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[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
0c26f463 2;;
0d30b337 3;; Copyright (C) 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
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4;;
5;; Author: Miles Bader <miles@gnu.org>
6;; Keywords: extensions
7;;
8;; This file is part of GNU Emacs.
9;;
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14;;
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19;;
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to the
086add15
LK
22;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23;; Boston, MA 02110-1301, USA.
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24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
0e0d5683 53;; Use color for the MS-DOS port because it doesn't support underline.
f2e24189
EZ
54(defface button '((((type pc) (class color))
55 (:foreground "lightblue"))
56 (t :underline t))
d28242e1 57 "Default face used for buttons."
21b9448f 58 :group 'basic-faces)
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59
60;;;###autoload
61(defvar button-map
62 (let ((map (make-sparse-keymap)))
63 (define-key map "\r" 'push-button)
64 (define-key map [mouse-2] 'push-button)
65 map)
66 "Keymap used by buttons.")
67
68;;;###autoload
69(defvar button-buffer-map
70 (let ((map (make-sparse-keymap)))
71 (define-key map [?\t] 'forward-button)
272199ae 72 (define-key map "\e\t" 'backward-button)
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73 (define-key map [backtab] 'backward-button)
74 map)
75 "Keymap useful for buffers containing buttons.
76Mode-specific keymaps may want to use this as their parent keymap.")
77
78;; Default properties for buttons
79(put 'default-button 'face 'button)
80(put 'default-button 'mouse-face 'highlight)
81(put 'default-button 'keymap button-map)
82(put 'default-button 'type 'button)
bea55b5b 83;; action may be either a function to call, or a marker to go to
62dc75c4 84(put 'default-button 'action 'ignore)
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85(put 'default-button 'help-echo "mouse-2, RET: Push this button")
86;; Make overlay buttons go away if their underlying text is deleted.
87(put 'default-button 'evaporate t)
88;; Prevent insertions adjacent to the text-property buttons from
89;; inheriting its properties.
90(put 'default-button 'rear-nonsticky t)
91;; Text property buttons don't have a `button' property of their own, so
92;; they inherit this.
93(put 'default-button 'button t)
94
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95;; A `category-symbol' property for the default button type
96(put 'button 'button-category-symbol 'default-button)
97
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98\f
99;; Button types (which can be used to hold default properties for buttons)
100
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101;; Because button-type properties are inherited by buttons using the
102;; special `category' property (implemented by both overlays and
103;; text-properties), we need to store them on a symbol to which the
104;; `category' properties can point. Instead of using the symbol that's
105;; the name of each button-type, however, we use a separate symbol (with
106;; `-button' appended, and uninterned) to store the properties. This is
107;; to avoid name clashes.
108
109;; [this is an internal function]
110(defsubst button-category-symbol (type)
111 "Return the symbol used by button-type TYPE to store properties.
112Buttons inherit them by setting their `category' property to that symbol."
113 (or (get type 'button-category-symbol)
114 (error "Unknown button type `%s'" type)))
115
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116;;;###autoload
117(defun define-button-type (name &rest properties)
118 "Define a `button type' called NAME.
119The remaining arguments form a sequence of PROPERTY VALUE pairs,
120specifying properties to use as defaults for buttons with this type
121\(a button's type may be set by giving it a `type' property when
ecdbe16a 122creating the button, using the :type keyword argument).
ded42dd3 123
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124In addition, the keyword argument :supertype may be used to specify a
125button-type from which NAME inherits its default property values
126\(however, the inheritance happens only when NAME is defined; subsequent
127changes to a supertype are not reflected in its subtypes)."
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128 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
129 (super-catsym
130 (button-category-symbol
530893b2 131 (or (plist-get properties 'supertype)
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132 (plist-get properties :supertype)
133 'button))))
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134 ;; Provide a link so that it's easy to find the real symbol.
