(Fredisplay): Document return value.
[bpt/emacs.git] / lispref / display.texi
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2b71a73d 1@c -*-texinfo-*-
42b85554 2@c This is part of the GNU Emacs Lisp Reference Manual.
f0d3d9fe 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
ceb4c4d3 4@c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
42b85554 16* Truncation:: Folding or wrapping long text lines.
ac1d7a06 17* The Echo Area:: Displaying messages at the bottom of the screen.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
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19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 21* Temporary Displays:: Displays that go away automatically.
02c77ee9 22* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 23* Width:: How wide a character or string is on the screen.
93449dd1 24* Line Height:: Controlling the height of lines.
02c77ee9 25* Faces:: A face defines a graphics style for text characters:
a40d4712 26 font, colors, etc.
8a6ca431 27* Fringes:: Controlling window fringes.
f6cad089 28* Scroll Bars:: Controlling vertical scroll bars.
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29* Display Property:: Enabling special display features.
30* Images:: Displaying images in Emacs buffers.
02c77ee9 31* Buttons:: Adding clickable buttons to Emacs buffers.
f3dffabb 32* Abstract Display:: Emacs' Widget for Object Collections.
42b85554 33* Blinking:: How Emacs shows the matching open parenthesis.
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34* Usual Display:: The usual conventions for displaying nonprinting chars.
35* Display Tables:: How to specify other conventions.
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36* Beeping:: Audible signal to the user.
37* Window Systems:: Which window system is being used.
38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
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43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
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46
47@c Emacs 19 feature
48@defun redraw-frame frame
49This function clears and redisplays frame @var{frame}.
50@end defun
51
c2579664 52 Even more powerful is @code{redraw-display}:
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53
54@deffn Command redraw-display
55This function clears and redisplays all visible frames.
56@end deffn
57
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58 This function calls for redisplay of certain windows, the next time
59redisplay is done, but does not clear them first.
00b3c1cd 60
c2579664 61@defun force-window-update &optional object
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62This function forces some or all windows to be updated on next redisplay.
63If @var{object} is a window, it forces redisplay of that window. If
00b3c1cd 64@var{object} is a buffer or buffer name, it forces redisplay of all
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65windows displaying that buffer. If @var{object} is @code{nil} (or
66omitted), it forces redisplay of all windows.
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67@end defun
68
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69 Processing user input takes absolute priority over redisplay. If you
70call these functions when input is available, they do nothing
71immediately, but a full redisplay does happen eventually---after all the
72input has been processed.
73
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74 Normally, suspending and resuming Emacs also refreshes the screen.
75Some terminal emulators record separate contents for display-oriented
76programs such as Emacs and for ordinary sequential display. If you are
77using such a terminal, you might want to inhibit the redisplay on
78608595 78resumption.
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79
80@defvar no-redraw-on-reenter
81@cindex suspend (cf. @code{no-redraw-on-reenter})
82@cindex resume (cf. @code{no-redraw-on-reenter})
83This variable controls whether Emacs redraws the entire screen after it
f9f59935 84has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 85to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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86@end defvar
87
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88@node Forcing Redisplay
89@section Forcing Redisplay
90@cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93at all if input is available before it starts. Most of the time, this
94is exactly what you want. However, you can prevent preemption by
95binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
a9d2c447 97@defvar redisplay-preemption-period
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98This variable specifies how many seconds Emacs waits between checks
99for new input during redisplay. (The default is 0.1 seconds.) If
100input has arrived when Emacs checks, it pre-empts redisplay and
101processes the available input before trying again to redisplay.
102
103If this variable is @code{nil}, Emacs does not check for input during
104redisplay, and redisplay cannot be preempted by input.
a9d2c447 105
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106This variable is only obeyed on graphical terminals. For
107text terminals, see @ref{Terminal Output}.
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108@end defvar
109
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110@defvar redisplay-dont-pause
111If this variable is non-@code{nil}, pending input does not
112prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 113regardless of whether input is available.
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114@end defvar
115
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116@defun redisplay &optional force
117This function performs an immediate redisplay provided there are no
118pending input events. This is equivalent to @code{(sit-for 0)}.
119
120If the optional argument @var{force} is non-@code{nil}, it forces an
121immediate and complete redisplay even if input is available.
122@end defun
8241495d 123
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124@node Truncation
125@section Truncation
126@cindex line wrapping
127@cindex continuation lines
128@cindex @samp{$} in display
129@cindex @samp{\} in display
130
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131 When a line of text extends beyond the right edge of a window, Emacs
132can @dfn{continue} the line (make it ``wrap'' to the next screen
133line), or @dfn{truncate} the line (limit it to one screen line). The
134additional screen lines used to display a long text line are called
135@dfn{continuation} lines. Continuation is not the same as filling;
136continuation happens on the screen only, not in the buffer contents,
137and it breaks a line precisely at the right margin, not at a word
138boundary. @xref{Filling}.
139
140 On a graphical display, tiny arrow images in the window fringes
141indicate truncated and continued lines (@pxref{Fringes}). On a text
142terminal, a @samp{$} in the rightmost column of the window indicates
143truncation; a @samp{\} on the rightmost column indicates a line that
827b7ee7 144``wraps.'' (The display table can specify alternate characters to use
b86be617 145for this; @pxref{Display Tables}).
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146
147@defopt truncate-lines
148This buffer-local variable controls how Emacs displays lines that extend
149beyond the right edge of the window. The default is @code{nil}, which
150specifies continuation. If the value is non-@code{nil}, then these
151lines are truncated.
152
153If the variable @code{truncate-partial-width-windows} is non-@code{nil},
154then truncation is always used for side-by-side windows (within one
155frame) regardless of the value of @code{truncate-lines}.
156@end defopt
157
bfe721d1 158@defopt default-truncate-lines
42b85554 159This variable is the default value for @code{truncate-lines}, for
969fe9b5 160buffers that do not have buffer-local values for it.
bfe721d1 161@end defopt
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162
163@defopt truncate-partial-width-windows
164This variable controls display of lines that extend beyond the right
165edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
166If it is non-@code{nil}, these lines are truncated; otherwise,
167@code{truncate-lines} says what to do with them.
168@end defopt
169
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170 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
171a window, that forces truncation.
172
1911e6e5 173 If your buffer contains @emph{very} long lines, and you use
22697dac 174continuation to display them, just thinking about them can make Emacs
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175redisplay slow. The column computation and indentation functions also
176become slow. Then you might find it advisable to set
177@code{cache-long-line-scans} to @code{t}.
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178
179@defvar cache-long-line-scans
180If this variable is non-@code{nil}, various indentation and motion
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181functions, and Emacs redisplay, cache the results of scanning the
182buffer, and consult the cache to avoid rescanning regions of the buffer
183unless they are modified.
22697dac 184
bfe721d1 185Turning on the cache slows down processing of short lines somewhat.
22697dac 186
969fe9b5 187This variable is automatically buffer-local in every buffer.
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188@end defvar
189
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190@node The Echo Area
191@section The Echo Area
192@cindex error display
193@cindex echo area
194
ac1d7a06 195 The @dfn{echo area} is used for displaying error messages
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196(@pxref{Errors}), for messages made with the @code{message} primitive,
197and for echoing keystrokes. It is not the same as the minibuffer,
198despite the fact that the minibuffer appears (when active) in the same
199place on the screen as the echo area. The @cite{GNU Emacs Manual}
200specifies the rules for resolving conflicts between the echo area and
201the minibuffer for use of that screen space (@pxref{Minibuffer,, The
202Minibuffer, emacs, The GNU Emacs Manual}).
42b85554 203
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204 You can write output in the echo area by using the Lisp printing
205functions with @code{t} as the stream (@pxref{Output Functions}), or
206explicitly.
207
208@menu
209* Displaying Messages:: Explicitly displaying text in the echo area.
7abe6d7a 210* Progress:: Informing user about progress of a long operation.
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211* Logging Messages:: Echo area messages are logged for the user.
212* Echo Area Customization:: Controlling the echo area.
213@end menu
214
215@node Displaying Messages
216@subsection Displaying Messages in the Echo Area
217
218 This section describes the functions for explicitly producing echo
219area messages. Many other Emacs features display messages there, too.
42b85554 220
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221@defun message format-string &rest arguments
222This function displays a message in the echo area. The argument
223@var{format-string} is similar to a C language @code{printf} format
a3267c78 224string. See @code{format} in @ref{Formatting Strings}, for the details
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225on the conversion specifications. @code{message} returns the
226constructed string.
227
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228In batch mode, @code{message} prints the message text on the standard
229error stream, followed by a newline.
230
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231If @var{format-string}, or strings among the @var{arguments}, have
232@code{face} text properties, these affect the way the message is displayed.
8241495d 233
42b85554 234@c Emacs 19 feature
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235If @var{format-string} is @code{nil} or the empty string,
236@code{message} clears the echo area; if the echo area has been
237expanded automatically, this brings it back to its normal size.
238If the minibuffer is active, this brings the minibuffer contents back
239onto the screen immediately.
b22f3a19 240
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241@example
242@group
243(message "Minibuffer depth is %d."
244 (minibuffer-depth))
245 @print{} Minibuffer depth is 0.
246@result{} "Minibuffer depth is 0."
247@end group
248
249@group
250---------- Echo Area ----------
251Minibuffer depth is 0.
252---------- Echo Area ----------
253@end group
254@end example
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255
256To automatically display a message in the echo area or in a pop-buffer,
c2579664 257depending on its size, use @code{display-message-or-buffer} (see below).
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258@end defun
259
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260@defmac with-temp-message message &rest body
261This construct displays a message in the echo area temporarily, during
262the execution of @var{body}. It displays @var{message}, executes
263@var{body}, then returns the value of the last body form while restoring
264the previous echo area contents.
265@end defmac
266
1c145ce1 267@defun message-or-box format-string &rest arguments
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268This function displays a message like @code{message}, but may display it
269in a dialog box instead of the echo area. If this function is called in
270a command that was invoked using the mouse---more precisely, if
271@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
272@code{nil} or a list---then it uses a dialog box or pop-up menu to
273display the message. Otherwise, it uses the echo area. (This is the
274same criterion that @code{y-or-n-p} uses to make a similar decision; see
275@ref{Yes-or-No Queries}.)
276
277You can force use of the mouse or of the echo area by binding
278@code{last-nonmenu-event} to a suitable value around the call.
279@end defun
280
1c145ce1 281@defun message-box format-string &rest arguments
b9602867 282@anchor{message-box}
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283This function displays a message like @code{message}, but uses a dialog
284box (or a pop-up menu) whenever that is possible. If it is impossible
285to use a dialog box or pop-up menu, because the terminal does not
286support them, then @code{message-box} uses the echo area, like
287@code{message}.
288@end defun
289
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290@defun display-message-or-buffer message &optional buffer-name not-this-window frame
291This function displays the message @var{message}, which may be either a
292string or a buffer. If it is shorter than the maximum height of the
293echo area, as defined by @code{max-mini-window-height}, it is displayed
294in the echo area, using @code{message}. Otherwise,
295@code{display-buffer} is used to show it in a pop-up buffer.
296
297Returns either the string shown in the echo area, or when a pop-up
298buffer is used, the window used to display it.
299
300If @var{message} is a string, then the optional argument
301@var{buffer-name} is the name of the buffer used to display it when a
302pop-up buffer is used, defaulting to @samp{*Message*}. In the case
303where @var{message} is a string and displayed in the echo area, it is
304not specified whether the contents are inserted into the buffer anyway.
305
306The optional arguments @var{not-this-window} and @var{frame} are as for
307@code{display-buffer}, and only used if a buffer is displayed.
308@end defun
309
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310@defun current-message
311This function returns the message currently being displayed in the
312echo area, or @code{nil} if there is none.
313@end defun
314
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315@node Progress
316@subsection Reporting Operation Progress
317@cindex progress reporting
969fe9b5 318
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319 When an operation can take a while to finish, you should inform the
320user about the progress it makes. This way the user can estimate
321remaining time and clearly see that Emacs is busy working, not hung.
969fe9b5 322
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323 Functions listed in this section provide simple and efficient way of
324reporting operation progress. Here is a working example that does
325nothing useful:
f9f59935 326
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327@smallexample
328(let ((progress-reporter
329 (make-progress-reporter "Collecting mana for Emacs..."
330 0 500)))
331 (dotimes (k 500)
332 (sit-for 0.01)
333 (progress-reporter-update progress-reporter k))
334 (progress-reporter-done progress-reporter))
335@end smallexample
336
337@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
338This function creates and returns a @dfn{progress reporter}---an
339object you will use as an argument for all other functions listed
340here. The idea is to precompute as much data as possible to make
341progress reporting very fast.
342
343When this progress reporter is subsequently used, it will display
344@var{message} in the echo area, followed by progress percentage.
345@var{message} is treated as a simple string. If you need it to depend
346on a filename, for instance, use @code{format} before calling this
347function.
348
349@var{min-value} and @var{max-value} arguments stand for starting and
350final states of your operation. For instance, if you scan a buffer,
351they should be the results of @code{point-min} and @code{point-max}
352correspondingly. It is required that @var{max-value} is greater than
353@var{min-value}. If you create progress reporter when some part of
354the operation has already been completed, then specify
355@var{current-value} argument. But normally you should omit it or set
356it to @code{nil}---it will default to @var{min-value} then.
357
358Remaining arguments control the rate of echo area updates. Progress
359reporter will wait for at least @var{min-change} more percents of the
360operation to be completed before printing next message.
361@var{min-time} specifies the minimum time in seconds to pass between
362successive prints. It can be fractional. Depending on Emacs and
363system capabilities, progress reporter may or may not respect this
364last argument or do it with varying precision. Default value for
365@var{min-change} is 1 (one percent), for @var{min-time}---0.2
366(seconds.)
367
368This function calls @code{progress-reporter-update}, so the first
369message is printed immediately.
370@end defun
371
372@defun progress-reporter-update reporter value
373This function does the main work of reporting progress of your
374operation. It displays the message of @var{reporter}, followed by
375progress percentage determined by @var{value}. If percentage is zero,
376or close enough according to the @var{min-change} and @var{min-time}
377arguments, then it is omitted from the output.
378
379@var{reporter} must be the result of a call to
380@code{make-progress-reporter}. @var{value} specifies the current
381state of your operation and must be between @var{min-value} and
382@var{max-value} (inclusive) as passed to
383@code{make-progress-reporter}. For instance, if you scan a buffer,
384then @var{value} should be the result of a call to @code{point}.
385
386This function respects @var{min-change} and @var{min-time} as passed
387to @code{make-progress-reporter} and so does not output new messages
388on every invocation. It is thus very fast and normally you should not
389try to reduce the number of calls to it: resulting overhead will most
390likely negate your effort.
391@end defun
392
393@defun progress-reporter-force-update reporter value &optional new-message
394This function is similar to @code{progress-reporter-update} except
395that it prints a message in the echo area unconditionally.
396
397The first two arguments have the same meaning as for
398@code{progress-reporter-update}. Optional @var{new-message} allows
399you to change the message of the @var{reporter}. Since this functions
400always updates the echo area, such a change will be immediately
401presented to the user.
402@end defun
403
404@defun progress-reporter-done reporter
405This function should be called when the operation is finished. It
406prints the message of @var{reporter} followed by word ``done'' in the
407echo area.
408
409You should always call this function and not hope for
410@code{progress-reporter-update} to print ``100%.'' Firstly, it may
411never print it, there are many good reasons for this not to happen.
412Secondly, ``done'' is more explicit.
413@end defun
414
84ff884e 415@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
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416This is a convenience macro that works the same way as @code{dotimes}
417does, but also reports loop progress using the functions described
418above. It allows you to save some typing.
419
420You can rewrite the example in the beginning of this node using
421this macro this way:
422
423@example
424(dotimes-with-progress-reporter
425 (k 500)
426 "Collecting some mana for Emacs..."
427 (sit-for 0.01))
428@end example
429@end defmac
430
431@node Logging Messages
432@subsection Logging Messages in @samp{*Messages*}
433@cindex logging echo-area messages
434
435 Almost all the messages displayed in the echo area are also recorded
436in the @samp{*Messages*} buffer so that the user can refer back to
437them. This includes all the messages that are output with
438@code{message}.
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439
440@defopt message-log-max
441This variable specifies how many lines to keep in the @samp{*Messages*}
442buffer. The value @code{t} means there is no limit on how many lines to
443keep. The value @code{nil} disables message logging entirely. Here's
444how to display a message and prevent it from being logged:
445
446@example
447(let (message-log-max)
448 (message @dots{}))
449@end example
450@end defopt
451
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452 To make @samp{*Messages*} more convenient for the user, the logging
453facility combines successive identical messages. It also combines
454successive related messages for the sake of two cases: question
455followed by answer, and a series of progress messages.
456
457 A ``question followed by an answer'' means two messages like the
458ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
459and the second is @samp{@var{question}...@var{answer}}. The first
460message conveys no additional information beyond what's in the second,
461so logging the second message discards the first from the log.
462
463 A ``series of progress messages'' means successive messages like
464those produced by @code{make-progress-reporter}. They have the form
465@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
466time, while @var{how-far} varies. Logging each message in the series
467discards the previous one, provided they are consecutive.
468
469 The functions @code{make-progress-reporter} and @code{y-or-n-p}
470don't have to do anything special to activate the message log
471combination feature. It operates whenever two consecutive messages
472are logged that share a common prefix ending in @samp{...}.
473
474@node Echo Area Customization
475@subsection Echo Area Customization
476
477 These variables control details of how the echo area works.
478
479@defvar cursor-in-echo-area
480This variable controls where the cursor appears when a message is
481displayed in the echo area. If it is non-@code{nil}, then the cursor
482appears at the end of the message. Otherwise, the cursor appears at
483point---not in the echo area at all.
484
485The value is normally @code{nil}; Lisp programs bind it to @code{t}
486for brief periods of time.
487@end defvar
488
489@defvar echo-area-clear-hook
490This normal hook is run whenever the echo area is cleared---either by
491@code{(message nil)} or for any other reason.
492@end defvar
493
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494@defvar echo-keystrokes
495This variable determines how much time should elapse before command
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496characters echo. Its value must be an integer or floating point number,
497which specifies the
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498number of seconds to wait before echoing. If the user types a prefix
499key (such as @kbd{C-x}) and then delays this many seconds before
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500continuing, the prefix key is echoed in the echo area. (Once echoing
501begins in a key sequence, all subsequent characters in the same key
502sequence are echoed immediately.)
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503
504If the value is zero, then command input is not echoed.
505@end defvar
506
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507@defvar message-truncate-lines
508Normally, displaying a long message resizes the echo area to display
509the entire message. But if the variable @code{message-truncate-lines}
510is non-@code{nil}, the echo area does not resize, and the message is
511truncated to fit it, as in Emacs 20 and before.
512@end defvar
513
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514 The variable @code{max-mini-window-height}, which specifies the
515maximum height for resizing minibuffer windows, also applies to the
516echo area (which is really a special use of the minibuffer window.
517@xref{Minibuffer Misc}.
518
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519@node Warnings
520@section Reporting Warnings
521@cindex warnings
522
523 @dfn{Warnings} are a facility for a program to inform the user of a
524possible problem, but continue running.
525
526@menu
527* Warning Basics:: Warnings concepts and functions to report them.
528* Warning Variables:: Variables programs bind to customize their warnings.
529* Warning Options:: Variables users set to control display of warnings.
530@end menu
531
532@node Warning Basics
533@subsection Warning Basics
534@cindex severity level
535
536 Every warning has a textual message, which explains the problem for
537the user, and a @dfn{severity level} which is a symbol. Here are the
538possible severity levels, in order of decreasing severity, and their
539meanings:
540
541@table @code
542@item :emergency
543A problem that will seriously impair Emacs operation soon
544if you do not attend to it promptly.
545@item :error
546A report of data or circumstances that are inherently wrong.
547@item :warning
548A report of data or circumstances that are not inherently wrong, but
549raise suspicion of a possible problem.
550@item :debug
551A report of information that may be useful if you are debugging.
552@end table
553
554 When your program encounters invalid input data, it can either
555signal a Lisp error by calling @code{error} or @code{signal} or report
556a warning with severity @code{:error}. Signaling a Lisp error is the
557easiest thing to do, but it means the program cannot continue
558processing. If you want to take the trouble to implement a way to
559continue processing despite the bad data, then reporting a warning of
560severity @code{:error} is the right way to inform the user of the
561problem. For instance, the Emacs Lisp byte compiler can report an
562error that way and continue compiling other functions. (If the
563program signals a Lisp error and then handles it with
564@code{condition-case}, the user won't see the error message; it could
565show the message to the user by reporting it as a warning.)
566
c00d3ba4 567@cindex warning type
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568 Each warning has a @dfn{warning type} to classify it. The type is a
569list of symbols. The first symbol should be the custom group that you
570use for the program's user options. For example, byte compiler
571warnings use the warning type @code{(bytecomp)}. You can also
572subcategorize the warnings, if you wish, by using more symbols in the
573list.
574
575@defun display-warning type message &optional level buffer-name
576This function reports a warning, using @var{message} as the message
577and @var{type} as the warning type. @var{level} should be the
578severity level, with @code{:warning} being the default.
579
580@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
581for logging the warning. By default, it is @samp{*Warnings*}.
582@end defun
583
584@defun lwarn type level message &rest args
585This function reports a warning using the value of @code{(format
586@var{message} @var{args}...)} as the message. In other respects it is
587equivalent to @code{display-warning}.
588@end defun
589
590@defun warn message &rest args
591This function reports a warning using the value of @code{(format
592@var{message} @var{args}...)} as the message, @code{(emacs)} as the
593type, and @code{:warning} as the severity level. It exists for
594compatibility only; we recommend not using it, because you should
595specify a specific warning type.
596@end defun
597
598@node Warning Variables
599@subsection Warning Variables
600
601 Programs can customize how their warnings appear by binding
602the variables described in this section.
603
604@defvar warning-levels
605This list defines the meaning and severity order of the warning
606severity levels. Each element defines one severity level,
607and they are arranged in order of decreasing severity.
608
609Each element has the form @code{(@var{level} @var{string}
610@var{function})}, where @var{level} is the severity level it defines.
611@var{string} specifies the textual description of this level.
612@var{string} should use @samp{%s} to specify where to put the warning
613type information, or it can omit the @samp{%s} so as not to include
614that information.
615
616The optional @var{function}, if non-@code{nil}, is a function to call
617with no arguments, to get the user's attention.
618
619Normally you should not change the value of this variable.
620@end defvar
621
622@defvar warning-prefix-function
812a2341 623If non-@code{nil}, the value is a function to generate prefix text for
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624warnings. Programs can bind the variable to a suitable function.
625@code{display-warning} calls this function with the warnings buffer
626current, and the function can insert text in it. That text becomes
627the beginning of the warning message.
628
629The function is called with two arguments, the severity level and its
630entry in @code{warning-levels}. It should return a list to use as the
631entry (this value need not be an actual member of
812a2341 632@code{warning-levels}). By constructing this value, the function can
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633change the severity of the warning, or specify different handling for
634a given severity level.
635
636If the variable's value is @code{nil} then there is no function
637to call.
638@end defvar
639
640@defvar warning-series
641Programs can bind this variable to @code{t} to say that the next
642warning should begin a series. When several warnings form a series,
643that means to leave point on the first warning of the series, rather
812a2341 644than keep moving it for each warning so that it appears on the last one.
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645The series ends when the local binding is unbound and
646@code{warning-series} becomes @code{nil} again.
647
648The value can also be a symbol with a function definition. That is
649equivalent to @code{t}, except that the next warning will also call
650the function with no arguments with the warnings buffer current. The
651function can insert text which will serve as a header for the series
652of warnings.
653
654Once a series has begun, the value is a marker which points to the
655buffer position in the warnings buffer of the start of the series.
656
657The variable's normal value is @code{nil}, which means to handle
658each warning separately.
659@end defvar
660
661@defvar warning-fill-prefix
662When this variable is non-@code{nil}, it specifies a fill prefix to
663use for filling each warning's text.
664@end defvar
665
666@defvar warning-type-format
667This variable specifies the format for displaying the warning type
668in the warning message. The result of formatting the type this way
669gets included in the message under the control of the string in the
670entry in @code{warning-levels}. The default value is @code{" (%s)"}.
671If you bind it to @code{""} then the warning type won't appear at
672all.
673@end defvar
674
675@node Warning Options
676@subsection Warning Options
677
678 These variables are used by users to control what happens
679when a Lisp program reports a warning.
680
681@defopt warning-minimum-level
682This user option specifies the minimum severity level that should be
683shown immediately to the user. The default is @code{:warning}, which
684means to immediately display all warnings except @code{:debug}
685warnings.
686@end defopt
687
688@defopt warning-minimum-log-level
689This user option specifies the minimum severity level that should be
690logged in the warnings buffer. The default is @code{:warning}, which
691means to log all warnings except @code{:debug} warnings.
692@end defopt
693
694@defopt warning-suppress-types
695This list specifies which warning types should not be displayed
696immediately for the user. Each element of the list should be a list
697of symbols. If its elements match the first elements in a warning
698type, then that warning is not displayed immediately.
699@end defopt
700
701@defopt warning-suppress-log-types
702This list specifies which warning types should not be logged in the
703warnings buffer. Each element of the list should be a list of
704symbols. If it matches the first few elements in a warning type, then
705that warning is not logged.
