Revision: miles@gnu.org--gnu-2005/emacs--unicode--0--patch-31
[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
0c26f463 2;;
aad1926a 3;; Copyright (C) 2001, 2005 Free Software Foundation, Inc.
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4;;
5;; Author: Miles Bader <miles@gnu.org>
6;; Keywords: extensions
7;;
8;; This file is part of GNU Emacs.
9;;
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14;;
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19;;
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
0e0d5683 53;; Use color for the MS-DOS port because it doesn't support underline.
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54(defface button '((((type pc) (class color))
55 (:foreground "lightblue"))
56 (t :underline t))
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57 "Default face used for buttons."
58 :group 'faces)
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59
60;;;###autoload
61(defvar button-map
62 (let ((map (make-sparse-keymap)))
63 (define-key map "\r" 'push-button)
64 (define-key map [mouse-2] 'push-button)
65 map)
66 "Keymap used by buttons.")
67
68;;;###autoload
69(defvar button-buffer-map
70 (let ((map (make-sparse-keymap)))
71 (define-key map [?\t] 'forward-button)
72 (define-key map [backtab] 'backward-button)
73 map)
74 "Keymap useful for buffers containing buttons.
75Mode-specific keymaps may want to use this as their parent keymap.")
76
77;; Default properties for buttons
78(put 'default-button 'face 'button)
79(put 'default-button 'mouse-face 'highlight)
80(put 'default-button 'keymap button-map)
81(put 'default-button 'type 'button)
bea55b5b 82;; action may be either a function to call, or a marker to go to
62dc75c4 83(put 'default-button 'action 'ignore)
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84(put 'default-button 'help-echo "mouse-2, RET: Push this button")
85;; Make overlay buttons go away if their underlying text is deleted.
86(put 'default-button 'evaporate t)
87;; Prevent insertions adjacent to the text-property buttons from
88;; inheriting its properties.
89(put 'default-button 'rear-nonsticky t)
90;; Text property buttons don't have a `button' property of their own, so
91;; they inherit this.
92(put 'default-button 'button t)
93
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94;; A `category-symbol' property for the default button type
95(put 'button 'button-category-symbol 'default-button)
96
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97\f
98;; Button types (which can be used to hold default properties for buttons)
99
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100;; Because button-type properties are inherited by buttons using the
101;; special `category' property (implemented by both overlays and
102;; text-properties), we need to store them on a symbol to which the
103;; `category' properties can point. Instead of using the symbol that's
104;; the name of each button-type, however, we use a separate symbol (with
105;; `-button' appended, and uninterned) to store the properties. This is
106;; to avoid name clashes.
107
108;; [this is an internal function]
109(defsubst button-category-symbol (type)
110 "Return the symbol used by button-type TYPE to store properties.
111Buttons inherit them by setting their `category' property to that symbol."
112 (or (get type 'button-category-symbol)
113 (error "Unknown button type `%s'" type)))
114
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115;;;###autoload
116(defun define-button-type (name &rest properties)
117 "Define a `button type' called NAME.
118The remaining arguments form a sequence of PROPERTY VALUE pairs,
119specifying properties to use as defaults for buttons with this type
120\(a button's type may be set by giving it a `type' property when
ecdbe16a 121creating the button, using the :type keyword argument).
ded42dd3 122
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123In addition, the keyword argument :supertype may be used to specify a
124button-type from which NAME inherits its default property values
125\(however, the inheritance happens only when NAME is defined; subsequent
126changes to a supertype are not reflected in its subtypes)."
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127 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
128 (super-catsym
129 (button-category-symbol
530893b2 130 (or (plist-get properties 'supertype)
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131 (plist-get properties :supertype)
132 'button))))
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133 ;; Provide a link so that it's easy to find the real symbol.
