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[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "keyboard.h"
41 #include "frame.h"
42 #include "window.h"
43 #include "commands.h"
44 #include "disptab.h"
45 #include "indent.h"
46 #include "intervals.h"
47 #include "blockinput.h"
48 #include "process.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
95 #include <stdio_ext.h>
96 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
97 #endif
98 #ifndef PENDING_OUTPUT_COUNT
99 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
100 #endif
101 #endif /* not __GNU_LIBRARY__ */
102
103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
104 #include <term.h> /* for tgetent */
105 #endif
106 \f
107 /* Structure to pass dimensions around. Used for character bounding
108 boxes, glyph matrix dimensions and alike. */
109
110 struct dim
111 {
112 int width;
113 int height;
114 };
115
116 \f
117 /* Function prototypes. */
118
119 static void redraw_overlapping_rows P_ ((struct window *, int));
120 static void redraw_overlapped_rows P_ ((struct window *, int));
121 static int count_blanks P_ ((struct glyph *, int));
122 static int count_match P_ ((struct glyph *, struct glyph *,
123 struct glyph *, struct glyph *));
124 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
125 static void update_frame_line P_ ((struct frame *, int));
126 static struct dim allocate_matrices_for_frame_redisplay
127 P_ ((Lisp_Object, int, int, struct dim, int, int *));
128 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
129 struct dim));
130 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
131 static void adjust_frame_glyphs P_ ((struct frame *));
132 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
133 static void free_glyph_matrix P_ ((struct glyph_matrix *));
134 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
135 int, int, struct dim));
136 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
137 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
138 #ifdef GLYPH_DEBUG
139 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
140 #endif
141 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
142 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
143 struct window *));
144 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
145 struct window *));
146 static struct glyph_pool *new_glyph_pool P_ ((void));
147 static void free_glyph_pool P_ ((struct glyph_pool *));
148 static void adjust_frame_glyphs_initially P_ ((void));
149 static void adjust_frame_message_buffer P_ ((struct frame *));
150 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
151 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
152 static void build_frame_matrix P_ ((struct frame *));
153 void clear_current_matrices P_ ((struct frame *));
154 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
155 int, int));
156 static void clear_window_matrices P_ ((struct window *, int));
157 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
158 static int scrolling_window P_ ((struct window *, int));
159 static int update_window_line P_ ((struct window *, int, int *));
160 static void update_marginal_area P_ ((struct window *, int, int));
161 static int update_text_area P_ ((struct window *, int));
162 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
163 int));
164 static void mirror_make_current P_ ((struct window *, int));
165 void check_window_matrix_pointers P_ ((struct window *));
166 #if GLYPH_DEBUG
167 static void check_matrix_pointers P_ ((struct glyph_matrix *,
168 struct glyph_matrix *));
169 #endif
170 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
171 static int update_window_tree P_ ((struct window *, int));
172 static int update_window P_ ((struct window *, int));
173 static int update_frame_1 P_ ((struct frame *, int, int));
174 static void set_window_cursor_after_update P_ ((struct window *));
175 static int row_equal_p P_ ((struct window *, struct glyph_row *,
176 struct glyph_row *, int));
177 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
178 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
179 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
180 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
181 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
182 struct window *frame_row_to_window P_ ((struct window *, int));
183
184
185 \f
186 /* Non-zero means don't pause redisplay for pending input. (This is
187 for debugging and for a future implementation of EDT-like
188 scrolling. */
189
190 int redisplay_dont_pause;
191
192 /* Nonzero upon entry to redisplay means do not assume anything about
193 current contents of actual terminal frame; clear and redraw it. */
194
195 int frame_garbaged;
196
197 /* Nonzero means last display completed. Zero means it was preempted. */
198
199 int display_completed;
200
201 /* Lisp variable visible-bell; enables use of screen-flash instead of
202 audible bell. */
203
204 int visible_bell;
205
206 /* Invert the color of the whole frame, at a low level. */
207
208 int inverse_video;
209
210 /* Line speed of the terminal. */
211
212 int baud_rate;
213
214 /* Either nil or a symbol naming the window system under which Emacs
215 is running. */
216
217 Lisp_Object Vwindow_system;
218
219 /* Version number of X windows: 10, 11 or nil. */
220
221 Lisp_Object Vwindow_system_version;
222
223 /* Vector of glyph definitions. Indexed by glyph number, the contents
224 are a string which is how to output the glyph.
225
226 If Vglyph_table is nil, a glyph is output by using its low 8 bits
227 as a character code.
228
229 This is an obsolete feature that is no longer used. The variable
230 is retained for compatibility. */
231
232 Lisp_Object Vglyph_table;
233
234 /* Display table to use for vectors that don't specify their own. */
235
236 Lisp_Object Vstandard_display_table;
237
238 /* Nonzero means reading single-character input with prompt so put
239 cursor on mini-buffer after the prompt. positive means at end of
240 text in echo area; negative means at beginning of line. */
241
242 int cursor_in_echo_area;
243
244 Lisp_Object Qdisplay_table, Qredisplay_dont_pause;
245
246 \f
247 /* The currently selected frame. In a single-frame version, this
248 variable always equals the_only_frame. */
249
250 Lisp_Object selected_frame;
251
252 /* A frame which is not just a mini-buffer, or 0 if there are no such
253 frames. This is usually the most recent such frame that was
254 selected. In a single-frame version, this variable always holds
255 the address of the_only_frame. */
256
257 struct frame *last_nonminibuf_frame;
258
259 /* Stdio stream being used for copy of all output. */
260
261 FILE *termscript;
262
263 /* Structure for info on cursor positioning. */
264
265 struct cm Wcm;
266
267 /* 1 means SIGWINCH happened when not safe. */
268
269 int delayed_size_change;
270
271 /* 1 means glyph initialization has been completed at startup. */
272
273 static int glyphs_initialized_initially_p;
274
275 /* Updated window if != 0. Set by update_window. */
276
277 struct window *updated_window;
278
279 /* Glyph row updated in update_window_line, and area that is updated. */
280
281 struct glyph_row *updated_row;
282 int updated_area;
283
284 /* A glyph for a space. */
285
286 struct glyph space_glyph;
287
288 /* Non-zero means update has been performed directly, so that there's
289 no need for redisplay_internal to do much work. Set by
290 direct_output_for_insert. */
291
292 int redisplay_performed_directly_p;
293
294 /* Counts of allocated structures. These counts serve to diagnose
295 memory leaks and double frees. */
296
297 int glyph_matrix_count;
298 int glyph_pool_count;
299
300 /* If non-null, the frame whose frame matrices are manipulated. If
301 null, window matrices are worked on. */
302
303 static struct frame *frame_matrix_frame;
304
305 /* Current interface for window-based redisplay. Set from init_xterm.
306 A null value means we are not using window-based redisplay. */
307
308 struct redisplay_interface *rif;
309
310 /* Non-zero means that fonts have been loaded since the last glyph
311 matrix adjustments. Redisplay must stop, and glyph matrices must
312 be adjusted when this flag becomes non-zero during display. The
313 reason fonts can be loaded so late is that fonts of fontsets are
314 loaded on demand. */
315
316 int fonts_changed_p;
317
318 /* Convert vpos and hpos from frame to window and vice versa.
319 This may only be used for terminal frames. */
320
321 #if GLYPH_DEBUG
322
323 static int window_to_frame_vpos P_ ((struct window *, int));
324 static int window_to_frame_hpos P_ ((struct window *, int));
325 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
326 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
327
328 #else /* GLYPH_DEBUG == 0 */
329
330 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
331 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
332
333 #endif /* GLYPH_DEBUG == 0 */
334
335
336 /* Like bcopy except never gets confused by overlap. Let this be the
337 first function defined in this file, or change emacs.c where the
338 address of this function is used. */
339
340 void
341 safe_bcopy (from, to, size)
342 char *from, *to;
343 int size;
344 {
345 if (size <= 0 || from == to)
346 return;
347
348 /* If the source and destination don't overlap, then bcopy can
349 handle it. If they do overlap, but the destination is lower in
350 memory than the source, we'll assume bcopy can handle that. */
351 if (to < from || from + size <= to)
352 bcopy (from, to, size);
353
354 /* Otherwise, we'll copy from the end. */
355 else
356 {
357 register char *endf = from + size;
358 register char *endt = to + size;
359
360 /* If TO - FROM is large, then we should break the copy into
361 nonoverlapping chunks of TO - FROM bytes each. However, if
362 TO - FROM is small, then the bcopy function call overhead
363 makes this not worth it. The crossover point could be about
364 anywhere. Since I don't think the obvious copy loop is too
365 bad, I'm trying to err in its favor. */
366 if (to - from < 64)
367 {
368 do
369 *--endt = *--endf;
370 while (endf != from);
371 }
372 else
373 {
374 for (;;)
375 {
376 endt -= (to - from);
377 endf -= (to - from);
378
379 if (endt < to)
380 break;
381
382 bcopy (endf, endt, to - from);
383 }
384
385 /* If SIZE wasn't a multiple of TO - FROM, there will be a
386 little left over. The amount left over is (endt + (to -
387 from)) - to, which is endt - from. */
388 bcopy (from, to, endt - from);
389 }
390 }
391 }
392
393
394 \f
395 /***********************************************************************
396 Glyph Matrices
397 ***********************************************************************/
398
399 /* Allocate and return a glyph_matrix structure. POOL is the glyph
400 pool from which memory for the matrix should be allocated, or null
401 for window-based redisplay where no glyph pools are used. The
402 member `pool' of the glyph matrix structure returned is set to
403 POOL, the structure is otherwise zeroed. */
404
405 struct glyph_matrix *
406 new_glyph_matrix (pool)
407 struct glyph_pool *pool;
408 {
409 struct glyph_matrix *result;
410
411 /* Allocate and clear. */
412 result = (struct glyph_matrix *) xmalloc (sizeof *result);
413 bzero (result, sizeof *result);
414
415 /* Increment number of allocated matrices. This count is used
416 to detect memory leaks. */
417 ++glyph_matrix_count;
418
419 /* Set pool and return. */
420 result->pool = pool;
421 return result;
422 }
423
424
425 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
426
427 The global counter glyph_matrix_count is decremented when a matrix
428 is freed. If the count gets negative, more structures were freed
429 than allocated, i.e. one matrix was freed more than once or a bogus
430 pointer was passed to this function.
431
432 If MATRIX->pool is null, this means that the matrix manages its own
433 glyph memory---this is done for matrices on X frames. Freeing the
434 matrix also frees the glyph memory in this case. */
435
436 static void
437 free_glyph_matrix (matrix)
438 struct glyph_matrix *matrix;
439 {
440 if (matrix)
441 {
442 int i;
443
444 /* Detect the case that more matrices are freed than were
445 allocated. */
446 if (--glyph_matrix_count < 0)
447 abort ();
448
449 /* Free glyph memory if MATRIX owns it. */
450 if (matrix->pool == NULL)
451 for (i = 0; i < matrix->rows_allocated; ++i)
452 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
453
454 /* Free row structures and the matrix itself. */
455 xfree (matrix->rows);
456 xfree (matrix);
457 }
458 }
459
460
461 /* Return the number of glyphs to reserve for a marginal area of
462 window W. TOTAL_GLYPHS is the number of glyphs in a complete
463 display line of window W. MARGIN gives the width of the marginal
464 area in canonical character units. MARGIN should be an integer
465 or a float. */
466
467 static int
468 margin_glyphs_to_reserve (w, total_glyphs, margin)
469 struct window *w;
470 int total_glyphs;
471 Lisp_Object margin;
472 {
473 int n;
474
475 if (NUMBERP (margin))
476 {
477 int width = XFASTINT (w->width);
478 double d = max (0, XFLOATINT (margin));
479 d = min (width / 2 - 1, d);
480 n = (int) ((double) total_glyphs / width * d);
481 }
482 else
483 n = 0;
484
485 return n;
486 }
487
488
489 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
490 window sizes.
491
492 W is null if the function is called for a frame glyph matrix.
493 Otherwise it is the window MATRIX is a member of. X and Y are the
494 indices of the first column and row of MATRIX within the frame
495 matrix, if such a matrix exists. They are zero for purely
496 window-based redisplay. DIM is the needed size of the matrix.
497
498 In window-based redisplay, where no frame matrices exist, glyph
499 matrices manage their own glyph storage. Otherwise, they allocate
500 storage from a common frame glyph pool which can be found in
501 MATRIX->pool.
502
503 The reason for this memory management strategy is to avoid complete
504 frame redraws if possible. When we allocate from a common pool, a
505 change of the location or size of a sub-matrix within the pool
506 requires a complete redisplay of the frame because we cannot easily
507 make sure that the current matrices of all windows still agree with
508 what is displayed on the screen. While this is usually fast, it
509 leads to screen flickering. */
510
511 static void
512 adjust_glyph_matrix (w, matrix, x, y, dim)
513 struct window *w;
514 struct glyph_matrix *matrix;
515 int x, y;
516 struct dim dim;
517 {
518 int i;
519 int new_rows;
520 int marginal_areas_changed_p = 0;
521 int header_line_changed_p = 0;
522 int header_line_p = 0;
523 int left = -1, right = -1;
524 int window_x, window_y, window_width, window_height;
525
526 /* See if W had a top line that has disappeared now, or vice versa. */
527 if (w)
528 {
529 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
530 header_line_changed_p = header_line_p != matrix->header_line_p;
531 }
532 matrix->header_line_p = header_line_p;
533
534 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
535 haven't changed. This optimization is important because preserving
536 the matrix means preventing redisplay. */
537 if (matrix->pool == NULL)
538 {
539 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
540 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
541 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
542 xassert (left >= 0 && right >= 0);
543 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
544 || right != matrix->right_margin_glyphs);
545
546 if (!marginal_areas_changed_p
547 && !fonts_changed_p
548 && !header_line_changed_p
549 && matrix->window_top_y == XFASTINT (w->top)
550 && matrix->window_height == window_height
551 && matrix->window_vscroll == w->vscroll
552 && matrix->window_width == window_width)
553 return;
554 }
555
556 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
557 if (matrix->rows_allocated < dim.height)
558 {
559 int size = dim.height * sizeof (struct glyph_row);
560 new_rows = dim.height - matrix->rows_allocated;
561 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
562 bzero (matrix->rows + matrix->rows_allocated,
563 new_rows * sizeof *matrix->rows);
564 matrix->rows_allocated = dim.height;
565 }
566 else
567 new_rows = 0;
568
569 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
570 on a frame not using window-based redisplay. Set up pointers for
571 each row into the glyph pool. */
572 if (matrix->pool)
573 {
574 xassert (matrix->pool->glyphs);
575
576 if (w)
577 {
578 left = margin_glyphs_to_reserve (w, dim.width,
579 w->left_margin_width);
580 right = margin_glyphs_to_reserve (w, dim.width,
581 w->right_margin_width);
582 }
583 else
584 left = right = 0;
585
586 for (i = 0; i < dim.height; ++i)
587 {
588 struct glyph_row *row = &matrix->rows[i];
589
590 row->glyphs[LEFT_MARGIN_AREA]
591 = (matrix->pool->glyphs
592 + (y + i) * matrix->pool->ncolumns
593 + x);
594
595 if (w == NULL
596 || row == matrix->rows + dim.height - 1
597 || (row == matrix->rows && matrix->header_line_p))
598 {
599 row->glyphs[TEXT_AREA]
600 = row->glyphs[LEFT_MARGIN_AREA];
601 row->glyphs[RIGHT_MARGIN_AREA]
602 = row->glyphs[TEXT_AREA] + dim.width;
603 row->glyphs[LAST_AREA]
604 = row->glyphs[RIGHT_MARGIN_AREA];
605 }
606 else
607 {
608 row->glyphs[TEXT_AREA]
609 = row->glyphs[LEFT_MARGIN_AREA] + left;
610 row->glyphs[RIGHT_MARGIN_AREA]
611 = row->glyphs[TEXT_AREA] + dim.width - left - right;
612 row->glyphs[LAST_AREA]
613 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
614 }
615 }
616
617 matrix->left_margin_glyphs = left;
618 matrix->right_margin_glyphs = right;
619 }
620 else
621 {
622 /* If MATRIX->pool is null, MATRIX is responsible for managing
623 its own memory. Allocate glyph memory from the heap. */
624 if (dim.width > matrix->matrix_w
625 || new_rows
626 || header_line_changed_p
627 || marginal_areas_changed_p)
628 {
629 struct glyph_row *row = matrix->rows;
630 struct glyph_row *end = row + matrix->rows_allocated;
631
632 while (row < end)
633 {
634 row->glyphs[LEFT_MARGIN_AREA]
635 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
636 (dim.width
637 * sizeof (struct glyph)));
638
639 /* The mode line never has marginal areas. */
640 if (row == matrix->rows + dim.height - 1
641 || (row == matrix->rows && matrix->header_line_p))
642 {
643 row->glyphs[TEXT_AREA]
644 = row->glyphs[LEFT_MARGIN_AREA];
645 row->glyphs[RIGHT_MARGIN_AREA]
646 = row->glyphs[TEXT_AREA] + dim.width;
647 row->glyphs[LAST_AREA]
648 = row->glyphs[RIGHT_MARGIN_AREA];
649 }
650 else
651 {
652 row->glyphs[TEXT_AREA]
653 = row->glyphs[LEFT_MARGIN_AREA] + left;
654 row->glyphs[RIGHT_MARGIN_AREA]
655 = row->glyphs[TEXT_AREA] + dim.width - left - right;
656 row->glyphs[LAST_AREA]
657 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
658 }
659 ++row;
660 }
661 }
662
663 xassert (left >= 0 && right >= 0);
664 matrix->left_margin_glyphs = left;
665 matrix->right_margin_glyphs = right;
666 }
667
668 /* Number of rows to be used by MATRIX. */
669 matrix->nrows = dim.height;
670
671 /* Mark rows in a current matrix of a window as not having valid
672 contents. It's important to not do this for desired matrices.
673 When Emacs starts, it may already be building desired matrices
674 when this function runs. */
675 if (w && matrix == w->current_matrix)
676 {
677 /* Optimize the case that only the height has changed (C-x 2,
678 upper window). Invalidate all rows that are no longer part
679 of the window. */
680 if (!marginal_areas_changed_p
681 && matrix->window_top_y == XFASTINT (w->top)
682 && matrix->window_width == window_width)
683 {
684 i = 0;
685 while (matrix->rows[i].enabled_p
686 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
687 < matrix->window_height))
688 ++i;
689
690 /* Window end is invalid, if inside of the rows that
691 are invalidated. */
692 if (INTEGERP (w->window_end_vpos)
693 && XFASTINT (w->window_end_vpos) >= i)
694 w->window_end_valid = Qnil;
695
696 while (i < matrix->nrows)
697 matrix->rows[i++].enabled_p = 0;
698 }
699 else
700 {
701 for (i = 0; i < matrix->nrows; ++i)
702 matrix->rows[i].enabled_p = 0;
703 }
704 }
705
706 /* Remember last values to be able to optimize frame redraws. */
707 matrix->matrix_x = x;
708 matrix->matrix_y = y;
709 matrix->matrix_w = dim.width;
710 matrix->matrix_h = dim.height;
711
712 /* Record the top y location and height of W at the time the matrix
713 was last adjusted. This is used to optimize redisplay above. */
714 if (w)
715 {
716 matrix->window_top_y = XFASTINT (w->top);
717 matrix->window_height = window_height;
718 matrix->window_width = window_width;
719 matrix->window_vscroll = w->vscroll;
720 }
721 }
722
723
724 /* Reverse the contents of rows in MATRIX between START and END. The
725 contents of the row at END - 1 end up at START, END - 2 at START +
726 1 etc. This is part of the implementation of rotate_matrix (see
727 below). */
728
729 static void
730 reverse_rows (matrix, start, end)
731 struct glyph_matrix *matrix;
732 int start, end;
733 {
734 int i, j;
735
736 for (i = start, j = end - 1; i < j; ++i, --j)
737 {
738 /* Non-ISO HP/UX compiler doesn't like auto struct
739 initialization. */
740 struct glyph_row temp;
741 temp = matrix->rows[i];
742 matrix->rows[i] = matrix->rows[j];
743 matrix->rows[j] = temp;
744 }
745 }
746
747
748 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
749 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
750 indices. (Note: this does not copy glyphs, only glyph pointers in
751 row structures are moved around).
752
753 The algorithm used for rotating the vector was, I believe, first
754 described by Kernighan. See the vector R as consisting of two
755 sub-vectors AB, where A has length BY for BY >= 0. The result
756 after rotating is then BA. Reverse both sub-vectors to get ArBr
757 and reverse the result to get (ArBr)r which is BA. Similar for
758 rotating right. */
759
760 void
761 rotate_matrix (matrix, first, last, by)
762 struct glyph_matrix *matrix;
763 int first, last, by;
764 {
765 if (by < 0)
766 {
767 /* Up (rotate left, i.e. towards lower indices). */
768 by = -by;
769 reverse_rows (matrix, first, first + by);
770 reverse_rows (matrix, first + by, last);
771 reverse_rows (matrix, first, last);
772 }
773 else if (by > 0)
774 {
775 /* Down (rotate right, i.e. towards higher indices). */
776 reverse_rows (matrix, last - by, last);
777 reverse_rows (matrix, first, last - by);
778 reverse_rows (matrix, first, last);
779 }
780 }
781
782
783 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
784 with indices START <= index < END. Increment positions by DELTA/
785 DELTA_BYTES. */
786
787 void
788 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
789 struct glyph_matrix *matrix;
790 int start, end, delta, delta_bytes;
791 {
792 /* Check that START and END are reasonable values. */
793 xassert (start >= 0 && start <= matrix->nrows);
794 xassert (end >= 0 && end <= matrix->nrows);
795 xassert (start <= end);
796
797 for (; start < end; ++start)
798 increment_row_positions (matrix->rows + start, delta, delta_bytes);
799 }
800
801
802 /* Enable a range of rows in glyph matrix MATRIX. START and END are
803 the row indices of the first and last + 1 row to enable. If
804 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
805
806 void
807 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
808 struct glyph_matrix *matrix;
809 int start, end;
810 int enabled_p;
811 {
812 xassert (start <= end);
813 xassert (start >= 0 && start < matrix->nrows);
814 xassert (end >= 0 && end <= matrix->nrows);
815
816 for (; start < end; ++start)
817 matrix->rows[start].enabled_p = enabled_p != 0;
818 }
819
820
821 /* Clear MATRIX.
822
823 This empties all rows in MATRIX by setting the enabled_p flag for
824 all rows of the matrix to zero. The function prepare_desired_row
825 will eventually really clear a row when it sees one with a zero
826 enabled_p flag.
827
828 Resets update hints to defaults value. The only update hint
829 currently present is the flag MATRIX->no_scrolling_p. */
830
831 void
832 clear_glyph_matrix (matrix)
833 struct glyph_matrix *matrix;
834 {
835 if (matrix)
836 {
837 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
838 matrix->no_scrolling_p = 0;
839 }
840 }
841
842
843 /* Shift part of the glyph matrix MATRIX of window W up or down.
844 Increment y-positions in glyph rows between START and END by DY,
845 and recompute their visible height. */
846
847 void
848 shift_glyph_matrix (w, matrix, start, end, dy)
849 struct window *w;
850 struct glyph_matrix *matrix;
851 int start, end, dy;
852 {
853 int min_y, max_y;
854
855 xassert (start <= end);
856 xassert (start >= 0 && start < matrix->nrows);
857 xassert (end >= 0 && end <= matrix->nrows);
858
859 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
860 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
861
862 for (; start < end; ++start)
863 {
864 struct glyph_row *row = &matrix->rows[start];
865
866 row->y += dy;
867
868 if (row->y < min_y)
869 row->visible_height = row->height - (min_y - row->y);
870 else if (row->y + row->height > max_y)
871 row->visible_height = row->height - (row->y + row->height - max_y);
872 else
873 row->visible_height = row->height;
874 }
875 }
876
877
878 /* Mark all rows in current matrices of frame F as invalid. Marking
879 invalid is done by setting enabled_p to zero for all rows in a
880 current matrix. */
881
882 void
883 clear_current_matrices (f)
884 register struct frame *f;
885 {
886 /* Clear frame current matrix, if we have one. */
887 if (f->current_matrix)
888 clear_glyph_matrix (f->current_matrix);
889
890 /* Clear the matrix of the menu bar window, if such a window exists.