706@end defopt
00b3c1cd 707
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708@node Invisible Text
709@section Invisible Text
710
711@cindex invisible text
712You can make characters @dfn{invisible}, so that they do not appear on
713the screen, with the @code{invisible} property. This can be either a
a9f0a989 714text property (@pxref{Text Properties}) or a property of an overlay
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715(@pxref{Overlays}). Cursor motion also partly ignores these
716characters; if the command loop finds point within them, it moves
717point to the other side of them.
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718
719In the simplest case, any non-@code{nil} @code{invisible} property makes
720a character invisible. This is the default case---if you don't alter
721the default value of @code{buffer-invisibility-spec}, this is how the
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722@code{invisible} property works. You should normally use @code{t}
723as the value of the @code{invisible} property if you don't plan
724to set @code{buffer-invisibility-spec} yourself.
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725
726More generally, you can use the variable @code{buffer-invisibility-spec}
727to control which values of the @code{invisible} property make text
728invisible. This permits you to classify the text into different subsets
729in advance, by giving them different @code{invisible} values, and
730subsequently make various subsets visible or invisible by changing the
731value of @code{buffer-invisibility-spec}.
732
733Controlling visibility with @code{buffer-invisibility-spec} is
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734especially useful in a program to display the list of entries in a
735database. It permits the implementation of convenient filtering
736commands to view just a part of the entries in the database. Setting
737this variable is very fast, much faster than scanning all the text in
738the buffer looking for properties to change.
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739
740@defvar buffer-invisibility-spec
741This variable specifies which kinds of @code{invisible} properties
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742actually make a character invisible. Setting this variable makes it
743buffer-local.
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744
745@table @asis
746@item @code{t}
747A character is invisible if its @code{invisible} property is
748non-@code{nil}. This is the default.
749
750@item a list
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751Each element of the list specifies a criterion for invisibility; if a
752character's @code{invisible} property fits any one of these criteria,
753the character is invisible. The list can have two kinds of elements:
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754
755@table @code
756@item @var{atom}
969fe9b5 757A character is invisible if its @code{invisible} property value
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758is @var{atom} or if it is a list with @var{atom} as a member.
759
760@item (@var{atom} . t)
969fe9b5 761A character is invisible if its @code{invisible} property value
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762is @var{atom} or if it is a list with @var{atom} as a member.
763Moreover, if this character is at the end of a line and is followed
764by a visible newline, it displays an ellipsis.
765@end table
766@end table
767@end defvar
768
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769 Two functions are specifically provided for adding elements to
770@code{buffer-invisibility-spec} and removing elements from it.
771
f9f59935 772@defun add-to-invisibility-spec element
31b0520f 773This function adds the element @var{element} to
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774@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
775was @code{t}, it changes to a list, @code{(t)}, so that text whose
776@code{invisible} property is @code{t} remains invisible.
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777@end defun
778
f9f59935 779@defun remove-from-invisibility-spec element
812a2341 780This removes the element @var{element} from
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781@code{buffer-invisibility-spec}. This does nothing if @var{element}
782is not in the list.
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783@end defun
784
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785 A convention for use of @code{buffer-invisibility-spec} is that a
786major mode should use the mode's own name as an element of
787@code{buffer-invisibility-spec} and as the value of the
788@code{invisible} property:
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789
790@example
969fe9b5 791;; @r{If you want to display an ellipsis:}
177c0ea7 792(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 793;; @r{If you don't want ellipsis:}
177c0ea7 794(add-to-invisibility-spec 'my-symbol)
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795
796(overlay-put (make-overlay beginning end)
797 'invisible 'my-symbol)
798
969fe9b5 799;; @r{When done with the overlays:}
f9f59935 800(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 801;; @r{Or respectively:}
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802(remove-from-invisibility-spec 'my-symbol)
803@end example
804
5e8ae792 805@vindex line-move-ignore-invisible
00b3c1cd 806 Ordinarily, functions that operate on text or move point do not care
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807whether the text is invisible. The user-level line motion commands
808explicitly ignore invisible newlines if
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809@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
810only because they are explicitly programmed to do so.
bfe721d1 811
7cd3712b 812 However, if a command ends with point inside or immediately before
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813invisible text, the main editing loop moves point further forward or
814further backward (in the same direction that the command already moved
815it) until that condition is no longer true. Thus, if the command
816moved point back into an invisible range, Emacs moves point back to
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817the beginning of that range, and then back one more character. If the
818command moved point forward into an invisible range, Emacs moves point
819forward up to the first visible character that follows the invisible
820text.
00b3c1cd 821
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822 Incremental search can make invisible overlays visible temporarily
823and/or permanently when a match includes invisible text. To enable
824this, the overlay should have a non-@code{nil}
825@code{isearch-open-invisible} property. The property value should be a
826function to be called with the overlay as an argument. This function
827should make the overlay visible permanently; it is used when the match
828overlaps the overlay on exit from the search.
829
830 During the search, such overlays are made temporarily visible by
831temporarily modifying their invisible and intangible properties. If you
ebc6903b 832want this to be done differently for a certain overlay, give it an
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833@code{isearch-open-invisible-temporary} property which is a function.
834The function is called with two arguments: the first is the overlay, and
f21b06b7 835the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 836make it invisible again.
f9f59935 837
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838@node Selective Display
839@section Selective Display
840@cindex selective display
841
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842 @dfn{Selective display} refers to a pair of related features for
843hiding certain lines on the screen.
42b85554 844
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845 The first variant, explicit selective display, is designed for use
846in a Lisp program: it controls which lines are hidden by altering the
847text. This kind of hiding in some ways resembles the effect of the
848@code{invisible} property (@pxref{Invisible Text}), but the two
849features are different and do not work the same way.
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850
851 In the second variant, the choice of lines to hide is made
bfe721d1 852automatically based on indentation. This variant is designed to be a
22697dac 853user-level feature.
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854
855 The way you control explicit selective display is by replacing a
78608595 856newline (control-j) with a carriage return (control-m). The text that
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857was formerly a line following that newline is now hidden. Strictly
858speaking, it is temporarily no longer a line at all, since only
859newlines can separate lines; it is now part of the previous line.
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860
861 Selective display does not directly affect editing commands. For
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862example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
863into hidden text. However, the replacement of newline characters with
864carriage return characters affects some editing commands. For
865example, @code{next-line} skips hidden lines, since it searches only
866for newlines. Modes that use selective display can also define
867commands that take account of the newlines, or that control which
868parts of the text are hidden.
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869
870 When you write a selectively displayed buffer into a file, all the
871control-m's are output as newlines. This means that when you next read
c2579664 872in the file, it looks OK, with nothing hidden. The selective display
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873effect is seen only within Emacs.
874
875@defvar selective-display
876This buffer-local variable enables selective display. This means that
c2579664 877lines, or portions of lines, may be made hidden.
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878
879@itemize @bullet
880@item
a40d4712 881If the value of @code{selective-display} is @code{t}, then the character
c2579664 882control-m marks the start of hidden text; the control-m, and the rest
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883of the line following it, are not displayed. This is explicit selective
884display.
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885
886@item
887If the value of @code{selective-display} is a positive integer, then
888lines that start with more than that many columns of indentation are not
889displayed.
890@end itemize
891
c2579664 892When some portion of a buffer is hidden, the vertical movement
42b85554 893commands operate as if that portion did not exist, allowing a single
c2579664 894@code{next-line} command to skip any number of hidden lines.
42b85554 895However, character movement commands (such as @code{forward-char}) do
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896not skip the hidden portion, and it is possible (if tricky) to insert
897or delete text in an hidden portion.
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898
899In the examples below, we show the @emph{display appearance} of the
900buffer @code{foo}, which changes with the value of
901@code{selective-display}. The @emph{contents} of the buffer do not
902change.
903
904@example
905@group
906(setq selective-display nil)
907 @result{} nil
908
909---------- Buffer: foo ----------
9101 on this column
911 2on this column
912 3n this column
913 3n this column
914 2on this column
9151 on this column
916---------- Buffer: foo ----------
917@end group
918
919@group
920(setq selective-display 2)
921 @result{} 2
922
923---------- Buffer: foo ----------
9241 on this column
925 2on this column
926 2on this column
9271 on this column
928---------- Buffer: foo ----------
929@end group
930@end example
931@end defvar
932
933@defvar selective-display-ellipses
934If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 935@samp{@dots{}} at the end of a line that is followed by hidden text.
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936This example is a continuation of the previous one.
937
938@example
939@group
940(setq selective-display-ellipses t)
941 @result{} t
942
943---------- Buffer: foo ----------
9441 on this column
945 2on this column ...
946 2on this column
9471 on this column
948---------- Buffer: foo ----------
949@end group
950@end example
951
952You can use a display table to substitute other text for the ellipsis
953(@samp{@dots{}}). @xref{Display Tables}.
954@end defvar
955
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956@node Temporary Displays
957@section Temporary Displays
958
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959 Temporary displays are used by Lisp programs to put output into a
960buffer and then present it to the user for perusal rather than for
961editing. Many help commands use this feature.
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962
963@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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964This function executes @var{forms} while arranging to insert any output
965they print into the buffer named @var{buffer-name}, which is first
966created if necessary, and put into Help mode. Finally, the buffer is
967displayed in some window, but not selected.
968
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969If the @var{forms} do not change the major mode in the output buffer,
970so that it is still Help mode at the end of their execution, then
b6954afd 971@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 972end, and also scans it for function and variable names to make them
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973into clickable cross-references. @xref{Docstring hyperlinks, , Tips
974for Documentation Strings}, in particular the item on hyperlinks in
975documentation strings, for more details.
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976
977The string @var{buffer-name} specifies the temporary buffer, which
978need not already exist. The argument must be a string, not a buffer.
979The buffer is erased initially (with no questions asked), and it is
980marked as unmodified after @code{with-output-to-temp-buffer} exits.
981
982@code{with-output-to-temp-buffer} binds @code{standard-output} to the
983temporary buffer, then it evaluates the forms in @var{forms}. Output
984using the Lisp output functions within @var{forms} goes by default to
985that buffer (but screen display and messages in the echo area, although
986they are ``output'' in the general sense of the word, are not affected).
987@xref{Output Functions}.
988
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989Several hooks are available for customizing the behavior
990of this construct; they are listed below.
991
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992The value of the last form in @var{forms} is returned.
993
994@example
995@group
996---------- Buffer: foo ----------
997 This is the contents of foo.
998---------- Buffer: foo ----------
999@end group
1000
1001@group
1002(with-output-to-temp-buffer "foo"
1003 (print 20)
1004 (print standard-output))
1005@result{} #<buffer foo>
1006
1007---------- Buffer: foo ----------
100820
1009
1010#<buffer foo>
1011
1012---------- Buffer: foo ----------
1013@end group
1014@end example
1015@end defspec
1016
1017@defvar temp-buffer-show-function
78608595 1018If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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1019calls it as a function to do the job of displaying a help buffer. The
1020function gets one argument, which is the buffer it should display.
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1021
1022It is a good idea for this function to run @code{temp-buffer-show-hook}
1023just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 1024@code{save-selected-window} and with the chosen window and buffer
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1025selected.
1026@end defvar
1027
b6954afd 1028@defvar temp-buffer-setup-hook
b6954afd 1029This normal hook is run by @code{with-output-to-temp-buffer} before
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1030evaluating @var{body}. When the hook runs, the temporary buffer is
1031current. This hook is normally set up with a function to put the
1032buffer in Help mode.
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1033@end defvar
1034
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1035@defvar temp-buffer-show-hook
1036This normal hook is run by @code{with-output-to-temp-buffer} after
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1037displaying the temporary buffer. When the hook runs, the temporary buffer
1038is current, and the window it was displayed in is selected. This hook
1039is normally set up with a function to make the buffer read only, and
1040find function names and variable names in it, provided the major mode
1041is Help mode.
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1042@end defvar
1043
1044@defun momentary-string-display string position &optional char message
1045This function momentarily displays @var{string} in the current buffer at
1046@var{position}. It has no effect on the undo list or on the buffer's
1047modification status.
1048
1049The momentary display remains until the next input event. If the next
1050input event is @var{char}, @code{momentary-string-display} ignores it
1051and returns. Otherwise, that event remains buffered for subsequent use
1052as input. Thus, typing @var{char} will simply remove the string from
1053the display, while typing (say) @kbd{C-f} will remove the string from
1054the display and later (presumably) move point forward. The argument
1055@var{char} is a space by default.
1056
1057The return value of @code{momentary-string-display} is not meaningful.
1058
bfe721d1 1059If the string @var{string} does not contain control characters, you can
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1060do the same job in a more general way by creating (and then subsequently
1061deleting) an overlay with a @code{before-string} property.
1062@xref{Overlay Properties}.
bfe721d1 1063
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1064If @var{message} is non-@code{nil}, it is displayed in the echo area
1065while @var{string} is displayed in the buffer. If it is @code{nil}, a
1066default message says to type @var{char} to continue.
1067
1068In this example, point is initially located at the beginning of the
1069second line:
1070
1071@example
1072@group
1073---------- Buffer: foo ----------
1074This is the contents of foo.
1075@point{}Second line.
1076---------- Buffer: foo ----------
1077@end group
1078
1079@group
1080(momentary-string-display
1081 "**** Important Message! ****"
1082 (point) ?\r
1083 "Type RET when done reading")
1084@result{} t
1085@end group
1086
1087@group
1088---------- Buffer: foo ----------
1089This is the contents of foo.
1090**** Important Message! ****Second line.
1091---------- Buffer: foo ----------
1092
1093---------- Echo Area ----------
1094Type RET when done reading
1095---------- Echo Area ----------
1096@end group
1097@end example
1098@end defun
1099
1100@node Overlays
1101@section Overlays
1102@cindex overlays
1103
1104You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1105the screen, for the sake of presentation features. An overlay is an
1106object that belongs to a particular buffer, and has a specified
1107beginning and end. It also has properties that you can examine and set;
1108these affect the display of the text within the overlay.
42b85554 1109
7fdc81ab 1110An overlay uses markers to record its beginning and end; thus,
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1111editing the text of the buffer adjusts the beginning and end of each
1112overlay so that it stays with the text. When you create the overlay,
1113you can specify whether text inserted at the beginning should be
1114inside the overlay or outside, and likewise for the end of the overlay.
1115
42b85554 1116@menu
c2579664 1117* Managing Overlays:: Creating and moving overlays.
02c77ee9 1118* Overlay Properties:: How to read and set properties.
42b85554 1119 What properties do to the screen display.
eda77a0f 1120* Finding Overlays:: Searching for overlays.
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1121@end menu
1122
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1123@node Managing Overlays
1124@subsection Managing Overlays
1125
1126 This section describes the functions to create, delete and move
1127overlays, and to examine their contents. Overlay changes are not
1128recorded in the buffer's undo list, since the overlays are not
1129part of the buffer's contents.
1130
1131@defun overlayp object
1132This function returns @code{t} if @var{object} is an overlay.
1133@end defun
1134
1135@defun make-overlay start end &optional buffer front-advance rear-advance
1136This function creates and returns an overlay that belongs to
1137@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1138and @var{end} must specify buffer positions; they may be integers or
1139markers. If @var{buffer} is omitted, the overlay is created in the
1140current buffer.
1141
1142The arguments @var{front-advance} and @var{rear-advance} specify the
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1143marker insertion type for the start of the overlay and for the end of
1144the overlay, respectively. @xref{Marker Insertion Types}. If they
1145are both @code{nil}, the default, then the overlay extends to include
1146any text inserted at the beginning, but not text inserted at the end.
1147If @var{front-advance} is non-@code{nil}, text inserted at the
1148beginning of the overlay is excluded from the overlay. If
1149@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1150overlay is included in the overlay.
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1151@end defun
1152
1153@defun overlay-start overlay
1154This function returns the position at which @var{overlay} starts,
1155as an integer.
1156@end defun
1157
1158@defun overlay-end overlay
1159This function returns the position at which @var{overlay} ends,
1160as an integer.
1161@end defun
1162
1163@defun overlay-buffer overlay
1164This function returns the buffer that @var{overlay} belongs to. It
1165returns @code{nil} if @var{overlay} has been deleted.
1166@end defun
1167
1168@defun delete-overlay overlay
1169This function deletes @var{overlay}. The overlay continues to exist as
1170a Lisp object, and its property list is unchanged, but it ceases to be
1171attached to the buffer it belonged to, and ceases to have any effect on
1172display.
1173
1174A deleted overlay is not permanently disconnected. You can give it a
1175position in a buffer again by calling @code{move-overlay}.
1176@end defun
1177
1178@defun move-overlay overlay start end &optional buffer
1179This function moves @var{overlay} to @var{buffer}, and places its bounds
1180at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1181must specify buffer positions; they may be integers or markers.
1182
1183If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1184was already associated with; if @var{overlay} was deleted, it goes into
1185the current buffer.
1186
1187The return value is @var{overlay}.
1188
1189This is the only valid way to change the endpoints of an overlay. Do
1190not try modifying the markers in the overlay by hand, as that fails to
1191update other vital data structures and can cause some overlays to be
827b7ee7 1192``lost.''
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1193@end defun
1194
1195@defun remove-overlays &optional start end name value
1196This function removes all the overlays between @var{start} and
1197@var{end} whose property @var{name} has the value @var{value}. It can
1198move the endpoints of the overlays in the region, or split them.
1199
b2c8f143 1200If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1201the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1202@code{nil}, that means the beginning and end of the buffer respectively.
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1203Therefore, @code{(remove-overlays)} removes all the overlays in the
1204current buffer.
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1205@end defun
1206
1207 Here are some examples:
1208
1209@example
1210;; @r{Create an overlay.}
1211(setq foo (make-overlay 1 10))
1212 @result{} #<overlay from 1 to 10 in display.texi>
1213(overlay-start foo)
1214 @result{} 1
1215(overlay-end foo)
1216 @result{} 10
1217(overlay-buffer foo)
1218 @result{} #<buffer display.texi>
1219;; @r{Give it a property we can check later.}
1220(overlay-put foo 'happy t)
1221 @result{} t
1222;; @r{Verify the property is present.}
1223(overlay-get foo 'happy)
1224 @result{} t
1225;; @r{Move the overlay.}
1226(move-overlay foo 5 20)
1227 @result{} #<overlay from 5 to 20 in display.texi>
1228(overlay-start foo)
1229 @result{} 5
1230(overlay-end foo)
1231 @result{} 20
1232;; @r{Delete the overlay.}
1233(delete-overlay foo)
1234 @result{} nil
1235;; @r{Verify it is deleted.}
1236foo
1237 @result{} #<overlay in no buffer>
1238;; @r{A deleted overlay has no position.}
1239(overlay-start foo)
1240 @result{} nil
1241(overlay-end foo)
1242 @result{} nil
1243(overlay-buffer foo)
1244 @result{} nil
1245;; @r{Undelete the overlay.}
1246(move-overlay foo 1 20)
1247 @result{} #<overlay from 1 to 20 in display.texi>
1248;; @r{Verify the results.}
1249(overlay-start foo)
1250 @result{} 1
1251(overlay-end foo)
1252 @result{} 20
1253(overlay-buffer foo)
1254 @result{} #<buffer display.texi>
1255;; @r{Moving and deleting the overlay does not change its properties.}
1256(overlay-get foo 'happy)
1257 @result{} t
1258@end example
1259
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1260@node Overlay Properties
1261@subsection Overlay Properties
1262
8241495d 1263 Overlay properties are like text properties in that the properties that
a9f0a989 1264alter how a character is displayed can come from either source. But in
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1265most respects they are different. @xref{Text Properties}, for comparison.
1266
1267 Text properties are considered a part of the text; overlays and
1268their properties are specifically considered not to be part of the
1269text. Thus, copying text between various buffers and strings
1270preserves text properties, but does not try to preserve overlays.
1271Changing a buffer's text properties marks the buffer as modified,
1272while moving an overlay or changing its properties does not. Unlike
1273text property changes, overlay property changes are not recorded in
1274the buffer's undo list.
1275
1276 These functions read and set the properties of an overlay:
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1277
1278@defun overlay-get overlay prop
1279This function returns the value of property @var{prop} recorded in
1280@var{overlay}, if any. If @var{overlay} does not record any value for
1281that property, but it does have a @code{category} property which is a
1282symbol, that symbol's @var{prop} property is used. Otherwise, the value
1283is @code{nil}.
1284@end defun
1285
1286@defun overlay-put overlay prop value
1287This function sets the value of property @var{prop} recorded in
1288@var{overlay} to @var{value}. It returns @var{value}.
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1289@end defun
1290
1291@defun overlay-properties overlay
1292This returns a copy of the property list of @var{overlay}.
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1293@end defun
1294
1295 See also the function @code{get-char-property} which checks both
1296overlay properties and text properties for a given character.
1297@xref{Examining Properties}.
1298
1299 Many overlay properties have special meanings; here is a table
1300of them:
1301
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1302@table @code
1303@item priority
1304@kindex priority @r{(overlay property)}
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1305This property's value (which should be a nonnegative integer number)
1306determines the priority of the overlay. The priority matters when two
1307or more overlays cover the same character and both specify the same
1308property; the one whose @code{priority} value is larger takes priority
1309over the other. For the @code{face} property, the higher priority
1310value does not completely replace the other; instead, its face
1311attributes override the face attributes of the lower priority
1312@code{face} property.
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1313
1314Currently, all overlays take priority over text properties. Please
1315avoid using negative priority values, as we have not yet decided just
1316what they should mean.
1317
1318@item window
1319@kindex window @r{(overlay property)}
1320If the @code{window} property is non-@code{nil}, then the overlay
1321applies only on that window.
1322
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1323@item category
1324@kindex category @r{(overlay property)}
1325If an overlay has a @code{category} property, we call it the
bfe721d1 1326@dfn{category} of the overlay. It should be a symbol. The properties
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1327of the symbol serve as defaults for the properties of the overlay.
1328
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1329@item face
1330@kindex face @r{(overlay property)}
f9f59935 1331This property controls the way text is displayed---for example, which
8241495d 1332font and which colors. @xref{Faces}, for more information.
f9f59935 1333
8241495d 1334In the simplest case, the value is a face name. It can also be a list;
a40d4712 1335then each element can be any of these possibilities:
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1336
1337@itemize @bullet
1338@item
1339A face name (a symbol or string).
1340
1341@item
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1342A property list of face attributes. This has the form (@var{keyword}
1343@var{value} @dots{}), where each @var{keyword} is a face attribute
1344name and @var{value} is a meaningful value for that attribute. With
1345this feature, you do not need to create a face each time you want to
1346specify a particular attribute for certain text. @xref{Face
1347Attributes}.
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1348
1349@item
1350A cons cell of the form @code{(foreground-color . @var{color-name})} or
1351@code{(background-color . @var{color-name})}. These elements specify
1352just the foreground color or just the background color.
1353
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1354@code{(foreground-color . @var{color-name})} has the same effect as
1355@code{(:foreground @var{color-name})}; likewise for the background.
8241495d 1356@end itemize
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1357
1358@item mouse-face
1359@kindex mouse-face @r{(overlay property)}
1360This property is used instead of @code{face} when the mouse is within
f9f59935 1361the range of the overlay.
42b85554 1362
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1363@item display
1364@kindex display @r{(overlay property)}
1365This property activates various features that change the
1366way text is displayed. For example, it can make text appear taller
24eb6c0e 1367or shorter, higher or lower, wider or narrower, or replaced with an image.
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1368@xref{Display Property}.
1369
1370@item help-echo
d94f2aab 1371@kindex help-echo @r{(overlay property)}
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1372If an overlay has a @code{help-echo} property, then when you move the
1373mouse onto the text in the overlay, Emacs displays a help string in the
1374echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1375help-echo}.
8241495d 1376
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1377@item modification-hooks
1378@kindex modification-hooks @r{(overlay property)}
1379This property's value is a list of functions to be called if any
1380character within the overlay is changed or if text is inserted strictly
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1381within the overlay.
1382
1383The hook functions are called both before and after each change.
1384If the functions save the information they receive, and compare notes
1385between calls, they can determine exactly what change has been made
1386in the buffer text.
1387
1388When called before a change, each function receives four arguments: the
1389overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1390modified.
42b85554 1391
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1392When called after a change, each function receives five arguments: the
1393overlay, @code{t}, the beginning and end of the text range just
1394modified, and the length of the pre-change text replaced by that range.
1395(For an insertion, the pre-change length is zero; for a deletion, that
1396length is the number of characters deleted, and the post-change
bfe721d1 1397beginning and end are equal.)
22697dac 1398
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1399If these functions modify the buffer, they should bind
1400@code{inhibit-modification-hooks} to @code{t} around doing so, to
1401avoid confusing the internal mechanism that calls these hooks.
1402
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1403@item insert-in-front-hooks
1404@kindex insert-in-front-hooks @r{(overlay property)}
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1405This property's value is a list of functions to be called before and
1406after inserting text right at the beginning of the overlay. The calling
1407conventions are the same as for the @code{modification-hooks} functions.
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1408
1409@item insert-behind-hooks
1410@kindex insert-behind-hooks @r{(overlay property)}
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1411This property's value is a list of functions to be called before and
1412after inserting text right at the end of the overlay. The calling
1413conventions are the same as for the @code{modification-hooks} functions.
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1414
1415@item invisible
1416@kindex invisible @r{(overlay property)}
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1417The @code{invisible} property can make the text in the overlay
1418invisible, which means that it does not appear on the screen.
1419@xref{Invisible Text}, for details.