134 (put name 'button-category-symbol catsym)
135 ;; Initialize NAME's properties using the global defaults.
ded42dd3 136 (let ((default-props (symbol-plist super-catsym)))
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137 (while default-props
138 (put catsym (pop default-props) (pop default-props))))
139 ;; Add NAME as the `type' property, which will then be returned as
140 ;; the type property of individual buttons.
141 (put catsym 'type name)
142 ;; Add the properties in PROPERTIES to the real symbol.
143 (while properties
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144 (let ((prop (pop properties)))
145 (when (eq prop :supertype)
146 (setq prop 'supertype))
147 (put catsym prop (pop properties))))
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148 ;; Make sure there's a `supertype' property
149 (unless (get catsym 'supertype)
150 (put catsym 'supertype 'button))
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151 name))
152
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153(defun button-type-put (type prop val)
154 "Set the button-type TYPE's PROP property to VAL."
155 (put (button-category-symbol type) prop val))
156
157(defun button-type-get (type prop)
158 "Get the property of button-type TYPE named PROP."
159 (get (button-category-symbol type) prop))
160
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161(defun button-type-subtype-p (type supertype)
162 "Return t if button-type TYPE is a subtype of SUPERTYPE."
163 (or (eq type supertype)
164 (and type
165 (button-type-subtype-p (button-type-get type 'supertype)
166 supertype))))
167
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168\f
169;; Button properties and other attributes
170
171(defun button-start (button)
172 "Return the position at which BUTTON starts."
173 (if (overlayp button)
174 (overlay-start button)
175 ;; Must be a text-property button.
176 (or (previous-single-property-change (1+ button) 'button)
177 (point-min))))
178
179(defun button-end (button)
180 "Return the position at which BUTTON ends."
181 (if (overlayp button)
182 (overlay-end button)
183 ;; Must be a text-property button.
184 (or (next-single-property-change button 'button)
185 (point-max))))
186
187(defun button-get (button prop)
188 "Get the property of button BUTTON named PROP."
189 (if (overlayp button)
190 (overlay-get button prop)
191 ;; Must be a text-property button.
192 (get-text-property button prop)))
193
194(defun button-put (button prop val)
195 "Set BUTTON's PROP property to VAL."
196 ;; Treat some properties specially.
530893b2 197 (cond ((memq prop '(type :type))
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198 ;; We translate a `type' property a `category' property, since
199 ;; that's what's actually used by overlays/text-properties for
200 ;; inheriting properties.
201 (setq prop 'category)
202 (setq val (button-category-symbol val)))
203 ((eq prop 'category)
204 ;; Disallow updating the `category' property directly.
205 (error "Button `category' property may not be set directly")))
206 ;; Add the property.
207 (if (overlayp button)
208 (overlay-put button prop val)
209 ;; Must be a text-property button.
210 (put-text-property
211 (or (previous-single-property-change (1+ button) 'button)
212 (point-min))
213 (or (next-single-property-change button 'button)
214 (point-max))
215 prop val)))
216
1e00f720 217(defsubst button-activate (button &optional use-mouse-action)
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218 "Call BUTTON's action property.
219If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
220instead of its normal action; if the button has no mouse-action,
221the normal action is used instead."
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222 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
223 (button-get button 'action))))
224 (if (markerp action)
225 (save-selected-window
226 (select-window (display-buffer (marker-buffer action)))
227 (goto-char action)
228 (recenter 0))
229 (funcall action button))))
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230
231(defun button-label (button)
232 "Return BUTTON's text label."
233 (buffer-substring-no-properties (button-start button) (button-end button)))
234
530893b2 235(defsubst button-type (button)
ecdbe16a 236 "Return BUTTON's button-type."
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237 (button-get button 'type))
238
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239(defun button-has-type-p (button type)
240 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
241 (button-type-subtype-p (button-get button 'type) type))
242
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243\f
244;; Creating overlay buttons
245
246;;;###autoload
247(defun make-button (beg end &rest properties)
248 "Make a button from BEG to END in the current buffer.
