a></td></tr> | |
372 | <tr><td><a target="pagedisp" href="glTexSubImage3D.xml">glTexSubImage3D</a></td></tr> | |
373 | <tr><td><a target="pagedisp" href="glTextureView.xml">glTextureView</a></td></tr> | |
374 | <tr><td><a target="pagedisp" href="glTransformFeedbackVaryings.xml">glTransformFeedbackVaryings</a></td></tr> | |
375 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
376 | </table> | |
377 | ||
378 | <a name="U"></a><br/><br/> | |
379 | <table width="200" class="sample"> <th>U</th> | |
380 | <tr><td><a target="pagedisp" href="glUniform.xml">glUniform</a></td></tr> | |
381 | <tr><td><a target="pagedisp" href="glUniformBlockBinding.xml">glUniformBlockBinding</a></td></tr> | |
382 | <tr><td><a target="pagedisp" href="glUniformSubroutines.xml">glUniformSubroutines</a></td></tr> | |
383 | <tr><td><a target="pagedisp" href="glUnmapBuffer.xml">glUnmapBuffer</a></td></tr> | |
384 | <tr><td><a target="pagedisp" href="glUseProgram.xml">glUseProgram</a></td></tr> | |
385 | <tr><td><a target="pagedisp" href="glUseProgramStages.xml">glUseProgramStages</a></td></tr> | |
386 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
387 | </table> | |
388 | ||
389 | <a name="V"></a><br/><br/> | |
390 | <table width="200" class="sample"> <th>V</th> | |
391 | <tr><td><a target="pagedisp" href="glValidateProgram.xml">glValidateProgram</a></td></tr> | |
392 | <tr><td><a target="pagedisp" href="glValidateProgramPipeline.xml">glValidateProgramPipeline</a></td></tr> | |
393 | <tr><td><a target="pagedisp" href="glVertexAttrib.xml">glVertexAttrib</a></td></tr> | |
394 | <tr><td><a target="pagedisp" href="glVertexAttribBinding.xml">glVertexAttribBinding</a></td></tr> | |
395 | <tr><td><a target="pagedisp" href="glVertexAttribDivisor.xml">glVertexAttribDivisor</a></td></tr> | |
396 | <tr><td><a target="pagedisp" href="glVertexAttribFormat.xml">glVertexAttribFormat</a></td></tr> | |
397 | <tr><td><a target="pagedisp" href="glVertexAttribPointer.xml">glVertexAttribPointer</a></td></tr> | |
398 | <tr><td><a target="pagedisp" href="glVertexBindingDivisor.xml">glVertexBindingDivisor</a></td></tr> | |
399 | <tr><td><a target="pagedisp" href="glViewport.xml">glViewport</a></td></tr> | |
400 | <tr><td><a target="pagedisp" href="glViewportArray.xml">glViewportArray</a></td></tr> | |
401 | <tr><td><a target="pagedisp" href="glViewportIndexed.xml">glViewportIndexed</a></td></tr> | |
402 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
403 | </table> | |
404 | ||
405 | <a name="W"></a><br/><br/> | |
406 | <table width="200" class="sample"> <th>W</th> | |
407 | <tr><td><a target="pagedisp" href="glWaitSync.xml">glWaitSync</a></td></tr> | |
408 | <tr><td align="right"><a href="#top">Top</a></td></tr> | |
409 | </table> | |
410 | ||
411 | ||
412 | </body> | |
413 | </html> |