(adjust_glyph_matrix, enable_glyph_matrix_rows):
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "keyboard.h"
41 #include "frame.h"
42 #include "window.h"
43 #include "commands.h"
44 #include "disptab.h"
45 #include "indent.h"
46 #include "intervals.h"
47 #include "blockinput.h"
48 #include "process.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
95 #include <stdio_ext.h>
96 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
97 #endif
98 #ifndef PENDING_OUTPUT_COUNT
99 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
100 #endif
101 #endif /* not __GNU_LIBRARY__ */
102
103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
104 #include <term.h> /* for tgetent */
105 #endif
106 \f
107 /* Structure to pass dimensions around. Used for character bounding
108 boxes, glyph matrix dimensions and alike. */
109
110 struct dim
111 {
112 int width;
113 int height;
114 };
115
116 \f
117 /* Function prototypes. */
118
119 static void redraw_overlapping_rows P_ ((struct window *, int));
120 static void redraw_overlapped_rows P_ ((struct window *, int));
121 static int count_blanks P_ ((struct glyph *, int));
122 static int count_match P_ ((struct glyph *, struct glyph *,
123 struct glyph *, struct glyph *));
124 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
125 static void update_frame_line P_ ((struct frame *, int));
126 static struct dim allocate_matrices_for_frame_redisplay
127 P_ ((Lisp_Object, int, int, struct dim, int, int *));
128 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
129 struct dim));
130 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
131 static void adjust_frame_glyphs P_ ((struct frame *));
132 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
133 static void free_glyph_matrix P_ ((struct glyph_matrix *));
134 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
135 int, int, struct dim));
136 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
137 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
138 #ifdef GLYPH_DEBUG
139 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
140 #endif
141 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
142 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
143 struct window *));
144 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
145 struct window *));
146 static struct glyph_pool *new_glyph_pool P_ ((void));
147 static void free_glyph_pool P_ ((struct glyph_pool *));
148 static void adjust_frame_glyphs_initially P_ ((void));
149 static void adjust_frame_message_buffer P_ ((struct frame *));
150 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
151 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
152 static void build_frame_matrix P_ ((struct frame *));
153 void clear_current_matrices P_ ((struct frame *));
154 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
155 int, int));
156 static void clear_window_matrices P_ ((struct window *, int));
157 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
158 static int scrolling_window P_ ((struct window *, int));
159 static int update_window_line P_ ((struct window *, int, int *));
160 static void update_marginal_area P_ ((struct window *, int, int));
161 static int update_text_area P_ ((struct window *, int));
162 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
163 int));
164 static void mirror_make_current P_ ((struct window *, int));
165 void check_window_matrix_pointers P_ ((struct window *));
166 #if GLYPH_DEBUG
167 static void check_matrix_pointers P_ ((struct glyph_matrix *,
168 struct glyph_matrix *));
169 #endif
170 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
171 static int update_window_tree P_ ((struct window *, int));
172 static int update_window P_ ((struct window *, int));
173 static int update_frame_1 P_ ((struct frame *, int, int));
174 static void set_window_cursor_after_update P_ ((struct window *));
175 static int row_equal_p P_ ((struct window *, struct glyph_row *,
176 struct glyph_row *, int));
177 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
178 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
179 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
180 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
181 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
182 struct window *frame_row_to_window P_ ((struct window *, int));
183
184
185 \f
186 /* Non-zero means don't pause redisplay for pending input. (This is
187 for debugging and for a future implementation of EDT-like
188 scrolling. */
189
190 int redisplay_dont_pause;
191
192 /* Nonzero upon entry to redisplay means do not assume anything about
193 current contents of actual terminal frame; clear and redraw it. */
194
195 int frame_garbaged;
196
197 /* Nonzero means last display completed. Zero means it was preempted. */
198
199 int display_completed;
200
201 /* Lisp variable visible-bell; enables use of screen-flash instead of
202 audible bell. */
203
204 int visible_bell;
205
206 /* Invert the color of the whole frame, at a low level. */
207
208 int inverse_video;
209
210 /* Line speed of the terminal. */
211
212 int baud_rate;
213
214 /* Either nil or a symbol naming the window system under which Emacs
215 is running. */
216
217 Lisp_Object Vwindow_system;
218
219 /* Version number of X windows: 10, 11 or nil. */
220
221 Lisp_Object Vwindow_system_version;
222
223 /* Vector of glyph definitions. Indexed by glyph number, the contents
224 are a string which is how to output the glyph.
225
226 If Vglyph_table is nil, a glyph is output by using its low 8 bits
227 as a character code.
228
229 This is an obsolete feature that is no longer used. The variable
230 is retained for compatibility. */
231
232 Lisp_Object Vglyph_table;
233
234 /* Display table to use for vectors that don't specify their own. */
235
236 Lisp_Object Vstandard_display_table;
237
238 /* Nonzero means reading single-character input with prompt so put
239 cursor on mini-buffer after the prompt. positive means at end of
240 text in echo area; negative means at beginning of line. */
241
242 int cursor_in_echo_area;
243
244 Lisp_Object Qdisplay_table, Qredisplay_dont_pause;
245
246 \f
247 /* The currently selected frame. In a single-frame version, this
248 variable always equals the_only_frame. */
249
250 Lisp_Object selected_frame;
251
252 /* A frame which is not just a mini-buffer, or 0 if there are no such
253 frames. This is usually the most recent such frame that was
254 selected. In a single-frame version, this variable always holds
255 the address of the_only_frame. */
256
257 struct frame *last_nonminibuf_frame;
258
259 /* Stdio stream being used for copy of all output. */
260
261 FILE *termscript;
262
263 /* Structure for info on cursor positioning. */
264
265 struct cm Wcm;
266
267 /* 1 means SIGWINCH happened when not safe. */
268
269 int delayed_size_change;
270
271 /* 1 means glyph initialization has been completed at startup. */
272
273 static int glyphs_initialized_initially_p;
274
275 /* Updated window if != 0. Set by update_window. */
276
277 struct window *updated_window;
278
279 /* Glyph row updated in update_window_line, and area that is updated. */
280
281 struct glyph_row *updated_row;
282 int updated_area;
283
284 /* A glyph for a space. */
285
286 struct glyph space_glyph;
287
288 /* Non-zero means update has been performed directly, so that there's
289 no need for redisplay_internal to do much work. Set by
290 direct_output_for_insert. */
291
292 int redisplay_performed_directly_p;
293
294 /* Counts of allocated structures. These counts serve to diagnose
295 memory leaks and double frees. */
296
297 int glyph_matrix_count;
298 int glyph_pool_count;
299
300 /* If non-null, the frame whose frame matrices are manipulated. If
301 null, window matrices are worked on. */
302
303 static struct frame *frame_matrix_frame;
304
305 /* Current interface for window-based redisplay. Set from init_xterm.
306 A null value means we are not using window-based redisplay. */
307
308 struct redisplay_interface *rif;
309
310 /* Non-zero means that fonts have been loaded since the last glyph
311 matrix adjustments. Redisplay must stop, and glyph matrices must
312 be adjusted when this flag becomes non-zero during display. The
313 reason fonts can be loaded so late is that fonts of fontsets are
314 loaded on demand. */
315
316 int fonts_changed_p;
317
318 /* Convert vpos and hpos from frame to window and vice versa.
319 This may only be used for terminal frames. */
320
321 #if GLYPH_DEBUG
322
323 static int window_to_frame_vpos P_ ((struct window *, int));
324 static int window_to_frame_hpos P_ ((struct window *, int));
325 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
326 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
327
328 #else /* GLYPH_DEBUG == 0 */
329
330 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
331 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
332
333 #endif /* GLYPH_DEBUG == 0 */
334
335
336 /* Like bcopy except never gets confused by overlap. Let this be the
337 first function defined in this file, or change emacs.c where the
338 address of this function is used. */
339
340 void
341 safe_bcopy (from, to, size)
342 char *from, *to;
343 int size;
344 {
345 if (size <= 0 || from == to)
346 return;
347
348 /* If the source and destination don't overlap, then bcopy can
349 handle it. If they do overlap, but the destination is lower in
350 memory than the source, we'll assume bcopy can handle that. */
351 if (to < from || from + size <= to)
352 bcopy (from, to, size);
353
354 /* Otherwise, we'll copy from the end. */
355 else
356 {
357 register char *endf = from + size;
358 register char *endt = to + size;
359
360 /* If TO - FROM is large, then we should break the copy into
361 nonoverlapping chunks of TO - FROM bytes each. However, if
362 TO - FROM is small, then the bcopy function call overhead
363 makes this not worth it. The crossover point could be about
364 anywhere. Since I don't think the obvious copy loop is too
365 bad, I'm trying to err in its favor. */
366 if (to - from < 64)
367 {
368 do
369 *--endt = *--endf;
370 while (endf != from);
371 }
372 else
373 {
374 for (;;)
375 {
376 endt -= (to - from);
377 endf -= (to - from);
378
379 if (endt < to)
380 break;
381
382 bcopy (endf, endt, to - from);
383 }
384
385 /* If SIZE wasn't a multiple of TO - FROM, there will be a
386 little left over. The amount left over is (endt + (to -
387 from)) - to, which is endt - from. */
388 bcopy (from, to, endt - from);
389 }
390 }
391 }
392
393
394 \f
395 /***********************************************************************
396 Glyph Matrices
397 ***********************************************************************/
398
399 /* Allocate and return a glyph_matrix structure. POOL is the glyph
400 pool from which memory for the matrix should be allocated, or null
401 for window-based redisplay where no glyph pools are used. The
402 member `pool' of the glyph matrix structure returned is set to
403 POOL, the structure is otherwise zeroed. */
404
405 struct glyph_matrix *
406 new_glyph_matrix (pool)
407 struct glyph_pool *pool;
408 {
409 struct glyph_matrix *result;
410
411 /* Allocate and clear. */
412 result = (struct glyph_matrix *) xmalloc (sizeof *result);
413 bzero (result, sizeof *result);
414
415 /* Increment number of allocated matrices. This count is used
416 to detect memory leaks. */
417 ++glyph_matrix_count;
418
419 /* Set pool and return. */
420 result->pool = pool;
421 return result;
422 }
423
424
425 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
426
427 The global counter glyph_matrix_count is decremented when a matrix
428 is freed. If the count gets negative, more structures were freed
429 than allocated, i.e. one matrix was freed more than once or a bogus
430 pointer was passed to this function.
431
432 If MATRIX->pool is null, this means that the matrix manages its own
433 glyph memory---this is done for matrices on X frames. Freeing the
434 matrix also frees the glyph memory in this case. */
435
436 static void
437 free_glyph_matrix (matrix)
438 struct glyph_matrix *matrix;
439 {
440 if (matrix)
441 {
442 int i;
443
444 /* Detect the case that more matrices are freed than were
445 allocated. */
446 if (--glyph_matrix_count < 0)
447 abort ();
448
449 /* Free glyph memory if MATRIX owns it. */
450 if (matrix->pool == NULL)
451 for (i = 0; i < matrix->rows_allocated; ++i)
452 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
453
454 /* Free row structures and the matrix itself. */
455 xfree (matrix->rows);
456 xfree (matrix);
457 }
458 }
459
460
461 /* Return the number of glyphs to reserve for a marginal area of
462 window W. TOTAL_GLYPHS is the number of glyphs in a complete
463 display line of window W. MARGIN gives the width of the marginal
464 area in canonical character units. MARGIN should be an integer
465 or a float. */
466
467 static int
468 margin_glyphs_to_reserve (w, total_glyphs, margin)
469 struct window *w;
470 int total_glyphs;
471 Lisp_Object margin;
472 {
473 int n;
474
475 if (NUMBERP (margin))
476 {
477 int width = XFASTINT (w->width);
478 double d = max (0, XFLOATINT (margin));
479 d = min (width / 2 - 1, d);
480 n = (int) ((double) total_glyphs / width * d);
481 }
482 else
483 n = 0;
484
485 return n;
486 }
487
488
489 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
490 window sizes.
491
492 W is null if the function is called for a frame glyph matrix.
493 Otherwise it is the window MATRIX is a member of. X and Y are the
494 indices of the first column and row of MATRIX within the frame
495 matrix, if such a matrix exists. They are zero for purely
496 window-based redisplay. DIM is the needed size of the matrix.
497
498 In window-based redisplay, where no frame matrices exist, glyph
499 matrices manage their own glyph storage. Otherwise, they allocate
500 storage from a common frame glyph pool which can be found in
501 MATRIX->pool.
502
503 The reason for this memory management strategy is to avoid complete
504 frame redraws if possible. When we allocate from a common pool, a
505 change of the location or size of a sub-matrix within the pool
506 requires a complete redisplay of the frame because we cannot easily
507 make sure that the current matrices of all windows still agree with
508 what is displayed on the screen. While this is usually fast, it
509 leads to screen flickering. */
510
511 static void
512 adjust_glyph_matrix (w, matrix, x, y, dim)
513 struct window *w;
514 struct glyph_matrix *matrix;
515 int x, y;
516 struct dim dim;
517 {
518 int i;
519 int new_rows;
520 int marginal_areas_changed_p = 0;
521 int header_line_changed_p = 0;
522 int header_line_p = 0;
523 int left = -1, right = -1;
524 int window_x, window_y, window_width, window_height;
525
526 /* See if W had a top line that has disappeared now, or vice versa. */
527 if (w)
528 {
529 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
530 header_line_changed_p = header_line_p != matrix->header_line_p;
531 }
532 matrix->header_line_p = header_line_p;
533
534 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
535 haven't changed. This optimization is important because preserving
536 the matrix means preventing redisplay. */
537 if (matrix->pool == NULL)
538 {
539 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
540 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
541 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
542 xassert (left >= 0 && right >= 0);
543 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
544 || right != matrix->right_margin_glyphs);
545
546 if (!marginal_areas_changed_p
547 && !fonts_changed_p
548 && !header_line_changed_p
549 && matrix->window_top_y == XFASTINT (w->top)
550 && matrix->window_height == window_height
551 && matrix->window_vscroll == w->vscroll
552 && matrix->window_width == window_width)
553 return;
554 }
555
556 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
557 if (matrix->rows_allocated < dim.height)
558 {
559 int size = dim.height * sizeof (struct glyph_row);
560 new_rows = dim.height - matrix->rows_allocated;
561 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
562 bzero (matrix->rows + matrix->rows_allocated,
563 new_rows * sizeof *matrix->rows);
564 matrix->rows_allocated = dim.height;
565 }
566 else
567 new_rows = 0;
568
569 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
570 on a frame not using window-based redisplay. Set up pointers for
571 each row into the glyph pool. */
572 if (matrix->pool)
573 {
574 xassert (matrix->pool->glyphs);
575
576 if (w)
577 {
578 left = margin_glyphs_to_reserve (w, dim.width,
579 w->left_margin_width);
580 right = margin_glyphs_to_reserve (w, dim.width,
581 w->right_margin_width);
582 }
583 else
584 left = right = 0;
585
586 for (i = 0; i < dim.height; ++i)
587 {
588 struct glyph_row *row = &matrix->rows[i];
589
590 row->glyphs[LEFT_MARGIN_AREA]
591 = (matrix->pool->glyphs
592 + (y + i) * matrix->pool->ncolumns
593 + x);
594
595 if (w == NULL
596 || row == matrix->rows + dim.height - 1
597 || (row == matrix->rows && matrix->header_line_p))
598 {
599 row->glyphs[TEXT_AREA]
600 = row->glyphs[LEFT_MARGIN_AREA];
601 row->glyphs[RIGHT_MARGIN_AREA]
602 = row->glyphs[TEXT_AREA] + dim.width;
603 row->glyphs[LAST_AREA]
604 = row->glyphs[RIGHT_MARGIN_AREA];
605 }
606 else
607 {
608 row->glyphs[TEXT_AREA]
609 = row->glyphs[LEFT_MARGIN_AREA] + left;
610 row->glyphs[RIGHT_MARGIN_AREA]
611 = row->glyphs[TEXT_AREA] + dim.width - left - right;
612 row->glyphs[LAST_AREA]
613 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
614 }
615 }
616
617 matrix->left_margin_glyphs = left;
618 matrix->right_margin_glyphs = right;
619 }
620 else
621 {
622 /* If MATRIX->pool is null, MATRIX is responsible for managing
623 its own memory. Allocate glyph memory from the heap. */
624 if (dim.width > matrix->matrix_w
625 || new_rows
626 || header_line_changed_p
627 || marginal_areas_changed_p)
628 {
629 struct glyph_row *row = matrix->rows;
630 struct glyph_row *end = row + matrix->rows_allocated;
631
632 while (row < end)
633 {
634 row->glyphs[LEFT_MARGIN_AREA]
635 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
636 (dim.width
637 * sizeof (struct glyph)));
638
639 /* The mode line never has marginal areas. */
640 if (row == matrix->rows + dim.height - 1
641 || (row == matrix->rows && matrix->header_line_p))
642 {
643 row->glyphs[TEXT_AREA]
644 = row->glyphs[LEFT_MARGIN_AREA];
645 row->glyphs[RIGHT_MARGIN_AREA]
646 = row->glyphs[TEXT_AREA] + dim.width;
647 row->glyphs[LAST_AREA]
648 = row->glyphs[RIGHT_MARGIN_AREA];
649 }
650 else
651 {
652 row->glyphs[TEXT_AREA]
653 = row->glyphs[LEFT_MARGIN_AREA] + left;
654 row->glyphs[RIGHT_MARGIN_AREA]
655 = row->glyphs[TEXT_AREA] + dim.width - left - right;
656 row->glyphs[LAST_AREA]
657 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
658 }
659 ++row;
660 }
661 }
662
663 xassert (left >= 0 && right >= 0);
664 matrix->left_margin_glyphs = left;
665 matrix->right_margin_glyphs = right;
666 }
667
668 /* Number of rows to be used by MATRIX. */
669 matrix->nrows = dim.height;
670 xassert (matrix->nrows >= 0);
671
672 /* Mark rows in a current matrix of a window as not having valid
673 contents. It's important to not do this for desired matrices.
674 When Emacs starts, it may already be building desired matrices
675 when this function runs. */
676 if (w && matrix == w->current_matrix)
677 {
678 /* Optimize the case that only the height has changed (C-x 2,
679 upper window). Invalidate all rows that are no longer part
680 of the window. */
681 if (!marginal_areas_changed_p
682 && matrix->window_top_y == XFASTINT (w->top)
683 && matrix->window_width == window_width)
684 {
685 i = 0;
686 while (matrix->rows[i].enabled_p
687 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
688 < matrix->window_height))
689 ++i;
690
691 /* Window end is invalid, if inside of the rows that
692 are invalidated. */
693 if (INTEGERP (w->window_end_vpos)
694 && XFASTINT (w->window_end_vpos) >= i)
695 w->window_end_valid = Qnil;
696
697 while (i < matrix->nrows)
698 matrix->rows[i++].enabled_p = 0;
699 }
700 else
701 {
702 for (i = 0; i < matrix->nrows; ++i)
703 matrix->rows[i].enabled_p = 0;
704 }
705 }
706
707 /* Remember last values to be able to optimize frame redraws. */
708 matrix->matrix_x = x;
709 matrix->matrix_y = y;
710 matrix->matrix_w = dim.width;
711 matrix->matrix_h = dim.height;
712
713 /* Record the top y location and height of W at the time the matrix
714 was last adjusted. This is used to optimize redisplay above. */
715 if (w)
716 {
717 matrix->window_top_y = XFASTINT (w->top);
718 matrix->window_height = window_height;
719 matrix->window_width = window_width;
720 matrix->window_vscroll = w->vscroll;
721 }
722 }
723
724
725 /* Reverse the contents of rows in MATRIX between START and END. The
726 contents of the row at END - 1 end up at START, END - 2 at START +
727 1 etc. This is part of the implementation of rotate_matrix (see
728 below). */
729
730 static void
731 reverse_rows (matrix, start, end)
732 struct glyph_matrix *matrix;
733 int start, end;
734 {
735 int i, j;
736
737 for (i = start, j = end - 1; i < j; ++i, --j)
738 {
739 /* Non-ISO HP/UX compiler doesn't like auto struct
740 initialization. */
741 struct glyph_row temp;
742 temp = matrix->rows[i];
743 matrix->rows[i] = matrix->rows[j];
744 matrix->rows[j] = temp;
745 }
746 }
747
748
749 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
750 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
751 indices. (Note: this does not copy glyphs, only glyph pointers in
752 row structures are moved around).
753
754 The algorithm used for rotating the vector was, I believe, first
755 described by Kernighan. See the vector R as consisting of two
756 sub-vectors AB, where A has length BY for BY >= 0. The result
757 after rotating is then BA. Reverse both sub-vectors to get ArBr
758 and reverse the result to get (ArBr)r which is BA. Similar for
759 rotating right. */
760
761 void
762 rotate_matrix (matrix, first, last, by)
763 struct glyph_matrix *matrix;
764 int first, last, by;
765 {
766 if (by < 0)
767 {
768 /* Up (rotate left, i.e. towards lower indices). */
769 by = -by;
770 reverse_rows (matrix, first, first + by);
771 reverse_rows (matrix, first + by, last);
772 reverse_rows (matrix, first, last);
773 }
774 else if (by > 0)
775 {
776 /* Down (rotate right, i.e. towards higher indices). */
777 reverse_rows (matrix, last - by, last);
778 reverse_rows (matrix, first, last - by);
779 reverse_rows (matrix, first, last);
780 }
781 }
782
783
784 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
785 with indices START <= index < END. Increment positions by DELTA/
786 DELTA_BYTES. */
787
788 void
789 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
790 struct glyph_matrix *matrix;
791 int start, end, delta, delta_bytes;
792 {
793 /* Check that START and END are reasonable values. */
794 xassert (start >= 0 && start <= matrix->nrows);
795 xassert (end >= 0 && end <= matrix->nrows);
796 xassert (start <= end);
797
798 for (; start < end; ++start)
799 increment_row_positions (matrix->rows + start, delta, delta_bytes);
800 }
801
802
803 /* Enable a range of rows in glyph matrix MATRIX. START and END are
804 the row indices of the first and last + 1 row to enable. If
805 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
806
807 void
808 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
809 struct glyph_matrix *matrix;
810 int start, end;
811 int enabled_p;
812 {
813 xassert (start <= end);
814 xassert (start >= 0 && start < matrix->nrows);
815 xassert (end >= 0 && end <= matrix->nrows);
816
817 for (; start < end; ++start)
818 matrix->rows[start].enabled_p = enabled_p != 0;
819 }
820
821
822 /* Clear MATRIX.
823
824 This empties all rows in MATRIX by setting the enabled_p flag for
825 all rows of the matrix to zero. The function prepare_desired_row
826 will eventually really clear a row when it sees one with a zero
827 enabled_p flag.
828
829 Resets update hints to defaults value. The only update hint
830 currently present is the flag MATRIX->no_scrolling_p. */
831
832 void
833 clear_glyph_matrix (matrix)
834 struct glyph_matrix *matrix;
835 {
836 if (matrix)
837 {
838 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
839 matrix->no_scrolling_p = 0;
840 }
841 }
842
843
844 /* Shift part of the glyph matrix MATRIX of window W up or down.
845 Increment y-positions in glyph rows between START and END by DY,
846 and recompute their visible height. */
847
848 void
849 shift_glyph_matrix (w, matrix, start, end, dy)
850 struct window *w;
851 struct glyph_matrix *matrix;
852 int start, end, dy;
853 {
854 int min_y, max_y;
855
856 xassert (start <= end);
857 xassert (start >= 0 && start < matrix->nrows);
858 xassert (end >= 0 && end <= matrix->nrows);
859
860 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
861 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
862
863 for (; start < end; ++start)
864 {
865 struct glyph_row *row = &matrix->rows[start];
866
867 row->y += dy;
868
869 if (row->y < min_y)
870 row->visible_height = row->height - (min_y - row->y);
871 else if (row->y + row->height > max_y)
872 row->visible_height = row->height - (row->y + row->height - max_y);
873 else
874 row->visible_height = row->height;
875 }
876 }
877
878
879 /* Mark all rows in current matrices of frame F as invalid. Marking
880 invalid is done by setting enabled_p to zero for all rows in a
881 current matrix. */
882
883 void
884 clear_current_matrices (f)
885 register struct frame *f;
886 {
887 /* Clear frame current matrix, if we have one. */
888 if (f->current_matrix)
889 clear_glyph_matrix (f->current_matrix);
890
891 /* Clear the matrix of the menu bar window, if such a window exists.