1420
1421@item intangible
1422@kindex intangible @r{(overlay property)}
1423The @code{intangible} property on an overlay works just like the
bfe721d1 1424@code{intangible} text property. @xref{Special Properties}, for details.
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1425
1426@item isearch-open-invisible
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1427This property tells incremental search how to make an invisible overlay
1428visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1429Text}.
42b85554 1430
a9f0a989
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1431@item isearch-open-invisible-temporary
1432This property tells incremental search how to make an invisible overlay
1433visible, temporarily, during the search. @xref{Invisible Text}.
1434
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1435@item before-string
1436@kindex before-string @r{(overlay property)}
1437This property's value is a string to add to the display at the beginning
1438of the overlay. The string does not appear in the buffer in any
a40d4712 1439sense---only on the screen.
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1440
1441@item after-string
1442@kindex after-string @r{(overlay property)}
1443This property's value is a string to add to the display at the end of
1444the overlay. The string does not appear in the buffer in any
a40d4712 1445sense---only on the screen.
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1446
1447@item evaporate
1448@kindex evaporate @r{(overlay property)}
1449If this property is non-@code{nil}, the overlay is deleted automatically
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1450if it becomes empty (i.e., if its length becomes zero). If you give
1451an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1452it immediately.
d2609065 1453
ce75fd23 1454@item local-map
969fe9b5 1455@cindex keymap of character (and overlays)
ce75fd23 1456@kindex local-map @r{(overlay property)}
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1457If this property is non-@code{nil}, it specifies a keymap for a portion
1458of the text. The property's value replaces the buffer's local map, when
1459the character after point is within the overlay. @xref{Active Keymaps}.
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1460
1461@item keymap
1462@kindex keymap @r{(overlay property)}
1463The @code{keymap} property is similar to @code{local-map} but overrides the
1464buffer's local map (and the map specified by the @code{local-map}
1465property) rather than replacing it.
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1466@end table
1467
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1468@node Finding Overlays
1469@subsection Searching for Overlays
1470
42b85554 1471@defun overlays-at pos
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1472This function returns a list of all the overlays that cover the
1473character at position @var{pos} in the current buffer. The list is in
1474no particular order. An overlay contains position @var{pos} if it
1475begins at or before @var{pos}, and ends after @var{pos}.
1476
1477To illustrate usage, here is a Lisp function that returns a list of the
1478overlays that specify property @var{prop} for the character at point:
1479
1480@smallexample
1481(defun find-overlays-specifying (prop)
1482 (let ((overlays (overlays-at (point)))
1483 found)
1484 (while overlays
86b032fa 1485 (let ((overlay (car overlays)))
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1486 (if (overlay-get overlay prop)
1487 (setq found (cons overlay found))))
1488 (setq overlays (cdr overlays)))
1489 found))
1490@end smallexample
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1491@end defun
1492
f9f59935
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1493@defun overlays-in beg end
1494This function returns a list of the overlays that overlap the region
1495@var{beg} through @var{end}. ``Overlap'' means that at least one
1496character is contained within the overlay and also contained within the
1497specified region; however, empty overlays are included in the result if
2468d0c0 1498they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1499@end defun
1500
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1501@defun next-overlay-change pos
1502This function returns the buffer position of the next beginning or end
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1503of an overlay, after @var{pos}. If there is none, it returns
1504@code{(point-max)}.
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1505@end defun
1506
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1507@defun previous-overlay-change pos
1508This function returns the buffer position of the previous beginning or
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1509end of an overlay, before @var{pos}. If there is none, it returns
1510@code{(point-min)}.
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1511@end defun
1512
7fdba705
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1513 Here's a function which uses @code{next-overlay-change} to search
1514for the next character which gets a given property @code{prop} from
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1515either its overlays or its text properties (@pxref{Property Search}):
1516
1517@smallexample
1518(defun find-overlay-prop (prop)
1519 (save-excursion
1520 (while (and (not (eobp))
7fdba705 1521 (not (get-char-property (point) prop)))
2468d0c0 1522 (goto-char (min (next-overlay-change (point))
7fdba705 1523 (next-single-property-change (point) prop))))
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1524 (point)))
1525@end smallexample
1526
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1527 Now you can search for a @code{happy} property like this:
1528
1529@smallexample
1530(find-overlay-prop 'happy)
1531@end smallexample
1532
f9f59935
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1533@node Width
1534@section Width
1535
1536Since not all characters have the same width, these functions let you
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1537check the width of a character. @xref{Primitive Indent}, and
1538@ref{Screen Lines}, for related functions.
f9f59935 1539
f9f59935
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1540@defun char-width char
1541This function returns the width in columns of the character @var{char},
1542if it were displayed in the current buffer and the selected window.
1543@end defun
1544
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1545@defun string-width string
1546This function returns the width in columns of the string @var{string},
1547if it were displayed in the current buffer and the selected window.
1548@end defun
1549
c2579664 1550@defun truncate-string-to-width string width &optional start-column padding ellipsis
f9f59935
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1551This function returns the part of @var{string} that fits within
1552@var{width} columns, as a new string.
1553
1554If @var{string} does not reach @var{width}, then the result ends where
1555@var{string} ends. If one multi-column character in @var{string}
1556extends across the column @var{width}, that character is not included in
1557the result. Thus, the result can fall short of @var{width} but cannot
1558go beyond it.
1559
1560The optional argument @var{start-column} specifies the starting column.
1561If this is non-@code{nil}, then the first @var{start-column} columns of
1562the string are omitted from the value. If one multi-column character in
1563@var{string} extends across the column @var{start-column}, that
1564character is not included.
1565
1566The optional argument @var{padding}, if non-@code{nil}, is a padding
1567character added at the beginning and end of the result string, to extend
1568it to exactly @var{width} columns. The padding character is used at the
1569end of the result if it falls short of @var{width}. It is also used at
1570the beginning of the result if one multi-column character in
1571@var{string} extends across the column @var{start-column}.
1572
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1573If @var{ellipsis} is non-@code{nil}, it should be a string which will
1574replace the end of @var{str} (including any padding) if it extends
1575beyond @var{end-column}, unless the display width of @var{str} is
1576equal to or less than the display width of @var{ellipsis}. If
1577@var{ellipsis} is non-@code{nil} and not a string, it stands for
1578@code{"..."}.
1579
f9f59935
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1580@example
1581(truncate-string-to-width "\tab\t" 12 4)
1582 @result{} "ab"
6bc3abcb 1583(truncate-string-to-width "\tab\t" 12 4 ?\s)
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1584 @result{} " ab "
1585@end example
1586@end defun
1587
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1588@node Line Height
1589@section Line Height
1590@cindex line height
1591
1592 The total height of each display line consists of the height of the
6ac209a3
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1593contents of the line, plus optional additional vertical line spacing
1594above or below the display line.
93449dd1 1595
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1596 The height of the line contents is the maximum height of any
1597character or image on that display line, including the final newline
1598if there is one. (A display line that is continued doesn't include a
1599final newline.) That is the default line height, if you do nothing to
1600specify a greater height. (In the most common case, this equals the
1601height of the default frame font.)
93449dd1 1602
6ac209a3
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1603 There are several ways to explicitly specify a larger line height,
1604either by specifying an absolute height for the display line, or by
1605specifying vertical space. However, no matter what you specify, the
1606actual line height can never be less than the default.
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1607
1608@kindex line-height @r{(text property)}
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1609 A newline can have a @code{line-height} text or overlay property
1610that controls the total height of the display line ending in that
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1611newline.
1612
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1613 If the property value is @code{t}, the newline character has no
1614effect on the displayed height of the line---the visible contents
1615alone determine the height. This is useful for tiling small images
1616(or image slices) without adding blank areas between the images.
1225f637 1617
6ac209a3
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1618 If the property value is a list of the form @code{(@var{height}
1619@var{total})}, that adds extra space @emph{below} the display line.
1620First Emacs uses @var{height} as a height spec to control extra space
1621@emph{above} the line; then it adds enough space @emph{below} the line
1622to bring the total line height up to @var{total}. In this case, the
1623other ways to specify the line spacing are ignored.
93449dd1 1624
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1625 Any other kind of property value is a height spec, which translates
1626into a number---the specified line height. There are several ways to
1627write a height spec; here's how each of them translates into a number:
93449dd1 1628
9eb8959a
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1629@table @code
1630@item @var{integer}
af046edf 1631If the height spec is a positive integer, the height value is that integer.
9eb8959a 1632@item @var{float}
af046edf
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1633If the height spec is a float, @var{float}, the numeric height value
1634is @var{float} times the frame's default line height.
1225f637 1635@item (@var{face} . @var{ratio})
af046edf
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1636If the height spec is a cons of the format shown, the numeric height
1637is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1638be any type of number, or @code{nil} which means a ratio of 1.
1639If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1640@item (nil . @var{ratio})
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1641If the height spec is a cons of the format shown, the numeric height
1642is @var{ratio} times the height of the contents of the line.
9eb8959a 1643@end table
93449dd1 1644
6ac209a3
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1645 Thus, any valid height spec determines the height in pixels, one way
1646or another. If the line contents' height is less than that, Emacs
1647adds extra vertical space above the line to achieve the specified
1648total height.
93449dd1 1649
b2c8f143 1650 If you don't specify the @code{line-height} property, the line's
9eb8959a 1651height consists of the contents' height plus the line spacing.
af046edf
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1652There are several ways to specify the line spacing for different
1653parts of Emacs text.
93449dd1
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1654
1655@vindex default-line-spacing
9eb8959a 1656 You can specify the line spacing for all lines in a frame with the
2adbd9b6 1657@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
9eb8959a 1658However, if the variable @code{default-line-spacing} is
93449dd1
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1659non-@code{nil}, it overrides the frame's @code{line-spacing}
1660parameter. An integer value specifies the number of pixels put below
ab7c5459 1661lines on graphical displays. A floating point number specifies the
9eb8959a 1662spacing relative to the frame's default line height.
93449dd1
KS
1663
1664@vindex line-spacing
9eb8959a
RS
1665 You can specify the line spacing for all lines in a buffer via the
1666buffer-local @code{line-spacing} variable. An integer value specifies
ab7c5459 1667the number of pixels put below lines on graphical displays. A floating
9eb8959a
RS
1668point number specifies the spacing relative to the default frame line
1669height. This overrides line spacings specified for the frame.
93449dd1
KS
1670
1671@kindex line-spacing @r{(text property)}
1672 Finally, a newline can have a @code{line-spacing} text or overlay
6ac209a3
RS
1673property that overrides the default frame line spacing and the buffer
1674local @code{line-spacing} variable, for the display line ending in
1675that newline.
9eb8959a 1676
af046edf
RS
1677 One way or another, these mechanisms specify a Lisp value for the
1678spacing of each line. The value is a height spec, and it translates
1679into a Lisp value as described above. However, in this case the
1680numeric height value specifies the line spacing, rather than the line
1681height.
1682
42b85554
RS
1683@node Faces
1684@section Faces
b9bc6c81 1685@cindex faces
42b85554 1686
8241495d
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1687 A @dfn{face} is a named collection of graphical attributes: font
1688family, foreground color, background color, optional underlining, and
1689many others. Faces are used in Emacs to control the style of display of
9ea1d6dc
JL
1690particular parts of the text or the frame. @xref{Standard Faces,,,
1691emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1692comes with.
42b85554
RS
1693
1694@cindex face id
969fe9b5 1695Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1696low levels within Emacs. However, for most purposes, you refer to
24ee714d 1697faces in Lisp programs by the symbols that name them.
42b85554 1698
22697dac 1699@defun facep object
c3bf675d
LT
1700This function returns @code{t} if @var{object} is a face name string
1701or symbol (or if it is a vector of the kind used internally to record
1702face data). It returns @code{nil} otherwise.
22697dac
KH
1703@end defun
1704
42b85554
RS
1705Each face name is meaningful for all frames, and by default it has the
1706same meaning in all frames. But you can arrange to give a particular
1707face name a special meaning in one frame if you wish.
1708
1709@menu
969fe9b5 1710* Defining Faces:: How to define a face with @code{defface}.
8241495d 1711* Face Attributes:: What is in a face?
02c77ee9 1712* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1713* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1714* Font Selection:: Finding the best available font for a face.
02c77ee9 1715* Face Functions:: How to define and examine faces.
8241495d
RS
1716* Auto Faces:: Hook for automatic face assignment.
1717* Font Lookup:: Looking up the names of available fonts
1718 and information about them.
1719* Fontsets:: A fontset is a collection of fonts
1720 that handle a range of character sets.
42b85554
RS
1721@end menu
1722
969fe9b5 1723@node Defining Faces
a9f0a989 1724@subsection Defining Faces
969fe9b5
RS
1725
1726 The way to define a new face is with @code{defface}. This creates a
1727kind of customization item (@pxref{Customization}) which the user can
1728customize using the Customization buffer (@pxref{Easy Customization,,,
c3bf675d 1729emacs, The GNU Emacs Manual}).
969fe9b5 1730
84ff884e 1731@defmac defface face spec doc [keyword value]@dots{}
b74f585b
RS
1732This declares @var{face} as a customizable face that defaults
1733according to @var{spec}. You should not quote the symbol @var{face},
1734and it should not end in @samp{-face} (that would be redundant). The
a40d4712 1735argument @var{doc} specifies the face documentation. The keywords you
b74f585b
RS
1736can use in @code{defface} are the same as in @code{defgroup} and
1737@code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1738
1739When @code{defface} executes, it defines the face according to
a9f0a989 1740@var{spec}, then uses any customizations that were read from the
a40d4712 1741init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1742
1743The purpose of @var{spec} is to specify how the face should appear on
2c705f25
RS
1744different kinds of terminals. It should be an alist whose elements
1745have the form @code{(@var{display} @var{atts})}. Each element's
1746@sc{car}, @var{display}, specifies a class of terminals. (The first
7fdc81ab 1747element, if its @sc{car} is @code{default}, is special---it specifies
2c705f25
RS
1748defaults for the remaining elements). The element's @sc{cadr},
1749@var{atts}, is a list of face attributes and their values; it
1750specifies what the face should look like on that kind of terminal.
1751The possible attributes are defined in the value of
1752@code{custom-face-attributes}.
969fe9b5
RS
1753
1754The @var{display} part of an element of @var{spec} determines which
2c705f25
RS
1755frames the element matches. If more than one element of @var{spec}
1756matches a given frame, the first element that matches is the one used
1757for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1758
1759@table @asis
2c705f25
RS
1760@item @code{default}
1761This element of @var{spec} doesn't match any frames; instead, it
1762specifies defaults that apply to all frames. This kind of element, if
1763used, must be the first element of @var{spec}. Each of the following
1764elements can override any or all of these defaults.
1765
969fe9b5
RS
1766@item @code{t}
1767This element of @var{spec} matches all frames. Therefore, any
1768subsequent elements of @var{spec} are never used. Normally
1769@code{t} is used in the last (or only) element of @var{spec}.
1770
a9f0a989 1771@item a list
1911e6e5 1772If @var{display} is a list, each element should have the form
969fe9b5
RS
1773@code{(@var{characteristic} @var{value}@dots{})}. Here
1774@var{characteristic} specifies a way of classifying frames, and the
1775@var{value}s are possible classifications which @var{display} should
1776apply to. Here are the possible values of @var{characteristic}:
1777
1778@table @code
1779@item type
9a6b7dcd
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1780The kind of window system the frame uses---either @code{graphic} (any
1781graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
e1d01705
EZ
1782@code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1783display), or @code{tty} (a non-graphics-capable display).
1784@xref{Window Systems, window-system}.
969fe9b5
RS
1785
1786@item class
1787What kinds of colors the frame supports---either @code{color},
1788@code{grayscale}, or @code{mono}.
1789
1790@item background
1911e6e5 1791The kind of background---either @code{light} or @code{dark}.
82c3d852 1792
9fe84db6 1793@item min-colors
2c705f25
RS
1794An integer that represents the minimum number of colors the frame
1795should support. This matches a frame if its
1796@code{display-color-cells} value is at least the specified integer.
9fe84db6 1797
82c3d852 1798@item supports
95b5b933
MB
1799Whether or not the frame can display the face attributes given in
1800@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1801for the function @code{display-supports-face-attributes-p} for more
1802information on exactly how this testing is done. @xref{Display Face
1803Attribute Testing}.
969fe9b5
RS
1804@end table
1805
1806If an element of @var{display} specifies more than one @var{value} for a
1807given @var{characteristic}, any of those values is acceptable. If
1808@var{display} has more than one element, each element should specify a
1809different @var{characteristic}; then @emph{each} characteristic of the
1810frame must match one of the @var{value}s specified for it in
1811@var{display}.
1812@end table
1813@end defmac
1814
a40d4712 1815 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1816
1817@example
a40d4712 1818@group
9fe84db6
EZ
1819 '((((class color) (min-colors 88) (background dark))
1820 :background "blue3")
a40d4712 1821@end group
9fe84db6
EZ
1822 (((class color) (min-colors 88) (background light))
1823 :background "lightgoldenrod2")
1824 (((class color) (min-colors 16) (background dark))
1825 :background "blue3")
1826 (((class color) (min-colors 16) (background light))
1827 :background "lightgoldenrod2")
1828 (((class color) (min-colors 8))
1829 :background "blue" :foreground "white")
a40d4712 1830 (((type tty) (class mono))
9fe84db6
EZ
1831 :inverse-video t)
1832 (t :background "gray"))
a40d4712
PR
1833@group
1834 "Basic face for highlighting the region."
1835 :group 'basic-faces)
1836@end group
969fe9b5
RS
1837@end example
1838
1839 Internally, @code{defface} uses the symbol property
1840@code{face-defface-spec} to record the face attributes specified in
1841@code{defface}, @code{saved-face} for the attributes saved by the user
188e0f50
JL
1842with the customization buffer, @code{customized-face} for the
1843attributes customized by the user for the current session, but not
1844saved, and @code{face-documentation} for the documentation string.
969fe9b5 1845
1911e6e5
RS
1846@defopt frame-background-mode
1847This option, if non-@code{nil}, specifies the background type to use for
1848interpreting face definitions. If it is @code{dark}, then Emacs treats
1849all frames as if they had a dark background, regardless of their actual
1850background colors. If it is @code{light}, then Emacs treats all frames
1851as if they had a light background.
1852@end defopt
1853
8241495d
RS
1854@node Face Attributes
1855@subsection Face Attributes
1856@cindex face attributes
42b85554 1857
8241495d
RS
1858 The effect of using a face is determined by a fixed set of @dfn{face
1859attributes}. This table lists all the face attributes, and what they
e3b4d849
RS
1860mean. You can specify more than one face for a given piece of text;
1861Emacs merges the attributes of all the faces to determine how to
1862display the text. @xref{Displaying Faces}.
42b85554 1863
911a7105
RS
1864 Any attribute in a face can have the value @code{unspecified}. This
1865means the face doesn't specify that attribute. In face merging, when
1866the first face fails to specify a particular attribute, that means the
1867next face gets a chance. However, the @code{default} face must
1868specify all attributes.
42b85554 1869
a40d4712
PR
1870 Some of these font attributes are meaningful only on certain kinds of
1871displays---if your display cannot handle a certain attribute, the
1872attribute is ignored. (The attributes @code{:family}, @code{:width},
1873@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1874an X Logical Font Descriptor.)
42b85554 1875
8241495d
RS
1876@table @code
1877@item :family
1878Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1879font family name, the wild-card characters @samp{*} and @samp{?} are
1880allowed.
8241495d
RS
1881
1882@item :width
1883Relative proportionate width, also known as the character set width or
1884set width. This should be one of the symbols @code{ultra-condensed},
1885@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1886@code{normal}, @code{semi-expanded}, @code{expanded},
1887@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1888
8241495d 1889@item :height
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1890Either the font height, an integer in units of 1/10 point, a floating
1891point number specifying the amount by which to scale the height of any
1892underlying face, or a function, which is called with the old height
1893(from the underlying face), and should return the new height.
177c0ea7 1894
8241495d
RS
1895@item :weight
1896Font weight---a symbol from this series (from most dense to most faint):
1897@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1898@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1899or @code{ultra-light}.
66f54605 1900
a40d4712
PR
1901On a text-only terminal, any weight greater than normal is displayed as
1902extra bright, and any weight less than normal is displayed as
1903half-bright (provided the terminal supports the feature).
1904
8241495d
RS
1905@item :slant
1906Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1907@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1908
1909On a text-only terminal, slanted text is displayed as half-bright, if
1910the terminal supports the feature.
1911
8241495d 1912@item :foreground
6057489e
RS
1913Foreground color, a string. The value can be a system-defined color
1914name, or a hexadecimal color specification of the form
1915@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1916@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1917blue, and @samp{#ffffff} is white.)
177c0ea7 1918
8241495d 1919@item :background
6057489e 1920Background color, a string, like the foreground color.
8241495d
RS
1921
1922@item :inverse-video
1923Whether or not characters should be displayed in inverse video. The
1924value should be @code{t} (yes) or @code{nil} (no).
1925
1926@item :stipple
a40d4712 1927The background stipple, a bitmap.
8241495d 1928
a40d4712
PR
1929The value can be a string; that should be the name of a file containing
1930external-format X bitmap data. The file is found in the directories
1931listed in the variable @code{x-bitmap-file-path}.
8241495d 1932
a3fbafe2
RS
1933Alternatively, the value can specify the bitmap directly, with a list
1934of the form @code{(@var{width} @var{height} @var{data})}. Here,
1935@var{width} and @var{height} specify the size in pixels, and
1936@var{data} is a string containing the raw bits of the bitmap, row by
1937row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1938in the string (which should be a unibyte string for best results).
1939This means that each row always occupies at least one whole byte.
8241495d
RS
1940
1941If the value is @code{nil}, that means use no stipple pattern.
1942
1943Normally you do not need to set the stipple attribute, because it is
1944used automatically to handle certain shades of gray.
1945
1946@item :underline
1947Whether or not characters should be underlined, and in what color. If
1948the value is @code{t}, underlining uses the foreground color of the
1949face. If the value is a string, underlining uses that color. The
1950value @code{nil} means do not underline.
1951
1952@item :overline
1953Whether or not characters should be overlined, and in what color.
1954The value is used like that of @code{:underline}.
1955
1956@item :strike-through
1957Whether or not characters should be strike-through, and in what
1958color. The value is used like that of @code{:underline}.
1959
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1960@item :inherit
1961The name of a face from which to inherit attributes, or a list of face
1962names. Attributes from inherited faces are merged into the face like an
1963underlying face would be, with higher priority than underlying faces.
e58b3620
RS
1964If a list of faces is used, attributes from faces earlier in the list
1965override those from later faces.
96f71a49 1966
8241495d
RS
1967@item :box
1968Whether or not a box should be drawn around characters, its color, the
a40d4712 1969width of the box lines, and 3D appearance.
8241495d 1970@end table
42b85554 1971
8241495d
RS
1972 Here are the possible values of the @code{:box} attribute, and what
1973they mean:
42b85554 1974
8241495d
RS
1975@table @asis
1976@item @code{nil}
1977Don't draw a box.
bfe721d1 1978
8241495d
RS
1979@item @code{t}
1980Draw a box with lines of width 1, in the foreground color.
42b85554 1981
8241495d
RS
1982@item @var{color}
1983Draw a box with lines of width 1, in color @var{color}.
42b85554 1984
8241495d
RS
1985@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1986This way you can explicitly specify all aspects of the box. The value
1987@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1988
8241495d
RS
1989The value @var{color} specifies the color to draw with. The default is
1990the foreground color of the face for simple boxes, and the background
1991color of the face for 3D boxes.
42b85554 1992
8241495d
RS
1993The value @var{style} specifies whether to draw a 3D box. If it is
1994@code{released-button}, the box looks like a 3D button that is not being
1995pressed. If it is @code{pressed-button}, the box looks like a 3D button
1996that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1997is used.
1998@end table
42b85554 1999
911a7105
RS
2000 In older versions of Emacs, before @code{:family}, @code{:height},
2001@code{:width}, @code{:weight}, and @code{:slant} existed, these
2002attributes were used to specify the type face. They are now
2003semi-obsolete, but they still work:
42b85554 2004
8241495d
RS
2005@table @code
2006@item :font
a40d4712 2007This attribute specifies the font name.
42b85554 2008
8241495d
RS
2009@item :bold
2010A non-@code{nil} value specifies a bold font.
42b85554 2011
8241495d
RS
2012@item :italic
2013A non-@code{nil} value specifies an italic font.
2014@end table
42b85554 2015
827b7ee7 2016 For compatibility, you can still set these ``attributes,'' even
911a7105 2017though they are not real face attributes. Here is what that does:
42b85554 2018
8241495d
RS
2019@table @code
2020@item :font
a40d4712
PR
2021You can specify an X font name as the ``value'' of this ``attribute'';
2022that sets the @code{:family}, @code{:width}, @code{:height},
2023@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2024
2025If the value is a pattern with wildcards, the first font that matches
2026the pattern is used to set these attributes.
2027
2028@item :bold
2029A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2030This actually works by setting the @code{:weight} attribute.
2031
2032@item :italic
2033A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2034This actually works by setting the @code{:slant} attribute.
2035@end table
42b85554 2036
8241495d
RS
2037@defvar x-bitmap-file-path
2038This variable specifies a list of directories for searching
2039for bitmap files, for the @code{:stipple} attribute.