135 (put name 'button-category-symbol catsym)
136 ;; Initialize NAME's properties using the global defaults.
ded42dd3 137 (let ((default-props (symbol-plist super-catsym)))
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138 (while default-props
139 (put catsym (pop default-props) (pop default-props))))
140 ;; Add NAME as the `type' property, which will then be returned as
141 ;; the type property of individual buttons.
142 (put catsym 'type name)
143 ;; Add the properties in PROPERTIES to the real symbol.
144 (while properties
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145 (let ((prop (pop properties)))
146 (when (eq prop :supertype)
147 (setq prop 'supertype))
148 (put catsym prop (pop properties))))
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149 ;; Make sure there's a `supertype' property
150 (unless (get catsym 'supertype)
151 (put catsym 'supertype 'button))
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152 name))
153
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154(defun button-type-put (type prop val)
155 "Set the button-type TYPE's PROP property to VAL."
156 (put (button-category-symbol type) prop val))
157
158(defun button-type-get (type prop)
159 "Get the property of button-type TYPE named PROP."
160 (get (button-category-symbol type) prop))
161
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162(defun button-type-subtype-p (type supertype)
163 "Return t if button-type TYPE is a subtype of SUPERTYPE."
164 (or (eq type supertype)
165 (and type
166 (button-type-subtype-p (button-type-get type 'supertype)
167 supertype))))
168
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169\f
170;; Button properties and other attributes
171
172(defun button-start (button)
173 "Return the position at which BUTTON starts."
174 (if (overlayp button)
175 (overlay-start button)
176 ;; Must be a text-property button.
177 (or (previous-single-property-change (1+ button) 'button)
178 (point-min))))
179
180(defun button-end (button)
181 "Return the position at which BUTTON ends."
182 (if (overlayp button)
183 (overlay-end button)
184 ;; Must be a text-property button.
185 (or (next-single-property-change button 'button)
186 (point-max))))
187
188(defun button-get (button prop)
189 "Get the property of button BUTTON named PROP."
190 (if (overlayp button)
191 (overlay-get button prop)
192 ;; Must be a text-property button.
193 (get-text-property button prop)))
194
195(defun button-put (button prop val)
196 "Set BUTTON's PROP property to VAL."
197 ;; Treat some properties specially.
530893b2 198 (cond ((memq prop '(type :type))
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199 ;; We translate a `type' property a `category' property, since
200 ;; that's what's actually used by overlays/text-properties for
201 ;; inheriting properties.
202 (setq prop 'category)
203 (setq val (button-category-symbol val)))
204 ((eq prop 'category)
205 ;; Disallow updating the `category' property directly.
206 (error "Button `category' property may not be set directly")))
207 ;; Add the property.
208 (if (overlayp button)
209 (overlay-put button prop val)
210 ;; Must be a text-property button.
211 (put-text-property
212 (or (previous-single-property-change (1+ button) 'button)
213 (point-min))
214 (or (next-single-property-change button 'button)
215 (point-max))
216 prop val)))
217
1e00f720 218(defsubst button-activate (button &optional use-mouse-action)
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219 "Call BUTTON's action property.
220If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
221instead of its normal action; if the button has no mouse-action,
222the normal action is used instead."
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223 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
224 (button-get button 'action))))
225 (if (markerp action)
226 (save-selected-window
227 (select-window (display-buffer (marker-buffer action)))
228 (goto-char action)
229 (recenter 0))
230 (funcall action button))))
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231
232(defun button-label (button)
233 "Return BUTTON's text label."
234 (buffer-substring-no-properties (button-start button) (button-end button)))
235
530893b2 236(defsubst button-type (button)
ecdbe16a 237 "Return BUTTON's button-type."
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238 (button-get button 'type))
239
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240(defun button-has-type-p (button type)
241 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
242 (button-type-subtype-p (button-get button 'type) type))
243
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244\f
245;; Creating overlay buttons
246
247;;;###autoload
248(defun make-button (beg end &rest properties)
249 "Make a button from BEG to END in the current buffer.