892 The menu bar window is currently used to display menus on X when
893 no toolkit support is compiled in. */
894 if (WINDOWP (f->menu_bar_window))
895 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
896
897 /* Clear the matrix of the tool-bar window, if any. */
898 if (WINDOWP (f->tool_bar_window))
899 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
900
901 /* Clear current window matrices. */
902 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
903 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
904 }
905
906
907 /* Clear out all display lines of F for a coming redisplay. */
908
909 void
910 clear_desired_matrices (f)
911 register struct frame *f;
912 {
913 if (f->desired_matrix)
914 clear_glyph_matrix (f->desired_matrix);
915
916 if (WINDOWP (f->menu_bar_window))
917 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
918
919 if (WINDOWP (f->tool_bar_window))
920 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
921
922 /* Do it for window matrices. */
923 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
924 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
925 }
926
927
928 /* Clear matrices in window tree rooted in W. If DESIRED_P is
929 non-zero clear desired matrices, otherwise clear current matrices. */
930
931 static void
932 clear_window_matrices (w, desired_p)
933 struct window *w;
934 int desired_p;
935 {
936 while (w)
937 {
938 if (!NILP (w->hchild))
939 {
940 xassert (WINDOWP (w->hchild));
941 clear_window_matrices (XWINDOW (w->hchild), desired_p);
942 }
943 else if (!NILP (w->vchild))
944 {
945 xassert (WINDOWP (w->vchild));
946 clear_window_matrices (XWINDOW (w->vchild), desired_p);
947 }
948 else
949 {
950 if (desired_p)
951 clear_glyph_matrix (w->desired_matrix);
952 else
953 {
954 clear_glyph_matrix (w->current_matrix);
955 w->window_end_valid = Qnil;
956 }
957 }
958
959 w = NILP (w->next) ? 0 : XWINDOW (w->next);
960 }
961 }
962
963
964 \f
965 /***********************************************************************
966 Glyph Rows
967
968 See dispextern.h for an overall explanation of glyph rows.
969 ***********************************************************************/
970
971 /* Clear glyph row ROW. Do it in a way that makes it robust against
972 changes in the glyph_row structure, i.e. addition or removal of
973 structure members. */
974
975 void
976 clear_glyph_row (row)
977 struct glyph_row *row;
978 {
979 struct glyph *p[1 + LAST_AREA];
980 static struct glyph_row null_row;
981
982 /* Save pointers. */
983 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
984 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
985 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
986 p[LAST_AREA] = row->glyphs[LAST_AREA];
987
988 /* Clear. */
989 *row = null_row;
990
991 /* Restore pointers. */
992 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
993 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
994 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
995 row->glyphs[LAST_AREA] = p[LAST_AREA];
996
997 #if 0 /* At some point, some bit-fields of struct glyph were not set,
998 which made glyphs unequal when compared with GLYPH_EQUAL_P.
999 Redisplay outputs such glyphs, and flickering effects were
1000 the result. This also depended on the contents of memory
1001 returned by xmalloc. If flickering happens again, activate
1002 the code below If the flickering is gone with that, chances
1003 are that the flickering has the same reason as here. */
1004 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1005 #endif
1006 }
1007
1008
1009 /* Make ROW an empty, enabled row of canonical character height,
1010 in window W starting at y-position Y. */
1011
1012 void
1013 blank_row (w, row, y)
1014 struct window *w;
1015 struct glyph_row *row;
1016 int y;
1017 {
1018 int min_y, max_y;
1019
1020 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1021 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1022
1023 clear_glyph_row (row);
1024 row->y = y;
1025 row->ascent = row->phys_ascent = 0;
1026 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1027
1028 if (row->y < min_y)
1029 row->visible_height = row->height - (min_y - row->y);
1030 else if (row->y + row->height > max_y)
1031 row->visible_height = row->height - (row->y + row->height - max_y);
1032 else
1033 row->visible_height = row->height;
1034
1035 row->enabled_p = 1;
1036 }
1037
1038
1039 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1040 are the amounts by which to change positions. Note that the first
1041 glyph of the text area of a row can have a buffer position even if
1042 the used count of the text area is zero. Such rows display line
1043 ends. */
1044
1045 void
1046 increment_row_positions (row, delta, delta_bytes)
1047 struct glyph_row *row;
1048 int delta, delta_bytes;
1049 {
1050 int area, i;
1051
1052 /* Increment start and end positions. */
1053 MATRIX_ROW_START_CHARPOS (row) += delta;
1054 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1055 MATRIX_ROW_END_CHARPOS (row) += delta;
1056 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1057
1058 /* Increment positions in glyphs. */
1059 for (area = 0; area < LAST_AREA; ++area)
1060 for (i = 0; i < row->used[area]; ++i)
1061 if (BUFFERP (row->glyphs[area][i].object)
1062 && row->glyphs[area][i].charpos > 0)
1063 row->glyphs[area][i].charpos += delta;
1064
1065 /* Capture the case of rows displaying a line end. */
1066 if (row->used[TEXT_AREA] == 0
1067 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1068 row->glyphs[TEXT_AREA]->charpos += delta;
1069 }
1070
1071
1072 #if 0
1073 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1074 contents, i.e. glyph structure contents are exchanged between A and
1075 B without changing glyph pointers in A and B. */
1076
1077 static void
1078 swap_glyphs_in_rows (a, b)
1079 struct glyph_row *a, *b;
1080 {
1081 int area;
1082
1083 for (area = 0; area < LAST_AREA; ++area)
1084 {
1085 /* Number of glyphs to swap. */
1086 int max_used = max (a->used[area], b->used[area]);
1087
1088 /* Start of glyphs in area of row A. */
1089 struct glyph *glyph_a = a->glyphs[area];
1090
1091 /* End + 1 of glyphs in area of row A. */
1092 struct glyph *glyph_a_end = a->glyphs[max_used];
1093
1094 /* Start of glyphs in area of row B. */
1095 struct glyph *glyph_b = b->glyphs[area];
1096
1097 while (glyph_a < glyph_a_end)
1098 {
1099 /* Non-ISO HP/UX compiler doesn't like auto struct
1100 initialization. */
1101 struct glyph temp;
1102 temp = *glyph_a;
1103 *glyph_a = *glyph_b;
1104 *glyph_b = temp;
1105 ++glyph_a;
1106 ++glyph_b;
1107 }
1108 }
1109 }
1110
1111 #endif /* 0 */
1112
1113 /* Exchange pointers to glyph memory between glyph rows A and B. */
1114
1115 static INLINE void
1116 swap_glyph_pointers (a, b)
1117 struct glyph_row *a, *b;
1118 {
1119 int i;
1120 for (i = 0; i < LAST_AREA + 1; ++i)
1121 {
1122 struct glyph *temp = a->glyphs[i];
1123 a->glyphs[i] = b->glyphs[i];
1124 b->glyphs[i] = temp;
1125 }
1126 }
1127
1128
1129 /* Copy glyph row structure FROM to glyph row structure TO, except
1130 that glyph pointers in the structures are left unchanged. */
1131
1132 INLINE void
1133 copy_row_except_pointers (to, from)
1134 struct glyph_row *to, *from;
1135 {
1136 struct glyph *pointers[1 + LAST_AREA];
1137
1138 /* Save glyph pointers of TO. */
1139 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1140
1141 /* Do a structure assignment. */
1142 *to = *from;
1143
1144 /* Restore original pointers of TO. */
1145 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1146 }
1147
1148
1149 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1150 TO and FROM are left unchanged. Glyph contents are copied from the
1151 glyph memory of FROM to the glyph memory of TO. Increment buffer
1152 positions in row TO by DELTA/ DELTA_BYTES. */
1153
1154 void
1155 copy_glyph_row_contents (to, from, delta, delta_bytes)
1156 struct glyph_row *to, *from;
1157 int delta, delta_bytes;
1158 {
1159 int area;
1160
1161 /* This is like a structure assignment TO = FROM, except that
1162 glyph pointers in the rows are left unchanged. */
1163 copy_row_except_pointers (to, from);
1164
1165 /* Copy glyphs from FROM to TO. */
1166 for (area = 0; area < LAST_AREA; ++area)
1167 if (from->used[area])
1168 bcopy (from->glyphs[area], to->glyphs[area],
1169 from->used[area] * sizeof (struct glyph));
1170
1171 /* Increment buffer positions in TO by DELTA. */
1172 increment_row_positions (to, delta, delta_bytes);
1173 }
1174
1175
1176 /* Assign glyph row FROM to glyph row TO. This works like a structure
1177 assignment TO = FROM, except that glyph pointers are not copied but
1178 exchanged between TO and FROM. Pointers must be exchanged to avoid
1179 a memory leak. */
1180
1181 static INLINE void
1182 assign_row (to, from)
1183 struct glyph_row *to, *from;
1184 {
1185 swap_glyph_pointers (to, from);
1186 copy_row_except_pointers (to, from);
1187 }
1188
1189
1190 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1191 a row in a window matrix, is a slice of the glyph memory of the
1192 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1193 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1194 memory of FRAME_ROW. */
1195
1196 #ifdef GLYPH_DEBUG
1197
1198 static int
1199 glyph_row_slice_p (window_row, frame_row)
1200 struct glyph_row *window_row, *frame_row;
1201 {
1202 struct glyph *window_glyph_start = window_row->glyphs[0];
1203 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1204 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1205
1206 return (frame_glyph_start <= window_glyph_start
1207 && window_glyph_start < frame_glyph_end);
1208 }
1209
1210 #endif /* GLYPH_DEBUG */
1211
1212 #if 0
1213
1214 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1215 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1216 in WINDOW_MATRIX is found satisfying the condition. */
1217
1218 static struct glyph_row *
1219 find_glyph_row_slice (window_matrix, frame_matrix, row)
1220 struct glyph_matrix *window_matrix, *frame_matrix;
1221 int row;
1222 {
1223 int i;
1224
1225 xassert (row >= 0 && row < frame_matrix->nrows);
1226
1227 for (i = 0; i < window_matrix->nrows; ++i)
1228 if (glyph_row_slice_p (window_matrix->rows + i,
1229 frame_matrix->rows + row))
1230 break;
1231
1232 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1233 }
1234
1235 #endif /* 0 */
1236
1237 /* Prepare ROW for display. Desired rows are cleared lazily,
1238 i.e. they are only marked as to be cleared by setting their
1239 enabled_p flag to zero. When a row is to be displayed, a prior
1240 call to this function really clears it. */
1241
1242 void
1243 prepare_desired_row (row)
1244 struct glyph_row *row;
1245 {
1246 if (!row->enabled_p)
1247 {
1248 clear_glyph_row (row);
1249 row->enabled_p = 1;
1250 }
1251 }
1252
1253
1254 /* Return a hash code for glyph row ROW. */
1255
1256 int
1257 line_hash_code (row)
1258 struct glyph_row *row;
1259 {
1260 int hash = 0;
1261
1262 if (row->enabled_p)
1263 {
1264 if (row->inverse_p)
1265 {
1266 /* Give all highlighted lines the same hash code
1267 so as to encourage scrolling to leave them in place. */
1268 hash = -1;
1269 }
1270 else
1271 {
1272 struct glyph *glyph = row->glyphs[TEXT_AREA];
1273 struct glyph *end = glyph + row->used[TEXT_AREA];
1274
1275 while (glyph < end)
1276 {
1277 int c = glyph->u.ch;
1278 int face_id = glyph->face_id;
1279 if (must_write_spaces)
1280 c -= SPACEGLYPH;
1281 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1282 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1283 ++glyph;
1284 }
1285
1286 if (hash == 0)
1287 hash = 1;
1288 }
1289 }
1290
1291 return hash;
1292 }
1293
1294
1295 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1296 the number of characters in the line. If must_write_spaces is
1297 zero, leading and trailing spaces are ignored. */
1298
1299 static unsigned int
1300 line_draw_cost (matrix, vpos)
1301 struct glyph_matrix *matrix;
1302 int vpos;
1303 {
1304 struct glyph_row *row = matrix->rows + vpos;
1305 struct glyph *beg = row->glyphs[TEXT_AREA];
1306 struct glyph *end = beg + row->used[TEXT_AREA];
1307 int len;
1308 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1309 int glyph_table_len = GLYPH_TABLE_LENGTH;
1310
1311 /* Ignore trailing and leading spaces if we can. */
1312 if (!must_write_spaces)
1313 {
1314 /* Skip from the end over trailing spaces. */
1315 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1316 --end;
1317
1318 /* All blank line. */
1319 if (end == beg)
1320 return 0;
1321
1322 /* Skip over leading spaces. */
1323 while (CHAR_GLYPH_SPACE_P (*beg))
1324 ++beg;
1325 }
1326
1327 /* If we don't have a glyph-table, each glyph is one character,
1328 so return the number of glyphs. */
1329 if (glyph_table_base == 0)
1330 len = end - beg;
1331 else
1332 {
1333 /* Otherwise, scan the glyphs and accumulate their total length
1334 in LEN. */
1335 len = 0;
1336 while (beg < end)
1337 {
1338 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1339
1340 if (g < 0
1341 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1342 len += 1;
1343 else
1344 len += GLYPH_LENGTH (glyph_table_base, g);
1345
1346 ++beg;
1347 }
1348 }
1349
1350 return len;
1351 }
1352
1353
1354 /* Test two glyph rows A and B for equality. Value is non-zero if A
1355 and B have equal contents. W is the window to which the glyphs
1356 rows A and B belong. It is needed here to test for partial row
1357 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1358 flags of A and B, too. */
1359
1360 static INLINE int
1361 row_equal_p (w, a, b, mouse_face_p)
1362 struct window *w;
1363 struct glyph_row *a, *b;
1364 int mouse_face_p;
1365 {
1366 if (a == b)
1367 return 1;
1368 else if (a->hash != b->hash)
1369 return 0;
1370 else
1371 {
1372 struct glyph *a_glyph, *b_glyph, *a_end;
1373 int area;
1374
1375 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1376 return 0;
1377
1378 /* Compare glyphs. */
1379 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1380 {
1381 if (a->used[area] != b->used[area])
1382 return 0;
1383
1384 a_glyph = a->glyphs[area];
1385 a_end = a_glyph + a->used[area];
1386 b_glyph = b->glyphs[area];
1387
1388 while (a_glyph < a_end
1389 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1390 ++a_glyph, ++b_glyph;
1391
1392 if (a_glyph != a_end)
1393 return 0;
1394 }
1395
1396 if (a->truncated_on_left_p != b->truncated_on_left_p
1397 || a->inverse_p != b->inverse_p
1398 || a->fill_line_p != b->fill_line_p
1399 || a->truncated_on_right_p != b->truncated_on_right_p
1400 || a->overlay_arrow_p != b->overlay_arrow_p
1401 || a->continued_p != b->continued_p
1402 || a->indicate_empty_line_p != b->indicate_empty_line_p
1403 || a->overlapped_p != b->overlapped_p
1404 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1405 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1406 /* Different partially visible characters on left margin. */
1407 || a->x != b->x
1408 /* Different height. */
1409 || a->ascent != b->ascent
1410 || a->phys_ascent != b->phys_ascent
1411 || a->phys_height != b->phys_height
1412 || a->visible_height != b->visible_height)
1413 return 0;
1414 }
1415
1416 return 1;
1417 }
1418
1419
1420 \f
1421 /***********************************************************************
1422 Glyph Pool
1423
1424 See dispextern.h for an overall explanation of glyph pools.
1425 ***********************************************************************/
1426
1427 /* Allocate a glyph_pool structure. The structure returned is
1428 initialized with zeros. The global variable glyph_pool_count is
1429 incremented for each pool allocated. */
1430
1431 static struct glyph_pool *
1432 new_glyph_pool ()
1433 {
1434 struct glyph_pool *result;
1435
1436 /* Allocate a new glyph_pool and clear it. */
1437 result = (struct glyph_pool *) xmalloc (sizeof *result);
1438 bzero (result, sizeof *result);
1439
1440 /* For memory leak and double deletion checking. */
1441 ++glyph_pool_count;
1442
1443 return result;
1444 }
1445
1446
1447 /* Free a glyph_pool structure POOL. The function may be called with
1448 a null POOL pointer. The global variable glyph_pool_count is
1449 decremented with every pool structure freed. If this count gets
1450 negative, more structures were freed than allocated, i.e. one
1451 structure must have been freed more than once or a bogus pointer
1452 was passed to free_glyph_pool. */
1453
1454 static void
1455 free_glyph_pool (pool)
1456 struct glyph_pool *pool;
1457 {
1458 if (pool)
1459 {
1460 /* More freed than allocated? */
1461 --glyph_pool_count;
1462 xassert (glyph_pool_count >= 0);
1463
1464 xfree (pool->glyphs);
1465 xfree (pool);
1466 }
1467 }
1468
1469
1470 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1471 columns we need. This function never shrinks a pool. The only
1472 case in which this would make sense, would be when a frame's size
1473 is changed from a large value to a smaller one. But, if someone
1474 does it once, we can expect that he will do it again.
1475
1476 Value is non-zero if the pool changed in a way which makes
1477 re-adjusting window glyph matrices necessary. */
1478
1479 static int
1480 realloc_glyph_pool (pool, matrix_dim)
1481 struct glyph_pool *pool;
1482 struct dim matrix_dim;
1483 {
1484 int needed;
1485 int changed_p;
1486
1487 changed_p = (pool->glyphs == 0
1488 || matrix_dim.height != pool->nrows
1489 || matrix_dim.width != pool->ncolumns);
1490
1491 /* Enlarge the glyph pool. */
1492 needed = matrix_dim.width * matrix_dim.height;
1493 if (needed > pool->nglyphs)
1494 {
1495 int size = needed * sizeof (struct glyph);
1496
1497 if (pool->glyphs)
1498 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1499 else
1500 {
1501 pool->glyphs = (struct glyph *) xmalloc (size);
1502 bzero (pool->glyphs, size);
1503 }
1504
1505 pool->nglyphs = needed;
1506 }
1507
1508 /* Remember the number of rows and columns because (a) we use then
1509 to do sanity checks, and (b) the number of columns determines
1510 where rows in the frame matrix start---this must be available to
1511 determine pointers to rows of window sub-matrices. */
1512 pool->nrows = matrix_dim.height;
1513 pool->ncolumns = matrix_dim.width;
1514
1515 return changed_p;
1516 }
1517
1518
1519 \f
1520 /***********************************************************************
1521 Debug Code
1522 ***********************************************************************/
1523
1524 #if GLYPH_DEBUG
1525
1526
1527 /* Flush standard output. This is sometimes useful to call from
1528 the debugger. */
1529
1530 void
1531 flush_stdout ()
1532 {
1533 fflush (stdout);
1534 }
1535
1536
1537 /* Check that no glyph pointers have been lost in MATRIX. If a
1538 pointer has been lost, e.g. by using a structure assignment between
1539 rows, at least one pointer must occur more than once in the rows of
1540 MATRIX. */
1541
1542 void
1543 check_matrix_pointer_lossage (matrix)
1544 struct glyph_matrix *matrix;
1545 {
1546 int i, j;
1547
1548 for (i = 0; i < matrix->nrows; ++i)
1549 for (j = 0; j < matrix->nrows; ++j)
1550 xassert (i == j
1551 || (matrix->rows[i].glyphs[TEXT_AREA]
1552 != matrix->rows[j].glyphs[TEXT_AREA]));
1553 }
1554
1555
1556 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1557
1558 struct glyph_row *
1559 matrix_row (matrix, row)
1560 struct glyph_matrix *matrix;
1561 int row;
1562 {
1563 xassert (matrix && matrix->rows);
1564 xassert (row >= 0 && row < matrix->nrows);
1565
1566 /* That's really too slow for normal testing because this function
1567 is called almost everywhere. Although---it's still astonishingly
1568 fast, so it is valuable to have for debugging purposes. */
1569 #if 0
1570 check_matrix_pointer_lossage (matrix);
1571 #endif
1572
1573 return matrix->rows + row;
1574 }
1575
1576
1577 #if 0 /* This function makes invalid assumptions when text is
1578 partially invisible. But it might come handy for debugging
1579 nevertheless. */
1580
1581 /* Check invariants that must hold for an up to date current matrix of
1582 window W. */
1583
1584 static void
1585 check_matrix_invariants (w)
1586 struct window *w;
1587 {
1588 struct glyph_matrix *matrix = w->current_matrix;
1589 int yb = window_text_bottom_y (w);
1590 struct glyph_row *row = matrix->rows;
1591 struct glyph_row *last_text_row = NULL;
1592 struct buffer *saved = current_buffer;
1593 struct buffer *buffer = XBUFFER (w->buffer);
1594 int c;
1595
1596 /* This can sometimes happen for a fresh window. */
1597 if (matrix->nrows < 2)
1598 return;
1599
1600 set_buffer_temp (buffer);
1601
1602 /* Note: last row is always reserved for the mode line. */
1603 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1604 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1605 {
1606 struct glyph_row *next = row + 1;
1607
1608 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1609 last_text_row = row;
1610
1611 /* Check that character and byte positions are in sync. */
1612 xassert (MATRIX_ROW_START_BYTEPOS (row)
1613 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1614
1615 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1616 have such a position temporarily in case of a minibuffer
1617 displaying something like `[Sole completion]' at its end. */
1618 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1619 xassert (MATRIX_ROW_END_BYTEPOS (row)
1620 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1621
1622 /* Check that end position of `row' is equal to start position
1623 of next row. */
1624 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1625 {
1626 xassert (MATRIX_ROW_END_CHARPOS (row)
1627 == MATRIX_ROW_START_CHARPOS (next));
1628 xassert (MATRIX_ROW_END_BYTEPOS (row)
1629 == MATRIX_ROW_START_BYTEPOS (next));
1630 }
1631 row = next;
1632 }
1633
1634 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1635 xassert (w->desired_matrix->rows != NULL);
1636 set_buffer_temp (saved);
1637 }
1638
1639 #endif /* 0 */
1640
1641 #endif /* GLYPH_DEBUG != 0 */
1642
1643
1644 \f
1645 /**********************************************************************
1646 Allocating/ Adjusting Glyph Matrices
1647 **********************************************************************/
1648
1649 /* Allocate glyph matrices over a window tree for a frame-based
1650 redisplay
1651
1652 X and Y are column/row within the frame glyph matrix where
1653 sub-matrices for the window tree rooted at WINDOW must be
1654 allocated. CH_DIM contains the dimensions of the smallest
1655 character that could be used during display. DIM_ONLY_P non-zero
1656 means that the caller of this function is only interested in the
1657 result matrix dimension, and matrix adjustments should not be
1658 performed.
1659
1660 The function returns the total width/height of the sub-matrices of
1661 the window tree. If called on a frame root window, the computation
1662 will take the mini-buffer window into account.
1663
1664 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1665
1666 NEW_LEAF_MATRIX set if any window in the tree did not have a
1667 glyph matrices yet, and
1668
1669 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1670 any window in the tree will be changed or have been changed (see
1671 DIM_ONLY_P).
1672
1673 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1674 function.
1675
1676 Windows are arranged into chains of windows on the same level
1677 through the next fields of window structures. Such a level can be
1678 either a sequence of horizontally adjacent windows from left to
1679 right, or a sequence of vertically adjacent windows from top to
1680 bottom. Each window in a horizontal sequence can be either a leaf
1681 window or a vertical sequence; a window in a vertical sequence can
1682 be either a leaf or a horizontal sequence. All windows in a
1683 horizontal sequence have the same height, and all windows in a
1684 vertical sequence have the same width.