2040@end defvar
2041
ea7220f8 2042@defun bitmap-spec-p object
2252bdcf
RS
2043This returns @code{t} if @var{object} is a valid bitmap specification,
2044suitable for use with @code{:stipple} (see above). It returns
2045@code{nil} otherwise.
a40d4712
PR
2046@end defun
2047
8241495d
RS
2048@node Attribute Functions
2049@subsection Face Attribute Functions
42b85554 2050
47f6532e
RS
2051 This section describes the functions for accessing and modifying the
2052attributes of an existing face.
42b85554 2053
8241495d 2054@defun set-face-attribute face frame &rest arguments
e3b4d849
RS
2055This function sets one or more attributes of face @var{face} for frame
2056@var{frame}. The attributes you specify this way override whatever
2057the @code{defface} says.
8241495d
RS
2058
2059The extra arguments @var{arguments} specify the attributes to set, and
2060the values for them. They should consist of alternating attribute names
a40d4712 2061(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2062Thus,
2063
2064@example
2065(set-face-attribute 'foo nil
dbcff00c
RS
2066 :width 'extended
2067 :weight 'bold
8241495d
RS
2068 :underline "red")
2069@end example
2070
2071@noindent
2072sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2073to the corresponding values.
e3b4d849 2074
47f6532e
RS
2075If @var{frame} is @code{t}, this function sets the default attributes
2076for new frames. Default attribute values specified this way override
2077the @code{defface} for newly created frames.
2078
2079If @var{frame} is @code{nil}, this function sets the attributes for
2080all existing frames, and the default for new frames.
8241495d
RS
2081@end defun
2082
35f23bbf 2083@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2084This returns the value of the @var{attribute} attribute of face
2085@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2086that means the selected frame (@pxref{Input Focus}).
8241495d 2087
e3b4d849
RS
2088If @var{frame} is @code{t}, this returns whatever new-frames default
2089value you previously specified with @code{set-face-attribute} for the
2090@var{attribute} attribute of @var{face}. If you have not specified
2091one, it returns @code{nil}.
8241495d 2092
9a8dc0d3 2093If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2094@var{face} are considered, so the return value may be
9a8dc0d3
RS
2095@code{unspecified}, or a relative value. If @var{inherit} is
2096non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2097with the faces specified by its @code{:inherit} attribute; however the
2098return value may still be @code{unspecified} or relative. If
2099@var{inherit} is a face or a list of faces, then the result is further
2100merged with that face (or faces), until it becomes specified and
2101absolute.
35f23bbf
MB
2102
2103To ensure that the return value is always specified and absolute, use
2104a value of @code{default} for @var{inherit}; this will resolve any
2105unspecified or relative values by merging with the @code{default} face
2106(which is always completely specified).
2107
8241495d
RS
2108For example,
2109
2110@example
2111(face-attribute 'bold :weight)
2112 @result{} bold
2113@end example
2114@end defun
2115
35f23bbf 2116@defun face-attribute-relative-p attribute value
c5a83cf9
RS
2117This function returns non-@code{nil} if @var{value}, when used as the
2118value of the face attribute @var{attribute}, is relative. This means
2119it would modify, rather than completely override, any value that comes
2120from a subsequent face in the face list or that is inherited from
2121another face.
2122
2123@code{unspecified} is a relative value for all attributes.
2124For @code{:height}, floating point values are also relative.
2125
2126For example:
2127
2128@example
2129(read-face-name "Describe face" "= `default' face" t)
2130@end example
2131
2132prompts with @samp{Describe face (default = `default' face): }.
35f23bbf
MB
2133@end defun
2134
35f23bbf
MB
2135@defun merge-face-attribute attribute value1 value2
2136If @var{value1} is a relative value for the face attribute
2137@var{attribute}, returns it merged with the underlying value
2138@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2139face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2140@end defun
2141
0d93030d
RS
2142 The functions above did not exist before Emacs 21. For compatibility
2143with older Emacs versions, you can use the following functions to set
2144and examine the face attributes which existed in those versions.
47f6532e
RS
2145They use values of @code{t} and @code{nil} for @var{frame}
2146just like @code{set-face-attribute} and @code{face-attribute}.
0d93030d 2147
42b85554
RS
2148@defun set-face-foreground face color &optional frame
2149@defunx set-face-background face color &optional frame
78608595
RS
2150These functions set the foreground (or background, respectively) color
2151of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2152string, the name of a color.
bfe721d1
KH
2153
2154Certain shades of gray are implemented by stipple patterns on
2155black-and-white screens.
2156@end defun
2157
2158@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2159This function sets the background stipple pattern of face @var{face}
2160to @var{pattern}. The argument @var{pattern} should be the name of a
2161stipple pattern defined by the X server, or actual bitmap data
2162(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2163
2164Normally there is no need to pay attention to stipple patterns, because
2165they are used automatically to handle certain shades of gray.
42b85554
RS
2166@end defun
2167
2168@defun set-face-font face font &optional frame
911a7105
RS
2169This function sets the font of face @var{face}. This actually sets
2170the attributes @code{:family}, @code{:width}, @code{:height},
2171@code{:weight}, and @code{:slant} according to the font name
2172@var{font}.
21cffb83
RS
2173@end defun
2174
f9f59935 2175@defun set-face-bold-p face bold-p &optional frame
8241495d
RS
2176This function specifies whether @var{face} should be bold. If
2177@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2178This actually sets the @code{:weight} attribute.
21cffb83
RS
2179@end defun
2180
f9f59935 2181@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2182This function specifies whether @var{face} should be italic. If
2183@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2184This actually sets the @code{:slant} attribute.
42b85554
RS
2185@end defun
2186
969fe9b5
RS
2187@defun set-face-underline-p face underline-p &optional frame
2188This function sets the underline attribute of face @var{face}.
2189Non-@code{nil} means do underline; @code{nil} means don't.
2190@end defun
2191
79a8defb
JL
2192@defun set-face-inverse-video-p face inverse-video-p &optional frame
2193This function sets the @code{:inverse-video} attribute of face
2194@var{face}.
2195@end defun
2196
42b85554 2197@defun invert-face face &optional frame
79a8defb
JL
2198This function swaps the foreground and background colors of face
2199@var{face}.
42b85554
RS
2200@end defun
2201
2202 These functions examine the attributes of a face. If you don't
47f6532e
RS
2203specify @var{frame}, they refer to the selected frame; @code{t} refers
2204to the default data for new frames. They return the symbol
2205@code{unspecified} if the face doesn't define any value for that
2206attribute.
42b85554 2207
69137def 2208@defun face-foreground face &optional frame inherit
79a8defb 2209@defunx face-background face &optional frame inherit
78608595
RS
2210These functions return the foreground color (or background color,
2211respectively) of face @var{face}, as a string.
69137def 2212
00991494
JH
2213If @var{inherit} is @code{nil}, only a color directly defined by the face is
2214returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2215@code{:inherit} attribute are considered as well, and if @var{inherit}
2216is a face or a list of faces, then they are also considered, until a
2217specified color is found. To ensure that the return value is always
2218specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2219@end defun
2220
69137def 2221@defun face-stipple face &optional frame inherit
bfe721d1
KH
2222This function returns the name of the background stipple pattern of face
2223@var{face}, or @code{nil} if it doesn't have one.
69137def 2224
9a8dc0d3
RS
2225If @var{inherit} is @code{nil}, only a stipple directly defined by the
2226face is returned. If @var{inherit} is non-@code{nil}, any faces
2227specified by its @code{:inherit} attribute are considered as well, and
2228if @var{inherit} is a face or a list of faces, then they are also
2229considered, until a specified stipple is found. To ensure that the
2230return value is always specified, use a value of @code{default} for
2231@var{inherit}.
bfe721d1
KH
2232@end defun
2233
42b85554
RS
2234@defun face-font face &optional frame
2235This function returns the name of the font of face @var{face}.
2236@end defun
2237
f9f59935 2238@defun face-bold-p face &optional frame
8241495d
RS
2239This function returns @code{t} if @var{face} is bold---that is, if it is
2240bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2241@end defun
2242
f9f59935 2243@defun face-italic-p face &optional frame
8241495d
RS
2244This function returns @code{t} if @var{face} is italic or oblique,
2245@code{nil} otherwise.
f9f59935
RS
2246@end defun
2247
969fe9b5 2248@defun face-underline-p face &optional frame
8241495d
RS
2249This function returns the @code{:underline} attribute of face @var{face}.
2250@end defun
2251
2252@defun face-inverse-video-p face &optional frame
2253This function returns the @code{:inverse-video} attribute of face @var{face}.
2254@end defun
2255
6057489e
RS
2256@node Displaying Faces
2257@subsection Displaying Faces
8241495d
RS
2258
2259 Here are the ways to specify which faces to use for display of text:
2260
2261@itemize @bullet
2262@item
2263With defaults. The @code{default} face is used as the ultimate
2264default for all text. (In Emacs 19 and 20, the @code{default}
2265face is used only when no other face is specified.)
2266
c2579664
RS
2267@item
2268For a mode line or header line, the face @code{mode-line} or
2269@code{mode-line-inactive}, or @code{header-line}, is merged in just
2270before @code{default}.
8241495d
RS
2271
2272@item
2273With text properties. A character can have a @code{face} property; if
2274so, the faces and face attributes specified there apply. @xref{Special
2275Properties}.
2276
2277If the character has a @code{mouse-face} property, that is used instead
2278of the @code{face} property when the mouse is ``near enough'' to the
2279character.
2280
2281@item
2282With overlays. An overlay can have @code{face} and @code{mouse-face}
2283properties too; they apply to all the text covered by the overlay.
2284
2285@item
2286With a region that is active. In Transient Mark mode, the region is
9ea1d6dc
JL
2287highlighted with the face @code{region} (@pxref{Standard Faces,,,
2288emacs, The GNU Emacs Manual}).
8241495d
RS
2289
2290@item
177c0ea7 2291With special glyphs. Each glyph can specify a particular face
8241495d
RS
2292number. @xref{Glyphs}.
2293@end itemize
2294
2295 If these various sources together specify more than one face for a
2296particular character, Emacs merges the attributes of the various faces
c2579664
RS
2297specified. For each attribute, Emacs tries first the face of any
2298special glyph; then the face for region highlighting, if appropriate;
2299then the faces specified by overlays, followed by those specified by
2300text properties, then the @code{mode-line} or
2301@code{mode-line-inactive} or @code{header-line} face (if in a mode
2302line or a header line), and last the @code{default} face.
8241495d
RS
2303
2304 When multiple overlays cover one character, an overlay with higher
2305priority overrides those with lower priority. @xref{Overlays}.
2306
8241495d
RS
2307@node Font Selection
2308@subsection Font Selection
2309
2310 @dfn{Selecting a font} means mapping the specified face attributes for
2311a character to a font that is available on a particular display. The
2312face attributes, as determined by face merging, specify most of the
2313font choice, but not all. Part of the choice depends on what character
2314it is.
2315
8241495d
RS
2316 If the face specifies a fontset name, that fontset determines a
2317pattern for fonts of the given charset. If the face specifies a font
2318family, a font pattern is constructed.
2319
2320 Emacs tries to find an available font for the given face attributes
2321and character's registry and encoding. If there is a font that matches
2322exactly, it is used, of course. The hard case is when no available font
2323exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2324``close''---one attribute at a time. You can specify the order to
2325consider the attributes. In the case where a specified font family is
2326not available, you can specify a set of mappings for alternatives to
2327try.
8241495d
RS
2328
2329@defvar face-font-selection-order
8241495d
RS
2330This variable specifies the order of importance of the face attributes
2331@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2332value should be a list containing those four symbols, in order of
2333decreasing importance.
2334
2335Font selection first finds the best available matches for the first
2336attribute listed; then, among the fonts which are best in that way, it
2337searches for the best matches in the second attribute, and so on.
2338
2339The attributes @code{:weight} and @code{:width} have symbolic values in
2340a range centered around @code{normal}. Matches that are more extreme
2341(farther from @code{normal}) are somewhat preferred to matches that are
2342less extreme (closer to @code{normal}); this is designed to ensure that
2343non-normal faces contrast with normal ones, whenever possible.
2344
2345The default is @code{(:width :height :weight :slant)}, which means first
2346find the fonts closest to the specified @code{:width}, then---among the
2347fonts with that width---find a best match for the specified font height,
2348and so on.
2349
2350One example of a case where this variable makes a difference is when the
2351default font has no italic equivalent. With the default ordering, the
2352@code{italic} face will use a non-italic font that is similar to the
2353default one. But if you put @code{:slant} before @code{:height}, the
2354@code{italic} face will use an italic font, even if its height is not
2355quite right.
2356@end defvar
2357
52d89894 2358@defvar face-font-family-alternatives
8241495d
RS
2359This variable lets you specify alternative font families to try, if a
2360given family is specified and doesn't exist. Each element should have
2361this form:
2362
2363@example
2364(@var{family} @var{alternate-families}@dots{})
2365@end example
2366
2367If @var{family} is specified but not available, Emacs will try the other
2368families given in @var{alternate-families}, one by one, until it finds a
2369family that does exist.
52d89894
GM
2370@end defvar
2371
2372@defvar face-font-registry-alternatives
52d89894
GM
2373This variable lets you specify alternative font registries to try, if a
2374given registry is specified and doesn't exist. Each element should have
2375this form:
2376
2377@example
2378(@var{registry} @var{alternate-registries}@dots{})
2379@end example
2380
2381If @var{registry} is specified but not available, Emacs will try the
2382other registries given in @var{alternate-registries}, one by one,
2383until it finds a registry that does exist.
8241495d
RS
2384@end defvar
2385
2386 Emacs can make use of scalable fonts, but by default it does not use
2387them, since the use of too many or too big scalable fonts can crash
2388XFree86 servers.
2389
2390@defvar scalable-fonts-allowed
8241495d
RS
2391This variable controls which scalable fonts to use. A value of
2392@code{nil}, the default, means do not use scalable fonts. @code{t}
2393means to use any scalable font that seems appropriate for the text.
2394
2395Otherwise, the value must be a list of regular expressions. Then a
2396scalable font is enabled for use if its name matches any regular
2397expression in the list. For example,
2398
2399@example
2400(setq scalable-fonts-allowed '("muleindian-2$"))
2401@end example
2402
2403@noindent
2404allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2405@end defvar
8241495d 2406
6bc3abcb
RS
2407@defvar face-font-rescale-alist
2408This variable specifies scaling for certain faces. Its value should
2409be a list of elements of the form
2410
2411@example
2412(@var{fontname-regexp} . @var{scale-factor})
2413@end example
2414
2415If @var{fontname-regexp} matches the font name that is about to be
2416used, this says to choose a larger similar font according to the
2417factor @var{scale-factor}. You would use this feature to normalize
2418the font size if certain fonts are bigger or smaller than their
2419nominal heights and widths would suggest.
2420@end defvar
2421
8241495d
RS
2422@node Face Functions
2423@subsection Functions for Working with Faces
2424
2425 Here are additional functions for creating and working with faces.
2426
2427@defun make-face name
2428This function defines a new face named @var{name}, initially with all
2429attributes @code{nil}. It does nothing if there is already a face named
2430@var{name}.
2431@end defun
2432
2433@defun face-list
2434This function returns a list of all defined face names.
2435@end defun
2436
2437@defun copy-face old-face new-name &optional frame new-frame
c2579664 2438This function defines a face named @var{new-name} as a copy of the existing
8241495d
RS
2439face named @var{old-face}. It creates the face @var{new-name} if that
2440doesn't already exist.
2441
2442If the optional argument @var{frame} is given, this function applies
2443only to that frame. Otherwise it applies to each frame individually,
2444copying attributes from @var{old-face} in each frame to @var{new-face}
2445in the same frame.
2446
2447If the optional argument @var{new-frame} is given, then @code{copy-face}
2448copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2449in @var{new-frame}.
969fe9b5
RS
2450@end defun
2451
bfe721d1 2452@defun face-id face
969fe9b5 2453This function returns the face number of face @var{face}.
42b85554
RS
2454@end defun
2455
f9f59935
RS
2456@defun face-documentation face
2457This function returns the documentation string of face @var{face}, or
2458@code{nil} if none was specified for it.
2459@end defun
2460
42b85554
RS
2461@defun face-equal face1 face2 &optional frame
2462This returns @code{t} if the faces @var{face1} and @var{face2} have the
2463same attributes for display.
2464@end defun
2465
2466@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2467This returns non-@code{nil} if the face @var{face} displays
2468differently from the default face.
1911e6e5
RS
2469@end defun
2470
31c8b366
GM
2471@cindex face alias
2472A @dfn{face alias} provides an equivalent name for a face. You can
2473define a face alias by giving the alias symbol the @code{face-alias}
2474property, with a value of the target face name. The following example
b93e3c3b 2475makes @code{modeline} an alias for the @code{mode-line} face.
31c8b366
GM
2476
2477@example
2478(put 'modeline 'face-alias 'mode-line)
2479@end example
2480
2481
8241495d
RS
2482@node Auto Faces
2483@subsection Automatic Face Assignment
2484@cindex automatic face assignment
2485@cindex faces, automatic choice
2486
2487@cindex Font-Lock mode
911a7105
RS
2488 This hook is used for automatically assigning faces to text in the
2489buffer. It is part of the implementation of Font-Lock mode.
8241495d 2490
8241495d
RS
2491@defvar fontification-functions
2492This variable holds a list of functions that are called by Emacs
2493redisplay as needed to assign faces automatically to text in the buffer.
2494
2495The functions are called in the order listed, with one argument, a
2496buffer position @var{pos}. Each function should attempt to assign faces
2497to the text in the current buffer starting at @var{pos}.
2498
2499Each function should record the faces they assign by setting the
2500@code{face} property. It should also add a non-@code{nil}
2501@code{fontified} property for all the text it has assigned faces to.
2502That property tells redisplay that faces have been assigned to that text
2503already.
2504
2505It is probably a good idea for each function to do nothing if the
2506character after @var{pos} already has a non-@code{nil} @code{fontified}
2507property, but this is not required. If one function overrides the
2508assignments made by a previous one, the properties as they are
2509after the last function finishes are the ones that really matter.
2510
2511For efficiency, we recommend writing these functions so that they
2512usually assign faces to around 400 to 600 characters at each call.
2513@end defvar
2514
2515@node Font Lookup
2516@subsection Looking Up Fonts
2517
2518@defun x-list-fonts pattern &optional face frame maximum
2519This function returns a list of available font names that match
2520@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2521specified, then the list is limited to fonts that are the same size as
2522@var{face} currently is on @var{frame}.
2523
2524The argument @var{pattern} should be a string, perhaps with wildcard
2525characters: the @samp{*} character matches any substring, and the
2526@samp{?} character matches any single character. Pattern matching
2527of font names ignores case.
2528
2529If you specify @var{face} and @var{frame}, @var{face} should be a face name
2530(a symbol) and @var{frame} should be a frame.
2531
2532The optional argument @var{maximum} sets a limit on how many fonts to
2533return. If this is non-@code{nil}, then the return value is truncated
2534after the first @var{maximum} matching fonts. Specifying a small value
2535for @var{maximum} can make this function much faster, in cases where
2536many fonts match the pattern.
2537@end defun
2538
8241495d 2539@defun x-family-fonts &optional family frame
8241495d
RS
2540This function returns a list describing the available fonts for family
2541@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2542this list applies to all families, and therefore, it contains all
2543available fonts. Otherwise, @var{family} must be a string; it may
2544contain the wildcards @samp{?} and @samp{*}.
2545
2546The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2547omitted or @code{nil}, it applies to the selected frame's display
2548(@pxref{Input Focus}).
8241495d
RS
2549
2550The list contains a vector of the following form for each font:
2551
2552@example
2553[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2554 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2555@end example
2556
2557The first five elements correspond to face attributes; if you
2558specify these attributes for a face, it will use this font.
2559
2560The last three elements give additional information about the font.
9a8dc0d3
RS
2561@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2562@var{full} is the full name of the font, and
2563@var{registry-and-encoding} is a string giving the registry and
2564encoding of the font.
8241495d
RS
2565
2566The result list is sorted according to the current face font sort order.
2567@end defun
2568
2569@defun x-font-family-list &optional frame
8241495d
RS
2570This function returns a list of the font families available for
2571@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2572describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2573
2574The value is a list of elements of this form:
2575
2576@example
2577(@var{family} . @var{fixed-p})
2578@end example
2579
2580@noindent
2581Here @var{family} is a font family, and @var{fixed-p} is
2582non-@code{nil} if fonts of that family are fixed-pitch.
2583@end defun
2584
2585@defvar font-list-limit
8241495d
RS
2586This variable specifies maximum number of fonts to consider in font
2587matching. The function @code{x-family-fonts} will not return more than
2588that many fonts, and font selection will consider only that many fonts
2589when searching a matching font for face attributes. The default is
2590currently 100.
2591@end defvar
2592
2593@node Fontsets
2594@subsection Fontsets
2595
2596 A @dfn{fontset} is a list of fonts, each assigned to a range of
2597character codes. An individual font cannot display the whole range of
2598characters that Emacs supports, but a fontset can. Fontsets have names,
2599just as fonts do, and you can use a fontset name in place of a font name
2600when you specify the ``font'' for a frame or a face. Here is
2601information about defining a fontset under Lisp program control.
2602
2603@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2604This function defines a new fontset according to the specification
2605string @var{fontset-spec}. The string should have this format:
2606
2607@smallexample
2608@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2609@end smallexample
2610
2611@noindent
2612Whitespace characters before and after the commas are ignored.
2613
2614The first part of the string, @var{fontpattern}, should have the form of
2615a standard X font name, except that the last two fields should be
2616@samp{fontset-@var{alias}}.
2617
2618The new fontset has two names, one long and one short. The long name is
2619@var{fontpattern} in its entirety. The short name is
2620@samp{fontset-@var{alias}}. You can refer to the fontset by either
2621name. If a fontset with the same name already exists, an error is
2622signaled, unless @var{noerror} is non-@code{nil}, in which case this
2623function does nothing.
2624
2625If optional argument @var{style-variant-p} is non-@code{nil}, that says
2626to create bold, italic and bold-italic variants of the fontset as well.
2627These variant fontsets do not have a short name, only a long one, which
2628is made by altering @var{fontpattern} to indicate the bold or italic
2629status.
2630
2631The specification string also says which fonts to use in the fontset.
2632See below for the details.
2633@end defun
2634
2635 The construct @samp{@var{charset}:@var{font}} specifies which font to
2636use (in this fontset) for one particular character set. Here,
2637@var{charset} is the name of a character set, and @var{font} is the font
2638to use for that character set. You can use this construct any number of
2639times in the specification string.
2640
2641 For the remaining character sets, those that you don't specify
2642explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2643@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2644For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2645with @samp{ISO8859-1}.
2646
2647 In addition, when several consecutive fields are wildcards, Emacs
2648collapses them into a single wildcard. This is to prevent use of
2649auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2650for editing, and scaling a smaller font is not useful because it is
2651better to use the smaller font in its own size, which Emacs does.
2652
2653 Thus if @var{fontpattern} is this,
2654
2655@example
2656-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2657@end example
2658
2659@noindent
ad800164 2660the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2661
2662@example
2663-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2664@end example
2665
2666@noindent
2667and the font specification for Chinese GB2312 characters would be this:
2668
2669@example
2670-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2671@end example
2672
2673 You may not have any Chinese font matching the above font
2674specification. Most X distributions include only Chinese fonts that
2675have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2676such a case, @samp{Fontset-@var{n}} can be specified as below:
2677
2678@smallexample
2679Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2680 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2681@end smallexample
2682
2683@noindent
2684Then, the font specifications for all but Chinese GB2312 characters have
2685@samp{fixed} in the @var{family} field, and the font specification for
2686Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2687field.
2688
885fef7c
KH
2689@defun set-fontset-font name character fontname &optional frame
2690This function modifies the existing fontset @var{name} to
2691use the font name @var{fontname} for the character @var{character}.
2692
a2296bf9 2693If @var{name} is @code{nil}, this function modifies the default
812a2341 2694fontset, whose short name is @samp{fontset-default}.
885fef7c 2695
a2296bf9
KH
2696@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2697@var{from} and @var{to} are non-generic characters. In that case, use
2698@var{fontname} for all characters in the range @var{from} and @var{to}
2699(inclusive).
885fef7c
KH
2700
2701@var{character} may be a charset. In that case, use
2702@var{fontname} for all character in the charsets.
2703
a2296bf9
KH
2704@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2705where @var{family} is a family name of a font (possibly including a
2706foundry name at the head), @var{registry} is a registry name of a font
2707(possibly including an encoding name at the tail).
885fef7c 2708
a2296bf9
KH
2709For instance, this changes the default fontset to use a font of which
2710registry name is @samp{JISX0208.1983} for all characters belonging to
2711the charset @code{japanese-jisx0208}.
885fef7c 2712
342fd6cd 2713@smallexample
885fef7c 2714(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
342fd6cd 2715@end smallexample
885fef7c
KH
2716@end defun
2717
f6cad089
RS
2718@defun char-displayable-p char
2719This function returns @code{t} if Emacs ought to be able to display
2720@var{char}. More precisely, if the selected frame's fontset has a
2721font to display the character set that @var{char} belongs to.
2722
2723Fontsets can specify a font on a per-character basis; when the fontset
2724does that, this function's value may not be accurate.