250The remaining arguments form a sequence of PROPERTY VALUE pairs,
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251specifying properties to add to the button.
252In addition, the keyword argument :type may be used to specify a
253button-type from which to inherit other properties; see
254`define-button-type'.
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255
256Also see `make-text-button', `insert-button'."
257 (let ((overlay (make-overlay beg end nil t nil)))
258 (while properties
259 (button-put overlay (pop properties) (pop properties)))
260 ;; Put a pointer to the button in the overlay, so it's easy to get
261 ;; when we don't actually have a reference to the overlay.
262 (overlay-put overlay 'button overlay)
263 ;; If the user didn't specify a type, use the default.
264 (unless (overlay-get overlay 'category)
265 (overlay-put overlay 'category 'default-button))
266 ;; OVERLAY is the button, so return it
267 overlay))
268
269;;;###autoload
270(defun insert-button (label &rest properties)
271 "Insert a button with the label LABEL.
272The remaining arguments form a sequence of PROPERTY VALUE pairs,
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273specifying properties to add to the button.
274In addition, the keyword argument :type may be used to specify a
275button-type from which to inherit other properties; see
276`define-button-type'.
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277
278Also see `insert-text-button', `make-button'."
279 (apply #'make-button
280 (prog1 (point) (insert label))
281 (point)
282 properties))
283
284\f
285;; Creating text-property buttons
286
287;;;###autoload
288(defun make-text-button (beg end &rest properties)
289 "Make a button from BEG to END in the current buffer.
290The remaining arguments form a sequence of PROPERTY VALUE pairs,
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291specifying properties to add to the button.
292In addition, the keyword argument :type may be used to specify a
293button-type from which to inherit other properties; see
294`define-button-type'.
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295
296This function is like `make-button', except that the button is actually
297part of the text instead of being a property of the buffer. Creating
298large numbers of buttons can also be somewhat faster using
299`make-text-button'.
300
301Also see `insert-text-button'."
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302 (let ((type-entry
303 (or (plist-member properties 'type)
304 (plist-member properties :type))))
305 ;; Disallow setting the `category' property directly.
306 (when (plist-get properties 'category)
307 (error "Button `category' property may not be set directly"))
308 (if (null type-entry)
309 ;; The user didn't specify a `type' property, use the default.
310 (setq properties (cons 'category (cons 'default-button properties)))
311 ;; The user did specify a `type' property. Translate it into a
312 ;; `category' property, which is what's actually used by
313 ;; text-properties for inheritance.
314 (setcar type-entry 'category)
315 (setcar (cdr type-entry)
316 (button-category-symbol (car (cdr type-entry))))))
317 ;; Now add all the text properties at once
318 (add-text-properties beg end properties)
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319 ;; Return something that can be used to get at the button.
320 beg)
321
322;;;###autoload
323(defun insert-text-button (label &rest properties)
324 "Insert a button with the label LABEL.
325The remaining arguments form a sequence of PROPERTY VALUE pairs,
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326specifying properties to add to the button.
327In addition, the keyword argument :type may be used to specify a
328button-type from which to inherit other properties; see
329`define-button-type'.
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330
331This function is like `insert-button', except that the button is
332actually part of the text instead of being a property of the buffer.
333Creating large numbers of buttons can also be somewhat faster using
334`insert-text-button'.
335
336Also see `make-text-button'."
337 (apply #'make-text-button
338 (prog1 (point) (insert label))
339 (point)
340 properties))
341
342\f
343;; Finding buttons in a buffer
344
345(defun button-at (pos)
346 "Return the button at position POS in the current buffer, or nil."
347 (let ((button (get-char-property pos 'button)))
348 (if (or (overlayp button) (null button))
349 button
350 ;; Must be a text-property button; return a marker pointing to it.
351 (copy-marker pos t))))
352
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353(defun next-button (pos &optional count-current)
354 "Return the next button after position POS in the current buffer.