891 The menu bar window is currently used to display menus on X when
892 no toolkit support is compiled in. */
893 if (WINDOWP (f->menu_bar_window))
894 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
895
896 /* Clear the matrix of the tool-bar window, if any. */
897 if (WINDOWP (f->tool_bar_window))
898 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
899
900 /* Clear current window matrices. */
901 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
902 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
903 }
904
905
906 /* Clear out all display lines of F for a coming redisplay. */
907
908 void
909 clear_desired_matrices (f)
910 register struct frame *f;
911 {
912 if (f->desired_matrix)
913 clear_glyph_matrix (f->desired_matrix);
914
915 if (WINDOWP (f->menu_bar_window))
916 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
917
918 if (WINDOWP (f->tool_bar_window))
919 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
920
921 /* Do it for window matrices. */
922 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
923 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
924 }
925
926
927 /* Clear matrices in window tree rooted in W. If DESIRED_P is
928 non-zero clear desired matrices, otherwise clear current matrices. */
929
930 static void
931 clear_window_matrices (w, desired_p)
932 struct window *w;
933 int desired_p;
934 {
935 while (w)
936 {
937 if (!NILP (w->hchild))
938 {
939 xassert (WINDOWP (w->hchild));
940 clear_window_matrices (XWINDOW (w->hchild), desired_p);
941 }
942 else if (!NILP (w->vchild))
943 {
944 xassert (WINDOWP (w->vchild));
945 clear_window_matrices (XWINDOW (w->vchild), desired_p);
946 }
947 else
948 {
949 if (desired_p)
950 clear_glyph_matrix (w->desired_matrix);
951 else
952 {
953 clear_glyph_matrix (w->current_matrix);
954 w->window_end_valid = Qnil;
955 }
956 }
957
958 w = NILP (w->next) ? 0 : XWINDOW (w->next);
959 }
960 }
961
962
963 \f
964 /***********************************************************************
965 Glyph Rows
966
967 See dispextern.h for an overall explanation of glyph rows.
968 ***********************************************************************/
969
970 /* Clear glyph row ROW. Do it in a way that makes it robust against
971 changes in the glyph_row structure, i.e. addition or removal of
972 structure members. */
973
974 void
975 clear_glyph_row (row)
976 struct glyph_row *row;
977 {
978 struct glyph *p[1 + LAST_AREA];
979 static struct glyph_row null_row;
980
981 /* Save pointers. */
982 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
983 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
984 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
985 p[LAST_AREA] = row->glyphs[LAST_AREA];
986
987 /* Clear. */
988 *row = null_row;
989
990 /* Restore pointers. */
991 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
992 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
993 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
994 row->glyphs[LAST_AREA] = p[LAST_AREA];
995
996 #if 0 /* At some point, some bit-fields of struct glyph were not set,
997 which made glyphs unequal when compared with GLYPH_EQUAL_P.
998 Redisplay outputs such glyphs, and flickering effects were
999 the result. This also depended on the contents of memory
1000 returned by xmalloc. If flickering happens again, activate
1001 the code below If the flickering is gone with that, chances
1002 are that the flickering has the same reason as here. */
1003 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1004 #endif
1005 }
1006
1007
1008 /* Make ROW an empty, enabled row of canonical character height,
1009 in window W starting at y-position Y. */
1010
1011 void
1012 blank_row (w, row, y)
1013 struct window *w;
1014 struct glyph_row *row;
1015 int y;
1016 {
1017 int min_y, max_y;
1018
1019 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1020 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1021
1022 clear_glyph_row (row);
1023 row->y = y;
1024 row->ascent = row->phys_ascent = 0;
1025 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1026
1027 if (row->y < min_y)
1028 row->visible_height = row->height - (min_y - row->y);
1029 else if (row->y + row->height > max_y)
1030 row->visible_height = row->height - (row->y + row->height - max_y);
1031 else
1032 row->visible_height = row->height;
1033
1034 row->enabled_p = 1;
1035 }
1036
1037
1038 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1039 are the amounts by which to change positions. Note that the first
1040 glyph of the text area of a row can have a buffer position even if
1041 the used count of the text area is zero. Such rows display line
1042 ends. */
1043
1044 void
1045 increment_row_positions (row, delta, delta_bytes)
1046 struct glyph_row *row;
1047 int delta, delta_bytes;
1048 {
1049 int area, i;
1050
1051 /* Increment start and end positions. */
1052 MATRIX_ROW_START_CHARPOS (row) += delta;
1053 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1054 MATRIX_ROW_END_CHARPOS (row) += delta;
1055 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1056
1057 /* Increment positions in glyphs. */
1058 for (area = 0; area < LAST_AREA; ++area)
1059 for (i = 0; i < row->used[area]; ++i)
1060 if (BUFFERP (row->glyphs[area][i].object)
1061 && row->glyphs[area][i].charpos > 0)
1062 row->glyphs[area][i].charpos += delta;
1063
1064 /* Capture the case of rows displaying a line end. */
1065 if (row->used[TEXT_AREA] == 0
1066 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1067 row->glyphs[TEXT_AREA]->charpos += delta;
1068 }
1069
1070
1071 #if 0
1072 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1073 contents, i.e. glyph structure contents are exchanged between A and
1074 B without changing glyph pointers in A and B. */
1075
1076 static void
1077 swap_glyphs_in_rows (a, b)
1078 struct glyph_row *a, *b;
1079 {
1080 int area;
1081
1082 for (area = 0; area < LAST_AREA; ++area)
1083 {
1084 /* Number of glyphs to swap. */
1085 int max_used = max (a->used[area], b->used[area]);
1086
1087 /* Start of glyphs in area of row A. */
1088 struct glyph *glyph_a = a->glyphs[area];
1089
1090 /* End + 1 of glyphs in area of row A. */
1091 struct glyph *glyph_a_end = a->glyphs[max_used];
1092
1093 /* Start of glyphs in area of row B. */
1094 struct glyph *glyph_b = b->glyphs[area];
1095
1096 while (glyph_a < glyph_a_end)
1097 {
1098 /* Non-ISO HP/UX compiler doesn't like auto struct
1099 initialization. */
1100 struct glyph temp;
1101 temp = *glyph_a;
1102 *glyph_a = *glyph_b;
1103 *glyph_b = temp;
1104 ++glyph_a;
1105 ++glyph_b;
1106 }
1107 }
1108 }
1109
1110 #endif /* 0 */
1111
1112 /* Exchange pointers to glyph memory between glyph rows A and B. */
1113
1114 static INLINE void
1115 swap_glyph_pointers (a, b)
1116 struct glyph_row *a, *b;
1117 {
1118 int i;
1119 for (i = 0; i < LAST_AREA + 1; ++i)
1120 {
1121 struct glyph *temp = a->glyphs[i];
1122 a->glyphs[i] = b->glyphs[i];
1123 b->glyphs[i] = temp;
1124 }
1125 }
1126
1127
1128 /* Copy glyph row structure FROM to glyph row structure TO, except
1129 that glyph pointers in the structures are left unchanged. */
1130
1131 INLINE void
1132 copy_row_except_pointers (to, from)
1133 struct glyph_row *to, *from;
1134 {
1135 struct glyph *pointers[1 + LAST_AREA];
1136
1137 /* Save glyph pointers of TO. */
1138 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1139
1140 /* Do a structure assignment. */
1141 *to = *from;
1142
1143 /* Restore original pointers of TO. */
1144 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1145 }
1146
1147
1148 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1149 TO and FROM are left unchanged. Glyph contents are copied from the
1150 glyph memory of FROM to the glyph memory of TO. Increment buffer
1151 positions in row TO by DELTA/ DELTA_BYTES. */
1152
1153 void
1154 copy_glyph_row_contents (to, from, delta, delta_bytes)
1155 struct glyph_row *to, *from;
1156 int delta, delta_bytes;
1157 {
1158 int area;
1159
1160 /* This is like a structure assignment TO = FROM, except that
1161 glyph pointers in the rows are left unchanged. */
1162 copy_row_except_pointers (to, from);
1163
1164 /* Copy glyphs from FROM to TO. */
1165 for (area = 0; area < LAST_AREA; ++area)
1166 if (from->used[area])
1167 bcopy (from->glyphs[area], to->glyphs[area],
1168 from->used[area] * sizeof (struct glyph));
1169
1170 /* Increment buffer positions in TO by DELTA. */
1171 increment_row_positions (to, delta, delta_bytes);
1172 }
1173
1174
1175 /* Assign glyph row FROM to glyph row TO. This works like a structure
1176 assignment TO = FROM, except that glyph pointers are not copied but
1177 exchanged between TO and FROM. Pointers must be exchanged to avoid
1178 a memory leak. */
1179
1180 static INLINE void
1181 assign_row (to, from)
1182 struct glyph_row *to, *from;
1183 {
1184 swap_glyph_pointers (to, from);
1185 copy_row_except_pointers (to, from);
1186 }
1187
1188
1189 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1190 a row in a window matrix, is a slice of the glyph memory of the
1191 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1192 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1193 memory of FRAME_ROW. */
1194
1195 #ifdef GLYPH_DEBUG
1196
1197 static int
1198 glyph_row_slice_p (window_row, frame_row)
1199 struct glyph_row *window_row, *frame_row;
1200 {
1201 struct glyph *window_glyph_start = window_row->glyphs[0];
1202 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1203 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1204
1205 return (frame_glyph_start <= window_glyph_start
1206 && window_glyph_start < frame_glyph_end);
1207 }
1208
1209 #endif /* GLYPH_DEBUG */
1210
1211 #if 0
1212
1213 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1214 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1215 in WINDOW_MATRIX is found satisfying the condition. */
1216
1217 static struct glyph_row *
1218 find_glyph_row_slice (window_matrix, frame_matrix, row)
1219 struct glyph_matrix *window_matrix, *frame_matrix;
1220 int row;
1221 {
1222 int i;
1223
1224 xassert (row >= 0 && row < frame_matrix->nrows);
1225
1226 for (i = 0; i < window_matrix->nrows; ++i)
1227 if (glyph_row_slice_p (window_matrix->rows + i,
1228 frame_matrix->rows + row))
1229 break;
1230
1231 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1232 }
1233
1234 #endif /* 0 */
1235
1236 /* Prepare ROW for display. Desired rows are cleared lazily,
1237 i.e. they are only marked as to be cleared by setting their
1238 enabled_p flag to zero. When a row is to be displayed, a prior
1239 call to this function really clears it. */
1240
1241 void
1242 prepare_desired_row (row)
1243 struct glyph_row *row;
1244 {
1245 if (!row->enabled_p)
1246 {
1247 clear_glyph_row (row);
1248 row->enabled_p = 1;
1249 }
1250 }
1251
1252
1253 /* Return a hash code for glyph row ROW. */
1254
1255 int
1256 line_hash_code (row)
1257 struct glyph_row *row;
1258 {
1259 int hash = 0;
1260
1261 if (row->enabled_p)
1262 {
1263 if (row->inverse_p)
1264 {
1265 /* Give all highlighted lines the same hash code
1266 so as to encourage scrolling to leave them in place. */
1267 hash = -1;
1268 }
1269 else
1270 {
1271 struct glyph *glyph = row->glyphs[TEXT_AREA];
1272 struct glyph *end = glyph + row->used[TEXT_AREA];
1273
1274 while (glyph < end)
1275 {
1276 int c = glyph->u.ch;
1277 int face_id = glyph->face_id;
1278 if (must_write_spaces)
1279 c -= SPACEGLYPH;
1280 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1281 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1282 ++glyph;
1283 }
1284
1285 if (hash == 0)
1286 hash = 1;
1287 }
1288 }
1289
1290 return hash;
1291 }
1292
1293
1294 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1295 the number of characters in the line. If must_write_spaces is
1296 zero, leading and trailing spaces are ignored. */
1297
1298 static unsigned int
1299 line_draw_cost (matrix, vpos)
1300 struct glyph_matrix *matrix;
1301 int vpos;
1302 {
1303 struct glyph_row *row = matrix->rows + vpos;
1304 struct glyph *beg = row->glyphs[TEXT_AREA];
1305 struct glyph *end = beg + row->used[TEXT_AREA];
1306 int len;
1307 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1308 int glyph_table_len = GLYPH_TABLE_LENGTH;
1309
1310 /* Ignore trailing and leading spaces if we can. */
1311 if (!must_write_spaces)
1312 {
1313 /* Skip from the end over trailing spaces. */
1314 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1315 --end;
1316
1317 /* All blank line. */
1318 if (end == beg)
1319 return 0;
1320
1321 /* Skip over leading spaces. */
1322 while (CHAR_GLYPH_SPACE_P (*beg))
1323 ++beg;
1324 }
1325
1326 /* If we don't have a glyph-table, each glyph is one character,
1327 so return the number of glyphs. */
1328 if (glyph_table_base == 0)
1329 len = end - beg;
1330 else
1331 {
1332 /* Otherwise, scan the glyphs and accumulate their total length
1333 in LEN. */
1334 len = 0;
1335 while (beg < end)
1336 {
1337 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1338
1339 if (g < 0
1340 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1341 len += 1;
1342 else
1343 len += GLYPH_LENGTH (glyph_table_base, g);
1344
1345 ++beg;
1346 }
1347 }
1348
1349 return len;
1350 }
1351
1352
1353 /* Test two glyph rows A and B for equality. Value is non-zero if A
1354 and B have equal contents. W is the window to which the glyphs
1355 rows A and B belong. It is needed here to test for partial row
1356 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1357 flags of A and B, too. */
1358
1359 static INLINE int
1360 row_equal_p (w, a, b, mouse_face_p)
1361 struct window *w;
1362 struct glyph_row *a, *b;
1363 int mouse_face_p;
1364 {
1365 if (a == b)
1366 return 1;
1367 else if (a->hash != b->hash)
1368 return 0;
1369 else
1370 {
1371 struct glyph *a_glyph, *b_glyph, *a_end;
1372 int area;
1373
1374 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1375 return 0;
1376
1377 /* Compare glyphs. */
1378 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1379 {
1380 if (a->used[area] != b->used[area])
1381 return 0;
1382
1383 a_glyph = a->glyphs[area];
1384 a_end = a_glyph + a->used[area];
1385 b_glyph = b->glyphs[area];
1386
1387 while (a_glyph < a_end
1388 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1389 ++a_glyph, ++b_glyph;
1390
1391 if (a_glyph != a_end)
1392 return 0;
1393 }
1394
1395 if (a->truncated_on_left_p != b->truncated_on_left_p
1396 || a->inverse_p != b->inverse_p
1397 || a->fill_line_p != b->fill_line_p
1398 || a->truncated_on_right_p != b->truncated_on_right_p
1399 || a->overlay_arrow_p != b->overlay_arrow_p
1400 || a->continued_p != b->continued_p
1401 || a->indicate_empty_line_p != b->indicate_empty_line_p
1402 || a->overlapped_p != b->overlapped_p
1403 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1404 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1405 /* Different partially visible characters on left margin. */
1406 || a->x != b->x
1407 /* Different height. */
1408 || a->ascent != b->ascent
1409 || a->phys_ascent != b->phys_ascent
1410 || a->phys_height != b->phys_height
1411 || a->visible_height != b->visible_height)
1412 return 0;
1413 }
1414
1415 return 1;
1416 }
1417
1418
1419 \f
1420 /***********************************************************************
1421 Glyph Pool
1422
1423 See dispextern.h for an overall explanation of glyph pools.
1424 ***********************************************************************/
1425
1426 /* Allocate a glyph_pool structure. The structure returned is
1427 initialized with zeros. The global variable glyph_pool_count is
1428 incremented for each pool allocated. */
1429
1430 static struct glyph_pool *
1431 new_glyph_pool ()
1432 {
1433 struct glyph_pool *result;
1434
1435 /* Allocate a new glyph_pool and clear it. */
1436 result = (struct glyph_pool *) xmalloc (sizeof *result);
1437 bzero (result, sizeof *result);
1438
1439 /* For memory leak and double deletion checking. */
1440 ++glyph_pool_count;
1441
1442 return result;
1443 }
1444
1445
1446 /* Free a glyph_pool structure POOL. The function may be called with
1447 a null POOL pointer. The global variable glyph_pool_count is
1448 decremented with every pool structure freed. If this count gets
1449 negative, more structures were freed than allocated, i.e. one
1450 structure must have been freed more than once or a bogus pointer
1451 was passed to free_glyph_pool. */
1452
1453 static void
1454 free_glyph_pool (pool)
1455 struct glyph_pool *pool;
1456 {
1457 if (pool)
1458 {
1459 /* More freed than allocated? */
1460 --glyph_pool_count;
1461 xassert (glyph_pool_count >= 0);
1462
1463 xfree (pool->glyphs);
1464 xfree (pool);
1465 }
1466 }
1467
1468
1469 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1470 columns we need. This function never shrinks a pool. The only
1471 case in which this would make sense, would be when a frame's size
1472 is changed from a large value to a smaller one. But, if someone
1473 does it once, we can expect that he will do it again.
1474
1475 Value is non-zero if the pool changed in a way which makes
1476 re-adjusting window glyph matrices necessary. */
1477
1478 static int
1479 realloc_glyph_pool (pool, matrix_dim)
1480 struct glyph_pool *pool;
1481 struct dim matrix_dim;
1482 {
1483 int needed;
1484 int changed_p;
1485
1486 changed_p = (pool->glyphs == 0
1487 || matrix_dim.height != pool->nrows
1488 || matrix_dim.width != pool->ncolumns);
1489
1490 /* Enlarge the glyph pool. */
1491 needed = matrix_dim.width * matrix_dim.height;
1492 if (needed > pool->nglyphs)
1493 {
1494 int size = needed * sizeof (struct glyph);
1495
1496 if (pool->glyphs)
1497 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1498 else
1499 {
1500 pool->glyphs = (struct glyph *) xmalloc (size);
1501 bzero (pool->glyphs, size);
1502 }
1503
1504 pool->nglyphs = needed;
1505 }
1506
1507 /* Remember the number of rows and columns because (a) we use then
1508 to do sanity checks, and (b) the number of columns determines
1509 where rows in the frame matrix start---this must be available to
1510 determine pointers to rows of window sub-matrices. */
1511 pool->nrows = matrix_dim.height;
1512 pool->ncolumns = matrix_dim.width;
1513
1514 return changed_p;
1515 }
1516
1517
1518 \f
1519 /***********************************************************************
1520 Debug Code
1521 ***********************************************************************/
1522
1523 #if GLYPH_DEBUG
1524
1525
1526 /* Flush standard output. This is sometimes useful to call from
1527 the debugger. */
1528
1529 void
1530 flush_stdout ()
1531 {
1532 fflush (stdout);
1533 }
1534
1535
1536 /* Check that no glyph pointers have been lost in MATRIX. If a
1537 pointer has been lost, e.g. by using a structure assignment between
1538 rows, at least one pointer must occur more than once in the rows of
1539 MATRIX. */
1540
1541 void
1542 check_matrix_pointer_lossage (matrix)
1543 struct glyph_matrix *matrix;
1544 {
1545 int i, j;
1546
1547 for (i = 0; i < matrix->nrows; ++i)
1548 for (j = 0; j < matrix->nrows; ++j)
1549 xassert (i == j
1550 || (matrix->rows[i].glyphs[TEXT_AREA]
1551 != matrix->rows[j].glyphs[TEXT_AREA]));
1552 }
1553
1554
1555 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1556
1557 struct glyph_row *
1558 matrix_row (matrix, row)
1559 struct glyph_matrix *matrix;
1560 int row;
1561 {
1562 xassert (matrix && matrix->rows);
1563 xassert (row >= 0 && row < matrix->nrows);
1564
1565 /* That's really too slow for normal testing because this function
1566 is called almost everywhere. Although---it's still astonishingly
1567 fast, so it is valuable to have for debugging purposes. */
1568 #if 0
1569 check_matrix_pointer_lossage (matrix);
1570 #endif
1571
1572 return matrix->rows + row;
1573 }
1574
1575
1576 #if 0 /* This function makes invalid assumptions when text is
1577 partially invisible. But it might come handy for debugging
1578 nevertheless. */
1579
1580 /* Check invariants that must hold for an up to date current matrix of
1581 window W. */
1582
1583 static void
1584 check_matrix_invariants (w)
1585 struct window *w;
1586 {
1587 struct glyph_matrix *matrix = w->current_matrix;
1588 int yb = window_text_bottom_y (w);
1589 struct glyph_row *row = matrix->rows;
1590 struct glyph_row *last_text_row = NULL;
1591 struct buffer *saved = current_buffer;
1592 struct buffer *buffer = XBUFFER (w->buffer);
1593 int c;
1594
1595 /* This can sometimes happen for a fresh window. */
1596 if (matrix->nrows < 2)
1597 return;
1598
1599 set_buffer_temp (buffer);
1600
1601 /* Note: last row is always reserved for the mode line. */
1602 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1603 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1604 {
1605 struct glyph_row *next = row + 1;
1606
1607 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1608 last_text_row = row;
1609
1610 /* Check that character and byte positions are in sync. */
1611 xassert (MATRIX_ROW_START_BYTEPOS (row)
1612 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1613
1614 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1615 have such a position temporarily in case of a minibuffer
1616 displaying something like `[Sole completion]' at its end. */
1617 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1618 xassert (MATRIX_ROW_END_BYTEPOS (row)
1619 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1620
1621 /* Check that end position of `row' is equal to start position
1622 of next row. */
1623 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1624 {
1625 xassert (MATRIX_ROW_END_CHARPOS (row)
1626 == MATRIX_ROW_START_CHARPOS (next));
1627 xassert (MATRIX_ROW_END_BYTEPOS (row)
1628 == MATRIX_ROW_START_BYTEPOS (next));
1629 }
1630 row = next;
1631 }
1632
1633 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1634 xassert (w->desired_matrix->rows != NULL);
1635 set_buffer_temp (saved);
1636 }
1637
1638 #endif /* 0 */
1639
1640 #endif /* GLYPH_DEBUG != 0 */
1641
1642
1643 \f
1644 /**********************************************************************
1645 Allocating/ Adjusting Glyph Matrices
1646 **********************************************************************/
1647
1648 /* Allocate glyph matrices over a window tree for a frame-based
1649 redisplay
1650
1651 X and Y are column/row within the frame glyph matrix where
1652 sub-matrices for the window tree rooted at WINDOW must be
1653 allocated. CH_DIM contains the dimensions of the smallest
1654 character that could be used during display. DIM_ONLY_P non-zero
1655 means that the caller of this function is only interested in the
1656 result matrix dimension, and matrix adjustments should not be
1657 performed.
1658
1659 The function returns the total width/height of the sub-matrices of
1660 the window tree. If called on a frame root window, the computation
1661 will take the mini-buffer window into account.
1662
1663 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1664
1665 NEW_LEAF_MATRIX set if any window in the tree did not have a
1666 glyph matrices yet, and
1667
1668 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1669 any window in the tree will be changed or have been changed (see
1670 DIM_ONLY_P).
1671
1672 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1673 function.
1674
1675 Windows are arranged into chains of windows on the same level
1676 through the next fields of window structures. Such a level can be
1677 either a sequence of horizontally adjacent windows from left to
1678 right, or a sequence of vertically adjacent windows from top to
1679 bottom. Each window in a horizontal sequence can be either a leaf
1680 window or a vertical sequence; a window in a vertical sequence can
1681 be either a leaf or a horizontal sequence. All windows in a
1682 horizontal sequence have the same height, and all windows in a
1683 vertical sequence have the same width.