2725@end defun
2726
8a6ca431
RS
2727@node Fringes
2728@section Fringes
2729@cindex Fringes
2730
2731 The @dfn{fringes} of a window are thin vertical strips down the
2732sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2733continuation, horizontal scrolling, and the overlay arrow.
2734
2735@menu
2736* Fringe Size/Pos:: Specifying where to put the window fringes.
01bc0451
KS
2737* Fringe Indicators:: Displaying indicator icons in the window fringes.
2738* Fringe Cursors:: Displaying cursors in the right fringe.
2739* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
c2579664
RS
2740* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2741* Overlay Arrow:: Display of an arrow to indicate position.
2742@end menu
2743
2744@node Fringe Size/Pos
2745@subsection Fringe Size and Position
2746
70a08278
NR
2747 The following buffer-local variables control the position and width
2748of the window fringes.
8a6ca431
RS
2749
2750@defvar fringes-outside-margins
70a08278
NR
2751The fringes normally appear between the display margins and the window
2752text. If the value is non-@code{nil}, they appear outside the display
2753margins. @xref{Display Margins}.
8a6ca431
RS
2754@end defvar
2755
2756@defvar left-fringe-width
2757This variable, if non-@code{nil}, specifies the width of the left
70a08278
NR
2758fringe in pixels. A value of @code{nil} means to use the left fringe
2759width from the window's frame.
8a6ca431
RS
2760@end defvar
2761
2762@defvar right-fringe-width
2763This variable, if non-@code{nil}, specifies the width of the right
70a08278
NR
2764fringe in pixels. A value of @code{nil} means to use the right fringe
2765width from the window's frame.
8a6ca431
RS
2766@end defvar
2767
2768 The values of these variables take effect when you display the
2769buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2770you can call @code{set-window-buffer} to display it once again in the
2771same window, to make the changes take effect.
8a6ca431
RS
2772
2773@defun set-window-fringes window left &optional right outside-margins
812a2341 2774This function sets the fringe widths of window @var{window}.
479dbc9d 2775If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2776
2777The argument @var{left} specifies the width in pixels of the left
2778fringe, and likewise @var{right} for the right fringe. A value of
2779@code{nil} for either one stands for the default width. If
2780@var{outside-margins} is non-@code{nil}, that specifies that fringes
2781should appear outside of the display margins.
2782@end defun
2783
479dbc9d 2784@defun window-fringes &optional window
8a6ca431 2785This function returns information about the fringes of a window
479dbc9d
KS
2786@var{window}. If @var{window} is omitted or @code{nil}, the selected
2787window is used. The value has the form @code{(@var{left-width}
c2579664 2788@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2789@end defun
2790
01bc0451
KS
2791
2792@node Fringe Indicators
2793@subsection Fringe Indicators
2794@cindex fringe indicators
2795@cindex indicators, fringe
2796
2797 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2798window fringe (on a graphic display) to indicate truncated or
2799continued lines, buffer boundaries, overlay arrow, etc.
2800
2801@defopt indicate-empty-lines
01bc0451
KS
2802@cindex fringes, and empty line indication
2803When this is non-@code{nil}, Emacs displays a special glyph in the
2804fringe of each empty line at the end of the buffer, on graphical
2805displays. @xref{Fringes}. This variable is automatically
2806buffer-local in every buffer.
2807@end defopt
2808
2809@defvar indicate-buffer-boundaries
2810This buffer-local variable controls how the buffer boundaries and
2811window scrolling are indicated in the window fringes.
2812
2813Emacs can indicate the buffer boundaries---that is, the first and last
2814line in the buffer---with angle icons when they appear on the screen.
2815In addition, Emacs can display an up-arrow in the fringe to show
2816that there is text above the screen, and a down-arrow to show
2817there is text below the screen.
2818
ab1ea94e 2819There are three kinds of basic values:
01bc0451
KS
2820
2821@table @asis
2822@item @code{nil}
ab1ea94e 2823Don't display any of these fringe icons.
01bc0451 2824@item @code{left}
ab1ea94e 2825Display the angle icons and arrows in the left fringe.
01bc0451 2826@item @code{right}
ab1ea94e
RS
2827Display the angle icons and arrows in the right fringe.
2828@item any non-alist
2829Display the angle icons in the left fringe
2830and don't display the arrows.
01bc0451
KS
2831@end table
2832
ab1ea94e
RS
2833Otherwise the value should be an alist that specifies which fringe
2834indicators to display and where. Each element of the alist should
2835have the form @code{(@var{indicator} . @var{position})}. Here,
2836@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2837@code{down}, and @code{t} (which covers all the icons not yet
2838specified), while @var{position} is one of @code{left}, @code{right}
2839and @code{nil}.
2840
2841For example, @code{((top . left) (t . right))} places the top angle
2842bitmap in left fringe, and the bottom angle bitmap as well as both
2843arrow bitmaps in right fringe. To show the angle bitmaps in the left
2844fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01bc0451
KS
2845@end defvar
2846
2847@defvar default-indicate-buffer-boundaries
2848The value of this variable is the default value for
2849@code{indicate-buffer-boundaries} in buffers that do not override it.
2850@end defvar
2851
2852@defvar fringe-indicator-alist
2853This buffer-local variable specifies the mapping from logical fringe
2854indicators to the actual bitmaps displayed in the window fringes.
2855
2856These symbols identify the logical fringe indicators:
2857
2858@table @asis
2859@item Truncation and continuation line indicators:
2860@code{truncation}, @code{continuation}.
2861
2862@item Buffer position indicators:
2863@code{up}, @code{down},
2864@code{top}, @code{bottom},
2865@code{top-bottom}.
2866
2867@item Empty line indicator:
2868@code{empty-line}.
2869
2870@item Overlay arrow indicator:
2871@code{overlay-arrow}.
2872
2873@item Unknown bitmap indicator:
2874@code{unknown}.
2875@end table
2876
2877 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2878specifies the fringe bitmaps used to display a specific logical
2879fringe indicator.
2880
2881Here, @var{indicator} specifies the logical indicator type, and
2882@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2883[@var{left1} @var{right1}])} which specifies the actual bitmap shown
2884in the left or right fringe for the logical indicator.
2885
2886The @var{left} and @var{right} symbols specify the bitmaps shown in
2887the left and/or right fringe for the specific indicator. The
2888@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2889`top-bottom indicators when the last (only) line in has no final
2890newline. Alternatively, @var{bitmaps} may be a single symbol which is
2891used in both left and right fringes.
2892
2893When @code{fringe-indicator-alist} has a buffer-local value, and there
2894is no bitmap defined for a logical indicator, or the bitmap is
2895@code{t}, the corresponding value from the (non-local)
7704f61d 2896@code{default-fringe-indicator-alist} is used.
01bc0451
KS
2897
2898To completely hide a specific indicator, set the bitmap to @code{nil}.
2899@end defvar
2900
7704f61d 2901@defvar default-fringe-indicator-alist
01bc0451
KS
2902The value of this variable is the default value for
2903@code{fringe-indicator-alist} in buffers that do not override it.
2904@end defvar
2905
42b50684
KB
2906Standard fringe bitmaps for indicators:
2907@example
2908left-arrow right-arrow up-arrow down-arrow
2909left-curly-arrow right-curly-arrow
2910left-triangle right-triangle
2911top-left-angle top-right-angle
2912bottom-left-angle bottom-right-angle
2913left-bracket right-bracket
2914filled-rectangle hollow-rectangle
2915filled-square hollow-square
2916vertical-bar horizontal-bar
2917empty-line question-mark
2918@end example
01bc0451
KS
2919
2920@node Fringe Cursors
2921@subsection Fringe Cursors
2922@cindex fringe cursors
2923@cindex cursor, fringe
2924
2925 When a line is exactly as wide as the window, Emacs displays the
2926cursor in the right fringe instead of using two lines. Different
2927bitmaps are used to represent the cursor in the fringe depending on
2928the current buffer's cursor type.
2929
2930@table @asis
2931@item Logical cursor types:
2932@code{box} , @code{hollow}, @code{bar},
2933@code{hbar}, @code{hollow-small}.
2934@end table
2935
2936The @code{hollow-small} type is used instead of @code{hollow} when the
2937normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2938display line.
2939
9b6e4bc3 2940@defvar overflow-newline-into-fringe
26b76360
RS
2941If this is non-@code{nil}, lines exactly as wide as the window (not
2942counting the final newline character) are not continued. Instead,
2943when point is at the end of the line, the cursor appears in the right
2944fringe.
9b6e4bc3
KS
2945@end defvar
2946
01bc0451
KS
2947@defvar fringe-cursor-alist
2948This variable specifies the mapping from logical cursor type to the
2949actual fringe bitmaps displayed in the right fringe. The value is an
1daf0dde 2950alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
01bc0451
KS
2951the fringe bitmaps used to display a specific logical cursor type in
2952the fringe. Here, @var{cursor} specifies the logical cursor type and
2953@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2954for that logical cursor type.
2955
2956When @code{fringe-cursor-alist} has a buffer-local value, and there is
2957no bitmap defined for a cursor type, the corresponding value from the
2958(non-local) @code{default-fringes-indicator-alist} is used.
2959@end defvar
2960
2961@defvar default-fringes-cursor-alist
2962The value of this variable is the default value for
2963@code{fringe-cursor-alist} in buffers that do not override it.
2964@end defvar
2965
42b50684
KB
2966Standard bitmaps for displaying the cursor in right fringe:
2967@example
2968filled-rectangle hollow-rectangle filled-square hollow-square
2969vertical-bar horizontal-bar
2970@end example
01bc0451
KS
2971
2972
9b6e4bc3 2973@node Fringe Bitmaps
c2579664 2974@subsection Fringe Bitmaps
26b76360
RS
2975@cindex fringe bitmaps
2976@cindex bitmaps, fringe
2977
01bc0451
KS
2978 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2979logical fringe indicators for truncated or continued lines, buffer
2980boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2981name space. The fringe bitmaps are shared by all frames and windows.
2982You can redefine the built-in fringe bitmaps, and you can define new
2983fringe bitmaps.
26b76360
RS
2984
2985 The way to display a bitmap in the left or right fringes for a given
2986line in a window is by specifying the @code{display} property for one
2987of the characters that appears in it. Use a display specification of
2988the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2989@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
2990Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2991want, and @var{face} (which is optional) is the name of the face whose
2992colors should be used for displaying the bitmap, instead of the
2993default @code{fringe} face. @var{face} is automatically merged with
2994the @code{fringe} face, so normally @var{face} need only specify the
2995foreground color for the bitmap.
26b76360 2996
26b76360
RS
2997@defun fringe-bitmaps-at-pos &optional pos window
2998This function returns the fringe bitmaps of the display line
2999containing position @var{pos} in window @var{window}. The return
cf6d43ae 3000value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 3001is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
3002if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3003is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
3004
3005The value is @code{nil} if @var{pos} is not visible in @var{window}.
3006If @var{window} is @code{nil}, that stands for the selected window.
3007If @var{pos} is @code{nil}, that stands for the value of point in
3008@var{window}.
3009@end defun
9b6e4bc3 3010
26b76360 3011@node Customizing Bitmaps
c2579664 3012@subsection Customizing Fringe Bitmaps
26b76360 3013
90801c68
KS
3014@defun define-fringe-bitmap bitmap bits &optional height width align
3015This function defines the symbol @var{bitmap} as a new fringe bitmap,
3016or replaces an existing bitmap with that name.
9b6e4bc3 3017
26b76360
RS
3018The argument @var{bits} specifies the image to use. It should be
3019either a string or a vector of integers, where each element (an
3020integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
3021corresponds to one pixel of the bitmap, where the low bit corresponds
3022to the rightmost pixel of the bitmap.
9b6e4bc3 3023
26b76360
RS
3024The height is normally the length of @var{bits}. However, you
3025can specify a different height with non-@code{nil} @var{height}. The width
3026is normally 8, but you can specify a different width with non-@code{nil}
3027@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 3028
26b76360
RS
3029The argument @var{align} specifies the positioning of the bitmap
3030relative to the range of rows where it is used; the default is to
3031center the bitmap. The allowed values are @code{top}, @code{center},
3032or @code{bottom}.
9b6e4bc3 3033
26b76360 3034The @var{align} argument may also be a list @code{(@var{align}
17234906 3035@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
3036If @var{periodic} is non-@code{nil}, it specifies that the rows in
3037@code{bits} should be repeated enough times to reach the specified
3038height.
9b6e4bc3
KS
3039@end defun
3040
3041@defun destroy-fringe-bitmap bitmap
26b76360
RS
3042This function destroy the fringe bitmap identified by @var{bitmap}.
3043If @var{bitmap} identifies a standard fringe bitmap, it actually
3044restores the standard definition of that bitmap, instead of
3045eliminating it entirely.
9b6e4bc3
KS
3046@end defun
3047
3048@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
3049This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3050If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3051bitmap's face controls the color to draw it in.
9b6e4bc3 3052
e58b3620
RS
3053@var{face} is merged with the @code{fringe} face, so normally
3054@var{face} should specify only the foreground color.
9b6e4bc3
KS
3055@end defun
3056
c2579664
RS
3057@node Overlay Arrow
3058@subsection The Overlay Arrow
3059@cindex overlay arrow
3060
3061 The @dfn{overlay arrow} is useful for directing the user's attention
3062to a particular line in a buffer. For example, in the modes used for
3063interface to debuggers, the overlay arrow indicates the line of code
3064about to be executed. This feature has nothing to do with
3065@dfn{overlays} (@pxref{Overlays}).
3066
3067@defvar overlay-arrow-string
3068This variable holds the string to display to call attention to a
3069particular line, or @code{nil} if the arrow feature is not in use.
3070On a graphical display the contents of the string are ignored; instead a
3071glyph is displayed in the fringe area to the left of the display area.
3072@end defvar
3073
3074@defvar overlay-arrow-position
3075This variable holds a marker that indicates where to display the overlay
3076arrow. It should point at the beginning of a line. On a non-graphical
3077display the arrow text
3078appears at the beginning of that line, overlaying any text that would
3079otherwise appear. Since the arrow is usually short, and the line
3080usually begins with indentation, normally nothing significant is
3081overwritten.
3082
751fc7d9
RS
3083The overlay-arrow string is displayed in any given buffer if the value
3084of @code{overlay-arrow-position} in that buffer points into that
3085buffer. Thus, it works to can display multiple overlay arrow strings
3086by creating buffer-local bindings of @code{overlay-arrow-position}.
3087However, it is usually cleaner to use
3088@code{overlay-arrow-variable-list} to achieve this result.
c2579664
RS
3089@c !!! overlay-arrow-position: but the overlay string may remain in the display
3090@c of some other buffer until an update is required. This should be fixed
3091@c now. Is it?
3092@end defvar
3093
3094 You can do a similar job by creating an overlay with a
3095@code{before-string} property. @xref{Overlay Properties}.
3096
3097 You can define multiple overlay arrows via the variable
3098@code{overlay-arrow-variable-list}.
3099
3100@defvar overlay-arrow-variable-list
b2c8f143 3101This variable's value is a list of variables, each of which specifies
c2579664
RS
3102the position of an overlay arrow. The variable
3103@code{overlay-arrow-position} has its normal meaning because it is on
3104this list.
3105@end defvar
3106
3107Each variable on this list can have properties
3108@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3109specify an overlay arrow string (for text-only terminals) or fringe
3110bitmap (for graphical terminals) to display at the corresponding
3111overlay arrow position. If either property is not set, the default
1daf0dde
KS
3112@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3113is used.
c2579664 3114
f6cad089
RS
3115@node Scroll Bars
3116@section Scroll Bars
3117
3118Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3119whether the windows in the frame have vertical scroll bars, and
3120whether they are on the left or right. The frame parameter
f6cad089 3121@code{scroll-bar-width} specifies how wide they are (@code{nil}
2adbd9b6 3122meaning the default). @xref{Layout Parameters}.
f6cad089 3123
e58b3620
RS
3124@defun frame-current-scroll-bars &optional frame
3125This function reports the scroll bar type settings for frame
3126@var{frame}. The value is a cons cell
3127@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3128@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3129(which means no scroll bar.) @var{horizontal-type} is meant to
3130specify the horizontal scroll bar type, but since they are not
3131implemented, it is always @code{nil}.
3132@end defun
3133
93449dd1
KS
3134@vindex vertical-scroll-bar
3135 You can enable or disable scroll bars for a particular buffer,
3136by setting the variable @code{vertical-scroll-bar}. This variable
3137automatically becomes buffer-local when set. The possible values are
3138@code{left}, @code{right}, @code{t}, which means to use the
3139frame's default, and @code{nil} for no scroll bar.
3140
3141 You can also control this for individual windows. Call the function
f6cad089
RS
3142@code{set-window-scroll-bars} to specify what to do for a specific window:
3143
3144@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3145This function sets the width and type of scroll bars for window
3146@var{window}.
3147
f6cad089 3148@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3149use the width specified for the frame). @var{vertical-type} specifies
3150whether to have a vertical scroll bar and, if so, where. The possible
3151values are @code{left}, @code{right} and @code{nil}, just like the
3152values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3153
3154The argument @var{horizontal-type} is meant to specify whether and
3155where to have horizontal scroll bars, but since they are not
26b76360
RS
3156implemented, it has no effect. If @var{window} is @code{nil}, the
3157selected window is used.
f6cad089
RS
3158@end defun
3159
3160@defun window-scroll-bars &optional window
3161Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3162If @var{window} is omitted or @code{nil}, the selected window is used.
3163The value is a list of the form @code{(@var{width}
f6cad089
RS
3164@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3165@var{width} is the value that was specified for the width (which may
3166be @code{nil}); @var{cols} is the number of columns that the scroll
3167bar actually occupies.
3168
3169@var{horizontal-type} is not actually meaningful.
3170@end defun
3171
3172If you don't specify these values for a window with
3173@code{set-window-scroll-bars}, the buffer-local variables
3174@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3175displayed control the window's vertical scroll bars. The function
3176@code{set-window-buffer} examines these variables. If you change them
3177in a buffer that is already visible in a window, you can make the
3178window take note of the new values by calling @code{set-window-buffer}
3179specifying the same buffer that is already displayed.
3180
fe8d1469
RS
3181@defvar scroll-bar-mode
3182This variable, always local in all buffers, controls whether and where
3183to put scroll bars in windows displaying the buffer. The possible values
3184are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3185the left, and @code{right} to put a scroll bar on the right.
3186@end defvar
3187
e58b3620
RS
3188@defun window-current-scroll-bars &optional window
3189This function reports the scroll bar type for window @var{window}.
3190If @var{window} is omitted or @code{nil}, the selected window is used.
3191The value is a cons cell
3192@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3193@code{window-scroll-bars}, this reports the scroll bar type actually
3194used, once frame defaults and @code{scroll-bar-mode} are taken into
3195account.
3196@end defun
3197
fe8d1469
RS
3198@defvar scroll-bar-width
3199This variable, always local in all buffers, specifies the width of the
3200buffer's scroll bars, measured in pixels. A value of @code{nil} means
3201to use the value specified by the frame.
3202@end defvar
3203
8241495d
RS
3204@node Display Property
3205@section The @code{display} Property
3206@cindex display specification
3207@kindex display @r{(text property)}
3208
a40d4712
PR
3209 The @code{display} text property (or overlay property) is used to
3210insert images into text, and also control other aspects of how text
911a7105
RS
3211displays. The value of the @code{display} property should be a
3212display specification, or a list or vector containing several display
4db6da64
RS
3213specifications.
3214
3215 Some kinds of @code{display} properties specify something to display
3216instead of the text that has the property. In this case, ``the text''
3217means all the consecutive characters that have the same Lisp object as
3218their @code{display} property; these characters are replaced as a
3219single unit. By contrast, characters that have similar but distinct
3220Lisp objects as their @code{display} properties are handled
3221separately. Here's a function that illustrates this point:
3222
342fd6cd 3223@smallexample
4db6da64
RS
3224(defun foo ()
3225 (goto-char (point-min))
3226 (dotimes (i 5)
3227 (let ((string (concat "A")))
3228 (put-text-property (point) (1+ (point)) 'display string)
3229 (forward-char 1)
3230 (put-text-property (point) (1+ (point)) 'display string)
3231 (forward-char 1))))
342fd6cd 3232@end smallexample
4db6da64
RS
3233
3234@noindent
3235It gives each of the first ten characters in the buffer string
3236@code{"A"} as the @code{display} property, but they don't all get the
3237same string. The first two characters get the same string, so they
3238together are replaced with one @samp{A}. The next two characters get
3239a second string, so they together are replaced with one @samp{A}.
3240Likewise for each following pair of characters. Thus, the ten
3241characters appear as five A's. This function would have the same
3242results:
3243
342fd6cd 3244@smallexample
4db6da64
RS
3245(defun foo ()
3246 (goto-char (point-min))
3247 (dotimes (i 5)
3248 (let ((string (concat "A")))
3249 (put-text-property (point) (2+ (point)) 'display string)
3250 (put-text-property (point) (1+ (point)) 'display string)
3251 (forward-char 2))))
342fd6cd 3252@end smallexample
4db6da64
RS
3253
3254@noindent
3255This illustrates that what matters is the property value for
3256each character. If two consecutive characters have the same
b2c8f143 3257object as the @code{display} property value, it's irrelevant
4db6da64
RS
3258whether they got this property from a single call to
3259@code{put-text-property} or from two different calls.
3260
3261 The rest of this section describes several kinds of
911a7105 3262display specifications and what they mean.
8241495d
RS
3263
3264@menu
02c77ee9 3265* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3266* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3267* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3268 up or down on the page; adjusting the width
a40d4712
PR
3269 of spaces within text.
3270* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3271@end menu
3272
3273@node Specified Space
3274@subsection Specified Spaces
3275@cindex spaces, specified height or width
3276@cindex specified spaces
3277@cindex variable-width spaces
3278
3279 To display a space of specified width and/or height, use a display
a40d4712
PR
3280specification of the form @code{(space . @var{props})}, where
3281@var{props} is a property list (a list of alternating properties and
3282values). You can put this property on one or more consecutive
3283characters; a space of the specified height and width is displayed in
3284place of @emph{all} of those characters. These are the properties you
0b0e8041 3285can use in @var{props} to specify the weight of the space:
8241495d
RS
3286
3287@table @code
3288@item :width @var{width}
9b6e4bc3
KS
3289If @var{width} is an integer or floating point number, it specifies
3290that the space width should be @var{width} times the normal character
26b76360 3291width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3292(@pxref{Pixel Specification}).
8241495d
RS
3293
3294@item :relative-width @var{factor}
3295Specifies that the width of the stretch should be computed from the
3296first character in the group of consecutive characters that have the
3297same @code{display} property. The space width is the width of that
3298character, multiplied by @var{factor}.
3299
3300@item :align-to @var{hpos}
9b6e4bc3 3301Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3302If @var{hpos} is a number, it is measured in units of the normal
3303character width. @var{hpos} can also be a @dfn{pixel width}
3304specification (@pxref{Pixel Specification}).
8241495d
RS
3305@end table
3306
0b0e8041 3307 You should use one and only one of the above properties. You can
26b76360 3308also specify the height of the space, with these properties:
8241495d
RS
3309
3310@table @code
3311@item :height @var{height}
9b6e4bc3
KS
3312Specifies the height of the space.
3313If @var{height} is an integer or floating point number, it specifies
3314that the space height should be @var{height} times the normal character
3315height. The @var{height} may also be a @dfn{pixel height} specification
3316(@pxref{Pixel Specification}).
8241495d
RS
3317
3318@item :relative-height @var{factor}
3319Specifies the height of the space, multiplying the ordinary height
3320of the text having this display specification by @var{factor}.
3321
3322@item :ascent @var{ascent}
9b6e4bc3
KS
3323If the value of @var{ascent} is a non-negative number no greater than
3324100, it specifies that @var{ascent} percent of the height of the space
3325should be considered as the ascent of the space---that is, the part
3326above the baseline. The ascent may also be specified in pixel units
3327with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3328
8241495d
RS
3329@end table
3330
0b0e8041 3331 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3332
5fc1299d 3333 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3334non-graphic terminals, but the other space properties in this section
3335are not.
3336
9b6e4bc3
KS
3337@node Pixel Specification
3338@subsection Pixel Specification for Spaces
3339@cindex spaces, pixel specification
3340
3341 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3342and @code{:ascent} properties can be a special kind of expression that
3343is evaluated during redisplay. The result of the evaluation is used
3344as an absolute number of pixels.
9b6e4bc3
KS
3345
3346 The following expressions are supported:
3347
342fd6cd 3348@smallexample
9b6e4bc3 3349@group
90801c68 3350 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3351 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3352 @var{unit} ::= in | mm | cm | width | height
342fd6cd
RS
3353@end group
3354@group
26b76360 3355 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3356 | scroll-bar | text
26b76360
RS
3357 @var{pos} ::= left | center | right
3358 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3359 @var{op} ::= + | -
9b6e4bc3 3360@end group
342fd6cd 3361@end smallexample
9b6e4bc3 3362
26b76360
RS
3363 The form @var{num} specifies a fraction of the default frame font
3364height or width. The form @code{(@var{num})} specifies an absolute
3365number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3366buffer-local variable binding is used.
3367
26b76360
RS
3368 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3369pixels per inch, millimeter, and centimeter, respectively. The
3370@code{width} and @code{height} units correspond to the default width
90801c68 3371and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3372corresponds to the width or height of the image.
3373
3374 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3375@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3376specify to the width of the corresponding area of the window.