1685
1686 This function uses, for historical reasons, a more general
1687 algorithm to determine glyph matrix dimensions that would be
1688 necessary.
1689
1690 The matrix height of a horizontal sequence is determined by the
1691 maximum height of any matrix in the sequence. The matrix width of
1692 a horizontal sequence is computed by adding up matrix widths of
1693 windows in the sequence.
1694
1695 |<------- result width ------->|
1696 +---------+----------+---------+ ---
1697 | | | | |
1698 | | | |
1699 +---------+ | | result height
1700 | +---------+
1701 | | |
1702 +----------+ ---
1703
1704 The matrix width of a vertical sequence is the maximum matrix width
1705 of any window in the sequence. Its height is computed by adding up
1706 matrix heights of windows in the sequence.
1707
1708 |<---- result width -->|
1709 +---------+ ---
1710 | | |
1711 | | |
1712 +---------+--+ |
1713 | | |
1714 | | result height
1715 | |
1716 +------------+---------+ |
1717 | | |
1718 | | |
1719 +------------+---------+ --- */
1720
1721 /* Bit indicating that a new matrix will be allocated or has been
1722 allocated. */
1723
1724 #define NEW_LEAF_MATRIX (1 << 0)
1725
1726 /* Bit indicating that a matrix will or has changed its location or
1727 size. */
1728
1729 #define CHANGED_LEAF_MATRIX (1 << 1)
1730
1731 static struct dim
1732 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1733 dim_only_p, window_change_flags)
1734 Lisp_Object window;
1735 int x, y;
1736 struct dim ch_dim;
1737 int dim_only_p;
1738 int *window_change_flags;
1739 {
1740 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1741 int x0 = x, y0 = y;
1742 int wmax = 0, hmax = 0;
1743 struct dim total;
1744 struct dim dim;
1745 struct window *w;
1746 int in_horz_combination_p;
1747
1748 /* What combination is WINDOW part of? Compute this once since the
1749 result is the same for all windows in the `next' chain. The
1750 special case of a root window (parent equal to nil) is treated
1751 like a vertical combination because a root window's `next'
1752 points to the mini-buffer window, if any, which is arranged
1753 vertically below other windows. */
1754 in_horz_combination_p
1755 = (!NILP (XWINDOW (window)->parent)
1756 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1757
1758 /* For WINDOW and all windows on the same level. */
1759 do
1760 {
1761 w = XWINDOW (window);
1762
1763 /* Get the dimension of the window sub-matrix for W, depending
1764 on whether this a combination or a leaf window. */
1765 if (!NILP (w->hchild))
1766 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1767 dim_only_p,
1768 window_change_flags);
1769 else if (!NILP (w->vchild))
1770 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1771 dim_only_p,
1772 window_change_flags);
1773 else
1774 {
1775 /* If not already done, allocate sub-matrix structures. */
1776 if (w->desired_matrix == NULL)
1777 {
1778 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1779 w->current_matrix = new_glyph_matrix (f->current_pool);
1780 *window_change_flags |= NEW_LEAF_MATRIX;
1781 }
1782
1783 /* Width and height MUST be chosen so that there are no
1784 holes in the frame matrix. */
1785 dim.width = XINT (w->width);
1786 dim.height = XINT (w->height);
1787
1788 /* Will matrix be re-allocated? */
1789 if (x != w->desired_matrix->matrix_x
1790 || y != w->desired_matrix->matrix_y
1791 || dim.width != w->desired_matrix->matrix_w
1792 || dim.height != w->desired_matrix->matrix_h
1793 || (margin_glyphs_to_reserve (w, dim.width,
1794 w->right_margin_width)
1795 != w->desired_matrix->left_margin_glyphs)
1796 || (margin_glyphs_to_reserve (w, dim.width,
1797 w->left_margin_width)
1798 != w->desired_matrix->right_margin_glyphs))
1799 *window_change_flags |= CHANGED_LEAF_MATRIX;
1800
1801 /* Actually change matrices, if allowed. Do not consider
1802 CHANGED_LEAF_MATRIX computed above here because the pool
1803 may have been changed which we don't now here. We trust
1804 that we only will be called with DIM_ONLY_P != 0 when
1805 necessary. */
1806 if (!dim_only_p)
1807 {
1808 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1809 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1810 }
1811 }
1812
1813 /* If we are part of a horizontal combination, advance x for
1814 windows to the right of W; otherwise advance y for windows
1815 below W. */
1816 if (in_horz_combination_p)
1817 x += dim.width;
1818 else
1819 y += dim.height;
1820
1821 /* Remember maximum glyph matrix dimensions. */
1822 wmax = max (wmax, dim.width);
1823 hmax = max (hmax, dim.height);
1824
1825 /* Next window on same level. */
1826 window = w->next;
1827 }
1828 while (!NILP (window));
1829
1830 /* Set `total' to the total glyph matrix dimension of this window
1831 level. In a vertical combination, the width is the width of the
1832 widest window; the height is the y we finally reached, corrected
1833 by the y we started with. In a horizontal combination, the total
1834 height is the height of the tallest window, and the width is the
1835 x we finally reached, corrected by the x we started with. */
1836 if (in_horz_combination_p)
1837 {
1838 total.width = x - x0;
1839 total.height = hmax;
1840 }
1841 else
1842 {
1843 total.width = wmax;
1844 total.height = y - y0;
1845 }
1846
1847 return total;
1848 }
1849
1850
1851 /* Allocate window matrices for window-based redisplay. W is the
1852 window whose matrices must be allocated/reallocated. CH_DIM is the
1853 size of the smallest character that could potentially be used on W. */
1854
1855 static void
1856 allocate_matrices_for_window_redisplay (w, ch_dim)
1857 struct window *w;
1858 struct dim ch_dim;
1859 {
1860 struct frame *f = XFRAME (w->frame);
1861
1862 while (w)
1863 {
1864 if (!NILP (w->vchild))
1865 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1866 else if (!NILP (w->hchild))
1867 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1868 else
1869 {
1870 /* W is a leaf window. */
1871 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1872 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1873 struct dim dim;
1874
1875 /* If matrices are not yet allocated, allocate them now. */
1876 if (w->desired_matrix == NULL)
1877 {
1878 w->desired_matrix = new_glyph_matrix (NULL);
1879 w->current_matrix = new_glyph_matrix (NULL);
1880 }
1881
1882 /* Compute number of glyphs needed in a glyph row. */
1883 dim.width = (((window_pixel_width + ch_dim.width - 1)
1884 / ch_dim.width)
1885 /* 2 partially visible columns in the text area. */
1886 + 2
1887 /* One partially visible column at the right
1888 edge of each marginal area. */
1889 + 1 + 1);
1890
1891 /* Compute number of glyph rows needed. */
1892 dim.height = (((window_pixel_height + ch_dim.height - 1)
1893 / ch_dim.height)
1894 /* One partially visible line at the top and
1895 bottom of the window. */
1896 + 2
1897 /* 2 for top and mode line. */
1898 + 2);
1899
1900 /* Change matrices. */
1901 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1902 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1903 }
1904
1905 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1906 }
1907 }
1908
1909
1910 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1911 do it for all frames; otherwise do it just for the given frame.
1912 This function must be called when a new frame is created, its size
1913 changes, or its window configuration changes. */
1914
1915 void
1916 adjust_glyphs (f)
1917 struct frame *f;
1918 {
1919 /* Block input so that expose events and other events that access
1920 glyph matrices are not processed while we are changing them. */
1921 BLOCK_INPUT;
1922
1923 if (f)
1924 adjust_frame_glyphs (f);
1925 else
1926 {
1927 Lisp_Object tail, lisp_frame;
1928
1929 FOR_EACH_FRAME (tail, lisp_frame)
1930 adjust_frame_glyphs (XFRAME (lisp_frame));
1931 }
1932
1933 UNBLOCK_INPUT;
1934 }
1935
1936
1937 /* Adjust frame glyphs when Emacs is initialized.
1938
1939 To be called from init_display.
1940
1941 We need a glyph matrix because redraw will happen soon.
1942 Unfortunately, window sizes on selected_frame are not yet set to
1943 meaningful values. I believe we can assume that there are only two
1944 windows on the frame---the mini-buffer and the root window. Frame
1945 height and width seem to be correct so far. So, set the sizes of
1946 windows to estimated values. */
1947
1948 static void
1949 adjust_frame_glyphs_initially ()
1950 {
1951 struct frame *sf = SELECTED_FRAME ();
1952 struct window *root = XWINDOW (sf->root_window);
1953 struct window *mini = XWINDOW (root->next);
1954 int frame_height = FRAME_HEIGHT (sf);
1955 int frame_width = FRAME_WIDTH (sf);
1956 int top_margin = FRAME_TOP_MARGIN (sf);
1957
1958 /* Do it for the root window. */
1959 XSETFASTINT (root->top, top_margin);
1960 XSETFASTINT (root->width, frame_width);
1961 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1962
1963 /* Do it for the mini-buffer window. */
1964 XSETFASTINT (mini->top, frame_height - 1);
1965 XSETFASTINT (mini->width, frame_width);
1966 set_window_height (root->next, 1, 0);
1967
1968 adjust_frame_glyphs (sf);
1969 glyphs_initialized_initially_p = 1;
1970 }
1971
1972
1973 /* Allocate/reallocate glyph matrices of a single frame F. */
1974
1975 static void
1976 adjust_frame_glyphs (f)
1977 struct frame *f;
1978 {
1979 if (FRAME_WINDOW_P (f))
1980 adjust_frame_glyphs_for_window_redisplay (f);
1981 else
1982 adjust_frame_glyphs_for_frame_redisplay (f);
1983
1984 /* Don't forget the message buffer and the buffer for
1985 decode_mode_spec. */
1986 adjust_frame_message_buffer (f);
1987 adjust_decode_mode_spec_buffer (f);
1988
1989 f->glyphs_initialized_p = 1;
1990 }
1991
1992
1993 /* Allocate/reallocate glyph matrices of a single frame F for
1994 frame-based redisplay. */
1995
1996 static void
1997 adjust_frame_glyphs_for_frame_redisplay (f)
1998 struct frame *f;
1999 {
2000 struct dim ch_dim;
2001 struct dim matrix_dim;
2002 int pool_changed_p;
2003 int window_change_flags;
2004 int top_window_y;
2005
2006 if (!FRAME_LIVE_P (f))
2007 return;
2008
2009 /* Determine the smallest character in any font for F. On
2010 console windows, all characters have dimension (1, 1). */
2011 ch_dim.width = ch_dim.height = 1;
2012
2013 top_window_y = FRAME_TOP_MARGIN (f);
2014
2015 /* Allocate glyph pool structures if not already done. */
2016 if (f->desired_pool == NULL)
2017 {
2018 f->desired_pool = new_glyph_pool ();
2019 f->current_pool = new_glyph_pool ();
2020 }
2021
2022 /* Allocate frames matrix structures if needed. */
2023 if (f->desired_matrix == NULL)
2024 {
2025 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2026 f->current_matrix = new_glyph_matrix (f->current_pool);
2027 }
2028
2029 /* Compute window glyph matrices. (This takes the mini-buffer
2030 window into account). The result is the size of the frame glyph
2031 matrix needed. The variable window_change_flags is set to a bit
2032 mask indicating whether new matrices will be allocated or
2033 existing matrices change their size or location within the frame
2034 matrix. */
2035 window_change_flags = 0;
2036 matrix_dim
2037 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2038 0, top_window_y,
2039 ch_dim, 1,
2040 &window_change_flags);
2041
2042 /* Add in menu bar lines, if any. */
2043 matrix_dim.height += top_window_y;
2044
2045 /* Enlarge pools as necessary. */
2046 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2047 realloc_glyph_pool (f->current_pool, matrix_dim);
2048
2049 /* Set up glyph pointers within window matrices. Do this only if
2050 absolutely necessary since it requires a frame redraw. */
2051 if (pool_changed_p || window_change_flags)
2052 {
2053 /* Do it for window matrices. */
2054 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2055 0, top_window_y, ch_dim, 0,
2056 &window_change_flags);
2057
2058 /* Size of frame matrices must equal size of frame. Note
2059 that we are called for X frames with window widths NOT equal
2060 to the frame width (from CHANGE_FRAME_SIZE_1). */
2061 xassert (matrix_dim.width == FRAME_WIDTH (f)
2062 && matrix_dim.height == FRAME_HEIGHT (f));
2063
2064 /* Resize frame matrices. */
2065 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2066 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2067
2068 /* Since location and size of sub-matrices within the pool may
2069 have changed, and current matrices don't have meaningful
2070 contents anymore, mark the frame garbaged. */
2071 SET_FRAME_GARBAGED (f);
2072 }
2073 }
2074
2075
2076 /* Allocate/reallocate glyph matrices of a single frame F for
2077 window-based redisplay. */
2078
2079 static void
2080 adjust_frame_glyphs_for_window_redisplay (f)
2081 struct frame *f;
2082 {
2083 struct dim ch_dim;
2084 struct window *w;
2085
2086 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2087
2088 /* Get minimum sizes. */
2089 #ifdef HAVE_WINDOW_SYSTEM
2090 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2091 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2092 #else
2093 ch_dim.width = ch_dim.height = 1;
2094 #endif
2095
2096 /* Allocate/reallocate window matrices. */
2097 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2098 ch_dim);
2099
2100 /* Allocate/ reallocate matrices of the dummy window used to display
2101 the menu bar under X when no X toolkit support is available. */
2102 #ifndef USE_X_TOOLKIT
2103 {
2104 /* Allocate a dummy window if not already done. */
2105 if (NILP (f->menu_bar_window))
2106 {
2107 f->menu_bar_window = make_window ();
2108 w = XWINDOW (f->menu_bar_window);
2109 XSETFRAME (w->frame, f);
2110 w->pseudo_window_p = 1;
2111 }
2112 else
2113 w = XWINDOW (f->menu_bar_window);
2114
2115 /* Set window dimensions to frame dimensions and allocate or
2116 adjust glyph matrices of W. */
2117 XSETFASTINT (w->top, 0);
2118 XSETFASTINT (w->left, 0);
2119 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2120 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2121 allocate_matrices_for_window_redisplay (w, ch_dim);
2122 }
2123 #endif /* not USE_X_TOOLKIT */
2124
2125 /* Allocate/ reallocate matrices of the tool bar window. If we
2126 don't have a tool bar window yet, make one. */
2127 if (NILP (f->tool_bar_window))
2128 {
2129 f->tool_bar_window = make_window ();
2130 w = XWINDOW (f->tool_bar_window);
2131 XSETFRAME (w->frame, f);
2132 w->pseudo_window_p = 1;
2133 }
2134 else
2135 w = XWINDOW (f->tool_bar_window);
2136
2137 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2138 XSETFASTINT (w->left, 0);
2139 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2140 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2141 allocate_matrices_for_window_redisplay (w, ch_dim);
2142 }
2143
2144
2145 /* Adjust/ allocate message buffer of frame F.
2146
2147 Note that the message buffer is never freed. Since I could not
2148 find a free in 19.34, I assume that freeing it would be
2149 problematic in some way and don't do it either.
2150
2151 (Implementation note: It should be checked if we can free it
2152 eventually without causing trouble). */
2153
2154 static void
2155 adjust_frame_message_buffer (f)
2156 struct frame *f;
2157 {
2158 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2159
2160 if (FRAME_MESSAGE_BUF (f))
2161 {
2162 char *buffer = FRAME_MESSAGE_BUF (f);
2163 char *new_buffer = (char *) xrealloc (buffer, size);
2164 FRAME_MESSAGE_BUF (f) = new_buffer;
2165 }
2166 else
2167 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2168 }
2169
2170
2171 /* Re-allocate buffer for decode_mode_spec on frame F. */
2172
2173 static void
2174 adjust_decode_mode_spec_buffer (f)
2175 struct frame *f;
2176 {
2177 f->decode_mode_spec_buffer
2178 = (char *) xrealloc (f->decode_mode_spec_buffer,
2179 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2180 }
2181
2182
2183 \f
2184 /**********************************************************************
2185 Freeing Glyph Matrices
2186 **********************************************************************/
2187
2188 /* Free glyph memory for a frame F. F may be null. This function can
2189 be called for the same frame more than once. The root window of
2190 F may be nil when this function is called. This is the case when
2191 the function is called when F is destroyed. */
2192
2193 void
2194 free_glyphs (f)
2195 struct frame *f;
2196 {
2197 if (f && f->glyphs_initialized_p)
2198 {
2199 /* Block interrupt input so that we don't get surprised by an X
2200 event while we're in an inconsistent state. */
2201 BLOCK_INPUT;
2202 f->glyphs_initialized_p = 0;
2203
2204 /* Release window sub-matrices. */
2205 if (!NILP (f->root_window))
2206 free_window_matrices (XWINDOW (f->root_window));
2207
2208 /* Free the dummy window for menu bars without X toolkit and its
2209 glyph matrices. */
2210 if (!NILP (f->menu_bar_window))
2211 {
2212 struct window *w = XWINDOW (f->menu_bar_window);
2213 free_glyph_matrix (w->desired_matrix);
2214 free_glyph_matrix (w->current_matrix);
2215 w->desired_matrix = w->current_matrix = NULL;
2216 f->menu_bar_window = Qnil;
2217 }
2218
2219 /* Free the tool bar window and its glyph matrices. */
2220 if (!NILP (f->tool_bar_window))
2221 {
2222 struct window *w = XWINDOW (f->tool_bar_window);
2223 free_glyph_matrix (w->desired_matrix);
2224 free_glyph_matrix (w->current_matrix);
2225 w->desired_matrix = w->current_matrix = NULL;
2226 f->tool_bar_window = Qnil;
2227 }
2228
2229 /* Release frame glyph matrices. Reset fields to zero in
2230 case we are called a second time. */
2231 if (f->desired_matrix)
2232 {
2233 free_glyph_matrix (f->desired_matrix);
2234 free_glyph_matrix (f->current_matrix);
2235 f->desired_matrix = f->current_matrix = NULL;
2236 }
2237
2238 /* Release glyph pools. */
2239 if (f->desired_pool)
2240 {
2241 free_glyph_pool (f->desired_pool);
2242 free_glyph_pool (f->current_pool);
2243 f->desired_pool = f->current_pool = NULL;
2244 }
2245
2246 UNBLOCK_INPUT;
2247 }
2248 }
2249
2250
2251 /* Free glyph sub-matrices in the window tree rooted at W. This
2252 function may be called with a null pointer, and it may be called on
2253 the same tree more than once. */
2254
2255 void
2256 free_window_matrices (w)
2257 struct window *w;
2258 {
2259 while (w)
2260 {
2261 if (!NILP (w->hchild))
2262 free_window_matrices (XWINDOW (w->hchild));
2263 else if (!NILP (w->vchild))
2264 free_window_matrices (XWINDOW (w->vchild));
2265 else
2266 {
2267 /* This is a leaf window. Free its memory and reset fields
2268 to zero in case this function is called a second time for
2269 W. */
2270 free_glyph_matrix (w->current_matrix);
2271 free_glyph_matrix (w->desired_matrix);
2272 w->current_matrix = w->desired_matrix = NULL;
2273 }
2274
2275 /* Next window on same level. */
2276 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2277 }
2278 }
2279
2280
2281 /* Check glyph memory leaks. This function is called from
2282 shut_down_emacs. Note that frames are not destroyed when Emacs
2283 exits. We therefore free all glyph memory for all active frames
2284 explicitly and check that nothing is left allocated. */
2285
2286 void
2287 check_glyph_memory ()
2288 {
2289 Lisp_Object tail, frame;
2290
2291 /* Free glyph memory for all frames. */
2292 FOR_EACH_FRAME (tail, frame)
2293 free_glyphs (XFRAME (frame));
2294
2295 /* Check that nothing is left allocated. */
2296 if (glyph_matrix_count)
2297 abort ();
2298 if (glyph_pool_count)
2299 abort ();
2300 }
2301
2302
2303 \f
2304 /**********************************************************************
2305 Building a Frame Matrix
2306 **********************************************************************/
2307
2308 /* Most of the redisplay code works on glyph matrices attached to
2309 windows. This is a good solution most of the time, but it is not
2310 suitable for terminal code. Terminal output functions cannot rely
2311 on being able to set an arbitrary terminal window. Instead they
2312 must be provided with a view of the whole frame, i.e. the whole
2313 screen. We build such a view by constructing a frame matrix from
2314 window matrices in this section.
2315
2316 Windows that must be updated have their must_be_update_p flag set.
2317 For all such windows, their desired matrix is made part of the
2318 desired frame matrix. For other windows, their current matrix is
2319 made part of the desired frame matrix.
2320
2321 +-----------------+----------------+
2322 | desired | desired |
2323 | | |
2324 +-----------------+----------------+
2325 | current |
2326 | |
2327 +----------------------------------+
2328
2329 Desired window matrices can be made part of the frame matrix in a
2330 cheap way: We exploit the fact that the desired frame matrix and
2331 desired window matrices share their glyph memory. This is not
2332 possible for current window matrices. Their glyphs are copied to
2333 the desired frame matrix. The latter is equivalent to
2334 preserve_other_columns in the old redisplay.
2335
2336 Used glyphs counters for frame matrix rows are the result of adding
2337 up glyph lengths of the window matrices. A line in the frame
2338 matrix is enabled, if a corresponding line in a window matrix is
2339 enabled.
2340
2341 After building the desired frame matrix, it will be passed to
2342 terminal code, which will manipulate both the desired and current
2343 frame matrix. Changes applied to the frame's current matrix have
2344 to be visible in current window matrices afterwards, of course.
2345
2346 This problem is solved like this:
2347
2348 1. Window and frame matrices share glyphs. Window matrices are
2349 constructed in a way that their glyph contents ARE the glyph
2350 contents needed in a frame matrix. Thus, any modification of
2351 glyphs done in terminal code will be reflected in window matrices
2352 automatically.
2353
2354 2. Exchanges of rows in a frame matrix done by terminal code are
2355 intercepted by hook functions so that corresponding row operations
2356 on window matrices can be performed. This is necessary because we
2357 use pointers to glyphs in glyph row structures. To satisfy the
2358 assumption of point 1 above that glyphs are updated implicitly in
2359 window matrices when they are manipulated via the frame matrix,
2360 window and frame matrix must of course agree where to find the
2361 glyphs for their rows. Possible manipulations that must be
2362 mirrored are assignments of rows of the desired frame matrix to the
2363 current frame matrix and scrolling the current frame matrix. */
2364
2365 /* Build frame F's desired matrix from window matrices. Only windows
2366 which have the flag must_be_updated_p set have to be updated. Menu
2367 bar lines of a frame are not covered by window matrices, so make
2368 sure not to touch them in this function. */
2369
2370 static void
2371 build_frame_matrix (f)
2372 struct frame *f;
2373 {
2374 int i;
2375
2376 /* F must have a frame matrix when this function is called. */
2377 xassert (!FRAME_WINDOW_P (f));
2378
2379 /* Clear all rows in the frame matrix covered by window matrices.