0c26f463 355If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 356instead of starting at the next button."
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357 (unless count-current
358 ;; Search for the next button boundary.
359 (setq pos (next-single-char-property-change pos 'button)))
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360 (and (< pos (point-max))
361 (or (button-at pos)
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362 ;; We must have originally been on a button, and are now in
363 ;; the inter-button space. Recurse to find a button.
fee34a28 364 (next-button pos))))
0c26f463 365
fee34a28 366(defun previous-button (pos &optional count-current)
0c26f463 367 "Return the Nth button before position POS in the current buffer.
0c26f463 368If COUNT-CURRENT is non-nil, count any button at POS in the search,
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369instead of starting at the next button."
370 (unless count-current
371 (setq pos (previous-single-char-property-change pos 'button)))
372 (and (> pos (point-min))
373 (or (button-at (1- pos))
374 ;; We must have originally been on a button, and are now in
375 ;; the inter-button space. Recurse to find a button.
376 (previous-button pos))))
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377
378\f
379;; User commands
380
d6bc0bdc 381(defun push-button (&optional pos use-mouse-action)
0c26f463 382 "Perform the action specified by a button at location POS.
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383POS may be either a buffer position or a mouse-event. If
384USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
d6bc0bdc 385instead of its normal action; if the button has no mouse-action,
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386the normal action is used instead. The action may be either a
387function to call or a marker to display.
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388POS defaults to point, except when `push-button' is invoked
389interactively as the result of a mouse-event, in which case, the
390mouse event is used.
391If there's no button at POS, do nothing and return nil, otherwise
392return t."
393 (interactive
394 (list (if (integerp last-command-event) (point) last-command-event)))
395 (if (and (not (integerp pos)) (eventp pos))
396 ;; POS is a mouse event; switch to the proper window/buffer
397 (let ((posn (event-start pos)))
398 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 399 (push-button (posn-point posn) t)))
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400 ;; POS is just normal position
401 (let ((button (button-at (or pos (point)))))
402 (if (not button)
403 nil
d6bc0bdc 404 (button-activate button use-mouse-action)
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405 t))))
406
407(defun forward-button (n &optional wrap display-message)
408 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 409If N is 0, move to the start of any button at point.
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410If WRAP is non-nil, moving past either end of the buffer continues from the
411other end.
412If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 413Any button with a non-nil `skip' property is skipped over.
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414Returns the button found."
415 (interactive "p\nd\nd")
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416 (let (button)
417 (if (zerop n)
418 ;; Move to start of current button
419 (if (setq button (button-at (point)))
420 (goto-char (button-start button)))
421 ;; Move to Nth next button
422 (let ((iterator (if (> n 0) #'next-button #'previous-button))
423 (wrap-start (if (> n 0) (point-min) (point-max))))
424 (setq n (abs n))
425 (setq button t) ; just to start the loop
426 (while (and (> n 0) button)
427 (setq button (funcall iterator (point)))
428 (when (and (not button) wrap)
429 (setq button (funcall iterator wrap-start t)))
430 (when button
431 (goto-char (button-start button))
432 (unless (button-get button 'skip)
433 (setq n (1- n)))))))
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434 (if (null button)
435 (error (if wrap "No buttons!" "No more buttons"))
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436 (let ((msg (and display-message (button-get button 'help-echo))))
437 (when msg
438 (message "%s" msg)))
439 button)))
440
441(defun backward-button (n &optional wrap display-message)
442 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 443If N is 0, move to the start of any button at point.
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444If WRAP is non-nil, moving past either end of the buffer continues from the
445other end.
446If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 447Any button with a non-nil `skip' property is skipped over.
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448Returns the button found."
449 (interactive "p\nd\nd")
450 (forward-button (- n) wrap display-message))
451
452
453(provide 'button)
454
ab5796a9 455;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 456;;; button.el ends here