1684
1685 This function uses, for historical reasons, a more general
1686 algorithm to determine glyph matrix dimensions that would be
1687 necessary.
1688
1689 The matrix height of a horizontal sequence is determined by the
1690 maximum height of any matrix in the sequence. The matrix width of
1691 a horizontal sequence is computed by adding up matrix widths of
1692 windows in the sequence.
1693
1694 |<------- result width ------->|
1695 +---------+----------+---------+ ---
1696 | | | | |
1697 | | | |
1698 +---------+ | | result height
1699 | +---------+
1700 | | |
1701 +----------+ ---
1702
1703 The matrix width of a vertical sequence is the maximum matrix width
1704 of any window in the sequence. Its height is computed by adding up
1705 matrix heights of windows in the sequence.
1706
1707 |<---- result width -->|
1708 +---------+ ---
1709 | | |
1710 | | |
1711 +---------+--+ |
1712 | | |
1713 | | result height
1714 | |
1715 +------------+---------+ |
1716 | | |
1717 | | |
1718 +------------+---------+ --- */
1719
1720 /* Bit indicating that a new matrix will be allocated or has been
1721 allocated. */
1722
1723 #define NEW_LEAF_MATRIX (1 << 0)
1724
1725 /* Bit indicating that a matrix will or has changed its location or
1726 size. */
1727
1728 #define CHANGED_LEAF_MATRIX (1 << 1)
1729
1730 static struct dim
1731 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1732 dim_only_p, window_change_flags)
1733 Lisp_Object window;
1734 int x, y;
1735 struct dim ch_dim;
1736 int dim_only_p;
1737 int *window_change_flags;
1738 {
1739 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1740 int x0 = x, y0 = y;
1741 int wmax = 0, hmax = 0;
1742 struct dim total;
1743 struct dim dim;
1744 struct window *w;
1745 int in_horz_combination_p;
1746
1747 /* What combination is WINDOW part of? Compute this once since the
1748 result is the same for all windows in the `next' chain. The
1749 special case of a root window (parent equal to nil) is treated
1750 like a vertical combination because a root window's `next'
1751 points to the mini-buffer window, if any, which is arranged
1752 vertically below other windows. */
1753 in_horz_combination_p
1754 = (!NILP (XWINDOW (window)->parent)
1755 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1756
1757 /* For WINDOW and all windows on the same level. */
1758 do
1759 {
1760 w = XWINDOW (window);
1761
1762 /* Get the dimension of the window sub-matrix for W, depending
1763 on whether this a combination or a leaf window. */
1764 if (!NILP (w->hchild))
1765 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1766 dim_only_p,
1767 window_change_flags);
1768 else if (!NILP (w->vchild))
1769 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1770 dim_only_p,
1771 window_change_flags);
1772 else
1773 {
1774 /* If not already done, allocate sub-matrix structures. */
1775 if (w->desired_matrix == NULL)
1776 {
1777 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1778 w->current_matrix = new_glyph_matrix (f->current_pool);
1779 *window_change_flags |= NEW_LEAF_MATRIX;
1780 }
1781
1782 /* Width and height MUST be chosen so that there are no
1783 holes in the frame matrix. */
1784 dim.width = XINT (w->width);
1785 dim.height = XINT (w->height);
1786
1787 /* Will matrix be re-allocated? */
1788 if (x != w->desired_matrix->matrix_x
1789 || y != w->desired_matrix->matrix_y
1790 || dim.width != w->desired_matrix->matrix_w
1791 || dim.height != w->desired_matrix->matrix_h
1792 || (margin_glyphs_to_reserve (w, dim.width,
1793 w->right_margin_width)
1794 != w->desired_matrix->left_margin_glyphs)
1795 || (margin_glyphs_to_reserve (w, dim.width,
1796 w->left_margin_width)
1797 != w->desired_matrix->right_margin_glyphs))
1798 *window_change_flags |= CHANGED_LEAF_MATRIX;
1799
1800 /* Actually change matrices, if allowed. Do not consider
1801 CHANGED_LEAF_MATRIX computed above here because the pool
1802 may have been changed which we don't now here. We trust
1803 that we only will be called with DIM_ONLY_P != 0 when
1804 necessary. */
1805 if (!dim_only_p)
1806 {
1807 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1808 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1809 }
1810 }
1811
1812 /* If we are part of a horizontal combination, advance x for
1813 windows to the right of W; otherwise advance y for windows
1814 below W. */
1815 if (in_horz_combination_p)
1816 x += dim.width;
1817 else
1818 y += dim.height;
1819
1820 /* Remember maximum glyph matrix dimensions. */
1821 wmax = max (wmax, dim.width);
1822 hmax = max (hmax, dim.height);
1823
1824 /* Next window on same level. */
1825 window = w->next;
1826 }
1827 while (!NILP (window));
1828
1829 /* Set `total' to the total glyph matrix dimension of this window
1830 level. In a vertical combination, the width is the width of the
1831 widest window; the height is the y we finally reached, corrected
1832 by the y we started with. In a horizontal combination, the total
1833 height is the height of the tallest window, and the width is the
1834 x we finally reached, corrected by the x we started with. */
1835 if (in_horz_combination_p)
1836 {
1837 total.width = x - x0;
1838 total.height = hmax;
1839 }
1840 else
1841 {
1842 total.width = wmax;
1843 total.height = y - y0;
1844 }
1845
1846 return total;
1847 }
1848
1849
1850 /* Allocate window matrices for window-based redisplay. W is the
1851 window whose matrices must be allocated/reallocated. CH_DIM is the
1852 size of the smallest character that could potentially be used on W. */
1853
1854 static void
1855 allocate_matrices_for_window_redisplay (w, ch_dim)
1856 struct window *w;
1857 struct dim ch_dim;
1858 {
1859 struct frame *f = XFRAME (w->frame);
1860
1861 while (w)
1862 {
1863 if (!NILP (w->vchild))
1864 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1865 else if (!NILP (w->hchild))
1866 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1867 else
1868 {
1869 /* W is a leaf window. */
1870 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1871 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1872 struct dim dim;
1873
1874 /* If matrices are not yet allocated, allocate them now. */
1875 if (w->desired_matrix == NULL)
1876 {
1877 w->desired_matrix = new_glyph_matrix (NULL);
1878 w->current_matrix = new_glyph_matrix (NULL);
1879 }
1880
1881 /* Compute number of glyphs needed in a glyph row. */
1882 dim.width = (((window_pixel_width + ch_dim.width - 1)
1883 / ch_dim.width)
1884 /* 2 partially visible columns in the text area. */
1885 + 2
1886 /* One partially visible column at the right
1887 edge of each marginal area. */
1888 + 1 + 1);
1889
1890 /* Compute number of glyph rows needed. */
1891 dim.height = (((window_pixel_height + ch_dim.height - 1)
1892 / ch_dim.height)
1893 /* One partially visible line at the top and
1894 bottom of the window. */
1895 + 2
1896 /* 2 for top and mode line. */
1897 + 2);
1898
1899 /* Change matrices. */
1900 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1901 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1902 }
1903
1904 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1905 }
1906 }
1907
1908
1909 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1910 do it for all frames; otherwise do it just for the given frame.
1911 This function must be called when a new frame is created, its size
1912 changes, or its window configuration changes. */
1913
1914 void
1915 adjust_glyphs (f)
1916 struct frame *f;
1917 {
1918 /* Block input so that expose events and other events that access
1919 glyph matrices are not processed while we are changing them. */
1920 BLOCK_INPUT;
1921
1922 if (f)
1923 adjust_frame_glyphs (f);
1924 else
1925 {
1926 Lisp_Object tail, lisp_frame;
1927
1928 FOR_EACH_FRAME (tail, lisp_frame)
1929 adjust_frame_glyphs (XFRAME (lisp_frame));
1930 }
1931
1932 UNBLOCK_INPUT;
1933 }
1934
1935
1936 /* Adjust frame glyphs when Emacs is initialized.
1937
1938 To be called from init_display.
1939
1940 We need a glyph matrix because redraw will happen soon.
1941 Unfortunately, window sizes on selected_frame are not yet set to
1942 meaningful values. I believe we can assume that there are only two
1943 windows on the frame---the mini-buffer and the root window. Frame
1944 height and width seem to be correct so far. So, set the sizes of
1945 windows to estimated values. */
1946
1947 static void
1948 adjust_frame_glyphs_initially ()
1949 {
1950 struct frame *sf = SELECTED_FRAME ();
1951 struct window *root = XWINDOW (sf->root_window);
1952 struct window *mini = XWINDOW (root->next);
1953 int frame_height = FRAME_HEIGHT (sf);
1954 int frame_width = FRAME_WIDTH (sf);
1955 int top_margin = FRAME_TOP_MARGIN (sf);
1956
1957 /* Do it for the root window. */
1958 XSETFASTINT (root->top, top_margin);
1959 XSETFASTINT (root->width, frame_width);
1960 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1961
1962 /* Do it for the mini-buffer window. */
1963 XSETFASTINT (mini->top, frame_height - 1);
1964 XSETFASTINT (mini->width, frame_width);
1965 set_window_height (root->next, 1, 0);
1966
1967 adjust_frame_glyphs (sf);
1968 glyphs_initialized_initially_p = 1;
1969 }
1970
1971
1972 /* Allocate/reallocate glyph matrices of a single frame F. */
1973
1974 static void
1975 adjust_frame_glyphs (f)
1976 struct frame *f;
1977 {
1978 if (FRAME_WINDOW_P (f))
1979 adjust_frame_glyphs_for_window_redisplay (f);
1980 else
1981 adjust_frame_glyphs_for_frame_redisplay (f);
1982
1983 /* Don't forget the message buffer and the buffer for
1984 decode_mode_spec. */
1985 adjust_frame_message_buffer (f);
1986 adjust_decode_mode_spec_buffer (f);
1987
1988 f->glyphs_initialized_p = 1;
1989 }
1990
1991
1992 /* Allocate/reallocate glyph matrices of a single frame F for
1993 frame-based redisplay. */
1994
1995 static void
1996 adjust_frame_glyphs_for_frame_redisplay (f)
1997 struct frame *f;
1998 {
1999 struct dim ch_dim;
2000 struct dim matrix_dim;
2001 int pool_changed_p;
2002 int window_change_flags;
2003 int top_window_y;
2004
2005 if (!FRAME_LIVE_P (f))
2006 return;
2007
2008 /* Determine the smallest character in any font for F. On
2009 console windows, all characters have dimension (1, 1). */
2010 ch_dim.width = ch_dim.height = 1;
2011
2012 top_window_y = FRAME_TOP_MARGIN (f);
2013
2014 /* Allocate glyph pool structures if not already done. */
2015 if (f->desired_pool == NULL)
2016 {
2017 f->desired_pool = new_glyph_pool ();
2018 f->current_pool = new_glyph_pool ();
2019 }
2020
2021 /* Allocate frames matrix structures if needed. */
2022 if (f->desired_matrix == NULL)
2023 {
2024 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2025 f->current_matrix = new_glyph_matrix (f->current_pool);
2026 }
2027
2028 /* Compute window glyph matrices. (This takes the mini-buffer
2029 window into account). The result is the size of the frame glyph
2030 matrix needed. The variable window_change_flags is set to a bit
2031 mask indicating whether new matrices will be allocated or
2032 existing matrices change their size or location within the frame
2033 matrix. */
2034 window_change_flags = 0;
2035 matrix_dim
2036 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2037 0, top_window_y,
2038 ch_dim, 1,
2039 &window_change_flags);
2040
2041 /* Add in menu bar lines, if any. */
2042 matrix_dim.height += top_window_y;
2043
2044 /* Enlarge pools as necessary. */
2045 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2046 realloc_glyph_pool (f->current_pool, matrix_dim);
2047
2048 /* Set up glyph pointers within window matrices. Do this only if
2049 absolutely necessary since it requires a frame redraw. */
2050 if (pool_changed_p || window_change_flags)
2051 {
2052 /* Do it for window matrices. */
2053 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2054 0, top_window_y, ch_dim, 0,
2055 &window_change_flags);
2056
2057 /* Size of frame matrices must equal size of frame. Note
2058 that we are called for X frames with window widths NOT equal
2059 to the frame width (from CHANGE_FRAME_SIZE_1). */
2060 xassert (matrix_dim.width == FRAME_WIDTH (f)
2061 && matrix_dim.height == FRAME_HEIGHT (f));
2062
2063 /* Resize frame matrices. */
2064 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2065 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2066
2067 /* Since location and size of sub-matrices within the pool may
2068 have changed, and current matrices don't have meaningful
2069 contents anymore, mark the frame garbaged. */
2070 SET_FRAME_GARBAGED (f);
2071 }
2072 }
2073
2074
2075 /* Allocate/reallocate glyph matrices of a single frame F for
2076 window-based redisplay. */
2077
2078 static void
2079 adjust_frame_glyphs_for_window_redisplay (f)
2080 struct frame *f;
2081 {
2082 struct dim ch_dim;
2083 struct window *w;
2084
2085 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2086
2087 /* Get minimum sizes. */
2088 #ifdef HAVE_WINDOW_SYSTEM
2089 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2090 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2091 #else
2092 ch_dim.width = ch_dim.height = 1;
2093 #endif
2094
2095 /* Allocate/reallocate window matrices. */
2096 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2097 ch_dim);
2098
2099 /* Allocate/ reallocate matrices of the dummy window used to display
2100 the menu bar under X when no X toolkit support is available. */
2101 #ifndef USE_X_TOOLKIT
2102 {
2103 /* Allocate a dummy window if not already done. */
2104 if (NILP (f->menu_bar_window))
2105 {
2106 f->menu_bar_window = make_window ();
2107 w = XWINDOW (f->menu_bar_window);
2108 XSETFRAME (w->frame, f);
2109 w->pseudo_window_p = 1;
2110 }
2111 else
2112 w = XWINDOW (f->menu_bar_window);
2113
2114 /* Set window dimensions to frame dimensions and allocate or
2115 adjust glyph matrices of W. */
2116 XSETFASTINT (w->top, 0);
2117 XSETFASTINT (w->left, 0);
2118 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2119 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2120 allocate_matrices_for_window_redisplay (w, ch_dim);
2121 }
2122 #endif /* not USE_X_TOOLKIT */
2123
2124 /* Allocate/ reallocate matrices of the tool bar window. If we
2125 don't have a tool bar window yet, make one. */
2126 if (NILP (f->tool_bar_window))
2127 {
2128 f->tool_bar_window = make_window ();
2129 w = XWINDOW (f->tool_bar_window);
2130 XSETFRAME (w->frame, f);
2131 w->pseudo_window_p = 1;
2132 }
2133 else
2134 w = XWINDOW (f->tool_bar_window);
2135
2136 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2137 XSETFASTINT (w->left, 0);
2138 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2139 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2140 allocate_matrices_for_window_redisplay (w, ch_dim);
2141 }
2142
2143
2144 /* Adjust/ allocate message buffer of frame F.
2145
2146 Note that the message buffer is never freed. Since I could not
2147 find a free in 19.34, I assume that freeing it would be
2148 problematic in some way and don't do it either.
2149
2150 (Implementation note: It should be checked if we can free it
2151 eventually without causing trouble). */
2152
2153 static void
2154 adjust_frame_message_buffer (f)
2155 struct frame *f;
2156 {
2157 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2158
2159 if (FRAME_MESSAGE_BUF (f))
2160 {
2161 char *buffer = FRAME_MESSAGE_BUF (f);
2162 char *new_buffer = (char *) xrealloc (buffer, size);
2163 FRAME_MESSAGE_BUF (f) = new_buffer;
2164 }
2165 else
2166 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2167 }
2168
2169
2170 /* Re-allocate buffer for decode_mode_spec on frame F. */
2171
2172 static void
2173 adjust_decode_mode_spec_buffer (f)
2174 struct frame *f;
2175 {
2176 f->decode_mode_spec_buffer
2177 = (char *) xrealloc (f->decode_mode_spec_buffer,
2178 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2179 }
2180
2181
2182 \f
2183 /**********************************************************************
2184 Freeing Glyph Matrices
2185 **********************************************************************/
2186
2187 /* Free glyph memory for a frame F. F may be null. This function can
2188 be called for the same frame more than once. The root window of
2189 F may be nil when this function is called. This is the case when
2190 the function is called when F is destroyed. */
2191
2192 void
2193 free_glyphs (f)
2194 struct frame *f;
2195 {
2196 if (f && f->glyphs_initialized_p)
2197 {
2198 /* Block interrupt input so that we don't get surprised by an X
2199 event while we're in an inconsistent state. */
2200 BLOCK_INPUT;
2201 f->glyphs_initialized_p = 0;
2202
2203 /* Release window sub-matrices. */
2204 if (!NILP (f->root_window))
2205 free_window_matrices (XWINDOW (f->root_window));
2206
2207 /* Free the dummy window for menu bars without X toolkit and its
2208 glyph matrices. */
2209 if (!NILP (f->menu_bar_window))
2210 {
2211 struct window *w = XWINDOW (f->menu_bar_window);
2212 free_glyph_matrix (w->desired_matrix);
2213 free_glyph_matrix (w->current_matrix);
2214 w->desired_matrix = w->current_matrix = NULL;
2215 f->menu_bar_window = Qnil;
2216 }
2217
2218 /* Free the tool bar window and its glyph matrices. */
2219 if (!NILP (f->tool_bar_window))
2220 {
2221 struct window *w = XWINDOW (f->tool_bar_window);
2222 free_glyph_matrix (w->desired_matrix);
2223 free_glyph_matrix (w->current_matrix);
2224 w->desired_matrix = w->current_matrix = NULL;
2225 f->tool_bar_window = Qnil;
2226 }
2227
2228 /* Release frame glyph matrices. Reset fields to zero in
2229 case we are called a second time. */
2230 if (f->desired_matrix)
2231 {
2232 free_glyph_matrix (f->desired_matrix);
2233 free_glyph_matrix (f->current_matrix);
2234 f->desired_matrix = f->current_matrix = NULL;
2235 }
2236
2237 /* Release glyph pools. */
2238 if (f->desired_pool)
2239 {
2240 free_glyph_pool (f->desired_pool);
2241 free_glyph_pool (f->current_pool);
2242 f->desired_pool = f->current_pool = NULL;
2243 }
2244
2245 UNBLOCK_INPUT;
2246 }
2247 }
2248
2249
2250 /* Free glyph sub-matrices in the window tree rooted at W. This
2251 function may be called with a null pointer, and it may be called on
2252 the same tree more than once. */
2253
2254 void
2255 free_window_matrices (w)
2256 struct window *w;
2257 {
2258 while (w)
2259 {
2260 if (!NILP (w->hchild))
2261 free_window_matrices (XWINDOW (w->hchild));
2262 else if (!NILP (w->vchild))
2263 free_window_matrices (XWINDOW (w->vchild));
2264 else
2265 {
2266 /* This is a leaf window. Free its memory and reset fields
2267 to zero in case this function is called a second time for
2268 W. */
2269 free_glyph_matrix (w->current_matrix);
2270 free_glyph_matrix (w->desired_matrix);
2271 w->current_matrix = w->desired_matrix = NULL;
2272 }
2273
2274 /* Next window on same level. */
2275 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2276 }
2277 }
2278
2279
2280 /* Check glyph memory leaks. This function is called from
2281 shut_down_emacs. Note that frames are not destroyed when Emacs
2282 exits. We therefore free all glyph memory for all active frames
2283 explicitly and check that nothing is left allocated. */
2284
2285 void
2286 check_glyph_memory ()
2287 {
2288 Lisp_Object tail, frame;
2289
2290 /* Free glyph memory for all frames. */
2291 FOR_EACH_FRAME (tail, frame)
2292 free_glyphs (XFRAME (frame));
2293
2294 /* Check that nothing is left allocated. */
2295 if (glyph_matrix_count)
2296 abort ();
2297 if (glyph_pool_count)
2298 abort ();
2299 }
2300
2301
2302 \f
2303 /**********************************************************************
2304 Building a Frame Matrix
2305 **********************************************************************/
2306
2307 /* Most of the redisplay code works on glyph matrices attached to
2308 windows. This is a good solution most of the time, but it is not
2309 suitable for terminal code. Terminal output functions cannot rely
2310 on being able to set an arbitrary terminal window. Instead they
2311 must be provided with a view of the whole frame, i.e. the whole
2312 screen. We build such a view by constructing a frame matrix from
2313 window matrices in this section.
2314
2315 Windows that must be updated have their must_be_update_p flag set.
2316 For all such windows, their desired matrix is made part of the
2317 desired frame matrix. For other windows, their current matrix is
2318 made part of the desired frame matrix.
2319
2320 +-----------------+----------------+
2321 | desired | desired |
2322 | | |
2323 +-----------------+----------------+
2324 | current |
2325 | |
2326 +----------------------------------+
2327
2328 Desired window matrices can be made part of the frame matrix in a
2329 cheap way: We exploit the fact that the desired frame matrix and
2330 desired window matrices share their glyph memory. This is not
2331 possible for current window matrices. Their glyphs are copied to
2332 the desired frame matrix. The latter is equivalent to
2333 preserve_other_columns in the old redisplay.
2334
2335 Used glyphs counters for frame matrix rows are the result of adding
2336 up glyph lengths of the window matrices. A line in the frame
2337 matrix is enabled, if a corresponding line in a window matrix is
2338 enabled.
2339
2340 After building the desired frame matrix, it will be passed to
2341 terminal code, which will manipulate both the desired and current
2342 frame matrix. Changes applied to the frame's current matrix have
2343 to be visible in current window matrices afterwards, of course.
2344
2345 This problem is solved like this:
2346
2347 1. Window and frame matrices share glyphs. Window matrices are
2348 constructed in a way that their glyph contents ARE the glyph
2349 contents needed in a frame matrix. Thus, any modification of
2350 glyphs done in terminal code will be reflected in window matrices
2351 automatically.
2352
2353 2. Exchanges of rows in a frame matrix done by terminal code are
2354 intercepted by hook functions so that corresponding row operations
2355 on window matrices can be performed. This is necessary because we
2356 use pointers to glyphs in glyph row structures. To satisfy the
2357 assumption of point 1 above that glyphs are updated implicitly in
2358 window matrices when they are manipulated via the frame matrix,
2359 window and frame matrix must of course agree where to find the
2360 glyphs for their rows. Possible manipulations that must be
2361 mirrored are assignments of rows of the desired frame matrix to the
2362 current frame matrix and scrolling the current frame matrix. */
2363
2364 /* Build frame F's desired matrix from window matrices. Only windows
2365 which have the flag must_be_updated_p set have to be updated. Menu
2366 bar lines of a frame are not covered by window matrices, so make
2367 sure not to touch them in this function. */
2368
2369 static void
2370 build_frame_matrix (f)
2371 struct frame *f;
2372 {
2373 int i;
2374
2375 /* F must have a frame matrix when this function is called. */
2376 xassert (!FRAME_WINDOW_P (f));
2377
2378 /* Clear all rows in the frame matrix covered by window matrices.