2380 Menu bar lines are not covered by windows. */
2381 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2382 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2383
2384 /* Build the matrix by walking the window tree. */
2385 build_frame_matrix_from_window_tree (f->desired_matrix,
2386 XWINDOW (FRAME_ROOT_WINDOW (f)));
2387 }
2388
2389
2390 /* Walk a window tree, building a frame matrix MATRIX from window
2391 matrices. W is the root of a window tree. */
2392
2393 static void
2394 build_frame_matrix_from_window_tree (matrix, w)
2395 struct glyph_matrix *matrix;
2396 struct window *w;
2397 {
2398 while (w)
2399 {
2400 if (!NILP (w->hchild))
2401 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2402 else if (!NILP (w->vchild))
2403 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2404 else
2405 build_frame_matrix_from_leaf_window (matrix, w);
2406
2407 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2408 }
2409 }
2410
2411
2412 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2413 desired frame matrix built. W is a leaf window whose desired or
2414 current matrix is to be added to FRAME_MATRIX. W's flag
2415 must_be_updated_p determines which matrix it contributes to
2416 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2417 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2418 Adding a desired matrix means setting up used counters and such in
2419 frame rows, while adding a current window matrix to FRAME_MATRIX
2420 means copying glyphs. The latter case corresponds to
2421 preserve_other_columns in the old redisplay. */
2422
2423 static void
2424 build_frame_matrix_from_leaf_window (frame_matrix, w)
2425 struct glyph_matrix *frame_matrix;
2426 struct window *w;
2427 {
2428 struct glyph_matrix *window_matrix;
2429 int window_y, frame_y;
2430 /* If non-zero, a glyph to insert at the right border of W. */
2431 GLYPH right_border_glyph = 0;
2432
2433 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2434 if (w->must_be_updated_p)
2435 {
2436 window_matrix = w->desired_matrix;
2437
2438 /* Decide whether we want to add a vertical border glyph. */
2439 if (!WINDOW_RIGHTMOST_P (w))
2440 {
2441 struct Lisp_Char_Table *dp = window_display_table (w);
2442 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2443 ? XINT (DISP_BORDER_GLYPH (dp))
2444 : '|');
2445 }
2446 }
2447 else
2448 window_matrix = w->current_matrix;
2449
2450 /* For all rows in the window matrix and corresponding rows in the
2451 frame matrix. */
2452 window_y = 0;
2453 frame_y = window_matrix->matrix_y;
2454 while (window_y < window_matrix->nrows)
2455 {
2456 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2457 struct glyph_row *window_row = window_matrix->rows + window_y;
2458 int current_row_p = window_matrix == w->current_matrix;
2459
2460 /* Fill up the frame row with spaces up to the left margin of the
2461 window row. */
2462 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2463
2464 /* Fill up areas in the window matrix row with spaces. */
2465 fill_up_glyph_row_with_spaces (window_row);
2466
2467 /* If only part of W's desired matrix has been built, and
2468 window_row wasn't displayed, use the corresponding current
2469 row instead. */
2470 if (window_matrix == w->desired_matrix
2471 && !window_row->enabled_p)
2472 {
2473 window_row = w->current_matrix->rows + window_y;
2474 current_row_p = 1;
2475 }
2476
2477 if (current_row_p)
2478 {
2479 /* Copy window row to frame row. */
2480 bcopy (window_row->glyphs[0],
2481 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2482 window_matrix->matrix_w * sizeof (struct glyph));
2483 }
2484 else
2485 {
2486 xassert (window_row->enabled_p);
2487
2488 /* Only when a desired row has been displayed, we want
2489 the corresponding frame row to be updated. */
2490 frame_row->enabled_p = 1;
2491
2492 /* Maybe insert a vertical border between horizontally adjacent
2493 windows. */
2494 if (right_border_glyph)
2495 {
2496 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2497 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2498 }
2499
2500 #if 0 /* This shouldn't be necessary. Let's check it. */
2501 /* Due to hooks installed, it normally doesn't happen that
2502 window rows and frame rows of the same matrix are out of
2503 sync, i.e. have a different understanding of where to
2504 find glyphs for the row. The following is a safety-belt
2505 that doesn't cost much and makes absolutely sure that
2506 window and frame matrices are in sync. */
2507 if (!glyph_row_slice_p (window_row, frame_row))
2508 {
2509 /* Find the row in the window being a slice. There
2510 should exist one from program logic. */
2511 struct glyph_row *slice_row
2512 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2513 xassert (slice_row != 0);
2514
2515 /* Exchange glyphs between both window rows. */
2516 swap_glyphs_in_rows (window_row, slice_row);
2517
2518 /* Exchange pointers between both rows. */
2519 swap_glyph_pointers (window_row, slice_row);
2520 }
2521 #endif
2522
2523 /* Window row window_y must be a slice of frame row
2524 frame_y. */
2525 xassert (glyph_row_slice_p (window_row, frame_row));
2526
2527 /* If rows are in sync, we don't have to copy glyphs because
2528 frame and window share glyphs. */
2529
2530 #if GLYPH_DEBUG
2531 strcpy (w->current_matrix->method, w->desired_matrix->method);
2532 #endif
2533 }
2534
2535 /* Set number of used glyphs in the frame matrix. Since we fill
2536 up with spaces, and visit leaf windows from left to right it
2537 can be done simply. */
2538 frame_row->used[TEXT_AREA]
2539 = window_matrix->matrix_x + window_matrix->matrix_w;
2540
2541 /* Or in other flags. */
2542 frame_row->inverse_p |= window_row->inverse_p;
2543
2544 /* Next row. */
2545 ++window_y;
2546 ++frame_y;
2547 }
2548 }
2549
2550
2551 /* Add spaces to a glyph row ROW in a window matrix.
2552
2553 Each row has the form:
2554
2555 +---------+-----------------------------+------------+
2556 | left | text | right |
2557 +---------+-----------------------------+------------+
2558
2559 Left and right marginal areas are optional. This function adds
2560 spaces to areas so that there are no empty holes between areas.
2561 In other words: If the right area is not empty, the text area
2562 is filled up with spaces up to the right area. If the text area
2563 is not empty, the left area is filled up.
2564
2565 To be called for frame-based redisplay, only. */
2566
2567 static void
2568 fill_up_glyph_row_with_spaces (row)
2569 struct glyph_row *row;
2570 {
2571 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2572 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2573 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2574 }
2575
2576
2577 /* Fill area AREA of glyph row ROW with spaces. To be called for
2578 frame-based redisplay only. */
2579
2580 static void
2581 fill_up_glyph_row_area_with_spaces (row, area)
2582 struct glyph_row *row;
2583 int area;
2584 {
2585 if (row->glyphs[area] < row->glyphs[area + 1])
2586 {
2587 struct glyph *end = row->glyphs[area + 1];
2588 struct glyph *text = row->glyphs[area] + row->used[area];
2589
2590 while (text < end)
2591 *text++ = space_glyph;
2592 row->used[area] = text - row->glyphs[area];
2593 }
2594 }
2595
2596
2597 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2598 reached. In frame matrices only one area, TEXT_AREA, is used. */
2599
2600 static void
2601 fill_up_frame_row_with_spaces (row, upto)
2602 struct glyph_row *row;
2603 int upto;
2604 {
2605 int i = row->used[TEXT_AREA];
2606 struct glyph *glyph = row->glyphs[TEXT_AREA];
2607
2608 while (i < upto)
2609 glyph[i++] = space_glyph;
2610
2611 row->used[TEXT_AREA] = i;
2612 }
2613
2614
2615 \f
2616 /**********************************************************************
2617 Mirroring operations on frame matrices in window matrices
2618 **********************************************************************/
2619
2620 /* Set frame being updated via frame-based redisplay to F. This
2621 function must be called before updates to make explicit that we are
2622 working on frame matrices or not. */
2623
2624 static INLINE void
2625 set_frame_matrix_frame (f)
2626 struct frame *f;
2627 {
2628 frame_matrix_frame = f;
2629 }
2630
2631
2632 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2633 DESIRED_MATRIX is the desired matrix corresponding to
2634 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2635 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2636 frame_matrix_frame is non-null, this indicates that the exchange is
2637 done in frame matrices, and that we have to perform analogous
2638 operations in window matrices of frame_matrix_frame. */
2639
2640 static INLINE void
2641 make_current (desired_matrix, current_matrix, row)
2642 struct glyph_matrix *desired_matrix, *current_matrix;
2643 int row;
2644 {
2645 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2646 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2647 int mouse_face_p = current_row->mouse_face_p;
2648
2649 /* Do current_row = desired_row. This exchanges glyph pointers
2650 between both rows, and does a structure assignment otherwise. */
2651 assign_row (current_row, desired_row);
2652
2653 /* Enable current_row to mark it as valid. */
2654 current_row->enabled_p = 1;
2655 current_row->mouse_face_p = mouse_face_p;
2656
2657 /* If we are called on frame matrices, perform analogous operations
2658 for window matrices. */
2659 if (frame_matrix_frame)
2660 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2661 }
2662
2663
2664 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2665 W's frame which has been made current (by swapping pointers between
2666 current and desired matrix). Perform analogous operations in the
2667 matrices of leaf windows in the window tree rooted at W. */
2668
2669 static void
2670 mirror_make_current (w, frame_row)
2671 struct window *w;
2672 int frame_row;
2673 {
2674 while (w)
2675 {
2676 if (!NILP (w->hchild))
2677 mirror_make_current (XWINDOW (w->hchild), frame_row);
2678 else if (!NILP (w->vchild))
2679 mirror_make_current (XWINDOW (w->vchild), frame_row);
2680 else
2681 {
2682 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2683 here because the checks performed in debug mode there
2684 will not allow the conversion. */
2685 int row = frame_row - w->desired_matrix->matrix_y;
2686
2687 /* If FRAME_ROW is within W, assign the desired row to the
2688 current row (exchanging glyph pointers). */
2689 if (row >= 0 && row < w->desired_matrix->matrix_h)
2690 {
2691 struct glyph_row *current_row
2692 = MATRIX_ROW (w->current_matrix, row);
2693 struct glyph_row *desired_row
2694 = MATRIX_ROW (w->desired_matrix, row);
2695
2696 if (desired_row->enabled_p)
2697 assign_row (current_row, desired_row);
2698 else
2699 swap_glyph_pointers (desired_row, current_row);
2700 current_row->enabled_p = 1;
2701 }
2702 }
2703
2704 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2705 }
2706 }
2707
2708
2709 /* Perform row dance after scrolling. We are working on the range of
2710 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2711 including) in MATRIX. COPY_FROM is a vector containing, for each
2712 row I in the range 0 <= I < NLINES, the index of the original line
2713 to move to I. This index is relative to the row range, i.e. 0 <=
2714 index < NLINES. RETAINED_P is a vector containing zero for each
2715 row 0 <= I < NLINES which is empty.
2716
2717 This function is called from do_scrolling and do_direct_scrolling. */
2718
2719 void
2720 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2721 retained_p)
2722 struct glyph_matrix *matrix;
2723 int unchanged_at_top, nlines;
2724 int *copy_from;
2725 char *retained_p;
2726 {
2727 /* A copy of original rows. */
2728 struct glyph_row *old_rows;
2729
2730 /* Rows to assign to. */
2731 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2732
2733 int i;
2734
2735 /* Make a copy of the original rows. */
2736 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2737 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2738
2739 /* Assign new rows, maybe clear lines. */
2740 for (i = 0; i < nlines; ++i)
2741 {
2742 int enabled_before_p = new_rows[i].enabled_p;
2743
2744 xassert (i + unchanged_at_top < matrix->nrows);
2745 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2746 new_rows[i] = old_rows[copy_from[i]];
2747 new_rows[i].enabled_p = enabled_before_p;
2748
2749 /* RETAINED_P is zero for empty lines. */
2750 if (!retained_p[copy_from[i]])
2751 new_rows[i].enabled_p = 0;
2752 }
2753
2754 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2755 if (frame_matrix_frame)
2756 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2757 unchanged_at_top, nlines, copy_from, retained_p);
2758 }
2759
2760
2761 /* Synchronize glyph pointers in the current matrix of window W with
2762 the current frame matrix. W must be full-width, and be on a tty
2763 frame. */
2764
2765 static void
2766 sync_window_with_frame_matrix_rows (w)
2767 struct window *w;
2768 {
2769 struct frame *f = XFRAME (w->frame);
2770 struct glyph_row *window_row, *window_row_end, *frame_row;
2771
2772 /* Preconditions: W must be a leaf window and full-width. Its frame
2773 must have a frame matrix. */
2774 xassert (NILP (w->hchild) && NILP (w->vchild));
2775 xassert (WINDOW_FULL_WIDTH_P (w));
2776 xassert (!FRAME_WINDOW_P (f));
2777
2778 /* If W is a full-width window, glyph pointers in W's current matrix
2779 have, by definition, to be the same as glyph pointers in the
2780 corresponding frame matrix. */
2781 window_row = w->current_matrix->rows;
2782 window_row_end = window_row + w->current_matrix->nrows;
2783 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2784 while (window_row < window_row_end)
2785 {
2786 int area;
2787
2788 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2789 window_row->glyphs[area] = frame_row->glyphs[area];
2790
2791 ++window_row, ++frame_row;
2792 }
2793 }
2794
2795
2796 /* Return the window in the window tree rooted in W containing frame
2797 row ROW. Value is null if none is found. */
2798
2799 struct window *
2800 frame_row_to_window (w, row)
2801 struct window *w;
2802 int row;
2803 {
2804 struct window *found = NULL;
2805
2806 while (w && !found)
2807 {
2808 if (!NILP (w->hchild))
2809 found = frame_row_to_window (XWINDOW (w->hchild), row);
2810 else if (!NILP (w->vchild))
2811 found = frame_row_to_window (XWINDOW (w->vchild), row);
2812 else if (row >= XFASTINT (w->top)
2813 && row < XFASTINT (w->top) + XFASTINT (w->height))
2814 found = w;
2815
2816 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2817 }
2818
2819 return found;
2820 }
2821
2822
2823 /* Perform a line dance in the window tree rooted at W, after
2824 scrolling a frame matrix in mirrored_line_dance.
2825
2826 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2827 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2828 COPY_FROM is a vector containing, for each row I in the range 0 <=
2829 I < NLINES, the index of the original line to move to I. This
2830 index is relative to the row range, i.e. 0 <= index < NLINES.
2831 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2832 which is empty. */
2833
2834 static void
2835 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2836 struct window *w;
2837 int unchanged_at_top, nlines;
2838 int *copy_from;
2839 char *retained_p;
2840 {
2841 while (w)
2842 {
2843 if (!NILP (w->hchild))
2844 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2845 nlines, copy_from, retained_p);
2846 else if (!NILP (w->vchild))
2847 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2848 nlines, copy_from, retained_p);
2849 else
2850 {
2851 /* W is a leaf window, and we are working on its current
2852 matrix m. */
2853 struct glyph_matrix *m = w->current_matrix;
2854 int i, sync_p = 0;
2855 struct glyph_row *old_rows;
2856
2857 /* Make a copy of the original rows of matrix m. */
2858 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2859 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2860
2861 for (i = 0; i < nlines; ++i)
2862 {
2863 /* Frame relative line assigned to. */
2864 int frame_to = i + unchanged_at_top;
2865
2866 /* Frame relative line assigned. */
2867 int frame_from = copy_from[i] + unchanged_at_top;
2868
2869 /* Window relative line assigned to. */
2870 int window_to = frame_to - m->matrix_y;
2871
2872 /* Window relative line assigned. */
2873 int window_from = frame_from - m->matrix_y;
2874
2875 /* Is assigned line inside window? */
2876 int from_inside_window_p
2877 = window_from >= 0 && window_from < m->matrix_h;
2878
2879 /* Is assigned to line inside window? */
2880 int to_inside_window_p
2881 = window_to >= 0 && window_to < m->matrix_h;
2882
2883 if (from_inside_window_p && to_inside_window_p)
2884 {
2885 /* Enabled setting before assignment. */
2886 int enabled_before_p;
2887
2888 /* Do the assignment. The enabled_p flag is saved
2889 over the assignment because the old redisplay did
2890 that. */
2891 enabled_before_p = m->rows[window_to].enabled_p;
2892 m->rows[window_to] = old_rows[window_from];
2893 m->rows[window_to].enabled_p = enabled_before_p;
2894
2895 /* If frame line is empty, window line is empty, too. */
2896 if (!retained_p[copy_from[i]])
2897 m->rows[window_to].enabled_p = 0;
2898 }
2899 else if (to_inside_window_p)
2900 {
2901 /* A copy between windows. This is an infrequent
2902 case not worth optimizing. */
2903 struct frame *f = XFRAME (w->frame);
2904 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2905 struct window *w2;
2906 struct glyph_matrix *m2;
2907 int m2_from;
2908
2909 w2 = frame_row_to_window (root, frame_to);
2910 m2 = w2->current_matrix;
2911 m2_from = frame_from - m2->matrix_y;
2912 copy_row_except_pointers (m->rows + window_to,
2913 m2->rows + m2_from);
2914
2915 /* If frame line is empty, window line is empty, too. */
2916 if (!retained_p[copy_from[i]])
2917 m->rows[window_to].enabled_p = 0;
2918 sync_p = 1;
2919 }
2920 else if (from_inside_window_p)
2921 sync_p = 1;
2922 }
2923
2924 /* If there was a copy between windows, make sure glyph
2925 pointers are in sync with the frame matrix. */
2926 if (sync_p)
2927 sync_window_with_frame_matrix_rows (w);
2928
2929 /* Check that no pointers are lost. */
2930 CHECK_MATRIX (m);
2931 }
2932
2933 /* Next window on same level. */
2934 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2935 }
2936 }
2937
2938
2939 #if GLYPH_DEBUG
2940
2941 /* Check that window and frame matrices agree about their
2942 understanding where glyphs of the rows are to find. For each
2943 window in the window tree rooted at W, check that rows in the
2944 matrices of leaf window agree with their frame matrices about
2945 glyph pointers. */
2946
2947 void
2948 check_window_matrix_pointers (w)
2949 struct window *w;
2950 {
2951 while (w)
2952 {
2953 if (!NILP (w->hchild))
2954 check_window_matrix_pointers (XWINDOW (w->hchild));
2955 else if (!NILP (w->vchild))
2956 check_window_matrix_pointers (XWINDOW (w->vchild));
2957 else
2958 {
2959 struct frame *f = XFRAME (w->frame);
2960 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2961 check_matrix_pointers (w->current_matrix, f->current_matrix);
2962 }
2963
2964 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2965 }
2966 }
2967
2968
2969 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2970 a window and FRAME_MATRIX is the corresponding frame matrix. For
2971 each row in WINDOW_MATRIX check that it's a slice of the
2972 corresponding frame row. If it isn't, abort. */
2973
2974 static void
2975 check_matrix_pointers (window_matrix, frame_matrix)
2976 struct glyph_matrix *window_matrix, *frame_matrix;
2977 {
2978 /* Row number in WINDOW_MATRIX. */
2979 int i = 0;
2980
2981 /* Row number corresponding to I in FRAME_MATRIX. */
2982 int j = window_matrix->matrix_y;
2983
2984 /* For all rows check that the row in the window matrix is a
2985 slice of the row in the frame matrix. If it isn't we didn't
2986 mirror an operation on the frame matrix correctly. */
2987 while (i < window_matrix->nrows)
2988 {
2989 if (!glyph_row_slice_p (window_matrix->rows + i,
2990 frame_matrix->rows + j))
2991 abort ();
2992 ++i, ++j;
2993 }
2994 }
2995
2996 #endif /* GLYPH_DEBUG != 0 */
2997
2998
2999 \f
3000 /**********************************************************************
3001 VPOS and HPOS translations
3002 **********************************************************************/
3003
3004 #if GLYPH_DEBUG
3005
3006 /* Translate vertical position VPOS which is relative to window W to a
3007 vertical position relative to W's frame. */
3008
3009 static int
3010 window_to_frame_vpos (w, vpos)
3011 struct window *w;
3012 int vpos;
3013 {
3014 struct frame *f = XFRAME (w->frame);
3015
3016 xassert (!FRAME_WINDOW_P (f));
3017 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3018 vpos += XFASTINT (w->top);
3019 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3020 return vpos;
3021 }
3022
3023
3024 /* Translate horizontal position HPOS which is relative to window W to
3025 a vertical position relative to W's frame. */
3026
3027 static int
3028 window_to_frame_hpos (w, hpos)
3029 struct window *w;
3030 int hpos;
3031 {
3032 struct frame *f = XFRAME (w->frame);
3033
3034 xassert (!FRAME_WINDOW_P (f));
3035 hpos += XFASTINT (w->left);
3036 return hpos;
3037 }
3038
3039 #endif /* GLYPH_DEBUG */
3040
3041
3042 \f
3043 /**********************************************************************
3044 Redrawing Frames
3045 **********************************************************************/
3046
3047 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3048 "Clear frame FRAME and output again what is supposed to appear on it.")
3049 (frame)
3050 Lisp_Object frame;
3051 {
3052 struct frame *f;
3053
3054 CHECK_LIVE_FRAME (frame, 0);
3055 f = XFRAME (frame);
3056
3057 /* Ignore redraw requests, if frame has no glyphs yet.
3058 (Implementation note: It still has to be checked why we are
3059 called so early here). */
3060 if (!glyphs_initialized_initially_p)
3061 return Qnil;
3062
3063 update_begin (f);
3064 if (FRAME_MSDOS_P (f))
3065 set_terminal_modes ();
3066 clear_frame ();
3067 clear_current_matrices (f);
3068 update_end (f);
3069 fflush (stdout);
3070 windows_or_buffers_changed++;
3071 /* Mark all windows as inaccurate, so that every window will have
3072 its redisplay done. */
3073 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3074 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3075 f->garbaged = 0;
3076 return Qnil;
3077 }
3078
3079
3080 /* Redraw frame F. This is nothing more than a call to the Lisp
3081 function redraw-frame. */
3082
3083 void
3084 redraw_frame (f)
3085 struct frame *f;
3086 {
3087 Lisp_Object frame;
3088 XSETFRAME (frame, f);
3089 Fredraw_frame (frame);
3090 }
3091
3092
3093 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3094 "Clear and redisplay all visible frames.")
3095 ()
3096 {
3097 Lisp_Object tail, frame;
3098
3099 FOR_EACH_FRAME (tail, frame)
3100 if (FRAME_VISIBLE_P (XFRAME (frame)))
3101 Fredraw_frame (frame);
3102
3103 return Qnil;
3104 }
3105
3106
3107 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3108 visible frames marked as garbaged. */
3109
3110 void
3111 redraw_garbaged_frames ()
3112 {
3113 Lisp_Object tail, frame;
3114
3115 FOR_EACH_FRAME (tail, frame)
3116 if (FRAME_VISIBLE_P (XFRAME (frame))
3117 && FRAME_GARBAGED_P (XFRAME (frame)))
3118 Fredraw_frame (frame);
3119 }
3120
3121
3122 \f
3123 /***********************************************************************
3124 Direct Operations
3125 ***********************************************************************/
3126
3127 /* Try to update display and current glyph matrix directly.
3128
3129 This function is called after a character G has been inserted into
3130 current_buffer. It tries to update the current glyph matrix and
3131 perform appropriate screen output to reflect the insertion. If it
3132 succeeds, the global flag redisplay_performed_directly_p will be
3133 set to 1, and thereby prevent the more costly general redisplay
3134 from running (see redisplay_internal).