249The remaining arguments form a sequence of PROPERTY VALUE pairs,
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250specifying properties to add to the button.
251In addition, the keyword argument :type may be used to specify a
252button-type from which to inherit other properties; see
253`define-button-type'.
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254
255Also see `make-text-button', `insert-button'."
256 (let ((overlay (make-overlay beg end nil t nil)))
257 (while properties
258 (button-put overlay (pop properties) (pop properties)))
259 ;; Put a pointer to the button in the overlay, so it's easy to get
260 ;; when we don't actually have a reference to the overlay.
261 (overlay-put overlay 'button overlay)
262 ;; If the user didn't specify a type, use the default.
263 (unless (overlay-get overlay 'category)
264 (overlay-put overlay 'category 'default-button))
265 ;; OVERLAY is the button, so return it
266 overlay))
267
268;;;###autoload
269(defun insert-button (label &rest properties)
270 "Insert a button with the label LABEL.
271The remaining arguments form a sequence of PROPERTY VALUE pairs,
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272specifying properties to add to the button.
273In addition, the keyword argument :type may be used to specify a
274button-type from which to inherit other properties; see
275`define-button-type'.
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276
277Also see `insert-text-button', `make-button'."
278 (apply #'make-button
279 (prog1 (point) (insert label))
280 (point)
281 properties))
282
283\f
284;; Creating text-property buttons
285
286;;;###autoload
287(defun make-text-button (beg end &rest properties)
288 "Make a button from BEG to END in the current buffer.
289The remaining arguments form a sequence of PROPERTY VALUE pairs,
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290specifying properties to add to the button.
291In addition, the keyword argument :type may be used to specify a
292button-type from which to inherit other properties; see
293`define-button-type'.
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294
295This function is like `make-button', except that the button is actually
296part of the text instead of being a property of the buffer. Creating
297large numbers of buttons can also be somewhat faster using
298`make-text-button'.
299
300Also see `insert-text-button'."
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301 (let ((type-entry
302 (or (plist-member properties 'type)
303 (plist-member properties :type))))
304 ;; Disallow setting the `category' property directly.
305 (when (plist-get properties 'category)
306 (error "Button `category' property may not be set directly"))
307 (if (null type-entry)
308 ;; The user didn't specify a `type' property, use the default.
309 (setq properties (cons 'category (cons 'default-button properties)))
310 ;; The user did specify a `type' property. Translate it into a
311 ;; `category' property, which is what's actually used by
312 ;; text-properties for inheritance.
313 (setcar type-entry 'category)
314 (setcar (cdr type-entry)
315 (button-category-symbol (car (cdr type-entry))))))
316 ;; Now add all the text properties at once
317 (add-text-properties beg end properties)
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318 ;; Return something that can be used to get at the button.
319 beg)
320
321;;;###autoload
322(defun insert-text-button (label &rest properties)
323 "Insert a button with the label LABEL.
324The remaining arguments form a sequence of PROPERTY VALUE pairs,
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325specifying properties to add to the button.
326In addition, the keyword argument :type may be used to specify a
327button-type from which to inherit other properties; see
328`define-button-type'.
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329
330This function is like `insert-button', except that the button is
331actually part of the text instead of being a property of the buffer.
332Creating large numbers of buttons can also be somewhat faster using
333`insert-text-button'.
334
335Also see `make-text-button'."
336 (apply #'make-text-button
337 (prog1 (point) (insert label))
338 (point)
339 properties))
340
341\f
342;; Finding buttons in a buffer
343
344(defun button-at (pos)
345 "Return the button at position POS in the current buffer, or nil."
346 (let ((button (get-char-property pos 'button)))
347 (if (or (overlayp button) (null button))
348 button
349 ;; Must be a text-property button; return a marker pointing to it.
350 (copy-marker pos t))))
351
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352(defun next-button (pos &optional count-current)
353 "Return the next button after position POS in the current buffer.