2379 Menu bar lines are not covered by windows. */
2380 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2381 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2382
2383 /* Build the matrix by walking the window tree. */
2384 build_frame_matrix_from_window_tree (f->desired_matrix,
2385 XWINDOW (FRAME_ROOT_WINDOW (f)));
2386 }
2387
2388
2389 /* Walk a window tree, building a frame matrix MATRIX from window
2390 matrices. W is the root of a window tree. */
2391
2392 static void
2393 build_frame_matrix_from_window_tree (matrix, w)
2394 struct glyph_matrix *matrix;
2395 struct window *w;
2396 {
2397 while (w)
2398 {
2399 if (!NILP (w->hchild))
2400 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2401 else if (!NILP (w->vchild))
2402 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2403 else
2404 build_frame_matrix_from_leaf_window (matrix, w);
2405
2406 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2407 }
2408 }
2409
2410
2411 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2412 desired frame matrix built. W is a leaf window whose desired or
2413 current matrix is to be added to FRAME_MATRIX. W's flag
2414 must_be_updated_p determines which matrix it contributes to
2415 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2416 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2417 Adding a desired matrix means setting up used counters and such in
2418 frame rows, while adding a current window matrix to FRAME_MATRIX
2419 means copying glyphs. The latter case corresponds to
2420 preserve_other_columns in the old redisplay. */
2421
2422 static void
2423 build_frame_matrix_from_leaf_window (frame_matrix, w)
2424 struct glyph_matrix *frame_matrix;
2425 struct window *w;
2426 {
2427 struct glyph_matrix *window_matrix;
2428 int window_y, frame_y;
2429 /* If non-zero, a glyph to insert at the right border of W. */
2430 GLYPH right_border_glyph = 0;
2431
2432 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2433 if (w->must_be_updated_p)
2434 {
2435 window_matrix = w->desired_matrix;
2436
2437 /* Decide whether we want to add a vertical border glyph. */
2438 if (!WINDOW_RIGHTMOST_P (w))
2439 {
2440 struct Lisp_Char_Table *dp = window_display_table (w);
2441 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2442 ? XINT (DISP_BORDER_GLYPH (dp))
2443 : '|');
2444 }
2445 }
2446 else
2447 window_matrix = w->current_matrix;
2448
2449 /* For all rows in the window matrix and corresponding rows in the
2450 frame matrix. */
2451 window_y = 0;
2452 frame_y = window_matrix->matrix_y;
2453 while (window_y < window_matrix->nrows)
2454 {
2455 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2456 struct glyph_row *window_row = window_matrix->rows + window_y;
2457 int current_row_p = window_matrix == w->current_matrix;
2458
2459 /* Fill up the frame row with spaces up to the left margin of the
2460 window row. */
2461 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2462
2463 /* Fill up areas in the window matrix row with spaces. */
2464 fill_up_glyph_row_with_spaces (window_row);
2465
2466 /* If only part of W's desired matrix has been built, and
2467 window_row wasn't displayed, use the corresponding current
2468 row instead. */
2469 if (window_matrix == w->desired_matrix
2470 && !window_row->enabled_p)
2471 {
2472 window_row = w->current_matrix->rows + window_y;
2473 current_row_p = 1;
2474 }
2475
2476 if (current_row_p)
2477 {
2478 /* Copy window row to frame row. */
2479 bcopy (window_row->glyphs[0],
2480 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2481 window_matrix->matrix_w * sizeof (struct glyph));
2482 }
2483 else
2484 {
2485 xassert (window_row->enabled_p);
2486
2487 /* Only when a desired row has been displayed, we want
2488 the corresponding frame row to be updated. */
2489 frame_row->enabled_p = 1;
2490
2491 /* Maybe insert a vertical border between horizontally adjacent
2492 windows. */
2493 if (right_border_glyph)
2494 {
2495 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2496 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2497 }
2498
2499 #if 0 /* This shouldn't be necessary. Let's check it. */
2500 /* Due to hooks installed, it normally doesn't happen that
2501 window rows and frame rows of the same matrix are out of
2502 sync, i.e. have a different understanding of where to
2503 find glyphs for the row. The following is a safety-belt
2504 that doesn't cost much and makes absolutely sure that
2505 window and frame matrices are in sync. */
2506 if (!glyph_row_slice_p (window_row, frame_row))
2507 {
2508 /* Find the row in the window being a slice. There
2509 should exist one from program logic. */
2510 struct glyph_row *slice_row
2511 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2512 xassert (slice_row != 0);
2513
2514 /* Exchange glyphs between both window rows. */
2515 swap_glyphs_in_rows (window_row, slice_row);
2516
2517 /* Exchange pointers between both rows. */
2518 swap_glyph_pointers (window_row, slice_row);
2519 }
2520 #endif
2521
2522 /* Window row window_y must be a slice of frame row
2523 frame_y. */
2524 xassert (glyph_row_slice_p (window_row, frame_row));
2525
2526 /* If rows are in sync, we don't have to copy glyphs because
2527 frame and window share glyphs. */
2528
2529 #if GLYPH_DEBUG
2530 strcpy (w->current_matrix->method, w->desired_matrix->method);
2531 #endif
2532 }
2533
2534 /* Set number of used glyphs in the frame matrix. Since we fill
2535 up with spaces, and visit leaf windows from left to right it
2536 can be done simply. */
2537 frame_row->used[TEXT_AREA]
2538 = window_matrix->matrix_x + window_matrix->matrix_w;
2539
2540 /* Or in other flags. */
2541 frame_row->inverse_p |= window_row->inverse_p;
2542
2543 /* Next row. */
2544 ++window_y;
2545 ++frame_y;
2546 }
2547 }
2548
2549
2550 /* Add spaces to a glyph row ROW in a window matrix.
2551
2552 Each row has the form:
2553
2554 +---------+-----------------------------+------------+
2555 | left | text | right |
2556 +---------+-----------------------------+------------+
2557
2558 Left and right marginal areas are optional. This function adds
2559 spaces to areas so that there are no empty holes between areas.
2560 In other words: If the right area is not empty, the text area
2561 is filled up with spaces up to the right area. If the text area
2562 is not empty, the left area is filled up.
2563
2564 To be called for frame-based redisplay, only. */
2565
2566 static void
2567 fill_up_glyph_row_with_spaces (row)
2568 struct glyph_row *row;
2569 {
2570 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2571 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2572 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2573 }
2574
2575
2576 /* Fill area AREA of glyph row ROW with spaces. To be called for
2577 frame-based redisplay only. */
2578
2579 static void
2580 fill_up_glyph_row_area_with_spaces (row, area)
2581 struct glyph_row *row;
2582 int area;
2583 {
2584 if (row->glyphs[area] < row->glyphs[area + 1])
2585 {
2586 struct glyph *end = row->glyphs[area + 1];
2587 struct glyph *text = row->glyphs[area] + row->used[area];
2588
2589 while (text < end)
2590 *text++ = space_glyph;
2591 row->used[area] = text - row->glyphs[area];
2592 }
2593 }
2594
2595
2596 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2597 reached. In frame matrices only one area, TEXT_AREA, is used. */
2598
2599 static void
2600 fill_up_frame_row_with_spaces (row, upto)
2601 struct glyph_row *row;
2602 int upto;
2603 {
2604 int i = row->used[TEXT_AREA];
2605 struct glyph *glyph = row->glyphs[TEXT_AREA];
2606
2607 while (i < upto)
2608 glyph[i++] = space_glyph;
2609
2610 row->used[TEXT_AREA] = i;
2611 }
2612
2613
2614 \f
2615 /**********************************************************************
2616 Mirroring operations on frame matrices in window matrices
2617 **********************************************************************/
2618
2619 /* Set frame being updated via frame-based redisplay to F. This
2620 function must be called before updates to make explicit that we are
2621 working on frame matrices or not. */
2622
2623 static INLINE void
2624 set_frame_matrix_frame (f)
2625 struct frame *f;
2626 {
2627 frame_matrix_frame = f;
2628 }
2629
2630
2631 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2632 DESIRED_MATRIX is the desired matrix corresponding to
2633 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2634 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2635 frame_matrix_frame is non-null, this indicates that the exchange is
2636 done in frame matrices, and that we have to perform analogous
2637 operations in window matrices of frame_matrix_frame. */
2638
2639 static INLINE void
2640 make_current (desired_matrix, current_matrix, row)
2641 struct glyph_matrix *desired_matrix, *current_matrix;
2642 int row;
2643 {
2644 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2645 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2646 int mouse_face_p = current_row->mouse_face_p;
2647
2648 /* Do current_row = desired_row. This exchanges glyph pointers
2649 between both rows, and does a structure assignment otherwise. */
2650 assign_row (current_row, desired_row);
2651
2652 /* Enable current_row to mark it as valid. */
2653 current_row->enabled_p = 1;
2654 current_row->mouse_face_p = mouse_face_p;
2655
2656 /* If we are called on frame matrices, perform analogous operations
2657 for window matrices. */
2658 if (frame_matrix_frame)
2659 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2660 }
2661
2662
2663 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2664 W's frame which has been made current (by swapping pointers between
2665 current and desired matrix). Perform analogous operations in the
2666 matrices of leaf windows in the window tree rooted at W. */
2667
2668 static void
2669 mirror_make_current (w, frame_row)
2670 struct window *w;
2671 int frame_row;
2672 {
2673 while (w)
2674 {
2675 if (!NILP (w->hchild))
2676 mirror_make_current (XWINDOW (w->hchild), frame_row);
2677 else if (!NILP (w->vchild))
2678 mirror_make_current (XWINDOW (w->vchild), frame_row);
2679 else
2680 {
2681 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2682 here because the checks performed in debug mode there
2683 will not allow the conversion. */
2684 int row = frame_row - w->desired_matrix->matrix_y;
2685
2686 /* If FRAME_ROW is within W, assign the desired row to the
2687 current row (exchanging glyph pointers). */
2688 if (row >= 0 && row < w->desired_matrix->matrix_h)
2689 {
2690 struct glyph_row *current_row
2691 = MATRIX_ROW (w->current_matrix, row);
2692 struct glyph_row *desired_row
2693 = MATRIX_ROW (w->desired_matrix, row);
2694
2695 if (desired_row->enabled_p)
2696 assign_row (current_row, desired_row);
2697 else
2698 swap_glyph_pointers (desired_row, current_row);
2699 current_row->enabled_p = 1;
2700 }
2701 }
2702
2703 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2704 }
2705 }
2706
2707
2708 /* Perform row dance after scrolling. We are working on the range of
2709 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2710 including) in MATRIX. COPY_FROM is a vector containing, for each
2711 row I in the range 0 <= I < NLINES, the index of the original line
2712 to move to I. This index is relative to the row range, i.e. 0 <=
2713 index < NLINES. RETAINED_P is a vector containing zero for each
2714 row 0 <= I < NLINES which is empty.
2715
2716 This function is called from do_scrolling and do_direct_scrolling. */
2717
2718 void
2719 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2720 retained_p)
2721 struct glyph_matrix *matrix;
2722 int unchanged_at_top, nlines;
2723 int *copy_from;
2724 char *retained_p;
2725 {
2726 /* A copy of original rows. */
2727 struct glyph_row *old_rows;
2728
2729 /* Rows to assign to. */
2730 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2731
2732 int i;
2733
2734 /* Make a copy of the original rows. */
2735 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2736 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2737
2738 /* Assign new rows, maybe clear lines. */
2739 for (i = 0; i < nlines; ++i)
2740 {
2741 int enabled_before_p = new_rows[i].enabled_p;
2742
2743 xassert (i + unchanged_at_top < matrix->nrows);
2744 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2745 new_rows[i] = old_rows[copy_from[i]];
2746 new_rows[i].enabled_p = enabled_before_p;
2747
2748 /* RETAINED_P is zero for empty lines. */
2749 if (!retained_p[copy_from[i]])
2750 new_rows[i].enabled_p = 0;
2751 }
2752
2753 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2754 if (frame_matrix_frame)
2755 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2756 unchanged_at_top, nlines, copy_from, retained_p);
2757 }
2758
2759
2760 /* Synchronize glyph pointers in the current matrix of window W with
2761 the current frame matrix. W must be full-width, and be on a tty
2762 frame. */
2763
2764 static void
2765 sync_window_with_frame_matrix_rows (w)
2766 struct window *w;
2767 {
2768 struct frame *f = XFRAME (w->frame);
2769 struct glyph_row *window_row, *window_row_end, *frame_row;
2770
2771 /* Preconditions: W must be a leaf window and full-width. Its frame
2772 must have a frame matrix. */
2773 xassert (NILP (w->hchild) && NILP (w->vchild));
2774 xassert (WINDOW_FULL_WIDTH_P (w));
2775 xassert (!FRAME_WINDOW_P (f));
2776
2777 /* If W is a full-width window, glyph pointers in W's current matrix
2778 have, by definition, to be the same as glyph pointers in the
2779 corresponding frame matrix. */
2780 window_row = w->current_matrix->rows;
2781 window_row_end = window_row + w->current_matrix->nrows;
2782 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2783 while (window_row < window_row_end)
2784 {
2785 int area;
2786
2787 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2788 window_row->glyphs[area] = frame_row->glyphs[area];
2789
2790 ++window_row, ++frame_row;
2791 }
2792 }
2793
2794
2795 /* Return the window in the window tree rooted in W containing frame
2796 row ROW. Value is null if none is found. */
2797
2798 struct window *
2799 frame_row_to_window (w, row)
2800 struct window *w;
2801 int row;
2802 {
2803 struct window *found = NULL;
2804
2805 while (w && !found)
2806 {
2807 if (!NILP (w->hchild))
2808 found = frame_row_to_window (XWINDOW (w->hchild), row);
2809 else if (!NILP (w->vchild))
2810 found = frame_row_to_window (XWINDOW (w->vchild), row);
2811 else if (row >= XFASTINT (w->top)
2812 && row < XFASTINT (w->top) + XFASTINT (w->height))
2813 found = w;
2814
2815 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2816 }
2817
2818 return found;
2819 }
2820
2821
2822 /* Perform a line dance in the window tree rooted at W, after
2823 scrolling a frame matrix in mirrored_line_dance.
2824
2825 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2826 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2827 COPY_FROM is a vector containing, for each row I in the range 0 <=
2828 I < NLINES, the index of the original line to move to I. This
2829 index is relative to the row range, i.e. 0 <= index < NLINES.
2830 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2831 which is empty. */
2832
2833 static void
2834 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2835 struct window *w;
2836 int unchanged_at_top, nlines;
2837 int *copy_from;
2838 char *retained_p;
2839 {
2840 while (w)
2841 {
2842 if (!NILP (w->hchild))
2843 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2844 nlines, copy_from, retained_p);
2845 else if (!NILP (w->vchild))
2846 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2847 nlines, copy_from, retained_p);
2848 else
2849 {
2850 /* W is a leaf window, and we are working on its current
2851 matrix m. */
2852 struct glyph_matrix *m = w->current_matrix;
2853 int i, sync_p = 0;
2854 struct glyph_row *old_rows;
2855
2856 /* Make a copy of the original rows of matrix m. */
2857 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2858 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2859
2860 for (i = 0; i < nlines; ++i)
2861 {
2862 /* Frame relative line assigned to. */
2863 int frame_to = i + unchanged_at_top;
2864
2865 /* Frame relative line assigned. */
2866 int frame_from = copy_from[i] + unchanged_at_top;
2867
2868 /* Window relative line assigned to. */
2869 int window_to = frame_to - m->matrix_y;
2870
2871 /* Window relative line assigned. */
2872 int window_from = frame_from - m->matrix_y;
2873
2874 /* Is assigned line inside window? */
2875 int from_inside_window_p
2876 = window_from >= 0 && window_from < m->matrix_h;
2877
2878 /* Is assigned to line inside window? */
2879 int to_inside_window_p
2880 = window_to >= 0 && window_to < m->matrix_h;
2881
2882 if (from_inside_window_p && to_inside_window_p)
2883 {
2884 /* Enabled setting before assignment. */
2885 int enabled_before_p;
2886
2887 /* Do the assignment. The enabled_p flag is saved
2888 over the assignment because the old redisplay did
2889 that. */
2890 enabled_before_p = m->rows[window_to].enabled_p;
2891 m->rows[window_to] = old_rows[window_from];
2892 m->rows[window_to].enabled_p = enabled_before_p;
2893
2894 /* If frame line is empty, window line is empty, too. */
2895 if (!retained_p[copy_from[i]])
2896 m->rows[window_to].enabled_p = 0;
2897 }
2898 else if (to_inside_window_p)
2899 {
2900 /* A copy between windows. This is an infrequent
2901 case not worth optimizing. */
2902 struct frame *f = XFRAME (w->frame);
2903 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2904 struct window *w2;
2905 struct glyph_matrix *m2;
2906 int m2_from;
2907
2908 w2 = frame_row_to_window (root, frame_to);
2909 m2 = w2->current_matrix;
2910 m2_from = frame_from - m2->matrix_y;
2911 copy_row_except_pointers (m->rows + window_to,
2912 m2->rows + m2_from);
2913
2914 /* If frame line is empty, window line is empty, too. */
2915 if (!retained_p[copy_from[i]])
2916 m->rows[window_to].enabled_p = 0;
2917 sync_p = 1;
2918 }
2919 else if (from_inside_window_p)
2920 sync_p = 1;
2921 }
2922
2923 /* If there was a copy between windows, make sure glyph
2924 pointers are in sync with the frame matrix. */
2925 if (sync_p)
2926 sync_window_with_frame_matrix_rows (w);
2927
2928 /* Check that no pointers are lost. */
2929 CHECK_MATRIX (m);
2930 }
2931
2932 /* Next window on same level. */
2933 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2934 }
2935 }
2936
2937
2938 #if GLYPH_DEBUG
2939
2940 /* Check that window and frame matrices agree about their
2941 understanding where glyphs of the rows are to find. For each
2942 window in the window tree rooted at W, check that rows in the
2943 matrices of leaf window agree with their frame matrices about
2944 glyph pointers. */
2945
2946 void
2947 check_window_matrix_pointers (w)
2948 struct window *w;
2949 {
2950 while (w)
2951 {
2952 if (!NILP (w->hchild))
2953 check_window_matrix_pointers (XWINDOW (w->hchild));
2954 else if (!NILP (w->vchild))
2955 check_window_matrix_pointers (XWINDOW (w->vchild));
2956 else
2957 {
2958 struct frame *f = XFRAME (w->frame);
2959 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2960 check_matrix_pointers (w->current_matrix, f->current_matrix);
2961 }
2962
2963 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2964 }
2965 }
2966
2967
2968 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2969 a window and FRAME_MATRIX is the corresponding frame matrix. For
2970 each row in WINDOW_MATRIX check that it's a slice of the
2971 corresponding frame row. If it isn't, abort. */
2972
2973 static void
2974 check_matrix_pointers (window_matrix, frame_matrix)
2975 struct glyph_matrix *window_matrix, *frame_matrix;
2976 {
2977 /* Row number in WINDOW_MATRIX. */
2978 int i = 0;
2979
2980 /* Row number corresponding to I in FRAME_MATRIX. */
2981 int j = window_matrix->matrix_y;
2982
2983 /* For all rows check that the row in the window matrix is a
2984 slice of the row in the frame matrix. If it isn't we didn't
2985 mirror an operation on the frame matrix correctly. */
2986 while (i < window_matrix->nrows)
2987 {
2988 if (!glyph_row_slice_p (window_matrix->rows + i,
2989 frame_matrix->rows + j))
2990 abort ();
2991 ++i, ++j;
2992 }
2993 }
2994
2995 #endif /* GLYPH_DEBUG != 0 */
2996
2997
2998 \f
2999 /**********************************************************************
3000 VPOS and HPOS translations
3001 **********************************************************************/
3002
3003 #if GLYPH_DEBUG
3004
3005 /* Translate vertical position VPOS which is relative to window W to a
3006 vertical position relative to W's frame. */
3007
3008 static int
3009 window_to_frame_vpos (w, vpos)
3010 struct window *w;
3011 int vpos;
3012 {
3013 struct frame *f = XFRAME (w->frame);
3014
3015 xassert (!FRAME_WINDOW_P (f));
3016 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3017 vpos += XFASTINT (w->top);
3018 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3019 return vpos;
3020 }
3021
3022
3023 /* Translate horizontal position HPOS which is relative to window W to
3024 a vertical position relative to W's frame. */
3025
3026 static int
3027 window_to_frame_hpos (w, hpos)
3028 struct window *w;
3029 int hpos;
3030 {
3031 struct frame *f = XFRAME (w->frame);
3032
3033 xassert (!FRAME_WINDOW_P (f));
3034 hpos += XFASTINT (w->left);
3035 return hpos;
3036 }
3037
3038 #endif /* GLYPH_DEBUG */
3039
3040
3041 \f
3042 /**********************************************************************
3043 Redrawing Frames
3044 **********************************************************************/
3045
3046 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3047 "Clear frame FRAME and output again what is supposed to appear on it.")
3048 (frame)
3049 Lisp_Object frame;
3050 {
3051 struct frame *f;
3052
3053 CHECK_LIVE_FRAME (frame, 0);
3054 f = XFRAME (frame);
3055
3056 /* Ignore redraw requests, if frame has no glyphs yet.
3057 (Implementation note: It still has to be checked why we are
3058 called so early here). */
3059 if (!glyphs_initialized_initially_p)
3060 return Qnil;
3061
3062 update_begin (f);
3063 if (FRAME_MSDOS_P (f))
3064 set_terminal_modes ();
3065 clear_frame ();
3066 clear_current_matrices (f);
3067 update_end (f);
3068 fflush (stdout);
3069 windows_or_buffers_changed++;
3070 /* Mark all windows as inaccurate, so that every window will have
3071 its redisplay done. */
3072 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3073 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3074 f->garbaged = 0;
3075 return Qnil;
3076 }
3077
3078
3079 /* Redraw frame F. This is nothing more than a call to the Lisp
3080 function redraw-frame. */
3081
3082 void
3083 redraw_frame (f)
3084 struct frame *f;
3085 {
3086 Lisp_Object frame;
3087 XSETFRAME (frame, f);
3088 Fredraw_frame (frame);
3089 }
3090
3091
3092 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3093 "Clear and redisplay all visible frames.")
3094 ()
3095 {
3096 Lisp_Object tail, frame;
3097
3098 FOR_EACH_FRAME (tail, frame)
3099 if (FRAME_VISIBLE_P (XFRAME (frame)))
3100 Fredraw_frame (frame);
3101
3102 return Qnil;
3103 }
3104
3105
3106 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3107 visible frames marked as garbaged. */
3108
3109 void
3110 redraw_garbaged_frames ()
3111 {
3112 Lisp_Object tail, frame;
3113
3114 FOR_EACH_FRAME (tail, frame)
3115 if (FRAME_VISIBLE_P (XFRAME (frame))
3116 && FRAME_GARBAGED_P (XFRAME (frame)))
3117 Fredraw_frame (frame);
3118 }
3119
3120
3121 \f
3122 /***********************************************************************
3123 Direct Operations
3124 ***********************************************************************/
3125
3126 /* Try to update display and current glyph matrix directly.
3127
3128 This function is called after a character G has been inserted into
3129 current_buffer. It tries to update the current glyph matrix and
3130 perform appropriate screen output to reflect the insertion. If it
3131 succeeds, the global flag redisplay_performed_directly_p will be
3132 set to 1, and thereby prevent the more costly general redisplay
3133 from running (see redisplay_internal).