3377
3378 The @code{left}, @code{center}, and @code{right} positions can be
3379used with @code{:align-to} to specify a position relative to the left
3380edge, center, or right edge of the text area.
3381
26b76360 3382 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3383used with @code{:align-to} to specify that the position is relative to
3384the left edge of the given area. Once the base offset for a relative
3385position has been set (by the first occurrence of one of these
17234906 3386symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3387width of the specified area. For example, to align to the center of
3388the left-margin, use
3389
3390@example
3391:align-to (+ left-margin (0.5 . left-margin))
3392@end example
3393
3394 If no specific base offset is set for alignment, it is always relative
3395to the left edge of the text area. For example, @samp{:align-to 0} in a
3396header-line aligns with the first text column in the text area.
3397
c2579664
RS
3398 A value of the form @code{(@var{num} . @var{expr})} stands for the
3399product of the values of @var{num} and @var{expr}. For example,
26b76360 3400@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3401@var{image})} specifies half the width (or height) of the specified
3402image.
9b6e4bc3 3403
26b76360
RS
3404 The form @code{(+ @var{expr} ...)} adds up the value of the
3405expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3406the value of the expressions.
3407
8241495d
RS
3408@node Other Display Specs
3409@subsection Other Display Specifications
3410
26b76360
RS
3411 Here are the other sorts of display specifications that you can use
3412in the @code{display} text property.
3413
8241495d 3414@table @code
4db6da64
RS
3415@item @var{string}
3416Display @var{string} instead of the text that has this property.
3417
215576f1
RS
3418Recursive display specifications are not supported---@var{string}'s
3419@code{display} properties, if any, are not used.
3420
0f5fe5cc 3421@item (image . @var{image-props})
342fd6cd 3422This kind of display specification is an image descriptor (@pxref{Images}).
c2579664
RS
3423When used as a display specification, it means to display the image
3424instead of the text that has the display specification.
8241495d 3425
9b6e4bc3 3426@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3427This specification together with @code{image} specifies a @dfn{slice}
3428(a partial area) of the image to display. The elements @var{y} and
3429@var{x} specify the top left corner of the slice, within the image;
3430@var{width} and @var{height} specify the width and height of the
3431slice. Integer values are numbers of pixels. A floating point number
3432in the range 0.0--1.0 stands for that fraction of the width or height
3433of the entire image.
9b6e4bc3 3434
1574933b 3435@item ((margin nil) @var{string})
1574933b
DL
3436A display specification of this form means to display @var{string}
3437instead of the text that has the display specification, at the same
215576f1
RS
3438position as that text. It is equivalent to using just @var{string},
3439but it is done as a special case of marginal display (@pxref{Display
3440Margins}).
5143d8a4 3441
8241495d 3442@item (space-width @var{factor})
a40d4712
PR
3443This display specification affects all the space characters within the
3444text that has the specification. It displays all of these spaces
3445@var{factor} times as wide as normal. The element @var{factor} should
3446be an integer or float. Characters other than spaces are not affected
3447at all; in particular, this has no effect on tab characters.
8241495d
RS
3448
3449@item (height @var{height})
3450This display specification makes the text taller or shorter.
3451Here are the possibilities for @var{height}:
3452
3453@table @asis
3454@item @code{(+ @var{n})}
3455This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3456defined by the set of available fonts---specifically, those that match
3457what was otherwise specified for this text, in all attributes except
3458height. Each size for which a suitable font is available counts as
3459another step. @var{n} should be an integer.
8241495d
RS
3460
3461@item @code{(- @var{n})}
3462This means to use a font that is @var{n} steps smaller.
3463
3464@item a number, @var{factor}
3465A number, @var{factor}, means to use a font that is @var{factor} times
3466as tall as the default font.
3467
3468@item a symbol, @var{function}
3469A symbol is a function to compute the height. It is called with the
3470current height as argument, and should return the new height to use.
3471
3472@item anything else, @var{form}
3473If the @var{height} value doesn't fit the previous possibilities, it is
3474a form. Emacs evaluates it to get the new height, with the symbol
3475@code{height} bound to the current specified font height.
3476@end table
3477
3478@item (raise @var{factor})
3479This kind of display specification raises or lowers the text
3480it applies to, relative to the baseline of the line.
3481
3482@var{factor} must be a number, which is interpreted as a multiple of the
3483height of the affected text. If it is positive, that means to display
3484the characters raised. If it is negative, that means to display them
3485lower down.
3486
3487If the text also has a @code{height} display specification, that does
3488not affect the amount of raising or lowering, which is based on the
3489faces used for the text.
3490@end table
3491
4f815b29
TTN
3492@c We put all the `@code{(when ...)}' on one line to encourage
3493@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3494@c was at eol; the info file ended up w/ two spaces rendered after it.
c2579664 3495 You can make any display specification conditional. To do that,
4f815b29
TTN
3496package it in another list of the form
3497@code{(when @var{condition} . @var{spec})}.
3498Then the specification @var{spec} applies only when
c2579664
RS
3499@var{condition} evaluates to a non-@code{nil} value. During the
3500evaluation, @code{object} is bound to the string or buffer having the
3501conditional @code{display} property. @code{position} and
3502@code{buffer-position} are bound to the position within @code{object}
3503and the buffer position where the @code{display} property was found,
3504respectively. Both positions can be different when @code{object} is a
3505string.
3506
8241495d
RS
3507@node Display Margins
3508@subsection Displaying in the Margins
3509@cindex display margins
3510@cindex margins, display
3511
3512 A buffer can have blank areas called @dfn{display margins} on the left
3513and on the right. Ordinary text never appears in these areas, but you
3514can put things into the display margins using the @code{display}
3515property.
3516
3517 To put text in the left or right display margin of the window, use a
3518display specification of the form @code{(margin right-margin)} or
3519@code{(margin left-margin)} on it. To put an image in a display margin,
3520use that display specification along with the display specification for
a8e171ce
RS
3521the image. Unfortunately, there is currently no way to make
3522text or images in the margin mouse-sensitive.
8241495d 3523
78263139
RS
3524 If you put such a display specification directly on text in the
3525buffer, the specified margin display appears @emph{instead of} that
3526buffer text itself. To put something in the margin @emph{in
3527association with} certain buffer text without preventing or altering
3528the display of that text, put a @code{before-string} property on the
3529text and put the display specification on the contents of the
3530before-string.
3531
8241495d
RS
3532 Before the display margins can display anything, you must give
3533them a nonzero width. The usual way to do that is to set these
3534variables:
3535
3536@defvar left-margin-width
8241495d
RS
3537This variable specifies the width of the left margin.
3538It is buffer-local in all buffers.
3539@end defvar
3540
3541@defvar right-margin-width
8241495d
RS
3542This variable specifies the width of the right margin.
3543It is buffer-local in all buffers.
3544@end defvar
3545
3546 Setting these variables does not immediately affect the window. These
3547variables are checked when a new buffer is displayed in the window.
3548Thus, you can make changes take effect by calling
3549@code{set-window-buffer}.
3550
3551 You can also set the margin widths immediately.
3552
5143d8a4 3553@defun set-window-margins window left &optional right
8241495d 3554This function specifies the margin widths for window @var{window}.
177c0ea7 3555The argument @var{left} controls the left margin and
5143d8a4 3556@var{right} controls the right margin (default @code{0}).
8241495d
RS
3557@end defun
3558
3559@defun window-margins &optional window
8241495d
RS
3560This function returns the left and right margins of @var{window}
3561as a cons cell of the form @code{(@var{left} . @var{right})}.
3562If @var{window} is @code{nil}, the selected window is used.
3563@end defun
3564
8241495d
RS
3565@node Images
3566@section Images
3567@cindex images in buffers
3568
3569 To display an image in an Emacs buffer, you must first create an image
3570descriptor, then use it as a display specifier in the @code{display}
911a7105 3571property of text that is displayed (@pxref{Display Property}).
8241495d 3572
bda420a3
CY
3573 Emacs is usually able to display images when it is run on a
3574graphical terminal. Images cannot be displayed in a text terminal, on
3575certain graphical terminals that lack the support for this, or if
3576Emacs is compiled without image support. You can use the function
3577@code{display-images-p} to determine if images can in principle be
3578displayed (@pxref{Display Feature Testing}).
3579
8241495d 3580 Emacs can display a number of different image formats; some of them
da4b7798 3581are supported only if particular support libraries are installed on
c2579664 3582your machine. In some environments, Emacs can load image
da4b7798
JB
3583libraries on demand; if so, the variable @code{image-library-alist}
3584can be used to modify the set of known names for these dynamic
17234906 3585libraries (though it is not possible to add new image formats).
da4b7798 3586
c2579664
RS
3587 The supported image formats include XBM, XPM (this requires the
3588libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3589@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3590@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3591v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3592
3593 You specify one of these formats with an image type symbol. The image
3594type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3595@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3596
3597@defvar image-types
3598This variable contains a list of those image type symbols that are
da4b7798
JB
3599potentially supported in the current configuration.
3600@emph{Potentially} here means that Emacs knows about the image types,
3601not necessarily that they can be loaded (they could depend on
3602unavailable dynamic libraries, for example).
3603
3604To know which image types are really available, use
3605@code{image-type-available-p}.
8241495d
RS
3606@end defvar
3607
da4b7798 3608@defvar image-library-alist
da4b7798
JB
3609This in an alist of image types vs external libraries needed to
3610display them.
3611
aa0e4da8 3612Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3613where the car is a supported image format from @code{image-types}, and
3614the rest are strings giving alternate filenames for the corresponding
3615external libraries to load.
3616
e6263643
JB
3617Emacs tries to load the libraries in the order they appear on the
3618list; if none is loaded, the running session of Emacs won't support
3619the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3620they're always supported.
3621
3622This variable is ignored if the image libraries are statically linked
3623into Emacs.
3624@end defvar
3625
3626@defun image-type-available-p type
3627@findex image-type-available-p
3628
aa0e4da8
JB
3629This function returns non-@code{nil} if image type @var{type} is
3630available, i.e., if images of this type can be loaded and displayed in
3631Emacs. @var{type} should be one of the types contained in
3632@code{image-types}.
da4b7798
JB
3633
3634For image types whose support libraries are statically linked, this
3635function always returns @code{t}; for other image types, it returns
3636@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3637@end defun
3638
8241495d 3639@menu
a40d4712
PR
3640* Image Descriptors:: How to specify an image for use in @code{:display}.
3641* XBM Images:: Special features for XBM format.
3642* XPM Images:: Special features for XPM format.
3643* GIF Images:: Special features for GIF format.
3644* Postscript Images:: Special features for Postscript format.
3645* Other Image Types:: Various other formats are supported.
3646* Defining Images:: Convenient ways to define an image for later use.
3647* Showing Images:: Convenient ways to display an image once it is defined.
3648* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3649@end menu
3650
3651@node Image Descriptors
3652@subsection Image Descriptors
3653@cindex image descriptor
3654
0f5fe5cc
LT
3655 An image description is a list of the form @code{(image . @var{props})},
3656where @var{props} is a property list containing alternating keyword
3657symbols (symbols whose names start with a colon) and their values.
3658You can use any Lisp object as a property, but the only properties
3659that have any special meaning are certain symbols, all of them keywords.
14ac7224
GM
3660
3661 Every image descriptor must contain the property @code{:type
3662@var{type}} to specify the format of the image. The value of @var{type}
3663should be an image type symbol; for example, @code{xpm} for an image in
3664XPM format.
8241495d
RS
3665
3666 Here is a list of other properties that are meaningful for all image
3667types:
3668
3669@table @code
2cd8656e 3670@item :file @var{file}
c2579664 3671The @code{:file} property says to load the image from file
2cd8656e
RS
3672@var{file}. If @var{file} is not an absolute file name, it is expanded
3673in @code{data-directory}.
3674
3675@item :data @var{data}
c2579664 3676The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3677Each image must use either @code{:data} or @code{:file}, but not both.
3678For most image types, the value of the @code{:data} property should be a
3679string containing the image data; we recommend using a unibyte string.
3680
3681Before using @code{:data}, look for further information in the section
3682below describing the specific image format. For some image types,
3683@code{:data} may not be supported; for some, it allows other data types;
3684for some, @code{:data} alone is not enough, so you need to use other
3685image properties along with @code{:data}.
3686
3687@item :margin @var{margin}
3688The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3689extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3690non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3691numbers. If it is a pair, @var{x} specifies how many pixels to add
3692horizontally, and @var{y} specifies how many pixels to add vertically.
3693If @code{:margin} is not specified, the default is zero.
3694
8241495d 3695@item :ascent @var{ascent}
04545643
GM
3696The @code{:ascent} property specifies the amount of the image's
3697height to use for its ascent---that is, the part above the baseline.
3698The value, @var{ascent}, must be a number in the range 0 to 100, or
3699the symbol @code{center}.
3700
3701If @var{ascent} is a number, that percentage of the image's height is
3702used for its ascent.
3703
3704If @var{ascent} is @code{center}, the image is vertically centered
3705around a centerline which would be the vertical centerline of text drawn
3706at the position of the image, in the manner specified by the text
3707properties and overlays that apply to the image.
3708
3709If this property is omitted, it defaults to 50.
8241495d 3710
8241495d
RS
3711@item :relief @var{relief}
3712The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3713around the image. The value, @var{relief}, specifies the width of the
3714shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3715so that the image appears as a pressed button; otherwise, it appears as
3716an unpressed button.
3717
f864120f
GM
3718@item :conversion @var{algorithm}
3719The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3720conversion algorithm that should be applied to the image before it is
3721displayed; the value, @var{algorithm}, specifies which algorithm.
3722
62fb5c66
DL
3723@table @code
3724@item laplace
3725@itemx emboss
3726Specifies the Laplace edge detection algorithm, which blurs out small
3727differences in color while highlighting larger differences. People
3728sometimes consider this useful for displaying the image for a
3729``disabled'' button.
3730
3731@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3732Specifies a general edge-detection algorithm. @var{matrix} must be
3733either a nine-element list or a nine-element vector of numbers. A pixel
3734at position @math{x/y} in the transformed image is computed from
3735original pixels around that position. @var{matrix} specifies, for each
3736pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3737will influence the transformed pixel; element @math{0} specifies the
3738factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3739the pixel at @math{x/y-1} etc., as shown below:
3740@iftex
3741@tex
3742$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3743 x-1/y & x/y & x+1/y \cr
3744 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3745@end tex
3746@end iftex
3747@ifnottex
3748@display
3749 (x-1/y-1 x/y-1 x+1/y-1
3750 x-1/y x/y x+1/y
3751 x-1/y+1 x/y+1 x+1/y+1)
3752@end display
3753@end ifnottex
3754
3755The resulting pixel is computed from the color intensity of the color
3756resulting from summing up the RGB values of surrounding pixels,
3757multiplied by the specified factors, and dividing that sum by the sum
3758of the factors' absolute values.
3759
3760Laplace edge-detection currently uses a matrix of
3761@iftex
3762@tex
3763$$\pmatrix{1 & 0 & 0 \cr
3764 0& 0 & 0 \cr
3765 9 & 9 & -1 \cr}$$
3766@end tex
3767@end iftex
3768@ifnottex
3769@display
3770 (1 0 0
3771 0 0 0
3772 9 9 -1)
3773@end display
3774@end ifnottex
3775
3776Emboss edge-detection uses a matrix of
3777@iftex
3778@tex
3779$$\pmatrix{ 2 & -1 & 0 \cr
3780 -1 & 0 & 1 \cr
3781 0 & 1 & -2 \cr}$$
3782@end tex
3783@end iftex
3784@ifnottex
3785@display
3786 ( 2 -1 0
3787 -1 0 1
3788 0 1 -2)
3789@end display
3790@end ifnottex
3791
3792@item disabled
827b7ee7 3793Specifies transforming the image so that it looks ``disabled.''
62fb5c66 3794@end table
8241495d 3795
62fb5c66
DL
3796@item :mask @var{mask}
3797If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3798a clipping mask for the image, so that the background of a frame is
3799visible behind the image. If @var{bg} is not specified, or if @var{bg}
3800is @code{t}, determine the background color of the image by looking at
3801the four corners of the image, assuming the most frequently occurring
3802color from the corners is the background color of the image. Otherwise,
3803@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3804specifying the color to assume for the background of the image.
8241495d 3805
9a8dc0d3
RS
3806If @var{mask} is @code{nil}, remove a mask from the image, if it has
3807one. Images in some formats include a mask which can be removed by
3808specifying @code{:mask nil}.
9b6e4bc3
KS
3809
3810@item :pointer @var{shape}
3811This specifies the pointer shape when the mouse pointer is over this
17234906 3812image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3813
3814@item :map @var{map}
3815This associates an image map of @dfn{hot spots} with this image.
3816
3817An image map is an alist where each element has the format
3818@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3819as either a rectangle, a circle, or a polygon.
3820
3821A rectangle is a cons
3822@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3823which specifies the pixel coordinates of the upper left and bottom right
3824corners of the rectangle area.
3825
3826A circle is a cons
3827@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3828which specifies the center and the radius of the circle; @var{r} may
3829be a float or integer.
3830
3831A polygon is a cons
61e74968 3832@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3833where each pair in the vector describes one corner in the polygon.
3834
032fd62a 3835When the mouse pointer lies on a hot-spot area of an image, the
9b6e4bc3 3836@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
032fd62a
RS
3837property, that defines a tool-tip for the hot-spot, and if it contains
3838a @code{pointer} property, that defines the shape of the mouse cursor when
3839it is on the hot-spot.
17234906 3840@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3841
3842When you click the mouse when the mouse pointer is over a hot-spot, an
3843event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3844mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3845@var{id} is @code{area4}.
8241495d
RS
3846@end table
3847
62fb5c66 3848@defun image-mask-p spec &optional frame
62fb5c66
DL
3849This function returns @code{t} if image @var{spec} has a mask bitmap.
3850@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3851@var{frame} @code{nil} or omitted means to use the selected frame
3852(@pxref{Input Focus}).
62fb5c66
DL
3853@end defun
3854
8241495d
RS
3855@node XBM Images
3856@subsection XBM Images
3857@cindex XBM
3858
3859 To use XBM format, specify @code{xbm} as the image type. This image
3860format doesn't require an external library, so images of this type are
3861always supported.
3862
3863 Additional image properties supported for the @code{xbm} image type are:
3864
3865@table @code
3866@item :foreground @var{foreground}
3867The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3868foreground color, or @code{nil} for the default color. This color is
3869used for each pixel in the XBM that is 1. The default is the frame's
3870foreground color.
8241495d
RS
3871
3872@item :background @var{background}
3873The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3874background color, or @code{nil} for the default color. This color is
3875used for each pixel in the XBM that is 0. The default is the frame's
3876background color.
8241495d
RS
3877@end table
3878
72821190 3879 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3880external file, use the following three properties:
8241495d
RS
3881
3882@table @code
96f66dc5
GM
3883@item :data @var{data}
3884The value, @var{data}, specifies the contents of the image.
3885There are three formats you can use for @var{data}:
8241495d 3886
96f66dc5
GM
3887@itemize @bullet
3888@item
3889A vector of strings or bool-vectors, each specifying one line of the
3890image. Do specify @code{:height} and @code{:width}.
8241495d 3891
96f66dc5
GM
3892@item
3893A string containing the same byte sequence as an XBM file would contain.
3894You must not specify @code{:height} and @code{:width} in this case,
3895because omitting them is what indicates the data has the format of an
3896XBM file. The file contents specify the height and width of the image.
8241495d 3897
96f66dc5
GM
3898@item
3899A string or a bool-vector containing the bits of the image (plus perhaps
3900some extra bits at the end that will not be used). It should contain at
3901least @var{width} * @code{height} bits. In this case, you must specify
3902@code{:height} and @code{:width}, both to indicate that the string
3903contains just the bits rather than a whole XBM file, and to specify the
3904size of the image.
3905@end itemize
3906
3907@item :width @var{width}
3908The value, @var{width}, specifies the width of the image, in pixels.
3909
3910@item :height @var{height}
3911The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3912@end table
3913
3914@node XPM Images
3915@subsection XPM Images
3916@cindex XPM
3917
72821190
RS
3918 To use XPM format, specify @code{xpm} as the image type. The
3919additional image property @code{:color-symbols} is also meaningful with
3920the @code{xpm} image type:
8241495d
RS
3921
3922@table @code
3923@item :color-symbols @var{symbols}
3924The value, @var{symbols}, should be an alist whose elements have the
3925form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3926the name of a color as it appears in the image file, and @var{color}
3927specifies the actual color to use for displaying that name.
8241495d
RS
3928@end table
3929
3930@node GIF Images
3931@subsection GIF Images
3932@cindex GIF
3933
c2579664 3934 For GIF images, specify image type @code{gif}.
8241495d
RS
3935
3936@table @code
3937@item :index @var{index}
3938You can use @code{:index} to specify one image from a GIF file that
3939contains more than one image. This property specifies use of image
00b3c1cd
RS
3940number @var{index} from the file. If the GIF file doesn't contain an
3941image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3942@end table
3943
3944@ignore
3945This could be used to implement limited support for animated GIFs.
3946For example, the following function displays a multi-image GIF file
3947at point-min in the current buffer, switching between sub-images
3948every 0.1 seconds.
3949
3950(defun show-anim (file max)
3951 "Display multi-image GIF file FILE which contains MAX subimages."
3952 (display-anim (current-buffer) file 0 max t))
3953
3954(defun display-anim (buffer file idx max first-time)
3955 (when (= idx max)
3956 (setq idx 0))
3957 (let ((img (create-image file nil :image idx)))
3958 (save-excursion
3959 (set-buffer buffer)
3960 (goto-char (point-min))
3961 (unless first-time (delete-char 1))
3962 (insert-image img))
3963 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3964@end ignore
3965
3966@node Postscript Images
3967@subsection Postscript Images
3968@cindex Postscript images
3969
3970 To use Postscript for an image, specify image type @code{postscript}.
3971This works only if you have Ghostscript installed. You must always use
3972these three properties:
3973
3974@table @code
3975@item :pt-width @var{width}
3976The value, @var{width}, specifies the width of the image measured in
3977points (1/72 inch). @var{width} must be an integer.
3978
3979@item :pt-height @var{height}
3980The value, @var{height}, specifies the height of the image in points
3981(1/72 inch). @var{height} must be an integer.
3982
3983@item :bounding-box @var{box}
3984The value, @var{box}, must be a list or vector of four integers, which
3985specifying the bounding box of the Postscript image, analogous to the
3986@samp{BoundingBox} comment found in Postscript files.
3987
3988@example
3989%%BoundingBox: 22 171 567 738
3990@end example
3991@end table
3992
72821190
RS
3993 Displaying Postscript images from Lisp data is not currently
3994implemented, but it may be implemented by the time you read this.
3995See the @file{etc/NEWS} file to make sure.
3996
8241495d
RS
3997@node Other Image Types
3998@subsection Other Image Types
3999@cindex PBM
4000
4001 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
4002monochromatic images are supported. For mono PBM images, two additional
4003image properties are supported.
4004
4005@table @code
4006@item :foreground @var{foreground}
4007The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
4008foreground color, or @code{nil} for the default color. This color is
4009used for each pixel in the XBM that is 1. The default is the frame's
4010foreground color.
7ccd82bd
GM
4011
4012@item :background @var{background}
4013The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
4014background color, or @code{nil} for the default color. This color is
4015used for each pixel in the XBM that is 0. The default is the frame's
4016background color.
7ccd82bd 4017@end table
8241495d 4018
72821190 4019 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
4020
4021 For TIFF images, specify image type @code{tiff}.
4022
4023 For PNG images, specify image type @code{png}.
4024
4025@node Defining Images
4026@subsection Defining Images
4027
e3b9fc91
DL
4028 The functions @code{create-image}, @code{defimage} and
4029@code{find-image} provide convenient ways to create image descriptors.
8241495d 4030
5092b644 4031@defun create-image file-or-data &optional type data-p &rest props
8241495d 4032This function creates and returns an image descriptor which uses the
5092b644
RS
4033data in @var{file-or-data}. @var{file-or-data} can be a file name or
4034a string containing the image data; @var{data-p} should be @code{nil}
4035for the former case, non-@code{nil} for the latter case.
8241495d
RS
4036
4037The optional argument @var{type} is a symbol specifying the image type.
4038If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4039determine the image type from the file's first few bytes, or else
4040from the file's name.
4041
4042The remaining arguments, @var{props}, specify additional image
4043properties---for example,
4044
4045@example
5092b644 4046(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
4047@end example
4048
4049The function returns @code{nil} if images of this type are not
4050supported. Otherwise it returns an image descriptor.
4051@end defun
4052
11519a5e 4053@defmac defimage symbol specs &optional doc
11519a5e
EZ
4054This macro defines @var{symbol} as an image name. The arguments
4055@var{specs} is a list which specifies how to display the image.
4056The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
4057
4058Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
4059one should specify at least the @code{:type} property and either the
4060@code{:file} or the @code{:data} property. The value of @code{:type}
4061should be a symbol specifying the image type, the value of
4062@code{:file} is the file to load the image from, and the value of
4063@code{:data} is a string containing the actual image data. Here is an
4064example:
8241495d 4065
a40d4712
PR
4066@example
4067(defimage test-image
f43c34a0
RS
4068 ((:type xpm :file "~/test1.xpm")
4069 (:type xbm :file "~/test1.xbm")))
a40d4712 4070@end example
8241495d
RS
4071
4072@code{defimage} tests each argument, one by one, to see if it is
4073usable---that is, if the type is supported and the file exists. The
4074first usable argument is used to make an image descriptor which is
11519a5e 4075stored in @var{symbol}.