0c26f463 354If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 355instead of starting at the next button."
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356 (unless count-current
357 ;; Search for the next button boundary.
358 (setq pos (next-single-char-property-change pos 'button)))
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359 (and (< pos (point-max))
360 (or (button-at pos)
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361 ;; We must have originally been on a button, and are now in
362 ;; the inter-button space. Recurse to find a button.
fee34a28 363 (next-button pos))))
0c26f463 364
fee34a28 365(defun previous-button (pos &optional count-current)
0c26f463 366 "Return the Nth button before position POS in the current buffer.
0c26f463 367If COUNT-CURRENT is non-nil, count any button at POS in the search,
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368instead of starting at the next button."
369 (unless count-current
370 (setq pos (previous-single-char-property-change pos 'button)))
371 (and (> pos (point-min))
372 (or (button-at (1- pos))
373 ;; We must have originally been on a button, and are now in
374 ;; the inter-button space. Recurse to find a button.
375 (previous-button pos))))
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376
377\f
378;; User commands
379
d6bc0bdc 380(defun push-button (&optional pos use-mouse-action)
0c26f463 381 "Perform the action specified by a button at location POS.
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382POS may be either a buffer position or a mouse-event. If
383USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
d6bc0bdc 384instead of its normal action; if the button has no mouse-action,
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385the normal action is used instead. The action may be either a
386function to call or a marker to display.
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387POS defaults to point, except when `push-button' is invoked
388interactively as the result of a mouse-event, in which case, the
389mouse event is used.
390If there's no button at POS, do nothing and return nil, otherwise
391return t."
392 (interactive
393 (list (if (integerp last-command-event) (point) last-command-event)))
394 (if (and (not (integerp pos)) (eventp pos))
395 ;; POS is a mouse event; switch to the proper window/buffer
396 (let ((posn (event-start pos)))
397 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 398 (push-button (posn-point posn) t)))
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399 ;; POS is just normal position
400 (let ((button (button-at (or pos (point)))))
401 (if (not button)
402 nil
d6bc0bdc 403 (button-activate button use-mouse-action)
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404 t))))
405
406(defun forward-button (n &optional wrap display-message)
407 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 408If N is 0, move to the start of any button at point.
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409If WRAP is non-nil, moving past either end of the buffer continues from the
410other end.
411If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 412Any button with a non-nil `skip' property is skipped over.
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413Returns the button found."
414 (interactive "p\nd\nd")
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415 (let (button)
416 (if (zerop n)
417 ;; Move to start of current button
418 (if (setq button (button-at (point)))
419 (goto-char (button-start button)))
420 ;; Move to Nth next button
421 (let ((iterator (if (> n 0) #'next-button #'previous-button))
422 (wrap-start (if (> n 0) (point-min) (point-max))))
423 (setq n (abs n))
424 (setq button t) ; just to start the loop
425 (while (and (> n 0) button)
426 (setq button (funcall iterator (point)))
427 (when (and (not button) wrap)
428 (setq button (funcall iterator wrap-start t)))
429 (when button
430 (goto-char (button-start button))
431 (unless (button-get button 'skip)
432 (setq n (1- n)))))))
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433 (if (null button)
434 (error (if wrap "No buttons!" "No more buttons"))
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435 (let ((msg (and display-message (button-get button 'help-echo))))
436 (when msg
437 (message "%s" msg)))
438 button)))
439
440(defun backward-button (n &optional wrap display-message)
441 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 442If N is 0, move to the start of any button at point.
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443If WRAP is non-nil, moving past either end of the buffer continues from the
444other end.
445If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 446Any button with a non-nil `skip' property is skipped over.
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447Returns the button found."
448 (interactive "p\nd\nd")
449 (forward-button (- n) wrap display-message))
450
451
452(provide 'button)
453
ab5796a9 454;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 455;;; button.el ends here