3134
3135 This function is not called for `hairy' character insertions.
3136 In particular, it is not called when after or before change
3137 functions exist, like they are used by font-lock. See keyboard.c
3138 for details where this function is called. */
3139
3140 int
3141 direct_output_for_insert (g)
3142 int g;
3143 {
3144 register struct frame *f = SELECTED_FRAME ();
3145 struct window *w = XWINDOW (selected_window);
3146 struct it it, it2;
3147 struct glyph_row *glyph_row;
3148 struct glyph *glyphs, *glyph, *end;
3149 int n;
3150 /* Non-null means that Redisplay of W is based on window matrices. */
3151 int window_redisplay_p = FRAME_WINDOW_P (f);
3152 /* Non-null means we are in overwrite mode. */
3153 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3154 int added_width;
3155 struct text_pos pos;
3156 int delta, delta_bytes;
3157
3158 /* Not done directly. */
3159 redisplay_performed_directly_p = 0;
3160
3161 /* Quickly give up for some common cases. */
3162 if (cursor_in_echo_area
3163 /* Give up if fonts have changed. */
3164 || fonts_changed_p
3165 /* Give up if face attributes have been changed. */
3166 || face_change_count
3167 /* Give up if cursor position not really known. */
3168 || !display_completed
3169 /* Give up if buffer appears in two places. */
3170 || buffer_shared > 1
3171 /* Give up if w is mini-buffer and a message is being displayed there */
3172 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3173 /* Give up for hscrolled mini-buffer because display of the prompt
3174 is handled specially there (see display_line). */
3175 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3176 /* Give up if overwriting in the middle of a line. */
3177 || (overwrite_p
3178 && PT != ZV
3179 && FETCH_BYTE (PT) != '\n')
3180 /* Give up for tabs and line ends. */
3181 || g == '\t'
3182 || g == '\n'
3183 || g == '\r'
3184 /* Give up if unable to display the cursor in the window. */
3185 || w->cursor.vpos < 0
3186 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3187 /* Can't do it in a continued line because continuation
3188 lines would change. */
3189 (glyph_row->continued_p
3190 /* Can't use this method if the line overlaps others or is
3191 overlapped by others because these other lines would
3192 have to be redisplayed. */
3193 || glyph_row->overlapping_p
3194 || glyph_row->overlapped_p))
3195 /* Can't do it for partial width windows on terminal frames
3196 because we can't clear to eol in such a window. */
3197 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3198 return 0;
3199
3200 /* Set up a display iterator structure for W. Glyphs will be
3201 produced in scratch_glyph_row. Current position is W's cursor
3202 position. */
3203 clear_glyph_row (&scratch_glyph_row);
3204 SET_TEXT_POS (pos, PT, PT_BYTE);
3205 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3206 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3207 DEFAULT_FACE_ID);
3208
3209 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3210 if (glyph_row->mouse_face_p)
3211 return 0;
3212
3213 /* Give up if highlighting trailing whitespace and we have trailing
3214 whitespace in glyph_row. We would have to remove the trailing
3215 whitespace face in that case. */
3216 if (!NILP (Vshow_trailing_whitespace)
3217 && glyph_row->used[TEXT_AREA])
3218 {
3219 struct glyph *last;
3220
3221 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3222 if (last->type == STRETCH_GLYPH
3223 || (last->type == CHAR_GLYPH
3224 && last->u.ch == ' '))
3225 return 0;
3226 }
3227
3228 /* Give up if there are overlay strings at pos. This would fail
3229 if the overlay string has newlines in it. */
3230 if (STRINGP (it.string))
3231 return 0;
3232
3233 it.hpos = w->cursor.hpos;
3234 it.vpos = w->cursor.vpos;
3235 it.current_x = w->cursor.x + it.first_visible_x;
3236 it.current_y = w->cursor.y;
3237 it.end_charpos = PT;
3238 it.stop_charpos = min (PT, it.stop_charpos);
3239
3240 /* More than one display element may be returned for PT - 1 if
3241 (i) it's a control character which is translated into `\003' or
3242 `^C', or (ii) it has a display table entry, or (iii) it's a
3243 combination of both. */
3244 delta = delta_bytes = 0;
3245 while (get_next_display_element (&it))
3246 {
3247 PRODUCE_GLYPHS (&it);
3248
3249 /* Give up if glyph doesn't fit completely on the line. */
3250 if (it.current_x >= it.last_visible_x)
3251 return 0;
3252
3253 /* Give up if new glyph has different ascent or descent than
3254 the original row, or if it is not a character glyph. */
3255 if (glyph_row->ascent != it.ascent
3256 || glyph_row->height != it.ascent + it.descent
3257 || glyph_row->phys_ascent != it.phys_ascent
3258 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3259 || it.what != IT_CHARACTER)
3260 return 0;
3261
3262 delta += 1;
3263 delta_bytes += it.len;
3264 set_iterator_to_next (&it);
3265 }
3266
3267 /* Give up if we hit the right edge of the window. We would have
3268 to insert truncation or continuation glyphs. */
3269 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3270 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3271 return 0;
3272
3273 /* Give up if there is a \t following in the line. */
3274 it2 = it;
3275 it2.end_charpos = ZV;
3276 it2.stop_charpos = min (it2.stop_charpos, ZV);
3277 while (get_next_display_element (&it2)
3278 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3279 {
3280 if (it2.c == '\t')
3281 return 0;
3282 set_iterator_to_next (&it2);
3283 }
3284
3285 /* Number of new glyphs produced. */
3286 n = it.glyph_row->used[TEXT_AREA];
3287
3288 /* Start and end of glyphs in original row. */
3289 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3290 end = glyph_row->glyphs[1 + TEXT_AREA];
3291
3292 /* Make room for new glyphs, then insert them. */
3293 xassert (end - glyphs - n >= 0);
3294 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3295 (end - glyphs - n) * sizeof (*end));
3296 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3297 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3298 end - glyph_row->glyphs[TEXT_AREA]);
3299
3300 /* Compute new line width. */
3301 glyph = glyph_row->glyphs[TEXT_AREA];
3302 end = glyph + glyph_row->used[TEXT_AREA];
3303 glyph_row->pixel_width = glyph_row->x;
3304 while (glyph < end)
3305 {
3306 glyph_row->pixel_width += glyph->pixel_width;
3307 ++glyph;
3308 }
3309
3310 /* Increment buffer positions for glyphs following the newly
3311 inserted ones. */
3312 for (glyph = glyphs + n; glyph < end; ++glyph)
3313 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3314 glyph->charpos += delta;
3315
3316 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3317 {
3318 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3319 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3320 }
3321
3322 /* Adjust positions in lines following the one we are in. */
3323 increment_matrix_positions (w->current_matrix,
3324 w->cursor.vpos + 1,
3325 w->current_matrix->nrows,
3326 delta, delta_bytes);
3327
3328 glyph_row->contains_overlapping_glyphs_p
3329 |= it.glyph_row->contains_overlapping_glyphs_p;
3330
3331 glyph_row->displays_text_p = 1;
3332 w->window_end_vpos = make_number (max (w->cursor.vpos,
3333 XFASTINT (w->window_end_vpos)));
3334
3335 if (!NILP (Vshow_trailing_whitespace))
3336 highlight_trailing_whitespace (it.f, glyph_row);
3337
3338 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3339 In the middle, we have to insert glyphs. Note that this is now
3340 implemented for X frames. The implementation uses updated_window
3341 and updated_row. */
3342 updated_row = glyph_row;
3343 update_begin (f);
3344 if (rif)
3345 {
3346 rif->update_window_begin_hook (w);
3347
3348 if (glyphs == end - n)
3349 rif->write_glyphs (glyphs, n);
3350 else
3351 rif->insert_glyphs (glyphs, n);
3352 }
3353 else
3354 {
3355 if (glyphs == end - n)
3356 write_glyphs (glyphs, n);
3357 else
3358 insert_glyphs (glyphs, n);
3359 }
3360
3361 w->cursor.hpos += n;
3362 w->cursor.x = it.current_x - it.first_visible_x;
3363 xassert (w->cursor.hpos >= 0
3364 && w->cursor.hpos < w->desired_matrix->matrix_w);
3365
3366 /* How to set the cursor differs depending on whether we are
3367 using a frame matrix or a window matrix. Note that when
3368 a frame matrix is used, cursor_to expects frame coordinates,
3369 and the X and Y parameters are not used. */
3370 if (window_redisplay_p)
3371 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3372 w->cursor.y, w->cursor.x);
3373 else
3374 {
3375 int x, y;
3376 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3377 + (INTEGERP (w->left_margin_width)
3378 ? XFASTINT (w->left_margin_width)
3379 : 0));
3380 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3381 cursor_to (y, x);
3382 }
3383
3384 if (rif)
3385 rif->update_window_end_hook (w, 1, 0);
3386 update_end (f);
3387 updated_row = NULL;
3388 fflush (stdout);
3389
3390 TRACE ((stderr, "direct output for insert\n"));
3391
3392 UNCHANGED_MODIFIED = MODIFF;
3393 BEG_UNCHANGED = GPT - BEG;
3394 XSETFASTINT (w->last_point, PT);
3395 w->last_cursor = w->cursor;
3396 XSETFASTINT (w->last_modified, MODIFF);
3397 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3398
3399 redisplay_performed_directly_p = 1;
3400 return 1;
3401 }
3402
3403
3404 /* Perform a direct display update for moving PT by N positions
3405 left or right. N < 0 means a movement backwards. This function
3406 is currently only called for N == 1 or N == -1. */
3407
3408 int
3409 direct_output_forward_char (n)
3410 int n;
3411 {
3412 struct frame *f = SELECTED_FRAME ();
3413 struct window *w = XWINDOW (selected_window);
3414 struct glyph_row *row;
3415
3416 /* Give up if point moved out of or into a composition. */
3417 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3418 current_buffer, PT))
3419 return 0;
3420
3421 /* Give up if face attributes have been changed. */
3422 if (face_change_count)
3423 return 0;
3424
3425 /* Give up if current matrix is not up to date or we are
3426 displaying a message. */
3427 if (!display_completed || cursor_in_echo_area)
3428 return 0;
3429
3430 /* Give up if the buffer's direction is reversed. */
3431 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3432 return 0;
3433
3434 /* Can't use direct output if highlighting a region. */
3435 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3436 return 0;
3437
3438 /* Can't use direct output if highlighting trailing whitespace. */
3439 if (!NILP (Vshow_trailing_whitespace))
3440 return 0;
3441
3442 /* Give up if we are showing a message or just cleared the message
3443 because we might need to resize the echo area window. */
3444 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3445 return 0;
3446
3447 /* Give up if currently displaying a message instead of the
3448 minibuffer contents. */
3449 if (XWINDOW (minibuf_window) == w
3450 && EQ (minibuf_window, echo_area_window))
3451 return 0;
3452
3453 /* Give up if we don't know where the cursor is. */
3454 if (w->cursor.vpos < 0)
3455 return 0;
3456
3457 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3458
3459 /* Give up if PT is outside of the last known cursor row. */
3460 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3461 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3462 return 0;
3463
3464 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3465
3466 w->last_cursor = w->cursor;
3467 XSETFASTINT (w->last_point, PT);
3468
3469 xassert (w->cursor.hpos >= 0
3470 && w->cursor.hpos < w->desired_matrix->matrix_w);
3471
3472 if (FRAME_WINDOW_P (f))
3473 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3474 w->cursor.y, w->cursor.x);
3475 else
3476 {
3477 int x, y;
3478 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3479 + (INTEGERP (w->left_margin_width)
3480 ? XFASTINT (w->left_margin_width)
3481 : 0));
3482 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3483 cursor_to (y, x);
3484 }
3485
3486 fflush (stdout);
3487 redisplay_performed_directly_p = 1;
3488 return 1;
3489 }
3490
3491
3492 \f
3493 /***********************************************************************
3494 Frame Update
3495 ***********************************************************************/
3496
3497 /* Update frame F based on the data in desired matrices.
3498
3499 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3500 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3501 scrolling.
3502
3503 Value is non-zero if redisplay was stopped due to pending input. */
3504
3505 int
3506 update_frame (f, force_p, inhibit_hairy_id_p)
3507 struct frame *f;
3508 int force_p;
3509 int inhibit_hairy_id_p;
3510 {
3511 /* 1 means display has been paused because of pending input. */
3512 int paused_p;
3513 struct window *root_window = XWINDOW (f->root_window);
3514
3515 if (FRAME_WINDOW_P (f))
3516 {
3517 /* We are working on window matrix basis. All windows whose
3518 flag must_be_updated_p is set have to be updated. */
3519
3520 /* Record that we are not working on frame matrices. */
3521 set_frame_matrix_frame (NULL);
3522
3523 /* Update all windows in the window tree of F, maybe stopping
3524 when pending input is detected. */
3525 update_begin (f);
3526
3527 /* Update the menu bar on X frames that don't have toolkit
3528 support. */
3529 if (WINDOWP (f->menu_bar_window))
3530 update_window (XWINDOW (f->menu_bar_window), 1);
3531
3532 /* Update the tool-bar window, if present. */
3533 if (WINDOWP (f->tool_bar_window))
3534 {
3535 Lisp_Object tem;
3536 struct window *w = XWINDOW (f->tool_bar_window);
3537
3538 /* Update tool-bar window. */
3539 if (w->must_be_updated_p)
3540 {
3541 update_window (w, 1);
3542 w->must_be_updated_p = 0;
3543
3544 /* Swap tool-bar strings. We swap because we want to
3545 reuse strings. */
3546 tem = f->current_tool_bar_string;
3547 f->current_tool_bar_string = f->desired_tool_bar_string;
3548 f->desired_tool_bar_string = tem;
3549 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3550
3551 /* Swap tool-bar items. We swap because we want to
3552 reuse vectors. */
3553 tem = f->current_tool_bar_items;
3554 f->current_tool_bar_items = f->desired_tool_bar_items;
3555 f->desired_tool_bar_items = tem;
3556 }
3557 }
3558
3559
3560 /* Update windows. */
3561 paused_p = update_window_tree (root_window, force_p);
3562 update_end (f);
3563
3564 #if 0 /* This flush is a performance bottleneck under X,
3565 and it doesn't seem to be necessary anyway. */
3566 rif->flush_display (f);
3567 #endif
3568 }
3569 else
3570 {
3571 /* We are working on frame matrix basis. Set the frame on whose
3572 frame matrix we operate. */
3573 set_frame_matrix_frame (f);
3574
3575 /* Build F's desired matrix from window matrices. */
3576 build_frame_matrix (f);
3577
3578 /* Update the display */
3579 update_begin (f);
3580 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3581 update_end (f);
3582
3583 if (termscript)
3584 fflush (termscript);
3585 fflush (stdout);
3586
3587 /* Check window matrices for lost pointers. */
3588 IF_DEBUG (check_window_matrix_pointers (root_window));
3589 }
3590
3591 /* Reset flags indicating that a window should be updated. */
3592 set_window_update_flags (root_window, 0);
3593
3594 display_completed = !paused_p;
3595 return paused_p;
3596 }
3597
3598
3599 \f
3600 /************************************************************************
3601 Window-based updates
3602 ************************************************************************/
3603
3604 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3605 don't stop updating when input is pending. */
3606
3607 static int
3608 update_window_tree (w, force_p)
3609 struct window *w;
3610 int force_p;
3611 {
3612 int paused_p = 0;
3613
3614 while (w && !paused_p)
3615 {
3616 if (!NILP (w->hchild))
3617 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3618 else if (!NILP (w->vchild))
3619 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3620 else if (w->must_be_updated_p)
3621 paused_p |= update_window (w, force_p);
3622
3623 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3624 }
3625
3626 return paused_p;
3627 }
3628
3629
3630 /* Update window W if its flag must_be_updated_p is non-zero. If
3631 FORCE_P is non-zero, don't stop updating if input is pending. */
3632
3633 void
3634 update_single_window (w, force_p)
3635 struct window *w;
3636 int force_p;
3637 {
3638 if (w->must_be_updated_p)
3639 {
3640 struct frame *f = XFRAME (WINDOW_FRAME (w));
3641
3642 /* Record that this is not a frame-based redisplay. */
3643 set_frame_matrix_frame (NULL);
3644
3645 /* Update W. */
3646 update_begin (f);
3647 update_window (w, force_p);
3648 update_end (f);
3649
3650 /* Reset flag in W. */
3651 w->must_be_updated_p = 0;
3652 }
3653 }
3654
3655
3656 /* Redraw lines from the current matrix of window W that are
3657 overlapped by other rows. YB is bottom-most y-position in W. */
3658
3659 static void
3660 redraw_overlapped_rows (w, yb)
3661 struct window *w;
3662 int yb;
3663 {
3664 int i;
3665
3666 /* If rows overlapping others have been changed, the rows being
3667 overlapped have to be redrawn. This won't draw lines that have
3668 already been drawn in update_window_line because overlapped_p in
3669 desired rows is 0, so after row assignment overlapped_p in
3670 current rows is 0. */
3671 for (i = 0; i < w->current_matrix->nrows; ++i)
3672 {
3673 struct glyph_row *row = w->current_matrix->rows + i;
3674
3675 if (!row->enabled_p)
3676 break;
3677 else if (row->mode_line_p)
3678 continue;
3679
3680 if (row->overlapped_p)
3681 {
3682 enum glyph_row_area area;
3683
3684 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3685 {
3686 updated_row = row;
3687 updated_area = area;
3688 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3689 if (row->used[area])
3690 rif->write_glyphs (row->glyphs[area], row->used[area]);
3691 rif->clear_end_of_line (-1);
3692 }
3693
3694 row->overlapped_p = 0;
3695 }
3696
3697 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3698 break;
3699 }
3700 }
3701
3702
3703 /* Redraw lines from the current matrix of window W that overlap
3704 others. YB is bottom-most y-position in W. */
3705
3706 static void
3707 redraw_overlapping_rows (w, yb)
3708 struct window *w;
3709 int yb;
3710 {
3711 int i, bottom_y;
3712 struct glyph_row *row;
3713
3714 for (i = 0; i < w->current_matrix->nrows; ++i)
3715 {
3716 row = w->current_matrix->rows + i;
3717
3718 if (!row->enabled_p)
3719 break;
3720 else if (row->mode_line_p)
3721 continue;
3722
3723 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3724
3725 if (row->overlapping_p && i > 0 && bottom_y < yb)
3726 {
3727 if (row->used[LEFT_MARGIN_AREA])
3728 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3729
3730 if (row->used[TEXT_AREA])
3731 rif->fix_overlapping_area (w, row, TEXT_AREA);
3732
3733 if (row->used[RIGHT_MARGIN_AREA])
3734 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3735
3736 /* Record in neighbor rows that ROW overwrites part of their
3737 display. */
3738 if (row->phys_ascent > row->ascent && i > 0)
3739 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3740 if ((row->phys_height - row->phys_ascent
3741 > row->height - row->ascent)
3742 && bottom_y < yb)
3743 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3744 }
3745
3746 if (bottom_y >= yb)
3747 break;
3748 }
3749 }
3750
3751
3752 /* Update display of window W. FORCE_P non-zero means that we should
3753 not stop when detecting pending input. */
3754
3755 static int
3756 update_window (w, force_p)
3757 struct window *w;
3758 int force_p;
3759 {
3760 struct glyph_matrix *desired_matrix = w->desired_matrix;
3761 int paused_p;
3762 int preempt_count = baud_rate / 2400 + 1;
3763 extern int input_pending;
3764 #if GLYPH_DEBUG
3765 struct frame *f = XFRAME (WINDOW_FRAME (w));
3766 extern struct frame *updating_frame;
3767 #endif
3768
3769 /* Check that W's frame doesn't have glyph matrices. */
3770 xassert (FRAME_WINDOW_P (f));
3771 xassert (updating_frame != NULL);
3772
3773 /* Check pending input the first time so that we can quickly return. */
3774 if (redisplay_dont_pause)
3775 force_p = 1;
3776 else
3777 detect_input_pending ();
3778
3779 /* If forced to complete the update, or if no input is pending, do
3780 the update. */
3781 if (force_p || !input_pending)
3782 {
3783 struct glyph_row *row, *end;
3784 struct glyph_row *mode_line_row;
3785 struct glyph_row *header_line_row = NULL;
3786 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3787
3788 rif->update_window_begin_hook (w);
3789 yb = window_text_bottom_y (w);
3790
3791 /* If window has a top line, update it before everything else.
3792 Adjust y-positions of other rows by the top line height. */
3793 row = desired_matrix->rows;
3794 end = row + desired_matrix->nrows - 1;
3795 if (row->mode_line_p)
3796 header_line_row = row++;
3797
3798 /* Update the mode line, if necessary. */
3799 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3800 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3801 {
3802 mode_line_row->y = yb;
3803 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3804 desired_matrix),
3805 &mouse_face_overwritten_p);
3806 changed_p = 1;
3807 }
3808
3809 /* Find first enabled row. Optimizations in redisplay_internal
3810 may lead to an update with only one row enabled. There may
3811 be also completely empty matrices. */
3812 while (row < end && !row->enabled_p)
3813 ++row;
3814
3815 /* Try reusing part of the display by inserting/deleting lines. */
3816 if (row < end && !desired_matrix->no_scrolling_p)
3817 {
3818 int rc = scrolling_window (w, header_line_row != NULL);
3819 if (rc < 0)
3820 {
3821 /* All rows were found to be equal. */
3822 paused_p = 0;
3823 goto set_cursor;
3824 }
3825 else if (rc > 0)
3826 force_p = 1;
3827 changed_p = 1;
3828 }
3829
3830 /* Update the top mode line after scrolling because a new top
3831 line would otherwise overwrite lines at the top of the window
3832 that can be scrolled. */
3833 if (header_line_row && header_line_row->enabled_p)
3834 {
3835 header_line_row->y = 0;
3836 update_window_line (w, 0, &mouse_face_overwritten_p);
3837 changed_p = 1;
3838 }
3839
3840 /* Update the rest of the lines. */
3841 for (; row < end && (force_p || !input_pending); ++row)
3842 if (row->enabled_p
3843 /* A row can be completely invisible in case a desired
3844 matrix was built with a vscroll and then
3845 make_cursor_line_fully_visible shifts the matrix. */
3846 && row->visible_height > 0)
3847 {
3848 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3849 int i;
3850
3851 /* We'll Have to play a little bit with when to
3852 detect_input_pending. If it's done too often,
3853 scrolling large windows with repeated scroll-up
3854 commands will too quickly pause redisplay. */
3855 if (!force_p && vpos % preempt_count == 0)
3856 detect_input_pending ();
3857
3858 changed_p |= update_window_line (w, vpos,
3859 &mouse_face_overwritten_p);
3860
3861 /* Mark all rows below the last visible one in the current
3862 matrix as invalid. This is necessary because of
3863 variable line heights. Consider the case of three
3864 successive redisplays, where the first displays 5
3865 lines, the second 3 lines, and the third 5 lines again.
3866 If the second redisplay wouldn't mark rows in the
3867 current matrix invalid, the third redisplay might be
3868 tempted to optimize redisplay based on lines displayed
3869 in the first redisplay. */
3870 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3871 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3872 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3873 }
3874
3875 /* Was display preempted? */
3876 paused_p = row < end;
3877
3878 set_cursor:
3879
3880 /* Fix the appearance of overlapping(overlapped rows. */
3881 if (!paused_p && !w->pseudo_window_p)
3882 {
3883 if (changed_p && rif->fix_overlapping_area)
3884 {
3885 redraw_overlapped_rows (w, yb);
3886 redraw_overlapping_rows (w, yb);
3887 }
3888
3889 /* Make cursor visible at cursor position of W. */
3890 set_window_cursor_after_update (w);
3891
3892 #if 0 /* Check that current matrix invariants are satisfied. This is
3893 for debugging only. See the comment of check_matrix_invariants. */
3894 IF_DEBUG (check_matrix_invariants (w));
3895 #endif
3896 }
3897
3898 #if GLYPH_DEBUG
3899 /* Remember the redisplay method used to display the matrix. */
3900 strcpy (w->current_matrix->method, w->desired_matrix->method);
3901 #endif
3902
3903 /* End of update of window W. */
3904 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3905 }
3906 else
3907 paused_p = 1;
3908
3909 clear_glyph_matrix (desired_matrix);
3910
3911 return paused_p;
3912 }
3913
3914
3915 /* Update the display of area AREA in window W, row number VPOS.
3916 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3917
3918 static void
3919 update_marginal_area (w, area, vpos)
3920 struct window *w;
3921 int area, vpos;
3922 {
3923 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3924
3925 /* Let functions in xterm.c know what area subsequent X positions
3926 will be relative to. */
3927 updated_area = area;
3928
3929 /* Set cursor to start of glyphs, write them, and clear to the end
3930 of the area. I don't think that something more sophisticated is
3931 necessary here, since marginal areas will not be the default. */
3932 rif->cursor_to (vpos, 0, desired_row->y, 0);
3933 if (desired_row->used[area])
3934 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3935 rif->clear_end_of_line (-1);
3936 }
3937
3938
3939 /* Update the display of the text area of row VPOS in window W.