8241495d 4076
11519a5e 4077If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
4078as @code{nil}.
4079@end defmac
4080
e3b9fc91 4081@defun find-image specs
e3b9fc91
DL
4082This function provides a convenient way to find an image satisfying one
4083of a list of image specifications @var{specs}.
4084
4085Each specification in @var{specs} is a property list with contents
4086depending on image type. All specifications must at least contain the
4087properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4088or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4089the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4090image from, and @var{data} is a string containing the actual image data.
4091The first specification in the list whose @var{type} is supported, and
4092@var{file} exists, is used to construct the image specification to be
4093returned. If no specification is satisfied, @code{nil} is returned.
4094
5b51c037 4095The image is looked for in @code{image-load-path}.
e3b9fc91
DL
4096@end defun
4097
5b51c037 4098@defvar image-load-path
5b51c037 4099This variable's value is a list of locations in which to search for
906320ec
CY
4100image files. If an element is a string or a variable symbol whose
4101value is a string, the string is taken to be the name of a directory
4102to search. If an element is a variable symbol whose value is a list,
4103that is taken to be a list of directory names to search.
5b51c037 4104
cc1f9806
RS
4105The default is to search in the @file{images} subdirectory of the
4106directory specified by @code{data-directory}, then the directory
4107specified by @code{data-directory}, and finally in the directories in
5b51c037
CY
4108@code{load-path}. Subdirectories are not automatically included in
4109the search, so if you put an image file in a subdirectory, you have to
cc1f9806 4110supply the subdirectory name explicitly. For example, to find the
906320ec 4111image @file{images/foo/bar.xpm} within @code{data-directory}, you
cc1f9806 4112should specify the image as follows:
5b51c037
CY
4113
4114@example
cc1f9806 4115(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5b51c037
CY
4116@end example
4117@end defvar
4118
2c676341 4119@defun image-load-path-for-library library image &optional path no-error
e8a5f60b
RS
4120This function returns a suitable search path for images used by the
4121Lisp package @var{library}.
7cd3712b 4122
42b50684
KB
4123The function searches for @var{image} first in @code{image-load-path}
4124(excluding @file{@code{data-directory}/images}) and then in
4125@code{load-path}, followed by a path suitable for @var{library}, which
4126includes @file{../../etc/images} and @file{../etc/images} relative to
4127the library file itself, and finally in
4128@file{@code{data-directory}/images}.
7cd3712b 4129
2e556b3f
RS
4130Then this function returns a list of directories which contains first
4131the directory in which @var{image} was found, followed by the value of
4132@code{load-path}. If @var{path} is given, it is used instead of
70949f30 4133@code{load-path}.
7cd3712b 4134
70949f30
BW
4135If @var{no-error} is non-@code{nil} and a suitable path can't be
4136found, don't signal an error. Instead, return a list of directories as
4137before, except that @code{nil} appears in place of the image directory.
2c676341
BW
4138
4139Here is an example that uses a common idiom to provide compatibility
4140with versions of Emacs that lack the variable @code{image-load-path}:
4141
4142@example
42b50684
KB
4143(defvar image-load-path) ; shush compiler
4144(let* ((load-path (image-load-path-for-library
4145 "mh-e" "mh-logo.xpm"))
874a6ef8
BW
4146 (image-load-path (cons (car load-path)
4147 (when (boundp 'image-load-path)
4148 image-load-path))))
2c676341
BW
4149 (mh-tool-bar-folder-buttons-init))
4150@end example
4151@end defun
4152
8241495d
RS
4153@node Showing Images
4154@subsection Showing Images
4155
4156 You can use an image descriptor by setting up the @code{display}
4157property yourself, but it is easier to use the functions in this
4158section.
4159
9b6e4bc3 4160@defun insert-image image &optional string area slice
8241495d
RS
4161This function inserts @var{image} in the current buffer at point. The
4162value @var{image} should be an image descriptor; it could be a value
4163returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4164@code{defimage}. The argument @var{string} specifies the text to put
4165in the buffer to hold the image. If it is omitted or @code{nil},
4166@code{insert-image} uses @code{" "} by default.
8241495d
RS
4167
4168The argument @var{area} specifies whether to put the image in a margin.
4169If it is @code{left-margin}, the image appears in the left margin;
4170@code{right-margin} specifies the right margin. If @var{area} is
4171@code{nil} or omitted, the image is displayed at point within the
4172buffer's text.
4173
9b6e4bc3
KS
4174The argument @var{slice} specifies a slice of the image to insert. If
4175@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4176Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4177@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4178@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4179values are in units of pixels. A floating point number in the range
41800.0--1.0 stands for that fraction of the width or height of the entire
4181image.
9b6e4bc3 4182
a40d4712
PR
4183Internally, this function inserts @var{string} in the buffer, and gives
4184it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
4185Property}.
4186@end defun
4187
9b6e4bc3 4188@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4189This function inserts @var{image} in the current buffer at point, like
4190@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4191equally sized slices.
9b6e4bc3
KS
4192@end defun
4193
bb2337f5 4194@defun put-image image pos &optional string area
8241495d
RS
4195This function puts image @var{image} in front of @var{pos} in the
4196current buffer. The argument @var{pos} should be an integer or a
4197marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4198The argument @var{string} specifies the text that should hold the image
4199as an alternative to the default.
8241495d
RS
4200
4201The argument @var{image} must be an image descriptor, perhaps returned
4202by @code{create-image} or stored by @code{defimage}.
4203
4204The argument @var{area} specifies whether to put the image in a margin.
4205If it is @code{left-margin}, the image appears in the left margin;
4206@code{right-margin} specifies the right margin. If @var{area} is
4207@code{nil} or omitted, the image is displayed at point within the
4208buffer's text.
4209
4210Internally, this function creates an overlay, and gives it a
4211@code{before-string} property containing text that has a @code{display}
4212property whose value is the image. (Whew!)
4213@end defun
4214
4215@defun remove-images start end &optional buffer
4216This function removes images in @var{buffer} between positions
4217@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4218images are removed from the current buffer.
4219
05aea714 4220This removes only images that were put into @var{buffer} the way
8241495d
RS
4221@code{put-image} does it, not images that were inserted with
4222@code{insert-image} or in other ways.
4223@end defun
4224
e3b9fc91 4225@defun image-size spec &optional pixels frame
e3b9fc91
DL
4226This function returns the size of an image as a pair
4227@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4228specification. @var{pixels} non-@code{nil} means return sizes
4229measured in pixels, otherwise return sizes measured in canonical
4230character units (fractions of the width/height of the frame's default
4231font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4232@var{frame} null or omitted means use the selected frame (@pxref{Input
4233Focus}).
e3b9fc91
DL
4234@end defun
4235
63ab30d0 4236@defvar max-image-size
63ab30d0 4237This variable is used to define the maximum size of image that Emacs
1ac3cfd8
KS
4238will load. Emacs will refuse to load (and display) any image that is
4239larger than this limit.
4240
4241If the value is an integer, it directly specifies the maximum
4242image height and width, measured in pixels. If it is a floating
4243point number, it specifies the maximum image height and width
4244as a ratio to the frame height and width. If the value is
4245non-numeric, there is no explicit limit on the size of images.
63ab30d0
CY
4246
4247The purpose of this variable is to prevent unreasonably large images
4248from accidentally being loaded into Emacs. It only takes effect the
4249first time an image is loaded. Once an image is placed in the image
4250cache, it can always be displayed, even if the value of
4251@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4252@end defvar
4253
8241495d
RS
4254@node Image Cache
4255@subsection Image Cache
4256
4257 Emacs stores images in an image cache when it displays them, so it can
4258display them again more efficiently. It removes an image from the cache
4259when it hasn't been displayed for a specified period of time.
4260
3e8b2a01
GM
4261When an image is looked up in the cache, its specification is compared
4262with cached image specifications using @code{equal}. This means that
4263all images with equal specifications share the same image in the cache.
4264
8241495d 4265@defvar image-cache-eviction-delay
8241495d
RS
4266This variable specifies the number of seconds an image can remain in the
4267cache without being displayed. When an image is not displayed for this
4268length of time, Emacs removes it from the image cache.
4269
4270If the value is @code{nil}, Emacs does not remove images from the cache
4271except when you explicitly clear it. This mode can be useful for
4272debugging.
4273@end defvar
4274
4275@defun clear-image-cache &optional frame
8241495d
RS
4276This function clears the image cache. If @var{frame} is non-@code{nil},
4277only the cache for that frame is cleared. Otherwise all frames' caches
4278are cleared.
4279@end defun
a065c889 4280
02c77ee9
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4281@node Buttons
4282@section Buttons
a3cb3b2e 4283@cindex buttons
02c77ee9
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4284@cindex buttons in buffers
4285@cindex clickable buttons in buffers
4286
4287 The @emph{button} package defines functions for inserting and
4288manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
MB
4289buttons in Emacs buffers, such as might be used for help hyper-links,
4290etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4291
c2579664
RS
4292 A button is essentially a set of properties attached (via text
4293properties or overlays) to a region of text in an Emacs buffer. These
4294properties are called @dfn{button properties}.
02c77ee9 4295
d9e8a964 4296 One of these properties (@code{action}) is a function, which will
02c77ee9
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4297be called when the user invokes it using the keyboard or the mouse.
4298The invoked function may then examine the button and use its other
4299properties as desired.
4300
c2579664 4301 In some ways the Emacs button package duplicates functionality offered
02c77ee9
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4302by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4303Widget Library}), but the button package has the advantage that it is
4304much faster, much smaller, and much simpler to use (for elisp
4305programmers---for users, the result is about the same). The extra
4306speed and space savings are useful mainly if you need to create many
4307buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4308buttons to make entries clickable, and may contain many thousands of
4309entries).
4310
4311@menu
4312* Button Properties:: Button properties with special meanings.
4313* Button Types:: Defining common properties for classes of buttons.
058296d3 4314* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4315* Manipulating Buttons:: Getting and setting properties of buttons.
4316* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4317@end menu
4318
4319@node Button Properties
4320@subsection Button Properties
4321@cindex button properties
4322
4323 Buttons have an associated list of properties defining their
4324appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4325for application specific purposes. Some properties that have special
4326meaning to the button package include:
02c77ee9
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4327
4328@table @code
02c77ee9 4329@item action
a3cb3b2e 4330@kindex action @r{(button property)}
02c77ee9
MB
4331The function to call when the user invokes the button, which is passed
4332the single argument @var{button}. By default this is @code{ignore},
4333which does nothing.
4334
4335@item mouse-action
a3cb3b2e 4336@kindex mouse-action @r{(button property)}
02c77ee9
MB
4337This is similar to @code{action}, and when present, will be used
4338instead of @code{action} for button invocations resulting from
4339mouse-clicks (instead of the user hitting @key{RET}). If not
4340present, mouse-clicks use @code{action} instead.
4341
4342@item face
a3cb3b2e 4343@kindex face @r{(button property)}
058296d3 4344This is an Emacs face controlling how buttons of this type are
02c77ee9
MB
4345displayed; by default this is the @code{button} face.
4346
4347@item mouse-face
a3cb3b2e 4348@kindex mouse-face @r{(button property)}
02c77ee9
MB
4349This is an additional face which controls appearance during
4350mouse-overs (merged with the usual button face); by default this is
058296d3 4351the usual Emacs @code{highlight} face.
02c77ee9
MB
4352
4353@item keymap
a3cb3b2e 4354@kindex keymap @r{(button property)}
02c77ee9
MB
4355The button's keymap, defining bindings active within the button
4356region. By default this is the usual button region keymap, stored
51d40dab
KS
4357in the variable @code{button-map}, which defines @key{RET} and
4358@key{mouse-2} to invoke the button.
02c77ee9
MB
4359
4360@item type
a3cb3b2e 4361@kindex type @r{(button property)}
02c77ee9
MB
4362The button-type of the button. When creating a button, this is
4363usually specified using the @code{:type} keyword argument.
4364@xref{Button Types}.
4365
4366@item help-echo
a3cb3b2e 4367@kindex help-index @r{(button property)}
058296d3 4368A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
MB
4369@code{"mouse-2, RET: Push this button"}.
4370
91106113
KS
4371@item follow-link
4372@kindex follow-link @r{(button property)}
51d40dab
KS
4373The follow-link property, defining how a @key{Mouse-1} click behaves
4374on this button, @xref{Links and Mouse-1}.
4375
02c77ee9 4376@item button
a3cb3b2e 4377@kindex button @r{(button property)}
02c77ee9
MB
4378All buttons have a non-@code{nil} @code{button} property, which may be useful
4379in finding regions of text that comprise buttons (which is what the
4380standard button functions do).
4381@end table
4382
c2579664 4383 There are other properties defined for the regions of text in a
02c77ee9
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4384button, but these are not generally interesting for typical uses.
4385
4386@node Button Types
4387@subsection Button Types
4388@cindex button types
4389
4390 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4391for the button's properties. Button types are arranged in a
4392hierarchy, with specialized types inheriting from more general types,
4393so that it's easy to define special-purpose types of buttons for
4394specific tasks.
02c77ee9
MB
4395
4396@defun define-button-type name &rest properties
02c77ee9
MB
4397Define a `button type' called @var{name}. The remaining arguments
4398form a sequence of @var{property value} pairs, specifying default
4399property values for buttons with this type (a button's type may be set
4400by giving it a @code{type} property when creating the button, using
4401the @code{:type} keyword argument).
4402
4403In addition, the keyword argument @code{:supertype} may be used to
4404specify a button-type from which @var{name} inherits its default
4405property values. Note that this inheritance happens only when
4406@var{name} is defined; subsequent changes to a supertype are not
4407reflected in its subtypes.
4408@end defun
4409
c2579664 4410 Using @code{define-button-type} to define default properties for
a3cb3b2e 4411buttons is not necessary---buttons without any specified type use the
c2579664 4412built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4413doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4414
a3cb3b2e
MB
4415@node Making Buttons
4416@subsection Making Buttons
02c77ee9
MB
4417@cindex making buttons
4418
4419 Buttons are associated with a region of text, using an overlay or
c2579664 4420text properties to hold button-specific information, all of which are
02c77ee9 4421initialized from the button's type (which defaults to the built-in
058296d3 4422button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
MB
4423the button is governed by the @code{face} property; by default (via
4424the @code{face} property inherited from the @code{button} button-type)
4425this is a simple underline, like a typical web-page link.
4426
c2579664 4427 For convenience, there are two sorts of button-creation functions,
02c77ee9 4428those that add button properties to an existing region of a buffer,
7fdc81ab
EZ
4429called @code{make-...button}, and those that also insert the button
4430text, called @code{insert-...button}.
02c77ee9 4431
c2579664 4432 The button-creation functions all take the @code{&rest} argument
02c77ee9
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4433@var{properties}, which should be a sequence of @var{property value}
4434pairs, specifying properties to add to the button; see @ref{Button
4435Properties}. In addition, the keyword argument @code{:type} may be
4436used to specify a button-type from which to inherit other properties;
4437see @ref{Button Types}. Any properties not explicitly specified
4438during creation will be inherited from the button's type (if the type
4439defines such a property).
4440
c2579664 4441 The following functions add a button using an overlay
02c77ee9
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4442(@pxref{Overlays}) to hold the button properties:
4443
4444@defun make-button beg end &rest properties
c2579664
RS
4445This makes a button from @var{beg} to @var{end} in the
4446current buffer, and returns it.
02c77ee9
MB
4447@end defun
4448
4449@defun insert-button label &rest properties
c2579664
RS
4450This insert a button with the label @var{label} at point,
4451and returns it.
02c77ee9
MB
4452@end defun
4453
c2579664 4454 The following functions are similar, but use Emacs text properties
02c77ee9
MB
4455(@pxref{Text Properties}) to hold the button properties, making the
4456button actually part of the text instead of being a property of the
c2579664
RS
4457buffer. Buttons using text properties do not create markers into the
4458buffer, which is important for speed when you use extremely large
4459numbers of buttons. Both functions return the position of the start
4460of the new button:
02c77ee9
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4461
4462@defun make-text-button beg end &rest properties
c2579664
RS
4463This makes a button from @var{beg} to @var{end} in the current buffer, using
4464text properties.
02c77ee9
MB
4465@end defun
4466
4467@defun insert-text-button label &rest properties
c2579664
RS
4468This inserts a button with the label @var{label} at point, using text
4469properties.
02c77ee9
MB
4470@end defun
4471
02c77ee9
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4472@node Manipulating Buttons
4473@subsection Manipulating Buttons
4474@cindex manipulating buttons
4475
4476These are functions for getting and setting properties of buttons.
4477Often these are used by a button's invocation function to determine
4478what to do.
4479
4480Where a @var{button} parameter is specified, it means an object
4481referring to a specific button, either an overlay (for overlay
4482buttons), or a buffer-position or marker (for text property buttons).
4483Such an object is passed as the first argument to a button's
4484invocation function when it is invoked.
4485
4486@defun button-start button
02c77ee9
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4487Return the position at which @var{button} starts.
4488@end defun
4489
4490@defun button-end button
02c77ee9
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4491Return the position at which @var{button} ends.
4492@end defun
4493
4494@defun button-get button prop
02c77ee9
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4495Get the property of button @var{button} named @var{prop}.
4496@end defun
4497
4498@defun button-put button prop val
02c77ee9
MB
4499Set @var{button}'s @var{prop} property to @var{val}.
4500@end defun
4501
4502@defun button-activate button &optional use-mouse-action
02c77ee9
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4503Call @var{button}'s @code{action} property (i.e., invoke it). If
4504@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
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4505@code{mouse-action} property instead of @code{action}; if the button
4506has no @code{mouse-action} property, use @code{action} as normal.
02c77ee9
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4507@end defun
4508
4509@defun button-label button
02c77ee9
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4510Return @var{button}'s text label.
4511@end defun
4512
4513@defun button-type button
02c77ee9
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4514Return @var{button}'s button-type.
4515@end defun
4516
4517@defun button-has-type-p button type
02c77ee9
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4518Return @code{t} if @var{button} has button-type @var{type}, or one of
4519@var{type}'s subtypes.
4520@end defun
4521
4522@defun button-at pos
02c77ee9
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4523Return the button at position @var{pos} in the current buffer, or @code{nil}.
4524@end defun
4525
c2579664 4526@defun button-type-put type prop val
c2579664
RS
4527Set the button-type @var{type}'s @var{prop} property to @var{val}.
4528@end defun
4529
4530@defun button-type-get type prop
c2579664
RS
4531Get the property of button-type @var{type} named @var{prop}.
4532@end defun
4533
4534@defun button-type-subtype-p type supertype
c2579664
RS
4535Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4536@end defun
4537
02c77ee9
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4538@node Button Buffer Commands
4539@subsection Button Buffer Commands
4540@cindex button buffer commands
4541
4542These are commands and functions for locating and operating on
058296d3 4543buttons in an Emacs buffer.
02c77ee9
MB
4544
4545@code{push-button} is the command that a user uses to actually `push'
51d40dab 4546a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4547and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
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4548that are useful outside the buttons itself, such as
4549@code{forward-button} and @code{backward-button} are additionally
4550available in the keymap stored in @code{button-buffer-map}; a mode
4551which uses buttons may want to use @code{button-buffer-map} as a
4552parent keymap for its keymap.
4553
51d40dab 4554If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4555@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4556will also activate the @code{push-button} command.
4557@xref{Links and Mouse-1}.
51d40dab 4558
02c77ee9 4559@deffn Command push-button &optional pos use-mouse-action
02c77ee9
MB
4560Perform the action specified by a button at location @var{pos}.
4561@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4562@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4563mouse-event (@pxref{Mouse Events}), try to invoke the button's
4564@code{mouse-action} property instead of @code{action}; if the button
4565has no @code{mouse-action} property, use @code{action} as normal.
4566@var{pos} defaults to point, except when @code{push-button} is invoked
4567interactively as the result of a mouse-event, in which case, the mouse
4568event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4569nothing and return @code{nil}, otherwise return @code{t}.
4570@end deffn
4571
4572@deffn Command forward-button n &optional wrap display-message
02c77ee9
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4573Move to the @var{n}th next button, or @var{n}th previous button if
4574@var{n} is negative. If @var{n} is zero, move to the start of any
4575button at point. If @var{wrap} is non-@code{nil}, moving past either
4576end of the buffer continues from the other end. If
4577@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4578is displayed. Any button with a non-@code{nil} @code{skip} property
4579is skipped over. Returns the button found.
02c77ee9
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4580@end deffn
4581
4582@deffn Command backward-button n &optional wrap display-message
02c77ee9
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4583Move to the @var{n}th previous button, or @var{n}th next button if
4584@var{n} is negative. If @var{n} is zero, move to the start of any
4585button at point. If @var{wrap} is non-@code{nil}, moving past either
4586end of the buffer continues from the other end. If
4587@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4588is displayed. Any button with a non-@code{nil} @code{skip} property
4589is skipped over. Returns the button found.
02c77ee9
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4590@end deffn
4591
4592@defun next-button pos &optional count-current
02c77ee9
MB
4593Return the next button after position @var{pos} in the current buffer.
4594If @var{count-current} is non-@code{nil}, count any button at
4595@var{pos} in the search, instead of starting at the next button.
4596@end defun
4597
4598@defun previous-button pos &optional count-current
02c77ee9
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4599Return the @var{n}th button before position @var{pos} in the current
4600buffer. If @var{count-current} is non-@code{nil}, count any button at
4601@var{pos} in the search, instead of starting at the next button.
4602@end defun
4603
f3dffabb
TTN
4604@node Abstract Display
4605@section Abstract Display
4606@cindex ewoc
4607@cindex display, abstract
4608@cindex display, arbitrary objects
4609@cindex model/view/controller
4610@cindex view part, model/view/controller
4611
4612 The Ewoc package constructs buffer text that represents a structure
4613of Lisp objects, and updates the text to follow changes in that
71ee3e04 4614structure. This is like the ``view'' component in the
f3dffabb
TTN
4615``model/view/controller'' design paradigm.
4616
4617 An @dfn{ewoc} is a structure that organizes information required to
4618construct buffer text that represents certain Lisp data. The buffer
4619text of the ewoc has three parts, in order: first, fixed @dfn{header}
4620text; next, textual descriptions of a series of data elements (Lisp
4621objects that you specify); and last, fixed @dfn{footer} text.
4622Specifically, an ewoc contains information on:
4623
4624@itemize @bullet
4625@item
4626The buffer which its text is generated in.
4627
4628@item
4629The text's start position in the buffer.
4630
4631@item
4632The header and footer strings.
4633
4634@item
4635A doubly-linked chain of @dfn{nodes}, each of which contains:
4636
4637@itemize
4638@item
4639A @dfn{data element}, a single Lisp object.
4640
4641@item
4642Links to the preceding and following nodes in the chain.
4643@end itemize
4644
4645@item
4646A @dfn{pretty-printer} function which is responsible for
4647inserting the textual representation of a data
4648element value into the current buffer.
4649@end itemize
4650
4651 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4652the resulting ewoc structure to other functions in the Ewoc package to
4653build nodes within it, and display it in the buffer. Once it is
4654displayed in the buffer, other functions determine the correspondance
4655between buffer positions and nodes, move point from one node's textual
4656representation to another, and so forth. @xref{Abstract Display
4657Functions}.
4658
4659 A node @dfn{encapsulates} a data element much the way a variable
4660holds a value. Normally, encapsulation occurs as a part of adding a
4661node to the ewoc. You can retrieve the data element value and place a
4662new value in its place, like so:
4663
4664@lisp
4665(ewoc-data @var{node})
4666@result{} value
4667
4668(ewoc-set-data @var{node} @var{new-value})
4669@result{} @var{new-value}
4670@end lisp
4671
4672@noindent
4673You can also use, as the data element value, a Lisp object (list or
4674vector) that is a container for the ``real'' value, or an index into
4675some other structure. The example (@pxref{Abstract Display Example})
4676uses the latter approach.
4677
4678 When the data changes, you will want to update the text in the
4679buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4680just specific nodes using @code{ewoc-invalidate}, or all nodes
4681satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4682delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4683and add new nodes in their place. Deleting a node from an ewoc deletes
4684its associated textual description from buffer, as well.
4685
4686@menu
4687* Abstract Display Functions::
4688* Abstract Display Example::
4689@end menu
4690
4691@node Abstract Display Functions
4692@subsection Abstract Display Functions
4693
4694 In this subsection, @var{ewoc} and @var{node} stand for the
4695structures described above (@pxref{Abstract Display}), while
4696@var{data} stands for an arbitrary Lisp object used as a data element.
4697
4698@defun ewoc-create pretty-printer &optional header footer nosep
4699This constructs and returns a new ewoc, with no nodes (and thus no data
4700elements). @var{pretty-printer} should be a function that takes one
4701argument, a data element of the sort you plan to use in this ewoc, and
4702inserts its textual description at point using @code{insert} (and never
4703@code{insert-before-markers}, because that would interfere with the
4704Ewoc package's internal mechanisms).
4705
4706Normally, a newline is automatically inserted after the header,
4707the footer and every node's textual description. If @var{nosep}
4708is non-@code{nil}, no newline is inserted. This may be useful for
4709displaying an entire ewoc on a single line, for example, or for
4710making nodes ``invisible'' by arranging for @var{pretty-printer}
4711to do nothing for those nodes.