3135
3136 This function is not called for `hairy' character insertions.
3137 In particular, it is not called when after or before change
3138 functions exist, like they are used by font-lock. See keyboard.c
3139 for details where this function is called. */
3140
3141 int
3142 direct_output_for_insert (g)
3143 int g;
3144 {
3145 register struct frame *f = SELECTED_FRAME ();
3146 struct window *w = XWINDOW (selected_window);
3147 struct it it, it2;
3148 struct glyph_row *glyph_row;
3149 struct glyph *glyphs, *glyph, *end;
3150 int n;
3151 /* Non-null means that Redisplay of W is based on window matrices. */
3152 int window_redisplay_p = FRAME_WINDOW_P (f);
3153 /* Non-null means we are in overwrite mode. */
3154 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3155 int added_width;
3156 struct text_pos pos;
3157 int delta, delta_bytes;
3158
3159 /* Not done directly. */
3160 redisplay_performed_directly_p = 0;
3161
3162 /* Quickly give up for some common cases. */
3163 if (cursor_in_echo_area
3164 /* Give up if fonts have changed. */
3165 || fonts_changed_p
3166 /* Give up if face attributes have been changed. */
3167 || face_change_count
3168 /* Give up if cursor position not really known. */
3169 || !display_completed
3170 /* Give up if buffer appears in two places. */
3171 || buffer_shared > 1
3172 /* Give up if w is mini-buffer and a message is being displayed there */
3173 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3174 /* Give up for hscrolled mini-buffer because display of the prompt
3175 is handled specially there (see display_line). */
3176 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3177 /* Give up if overwriting in the middle of a line. */
3178 || (overwrite_p
3179 && PT != ZV
3180 && FETCH_BYTE (PT) != '\n')
3181 /* Give up for tabs and line ends. */
3182 || g == '\t'
3183 || g == '\n'
3184 || g == '\r'
3185 /* Give up if unable to display the cursor in the window. */
3186 || w->cursor.vpos < 0
3187 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3188 /* Can't do it in a continued line because continuation
3189 lines would change. */
3190 (glyph_row->continued_p
3191 /* Can't use this method if the line overlaps others or is
3192 overlapped by others because these other lines would
3193 have to be redisplayed. */
3194 || glyph_row->overlapping_p
3195 || glyph_row->overlapped_p))
3196 /* Can't do it for partial width windows on terminal frames
3197 because we can't clear to eol in such a window. */
3198 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3199 return 0;
3200
3201 /* Set up a display iterator structure for W. Glyphs will be
3202 produced in scratch_glyph_row. Current position is W's cursor
3203 position. */
3204 clear_glyph_row (&scratch_glyph_row);
3205 SET_TEXT_POS (pos, PT, PT_BYTE);
3206 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3207 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3208 DEFAULT_FACE_ID);
3209
3210 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3211 if (glyph_row->mouse_face_p)
3212 return 0;
3213
3214 /* Give up if highlighting trailing whitespace and we have trailing
3215 whitespace in glyph_row. We would have to remove the trailing
3216 whitespace face in that case. */
3217 if (!NILP (Vshow_trailing_whitespace)
3218 && glyph_row->used[TEXT_AREA])
3219 {
3220 struct glyph *last;
3221
3222 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3223 if (last->type == STRETCH_GLYPH
3224 || (last->type == CHAR_GLYPH
3225 && last->u.ch == ' '))
3226 return 0;
3227 }
3228
3229 /* Give up if there are overlay strings at pos. This would fail
3230 if the overlay string has newlines in it. */
3231 if (STRINGP (it.string))
3232 return 0;
3233
3234 it.hpos = w->cursor.hpos;
3235 it.vpos = w->cursor.vpos;
3236 it.current_x = w->cursor.x + it.first_visible_x;
3237 it.current_y = w->cursor.y;
3238 it.end_charpos = PT;
3239 it.stop_charpos = min (PT, it.stop_charpos);
3240
3241 /* More than one display element may be returned for PT - 1 if
3242 (i) it's a control character which is translated into `\003' or
3243 `^C', or (ii) it has a display table entry, or (iii) it's a
3244 combination of both. */
3245 delta = delta_bytes = 0;
3246 while (get_next_display_element (&it))
3247 {
3248 PRODUCE_GLYPHS (&it);
3249
3250 /* Give up if glyph doesn't fit completely on the line. */
3251 if (it.current_x >= it.last_visible_x)
3252 return 0;
3253
3254 /* Give up if new glyph has different ascent or descent than
3255 the original row, or if it is not a character glyph. */
3256 if (glyph_row->ascent != it.ascent
3257 || glyph_row->height != it.ascent + it.descent
3258 || glyph_row->phys_ascent != it.phys_ascent
3259 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3260 || it.what != IT_CHARACTER)
3261 return 0;
3262
3263 delta += 1;
3264 delta_bytes += it.len;
3265 set_iterator_to_next (&it);
3266 }
3267
3268 /* Give up if we hit the right edge of the window. We would have
3269 to insert truncation or continuation glyphs. */
3270 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3271 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3272 return 0;
3273
3274 /* Give up if there is a \t following in the line. */
3275 it2 = it;
3276 it2.end_charpos = ZV;
3277 it2.stop_charpos = min (it2.stop_charpos, ZV);
3278 while (get_next_display_element (&it2)
3279 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3280 {
3281 if (it2.c == '\t')
3282 return 0;
3283 set_iterator_to_next (&it2);
3284 }
3285
3286 /* Number of new glyphs produced. */
3287 n = it.glyph_row->used[TEXT_AREA];
3288
3289 /* Start and end of glyphs in original row. */
3290 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3291 end = glyph_row->glyphs[1 + TEXT_AREA];
3292
3293 /* Make room for new glyphs, then insert them. */
3294 xassert (end - glyphs - n >= 0);
3295 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3296 (end - glyphs - n) * sizeof (*end));
3297 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3298 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3299 end - glyph_row->glyphs[TEXT_AREA]);
3300
3301 /* Compute new line width. */
3302 glyph = glyph_row->glyphs[TEXT_AREA];
3303 end = glyph + glyph_row->used[TEXT_AREA];
3304 glyph_row->pixel_width = glyph_row->x;
3305 while (glyph < end)
3306 {
3307 glyph_row->pixel_width += glyph->pixel_width;
3308 ++glyph;
3309 }
3310
3311 /* Increment buffer positions for glyphs following the newly
3312 inserted ones. */
3313 for (glyph = glyphs + n; glyph < end; ++glyph)
3314 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3315 glyph->charpos += delta;
3316
3317 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3318 {
3319 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3320 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3321 }
3322
3323 /* Adjust positions in lines following the one we are in. */
3324 increment_matrix_positions (w->current_matrix,
3325 w->cursor.vpos + 1,
3326 w->current_matrix->nrows,
3327 delta, delta_bytes);
3328
3329 glyph_row->contains_overlapping_glyphs_p
3330 |= it.glyph_row->contains_overlapping_glyphs_p;
3331
3332 glyph_row->displays_text_p = 1;
3333 w->window_end_vpos = make_number (max (w->cursor.vpos,
3334 XFASTINT (w->window_end_vpos)));
3335
3336 if (!NILP (Vshow_trailing_whitespace))
3337 highlight_trailing_whitespace (it.f, glyph_row);
3338
3339 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3340 In the middle, we have to insert glyphs. Note that this is now
3341 implemented for X frames. The implementation uses updated_window
3342 and updated_row. */
3343 updated_row = glyph_row;
3344 update_begin (f);
3345 if (rif)
3346 {
3347 rif->update_window_begin_hook (w);
3348
3349 if (glyphs == end - n)
3350 rif->write_glyphs (glyphs, n);
3351 else
3352 rif->insert_glyphs (glyphs, n);
3353 }
3354 else
3355 {
3356 if (glyphs == end - n)
3357 write_glyphs (glyphs, n);
3358 else
3359 insert_glyphs (glyphs, n);
3360 }
3361
3362 w->cursor.hpos += n;
3363 w->cursor.x = it.current_x - it.first_visible_x;
3364 xassert (w->cursor.hpos >= 0
3365 && w->cursor.hpos < w->desired_matrix->matrix_w);
3366
3367 /* How to set the cursor differs depending on whether we are
3368 using a frame matrix or a window matrix. Note that when
3369 a frame matrix is used, cursor_to expects frame coordinates,
3370 and the X and Y parameters are not used. */
3371 if (window_redisplay_p)
3372 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3373 w->cursor.y, w->cursor.x);
3374 else
3375 {
3376 int x, y;
3377 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3378 + (INTEGERP (w->left_margin_width)
3379 ? XFASTINT (w->left_margin_width)
3380 : 0));
3381 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3382 cursor_to (y, x);
3383 }
3384
3385 if (rif)
3386 rif->update_window_end_hook (w, 1, 0);
3387 update_end (f);
3388 updated_row = NULL;
3389 fflush (stdout);
3390
3391 TRACE ((stderr, "direct output for insert\n"));
3392
3393 UNCHANGED_MODIFIED = MODIFF;
3394 BEG_UNCHANGED = GPT - BEG;
3395 XSETFASTINT (w->last_point, PT);
3396 w->last_cursor = w->cursor;
3397 XSETFASTINT (w->last_modified, MODIFF);
3398 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3399
3400 redisplay_performed_directly_p = 1;
3401 return 1;
3402 }
3403
3404
3405 /* Perform a direct display update for moving PT by N positions
3406 left or right. N < 0 means a movement backwards. This function
3407 is currently only called for N == 1 or N == -1. */
3408
3409 int
3410 direct_output_forward_char (n)
3411 int n;
3412 {
3413 struct frame *f = SELECTED_FRAME ();
3414 struct window *w = XWINDOW (selected_window);
3415 struct glyph_row *row;
3416
3417 /* Give up if point moved out of or into a composition. */
3418 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3419 current_buffer, PT))
3420 return 0;
3421
3422 /* Give up if face attributes have been changed. */
3423 if (face_change_count)
3424 return 0;
3425
3426 /* Give up if current matrix is not up to date or we are
3427 displaying a message. */
3428 if (!display_completed || cursor_in_echo_area)
3429 return 0;
3430
3431 /* Give up if the buffer's direction is reversed. */
3432 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3433 return 0;
3434
3435 /* Can't use direct output if highlighting a region. */
3436 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3437 return 0;
3438
3439 /* Can't use direct output if highlighting trailing whitespace. */
3440 if (!NILP (Vshow_trailing_whitespace))
3441 return 0;
3442
3443 /* Give up if we are showing a message or just cleared the message
3444 because we might need to resize the echo area window. */
3445 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3446 return 0;
3447
3448 /* Give up if currently displaying a message instead of the
3449 minibuffer contents. */
3450 if (XWINDOW (minibuf_window) == w
3451 && EQ (minibuf_window, echo_area_window))
3452 return 0;
3453
3454 /* Give up if we don't know where the cursor is. */
3455 if (w->cursor.vpos < 0)
3456 return 0;
3457
3458 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3459
3460 /* Give up if PT is outside of the last known cursor row. */
3461 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3462 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3463 return 0;
3464
3465 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3466
3467 w->last_cursor = w->cursor;
3468 XSETFASTINT (w->last_point, PT);
3469
3470 xassert (w->cursor.hpos >= 0
3471 && w->cursor.hpos < w->desired_matrix->matrix_w);
3472
3473 if (FRAME_WINDOW_P (f))
3474 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3475 w->cursor.y, w->cursor.x);
3476 else
3477 {
3478 int x, y;
3479 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3480 + (INTEGERP (w->left_margin_width)
3481 ? XFASTINT (w->left_margin_width)
3482 : 0));
3483 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3484 cursor_to (y, x);
3485 }
3486
3487 fflush (stdout);
3488 redisplay_performed_directly_p = 1;
3489 return 1;
3490 }
3491
3492
3493 \f
3494 /***********************************************************************
3495 Frame Update
3496 ***********************************************************************/
3497
3498 /* Update frame F based on the data in desired matrices.
3499
3500 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3501 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3502 scrolling.
3503
3504 Value is non-zero if redisplay was stopped due to pending input. */
3505
3506 int
3507 update_frame (f, force_p, inhibit_hairy_id_p)
3508 struct frame *f;
3509 int force_p;
3510 int inhibit_hairy_id_p;
3511 {
3512 /* 1 means display has been paused because of pending input. */
3513 int paused_p;
3514 struct window *root_window = XWINDOW (f->root_window);
3515
3516 if (FRAME_WINDOW_P (f))
3517 {
3518 /* We are working on window matrix basis. All windows whose
3519 flag must_be_updated_p is set have to be updated. */
3520
3521 /* Record that we are not working on frame matrices. */
3522 set_frame_matrix_frame (NULL);
3523
3524 /* Update all windows in the window tree of F, maybe stopping
3525 when pending input is detected. */
3526 update_begin (f);
3527
3528 /* Update the menu bar on X frames that don't have toolkit
3529 support. */
3530 if (WINDOWP (f->menu_bar_window))
3531 update_window (XWINDOW (f->menu_bar_window), 1);
3532
3533 /* Update the tool-bar window, if present. */
3534 if (WINDOWP (f->tool_bar_window))
3535 {
3536 Lisp_Object tem;
3537 struct window *w = XWINDOW (f->tool_bar_window);
3538
3539 /* Update tool-bar window. */
3540 if (w->must_be_updated_p)
3541 {
3542 update_window (w, 1);
3543 w->must_be_updated_p = 0;
3544
3545 /* Swap tool-bar strings. We swap because we want to
3546 reuse strings. */
3547 tem = f->current_tool_bar_string;
3548 f->current_tool_bar_string = f->desired_tool_bar_string;
3549 f->desired_tool_bar_string = tem;
3550 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3551
3552 /* Swap tool-bar items. We swap because we want to
3553 reuse vectors. */
3554 tem = f->current_tool_bar_items;
3555 f->current_tool_bar_items = f->desired_tool_bar_items;
3556 f->desired_tool_bar_items = tem;
3557 }
3558 }
3559
3560
3561 /* Update windows. */
3562 paused_p = update_window_tree (root_window, force_p);
3563 update_end (f);
3564
3565 #if 0 /* This flush is a performance bottleneck under X,
3566 and it doesn't seem to be necessary anyway. */
3567 rif->flush_display (f);
3568 #endif
3569 }
3570 else
3571 {
3572 /* We are working on frame matrix basis. Set the frame on whose
3573 frame matrix we operate. */
3574 set_frame_matrix_frame (f);
3575
3576 /* Build F's desired matrix from window matrices. */
3577 build_frame_matrix (f);
3578
3579 /* Update the display */
3580 update_begin (f);
3581 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3582 update_end (f);
3583
3584 if (termscript)
3585 fflush (termscript);
3586 fflush (stdout);
3587
3588 /* Check window matrices for lost pointers. */
3589 IF_DEBUG (check_window_matrix_pointers (root_window));
3590 }
3591
3592 /* Reset flags indicating that a window should be updated. */
3593 set_window_update_flags (root_window, 0);
3594
3595 display_completed = !paused_p;
3596 return paused_p;
3597 }
3598
3599
3600 \f
3601 /************************************************************************
3602 Window-based updates
3603 ************************************************************************/
3604
3605 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3606 don't stop updating when input is pending. */
3607
3608 static int
3609 update_window_tree (w, force_p)
3610 struct window *w;
3611 int force_p;
3612 {
3613 int paused_p = 0;
3614
3615 while (w && !paused_p)
3616 {
3617 if (!NILP (w->hchild))
3618 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3619 else if (!NILP (w->vchild))
3620 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3621 else if (w->must_be_updated_p)
3622 paused_p |= update_window (w, force_p);
3623
3624 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3625 }
3626
3627 return paused_p;
3628 }
3629
3630
3631 /* Update window W if its flag must_be_updated_p is non-zero. If
3632 FORCE_P is non-zero, don't stop updating if input is pending. */
3633
3634 void
3635 update_single_window (w, force_p)
3636 struct window *w;
3637 int force_p;
3638 {
3639 if (w->must_be_updated_p)
3640 {
3641 struct frame *f = XFRAME (WINDOW_FRAME (w));
3642
3643 /* Record that this is not a frame-based redisplay. */
3644 set_frame_matrix_frame (NULL);
3645
3646 /* Update W. */
3647 update_begin (f);
3648 update_window (w, force_p);
3649 update_end (f);
3650
3651 /* Reset flag in W. */
3652 w->must_be_updated_p = 0;
3653 }
3654 }
3655
3656
3657 /* Redraw lines from the current matrix of window W that are
3658 overlapped by other rows. YB is bottom-most y-position in W. */
3659
3660 static void
3661 redraw_overlapped_rows (w, yb)
3662 struct window *w;
3663 int yb;
3664 {
3665 int i;
3666
3667 /* If rows overlapping others have been changed, the rows being
3668 overlapped have to be redrawn. This won't draw lines that have
3669 already been drawn in update_window_line because overlapped_p in
3670 desired rows is 0, so after row assignment overlapped_p in
3671 current rows is 0. */
3672 for (i = 0; i < w->current_matrix->nrows; ++i)
3673 {
3674 struct glyph_row *row = w->current_matrix->rows + i;
3675
3676 if (!row->enabled_p)
3677 break;
3678 else if (row->mode_line_p)
3679 continue;
3680
3681 if (row->overlapped_p)
3682 {
3683 enum glyph_row_area area;
3684
3685 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3686 {
3687 updated_row = row;
3688 updated_area = area;
3689 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3690 if (row->used[area])
3691 rif->write_glyphs (row->glyphs[area], row->used[area]);
3692 rif->clear_end_of_line (-1);
3693 }
3694
3695 row->overlapped_p = 0;
3696 }
3697
3698 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3699 break;
3700 }
3701 }
3702
3703
3704 /* Redraw lines from the current matrix of window W that overlap
3705 others. YB is bottom-most y-position in W. */
3706
3707 static void
3708 redraw_overlapping_rows (w, yb)
3709 struct window *w;
3710 int yb;
3711 {
3712 int i, bottom_y;
3713 struct glyph_row *row;
3714
3715 for (i = 0; i < w->current_matrix->nrows; ++i)
3716 {
3717 row = w->current_matrix->rows + i;
3718
3719 if (!row->enabled_p)
3720 break;
3721 else if (row->mode_line_p)
3722 continue;
3723
3724 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3725
3726 if (row->overlapping_p && i > 0 && bottom_y < yb)
3727 {
3728 if (row->used[LEFT_MARGIN_AREA])
3729 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3730
3731 if (row->used[TEXT_AREA])
3732 rif->fix_overlapping_area (w, row, TEXT_AREA);
3733
3734 if (row->used[RIGHT_MARGIN_AREA])
3735 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3736
3737 /* Record in neighbor rows that ROW overwrites part of their
3738 display. */
3739 if (row->phys_ascent > row->ascent && i > 0)
3740 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3741 if ((row->phys_height - row->phys_ascent
3742 > row->height - row->ascent)
3743 && bottom_y < yb)
3744 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3745 }
3746
3747 if (bottom_y >= yb)
3748 break;
3749 }
3750 }
3751
3752
3753 /* Update display of window W. FORCE_P non-zero means that we should
3754 not stop when detecting pending input. */
3755
3756 static int
3757 update_window (w, force_p)
3758 struct window *w;
3759 int force_p;
3760 {
3761 struct glyph_matrix *desired_matrix = w->desired_matrix;
3762 int paused_p;
3763 int preempt_count = baud_rate / 2400 + 1;
3764 extern int input_pending;
3765 #if GLYPH_DEBUG
3766 struct frame *f = XFRAME (WINDOW_FRAME (w));
3767 extern struct frame *updating_frame;
3768 #endif
3769
3770 /* Check that W's frame doesn't have glyph matrices. */
3771 xassert (FRAME_WINDOW_P (f));
3772 xassert (updating_frame != NULL);
3773
3774 /* Check pending input the first time so that we can quickly return. */
3775 if (redisplay_dont_pause)
3776 force_p = 1;
3777 else
3778 detect_input_pending ();
3779
3780 /* If forced to complete the update, or if no input is pending, do
3781 the update. */
3782 if (force_p || !input_pending)
3783 {
3784 struct glyph_row *row, *end;
3785 struct glyph_row *mode_line_row;
3786 struct glyph_row *header_line_row = NULL;
3787 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3788
3789 rif->update_window_begin_hook (w);
3790 yb = window_text_bottom_y (w);
3791
3792 /* If window has a top line, update it before everything else.
3793 Adjust y-positions of other rows by the top line height. */
3794 row = desired_matrix->rows;
3795 end = row + desired_matrix->nrows - 1;
3796 if (row->mode_line_p)
3797 header_line_row = row++;
3798
3799 /* Update the mode line, if necessary. */
3800 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3801 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3802 {
3803 mode_line_row->y = yb;
3804 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3805 desired_matrix),
3806 &mouse_face_overwritten_p);
3807 changed_p = 1;
3808 }
3809
3810 /* Find first enabled row. Optimizations in redisplay_internal
3811 may lead to an update with only one row enabled. There may
3812 be also completely empty matrices. */
3813 while (row < end && !row->enabled_p)
3814 ++row;
3815
3816 /* Try reusing part of the display by copying. */
3817 if (row < end && !desired_matrix->no_scrolling_p)
3818 {
3819 int rc = scrolling_window (w, header_line_row != NULL);
3820 if (rc < 0)
3821 {
3822 /* All rows were found to be equal. */
3823 paused_p = 0;
3824 goto set_cursor;
3825 }
3826 else if (rc > 0)
3827 force_p = 1;
3828 changed_p = 1;
3829 }
3830
3831 /* Update the top mode line after scrolling because a new top
3832 line would otherwise overwrite lines at the top of the window
3833 that can be scrolled. */
3834 if (header_line_row && header_line_row->enabled_p)
3835 {
3836 header_line_row->y = 0;
3837 update_window_line (w, 0, &mouse_face_overwritten_p);
3838 changed_p = 1;
3839 }
3840
3841 /* Update the rest of the lines. */
3842 for (; row < end && (force_p || !input_pending); ++row)
3843 if (row->enabled_p)
3844 {
3845 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3846 int i;
3847
3848 /* We'll Have to play a little bit with when to
3849 detect_input_pending. If it's done too often,
3850 scrolling large windows with repeated scroll-up
3851 commands will too quickly pause redisplay. */
3852 if (!force_p && vpos % preempt_count == 0)
3853 detect_input_pending ();
3854
3855 changed_p |= update_window_line (w, vpos,
3856 &mouse_face_overwritten_p);
3857
3858 /* Mark all rows below the last visible one in the current
3859 matrix as invalid. This is necessary because of
3860 variable line heights. Consider the case of three
3861 successive redisplays, where the first displays 5
3862 lines, the second 3 lines, and the third 5 lines again.
3863 If the second redisplay wouldn't mark rows in the
3864 current matrix invalid, the third redisplay might be
3865 tempted to optimize redisplay based on lines displayed
3866 in the first redisplay. */
3867 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3868 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3869 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3870 }
3871
3872 /* Was display preempted? */
3873 paused_p = row < end;
3874
3875 set_cursor:
3876
3877 /* Fix the appearance of overlapping(overlapped rows. */
3878 if (!paused_p && !w->pseudo_window_p)
3879 {
3880 if (changed_p && rif->fix_overlapping_area)
3881 {
3882 redraw_overlapped_rows (w, yb);
3883 redraw_overlapping_rows (w, yb);
3884 }
3885
3886 /* Make cursor visible at cursor position of W. */
3887 set_window_cursor_after_update (w);
3888
3889 #if 0 /* Check that current matrix invariants are satisfied. This is
3890 for debugging only. See the comment of check_matrix_invariants. */
3891 IF_DEBUG (check_matrix_invariants (w));
3892 #endif
3893 }
3894
3895 #if GLYPH_DEBUG
3896 /* Remember the redisplay method used to display the matrix. */
3897 strcpy (w->current_matrix->method, w->desired_matrix->method);
3898 #endif
3899
3900 /* End of update of window W. */
3901 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3902 }
3903 else
3904 paused_p = 1;
3905
3906 clear_glyph_matrix (desired_matrix);
3907
3908 return paused_p;
3909 }
3910
3911
3912 /* Update the display of area AREA in window W, row number VPOS.
3913 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3914
3915 static void
3916 update_marginal_area (w, area, vpos)
3917 struct window *w;
3918 int area, vpos;
3919 {
3920 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3921
3922 /* Let functions in xterm.c know what area subsequent X positions
3923 will be relative to. */
3924 updated_area = area;
3925
3926 /* Set cursor to start of glyphs, write them, and clear to the end
3927 of the area. I don't think that something more sophisticated is
3928 necessary here, since marginal areas will not be the default. */
3929 rif->cursor_to (vpos, 0, desired_row->y, 0);
3930 if (desired_row->used[area])
3931 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3932 rif->clear_end_of_line (-1);
3933 }
3934
3935
3936 /* Update the display of the text area of row VPOS in window W.