3940 Value is non-zero if display has changed. */
3941
3942 static int
3943 update_text_area (w, vpos)
3944 struct window *w;
3945 int vpos;
3946 {
3947 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3948 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3949 int changed_p = 0;
3950
3951 /* Let functions in xterm.c know what area subsequent X positions
3952 will be relative to. */
3953 updated_area = TEXT_AREA;
3954
3955 /* If rows are at different X or Y, or rows have different height,
3956 or the current row is marked invalid, write the entire line. */
3957 if (!current_row->enabled_p
3958 || desired_row->y != current_row->y
3959 || desired_row->ascent != current_row->ascent
3960 || desired_row->phys_ascent != current_row->phys_ascent
3961 || desired_row->phys_height != current_row->phys_height
3962 || desired_row->visible_height != current_row->visible_height
3963 || current_row->overlapped_p
3964 || current_row->mouse_face_p
3965 || current_row->x != desired_row->x)
3966 {
3967 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3968
3969 if (desired_row->used[TEXT_AREA])
3970 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3971 desired_row->used[TEXT_AREA]);
3972
3973 /* Clear to end of window. */
3974 rif->clear_end_of_line (-1);
3975 changed_p = 1;
3976 }
3977 else
3978 {
3979 int stop, i, x;
3980 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3981 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3982
3983 /* If the desired row extends its face to the text area end,
3984 make sure we write at least one glyph, so that the face
3985 extension actually takes place. */
3986 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3987 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3988 ? 1 : 0));
3989
3990 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3991 i = 0;
3992 x = desired_row->x;
3993
3994 while (i < stop)
3995 {
3996 /* Skip over glyphs that both rows have in common. These
3997 don't have to be written. */
3998 while (i < stop
3999 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
4000 {
4001 x += desired_glyph->pixel_width;
4002 ++desired_glyph, ++current_glyph, ++i;
4003 }
4004
4005 /* Consider the case that the current row contains "xxx ppp
4006 ggg" in italic Courier font, and the desired row is "xxx
4007 ggg". The character `p' has lbearing, `g' has not. The
4008 loop above will stop in front of the first `p' in the
4009 current row. If we would start writing glyphs there, we
4010 wouldn't erase the lbearing of the `p'. The rest of the
4011 lbearing problem is then taken care of by x_draw_glyphs. */
4012 if (current_row->contains_overlapping_glyphs_p
4013 && i > 0
4014 && i < current_row->used[TEXT_AREA]
4015 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
4016 {
4017 int left, right;
4018 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4019 &left, &right);
4020 while (left > 0 && i > 0)
4021 {
4022 --i, --desired_glyph, --current_glyph;
4023 x -= desired_glyph->pixel_width;
4024 left -= desired_glyph->pixel_width;
4025 }
4026 }
4027
4028 /* Try to avoid writing the entire rest of the desired row
4029 by looking for a resync point. This mainly prevents
4030 mode line flickering in the case the mode line is in
4031 fixed-pitch font, which it usually will be. */
4032 if (i < desired_row->used[TEXT_AREA])
4033 {
4034 int start_x = x, start_hpos = i;
4035 struct glyph *start = desired_glyph;
4036 int current_x = x;
4037
4038 /* Find the next glyph that's equal again. */
4039 while (i < stop
4040 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4041 && x == current_x)
4042 {
4043 x += desired_glyph->pixel_width;
4044 current_x += current_glyph->pixel_width;
4045 ++desired_glyph, ++current_glyph, ++i;
4046 }
4047
4048 if (i == start_hpos || x != current_x)
4049 {
4050 i = start_hpos;
4051 x = start_x;
4052 desired_glyph = start;
4053 break;
4054 }
4055
4056 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4057 rif->write_glyphs (start, i - start_hpos);
4058 changed_p = 1;
4059 }
4060 }
4061
4062 /* Write the rest. */
4063 if (i < desired_row->used[TEXT_AREA])
4064 {
4065 rif->cursor_to (vpos, i, desired_row->y, x);
4066 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4067 changed_p = 1;
4068 }
4069
4070 /* Maybe clear to end of line. */
4071 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4072 {
4073 /* If new row extends to the end of the text area, nothing
4074 has to be cleared, if and only if we did a write_glyphs
4075 above. This is made sure by setting desired_stop_pos
4076 appropriately above. */
4077 xassert (i < desired_row->used[TEXT_AREA]);
4078 }
4079 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4080 {
4081 /* If old row extends to the end of the text area, clear. */
4082 if (i >= desired_row->used[TEXT_AREA])
4083 rif->cursor_to (vpos, i, desired_row->y,
4084 desired_row->x + desired_row->pixel_width);
4085 rif->clear_end_of_line (-1);
4086 changed_p = 1;
4087 }
4088 else if (desired_row->pixel_width < current_row->pixel_width)
4089 {
4090 /* Otherwise clear to the end of the old row. Everything
4091 after that position should be clear already. */
4092 int x;
4093
4094 if (i >= desired_row->used[TEXT_AREA])
4095 rif->cursor_to (vpos, i, desired_row->y,
4096 desired_row->x + desired_row->pixel_width);
4097
4098 /* If cursor is displayed at the end of the line, make sure
4099 it's cleared. Nowadays we don't have a phys_cursor_glyph
4100 with which to erase the cursor (because this method
4101 doesn't work with lbearing/rbearing), so we must do it
4102 this way. */
4103 if (vpos == w->phys_cursor.vpos
4104 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4105 {
4106 w->phys_cursor_on_p = 0;
4107 x = -1;
4108 }
4109 else
4110 x = current_row->x + current_row->pixel_width;
4111 rif->clear_end_of_line (x);
4112 changed_p = 1;
4113 }
4114 }
4115
4116 return changed_p;
4117 }
4118
4119
4120 /* Update row VPOS in window W. Value is non-zero if display has been
4121 changed. */
4122
4123 static int
4124 update_window_line (w, vpos, mouse_face_overwritten_p)
4125 struct window *w;
4126 int vpos, *mouse_face_overwritten_p;
4127 {
4128 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4129 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4130 int changed_p = 0;
4131
4132 xassert (desired_row->enabled_p);
4133
4134 /* Set the row being updated. This is important to let xterm.c
4135 know what line height values are in effect. */
4136 updated_row = desired_row;
4137
4138 /* Update display of the left margin area, if there is one. */
4139 if (!desired_row->full_width_p
4140 && !NILP (w->left_margin_width))
4141 {
4142 changed_p = 1;
4143 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4144 }
4145
4146 /* Update the display of the text area. */
4147 if (update_text_area (w, vpos))
4148 {
4149 changed_p = 1;
4150 if (current_row->mouse_face_p)
4151 *mouse_face_overwritten_p = 1;
4152 }
4153
4154 /* Update display of the right margin area, if there is one. */
4155 if (!desired_row->full_width_p
4156 && !NILP (w->right_margin_width))
4157 {
4158 changed_p = 1;
4159 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4160 }
4161
4162 /* Draw truncation marks etc. */
4163 if (!current_row->enabled_p
4164 || desired_row->y != current_row->y
4165 || desired_row->visible_height != current_row->visible_height
4166 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4167 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4168 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4169 || desired_row->continued_p != current_row->continued_p
4170 || desired_row->mode_line_p != current_row->mode_line_p
4171 || (desired_row->indicate_empty_line_p
4172 != current_row->indicate_empty_line_p)
4173 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4174 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4175 rif->after_update_window_line_hook (desired_row);
4176
4177 /* Update current_row from desired_row. */
4178 make_current (w->desired_matrix, w->current_matrix, vpos);
4179 updated_row = NULL;
4180 return changed_p;
4181 }
4182
4183
4184 /* Set the cursor after an update of window W. This function may only
4185 be called from update_window. */
4186
4187 static void
4188 set_window_cursor_after_update (w)
4189 struct window *w;
4190 {
4191 struct frame *f = XFRAME (w->frame);
4192 int cx, cy, vpos, hpos;
4193
4194 /* Not intended for frame matrix updates. */
4195 xassert (FRAME_WINDOW_P (f));
4196
4197 if (cursor_in_echo_area
4198 && !NILP (echo_area_buffer[0])
4199 /* If we are showing a message instead of the mini-buffer,
4200 show the cursor for the message instead. */
4201 && XWINDOW (minibuf_window) == w
4202 && EQ (minibuf_window, echo_area_window)
4203 /* These cases apply only to the frame that contains
4204 the active mini-buffer window. */
4205 && FRAME_HAS_MINIBUF_P (f)
4206 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4207 {
4208 cx = cy = vpos = hpos = 0;
4209
4210 if (cursor_in_echo_area >= 0)
4211 {
4212 /* If the mini-buffer is several lines high, find the last
4213 line that has any text on it. Note: either all lines
4214 are enabled or none. Otherwise we wouldn't be able to
4215 determine Y. */
4216 struct glyph_row *row, *last_row;
4217 struct glyph *glyph;
4218 int yb = window_text_bottom_y (w);
4219
4220 last_row = NULL;
4221 for (row = MATRIX_ROW (w->current_matrix, 0);
4222 row->enabled_p;
4223 ++row)
4224 {
4225 if (row->used[TEXT_AREA]
4226 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4227 last_row = row;
4228
4229 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4230 break;
4231 }
4232
4233 if (last_row)
4234 {
4235 struct glyph *start = row->glyphs[TEXT_AREA];
4236 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4237
4238 while (last > start && last->charpos < 0)
4239 --last;
4240
4241 for (glyph = start; glyph < last; ++glyph)
4242 {
4243 cx += glyph->pixel_width;
4244 ++hpos;
4245 }
4246
4247 cy = last_row->y;
4248 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4249 }
4250 }
4251 }
4252 else
4253 {
4254 cx = w->cursor.x;
4255 cy = w->cursor.y;
4256 hpos = w->cursor.hpos;
4257 vpos = w->cursor.vpos;
4258 }
4259
4260 /* Window cursor can be out of sync for horizontally split windows. */
4261 hpos = max (0, hpos);
4262 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4263 vpos = max (0, vpos);
4264 vpos = min (w->current_matrix->nrows - 1, vpos);
4265 rif->cursor_to (vpos, hpos, cy, cx);
4266 }
4267
4268
4269 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4270 tree rooted at W. */
4271
4272 void
4273 set_window_update_flags (w, on_p)
4274 struct window *w;
4275 int on_p;
4276 {
4277 while (w)
4278 {
4279 if (!NILP (w->hchild))
4280 set_window_update_flags (XWINDOW (w->hchild), on_p);
4281 else if (!NILP (w->vchild))
4282 set_window_update_flags (XWINDOW (w->vchild), on_p);
4283 else
4284 w->must_be_updated_p = on_p;
4285
4286 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4287 }
4288 }
4289
4290
4291 \f
4292 /***********************************************************************
4293 Window-Based Scrolling
4294 ***********************************************************************/
4295
4296 /* Structure describing rows in scrolling_window. */
4297
4298 struct row_entry
4299 {
4300 /* Number of occurrences of this row in desired and current matrix. */
4301 int old_uses, new_uses;
4302
4303 /* Vpos of row in new matrix. */
4304 int new_line_number;
4305
4306 /* Bucket index of this row_entry in the hash table row_table. */
4307 int bucket;
4308
4309 /* The row described by this entry. */
4310 struct glyph_row *row;
4311
4312 /* Hash collision chain. */
4313 struct row_entry *next;
4314 };
4315
4316 /* A pool to allocate row_entry structures from, and the size of the
4317 pool. The pool is reallocated in scrolling_window when we find
4318 that we need a larger one. */
4319
4320 static struct row_entry *row_entry_pool;
4321 static int row_entry_pool_size;
4322
4323 /* Index of next free entry in row_entry_pool. */
4324
4325 static int row_entry_idx;
4326
4327 /* The hash table used during scrolling, and the table's size. This
4328 table is used to quickly identify equal rows in the desired and
4329 current matrix. */
4330
4331 static struct row_entry **row_table;
4332 static int row_table_size;
4333
4334 /* Vectors of pointers to row_entry structures belonging to the
4335 current and desired matrix, and the size of the vectors. */
4336
4337 static struct row_entry **old_lines, **new_lines;
4338 static int old_lines_size, new_lines_size;
4339
4340 /* A pool to allocate run structures from, and its size. */
4341
4342 static struct run *run_pool;
4343 static int runs_size;
4344
4345 /* A vector of runs of lines found during scrolling. */
4346
4347 static struct run **runs;
4348
4349 static struct row_entry *add_row_entry P_ ((struct window *,
4350 struct glyph_row *));
4351
4352
4353 /* Add glyph row ROW to the scrolling hash table during the scrolling
4354 of window W. */
4355
4356 static INLINE struct row_entry *
4357 add_row_entry (w, row)
4358 struct window *w;
4359 struct glyph_row *row;
4360 {
4361 struct row_entry *entry;
4362 int i = row->hash % row_table_size;
4363
4364 entry = row_table[i];
4365 while (entry && !row_equal_p (w, entry->row, row, 1))
4366 entry = entry->next;
4367
4368 if (entry == NULL)
4369 {
4370 entry = row_entry_pool + row_entry_idx++;
4371 entry->row = row;
4372 entry->old_uses = entry->new_uses = 0;
4373 entry->new_line_number = 0;
4374 entry->bucket = i;
4375 entry->next = row_table[i];
4376 row_table[i] = entry;
4377 }
4378
4379 return entry;
4380 }
4381
4382
4383 /* Try to reuse part of the current display of W by scrolling lines.
4384 HEADER_LINE_P non-zero means W has a top mode line.
4385
4386 The algorithm is taken from Communications of the ACM, Apr78 "A
4387 Technique for Isolating Differences Between Files." It should take
4388 O(N) time.
4389
4390 A short outline of the steps of the algorithm
4391
4392 1. Skip lines equal at the start and end of both matrices.
4393
4394 2. Enter rows in the current and desired matrix into a symbol
4395 table, counting how often they appear in both matrices.
4396
4397 3. Rows that appear exactly once in both matrices serve as anchors,
4398 i.e. we assume that such lines are likely to have been moved.
4399
4400 4. Starting from anchor lines, extend regions to be scrolled both
4401 forward and backward.
4402
4403 Value is
4404
4405 -1 if all rows were found to be equal.
4406 0 to indicate that we did not scroll the display, or
4407 1 if we did scroll. */
4408
4409 static int
4410 scrolling_window (w, header_line_p)
4411 struct window *w;
4412 int header_line_p;
4413 {
4414 struct glyph_matrix *desired_matrix = w->desired_matrix;
4415 struct glyph_matrix *current_matrix = w->current_matrix;
4416 int yb = window_text_bottom_y (w);
4417 int i, j, first_old, first_new, last_old, last_new;
4418 int nruns, nbytes, n, run_idx;
4419 struct row_entry *entry;
4420
4421 /* Skip over rows equal at the start. */
4422 i = header_line_p ? 1 : 0;
4423 while (i < current_matrix->nrows - 1
4424 && MATRIX_ROW_ENABLED_P (current_matrix, i)
4425 && MATRIX_ROW_ENABLED_P (desired_matrix, i)
4426 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb
4427 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb
4428 && row_equal_p (w,
4429 MATRIX_ROW (desired_matrix, i),
4430 MATRIX_ROW (current_matrix, i), 1))
4431 {
4432 assign_row (MATRIX_ROW (current_matrix, i),
4433 MATRIX_ROW (desired_matrix, i));
4434 MATRIX_ROW (desired_matrix, i)->enabled_p = 0;
4435 ++i;
4436 }
4437
4438 /* Give up if some rows in the desired matrix are not enabled. */
4439 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4440 return -1;
4441
4442 first_old = first_new = i;
4443
4444 /* Set last_new to the index + 1 of the last enabled row in the
4445 desired matrix. */
4446 i = first_new + 1;
4447 while (i < desired_matrix->nrows - 1
4448 && MATRIX_ROW (desired_matrix, i)->enabled_p
4449 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4450 ++i;
4451
4452 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4453 return 0;
4454
4455 last_new = i;
4456
4457 /* Set last_old to the index + 1 of the last enabled row in the
4458 current matrix. We don't look at the enabled flag here because
4459 we plan to reuse part of the display even if other parts are
4460 disabled. */
4461 i = first_old + 1;
4462 while (i < current_matrix->nrows - 1
4463 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4464 ++i;
4465 last_old = i;
4466
4467 /* Skip over rows equal at the bottom. */
4468 i = last_new;
4469 j = last_old;
4470 while (i - 1 > first_new
4471 && j - 1 > first_old
4472 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4473 && (MATRIX_ROW (current_matrix, i - 1)->y
4474 == MATRIX_ROW (desired_matrix, j - 1)->y)
4475 && row_equal_p (w,
4476 MATRIX_ROW (desired_matrix, i - 1),
4477 MATRIX_ROW (current_matrix, j - 1), 1))
4478 --i, --j;
4479 last_new = i;
4480 last_old = j;
4481
4482 /* Nothing to do if all rows are equal. */
4483 if (last_new == first_new)
4484 return 0;
4485
4486 /* Reallocate vectors, tables etc. if necessary. */
4487
4488 if (current_matrix->nrows > old_lines_size)
4489 {
4490 old_lines_size = current_matrix->nrows;
4491 nbytes = old_lines_size * sizeof *old_lines;
4492 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4493 }
4494
4495 if (desired_matrix->nrows > new_lines_size)
4496 {
4497 new_lines_size = desired_matrix->nrows;
4498 nbytes = new_lines_size * sizeof *new_lines;
4499 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4500 }
4501
4502 n = desired_matrix->nrows + current_matrix->nrows;
4503 if (3 * n > row_table_size)
4504 {
4505 row_table_size = next_almost_prime (3 * n);
4506 nbytes = row_table_size * sizeof *row_table;
4507 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4508 bzero (row_table, nbytes);
4509 }
4510
4511 if (n > row_entry_pool_size)
4512 {
4513 row_entry_pool_size = n;
4514 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4515 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4516 }
4517
4518 if (desired_matrix->nrows > runs_size)
4519 {
4520 runs_size = desired_matrix->nrows;
4521 nbytes = runs_size * sizeof *runs;
4522 runs = (struct run **) xrealloc (runs, nbytes);
4523 nbytes = runs_size * sizeof *run_pool;
4524 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4525 }
4526
4527 nruns = run_idx = 0;
4528 row_entry_idx = 0;
4529
4530 /* Add rows from the current and desired matrix to the hash table
4531 row_hash_table to be able to find equal ones quickly. */
4532
4533 for (i = first_old; i < last_old; ++i)
4534 {
4535 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4536 {
4537 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4538 old_lines[i] = entry;
4539 ++entry->old_uses;
4540 }
4541 else
4542 old_lines[i] = NULL;
4543 }
4544
4545 for (i = first_new; i < last_new; ++i)
4546 {
4547 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4548 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4549 ++entry->new_uses;
4550 entry->new_line_number = i;
4551 new_lines[i] = entry;
4552 }
4553
4554 /* Identify moves based on lines that are unique and equal
4555 in both matrices. */
4556 for (i = first_old; i < last_old;)
4557 if (old_lines[i]
4558 && old_lines[i]->old_uses == 1
4559 && old_lines[i]->new_uses == 1)
4560 {
4561 int j, k;
4562 int new_line = old_lines[i]->new_line_number;
4563 struct run *run = run_pool + run_idx++;
4564
4565 /* Record move. */
4566 run->current_vpos = i;
4567 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4568 run->desired_vpos = new_line;
4569 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4570 run->nrows = 1;
4571 run->height = MATRIX_ROW (current_matrix, i)->height;
4572
4573 /* Extend backward. */
4574 j = i - 1;
4575 k = new_line - 1;
4576 while (j > first_old
4577 && k > first_new
4578 && old_lines[j] == new_lines[k])
4579 {
4580 int h = MATRIX_ROW (current_matrix, j)->height;
4581 --run->current_vpos;
4582 --run->desired_vpos;
4583 ++run->nrows;
4584 run->height += h;
4585 run->desired_y -= h;
4586 run->current_y -= h;
4587 --j, --k;
4588 }
4589
4590 /* Extend forward. */
4591 j = i + 1;
4592 k = new_line + 1;
4593 while (j < last_old
4594 && k < last_new
4595 && old_lines[j] == new_lines[k])
4596 {
4597 int h = MATRIX_ROW (current_matrix, j)->height;
4598 ++run->nrows;
4599 run->height += h;
4600 ++j, ++k;
4601 }
4602
4603 /* Insert run into list of all runs. Order runs by copied
4604 pixel lines. Note that we record runs that don't have to
4605 be copied because they are already in place. This is done
4606 because we can avoid calling update_window_line in this
4607 case. */
4608 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4609 ;
4610 for (k = nruns; k >= j; --k)
4611 runs[k] = runs[k - 1];
4612 runs[j] = run;
4613 ++nruns;
4614
4615 i += run->nrows;
4616 }
4617 else
4618 ++i;
4619
4620 /* Do the moves. Do it in a way that we don't overwrite something
4621 we want to copy later on. This is not solvable in general
4622 because there is only one display and we don't have a way to
4623 exchange areas on this display. Example:
4624
4625 +-----------+ +-----------+
4626 | A | | B |
4627 +-----------+ --> +-----------+
4628 | B | | A |
4629 +-----------+ +-----------+
4630
4631 Instead, prefer bigger moves, and invalidate moves that would
4632 copy from where we copied to. */
4633
4634 for (i = 0; i < nruns; ++i)
4635 if (runs[i]->nrows > 0)
4636 {
4637 struct run *r = runs[i];
4638
4639 /* Copy on the display. */
4640 if (r->current_y != r->desired_y)
4641 {
4642 rif->scroll_run_hook (w, r);
4643
4644 /* Invalidate runs that copy from where we copied to. */
4645 for (j = i + 1; j < nruns; ++j)
4646 {
4647 struct run *p = runs[j];
4648
4649 if ((p->current_y >= r->desired_y
4650 && p->current_y < r->desired_y + r->height)
4651 || (p->current_y + p->height >= r->desired_y
4652 && (p->current_y + p->height
4653 < r->desired_y + r->height)))
4654 p->nrows = 0;
4655 }
4656 }
4657
4658 /* Assign matrix rows. */
4659 for (j = 0; j < r->nrows; ++j)
4660 {
4661 struct glyph_row *from, *to;
4662 int to_overlapped_p;
4663
4664 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4665 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4666 to_overlapped_p = to->overlapped_p;
4667 assign_row (to, from);
4668 to->enabled_p = 1, from->enabled_p = 0;
4669 to->overlapped_p = to_overlapped_p;
4670 }
4671 }
4672
4673 /* Clear the hash table, for the next time. */
4674 for (i = 0; i < row_entry_idx; ++i)
4675 row_table[row_entry_pool[i].bucket] = NULL;
4676
4677 /* Value is non-zero to indicate that we scrolled the display. */
4678 return 1;
4679 }
4680
4681
4682 \f
4683 /************************************************************************
4684 Frame-Based Updates
4685 ************************************************************************/
4686
4687 /* Update the desired frame matrix of frame F.
4688
4689 FORCE_P non-zero means that the update should not be stopped by
4690 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4691 should not be tried.