4712
4713An ewoc maintains its text in the buffer that is current when
4714you create it, so switch to the intended buffer before calling
4715@code{ewoc-create}.
4716@end defun
4717
4718@defun ewoc-buffer ewoc
4719This returns the buffer where @var{ewoc} maintains its text.
4720@end defun
4721
4722@defun ewoc-get-hf ewoc
4723This returns a cons cell @code{(@var{header} . @var{footer})}
4724made from @var{ewoc}'s header and footer.
4725@end defun
4726
4727@defun ewoc-set-hf ewoc header footer
4728This sets the header and footer of @var{ewoc} to the strings
4729@var{header} and @var{footer}, respectively.
4730@end defun
4731
4732@defun ewoc-enter-first ewoc data
4733@defunx ewoc-enter-last ewoc data
4734These add a new node encapsulating @var{data}, putting it, respectively,
4735at the beginning or end of @var{ewoc}'s chain of nodes.
4736@end defun
4737
4738@defun ewoc-enter-before ewoc node data
4739@defunx ewoc-enter-after ewoc node data
4740These add a new node encapsulating @var{data}, adding it to
4741@var{ewoc} before or after @var{node}, respectively.
4742@end defun
4743
4744@defun ewoc-prev ewoc node
4745@defunx ewoc-next ewoc node
4746These return, respectively, the previous node and the next node of @var{node}
4747in @var{ewoc}.
4748@end defun
4749
4750@defun ewoc-nth ewoc n
4751This returns the node in @var{ewoc} found at zero-based index @var{n}.
4752A negative @var{n} means count from the end. @code{ewoc-nth} returns
4753@code{nil} if @var{n} is out of range.
4754@end defun
4755
4756@defun ewoc-data node
4757This extracts the data encapsulated by @var{node} and returns it.
4758@end defun
4759
4760@defun ewoc-set-data node data
4761This sets the data encapsulated by @var{node} to @var{data}.
4762@end defun
4763
4764@defun ewoc-locate ewoc &optional pos guess
4765This determines the node in @var{ewoc} which contains point (or
4766@var{pos} if specified), and returns that node. If @var{ewoc} has no
4767nodes, it returns @code{nil}. If @var{pos} is before the first node,
4768it returns the first node; if @var{pos} is after the last node, it returns
4769the last node. The optional third arg @var{guess}
4770should be a node that is likely to be near @var{pos}; this doesn't
4771alter the result, but makes the function run faster.
4772@end defun
4773
4774@defun ewoc-location node
4775This returns the start position of @var{node}.
4776@end defun
4777
4778@defun ewoc-goto-prev ewoc arg
4779@defunx ewoc-goto-next ewoc arg
4780These move point to the previous or next, respectively, @var{arg}th node
4781in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4782the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4783moves past the last node, returning @code{nil}. Excepting this special
4784case, these functions return the node moved to.
4785@end defun
4786
4787@defun ewoc-goto-node ewoc node
4788This moves point to the start of @var{node} in @var{ewoc}.
4789@end defun
4790
4791@defun ewoc-refresh ewoc
4792This function regenerates the text of @var{ewoc}. It works by
4793deleting the text between the header and the footer, i.e., all the
4794data elements' representations, and then calling the pretty-printer
4795function for each node, one by one, in order.
4796@end defun
4797
4798@defun ewoc-invalidate ewoc &rest nodes
4799This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4800@var{ewoc} are updated instead of the entire set.
4801@end defun
4802
4803@defun ewoc-delete ewoc &rest nodes
4804This deletes each node in @var{nodes} from @var{ewoc}.
4805@end defun
4806
4807@defun ewoc-filter ewoc predicate &rest args
4808This calls @var{predicate} for each data element in @var{ewoc} and
4809deletes those nodes for which @var{predicate} returns @code{nil}.
4810Any @var{args} are passed to @var{predicate}.
4811@end defun
4812
4813@defun ewoc-collect ewoc predicate &rest args
4814This calls @var{predicate} for each data element in @var{ewoc}
4815and returns a list of those elements for which @var{predicate}
4816returns non-@code{nil}. The elements in the list are ordered
4817as in the buffer. Any @var{args} are passed to @var{predicate}.
4818@end defun
4819
4820@defun ewoc-map map-function ewoc &rest args
4821This calls @var{map-function} for each data element in @var{ewoc} and
4822updates those nodes for which @var{map-function} returns non-@code{nil}.
4823Any @var{args} are passed to @var{map-function}.
4824@end defun
4825
4826@node Abstract Display Example
4827@subsection Abstract Display Example
4828
4829 Here is a simple example using functions of the ewoc package to
827b7ee7 4830implement a ``color components display,'' an area in a buffer that
f3dffabb
TTN
4831represents a vector of three integers (itself representing a 24-bit RGB
4832value) in various ways.
4833
4834@example
4835(setq colorcomp-ewoc nil
4836 colorcomp-data nil
4837 colorcomp-mode-map nil
4838 colorcomp-labels ["Red" "Green" "Blue"])
4839
4840(defun colorcomp-pp (data)
4841 (if data
4842 (let ((comp (aref colorcomp-data data)))
4843 (insert (aref colorcomp-labels data) "\t: #x"
4844 (format "%02X" comp) " "
4845 (make-string (ash comp -2) ?#) "\n"))
4846 (let ((cstr (format "#%02X%02X%02X"
4847 (aref colorcomp-data 0)
4848 (aref colorcomp-data 1)
4849 (aref colorcomp-data 2)))
4850 (samp " (sample text) "))
4851 (insert "Color\t: "
4852 (propertize samp 'face `(foreground-color . ,cstr))
4853 (propertize samp 'face `(background-color . ,cstr))
4854 "\n"))))
4855
4856(defun colorcomp (color)
4857 "Allow fiddling with COLOR in a new buffer.
4858The buffer is in Color Components mode."
4859 (interactive "sColor (name or #RGB or #RRGGBB): ")
4860 (when (string= "" color)
4861 (setq color "green"))
4862 (unless (color-values color)
4863 (error "No such color: %S" color))
4864 (switch-to-buffer
4865 (generate-new-buffer (format "originally: %s" color)))
4866 (kill-all-local-variables)
4867 (setq major-mode 'colorcomp-mode
4868 mode-name "Color Components")
4869 (use-local-map colorcomp-mode-map)
4870 (erase-buffer)
4871 (buffer-disable-undo)
4872 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4873 (color-values color))))
4874 (ewoc (ewoc-create 'colorcomp-pp
4875 "\nColor Components\n\n"
4876 (substitute-command-keys
4877 "\n\\@{colorcomp-mode-map@}"))))
4878 (set (make-local-variable 'colorcomp-data) data)
4879 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4880 (ewoc-enter-last ewoc 0)
4881 (ewoc-enter-last ewoc 1)
4882 (ewoc-enter-last ewoc 2)
4883 (ewoc-enter-last ewoc nil)))
4884@end example
4885
4886@cindex controller part, model/view/controller
4887 This example can be extended to be a ``color selection widget'' (in
4888other words, the controller part of the ``model/view/controller''
4889design paradigm) by defining commands to modify @code{colorcomp-data}
4890and to ``finish'' the selection process, and a keymap to tie it all
4891together conveniently.
4892
42b50684 4893@smallexample
f3dffabb
TTN
4894(defun colorcomp-mod (index limit delta)
4895 (let ((cur (aref colorcomp-data index)))
4896 (unless (= limit cur)
4897 (aset colorcomp-data index (+ cur delta)))
4898 (ewoc-invalidate
4899 colorcomp-ewoc
4900 (ewoc-nth colorcomp-ewoc index)
4901 (ewoc-nth colorcomp-ewoc -1))))
4902
4903(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4904(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4905(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4906(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4907(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4908(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4909
4910(defun colorcomp-copy-as-kill-and-exit ()
4911 "Copy the color components into the kill ring and kill the buffer.
4912The string is formatted #RRGGBB (hash followed by six hex digits)."
4913 (interactive)
4914 (kill-new (format "#%02X%02X%02X"
4915 (aref colorcomp-data 0)
4916 (aref colorcomp-data 1)
4917 (aref colorcomp-data 2)))
4918 (kill-buffer nil))
4919
4920(setq colorcomp-mode-map
4921 (let ((m (make-sparse-keymap)))
4922 (suppress-keymap m)
4923 (define-key m "i" 'colorcomp-R-less)
4924 (define-key m "o" 'colorcomp-R-more)
4925 (define-key m "k" 'colorcomp-G-less)
4926 (define-key m "l" 'colorcomp-G-more)
4927 (define-key m "," 'colorcomp-B-less)
4928 (define-key m "." 'colorcomp-B-more)
4929 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4930 m))
42b50684 4931@end smallexample
f3dffabb
TTN
4932
4933Note that we never modify the data in each node, which is fixed when the
4934ewoc is created to be either @code{nil} or an index into the vector
4935@code{colorcomp-data}, the actual color components.
4936
42b85554
RS
4937@node Blinking
4938@section Blinking Parentheses
4939@cindex parenthesis matching
4940@cindex blinking
4941@cindex balancing parentheses
4942@cindex close parenthesis
4943
4944 This section describes the mechanism by which Emacs shows a matching
4945open parenthesis when the user inserts a close parenthesis.
4946
42b85554
RS
4947@defvar blink-paren-function
4948The value of this variable should be a function (of no arguments) to
4949be called whenever a character with close parenthesis syntax is inserted.
4950The value of @code{blink-paren-function} may be @code{nil}, in which
4951case nothing is done.
42b85554
RS
4952@end defvar
4953
1911e6e5 4954@defopt blink-matching-paren
42b85554
RS
4955If this variable is @code{nil}, then @code{blink-matching-open} does
4956nothing.
1911e6e5 4957@end defopt
42b85554 4958
1911e6e5 4959@defopt blink-matching-paren-distance
42b85554
RS
4960This variable specifies the maximum distance to scan for a matching
4961parenthesis before giving up.
1911e6e5 4962@end defopt
42b85554 4963
1911e6e5 4964@defopt blink-matching-delay
bfe721d1
KH
4965This variable specifies the number of seconds for the cursor to remain
4966at the matching parenthesis. A fraction of a second often gives
4967good results, but the default is 1, which works on all systems.
1911e6e5 4968@end defopt
bfe721d1 4969
1911e6e5 4970@deffn Command blink-matching-open
42b85554
RS
4971This function is the default value of @code{blink-paren-function}. It
4972assumes that point follows a character with close parenthesis syntax and
4973moves the cursor momentarily to the matching opening character. If that
4974character is not already on the screen, it displays the character's
4975context in the echo area. To avoid long delays, this function does not
4976search farther than @code{blink-matching-paren-distance} characters.
4977
4978Here is an example of calling this function explicitly.
4979
4980@smallexample
4981@group
4982(defun interactive-blink-matching-open ()
4983@c Do not break this line! -- rms.
4984@c The first line of a doc string
4985@c must stand alone.
4986 "Indicate momentarily the start of sexp before point."
4987 (interactive)
4988@end group
4989@group
4990 (let ((blink-matching-paren-distance
4991 (buffer-size))
4992 (blink-matching-paren t))
4993 (blink-matching-open)))
4994@end group
4995@end smallexample
1911e6e5 4996@end deffn
42b85554 4997
42b85554
RS
4998@node Usual Display
4999@section Usual Display Conventions
5000
5001 The usual display conventions define how to display each character
5002code. You can override these conventions by setting up a display table
5003(@pxref{Display Tables}). Here are the usual display conventions:
5004
5005@itemize @bullet
5006@item
5007Character codes 32 through 126 map to glyph codes 32 through 126.
5008Normally this means they display as themselves.
5009
5010@item
5011Character code 9 is a horizontal tab. It displays as whitespace
5012up to a position determined by @code{tab-width}.
5013
5014@item
5015Character code 10 is a newline.
5016
5017@item
5018All other codes in the range 0 through 31, and code 127, display in one
78608595 5019of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 5020non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 5021first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
5022specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5023just like the codes in the range 128 to 255.
5024
8241495d
RS
5025On MS-DOS terminals, Emacs arranges by default for the character code
5026127 to be mapped to the glyph code 127, which normally displays as an
ad800164 5027empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
5028that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5029emacs, The GNU Emacs Manual}.
5030
42b85554
RS
5031@item
5032Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 5033the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 5034digit characters representing the character code in octal. (A display
969fe9b5
RS
5035table can specify a glyph to use instead of @samp{\}.)
5036
5037@item
5038Multibyte character codes above 256 are displayed as themselves, or as a
5039question mark or empty box if the terminal cannot display that
5040character.
42b85554
RS
5041@end itemize
5042
5043 The usual display conventions apply even when there is a display
5044table, for any character whose entry in the active display table is
5045@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 5046specify the characters for which you want special behavior.
42b85554 5047
b6954afd
RS
5048 These display rules apply to carriage return (character code 13), when
5049it appears in the buffer. But that character may not appear in the
5050buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 5051conversion (@pxref{Coding System Basics}).
b6954afd 5052
42b85554
RS
5053 These variables affect the way certain characters are displayed on the
5054screen. Since they change the number of columns the characters occupy,
f9f59935
RS
5055they also affect the indentation functions. These variables also affect
5056how the mode line is displayed; if you want to force redisplay of the
5057mode line using the new values, call the function
5058@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
5059
5060@defopt ctl-arrow
5061@cindex control characters in display
5062This buffer-local variable controls how control characters are
5063displayed. If it is non-@code{nil}, they are displayed as a caret
5064followed by the character: @samp{^A}. If it is @code{nil}, they are
5065displayed as a backslash followed by three octal digits: @samp{\001}.
5066@end defopt
5067
5068@c Following may have overfull hbox.
5069@defvar default-ctl-arrow
5070The value of this variable is the default value for @code{ctl-arrow} in
5071buffers that do not override it. @xref{Default Value}.
5072@end defvar
5073
fe8d1469 5074@defopt tab-width
475aab0d
CY
5075The value of this buffer-local variable is the spacing between tab
5076stops used for displaying tab characters in Emacs buffers. The value
5077is in units of columns, and the default is 8. Note that this feature
5078is completely independent of the user-settable tab stops used by the
5079command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
fe8d1469
RS
5080@end defopt
5081
42b85554
RS
5082@node Display Tables
5083@section Display Tables
5084
5085@cindex display table
969fe9b5
RS
5086You can use the @dfn{display table} feature to control how all possible
5087character codes display on the screen. This is useful for displaying
ad800164 5088European languages that have letters not in the @acronym{ASCII} character
969fe9b5 5089set.
42b85554
RS
5090
5091The display table maps each character code into a sequence of
8241495d 5092@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
5093position on the screen. You can also define how to display each glyph
5094on your terminal, using the @dfn{glyph table}.
5095
f9f59935
RS
5096Display tables affect how the mode line is displayed; if you want to
5097force redisplay of the mode line using a new display table, call
5098@code{force-mode-line-update} (@pxref{Mode Line Format}).
5099
42b85554 5100@menu
02c77ee9
MB
5101* Display Table Format:: What a display table consists of.
5102* Active Display Table:: How Emacs selects a display table to use.
5103* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
5104@end menu
5105
5106@node Display Table Format
5107@subsection Display Table Format
5108
a9f0a989
RS
5109 A display table is actually a char-table (@pxref{Char-Tables}) with
5110@code{display-table} as its subtype.
42b85554
RS
5111
5112@defun make-display-table
5113This creates and returns a display table. The table initially has
5114@code{nil} in all elements.
5115@end defun
5116
f9f59935
RS
5117 The ordinary elements of the display table are indexed by character
5118codes; the element at index @var{c} says how to display the character
5119code @var{c}. The value should be @code{nil} or a vector of glyph
5120values (@pxref{Glyphs}). If an element is @code{nil}, it says to
5121display that character according to the usual display conventions
5122(@pxref{Usual Display}).
22697dac
KH
5123
5124 If you use the display table to change the display of newline
5125characters, the whole buffer will be displayed as one long ``line.''
42b85554 5126
f9f59935 5127 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
5128purposes. Here is a table of their meanings; @code{nil} in any slot
5129means to use the default for that slot, as stated below.
42b85554
RS
5130
5131@table @asis
f9f59935 5132@item 0
42b85554 5133The glyph for the end of a truncated screen line (the default for this
c2579664
RS
5134is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5135arrows in the fringes to indicate truncation, so the display table has
5136no effect.
5137
f9f59935 5138@item 1
42b85554 5139The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
5140On graphical terminals, Emacs uses curved arrows in the fringes to
5141indicate continuation, so the display table has no effect.
5142
f9f59935 5143@item 2
42b85554
RS
5144The glyph for indicating a character displayed as an octal character
5145code (the default is @samp{\}).
c2579664 5146
f9f59935 5147@item 3
42b85554 5148The glyph for indicating a control character (the default is @samp{^}).
c2579664 5149
f9f59935 5150@item 4
42b85554
RS
5151A vector of glyphs for indicating the presence of invisible lines (the
5152default is @samp{...}). @xref{Selective Display}.
c2579664 5153
f9f59935 5154@item 5
50b04c36 5155The glyph used to draw the border between side-by-side windows (the
8241495d
RS
5156default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5157when there are no scroll bars; if scroll bars are supported and in use,
5158a scroll bar separates the two windows.
42b85554
RS
5159@end table
5160
5161 For example, here is how to construct a display table that mimics the
5162effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5163
5164@example
5165(setq disptab (make-display-table))
5166(let ((i 0))
5167 (while (< i 32)
5168 (or (= i ?\t) (= i ?\n)
5169 (aset disptab i (vector ?^ (+ i 64))))
5170 (setq i (1+ i)))
5171 (aset disptab 127 (vector ?^ ??)))
5172@end example
5173
f9f59935
RS
5174@defun display-table-slot display-table slot
5175This function returns the value of the extra slot @var{slot} of
5176@var{display-table}. The argument @var{slot} may be a number from 0 to
51775 inclusive, or a slot name (symbol). Valid symbols are
5178@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5179@code{selective-display}, and @code{vertical-border}.
5180@end defun
5181
f9f59935
RS
5182@defun set-display-table-slot display-table slot value
5183This function stores @var{value} in the extra slot @var{slot} of
5184@var{display-table}. The argument @var{slot} may be a number from 0 to
51855 inclusive, or a slot name (symbol). Valid symbols are
5186@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5187@code{selective-display}, and @code{vertical-border}.
5188@end defun
5189
8241495d 5190@defun describe-display-table display-table
8241495d
RS
5191This function displays a description of the display table
5192@var{display-table} in a help buffer.
5193@end defun
5194
5195@deffn Command describe-current-display-table
8241495d
RS
5196This command displays a description of the current display table in a
5197help buffer.
5198@end deffn
5199
42b85554
RS
5200@node Active Display Table
5201@subsection Active Display Table
5202@cindex active display table
5203
5204 Each window can specify a display table, and so can each buffer. When
5205a buffer @var{b} is displayed in window @var{w}, display uses the
5206display table for window @var{w} if it has one; otherwise, the display
5207table for buffer @var{b} if it has one; otherwise, the standard display
5208table if any. The display table chosen is called the @dfn{active}
5209display table.
5210
c2579664 5211@defun window-display-table &optional window
42b85554 5212This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
5213if @var{window} does not have an assigned display table. The default
5214for @var{window} is the selected window.
42b85554
RS
5215@end defun
5216
5217@defun set-window-display-table window table
5218This function sets the display table of @var{window} to @var{table}.
5219The argument @var{table} should be either a display table or
5220@code{nil}.
5221@end defun
5222
5223@defvar buffer-display-table
969fe9b5
RS
5224This variable is automatically buffer-local in all buffers; its value in
5225a particular buffer specifies the display table for that buffer. If it
5226is @code{nil}, that means the buffer does not have an assigned display
5227table.
42b85554
RS
5228@end defvar
5229
5230@defvar standard-display-table
5231This variable's value is the default display table, used whenever a
5232window has no display table and neither does the buffer displayed in
5233that window. This variable is @code{nil} by default.
5234@end defvar
5235
5236 If there is no display table to use for a particular window---that is,
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5237if the window specifies none, its buffer specifies none, and
5238@code{standard-display-table} is @code{nil}---then Emacs uses the usual
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5239display conventions for all character codes in that window. @xref{Usual
5240Display}.
5241
8241495d
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5242A number of functions for changing the standard display table
5243are defined in the library @file{disp-table}.
5244
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5245@node Glyphs
5246@subsection Glyphs
5247
5248@cindex glyph
5249 A @dfn{glyph} is a generalization of a character; it stands for an
5250image that takes up a single character position on the screen. Glyphs
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5251are represented in Lisp as integers, just as characters are. Normally
5252Emacs finds glyphs in the display table (@pxref{Display Tables}).
5253
5254 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
5255table}. A simple glyph is just a way of specifying a character and a
5256face to output it in. The glyph code for a simple glyph, mod 524288,
5257is the character to output, and the glyph code divided by 524288
5258specifies the face number (@pxref{Face Functions}) to use while
5259outputting it. (524288 is
5260@ifnottex
52612**19.)
5262@end ifnottex
5263@tex
5264$2^{19}$.)
5265@end tex
5266@xref{Faces}.
42b85554 5267
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5268 On character terminals, you can set up a @dfn{glyph table} to define
5269the meaning of glyph codes. The glyph codes is the value of the
5270variable @code{glyph-table}.
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5271
5272@defvar glyph-table
5273The value of this variable is the current glyph table. It should be a
177c0ea7 5274vector; the @var{g}th element defines glyph code @var{g}.
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5275
5276If a glyph code is greater than or equal to the length of the glyph
5277table, that code is automatically simple. If the value of
5278@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
5279are simple. The glyph table is not used on graphical displays, only
5280on character terminals. On graphical displays, all glyphs are simple.
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5281@end defvar
5282
5283 Here are the possible types of elements in the glyph table:
5284
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5285@table @asis
5286@item @var{string}
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5287Send the characters in @var{string} to the terminal to output
5288this glyph. This alternative is available on character terminals,
ab7c5459 5289but not on graphical displays.
42b85554 5290
1911e6e5 5291@item @var{integer}
969fe9b5 5292Define this glyph code as an alias for glyph code @var{integer}. You
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5293can use an alias to specify a face code for the glyph and use a small
5294number as its code.
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5295
5296@item @code{nil}
bbf77fe8 5297This glyph is simple.
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5298@end table
5299
8241495d 5300@defun create-glyph string
8241495d
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5301This function returns a newly-allocated glyph code which is set up to
5302display by sending @var{string} to the terminal.
5303@end defun
5304
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5305@node Beeping
5306@section Beeping
5307@cindex beeping
5308@cindex bell
5309
f9f59935
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5310 This section describes how to make Emacs ring the bell (or blink the
5311screen) to attract the user's attention. Be conservative about how
5312often you do this; frequent bells can become irritating. Also be
5313careful not to use just beeping when signaling an error is more
cf6e4adc 5314appropriate. (@xref{Errors}.)
42b85554 5315
a9f0a989 5316@defun ding &optional do-not-terminate
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5317@cindex keyboard macro termination
5318This function beeps, or flashes the screen (see @code{visible-bell} below).
5319It also terminates any keyboard macro currently executing unless
a9f0a989 5320@var{do-not-terminate} is non-@code{nil}.
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5321@end defun
5322
a9f0a989 5323@defun beep &optional do-not-terminate
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5324This is a synonym for @code{ding}.
5325@end defun
5326
1911e6e5 5327@defopt visible-bell
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5328This variable determines whether Emacs should flash the screen to
5329represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
ab7c5459 5330is effective on graphical displays, and on text-only terminals
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5331provided the terminal's Termcap entry defines the visible bell
5332capability (@samp{vb}).
1911e6e5 5333@end defopt
42b85554 5334
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5335@defvar ring-bell-function
5336If this is non-@code{nil}, it specifies how Emacs should ``ring the
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5337bell.'' Its value should be a function of no arguments. If this is
5338non-@code{nil}, it takes precedence over the @code{visible-bell}
5339variable.
f9f59935
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5340@end defvar
5341
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5342@node Window Systems
5343@section Window Systems
5344
5345 Emacs works with several window systems, most notably the X Window
827b7ee7 5346System. Both Emacs and X use the term ``window,'' but use it
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5347differently. An Emacs frame is a single window as far as X is
5348concerned; the individual Emacs windows are not known to X at all.
5349
5350@defvar window-system
42b85554 5351This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
5352under. The possible values are
5353
5354@table @code
5355@item x
5356@cindex X Window System
5357Emacs is displaying using X.
5358@item pc
8241495d 5359Emacs is displaying using MS-DOS.
1911e6e5 5360@item w32
05aea714 5361Emacs is displaying using Windows.
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5362@item mac
5363Emacs is displaying using a Macintosh.
1911e6e5
RS
5364@item nil
5365Emacs is using a character-based terminal.
5366@end table
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5367@end defvar
5368
42b85554 5369@defvar window-setup-hook
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5370This variable is a normal hook which Emacs runs after handling the
5371initialization files. Emacs runs this hook after it has completed
a40d4712 5372loading your init file, the default initialization file (if
a9f0a989 5373any), and the terminal-specific Lisp code, and running the hook
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5374@code{term-setup-hook}.
5375
5376This hook is used for internal purposes: setting up communication with
5377the window system, and creating the initial window. Users should not
5378interfere with it.
5379@end defvar
ab5796a9
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5380
5381@ignore
5382 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5383@end ignore