3937 Value is non-zero if display has changed. */
3938
3939 static int
3940 update_text_area (w, vpos)
3941 struct window *w;
3942 int vpos;
3943 {
3944 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3945 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3946 int changed_p = 0;
3947
3948 /* Let functions in xterm.c know what area subsequent X positions
3949 will be relative to. */
3950 updated_area = TEXT_AREA;
3951
3952 /* If rows are at different X or Y, or rows have different height,
3953 or the current row is marked invalid, write the entire line. */
3954 if (!current_row->enabled_p
3955 || desired_row->y != current_row->y
3956 || desired_row->ascent != current_row->ascent
3957 || desired_row->phys_ascent != current_row->phys_ascent
3958 || desired_row->phys_height != current_row->phys_height
3959 || desired_row->visible_height != current_row->visible_height
3960 || current_row->overlapped_p
3961 || current_row->mouse_face_p
3962 || current_row->x != desired_row->x)
3963 {
3964 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3965
3966 if (desired_row->used[TEXT_AREA])
3967 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3968 desired_row->used[TEXT_AREA]);
3969
3970 /* Clear to end of window. */
3971 rif->clear_end_of_line (-1);
3972 changed_p = 1;
3973 }
3974 else
3975 {
3976 int stop, i, x;
3977 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3978 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3979
3980 /* If the desired row extends its face to the text area end,
3981 make sure we write at least one glyph, so that the face
3982 extension actually takes place. */
3983 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3984 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3985 ? 1 : 0));
3986
3987 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3988 i = 0;
3989 x = desired_row->x;
3990
3991 while (i < stop)
3992 {
3993 /* Skip over glyphs that both rows have in common. These
3994 don't have to be written. */
3995 while (i < stop
3996 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
3997 {
3998 x += desired_glyph->pixel_width;
3999 ++desired_glyph, ++current_glyph, ++i;
4000 }
4001
4002 /* Consider the case that the current row contains "xxx ppp
4003 ggg" in italic Courier font, and the desired row is "xxx
4004 ggg". The character `p' has lbearing, `g' has not. The
4005 loop above will stop in front of the first `p' in the
4006 current row. If we would start writing glyphs there, we
4007 wouldn't erase the lbearing of the `p'. The rest of the
4008 lbearing problem is then taken care of by x_draw_glyphs. */
4009 if (current_row->contains_overlapping_glyphs_p
4010 && i > 0
4011 && i < current_row->used[TEXT_AREA]
4012 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
4013 {
4014 int left, right;
4015 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4016 &left, &right);
4017 while (left > 0 && i > 0)
4018 {
4019 --i, --desired_glyph, --current_glyph;
4020 x -= desired_glyph->pixel_width;
4021 left -= desired_glyph->pixel_width;
4022 }
4023 }
4024
4025 /* Try to avoid writing the entire rest of the desired row
4026 by looking for a resync point. This mainly prevents
4027 mode line flickering in the case the mode line is in
4028 fixed-pitch font, which it usually will be. */
4029 if (i < desired_row->used[TEXT_AREA])
4030 {
4031 int start_x = x, start_hpos = i;
4032 struct glyph *start = desired_glyph;
4033 int current_x = x;
4034
4035 /* Find the next glyph that's equal again. */
4036 while (i < stop
4037 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4038 && x == current_x)
4039 {
4040 x += desired_glyph->pixel_width;
4041 current_x += current_glyph->pixel_width;
4042 ++desired_glyph, ++current_glyph, ++i;
4043 }
4044
4045 if (i == start_hpos || x != current_x)
4046 {
4047 i = start_hpos;
4048 x = start_x;
4049 desired_glyph = start;
4050 break;
4051 }
4052
4053 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4054 rif->write_glyphs (start, i - start_hpos);
4055 changed_p = 1;
4056 }
4057 }
4058
4059 /* Write the rest. */
4060 if (i < desired_row->used[TEXT_AREA])
4061 {
4062 rif->cursor_to (vpos, i, desired_row->y, x);
4063 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4064 changed_p = 1;
4065 }
4066
4067 /* Maybe clear to end of line. */
4068 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4069 {
4070 /* If new row extends to the end of the text area, nothing
4071 has to be cleared, if and only if we did a write_glyphs
4072 above. This is made sure by setting desired_stop_pos
4073 appropriately above. */
4074 xassert (i < desired_row->used[TEXT_AREA]);
4075 }
4076 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4077 {
4078 /* If old row extends to the end of the text area, clear. */
4079 if (i >= desired_row->used[TEXT_AREA])
4080 rif->cursor_to (vpos, i, desired_row->y,
4081 desired_row->x + desired_row->pixel_width);
4082 rif->clear_end_of_line (-1);
4083 changed_p = 1;
4084 }
4085 else if (desired_row->pixel_width < current_row->pixel_width)
4086 {
4087 /* Otherwise clear to the end of the old row. Everything
4088 after that position should be clear already. */
4089 int x;
4090
4091 if (i >= desired_row->used[TEXT_AREA])
4092 rif->cursor_to (vpos, i, desired_row->y,
4093 desired_row->x + desired_row->pixel_width);
4094
4095 /* If cursor is displayed at the end of the line, make sure
4096 it's cleared. Nowadays we don't have a phys_cursor_glyph
4097 with which to erase the cursor (because this method
4098 doesn't work with lbearing/rbearing), so we must do it
4099 this way. */
4100 if (vpos == w->phys_cursor.vpos
4101 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4102 {
4103 w->phys_cursor_on_p = 0;
4104 x = -1;
4105 }
4106 else
4107 x = current_row->x + current_row->pixel_width;
4108 rif->clear_end_of_line (x);
4109 changed_p = 1;
4110 }
4111 }
4112
4113 return changed_p;
4114 }
4115
4116
4117 /* Update row VPOS in window W. Value is non-zero if display has been
4118 changed. */
4119
4120 static int
4121 update_window_line (w, vpos, mouse_face_overwritten_p)
4122 struct window *w;
4123 int vpos, *mouse_face_overwritten_p;
4124 {
4125 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4126 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4127 int changed_p = 0;
4128
4129 /* Set the row being updated. This is important to let xterm.c
4130 know what line height values are in effect. */
4131 updated_row = desired_row;
4132
4133 /* A row can be completely invisible in case a desired matrix was
4134 built with a vscroll and then make_cursor_line_fully_visible shifts
4135 the matrix. Make sure to make such rows current anyway, since
4136 we need the correct y-position, for example, in the current matrix. */
4137 if (desired_row->mode_line_p
4138 || desired_row->visible_height > 0)
4139 {
4140 xassert (desired_row->enabled_p);
4141
4142 /* Update display of the left margin area, if there is one. */
4143 if (!desired_row->full_width_p
4144 && !NILP (w->left_margin_width))
4145 {
4146 changed_p = 1;
4147 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4148 }
4149
4150 /* Update the display of the text area. */
4151 if (update_text_area (w, vpos))
4152 {
4153 changed_p = 1;
4154 if (current_row->mouse_face_p)
4155 *mouse_face_overwritten_p = 1;
4156 }
4157
4158 /* Update display of the right margin area, if there is one. */
4159 if (!desired_row->full_width_p
4160 && !NILP (w->right_margin_width))
4161 {
4162 changed_p = 1;
4163 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4164 }
4165
4166 /* Draw truncation marks etc. */
4167 if (!current_row->enabled_p
4168 || desired_row->y != current_row->y
4169 || desired_row->visible_height != current_row->visible_height
4170 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4171 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4172 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4173 || desired_row->continued_p != current_row->continued_p
4174 || desired_row->mode_line_p != current_row->mode_line_p
4175 || (desired_row->indicate_empty_line_p
4176 != current_row->indicate_empty_line_p)
4177 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4178 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4179 rif->after_update_window_line_hook (desired_row);
4180 }
4181
4182 /* Update current_row from desired_row. */
4183 make_current (w->desired_matrix, w->current_matrix, vpos);
4184 updated_row = NULL;
4185 return changed_p;
4186 }
4187
4188
4189 /* Set the cursor after an update of window W. This function may only
4190 be called from update_window. */
4191
4192 static void
4193 set_window_cursor_after_update (w)
4194 struct window *w;
4195 {
4196 struct frame *f = XFRAME (w->frame);
4197 int cx, cy, vpos, hpos;
4198
4199 /* Not intended for frame matrix updates. */
4200 xassert (FRAME_WINDOW_P (f));
4201
4202 if (cursor_in_echo_area
4203 && !NILP (echo_area_buffer[0])
4204 /* If we are showing a message instead of the mini-buffer,
4205 show the cursor for the message instead. */
4206 && XWINDOW (minibuf_window) == w
4207 && EQ (minibuf_window, echo_area_window)
4208 /* These cases apply only to the frame that contains
4209 the active mini-buffer window. */
4210 && FRAME_HAS_MINIBUF_P (f)
4211 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4212 {
4213 cx = cy = vpos = hpos = 0;
4214
4215 if (cursor_in_echo_area >= 0)
4216 {
4217 /* If the mini-buffer is several lines high, find the last
4218 line that has any text on it. Note: either all lines
4219 are enabled or none. Otherwise we wouldn't be able to
4220 determine Y. */
4221 struct glyph_row *row, *last_row;
4222 struct glyph *glyph;
4223 int yb = window_text_bottom_y (w);
4224
4225 last_row = NULL;
4226 for (row = MATRIX_ROW (w->current_matrix, 0);
4227 row->enabled_p;
4228 ++row)
4229 {
4230 if (row->used[TEXT_AREA]
4231 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4232 last_row = row;
4233
4234 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4235 break;
4236 }
4237
4238 if (last_row)
4239 {
4240 struct glyph *start = row->glyphs[TEXT_AREA];
4241 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4242
4243 while (last > start && last->charpos < 0)
4244 --last;
4245
4246 for (glyph = start; glyph < last; ++glyph)
4247 {
4248 cx += glyph->pixel_width;
4249 ++hpos;
4250 }
4251
4252 cy = last_row->y;
4253 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4254 }
4255 }
4256 }
4257 else
4258 {
4259 cx = w->cursor.x;
4260 cy = w->cursor.y;
4261 hpos = w->cursor.hpos;
4262 vpos = w->cursor.vpos;
4263 }
4264
4265 /* Window cursor can be out of sync for horizontally split windows. */
4266 hpos = max (0, hpos);
4267 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4268 vpos = max (0, vpos);
4269 vpos = min (w->current_matrix->nrows - 1, vpos);
4270 rif->cursor_to (vpos, hpos, cy, cx);
4271 }
4272
4273
4274 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4275 tree rooted at W. */
4276
4277 void
4278 set_window_update_flags (w, on_p)
4279 struct window *w;
4280 int on_p;
4281 {
4282 while (w)
4283 {
4284 if (!NILP (w->hchild))
4285 set_window_update_flags (XWINDOW (w->hchild), on_p);
4286 else if (!NILP (w->vchild))
4287 set_window_update_flags (XWINDOW (w->vchild), on_p);
4288 else
4289 w->must_be_updated_p = on_p;
4290
4291 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4292 }
4293 }
4294
4295
4296 \f
4297 /***********************************************************************
4298 Window-Based Scrolling
4299 ***********************************************************************/
4300
4301 /* Structure describing rows in scrolling_window. */
4302
4303 struct row_entry
4304 {
4305 /* Number of occurrences of this row in desired and current matrix. */
4306 int old_uses, new_uses;
4307
4308 /* Vpos of row in new matrix. */
4309 int new_line_number;
4310
4311 /* Bucket index of this row_entry in the hash table row_table. */
4312 int bucket;
4313
4314 /* The row described by this entry. */
4315 struct glyph_row *row;
4316
4317 /* Hash collision chain. */
4318 struct row_entry *next;
4319 };
4320
4321 /* A pool to allocate row_entry structures from, and the size of the
4322 pool. The pool is reallocated in scrolling_window when we find
4323 that we need a larger one. */
4324
4325 static struct row_entry *row_entry_pool;
4326 static int row_entry_pool_size;
4327
4328 /* Index of next free entry in row_entry_pool. */
4329
4330 static int row_entry_idx;
4331
4332 /* The hash table used during scrolling, and the table's size. This
4333 table is used to quickly identify equal rows in the desired and
4334 current matrix. */
4335
4336 static struct row_entry **row_table;
4337 static int row_table_size;
4338
4339 /* Vectors of pointers to row_entry structures belonging to the
4340 current and desired matrix, and the size of the vectors. */
4341
4342 static struct row_entry **old_lines, **new_lines;
4343 static int old_lines_size, new_lines_size;
4344
4345 /* A pool to allocate run structures from, and its size. */
4346
4347 static struct run *run_pool;
4348 static int runs_size;
4349
4350 /* A vector of runs of lines found during scrolling. */
4351
4352 static struct run **runs;
4353
4354 static struct row_entry *add_row_entry P_ ((struct window *,
4355 struct glyph_row *));
4356
4357
4358 /* Add glyph row ROW to the scrolling hash table during the scrolling
4359 of window W. */
4360
4361 static INLINE struct row_entry *
4362 add_row_entry (w, row)
4363 struct window *w;
4364 struct glyph_row *row;
4365 {
4366 struct row_entry *entry;
4367 int i = row->hash % row_table_size;
4368
4369 entry = row_table[i];
4370 while (entry && !row_equal_p (w, entry->row, row, 1))
4371 entry = entry->next;
4372
4373 if (entry == NULL)
4374 {
4375 entry = row_entry_pool + row_entry_idx++;
4376 entry->row = row;
4377 entry->old_uses = entry->new_uses = 0;
4378 entry->new_line_number = 0;
4379 entry->bucket = i;
4380 entry->next = row_table[i];
4381 row_table[i] = entry;
4382 }
4383
4384 return entry;
4385 }
4386
4387
4388 /* Try to reuse part of the current display of W by scrolling lines.
4389 HEADER_LINE_P non-zero means W has a top mode line.
4390
4391 The algorithm is taken from Communications of the ACM, Apr78 "A
4392 Technique for Isolating Differences Between Files." It should take
4393 O(N) time.
4394
4395 A short outline of the steps of the algorithm
4396
4397 1. Skip lines equal at the start and end of both matrices.
4398
4399 2. Enter rows in the current and desired matrix into a symbol
4400 table, counting how often they appear in both matrices.
4401
4402 3. Rows that appear exactly once in both matrices serve as anchors,
4403 i.e. we assume that such lines are likely to have been moved.
4404
4405 4. Starting from anchor lines, extend regions to be scrolled both
4406 forward and backward.
4407
4408 Value is
4409
4410 -1 if all rows were found to be equal.
4411 0 to indicate that we did not scroll the display, or
4412 1 if we did scroll. */
4413
4414 static int
4415 scrolling_window (w, header_line_p)
4416 struct window *w;
4417 int header_line_p;
4418 {
4419 struct glyph_matrix *desired_matrix = w->desired_matrix;
4420 struct glyph_matrix *current_matrix = w->current_matrix;
4421 int yb = window_text_bottom_y (w);
4422 int i, j, first_old, first_new, last_old, last_new;
4423 int nruns, nbytes, n, run_idx;
4424 struct row_entry *entry;
4425
4426 /* Skip over rows equal at the start. */
4427 for (i = header_line_p ? 1 : 0; i < current_matrix->nrows - 1; ++i)
4428 {
4429 struct glyph_row *d = MATRIX_ROW (desired_matrix, i);
4430 struct glyph_row *c = MATRIX_ROW (current_matrix, i);
4431
4432 if (c->enabled_p
4433 && d->enabled_p
4434 && c->y == d->y
4435 && MATRIX_ROW_BOTTOM_Y (c) <= yb
4436 && MATRIX_ROW_BOTTOM_Y (d) <= yb
4437 && row_equal_p (w, c, d, 1))
4438 {
4439 assign_row (c, d);
4440 d->enabled_p = 0;
4441 }
4442 else
4443 break;
4444 }
4445
4446 /* Give up if some rows in the desired matrix are not enabled. */
4447 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4448 return -1;
4449
4450 first_old = first_new = i;
4451
4452 /* Set last_new to the index + 1 of the last enabled row in the
4453 desired matrix. */
4454 i = first_new + 1;
4455 while (i < desired_matrix->nrows - 1
4456 && MATRIX_ROW (desired_matrix, i)->enabled_p
4457 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4458 ++i;
4459
4460 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4461 return 0;
4462
4463 last_new = i;
4464
4465 /* Set last_old to the index + 1 of the last enabled row in the
4466 current matrix. We don't look at the enabled flag here because
4467 we plan to reuse part of the display even if other parts are
4468 disabled. */
4469 i = first_old + 1;
4470 while (i < current_matrix->nrows - 1
4471 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4472 ++i;
4473 last_old = i;
4474
4475 /* Skip over rows equal at the bottom. */
4476 i = last_new;
4477 j = last_old;
4478 while (i - 1 > first_new
4479 && j - 1 > first_old
4480 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4481 && (MATRIX_ROW (current_matrix, i - 1)->y
4482 == MATRIX_ROW (desired_matrix, j - 1)->y)
4483 && row_equal_p (w,
4484 MATRIX_ROW (desired_matrix, i - 1),
4485 MATRIX_ROW (current_matrix, j - 1), 1))
4486 --i, --j;
4487 last_new = i;
4488 last_old = j;
4489
4490 /* Nothing to do if all rows are equal. */
4491 if (last_new == first_new)
4492 return 0;
4493
4494 /* Reallocate vectors, tables etc. if necessary. */
4495
4496 if (current_matrix->nrows > old_lines_size)
4497 {
4498 old_lines_size = current_matrix->nrows;
4499 nbytes = old_lines_size * sizeof *old_lines;
4500 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4501 }
4502
4503 if (desired_matrix->nrows > new_lines_size)
4504 {
4505 new_lines_size = desired_matrix->nrows;
4506 nbytes = new_lines_size * sizeof *new_lines;
4507 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4508 }
4509
4510 n = desired_matrix->nrows + current_matrix->nrows;
4511 if (3 * n > row_table_size)
4512 {
4513 row_table_size = next_almost_prime (3 * n);
4514 nbytes = row_table_size * sizeof *row_table;
4515 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4516 bzero (row_table, nbytes);
4517 }
4518
4519 if (n > row_entry_pool_size)
4520 {
4521 row_entry_pool_size = n;
4522 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4523 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4524 }
4525
4526 if (desired_matrix->nrows > runs_size)
4527 {
4528 runs_size = desired_matrix->nrows;
4529 nbytes = runs_size * sizeof *runs;
4530 runs = (struct run **) xrealloc (runs, nbytes);
4531 nbytes = runs_size * sizeof *run_pool;
4532 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4533 }
4534
4535 nruns = run_idx = 0;
4536 row_entry_idx = 0;
4537
4538 /* Add rows from the current and desired matrix to the hash table
4539 row_hash_table to be able to find equal ones quickly. */
4540
4541 for (i = first_old; i < last_old; ++i)
4542 {
4543 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4544 {
4545 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4546 old_lines[i] = entry;
4547 ++entry->old_uses;
4548 }
4549 else
4550 old_lines[i] = NULL;
4551 }
4552
4553 for (i = first_new; i < last_new; ++i)
4554 {
4555 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4556 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4557 ++entry->new_uses;
4558 entry->new_line_number = i;
4559 new_lines[i] = entry;
4560 }
4561
4562 /* Identify moves based on lines that are unique and equal
4563 in both matrices. */
4564 for (i = first_old; i < last_old;)
4565 if (old_lines[i]
4566 && old_lines[i]->old_uses == 1
4567 && old_lines[i]->new_uses == 1)
4568 {
4569 int j, k;
4570 int new_line = old_lines[i]->new_line_number;
4571 struct run *run = run_pool + run_idx++;
4572
4573 /* Record move. */
4574 run->current_vpos = i;
4575 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4576 run->desired_vpos = new_line;
4577 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4578 run->nrows = 1;
4579 run->height = MATRIX_ROW (current_matrix, i)->height;
4580
4581 /* Extend backward. */
4582 j = i - 1;
4583 k = new_line - 1;
4584 while (j > first_old
4585 && k > first_new
4586 && old_lines[j] == new_lines[k])
4587 {
4588 int h = MATRIX_ROW (current_matrix, j)->height;
4589 --run->current_vpos;
4590 --run->desired_vpos;
4591 ++run->nrows;
4592 run->height += h;
4593 run->desired_y -= h;
4594 run->current_y -= h;
4595 --j, --k;
4596 }
4597
4598 /* Extend forward. */
4599 j = i + 1;
4600 k = new_line + 1;
4601 while (j < last_old
4602 && k < last_new
4603 && old_lines[j] == new_lines[k])
4604 {
4605 int h = MATRIX_ROW (current_matrix, j)->height;
4606 ++run->nrows;
4607 run->height += h;
4608 ++j, ++k;
4609 }
4610
4611 /* Insert run into list of all runs. Order runs by copied
4612 pixel lines. Note that we record runs that don't have to
4613 be copied because they are already in place. This is done
4614 because we can avoid calling update_window_line in this
4615 case. */
4616 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4617 ;
4618 for (k = nruns; k >= j; --k)
4619 runs[k] = runs[k - 1];
4620 runs[j] = run;
4621 ++nruns;
4622
4623 i += run->nrows;
4624 }
4625 else
4626 ++i;
4627
4628 /* Do the moves. Do it in a way that we don't overwrite something
4629 we want to copy later on. This is not solvable in general
4630 because there is only one display and we don't have a way to
4631 exchange areas on this display. Example:
4632
4633 +-----------+ +-----------+
4634 | A | | B |
4635 +-----------+ --> +-----------+
4636 | B | | A |
4637 +-----------+ +-----------+
4638
4639 Instead, prefer bigger moves, and invalidate moves that would
4640 copy from where we copied to. */
4641
4642 for (i = 0; i < nruns; ++i)
4643 if (runs[i]->nrows > 0)
4644 {
4645 struct run *r = runs[i];
4646
4647 /* Copy on the display. */
4648 if (r->current_y != r->desired_y)
4649 {
4650 rif->scroll_run_hook (w, r);
4651
4652 /* Invalidate runs that copy from where we copied to. */
4653 for (j = i + 1; j < nruns; ++j)
4654 {
4655 struct run *p = runs[j];
4656
4657 if ((p->current_y >= r->desired_y
4658 && p->current_y < r->desired_y + r->height)
4659 || (p->current_y + p->height >= r->desired_y
4660 && (p->current_y + p->height
4661 < r->desired_y + r->height)))
4662 p->nrows = 0;
4663 }
4664 }
4665
4666 /* Assign matrix rows. */
4667 for (j = 0; j < r->nrows; ++j)
4668 {
4669 struct glyph_row *from, *to;
4670 int to_overlapped_p;
4671
4672 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4673 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4674 to_overlapped_p = to->overlapped_p;
4675 assign_row (to, from);
4676 to->enabled_p = 1, from->enabled_p = 0;
4677 to->overlapped_p = to_overlapped_p;
4678 }
4679 }
4680
4681 /* Clear the hash table, for the next time. */
4682 for (i = 0; i < row_entry_idx; ++i)
4683 row_table[row_entry_pool[i].bucket] = NULL;
4684
4685 /* Value is non-zero to indicate that we scrolled the display. */
4686 return 1;
4687 }
4688
4689
4690 \f
4691 /************************************************************************
4692 Frame-Based Updates
4693 ************************************************************************/
4694
4695 /* Update the desired frame matrix of frame F.
4696
4697 FORCE_P non-zero means that the update should not be stopped by
4698 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4699 should not be tried.