4692
4693 Value is non-zero if update was stopped due to pending input. */
4694
4695 static int
4696 update_frame_1 (f, force_p, inhibit_id_p)
4697 struct frame *f;
4698 int force_p;
4699 int inhibit_id_p;
4700 {
4701 /* Frame matrices to work on. */
4702 struct glyph_matrix *current_matrix = f->current_matrix;
4703 struct glyph_matrix *desired_matrix = f->desired_matrix;
4704 int i;
4705 int pause;
4706 int preempt_count = baud_rate / 2400 + 1;
4707 extern int input_pending;
4708
4709 xassert (current_matrix && desired_matrix);
4710
4711 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4712 calculate_costs (f);
4713
4714 if (preempt_count <= 0)
4715 preempt_count = 1;
4716
4717 if (redisplay_dont_pause)
4718 force_p = 1;
4719 else if (!force_p && detect_input_pending ())
4720 {
4721 pause = 1;
4722 goto do_pause;
4723 }
4724
4725 /* If we cannot insert/delete lines, it's no use trying it. */
4726 if (!line_ins_del_ok)
4727 inhibit_id_p = 1;
4728
4729 /* See if any of the desired lines are enabled; don't compute for
4730 i/d line if just want cursor motion. */
4731 for (i = 0; i < desired_matrix->nrows; i++)
4732 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4733 break;
4734
4735 /* Try doing i/d line, if not yet inhibited. */
4736 if (!inhibit_id_p && i < desired_matrix->nrows)
4737 force_p |= scrolling (f);
4738
4739 /* Update the individual lines as needed. Do bottom line first. */
4740 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4741 update_frame_line (f, desired_matrix->nrows - 1);
4742
4743 /* Now update the rest of the lines. */
4744 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4745 {
4746 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4747 {
4748 if (FRAME_TERMCAP_P (f))
4749 {
4750 /* Flush out every so many lines.
4751 Also flush out if likely to have more than 1k buffered
4752 otherwise. I'm told that some telnet connections get
4753 really screwed by more than 1k output at once. */
4754 int outq = PENDING_OUTPUT_COUNT (stdout);
4755 if (outq > 900
4756 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4757 {
4758 fflush (stdout);
4759 if (preempt_count == 1)
4760 {
4761 #ifdef EMACS_OUTQSIZE
4762 if (EMACS_OUTQSIZE (0, &outq) < 0)
4763 /* Probably not a tty. Ignore the error and reset
4764 * the outq count. */
4765 outq = PENDING_OUTPUT_COUNT (stdout);
4766 #endif
4767 outq *= 10;
4768 if (baud_rate <= outq && baud_rate > 0)
4769 sleep (outq / baud_rate);
4770 }
4771 }
4772 }
4773
4774 if ((i - 1) % preempt_count == 0)
4775 detect_input_pending ();
4776
4777 update_frame_line (f, i);
4778 }
4779 }
4780
4781 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4782
4783 /* Now just clean up termcap drivers and set cursor, etc. */
4784 if (!pause)
4785 {
4786 if ((cursor_in_echo_area
4787 /* If we are showing a message instead of the mini-buffer,
4788 show the cursor for the message instead of for the
4789 (now hidden) mini-buffer contents. */
4790 || (EQ (minibuf_window, selected_window)
4791 && EQ (minibuf_window, echo_area_window)
4792 && !NILP (echo_area_buffer[0])))
4793 /* These cases apply only to the frame that contains
4794 the active mini-buffer window. */
4795 && FRAME_HAS_MINIBUF_P (f)
4796 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4797 {
4798 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4799 int row, col;
4800
4801 if (cursor_in_echo_area < 0)
4802 {
4803 /* Negative value of cursor_in_echo_area means put
4804 cursor at beginning of line. */
4805 row = top;
4806 col = 0;
4807 }
4808 else
4809 {
4810 /* Positive value of cursor_in_echo_area means put
4811 cursor at the end of the prompt. If the mini-buffer
4812 is several lines high, find the last line that has
4813 any text on it. */
4814 row = FRAME_HEIGHT (f);
4815 do
4816 {
4817 --row;
4818 col = 0;
4819
4820 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4821 {
4822 /* Frame rows are filled up with spaces that
4823 must be ignored here. */
4824 struct glyph_row *r = MATRIX_ROW (current_matrix,
4825 row);
4826 struct glyph *start = r->glyphs[TEXT_AREA];
4827 struct glyph *last = start + r->used[TEXT_AREA];
4828
4829 while (last > start
4830 && (last - 1)->charpos < 0)
4831 --last;
4832
4833 col = last - start;
4834 }
4835 }
4836 while (row > top && col == 0);
4837
4838 /* Make sure COL is not out of range. */
4839 if (col >= FRAME_CURSOR_X_LIMIT (f))
4840 {
4841 /* If we have another row, advance cursor into it. */
4842 if (row < FRAME_HEIGHT (f) - 1)
4843 {
4844 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4845 row++;
4846 }
4847 /* Otherwise move it back in range. */
4848 else
4849 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4850 }
4851 }
4852
4853 cursor_to (row, col);
4854 }
4855 else
4856 {
4857 /* We have only one cursor on terminal frames. Use it to
4858 display the cursor of the selected window. */
4859 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4860 if (w->cursor.vpos >= 0
4861 /* The cursor vpos may be temporarily out of bounds
4862 in the following situation: There is one window,
4863 with the cursor in the lower half of it. The window
4864 is split, and a message causes a redisplay before
4865 a new cursor position has been computed. */
4866 && w->cursor.vpos < XFASTINT (w->height))
4867 {
4868 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4869 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4870
4871 if (INTEGERP (w->left_margin_width))
4872 x += XFASTINT (w->left_margin_width);
4873
4874 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4875 cursor_to (y, x);
4876 }
4877 }
4878 }
4879
4880 do_pause:
4881
4882 clear_desired_matrices (f);
4883 return pause;
4884 }
4885
4886
4887 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4888
4889 int
4890 scrolling (frame)
4891 struct frame *frame;
4892 {
4893 int unchanged_at_top, unchanged_at_bottom;
4894 int window_size;
4895 int changed_lines;
4896 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4897 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4898 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4899 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4900 register int i;
4901 int free_at_end_vpos = FRAME_HEIGHT (frame);
4902 struct glyph_matrix *current_matrix = frame->current_matrix;
4903 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4904
4905 if (!current_matrix)
4906 abort ();
4907
4908 /* Compute hash codes of all the lines. Also calculate number of
4909 changed lines, number of unchanged lines at the beginning, and
4910 number of unchanged lines at the end. */
4911 changed_lines = 0;
4912 unchanged_at_top = 0;
4913 unchanged_at_bottom = FRAME_HEIGHT (frame);
4914 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4915 {
4916 /* Give up on this scrolling if some old lines are not enabled. */
4917 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4918 return 0;
4919 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4920 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4921 {
4922 /* This line cannot be redrawn, so don't let scrolling mess it. */
4923 new_hash[i] = old_hash[i];
4924 #define INFINITY 1000000 /* Taken from scroll.c */
4925 draw_cost[i] = INFINITY;
4926 }
4927 else
4928 {
4929 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4930 draw_cost[i] = line_draw_cost (desired_matrix, i);
4931 }
4932
4933 if (old_hash[i] != new_hash[i])
4934 {
4935 changed_lines++;
4936 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4937 }
4938 else if (i == unchanged_at_top)
4939 unchanged_at_top++;
4940 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4941 }
4942
4943 /* If changed lines are few, don't allow preemption, don't scroll. */
4944 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4945 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4946 return 1;
4947
4948 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4949 - unchanged_at_bottom);
4950
4951 if (scroll_region_ok)
4952 free_at_end_vpos -= unchanged_at_bottom;
4953 else if (memory_below_frame)
4954 free_at_end_vpos = -1;
4955
4956 /* If large window, fast terminal and few lines in common between
4957 current frame and desired frame, don't bother with i/d calc. */
4958 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4959 && (window_size >=
4960 10 * scrolling_max_lines_saved (unchanged_at_top,
4961 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4962 old_hash, new_hash, draw_cost)))
4963 return 0;
4964
4965 if (window_size < 2)
4966 return 0;
4967
4968 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4969 draw_cost + unchanged_at_top - 1,
4970 old_draw_cost + unchanged_at_top - 1,
4971 old_hash + unchanged_at_top - 1,
4972 new_hash + unchanged_at_top - 1,
4973 free_at_end_vpos - unchanged_at_top);
4974
4975 return 0;
4976 }
4977
4978
4979 /* Count the number of blanks at the start of the vector of glyphs R
4980 which is LEN glyphs long. */
4981
4982 static int
4983 count_blanks (r, len)
4984 struct glyph *r;
4985 int len;
4986 {
4987 int i;
4988
4989 for (i = 0; i < len; ++i)
4990 if (!CHAR_GLYPH_SPACE_P (r[i]))
4991 break;
4992
4993 return i;
4994 }
4995
4996
4997 /* Count the number of glyphs in common at the start of the glyph
4998 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
4999 of STR2. Value is the number of equal glyphs equal at the start. */
5000
5001 static int
5002 count_match (str1, end1, str2, end2)
5003 struct glyph *str1, *end1, *str2, *end2;
5004 {
5005 struct glyph *p1 = str1;
5006 struct glyph *p2 = str2;
5007
5008 while (p1 < end1
5009 && p2 < end2
5010 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5011 ++p1, ++p2;
5012
5013 return p1 - str1;
5014 }
5015
5016
5017 /* Char insertion/deletion cost vector, from term.c */
5018
5019 extern int *char_ins_del_vector;
5020 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5021
5022
5023 /* Perform a frame-based update on line VPOS in frame FRAME. */
5024
5025 static void
5026 update_frame_line (frame, vpos)
5027 register struct frame *frame;
5028 int vpos;
5029 {
5030 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5031 int tem;
5032 int osp, nsp, begmatch, endmatch, olen, nlen;
5033 struct glyph_matrix *current_matrix = frame->current_matrix;
5034 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5035 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5036 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5037 int must_write_whole_line_p;
5038
5039 if (desired_row->inverse_p
5040 != (current_row->enabled_p && current_row->inverse_p))
5041 {
5042 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5043 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5044 current_row->enabled_p = 0;
5045 }
5046 else
5047 reassert_line_highlight (desired_row->inverse_p, vpos);
5048
5049 /* Current row not enabled means it has unknown contents. We must
5050 write the whole desired line in that case. */
5051 must_write_whole_line_p = !current_row->enabled_p;
5052 if (must_write_whole_line_p)
5053 {
5054 obody = 0;
5055 olen = 0;
5056 }
5057 else
5058 {
5059 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5060 olen = current_row->used[TEXT_AREA];
5061
5062 if (! current_row->inverse_p)
5063 {
5064 /* Ignore trailing spaces, if we can. */
5065 if (!must_write_spaces)
5066 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5067 olen--;
5068 }
5069 else
5070 {
5071 /* For an inverse-video line, make sure it's filled with
5072 spaces all the way to the frame edge so that the reverse
5073 video extends all the way across. */
5074 while (olen < FRAME_WIDTH (frame) - 1)
5075 obody[olen++] = space_glyph;
5076 }
5077 }
5078
5079 current_row->enabled_p = 1;
5080 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5081 current_row->inverse_p = desired_row->inverse_p;
5082
5083 /* If desired line is empty, just clear the line. */
5084 if (!desired_row->enabled_p)
5085 {
5086 nlen = 0;
5087 goto just_erase;
5088 }
5089
5090 nbody = desired_row->glyphs[TEXT_AREA];
5091 nlen = desired_row->used[TEXT_AREA];
5092 nend = nbody + nlen;
5093
5094 /* If display line has unknown contents, write the whole line. */
5095 if (must_write_whole_line_p)
5096 {
5097 /* Ignore spaces at the end, if we can. */
5098 if (!must_write_spaces)
5099 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5100 --nlen;
5101
5102 /* Write the contents of the desired line. */
5103 if (nlen)
5104 {
5105 cursor_to (vpos, 0);
5106 write_glyphs (nbody, nlen);
5107 }
5108
5109 /* Don't call clear_end_of_line if we already wrote the whole
5110 line. The cursor will not be at the right margin in that
5111 case but in the line below. */
5112 if (nlen < FRAME_WINDOW_WIDTH (frame))
5113 {
5114 cursor_to (vpos, nlen);
5115 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5116 }
5117 else
5118 /* Make sure we are in the right row, otherwise cursor movement
5119 with cmgoto might use `ch' in the wrong row. */
5120 cursor_to (vpos, 0);
5121
5122 make_current (desired_matrix, current_matrix, vpos);
5123 return;
5124 }
5125
5126 /* Pretend trailing spaces are not there at all,
5127 unless for one reason or another we must write all spaces. */
5128 if (!desired_row->inverse_p)
5129 {
5130 if (!must_write_spaces)
5131 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5132 nlen--;
5133 }
5134 else
5135 {
5136 /* For an inverse-video line, give it extra trailing spaces all
5137 the way to the frame edge so that the reverse video extends
5138 all the way across. */
5139 while (nlen < FRAME_WIDTH (frame) - 1)
5140 nbody[nlen++] = space_glyph;
5141 }
5142
5143 /* If there's no i/d char, quickly do the best we can without it. */
5144 if (!char_ins_del_ok)
5145 {
5146 int i, j;
5147
5148 /* Find the first glyph in desired row that doesn't agree with
5149 a glyph in the current row, and write the rest from there on. */
5150 for (i = 0; i < nlen; i++)
5151 {
5152 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5153 {
5154 /* Find the end of the run of different glyphs. */
5155 j = i + 1;
5156 while (j < nlen
5157 && (j >= olen
5158 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5159 || CHAR_GLYPH_PADDING_P (nbody[j])))
5160 ++j;
5161
5162 /* Output this run of non-matching chars. */
5163 cursor_to (vpos, i);
5164 write_glyphs (nbody + i, j - i);
5165 i = j - 1;
5166
5167 /* Now find the next non-match. */
5168 }
5169 }
5170
5171 /* Clear the rest of the line, or the non-clear part of it. */
5172 if (olen > nlen)
5173 {
5174 cursor_to (vpos, nlen);
5175 clear_end_of_line (olen);
5176 }
5177
5178 /* Make current row = desired row. */
5179 make_current (desired_matrix, current_matrix, vpos);
5180 return;
5181 }
5182
5183 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5184 characters in a row. */
5185
5186 if (!olen)
5187 {
5188 /* If current line is blank, skip over initial spaces, if
5189 possible, and write the rest. */
5190 if (must_write_spaces || desired_row->inverse_p)
5191 nsp = 0;
5192 else
5193 nsp = count_blanks (nbody, nlen);
5194
5195 if (nlen > nsp)
5196 {
5197 cursor_to (vpos, nsp);
5198 write_glyphs (nbody + nsp, nlen - nsp);
5199 }
5200
5201 /* Exchange contents between current_frame and new_frame. */
5202 make_current (desired_matrix, current_matrix, vpos);
5203 return;
5204 }
5205
5206 /* Compute number of leading blanks in old and new contents. */
5207 osp = count_blanks (obody, olen);
5208 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
5209
5210 /* Compute number of matching chars starting with first non-blank. */
5211 begmatch = count_match (obody + osp, obody + olen,
5212 nbody + nsp, nbody + nlen);
5213
5214 /* Spaces in new match implicit space past the end of old. */
5215 /* A bug causing this to be a no-op was fixed in 18.29. */
5216 if (!must_write_spaces && osp + begmatch == olen)
5217 {
5218 np1 = nbody + nsp;
5219 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5220 ++begmatch;
5221 }
5222
5223 /* Avoid doing insert/delete char
5224 just cause number of leading spaces differs
5225 when the following text does not match. */
5226 if (begmatch == 0 && osp != nsp)
5227 osp = nsp = min (osp, nsp);
5228
5229 /* Find matching characters at end of line */
5230 op1 = obody + olen;
5231 np1 = nbody + nlen;
5232 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5233 while (op1 > op2
5234 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5235 {
5236 op1--;
5237 np1--;
5238 }
5239 endmatch = obody + olen - op1;
5240
5241 /* tem gets the distance to insert or delete.
5242 endmatch is how many characters we save by doing so.
5243 Is it worth it? */
5244
5245 tem = (nlen - nsp) - (olen - osp);
5246 if (endmatch && tem
5247 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5248 endmatch = 0;
5249
5250 /* nsp - osp is the distance to insert or delete.
5251 If that is nonzero, begmatch is known to be nonzero also.
5252 begmatch + endmatch is how much we save by doing the ins/del.
5253 Is it worth it? */
5254
5255 if (nsp != osp
5256 && (!char_ins_del_ok
5257 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5258 {
5259 begmatch = 0;
5260 endmatch = 0;
5261 osp = nsp = min (osp, nsp);
5262 }
5263
5264 /* Now go through the line, inserting, writing and
5265 deleting as appropriate. */
5266
5267 if (osp > nsp)
5268 {
5269 cursor_to (vpos, nsp);
5270 delete_glyphs (osp - nsp);
5271 }
5272 else if (nsp > osp)
5273 {
5274 /* If going to delete chars later in line
5275 and insert earlier in the line,
5276 must delete first to avoid losing data in the insert */
5277 if (endmatch && nlen < olen + nsp - osp)
5278 {
5279 cursor_to (vpos, nlen - endmatch + osp - nsp);
5280 delete_glyphs (olen + nsp - osp - nlen);
5281 olen = nlen - (nsp - osp);
5282 }
5283 cursor_to (vpos, osp);
5284 insert_glyphs (0, nsp - osp);
5285 }
5286 olen += nsp - osp;
5287
5288 tem = nsp + begmatch + endmatch;
5289 if (nlen != tem || olen != tem)
5290 {
5291 cursor_to (vpos, nsp + begmatch);
5292 if (!endmatch || nlen == olen)
5293 {
5294 /* If new text being written reaches right margin,
5295 there is no need to do clear-to-eol at the end.
5296 (and it would not be safe, since cursor is not
5297 going to be "at the margin" after the text is done) */
5298 if (nlen == FRAME_WINDOW_WIDTH (frame))
5299 olen = 0;
5300 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5301 }
5302 else if (nlen > olen)
5303 {
5304 /* Here, we used to have the following simple code:
5305 ----------------------------------------
5306 write_glyphs (nbody + nsp + begmatch, olen - tem);
5307 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5308 ----------------------------------------
5309 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5310 is a padding glyph. */
5311 int out = olen - tem; /* Columns to be overwritten originally. */
5312 int del;
5313
5314 /* Calculate columns we can actually overwrite. */
5315 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5316 write_glyphs (nbody + nsp + begmatch, out);
5317 /* If we left columns to be overwritten, we must delete them. */
5318 del = olen - tem - out;
5319 if (del > 0) delete_glyphs (del);
5320 /* At last, we insert columns not yet written out. */
5321 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5322 olen = nlen;
5323 }
5324 else if (olen > nlen)
5325 {
5326 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5327 delete_glyphs (olen - nlen);
5328 olen = nlen;
5329 }
5330 }
5331
5332 just_erase:
5333 /* If any unerased characters remain after the new line, erase them. */
5334 if (olen > nlen)
5335 {
5336 cursor_to (vpos, nlen);
5337 clear_end_of_line (olen);
5338 }
5339
5340 /* Exchange contents between current_frame and new_frame. */
5341 make_current (desired_matrix, current_matrix, vpos);
5342 }
5343
5344
5345 \f
5346 /***********************************************************************
5347 X/Y Position -> Buffer Position
5348 ***********************************************************************/
5349
5350 /* Return the character position of the character at window relative
5351 pixel position (*X, *Y). *X and *Y are adjusted to character
5352 boundaries. */
5353
5354 int
5355 buffer_posn_from_coords (w, x, y)
5356 struct window *w;
5357 int *x, *y;
5358 {
5359 struct it it;
5360 struct buffer *old_current_buffer = current_buffer;
5361 struct text_pos startp;
5362 int left_area_width;
5363
5364 current_buffer = XBUFFER (w->buffer);
5365 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5366 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5367 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5368 start_display (&it, w, startp);
5369
5370 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5371 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5372 MOVE_TO_X | MOVE_TO_Y);
5373
5374 *x = it.current_x - it.first_visible_x + left_area_width;
5375 *y = it.current_y;
5376 current_buffer = old_current_buffer;
5377 return IT_CHARPOS (it);
5378 }
5379
5380
5381 /* Value is the string under window-relative coordinates X/Y in the
5382 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5383 means look at the mode line. *CHARPOS is set to the position in
5384 the string returned. */
5385
5386 Lisp_Object
5387 mode_line_string (w, x, y, mode_line_p, charpos)
5388 struct window *w;
5389 int x, y, mode_line_p;
5390 int *charpos;
5391 {
5392 struct glyph_row *row;
5393 struct glyph *glyph, *end;
5394 struct frame *f = XFRAME (w->frame);
5395 int x0;
5396 Lisp_Object string = Qnil;
5397
5398 if (mode_line_p)
5399 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5400 else
5401 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5402
5403 if (row->mode_line_p && row->enabled_p)
5404 {
5405 /* The mode lines are displayed over scroll bars and bitmap
5406 areas, and X is window-relative. Correct X by the scroll bar
5407 and bitmap area width. */
5408 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5409 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5410 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5411
5412 /* Find the glyph under X. If we find one with a string object,
5413 it's the one we were looking for. */
5414 glyph = row->glyphs[TEXT_AREA];
5415 end = glyph + row->used[TEXT_AREA];
5416 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5417 if (x >= x0 && x < x0 + glyph->pixel_width)
5418 {
5419 string = glyph->object;
5420 *charpos = glyph->charpos;
5421 break;
5422 }
5423 }
5424
5425 return string;
5426 }
5427
5428
5429 /***********************************************************************
5430 Changing Frame Sizes
5431 ***********************************************************************/
5432
5433 #ifdef SIGWINCH
5434
5435 SIGTYPE
5436 window_change_signal (signalnum) /* If we don't have an argument, */
5437 int signalnum; /* some compilers complain in signal calls. */
5438 {
5439 int width, height;
5440 #ifndef USE_CRT_DLL
5441 extern int errno;
5442 #endif
5443 int old_errno = errno;
5444
5445 get_frame_size (&width, &height);
5446
5447 /* The frame size change obviously applies to a termcap-controlled
5448 frame. Find such a frame in the list, and assume it's the only
5449 one (since the redisplay code always writes to stdout, not a
5450 FILE * specified in the frame structure). Record the new size,
5451 but don't reallocate the data structures now. Let that be done
5452 later outside of the signal handler. */
5453
5454 {
5455 Lisp_Object tail, frame;
5456
5457 FOR_EACH_FRAME (tail, frame)
5458 {
5459 if (FRAME_TERMCAP_P (XFRAME (frame)))
5460 {
5461 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5462 break;
5463 }
5464 }
5465 }
5466
5467 signal (SIGWINCH, window_change_signal);
5468 errno = old_errno;
5469 }
5470 #endif /* SIGWINCH */
5471
5472
5473 /* Do any change in frame size that was requested by a signal. SAFE
5474 non-zero means this function is called from a place where it is
5475 safe to change frame sizes while a redisplay is in progress. */
5476
5477 void
5478 do_pending_window_change (safe)
5479 int safe;
5480 {
5481 /* If window_change_signal should have run before, run it now. */
5482 if (redisplaying_p && !safe)
5483 return;
5484
5485 while (delayed_size_change)
5486 {
5487 Lisp_Object tail, frame;
5488
5489 delayed_size_change = 0;
5490
5491 FOR_EACH_FRAME (tail, frame)
5492 {
5493 struct frame *f = XFRAME (frame);
5494
5495 int height = FRAME_NEW_HEIGHT (f);
5496 int width = FRAME_NEW_WIDTH (f);
5497
5498 if (height != 0 || width != 0)
5499 change_frame_size (f, height, width, 0, 0, safe);
5500 }
5501 }
5502 }
5503
5504
5505 /* Change the frame height and/or width. Values may be given as zero to
5506 indicate no change is to take place.
5507
5508 If DELAY is non-zero, then assume we're being called from a signal
5509 handler, and queue the change for later - perhaps the next
5510 redisplay. Since this tries to resize windows, we can't call it
5511 from a signal handler.
5512
5513 SAFE non-zero means this function is called from a place where it's
5514 safe to change frame sizes while a redisplay is in progress. */
5515
5516 void
5517 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5518 register struct frame *f;
5519 int newheight, newwidth, pretend, delay, safe;
5520 {
5521 Lisp_Object tail, frame;
5522
5523 if (! FRAME_WINDOW_P (f))
5524 {
5525 /* When using termcap, or on MS-DOS, all frames use
5526 the same screen, so a change in size affects all frames. */
5527 FOR_EACH_FRAME (tail, frame)
5528 if (! FRAME_WINDOW_P (XFRAME (frame)))
5529 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5530 pretend, delay, safe);
5531 }
5532 else
5533 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5534 }
5535
5536 static void
5537 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5538 register struct frame *f;
5539 int newheight, newwidth, pretend, delay, safe;
5540 {
5541 int new_frame_window_width;
5542 int count = specpdl_ptr - specpdl;
5543
5544 /* If we can't deal with the change now, queue it for later. */
5545 if (delay || (redisplaying_p && !safe))
5546 {
5547 FRAME_NEW_HEIGHT (f) = newheight;
5548 FRAME_NEW_WIDTH (f) = newwidth;
5549 delayed_size_change = 1;
5550 return;
5551 }
5552
5553 /* This size-change overrides any pending one for this frame. */
5554 FRAME_NEW_HEIGHT (f) = 0;
5555 FRAME_NEW_WIDTH (f) = 0;
5556
5557 /* If an argument is zero, set it to the current value. */
5558 if (newheight == 0)
5559 newheight = FRAME_HEIGHT (f);
5560 if (newwidth == 0)
5561 newwidth = FRAME_WIDTH (f);
5562
5563 /* Compute width of windows in F.
5564 This is the width of the frame without vertical scroll bars. */
5565 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5566
5567 /* Round up to the smallest acceptable size. */
5568 check_frame_size (f, &newheight, &newwidth);
5569
5570 /* If we're not changing the frame size, quit now. */
5571 if (newheight == FRAME_HEIGHT (f)
5572 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5573 return;
5574
5575 BLOCK_INPUT;
5576
5577 #ifdef MSDOS
5578 /* We only can set screen dimensions to certain values supported
5579 by our video hardware. Try to find the smallest size greater
5580 or equal to the requested dimensions. */
5581 dos_set_window_size (&newheight, &newwidth);
5582 #endif
5583
5584 if (newheight != FRAME_HEIGHT (f))
5585 {
5586 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5587 {
5588 /* Frame has both root and mini-buffer. */
5589 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5590 FRAME_TOP_MARGIN (f));
5591 set_window_height (FRAME_ROOT_WINDOW (f),
5592 (newheight
5593 - 1
5594 - FRAME_TOP_MARGIN (f)),
5595 0);
5596 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5597 newheight - 1);
5598 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5599 }
5600 else
5601 /* Frame has just one top-level window. */
5602 set_window_height (FRAME_ROOT_WINDOW (f),
5603 newheight - FRAME_TOP_MARGIN (f), 0);
5604
5605 if (FRAME_TERMCAP_P (f) && !pretend)
5606 FrameRows = newheight;
5607 }
5608
5609 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5610 {
5611 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5612 if (FRAME_HAS_MINIBUF_P (f))
5613 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5614
5615 if (FRAME_TERMCAP_P (f) && !pretend)
5616 FrameCols = newwidth;
5617
5618 if (WINDOWP (f->tool_bar_window))
5619 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5620 }
5621
5622 FRAME_HEIGHT (f) = newheight;
5623 SET_FRAME_WIDTH (f, newwidth);
5624
5625 {
5626 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5627 int text_area_x, text_area_y, text_area_width, text_area_height;
5628
5629 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5630 &text_area_height);
5631 if (w->cursor.x >= text_area_x + text_area_width)
5632 w->cursor.hpos = w->cursor.x = 0;
5633 if (w->cursor.y >= text_area_y + text_area_height)
5634 w->cursor.vpos = w->cursor.y = 0;
5635 }
5636
5637 adjust_glyphs (f);
5638 SET_FRAME_GARBAGED (f);
5639 calculate_costs (f);
5640
5641 UNBLOCK_INPUT;
5642
5643 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5644
5645 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5646 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5647 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5648
5649 unbind_to (count, Qnil);
5650 }
5651
5652
5653 \f
5654 /***********************************************************************
5655 Terminal Related Lisp Functions
5656 ***********************************************************************/
5657
5658 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5659 1, 1, "FOpen termscript file: ",
5660 "Start writing all terminal output to FILE as well as the terminal.\n\
5661 FILE = nil means just close any termscript file currently open.")
5662 (file)
5663 Lisp_Object file;
5664 {
5665 if (termscript != 0) fclose (termscript);
5666 termscript = 0;
5667
5668 if (! NILP (file))
5669 {
5670 file = Fexpand_file_name (file, Qnil);
5671 termscript = fopen (XSTRING (file)->data, "w");
5672 if (termscript == 0)
5673 report_file_error ("Opening termscript", Fcons (file, Qnil));
5674 }
5675 return Qnil;
5676 }
5677
5678
5679 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5680 Ssend_string_to_terminal, 1, 1, 0,
5681 "Send STRING to the terminal without alteration.\n\
5682 Control characters in STRING will have terminal-dependent effects.")
5683 (string)
5684 Lisp_Object string;
5685 {
5686 /* ??? Perhaps we should do something special for multibyte strings here. */
5687 CHECK_STRING (string, 0);
5688 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5689 fflush (stdout);
5690 if (termscript)
5691 {
5692 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5693 termscript);
5694 fflush (termscript);
5695 }
5696 return Qnil;
5697 }
5698
5699
5700 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5701 "Beep, or flash the screen.\n\
5702 Also, unless an argument is given,\n\
5703 terminate any keyboard macro currently executing.")
5704 (arg)
5705 Lisp_Object arg;
5706 {
5707 if (!NILP (arg))
5708 {
5709 if (noninteractive)
5710 putchar (07);
5711 else
5712 ring_bell ();
5713 fflush (stdout);
5714 }
5715 else
5716 bitch_at_user ();
5717
5718 return Qnil;
5719 }
5720
5721 void
5722 bitch_at_user ()
5723 {
5724 if (noninteractive)
5725 putchar (07);
5726 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5727 error ("Keyboard macro terminated by a command ringing the bell");
5728 else
5729 ring_bell ();
5730 fflush (stdout);
5731 }
5732
5733
5734 \f
5735 /***********************************************************************
5736 Sleeping, Waiting
5737 ***********************************************************************/
5738
5739 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5740 "Pause, without updating display, for SECONDS seconds.\n\
5741 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5742 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5743 additional wait period, in milliseconds; this may be useful if your\n\
5744 Emacs was built without floating point support.\n\
5745 \(Not all operating systems support waiting for a fraction of a second.)")
5746 (seconds, milliseconds)
5747 Lisp_Object seconds, milliseconds;
5748 {
5749 int sec, usec;
5750
5751 if (NILP (milliseconds))
5752 XSETINT (milliseconds, 0);
5753 else
5754 CHECK_NUMBER (milliseconds, 1);
5755 usec = XINT (milliseconds) * 1000;
5756
5757 {
5758 double duration = extract_float (seconds);
5759 sec = (int) duration;
5760 usec += (duration - sec) * 1000000;
5761 }
5762
5763 #ifndef EMACS_HAS_USECS
5764 if (sec == 0 && usec != 0)
5765 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5766 #endif
5767
5768 /* Assure that 0 <= usec < 1000000. */
5769 if (usec < 0)
5770 {
5771 /* We can't rely on the rounding being correct if user is negative. */
5772 if (-1000000 < usec)
5773 sec--, usec += 1000000;
5774 else
5775 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5776 }
5777 else
5778 sec += usec / 1000000, usec %= 1000000;
5779
5780 if (sec < 0 || (sec == 0 && usec == 0))
5781 return Qnil;
5782
5783 {
5784 Lisp_Object zero;
5785
5786 XSETFASTINT (zero, 0);
5787 wait_reading_process_input (sec, usec, zero, 0);
5788 }
5789
5790 /* We should always have wait_reading_process_input; we have a dummy
5791 implementation for systems which don't support subprocesses. */
5792 #if 0
5793 /* No wait_reading_process_input */
5794 immediate_quit = 1;
5795 QUIT;
5796
5797 #ifdef VMS
5798 sys_sleep (sec);
5799 #else /* not VMS */
5800 /* The reason this is done this way
5801 (rather than defined (H_S) && defined (H_T))
5802 is because the VMS preprocessor doesn't grok `defined' */
5803 #ifdef HAVE_SELECT
5804 EMACS_GET_TIME (end_time);
5805 EMACS_SET_SECS_USECS (timeout, sec, usec);
5806 EMACS_ADD_TIME (end_time, end_time, timeout);
5807
5808 while (1)
5809 {
5810 EMACS_GET_TIME (timeout);
5811 EMACS_SUB_TIME (timeout, end_time, timeout);
5812 if (EMACS_TIME_NEG_P (timeout)
5813 || !select (1, 0, 0, 0, &timeout))
5814 break;
5815 }
5816 #else /* not HAVE_SELECT */
5817 sleep (sec);
5818 #endif /* HAVE_SELECT */
5819 #endif /* not VMS */
5820
5821 immediate_quit = 0;
5822 #endif /* no subprocesses */
5823
5824 return Qnil;
5825 }
5826
5827
5828 /* This is just like wait_reading_process_input, except that
5829 it does the redisplay.
5830
5831 It's also much like Fsit_for, except that it can be used for
5832 waiting for input as well. */
5833
5834 Lisp_Object
5835 sit_for (sec, usec, reading, display, initial_display)
5836 int sec, usec, reading, display, initial_display;
5837 {
5838 Lisp_Object read_kbd;
5839
5840 swallow_events (display);
5841
5842 if (detect_input_pending_run_timers (display))
5843 return Qnil;
5844
5845 if (initial_display)
5846 redisplay_preserve_echo_area ();
5847
5848 if (sec == 0 && usec == 0)
5849 return Qt;
5850
5851 #ifdef SIGIO
5852 gobble_input (0);
5853 #endif
5854
5855 XSETINT (read_kbd, reading ? -1 : 1);
5856 wait_reading_process_input (sec, usec, read_kbd, display);
5857
5858 return detect_input_pending () ? Qnil : Qt;
5859 }
5860
5861
5862 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5863 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5864 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5865 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5866 additional wait period, in milliseconds; this may be useful if your\n\
5867 Emacs was built without floating point support.\n\
5868 \(Not all operating systems support waiting for a fraction of a second.)\n\
5869 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5870 Redisplay is preempted as always if input arrives, and does not happen\n\
5871 if input is available before it starts.\n\
5872 Value is t if waited the full time with no input arriving.")
5873 (seconds, milliseconds, nodisp)
5874 Lisp_Object seconds, milliseconds, nodisp;
5875 {
5876 int sec, usec;
5877
5878 if (NILP (milliseconds))
5879 XSETINT (milliseconds, 0);
5880 else
5881 CHECK_NUMBER (milliseconds, 1);
5882 usec = XINT (milliseconds) * 1000;
5883
5884 {
5885 double duration = extract_float (seconds);
5886 sec = (int) duration;
5887 usec += (duration - sec) * 1000000;
5888 }
5889
5890 #ifndef EMACS_HAS_USECS
5891 if (usec != 0 && sec == 0)
5892 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5893 #endif
5894
5895 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5896 }
5897
5898
5899 \f
5900 /***********************************************************************
5901 Other Lisp Functions
5902 ***********************************************************************/
5903
5904 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5905 session's frames, frame names, buffers, buffer-read-only flags, and
5906 buffer-modified-flags, and a trailing sentinel (so we don't need to
5907 add length checks). */
5908
5909 static Lisp_Object frame_and_buffer_state;
5910
5911
5912 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5913 Sframe_or_buffer_changed_p, 0, 0, 0,
5914 "Return non-nil if the frame and buffer state appears to have changed.\n\
5915 The state variable is an internal vector containing all frames and buffers,\n\
5916 aside from buffers whose names start with space,\n\
5917 along with the buffers' read-only and modified flags, which allows a fast\n\
5918 check to see whether the menu bars might need to be recomputed.\n\
5919 If this function returns non-nil, it updates the internal vector to reflect\n\
5920 the current state.\n")
5921 ()
5922 {
5923 Lisp_Object tail, frame, buf;
5924 Lisp_Object *vecp;
5925 int n;
5926
5927 vecp = XVECTOR (frame_and_buffer_state)->contents;
5928 FOR_EACH_FRAME (tail, frame)
5929 {
5930 if (!EQ (*vecp++, frame))
5931 goto changed;
5932 if (!EQ (*vecp++, XFRAME (frame)->name))
5933 goto changed;
5934 }
5935 /* Check that the buffer info matches.
5936 No need to test for the end of the vector
5937 because the last element of the vector is lambda
5938 and that will always cause a mismatch. */
5939 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5940 {
5941 buf = XCDR (XCAR (tail));
5942 /* Ignore buffers that aren't included in buffer lists. */
5943 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5944 continue;
5945 if (!EQ (*vecp++, buf))
5946 goto changed;
5947 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5948 goto changed;
5949 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5950 goto changed;
5951 }
5952 /* Detect deletion of a buffer at the end of the list. */
5953 if (EQ (*vecp, Qlambda))
5954 return Qnil;
5955 changed:
5956 /* Start with 1 so there is room for at least one lambda at the end. */
5957 n = 1;
5958 FOR_EACH_FRAME (tail, frame)
5959 n += 2;
5960 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5961 n += 3;
5962 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5963 if (n > XVECTOR (frame_and_buffer_state)->size
5964 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5965 /* Add 20 extra so we grow it less often. */
5966 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5967 vecp = XVECTOR (frame_and_buffer_state)->contents;
5968 FOR_EACH_FRAME (tail, frame)
5969 {
5970 *vecp++ = frame;
5971 *vecp++ = XFRAME (frame)->name;
5972 }
5973 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5974 {
5975 buf = XCDR (XCAR (tail));
5976 /* Ignore buffers that aren't included in buffer lists. */
5977 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5978 continue;
5979 *vecp++ = buf;
5980 *vecp++ = XBUFFER (buf)->read_only;
5981 *vecp++ = Fbuffer_modified_p (buf);
5982 }
5983 /* Fill up the vector with lambdas (always at least one). */
5984 *vecp++ = Qlambda;
5985 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5986 < XVECTOR (frame_and_buffer_state)->size)
5987 *vecp++ = Qlambda;
5988 /* Make sure we didn't overflow the vector. */
5989 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5990 > XVECTOR (frame_and_buffer_state)->size)
5991 abort ();
5992 return Qt;
5993 }
5994
5995
5996 \f
5997 /***********************************************************************
5998 Initialization
5999 ***********************************************************************/
6000
6001 char *terminal_type;
6002
6003 /* Initialization done when Emacs fork is started, before doing stty.
6004 Determine terminal type and set terminal_driver. Then invoke its
6005 decoding routine to set up variables in the terminal package. */
6006
6007 void
6008 init_display ()
6009 {
6010 #ifdef HAVE_X_WINDOWS
6011 extern int display_arg;
6012 #endif
6013
6014 /* Construct the space glyph. */
6015 space_glyph.type = CHAR_GLYPH;
6016 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6017 space_glyph.charpos = -1;
6018
6019 meta_key = 0;
6020 inverse_video = 0;
6021 cursor_in_echo_area = 0;
6022 terminal_type = (char *) 0;
6023
6024 /* Now is the time to initialize this; it's used by init_sys_modes
6025 during startup. */
6026 Vwindow_system = Qnil;
6027
6028 /* If the user wants to use a window system, we shouldn't bother
6029 initializing the terminal. This is especially important when the
6030 terminal is so dumb that emacs gives up before and doesn't bother
6031 using the window system.
6032
6033 If the DISPLAY environment variable is set and nonempty,
6034 try to use X, and die with an error message if that doesn't work. */
6035
6036 #ifdef HAVE_X_WINDOWS
6037 if (! display_arg)
6038 {
6039 char *display;
6040 #ifdef VMS
6041 display = getenv ("DECW$DISPLAY");
6042 #else
6043 display = getenv ("DISPLAY");
6044 #endif
6045
6046 display_arg = (display != 0 && *display != 0);
6047 }
6048
6049 if (!inhibit_window_system && display_arg
6050 #ifndef CANNOT_DUMP
6051 && initialized
6052 #endif
6053 )
6054 {
6055 Vwindow_system = intern ("x");
6056 #ifdef HAVE_X11
6057 Vwindow_system_version = make_number (11);
6058 #else
6059 Vwindow_system_version = make_number (10);
6060 #endif
6061 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6062 /* In some versions of ncurses,
6063 tputs crashes if we have not called tgetent.
6064 So call tgetent. */
6065 { char b[2044]; tgetent (b, "xterm");}
6066 #endif
6067 adjust_frame_glyphs_initially ();
6068 return;
6069 }
6070 #endif /* HAVE_X_WINDOWS */
6071
6072 #ifdef HAVE_NTGUI
6073 if (!inhibit_window_system)
6074 {
6075 Vwindow_system = intern ("w32");
6076 Vwindow_system_version = make_number (1);
6077 adjust_frame_glyphs_initially ();
6078 return;
6079 }
6080 #endif /* HAVE_NTGUI */
6081
6082 /* If no window system has been specified, try to use the terminal. */
6083 if (! isatty (0))
6084 {
6085 fatal ("standard input is not a tty");
6086 exit (1);
6087 }
6088
6089 /* Look at the TERM variable */
6090 terminal_type = (char *) getenv ("TERM");
6091 if (!terminal_type)
6092 {
6093 #ifdef VMS
6094 fprintf (stderr, "Please specify your terminal type.\n\
6095 For types defined in VMS, use set term /device=TYPE.\n\
6096 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6097 \(The quotation marks are necessary since terminal types are lower case.)\n");
6098 #else
6099 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6100 #endif
6101 exit (1);
6102 }
6103
6104 #ifdef VMS
6105 /* VMS DCL tends to up-case things, so down-case term type.
6106 Hardly any uppercase letters in terminal types; should be none. */
6107 {
6108 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6109 char *p;
6110
6111 strcpy (new, terminal_type);
6112
6113 for (p = new; *p; p++)
6114 if (isupper (*p))
6115 *p = tolower (*p);
6116
6117 terminal_type = new;
6118 }
6119 #endif /* VMS */
6120
6121 term_init (terminal_type);
6122
6123 {
6124 struct frame *sf = SELECTED_FRAME ();
6125 int width = FRAME_WINDOW_WIDTH (sf);
6126 int height = FRAME_HEIGHT (sf);
6127
6128 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6129
6130 /* If these sizes are so big they cause overflow, just ignore the
6131 change. It's not clear what better we could do. */
6132 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6133 fatal ("screen size %dx%d too big", width, height);
6134 }
6135
6136 adjust_frame_glyphs_initially ();
6137 calculate_costs (XFRAME (selected_frame));
6138
6139 #ifdef SIGWINCH
6140 #ifndef CANNOT_DUMP
6141 if (initialized)
6142 #endif /* CANNOT_DUMP */
6143 signal (SIGWINCH, window_change_signal);
6144 #endif /* SIGWINCH */
6145
6146 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6147 if (initialized
6148 && !noninteractive
6149 #ifdef MSDOS
6150 /* The MSDOS terminal turns on its ``window system'' relatively
6151 late into the startup, so we cannot do the frame faces'
6152 initialization just yet. It will be done later by pc-win.el
6153 and internal_terminal_init. */
6154 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6155 #endif
6156 && NILP (Vwindow_system))
6157 {
6158 /* For the initial frame, we don't have any way of knowing what
6159 are the foreground and background colors of the terminal. */
6160 struct frame *sf = SELECTED_FRAME();
6161
6162 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6163 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6164 call0 (intern ("tty-set-up-initial-frame-faces"));
6165 }
6166 }
6167
6168
6169 \f
6170 /***********************************************************************
6171 Blinking cursor
6172 ***********************************************************************/
6173
6174 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6175 Sinternal_show_cursor, 2, 2, 0,
6176 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6177 WINDOW nil means use the selected window. SHOW non-nil means\n\
6178 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6179 don't show a cursor.")
6180 (window, show)
6181 Lisp_Object window, show;
6182 {
6183 /* Don't change cursor state while redisplaying. This could confuse
6184 output routines. */
6185 if (!redisplaying_p)
6186 {
6187 if (NILP (window))
6188 window = selected_window;
6189 else
6190 CHECK_WINDOW (window, 2);
6191
6192 XWINDOW (window)->cursor_off_p = NILP (show);
6193 }
6194
6195 return Qnil;
6196 }
6197
6198
6199 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6200 Sinternal_show_cursor_p, 0, 1, 0,
6201 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6202 WINDOW nil or omitted means report on the selected window.")
6203 (window)
6204 Lisp_Object window;
6205 {
6206 struct window *w;
6207
6208 if (NILP (window))
6209 window = selected_window;
6210 else
6211 CHECK_WINDOW (window, 2);
6212
6213 w = XWINDOW (window);
6214 return w->cursor_off_p ? Qnil : Qt;
6215 }
6216
6217 \f
6218 /***********************************************************************
6219 Initialization
6220 ***********************************************************************/
6221
6222 void
6223 syms_of_display ()
6224 {
6225 defsubr (&Sredraw_frame);
6226 defsubr (&Sredraw_display);
6227 defsubr (&Sframe_or_buffer_changed_p);
6228 defsubr (&Sopen_termscript);
6229 defsubr (&Sding);
6230 defsubr (&Ssit_for);
6231 defsubr (&Ssleep_for);
6232 defsubr (&Ssend_string_to_terminal);
6233 defsubr (&Sinternal_show_cursor);
6234 defsubr (&Sinternal_show_cursor_p);
6235
6236 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6237 staticpro (&frame_and_buffer_state);
6238
6239 Qdisplay_table = intern ("display-table");
6240 staticpro (&Qdisplay_table);
6241 Qredisplay_dont_pause = intern ("redisplay-dont-pause");
6242 staticpro (&Qredisplay_dont_pause);
6243
6244 DEFVAR_INT ("baud-rate", &baud_rate,
6245 "*The output baud rate of the terminal.\n\
6246 On most systems, changing this value will affect the amount of padding\n\
6247 and the other strategic decisions made during redisplay.");
6248
6249 DEFVAR_BOOL ("inverse-video", &inverse_video,
6250 "*Non-nil means invert the entire frame display.\n\
6251 This means everything is in inverse video which otherwise would not be.");
6252
6253 DEFVAR_BOOL ("visible-bell", &visible_bell,
6254 "*Non-nil means try to flash the frame to represent a bell.");
6255
6256 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6257 "*Non-nil means no need to redraw entire frame after suspending.\n\
6258 A non-nil value is useful if the terminal can automatically preserve\n\
6259 Emacs's frame display when you reenter Emacs.\n\
6260 It is up to you to set this variable if your terminal can do that.");
6261
6262 DEFVAR_LISP ("window-system", &Vwindow_system,
6263 "A symbol naming the window-system under which Emacs is running\n\
6264 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6265
6266 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6267 "The version number of the window system in use.\n\
6268 For X windows, this is 10 or 11.");
6269
6270 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6271 "Non-nil means put cursor in minibuffer, at end of any message there.");
6272
6273 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6274 "Table defining how to output a glyph code to the frame.\n\
6275 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6276 Each element can be:\n\
6277 integer: a glyph code which this glyph is an alias for.\n\
6278 string: output this glyph using that string (not impl. in X windows).\n\
6279 nil: this glyph mod 256 is char code to output,\n\
6280 and this glyph / 256 is face code for X windows (see `face-id').");
6281 Vglyph_table = Qnil;
6282
6283 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6284 "Display table to use for buffers that specify none.\n\
6285 See `buffer-display-table' for more information.");
6286 Vstandard_display_table = Qnil;
6287
6288 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6289 "*Non-nil means update isn't paused when input is detected.");
6290 redisplay_dont_pause = 0;
6291
6292 /* Initialize `window-system', unless init_display already decided it. */
6293 #ifdef CANNOT_DUMP
6294 if (noninteractive)
6295 #endif
6296 {
6297 Vwindow_system = Qnil;
6298 Vwindow_system_version = Qnil;
6299 }
6300 }