4700
4701 Value is non-zero if update was stopped due to pending input. */
4702
4703 static int
4704 update_frame_1 (f, force_p, inhibit_id_p)
4705 struct frame *f;
4706 int force_p;
4707 int inhibit_id_p;
4708 {
4709 /* Frame matrices to work on. */
4710 struct glyph_matrix *current_matrix = f->current_matrix;
4711 struct glyph_matrix *desired_matrix = f->desired_matrix;
4712 int i;
4713 int pause;
4714 int preempt_count = baud_rate / 2400 + 1;
4715 extern int input_pending;
4716
4717 xassert (current_matrix && desired_matrix);
4718
4719 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4720 calculate_costs (f);
4721
4722 if (preempt_count <= 0)
4723 preempt_count = 1;
4724
4725 if (redisplay_dont_pause)
4726 force_p = 1;
4727 else if (!force_p && detect_input_pending ())
4728 {
4729 pause = 1;
4730 goto do_pause;
4731 }
4732
4733 /* If we cannot insert/delete lines, it's no use trying it. */
4734 if (!line_ins_del_ok)
4735 inhibit_id_p = 1;
4736
4737 /* See if any of the desired lines are enabled; don't compute for
4738 i/d line if just want cursor motion. */
4739 for (i = 0; i < desired_matrix->nrows; i++)
4740 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4741 break;
4742
4743 /* Try doing i/d line, if not yet inhibited. */
4744 if (!inhibit_id_p && i < desired_matrix->nrows)
4745 force_p |= scrolling (f);
4746
4747 /* Update the individual lines as needed. Do bottom line first. */
4748 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4749 update_frame_line (f, desired_matrix->nrows - 1);
4750
4751 /* Now update the rest of the lines. */
4752 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4753 {
4754 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4755 {
4756 if (FRAME_TERMCAP_P (f))
4757 {
4758 /* Flush out every so many lines.
4759 Also flush out if likely to have more than 1k buffered
4760 otherwise. I'm told that some telnet connections get
4761 really screwed by more than 1k output at once. */
4762 int outq = PENDING_OUTPUT_COUNT (stdout);
4763 if (outq > 900
4764 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4765 {
4766 fflush (stdout);
4767 if (preempt_count == 1)
4768 {
4769 #ifdef EMACS_OUTQSIZE
4770 if (EMACS_OUTQSIZE (0, &outq) < 0)
4771 /* Probably not a tty. Ignore the error and reset
4772 * the outq count. */
4773 outq = PENDING_OUTPUT_COUNT (stdout);
4774 #endif
4775 outq *= 10;
4776 if (baud_rate <= outq && baud_rate > 0)
4777 sleep (outq / baud_rate);
4778 }
4779 }
4780 }
4781
4782 if ((i - 1) % preempt_count == 0)
4783 detect_input_pending ();
4784
4785 update_frame_line (f, i);
4786 }
4787 }
4788
4789 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4790
4791 /* Now just clean up termcap drivers and set cursor, etc. */
4792 if (!pause)
4793 {
4794 if ((cursor_in_echo_area
4795 /* If we are showing a message instead of the mini-buffer,
4796 show the cursor for the message instead of for the
4797 (now hidden) mini-buffer contents. */
4798 || (EQ (minibuf_window, selected_window)
4799 && EQ (minibuf_window, echo_area_window)
4800 && !NILP (echo_area_buffer[0])))
4801 /* These cases apply only to the frame that contains
4802 the active mini-buffer window. */
4803 && FRAME_HAS_MINIBUF_P (f)
4804 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4805 {
4806 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4807 int row, col;
4808
4809 if (cursor_in_echo_area < 0)
4810 {
4811 /* Negative value of cursor_in_echo_area means put
4812 cursor at beginning of line. */
4813 row = top;
4814 col = 0;
4815 }
4816 else
4817 {
4818 /* Positive value of cursor_in_echo_area means put
4819 cursor at the end of the prompt. If the mini-buffer
4820 is several lines high, find the last line that has
4821 any text on it. */
4822 row = FRAME_HEIGHT (f);
4823 do
4824 {
4825 --row;
4826 col = 0;
4827
4828 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4829 {
4830 /* Frame rows are filled up with spaces that
4831 must be ignored here. */
4832 struct glyph_row *r = MATRIX_ROW (current_matrix,
4833 row);
4834 struct glyph *start = r->glyphs[TEXT_AREA];
4835 struct glyph *last = start + r->used[TEXT_AREA];
4836
4837 while (last > start
4838 && (last - 1)->charpos < 0)
4839 --last;
4840
4841 col = last - start;
4842 }
4843 }
4844 while (row > top && col == 0);
4845
4846 /* Make sure COL is not out of range. */
4847 if (col >= FRAME_CURSOR_X_LIMIT (f))
4848 {
4849 /* If we have another row, advance cursor into it. */
4850 if (row < FRAME_HEIGHT (f) - 1)
4851 {
4852 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4853 row++;
4854 }
4855 /* Otherwise move it back in range. */
4856 else
4857 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4858 }
4859 }
4860
4861 cursor_to (row, col);
4862 }
4863 else
4864 {
4865 /* We have only one cursor on terminal frames. Use it to
4866 display the cursor of the selected window. */
4867 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4868 if (w->cursor.vpos >= 0
4869 /* The cursor vpos may be temporarily out of bounds
4870 in the following situation: There is one window,
4871 with the cursor in the lower half of it. The window
4872 is split, and a message causes a redisplay before
4873 a new cursor position has been computed. */
4874 && w->cursor.vpos < XFASTINT (w->height))
4875 {
4876 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4877 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4878
4879 if (INTEGERP (w->left_margin_width))
4880 x += XFASTINT (w->left_margin_width);
4881
4882 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4883 cursor_to (y, x);
4884 }
4885 }
4886 }
4887
4888 do_pause:
4889
4890 clear_desired_matrices (f);
4891 return pause;
4892 }
4893
4894
4895 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4896
4897 int
4898 scrolling (frame)
4899 struct frame *frame;
4900 {
4901 int unchanged_at_top, unchanged_at_bottom;
4902 int window_size;
4903 int changed_lines;
4904 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4905 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4906 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4907 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4908 register int i;
4909 int free_at_end_vpos = FRAME_HEIGHT (frame);
4910 struct glyph_matrix *current_matrix = frame->current_matrix;
4911 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4912
4913 if (!current_matrix)
4914 abort ();
4915
4916 /* Compute hash codes of all the lines. Also calculate number of
4917 changed lines, number of unchanged lines at the beginning, and
4918 number of unchanged lines at the end. */
4919 changed_lines = 0;
4920 unchanged_at_top = 0;
4921 unchanged_at_bottom = FRAME_HEIGHT (frame);
4922 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4923 {
4924 /* Give up on this scrolling if some old lines are not enabled. */
4925 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4926 return 0;
4927 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4928 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4929 {
4930 /* This line cannot be redrawn, so don't let scrolling mess it. */
4931 new_hash[i] = old_hash[i];
4932 #define INFINITY 1000000 /* Taken from scroll.c */
4933 draw_cost[i] = INFINITY;
4934 }
4935 else
4936 {
4937 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4938 draw_cost[i] = line_draw_cost (desired_matrix, i);
4939 }
4940
4941 if (old_hash[i] != new_hash[i])
4942 {
4943 changed_lines++;
4944 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4945 }
4946 else if (i == unchanged_at_top)
4947 unchanged_at_top++;
4948 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4949 }
4950
4951 /* If changed lines are few, don't allow preemption, don't scroll. */
4952 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4953 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4954 return 1;
4955
4956 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4957 - unchanged_at_bottom);
4958
4959 if (scroll_region_ok)
4960 free_at_end_vpos -= unchanged_at_bottom;
4961 else if (memory_below_frame)
4962 free_at_end_vpos = -1;
4963
4964 /* If large window, fast terminal and few lines in common between
4965 current frame and desired frame, don't bother with i/d calc. */
4966 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4967 && (window_size >=
4968 10 * scrolling_max_lines_saved (unchanged_at_top,
4969 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4970 old_hash, new_hash, draw_cost)))
4971 return 0;
4972
4973 if (window_size < 2)
4974 return 0;
4975
4976 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4977 draw_cost + unchanged_at_top - 1,
4978 old_draw_cost + unchanged_at_top - 1,
4979 old_hash + unchanged_at_top - 1,
4980 new_hash + unchanged_at_top - 1,
4981 free_at_end_vpos - unchanged_at_top);
4982
4983 return 0;
4984 }
4985
4986
4987 /* Count the number of blanks at the start of the vector of glyphs R
4988 which is LEN glyphs long. */
4989
4990 static int
4991 count_blanks (r, len)
4992 struct glyph *r;
4993 int len;
4994 {
4995 int i;
4996
4997 for (i = 0; i < len; ++i)
4998 if (!CHAR_GLYPH_SPACE_P (r[i]))
4999 break;
5000
5001 return i;
5002 }
5003
5004
5005 /* Count the number of glyphs in common at the start of the glyph
5006 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
5007 of STR2. Value is the number of equal glyphs equal at the start. */
5008
5009 static int
5010 count_match (str1, end1, str2, end2)
5011 struct glyph *str1, *end1, *str2, *end2;
5012 {
5013 struct glyph *p1 = str1;
5014 struct glyph *p2 = str2;
5015
5016 while (p1 < end1
5017 && p2 < end2
5018 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5019 ++p1, ++p2;
5020
5021 return p1 - str1;
5022 }
5023
5024
5025 /* Char insertion/deletion cost vector, from term.c */
5026
5027 extern int *char_ins_del_vector;
5028 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5029
5030
5031 /* Perform a frame-based update on line VPOS in frame FRAME. */
5032
5033 static void
5034 update_frame_line (frame, vpos)
5035 register struct frame *frame;
5036 int vpos;
5037 {
5038 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5039 int tem;
5040 int osp, nsp, begmatch, endmatch, olen, nlen;
5041 struct glyph_matrix *current_matrix = frame->current_matrix;
5042 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5043 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5044 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5045 int must_write_whole_line_p;
5046
5047 if (desired_row->inverse_p
5048 != (current_row->enabled_p && current_row->inverse_p))
5049 {
5050 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5051 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5052 current_row->enabled_p = 0;
5053 }
5054 else
5055 reassert_line_highlight (desired_row->inverse_p, vpos);
5056
5057 /* Current row not enabled means it has unknown contents. We must
5058 write the whole desired line in that case. */
5059 must_write_whole_line_p = !current_row->enabled_p;
5060 if (must_write_whole_line_p)
5061 {
5062 obody = 0;
5063 olen = 0;
5064 }
5065 else
5066 {
5067 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5068 olen = current_row->used[TEXT_AREA];
5069
5070 if (! current_row->inverse_p)
5071 {
5072 /* Ignore trailing spaces, if we can. */
5073 if (!must_write_spaces)
5074 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5075 olen--;
5076 }
5077 else
5078 {
5079 /* For an inverse-video line, make sure it's filled with
5080 spaces all the way to the frame edge so that the reverse
5081 video extends all the way across. */
5082 while (olen < FRAME_WIDTH (frame) - 1)
5083 obody[olen++] = space_glyph;
5084 }
5085 }
5086
5087 current_row->enabled_p = 1;
5088 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5089 current_row->inverse_p = desired_row->inverse_p;
5090
5091 /* If desired line is empty, just clear the line. */
5092 if (!desired_row->enabled_p)
5093 {
5094 nlen = 0;
5095 goto just_erase;
5096 }
5097
5098 nbody = desired_row->glyphs[TEXT_AREA];
5099 nlen = desired_row->used[TEXT_AREA];
5100 nend = nbody + nlen;
5101
5102 /* If display line has unknown contents, write the whole line. */
5103 if (must_write_whole_line_p)
5104 {
5105 /* Ignore spaces at the end, if we can. */
5106 if (!must_write_spaces)
5107 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5108 --nlen;
5109
5110 /* Write the contents of the desired line. */
5111 if (nlen)
5112 {
5113 cursor_to (vpos, 0);
5114 write_glyphs (nbody, nlen);
5115 }
5116
5117 /* Don't call clear_end_of_line if we already wrote the whole
5118 line. The cursor will not be at the right margin in that
5119 case but in the line below. */
5120 if (nlen < FRAME_WINDOW_WIDTH (frame))
5121 {
5122 cursor_to (vpos, nlen);
5123 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5124 }
5125 else
5126 /* Make sure we are in the right row, otherwise cursor movement
5127 with cmgoto might use `ch' in the wrong row. */
5128 cursor_to (vpos, 0);
5129
5130 make_current (desired_matrix, current_matrix, vpos);
5131 return;
5132 }
5133
5134 /* Pretend trailing spaces are not there at all,
5135 unless for one reason or another we must write all spaces. */
5136 if (!desired_row->inverse_p)
5137 {
5138 if (!must_write_spaces)
5139 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5140 nlen--;
5141 }
5142 else
5143 {
5144 /* For an inverse-video line, give it extra trailing spaces all
5145 the way to the frame edge so that the reverse video extends
5146 all the way across. */
5147 while (nlen < FRAME_WIDTH (frame) - 1)
5148 nbody[nlen++] = space_glyph;
5149 }
5150
5151 /* If there's no i/d char, quickly do the best we can without it. */
5152 if (!char_ins_del_ok)
5153 {
5154 int i, j;
5155
5156 /* Find the first glyph in desired row that doesn't agree with
5157 a glyph in the current row, and write the rest from there on. */
5158 for (i = 0; i < nlen; i++)
5159 {
5160 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5161 {
5162 /* Find the end of the run of different glyphs. */
5163 j = i + 1;
5164 while (j < nlen
5165 && (j >= olen
5166 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5167 || CHAR_GLYPH_PADDING_P (nbody[j])))
5168 ++j;
5169
5170 /* Output this run of non-matching chars. */
5171 cursor_to (vpos, i);
5172 write_glyphs (nbody + i, j - i);
5173 i = j - 1;
5174
5175 /* Now find the next non-match. */
5176 }
5177 }
5178
5179 /* Clear the rest of the line, or the non-clear part of it. */
5180 if (olen > nlen)
5181 {
5182 cursor_to (vpos, nlen);
5183 clear_end_of_line (olen);
5184 }
5185
5186 /* Make current row = desired row. */
5187 make_current (desired_matrix, current_matrix, vpos);
5188 return;
5189 }
5190
5191 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5192 characters in a row. */
5193
5194 if (!olen)
5195 {
5196 /* If current line is blank, skip over initial spaces, if
5197 possible, and write the rest. */
5198 if (must_write_spaces || desired_row->inverse_p)
5199 nsp = 0;
5200 else
5201 nsp = count_blanks (nbody, nlen);
5202
5203 if (nlen > nsp)
5204 {
5205 cursor_to (vpos, nsp);
5206 write_glyphs (nbody + nsp, nlen - nsp);
5207 }
5208
5209 /* Exchange contents between current_frame and new_frame. */
5210 make_current (desired_matrix, current_matrix, vpos);
5211 return;
5212 }
5213
5214 /* Compute number of leading blanks in old and new contents. */
5215 osp = count_blanks (obody, olen);
5216 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
5217
5218 /* Compute number of matching chars starting with first non-blank. */
5219 begmatch = count_match (obody + osp, obody + olen,
5220 nbody + nsp, nbody + nlen);
5221
5222 /* Spaces in new match implicit space past the end of old. */
5223 /* A bug causing this to be a no-op was fixed in 18.29. */
5224 if (!must_write_spaces && osp + begmatch == olen)
5225 {
5226 np1 = nbody + nsp;
5227 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5228 ++begmatch;
5229 }
5230
5231 /* Avoid doing insert/delete char
5232 just cause number of leading spaces differs
5233 when the following text does not match. */
5234 if (begmatch == 0 && osp != nsp)
5235 osp = nsp = min (osp, nsp);
5236
5237 /* Find matching characters at end of line */
5238 op1 = obody + olen;
5239 np1 = nbody + nlen;
5240 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5241 while (op1 > op2
5242 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5243 {
5244 op1--;
5245 np1--;
5246 }
5247 endmatch = obody + olen - op1;
5248
5249 /* tem gets the distance to insert or delete.
5250 endmatch is how many characters we save by doing so.
5251 Is it worth it? */
5252
5253 tem = (nlen - nsp) - (olen - osp);
5254 if (endmatch && tem
5255 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5256 endmatch = 0;
5257
5258 /* nsp - osp is the distance to insert or delete.
5259 If that is nonzero, begmatch is known to be nonzero also.
5260 begmatch + endmatch is how much we save by doing the ins/del.
5261 Is it worth it? */
5262
5263 if (nsp != osp
5264 && (!char_ins_del_ok
5265 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5266 {
5267 begmatch = 0;
5268 endmatch = 0;
5269 osp = nsp = min (osp, nsp);
5270 }
5271
5272 /* Now go through the line, inserting, writing and
5273 deleting as appropriate. */
5274
5275 if (osp > nsp)
5276 {
5277 cursor_to (vpos, nsp);
5278 delete_glyphs (osp - nsp);
5279 }
5280 else if (nsp > osp)
5281 {
5282 /* If going to delete chars later in line
5283 and insert earlier in the line,
5284 must delete first to avoid losing data in the insert */
5285 if (endmatch && nlen < olen + nsp - osp)
5286 {
5287 cursor_to (vpos, nlen - endmatch + osp - nsp);
5288 delete_glyphs (olen + nsp - osp - nlen);
5289 olen = nlen - (nsp - osp);
5290 }
5291 cursor_to (vpos, osp);
5292 insert_glyphs (0, nsp - osp);
5293 }
5294 olen += nsp - osp;
5295
5296 tem = nsp + begmatch + endmatch;
5297 if (nlen != tem || olen != tem)
5298 {
5299 cursor_to (vpos, nsp + begmatch);
5300 if (!endmatch || nlen == olen)
5301 {
5302 /* If new text being written reaches right margin,
5303 there is no need to do clear-to-eol at the end.
5304 (and it would not be safe, since cursor is not
5305 going to be "at the margin" after the text is done) */
5306 if (nlen == FRAME_WINDOW_WIDTH (frame))
5307 olen = 0;
5308 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5309 }
5310 else if (nlen > olen)
5311 {
5312 /* Here, we used to have the following simple code:
5313 ----------------------------------------
5314 write_glyphs (nbody + nsp + begmatch, olen - tem);
5315 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5316 ----------------------------------------
5317 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5318 is a padding glyph. */
5319 int out = olen - tem; /* Columns to be overwritten originally. */
5320 int del;
5321
5322 /* Calculate columns we can actually overwrite. */
5323 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5324 write_glyphs (nbody + nsp + begmatch, out);
5325 /* If we left columns to be overwritten, we must delete them. */
5326 del = olen - tem - out;
5327 if (del > 0) delete_glyphs (del);
5328 /* At last, we insert columns not yet written out. */
5329 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5330 olen = nlen;
5331 }
5332 else if (olen > nlen)
5333 {
5334 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5335 delete_glyphs (olen - nlen);
5336 olen = nlen;
5337 }
5338 }
5339
5340 just_erase:
5341 /* If any unerased characters remain after the new line, erase them. */
5342 if (olen > nlen)
5343 {
5344 cursor_to (vpos, nlen);
5345 clear_end_of_line (olen);
5346 }
5347
5348 /* Exchange contents between current_frame and new_frame. */
5349 make_current (desired_matrix, current_matrix, vpos);
5350 }
5351
5352
5353 \f
5354 /***********************************************************************
5355 X/Y Position -> Buffer Position
5356 ***********************************************************************/
5357
5358 /* Return the character position of the character at window relative
5359 pixel position (*X, *Y). *X and *Y are adjusted to character
5360 boundaries. */
5361
5362 int
5363 buffer_posn_from_coords (w, x, y)
5364 struct window *w;
5365 int *x, *y;
5366 {
5367 struct it it;
5368 struct buffer *old_current_buffer = current_buffer;
5369 struct text_pos startp;
5370 int left_area_width;
5371
5372 current_buffer = XBUFFER (w->buffer);
5373 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5374 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5375 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5376 start_display (&it, w, startp);
5377
5378 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5379 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5380 MOVE_TO_X | MOVE_TO_Y);
5381
5382 *x = it.current_x - it.first_visible_x + left_area_width;
5383 *y = it.current_y;
5384 current_buffer = old_current_buffer;
5385 return IT_CHARPOS (it);
5386 }
5387
5388
5389 /* Value is the string under window-relative coordinates X/Y in the
5390 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5391 means look at the mode line. *CHARPOS is set to the position in
5392 the string returned. */
5393
5394 Lisp_Object
5395 mode_line_string (w, x, y, mode_line_p, charpos)
5396 struct window *w;
5397 int x, y, mode_line_p;
5398 int *charpos;
5399 {
5400 struct glyph_row *row;
5401 struct glyph *glyph, *end;
5402 struct frame *f = XFRAME (w->frame);
5403 int x0;
5404 Lisp_Object string = Qnil;
5405
5406 if (mode_line_p)
5407 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5408 else
5409 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5410
5411 if (row->mode_line_p && row->enabled_p)
5412 {
5413 /* The mode lines are displayed over scroll bars and bitmap
5414 areas, and X is window-relative. Correct X by the scroll bar
5415 and bitmap area width. */
5416 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5417 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5418 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5419
5420 /* Find the glyph under X. If we find one with a string object,
5421 it's the one we were looking for. */
5422 glyph = row->glyphs[TEXT_AREA];
5423 end = glyph + row->used[TEXT_AREA];
5424 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5425 if (x >= x0 && x < x0 + glyph->pixel_width)
5426 {
5427 string = glyph->object;
5428 *charpos = glyph->charpos;
5429 break;
5430 }
5431 }
5432
5433 return string;
5434 }
5435
5436
5437 /***********************************************************************
5438 Changing Frame Sizes
5439 ***********************************************************************/
5440
5441 #ifdef SIGWINCH
5442
5443 SIGTYPE
5444 window_change_signal (signalnum) /* If we don't have an argument, */
5445 int signalnum; /* some compilers complain in signal calls. */
5446 {
5447 int width, height;
5448 #ifndef USE_CRT_DLL
5449 extern int errno;
5450 #endif
5451 int old_errno = errno;
5452
5453 get_frame_size (&width, &height);
5454
5455 /* The frame size change obviously applies to a termcap-controlled
5456 frame. Find such a frame in the list, and assume it's the only
5457 one (since the redisplay code always writes to stdout, not a
5458 FILE * specified in the frame structure). Record the new size,
5459 but don't reallocate the data structures now. Let that be done
5460 later outside of the signal handler. */
5461
5462 {
5463 Lisp_Object tail, frame;
5464
5465 FOR_EACH_FRAME (tail, frame)
5466 {
5467 if (FRAME_TERMCAP_P (XFRAME (frame)))
5468 {
5469 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5470 break;
5471 }
5472 }
5473 }
5474
5475 signal (SIGWINCH, window_change_signal);
5476 errno = old_errno;
5477 }
5478 #endif /* SIGWINCH */
5479
5480
5481 /* Do any change in frame size that was requested by a signal. SAFE
5482 non-zero means this function is called from a place where it is
5483 safe to change frame sizes while a redisplay is in progress. */
5484
5485 void
5486 do_pending_window_change (safe)
5487 int safe;
5488 {
5489 /* If window_change_signal should have run before, run it now. */
5490 if (redisplaying_p && !safe)
5491 return;
5492
5493 while (delayed_size_change)
5494 {
5495 Lisp_Object tail, frame;
5496
5497 delayed_size_change = 0;
5498
5499 FOR_EACH_FRAME (tail, frame)
5500 {
5501 struct frame *f = XFRAME (frame);
5502
5503 int height = FRAME_NEW_HEIGHT (f);
5504 int width = FRAME_NEW_WIDTH (f);
5505
5506 if (height != 0 || width != 0)
5507 change_frame_size (f, height, width, 0, 0, safe);
5508 }
5509 }
5510 }
5511
5512
5513 /* Change the frame height and/or width. Values may be given as zero to
5514 indicate no change is to take place.
5515
5516 If DELAY is non-zero, then assume we're being called from a signal
5517 handler, and queue the change for later - perhaps the next
5518 redisplay. Since this tries to resize windows, we can't call it
5519 from a signal handler.
5520
5521 SAFE non-zero means this function is called from a place where it's
5522 safe to change frame sizes while a redisplay is in progress. */
5523
5524 void
5525 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5526 register struct frame *f;
5527 int newheight, newwidth, pretend, delay, safe;
5528 {
5529 Lisp_Object tail, frame;
5530
5531 if (! FRAME_WINDOW_P (f))
5532 {
5533 /* When using termcap, or on MS-DOS, all frames use
5534 the same screen, so a change in size affects all frames. */
5535 FOR_EACH_FRAME (tail, frame)
5536 if (! FRAME_WINDOW_P (XFRAME (frame)))
5537 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5538 pretend, delay, safe);
5539 }
5540 else
5541 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5542 }
5543
5544 static void
5545 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5546 register struct frame *f;
5547 int newheight, newwidth, pretend, delay, safe;
5548 {
5549 int new_frame_window_width;
5550 int count = specpdl_ptr - specpdl;
5551
5552 /* If we can't deal with the change now, queue it for later. */
5553 if (delay || (redisplaying_p && !safe))
5554 {
5555 FRAME_NEW_HEIGHT (f) = newheight;
5556 FRAME_NEW_WIDTH (f) = newwidth;
5557 delayed_size_change = 1;
5558 return;
5559 }
5560
5561 /* This size-change overrides any pending one for this frame. */
5562 FRAME_NEW_HEIGHT (f) = 0;
5563 FRAME_NEW_WIDTH (f) = 0;
5564
5565 /* If an argument is zero, set it to the current value. */
5566 if (newheight == 0)
5567 newheight = FRAME_HEIGHT (f);
5568 if (newwidth == 0)
5569 newwidth = FRAME_WIDTH (f);
5570
5571 /* Compute width of windows in F.
5572 This is the width of the frame without vertical scroll bars. */
5573 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5574
5575 /* Round up to the smallest acceptable size. */
5576 check_frame_size (f, &newheight, &newwidth);
5577
5578 /* If we're not changing the frame size, quit now. */
5579 if (newheight == FRAME_HEIGHT (f)
5580 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5581 return;
5582
5583 BLOCK_INPUT;
5584
5585 #ifdef MSDOS
5586 /* We only can set screen dimensions to certain values supported
5587 by our video hardware. Try to find the smallest size greater
5588 or equal to the requested dimensions. */
5589 dos_set_window_size (&newheight, &newwidth);
5590 #endif
5591
5592 if (newheight != FRAME_HEIGHT (f))
5593 {
5594 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5595 {
5596 /* Frame has both root and mini-buffer. */
5597 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5598 FRAME_TOP_MARGIN (f));
5599 set_window_height (FRAME_ROOT_WINDOW (f),
5600 (newheight
5601 - 1
5602 - FRAME_TOP_MARGIN (f)),
5603 0);
5604 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5605 newheight - 1);
5606 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5607 }
5608 else
5609 /* Frame has just one top-level window. */
5610 set_window_height (FRAME_ROOT_WINDOW (f),
5611 newheight - FRAME_TOP_MARGIN (f), 0);
5612
5613 if (FRAME_TERMCAP_P (f) && !pretend)
5614 FrameRows = newheight;
5615 }
5616
5617 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5618 {
5619 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5620 if (FRAME_HAS_MINIBUF_P (f))
5621 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5622
5623 if (FRAME_TERMCAP_P (f) && !pretend)
5624 FrameCols = newwidth;
5625
5626 if (WINDOWP (f->tool_bar_window))
5627 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5628 }
5629
5630 FRAME_HEIGHT (f) = newheight;
5631 SET_FRAME_WIDTH (f, newwidth);
5632
5633 {
5634 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5635 int text_area_x, text_area_y, text_area_width, text_area_height;
5636
5637 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5638 &text_area_height);
5639 if (w->cursor.x >= text_area_x + text_area_width)
5640 w->cursor.hpos = w->cursor.x = 0;
5641 if (w->cursor.y >= text_area_y + text_area_height)
5642 w->cursor.vpos = w->cursor.y = 0;
5643 }
5644
5645 adjust_glyphs (f);
5646 SET_FRAME_GARBAGED (f);
5647 calculate_costs (f);
5648
5649 UNBLOCK_INPUT;
5650
5651 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5652
5653 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5654 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5655 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5656
5657 unbind_to (count, Qnil);
5658 }
5659
5660
5661 \f
5662 /***********************************************************************
5663 Terminal Related Lisp Functions
5664 ***********************************************************************/
5665
5666 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5667 1, 1, "FOpen termscript file: ",
5668 "Start writing all terminal output to FILE as well as the terminal.\n\
5669 FILE = nil means just close any termscript file currently open.")
5670 (file)
5671 Lisp_Object file;
5672 {
5673 if (termscript != 0) fclose (termscript);
5674 termscript = 0;
5675
5676 if (! NILP (file))
5677 {
5678 file = Fexpand_file_name (file, Qnil);
5679 termscript = fopen (XSTRING (file)->data, "w");
5680 if (termscript == 0)
5681 report_file_error ("Opening termscript", Fcons (file, Qnil));
5682 }
5683 return Qnil;
5684 }
5685
5686
5687 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5688 Ssend_string_to_terminal, 1, 1, 0,
5689 "Send STRING to the terminal without alteration.\n\
5690 Control characters in STRING will have terminal-dependent effects.")
5691 (string)
5692 Lisp_Object string;
5693 {
5694 /* ??? Perhaps we should do something special for multibyte strings here. */
5695 CHECK_STRING (string, 0);
5696 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5697 fflush (stdout);
5698 if (termscript)
5699 {
5700 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5701 termscript);
5702 fflush (termscript);
5703 }
5704 return Qnil;
5705 }
5706
5707
5708 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5709 "Beep, or flash the screen.\n\
5710 Also, unless an argument is given,\n\
5711 terminate any keyboard macro currently executing.")
5712 (arg)
5713 Lisp_Object arg;
5714 {
5715 if (!NILP (arg))
5716 {
5717 if (noninteractive)
5718 putchar (07);
5719 else
5720 ring_bell ();
5721 fflush (stdout);
5722 }
5723 else
5724 bitch_at_user ();
5725
5726 return Qnil;
5727 }
5728
5729 void
5730 bitch_at_user ()
5731 {
5732 if (noninteractive)
5733 putchar (07);
5734 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5735 error ("Keyboard macro terminated by a command ringing the bell");
5736 else
5737 ring_bell ();
5738 fflush (stdout);
5739 }
5740
5741
5742 \f
5743 /***********************************************************************
5744 Sleeping, Waiting
5745 ***********************************************************************/
5746
5747 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5748 "Pause, without updating display, for SECONDS seconds.\n\
5749 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5750 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5751 additional wait period, in milliseconds; this may be useful if your\n\
5752 Emacs was built without floating point support.\n\
5753 \(Not all operating systems support waiting for a fraction of a second.)")
5754 (seconds, milliseconds)
5755 Lisp_Object seconds, milliseconds;
5756 {
5757 int sec, usec;
5758
5759 if (NILP (milliseconds))
5760 XSETINT (milliseconds, 0);
5761 else
5762 CHECK_NUMBER (milliseconds, 1);
5763 usec = XINT (milliseconds) * 1000;
5764
5765 {
5766 double duration = extract_float (seconds);
5767 sec = (int) duration;
5768 usec += (duration - sec) * 1000000;
5769 }
5770
5771 #ifndef EMACS_HAS_USECS
5772 if (sec == 0 && usec != 0)
5773 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5774 #endif
5775
5776 /* Assure that 0 <= usec < 1000000. */
5777 if (usec < 0)
5778 {
5779 /* We can't rely on the rounding being correct if user is negative. */
5780 if (-1000000 < usec)
5781 sec--, usec += 1000000;
5782 else
5783 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5784 }
5785 else
5786 sec += usec / 1000000, usec %= 1000000;
5787
5788 if (sec < 0 || (sec == 0 && usec == 0))
5789 return Qnil;
5790
5791 {
5792 Lisp_Object zero;
5793
5794 XSETFASTINT (zero, 0);
5795 wait_reading_process_input (sec, usec, zero, 0);
5796 }
5797
5798 /* We should always have wait_reading_process_input; we have a dummy
5799 implementation for systems which don't support subprocesses. */
5800 #if 0
5801 /* No wait_reading_process_input */
5802 immediate_quit = 1;
5803 QUIT;
5804
5805 #ifdef VMS
5806 sys_sleep (sec);
5807 #else /* not VMS */
5808 /* The reason this is done this way
5809 (rather than defined (H_S) && defined (H_T))
5810 is because the VMS preprocessor doesn't grok `defined' */
5811 #ifdef HAVE_SELECT
5812 EMACS_GET_TIME (end_time);
5813 EMACS_SET_SECS_USECS (timeout, sec, usec);
5814 EMACS_ADD_TIME (end_time, end_time, timeout);
5815
5816 while (1)
5817 {
5818 EMACS_GET_TIME (timeout);
5819 EMACS_SUB_TIME (timeout, end_time, timeout);
5820 if (EMACS_TIME_NEG_P (timeout)
5821 || !select (1, 0, 0, 0, &timeout))
5822 break;
5823 }
5824 #else /* not HAVE_SELECT */
5825 sleep (sec);
5826 #endif /* HAVE_SELECT */
5827 #endif /* not VMS */
5828
5829 immediate_quit = 0;
5830 #endif /* no subprocesses */
5831
5832 return Qnil;
5833 }
5834
5835
5836 /* This is just like wait_reading_process_input, except that
5837 it does the redisplay.
5838
5839 It's also much like Fsit_for, except that it can be used for
5840 waiting for input as well. */
5841
5842 Lisp_Object
5843 sit_for (sec, usec, reading, display, initial_display)
5844 int sec, usec, reading, display, initial_display;
5845 {
5846 Lisp_Object read_kbd;
5847
5848 swallow_events (display);
5849
5850 if (detect_input_pending_run_timers (display))
5851 return Qnil;
5852
5853 if (initial_display)
5854 redisplay_preserve_echo_area ();
5855
5856 if (sec == 0 && usec == 0)
5857 return Qt;
5858
5859 #ifdef SIGIO
5860 gobble_input (0);
5861 #endif
5862
5863 XSETINT (read_kbd, reading ? -1 : 1);
5864 wait_reading_process_input (sec, usec, read_kbd, display);
5865
5866 return detect_input_pending () ? Qnil : Qt;
5867 }
5868
5869
5870 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5871 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5872 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5873 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5874 additional wait period, in milliseconds; this may be useful if your\n\
5875 Emacs was built without floating point support.\n\
5876 \(Not all operating systems support waiting for a fraction of a second.)\n\
5877 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5878 Redisplay is preempted as always if input arrives, and does not happen\n\
5879 if input is available before it starts.\n\
5880 Value is t if waited the full time with no input arriving.")
5881 (seconds, milliseconds, nodisp)
5882 Lisp_Object seconds, milliseconds, nodisp;
5883 {
5884 int sec, usec;
5885
5886 if (NILP (milliseconds))
5887 XSETINT (milliseconds, 0);
5888 else
5889 CHECK_NUMBER (milliseconds, 1);
5890 usec = XINT (milliseconds) * 1000;
5891
5892 {
5893 double duration = extract_float (seconds);
5894 sec = (int) duration;
5895 usec += (duration - sec) * 1000000;
5896 }
5897
5898 #ifndef EMACS_HAS_USECS
5899 if (usec != 0 && sec == 0)
5900 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5901 #endif
5902
5903 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5904 }
5905
5906
5907 \f
5908 /***********************************************************************
5909 Other Lisp Functions
5910 ***********************************************************************/
5911
5912 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5913 session's frames, frame names, buffers, buffer-read-only flags, and
5914 buffer-modified-flags, and a trailing sentinel (so we don't need to
5915 add length checks). */
5916
5917 static Lisp_Object frame_and_buffer_state;
5918
5919
5920 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5921 Sframe_or_buffer_changed_p, 0, 0, 0,
5922 "Return non-nil if the frame and buffer state appears to have changed.\n\
5923 The state variable is an internal vector containing all frames and buffers,\n\
5924 aside from buffers whose names start with space,\n\
5925 along with the buffers' read-only and modified flags, which allows a fast\n\
5926 check to see whether the menu bars might need to be recomputed.\n\
5927 If this function returns non-nil, it updates the internal vector to reflect\n\
5928 the current state.\n")
5929 ()
5930 {
5931 Lisp_Object tail, frame, buf;
5932 Lisp_Object *vecp;
5933 int n;
5934
5935 vecp = XVECTOR (frame_and_buffer_state)->contents;
5936 FOR_EACH_FRAME (tail, frame)
5937 {
5938 if (!EQ (*vecp++, frame))
5939 goto changed;
5940 if (!EQ (*vecp++, XFRAME (frame)->name))
5941 goto changed;
5942 }
5943 /* Check that the buffer info matches.
5944 No need to test for the end of the vector
5945 because the last element of the vector is lambda
5946 and that will always cause a mismatch. */
5947 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5948 {
5949 buf = XCDR (XCAR (tail));
5950 /* Ignore buffers that aren't included in buffer lists. */
5951 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5952 continue;
5953 if (!EQ (*vecp++, buf))
5954 goto changed;
5955 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5956 goto changed;
5957 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5958 goto changed;
5959 }
5960 /* Detect deletion of a buffer at the end of the list. */
5961 if (EQ (*vecp, Qlambda))
5962 return Qnil;
5963 changed:
5964 /* Start with 1 so there is room for at least one lambda at the end. */
5965 n = 1;
5966 FOR_EACH_FRAME (tail, frame)
5967 n += 2;
5968 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5969 n += 3;
5970 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5971 if (n > XVECTOR (frame_and_buffer_state)->size
5972 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5973 /* Add 20 extra so we grow it less often. */
5974 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5975 vecp = XVECTOR (frame_and_buffer_state)->contents;
5976 FOR_EACH_FRAME (tail, frame)
5977 {
5978 *vecp++ = frame;
5979 *vecp++ = XFRAME (frame)->name;
5980 }
5981 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5982 {
5983 buf = XCDR (XCAR (tail));
5984 /* Ignore buffers that aren't included in buffer lists. */
5985 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5986 continue;
5987 *vecp++ = buf;
5988 *vecp++ = XBUFFER (buf)->read_only;
5989 *vecp++ = Fbuffer_modified_p (buf);
5990 }
5991 /* Fill up the vector with lambdas (always at least one). */
5992 *vecp++ = Qlambda;
5993 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5994 < XVECTOR (frame_and_buffer_state)->size)
5995 *vecp++ = Qlambda;
5996 /* Make sure we didn't overflow the vector. */
5997 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5998 > XVECTOR (frame_and_buffer_state)->size)
5999 abort ();
6000 return Qt;
6001 }
6002
6003
6004 \f
6005 /***********************************************************************
6006 Initialization
6007 ***********************************************************************/
6008
6009 char *terminal_type;
6010
6011 /* Initialization done when Emacs fork is started, before doing stty.
6012 Determine terminal type and set terminal_driver. Then invoke its
6013 decoding routine to set up variables in the terminal package. */
6014
6015 void
6016 init_display ()
6017 {
6018 #ifdef HAVE_X_WINDOWS
6019 extern int display_arg;
6020 #endif
6021
6022 /* Construct the space glyph. */
6023 space_glyph.type = CHAR_GLYPH;
6024 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6025 space_glyph.charpos = -1;
6026
6027 meta_key = 0;
6028 inverse_video = 0;
6029 cursor_in_echo_area = 0;
6030 terminal_type = (char *) 0;
6031
6032 /* Now is the time to initialize this; it's used by init_sys_modes
6033 during startup. */
6034 Vwindow_system = Qnil;
6035
6036 /* If the user wants to use a window system, we shouldn't bother
6037 initializing the terminal. This is especially important when the
6038 terminal is so dumb that emacs gives up before and doesn't bother
6039 using the window system.
6040
6041 If the DISPLAY environment variable is set and nonempty,
6042 try to use X, and die with an error message if that doesn't work. */
6043
6044 #ifdef HAVE_X_WINDOWS
6045 if (! display_arg)
6046 {
6047 char *display;
6048 #ifdef VMS
6049 display = getenv ("DECW$DISPLAY");
6050 #else
6051 display = getenv ("DISPLAY");
6052 #endif
6053
6054 display_arg = (display != 0 && *display != 0);
6055 }
6056
6057 if (!inhibit_window_system && display_arg
6058 #ifndef CANNOT_DUMP
6059 && initialized
6060 #endif
6061 )
6062 {
6063 Vwindow_system = intern ("x");
6064 #ifdef HAVE_X11
6065 Vwindow_system_version = make_number (11);
6066 #else
6067 Vwindow_system_version = make_number (10);
6068 #endif
6069 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6070 /* In some versions of ncurses,
6071 tputs crashes if we have not called tgetent.
6072 So call tgetent. */
6073 { char b[2044]; tgetent (b, "xterm");}
6074 #endif
6075 adjust_frame_glyphs_initially ();
6076 return;
6077 }
6078 #endif /* HAVE_X_WINDOWS */
6079
6080 #ifdef HAVE_NTGUI
6081 if (!inhibit_window_system)
6082 {
6083 Vwindow_system = intern ("w32");
6084 Vwindow_system_version = make_number (1);
6085 adjust_frame_glyphs_initially ();
6086 return;
6087 }
6088 #endif /* HAVE_NTGUI */
6089
6090 /* If no window system has been specified, try to use the terminal. */
6091 if (! isatty (0))
6092 {
6093 fatal ("standard input is not a tty");
6094 exit (1);
6095 }
6096
6097 /* Look at the TERM variable */
6098 terminal_type = (char *) getenv ("TERM");
6099 if (!terminal_type)
6100 {
6101 #ifdef VMS
6102 fprintf (stderr, "Please specify your terminal type.\n\
6103 For types defined in VMS, use set term /device=TYPE.\n\
6104 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6105 \(The quotation marks are necessary since terminal types are lower case.)\n");
6106 #else
6107 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6108 #endif
6109 exit (1);
6110 }
6111
6112 #ifdef VMS
6113 /* VMS DCL tends to up-case things, so down-case term type.
6114 Hardly any uppercase letters in terminal types; should be none. */
6115 {
6116 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6117 char *p;
6118
6119 strcpy (new, terminal_type);
6120
6121 for (p = new; *p; p++)
6122 if (isupper (*p))
6123 *p = tolower (*p);
6124
6125 terminal_type = new;
6126 }
6127 #endif /* VMS */
6128
6129 term_init (terminal_type);
6130
6131 {
6132 struct frame *sf = SELECTED_FRAME ();
6133 int width = FRAME_WINDOW_WIDTH (sf);
6134 int height = FRAME_HEIGHT (sf);
6135
6136 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6137
6138 /* If these sizes are so big they cause overflow, just ignore the
6139 change. It's not clear what better we could do. */
6140 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6141 fatal ("screen size %dx%d too big", width, height);
6142 }
6143
6144 adjust_frame_glyphs_initially ();
6145 calculate_costs (XFRAME (selected_frame));
6146
6147 #ifdef SIGWINCH
6148 #ifndef CANNOT_DUMP
6149 if (initialized)
6150 #endif /* CANNOT_DUMP */
6151 signal (SIGWINCH, window_change_signal);
6152 #endif /* SIGWINCH */
6153
6154 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6155 if (initialized
6156 && !noninteractive
6157 #ifdef MSDOS
6158 /* The MSDOS terminal turns on its ``window system'' relatively
6159 late into the startup, so we cannot do the frame faces'
6160 initialization just yet. It will be done later by pc-win.el
6161 and internal_terminal_init. */
6162 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6163 #endif
6164 && NILP (Vwindow_system))
6165 {
6166 /* For the initial frame, we don't have any way of knowing what
6167 are the foreground and background colors of the terminal. */
6168 struct frame *sf = SELECTED_FRAME();
6169
6170 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6171 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6172 call0 (intern ("tty-set-up-initial-frame-faces"));
6173 }
6174 }
6175
6176
6177 \f
6178 /***********************************************************************
6179 Blinking cursor
6180 ***********************************************************************/
6181
6182 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6183 Sinternal_show_cursor, 2, 2, 0,
6184 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6185 WINDOW nil means use the selected window. SHOW non-nil means\n\
6186 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6187 don't show a cursor.")
6188 (window, show)
6189 Lisp_Object window, show;
6190 {
6191 /* Don't change cursor state while redisplaying. This could confuse
6192 output routines. */
6193 if (!redisplaying_p)
6194 {
6195 if (NILP (window))
6196 window = selected_window;
6197 else
6198 CHECK_WINDOW (window, 2);
6199
6200 XWINDOW (window)->cursor_off_p = NILP (show);
6201 }
6202
6203 return Qnil;
6204 }
6205
6206
6207 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6208 Sinternal_show_cursor_p, 0, 1, 0,
6209 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6210 WINDOW nil or omitted means report on the selected window.")
6211 (window)
6212 Lisp_Object window;
6213 {
6214 struct window *w;
6215
6216 if (NILP (window))
6217 window = selected_window;
6218 else
6219 CHECK_WINDOW (window, 2);
6220
6221 w = XWINDOW (window);
6222 return w->cursor_off_p ? Qnil : Qt;
6223 }
6224
6225 \f
6226 /***********************************************************************
6227 Initialization
6228 ***********************************************************************/
6229
6230 void
6231 syms_of_display ()
6232 {
6233 defsubr (&Sredraw_frame);
6234 defsubr (&Sredraw_display);
6235 defsubr (&Sframe_or_buffer_changed_p);
6236 defsubr (&Sopen_termscript);
6237 defsubr (&Sding);
6238 defsubr (&Ssit_for);
6239 defsubr (&Ssleep_for);
6240 defsubr (&Ssend_string_to_terminal);
6241 defsubr (&Sinternal_show_cursor);
6242 defsubr (&Sinternal_show_cursor_p);
6243
6244 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6245 staticpro (&frame_and_buffer_state);
6246
6247 Qdisplay_table = intern ("display-table");
6248 staticpro (&Qdisplay_table);
6249 Qredisplay_dont_pause = intern ("redisplay-dont-pause");
6250 staticpro (&Qredisplay_dont_pause);
6251
6252 DEFVAR_INT ("baud-rate", &baud_rate,
6253 "*The output baud rate of the terminal.\n\
6254 On most systems, changing this value will affect the amount of padding\n\
6255 and the other strategic decisions made during redisplay.");
6256
6257 DEFVAR_BOOL ("inverse-video", &inverse_video,
6258 "*Non-nil means invert the entire frame display.\n\
6259 This means everything is in inverse video which otherwise would not be.");
6260
6261 DEFVAR_BOOL ("visible-bell", &visible_bell,
6262 "*Non-nil means try to flash the frame to represent a bell.");
6263
6264 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6265 "*Non-nil means no need to redraw entire frame after suspending.\n\
6266 A non-nil value is useful if the terminal can automatically preserve\n\
6267 Emacs's frame display when you reenter Emacs.\n\
6268 It is up to you to set this variable if your terminal can do that.");
6269
6270 DEFVAR_LISP ("window-system", &Vwindow_system,
6271 "A symbol naming the window-system under which Emacs is running\n\
6272 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6273
6274 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6275 "The version number of the window system in use.\n\
6276 For X windows, this is 10 or 11.");
6277
6278 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6279 "Non-nil means put cursor in minibuffer, at end of any message there.");
6280
6281 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6282 "Table defining how to output a glyph code to the frame.\n\
6283 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6284 Each element can be:\n\
6285 integer: a glyph code which this glyph is an alias for.\n\
6286 string: output this glyph using that string (not impl. in X windows).\n\
6287 nil: this glyph mod 256 is char code to output,\n\
6288 and this glyph / 256 is face code for X windows (see `face-id').");
6289 Vglyph_table = Qnil;
6290
6291 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6292 "Display table to use for buffers that specify none.\n\
6293 See `buffer-display-table' for more information.");
6294 Vstandard_display_table = Qnil;
6295
6296 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6297 "*Non-nil means update isn't paused when input is detected.");
6298 redisplay_dont_pause = 0;
6299
6300 /* Initialize `window-system', unless init_display already decided it. */
6301 #ifdef CANNOT_DUMP
6302 if (noninteractive)
6303 #endif
6304 {
6305 Vwindow_system = Qnil;
6306 Vwindow_system_version = Qnil;
6307 }
6308 }